* feat: CMakeSettings.json * chore: remove visual studio stuff chore: move .clang-format to main directory * feat: new file structure, easier to implement as a submodule within existing projects * chore: we actually include some code now... * chore: remove prebuilt libraries (oops) * feat: new shader building script using cmake * chore: add debug postfix specifier * fix: forgot that windows builds use 4J_Render_PC for the render library * fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
21 lines
850 B
Markdown
21 lines
850 B
Markdown
# 4JLibs
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A project that aims at rebuilding the 4J libraries source code via decompilation for the Minecraft: Legacy Console Edition
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## Implementation
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For implementation details, please look at the [IMPLEMENTATION_GUIDE.md](IMPLEMENTATION_GUIDE.md) file
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## Why?
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This would allow compiling the Minecraft: Legacy Console Edition source code from newer versions of Visual Studio, expand the Renderer code, add new Input support, etc...
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This would also help document the structure of their projects for decompilation projects of newer versions of this version of the game
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## How can I build this?
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Just open the main folder and compile with your favourite code editor!
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## What is implemented?
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All projects can be linked against the main game code, whilst there's some unnamed stuff in the Renderer, this works just fine and the game can be played |