30 Commits
Author SHA1 Message Date
pieeebot a1541c590d Revert LCEMP dedicated server changes
Apparently smartcmd used their own dedicated server and not LCEMP's, starting from scratch!
2026-08-15 03:28:51 +03:00
pieeebot 9e3077c3bc LCEMP commit: world/server linux support, a ton of fixes, initial ded server support 2026-08-14 15:06:42 +03:00
pieeebot 494235878e LCEMP commit: multiple savefile fixes 2026-08-14 14:39:13 +03:00
pieeebot feeff55924 LCEMP Commit: add dedicated server check to sessioninfo 2026-08-14 13:42:38 +03:00
pieeebot f404e4b4e4 LCEMP commit: prepare code for dedicated server support 2026-08-14 13:32:11 +03:00
pieeebot 67a8111974 LCEMP commit: support more max players 2026-08-14 11:46:19 +03:00
pieeebot 6853eab85f update lcemp networking 2026-08-14 07:02:50 +03:00
qloakandpieeebot 125819419f Xbox 360 fixes (again...) (#29)
Merging main repo undid a lot of my changes so this PR reimplements them. Fixes build and playthrough. Has been tested.Reviewed-on: pieeebot/cafeberry#29

Co-authored-by: qloak <realminecart@gmail.com>
2026-08-08 12:23:28 +00:00
qloakandpieeebot ebbd54288b Fix X360 Crossplay (#26)
^Reviewed-on: pieeebot/cafeberry#26

Co-authored-by: qloak <realminecart@gmail.com>
2026-08-07 17:14:12 +00:00
92891de261 Fix: PS3 SPU build task (#25)
Fixed PS3 SPU build task

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#25
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-08-06 04:04:50 +00:00
6167e04f82 Disable _LARGE_WORLDS for PS4 (#24)
Temporarily disabled _LARGE_WORLDS to get all platforms communicating with eachother.

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#24
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-08-05 20:02:49 +00:00
0443166b6a fix: vita networking(#23)
VITA Networking is now working. but it can only connect to non LARGE_WORLDS.

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#23
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-08-05 16:59:22 +00:00
NaNandpieeebot 4b0520c938 fix PS4 networking support (#20)
gonna mark this a WIP till i test more with large worlds and achievements issues i dont wanna break the PS3 and other builds by enabling it freely,

ideally i can get it to work without it

also i wanna remove the GetLocalIPv4Interfaces auto discovery feature i just did that cause i had so many local networks it got confusing, will remove on Final PR editReviewed-on: pieeebot/cafeberry#20

Co-authored-by: NaN <nan@str1k3r.xyz>
2026-08-04 22:49:46 +00:00
2840b7620b fix psvita being in trial mode + play game button freezing the entire game (#22)
fixed lock crash and enabled full mode for vita

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#22
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-08-04 22:19:29 +00:00
5451249347 fixed vita startup crash by guarding commerce calls (#21)
Commerce calls are now guarded with `#elif defined(__PSVITA__) && !defined(DISABLE_PSN)`

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#21
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-08-04 21:41:13 +00:00
str1k3r de8bf25fbe Merge branch 'main' into networking 2026-08-04 09:39:41 -04:00
pieeebot 64e95393c8 fix ps3 compile errors 2026-08-04 07:40:52 +03:00
pieeebot ea3621971f psvita networking (Experimental) 2026-08-04 07:04:38 +03:00
pieeebot ce3e83039d rename network scripts 2026-08-03 04:18:33 +03:00
pieeebot 42f09f93e5 Fix Windows64 720p crash 2026-08-03 04:11:11 +03:00
pieeebot 9f8dab8ebb Merge branch 'main' into networking 2026-08-03 02:03:23 +03:00
pieeebot 5ebaab0ac9 Fix Shadps4 crash 2026-08-02 23:05:25 +03:00
pieeebot 92209cf909 add ps4 support 2026-08-02 22:06:27 +03:00
pieeebot 94f1cefcf9 Merge branch 'main' into networking 2026-08-02 18:58:23 +03:00
pieeebot e254228cf5 update lcemp networking 2026-08-02 03:33:11 +03:00
pieeebot b87d044cf0 fix crash when opening loadorjoin a second time 2026-08-01 22:56:12 +03:00
pieeebot 01abe05b18 attempt at trying to get XB360 to work 2026-08-01 06:15:37 +03:00
pieeebot 2170209e26 Merge branch 'main' into networking 2026-08-01 02:04:05 +03:00
pieeebot 991369547a fix compile error 2026-07-31 22:35:05 +03:00
pieeebot dbd90a75c9 add lcemp networking + ps3 support
YES I KNOW ITS GARBAGE, THATS WHY ITS NOT ON MAIN

ILL FIX IT UP IN FUTURE COMMITS THEN MERGE TO MAIN
2026-07-31 22:08:30 +03:00
300 changed files with 5861 additions and 1569 deletions
+1 -2
View File
@@ -38,5 +38,4 @@
*.sdf
*.opensdf
*.v11.suo
*.vcxproj.user
*.aps
*.vcxproj.user
-5
View File
@@ -1,5 +0,0 @@
[submodule "Minecraft.Client/Windows64/4JLibs"]
path = Minecraft.Client/Windows64/4JLibs
url = https://gitea.str1k3r.xyz/pieeebot/Cafeberry-4JLibs
ignore = untracked
branch = main
+4 -2
View File
@@ -402,6 +402,7 @@ void Chunk::rebuild()
}
Tile *tile = Tile::tiles[tileId];
if (!tile) continue;
if (currentLayer == 0 && tile->isEntityTile())
{
shared_ptr<TileEntity> et = region->getTileEntity(x, y, z);
@@ -739,9 +740,9 @@ void Chunk::rebuild_SPU()
{
// 4J - get tile from those copied into our local array in earlier optimisation
unsigned char tileId = pOutData->getTile(x,y,z);
if (tileId > 0)
if (tileId > 0 && tileId != 0xff)
{
if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
if (currentLayer == 0 && Tile::tiles[tileId] && Tile::tiles[tileId]->isEntityTile())
{
shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
if (TileEntityRenderDispatcher::instance->hasRenderer(et))
@@ -754,6 +755,7 @@ void Chunk::rebuild_SPU()
{
Tile *tile = Tile::tiles[tileId];
if (!tile) continue;
int renderLayer = tile->getRenderLayer();
if (renderLayer != currentLayer)
+57 -5
View File
@@ -50,11 +50,16 @@
#else
#include "Common\UI\UI.h"
#endif
#ifdef __PS3__
#if defined __PS3__ && !defined DISABLE_PSN
#include "PS3/Network/SonyVoiceChat.h"
#endif
#include "DLCTexturePack.h"
#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
#include "Xbox\Network\NetworkPlayerXbox.h"
#include "Common\Network\PlatformNetworkManager.h"
#endif
#ifdef _DURANGO
#include "..\Minecraft.World\DurangoStats.h"
#include "..\Minecraft.World\GenericStats.h"
@@ -771,6 +776,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
player->yRotp = packet->yRot;
player->yHeadRot = packet->yHeadRot * 360 / 256.0f;
player->setXuid(packet->xuid);
player->setOnlineXuid(packet->OnlineXuid);
#ifdef _DURANGO
// On Durango request player display name from network manager
@@ -781,6 +787,32 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
player->m_displayName = player->name;
#endif
#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
{
PlayerUID netXuid = packet->OnlineXuid;
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
if (netXuid >= WIN64_XUID_BASE && netXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
{
BYTE smallId = (BYTE)(netXuid - WIN64_XUID_BASE);
INetworkPlayer *np = g_NetworkManager.GetPlayerBySmallId(smallId);
if (np != NULL)
{
NetworkPlayerXbox *npx = (NetworkPlayerXbox *)np;
IQNetPlayer *qp = npx->GetQNetPlayer();
if (qp != NULL)
{
wcsncpy(qp->m_gamertag, packet->name.c_str(), 31);
qp->m_gamertag[31] = L'\0';
if (g_NetworkManager.IsHost())
{
g_NetworkManager.UpdateAndSetGameSessionData();
}
}
}
}
}
#endif
// printf("\t\t\t\t%d: Add player\n",packet->id,packet->yRot);
int item = packet->carriedItem;
@@ -1004,6 +1036,7 @@ void ClientConnection::handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> p
void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet)
{
// 4J - changed to encode level in packet
if (packet->levelIdx >= minecraft->levels.length) return;
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
if( dimensionLevel )
{
@@ -1073,6 +1106,7 @@ void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket>
void ClientConnection::handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet)
{
// 4J - changed to encode level in packet
if (packet->levelIdx >= minecraft->levels.length) return;
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
if( dimensionLevel )
{
@@ -1130,6 +1164,8 @@ void ClientConnection::handleTileUpdate(shared_ptr<TileUpdatePacket> packet)
destroyTilePacket = true;
}
// 4J - changed to encode level in packet
if (packet->levelIdx >= minecraft->levels.length) return;
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
if( dimensionLevel )
{
@@ -1769,6 +1805,7 @@ void ClientConnection::handleEntityActionAtPosition(shared_ptr<EntityActionAtPos
void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
{
app.DebugPrintf("ClientConnection::handlePreLogin ENTER (user %d)\n", m_userIndex);
// printf("Client: handlePreLogin\n");
#if 1
// 4J - Check that we can play with all the players already in the game who have Friends-Only UGC set
@@ -1791,6 +1828,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
#ifdef _XBOX
#if !defined(_DISABLE_XBLIVE)
if(!g_NetworkManager.IsHost() && !app.GetGameHostOption(eGameHostOption_FriendsOfFriends))
{
if(m_userIndex == ProfileManager.GetPrimaryPad() )
@@ -1934,6 +1972,16 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
}
}
#else
// Offline/system-link games have no Xbox Live friend list, so grant all
// pre-login permissions (the Xbox Live-only checks above would otherwise
// fail and reject the client's own pre-login before Login is ever sent).
