feat: add PS3 4J_Input decomp

This commit is contained in:
2026-09-26 16:29:25 +01:00
parent 570752a7a5
commit ec32cdcc40
21 changed files with 2596 additions and 105 deletions
+15
View File
@@ -12,6 +12,7 @@ EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Headers", "Headers", "{1CB4373E-3F61-460C-B319-78C925BE3B8F}"
ProjectSection(SolutionItems) = preProject
Headers\extraX64.h = Headers\extraX64.h
Headers\Ps3Types.h = Headers\Ps3Types.h
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "4J_XTMS", "4J_XTMS\4J_XTMS.vcxproj", "{D0FDED0B-7704-4376-82DC-FF4377A7CD53}"
@@ -69,9 +70,11 @@ Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Durango = Debug|Durango
Debug|ORBIS = Debug|ORBIS
Debug|PS3 = Debug|PS3
Debug|Windows64 = Debug|Windows64
Release|Durango = Release|Durango
Release|ORBIS = Release|ORBIS
Release|PS3 = Release|PS3
Release|Windows64 = Release|Windows64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
@@ -80,6 +83,8 @@ Global
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Durango.Deploy.0 = Debug|Durango
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|ORBIS.Build.0 = Debug|ORBIS
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|PS3.ActiveCfg = Debug|PS3
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|PS3.Build.0 = Debug|PS3
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Windows64.ActiveCfg = Debug|x64
{A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Windows64.Build.0 = Debug|x64
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Durango.ActiveCfg = Release|Durango
@@ -87,6 +92,8 @@ Global
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Durango.Deploy.0 = Release|Durango
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|ORBIS.ActiveCfg = Release|ORBIS
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|ORBIS.Build.0 = Release|ORBIS
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|PS3.ActiveCfg = Release|PS3
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|PS3.Build.0 = Release|PS3
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Windows64.ActiveCfg = Release|x64
{A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Windows64.Build.0 = Release|x64
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Durango.ActiveCfg = Debug|Durango
@@ -94,6 +101,7 @@ Global
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Durango.Deploy.0 = Debug|Durango
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|ORBIS.Build.0 = Debug|ORBIS
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|PS3.ActiveCfg = Debug|PS3
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Windows64.ActiveCfg = Debug|x64
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Windows64.Build.0 = Debug|x64
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Durango.ActiveCfg = Release|Durango
@@ -101,6 +109,7 @@ Global
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Durango.Deploy.0 = Release|Durango
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|ORBIS.ActiveCfg = Release|ORBIS
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|ORBIS.Build.0 = Release|ORBIS
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|PS3.ActiveCfg = Release|PS3
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Windows64.ActiveCfg = Release|x64
{C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Windows64.Build.0 = Release|x64
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|Durango.ActiveCfg = Debug|Durango
@@ -108,6 +117,7 @@ Global
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|Durango.Deploy.0 = Debug|Durango
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|ORBIS.Build.0 = Debug|ORBIS
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|PS3.ActiveCfg = Debug|PS3
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|Windows64.ActiveCfg = Debug|x64
{22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|Windows64.Build.0 = Debug|x64
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|Durango.ActiveCfg = Release|Durango
@@ -115,6 +125,7 @@ Global
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|Durango.Deploy.0 = Release|Durango
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|ORBIS.ActiveCfg = Release|ORBIS
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|ORBIS.Build.0 = Release|ORBIS
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|PS3.ActiveCfg = Release|PS3
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|Windows64.ActiveCfg = Release|x64
{22938163-5DDB-4D04-883B-07212EB99FAE}.Release|Windows64.Build.0 = Release|x64
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|Durango.ActiveCfg = Debug|Durango
@@ -122,6 +133,7 @@ Global
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|Durango.Deploy.0 = Debug|Durango
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|ORBIS.Build.0 = Debug|ORBIS
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|PS3.ActiveCfg = Debug|PS3
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|Windows64.ActiveCfg = Debug|x64
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Debug|Windows64.Build.0 = Debug|x64
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|Durango.ActiveCfg = Release|Durango
@@ -129,6 +141,7 @@ Global
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|Durango.Deploy.0 = Release|Durango
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|ORBIS.ActiveCfg = Release|ORBIS
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|ORBIS.Build.0 = Release|ORBIS
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|PS3.ActiveCfg = Release|PS3
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|Windows64.ActiveCfg = Release|x64
{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}.Release|Windows64.Build.0 = Release|x64
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|Durango.ActiveCfg = Debug|Durango
@@ -136,9 +149,11 @@ Global
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|Durango.Deploy.0 = Debug|Durango
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|ORBIS.Build.0 = Debug|ORBIS
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|PS3.ActiveCfg = Debug|PS3
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Debug|Windows64.ActiveCfg = Debug|x64
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|Durango.ActiveCfg = Release|Durango
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|ORBIS.ActiveCfg = Release|ORBIS
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|PS3.ActiveCfg = Release|PS3
{D0FDED0B-7704-4376-82DC-FF4377A7CD53}.Release|Windows64.ActiveCfg = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
+295 -2
View File
@@ -9,6 +9,10 @@
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
@@ -21,6 +25,10 @@
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
@@ -32,569 +40,777 @@
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<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<PlatformToolset>SNC</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@@ -726,11 +996,21 @@
<IncludePath>$(ProjectDir);$(SCE_ORBIS_SDK_DIR)\host_tools\lib\clang\include;$(SCE_ORBIS_SDK_DIR)\target\include;$(SCE_ORBIS_SDK_DIR)\target\include_common;</IncludePath>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<TargetExt>.a</TargetExt>
<IncludePath>$(SCE_PS3_ROOT)\target\ppu\include;$(SCE_PS3_ROOT)\target\common\include;$(SCE_PS3_ROOT)\host-win32\sn\ppu\include;</IncludePath>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<TargetExt>.a</TargetExt>
<IncludePath>$(ProjectDir);$(SCE_ORBIS_SDK_DIR)\host_tools\lib\clang\include;$(SCE_ORBIS_SDK_DIR)\target\include;$(SCE_ORBIS_SDK_DIR)\target\include_common;</IncludePath>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<TargetExt>.a</TargetExt>
<IncludePath>$(SCE_PS3_ROOT)\target\ppu\include;$(SCE_PS3_ROOT)\target\common\include;$(SCE_PS3_ROOT)\host-win32\sn\ppu\include;</IncludePath>
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
@@ -797,11 +1077,24 @@
<Warnings>NormalWarnings</Warnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/PS3;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>
