fix: player list count, leaderboard stubs

This commit is contained in:
2026-07-14 12:16:55 -07:00
parent 43b9d829c8
commit 0eea592b86
10 changed files with 34 additions and 16 deletions
+2 -2
View File
@@ -231,8 +231,8 @@ DWORD IQNet::GetPlayerCount() { return s_playerCount; }
QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _bQNetStubGameRunning = true; s_isHosting = true; }
void IQNet::ClientJoinGame() { _bQNetStubGameRunning = true; s_isHosting = false; }
void IQNet::HostGame() { _bQNetStubGameRunning = true; s_isHosting = true; if(s_playerCount == 0) s_playerCount = 1; }
void IQNet::ClientJoinGame() { _bQNetStubGameRunning = true; s_isHosting = false; if(s_playerCount == 0) s_playerCount = 1; }
void IQNet::EndGame() { _bQNetStubGameRunning = false; s_isHosting = false; }
DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }