refactor: make controller types enum
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@@ -175,9 +175,12 @@ void C_4JInput::GetText(uint16_t *UTF16String)
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InternalKeyboard.GetText(UTF16String);
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}
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const char* C_4JInput::GetControllerType(int ipad)
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EControllerType C_4JInput::GetControllerType(int iPad)
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{
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return InternalInputManager.GetControllerType(ipad); //strk13r - mrow mrow mrow mrowwwwwwwwwww, i am silly kitty
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if(InternalInputManager.IsPadConnected(iPad))
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{
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return InternalInputManager.GetControllerType(iPad); //strk13r - mrow mrow mrow mrowwwwwwwwwww, i am silly kitty
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}
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}
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bool C_4JInput::VerifyStrings(WCHAR **pwStringA, int iStringC, int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam)
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