8 Commits
Author SHA1 Message Date
pieeebot 67a8111974 LCEMP commit: support more max players 2026-08-14 11:46:19 +03:00
pieeebot 6853eab85f update lcemp networking 2026-08-14 07:02:50 +03:00
qloakandpieeebot 125819419f Xbox 360 fixes (again...) (#29)
Merging main repo undid a lot of my changes so this PR reimplements them. Fixes build and playthrough. Has been tested.Reviewed-on: pieeebot/cafeberry#29

Co-authored-by: qloak <realminecart@gmail.com>
2026-08-08 12:23:28 +00:00
qloakandpieeebot ebbd54288b Fix X360 Crossplay (#26)
^Reviewed-on: pieeebot/cafeberry#26

Co-authored-by: qloak <realminecart@gmail.com>
2026-08-07 17:14:12 +00:00
92891de261 Fix: PS3 SPU build task (#25)
Fixed PS3 SPU build task

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#25
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-08-06 04:04:50 +00:00
6167e04f82 Disable _LARGE_WORLDS for PS4 (#24)
Temporarily disabled _LARGE_WORLDS to get all platforms communicating with eachother.

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#24
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-08-05 20:02:49 +00:00
0443166b6a fix: vita networking(#23)
VITA Networking is now working. but it can only connect to non LARGE_WORLDS.

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#23
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-08-05 16:59:22 +00:00
NaNandpieeebot 4b0520c938 fix PS4 networking support (#20)
gonna mark this a WIP till i test more with large worlds and achievements issues i dont wanna break the PS3 and other builds by enabling it freely,

ideally i can get it to work without it

also i wanna remove the GetLocalIPv4Interfaces auto discovery feature i just did that cause i had so many local networks it got confusing, will remove on Final PR editReviewed-on: pieeebot/cafeberry#20

Co-authored-by: NaN <nan@str1k3r.xyz>
2026-08-04 22:49:46 +00:00
93 changed files with 2581 additions and 1665 deletions
+4 -2
View File
@@ -402,6 +402,7 @@ void Chunk::rebuild()
}
Tile *tile = Tile::tiles[tileId];
if (!tile) continue;
if (currentLayer == 0 && tile->isEntityTile())
{
shared_ptr<TileEntity> et = region->getTileEntity(x, y, z);
@@ -739,9 +740,9 @@ void Chunk::rebuild_SPU()
{
// 4J - get tile from those copied into our local array in earlier optimisation
unsigned char tileId = pOutData->getTile(x,y,z);
if (tileId > 0)
if (tileId > 0 && tileId != 0xff)
{
if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
if (currentLayer == 0 && Tile::tiles[tileId] && Tile::tiles[tileId]->isEntityTile())
{
shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
if (TileEntityRenderDispatcher::instance->hasRenderer(et))
@@ -754,6 +755,7 @@ void Chunk::rebuild_SPU()
{
Tile *tile = Tile::tiles[tileId];
if (!tile) continue;
int renderLayer = tile->getRenderLayer();
if (renderLayer != currentLayer)
+27 -39
View File
@@ -776,6 +776,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
player->yRotp = packet->yRot;
player->yHeadRot = packet->yHeadRot * 360 / 256.0f;
player->setXuid(packet->xuid);
player->setOnlineXuid(packet->OnlineXuid);
#ifdef _DURANGO
// On Durango request player display name from network manager
@@ -788,11 +789,11 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
{
PlayerUID pktXuid = player->getXuid();
PlayerUID netXuid = packet->OnlineXuid;
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
if (netXuid >= WIN64_XUID_BASE && netXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
{
BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
BYTE smallId = (BYTE)(netXuid - WIN64_XUID_BASE);
INetworkPlayer *np = g_NetworkManager.GetPlayerBySmallId(smallId);
if (np != NULL)
{
@@ -954,39 +955,6 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
{
#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
if (!g_NetworkManager.IsHost())
{
for (int i = 0; i < packet->ids.length; i++)
{
shared_ptr<Entity> entity = getEntity(packet->ids[i]);
if (entity != NULL && entity->GetType() == eTYPE_PLAYER)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if (player != NULL)
{
PlayerUID xuid = player->getXuid();
INetworkPlayer *np = g_NetworkManager.GetPlayerByXuid(xuid);
if (np != NULL)
{
NetworkPlayerXbox *npx = (NetworkPlayerXbox *)np;
IQNetPlayer *qp = npx->GetQNetPlayer();
if (qp != NULL)
{
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
qp->m_smallId = 0;
qp->m_isRemote = false;
qp->m_isHostPlayer = false;
qp->m_gamertag[0] = 0;
qp->SetCustomDataValue(0);
}
}
}
}
}
}
#endif
for (int i = 0; i < packet->ids.length; i++)
{
level->removeEntity(packet->ids[i]);
@@ -1068,6 +1036,7 @@ void ClientConnection::handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> p
void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet)
{
// 4J - changed to encode level in packet
if (packet->levelIdx >= minecraft->levels.length) return;
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
if( dimensionLevel )
{
@@ -1137,6 +1106,7 @@ void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket>
void ClientConnection::handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet)
{
// 4J - changed to encode level in packet
if (packet->levelIdx >= minecraft->levels.length) return;
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
if( dimensionLevel )
{
@@ -1194,6 +1164,8 @@ void ClientConnection::handleTileUpdate(shared_ptr<TileUpdatePacket> packet)
destroyTilePacket = true;
}
// 4J - changed to encode level in packet
if (packet->levelIdx >= minecraft->levels.length) return;
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
if( dimensionLevel )
{
@@ -1833,6 +1805,7 @@ void ClientConnection::handleEntityActionAtPosition(shared_ptr<EntityActionAtPos
void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
{
app.DebugPrintf("ClientConnection::handlePreLogin ENTER (user %d)\n", m_userIndex);
// printf("Client: handlePreLogin\n");
#if 1
// 4J - Check that we can play with all the players already in the game who have Friends-Only UGC set
@@ -1855,6 +1828,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
#ifdef _XBOX
#if !defined(_DISABLE_XBLIVE)
if(!g_NetworkManager.IsHost() && !app.GetGameHostOption(eGameHostOption_FriendsOfFriends))
{
if(m_userIndex == ProfileManager.GetPrimaryPad() )
@@ -1998,6 +1972,16 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
}
}
#else
// Offline/system-link games have no Xbox Live friend list, so grant all
// pre-login permissions (the Xbox Live-only checks above would otherwise
// fail and reject the client's own pre-login before Login is ever sent).
canPlay = TRUE;
canPlayLocal = TRUE;
isAtLeastOneFriend = TRUE;
isFriendsWithHost = TRUE;
cantPlayContentRestricted = FALSE;
#endif // _DISABLE_XBLIVE
#else
// TODO - handle this kind of things for non-360 platforms
canPlay = TRUE;
@@ -2287,7 +2271,8 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
BOOL allAllowed, friendsAllowed;
ProfileManager.AllowedPlayerCreatedContent(m_userIndex,true,&allAllowed,&friendsAllowed);
send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
app.DebugPrintf("ClientConnection::handlePreLogin SENDING LoginPacket (user %d)\n", m_userIndex);
send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
packet->m_ugcPlayersVersion, app.GetPlayerSkinId(m_userIndex), app.GetPlayerCapeId(m_userIndex), ProfileManager.IsGuest( m_userIndex ))));
if(!g_NetworkManager.IsHost() )
@@ -2337,6 +2322,7 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
float xRot = packet->xRot * 360 / 256.0f;
shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(EntityIO::newById(packet->type, level));
if (mob == NULL) return;
mob->xp = packet->x;
mob->yp = packet->y;
mob->zp = packet->z;
@@ -3580,10 +3566,12 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
}
#else
UIScene *scene = ui.GetTopScene(m_userIndex, eUILayer_Scene);
UIScene_TradingMenu *screen = (UIScene_TradingMenu *)scene;
trader = screen->getMerchant();
UIScene_TradingMenu *screen = dynamic_cast<UIScene_TradingMenu *>(scene);
if (screen != NULL)
trader = screen->getMerchant();
#endif
if (trader == NULL) return;
MerchantRecipeList *recipeList = MerchantRecipeList::createFromStream(&input);
trader->overrideOffers(recipeList);
}
+4
View File
@@ -4889,11 +4889,13 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
// 4J Stu - On PS4 we can also cause to exit players if they are signed out here, but we shouldn't do that if
// we are going to switch to an offline game as it will likely crash due to incompatible parallel processes
bool switchToOffline = false;
#ifndef _DISABLE_XBLIVE
// If it's an online game, and the primary profile is no longer signed into LIVE then we act as if disconnected
if( !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) && !g_NetworkManager.IsLocalGame() )
{
switchToOffline = true;
}
#endif
//printf("Old: %x, New: %x, Changed: %x\n", m_ulLastSignInData, ulSignInData, changedPlayers);
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
@@ -4958,6 +4960,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
g_NetworkManager.HandleSignInChange();
}
#ifndef _DISABLE_XBLIVE
// Some menus require the player to be signed in to live, so if this callback happens and the primary player is
// no longer signed in then nav back
else if ( pApp->GetLiveLinkRequired() && !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) )
@@ -4969,6 +4972,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
pApp->SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
}
}
#endif
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__ )
// 4J-JEV: Need to kick of loading of profile data for sub-sign in players.
@@ -1,7 +1,7 @@
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger
Copyright (C) 2004-2008 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
}
// 4J ADDED,
std::string base64_encode(std::string str)
std::string base64_encode(const std::string& str)
{
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
}
@@ -2,6 +2,6 @@
#include <string>
std::string base64_encode(std::string str);
std::string base64_encode(const std::string& str);
std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s);
@@ -100,12 +100,14 @@ void CGameNetworkManager::DoWork()
{
case XN_LIVE_LINK_STATE_CHANGED:
{
#ifndef _DISABLE_XBLIVE
int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad();
bool bConnected = (pNotification->uiParam!=0)?true:false;
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
{
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
}
}
#endif
}
break;
case XN_LIVE_INVITE_ACCEPTED:
@@ -782,7 +784,11 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n",iPad);
// It's possible that the player has not signed in - they can back out
#ifndef _DISABLE_XBLIVE
if(ProfileManager.IsSignedIn(iPad) && ProfileManager.IsSignedInLive(iPad) )
#else
if(ProfileManager.IsSignedIn(iPad))
#endif
{
app.DebugPrintf("JoinFromInvite_SignInReturned, passed sign-in tests\n");
int localUsersMask = 0;
@@ -794,7 +800,9 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
if(ProfileManager.IsSignedIn(index) )
{
++joiningUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
localUsersMask |= GetLocalPlayerMask( index );
}
}
@@ -890,6 +898,12 @@ bool CGameNetworkManager::IsNetworkThreadRunning()
int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
{
if( g_NetworkManager.m_bNetworkThreadRunning )
{
return -1;
}
g_NetworkManager.m_bNetworkThreadRunning = true;
// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
@@ -897,7 +911,6 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
Tile::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
g_NetworkManager.m_bNetworkThreadRunning = true;
bool success = g_NetworkManager._RunNetworkGame(lpParameter);
g_NetworkManager.m_bNetworkThreadRunning = false;
if( !success)
@@ -905,7 +918,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
{
Sleep(1);
Sleep(0);
}
ui.CleanUpSkinReload();
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
@@ -942,7 +955,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
{
Sleep(1);
Sleep(0);
}
param->levelGen->loadBaseSaveData();
}
@@ -984,7 +997,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
while( g_NetworkManager.IsInSession() )
{
Sleep(1);
Sleep(0);
}
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
@@ -1260,7 +1273,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
// wait for the current session to end
while( g_NetworkManager.IsInSession() )
{
Sleep(1);
Sleep(0);
}
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
@@ -1665,6 +1678,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
{
if (ProfileManager.IsSignedIn(i) && (i == ProfileManager.GetPrimaryPad() || isLocalMultiplayerAvailable))
{
#ifndef _DISABLE_XBLIVE
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
@@ -1672,6 +1686,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
}
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
#else
isSignedInLive = true;
#endif
}
}
@@ -1743,7 +1760,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
{
++joiningUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
localUsersMask |= GetLocalPlayerMask( index );
}
}
@@ -1898,6 +1917,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
if(!app.IsLocalMultiplayerAvailable())
#endif
{
#ifndef _DISABLE_XBLIVE
bool noPrivileges=!ProfileManager.AllowedToPlayMultiplayer(userIndex);
if(noPrivileges)
@@ -1908,6 +1928,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
}
else
{
#endif
ProfileManager.SetLockedProfile(userIndex);
ProfileManager.SetPrimaryPad(userIndex);
@@ -1930,7 +1951,9 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
{
app.DebugPrintf( "Failed joining game from invite\n" );
}
#ifndef _DISABLE_XBLIVE
}
#endif
}
else
{
@@ -1,4 +1,4 @@
#include "stdafx.h"
#include "stdafx.h"
#include "NetworkSocketLayer.h"
#include "..\..\Common\Network\PlatformNetworkManager.h"
@@ -20,7 +20,8 @@ void terminate_networking() {};
#endif
#if defined __PSVITA__
int socket(int family, int type, int protocol) { return sceNetSocket(NULL, family, type, protocol); };
// every sceNet sample names its sockets - NULL is not a documented value here
int socket(int family, int type, int protocol) { return sceNetSocket("minecraft", family, type, protocol); };
#endif
C4JThread* NetworkSocketLayer::s_acceptThread = NULL;
@@ -38,7 +39,7 @@ BYTE NetworkSocketLayer::s_nextSmallId = 1;
CRITICAL_SECTION NetworkSocketLayer::s_sendLock;
CRITICAL_SECTION NetworkSocketLayer::s_connectionsLock;
std::vector<RemoteConnection> NetworkSocketLayer::s_connections;
RemoteConnection NetworkSocketLayer::s_connections[NETWORK_LAN_MAX_CLIENTS + 1];
C4JThread* NetworkSocketLayer::s_advertiseThread = NULL;
volatile bool NetworkSocketLayer::s_advertising = false;
@@ -54,16 +55,24 @@ std::vector<LANSession> NetworkSocketLayer::s_discoveredSessions;
CRITICAL_SECTION NetworkSocketLayer::s_disconnectLock;
std::vector<BYTE> NetworkSocketLayer::s_disconnectedSmallIds;
CRITICAL_SECTION NetworkSocketLayer::s_pendingJoinLock;
std::vector<BYTE> NetworkSocketLayer::s_pendingJoinSmallIds;
CRITICAL_SECTION NetworkSocketLayer::s_freeSmallIdLock;
std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
