la
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c8abc0127b
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chore: cleaned up all of the decompiled shaders
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2026-03-04 03:50:31 +10:00 |
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3UR
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ca6c22edf2
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feat: decompile shader hlsl and a pre-build batch script to generate the headers with bytecode
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2026-03-03 10:31:52 +10:00 |
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3UR
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73fffbbcec
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feat: add microprofiler to the renderer
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2026-03-03 05:58:08 +10:00 |
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 laandGitHub
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26f8477e4b
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Merge branch 'master' into master
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2026-03-02 21:47:34 +10:00 |
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Patoke
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5b1270586b
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fix: performance difference with original debug binaries caused by compiler flags mismatch (possibly fixes #7)
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2026-03-02 05:02:50 -03:00 |
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3UR
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0f74d8703f
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chore: make release configuration use the visual studio 2026 toolset
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2026-03-02 10:16:11 +10:00 |
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dxfiscool
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9b2c3348d1
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feat: 4J_Render_PC
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2026-03-01 19:49:39 +01:00 |
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Patoke
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3017d6175a
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feat: initial type matching for render classes
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2026-02-28 06:26:40 -03:00 |
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Patoke
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9f32a58477
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chore: fix 4J_Render_PC's filesystem (remove non existent files, add missing files)
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2026-02-28 03:04:58 -03:00 |
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Patoke
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2db1dfebd8
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chore: rename Render project internally to Render_PC, for Windows builds, 4J_Render.lib is deprecated, it only uses 4J_Render_PC
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2026-02-28 02:53:21 -03:00 |
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Patoke
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906e0a6aad
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chore: add libpng&zlib to Render project
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2026-02-28 02:52:07 -03:00 |
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Patoke
|
713247054e
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feat: projects can now link seamlessly with project
fix: change runtime library usage to MT static
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2026-02-28 02:09:50 -03:00 |
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Patoke
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c3d8726749
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push src
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2026-02-27 01:44:22 -03:00 |
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