5 Commits
Author SHA1 Message Date
pieeebot 4110db8572 add kbm support 2026-08-13 09:09:09 +03:00
str1k3r 88a26c82a6 feat: gamecube type 2026-08-09 03:07:36 -04:00
str1k3r 26a297f1de fix: main pad idx not swapping when controller disconnects 2026-08-09 02:02:37 -04:00
str1k3r a9df365c5c feat: combine all switch types into one 2026-08-08 22:44:09 -04:00
str1k3r fdef90f8e7 feat: controller type polling 2026-08-08 22:23:45 -04:00
11 changed files with 686 additions and 34 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
4J_*/x64/
x64/
Debug/
ipch/
+197
View File
@@ -32,6 +32,7 @@ CKeyboard InternalKeyboard;
void C_4JInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
{
InternalInputManager.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC);
InternalKeyboard.Init();
}
void C_4JInput::Tick(void)
@@ -39,6 +40,10 @@ void C_4JInput::Tick(void)
InternalInputManager.Tick();
}
void C_4JInput::TickKBM(void)
{
InternalKeyboard.Tick();
}
void C_4JInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax)
{
InternalInputManager.SetDeadzoneAndMovementRange(uiDeadzone, uiMovementRangeMax);
@@ -74,6 +79,11 @@ unsigned int C_4JInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
return InternalInputManager.GetValue(iPad, ucAction, bRepeat);
}
void C_4JInput::MapTouchInput(int iPad, int button)
{
InternalInputManager.MapTouchInput(iPad, button);
}
bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction)
{
return InternalInputManager.ButtonPressed(iPad, ucAction);
@@ -119,6 +129,11 @@ bool C_4JInput::IsPadConnected(int iPad)
return InternalInputManager.IsPadConnected(iPad);
}
bool C_4JInput::IsPadActive(int iPad)
{
return InternalInputManager.IsPadActive(iPad);
}
float C_4JInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadStick_LX(iPad, bCheckMenuDisplay);
@@ -154,6 +169,171 @@ void C_4JInput::SetMenuDisplayed(int iPad, bool bVal)
InternalInputManager.SetMenuDisplayed(iPad, bVal);
}
void C_4JInput::OnKeyDown(int vkCode)
{
InternalKeyboard.OnKeyDown(vkCode);
}
void C_4JInput::OnKeyUp(int vkCode)
{
InternalKeyboard.OnKeyUp(vkCode);
}
void C_4JInput::OnChar(wchar_t ch)
{
InternalKeyboard.OnChar(ch);
}
bool C_4JInput::IsKeyDown(int vkCode) const
{
return InternalKeyboard.IsKeyDown(vkCode);
}
bool C_4JInput::IsKeyPressed(int vkCode) const
{
return InternalKeyboard.IsKeyPressed(vkCode);
}
bool C_4JInput::IsKeyReleased(int vkCode) const
{
return InternalKeyboard.IsKeyReleased(vkCode);
}
int C_4JInput::GetMouseX() const
{
return InternalKeyboard.GetMouseX();
}
int C_4JInput::GetMouseY() const
{
return InternalKeyboard.GetMouseY();
}
bool C_4JInput::IsMouseLDown() const
{
return InternalKeyboard.IsLButtonDown();
}
bool C_4JInput::IsLButtonPressed() const
{
return InternalKeyboard.IsLButtonPressed();
}
bool C_4JInput::IsLButtonReleased() const