// only goes true on a successful Initialize(), and a failed one gets retried
static bool s_locksCreated = false;
#if defined _WINDOWS64
bool g_MultiplayerHost = true;
bool g_MultiplayerJoin = false;
#else
bool g_MultiplayerHost = false;
bool g_MultiplayerJoin = true;
#endif
int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
char g_MultiplayerIP[256] = "127.0.0.1";
char g_MultiplayerIP[256] = "192.168.0.69";
bool NetworkSocketLayer::Initialize()
{
@@ -77,7 +86,17 @@ bool NetworkSocketLayer::Initialize()
InitializeCriticalSection(&s_advertiseLock);
InitializeCriticalSection(&s_discoveryLock);
InitializeCriticalSection(&s_disconnectLock);
InitializeCriticalSection(&s_pendingJoinLock);
InitializeCriticalSection(&s_freeSmallIdLock);
for (int i = 0; i < NETWORK_LAN_MAX_CLIENTS + 1; i++)
{
s_connections[i].tcpSocket = INVALID_SOCKET;
s_connections[i].smallId = 0;
s_connections[i].recvThread = NULL;
s_connections[i].active = false;
InitializeCriticalSection(&s_connections[i].sendLock);
}
s_locksCreated = true;
}
@@ -161,7 +180,7 @@ void NetworkSocketLayer::Shutdown()
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
for (int i = 0; i < NETWORK_LAN_MAX_CLIENTS + 1; i++)
{
s_connections[i].active = false;
#if defined _WINDOWS64 || defined _XBOX
@@ -171,9 +190,16 @@ void NetworkSocketLayer::Shutdown()
#endif
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
}
if (s_connections[i].recvThread != NULL)
{
s_connections[i].recvThread->WaitForCompletion(2000);
delete s_connections[i].recvThread;
s_connections[i].recvThread = NULL;
}
DeleteCriticalSection(&s_connections[i].sendLock);
}
s_connections.clear();
LeaveCriticalSection(&s_connectionsLock);
if (s_acceptThread != NULL)
@@ -198,6 +224,8 @@ void NetworkSocketLayer::Shutdown()
DeleteCriticalSection(&s_discoveryLock);
DeleteCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.clear();
DeleteCriticalSection(&s_pendingJoinLock);
s_pendingJoinSmallIds.clear();
DeleteCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
s_locksCreated = false;
@@ -213,6 +241,14 @@ bool NetworkSocketLayer::HostGame(int port)
s_isHost = true;
s_localSmallId = 0;
s_hostSmallId = 0;
s_connected = false;
s_active = false;
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
s_nextSmallId = 1;
s_hostGamePort = port;
@@ -264,6 +300,9 @@ bool NetworkSocketLayer::HostGame(int port)
SceNetSockaddrIn addr = {};
#else
struct sockaddr_in addr = {};
#endif
#ifdef __PSVITA__
addr.sin_len = sizeof(addr);
#endif
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
@@ -477,31 +516,41 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
s_hostConnectionSocket = INVALID_SOCKET;
}
XNDNS *pDns = NULL;
int iResult = XNetDnsLookup(ip, NULL, &pDns);
if (iResult != 0 || pDns == NULL)
{
app.DebugPrintf("XNetDnsLookup failed for %s - %d\n", ip, iResult);
return false;
}
while (pDns->iStatus == WSAEINPROGRESS)
{
Sleep(10);
}
if (pDns->iStatus != 0 || pDns->cina == 0)
{
app.DebugPrintf("pDns->iStatus failed for %s - %d\n", ip, iResult);
XNetDnsRelease(pDns);
return false;
}
int iResult = 0;
struct sockaddr_in addr = {};
addr.sin_family = AF_INET;
addr.sin_port = htons((WORD)port);
addr.sin_addr = pDns->aina[0];
XNetDnsRelease(pDns);
unsigned long ipAddr = inet_addr(ip);
if (ipAddr != INADDR_NONE)
{
addr.sin_addr.s_addr = ipAddr;
}
else
{
XNDNS *pDns = NULL;
iResult = XNetDnsLookup(ip, NULL, &pDns);
if (iResult != 0 || pDns == NULL)
{
app.DebugPrintf("XNetDnsLookup failed for %s - %d\n", ip, iResult);
return false;
}
while (pDns->iStatus == WSAEINPROGRESS)
{
Sleep(10);
}
if (pDns->iStatus != 0 || pDns->cina == 0)
{
app.DebugPrintf("pDns->iStatus failed for %s - %d\n", ip, iResult);
XNetDnsRelease(pDns);
return false;
}
addr.sin_addr = pDns->aina[0];
XNetDnsRelease(pDns);
}
bool connected = false;
BYTE assignedSmallId = 0;
@@ -588,6 +637,9 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
struct sockaddr_in addr = {};
#endif
#if defined(__ORBIS__) || defined(__PSVITA__)
addr.sin_len = sizeof(addr);
#endif
addr.sin_family = AF_INET;
addr.sin_port = htons((uint16_t)port);
@@ -598,7 +650,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
app.DebugPrintf("inet_addr failed for %s:%d\n", ip, port);
return false;
}
#elif defined(__ORBIS__)
#elif defined(__ORBIS__) || defined(__PSVITA__)
if (sceNetInetPton(SCE_NET_AF_INET, ip, &addr.sin_addr.s_addr) <= 0)
{
app.DebugPrintf("inet_addr failed for %s:%d\n", ip, port);
@@ -645,7 +697,15 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
tv.tv_sec = connectTimeoutMs / 1000;
tv.tv_usec = (connectTimeoutMs % 1000) * 1000;
#else
SceNetId eid = sceNetEpollCreate(NULL, 0);
// like sceNetSocket, this takes a name and NULL is not a documented value
SceNetId eid = sceNetEpollCreate("minecraft-connect", 0);
if (eid < 0)
{
app.DebugPrintf("sceNetEpollCreate failed: 0x%08x\n", eid);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
continue;
}
SceNetEpollEvent ev = {};
ev.events = SCE_NET_EPOLLOUT;
ev.data.fd = s_hostConnectionSocket;
@@ -665,6 +725,10 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
(outEvents[0].events & (SCE_NET_EPOLLERR | SCE_NET_EPOLLHUP)))
#endif
{
#ifdef __PSVITA__
app.DebugPrintf("epoll wait=%d events=0x%x errno=0x%08x\n",
selectResult, selectResult > 0 ? outEvents[0].events : 0, sys_net_errno);
#endif
app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
@@ -698,7 +762,12 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SCE_NET_SO_NBIO, &blocking, sizeof(blocking));
#endif
#ifdef __PSVITA__
// sceNet takes microseconds
int recvTimeout = 3000 * 1000;
#else
DWORD recvTimeout = 3000;
#endif
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&recvTimeout, sizeof(recvTimeout));
/*
iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr));
@@ -747,9 +816,9 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
{
#if defined _WINDOWS64 || defined _XBOX
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > NETWORK_LAN_MAX_PACKET_SIZE) return false;
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
if (sock < 0 || dataSize <= 0) return false;
if (sock < 0 || dataSize <= 0 || dataSize > NETWORK_LAN_MAX_PACKET_SIZE) return false;
#endif
EnterCriticalSection(&s_sendLock);
@@ -770,10 +839,7 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
if (sent < 0 || sent == 0)
#endif
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
@@ -787,14 +853,10 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
if (sent < 0 || sent == 0)
#endif
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
LeaveCriticalSection(&s_sendLock);
return true;
}
@@ -804,31 +866,38 @@ bool NetworkSocketLayer::SendToSmallId(BYTE targetSmallId, const void *data, int
if (s_isHost)
{
SOCKET sock = GetSocketForSmallId(targetSmallId);
#if defined _WINDOWS64 || defined _XBOX
if (sock == INVALID_SOCKET) return false;
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
if (sock < 0) return false;
#endif
return SendOnSocket(sock, data, dataSize);
EnterCriticalSection(&s_connectionsLock);
if (targetSmallId >= NETWORK_LAN_MAX_CLIENTS + 1 || !s_connections[targetSmallId].active)
{
LeaveCriticalSection(&s_connectionsLock);
return false;
}
SOCKET sock = s_connections[targetSmallId].tcpSocket;
CRITICAL_SECTION *pLock = &s_connections[targetSmallId].sendLock;
LeaveCriticalSection(&s_connectionsLock);
EnterCriticalSection(pLock);
bool result = SendOnSocket(sock, data, dataSize);
LeaveCriticalSection(pLock);
return result;
}
else
{
return SendOnSocket(s_hostConnectionSocket, data, dataSize);
EnterCriticalSection(&s_sendLock);
bool result = SendOnSocket(s_hostConnectionSocket, data, dataSize);
LeaveCriticalSection(&s_sendLock);
return result;
}
}
SOCKET NetworkSocketLayer::GetSocketForSmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
if (smallId < NETWORK_LAN_MAX_CLIENTS + 1 && s_connections[smallId].active)
{
if (s_connections[i].smallId == smallId && s_connections[i].active)
{
SOCKET sock = s_connections[i].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
return sock;
}
SOCKET sock = s_connections[smallId].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
return sock;
}
LeaveCriticalSection(&s_connectionsLock);
#if defined _WINDOWS64 || defined _XBOX
@@ -855,7 +924,13 @@ void NetworkSocketLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, un
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (pPlayerFrom == NULL || pPlayerTo == NULL)
{
// dropping here is silent and looks identical to the peer never sending
app.DebugPrintf("LAN: DROPPED %u bytes - from smallId=%d(%s) to smallId=%d(%s)\n",
dataSize, fromSmallId, pPlayerFrom ? "ok" : "NULL", toSmallId, pPlayerTo ? "ok" : "NULL");
return;
}
if (s_isHost)
{
@@ -900,7 +975,7 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
if (_iQNetStubState != QNET_STATE_GAME_PLAY && _iQNetStubState != QNET_STATE_SESSION_STARTING)
{
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
closesocket(clientSocket);
@@ -936,15 +1011,19 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
continue;
}
RemoteConnection conn;
RemoteConnection &conn = s_connections[assignedSmallId];
EnterCriticalSection(&s_connectionsLock);
if (conn.recvThread != NULL)
{
conn.recvThread->WaitForCompletion(2000);
delete conn.recvThread;
conn.recvThread = NULL;
}
conn.tcpSocket = clientSocket;
conn.smallId = assignedSmallId;
conn.active = true;
conn.recvThread = NULL;
EnterCriticalSection(&s_connectionsLock);
s_connections.push_back(conn);
int connIdx = (int)s_connections.size() - 1;
LeaveCriticalSection(&s_connectionsLock);
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
@@ -954,17 +1033,17 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
EnterCriticalSection(&s_pendingJoinLock);
s_pendingJoinSmallIds.push_back(assignedSmallId);
LeaveCriticalSection(&s_pendingJoinLock);
DWORD *threadParam = new DWORD;
*threadParam = connIdx;
*threadParam = assignedSmallId;
C4JThread* hThread = new C4JThread(RecvThreadProc, threadParam, "RecvThreadProc");
hThread->Run();
EnterCriticalSection(&s_connectionsLock);
if (connIdx < (int)s_connections.size())
s_connections[connIdx].recvThread = hThread;
s_connections[assignedSmallId].recvThread = hThread;
LeaveCriticalSection(&s_connectionsLock);
}
return 0;
@@ -972,17 +1051,16 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
int NetworkSocketLayer::RecvThreadProc(LPVOID param)
{
DWORD connIdx = *(DWORD *)param;
BYTE clientSmallId = (BYTE)*(DWORD *)param;
delete (DWORD *)param;
EnterCriticalSection(&s_connectionsLock);
if (connIdx >= (DWORD)s_connections.size())
if (clientSmallId >= NETWORK_LAN_MAX_CLIENTS + 1 || !s_connections[clientSmallId].active)
{
LeaveCriticalSection(&s_connectionsLock);
return 0;
}
SOCKET sock = s_connections[connIdx].tcpSocket;
BYTE clientSmallId = s_connections[connIdx].smallId;
SOCKET sock = s_connections[clientSmallId].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
std::vector<BYTE> recvBuf;
@@ -1003,7 +1081,7 @@ int NetworkSocketLayer::RecvThreadProc(LPVOID param)
((uint32_t)header[2] << 8) |
((uint32_t)header[3]);
if (packetSize <= 0 || packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
if (packetSize <= 0 || (unsigned int)packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
{
app.DebugPrintf("LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
packetSize,
@@ -1028,18 +1106,11 @@ int NetworkSocketLayer::RecvThreadProc(LPVOID param)
}
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
s_connections[clientSmallId].active = false;
if (s_connections[clientSmallId].tcpSocket != INVALID_SOCKET)
{
if (s_connections[i].smallId == clientSmallId)
{
s_connections[i].active = false;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
}
break;
}
closesocket(s_connections[clientSmallId].tcpSocket);
s_connections[clientSmallId].tcpSocket = INVALID_SOCKET;
}
LeaveCriticalSection(&s_connectionsLock);
@@ -1071,18 +1142,34 @@ void NetworkSocketLayer::PushFreeSmallId(BYTE smallId)
LeaveCriticalSection(&s_freeSmallIdLock);
}
bool NetworkSocketLayer::PopPendingJoinSmallId(BYTE *outSmallId)
{
bool found = false;
EnterCriticalSection(&s_pendingJoinLock);
if (!s_pendingJoinSmallIds.empty())
{
*outSmallId = s_pendingJoinSmallIds.back();
s_pendingJoinSmallIds.pop_back();
found = true;
}
LeaveCriticalSection(&s_pendingJoinLock);
return found;
}
bool NetworkSocketLayer::IsSmallIdConnected(BYTE smallId)
{
if (smallId >= NETWORK_LAN_MAX_CLIENTS + 1) return false;
return s_connections[smallId].active;
}
void NetworkSocketLayer::CloseConnectionBySmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
if (smallId < NETWORK_LAN_MAX_CLIENTS + 1 && s_connections[smallId].active && s_connections[smallId].tcpSocket != INVALID_SOCKET)
{
if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
break;
}
closesocket(s_connections[smallId].tcpSocket);
s_connections[smallId].tcpSocket = INVALID_SOCKET;
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
}
LeaveCriticalSection(&s_connectionsLock);
}
@@ -1105,9 +1192,9 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
break;
}
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | (uint32_t)header[3];
if (packetSize <= 0 || packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
if (packetSize <= 0 || (unsigned int)packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
{
app.DebugPrintf("LAN: Invalid packet size %d from host\n", packetSize);
break;
@@ -1116,7 +1203,6 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("LAN: Resized client recv buffer to %d bytes\n", packetSize);
}
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
@@ -1125,6 +1211,14 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
break;
}
static int s_recvLogged = 0;
if (s_recvLogged < 20)
{
app.DebugPrintf("LAN: recv %d bytes from host (host=%d local=%d)\n",
packetSize, s_hostSmallId, s_localSmallId);
s_recvLogged++;
}
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
}
@@ -1215,9 +1309,10 @@ void NetworkSocketLayer::UpdateAdvertisePlayerNames(BYTE count, const char playe
EnterCriticalSection(&s_advertiseLock);
memset(s_advertiseData.playerNames, 0, sizeof(s_advertiseData.playerNames));
s_advertiseData.playerCount = count;
for (int i = 0; i < count && i < 8; i++)
for (int i = 0; i < count && i < NETWORK_LAN_BROADCAST_PLAYERS; i++)
{
memcpy(s_advertiseData.playerNames[i], playerNames[i], XUSER_NAME_SIZE);
memcpy(s_advertiseData.playerNames[i], playerNames[i],
NETWORK_LAN_PLAYER_NAME_SIZE < (int)XUSER_NAME_SIZE ? NETWORK_LAN_PLAYER_NAME_SIZE : (int)XUSER_NAME_SIZE);
}
LeaveCriticalSection(&s_advertiseLock);
}
@@ -1237,6 +1332,9 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
struct sockaddr_in broadcastAddr;
#endif
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
#ifdef __PSVITA__
broadcastAddr.sin_len = sizeof(broadcastAddr);
#endif
broadcastAddr.sin_family = AF_INET;
broadcastAddr.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
@@ -1256,6 +1354,38 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
#ifdef __PSVITA__
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(const sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
#elif defined _WINDOWS64
//Broadcast on all interfaces.
