2 Commits
Author SHA1 Message Date
str1k3r 40d5709317 Merge remote-tracking branch 'origin/kbm' 2026-08-17 14:55:16 -04:00
pieeebot 4110db8572 add kbm support 2026-08-13 09:09:09 +03:00
59 changed files with 1360 additions and 2477 deletions
-1
View File
@@ -9,6 +9,5 @@ ipch/
VS_*
# Output Folders
4J_*/Build/*
libs/
inc/
+46 -49
View File
@@ -67,79 +67,76 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "PSVita", "PSVita", "{88A465
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Durango = Debug|Durango
Debug|ORBIS = Debug|ORBIS
Debug|PS3 = Debug|PS3
Debug|PSVita = Debug|PSVita
Debug|Windows64 = Debug|Windows64
Release|Durango = Release|Durango
Debug|Xbox 360 = Debug|Xbox 360
Release|ORBIS = Release|ORBIS
Release|PS3 = Release|PS3
Release|PSVita = Release|PSVita
Release|Windows64 = Release|Windows64
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Durango.ActiveCfg = Debug|Durango
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Durango.Build.0 = Debug|Durango
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Durango.Deploy.0 = Debug|Durango
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|ORBIS.Build.0 = Debug|ORBIS
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|ORBIS.ActiveCfg = Debug|Win32
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|PS3.ActiveCfg = Debug|Win32
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|PSVita.ActiveCfg = Debug|Win32
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Windows64.ActiveCfg = Debug|x64
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Windows64.Build.0 = Debug|x64
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Durango.ActiveCfg = Release|Durango
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Durango.Build.0 = Release|Durango
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Durango.Deploy.0 = Release|Durango
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|ORBIS.ActiveCfg = Release|ORBIS
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|ORBIS.Build.0 = Release|ORBIS
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Xbox 360.ActiveCfg = Debug|Win32
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|ORBIS.ActiveCfg = Release|Win32
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|PS3.ActiveCfg = Release|Win32
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|PSVita.ActiveCfg = Release|Win32
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Windows64.ActiveCfg = Release|x64
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Windows64.Build.0 = Release|x64
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Durango.ActiveCfg = Debug|Durango
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Durango.Build.0 = Debug|Durango
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Durango.Deploy.0 = Debug|Durango
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|ORBIS.Build.0 = Debug|ORBIS
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Xbox 360.ActiveCfg = Release|Win32
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|ORBIS.ActiveCfg = Debug|Win32
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|PS3.ActiveCfg = Debug|Win32
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|PSVita.ActiveCfg = Debug|Win32
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Windows64.ActiveCfg = Debug|x64
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Windows64.Build.0 = Debug|x64
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Durango.ActiveCfg = Release|Durango
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Durango.Build.0 = Release|Durango
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Durango.Deploy.0 = Release|Durango
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|ORBIS.ActiveCfg = Release|ORBIS
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|ORBIS.Build.0 = Release|ORBIS
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Xbox 360.ActiveCfg = Debug|Win32
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|ORBIS.ActiveCfg = Release|Win32
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|PS3.ActiveCfg = Release|Win32
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|PSVita.ActiveCfg = Release|Win32
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Windows64.ActiveCfg = Release|x64
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Windows64.Build.0 = Release|x64
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|Durango.ActiveCfg = Debug|Durango
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|Durango.Build.0 = Debug|Durango
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|Durango.Deploy.0 = Debug|Durango
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|ORBIS.Build.0 = Debug|ORBIS
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Xbox 360.ActiveCfg = Release|Win32
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|ORBIS.ActiveCfg = Debug|Win32
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|PS3.ActiveCfg = Debug|Win32
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|PSVita.ActiveCfg = Debug|Win32
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|Windows64.ActiveCfg = Debug|x64
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|Windows64.Build.0 = Debug|x64
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|Durango.ActiveCfg = Release|Durango
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|Durango.Build.0 = Release|Durango
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|Durango.Deploy.0 = Release|Durango
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|ORBIS.ActiveCfg = Release|ORBIS
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|ORBIS.Build.0 = Release|ORBIS
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|Xbox 360.ActiveCfg = Debug|Win32
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|ORBIS.ActiveCfg = Release|Win32
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|PS3.ActiveCfg = Release|Win32
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|PSVita.ActiveCfg = Release|Win32
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|Windows64.ActiveCfg = Release|x64
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|Windows64.Build.0 = Release|x64
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|Durango.ActiveCfg = Debug|Durango
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|Durango.Build.0 = Debug|Durango
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|Durango.Deploy.0 = Debug|Durango
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|ORBIS.Build.0 = Debug|ORBIS
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|Xbox 360.ActiveCfg = Release|Win32
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|ORBIS.ActiveCfg = Debug|Win32
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|PS3.ActiveCfg = Debug|Win32
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|PSVita.ActiveCfg = Debug|Win32
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|Windows64.ActiveCfg = Debug|x64
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|Windows64.Build.0 = Debug|x64
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|Durango.ActiveCfg = Release|Durango
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|Durango.Build.0 = Release|Durango
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|Durango.Deploy.0 = Release|Durango
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|ORBIS.ActiveCfg = Release|ORBIS
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|ORBIS.Build.0 = Release|ORBIS
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|Xbox 360.ActiveCfg = Debug|Win32
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|ORBIS.ActiveCfg = Release|Win32
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|PS3.ActiveCfg = Release|Win32
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|PSVita.ActiveCfg = Release|Win32
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|Windows64.ActiveCfg = Release|x64
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|Windows64.Build.0 = Release|x64
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|Durango.ActiveCfg = Debug|Durango
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|Durango.Build.0 = Debug|Durango
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|Durango.Deploy.0 = Debug|Durango
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|ORBIS.Build.0 = Debug|ORBIS
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|Xbox 360.ActiveCfg = Release|Win32
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|ORBIS.ActiveCfg = Debug|Win32
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|PS3.ActiveCfg = Debug|Win32
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|PSVita.ActiveCfg = Debug|Win32
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|Windows64.ActiveCfg = Debug|x64
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|Durango.ActiveCfg = Release|Durango
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|ORBIS.ActiveCfg = Release|ORBIS
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|Xbox 360.ActiveCfg = Debug|Win32
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|ORBIS.ActiveCfg = Release|Win32
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|PS3.ActiveCfg = Release|Win32
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|PSVita.ActiveCfg = Release|Win32
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|Windows64.ActiveCfg = Release|x64
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|Xbox 360.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
+162 -706
View File
@@ -1,25 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Durango">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Durango">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
@@ -27,646 +19,107 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Durango;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Orbis;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>
</ForcedIncludeFiles>
<Warnings>NormalWarnings</Warnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Orbis;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
+3 -30
View File
@@ -291,20 +291,11 @@
<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_vulkan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Orbis\INP_ForceFeedback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Orbis\INP_Main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Orbis\INP_OnScreenKeyboard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Orbis\LinkedList.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Windows64\4J_Input.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Windows64\INP_ForceFeedback.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -323,23 +314,5 @@
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Windows64\4J_Input.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Orbis\4J_Input.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Orbis\INP_ForceFeedback.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Orbis\INP_Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Orbis\INP_OnScreenKeyboard.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Orbis\LinkedList.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
-14
View File
@@ -1,14 +0,0 @@
#include "INP_OnScreenKeyboard.h"
#include "4J_Input.h"
#include "INP_Main.h"
//str1k3r - to be renamed SelectBackSwapped
void C_4JInput::SetCircleCrossSwapped(bool swapped)
{
InternalInputManager.m_iSelectBackSwapped = swapped;
}
bool C_4JInput::IsCircleCrossSwapped()
{
return InternalInputManager.m_iSelectBackSwapped;
}
-5
View File
@@ -1,5 +0,0 @@
#pragma once
class CForceFeedback
{
};
View File
-10
View File
@@ -1,10 +0,0 @@
#pragma once
class CInput
{
public:
bool m_iSelectBackSwapped;
};
// Singleton
extern CInput InternalInputManager;
-5
View File
@@ -1,5 +0,0 @@
#pragma once
class CKeyboard
{
};
View File
-5
View File
@@ -1,5 +0,0 @@
#pragma once
class LinkedList
{
};
+192 -10
View File
@@ -32,6 +32,7 @@ CKeyboard InternalKeyboard;
void C_4JInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
{
InternalInputManager.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC);
InternalKeyboard.Init();
}
void C_4JInput::Tick(void)
@@ -39,6 +40,10 @@ void C_4JInput::Tick(void)
InternalInputManager.Tick();
}
void C_4JInput::TickKBM(void)
{
InternalKeyboard.Tick();
}
void C_4JInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax)
{
InternalInputManager.SetDeadzoneAndMovementRange(uiDeadzone, uiMovementRangeMax);
@@ -74,6 +79,11 @@ unsigned int C_4JInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
return InternalInputManager.GetValue(iPad, ucAction, bRepeat);
}
void C_4JInput::MapTouchInput(int iPad, int button)
{
InternalInputManager.MapTouchInput(iPad, button);
}
bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction)
{
return InternalInputManager.ButtonPressed(iPad, ucAction);
@@ -119,14 +129,9 @@ bool C_4JInput::IsPadConnected(int iPad)
return InternalInputManager.IsPadConnected(iPad);
}
void C_4JInput::SetSelectBackSwapped(bool swapped)
bool C_4JInput::IsPadActive(int iPad)
{
InternalInputManager.SetSelectBackSwapped(swapped);
}
bool C_4JInput::IsSelectBackSwapped()
{
return InternalInputManager.IsSelectBackSwapped();
return InternalInputManager.IsPadActive(iPad);
}
float C_4JInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
@@ -164,6 +169,171 @@ void C_4JInput::SetMenuDisplayed(int iPad, bool bVal)
InternalInputManager.SetMenuDisplayed(iPad, bVal);
}
void C_4JInput::OnKeyDown(int vkCode)
{
InternalKeyboard.OnKeyDown(vkCode);
}
void C_4JInput::OnKeyUp(int vkCode)
{
InternalKeyboard.OnKeyUp(vkCode);
}
void C_4JInput::OnChar(wchar_t ch)
{
InternalKeyboard.OnChar(ch);
}
bool C_4JInput::IsKeyDown(int vkCode) const
{
return InternalKeyboard.IsKeyDown(vkCode);
}
bool C_4JInput::IsKeyPressed(int vkCode) const
{
return InternalKeyboard.IsKeyPressed(vkCode);
}
bool C_4JInput::IsKeyReleased(int vkCode) const
{
return InternalKeyboard.IsKeyReleased(vkCode);
}
int C_4JInput::GetMouseX() const
{
return InternalKeyboard.GetMouseX();
}
int C_4JInput::GetMouseY() const
{
return InternalKeyboard.GetMouseY();
}
bool C_4JInput::IsMouseLDown() const
{
return InternalKeyboard.IsLButtonDown();
}
bool C_4JInput::IsLButtonPressed() const
{
return InternalKeyboard.IsLButtonPressed();
}
bool C_4JInput::IsLButtonReleased() const
{
return InternalKeyboard.IsLButtonReleased();
}
bool C_4JInput::IsMouseRDown() const
{
return InternalKeyboard.IsRButtonDown();
}
bool C_4JInput::IsRButtonPressed() const
{
return InternalKeyboard.IsRButtonPressed();
}
bool C_4JInput::IsRButtonReleased() const
{
return InternalKeyboard.IsRButtonReleased();
}
int C_4JInput::GetMouseWheelDelta() const
{
return InternalKeyboard.GetMouseWheelDelta();
}
wchar_t C_4JInput::GetLastChar() const
{
return InternalKeyboard.GetLastChar();
}
bool C_4JInput::HasChar() const
{
return InternalKeyboard.HasChar();
}
wchar_t C_4JInput::GetChar(int index) const
{
return InternalKeyboard.GetChar(index);
}
void C_4JInput::OnMouseMove(int x, int y)
{
InternalKeyboard.OnMouseMove(x, y);
}
void C_4JInput::OnRawMouseDelta(int dx, int dy)
{
InternalKeyboard.OnRawMouseDelta(dx, dy);
}
void C_4JInput::OnLButtonDown(int x, int y)
{
InternalKeyboard.OnLButtonDown(x, y);
}
void C_4JInput::OnLButtonUp(int x, int y)
{
InternalKeyboard.OnLButtonUp(x, y);
}
void C_4JInput::OnRButtonDown(int x, int y)
{
InternalKeyboard.OnRButtonDown(x, y);
}
void C_4JInput::OnRButtonUp(int x, int y)
{
InternalKeyboard.OnRButtonUp(x, y);
}
void C_4JInput::OnMButtonDown(int x, int y)
{
InternalKeyboard.OnMButtonDown(x, y);
}
void C_4JInput::OnMButtonUp(int x, int y)
{
InternalKeyboard.OnMButtonUp(x, y);
}
void C_4JInput::OnMouseWheel(int delta, int x, int y)
{
InternalKeyboard.OnMouseWheel(delta, x, y);
}
void C_4JInput::SetMouseCaptured(bool captured)
{
InternalKeyboard.SetMouseCaptured(captured);
}
void C_4JInput::SetWindowFocused(bool focused)
{
InternalKeyboard.SetWindowFocused(focused);
}
bool C_4JInput::IsMouseCaptured() const
{
return InternalKeyboard.IsMouseCaptured();
}
void C_4JInput::SetMousePos(int x, int y)
{
InternalKeyboard.SetMousePos(x, y);
}
int C_4JInput::GetRawMouseX() const
{
return InternalKeyboard.GetRawMouseX();
}
int C_4JInput::GetRawMouseY() const
{
return InternalKeyboard.GetRawMouseY();
}
EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
C_4JInput::EKeyboardMode eMode)
{
@@ -175,9 +345,21 @@ void C_4JInput::GetText(uint16_t *UTF16String)
InternalKeyboard.GetText(UTF16String);
}
EControllerType C_4JInput::GetControllerType(int iPad)
{
return InternalInputManager.GetControllerType(iPad); //strk13r - mrow mrow mrow mrowwwwwwwwwww, i am silly kitty
const char* C_4JInput::PollControllerType(int ipad) {
const char* GamepadType = InternalInputManager.GetGamepadType(ipad);
if (!GamepadType)
return "UNKNOWN";
if (strcmp(GamepadType, "SWITCH_PRO") == 0 ||
strcmp(GamepadType, "JOYCON_PAIR") == 0 ||
strcmp(GamepadType, "JOYCON_L") == 0 ||
strcmp(GamepadType, "JOYCON_R") == 0)
{
return "SWITCH";
}
return GamepadType; // str1k3r - if not one of the switch types, return the type itself
}
bool C_4JInput::VerifyStrings(WCHAR **pwStringA, int iStringC, int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam)
+225 -1
View File
@@ -24,7 +24,231 @@ SOFTWARE.
#include "INP_Keyboard.h"
void CKeyboard::Tick(void) {}
CKeyboard::CKeyboard()
{
m_lParam = nullptr;
m_onInput = nullptr;
ZeroMemory(m_chrText, sizeof(m_chrText));
memset(m_keysPrev, 0, sizeof(m_keysPrev));
memset(m_keysCurr, 0, sizeof(m_keysCurr));
m_mouseX = m_mouseY = 0;
m_lButtonPrev = m_lButtonCurr = false;
m_rButtonPrev = m_rButtonCurr = false;
m_mButtonPrev = m_mButtonCurr = false;
m_mouseWheel = 0;
memset(m_charBuffer, 0, sizeof(m_charBuffer));
m_charCount = 0;
m_mouseCaptured = false;
m_mouseDeltaX = m_mouseDeltaY = 0;
m_windowFocused = true;
}
void CKeyboard::Init()
{
RAWINPUTDEVICE rid;
rid.usUsagePage = 0x01; // HID_USAGE_PAGE_GENERIC
rid.usUsage = 0x02; // HID_USAGE_GENERIC_MOUSE
rid.dwFlags = 0;
rid.hwndTarget = g_hWnd;
RegisterRawInputDevices(&rid, 1, sizeof(rid));
}
void CKeyboard::Tick(void)
{
memcpy(m_keysPrev, m_keysCurr, sizeof(m_keysCurr));
m_lButtonPrev = m_lButtonCurr;
m_rButtonPrev = m_rButtonCurr;
m_mButtonPrev = m_mButtonCurr;
m_mouseWheel = 0;
m_charCount = 0;
m_mouseDeltaX = m_mouseDeltaAccumX;
m_mouseDeltaY = m_mouseDeltaAccumY;
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
if (m_mouseCaptured && g_hWnd && m_windowFocused && g_hWnd)
{
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
}
}
void CKeyboard::OnKeyDown(int vkCode)
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
{
m_keysCurr[vkCode] = true;
}
}
void CKeyboard::OnKeyUp(int vkCode)
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
{
m_keysCurr[vkCode] = false;
}
}
void CKeyboard::OnChar(wchar_t ch)
{
if (m_charCount < MAX_CHARS_PER_FRAME)
{
m_charBuffer[m_charCount++] = ch;
}
}
bool CKeyboard::IsKeyDown(int vkCode) const
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
return m_keysCurr[vkCode];
return false;
}
bool CKeyboard::IsKeyPressed(int vkCode) const
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
return m_keysCurr[vkCode] && !m_keysPrev[vkCode];
return false;
}
bool CKeyboard::IsKeyReleased(int vkCode) const
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
return !m_keysCurr[vkCode] && m_keysPrev[vkCode];
return false;
}
void CKeyboard::OnMouseMove(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
}
void CKeyboard::OnRawMouseDelta(int dx, int dy)
{
m_mouseDeltaAccumX += dx;
m_mouseDeltaAccumY += dy;
}
void CKeyboard::OnLButtonDown(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_lButtonCurr = true;
}
void CKeyboard::OnLButtonUp(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_lButtonCurr = false;
}
void CKeyboard::OnRButtonDown(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_rButtonCurr = true;
}
void CKeyboard::OnRButtonUp(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_rButtonCurr = false;
}
void CKeyboard::OnMButtonDown(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_mButtonCurr = true;
}
void CKeyboard::OnMButtonUp(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_mButtonCurr = false;
}
void CKeyboard::OnMouseWheel(int delta, int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_mouseWheel += delta;
}
void CKeyboard::SetMouseCaptured(bool grabbed)
{
if (m_mouseCaptured == grabbed)
return;
m_mouseCaptured = grabbed;
if (grabbed && g_hWnd)
{
while (ShowCursor(FALSE) >= 0) {}
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT topLeft = { rc.left, rc.top };
POINT bottomRight = { rc.right, rc.bottom };
ClientToScreen(g_hWnd, &topLeft);
ClientToScreen(g_hWnd, &bottomRight);
RECT clipRect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y };
ClipCursor(&clipRect);
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
}
else if (!grabbed && g_hWnd)
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(nullptr);
}
}
void CKeyboard::SetWindowFocused(bool focused)
{
m_windowFocused = focused;
if (focused)
{
if (m_mouseCaptured)
{
while (ShowCursor(FALSE) >= 0) {}
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
}
else
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(nullptr);
}
}
else
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(nullptr);
}
}
EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
C_4JInput::EKeyboardMode eMode)
+76 -2
View File
@@ -32,6 +32,8 @@ void SeedEditBox();
class CKeyboard
{
public:
CKeyboard();
enum EKeyboardProcessState
{
};
@@ -40,11 +42,83 @@ public:
{
};
void Tick(void);
void Init();
void Tick();
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
void OnKeyDown(int vkCode);
void OnKeyUp(int vkCode);
void OnChar(wchar_t ch);
void OnMouseMove(int x, int y);
void OnRawMouseDelta(int dx, int dy);
void OnLButtonDown(int x, int y);
void OnLButtonUp(int x, int y);
void OnRButtonDown(int x, int y);
void OnRButtonUp(int x, int y);
void OnMButtonDown(int x, int y);
void OnMButtonUp(int x, int y);
void OnMouseWheel(int delta, int x, int y);
bool IsKeyDown(int vkCode) const;
bool IsKeyPressed(int vkCode) const;
bool IsKeyReleased(int vkCode) const;
int GetMouseX() const { return m_mouseX; }
int GetMouseY() const { return m_mouseY; }
int GetRawMouseX() const { return m_mouseDeltaX; }
int GetRawMouseY() const { return m_mouseDeltaY; }
bool IsLButtonDown() const { return m_lButtonCurr; }
bool IsLButtonPressed() const { return m_lButtonCurr && !m_lButtonPrev; }
bool IsLButtonReleased() const { return !m_lButtonCurr && m_lButtonPrev; }
bool IsRButtonDown() const { return m_rButtonCurr; }
bool IsRButtonPressed() const { return m_rButtonCurr && !m_rButtonPrev; }
bool IsRButtonReleased() const { return !m_rButtonCurr && m_rButtonPrev; }
int GetMouseWheelDelta() const { return m_mouseWheel; }
wchar_t GetLastChar() const { return m_charCount > 0 ? m_charBuffer[0] : 0; }
bool HasChar() const { return m_charCount > 0; }
int GetCharCount() const { return m_charCount; }
wchar_t GetChar(int index) const { return (index >= 0 && index < m_charCount) ? m_charBuffer[index] : 0; }
void SetMouseCaptured(bool captured);
void SetWindowFocused(bool focused);
bool IsMouseCaptured() const { return m_mouseCaptured; }
void SetMousePos(int x, int y) { m_mouseX = x; m_mouseY = y; }
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
C_4JInput::EKeyboardMode eMode);
void GetText(uint16_t *UTF16String);
BYTE gap0[0x68];
private:
static const int MAX_KEYS = 256;
static const int MAX_CHARS_PER_FRAME = 32;
bool m_keysPrev[MAX_KEYS];
bool m_keysCurr[MAX_KEYS];
int m_mouseX, m_mouseY;
bool m_lButtonPrev, m_lButtonCurr;
bool m_rButtonPrev, m_rButtonCurr;
bool m_mButtonPrev, m_mButtonCurr;
int m_mouseWheel;
wchar_t m_charBuffer[MAX_CHARS_PER_FRAME];
int m_charCount;
bool m_windowFocused;
bool m_mouseCaptured;
int m_mouseDeltaX, m_mouseDeltaY;
int m_mouseDeltaAccumX, m_mouseDeltaAccumY;
wchar_t m_chrText[128];
LPVOID m_lParam;
int (*m_onInput)(LPVOID, LPCWSTR);
};
+42 -45
View File
@@ -29,9 +29,6 @@ CInput InternalInputManager;
CInput::CInput()
{
m_Keyboard = CKeyboard();
m_bSelectBackSwapped = false;
m_uiSigninJoypadMask = 0;
for (int i = 0; i < 4; ++i)
m_bIsMenuDisplayed[i] = 0;
@@ -78,6 +75,8 @@ void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char uc
m_Joypads[i].m_pucLeftTriggerAxisMap = &m_Joypads[i].m_ucLeftTriggerState;
m_Joypads[i].m_pucRightTriggerAxisMap = &m_Joypads[i].m_ucRightTriggerState;
m_Joypads[i].m_fSensitivity = 1.0f;
m_iTouchInputButton[i] = 0;
}
m_JoypadMap = (unsigned int **)operator new[](ucMapC * sizeof(int *));
@@ -96,7 +95,6 @@ void CInput::Tick(void)
{
HandleGamepadEvents();
UpdateJoypads();
m_Keyboard.Tick();
}
void CInput::SetJoypadValues(JOYPAD *pThisPad)
@@ -313,24 +311,14 @@ unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucActi
return m_JoypadMap[ucMap][ucAction];
}
//str1k3r - renamed to match the Orbis Input lib, why did i rename it cause tism
EControllerType CInput::GetControllerType(int iPad)
const char* CInput::GetGamepadType(int iPad)
{
//str1k3r - if the pad is connected then check the type, if we are the same type or we arent connected return the last type
if(InternalInputManager.IsPadConnected(iPad))
{
EControllerType ControllerType = GetControllerName(SDL_GetGamepadType(m_Joypads[iPad].m_pGamepad));
if (!m_Joypads[iPad].m_pGamepad)
{
return "UNKNOWN";
}
if(ControllerType != m_LastControllerType)
{
m_LastControllerType = ControllerType;
return ControllerType;
}
return m_LastControllerType;
}
return m_LastControllerType;
return GamepadTypeName(SDL_GetGamepadType(m_Joypads[iPad].m_pGamepad));
}
void CInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
@@ -344,6 +332,11 @@ unsigned char CInput::GetJoypadMapVal(int iPad)
return m_Joypads[iPad].m_ucMappingValue;
}
void CInput::MapTouchInput(int iPad, int button)
{
m_iTouchInputButton[iPad] |= button;
}
void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
{
float *pfTo = nullptr;
@@ -411,17 +404,9 @@ bool CInput::IsPadConnected(int iPad)
return m_Joypads[iPad].m_bIsConnected;
}
void CInput::SetSelectBackSwapped(bool swapped)
bool CInput::IsPadActive(int iPad)
{
if(m_bSelectBackSwapped != swapped)
{
m_bSelectBackSwapped = swapped;
}
}
bool CInput::IsSelectBackSwapped()
{
return m_bSelectBackSwapped;
return m_Joypads[iPad].m_bControllerActive;
}
void CInput::SetSigninJoypadMask(unsigned int mask)
@@ -780,27 +765,39 @@ bool CInput::UpdateJoypads()
if (pThisPad->m_bIsConnected)
{
SetJoypadValues(pThisPad);
pThisPad->m_uiButtonsPressed = ~pThisPad->m_uiOldButtons & pThisPad->m_uiButtons;
pThisPad->m_uiButtonsReleased = ~pThisPad->m_uiButtons & pThisPad->m_uiOldButtons;
for (int bit = 0; bit < 24; ++bit)
{
if ((pThisPad->m_uiButtonsPressed & (1 << bit)) != 0)
{
GetStartTime(i, bit);
}
else if ((pThisPad->m_uiButtons & (1 << bit)) != 0)
{
UpdateTime(i, bit);
}
}
}
else if (pThisPad->m_bWasConnected)
{
ClearJoypadValues(pThisPad);
}
if (m_iTouchInputButton[i])
{
pThisPad->m_uiButtons |= m_iTouchInputButton[i];
}
m_iTouchInputButton[i] = 0;
pThisPad->m_uiButtonsPressed = ~pThisPad->m_uiOldButtons & pThisPad->m_uiButtons;
pThisPad->m_uiButtonsReleased = ~pThisPad->m_uiButtons & pThisPad->m_uiOldButtons;
for (int bit = 0; bit < 24; ++bit)
{
if ((pThisPad->m_uiButtonsPressed & (1 << bit)) != 0)
{
GetStartTime(i, bit);
}
else if ((pThisPad->m_uiButtons & (1 << bit)) != 0)
{
UpdateTime(i, bit);
}
}
if (pThisPad->m_uiButtonsPressed)
pThisPad->m_bControllerActive = true;
else
pThisPad->m_bControllerActive = false;
if (m_pDebugSequenceFn && (pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y |
_360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0)
{
+25 -26
View File
@@ -31,6 +31,26 @@ SOFTWARE.
class CInput
{
private:
const char* GamepadTypeName(SDL_GamepadType type)
{
switch (type)
{
case SDL_GAMEPAD_TYPE_UNKNOWN: return "UNKNOWN";
case SDL_GAMEPAD_TYPE_GAMECUBE: return "GAMECUBE";
case SDL_GAMEPAD_TYPE_STANDARD: return "STANDARD";
case SDL_GAMEPAD_TYPE_XBOX360: return "XBOX360";
case SDL_GAMEPAD_TYPE_XBOXONE: return "XBOXONE";
case SDL_GAMEPAD_TYPE_PS3: return "PS3";
case SDL_GAMEPAD_TYPE_PS4: return "PS4";
case SDL_GAMEPAD_TYPE_PS5: return "PS5";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO: return "SWITCH_PRO";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT: return "JOYCON_L";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT: return "JOYCON_R";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: return "JOYCON_PAIR";
default: return "UNKNOWN";
}
}
public:
struct JOYPAD
{
@@ -38,6 +58,7 @@ public:
bool m_bIsConnected;
bool m_bWasConnected;
bool m_bHasConnected;
bool m_bControllerActive;
unsigned int m_uiButtons;
unsigned int m_uiOldButtons;
@@ -101,16 +122,16 @@ public:
void SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal);
unsigned int GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction);
EControllerType GetControllerType(int iPad);
const char* GetGamepadType(int iPad);
void SetJoypadMapVal(int iPad, unsigned char ucMap);
unsigned char GetJoypadMapVal(int iPad);
void MapTouchInput(int iPad, int button);
void SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
void SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
bool IsPadConnected(int iPad);
void SetSelectBackSwapped(bool swapped);
bool IsSelectBackSwapped();
bool IsPadActive(int iPad);
void SetSigninJoypadMask(unsigned int mask);
unsigned int GetValue(int iPad, unsigned char ucAction, bool bRepeat = false);
bool IsSet(int iPad, unsigned char ucAction);
@@ -166,13 +187,10 @@ public:
unsigned int **m_JoypadMap;
bool m_bSelectBackSwapped;
bool m_bJoypadMapArrayIsSetup;
unsigned int m_uiSigninJoypadMask;
bool m_bIsMenuDisplayed[MAX_JOYPADS];
EControllerType m_LastControllerType;
CForceFeedback m_ForceFeedback;
CKeyboard m_Keyboard;
@@ -188,26 +206,7 @@ public:
int (*m_pDebugSequenceFn)(void *);
LPVOID m_pDebugSequenceParam;
private:
EControllerType GetControllerName(SDL_GamepadType type)
{
switch (type)
{
case SDL_GAMEPAD_TYPE_XBOX360: return EControllerType_Xbox360;
case SDL_GAMEPAD_TYPE_XBOXONE: return EControllerType_XboxOne;
case SDL_GAMEPAD_TYPE_PS3: return EControllerType_PS3;
case SDL_GAMEPAD_TYPE_PS4: return EControllerType_PS4;
case SDL_GAMEPAD_TYPE_PS5: return EControllerType_PS5;
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: return EControllerType_Switch;
case SDL_GAMEPAD_TYPE_GAMECUBE: return EControllerType_Gamecube;
case SDL_GAMEPAD_TYPE_STANDARD:
case SDL_GAMEPAD_TYPE_UNKNOWN:
default: return EControllerType_Default;
}
}
unsigned int m_iTouchInputButton[MAX_JOYPADS];
};
// Singleton
+1 -14
View File
@@ -1,26 +1,13 @@
#ifndef PCH_H
#define PCH_H
#ifdef _WIN64
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <cstdint>
#include <assert.h>
#endif
#include <Xinput.h>
#ifdef __ORBIS__
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <scebase.h>
#include <kernel.h>
#include <fios2.h>
#include <message_dialog.h>
#endif
#ifndef _XBOX
#include "extraX64.h"
#endif
#endif //PCH_H
+80 -193
View File
@@ -1,25 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Durango">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Durango">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
@@ -27,130 +19,21 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Durango\4J_Profile.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Durango\Durango_PlayerUID.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Durango\PRO_Data.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Durango\PRO_Main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Durango\PRO_Sys.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="Windows64\4J_Profile.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\PRO_AwardManager.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\PRO_Data.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\PRO_Main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\PRO_RichPresence.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\PRO_Sys.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\4J_Profile.cpp" />
<ClCompile Include="Windows64\PRO_AwardManager.cpp" />
<ClCompile Include="Windows64\PRO_Data.cpp" />
<ClCompile Include="Windows64\PRO_Main.cpp" />
<ClCompile Include="Windows64\PRO_RichPresence.cpp" />
<ClCompile Include="Windows64\PRO_Sys.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Durango\Durango_PlayerUID.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Durango\PRO_Data.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Durango\PRO_Main.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Durango\PRO_Sys.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="stdafx.h" />
<ClInclude Include="Windows64\PRO_AwardManager.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_Data.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_Main.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_RichPresence.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_Sys.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_AwardManager.h" />
<ClInclude Include="Windows64\PRO_Data.h" />
<ClInclude Include="Windows64\PRO_Main.h" />
<ClInclude Include="Windows64\PRO_RichPresence.h" />
<ClInclude Include="Windows64\PRO_Sys.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C3833C67-05E4-4D6C-8707-22F95B6939E4}</ProjectGuid>
@@ -158,12 +41,25 @@
<RootNamespace>My4J_Profile</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@@ -171,62 +67,51 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<PlatformToolset>v110</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<PlatformToolset>v110</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>$(ProjectName)_d</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>$(ProjectName)_d</TargetName>
<OutDir>$(SolutionDir)\libs\</OutDir>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>$(ProjectName)_r</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>$(ProjectName)_r</TargetName>
<OutDir>$(SolutionDir)\libs\</OutDir>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<TargetExt>.lib</TargetExt>
<ExecutablePath>$(Console_SdkRoot)bin;$(VCInstallDir)bin\x86_amd64;$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(MSBuildToolsPath32);$(FxCopDir);$(PATH);</ExecutablePath>
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
<TargetExt>.a</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
<TargetExt>.a</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -236,7 +121,7 @@
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<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
@@ -245,20 +130,17 @@
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -267,21 +149,26 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Orbis;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Warnings>NormalWarnings</Warnings>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
-27
View File
@@ -36,21 +36,6 @@
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\PRO_Sys.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\PRO_Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\PRO_Data.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\4J_Profile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\Durango_PlayerUID.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Windows64\PRO_AwardManager.h">
@@ -71,17 +56,5 @@
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Durango\PRO_Sys.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Durango\PRO_Main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Durango\PRO_Data.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Durango\Durango_PlayerUID.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
-22
View File
@@ -1,22 +0,0 @@
#include "4J_Profile.h"
#include "PRO_Main.h"
HRESULT C_4JProfile::GetLiveConnectionStatus()
{
return S_OK; //str1k3r - 4J you're strange for this
}
bool C_4JProfile::IsSystemUIDisplayed()
{
return 0;
}
bool C_4JProfile::LocaleIsUSorCanada()
{
return InternalProfileManager.m_Sys.LocaleIsUSorCanada();
}
bool C_4JProfile::LocaleIsChina()
{
return InternalProfileManager.m_Sys.LocaleIsChina();
}
View File
View File
-3
View File
@@ -1,3 +0,0 @@
#include "PRO_Main.h"
CProfile InternalProfileManager;
-14
View File
@@ -1,14 +0,0 @@
#pragma once
#include "PRO_Sys.h"
class CProfile
{
public:
CProfile();
CSys m_Sys;
};
// Singleton
extern CProfile InternalProfileManager;
-21
View File
@@ -1,21 +0,0 @@
#include "PRO_Sys.h"
CSys::CSys() {}
//str1k3r - 1:1 to decomp
bool CSys::LocaleIsUSorCanada()
{
GEOID UserGeoID;
UserGeoID = GetUserGeoID(GEOCLASS_NATION);
return UserGeoID == 39 || UserGeoID == 244;
}
//str1k3r - missing from TU18 Libs, added in TU19/20
bool CSys::LocaleIsChina()
{
GEOID UserGeoID;
UserGeoID = GetUserGeoID(GEOCLASS_NATION);
return UserGeoID == 45;
}
-13
View File
@@ -1,13 +0,0 @@
#pragma once
#include "4J_Profile.h"
class CSys
{
public:
CSys();
// Locale
bool LocaleIsUSorCanada();
bool LocaleIsChina();
};
+25 -99
View File
@@ -1,102 +1,28 @@
/*
MIT License
Copyright (c) 2026 Patoke
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "4J_Profile.h"
#include "PRO_Main.h"
int C_4JProfile::GetLockedProfile()
{
return InternalProfileManager.GetLockedProfile();
}
C_4JProfile ProfileManager;
