diff --git a/Minecraft.Client/Windows64/4JLibs/.gitea/IMPLEMENTATION_GUIDE.md b/Minecraft.Client/Windows64/4JLibs/.gitea/IMPLEMENTATION_GUIDE.md new file mode 100644 index 00000000..3701116d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/.gitea/IMPLEMENTATION_GUIDE.md @@ -0,0 +1,135 @@ +# 4JLibs implementation guide + +Whilst the library can be a direct replacement to the standard libraries shipped by the source leak, we can apply some enhancements to the original code + +Some functions were misimplemented due to the Windows library being a direct port off the Xbox 360 libraries, and because this platform was never supposed to see the light of day + +This guide will explain every change you can do in the source leak to improve it, like displaying save thumbnails, displaying save titles on the load menu and more + +## Save thumbnails + +#### The original code for displaying and saving thumbnails was broken for the Windows platform, either by poor ports or lack of care, in this section it will be explained how to enable this feature for the Windows platform using 4JLibs + +In the files ``ConsoleSaveFileOriginal.cpp`` and ``ConsoleSaveFileSplit.cpp`` there was a mistake when calling ``app.GetSaveThumbnail`` + +To fix this issue, you need to replace the line of code: + +```cpp +#if ( defined _XBOX || defined _DURANGO ) +``` + +For: +```cpp +#if ( defined _XBOX || defined _DURANGO || defined _WINDOWS64 ) +``` + +In the files ``Windows64_App.h`` and ``Windows64_App.cpp``, it is assumed that thumbnail capturing is broken, therefore the functions responsible for doing the capturing are empty, we need to fill them back up as follows: + +Below the implementation of: +```cpp +class CConsoleMinecraftApp : public CMinecraftApp +{ +public: +``` + +You need to add the line: +```cpp +ImageFileBuffer m_ThumbnailBuffer; +``` + +Then, in ``Windows64_App.cpp``, you need to replace the empty implementations of ``CConsoleMinecraftApp::CaptureSaveThumbnail()`` and ``CConsoleMinecraftApp::GetSaveThumbnail`` with the following: +```cpp +void CConsoleMinecraftApp::CaptureSaveThumbnail() +{ + RenderManager.CaptureThumbnail(&m_ThumbnailBuffer); +} +void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize) +{ + if (m_ThumbnailBuffer.Allocated()) + { + if (pbData) + { + *pbData = new BYTE[m_ThumbnailBuffer.GetBufferSize()]; + *pdwSize = m_ThumbnailBuffer.GetBufferSize(); + memcpy(*pbData, m_ThumbnailBuffer.GetBufferPointer(), *pdwSize); + } + m_ThumbnailBuffer.Release(); + } +} +``` + +These changes are enough to display the save thumbnails in the save selector, but we also need to fix the save data displayed in the actual load menu, which we will do as follows + +In the file ``UIScene_LoadMenu.cpp``, you need to replace the line: +```cpp +#if defined(__PS3__) || defined(__ORBIS__)|| defined(_DURANGO) || defined (__PSVITA__) +``` + +With: +```cpp +#if defined(__PS3__) || defined(__ORBIS__)|| defined(_DURANGO) || defined (__PSVITA__) || defined (_WINDOWS64) +``` + +Then, below that, there's the following chunk of code: +```cpp +#else // __ORBIS__ + { + SceCesUcsContext Context; + sceCesUcsContextInit( &Context ); + uint32_t utf8Len, utf16Len; + sceCesUtf8StrToUtf16Str(&Context, (uint8_t *)params->saveDetails->UTF8SaveFilename, srclen, &utf8Len, u16Message, dstlen, &utf16Len); + } +#endif +``` + +You want to modify the ``#else`` conditional to be: +```cpp +#elif defined(__ORBIS__) +``` + +This way the Windows platform doesn't try accessing PS4 functions + +Then you want to comment/remove the following chunk of code: +```cpp + if(params->saveDetails->pbThumbnailData) + { + m_pbThumbnailData = params->saveDetails->pbThumbnailData; + m_uiThumbnailSize = params->saveDetails->dwThumbnailSize; + m_bSaveThumbnailReady = true; + } + else +``` + +You can replace it for +```cpp +#ifndef _WINDOWS64 + if(params->saveDetails->pbThumbnailData) + { + m_pbThumbnailData = params->saveDetails->pbThumbnailData; + m_uiThumbnailSize = params->saveDetails->dwThumbnailSize; + m_bSaveThumbnailReady = true; + } + else +#endif +``` + +This is because, for a ``SAVE_DETAILS`` object, the thumbnail data is always pointing to valid memory (aka, it's always allocated) + + +After all these changes, save titles and thumbnails should be properly displayed across the game + +## Renderer bugs/artifacts on newer Visual Studio versions + +In the file ``Windows64_Minecraft.cpp``, the depth stencil view descriptor is not null terminated which causes undefined behaviour + +In the case of newer compilers like Visual Studio 2022/2026, this causes the ``descDSView.Flags`` field to be filled with garbage data, and therefore causing visual glitches in game because the depth stencil fails to be created + +To fix this issue, below the line: +```cpp +D3D11_DEPTH_STENCIL_VIEW_DESC descDSView; +``` + +You need to fill the structure with zeros, you can do it like this: +```cpp +ZeroMemory(&descDSView, sizeof(descDSView)); +``` \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/.gitignore b/Minecraft.Client/Windows64/4JLibs/.gitignore new file mode 100644 index 00000000..03785b69 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/.gitignore @@ -0,0 +1,13 @@ +4J_*/x64/ +Debug/ +ipch/ + +# Misc +*.sdf +*.suo +*.opensdf +VS_* + +# Output Folders +libs/ +inc/ diff --git a/Minecraft.Client/Windows64/4JLibs/4JLibs.sln b/Minecraft.Client/Windows64/4JLibs/4JLibs.sln new file mode 100644 index 00000000..7f867b14 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4JLibs.sln @@ -0,0 +1,152 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "4J_Input", "4J_Input\4J_Input.vcxproj", "{A9125E77-A460-46FB-8EF3-2166F8657226}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "4J_Profile", "4J_Profile\4J_Profile.vcxproj", "{C3833C67-05E4-4D6C-8707-22F95B6939E4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "4J_Render", "4J_Render\4J_Render.vcxproj", "{22938163-5DDB-4D04-883B-07212EB99FAE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "4J_Storage", "4J_Storage\4J_Storage.vcxproj", "{2E28BC2E-BF30-4C83-A4D8-C967DD409D70}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Headers", "Headers", "{1CB4373E-3F61-460C-B319-78C925BE3B8F}" + ProjectSection(SolutionItems) = preProject + Headers\extraX64.h = Headers\extraX64.h + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "4J_XTMS", "4J_XTMS\4J_XTMS.vcxproj", "{D0FDED0B-7704-4376-82DC-FF4377A7CD53}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Windows64", "Windows64", "{88DD56AD-CF4F-4E6B-97DB-E70340672774}" + ProjectSection(SolutionItems) = preProject + Headers\Windows64\4J_Input.h = Headers\Windows64\4J_Input.h + Headers\Windows64\4J_Profile.h = Headers\Windows64\4J_Profile.h + Headers\Windows64\4J_Render.h = Headers\Windows64\4J_Render.h + Headers\Windows64\4J_Storage.h = Headers\Windows64\4J_Storage.h + EndProjectSection +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Durango", "Durango", "{A00BAB82-E24D-492C-881B-951BEACBE9AF}" + ProjectSection(SolutionItems) = preProject + Headers\Durango\4J_Input.h = Headers\Durango\4J_Input.h + Headers\Durango\4J_Profile.h = Headers\Durango\4J_Profile.h + Headers\Durango\4J_Render.h = Headers\Durango\4J_Render.h + Headers\Durango\4J_Storage.h = Headers\Durango\4J_Storage.h + EndProjectSection +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Xbox", "Xbox", "{164C6036-01DB-4305-91D8-9121C5FA06EC}" + ProjectSection(SolutionItems) = preProject + Headers\Xbox\4J_Input.h = Headers\Xbox\4J_Input.h + Headers\Xbox\4J_Profile.h = Headers\Xbox\4J_Profile.h + Headers\Xbox\4J_Render.h = Headers\Xbox\4J_Render.h + Headers\Xbox\4J_Storage.h = Headers\Xbox\4J_Storage.h + Headers\Xbox\4J_xtms.h = Headers\Xbox\4J_xtms.h + EndProjectSection +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "PS3", "PS3", "{BCD14106-7AA2-457F-9162-7FEBBA403663}" + ProjectSection(SolutionItems) = preProject + Headers\PS3\4J_Input.h = Headers\PS3\4J_Input.h + Headers\PS3\4J_Profile.h = Headers\PS3\4J_Profile.h + Headers\PS3\4J_Render.h = Headers\PS3\4J_Render.h + Headers\PS3\4J_Storage.h = Headers\PS3\4J_Storage.h + EndProjectSection +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Orbis", "Orbis", "{F4BBB877-E60B-4227-AF80-E91B8B1D2D06}" + ProjectSection(SolutionItems) = preProject + Headers\Orbis\4J_Input.h = Headers\Orbis\4J_Input.h + Headers\Orbis\4J_Profile.h = Headers\Orbis\4J_Profile.h + Headers\Orbis\4J_Render.h = Headers\Orbis\4J_Render.h + Headers\Orbis\4J_Storage.h = Headers\Orbis\4J_Storage.h + EndProjectSection +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "PSVita", "PSVita", "{88A465DA-D5B6-4A15-BC3F-C0BE5CFE64B2}" + ProjectSection(SolutionItems) = preProject + Headers\PSVita\4J_Input.h = Headers\PSVita\4J_Input.h + Headers\PSVita\4J_Profile.h = Headers\PSVita\4J_Profile.h + Headers\PSVita\4J_Render.h = Headers\PSVita\4J_Render.h + Headers\PSVita\4J_Storage.h = Headers\PSVita\4J_Storage.h + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|ORBIS = Debug|ORBIS + Debug|PS3 = Debug|PS3 + Debug|PSVita = Debug|PSVita + Debug|Windows64 = Debug|Windows64 + Debug|Xbox 360 = Debug|Xbox 360 + Release|ORBIS = Release|ORBIS + Release|PS3 = Release|PS3 + Release|PSVita = Release|PSVita + Release|Windows64 = Release|Windows64 + Release|Xbox 360 = Release|Xbox 360 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|ORBIS.ActiveCfg = Debug|Win32 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|PS3.ActiveCfg = Debug|Win32 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|PSVita.ActiveCfg = Debug|Win32 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Windows64.ActiveCfg = Debug|x64 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Windows64.Build.0 = Debug|x64 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Debug|Xbox 360.ActiveCfg = Debug|Win32 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Release|ORBIS.ActiveCfg = Release|Win32 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Release|PS3.ActiveCfg = Release|Win32 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Release|PSVita.ActiveCfg = Release|Win32 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Windows64.ActiveCfg = Release|x64 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Windows64.Build.0 = Release|x64 + {A9125E77-A460-46FB-8EF3-2166F8657226}.Release|Xbox 360.ActiveCfg = Release|Win32 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|ORBIS.ActiveCfg = Debug|Win32 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|PS3.ActiveCfg = Debug|Win32 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|PSVita.ActiveCfg = Debug|Win32 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Windows64.ActiveCfg = Debug|x64 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Windows64.Build.0 = Debug|x64 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Debug|Xbox 360.ActiveCfg = Debug|Win32 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|ORBIS.ActiveCfg = Release|Win32 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|PS3.ActiveCfg = Release|Win32 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|PSVita.ActiveCfg = Release|Win32 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Windows64.ActiveCfg = Release|x64 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Windows64.Build.0 = Release|x64 + {C3833C67-05E4-4D6C-8707-22F95B6939E4}.Release|Xbox 360.ActiveCfg = Release|Win32 + {22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|ORBIS.ActiveCfg = Debug|Win32 + {22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|PS3.ActiveCfg = Debug|Win32 + {22938163-5DDB-4D04-883B-07212EB99FAE}.Debug|PSVita.ActiveCfg = Debug|Win32 + 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Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/4J_Input.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/4J_Input.cpp new file mode 100644 index 00000000..e45197fd --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/4J_Input.cpp @@ -0,0 +1,204 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "4J_Input.h" +#include "INP_Keyboard.h" +#include "INP_Main.h" + +C_4JInput InputManager; +CKeyboard InternalKeyboard; + +void C_4JInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC) +{ + InternalInputManager.Initialise(iInputStateC, ucMapC, ucActionC, ucMenuActionC); +} + +void C_4JInput::Tick(void) +{ + InternalInputManager.Tick(); +} + +void C_4JInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax) +{ + InternalInputManager.SetDeadzoneAndMovementRange(uiDeadzone, uiMovementRangeMax); +} + +void C_4JInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal) +{ + InternalInputManager.SetGameJoypadMaps(ucMap, ucAction, uiActionVal); +} + +unsigned int C_4JInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction) +{ + return InternalInputManager.GetGameJoypadMaps(ucMap, ucAction); +} + +void C_4JInput::SetJoypadMapVal(int iPad, unsigned char ucMap) +{ + InternalInputManager.SetJoypadMapVal(iPad, ucMap); +} + +unsigned char C_4JInput::GetJoypadMapVal(int iPad) +{ + return InternalInputManager.GetJoypadMapVal(iPad); +} + +void C_4JInput::SetJoypadSensitivity(int iPad, float fSensitivity) +{ + InternalInputManager.SetJoypadSensitivity(iPad, fSensitivity); +} + +unsigned int C_4JInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat) +{ + return InternalInputManager.GetValue(iPad, ucAction, bRepeat); +} + +bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction) +{ + return InternalInputManager.ButtonPressed(iPad, ucAction); +} + +bool C_4JInput::ButtonReleased(int iPad, unsigned char ucAction) +{ + return InternalInputManager.ButtonReleased(iPad, ucAction); +} + +bool C_4JInput::ButtonDown(int iPad, unsigned char ucAction) +{ + return InternalInputManager.ButtonDown(iPad, ucAction); +} + +void C_4JInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo) +{ + InternalInputManager.SetJoypadStickAxisMap(iPad, uiFrom, uiTo); +} + +void C_4JInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo) +{ + InternalInputManager.SetJoypadStickTriggerMap(iPad, uiFrom, uiTo); +} + +void C_4JInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs) +{ + InternalInputManager.SetKeyRepeatRate(fRepeatDelaySecs, fRepeatRateSecs); +} + +void C_4JInput::SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam) +{ + InternalInputManager.SetDebugSequence(chSequenceA, Func, lpParam); +} + +FLOAT C_4JInput::GetIdleSeconds(int iPad) +{ + return InternalInputManager.GetIdleSeconds(iPad); +} + +bool C_4JInput::IsPadConnected(int iPad) +{ + return InternalInputManager.IsPadConnected(iPad); +} + +void C_4JInput::SetSelectBackSwapped(bool swapped) +{ + InternalInputManager.SetSelectBackSwapped(swapped); +} + +bool C_4JInput::IsSelectBackSwapped() +{ + return InternalInputManager.IsSelectBackSwapped(); +} + +float C_4JInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay) +{ + return InternalInputManager.GetJoypadStick_LX(iPad, bCheckMenuDisplay); +} + +float C_4JInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay) +{ + return InternalInputManager.GetJoypadStick_LY(iPad, bCheckMenuDisplay); +} + +float C_4JInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay) +{ + return InternalInputManager.GetJoypadStick_RX(iPad, bCheckMenuDisplay); +} + +float C_4JInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay) +{ + return InternalInputManager.GetJoypadStick_RY(iPad, bCheckMenuDisplay); +} + +unsigned char C_4JInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay) +{ + return InternalInputManager.GetJoypadLTrigger(iPad, bCheckMenuDisplay); +} + +unsigned char C_4JInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay) +{ + return InternalInputManager.GetJoypadRTrigger(iPad, bCheckMenuDisplay); +} + +void C_4JInput::SetMenuDisplayed(int iPad, bool bVal) +{ + InternalInputManager.SetMenuDisplayed(iPad, bVal); +} + +EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam, + C_4JInput::EKeyboardMode eMode) +{ + return InternalKeyboard.RequestKeyboard(Title, Text, dwPad, uiMaxChars, Func, lpParam, eMode); +} + +void C_4JInput::GetText(uint16_t *UTF16String) +{ + InternalKeyboard.GetText(UTF16String); +} + +const char* C_4JInput::PollControllerType(int ipad) { + const char* GamepadType = InternalInputManager.GetGamepadType(ipad); + + if (!GamepadType) + return "UNKNOWN"; + + if (strcmp(GamepadType, "SWITCH_PRO") == 0 || + strcmp(GamepadType, "JOYCON_PAIR") == 0 || + strcmp(GamepadType, "JOYCON_L") == 0 || + strcmp(GamepadType, "JOYCON_R") == 0) + { + return "SWITCH"; + } + + return GamepadType; // str1k3r - if not one of the switch types, return the type itself +} + +bool C_4JInput::VerifyStrings(WCHAR **pwStringA, int iStringC, int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam) +{ + return true; +} + +void C_4JInput::CancelQueuedVerifyStrings(int (*Func)(LPVOID, STRING_VERIFY_RESPONSE *), LPVOID lpParam) {} + +void C_4JInput::CancelAllVerifyInProgress(void) {} + +// bool C_4JInput::InputDetected(DWORD dwUserIndex,WCHAR *pwchInput) {} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_ForceFeedback.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_ForceFeedback.cpp new file mode 100644 index 00000000..804615c2 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_ForceFeedback.cpp @@ -0,0 +1,134 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "INP_ForceFeedback.h" + +void CForceFeedback::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC) +{ + m_Effects = new FF_EFFECT[MAX_EFFECTS]; + m_EffectC = 0; + + LARGE_INTEGER qwTicksPerSec; + QueryPerformanceFrequency(&qwTicksPerSec); + + m_TicksPerSecond = qwTicksPerSec.LowPart; + m_unkBool = 0; +} + +void CForceFeedback::RumbleEnable(int iQuadrant, bool bRumbleEnabled) {} + +void CForceFeedback::CreateEffect(void) +{ + assert(m_EffectC < MAX_EFFECTS); + + FF_EFFECT *pEffect = &m_Effects[m_EffectC]; + pEffect->m_uiDurationMs = 5; + pEffect->m_uiMagnitude = 500; + pEffect->m_uiEffectType = 0; + pEffect->dword18 = 10; + pEffect->dword18 = 100; + + m_EffectC++; +} + +void CForceFeedback::AddEffectInstance(unsigned int uiEffect) +{ + FF_EFFECT_INSTANCE *pEffectInst = new FF_EFFECT_INSTANCE(); + pEffectInst->m_Effect = &m_Effects[uiEffect]; + pEffectInst->m_uiInst = 0; + + m_EffectList.AddToTail(pEffectInst); +} + +void CForceFeedback::SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState) +{ + int iCount = 0; + LinkedList::_LL_NODE *pNode; + for (pNode = m_EffectList.m_Head;; pNode = pNode->m_Next) + { + if ((iCount++) == uiEffectInstance) + break; + } + pNode->GetDataAs()->m_bIsActive = true; +} + +void CForceFeedback::ProcessEventInstance(FF_EFFECT_INSTANCE *pEffectInst) {} + +void CForceFeedback::PauseEventInstance(FF_EFFECT_INSTANCE *pEffectInst) {} + +void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds) +{ + RUMBLE_EFFECT *pRumble = new RUMBLE_EFFECT(); + + LARGE_INTEGER qwCurrentTime; + QueryPerformanceCounter(&qwCurrentTime); + + pRumble->m_TimeLeft = (m_TicksPerSecond * fSeconds) + qwCurrentTime.QuadPart; + pRumble->m_RumbleData.wLeftMotorSpeed = leftMotorSpeed; + pRumble->m_RumbleData.wRightMotorSpeed = rightMotorSpeed; + pRumble->m_Pad = uiPad; + + m_RumbleList.AddToTail(pRumble); +} + +void CForceFeedback::Tick(void) +{ + for (LinkedList::_LL_NODE *pEffectNode = m_EffectList.m_Head; pEffectNode; pEffectNode = pEffectNode->m_Next) + { + if (pEffectNode->GetDataAs()->m_bIsActive) + { + ProcessEventInstance(pEffectNode->GetDataAs()); + } + } + + LARGE_INTEGER qwCurrentTime; + QueryPerformanceCounter(&qwCurrentTime); + + LinkedList::_LL_NODE *pRumbleNode = m_RumbleList.m_Head; + while (pRumbleNode) + { + if (pRumbleNode->GetDataAs()->m_TimeLeft <= qwCurrentTime.QuadPart) + { + RUMBLE_EFFECT *pRumble = pRumbleNode->GetDataAs(); + + pRumble->m_RumbleData.wLeftMotorSpeed = 0; + pRumble->m_RumbleData.wRightMotorSpeed = 0; + + XInputSetState(pRumble->m_Pad, &pRumble->m_RumbleData); + + m_RumbleList.RemoveNode(pRumbleNode); + + LinkedList::_LL_NODE *pTemp = pRumbleNode; + pRumbleNode = pRumbleNode->m_Next; + + delete pTemp->GetDataAs(); + delete pTemp; + } + else + { + XInputSetState(pRumbleNode->GetDataAs()->m_Pad, &pRumbleNode->GetDataAs()->m_RumbleData); + pRumbleNode = pRumbleNode->m_Next; + } + } +} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_ForceFeedback.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_ForceFeedback.h new file mode 100644 index 00000000..df75a474 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_ForceFeedback.h @@ -0,0 +1,84 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "LinkedList.h" + +#define MAX_EFFECTS 10 + +class CForceFeedback +{ +public: + enum FF_PARAMS + { + FF_PARAMS_RAMP, + FF_PARAMS_PERIODIC + }; + + struct RUMBLE_EFFECT + { + DWORD m_Pad; + uint64_t m_TimeLeft; + XINPUT_VIBRATION m_RumbleData; + WORD unk; + }; + + struct FF_EFFECT + { + unsigned int m_uiEffectType; + unsigned int m_uiDurationMs; + BYTE gap8[4]; + unsigned int m_uiMagnitude; + BYTE gap10[8]; + DWORD dword18; + DWORD dword1C; + }; + + struct FF_EFFECT_INSTANCE + { + bool m_bIsActive; + unsigned int m_uiInst; + CForceFeedback::FF_EFFECT *m_Effect; + }; + + void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC); + void RumbleEnable(int iQuadrant, bool bRumbleEnabled); + void CreateEffect(void); + void AddEffectInstance(unsigned int uiEffect); + void SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState); + + void ProcessEventInstance(FF_EFFECT_INSTANCE *pEffectInst); + void PauseEventInstance(FF_EFFECT_INSTANCE *pEffectInst); + + void AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds); + + void Tick(void); + + LinkedList m_EffectList; + FF_EFFECT *m_Effects; + int m_EffectC; + LinkedList m_RumbleList; + float m_TicksPerSecond; + bool m_unkBool; +}; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Keyboard.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Keyboard.cpp new file mode 100644 index 00000000..88591aeb --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Keyboard.cpp @@ -0,0 +1,46 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "INP_Keyboard.h" + +void CKeyboard::Tick(void) {} + +EKeyboardResult CKeyboard::RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam, + C_4JInput::EKeyboardMode eMode) +{ + ClearGlobalText(); + SeedEditBox(); + Func(lpParam, C_4JInput::EKeyboardMode_Numeric); + + return EKeyboard_ResultAccept; +} + +void CKeyboard::GetText(uint16_t *UTF16String) +{ + uint16_t *keyString = GetGlobalText(); + for (unsigned int index = 0; keyString[index] && index < 0x200; index++) + { + UTF16String[index] = keyString[index]; + } +} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Keyboard.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Keyboard.h new file mode 100644 index 00000000..f6e00de0 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Keyboard.h @@ -0,0 +1,50 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "4J_Input.h" + +void ClearGlobalText(); +uint16_t *GetGlobalText(); +void SeedEditBox(); + +class CKeyboard +{ +public: + enum EKeyboardProcessState + { + }; + + struct SKeyboardInfo + { + }; + + void Tick(void); + + EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int (*Func)(LPVOID, const bool), LPVOID lpParam, + C_4JInput::EKeyboardMode eMode); + void GetText(uint16_t *UTF16String); + + BYTE gap0[0x68]; +}; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Main.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Main.cpp new file mode 100644 index 00000000..63f0e632 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Main.cpp @@ -0,0 +1,898 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "INP_Main.h" +#include "vendor\SDL\include\SDL3\SDL.h" + +CInput InternalInputManager; + +bool m_SelectBackSwapped = false; + +CInput::CInput() +{ + m_Keyboard = CKeyboard(); + + m_uiSigninJoypadMask = 0; + for (int i = 0; i < 4; ++i) + m_bIsMenuDisplayed[i] = 0; + + if (!SDL_Init(SDL_INIT_GAMEPAD)) { + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + assert(0); + } + + InitTime(); + + m_fRepeatDelaySecs = 0.5f; + m_fRepeatRateSecs = 0.8f; + m_sDebugSequenceName = 0; + m_uiDebugSequenceIndex = 0; + m_pDebugSequenceFn = 0; +} + +void CInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC) +{ + assert(iInputStateC > 0); + assert(ucMapC > 0); + assert(ucActionC > 0); + + ZeroMemory(m_Joypads, sizeof(m_Joypads)); + + m_ucInputStateC = iInputStateC; + + m_iDeadzone = 0x2710; + m_iMovementRangeMax = 0x7FFF; + + m_iEffectiveRange = m_iMovementRangeMax - m_iDeadzone; + m_iHalfRange = m_iEffectiveRange / 2; + m_fEffectiveRange = (float)m_iEffectiveRange; + + for (int i = 0; i < MAX_JOYPADS; i++) + { + m_Joypads[i].m_pGamepad = nullptr; + m_Joypads[i].m_ucInputStateIndex = -1; + m_Joypads[i].m_pfLeftThumbXAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbX; + m_Joypads[i].m_pfLeftThumbYAxisMap = &m_Joypads[i].m_fNormalizedLeftThumbY; + m_Joypads[i].m_pfRightThumbXAxisMap = &m_Joypads[i].m_fNormalizedRightThumbX; + m_Joypads[i].m_pfRightThumbYAxisMap = &m_Joypads[i].m_fNormalizedRightThumbY; + m_Joypads[i].m_pucLeftTriggerAxisMap = &m_Joypads[i].m_ucLeftTriggerState; + m_Joypads[i].m_pucRightTriggerAxisMap = &m_Joypads[i].m_ucRightTriggerState; + m_Joypads[i].m_fSensitivity = 1.0f; + } + + m_JoypadMap = (unsigned int **)operator new[](ucMapC * sizeof(int *)); + for (int i = 0; i < ucMapC; i++) + { + m_JoypadMap[i] = (unsigned int *)operator new[](ucActionC * sizeof(int)); + } + + m_ucJoypadMapC = ucMapC; + m_ucJoypadMapActionC = ucActionC; + m_ucMenuActionC = ucMenuActionC; + m_bJoypadMapArrayIsSetup = false; +} + +void CInput::Tick(void) +{ + HandleGamepadEvents(); + UpdateJoypads(); + m_Keyboard.Tick(); +} + +void CInput::SetJoypadValues(JOYPAD *pThisPad) +{ + SDL_Gamepad *pGamePad = pThisPad->m_pGamepad; + + if (SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) > (SDL_MAX_SINT16 / 2)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_LT; + } + if (SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) > (SDL_MAX_SINT16 / 2)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_RT; + } + + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_RB; + } + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_LB; + } + + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_SOUTH)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_A; + } + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_EAST)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_B; + } + + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_WEST)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_X; + } + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_NORTH)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_Y; + } + + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_START)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_START; + } + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_BACK)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_BACK; + } + + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_LEFT_STICK)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_LTHUMB; + } + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_RIGHT_STICK)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_RTHUMB; + } + + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_DPAD_UP)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_UP; + } + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_DPAD_DOWN)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_DOWN; + } + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_DPAD_LEFT)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_LEFT; + } + if (SDL_GetGamepadButton(pGamePad, SDL_GAMEPAD_BUTTON_DPAD_RIGHT)) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_DPAD_RIGHT; + } + + // RY and LY are inverted, so we have to negate them. + // This does not apply to RX and LX. + if (SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_LEFTX) > m_iHalfRange + m_iDeadzone) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_RIGHT; + } + if (SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_LEFTX) < -m_iDeadzone - m_iHalfRange) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_LEFT; + } + + if (-SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_RIGHTY) < -m_iDeadzone - m_iHalfRange) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_DOWN; + } + if (-SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_RIGHTY) > m_iHalfRange + m_iDeadzone) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_UP; + } + if (SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_RIGHTX) > m_iHalfRange + m_iDeadzone) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_RIGHT; + } + if (SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_RIGHTX) < -m_iDeadzone - m_iHalfRange) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_RSTICK_LEFT; + } + + if (-SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_LEFTY) < -m_iDeadzone - m_iHalfRange) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_DOWN; + } + if (-SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_LEFTY) > m_iHalfRange + m_iDeadzone) + { + pThisPad->m_uiButtons |= _360_JOY_BUTTON_LSTICK_UP; + } + + pThisPad->m_ucLeftTriggerState = (unsigned char)(SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) >> 7); + pThisPad->m_ucRightTriggerState = (unsigned char)(SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) >> 7); + + Sint16 sThumbRX = SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_RIGHTX); + if (sThumbRX <= m_iDeadzone) + { + if (sThumbRX >= -m_iDeadzone) + pThisPad->m_iRightThumbX = 0; + else + pThisPad->m_iRightThumbX = m_iDeadzone + sThumbRX; + } + else + { + pThisPad->m_iRightThumbX = sThumbRX - m_iDeadzone; + } + + // RY and LY are inverted, so we have to negate them. + // We have to also keep in mind that the thumbstick shouldn't go over the integer limit + // then flip (Talking from experience :3) + + // This does not apply to RX and LX. + Sint16 rawRY = SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_RIGHTY); + if (rawRY < -SDL_MAX_SINT16) rawRY = -SDL_MAX_SINT16; + Sint16 sThumbRY = -rawRY; + + if (sThumbRY <= m_iDeadzone) + { + if (sThumbRY >= -m_iDeadzone) + pThisPad->m_iRightThumbY = 0; + else + pThisPad->m_iRightThumbY = m_iDeadzone + sThumbRY; + } + else + { + pThisPad->m_iRightThumbY = sThumbRY - m_iDeadzone; + } + + Sint16 sThumbLX = SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_LEFTX); + if (sThumbLX <= m_iDeadzone) + { + if (sThumbLX >= -m_iDeadzone) + pThisPad->m_iLeftThumbX = 0; + else + pThisPad->m_iLeftThumbX = m_iDeadzone + sThumbLX; + } + else + { + pThisPad->m_iLeftThumbX = sThumbLX - m_iDeadzone; + } + + Sint16 rawLY = SDL_GetGamepadAxis(pGamePad, SDL_GAMEPAD_AXIS_LEFTY); + if (rawLY < -SDL_MAX_SINT16) rawLY = -SDL_MAX_SINT16; + Sint16 sThumbLY = -rawLY; + + if (sThumbLY <= m_iDeadzone) + { + if (sThumbLY >= -m_iDeadzone) + pThisPad->m_iLeftThumbY = 0; + else + pThisPad->m_iLeftThumbY = m_iDeadzone + sThumbLY; + } + else + { + pThisPad->m_iLeftThumbY = sThumbLY - m_iDeadzone; + } + + //str1k3r - silly piebot this was duplicated, also make these floats :3 + pThisPad->m_fNormalizedLeftThumbX = (float)pThisPad->m_iLeftThumbX / m_fEffectiveRange; + pThisPad->m_fNormalizedLeftThumbY = (float)pThisPad->m_iLeftThumbY / m_fEffectiveRange; + pThisPad->m_fNormalizedRightThumbX = (float)pThisPad->m_iRightThumbX / m_fEffectiveRange; + pThisPad->m_fNormalizedRightThumbY = (float)pThisPad->m_iRightThumbY / m_fEffectiveRange; +} + +void CInput::SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax) +{ + m_iDeadzone = uiDeadzone; + m_iMovementRangeMax = uiMovementRangeMax; + m_iEffectiveRange = uiMovementRangeMax - uiDeadzone; + m_iHalfRange = m_iEffectiveRange / 2; +} + +void CInput::SetJoypadSensitivity(int iPad, float fSensitivity) +{ + m_Joypads[iPad].m_fSensitivity = fSensitivity; +} + +void CInput::SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal) +{ + assert(ucMap < m_ucJoypadMapC); + assert(ucAction < m_ucJoypadMapActionC); + + m_JoypadMap[ucMap][ucAction] = uiActionVal; +} + +unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction) +{ + assert(ucMap < m_ucJoypadMapC); + assert(ucAction < m_ucJoypadMapActionC); + + return m_JoypadMap[ucMap][ucAction]; +} + +const char* CInput::GetGamepadType(int iPad) +{ + if (!m_Joypads[iPad].m_pGamepad) + { + return "UNKNOWN"; + } + + return GamepadTypeName(SDL_GetGamepadType(m_Joypads[iPad].m_pGamepad)); +} + +void CInput::SetJoypadMapVal(int iPad, unsigned char ucMap) +{ + m_bJoypadMapArrayIsSetup = true; + m_Joypads[iPad].m_ucMappingValue = ucMap; +} + +unsigned char CInput::GetJoypadMapVal(int iPad) +{ + return m_Joypads[iPad].m_ucMappingValue; +} + +void CInput::SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo) +{ + float *pfTo = nullptr; + + switch (uiTo) + { + case AXIS_MAP_LX: + pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbX; + break; + case AXIS_MAP_LY: + pfTo = &m_Joypads[iPad].m_fNormalizedLeftThumbY; + break; + case AXIS_MAP_RX: + pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbX; + break; + case AXIS_MAP_RY: + pfTo = &m_Joypads[iPad].m_fNormalizedRightThumbY; + break; + } + + switch (uiFrom) + { + case AXIS_MAP_LX: + m_Joypads[iPad].m_pfLeftThumbXAxisMap = pfTo; + break; + case AXIS_MAP_LY: + m_Joypads[iPad].m_pfLeftThumbYAxisMap = pfTo; + break; + case AXIS_MAP_RX: + m_Joypads[iPad].m_pfRightThumbXAxisMap = pfTo; + break; + case AXIS_MAP_RY: + m_Joypads[iPad].m_pfRightThumbYAxisMap = pfTo; + break; + } +} + +void CInput::SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo) +{ + unsigned char *pucTo = nullptr; + + switch (uiTo) + { + case TRIGGER_MAP_0: + pucTo = &m_Joypads[iPad].m_ucRightTriggerState; + break; + case TRIGGER_MAP_1: + pucTo = &m_Joypads[iPad].m_ucLeftTriggerState; + break; + } + + switch (uiFrom) + { + case TRIGGER_MAP_0: + m_Joypads[iPad].m_pucRightTriggerAxisMap = pucTo; + break; + case TRIGGER_MAP_1: + m_Joypads[iPad].m_pucLeftTriggerAxisMap = pucTo; + break; + } +} + +bool CInput::IsPadConnected(int iPad) +{ + return m_Joypads[iPad].m_bIsConnected; +} + +void CInput::SetSelectBackSwapped(bool swapped) +{ + m_SelectBackSwapped = swapped; +} + +bool CInput::IsSelectBackSwapped() +{ + return m_SelectBackSwapped; +} + +void CInput::SetSigninJoypadMask(unsigned int mask) +{ + m_uiSigninJoypadMask = mask; +} + +unsigned int CInput::GetValue(int iPad, unsigned char ucAction, bool bRepeat) +{ + if (m_bIsMenuDisplayed[iPad] && ucAction > this->m_ucMenuActionC) + { + return 0; + } + + unsigned char ucMap = this->m_Joypads[iPad].m_ucMappingValue; + unsigned int uiVal = this->m_JoypadMap[ucMap][ucAction] & this->m_Joypads[iPad].m_uiButtons; + if (!uiVal || !bRepeat) + { + return uiVal; + } + + int iKeyVal = 0; + for (int iKey = this->m_JoypadMap[ucMap][ucAction]; (iKey & 1) == 0; iKey >>= 1) + { + iKeyVal++; + } + + if (m_fRepeatDelaySecs <= m_Timers[iPad][iKeyVal].m_fTotalHoldTime || m_Timers[iPad][iKeyVal].m_bInitialPressHandled) + { + if (m_Timers[iPad][iKeyVal].m_fTotalHoldTime < m_fRepeatDelaySecs) + { + return 0; + } + else if (m_Timers[iPad][iKeyVal].m_fLastRepeatTime == 0.0f) + { + m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_fRepeatDelaySecs; + return uiVal; + } + else if ((m_Timers[iPad][iKeyVal].m_fTotalHoldTime - m_Timers[iPad][iKeyVal].m_fLastRepeatTime) <= m_fRepeatRateSecs) + { + return 0; + } + else + { + m_Timers[iPad][iKeyVal].m_fLastRepeatTime = m_Timers[iPad][iKeyVal].m_fLastRepeatTime + m_fRepeatRateSecs; + return uiVal; + } + } + else + { + m_Timers[iPad][iKeyVal].m_bInitialPressHandled = true; + return uiVal; + } +} + +bool CInput::IsSet(int iPad, unsigned char ucAction) +{ + return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) && + (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0; +} + +bool CInput::ButtonPressed(int iPad, unsigned char ucAction) +{ + if (ucAction == 255) + { + return m_Joypads[iPad].m_uiButtonsPressed != 0; + } + + if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC) + { + return 0; + } + + return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsPressed) != 0; +} + +bool CInput::ButtonReleased(int iPad, unsigned char ucAction) +{ + return (!m_bIsMenuDisplayed[iPad] || ucAction <= m_ucMenuActionC) && + (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtonsReleased) != 0; +} + +bool CInput::ButtonDown(int iPad, unsigned char ucAction) +{ + if (ucAction == 255) + { + return m_Joypads[iPad].m_uiButtons != 0; + } + + if (m_bIsMenuDisplayed[iPad] && ucAction > m_ucMenuActionC) + { + return 0; + } + + return (m_JoypadMap[m_Joypads[iPad].m_ucMappingValue][ucAction] & m_Joypads[iPad].m_uiButtons) != 0; +} + +float CInput::GetJoypadStick_Menu_LX(unsigned char ucPad) +{ + return m_Joypads[ucPad].m_iNormalizedLeftThumbX; +} + +float CInput::GetJoypadStick_Menu_LY(unsigned char ucPad) +{ + return m_Joypads[ucPad].m_iNormalizedLeftThumbY; +} + +float CInput::GetJoypadStick_Menu_RX(unsigned char ucPad) +{ + return m_Joypads[ucPad].m_iNormalizedRightThumbX; +} + +float CInput::GetJoypadStick_Menu_RY(unsigned char ucPad) +{ + return m_Joypads[ucPad].m_iNormalizedRightThumbY; +} + +unsigned char CInput::GetJoypadLTrigger_Menu(unsigned char ucPad) +{ + return m_Joypads[ucPad].m_ucLeftTriggerState; +} + +unsigned char CInput::GetJoypadRTrigger_Menu(unsigned char ucPad) +{ + return m_Joypads[ucPad].m_ucRightTriggerState; +} + +float CInput::GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay) +{ + if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad]) + { + return 0.0f; + } + + return *m_Joypads[iPad].m_pfLeftThumbXAxisMap * m_Joypads[iPad].m_fSensitivity; +} + +float CInput::GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay) +{ + if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad]) + { + return 0.0f; + } + + return *m_Joypads[iPad].m_pfLeftThumbYAxisMap * m_Joypads[iPad].m_fSensitivity; +} + +float CInput::GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay) +{ + if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad]) + { + return 0.0f; + } + + return *m_Joypads[iPad].m_pfRightThumbXAxisMap * m_Joypads[iPad].m_fSensitivity; +} + +float CInput::GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay) +{ + if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad]) + { + return 0.0f; + } + + return *m_Joypads[iPad].m_pfRightThumbYAxisMap * m_Joypads[iPad].m_fSensitivity; +} + +unsigned char CInput::GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay) +{ + if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad]) + { + return 0; + } + + return *m_Joypads[iPad].m_pucLeftTriggerAxisMap; +} + +unsigned char CInput::GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay) +{ + if (bCheckMenuDisplay && m_bIsMenuDisplayed[iPad]) + { + return 0; + } + + return *m_Joypads[iPad].m_pucRightTriggerAxisMap; +} + +void CInput::SetMenuDisplayed(int iPad, bool bVal) +{ + m_bIsMenuDisplayed[iPad] = bVal; +} + +void CInput::SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs) +{ + m_fRepeatDelaySecs = fRepeatDelaySecs; + m_fRepeatRateSecs = fRepeatRateSecs; +} + +void CInput::SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam) +{ + int iLen = strlen(chSequenceA); + + m_sDebugSequenceName = (char *)operator new[](iLen); + strcpy(m_sDebugSequenceName, chSequenceA); + + m_pDebugSequenceFn = Func; + m_pDebugSequenceParam = lpParam; +} + +FLOAT CInput::GetIdleSeconds(int iPad) +{ + LARGE_INTEGER qwDeltaTime; + QueryPerformanceCounter(&qwDeltaTime); + + LARGE_INTEGER fElapsedTime = this->m_LastActivityTime[iPad]; + uint64_t qwNewTime = qwDeltaTime.QuadPart - fElapsedTime.QuadPart; + + return this->m_fTickToSeconds * (qwDeltaTime.LowPart - fElapsedTime.LowPart); +} + +void CInput::HandleGamepadEvents() +{ + //str1k3r - writing/reading a global can make stuff stutter alot + SDL_Event localEvent; + + while (SDL_PollEvent(&localEvent)) + { + switch (localEvent.type) + { + case SDL_EVENT_GAMEPAD_ADDED: + for (int i = 0; i < MAX_JOYPADS; i++) + { + if (!m_Joypads[i].m_pGamepad) + { + SDL_Gamepad *pad = SDL_OpenGamepad(localEvent.gdevice.which); + + if (pad) + { + SDL_SetGamepadPlayerIndex(pad, i); + m_Joypads[i].m_pGamepad = pad; + m_Joypads[i].m_bIsConnected = true; + } + + break; + } + } + break; + case SDL_EVENT_GAMEPAD_REMOVED: + { + int removedIndex = -1; + + for (int i = 0; i < MAX_JOYPADS; i++) + { + if (m_Joypads[i].m_pGamepad && + SDL_GetGamepadID(m_Joypads[i].m_pGamepad) == localEvent.gdevice.which) + { + SDL_CloseGamepad(m_Joypads[i].m_pGamepad); + m_Joypads[i].m_pGamepad = nullptr; + m_Joypads[i].m_bIsConnected = false; + removedIndex = i; + break; + } + } + + if (removedIndex == 0) + { + for (int i = 1; i < MAX_JOYPADS; i++) + { + //str1k3r - since we used to never set m_bIsConnected when a gamepad was added this never ran + if (m_Joypads[i].m_bIsConnected && m_Joypads[i].m_pGamepad) + { + ShiftGamepadData(0, i); + SDL_SetGamepadPlayerIndex(m_Joypads[0].m_pGamepad, 0); + ClearGamepadSlot(i); + break; + } + } + } + break; + } + } + } +} + +void CInput::ShiftGamepadData(int destIndex, int srcIndex) +{ + m_Joypads[destIndex] = m_Joypads[srcIndex]; + + m_Joypads[destIndex].m_pfLeftThumbXAxisMap = &m_Joypads[destIndex].m_fNormalizedLeftThumbX; + m_Joypads[destIndex].m_pfLeftThumbYAxisMap = &m_Joypads[destIndex].m_fNormalizedLeftThumbY; + m_Joypads[destIndex].m_pfRightThumbXAxisMap = &m_Joypads[destIndex].m_fNormalizedRightThumbX; + m_Joypads[destIndex].m_pfRightThumbYAxisMap = &m_Joypads[destIndex].m_fNormalizedRightThumbY; + m_Joypads[destIndex].m_pucLeftTriggerAxisMap = &m_Joypads[destIndex].m_ucLeftTriggerState; + m_Joypads[destIndex].m_pucRightTriggerAxisMap = &m_Joypads[destIndex].m_ucRightTriggerState; +} + +void CInput::ClearGamepadSlot(int index) +{ + m_Joypads[index].m_pGamepad = nullptr; + m_Joypads[index].m_bIsConnected = false; + m_Joypads[index].m_uiButtons = 0; + m_Joypads[index].m_ucInputStateIndex = -1; + m_Joypads[index].m_ucLeftTriggerState = 0; + m_Joypads[index].m_ucRightTriggerState = 0; + m_Joypads[index].m_iRightThumbX = 0; + m_Joypads[index].m_iRightThumbY = 0; + + m_Joypads[index].m_pfLeftThumbXAxisMap = &m_Joypads[index].m_fNormalizedLeftThumbX; + m_Joypads[index].m_pfLeftThumbYAxisMap = &m_Joypads[index].m_fNormalizedLeftThumbY; + m_Joypads[index].m_pfRightThumbXAxisMap = &m_Joypads[index].m_fNormalizedRightThumbX; + m_Joypads[index].m_pfRightThumbYAxisMap = &m_Joypads[index].m_fNormalizedRightThumbY; + m_Joypads[index].m_pucLeftTriggerAxisMap = &m_Joypads[index].m_ucLeftTriggerState; + m_Joypads[index].m_pucRightTriggerAxisMap = &m_Joypads[index].m_ucRightTriggerState; +} + +bool CInput::UpdateJoypads() +{ + assert(m_bJoypadMapArrayIsSetup); + + for (int i = 0; i < MAX_JOYPADS; i++) + { + JOYPAD *pThisPad = &m_Joypads[i]; + + pThisPad->m_uiOldButtons = pThisPad->m_uiButtons; + pThisPad->m_uiButtons = 0; + pThisPad->m_iRightThumbY = 0; + pThisPad->m_iRightThumbX = 0; + pThisPad->m_iLeftThumbY = 0; + pThisPad->m_iLeftThumbX = 0; + pThisPad->m_ucLeftTriggerState = 0; + pThisPad->m_ucRightTriggerState = 0; + } + + for (int i = 0; i < MAX_JOYPADS; i++) + { + if (!m_Joypads[i].m_bIsDisabled) + { + JOYPAD *pThisPad = &m_Joypads[i]; + + bool bOldIsConnected = pThisPad->m_bIsConnected; + + pThisPad->m_ucInputStateIndex = pThisPad->m_ucInputStateIndex++; + if (pThisPad->m_ucInputStateIndex == m_ucInputStateC) + { + pThisPad->m_ucInputStateIndex = 0; + } + + pThisPad->m_bIsConnected = (pThisPad->m_pGamepad != nullptr); + + bool bWasConnected = bOldIsConnected && !pThisPad->m_bIsConnected; + pThisPad->m_bWasConnected = bWasConnected; + + bool bHasConnected = !bOldIsConnected && pThisPad->m_bIsConnected; + pThisPad->m_bHasConnected = bHasConnected; + + if (pThisPad->m_bIsConnected) + { + SetJoypadValues(pThisPad); + + pThisPad->m_uiButtonsPressed = ~pThisPad->m_uiOldButtons & pThisPad->m_uiButtons; + pThisPad->m_uiButtonsReleased = ~pThisPad->m_uiButtons & pThisPad->m_uiOldButtons; + + for (int bit = 0; bit < 24; ++bit) + { + if ((pThisPad->m_uiButtonsPressed & (1 << bit)) != 0) + { + GetStartTime(i, bit); + } + else if ((pThisPad->m_uiButtons & (1 << bit)) != 0) + { + UpdateTime(i, bit); + } + } + } + else if (pThisPad->m_bWasConnected) + { + ClearJoypadValues(pThisPad); + } + + if (m_pDebugSequenceFn && (pThisPad->m_uiButtonsPressed & (_360_JOY_BUTTON_A | _360_JOY_BUTTON_B | _360_JOY_BUTTON_X | _360_JOY_BUTTON_Y | + _360_JOY_BUTTON_RB | _360_JOY_BUTTON_LB)) != 0) + { + char chSeq; + + if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_A) == _360_JOY_BUTTON_A) + { + chSeq = 'A'; + } + else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_B) == _360_JOY_BUTTON_B) + { + chSeq = 'B'; + } + else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_X) == _360_JOY_BUTTON_X) + { + chSeq = 'X'; + } + else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_Y) == _360_JOY_BUTTON_Y) + { + chSeq = 'Y'; + } + else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_LB) == _360_JOY_BUTTON_LB) + { + chSeq = 'L'; + } + else if ((pThisPad->m_uiButtonsPressed & _360_JOY_BUTTON_RB) == _360_JOY_BUTTON_RB) + { + chSeq = 'R'; + } + + if (m_sDebugSequenceName[m_uiDebugSequenceIndex] == chSeq) + { + if (!m_sDebugSequenceName[m_uiDebugSequenceIndex++]) + { + m_uiDebugSequenceIndex = 0; + (m_pDebugSequenceFn)(m_pDebugSequenceParam); + } + } + else + { + m_uiDebugSequenceIndex = 0; + } + } + } + } + + return true; +} + +void CInput::ClearJoypadValues(JOYPAD *pThisPad) +{ + pThisPad->m_uiButtonsPressed = 0; + pThisPad->m_uiButtonsReleased = 0; + pThisPad->m_uiButtons = 0; + pThisPad->m_ucLeftTriggerState = 0; + pThisPad->m_ucRightTriggerState = 0; + pThisPad->m_iRightThumbX = 0; + pThisPad->m_iRightThumbY = 0; + pThisPad->m_iLeftThumbX = 0; + pThisPad->m_iLeftThumbY = 0; + pThisPad->m_iNormalizedLeftThumbX = 0; + pThisPad->m_iNormalizedLeftThumbY = 0; + pThisPad->m_iNormalizedRightThumbX = 0; + pThisPad->m_iNormalizedRightThumbY = 0; + pThisPad->m_fNormalizedLeftThumbX = 0.0f; + pThisPad->m_fNormalizedLeftThumbY = 0.0f; + pThisPad->m_fNormalizedRightThumbX = 0.0f; + pThisPad->m_fNormalizedRightThumbY = 0.0f; +} + +void CInput::InitTime(void) +{ + LARGE_INTEGER qwTicksPerSec; + QueryPerformanceFrequency(&qwTicksPerSec); + + m_fTickToSeconds = 1.0 / (float)(int)qwTicksPerSec.LowPart; + for (int i = 0; i < MAX_JOYPADS; i++) + { + m_LastActivityTime[i].QuadPart = 0; + } +} + +void CInput::GetStartTime(int iPad, int iKey) +{ + QueryPerformanceCounter(&m_Timers[iPad][iKey].m_qwStartTime); + + m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart = 0; + m_Timers[iPad][iKey].m_fTotalHoldTime = 0; + m_Timers[iPad][iKey].m_fLastRepeatTime = 0; + m_Timers[iPad][iKey].m_bInitialPressHandled = false; + + m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart; +} + +void CInput::UpdateTime(int iPad, int iKey) +{ + LARGE_INTEGER qwDeltaTime; + QueryPerformanceCounter(&qwDeltaTime); + + uint64_t qwNewTime = qwDeltaTime.QuadPart - m_Timers[iPad][iKey].m_qwStartTime.QuadPart; + m_Timers[iPad][iKey].m_qwTotalHoldTicks.QuadPart += qwNewTime; + + m_Timers[iPad][iKey].m_qwStartTime = qwDeltaTime; + m_Timers[iPad][iKey].m_fTotalHoldTime = m_Timers[iPad][iKey].m_fTotalHoldTime + (m_fTickToSeconds * qwNewTime); + + m_LastActivityTime[iPad].QuadPart = m_Timers[iPad][iKey].m_qwStartTime.QuadPart; +} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Main.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Main.h new file mode 100644 index 00000000..3a7e0277 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_Main.h @@ -0,0 +1,210 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "INP_ForceFeedback.h" +#include "INP_Keyboard.h" +#include "vendor\SDL\include\SDL3\SDL.h" + +#define MAX_JOYPADS 4 + +class CInput +{ +private: + const char* GamepadTypeName(SDL_GamepadType type) + { + switch (type) + { + case SDL_GAMEPAD_TYPE_UNKNOWN: return "UNKNOWN"; + case SDL_GAMEPAD_TYPE_GAMECUBE: return "GAMECUBE"; + case SDL_GAMEPAD_TYPE_STANDARD: return "STANDARD"; + case SDL_GAMEPAD_TYPE_XBOX360: return "XBOX360"; + case SDL_GAMEPAD_TYPE_XBOXONE: return "XBOXONE"; + case SDL_GAMEPAD_TYPE_PS3: return "PS3"; + case SDL_GAMEPAD_TYPE_PS4: return "PS4"; + case SDL_GAMEPAD_TYPE_PS5: return "PS5"; + case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO: return "SWITCH_PRO"; + case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT: return "JOYCON_L"; + case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT: return "JOYCON_R"; + case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: return "JOYCON_PAIR"; + default: return "UNKNOWN"; + } + } +public: + struct JOYPAD + { + bool m_bIsDisabled; + bool m_bIsConnected; + bool m_bWasConnected; + bool m_bHasConnected; + + unsigned int m_uiButtons; + unsigned int m_uiOldButtons; + int m_uiButtonsPressed; + int m_uiButtonsReleased; + + int m_iRightThumbX; + int m_iRightThumbY; + int m_iLeftThumbX; + int m_iLeftThumbY; + + DWORD m_iNormalizedRightThumbX; + DWORD m_iNormalizedRightThumbY; + DWORD m_iNormalizedLeftThumbX; + DWORD m_iNormalizedLeftThumbY; + + float m_fNormalizedRightThumbX; + float m_fNormalizedRightThumbY; + float m_fNormalizedLeftThumbX; + float m_fNormalizedLeftThumbY; + + unsigned char m_ucLeftTriggerState; + unsigned char m_ucRightTriggerState; + + float *m_pfLeftThumbXAxisMap; + float *m_pfLeftThumbYAxisMap; + float *m_pfRightThumbXAxisMap; + float *m_pfRightThumbYAxisMap; + + float m_fSensitivity; + + BYTE *m_pucLeftTriggerAxisMap; + BYTE *m_pucRightTriggerAxisMap; + + unsigned char m_ucMappingValue; + unsigned char m_ucInputStateIndex; + SDL_Gamepad *m_pGamepad; + }; + + struct JOYPADS + { + }; + + struct TimeInfo + { + LARGE_INTEGER m_qwStartTime; + LARGE_INTEGER m_qwTotalHoldTicks; + float m_fTotalHoldTime; + float m_fLastRepeatTime; + bool m_bInitialPressHandled; + }; + + CInput(); + + void Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC); + void Tick(void); + + void SetJoypadValues(JOYPAD *pThisPad); + void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax); + void SetJoypadSensitivity(int iPad, float fSensitivity); + + void SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction, unsigned int uiActionVal); + unsigned int GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction); + const char* GetGamepadType(int iPad); + void SetJoypadMapVal(int iPad, unsigned char ucMap); + unsigned char GetJoypadMapVal(int iPad); + + void SetJoypadStickAxisMap(int iPad, unsigned int uiFrom, unsigned int uiTo); + void SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom, unsigned int uiTo); + + bool IsPadConnected(int iPad); + void SetSelectBackSwapped(bool swapped); + bool IsSelectBackSwapped(); + void SetSigninJoypadMask(unsigned int mask); + unsigned int GetValue(int iPad, unsigned char ucAction, bool bRepeat = false); + bool IsSet(int iPad, unsigned char ucAction); + + bool ButtonPressed(int iPad, unsigned char ucAction = 255); // toggled + bool ButtonReleased(int iPad, unsigned char ucAction); // toggled + bool ButtonDown(int iPad, unsigned char ucAction = 255); // button held down + + float GetJoypadStick_Menu_LX(unsigned char ucPad); + float GetJoypadStick_Menu_LY(unsigned char ucPad); + float GetJoypadStick_Menu_RX(unsigned char ucPad); + float GetJoypadStick_Menu_RY(unsigned char ucPad); + unsigned char GetJoypadLTrigger_Menu(unsigned char ucPad); + unsigned char GetJoypadRTrigger_Menu(unsigned char ucPad); + + float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay = true); + float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay = true); + float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay = true); + float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay = true); + unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay = true); + unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay = true); + + void SetMenuDisplayed(int iPad, bool bVal); + + void SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs); + void SetDebugSequence(const char *chSequenceA, int (*Func)(LPVOID), LPVOID lpParam); + FLOAT GetIdleSeconds(int iPad); + + void HandleGamepadEvents(); + void ShiftGamepadData(int destIndex, int srcIndex); + void ClearGamepadSlot(int index); + bool UpdateJoypads(void); + void ClearJoypadValues(JOYPAD *pThisPad); + + void InitTime(void); + void GetStartTime(int iPad, int iKey); + void UpdateTime(int iPad, int iKey); + + BYTE gap0[16]; + + JOYPAD m_Joypads[MAX_JOYPADS]; + + int m_iDeadzone; + int m_iMovementRangeMax; + int m_iEffectiveRange; + int m_iHalfRange; + float m_fEffectiveRange; + + unsigned char m_ucInputStateC; + unsigned char m_ucJoypadMapC; + unsigned char m_ucJoypadMapActionC; + unsigned char m_ucMenuActionC; + + unsigned int **m_JoypadMap; + + bool m_bJoypadMapArrayIsSetup; + unsigned int m_uiSigninJoypadMask; + bool m_bIsMenuDisplayed[MAX_JOYPADS]; + + CForceFeedback m_ForceFeedback; + CKeyboard m_Keyboard; + + float m_fTickToSeconds; + float m_fRepeatDelaySecs; + float m_fRepeatRateSecs; + + TimeInfo m_Timers[MAX_JOYPADS][24]; + LARGE_INTEGER m_LastActivityTime[MAX_JOYPADS]; + + char *m_sDebugSequenceName; + unsigned int m_uiDebugSequenceIndex; + int (*m_pDebugSequenceFn)(void *); + LPVOID m_pDebugSequenceParam; +}; + +// Singleton +extern CInput InternalInputManager; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_StringCheck.