This commit is contained in:
Patoke
2026-02-27 01:44:22 -03:00
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<Solution>
<Configurations>
<Platform Name="x64" />
<Platform Name="x86" />
</Configurations>
<Project Path="Input/Input.vcxproj" Id="258f8cf7-6317-480d-b07d-52a6846adf67" />
<Project Path="Profile/Profile.vcxproj" Id="d68297b9-ca86-4a8c-b81f-61811d7f96b8" />
<Project Path="Render/Render.vcxproj" Id="cc99eb47-7231-4067-8717-c6bf4abde338" />
<Project Path="Storage/Storage.vcxproj" Id="6ded1618-2ada-4d72-a11f-425e83c7042e" />
</Solution>
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#include "4J_Input.h"
#include "INP_Main.h"
#include "INP_Keyboard.h"
CKeyboard InternalKeyboard;
void C_4JInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
{
InternalInputManager.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC);
}
void C_4JInput::Tick(void)
{
InternalInputManager.Tick();
}
void C_4JInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax)
{
InternalInputManager.SetDeadzoneAndMovementRange(uiDeadzone, uiMovementRangeMax);
}
void C_4JInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal)
{
InternalInputManager.SetGameJoypadMaps(ucMap, ucAction, uiActionVal);
}
unsigned int C_4JInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction)
{
return InternalInputManager.GetGameJoypadMaps(ucMap, ucAction);
}
void C_4JInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
{
InternalInputManager.SetJoypadMapVal(iPad, ucMap);
}
unsigned char C_4JInput::GetJoypadMapVal(int iPad)
{
return InternalInputManager.GetJoypadMapVal(iPad);
}
void C_4JInput::SetJoypadSensitivity(int iPad, float fSensitivity)
{
InternalInputManager.SetJoypadSensitivity(iPad, fSensitivity);
}
unsigned int C_4JInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
{
return InternalInputManager.GetValue(iPad, ucAction, bRepeat);
}
bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction)
{
return InternalInputManager.ButtonPressed(iPad, ucAction);
}
bool C_4JInput::ButtonReleased(int iPad, unsigned char ucAction)
{
return InternalInputManager.ButtonReleased(iPad, ucAction);
}
bool C_4JInput::ButtonDown(int iPad, unsigned char ucAction)
{
return InternalInputManager.ButtonDown(iPad, ucAction);
}
void C_4JInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
{
InternalInputManager.SetJoypadStickAxisMap(iPad, uiFrom, uiTo);
}
void C_4JInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
{
InternalInputManager.SetJoypadStickTriggerMap(iPad, uiFrom, uiTo);
}
void C_4JInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs)
{
InternalInputManager.SetKeyRepeatRate(fRepeatDelaySecs, fRepeatRateSecs);
}
void C_4JInput::SetDebugSequence(const char* chSequenceA, int(*Func)(LPVOID), LPVOID lpParam)
{
InternalInputManager.SetDebugSequence(chSequenceA, Func, lpParam);
}
FLOAT C_4JInput::GetIdleSeconds(int iPad)
{
return InternalInputManager.GetIdleSeconds(iPad);
}
bool C_4JInput::IsPadConnected(int iPad)
{
return InternalInputManager.IsPadConnected(iPad);
}
float C_4JInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadStick_LX(iPad, bCheckMenuDisplay);
}
float C_4JInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadStick_LY(iPad, bCheckMenuDisplay);
}
float C_4JInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadStick_RX(iPad, bCheckMenuDisplay);
}
float C_4JInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadStick_RY(iPad, bCheckMenuDisplay);
}
unsigned char C_4JInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadLTrigger(iPad, bCheckMenuDisplay);
}
unsigned char C_4JInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay)
{
return InternalInputManager.GetJoypadRTrigger(iPad, bCheckMenuDisplay);
}
void C_4JInput::SetMenuDisplayed(int iPad, bool bVal)
{
InternalInputManager.SetMenuDisplayed(iPad, bVal);
}
EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode)
{
return InternalKeyboard.RequestKeyboard(Title, Text, dwPad, uiMaxChars, Func, lpParam, eMode);
}
void C_4JInput::GetText(uint16_t* UTF16String)
{
InternalKeyboard.GetText(UTF16String);
}
bool C_4JInput::VerifyStrings(WCHAR** pwStringA, int iStringC, int(*Func)(LPVOID, STRING_VERIFY_RESPONSE*), LPVOID lpParam)
