d26bd9d38cb0bd1c123fa65b6fb48d3aa4934805
This adds previously missing files for PSVita & Orbis Builds, This was done by searching through the source to patch together the Orbis sce_sys, sce_module, & sce_gls for PSVita this was done by searching the source and decrypting a PKG file. ~~Now since the PSVita was done by decrypting a PKG this means some files might be encrypted still therefore they will most likely have to be replaced at a later date~~ This also adds the PSVita Postbuild script and fixes some issues with the Orbis Postbuild script. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/4 Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Elysium
This project is a modified version of the December 17th 2014 Codebase, aimed at backporting the newer title updates back to the codebase, with cross-play across all platfoms (including PC).
Status
| Platform | Development Status | Known Issues |
|---|---|---|
| PS3 | Active | Softlock occurs when creating a world, related to save files. |
| Xbox 360 | On hold | XUI files from TU19 are missing; needs XUI replaced with Iggy, or the original files recreated/obtained. |
| PS4 | On hold | Compile errors. |
| Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. |
| PS Vita | On hold | Unknown; should work, since the December codebase includes PS Vita files. |