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_StringCheck.cpp new file mode 100644 index 00000000..cfc2ce14 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_StringCheck.cpp @@ -0,0 +1,25 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "INP_StringCheck.h" \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_StringCheck.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_StringCheck.h new file mode 100644 index 00000000..604a3e9e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/INP_StringCheck.h @@ -0,0 +1,24 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/LinkedList.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/LinkedList.cpp new file mode 100644 index 00000000..796751cb --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/LinkedList.cpp @@ -0,0 +1,126 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "LinkedList.h" + +LinkedList::LinkedList() +{ + this->m_NodeC = 0; + this->m_Head = nullptr; + this->m_Tail = nullptr; +} + +void LinkedList::AddToHead(void *pvData) +{ + _LL_NODE *pNode = new _LL_NODE(); + pNode->m_pvData = pvData; + + if (!m_Tail) + { + m_Tail = pNode; + } + + if (m_Head) + { + m_Head->m_Prev = pNode; + pNode->m_Next = m_Head; + } + + m_Head = pNode; + m_NodeC++; +} + +void LinkedList::AddToTail(void *pvData) +{ + _LL_NODE *pNode = new _LL_NODE(); + pNode->m_pvData = pvData; + + if (!m_Head) + { + m_Head = pNode; + } + + if (m_Tail) + { + m_Tail->m_Next = pNode; + pNode->m_Prev = m_Tail; + } + + pNode->m_Next = nullptr; + pNode->m_Prev = m_Tail; + + m_Tail = pNode; + m_NodeC++; +} + +void LinkedList::RemoveNode(_LL_NODE *pNodeToRemove) +{ + _LL_NODE *pCurrentNode; + for (pCurrentNode = m_Head; pCurrentNode != pNodeToRemove; pCurrentNode = pCurrentNode->m_Next) + { + ; + } + + if (pCurrentNode == m_Head) + { + m_Head = m_Head->m_Next; + } + else + { + pCurrentNode->m_Prev->m_Next = pCurrentNode->m_Next; + + if (pCurrentNode->m_Next) + { + pCurrentNode->m_Next->m_Prev = pCurrentNode->m_Prev; + } + } + + m_NodeC--; +} + +LinkedList::_LL_NODE *LinkedList::RemoveHeadNode() +{ + _LL_NODE *pHeadNode = m_Head; + + if (m_NodeC > 0) + { + m_Head = m_Head->m_Next; + m_NodeC--; + } + + return pHeadNode; +} + +void LinkedList::ClearList() +{ + while (true) + { + _LL_NODE *pHeadNode = RemoveHeadNode(); + if (!pHeadNode) + { + break; + } + delete pHeadNode; + } +} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/LinkedList.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/LinkedList.h new file mode 100644 index 00000000..1cfbf2ec --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/LinkedList.h @@ -0,0 +1,52 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +class LinkedList +{ +public: + struct _LL_NODE + { + template + T *GetDataAs() + { + return (T *)m_pvData; + } + + void *m_pvData; + _LL_NODE *m_Next; + _LL_NODE *m_Prev; + }; + + int m_NodeC; + _LL_NODE *m_Head; + _LL_NODE *m_Tail; + + LinkedList(); + void AddToHead(void *pvData); + void AddToTail(void *pvData); + void RemoveNode(_LL_NODE *pNodeToRemove); + _LL_NODE *RemoveHeadNode(); + void ClearList(); +}; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL.h new file mode 100644 index 00000000..838c7b83 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL.h @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Main include header for the SDL library, version 3.4.14 + * + * It is almost always best to include just this one header instead of + * picking out individual headers included here. There are exceptions to + * this rule--SDL_main.h is special and not included here--but usually + * letting SDL.h include the kitchen sink for you is the correct approach. + */ + +#ifndef SDL_h_ +#define SDL_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#endif /* SDL_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_assert.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_assert.h new file mode 100644 index 00000000..e65836a0 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_assert.h @@ -0,0 +1,705 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAssert + * + * A helpful assertion macro! + * + * SDL assertions operate like your usual `assert` macro, but with some added + * features: + * + * - It uses a trick with the `sizeof` operator, so disabled assertions + * vaporize out of the compiled code, but variables only referenced in the + * assertion won't trigger compiler warnings about being unused. + * - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else + * do_something();` + * - It works the same everywhere, instead of counting on various platforms' + * compiler and C runtime to behave. + * - It provides multiple levels of assertion (SDL_assert, SDL_assert_release, + * SDL_assert_paranoid) instead of a single all-or-nothing option. + * - It offers a variety of responses when an assertion fails (retry, trigger + * the debugger, abort the program, ignore the failure once, ignore it for + * the rest of the program's run). + * - It tries to show the user a dialog by default, if possible, but the app + * can provide a callback to handle assertion failures however they like. + * - It lets failed assertions be retried. Perhaps you had a network failure + * and just want to retry the test after plugging your network cable back + * in? You can. + * - It lets the user ignore an assertion failure, if there's a harmless + * problem that one can continue past. + * - It lets the user mark an assertion as ignored for the rest of the + * program's run; if there's a harmless problem that keeps popping up. + * - It provides statistics and data on all failed assertions to the app. + * - It allows the default assertion handler to be controlled with environment + * variables, in case an automated script needs to control it. + * - It can be used as an aid to Clang's static analysis; it will treat SDL + * assertions as universally true (under the assumption that you are serious + * about the asserted claims and that your debug builds will detect when + * these claims were wrong). This can help the analyzer avoid false + * positives. + * + * To use it: compile a debug build and just sprinkle around tests to check + * your code! + */ + +#ifndef SDL_assert_h_ +#define SDL_assert_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The level of assertion aggressiveness. + * + * This value changes depending on compiler options and other preprocessor + * defines. + * + * It is currently one of the following values, but future SDL releases might + * add more: + * + * - 0: All SDL assertion macros are disabled. + * - 1: Release settings: SDL_assert disabled, SDL_assert_release enabled. + * - 2: Debug settings: SDL_assert and SDL_assert_release enabled. + * - 3: Paranoid settings: All SDL assertion macros enabled, including + * SDL_assert_paranoid. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors + +#elif !defined(SDL_ASSERT_LEVEL) +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Attempt to tell an attached debugger to pause. + * + * This allows an app to programmatically halt ("break") the debugger as if it + * had hit a breakpoint, allowing the developer to examine program state, etc. + * + * This is a macro--not a function--so that the debugger breaks on the source + * code line that used SDL_TriggerBreakpoint and not in some random guts of + * SDL. SDL_assert uses this macro for the same reason. + * + * If the program is not running under a debugger, SDL_TriggerBreakpoint will + * likely terminate the app, possibly without warning. If the current platform + * isn't supported, this macro is left undefined. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner + +#elif defined(_MSC_VER) && _MSC_VER >= 1310 + /* Don't include intrin.h here because it contains C++ code */ + extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif defined(__MINGW32__) + #include + #define SDL_TriggerBreakpoint() __debugbreak() +#elif defined(_MSC_VER) && defined(_M_IX86) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif SDL_HAS_BUILTIN(__builtin_debugtrap) + #define SDL_TriggerBreakpoint() __builtin_debugtrap() +#elif SDL_HAS_BUILTIN(__builtin_trap) + #define SDL_TriggerBreakpoint() __builtin_trap() +#elif (defined(__GNUC__) || defined(__clang__) || defined(__TINYC__) || defined(__slimcc__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" ) +#elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) +#elif defined(SDL_PLATFORM_APPLE) && defined(__arm__) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) +#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" ) +#elif defined(__GNUC__) || defined(__clang__) + #define SDL_TriggerBreakpoint() __builtin_trap() /* older gcc may not support SDL_HAS_BUILTIN(__builtin_trap) above */ +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* SDL_TriggerBreakpoint is intentionally left undefined on unknown platforms. */ +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A constant that contains the current function being compiled. + * + * If SDL can't figure how the compiler reports this, it will use "???". + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FUNCTION __FUNCTION__ + +#elif !defined(SDL_FUNCTION) +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current file being compiled. + * + * This macro is only defined if it isn't already defined, so to override it + * (perhaps with something that doesn't provide path information at all, so + * build machine information doesn't leak into public binaries), apps can + * define this macro before including SDL.h or SDL_assert.h. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FILE __FILE_NAME__ + +#elif !defined(SDL_FILE) +#ifdef __FILE_NAME__ +#define SDL_FILE __FILE_NAME__ +#else +#define SDL_FILE __FILE__ +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current file being compiled, for use in + * assertions. + * + * This macro is only defined if it isn't already defined, so to override it + * (perhaps with something that doesn't provide path information at all, so + * build machine information doesn't leak into public binaries), apps can + * define this macro before including SDL_assert.h. For example, defining this + * to `""` will make sure no source path information is included in asserts. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_ASSERT_FILE SDL_FILE + +#elif !defined(SDL_ASSERT_FILE) +#define SDL_ASSERT_FILE SDL_FILE +#endif + + +/** + * A macro that reports the current line number of the file being compiled. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_LINE __LINE__ + +/* +sizeof ((x) ? 1 : 0) makes the compiler still parse the expression even +without assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what int would be, +which presumably gets optimized out as unused. + +(The `? 1 : 0` is so this always dithers down to `sizeof (int)`...otherwise +you'll have problems when bitfields are used as the condition, since the +compiler will error out on the sizeof.) + +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro for wrapping code in `do {} while (0);` without compiler warnings. + * + * Visual Studio with really aggressive warnings enabled needs this to avoid + * compiler complaints. + * + * the `do {} while (0);` trick is useful for wrapping code in a macro that + * may or may not be a single statement, to avoid various C language + * accidents. + * + * To use: + * + * ```c + * do { SomethingOnce(); } while (SDL_NULL_WHILE_LOOP_CONDITION (0)); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0) + +#elif defined(_MSC_VER) && !defined(__clang__) /* Avoid /W4 warnings. */ +/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking + this condition isn't constant. And looks like an owl's face! */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + +/** + * The macro used when an assertion is disabled. + * + * This isn't for direct use by apps, but this is the code that is inserted + * when an SDL_assert is disabled (perhaps in a release build). + * + * The code does nothing, but wraps `condition` in a sizeof operator, which + * generates no code and has no side effects, but avoid compiler warnings + * about unused variables, and still checks syntax even when disabled. + * + * \param condition the condition to assert (but not actually run here). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition) ? 1 : 0); } while (SDL_NULL_WHILE_LOOP_CONDITION) + +/** + * Possible outcomes from a triggered assertion. + * + * When an enabled assertion triggers, it may call the assertion handler + * (possibly one provided by the app via SDL_SetAssertionHandler), which will + * return one of these values, possibly after asking the user. + * + * Then SDL will respond based on this outcome (loop around to retry the + * condition, try to break in a debugger, kill the program, or ignore the + * problem). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AssertState +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ +} SDL_AssertState; + +/** + * Information about an assertion failure. + * + * This structure is filled in with information about a triggered assertion, + * used by the assertion handler, then added to the assertion report. This is + * returned as a linked list from SDL_GetAssertionReport(). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AssertData +{ + bool always_ignore; /**< true if app should always continue when assertion is triggered. */ + unsigned int trigger_count; /**< Number of times this assertion has been triggered. */ + const char *condition; /**< A string of this assert's test code. */ + const char *filename; /**< The source file where this assert lives. */ + int linenum; /**< The line in `filename` where this assert lives. */ + const char *function; /**< The name of the function where this assert lives. */ + const struct SDL_AssertData *next; /**< next item in the linked list. */ +} SDL_AssertData; + +/** + * Never call this directly. + * + * Use the SDL_assert macros instead. + * + * \param data assert data structure. + * \param func function name. + * \param file file name. + * \param line line number. + * \returns assert state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data, + const char *func, + const char *file, int line) SDL_ANALYZER_NORETURN; + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The macro used when an assertion triggers a breakpoint. + * + * This isn't for direct use by apps; use SDL_assert or SDL_TriggerBreakpoint + * instead. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() + +#elif !defined(SDL_AssertBreakpoint) +# if defined(ANDROID) && defined(assert) + /* Define this as empty in case assert() is defined as SDL_assert */ +# define SDL_AssertBreakpoint() +# else +# define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() +# endif +#endif /* !SDL_AssertBreakpoint */ + +/** + * The macro used when an assertion is enabled. + * + * This isn't for direct use by apps, but this is the code that is inserted + * when an SDL_assert is enabled. + * + * The `do {} while(0)` avoids dangling else problems: + * + * ```c + * if (x) SDL_assert(y); else blah(); + * ``` + * + * ... without the do/while, the "else" could attach to this macro's "if". We + * try to handle just the minimum we need here in a macro...the loop, the + * static vars, and break points. The heavy lifting is handled in + * SDL_ReportAssertion(). + * + * \param condition the condition to assert. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_AssertData sdl_assert_data = { false, 0, #condition, NULL, 0, NULL, NULL }; \ + const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_ASSERT_FILE, SDL_LINE); \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + SDL_AssertBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (SDL_NULL_WHILE_LOOP_CONDITION) + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * An assertion test that is normally performed only in debug builds. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is + * disabled. This is meant to only do these tests in debug builds, so they can + * tend to be more expensive, and they are meant to bring everything to a halt + * when they fail, with the programmer there to assess the problem. + * + * In short: you can sprinkle these around liberally and assume they will + * evaporate out of the build when building for end-users. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; } + +/** + * An assertion test that is performed even in release builds. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 1, otherwise it is + * disabled. This is meant to be for tests that are cheap to make and + * extremely unlikely to fail; generally it is frowned upon to have an + * assertion failure in a release build, so these assertions generally need to + * be of more than life-and-death importance if there's a chance they might + * trigger. You should almost always consider handling these cases more + * gracefully than an assert allows. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * * + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_release(condition) SDL_disabled_assert(condition) + +/** + * An assertion test that is performed only when built with paranoid settings. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 3, otherwise it is + * disabled. This is a higher level than both release and debug, so these + * tests are meant to be expensive and only run when specifically looking for + * extremely unexpected failure cases in a special build. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) + +/* Enable various levels of assertions. */ +#elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* debug settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + +/** + * An assertion test that is always performed. + * + * This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You + * almost never want to use this, as it could trigger on an end-user's system, + * crashing your program. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + + +/** + * A callback that fires when an SDL assertion fails. + * + * \param data a pointer to the SDL_AssertData structure corresponding to the + * current assertion. + * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler(). + * \returns an SDL_AssertState value indicating how to handle the failure. + * + * \threadsafety This callback may be called from any thread that triggers an + * assert at any time. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( + const SDL_AssertData *data, void *userdata); + +/** + * Set an application-defined assertion handler. + * + * This function allows an application to show its own assertion UI and/or + * force the response to an assertion failure. If the application doesn't + * provide this, SDL will try to do the right thing, popping up a + * system-specific GUI dialog, and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * \param handler the SDL_AssertionHandler function to call when an assertion + * fails or NULL for the default handler. + * \param userdata a pointer that is passed to `handler`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionHandler + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, that + * is used for assertions when SDL_SetAssertionHandler() hasn't been used to + * provide a different function. + * + * \returns the default SDL_AssertionHandler that is called when an assert + * triggers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionHandler + */ +extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is set, + * is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * The parameter `puserdata` is a pointer to a void*, which will store the + * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value + * will always be NULL for the default handler. If you don't care about this + * data, it is safe to pass a NULL pointer to this function to ignore it. + * + * \param puserdata pointer which is filled with the "userdata" pointer that + * was passed to SDL_SetAssertionHandler(). + * \returns the SDL_AssertionHandler that is called when an assert triggers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAssertionHandler + */ +extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + +/** + * Get a list of all assertion failures. + * + * This function gets all assertions triggered since the last call to + * SDL_ResetAssertionReport(), or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * ```c + * const SDL_AssertData *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * ``` + * + * \returns a list of all failed assertions or NULL if the list is empty. This + * memory should not be modified or freed by the application. This + * pointer remains valid until the next call to SDL_Quit() or + * SDL_ResetAssertionReport(). + * + * \threadsafety This function is not thread safe. Other threads calling + * SDL_ResetAssertionReport() simultaneously, may render the + * returned pointer invalid. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetAssertionReport + */ +extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); + +/** + * Clear the list of all assertion failures. + * + * This function will clear the list of all assertions triggered up to that + * point. Immediately following this call, SDL_GetAssertionReport will return + * no items. In addition, any previously-triggered assertions will be reset to + * a trigger_count of zero, and their always_ignore state will be false. + * + * \threadsafety This function is not thread safe. Other threads triggering an + * assertion, or simultaneously calling this function may cause + * memory leaks or crashes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionReport + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_assert_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_asyncio.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_asyncio.h new file mode 100644 index 00000000..3c894d69 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_asyncio.h @@ -0,0 +1,550 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: AsyncIO */ + +/** + * # CategoryAsyncIO + * + * SDL offers a way to perform I/O asynchronously. This allows an app to read + * or write files without waiting for data to actually transfer; the functions + * that request I/O never block while the request is fulfilled. + * + * Instead, the data moves in the background and the app can check for results + * at their leisure. + * + * This is more complicated than just reading and writing files in a + * synchronous way, but it can allow for more efficiency, and never having + * framerate drops as the hard drive catches up, etc. + * + * The general usage pattern for async I/O is: + * + * - Create one or more SDL_AsyncIOQueue objects. + * - Open files with SDL_AsyncIOFromFile. + * - Start I/O tasks to the files with SDL_ReadAsyncIO or SDL_WriteAsyncIO, + * putting those tasks into one of the queues. + * - Later on, use SDL_GetAsyncIOResult on a queue to see if any task is + * finished without blocking. Tasks might finish in any order with success + * or failure. + * - When all your tasks are done, close the file with SDL_CloseAsyncIO. This + * also generates a task, since it might flush data to disk! + * + * This all works, without blocking, in a single thread, but one can also wait + * on a queue in a background thread, sleeping until new results have arrived: + * + * - Call SDL_WaitAsyncIOResult from one or more threads to efficiently block + * until new tasks complete. + * - When shutting down, call SDL_SignalAsyncIOQueue to unblock any sleeping + * threads despite there being no new tasks completed. + * + * And, of course, to match the synchronous SDL_LoadFile, we offer + * SDL_LoadFileAsync as a convenience function. This will handle allocating a + * buffer, slurping in the file data, and null-terminating it; you still check + * for results later. + * + * Behind the scenes, SDL will use newer, efficient APIs on platforms that + * support them: Linux's io_uring and Windows 11's IoRing, for example. If + * those technologies aren't available, SDL will offload the work to a thread + * pool that will manage otherwise-synchronous loads without blocking the app. + * + * ## Best Practices + * + * Simple non-blocking I/O--for an app that just wants to pick up data + * whenever it's ready without losing framerate waiting on disks to spin--can + * use whatever pattern works well for the program. In this case, simply call + * SDL_ReadAsyncIO, or maybe SDL_LoadFileAsync, as needed. Once a frame, call + * SDL_GetAsyncIOResult to check for any completed tasks and deal with the + * data as it arrives. + * + * If two separate pieces of the same program need their own I/O, it is legal + * for each to create their own queue. This will prevent either piece from + * accidentally consuming the other's completed tasks. Each queue does require + * some amount of resources, but it is not an overwhelming cost. Do not make a + * queue for each task, however. It is better to put many tasks into a single + * queue. They will be reported in order of completion, not in the order they + * were submitted, so it doesn't generally matter what order tasks are + * started. + * + * One async I/O queue can be shared by multiple threads, or one thread can + * have more than one queue, but the most efficient way--if ruthless + * efficiency is the goal--is to have one queue per thread, with multiple + * threads working in parallel, and attempt to keep each queue loaded with + * tasks that are both started by and consumed by the same thread. On modern + * platforms that can use newer interfaces, this can keep data flowing as + * efficiently as possible all the way from storage hardware to the app, with + * no contention between threads for access to the same queue. + * + * Written data is not guaranteed to make it to physical media by the time a + * closing task is completed, unless SDL_CloseAsyncIO is called with its + * `flush` parameter set to true, which is to say that a successful result + * here can still result in lost data during an unfortunately-timed power + * outage if not flushed. However, flushing will take longer and may be + * unnecessary, depending on the app's needs. + */ + +#ifndef SDL_asyncio_h_ +#define SDL_asyncio_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The asynchronous I/O operation structure. + * + * This operates as an opaque handle. One can then request read or write + * operations on it. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AsyncIOFromFile + */ +typedef struct SDL_AsyncIO SDL_AsyncIO; + +/** + * Types of asynchronous I/O tasks. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AsyncIOTaskType +{ + SDL_ASYNCIO_TASK_READ, /**< A read operation. */ + SDL_ASYNCIO_TASK_WRITE, /**< A write operation. */ + SDL_ASYNCIO_TASK_CLOSE /**< A close operation. */ +} SDL_AsyncIOTaskType; + +/** + * Possible outcomes of an asynchronous I/O task. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AsyncIOResult +{ + SDL_ASYNCIO_COMPLETE, /**< request was completed without error */ + SDL_ASYNCIO_FAILURE, /**< request failed for some reason; check SDL_GetError()! */ + SDL_ASYNCIO_CANCELED /**< request was canceled before completing. */ +} SDL_AsyncIOResult; + +/** + * Information about a completed asynchronous I/O request. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AsyncIOOutcome +{ + SDL_AsyncIO *asyncio; /**< what generated this task. This pointer will be invalid if it was closed! */ + SDL_AsyncIOTaskType type; /**< What sort of task was this? Read, write, etc? */ + SDL_AsyncIOResult result; /**< the result of the work (success, failure, cancellation). */ + void *buffer; /**< buffer where data was read/written. */ + Uint64 offset; /**< offset in the SDL_AsyncIO where data was read/written. */ + Uint64 bytes_requested; /**< number of bytes the task was to read/write. */ + Uint64 bytes_transferred; /**< actual number of bytes that were read/written. */ + void *userdata; /**< pointer provided by the app when starting the task */ +} SDL_AsyncIOOutcome; + +/** + * A queue of completed asynchronous I/O tasks. + * + * When starting an asynchronous operation, you specify a queue for the new + * task. A queue can be asked later if any tasks in it have completed, + * allowing an app to manage multiple pending tasks in one place, in whatever + * order they complete. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateAsyncIOQueue + * \sa SDL_ReadAsyncIO + * \sa SDL_WriteAsyncIO + * \sa SDL_GetAsyncIOResult + * \sa SDL_WaitAsyncIOResult + */ +typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue; + +/** + * Use this function to create a new SDL_AsyncIO object for reading from + * and/or writing to a named file. + * + * The `mode` string understands the following values: + * + * - "r": Open a file for reading only. It must exist. + * - "w": Open a file for writing only. It will create missing files or + * truncate existing ones. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * + * There is no "b" mode, as there is only "binary" style I/O, and no "a" mode + * for appending, since you specify the position when starting a task. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * This call is _not_ asynchronous; it will open the file before returning, + * under the assumption that doing so is generally a fast operation. Future + * reads and writes to the opened file will be async, however. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_AsyncIO structure that is created or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseAsyncIO + * \sa SDL_ReadAsyncIO + * \sa SDL_WriteAsyncIO + */ +extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file, const char *mode); + +/** + * Use this function to get the size of the data stream in an SDL_AsyncIO. + * + * This call is _not_ asynchronous; it assumes that obtaining this info is a + * non-blocking operation in most reasonable cases. + * + * \param asyncio the SDL_AsyncIO to get the size of the data stream from. + * \returns the size of the data stream in the SDL_IOStream on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio); + +/** + * Start an async read. + * + * This function reads up to `size` bytes from `offset` position in the data + * source to the area pointed at by `ptr`. This function may read less bytes + * than requested. + * + * This function returns as quickly as possible; it does not wait for the read + * to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * `ptr` must remain available until the work is done, and may be accessed by + * the system at any time until then. Do not allocate it on the stack, as this + * might take longer than the life of the calling function to complete! + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure. + * \param ptr a pointer to a buffer to read data into. + * \param offset the position to start reading in the data source. + * \param size the number of bytes to read from the data source. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WriteAsyncIO + * \sa SDL_CreateAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Start an async write. + * + * This function writes `size` bytes from `offset` position in the data source + * to the area pointed at by `ptr`. + * + * This function returns as quickly as possible; it does not wait for the + * write to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * `ptr` must remain available until the work is done, and may be accessed by + * the system at any time until then. Do not allocate it on the stack, as this + * might take longer than the life of the calling function to complete! + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure. + * \param ptr a pointer to a buffer to write data from. + * \param offset the position to start writing to the data source. + * \param size the number of bytes to write to the data source. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReadAsyncIO + * \sa SDL_CreateAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Close and free any allocated resources for an async I/O object. + * + * Closing a file is _also_ an asynchronous task! If a write failure were to + * happen during the closing process, for example, the task results will + * report it as usual. + * + * Closing a file that has been written to does not guarantee the data has + * made it to physical media; it may remain in the operating system's file + * cache, for later writing to disk. This means that a successfully-closed + * file can be lost if the system crashes or loses power in this small window. + * To prevent this, call this function with the `flush` parameter set to true. + * This will make the operation take longer, and perhaps increase system load + * in general, but a successful result guarantees that the data has made it to + * physical storage. Don't use this for temporary files, caches, and + * unimportant data, and definitely use it for crucial irreplaceable files, + * like game saves. + * + * This function guarantees that the close will happen after any other pending + * tasks to `asyncio`, so it's safe to open a file, start several operations, + * close the file immediately, then check for all results later. This function + * will not block until the tasks have completed. + * + * Once this function returns true, `asyncio` is no longer valid, regardless + * of any future outcomes. Any completed tasks might still contain this + * pointer in their SDL_AsyncIOOutcome data, in case the app was using this + * value to track information, but it should not be used again. + * + * If this function returns false, the close wasn't started at all, and it's + * safe to attempt to close again later. + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure to close. + * \param flush true if data should sync to disk before the task completes. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but two + * threads should not attempt to close the same object. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Create a task queue for tracking multiple I/O operations. + * + * Async I/O operations are assigned to a queue when started. The queue can be + * checked for completed tasks thereafter. + * + * \returns a new task queue object or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyAsyncIOQueue + * \sa SDL_GetAsyncIOResult + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void); + +/** + * Destroy a previously-created async I/O task queue. + * + * If there are still tasks pending for this queue, this call will block until + * those tasks are finished. All those tasks will be deallocated. Their + * results will be lost to the app. + * + * Any pending reads from SDL_LoadFileAsync() that are still in this queue + * will have their buffers deallocated by this function, to prevent a memory + * leak. + * + * Once this function is called, the queue is no longer valid and should not + * be used, including by other threads that might access it while destruction + * is blocking on pending tasks. + * + * Do not destroy a queue that still has threads waiting on it through + * SDL_WaitAsyncIOResult(). You can call SDL_SignalAsyncIOQueue() first to + * unblock those threads, and take measures (such as SDL_WaitThread()) to make + * sure they have finished their wait and won't wait on the queue again. + * + * \param queue the task queue to destroy. + * + * \threadsafety It is safe to call this function from any thread, so long as + * no other thread is waiting on the queue with + * SDL_WaitAsyncIOResult. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue); + +/** + * Query an async I/O task queue for completed tasks. + * + * If a task assigned to this queue has finished, this will return true and + * fill in `outcome` with the details of the task. If no task in the queue has + * finished, this function will return false. This function does not block. + * + * If a task has completed, this function will free its resources and the task + * pointer will no longer be valid. The task will be removed from the queue. + * + * It is safe for multiple threads to call this function on the same queue at + * once; a completed task will only go to one of the threads. + * + * \param queue the async I/O task queue to query. + * \param outcome details of a finished task will be written here. May not be + * NULL. + * \returns true if a task has completed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome); + +/** + * Block until an async I/O task queue has a completed task. + * + * This function puts the calling thread to sleep until there a task assigned + * to the queue that has finished. + * + * If a task assigned to the queue has finished, this will return true and + * fill in `outcome` with the details of the task. If no task in the queue has + * finished, this function will return false. + * + * If a task has completed, this function will free its resources and the task + * pointer will no longer be valid. The task will be removed from the queue. + * + * It is safe for multiple threads to call this function on the same queue at + * once; a completed task will only go to one of the threads. + * + * Note that by the nature of various platforms, more than one waiting thread + * may wake to handle a single task, but only one will obtain it, so + * `timeoutMS` is a _maximum_ wait time, and this function may return false + * sooner. + * + * This function may return false if there was a system error, the OS + * inadvertently awoke multiple threads, or if SDL_SignalAsyncIOQueue() was + * called to wake up all waiting threads without a finished task. + * + * A timeout can be used to specify a maximum wait time, but rather than + * polling, it is possible to have a timeout of -1 to wait forever, and use + * SDL_SignalAsyncIOQueue() to wake up the waiting threads later. + * + * \param queue the async I/O task queue to wait on. + * \param outcome details of a finished task will be written here. May not be + * NULL. + * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if task has completed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome, Sint32 timeoutMS); + +/** + * Wake up any threads that are blocking in SDL_WaitAsyncIOResult(). + * + * This will unblock any threads that are sleeping in a call to + * SDL_WaitAsyncIOResult for the specified queue, and cause them to return + * from that function. + * + * This can be useful when destroying a queue to make sure nothing is touching + * it indefinitely. In this case, once this call completes, the caller should + * take measures to make sure any previously-blocked threads have returned + * from their wait and will not touch the queue again (perhaps by setting a + * flag to tell the threads to terminate and then using SDL_WaitThread() to + * make sure they've done so). + * + * \param queue the async I/O task queue to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue); + +/** + * Load all the data from a file path, asynchronously. + * + * This function returns as quickly as possible; it does not wait for the read + * to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in SDL_AsyncIOOutcome's + * bytes_transferred value. + * + * This function will allocate the buffer to contain the file. It must be + * deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field + * after completion. + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param file the path to read all available data from. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_asyncio_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_atomic.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_atomic.h new file mode 100644 index 00000000..40521c1d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_atomic.h @@ -0,0 +1,692 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAtomic + * + * Atomic operations. + * + * IMPORTANT: If you are not an expert in concurrent lockless programming, you + * should not be using any functions in this file. You should be protecting + * your data structures with full mutexes instead. + * + * ***Seriously, here be dragons!*** + * + * You can find out a little more about lockless programming and the subtle + * issues that can arise here: + * https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming + * + * There's also lots of good information here: + * + * - https://www.1024cores.net/home/lock-free-algorithms + * - https://preshing.com/ + * + * These operations may or may not actually be implemented using processor + * specific atomic operations. When possible they are implemented as true + * processor specific atomic operations. When that is not possible the are + * implemented using locks that *do* use the available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An atomic spinlock. + * + * The atomic locks are efficient spinlocks using CPU instructions, but are + * vulnerable to starvation and can spin forever if a thread holding a lock + * has been terminated. For this reason you should minimize the code executed + * inside an atomic lock and never do expensive things like API or system + * calls while holding them. + * + * They are also vulnerable to starvation if the thread holding the lock is + * lower priority than other threads and doesn't get scheduled. In general you + * should use mutexes instead, since they have better performance and + * contention behavior. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +typedef int SDL_SpinLock; + +/** + * Try to lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * \returns true if the lock succeeded, false if the lock is already held. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSpinlock + * \sa SDL_UnlockSpinlock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock); + +/** + * Lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryLockSpinlock + * \sa SDL_UnlockSpinlock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock); + +/** + * Unlock a spin lock by setting it to 0. + * + * Always returns immediately. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSpinlock + * \sa SDL_TryLockSpinlock + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Mark a compiler barrier. + * + * A compiler barrier prevents the compiler from reordering reads and writes + * to globally visible variables across the call. + * + * This macro only prevents the compiler from reordering reads and writes, it + * does not prevent the CPU from reordering reads and writes. However, all of + * the atomic operations that modify memory are full memory barriers. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier() + +#elif SDL_HAS_BUILTIN(__atomic_signal_fence) || (defined(__GNUC__) && (__GNUC__ >= 5)) +#define SDL_CompilerBarrier() __atomic_signal_fence(__ATOMIC_SEQ_CST) +#elif defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif (defined(__GNUC__) && !defined(SDL_PLATFORM_EMSCRIPTEN)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern __inline void SDL_CompilerBarrier(void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; +#else +/* We don't unlock here to avoid possible infinite recursion */ +#define SDL_CompilerBarrier() \ +{ SDL_SpinLock _tmp = 0; SDL_LockSpinlock(&_tmp); } +#endif + +/** + * Insert a memory release barrier (function version). + * + * Please refer to SDL_MemoryBarrierRelease for details. This is a function + * version, which might be useful if you need to use this functionality from a + * scripting language, etc. Also, some of the macro versions call this + * function behind the scenes, where more heavy lifting can happen inside of + * SDL. Generally, though, an app written in C/C++/etc should use the macro + * version, as it will be more efficient. + * + * \threadsafety Obviously this function is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierRelease + */ +extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); + +/** + * Insert a memory acquire barrier (function version). + * + * Please refer to SDL_MemoryBarrierRelease for details. This is a function + * version, which might be useful if you need to use this functionality from a + * scripting language, etc. Also, some of the macro versions call this + * function behind the scenes, where more heavy lifting can happen inside of + * SDL. Generally, though, an app written in C/C++/etc should use the macro + * version, as it will be more efficient. + * + * \threadsafety Obviously this function is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierAcquire + */ +extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Insert a memory release barrier (macro version). + * + * Memory barriers are designed to prevent reads and writes from being + * reordered by the compiler and being seen out of order on multi-core CPUs. + * + * A typical pattern would be for thread A to write some data and a flag, and + * for thread B to read the flag and get the data. In this case you would + * insert a release barrier between writing the data and the flag, + * guaranteeing that the data write completes no later than the flag is + * written, and you would insert an acquire barrier between reading the flag + * and reading the data, to ensure that all the reads associated with the flag + * have completed. + * + * In this pattern you should always see a release barrier paired with an + * acquire barrier and you should gate the data reads/writes with a single + * flag variable. + * + * For more information on these semantics, take a look at the blog post: + * http://preshing.com/20120913/acquire-and-release-semantics + * + * This is the macro version of this functionality; if possible, SDL will use + * compiler intrinsics or inline assembly, but some platforms might need to + * call the function version of this, SDL_MemoryBarrierReleaseFunction to do + * the heavy lifting. Apps that can use the macro should favor it over the + * function. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierAcquire + * \sa SDL_MemoryBarrierReleaseFunction + */ +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() + +/** + * Insert a memory acquire barrier (macro version). + * + * Please see SDL_MemoryBarrierRelease for the details on what memory barriers + * are and when to use them. + * + * This is the macro version of this functionality; if possible, SDL will use + * compiler intrinsics or inline assembly, but some platforms might need to + * call the function version of this, SDL_MemoryBarrierAcquireFunction, to do + * the heavy lifting. Apps that can use the macro should favor it over the + * function. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierRelease + * \sa SDL_MemoryBarrierAcquireFunction + */ +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() + +#elif SDL_HAS_BUILTIN(__atomic_thread_fence) || (defined(__GNUC__) && (__GNUC__ >= 5)) +#define SDL_MemoryBarrierRelease() __atomic_thread_fence(__ATOMIC_RELEASE) +#define SDL_MemoryBarrierAcquire() __atomic_thread_fence(__ATOMIC_ACQUIRE) +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ishld" : : : "memory") +#elif defined(_MSC_VER) && (defined(_M_ARM64) || defined(_M_ARM64EC)) +#include +#define SDL_MemoryBarrierRelease() __dmb(_ARM64_BARRIER_ISH) +#define SDL_MemoryBarrierAcquire() __dmb(_ARM64_BARRIER_ISHLD) +#elif defined(__GNUC__) && defined(__arm__) +#if 0 /* defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) */ +/* Information from: + https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 + + The Linux kernel provides a helper function which provides the right code for a memory barrier, + hard-coded at address 0xffff0fa0 +*/ +typedef void (*SDL_KernelMemoryBarrierFunc)(); +#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#else +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) +#ifdef __thumb__ +/* The mcr instruction isn't available in thumb mode, use real functions */ +#define SDL_MEMORY_BARRIER_USES_FUNCTION +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#endif /* __thumb__ */ +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_ANDROID */ +#endif /* __GNUC__ && __arm__ */ +#else +#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ +#include +#define SDL_MemoryBarrierRelease() __machine_rel_barrier() +#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() +#else +/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ +#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() +#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() +#endif +#endif + +/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to insert a CPU-specific "pause" instruction into the program. + * + * This can be useful in busy-wait loops, as it serves as a hint to the CPU as + * to the program's intent; some CPUs can use this to do more efficient + * processing. On some platforms, this doesn't do anything, so using this + * macro might just be a harmless no-op. + * + * Note that if you are busy-waiting, there are often more-efficient + * approaches with other synchronization primitives: mutexes, semaphores, + * condition variables, etc. + * + * \threadsafety This macro is safe to use from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay + +#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) && !defined(__arm64ec__) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */ +#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory") +#elif (defined(__powerpc__) || defined(__powerpc64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27"); +#elif (defined(__riscv) && __riscv_xlen == 64) + #define SDL_CPUPauseInstruction() __asm__ __volatile__(".insn i 0x0F, 0, x0, x0, 0x010"); +#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) + #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */ +#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64)) + #define SDL_CPUPauseInstruction() __yield() +#elif defined(__WATCOMC__) && defined(__386__) + extern __inline void SDL_CPUPauseInstruction(void); + #pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause" +#else + #define SDL_CPUPauseInstruction() +#endif + + +/** + * A type representing an atomic integer value. + * + * This can be used to manage a value that is synchronized across multiple + * CPUs without a race condition; when an app sets a value with + * SDL_SetAtomicInt all other threads, regardless of the CPU it is running on, + * will see that value when retrieved with SDL_GetAtomicInt, regardless of CPU + * caches, etc. + * + * This is also useful for atomic compare-and-swap operations: a thread can + * change the value as long as its current value matches expectations. When + * done in a loop, one can guarantee data consistency across threads without a + * lock (but the usual warnings apply: if you don't know what you're doing, or + * you don't do it carefully, you can confidently cause any number of + * disasters with this, so in most cases, you _should_ use a mutex instead of + * this!). + * + * This is a struct so people don't accidentally use numeric operations on it + * directly. You have to use SDL atomic functions. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicInt + * \sa SDL_GetAtomicInt + * \sa SDL_SetAtomicInt + * \sa SDL_AddAtomicInt + */ +typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns true if the atomic variable was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicInt + * \sa SDL_SetAtomicInt + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicInt + */ +extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable. + * \returns the current value of an atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAtomicInt + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param v the desired value to add. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AtomicDecRef + * \sa SDL_AtomicIncRef + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v); + +#ifndef SDL_AtomicIncRef + +/** + * Increment an atomic variable used as a reference count. + * + * ***Note: If you don't know what this macro is for, you shouldn't use it!*** + * + * \param a a pointer to an SDL_AtomicInt to increment. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AtomicDecRef + */ +#define SDL_AtomicIncRef(a) SDL_AddAtomicInt(a, 1) +#endif + +#ifndef SDL_AtomicDecRef + +/** + * Decrement an atomic variable used as a reference count. + * + * ***Note: If you don't know what this macro is for, you shouldn't use it!*** + * + * \param a a pointer to an SDL_AtomicInt to decrement. + * \returns true if the variable reached zero after decrementing, false + * otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AtomicIncRef + */ +#define SDL_AtomicDecRef(a) (SDL_AddAtomicInt(a, -1) == 1) +#endif + +/** + * A type representing an atomic unsigned 32-bit value. + * + * This can be used to manage a value that is synchronized across multiple + * CPUs without a race condition; when an app sets a value with + * SDL_SetAtomicU32 all other threads, regardless of the CPU it is running on, + * will see that value when retrieved with SDL_GetAtomicU32, regardless of CPU + * caches, etc. + * + * This is also useful for atomic compare-and-swap operations: a thread can + * change the value as long as its current value matches expectations. When + * done in a loop, one can guarantee data consistency across threads without a + * lock (but the usual warnings apply: if you don't know what you're doing, or + * you don't do it carefully, you can confidently cause any number of + * disasters with this, so in most cases, you _should_ use a mutex instead of + * this!). + * + * This is a struct so people don't accidentally use numeric operations on it + * directly. You have to use SDL atomic functions. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicU32 + * \sa SDL_GetAtomicU32 + * \sa SDL_SetAtomicU32 + */ +typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns true if the atomic variable was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicU32 + * \sa SDL_SetAtomicU32 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicU32(SDL_AtomicU32 *a, Uint32 oldval, Uint32 newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicU32 + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_SetAtomicU32(SDL_AtomicU32 *a, Uint32 v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable. + * \returns the current value of an atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAtomicU32 + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAtomicU32(SDL_AtomicU32 *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param v the desired value to add or subtract. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_AddAtomicU32(SDL_AtomicU32 *a, int v); + +/** + * Set a pointer to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param oldval the old pointer value. + * \param newval the new pointer value. + * \returns true if the pointer was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicInt + * \sa SDL_GetAtomicPointer + * \sa SDL_SetAtomicPointer + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval); + +/** + * Set a pointer to a value atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param v the desired pointer value. + * \returns the previous value of the pointer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicPointer + * \sa SDL_GetAtomicPointer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v); + +/** + * Get the value of a pointer atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \returns the current value of a pointer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicPointer + * \sa SDL_SetAtomicPointer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAtomicPointer(void **a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#include + +#endif /* SDL_atomic_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_audio.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_audio.h new file mode 100644 index 00000000..1e1af26d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_audio.h @@ -0,0 +1,2370 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAudio + * + * Audio functionality for the SDL library. + * + * All audio in SDL3 revolves around SDL_AudioStream. Whether you want to play + * or record audio, convert it, stream it, buffer it, or mix it, you're going + * to be passing it through an audio stream. + * + * Audio streams are quite flexible; they can accept any amount of data at a + * time, in any supported format, and output it as needed in any other format, + * even if the data format changes on either side halfway through. + * + * An app opens an audio device and binds any number of audio streams to it, + * feeding more data to the streams as available. When the device needs more + * data, it will pull it from all bound streams and mix them together for + * playback. + * + * Audio streams can also use an app-provided callback to supply data + * on-demand, which maps pretty closely to the SDL2 audio model. + * + * SDL also provides a simple .WAV loader in SDL_LoadWAV (and SDL_LoadWAV_IO + * if you aren't reading from a file) as a basic means to load sound data into + * your program. + * + * ## Logical audio devices + * + * In SDL3, opening a physical device (like a SoundBlaster 16 Pro) gives you a + * logical device ID that you can bind audio streams to. In almost all cases, + * logical devices can be used anywhere in the API that a physical device is + * normally used. However, since each device opening generates a new logical + * device, different parts of the program (say, a VoIP library, or + * text-to-speech framework, or maybe some other sort of mixer on top of SDL) + * can have their own device opens that do not interfere with each other; each + * logical device will mix its separate audio down to a single buffer, fed to + * the physical device, behind the scenes. As many logical devices as you like + * can come and go; SDL will only have to open the physical device at the OS + * level once, and will manage all the logical devices on top of it + * internally. + * + * One other benefit of logical devices: if you don't open a specific physical + * device, instead opting for the default, SDL can automatically migrate those + * logical devices to different hardware as circumstances change: a user + * plugged in headphones? The system default changed? SDL can transparently + * migrate the logical devices to the correct physical device seamlessly and + * keep playing; the app doesn't even have to know it happened if it doesn't + * want to. + * + * ## Simplified audio + * + * As a simplified model for when a single source of audio is all that's + * needed, an app can use SDL_OpenAudioDeviceStream, which is a single + * function to open an audio device, create an audio stream, bind that stream + * to the newly-opened device, and (optionally) provide a callback for + * obtaining audio data. When using this function, the primary interface is + * the SDL_AudioStream and the device handle is mostly hidden away; destroying + * a stream created through this function will also close the device, stream + * bindings cannot be changed, etc. One other quirk of this is that the device + * is started in a _paused_ state and must be explicitly resumed; this is + * partially to offer a clean migration for SDL2 apps and partially because + * the app might have to do more setup before playback begins; in the + * non-simplified form, nothing will play until a stream is bound to a device, + * so they start _unpaused_. + * + * ## Channel layouts + * + * Audio data passing through SDL is uncompressed PCM data, interleaved. One + * can provide their own decompression through an MP3, etc, decoder, but SDL + * does not provide this directly. Each interleaved channel of data is meant + * to be in a specific order. + * + * Abbreviations: + * + * - FRONT = single mono speaker + * - FL = front left speaker + * - FR = front right speaker + * - FC = front center speaker + * - BL = back left speaker + * - BR = back right speaker + * - SR = surround right speaker + * - SL = surround left speaker + * - BC = back center speaker + * - LFE = low-frequency speaker + * + * These are listed in the order they are laid out in memory, so "FL, FR" + * means "the front left speaker is laid out in memory first, then the front + * right, then it repeats for the next audio frame". + * + * - 1 channel (mono) layout: FRONT + * - 2 channels (stereo) layout: FL, FR + * - 3 channels (2.1) layout: FL, FR, LFE + * - 4 channels (quad) layout: FL, FR, BL, BR + * - 5 channels (4.1) layout: FL, FR, LFE, BL, BR + * - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be + * SL, SR) + * - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR + * - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR + * + * This is the same order as DirectSound expects, but applied to all + * platforms; SDL will swizzle the channels as necessary if a platform expects + * something different. + * + * SDL_AudioStream can also be provided channel maps to change this ordering + * to whatever is necessary, in other audio processing scenarios. + */ + +#ifndef SDL_audio_h_ +#define SDL_audio_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Mask of bits in an SDL_AudioFormat that contains the format bit size. + * + * Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_BITSIZE (0xFFu) + +/** + * Mask of bits in an SDL_AudioFormat that contain the floating point flag. + * + * Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_FLOAT (1u<<8) + +/** + * Mask of bits in an SDL_AudioFormat that contain the bigendian flag. + * + * Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN + * instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12) + +/** + * Mask of bits in an SDL_AudioFormat that contain the signed data flag. + * + * Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_SIGNED (1u<<15) + +/** + * Define an SDL_AudioFormat value. + * + * SDL does not support custom audio formats, so this macro is not of much use + * externally, but it can be illustrative as to what the various bits of an + * SDL_AudioFormat mean. + * + * For example, SDL_AUDIO_S32LE looks like this: + * + * ```c + * SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32) + * ``` + * + * \param signed 1 for signed data, 0 for unsigned data. + * \param bigendian 1 for bigendian data, 0 for littleendian data. + * \param flt 1 for floating point data, 0 for integer data. + * \param size number of bits per sample. + * \returns a format value in the style of SDL_AudioFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \ + (((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE)) + +/** + * Audio format. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_AUDIO_BITSIZE + * \sa SDL_AUDIO_BYTESIZE + * \sa SDL_AUDIO_ISINT + * \sa SDL_AUDIO_ISFLOAT + * \sa SDL_AUDIO_ISBIGENDIAN + * \sa SDL_AUDIO_ISLITTLEENDIAN + * \sa SDL_AUDIO_ISSIGNED + * \sa SDL_AUDIO_ISUNSIGNED + */ +typedef enum SDL_AudioFormat +{ + SDL_AUDIO_UNKNOWN = 0x0000u, /**< Unspecified audio format */ + SDL_AUDIO_U8 = 0x0008u, /**< Unsigned 8-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */ + SDL_AUDIO_S8 = 0x8008u, /**< Signed 8-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */ + SDL_AUDIO_S16LE = 0x8010u, /**< Signed 16-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */ + SDL_AUDIO_S16BE = 0x9010u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */ + SDL_AUDIO_S32LE = 0x8020u, /**< 32-bit integer samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */ + SDL_AUDIO_S32BE = 0x9020u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */ + SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */ + SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */ + + /* These represent the current system's byteorder. */ + #if SDL_BYTEORDER == SDL_LIL_ENDIAN + SDL_AUDIO_S16 = SDL_AUDIO_S16LE, + SDL_AUDIO_S32 = SDL_AUDIO_S32LE, + SDL_AUDIO_F32 = SDL_AUDIO_F32LE + #else + SDL_AUDIO_S16 = SDL_AUDIO_S16BE, + SDL_AUDIO_S32 = SDL_AUDIO_S32BE, + SDL_AUDIO_F32 = SDL_AUDIO_F32BE + #endif +} SDL_AudioFormat; + + +/** + * Retrieve the size, in bits, from an SDL_AudioFormat. + * + * For example, `SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)` returns 16. + * + * \param x an SDL_AudioFormat value. + * \returns data size in bits. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE) + +/** + * Retrieve the size, in bytes, from an SDL_AudioFormat. + * + * For example, `SDL_AUDIO_BYTESIZE(SDL_AUDIO_S16)` returns 2. + * + * \param x an SDL_AudioFormat value. + * \returns data size in bytes. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8) + +/** + * Determine if an SDL_AudioFormat represents floating point data. + * + * For example, `SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is floating point, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT) + +/** + * Determine if an SDL_AudioFormat represents bigendian data. + * + * For example, `SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is bigendian, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN) + +/** + * Determine if an SDL_AudioFormat represents littleendian data. + * + * For example, `SDL_AUDIO_ISLITTLEENDIAN(SDL_AUDIO_S16BE)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is littleendian, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) + +/** + * Determine if an SDL_AudioFormat represents signed data. + * + * For example, `SDL_AUDIO_ISSIGNED(SDL_AUDIO_U8)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is signed, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED) + +/** + * Determine if an SDL_AudioFormat represents integer data. + * + * For example, `SDL_AUDIO_ISINT(SDL_AUDIO_F32)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is integer, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) + +/** + * Determine if an SDL_AudioFormat represents unsigned data. + * + * For example, `SDL_AUDIO_ISUNSIGNED(SDL_AUDIO_S16)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is unsigned, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + + +/** + * SDL Audio Device instance IDs. + * + * Zero is used to signify an invalid/null device. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * A value used to request a default playback audio device. + * + * Several functions that require an SDL_AudioDeviceID will accept this value + * to signify the app just wants the system to choose a default device instead + * of the app providing a specific one. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu) + +/** + * A value used to request a default recording audio device. + * + * Several functions that require an SDL_AudioDeviceID will accept this value + * to signify the app just wants the system to choose a default device instead + * of the app providing a specific one. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu) + +/** + * Format specifier for audio data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AudioFormat + */ +typedef struct SDL_AudioSpec +{ + SDL_AudioFormat format; /**< Audio data format */ + int channels; /**< Number of channels: 1 mono, 2 stereo, etc */ + int freq; /**< sample rate: sample frames per second */ +} SDL_AudioSpec; + +/** + * Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec. + * + * This reports on the size of an audio sample frame: stereo Sint16 data (2 + * channels of 2 bytes each) would be 4 bytes per frame, for example. + * + * \param x an SDL_AudioSpec to query. + * \returns the number of bytes used per sample frame. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels) + +/** + * The opaque handle that represents an audio stream. + * + * SDL_AudioStream is an audio conversion interface. + * + * - It can handle resampling data in chunks without generating artifacts, + * when it doesn't have the complete buffer available. + * - It can handle incoming data in any variable size. + * - It can handle input/output format changes on the fly. + * - It can remap audio channels between inputs and outputs. + * - You push data as you have it, and pull it when you need it; the + * stream will buffer data as needed. + * - It can also function as a basic audio data queue even if you just have + * sound that needs to pass from one place to another. + * - You can hook callbacks up to them when more data is added or requested, + * to manage data on-the-fly. + * + * Audio streams are the core of the SDL3 audio interface. You create one or + * more of them, bind them to an opened audio device, and feed data to them + * (or for recording, consume data from them). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateAudioStream + */ +typedef struct SDL_AudioStream SDL_AudioStream; + + +/* Function prototypes */ + +/** + * Use this function to get the number of built-in audio drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have esound support, but if + * there's no esound server available, SDL's esound driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in audio drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); + +/** + * Use this function to get the name of a built in audio driver. + * + * The list of audio drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "wasapi". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the audio driver; the value ranges from 0 to + * SDL_GetNumAudioDrivers() - 1. + * \returns the name of the audio driver at the requested index, or NULL if an + * invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumAudioDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index); + +/** + * Get the name of the current audio driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "wasapi". These never have Unicode characters, and are not + * meant to be proper names. + * + * \returns the name of the current audio driver or NULL if no driver has been + * initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * Get a list of currently-connected audio playback devices. + * + * This returns of list of available devices that play sound, perhaps to + * speakers or headphones ("playback" devices). If you want devices that + * record audio, like a microphone ("recording" devices), use + * SDL_GetAudioRecordingDevices() instead. + * + * This only returns a list of physical devices; it will not have any device + * IDs returned by SDL_OpenAudioDevice(). + * + * If this function returns NULL, to signify an error, `*count` will be set to + * zero. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of device instance IDs or NULL on error; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + * \sa SDL_GetAudioRecordingDevices + */ +extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int *count); + +/** + * Get a list of currently-connected audio recording devices. + * + * This returns of list of available devices that record audio, like a + * microphone ("recording" devices). If you want devices that play sound, + * perhaps to speakers or headphones ("playback" devices), use + * SDL_GetAudioPlaybackDevices() instead. + * + * This only returns a list of physical devices; it will not have any device + * IDs returned by SDL_OpenAudioDevice(). + * + * If this function returns NULL, to signify an error, `*count` will be set to + * zero. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of device instance IDs, or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + * \sa SDL_GetAudioPlaybackDevices + */ +extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int *count); + +/** + * Get the human-readable name of a specific audio device. + * + * **WARNING**: this function will work with SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK + * and SDL_AUDIO_DEVICE_DEFAULT_RECORDING, returning the current default + * physical devices' names. However, as the default device may change at any + * time, it is likely better to show a generic name to the user, like "System + * default audio device" or perhaps "default [currently %s]". Do not store + * this name to disk to reidentify the device in a later run of the program, + * as the default might change in general, and the string will be the name of + * a specific device and not the abstract system default. + * + * \param devid the instance ID of the device to query. + * \returns the name of the audio device, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioPlaybackDevices + * \sa SDL_GetAudioRecordingDevices + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); + +/** + * Get the current audio format of a specific audio device. + * + * For an opened device, this will report the format the device is currently + * using. If the device isn't yet opened, this will report the device's + * preferred format (or a reasonable default if this can't be determined). + * + * You may also specify SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING here, which is useful for getting a + * reasonable recommendation before opening the system-recommended default + * device. + * + * You can also use this to request the current device buffer size. This is + * specified in sample frames and represents the amount of data SDL will feed + * to the physical hardware in each chunk. This can be converted to + * milliseconds of audio with the following equation: + * + * `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);` + * + * Buffer size is only important if you need low-level control over the audio + * playback timing. Most apps do not need this. + * + * \param devid the instance ID of the device to query. + * \param spec on return, will be filled with device details. + * \param sample_frames pointer to store device buffer size, in sample frames. + * Can be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames); + +/** + * Get the current channel map of an audio device. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio devices usually have no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param devid the instance ID of the device to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count); + +/** + * Open a specific audio device. + * + * You can open both playback and recording devices through this function. + * Playback devices will take data from bound audio streams, mix it, and send + * it to the hardware. Recording devices will feed any bound audio streams + * with a copy of any incoming data. + * + * An opened audio device starts out with no audio streams bound. To start + * audio playing, bind a stream and supply audio data to it. Unlike SDL2, + * there is no audio callback; you only bind audio streams and make sure they + * have data flowing into them (however, you can simulate SDL2's semantics + * fairly closely by using SDL_OpenAudioDeviceStream instead of this + * function). + * + * If you don't care about opening a specific device, pass a `devid` of either + * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or + * `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick + * the most reasonable default, and may also switch between physical devices + * seamlessly later, if the most reasonable default changes during the + * lifetime of this opened device (user changed the default in the OS's system + * preferences, the default got unplugged so the system jumped to a new + * default, the user plugged in headphones on a mobile device, etc). Unless + * you have a good reason to choose a specific device, this is probably what + * you want. + * + * You may request a specific format for the audio device, but there is no + * promise the device will honor that request for several reasons. As such, + * it's only meant to be a hint as to what data your app will provide. Audio + * streams will accept data in whatever format you specify and manage + * conversion for you as appropriate. SDL_GetAudioDeviceFormat can tell you + * the preferred format for the device before opening and the actual format + * the device is using after opening. + * + * It's legal to open the same device ID more than once; each successful open + * will generate a new logical SDL_AudioDeviceID that is managed separately + * from others on the same physical device. This allows libraries to open a + * device separately from the main app and bind its own streams without + * conflicting. + * + * It is also legal to open a device ID returned by a previous call to this + * function; doing so just creates another logical device on the same physical + * device. This may be useful for making logical groupings of audio streams. + * + * This function returns the opened device ID on success. This is a new, + * unique SDL_AudioDeviceID that represents a logical device. + * + * Some backends might offer arbitrary devices (for example, a networked audio + * protocol that can connect to an arbitrary server). For these, as a change + * from SDL2, you should open a default device ID and use an SDL hint to + * specify the target if you care, or otherwise let the backend figure out a + * reasonable default. Most backends don't offer anything like this, and often + * this would be an end user setting an environment variable for their custom + * need, and not something an application should specifically manage. + * + * When done with an audio device, possibly at the end of the app's life, one + * should call SDL_CloseAudioDevice() on the returned device id. + * + * \param devid the device instance id to open, or + * SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for the most reasonable + * default device. + * \param spec the requested device configuration. Can be NULL to use + * reasonable defaults. + * \returns the device ID on success or 0 on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseAudioDevice + * \sa SDL_GetAudioDeviceFormat + */ +extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); + +/** + * Determine if an audio device is physical (instead of logical). + * + * An SDL_AudioDeviceID that represents physical hardware is a physical + * device; there is one for each piece of hardware that SDL can see. Logical + * devices are created by calling SDL_OpenAudioDevice or + * SDL_OpenAudioDeviceStream, and while each is associated with a physical + * device, there can be any number of logical devices on one physical device. + * + * For the most part, logical and physical IDs are interchangeable--if you try + * to open a logical device, SDL understands to assign that effort to the + * underlying physical device, etc. However, it might be useful to know if an + * arbitrary device ID is physical or logical. This function reports which. + * + * This function may return either true or false for invalid device IDs. + * + * \param devid the device ID to query. + * \returns true if devid is a physical device, false if it is logical. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid); + +/** + * Determine if an audio device is a playback device (instead of recording). + * + * This function may return either true or false for invalid device IDs. + * + * \param devid the device ID to query. + * \returns true if devid is a playback device, false if it is recording. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid); + +/** + * Use this function to pause audio playback on a specified device. + * + * This function pauses audio processing for a given device. Any bound audio + * streams will not progress, and no audio will be generated. Pausing one + * device does not prevent other unpaused devices from running. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. Pausing a paused device is + * a legal no-op. + * + * Pausing a device can be useful to halt all audio without unbinding all the + * audio streams. This might be useful while a game is paused, or a level is + * loading, etc. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeAudioDevice + * \sa SDL_AudioDevicePaused + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid); + +/** + * Use this function to unpause audio playback on a specified device. + * + * This function unpauses audio processing for a given device that has + * previously been paused with SDL_PauseAudioDevice(). Once unpaused, any + * bound audio streams will begin to progress again, and audio can be + * generated. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. Unpausing an unpaused + * device is a legal no-op. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AudioDevicePaused + * \sa SDL_PauseAudioDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid); + +/** + * Use this function to query if an audio device is paused. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. Physical and invalid device + * IDs will report themselves as unpaused here. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true if device is valid and paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioDevice + * \sa SDL_ResumeAudioDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid); + +/** + * Get the gain of an audio device. + * + * The gain of a device is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio devices default to a gain of 1.0f (no change in output). + * + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return -1.0f when used on physical devices. + * + * \param devid the audio device to query. + * \returns the gain of the device or -1.0f on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioDeviceGain + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid); + +/** + * Change the gain of an audio device. + * + * The gain of a device is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio devices default to a gain of 1.0f (no change in output). + * + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return false when used on physical devices. While + * it might seem attractive to adjust several logical devices at once in this + * way, it would allow an app or library to interfere with another portion of + * the program's otherwise-isolated devices. + * + * This is applied, along with any per-audiostream gain, during playback to + * the hardware, and can be continuously changed to create various effects. On + * recording devices, this will adjust the gain before passing the data into + * an audiostream; that recording audiostream can then adjust its gain further + * when outputting the data elsewhere, if it likes, but that second gain is + * not applied until the data leaves the audiostream again. + * + * \param devid the audio device on which to change gain. + * \param gain the gain. 1.0f is no change, 0.0f is silence. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioDeviceGain + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain); + +/** + * Close a previously-opened audio device. + * + * The application should close open audio devices once they are no longer + * needed. + * + * This function may block briefly while pending audio data is played by the + * hardware, so that applications don't drop the last buffer of data they + * supplied if terminating immediately afterwards. + * + * \param devid an audio device id previously returned by + * SDL_OpenAudioDevice(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid); + +/** + * Bind a list of audio streams to an audio device. + * + * Audio data will flow through any bound streams. For a playback device, data + * for all bound streams will be mixed together and fed to the device. For a + * recording device, a copy of recorded data will be provided to each bound + * stream. + * + * Audio streams can only be bound to an open device. This operation is + * atomic--all streams bound in the same call will start processing at the + * same time, so they can stay in sync. Also: either all streams will be bound + * or none of them will be. + * + * It is an error to bind an already-bound stream; it must be explicitly + * unbound first. + * + * Binding a stream to a device will set its output format for playback + * devices, and its input format for recording devices, so they match the + * device's settings. The caller is welcome to change the other end of the + * stream's format at any time with SDL_SetAudioStreamFormat(). If the other + * end of the stream's format has never been set (the audio stream was created + * with a NULL audio spec), this function will set it to match the device + * end's format. + * + * \param devid an audio device to bind a stream to. + * \param streams an array of audio streams to bind. + * \param num_streams number streams listed in the `streams` array. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + * \sa SDL_UnbindAudioStream + * \sa SDL_GetAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *streams, int num_streams); + +/** + * Bind a single audio stream to an audio device. + * + * This is a convenience function, equivalent to calling + * `SDL_BindAudioStreams(devid, &stream, 1)`. + * + * \param devid an audio device to bind a stream to. + * \param stream an audio stream to bind to a device. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + * \sa SDL_UnbindAudioStream + * \sa SDL_GetAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream); + +/** + * Unbind a list of audio streams from their audio devices. + * + * The streams being unbound do not all have to be on the same device. All + * streams on the same device will be unbound atomically (data will stop + * flowing through all unbound streams on the same device at the same time). + * + * Unbinding a stream that isn't bound to a device is a legal no-op. + * + * \param streams an array of audio streams to unbind. Can be NULL or contain + * NULL. + * \param num_streams number streams listed in the `streams` array. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const *streams, int num_streams); + +/** + * Unbind a single audio stream from its audio device. + * + * This is a convenience function, equivalent to calling + * `SDL_UnbindAudioStreams(&stream, 1)`. + * + * \param stream an audio stream to unbind from a device. Can be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStream + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream); + +/** + * Query an audio stream for its currently-bound device. + * + * This reports the logical audio device that an audio stream is currently + * bound to. + * + * If not bound, or invalid, this returns zero, which is not a valid device + * ID. + * + * \param stream the audio stream to query. + * \returns the bound audio device, or 0 if not bound or invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStream + * \sa SDL_BindAudioStreams + */ +extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Create a new audio stream. + * + * Note that `src_spec` or `dst_spec` may be NULL, but any attempts to + * put or get data from an audio stream will fail until it has valid + * specs assigned to both ends of the stream. Specs can be assigned later + * through SDL_SetAudioStreamFormat(), or binding the stream to an audio + * device (which will set the format of only the input or output, + * depending on what kind of device the stream was bound to). + * + * \param src_spec the format details of the input audio. May be NULL. + * \param dst_spec the format details of the output audio. May be NULL. + * \returns a new audio stream on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_FlushAudioStream + * \sa SDL_ClearAudioStream + * \sa SDL_SetAudioStreamFormat + * \sa SDL_DestroyAudioStream + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); + +/** + * Get the properties associated with an audio stream. + * + * The application can hang any data it wants here, but the following + * properties are understood by SDL: + * + * - `SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN`: if true (the default), the + * stream be automatically cleaned up when the audio subsystem quits. If set + * to false, the streams will persist beyond that. This property is ignored + * for streams created through SDL_OpenAudioDeviceStream(), and will always + * be cleaned up. Streams that are not cleaned up will still be unbound from + * devices when the audio subsystem quits. This property was added in SDL + * 3.4.0. + * + * \param stream the SDL_AudioStream to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream); + +#define SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN "SDL.audiostream.auto_cleanup" + + +/** + * Query the current format of an audio stream. + * + * \param stream the SDL_AudioStream to query. + * \param src_spec where to store the input audio format; ignored if NULL. + * \param dst_spec where to store the output audio format; ignored if NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamFormat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec); + +/** + * Change the input and output formats of an audio stream. + * + * Future calls to and SDL_GetAudioStreamAvailable and SDL_GetAudioStreamData + * will reflect the new format, and future calls to SDL_PutAudioStreamData + * must provide data in the new input formats. + * + * Data that was previously queued in the stream will still be operated on in + * the format that was current when it was added, which is to say you can put + * the end of a sound file in one format to a stream, change formats for the + * next sound file, and start putting that new data while the previous sound + * file is still queued, and everything will still play back correctly. + * + * If a stream is bound to a device, then the format of the side of the stream + * bound to a device cannot be changed (src_spec for recording devices, + * dst_spec for playback devices). Attempts to make a change to this side will + * be ignored, but this will not report an error. The other side's format can + * be changed. + * + * `src_spec` and `dst_spec` may each be NULL; a NULL spec signals not to + * change the current format for that side of the stream. + * + * \param stream the stream the format is being changed. + * \param src_spec the new format of the audio input; if NULL, it is not + * changed. + * \param dst_spec the new format of the audio output; if NULL, it is not + * changed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamFormat + * \sa SDL_SetAudioStreamFrequencyRatio + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); + +/** + * Get the frequency ratio of an audio stream. + * + * \param stream the SDL_AudioStream to query. + * \returns the frequency ratio of the stream or 0.0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamFrequencyRatio + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream); + +/** + * Change the frequency ratio of an audio stream. + * + * The frequency ratio is used to adjust the rate at which input data is + * consumed. Changing this effectively modifies the speed and pitch of the + * audio. A value greater than 1.0f will play the audio faster, and at a + * higher pitch. A value less than 1.0f will play the audio slower, and at a + * lower pitch. 1.0f means play at normal speed. + * + * This is applied during SDL_GetAudioStreamData, and can be continuously + * changed to create various effects. + * + * \param stream the stream on which the frequency ratio is being changed. + * \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01 + * and 100. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamFrequencyRatio + * \sa SDL_SetAudioStreamFormat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio); + +/** + * Get the gain of an audio stream. + * + * The gain of a stream is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio streams default to a gain of 1.0f (no change in output). + * + * \param stream the SDL_AudioStream to query. + * \returns the gain of the stream or -1.0f on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGain + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream); + +/** + * Change the gain of an audio stream. + * + * The gain of a stream is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio streams default to a gain of 1.0f (no change in output). + * + * This is applied during SDL_GetAudioStreamData, and can be continuously + * changed to create various effects. + * + * \param stream the stream on which the gain is being changed. + * \param gain the gain. 1.0f is no change, 0.0f is silence. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamGain + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain); + +/** + * Get the current input channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio streams default to no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param stream the SDL_AudioStream to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count); + +/** + * Get the current output channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio streams default to no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param stream the SDL_AudioStream to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count); + +/** + * Set the current input channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * The input channel map reorders data that is added to a stream via + * SDL_PutAudioStreamData. Future calls to SDL_PutAudioStreamData must provide + * data in the new channel order. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * Data that was previously queued in the stream will still be operated on in + * the order that was current when it was added, which is to say you can put + * the end of a sound file in one order to a stream, change orders for the + * next sound file, and start putting that new data while the previous sound + * file is still queued, and everything will still play back correctly. + * + * Audio streams default to no remapping applied. Passing a NULL channel map + * is legal, and turns off remapping. + * + * SDL will copy the channel map; the caller does not have to save this array + * after this call. + * + * If `count` is not equal to the current number of channels in the audio + * stream's format, this will fail. This is a safety measure to make sure a + * race condition hasn't changed the format while this call is setting the + * channel map. + * + * Unlike attempting to change the stream's format, the input channel map on a + * stream bound to a recording device is permitted to change at any time; any + * data added to the stream from the device after this call will have the new + * mapping, but previously-added data will still have the prior mapping. + * + * \param stream the SDL_AudioStream to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. Don't change the + * stream's format to have a different number of channels from a + * different thread at the same time, though! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamOutputChannelMap + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); + +/** + * Set the current output channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * The output channel map reorders data that is leaving a stream via + * SDL_GetAudioStreamData. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * The output channel map can be changed at any time, as output remapping is + * applied during SDL_GetAudioStreamData. + * + * Audio streams default to no remapping applied. Passing a NULL channel map + * is legal, and turns off remapping. + * + * SDL will copy the channel map; the caller does not have to save this array + * after this call. + * + * If `count` is not equal to the current number of channels in the audio + * stream's format, this will fail. This is a safety measure to make sure a + * race condition hasn't changed the format while this call is setting the + * channel map. + * + * Unlike attempting to change the stream's format, the output channel map on + * a stream bound to a recording device is permitted to change at any time; + * any data added to the stream after this call will have the new mapping, but + * previously-added data will still have the prior mapping. When the channel + * map doesn't match the hardware's channel layout, SDL will convert the data + * before feeding it to the device for playback. + * + * \param stream the SDL_AudioStream to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. Don't change the + * stream's format to have a different number of channels from a + * a different thread at the same time, though! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); + +/** + * Add data to the stream. + * + * This data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * Note that this call simply copies the unconverted data for later. This is + * different than SDL2, where data was converted during the Put call and the + * Get call would just dequeue the previously-converted data. + * + * \param stream the stream the audio data is being added to. + * \param buf a pointer to the audio data to add. + * \param len the number of bytes to write to the stream. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len); + +/** + * A callback that fires for completed SDL_PutAudioStreamDataNoCopy() data. + * + * When using SDL_PutAudioStreamDataNoCopy() to provide data to an + * SDL_AudioStream, it's not safe to dispose of the data until the stream has + * completely consumed it. Often times it's difficult to know exactly when + * this has happened. + * + * This callback fires once when the stream no longer needs the buffer, + * allowing the app to easily free or reuse it. + * + * \param userdata an opaque pointer provided by the app for their personal + * use. + * \param buf the pointer provided to SDL_PutAudioStreamDataNoCopy(). + * \param buflen the size of buffer, in bytes, provided to + * SDL_PutAudioStreamDataNoCopy(). + * + * \threadsafety This callbacks may run from any thread, so if you need to + * protect shared data, you should use SDL_LockAudioStream to + * serialize access; this lock will be held before your callback + * is called, so your callback does not need to manage the lock + * explicitly. + * + * \since This datatype is available since SDL 3.4.0. + * + * \sa SDL_SetAudioStreamGetCallback + * \sa SDL_SetAudioStreamPutCallback + */ +typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, const void *buf, int buflen); + +/** + * Add external data to an audio stream without copying it. + * + * Unlike SDL_PutAudioStreamData(), this function does not make a copy of the + * provided data, instead storing the provided pointer. This means that the + * put operation does not need to allocate and copy the data, but the original + * data must remain available until the stream is done with it, either by + * being read from the stream in its entirety, or a call to + * SDL_ClearAudioStream() or SDL_DestroyAudioStream(). + * + * The data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * An optional callback may be provided, which is called when the stream no + * longer needs the data. Once this callback fires, the stream will not access + * the data again. This callback will fire for any reason the data is no + * longer needed, including clearing or destroying the stream. + * + * Note that there is still an allocation to store tracking information, so + * this function is more efficient for larger blocks of data. If you're + * planning to put a few samples at a time, it will be more efficient to use + * SDL_PutAudioStreamData(), which allocates and buffers in blocks. + * + * \param stream the stream the audio data is being added to. + * \param buf a pointer to the audio data to add. + * \param len the number of bytes to add to the stream. + * \param callback the callback function to call when the data is no longer + * needed by the stream. May be NULL. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamDataNoCopy(SDL_AudioStream *stream, const void *buf, int len, SDL_AudioStreamDataCompleteCallback callback, void *userdata); + +/** + * Add data to the stream with each channel in a separate array. + * + * This data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * The data will be interleaved and queued. Note that SDL_AudioStream only + * operates on interleaved data, so this is simply a convenience function for + * easily queueing data from sources that provide separate arrays. There is no + * equivalent function to retrieve planar data. + * + * The arrays in `channel_buffers` are ordered as they are to be interleaved; + * the first array will be the first sample in the interleaved data. Any + * individual array may be NULL; in this case, silence will be interleaved for + * that channel. + * + * `num_channels` specifies how many arrays are in `channel_buffers`. This can + * be used as a safety to prevent overflow, in case the stream format has + * changed elsewhere. If more channels are specified than the current input + * spec, they are ignored. If less channels are specified, the missing arrays + * are treated as if they are NULL (silence is written to those channels). If + * the count is -1, SDL will assume the array count matches the current input + * spec. + * + * Note that `num_samples` is the number of _samples per array_. This can also + * be thought of as the number of _sample frames_ to be queued. A value of 1 + * with stereo arrays will queue two samples to the stream. This is different + * than SDL_PutAudioStreamData, which wants the size of a single array in + * bytes. + * + * \param stream the stream the audio data is being added to. + * \param channel_buffers a pointer to an array of arrays, one array per + * channel. + * \param num_channels the number of arrays in `channel_buffers` or -1. + * \param num_samples the number of _samples_ per array to write to the + * stream. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamPlanarData(SDL_AudioStream *stream, const void * const *channel_buffers, int num_channels, int num_samples); + +/** + * Get converted/resampled data from the stream. + * + * The input/output data format/channels/samplerate is specified when creating + * the stream, and can be changed after creation by calling + * SDL_SetAudioStreamFormat. + * + * Note that any conversion and resampling necessary is done during this call, + * and SDL_PutAudioStreamData simply queues unconverted data for later. This + * is different than SDL2, where that work was done while inputting new data + * to the stream and requesting the output just copied the converted data. + * + * \param stream the stream the audio is being requested from. + * \param buf a buffer to fill with audio data. + * \param len the maximum number of bytes to fill. + * \returns the number of bytes read from the stream or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. + * + * The stream may be buffering data behind the scenes until it has enough to + * resample correctly, so this number might be lower than what you expect, or + * even be zero. Add more data or flush the stream if you need the data now. + * + * If the stream has so much data that it would overflow an int, the return + * value is clamped to a maximum value, but no queued data is lost; if there + * are gigabytes of data queued, the app might need to read some of it with + * SDL_GetAudioStreamData before this function's return value is no longer + * clamped. + * + * \param stream the audio stream to query. + * \returns the number of converted/resampled bytes available or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamData + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream); + + +/** + * Get the number of bytes currently queued. + * + * This is the number of bytes put into a stream as input, not the number that + * can be retrieved as output. Because of several details, it's not possible + * to calculate one number directly from the other. If you need to know how + * much usable data can be retrieved right now, you should use + * SDL_GetAudioStreamAvailable() and not this function. + * + * Note that audio streams can change their input format at any time, even if + * there is still data queued in a different format, so the returned byte + * count will not necessarily match the number of _sample frames_ available. + * Users of this API should be aware of format changes they make when feeding + * a stream and plan accordingly. + * + * Queued data is not converted until it is consumed by + * SDL_GetAudioStreamData, so this value should be representative of the exact + * data that was put into the stream. + * + * If the stream has so much data that it would overflow an int, the return + * value is clamped to a maximum value, but no queued data is lost; if there + * are gigabytes of data queued, the app might need to read some of it with + * SDL_GetAudioStreamData before this function's return value is no longer + * clamped. + * + * \param stream the audio stream to query. + * \returns the number of bytes queued or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + * \sa SDL_ClearAudioStream + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream); + + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there may be + * audio gaps in the output. Generally this is intended to signal the end of + * input, so the complete output becomes available. + * + * \param stream the audio stream to flush. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream. + * + * This drops any queued data, so there will be nothing to read from the + * stream until more is added. + * + * \param stream the audio stream to clear. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream); + +/** + * Use this function to pause audio playback on the audio device associated + * with an audio stream. + * + * This function pauses audio processing for a given device. Any bound audio + * streams will not progress, and no audio will be generated. Pausing one + * device does not prevent other unpaused devices from running. + * + * Pausing a device can be useful to halt all audio without unbinding all the + * audio streams. This might be useful while a game is paused, or a level is + * loading, etc. + * + * \param stream the audio stream associated with the audio device to pause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Use this function to unpause audio playback on the audio device associated + * with an audio stream. + * + * This function unpauses audio processing for a given device that has + * previously been paused. Once unpaused, any bound audio streams will begin + * to progress again, and audio can be generated. + * + * SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this + * function call is required for audio playback to begin on such devices. + * + * \param stream the audio stream associated with the audio device to resume. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Use this function to query if an audio device associated with a stream is + * paused. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. + * + * \param stream the audio stream associated with the audio device to query. + * \returns true if device is valid and paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioStreamDevice + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *stream); + + +/** + * Lock an audio stream for serialized access. + * + * Each SDL_AudioStream has an internal mutex it uses to protect its data + * structures from threading conflicts. This function allows an app to lock + * that mutex, which could be useful if registering callbacks on this stream. + * + * One does not need to lock a stream to use in it most cases, as the stream + * manages this lock internally. However, this lock is held during callbacks, + * which may run from arbitrary threads at any time, so if an app needs to + * protect shared data during those callbacks, locking the stream guarantees + * that the callback is not running while the lock is held. + * + * As this is just a wrapper over SDL_LockMutex for an internal lock; it has + * all the same attributes (recursive locks are allowed, etc). + * + * \param stream the audio stream to lock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnlockAudioStream + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream); + + +/** + * Unlock an audio stream for serialized access. + * + * This unlocks an audio stream after a call to SDL_LockAudioStream. + * + * \param stream the audio stream to unlock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety You should only call this from the same thread that + * previously called SDL_LockAudioStream. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockAudioStream + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream); + +/** + * A callback that fires when data passes through an SDL_AudioStream. + * + * Apps can (optionally) register a callback with an audio stream that is + * called when data is added with SDL_PutAudioStreamData, or requested with + * SDL_GetAudioStreamData. + * + * Two values are offered here: one is the amount of additional data needed to + * satisfy the immediate request (which might be zero if the stream already + * has enough data queued) and the other is the total amount being requested. + * In a Get call triggering a Put callback, these values can be different. In + * a Put call triggering a Get callback, these values are always the same. + * + * Byte counts might be slightly overestimated due to buffering or resampling, + * and may change from call to call. + * + * This callback is not required to do anything. Generally this is useful for + * adding/reading data on demand, and the app will often put/get data as + * appropriate, but the system goes on with the data currently available to it + * if this callback does nothing. + * + * Do not call SDL_DestroyAudioStream() on `stream` during this callback. + * + * \param stream the SDL audio stream associated with this callback. + * \param additional_amount the amount of data, in bytes, that is needed right + * now. + * \param total_amount the total amount of data requested, in bytes, that is + * requested or available. + * \param userdata an opaque pointer provided by the app for their personal + * use. + * + * \threadsafety This callbacks may run from any thread, so if you need to + * protect shared data, you should use SDL_LockAudioStream to + * serialize access; this lock will be held before your callback + * is called, so your callback does not need to manage the lock + * explicitly. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGetCallback + * \sa SDL_SetAudioStreamPutCallback + */ +typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount); + +/** + * Set a callback that runs when data is requested from an audio stream. + * + * This callback is called _before_ data is obtained from the stream, giving + * the callback the chance to add more on-demand. + * + * The callback can (optionally) call SDL_PutAudioStreamData() to add more + * audio to the stream during this call; if needed, the request that triggered + * this callback will obtain the new data immediately. + * + * The callback's `additional_amount` argument is roughly how many bytes of + * _unconverted_ data (in the stream's input format) is needed by the caller, + * although this may overestimate a little for safety. This takes into account + * how much is already in the stream and only asks for any extra necessary to + * resolve the request, which means the callback may be asked for zero bytes, + * and a different amount on each call. + * + * The callback is not required to supply exact amounts; it is allowed to + * supply too much or too little or none at all. The caller will get what's + * available, up to the amount they requested, regardless of this callback's + * outcome. + * + * Clearing or flushing an audio stream does not call this callback. + * + * This function obtains the stream's lock, which means any existing callback + * (get or put) in progress will finish running before setting the new + * callback. + * + * Setting a NULL function turns off the callback. + * + * \param stream the audio stream to set the new callback on. + * \param callback the new callback function to call when data is requested + * from the stream. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. This only fails if `stream` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamPutCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); + +/** + * Set a callback that runs when data is added to an audio stream. + * + * This callback is called _after_ the data is added to the stream, giving the + * callback the chance to obtain it immediately. + * + * The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio + * from the stream during this call. + * + * The callback's `additional_amount` argument is how many bytes of + * _converted_ data (in the stream's output format) was provided by the + * caller, although this may underestimate a little for safety. This value + * might be less than what is currently available in the stream, if data was + * already there, and might be less than the caller provided if the stream + * needs to keep a buffer to aid in resampling. Which means the callback may + * be provided with zero bytes, and a different amount on each call. + * + * The callback may call SDL_GetAudioStreamAvailable to see the total amount + * currently available to read from the stream, instead of the total provided + * by the current call. + * + * The callback is not required to obtain all data. It is allowed to read less + * or none at all. Anything not read now simply remains in the stream for + * later access. + * + * Clearing or flushing an audio stream does not call this callback. + * + * This function obtains the stream's lock, which means any existing callback + * (get or put) in progress will finish running before setting the new + * callback. + * + * Setting a NULL function turns off the callback. + * + * \param stream the audio stream to set the new callback on. + * \param callback the new callback function to call when data is added to the + * stream. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. This only fails if `stream` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGetCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); + + +/** + * Free an audio stream. + * + * This will release all allocated data, including any audio that is still + * queued. You do not need to manually clear the stream first. + * + * If this stream was bound to an audio device, it is unbound during this + * call. If this stream was created with SDL_OpenAudioDeviceStream, the audio + * device that was opened alongside this stream's creation will be closed, + * too. + * + * \param stream the audio stream to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAudioStream + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream); + + +/** + * Convenience function for straightforward audio init for the common case. + * + * If all your app intends to do is provide a single source of PCM audio, this + * function allows you to do all your audio setup in a single call. + * + * This is also intended to be a clean means to migrate apps from SDL2. + * + * This function will open an audio device, create a stream and bind it. + * Unlike other methods of setup, the audio device will be closed when this + * stream is destroyed, so the app can treat the returned SDL_AudioStream as + * the only object needed to manage audio playback. + * + * Also unlike other functions, the audio device begins paused. This is to map + * more closely to SDL2-style behavior, since there is no extra step here to + * bind a stream to begin audio flowing. The audio device should be resumed + * with SDL_ResumeAudioStreamDevice(). + * + * This function works with both playback and recording devices. + * + * The `spec` parameter represents the app's side of the audio stream. That + * is, for recording audio, this will be the output format, and for playing + * audio, this will be the input format. If spec is NULL, the system will + * choose the format, and the app can use SDL_GetAudioStreamFormat() to obtain + * this information later. + * + * If you don't care about opening a specific audio device, you can (and + * probably _should_), use SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for recording. + * + * One can optionally provide a callback function; if NULL, the app is + * expected to queue audio data for playback (or unqueue audio data if + * capturing). Otherwise, the callback will begin to fire once the device is + * unpaused. + * + * Destroying the returned stream with SDL_DestroyAudioStream will also close + * the audio device associated with this stream. + * + * \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK + * or SDL_AUDIO_DEVICE_DEFAULT_RECORDING. + * \param spec the audio stream's data format. Can be NULL. + * \param callback a callback where the app will provide new data for + * playback, or receive new data for recording. Can be NULL, + * in which case the app will need to call + * SDL_PutAudioStreamData or SDL_GetAudioStreamData as + * necessary. + * \param userdata app-controlled pointer passed to callback. Can be NULL. + * Ignored if callback is NULL. + * \returns an audio stream on success, ready to use, or NULL on failure; call + * SDL_GetError() for more information. When done with this stream, + * call SDL_DestroyAudioStream to free resources and close the + * device. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamDevice + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata); + +/** + * A callback that fires when data is about to be fed to an audio device. + * + * This is useful for accessing the final mix, perhaps for writing a + * visualizer or applying a final effect to the audio data before playback. + * + * This callback should run as quickly as possible and not block for any + * significant time, as this callback delays submission of data to the audio + * device, which can cause audio playback problems. + * + * The postmix callback _must_ be able to handle any audio data format + * specified in `spec`, which can change between callbacks if the audio device + * changed. However, this only covers frequency and channel count; data is + * always provided here in SDL_AUDIO_F32 format. + * + * The postmix callback runs _after_ logical device gain and audiostream gain + * have been applied, which is to say you can make the output data louder at + * this point than the gain settings would suggest. + * + * \param userdata a pointer provided by the app through + * SDL_SetAudioPostmixCallback, for its own use. + * \param spec the current format of audio that is to be submitted to the + * audio device. + * \param buffer the buffer of audio samples to be submitted. The callback can + * inspect and/or modify this data. + * \param buflen the size of `buffer` in bytes. + * + * \threadsafety This will run from a background thread owned by SDL. The + * application is responsible for locking resources the callback + * touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetAudioPostmixCallback + */ +typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen); + +/** + * Set a callback that fires when data is about to be fed to an audio device. + * + * This is useful for accessing the final mix, perhaps for writing a + * visualizer or applying a final effect to the audio data before playback. + * + * The buffer is the final mix of all bound audio streams on an opened device; + * this callback will fire regularly for any device that is both opened and + * unpaused. If there is no new data to mix, either because no streams are + * bound to the device or all the streams are empty, this callback will still + * fire with the entire buffer set to silence. + * + * This callback is allowed to make changes to the data; the contents of the + * buffer after this call is what is ultimately passed along to the hardware. + * + * The callback is always provided the data in float format (values from -1.0f + * to 1.0f), but the number of channels or sample rate may be different than + * the format the app requested when opening the device; SDL might have had to + * manage a conversion behind the scenes, or the playback might have jumped to + * new physical hardware when a system default changed, etc. These details may + * change between calls. Accordingly, the size of the buffer might change + * between calls as well. + * + * This callback can run at any time, and from any thread; if you need to + * serialize access to your app's data, you should provide and use a mutex or + * other synchronization device. + * + * All of this to say: there are specific needs this callback can fulfill, but + * it is not the simplest interface. Apps should generally provide audio in + * their preferred format through an SDL_AudioStream and let SDL handle the + * difference. + * + * This function is extremely time-sensitive; the callback should do the least + * amount of work possible and return as quickly as it can. The longer the + * callback runs, the higher the risk of audio dropouts or other problems. + * + * This function will block until the audio device is in between iterations, + * so any existing callback that might be running will finish before this + * function sets the new callback and returns. + * + * Setting a NULL callback function disables any previously-set callback. + * + * \param devid the ID of an opened audio device. + * \param callback a callback function to be called. Can be NULL. + * \param userdata app-controlled pointer passed to callback. Can be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata); + + +/** + * Load the audio data of a WAVE file into memory. + * + * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to + * be valid pointers. The entire data portion of the file is then loaded into + * memory and decoded if necessary. + * + * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and + * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and + * A-law and mu-law (8 bits). Other formats are currently unsupported and + * cause an error. + * + * If this function succeeds, the return value is zero and the pointer to the + * audio data allocated by the function is written to `audio_buf` and its + * length in bytes to `audio_len`. The SDL_AudioSpec members `freq`, + * `channels`, and `format` are set to the values of the audio data in the + * buffer. + * + * It's necessary to use SDL_free() to free the audio data returned in + * `audio_buf` when it is no longer used. + * + * Because of the underspecification of the .WAV format, there are many + * problematic files in the wild that cause issues with strict decoders. To + * provide compatibility with these files, this decoder is lenient in regards + * to the truncation of the file, the fact chunk, and the size of the RIFF + * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, + * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to + * tune the behavior of the loading process. + * + * Any file that is invalid (due to truncation, corruption, or wrong values in + * the headers), too big, or unsupported causes an error. Additionally, any + * critical I/O error from the data source will terminate the loading process + * with an error. The function returns NULL on error and in all cases (with + * the exception of `src` being NULL), an appropriate error message will be + * set. + * + * It is required that the data source supports seeking. + * + * Example: + * + * ```c + * SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len); + * ``` + * + * Note that the SDL_LoadWAV function does this same thing for you, but in a + * less messy way: + * + * ```c + * SDL_LoadWAV("sample.wav", &spec, &buf, &len); + * ``` + * + * \param src the data source for the WAVE data. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE + * data's format details on successful return. + * \param audio_buf a pointer filled with the audio data, allocated by the + * function. + * \param audio_len a pointer filled with the length of the audio data buffer + * in bytes. + * \returns true on success. `audio_buf` will be filled with a pointer to an + * allocated buffer containing the audio data, and `audio_len` is + * filled with the length of that audio buffer in bytes. + * + * This function returns false if the .WAV file cannot be opened, + * uses an unknown data format, or is corrupt; call SDL_GetError() + * for more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_free() to dispose of it. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_LoadWAV + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** + * Loads a WAV from a file path. + * + * This is a convenience function that is effectively the same as: + * + * ```c + * SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len); + * ``` + * + * \param path the file path of the WAV file to open. + * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE + * data's format details on successful return. + * \param audio_buf a pointer filled with the audio data, allocated by the + * function. + * \param audio_len a pointer filled with the length of the audio data buffer + * in bytes. + * \returns true on success. `audio_buf` will be filled with a pointer to an + * allocated buffer containing the audio data, and `audio_len` is + * filled with the length of that audio buffer in bytes. + * + * This function returns false if the .WAV file cannot be opened, + * uses an unknown data format, or is corrupt; call SDL_GetError() + * for more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_free() to dispose of it. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_LoadWAV_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** + * Mix audio data in a specified format. + * + * This takes an audio buffer `src` of `len` bytes of `format` data and mixes + * it into `dst`, performing addition, volume adjustment, and overflow + * clipping. The buffer pointed to by `dst` must also be `len` bytes of + * `format` data. + * + * This is provided for convenience -- you can mix your own audio data. + * + * Do not use this function for mixing together more than two streams of + * sample data. The output from repeated application of this function may be + * distorted by clipping, because there is no accumulator with greater range + * than the input (not to mention this being an inefficient way of doing it). + * + * It is a common misconception that this function is required to write audio + * data to an output stream in an audio callback. While you can do that, + * SDL_MixAudio() is really only needed when you're mixing a single audio + * stream with a volume adjustment. + * + * \param dst the destination for the mixed audio. + * \param src the source audio buffer to be mixed. + * \param format the SDL_AudioFormat structure representing the desired audio + * format. + * \param len the length of the audio buffer in bytes. + * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full + * audio volume. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume); + +/** + * Convert some audio data of one format to another format. + * + * Please note that this function is for convenience, but should not be used + * to resample audio in blocks, as it will introduce audio artifacts on the + * boundaries. You should only use this function if you are converting audio + * data in its entirety in one call. If you want to convert audio in smaller + * chunks, use an SDL_AudioStream, which is designed for this situation. + * + * Internally, this function creates and destroys an SDL_AudioStream on each + * use, so it's also less efficient than using one directly, if you need to + * convert multiple times. + * + * \param src_spec the format details of the input audio. + * \param src_data the audio data to be converted. + * \param src_len the len of src_data. + * \param dst_spec the format details of the output audio. + * \param dst_data will be filled with a pointer to converted audio data, + * which should be freed with SDL_free(). On error, it will be + * NULL. + * \param dst_len will be filled with the len of dst_data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len); + +/** + * Get the human readable name of an audio format. + * + * \param format the audio format to query. + * \returns the human readable name of the specified audio format or + * "SDL_AUDIO_UNKNOWN" if the format isn't recognized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat format); + +/** + * Get the appropriate memset value for silencing an audio format. + * + * The value returned by this function can be used as the second argument to + * memset (or SDL_memset) to set an audio buffer in a specific format to + * silence. + * + * \param format the audio data format to query. + * \returns a byte value that can be passed to memset. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSilenceValueForFormat(SDL_AudioFormat format); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_audio_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_begin_code.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_begin_code.h new file mode 100644 index 00000000..4f3fe2d9 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_begin_code.h @@ -0,0 +1,553 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: BeginCode */ + +/** + * # CategoryBeginCode + * + * `SDL_begin_code.h` sets things up for C dynamic library function + * definitions, static inlined functions, and structures aligned at 4-byte + * alignment. If you don't like ugly C preprocessor code, don't look at this + * file. :) + * + * SDL's headers use this; applications generally should not include this + * header directly. + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef SDL_begin_code_h +#error Nested inclusion of SDL_begin_code.h +#endif +#define SDL_begin_code_h + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a symbol as deprecated. + * + * A function is marked deprecated by adding this macro to its declaration: + * + * ```c + * extern SDL_DEPRECATED int ThisFunctionWasABadIdea(void); + * ``` + * + * Compilers with deprecation support can give a warning when a deprecated + * function is used. This symbol may be used in SDL's headers, but apps are + * welcome to use it for their own interfaces as well. + * + * SDL, on occasion, might deprecate a function for various reasons. However, + * SDL never removes symbols before major versions, so deprecated interfaces + * in SDL3 will remain available until SDL4, where it would be expected an app + * would have to take steps to migrate anyhow. + * + * On compilers without a deprecation mechanism, this is defined to nothing, + * and using a deprecated function will not generate a warning. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEPRECATED __attribute__((deprecated)) + +/** + * A macro to tag a symbol as a public API. + * + * SDL uses this macro for all its public functions. On some targets, it is + * used to signal to the compiler that this function needs to be exported from + * a shared library, but it might have other side effects. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DECLSPEC __attribute__ ((visibility("default"))) + +/** + * A macro to set a function's calling conventions. + * + * SDL uses this macro for all its public functions, and any callbacks it + * defines. This macro guarantees that calling conventions match between SDL + * and the app, even if the two were built with different compilers or + * optimization settings. + * + * When writing a callback function, it is very important for it to be + * correctly tagged with SDLCALL, as mismatched calling conventions can cause + * strange behaviors and can be difficult to diagnose. Plus, on many + * platforms, SDLCALL is defined to nothing, so compilers won't be able to + * warn that the tag is missing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDLCALL __cdecl + +/** + * A macro to request a function be inlined. + * + * This is a hint to the compiler to inline a function. The compiler is free + * to ignore this request. On compilers without inline support, this is + * defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_INLINE __inline + +/** + * A macro to demand a function be inlined. + * + * This is a command to the compiler to inline a function. SDL uses this macro + * in its public headers for a handful of simple functions. On compilers + * without forceinline support, this is defined to `static SDL_INLINE`, which + * is often good enough. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FORCE_INLINE __forceinline + +/** + * A macro to tag a function as never-returning. + * + * This is a hint to the compiler that a function does not return. An example + * of a function like this is the C runtime's exit() function. + * + * This hint can lead to code optimizations, and help analyzers understand + * code flow better. On compilers without noreturn support, this is defined to + * nothing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NORETURN __attribute__((noreturn)) + +/** + * A macro to tag a function as never-returning (for analysis purposes). + * + * This is almost identical to SDL_NORETURN, except functions marked with this + * _can_ actually return. The difference is that this isn't used for code + * generation, but rather static analyzers use this information to assume + * truths about program state and available code paths. Specifically, this tag + * is useful for writing an assertion mechanism. Indeed, SDL_assert uses this + * tag behind the scenes. Generally, apps that don't understand the specific + * use-case for this tag should avoid using it directly. + * + * On compilers without analyzer_noreturn support, this is defined to nothing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) + + +/** + * A macro to signal that a case statement without a `break` is intentional. + * + * C compilers have gotten more aggressive about warning when a switch's + * `case` block does not end with a `break` or other flow control statement, + * flowing into the next case's code, as this is a common accident that leads + * to strange bugs. But sometimes falling through to the next case is the + * correct and desired behavior. This symbol lets an app communicate this + * intention to the compiler, so it doesn't generate a warning. + * + * It is used like this: + * + * ```c + * switch (x) { + * case 1: + * DoSomethingOnlyForOne(); + * SDL_FALLTHROUGH; // tell the compiler this was intentional. + * case 2: + * DoSomethingForOneAndTwo(); + * break; + * } + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FALLTHROUGH [[fallthrough]] + +/** + * A macro to tag a function's return value as critical. + * + * This is a hint to the compiler that a function's return value should not be + * ignored. + * + * If an NODISCARD function's return value is thrown away (the function is + * called as if it returns `void`), the compiler will issue a warning. + * + * While it's generally good practice to check return values for errors, often + * times legitimate programs do not for good reasons. Be careful about what + * functions are tagged as NODISCARD. It operates best when used on a function + * that's failure is surprising and catastrophic; a good example would be a + * program that checks the return values of all its file write function calls + * but not the call to close the file, which it assumes incorrectly never + * fails. + * + * Function callers that want to throw away a NODISCARD return value can call + * the function with a `(void)` cast, which informs the compiler the act is + * intentional. + * + * On compilers without nodiscard support, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NODISCARD [[nodiscard]] + +/** + * A macro to tag a function as an allocator. + * + * This is a hint to the compiler that a function is an allocator, like + * malloc(), with certain rules. A description of how GCC treats this hint is + * here: + * + * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-malloc-function-attribute + * + * On compilers without allocator tag support, this is defined to nothing. + * + * Most apps don't need to, and should not, use this directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MALLOC __declspec(allocator) __desclspec(restrict) + +/** + * A macro to tag a function as returning a certain allocation. + * + * This is a hint to the compiler that a function allocates and returns a + * specific amount of memory based on one of its arguments. For example, the C + * runtime's malloc() function could use this macro with an argument of 1 + * (first argument to malloc is the size of the allocation). + * + * On compilers without alloc_size support, this is defined to nothing. + * + * Most apps don't need to, and should not, use this directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) + +/** + * A macro to tag a pointer variable, to help with pointer aliasing. + * + * A good explanation of the restrict keyword is here: + * + * https://en.wikipedia.org/wiki/Restrict + * + * On compilers without restrict support, this is defined to nothing. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_RESTRICT __restrict + +/** + * Check if the compiler supports a given builtin functionality. + * + * This allows preprocessor checks for things that otherwise might fail to + * compile. + * + * Supported by virtually all clang versions and more-recent GCCs. Use this + * instead of checking the clang version if possible. + * + * On compilers without has_builtin support, this is defined to 0 (always + * false). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAS_BUILTIN(x) __has_builtin(x) + +/** + * A macro to specify data alignment. + * + * This informs the compiler that a given datatype or variable must be aligned + * to a specific byte count. + * + * For example: + * + * ```c + * // make sure this is struct is aligned to 16 bytes for SIMD access. + * typedef struct { + * float x, y, z, w; + * } SDL_ALIGNED(16) MySIMDAlignedData; + * + * // make sure this one field in a struct is aligned to 16 bytes for SIMD access. + * typedef struct { + * SomeStuff stuff; + * float SDL_ALIGNED(16) position[4]; + * SomeOtherStuff other_stuff; + * } MyStruct; + * + * // make sure this variable is aligned to 32 bytes. + * int SDL_ALIGNED(32) myval = 0; + * ``` + * + * Alignment is only guaranteed for things the compiler places: local + * variables on the stack and global/static variables. To dynamically allocate + * something that respects this alignment, use SDL_aligned_alloc() or some + * other mechanism. + * + * On compilers without alignment support, this macro is defined to an invalid + * symbol, to make it clear that the current compiler is likely to generate + * incorrect code when it sees this macro. + * + * \param x the byte count to align to, so the data's address will be a + * multiple of this value. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_ALIGNED(x) __attribute__((aligned(x))) + +/* end of wiki documentation section. */ +#endif + +/* `restrict` is from C99, but __restrict works with both Visual Studio and GCC. */ +#ifndef SDL_RESTRICT +# if defined(restrict) || ((defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L))) +# define SDL_RESTRICT restrict +# elif defined(_MSC_VER) || defined(__GNUC__) || defined(__clang__) +# define SDL_RESTRICT __restrict +# else +# define SDL_RESTRICT +# endif +#endif + +#ifndef SDL_HAS_BUILTIN +#ifdef __has_builtin +#define SDL_HAS_BUILTIN(x) __has_builtin(x) +#else +#define SDL_HAS_BUILTIN(x) 0 +#endif +#endif + +#ifndef SDL_DEPRECATED +# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) +# elif defined(_MSC_VER) +# define SDL_DEPRECATED __declspec(deprecated) +# else +# define SDL_DEPRECATED +# endif +#endif + +#ifndef SDL_UNUSED +# ifdef __GNUC__ +# define SDL_UNUSED __attribute__((unused)) +# else +# define SDL_UNUSED +# endif +#endif + +/* Some compilers use a special export keyword */ +#ifndef SDL_DECLSPEC +# if defined(SDL_PLATFORM_WINDOWS) +# ifdef DLL_EXPORT +# define SDL_DECLSPEC __declspec(dllexport) +# else +# define SDL_DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define SDL_DECLSPEC __attribute__ ((visibility("default"))) +# else +# define SDL_DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in SDL_close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wpragma-pack" +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#ifdef _WIN64 +/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ +#pragma pack(push,8) +#else +#pragma pack(push,4) +#endif +#endif /* Compiler needs structure packing set */ + +#ifndef SDL_INLINE +#ifdef __GNUC__ +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__CC_ARM) +#define SDL_INLINE __inline +#ifndef __inline__ +#define __inline__ __inline +#endif +#else +#define SDL_INLINE inline +#ifndef __inline__ +#define __inline__ inline +#endif +#endif +#endif /* SDL_INLINE not defined */ + +#ifndef SDL_FORCE_INLINE +#if defined(_MSC_VER) && (_MSC_VER >= 1200) +#define SDL_FORCE_INLINE __forceinline +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ +#else +#define SDL_FORCE_INLINE static SDL_INLINE +#endif +#endif /* SDL_FORCE_INLINE not defined */ + +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + +#ifdef __clang__ +#if __has_feature(attribute_analyzer_noreturn) +#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) +#endif +#endif + +#ifndef SDL_ANALYZER_NORETURN +#define SDL_ANALYZER_NORETURN +#endif + +/* Apparently this is needed by several Windows compilers */ +#ifndef __MACH__ +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* __MACH__ */ + +#ifndef SDL_FALLTHROUGH +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) +#define SDL_FALLTHROUGH [[fallthrough]] +#else +#if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC) +#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__) +#else +#define SDL_HAS_FALLTHROUGH 0 +#endif /* __has_attribute */ +#if SDL_HAS_FALLTHROUGH && \ + ((defined(__GNUC__) && __GNUC__ >= 7) || \ + (defined(__clang_major__) && __clang_major__ >= 10)) +#define SDL_FALLTHROUGH __attribute__((__fallthrough__)) +#else +#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ +#endif /* SDL_HAS_FALLTHROUGH */ +#undef SDL_HAS_FALLTHROUGH +#endif /* C++17 or C2x */ +#endif /* SDL_FALLTHROUGH not defined */ + +#ifndef SDL_NODISCARD +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202311L) +#define SDL_NODISCARD [[nodiscard]] +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_NODISCARD __attribute__((warn_unused_result)) +#elif defined(_MSC_VER) && (_MSC_VER >= 1700) +#define SDL_NODISCARD _Check_return_ +#else +#define SDL_NODISCARD +#endif /* C++17 or C23 */ +#endif /* SDL_NODISCARD not defined */ + +#ifndef SDL_MALLOC +#if defined(__GNUC__) && (__GNUC__ >= 3) +#define SDL_MALLOC __attribute__((malloc)) +/** FIXME +#elif defined(_MSC_VER) +#define SDL_MALLOC __declspec(allocator) __desclspec(restrict) +**/ +#else +#define SDL_MALLOC +#endif +#endif /* SDL_MALLOC not defined */ + +#ifndef SDL_ALLOC_SIZE +#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) +#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) +#elif defined(_MSC_VER) +#define SDL_ALLOC_SIZE(p) +#else +#define SDL_ALLOC_SIZE(p) +#endif +#endif /* SDL_ALLOC_SIZE not defined */ + +#ifndef SDL_ALLOC_SIZE2 +#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) +#define SDL_ALLOC_SIZE2(p1, p2) __attribute__((alloc_size(p1, p2))) +#elif defined(_MSC_VER) +#define SDL_ALLOC_SIZE2(p1, p2) +#else +#define SDL_ALLOC_SIZE2(p1, p2) +#endif +#endif /* SDL_ALLOC_SIZE2 not defined */ + +#ifndef SDL_ALIGNED +#if defined(__clang__) || defined(__GNUC__) +#define SDL_ALIGNED(x) __attribute__((aligned(x))) +#elif defined(_MSC_VER) +#define SDL_ALIGNED(x) __declspec(align(x)) +#elif defined(__cplusplus) && (__cplusplus >= 201103L) +#define SDL_ALIGNED(x) alignas(x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_ALIGNED(x) _Alignas(x) +#else +#define SDL_ALIGNED(x) PLEASE_DEFINE_SDL_ALIGNED +#endif +#endif /* SDL_ALIGNED not defined */ + diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_bits.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_bits.h new file mode 100644 index 00000000..d3310ab1 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_bits.h @@ -0,0 +1,146 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBits + * + * Functions for fiddling with bits and bitmasks. + */ + +#ifndef SDL_bits_h_ +#define SDL_bits_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if defined(__WATCOMC__) && defined(__386__) +extern __inline int _SDL_bsr_watcom(Uint32); +#pragma aux _SDL_bsr_watcom = \ + "bsr eax, eax" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + +/** + * Get the index of the most significant (set) bit in a 32-bit number. + * + * This operation can also be stated as "count leading zeroes" and "log base 2". + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the 32-bit value to examine. + * \returns the index of the most significant bit, or -1 if the value is 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x) +{ +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) + /* Count Leading Zeroes builtin in GCC. + * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html + */ + if (x == 0) { + return -1; + } + return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return _SDL_bsr_watcom(x); +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + unsigned long index; + if (_BitScanReverse(&index, x)) { + return (int)index; + } + return -1; +#else + /* Based off of Bit Twiddling Hacks by Sean Eron Anderson + * , released in the public domain. + * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog + */ + const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; + const int S[] = {1, 2, 4, 8, 16}; + + int msbIndex = 0; + int i; + + if (x == 0) { + return -1; + } + + for (i = 4; i >= 0; i--) + { + if (x & b[i]) + { + x >>= S[i]; + msbIndex |= S[i]; + } + } + + return msbIndex; +#endif +} + +/** + * Determine if a unsigned 32-bit value has exactly one bit set. + * + * If there are no bits set (`x` is zero), or more than one bit set, this + * returns false. If any one bit is exclusively set, this returns true. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the 32-bit value to examine. + * \returns true if exactly one bit is set in `x`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return true; + } + return false; +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_bits_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_blendmode.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_blendmode.h new file mode 100644 index 00000000..84cf622c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_blendmode.h @@ -0,0 +1,202 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBlendmode + * + * Blend modes decide how two colors will mix together. There are both + * standard modes for basic needs and a means to create custom modes, + * dictating what sort of math to do on what color components. + */ + +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A set of blend modes used in drawing operations. + * + * These predefined blend modes are supported everywhere. + * + * Additional values may be obtained from SDL_ComposeCustomBlendMode. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_ComposeCustomBlendMode + */ +typedef Uint32 SDL_BlendMode; + +#define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */ +#define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */ +#define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */ +#define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */ +#define SDL_BLENDMODE_INVALID 0x7FFFFFFFu + +/** + * The blend operation used when combining source and destination pixel + * components. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BlendOperation +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ +} SDL_BlendOperation; + +/** + * The normalized factor used to multiply pixel components. + * + * The blend factors are multiplied with the pixels from a drawing operation + * (src) and the pixels from the render target (dst) before the blend + * operation. The comma-separated factors listed above are always applied in + * the component order red, green, blue, and alpha. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BlendFactor +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ +} SDL_BlendFactor; + +/** + * Compose a custom blend mode for renderers. + * + * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept + * the SDL_BlendMode returned by this function if the renderer supports it. + * + * A blend mode controls how the pixels from a drawing operation (source) get + * combined with the pixels from the render target (destination). First, the + * components of the source and destination pixels get multiplied with their + * blend factors. Then, the blend operation takes the two products and + * calculates the result that will get stored in the render target. + * + * Expressed in pseudocode, it would look like this: + * + * ```c + * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); + * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); + * ``` + * + * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, + * dst)` can return one of the following: + * + * - `src + dst` + * - `src - dst` + * - `dst - src` + * - `min(src, dst)` + * - `max(src, dst)` + * + * The red, green, and blue components are always multiplied with the first, + * second, and third components of the SDL_BlendFactor, respectively. The + * fourth component is not used. + * + * The alpha component is always multiplied with the fourth component of the + * SDL_BlendFactor. The other components are not used in the alpha + * calculation. + * + * Support for these blend modes varies for each renderer. To check if a + * specific SDL_BlendMode is supported, create a renderer and pass it to + * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will + * return with an error if the blend mode is not supported. + * + * This list describes the support of custom blend modes for each renderer. + * All renderers support the four blend modes listed in the SDL_BlendMode + * enumeration. + * + * - **direct3d**: Supports all operations with all factors. However, some + * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and + * `SDL_BLENDOPERATION_MAXIMUM`. + * - **direct3d11**: Same as Direct3D 9. + * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all + * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. + * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, + * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` + * operations with all factors. + * - **psp**: No custom blend mode support. + * - **software**: No custom blend mode support. + * + * Some renderers do not provide an alpha component for the default render + * target. The `SDL_BLENDFACTOR_DST_ALPHA` and + * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this + * case. + * + * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the source pixels. + * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the destination pixels. + * \param colorOperation the SDL_BlendOperation used to combine the red, + * green, and blue components of the source and + * destination pixels. + * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the source pixels. + * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the destination pixels. + * \param alphaOperation the SDL_BlendOperation used to combine the alpha + * component of the source and destination pixels. + * \returns an SDL_BlendMode that represents the chosen factors and + * operations. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_GetRenderDrawBlendMode + * \sa SDL_SetTextureBlendMode + * \sa SDL_GetTextureBlendMode + */ +extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_blendmode_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_camera.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_camera.h new file mode 100644 index 00000000..220acd1b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_camera.h @@ -0,0 +1,535 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryCamera + * + * Video capture for the SDL library. + * + * This API lets apps read input from video sources, like webcams. Camera + * devices can be enumerated, queried, and opened. Once opened, it will + * provide SDL_Surface objects as new frames of video come in. These surfaces + * can be uploaded to an SDL_Texture or processed as pixels in memory. + * + * Several platforms will alert the user if an app tries to access a camera, + * and some will present a UI asking the user if your application should be + * allowed to obtain images at all, which they can deny. A successfully opened + * camera will not provide images until permission is granted. Applications, + * after opening a camera device, can see if they were granted access by + * either polling with the SDL_GetCameraPermissionState() function, or waiting + * for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED + * event. Platforms that don't have any user approval process will report + * approval immediately. + * + * Note that SDL cameras only provide video as individual frames; they will + * not provide full-motion video encoded in a movie file format, although an + * app is free to encode the acquired frames into any format it likes. It also + * does not provide audio from the camera hardware through this API; not only + * do many webcams not have microphones at all, many people--from streamers to + * people on Zoom calls--will want to use a separate microphone regardless of + * the camera. In any case, recorded audio will be available through SDL's + * audio API no matter what hardware provides the microphone. + * + * ## Camera gotchas + * + * Consumer-level camera hardware tends to take a little while to warm up, + * once the device has been opened. Generally most camera apps have some sort + * of UI to take a picture (a button to snap a pic while a preview is showing, + * some sort of multi-second countdown for the user to pose, like a photo + * booth), which puts control in the users' hands, or they are intended to + * stay on for long times (Pokemon Go, etc). + * + * It's not uncommon that a newly-opened camera will provide a couple of + * completely black frames, maybe followed by some under-exposed images. If + * taking a single frame automatically, or recording video from a camera's + * input without the user initiating it from a preview, it could be wise to + * drop the first several frames (if not the first several _seconds_ worth of + * frames!) before using images from a camera. + */ + +#ifndef SDL_camera_h_ +#define SDL_camera_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a camera device for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the device is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +typedef Uint32 SDL_CameraID; + +/** + * The opaque structure used to identify an opened SDL camera. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Camera SDL_Camera; + +/** + * The details of an output format for a camera device. + * + * Cameras often support multiple formats; each one will be encapsulated in + * this struct. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetCameraSupportedFormats + * \sa SDL_GetCameraFormat + */ +typedef struct SDL_CameraSpec +{ + SDL_PixelFormat format; /**< Frame format */ + SDL_Colorspace colorspace; /**< Frame colorspace */ + int width; /**< Frame width */ + int height; /**< Frame height */ + int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */ + int framerate_denominator; /**< Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) */ +} SDL_CameraSpec; + +/** + * The position of camera in relation to system device. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetCameraPosition + */ +typedef enum SDL_CameraPosition +{ + SDL_CAMERA_POSITION_UNKNOWN, + SDL_CAMERA_POSITION_FRONT_FACING, + SDL_CAMERA_POSITION_BACK_FACING +} SDL_CameraPosition; + +/** + * The current state of a request for camera access. + * + * \since This enum is available since SDL 3.4.0. + * + * \sa SDL_GetCameraPermissionState + */ +typedef enum SDL_CameraPermissionState +{ + SDL_CAMERA_PERMISSION_STATE_DENIED = -1, + SDL_CAMERA_PERMISSION_STATE_PENDING, + SDL_CAMERA_PERMISSION_STATE_APPROVED +} SDL_CameraPermissionState; + + +/** + * Use this function to get the number of built-in camera drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have v4l2 support, but if + * there's no kernel support available, SDL's v4l2 driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in camera drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameraDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void); + +/** + * Use this function to get the name of a built in camera driver. + * + * The list of camera drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", + * "coremedia" or "android". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the camera driver; the value ranges from 0 to + * SDL_GetNumCameraDrivers() - 1. + * \returns the name of the camera driver at the requested index, or NULL if + * an invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumCameraDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index); + +/** + * Get the name of the current camera driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", + * "coremedia" or "android". These never have Unicode characters, and are not + * meant to be proper names. + * + * \returns the name of the current camera driver or NULL if no driver has + * been initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void); + +/** + * Get a list of currently connected camera devices. + * + * \param count a pointer filled in with the number of cameras returned, may + * be NULL. + * \returns a 0 terminated array of camera instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count); + +/** + * Get the list of native formats/sizes a camera supports. + * + * This returns a list of all formats and frame sizes that a specific camera + * can offer. This is useful if your app can accept a variety of image formats + * and sizes and so want to find the optimal spec that doesn't require + * conversion. + * + * This function isn't strictly required; if you call SDL_OpenCamera with a + * NULL spec, SDL will choose a native format for you, and if you instead + * specify a desired format, it will transparently convert to the requested + * format on your behalf. + * + * If `count` is not NULL, it will be filled with the number of elements in + * the returned array. + * + * Note that it's legal for a camera to supply an empty list. This is what + * will happen on Emscripten builds, since that platform won't tell _anything_ + * about available cameras until you've opened one, and won't even tell if + * there _is_ a camera until the user has given you permission to check + * through a scary warning popup. + * + * \param instance_id the camera device instance ID. + * \param count a pointer filled in with the number of elements in the list, + * may be NULL. + * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count); + +/** + * Get the human-readable device name for a camera. + * + * \param instance_id the camera device instance ID. + * \returns a human-readable device name or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id); + +/** + * Get the position of the camera in relation to the system. + * + * Most platforms will report UNKNOWN, but mobile devices, like phones, can + * often make a distinction between cameras on the front of the device (that + * points towards the user, for taking "selfies") and cameras on the back (for + * filming in the direction the user is facing). + * + * \param instance_id the camera device instance ID. + * \returns the position of the camera on the system hardware. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id); + +/** + * Open a video recording device (a "camera"). + * + * You can open the device with any reasonable spec, and if the hardware can't + * directly support it, it will convert data seamlessly to the requested + * format. This might incur overhead, including scaling of image data. + * + * If you would rather accept whatever format the device offers, you can pass + * a NULL spec here and it will choose one for you (and you can use + * SDL_Surface's conversion/scaling functions directly if necessary). + * + * You can call SDL_GetCameraFormat() to get the actual data format if passing + * a NULL spec here. You can see the exact specs a device can support without + * conversion with SDL_GetCameraSupportedFormats(). + * + * SDL will not attempt to emulate framerate; it will try to set the hardware + * to the rate closest to the requested speed, but it won't attempt to limit + * or duplicate frames artificially; call SDL_GetCameraFormat() to see the + * actual framerate of the opened the device, and check your timestamps if + * this is crucial to your app! + * + * Note that the camera is not usable until the user approves its use! On some + * platforms, the operating system will prompt the user to permit access to + * the camera, and they can choose Yes or No at that point. Until they do, the + * camera will not be usable. The app should either wait for an + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, + * or poll SDL_GetCameraPermissionState() occasionally until it returns + * non-zero. On platforms that don't require explicit user approval (and + * perhaps in places where the user previously permitted access), the approval + * event might come immediately, but it might come seconds, minutes, or hours + * later! + * + * \param instance_id the camera device instance ID. + * \param spec the desired format for data the device will provide. Can be + * NULL. + * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + * \sa SDL_GetCameraFormat + */ +extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec); + +/** + * Query if camera access has been approved by the user. + * + * Cameras will not function between when the device is opened by the app and + * when the user permits access to the hardware. On some platforms, this + * presents as a popup dialog where the user has to explicitly approve access; + * on others the approval might be implicit and not alert the user at all. + * + * This function can be used to check the status of that approval. It will + * return SDL_CAMERA_PERMISSION_STATE_PENDING if waiting for user response, + * SDL_CAMERA_PERMISSION_STATE_APPROVED if the camera is approved for use, and + * SDL_CAMERA_PERMISSION_STATE_DENIED if the user denied access. + * + * Instead of polling with this function, you can wait for a + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event + * in the standard SDL event loop, which is guaranteed to be sent once when + * permission to use the camera is decided. + * + * If a camera is declined, there's nothing to be done but call + * SDL_CloseCamera() to dispose of it. + * + * \param camera the opened camera device to query. + * \returns an SDL_CameraPermissionState value indicating if access is + * granted, or `SDL_CAMERA_PERMISSION_STATE_PENDING` if the decision + * is still pending. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + * \sa SDL_CloseCamera + */ +extern SDL_DECLSPEC SDL_CameraPermissionState SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera); + +/** + * Get the instance ID of an opened camera. + * + * \param camera an SDL_Camera to query. + * \returns the instance ID of the specified camera on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera); + +/** + * Get the properties associated with an opened camera. + * + * \param camera the SDL_Camera obtained from SDL_OpenCamera(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera); + +/** + * Get the spec that a camera is using when generating images. + * + * Note that this might not be the native format of the hardware, as SDL might + * be converting to this format behind the scenes. + * + * If the system is waiting for the user to approve access to the camera, as + * some platforms require, this will return false, but this isn't necessarily + * a fatal error; you should either wait for an + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, + * or poll SDL_GetCameraPermissionState() occasionally until it returns + * non-zero. + * + * \param camera opened camera device. + * \param spec the SDL_CameraSpec to be initialized by this function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec); + +/** + * Acquire a frame. + * + * The frame is a memory pointer to the image data, whose size and format are + * given by the spec requested when opening the device. + * + * This is a non blocking API. If there is a frame available, a non-NULL + * surface is returned, and timestampNS will be filled with a non-zero value. + * + * Note that an error case can also return NULL, but a NULL by itself is + * normal and just signifies that a new frame is not yet available. Note that + * even if a camera device fails outright (a USB camera is unplugged while in + * use, etc), SDL will send an event separately to notify the app, but + * continue to provide blank frames at ongoing intervals until + * SDL_CloseCamera() is called, so real failure here is almost always an out + * of memory condition. + * + * After use, the frame should be released with SDL_ReleaseCameraFrame(). If + * you don't do this, the system may stop providing more video! + * + * Do not call SDL_DestroySurface() on the returned surface! It must be given + * back to the camera subsystem with SDL_ReleaseCameraFrame! + * + * If the system is waiting for the user to approve access to the camera, as + * some platforms require, this will return NULL (no frames available); you + * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or + * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll + * SDL_GetCameraPermissionState() occasionally until it returns non-zero. + * + * \param camera opened camera device. + * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on + * error. Can be NULL. + * \returns a new frame of video on success, NULL if none is currently + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReleaseCameraFrame + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS); + +/** + * Release a frame of video acquired from a camera. + * + * Let the back-end re-use the internal buffer for camera. + * + * This function _must_ be called only on surface objects returned by + * SDL_AcquireCameraFrame(). This function should be called as quickly as + * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for + * video frames; if surfaces aren't released in a timely manner, SDL may drop + * upcoming video frames from the camera. + * + * If the app needs to keep the surface for a significant time, they should + * make a copy of it and release the original. + * + * The app should not use the surface again after calling this function; + * assume the surface is freed and the pointer is invalid. + * + * \param camera opened camera device. + * \param frame the video frame surface to release. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireCameraFrame + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame); + +/** + * Use this function to shut down camera processing and close the camera + * device. + * + * \param camera opened camera device. + * + * \threadsafety It is safe to call this function from any thread, but no + * thread may reference `device` once this function is called. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_camera_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_clipboard.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_clipboard.h new file mode 100644 index 00000000..487f9746 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_clipboard.h @@ -0,0 +1,331 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryClipboard + * + * SDL provides access to the system clipboard, both for reading information + * from other processes and publishing information of its own. + * + * This is not just text! SDL apps can access and publish data by mimetype. + * + * ## Basic use (text) + * + * Obtaining and publishing simple text to the system clipboard is as easy as + * calling SDL_GetClipboardText() and SDL_SetClipboardText(), respectively. + * These deal with C strings in UTF-8 encoding. Data transmission and encoding + * conversion is completely managed by SDL. + * + * ## Clipboard callbacks (data other than text) + * + * Things get more complicated when the clipboard contains something other + * than text. Not only can the system clipboard contain data of any type, in + * some cases it can contain the same data in different formats! For example, + * an image painting app might let the user copy a graphic to the clipboard, + * and offers it in .BMP, .JPG, or .PNG format for other apps to consume. + * + * Obtaining clipboard data ("pasting") like this is a matter of calling + * SDL_GetClipboardData() and telling it the mimetype of the data you want. + * But how does one know if that format is available? SDL_HasClipboardData() + * can report if a specific mimetype is offered, and + * SDL_GetClipboardMimeTypes() can provide the entire list of mimetypes + * available, so the app can decide what to do with the data and what formats + * it can support. + * + * Setting the clipboard ("copying") to arbitrary data is done with + * SDL_SetClipboardData. The app does not provide the data in this call, but + * rather the mimetypes it is willing to provide and a callback function. + * During the callback, the app will generate the data. This allows massive + * data sets to be provided to the clipboard, without any data being copied + * before it is explicitly requested. More specifically, it allows an app to + * offer data in multiple formats without providing a copy of all of them + * upfront. If the app has an image that it could provide in PNG or JPG + * format, it doesn't have to encode it to either of those unless and until + * something tries to paste it. + * + * ## Primary Selection + * + * The X11 and Wayland video targets have a concept of the "primary selection" + * in addition to the usual clipboard. This is generally highlighted (but not + * explicitly copied) text from various apps. SDL offers APIs for this through + * SDL_GetPrimarySelectionText() and SDL_SetPrimarySelectionText(). SDL offers + * these APIs on platforms without this concept, too, but only so far that it + * will keep a copy of a string that the app sets for later retrieval; the + * operating system will not ever attempt to change the string externally if + * it doesn't support a primary selection. + */ + +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * Put UTF-8 text into the clipboard. + * + * \param text the text to store in the clipboard. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_HasClipboardText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardText(const char *text); + +/** + * Get UTF-8 text from the clipboard. + * + * This function returns an empty string if there is not enough memory left + * for a copy of the clipboard's content. + * + * \returns the clipboard text on success or an empty string on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasClipboardText + * \sa SDL_SetClipboardText + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * Query whether the clipboard exists and contains a non-empty text string. + * + * \returns true if the clipboard has text, or false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_SetClipboardText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardText(void); + +/** + * Put UTF-8 text into the primary selection. + * + * \param text the text to store in the primary selection. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_HasPrimarySelectionText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPrimarySelectionText(const char *text); + +/** + * Get UTF-8 text from the primary selection. + * + * This function returns an empty string if there is not enough memory left + * for a copy of the primary selection's content. + * + * \returns the primary selection text on success or an empty string on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void); + +/** + * Query whether the primary selection exists and contains a non-empty text + * string. + * + * \returns true if the primary selection has text, or false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasPrimarySelectionText(void); + +/** + * Callback function that will be called when data for the specified mime-type + * is requested by the OS. + * + * The callback function is called with NULL as the mime_type when the + * clipboard is cleared or new data is set. The clipboard is automatically + * cleared in SDL_Quit(). + * + * \param userdata a pointer to the provided user data. + * \param mime_type the requested mime-type. + * \param size a pointer filled in with the length of the returned data. + * \returns a pointer to the data for the provided mime-type. Returning NULL + * or setting the length to 0 will cause zero length data to be sent + * to the "receiver", which should be able to handle this. The + * returned data will not be freed, so it needs to be retained and + * dealt with internally. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +typedef const void *(SDLCALL *SDL_ClipboardDataCallback)(void *userdata, const char *mime_type, size_t *size); + +/** + * Callback function that will be called when the clipboard is cleared, or + * when new data is set. + * + * \param userdata a pointer to the provided user data. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata); + +/** + * Offer clipboard data to the OS. + * + * Tell the operating system that the application is offering clipboard data + * for each of the provided mime-types. Once another application requests the + * data the callback function will be called, allowing it to generate and + * respond with the data for the requested mime-type. + * + * The size of text data does not include any terminator, and the text does + * not need to be null-terminated (e.g., you can directly copy a portion of a + * document). + * + * \param callback a function pointer to the function that provides the + * clipboard data. + * \param cleanup a function pointer to the function that cleans up the + * clipboard data. + * \param userdata an opaque pointer that will be forwarded to the callbacks. + * \param mime_types a list of mime-types that are being offered. SDL copies + * the given list. + * \param num_mime_types the number of mime-types in the mime_types list. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearClipboardData + * \sa SDL_GetClipboardData + * \sa SDL_HasClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback callback, SDL_ClipboardCleanupCallback cleanup, void *userdata, const char *const *mime_types, size_t num_mime_types); + +/** + * Clear the clipboard data. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearClipboardData(void); + +/** + * Get the data from the clipboard for a given mime type. + * + * The size of text data does not include the terminator, but the text is + * guaranteed to be null-terminated. + * + * \param mime_type the mime type to read from the clipboard. + * \param size a pointer filled in with the length of the returned data. + * \returns the retrieved data buffer or NULL on failure; call SDL_GetError() + * for more information. This should be freed with SDL_free() when it + * is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasClipboardData + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, size_t *size); + +/** + * Query whether there is data in the clipboard for the provided mime type. + * + * \param mime_type the mime type to check for data. + * \returns true if data exists in the clipboard for the provided mime type, + * false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + * \sa SDL_GetClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardData(const char *mime_type); + +/** + * Retrieve the list of mime types available in the clipboard. + * + * \param num_mime_types a pointer filled with the number of mime types, may + * be NULL. + * \returns a null-terminated array of strings with mime types, or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetClipboardMimeTypes(size_t *num_mime_types); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_clipboard_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_close_code.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_close_code.h new file mode 100644 index 00000000..ad9daa6d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_close_code.h @@ -0,0 +1,41 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This file reverses the effects of SDL_begin_code.h and should be included + * after you finish any function and structure declarations in your headers. + * + * SDL's headers use this; applications generally should not include this + * header directly. + */ + +#ifndef SDL_begin_code_h +#error SDL_close_code.h included without matching SDL_begin_code.h +#endif +#undef SDL_begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_copying.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_copying.h new file mode 100644 index 00000000..dd9dbc7e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_copying.h @@ -0,0 +1,22 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* Header file containing SDL's license. */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_cpuinfo.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_cpuinfo.h new file mode 100644 index 00000000..5669c237 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_cpuinfo.h @@ -0,0 +1,374 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: CPUInfo */ + +/** + * # CategoryCPUInfo + * + * CPU feature detection for SDL. + * + * These functions are largely concerned with reporting if the system has + * access to various SIMD instruction sets, but also has other important info + * to share, such as system RAM size and number of logical CPU cores. + * + * CPU instruction set checks, like SDL_HasSSE() and SDL_HasNEON(), are + * available on all platforms, even if they don't make sense (an ARM processor + * will never have SSE and an x86 processor will never have NEON, for example, + * but these functions still exist and will simply return false in these + * cases). + */ + +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A guess for the cacheline size used for padding. + * + * Most x86 processors have a 64 byte cache line. The 64-bit PowerPC + * processors have a 128 byte cache line. We use the larger value to be + * generally safe. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * Get the number of logical CPU cores available. + * + * \returns the total number of logical CPU cores. On CPUs that include + * technologies such as hyperthreading, the number of logical cores + * may be more than the number of physical cores. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumLogicalCPUCores(void); + +/** + * Determine the L1 cache line size of the CPU. + * + * This is useful for determining multi-threaded structure padding or SIMD + * prefetch sizes. + * + * \returns the L1 cache line size of the CPU, in bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * Determine whether the CPU has AltiVec features. + * + * This always returns false on CPUs that aren't using PowerPC instruction + * sets. + * + * \returns true if the CPU has AltiVec features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAltiVec(void); + +/** + * Determine whether the CPU has MMX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has MMX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasMMX(void); + +/** + * Determine whether the CPU has SSE features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE(void); + +/** + * Determine whether the CPU has SSE2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE2(void); + +/** + * Determine whether the CPU has SSE3 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE3 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE3(void); + +/** + * Determine whether the CPU has SSE4.1 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE4.1 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE41(void); + +/** + * Determine whether the CPU has SSE4.2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE4.2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE42(void); + +/** + * Determine whether the CPU has AVX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX2 + * \sa SDL_HasAVX512F + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX(void); + +/** + * Determine whether the CPU has AVX2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX + * \sa SDL_HasAVX512F + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX2(void); + +/** + * Determine whether the CPU has AVX-512F (foundation) features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX-512F features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX512F(void); + +/** + * Determine whether the CPU has ARM SIMD (ARMv6) features. + * + * This is different from ARM NEON, which is a different instruction set. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns true if the CPU has ARM SIMD features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasNEON + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasARMSIMD(void); + +/** + * Determine whether the CPU has NEON (ARM SIMD) features. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns true if the CPU has ARM NEON features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void); + +/** + * Determine whether the CPU has LSX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns true if the CPU has LOONGARCH LSX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void); + +/** + * Determine whether the CPU has LASX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns true if the CPU has LOONGARCH LASX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasLASX(void); + +/** + * Get the amount of RAM configured in the system. + * + * \returns the amount of RAM configured in the system in MiB. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + +/** + * Report the alignment this system needs for SIMD allocations. + * + * This will return the minimum number of bytes to which a pointer must be + * aligned to be compatible with SIMD instructions on the current machine. For + * example, if the machine supports SSE only, it will return 16, but if it + * supports AVX-512F, it'll return 64 (etc). This only reports values for + * instruction sets SDL knows about, so if your SDL build doesn't have + * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and + * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. + * Plan accordingly. + * + * \returns the alignment in bytes needed for available, known SIMD + * instructions. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_alloc + * \sa SDL_aligned_free + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_GetSIMDAlignment(void); + +/** + * Report the size of a page of memory. + * + * Different platforms might have different memory page sizes. In current + * times, 4 kilobytes is not unusual, but newer systems are moving to larger + * page sizes, and esoteric platforms might have any unexpected size. + * + * Note that this function can return 0, which means SDL can't determine the + * page size on this platform. It will _not_ set an error string to be + * retrieved with SDL_GetError() in this case! In this case, defaulting to + * 4096 is often a reasonable option. + * + * \returns the size of a single page of memory, in bytes, or 0 if SDL can't + * determine this information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSystemPageSize(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_cpuinfo_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_dialog.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_dialog.h new file mode 100644 index 00000000..1e01347b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_dialog.h @@ -0,0 +1,343 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryDialog + * + * File dialog support. + * + * SDL offers file dialogs, to let users select files with native GUI + * interfaces. There are "open" dialogs, "save" dialogs, and folder selection + * dialogs. The app can control some details, such as filtering to specific + * files, or whether multiple files can be selected by the user. + * + * Note that launching a file dialog is a non-blocking operation; control + * returns to the app immediately, and a callback is called later (possibly in + * another thread) when the user makes a choice. + */ + +#ifndef SDL_dialog_h_ +#define SDL_dialog_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An entry for filters for file dialogs. + * + * `name` is a user-readable label for the filter (for example, "Office + * document"). + * + * `pattern` is a semicolon-separated list of file extensions (for example, + * "doc;docx"). File extensions may only contain alphanumeric characters, + * hyphens, underscores and periods. Alternatively, the whole string can be a + * single asterisk ("*"), which serves as an "All files" filter. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +typedef struct SDL_DialogFileFilter +{ + const char *name; + const char *pattern; +} SDL_DialogFileFilter; + +/** + * Callback used by file dialog functions. + * + * The specific usage is described in each function. + * + * If `filelist` is: + * + * - NULL, an error occurred. Details can be obtained with SDL_GetError(). + * - A pointer to NULL, the user either didn't choose any file or canceled the + * dialog. + * - A pointer to non-`NULL`, the user chose one or more files. The argument + * is a null-terminated array of pointers to UTF-8 encoded strings, each + * containing a path. + * + * The filelist argument should not be freed; it will automatically be freed + * when the callback returns. + * + * The filter argument is the index of the filter that was selected, or -1 if + * no filter was selected or if the platform or method doesn't support + * fetching the selected filter. + * + * In Android, the `filelist` are `content://` URIs. They should be opened + * using SDL_IOFromFile() with appropriate modes. This applies both to open + * and save file dialog. + * + * \param userdata an app-provided pointer, for the callback's use. + * \param filelist the file(s) chosen by the user. + * \param filter index of the selected filter. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +typedef void (SDLCALL *SDL_DialogFileCallback)(void *userdata, const char * const *filelist, int filter); + +/** + * Displays a dialog that lets the user select a file on their filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * Depending on the platform, the user may be allowed to input paths that + * don't yet exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param filters a list of filters, may be NULL. See the + * [`SDL_DialogFileFilter`](SDL_DialogFileFilter#code-examples) + * documentation for examples]. Not all platforms support this + * option, and platforms that do support it may allow the user + * to ignore the filters. If non-NULL, it must remain valid at + * least until the callback is invoked. + * \param nfilters the number of filters. Ignored if filters is NULL. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * \param allow_many if non-zero, the user will be allowed to select multiple + * entries. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location, bool allow_many); + +/** + * Displays a dialog that lets the user choose a new or existing file on their + * filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * The chosen file may or may not already exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param filters a list of filters, may be NULL. Not all platforms support + * this option, and platforms that do support it may allow the + * user to ignore the filters. If non-NULL, it must remain + * valid at least until the callback is invoked. + * \param nfilters the number of filters. Ignored if filters is NULL. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowSaveFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location); + +/** + * Displays a dialog that lets the user select a folder on their filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * Depending on the platform, the user may be allowed to input paths that + * don't yet exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * \param allow_many if non-zero, the user will be allowed to select multiple + * entries. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const char *default_location, bool allow_many); + +/** + * Various types of file dialogs. + * + * This is used by SDL_ShowFileDialogWithProperties() to decide what kind of + * dialog to present to the user. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_ShowFileDialogWithProperties + */ +typedef enum SDL_FileDialogType +{ + SDL_FILEDIALOG_OPENFILE, + SDL_FILEDIALOG_SAVEFILE, + SDL_FILEDIALOG_OPENFOLDER +} SDL_FileDialogType; + +/** + * Create and launch a file dialog with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_FILE_DIALOG_FILTERS_POINTER`: a pointer to a list of + * SDL_DialogFileFilter structs, which will be used as filters for + * file-based selections. Ignored if the dialog is an "Open Folder" dialog. + * If non-NULL, the array of filters must remain valid at least until the + * callback is invoked. + * - `SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER`: the number of filters in the + * array of filters, if it exists. + * - `SDL_PROP_FILE_DIALOG_WINDOW_POINTER`: the window that the dialog should + * be modal for. + * - `SDL_PROP_FILE_DIALOG_LOCATION_STRING`: the default folder or file to + * start the dialog at. + * - `SDL_PROP_FILE_DIALOG_MANY_BOOLEAN`: true to allow the user to select + * more than one entry. + * - `SDL_PROP_FILE_DIALOG_TITLE_STRING`: the title for the dialog. + * - `SDL_PROP_FILE_DIALOG_ACCEPT_STRING`: the label that the accept button + * should have. + * - `SDL_PROP_FILE_DIALOG_CANCEL_STRING`: the label that the cancel button + * should have. + * + * Note that each platform may or may not support any of the properties. + * + * \param type the type of file dialog. + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param props the properties to use. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FileDialogType + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFileCallback callback, void *userdata, SDL_PropertiesID props); + +#define SDL_PROP_FILE_DIALOG_FILTERS_POINTER "SDL.filedialog.filters" +#define SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER "SDL.filedialog.nfilters" +#define SDL_PROP_FILE_DIALOG_WINDOW_POINTER "SDL.filedialog.window" +#define SDL_PROP_FILE_DIALOG_LOCATION_STRING "SDL.filedialog.location" +#define SDL_PROP_FILE_DIALOG_MANY_BOOLEAN "SDL.filedialog.many" +#define SDL_PROP_FILE_DIALOG_TITLE_STRING "SDL.filedialog.title" +#define SDL_PROP_FILE_DIALOG_ACCEPT_STRING "SDL.filedialog.accept" +#define SDL_PROP_FILE_DIALOG_CANCEL_STRING "SDL.filedialog.cancel" + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_dialog_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_dlopennote.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_dlopennote.h new file mode 100644 index 00000000..299435a5 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_dlopennote.h @@ -0,0 +1,234 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: DlopenNotes */ + +/** + * # CategoryDlopenNotes + * + * This header allows you to annotate your code so external tools know about + * dynamic shared library dependencies. + * + * If you determine that your toolchain doesn't support dlopen notes, you can + * disable this feature by defining `SDL_DISABLE_DLOPEN_NOTES`. You can use + * this CMake snippet to check for support: + * + * ```cmake + * include(CheckCSourceCompiles) + * find_package(SDL3 REQUIRED CONFIG COMPONENTS Headers) + * list(APPEND CMAKE_REQUIRED_LIBRARIES SDL3::Headers) + * check_c_source_compiles([==[ + * #include + * SDL_ELF_NOTE_DLOPEN("sdl-video", + * "Support for video through SDL", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + * "libSDL-1.2.so.0", "libSDL-2.0.so.0", "libSDL3.so.0" + * ) + * int main(int argc, char *argv[]) { + * return argc + argv[0][1]; + * } + * ]==] COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN) + * if(NOT COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN) + * add_compile_definitions(-DSDL_DISABLE_DLOPEN_NOTE) + * endif() + * ``` + */ + +#ifndef SDL_dlopennote_h +#define SDL_dlopennote_h + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is optional. + * + * Optional functionality uses the dependency, the binary will work and the + * dependency is only needed for full-featured installations. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED "suggested" + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is recommended. + * + * Important functionality needs the dependency, the binary will work but in + * most cases the dependency should be provided. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED "recommended" + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is required. + * + * Core functionality needs the dependency, the binary will not work if it + * cannot be found. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED "required" + + +#if !defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_ANDROID) +/* The dlopen note functionality isn't used on this platform */ +#ifndef SDL_DISABLE_DLOPEN_NOTES +#define SDL_DISABLE_DLOPEN_NOTES +#endif +#elif defined(__GNUC__) && (__GNUC__ < 3 || (__GNUC__ == 3 && __GNUC_MINOR__ < 1)) +/* gcc < 3.1 too old */ +#ifndef SDL_DISABLE_DLOPEN_NOTES +#define SDL_DISABLE_DLOPEN_NOTES +#endif +#endif /* SDL_PLATFORM_UNIX || SDL_PLATFORM_ANDROID */ + +#if defined(__ELF__) && !defined(SDL_DISABLE_DLOPEN_NOTES) + +#include + +#define SDL_ELF_NOTE_DLOPEN_VENDOR "FDO" +#define SDL_ELF_NOTE_DLOPEN_TYPE 0x407c0c0aU + +#define SDL_ELF_NOTE_INTERNAL2(json, variable_name) \ + __attribute__((aligned(4), used, section(".note.dlopen"))) \ + static const struct { \ + struct { \ + Uint32 n_namesz; \ + Uint32 n_descsz; \ + Uint32 n_type; \ + } nhdr; \ + char name[4]; \ + __attribute__((aligned(4))) char dlopen_json[sizeof(json)]; \ + } variable_name = { \ + { \ + sizeof(SDL_ELF_NOTE_DLOPEN_VENDOR), \ + sizeof(json), \ + SDL_ELF_NOTE_DLOPEN_TYPE \ + }, \ + SDL_ELF_NOTE_DLOPEN_VENDOR, \ + json \ + } + +#define SDL_ELF_NOTE_INTERNAL(json, variable_name) \ + SDL_ELF_NOTE_INTERNAL2(json, variable_name) + +#define SDL_DLNOTE_JSON_ARRAY1(N1) "[\"" N1 "\"]" +#define SDL_DLNOTE_JSON_ARRAY2(N1,N2) "[\"" N1 "\",\"" N2 "\"]" +#define SDL_DLNOTE_JSON_ARRAY3(N1,N2,N3) "[\"" N1 "\",\"" N2 "\",\"" N3 "\"]" +#define SDL_DLNOTE_JSON_ARRAY4(N1,N2,N3,N4) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\"]" +#define SDL_DLNOTE_JSON_ARRAY5(N1,N2,N3,N4,N5) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\"]" +#define SDL_DLNOTE_JSON_ARRAY6(N1,N2,N3,N4,N5,N6) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\"]" +#define SDL_DLNOTE_JSON_ARRAY7(N1,N2,N3,N4,N5,N6,N7) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\"]" +#define SDL_DLNOTE_JSON_ARRAY8(N1,N2,N3,N4,N5,N6,N7,N8) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\",\"" N8 "\"]" +#define SDL_DLNOTE_JSON_ARRAY_GET(N1,N2,N3,N4,N5,N6,N7,N8,NAME,...) NAME +#define SDL_DLNOTE_JSON_ARRAY(...) \ + SDL_DLNOTE_JSON_ARRAY_GET( \ + __VA_ARGS__, \ + SDL_DLNOTE_JSON_ARRAY8, \ + SDL_DLNOTE_JSON_ARRAY7, \ + SDL_DLNOTE_JSON_ARRAY6, \ + SDL_DLNOTE_JSON_ARRAY5, \ + SDL_DLNOTE_JSON_ARRAY4, \ + SDL_DLNOTE_JSON_ARRAY3, \ + SDL_DLNOTE_JSON_ARRAY2, \ + SDL_DLNOTE_JSON_ARRAY1 \ + )(__VA_ARGS__) + +/* Create "unique" variable name using __LINE__, + * so creating multiple elf notes on the same line is not supported + */ +#define SDL_DLNOTE_JOIN2(A,B) A##B +#define SDL_DLNOTE_JOIN(A,B) SDL_DLNOTE_JOIN2(A,B) +#define SDL_DLNOTE_UNIQUE_NAME SDL_DLNOTE_JOIN(s_SDL_dlopen_note_, __LINE__) + +/** + * Add a note that your application has dynamic shared library dependencies. + * + * You can do this by adding the following to the global scope: + * + * ```c + * SDL_ELF_NOTE_DLOPEN( + * "png", + * "Support for loading PNG images using libpng (required for APNG)", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED, + * "libpng12.so.0" + * ) + * ``` + * + * A trailing semicolon is not needed. + * + * Or if you support multiple versions of a library, you can list them: + * + * ```c + * // Our app supports SDL1, SDL2, and SDL3 by dynamically loading them + * SDL_ELF_NOTE_DLOPEN( + * "SDL", + * "Create windows through SDL video backend", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + * "libSDL-1.2.so.0", "libSDL2-2.0.so.0", "libSDL3.so.0" + * ) + * ``` + * + * This macro is not available for compilers that do not support variadic + * macro's. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN(feature, description, priority, ...) \ + SDL_ELF_NOTE_INTERNAL( \ + "[{\"feature\":\"" feature \ + "\",\"description\":\"" description \ + "\",\"priority\":\"" priority \ + "\",\"soname\":" SDL_DLNOTE_JSON_ARRAY(__VA_ARGS__) "}]", \ + SDL_DLNOTE_UNIQUE_NAME); + +#elif defined(__GNUC__) && __GNUC__ < 3 + +#define SDL_ELF_NOTE_DLOPEN(args...) + +#elif defined(_MSC_VER) && _MSC_VER < 1400 + +/* Variadic macros are not supported */ + +#else + +#define SDL_ELF_NOTE_DLOPEN(...) + +#endif + +#endif /* SDL_dlopennote_h */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_egl.