{
return true;
}
void C_4JInput::CancelQueuedVerifyStrings(int(*Func)(LPVOID, STRING_VERIFY_RESPONSE*), LPVOID lpParam) {}
void C_4JInput::CancelAllVerifyInProgress(void) {}
//bool C_4JInput::InputDetected(DWORD dwUserIndex,WCHAR *pwchInput) {}
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#include "INP_ForceFeedback.h"
void CForceFeedback::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
{
m_Effects = new FF_EFFECT[MAX_EFFECTS];
m_EffectC = 0;
LARGE_INTEGER qwTicksPerSec;
QueryPerformanceFrequency(&qwTicksPerSec);
m_TicksPerSecond = qwTicksPerSec.LowPart;
m_unkBool = 0;
}
void CForceFeedback::RumbleEnable(int iQuadrant, bool bRumbleEnabled)
{
}
void CForceFeedback::CreateEffect(void)
{
assert(m_EffectC<MAX_EFFECTS);
FF_EFFECT* pEffect = &m_Effects[m_EffectC];
pEffect->m_uiDurationMs = 5;
pEffect->m_uiMagnitude = 500;
pEffect->m_uiEffectType = 0;
pEffect->dword18 = 10;
pEffect->dword18 = 100;
m_EffectC++;
}
void CForceFeedback::AddEffectInstance(unsigned int uiEffect)
{
FF_EFFECT_INSTANCE* pEffectInst = new FF_EFFECT_INSTANCE();
pEffectInst->m_Effect = &m_Effects[uiEffect];
pEffectInst->m_uiInst = 0;
m_EffectList.AddToTail(pEffectInst);
}
void CForceFeedback::SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState)
{
int iCount = 0;
LinkedList::_LL_NODE* pNode;
for (pNode = m_EffectList.m_Head; ; pNode = pNode->m_Next)
{
if ((iCount++) == uiEffectInstance)
break;
}
pNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive = true;
}
void CForceFeedback::ProcessEventInstance(FF_EFFECT_INSTANCE* pEffectInst)
{
}
void CForceFeedback::PauseEventInstance(FF_EFFECT_INSTANCE* pEffectInst)
{
}
void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds)
{
RUMBLE_EFFECT* pRumble = new RUMBLE_EFFECT();
LARGE_INTEGER qwCurrentTime;
QueryPerformanceCounter(&qwCurrentTime);
pRumble->m_TimeLeft = (m_TicksPerSecond * fSeconds) + qwCurrentTime.QuadPart;
pRumble->m_RumbleData.wLeftMotorSpeed = leftMotorSpeed;
pRumble->m_RumbleData.wRightMotorSpeed = rightMotorSpeed;
pRumble->m_Pad = uiPad;
m_RumbleList.AddToTail(pRumble);
}
void CForceFeedback::Tick(void)
{
for (LinkedList::_LL_NODE* pEffectNode = m_EffectList.m_Head; pEffectNode; pEffectNode = pEffectNode->m_Next)
{
if (pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive)
{
ProcessEventInstance(pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>());
}
}
LARGE_INTEGER qwCurrentTime;
QueryPerformanceCounter(&qwCurrentTime);
LinkedList::_LL_NODE* pRumbleNode = m_RumbleList.m_Head;
while (pRumbleNode)
{
if (pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_TimeLeft <= qwCurrentTime.QuadPart)
{
RUMBLE_EFFECT* pRumble = pRumbleNode->GetDataAs<RUMBLE_EFFECT>();
pRumble->m_RumbleData.wLeftMotorSpeed = 0;
pRumble->m_RumbleData.wRightMotorSpeed = 0;
XInputSetState(pRumble->m_Pad, &pRumble->m_RumbleData);
m_RumbleList.RemoveNode(pRumbleNode);
LinkedList::_LL_NODE* pTemp = pRumbleNode;
pRumbleNode = pRumbleNode->m_Next;
delete pTemp->m_pvData;
delete pTemp;
}
else
{
XInputSetState(pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_Pad, &pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_RumbleData);
pRumbleNode = pRumbleNode->m_Next;
}
}
}
@@ -0,0 +1,61 @@
#pragma once
#include "LinkedList.h"
#define MAX_EFFECTS 10
class CForceFeedback
{
public:
enum FF_PARAMS
{
FF_PARAMS_RAMP,
FF_PARAMS_PERIODIC
};
struct RUMBLE_EFFECT
{
DWORD m_Pad;
uint64_t m_TimeLeft;
XINPUT_VIBRATION m_RumbleData;
WORD unk;
};
struct FF_EFFECT
{
unsigned int m_uiEffectType;
unsigned int m_uiDurationMs;
BYTE gap8[4];
unsigned int m_uiMagnitude;
BYTE gap10[8];
DWORD dword18;
DWORD dword1C;
};
struct FF_EFFECT_INSTANCE
{
bool m_bIsActive;
unsigned int m_uiInst;
CForceFeedback::FF_EFFECT* m_Effect;
};
void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC);
void RumbleEnable(int iQuadrant, bool bRumbleEnabled);
void CreateEffect(void);
void AddEffectInstance(unsigned int uiEffect);
void SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState);
void ProcessEventInstance(FF_EFFECT_INSTANCE* pEffectInst);
void PauseEventInstance(FF_EFFECT_INSTANCE* pEffectInst);
void AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds);
