refactor: make controller types enum
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@@ -175,9 +175,12 @@ void C_4JInput::GetText(uint16_t *UTF16String)
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InternalKeyboard.GetText(UTF16String);
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}
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const char* C_4JInput::GetControllerType(int ipad)
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EControllerType C_4JInput::GetControllerType(int iPad)
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{
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return InternalInputManager.GetControllerType(ipad); //strk13r - mrow mrow mrow mrowwwwwwwwwww, i am silly kitty
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if(InternalInputManager.IsPadConnected(iPad))
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{
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return InternalInputManager.GetControllerType(iPad); //strk13r - mrow mrow mrow mrowwwwwwwwwww, i am silly kitty
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}
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}
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bool C_4JInput::VerifyStrings(WCHAR **pwStringA, int iStringC, int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam)
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@@ -315,13 +315,8 @@ unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucActi
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}
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//str1k3r - renamed to match the Orbis Input lib, why did i rename it cause tism
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const char* CInput::GetControllerType(int iPad)
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EControllerType CInput::GetControllerType(int iPad)
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{
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if (!m_Joypads[iPad].m_pGamepad)
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{
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return "UNKNOWN";
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}
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return GetControllerName(SDL_GetGamepadType(m_Joypads[iPad].m_pGamepad)); // str1k3r - magic we return it :shocked:
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}
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@@ -101,7 +101,7 @@ public:
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void SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal);
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unsigned int GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction);
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const char* GetControllerType(int iPad);
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EControllerType GetControllerType(int iPad);
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void SetJoypadMapVal(int iPad, unsigned char ucMap);
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unsigned char GetJoypadMapVal(int iPad);
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@@ -186,24 +186,23 @@ public:
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LPVOID m_pDebugSequenceParam;
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private:
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const char* GetControllerName(SDL_GamepadType type)
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EControllerType GetControllerName(SDL_GamepadType type)
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{
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switch (type)
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{
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case SDL_GAMEPAD_TYPE_UNKNOWN: return "UNKNOWN";
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case SDL_GAMEPAD_TYPE_GAMECUBE: return "GAMECUBE";
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case SDL_GAMEPAD_TYPE_STANDARD: return "STANDARD";
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case SDL_GAMEPAD_TYPE_XBOX360: return "XBOX360";
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case SDL_GAMEPAD_TYPE_XBOXONE: return "XBOXONE";
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case SDL_GAMEPAD_TYPE_PS3: return "PS3";
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case SDL_GAMEPAD_TYPE_PS4: return "PS4";
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case SDL_GAMEPAD_TYPE_PS5: return "PS5";
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//str1k3r - we are ALL FROM THE SWITCH JUST RETURN THE SAMETHING, mrow
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case SDL_GAMEPAD_TYPE_XBOX360: return EControllerType_Xbox360;
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case SDL_GAMEPAD_TYPE_XBOXONE: return EControllerType_XboxOne;
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case SDL_GAMEPAD_TYPE_PS3: return EControllerType_PS3;
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case SDL_GAMEPAD_TYPE_PS4: return EControllerType_PS4;
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case SDL_GAMEPAD_TYPE_PS5: return EControllerType_PS5;
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: return "SWITCH";
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default: return "UNKNOWN";
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: return EControllerType_Switch;
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case SDL_GAMEPAD_TYPE_GAMECUBE: return EControllerType_Gamecube;
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case SDL_GAMEPAD_TYPE_STANDARD:
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case SDL_GAMEPAD_TYPE_UNKNOWN:
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default: return EControllerType_Default;
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}
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}
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};
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@@ -82,6 +82,18 @@ enum EMSgBoxType
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EMSgBoxType_OK,
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};
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enum EControllerType
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{
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EControllerType_Default,
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EControllerType_Xbox360,
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EControllerType_XboxOne,
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EControllerType_PS3,
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EControllerType_PS4,
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EControllerType_PS5,
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EControllerType_Switch,
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EControllerType_Gamecube
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};
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class C_4JInput
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{
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public:
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@@ -136,7 +148,7 @@ public:
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EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode);
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void DestroyKeyboard();
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void GetText(uint16_t *UTF16String);
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const char* GetControllerType(int ipad);
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EControllerType GetControllerType(int ipad);
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void SetLostInputControlCallback(void( *Func)(LPVOID, bool),LPVOID lpParam);
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