fix PS4 networking support (#20)
gonna mark this a WIP till i test more with large worlds and achievements issues i dont wanna break the PS3 and other builds by enabling it freely, ideally i can get it to work without it also i wanna remove the GetLocalIPv4Interfaces auto discovery feature i just did that cause i had so many local networks it got confusing, will remove on Final PR editReviewed-on: #20 Co-authored-by: NaN <nan@str1k3r.xyz>
This commit was merged in pull request #20.
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@@ -47,8 +47,8 @@ typedef int SOCKET;
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typedef int SOCKET;
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#define INVALID_SOCKET -1
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#define SO_NBIO SCE_NET_SO_NBIO
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#define sys_net_errno sce_net_errno
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#define SYS_NET_EINPROGRESS SCE_NET_EINPROGRESS
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#define sys_net_errno errno
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#define SYS_NET_EINPROGRESS EINPROGRESS
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#define socketselect select
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#define closesocket sceNetSocketClose
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#define socketclose sceNetSocketClose
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@@ -229,4 +229,4 @@ private:
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extern bool g_MultiplayerHost;
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extern bool g_MultiplayerJoin;
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extern int g_MultiplayerPort;
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extern char g_MultiplayerIP[256];
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extern char g_MultiplayerIP[256];
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