fix: weakness potion effect description and damage value (0.5 -> 4 per level)
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@@ -10,7 +10,7 @@ double AttackDamageMobEffect::getAttributeModifierValue(int amplifier, Attribute
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{
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if (id == MobEffect::weakness->id)
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{
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return -0.5f * (amplifier + 1);
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return -4.0f * (amplifier + 1);
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}
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else
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{
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