void C_4JProfile::SetLockedProfile(int iProf)
{
InternalProfileManager.SetLockedProfile(iProf);
}
bool C_4JProfile::IsSignedIn(int iQuadrant)
{
return InternalProfileManager.m_Sys.IsSignedIn(iQuadrant);
}
bool C_4JProfile::IsSignedInLive(int iProf)
{
return InternalProfileManager.m_Sys.IsSignedInLive(iProf);
}
bool C_4JProfile::IsGuest(int iQuadrant)
{
return InternalProfileManager.m_Sys.IsGuest(iQuadrant);
}
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf)
{
return InternalProfileManager.m_Sys.AllowedToPlayMultiplayer(iProf);
}
void C_4JProfile::LoadGamertag()
{
InternalProfileManager.m_Sys.LoadGamertag();
}
void C_4JProfile::SetFakeGamerTag(char *name)
{
InternalProfileManager.m_Sys.SetFakeGamertag(name);
}
char* C_4JProfile::GetGamertag(int iPad)
{
return InternalProfileManager.m_Sys.GetGamertag(iPad);
}
wstring C_4JProfile::GetDisplayName(int iPad)
{
return InternalProfileManager.m_Sys.GetDisplayName(iPad);
}
int C_4JProfile::GetPrimaryPad()
{
return InternalProfileManager.m_Sys.GetPrimaryPad();
}
void C_4JProfile::SetPrimaryPad(int iPad)
{
InternalProfileManager.m_Sys.SetPrimaryPad(iPad);
}
bool C_4JProfile::IsFullVersion()
{
return InternalProfileManager.m_Sys.IsFullVersion();
}
HRESULT C_4JProfile::GetLiveConnectionStatus()
{
return S_OK; //str1k3r - matches durango profile lib
}
bool C_4JProfile::IsSystemUIDisplayed()
{
return 0; //str1k3r - matches durango profile lib
}
void C_4JProfile::LoadSettings(void* gs, size_t gsSize)
{
InternalProfileManager.m_ProfileData.LoadSettings(gs, gsSize);
}
void C_4JProfile::SaveSettings(void* gs, size_t gsSize)
{
InternalProfileManager.m_ProfileData.SaveSettings(gs, gsSize);
}
void C_4JProfile::SetDebugFullOverride(bool bVal)
{
InternalProfileManager.m_Sys.SetDebugFullOverride(bVal);
}
bool C_4JProfile::LocaleIsUSorCanada()
{
return InternalProfileManager.m_Sys.LocaleIsUSorCanada();
}
bool C_4JProfile::LocaleIsChina()
{
return InternalProfileManager.m_Sys.LocaleIsChina();
}
+19 -42
View File
@@ -1,46 +1,23 @@
#include "PRO_Data.h"
#include "4J_Profile.h"
/*
MIT License
//C_4JProfile::PROFILESETTINGS * CProfileData::GetDashboardProfileSettings(int iPad)
//{
// ; //str1k3r - stubbed out for now
//}
Copyright (c) 2026 Patoke
//str1k3r - GetSettings is basically snatched from smartCMD
void GetSettings(wchar_t *outPath, DWORD size)
{
GetModuleFileNameW(NULL, outPath, size); //str1k3r - unlike smartCMD we use wide so we can handle non english characters
wchar_t *lastSlash = wcsrchr(outPath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
wcsncat_s(outPath, size, L"settings.dat", _TRUNCATE);
}
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
void CProfileData::LoadSettings(void* gs, size_t gsSize)
{
if (!gs || gsSize == 0) return;
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
wchar_t settingsPath[MAX_PATH] = {};
GetSettings(settingsPath, MAX_PATH);
FILE *file = NULL;
if (_wfopen_s(&file, settingsPath, L"rb") == 0 && file) //str1k3r - fun fact theres a version of fopen_s but for wide :3
{
fread(gs, 1, gsSize, file);
fclose(file);
}
}
void CProfileData::SaveSettings(void* gs, size_t gsSize)
{
if (!gs || gsSize == 0) return;
wchar_t settingsPath[MAX_PATH] = {};
GetSettings(settingsPath, MAX_PATH);
FILE *file = NULL;
if (_wfopen_s(&file, settingsPath, L"wb") == 0 && file)
{
fwrite(gs, 1, gsSize, file);
fclose(file);
}
}
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
+22 -7
View File
@@ -1,9 +1,24 @@
#pragma once
/*
MIT License
class CProfileData
{
public:
// SETTINGS
void LoadSettings(void* gs, size_t gsSize);
void SaveSettings(void* gs, size_t gsSize);
};
Copyright (c) 2026 Patoke
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
+19 -17
View File
@@ -1,21 +1,23 @@
#include "PRO_Main.h"
/*
MIT License
CProfile InternalProfileManager;
Copyright (c) 2026 Patoke
CProfile::CProfile()
{
m_LockedProfile = 0;
}
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
int CProfile::GetLockedProfile()
{
return m_LockedProfile;
}
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
void CProfile::SetLockedProfile(int iProf)
{
if(m_LockedProfile != iProf)
{
m_LockedProfile = iProf;
}
}
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
+19 -17
View File
@@ -1,22 +1,24 @@
#pragma once
/*
MIT License
#include "PRO_Sys.h"
#include "PRO_Data.h"
Copyright (c) 2026 Patoke
class CProfile
{
public:
CProfile();
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
int GetLockedProfile();
void SetLockedProfile(int iProf);
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
CSys m_Sys;
CProfileData m_ProfileData;
private:
int m_LockedProfile;
};
// Singleton
extern CProfile InternalProfileManager;
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
+19 -138
View File
@@ -1,142 +1,23 @@
#include "PRO_Sys.h"
#include "4J_Input.h"
/*
MIT License
bool s_bProfileIsFullVersion = true;
char fakeGamerTag[XUSER_NAME_SIZE] = "PlayerName";
wchar_t fakeGamerTagW[XUSER_NAME_SIZE] = L"PlayerName";
Copyright (c) 2026 Patoke
CSys::CSys()
{
m_iPrimaryPad = 0;
}
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
bool CSys::IsSignedIn(int iQuadrant)
{
return InputManager.IsPadConnected(iQuadrant); //str1k3r - since we dont sign in like consoles just check if the pad is connected
}
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
bool CSys::IsSignedInLive(int iProf)
{
return InputManager.IsPadConnected(iProf);
}
//str1k3r - set every pad that isnt pad 0 as a guest
bool CSys::IsGuest(int iQuadrant)
{
if(iQuadrant == 0)
{
return false;
}
return true;
}
void CSys::LoadGamertag()
{
wchar_t exeDir[MAX_PATH] = {};
GetModuleFileNameW(NULL, exeDir, MAX_PATH);
wchar_t *lastSlash = wcsrchr(exeDir, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
wchar_t filePath[MAX_PATH] = {};
if(wcscpy_s(filePath, _countof(filePath), exeDir) != 0 || wcsncat_s(filePath, _countof(filePath), L"username.txt", _TRUNCATE) != 0)
{
return;
}
FILE *file = NULL;
if (_wfopen_s(&file, filePath, L"r") == 0 && file)
{
wchar_t buffer[128] = {};
if(fgetws(buffer, _countof(buffer), file))
{
size_t len = wcslen(buffer);
while (len > 0 && (buffer[len-1] == '\n' || buffer[len-1] == '\r' || buffer[len-1] == ' ')) buffer[--len] = '\0';
if (len > 0)
{
wcscpy_s(fakeGamerTagW, _countof(fakeGamerTagW), buffer);
WideCharToMultiByte(CP_UTF8, 0, fakeGamerTagW, -1, fakeGamerTag, sizeof(fakeGamerTag), nullptr, nullptr);
}
}
fclose(file);
}
}
void CSys::SetFakeGamertag(char *name)
{
size_t chars = 0;
strcpy_s(fakeGamerTag, name);
mbstowcs_s(&chars, fakeGamerTagW, XUSER_NAME_SIZE, name, _TRUNCATE);
}
char* CSys::GetGamertag(int iPad)
{
if(iPad == 0)
{
return fakeGamerTag;
}
char iPadGamertag[XUSER_NAME_SIZE];
_snprintf_s(iPadGamertag, sizeof(iPadGamertag), "%s (%d)", fakeGamerTag, iPad);
return iPadGamertag;
}
wstring CSys::GetDisplayName(int iPad)
{
if(iPad == 0)
{
return fakeGamerTagW;
}
wchar_t iPadGamertagW[XUSER_NAME_SIZE];
_snwprintf_s(iPadGamertagW, _countof(iPadGamertagW), L"%s (%d)", fakeGamerTagW, iPad);
return iPadGamertagW;
}
bool CSys::AllowedToPlayMultiplayer(int iProf)
{
return InputManager.IsPadConnected(iProf);
}
int CSys::GetPrimaryPad()
{
return m_iPrimaryPad;
}
void CSys::SetPrimaryPad(int iPad)
{
m_iPrimaryPad = iPad;
}
void CSys::SetDebugFullOverride(bool bVal)
{
s_bProfileIsFullVersion = bVal;
}
bool CSys::IsFullVersion()
{
return s_bProfileIsFullVersion;
}
//str1k3r - fun fact this is 1:1 to the Durango lib
bool CSys::LocaleIsUSorCanada()
{
GEOID UserGeoID;
UserGeoID = GetUserGeoID(GEOCLASS_NATION);
return UserGeoID == 39 || UserGeoID == 244;
}
bool CSys::LocaleIsChina()
{
GEOID UserGeoID;
UserGeoID = GetUserGeoID(GEOCLASS_NATION);
return UserGeoID == 45;
}
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
+19 -33
View File
@@ -1,38 +1,24 @@
#pragma once
/*
MIT License
#include "4J_Profile.h"
Copyright (c) 2026 Patoke
class CSys
{
public:
CSys();
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
// SIGNED IN
bool IsSignedIn(int iQuadrant);
bool IsSignedInLive(int iProf);
bool IsGuest(int iQuadrant);
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
// GAMERTAG
void LoadGamertag();
void SetFakeGamertag(char *name);
char* GetGamertag(int iPad);
wstring GetDisplayName(int iPad);
// PRIMARY PAD
int GetPrimaryPad();
void SetPrimaryPad(int iPad);
// MULTIPLAYER
bool AllowedToPlayMultiplayer(int iProf);
// VERSION
bool IsFullVersion();
void SetDebugFullOverride(bool bVal);
// LOCALE
bool LocaleIsUSorCanada();
bool LocaleIsChina();
int m_iPrimaryPad;
};
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
+1 -14
View File
@@ -1,26 +1,13 @@
#ifndef PCH_H
#define PCH_H
#ifdef _WIN64
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <cstdint>
#include <assert.h>
#endif
#include <Xinput.h>
#ifdef __ORBIS__
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <scebase.h>
#include <kernel.h>
#include <fios2.h>
#include <message_dialog.h>
#endif
#ifndef _XBOX
#include "extraX64.h"
#endif
#endif //PCH_H
+100 -225
View File
@@ -1,25 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Durango">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Durango">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
@@ -28,173 +20,50 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="Windows64\4J_Render.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\RendererCBuff.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\RendererCore.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\RendererMatrix.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\RendererState.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\RendererTexture.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\RendererVertex.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\png.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngerror.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngget.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngmem.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngpread.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngread.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngrio.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngrtran.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngrutil.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngset.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngtest.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngtrans.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngwio.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngwrite.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngwtran.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\libpng\pngwutil.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\vendor\microprofile\microprofile.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\4J_Render.cpp" />
