Files
cafeberry/Minecraft.Client/Common/Filesystem/Filesystem.cpp
T
2026-07-23 11:57:04 -04:00

63 lines
1.5 KiB
C++

#include "stdafx.h"
#include "Filesystem.h"
#ifdef _WINDOWS64
#include <windows.h>
#endif
#include <stdio.h>
bool FileOrDirectoryExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES);
#endif
}
bool FileExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES && !(attribs & FILE_ATTRIBUTE_DIRECTORY));
#endif
}
bool DirectoryExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES && (attribs & FILE_ATTRIBUTE_DIRECTORY));
#endif
}
bool GetFirstFileInDirectory(const char* directory, char* outFilePath, size_t outFilePathSize)
{
#ifdef _WINDOWS64
char searchPath[MAX_PATH];
printf(searchPath, MAX_PATH, "%s\\*", directory);
WIN32_FIND_DATAA findData;
HANDLE hFind = FindFirstFileA(searchPath, &findData);
if (hFind == INVALID_HANDLE_VALUE)
{
return false;
}
do
{
if (!(findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
// Found a file, copy its path to the output buffer
printf(outFilePath, outFilePathSize, "%s\\%s", directory, findData.cFileName);
FindClose(hFind);
return true;
}
} while (FindNextFileA(hFind, &findData) != 0);
FindClose(hFind);
return false; // No files found in the directory
#endif
}