merge cafeberry/main (keep ported KBM input)

This commit is contained in:
2026-09-14 18:42:04 -07:00
50 changed files with 1938 additions and 547 deletions
+1
View File
@@ -9,5 +9,6 @@ ipch/
VS_*
# Output Folders
4J_*/Build/*
libs/
inc/
+49 -46
View File
@@ -67,76 +67,79 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "PSVita", "PSVita", "{88A465
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Durango = Debug|Durango
Debug|ORBIS = Debug|ORBIS
Debug|PS3 = Debug|PS3
Debug|PSVita = Debug|PSVita
Debug|Windows64 = Debug|Windows64
Debug|Xbox 360 = Debug|Xbox 360
Release|Durango = Release|Durango
Release|ORBIS = Release|ORBIS
Release|PS3 = Release|PS3
Release|PSVita = Release|PSVita
Release|Windows64 = Release|Windows64
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
+703 -160
View File
@@ -1,17 +1,25 @@
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@@ -19,107 +27,646 @@
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View File
@@ -291,6 +291,18 @@
<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_vulkan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Orbis\INP_ForceFeedback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Orbis\INP_Main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Orbis\INP_OnScreenKeyboard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Orbis\LinkedList.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Windows64\INP_ForceFeedback.cpp">
@@ -314,5 +326,20 @@
<ClCompile Include="Windows64\4J_Input.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Orbis\4J_Input.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Orbis\INP_ForceFeedback.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Orbis\INP_Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Orbis\INP_OnScreenKeyboard.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Orbis\LinkedList.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+14
View File
@@ -0,0 +1,14 @@
#include "INP_OnScreenKeyboard.h"
#include "4J_Input.h"
#include "INP_Main.h"
//str1k3r - to be renamed SelectBackSwapped
void C_4JInput::SetCircleCrossSwapped(bool swapped)
{
InternalInputManager.m_iSelectBackSwapped = swapped;
}
bool C_4JInput::IsCircleCrossSwapped()
{
return InternalInputManager.m_iSelectBackSwapped;
}
+5
View File
@@ -0,0 +1,5 @@
#pragma once
class CForceFeedback
{
};
View File
+10
View File
@@ -0,0 +1,10 @@
#pragma once
class CInput
{
public:
bool m_iSelectBackSwapped;
};
// Singleton
extern CInput InternalInputManager;
+5
View File
@@ -0,0 +1,5 @@
#pragma once
class CKeyboard
{
};
View File
+5
View File
@@ -0,0 +1,5 @@
#pragma once
class LinkedList
{
};
+10 -9
View File
@@ -85,8 +85,8 @@ void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rig
QueryPerformanceCounter(&qwCurrentTime);
pRumble->m_TimeLeft = (m_TicksPerSecond * fSeconds) + qwCurrentTime.QuadPart;
pRumble->m_RumbleData.wLeftMotorSpeed = leftMotorSpeed;
pRumble->m_RumbleData.wRightMotorSpeed = rightMotorSpeed;
pRumble->m_LowFreqRumble = leftMotorSpeed;
pRumble->m_HighFreqRumble = rightMotorSpeed;
pRumble->m_Pad = uiPad;
m_RumbleList.AddToTail(pRumble);
@@ -108,14 +108,15 @@ void CForceFeedback::Tick(void)
LinkedList::_LL_NODE *pRumbleNode = m_RumbleList.m_Head;
while (pRumbleNode)
{
if (pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_TimeLeft <= qwCurrentTime.QuadPart)
RUMBLE_EFFECT *pRumble = pRumbleNode->GetDataAs<RUMBLE_EFFECT>();
SDL_Gamepad* m_pGamepad = SDL_GetGamepadFromPlayerIndex(pRumble->m_Pad);
if (pRumble->m_TimeLeft <= qwCurrentTime.QuadPart)
{
RUMBLE_EFFECT *pRumble = pRumbleNode->GetDataAs<RUMBLE_EFFECT>();
pRumble->m_LowFreqRumble = 0;
pRumble->m_HighFreqRumble = 0;
pRumble->m_RumbleData.wLeftMotorSpeed = 0;
pRumble->m_RumbleData.wRightMotorSpeed = 0;
XInputSetState(pRumble->m_Pad, &pRumble->m_RumbleData);
if (m_pGamepad != nullptr) SDL_RumbleGamepad(m_pGamepad, 0, 0, 0);
m_RumbleList.RemoveNode(pRumbleNode);
@@ -127,7 +128,7 @@ void CForceFeedback::Tick(void)
}
else
{
XInputSetState(pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_Pad, &pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_RumbleData);
if (m_pGamepad != nullptr) SDL_RumbleGamepad(m_pGamepad, pRumble->m_LowFreqRumble, pRumble->m_HighFreqRumble, 30000);
pRumbleNode = pRumbleNode->m_Next;
}
}
+4 -2
View File
@@ -24,6 +24,7 @@ SOFTWARE.