{
return InternalKeyboard.IsLButtonReleased();
}
bool C_4JInput::IsMouseRDown() const
{
return InternalKeyboard.IsRButtonDown();
}
bool C_4JInput::IsRButtonPressed() const
{
return InternalKeyboard.IsRButtonPressed();
}
bool C_4JInput::IsRButtonReleased() const
{
return InternalKeyboard.IsRButtonReleased();
}
int C_4JInput::GetMouseWheelDelta() const
{
return InternalKeyboard.GetMouseWheelDelta();
}
wchar_t C_4JInput::GetLastChar() const
{
return InternalKeyboard.GetLastChar();
}
bool C_4JInput::HasChar() const
{
return InternalKeyboard.HasChar();
}
wchar_t C_4JInput::GetChar(int index) const
{
return InternalKeyboard.GetChar(index);
}
void C_4JInput::OnMouseMove(int x, int y)
{
InternalKeyboard.OnMouseMove(x, y);
}
void C_4JInput::OnRawMouseDelta(int dx, int dy)
{
InternalKeyboard.OnRawMouseDelta(dx, dy);
}
void C_4JInput::OnLButtonDown(int x, int y)
{
InternalKeyboard.OnLButtonDown(x, y);
}
void C_4JInput::OnLButtonUp(int x, int y)
{
InternalKeyboard.OnLButtonUp(x, y);
}
void C_4JInput::OnRButtonDown(int x, int y)
{
InternalKeyboard.OnRButtonDown(x, y);
}
void C_4JInput::OnRButtonUp(int x, int y)
{
InternalKeyboard.OnRButtonUp(x, y);
}
void C_4JInput::OnMButtonDown(int x, int y)
{
InternalKeyboard.OnMButtonDown(x, y);
}
void C_4JInput::OnMButtonUp(int x, int y)
{
InternalKeyboard.OnMButtonUp(x, y);
}
void C_4JInput::OnMouseWheel(int delta, int x, int y)
{
InternalKeyboard.OnMouseWheel(delta, x, y);
}
void C_4JInput::SetMouseCaptured(bool captured)
{
InternalKeyboard.SetMouseCaptured(captured);
}
void C_4JInput::SetWindowFocused(bool focused)
{
InternalKeyboard.SetWindowFocused(focused);
}
bool C_4JInput::IsMouseCaptured() const
{
return InternalKeyboard.IsMouseCaptured();
}
void C_4JInput::SetMousePos(int x, int y)
{
InternalKeyboard.SetMousePos(x, y);
}
int C_4JInput::GetRawMouseX() const
{
return InternalKeyboard.GetRawMouseX();
}
int C_4JInput::GetRawMouseY() const
{
return InternalKeyboard.GetRawMouseY();
}
EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
C_4JInput::EKeyboardMode eMode)
{
@@ -165,6 +345,23 @@ void C_4JInput::GetText(uint16_t *UTF16String)
InternalKeyboard.GetText(UTF16String);
}
const char* C_4JInput::PollControllerType(int ipad) {
const char* GamepadType = InternalInputManager.GetGamepadType(ipad);
if (!GamepadType)
return "UNKNOWN";
if (strcmp(GamepadType, "SWITCH_PRO") == 0 ||
strcmp(GamepadType, "JOYCON_PAIR") == 0 ||
strcmp(GamepadType, "JOYCON_L") == 0 ||
strcmp(GamepadType, "JOYCON_R") == 0)
{
return "SWITCH";
}
return GamepadType; // str1k3r - if not one of the switch types, return the type itself
}
bool C_4JInput::VerifyStrings(WCHAR **pwStringA, int iStringC, int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam)
{
return true;
+225 -1
View File
@@ -24,7 +24,231 @@ SOFTWARE.