void Tick(void);
LinkedList m_EffectList;
FF_EFFECT* m_Effects;
int m_EffectC;
LinkedList m_RumbleList;
float m_TicksPerSecond;
bool m_unkBool;
};
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#include "INP_Keyboard.h"
void CKeyboard::Tick(void)
{
}
EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode)
{
ClearGlobalText();
SeedEditBox();
Func(lpParam, C_4JInput::EKeyboardMode_Numeric);
return EKeyboard_ResultAccept;
}
void CKeyboard::GetText(uint16_t* UTF16String)
{
uint16_t* keyString = GetGlobalText();
for (unsigned int index = 0; keyString[index] && index < 0x200; index++)
{
UTF16String[index] = keyString[index];
}
}
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#pragma once
#include "4J_Input.h"
void ClearGlobalText();
uint16_t* GetGlobalText();
void SeedEditBox();
class CKeyboard
{
public:
enum EKeyboardProcessState
{
};
struct SKeyboardInfo
{
};
void Tick(void);
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int(*Func)(LPVOID, const bool), LPVOID lpParam, C_4JInput::EKeyboardMode eMode);
void GetText(uint16_t* UTF16String);
BYTE gap0[0x68];
};
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#include "INP_Main.h"
CInput InternalInputManager;
void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
{
assert(iInputStateC>0);
assert(ucMapC>0);
assert(ucActionC>0);
ZeroMemory(m_Joypads, sizeof(m_Joypads));
m_ucInputStateC = iInputStateC;
m_iDeadzone = 0x2710;
m_iMovementRangeMax = 0x7FFF;
m_iEffectiveRange = m_iMovementRangeMax - m_iDeadzone;
m_iHalfRange = m_iEffectiveRange / 2;
m_fEffectiveRange = (float)m_iEffectiveRange;
for (int i = 0; i < MAX_JOYPADS; i++)
{
m_Joypads[i].m_pInputStates = new XINPUT_STATE[m_ucInputStateC];
m_Joypads[i].m_ucInputStateIndex = -1;
m_Joypads[i].m_pfLeftThumbXAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbX;
m_Joypads[i].m_pfLeftThumbYAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbY;
m_Joypads[i].m_pfRightThumbXAxisMap = &m_Joypads[i].m_fNormalizedRightThumbX;
m_Joypads[i].m_pfRightThumbYAxisMap = &m_Joypads[i].m_fNormalizedRightThumbY;
m_Joypads[i].m_pucLeftTriggerAxisMap = &m_Joypads[i].m_ucLeftTriggerState;
m_Joypads[i].m_pucRightTriggerAxisMap = &m_Joypads[i].m_ucRightTriggerState;
m_Joypads[i].m_fSensitivity = 1.0f;
}
m_JoypadMap = (unsigned int**)operator new[](ucMapC * sizeof(int*));
for (int i = 0; i < ucMapC; i++)
{
m_JoypadMap[i] = (unsigned int*)operator new[](ucActionC * sizeof(int));
}
m_ucMapC = ucMapC;
m_ucActionC = ucActionC;
m_ucMenuActionC = ucMenuActionC;
m_bJoypadMapArrayIsSetup = false;
m_ForceFeedback.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC);
}
void CInput::Tick(void)
{
UpdateJoypads();
m_ForceFeedback.Tick();
m_Keyboard.Tick();
}
void CInput::SetJoypadValues(JOYPAD* pThisPad)
{
XINPUT_GAMEPAD* pGamePad = &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex].Gamepad;
if (pGamePad->bLeftTrigger > 0x7Fu)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LT;
}
if (pGamePad->bRightTrigger > 0x7Fu)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RT;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RB;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LB;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_A) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_A;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_B) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_B;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_X) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_X;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_Y) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_Y;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_START) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_START;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_BACK) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_BACK;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RTHUMB;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LTHUMB;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_UP;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_DOWN;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_LEFT;
}