INTERFACE_INFO ifaces[32];
DWORD ifaceBytes = 0;
int numIfaces = 0;
int sent = SOCKET_ERROR;
if (WSAIoctl(s_advertiseSock, SIO_GET_INTERFACE_LIST, NULL, 0,
ifaces, sizeof(ifaces), &ifaceBytes, NULL, NULL) != SOCKET_ERROR)
{
numIfaces = (int)(ifaceBytes / sizeof(INTERFACE_INFO));
}
for (int i = 0; i < numIfaces; i++)
{
if (!(ifaces[i].iiFlags & IFF_UP)) continue;
if (ifaces[i].iiFlags & IFF_LOOPBACK) continue;
if (!(ifaces[i].iiFlags & IFF_BROADCAST)) continue;
u_long ifIp = ifaces[i].iiAddress.AddressIn.sin_addr.s_addr;
u_long ifMask = ifaces[i].iiNetmask.AddressIn.sin_addr.s_addr;
broadcastAddr.sin_addr.s_addr = (ifIp & ifMask) | ~ifMask;
int r = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
if (r != SOCKET_ERROR) sent = r;
}
if (sent == SOCKET_ERROR)
{
// no interface worked
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
}
#else
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
@@ -1310,6 +1440,10 @@ bool NetworkSocketLayer::StartDiscovery()
struct sockaddr_in bindAddr;
#endif
memset(&bindAddr, 0, sizeof(bindAddr));
#ifdef __PSVITA__
// sceNet rejects a sockaddr whose sin_len is unset
bindAddr.sin_len = sizeof(bindAddr);
#endif
bindAddr.sin_family = AF_INET;
bindAddr.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY;
@@ -1336,8 +1470,19 @@ bool NetworkSocketLayer::StartDiscovery()
return false;
}
#endif
#if defined _WINDOWS64 || defined _XBOX
DWORD timeout = 500;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
#elif defined __PS3__ || defined __ORBIS__
struct timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 500000;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
#elif defined __PSVITA__
// sceNet wants microseconds in an int here
int timeout = 500000;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
#endif
s_discovering = true;
s_discoveryThread = new C4JThread(DiscoveryThreadProc, NULL, "DiscoveryThreadProc");
@@ -1390,8 +1535,8 @@ std::vector<LANSession> NetworkSocketLayer::GetDiscoveredSessions()
int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
{
app.DebugPrintf("Discovery thread started\n");
char recvBuf[1024];
const size_t MAX_DISCOVERED_SESSIONS = 64;
while (s_discovering)
{
@@ -1440,6 +1585,11 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
if (broadcast->magic != NETWORK_LAN_BROADCAST_MAGIC)
continue;
broadcast->hostName[31] = L'\0';
for (int pn = 0; pn < NETWORK_LAN_BROADCAST_PLAYERS; pn++)
broadcast->playerNames[pn][XUSER_NAME_SIZE - 1] = '\0';
char senderIP[64];
#if defined _XBOX
unsigned char *ipBytes = (unsigned char *)&senderAddr.sin_addr;
@@ -1482,6 +1632,12 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
if (!found)
{
if (s_discoveredSessions.size() >= MAX_DISCOVERED_SESSIONS)
{
LeaveCriticalSection(&s_discoveryLock);
continue;
}
LANSession session;
memset(&session, 0, sizeof(session));
strncpy(session.hostIP, senderIP, sizeof(session.hostIP) - 1);
@@ -35,9 +35,10 @@
#define NETWORK_LAN_DEFAULT_PORT 25565
#define NETWORK_LAN_MAX_CLIENTS 7
#define NETWORK_LAN_RECV_BUFFER_SIZE 65536
#define NETWORK_LAN_MAX_PACKET_SIZE (4 * 1024 * 1024)
#define NETWORK_LAN_MAX_PACKET_SIZE (3 * 1024 * 1024)
#define NETWORK_LAN_DISCOVERY_PORT 25566
#define NETWORK_LAN_BROADCAST_MAGIC 0x4D434C4E
#define NETWORK_LAN_BROADCAST_PLAYERS 8
#ifdef __PS3__
typedef int SOCKET;
@@ -47,8 +48,8 @@ typedef int SOCKET;
typedef int SOCKET;
#define INVALID_SOCKET -1
#define SO_NBIO SCE_NET_SO_NBIO
#define sys_net_errno sce_net_errno
#define SYS_NET_EINPROGRESS SCE_NET_EINPROGRESS
#define sys_net_errno errno
#define SYS_NET_EINPROGRESS EINPROGRESS
#define socketselect select
#define closesocket sceNetSocketClose
#define socketclose sceNetSocketClose
@@ -100,6 +101,8 @@ typedef SceNetSocklen_t socklen_t;
class Socket;
#define NETWORK_LAN_PLAYER_NAME_SIZE 32
#pragma pack(push, 1)
struct LANBroadcast
{
@@ -113,7 +116,7 @@ struct LANBroadcast
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
char playerNames[8][XUSER_NAME_SIZE];
char playerNames[NETWORK_LAN_BROADCAST_PLAYERS][NETWORK_LAN_PLAYER_NAME_SIZE];
};
#pragma pack(pop)
@@ -130,7 +133,7 @@ struct LANSession
unsigned char subTexturePackId;
bool isJoinable;
DWORD lastSeenTick;
char playerNames[8][XUSER_NAME_SIZE];
char playerNames[NETWORK_LAN_BROADCAST_PLAYERS][NETWORK_LAN_PLAYER_NAME_SIZE];
};
struct RemoteConnection
@@ -139,6 +142,7 @@ struct RemoteConnection
BYTE smallId;
C4JThread* recvThread;
volatile bool active;
CRITICAL_SECTION sendLock;
};
class NetworkSocketLayer
@@ -168,6 +172,10 @@ public:
static void PushFreeSmallId(BYTE smallId);
static void CloseConnectionBySmallId(BYTE smallId);
static bool PopPendingJoinSmallId(BYTE *outSmallId);
static bool IsSmallIdConnected(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
@@ -204,7 +212,7 @@ private:
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
static std::vector<RemoteConnection> s_connections;
static RemoteConnection s_connections[NETWORK_LAN_MAX_CLIENTS + 1];
static SOCKET s_advertiseSock;
static C4JThread* s_advertiseThread;
@@ -222,6 +230,9 @@ private:
static CRITICAL_SECTION s_disconnectLock;
static std::vector<BYTE> s_disconnectedSmallIds;
static CRITICAL_SECTION s_pendingJoinLock;
static std::vector<BYTE> s_pendingJoinSmallIds;
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
};
@@ -229,4 +240,4 @@ private:
extern bool g_MultiplayerHost;
extern bool g_MultiplayerJoin;
extern int g_MultiplayerPort;
extern char g_MultiplayerIP[256];
extern char g_MultiplayerIP[256];
File diff suppressed because it is too large Load Diff
@@ -1,171 +1,172 @@
#pragma once
using namespace std;
#include <vector>
#include "..\..\..\Minecraft.World\C4JThread.h"
#include "NetworkPlayerInterface.h"
#include "PlatformNetworkManagerInterface.h"
#include "SessionInfo.h"
class CPlatformNetworkManagerStub : public CPlatformNetworkManager
{
friend class CGameNetworkManager;
public:
virtual bool Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize);
virtual void Terminate();
virtual int GetJoiningReadyPercentage();
virtual int CorrectErrorIDS(int IDS);
virtual void DoWork();
virtual int GetPlayerCount();
virtual int GetOnlinePlayerCount();
virtual int GetLocalPlayerMask(int playerIndex);
virtual bool AddLocalPlayerByUserIndex( int userIndex );
virtual bool RemoveLocalPlayerByUserIndex( int userIndex );
virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex );
virtual INetworkPlayer *GetPlayerByIndex(int playerIndex);
virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid);
virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId);
virtual bool ShouldMessageForFullSession();
virtual INetworkPlayer *GetHostPlayer();
virtual bool IsHost();
virtual bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo);
virtual bool LeaveGame(bool bMigrateHost);
virtual bool IsInSession();
virtual bool IsInGameplay();
virtual bool IsReadyToPlayOrIdle();
virtual bool IsInStatsEnabledSession();
virtual bool SessionHasSpace(unsigned int spaceRequired = 1);
virtual void SendInviteGUI(int quadrant);
virtual bool IsAddingPlayer();
virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
virtual int JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex );
virtual bool SetLocalGame(bool isLocal);
virtual bool IsLocalGame() { return m_bIsOfflineGame; }
virtual void SetPrivateGame(bool isPrivate);
virtual bool IsPrivateGame() { return m_bIsPrivateGame; }
virtual bool IsLeavingGame() { return m_bLeavingGame; }
virtual void ResetLeavingGame() { m_bLeavingGame = false; }
virtual void RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
virtual void UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
virtual void HandleSignInChange();
virtual bool _RunNetworkGame();
private:
bool isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer);
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom);
virtual void _HostGame(int dwUsersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
virtual bool _StartGame();
IQNet * m_pIQNet; // pointer to QNet interface
HANDLE m_notificationListener;
vector<IQNetPlayer *> m_machineQNetPrimaryPlayers; // collection of players that we deem to be the main one for that system
bool m_bLeavingGame;
bool m_bLeaveGameOnTick;
bool m_migrateHostOnLeave;
bool m_bHostChanged;
bool m_bIsOfflineGame;
bool m_bIsPrivateGame;
int m_flagIndexSize;
// This is only maintained by the host, and is not valid on client machines
GameSessionData m_hostGameSessionData;
CGameNetworkManager *m_pGameNetworkManager;
public:
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
private:
// TODO 4J Stu - Do we need to be able to have more than one of these?
void (*playerChangedCallback[XUSER_MAX_COUNT])(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
void *playerChangedCallbackParam[XUSER_MAX_COUNT];
static int RemovePlayerOnSocketClosedThreadProc( void* lpParam );
virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer );
// Things for handling per-system flags
class PlayerFlags
{
public:
INetworkPlayer *m_pNetworkPlayer;
unsigned char *flags;
unsigned int count;
PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count);
~PlayerFlags();
};
vector<PlayerFlags *> m_playerFlags;
void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer);
void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer);
void SystemFlagReset();
public:
virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
virtual bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index);
// For telemetry
private:
float m_lastPlayerEventTimeStart;
public:
wstring GatherStats();
wstring GatherRTTStats();
private:
vector<FriendSessionInfo *> friendsSessions[XUSER_MAX_COUNT];
int m_searchResultsCount[XUSER_MAX_COUNT];
int m_lastSearchStartTime[XUSER_MAX_COUNT];
// The results that will be filled in with the current search
XSESSION_SEARCHRESULT_HEADER *m_pSearchResults[XUSER_MAX_COUNT];
XNQOS *m_pQoSResult[XUSER_MAX_COUNT];
// The results from the previous search, which are currently displayed in the game
XSESSION_SEARCHRESULT_HEADER *m_pCurrentSearchResults[XUSER_MAX_COUNT];
XNQOS *m_pCurrentQoSResult[XUSER_MAX_COUNT];
int m_currentSearchResultsCount[XUSER_MAX_COUNT];
int m_lastSearchPad;
bool m_bSearchResultsReady;
bool m_bSearchPending;
LPVOID m_pSearchParam;
void (*m_SessionsUpdatedCallback)(LPVOID pParam);
C4JThread* m_SearchingThread;
void TickSearch();
void SearchForGames();
static int SearchForGamesThreadProc( void* lpParameter );
void SetSearchResultsReady(int resultCount = 0);
vector<INetworkPlayer *>currentNetworkPlayers;
INetworkPlayer *addNetworkPlayer(IQNetPlayer *pQNetPlayer);
void removeNetworkPlayer(IQNetPlayer *pQNetPlayer);
static INetworkPlayer *getNetworkPlayer(IQNetPlayer *pQNetPlayer);
virtual void SetSessionTexturePackParentId( int id );
virtual void SetSessionSubTexturePackId( int id );
virtual void Notify(int ID, ULONG_PTR Param);
public:
virtual vector<FriendSessionInfo *> *GetSessionList(int iPad, int localPlayers, bool partyOnly);
virtual bool GetGameSessionInfo(int iPad, SessionID sessionId,FriendSessionInfo *foundSession);
virtual void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam );
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
public:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving( IQNetPlayer *pQNetPlayer );
#ifndef _XBOX
void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }
#endif
};
#pragma once
using namespace std;
#include <vector>
#include "..\..\..\Minecraft.World\C4JThread.h"
#include "NetworkPlayerInterface.h"
#include "PlatformNetworkManagerInterface.h"
#include "SessionInfo.h"
class CPlatformNetworkManagerStub : public CPlatformNetworkManager
{
friend class CGameNetworkManager;
public:
virtual bool Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize);
virtual void Terminate();
virtual int GetJoiningReadyPercentage();
virtual int CorrectErrorIDS(int IDS);
virtual void DoWork();
virtual int GetPlayerCount();
virtual int GetOnlinePlayerCount();
virtual int GetLocalPlayerMask(int playerIndex);
virtual bool AddLocalPlayerByUserIndex( int userIndex );
virtual bool RemoveLocalPlayerByUserIndex( int userIndex );
virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex );
virtual INetworkPlayer *GetPlayerByIndex(int playerIndex);
virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid);
virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId);
virtual bool ShouldMessageForFullSession();
virtual INetworkPlayer *GetHostPlayer();
virtual bool IsHost();
virtual bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo);
virtual bool LeaveGame(bool bMigrateHost);
virtual bool IsInSession();
virtual bool IsInGameplay();
virtual bool IsReadyToPlayOrIdle();
virtual bool IsInStatsEnabledSession();
virtual bool SessionHasSpace(unsigned int spaceRequired = 1);
virtual void SendInviteGUI(int quadrant);
virtual bool IsAddingPlayer();
virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
virtual int JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex );
virtual bool SetLocalGame(bool isLocal);
virtual bool IsLocalGame() { return m_bIsOfflineGame; }
virtual void SetPrivateGame(bool isPrivate);
virtual bool IsPrivateGame() { return m_bIsPrivateGame; }
virtual bool IsLeavingGame() { return m_bLeavingGame; }
virtual void ResetLeavingGame() { m_bLeavingGame = false; }
virtual void RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
virtual void UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
virtual void HandleSignInChange();
virtual void SetGamePlayState();
virtual bool _RunNetworkGame();
private:
bool isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer);
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom);
virtual void _HostGame(int dwUsersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
virtual bool _StartGame();
IQNet * m_pIQNet; // pointer to QNet interface
HANDLE m_notificationListener;
vector<IQNetPlayer *> m_machineQNetPrimaryPlayers; // collection of players that we deem to be the main one for that system
bool m_bLeavingGame;
bool m_bLeaveGameOnTick;
bool m_migrateHostOnLeave;
bool m_bHostChanged;
bool m_bIsOfflineGame;
bool m_bIsPrivateGame;
int m_flagIndexSize;
// This is only maintained by the host, and is not valid on client machines
GameSessionData m_hostGameSessionData;
CGameNetworkManager *m_pGameNetworkManager;
public:
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
private:
// TODO 4J Stu - Do we need to be able to have more than one of these?
void (*playerChangedCallback[XUSER_MAX_COUNT])(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
void *playerChangedCallbackParam[XUSER_MAX_COUNT];
static int RemovePlayerOnSocketClosedThreadProc( void* lpParam );
virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer );
// Things for handling per-system flags
class PlayerFlags
{
public:
INetworkPlayer *m_pNetworkPlayer;
unsigned char *flags;
unsigned int count;
PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count);
~PlayerFlags();
};
vector<PlayerFlags *> m_playerFlags;
void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer);
void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer);
void SystemFlagReset();
public:
virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
virtual bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index);
// For telemetry
private:
float m_lastPlayerEventTimeStart;
public:
wstring GatherStats();
wstring GatherRTTStats();
private:
vector<FriendSessionInfo *> friendsSessions[XUSER_MAX_COUNT];
int m_searchResultsCount[XUSER_MAX_COUNT];
int m_lastSearchStartTime[XUSER_MAX_COUNT];
// The results that will be filled in with the current search
XSESSION_SEARCHRESULT_HEADER *m_pSearchResults[XUSER_MAX_COUNT];
XNQOS *m_pQoSResult[XUSER_MAX_COUNT];
// The results from the previous search, which are currently displayed in the game
XSESSION_SEARCHRESULT_HEADER *m_pCurrentSearchResults[XUSER_MAX_COUNT];
XNQOS *m_pCurrentQoSResult[XUSER_MAX_COUNT];
int m_currentSearchResultsCount[XUSER_MAX_COUNT];
int m_lastSearchPad;
bool m_bSearchResultsReady;
bool m_bSearchPending;
LPVOID m_pSearchParam;
void (*m_SessionsUpdatedCallback)(LPVOID pParam);
C4JThread* m_SearchingThread;
void TickSearch();
void SearchForGames();
static int SearchForGamesThreadProc( void* lpParameter );
void SetSearchResultsReady(int resultCount = 0);
vector<INetworkPlayer *>currentNetworkPlayers;
INetworkPlayer *addNetworkPlayer(IQNetPlayer *pQNetPlayer);
void removeNetworkPlayer(IQNetPlayer *pQNetPlayer);
static INetworkPlayer *getNetworkPlayer(IQNetPlayer *pQNetPlayer);
virtual void SetSessionTexturePackParentId( int id );
virtual void SetSessionSubTexturePackId( int id );
virtual void Notify(int ID, ULONG_PTR Param);
public:
virtual vector<FriendSessionInfo *> *GetSessionList(int iPad, int localPlayers, bool partyOnly);
virtual bool GetGameSessionInfo(int iPad, SessionID sessionId,FriendSessionInfo *foundSession);
virtual void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam );
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
public:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving( IQNetPlayer *pQNetPlayer );
#ifndef _XBOX
void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }
#endif
};
@@ -12,7 +12,8 @@ $directories = @(
"PSVITA_GAME\Common\Media",
"PSVITA_GAME\Common\res",
"PSVITA_GAME\PSVita\Sound",
"PSVITA_GAME\PSVita\Tutorial"
"PSVITA_GAME\PSVita\Tutorial",
"PSVITA_GAME\savedata"
)
foreach ($dir in $directories) {
@@ -959,11 +959,19 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
else
{
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
UIScene_CreateWorldMenu::StartGame_SignInReturned(this, true, ProfileManager.GetPrimaryPad());
#else
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
}
else
@@ -1342,12 +1350,16 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor
if(isClientSide && app.IsLocalMultiplayerAvailable())
{
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
UIScene_CreateWorldMenu::StartGame_SignInReturned(pClass, true, ProfileManager.GetPrimaryPad());
#else
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = pClass;
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
else
{
+58 -15
View File
@@ -7,6 +7,7 @@
#include "..\..\MinecraftServer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.h"
#include "..\..\Common\Network\NetworkSocketLayer.h"
#define UPDATE_PLAYERS_TIMER_ID 0
#define UPDATE_PLAYERS_TIMER_TIME 30000
@@ -50,7 +51,6 @@ void UIScene_JoinMenu::tick()
g_NetworkManager.GetFullFriendSessionInfo(m_selectedSession, &friendSessionUpdated, this);
m_friendInfoRequestIssued = true;
}
if( m_friendInfoUpdatedOK )
{
m_friendInfoUpdatedOK = false;
@@ -368,6 +368,12 @@ void UIScene_JoinMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege,
void UIScene_JoinMenu::StartSharedLaunchFlow()
{
const bool bManualJoin = (g_MultiplayerJoin == true);
if (bManualJoin)
{
JoinGame(this);
return;
}
#if defined DISABLE_PSN
JoinGame(this);
#else
@@ -421,6 +427,12 @@ int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
// Shared function to join the game that is the same whether we used the sign-in UI or not
void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
{
if (pClass == NULL)
{
return;
}
const bool bManualJoin = (g_MultiplayerJoin == true);
DWORD dwSignedInUsers = 0;
bool noPrivileges = false;
DWORD dwLocalUsersMask = 0;
@@ -428,10 +440,14 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
int iPadNotSignedInLive = -1;
ProfileManager.SetLockedProfile(0); // TEMP!