#include "INP_Keyboard.h"
void CKeyboard::Tick(void) {}
CKeyboard::CKeyboard()
{
m_lParam = nullptr;
m_onInput = nullptr;
ZeroMemory(m_chrText, sizeof(m_chrText));
memset(m_keysPrev, 0, sizeof(m_keysPrev));
memset(m_keysCurr, 0, sizeof(m_keysCurr));
m_mouseX = m_mouseY = 0;
m_lButtonPrev = m_lButtonCurr = false;
m_rButtonPrev = m_rButtonCurr = false;
m_mButtonPrev = m_mButtonCurr = false;
m_mouseWheel = 0;
memset(m_charBuffer, 0, sizeof(m_charBuffer));
m_charCount = 0;
m_mouseCaptured = false;
m_mouseDeltaX = m_mouseDeltaY = 0;
m_windowFocused = true;
}
void CKeyboard::Init()
{
RAWINPUTDEVICE rid;
rid.usUsagePage = 0x01; // HID_USAGE_PAGE_GENERIC
rid.usUsage = 0x02; // HID_USAGE_GENERIC_MOUSE
rid.dwFlags = 0;
rid.hwndTarget = g_hWnd;
RegisterRawInputDevices(&rid, 1, sizeof(rid));
}
void CKeyboard::Tick(void)
{
memcpy(m_keysPrev, m_keysCurr, sizeof(m_keysCurr));
m_lButtonPrev = m_lButtonCurr;
m_rButtonPrev = m_rButtonCurr;
m_mButtonPrev = m_mButtonCurr;
m_mouseWheel = 0;
m_charCount = 0;
m_mouseDeltaX = m_mouseDeltaAccumX;
m_mouseDeltaY = m_mouseDeltaAccumY;
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
if (m_mouseCaptured && g_hWnd && m_windowFocused && g_hWnd)
{
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
}
}
void CKeyboard::OnKeyDown(int vkCode)
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
{
m_keysCurr[vkCode] = true;
}
}
void CKeyboard::OnKeyUp(int vkCode)
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
{
m_keysCurr[vkCode] = false;
}
}
void CKeyboard::OnChar(wchar_t ch)
{
if (m_charCount < MAX_CHARS_PER_FRAME)
{
m_charBuffer[m_charCount++] = ch;
}
}
bool CKeyboard::IsKeyDown(int vkCode) const
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
return m_keysCurr[vkCode];
return false;
}
bool CKeyboard::IsKeyPressed(int vkCode) const
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
return m_keysCurr[vkCode] && !m_keysPrev[vkCode];
return false;
}
bool CKeyboard::IsKeyReleased(int vkCode) const
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
return !m_keysCurr[vkCode] && m_keysPrev[vkCode];
return false;
}
void CKeyboard::OnMouseMove(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
}
void CKeyboard::OnRawMouseDelta(int dx, int dy)
{
m_mouseDeltaAccumX += dx;
m_mouseDeltaAccumY += dy;
}
void CKeyboard::OnLButtonDown(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_lButtonCurr = true;
}
void CKeyboard::OnLButtonUp(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_lButtonCurr = false;
}
void CKeyboard::OnRButtonDown(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_rButtonCurr = true;
}
void CKeyboard::OnRButtonUp(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_rButtonCurr = false;
}
void CKeyboard::OnMButtonDown(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_mButtonCurr = true;
}
void CKeyboard::OnMButtonUp(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_mButtonCurr = false;
}
void CKeyboard::OnMouseWheel(int delta, int x, int y)
{
m_mouseX = x;
m_mouseY = y;
m_mouseWheel += delta;
}
void CKeyboard::SetMouseCaptured(bool grabbed)
{
if (m_mouseCaptured == grabbed)
return;
m_mouseCaptured = grabbed;
if (grabbed && g_hWnd)
{
while (ShowCursor(FALSE) >= 0) {}
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT topLeft = { rc.left, rc.top };
POINT bottomRight = { rc.right, rc.bottom };
ClientToScreen(g_hWnd, &topLeft);
ClientToScreen(g_hWnd, &bottomRight);
RECT clipRect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y };
ClipCursor(&clipRect);
