update 4JLibs
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp" />
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<ClCompile Include="Windows64\4J_Render.cpp" />
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<ClCompile Include="Windows64\RendererCBuff.cpp" />
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<ClCompile Include="Windows64\RendererCore.cpp" />
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<ClCompile Include="Windows64\RendererMatrix.cpp" />
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<ClCompile Include="Windows64\RendererState.cpp" />
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<ClCompile Include="Windows64\RendererTexture.cpp" />
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<ClCompile Include="Windows64\RendererVertex.cpp" />
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<ClCompile Include="Windows64\vendor\libpng\png.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngerror.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngget.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngmem.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngpread.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngread.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngrio.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngrtran.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngrutil.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngset.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngtest.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngtrans.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngwio.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngwrite.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngwtran.c" />
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<ClCompile Include="Windows64\vendor\libpng\pngwutil.c" />
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<ClCompile Include="Windows64\vendor\microprofile\microprofile.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="Windows64\CompiledShaders.h" />
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<ClInclude Include="Windows64\Profiler.h" />
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<ClInclude Include="Windows64\Renderer.h" />
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<ClInclude Include="Windows64\vendor\libpng\png.h" />
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<ClInclude Include="Windows64\vendor\libpng\pngconf.h" />
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<ClInclude Include="Windows64\vendor\libpng\pngdebug.h" />
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<ClInclude Include="Windows64\vendor\libpng\pnginfo.h" />
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<ClInclude Include="Windows64\vendor\libpng\pnglibconf.h" />
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<ClInclude Include="Windows64\vendor\libpng\pngpriv.h" />
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<ClInclude Include="Windows64\vendor\libpng\pngstruct.h" />
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<ClInclude Include="Windows64\vendor\microprofile\microprofile.config.h" />
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<ClInclude Include="Windows64\vendor\microprofile\microprofile.h" />
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<ClInclude Include="Windows64\vendor\microprofile\microprofile_html.h" />
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<ClInclude Include="Windows64\vendor\microprofile\microprofile_icons.h" />
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<ClInclude Include="Windows64\vendor\microprofile\stb\stb_sprintf.h" />
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<ClInclude Include="Windows64\vendor\zlib\zconf.h" />
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<ClInclude Include="Windows64\vendor\zlib\zlib.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{22938163-5DDB-4D04-883B-07212EB99FAE}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>My4J_Render</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<TargetName>$(ProjectName)_d</TargetName>
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<OutDir>$(SolutionDir)\libs\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>$(ProjectName)_d</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>$(ProjectName)_r</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<TargetName>$(ProjectName)_r</TargetName>
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<OutDir>$(SolutionDir)\libs\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Create</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_WINDOWS64;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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<CompileAs>CompileAsCpp</CompileAs>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<PreBuildEvent>
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<Command>./Windows64/shaders/build.bat</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<CompileAs>CompileAsCpp</CompileAs>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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<PreBuildEvent>
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<Command>./Windows64/shaders/build.bat</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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