</ForcedIncludeFiles>
<Warnings>GenerateWarnings</Warnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Orbis;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/PS3;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
+21
View File
@@ -303,6 +303,15 @@
<ClInclude Include="Orbis\LinkedList.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PS3\INP_Main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PS3\INP_MsgBox.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PS3\INP_OnScreenKeyboard.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Windows64\INP_ForceFeedback.cpp">
@@ -341,5 +350,17 @@
<ClCompile Include="Orbis\LinkedList.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PS3\INP_Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PS3\INP_MsgBox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PS3\4J_Input.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PS3\INP_OnScreenKeyboard.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+167
View File
@@ -0,0 +1,167 @@
#include "INP_Main.h"
#include "4J_Input.h"
#include "INP_OnScreenKeyboard.h"
#include "INP_MsgBox.h"
C_4JInput InputManager;
void C_4JInput::Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC )
{
InternalInputManager.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC);
}
void C_4JInput::Tick(void)
{
InternalInputManager.Tick();
}
void C_4JInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax )
{
InternalInputManager.SetDeadzoneAndMovementRange(uiDeadzone, uiMovementRangeMax);
}
void C_4JInput::SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal)
{
InternalInputManager.SetGameJoypadMaps(ucMap, ucAction, uiActionVal);
}
unsigned int C_4JInput::GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction)
{
return InternalInputManager.GetGameJoypadMaps(ucMap, ucAction);
}
void C_4JInput::SetJoypadMapVal(int iPad,unsigned char ucMap)
{
InternalInputManager.SetJoypadMapVal(iPad, ucMap);
}
unsigned char C_4JInput::GetJoypadMapVal(int iPad)
{
return InternalInputManager.GetJoypadMapVal(iPad);
}
void C_4JInput::SetJoypadSensitivity(int iPad, float fSensitivity)
{
InternalInputManager.SetJoypadSensitivity(iPad, fSensitivity);
}
unsigned int C_4JInput::GetValue(int iPad,unsigned char ucAction, bool bRepeat)
{
return InternalInputManager.GetValue(iPad, ucAction, bRepeat);
}
bool C_4JInput::ButtonPressed(int iPad,unsigned char ucAction)
{
return InternalInputManager.ButtonPressed(iPad, ucAction);
}
bool C_4JInput::ButtonReleased(int iPad,unsigned char ucAction)
{
return InternalInputManager.ButtonReleased(iPad, ucAction);
}
bool C_4JInput::ButtonDown(int iPad,unsigned char ucAction)
{
return InternalInputManager.ButtonDown(iPad, ucAction);
}
void C_4JInput::SetJoypadStickAxisMap(int iPad,unsigned int uiFrom, unsigned int uiTo)
{
InternalInputManager.SetJoypadStickAxisMap(iPad, uiFrom, uiTo);
}
void C_4JInput::SetJoypadStickTriggerMap(int iPad,unsigned int uiFrom, unsigned int uiTo)
{
InternalInputManager.SetJoypadStickTriggerMap(iPad, uiFrom, uiTo);
}
void C_4JInput::SetKeyRepeatRate(float fRepeatDelaySecs,float fRepeatRateSecs)
{
InternalInputManager.SetKeyRepeatRate(fRepeatDelaySecs, fRepeatRateSecs);
}
void C_4JInput::SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam )
{
InternalInputManager.SetDebugSequence(chSequenceA, Func, lpParam);
}
FLOAT C_4JInput::GetIdleSeconds(int iPad)
{
return InternalInputManager.GetIdleSeconds(iPad);
}
bool C_4JInput::IsPadConnected(int iPad)
{
return InternalInputManager.IsPadConnected(iPad);
}
bool C_4JInput::IsCircleCrossSwapped()
{
return InternalInputManager.m_bSwappedEnter;
}
float C_4JInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadStick_LX(iPad, bCheckMenuDisplay);
}
float C_4JInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadStick_LY(iPad, bCheckMenuDisplay);
}
float C_4JInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadStick_RX(iPad, bCheckMenuDisplay);
}
float C_4JInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadStick_RY(iPad, bCheckMenuDisplay);
}
unsigned char C_4JInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadLTrigger(iPad, bCheckMenuDisplay);
}
unsigned char C_4JInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadRTrigger(iPad, bCheckMenuDisplay);
}
void C_4JInput::SetMenuDisplayed(int iPad, bool bVal)
{
InternalInputManager.SetMenuDisplayed(iPad, bVal);
}
EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode)
{
return InternalInputManager.m_Keyboard.RequestKeyboard(Title, Text, dwPad, uiMaxChars, Func, lpParam, eMode);
}
void C_4JInput::DestroyKeyboard()
{
InternalInputManager.m_Keyboard.DestroyKeyboard();
}
void C_4JInput::GetText(uint16_t *UTF16String)
{
InternalInputManager.m_Keyboard.GetText(UTF16String);
}
void C_4JInput::SetLostInputControlCallback(void( *Func)(LPVOID, bool),LPVOID lpParam)
{
InternalInputManager.SetLostInputControlCallback(Func, lpParam);
}
bool C_4JInput::VerifyStrings(WCHAR **pwStringA,int iStringC,int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam)
{
return false;
}
EMsgBoxResult C_4JInput::RequestMessageBox(EMSgBoxType eType, DWORD dwPad,void( *Func)(int iButtonType,void *pvUserData),LPVOID lpParam, const char *pchText ,unsigned int uiFocusButton )
{
return InternalInputManager.m_MsgBox.RequestMessageBox(eType, dwPad, Func, lpParam, pchText, uiFocusButton);
}
+915
View File
@@ -0,0 +1,915 @@
#include "INP_Main.h"
#include <stdlib.h>
#include <stdio.h>
#include <sys/sys_time.h> // sys_time_get_current_time
#include <sysutil/sysutil_common.h> // cellSysutilGetSystemParamInt
#include <sysutil/sysutil_sysparam.h> // cellSysutilGetSystemParamInt
CInput InternalInputManager;
CInput::CInput()
{
m_MsgBox = CMsgBox();
m_Keyboard = CKeyboard();
m_uiSigninJoypadMask = 0;
for (int i = 0; i < 4; ++i)
m_bIsMenuDisplayed[i] = 0;
InitTime();
m_fRepeatDelaySecs = 0.5f;
m_fRepeatRateSecs = 0.8f;
m_sDebugSequenceName = 0;
m_uiDebugSequenceIndex = 0;
m_pDebugSequenceFn = 0;
#if TO_BE_IMPLEMENTED
*((_BYTE *)&loc_650 + this + 1) = 0;
#endif
m_pLostInputFn = NULL;
m_pLostInputParam = NULL;
}
CInput::~CInput()
{
// ~CKeyboard
}
void CInput::DebugPrintf(const char *szFormat, ...)
{
va_list ap;
va_start(ap, szFormat);
char buf[1024];
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
printf(buf);
}
bool CInput::QueryPerformanceFrequency(_LARGE_INTEGER *)
{
#if TO_BE_IMPLEMENTED
*(_QWORD *)a2 = 1000000;
#endif
return false;
}
bool CInput::QueryPerformanceCounter(_LARGE_INTEGER *)
{
#if TO_BE_IMPLEMENTED
sys_time_get_current_time(&v3, &v4);
*(_QWORD *)a2 = 1000000 * v3 + v4 / 1000;
#endif
return true;
}
void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
{
assert(iInputStateC > 0);
assert(ucMapC > 0);
assert(ucActionC > 0);
int padInit = cellPadInit(MAX_JOYPADS);
if ( padInit != CELL_PAD_OK )
InternalInputManager.DebugPrintf("cellPadInit failed 0x%08x\n", padInit);
ZeroMemory(m_Joypads, sizeof(m_Joypads));
m_ucInputStateC = iInputStateC;
m_iDeadzone = 0x2;
m_iMovementRangeMax = 0x7F;
m_iEffectiveRange = m_iMovementRangeMax - m_iDeadzone;
m_fEffectiveRange = (float)m_iEffectiveRange;
m_iHalfRange = m_iEffectiveRange * 0.75;
for (int i = 0; i < MAX_JOYPADS; i++)
{
m_Joypads[i].m_pInputStates = new CellPadData[m_ucInputStateC];
m_Joypads[i].m_ucInputStateIndex = -1;
m_Joypads[i].m_pfLeftThumbXAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbX;
m_Joypads[i].m_pfLeftThumbYAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbY;
m_Joypads[i].m_pfRightThumbXAxisMap = &m_Joypads[i].m_fNormalizedRightThumbX;
m_Joypads[i].m_pfRightThumbYAxisMap = &m_Joypads[i].m_fNormalizedRightThumbY;
m_Joypads[i].m_pucLeftTriggerAxisMap = &m_Joypads[i].m_ucLeftTriggerState;
m_Joypads[i].m_pucRightTriggerAxisMap = &m_Joypads[i].m_ucRightTriggerState;
m_Joypads[i].m_fSensitivity = 1.0f;
cellPadSetPortSetting(i, 6);
}
m_JoypadMap = (unsigned int **)operator new[](ucMapC * sizeof(int *));
for (int i = 0; i < ucMapC; i++)
{
m_JoypadMap[i] = (unsigned int *)operator new[](ucActionC * sizeof(int));
}
m_ucJoypadMapC = ucMapC;
m_ucJoypadMapActionC = ucActionC;
m_ucMenuActionC = ucMenuActionC;
m_bJoypadMapArrayIsSetup = false;
int swappedEnter;
cellSysutilGetSystemParamInt(CELL_SYSUTIL_SYSTEMPARAM_ID_ENTER_BUTTON_ASSIGN, &swappedEnter);
if ( swappedEnter )
{
m_bSwappedEnter = false;
}
else
{
m_bSwappedEnter = true;
}
}
void CInput::Tick()
{
UpdateJoypads();
m_Keyboard.Tick();
}
void CInput::SetJoypadValues(JOYPAD *pThisPad)
{
CellPadData *pGamePad = &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex];
pThisPad->m_uiButtons = pThisPad->m_uiOldButtons;
if (pGamePad->len > 2)
{
pThisPad->m_uiButtons &= ~(
_360_JOY_BUTTON_START |
_360_JOY_BUTTON_BACK |
_360_JOY_BUTTON_LTHUMB |
_360_JOY_BUTTON_RTHUMB |
_360_JOY_BUTTON_DPAD_UP |
_360_JOY_BUTTON_DPAD_DOWN |
_360_JOY_BUTTON_DPAD_LEFT |
_360_JOY_BUTTON_DPAD_RIGHT
);
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_START) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_START;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_SELECT) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_BACK;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_L3) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LTHUMB;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_R3) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RTHUMB;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_UP) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_UP;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_DOWN) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_DOWN;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_LEFT) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_LEFT;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_RIGHT) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_RIGHT;
}
}
if (pGamePad->len > 3)
{
pThisPad->m_uiButtons &= ~(
_360_JOY_BUTTON_RB |
_360_JOY_BUTTON_LB |
_360_JOY_BUTTON_RT |
_360_JOY_BUTTON_LT |
_360_JOY_BUTTON_A |
_360_JOY_BUTTON_B |
_360_JOY_BUTTON_X |
_360_JOY_BUTTON_Y
);
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R1) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RB;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L1) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LB;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RT;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LT;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CROSS) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_A;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CIRCLE) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_B;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_SQUARE) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_X;
}
if ((pGamePad->button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_TRIANGLE) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_Y;
}
}
if (pGamePad->len > 4)
{
int sThumbRX = pGamePad->button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] - 127;
if (sThumbRX > m_iDeadzone + m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_RIGHT;
}
else if (sThumbRX < -m_iDeadzone - m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_LEFT;
}
else
{
pThisPad->m_uiButtons &= ~(
_360_JOY_BUTTON_RSTICK_RIGHT |
_360_JOY_BUTTON_RSTICK_LEFT
);
}
if (sThumbRX >= -m_iDeadzone)
{
if (sThumbRX > m_iDeadzone)
pThisPad->m_iRightThumbX = sThumbRX - m_iDeadzone;
else
pThisPad->m_iRightThumbX = 0;
}
else
{
pThisPad->m_iRightThumbX = sThumbRX + m_iDeadzone;
}
}
if (pGamePad->len > 5)
{
int sThumbRY = 127 - pGamePad->button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y];
if (sThumbRY > m_iDeadzone + m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_UP;
}
else if (sThumbRY < -m_iDeadzone - m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_DOWN;
}
else
{
pThisPad->m_uiButtons &= ~(
_360_JOY_BUTTON_RSTICK_UP |
_360_JOY_BUTTON_RSTICK_DOWN
);
}
if (sThumbRY >= -m_iDeadzone)
{
if (sThumbRY > m_iDeadzone)
pThisPad->m_iRightThumbY = sThumbRY - m_iDeadzone;
else
pThisPad->m_iRightThumbY = 0;
}
else
{
pThisPad->m_iRightThumbY = sThumbRY + m_iDeadzone;
}
}
if (pGamePad->len > 6)
{
int sThumbLX = pGamePad->button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] - 127;
if (sThumbLX > m_iDeadzone + m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_RIGHT;
}
else if (sThumbLX < -m_iDeadzone - m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_LEFT;
}
else
{
pThisPad->m_uiButtons &= ~(
_360_JOY_BUTTON_LSTICK_RIGHT |
_360_JOY_BUTTON_LSTICK_LEFT
);
}
if (sThumbLX >= -m_iDeadzone)
{
if (sThumbLX > m_iDeadzone)
pThisPad->m_iLeftThumbX = sThumbLX - m_iDeadzone;
else
pThisPad->m_iLeftThumbX = 0;
}
else
{
pThisPad->m_iLeftThumbX = sThumbLX + m_iDeadzone;
}
}
if (pGamePad->len > 7)
{
int sThumbLY = 127 - pGamePad->button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y];
if (sThumbLY > m_iDeadzone + m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_UP;
}
else if (sThumbLY < -m_iDeadzone - m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_DOWN;
}
else
{
pThisPad->m_uiButtons &= ~(
_360_JOY_BUTTON_LSTICK_UP |
_360_JOY_BUTTON_LSTICK_DOWN
);
}
if (sThumbLY >= -m_iDeadzone)
{
if (sThumbLY > m_iDeadzone)
pThisPad->m_iLeftThumbY = sThumbLY - m_iDeadzone;
else
pThisPad->m_iLeftThumbY = 0;
}
else
{
pThisPad->m_iLeftThumbY = sThumbLY + m_iDeadzone;
}
}
if (pGamePad->len > 18)
{
pThisPad->m_ucLeftTriggerState = pGamePad->button[CELL_PAD_BTN_OFFSET_PRESS_L2];
}
if (pGamePad->len > 19)
{
pThisPad->m_ucRightTriggerState = pGamePad->button[CELL_PAD_BTN_OFFSET_PRESS_R2];
}
pThisPad->m_iNormalizedLeftThumbX = pThisPad->m_iLeftThumbX / m_iEffectiveRange;
pThisPad->m_iNormalizedLeftThumbY = pThisPad->m_iLeftThumbY / m_iEffectiveRange;
pThisPad->m_iNormalizedRightThumbX = pThisPad->m_iRightThumbX / m_iEffectiveRange;
pThisPad->m_iNormalizedRightThumbY = pThisPad->m_iRightThumbY / m_iEffectiveRange;
pThisPad->m_fNormalizedLeftThumbX = pThisPad->m_iLeftThumbX / m_fEffectiveRange;
pThisPad->m_fNormalizedLeftThumbY = pThisPad->m_iLeftThumbY / m_fEffectiveRange;
pThisPad->m_fNormalizedRightThumbX = pThisPad->m_iRightThumbX / m_fEffectiveRange;
pThisPad->m_fNormalizedRightThumbY = pThisPad->m_iRightThumbY / m_fEffectiveRange;
}
void CInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax)
{
m_iDeadzone = uiDeadzone;
m_iMovementRangeMax = uiMovementRangeMax;
m_iEffectiveRange = uiMovementRangeMax - uiDeadzone;
}
void CInput::SetJoypadSensitivity(int iPad, float fSensitivity)
{
m_Joypads[iPad].m_fSensitivity = fSensitivity;
}
void CInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal)
{
assert(ucMap < m_ucJoypadMapC);
assert(ucAction < m_ucJoypadMapActionC);
m_JoypadMap[ucMap][ucAction] = uiActionVal;
}
unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction)
{
assert(ucMap < m_ucJoypadMapC);
assert(ucAction < m_ucJoypadMapActionC);
return m_JoypadMap[ucMap][ucAction];
}
void CInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
{
m_bJoypadMapArrayIsSetup = true;
m_Joypads[iPad].m_ucMappingValue = ucMap;
}
unsigned char CInput::GetJoypadMapVal(int iPad)
{
return m_Joypads[iPad].m_ucMappingValue;
}
void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
{
float *pfTo = NULL;
switch (uiTo)
{
case AXIS_MAP_LX:
pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbX;
break;
case AXIS_MAP_LY:
pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbY;
break;
case AXIS_MAP_RX:
pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbX;
break;
case AXIS_MAP_RY:
pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbY;
break;
}
switch (uiFrom)
{
case AXIS_MAP_LX:
m_Joypads[iPad].m_pfLeftThumbXAxisMap = pfTo;
break;
case AXIS_MAP_LY:
m_Joypads[iPad].m_pfLeftThumbYAxisMap = pfTo;
break;
case AXIS_MAP_RX:
m_Joypads[iPad].m_pfRightThumbXAxisMap = pfTo;
break;
case AXIS_MAP_RY:
m_Joypads[iPad].m_pfRightThumbYAxisMap = pfTo;
break;
}
}
void CInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
{
unsigned char *pucTo = NULL;
switch (uiTo)
{
case TRIGGER_MAP_0:
pucTo = &m_Joypads[iPad].m_ucRightTriggerState;
break;
case TRIGGER_MAP_1:
