96cf2dfaedf794f140f72d0e32dae4b4aeb6c8b3
- Handle pre-login permission checks in offline/system-link mode when Xbox Live is disabled (grant canPlay/canPlayLocal/friends permissions) - Log Offline LAN handshake events (PreLogin/Login/GAME_PLAY state) - Stub: set QNET_STATE_GAME_PLAY on SetGamePlayState and advertise the session joinable when hosting - PS3 postbuild: source the PS3 tutorial pack from the PS3 tree instead of the PSVita tree so the big-endian PS3 DLC parser doesn't read a little-endian pack as garbage (fixes RPCS3 boot crash in DLCManager::processDLCDataFile)
Project Cafeberry
Cafeberry is a project aiming to update the December 17th 2014 codebase (mostly) via decompilation, with a focus on consoles.
Status
| Platform | Development Status | Known Issues |
|---|---|---|
| PS3 | Active | SPU variants for TU19 blocks are missing, needs to be further optimized. |
| Xbox 360 | On hold | Havent tested, should work? |
| PS4 | Active | Only Buildable on Windows 7 With 1.70 SDK. See Notes |
| Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. |
| PS Vita | On hold | Fails during compilation due to missing network library dependencies. |
| Wii U & Switch | Work in progress | UI System (ImXui) is still in progress, need to decompile the rest. |
Notes:
- PS4: Can't be built on Windows 10+ because the 1.70 SDK only supports Windows 7, solutions:
- Attempt to add support for 4.50 SDK (difficult or unlikely to work)
- Getting the 1.70 SDK on Windows 10+ (annoying to do)
Languages
Arc
65.4%
PLSQL
19%
C++
14.6%
C
1%