ps4 support final
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@@ -503,13 +503,13 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
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DXGI_SWAP_CHAIN_DESC sd;
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ZeroMemory( &sd, sizeof( sd ) );
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sd.BufferCount = 2;
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sd.BufferCount = 1;
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sd.BufferDesc.Width = width;
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sd.BufferDesc.Height = height;
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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sd.BufferDesc.RefreshRate.Numerator = 60;
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sd.BufferDesc.RefreshRate.Denominator = 1;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
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sd.OutputWindow = g_hWnd;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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