<ClCompile Include="Windows64\RendererCBuff.cpp" />
<ClCompile Include="Windows64\RendererCore.cpp" />
<ClCompile Include="Windows64\RendererMatrix.cpp" />
<ClCompile Include="Windows64\RendererState.cpp" />
<ClCompile Include="Windows64\RendererTexture.cpp" />
<ClCompile Include="Windows64\RendererVertex.cpp" />
<ClCompile Include="Windows64\vendor\libpng\png.c" />
<ClCompile Include="Windows64\vendor\libpng\pngerror.c" />
<ClCompile Include="Windows64\vendor\libpng\pngget.c" />
<ClCompile Include="Windows64\vendor\libpng\pngmem.c" />
<ClCompile Include="Windows64\vendor\libpng\pngpread.c" />
<ClCompile Include="Windows64\vendor\libpng\pngread.c" />
<ClCompile Include="Windows64\vendor\libpng\pngrio.c" />
<ClCompile Include="Windows64\vendor\libpng\pngrtran.c" />
<ClCompile Include="Windows64\vendor\libpng\pngrutil.c" />
<ClCompile Include="Windows64\vendor\libpng\pngset.c" />
<ClCompile Include="Windows64\vendor\libpng\pngtest.c" />
<ClCompile Include="Windows64\vendor\libpng\pngtrans.c" />
<ClCompile Include="Windows64\vendor\libpng\pngwio.c" />
<ClCompile Include="Windows64\vendor\libpng\pngwrite.c" />
<ClCompile Include="Windows64\vendor\libpng\pngwtran.c" />
<ClCompile Include="Windows64\vendor\libpng\pngwutil.c" />
<ClCompile Include="Windows64\vendor\microprofile\microprofile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="Windows64\CompiledShaders.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\Profiler.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\Renderer.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\libpng\png.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\libpng\pngconf.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\libpng\pngdebug.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\libpng\pnginfo.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\libpng\pnglibconf.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\libpng\pngpriv.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\libpng\pngstruct.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\microprofile\microprofile.config.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\microprofile\microprofile.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\microprofile\microprofile_html.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\microprofile\microprofile_icons.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\microprofile\stb\stb_sprintf.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\zlib\zconf.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\zlib\zlib.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\CompiledShaders.h" />
<ClInclude Include="Windows64\Profiler.h" />
<ClInclude Include="Windows64\Renderer.h" />
<ClInclude Include="Windows64\vendor\libpng\png.h" />
<ClInclude Include="Windows64\vendor\libpng\pngconf.h" />
<ClInclude Include="Windows64\vendor\libpng\pngdebug.h" />
<ClInclude Include="Windows64\vendor\libpng\pnginfo.h" />
<ClInclude Include="Windows64\vendor\libpng\pnglibconf.h" />
<ClInclude Include="Windows64\vendor\libpng\pngpriv.h" />
<ClInclude Include="Windows64\vendor\libpng\pngstruct.h" />
<ClInclude Include="Windows64\vendor\microprofile\microprofile.config.h" />
<ClInclude Include="Windows64\vendor\microprofile\microprofile.h" />
<ClInclude Include="Windows64\vendor\microprofile\microprofile_html.h" />
<ClInclude Include="Windows64\vendor\microprofile\microprofile_icons.h" />
<ClInclude Include="Windows64\vendor\microprofile\stb\stb_sprintf.h" />
<ClInclude Include="Windows64\vendor\zlib\zconf.h" />
<ClInclude Include="Windows64\vendor\zlib\zlib.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{22938163-5DDB-4D04-883B-07212EB99FAE}</ProjectGuid>
@@ -202,12 +71,25 @@
<RootNamespace>My4J_Render</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@@ -215,20 +97,6 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@@ -248,27 +116,32 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>$(ProjectName)_d</TargetName>
<OutDir>$(SolutionDir)\libs\</OutDir>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>$(ProjectName)_d</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>$(ProjectName)_r</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>$(ProjectName)_r</TargetName>
<OutDir>$(SolutionDir)\libs\</OutDir>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
<TargetExt>.a</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
<TargetExt>.a</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Create</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -291,13 +164,32 @@
<Command>./Windows64/shaders/build.bat</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>false</IntrinsicFunctions>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -305,7 +197,6 @@
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -317,22 +208,6 @@
<Command>./Windows64/shaders/build.bat</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Durango;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Durango;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Orbis;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Warnings>NormalWarnings</Warnings>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-42
View File
@@ -28,9 +28,6 @@ SOFTWARE.
C4JRender RenderManager;
//str1k3r - set VSync to true by default
bool C4JRender::m_VSyncState = true;
void C4JRender::Tick()
{
InternalRenderManager.CBuffTick();
@@ -41,40 +38,6 @@ void C4JRender::UpdateGamma(unsigned short usGamma)
InternalRenderManager.UpdateGamma(usGamma);
}
void C4JRender::SetVSync(bool vs)
{
if(vs != m_VSyncState)
m_VSyncState = vs;
}
int C4JRender::GetVSync()
{
return m_VSyncState ? 1 : 0;
}
//str1k3r - gonna be useful one day, kinda made this then didnt have to use it :sob:
EScreenSize C4JRender::GetScreenSize()
{
int width = InternalRenderManager.kScreenWidth;
if(width >= 1920)
{
return EScreenSize_1080P;
}
else if(width >= 1280 && width > 960)
{
return EScreenSize_720P;
}
else if(width >= 960 && width > 640)
{
return EScreenSize_544P;
}
else
{
return EScreenSize_480P;
}
}
void C4JRender::MatrixMode(int type)
{
InternalRenderManager.MatrixMode(type);
@@ -170,11 +133,6 @@ void C4JRender::SetClearColour(const float colourRGBA[4])
InternalRenderManager.SetClearColour(colourRGBA);
}
void C4JRender::setResolution(int ScreenWidth, int ScreenHeight)
{
InternalRenderManager.setResolution(ScreenWidth, ScreenHeight);
}
bool C4JRender::IsWidescreen()
{
return InternalRenderManager.IsWidescreen();
+1 -2
View File
@@ -36,5 +36,4 @@ SOFTWARE.
#include "PS_TextureProjection.h"
#include "PS_ForceLOD.h"
#include "PS_ScreenSpace.h"
#include "PS_ScreenClear.h"
#include "PS_ScreenGamma.h"
#include "PS_ScreenClear.h"
-201
View File
@@ -1,201 +0,0 @@
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer gammaBuff
// {
//
// float4 gammaParams; // Offset: 0 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// screen_sampler_s sampler NA NA s0 1
// screen_texture texture float4 2d t0 1
// gammaBuff cbuffer NA NA cb6 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer CB6[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mov_sat r0.xyz, r0.xyzx
mov o0.w, r0.w
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb6[0].xxxx
exp o0.xyz, r0.xyzx
ret
// Approximately 7 instruction slots used
#endif
const BYTE g_main_PS_ScreenGamma[] =
{
68, 88, 66, 67, 53, 209,
160, 253, 213, 124, 231, 96,
156, 17, 77, 217, 140, 64,
219, 192, 1, 0, 0, 0,
84, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
88, 1, 0, 0, 176, 1,
0, 0, 228, 1, 0, 0,
216, 2, 0, 0, 82, 68,
69, 70, 28, 1, 0, 0,
1, 0, 0, 0, 168, 0,
0, 0, 3, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 129, 0, 0,
244, 0, 0, 0, 124, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
141, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 156, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 115, 99,
114, 101, 101, 110, 95, 115,
97, 109, 112, 108, 101, 114,
95, 115, 0, 115, 99, 114,
101, 101, 110, 95, 116, 101,
120, 116, 117, 114, 101, 0,
103, 97, 109, 109, 97, 66,
117, 102, 102, 0, 171, 171,
156, 0, 0, 0, 1, 0,
0, 0, 192, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
216, 0, 0, 0, 0, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 228, 0,
0, 0, 0, 0, 0, 0,
103, 97, 109, 109, 97, 80,
97, 114, 97, 109, 115, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 49, 48, 46,
49, 0, 73, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 3, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 171, 171, 83, 72,
68, 82, 236, 0, 0, 0,
64, 0, 0, 0, 59, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 6, 0,
0, 0, 1, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 1, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
54, 32, 0, 5, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 32, 16, 0, 0, 0,
0, 0, 58, 0, 16, 0,
0, 0, 0, 0, 47, 0,
0, 5, 114, 0, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
56, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 6, 128, 32, 0,
6, 0, 0, 0, 0, 0,
0, 0, 25, 0, 0, 5,
114, 32, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 7, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
+1 -15
View File
@@ -49,19 +49,12 @@ SOFTWARE.