if (bManualJoin)
{
isSignedInLive = true;
}
// If we're in SD mode, then only the primary player gets to play
if (app.IsLocalMultiplayerAvailable())
{
{
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
{
if(ProfileManager.IsSignedIn(index))
@@ -442,7 +458,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
iPadNotSignedInLive = index;
}
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
if( !bManualJoin && !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(index);
}
@@ -452,7 +468,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
{
if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
{
if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
if( !bManualJoin && !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
#ifndef DISABLE_PSN
@@ -467,7 +483,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
}
// If this is an online game but not all players are signed in to Live, stop!
if (!isSignedInLive)
if (!bManualJoin && !isSignedInLive)
{
#ifdef __ORBIS__
// Check if PSN is unavailable because of age restriction
@@ -497,14 +513,22 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
BOOL pccFriendsAllowed = TRUE;
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__PSVITA__))
if(isSignedInLive)
if(!bManualJoin && isSignedInLive)
{
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&noUGC,NULL,NULL);
}
#else
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(!bManualJoin)
{
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
}
#endif
if (bManualJoin)
{
noUGC = false;
noPrivileges = false;
}
#ifdef __PSVITA__
@@ -534,13 +558,16 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
ui.RequestErrorMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
#if defined(__ORBIS__) || defined(__PSVITA__)
if(!bManualJoin)
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
}
}
#endif
CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame( pClass->m_selectedSession, dwLocalUsersMask );
@@ -550,6 +577,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
if( result != CGameNetworkManager::JOINGAME_SUCCESS )
{
pClass->m_bIgnoreInput = false;
int exitReasonStringId = -1;
switch(result)
{
@@ -572,6 +600,21 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
ui.NavigateToHomeMenu();
}
}
else
{
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = NULL;
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground = TRUE;
completionData->bShowLogo = TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_FullscreenProgress, loadingParams);
}
}
}
@@ -643,4 +686,4 @@ void UIScene_JoinMenu::handleTimerComplete(int id)
}
break;
};
}
}
@@ -877,6 +877,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
#ifdef _LARGE_WORLDS
int newWorldSize = 0;
int newHellScale = 0;
switch(m_MoreOptionsParams.newWorldSize)
@@ -909,6 +910,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
app.SetGameNewWorldSize(newWorldSize, bUseMoat);
app.SetGameNewHellScale(newHellScale);
app.SetGameHostOption(eGameHostOption_WorldSize, m_MoreOptionsParams.newWorldSize);
#endif
#endif
@@ -1444,7 +1446,12 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
#endif
else
{
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
StartGameFromSave(pClass, dwLocalUsersMask);
#else
pClass->m_bRequestQuadrantSignin = true;
#endif
}
}
}
@@ -14,6 +14,7 @@
#include "..\..\TexturePackRepository.h"
#include "..\..\TexturePack.h"
#include "..\Network\SessionInfo.h"
#include "..\..\Common\Network\NetworkSocketLayer.h"
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#include "Common\Network\Sony\SonyHttp.h"
#include "Common\Network\Sony\SonyRemoteStorage.h"
@@ -1385,20 +1386,24 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
if( m_buttonListGames.getItemCount() > 0 && gameIndex < m_currentSessions->size() )
{
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
const bool bManualJoin = (g_MultiplayerJoin == true);
// 4J-PB - is the player allowed to join games?
bool noUGC=false;
bool bContentRestricted=false;
// we're online, since we are joining a game
ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&noUGC,&bContentRestricted,NULL);
// A direct LAN join should probnot use PSN matchmaking or account privileges (nansess)
if(!bManualJoin)
{
ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&noUGC,&bContentRestricted,NULL);
}
#ifdef __ORBIS__
// 4J Stu - On PS4 we don't restrict playing multiplayer based on chat restriction, so remove this check
noUGC = false;
bool bPlayStationPlus=true;
int iPadWithNoPlaystationPlus=0;
bool isSignedInLive = true;
int iPadWithNoPlaystationPlus=-1;
bool isSignedInLive = true;
int iPadNotSignedInLive = -1;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
@@ -1414,6 +1419,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
if(ProfileManager.HasPlayStationPlus(i)==false)
{
bPlayStationPlus=false;
iPadWithNoPlaystationPlus = (int)i;
break;
}
}
@@ -1427,7 +1433,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
}
#endif
if(noUGC)
if(!bManualJoin && noUGC)
{
// not allowed to join
#ifndef __PSVITA__
@@ -1443,7 +1449,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
m_bIgnoreInput=false;
return;
}
else if(bContentRestricted)
else if(!bManualJoin && bContentRestricted)
{
ui.RequestContentRestrictedMessageBox();
@@ -1452,7 +1458,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
}
#ifdef __ORBIS__
// If this is an online game but not all players are signed in to Live, stop!
else if (!isSignedInLive)
else if (!bManualJoin && !isSignedInLive)
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
@@ -1471,7 +1477,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
}
return;
}
else if(bPlayStationPlus==false)
else if(!bManualJoin && bPlayStationPlus==false)
{
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
@@ -1480,6 +1486,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
m_bIgnoreInput=false;
return;
}
@@ -1590,7 +1597,7 @@ void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen)
bool isClientSide = false;
bool isPrivate = false;
// TODO int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
int maxPlayers = 8;
int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
if( app.GetTutorialMode() )
{
@@ -8,6 +8,7 @@
#include "UIScene_MainMenu.h"
#ifdef __ORBIS__
#include <error_dialog.h>
#include "..\..\Common\Network\NetworkSocketLayer.h"
#endif
Random *UIScene_MainMenu::random = new Random();
@@ -318,7 +319,16 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_PlayGame, this);
if(g_MultiplayerJoin)
{
// request only completes after the platform network timeout.
// this needs to be done before hand or else the PS4 crashes ill need to look more into this
CreateLoad_SignInReturned(this, true, primaryPad);
}
else
{
ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_PlayGame, this);
}
}
#else
m_eAction=eAction_RunGame;
@@ -376,6 +386,10 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
}
break;
#elif defined _WINDOWS64
case eControl_Exit:
app.ExitGame();
break;
#endif
#ifdef _DURANGO
@@ -1098,6 +1112,12 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void *
int primaryPad = ProfileManager.GetPrimaryPad();
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
const bool bManualJoin = (g_MultiplayerJoin == true);
if (bManualJoin)
{
CreateLoad_SignInReturned(pClass, true, primaryPad);
return;
}
int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
@@ -76,7 +76,19 @@ HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandl
XuiControlSetText(m_ButtonLoad,app.GetString(IDS_LOAD));
XuiControlSetText(m_pTexturePacksList->m_hObj,app.GetString(IDS_DLC_MENU_TEXTUREPACKS));
#ifndef _DISABLE_XBLIVE
#ifndef _DISABLE_XBLIVE
#ifndef _DISABLE_XBLIVE
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#else
m_bMultiplayerAllowed = true;
#endif
#else
m_bMultiplayerAllowed = true;
#endif
#else
m_bMultiplayerAllowed = true;
#endif
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
@@ -741,7 +753,10 @@ HRESULT CScene_LoadGameSettings::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandle
{
case GAME_CREATE_ONLINE_TIMER_ID:
{
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
bool bMultiplayerAllowed = true;
#ifndef _DISABLE_XBLIVE
bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#endif
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{
@@ -1015,7 +1030,9 @@ int CScene_LoadGameSettings::StartGame_SignInReturned(void *pParam,bool bContinu
{
if(ProfileManager.IsSignedIn(index) )
{
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
}
}
@@ -67,7 +67,19 @@ HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
m_iPad=params->iPad;
delete params;
#ifndef _DISABLE_XBLIVE
#ifndef _DISABLE_XBLIVE
#ifndef _DISABLE_XBLIVE
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#else
m_bMultiplayerAllowed = true;
#endif
#else
m_bMultiplayerAllowed = true;
#endif
#else
m_bMultiplayerAllowed = true;
#endif
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
@@ -663,7 +675,10 @@ HRESULT CScene_MultiGameCreate::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled
case GAME_CREATE_ONLINE_TIMER_ID:
{
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
bool bMultiplayerAllowed = true;
#ifndef _DISABLE_XBLIVE
bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#endif
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{
@@ -824,7 +839,9 @@ int CScene_MultiGameCreate::StartGame_SignInReturned(void *pParam,bool bContinue
{
if(ProfileManager.IsSignedIn(index) )
{
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
}
}
@@ -274,7 +274,9 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
if(ProfileManager.IsSignedIn(index) )
{
++dwSignedInUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
}
}
@@ -284,7 +286,9 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) )
{
++dwSignedInUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
#endif
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
}
}
@@ -348,6 +352,21 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
app.NavigateToHomeMenu();
}
}
else
{
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = NULL;
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground = TRUE;
completionData->bShowLogo = TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
app.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_FullscreenProgress, loadingParams);
}
}
}
@@ -73,7 +73,11 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
// }
m_initData= new JoinMenuInitData();
#ifndef _DISABLE_XBLIVE
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#else
m_bMultiplayerAllowed = true;
#endif
XPARTY_USER_LIST partyList;
@@ -768,7 +772,11 @@ HRESULT CScene_MultiGameJoinLoad::OnNavReturn(HXUIOBJ hSceneFrom,BOOL& rfHandled
// start the texture pack timer again
XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#ifndef _DISABLE_XBLIVE
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#else
m_bMultiplayerAllowed = true;
#endif
// re-enable button presses
m_bIgnoreInput=false;
@@ -1643,7 +1651,10 @@ HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandl
m_bInParty=false;
}
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
bool bMultiplayerAllowed = true;
#ifndef _DISABLE_XBLIVE
bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#endif
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{
if( bMultiplayerAllowed )
+5 -4
View File
@@ -145,10 +145,11 @@ void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, do
int steps = 8;
for (int i = 0; i <= steps; i++)
{
double d=i % steps * PI * 2 / steps;
float s = sin(i % steps * PI * 2 / steps) * 0.75f;
float c = cos(i % steps * PI * 2 / steps) * 0.75f;
float u = i % steps * 1.0f / steps;
int idx = i % steps;
double d = idx * PI * 2 / steps;
float s = sin(d) * 0.75f;
float c = cos(d) * 0.75f;
float u = idx * 1.0f / steps;
//t->color(0x000000);
t->vertexUV(s * 0.2f, c * 0.2f, 0, u, v1);
//t->color(0xffffff);
@@ -94,6 +94,17 @@ void EntityRenderDispatcher::staticCtor()
instance = new EntityRenderDispatcher();
}
EntityRenderDispatcher::~EntityRenderDispatcher()
{
AUTO_VAR(itEnd, renderers.end());
for( classToRendererMap::iterator it = renderers.begin(); it != itEnd; it++ )
{
delete it->second;
it->second = NULL;
}
renderers.clear();
}
EntityRenderDispatcher::EntityRenderDispatcher()
{
glEnable(GL_LIGHTING);
+2 -1
View File
@@ -1,7 +1,7 @@
#pragma once
#include "EntityRenderer.h"
#include "..\Minecraft.World\Entity.h"
#include "..\Minecraft.World\JavaIntHash.h"
class Entity;
class font;
using namespace std;
@@ -37,6 +37,7 @@ public:
private:
EntityRenderDispatcher();
~EntityRenderDispatcher();
public:
EntityRenderer *getRenderer(eINSTANCEOF e);
+149 -16
View File
@@ -78,6 +78,7 @@ HRESULT XPartyGetUserList(XPARTY_USER_LIST *pUserList) { return S_OK; }
DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; }
void XShowAchievementsUI(int i) {}
DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
DWORD XamBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
#ifndef _DURANGO
void PIXAddNamedCounter(int a, char *b, ...) {}
@@ -354,7 +355,7 @@ DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
/////////////////////////////////////////////// Profile library
#ifdef _WINDOWS64
static void *profileData[4];
static bool s_bProfileIsFullVersion;
static bool s_bProfileIsFullVersion = true;
void C_4JProfile::Initialise( DWORD dwTitleID,
DWORD dwOfferID,
unsigned short usProfileVersion,
@@ -373,6 +374,7 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucGamma=100; //eGameSetting_Gamma
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
@@ -436,7 +438,95 @@ DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); }
static void Win64_BuildSplitName(int iPad, char *outName, int outSize);
PlayerUID IQNetPlayer::GetXuid()
{
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
if (!m_isRemote)
{
int idx = (int)(this - &IQNet::m_player[0]);
if (idx == 0)
{
extern char g_Win64Username[17];
return Win64_UsernameToXuid(g_Win64Username);
}
if (idx > 0 && idx < XUSER_MAX_COUNT)
{
char splitName[32];
Win64_BuildSplitName(idx, splitName, sizeof(splitName));
return Win64_UsernameToXuid(splitName);
}
}
#endif
return (PlayerUID)(0xe000d45248242f2e + m_smallId);
}
PlayerUID Win64_UsernameToXuid(const char* username)
{
uint64_t hash = 14695981039346656037ULL;
for (const char* p = username; *p; ++p)
{
hash ^= (uint64_t)(unsigned char)(*p);
hash *= 1099511628211ULL;
}
const uint64_t WIN64_XUID_BASE = 0xe000d45248242f2e;
if (hash >= WIN64_XUID_BASE && hash <= WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
hash = WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS + 1;
if (hash == 0)
hash = 1;
return (PlayerUID)hash;
}
PlayerUID Win64_UsernameToXuid(const wchar_t* username)
{
char narrow[64];
int i = 0;
for (; username[i] && i < 63; ++i)
narrow[i] = (char)(unsigned char)(username[i] & 0xFF);
narrow[i] = 0;
return Win64_UsernameToXuid(narrow);
}
static void Win64_BuildSplitName(int iPad, char *outName, int outSize)
{
extern char g_Win64Username[17];
char candidate[32];
sprintf(candidate, "%s_%d", g_Win64Username, iPad);
for (DWORD i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
if (!IQNet::m_player[i].m_isRemote) continue;
if (IQNet::m_player[i].m_gamertag[0] == 0) continue;
char remoteName[64];
int j = 0;
for (; IQNet::m_player[i].m_gamertag[j] && j < 63; ++j)
remoteName[j] = (char)(unsigned char)(IQNet::m_player[i].m_gamertag[j] & 0xFF);
remoteName[j] = 0;
#if defined(_MSC_VER)
if (_stricmp(candidate, remoteName) == 0)
#else
if (strcasecmp(candidate, remoteName) == 0)
#endif
{
sprintf(candidate, "%s_%d_L", g_Win64Username, iPad);
break;
}
}
strncpy(outName, candidate, outSize - 1);
outName[outSize - 1] = 0;
}
static void Win64_BuildSplitNameW(int iPad, wchar_t *outName, int outSize)
{
char narrow[32];
Win64_BuildSplitName(iPad, narrow, sizeof(narrow));
for (int i = 0; i < outSize - 1 && narrow[i]; ++i)
{
outName[i] = (wchar_t)(unsigned char)narrow[i];
outName[i + 1] = 0;
}
}
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
bool IQNetPlayer::IsTalking() { return false; }
@@ -469,15 +559,30 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost,
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index);
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex)
{
// no E_FAIL on PS3.
