751 lines
31 KiB
C++
751 lines
31 KiB
C++
#include "stdafx.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.World\compression.h"
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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#define NUM_PROFILE_VALUES 5
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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{
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#ifdef _XBOX
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XPROFILE_OPTION_CONTROLLER_VIBRATION,
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XPROFILE_GAMER_YAXIS_INVERSION,
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XPROFILE_GAMER_CONTROL_SENSITIVITY,
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XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
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XPROFILE_TITLE_SPECIFIC1,
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#else
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0,0,0,0,0
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#endif
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};
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int DefineActions(void)
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{
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// The app needs to define the actions required, and the possible mappings for these
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// Split into Menu actions, and in-game actions
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if(InputManager.IsCircleCrossSwapped())
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
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}
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else
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
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if(InputManager.IsCircleCrossSwapped())
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
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}
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else
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
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if(InputManager.IsCircleCrossSwapped())
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
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}
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else
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_LT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_LTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
|
|
};
|
|
|
|
int v47;
|
|
|
|
int main()
|
|
{
|
|
#ifdef 0
|
|
if ( !SYSGetArguments(&v54, v62) && v55 == 1 )
|
|
{
|
|
byte_1046C163 = 1;
|
|
dword_104DD144 = v56;
|
|
byte_1046C162 = 1;
|
|
}
|
|
OSInitMessageQueue(&unk_10709BB0, &unk_10709B88, 1);
|
|
InitializeCriticalSection(&unk_10709BEC);
|
|
OSCreateThread4J__FP8OSThreadPFiPv_iiPvT4UiT3Us(&unk_107094E8, altMainThread, 0, 0, &unk_107094E8, 0x20000, 17, 0);
|
|
v5 = OSResumeThread(&unk_107094E8);
|
|
v6 = SetMainThreadID__9C4JThreadSFv(v5);
|
|
#endif // WII U DECOMP
|
|
|
|
// 4J-JEV: Moved this here in case some archived files are compressed.
|
|
Compression::CreateNewThreadStorage();
|
|
|
|
RenderManager.Initialise();
|
|
|
|
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
|
|
// Need to init Input before UI so we know what the Circle/Cross state is
|
|
InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
|
|
|
// Set the default joypad action mappings for Minecraft
|
|
DefineActions();
|
|
InputManager.SetJoypadMapVal(0,0);
|
|
InputManager.SetKeyRepeatRate(0.3f,0.2f);
|
|
#ifdef 0
|
|
InputManager.SetDeadzoneAndMovementRange(0, 20000, 32767);
|
|
#endif // WII U DECOMP
|
|
|
|
app.loadMediaArchive();
|
|
|
|
app.DebugPrintf("+++Main - after app.loadMediaArchive\n");
|
|
|
|
// Read the file containing the product codes
|
|
if(app.ReadProductCodes()==FALSE)
|
|
{
|
|
// can't continue
|
|
app.FatalLoadError();
|
|
}
|
|
|
|
#ifdef 0
|
|
int ProductSKU = app.GetProductSKU();
|
|
|
|
if (ProductSKU <= 2) {
|
|
C_4JProfile::SetMinimumAge(&unk_1078D372, *(unsigned __int8 *)(ProductSKU + 270239279));
|
|
}
|
|
#endif // WII U DECOMP
|
|
// ESRB EVERYONE 10+, temporary for now
|
|
ProfileManager.SetMinimumAge(10,1);
|
|
|
|
app.loadStringTable();
|
|
|
|
// 4J-Stu Wii U is weird, it already has it swapped, 1 will suffice.
|
|
// (just imagine this is a real 4J comment)
|
|
InputManager.SetCircleCrossSwapped(1);
|
|
|
|
if(RenderManager.IsWidescreen())
|
|
ui.init(1280,720);
|
|
else
|
|
ui.init(1280,480);
|
|
|
|
static bool bTrialTimerDisplayed=true;
|
|
|
|
|
|
////////////////
|
|
// Initialise //
|
|
////////////////
|
|
|
|
#if 0
|
|
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
|
|
// are just copied from a sample app and may need changed for our purposes
|
|
// Start XAudio2
|
|
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
|
|
if( FAILED( hr ) )
|
|
{
|
|
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
|
|
app.FatalLoadError();
|
|
}
|
|
|
|
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
|
|
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
|
|
if ( FAILED( hr ) )
|
|
{
|
|
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
|
|
app.FatalLoadError();
|
|
}
|
|
#endif
|
|
|
|
app.InitTime();
|
|
|
|
// more Wii U sdk specific stuff, yayyyy
|
|
#ifdef 0
|
|
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
|
|
ProfileManager.Initialise(&unk_101B862C,
|
|
&unk_101B862C,
|
|
18,
|
|
5,
|
|
4,
|
|
&unk_1047B9B0,
|
|
3888,
|
|
&dword_106E8DB8);
|
|
|
|
ProfileManager.SetSignInChoicesCallback(RequestSignInUIChoices__20CConsoleMinecraftAppSFi);
|
|
#endif // WII U DECOMP
|
|
|
|
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
|
|
|
|
// register the awards
|
|
RegisterAwardsWithProfileManager();
|
|
|
|
// PIEBOT: its not confirmed what the 4th argument is, its FIFTY_ONE_MB temporarily until its sorted out
|
|
// initialise the storage manager with a callback for displaying the saving message
|
|
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"",v47);
|
|
|
|
app.SetNoSpaceForSaveQuota(v47[0]);
|
|
app.DebugPrintf(">>> StorageManager.Init, noSpaceForQuota is %d\n", v47[0]);
|
|
|
|
ProfileManager.LoadAllMiiData();
|
|
#if 0
|
|
|
|
// Set up the global title storage path
|
|
StorageManager.StoreTMSPathName();
|
|
#endif
|
|
|
|
// MGH - I've had to rearrange some of the ordering here, as I was getting conflicts with the sysutils for trophies and the upgrade key
|
|
|
|
//app.FatalLoadError();
|
|
|
|
|
|
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
|
|
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
|
|
|
|
#if 0
|
|
// set a function to be called when the ethernet is disconnected, so we can back out if required
|
|
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
|
|
|
|
// Set a callback for when there is a read error on profile data
|
|
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
|
|
|
|
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
|
|
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
|
|
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
|
#endif // 0
|
|
|
|
// Set a callback for when there is a read error on profile data
|
|
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
|
|
|
|
// Before using any save/load on Wii U, we need a secure id set
|
|
StorageManager.InitialiseProfileData(PROFILE_VERSION_18,
|
|
NUM_PROFILE_VALUES,
|
|
NUM_PROFILE_SETTINGS,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask);
|
|
|
|
app.DebugPrintf("+++Main - after InitialiseProfileData\n");
|
|
|
|
// Set a callback for the default player options to be set - when there is no profile data for the player
|
|
|
|
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
|
|
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
|
|
|
|
// Set a callback to deal with old profile versions needing updated to new versions
|
|
ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
|
|
|
|
StorageManager.SetGameSaveFolderPrefix("");
|
|
StorageManager.SetMaxSaves(99);
|
|
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
|
|
|
|
if(baSaveThumbnail.data!=NULL)
|
|
{
|
|
delete [] baSaveThumbnail.data;
|
|
}
|
|
StorageManager.SetDefaultImages();
|
|
|
|
StorageManager.SetIncompleteSaveCallback(&CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
|
|
|
|
// defaults
|
|
StorageManager.SetSaveTitle(L"Default Save");
|
|
|
|
// debug switch to trial version
|
|
// ProfileManager.SetDebugFullOverride(true);
|
|
|
|
//ProfileManager.AddDLC(2);
|
|
StorageManager.SetDLCPackageRoot("DLCDrive");
|
|
|
|
// Initialise TLS for tesselator, for this main thread
|
|
Tesselator::CreateNewThreadStorage(1024*1024);
|
|
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
|
AABB::CreateNewThreadStorage();
|
|
Vec3::CreateNewThreadStorage();
|
|
IntCache::CreateNewThreadStorage();
|
|
OldChunkStorage::CreateNewThreadStorage();
|
|
Level::enableLightingCache();
|
|
Tile::CreateNewThreadStorage();
|
|
#ifdef 0
|
|
FireworksRecipe::CreateNewThreadStorage();
|
|
#endif // FROM WII U DECOMP
|
|
|
|
Minecraft::main();
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
app.InitGameSettings(); // - allocates the memory for the game settings
|
|
// read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
|
|
StorageManager.ReadFromProfile(0);
|
|
|
|
// set the default profile values
|
|
// 4J-PB - InitGameSettings already does this
|
|
/*for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
#ifdef __PS3__
|
|
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
|
|
#else
|
|
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(i),i);
|
|
#endif
|
|
}*/
|
|
|
|
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
|
|
|
|
app.InitialiseTips();
|
|
|
|
#ifdef 0
|
|
(*(void (**)(void))(*(_DWORD *)(dword_106E8A18 + 44) + 36))();
|
|
#endif // WII U DECOMP
|
|
|
|
|
|
#ifndef _FINAL_BUILD
|
|
#ifndef _DEBUG
|
|
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
|
|
#endif
|
|
#endif
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
DWORD initData=0;
|
|
// Set the default sound levels
|
|
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
|
|
pMinecraft->options->set(Options::Option::SOUND,1.0f);
|
|
|
|
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
|
|
#endif
|
|
|
|
|
|
|
|
//LeaderboardManager::Instance()->OpenSession();
|
|
//LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance, 0, LeaderboardManager::eStatsType_Travelling, 1, 1);
|
|
|
|
g_NetworkManager.Initialise();
|
|
g_NetworkManager.SetLocalGame(true);
|
|
|
|
while( true )
|
|
{
|
|
// nintendo sdk bullshit
|
|
#ifdef 0
|
|
EnterCriticalSection(&unk_10709BEC);
|
|
LeaveCriticalSection(&unk_10709BEC);
|
|
if ( byte_1047B9AC )
|
|
break;
|
|
v26 = ProcUIProcessMessages(1);
|
|
if ( v26 == 3 )
|
|
{
|
|
CMinecraftApp::DebugPrintf(&app, ">>! PROCUI_STATUS_EXIT\n");
|
|
v27 = C4JRender::WiiUWaitDrawDone(&unk_1072C506);
|
|
ProcUIShutdown(v27);
|
|
result = 0;
|
|
goto LABEL_66;
|
|
}
|
|
if ( v26 == 2 )
|
|
{
|
|
v29 = CMinecraftApp::DebugPrintf(&app, ">>! PROCUI_STATUS_RELEASING\n");
|
|
v30 = ReleaseCallback__22NintendoVoiceChat_WiiUSFv(v29);
|
|
ProcUIDrawDoneRelease(v30);
|
|
}
|
|
#endif // WII U DECOMP
|
|
RenderManager.StartFrame();
|
|
app.UpdateTime();
|
|
PIXBeginNamedEvent(0,"Input manager tick");
|
|
InputManager.Tick();
|
|
PIXEndNamedEvent();
|
|
// I think the lines under me is related to the gamepad, which is
|
|
// so important that it was one of the Wii U's selling point.
|
|
// We should look into it when we do 4JLibs Wii U.
|
|
#ifdef 0
|
|
IsPadDRCController = InputManager.IsPadDRCController(4);
|
|
if ( IsPadDRCController != (unsigned __int8)byte_1047B988 )
|
|
{
|
|
if ( IsPadDRCController )
|
|
{
|
|
if ( byte_106E9491 )
|
|
byte_106E9492 = 1;
|
|
}
|
|
else
|
|
{
|
|
byte_106E9492 = 0;
|
|
}
|
|
byte_1047B988 = IsPadDRCController;
|
|
}
|
|
#endif // WII U DECOMP
|
|
PIXBeginNamedEvent(0,"Profile manager tick");
|
|
ProfileManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Storage manager tick");
|
|
StorageManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Render manager tick");
|
|
RenderManager.Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
|
|
// Tick the social networking manager.
|
|
PIXBeginNamedEvent(0,"Social network manager tick");
|
|
// CSocialManager::Instance()->Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
// Tick sentient.
|
|
PIXBeginNamedEvent(0,"Sentient tick");
|
|
MemSect(37);
|
|
// SentientManager.Tick();
|
|
MemSect(0);
|
|
PIXEndNamedEvent();
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #1");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
#ifdef 0
|
|
if ( byte_106E9492
|
|
|| byte_106E9491
|
|
|| !CGameNetworkManager::IsInGameplay(&unk_104C0E34)
|
|
|| !byte_106E9493
|
|
|| CMinecraftApp::GetLocalPlayerCount(&app) != 1 )
|
|
{
|
|
v32 = 119;
|
|
dword_1047B98C = 119;
|
|
goto LABEL_37;
|
|
}
|
|
if ( dword_1047B98C )
|
|
{
|
|
v32 = --dword_1047B98C;
|
|
LABEL_37:
|
|
if ( v32 )
|
|
goto LABEL_39;
|
|
}
|
|
byte_106E9491 = 1;
|
|
LABEL_39:
|
|
(*(void (**)(void))(*(_DWORD *)(dword_106E8A18 + 44) + 28))();
|
|
#endif // WII U DECOMP
|
|
// 4J-PB - these get set every tick causing the write profile flag to be true all the time -
|
|
// app.SetGameSettingsDebugMask(0,eDebugSetting_LoadSavesFromDisk);
|
|
// app.SetGameSettingsDebugMask(0,eDebugSetting_WriteSavesToDisk);
|
|
// app.SetLoadSavesFromFolderEnabled(true);
|
|
// app.SetWriteSavesToFolderEnabled(true);
|
|
|
|
//LeaderboardManager::Instance()->Tick();
|
|
// Render game graphics.
|
|
if(app.GetGameStarted())
|
|
{
|
|
|
|
// if(InputManager.ButtonPressed(0, MINECRAFT_ACTION_SNEAK_TOGGLE))
|
|
// {
|
|
// app.DebugPrintf("saving game...\n");
|
|
// debugSaveGameDirect();
|
|
//
|
|
// }
|
|
pMinecraft->run_middle();
|
|
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
|
|
}
|
|
else
|
|
{
|
|
MemSect(28);
|
|
pMinecraft->soundEngine->tick(NULL, 0.0f);
|
|
MemSect(0);
|
|
pMinecraft->textures->tick(true,false);
|
|
IntCache::Reset();
|
|
if( app.GetReallyChangingSessionType() )
|
|
{
|
|
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
|
|
}
|
|
}
|
|
|
|
pMinecraft->soundEngine->playMusicTick();
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
static bool bResetMemTrack = false;
|
|
static bool bDumpMemTrack = false;
|
|
|
|
MemPixStuff();
|
|
|
|
if( bResetMemTrack )
|
|
{
|
|
ResetMem();
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
|
bResetMemTrack = false;
|
|
}
|
|
|
|
if( bDumpMemTrack )
|
|
{
|
|
DumpMem();
|
|
bDumpMemTrack = false;
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
|
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
|
}
|
|
#endif
|
|
#if 0
|
|
static bool bDumpTextureUsage = false;
|
|
if( bDumpTextureUsage )
|
|
{
|
|
RenderManager.TextureGetStats();
|
|
bDumpTextureUsage = false;
|
|
}
|
|
#endif
|
|
ui.tick();
|
|
ui.render();
|
|
|
|
// Present the frame.
|
|
PIXBeginNamedEvent(0,"Frame present");
|
|
RenderManager.Present();
|
|
PIXEndNamedEvent();
|
|
|
|
RenderManager.Set_matrixDirty();
|
|
|
|
ui.CheckMenuDisplayed();
|
|
PIXBeginNamedEvent(0,"Profile load check");
|
|
// has the game defined profile data been changed (by a profile load)
|
|
if(app.uiGameDefinedDataChangedBitmask!=0)
|
|
{
|
|
void *pData;
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
|
|
{
|
|
// It has - game needs to update its values with the data from the profile
|
|
pData=StorageManager.GetGameDefinedProfileData(i);
|
|
// reset the changed flag
|
|
app.ClearGameSettingsChangedFlag(i);
|
|
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
|
|
app.ApplyGameSettingsChanged(i);
|
|
|
|
#ifdef _DEBUG_MENUS_ENABLED
|
|
if(app.DebugSettingsOn())
|
|
{
|
|
app.ActionDebugMask(i);
|
|
}
|
|
else
|
|
{
|
|
// force debug mask off
|
|
app.ActionDebugMask(i,true);
|
|
}
|
|
#endif
|
|
// clear the stats first - there could have beena signout and sign back in in the menus
|
|
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
|
|
pMinecraft->stats[ i ]->clear();
|
|
pMinecraft->stats[i]->parse(pData);
|
|
}
|
|
}
|
|
|
|
// Check to see if we can post to social networks.
|
|
|
|
// clear the flag
|
|
app.uiGameDefinedDataChangedBitmask=0;
|
|
|
|
// Check if any profile write are needed
|
|
//app.CheckGameSettingsChanged();
|
|
}
|
|
PIXEndNamedEvent();
|
|
|
|
#if 0
|
|
app.TickDLCOffersRetrieved();
|
|
app.TickTMSPPFilesRetrieved();
|
|
#endif
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #2");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
#if 0
|
|
PIXBeginNamedEvent(0,"Misc extra xui");
|
|
// Update XUI Timers
|
|
hr = XuiTimersRun();
|
|
#endif
|
|
// Any threading type things to deal with from the xui side?
|
|
app.HandleXuiActions();
|
|
|
|
#if 0
|
|
PIXEndNamedEvent();
|
|
#endif
|
|
|
|
// 4J-PB - Update the trial timer display if we are in the trial version
|
|
if(!ProfileManager.IsFullVersion())
|
|
{
|
|
// display the trial timer
|
|
if(app.GetGameStarted())
|
|
{
|
|
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
|
|
if(app.IsAppPaused())
|
|
{
|
|
app.UpdateTrialPausedTimer();
|
|
}
|
|
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// need to turn off the trial timer if it was on , and we've unlocked the full version
|
|
if(bTrialTimerDisplayed)
|
|
{
|
|
ui.ShowTrialTimer(false);
|
|
bTrialTimerDisplayed=false;
|
|
}
|
|
}
|
|
|
|
// PS3 DLC
|
|
app.CommerceTick();
|
|
|
|
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
|
|
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
|
|
Vec3::resetPool();
|
|
}
|
|
|
|
// Free resources, unregister custom classes, and exit.
|
|
// app.Uninit();
|
|
// g_pd3dDevice->Release();
|
|
}
|