fix PS4 networking support (#20)

gonna mark this a WIP till i test more with large worlds and achievements issues i dont wanna break the PS3 and other builds by enabling it freely,

ideally i can get it to work without it

also i wanna remove the GetLocalIPv4Interfaces auto discovery feature i just did that cause i had so many local networks it got confusing, will remove on Final PR editReviewed-on: #20

Co-authored-by: NaN <nan@str1k3r.xyz>
This commit was merged in pull request #20.
This commit is contained in:
NaN
2026-08-04 22:49:46 +00:00
committed by pieeebot
parent 2840b7620b
commit 4b0520c938
8 changed files with 115 additions and 39 deletions
@@ -1060,6 +1060,7 @@ int main(int argc, const char *argv[] )
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise();
NetworkSocketLayer::Initialize();
// debug switch to trial version
ProfileManager.SetDebugFullOverride(true);