canPlay = TRUE;
canPlayLocal = TRUE;
isAtLeastOneFriend = TRUE;
isFriendsWithHost = TRUE;
cantPlayContentRestricted = FALSE;
#endif // _DISABLE_XBLIVE
#else
// TODO - handle this kind of things for non-360 platforms
canPlay = TRUE;
@@ -1941,7 +1989,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
isAtLeastOneFriend = TRUE;
cantPlayContentRestricted= FALSE;
#if ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
#if !defined DISABLE_PSN && ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
if(!g_NetworkManager.IsHost() && !app.GetGameHostOption(eGameHostOption_FriendsOfFriends))
{
@@ -2223,7 +2271,8 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
BOOL allAllowed, friendsAllowed;
ProfileManager.AllowedPlayerCreatedContent(m_userIndex,true,&allAllowed,&friendsAllowed);
send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
app.DebugPrintf("ClientConnection::handlePreLogin SENDING LoginPacket (user %d)\n", m_userIndex);
send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
packet->m_ugcPlayersVersion, app.GetPlayerSkinId(m_userIndex), app.GetPlayerCapeId(m_userIndex), ProfileManager.IsGuest( m_userIndex ))));
if(!g_NetworkManager.IsHost() )
@@ -2273,6 +2322,7 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
float xRot = packet->xRot * 360 / 256.0f;
shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(EntityIO::newById(packet->type, level));
if (mob == NULL) return;
mob->xp = packet->x;
mob->yp = packet->y;
mob->zp = packet->z;
@@ -3516,10 +3566,12 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
}
#else
UIScene *scene = ui.GetTopScene(m_userIndex, eUILayer_Scene);
UIScene_TradingMenu *screen = (UIScene_TradingMenu *)scene;
trader = screen->getMerchant();
UIScene_TradingMenu *screen = dynamic_cast<UIScene_TradingMenu *>(scene);
if (screen != NULL)
trader = screen->getMerchant();
#endif
if (trader == NULL) return;
MerchantRecipeList *recipeList = MerchantRecipeList::createFromStream(&input);
trader->overrideOffers(recipeList);
}
+1 -1
View File
@@ -162,7 +162,7 @@ MOJANG_DATA;
typedef struct
{
eDLCContentType eDLCType;
#if defined( __PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if !defined(DISABLE_PSN) && (defined( __PS3__) || defined(__ORBIS__) || defined (__PSVITA__))
char chImageURL[256];//SCE_NP_COMMERCE2_URL_LEN
#else
+4 -10
View File
@@ -59,7 +59,7 @@ void SoundEngine::playMusicTick() {};
#ifdef _WINDOWS64
char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"Windows64\\redist64"}; //str1k3r - moved this to a the Windows64 dir so its out of plain view
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined _DURANGO
char SoundEngine::m_szSoundPath[]={"Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
@@ -791,9 +791,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
char *SoundName = (char *)ConvertSoundPathToName(name);
strcat((char *)szSoundName,SoundName);
#ifdef _DEBUG
app.DebugPrintf(6,"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",iSound, SoundName, szSoundName,x,y,z,volume,pitch);
#endif
// app.DebugPrintf(6,"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",iSound, SoundName, szSoundName,x,y,z,volume,pitch);
AUDIO_INFO AudioInfo;
AudioInfo.x=x;
@@ -848,11 +846,9 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
char *SoundName = (char *)ConvertSoundPathToName(name);
strcat((char *)szSoundName,SoundName);
// app.DebugPrintf("UI: Playing %s, volume %f, pitch %f\n",SoundName,volume,pitch);
#ifdef _DEBUG
app.DebugPrintf("UI: Playing %s, volume %f, pitch %f\n",SoundName,volume,pitch);
app.DebugPrintf("PlaySound - %d - %s\n",iSound, SoundName);
#endif
//app.DebugPrintf("PlaySound - %d - %s\n",iSound, SoundName);
AUDIO_INFO AudioInfo;
memset(&AudioInfo,0,sizeof(AUDIO_INFO));
@@ -1140,12 +1136,10 @@ int SoundEngine::OpenStreamThreadProc( void* lpParameter )
SoundEngine *soundEngine = (SoundEngine *)lpParameter;
soundEngine->m_hStream = AIL_open_stream(soundEngine->m_hDriver,soundEngine->m_szStreamName,0);
#ifdef _DEBUG
if(soundEngine->m_hStream==0)
{
app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Could not open - %s\n",soundEngine->m_szStreamName);
}
#endif
return 0;
}
@@ -1,80 +0,0 @@
param(
[string]$ProjectDir,
[string]$Platform,
[string]$Configuration
)
if ($ProjectDir -match "Minecraft.World") {
$BaseDir = "$ProjectDir..\Minecraft.Client\"
} elseif ($ProjectDir -match "Minecraft.Client") {
$BaseDir = $ProjectDir
} else {
Write-Host "4JLibs: Unknown project directory: '$ProjectDir'"
exit 1
}
switch ($Platform) {
"x64" { $LibsDir = Join-Path $BaseDir "Windows64\4JLibs\"; $ExpectedCount = 4; $PlatformName = "Windows64" }
"Durango" { $LibsDir = Join-Path $BaseDir "Durango\4JLibs\"; $ExpectedCount = 4; $PlatformName = "Durango" }
"Xbox 360" { $LibsDir = Join-Path $BaseDir "Xbox\4JLibs\"; $ExpectedCount = 5; $PlatformName = "Xbox" }
"PS3" { $LibsDir = Join-Path $BaseDir "PS3\4JLibs\"; $ExpectedCount = 4; $PlatformName = "PS3" }
"Orbis" { $LibsDir = Join-Path $BaseDir "Orbis\4JLibs\"; $ExpectedCount = 4; $PlatformName = "Orbis" }
"PSVita" { $LibsDir = Join-Path $BaseDir "PSVita\4JLibs\"; $ExpectedCount = 4; $PlatformName = "PSVita" }
default { Write-Host "4JLibs: Unknown platform: '$Platform'"; exit 1 }
}
if ($Configuration -match "ContentPackage" -or $Configuration -match "Release") {
$BuildConfig = "Release"
} elseif ($Configuration -match "Debug") {
$BuildConfig = "Debug"
} else {
Write-Host "4JLibs: Configuration did not match any known patterns, defaulting to Debug"
$BuildConfig = "Debug"
}
if (-not (Test-Path $LibsDir)) {
Write-Host "4JLibs: $PlatformName 4JLibs directory not found"
exit 1
} elseif (-not (Test-Path "$LibsDir\Headers\$PlatformName")) {
Write-Host "4JLibs: $PlatformName 4JLibs Headers directory not found"
exit 1
} elseif (-not (Test-Path "$LibsDir\Headers")) {
Write-Host "4JLibs: Headers directory not found"
exit 1
}
$incPath = Join-Path $LibsDir "inc"
$libsPath = Join-Path $LibsDir "libs"
$incCount = (Get-ChildItem -Path $incPath -Filter "*.h" -ErrorAction SilentlyContinue).Count
if ($BuildConfig -eq "Release") {
$libCount = (Get-ChildItem -Path $libsPath -Filter "*_r.lib" -ErrorAction SilentlyContinue).Count
} else {
$libCount = (Get-ChildItem -Path $libsPath -Filter "*_d.lib" -ErrorAction SilentlyContinue).Count
}
if ($incCount -lt $ExpectedCount) {
Write-Host "4JLibs: Copying header files for $PlatformName"
xcopy "$LibsDir\Headers\$PlatformName\*" "$incPath" /E /I /Y
} else {
Write-Host "4JLibs: inc files already present, skipping copy."
}
if ($libCount -lt $ExpectedCount) {
Write-Host "4JLibs: Building 4JLibs for $PlatformName in $BuildConfig"
& "C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" `
(Join-Path $LibsDir "4JLibs.sln") `
/p:Configuration=$BuildConfig `
/p:Platform=$PlatformName `
/v:minimal `
/m
if ($LASTEXITCODE -ne 0) {
Write-Host "4JLibs: Build failed with exit code: $LASTEXITCODE"
exit $LASTEXITCODE
}
} else {
Write-Host "4JLibs: libs already present, skipping build."
}
+35 -9
View File
@@ -4419,7 +4419,7 @@ int CMinecraftApp::EthernetDisconnectReturned(void *pParam,int iPad,const C4JSto
// 4J-PB - turn off the PSN store icon just in case this happened when we were in one of the DLC menus
#ifdef __ORBIS__
sceNpCommerceHidePsStoreIcon();
#elif defined __PSVITA__
#elif defined(__PSVITA__) && !defined(DISABLE_PSN)
app.GetCommerce()->HidePsStoreIcon();
#endif
app.SetAction(iPad,eAppAction_EthernetDisconnectedReturned_Menus);
@@ -4889,11 +4889,13 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
// 4J Stu - On PS4 we can also cause to exit players if they are signed out here, but we shouldn't do that if
// we are going to switch to an offline game as it will likely crash due to incompatible parallel processes
bool switchToOffline = false;
#ifndef _DISABLE_XBLIVE
// If it's an online game, and the primary profile is no longer signed into LIVE then we act as if disconnected
if( !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) && !g_NetworkManager.IsLocalGame() )
{
switchToOffline = true;
}
#endif
//printf("Old: %x, New: %x, Changed: %x\n", m_ulLastSignInData, ulSignInData, changedPlayers);
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
@@ -4958,6 +4960,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
g_NetworkManager.HandleSignInChange();
}
#ifndef _DISABLE_XBLIVE
// Some menus require the player to be signed in to live, so if this callback happens and the primary player is
// no longer signed in then nav back
else if ( pApp->GetLiveLinkRequired() && !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) )
@@ -4969,6 +4972,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
pApp->SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
}
}
#endif
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__ )
// 4J-JEV: Need to kick of loading of profile data for sub-sign in players.
