removed LARGE_WORLDS for now to get all consoles networking correctly.

This commit is contained in:
552eden
2026-08-05 22:41:51 +03:00
parent bb1962fe66
commit 160f57c64e
3 changed files with 6 additions and 4 deletions
@@ -877,6 +877,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
#ifdef _LARGE_WORLDS
int newWorldSize = 0;
int newHellScale = 0;
switch(m_MoreOptionsParams.newWorldSize)
@@ -909,6 +910,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
app.SetGameNewWorldSize(newWorldSize, bUseMoat);
app.SetGameNewHellScale(newHellScale);
app.SetGameHostOption(eGameHostOption_WorldSize, m_MoreOptionsParams.newWorldSize);
#endif
#endif