pucTo = &m_Joypads[iPad].m_ucLeftTriggerState;
break;
}
switch (uiFrom)
{
case TRIGGER_MAP_0:
m_Joypads[iPad].m_pucRightTriggerAxisMap = pucTo;
break;
case TRIGGER_MAP_1:
m_Joypads[iPad].m_pucLeftTriggerAxisMap = pucTo;
break;
}
}
bool CInput::IsPadConnected(int iPad)
{
return m_Joypads[iPad].m_bIsConnected;
}
void CInput::SetSigninJoypadMask(unsigned int mask)
{
m_uiSigninJoypadMask = mask;
}
unsigned int CInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
{
if (m_bIsMenuDisplayed[iPad] && ucAction > this->m_ucMenuActionC)
{
return 0;
}
unsigned char ucMap = this->m_Joypads[iPad].m_ucMappingValue;
unsigned int uiVal = this->m_JoypadMap[ucMap][ucAction] & this->m_Joypads[iPad].m_uiButtons;
if (!uiVal || !bRepeat)
{
return uiVal;
}
int iKeyVal = 0;
for (int iKey = this->m_JoypadMap[ucMap][ucAction]; (iKey & 1) == 0; iKey >>= 1)
{
iKeyVal++;
}
if (m_fRepeatDelaySecs <= m_Timers[iPad][iKeyVal].m_fTotalHoldTime || m_Timers[iPad][iKeyVal].m_bInitialPressHandled)
{
if (m_Timers[iPad][iKeyVal].m_fTotalHoldTime < m_fRepeatDelaySecs)
{
return 0;
}
else if (m_Timers[iPad][iKeyVal].m_fLastRepeatTime == 0.0f)
{
m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_fRepeatDelaySecs;
return uiVal;
}
else if ((m_Timers[iPad][iKeyVal].m_fTotalHoldTime - m_Timers[iPad][iKeyVal].m_fLastRepeatTime) <= m_fRepeatRateSecs)
{
return 0;
}
else
{
m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_Timers[iPad][iKeyVal].m_fLastRepeatTime + m_fRepeatRateSecs;
return uiVal;
}
}
else
{
m_Timers[iPad][iKeyVal].m_bInitialPressHandled = true;
return uiVal;
}
}
bool CInput::IsSet(int iPad, unsigned char ucAction)
{
return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) &&
(m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
}
bool CInput::ButtonPressed(int iPad, unsigned char ucAction)
{
if (ucAction == 255)
{
return m_Joypads[iPad].m_uiButtonsPressed != 0;
}
if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC)
{
return 0;
}
return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsPressed) != 0;
}
bool CInput::ButtonReleased(int iPad, unsigned char ucAction)
{
return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) &&
(m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsReleased) != 0;
}
bool CInput::ButtonDown(int iPad, unsigned char ucAction)
{
if (ucAction == 255)
{
return m_Joypads[iPad].m_uiButtons != 0;
}
if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC)
{
return 0;
}
return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
}
float CInput::GetJoypadStick_Menu_LX(unsigned char ucPad)
{
return m_Joypads[ucPad].m_iNormalizedLeftThumbX;
}
float CInput::GetJoypadStick_Menu_LY(unsigned char ucPad)
{
return m_Joypads[ucPad].m_iNormalizedLeftThumbY;
}
float CInput::GetJoypadStick_Menu_RX(unsigned char ucPad)
{
return m_Joypads[ucPad].m_iNormalizedRightThumbX;
}
float CInput::GetJoypadStick_Menu_RY(unsigned char ucPad)
{
return m_Joypads[ucPad].m_iNormalizedRightThumbY;
}
unsigned char CInput::GetJoypadLTrigger_Menu(unsigned char ucPad)
{
return m_Joypads[ucPad].m_ucLeftTriggerState;
}
unsigned char CInput::GetJoypadRTrigger_Menu(unsigned char ucPad)
{
return m_Joypads[ucPad].m_ucRightTriggerState;
}
float CInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0.0f;
}
return *m_Joypads[iPad].m_pfLeftThumbXAxisMap * m_Joypads[iPad].m_fSensitivity;
}
float CInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0.0f;
}
return *m_Joypads[iPad].m_pfLeftThumbYAxisMap * m_Joypads[iPad].m_fSensitivity;
}
float CInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0.0f;
}
return *m_Joypads[iPad].m_pfRightThumbXAxisMap * m_Joypads[iPad].m_fSensitivity;
}
float CInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0.0f;
}
return *m_Joypads[iPad].m_pfRightThumbYAxisMap * m_Joypads[iPad].m_fSensitivity;
}
unsigned char CInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0;
}
return *m_Joypads[iPad].m_pucLeftTriggerAxisMap;
}
unsigned char CInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0;
}
return *m_Joypads[iPad].m_pucRightTriggerAxisMap;
}
void CInput::SetMenuDisplayed(int iPad, bool bVal)
{
m_bIsMenuDisplayed[iPad] = bVal;
}
void CInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs)
{
m_fRepeatDelaySecs = fRepeatDelaySecs;
m_fRepeatRateSecs = fRepeatRateSecs;
}
void CInput::SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam)
{
int iLen = strlen(chSequenceA);
m_sDebugSequenceName = (char *)operator new[](iLen);
strcpy(m_sDebugSequenceName, chSequenceA);
m_pDebugSequenceFn = Func;
m_pDebugSequenceParam = lpParam;
}
FLOAT CInput::GetIdleSeconds(int iPad)
{
LARGE_INTEGER qwDeltaTime;
QueryPerformanceCounter(&qwDeltaTime);
#if TO_BE_IMPLEMENTED
uint64_t v4 = qwDeltaTime.QuadPart - *(_QWORD *)(v5 + 4696 + 8 * a2);
return (float)(*(float *)((char *)&loc_644 + v5) * (float)v4)
#else
return 0.0f;
#endif
}
void CInput::SetLostInputControlCallback(void( *Func)(LPVOID, bool),LPVOID lpParam)
{
m_pLostInputFn = Func;
m_pLostInputParam = lpParam;
}
bool CInput::UpdateJoypads()
{
assert(m_bJoypadMapArrayIsSetup);
for (int i = 0; i < MAX_JOYPADS; i++)
{
JOYPAD *pThisPad = &m_Joypads[i];
pThisPad->m_uiOldButtons = pThisPad->m_uiButtons;
pThisPad->m_uiButtons = 0;
pThisPad->m_ucLeftTriggerState = 0;
pThisPad->m_ucRightTriggerState = 0;
}
CellPadInfo2 info;
int32_t getInfo2 = cellPadGetInfo2(&info);
if ( getInfo2 != CELL_PAD_OK )
InternalInputManager.DebugPrintf("cellPadGetInfo2 failed 0x%08x\n", getInfo2);
for (int i = 0; i < MAX_JOYPADS; i++)
{
if (!m_Joypads[i].m_bIsDisabled)
{
JOYPAD *pThisPad = &m_Joypads[i];
bool bOldIsConnected = pThisPad->m_bIsConnected;
pThisPad->m_ucInputStateIndex = pThisPad->m_ucInputStateIndex++;
if (pThisPad->m_ucInputStateIndex == m_ucInputStateC)
{
pThisPad->m_ucInputStateIndex = 0;
}
pThisPad->m_bIsConnected = info.port_status[i] & CELL_PAD_STATUS_CONNECTED;
if ( (info.system_info & CELL_PAD_INFO_INTERCEPTED) != 0)
{
if (!m_bLostInput)
{
m_bLostInput = true;
if ( m_pLostInputFn )
m_pLostInputFn(m_pLostInputParam, true);
}
}
else if ( m_bLostInput )
{
m_bLostInput = false;
if ( m_pLostInputFn )
m_pLostInputFn(m_pLostInputParam, false);
}
if (pThisPad->m_bIsConnected)
{
int32_t getData = cellPadGetData(i, &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex]);
if ( getData != CELL_PAD_OK )
InternalInputManager.DebugPrintf("cellPadGetData failed 0x%08x\n", getData);
}
bool bWasConnected = bOldIsConnected && !pThisPad->m_bIsConnected;
pThisPad->m_bWasConnected = bWasConnected;
bool bHasConnected = !bOldIsConnected && pThisPad->m_bIsConnected;
pThisPad->m_bHasConnected = bHasConnected;
if (pThisPad->m_bIsConnected)
{
SetJoypadValues(pThisPad);
pThisPad->m_uiButtonsPressed = ~pThisPad->m_uiOldButtons & pThisPad->m_uiButtons;
pThisPad->m_uiButtonsReleased = ~pThisPad->m_uiButtons & pThisPad->m_uiOldButtons;
for (int bit = 0; bit < 24; ++bit)
{
if ((pThisPad->m_uiButtonsPressed & (1 << bit)) != 0)
{
GetStartTime(i, bit);
}
else if ((pThisPad->m_uiButtons & (1 << bit)) != 0)
{
UpdateTime(i, bit);
}
}
}
else if (pThisPad->m_bWasConnected)
{
ClearJoypadValues(pThisPad);
}
if (m_pDebugSequenceFn && (pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y |
_360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0)
{
char chSeq;
if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_A) == _360_JOY_BUTTON_A)
{
chSeq = 'A';
}
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_B) == _360_JOY_BUTTON_B)
{
chSeq = 'B';
}
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_X) == _360_JOY_BUTTON_X)
{
chSeq = 'X';
}
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_Y) == _360_JOY_BUTTON_Y)
{
chSeq = 'Y';
}
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_LB) == _360_JOY_BUTTON_LB)
{
chSeq = 'L';
}
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_RB) == _360_JOY_BUTTON_RB)
{
chSeq = 'R';
}
if (m_sDebugSequenceName[m_uiDebugSequenceIndex] == chSeq)
{
if (!m_sDebugSequenceName[m_uiDebugSequenceIndex++])
{
m_uiDebugSequenceIndex = 0;
(m_pDebugSequenceFn)(m_pDebugSequenceParam);
}
}
else
