push src
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@@ -0,0 +1,428 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
*.env
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
|
||||
[Dd]ebug/x64/
|
||||
[Dd]ebugPublic/x64/
|
||||
[Rr]elease/x64/
|
||||
[Rr]eleases/x64/
|
||||
bin/x64/
|
||||
obj/x64/
|
||||
|
||||
[Dd]ebug/x86/
|
||||
[Dd]ebugPublic/x86/
|
||||
[Rr]elease/x86/
|
||||
[Rr]eleases/x86/
|
||||
bin/x86/
|
||||
obj/x86/
|
||||
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
[Aa][Rr][Mm]64[Ee][Cc]/
|
||||
bld/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Build results on 'Bin' directories
|
||||
**/[Bb]in/*
|
||||
# Uncomment if you have tasks that rely on *.refresh files to move binaries
|
||||
# (https://github.com/github/gitignore/pull/3736)
|
||||
#!**/[Bb]in/*.refresh
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
*.trx
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Approval Tests result files
|
||||
*.received.*
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.idb
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
# but not Directory.Build.rsp, as it configures directory-level build defaults
|
||||
!Directory.Build.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
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||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
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|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
**/.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
**/.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
**/.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
**/__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
#tools/**
|
||||
#!tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
MSBuild_Logs/
|
||||
|
||||
# AWS SAM Build and Temporary Artifacts folder
|
||||
.aws-sam
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
**/.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
**/.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
**/.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
!.vscode/*.code-snippets
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Built Visual Studio Code Extensions
|
||||
*.vsix
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
@@ -0,0 +1,10 @@
|
||||
<Solution>
|
||||
<Configurations>
|
||||
<Platform Name="x64" />
|
||||
<Platform Name="x86" />
|
||||
</Configurations>
|
||||
<Project Path="Input/Input.vcxproj" Id="258f8cf7-6317-480d-b07d-52a6846adf67" />
|
||||
<Project Path="Profile/Profile.vcxproj" Id="d68297b9-ca86-4a8c-b81f-61811d7f96b8" />
|
||||
<Project Path="Render/Render.vcxproj" Id="cc99eb47-7231-4067-8717-c6bf4abde338" />
|
||||
<Project Path="Storage/Storage.vcxproj" Id="6ded1618-2ada-4d72-a11f-425e83c7042e" />
|
||||
</Solution>
|
||||
@@ -0,0 +1,152 @@
|
||||
#include "4J_Input.h"
|
||||
#include "INP_Main.h"
|
||||
#include "INP_Keyboard.h"
|
||||
|
||||
CKeyboard InternalKeyboard;
|
||||
|
||||
void C_4JInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
|
||||
{
|
||||
InternalInputManager.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC);
|
||||
}
|
||||
|
||||
void C_4JInput::Tick(void)
|
||||
{
|
||||
InternalInputManager.Tick();
|
||||
}
|
||||
|
||||
void C_4JInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax)
|
||||
{
|
||||
InternalInputManager.SetDeadzoneAndMovementRange(uiDeadzone, uiMovementRangeMax);
|
||||
}
|
||||
|
||||
void C_4JInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal)
|
||||
{
|
||||
InternalInputManager.SetGameJoypadMaps(ucMap, ucAction, uiActionVal);
|
||||
}
|
||||
|
||||
unsigned int C_4JInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction)
|
||||
{
|
||||
return InternalInputManager.GetGameJoypadMaps(ucMap, ucAction);
|
||||
}
|
||||
|
||||
void C_4JInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
|
||||
{
|
||||
InternalInputManager.SetJoypadMapVal(iPad, ucMap);
|
||||
}
|
||||
|
||||
unsigned char C_4JInput::GetJoypadMapVal(int iPad)
|
||||
{
|
||||
return InternalInputManager.GetJoypadMapVal(iPad);
|
||||
}
|
||||
|
||||
void C_4JInput::SetJoypadSensitivity(int iPad, float fSensitivity)
|
||||
{
|
||||
InternalInputManager.SetJoypadSensitivity(iPad, fSensitivity);
|
||||
}
|
||||
|
||||
unsigned int C_4JInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
|
||||
{
|
||||
return InternalInputManager.GetValue(iPad, ucAction, bRepeat);
|
||||
}
|
||||
|
||||
bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction)
|
||||
{
|
||||
return InternalInputManager.ButtonPressed(iPad, ucAction);
|
||||
}
|
||||
|
||||
bool C_4JInput::ButtonReleased(int iPad, unsigned char ucAction)
|
||||
{
|
||||
return InternalInputManager.ButtonReleased(iPad, ucAction);
|
||||
}
|
||||
|
||||
bool C_4JInput::ButtonDown(int iPad, unsigned char ucAction)
|
||||
{
|
||||
return InternalInputManager.ButtonDown(iPad, ucAction);
|
||||
}
|
||||
|
||||
void C_4JInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
|
||||
{
|
||||
InternalInputManager.SetJoypadStickAxisMap(iPad, uiFrom, uiTo);
|
||||
}
|
||||
|
||||
void C_4JInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
|
||||
{
|
||||
InternalInputManager.SetJoypadStickTriggerMap(iPad, uiFrom, uiTo);
|
||||
}
|
||||
|
||||
void C_4JInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs)
|
||||
{
|
||||
InternalInputManager.SetKeyRepeatRate(fRepeatDelaySecs, fRepeatRateSecs);
|
||||
}
|
||||
|
||||
void C_4JInput::SetDebugSequence(const char* chSequenceA, int(*Func)(LPVOID), LPVOID lpParam)
|
||||
{
|
||||
InternalInputManager.SetDebugSequence(chSequenceA, Func, lpParam);
|
||||
}
|
||||
|
||||
FLOAT C_4JInput::GetIdleSeconds(int iPad)
|
||||
{
|
||||
return InternalInputManager.GetIdleSeconds(iPad);
|
||||
}
|
||||
|
||||
bool C_4JInput::IsPadConnected(int iPad)
|
||||
{
|
||||
return InternalInputManager.IsPadConnected(iPad);
|
||||
}
|
||||
|
||||
float C_4JInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
return InternalInputManager.GetJoypadStick_LX(iPad, bCheckMenuDisplay);
|
||||
}
|
||||
|
||||
float C_4JInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