*/
#include "LinkedList.h"
#include "SDL3\SDL_gamepad.h"
#define MAX_EFFECTS 10
@@ -38,9 +39,10 @@ public:
struct RUMBLE_EFFECT
{
DWORD m_Pad;
int m_Pad;
uint64_t m_TimeLeft;
XINPUT_VIBRATION m_RumbleData;
uint16_t m_LowFreqRumble;
uint16_t m_HighFreqRumble;
WORD unk;
};
+28 -5
View File
@@ -27,10 +27,11 @@ SOFTWARE.
CInput InternalInputManager;
bool m_SelectBackSwapped = false;
CInput::CInput()
{
m_Keyboard = CKeyboard();
m_bSelectBackSwapped = false;
m_uiSigninJoypadMask = 0;
for (int i = 0; i < 4; ++i)
m_bIsMenuDisplayed[i] = 0;
@@ -148,6 +149,11 @@ void CInput::SetJoypadValues(JOYPAD *pThisPad)
pThisPad->m_uiButtons |= _360_JOY_BUTTON_BACK;
}
if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_TOUCHPAD))
{
pThisPad->m_uiButtons |= _PS_JOY_BUTTON_TOUCHPAD;
}
if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_LEFT_STICK))
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LTHUMB;
@@ -316,7 +322,21 @@ unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucActi
//str1k3r - renamed to match the Orbis Input lib, why did i rename it cause tism
EControllerType CInput::GetControllerType(int iPad)
{
return GetControllerName(SDL_GetGamepadType(m_Joypads[iPad].m_pGamepad)); // str1k3r - magic we return it :shocked:
//str1k3r - if the pad is connected then check the type, if we are the same type or we arent connected return the last type
if(InternalInputManager.IsPadConnected(iPad))
{
EControllerType ControllerType = GetControllerName(SDL_GetGamepadType(m_Joypads[iPad].m_pGamepad));
if(ControllerType != m_LastControllerType)
{
m_LastControllerType = ControllerType;
return ControllerType;
}
return m_LastControllerType;
}
return m_LastControllerType;
}
void CInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
@@ -404,12 +424,15 @@ bool CInput::IsPadConnected(int iPad)
void CInput::SetSelectBackSwapped(bool swapped)
{
m_SelectBackSwapped = swapped;
if(m_bSelectBackSwapped != swapped)
{
m_bSelectBackSwapped = swapped;
}
}
bool CInput::IsSelectBackSwapped()
{
return m_SelectBackSwapped;
return m_bSelectBackSwapped;
}
bool CInput::IsPadActive(int iPad)
+3
View File
@@ -169,10 +169,13 @@ public:
unsigned int **m_JoypadMap;
bool m_bSelectBackSwapped;
bool m_bJoypadMapArrayIsSetup;
unsigned int m_uiSigninJoypadMask;
bool m_bIsMenuDisplayed[MAX_JOYPADS];
EControllerType m_LastControllerType;
CForceFeedback m_ForceFeedback;
CKeyboard m_Keyboard;
+10 -1
View File
@@ -7,7 +7,16 @@
#include <cstdint>
#include <assert.h>
#include <Xinput.h>
#endif
#ifdef __ORBIS__
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <scebase.h>
#include <kernel.h>
#include <fios2.h>
#include <message_dialog.h>
#endif
#ifndef _XBOX
+186 -74
View File
@@ -1,17 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<ProjectConfiguration Include="Debug|Durango">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<ProjectConfiguration Include="Release|Durango">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
@@ -19,21 +27,130 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Durango\4J_Profile.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Durango\Durango_PlayerUID.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Durango\PRO_Data.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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<ClCompile Include="Durango\PRO_Main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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<ClCompile Include="Durango\PRO_Sys.cpp">
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="Windows64\PRO_Data.h" />
<ClInclude Include="Windows64\PRO_Main.h" />
<ClInclude Include="Windows64\PRO_RichPresence.h" />
<ClInclude Include="Windows64\PRO_Sys.h" />
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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<ClInclude Include="Windows64\PRO_Main.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_RichPresence.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\PRO_Sys.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C3833C67-05E4-4D6C-8707-22F95B6939E4}</ProjectGuid>
@@ -41,25 +158,12 @@
<RootNamespace>My4J_Profile</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@@ -67,51 +171,62 @@
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<PlatformToolset>v110</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
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<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<PlatformToolset>v110</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>Clang</PlatformToolset>
