Disable _LARGE_WORLDS #24
@@ -1833,6 +1833,7 @@ void ClientConnection::handleEntityActionAtPosition(shared_ptr<EntityActionAtPos
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void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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{
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app.DebugPrintf("ClientConnection::handlePreLogin ENTER (user %d)\n", m_userIndex);
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// printf("Client: handlePreLogin\n");
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#if 1
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// 4J - Check that we can play with all the players already in the game who have Friends-Only UGC set
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@@ -2287,7 +2288,8 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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}
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BOOL allAllowed, friendsAllowed;
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ProfileManager.AllowedPlayerCreatedContent(m_userIndex,true,&allAllowed,&friendsAllowed);
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send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
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app.DebugPrintf("ClientConnection::handlePreLogin SENDING LoginPacket (user %d)\n", m_userIndex);
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send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
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packet->m_ugcPlayersVersion, app.GetPlayerSkinId(m_userIndex), app.GetPlayerCapeId(m_userIndex), ProfileManager.IsGuest( m_userIndex ))));
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if(!g_NetworkManager.IsHost() )
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@@ -20,7 +20,8 @@ void terminate_networking() {};
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#endif
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#if defined __PSVITA__
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int socket(int family, int type, int protocol) { return sceNetSocket(NULL, family, type, protocol); };
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// every sceNet sample names its sockets - NULL is not a documented value here
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int socket(int family, int type, int protocol) { return sceNetSocket("minecraft", family, type, protocol); };
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#endif
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C4JThread* NetworkSocketLayer::s_acceptThread = NULL;
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@@ -59,18 +60,16 @@ std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
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// only goes true on a successful Initialize(), and a failed one gets retried
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static bool s_locksCreated = false;
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bool g_MultiplayerHost = false;
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#if defined __ORBIS__
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// Orbis has direct lan networking so it can bypass psn account checks
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bool g_MultiplayerJoin = true;
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int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
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char g_MultiplayerIP[256] = "";
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#else
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#if defined _WINDOWS64
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bool g_MultiplayerHost = true;
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bool g_MultiplayerJoin = false;
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int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
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char g_MultiplayerIP[256] = "127.0.0.1";
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#else
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bool g_MultiplayerHost = false;
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bool g_MultiplayerJoin = true;
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#endif
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int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
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char g_MultiplayerIP[256] = "192.168.0.69";
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bool NetworkSocketLayer::Initialize()
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{
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@@ -271,6 +270,9 @@ bool NetworkSocketLayer::HostGame(int port)
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SceNetSockaddrIn addr = {};
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#else
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struct sockaddr_in addr = {};
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#endif
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#ifdef __PSVITA__
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addr.sin_len = sizeof(addr);
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#endif
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addr.sin_family = AF_INET;
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addr.sin_addr.s_addr = htonl(INADDR_ANY);
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@@ -595,7 +597,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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struct sockaddr_in addr = {};
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#endif
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#if defined(__ORBIS__)
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#if defined(__ORBIS__) || defined(__PSVITA__)
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addr.sin_len = sizeof(addr);
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#endif
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addr.sin_family = AF_INET;
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@@ -608,7 +610,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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app.DebugPrintf("inet_addr failed for %s:%d\n", ip, port);
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return false;
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}
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#elif defined(__ORBIS__)
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#elif defined(__ORBIS__) || defined(__PSVITA__)
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if (sceNetInetPton(SCE_NET_AF_INET, ip, &addr.sin_addr.s_addr) <= 0)
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{
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app.DebugPrintf("inet_addr failed for %s:%d\n", ip, port);
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@@ -655,7 +657,15 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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tv.tv_sec = connectTimeoutMs / 1000;
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tv.tv_usec = (connectTimeoutMs % 1000) * 1000;
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#else
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SceNetId eid = sceNetEpollCreate(NULL, 0);
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// like sceNetSocket, this takes a name and NULL is not a documented value
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SceNetId eid = sceNetEpollCreate("minecraft-connect", 0);
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if (eid < 0)
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{
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app.DebugPrintf("sceNetEpollCreate failed: 0x%08x\n", eid);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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continue;
