fix: SD3 lib being copied & update paths

This commit is contained in:
2026-08-09 22:45:13 -04:00
parent 90a2391e92
commit 7fb2db5ed7
2 changed files with 4 additions and 4 deletions
@@ -39,7 +39,7 @@ foreach ($copy in $folderCopies) {
}
$fileCopies = @(
@{ Source = Join-Path $ProjectDir "Windows64\4JLibs\4J_Input\Windows64\vendor\SDL\lib\x64\SDL3.lib"; Dest = "SDL3.dll" },
@{ Source = Join-Path $ProjectDir "Windows64\4JLibs\4J_Input\Windows64\vendor\SDL\lib\x64\SDL3.dll"; Dest = "SDL3.dll" },
@{ Source = Join-Path $PSScriptRoot "Contents\Windows64\iggy_w64.dll"; Dest = "iggy_w64.dll" },
@{ Source = Join-Path $PSScriptRoot "Contents\Windows64\mss64.dll"; Dest = "mss64.dll" }
)
+3 -3
View File
@@ -10034,11 +10034,11 @@ enum ETitleUpdateTexturePacks
#ifdef _WINDOWS64
wstring titleUpdateTexturePackRoot = L"Windows64\\DLC\\";
#elif defined(__ORBIS__)
wstring titleUpdateTexturePackRoot = L"/app0/orbis/CU/DLC/";
wstring titleUpdateTexturePackRoot = L"app0/Orbis/DLC/";
#elif defined(__PSVITA__)
wstring titleUpdateTexturePackRoot = L"PSVita/CU/DLC/";
wstring titleUpdateTexturePackRoot = L"PSVita/DLC/";
#elif defined(__PS3__)
wstring titleUpdateTexturePackRoot = L"PS3/CU/DLC/";
wstring titleUpdateTexturePackRoot = L"PS3/DLC/";
#else
wstring titleUpdateTexturePackRoot = L"CU\\DLC\\";
#endif