if (dwUserIndex >= MINECRAFT_NET_MAX_PLAYERS) return (HRESULT)0x80004005L;
m_player[dwUserIndex].m_isRemote = false;
m_player[dwUserIndex].m_smallId = (BYTE)dwUserIndex;
if (dwUserIndex > 0)
{
wchar_t splitNameW[32];
Win64_BuildSplitNameW((int)dwUserIndex, splitNameW, 32);
wcsncpy(m_player[dwUserIndex].m_gamertag, splitNameW, 32 - 1);
m_player[dwUserIndex].m_gamertag[32 - 1] = 0;
}
if (dwUserIndex >= (DWORD)s_playerCount)
s_playerCount = dwUserIndex + 1;
return S_OK;
}
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if (s_isHosting)
{
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
!m_player[dwUserIndex].m_isRemote &&
Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
!m_player[dwUserIndex].m_isRemote)
return &m_player[dwUserIndex];
return NULL;
}
@@ -493,7 +598,8 @@ IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index)
{
if (index == 0) return true;
return (p->GetCustomDataValue() != 0);
if (p->GetCustomDataValue() != 0) return true;
return (p->m_isRemote && p->m_gamertag[0] != 0);
}
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
@@ -574,7 +680,7 @@ void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int i
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
int C_4JProfile::GetLockedProfile() { return 0; }
void C_4JProfile::SetLockedProfile(int iProf) {}
bool C_4JProfile::IsSignedIn(int iQuadrant) { return ( iQuadrant == 0); }
bool C_4JProfile::IsSignedIn(int iQuadrant) { return (iQuadrant >= 0 && iQuadrant < XUSER_MAX_COUNT); }
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
@@ -584,16 +690,21 @@ void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid)
{
if (iPad != 0)
if (iPad == 0)
{
// previously INVALID_XUID
*pXuid = 0;
return;
extern char g_Win64Username[17];
*pXuid = Win64_UsernameToXuid(g_Win64Username);
}
else if (iPad > 0 && iPad < XUSER_MAX_COUNT)
{
char splitName[32];
Win64_BuildSplitName(iPad, splitName, sizeof(splitName));
*pXuid = Win64_UsernameToXuid(splitName);
}
if (IQNet::s_isHosting)
*pXuid = 0xe000d45248242f2e;
else
*pXuid = 0xe000d45248242f2e + NetworkSocketLayer::GetLocalSmallId();
{
*pXuid = INVALID_XUID;
}
}
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return xuid1 == xuid2; }
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
@@ -622,8 +733,30 @@ char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
#else
char* C_4JProfile::GetGamertag(int iPad){ extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad){ extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
static char s_win64SplitNames[4][32];
char* C_4JProfile::GetGamertag(int iPad)
{
extern char g_Win64Username[17];
if (iPad == 0) return g_Win64Username;
if (iPad > 0 && iPad < XUSER_MAX_COUNT)
{
Win64_BuildSplitName(iPad, s_win64SplitNames[iPad], sizeof(s_win64SplitNames[iPad]));
return s_win64SplitNames[iPad];
}
return g_Win64Username;
}
wstring C_4JProfile::GetDisplayName(int iPad)
{
extern wchar_t g_Win64UsernameW[17];
if (iPad == 0) return g_Win64UsernameW;
if (iPad > 0 && iPad < XUSER_MAX_COUNT)
{
wchar_t buf[32];
Win64_BuildSplitNameW(iPad, buf, 32);
return buf;
}
return g_Win64UsernameW;
}
#endif
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
+33 -27
View File
@@ -105,8 +105,6 @@ GameRenderer::GameRenderer(Minecraft *mc)
zoom = 1;
zoom_x = 0;
zoom_y = 0;
rainXa = NULL;
rainZa = NULL;
lastActiveTime = Minecraft::currentTimeMillis();
lastNsTime = 0;
random = new Random();
@@ -181,8 +179,9 @@ GameRenderer::GameRenderer(Minecraft *mc)
// 4J Stu Added to go with 1.8.2 change
GameRenderer::~GameRenderer()
{
if(rainXa != NULL) delete [] rainXa;
if(rainZa != NULL) delete [] rainZa;
delete random;
delete cameraPos;
delete lb;
}
void GameRenderer::tick(bool first) // 4J - add bFirst
@@ -838,19 +837,21 @@ void GameRenderer::updateLightTexture(float a)
Level *level = player->level; // 4J - was mc->level when it was just to update the one light texture
float skyDarken1 = level->getSkyDarken((float) 1);
float darken = skyDarken1 * 0.95f + 0.05f;
float rsGsMul = skyDarken1 * 0.65f + 0.35f;
float blockMul = blr * 0.1f + 1.5f;
for (int i = 0; i < 256; i++)
{
float darken = skyDarken1 * 0.95f + 0.05f;
float sky = level->dimension->brightnessRamp[i / 16] * darken;
float block = level->dimension->brightnessRamp[i % 16] * (blr * 0.1f + 1.5f);
float block = level->dimension->brightnessRamp[i % 16] * blockMul;
if (level->skyFlashTime > 0)
{
sky = level->dimension->brightnessRamp[i / 16];
}
float rs = sky * (skyDarken1 * 0.65f + 0.35f);
float gs = sky * (skyDarken1 * 0.65f + 0.35f);
float rs = sky * rsGsMul;
float gs = sky * rsGsMul;
float bs = sky;
float rb = block;
@@ -1526,27 +1527,30 @@ void GameRenderer::tickRain()
int x = x0 + random->nextInt(r) - random->nextInt(r);
int z = z0 + random->nextInt(r) - random->nextInt(r);
int y = level->getTopRainBlock(x, z);
int t = level->getTile(x, y - 1, z);
Biome *biome = level->getBiome(x,z);
if (y <= y0 + r && y >= y0 - r && biome->hasRain() && biome->getTemperature() >= 0.2f)
if (y <= y0 + r && y >= y0 - r)
{
float xa = random->nextFloat();
float za = random->nextFloat();
if (t > 0)
int t = level->getTile(x, y - 1, z);
Biome *biome = level->getBiome(x,z);
if (biome->hasRain() && biome->getTemperature() >= 0.2f)
{
if (Tile::tiles[t]->material == Material::lava)
float xa = random->nextFloat();
float za = random->nextFloat();
if (t > 0)
{
mc->particleEngine->add( shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
}
else
{
if (random->nextInt(++rainPosSamples) == 0)
if (Tile::tiles[t]->material == Material::lava)
{
rainPosX = x + xa;
rainPosY = y + 0.1f - Tile::tiles[t]->getShapeY0();
rainPosZ = z + za;
mc->particleEngine->add( shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
}
else
{
if (random->nextInt(++rainPosSamples) == 0)
{
rainPosX = x + xa;
rainPosY = y + 0.1f - Tile::tiles[t]->getShapeY0();
rainPosZ = z + za;
}
mc->particleEngine->add( shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
}
mc->particleEngine->add( shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
}
}
}
@@ -1581,10 +1585,12 @@ void GameRenderer::renderSnowAndRain(float a)
turnOnLightLayer(a);
if (rainXa == NULL)
static float rainXa[32 * 32];
static float rainZa[32 * 32];
static bool rainArraysInitialized = false;
if (!rainArraysInitialized)
{
rainXa = new float[32 * 32];
rainZa = new float[32 * 32];
rainArraysInitialized = true;
for (int z = 0; z < 32; z++)
{
-2
View File
@@ -128,8 +128,6 @@ private:
void tickRain();
private:
// 4J - brought forward from 1.8.2
float *rainXa;
float *rainZa;
protected:
void renderSnowAndRain(float a);
volatile int xMod;
+4 -4
View File
@@ -10,7 +10,7 @@ ResourceLocation HorseRenderer::HORSE_DONKEY_LOCATION = ResourceLocation(TN_MOB_
ResourceLocation HorseRenderer::HORSE_ZOMBIE_LOCATION = ResourceLocation(TN_MOB_HORSE_ZOMBIE);
ResourceLocation HorseRenderer::HORSE_SKELETON_LOCATION = ResourceLocation(TN_MOB_HORSE_SKELETON);
std::map<wstring, ResourceLocation *> HorseRenderer::LAYERED_LOCATION_CACHE;
std::map<wstring, ResourceLocation> HorseRenderer::LAYERED_LOCATION_CACHE;
HorseRenderer::HorseRenderer(Model *model, float f) : MobRenderer(model, f)
{
@@ -114,14 +114,14 @@ ResourceLocation *HorseRenderer::getOrCreateLayeredTextureLocation(shared_ptr<En
ResourceLocation *location;
if (it != LAYERED_LOCATION_CACHE.end())
{
location = it->second;
location = &(it->second);
}
else
{
LAYERED_LOCATION_CACHE[textureName] = new ResourceLocation(horse->getLayeredTextureLayers());
LAYERED_LOCATION_CACHE[textureName] = ResourceLocation(horse->getLayeredTextureLayers());
it = LAYERED_LOCATION_CACHE.find(textureName);
location = it->second;
location = &(it->second);
}
return location;
+1 -1
View File
@@ -8,7 +8,7 @@ class PathfinderMob;
class HorseRenderer : public MobRenderer
{
private:
static std::map<wstring, ResourceLocation *> LAYERED_LOCATION_CACHE;
static std::map<wstring, ResourceLocation> LAYERED_LOCATION_CACHE;
static ResourceLocation HORSE_LOCATION;
static ResourceLocation HORSE_MULE_LOCATION;
+4
View File
@@ -1964,7 +1964,11 @@ bool LevelRenderer::updateDirtyChunks()
{
if( (!onlyRebuild) ||
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
#ifdef _WINDOWS64
( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
#else
( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
#endif
{
considered++;
// Is this chunk nearer than our nearest?
+3 -1
View File
@@ -52,7 +52,9 @@ public:
static const int CHUNK_SIZE = 16;
#endif
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
#if ( defined _XBOX_ONE || defined _WINDOWS64 )
#if defined _WINDOWS64
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // whisper - added (wow)
#elif ( defined _XBOX_ONE )
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
#elif defined __ORBIS__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
+3 -3
View File
@@ -531,7 +531,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
int offs = 0;
wstring playerName;
WCHAR wchName[2];
WCHAR wchName[8];
if(mob->instanceof(eTYPE_PLAYER))
{
@@ -551,7 +551,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
}
else
{
memset(wchName,0,sizeof(WCHAR)*2);
memset(wchName,0,sizeof(wchName));
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
playerName=wchName;
player->SetPlayerNameValidState(false);
@@ -561,7 +561,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
playerName=name;
break;
case Player::ePlayerNameValid_False:
memset(wchName,0,sizeof(WCHAR)*2);
memset(wchName,0,sizeof(wchName)d);
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
playerName=wchName;
break;
+293 -114
View File
@@ -810,7 +810,7 @@
<Message>Run PS3 postbuild script</Message>
</PostBuildEvent>
<PreLinkEvent>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=Debug /v:minimal</Command>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=Debug /p:Platform=PS3 /v:minimal</Command>
</PreLinkEvent>
<PreLinkEvent>
<Message>Build PS3 SPU Tasks</Message>
@@ -905,7 +905,7 @@
<Message>Run PS3 postbuild script</Message>
</PostBuildEvent>
<PreLinkEvent>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=Release /v:minimal</Command>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=Release /p:Platform=PS3 /v:minimal</Command>
</PreLinkEvent>
<PreLinkEvent>
<Message>Build PS3 SPU Tasks</Message>
@@ -1027,7 +1027,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
@@ -1358,7 +1358,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<Message>Run PS3 postbuild script</Message>
</PostBuildEvent>
<PreLinkEvent>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=ContentPackage /v:minimal</Command>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=ContentPackage /p:Platform=PS3 /v:minimal</Command>
</PreLinkEvent>
<PreLinkEvent>
<Message>Build PS3 SPU Tasks</Message>
@@ -1455,7 +1455,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<Message>Run PS3 postbuild script</Message>
</PostBuildEvent>
<PreLinkEvent>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=ContentPackage /v:minimal</Command>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=ContentPackage /p:Platform=PS3 /v:minimal</Command>
</PreLinkEvent>
<PreLinkEvent>
<Message>Build PS3 SPU Tasks</Message>
@@ -1560,7 +1560,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<Message>Run PS3 postbuild script</Message>
</PostBuildEvent>
<PreLinkEvent>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=Release /v:minimal</Command>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=Release /p:Platform=PS3 /v:minimal</Command>
</PreLinkEvent>
<PreLinkEvent>
<Message>Build PS3 SPU Tasks</Message>
@@ -1657,7 +1657,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<Message>Run PS3 postbuild script</Message>
</PostBuildEvent>
<PreLinkEvent>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=ContentPackage /v:minimal</Command>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=ContentPackage /p:Platform=PS3 /v:minimal</Command>
</PreLinkEvent>
<PreLinkEvent>
<Message>Build PS3 SPU Tasks</Message>
@@ -2092,7 +2092,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OptimizationLevel>Level2</OptimizationLevel>
<AdditionalIncludeDirectories>Orbis\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SPLIT_SAVES;_LARGE_WORLDS;_EXTENDED_ACHIEVEMENTS;_DEBUG_MENUS_ENABLED</PreprocessorDefinitions>
<PreprocessorDefinitions>SPLIT_SAVES;_EXTENDED_ACHIEVEMENTS;_DEBUG_MENUS_ENABLED</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>..\Minecraft.World\ORBIS_Release\Minecraft.World.a;Orbis\4JLibs\libs\4j_Render.a;Orbis\4JLibs\libs\4j_Input_r.a;Orbis\4JLibs\libs\4J_Storage_r.a;Orbis\4JLibs\libs\4J_Profile_r.a;Orbis\Iggy\lib\libiggy_orbis.a;Orbis\Miles\lib\mssorbis.a;Orbis\Miles\lib\binkaorbis.a;Common\Network\Sony\sceRemoteStorage\ps4\lib\sceRemoteStorage.a;-lSceGnmDriver_stub_weak;-lSceGnmx;-lSceGnm;-lSceGpuAddress;-lSceCes;-lSceVideoOut_stub_weak;-lScePad_stub_weak;-lScePngDec_stub_weak;-lScePngEnc_stub_weak;-lSceFios2_stub_weak;-lSceUlt_stub_weak;-lSceShaderBinary;-lSceUserService_stub_weak;-lSceSysmodule_stub_weak;-lSceImeDialog_stub_weak;-lScePosix_stub_weak;-lSceAudioOut_stub_weak;-lSceSaveData_stub_weak;-lSceRtc_stub_weak;-lSceSystemService_stub_weak;-lSceNetCtl_stub_weak;-lSceNpCommon_stub_weak;-lSceNpManager_stub_weak;-lSceNpToolkit;-lSceNpToolkitUtils;-lSceNpWebApi_stub_weak;-lSceNpAuth_stub_weak;-lSceNpTrophy_stub_weak;-lSceInvitationDialog_stub_weak;-lSceGameCustomDataDialog_stub_weak;-lSceNpCommerce_stub_weak;-lSceNet_stub_weak;-lSceHttp_stub_weak;-lSceSsl_stub_weak;-lSceNpMatching2_stub_weak;-lSceNpTus_stub_weak;-lSceNpUtility_stub_weak;-lSceNpScore_stub_weak;-lSceCommonDialog_stub_weak;-lSceNpSns_stub_weak;-lSceNpSnsFacebookDialog_stub_weak;-lSceRudp_stub_weak;-lSceAppContent_stub_weak;-lSceVoice_stub_weak;-lSceAudioIn_stub_weak;-lSceRemoteplay_stub_weak;-lSceSaveDataDialog_stub_weak;-lSceErrorDialog_stub_weak;-lSceMsgDialog_stub_weak;-lSceGameLiveStreaming_stub_weak;%(AdditionalDependencies)</AdditionalDependencies>
@@ -16586,7 +16586,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Xbox\Network\extra.h" />
<ClInclude Include="Xbox\Network\NetworkPlayerXbox.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
@@ -23445,13 +23444,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Common\zlib\adler32.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -23465,6 +23464,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
@@ -23491,13 +23502,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Common\zlib\compress.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -23511,6 +23522,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
@@ -23535,13 +23558,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
</ClCompile>
<ClCompile Include="Common\zlib\crc32.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -23555,6 +23578,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
@@ -23579,13 +23614,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
</ClCompile>
<ClCompile Include="Common\zlib\deflate.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -23599,6 +23634,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
@@ -23959,13 +24090,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
</ClCompile>
<ClCompile Include="Common\zlib\inftrees.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -23979,6 +24110,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
@@ -24003,13 +24146,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
</ClCompile>
<ClCompile Include="Common\zlib\trees.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -24023,6 +24166,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
@@ -24047,13 +24202,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
</ClCompile>
<ClCompile Include="Common\zlib\uncompr.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -24067,6 +24222,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
@@ -24091,13 +24258,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
</ClCompile>
<ClCompile Include="Common\zlib\zutil.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -24111,6 +24278,18 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">NotUsing</PrecompiledHeader>
@@ -3611,9 +3611,6 @@
<ClInclude Include="Orbis\Network\PsPlusUpsellWrapper_Orbis.h">
<Filter>Orbis\Network</Filter>
</ClInclude>
<ClInclude Include="Xbox\Network\extra.h">
<Filter>Xbox\Source Files\Network</Filter>
</ClInclude>
<ClInclude Include="Common\UI\UIScene_Keyboard.h">
<Filter>Common\Source Files\UI\Scenes</Filter>
</ClInclude>
+2 -2
View File
@@ -1298,9 +1298,9 @@ void Minecraft::run_middle()
INetworkPlayer *pHostPlayer = g_NetworkManager.GetHostPlayer();
#ifdef _XBOX
PlayerUID xuid=((NetworkPlayerXbox *)pHostPlayer)->GetUID();
PlayerUID xuid=((pHostPlayer != NULL) ? ((NetworkPlayerXbox *)pHostPlayer)->GetUID() : 0);
#else
PlayerUID xuid=pHostPlayer->GetUID();
PlayerUID xuid=(pHostPlayer != NULL) ? pHostPlayer->GetUID() : 0;
#endif
if(app.IsInBannedLevelList(i,xuid,app.GetUniqueMapName()))
+3 -3
View File
@@ -165,7 +165,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
//localIp = settings->getString(L"server-ip", L"");
//onlineMode = settings->getBoolean(L"online-mode", true);
//motd = settings->getString(L"motd", L"A Minecraft Server");
//motd.replace('§', '$');
//motd.replace('§', '$');
setAnimals(settings->getBoolean(L"spawn-animals", true));
setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
@@ -210,7 +210,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
// 4J-JEV: Need to wait for levelGenerationOptions to load.
while ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->hasLoadedData() )
Sleep(1);
Sleep(0);
if ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->ready() )
{
@@ -319,7 +319,7 @@ int MinecraftServer::runPostUpdate(void* lpParam)
{
LeaveCriticalSection(&server->m_postProcessCS);
}
Sleep(1);
Sleep(0);
} while (!server->m_postUpdateTerminate && ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread));
//#ifndef __PS3__
// One final pass through updates to make sure we're done
+1 -1
View File
@@ -236,7 +236,7 @@ public:
static void SetTime(__int64 time) { setTimeAtEndOfTick = true; setTime = time; }
C4JThread::Event* m_serverPausedEvent;
private:
public:
// 4J Added
bool m_isServerPaused;
+14
View File
@@ -85,6 +85,20 @@ bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face)
if (oldTile == NULL) return false;
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
if (g_NetworkManager.IsHost())
{
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
int data = level->getData(x, y, z);
bool changed = level->removeTile(x, y, z);
if (changed)
{
oldTile->destroy(level, x, y, z, data);
}
return changed;
}
#endif
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
int data = level->getData(x, y, z);
@@ -1,7 +1,7 @@
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger
Copyright (C) 2004-2008 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
}
// 4J ADDED,
std::string base64_encode(std::string str)
std::string base64_encode(const std::string& str)
{
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
}
+1 -1
View File
@@ -2,6 +2,6 @@
#include <string>
std::string base64_encode(std::string str);
std::string base64_encode(const std::string& str);
std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s);
@@ -619,7 +619,6 @@ DWORD GetFileAttributesA(LPCSTR lpFileName)
SceFiosStat statData;
if(sceFiosStatSync(NULL, filePath, &statData) != SCE_FIOS_OK)
{
app.DebugPrintf("*** sceFiosStatSync Failed\n");
return -1;
}
if(statData.statFlags & SCE_FIOS_STATUS_DIRECTORY )
@@ -671,19 +670,25 @@ BOOL QueryPerformanceCounter(LARGE_INTEGER *lpPerformanceCount)
#ifndef _FINAL_BUILD
VOID OutputDebugStringW(LPCWSTR lpOutputString)
{
wprintf(lpOutputString);
VOID OutputDebugStringW(LPCWSTR lpOutputString)
{
if (lpOutputString != NULL)
wprintf(L"%ls", lpOutputString);
fflush(stdout);
}
VOID OutputDebugStringA(LPCSTR lpOutputString)
{
printf(lpOutputString);
VOID OutputDebugStringA(LPCSTR lpOutputString)
{
if (lpOutputString != NULL)
printf("%s", lpOutputString);
fflush(stdout);
}
VOID OutputDebugString(LPCSTR lpOutputString)
{
printf(lpOutputString);
VOID OutputDebugString(LPCSTR lpOutputString)
{
if (lpOutputString != NULL)
printf("%s", lpOutputString);
fflush(stdout);
}
#endif // _CONTENT_PACKAGE
@@ -787,4 +792,4 @@ DWORD XGetLocale()
DWORD XEnableGuestSignin(BOOL fEnable)
{
return 0;
}
}
@@ -80,6 +80,8 @@ DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
uint8_t * AddRichPresenceString(int iID);
void FreeRichPresenceStrings();
char g_Win64Username[17] = {0};
BOOL g_bWidescreen = TRUE;
@@ -984,6 +986,9 @@ int main(int argc, const char *argv[] )
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
g_Win64Username[16] = 0;
// register the awards
RegisterAwardsWithProfileManager();
@@ -1060,6 +1065,7 @@ int main(int argc, const char *argv[] )
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise();
NetworkSocketLayer::Initialize();
// debug switch to trial version
ProfileManager.SetDebugFullOverride(true);
+3 -3
View File
@@ -1,7 +1,7 @@
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger
Copyright (C) 2004-2008 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
}
// 4J ADDED,
std::string base64_encode(std::string str)
std::string base64_encode(const std::string& str)
{
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
}
+1 -1
View File
@@ -2,6 +2,6 @@
#include <string>
std::string base64_encode(std::string str);
std::string base64_encode(const std::string& str);
std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s);
+5
View File
@@ -158,6 +158,8 @@ extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
// for a long time.
//-------------------------------------------------------------------------------------
char g_Win64Username[17] = {0};
BOOL g_bWidescreen = TRUE;
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
@@ -910,6 +912,9 @@ int main()
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
g_Win64Username[16] = 0;
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
// register the awards
@@ -133,6 +133,8 @@ extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
// for a long time.
//-------------------------------------------------------------------------------------
char g_Win64Username[17] = {0};
BOOL g_bWidescreen = TRUE;
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
@@ -601,6 +603,8 @@ int main()
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
g_Win64Username[16] = 0;
// register the awards
RegisterAwardsWithProfileManager();
+10 -1
View File
@@ -539,7 +539,12 @@ void PlayerChunkMap::getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlay
// 4J - added - actually create & add player to a playerchunk, if there is one queued for this player.
void PlayerChunkMap::tickAddRequests(shared_ptr<ServerPlayer> player)
{
if( addRequests.size() )
#ifdef _WINDOWS64
const int maxPerTick = 10;
#else
const int maxPerTick = 1;
#endif
for (int _processed = 0; _processed < maxPerTick && addRequests.size(); _processed++)
{
// Find the nearest chunk request to the player
int px = (int)player->x;
@@ -569,6 +574,10 @@ void PlayerChunkMap::tickAddRequests(shared_ptr<ServerPlayer> player)
getChunk(itNearest->x, itNearest->z, true)->add(itNearest->player);
addRequests.erase(itNearest);
}
else
{
break;
}
}
}
+8 -1
View File
@@ -1577,7 +1577,10 @@ bool PlayerConnection::isDisconnected()
void PlayerConnection::handleDebugOptions(shared_ptr<DebugOptionsPacket> packet)
{
//Player player = dynamic_pointer_cast<Player>( player->shared_from_this() );
player->SetDebugOptions(packet->m_uiVal);
if(app.DebugSettingsOn())
{
player->SetDebugOptions(packet->m_uiVal);
}
}
void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
@@ -1587,6 +1590,10 @@ void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
if(iRecipe == -1)
return;
int recipeCount = (int)Recipes::getInstance()->getRecipies()->size();
if(iRecipe < 0 || iRecipe >= recipeCount)
return;
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
+23 -1
View File
@@ -38,13 +38,35 @@ PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0
armorParts2 = new HumanoidModel(0.5f);
}
static unsigned int HsvToArgb(float h, float s, float v)
{
float c = v * s;
float x = c * (1.0f - fabsf(fmodf(h / 60.0f, 2.0f) - 1.0f));
float m = v - c;
float r, g, b;
if (h < 60) { r = c; g = x; b = 0; }
else if (h < 120) { r = x; g = c; b = 0; }
else if (h < 180) { r = 0; g = c; b = x; }
else if (h < 240) { r = 0; g = x; b = c; }
else if (h < 300) { r = x; g = 0; b = c; }
else { r = c; g = 0; b = x; }
unsigned int ri = (unsigned int)((r + m) * 255.0f);
unsigned int gi = (unsigned int)((g + m) * 255.0f);
unsigned int bi = (unsigned int)((b + m) * 255.0f);
return 0xFF000000 | (ri << 16) | (gi << 8) | bi;
}
unsigned int PlayerRenderer::getNametagColour(int index)
{
if( index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS)
{
return s_nametagColors[index];
}
return 0xFF000000;
float hue = fmodf(index * 137.508f, 360.0f);
float sat = 0.65f + (float)(index % 3) * 0.15f;
float val = 0.75f + (float)(index % 4) * 0.08f;
return HsvToArgb(hue, sat, val);
}
int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a)
+3 -1
View File
@@ -1086,7 +1086,9 @@ void ServerLevel::entityRemoved(shared_ptr<Entity> e)
shared_ptr<Entity> ServerLevel::getEntity(int id)
{
return entitiesById[id];
AUTO_VAR(it, entitiesById.find(id));
if(it != entitiesById.end()) return it->second;
return nullptr;
}
bool ServerLevel::addGlobalEntity(shared_ptr<Entity> e)
+19
View File
@@ -329,6 +329,10 @@ void ServerPlayer::doTickA()
// 4J - split off the chunk sending bit of the tick here from ::doTick so we can do this exactly once per player per server tick
void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
{
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
for (int _w64cs = 0; _w64cs < 4; _w64cs++)
{
#endif
// printf("[%d] %s: sendChunks: %d, empty: %d\n",tickCount, connection->getNetworkPlayer()->GetUID().getOnlineID(),sendChunks,chunksToSend.empty());
if (!chunksToSend.empty())
{
@@ -367,6 +371,17 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
}
else
{
#if defined(_WINDOWS64)
if( dontDelayChunks ||
((connection->countDelayedPackets() < 16 )&&
(g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages( NULL, true ) < 16 )&&
!connection->done) )
{
lastBrupSendTickCount = tickCount;
okToSend = true;
MinecraftServer::s_slowQueuePacketSent = true;
}
#else
bool canSendToPlayer = MinecraftServer::chunkPacketManagement_CanSendTo(connection->getNetworkPlayer());
// app.DebugPrintf(">>> %d\n", canSendToPlayer);
@@ -408,6 +423,7 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
{
// app.DebugPrintf(" - <NOT OK>\n");
}
#endif
}
if (okToSend)
@@ -485,6 +501,9 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
}
}
}
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
}
#endif
}
void ServerPlayer::doTickB()
Binary file not shown.
-4
View File
@@ -1,4 +0,0 @@
#pragma once
const int MINECRAFT_NET_MAX_PLAYERS = 8;
+8
View File
@@ -30,6 +30,7 @@
#include "..\Windows64\Leaderboards\WindowsLeaderboardManager.h"
#endif
#include "..\Common\XUI\XUI_Scene_Container.h"
#include "..\Common\Network\NetworkSocketLayer.h"
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\..\Minecraft.Client\Options.h"
#include "Sentient\SentientManager.h"
@@ -93,6 +94,8 @@ D3DSAMPLERSTATETYPE SamplerStateModes[]=
//-------------------------------------------------------------------------------------
char g_Win64Username[17] = {0};
BOOL g_bWidescreen = TRUE;
@@ -432,6 +435,9 @@ int __cdecl main()
&app.uiGameDefinedDataChangedBitmask
);
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
g_Win64Username[16] = 0;
// register the awards
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
@@ -494,6 +500,8 @@ int __cdecl main()
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise();
NetworkSocketLayer::Initialize();
app.InitGameSettings();
// debug switch to trial version
+6
View File
@@ -5,6 +5,12 @@
#pragma once
#ifdef _XBOX
#ifndef _DISABLE_XBLIVE
#define _DISABLE_XBLIVE
#endif
#endif
//#include <xtl.h>
//#include <xboxmath.h>
-12
View File
@@ -56,15 +56,9 @@ void AddEntityPacket::read(DataInputStream *dis) // throws IOException TODO 4J
{
id = dis->readShort();
type = dis->readByte();
#ifdef _LARGE_WORLDS
x = dis->readInt();
y = dis->readInt();
z = dis->readInt();
#else
x = dis->readShort();
y = dis->readShort();
z = dis->readShort();
#endif
yRot = dis->readByte();
xRot = dis->readByte();
data = dis->readInt();
@@ -80,15 +74,9 @@ void AddEntityPacket::write(DataOutputStream *dos) // throws IOException TODO 4J
{
dos->writeShort(id);
dos->writeByte(type);
#ifdef _LARGE_WORLDS
dos->writeInt(x);
dos->writeInt(y);
dos->writeInt(z);
#else
dos->writeShort(x);
dos->writeShort(y);
dos->writeShort(z);
#endif
dos->writeByte(yRot);
dos->writeByte(xRot);
dos->writeInt(data);
-12
View File
@@ -68,15 +68,9 @@ void AddMobPacket::read(DataInputStream *dis) //throws IOException
{
id = dis->readShort();
type = dis->readByte() & 0xff;
#ifdef _LARGE_WORLDS
x = dis->readInt();
y = dis->readInt();
z = dis->readInt();
#else
x = dis->readShort();
y = dis->readShort();
z = dis->readShort();
#endif
yRot = dis->readByte();
xRot = dis->readByte();
yHeadRot = dis->readByte();
@@ -92,15 +86,9 @@ void AddMobPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeShort(id);
dos->writeByte(type & 0xff);
#ifdef _LARGE_WORLDS
dos->writeInt(x);
dos->writeInt(y);
dos->writeInt(z);
#else
dos->writeShort(x);
dos->writeShort(y);
dos->writeShort(z);
#endif
dos->writeByte(yRot);
dos->writeByte(xRot);
dos->writeByte(yHeadRot);
+1 -1
View File
@@ -47,7 +47,7 @@ void AwardStatPacket::read(DataInputStream *dis) //throws IOException
// Read parameter blob.
