fix PS4 networking support (#20)
gonna mark this a WIP till i test more with large worlds and achievements issues i dont wanna break the PS3 and other builds by enabling it freely, ideally i can get it to work without it also i wanna remove the GetLocalIPv4Interfaces auto discovery feature i just did that cause i had so many local networks it got confusing, will remove on Final PR editReviewed-on: #20 Co-authored-by: NaN <nan@str1k3r.xyz>
This commit was merged in pull request #20.
This commit is contained in:
@@ -1060,6 +1060,7 @@ int main(int argc, const char *argv[] )
|
||||
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
||||
|
||||
g_NetworkManager.Initialise();
|
||||
NetworkSocketLayer::Initialize();
|
||||
|
||||
// debug switch to trial version
|
||||
ProfileManager.SetDebugFullOverride(true);
|
||||
|
||||
Reference in New Issue
Block a user