Merge branch 'networking' from pieeebot/cafeberry

Merge the upstream pieeebot/cafeberry networking branch into the local
networking branch, incorporating the rebased mainline work (PS3/PSVita
networking, large-worlds defines, media rebuilds, workflow CI, renamed
WinsockNetLayer->NetworkSocketLayer / PlatformNetworkManagerStub->
PlatformNetworkManager refactors).

Conflict resolutions:
- NetworkSocketLayer.cpp / PlatformNetworkManager.{h,cpp}: took the
  remote's evolved implementations (connect retries, non-blocking
  connect, smallId assignment, GAME_PLAY state handling in DoWork).
- PS3-postbuild.ps1: kept the remote's approach of disabling the
  broken PSVita tutorial pack copy (softlocks game).
- Minecraft.Client.vcxproj: took the remote's restructured project.

The X360 offline-LAN pre-login grant (ClientConnection.cpp) is retained.
This commit is contained in:
2026-08-07 07:34:08 -07:00
359 changed files with 6342 additions and 13190 deletions
@@ -68,7 +68,7 @@ void CGameNetworkManager::Initialise()
int flagIndexSize = LevelRenderer::getGlobalChunkCount() / (Level::maxBuildHeight / 16); // dividing here by number of renderer chunks in one column
#if !defined(_DISABLE_XBLIVE) && defined _XBOX
s_pPlatformNetworkManager = new CPlatformNetworkManagerXbox();
#elif !defined(DISABLE_PSN) && defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#elif !defined(DISABLE_PSN) && (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
s_pPlatformNetworkManager = new CPlatformNetworkManagerSony();
#elif defined _DURANGO
s_pPlatformNetworkManager = new CPlatformNetworkManagerDurango();
@@ -809,7 +809,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__PSVITA__)
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__PSVITA__))
ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,NULL,NULL);
#elif defined(__ORBIS__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,NULL,&noUGC,NULL);
@@ -1515,7 +1515,10 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
Minecraft *pMinecraft = Minecraft::GetInstance();
Socket *socket = NULL;
shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
shared_ptr<MultiplayerLocalPlayer> mpPlayer = nullptr;
int userIdx = pNetworkPlayer->GetUserIndex();
if (userIdx >= 0 && userIdx < XUSER_MAX_COUNT)
mpPlayer = pMinecraft->localplayers[userIdx];
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
{
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
@@ -1831,7 +1834,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
#endif
if( !g_NetworkManager.IsInSession() )
{
#if !defined(DISABLE_PSN) && defined (__PS3__) || defined (__PSVITA__)
#if !defined(DISABLE_PSN) && (defined (__PS3__) || defined (__PSVITA__))
// PS3 is more complicated here - we need to make sure that the player is online. If they are then we can do the same as the xbox, if not we need to try and get them online and then, if they do sign in, go down the same path
// Determine why they're not "signed in live"
@@ -1863,7 +1866,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
// joinData->pInviteInfo = pInviteInfo;
// tell the app to process this
#ifdef __PSVITA__
#if !defined(DISABLE_PSN) && defined(__PSVITA__)
if(((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)->checkValidInviteData(pInviteInfo))
#endif
{
@@ -1985,7 +1988,7 @@ void CGameNetworkManager::HandleDisconnect(bool bLostRoomOnly)
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && g_NetworkManager.IsInSession() )
{
m_bLastDisconnectWasLostRoomOnly = bLostRoomOnly;
#if !defined(DISABLE_PSN) && defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
#if !defined(DISABLE_PSN) && (defined __PS3__ || defined __PSVITA__ || defined __ORBIS__)
m_bSignedOutofPSN=bPSNSignout;
#endif
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
@@ -2110,7 +2113,7 @@ void CGameNetworkManager::FakeLocalPlayerJoined()
}
#endif
#ifdef __PSVITA__
#if !defined(DISABLE_PSN) && defined(__PSVITA__)
bool CGameNetworkManager::usingAdhocMode()
{
return ((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)->usingAdhocMode();
@@ -2125,5 +2128,17 @@ void CGameNetworkManager::startAdhocMatching()
{
((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)->startAdhocMatching();
}
#elif defined(__PSVITA__)
bool CGameNetworkManager::usingAdhocMode()
{
return false;
}
void CGameNetworkManager::setAdhocMode(bool bAdhoc)
{
}
void CGameNetworkManager::startAdhocMatching()
{
}
#endif