<ConfigurationType>StaticLibrary</ConfigurationType>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -130,25 +245,6 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -171,6 +267,22 @@
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<ClCompile>
<AdditionalIncludeDirectories>../Headers/Orbis;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Warnings>NormalWarnings</Warnings>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
+27
View File
@@ -36,6 +36,21 @@
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\PRO_Sys.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\PRO_Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\PRO_Data.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\4J_Profile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\Durango_PlayerUID.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Windows64\PRO_AwardManager.h">
@@ -56,5 +71,17 @@
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Durango\PRO_Sys.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Durango\PRO_Main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Durango\PRO_Data.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Durango\Durango_PlayerUID.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
+22
View File
@@ -0,0 +1,22 @@
#include "4J_Profile.h"
#include "PRO_Main.h"
HRESULT C_4JProfile::GetLiveConnectionStatus()
{
return S_OK; //str1k3r - 4J you're strange for this
}
bool C_4JProfile::IsSystemUIDisplayed()
{
return 0;
}
bool C_4JProfile::LocaleIsUSorCanada()
{
return InternalProfileManager.m_Sys.LocaleIsUSorCanada();
}
bool C_4JProfile::LocaleIsChina()
{
return InternalProfileManager.m_Sys.LocaleIsChina();
}
View File
View File
+3
View File
@@ -0,0 +1,3 @@
#include "PRO_Main.h"
CProfile InternalProfileManager;
+14
View File
@@ -0,0 +1,14 @@
#pragma once
#include "PRO_Sys.h"
class CProfile
{
public:
CProfile();
CSys m_Sys;
};
// Singleton
extern CProfile InternalProfileManager;
+21
View File
@@ -0,0 +1,21 @@
#include "PRO_Sys.h"
CSys::CSys() {}
//str1k3r - 1:1 to decomp
bool CSys::LocaleIsUSorCanada()
{
GEOID UserGeoID;
UserGeoID = GetUserGeoID(GEOCLASS_NATION);
return UserGeoID == 39 || UserGeoID == 244;
}
//str1k3r - missing from TU18 Libs, added in TU19/20
bool CSys::LocaleIsChina()
{
GEOID UserGeoID;
UserGeoID = GetUserGeoID(GEOCLASS_NATION);
return UserGeoID == 45;
}
+13
View File
@@ -0,0 +1,13 @@
#pragma once
#include "4J_Profile.h"
class CSys
{
public:
CSys();
// Locale
bool LocaleIsUSorCanada();
bool LocaleIsChina();
};
+10
View File
@@ -90,3 +90,13 @@ void C_4JProfile::SetDebugFullOverride(bool bVal)
{
InternalProfileManager.m_Sys.SetDebugFullOverride(bVal);
}
bool C_4JProfile::LocaleIsUSorCanada()
{
return InternalProfileManager.m_Sys.LocaleIsUSorCanada();
}
bool C_4JProfile::LocaleIsChina()
{
return InternalProfileManager.m_Sys.LocaleIsChina();
}
+10 -2
View File
@@ -2,12 +2,20 @@
CProfile InternalProfileManager;
CProfile::CProfile()
{
m_LockedProfile = 0;
}
int CProfile::GetLockedProfile()
{
return 0;
return m_LockedProfile;
}
void CProfile::SetLockedProfile(int iProf)
{
;
if(m_LockedProfile != iProf)
{
m_LockedProfile = iProf;
}
}
+5
View File
@@ -6,11 +6,16 @@
class CProfile
{
public:
CProfile();
int GetLockedProfile();
void SetLockedProfile(int iProf);
CSys m_Sys;
CProfileData m_ProfileData;
private:
int m_LockedProfile;
};
// Singleton
+31 -9
View File
@@ -2,8 +2,13 @@
#include "4J_Input.h"
bool s_bProfileIsFullVersion = true;
char fakeGamerTag[16] = "PlayerName";
wchar_t fakeGamerTagW[16] = L"PlayerName";
char fakeGamerTag[XUSER_NAME_SIZE] = "PlayerName";
wchar_t fakeGamerTagW[XUSER_NAME_SIZE] = L"PlayerName";
CSys::CSys()
{
m_iPrimaryPad = 0;
}
bool CSys::IsSignedIn(int iQuadrant)
{
@@ -69,7 +74,7 @@ void CSys::SetFakeGamertag(char *name)
size_t chars = 0;
strcpy_s(fakeGamerTag, name);
mbstowcs_s(&chars, fakeGamerTagW, 16, name, _TRUNCATE);
mbstowcs_s(&chars, fakeGamerTagW, XUSER_NAME_SIZE, name, _TRUNCATE);
}
char* CSys::GetGamertag(int iPad)
@@ -79,7 +84,7 @@ char* CSys::GetGamertag(int iPad)
return fakeGamerTag;
}
static char iPadGamertag[32];
char iPadGamertag[XUSER_NAME_SIZE];
_snprintf_s(iPadGamertag, sizeof(iPadGamertag), "%s (%d)", fakeGamerTag, iPad);
@@ -93,7 +98,7 @@ wstring CSys::GetDisplayName(int iPad)
return fakeGamerTagW;
}
wchar_t iPadGamertagW[16];
wchar_t iPadGamertagW[XUSER_NAME_SIZE];
_snwprintf_s(iPadGamertagW, _countof(iPadGamertagW), L"%s (%d)", fakeGamerTagW, iPad);
@@ -107,12 +112,17 @@ bool CSys::AllowedToPlayMultiplayer(int iProf)
int CSys::GetPrimaryPad()
{
return 0;
return m_iPrimaryPad;
}
void CSys::SetPrimaryPad(int iPad)