@@ -5094,6 +5098,9 @@ void CMinecraftApp::NotificationsCallback(LPVOID pParam,DWORD dwNotification, un
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
int CMinecraftApp::MustSignInFullVersionPurchaseReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -5106,11 +5113,15 @@ int CMinecraftApp::MustSignInFullVersionPurchaseReturned(void *pParam,int iPad,C
}
return 0;
#endif
}
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
int CMinecraftApp::MustSignInFullVersionPurchaseReturnedExitTrial(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -5126,6 +5137,7 @@ int CMinecraftApp::MustSignInFullVersionPurchaseReturnedExitTrial(void *pParam,i
app.SetAction(iPad,eAppAction_ExitWorldTrial);
return 0;
#endif
}
#endif
@@ -6761,7 +6773,7 @@ wstring CMinecraftApp::GetIconReplacement(unsigned int uiIcon)
#endif
}
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__))
unordered_map<PlayerUID, MOJANG_DATA *, PlayerUID::Hash> CMinecraftApp::MojangData;
unordered_map<int, char * > CMinecraftApp::DLCTextures_PackID;
unordered_map<string, DLC_INFO * > CMinecraftApp::DLCInfo;
@@ -6772,6 +6784,12 @@ unordered_map<int, wstring > CMinecraftApp::DLCTextures_PackID; // for mash-up
//unordered_map<ULONGLONG,DLC_INFO * > CMinecraftApp::DLCInfo_Trial; // full offerid, dlc_info
unordered_map<wstring,DLC_INFO * > CMinecraftApp::DLCInfo_Full; // full offerid, dlc_info
unordered_map<wstring, wstring > CMinecraftApp::DLCInfo_SkinName; // skin name, full offer id
#elif defined(DISABLE_PSN)
unordered_map<PlayerUID, MOJANG_DATA *, PlayerUID::Hash> CMinecraftApp::MojangData;
unordered_map<int, ULONGLONG > CMinecraftApp::DLCTextures_PackID;
unordered_map<ULONGLONG, DLC_INFO * > CMinecraftApp::DLCInfo_Trial;
unordered_map<ULONGLONG, DLC_INFO * > CMinecraftApp::DLCInfo_Full;
unordered_map<wstring, ULONGLONG > CMinecraftApp::DLCInfo_SkinName;
#else
unordered_map<PlayerUID, MOJANG_DATA *> CMinecraftApp::MojangData;
unordered_map<int, ULONGLONG > CMinecraftApp::DLCTextures_PackID;
@@ -6854,7 +6872,7 @@ HRESULT CMinecraftApp::RegisterConfigValues(WCHAR *pType, int iValue)
return hr;
}
#if (defined _XBOX || defined _WINDOWS64)
#if (defined _XBOX || defined _WINDOWS64 || defined DISABLE_PSN)
HRESULT CMinecraftApp::RegisterDLCData(WCHAR *pType, WCHAR *pBannerName, int iGender, __uint64 ullOfferID_Full, __uint64 ullOfferID_Trial, WCHAR *pFirstSkin, unsigned int uiSortIndex, int iConfig, WCHAR *pDataFile)
{
HRESULT hr=S_OK;
@@ -6871,12 +6889,20 @@ HRESULT CMinecraftApp::RegisterDLCData(WCHAR *pType, WCHAR *pBannerName, int iGe
// ignore the names if we don't recognize them
if(pBannerName!=L"")
{
#ifdef __PSVITA__
wcsncpy_s( pDLCData->wchBanner, MAX_BANNERNAME_SIZE, pBannerName, MAX_BANNERNAME_SIZE);
#else
wcsncpy_s( pDLCData->wchBanner, pBannerName, MAX_BANNERNAME_SIZE);
#endif
}
if(pDataFile[0]!=0)
{
#ifdef __PSVITA__
wcsncpy_s( pDLCData->wchDataFile, MAX_BANNERNAME_SIZE, pDataFile, MAX_BANNERNAME_SIZE);
#else
wcsncpy_s( pDLCData->wchDataFile, pDataFile, MAX_BANNERNAME_SIZE);
#endif
}
#endif
@@ -7046,7 +7072,7 @@ HRESULT CMinecraftApp::RegisterDLCData(char *pchDLCName, unsigned int uiSortInde
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if !defined(DISABLE_PSN) && (defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__))
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal)
{
AUTO_VAR(it, DLCInfo_SkinName.find(FirstSkin));
@@ -7314,7 +7340,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForProductName(WCHAR *pwchProductName)
return NULL;
}
#elif defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#elif !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__))
#else
DLC_INFO *CMinecraftApp::GetDLCInfoForFullOfferID(ULONGLONG ullOfferID_Full)
@@ -9425,7 +9451,7 @@ byteArray CMinecraftApp::getArchiveFile(const wstring &filename)
// DLC
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__))
int CMinecraftApp::GetDLCInfoCount()
{
return (int)DLCInfo.size();
@@ -10034,11 +10060,11 @@ enum ETitleUpdateTexturePacks
#ifdef _WINDOWS64
wstring titleUpdateTexturePackRoot = L"Windows64\\DLC\\";
#elif defined(__ORBIS__)
wstring titleUpdateTexturePackRoot = L"app0/Orbis/DLC/";
wstring titleUpdateTexturePackRoot = L"/app0/orbis/CU/DLC/";
#elif defined(__PSVITA__)
wstring titleUpdateTexturePackRoot = L"PSVita/DLC/";
wstring titleUpdateTexturePackRoot = L"PSVita/CU/DLC/";
#elif defined(__PS3__)
wstring titleUpdateTexturePackRoot = L"PS3/DLC/";
wstring titleUpdateTexturePackRoot = L"PS3/CU/DLC/";
#else
wstring titleUpdateTexturePackRoot = L"CU\\DLC\\";
#endif
+9 -3
View File
@@ -594,7 +594,7 @@ public:
MOJANG_DATA *GetMojangDataForXuid(PlayerUID xuid);
static HRESULT RegisterConfigValues(WCHAR *pType, int iValue);
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__))
HRESULT RegisterDLCData(char *pchDLCName, unsigned int uiSortIndex, char *pchImageURL);
bool GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal);
DLC_INFO *GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial);
@@ -631,7 +631,7 @@ private:
std::vector <SCreditTextItemDef *> vDLCCredits;
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__))
static unordered_map<PlayerUID,MOJANG_DATA *, PlayerUID::Hash > MojangData;
static unordered_map<int, char * > DLCTextures_PackID; // for mash-up packs & texture packs
static unordered_map<string,DLC_INFO * > DLCInfo;
@@ -642,6 +642,12 @@ private:
//static unordered_map<wstring,DLC_INFO * > DLCInfo_Trial; // full offerid, dlc_info
static unordered_map<wstring,DLC_INFO * > DLCInfo_Full; // full offerid, dlc_info
static unordered_map<wstring, wstring > DLCInfo_SkinName; // skin name, full offer id
#elif defined(DISABLE_PSN)
static unordered_map<PlayerUID,MOJANG_DATA *, PlayerUID::Hash > MojangData;
static unordered_map<int, ULONGLONG > DLCTextures_PackID; // for mash-up packs & texture packs
static unordered_map<ULONGLONG,DLC_INFO * > DLCInfo_Trial; // full offerid, dlc_info
static unordered_map<ULONGLONG,DLC_INFO * > DLCInfo_Full; // full offerid, dlc_info
static unordered_map<wstring, ULONGLONG > DLCInfo_SkinName; // skin name, full offer id
#else
static unordered_map<PlayerUID,MOJANG_DATA * > MojangData;
static unordered_map<int, ULONGLONG > DLCTextures_PackID; // for mash-up packs & texture packs
@@ -772,7 +778,7 @@ public:
void ClearTMSPPFilesRetrieved();
unsigned int AddTMSPPFileTypeRequest(eDLCContentType eType, bool bPromote=false);
int GetDLCInfoTexturesOffersCount();
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if !defined(DISABLE_PSN) && (defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__))
DLC_INFO *GetDLCInfo(int iIndex);
DLC_INFO *GetDLCInfo(char *);
DLC_INFO *GetDLCInfoFromTPackID(int iTPID);
@@ -406,12 +406,6 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
unsigned int uiVersion=*(unsigned int *)pbData;
uiCurrentByte+=sizeof(int);
if(uiVersion > CURRENT_DLC_VERSION_NUM)
{
if(pbData!=NULL) delete [] pbData;
app.DebugPrintf("DLC version of %d is newer than this build can read (%d)\n", uiVersion, CURRENT_DLC_VERSION_NUM);
return false;
}
if(uiVersion < CURRENT_DLC_VERSION_NUM)
{
if(pbData!=NULL) delete [] pbData;
@@ -619,11 +613,6 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
unsigned int uiVersion=*(unsigned int *)pbData;
uiCurrentByte+=sizeof(int);
if(uiVersion > CURRENT_DLC_VERSION_NUM)
{
app.DebugPrintf("DLC version of %d is newer than this build can read (%d)\n", uiVersion, CURRENT_DLC_VERSION_NUM);
return 0;
}
if(uiVersion < CURRENT_DLC_VERSION_NUM)
{
app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion);
@@ -1,7 +1,7 @@
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger
Copyright (C) 2004-2008 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
}
// 4J ADDED,
std::string base64_encode(std::string str)
std::string base64_encode(const std::string& str)
{
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
}
@@ -2,6 +2,6 @@
#include <string>
std::string base64_encode(std::string str);
std::string base64_encode(const std::string& str);
std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s);
@@ -66,9 +66,9 @@ void CGameNetworkManager::Initialise()
ServerStoppedCreate( false );
ServerReadyCreate( false );
int flagIndexSize = LevelRenderer::getGlobalChunkCount() / (Level::maxBuildHeight / 16); // dividing here by number of renderer chunks in one column
#ifdef _XBOX
#if !defined(_DISABLE_XBLIVE) && defined _XBOX
s_pPlatformNetworkManager = new CPlatformNetworkManagerXbox();