#define NUM_COMMAND_HANDLES 0x800000
#define MAX_COMMAND_BUFFERS 16000
extern int kScreenWidth;
extern int kScreenHeight;
class Renderer
{
public:
struct Context;
struct CommandBuffer;
int kScreenHeight;
int kScreenWidth;
void SetGamma(float gamma);
void UpdateGamma(unsigned short usGamma);
void MatrixMode(int type);
void MatrixSetIdentity();
@@ -82,7 +75,6 @@ public:
void Present();
void Clear(int flags, D3D11_RECT *pRect);
void SetClearColour(const float colourRGBA[4]);
void setResolution(int ScreenWidth, int ScreenHeight);
bool IsWidescreen();
bool IsHiDef();
void CaptureThumbnail(ImageFileBuffer *pngOut);
@@ -416,7 +408,6 @@ public:
ID3D11Buffer *m_alphaTestBuffer;
ID3D11Buffer *m_clearColorBuffer;
ID3D11Buffer *m_forcedLODBuffer;
ID3D11Buffer *m_gammaRenderBuffer;
uint64_t dynamicVertexBase;
DWORD dynamicVertexOffset;
ID3D11Buffer *dynamicVertexBuffer;
@@ -458,7 +449,6 @@ public:
ID3D11PixelShader **pixelShaderTable;
ID3D11PixelShader *screenSpacePixelShader;
ID3D11PixelShader *screenClearPixelShader;
ID3D11PixelShader *screenGammaPixelShader;
unsigned int *vertexStrideTable;
ID3D11InputLayout **inputLayoutTable;
ID3D11Buffer *quadIndexBuffer;
@@ -495,11 +485,7 @@ public:
std::unordered_map<int, ID3D11RasterizerState *> managedRasterizerStates;
bool m_bShouldScreenGrabNextFrame;
bool m_bSuspended;
unsigned short m_usPreviousGamma;
float m_usGamma;
ID3D11SamplerState *m_gammaSamplerState;
ID3D11Buffer *m_gammaFullscreenBoundsBuffer;
// @Patoke add
ID3D11Texture2D *m_backBufferTexture;
};
+16 -127
View File
@@ -54,9 +54,9 @@ D3D11_PRIMITIVE_TOPOLOGY Renderer::g_topologies[C4JRender::PRIMITIVE_TYPE_COUNT]
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
};
int kScreenWidth = 1920;
int kScreenHeight = 1080;
static const unsigned int kVertexBufferSize = 0x100000;
static const unsigned int kScreenGrabWidth = 1920;
static const unsigned int kScreenGrabHeight = 1080;
static const unsigned int kThumbnailSize = 64;
static const unsigned int g_vertexStrides[C4JRender::VERTEX_TYPE_COUNT] = { 32, 16, 32, 32 };
@@ -99,7 +99,6 @@ Renderer::Context::Context(ID3D11Device* device, ID3D11DeviceContext* deviceCont
, m_alphaTestBuffer(NULL)
, m_clearColorBuffer(NULL)
, m_forcedLODBuffer(NULL)
, m_gammaRenderBuffer(NULL)
, dynamicVertexBase(0)
, dynamicVertexOffset(0)
, dynamicVertexBuffer(NULL)
@@ -227,10 +226,6 @@ Renderer::Context::Context(ID3D11Device* device, ID3D11DeviceContext* deviceCont
device->CreateBuffer(&cbDesc, &cbData, &m_clearColorBuffer);
device->CreateBuffer(&cbDesc, &cbData, &m_forcedLODBuffer);
cbDesc.ByteWidth = sizeof(zero4);
cbData.pSysMem = zero4;
device->CreateBuffer(&cbDesc, &cbData, &m_gammaRenderBuffer);
deviceContext->VSSetConstantBuffers(0, 10, &m_modelViewMatrix);
deviceContext->PSSetConstantBuffers(0, 6, &m_tintColorBuffer);
@@ -416,7 +411,7 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut)
c.m_pDeviceContext->VSSetShader(screenSpaceVertexShader, NULL, 0);
c.m_pDeviceContext->IASetInputLayout(NULL);
c.m_pDeviceContext->PSSetShader(screenSpacePixelShader, NULL, 0);
c.m_pDeviceContext->PSSetShader(screenSpacePixelShader, NULL, 0);
c.m_pDeviceContext->OMSetBlendState(blendState, NULL, -1);
c.m_pDeviceContext->OMSetDepthStencilState(depthState, 0);
c.m_pDeviceContext->RSSetState(rasterizerState);
@@ -841,26 +836,7 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain)
m_pDevice->CreateBuffer(&fanIndexDesc, &fanIndexData, &fanIndexBuffer);
delete[] fanIndices;
D3D11_SAMPLER_DESC gammaSamplerDesc = {};
gammaSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
gammaSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
gammaSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
gammaSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
gammaSamplerDesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
m_pDevice->CreateSamplerState(&gammaSamplerDesc, &m_gammaSamplerState);
const float fullscreenBounds[4] = { 0.0f, 0.0f, 2.0f, 2.0f };
D3D11_BUFFER_DESC boundsDesc = {};
boundsDesc.ByteWidth = sizeof(fullscreenBounds);
boundsDesc.Usage = D3D11_USAGE_IMMUTABLE;
boundsDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
D3D11_SUBRESOURCE_DATA boundsData = { fullscreenBounds };
m_pDevice->CreateBuffer(&boundsDesc, &boundsData, &m_gammaFullscreenBoundsBuffer);
m_usPreviousGamma = 0xFFFF;
m_usGamma = 1.0f;
InitializeCriticalSection(&Renderer::totalAllocCS);
InitializeCriticalSection(&Renderer::totalAllocCS);
}
ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent)
@@ -878,91 +854,14 @@ ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent)
return deviceContext;
}
//str1k3r - yo fuck you 4J and your hardcoded ass game
void Renderer::setResolution(int ScreenWidth, int ScreenHeight)
{
if(kScreenHeight != ScreenHeight || kScreenWidth != ScreenWidth)
{
kScreenHeight = ScreenHeight;
kScreenWidth = ScreenWidth;
}
}
bool Renderer::IsHiDef()
{
return (kScreenHeight >= 720 && kScreenWidth >= 1280);
return true;
}
bool Renderer::IsWidescreen()
{
if (kScreenHeight == 0) return false;
float aspectRatio = static_cast<float>(kScreenWidth) / kScreenHeight;
return (aspectRatio >= 1.56f);
}
// PIEBOT: Inspired by CaptureThumbnail
void Renderer::SetGamma(float gamma)
{
Renderer::Context &c = getContext();
// @Patoke fix: bind render target to a proper backbuffer texture
ID3D11Resource *actualBackBuffer = NULL;
mainRenderTargetView->GetResource(&actualBackBuffer);
// copy the backbuffer contents
c.m_pDeviceContext->CopyResource(m_backBufferTexture, actualBackBuffer);
actualBackBuffer->Release();
D3D11_MAPPED_SUBRESOURCE mapped = {};
if (SUCCEEDED(c.m_pDeviceContext->Map(c.m_gammaRenderBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped)))
{
*reinterpret_cast<DirectX::XMFLOAT4 *>(mapped.pData) = DirectX::XMFLOAT4(gamma, 0.0f, 0.0f, 0.0f);
c.m_pDeviceContext->Unmap(c.m_gammaRenderBuffer, 0);
}
ID3D11BlendState *blendState = NULL;
ID3D11RasterizerState *rasterizerState = NULL;
D3D11_BLEND_DESC blendDesc = {};
blendDesc.RenderTarget[0].BlendEnable = false;
blendDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
blendDesc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO;
blendDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
m_pDevice->CreateBlendState(&blendDesc, &blendState);
D3D11_RASTERIZER_DESC rasterDesc = {};
rasterDesc.FillMode = D3D11_FILL_SOLID;
rasterDesc.CullMode = D3D11_CULL_NONE;
rasterDesc.DepthClipEnable = true;
rasterDesc.MultisampleEnable = true;
m_pDevice->CreateRasterizerState(&rasterDesc, &rasterizerState);
c.m_pDeviceContext->VSSetShader(screenSpaceVertexShader, NULL, 0);
c.m_pDeviceContext->PSSetShader(screenGammaPixelShader, NULL, 0);
c.m_pDeviceContext->IASetInputLayout(NULL);
c.m_pDeviceContext->IASetVertexBuffers(0, 0, NULL, NULL, NULL);
c.m_pDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
c.m_pDeviceContext->OMSetBlendState(blendState, NULL, 0xFFFFFFFF);
c.m_pDeviceContext->RSSetState(rasterizerState);
blendState->Release();
rasterizerState->Release();
D3D11_VIEWPORT viewport = { 0.0f, 0.0f, (float)backBufferWidth, (float)backBufferHeight, 0.0f, 1.0f };
c.m_pDeviceContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
c.m_pDeviceContext->RSSetViewports(1, &viewport);
c.m_pDeviceContext->PSSetShaderResources(0, 1, &mainShaderResourceView);
c.m_pDeviceContext->PSSetSamplers(0, 1, &m_gammaSamplerState);
c.m_pDeviceContext->VSSetConstantBuffers(9, 1, &m_gammaFullscreenBoundsBuffer);
c.m_pDeviceContext->PSSetConstantBuffers(6, 1, &c.m_gammaRenderBuffer);
c.m_pDeviceContext->Draw(4, 0);
return true;
}
void Renderer::Present()
@@ -973,7 +872,7 @@ void Renderer::Present()
{
PROFILER_SCOPE("Renderer::Present", "ScreenGrab", MP_MAGENTA);
unsigned char *linearData = new unsigned char[kScreenWidth * kScreenHeight * 4];
unsigned char *linearData = new unsigned char[kScreenGrabWidth * kScreenGrabHeight * 4];
ID3D11Resource *backBufferResource = NULL;
ID3D11Texture2D *backBuffer = NULL;
@@ -999,13 +898,13 @@ void Renderer::Present()
m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ_WRITE, 0, &mapped);
const unsigned char* src = reinterpret_cast<const unsigned char*>(mapped.pData);
for (UINT y = 0; y < kScreenHeight; ++y)
for (UINT y = 0; y < kScreenGrabHeight; ++y)
{
unsigned char *dstRow = linearData + y * kScreenWidth * 4;
unsigned char *dstRow = linearData + y * kScreenGrabWidth * 4;
const unsigned char *srcRow = src + y * mapped.RowPitch;
std::memcpy(dstRow, srcRow, kScreenWidth * 4);
std::memcpy(dstRow, srcRow, kScreenGrabWidth * 4);
for (UINT x = 0; x < kScreenWidth; ++x)
for (UINT x = 0; x < kScreenGrabWidth; ++x)
dstRow[x * 4 + 3] = 0xFF;
}
@@ -1027,8 +926,8 @@ void Renderer::Present()
UTCSysTime.wSecond);
D3DXIMAGE_INFO info;
info.Width = kScreenWidth;
info.Height = kScreenHeight;
info.Width = kScreenGrabWidth;
info.Height = kScreenGrabHeight;
SaveTextureData(fileName, &info, reinterpret_cast<int*>(linearData));
delete[] linearData;
@@ -1036,9 +935,7 @@ void Renderer::Present()
m_bShouldScreenGrabNextFrame = false;
}
SetGamma(m_usGamma);
m_pSwapChain->Present(C4JRender::GetVSync(), 0);
m_pSwapChain->Present(1, 0);
++presentCount;
}
@@ -1083,7 +980,6 @@ void Renderer::SetupShaders()
m_pDevice->CreatePixelShader(g_main_PS_ForceLOD, sizeof(g_main_PS_ForceLOD), NULL, &pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_FORCELOD]);
m_pDevice->CreatePixelShader(g_main_PS_ScreenSpace, sizeof(g_main_PS_ScreenSpace), NULL, &screenSpacePixelShader);
m_pDevice->CreatePixelShader(g_main_PS_ScreenClear, sizeof(g_main_PS_ScreenClear), NULL, &screenClearPixelShader);
m_pDevice->CreatePixelShader(g_main_PS_ScreenGamma, sizeof(g_main_PS_ScreenGamma), NULL, &screenGammaPixelShader);
m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, g_main_VS_PF3_TF2_CB4_NB4_XW1, sizeof(g_main_VS_PF3_TF2_CB4_NB4_XW1), &inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]);
m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_Compressed, 2, g_main_VS_Compressed, sizeof(g_main_VS_Compressed), &inputLayoutTable[C4JRender::VERTEX_TYPE_COMPRESSED]);
@@ -1144,17 +1040,10 @@ bool Renderer::Suspended()
return m_bSuspended;
}
void Renderer::UpdateGamma(unsigned short usGamma)
{
if (usGamma != m_usPreviousGamma)
{
m_usPreviousGamma = usGamma;
m_usGamma = 1.0f / (0.5f + (usGamma / 32768.0f) * 1.5f);
}
}
void Renderer::UpdateGamma(unsigned short) {}
Renderer::Context &Renderer::getContext()
{
return *reinterpret_cast<Renderer::Context*>(TlsGetValue(Renderer::tlsIdx));
}
+1 -2
View File
@@ -21,5 +21,4 @@ if not exist %OUT% mkdir %OUT%
%FXC% %OPT% /T ps_4_0 /E main /D TEXTURE_PROJECTION /Fh %OUT%/PS_TextureProjection.h /Vn g_main_PS_TextureProjection main_PS.hlsl
%FXC% %OPT% /T ps_4_0 /E main /D FORCE_LOD /Fh %OUT%/PS_ForceLOD.h /Vn g_main_PS_ForceLOD main_PS.hlsl