return InternalInputManager.GetJoypadStick_LY(iPad, bCheckMenuDisplay);
|
||||
}
|
||||
|
||||
float C_4JInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
return InternalInputManager.GetJoypadStick_RX(iPad, bCheckMenuDisplay);
|
||||
}
|
||||
|
||||
float C_4JInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
return InternalInputManager.GetJoypadStick_RY(iPad, bCheckMenuDisplay);
|
||||
}
|
||||
|
||||
unsigned char C_4JInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
return InternalInputManager.GetJoypadLTrigger(iPad, bCheckMenuDisplay);
|
||||
}
|
||||
|
||||
unsigned char C_4JInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
return InternalInputManager.GetJoypadRTrigger(iPad, bCheckMenuDisplay);
|
||||
}
|
||||
|
||||
void C_4JInput::SetMenuDisplayed(int iPad, bool bVal)
|
||||
{
|
||||
InternalInputManager.SetMenuDisplayed(iPad, bVal);
|
||||
}
|
||||
|
||||
EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode)
|
||||
{
|
||||
return InternalKeyboard.RequestKeyboard(Title, Text, dwPad, uiMaxChars, Func, lpParam, eMode);
|
||||
}
|
||||
|
||||
void C_4JInput::GetText(uint16_t* UTF16String)
|
||||
{
|
||||
InternalKeyboard.GetText(UTF16String);
|
||||
}
|
||||
|
||||
|
||||
bool C_4JInput::VerifyStrings(WCHAR** pwStringA, int iStringC, int(*Func)(LPVOID, STRING_VERIFY_RESPONSE*), LPVOID lpParam)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void C_4JInput::CancelQueuedVerifyStrings(int(*Func)(LPVOID, STRING_VERIFY_RESPONSE*), LPVOID lpParam) {}
|
||||
|
||||
void C_4JInput::CancelAllVerifyInProgress(void) {}
|
||||
|
||||
//bool C_4JInput::InputDetected(DWORD dwUserIndex,WCHAR *pwchInput) {}
|
||||
@@ -0,0 +1,119 @@
|
||||
#include "INP_ForceFeedback.h"
|
||||
|
||||
void CForceFeedback::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
|
||||
{
|
||||
m_Effects = new FF_EFFECT[MAX_EFFECTS];
|
||||
m_EffectC = 0;
|
||||
|
||||
LARGE_INTEGER qwTicksPerSec;
|
||||
QueryPerformanceFrequency(&qwTicksPerSec);
|
||||
|
||||
m_TicksPerSecond = qwTicksPerSec.LowPart;
|
||||
m_unkBool = 0;
|
||||
}
|
||||
|
||||
void CForceFeedback::RumbleEnable(int iQuadrant, bool bRumbleEnabled)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CForceFeedback::CreateEffect(void)
|
||||
{
|
||||
assert(m_EffectC<MAX_EFFECTS);
|
||||
|
||||
FF_EFFECT* pEffect = &m_Effects[m_EffectC];
|
||||
pEffect->m_uiDurationMs = 5;
|
||||
pEffect->m_uiMagnitude = 500;
|
||||
pEffect->m_uiEffectType = 0;
|
||||
pEffect->dword18 = 10;
|
||||
pEffect->dword18 = 100;
|
||||
|
||||
m_EffectC++;
|
||||
}
|
||||
|
||||
void CForceFeedback::AddEffectInstance(unsigned int uiEffect)
|
||||
{
|
||||
FF_EFFECT_INSTANCE* pEffectInst = new FF_EFFECT_INSTANCE();
|
||||
pEffectInst->m_Effect = &m_Effects[uiEffect];
|
||||
pEffectInst->m_uiInst = 0;
|
||||
|
||||
m_EffectList.AddToTail(pEffectInst);
|
||||
}
|
||||
|
||||
void CForceFeedback::SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState)
|
||||
{
|
||||
int iCount = 0;
|
||||
LinkedList::_LL_NODE* pNode;
|
||||
for (pNode = m_EffectList.m_Head; ; pNode = pNode->m_Next)
|
||||
{
|
||||
if ((iCount++) == uiEffectInstance)
|
||||
break;
|
||||
}
|
||||
pNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive = true;
|
||||
}
|
||||
|
||||
void CForceFeedback::ProcessEventInstance(FF_EFFECT_INSTANCE* pEffectInst)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CForceFeedback::PauseEventInstance(FF_EFFECT_INSTANCE* pEffectInst)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds)
|
||||
{
|
||||
RUMBLE_EFFECT* pRumble = new RUMBLE_EFFECT();
|
||||
|
||||
LARGE_INTEGER qwCurrentTime;
|
||||
QueryPerformanceCounter(&qwCurrentTime);
|
||||
|
||||
pRumble->m_TimeLeft = (m_TicksPerSecond * fSeconds) + qwCurrentTime.QuadPart;
|
||||
pRumble->m_RumbleData.wLeftMotorSpeed = leftMotorSpeed;
|
||||
pRumble->m_RumbleData.wRightMotorSpeed = rightMotorSpeed;
|
||||
pRumble->m_Pad = uiPad;
|
||||
|
||||
m_RumbleList.AddToTail(pRumble);
|
||||
}
|
||||
|
||||
void CForceFeedback::Tick(void)
|
||||
{
|
||||
for (LinkedList::_LL_NODE* pEffectNode = m_EffectList.m_Head; pEffectNode; pEffectNode = pEffectNode->m_Next)
|
||||
{
|
||||
if (pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive)
|
||||
{
|
||||
ProcessEventInstance(pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>());
|
||||
}
|
||||
}
|
||||
|
||||
LARGE_INTEGER qwCurrentTime;
|
||||
QueryPerformanceCounter(&qwCurrentTime);
|
||||
|
||||
LinkedList::_LL_NODE* pRumbleNode = m_RumbleList.m_Head;
|
||||
while (pRumbleNode)
|
||||
{
|
||||
if (pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_TimeLeft <= qwCurrentTime.QuadPart)
|
||||
{
|
||||
RUMBLE_EFFECT* pRumble = pRumbleNode->GetDataAs<RUMBLE_EFFECT>();
|
||||
|
||||
pRumble->m_RumbleData.wLeftMotorSpeed = 0;
|
||||
pRumble->m_RumbleData.wRightMotorSpeed = 0;
|
||||
|
||||
XInputSetState(pRumble->m_Pad, &pRumble->m_RumbleData);
|
||||
|
||||
m_RumbleList.RemoveNode(pRumbleNode);
|
||||
|
||||
LinkedList::_LL_NODE* pTemp = pRumbleNode;
|
||||
pRumbleNode = pRumbleNode->m_Next;
|
||||
|
||||
delete pTemp->m_pvData;
|
||||
delete pTemp;
|
||||
}
|
||||
else
|
||||
{
|
||||
XInputSetState(pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_Pad, &pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_RumbleData);
|
||||
pRumbleNode = pRumbleNode->m_Next;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
#include "LinkedList.h"
|
||||
|
||||
#define MAX_EFFECTS 10
|
||||
|
||||
class CForceFeedback
|
||||
{
|
||||
public:
|
||||
|
||||
enum FF_PARAMS
|
||||
{
|
||||
FF_PARAMS_RAMP,
|
||||
FF_PARAMS_PERIODIC
|
||||
};
|
||||
|
||||
struct RUMBLE_EFFECT
|
||||
{
|
||||
DWORD m_Pad;
|
||||
uint64_t m_TimeLeft;
|
||||
XINPUT_VIBRATION m_RumbleData;
|
||||
WORD unk;
|
||||
};
|
||||
|
||||
struct FF_EFFECT
|
||||
{
|
||||
unsigned int m_uiEffectType;
|
||||
unsigned int m_uiDurationMs;
|
||||
BYTE gap8[4];
|
||||
unsigned int m_uiMagnitude;
|
||||
BYTE gap10[8];
|
||||
DWORD dword18;
|
||||
DWORD dword1C;
|
||||
};
|
||||
|
||||
struct FF_EFFECT_INSTANCE
|
||||
{
|
||||
bool m_bIsActive;
|
||||
unsigned int m_uiInst;
|
||||
CForceFeedback::FF_EFFECT* m_Effect;
