feat(windows64): SelectBackSwapped
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@@ -119,6 +119,16 @@ bool C_4JInput::IsPadConnected(int iPad)
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return InternalInputManager.IsPadConnected(iPad);
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}
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void C_4JInput::SetSelectBackSwapped(bool swapped)
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{
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InternalInputManager.SetSelectBackSwapped(swapped);
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}
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bool C_4JInput::IsSelectBackSwapped()
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{
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return InternalInputManager.IsSelectBackSwapped();
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}
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float C_4JInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
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{
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return InternalInputManager.GetJoypadStick_LX(iPad, bCheckMenuDisplay);
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@@ -27,6 +27,8 @@ SOFTWARE.
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CInput InternalInputManager;
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bool m_SelectBackSwapped = false;
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CInput::CInput()
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{
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m_Keyboard = CKeyboard();
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@@ -400,6 +402,16 @@ bool CInput::IsPadConnected(int iPad)
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return m_Joypads[iPad].m_bIsConnected;
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}
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void CInput::SetSelectBackSwapped(bool swapped)
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{
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m_SelectBackSwapped = swapped;
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}
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bool CInput::IsSelectBackSwapped()
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{
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return m_SelectBackSwapped;
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}
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void CInput::SetSigninJoypadMask(unsigned int mask)
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{
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m_uiSigninJoypadMask = mask;
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@@ -129,6 +129,8 @@ public:
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void SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
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bool IsPadConnected(int iPad);
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void SetSelectBackSwapped(bool swapped);
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bool IsSelectBackSwapped();
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void SetSigninJoypadMask(unsigned int mask);
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unsigned int GetValue(int iPad, unsigned char ucAction, bool bRepeat = false);
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bool IsSet(int iPad, unsigned char ucAction);
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@@ -118,7 +118,8 @@ public:
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void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam );
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FLOAT GetIdleSeconds(int iPad);
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bool IsPadConnected(int iPad);
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bool IsCircleCrossSwapped();
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void SetSelectBackSwapped(bool swapped);
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bool IsSelectBackSwapped();
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// In-Game values which may have been remapped due to Southpaw, swap triggers, etc
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float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true);
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