Offline LAN crossplay fixes and correct PS3 tutorial pack source
- Handle pre-login permission checks in offline/system-link mode when Xbox Live is disabled (grant canPlay/canPlayLocal/friends permissions) - Log Offline LAN handshake events (PreLogin/Login/GAME_PLAY state) - Stub: set QNET_STATE_GAME_PLAY on SetGamePlayState and advertise the session joinable when hosting - PS3 postbuild: source the PS3 tutorial pack from the PS3 tree instead of the PSVita tree so the big-endian PS3 DLC parser doesn't read a little-endian pack as garbage (fixes RPCS3 boot crash in DLCManager::processDLCDataFile)
This commit is contained in:
@@ -52,6 +52,8 @@ public:
|
||||
virtual void RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
|
||||
virtual void UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
|
||||
|
||||
virtual void SetGamePlayState();
|
||||
|
||||
virtual void HandleSignInChange();
|
||||
|
||||
virtual bool _RunNetworkGame();
|
||||
|
||||
Reference in New Issue
Block a user