if ((pGamePad->wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_RIGHT;
}
if (pGamePad->sThumbLX > m_iHalfRange + m_iDeadzone)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_RIGHT;
}
if (pGamePad->sThumbLX < -m_iDeadzone - m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_LEFT;
}
if (pGamePad->sThumbRY < -m_iDeadzone - m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_DOWN;
}
if (pGamePad->sThumbRY > m_iHalfRange + m_iDeadzone)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_UP;
}
if (pGamePad->sThumbRX > m_iHalfRange + m_iDeadzone)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_RIGHT;
}
if (pGamePad->sThumbRX < -m_iDeadzone - m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_LEFT;
}
if (pGamePad->sThumbLY < -m_iDeadzone - m_iHalfRange)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_DOWN;
}
if (pGamePad->sThumbLY > m_iHalfRange + m_iDeadzone)
{
pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_UP;
}
pThisPad->m_ucLeftTriggerState = pGamePad->bLeftTrigger;
pThisPad->m_ucRightTriggerState = pGamePad->bRightTrigger;
if (pGamePad->sThumbRX <= m_iDeadzone)
{
if (pGamePad->sThumbRX >= -m_iDeadzone)
pThisPad->m_iRightThumbX = 0;
else
pThisPad->m_iRightThumbX = m_iDeadzone + pGamePad->sThumbRX;
}
else
{
pThisPad->m_iRightThumbX = pGamePad->sThumbRX - m_iDeadzone;
}
if (pGamePad->sThumbRY <= m_iDeadzone)
{
if (pGamePad->sThumbRY >= -m_iDeadzone)
pThisPad->m_iRightThumbY = 0;
else
pThisPad->m_iRightThumbY = m_iDeadzone + pGamePad->sThumbRY;
}
else
{
pThisPad->m_iRightThumbY = pGamePad->sThumbRY - m_iDeadzone;
}
if (pGamePad->sThumbLX <= m_iDeadzone)
{
if (pGamePad->sThumbLX >= -m_iDeadzone)
pThisPad->m_iLeftThumbX = 0;
else
pThisPad->m_iLeftThumbX = m_iDeadzone + pGamePad->sThumbLX;
}
else
{
pThisPad->m_iLeftThumbX = pGamePad->sThumbLX - m_iDeadzone;
}
if (pGamePad->sThumbLY <= m_iDeadzone)
{
if (pGamePad->sThumbLY >= -m_iDeadzone)
pThisPad->m_iLeftThumbY = 0;
else
pThisPad->m_iLeftThumbY = m_iDeadzone + pGamePad->sThumbLY;
}
else
{
pThisPad->m_iLeftThumbY = pGamePad->sThumbLY - m_iDeadzone;
}
pThisPad->m_iNormalizedLeftThumbX = pThisPad->m_iLeftThumbX / m_iEffectiveRange;
pThisPad->m_iNormalizedLeftThumbY = pThisPad->m_iLeftThumbY / m_iEffectiveRange;
pThisPad->m_iNormalizedRightThumbX = pThisPad->m_iRightThumbX / m_iEffectiveRange;
pThisPad->m_iNormalizedRightThumbY = pThisPad->m_iRightThumbY / m_iEffectiveRange;
pThisPad->m_fNormalizedLeftThumbX = pThisPad->m_iLeftThumbX / m_fEffectiveRange;
pThisPad->m_fNormalizedLeftThumbY = pThisPad->m_iLeftThumbY / m_fEffectiveRange;
pThisPad->m_fNormalizedRightThumbX = pThisPad->m_iRightThumbX / m_fEffectiveRange;
pThisPad->m_fNormalizedRightThumbY = pThisPad->m_iRightThumbY / m_fEffectiveRange;
}
void CInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax)
{
m_iDeadzone = uiDeadzone;
m_iMovementRangeMax = uiMovementRangeMax;
m_iEffectiveRange = uiMovementRangeMax - uiDeadzone;
m_iHalfRange = m_iEffectiveRange / 2;
}
void CInput::SetJoypadSensitivity(int iPad, float fSensitivity)
{
m_Joypads[iPad].m_fSensitivity = fSensitivity;
}
void CInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal)
{
assert(ucMap<m_ucJoypadMapC);
assert(ucAction<m_ucJoypadMapC);
m_JoypadMap[ucMap][ucAction] = uiActionVal;
}
unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction)
{
assert(ucMap<m_ucJoypadMapC);
assert(ucAction<m_ucJoypadMapC);
return m_JoypadMap[ucMap][ucAction];
}
void CInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
{
m_bJoypadMapArrayIsSetup = true;
m_Joypads[iPad].m_ucMappingValue = ucMap;
}
unsigned char CInput::GetJoypadMapVal(int iPad)
{
return m_Joypads[iPad].m_ucMappingValue;
}
void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
{
float* pfTo{};
switch (uiTo)
{
case AXIS_MAP_LX:
pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbX;
break;
case AXIS_MAP_LY:
pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbY;
break;
case AXIS_MAP_RX:
pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbX;
break;
case AXIS_MAP_RY:
pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbY;
break;
}
switch (uiFrom)
{
case AXIS_MAP_LX:
m_Joypads[iPad].m_pfLeftThumbXAxisMap = pfTo;
break;
case AXIS_MAP_LY:
m_Joypads[iPad].m_pfLeftThumbYAxisMap = pfTo;
break;
case AXIS_MAP_RX:
m_Joypads[iPad].m_pfRightThumbXAxisMap = pfTo;
break;
case AXIS_MAP_RY:
m_Joypads[iPad].m_pfRightThumbYAxisMap = pfTo;
break;
}
}
void CInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo)
{
unsigned char* pucTo{};
switch (uiTo)
{
case TRIGGER_MAP_0:
pucTo = &m_Joypads[iPad].m_ucRightTriggerState;
break;
case TRIGGER_MAP_1:
pucTo = &m_Joypads[iPad].m_ucLeftTriggerState;
break;
}
switch (uiFrom)
{
case TRIGGER_MAP_0:
m_Joypads[iPad].m_pucRightTriggerAxisMap = pucTo;
break;
case TRIGGER_MAP_1:
m_Joypads[iPad].m_pucLeftTriggerAxisMap = pucTo;
break;
}
}
bool CInput::IsPadConnected(int iPad)
{
return m_Joypads[iPad].m_bIsConnected;
}
void CInput::SetSigninJoypadMask(unsigned int mask)
{
m_uiSigninJoypadMask = mask;
}
unsigned int CInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat)
{
if (m_bIsMenuDisplayed[iPad] && ucAction > this->m_ucMenuActionC)
{
return 0;
}
unsigned char ucMap = this->m_Joypads[iPad].m_ucMappingValue;
unsigned int uiVal = this->m_JoypadMap[ucMap][ucAction] & this->m_Joypads[iPad].m_uiButtons;
if (!uiVal || !bRepeat)
{
return uiVal;
}
int iKeyVal = 0;
for (int iKey = this->m_JoypadMap[ucMap][ucAction]; (iKey & 1) == 0; iKey >>= 1)
{
iKeyVal++;
}
if (m_fRepeatDelaySecs <= m_Timers[iPad][iKeyVal].m_fTotalHoldTime || m_Timers[iPad][iKeyVal].m_bInitialPressHandled)
{
if (m_Timers[iPad][iKeyVal].m_fTotalHoldTime < m_fRepeatDelaySecs)
{
return 0;
}
else if (m_Timers[iPad][iKeyVal].m_fLastRepeatTime == 0.0f)
{
m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_fRepeatDelaySecs;
return uiVal;
}
else if ((m_Timers[iPad][iKeyVal].m_fTotalHoldTime - m_Timers[iPad][iKeyVal].m_fLastRepeatTime) <= m_fRepeatRateSecs)
{
return 0;
}
else
{
m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_Timers[iPad][iKeyVal].m_fLastRepeatTime + m_fRepeatRateSecs;
return uiVal;
}
}
else
{
m_Timers[iPad][iKeyVal].m_bInitialPressHandled = true;
return uiVal;
}
}
bool CInput::IsSet(int iPad, unsigned char ucAction)
{
return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) && (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
}
bool CInput::ButtonPressed(int iPad, unsigned char ucAction)
{
if (ucAction == 255)
{
return m_Joypads[iPad].m_uiButtonsPressed != 0;
}
if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC)
{
return 0;
}
return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsPressed) != 0;
}
bool CInput::ButtonReleased(int iPad, unsigned char ucAction)
{
return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) && (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsReleased) != 0;
}
bool CInput::ButtonDown(int iPad, unsigned char ucAction)
{
if (ucAction == 255)
{
return m_Joypads[iPad].m_uiButtons != 0;
}
if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC)
{
return 0;
}
return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0;
}
float CInput::GetJoypadStick_Menu_LX(unsigned char ucPad)
{
return m_Joypads[ucPad].m_iNormalizedLeftThumbX;
}
float CInput::GetJoypadStick_Menu_LY(unsigned char ucPad)
{
return m_Joypads[ucPad].m_iNormalizedLeftThumbY;
}
float CInput::GetJoypadStick_Menu_RX(unsigned char ucPad)
{
return m_Joypads[ucPad].m_iNormalizedRightThumbX;
}
float CInput::GetJoypadStick_Menu_RY(unsigned char ucPad)
{
return m_Joypads[ucPad].m_iNormalizedRightThumbY;
}
unsigned char CInput::GetJoypadLTrigger_Menu(unsigned char ucPad)
{
return m_Joypads[ucPad].m_ucLeftTriggerState;
}
unsigned char CInput::GetJoypadRTrigger_Menu(unsigned char ucPad)
{
return m_Joypads[ucPad].m_ucRightTriggerState;
}
float CInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0.0f;
}
return *m_Joypads[iPad].m_pfLeftThumbXAxisMap * m_Joypads[iPad].m_fSensitivity;
}
float CInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0.0f;
}
return *m_Joypads[iPad].m_pfLeftThumbYAxisMap * m_Joypads[iPad].m_fSensitivity;
}
float CInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0.0f;
}
return *m_Joypads[iPad].m_pfRightThumbXAxisMap * m_Joypads[iPad].m_fSensitivity;
}
float CInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0.0f;
}
return *m_Joypads[iPad].m_pfRightThumbYAxisMap * m_Joypads[iPad].m_fSensitivity;
