fixed Windows build for networking branch

This commit is contained in:
2026-07-14 10:54:43 -07:00
parent 21e2add09a
commit 43b9d829c8
7 changed files with 19 additions and 15 deletions
+12 -5
View File
@@ -211,22 +211,29 @@ ULONG_PTR IQNetPlayer::GetCustomDataValue() {
return m_customData;
}
IQNetPlayer IQNet::m_player[4];
static IQNetPlayer s_playerArray[4];
IQNetPlayer *IQNet::m_player = s_playerArray;
DWORD IQNet::s_playerCapacity = 4;
DWORD IQNet::s_playerCount = 0;
bool IQNet::s_isHosting = false;
bool _bQNetStubGameRunning = false;
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
void IQNet::SetPlayerCapacity(DWORD capacity) { s_playerCapacity = capacity; }
DWORD IQNet::GetPlayerCapacity() { return s_playerCapacity; }
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) { return &m_player[dwUserIndex]; }
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex) { return &m_player[0]; }
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId){ return &m_player[0]; }
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid){ return &m_player[0]; }
DWORD IQNet::GetPlayerCount() { return 1; }
DWORD IQNet::GetPlayerCount() { return s_playerCount; }
QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
bool IQNet::IsHost() { return true; }
bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _bQNetStubGameRunning = true; }
void IQNet::EndGame() { _bQNetStubGameRunning = false; }
void IQNet::HostGame() { _bQNetStubGameRunning = true; s_isHosting = true; }
void IQNet::ClientJoinGame() { _bQNetStubGameRunning = true; s_isHosting = false; }
void IQNet::EndGame() { _bQNetStubGameRunning = false; s_isHosting = false; }
DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }