Win64 joining Xbox 360 works again
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@@ -898,6 +898,12 @@ bool CGameNetworkManager::IsNetworkThreadRunning()
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int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
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{
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if( g_NetworkManager.m_bNetworkThreadRunning )
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{
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return -1;
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}
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g_NetworkManager.m_bNetworkThreadRunning = true;
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// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
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AABB::UseDefaultThreadStorage();
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Vec3::UseDefaultThreadStorage();
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@@ -905,7 +911,6 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
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Tile::CreateNewThreadStorage();
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IntCache::CreateNewThreadStorage();
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g_NetworkManager.m_bNetworkThreadRunning = true;
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bool success = g_NetworkManager._RunNetworkGame(lpParameter);
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g_NetworkManager.m_bNetworkThreadRunning = false;
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if( !success)
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@@ -419,8 +419,6 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int l
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NotifyPlayerJoined(&IQNet::m_player[0]);
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NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
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m_pGameNetworkManager->StateChange_AnyToStarting();
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return CGameNetworkManager::JOINGAME_SUCCESS;
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}
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@@ -56,15 +56,9 @@ void AddEntityPacket::read(DataInputStream *dis) // throws IOException TODO 4J
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{
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id = dis->readShort();
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type = dis->readByte();
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#ifdef _LARGE_WORLDS
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x = dis->readInt();
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y = dis->readInt();
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z = dis->readInt();
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#else
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x = dis->readShort();
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y = dis->readShort();
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z = dis->readShort();
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#endif
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yRot = dis->readByte();
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xRot = dis->readByte();
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data = dis->readInt();
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@@ -80,15 +74,9 @@ void AddEntityPacket::write(DataOutputStream *dos) // throws IOException TODO 4J
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{
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dos->writeShort(id);
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dos->writeByte(type);
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#ifdef _LARGE_WORLDS
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dos->writeInt(x);
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dos->writeInt(y);
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dos->writeInt(z);
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#else
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dos->writeShort(x);
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dos->writeShort(y);
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dos->writeShort(z);
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#endif
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dos->writeByte(yRot);
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dos->writeByte(xRot);
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dos->writeInt(data);
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@@ -68,15 +68,9 @@ void AddMobPacket::read(DataInputStream *dis) //throws IOException
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{
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id = dis->readShort();
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type = dis->readByte() & 0xff;
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#ifdef _LARGE_WORLDS
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x = dis->readInt();
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y = dis->readInt();
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z = dis->readInt();
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#else
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x = dis->readShort();
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y = dis->readShort();
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z = dis->readShort();
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#endif
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yRot = dis->readByte();
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xRot = dis->readByte();
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yHeadRot = dis->readByte();
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@@ -92,15 +86,9 @@ void AddMobPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeShort(id);
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dos->writeByte(type & 0xff);
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#ifdef _LARGE_WORLDS
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dos->writeInt(x);
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dos->writeInt(y);
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dos->writeInt(z);
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#else
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dos->writeShort(x);
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dos->writeShort(y);
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dos->writeShort(z);
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#endif
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dos->writeByte(yRot);
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dos->writeByte(xRot);
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dos->writeByte(yHeadRot);
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@@ -51,17 +51,10 @@ ChunkTilesUpdatePacket::ChunkTilesUpdatePacket(int xc, int zc, shortArray positi
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void ChunkTilesUpdatePacket::read(DataInputStream *dis) //throws IOException
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{
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// 4J - changed format. See comments in write method.
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#ifdef _LARGE_WORLDS
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xc = dis->readShort();
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zc = dis->readShort();
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xc = ( xc << 16 ) >> 16;
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zc = ( zc << 16 ) >> 16;
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#else
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xc = dis->read();
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zc = dis->read();
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xc = ( xc << 24 ) >> 24;
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zc = ( zc << 24 ) >> 24;
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#endif
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int countAndFlags = dis->readByte();
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bool dataAllZero = (( countAndFlags & 0x80 ) == 0x80 );
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@@ -97,13 +90,8 @@ void ChunkTilesUpdatePacket::read(DataInputStream *dis) //throws IOException
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void ChunkTilesUpdatePacket::write(DataOutputStream *dos) //throws IOException
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{
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// 4J - changed format to reduce size of these packets.
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#ifdef _LARGE_WORLDS
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dos->writeShort(xc);
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dos->writeShort(zc);
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#else
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dos->write(xc);
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dos->write(zc);
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#endif
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// Determine if we've got any data elements that are non-zero - a large % of these packets set all data to zero, so we don't
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// bother sending all those zeros in that case.
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bool dataAllZero = true;
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@@ -123,10 +123,8 @@ void LoginPacket::read(DataInputStream *dis) //throws IOException
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m_isGuest = dis->readBoolean();
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m_newSeaLevel = dis->readBoolean();
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m_uiGamePrivileges = dis->readInt();
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#ifdef _LARGE_WORLDS
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m_xzSize = dis->readShort();
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m_hellScale = dis->read();
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#endif
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app.DebugPrintf("LoginPacket::read - Difficulty = %d\n",difficulty);
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}
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@@ -160,10 +158,8 @@ void LoginPacket::write(DataOutputStream *dos) //throws IOException
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dos->writeBoolean(m_isGuest);
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dos->writeBoolean(m_newSeaLevel);
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dos->writeInt(m_uiGamePrivileges);
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#ifdef _LARGE_WORLDS
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dos->writeShort(m_xzSize);
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dos->write(m_hellScale);
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#endif
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}
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void LoginPacket::handle(PacketListener *listener)
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@@ -55,10 +55,8 @@ void RespawnPacket::read(DataInputStream *dis) //throws IOException
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difficulty = dis->readByte();
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m_newSeaLevel = dis->readBoolean();
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m_newEntityId = dis->readShort();
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#ifdef _LARGE_WORLDS
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m_xzSize = dis->readShort();
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m_hellScale = dis->read();
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#endif
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app.DebugPrintf("RespawnPacket::read - Difficulty = %d\n",difficulty);
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}
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@@ -80,10 +78,8 @@ void RespawnPacket::write(DataOutputStream *dos) //throws IOException
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dos->writeByte(difficulty);
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dos->writeBoolean(m_newSeaLevel);
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dos->writeShort(m_newEntityId);
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#ifdef _LARGE_WORLDS
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dos->writeShort(m_xzSize);
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dos->write(m_hellScale);
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#endif
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}
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int RespawnPacket::getEstimatedSize()
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@@ -40,15 +40,9 @@ TeleportEntityPacket::TeleportEntityPacket(int id, int x, int y, int z, byte yRo
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void TeleportEntityPacket::read(DataInputStream *dis) //throws IOException
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{
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id = dis->readShort();
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#ifdef _LARGE_WORLDS
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x = dis->readInt();
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y = dis->readInt();
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z = dis->readInt();
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#else
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x = dis->readShort();
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y = dis->readShort();
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z = dis->readShort();
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#endif
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yRot = dis->readByte();
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xRot = dis->readByte();
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}
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@@ -56,15 +50,9 @@ void TeleportEntityPacket::read(DataInputStream *dis) //throws IOException
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void TeleportEntityPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeShort(id);
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#ifdef _LARGE_WORLDS
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dos->writeInt(x);
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dos->writeInt(y);
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dos->writeInt(z);
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#else
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dos->writeShort(x);
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dos->writeShort(y);
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dos->writeShort(z);
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#endif
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dos->write(yRot);
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dos->write(xRot);
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}
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@@ -26,7 +26,6 @@ TileUpdatePacket::TileUpdatePacket(int x, int y, int z, Level *level)
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void TileUpdatePacket::read(DataInputStream *dis) //throws IOException
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{
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#ifdef _LARGE_WORLDS
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x = dis->readInt();
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y = dis->readUnsignedByte();
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z = dis->readInt();
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@@ -36,26 +35,10 @@ void TileUpdatePacket::read(DataInputStream *dis) //throws IOException
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BYTE dataLevel = dis->readByte();
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data = dataLevel & 0xf;
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levelIdx = (dataLevel>>4) & 0xf;
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#else
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// 4J - See comments in write for packing
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int xyzdata = dis->readInt();
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x = ( xyzdata >> 22 ) & 0x3ff;
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y = ( xyzdata >> 14 ) & 0xff;
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z = ( xyzdata >> 4 ) & 0x3ff;
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x = ( x << 22 ) >> 22;
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z = ( z << 22 ) >> 22;
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data = xyzdata & 0xf;
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block = (int)dis->readShort() & 0xffff;
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//levelIdx = ( xyzdata >> 31 ) & 1;
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// Can't pack this as it's now 2 bits
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levelIdx = (int)dis->readByte();
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#endif
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}
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void TileUpdatePacket::write(DataOutputStream *dos) //throws IOException
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{
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#ifdef _LARGE_WORLDS
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dos->writeInt(x);
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dos->write(y);
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dos->writeInt(z);
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@@ -63,18 +46,6 @@ void TileUpdatePacket::write(DataOutputStream *dos) //throws IOException
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BYTE dataLevel = ((levelIdx & 0xf ) << 4) | (data & 0xf);
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dos->writeByte(dataLevel);
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#else
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// 4J - for our fixed size map, we can pack x & z into 10 bits each (-512 -> 511), y into 8 bits (0 to 255)
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// block type could really be 7 bits but leaving that as 8 for future ease of expansion. Data only needs to be 4-bits as that is how it
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// is ultimately stored
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int xyzdata = ( ( x & 0x3ff ) << 22 ) | ( ( y & 0xff ) << 14 ) | ( ( z & 0x3ff ) << 4 ) | ( data & 0xf);
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//xyzdata |= levelIdx << 31;
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dos->writeInt(xyzdata);
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dos->writeShort(block);
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// Can't pack this as it's now 2 bits
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dos->write(levelIdx);
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#endif
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}
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void TileUpdatePacket::handle(PacketListener *listener)
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@@ -84,9 +55,5 @@ void TileUpdatePacket::handle(PacketListener *listener)
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int TileUpdatePacket::getEstimatedSize()
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{
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#ifdef _LARGE_WORLDS
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return 12;
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#else
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return 5;
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#endif
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}
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