{
m_uiDebugSequenceIndex = 0;
}
}
}
}
return true;
}
void CInput::ClearJoypadValues(JOYPAD *pThisPad)
{
pThisPad->m_uiButtonsPressed = 0;
pThisPad->m_uiButtonsReleased = 0;
pThisPad->m_uiButtons = 0;
pThisPad->m_ucLeftTriggerState = 0;
pThisPad->m_ucRightTriggerState = 0;
pThisPad->m_iRightThumbX = 0;
pThisPad->m_iRightThumbY = 0;
pThisPad->m_iLeftThumbX = 0;
pThisPad->m_iLeftThumbY = 0;
pThisPad->m_iNormalizedLeftThumbX = 0;
pThisPad->m_iNormalizedLeftThumbY = 0;
pThisPad->m_iNormalizedRightThumbX = 0;
pThisPad->m_iNormalizedRightThumbY = 0;
pThisPad->m_fNormalizedLeftThumbX = 0.0f;
pThisPad->m_fNormalizedLeftThumbY = 0.0f;
pThisPad->m_fNormalizedRightThumbX = 0.0f;
pThisPad->m_fNormalizedRightThumbY = 0.0f;
}
void CInput::InitTime(void)
{
LARGE_INTEGER qwTicksPerSec;
QueryPerformanceFrequency(&qwTicksPerSec);
m_fTickToSeconds = 1.0 / (float)(int)qwTicksPerSec.LowPart;
for (int i = 0; i < MAX_JOYPADS; i++)
{
m_LastActivityTime[i].QuadPart = 0;
}
}
void CInput::GetStartTime(int iPad, int iKey)
{
QueryPerformanceCounter(&m_Timers[iPad][iKey].m_qwStartTime);
m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart = 0;
m_Timers[iPad][iKey].m_fTotalHoldTime = 0;
m_Timers[iPad][iKey].m_fLastRepeatTime = 0;
m_Timers[iPad][iKey].m_bInitialPressHandled = false;
m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
}
void CInput::UpdateTime(int iPad, int iKey)
{
LARGE_INTEGER qwDeltaTime;
QueryPerformanceCounter(&qwDeltaTime);
uint64_t qwNewTime = qwDeltaTime.QuadPart - m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart += qwNewTime;
m_Timers[iPad][iKey].m_qwStartTime = qwDeltaTime;
m_Timers[iPad][iKey].m_fTotalHoldTime = m_Timers[iPad][iKey].m_fTotalHoldTime + (m_fTickToSeconds * qwNewTime);
m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
}
+175
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#include "stdafx.h"
#include "4J_Input.h"
#include "INP_OnScreenKeyboard.h"
#include "INP_MsgBox.h"
#include <cell/pad.h>
#define MAX_JOYPADS 4
class CInput
{
public:
struct XINPUT_STATE {};
struct JOYPAD
{
bool m_bIsDisabled;
bool m_bIsConnected;
bool m_bWasConnected;
bool m_bHasConnected;
unsigned int m_uiButtons;
unsigned int m_uiOldButtons;
int m_uiButtonsPressed;
int m_uiButtonsReleased;
int m_iRightThumbX;
int m_iRightThumbY;
int m_iLeftThumbX;
int m_iLeftThumbY;
DWORD m_iNormalizedRightThumbX;
DWORD m_iNormalizedRightThumbY;
DWORD m_iNormalizedLeftThumbX;
DWORD m_iNormalizedLeftThumbY;
float m_fNormalizedRightThumbX;
float m_fNormalizedRightThumbY;
float m_fNormalizedLeftThumbX;
float m_fNormalizedLeftThumbY;
unsigned char m_ucLeftTriggerState;
unsigned char m_ucRightTriggerState;
float *m_pfLeftThumbXAxisMap;
float *m_pfLeftThumbYAxisMap;
float *m_pfRightThumbXAxisMap;
float *m_pfRightThumbYAxisMap;
float m_fSensitivity;
BYTE *m_pucLeftTriggerAxisMap;
BYTE *m_pucRightTriggerAxisMap;
unsigned char m_ucMappingValue;
unsigned char m_ucInputStateIndex;
CellPadData *m_pInputStates;
};
struct TimeInfo
{
LARGE_INTEGER m_qwStartTime;
LARGE_INTEGER m_qwTotalHoldTicks;
float m_fTotalHoldTime;
float m_fLastRepeatTime;
bool m_bInitialPressHandled;
};
CInput();
~CInput();
void DebugPrintf(const char *szFormat, ...);
bool QueryPerformanceFrequency(_LARGE_INTEGER *);
bool QueryPerformanceCounter(_LARGE_INTEGER *);
void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC);
void Tick();
void SetJoypadValues(JOYPAD *);
void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax);
void SetJoypadSensitivity(int iPad, float fSensitivity);
void SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal);
unsigned int GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction);
void SetJoypadMapVal(int iPad, unsigned char ucMap);
unsigned char GetJoypadMapVal(int iPad);
void SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
void SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
bool IsPadConnected(int iPad);
void SetSigninJoypadMask(unsigned int mask);
unsigned int GetValue(int iPad, unsigned char ucAction, bool bRepeat);
bool IsSet(int iPad, unsigned char ucAction);
bool ButtonPressed(int iPad, unsigned char ucAction);
bool ButtonReleased(int iPad, unsigned char ucAction);
bool ButtonDown(int iPad, unsigned char ucAction);
float GetJoypadStick_Menu_LX(unsigned char ucPad);
float GetJoypadStick_Menu_LY(unsigned char ucPad);
float GetJoypadStick_Menu_RX(unsigned char ucPad);
float GetJoypadStick_Menu_RY(unsigned char ucPad);
unsigned char GetJoypadLTrigger_Menu(unsigned char ucPad);
unsigned char GetJoypadRTrigger_Menu(unsigned char ucPad);
float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay = true);
float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay = true);
float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay = true);
float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay = true);
unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay = true);
unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay = true);
void SetMenuDisplayed(int iPad, bool bVal);
void SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs);
void SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam);
FLOAT GetIdleSeconds(int iPad);
void SetLostInputControlCallback(void (*a2)(void *, bool), void *a3);
bool UpdateJoypads();
void ClearJoypadValues(JOYPAD *pThisPad);
void InitTime(void);
void GetStartTime(int iPad, int iKey);
void UpdateTime(int, int);
private:
JOYPAD m_Joypads[MAX_JOYPADS];
int m_iDeadzone;
int m_iMovementRangeMax;
int m_iEffectiveRange;
int m_iHalfRange;
float m_fEffectiveRange;
unsigned char m_ucInputStateC;
unsigned char m_ucJoypadMapC;
unsigned char m_ucJoypadMapActionC;
unsigned char m_ucMenuActionC;
unsigned int **m_JoypadMap;
bool m_bSelectBackSwapped;
bool m_bLostInput;
bool m_bJoypadMapArrayIsSetup;
unsigned int m_uiSigninJoypadMask;
bool m_bIsMenuDisplayed[MAX_JOYPADS];
public:
CMsgBox m_MsgBox;
CKeyboard m_Keyboard;
bool m_bSwappedEnter;
private:
float m_fTickToSeconds;
float m_fRepeatDelaySecs;
float m_fRepeatRateSecs;
TimeInfo m_Timers[MAX_JOYPADS][24];
LARGE_INTEGER m_LastActivityTime[MAX_JOYPADS];
char *m_sDebugSequenceName;
unsigned int m_uiDebugSequenceIndex;
int (*m_pDebugSequenceFn)(void *);
LPVOID m_pDebugSequenceParam;
void (*m_pLostInputFn)(LPVOID, const bool);
LPVOID m_pLostInputParam;
};
extern CInput InternalInputManager;
+51
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#include "INP_Main.h"
#include "INP_MsgBox.h"
CMsgBox::CMsgBox()
{
m_eResult = EMsgBox_Undefined;
}
EMsgBoxResult CMsgBox::RequestMessageBox(EMSgBoxType eType, DWORD dwPad,void( *Func)(int iButtonType,void *pvUserData),LPVOID lpParam, const char *pchText ,unsigned int uiFocusButton )
{
InternalInputManager.DebugPrintf("InputManager CMsgBox::RequestMessageBox\n");
if (m_eResult == EMsgBox_Pending)
return EMsgBox_Busy;
m_eResult = EMsgBox_Pending;
int messageType = CELL_MSGDIALOG_TYPE_SE_TYPE_NORMAL
| CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_ON;
m_iPad = dwPad;
m_pParam = lpParam;
switch (eType)
{
case EMSgBoxType_OK:
messageType |= CELL_MSGDIALOG_TYPE_BUTTON_TYPE_OK;
break;
case EMSgBoxType_YesNo:
messageType |= CELL_MSGDIALOG_TYPE_BUTTON_TYPE_YESNO;
if (uiFocusButton)
{
messageType |= CELL_MSGDIALOG_TYPE_DEFAULT_CURSOR_NO;
}
break;
}
int msgDialog = cellMsgDialogOpen2(messageType, pchText, Func, this, NULL);
if (msgDialog != CELL_OK)
{
InternalInputManager.DebugPrintf("ERROR : cellMsgDialogOpen2() = 0x%x\n", msgDialog);
if (msgDialog == CELL_SYSUTIL_ERROR_BUSY)
{
InternalInputManager.DebugPrintf("WARN : cellMsgDialogOpen2() = 0x%x (CELL_SYSUTIL_ERROR_BUSY) ... Retry.\n", CELL_SYSUTIL_ERROR_BUSY);
return EMsgBox_SysUtilBusy;
}
return EMsgBox_Undefined;
}
InternalInputManager.DebugPrintf("cellMsgDialogOpen2 - CELL_OK\n");
return m_eResult;
}
+18
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#pragma once
#include "4J_Input.h"
#include <sysutil/sysutil_msgdialog.h> // cellMsgDialogOpen2
class CMsgBox
{
public:
CMsgBox();
~CMsgBox() {};
EMsgBoxResult RequestMessageBox(EMSgBoxType eType, DWORD dwPad,void( *Func)(int iButtonType,void *pvUserData),LPVOID lpParam, const char *pchText ,unsigned int uiFocusButton );
void Tick() {};
private:
EMsgBoxResult m_eResult;
DWORD m_iPad;
LPVOID m_pParam;
};
+262
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#include "INP_Main.h"
#include "INP_OnScreenKeyboard.h"
CKeyboard::CKeyboard()
{
m_pInstance = this;
m_iMode = 0;
cellSysutilRegisterCallback(3, (CellSysutilCallback)&CKeyboard::KeyboardEventsCallback, this);
SetKeyboardLanguage();
}
void CKeyboard::Tick()
{
if (m_iMode == 5)
{
cellOskDialogUnloadAsync(&m_pDialogReturn);
InternalInputManager.DebugPrintf("############## result ##############\n");
InternalInputManager.DebugPrintf("OskDialog result status:\t%d\n", m_pDialogReturn);
if (m_pDialogReturn.result == CELL_OK)
{
InternalInputManager.DebugPrintf("OskDialog return chars :\t%d\n", m_pDialogReturn.numCharsResultString);
InternalInputManager.DebugPrintf("OskDialog return text :\t%S\n", m_pDialogReturn.pResultString);
}
InternalInputManager.DebugPrintf("########################################\n\n");
if (m_pFunc)
{
m_pFunc(m_lpParam, m_pDialogReturn.result == CELL_OK);
}
m_iMode = 0;
}
else if (m_iMode != 4)
{
if (m_iMode == 3)
{
if (m_pTickCountdown)
m_pTickCountdown--;
else
m_iMode = 2;
}
else if (m_iMode == 2)
{
register_osk_callback();
cellOskDialogAddSupportLanguage(CELL_OSKDIALOG_PANELMODE_GERMAN |
CELL_OSKDIALOG_PANELMODE_ENGLISH |
CELL_OSKDIALOG_PANELMODE_SPANISH |
CELL_OSKDIALOG_PANELMODE_FRENCH |
CELL_OSKDIALOG_PANELMODE_ITALIAN |
CELL_OSKDIALOG_PANELMODE_PORTUGUESE |
CELL_OSKDIALOG_PANELMODE_KOREAN |
CELL_OSKDIALOG_PANELMODE_TRADITIONAL_CHINESE |
CELL_OSKDIALOG_PANELMODE_SIMPLIFIED_CHINESE |
CELL_OSKDIALOG_PANELMODE_PORTUGUESE_BRAZIL
);
int iResult;
iResult = cellOskDialogSetKeyLayoutOption(CELL_OSKDIALOG_10KEY_PANEL | CELL_OSKDIALOG_FULLKEY_PANEL);
if ( iResult )
InternalInputManager.DebugPrintf("cellOskDialogSetKeyLayoutOption() = 0x%x \n", iResult);
iResult = cellOskDialogSetInitialKeyLayout(CELL_OSKDIALOG_INITIAL_PANEL_LAYOUT_FULLKEY);
if ( iResult )
InternalInputManager.DebugPrintf("cellOskDialogSetKeyLayoutOption()= 0x%x \n", iResult);
iResult = cellOskDialogExtSetInitialScale(1.0f);
if ( iResult )
InternalInputManager.DebugPrintf("cellOskDialogExtSetInitialScale()= 0x%x \n", iResult);
cellOskDialogSetLayoutMode(CELL_OSKDIALOG_LAYOUTMODE_X_ALIGN_CENTER | CELL_OSKDIALOG_LAYOUTMODE_Y_ALIGN_CENTER);
iResult = cellOskDialogLoadAsync(SYS_MEMORY_CONTAINER_ID_INVALID, &m_pDialogParam, &inputFieldInfo);
if ( iResult != CELL_OK )
{
InternalInputManager.DebugPrintf("cellOskDialogLoadAsync() = 0x%x \n", iResult);
m_iMode = 0;
}
else
{
m_iMode = 4;
}
}
else
{
m_iMode = 3;
m_pTickCountdown = 5;
}
}
}
void CKeyboard::GetText(uint16_t *UTF16String)
{
memcpy(UTF16String, &m_pText, 2*m_pDialogReturn.numCharsResultString);
}
EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode)
{
m_pFunc = Func;
m_lpParam = lpParam;
SetMode(1);
inputFieldInfo.message = (uint16_t *)Title;
inputFieldInfo.init_text = (uint16_t *)Text;
inputFieldInfo.limit_length = uiMaxChars;
m_fX = 0.0f;
m_fY = 0;
m_pDialogParam.allowOskPanelFlg = CELL_OSKDIALOG_PANELMODE_DEFAULT;
m_pDialogParam.firstViewPanel = CELL_OSKDIALOG_PANELMODE_DEFAULT;
switch (eMode)
{
case C_4JInput::EKeyboardMode_Alphabet_Extended:
m_pDialogParam.allowOskPanelFlg = CELL_OSKDIALOG_PANELMODE_LATIN;
m_pDialogParam.firstViewPanel = CELL_OSKDIALOG_PANELMODE_LATIN;
break;
case C_4JInput::EKeyboardMode_Alphabet:
m_pDialogParam.allowOskPanelFlg = CELL_OSKDIALOG_PANELMODE_ALPHABET;
m_pDialogParam.firstViewPanel = CELL_OSKDIALOG_PANELMODE_ALPHABET;
break;
case C_4JInput::EKeyboardMode_Password:
m_pDialogParam.allowOskPanelFlg = CELL_OSKDIALOG_PANELMODE_PASSWORD;
m_pDialogParam.firstViewPanel = CELL_OSKDIALOG_PANELMODE_PASSWORD;
break;
case C_4JInput::EKeyboardMode_Numeric:
m_pDialogParam.allowOskPanelFlg = CELL_OSKDIALOG_PANELMODE_NUMERAL;
m_pDialogParam.firstViewPanel = CELL_OSKDIALOG_PANELMODE_NUMERAL;
break;
}
m_pDialogParam.controlPoint.x = m_fX;
m_pDialogParam.prohibitFlgs = 0;
m_pDialogParam.controlPoint.y = m_fY;
m_pDialogReturn.result = CELL_OSKDIALOG_INPUT_FIELD_RESULT_OK;
m_pDialogReturn.numCharsResultString = uiMaxChars;
memset(m_pText, 0, sizeof(*m_pText));
m_pDialogReturn.pResultString = (uint16_t *)m_pText;
return EKeyboard_Pending;
}
void CKeyboard::DestroyKeyboard()
{
if (m_iMode == 4)
m_pFunc = NULL;
}
void CKeyboard::register_osk_callback()
{
cellOskDialogExtRegisterKeyboardEventHookCallback(3, &CKeyboard::OSK_KeyhookCallback);
}
bool CKeyboard::OSK_KeyhookCallback(CellOskDialogKeyMessage *keyMessage, unsigned int *action, void *pActionInfo)
{
*action = CELL_OSKDIALOG_CHANGE_NO_EVENT;
return false;
}
void CKeyboard::KeyboardEventsCallback(uint64_t status, uint64_t param, CKeyboard* userdata)
{
switch (status)
{
case CELL_SYSUTIL_OSKDIALOG_DISPLAY_CHANGED:
InternalInputManager.DebugPrintf("CELL_SYSUTIL_OSKDIALOG_FINISHED");
if ( param == CELL_OSKDIALOG_DISPLAY_STATUS_HIDE )
{
InternalInputManager.DebugPrintf("CELL_SYSUTIL_OSKDIALOG_FINISHED\n");
InternalInputManager.DebugPrintf("Completed hide of OSK.\n");
}
InternalInputManager.DebugPrintf("CELL_SYSUTIL_OSKDIALOG_FINISHED\n");
break;
case CELL_SYSUTIL_OSKDIALOG_INPUT_DEVICE_CHANGED:
InternalInputManager.DebugPrintf("CELL_SYSUTIL_OSKDIALOG_FINISHED\n");
if ( param == CELL_OSKDIALOG_INPUT_DEVICE_KEYBOARD )
{
InternalInputManager.DebugPrintf("Input device changed to keyboard.\n");
}
else if( param == CELL_OSKDIALOG_INPUT_DEVICE_PAD)
{
InternalInputManager.DebugPrintf("Input device changed to pad.\n");
}
break;
case CELL_SYSUTIL_OSKDIALOG_INPUT_CANCELED:
case CELL_SYSUTIL_OSKDIALOG_INPUT_ENTERED:
InternalInputManager.DebugPrintf("CELL_SYSUTIL_OSKDIALOG_FINISHED\n");
break;
case CELL_SYSUTIL_OSKDIALOG_FINISHED:
InternalInputManager.DebugPrintf("CELL_SYSUTIL_OSKDIALOG_FINISHED\n");
if ( userdata->GetMode() == 4 )
userdata->SetMode(5);
break;
case CELL_SYSUTIL_OSKDIALOG_LOADED:
InternalInputManager.DebugPrintf("CELL_SYSUTIL_OSKDIALOG_LOADED\n");
break;
case CELL_SYSUTIL_SYSTEM_MENU_CLOSE:
InternalInputManager.DebugPrintf("CELL_SYSUTIL_OSKDIALOG_FINISHED\n");
InternalInputManager.DebugPrintf("CELL_SYSUTIL_SYSTEM_MENU_CLOSE\n");
break;
case CELL_SYSUTIL_SYSTEM_MENU_OPEN:
InternalInputManager.DebugPrintf("CELL_SYSUTIL_SYSTEM_MENU_OPEN\n");
break;
}
}
void CKeyboard::SetKeyboardLanguage()
{
int language;
cellSysutilGetSystemParamInt(CELL_SYSUTIL_SYSTEMPARAM_ID_LANG, &language);
switch (language)
{
case CELL_SYSUTIL_LANG_PORTUGUESE_BR:
m_iLanguage = 0x10000;
return;
case CELL_SYSUTIL_LANG_CHINESE_T:
case CELL_SYSUTIL_LANG_CHINESE_S:
m_iLanguage = 0x4000;
return;
case CELL_SYSUTIL_LANG_PORTUGUESE_PT:
m_iLanguage = 0x40;
return;
case CELL_SYSUTIL_LANG_ITALIAN:
m_iLanguage = 0x10;
return;
case CELL_SYSUTIL_LANG_GERMAN:
m_iLanguage = 0x1;
return;
case CELL_SYSUTIL_LANG_SPANISH:
m_iLanguage = 0x4;
return;
case CELL_SYSUTIL_LANG_FRENCH:
m_iLanguage = 0x8;
return;
case CELL_SYSUTIL_LANG_DUTCH:
case CELL_SYSUTIL_LANG_ENGLISH_US:
m_iLanguage = 0x2;
return;
case CELL_SYSUTIL_LANG_JAPANESE:
m_iLanguage = 0x200000;
return;
case CELL_SYSUTIL_LANG_KOREAN:
m_iLanguage = 0x1000;
return;
case CELL_SYSUTIL_LANG_RUSSIAN:
m_iLanguage = 0x80;
return;
}
m_iLanguage = 0x200000;
}
void CKeyboard::SetMode(int mode)
{
m_iMode = mode;
}
CKeyboard *CKeyboard::GetInstance()
{
return m_pInstance;
}
int CKeyboard::GetMode()
{
return m_iMode;
}
+51
View File
@@ -0,0 +1,51 @@
#pragma once
#include "4J_Input.h"
#include <sysutil/sysutil_common.h> // cellSysutilRegisterCallback
#include <sysutil/sysutil_oskdialog.h > // cellOskDialogUnloadAsync
#include <sysutil/sysutil_oskdialog_ext.h> // cellOskDialogExtRegisterKeyboardEventHookCallback
#include <sysutil/sysutil_sysparam.h> // cellSysutilGetSystemParamInt
#include <cell/sysmodule.h> // SYS_MEMORY_CONTAINER_ID_INVALID
class CKeyboard
{
public:
// PIEBOT: m_iMode is supposed to be using eKeyboardProcessState
// I'll leave that work to someone else.
enum eKeyboardProcessState
{
};
CKeyboard();
void Tick();
void GetText(uint16_t *UTF16String);
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode);
void DestroyKeyboard();
void register_osk_callback();
static bool OSK_KeyhookCallback(CellOskDialogKeyMessage *keyMessage, unsigned int *action, void *pActionInfo);
static void KeyboardEventsCallback(uint64_t status, uint64_t param, CKeyboard* userdata);
void SetKeyboardLanguage();
void SetMode(int mode);
CKeyboard *GetInstance();
int GetMode();
private:
int m_iMode;
int (*m_pFunc)(LPVOID, const bool);
LPVOID m_lpParam;
CellOskDialogParam m_pDialogParam;
float m_fX;
float m_fY;
CellOskDialogInputFieldInfo inputFieldInfo;
CellOskDialogCallbackReturnParam m_pDialogReturn;
uint16_t *m_pText[513];
int m_iLanguage;
CKeyboard *m_pInstance;
int m_pTickCountdown;
};
+4
View File
@@ -23,4 +23,8 @@
#include "extraX64.h"
#endif
#ifdef __PS3__
#include "Ps3Types.h"
#endif
#endif //PCH_H
+70
View File
@@ -9,6 +9,10 @@
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
@@ -21,6 +25,10 @@
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
@@ -31,68 +39,90 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Durango\Durango_PlayerUID.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Durango\PRO_Data.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Durango\PRO_Main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Durango\PRO_Sys.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="Windows64\4J_Profile.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\PRO_AwardManager.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\PRO_Data.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\PRO_Main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\PRO_RichPresence.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\PRO_Sys.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
@@ -100,56 +130,74 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Durango\PRO_Data.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Durango\PRO_Main.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Durango\PRO_Sys.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="stdafx.h" />
<ClInclude Include="Windows64\PRO_AwardManager.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_Data.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_Main.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_RichPresence.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_Sys.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
</ItemGroup>
<PropertyGroup Label="Globals">
@@ -183,10 +231,18 @@
<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<PlatformToolset>SNC</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@@ -223,10 +279,18 @@
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
<TargetExt>.a</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
<TargetExt>.a</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
<TargetExt>.a</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
<TargetExt>.a</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -283,6 +347,12 @@
<Warnings>NormalWarnings</Warnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/PS3;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Warnings>NormalWarnings</Warnings>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
+114
View File
@@ -9,6 +9,10 @@
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
@@ -21,179 +25,267 @@
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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@@ -21,6 +25,10 @@
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
@@ -54,9 +62,15 @@
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<PlatformToolset>Clang</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<PlatformToolset>Clang</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<PlatformToolset>Clang</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@@ -84,9 +98,15 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<IntDir>Build\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
+258
View File
@@ -0,0 +1,258 @@
#pragma once
#define BOOST_NO_CXX11_NULLPTR
#define BOOST_ENABLE_ASSERT_HANDLER
#include <typeinfo>
#include <stddef.h>
#define __forceinline inline
//#include "winerror.h"
// user the pool_allocator for all unordered_set and unordered_map instances
// template < class T, class H = hash<T>, class P = std::equal_to<T>, class A = boost::pool_allocator<T> >
// class unordered_set : public std::tr1::unordered_set<T, H, P, A >
// {};
//
// template <class K, class T, class H = hash<K>, class P = std::equal_to<K>, class A = boost::pool_allocator<std::pair<const K,T> > >
// class unordered_map : public std::tr1::unordered_map<K, T, H, P, A >
// {};
// template < class T, class H = hash<T>, class P = std::equal_to<T>, class A = C4JPoolAllocator<T> >
// class unordered_set : public std::tr1::unordered_set<T, H, P, A >
// {};
//
// template <class K, class T, class H = hash<K>, class P = std::equal_to<K>, class A = C4JPoolAllocator<std::pair<const K,T> > >
// class unordered_map : public std::tr1::unordered_map<K, T, H, P, A >
// {};
// using boost::ublas::vector;
#define static_assert(a,b) BOOST_STATIC_ASSERT(a)
#define AUTO_VAR BOOST_AUTO
#define RtlEqualMemory(Destination,Source,Length) (!memcmp((Destination),(Source),(Length)))
#define RtlMoveMemory(Destination,Source,Length) memmove((Destination),(Source),(Length))
#define RtlCopyMemory(Destination,Source,Length) memcpy((Destination),(Source),(Length))
#define RtlFillMemory(Destination,Length,Fill) memset((Destination),(Fill),(Length))
#define RtlZeroMemory(Destination,Length) memset((Destination),0,(Length))
#define MoveMemory RtlMoveMemory
#define CopyMemory RtlCopyMemory
#define FillMemory RtlFillMemory
#define ZeroMemory RtlZeroMemory
// #include <math.h>
// #include "DirectX\DirectXMath.h"
// using namespace DirectX;
#define S_OK 0
typedef unsigned long DWORD;
typedef int BOOL;
typedef unsigned char BYTE;
typedef unsigned short WORD;
typedef float FLOAT;
typedef int __int32;
typedef FLOAT *PFLOAT;
typedef BOOL *PBOOL;
typedef BOOL *LPBOOL;
typedef BYTE *PBYTE;
typedef BYTE *LPBYTE;
typedef int *PINT;
typedef int *LPINT;
typedef WORD *PWORD;
typedef WORD *LPWORD;
typedef long *PLONG;
typedef long *LPLONG;
typedef DWORD *PDWORD;
typedef DWORD *LPDWORD;
typedef void *LPVOID;
typedef const void *LPCVOID;
typedef void *PVOID;
typedef unsigned long ULONG;
typedef unsigned char boolean;
typedef int INT;
typedef unsigned int UINT;
typedef unsigned int *PUINT;
typedef unsigned char byte;
typedef long long __int64;
typedef unsigned long long __uint64;
typedef unsigned long DWORD;
typedef int INT;
typedef unsigned long ULONG_PTR, *PULONG_PTR;
typedef ULONG_PTR SIZE_T, *PSIZE_T;
typedef __int64 LONG64, *PLONG64;
#define VOID void
typedef char CHAR;
typedef short SHORT;
typedef long LONG;
typedef __int64 LONGLONG;
typedef __uint64 ULONGLONG;
#define CONST const
typedef wchar_t WCHAR; // wc, 16-bit UNICODE character
typedef WCHAR *PWCHAR;
typedef WCHAR *LPWCH, *PWCH;
typedef CONST WCHAR *LPCWCH, *PCWCH;
typedef WCHAR *NWPSTR;
typedef WCHAR *LPWSTR, *PWSTR;
typedef CONST WCHAR *LPCWSTR, *PCWSTR;
//
// ANSI (Multi-byte Character) types
//
typedef CHAR *PCHAR;
typedef CHAR *LPCH, *PCH;
typedef CONST CHAR *LPCCH, *PCCH;
typedef CHAR *NPSTR;
typedef CHAR *LPSTR, *PSTR;
typedef CONST CHAR *LPCSTR, *PCSTR;
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
typedef struct _FILETIME {
#ifdef _M_PPCBE
DWORD dwHighDateTime;
DWORD dwLowDateTime;
#else
DWORD dwLowDateTime;
DWORD dwHighDateTime;
#endif
} FILETIME, *PFILETIME, *LPFILETIME;
#if defined(MIDL_PASS)
typedef struct _LARGE_INTEGER {
#else // MIDL_PASS
typedef union _LARGE_INTEGER {
struct {
#if defined(_M_PPCBE)
LONG HighPart;
DWORD LowPart;
#else
DWORD LowPart;
LONG HighPart;
#endif
};
struct {
#if defined(_M_PPCBE)
LONG HighPart;
DWORD LowPart;
#else
DWORD LowPart;
LONG HighPart;
#endif
} u;
#endif //MIDL_PASS