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#elif !defined(DISABLE_PSN) && (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
s_pPlatformNetworkManager = new CPlatformNetworkManagerSony();
#elif defined _DURANGO
s_pPlatformNetworkManager = new CPlatformNetworkManagerDurango();
@@ -100,12 +100,14 @@ void CGameNetworkManager::DoWork()
{
case XN_LIVE_LINK_STATE_CHANGED:
{
#ifndef _DISABLE_XBLIVE
int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad();
bool bConnected = (pNotification->uiParam!=0)?true:false;
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
{
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
}
}
#endif
}
break;
case XN_LIVE_INVITE_ACCEPTED:
@@ -167,6 +169,11 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
return true;
}
}
else
{
// Client needs QNET_STATE_GAME_PLAY so that IsInGameplay() returns true
s_pPlatformNetworkManager->SetGamePlayState();
}
if( g_NetworkManager.IsLeavingGame() ) return false;
@@ -336,10 +343,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// 4J Stu - Wait a while to make sure that DLC is loaded. This is the last point before the network communication starts
// so the latest we can check this
#ifndef DISABLE_PSN
while( !app.DLCInstallProcessCompleted() && app.DLCInstallPending() && !g_NetworkManager.IsLeavingGame() )
{
Sleep( 10 );
}
#endif
if( g_NetworkManager.IsLeavingGame() )
{
MinecraftServer::HaltServer();
@@ -496,7 +505,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// The connections should tick at 20 per second
Sleep(50);
app.DebugPrintf("<***> %d %d %d %d %d\n",IsInSession(), !connection->isStarted(),!connection->isClosed(),ProfileManager.IsSignedIn(idx),!g_NetworkManager.IsLeavingGame());
#if defined _XBOX || __PS3__
#if defined _XBOX || defined __PS3__ && !defined DISABLE_PSN
} while (IsInSession() && !connection->isStarted() && !connection->isClosed() && ProfileManager.IsSignedIn(idx) && !g_NetworkManager.IsLeavingGame() );
#else
// TODO - This SHOULD be something just like the code above but temporarily changing here so that we don't have to depend on the profilemanager behaviour
@@ -775,7 +784,11 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n",iPad);
// It's possible that the player has not signed in - they can back out
#ifndef _DISABLE_XBLIVE
if(ProfileManager.IsSignedIn(iPad) && ProfileManager.IsSignedInLive(iPad) )
#else
if(ProfileManager.IsSignedIn(iPad))
#endif
{
app.DebugPrintf("JoinFromInvite_SignInReturned, passed sign-in tests\n");
int localUsersMask = 0;
@@ -787,14 +800,16 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
if(ProfileManager.IsSignedIn(index) )
{
++joiningUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
localUsersMask |= GetLocalPlayerMask( index );
}
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
#if defined(__PS3__) || defined(__PSVITA__)
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__PSVITA__))
ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,NULL,NULL);
#elif defined(__ORBIS__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,NULL,&noUGC,NULL);
@@ -883,6 +898,12 @@ bool CGameNetworkManager::IsNetworkThreadRunning()
int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
{
if( g_NetworkManager.m_bNetworkThreadRunning )
{
return -1;
}
g_NetworkManager.m_bNetworkThreadRunning = true;
// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
@@ -890,7 +911,6 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
Tile::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
g_NetworkManager.m_bNetworkThreadRunning = true;
bool success = g_NetworkManager._RunNetworkGame(lpParameter);
g_NetworkManager.m_bNetworkThreadRunning = false;
if( !success)
@@ -898,7 +918,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
{
Sleep(1);
Sleep(0);
}
ui.CleanUpSkinReload();
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
@@ -935,7 +955,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
{
Sleep(1);
Sleep(0);
}
param->levelGen->loadBaseSaveData();
}
@@ -977,7 +997,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
while( g_NetworkManager.IsInSession() )
{
Sleep(1);
Sleep(0);
}
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
@@ -1007,6 +1027,9 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
// The pair of methods MustSignInReturned_0 & PSNSignInReturned_0 handle this
int CGameNetworkManager::MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -1025,10 +1048,14 @@ int CGameNetworkManager::MustSignInReturned_0(void *pParam,int iPad,C4JStorage::
}
return 0;
#endif
}
int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue, int iPad)
{
#ifdef DISABLE_PSN
return 0;
#else
JoinFromInviteData *inviteData = (JoinFromInviteData *)pParam;
// If the invite data isn't set up yet (indicated by it being all zeroes, easiest detected via the net version), then try and get it again... this can happen if we got
@@ -1061,12 +1088,16 @@ int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue, int i
}
return 0;
#endif
}
// This case happens when we were in the main menus when we got an invite, and weren't signed in... now can proceed with the normal flow of code for this situation
// The pair of methods MustSignInReturned_1 & PSNSignInReturned_1 handle this
int CGameNetworkManager::MustSignInReturned_1(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -1078,10 +1109,14 @@ int CGameNetworkManager::MustSignInReturned_1(void *pParam,int iPad,C4JStorage::
#endif
}
return 0;
#endif
}
int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue, int iPad)
{
#ifdef DISABLE_PSN
return 0;
#else
INVITE_INFO *inviteInfo = (INVITE_INFO *)pParam;
// If the invite data isn't set up yet (indicated by it being all zeroes, easiest detected via the net version), then try and get it again... this can happen if we got
@@ -1109,6 +1144,7 @@ int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue, int i
}
return 0;
#endif
}
#endif
@@ -1237,7 +1273,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
// wait for the current session to end
while( g_NetworkManager.IsInSession() )
{
Sleep(1);
Sleep(0);
}
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
@@ -1446,7 +1482,7 @@ void CGameNetworkManager::StateChange_AnyToEnding(bool bStateWasPlaying)
if(pNetworkPlayer != NULL && ProfileManager.IsSignedIn( i ) )
{
app.DebugPrintf("Stats save for an offline game for the player at index %d\n", i );
Minecraft::GetInstance()->forceStatsSave(pNetworkPlayer->GetUserIndex());
//Minecraft::GetInstance()->forceStatsSave(pNetworkPlayer->GetUserIndex());
}
}
}
@@ -1479,7 +1515,10 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
Minecraft *pMinecraft = Minecraft::GetInstance();
Socket *socket = NULL;
shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
shared_ptr<MultiplayerLocalPlayer> mpPlayer = nullptr;
int userIdx = pNetworkPlayer->GetUserIndex();
if (userIdx >= 0 && userIdx < XUSER_MAX_COUNT)
mpPlayer = pMinecraft->localplayers[userIdx];
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
{
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
@@ -1639,6 +1678,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
{
if (ProfileManager.IsSignedIn(i) && (i == ProfileManager.GetPrimaryPad() || isLocalMultiplayerAvailable))
{
#ifndef _DISABLE_XBLIVE
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
@@ -1646,6 +1686,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
}
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
#else
isSignedInLive = true;
#endif
}
}
@@ -1717,7 +1760,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
{
++joiningUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
localUsersMask |= GetLocalPlayerMask( index );
}
}
@@ -1789,7 +1834,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
#endif
if( !g_NetworkManager.IsInSession() )
{
#if defined (__PS3__) || defined (__PSVITA__)
#if !defined(DISABLE_PSN) && (defined (__PS3__) || defined (__PSVITA__))
// PS3 is more complicated here - we need to make sure that the player is online. If they are then we can do the same as the xbox, if not we need to try and get them online and then, if they do sign in, go down the same path
// Determine why they're not "signed in live"
@@ -1821,7 +1866,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
// joinData->pInviteInfo = pInviteInfo;
// tell the app to process this
#ifdef __PSVITA__
#if !defined(DISABLE_PSN) && defined(__PSVITA__)
if(((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)->checkValidInviteData(pInviteInfo))
