fix PS4 networking support (#20)
gonna mark this a WIP till i test more with large worlds and achievements issues i dont wanna break the PS3 and other builds by enabling it freely, ideally i can get it to work without it also i wanna remove the GetLocalIPv4Interfaces auto discovery feature i just did that cause i had so many local networks it got confusing, will remove on Final PR editReviewed-on: #20 Co-authored-by: NaN <nan@str1k3r.xyz>
This commit was merged in pull request #20.
This commit is contained in:
@@ -7,6 +7,7 @@
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#include "..\..\MinecraftServer.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.h"
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#include "..\..\Common\Network\NetworkSocketLayer.h"
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#define UPDATE_PLAYERS_TIMER_ID 0
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#define UPDATE_PLAYERS_TIMER_TIME 30000
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@@ -50,7 +51,6 @@ void UIScene_JoinMenu::tick()
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g_NetworkManager.GetFullFriendSessionInfo(m_selectedSession, &friendSessionUpdated, this);
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m_friendInfoRequestIssued = true;
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}
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if( m_friendInfoUpdatedOK )
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{
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m_friendInfoUpdatedOK = false;
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@@ -368,6 +368,12 @@ void UIScene_JoinMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege,
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void UIScene_JoinMenu::StartSharedLaunchFlow()
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{
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const bool bManualJoin = (g_MultiplayerJoin == true);
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if (bManualJoin)
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{
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JoinGame(this);
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return;
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}
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#if defined DISABLE_PSN
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JoinGame(this);
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#else
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@@ -421,6 +427,12 @@ int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
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// Shared function to join the game that is the same whether we used the sign-in UI or not
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void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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{
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if (pClass == NULL)
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{
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return;
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}
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const bool bManualJoin = (g_MultiplayerJoin == true);
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DWORD dwSignedInUsers = 0;
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bool noPrivileges = false;
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DWORD dwLocalUsersMask = 0;
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@@ -428,10 +440,14 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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int iPadNotSignedInLive = -1;
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ProfileManager.SetLockedProfile(0); // TEMP!
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if (bManualJoin)
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{
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isSignedInLive = true;
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}
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// If we're in SD mode, then only the primary player gets to play
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if (app.IsLocalMultiplayerAvailable())
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{
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{
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for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
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{
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if(ProfileManager.IsSignedIn(index))
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@@ -442,7 +458,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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iPadNotSignedInLive = index;
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}
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if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
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if( !bManualJoin && !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
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dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
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isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(index);
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}
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@@ -452,7 +468,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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{
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if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
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{
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if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
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if( !bManualJoin && !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
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dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
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#ifndef DISABLE_PSN
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@@ -467,7 +483,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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}
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// If this is an online game but not all players are signed in to Live, stop!
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if (!isSignedInLive)
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if (!bManualJoin && !isSignedInLive)
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{
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#ifdef __ORBIS__
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// Check if PSN is unavailable because of age restriction
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@@ -497,14 +513,22 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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BOOL pccFriendsAllowed = TRUE;
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#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__PSVITA__))
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if(isSignedInLive)
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if(!bManualJoin && isSignedInLive)
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{
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&noUGC,NULL,NULL);
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}
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#else
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ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
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if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
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if(!bManualJoin)
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{
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ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
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if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
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}
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#endif
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if (bManualJoin)
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{
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noUGC = false;
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noPrivileges = false;
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}
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#ifdef __PSVITA__
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@@ -534,13 +558,16 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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ui.RequestErrorMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
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}
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else
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{
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#if defined(__ORBIS__) || defined(__PSVITA__)
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bool chatRestricted = false;
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
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if(chatRestricted)
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{
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ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
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#if defined(__ORBIS__) || defined(__PSVITA__)
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if(!bManualJoin)
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{
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bool chatRestricted = false;
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
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if(chatRestricted)
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{
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ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
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}
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}
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#endif
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CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame( pClass->m_selectedSession, dwLocalUsersMask );
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@@ -550,6 +577,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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if( result != CGameNetworkManager::JOINGAME_SUCCESS )
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{
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pClass->m_bIgnoreInput = false;
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int exitReasonStringId = -1;
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switch(result)
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{
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@@ -643,4 +671,4 @@ void UIScene_JoinMenu::handleTimerComplete(int id)
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}
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break;
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};
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}
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}
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