LONGLONG QuadPart;
} LARGE_INTEGER;
typedef LARGE_INTEGER *PLARGE_INTEGER;
#if defined(MIDL_PASS)
typedef struct _ULARGE_INTEGER {
#else // MIDL_PASS
typedef union _ULARGE_INTEGER {
struct {
#if defined(_M_PPCBE)
DWORD HighPart;
DWORD LowPart;
#else
DWORD LowPart;
DWORD HighPart;
#endif
};
struct {
#if defined(_M_PPCBE)
DWORD HighPart;
DWORD LowPart;
#else
DWORD LowPart;
DWORD HighPart;
#endif
} u;
#endif //MIDL_PASS
ULONGLONG QuadPart;
} ULARGE_INTEGER;
typedef ULARGE_INTEGER *PULARGE_INTEGER;
// 360 specifics
typedef long HRESULT;
typedef void* HANDLE;
#define DECLARE_HANDLE(name) typedef HANDLE name
DECLARE_HANDLE(HINSTANCE);
typedef HINSTANCE HMODULE; /* HMODULEs can be used in place of HINSTANCEs */
typedef struct _OVERLAPPED {
ULONG_PTR Internal;
ULONG_PTR InternalHigh;
DWORD Offset;
DWORD OffsetHigh;
HANDLE hEvent;
} OVERLAPPED, *LPOVERLAPPED;
typedef LPVOID PSECURITY_ATTRIBUTES;
typedef LPVOID LPSECURITY_ATTRIBUTES;
#define __in_ecount(a)
#define __in_bcount(a)
// const int XUSER_MAX_COUNT = 4;
#include <stdio.h>
#include <libsn.h>
#include <string>
#include <memory>
#ifdef _CONTENT_PACKAGE
#define PS3_ASSERT(val)
#define PS3_ASSERT_CELL_ERROR(errVal)
#elif defined(_RELEASE_FOR_ART)
#define PS3_ASSERT(val)
#define PS3_ASSERT_CELL_ERROR(errVal)
#else
#define PS3_ASSERT(val) if(!(val)) { printf("----------------------\n"); printf("Assert failed!!!\n"); printf(#val); printf("\n"); printf("%s failed.\nFile %s\nline %d \n----------------------\n", __FUNCTION__, __FILE__, __LINE__); snPause(); }
#define PS3_ASSERT_CELL_ERROR(errVal) if(errVal != CELL_OK) { printf("----------------------\n %s failed with error %d [0x%08x]\n----------------------\n", __FUNCTION__, errVal, errVal); PS3_ASSERT(0); }
#endif
#define assert PS3_ASSERT
+2 -103
View File
@@ -19,12 +19,6 @@ const int XUSER_MAX_COUNT = 4;
const int MINECRAFT_NET_MAX_PLAYERS = 8;
#endif
// @Patoke: i'm sorry i had to do this for compat
namespace sigma
{
enum class byte : unsigned char {};
}
#ifdef __ORBIS__
#include <net.h>
#include <np/np_npid.h>
@@ -40,10 +34,7 @@ typedef SQRNetworkManager_Orbis::PresenceSyncInfo INVITE_INFO;
#include <netex/libnetctl.h>
#include <assert.h>
#include <stdlib.h>
#include "..\..\Minecraft.Client\PS3\PS3_PlayerUID.h"
#include "..\..\Minecraft.Client\PS3\Network\SQRNetworkManager_PS3.h"
typedef SQRNetworkManager::SessionID SessionID;
typedef SQRNetworkManager::PresenceSyncInfo INVITE_INFO;
#include "Ps3Types.h"
#elif defined __PSVITA__
#include <np.h>
@@ -69,7 +60,7 @@ class INVITE_INFO;
#endif // __PS3__
#ifndef _DURANGO
#if !(defined _DURANGO || __PS3__)
typedef PlayerUID *PPlayerUID;
#endif
typedef struct _XUIOBJ* HXUIOBJ;
@@ -83,49 +74,8 @@ typedef struct _XUIDC* HXUIDC;
// void GetLocalTime(SYSTEMTIME *time);
// #endif
bool IsEqualXUID(PlayerUID a, PlayerUID b);
using namespace std;
// Temporary implementation of lock free stack with quite a bit more locking than you might expect
template <typename T> class XLockFreeStack
{
std::vector<T *> intStack;
public:
XLockFreeStack() {
#ifdef __ORBIS__
OrbisInit(); // For PS4, we need to make sure Ult is set up for the critical sections to be able to initialise
#endif
InitializeCriticalSectionAndSpinCount(&m_cs,5120);
}
~XLockFreeStack() { DeleteCriticalSection( &m_cs ); }
void Initialize() {}
void Push(T *data)
{
EnterCriticalSection(&m_cs);
intStack.push_back(data);
LeaveCriticalSection(&m_cs);
}
T *Pop()
{
EnterCriticalSection(&m_cs);
if( intStack.size() )
{
T* ret = intStack.back();
intStack.pop_back();
LeaveCriticalSection(&m_cs);
return ret;
}
else
{
LeaveCriticalSection(&m_cs);
return NULL;
}
}
private:
CRITICAL_SECTION m_cs;
};
void XMemCpy(void *a, const void *b, size_t s);
void XMemSet(void *a, int t, size_t s);
void XMemSet128(void *a, int t, size_t s);
@@ -204,7 +154,6 @@ public:
bool IsHost();
bool IsGuest();
bool IsLocal();
PlayerUID GetXuid();
LPCWSTR GetGamertag();
int GetSessionIndex();
bool IsTalking();
@@ -258,19 +207,6 @@ typedef struct _XSESSION_SEARCHRESULT_HEADER {
XSESSION_SEARCHRESULT *pResults;
} XSESSION_SEARCHRESULT_HEADER, *PXSESSION_SEARCHRESULT_HEADER;
typedef struct _XONLINE_FRIEND {
PlayerUID xuid;
CHAR szGamertag[XUSER_NAME_SIZE];
DWORD dwFriendState;
SessionID sessionID;
DWORD dwTitleID;
FILETIME ftUserTime;
SessionID xnkidInvite;
FILETIME gameinviteTime;
DWORD cchRichPresence;
// WCHAR wszRichPresence[MAX_RICHPRESENCE_SIZE];
} XONLINE_FRIEND, *PXONLINE_FRIEND;
class IQNetCallbacks
{
};
@@ -294,25 +230,6 @@ typedef enum _QNET_STATE
QNET_STATE_SESSION_DELETING
} QNET_STATE, * PQNET_STATE;
class IQNet
{
public:
HRESULT AddLocalPlayerByUserIndex(DWORD dwUserIndex);
IQNetPlayer *GetHostPlayer();
IQNetPlayer *GetLocalPlayerByUserIndex(DWORD dwUserIndex);
IQNetPlayer *GetPlayerByIndex(DWORD dwPlayerIndex);
IQNetPlayer *GetPlayerBySmallId(BYTE SmallId);
IQNetPlayer *GetPlayerByXuid(PlayerUID xuid);
DWORD GetPlayerCount();
QNET_STATE GetState();
bool IsHost();
HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo);
void HostGame();
void EndGame();
static IQNetPlayer m_player[4];
};
#ifdef _DURANGO
// 4J Stu - We don't want to be doing string conversions at runtime for timing instrumentation, so do this instead
#define PIXBeginNamedEvent(a, b, ...) PIXBeginEvent(a,L ## b, __VA_ARGS__)
@@ -402,31 +319,13 @@ typedef enum
const int QNET_SENDDATA_RELIABLE = 0;
const int QNET_SENDDATA_SEQUENTIAL = 0;
struct XRNM_SEND_BUFFER
{
DWORD dwDataSize;
sigma::byte *pbyData;
};
const int D3DBLEND_CONSTANTALPHA = 0;
const int D3DBLEND_INVCONSTANTALPHA = 0;
const int D3DPT_QUADLIST = 0;
typedef struct _XUSER_SIGNIN_INFO {
PlayerUID xuid;
DWORD dwGuestNumber;
} XUSER_SIGNIN_INFO, *PXUSER_SIGNIN_INFO;
#define XUSER_GET_SIGNIN_INFO_ONLINE_XUID_ONLY 0x00000001
#define XUSER_GET_SIGNIN_INFO_OFFLINE_XUID_ONLY 0x00000002
DWORD XUserGetSigninInfo(
DWORD dwUserIndex,
DWORD dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo
);
class CXuiStringTable
{
public:
+108
View File
@@ -0,0 +1,108 @@
#define S_OK 0
typedef unsigned long DWORD;
typedef int BOOL;
typedef unsigned char BYTE;
typedef unsigned short WORD;
typedef float FLOAT;
typedef int __int32;
typedef FLOAT *PFLOAT;
typedef BOOL *PBOOL;
typedef BOOL *LPBOOL;
typedef BYTE *PBYTE;
typedef BYTE *LPBYTE;
typedef int *PINT;
typedef int *LPINT;
typedef WORD *PWORD;
typedef WORD *LPWORD;
typedef long *PLONG;
typedef long *LPLONG;
typedef DWORD *PDWORD;
typedef DWORD *LPDWORD;
typedef void *LPVOID;
typedef const void *LPCVOID;
typedef void *PVOID;
typedef unsigned long ULONG;
typedef unsigned char boolean;
typedef int INT;
typedef unsigned int UINT;
typedef unsigned int *PUINT;
typedef unsigned char byte;
typedef long long __int64;
typedef unsigned long long __uint64;
typedef unsigned long DWORD;
typedef int INT;
typedef unsigned long ULONG_PTR, *PULONG_PTR;
typedef ULONG_PTR SIZE_T, *PSIZE_T;
typedef __int64 LONG64, *PLONG64;
#define VOID void
typedef char CHAR;
typedef short SHORT;
typedef long LONG;
typedef __int64 LONGLONG;
typedef __uint64 ULONGLONG;
#define CONST const
typedef wchar_t WCHAR; // wc, 16-bit UNICODE character
typedef WCHAR *PWCHAR;
typedef WCHAR *LPWCH, *PWCH;
typedef CONST WCHAR *LPCWCH, *PCWCH;
typedef WCHAR *NWPSTR;
typedef WCHAR *LPWSTR, *PWSTR;
typedef CONST WCHAR *LPCWSTR, *PCWSTR;
//
// ANSI (Multi-byte Character) types
//
typedef CHAR *PCHAR;
typedef CHAR *LPCH, *PCH;
typedef CONST CHAR *LPCCH, *PCCH;
typedef CHAR *NPSTR;
typedef CHAR *LPSTR, *PSTR;
typedef CONST CHAR *LPCSTR, *PCSTR;
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#if defined(MIDL_PASS)
typedef struct _LARGE_INTEGER {
#else // MIDL_PASS
typedef union _LARGE_INTEGER {
struct {
#if defined(_M_PPCBE)
LONG HighPart;
DWORD LowPart;
#else
DWORD LowPart;
LONG HighPart;
#endif
};
struct {
#if defined(_M_PPCBE)
LONG HighPart;
DWORD LowPart;
#else
DWORD LowPart;
LONG HighPart;
#endif
} u;
#endif //MIDL_PASS
LONGLONG QuadPart;
} LARGE_INTEGER;
typedef LARGE_INTEGER *PLARGE_INTEGER;