forked from cafeberry/cafeberry
revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27)
revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27) windows optimizations include: - adding WPO/LTCG - fixing potential memory leaks - reducing unneeded busy waits xbox 360 fixes include: - all item names displaying as black - adding newer dlcs crashing game ps3 fix was that, when holding the ps button, it'd corrupt the hdd. NEEDS TESTING! just a guess fix since I don't have a PS3. --------- Co-authored-by: pieeebot <piebot00@gmail.com> Co-authored-by: piebot <piebot00@gmail.com> Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Co-authored-by: str1k3r <1+str1k3r@noreply.localhost> Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Co-authored-by: qloak <53+qloak@noreply.neolegacy.dev> Reviewed-on: cafeberry/cafeberry#27 Co-authored-by: qloak <realminecart@gmail.com>
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@@ -1,53 +0,0 @@
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#include "stdafx.h"
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#include "OldSdk.h"
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#ifdef __PSVITA__
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int sceNpBasicGetFriendOnlineStatus(const SceNpId *friendId, SceNpBasicOnlineStatus *status) {
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if (status) *status = SCE_NP_BASIC_ONLINE_STATUS_UNKNOWN;
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return -1;
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}
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int sceNpBasicGetFriendContextState(const SceNpId *friendId, SceNpBasicFriendContextState *state) {
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if (state) *state = SCE_NP_BASIC_FRIEND_CONTEXT_STATE_UNKNOWN;
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return -1;
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}
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int sceNpBasicGetGamePresenceOfFriend(const SceNpId *friendId, SceNpBasicGamePresence *presence) {
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if (presence) memset(presence, 0, sizeof(SceNpBasicGamePresence));
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return -1;
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}
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int sceNpBasicGetFriendListEntryCount(SceSize *count) {
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if (count) *count = 0;
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return 0;
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}
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int sceNpBasicGetFriendListEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved) {
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if (retrieved) *retrieved = 0;
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return 0;
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}
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int sceNpBasicGetFriendRequestEntryCount(SceSize *count) {
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if (count) *count = 0;
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return 0;
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}
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int sceNpBasicGetFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved) {
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if (retrieved) *retrieved = 0;
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return 0;
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}
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int sceNpBasicGetRequestedFriendRequestEntryCount(SceSize *count) {
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if (count) *count = 0;
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return 0;
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}
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int sceNpBasicGetRequestedFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved) {
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if (retrieved) *retrieved = 0;
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return 0;
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}
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SceInt32 sceAppUtilAppEventParseNpBasicJoinablePresence(const SceAppUtilAppEventParam *eventParam, SceAppUtilNpBasicJoinablePresenceParam *param) {
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return -1;
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}
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#endif
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@@ -1,55 +0,0 @@
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#pragma once
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#ifdef __PSVITA__
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#ifndef _OLD_SDK_H
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#define _OLD_SDK_H 1
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#include <np.h>
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#include <np/np_basic.h>
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#include <apputil.h>
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#include <np_toolkit.h>
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#include <np_toolkit\friends_interface.h>
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typedef enum {
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SCE_NP_BASIC_ONLINE_STATUS_UNKNOWN = 0,
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SCE_NP_BASIC_ONLINE_STATUS_OFFLINE = 1,
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SCE_NP_BASIC_ONLINE_STATUS_AFK = 2,
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SCE_NP_BASIC_ONLINE_STATUS_ONLINE = 3
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} SceNpBasicOnlineStatus;
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typedef void(*SceNpBasicFriendOnlineStatusEventHandler)(
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const SceNpId *friendId,
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SceNpBasicOnlineStatus status,
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void *userdata
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);
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typedef enum {
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SCE_NP_BASIC_FRIEND_CONTEXT_STATE_UNKNOWN = 0,
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SCE_NP_BASIC_FRIEND_CONTEXT_STATE_OUT_OF_CONTEXT = 1,
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SCE_NP_BASIC_FRIEND_CONTEXT_STATE_IN_CONTEXT = 2
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} SceNpBasicFriendContextState;
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typedef void(*SceNpBasicFriendContextEventHandler)(
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const SceNpId *friendId,
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SceNpBasicFriendContextState state,
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void *userdata
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);
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typedef struct SceAppUtilNpBasicJoinablePresenceParam {
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SceNpCommunicationId commId;
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SceNpId npId;
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} SceAppUtilNpBasicJoinablePresenceParam;
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int sceNpBasicGetFriendOnlineStatus(const SceNpId *friendId, SceNpBasicOnlineStatus *status);
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int sceNpBasicGetFriendContextState(const SceNpId *friendId, SceNpBasicFriendContextState *state);
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int sceNpBasicGetGamePresenceOfFriend(const SceNpId *friendId, SceNpBasicGamePresence *presence);
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int sceNpBasicGetFriendListEntryCount(SceSize *count);
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int sceNpBasicGetFriendListEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved);
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int sceNpBasicGetFriendRequestEntryCount(SceSize *count);
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int sceNpBasicGetFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved);
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int sceNpBasicGetRequestedFriendRequestEntryCount(SceSize *count);
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int sceNpBasicGetRequestedFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved);
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SceInt32 sceAppUtilAppEventParseNpBasicJoinablePresence(const SceAppUtilAppEventParam *eventParam, SceAppUtilNpBasicJoinablePresenceParam *param);
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#define SCE_APPUTIL_APPEVENT_TYPE_NP_BASIC_JOINABLE_PRESENCE (3)
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#endif
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#endif
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@@ -141,13 +141,15 @@ void ShutdownManager::SysUtilCallback(uint64_t status, uint64_t param, void *use
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StartShutdown();
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break;
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case CELL_SYSUTIL_SYSTEM_MENU_OPEN:
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case CELL_SYSUTIL_DRAWING_BEGIN:
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// Tell the game UI to stop processing
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StorageManager.SetSystemUIDisplaying(true);
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break;
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case CELL_SYSUTIL_DRAWING_END:
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case CELL_SYSUTIL_SYSTEM_MENU_CLOSE:
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StorageManager.SetSystemUIDisplaying(false);
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break;
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case CELL_SYSUTIL_DRAWING_BEGIN:
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case CELL_SYSUTIL_SYSTEM_MENU_CLOSE:
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break;
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case CELL_SYSUTIL_BGMPLAYBACK_PLAY:
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if( minecraft )
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{
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