{
; //str1k3r - stubbed out
m_iPrimaryPad = iPad;
}
void CSys::SetDebugFullOverride(bool bVal)
{
s_bProfileIsFullVersion = bVal;
}
bool CSys::IsFullVersion()
@@ -120,7 +130,19 @@ bool CSys::IsFullVersion()
return s_bProfileIsFullVersion;
}
void CSys::SetDebugFullOverride(bool bVal)
//str1k3r - fun fact this is 1:1 to the Durango lib
bool CSys::LocaleIsUSorCanada()
{
s_bProfileIsFullVersion = bVal;
GEOID UserGeoID;
UserGeoID = GetUserGeoID(GEOCLASS_NATION);
return UserGeoID == 39 || UserGeoID == 244;
}
bool CSys::LocaleIsChina()
{
GEOID UserGeoID;
UserGeoID = GetUserGeoID(GEOCLASS_NATION);
return UserGeoID == 45;
}
+8
View File
@@ -5,6 +5,8 @@
class CSys
{
public:
CSys();
// SIGNED IN
bool IsSignedIn(int iQuadrant);
bool IsSignedInLive(int iProf);
@@ -27,4 +29,10 @@ public:
bool IsFullVersion();
void SetDebugFullOverride(bool bVal);
// LOCALE
bool LocaleIsUSorCanada();
bool LocaleIsChina();
int m_iPrimaryPad;
};
+10 -1
View File
@@ -7,7 +7,16 @@
#include <cstdint>
#include <assert.h>
#include <Xinput.h>
#endif
#ifdef __ORBIS__
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <scebase.h>
#include <kernel.h>
#include <fios2.h>
#include <message_dialog.h>
#endif
#ifndef _XBOX
+222 -98
View File
@@ -1,17 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<ProjectConfiguration Include="Debug|Durango">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<ProjectConfiguration Include="Release|Durango">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
@@ -20,50 +28,173 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="Windows64\4J_Render.cpp" />
<ClCompile Include="Windows64\RendererCBuff.cpp" />
<ClCompile Include="Windows64\RendererCore.cpp" />
<ClCompile Include="Windows64\RendererMatrix.cpp" />
<ClCompile Include="Windows64\RendererState.cpp" />
<ClCompile Include="Windows64\RendererTexture.cpp" />
<ClCompile Include="Windows64\RendererVertex.cpp" />
<ClCompile Include="Windows64\vendor\libpng\png.c" />
<ClCompile Include="Windows64\vendor\libpng\pngerror.c" />
<ClCompile Include="Windows64\vendor\libpng\pngget.c" />
<ClCompile Include="Windows64\vendor\libpng\pngmem.c" />
<ClCompile Include="Windows64\vendor\libpng\pngpread.c" />
<ClCompile Include="Windows64\vendor\libpng\pngread.c" />
<ClCompile Include="Windows64\vendor\libpng\pngrio.c" />
<ClCompile Include="Windows64\vendor\libpng\pngrtran.c" />
<ClCompile Include="Windows64\vendor\libpng\pngrutil.c" />
<ClCompile Include="Windows64\vendor\libpng\pngset.c" />
<ClCompile Include="Windows64\vendor\libpng\pngtest.c" />
<ClCompile Include="Windows64\vendor\libpng\pngtrans.c" />
<ClCompile Include="Windows64\vendor\libpng\pngwio.c" />
<ClCompile Include="Windows64\vendor\libpng\pngwrite.c" />
<ClCompile Include="Windows64\vendor\libpng\pngwtran.c" />
<ClCompile Include="Windows64\vendor\libpng\pngwutil.c" />
<ClCompile Include="Windows64\vendor\microprofile\microprofile.cpp" />
<ClCompile Include="Windows64\4J_Render.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\RendererCBuff.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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<ClCompile Include="Windows64\RendererCore.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\RendererMatrix.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\vendor\zlib\zconf.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
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<ClInclude Include="Windows64\vendor\zlib\zlib.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
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<PropertyGroup Label="Globals">
<ProjectGuid>{22938163-5DDB-4D04-883B-07212EB99FAE}</ProjectGuid>
@@ -71,25 +202,12 @@
<RootNamespace>My4J_Render</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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@@ -97,6 +215,20 @@
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@@ -116,32 +248,27 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -164,25 +291,6 @@
<Command>./Windows64/shaders/build.bat</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -209,6 +317,22 @@
<Command>./Windows64/shaders/build.bat</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Durango;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Durango;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<ClCompile>
<AdditionalIncludeDirectories>../Headers/Orbis;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Warnings>NormalWarnings</Warnings>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
+2 -1
View File
@@ -36,4 +36,5 @@ SOFTWARE.
