forked from pieeebot/cafeberry
Offline LAN crossplay fixes and correct PS3 tutorial pack source
- Handle pre-login permission checks in offline/system-link mode when Xbox Live is disabled (grant canPlay/canPlayLocal/friends permissions) - Log Offline LAN handshake events (PreLogin/Login/GAME_PLAY state) - Stub: set QNET_STATE_GAME_PLAY on SetGamePlayState and advertise the session joinable when hosting - PS3 postbuild: source the PS3 tutorial pack from the PS3 tree instead of the PSVita tree so the big-endian PS3 DLC parser doesn't read a little-endian pack as garbage (fixes RPCS3 boot crash in DLCManager::processDLCDataFile)
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@@ -170,6 +170,8 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
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m_bLeaveGameOnTick = false;
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m_bHostChanged = false;
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app.DebugPrintf("Using offline LAN network backend\n");
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m_bSearchResultsReady = false;
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m_bSearchPending = false;
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@@ -475,6 +477,20 @@ bool CPlatformNetworkManagerStub::_RunNetworkGame()
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return true;
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}
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void CPlatformNetworkManagerStub::SetGamePlayState()
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{
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extern QNET_STATE _iQNetStubState;
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_iQNetStubState = QNET_STATE_GAME_PLAY;
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if (m_pIQNet->IsHost())
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{
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WinsockNetLayer::UpdateAdvertiseJoinable(true);
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}
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app.DebugPrintf("Offline LAN: entered GAME_PLAY state\n");
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}
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void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
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{
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// DWORD playerCount = m_pIQNet->GetPlayerCount();
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