fix: HighDef check? & add setres thing
This commit is contained in:
@@ -131,9 +131,9 @@ void C4JRender::DoScreenGrabOnNextPresent()
|
||||
InternalRenderManager.DoScreenGrabOnNextPresent();
|
||||
}
|
||||
|
||||
void C4JRender::Present(int ScreenWidth, int ScreenHeight)
|
||||
void C4JRender::Present()
|
||||
{
|
||||
InternalRenderManager.Present(ScreenWidth, ScreenHeight);
|
||||
InternalRenderManager.Present();
|
||||
}
|
||||
|
||||
void C4JRender::Clear(int flags, D3D11_RECT* pRect)
|
||||
@@ -146,6 +146,11 @@ void C4JRender::SetClearColour(const float colourRGBA[4])
|
||||
InternalRenderManager.SetClearColour(colourRGBA);
|
||||
}
|
||||
|
||||
void C4JRender::setResolution(int ScreenWidth, int ScreenHeight)
|
||||
{
|
||||
InternalRenderManager.setResolution(ScreenWidth, ScreenHeight);
|
||||
}
|
||||
|
||||
bool C4JRender::IsWidescreen()
|
||||
{
|
||||
return InternalRenderManager.IsWidescreen();
|
||||
|
||||
Reference in New Issue
Block a user