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}
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SceNetEpollEvent ev = {};
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ev.events = SCE_NET_EPOLLOUT;
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ev.data.fd = s_hostConnectionSocket;
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@@ -675,6 +685,10 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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(outEvents[0].events & (SCE_NET_EPOLLERR | SCE_NET_EPOLLHUP)))
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#endif
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{
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#ifdef __PSVITA__
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app.DebugPrintf("epoll wait=%d events=0x%x errno=0x%08x\n",
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selectResult, selectResult > 0 ? outEvents[0].events : 0, sys_net_errno);
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#endif
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app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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@@ -708,7 +722,12 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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setsockopt(s_hostConnectionSocket, SOL_SOCKET, SCE_NET_SO_NBIO, &blocking, sizeof(blocking));
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#endif
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#ifdef __PSVITA__
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// sceNet takes microseconds
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int recvTimeout = 3000 * 1000;
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#else
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DWORD recvTimeout = 3000;
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#endif
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setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&recvTimeout, sizeof(recvTimeout));
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/*
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iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr));
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@@ -865,7 +884,13 @@ void NetworkSocketLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, un
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INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
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INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
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if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
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if (pPlayerFrom == NULL || pPlayerTo == NULL)
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{
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// dropping here is silent and looks identical to the peer never sending
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app.DebugPrintf("LAN: DROPPED %u bytes - from smallId=%d(%s) to smallId=%d(%s)\n",
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dataSize, fromSmallId, pPlayerFrom ? "ok" : "NULL", toSmallId, pPlayerTo ? "ok" : "NULL");
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return;
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}
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if (s_isHost)
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{
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@@ -1135,6 +1160,14 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
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break;
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}
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static int s_recvLogged = 0;
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if (s_recvLogged < 20)
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{
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app.DebugPrintf("LAN: recv %d bytes from host (host=%d local=%d)\n",
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packetSize, s_hostSmallId, s_localSmallId);
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s_recvLogged++;
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}
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HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
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}
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@@ -1247,6 +1280,9 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
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struct sockaddr_in broadcastAddr;
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#endif
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memset(&broadcastAddr, 0, sizeof(broadcastAddr));
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#ifdef __PSVITA__
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broadcastAddr.sin_len = sizeof(broadcastAddr);
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#endif
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broadcastAddr.sin_family = AF_INET;
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broadcastAddr.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
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broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
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@@ -1266,6 +1302,38 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
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#ifdef __PSVITA__
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int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
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(const sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
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#elif defined _WINDOWS64
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//Broadcast on all interfaces.
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INTERFACE_INFO ifaces[32];
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DWORD ifaceBytes = 0;
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int numIfaces = 0;
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int sent = SOCKET_ERROR;
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if (WSAIoctl(s_advertiseSock, SIO_GET_INTERFACE_LIST, NULL, 0,
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ifaces, sizeof(ifaces), &ifaceBytes, NULL, NULL) != SOCKET_ERROR)
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{
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numIfaces = (int)(ifaceBytes / sizeof(INTERFACE_INFO));
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}
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for (int i = 0; i < numIfaces; i++)
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{
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if (!(ifaces[i].iiFlags & IFF_UP)) continue;
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if (ifaces[i].iiFlags & IFF_LOOPBACK) continue;
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if (!(ifaces[i].iiFlags & IFF_BROADCAST)) continue;
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u_long ifIp = ifaces[i].iiAddress.AddressIn.sin_addr.s_addr;
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u_long ifMask = ifaces[i].iiNetmask.AddressIn.sin_addr.s_addr;
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broadcastAddr.sin_addr.s_addr = (ifIp & ifMask) | ~ifMask;
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int r = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
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(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
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if (r != SOCKET_ERROR) sent = r;
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}
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if (sent == SOCKET_ERROR)
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{
