fix: player list count, leaderboard stubs
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@@ -231,8 +231,8 @@ DWORD IQNet::GetPlayerCount() { return s_playerCount; }
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QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
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bool IQNet::IsHost() { return s_isHosting; }
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HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
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void IQNet::HostGame() { _bQNetStubGameRunning = true; s_isHosting = true; }
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void IQNet::ClientJoinGame() { _bQNetStubGameRunning = true; s_isHosting = false; }
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void IQNet::HostGame() { _bQNetStubGameRunning = true; s_isHosting = true; if(s_playerCount == 0) s_playerCount = 1; }
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void IQNet::ClientJoinGame() { _bQNetStubGameRunning = true; s_isHosting = false; if(s_playerCount == 0) s_playerCount = 1; }
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void IQNet::EndGame() { _bQNetStubGameRunning = false; s_isHosting = false; }
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DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
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