feat: working widescreen and HighDef checks

This commit is contained in:
2026-08-25 19:07:51 -04:00
parent 2c2c7b8075
commit e2f5f4c545
+24 -9
View File
@@ -55,6 +55,8 @@ D3D11_PRIMITIVE_TOPOLOGY Renderer::g_topologies[C4JRender::PRIMITIVE_TYPE_COUNT]
};
static const unsigned int kVertexBufferSize = 0x100000;
static unsigned int kScreenWidth = 1920;
static unsigned int kScreenHeight = 1080;
static const unsigned int kThumbnailSize = 64;
static const unsigned int g_vertexStrides[C4JRender::VERTEX_TYPE_COUNT] = { 32, 16, 32, 32 };
@@ -854,12 +856,22 @@ ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent)
bool Renderer::IsHiDef()
{
return true;
if(kScreenHeight >= 720 && kScreenWidth >= 1280)
{
return true;
}
else
{
return false;
}
}
bool Renderer::IsWidescreen()
{
return true;
if (kScreenHeight == 0) return false;
float aspectRatio = static_cast<float>(kScreenWidth) / kScreenHeight;
return (aspectRatio >= 1.6f);
}
void Renderer::Present(int ScreenWidth, int ScreenHeight)
@@ -870,7 +882,10 @@ void Renderer::Present(int ScreenWidth, int ScreenHeight)
{
PROFILER_SCOPE("Renderer::Present", "ScreenGrab", MP_MAGENTA);
unsigned char *linearData = new unsigned char[ScreenWidth * ScreenHeight * 4];
kScreenHeight = ScreenHeight;
kScreenWidth = ScreenWidth;
unsigned char *linearData = new unsigned char[kScreenWidth * kScreenHeight * 4];
ID3D11Resource *backBufferResource = NULL;
ID3D11Texture2D *backBuffer = NULL;
@@ -896,13 +911,13 @@ void Renderer::Present(int ScreenWidth, int ScreenHeight)
m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ_WRITE, 0, &mapped);
const unsigned char* src = reinterpret_cast<const unsigned char*>(mapped.pData);
for (UINT y = 0; y < ScreenHeight; ++y)
for (UINT y = 0; y < kScreenHeight; ++y)
{
unsigned char *dstRow = linearData + y * ScreenWidth * 4;
unsigned char *dstRow = linearData + y * kScreenWidth * 4;
const unsigned char *srcRow = src + y * mapped.RowPitch;
std::memcpy(dstRow, srcRow, ScreenWidth * 4);
std::memcpy(dstRow, srcRow, kScreenWidth * 4);
for (UINT x = 0; x < ScreenWidth; ++x)
for (UINT x = 0; x < kScreenWidth; ++x)
dstRow[x * 4 + 3] = 0xFF;
}
@@ -924,8 +939,8 @@ void Renderer::Present(int ScreenWidth, int ScreenHeight)
UTCSysTime.wSecond);
D3DXIMAGE_INFO info;
info.Width = ScreenWidth;
info.Height = ScreenHeight;
info.Width = kScreenWidth;
info.Height = kScreenHeight;
SaveTextureData(fileName, &info, reinterpret_cast<int*>(linearData));
delete[] linearData;