#endif
{
@@ -1872,6 +1917,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
if(!app.IsLocalMultiplayerAvailable())
#endif
{
#ifndef _DISABLE_XBLIVE
bool noPrivileges=!ProfileManager.AllowedToPlayMultiplayer(userIndex);
if(noPrivileges)
@@ -1882,6 +1928,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
}
else
{
#endif
ProfileManager.SetLockedProfile(userIndex);
ProfileManager.SetPrimaryPad(userIndex);
@@ -1904,7 +1951,9 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
{
app.DebugPrintf( "Failed joining game from invite\n" );
}
#ifndef _DISABLE_XBLIVE
}
#endif
}
else
{
@@ -1939,7 +1988,7 @@ void CGameNetworkManager::HandleDisconnect(bool bLostRoomOnly)
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && g_NetworkManager.IsInSession() )
{
m_bLastDisconnectWasLostRoomOnly = bLostRoomOnly;
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
#if !defined(DISABLE_PSN) && (defined __PS3__ || defined __PSVITA__ || defined __ORBIS__)
m_bSignedOutofPSN=bPSNSignout;
#endif
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
@@ -2064,7 +2113,7 @@ void CGameNetworkManager::FakeLocalPlayerJoined()
}
#endif
#ifdef __PSVITA__
#if !defined(DISABLE_PSN) && defined(__PSVITA__)
bool CGameNetworkManager::usingAdhocMode()
{
return ((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)->usingAdhocMode();
@@ -2079,5 +2128,17 @@ void CGameNetworkManager::startAdhocMatching()
{
((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)->startAdhocMatching();
}
#elif defined(__PSVITA__)
bool CGameNetworkManager::usingAdhocMode()
{
return false;
}
void CGameNetworkManager::setAdhocMode(bool bAdhoc)
{
}
void CGameNetworkManager::startAdhocMatching()
{
}
#endif
@@ -1,17 +1,19 @@
#pragma once
using namespace std;
#include <vector>
#ifndef _DISABLE_XBLIVE
#include <qnet.h>
#endif
#include "..\..\..\Minecraft.World\C4JThread.h"
#include "NetworkPlayerInterface.h"
#ifdef _XBOX
#if defined _XBOX && !defined _DISABLE_XBLIVE
#include "..\..\Xbox\Network\PlatformNetworkManagerXbox.h"
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#elif !defined DISABLE_PSN && (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
#include "..\..\Common\Network\Sony\PlatformNetworkManagerSony.h"
#elif defined _DURANGO
#include "..\..\Durango\Network\PlatformNetworkManagerDurango.h"
#else
#include "PlatformNetworkManagerStub.h"
#include "PlatformNetworkManager.h"
#endif
#include "SessionInfo.h"
@@ -30,9 +32,9 @@ const int NON_QNET_SENDDATA_ACK_REQUIRED = 1;
class CGameNetworkManager
{
#ifdef _XBOX
#if defined _XBOX && !defined _DISABLE_XBLIVE
friend class CPlatformNetworkManagerXbox;
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#elif !defined DISABLE_PSN && (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
friend class CPlatformNetworkManagerSony;
#elif defined _DURANGO
friend class CPlatformNetworkManagerDurango;
+94
View File
@@ -0,0 +1,94 @@
#pragma once
const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
const int QNET_GETSENDQUEUESIZE_MESSAGES = 0;
const int QNET_GETSENDQUEUESIZE_BYTES = 0;
const int QNET_SENDDATA_LOW_PRIORITY = 0;
const int QNET_SENDDATA_SECONDARY = 0;
const int QNET_SENDDATA_RELIABLE = 0;
const int QNET_SENDDATA_SEQUENTIAL = 0;
#define QNET_E_SESSION_FULL 0
#define QNET_USER_MASK_USER0 1
#define QNET_USER_MASK_USER1 2
#define QNET_USER_MASK_USER2 4
#define QNET_USER_MASK_USER3 8
typedef enum _QNET_STATE
{
QNET_STATE_IDLE,
QNET_STATE_SESSION_HOSTING,
QNET_STATE_SESSION_JOINING,
QNET_STATE_GAME_LOBBY,
QNET_STATE_SESSION_REGISTERING,
QNET_STATE_SESSION_STARTING,
QNET_STATE_GAME_PLAY,
QNET_STATE_SESSION_ENDING,
QNET_STATE_SESSION_LEAVING,
QNET_STATE_SESSION_DELETING
} QNET_STATE, * PQNET_STATE;
class IQNetPlayer
{
public:
BYTE GetSmallId();
void SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags);
bool IsSameSystem(IQNetPlayer *player);
DWORD GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags );
DWORD GetCurrentRtt();
bool IsHost();
bool IsGuest();
bool IsLocal();
PlayerUID GetXuid();
LPCWSTR GetGamertag();
int GetSessionIndex();
bool IsTalking();
bool IsMutedByLocalUser(DWORD dwUserIndex);
bool HasVoice();
bool HasCamera();
int GetUserIndex();
void SetCustomDataValue(ULONG_PTR ulpCustomDataValue);
ULONG_PTR GetCustomDataValue();
BYTE m_smallId;
bool m_isRemote;
bool m_isHostPlayer;
wchar_t m_gamertag[32];
private:
ULONG_PTR m_customData;
};
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
class IQNetCallbacks
{
};
class IQNetGameSearch
{
};
class IQNet
{
public:
HRESULT AddLocalPlayerByUserIndex(DWORD dwUserIndex);
IQNetPlayer *GetHostPlayer();
IQNetPlayer *GetLocalPlayerByUserIndex(DWORD dwUserIndex);
IQNetPlayer *GetPlayerByIndex(DWORD dwPlayerIndex);
IQNetPlayer *GetPlayerBySmallId(BYTE SmallId);
IQNetPlayer *GetPlayerByXuid(PlayerUID xuid);
DWORD GetPlayerCount();
QNET_STATE GetState();
bool IsHost();
HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo);
void HostGame();
void ClientJoinGame();
void EndGame();
static IQNetPlayer m_player[MINECRAFT_NET_MAX_PLAYERS];
static DWORD s_playerCount;
static bool s_isHosting;
};
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,243 @@
#pragma once
#if defined _WINDOWS64
#include <WinSock2.h>
#include <WS2tcpip.h>
#elif defined _XBOX
#include <stdint.h>
#include <winsockx.h>
#include <xtl.h>
#elif defined __PS3__ || defined __ORBIS__
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/time.h>
#include <sys/select.h>
#elif defined __PSVITA__
#include <net.h>
#endif
#ifdef __PS3__
#include <netex/net.h>
#include <netex/errno.h>
#endif
#include <vector>
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#ifdef _WINDOWS64
#pragma comment(lib, "Ws2_32.lib")
#endif
#define NETWORK_LAN_DEFAULT_PORT 25565
#define NETWORK_LAN_MAX_CLIENTS 7
#define NETWORK_LAN_RECV_BUFFER_SIZE 65536
#define NETWORK_LAN_MAX_PACKET_SIZE (3 * 1024 * 1024)
#define NETWORK_LAN_DISCOVERY_PORT 25566
#define NETWORK_LAN_BROADCAST_MAGIC 0x4D434C4E
#define NETWORK_LAN_BROADCAST_PLAYERS 8
#ifdef __PS3__
typedef int SOCKET;
#define INVALID_SOCKET -1
#define closesocket socketclose
#elif defined(__ORBIS__)
typedef int SOCKET;
#define INVALID_SOCKET -1
#define SO_NBIO SCE_NET_SO_NBIO
#define sys_net_errno errno
#define SYS_NET_EINPROGRESS EINPROGRESS
#define socketselect select
#define closesocket sceNetSocketClose
#define socketclose sceNetSocketClose
#elif defined(__PSVITA__)
typedef SceNetId SOCKET;
typedef SceNetSockaddr sockaddr;
typedef SceNetSocklen_t socklen_t;
#define getsockopt sceNetGetsockopt
#define setsockopt sceNetSetsockopt
#define recv sceNetRecv
#define send sceNetSend
#define bind sceNetBind
#define sendto sceNetSendto
#define recvfrom sceNetRecvfrom
#define listen sceNetListen
#define connect sceNetConnect
#define accept sceNetAccept
#define closesocket sceNetSocketClose
#define socketclose sceNetSocketClose
#define inet_ntop sceNetInetNtop
#define SOL_SOCKET SCE_NET_SOL_SOCKET
#define AF_INET SCE_NET_AF_INET
#define SOCK_STREAM SCE_NET_SOCK_STREAM
#define sys_net_errno sce_net_errno
#define SYS_NET_EINPROGRESS SCE_NET_EINPROGRESS
#define htonl sceNetHtonl
#define htons sceNetHtons
#define ntohl sceNetNtohl
#define ntohs sceNetNtohs
#define SO_BROADCAST SCE_NET_SO_BROADCAST
#define SO_ERROR SCE_NET_SO_ERROR
#define SO_RCVTIMEO SCE_NET_SO_RCVTIMEO
#define SO_REUSEADDR SCE_NET_SO_REUSEADDR
#define SO_NBIO SCE_NET_SO_NBIO
#define SOCK_DGRAM SCE_NET_SOCK_DGRAM
#define INADDR_ANY SCE_NET_INADDR_ANY
#define IPPROTO_TCP SCE_NET_IPPROTO_TCP
#define IPPROTO_UDP SCE_NET_IPPROTO_UDP
#define TCP_NODELAY SCE_NET_TCP_NODELAY
#define INADDR_BROADCAST SCE_NET_INADDR_BROADCAST
#define INVALID_SOCKET -1
#endif
class Socket;
#define NETWORK_LAN_PLAYER_NAME_SIZE 32
#pragma pack(push, 1)
struct LANBroadcast
{
DWORD magic;
WORD netVersion;
WORD gamePort;
char hostName[32];
BYTE playerCount;
BYTE maxPlayers;
DWORD gameHostSettings;
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
char playerNames[NETWORK_LAN_BROADCAST_PLAYERS][NETWORK_LAN_PLAYER_NAME_SIZE];
};
#pragma pack(pop)
struct LANSession
{
char hostIP[64];
int hostPort;
wchar_t hostName[32];
unsigned short netVersion;
unsigned char playerCount;
unsigned char maxPlayers;
unsigned int gameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
DWORD lastSeenTick;
char playerNames[NETWORK_LAN_BROADCAST_PLAYERS][NETWORK_LAN_PLAYER_NAME_SIZE];
};
struct RemoteConnection
{
SOCKET tcpSocket;
BYTE smallId;
C4JThread* recvThread;
