d26bd9d38c feat: Add PSVita Postbuild & Update Orbis Postbuild (#4)
This adds previously missing files for PSVita & Orbis Builds, This was done by searching through the source to patch together the Orbis sce_sys, sce_module, & sce_gls for PSVita this was done by searching the source and decrypting a PKG file.

~~Now since the PSVita was done by decrypting a PKG this means some files might be encrypted still therefore they will most likely have to be replaced at a later date~~

This also adds the PSVita Postbuild script and fixes some issues with the Orbis Postbuild script.

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Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/4
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
2026-07-04 19:08:00 +01:00
2026-07-03 19:46:20 +01:00

Elysium

This project is a modified version of the December 17th 2014 Codebase, aimed at backporting the newer title updates back to the codebase, with cross-play across all platfoms (including PC).

Status

Platform Development Status Known Issues
PS3 Active Softlock occurs when creating a world, related to save files.
Xbox 360 On hold XUI files from TU19 are missing; needs XUI replaced with Iggy, or the original files recreated/obtained.
PS4 On hold Compile errors.
Xbox One On hold Needs to be re-coded to run on Developer Mode UWP instead.
PS Vita On hold Unknown; should work, since the December codebase includes PS Vita files.
S
Description
Staying as close to LCE as possible.
Readme
1.3 GiB
v1.0.0
Latest
2026-07-21 23:26:10 +00:00
Languages
Arc 64.3%
PLSQL 17.6%
C++ 15.7%
Self 1.4%
C 1%