}
unsigned char CInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0;
}
return *m_Joypads[iPad].m_pucLeftTriggerAxisMap;
}
unsigned char CInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay)
{
if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad])
{
return 0;
}
return *m_Joypads[iPad].m_pucRightTriggerAxisMap;
}
void CInput::SetMenuDisplayed(int iPad, bool bVal)
{
m_bIsMenuDisplayed[iPad] = bVal;
}
void CInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs)
{
m_fRepeatDelaySecs = fRepeatDelaySecs;
m_fRepeatRateSecs = fRepeatRateSecs;
}
void CInput::SetDebugSequence(const char* chSequenceA, int(*Func)(LPVOID), LPVOID lpParam)
{
int iLen = strlen(chSequenceA);
m_sDebugSequenceName = (char*)operator new[](iLen);
strcpy(m_sDebugSequenceName, chSequenceA);
m_pDebugSequenceFn = Func;
m_pDebugSequenceParam = lpParam;
}
FLOAT CInput::GetIdleSeconds(int iPad)
{
LARGE_INTEGER qwDeltaTime;
QueryPerformanceCounter(&qwDeltaTime);
LARGE_INTEGER fElapsedTime = this->m_LastActivityTime[iPad];
uint64_t qwNewTime = qwDeltaTime.QuadPart - fElapsedTime.QuadPart;
return this->m_fTickToSeconds * (qwDeltaTime.LowPart - fElapsedTime.LowPart);
}
bool CInput::UpdateJoypads()
{
assert(m_bJoypadMapArrayIsSetup);
for (int i = 0; i < 4; i++)
{
JOYPAD* pThisPad = &m_Joypads[i];
pThisPad->m_uiOldButtons = pThisPad->m_uiButtons;
pThisPad->m_uiButtons = 0;
pThisPad->m_iRightThumbY = 0;
pThisPad->m_iRightThumbX = 0;
pThisPad->m_iLeftThumbY = 0;
pThisPad->m_iLeftThumbX = 0;
pThisPad->m_ucLeftTriggerState = 0;
pThisPad->m_ucRightTriggerState = 0;
}
for (int i = 0; i < 4; i++)
{
if (!m_Joypads[i].m_bIsDisabled)
{
JOYPAD* pThisPad = &m_Joypads[i];
bool bOldIsConnected = pThisPad->m_bIsConnected;
pThisPad->m_ucInputStateIndex = pThisPad->m_ucInputStateIndex++;
if (pThisPad->m_ucInputStateIndex == m_ucInputStateC)
{
pThisPad->m_ucInputStateIndex = 0;
}
pThisPad->m_bIsConnected = XInputGetState(i, &pThisPad->m_pInputStates[pThisPad->m_ucInputStateIndex]) == 0;
bool bWasConnected = bOldIsConnected && !pThisPad->m_bIsConnected;
pThisPad->m_bWasConnected = bWasConnected;
bool bHasConnected = !bOldIsConnected && pThisPad->m_bIsConnected;
pThisPad->m_bHasConnected = bHasConnected;
if (pThisPad->m_bIsConnected)
{
SetJoypadValues(pThisPad);
pThisPad->m_uiButtonsPressed = ~pThisPad->m_uiOldButtons & pThisPad->m_uiButtons;
pThisPad->m_uiButtonsReleased = ~pThisPad->m_uiButtons & pThisPad->m_uiOldButtons;
for (int bit = 0; bit < 24; ++bit)
{
if ((pThisPad->m_uiButtonsPressed & (1 << bit)) != 0)
{
GetStartTime(i, bit);
}
else if ((pThisPad->m_uiButtons & (1 << bit)) != 0)
{
UpdateTime(i, bit);
}
}
}
else if (pThisPad->m_bWasConnected)
{
ClearJoypadValues(pThisPad);
}
if (m_pDebugSequenceFn &&
(pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y | _360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0)
{
char chSeq;
if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_A) == _360_JOY_BUTTON_A)
{
chSeq = 'A';
}
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_B) == _360_JOY_BUTTON_B)
{
chSeq = 'B';
}
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_X) == _360_JOY_BUTTON_X)
{
chSeq = 'X';
}
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_Y) == _360_JOY_BUTTON_Y)
{
chSeq = 'Y';
}
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_LB) == _360_JOY_BUTTON_LB)
{
chSeq = 'L';
}
else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_RB) == _360_JOY_BUTTON_RB)
{
chSeq = 'R';
}
if (m_sDebugSequenceName[m_uiDebugSequenceIndex] == chSeq)
{
if (!m_sDebugSequenceName[m_uiDebugSequenceIndex++])
{
m_uiDebugSequenceIndex = 0;
(m_pDebugSequenceFn)(m_pDebugSequenceParam);
}
}
else
{
m_uiDebugSequenceIndex = 0;
}
}
}
}
return true;
}
void CInput::ClearJoypadValues(JOYPAD* pThisPad)
{
pThisPad->m_uiButtonsPressed = 0;
pThisPad->m_uiButtonsReleased = 0;
pThisPad->m_uiButtons = 0;
pThisPad->m_ucLeftTriggerState = 0;
pThisPad->m_ucRightTriggerState = 0;
pThisPad->m_iRightThumbX = 0;
pThisPad->m_iRightThumbY = 0;
pThisPad->m_iLeftThumbX = 0;
pThisPad->m_iLeftThumbY = 0;
pThisPad->m_iNormalizedLeftThumbX = 0;
pThisPad->m_iNormalizedLeftThumbY = 0;
pThisPad->m_iNormalizedRightThumbX = 0;