volatile bool active;
CRITICAL_SECTION sendLock;
};
class NetworkSocketLayer
{
public:
static bool Initialize();
static void Shutdown();
static bool HostGame(int port);
static bool JoinGame(const char *ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
static bool IsActive() { return s_active; }
static BYTE GetLocalSmallId() { return s_localSmallId; }
static BYTE GetHostSmallId() { return s_hostSmallId; }
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId);
static void CloseConnectionBySmallId(BYTE smallId);
static bool PopPendingJoinSmallId(BYTE *outSmallId);
static bool IsSmallIdConnected(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable);
static void UpdateAdvertisePlayerNames(BYTE count, const char playerNames[][XUSER_NAME_SIZE]);
static bool StartDiscovery();
static void StopDiscovery();
static vector<LANSession> GetDiscoveredSessions();
static int GetHostPort() { return s_hostGamePort; }
private:
static int AcceptThreadProc(void* param);
static int RecvThreadProc(void* param);
static int ClientRecvThreadProc(void* param);
static int AdvertiseThreadProc(void* param);
static int DiscoveryThreadProc(void* param);
static SOCKET s_listenSocket;
static SOCKET s_hostConnectionSocket;
static C4JThread* s_acceptThread;
static C4JThread* s_clientRecvThread;
static bool s_isHost;
static bool s_connected;
static bool s_active;
static bool s_initialized;
static BYTE s_localSmallId;
static BYTE s_hostSmallId;
static BYTE s_nextSmallId;
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
static RemoteConnection s_connections[NETWORK_LAN_MAX_CLIENTS + 1];
static SOCKET s_advertiseSock;
static C4JThread* s_advertiseThread;
static volatile bool s_advertising;
static LANBroadcast s_advertiseData;
static CRITICAL_SECTION s_advertiseLock;
static int s_hostGamePort;
static SOCKET s_discoverySock;
static C4JThread* s_discoveryThread;
static volatile bool s_discovering;
static CRITICAL_SECTION s_discoveryLock;
static std::vector<LANSession> s_discoveredSessions;
static CRITICAL_SECTION s_disconnectLock;
static std::vector<BYTE> s_disconnectedSmallIds;
static CRITICAL_SECTION s_pendingJoinLock;
static std::vector<BYTE> s_pendingJoinSmallIds;
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
};
extern bool g_MultiplayerHost;
extern bool g_MultiplayerJoin;
extern int g_MultiplayerPort;
extern char g_MultiplayerIP[256];
@@ -1,14 +1,20 @@
#include "stdafx.h"
#include "stdafx.h"
#include "..\..\..\Minecraft.World\Socket.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerStub.h"
#include "PlatformNetworkManager.h"
#include "..\..\Xbox\Network\NetworkPlayerXbox.h" // TODO - stub version of this?
#include "..\..\Minecraft.h"
#include "..\..\User.h"
#include "..\..\Common\Network\NetworkSocketLayer.h"
CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
{
if (getNetworkPlayer(pQNetPlayer) != NULL)
return;
const char * pszDescription;
// 4J Stu - We create a fake socket for every where that we need an INBOUND queue of game data. Outbound
@@ -89,7 +95,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
if( m_pIQNet->IsHost() )
{
// 4J-PB - only the host should do this
// g_NetworkManager.UpdateAndSetGameSessionData();
g_NetworkManager.UpdateAndSetGameSessionData();
SystemFlagAddPlayer( networkPlayer );
}
@@ -114,16 +120,55 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
}
}
void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer *pQNetPlayer)
{
app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag());
INetworkPlayer *networkPlayer = getNetworkPlayer(pQNetPlayer);
if (networkPlayer == NULL)
return;
Socket *socket = networkPlayer->GetSocket();
if (socket != NULL)
{
if (m_pIQNet->IsHost())
g_NetworkManager.CloseConnection(networkPlayer);
}
if (m_pIQNet->IsHost())
{
SystemFlagRemovePlayer(networkPlayer);
}
g_NetworkManager.PlayerLeaving(networkPlayer);
if (m_pIQNet->IsHost())
{
g_NetworkManager.UpdateAndSetGameSessionData(networkPlayer);
}
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if (playerChangedCallback[idx] != NULL)
playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true);
}
removeNetworkPlayer(pQNetPlayer);
}
bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize)
{
m_pGameNetworkManager = pGameNetworkManager;
m_flagIndexSize = flagIndexSize;
m_pIQNet = new IQNet();
g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{
playerChangedCallback[ i ] = NULL;
}
NetworkSocketLayer::Initialize();
m_bLeavingGame = false;
m_bLeaveGameOnTick = false;
m_bHostChanged = false;
@@ -174,6 +219,69 @@ bool CPlatformNetworkManagerStub::isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer
// We call this twice a frame, either side of the render call so is a good place to "tick" things
void CPlatformNetworkManagerStub::DoWork()
{
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState == QNET_STATE_SESSION_STARTING && app.GetGameStarted())
{
_iQNetStubState = QNET_STATE_GAME_PLAY;
if (m_pIQNet->IsHost())
NetworkSocketLayer::UpdateAdvertiseJoinable(true);
}
if (_iQNetStubState == QNET_STATE_IDLE)
TickSearch();
if (_iQNetStubState == QNET_STATE_GAME_PLAY && m_pIQNet->IsHost())
{
BYTE disconnectedSmallId;
while (NetworkSocketLayer::PopDisconnectedSmallId(&disconnectedSmallId))
{
if (disconnectedSmallId == 0) continue;
if (NetworkSocketLayer::IsSmallIdConnected(disconnectedSmallId)) continue;
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_smallId = 0;
qnetPlayer->m_isRemote = false;
qnetPlayer->m_isHostPlayer = false;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
NetworkSocketLayer::PushFreeSmallId(disconnectedSmallId);
if (IQNet::s_playerCount > 1)
IQNet::s_playerCount--;
}
}
BYTE joinedSmallId;
while (NetworkSocketLayer::PopPendingJoinSmallId(&joinedSmallId))
{
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(joinedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == joinedSmallId)
{
NotifyPlayerJoined(qnetPlayer);
}
}
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
IQNetPlayer *qp = &IQNet::m_player[i];
if (qp->GetCustomDataValue() == 0)
continue;
INetworkPlayer *np = (INetworkPlayer *)qp->GetCustomDataValue();
Socket *sock = np->GetSocket();
if (sock != NULL && sock->isClosing())
{
NetworkSocketLayer::CloseConnectionBySmallId((BYTE)i);
}
}
}
if (_iQNetStubState == QNET_STATE_GAME_PLAY && !m_pIQNet->IsHost())
{
if (!NetworkSocketLayer::IsConnected() && !g_NetworkManager.IsLeavingGame())
{
if (app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
app.SetDisconnectReason(DisconnectPacket::eDisconnect_Quitting);
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ExitWorld, (void *)TRUE);
}
}
}
int CPlatformNetworkManagerStub::GetPlayerCount()
@@ -198,12 +306,27 @@ int CPlatformNetworkManagerStub::GetLocalPlayerMask(int playerIndex)
bool CPlatformNetworkManagerStub::AddLocalPlayerByUserIndex( int userIndex )
{
if (m_pIQNet->AddLocalPlayerByUserIndex(userIndex) != S_OK) return false;
NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
return ( m_pIQNet->AddLocalPlayerByUserIndex(userIndex) == S_OK );
return true;
}
bool CPlatformNetworkManagerStub::RemoveLocalPlayerByUserIndex( int userIndex )
{
if (userIndex > 0 && userIndex < XUSER_MAX_COUNT)
{
IQNetPlayer *qnetPlayer = m_pIQNet->GetLocalPlayerByUserIndex(userIndex);
if (qnetPlayer != NULL)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_isRemote = true;
qnetPlayer->m_isHostPlayer = false;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
if (IQNet::s_playerCount > 1)
IQNet::s_playerCount--;
}
}
return true;
}
@@ -231,6 +354,7 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
if( m_bLeavingGame ) return true;
m_bLeavingGame = true;
NetworkSocketLayer::StopAdvertising();
// If we are the host wait for the game server to end
if(m_pIQNet->IsHost() && g_NetworkManager.ServerStoppedValid())
@@ -239,6 +363,20 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
g_NetworkManager.ServerStoppedWait();
g_NetworkManager.ServerStoppedDestroy();
}
else
{
m_pIQNet->EndGame();
}
for (AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++)
delete *it;
currentNetworkPlayers.clear();
m_machineQNetPrimaryPlayers.clear();
SystemFlagReset();
NetworkSocketLayer::Shutdown();
NetworkSocketLayer::Initialize();
return true;
}
@@ -262,7 +400,27 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
m_pIQNet->HostGame();
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = false;
IQNet::m_player[0].m_isHostPlayer = true;
#ifdef _WINDOWS64
