fix: something idfk im tired dude
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@@ -857,7 +857,7 @@ ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent)
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//str1k3r - yo fuck you 4J and your hardcoded ass game
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void Renderer::setResolution(int ScreenWidth, int ScreenHeight)
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{
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if(kScreenHeight != ScreenHeight && kScreenWidth != ScreenWidth)
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if(kScreenHeight != ScreenHeight || kScreenWidth != ScreenWidth)
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{
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kScreenHeight = ScreenHeight;
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kScreenWidth = ScreenWidth;
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