|
||||
};
|
||||
|
||||
void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC);
|
||||
void RumbleEnable(int iQuadrant, bool bRumbleEnabled);
|
||||
void CreateEffect(void);
|
||||
void AddEffectInstance(unsigned int uiEffect);
|
||||
void SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState);
|
||||
|
||||
void ProcessEventInstance(FF_EFFECT_INSTANCE* pEffectInst);
|
||||
void PauseEventInstance(FF_EFFECT_INSTANCE* pEffectInst);
|
||||
|
||||
void AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds);
|
||||
|
||||
void Tick(void);
|
||||
|
||||
LinkedList m_EffectList;
|
||||
FF_EFFECT* m_Effects;
|
||||
int m_EffectC;
|
||||
LinkedList m_RumbleList;
|
||||
float m_TicksPerSecond;
|
||||
bool m_unkBool;
|
||||
};
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "INP_Keyboard.h"
|
||||
|
||||
void CKeyboard::Tick(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode)
|
||||
{
|
||||
ClearGlobalText();
|
||||
SeedEditBox();
|
||||
Func(lpParam, C_4JInput::EKeyboardMode_Numeric);
|
||||
|
||||
return EKeyboard_ResultAccept;
|
||||
}
|
||||
|
||||
void CKeyboard::GetText(uint16_t* UTF16String)
|
||||
{
|
||||
uint16_t* keyString = GetGlobalText();
|
||||
for (unsigned int index = 0; keyString[index] && index < 0x200; index++)
|
||||
{
|
||||
UTF16String[index] = keyString[index];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
#include "4J_Input.h"
|
||||
|
||||
void ClearGlobalText();
|
||||
uint16_t* GetGlobalText();
|
||||
void SeedEditBox();
|
||||
|
||||
class CKeyboard
|
||||
{
|
||||
public:
|
||||
|
||||
enum EKeyboardProcessState
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct SKeyboardInfo
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void Tick(void);
|
||||
|
||||
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode);
|
||||
void GetText(uint16_t* UTF16String);
|
||||
|
||||
|
||||
BYTE gap0[0x68];
|
||||
};
|
||||
@@ -0,0 +1,718 @@
|
||||
#include "INP_Main.h"
|
||||
|
||||
CInput InternalInputManager;
|
||||
|
||||
void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
|
||||
{
|
||||
assert(iInputStateC>0);
|
||||
assert(ucMapC>0);
|
||||
assert(ucActionC>0);
|
||||
|
||||
ZeroMemory(m_Joypads, sizeof(m_Joypads));
|
||||
|
||||
m_ucInputStateC = iInputStateC;
|
||||
|
||||
m_iDeadzone = 0x2710;
|
||||
m_iMovementRangeMax = 0x7FFF;
|
||||
|
||||
m_iEffectiveRange = m_iMovementRangeMax - m_iDeadzone;
|
||||
m_iHalfRange = m_iEffectiveRange / 2;
|
||||
m_fEffectiveRange = (float)m_iEffectiveRange;
|
||||
|
||||
for (int i = 0; i < MAX_JOYPADS; i++)
|
||||
{
|
||||
m_Joypads[i].m_pInputStates = new XINPUT_STATE[m_ucInputStateC];
|
||||
m_Joypads[i].m_ucInputStateIndex = -1;
|
||||
m_Joypads[i].m_pfLeftThumbXAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbX;
|
||||
m_Joypads[i].m_pfLeftThumbYAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbY;
|
||||
m_Joypads[i].m_pfRightThumbXAxisMap = &m_Joypads[i].m_fNormalizedRightThumbX;
|
||||
m_Joypads[i].m_pfRightThumbYAxisMap = &m_Joypads[i].m_fNormalizedRightThumbY;
|
||||
m_Joypads[i].m_pucLeftTriggerAxisMap = &m_Joypads[i].m_ucLeftTriggerState;
|
||||
m_Joypads[i].m_pucRightTriggerAxisMap = &m_Joypads[i].m_ucRightTriggerState;
|
||||
m_Joypads[i].m_fSensitivity = 1.0f;
|
||||
}
|
||||
|
||||
m_JoypadMap = (unsigned int**)operator new[](ucMapC * sizeof(int*));
|
||||
for (int i = 0; i < ucMapC; i++)
|
||||
{
|
||||
m_JoypadMap[i] = (unsigned int*)operator new[](ucActionC * sizeof(int));
|
||||
}
|
||||
|
||||
m_ucMapC = ucMapC;
|
||||
m_ucActionC = ucActionC;
|
||||
m_ucMenuActionC = ucMenuActionC;
|
||||
m_bJoypadMapArrayIsSetup = false;
|
||||
|
||||
m_ForceFeedback.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC);
|
||||
}
|
||||
|
||||
void CInput::Tick(void)
|
||||
{
|
||||
UpdateJoypads();
|
||||
m_ForceFeedback.Tick();
|
||||
m_Keyboard.Tick();
|
||||
}
|
||||
|
||||
void CInput::SetJoypadValues(JOYPAD* pThisPad)
|
||||
{
|
||||
XINPUT_GAMEPAD* pGamePad = &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex].Gamepad;
|
||||
|
||||
if (pGamePad->bLeftTrigger > 0x7Fu)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LT;
|
||||
}
|
||||
if (pGamePad->bRightTrigger > 0x7Fu)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RT;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RB;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LB;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_A) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_A;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_B) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_B;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_X) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_X;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_Y) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_Y;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_START) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_START;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_BACK) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_BACK;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RTHUMB;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LTHUMB;
|
||||
}
|
||||
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_UP;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_DOWN;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_LEFT;
|
||||
}
|
||||
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_RIGHT;
|
||||
}
|
||||
|
||||
if (pGamePad->sThumbLX > m_iHalfRange + m_iDeadzone)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_RIGHT;
|
||||
}
|
||||
if (pGamePad->sThumbLX < -m_iDeadzone - m_iHalfRange)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_LEFT;
|
||||
}
|
||||
|
||||
if (pGamePad->sThumbRY < -m_iDeadzone - m_iHalfRange)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_DOWN;
|
||||
}
|
||||
if (pGamePad->sThumbRY > m_iHalfRange + m_iDeadzone)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_UP;
|
||||
}
|
||||
if (pGamePad->sThumbRX > m_iHalfRange + m_iDeadzone)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_RIGHT;
|
||||
}
|
||||