extern wchar_t g_Win64UsernameW[17];
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
IQNet::s_playerCount = 1;
#endif
if (getNetworkPlayer(&IQNet::m_player[0]) == NULL)
NotifyPlayerJoined(&IQNet::m_player[0]);
_HostGame( localUsersMask, publicSlots, privateSlots );
int port = NETWORK_LAN_DEFAULT_PORT;
if (!NetworkSocketLayer::IsActive())
NetworkSocketLayer::HostGame(port);
const wchar_t *hostName = IQNet::m_player[0].m_gamertag;
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
NetworkSocketLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
//#endif
}
@@ -277,6 +435,46 @@ bool CPlatformNetworkManagerStub::_StartGame()
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex)
{
if (searchResult == NULL)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
const char *hostIP = searchResult->data.hostIP;
int hostPort = searchResult->data.hostPort;
if (hostPort <= 0 || hostIP[0] == 0)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
m_bLeavingGame = false;
IQNet::s_isHosting = false;
m_pIQNet->ClientJoinGame();
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = true;
IQNet::m_player[0].m_isHostPlayer = true;
wcsncpy(IQNet::m_player[0].m_gamertag, searchResult->data.hostName, 31);
IQNet::m_player[0].m_gamertag[31] = L'\0';
NetworkSocketLayer::StopDiscovery();
if (!NetworkSocketLayer::JoinGame(hostIP, hostPort))
{
app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort);
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
}
BYTE localSmallId = NetworkSocketLayer::GetLocalSmallId();
IQNet::m_player[localSmallId].m_smallId = localSmallId;
IQNet::m_player[localSmallId].m_isRemote = false;
IQNet::m_player[localSmallId].m_isHostPlayer = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
wcsncpy(IQNet::m_player[localSmallId].m_gamertag, pMinecraft->user->name.c_str(), 32);
IQNet::s_playerCount = localSmallId + 1;
NotifyPlayerJoined(&IQNet::m_player[0]);
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
return CGameNetworkManager::JOINGAME_SUCCESS;
}
@@ -315,49 +513,82 @@ void CPlatformNetworkManagerStub::HandleSignInChange()
bool CPlatformNetworkManagerStub::_RunNetworkGame()
{
extern QNET_STATE _iQNetStubState;
_iQNetStubState = QNET_STATE_GAME_PLAY;
if (m_pIQNet->IsHost())
NetworkSocketLayer::UpdateAdvertiseJoinable(true);
for (DWORD i = 0; i < IQNet::s_playerCount; i++)
{
if (IQNet::m_player[i].m_isRemote)
{
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]);
if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL)
{
Socket::addIncomingSocket(pNetworkPlayer->GetSocket());
}
}
}
return true;
}
void CPlatformNetworkManagerStub::SetGamePlayState()
{
extern QNET_STATE _iQNetStubState;
_iQNetStubState = QNET_STATE_GAME_PLAY;
if (m_pIQNet->IsHost())
{
NetworkSocketLayer::UpdateAdvertiseJoinable(true);
}
}
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
{
// DWORD playerCount = m_pIQNet->GetPlayerCount();
//
// if( this->m_bLeavingGame )
// return;
//
// if( GetHostPlayer() == NULL )
// return;
//
// for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
// {
// if( i < playerCount )
// {
// INetworkPlayer *pNetworkPlayer = GetPlayerByIndex(i);
//
// // We can call this from NotifyPlayerLeaving but at that point the player is still considered in the session
// if( pNetworkPlayer != pNetworkPlayerLeaving )
// {
// m_hostGameSessionData.players[i] = ((NetworkPlayerXbox *)pNetworkPlayer)->GetUID();
//
// char *temp;
// temp = (char *)wstringtofilename( pNetworkPlayer->GetOnlineName() );
// memcpy(m_hostGameSessionData.szPlayers[i],temp,XUSER_NAME_SIZE);
// }
// else
// {
// m_hostGameSessionData.players[i] = NULL;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
// else
// {
// m_hostGameSessionData.players[i] = NULL;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
//
// m_hostGameSessionData.hostPlayerUID = ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetXuid();
// m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
if (this->m_bLeavingGame)
return;
if (!m_pIQNet->IsHost())
return;
DWORD playerCount = m_pIQNet->GetPlayerCount();
m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
m_hostGameSessionData.playerCount = (unsigned char)playerCount;
for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
{
if (i < playerCount)
{
INetworkPlayer *pNetworkPlayer = GetPlayerByIndex(i);
if (pNetworkPlayer != NULL && pNetworkPlayer != pNetworkPlayerLeaving)
{
m_hostGameSessionData.players[i] = (GameSessionUID)(i + 1);
const wchar_t *name = pNetworkPlayer->GetOnlineName();
char nameBuf[XUSER_NAME_SIZE];
memset(nameBuf, 0, sizeof(nameBuf));
wcstombs(nameBuf, name, XUSER_NAME_SIZE - 1);
memcpy(m_hostGameSessionData.szPlayers[i], nameBuf, XUSER_NAME_SIZE);
}
else
{
m_hostGameSessionData.players[i] = 0;
memset(m_hostGameSessionData.szPlayers[i], 0, XUSER_NAME_SIZE);
}
}
else
{
m_hostGameSessionData.players[i] = 0;
memset(m_hostGameSessionData.szPlayers[i], 0, XUSER_NAME_SIZE);
}
}
// update the LAN advertiser with current player names and count
NetworkSocketLayer::UpdateAdvertisePlayerNames(m_hostGameSessionData.playerCount, m_hostGameSessionData.szPlayers);
}
int CPlatformNetworkManagerStub::RemovePlayerOnSocketClosedThreadProc( void* lpParam )
@@ -503,10 +734,106 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
void CPlatformNetworkManagerStub::TickSearch()
{
if (m_SessionsUpdatedCallback == NULL)
return;
static DWORD lastSearchTime = 0;
DWORD now = GetTickCount();
if (now - lastSearchTime < 2000)
return;
lastSearchTime = now;
SearchForGames();
}
void CPlatformNetworkManagerStub::SearchForGames()
{
std::vector<LANSession> lanSessions = NetworkSocketLayer::GetDiscoveredSessions();
if (g_MultiplayerJoin && g_MultiplayerIP[0] != '\0')
{
bool alreadyPresent = false;
for (size_t i = 0; i < lanSessions.size(); i++)
{
if (strcmp(lanSessions[i].hostIP, g_MultiplayerIP) == 0 &&
lanSessions[i].hostPort == g_MultiplayerPort)
{
alreadyPresent = true;
break;
}
}
if (!alreadyPresent)
{
LANSession manual;
memset(&manual, 0, sizeof(manual));
strncpy(manual.hostIP, g_MultiplayerIP, sizeof(manual.hostIP) - 1);
manual.hostIP[sizeof(manual.hostIP) - 1] = '\0';
manual.hostPort = g_MultiplayerPort;
swprintf(manual.hostName, 32, L"%hs:%d", g_MultiplayerIP, g_MultiplayerPort);
manual.hostName[31] = L'\0';
manual.playerCount = 0;
manual.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
manual.isJoinable = true;
manual.lastSeenTick = GetTickCount();
lanSessions.push_back(manual);
}
}
for (size_t i = 0; i < friendsSessions[0].size(); i++)
delete friendsSessions[0][i];
friendsSessions[0].clear();
for (size_t i = 0; i < lanSessions.size(); i++)
{
FriendSessionInfo *info = new FriendSessionInfo();
size_t nameLen = wcslen(lanSessions[i].hostName);
info->displayLabel = new wchar_t[nameLen + 1];
wcsncpy(info->displayLabel, lanSessions[i].hostName, nameLen);
info->displayLabel[nameLen] = L'\0';
info->displayLabelLength = (unsigned char)nameLen;
info->displayLabelViewableStartIndex = 0;
info->data.netVersion = lanSessions[i].netVersion;
info->data.m_uiGameHostSettings = lanSessions[i].gameHostSettings;
info->data.texturePackParentId = lanSessions[i].texturePackParentId;
info->data.subTexturePackId = lanSessions[i].subTexturePackId;
info->data.isReadyToJoin = lanSessions[i].isJoinable;
info->data.isJoinable = lanSessions[i].isJoinable;
strncpy(info->data.hostIP, lanSessions[i].hostIP, sizeof(info->data.hostIP) - 1);
info->data.hostIP[sizeof(info->data.hostIP) - 1] = '\0';
info->data.hostPort = lanSessions[i].hostPort;
wcsncpy(info->data.hostName, lanSessions[i].hostName, XUSER_NAME_SIZE - 1);
info->data.hostName[XUSER_NAME_SIZE - 1] = L'\0';
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
memset(info->data.players, 0, sizeof(info->data.players));
memset(info->data.szPlayers, 0, sizeof(info->data.szPlayers));
for (int p = 0; p < NETWORK_LAN_BROADCAST_PLAYERS && p < lanSessions[i].playerCount; p++)
{
if (lanSessions[i].playerNames[p][0] != 0)
{
info->data.players[p] = (GameSessionUID)(p + 1);
memcpy(info->data.szPlayers[p], lanSessions[i].playerNames[p], XUSER_NAME_SIZE);
}
}
#if defined(__ORBIS__) || defined(__PSVITA__)
SceNetInAddr ip_addr = {};
sceNetInetPton(SCE_NET_AF_INET, lanSessions[i].hostIP, &ip_addr);
info->sessionId = (ULONGLONG)((uint64_t)ip_addr.s_addr | ((uint64_t)lanSessions[i].hostPort << 32));
#else
info->sessionId = (ULONGLONG)((unsigned __int64)inet_addr(lanSessions[i].hostIP) | ((unsigned __int64)lanSessions[i].hostPort << 32));