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
}
else if (!grabbed && g_hWnd)
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(nullptr);
}
}
void CKeyboard::SetWindowFocused(bool focused)
{
m_windowFocused = focused;
if (focused)
{
if (m_mouseCaptured)
{
while (ShowCursor(FALSE) >= 0) {}
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
}
else
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(nullptr);
}
}
else
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(nullptr);
}
}
EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
C_4JInput::EKeyboardMode eMode)
+76 -2
View File
@@ -32,6 +32,8 @@ void SeedEditBox();
class CKeyboard
{
public:
CKeyboard();
enum EKeyboardProcessState
{
};
@@ -40,11 +42,83 @@ public:
{
};
void Tick(void);
void Init();
void Tick();
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
void OnKeyDown(int vkCode);
void OnKeyUp(int vkCode);
void OnChar(wchar_t ch);
void OnMouseMove(int x, int y);
void OnRawMouseDelta(int dx, int dy);
void OnLButtonDown(int x, int y);
void OnLButtonUp(int x, int y);
void OnRButtonDown(int x, int y);
void OnRButtonUp(int x, int y);
void OnMButtonDown(int x, int y);
void OnMButtonUp(int x, int y);
void OnMouseWheel(int delta, int x, int y);
bool IsKeyDown(int vkCode) const;
bool IsKeyPressed(int vkCode) const;
bool IsKeyReleased(int vkCode) const;
int GetMouseX() const { return m_mouseX; }
int GetMouseY() const { return m_mouseY; }
int GetRawMouseX() const { return m_mouseDeltaX; }
int GetRawMouseY() const { return m_mouseDeltaY; }
bool IsLButtonDown() const { return m_lButtonCurr; }
bool IsLButtonPressed() const { return m_lButtonCurr && !m_lButtonPrev; }
bool IsLButtonReleased() const { return !m_lButtonCurr && m_lButtonPrev; }
bool IsRButtonDown() const { return m_rButtonCurr; }
bool IsRButtonPressed() const { return m_rButtonCurr && !m_rButtonPrev; }
bool IsRButtonReleased() const { return !m_rButtonCurr && m_rButtonPrev; }
int GetMouseWheelDelta() const { return m_mouseWheel; }
wchar_t GetLastChar() const { return m_charCount > 0 ? m_charBuffer[0] : 0; }
bool HasChar() const { return m_charCount > 0; }
int GetCharCount() const { return m_charCount; }
wchar_t GetChar(int index) const { return (index >= 0 && index < m_charCount) ? m_charBuffer[index] : 0; }
void SetMouseCaptured(bool captured);
void SetWindowFocused(bool focused);
bool IsMouseCaptured() const { return m_mouseCaptured; }
void SetMousePos(int x, int y) { m_mouseX = x; m_mouseY = y; }
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam,
C_4JInput::EKeyboardMode eMode);
void GetText(uint16_t *UTF16String);
BYTE gap0[0x68];
private:
static const int MAX_KEYS = 256;
static const int MAX_CHARS_PER_FRAME = 32;
bool m_keysPrev[MAX_KEYS];
bool m_keysCurr[MAX_KEYS];
int m_mouseX, m_mouseY;
bool m_lButtonPrev, m_lButtonCurr;
bool m_rButtonPrev, m_rButtonCurr;
bool m_mButtonPrev, m_mButtonCurr;
int m_mouseWheel;
wchar_t m_charBuffer[MAX_CHARS_PER_FRAME];
int m_charCount;
bool m_windowFocused;
bool m_mouseCaptured;
int m_mouseDeltaX, m_mouseDeltaY;
int m_mouseDeltaAccumX, m_mouseDeltaAccumY;
wchar_t m_chrText[128];
LPVOID m_lParam;
int (*m_onInput)(LPVOID, LPCWSTR);
};
+108 -28
View File
@@ -30,8 +30,6 @@ SDL_Event event;
CInput::CInput()
{
m_Keyboard = CKeyboard();
m_uiSigninJoypadMask = 0;
for (int i = 0; i < 4; ++i)
m_bIsMenuDisplayed[i] = 0;
@@ -78,6 +76,8 @@ void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char uc
m_Joypads[i].m_pucLeftTriggerAxisMap = &m_Joypads[i].m_ucLeftTriggerState;