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// no interface worked
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broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
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sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
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(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
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}
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#else
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int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
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(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
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@@ -1320,6 +1388,10 @@ bool NetworkSocketLayer::StartDiscovery()
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struct sockaddr_in bindAddr;
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#endif
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memset(&bindAddr, 0, sizeof(bindAddr));
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#ifdef __PSVITA__
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// sceNet rejects a sockaddr whose sin_len is unset
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bindAddr.sin_len = sizeof(bindAddr);
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#endif
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bindAddr.sin_family = AF_INET;
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bindAddr.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
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bindAddr.sin_addr.s_addr = INADDR_ANY;
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@@ -1354,6 +1426,10 @@ bool NetworkSocketLayer::StartDiscovery()
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timeout.tv_sec = 0;
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timeout.tv_usec = 500000;
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setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
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#elif defined __PSVITA__
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// sceNet wants microseconds in an int here
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int timeout = 500000;
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setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
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#endif
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s_discovering = true;
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@@ -12,7 +12,8 @@ $directories = @(
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"PSVITA_GAME\Common\Media",
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"PSVITA_GAME\Common\res",
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"PSVITA_GAME\PSVita\Sound",
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"PSVITA_GAME\PSVita\Tutorial"
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"PSVITA_GAME\PSVita\Tutorial",
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"PSVITA_GAME\savedata"
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)
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foreach ($dir in $directories) {
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@@ -877,6 +877,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
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app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
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StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
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#ifdef _LARGE_WORLDS
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int newWorldSize = 0;
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int newHellScale = 0;
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switch(m_MoreOptionsParams.newWorldSize)
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@@ -909,6 +910,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
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app.SetGameNewWorldSize(newWorldSize, bUseMoat);
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app.SetGameNewHellScale(newHellScale);
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app.SetGameHostOption(eGameHostOption_WorldSize, m_MoreOptionsParams.newWorldSize);
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#endif
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#endif
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@@ -2092,7 +2092,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<OptimizationLevel>Level2</OptimizationLevel>
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<AdditionalIncludeDirectories>Orbis\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>SPLIT_SAVES;_LARGE_WORLDS;_EXTENDED_ACHIEVEMENTS;_DEBUG_MENUS_ENABLED</PreprocessorDefinitions>
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<PreprocessorDefinitions>SPLIT_SAVES;_EXTENDED_ACHIEVEMENTS;_DEBUG_MENUS_ENABLED</PreprocessorDefinitions>
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</ClCompile>
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<Link>
|
||||
<AdditionalDependencies>..\Minecraft.World\ORBIS_Release\Minecraft.World.a;Orbis\4JLibs\libs\4j_Render.a;Orbis\4JLibs\libs\4j_Input_r.a;Orbis\4JLibs\libs\4J_Storage_r.a;Orbis\4JLibs\libs\4J_Profile_r.a;Orbis\Iggy\lib\libiggy_orbis.a;Orbis\Miles\lib\mssorbis.a;Orbis\Miles\lib\binkaorbis.a;Common\Network\Sony\sceRemoteStorage\ps4\lib\sceRemoteStorage.a;-lSceGnmDriver_stub_weak;-lSceGnmx;-lSceGnm;-lSceGpuAddress;-lSceCes;-lSceVideoOut_stub_weak;-lScePad_stub_weak;-lScePngDec_stub_weak;-lScePngEnc_stub_weak;-lSceFios2_stub_weak;-lSceUlt_stub_weak;-lSceShaderBinary;-lSceUserService_stub_weak;-lSceSysmodule_stub_weak;-lSceImeDialog_stub_weak;-lScePosix_stub_weak;-lSceAudioOut_stub_weak;-lSceSaveData_stub_weak;-lSceRtc_stub_weak;-lSceSystemService_stub_weak;-lSceNetCtl_stub_weak;-lSceNpCommon_stub_weak;-lSceNpManager_stub_weak;-lSceNpToolkit;-lSceNpToolkitUtils;-lSceNpWebApi_stub_weak;-lSceNpAuth_stub_weak;-lSceNpTrophy_stub_weak;-lSceInvitationDialog_stub_weak;-lSceGameCustomDataDialog_stub_weak;-lSceNpCommerce_stub_weak;-lSceNet_stub_weak;-lSceHttp_stub_weak;-lSceSsl_stub_weak;-lSceNpMatching2_stub_weak;-lSceNpTus_stub_weak;-lSceNpUtility_stub_weak;-lSceNpScore_stub_weak;-lSceCommonDialog_stub_weak;-lSceNpSns_stub_weak;-lSceNpSnsFacebookDialog_stub_weak;-lSceRudp_stub_weak;-lSceAppContent_stub_weak;-lSceVoice_stub_weak;-lSceAudioIn_stub_weak;-lSceRemoteplay_stub_weak;-lSceSaveDataDialog_stub_weak;-lSceErrorDialog_stub_weak;-lSceMsgDialog_stub_weak;-lSceGameLiveStreaming_stub_weak;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
|
||||
Binary file not shown.
@@ -1447,7 +1447,7 @@
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<CppExceptions>true</CppExceptions>
|
||||
<OptimizationLevel>Level2</OptimizationLevel>
|
||||
<PreprocessorDefinitions>SPLIT_SAVES;_LARGE_WORLDS;_EXTENDED_ACHIEVEMENTS;DEBUG_MENUS_ENABLED</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>SPLIT_SAVES;_EXTENDED_ACHIEVEMENTS;DEBUG_MENUS_ENABLED</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">
|
||||
|
||||
@@ -20,9 +20,16 @@ void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName )
|
||||
info.dwFlags = 0;
|
||||
|
||||
#if ( defined _WINDOWS64 | defined _DURANGO )
|
||||
// 0x406D1388 is a debugger protocol, not a real exception - only a debugger
|
||||
// can consume it. With nothing attached it terminates the process.
|
||||
if( !IsDebuggerPresent() )
|
||||
return;
|
||||
|
||||
__try
|
||||
{
|
||||
RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (ULONG_PTR *)&info );
|
||||
// count is in ULONG_PTRs, not DWORDs - on x64 the DWORD count made
|
||||
// RaiseException read past the end of info
|
||||
RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR *)&info );
|
||||
}
|
||||
__except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user