%FXC% %OPT% /T ps_4_0 /E PS_ScreenSpace /Fh %OUT%/PS_ScreenSpace.h /Vn g_main_PS_ScreenSpace screen_PS.hlsl
%FXC% %OPT% /T ps_4_0 /E PS_ScreenClear /Fh %OUT%/PS_ScreenClear.h /Vn g_main_PS_ScreenClear screen_PS.hlsl
%FXC% %OPT% /T ps_4_0 /E PS_ScreenGamma /Fh %OUT%/PS_ScreenGamma.h /Vn g_main_PS_ScreenGamma screen_PS.hlsl
%FXC% %OPT% /T ps_4_0 /E PS_ScreenClear /Fh %OUT%/PS_ScreenClear.h /Vn g_main_PS_ScreenClear screen_PS.hlsl
@@ -26,11 +26,6 @@ cbuffer cbuff : register(b4)
float4 clearColour;
};
cbuffer gammaBuff : register(b6)
{
float4 gammaParams;
};
SamplerState screen_sampler_s : register(s0);
Texture2D<float4> screen_texture : register(t0);
@@ -42,12 +37,4 @@ float4 PS_ScreenSpace(float4 position : SV_POSITION, float2 texcoord : TEXCOORD0
float4 PS_ScreenClear(float4 position : SV_POSITION) : SV_TARGET
{
return clearColour;
}
float4 PS_ScreenGamma(float4 position : SV_POSITION, float2 texcoord : TEXCOORD0) : SV_TARGET
{
float4 colour = screen_texture.Sample(screen_sampler_s, texcoord);
float invGamma = gammaParams.x;
colour.rgb = pow(saturate(colour.rgb), invGamma);
return colour;
}
+1 -14
View File
@@ -1,30 +1,17 @@
#ifndef PCH_H
#define PCH_H
#ifdef _WIN64
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <cstdint>
#include <assert.h>
#include <Xinput.h>
#include <d3d11.h>
#include <d3d11_1.h>
#include <DirectXMath.h>
#endif
#ifdef __ORBIS__
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <scebase.h>
#include <kernel.h>
#include <fios2.h>
#include <message_dialog.h>
#endif
#ifndef _XBOX
#include "extraX64.h"
#endif
#endif //PCH_H
+75 -92
View File
@@ -1,25 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Durango">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Durango">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
@@ -28,37 +20,16 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="Windows64\STO_DLC.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\STO_Main.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\STO_SaveGame.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\STO_DLC.h" />
<ClInclude Include="Windows64\STO_Main.h" />
<ClInclude Include="Windows64\STO_SaveGame.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="Windows64\4J_Storage.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\STO_DLC.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\STO_Main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\STO_SaveGame.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\4J_Storage.cpp" />
<ClCompile Include="Windows64\STO_DLC.cpp" />
<ClCompile Include="Windows64\STO_Main.cpp" />
<ClCompile Include="Windows64\STO_SaveGame.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}</ProjectGuid>
@@ -66,12 +37,25 @@
<RootNamespace>My4J_Storage</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@@ -79,54 +63,51 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>$(ProjectName)_d</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>$(ProjectName)_d</TargetName>
<OutDir>$(SolutionDir)\libs\</OutDir>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>$(ProjectName)_r</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>$(ProjectName)_r</TargetName>
<OutDir>$(SolutionDir)\libs\</OutDir>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
<TargetExt>.a</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
<TargetExt>.a</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -145,20 +126,17 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -167,21 +145,26 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Durango;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Durango;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Orbis;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Warnings>NormalWarnings</Warnings>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
+5 -5
View File
@@ -218,7 +218,7 @@ void C4JStorage::RegisterMarketplaceCountsCallback(int (*Func)(LPVOID lpParam, C
;
}
void C4JStorage::SetDLCPackageRoot(wchar_t *pszDLCRoot)
void C4JStorage::SetDLCPackageRoot(char *pszDLCRoot)
{
InternalStorageManager.m_DLC.SetPackageRoot(pszDLCRoot);
}
@@ -268,22 +268,22 @@ XCONTENT_DATA &C4JStorage::GetDLC(DWORD dw)
return InternalStorageManager.m_DLC.GetDLC(dw);
}
DWORD C4JStorage::MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCWSTR szMountDrive)
DWORD C4JStorage::MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive)
{
return InternalStorageManager.m_DLC.MountInstalledDLC(iPad, dwDLC, Func, lpParam, szMountDrive);
}
DWORD C4JStorage::UnmountInstalledDLC(LPCWSTR szMountDrive)
DWORD C4JStorage::UnmountInstalledDLC(LPCSTR szMountDrive)
{
return InternalStorageManager.m_DLC.UnmountInstalledDLC(szMountDrive);
}
void C4JStorage::GetMountedDLCFileList(const char *szMountDrive, std::vector<std::wstring> &fileList)
void C4JStorage::GetMountedDLCFileList(const char *szMountDrive, std::vector<std::string> &fileList)
{
InternalStorageManager.m_DLC.GetMountedDLCFileList(szMountDrive, fileList);
}
std::wstring C4JStorage::GetMountedPath(std::wstring szMount)
std::string C4JStorage::GetMountedPath(std::string szMount)
{
return InternalStorageManager.m_DLC.GetMountedPath(szMount);
}
+33 -32
View File
@@ -63,10 +63,10 @@ C4JStorage::EDLCStatus CDLC::GetInstalledDLC(int iPad, int (*Func)(LPVOID, int,
m_iHasNewInstalledDLCs = true;
bool ret = false;
DWORD atts = GetFileAttributesW(L"Windows64Media/DLC");
DWORD atts = GetFileAttributesA("Windows64Media/DLC");
if (atts == -1)
{
atts = GetFileAttributesW(L"Windows64/DLC");
atts = GetFileAttributesA("Windows64/DLC");
ret = true;
}
@@ -77,38 +77,38 @@ C4JStorage::EDLCStatus CDLC::GetInstalledDLC(int iPad, int (*Func)(LPVOID, int,
return C4JStorage::EDLC_Error;
}
_WIN32_FIND_DATAW hFind;
_WIN32_FIND_DATAA hFind;
HANDLE hFindFile;
if (ret)
{
hFindFile = FindFirstFileW(L"Windows64/DLC/*", &hFind);
hFindFile = FindFirstFileA("Windows64/DLC/*", &hFind);
}
else
{
hFindFile = FindFirstFileW(L"Windows64Media/DLC/*", &hFind);
hFindFile = FindFirstFileA("Windows64Media/DLC/*", &hFind);
}
if (hFindFile != INVALID_HANDLE_VALUE)
if (hFindFile != (HANDLE)-1LL)
{
do
{
atts = hFind.dwFileAttributes;
bool isArt = hFind.dwFileAttributes != -1 && (hFind.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
if (isArt && hFind.cFileName[0] != L'.')
if (isArt && hFind.cFileName[0] != '.')
{
XCONTENT_DATA data;
if (ret)
{
swprintf_s(data.szFileName, _countof(data.szFileName), L"Windows64/DLC/%s", hFind.cFileName);
sprintf(data.szFileName, "Windows64/DLC/%s", hFind.cFileName);
}
else
{
swprintf_s(data.szFileName, _countof(data.szFileName), L"Windows64Media/DLC/%s", hFind.cFileName);
sprintf(data.szFileName, "Windows64Media/DLC/%s", hFind.cFileName);
}
swprintf_s(data.szDisplayName, 256, L"%s", hFind.cFileName);
swprintf(data.szDisplayName, 256, L"%S", hFind.cFileName);
int displayNameLen = wcslen(data.szDisplayName);
data.DeviceID = 0;
@@ -116,14 +116,14 @@ C4JStorage::EDLCStatus CDLC::GetInstalledDLC(int iPad, int (*Func)(LPVOID, int,
AddInstalled(&data);
}
} while (FindNextFileW(hFindFile, &hFind));
} while (FindNextFileA(hFindFile, &hFind));
FindClose(hFindFile);
}
return C4JStorage::EDLC_Idle;
}
DWORD CDLC::MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCWSTR szMountDrive)
DWORD CDLC::MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive)
{
this->m_pMountedDLCFunc = Func;
this->m_pMountedDLCParam = lpParam;
@@ -139,7 +139,7 @@ DWORD CDLC::MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DW
this->m_uiCurrentMappedDLC = dwDLC;
wchar_t *dlcdirPath = m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName;
char *dlcdirPath = m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName;
m_vDLCDriveMappings.push_back(DriveMapping(dlcdirPath, m_szMountPath));
m_iHasNewMountedDLCs = true;
@@ -147,9 +147,9 @@ DWORD CDLC::MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DW
return 997;
}
DWORD CDLC::UnmountInstalledDLC(LPCWSTR szMountDrive)
DWORD CDLC::UnmountInstalledDLC(LPCSTR szMountDrive)
{
LPCWSTR szDrive = nullptr;
LPCSTR szDrive = nullptr;
if (szMountDrive)
{
@@ -172,48 +172,49 @@ DWORD CDLC::UnmountInstalledDLC(LPCWSTR szMountDrive)
return 0;
}
void CDLC::GetMountedDLCFileList(const char *szMountDrive, std::vector<std::wstring> &fileList)
void CDLC::GetMountedDLCFileList(const char *szMountDrive, std::vector<std::string> &fileList)
{
wchar_t dlcdirPath[256];
swprintf_s(dlcdirPath, 256, L"%s/*", m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName);
char *dlcdirPath = new char[256];
sprintf(dlcdirPath, "%s/*", m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName);
_WIN32_FIND_DATAW atts;
HANDLE hFind = FindFirstFileW(dlcdirPath, &atts);
if (hFind != INVALID_HANDLE_VALUE)
_WIN32_FIND_DATAA atts;
HANDLE hFind = FindFirstFileA(dlcdirPath, &atts);
if (hFind != (HANDLE)-1LL)
{
do
{
if (atts.dwFileAttributes == -1 || (atts.dwFileAttributes & 0x10) != 0x10)
{
wchar_t dir[256];
swprintf_s(dir, _countof(dir), L"%s/%s", m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName, atts.cFileName);
char dir[256];
sprintf(dir, "%s/%s", m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName, atts.cFileName);
fileList.push_back(dir);
}
} while (FindNextFileW(hFind, &atts));
} while (FindNextFileA(hFind, &atts));
FindClose(hFind);
}
delete[] dlcdirPath;
}
std::wstring CDLC::GetMountedPath(std::wstring szMount)
std::string CDLC::GetMountedPath(std::string szMount)
{
for (int ch = 0; ch < szMount.size(); ++ch)
{
if (szMount[ch] == '/' || szMount[ch] == '\\')
{
return L"";
return "";
}
if (szMount[ch] == ':')
{
std::wstring driveName = szMount.substr(0, ch);
std::string driveName = szMount.substr(0, ch);
for (int i = 0; i < m_vDLCDriveMappings.size(); i++)
{
if (m_vDLCDriveMappings[i].m_szMountPath == driveName)
{
std::wstring newPath = m_vDLCDriveMappings[i].m_szDirectoryPath;
std::string newPath = m_vDLCDriveMappings[i].m_szDirectoryPath;
newPath.append(szMount.substr(ch + 1));
newPath.append(szMount.substr(ch + 1, -1));
return newPath;
}
@@ -222,7 +223,7 @@ std::wstring CDLC::GetMountedPath(std::wstring szMount)
}
}
return L"";
return "";
}
void CDLC::SetDLCProductCode(const char *szProductCode)
@@ -240,9 +241,9 @@ int CDLC::GetAvailableDLCCount(int iPad)
return 0;
}
void CDLC::SetPackageRoot(wchar_t *pszDLCRoot)
void CDLC::SetPackageRoot(char *pszDLCRoot)
{
wcscpy(this->m_szPackageRoot, pszDLCRoot);
strcpy(this->m_szPackageRoot, pszDLCRoot);
}
void CDLC::Tick(void)
+10 -10
View File
@@ -30,13 +30,13 @@ class CDLC
public:
struct DriveMapping
{
DriveMapping(std::wstring szDirectoryPath, std::wstring szMountPath) : m_szDirectoryPath(szDirectoryPath), m_szMountPath(szMountPath)
DriveMapping(std::string szDirectoryPath, std::string szMountPath) : m_szDirectoryPath(szDirectoryPath), m_szMountPath(szMountPath)
