diff --git a/4J_Render/Windows64/RendererCore.cpp b/4J_Render/Windows64/RendererCore.cpp index 5099cda..f902b42 100644 --- a/4J_Render/Windows64/RendererCore.cpp +++ b/4J_Render/Windows64/RendererCore.cpp @@ -857,7 +857,7 @@ ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent) //str1k3r - yo fuck you 4J and your hardcoded ass game void Renderer::setResolution(int ScreenWidth, int ScreenHeight) { - if(kScreenHeight != ScreenHeight && kScreenWidth != ScreenWidth) + if(kScreenHeight != ScreenHeight || kScreenWidth != ScreenWidth) { kScreenHeight = ScreenHeight; kScreenWidth = ScreenWidth;