#include "PS_TextureProjection.h"
#include "PS_ForceLOD.h"
#include "PS_ScreenSpace.h"
#include "PS_ScreenClear.h"
#include "PS_ScreenClear.h"
#include "PS_ScreenGamma.h"
+201
View File
@@ -0,0 +1,201 @@
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer gammaBuff
// {
//
// float4 gammaParams; // Offset: 0 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// screen_sampler_s sampler NA NA s0 1
// screen_texture texture float4 2d t0 1
// gammaBuff cbuffer NA NA cb6 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer CB6[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mov_sat r0.xyz, r0.xyzx
mov o0.w, r0.w
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb6[0].xxxx
exp o0.xyz, r0.xyzx
ret
// Approximately 7 instruction slots used
#endif
const BYTE g_main_PS_ScreenGamma[] =
{
68, 88, 66, 67, 53, 209,
160, 253, 213, 124, 231, 96,
156, 17, 77, 217, 140, 64,
219, 192, 1, 0, 0, 0,
84, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
88, 1, 0, 0, 176, 1,
0, 0, 228, 1, 0, 0,
216, 2, 0, 0, 82, 68,
69, 70, 28, 1, 0, 0,
1, 0, 0, 0, 168, 0,
0, 0, 3, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 129, 0, 0,
244, 0, 0, 0, 124, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
141, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 156, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 115, 99,
114, 101, 101, 110, 95, 115,
97, 109, 112, 108, 101, 114,
95, 115, 0, 115, 99, 114,
101, 101, 110, 95, 116, 101,
120, 116, 117, 114, 101, 0,
103, 97, 109, 109, 97, 66,
117, 102, 102, 0, 171, 171,
156, 0, 0, 0, 1, 0,
0, 0, 192, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
216, 0, 0, 0, 0, 0,
0, 0, 16, 0, 0, 0,
2, 0, 0, 0, 228, 0,
0, 0, 0, 0, 0, 0,
103, 97, 109, 109, 97, 80,
97, 114, 97, 109, 115, 0,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 49, 48, 46,
49, 0, 73, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 3, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 171, 171, 83, 72,
68, 82, 236, 0, 0, 0,
64, 0, 0, 0, 59, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 6, 0,
0, 0, 1, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 1, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
54, 32, 0, 5, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 32, 16, 0, 0, 0,
0, 0, 58, 0, 16, 0,
0, 0, 0, 0, 47, 0,
0, 5, 114, 0, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
56, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 6, 128, 32, 0,
6, 0, 0, 0, 0, 0,
0, 0, 25, 0, 0, 5,
114, 32, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 7, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
+8 -1
View File
@@ -61,6 +61,7 @@ public:
int kScreenHeight;
int kScreenWidth;
void SetGamma(float gamma);
void UpdateGamma(unsigned short usGamma);
void MatrixMode(int type);
void MatrixSetIdentity();
@@ -415,6 +416,7 @@ public:
ID3D11Buffer *m_alphaTestBuffer;
ID3D11Buffer *m_clearColorBuffer;
ID3D11Buffer *m_forcedLODBuffer;
ID3D11Buffer *m_gammaRenderBuffer;
uint64_t dynamicVertexBase;
DWORD dynamicVertexOffset;
ID3D11Buffer *dynamicVertexBuffer;
@@ -456,6 +458,7 @@ public:
ID3D11PixelShader **pixelShaderTable;
ID3D11PixelShader *screenSpacePixelShader;
ID3D11PixelShader *screenClearPixelShader;
ID3D11PixelShader *screenGammaPixelShader;
unsigned int *vertexStrideTable;
ID3D11InputLayout **inputLayoutTable;
ID3D11Buffer *quadIndexBuffer;
@@ -492,7 +495,11 @@ public:
std::unordered_map<int, ID3D11RasterizerState *> managedRasterizerStates;
bool m_bShouldScreenGrabNextFrame;
bool m_bSuspended;
unsigned short m_usPreviousGamma;
float m_usGamma;
ID3D11SamplerState *m_gammaSamplerState;
ID3D11Buffer *m_gammaFullscreenBoundsBuffer;
// @Patoke add
ID3D11Texture2D *m_backBufferTexture;
};
+102 -3
View File
@@ -99,6 +99,7 @@ Renderer::Context::Context(ID3D11Device* device, ID3D11DeviceContext* deviceCont
, m_alphaTestBuffer(NULL)
