removed LARGE_WORLDS for now to get all consoles networking correctly.
This commit is contained in:
@@ -877,6 +877,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
|
||||
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
|
||||
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
|
||||
|
||||
#ifdef _LARGE_WORLDS
|
||||
int newWorldSize = 0;
|
||||
int newHellScale = 0;
|
||||
switch(m_MoreOptionsParams.newWorldSize)
|
||||
@@ -909,6 +910,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
|
||||
app.SetGameNewWorldSize(newWorldSize, bUseMoat);
|
||||
app.SetGameNewHellScale(newHellScale);
|
||||
app.SetGameHostOption(eGameHostOption_WorldSize, m_MoreOptionsParams.newWorldSize);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user