fixed Windows build for networking branch
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@@ -211,22 +211,29 @@ ULONG_PTR IQNetPlayer::GetCustomDataValue() {
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return m_customData;
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}
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IQNetPlayer IQNet::m_player[4];
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static IQNetPlayer s_playerArray[4];
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IQNetPlayer *IQNet::m_player = s_playerArray;
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DWORD IQNet::s_playerCapacity = 4;
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DWORD IQNet::s_playerCount = 0;
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bool IQNet::s_isHosting = false;
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bool _bQNetStubGameRunning = false;
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HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
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void IQNet::SetPlayerCapacity(DWORD capacity) { s_playerCapacity = capacity; }
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DWORD IQNet::GetPlayerCapacity() { return s_playerCapacity; }
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IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
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IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) { return &m_player[dwUserIndex]; }
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IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex) { return &m_player[0]; }
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IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId){ return &m_player[0]; }
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IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid){ return &m_player[0]; }
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DWORD IQNet::GetPlayerCount() { return 1; }
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DWORD IQNet::GetPlayerCount() { return s_playerCount; }
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QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
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bool IQNet::IsHost() { return true; }
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bool IQNet::IsHost() { return s_isHosting; }
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HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
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void IQNet::HostGame() { _bQNetStubGameRunning = true; }
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void IQNet::EndGame() { _bQNetStubGameRunning = false; }
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void IQNet::HostGame() { _bQNetStubGameRunning = true; s_isHosting = true; }
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void IQNet::ClientJoinGame() { _bQNetStubGameRunning = true; s_isHosting = false; }
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void IQNet::EndGame() { _bQNetStubGameRunning = false; s_isHosting = false; }
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DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
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@@ -552,13 +552,13 @@ bool AbstractContainerMenu::isPauseScreen()
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void AbstractContainerMenu::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
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{
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if (slot >= slots->size()) return;
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if (slot >= slots.size()) return;
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getSlot(slot)->set(item);
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}
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void AbstractContainerMenu::setAll(ItemInstanceArray *items)
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{
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for (unsigned int i = 0; i < items->length && i < slots->size(); i++)
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for (unsigned int i = 0; i < items->length && i < slots.size(); i++)
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{
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getSlot(i)->set( (*items)[i] );
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}
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@@ -18,7 +18,7 @@ public:
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dos->write(data);
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}
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void load(DataInput *dis)
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void load(DataInput *dis, int tagDepth)
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{
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int length = dis->readInt();
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if (length < 0 || length > 2 * 1024 * 1024) length = 0;
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@@ -490,7 +490,7 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
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{
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CompoundTag *teTag = tileTicks->get(i);
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level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"));
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level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"), teTag->getInt(L"p"));
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}
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}
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}
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@@ -126,7 +126,4 @@ DataOutputStream *RegionFileCache::_getChunkDataOutputStream(ConsoleSaveFile *sa
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}
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RegionFileCache::~RegionFileCache()
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{
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_clear();
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}
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@@ -17,7 +17,7 @@ private:
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public:
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// Made public and non-static so we can have a cache for input and output files
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RegionFileCache() { InitializeCriticalSectionAndSpinCount(&m_cs, 4000); }
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~RegionFileCache() { DeleteCriticalSection(&m_cs); }
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~RegionFileCache() { _clear(); DeleteCriticalSection(&m_cs); }
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RegionFile *_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); // 4J - TODO was synchronized
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void _clear(); // 4J - TODO was synchronized
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@@ -115,7 +115,7 @@ Tag *Tag::readNamedTag(DataInput *dis)
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Tag *tag = newTag(type, name);
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if (tag == NULL) { depth--; return new EndTag(); }
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tag->load(dis);
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tag->load(dis, depth + 1);
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depth--;
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return tag;
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}
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