, m_clearColorBuffer(NULL)
, m_forcedLODBuffer(NULL)
, m_gammaRenderBuffer(NULL)
, dynamicVertexBase(0)
, dynamicVertexOffset(0)
, dynamicVertexBuffer(NULL)
@@ -226,6 +227,10 @@ Renderer::Context::Context(ID3D11Device* device, ID3D11DeviceContext* deviceCont
device->CreateBuffer(&cbDesc, &cbData, &m_clearColorBuffer);
device->CreateBuffer(&cbDesc, &cbData, &m_forcedLODBuffer);
cbDesc.ByteWidth = sizeof(zero4);
cbData.pSysMem = zero4;
device->CreateBuffer(&cbDesc, &cbData, &m_gammaRenderBuffer);
deviceContext->VSSetConstantBuffers(0, 10, &m_modelViewMatrix);
deviceContext->PSSetConstantBuffers(0, 6, &m_tintColorBuffer);
@@ -411,7 +416,7 @@ void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut)
c.m_pDeviceContext->VSSetShader(screenSpaceVertexShader, NULL, 0);
c.m_pDeviceContext->IASetInputLayout(NULL);
c.m_pDeviceContext->PSSetShader(screenSpacePixelShader, NULL, 0);
c.m_pDeviceContext->PSSetShader(screenSpacePixelShader, NULL, 0);
c.m_pDeviceContext->OMSetBlendState(blendState, NULL, -1);
c.m_pDeviceContext->OMSetDepthStencilState(depthState, 0);
c.m_pDeviceContext->RSSetState(rasterizerState);
@@ -836,7 +841,26 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain)
m_pDevice->CreateBuffer(&fanIndexDesc, &fanIndexData, &fanIndexBuffer);
delete[] fanIndices;
InitializeCriticalSection(&Renderer::totalAllocCS);
D3D11_SAMPLER_DESC gammaSamplerDesc = {};
gammaSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
gammaSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
gammaSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
gammaSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
gammaSamplerDesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
m_pDevice->CreateSamplerState(&gammaSamplerDesc, &m_gammaSamplerState);
const float fullscreenBounds[4] = { 0.0f, 0.0f, 2.0f, 2.0f };
D3D11_BUFFER_DESC boundsDesc = {};
boundsDesc.ByteWidth = sizeof(fullscreenBounds);
boundsDesc.Usage = D3D11_USAGE_IMMUTABLE;
boundsDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
D3D11_SUBRESOURCE_DATA boundsData = { fullscreenBounds };
m_pDevice->CreateBuffer(&boundsDesc, &boundsData, &m_gammaFullscreenBoundsBuffer);
m_usPreviousGamma = 0xFFFF;
m_usGamma = 1.0f;
InitializeCriticalSection(&Renderer::totalAllocCS);
}
ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent)
@@ -877,6 +901,70 @@ bool Renderer::IsWidescreen()
return (aspectRatio >= 1.56f);
}
// PIEBOT: Inspired by CaptureThumbnail
void Renderer::SetGamma(float gamma)
{
Renderer::Context &c = getContext();
// @Patoke fix: bind render target to a proper backbuffer texture
ID3D11Resource *actualBackBuffer = NULL;
mainRenderTargetView->GetResource(&actualBackBuffer);
// copy the backbuffer contents
c.m_pDeviceContext->CopyResource(m_backBufferTexture, actualBackBuffer);
actualBackBuffer->Release();
D3D11_MAPPED_SUBRESOURCE mapped = {};
if (SUCCEEDED(c.m_pDeviceContext->Map(c.m_gammaRenderBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped)))
{
*reinterpret_cast<DirectX::XMFLOAT4 *>(mapped.pData) = DirectX::XMFLOAT4(gamma, 0.0f, 0.0f, 0.0f);
c.m_pDeviceContext->Unmap(c.m_gammaRenderBuffer, 0);
}
ID3D11BlendState *blendState = NULL;
ID3D11RasterizerState *rasterizerState = NULL;
D3D11_BLEND_DESC blendDesc = {};
blendDesc.RenderTarget[0].BlendEnable = false;
blendDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
blendDesc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO;
blendDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
m_pDevice->CreateBlendState(&blendDesc, &blendState);
D3D11_RASTERIZER_DESC rasterDesc = {};
rasterDesc.FillMode = D3D11_FILL_SOLID;
rasterDesc.CullMode = D3D11_CULL_NONE;
rasterDesc.DepthClipEnable = true;
rasterDesc.MultisampleEnable = true;
m_pDevice->CreateRasterizerState(&rasterDesc, &rasterizerState);
c.m_pDeviceContext->VSSetShader(screenSpaceVertexShader, NULL, 0);
