remove debug network code
This commit is contained in:
@@ -3,11 +3,6 @@
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#include "NetworkSocketLayer.h"
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#include "..\..\Common\Network\PlatformNetworkManager.h"
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#include "..\..\..\Minecraft.World\Socket.h"
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#ifdef __ORBIS__
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#include <libnetctl.h>
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#endif
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static const DWORD NETWORK_LAN_DISCOVERY_QUERY_MAGIC = 0x4D435152;
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#if defined _WINDOWS64 || defined _XBOX
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SOCKET NetworkSocketLayer::s_listenSocket = INVALID_SOCKET;
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@@ -1263,7 +1258,7 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
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#ifdef _WINDOWS64
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struct in_addr localAddresses[32];
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struct in_addr broadcastAddresses[32];
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int interfaceCount = GetLocalIPv4Interfaces(s_advertiseSock, localAddresses, broadcastAddresses, 32);
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int interfaceCount = GetLocalIPv4Interfaces(s_advertiseSock, localAddresses, broadcastAddresses, 32); // this is bad fyi and needs to be replaced
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for(int i = 0; i < interfaceCount; ++i)
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{
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broadcastAddr.sin_addr = broadcastAddresses[i];
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@@ -1294,7 +1289,8 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
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{
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app.DebugPrintf("PS3 LAN: Broadcast sendto failed: %d\n", sent);
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}
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#endif
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#endif
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C4JThread::Sleep(1000);
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}
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@@ -1303,14 +1299,8 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
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bool NetworkSocketLayer::StartDiscovery()
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{
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if (s_discovering)
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{
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return true;
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}
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if (!s_initialized)
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{
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return false;
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}
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if (s_discovering) return true;
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if (!s_initialized) return false;
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s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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#if defined _WINDOWS64 || defined _XBOX
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@@ -1331,8 +1321,6 @@ bool NetworkSocketLayer::StartDiscovery()
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BOOL reuseAddr = TRUE;
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setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
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BOOL broadcast = TRUE;
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setsockopt(s_discoverySock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
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struct sockaddr_in bindAddr;
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memset(&bindAddr, 0, sizeof(bindAddr));
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@@ -1349,8 +1337,7 @@ bool NetworkSocketLayer::StartDiscovery()
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return false;
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}
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#elif defined __PS3__ || defined __ORBIS__
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int bindResult = ::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr));
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if (bindResult < 0)
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if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) < 0)
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{
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#if defined(__PS3__)
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app.DebugPrintf("PS3 LAN: Discovery bind failed: %d\n", sys_net_errno);
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@@ -1413,54 +1400,6 @@ void NetworkSocketLayer::StopDiscovery()
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std::vector<LANSession> NetworkSocketLayer::GetDiscoveredSessions()
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{
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std::vector<LANSession> result;
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if (!s_discovering && !StartDiscovery())
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{
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return result;
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}
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DWORD query = htonl(NETWORK_LAN_DISCOVERY_QUERY_MAGIC);
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struct sockaddr_in destination;
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memset(&destination, 0, sizeof(destination));
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destination.sin_family = AF_INET;
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destination.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
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destination.sin_addr.s_addr = INADDR_BROADCAST;
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sendto(s_discoverySock, (const char *)&query, sizeof(query), 0,
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(struct sockaddr *)&destination, sizeof(destination));
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#ifdef __ORBIS__
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SceNetCtlInfo ipInfo;
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SceNetCtlInfo maskInfo;
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int ipResult = sceNetCtlGetInfo(SCE_NET_CTL_INFO_IP_ADDRESS, &ipInfo);
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int maskResult = sceNetCtlGetInfo(SCE_NET_CTL_INFO_NETMASK, &maskInfo);
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if (ipResult == SCE_OK && maskResult == SCE_OK)
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{
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struct in_addr localAddress;
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struct in_addr netmask;
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if (inet_pton(AF_INET, ipInfo.ip_address, &localAddress) == 1 &&
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inet_pton(AF_INET, maskInfo.netmask, &netmask) == 1)
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{
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DWORD local = ntohl(localAddress.s_addr);
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DWORD mask = ntohl(netmask.s_addr);
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DWORD first = (local & mask) + 1;
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DWORD last = (local | ~mask) - 1;
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if (last - first > 1023)
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{
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first = local & 0xFFFFFF00;
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last = first + 254;
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++first;
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}
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for (DWORD address = first; address <= last; ++address)
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{
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if (address == local)
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continue;
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destination.sin_addr.s_addr = htonl(address);
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sendto(s_discoverySock, (const char *)&query, sizeof(query), 0,
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(struct sockaddr *)&destination, sizeof(destination));
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}
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}
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}
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#endif
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if (TryEnterCriticalSection(&s_discoveryLock))
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{
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result = s_discoveredSessions;
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@@ -1498,30 +1437,8 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
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}
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#endif
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if (recvLen == (int)sizeof(DWORD))
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{
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DWORD query;
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memcpy(&query, recvBuf, sizeof(query));
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if (ntohl(query) == NETWORK_LAN_DISCOVERY_QUERY_MAGIC && s_advertising)
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{
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EnterCriticalSection(&s_advertiseLock);
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LANBroadcast response = s_advertiseData;
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LeaveCriticalSection(&s_advertiseLock);
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response.magic = htonl(response.magic);
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response.netVersion = htons(response.netVersion);
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response.gamePort = htons(response.gamePort);
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response.gameHostSettings = htonl(response.gameHostSettings);
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response.texturePackParentId = htonl(response.texturePackParentId);
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sendto(s_discoverySock, (const char *)&response, sizeof(response), 0,
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(struct sockaddr *)&senderAddr, senderLen);
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}
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continue;
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}
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if (recvLen < (int)sizeof(LANBroadcast))
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{
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continue;
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}
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LANBroadcast *broadcast = (LANBroadcast *)recvBuf;
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@@ -1532,9 +1449,7 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
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broadcast->texturePackParentId = ntohl(broadcast->texturePackParentId);
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if (broadcast->magic != NETWORK_LAN_BROADCAST_MAGIC)
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{
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continue;
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}
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char senderIP[64];
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#if defined _XBOX
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@@ -1545,6 +1460,7 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
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#else
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inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
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#endif
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DWORD now = GetTickCount();
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EnterCriticalSection(&s_discoveryLock);
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@@ -1059,10 +1059,10 @@ int main(int argc, const char *argv[] )
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// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
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// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
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g_NetworkManager.Initialise();
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NetworkSocketLayer::Initialize();
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// debug switch to trial version
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g_NetworkManager.Initialise();
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NetworkSocketLayer::Initialize();
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// debug switch to trial version
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ProfileManager.SetDebugFullOverride(true);
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#if 0
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