9 Commits
Author SHA1 Message Date
str1k3r b6e2886476 fix: excess step from being in release 2026-07-21 19:21:43 -04:00
str1k3r 69541f1abf fix: ps3 compiling & only uncap fps on windows 2026-07-21 17:11:11 -04:00
str1k3r 09cedad533 fix: workflow stage exe path 2026-07-21 16:02:55 -04:00
str1k3r 59b9fec5c2 fix: workflow 2026-07-21 14:54:07 -04:00
str1k3r 6625df6c3e feat: release workflow 2026-07-21 14:52:11 -04:00
str1k3r e0ed220c69 fix: workflow 2026-07-21 17:51:21 +00:00
str1k3r cba1f9ea3b fix: workflow 2026-07-21 17:49:29 +00:00
str1k3r 79bfa4eb56 fix: using wrong msbuild ver 2026-07-21 17:43:12 +00:00
str1k3r 12f7125335 feat: test ps3 workflow 2026-07-21 17:25:18 +00:00
3 changed files with 111 additions and 1 deletions
+106
View File
@@ -0,0 +1,106 @@
name: Build & Release
on:
workflow_dispatch:
inputs:
version:
description: 'Version tag for release (e.g. v1.0.0).'
required: true
default: ''
notes:
description: 'URL to notes for release.'
required: false
default: ''
jobs:
validate:
runs-on: windows-2022
steps:
- name: Validate version format
run: |
if (-not ("${{ inputs.version }}" -match '^v\d+\.\d+\.\d+[a-zA-Z0-9.-]*$')) {
Write-Error "Version '${{ inputs.version }}' doesn't match expected format (e.g. v1.0.0)"
exit 1
}
build:
runs-on: windows-2022
strategy:
matrix:
configuration: [Release]
platform: [PS3, Windows64] #[PS3, PSVita, Xbox 360, ORBIS, Windows64]
steps:
- name: Checkout Repository
uses: https://github.com/actions/checkout@v4
- name: Build Cafeberry
run: |
& "C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" MinecraftConsoles.sln `
/p:Configuration=${{ matrix.configuration }} `
/p:Platform=${{ matrix.platform }} `
/m
- name: Zip Build (Consoles)
if: matrix.platform != 'Windows64'
run: 7z a -r LCE${{ matrix.platform }}.zip ./${{ matrix.platform }}_${{ matrix.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
- name: Zip Build (Windows64)
if: matrix.platform == 'Windows64'
run: 7z a -r LCE${{ matrix.platform }}.zip ./x64/${{ matrix.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Stage exe
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./x64/${{ matrix.configuration }}/Minecraft.Client.exe staging/
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: windows-2022
steps:
- name: Download all build artifacts
uses: https://github.com/actions/download-artifact@v3
with:
path: downloaded
- name: Fetch release notes
id: notes
run: |
$notesSource = "${{ inputs.notes }}"
$fallback = "## Cafeberry`n`n### Whoever made this release forgot to put notes, sorry!"
if ($notesSource -match '^https?://') {
try {
$body = (Invoke-WebRequest -Uri $notesSource -UseBasicParsing).Content
if ([string]::IsNullOrWhiteSpace($body)) { $body = $fallback }
} catch {
$body = $fallback
}
}
"description<<EOF`n$body`nEOF" | Out-File -Append -Encoding utf8 -NoNewline:$false $env:GITHUB_OUTPUT
- name: Publish Release
uses: akkuman/gitea-release-action@v1
with:
name: ${{ inputs.version }}
server_url: ${{ gitea.server_url }}
repository: ${{ gitea.repository }}
token: ${{ gitea.token }}
tag_name: ${{ inputs.version }}
prerelease: false
verbose: true
files: downloaded/**/*
body: ${{ steps.notes.outputs.description }}
@@ -9,7 +9,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
L"Friends", L"MyScore", L"TopRank"
};
#if !defined(_WINDOWS64) && !defined(_DURANGO) && !defined(__ORBIS__) && !defined(__PS3__) && !defined(__PSVITA__) && !defined(_XBOX)
#if !defined(_DURANGO) && !defined(_WINDOWS64) && !defined(_XBOX) && !defined(__ORBIS__) // str1k3r - some platforms complain about this, also this wasnt in the leak?
LeaderboardManager *LeaderboardManager::m_instance = NULL;
#endif
+4
View File
@@ -116,7 +116,11 @@ void Options::init()
bobView = true;
anaglyph3d = false;
advancedOpengl = false;
#ifdef _WINDOWS64
framerateLimit = 0;
#else
framerateLimit = 2;
#endif
fancyGraphics = true;
ambientOcclusion = true;
renderClouds = true;