if (pGamePad->sThumbRX < -m_iDeadzone - m_iHalfRange)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_LEFT;
|
||||
}
|
||||
|
||||
if (pGamePad->sThumbLY < -m_iDeadzone - m_iHalfRange)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_DOWN;
|
||||
}
|
||||
if (pGamePad->sThumbLY > m_iHalfRange + m_iDeadzone)
|
||||
{
|
||||
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_UP;
|
||||
}
|
||||
|
||||
pThisPad->m_ucLeftTriggerState = pGamePad->bLeftTrigger;
|
||||
pThisPad->m_ucRightTriggerState = pGamePad->bRightTrigger;
|
||||
|
||||
if (pGamePad->sThumbRX <= m_iDeadzone)
|
||||
{
|
||||
if (pGamePad->sThumbRX >= -m_iDeadzone)
|
||||
pThisPad->m_iRightThumbX = 0;
|
||||
else
|
||||
pThisPad->m_iRightThumbX = m_iDeadzone + pGamePad->sThumbRX;
|
||||
}
|
||||
else
|
||||
{
|
||||
pThisPad->m_iRightThumbX = pGamePad->sThumbRX - m_iDeadzone;
|
||||
}
|
||||
if (pGamePad->sThumbRY <= m_iDeadzone)
|
||||
{
|
||||
if (pGamePad->sThumbRY >= -m_iDeadzone)
|
||||
pThisPad->m_iRightThumbY = 0;
|
||||
else
|
||||
pThisPad->m_iRightThumbY = m_iDeadzone + pGamePad->sThumbRY;
|
||||
}
|
||||
else
|
||||
{
|
||||
pThisPad->m_iRightThumbY = pGamePad->sThumbRY - m_iDeadzone;
|
||||
}
|
||||
if (pGamePad->sThumbLX <= m_iDeadzone)
|
||||
{
|
||||
if (pGamePad->sThumbLX >= -m_iDeadzone)
|
||||
pThisPad->m_iLeftThumbX = 0;
|
||||
else
|
||||
pThisPad->m_iLeftThumbX = m_iDeadzone + pGamePad->sThumbLX;
|
||||
}
|
||||
else
|
||||
{
|
||||
pThisPad->m_iLeftThumbX = pGamePad->sThumbLX - m_iDeadzone;
|
||||
}
|
||||
if (pGamePad->sThumbLY <= m_iDeadzone)
|
||||
{
|
||||
if (pGamePad->sThumbLY >= -m_iDeadzone)
|
||||
pThisPad->m_iLeftThumbY = 0;
|
||||
else
|
||||
pThisPad->m_iLeftThumbY = m_iDeadzone + pGamePad->sThumbLY;
|
||||
}
|
||||
else
|
||||
{
|
||||
pThisPad->m_iLeftThumbY = pGamePad->sThumbLY - m_iDeadzone;
|
||||
}
|
||||
|
||||
pThisPad->m_iNormalizedLeftThumbX = pThisPad->m_iLeftThumbX / m_iEffectiveRange;
|
||||
pThisPad->m_iNormalizedLeftThumbY = pThisPad->m_iLeftThumbY / m_iEffectiveRange;
|
||||
pThisPad->m_iNormalizedRightThumbX = pThisPad->m_iRightThumbX / m_iEffectiveRange;
|
||||
pThisPad->m_iNormalizedRightThumbY = pThisPad->m_iRightThumbY / m_iEffectiveRange;
|
||||
|
||||
pThisPad->m_fNormalizedLeftThumbX = pThisPad->m_iLeftThumbX / m_fEffectiveRange;
|
||||
pThisPad->m_fNormalizedLeftThumbY = pThisPad->m_iLeftThumbY / m_fEffectiveRange;
|
||||
pThisPad->m_fNormalizedRightThumbX = pThisPad->m_iRightThumbX / m_fEffectiveRange;
|
||||
pThisPad->m_fNormalizedRightThumbY = pThisPad->m_iRightThumbY / m_fEffectiveRange;
|
||||
}
|
||||
|
||||
void CInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax)
|
||||
{
|
||||
m_iDeadzone = uiDeadzone;
|
||||
m_iMovementRangeMax = uiMovementRangeMax;
|
||||
m_iEffectiveRange = uiMovementRangeMax - uiDeadzone;
|
||||
m_iHalfRange = m_iEffectiveRange / 2;
|
||||
}
|
||||
|
||||
void CInput::SetJoypadSensitivity(int iPad, float fSensitivity)
|
||||
{
|
||||
m_Joypads[iPad].m_fSensitivity = fSensitivity;
|
||||
}
|
||||
|
||||
void CInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal)
|
||||
{
|
||||
assert(ucMap<m_ucJoypadMapC);
|
||||
assert(ucAction<m_ucJoypadMapC);
|
||||
|
||||
m_JoypadMap[ucMap][ucAction] = uiActionVal;
|
||||
}
|
||||
|
||||
unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction)
|
||||
{
|
||||
assert(ucMap<m_ucJoypadMapC);
|
||||
assert(ucAction<m_ucJoypadMapC);
|
||||
|
||||
return m_JoypadMap[ucMap][ucAction];
|
||||
}
|
||||
|
||||
void CInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
|
||||
{
|
||||
m_bJoypadMapArrayIsSetup = true;
|
||||
m_Joypads[iPad].m_ucMappingValue = ucMap;
|
||||
}
|
||||
|
||||
unsigned char CInput::GetJoypadMapVal(int iPad)
|
||||
{
|
||||
return m_Joypads[iPad].m_ucMappingValue;
|
||||
}
|
||||
|
||||
void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
|
||||
{
|
||||
float* pfTo{};
|
||||
|
||||
switch (uiTo)
|
||||
{
|
||||
case AXIS_MAP_LX:
|
||||
pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbX;
|
||||
break;
|
||||
case AXIS_MAP_LY:
|
||||
pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbY;
|
||||
break;
|
||||
case AXIS_MAP_RX:
|
||||
pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbX;
|
||||
break;
|
||||
case AXIS_MAP_RY:
|
||||
pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbY;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (uiFrom)
|
||||
{
|
||||
case AXIS_MAP_LX:
|
||||
m_Joypads[iPad].m_pfLeftThumbXAxisMap = pfTo;
|
||||
break;
|
||||
case AXIS_MAP_LY:
|
||||
m_Joypads[iPad].m_pfLeftThumbYAxisMap = pfTo;
|
||||
break;
|
||||
case AXIS_MAP_RX:
|
||||
m_Joypads[iPad].m_pfRightThumbXAxisMap = pfTo;
|
||||
break;
|
||||
case AXIS_MAP_RY:
|
||||
m_Joypads[iPad].m_pfRightThumbYAxisMap = pfTo;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
|
||||
{
|
||||
unsigned char* pucTo{};
|
||||
|
||||
switch (uiTo)
|
||||
{
|
||||
case TRIGGER_MAP_0:
|
||||
pucTo = &m_Joypads[iPad].m_ucRightTriggerState;
|
||||
break;
|
||||
case TRIGGER_MAP_1:
|
||||
pucTo = &m_Joypads[iPad].m_ucLeftTriggerState;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (uiFrom)
|
||||
{
|
||||
case TRIGGER_MAP_0:
|
||||
m_Joypads[iPad].m_pucRightTriggerAxisMap = pucTo;
|
||||
break;
|
||||
case TRIGGER_MAP_1:
|
||||
m_Joypads[iPad].m_pucLeftTriggerAxisMap = pucTo;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool CInput::IsPadConnected(int iPad)
|
||||
{
|
||||
return m_Joypads[iPad].m_bIsConnected;
|
||||
}
|
||||
|
||||
void CInput::SetSigninJoypadMask(unsigned int mask)
|
||||
{
|
||||
m_uiSigninJoypadMask = mask;
|
||||
}
|
||||
|
||||
unsigned int CInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
|
||||
{
|
||||
if (m_bIsMenuDisplayed[iPad] && ucAction > this->m_ucMenuActionC)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned char ucMap = this->m_Joypads[iPad].m_ucMappingValue;
|
||||
unsigned int uiVal = this->m_JoypadMap[ucMap][ucAction] & this->m_Joypads[iPad].m_uiButtons;
|
||||
if (!uiVal || !bRepeat)
|
||||
{
|
||||
return uiVal;
|
||||
}
|
||||
|
||||
int iKeyVal = 0;
|
||||
for (int iKey = this->m_JoypadMap[ucMap][ucAction]; (iKey & 1) == 0; iKey >>= 1)
