Fix Debug | Windows64 not including SDL headers

This commit is contained in:
2026-08-07 06:49:32 +03:00
parent 75f8389c1e
commit d19a4f64e6
+1 -1
View File
@@ -203,7 +203,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_WINDOWS64;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);$(ProjectDir)Windows64\vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>