{
;
}
std::wstring m_szMountPath;
std::wstring m_szDirectoryPath;
std::string m_szMountPath;
std::string m_szDirectoryPath;
};
XCONTENT_DATA &GetDLC(DWORD dw);
@@ -46,15 +46,15 @@ public:
DWORD dwOfferTypesBitmask = XMARKETPLACE_OFFERING_TYPE_CONTENT);
void ClearOffers();
C4JStorage::EDLCStatus GetInstalledDLC(int iPad, int (*Func)(LPVOID, int, int), LPVOID lpParam);
DWORD MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCWSTR szMountDrive = NULL);
DWORD UnmountInstalledDLC(LPCWSTR szMountDrive = NULL);
void GetMountedDLCFileList(const char *szMountDrive, std::vector<std::wstring> &fileList);
std::wstring GetMountedPath(std::wstring szMount);
DWORD MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive = NULL);
DWORD UnmountInstalledDLC(LPCSTR szMountDrive = NULL);
void GetMountedDLCFileList(const char *szMountDrive, std::vector<std::string> &fileList);
std::string GetMountedPath(std::string szMount);
void SetDLCProductCode(const char *szProductCode);
void SetProductUpgradeKey(const char *szProductCode);
int GetAvailableDLCCount(int iPad);
void SetPackageRoot(wchar_t *pszDLCRoot);
void SetPackageRoot(char *pszDLCRoot);
void Tick(void);
void AddInstalled(XCONTENT_DATA *data);
@@ -70,10 +70,10 @@ public:
DWORD m_iHasNewMountedDLCs;
int (*m_pMountedDLCFunc)(LPVOID, int, DWORD, DWORD);
LPVOID m_pMountedDLCParam;
std::wstring m_szMountPath;
std::string m_szMountPath;
DWORD m_uiCurrentMappedDLC;
DWORD m_dwLicenseMask;
wchar_t m_szPackageRoot[40];
char m_szPackageRoot[40];
DWORD dwordC0;
std::vector<DriveMapping> m_vDLCDriveMappings;
char m_szDLCProductCode[16];
+1 -16
View File
@@ -1,28 +1,13 @@
#ifndef PCH_H
#define PCH_H
#ifdef _WIN64
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <cstdint>
#include <assert.h>
#include <Xinput.h>
#include <cwchar>
#endif
#ifdef __ORBIS__
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <scebase.h>
#include <kernel.h>
#include <fios2.h>
#include <message_dialog.h>
#endif
#ifndef _XBOX
#include "extraX64.h"
#endif
#endif //PCH_H
+60 -42
View File
@@ -1,25 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Durango">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Durango">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
@@ -32,12 +24,25 @@
<RootNamespace>My4J_XTMS</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@@ -45,48 +50,43 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)\libs\</OutDir>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)\libs\</OutDir>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -96,26 +96,44 @@
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>false</IntrinsicFunctions>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
+52 -17
View File
@@ -82,18 +82,6 @@ enum EMSgBoxType
EMSgBoxType_OK,
};
enum EControllerType
{
EControllerType_Default,
EControllerType_Xbox360,
EControllerType_XboxOne,
EControllerType_PS3,
EControllerType_PS4,
EControllerType_PS5,
EControllerType_Switch,
EControllerType_Gamecube
};
class C_4JInput
{
public:
@@ -113,6 +101,7 @@ public:
void Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC );
void Tick(void);
void TickKBM(void);
void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax );
void SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal);
unsigned int GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction);
@@ -120,6 +109,7 @@ public:
unsigned char GetJoypadMapVal(int iPad);
void SetJoypadSensitivity(int iPad, float fSensitivity);
unsigned int GetValue(int iPad,unsigned char ucAction, bool bRepeat=false);
void MapTouchInput(int iPad, int button);
bool ButtonPressed(int iPad,unsigned char ucAction=255); // toggled
bool ButtonReleased(int iPad,unsigned char ucAction); //toggled
bool ButtonDown(int iPad,unsigned char ucAction=255); // button held down
@@ -130,9 +120,8 @@ public:
void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam );
FLOAT GetIdleSeconds(int iPad);
bool IsPadConnected(int iPad);
void SetSelectBackSwapped(bool swapped);
bool IsSelectBackSwapped();
bool IsPadActive(int iPad);
bool IsCircleCrossSwapped();
// In-Game values which may have been remapped due to Southpaw, swap triggers, etc
float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true);
float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay=true);
@@ -143,12 +132,57 @@ public:
void SetMenuDisplayed(int iPad, bool bVal);
void OnKeyDown(int vkCode);
void OnKeyUp(int vkCode);
void OnChar(wchar_t ch);
void OnMouseMove(int x, int y);
void OnRawMouseDelta(int dx, int dy);
void OnLButtonDown(int x, int y);
void OnLButtonUp(int x, int y);
void OnRButtonDown(int x, int y);
void OnRButtonUp(int x, int y);
void OnMButtonDown(int x, int y);
void OnMButtonUp(int x, int y);
void OnMouseWheel(int delta, int x, int y);
bool IsKeyDown(int vkCode) const;
bool IsKeyPressed(int vkCode) const;
bool IsKeyReleased(int vkCode) const;
int GetMouseX() const;
int GetMouseY() const;
// PIEBOT: Used to be IsLButtonDown, changed so it doesnt conflict with windowx.h
bool IsMouseLDown() const;
bool IsLButtonPressed() const;
bool IsLButtonReleased() const;
bool IsMouseRDown() const;
bool IsRButtonPressed() const;
bool IsRButtonReleased() const;
int GetMouseWheelDelta() const;
wchar_t GetLastChar() const;
bool HasChar() const;
int GetCharCount() const;
wchar_t GetChar(int index) const;
void SetMouseCaptured(bool captured);
void SetWindowFocused(bool focused);
bool IsMouseCaptured() const;
void SetMousePos(int x, int y);
int GetRawMouseX() const;
int GetRawMouseY() const;
// EKeyboardResult RequestKeyboard(UINT uiTitle, UINT uiText, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam,EKeyboardMode eMode,C4JStringTable *pStringTable=NULL);
// EKeyboardResult RequestKeyboard(UINT uiTitle, LPCWSTR pwchDefault, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam, EKeyboardMode eMode,C4JStringTable *pStringTable=NULL);
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode);
void DestroyKeyboard();
void GetText(uint16_t *UTF16String);
EControllerType GetControllerType(int ipad);
const char* PollControllerType(int ipad);
void SetLostInputControlCallback(void( *Func)(LPVOID, bool),LPVOID lpParam);
@@ -179,4 +213,5 @@ public:
};
// Singleton
extern C_4JInput InputManager;
extern C_4JInput InputManager;
extern HWND g_hWnd;
+1 -7
View File
@@ -75,15 +75,13 @@ public:
// SYS
int GetPrimaryPad();
void SetPrimaryPad(int iPad);
void LoadGamertag();
void SetFakeGamerTag(char *name);
char* GetGamertag(int iPad);
wstring GetDisplayName(int iPad);
bool IsFullVersion();
void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam);
void SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam);
bool RegionIsNorthAmerica(void);
bool LocaleIsUSorCanada(void);
bool LocaleIsChina(void);
HRESULT GetLiveConnectionStatus();
bool IsSystemUIDisplayed();
void SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam);
@@ -99,10 +97,6 @@ public:
void ResetProfileProcessState(); // after a sign out from the primary player, call this
void Tick( void );
// SETTINGS
void LoadSettings(void* gs, size_t gsSize);
void SaveSettings(void* gs, size_t gsSize);
// ACHIEVEMENTS & AWARDS
void RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected=false,
-18
View File
@@ -51,29 +51,12 @@ typedef struct _XSOCIAL_PREVIEWIMAGE
// D3DFORMAT Format;
} XSOCIAL_PREVIEWIMAGE, *PXSOCIAL_PREVIEWIMAGE;
//str1k3r - EScreenSize is a windows64 exclusive thingy
enum EScreenSize
{
EScreenSize_1080P,
EScreenSize_720P,
EScreenSize_544P, //str1k3r - vita screen size
EScreenSize_480P
};
class C4JRender
{
public:
void Tick();
void UpdateGamma(unsigned short usGamma);
// VSync
static bool m_VSyncState;
static void SetVSync(bool vs);
static int GetVSync();
// Screen Size
EScreenSize GetScreenSize();
// Matrix stack
void MatrixMode(int type);
void MatrixSetIdentity();
@@ -96,7 +79,6 @@ public:
void Present();
void Clear(int flags, D3D11_RECT *pRect = NULL);
void SetClearColour(const float colourRGBA[4]);
void setResolution(int ScreenWidth, int ScreenHeight);
bool IsWidescreen();
bool IsHiDef();
void CaptureThumbnail(ImageFileBuffer *pngOut);
+5 -5
View File
@@ -285,7 +285,7 @@ public:
// DLC
void RegisterMarketplaceCountsCallback(int (*Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS*, int), LPVOID lpParam);
void SetDLCPackageRoot(wchar_t* pszDLCRoot);
void SetDLCPackageRoot(char* pszDLCRoot);
C4JStorage::EDLCStatus GetDLCOffers(int iPad, int(*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmask = XMARKETPLACE_OFFERING_TYPE_CONTENT);
DWORD CancelGetDLCOffers();
void ClearDLCOffers();
@@ -296,10 +296,10 @@ public:
C4JStorage::EDLCStatus GetInstalledDLC(int iPad, int(*Func)(LPVOID, int, int), LPVOID lpParam);
XCONTENT_DATA& GetDLC(DWORD dw);
DWORD MountInstalledDLC(int iPad, DWORD dwDLC, int(*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCWSTR szMountDrive = NULL);
DWORD UnmountInstalledDLC(LPCWSTR szMountDrive = NULL);
void GetMountedDLCFileList(const char* szMountDrive, std::vector<std::wstring>& fileList);
std::wstring GetMountedPath(std::wstring szMount);
DWORD MountInstalledDLC(int iPad, DWORD dwDLC, int(*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive = NULL);
DWORD UnmountInstalledDLC(LPCSTR szMountDrive = NULL);
void GetMountedDLCFileList(const char* szMountDrive, std::vector<std::string>& fileList);
std::string GetMountedPath(std::string szMount);
// Global title storage
C4JStorage::ETMSStatus ReadTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, C4JStorage::eTMS_FileType eFileType,
+3 -3
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@@ -8,14 +8,14 @@
#define MULTITHREAD_ENABLE
const int XUSER_INDEX_ANY = 255;
//const int XUSER_INDEX_ANY = 255;
const int XUSER_INDEX_FOCUS = 254;
#ifdef __PSVITA__
const int XUSER_MAX_COUNT = 1;
const int MINECRAFT_NET_MAX_PLAYERS = 4;
#else
const int XUSER_MAX_COUNT = 4;
//const int XUSER_MAX_COUNT = 4;
const int MINECRAFT_NET_MAX_PLAYERS = 8;
#endif
@@ -354,7 +354,7 @@ typedef struct _XCONTENT_DATA
XCONTENTDEVICEID DeviceID;
DWORD dwContentType;
WCHAR szDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH];
WCHAR szFileName[XCONTENT_MAX_FILENAME_LENGTH];
CHAR szFileName[XCONTENT_MAX_FILENAME_LENGTH];
} XCONTENT_DATA, *PXCONTENT_DATA;
#endif //__PS3__
-6
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@@ -1,11 +1,5 @@
# 4JLibs-VS2012
# IMPORTANT:
If you're to use these libs or use code we made in your libs, make sure to credit us in your project's description
## WARNING:
This needs the [Windows 10 SDK](https://learn.microsoft.com/en-us/windows/apps/windows-sdk/downloads#windows-10) to build `4J_Render`.
## Implementation
For implementation details, please look at the [IMPLEMENTATION_GUIDE.md](.gitea/IMPLEMENTATION_GUIDE.md) file