chore: add shader bytecode and decompiled shader code (optimized for readability)

This commit is contained in:
Patoke
2026-02-28 03:35:55 -03:00
parent 738af631b2
commit 68e5589511
12 changed files with 2162 additions and 0 deletions
+15
View File
@@ -1 +1,16 @@
#pragma once
// Vertex shaders
#include "VS_PF3_TF2_CB4_NB4_XW1.h"
#include "VS_PF3_TF2_CB4_NB4_XW1_Lighting.h"
#include "VS_PF3_TF2_CB4_NB4_XW1_TexGen.h"
#include "VS_Compressed.h"
#include "VS_ScreenClear.h"
#include "VS_ScreenSpace.h"
// Pixel shaders
#include "PS_ForceLOD.h"
#include "PS_ScreenClear.h"
#include "PS_ScreenSpace.h"
#include "PS_Standard.h"
#include "PS_TextureProjection.h"