|
||||
{
|
||||
iKeyVal++;
|
||||
}
|
||||
|
||||
if (m_fRepeatDelaySecs <= m_Timers[iPad][iKeyVal].m_fTotalHoldTime || m_Timers[iPad][iKeyVal].m_bInitialPressHandled)
|
||||
{
|
||||
if (m_Timers[iPad][iKeyVal].m_fTotalHoldTime < m_fRepeatDelaySecs)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if (m_Timers[iPad][iKeyVal].m_fLastRepeatTime == 0.0f)
|
||||
{
|
||||
m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_fRepeatDelaySecs;
|
||||
return uiVal;
|
||||
}
|
||||
else if ((m_Timers[iPad][iKeyVal].m_fTotalHoldTime - m_Timers[iPad][iKeyVal].m_fLastRepeatTime) <= m_fRepeatRateSecs)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_Timers[iPad][iKeyVal].m_fLastRepeatTime + m_fRepeatRateSecs;
|
||||
return uiVal;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Timers[iPad][iKeyVal].m_bInitialPressHandled = true;
|
||||
return uiVal;
|
||||
}
|
||||
}
|
||||
|
||||
bool CInput::IsSet(int iPad, unsigned char ucAction)
|
||||
{
|
||||
return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) && (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
|
||||
}
|
||||
|
||||
bool CInput::ButtonPressed(int iPad, unsigned char ucAction)
|
||||
{
|
||||
if (ucAction == 255)
|
||||
{
|
||||
return m_Joypads[iPad].m_uiButtonsPressed != 0;
|
||||
}
|
||||
|
||||
if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsPressed) != 0;
|
||||
}
|
||||
|
||||
bool CInput::ButtonReleased(int iPad, unsigned char ucAction)
|
||||
{
|
||||
return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) && (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsReleased) != 0;
|
||||
}
|
||||
|
||||
bool CInput::ButtonDown(int iPad, unsigned char ucAction)
|
||||
{
|
||||
if (ucAction == 255)
|
||||
{
|
||||
return m_Joypads[iPad].m_uiButtons != 0;
|
||||
}
|
||||
|
||||
if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_Menu_LX(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_iNormalizedLeftThumbX;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_Menu_LY(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_iNormalizedLeftThumbY;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_Menu_RX(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_iNormalizedRightThumbX;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_Menu_RY(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_iNormalizedRightThumbY;
|
||||
}
|
||||
|
||||
unsigned char CInput::GetJoypadLTrigger_Menu(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_ucLeftTriggerState;
|
||||
}
|
||||
|
||||
unsigned char CInput::GetJoypadRTrigger_Menu(unsigned char ucPad)
|
||||
{
|
||||
return m_Joypads[ucPad].m_ucRightTriggerState;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pfLeftThumbXAxisMap * m_Joypads[iPad].m_fSensitivity;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pfLeftThumbYAxisMap * m_Joypads[iPad].m_fSensitivity;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pfRightThumbXAxisMap * m_Joypads[iPad].m_fSensitivity;
|
||||
}
|
||||
|
||||
float CInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pfRightThumbYAxisMap * m_Joypads[iPad].m_fSensitivity;
|
||||
}
|
||||
|
||||
unsigned char CInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pucLeftTriggerAxisMap;
|
||||
}
|
||||
|
||||
unsigned char CInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay)
|
||||
{
|
||||
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return *m_Joypads[iPad].m_pucRightTriggerAxisMap;
|
||||
}
|
||||
|
||||
void CInput::SetMenuDisplayed(int iPad, bool bVal)
|
||||
{
|
||||
m_bIsMenuDisplayed[iPad] = bVal;
|
||||
}
|
||||
|
||||
void CInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs)
|
||||
{
|
||||
m_fRepeatDelaySecs = fRepeatDelaySecs;
|
||||
m_fRepeatRateSecs = fRepeatRateSecs;
|
||||
}
|
||||
|
||||
void CInput::SetDebugSequence(const char* chSequenceA, int(*Func)(LPVOID), LPVOID lpParam)
|
||||
{
|
||||
int iLen = strlen(chSequenceA);
|
||||
|
||||
m_sDebugSequenceName = (char*)operator new[](iLen);
|
||||
strcpy(m_sDebugSequenceName, chSequenceA);
|
||||
|
||||
m_pDebugSequenceFn = Func;
|
||||
m_pDebugSequenceParam = lpParam;
|
||||
}
|
||||
|
||||
FLOAT CInput::GetIdleSeconds(int iPad)
|
||||
{
|
||||
LARGE_INTEGER qwDeltaTime;
|
||||
QueryPerformanceCounter(&qwDeltaTime);
|
||||
|
||||
LARGE_INTEGER fElapsedTime = this->m_LastActivityTime[iPad];
|
||||
uint64_t qwNewTime = qwDeltaTime.QuadPart - fElapsedTime.QuadPart;
|
||||
|
||||
return this->m_fTickToSeconds * (qwDeltaTime.LowPart - fElapsedTime.LowPart);
|
||||
}
|
||||
|
||||
bool CInput::UpdateJoypads()
|
||||
{
|
||||
assert(m_bJoypadMapArrayIsSetup);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
JOYPAD* pThisPad = &m_Joypads[i];
|
||||
|
||||
pThisPad->m_uiOldButtons = pThisPad->m_uiButtons;
|
||||
pThisPad->m_uiButtons = 0;
|
||||
pThisPad->m_iRightThumbY = 0;
|
||||
pThisPad->m_iRightThumbX = 0;
|
||||
pThisPad->m_iLeftThumbY = 0;
|
||||
pThisPad->m_iLeftThumbX = 0;
|
||||
pThisPad->m_ucLeftTriggerState = 0;
|
||||
pThisPad->m_ucRightTriggerState = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (!m_Joypads[i].m_bIsDisabled)
|
||||
{
|
||||
JOYPAD* pThisPad = &m_Joypads[i];
|
||||
|
||||
bool bOldIsConnected = pThisPad->m_bIsConnected;
|
||||
|
||||
pThisPad->m_ucInputStateIndex = pThisPad->m_ucInputStateIndex++;
|
||||
if (pThisPad->m_ucInputStateIndex == m_ucInputStateC)
|
||||
{
|
||||
pThisPad->m_ucInputStateIndex = 0;
|
||||
}
|
||||
|
||||
pThisPad->m_bIsConnected = XInputGetState(i, &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex]) == 0;
|
||||
|
||||
bool bWasConnected = bOldIsConnected && !pThisPad->m_bIsConnected;
|
||||
pThisPad->m_bWasConnected = bWasConnected;
|
||||
|
||||
bool bHasConnected = !bOldIsConnected && pThisPad->m_bIsConnected;
|
||||
pThisPad->m_bHasConnected = bHasConnected;
|
||||
|
||||
if (pThisPad->m_bIsConnected)
|
||||
{
|
||||
SetJoypadValues(pThisPad);
|
||||
|
||||
pThisPad->m_uiButtonsPressed = ~pThisPad->m_uiOldButtons & pThisPad->m_uiButtons;
|
||||
pThisPad->m_uiButtonsReleased = ~pThisPad->m_uiButtons & pThisPad->m_uiOldButtons;
|
||||
|
||||
for (int bit = 0; bit < 24; ++bit)
|
||||