m_Joypads[i].m_pucRightTriggerAxisMap = &m_Joypads[i].m_ucRightTriggerState;
m_Joypads[i].m_fSensitivity = 1.0f;
m_iTouchInputButton[i] = 0;
}
m_JoypadMap = (unsigned int **)operator new[](ucMapC * sizeof(int *));
@@ -96,7 +96,6 @@ void CInput::Tick(void)
{
HandleGamepadEvents();
UpdateJoypads();
m_Keyboard.Tick();
}
void CInput::SetJoypadValues(JOYPAD *pThisPad)
@@ -317,6 +316,16 @@ unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucActi
return m_JoypadMap[ucMap][ucAction];
}
const char* CInput::GetGamepadType(int iPad)
{
if (!m_Joypads[iPad].m_pGamepad)
{
return "UNKNOWN";
}
return GamepadTypeName(SDL_GetGamepadType(m_Joypads[iPad].m_pGamepad));
}
void CInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
{
m_bJoypadMapArrayIsSetup = true;
@@ -328,6 +337,11 @@ unsigned char CInput::GetJoypadMapVal(int iPad)
return m_Joypads[iPad].m_ucMappingValue;
}
void CInput::MapTouchInput(int iPad, int button)
{
m_iTouchInputButton[iPad] |= button;
}
void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
{
float *pfTo = nullptr;
@@ -395,6 +409,11 @@ bool CInput::IsPadConnected(int iPad)
return m_Joypads[iPad].m_bIsConnected;
}
bool CInput::IsPadActive(int iPad)
{
return m_Joypads[iPad].m_bControllerActive;
}
void CInput::SetSigninJoypadMask(unsigned int mask)
{
m_uiSigninJoypadMask = mask;
@@ -637,23 +656,72 @@ void CInput::HandleGamepadEvents()
}
break;
case SDL_EVENT_GAMEPAD_REMOVED:
for (int i = 0; i < MAX_JOYPADS; i++)
{
if (m_Joypads[i].m_pGamepad &&
SDL_GetGamepadID(m_Joypads[i].m_pGamepad) == event.gdevice.which)
{
SDL_CloseGamepad(m_Joypads[i].m_pGamepad);
m_Joypads[i].m_pGamepad = nullptr;
m_Joypads[i].m_bIsConnected = false;
{
int removedIndex = -1;
break;
for (int i = 0; i < MAX_JOYPADS; i++)
{
if (m_Joypads[i].m_pGamepad &&
SDL_GetGamepadID(m_Joypads[i].m_pGamepad) == event.gdevice.which)
{
SDL_CloseGamepad(m_Joypads[i].m_pGamepad);
m_Joypads[i].m_pGamepad = nullptr;
m_Joypads[i].m_bIsConnected = false;
removedIndex = i;
break;
}
}
if (removedIndex == 0)
{
for (int i = 1; i < MAX_JOYPADS; i++)
{
if (m_Joypads[i].m_bIsConnected && m_Joypads[i].m_pGamepad)
{
ShiftGamepadData(0, i);
SDL_SetGamepadPlayerIndex(m_Joypads[0].m_pGamepad, 0);
ClearGamepadSlot(i);
break;
}
}
}
break;
}
break;
}
}
}
void CInput::ShiftGamepadData(int destIndex, int srcIndex)
{
m_Joypads[destIndex] = m_Joypads[srcIndex];
m_Joypads[destIndex].m_pfLeftThumbXAxisMap = &m_Joypads[destIndex].m_fNormalizedLeftThumbX;
m_Joypads[destIndex].m_pfLeftThumbYAxisMap = &m_Joypads[destIndex].m_fNormalizedLeftThumbY;
m_Joypads[destIndex].m_pfRightThumbXAxisMap = &m_Joypads[destIndex].m_fNormalizedRightThumbX;
m_Joypads[destIndex].m_pfRightThumbYAxisMap = &m_Joypads[destIndex].m_fNormalizedRightThumbY;
m_Joypads[destIndex].m_pucLeftTriggerAxisMap = &m_Joypads[destIndex].m_ucLeftTriggerState;
m_Joypads[destIndex].m_pucRightTriggerAxisMap = &m_Joypads[destIndex].m_ucRightTriggerState;
}
void CInput::ClearGamepadSlot(int index)
{
m_Joypads[index].m_pGamepad = nullptr;
m_Joypads[index].m_bIsConnected = false;
m_Joypads[index].m_uiButtons = 0;
m_Joypads[index].m_ucInputStateIndex = -1;
m_Joypads[index].m_ucLeftTriggerState = 0;
m_Joypads[index].m_ucRightTriggerState = 0;
m_Joypads[index].m_iRightThumbX = 0;
m_Joypads[index].m_iRightThumbY = 0;
m_Joypads[index].m_pfLeftThumbXAxisMap = &m_Joypads[index].m_fNormalizedLeftThumbX;
m_Joypads[index].m_pfLeftThumbYAxisMap = &m_Joypads[index].m_fNormalizedLeftThumbY;
m_Joypads[index].m_pfRightThumbXAxisMap = &m_Joypads[index].m_fNormalizedRightThumbX;
