fix(Windows64): 720p crash, Update README & .gitignore
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+11
-19
@@ -1,33 +1,25 @@
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/*Debug
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/*Release
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/*ContentPackage
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/*ContentPackage_NO_TU
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/*ContentPackage_SYMBOLS
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/*ReleaseForArt
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.vs
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/x64
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/ipch
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.vs/
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.vscode
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/*Debug
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/*Release*
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/*ContentPackage*
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# Minecraft.Client
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/Minecraft.Client/x64/
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/Minecraft.Client/x64
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/Minecraft.Client/x64_*
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/Minecraft.Client/*Debug
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/Minecraft.Client/*Release
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/Minecraft.Client/*ContentPackage
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/Minecraft.Client/*ContentPackage_NO_TU
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/Minecraft.Client/*ContentPackage_SYMBOLS
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/Minecraft.Client/*ReleaseForArt
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/Minecraft.Client/*Release*
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/Minecraft.Client/*ContentPackage*
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/Minecraft.Client/Windows64/GameHDD
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# Minecraft.world
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/Minecraft.World/x64/
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/Minecraft.World/x64
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/Minecraft.World/x64_*
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/Minecraft.World/*Debug
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/Minecraft.World/*Release
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/Minecraft.World/*ContentPackage
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/Minecraft.World/*ContentPackage_NO_TU
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/Minecraft.World/*ContentPackage_SYMBOLS
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/Minecraft.World/*ReleaseForArt
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/Minecraft.World/*Release*
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/Minecraft.World/*ContentPackage*
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# PS3 SPU Tasks
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/Minecraft.Client/PS3/SPU_Tasks/objFiles
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@@ -528,58 +528,37 @@ void UIController::loadSkins()
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}
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#endif
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// Every platform has one of these, so nothing shared
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if(m_fScreenHeight==1080.0f)
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// str1k3r - Fixes 720p/480p Crashes on Windows64, also allows this to be used on 1080p consoles instead of just Windows64
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// This also cleans up some 4J code and turns 3 if statements into 1.
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if (m_fScreenHeight >= 1080.0f)
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{
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m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskinHD.swf");
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m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
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m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
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m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
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m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinHDGraphicsTooltips.swf", L"skinHDGraphicsTooltips.swf");
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m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinHDGraphicsLabels.swf", L"skinHDGraphicsLabels.swf");
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m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinHDLabels.swf", L"skinHDLabels.swf");
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m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinHDInGame.swf", L"skinHDInGame.swf");
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m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHDHud.swf", L"skinHDHud.swf");
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m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
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m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
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}
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else
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{
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m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskin.swf");
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m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
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m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
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m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
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m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
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m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
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m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
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m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
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m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
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m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
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m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
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}
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#if defined(__PS3__) || defined(__PSVITA__)
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m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
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m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
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m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
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m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
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m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
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m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
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m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
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m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
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m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
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m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
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#endif
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#if ( defined(_WINDOWS64) || defined(_DURANGO) || defined(__ORBIS__) )
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#if defined(_WINDOWS64)
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// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
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#ifndef _FINAL_BUILD
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m_iggyLibraries[eLibraryFallback_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
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m_iggyLibraries[eLibraryFallback_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
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m_iggyLibraries[eLibraryFallback_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
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m_iggyLibraries[eLibraryFallback_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
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m_iggyLibraries[eLibraryFallback_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
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m_iggyLibraries[eLibraryFallback_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
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m_iggyLibraries[eLibraryFallback_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
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m_iggyLibraries[eLibraryFallback_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
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m_iggyLibraries[eLibraryFallback_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
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m_iggyLibraries[eLibraryFallback_Default] = loadSkin(L"skin.swf", L"skin.swf");
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#endif
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#endif
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m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
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m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
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m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
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m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinHDGraphicsTooltips.swf", L"skinHDGraphicsTooltips.swf");
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m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinHDGraphicsLabels.swf", L"skinHDGraphicsLabels.swf");
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m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinHDLabels.swf", L"skinHDLabels.swf");
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m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinHDInGame.swf", L"skinHDInGame.swf");
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m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHDHud.swf", L"skinHDHud.swf");
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m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
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m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
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#endif // HD platforms
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}
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IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinName)
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@@ -96,24 +96,7 @@ private:
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eLibrary_HUD,
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eLibrary_Tooltips,
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eLibrary_Default,
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#if ( defined(_WINDOWS64) )
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// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
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#ifndef _FINAL_BUILD
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eLibraryFallback_Platform,
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eLibraryFallback_GraphicsDefault,
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eLibraryFallback_GraphicsHUD,
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eLibraryFallback_GraphicsInGame,
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eLibraryFallback_GraphicsTooltips,
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eLibraryFallback_GraphicsLabels,
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eLibraryFallback_Labels,
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eLibraryFallback_InGame,
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eLibraryFallback_HUD,
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eLibraryFallback_Tooltips,
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eLibraryFallback_Default,
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#endif
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#endif
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eLibrary_Count,
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};
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@@ -7,13 +7,16 @@ Cafeberry is a project aiming to update the December 17th 2014 codebase (mostly)
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| Platform | Development Status | Known Issues |
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| :------------- | :-------------------- | :------------------------------------------------------------------------ |
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| PS3 | Active | SPU variants for TU19 blocks are missing, needs to be further optimized. |
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| Xbox 360 | On hold | Havent tested, should work? |
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| PS4 | Active | Only buildable on Windows 7 With 1.70 SDK. See Notes |
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| Xbox 360 | Active | Works, Crashes when using updated XUI Scenes. See Notes |
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| PS4 | Active | Only Easily buildable on Windows 7. See Notes |
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| Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. |
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| PS Vita | Active | Only buildable on Windows 7 With 3.75 SDK. |
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| PSVita | Active | Buildable With 3.570 or 3.750 SDK. |
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| Wii U & Switch | Work in progress | UI System (ImXui) is still in progress, need to decompile the rest. |
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**Notes:**
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- **PS4:** Can't be built on Windows 10+ because the 1.70 SDK only supports Windows 7, solutions:
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1. Attempt to add support for 4.50 SDK (difficult or unlikely to work)
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2. Getting the 1.70 SDK on Windows 10+ (annoying to do)
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2. Force the 1.70 SDK on Windows 10+ (Takes 5-15m)
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- **Xbox 360:** Needs XUI Scenes from TU18+, solutions:
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1. Get XURS from built .xex's and turn them back into XUI file's
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2. Recreate XUI scenes based off of Iggy scenes from TU57+
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