chore: add shader bytecode and decompiled shader code (optimized for readability)
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#pragma once
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// Vertex shaders
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#include "VS_PF3_TF2_CB4_NB4_XW1.h"
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#include "VS_PF3_TF2_CB4_NB4_XW1_Lighting.h"
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#include "VS_PF3_TF2_CB4_NB4_XW1_TexGen.h"
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#include "VS_Compressed.h"
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#include "VS_ScreenClear.h"
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#include "VS_ScreenSpace.h"
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// Pixel shaders
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#include "PS_ForceLOD.h"
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#include "PS_ScreenClear.h"
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#include "PS_ScreenSpace.h"
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#include "PS_Standard.h"
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#include "PS_TextureProjection.h"
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