m_Joypads[index].m_pfRightThumbYAxisMap = &m_Joypads[index].m_fNormalizedRightThumbY;
m_Joypads[index].m_pucLeftTriggerAxisMap = &m_Joypads[index].m_ucLeftTriggerState;
m_Joypads[index].m_pucRightTriggerAxisMap = &m_Joypads[index].m_ucRightTriggerState;
}
bool CInput::UpdateJoypads()
{
assert(m_bJoypadMapArrayIsSetup);
@@ -697,27 +765,39 @@ bool CInput::UpdateJoypads()
if (pThisPad->m_bIsConnected)
{
SetJoypadValues(pThisPad);
pThisPad->m_uiButtonsPressed = ~pThisPad->m_uiOldButtons & pThisPad->m_uiButtons;
pThisPad->m_uiButtonsReleased = ~pThisPad->m_uiButtons & pThisPad->m_uiOldButtons;
for (int bit = 0; bit < 24; ++bit)
{
if ((pThisPad->m_uiButtonsPressed & (1 << bit)) != 0)
{
GetStartTime(i, bit);
}
else if ((pThisPad->m_uiButtons & (1 << bit)) != 0)
{
UpdateTime(i, bit);
}
}
}
else if (pThisPad->m_bWasConnected)
{
ClearJoypadValues(pThisPad);
}
if (m_iTouchInputButton[i])
{
pThisPad->m_uiButtons |= m_iTouchInputButton[i];
}
m_iTouchInputButton[i] = 0;
pThisPad->m_uiButtonsPressed = ~pThisPad->m_uiOldButtons & pThisPad->m_uiButtons;
pThisPad->m_uiButtonsReleased = ~pThisPad->m_uiButtons & pThisPad->m_uiOldButtons;
for (int bit = 0; bit < 24; ++bit)
{
if ((pThisPad->m_uiButtonsPressed & (1 << bit)) != 0)
{
GetStartTime(i, bit);
}
else if ((pThisPad->m_uiButtons & (1 << bit)) != 0)
{
UpdateTime(i, bit);
}
}
if (pThisPad->m_uiButtonsPressed)
pThisPad->m_bControllerActive = true;
else
pThisPad->m_bControllerActive = false;
if (m_pDebugSequenceFn && (pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y |
_360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0)
{
+28
View File
@@ -31,6 +31,26 @@ SOFTWARE.
class CInput
{
private:
const char* GamepadTypeName(SDL_GamepadType type)
{
switch (type)
{
case SDL_GAMEPAD_TYPE_UNKNOWN: return "UNKNOWN";
case SDL_GAMEPAD_TYPE_GAMECUBE: return "GAMECUBE";
case SDL_GAMEPAD_TYPE_STANDARD: return "STANDARD";
case SDL_GAMEPAD_TYPE_XBOX360: return "XBOX360";
case SDL_GAMEPAD_TYPE_XBOXONE: return "XBOXONE";
case SDL_GAMEPAD_TYPE_PS3: return "PS3";
case SDL_GAMEPAD_TYPE_PS4: return "PS4";
case SDL_GAMEPAD_TYPE_PS5: return "PS5";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO: return "SWITCH_PRO";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT: return "JOYCON_L";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT: return "JOYCON_R";
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: return "JOYCON_PAIR";
default: return "UNKNOWN";
}
}
public:
struct JOYPAD
{
@@ -38,6 +58,7 @@ public:
bool m_bIsConnected;
bool m_bWasConnected;
bool m_bHasConnected;
bool m_bControllerActive;
unsigned int m_uiButtons;
unsigned int m_uiOldButtons;
@@ -101,13 +122,16 @@ public:
void SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal);
unsigned int GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction);
const char* GetGamepadType(int iPad);
void SetJoypadMapVal(int iPad, unsigned char ucMap);
unsigned char GetJoypadMapVal(int iPad);
void MapTouchInput(int iPad, int button);
void SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
void SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
bool IsPadConnected(int iPad);
bool IsPadActive(int iPad);
void SetSigninJoypadMask(unsigned int mask);
unsigned int GetValue(int iPad, unsigned char ucAction, bool bRepeat = false);
bool IsSet(int iPad, unsigned char ucAction);
@@ -137,6 +161,8 @@ public:
FLOAT GetIdleSeconds(int iPad);
void HandleGamepadEvents();
void ShiftGamepadData(int destIndex, int srcIndex);
void ClearGamepadSlot(int index);
