fix: non High Def resolutions not showing splitscreen hint & fix missing string

This commit is contained in:
2026-08-26 21:59:06 -04:00
parent 78f192ed76
commit 81e4a789b6
4 changed files with 24 additions and 21 deletions
+18 -15
View File
@@ -6257,7 +6257,6 @@ void CMinecraftApp::InitialiseTips()
ZeroMemory(m_TipIDA,sizeof(UINT)*MAX_TIPS_GAMETIP+MAX_TIPS_TRIVIATIP);
// Make the first tip tell you that you can play splitscreen in HD modes if you are in SD
//str1k3r - this doesnt work on Windows64, can someone help me with this? please.
if(!RenderManager.IsHiDef())
{
m_GameTipA[0].uiStringID=IDS_TIPS_GAMETIP_0;
@@ -6322,27 +6321,31 @@ void CMinecraftApp::InitialiseTips()
UINT CMinecraftApp::GetNextTip()
{
static bool bShowSkinDLCTip=true;
// don't display the DLC tip in the trial game
if(ProfileManager.IsFullVersion() && app.GetNewDLCAvailable() && app.DisplayNewDLCTip())
//str1k3r - if uiStringID is IDS_TIPS_GAMETIP_0 then dont do this, fixes a bug with IDS_TIPS_GAMETIP_0 not showing on Windows64 if not high def
if(m_GameTipA[0].uiStringID != IDS_TIPS_GAMETIP_0)
{
return IDS_TIPS_GAMETIP_NEWDLC;
}
else
{
if(bShowSkinDLCTip && ProfileManager.IsFullVersion())
// don't display the DLC tip in the trial game
if(ProfileManager.IsFullVersion() && app.GetNewDLCAvailable() && app.DisplayNewDLCTip())
{
bShowSkinDLCTip=false;
if( app.DLCInstallProcessCompleted() )
return IDS_TIPS_GAMETIP_NEWDLC;
}
else
{
if(bShowSkinDLCTip && ProfileManager.IsFullVersion())
{
if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)==0)
bShowSkinDLCTip=false;
if( app.DLCInstallProcessCompleted() )
{
if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)==0)
{
return IDS_TIPS_GAMETIP_SKINPACKS;
}
}
else
{
return IDS_TIPS_GAMETIP_SKINPACKS;
}
}
else
{
return IDS_TIPS_GAMETIP_SKINPACKS;
}
}
}
Binary file not shown.
@@ -1,6 +1,6 @@
<root>
<data name="IDS_TIPS_GAMETIP_0">
<value>NOT USED</value>
<value>If you play this game in High Definition mode, you can have up to four players in split-screen on the same system!</value>
</data>
<data name="IDS_TIPS_GAMETIP_1">
@@ -540,10 +540,10 @@ HRESULT InitDevice()
hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
if (hr == E_INVALIDARG && numFeatureLevels > 1 && featureLevels[0] == D3D_FEATURE_LEVEL_11_1)
{
hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, &featureLevels[1], numFeatureLevels - 1,
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
if (hr == E_INVALIDARG && numFeatureLevels > 1 && featureLevels[0] == D3D_FEATURE_LEVEL_11_1)
{
hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, &featureLevels[1], numFeatureLevels - 1,
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
}
if( SUCCEEDED( hr ) )
@@ -599,7 +599,7 @@ HRESULT InitDevice()
vp.TopLeftY = 0;
g_pImmediateContext->RSSetViewports( 1, &vp );
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
//RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); //str1k3r - this was getting ran twice, keeping this commented out just incase
return S_OK;
}