int length = dis->readInt();
if(length > 0)
if(length > 0 && length <= 65536)
{
m_paramData = byteArray(length);
dis->readFully(m_paramData);
+12 -3
View File
@@ -74,7 +74,7 @@ BlockRegionUpdatePacket::BlockRegionUpdatePacket(int x, int y, int z, int xs, in
unsigned char *ucTemp = new unsigned char[(256 * 16 * 16 * 5)/2];
unsigned int inputSize = (256 * 16 * 16 * 5)/2;
Compression::getCompression()->CompressLZXRLE(ucTemp, &inputSize, rawBuffer.data, (unsigned int) rawBuffer.length);
Compression::getCompression()->CompressRLE(ucTemp, &inputSize, rawBuffer.data, (unsigned int) rawBuffer.length);
//app.DebugPrintf("Chunk (%d,%d) compressed from %d to size %d\n", x>>4, z>>4, rawBuffer.length, inputSize);
unsigned char *ucTemp2 = new unsigned char[inputSize];
memcpy(ucTemp2,ucTemp,inputSize);
@@ -103,6 +103,12 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
levelIdx = ( size >> 30 ) & 3;
size &= 0x3fffffff;
const int MAX_COMPRESSED_CHUNK_SIZE = 5 * 1024 * 1024;
if(size < 0 || size > MAX_COMPRESSED_CHUNK_SIZE)
{
size = 0;
}
if(size == 0)
{
buffer = byteArray();
@@ -120,7 +126,7 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
if( success )
{
Compression::getCompression()->DecompressLZXRLE( buffer.data, &outputSize, compressedBuffer.data, size);
Compression::getCompression()->DecompressRLE( buffer.data, &outputSize, compressedBuffer.data, size);
}
else
{
@@ -131,7 +137,10 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
delete [] compressedBuffer.data;
assert(buffer.length == outputSize);
if(buffer.length != outputSize)
{
app.DebugPrintf("BlockRegionUpdatePacket: decompressed size mismatch (expected %d, got %d)\n", buffer.length, outputSize);
}
}
}
+7 -1
View File
@@ -10,8 +10,14 @@
//offset - the offset in the buffer of the first byte to read.
//length - the maximum number of bytes to read from the buffer.
ByteArrayInputStream::ByteArrayInputStream(byteArray buf, unsigned int offset, unsigned int length)
: pos( offset ), count( min( offset+length, buf.length ) ), mark( offset )
: pos( offset ), mark( offset )
{
if( offset > buf.length )
count = buf.length;
else if( length > buf.length - offset )
count = buf.length;
else
count = offset + length;
this->buf = buf;
}
+6 -1
View File
@@ -31,7 +31,12 @@ void ByteArrayOutputStream::write(unsigned int b)
{
// If we will fill the buffer we need to make it bigger
if( count + 1 >= buf.length )
buf.resize( buf.length * 2 );
{
unsigned int newSize = buf.length * 2;
if( newSize <= buf.length )
return;
buf.resize( newSize );
}
buf[count] = (byte) b;
count++;
+2
View File
@@ -21,6 +21,8 @@ public:
void load(DataInput *dis, int tagDepth)
{
int length = dis->readInt();
if (length < 0 || length > 2 * 1024 * 1024) length = 0;
if ( data.data ) delete[] data.data;
data = byteArray(length);
@@ -51,17 +51,10 @@ ChunkTilesUpdatePacket::ChunkTilesUpdatePacket(int xc, int zc, shortArray positi
void ChunkTilesUpdatePacket::read(DataInputStream *dis) //throws IOException
{
// 4J - changed format. See comments in write method.
#ifdef _LARGE_WORLDS
xc = dis->readShort();
zc = dis->readShort();
xc = ( xc << 16 ) >> 16;
zc = ( zc << 16 ) >> 16;
#else
xc = dis->read();
zc = dis->read();
xc = ( xc << 24 ) >> 24;
zc = ( zc << 24 ) >> 24;
#endif
int countAndFlags = dis->readByte();
bool dataAllZero = (( countAndFlags & 0x80 ) == 0x80 );
@@ -97,13 +90,8 @@ void ChunkTilesUpdatePacket::read(DataInputStream *dis) //throws IOException
void ChunkTilesUpdatePacket::write(DataOutputStream *dos) //throws IOException
{
// 4J - changed format to reduce size of these packets.
#ifdef _LARGE_WORLDS
dos->writeShort(xc);
dos->writeShort(zc);
#else
dos->write(xc);
dos->write(zc);
#endif
// Determine if we've got any data elements that are non-zero - a large % of these packets set all data to zero, so we don't
// bother sending all those zeros in that case.
bool dataAllZero = true;
+3 -1
View File
@@ -32,7 +32,9 @@ void ComplexItemDataPacket::read(DataInputStream *dis) //throws IOException
itemType = dis->readShort();
itemId = dis->readShort();
data = charArray(dis->readUnsignedShort() & 0xffff);
int dataLength = dis->readUnsignedShort() & 0xffff;
if(dataLength > 32767) dataLength = 0;
data = charArray(dataLength);
dis->readFully(data);
}
+3
View File
@@ -43,9 +43,12 @@ public:
}
tags.clear();
Tag *tag;
int tagCount = 0;
const int MAX_COMPOUND_TAGS = 10000;
while ((tag = Tag::readNamedTag(dis))->getId() != Tag::TAG_End)
{
tags[tag->getName()] = tag;
if(++tagCount >= MAX_COMPOUND_TAGS) break;
}
delete tag;
}
+5 -5
View File
@@ -108,8 +108,8 @@ Connection::Connection(Socket *socket, const wstring& id, PacketListener *packet
const char *szId = wstringtofilename(id);
char readThreadName[256];
char writeThreadName[256];
sprintf(readThreadName,"%s read\n",szId);
sprintf(writeThreadName,"%s write\n",szId);
sprintf(readThreadName, "%.240s read\n", szId);
sprintf(writeThreadName, "%.240s write\n", szId);
readThread = new C4JThread(runRead, (void*)this, readThreadName, READ_STACK_SIZE);
writeThread = new C4JThread(runWrite, this, writeThreadName, WRITE_STACK_SIZE);
@@ -341,7 +341,7 @@ bool Connection::readTick()
// printf("Con:0x%x readTick close EOS\n",this);
// 4J Stu - Remove this line
// Fix for #10410 - UI: If the player is removed from a splitscreened hosts game, the next game that player joins will produce a message stating that the host has left.
// Fix for #10410 - UI: If the player is removed from a splitscreened host’s game, the next game that player joins will produce a message stating that the host has left.
//close(DisconnectPacket::eDisconnect_EndOfStream);
}
@@ -666,7 +666,7 @@ int Connection::runClose(void* lpParam)
//try {
Sleep(2000);
Sleep(500);
if (con->running)
{
// 4J TODO writeThread.interrupt();
@@ -690,7 +690,7 @@ int Connection::runSendAndQuit(void* lpParam)
//try {
Sleep(2000);
Sleep(500);
if (con->running)
{
// 4J TODO writeThread.interrupt();
@@ -32,6 +32,9 @@ void ContainerSetContentPacket::read(DataInputStream *dis) //throws IOException
{
containerId = dis->readByte();
int count = dis->readShort();
if(count < 0 || count > 256) count = 0;
items = ItemInstanceArray(count);
for (int i = 0; i < count; i++)
{
+1 -1
View File
@@ -35,7 +35,7 @@ void ContainerSetSlotPacket::read(DataInputStream *dis) //throws IOException
// 4J Stu - TU-1 hotfix
// Fix for #13142 - Holding down the A button on the furnace ingredient slot causes the UI to display incorrect item counts
BYTE byteId = dis->readByte();
containerId = *(char *)&byteId;
containerId = (char)(signed char)byteId;
slot = dis->readShort();
item = readItem(dis);
}
+1 -1
View File
@@ -43,7 +43,7 @@ void CustomPayloadPacket::read(DataInputStream *dis)
identifier = readUtf(dis, 20);
length = dis->readShort();
if (length > 0 && length < Short::MAX_VALUE)
if (length > 0 && length <= Short::MAX_VALUE)
{
if(data.data != NULL)
{
+4
View File
@@ -303,6 +303,10 @@ wstring DataInputStream::readUTF()
int b = stream->read();
unsigned short UTFLength = (unsigned short) (((a & 0xff) << 8) | (b & 0xff));
const unsigned short MAX_UTF_LENGTH = 32767;
if( UTFLength > MAX_UTF_LENGTH )
return outputString;
//// 4J Stu - I decided while writing DataOutputStream that we didn't need to bother using the UTF8 format
//// used in the java libs, and just write in/out as wchar_t all the time
+22
View File
@@ -432,6 +432,28 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
CompoundTag *DirectoryLevelStorage::load(shared_ptr<Player> player)
{
CompoundTag *tag = loadPlayerDataTag( player->getXuid() );
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
if (tag == NULL)
{
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
PlayerUID oldXuid = WIN64_XUID_BASE + i;
tag = loadPlayerDataTag(oldXuid);
if (tag != NULL)
{
ConsoleSavePath oldFile = ConsoleSavePath(playerDir.getName() + _toString(oldXuid) + L".dat");
if (m_saveFile->doesFileExist(oldFile))
{
m_saveFile->deleteFile(m_saveFile->createFile(oldFile));
}
app.DebugPrintf("Migrated player data from old XUID %llu to new XUID %llu\n", oldXuid, player->getXuid());
break;
}
}
}
#endif
if (tag != NULL)
{
player->load(tag);
+2
View File
@@ -56,6 +56,8 @@ void ExplodePacket::read(DataInputStream *dis) //throws IOException
r = dis->readFloat();
int count = dis->readInt();
if(count < 0 || count > 32768) count = 0;
int xp = (int)x;
int yp = (int)y;
int zp = (int)z;
+1 -1
View File
@@ -40,7 +40,7 @@ void GameCommandPacket::read(DataInputStream *dis)
command = (EGameCommand)dis->readInt();
length = dis->readShort();
if (length > 0 && length < Short::MAX_VALUE)
if (length > 0 && length <= Short::MAX_VALUE)
{
if(data.data != NULL)
{
+1
View File
@@ -35,6 +35,7 @@ public:
void load(DataInput *dis, int tagDepth)
{
int length = dis->readInt();
if (length < 0 || length > 65536) length = 0;
if ( data.data ) delete[] data.data;
data = intArray(length);
-1
View File
@@ -1197,7 +1197,6 @@ void LevelChunk::addEntity(shared_ptr<Entity> e)
int zc = Mth::floor(e->z / 16);
if (xc != this->x || zc != this->z)
{
app.DebugPrintf("Wrong location!");
// System.out.println("Wrong location! " + e);
// Thread.dumpStack();
}
+2
View File
@@ -37,11 +37,13 @@ public:
}
type = dis->readByte();
int size = dis->readInt();
if (size < 0 || size > 10000) size = 0;
list.clear();
for (int i = 0; i < size; i++)
{
Tag *tag = Tag::newTag(type, L"");
if (tag == NULL) break;
tag->load(dis, tagDepth);
list.push_back(tag);
}
-4
View File
@@ -123,10 +123,8 @@ void LoginPacket::read(DataInputStream *dis) //throws IOException
m_isGuest = dis->readBoolean();
m_newSeaLevel = dis->readBoolean();
m_uiGamePrivileges = dis->readInt();
#ifdef _LARGE_WORLDS
m_xzSize = dis->readShort();
m_hellScale = dis->read();
#endif
app.DebugPrintf("LoginPacket::read - Difficulty = %d\n",difficulty);
}
@@ -160,10 +158,8 @@ void LoginPacket::write(DataOutputStream *dos) //throws IOException
dos->writeBoolean(m_isGuest);
dos->writeBoolean(m_newSeaLevel);
dos->writeInt(m_uiGamePrivileges);
#ifdef _LARGE_WORLDS
dos->writeShort(m_xzSize);
dos->write(m_hellScale);
#endif
}
void LoginPacket::handle(PacketListener *listener)
+4 -3
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage_NO_TU|Durango">
@@ -201,6 +201,7 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
@@ -858,7 +859,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<ShowIncludes>false</ShowIncludes>
@@ -1447,7 +1448,7 @@
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<CppExceptions>true</CppExceptions>
<OptimizationLevel>Level2</OptimizationLevel>
<PreprocessorDefinitions>SPLIT_SAVES;_LARGE_WORLDS;_EXTENDED_ACHIEVEMENTS;DEBUG_MENUS_ENABLED</PreprocessorDefinitions>
<PreprocessorDefinitions>SPLIT_SAVES;_EXTENDED_ACHIEVEMENTS;DEBUG_MENUS_ENABLED</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">
+21 -17
View File
@@ -268,7 +268,13 @@ void Packet::updatePacketStatsPIX()
shared_ptr<Packet> Packet::getPacket(int id)
{
// 4J: Removed try/catch
return idToCreateMap[id]();
#ifdef __PS3__
boost::unordered_map<int, packetCreateFn>::iterator it = idToCreateMap.find(id);
#else
auto it = idToCreateMap.find(id);
#endif
if (it == idToCreateMap.end()) return shared_ptr<Packet>();
return it->second();
}
void Packet::writeBytes(DataOutputStream *dataoutputstream, byteArray bytes)
@@ -330,13 +336,12 @@ shared_ptr<Packet> Packet::readPacket(DataInputStream *dis, bool isServer) // th
if ((isServer && serverReceivedPackets.find(id) == serverReceivedPackets.end()) || (!isServer && clientReceivedPackets.find(id) == clientReceivedPackets.end()))
{
//app.DebugPrintf("Bad packet id %d\n", id);
__debugbreak();
assert(false);
return nullptr;
// throw new IOException(wstring(L"Bad packet id ") + _toString<int>(id));
}
packet = getPacket(id);
if (packet == NULL) assert(false);//throw new IOException(wstring(L"Bad packet id ") + _toString<int>(id));
if (packet == NULL) return nullptr;//throw new IOException(wstring(L"Bad packet id ") + _toString<int>(id));
//app.DebugPrintf("%s reading packet %d\n", isServer ? "Server" : "Client", packet->getId());
packet->read(dis);
@@ -394,17 +399,9 @@ wstring Packet::readUtf(DataInputStream *dis, int maxLength) // throws IOExcepti
{
short stringLength = dis->readShort();
if (stringLength > maxLength)
if (stringLength > maxLength || stringLength < 0)
{
wstringstream stream;
stream << L"Received string length longer than maximum allowed (" << stringLength << " > " << maxLength << ")";
assert(false);
// throw new IOException( stream.str() );
}
if (stringLength < 0)
{
assert(false);
// throw new IOException(L"Received string length is less than zero! Weird string!");
return L"";
}
wstring builder = L"";
@@ -507,7 +504,7 @@ shared_ptr<ItemInstance> Packet::readItem(DataInputStream *dis)
{
shared_ptr<ItemInstance> item = nullptr;
int id = dis->readShort();
if (id >= 0)
if (id >= 0 && id < 32000) // validate against Item::ITEM_NUM_COUNT
{
int count = dis->readByte();
int damage = dis->readShort();
@@ -545,9 +542,16 @@ void Packet::writeItem(shared_ptr<ItemInstance> item, DataOutputStream *dos)
CompoundTag *Packet::readNbt(DataInputStream *dis)
{
int size = dis->readShort();
if (size < 0) return NULL;
if (size <= 0) return NULL;
const int MAX_NBT_SIZE = 32767;
if (size > MAX_NBT_SIZE) return NULL;
byteArray buff(size);
dis->readFully(buff);
if (!dis->readFully(buff))
{
delete [] buff.data;
return NULL;
}
CompoundTag *result = (CompoundTag *) NbtIo::decompress(buff);
delete [] buff.data;
return result;
+2
View File
@@ -62,6 +62,7 @@ void PreLoginPacket::read(DataInputStream *dis) //throws IOException
m_friendsOnlyBits = dis->readByte();
m_ugcPlayersVersion = dis->readInt();
m_dwPlayerCount = dis->readByte();