c.m_pDeviceContext->PSSetShader(screenGammaPixelShader, NULL, 0);
c.m_pDeviceContext->IASetInputLayout(NULL);
c.m_pDeviceContext->IASetVertexBuffers(0, 0, NULL, NULL, NULL);
c.m_pDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
c.m_pDeviceContext->OMSetBlendState(blendState, NULL, 0xFFFFFFFF);
c.m_pDeviceContext->RSSetState(rasterizerState);
blendState->Release();
rasterizerState->Release();
D3D11_VIEWPORT viewport = { 0.0f, 0.0f, (float)backBufferWidth, (float)backBufferHeight, 0.0f, 1.0f };
c.m_pDeviceContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
c.m_pDeviceContext->RSSetViewports(1, &viewport);
c.m_pDeviceContext->PSSetShaderResources(0, 1, &mainShaderResourceView);
c.m_pDeviceContext->PSSetSamplers(0, 1, &m_gammaSamplerState);
c.m_pDeviceContext->VSSetConstantBuffers(9, 1, &m_gammaFullscreenBoundsBuffer);
c.m_pDeviceContext->PSSetConstantBuffers(6, 1, &c.m_gammaRenderBuffer);
c.m_pDeviceContext->Draw(4, 0);
}
void Renderer::Present()
{
PROFILER_SCOPE("Renderer::Present", "Present", MP_MAGENTA);
@@ -948,6 +1036,8 @@ void Renderer::Present()
m_bShouldScreenGrabNextFrame = false;
}
SetGamma(m_usGamma);
m_pSwapChain->Present(C4JRender::GetVSync(), 0);
++presentCount;
}
@@ -993,6 +1083,7 @@ void Renderer::SetupShaders()
m_pDevice->CreatePixelShader(g_main_PS_ForceLOD, sizeof(g_main_PS_ForceLOD), NULL, &pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_FORCELOD]);
m_pDevice->CreatePixelShader(g_main_PS_ScreenSpace, sizeof(g_main_PS_ScreenSpace), NULL, &screenSpacePixelShader);
m_pDevice->CreatePixelShader(g_main_PS_ScreenClear, sizeof(g_main_PS_ScreenClear), NULL, &screenClearPixelShader);
m_pDevice->CreatePixelShader(g_main_PS_ScreenGamma, sizeof(g_main_PS_ScreenGamma), NULL, &screenGammaPixelShader);
m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, g_main_VS_PF3_TF2_CB4_NB4_XW1, sizeof(g_main_VS_PF3_TF2_CB4_NB4_XW1), &inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]);
m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_Compressed, 2, g_main_VS_Compressed, sizeof(g_main_VS_Compressed), &inputLayoutTable[C4JRender::VERTEX_TYPE_COMPRESSED]);
@@ -1053,7 +1144,15 @@ bool Renderer::Suspended()
return m_bSuspended;
}
void Renderer::UpdateGamma(unsigned short) {}
void Renderer::UpdateGamma(unsigned short usGamma)
{
if (usGamma != m_usPreviousGamma)
{
m_usPreviousGamma = usGamma;
m_usGamma = 1.0f / (0.5f + (usGamma / 32768.0f) * 1.5f);
}
}
Renderer::Context &Renderer::getContext()
{
+2 -1
View File
@@ -21,4 +21,5 @@ if not exist %OUT% mkdir %OUT%
%FXC% %OPT% /T ps_4_0 /E main /D TEXTURE_PROJECTION /Fh %OUT%/PS_TextureProjection.h /Vn g_main_PS_TextureProjection main_PS.hlsl
%FXC% %OPT% /T ps_4_0 /E main /D FORCE_LOD /Fh %OUT%/PS_ForceLOD.h /Vn g_main_PS_ForceLOD main_PS.hlsl
%FXC% %OPT% /T ps_4_0 /E PS_ScreenSpace /Fh %OUT%/PS_ScreenSpace.h /Vn g_main_PS_ScreenSpace screen_PS.hlsl
%FXC% %OPT% /T ps_4_0 /E PS_ScreenClear /Fh %OUT%/PS_ScreenClear.h /Vn g_main_PS_ScreenClear screen_PS.hlsl
%FXC% %OPT% /T ps_4_0 /E PS_ScreenClear /Fh %OUT%/PS_ScreenClear.h /Vn g_main_PS_ScreenClear screen_PS.hlsl
%FXC% %OPT% /T ps_4_0 /E PS_ScreenGamma /Fh %OUT%/PS_ScreenGamma.h /Vn g_main_PS_ScreenGamma screen_PS.hlsl
@@ -26,6 +26,11 @@ cbuffer cbuff : register(b4)
float4 clearColour;
};
cbuffer gammaBuff : register(b6)
{
float4 gammaParams;
};
SamplerState screen_sampler_s : register(s0);
Texture2D<float4> screen_texture : register(t0);
@@ -37,4 +42,12 @@ float4 PS_ScreenSpace(float4 position : SV_POSITION, float2 texcoord : TEXCOORD0
float4 PS_ScreenClear(float4 position : SV_POSITION) : SV_TARGET
{
return clearColour;
}
float4 PS_ScreenGamma(float4 position : SV_POSITION, float2 texcoord : TEXCOORD0) : SV_TARGET
{
float4 colour = screen_texture.Sample(screen_sampler_s, texcoord);
float invGamma = gammaParams.x;