bool UpdateJoypads(void);
void ClearJoypadValues(JOYPAD *pThisPad);
@@ -179,6 +205,8 @@ public:
unsigned int m_uiDebugSequenceIndex;
int (*m_pDebugSequenceFn)(void *);
LPVOID m_pDebugSequenceParam;
unsigned int m_iTouchInputButton[MAX_JOYPADS];
};
// Singleton
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+51 -2
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@@ -101,6 +101,7 @@ public:
void Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC );
void Tick(void);
void TickKBM(void);
void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax );
void SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal);
unsigned int GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction);
@@ -108,6 +109,7 @@ public:
unsigned char GetJoypadMapVal(int iPad);
void SetJoypadSensitivity(int iPad, float fSensitivity);
unsigned int GetValue(int iPad,unsigned char ucAction, bool bRepeat=false);
void MapTouchInput(int iPad, int button);
bool ButtonPressed(int iPad,unsigned char ucAction=255); // toggled
bool ButtonReleased(int iPad,unsigned char ucAction); //toggled
bool ButtonDown(int iPad,unsigned char ucAction=255); // button held down
@@ -118,8 +120,8 @@ public:
void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam );
FLOAT GetIdleSeconds(int iPad);
bool IsPadConnected(int iPad);
bool IsPadActive(int iPad);
bool IsCircleCrossSwapped();
// In-Game values which may have been remapped due to Southpaw, swap triggers, etc
float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true);
float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay=true);
@@ -130,11 +132,57 @@ public:
void SetMenuDisplayed(int iPad, bool bVal);
void OnKeyDown(int vkCode);
void OnKeyUp(int vkCode);
void OnChar(wchar_t ch);
void OnMouseMove(int x, int y);
void OnRawMouseDelta(int dx, int dy);
void OnLButtonDown(int x, int y);
void OnLButtonUp(int x, int y);
void OnRButtonDown(int x, int y);
void OnRButtonUp(int x, int y);
void OnMButtonDown(int x, int y);
void OnMButtonUp(int x, int y);
void OnMouseWheel(int delta, int x, int y);
bool IsKeyDown(int vkCode) const;
bool IsKeyPressed(int vkCode) const;
bool IsKeyReleased(int vkCode) const;
int GetMouseX() const;
int GetMouseY() const;
// PIEBOT: Used to be IsLButtonDown, changed so it doesnt conflict with windowx.h
bool IsMouseLDown() const;
bool IsLButtonPressed() const;
bool IsLButtonReleased() const;
bool IsMouseRDown() const;
bool IsRButtonPressed() const;
bool IsRButtonReleased() const;
int GetMouseWheelDelta() const;
wchar_t GetLastChar() const;
bool HasChar() const;
int GetCharCount() const;
wchar_t GetChar(int index) const;
void SetMouseCaptured(bool captured);
void SetWindowFocused(bool focused);
bool IsMouseCaptured() const;
void SetMousePos(int x, int y);
int GetRawMouseX() const;
int GetRawMouseY() const;
// EKeyboardResult RequestKeyboard(UINT uiTitle, UINT uiText, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam,EKeyboardMode eMode,C4JStringTable *pStringTable=NULL);
// EKeyboardResult RequestKeyboard(UINT uiTitle, LPCWSTR pwchDefault, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam, EKeyboardMode eMode,C4JStringTable *pStringTable=NULL);
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode);
void DestroyKeyboard();
void GetText(uint16_t *UTF16String);
const char* PollControllerType(int ipad);
void SetLostInputControlCallback(void( *Func)(LPVOID, bool),LPVOID lpParam);
@@ -165,4 +213,5 @@ public:
};
// Singleton
extern C_4JInput InputManager;
extern C_4JInput InputManager;
extern HWND g_hWnd;