ps4 support final
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@@ -203,6 +203,14 @@ void AILCALL MilesMixerCB(HDIGDRIVER dig)
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void SoundEngine::init(Options *pOptions)
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{
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app.DebugPrintf("---SoundEngine::init\n");
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#ifdef _WINDOWS64
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HMODULE ntdll = GetModuleHandleA("ntdll.dll");
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if (ntdll != NULL && GetProcAddress(ntdll, "wine_get_version") != NULL)
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{
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app.DebugPrintf("---SoundEngine::init - Miles disabled under Wine\n");
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return;
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}
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#endif
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#ifdef __DISABLE_MILES__
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return;
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#endif
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@@ -402,6 +410,7 @@ void SoundEngine::SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int i
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// AP - moved to a separate function so it can be called from the mixer callback on Vita
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void SoundEngine::updateMiles()
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{
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if (m_hDriver == 0) return;
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#ifdef __PSVITA__
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//CD - We must check for Background Music [BGM] at any point
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//If it's playing disable our audio, otherwise enable
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@@ -630,6 +639,7 @@ static S32 running = AIL_ms_count();
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void SoundEngine::tick(shared_ptr<Mob> *players, float a)
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{
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ConsoleSoundEngine::tick();
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if (m_hDriver == 0) return;
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#ifdef __DISABLE_MILES__
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return;
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#endif
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@@ -710,7 +720,13 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
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SoundEngine::SoundEngine()
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{
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random = new Random();
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m_hBank=0;
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m_hDriver=0;
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m_hStream=0;
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m_MasterMusicVolume=1.0f;
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m_MasterEffectsVolume=1.0f;
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m_bSystemMusicPlaying=false;
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m_openStreamThread=NULL;
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m_StreamState=eMusicStreamState_Idle;
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m_iMusicDelay=0;
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m_validListenerCount=0;
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@@ -759,6 +775,7 @@ void SoundEngine::GetSoundName(char *szSoundName,int iSound)
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/////////////////////////////////////////////
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void SoundEngine::play(int iSound, float x, float y, float z, float volume, float pitch)
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{
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if (m_hDriver == 0) return;
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U8 szSoundName[256];
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if(iSound==-1)
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@@ -818,6 +835,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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/////////////////////////////////////////////
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void SoundEngine::playUI(int iSound, float volume, float pitch)
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{
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if (m_hDriver == 0) return;
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U8 szSoundName[256];
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wstring name;
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// we have some game sounds played as UI sounds...
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@@ -1134,6 +1152,7 @@ int SoundEngine::OpenStreamThreadProc( void* lpParameter )
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return 0;
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#endif
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SoundEngine *soundEngine = (SoundEngine *)lpParameter;
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if (soundEngine->m_hDriver == 0) return 0;
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soundEngine->m_hStream = AIL_open_stream(soundEngine->m_hDriver,soundEngine->m_szStreamName,0);
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if(soundEngine->m_hStream==0)
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@@ -1150,6 +1169,7 @@ int SoundEngine::OpenStreamThreadProc( void* lpParameter )
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/////////////////////////////////////////////
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void SoundEngine::playMusicTick()
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{
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if (m_hDriver == 0) return;
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// AP - vita will update the music during the mixer callback
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#ifndef __PSVITA__
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playMusicUpdate();
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@@ -1159,6 +1179,7 @@ void SoundEngine::playMusicTick()
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// AP - moved to a separate function so it can be called from the mixer callback on Vita
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void SoundEngine::playMusicUpdate()
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{
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if (m_hDriver == 0) return;
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//return;
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static bool firstCall = true;
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static float fMusicVol = 0.0f;
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@@ -503,13 +503,13 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
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DXGI_SWAP_CHAIN_DESC sd;
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ZeroMemory( &sd, sizeof( sd ) );
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sd.BufferCount = 2;
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sd.BufferCount = 1;
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sd.BufferDesc.Width = width;
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sd.BufferDesc.Height = height;
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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sd.BufferDesc.RefreshRate.Numerator = 60;
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sd.BufferDesc.RefreshRate.Denominator = 1;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
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sd.OutputWindow = g_hWnd;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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