{
|
||||
if ((pThisPad->m_uiButtonsPressed & (1 << bit)) != 0)
|
||||
{
|
||||
GetStartTime(i, bit);
|
||||
}
|
||||
else if ((pThisPad->m_uiButtons & (1 << bit)) != 0)
|
||||
{
|
||||
UpdateTime(i, bit);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pThisPad->m_bWasConnected)
|
||||
{
|
||||
ClearJoypadValues(pThisPad);
|
||||
}
|
||||
|
||||
if (m_pDebugSequenceFn &&
|
||||
(pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y | _360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0)
|
||||
{
|
||||
char chSeq;
|
||||
|
||||
if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_A) == _360_JOY_BUTTON_A)
|
||||
{
|
||||
chSeq = 'A';
|
||||
}
|
||||
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_B) == _360_JOY_BUTTON_B)
|
||||
{
|
||||
chSeq = 'B';
|
||||
}
|
||||
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_X) == _360_JOY_BUTTON_X)
|
||||
{
|
||||
chSeq = 'X';
|
||||
}
|
||||
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_Y) == _360_JOY_BUTTON_Y)
|
||||
{
|
||||
chSeq = 'Y';
|
||||
}
|
||||
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_LB) == _360_JOY_BUTTON_LB)
|
||||
{
|
||||
chSeq = 'L';
|
||||
}
|
||||
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_RB) == _360_JOY_BUTTON_RB)
|
||||
{
|
||||
chSeq = 'R';
|
||||
}
|
||||
|
||||
if (m_sDebugSequenceName[m_uiDebugSequenceIndex] == chSeq)
|
||||
{
|
||||
if (!m_sDebugSequenceName[m_uiDebugSequenceIndex++])
|
||||
{
|
||||
m_uiDebugSequenceIndex = 0;
|
||||
(m_pDebugSequenceFn)(m_pDebugSequenceParam);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_uiDebugSequenceIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CInput::ClearJoypadValues(JOYPAD* pThisPad)
|
||||
{
|
||||
pThisPad->m_uiButtonsPressed = 0;
|
||||
pThisPad->m_uiButtonsReleased = 0;
|
||||
pThisPad->m_uiButtons = 0;
|
||||
pThisPad->m_ucLeftTriggerState = 0;
|
||||
pThisPad->m_ucRightTriggerState = 0;
|
||||
pThisPad->m_iRightThumbX = 0;
|
||||
pThisPad->m_iRightThumbY = 0;
|
||||
pThisPad->m_iLeftThumbX = 0;
|
||||
pThisPad->m_iLeftThumbY = 0;
|
||||
pThisPad->m_iNormalizedLeftThumbX = 0;
|
||||
pThisPad->m_iNormalizedLeftThumbY = 0;
|
||||
pThisPad->m_iNormalizedRightThumbX = 0;
|
||||
pThisPad->m_iNormalizedRightThumbY = 0;
|
||||
pThisPad->m_fNormalizedLeftThumbX = 0.0f;
|
||||
pThisPad->m_fNormalizedLeftThumbY = 0.0f;
|
||||
pThisPad->m_fNormalizedRightThumbX = 0.0f;
|
||||
pThisPad->m_fNormalizedRightThumbY = 0.0f;
|
||||
}
|
||||
|
||||
void CInput::InitTime(void)
|
||||
{
|
||||
LARGE_INTEGER qwTicksPerSec;
|
||||
QueryPerformanceFrequency(&qwTicksPerSec);
|
||||
|
||||
m_fTickToSeconds = 1.0 / (float)(int)qwTicksPerSec.LowPart;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
m_LastActivityTime[i].QuadPart = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void CInput::GetStartTime(int iPad, int iKey)
|
||||
{
|
||||
QueryPerformanceCounter(&m_Timers[iPad][iKey].m_qwStartTime);
|
||||
|
||||
m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart = 0;
|
||||
m_Timers[iPad][iKey].m_fTotalHoldTime = 0;
|
||||
m_Timers[iPad][iKey].m_fLastRepeatTime = 0;
|
||||
m_Timers[iPad][iKey].m_bInitialPressHandled = false;
|
||||
|
||||
m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
|
||||
}
|
||||
|
||||
void CInput::UpdateTime(int iPad, int iKey)
|
||||
{
|
||||
LARGE_INTEGER qwDeltaTime;
|
||||
QueryPerformanceCounter(&qwDeltaTime);
|
||||
|
||||
uint64_t qwNewTime = qwDeltaTime.QuadPart - m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
|
||||
m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart += qwNewTime;
|
||||
|
||||
m_Timers[iPad][iKey].m_qwStartTime = qwDeltaTime;
|
||||
m_Timers[iPad][iKey].m_fTotalHoldTime = m_Timers[iPad][iKey].m_fTotalHoldTime + (m_fTickToSeconds * qwNewTime);
|
||||
|
||||
m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
#pragma once
|
||||
#include "INP_ForceFeedback.h"
|
||||
#include "INP_Keyboard.h"
|
||||
|
||||
#define MAX_JOYPADS 4
|
||||
|
||||
class CInput
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
struct JOYPAD
|
||||
{
|
||||
bool m_bIsDisabled;
|
||||
bool m_bIsConnected;
|
||||
bool m_bWasConnected;
|
||||
bool m_bHasConnected;
|
||||
|
||||
unsigned int m_uiButtons;
|
||||
unsigned int m_uiOldButtons;
|
||||
int m_uiButtonsPressed;
|
||||
int m_uiButtonsReleased;
|
||||
|
||||
int m_iRightThumbX;
|
||||
int m_iRightThumbY;
|
||||
int m_iLeftThumbX;
|
||||
int m_iLeftThumbY;
|
||||
|
||||
DWORD m_iNormalizedRightThumbX;
|
||||
DWORD m_iNormalizedRightThumbY;
|
||||
DWORD m_iNormalizedLeftThumbX;
|
||||
DWORD m_iNormalizedLeftThumbY;
|
||||
|
||||
float m_fNormalizedRightThumbX;
|
||||
float m_fNormalizedRightThumbY;
|
||||
float m_fNormalizedLeftThumbX;
|
||||
float m_fNormalizedLeftThumbY;
|
||||
|
||||
unsigned char m_ucLeftTriggerState;
|
||||
unsigned char m_ucRightTriggerState;
|
||||
|
||||
float* m_pfLeftThumbXAxisMap;
|
||||
float* m_pfLeftThumbYAxisMap;
|
||||
float* m_pfRightThumbXAxisMap;
|
||||
float* m_pfRightThumbYAxisMap;
|
||||
|
||||
float m_fSensitivity;
|
||||
|
||||
BYTE* m_pucLeftTriggerAxisMap;
|
||||
BYTE* m_pucRightTriggerAxisMap;
|
||||
|
||||
unsigned char m_ucMappingValue;
|
||||
unsigned char m_ucInputStateIndex;
|
||||
XINPUT_STATE* m_pInputStates;
|
||||
};
|
||||
|
||||
struct JOYPADS
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct TimeInfo
|
||||
{
|
||||
LARGE_INTEGER m_qwStartTime;
|
||||
LARGE_INTEGER m_qwTotalHoldTicks;
|
||||
float m_fTotalHoldTime;
|
||||
float m_fLastRepeatTime;
|
||||
bool m_bInitialPressHandled;
|
||||
};
|
||||
|
||||
void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC);
|
||||
void Tick(void);
|
||||
|
||||
void SetJoypadValues(JOYPAD* pThisPad);
|
||||
void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax);
|
||||
void SetJoypadSensitivity(int iPad, float fSensitivity);
|
||||
|
||||
void SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal);
|
||||
unsigned int GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction);
|
||||
void SetJoypadMapVal(int iPad, unsigned char ucMap);
|
||||
unsigned char GetJoypadMapVal(int iPad);
|
||||
|
||||
void SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
|
||||
void SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
|
||||
|
||||
bool IsPadConnected(int iPad);
|
||||
void SetSigninJoypadMask(unsigned int mask);
|
||||
unsigned int GetValue(int iPad, unsigned char ucAction, bool bRepeat = false);
|
||||
bool IsSet(int iPad, unsigned char ucAction);
|
||||
|
||||
bool ButtonPressed(int iPad, unsigned char ucAction = 255); // toggled
|
||||
bool ButtonReleased(int iPad, unsigned char ucAction); //toggled
|
||||
bool ButtonDown(int iPad, unsigned char ucAction = 255); // button held down
|
||||
|
||||
float GetJoypadStick_Menu_LX(unsigned char ucPad);
|
||||
float GetJoypadStick_Menu_LY(unsigned char ucPad);
|
||||
float GetJoypadStick_Menu_RX(unsigned char ucPad);
|
||||
float GetJoypadStick_Menu_RY(unsigned char ucPad);
|
||||
unsigned char GetJoypadLTrigger_Menu(unsigned char ucPad);
|
||||
unsigned char GetJoypadRTrigger_Menu(unsigned char ucPad);
|
||||
|
||||
float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay = true);
|
||||
float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay = true);
|
||||
float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay = true);
|
||||
float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay = true);
|
||||
unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay = true);
|
||||
unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay = true);
|
||||
|
||||
void SetMenuDisplayed(int iPad, bool bVal);
|
||||
|
||||
void SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs);
|
||||
void SetDebugSequence(const char* chSequenceA, int(*Func)(LPVOID), LPVOID lpParam);
|
||||
FLOAT GetIdleSeconds(int iPad);
|
||||
|
||||
bool UpdateJoypads(void);
|
||||
void ClearJoypadValues(JOYPAD* pThisPad);
|
||||
|
||||
void InitTime(void);
|
||||
void GetStartTime(int iPad, int iKey);
|
||||
void UpdateTime(int iPad, int iKey);
|
||||
|
||||
BYTE gap0[16];
|
||||
|
||||
JOYPAD m_Joypads[4];
|
||||
|
||||
int m_iDeadzone;
|
||||
int m_iMovementRangeMax;
|
||||
int m_iEffectiveRange;
|
||||
int m_iHalfRange;
|
||||
float m_fEffectiveRange;
|
||||
|
||||
unsigned char m_ucInputStateC;
|
||||
unsigned char m_ucMapC;
|
||||
unsigned char m_ucActionC;
|
||||
unsigned char m_ucMenuActionC;
|
||||
|
||||
unsigned int** m_JoypadMap;
|
||||
|
||||
bool m_bJoypadMapArrayIsSetup;
|
||||
unsigned int m_uiSigninJoypadMask;
|
||||
bool m_bIsMenuDisplayed[MAX_JOYPADS];
|
||||
|
||||
CForceFeedback m_ForceFeedback;
|
||||
CKeyboard m_Keyboard;
|
||||
|
||||
unsigned char m_ucJoypadMapC;
|
||||
unsigned char m_ucJoypadMapActionC;
|
||||
|
||||
float m_fTickToSeconds;
|
||||
float m_fRepeatDelaySecs;
|
||||
float m_fRepeatRateSecs;
|
||||
|
||||
TimeInfo m_Timers[4][24];
|
||||
LARGE_INTEGER m_LastActivityTime[4];
|
||||
|
||||
char* m_sDebugSequenceName;
|
||||
unsigned int m_uiDebugSequenceIndex;
|
||||
int (*m_pDebugSequenceFn)(void*);
|
||||
LPVOID m_pDebugSequenceParam;
|
||||
};
|
||||
|
||||
// Singleton
|
||||
extern CInput InternalInputManager;
|
||||
@@ -0,0 +1 @@
|
||||
#include "INP_StringCheck.h"
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1,178 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>18.0</VCProjectVersion>
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||||
<Keyword>Win32Proj</Keyword>
|
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<ProjectGuid>{258f8cf7-6317-480d-b07d-52a6846adf67}</ProjectGuid>
|
||||
<RootNamespace>input</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
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|
||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v145</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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|
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<TargetName>4J_$(ProjectName)</TargetName>
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<ClCompile>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
<LanguageStandard>stdcpp20</LanguageStandard>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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<Link>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
<LanguageStandard>stdcpp20</LanguageStandard>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="4J_Input.h" />
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<ClInclude Include="INP_ForceFeedback.h" />
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<ClInclude Include="INP_Keyboard.h" />
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<ClInclude Include="INP_Main.h" />
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<ClInclude Include="INP_StringCheck.h" />
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<ClInclude Include="4J_Input.h">
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||||
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||||
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||||
<ClInclude Include="INP_ForceFeedback.h">
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
<ClInclude Include="INP_StringCheck.h">
|
||||
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||||
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@@ -0,0 +1,101 @@
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||||
#include "LinkedList.h"
|
||||
|
||||
LinkedList::LinkedList()
|
||||
{
|
||||
this->m_NodeC = 0;
|
||||
this->m_Head = nullptr;
|
||||
this->m_Tail = nullptr;
|
||||
}
|
||||
|
||||
void LinkedList::AddToHead(void* pvData)
|
||||
{
|
||||
_LL_NODE* pNode = new _LL_NODE();
|
||||
pNode->m_pvData = pvData;
|
||||
|
||||
if (!m_Tail)
|
||||
{
|
||||
m_Tail = pNode;
|
||||
}
|
||||
|
||||
if (m_Head)
|
||||
{
|
||||
m_Head->m_Prev = pNode;
|
||||
pNode->m_Next = m_Head;
|
||||
}
|
||||
|
||||
m_Head = pNode;
|
||||
m_NodeC++;
|
||||
}
|
||||
|
||||
void LinkedList::AddToTail(void* pvData)
|
||||
{
|
||||
_LL_NODE* pNode = new _LL_NODE();
|
||||
pNode->m_pvData = pvData;
|
||||
|
||||
if (!m_Head)
|
||||
{
|
||||
m_Head = pNode;
|
||||
}
|
||||
|
||||
if (m_Tail) {
|
||||
m_Tail->m_Next = pNode;
|
||||
pNode->m_Prev = m_Tail;
|
||||
}
|
||||
|
||||
pNode->m_Next = nullptr;
|
||||