if( m_dwPlayerCount > MINECRAFT_NET_MAX_PLAYERS ) m_dwPlayerCount = MINECRAFT_NET_MAX_PLAYERS;
if( m_dwPlayerCount > 0 )
{
m_playerXuids = new PlayerUID[m_dwPlayerCount];
@@ -74,6 +75,7 @@ void PreLoginPacket::read(DataInputStream *dis) //throws IOException
{
m_szUniqueSaveName[i]=dis->readByte();
}
m_szUniqueSaveName[m_iSaveNameLen - 1] = 0;
m_serverSettings = dis->readInt();
m_hostIndex = dis->readByte();
+3 -1
View File
@@ -21,7 +21,9 @@ RemoveEntitiesPacket::~RemoveEntitiesPacket()
void RemoveEntitiesPacket::read(DataInputStream *dis) //throws IOException
{
ids = intArray(dis->readByte());
int count = dis->readByte();
if(count < 0) count = 0;
ids = intArray(count);
for(unsigned int i = 0; i < ids.length; ++i)
{
ids[i] = dis->readInt();
-4
View File
@@ -55,10 +55,8 @@ void RespawnPacket::read(DataInputStream *dis) //throws IOException
difficulty = dis->readByte();
m_newSeaLevel = dis->readBoolean();
m_newEntityId = dis->readShort();
#ifdef _LARGE_WORLDS
m_xzSize = dis->readShort();
m_hellScale = dis->read();
#endif
app.DebugPrintf("RespawnPacket::read - Difficulty = %d\n",difficulty);
}
@@ -80,10 +78,8 @@ void RespawnPacket::write(DataOutputStream *dos) //throws IOException
dos->writeByte(difficulty);
dos->writeBoolean(m_newSeaLevel);
dos->writeShort(m_newEntityId);
#ifdef _LARGE_WORLDS
dos->writeShort(m_xzSize);
dos->write(m_hellScale);
#endif
}
int RespawnPacket::getEstimatedSize()
+5
View File
@@ -138,6 +138,11 @@ void Socket::pushDataToQueue(const BYTE * pbData, DWORD dwDataSize, bool fromHos
}
EnterCriticalSection(&m_queueLockNetwork[queueIdx]);
if(m_queueNetwork[queueIdx].size() + dwDataSize > 2 * 1024 * 1024)
{
LeaveCriticalSection(&m_queueLockNetwork[queueIdx]);
return;
}
for( unsigned int i = 0; i < dwDataSize; i++ )
{
m_queueNetwork[queueIdx].push(*pbData++);
+4 -1
View File
@@ -343,8 +343,10 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
vector<shared_ptr<DataItem> > *result = NULL;
int currentHeader = input->readByte();
int itemCount = 0;
const int MAX_ENTITY_DATA_ITEMS = 256;
while (currentHeader != EOF_MARKER)
while (currentHeader != EOF_MARKER && itemCount < MAX_ENTITY_DATA_ITEMS)
{
if (result == NULL)
@@ -399,6 +401,7 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
break;
}
result->push_back(item);
itemCount++;
currentHeader = input->readByte();
}
+26 -5
View File
@@ -84,27 +84,48 @@ Tag *Tag::readNamedTag(DataInput *dis)
Tag *Tag::readNamedTag(DataInput *dis, int tagDepth)
{
static __declspec(thread) int depth = 0;
static __declspec(thread) int totalTagCount = 0;
if (depth == 0)
totalTagCount = 0;
depth++;
if (depth > 256)
{
depth--;
return new EndTag();
}
totalTagCount++;
const int MAX_TOTAL_TAGS = 32768;
if (totalTagCount > MAX_TOTAL_TAGS)
{
depth--;
return new EndTag();
}
byte type = dis->readByte();
if (type == 0) return new EndTag();
if (type == 0) { depth--; return new EndTag(); }
// 4J Stu - readByte can return -1, so if it's that then also mark as the end tag
if(type == 255)
{
app.DebugPrintf("readNamedTag read a type of 255\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
depth--;
return new EndTag();
}
wstring name = dis->readUTF();//new String(bytes, "UTF-8");
Tag *tag = newTag(type, name);
if (tag == NULL) { depth--; return new EndTag(); }
// short length = dis.readShort();
// byte[] bytes = new byte[length];
// dis.readFully(bytes);
tag->load(dis, tagDepth);
depth--;
return tag;
}
-12
View File
@@ -40,15 +40,9 @@ TeleportEntityPacket::TeleportEntityPacket(int id, int x, int y, int z, byte yRo
void TeleportEntityPacket::read(DataInputStream *dis) //throws IOException
{
id = dis->readShort();
#ifdef _LARGE_WORLDS
x = dis->readInt();
y = dis->readInt();
z = dis->readInt();
#else
x = dis->readShort();
y = dis->readShort();
z = dis->readShort();
#endif
yRot = dis->readByte();
xRot = dis->readByte();
}
@@ -56,15 +50,9 @@ void TeleportEntityPacket::read(DataInputStream *dis) //throws IOException
void TeleportEntityPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeShort(id);
#ifdef _LARGE_WORLDS
dos->writeInt(x);
dos->writeInt(y);
dos->writeInt(z);
#else
dos->writeShort(x);
dos->writeShort(y);
dos->writeShort(z);
#endif
dos->write(yRot);
dos->write(xRot);
}
+20 -2
View File
@@ -123,7 +123,16 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
{
textureName = dis->readUTF();
dwSkinID = (DWORD)dis->readInt();
dwTextureBytes = (DWORD)dis->readShort();
short rawTextureBytes = dis->readShort();
if(rawTextureBytes <= 0)
{
dwTextureBytes = 0;
}
else
{
dwTextureBytes = (DWORD)(unsigned short)rawTextureBytes;
if(dwTextureBytes > 65536) dwTextureBytes = 0;
}
if(dwTextureBytes>0)
{
@@ -136,7 +145,16 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
}
uiAnimOverrideBitmask = dis->readInt();
dwBoxC = (DWORD)dis->readShort();
short rawBoxC = dis->readShort();
if(rawBoxC <= 0)
{
dwBoxC = 0;
}
else
{
dwBoxC = (DWORD)(unsigned short)rawBoxC;
if(dwBoxC > 256) dwBoxC = 0; // sane limit for skin boxes
}
if(dwBoxC>0)
{
+16 -8
View File
@@ -37,16 +37,24 @@ void TexturePacket::handle(PacketListener *listener)
void TexturePacket::read(DataInputStream *dis) //throws IOException
{
textureName = dis->readUTF();
dwBytes = (DWORD)dis->readShort();
if(dwBytes>0)
short rawBytes = dis->readShort();
if(rawBytes <= 0)
{
this->pbData= new BYTE [dwBytes];
dwBytes = 0;
return;
}
dwBytes = (DWORD)(unsigned short)rawBytes;
if(dwBytes > 65536)
{
dwBytes = 0;
return;
}
for(DWORD i=0;i<dwBytes;i++)
{
this->pbData[i] = dis->readByte();
}
this->pbData= new BYTE [dwBytes];
for(DWORD i=0;i<dwBytes;i++)
{
this->pbData[i] = dis->readByte();
}
}
+8 -1
View File
@@ -20,9 +20,16 @@ void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName )
info.dwFlags = 0;
#if ( defined _WINDOWS64 | defined _DURANGO )
// 0x406D1388 is a debugger protocol, not a real exception - only a debugger
// can consume it. With nothing attached it terminates the process.
if( !IsDebuggerPresent() )
return;
__try
{
RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (ULONG_PTR *)&info );
// count is in ULONG_PTRs, not DWORDs - on x64 the DWORD count made
// RaiseException read past the end of info
RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR *)&info );
}
__except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
{
-33
View File
@@ -26,7 +26,6 @@ TileUpdatePacket::TileUpdatePacket(int x, int y, int z, Level *level)
void TileUpdatePacket::read(DataInputStream *dis) //throws IOException
{
#ifdef _LARGE_WORLDS
x = dis->readInt();
y = dis->readUnsignedByte();
z = dis->readInt();
@@ -36,26 +35,10 @@ void TileUpdatePacket::read(DataInputStream *dis) //throws IOException
BYTE dataLevel = dis->readByte();
data = dataLevel & 0xf;
levelIdx = (dataLevel>>4) & 0xf;
#else
// 4J - See comments in write for packing
int xyzdata = dis->readInt();
x = ( xyzdata >> 22 ) & 0x3ff;
y = ( xyzdata >> 14 ) & 0xff;
z = ( xyzdata >> 4 ) & 0x3ff;
x = ( x << 22 ) >> 22;
z = ( z << 22 ) >> 22;
data = xyzdata & 0xf;
block = (int)dis->readShort() & 0xffff;
//levelIdx = ( xyzdata >> 31 ) & 1;
// Can't pack this as it's now 2 bits
levelIdx = (int)dis->readByte();
#endif
}
void TileUpdatePacket::write(DataOutputStream *dos) //throws IOException
{
#ifdef _LARGE_WORLDS
dos->writeInt(x);
dos->write(y);
dos->writeInt(z);
@@ -63,18 +46,6 @@ void TileUpdatePacket::write(DataOutputStream *dos) //throws IOException
BYTE dataLevel = ((levelIdx & 0xf ) << 4) | (data & 0xf);
dos->writeByte(dataLevel);
#else
// 4J - for our fixed size map, we can pack x & z into 10 bits each (-512 -> 511), y into 8 bits (0 to 255)
// block type could really be 7 bits but leaving that as 8 for future ease of expansion. Data only needs to be 4-bits as that is how it
// is ultimately stored
int xyzdata = ( ( x & 0x3ff ) << 22 ) | ( ( y & 0xff ) << 14 ) | ( ( z & 0x3ff ) << 4 ) | ( data & 0xf);
//xyzdata |= levelIdx << 31;
dos->writeInt(xyzdata);
dos->writeShort(block);
// Can't pack this as it's now 2 bits
dos->write(levelIdx);
#endif
}
void TileUpdatePacket::handle(PacketListener *listener)
@@ -84,9 +55,5 @@ void TileUpdatePacket::handle(PacketListener *listener)
int TileUpdatePacket::getEstimatedSize()
{
#ifdef _LARGE_WORLDS
return 12;
#else
return 5;
#endif
}
@@ -42,7 +42,7 @@ void UpdateGameRuleProgressPacket::read(DataInputStream *dis) //throws IOExcepti
m_dataTag = dis->readInt();
int dataLength = dis->readInt();
if(dataLength > 0)
if(dataLength > 0 && dataLength <= 65536)
{
m_data = byteArray(dataLength);
dis->readFully(m_data);
+29 -6
View File
@@ -1,6 +1,6 @@
#include "stdafx.h"
#include "compression.h"
#if defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64
#if defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64 || defined _XBOX
#include "..\Minecraft.Client\Common\zlib\zlib.h"
#endif
@@ -196,9 +196,20 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
unsigned int rleSize = staticRleSize;
unsigned char *dynamicRleBuf = NULL;
if(*pDestSize > rleSize)
unsigned int safeRleSize = max(rleSize, *pDestSize);
const unsigned int MAX_RLE_ALLOC = 16 * 1024 * 1024; // 16 MB
if(safeRleSize > MAX_RLE_ALLOC)
{
rleSize = *pDestSize;
LeaveCriticalSection(&rleDecompressLock);
*pDestSize = 0;
// E_FAIL doesnt exist on PS3
return (HRESULT)0x80004005L;
}
if(safeRleSize > staticRleSize)
{
rleSize = safeRleSize;
dynamicRleBuf = new unsigned char[rleSize];
Decompress(dynamicRleBuf, &rleSize, pSource, SrcSize);
pucIn = (unsigned char *)dynamicRleBuf;
@@ -212,16 +223,19 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
//unsigned char *pucIn = (unsigned char *)rleDecompressBuf;
unsigned char *pucEnd = pucIn + rleSize;
unsigned char *pucOut = (unsigned char *)pDestination;
unsigned char *pucOutEnd = pucOut + *pDestSize;
while( pucIn != pucEnd )
{
unsigned char thisOne = *pucIn++;
if( thisOne == 255 )
{
if( pucIn >= pucEnd ) break;
unsigned int count = *pucIn++;
if( count < 3 )
{
count++;
if( pucOut + count > pucOutEnd ) { pucOut = pucOutEnd; break; }
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = 255;
@@ -230,7 +244,9 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
else
{
count++;
if( pucIn >= pucEnd ) break;
unsigned char data = *pucIn++;
if( pucOut + count > pucOutEnd ) { pucOut = pucOutEnd; break; }
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = data;
@@ -239,6 +255,7 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
}
else
{
if( pucOut >= pucOutEnd ) break;
*pucOut++ = thisOne;
}
}
@@ -260,16 +277,19 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
unsigned char *pucIn = (unsigned char *)pSource;
unsigned char *pucEnd = pucIn + SrcSize;
unsigned char *pucOut = (unsigned char *)pDestination;
unsigned char *pucOutEnd = pucOut + *pDestSize;
while( pucIn != pucEnd )
{
unsigned char thisOne = *pucIn++;
if( thisOne == 255 )
{
if( pucIn >= pucEnd ) break;
unsigned int count = *pucIn++;
if( count < 3 )
{
count++;
if( pucOut + count > pucOutEnd ) { pucOut = pucOutEnd; break; }
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = 255;
@@ -278,7 +298,9 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
else
{
count++;
if( pucIn >= pucEnd ) break;
unsigned char data = *pucIn++;
if( pucOut + count > pucOutEnd ) { pucOut = pucOutEnd; break; }
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = data;
@@ -287,6 +309,7 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
}
else
{
if( pucOut >= pucOutEnd ) break;
*pucOut++ = thisOne;
}
}
@@ -299,7 +322,7 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
HRESULT Compression::Compress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
{
// Using zlib for x64 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this
// Using zlib for x64 compression - 360 is using native 64 compression and PS3 a stubbed non-compressing version of this
#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__
SIZE_T destSize = (SIZE_T)(*pDestSize);
int res = ::compress((Bytef *)pDestination, (uLongf *)&destSize, (Bytef *)pSource, SrcSize);
@@ -327,7 +350,7 @@ HRESULT Compression::Decompress(void *pDestination, unsigned int *pDestSize, voi
return DecompressWithType(pDestination, pDestSize, pSource, SrcSize);
}
// Using zlib for x64 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this
// Using zlib for x64 and 360 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this
#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__
SIZE_T destSize = (SIZE_T)(*pDestSize);
int res = ::uncompress((Bytef *)pDestination, (uLongf *)&destSize, (Bytef *)pSource, SrcSize);
@@ -406,7 +429,7 @@ HRESULT Compression::DecompressWithType(void *pDestination, unsigned int *pDestS
}
break;
case eCompressionType_ZLIBRLE:
#if (defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64)
#if (defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64 || defined _XBOX)
if (pDestination != NULL)
return ::uncompress((PBYTE)pDestination, (unsigned long *) pDestSize, (PBYTE) pSource, SrcSize); // Decompress
else break; // Cannot decompress when destination is NULL
+6 -2
View File
@@ -4,6 +4,12 @@
//
#pragma once
#ifdef _XBOX
#ifndef _DISABLE_XBLIVE
#define _DISABLE_XBLIVE
#endif
#endif
#ifdef __PS3__
#else
#define AUTO_VAR(_var, _val) auto _var = _val
@@ -125,8 +131,6 @@ typedef XUID GameSessionUID;
#ifndef _XBOX
#include "extraX64.h"
#else
#include "..\Minecraft.Client\xbox\network\extra.h"
#endif
#include "Definitions.h"
+3
View File
@@ -249,6 +249,9 @@ private:
};
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
char GetUsername();
PlayerUID Win64_UsernameToXuid(const char* username);
PlayerUID Win64_UsernameToXuid(const wchar_t* username);
const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
const int QNET_GETSENDQUEUESIZE_MESSAGES = 0;