#endif
friendsSessions[0].push_back(info);
}
m_searchResultsCount[0] = (int)friendsSessions[0].size();
if (m_SessionsUpdatedCallback != NULL)
m_SessionsUpdatedCallback(m_pSearchParam);
}
int CPlatformNetworkManagerStub::SearchForGamesThreadProc( void* lpParameter )
@@ -522,12 +849,42 @@ void CPlatformNetworkManagerStub::SetSearchResultsReady(int resultCount)
vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPad, int localPlayers, bool partyOnly)
{
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();;
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
{
FriendSessionInfo *src = friendsSessions[0][i];
FriendSessionInfo *copy = new FriendSessionInfo();
*copy = *src;
if (src->displayLabel != NULL)
{
copy->displayLabel = new wchar_t[(size_t)src->displayLabelLength + 1];
wcsncpy(copy->displayLabel, src->displayLabel, src->displayLabelLength);
copy->displayLabel[src->displayLabelLength] = L'\0';
}
else
{
copy->displayLabel = NULL;
}
filteredList->push_back(copy);
}
return filteredList;
}
bool CPlatformNetworkManagerStub::GetGameSessionInfo(int iPad, SessionID sessionId, FriendSessionInfo *foundSessionInfo)
{
for (size_t i = 0; i < friendsSessions[0].size(); i++)
{
if (friendsSessions[0][i]->sessionId == sessionId)
{
if (foundSessionInfo != NULL)
{
foundSessionInfo->sessionId = friendsSessions[0][i]->sessionId;
foundSessionInfo->data = friendsSessions[0][i]->data;
foundSessionInfo->hasPartyMember = friendsSessions[0][i]->hasPartyMember;
}
return true;
}
}
return false;
}
@@ -570,9 +927,11 @@ void CPlatformNetworkManagerStub::removeNetworkPlayer(IQNetPlayer *pQNetPlayer)
if( *it == pNetworkPlayer )
{
currentNetworkPlayers.erase(it);
return;
break;
}
}
pQNetPlayer->SetCustomDataValue(0);
}
INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNetPlayer)
@@ -598,7 +957,19 @@ INetworkPlayer * CPlatformNetworkManagerStub::GetPlayerByXuid(PlayerUID xuid)
INetworkPlayer * CPlatformNetworkManagerStub::GetPlayerBySmallId(unsigned char smallId)
{
return getNetworkPlayer(m_pIQNet->GetPlayerBySmallId(smallId));
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(smallId);
if (qnetPlayer == NULL)
return NULL;
INetworkPlayer *networkPlayer = getNetworkPlayer(qnetPlayer);
if (networkPlayer == NULL && smallId != 0 && !m_pIQNet->IsHost())
{
qnetPlayer->m_isRemote = true;
qnetPlayer->m_isHostPlayer = false;
NotifyPlayerJoined(qnetPlayer);
networkPlayer = getNetworkPlayer(qnetPlayer);
}
return networkPlayer;
}
INetworkPlayer *CPlatformNetworkManagerStub::GetHostPlayer()
@@ -1,4 +1,4 @@
#pragma once
#pragma once
using namespace std;
#include <vector>
#include "..\..\..\Minecraft.World\C4JThread.h"
@@ -54,6 +54,7 @@ public:
virtual void HandleSignInChange();
virtual void SetGamePlayState();
virtual bool _RunNetworkGame();
private:
@@ -161,8 +162,9 @@ public:
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
private:
public:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving( IQNetPlayer *pQNetPlayer );
#ifndef _XBOX
void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }
@@ -1,7 +1,11 @@
#pragma once
using namespace std;
#include <vector>
#ifndef _DISABLE_XBLIVE
#include <qnet.h>
#else
#include "IQNet.h"
#endif
#include "..\..\..\Minecraft.World\C4JThread.h"
#include "NetworkPlayerInterface.h"
#include "SessionInfo.h"
@@ -84,7 +88,7 @@ public:
virtual void HandleSignInChange() = 0;
virtual bool _RunNetworkGame() = 0;
virtual void SetGamePlayState() {}
private:
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom) = 0;
virtual void _HostGame(int usersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0) = 0;
+34 -6
View File
@@ -1,12 +1,12 @@
#pragma once
#if defined(__PS3__) || defined(__ORBIS__)
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__))
#include "..\..\Common\Network\Sony\SQRNetworkManager.h"
#endif
// A struct that we store in the QoS data when we are hosting the session. Max size 1020 bytes.
#ifdef _XBOX
#if defined _XBOX && !defined _DISABLE_XBLIVE
typedef struct _GameSessionData
{
unsigned short netVersion; // 2 bytes
@@ -32,7 +32,7 @@ typedef struct _GameSessionData
subTexturePackId = 0;
}
} GameSessionData;
#elif defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__)
#elif !defined DISABLE_PSN && (defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__))
typedef struct _GameSessionData
{
unsigned short netVersion; // 2 bytes
@@ -47,6 +47,11 @@ typedef struct _GameSessionData
unsigned char playerCount; // 1 byte
bool isReadyToJoin; // 1 byte
char hostIP[64]; // 64 bytes
int hostPort; // 4 bytes
wchar_t hostName[XUSER_NAME_SIZE]; // 64 bytes ( 32*2 )
unsigned char maxPlayers; // 1 byte
_GameSessionData()
{
netVersion = 0;
@@ -57,7 +62,11 @@ typedef struct _GameSessionData
subTexturePackId = 0;
playerCount = 0;
isReadyToJoin = false;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
}
} GameSessionData;
#else
@@ -69,6 +78,16 @@ typedef struct _GameSessionData
unsigned char subTexturePackId; // 1 byte
bool isReadyToJoin; // 1 byte
bool isJoinable; // 1 byte
char hostIP[64]; // 64 bytes
int hostPort; // 4 bytes
wchar_t hostName[XUSER_NAME_SIZE]; // 64 bytes ( 32*2 )
unsigned char playerCount; // 1 byte
unsigned char maxPlayers; // 1 byte
GameSessionUID players[MINECRAFT_NET_MAX_PLAYERS];
char szPlayers[MINECRAFT_NET_MAX_PLAYERS][XUSER_NAME_SIZE];
_GameSessionData()
{
@@ -76,6 +95,15 @@ typedef struct _GameSessionData
m_uiGameHostSettings = 0;
texturePackParentId = 0;
subTexturePackId = 0;
isReadyToJoin = false;
isJoinable = true;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
memset(players, 0, sizeof(players));
memset(szPlayers, 0, sizeof(szPlayers));
}
} GameSessionData;
#endif
@@ -86,7 +114,7 @@ public:
SessionID sessionId;
#ifdef _XBOX
XSESSION_SEARCHRESULT searchResult;
#elif defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#elif !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__))
SQRNetworkManager::SessionSearchResult searchResult;
#elif defined(_DURANGO)
DQRNetworkManager::SessionSearchResult searchResult;
@@ -108,6 +136,6 @@ public:
~FriendSessionInfo()
{
if(displayLabel!=NULL)
delete displayLabel;
delete[] displayLabel;
}
};
@@ -1,5 +1,6 @@
#include "stdafx.h"
#include "NetworkPlayerSony.h"
#ifndef DISABLE_PSN
NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer)
{
@@ -135,3 +136,4 @@ int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms()
__int64 currentTime = System::currentTimeMillis();
return (int)( currentTime - m_lastChunkPacketTime );
}
#endif
@@ -1,5 +1,5 @@
#pragma once
#ifndef _DISABLE_PSN
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#include "SQRNetworkPlayer.h"
@@ -41,3 +41,4 @@ private:
Socket *m_pSocket;
__int64 m_lastChunkPacketTime;
};
#endif
@@ -56,7 +56,7 @@ void CPlatformNetworkManagerSony::HandleStateChange(SQRNetworkManager::eSQRNetwo
// 4J Stu - We may be accepting an invite from the DLC menu, so hide the icon
#ifdef __ORBIS__
sceNpCommerceHidePsStoreIcon();
#elif defined __PSVITA__
#elif defined(__PSVITA__) && !defined(DISABLE_PSN)
app.GetCommerce()->HidePsStoreIcon();
#endif
m_bLeavingGame = false;
@@ -1,5 +1,5 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
#include "SQRNetworkManager.h"
bool SQRNetworkManager::s_safeToRespondToGameBootInvite = false;
@@ -80,4 +80,5 @@ void SQRNetworkManager::TickWriteAcks()
}
}
LeaveCriticalSection(&m_csAckQueue);
}
}
#endif
@@ -80,7 +80,6 @@ public:
bool inviteOnly;
};
// Externally exposed state. All internal states are mapped to one of these broader states.
typedef enum
{
@@ -324,4 +323,4 @@ public:
virtual void HandleAddLocalPlayerFailed(int idx) = 0;
virtual void HandleDisconnect(bool bLostRoomOnly,bool bPSNSignOut=false) = 0;
virtual void HandleInviteReceived( int userIndex, const SQRNetworkManager::PresenceSyncInfo *pInviteInfo) = 0;
};
};
@@ -1,4 +1,5 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
#include "SQRNetworkPlayer.h"
#ifdef __PS3__
@@ -609,3 +610,4 @@ bool SQRNetworkPlayer::IsMutedByLocalUser(int userIndex)
return SonyVoiceChat::isMutedPlayer(pMan->m_roomSyncData.players[userIndex].m_roomMemberId);
#endif
}
#endif
@@ -124,7 +124,7 @@ class SQRNetworkPlayer
int GetTotalSendQueueMessages();
#ifdef __PSVITA__
#if !defined(DISABLE_PSN) && defined(__PSVITA__)
void SendInternal_VitaAdhoc(const void *data, unsigned int dataSize, EAdhocDataTag tag = e_dataTag_Normal);
void SendMoreInternal_VitaAdhoc();
#endif

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