forked from cafeberry/cafeberry
fix: signin ui showing with multiple controllers
This commit is contained in:
@@ -359,12 +359,17 @@ void UIScene_JoinMenu::StartSharedLaunchFlow()
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}
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else
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{
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//str1k3r - just skip this on Windows64
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#ifdef _WINDOWS64
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JoinGame(this);
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#else
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//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_JoinMenu::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
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SignInInfo info;
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info.Func = &UIScene_JoinMenu::StartGame_SignInReturned;
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info.lpParam = (LPVOID)GetCallbackUniqueId();
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info.requireOnline = true;
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
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#endif
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}
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}
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@@ -1444,10 +1444,12 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),NULL,0,false);
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}
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#endif
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#ifndef _WINDOWS64
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else
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{
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pClass->m_bRequestQuadrantSignin = true;
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}
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#endif
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}
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}
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else
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