pThisPad->m_iNormalizedRightThumbY = 0;
pThisPad->m_fNormalizedLeftThumbX = 0.0f;
pThisPad->m_fNormalizedLeftThumbY = 0.0f;
pThisPad->m_fNormalizedRightThumbX = 0.0f;
pThisPad->m_fNormalizedRightThumbY = 0.0f;
}
void CInput::InitTime(void)
{
LARGE_INTEGER qwTicksPerSec;
QueryPerformanceFrequency(&qwTicksPerSec);
m_fTickToSeconds = 1.0 / (float)(int)qwTicksPerSec.LowPart;
for (int i = 0; i < 4; i++)
{
m_LastActivityTime[i].QuadPart = 0;
}
}
void CInput::GetStartTime(int iPad, int iKey)
{
QueryPerformanceCounter(&m_Timers[iPad][iKey].m_qwStartTime);
m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart = 0;
m_Timers[iPad][iKey].m_fTotalHoldTime = 0;
m_Timers[iPad][iKey].m_fLastRepeatTime = 0;
m_Timers[iPad][iKey].m_bInitialPressHandled = false;
m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
}
void CInput::UpdateTime(int iPad, int iKey)
{
LARGE_INTEGER qwDeltaTime;
QueryPerformanceCounter(&qwDeltaTime);
uint64_t qwNewTime = qwDeltaTime.QuadPart - m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart += qwNewTime;
m_Timers[iPad][iKey].m_qwStartTime = qwDeltaTime;
m_Timers[iPad][iKey].m_fTotalHoldTime = m_Timers[iPad][iKey].m_fTotalHoldTime + (m_fTickToSeconds * qwNewTime);
m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart;
}
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#pragma once
#include "INP_ForceFeedback.h"
#include "INP_Keyboard.h"
#define MAX_JOYPADS 4
class CInput
{
public:
struct JOYPAD
{
bool m_bIsDisabled;
bool m_bIsConnected;
bool m_bWasConnected;
bool m_bHasConnected;
unsigned int m_uiButtons;
unsigned int m_uiOldButtons;
int m_uiButtonsPressed;
int m_uiButtonsReleased;
int m_iRightThumbX;
int m_iRightThumbY;
int m_iLeftThumbX;
int m_iLeftThumbY;
DWORD m_iNormalizedRightThumbX;
DWORD m_iNormalizedRightThumbY;
DWORD m_iNormalizedLeftThumbX;
DWORD m_iNormalizedLeftThumbY;
float m_fNormalizedRightThumbX;
float m_fNormalizedRightThumbY;
float m_fNormalizedLeftThumbX;
float m_fNormalizedLeftThumbY;
unsigned char m_ucLeftTriggerState;
unsigned char m_ucRightTriggerState;
float* m_pfLeftThumbXAxisMap;
float* m_pfLeftThumbYAxisMap;
float* m_pfRightThumbXAxisMap;
float* m_pfRightThumbYAxisMap;
float m_fSensitivity;
BYTE* m_pucLeftTriggerAxisMap;
BYTE* m_pucRightTriggerAxisMap;
unsigned char m_ucMappingValue;
unsigned char m_ucInputStateIndex;
XINPUT_STATE* m_pInputStates;
};
struct JOYPADS
{
};
struct TimeInfo
{
LARGE_INTEGER m_qwStartTime;
LARGE_INTEGER m_qwTotalHoldTicks;
float m_fTotalHoldTime;
float m_fLastRepeatTime;
bool m_bInitialPressHandled;
};
void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC);
void Tick(void);
void SetJoypadValues(JOYPAD* pThisPad);
void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax);
void SetJoypadSensitivity(int iPad, float fSensitivity);
void SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal);
unsigned int GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction);
void SetJoypadMapVal(int iPad, unsigned char ucMap);
unsigned char GetJoypadMapVal(int iPad);
void SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
void SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo);
bool IsPadConnected(int iPad);
void SetSigninJoypadMask(unsigned int mask);
unsigned int GetValue(int iPad, unsigned char ucAction, bool bRepeat = false);
bool IsSet(int iPad, unsigned char ucAction);
bool ButtonPressed(int iPad, unsigned char ucAction = 255); // toggled
bool ButtonReleased(int iPad, unsigned char ucAction); //toggled
bool ButtonDown(int iPad, unsigned char ucAction = 255); // button held down
float GetJoypadStick_Menu_LX(unsigned char ucPad);
float GetJoypadStick_Menu_LY(unsigned char ucPad);
float GetJoypadStick_Menu_RX(unsigned char ucPad);
float GetJoypadStick_Menu_RY(unsigned char ucPad);
unsigned char GetJoypadLTrigger_Menu(unsigned char ucPad);
unsigned char GetJoypadRTrigger_Menu(unsigned char ucPad);
float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay = true);
float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay = true);
float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay = true);
float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay = true);
unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay = true);
unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay = true);
void SetMenuDisplayed(int iPad, bool bVal);
void SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs);
void SetDebugSequence(const char* chSequenceA, int(*Func)(LPVOID), LPVOID lpParam);
FLOAT GetIdleSeconds(int iPad);
bool UpdateJoypads(void);
void ClearJoypadValues(JOYPAD* pThisPad);
void InitTime(void);
void GetStartTime(int iPad, int iKey);
void UpdateTime(int iPad, int iKey);
BYTE gap0[16];
JOYPAD m_Joypads[4];
int m_iDeadzone;
int m_iMovementRangeMax;
int m_iEffectiveRange;
int m_iHalfRange;
float m_fEffectiveRange;
unsigned char m_ucInputStateC;
unsigned char m_ucMapC;
unsigned char m_ucActionC;
unsigned char m_ucMenuActionC;
unsigned int** m_JoypadMap;
bool m_bJoypadMapArrayIsSetup;
unsigned int m_uiSigninJoypadMask;
bool m_bIsMenuDisplayed[MAX_JOYPADS];
CForceFeedback m_ForceFeedback;
CKeyboard m_Keyboard;
unsigned char m_ucJoypadMapC;
unsigned char m_ucJoypadMapActionC;
float m_fTickToSeconds;
float m_fRepeatDelaySecs;
float m_fRepeatRateSecs;
TimeInfo m_Timers[4][24];
LARGE_INTEGER m_LastActivityTime[4];
char* m_sDebugSequenceName;
unsigned int m_uiDebugSequenceIndex;
int (*m_pDebugSequenceFn)(void*);
LPVOID m_pDebugSequenceParam;
};
// Singleton
extern CInput InternalInputManager;
@@ -0,0 +1 @@
#include "INP_StringCheck.h"
+1
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#pragma once
+178
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@@ -0,0 +1,101 @@
#include "LinkedList.h"
LinkedList::LinkedList()
{
this->m_NodeC = 0;
this->m_Head = nullptr;
this->m_Tail = nullptr;
}
void LinkedList::AddToHead(void* pvData)
{
_LL_NODE* pNode = new _LL_NODE();
pNode->m_pvData = pvData;
if (!m_Tail)
{
m_Tail = pNode;
}
if (m_Head)
{
m_Head->m_Prev = pNode;
pNode->m_Next = m_Head;
}
m_Head = pNode;
m_NodeC++;
}
void LinkedList::AddToTail(void* pvData)
{
_LL_NODE* pNode = new _LL_NODE();
pNode->m_pvData = pvData;
if (!m_Head)
{
m_Head = pNode;
}
if (m_Tail) {
m_Tail->m_Next = pNode;
pNode->m_Prev = m_Tail;
}
pNode->m_Next = nullptr;
pNode->m_Prev = m_Tail;
m_Tail = pNode;
m_NodeC++;
}
void LinkedList::RemoveNode(_LL_NODE* pNodeToRemove)
{
_LL_NODE* pCurrentNode;
for (pCurrentNode = m_Head; pCurrentNode != pNodeToRemove; pCurrentNode = pCurrentNode->m_Next)
{
;
}
if (pCurrentNode == m_Head)
{
m_Head = m_Head->m_Next;
}
else
{
pCurrentNode->m_Prev->m_Next = pCurrentNode->m_Next;
if (pCurrentNode->m_Next)
{
pCurrentNode->m_Next->m_Prev = pCurrentNode->m_Prev;
}
}
m_NodeC--;
}
LinkedList::_LL_NODE* LinkedList::RemoveHeadNode()
{
_LL_NODE* pHeadNode = m_Head;
if (m_NodeC > 0)
{
m_Head = m_Head->m_Next;
m_NodeC--;
}
return pHeadNode;
}
void LinkedList::ClearList()
{
while (true)
{
_LL_NODE* pHeadNode = RemoveHeadNode();
if (!pHeadNode)
{
break;
}
delete pHeadNode;
}
}
+31
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@@ -0,0 +1,31 @@
#pragma once
class LinkedList
{
public:
struct _LL_NODE
{
template<typename T>
T* GetDataAs()
{
return (T*)m_pvData;
}
void* m_pvData;
_LL_NODE* m_Next;
_LL_NODE* m_Prev;
};
int m_NodeC;
_LL_NODE* m_Head;
_LL_NODE* m_Tail;
LinkedList();
void AddToHead(void* pvData);
void AddToTail(void* pvData);
void RemoveNode(_LL_NODE* pNodeToRemove);
_LL_NODE* RemoveHeadNode();
void ClearList();
};
+3
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@@ -0,0 +1,3 @@
// stdafx.cpp: source file corresponding to the pre-compiled header
#include "stdafx.h"
+11
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@@ -0,0 +1,11 @@
#ifndef STDAFX_H
#define STDAFX_H
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <cstdint>
#include <assert.h>
#include <Xinput.h>
#endif //STDAFX_H
+1
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#pragma once
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#pragma once
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#pragma once
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+1
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#pragma once
+1
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+1
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