colour.rgb = pow(saturate(colour.rgb), invGamma);
return colour;
}
+10 -1
View File
@@ -7,13 +7,22 @@
#include <cstdint>
#include <assert.h>
#include <Xinput.h>
#include <d3d11.h>
#include <d3d11_1.h>
#include <DirectXMath.h>
#endif
#ifdef __ORBIS__
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <scebase.h>
#include <kernel.h>
#include <fios2.h>
#include <message_dialog.h>
#endif
#ifndef _XBOX
#include "extraX64.h"
#endif
+86 -70
View File
@@ -1,17 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<ProjectConfiguration Include="Debug|Durango">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<ProjectConfiguration Include="Release|Durango">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
@@ -20,16 +28,37 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="Windows64\STO_DLC.h" />
<ClInclude Include="Windows64\STO_Main.h" />
<ClInclude Include="Windows64\STO_SaveGame.h" />
<ClInclude Include="Windows64\STO_DLC.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\STO_Main.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\STO_SaveGame.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="Windows64\4J_Storage.cpp" />
<ClCompile Include="Windows64\STO_DLC.cpp" />
<ClCompile Include="Windows64\STO_Main.cpp" />
<ClCompile Include="Windows64\STO_SaveGame.cpp" />
<ClCompile Include="Windows64\4J_Storage.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\STO_DLC.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
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@@ -37,25 +66,12 @@
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@@ -63,51 +79,54 @@
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+10 -1
View File
@@ -7,11 +7,20 @@
#include <cstdint>
#include <assert.h>
#include <Xinput.h>
#include <cwchar>
#endif
#ifdef __ORBIS__
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <scebase.h>
#include <kernel.h>
#include <fios2.h>
#include <message_dialog.h>
#endif
#ifndef _XBOX
#include "extraX64.h"
#endif
+38 -57
View File
@@ -1,17 +1,25 @@
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Platform>ORBIS</Platform>
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<Configuration>Release</Configuration>
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@@ -24,25 +32,12 @@
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+3 -1
View File
@@ -1,6 +1,5 @@
#pragma once
#define MAP_STYLE_0 0
#define MAP_STYLE_1 1
#define MAP_STYLE_2 2
@@ -36,6 +35,9 @@
#define _360_JOY_BUTTON_RT 0x00400000
#define _360_JOY_BUTTON_LT 0x00800000
//str1k3r - DualShock 4 / DualSense Touchpad
#define _PS_JOY_BUTTON_TOUCHPAD _360_JOY_BUTTON_BACK
// Stick axis maps - to allow changes for SouthPaw in-game axis mapping
#define AXIS_MAP_LX 0
#define AXIS_MAP_LY 1
+1 -1
View File
@@ -82,8 +82,8 @@ public:
bool IsFullVersion();
void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam);
void SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam);
bool RegionIsNorthAmerica(void);
bool LocaleIsUSorCanada(void);
bool LocaleIsChina(void);
HRESULT GetLiveConnectionStatus();
bool IsSystemUIDisplayed();
void SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam);
+2 -2
View File
@@ -8,14 +8,14 @@
#define MULTITHREAD_ENABLE
//const int XUSER_INDEX_ANY = 255;
const int XUSER_INDEX_ANY = 255;
const int XUSER_INDEX_FOCUS = 254;
#ifdef __PSVITA__
const int XUSER_MAX_COUNT = 1;
const int MINECRAFT_NET_MAX_PLAYERS = 4;
#else
//const int XUSER_MAX_COUNT = 4;
const int XUSER_MAX_COUNT = 4;
const int MINECRAFT_NET_MAX_PLAYERS = 8;
#endif
+4 -1
View File
@@ -1,6 +1,9 @@
# 4JLibs-VS2012
## WARNING
# IMPORTANT:
If you're to use these libs or use code we made in your libs, make sure to credit us in your project's description
## WARNING:
This needs the [Windows 10 SDK](https://learn.microsoft.com/en-us/windows/apps/windows-sdk/downloads#windows-10) to build `4J_Render`.
## Implementation