pNode->m_Prev = m_Tail;
|
||||
|
||||
m_Tail = pNode;
|
||||
m_NodeC++;
|
||||
}
|
||||
|
||||
void LinkedList::RemoveNode(_LL_NODE* pNodeToRemove)
|
||||
{
|
||||
_LL_NODE* pCurrentNode;
|
||||
for (pCurrentNode = m_Head; pCurrentNode != pNodeToRemove; pCurrentNode = pCurrentNode->m_Next)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
if (pCurrentNode == m_Head)
|
||||
{
|
||||
m_Head = m_Head->m_Next;
|
||||
}
|
||||
else
|
||||
{
|
||||
pCurrentNode->m_Prev->m_Next = pCurrentNode->m_Next;
|
||||
|
||||
if (pCurrentNode->m_Next)
|
||||
{
|
||||
pCurrentNode->m_Next->m_Prev = pCurrentNode->m_Prev;
|
||||
}
|
||||
}
|
||||
|
||||
m_NodeC--;
|
||||
}
|
||||
|
||||
LinkedList::_LL_NODE* LinkedList::RemoveHeadNode()
|
||||
{
|
||||
_LL_NODE* pHeadNode = m_Head;
|
||||
|
||||
if (m_NodeC > 0)
|
||||
{
|
||||
m_Head = m_Head->m_Next;
|
||||
m_NodeC--;
|
||||
}
|
||||
|
||||
return pHeadNode;
|
||||
}
|
||||
|
||||
void LinkedList::ClearList()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_LL_NODE* pHeadNode = RemoveHeadNode();
|
||||
if (!pHeadNode)
|
||||
{
|
||||
break;
|
||||
}
|
||||
delete pHeadNode;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
class LinkedList
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
struct _LL_NODE
|
||||
{
|
||||
template<typename T>
|
||||
T* GetDataAs()
|
||||
{
|
||||
return (T*)m_pvData;
|
||||
}
|
||||
|
||||
void* m_pvData;
|
||||
_LL_NODE* m_Next;
|
||||
_LL_NODE* m_Prev;
|
||||
};
|
||||
|
||||
int m_NodeC;
|
||||
_LL_NODE* m_Head;
|
||||
_LL_NODE* m_Tail;
|
||||
|
||||
LinkedList();
|
||||
void AddToHead(void* pvData);
|
||||
void AddToTail(void* pvData);
|
||||
void RemoveNode(_LL_NODE* pNodeToRemove);
|
||||
_LL_NODE* RemoveHeadNode();
|
||||
void ClearList();
|
||||
};
|
||||
@@ -0,0 +1,3 @@
|
||||
// stdafx.cpp: source file corresponding to the pre-compiled header
|
||||
|
||||
#include "stdafx.h"
|
||||
@@ -0,0 +1,11 @@
|
||||
#ifndef STDAFX_H
|
||||
#define STDAFX_H
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <assert.h>
|
||||
#include <Xinput.h>
|
||||
|
||||
#endif //STDAFX_H
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -0,0 +1,178 @@
|
||||
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|
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|
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|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
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|
||||
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|
||||
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||||
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||||
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|
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|
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|
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<PropertyGroup Label="UserMacros" />
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|
||||
<TargetName>4J_$(ProjectName)</TargetName>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
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|
||||
<Link>
|
||||
<SubSystem>
|
||||
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|
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|
||||
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||
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|
||||
<Link>
|
||||
<SubSystem>
|
||||
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|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="4J_Profile.h" />
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<ClCompile Include="PRO_RichPresence.cpp" />
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||||
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||||
<ClCompile Include="stdafx.cpp">
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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||||
</Project>
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||||
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
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||||
<ItemGroup>
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||||
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||||
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||||
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||||
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||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
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||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>
|
||||
</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>
|
||||
</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>
|
||||
</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>
|
||||
</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="4J_Storage.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="STO_DLC.h" />
|
||||
<ClInclude Include="STO_Main.h" />
|
||||
<ClInclude Include="STO_SaveGame.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="4J_Storage.cpp" />
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="STO_DLC.cpp" />
|
||||
<ClCompile Include="STO_Main.cpp" />
|
||||
<ClCompile Include="STO_SaveGame.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stdafx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="4J_Storage.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="STO_DLC.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="STO_Main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="STO_SaveGame.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="4J_Storage.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="STO_DLC.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="STO_Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="STO_SaveGame.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,3 @@
|
||||
// stdafx.cpp: source file corresponding to the pre-compiled header
|
||||
|
||||
#include "stdafx.h"
|
||||
@@ -0,0 +1,11 @@
|
||||
#ifndef PCH_H
|
||||
#define PCH_H
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <assert.h>
|
||||
#include <Xinput.h>
|
||||
|
||||
#endif //PCH_H
|
||||
Reference in New Issue
Block a user