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_egl.h new file mode 100644 index 00000000..1371c4d0 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_egl.h @@ -0,0 +1,2355 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the EGL API headers. + */ + +#include + +#if !defined(_MSC_VER) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) + +#if defined(SDL_PLATFORM_VITA) +#include +#include +#include +#endif + +#include +#include + +#else /* _MSC_VER */ + +/* EGL headers for Visual Studio */ + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + + +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright 2007-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for egl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by filing an issue or pull request on the public Khronos EGL Registry, at + * https://www.github.com/KhronosGroup/EGL-Registry/ + */ + +/*#include */ + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES) + +typedef void *EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(SDL_PLATFORM_EMSCRIPTEN) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__unix__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__Fuchsia__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ + + +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +/*#include */ + +#ifndef EGL_EGL_PROTOTYPES +#define EGL_EGL_PROTOTYPES 1 +#endif + +/* Generated on date 20220525 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +/*#include */ +/*#include */ +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); +typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ + + +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +/*#include */ + +#define EGL_EGLEXT_VERSION 20220525 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#endif /* EGL_KHR_context_flush_control */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); +typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); +EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#endif +#endif /* EGL_KHR_debug */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 +#define EGL_TRACK_REFERENCES_KHR 0x3352 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#endif +#endif /* EGL_KHR_display_reference */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) +#endif /* EGL_KHR_no_config_context */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream_attrib */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 +#endif /* EGL_ANDROID_GLES_layers */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); +#endif +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#endif +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 +struct AHardwareBuffer; +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); +#endif +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#endif +#endif /* EGL_ANDROID_presentation_time */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_sync_control_rate +#define EGL_ANGLE_sync_control_rate 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#endif +#endif /* EGL_ANGLE_sync_control_rate */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 +#endif /* EGL_ARM_image_format */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A +#endif /* EGL_ARM_implicit_external_sync */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 +#define EGL_FRONT_BUFFER_EXT 0x3464 +#endif /* EGL_EXT_bind_to_front */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_client_sync */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); +#endif +#endif /* EGL_EXT_compositor */ + +#ifndef EGL_EXT_config_select_group +#define EGL_EXT_config_select_group 1 +#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 +#endif /* EGL_EXT_config_select_group */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_drm_render_node +#define EGL_EXT_device_drm_render_node 1 +#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 +#endif /* EGL_EXT_device_drm_render_node */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#define EGL_OPENWF_DEVICE_EXT 0x333D +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_persistent_id +#define EGL_EXT_device_persistent_id 1 +#define EGL_DEVICE_UUID_EXT 0x335C +#define EGL_DRIVER_UUID_EXT 0x335D +#define EGL_DRIVER_NAME_EXT 0x335E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#endif +#endif /* EGL_EXT_device_persistent_id */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_device_query_name +#define EGL_EXT_device_query_name 1 +#define EGL_RENDERER_EXT 0x335F +#endif /* EGL_EXT_device_query_name */ + +#ifndef EGL_EXT_explicit_device +#define EGL_EXT_explicit_device 1 +#endif /* EGL_EXT_explicit_device */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#endif +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B +#endif /* EGL_EXT_pixel_format_float */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_platform_xcb +#define EGL_EXT_platform_xcb 1 +#define EGL_PLATFORM_XCB_EXT 0x31DC +#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE +#endif /* EGL_EXT_platform_xcb */ + +#ifndef EGL_EXT_present_opaque +#define EGL_EXT_present_opaque 1 +#define EGL_PRESENT_OPAQUE_EXT 0x31DF +#endif /* EGL_EXT_present_opaque */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_content */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifndef EGL_EXT_surface_compression +#define EGL_EXT_surface_compression 1 +#define EGL_SURFACE_COMPRESSION_EXT 0x34B0 +#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E +#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#endif +#endif /* EGL_EXT_surface_compression */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_sync_reuse */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 +#endif /* EGL_IMG_image_plane_attribs */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif /* EGL_MESA_platform_surfaceless */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 +typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); +EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); +#endif +#endif /* EGL_MESA_query_driver */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 +#endif /* EGL_NV_context_priority_realtime */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 +#endif /* EGL_NV_quadruple_buffer */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#endif +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E +#endif /* EGL_NV_stream_cross_display */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D +#endif /* EGL_NV_stream_cross_object */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F +#endif /* EGL_NV_stream_cross_partition */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 +#endif /* EGL_NV_stream_cross_process */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F +#endif /* EGL_NV_stream_cross_system */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 +#endif /* EGL_NV_stream_dma */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A +#endif /* EGL_NV_stream_fifo_next */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_flush */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 +#endif /* EGL_NV_stream_frame_limits */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_PENDING_METADATA_NV 0x3328 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#endif +#endif /* EGL_NV_stream_metadata */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 +#endif /* EGL_NV_stream_origin */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#endif /* EGL_NV_stream_remote */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_reset */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D +#endif /* EGL_NV_stream_socket */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 +#define EGL_SOCKET_TYPE_INET_NV 0x324F +#endif /* EGL_NV_stream_socket_inet */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E +#endif /* EGL_NV_stream_socket_unix */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 +#define EGL_TRIPLE_BUFFER_NV 0x3230 +#endif /* EGL_NV_triple_buffer */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 +#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC +#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC +#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC +struct wl_display; +struct wl_resource; +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#endif +#endif /* EGL_WL_bind_wayland_display */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 +#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC +struct wl_buffer; +typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +#ifdef __cplusplus +} +#endif + +#endif /* __eglext_h_ */ + +#endif /* _MSC_VER */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_endian.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_endian.h new file mode 100644 index 00000000..69f097ed --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_endian.h @@ -0,0 +1,645 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEndian + * + * Functions converting endian-specific values to different byte orders. + * + * These functions either unconditionally swap byte order (SDL_Swap16, + * SDL_Swap32, SDL_Swap64, SDL_SwapFloat), or they swap to/from the system's + * native byte order (SDL_Swap16LE, SDL_Swap16BE, SDL_Swap32LE, SDL_Swap32BE, + * SDL_Swap32LE, SDL_Swap32BE, SDL_SwapFloatLE, SDL_SwapFloatBE). In the + * latter case, the functionality is provided by macros that become no-ops if + * a swap isn't necessary: on an x86 (littleendian) processor, SDL_Swap32LE + * does nothing, but SDL_Swap32BE reverses the bytes of the data. On a PowerPC + * processor (bigendian), the macros behavior is reversed. + * + * The swap routines are inline functions, and attempt to use compiler + * intrinsics, inline assembly, and other magic to make byteswapping + * efficient. + */ + +#ifndef SDL_endian_h_ +#define SDL_endian_h_ + +#include + +#if defined(_MSC_VER) && (_MSC_VER >= 1400) +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#if defined(__clang__) && !SDL_HAS_BUILTIN(_m_prefetch) +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ + +#include +#endif + +/** + * \name The two types of endianness + */ +/* @{ */ + + +/** + * A value to represent littleendian byteorder. + * + * This is used with the preprocessor macro SDL_BYTEORDER, to determine a + * platform's byte ordering: + * + * ```c + * #if SDL_BYTEORDER == SDL_LIL_ENDIAN + * SDL_Log("This system is littleendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTEORDER + * \sa SDL_BIG_ENDIAN + */ +#define SDL_LIL_ENDIAN 1234 + +/** + * A value to represent bigendian byteorder. + * + * This is used with the preprocessor macro SDL_BYTEORDER, to determine a + * platform's byte ordering: + * + * ```c + * #if SDL_BYTEORDER == SDL_BIG_ENDIAN + * SDL_Log("This system is bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTEORDER + * \sa SDL_LIL_ENDIAN + */ +#define SDL_BIG_ENDIAN 4321 + +/* @} */ + +#ifndef SDL_BYTEORDER +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the target system's byte order. + * + * This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other + * values in the future, if something else becomes popular). This can be + * tested with the preprocessor, so decisions can be made at compile time. + * + * ```c + * #if SDL_BYTEORDER == SDL_BIG_ENDIAN + * SDL_Log("This system is bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LIL_ENDIAN + * \sa SDL_BIG_ENDIAN + */ +#define SDL_BYTEORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN +#elif defined(SDL_PLATFORM_LINUX) || defined(__GLIBC__) +#include +#define SDL_BYTEORDER __BYTE_ORDER +#elif defined(SDL_PLATFORM_SOLARIS) +#include +#if defined(_LITTLE_ENDIAN) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif defined(_BIG_ENDIAN) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif +#elif defined(SDL_PLATFORM_OPENBSD) || defined(__DragonFly__) +#include +#define SDL_BYTEORDER BYTE_ORDER +#elif defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_NETBSD) +#include +#define SDL_BYTEORDER BYTE_ORDER +/* predefs from newer gcc and clang versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__) +#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#else +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MIPSEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \ + defined(__sparc__) || defined(__sparc) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* SDL_PLATFORM_LINUX */ +#endif /* !SDL_BYTEORDER */ + +#ifndef SDL_FLOATWORDORDER +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the target system's floating point word order. + * + * This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other + * values in the future, if something else becomes popular). This can be + * tested with the preprocessor, so decisions can be made at compile time. + * + * ```c + * #if SDL_FLOATWORDORDER == SDL_BIG_ENDIAN + * SDL_Log("This system's floats are bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LIL_ENDIAN + * \sa SDL_BIG_ENDIAN + */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN +/* predefs from newer gcc versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__) +#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#elif defined(__MAVERICK__) +/* For Maverick, float words are always little-endian. */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__) +/* For FPA, float words are always big-endian. */ +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +/* By default, assume that floats words follow the memory system mode. */ +#define SDL_FLOATWORDORDER SDL_BYTEORDER +#endif /* SDL_WIKI_DOCUMENTATION_SECTION */ +#endif /* !SDL_FLOATWORDORDER */ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* various modern compilers may have builtin swap */ +#if defined(__GNUC__) || defined(__clang__) +# define HAS_BUILTIN_BSWAP16 (SDL_HAS_BUILTIN(__builtin_bswap16)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) +# define HAS_BUILTIN_BSWAP32 (SDL_HAS_BUILTIN(__builtin_bswap32)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) +# define HAS_BUILTIN_BSWAP64 (SDL_HAS_BUILTIN(__builtin_bswap64)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + + /* this one is broken */ +# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95) +#else +# define HAS_BUILTIN_BSWAP16 0 +# define HAS_BUILTIN_BSWAP32 0 +# define HAS_BUILTIN_BSWAP64 0 +# define HAS_BROKEN_BSWAP 0 +#endif + +/* Byte swap 16-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP16 +#define SDL_Swap16(x) __builtin_bswap16(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ushort) +#define SDL_Swap16(x) _byteswap_ushort(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=abcd"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + int result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return (Uint16)result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; +#else +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif +#endif + +/* Byte swap 32-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP32 +#define SDL_Swap32(x) __builtin_bswap32(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ulong) +#define SDL_Swap32(x) _byteswap_ulong(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x)); + return result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint32 SDL_Swap32(Uint32); +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif +#endif + +/* Byte swap 64-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP64 +#define SDL_Swap64(x) __builtin_bswap64(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_uint64) +#define SDL_Swap64(x) _byteswap_uint64(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r"(v.s.a), "=r"(v.s.b) + : "0" (v.s.a), "1"(v.s.b)); + return v.u; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint64 SDL_Swap64(Uint64); +#pragma aux SDL_Swap64 = \ + "bswap eax" \ + "bswap edx" \ + "xchg eax,edx" \ + parm [eax edx] \ + modify [eax edx]; +#else +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif +#endif + +/** + * Byte-swap a floating point number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_SwapFloatLE or + * SDL_SwapFloatBE instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns x, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE float SDL_SwapFloat(float x) +{ + union { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + +/* remove extra macros */ +#undef HAS_BROKEN_BSWAP +#undef HAS_BUILTIN_BSWAP16 +#undef HAS_BUILTIN_BSWAP32 +#undef HAS_BUILTIN_BSWAP64 + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Byte-swap an unsigned 16-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap16LE or SDL_Swap16BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; } + +/** + * Byte-swap an unsigned 32-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap32LE or SDL_Swap32BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; } + +/** + * Byte-swap an unsigned 64-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap64LE or SDL_Swap64BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { return x_but_byteswapped; } + +/** + * Swap a 16-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap16LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 32-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap32LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 64-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap64LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a floating point value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SwapFloatLE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 16-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap16BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 32-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap32BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 64-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap64BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a floating point value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x) + +#elif SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_Swap16LE(x) (x) +#define SDL_Swap32LE(x) (x) +#define SDL_Swap64LE(x) (x) +#define SDL_SwapFloatLE(x) (x) +#define SDL_Swap16BE(x) SDL_Swap16(x) +#define SDL_Swap32BE(x) SDL_Swap32(x) +#define SDL_Swap64BE(x) SDL_Swap64(x) +#define SDL_SwapFloatBE(x) SDL_SwapFloat(x) +#else +#define SDL_Swap16LE(x) SDL_Swap16(x) +#define SDL_Swap32LE(x) SDL_Swap32(x) +#define SDL_Swap64LE(x) SDL_Swap64(x) +#define SDL_SwapFloatLE(x) SDL_SwapFloat(x) +#define SDL_Swap16BE(x) (x) +#define SDL_Swap32BE(x) (x) +#define SDL_Swap64BE(x) (x) +#define SDL_SwapFloatBE(x) (x) +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_endian_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_error.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_error.h new file mode 100644 index 00000000..3453818c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_error.h @@ -0,0 +1,226 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryError + * + * Simple error message routines for SDL. + * + * Most apps will interface with these APIs in exactly one function: when + * almost any SDL function call reports failure, you can get a human-readable + * string of the problem from SDL_GetError(). + * + * These strings are maintained per-thread, and apps are welcome to set their + * own errors, which is popular when building libraries on top of SDL for + * other apps to consume. These strings are set by calling SDL_SetError(). + * + * A common usage pattern is to have a function that returns true for success + * and false for failure, and do this when something fails: + * + * ```c + * if (something_went_wrong) { + * return SDL_SetError("The thing broke in this specific way: %d", errcode); + * } + * ``` + * + * It's also common to just return `false` in this case if the failing thing + * is known to call SDL_SetError(), so errors simply propagate through. + */ + +#ifndef SDL_error_h_ +#define SDL_error_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ + + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * This function always returns false, since SDL frequently uses false to + * signify a failing result, leading to this idiom: + * + * ```c + * if (error_code) { + * return SDL_SetError("This operation has failed: %d", error_code); + * } + * ``` + * + * \param fmt a printf()-style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + * \sa SDL_SetErrorV + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * \param fmt a printf()-style message format string. + * \param ap a variable argument list. + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetErrorV(SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(1); + +/** + * Set an error indicating that memory allocation failed. + * + * This function does not do any memory allocation. + * + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_OutOfMemory(void); + +/** + * Retrieve a message about the last error that occurred on the current + * thread. + * + * It is possible for multiple errors to occur before calling SDL_GetError(). + * Only the last error is returned. + * + * The message is only applicable when an SDL function has signaled an error. + * You must check the return values of SDL function calls to determine when to + * appropriately call SDL_GetError(). You should *not* use the results of + * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set + * an error string even when reporting success. + * + * SDL will *not* clear the error string for successful API calls. You *must* + * check return values for failure cases before you can assume the error + * string applies. + * + * Error strings are set per-thread, so an error set in a different thread + * will not interfere with the current thread's operation. + * + * The returned value is a thread-local string which will remain valid until + * the current thread's error string is changed. The caller should make a copy + * if the value is needed after the next SDL API call. + * + * \returns a message with information about the specific error that occurred, + * or an empty string if there hasn't been an error message set since + * the last call to SDL_ClearError(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetError(void); + +/** + * Clear any previous error message for this thread. + * + * \returns true. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/* @{ */ + +/** + * A macro to standardize error reporting on unsupported operations. + * + * This simply calls SDL_SetError() with a standardized error string, for + * convenience, consistency, and clarity. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Unsupported() SDL_SetError("That operation is not supported") + +/** + * A macro to standardize error reporting on unsupported operations. + * + * This simply calls SDL_SetError() with a standardized error string, for + * convenience, consistency, and clarity. + * + * A common usage pattern inside SDL is this: + * + * ```c + * bool MyFunction(const char *str) { + * if (!str) { + * return SDL_InvalidParamError("str"); // returns false. + * } + * DoSomething(str); + * return true; + * } + * ``` + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) + +/* @} *//* Internal error functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_error_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_events.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_events.h new file mode 100644 index 00000000..312623e6 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_events.h @@ -0,0 +1,1645 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEvents + * + * Event queue management. + * + * It's extremely common--often required--that an app deal with SDL's event + * queue. Almost all useful information about interactions with the real world + * flow through here: the user interacting with the computer and app, hardware + * coming and going, the system changing in some way, etc. + * + * An app generally takes a moment, perhaps at the start of a new frame, to + * examine any events that have occurred since the last time and process or + * ignore them. This is generally done by calling SDL_PollEvent() in a loop + * until it returns false (or, if using the main callbacks, events are + * provided one at a time in calls to SDL_AppEvent() before the next call to + * SDL_AppIterate(); in this scenario, the app does not call SDL_PollEvent() + * at all). + * + * There is other forms of control, too: SDL_PeepEvents() has more + * functionality at the cost of more complexity, and SDL_WaitEvent() can block + * the process until something interesting happens, which might be beneficial + * for certain types of programs on low-power hardware. One may also call + * SDL_AddEventWatch() to set a callback when new events arrive. + * + * The app is free to generate their own events, too: SDL_PushEvent allows the + * app to put events onto the queue for later retrieval; SDL_RegisterEvents + * can guarantee that these events have a type that isn't in use by other + * parts of the system. + */ + +#ifndef SDL_events_h_ +#define SDL_events_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse/pen state definitions */ + +/** + * The types of events that can be delivered. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_EventType +{ + SDL_EVENT_FIRST = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_EVENT_QUIT = 0x100, /**< User-requested quit */ + + /* These application events have special meaning on iOS and Android, see README-ios.md and README-android.md for details */ + SDL_EVENT_TERMINATING, /**< The application is being terminated by the OS. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillTerminate() + Called on Android in onDestroy() + */ + SDL_EVENT_LOW_MEMORY, /**< The application is low on memory, free memory if possible. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidReceiveMemoryWarning() + Called on Android in onTrimMemory() + */ + SDL_EVENT_WILL_ENTER_BACKGROUND, /**< The application is about to enter the background. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillResignActive() + Called on Android in onPause() + */ + SDL_EVENT_DID_ENTER_BACKGROUND, /**< The application did enter the background and may not get CPU for some time. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidEnterBackground() + Called on Android in onPause() + */ + SDL_EVENT_WILL_ENTER_FOREGROUND, /**< The application is about to enter the foreground. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillEnterForeground() + Called on Android in onResume() + */ + SDL_EVENT_DID_ENTER_FOREGROUND, /**< The application is now interactive. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidBecomeActive() + Called on Android in onResume() + */ + + SDL_EVENT_LOCALE_CHANGED, /**< The user's locale preferences have changed. */ + + SDL_EVENT_SYSTEM_THEME_CHANGED, /**< The system theme changed */ + + /* Display events */ + /* 0x150 was SDL_DISPLAYEVENT, reserve the number for sdl2-compat */ + SDL_EVENT_DISPLAY_ORIENTATION = 0x151, /**< Display orientation has changed to data1 */ + SDL_EVENT_DISPLAY_ADDED, /**< Display has been added to the system */ + SDL_EVENT_DISPLAY_REMOVED, /**< Display has been removed from the system */ + SDL_EVENT_DISPLAY_MOVED, /**< Display has changed position */ + SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED, /**< Display has changed desktop mode */ + SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED, /**< Display has changed current mode */ + SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */ + SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, /**< Display has changed usable bounds */ + SDL_EVENT_DISPLAY_FIRST = SDL_EVENT_DISPLAY_ORIENTATION, + SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, + + /* Window events */ + /* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */ + /* 0x201 was SDL_SYSWMEVENT, reserve the number for sdl2-compat */ + SDL_EVENT_WINDOW_SHOWN = 0x202, /**< Window has been shown */ + SDL_EVENT_WINDOW_HIDDEN, /**< Window has been hidden */ + SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event. + data1 is 1 for live-resize expose events, 0 otherwise. */ + SDL_EVENT_WINDOW_MOVED, /**< Window has been moved to data1, data2 */ + SDL_EVENT_WINDOW_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED,/**< The pixel size of the window has changed to data1xdata2 */ + SDL_EVENT_WINDOW_METAL_VIEW_RESIZED,/**< The pixel size of a Metal view associated with the window has changed */ + SDL_EVENT_WINDOW_MINIMIZED, /**< Window has been minimized */ + SDL_EVENT_WINDOW_MAXIMIZED, /**< Window has been maximized */ + SDL_EVENT_WINDOW_RESTORED, /**< Window has been restored to normal size and position */ + SDL_EVENT_WINDOW_MOUSE_ENTER, /**< Window has gained mouse focus */ + SDL_EVENT_WINDOW_MOUSE_LEAVE, /**< Window has lost mouse focus */ + SDL_EVENT_WINDOW_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_EVENT_WINDOW_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_EVENT_WINDOW_CLOSE_REQUESTED, /**< The window manager requests that the window be closed */ + SDL_EVENT_WINDOW_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL */ + SDL_EVENT_WINDOW_ICCPROF_CHANGED, /**< The ICC profile of the window's display has changed */ + SDL_EVENT_WINDOW_DISPLAY_CHANGED, /**< Window has been moved to display data1 */ + SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED, /**< Window display scale has been changed */ + SDL_EVENT_WINDOW_SAFE_AREA_CHANGED, /**< The window safe area has been changed */ + SDL_EVENT_WINDOW_OCCLUDED, /**< The window has been occluded */ + SDL_EVENT_WINDOW_ENTER_FULLSCREEN, /**< The window has entered fullscreen mode */ + SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, /**< The window has left fullscreen mode */ + SDL_EVENT_WINDOW_DESTROYED, /**< The window with the associated ID is being or has been destroyed. If this message is being handled + in an event watcher, the window handle is still valid and can still be used to retrieve any properties + associated with the window. Otherwise, the handle has already been destroyed and all resources + associated with it are invalid */ + SDL_EVENT_WINDOW_HDR_STATE_CHANGED, /**< Window HDR properties have changed */ + SDL_EVENT_WINDOW_FIRST = SDL_EVENT_WINDOW_SHOWN, + SDL_EVENT_WINDOW_LAST = SDL_EVENT_WINDOW_HDR_STATE_CHANGED, + + /* Keyboard events */ + SDL_EVENT_KEY_DOWN = 0x300, /**< Key pressed */ + SDL_EVENT_KEY_UP, /**< Key released */ + SDL_EVENT_TEXT_EDITING, /**< Keyboard text editing (composition) */ + SDL_EVENT_TEXT_INPUT, /**< Keyboard text input */ + SDL_EVENT_KEYMAP_CHANGED, /**< Keymap changed due to a system event such as an + input language or keyboard layout change. */ + SDL_EVENT_KEYBOARD_ADDED, /**< A new keyboard has been inserted into the system */ + SDL_EVENT_KEYBOARD_REMOVED, /**< A keyboard has been removed */ + SDL_EVENT_TEXT_EDITING_CANDIDATES, /**< Keyboard text editing candidates */ + SDL_EVENT_SCREEN_KEYBOARD_SHOWN, /**< The on-screen keyboard has been shown */ + SDL_EVENT_SCREEN_KEYBOARD_HIDDEN, /**< The on-screen keyboard has been hidden */ + + /* Mouse events */ + SDL_EVENT_MOUSE_MOTION = 0x400, /**< Mouse moved */ + SDL_EVENT_MOUSE_BUTTON_DOWN, /**< Mouse button pressed */ + SDL_EVENT_MOUSE_BUTTON_UP, /**< Mouse button released */ + SDL_EVENT_MOUSE_WHEEL, /**< Mouse wheel motion */ + SDL_EVENT_MOUSE_ADDED, /**< A new mouse has been inserted into the system */ + SDL_EVENT_MOUSE_REMOVED, /**< A mouse has been removed */ + + /* Joystick events */ + SDL_EVENT_JOYSTICK_AXIS_MOTION = 0x600, /**< Joystick axis motion */ + SDL_EVENT_JOYSTICK_BALL_MOTION, /**< Joystick trackball motion */ + SDL_EVENT_JOYSTICK_HAT_MOTION, /**< Joystick hat position change */ + SDL_EVENT_JOYSTICK_BUTTON_DOWN, /**< Joystick button pressed */ + SDL_EVENT_JOYSTICK_BUTTON_UP, /**< Joystick button released */ + SDL_EVENT_JOYSTICK_ADDED, /**< A new joystick has been inserted into the system */ + SDL_EVENT_JOYSTICK_REMOVED, /**< An opened joystick has been removed */ + SDL_EVENT_JOYSTICK_BATTERY_UPDATED, /**< Joystick battery level change */ + SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, /**< Joystick update is complete */ + + /* Gamepad events */ + SDL_EVENT_GAMEPAD_AXIS_MOTION = 0x650, /**< Gamepad axis motion */ + SDL_EVENT_GAMEPAD_BUTTON_DOWN, /**< Gamepad button pressed */ + SDL_EVENT_GAMEPAD_BUTTON_UP, /**< Gamepad button released */ + SDL_EVENT_GAMEPAD_ADDED, /**< A new gamepad has been inserted into the system */ + SDL_EVENT_GAMEPAD_REMOVED, /**< A gamepad has been removed */ + SDL_EVENT_GAMEPAD_REMAPPED, /**< The gamepad mapping was updated */ + SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN, /**< Gamepad touchpad was touched */ + SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION, /**< Gamepad touchpad finger was moved */ + SDL_EVENT_GAMEPAD_TOUCHPAD_UP, /**< Gamepad touchpad finger was lifted */ + SDL_EVENT_GAMEPAD_SENSOR_UPDATE, /**< Gamepad sensor was updated */ + SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, /**< Gamepad update is complete */ + SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED, /**< Gamepad Steam handle has changed */ + + /* Touch events */ + SDL_EVENT_FINGER_DOWN = 0x700, + SDL_EVENT_FINGER_UP, + SDL_EVENT_FINGER_MOTION, + SDL_EVENT_FINGER_CANCELED, + + /* Pinch events */ + SDL_EVENT_PINCH_BEGIN = 0x710, /**< Pinch gesture started */ + SDL_EVENT_PINCH_UPDATE, /**< Pinch gesture updated */ + SDL_EVENT_PINCH_END, /**< Pinch gesture ended */ + + /* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */ + + /* Clipboard events */ + SDL_EVENT_CLIPBOARD_UPDATE = 0x900, /**< The clipboard changed */ + + /* Drag and drop events */ + SDL_EVENT_DROP_FILE = 0x1000, /**< The system requests a file open */ + SDL_EVENT_DROP_TEXT, /**< text/plain drag-and-drop event */ + SDL_EVENT_DROP_BEGIN, /**< A new set of drops is beginning (NULL filename) */ + SDL_EVENT_DROP_COMPLETE, /**< Current set of drops is now complete (NULL filename) */ + SDL_EVENT_DROP_POSITION, /**< Position while moving over the window */ + + /* Audio hotplug events */ + SDL_EVENT_AUDIO_DEVICE_ADDED = 0x1100, /**< A new audio device is available */ + SDL_EVENT_AUDIO_DEVICE_REMOVED, /**< An audio device has been removed. */ + SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED, /**< An audio device's format has been changed by the system. */ + + /* Sensor events */ + SDL_EVENT_SENSOR_UPDATE = 0x1200, /**< A sensor was updated */ + + /* Pressure-sensitive pen events */ + SDL_EVENT_PEN_PROXIMITY_IN = 0x1300, /**< Pressure-sensitive pen has become available */ + SDL_EVENT_PEN_PROXIMITY_OUT, /**< Pressure-sensitive pen has become unavailable */ + SDL_EVENT_PEN_DOWN, /**< Pressure-sensitive pen touched drawing surface */ + SDL_EVENT_PEN_UP, /**< Pressure-sensitive pen stopped touching drawing surface */ + SDL_EVENT_PEN_BUTTON_DOWN, /**< Pressure-sensitive pen button pressed */ + SDL_EVENT_PEN_BUTTON_UP, /**< Pressure-sensitive pen button released */ + SDL_EVENT_PEN_MOTION, /**< Pressure-sensitive pen is moving on the tablet */ + SDL_EVENT_PEN_AXIS, /**< Pressure-sensitive pen angle/pressure/etc changed */ + + /* Camera hotplug events */ + SDL_EVENT_CAMERA_DEVICE_ADDED = 0x1400, /**< A new camera device is available */ + SDL_EVENT_CAMERA_DEVICE_REMOVED, /**< A camera device has been removed. */ + SDL_EVENT_CAMERA_DEVICE_APPROVED, /**< A camera device has been approved for use by the user. */ + SDL_EVENT_CAMERA_DEVICE_DENIED, /**< A camera device has been denied for use by the user. */ + + /* Render events */ + SDL_EVENT_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ + SDL_EVENT_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ + SDL_EVENT_RENDER_DEVICE_LOST, /**< The device has been lost and can't be recovered. */ + + /* Reserved events for private platforms */ + SDL_EVENT_PRIVATE0 = 0x4000, + SDL_EVENT_PRIVATE1, + SDL_EVENT_PRIVATE2, + SDL_EVENT_PRIVATE3, + + /* Internal events */ + SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ + + /** Events SDL_EVENT_USER through SDL_EVENT_LAST are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_EVENT_USER = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_EVENT_LAST = 0xFFFF, + + /* This just makes sure the enum is the size of Uint32 */ + SDL_EVENT_ENUM_PADDING = 0x7FFFFFFF + +} SDL_EventType; + +/** + * Fields shared by every event + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_CommonEvent +{ + Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ +} SDL_CommonEvent; + +/** + * Display state change event data (event.display.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DisplayEvent +{ + SDL_EventType type; /**< SDL_EVENT_DISPLAY_* */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_DisplayID displayID;/**< The associated display */ + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_DisplayEvent; + +/** + * Window state change event data (event.window.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_WindowEvent +{ + SDL_EventType type; /**< SDL_EVENT_WINDOW_* */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The associated window */ + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * Keyboard device event structure (event.kdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_KeyboardDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_KeyboardID which; /**< The keyboard instance id */ +} SDL_KeyboardDeviceEvent; + +/** + * Keyboard button event structure (event.key.*) + * + * The `key` is the base SDL_Keycode generated by pressing the `scancode` + * using the current keyboard layout, applying any options specified in + * SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to the + * event scancode and modifiers directly from the keyboard layout, bypassing + * SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode(). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_HINT_KEYCODE_OPTIONS + */ +typedef struct SDL_KeyboardEvent +{ + SDL_EventType type; /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */ + SDL_Scancode scancode; /**< SDL physical key code */ + SDL_Keycode key; /**< SDL virtual key code */ + SDL_Keymod mod; /**< current key modifiers */ + Uint16 raw; /**< The platform dependent scancode for this event */ + bool down; /**< true if the key is pressed */ + bool repeat; /**< true if this is a key repeat */ +} SDL_KeyboardEvent; + +/** + * Keyboard text editing event structure (event.edit.*) + * + * The start cursor is the position, in UTF-8 characters, where new typing + * will be inserted into the editing text. The length is the number of UTF-8 + * characters that will be replaced by new typing. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TextEditingEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char *text; /**< The editing text */ + Sint32 start; /**< The start cursor of selected editing text, or -1 if not set */ + Sint32 length; /**< The length of selected editing text, or -1 if not set */ +} SDL_TextEditingEvent; + +/** + * Keyboard IME candidates event structure (event.edit_candidates.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TextEditingCandidatesEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING_CANDIDATES */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char * const *candidates; /**< The list of candidates, or NULL if there are no candidates available */ + Sint32 num_candidates; /**< The number of strings in `candidates` */ + Sint32 selected_candidate; /**< The index of the selected candidate, or -1 if no candidate is selected */ + bool horizontal; /**< true if the list is horizontal, false if it's vertical */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_TextEditingCandidatesEvent; + +/** + * Keyboard text input event structure (event.text.*) + * + * This event will never be delivered unless text input is enabled by calling + * SDL_StartTextInput(). Text input is disabled by default! + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +typedef struct SDL_TextInputEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char *text; /**< The input text, UTF-8 encoded */ +} SDL_TextInputEvent; + +/** + * Mouse device event structure (event.mdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_MouseID which; /**< The mouse instance id */ +} SDL_MouseDeviceEvent; + +/** + * Mouse motion event structure (event.motion.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseMotionEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, SDL_PEN_MOUSEID for pen events, or 0 */ + SDL_MouseButtonFlags state; /**< The current button state */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + float xrel; /**< The relative motion in the X direction */ + float yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * Mouse button event structure (event.button.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ + Uint8 button; /**< The mouse button index */ + bool down; /**< true if the button is pressed */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ + Uint8 padding; + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * Mouse wheel event structure (event.wheel.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseWheelEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_WHEEL */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode or 0 */ + float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ + SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ + float mouse_x; /**< X coordinate, relative to window */ + float mouse_y; /**< Y coordinate, relative to window */ + Sint32 integer_x; /**< The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12) */ + Sint32 integer_y; /**< The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12) */ +} SDL_MouseWheelEvent; + +/** + * Joystick axis motion event structure (event.jaxis.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_AXIS_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_JoyAxisEvent; + +/** + * Joystick trackball motion event structure (event.jball.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyBallEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BALL_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * Joystick hat position change event structure (event.jhat.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyHatEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_HAT_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + * \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + * \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyHatEvent; + +/** + * Joystick button event structure (event.jbutton.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The joystick button index */ + bool down; /**< true if the button is pressed */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyButtonEvent; + +/** + * Joystick device event structure (event.jdevice.*) + * + * SDL will send JOYSTICK_ADDED events for devices that are already plugged in + * during SDL_Init. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GamepadDeviceEvent + */ +typedef struct SDL_JoyDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ +} SDL_JoyDeviceEvent; + +/** + * Joystick battery level change event structure (event.jbattery.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyBatteryEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BATTERY_UPDATED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + SDL_PowerState state; /**< The joystick battery state */ + int percent; /**< The joystick battery percent charge remaining */ +} SDL_JoyBatteryEvent; + +/** + * Gamepad axis motion event structure (event.gaxis.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The gamepad axis (SDL_GamepadAxis) */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_GamepadAxisEvent; + + +/** + * Gamepad button event structure (event.gbutton.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The gamepad button (SDL_GamepadButton) */ + bool down; /**< true if the button is pressed */ + Uint8 padding1; + Uint8 padding2; +} SDL_GamepadButtonEvent; + + +/** + * Gamepad device event structure (event.gdevice.*) + * + * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent + * and an SDL_GamepadDeviceEvent. + * + * SDL will send GAMEPAD_ADDED events for joysticks that are already plugged + * in during SDL_Init() and are recognized as gamepads. It will also send + * events for joysticks that get gamepad mappings at runtime. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_JoyDeviceEvent + */ +typedef struct SDL_GamepadDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ +} SDL_GamepadDeviceEvent; + +/** + * Gamepad touchpad event structure (event.gtouchpad.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadTouchpadEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 touchpad; /**< The index of the touchpad */ + Sint32 finger; /**< The index of the finger on the touchpad */ + float x; /**< Normalized in the range 0...1 with 0 being on the left */ + float y; /**< Normalized in the range 0...1 with 0 being at the top */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_GamepadTouchpadEvent; + +/** + * Gamepad sensor event structure (event.gsensor.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadSensorEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */ + float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ + Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ +} SDL_GamepadSensorEvent; + +/** + * Audio device event structure (event.adevice.*) + * + * Note that SDL will send a SDL_EVENT_AUDIO_DEVICE_ADDED event for every + * device it discovers during initialization. After that, this event will only + * arrive when a device is hotplugged during the program's run. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AudioDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */ + bool recording; /**< false if a playback device, true if a recording device. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_AudioDeviceEvent; + +/** + * Camera device event structure (event.cdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_CameraDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_CameraID which; /**< SDL_CameraID for the device being added or removed or changing */ +} SDL_CameraDeviceEvent; + + +/** + * Renderer event structure (event.render.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_RenderEvent +{ + SDL_EventType type; /**< SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window containing the renderer in question. */ +} SDL_RenderEvent; + + +/** + * Touch finger event structure (event.tfinger.*) + * + * Coordinates in this event are normalized. `x` and `y` are normalized to a + * range between 0.0f and 1.0f, relative to the window, so (0,0) is the top + * left and (1,1) is the bottom right. Delta coordinates `dx` and `dy` are + * normalized in the ranges of -1.0f (traversed all the way from the bottom or + * right to all the way up or left) to 1.0f (traversed all the way from the + * top or left to all the way down or right). + * + * Note that while the coordinates are _normalized_, they are not _clamped_, + * which means in some circumstances you can get a value outside of this + * range. For example, a renderer using logical presentation might give a + * negative value when the touch is in the letterboxing. Some platforms might + * report a touch outside of the window, which will also be outside of the + * range. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TouchFingerEvent +{ + SDL_EventType type; /**< SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_TouchID touchID; /**< The touch device id */ + SDL_FingerID fingerID; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range -1...1 */ + float dy; /**< Normalized in the range -1...1 */ + float pressure; /**< Normalized in the range 0...1 */ + SDL_WindowID windowID; /**< The window underneath the finger, if any */ +} SDL_TouchFingerEvent; + +/** + * Pinch event structure (event.pinch.*) + */ +typedef struct SDL_PinchFingerEvent +{ + SDL_EventType type; /**< ::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + float scale; /**< The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is "zoom out". Scale > 1 is "zoom in". */ + SDL_WindowID windowID; /**< The window underneath the finger, if any */ +} SDL_PinchFingerEvent; + +/** + * Pressure-sensitive pen proximity event structure (event.pproximity.*) + * + * When a pen becomes visible to the system (it is close enough to a tablet, + * etc), SDL will send an SDL_EVENT_PEN_PROXIMITY_IN event with the new pen's + * ID. This ID is valid until the pen leaves proximity again (has been removed + * from the tablet's area, the tablet has been unplugged, etc). If the same + * pen reenters proximity again, it will be given a new ID. + * + * Note that "proximity" means "close enough for the tablet to know the tool + * is there." The pen touching and lifting off from the tablet while not + * leaving the area are handled by SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP. + * + * Not all platforms have a window associated with the pen during proximity + * events. Some wait until motion/button/etc events to offer this info. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenProximityEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ +} SDL_PenProximityEvent; + +/** + * Pressure-sensitive pen motion event structure (event.pmotion.*) + * + * Depending on the hardware, you may get motion events when the pen is not + * touching a tablet, for tracking a pen even when it isn't drawing. You + * should listen for SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP events, or check + * `pen_state & SDL_PEN_INPUT_DOWN` to decide if a pen is "drawing" when + * dealing with pen motion. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenMotionEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ +} SDL_PenMotionEvent; + +/** + * Pressure-sensitive pen touched event structure (event.ptouch.*) + * + * These events come when a pen touches a surface (a tablet, etc), or lifts + * off from one. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenTouchEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + bool eraser; /**< true if eraser end is used (not all pens support this). */ + bool down; /**< true if the pen is touching or false if the pen is lifted off */ +} SDL_PenTouchEvent; + +/** + * Pressure-sensitive pen button event structure (event.pbutton.*) + * + * This is for buttons on the pen itself that the user might click. The pen + * itself pressing down to draw triggers a SDL_EVENT_PEN_DOWN event instead. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + Uint8 button; /**< The pen button index (first button is 1). */ + bool down; /**< true if the button is pressed */ +} SDL_PenButtonEvent; + +/** + * Pressure-sensitive pen pressure / angle event structure (event.paxis.*) + * + * You might get some of these events even if the pen isn't touching the + * tablet. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_AXIS */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + SDL_PenAxis axis; /**< Axis that has changed */ + float value; /**< New value of axis */ +} SDL_PenAxisEvent; + +/** + * An event used to drop text or request a file open by the system + * (event.drop.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DropEvent +{ + SDL_EventType type; /**< SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window that was dropped on, if any */ + float x; /**< X coordinate, relative to window (not on begin) */ + float y; /**< Y coordinate, relative to window (not on begin) */ + const char *source; /**< The source app that sent this drop event, or NULL if that isn't available */ + const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ +} SDL_DropEvent; + +/** + * An event triggered when the clipboard contents have changed + * (event.clipboard.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_ClipboardEvent +{ + SDL_EventType type; /**< SDL_EVENT_CLIPBOARD_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + bool owner; /**< are we owning the clipboard (internal update) */ + Sint32 num_mime_types; /**< number of mime types */ + const char **mime_types; /**< current mime types */ +} SDL_ClipboardEvent; + +/** + * Sensor event structure (event.sensor.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_SensorEvent +{ + SDL_EventType type; /**< SDL_EVENT_SENSOR_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_SensorID which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData() */ + Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ +} SDL_SensorEvent; + +/** + * The "quit requested" event + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_QuitEvent +{ + SDL_EventType type; /**< SDL_EVENT_QUIT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ +} SDL_QuitEvent; + +/** + * A user-defined event type (event.user.*) + * + * This event is unique; it is never created by SDL, but only by the + * application. The event can be pushed onto the event queue using + * SDL_PushEvent(). The contents of the structure members are completely up to + * the programmer; the only requirement is that '''type''' is a value obtained + * from SDL_RegisterEvents(). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< SDL_EVENT_USER through SDL_EVENT_LAST, Uint32 because these are not in the SDL_EventType enumeration */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The associated window if any */ + Sint32 code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +/** + * The structure for all events in SDL. + * + * The SDL_Event structure is the core of all event handling in SDL. SDL_Event + * is a union of all event structures used in SDL. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ + SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Display event data */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardDeviceEvent kdevice; /**< Keyboard device change event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextEditingCandidatesEvent edit_candidates; /**< Text editing candidates event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseDeviceEvent mdevice; /**< Mouse device change event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ + SDL_GamepadDeviceEvent gdevice; /**< Gamepad device event data */ + SDL_GamepadAxisEvent gaxis; /**< Gamepad axis event data */ + SDL_GamepadButtonEvent gbutton; /**< Gamepad button event data */ + SDL_GamepadTouchpadEvent gtouchpad; /**< Gamepad touchpad event data */ + SDL_GamepadSensorEvent gsensor; /**< Gamepad sensor event data */ + SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_CameraDeviceEvent cdevice; /**< Camera device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_PinchFingerEvent pinch; /**< Pinch event data */ + SDL_PenProximityEvent pproximity; /**< Pen proximity event data */ + SDL_PenTouchEvent ptouch; /**< Pen tip touching event data */ + SDL_PenMotionEvent pmotion; /**< Pen motion event data */ + SDL_PenButtonEvent pbutton; /**< Pen button event data */ + SDL_PenAxisEvent paxis; /**< Pen axis event data */ + SDL_RenderEvent render; /**< Render event data */ + SDL_DropEvent drop; /**< Drag and drop event data */ + SDL_ClipboardEvent clipboard; /**< Clipboard event data */ + + /* This is necessary for ABI compatibility between Visual C++ and GCC. + Visual C++ will respect the push pack pragma and use 52 bytes (size of + SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit + architectures) for this union, and GCC will use the alignment of the + largest datatype within the union, which is 8 bytes on 64-bit + architectures. + + So... we'll add padding to force the size to be the same for both. + + On architectures where pointers are 16 bytes, this needs rounding up to + the next multiple of 16, 64, and on architectures where pointers are + even larger the size of SDL_UserEvent will dominate as being 3 pointers. + */ + Uint8 padding[128]; +} SDL_Event; + +/* Make sure we haven't broken binary compatibility */ +SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof((SDL_static_cast(SDL_Event *, NULL))->padding)); + + +/* Function prototypes */ + +/** + * Pump the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * SDL_PumpEvents() gathers all the pending input information from devices and + * places it in the event queue. Without calls to SDL_PumpEvents() no events + * would ever be placed on the queue. Often the need for calls to + * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and + * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not + * polling or waiting for events (e.g. you are filtering them), then you must + * call SDL_PumpEvents() to force an event queue update. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* @{ */ + +/** + * The type of action to request from SDL_PeepEvents(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_EventAction +{ + SDL_ADDEVENT, /**< Add events to the back of the queue. */ + SDL_PEEKEVENT, /**< Check but don't remove events from the queue front. */ + SDL_GETEVENT /**< Retrieve/remove events from the front of the queue. */ +} SDL_EventAction; + +/** + * Check the event queue for messages and optionally return them. + * + * `action` may be any of the following: + * + * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the + * event queue. + * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will _not_ be removed from the queue. If you pass NULL for + * `events`, then `numevents` is ignored and the total number of matching + * events will be returned. + * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will be removed from the queue. + * + * You may have to call SDL_PumpEvents() before calling this function. + * Otherwise, the events may not be ready to be filtered when you call + * SDL_PeepEvents(). + * + * \param events destination buffer for the retrieved events, may be NULL to + * leave the events in the queue and return the number of events + * that would have been stored. + * \param numevents if action is SDL_ADDEVENT, the number of events to add + * back to the event queue; if action is SDL_PEEKEVENT or + * SDL_GETEVENT, the maximum number of events to retrieve. + * \param action action to take; see [Remarks](#remarks) for details. + * \param minType minimum value of the event type to be considered; + * SDL_EVENT_FIRST is a safe choice. + * \param maxType maximum value of the event type to be considered; + * SDL_EVENT_LAST is a safe choice. + * \returns the number of events actually stored or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType); +/* @} */ + +/** + * Check for the existence of a certain event type in the event queue. + * + * If you need to check for a range of event types, use SDL_HasEvents() + * instead. + * + * \param type the type of event to be queried; see SDL_EventType for details. + * \returns true if events matching `type` are present, or false if events + * matching `type` are not present. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasEvent(Uint32 type); + + +/** + * Check for the existence of certain event types in the event queue. + * + * If you need to check for a single event type, use SDL_HasEvent() instead. + * + * \param minType the low end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \returns true if events with type >= `minType` and <= `maxType` are + * present, or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * Clear events of a specific type from the event queue. + * + * This will unconditionally remove any events from the queue that match + * `type`. If you need to remove a range of event types, use SDL_FlushEvents() + * instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * If you have user events with custom data that needs to be freed, you should + * use SDL_PeepEvents() to remove and clean up those events before calling + * this function. + * + * \param type the type of event to be cleared; see SDL_EventType for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FlushEvents + */ +extern SDL_DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); + +/** + * Clear events of a range of types from the event queue. + * + * This will unconditionally remove any events from the queue that are in the + * range of `minType` to `maxType`, inclusive. If you need to remove a single + * event type, use SDL_FlushEvent() instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * \param minType the low end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FlushEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * Poll for currently pending events. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * If `event` is NULL, it simply returns true if there is an event in the + * queue, but will not remove it from the queue. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * SDL_PollEvent() is the favored way of receiving system events since it can + * be done from the main loop and does not suspend the main loop while waiting + * on an event to be posted. + * + * The common practice is to fully process the event queue once every frame, + * usually as a first step before updating the game's state: + * + * ```c + * while (game_is_still_running) { + * SDL_Event event; + * while (SDL_PollEvent(&event)) { // poll until all events are handled! + * // decide what to do with this event. + * } + * + * // update game state, draw the current frame + * } + * ``` + * + * Note that Windows (and possibly other platforms) has a quirk about how it + * handles events while dragging/resizing a window, which can cause this + * function to block for significant amounts of time. Technical explanations + * and solutions are discussed on the wiki: + * + * https://wiki.libsdl.org/SDL3/AppFreezeDuringDrag + * + * \param event the SDL_Event structure to be filled with the next event from + * the queue, or NULL. + * \returns true if this got an event or false if there are none available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushEvent + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event); + +/** + * Wait indefinitely for the next available event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \returns true on success or false if there was an error while waiting for + * events; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PushEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event); + +/** + * Wait until the specified timeout (in milliseconds) for the next available + * event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * The timeout is not guaranteed, the actual wait time could be longer due to + * system scheduling. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \param timeoutMS the maximum number of milliseconds to wait for the next + * available event. + * \returns true if this got an event or false if the timeout elapsed without + * any events available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PushEvent + * \sa SDL_WaitEvent + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS); + +/** + * Add an event to the event queue. + * + * The event queue can actually be used as a two way communication channel. + * Not only can events be read from the queue, but the user can also push + * their own events onto it. `event` is a pointer to the event structure you + * wish to push onto the queue. The event is copied into the queue, and the + * caller may dispose of the memory pointed to after SDL_PushEvent() returns. + * + * Note: Pushing device input events onto the queue doesn't modify the state + * of the device within SDL. + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter but events added with SDL_PeepEvents() do not. + * + * For pushing application-specific events, please use SDL_RegisterEvents() to + * get an event type that does not conflict with other code that also wants + * its own custom event types. + * + * \param event the SDL_Event to be added to the queue. + * \returns true on success, false if the event was filtered or on failure; + * call SDL_GetError() for more information. A common reason for + * error is the event queue being full. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PeepEvents + * \sa SDL_PollEvent + * \sa SDL_RegisterEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event); + +/** + * A function pointer used for callbacks that watch the event queue. + * + * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or + * SDL_AddEventWatch, etc. + * \param event the event that triggered the callback. + * \returns true to permit event to be added to the queue, and false to + * disallow it. When used with SDL_AddEventWatch, the return value is + * ignored. + * + * \threadsafety SDL may call this callback at any time from any thread; the + * application is responsible for locking resources the callback + * touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetEventFilter + * \sa SDL_AddEventWatch + */ +typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event); + +/** + * Set up a filter to process all events before they are added to the internal + * event queue. + * + * If you just want to see events without modifying them or preventing them + * from being queued, you should use SDL_AddEventWatch() instead. + * + * If the filter function returns true when called, then the event will be + * added to the internal queue. If it returns false, then the event will be + * dropped from the queue, but the internal state will still be updated. This + * allows selective filtering of dynamically arriving events. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! The exception is handling of + * SDL_EVENT_WINDOW_EXPOSED, which is guaranteed to be sent from the OS on the + * main thread and you are expected to redraw your window in response to this + * event. + * + * On platforms that support it, if the quit event is generated by an + * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the + * application at the next event poll. + * + * Note: Disabled events never make it to the event filter function; see + * SDL_SetEventEnabled(). + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter, but events pushed onto the queue with SDL_PeepEvents() do + * not. + * + * \param filter a function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + * \sa SDL_SetEventEnabled + * \sa SDL_GetEventFilter + * \sa SDL_PeepEvents + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void *userdata); + +/** + * Query the current event filter. + * + * This function can be used to "chain" filters, by saving the existing filter + * before replacing it with a function that will call that saved filter. + * + * \param filter the current callback function will be stored here. + * \param userdata the pointer that is passed to the current event filter will + * be stored here. + * \returns true on success or false if there is no event filter set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata); + +/** + * Add a callback to be triggered when an event is added to the event queue. + * + * `filter` will be called when an event happens, and its return value is + * ignored. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! + * + * If the quit event is generated by a signal (e.g. SIGINT), it will bypass + * the internal queue and be delivered to the watch callback immediately, and + * arrive at the next event poll. + * + * Note: the callback is called for events posted by the user through + * SDL_PushEvent(), but not for disabled events, nor for events by a filter + * callback set with SDL_SetEventFilter(), nor for events posted by the user + * through SDL_PeepEvents(). + * + * \param filter an SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveEventWatch + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void *userdata); + +/** + * Remove an event watch callback added with SDL_AddEventWatch(). + * + * This function takes the same input as SDL_AddEventWatch() to identify and + * delete the corresponding callback. + * + * \param filter the function originally passed to SDL_AddEventWatch(). + * \param userdata the pointer originally passed to SDL_AddEventWatch(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveEventWatch(SDL_EventFilter filter, void *userdata); + +/** + * Run a specific filter function on the current event queue, removing any + * events for which the filter returns false. + * + * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), + * this function does not change the filter permanently, it only uses the + * supplied filter until this function returns. + * + * \param filter the SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEventFilter + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata); + +/** + * Set the state of processing events by type. + * + * \param type the type of event; see SDL_EventType for details. + * \param enabled whether to process the event or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EventEnabled + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetEventEnabled(Uint32 type, bool enabled); + +/** + * Query the state of processing events by type. + * + * \param type the type of event; see SDL_EventType for details. + * \returns true if the event is being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEventEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EventEnabled(Uint32 type); + +/** + * Allocate a set of user-defined events, and return the beginning event + * number for that set of events. + * + * \param numevents the number of events to be allocated. + * \returns the beginning event number, or 0 if numevents is invalid or if + * there are not enough user-defined events left. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/** + * Get window associated with an event. + * + * \param event an event containing a `windowID`. + * \returns the associated window on success or NULL if there is none. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromEvent(const SDL_Event *event); + +/** + * Generate an English description of an event. + * + * This will fill `buf` with a null-terminated string that might look + * something like this: + * + * ``` + * SDL_EVENT_MOUSE_MOTION (timestamp=1140256324 windowid=2 which=0 state=0 x=492.99 y=139.09 xrel=52 yrel=6) + * ``` + * + * The exact format of the string is not guaranteed; it is intended for + * logging purposes, to be read by a human, and not parsed by a computer. + * + * The returned value follows the same rules as SDL_snprintf(): `buf` will + * always be NULL-terminated (unless `buflen` is zero), and will be truncated + * if `buflen` is too small. The return code is the number of bytes needed for + * the complete string, not counting the NULL-terminator, whether the string + * was truncated or not. Unlike SDL_snprintf(), though, this function never + * returns -1. + * + * \param event an event to describe. May be NULL. + * \param buf the buffer to fill with the description string. May be NULL. + * \param buflen the maximum bytes that can be written to `buf`. + * \returns number of bytes needed for the full string, not counting the + * null-terminator byte. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetEventDescription(const SDL_Event *event, char *buf, int buflen); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_events_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_filesystem.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_filesystem.h new file mode 100644 index 00000000..3a077a09 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_filesystem.h @@ -0,0 +1,537 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryFilesystem + * + * SDL offers an API for examining and manipulating the system's filesystem. + * This covers most things one would need to do with directories, except for + * actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream) + * and [CategoryAsyncIO](CategoryAsyncIO) instead). + * + * There are functions to answer necessary path questions: + * + * - Where is my app's data? SDL_GetBasePath(). + * - Where can I safely write files? SDL_GetPrefPath(). + * - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder(). + * - What is this thing at this location? SDL_GetPathInfo(). + * - What items live in this folder? SDL_EnumerateDirectory(). + * - What items live in this folder by wildcard? SDL_GlobDirectory(). + * - What is my current working directory? SDL_GetCurrentDirectory(). + * + * SDL also offers functions to manipulate the directory tree: renaming, + * removing, copying files. + */ + +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the directory where the application was run from. + * + * SDL caches the result of this call internally, but the first call to this + * function is not necessarily fast, so plan accordingly. + * + * **macOS and iOS Specific Functionality**: If the application is in a ".app" + * bundle, this function returns the Resource directory (e.g. + * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding + * a property to the Info.plist file. Adding a string key with the name + * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the + * behaviour. + * + * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an + * application in /Applications/SDLApp/MyApp.app): + * + * - `resource`: bundle resource directory (the default). For example: + * `/Applications/SDLApp/MyApp.app/Contents/Resources` + * - `bundle`: the Bundle directory. For example: + * `/Applications/SDLApp/MyApp.app/` + * - `parent`: the containing directory of the bundle. For example: + * `/Applications/SDLApp/` + * + * **Android Specific Functionality**: This function returns "./", which + * allows filesystem operations to use internal storage and the asset system. + * + * **Nintendo 3DS Specific Functionality**: This function returns "romfs" + * directory of the application as it is uncommon to store resources outside + * the executable. As such it is not a writable directory. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \returns an absolute path in UTF-8 encoding to the application data + * directory. NULL will be returned on error or when the platform + * doesn't implement this functionality, call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrefPath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void); + +/** + * Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native + * filesystem, create the directory if necessary, and return a string of the + * absolute path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * + * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` + * + * On Linux, the string might look like: + * + * `/home/bob/.local/share/My Program Name/` + * + * On macOS, the string might look like: + * + * `/Users/bob/Library/Application Support/My Program Name/` + * + * You should assume the path returned by this function is the only safe place + * to write files (and that SDL_GetBasePath(), while it might be writable, or + * even the parent of the returned path, isn't where you should be writing + * things). + * + * Both the org and app strings may become part of a directory name, so please + * follow these rules: + * + * - Try to use the same org string (_including case-sensitivity_) for all + * your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as they are UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game + * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * Due to historical mistakes, `org` is allowed to be NULL or "". In such + * cases, SDL will omit the org subdirectory, including on platforms where it + * shouldn't, and including on platforms where this would make your app fail + * certification for an app store. New apps should definitely specify a real + * string for `org`. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \param org the name of your organization. + * \param app the name of your application. + * \returns a UTF-8 string of the user directory in platform-dependent + * notation. NULL if there's a problem (creating directory failed, + * etc.). This should be freed with SDL_free() when it is no longer + * needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBasePath + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/** + * The type of the OS-provided default folder for a specific purpose. + * + * Note that the Trash folder isn't included here, because trashing files + * usually involves extra OS-specific functionality to remember the file's + * original location. + * + * The folders supported per platform are: + * + * | | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten | + * | ----------- | ------- | --------- | ---- | ---------- | ----- | ---------- | + * | HOME | X | X | | X | X | X | + * | DESKTOP | X | X | | X | X | | + * | DOCUMENTS | X | X | | X | | | + * | DOWNLOADS | Vista+ | X | | X | | | + * | MUSIC | X | X | | X | | | + * | PICTURES | X | X | | X | | | + * | PUBLICSHARE | | X | | X | | | + * | SAVEDGAMES | Vista+ | | | | | | + * | SCREENSHOTS | Vista+ | | | | | | + * | TEMPLATES | X | X | | X | | | + * | VIDEOS | X | X* | | X | | | + * + * Note that on macOS/iOS, the Videos folder is called "Movies". + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetUserFolder + */ +typedef enum SDL_Folder +{ + SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */ + SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */ + SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */ + SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */ + SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */ + SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */ + SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */ + SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */ + SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */ + SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */ + SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */ + SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */ +} SDL_Folder; + +/** + * Finds the most suitable user folder for a specific purpose. + * + * Many OSes provide certain standard folders for certain purposes, such as + * storing pictures, music or videos for a certain user. This function gives + * the path for many of those special locations. + * + * This function is specifically for _user_ folders, which are meant for the + * user to access and manage. For application-specific folders, meant to hold + * data for the application to manage, see SDL_GetBasePath() and + * SDL_GetPrefPath(). + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * If NULL is returned, the error may be obtained with SDL_GetError(). + * + * \param folder the type of folder to find. + * \returns either a null-terminated C string containing the full path to the + * folder, or NULL if an error happened. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder); + + +/* Abstract filesystem interface */ + +/** + * Types of filesystem entries. + * + * Note that there may be other sorts of items on a filesystem: devices, named + * pipes, etc. They are currently reported as SDL_PATHTYPE_OTHER. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_PathInfo + */ +typedef enum SDL_PathType +{ + SDL_PATHTYPE_NONE, /**< path does not exist */ + SDL_PATHTYPE_FILE, /**< a normal file */ + SDL_PATHTYPE_DIRECTORY, /**< a directory */ + SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */ +} SDL_PathType; + +/** + * Information about a path on the filesystem. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetPathInfo + * \sa SDL_GetStoragePathInfo + */ +typedef struct SDL_PathInfo +{ + SDL_PathType type; /**< the path type */ + Uint64 size; /**< the file size in bytes */ + SDL_Time create_time; /**< the time when the path was created */ + SDL_Time modify_time; /**< the last time the path was modified */ + SDL_Time access_time; /**< the last time the path was read */ +} SDL_PathInfo; + +/** + * Flags for path matching. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GlobDirectory + * \sa SDL_GlobStorageDirectory + */ +typedef Uint32 SDL_GlobFlags; + +#define SDL_GLOB_CASEINSENSITIVE (1u << 0) + +/** + * Create a directory, and any missing parent directories. + * + * This reports success if `path` already exists as a directory. + * + * If parent directories are missing, it will also create them. Note that if + * this fails, it will not remove any parent directories it already made. + * + * \param path the path of the directory to create. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateDirectory(const char *path); + +/** + * Possible results from an enumeration callback. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_EnumerateDirectoryCallback + */ +typedef enum SDL_EnumerationResult +{ + SDL_ENUM_CONTINUE, /**< Value that requests that enumeration continue. */ + SDL_ENUM_SUCCESS, /**< Value that requests that enumeration stop, successfully. */ + SDL_ENUM_FAILURE /**< Value that requests that enumeration stop, as a failure. */ +} SDL_EnumerationResult; + +/** + * Callback for directory enumeration. + * + * Enumeration of directory entries will continue until either all entries + * have been provided to the callback, or the callback has requested a stop + * through its return value. + * + * Returning SDL_ENUM_CONTINUE will let enumeration proceed, calling the + * callback with further entries. SDL_ENUM_SUCCESS and SDL_ENUM_FAILURE will + * terminate the enumeration early, and dictate the return value of the + * enumeration function itself. + * + * `dirname` is guaranteed to end with a path separator ('\\' on Windows, '/' + * on most other platforms). + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param dirname the directory that is being enumerated. + * \param fname the next entry in the enumeration. + * \returns how the enumeration should proceed. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EnumerateDirectory + */ +typedef SDL_EnumerationResult (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char *dirname, const char *fname); + +/** + * Enumerate a directory through a callback function. + * + * This function provides every directory entry through an app-provided + * callback, called once for each directory entry, until all results have been + * provided or the callback returns either SDL_ENUM_SUCCESS or + * SDL_ENUM_FAILURE. + * + * This will return false if there was a system problem in general, or if a + * callback returns SDL_ENUM_FAILURE. A successful return means a callback + * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries + * were enumerated. + * + * \param path the path of the directory to enumerate. + * \param callback a function that is called for each entry in the directory. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); + +/** + * Remove a file or an empty directory. + * + * Directories that are not empty will fail; this function will not recursely + * delete directory trees. + * + * \param path the path to remove from the filesystem. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path); + +/** + * Rename a file or directory. + * + * If the file at `newpath` already exists, it will be replaced. + * + * Note that this will not copy files across filesystems/drives/volumes, as + * that is a much more complicated (and possibly time-consuming) operation. + * + * Which is to say, if this function fails, SDL_CopyFile() to a temporary file + * in the same directory as `newpath`, then SDL_RenamePath() from the + * temporary file to `newpath` and SDL_RemovePath() on `oldpath` might work + * for files. Renaming a non-empty directory across filesystems is + * dramatically more complex, however. + * + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath); + +/** + * Copy a file. + * + * If the file at `newpath` already exists, it will be overwritten with the + * contents of the file at `oldpath`. + * + * This function will block until the copy is complete, which might be a + * significant time for large files on slow disks. On some platforms, the copy + * can be handed off to the OS itself, but on others SDL might just open both + * paths, and read from one and write to the other. + * + * Note that this is not an atomic operation! If something tries to read from + * `newpath` while the copy is in progress, it will see an incomplete copy of + * the data, and if the calling thread terminates (or the power goes out) + * during the copy, `newpath`'s previous contents will be gone, replaced with + * an incomplete copy of the data. To avoid this risk, it is recommended that + * the app copy to a temporary file in the same directory as `newpath`, and if + * the copy is successful, use SDL_RenamePath() to replace `newpath` with the + * temporary file. This will ensure that reads of `newpath` will either see a + * complete copy of the data, or it will see the pre-copy state of `newpath`. + * + * This function attempts to synchronize the newly-copied data to disk before + * returning, if the platform allows it, so that the renaming trick will not + * have a problem in a system crash or power failure, where the file could be + * renamed but the contents never made it from the system file cache to the + * physical disk. + * + * If the copy fails for any reason, the state of `newpath` is undefined. It + * might be half a copy, it might be the untouched data of what was already + * there, or it might be a zero-byte file, etc. + * + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but this + * operation is not atomic, so the app might need to protect + * access to specific paths from other threads if appropriate. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath); + +/** + * Get information about a filesystem path. + * + * Symlinks, on filesystems that support them, are always followed, so you + * will always get information on what the symlink eventually points to, and + * not the symlink itself. + * + * \param path the path to query. + * \param info a pointer filled in with information about the path, or NULL to + * check for the existence of a file. + * \returns true on success or false if the file doesn't exist, or another + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info); + +/** + * Enumerate a directory tree, filtered by pattern, and return a list. + * + * Files are filtered out if they don't match the string in `pattern`, which + * may contain wildcard characters `*` (match everything) and `?` (match one + * character). If pattern is NULL, no filtering is done and all results are + * returned. Subdirectories are permitted, and are specified with a path + * separator of `/`. Wildcard characters `*` and `?` never match a path + * separator. + * + * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching + * case-insensitive. + * + * The returned array is always NULL-terminated, for your iterating + * convenience, but if `count` is non-NULL, on return it will contain the + * number of items in the array, not counting the NULL terminator. + * + * \param path the path of the directory to enumerate. + * \param pattern the pattern that files in the directory must match. Can be + * NULL. + * \param flags `SDL_GLOB_*` bitflags that affect this search. + * \param count on return, will be set to the number of items in the returned + * array. Can be NULL. + * \returns an array of strings on success or NULL on failure; call + * SDL_GetError() for more information. This is a single allocation + * that should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count); + +/** + * Get what the system believes is the "current working directory." + * + * For systems without a concept of a current working directory, this will + * still attempt to provide something reasonable. + * + * SDL does not provide a means to _change_ the current working directory; for + * platforms without this concept, this would cause surprises with file access + * outside of SDL. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \returns a UTF-8 string of the current working directory in + * platform-dependent notation. NULL if there's a problem. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetCurrentDirectory(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_filesystem_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_gamepad.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_gamepad.h new file mode 100644 index 00000000..9c88a770 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_gamepad.h @@ -0,0 +1,1656 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryGamepad + * + * SDL provides a low-level joystick API, which just treats joysticks as an + * arbitrary pile of buttons, axes, and hat switches. If you're planning to + * write your own control configuration screen, this can give you a lot of + * flexibility, but that's a lot of work, and most things that we consider + * "joysticks" now are actually console-style gamepads. So SDL provides the + * gamepad API on top of the lower-level joystick functionality. + * + * The difference between a joystick and a gamepad is that a gamepad tells you + * _where_ a button or axis is on the device. You don't speak to gamepads in + * terms of arbitrary numbers like "button 3" or "axis 2" but in standard + * locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or + * X/O/Square/Triangle, if you will). + * + * One turns a joystick into a gamepad by providing a magic configuration + * string, which tells SDL the details of a specific device: when you see this + * specific hardware, if button 2 gets pressed, this is actually D-Pad Up, + * etc. + * + * SDL has many popular controllers configured out of the box, and users can + * add their own controller details through an environment variable if it's + * otherwise unknown to SDL. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_GAMEPAD flag. This causes SDL to scan the system for gamepads, and + * load appropriate drivers. + * + * If you're using SDL gamepad support in a Steam game, you must call + * SteamAPI_InitEx() before calling SDL_Init(). + * + * If you would like to receive gamepad updates while the application is in + * the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + * + * Gamepads support various optional features such as rumble, color LEDs, + * touchpad, gyro, etc. The support for these features varies depending on the + * controller and OS support available. You can check for LED and rumble + * capabilities at runtime by calling SDL_GetGamepadProperties() and checking + * the various capability properties. You can check for touchpad by calling + * SDL_GetNumGamepadTouchpads() and check for gyro and accelerometer by + * calling SDL_GamepadHasSensor(). + * + * By default SDL will try to use the most capable driver available, but you + * can tune which OS drivers to use with the various joystick hints in + * SDL_hints.h. + * + * Your application should always support gamepad hotplugging. On some + * platforms like Xbox, Steam Deck, etc., this is a requirement for + * certification. On other platforms, like macOS and Windows when using + * Windows.Gaming.Input, controllers may not be available at startup and will + * come in at some point after you've started processing events. + */ + +#ifndef SDL_gamepad_h_ +#define SDL_gamepad_h_ + +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure used to identify an SDL gamepad + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Gamepad SDL_Gamepad; + +/** + * Standard gamepad types. + * + * This type does not necessarily map to first-party controllers from + * Microsoft/Sony/Nintendo; in many cases, third-party controllers can report + * as these, either because they were designed for a specific console, or they + * simply most closely match that console's controllers (does it have A/B/X/Y + * buttons or X/O/Square/Triangle? Does it have a touchpad? etc). + */ +typedef enum SDL_GamepadType +{ + SDL_GAMEPAD_TYPE_UNKNOWN = 0, + SDL_GAMEPAD_TYPE_STANDARD, + SDL_GAMEPAD_TYPE_XBOX360, + SDL_GAMEPAD_TYPE_XBOXONE, + SDL_GAMEPAD_TYPE_PS3, + SDL_GAMEPAD_TYPE_PS4, + SDL_GAMEPAD_TYPE_PS5, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR, + SDL_GAMEPAD_TYPE_GAMECUBE, + SDL_GAMEPAD_TYPE_COUNT +} SDL_GamepadType; + +/** + * The list of buttons available on a gamepad + * + * For controllers that use a diamond pattern for the face buttons, the + * south/east/west/north buttons below correspond to the locations in the + * diamond pattern. For Xbox controllers, this would be A/B/X/Y, for Nintendo + * Switch controllers, this would be B/A/Y/X, for GameCube controllers this + * would be A/X/B/Y, for PlayStation controllers this would be + * Cross/Circle/Square/Triangle. + * + * For controllers that don't use a diamond pattern for the face buttons, the + * south/east/west/north buttons indicate the buttons labeled A, B, C, D, or + * 1, 2, 3, 4, or for controllers that aren't labeled, they are the primary, + * secondary, etc. buttons. + * + * The activate action is often the south button and the cancel action is + * often the east button, but in some regions this is reversed, so your game + * should allow remapping actions based on user preferences. + * + * You can query the labels for the face buttons using + * SDL_GetGamepadButtonLabel() + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadButton +{ + SDL_GAMEPAD_BUTTON_INVALID = -1, + SDL_GAMEPAD_BUTTON_SOUTH, /**< Bottom face button (e.g. Xbox A button) */ + SDL_GAMEPAD_BUTTON_EAST, /**< Right face button (e.g. Xbox B button) */ + SDL_GAMEPAD_BUTTON_WEST, /**< Left face button (e.g. Xbox X button) */ + SDL_GAMEPAD_BUTTON_NORTH, /**< Top face button (e.g. Xbox Y button) */ + SDL_GAMEPAD_BUTTON_BACK, + SDL_GAMEPAD_BUTTON_GUIDE, + SDL_GAMEPAD_BUTTON_START, + SDL_GAMEPAD_BUTTON_LEFT_STICK, + SDL_GAMEPAD_BUTTON_RIGHT_STICK, + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, + SDL_GAMEPAD_BUTTON_DPAD_UP, + SDL_GAMEPAD_BUTTON_DPAD_DOWN, + SDL_GAMEPAD_BUTTON_DPAD_LEFT, + SDL_GAMEPAD_BUTTON_DPAD_RIGHT, + SDL_GAMEPAD_BUTTON_MISC1, /**< Additional button (e.g. Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Steam Controller QAM button, Amazon Luna microphone button, Google Stadia capture button) */ + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, /**< Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1, DualSense Edge RB button, Right Joy-Con SR button, Steam Controller R4 button) */ + SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, /**< Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3, DualSense Edge LB button, Left Joy-Con SL button, Steam Controller L4 button) */ + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, /**< Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2, DualSense Edge right Fn button, Right Joy-Con SL button, Steam Controller R5 button) */ + SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, /**< Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4, DualSense Edge left Fn button, Left Joy-Con SR button, Steam Controller L5 button) */ + SDL_GAMEPAD_BUTTON_TOUCHPAD, /**< PS4/PS5 touchpad button */ + SDL_GAMEPAD_BUTTON_MISC2, /**< Additional button */ + SDL_GAMEPAD_BUTTON_MISC3, /**< Additional button (e.g. Nintendo GameCube left trigger click) */ + SDL_GAMEPAD_BUTTON_MISC4, /**< Additional button (e.g. Nintendo GameCube right trigger click) */ + SDL_GAMEPAD_BUTTON_MISC5, /**< Additional button */ + SDL_GAMEPAD_BUTTON_MISC6, /**< Additional button */ + SDL_GAMEPAD_BUTTON_COUNT +} SDL_GamepadButton; + +/** + * The set of gamepad button labels + * + * This isn't a complete set, just the face buttons to make it easy to show + * button prompts. + * + * For a complete set, you should look at the button and gamepad type and have + * a set of symbols that work well with your art style. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadButtonLabel +{ + SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN, + SDL_GAMEPAD_BUTTON_LABEL_A, + SDL_GAMEPAD_BUTTON_LABEL_B, + SDL_GAMEPAD_BUTTON_LABEL_X, + SDL_GAMEPAD_BUTTON_LABEL_Y, + SDL_GAMEPAD_BUTTON_LABEL_CROSS, + SDL_GAMEPAD_BUTTON_LABEL_CIRCLE, + SDL_GAMEPAD_BUTTON_LABEL_SQUARE, + SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE +} SDL_GamepadButtonLabel; + +/** + * The list of axes available on a gamepad + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to + * SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though + * advanced UI will allow users to set or autodetect the dead zone, which + * varies between gamepads. + * + * Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully + * pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the + * same range that will be reported by the lower-level SDL_GetJoystickAxis(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadAxis +{ + SDL_GAMEPAD_AXIS_INVALID = -1, + SDL_GAMEPAD_AXIS_LEFTX, + SDL_GAMEPAD_AXIS_LEFTY, + SDL_GAMEPAD_AXIS_RIGHTX, + SDL_GAMEPAD_AXIS_RIGHTY, + SDL_GAMEPAD_AXIS_LEFT_TRIGGER, + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, + SDL_GAMEPAD_AXIS_COUNT +} SDL_GamepadAxis; + +/** + * Types of gamepad control bindings. + * + * A gamepad is a collection of bindings that map arbitrary joystick buttons, + * axes and hat switches to specific positions on a generic console-style + * gamepad. This enum is used as part of SDL_GamepadBinding to specify those + * mappings. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadBindingType +{ + SDL_GAMEPAD_BINDTYPE_NONE = 0, + SDL_GAMEPAD_BINDTYPE_BUTTON, + SDL_GAMEPAD_BINDTYPE_AXIS, + SDL_GAMEPAD_BINDTYPE_HAT +} SDL_GamepadBindingType; + +/** + * A mapping between one joystick input to a gamepad control. + * + * A gamepad has a collection of several bindings, to say, for example, when + * joystick button number 5 is pressed, that should be treated like the + * gamepad's "start" button. + * + * SDL has these bindings built-in for many popular controllers, and can add + * more with a simple text string. Those strings are parsed into a collection + * of these structs to make it easier to operate on the data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadBindings + */ +typedef struct SDL_GamepadBinding +{ + SDL_GamepadBindingType input_type; + union + { + int button; + + struct + { + int axis; + int axis_min; + int axis_max; + } axis; + + struct + { + int hat; + int hat_mask; + } hat; + + } input; + + SDL_GamepadBindingType output_type; + union + { + SDL_GamepadButton button; + + struct + { + SDL_GamepadAxis axis; + int axis_min; + int axis_max; + } axis; + + } output; +} SDL_GamepadBinding; + + +/** + * Add support for gamepads that SDL is unaware of or change the binding of an + * existing gamepad. + * + * The mapping string has the format "GUID,name,mapping", where GUID is the + * string value from SDL_GUIDToString(), name is the human readable string for + * the device and mappings are gamepad mappings to joystick ones. Under + * Windows there is a reserved GUID of "xinput" that covers all XInput + * devices. The mapping format for joystick is: + * + * - `bX`: a joystick button, index X + * - `hX.Y`: hat X with value Y + * - `aX`: axis X of the joystick + * + * Buttons can be used as a gamepad axes and vice versa. + * + * If a device with this GUID is already plugged in, SDL will generate an + * SDL_EVENT_GAMEPAD_ADDED event. + * + * This string shows an example of a valid mapping for a gamepad: + * + * ```c + * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" + * ``` + * + * \param mapping the mapping string. + * \returns 1 if a new mapping is added, 0 if an existing mapping is updated, + * -1 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMappingsFromFile + * \sa SDL_AddGamepadMappingsFromIO + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping); + +/** + * Load a set of gamepad mappings from an SDL_IOStream. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known gamepad GUID, the later + * version will overwrite the one currently loaded. + * + * Any new mappings for already plugged in controllers will generate + * SDL_EVENT_GAMEPAD_ADDED events. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * This function will load the text database entirely in memory before + * processing it, so take this into consideration if you are in a memory + * constrained environment. + * + * \param src the data stream for the mappings to be added. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns the number of mappings added or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_AddGamepadMappingsFromFile + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio); + +/** + * Load a set of gamepad mappings from a file. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known gamepad GUID, the later + * version will overwrite the one currently loaded. + * + * Any new mappings for already plugged in controllers will generate + * SDL_EVENT_GAMEPAD_ADDED events. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * \param file the mappings file to load. + * \returns the number of mappings added or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_AddGamepadMappingsFromIO + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file); + +/** + * Reinitialize the SDL mapping database to its initial state. + * + * This will generate gamepad events as needed if device mappings change. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void); + +/** + * Get the current gamepad mappings. + * + * \param count a pointer filled in with the number of mappings returned, can + * be NULL. + * \returns an array of the mapping strings, NULL-terminated, or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count); + +/** + * Get the gamepad mapping string for a given GUID. + * + * \param guid a structure containing the GUID for which a mapping is desired. + * \returns a mapping string or NULL on failure; call SDL_GetError() for more + * information. This should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + * \sa SDL_GetJoystickGUID + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_GUID guid); + +/** + * Get the current mapping of a gamepad. + * + * Details about mappings are discussed with SDL_AddGamepadMapping(). + * + * \param gamepad the gamepad you want to get the current mapping for. + * \returns a string that has the gamepad's mapping or NULL if no mapping is + * available; call SDL_GetError() for more information. This should + * be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_GetGamepadMappingForID + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_SetGamepadMapping + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad); + +/** + * Set the current mapping of a joystick or gamepad. + * + * Details about mappings are discussed with SDL_AddGamepadMapping(). + * + * \param instance_id the joystick instance ID. + * \param mapping the mapping to use for this device, or NULL to clear the + * mapping. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_GetGamepadMapping + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping); + +/** + * Return whether a gamepad is currently connected. + * + * \returns true if a gamepad is connected, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasGamepad(void); + +/** + * Get a list of currently connected gamepads. + * + * \param count a pointer filled in with the number of gamepads returned, may + * be NULL. + * \returns a 0 terminated array of joystick instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasGamepad + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count); + +/** + * Check if the given joystick is supported by the gamepad interface. + * + * \param instance_id the joystick instance ID. + * \returns true if the given joystick is supported by the gamepad interface, + * false if it isn't or it's an invalid index. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoysticks + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent name of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the name of the selected gamepad. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadName + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent path of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the path of the selected gamepad. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPath + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID instance_id); + +/** + * Get the player index of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the player index of a gamepad, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id); + +/** + * Get the implementation-dependent GUID of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the GUID of the selected gamepad. If called on an invalid index, + * this function returns a zero GUID. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GUIDToString + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id); + +/** + * Get the USB vendor ID of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB vendor ID of the selected gamepad. If called on an invalid + * index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadVendor + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorForID(SDL_JoystickID instance_id); + +/** + * Get the USB product ID of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the product ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB product ID of the selected gamepad. If called on an + * invalid index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProduct + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductForID(SDL_JoystickID instance_id); + +/** + * Get the product version of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the product version + * isn't available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the product version of the selected gamepad. If called on an + * invalid index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductVersion + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id); + +/** + * Get the type of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the gamepad type. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadType + * \sa SDL_GetGamepads + * \sa SDL_GetRealGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeForID(SDL_JoystickID instance_id); + +/** + * Get the type of a gamepad, ignoring any mapping override. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the gamepad type. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeForID + * \sa SDL_GetGamepads + * \sa SDL_GetRealGamepadType + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id); + +/** + * Get the mapping of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the mapping string. Returns NULL if no mapping is available. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepads + * \sa SDL_GetGamepadMapping + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id); + +/** + * Open a gamepad for use. + * + * \param instance_id the joystick instance ID. + * \returns a gamepad identifier or NULL if an error occurred; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseGamepad + * \sa SDL_IsGamepad + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id); + +/** + * Get the SDL_Gamepad associated with a joystick instance ID, if it has been + * opened. + * + * \param instance_id the joystick instance ID of the gamepad. + * \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Gamepad associated with a player index. + * + * \param player_index the player index, which different from the instance ID. + * \returns the SDL_Gamepad associated with a player index. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + * \sa SDL_SetGamepadPlayerIndex + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromPlayerIndex(int player_index); + +/** + * Get the properties associated with an opened gamepad. + * + * These properties are shared with the underlying joystick object. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED + * that has adjustable brightness + * - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`: true if this gamepad has an LED + * that has adjustable color + * - `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a + * player LED + * - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad has + * left/right rumble + * - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this gamepad has + * simple trigger rumble + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad); + +#define SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN + +/** + * Get the instance ID of an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the instance ID of the specified gamepad on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad); + +/** + * Get the implementation-dependent name for an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the implementation dependent name for the gamepad, or NULL if + * there is no name or the identifier passed is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad); + +/** + * Get the implementation-dependent path for an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the implementation dependent path for the gamepad, or NULL if + * there is no path or the identifier passed is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPathForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad); + +/** + * Get the type of an opened gamepad. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad); + +/** + * Get the type of an opened gamepad, ignoring any mapping override. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRealGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad); + +/** + * Get the player index of an opened gamepad. + * + * For XInput gamepads this returns the XInput user index. + * + * \param gamepad the gamepad object to query. + * \returns the player index for gamepad, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadPlayerIndex + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad); + +/** + * Set the player index of an opened gamepad. + * + * \param gamepad the gamepad object to adjust. + * \param player_index player index to assign to this gamepad, or -1 to clear + * the player index and turn off player LEDs. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index); + +/** + * Get the USB vendor ID of an opened gamepad, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB vendor ID, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadVendorForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad); + +/** + * Get the USB product ID of an opened gamepad, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB product ID, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad); + +/** + * Get the product version of an opened gamepad, if available. + * + * If the product version isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB product version, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductVersionForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad); + +/** + * Get the firmware version of an opened gamepad, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad firmware version, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad); + +/** + * Get the serial number of an opened gamepad, if available. + * + * Returns the serial number of the gamepad, or NULL if it is not available. + * + * \param gamepad the gamepad object to query. + * \returns the serial number, or NULL if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad); + +/** + * Get the Steam Input handle of an opened gamepad, if available. + * + * Returns an InputHandle_t for the gamepad that can be used with Steam Input + * API: https://partner.steamgames.com/doc/api/ISteamInput + * + * \param gamepad the gamepad object to query. + * \returns the gamepad handle, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad); + +/** + * Get the connection state of a gamepad. + * + * \param gamepad the gamepad object to query. + * \returns the connection state on success or + * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad); + +/** + * Get the battery state of a gamepad. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param gamepad the gamepad object to query. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 we can't determine a value or there is no + * battery. + * \returns the current battery state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent); + +/** + * Check if a gamepad has been opened and is currently connected. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns true if the gamepad has been opened and is currently connected, or + * false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad); + +/** + * Get the underlying joystick from a gamepad. + * + * This function will give you a SDL_Joystick object, which allows you to use + * the SDL_Joystick functions with a SDL_Gamepad object. This would be useful + * for getting a joystick's position at any given time, even if it hasn't + * moved (moving it would produce an event, which would have the axis' value). + * + * The pointer returned is owned by the SDL_Gamepad. You should not call + * SDL_CloseJoystick() on it, for example, since doing so will likely cause + * SDL to crash. + * + * \param gamepad the gamepad object that you want to get a joystick from. + * \returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *gamepad); + +/** + * Set the state of gamepad event processing. + * + * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself + * and check the state of the gamepad when you want gamepad information. + * + * \param enabled whether to process gamepad events or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadEventsEnabled + * \sa SDL_UpdateGamepads + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(bool enabled); + +/** + * Query the state of gamepad event processing. + * + * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself + * and check the state of the gamepad when you want gamepad information. + * + * \returns true if gamepad events are being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadEventsEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadEventsEnabled(void); + +/** + * Get the SDL joystick layer bindings for a gamepad. + * + * \param gamepad a gamepad. + * \param count a pointer filled in with the number of bindings returned. + * \returns a NULL terminated array of pointers to bindings or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count); + +/** + * Manually pump gamepad updates if not using the loop. + * + * This function is called automatically by the event loop if events are + * enabled. Under such circumstances, it will not be necessary to call this + * function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void); + +/** + * Convert a string into SDL_GamepadType enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * \param str string representing a SDL_GamepadType type. + * \returns the SDL_GamepadType enum corresponding to the input string, or + * `SDL_GAMEPAD_TYPE_UNKNOWN` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForType + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const char *str); + +/** + * Convert from an SDL_GamepadType enum to a string. + * + * \param type an enum value for a given SDL_GamepadType. + * \returns a string for the given type, or NULL if an invalid type is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForType(SDL_GamepadType type); + +/** + * Convert a string into SDL_GamepadAxis enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * Note specially that "righttrigger" and "lefttrigger" map to + * `SDL_GAMEPAD_AXIS_RIGHT_TRIGGER` and `SDL_GAMEPAD_AXIS_LEFT_TRIGGER`, + * respectively. + * + * \param str string representing a SDL_Gamepad axis. + * \returns the SDL_GamepadAxis enum corresponding to the input string, or + * `SDL_GAMEPAD_AXIS_INVALID` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForAxis + */ +extern SDL_DECLSPEC SDL_GamepadAxis SDLCALL SDL_GetGamepadAxisFromString(const char *str); + +/** + * Convert from an SDL_GamepadAxis enum to a string. + * + * \param axis an enum value for a given SDL_GamepadAxis. + * \returns a string for the given axis, or NULL if an invalid axis is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAxisFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis); + +/** + * Query whether a gamepad has a given axis. + * + * This merely reports whether the gamepad's mapping defined this axis, as + * that is all the information SDL has about the physical device. + * + * \param gamepad a gamepad. + * \param axis an axis enum value (an SDL_GamepadAxis value). + * \returns true if the gamepad has this axis, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasButton + * \sa SDL_GetGamepadAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + +/** + * Get the current state of an axis control on a gamepad. + * + * The axis indices start at index 0. + * + * For thumbsticks, the state is a value ranging from -32768 (up/left) to + * 32767 (down/right). + * + * Triggers range from 0 when released to 32767 when fully pressed, and never + * return a negative value. Note that this differs from the value reported by + * the lower-level SDL_GetJoystickAxis(), which normally uses the full range. + * + * Note that for invalid gamepads or axes, this will return 0. Zero is also a + * valid value in normal operation; usually it means a centered axis. + * + * \param gamepad a gamepad. + * \param axis an axis index (one of the SDL_GamepadAxis values). + * \returns axis state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasAxis + * \sa SDL_GetGamepadButton + */ +extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + +/** + * Convert a string into an SDL_GamepadButton enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * \param str string representing a SDL_Gamepad button. + * \returns the SDL_GamepadButton enum corresponding to the input string, or + * `SDL_GAMEPAD_BUTTON_INVALID` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForButton + */ +extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(const char *str); + +/** + * Convert from an SDL_GamepadButton enum to a string. + * + * \param button an enum value for a given SDL_GamepadButton. + * \returns a string for the given button, or NULL if an invalid button is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_GamepadButton button); + +/** + * Query whether a gamepad has a given button. + * + * This merely reports whether the gamepad's mapping defined this button, as + * that is all the information SDL has about the physical device. + * + * \param gamepad a gamepad. + * \param button a button enum value (an SDL_GamepadButton value). + * \returns true if the gamepad has this button, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the current state of a button on a gamepad. + * + * \param gamepad a gamepad. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns true if the button is pressed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasButton + * \sa SDL_GetGamepadAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the label of a button on a gamepad. + * + * \param type the type of gamepad to check. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns the SDL_GamepadButtonLabel enum corresponding to the button label. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonLabel + */ +extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabelForType(SDL_GamepadType type, SDL_GamepadButton button); + +/** + * Get the label of a button on a gamepad. + * + * \param gamepad a gamepad. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns the SDL_GamepadButtonLabel enum corresponding to the button label. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonLabelForType + */ +extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabel(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the number of touchpads on a gamepad. + * + * \param gamepad a gamepad. + * \returns number of touchpads. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGamepadTouchpadFingers + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad); + +/** + * Get the number of supported simultaneous fingers on a touchpad on a game + * gamepad. + * + * \param gamepad a gamepad. + * \param touchpad a touchpad. + * \returns number of supported simultaneous fingers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTouchpadFinger + * \sa SDL_GetNumGamepadTouchpads + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad); + +/** + * Get the current state of a finger on a touchpad on a gamepad. + * + * \param gamepad a gamepad. + * \param touchpad a touchpad. + * \param finger a finger. + * \param down a pointer filled with true if the finger is down, false + * otherwise, may be NULL. + * \param x a pointer filled with the x position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param y a pointer filled with the y position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param pressure a pointer filled with pressure value, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGamepadTouchpadFingers + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure); + +/** + * Return whether a gamepad has a particular sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns true if the sensor exists, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadSensorData + * \sa SDL_GetGamepadSensorDataRate + * \sa SDL_SetGamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Set whether data reporting for a gamepad sensor is enabled. + * + * \param gamepad the gamepad to update. + * \param type the type of sensor to enable/disable. + * \param enabled whether data reporting should be enabled. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasSensor + * \sa SDL_GamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled); + +/** + * Query whether sensor data reporting is enabled for a gamepad. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns true if the sensor is enabled, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Get the data rate (number of events per second) of a gamepad sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns the data rate, or 0.0f if the data rate is not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Get the current state of a gamepad sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * See the remarks in SDL_SensorType for details for each type of sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \param data a pointer filled with the current sensor state. + * \param num_values the number of values to write to data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values); + +/** + * Start a rumble effect on a gamepad. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param gamepad the gamepad to vibrate. + * \param low_frequency_rumble the intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble the intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the gamepad's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the gamepad as a + * whole. This is currently only supported on Xbox One gamepads. If you want + * the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param gamepad the gamepad to vibrate. + * \param left_rumble the intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble the intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RumbleGamepad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Update a gamepad's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * For gamepads with a single color LED, the maximum of the RGB values will be + * used as the LED brightness. + * + * \param gamepad the gamepad to update. + * \param red the intensity of the red LED. + * \param green the intensity of the green LED. + * \param blue the intensity of the blue LED. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a gamepad specific effect packet. + * + * \param gamepad the gamepad to affect. + * \param data the data to send to the gamepad. + * \param size the size of the data to send to the gamepad. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size); + +/** + * Close a gamepad previously opened with SDL_OpenGamepad(). + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad); + +/** + * Return the sfSymbolsName for a given button on a gamepad on Apple + * platforms. + * + * \param gamepad the gamepad to query. + * \param button a button on the gamepad. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAppleSFSymbolsNameForAxis + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Return the sfSymbolsName for a given axis on a gamepad on Apple platforms. + * + * \param gamepad the gamepad to query. + * \param axis an axis on the gamepad. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAppleSFSymbolsNameForButton + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_gamepad_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_gpu.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_gpu.h new file mode 100644 index 00000000..603ca92a --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_gpu.h @@ -0,0 +1,4608 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GPU */ + +/** + * # CategoryGPU + * + * The GPU API offers a cross-platform way for apps to talk to modern graphics + * hardware. It offers both 3D graphics and compute support, in the style of + * Metal, Vulkan, and Direct3D 12. + * + * A basic workflow might be something like this: + * + * The app creates a GPU device with SDL_CreateGPUDevice(), and assigns it to + * a window with SDL_ClaimWindowForGPUDevice()--although strictly speaking you + * can render offscreen entirely, perhaps for image processing, and not use a + * window at all. + * + * Next, the app prepares static data (things that are created once and used + * over and over). For example: + * + * - Shaders (programs that run on the GPU): use SDL_CreateGPUShader(). + * - Vertex buffers (arrays of geometry data) and other rendering data: use + * SDL_CreateGPUBuffer() and SDL_UploadToGPUBuffer(). + * - Textures (images): use SDL_CreateGPUTexture() and + * SDL_UploadToGPUTexture(). + * - Samplers (how textures should be read from): use SDL_CreateGPUSampler(). + * - Render pipelines (precalculated rendering state): use + * SDL_CreateGPUGraphicsPipeline() + * + * To render, the app creates one or more command buffers, with + * SDL_AcquireGPUCommandBuffer(). Command buffers collect rendering + * instructions that will be submitted to the GPU in batch. Complex scenes can + * use multiple command buffers, maybe configured across multiple threads in + * parallel, as long as they are submitted in the correct order, but many apps + * will just need one command buffer per frame. + * + * Rendering can happen to a texture (what other APIs call a "render target") + * or it can happen to the swapchain texture (which is just a special texture + * that represents a window's contents). The app can use + * SDL_WaitAndAcquireGPUSwapchainTexture() to render to the window. + * + * Rendering actually happens in a Render Pass, which is encoded into a + * command buffer. One can encode multiple render passes (or alternate between + * render and compute passes) in a single command buffer, but many apps might + * simply need a single render pass in a single command buffer. Render Passes + * can render to up to four color textures and one depth texture + * simultaneously. If the set of textures being rendered to needs to change, + * the Render Pass must be ended and a new one must be begun. + * + * The app calls SDL_BeginGPURenderPass(). Then it sets states it needs for + * each draw: + * + * - SDL_BindGPUGraphicsPipeline() + * - SDL_SetGPUViewport() + * - SDL_BindGPUVertexBuffers() + * - SDL_BindGPUVertexSamplers() + * - etc + * + * Then, make the actual draw commands with these states: + * + * - SDL_DrawGPUPrimitives() + * - SDL_DrawGPUPrimitivesIndirect() + * - SDL_DrawGPUIndexedPrimitivesIndirect() + * - etc + * + * After all the drawing commands for a pass are complete, the app should call + * SDL_EndGPURenderPass(). Once a render pass ends all render-related state is + * reset. + * + * The app can begin new Render Passes and make new draws in the same command + * buffer until the entire scene is rendered. + * + * Once all of the render commands for the scene are complete, the app calls + * SDL_SubmitGPUCommandBuffer() to send it to the GPU for processing. + * + * If the app needs to read back data from texture or buffers, the API has an + * efficient way of doing this, provided that the app is willing to tolerate + * some latency. When the app uses SDL_DownloadFromGPUTexture() or + * SDL_DownloadFromGPUBuffer(), submitting the command buffer with + * SDL_SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that + * the app can poll or wait on in a thread. Once the fence indicates that the + * command buffer is done processing, it is safe to read the downloaded data. + * Make sure to call SDL_ReleaseGPUFence() when done with the fence. + * + * The API also has "compute" support. The app calls SDL_BeginGPUComputePass() + * with compute-writeable textures and/or buffers, which can be written to in + * a compute shader. Then it sets states it needs for the compute dispatches: + * + * - SDL_BindGPUComputePipeline() + * - SDL_BindGPUComputeStorageBuffers() + * - SDL_BindGPUComputeStorageTextures() + * + * Then, dispatch compute work: + * + * - SDL_DispatchGPUCompute() + * + * For advanced users, this opens up powerful GPU-driven workflows. + * + * Graphics and compute pipelines require the use of shaders, which as + * mentioned above are small programs executed on the GPU. Each backend + * (Vulkan, Metal, D3D12) requires a different shader format. When the app + * creates the GPU device, the app lets the device know which shader formats + * the app can provide. It will then select the appropriate backend depending + * on the available shader formats and the backends available on the platform. + * When creating shaders, the app must provide the correct shader format for + * the selected backend. If you would like to learn more about why the API + * works this way, there is a detailed + * [blog post](https://moonside.games/posts/layers-all-the-way-down/) + * explaining this situation. + * + * It is optimal for apps to pre-compile the shader formats they might use, + * but for ease of use SDL provides a separate project, + * [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross) + * , for performing runtime shader cross-compilation. It also has a CLI + * interface for offline precompilation as well. + * + * This is an extremely quick overview that leaves out several important + * details. Already, though, one can see that GPU programming can be quite + * complex! If you just need simple 2D graphics, the + * [Render API](https://wiki.libsdl.org/SDL3/CategoryRender) + * is much easier to use but still hardware-accelerated. That said, even for + * 2D applications the performance benefits and expressiveness of the GPU API + * are significant. + * + * The GPU API targets a feature set with a wide range of hardware support and + * ease of portability. It is designed so that the app won't have to branch + * itself by querying feature support. If you need cutting-edge features with + * limited hardware support, this API is probably not for you. + * + * Examples demonstrating proper usage of this API can be found + * [here](https://github.com/TheSpydog/SDL_gpu_examples) + * . + * + * ## Performance considerations + * + * Here are some basic tips for maximizing your rendering performance. + * + * - Beginning a new render pass is relatively expensive. Use as few render + * passes as you can. + * - Minimize the amount of state changes. For example, binding a pipeline is + * relatively cheap, but doing it hundreds of times when you don't need to + * will slow the performance significantly. + * - Perform your data uploads as early as possible in the frame. + * - Don't churn resources. Creating and releasing resources is expensive. + * It's better to create what you need up front and cache it. + * - Don't use uniform buffers for large amounts of data (more than a matrix + * or so). Use a storage buffer instead. + * - Use cycling correctly. There is a detailed explanation of cycling further + * below. + * - Use culling techniques to minimize pixel writes. The less writing the GPU + * has to do the better. Culling can be a very advanced topic but even + * simple culling techniques can boost performance significantly. + * + * In general try to remember the golden rule of performance: doing things is + * more expensive than not doing things. Don't Touch The Driver! + * + * ## FAQ + * + * **Question: When are you adding more advanced features, like ray tracing or + * mesh shaders?** + * + * Answer: We don't have immediate plans to add more bleeding-edge features, + * but we certainly might in the future, when these features prove worthwhile, + * and reasonable to implement across several platforms and underlying APIs. + * So while these things are not in the "never" category, they are definitely + * not "near future" items either. + * + * **Question: Why is my shader not working?** + * + * Answer: A common oversight when using shaders is not properly laying out + * the shader resources/registers correctly. The GPU API is very strict with + * how it wants resources to be laid out and it's difficult for the API to + * automatically validate shaders to see if they have a compatible layout. See + * the documentation for SDL_CreateGPUShader() and + * SDL_CreateGPUComputePipeline() for information on the expected layout. + * + * Another common issue is not setting the correct number of samplers, + * textures, and buffers in SDL_GPUShaderCreateInfo. If possible use shader + * reflection to extract the required information from the shader + * automatically instead of manually filling in the struct's values. + * + * **Question: My application isn't performing very well. Is this the GPU + * API's fault?** + * + * Answer: No. Long answer: The GPU API is a relatively thin layer over the + * underlying graphics API. While it's possible that we have done something + * inefficiently, it's very unlikely especially if you are relatively + * inexperienced with GPU rendering. Please see the performance tips above and + * make sure you are following them. Additionally, tools like + * [RenderDoc](https://renderdoc.org/) + * can be very helpful for diagnosing incorrect behavior and performance + * issues. + * + * ## System Requirements + * + * ### Vulkan + * + * SDL driver name: "vulkan" (for use in SDL_CreateGPUDevice() and + * SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING) + * + * Supported on Windows, Linux, Nintendo Switch, and certain Android devices. + * Requires Vulkan 1.0 with the following extensions and device features: + * + * - `VK_KHR_swapchain` + * - `VK_KHR_maintenance1` + * - `independentBlend` + * - `imageCubeArray` + * - `depthClamp` + * - `shaderClipDistance` + * - `drawIndirectFirstInstance` + * - `sampleRateShading` + * + * You can remove some of these requirements to increase compatibility with + * Android devices by using these properties when creating the GPU device with + * SDL_CreateGPUDeviceWithProperties(): + * + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN + * + * ### D3D12 + * + * SDL driver name: "direct3d12" + * + * Supported on Windows 10 or newer, Xbox One (GDK), and Xbox Series X|S + * (GDK). Requires a GPU that supports DirectX 12 Feature Level 11_0 and + * Resource Binding Tier 2 or above. + * + * You can remove the Tier 2 resource binding requirement to support Intel + * Haswell and Broadwell GPUs by using this property when creating the GPU + * device with SDL_CreateGPUDeviceWithProperties(): + * + * - SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN + * + * ### Metal + * + * SDL driver name: "metal" + * + * Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware requirements vary by + * operating system: + * + * - macOS requires an Apple Silicon or + * [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc) + * GPU + * - iOS/tvOS requires an A9 GPU or newer + * - iOS Simulator and tvOS Simulator are unsupported + * + * ## Coordinate System + * + * The GPU API uses a left-handed coordinate system, following the convention + * of D3D12 and Metal. Specifically: + * + * - **Normalized Device Coordinates:** The lower-left corner has an x,y + * coordinate of `(-1.0, -1.0)`. The upper-right corner is `(1.0, 1.0)`. Z + * values range from `[0.0, 1.0]` where 0 is the near plane. + * - **Viewport Coordinates:** The top-left corner has an x,y coordinate of + * `(0, 0)` and extends to the bottom-right corner at `(viewportWidth, + * viewportHeight)`. +Y is down. + * - **Texture Coordinates:** The top-left corner has an x,y coordinate of + * `(0, 0)` and extends to the bottom-right corner at `(1.0, 1.0)`. +Y is + * down. + * + * If the backend driver differs from this convention (e.g. Vulkan, which has + * an NDC that assumes +Y is down), SDL will automatically convert the + * coordinate system behind the scenes, so you don't need to perform any + * coordinate flipping logic in your shaders. + * + * ## Uniform Data + * + * Uniforms are for passing data to shaders. The uniform data will be constant + * across all executions of the shader. + * + * There are 4 available uniform slots per shader stage (where the stages are + * vertex, fragment, and compute). Uniform data pushed to a slot on a stage + * keeps its value throughout the command buffer until you call the relevant + * Push function on that slot again. + * + * For example, you could write your vertex shaders to read a camera matrix + * from uniform binding slot 0, push the camera matrix at the start of the + * command buffer, and that data will be used for every subsequent draw call. + * + * It is valid to push uniform data during a render or compute pass. + * + * Uniforms are best for pushing small amounts of data. If you are pushing + * more than a matrix or two per call you should consider using a storage + * buffer instead. + * + * ## A Note On Cycling + * + * When using a command buffer, operations do not occur immediately - they + * occur some time after the command buffer is submitted. + * + * When a resource is used in a pending or active command buffer, it is + * considered to be "bound". When a resource is no longer used in any pending + * or active command buffers, it is considered to be "unbound". + * + * If data resources are bound, it is unspecified when that data will be + * unbound unless you acquire a fence when submitting the command buffer and + * wait on it. However, this doesn't mean you need to track resource usage + * manually. + * + * All of the functions and structs that involve writing to a resource have a + * "cycle" bool. SDL_GPUTransferBuffer, SDL_GPUBuffer, and SDL_GPUTexture all + * effectively function as ring buffers on internal resources. When cycle is + * true, if the resource is bound, the cycle rotates to the next unbound + * internal resource, or if none are available, a new one is created. This + * means you don't have to worry about complex state tracking and + * synchronization as long as cycling is correctly employed. + * + * For example: you can call SDL_MapGPUTransferBuffer(), write texture data, + * SDL_UnmapGPUTransferBuffer(), and then SDL_UploadToGPUTexture(). The next + * time you write texture data to the transfer buffer, if you set the cycle + * param to true, you don't have to worry about overwriting any data that is + * not yet uploaded. + * + * Another example: If you are using a texture in a render pass every frame, + * this can cause a data dependency between frames. If you set cycle to true + * in the SDL_GPUColorTargetInfo struct, you can prevent this data dependency. + * + * Cycling will never undefine already bound data. When cycling, all data in + * the resource is considered to be undefined for subsequent commands until + * that data is written again. You must take care not to read undefined data. + * + * Note that when cycling a texture, the entire texture will be cycled, even + * if only part of the texture is used in the call, so you must consider the + * entire texture to contain undefined data after cycling. + * + * You must also take care not to overwrite a section of data that has been + * referenced in a command without cycling first. It is OK to overwrite + * unreferenced data in a bound resource without cycling, but overwriting a + * section of data that has already been referenced will produce unexpected + * results. + * + * ## Debugging + * + * At some point of your GPU journey, you will probably encounter issues that + * are not traceable with regular debugger - for example, your code compiles + * but you get an empty screen, or your shader fails in runtime. + * + * For debugging such cases, there are tools that allow visually inspecting + * the whole GPU frame, every drawcall, every bound resource, memory buffers, + * etc. They are the following, per platform: + * + * * For Windows/Linux, use + * [RenderDoc](https://renderdoc.org/) + * * For MacOS (Metal), use Xcode built-in debugger (Open XCode, go to Debug > + * Debug Executable..., select your application, set "GPU Frame Capture" to + * "Metal" in scheme "Options" window, run your app, and click the small + * Metal icon on the bottom to capture a frame) + * + * Aside from that, you may want to enable additional debug layers to receive + * more detailed error messages, based on your GPU backend: + * + * * For D3D12, the debug layer is an optional feature that can be installed + * via "Windows Settings -> System -> Optional features" and adding the + * "Graphics Tools" optional feature. + * * For Vulkan, you will need to install Vulkan SDK on Windows, and on Linux, + * you usually have some sort of `vulkan-validation-layers` system package + * that should be installed. + * * For Metal, it should be enough just to run the application from XCode to + * receive detailed errors or warnings in the output. + * + * Don't hesitate to use tools as RenderDoc when encountering runtime issues + * or unexpected output on screen, quick GPU frame inspection can usually help + * you fix the majority of such problems. + */ + +#ifndef SDL_gpu_h_ +#define SDL_gpu_h_ + +#include +#include +#include +#include +#include +#include + +#include +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* Type Declarations */ + +/** + * An opaque handle representing the SDL_GPU context. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GPUDevice SDL_GPUDevice; + +/** + * An opaque handle representing a buffer. + * + * Used for vertices, indices, indirect draw commands, and general compute + * data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_CopyGPUBufferToBuffer + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + * \sa SDL_BindGPUVertexStorageBuffers + * \sa SDL_BindGPUFragmentStorageBuffers + * \sa SDL_DrawGPUPrimitivesIndirect + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + * \sa SDL_BindGPUComputeStorageBuffers + * \sa SDL_DispatchGPUComputeIndirect + * \sa SDL_ReleaseGPUBuffer + */ +typedef struct SDL_GPUBuffer SDL_GPUBuffer; + +/** + * An opaque handle representing a transfer buffer. + * + * Used for transferring data to and from the device. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + * \sa SDL_MapGPUTransferBuffer + * \sa SDL_UnmapGPUTransferBuffer + * \sa SDL_UploadToGPUBuffer + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_ReleaseGPUTransferBuffer + */ +typedef struct SDL_GPUTransferBuffer SDL_GPUTransferBuffer; + +/** + * An opaque handle representing a texture. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_CopyGPUTextureToTexture + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUVertexStorageTextures + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_BindGPUFragmentStorageTextures + * \sa SDL_BindGPUComputeStorageTextures + * \sa SDL_GenerateMipmapsForGPUTexture + * \sa SDL_BlitGPUTexture + * \sa SDL_ReleaseGPUTexture + */ +typedef struct SDL_GPUTexture SDL_GPUTexture; + +/** + * An opaque handle representing a sampler. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_ReleaseGPUSampler + */ +typedef struct SDL_GPUSampler SDL_GPUSampler; + +/** + * An opaque handle representing a compiled shader object. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_ReleaseGPUShader + */ +typedef struct SDL_GPUShader SDL_GPUShader; + +/** + * An opaque handle representing a compute pipeline. + * + * Used during compute passes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + * \sa SDL_BindGPUComputePipeline + * \sa SDL_ReleaseGPUComputePipeline + */ +typedef struct SDL_GPUComputePipeline SDL_GPUComputePipeline; + +/** + * An opaque handle representing a graphics pipeline. + * + * Used during render passes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_BindGPUGraphicsPipeline + * \sa SDL_ReleaseGPUGraphicsPipeline + */ +typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline; + +/** + * An opaque handle representing a command buffer. + * + * Most state is managed via command buffers. When setting state using a + * command buffer, that state is local to the command buffer. + * + * Commands only begin execution on the GPU once SDL_SubmitGPUCommandBuffer is + * called. Once the command buffer is submitted, it is no longer valid to use + * it. + * + * Command buffers are executed in submission order. If you submit command + * buffer A and then command buffer B all commands in A will begin executing + * before any command in B begins executing. + * + * In multi-threading scenarios, you should only access a command buffer on + * the thread you acquired it from. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer; + +/** + * An opaque handle representing a render pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPURenderPass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + * \sa SDL_EndGPURenderPass + */ +typedef struct SDL_GPURenderPass SDL_GPURenderPass; + +/** + * An opaque handle representing a compute pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPUComputePass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + * \sa SDL_EndGPUComputePass + */ +typedef struct SDL_GPUComputePass SDL_GPUComputePass; + +/** + * An opaque handle representing a copy pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPUCopyPass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUCopyPass + * \sa SDL_EndGPUCopyPass + */ +typedef struct SDL_GPUCopyPass SDL_GPUCopyPass; + +/** + * An opaque handle representing a fence. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_QueryGPUFence + * \sa SDL_WaitForGPUFences + * \sa SDL_ReleaseGPUFence + */ +typedef struct SDL_GPUFence SDL_GPUFence; + +/** + * Specifies the primitive topology of a graphics pipeline. + * + * If you are using POINTLIST you must include a point size output in the + * vertex shader. + * + * - For HLSL compiling to SPIRV you must decorate a float output with + * [[vk::builtin("PointSize")]]. + * - For GLSL you must set the gl_PointSize builtin. + * - For MSL you must include a float output with the [[point_size]] + * decorator. + * + * Note that sized point topology is totally unsupported on D3D12. Any size + * other than 1 will be ignored. In general, you should avoid using point + * topology for both compatibility and performance reasons. You WILL regret + * using it. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUPrimitiveType +{ + SDL_GPU_PRIMITIVETYPE_TRIANGLELIST, /**< A series of separate triangles. */ + SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP, /**< A series of connected triangles. */ + SDL_GPU_PRIMITIVETYPE_LINELIST, /**< A series of separate lines. */ + SDL_GPU_PRIMITIVETYPE_LINESTRIP, /**< A series of connected lines. */ + SDL_GPU_PRIMITIVETYPE_POINTLIST /**< A series of separate points. */ +} SDL_GPUPrimitiveType; + +/** + * Specifies how the contents of a texture attached to a render pass are + * treated at the beginning of the render pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef enum SDL_GPULoadOp +{ + SDL_GPU_LOADOP_LOAD, /**< The previous contents of the texture will be preserved. */ + SDL_GPU_LOADOP_CLEAR, /**< The contents of the texture will be cleared to a color. */ + SDL_GPU_LOADOP_DONT_CARE /**< The previous contents of the texture need not be preserved. The contents will be undefined. */ +} SDL_GPULoadOp; + +/** + * Specifies how the contents of a texture attached to a render pass are + * treated at the end of the render pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef enum SDL_GPUStoreOp +{ + SDL_GPU_STOREOP_STORE, /**< The contents generated during the render pass will be written to memory. */ + SDL_GPU_STOREOP_DONT_CARE, /**< The contents generated during the render pass are not needed and may be discarded. The contents will be undefined. */ + SDL_GPU_STOREOP_RESOLVE, /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined. */ + SDL_GPU_STOREOP_RESOLVE_AND_STORE /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory. */ +} SDL_GPUStoreOp; + +/** + * Specifies the size of elements in an index buffer. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUIndexElementSize +{ + SDL_GPU_INDEXELEMENTSIZE_16BIT, /**< The index elements are 16-bit. */ + SDL_GPU_INDEXELEMENTSIZE_32BIT /**< The index elements are 32-bit. */ +} SDL_GPUIndexElementSize; + +/** + * Specifies the pixel format of a texture. + * + * Texture format support varies depending on driver, hardware, and usage + * flags. In general, you should use SDL_GPUTextureSupportsFormat to query if + * a format is supported before using it. However, there are a few guaranteed + * formats. + * + * FIXME: Check universal support for 32-bit component formats FIXME: Check + * universal support for SIMULTANEOUS_READ_WRITE + * + * For SAMPLER usage, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - B8G8R8A8_UNORM + * - R8_UNORM + * - R8_SNORM + * - R8G8_UNORM + * - R8G8_SNORM + * - R8G8B8A8_SNORM + * - R16_FLOAT + * - R16G16_FLOAT + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R11G11B10_UFLOAT + * - R8G8B8A8_UNORM_SRGB + * - B8G8R8A8_UNORM_SRGB + * - D16_UNORM + * + * For COLOR_TARGET usage, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - B8G8R8A8_UNORM + * - R8_UNORM + * - R16_FLOAT + * - R16G16_FLOAT + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R8_UINT + * - R8G8_UINT + * - R8G8B8A8_UINT + * - R16_UINT + * - R16G16_UINT + * - R16G16B16A16_UINT + * - R8_INT + * - R8G8_INT + * - R8G8B8A8_INT + * - R16_INT + * - R16G16_INT + * - R16G16B16A16_INT + * - R8G8B8A8_UNORM_SRGB + * - B8G8R8A8_UNORM_SRGB + * + * For STORAGE usages, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - R8G8B8A8_SNORM + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R8G8B8A8_UINT + * - R16G16B16A16_UINT + * - R8G8B8A8_INT + * - R16G16B16A16_INT + * + * For DEPTH_STENCIL_TARGET usage, the following formats are universally + * supported: + * + * - D16_UNORM + * - Either (but not necessarily both!) D24_UNORM or D32_FLOAT + * - Either (but not necessarily both!) D24_UNORM_S8_UINT or D32_FLOAT_S8_UINT + * + * Unless D16_UNORM is sufficient for your purposes, always check which of + * D24/D32 is supported before creating a depth-stencil texture! + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureSupportsFormat + */ +typedef enum SDL_GPUTextureFormat +{ + SDL_GPU_TEXTUREFORMAT_INVALID, + + /* Unsigned Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_A8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8G8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, + SDL_GPU_TEXTUREFORMAT_R16_UNORM, + SDL_GPU_TEXTUREFORMAT_R16G16_UNORM, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM, + SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM, + SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM, + SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM, + SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM, + SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM, + /* Compressed Unsigned Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM, + SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM, + SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM, + /* Compressed Signed Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT, + /* Compressed Unsigned Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT, + /* Signed Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_SNORM, + SDL_GPU_TEXTUREFORMAT_R8G8_SNORM, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM, + SDL_GPU_TEXTUREFORMAT_R16_SNORM, + SDL_GPU_TEXTUREFORMAT_R16G16_SNORM, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM, + /* Signed Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT, + /* Unsigned Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT, + /* Unsigned Integer Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_UINT, + SDL_GPU_TEXTUREFORMAT_R8G8_UINT, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT, + SDL_GPU_TEXTUREFORMAT_R16_UINT, + SDL_GPU_TEXTUREFORMAT_R16G16_UINT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT, + SDL_GPU_TEXTUREFORMAT_R32_UINT, + SDL_GPU_TEXTUREFORMAT_R32G32_UINT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT, + /* Signed Integer Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_INT, + SDL_GPU_TEXTUREFORMAT_R8G8_INT, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT, + SDL_GPU_TEXTUREFORMAT_R16_INT, + SDL_GPU_TEXTUREFORMAT_R16G16_INT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT, + SDL_GPU_TEXTUREFORMAT_R32_INT, + SDL_GPU_TEXTUREFORMAT_R32G32_INT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT, + /* SRGB Unsigned Normalized Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB, + /* Compressed SRGB Unsigned Normalized Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB, + /* Depth Formats */ + SDL_GPU_TEXTUREFORMAT_D16_UNORM, + SDL_GPU_TEXTUREFORMAT_D24_UNORM, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT, + SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT, + /* Compressed ASTC Normalized Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM, + /* Compressed SRGB ASTC Normalized Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB, + /* Compressed ASTC Signed Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT +} SDL_GPUTextureFormat; + +/** + * Specifies how a texture is intended to be used by the client. + * + * A texture must have at least one usage flag. + * Note that combining SAMPLER with STORAGE_READ flags is invalid. + * + * With regards to compute storage usage, READ | WRITE means that you can have + * shader A that only writes into the texture and shader B that only reads + * from the texture and bind the same texture to either shader respectively. + * SIMULTANEOUS means that you can do reads and writes within the same shader + * or compute pass. It also implies that atomic ops can be used, since those + * are read-modify-write operations. If you use SIMULTANEOUS, you are + * responsible for avoiding data races, as there is no data synchronization + * within a compute pass. Note that SIMULTANEOUS usage is only supported by a + * limited number of texture formats. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +typedef Uint32 SDL_GPUTextureUsageFlags; + +#define SDL_GPU_TEXTUREUSAGE_SAMPLER (1u << 0) /**< Texture supports sampling. */ +#define SDL_GPU_TEXTUREUSAGE_COLOR_TARGET (1u << 1) /**< Texture is a color render target. */ +#define SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET (1u << 2) /**< Texture is a depth stencil target. */ +#define SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Texture supports storage reads in graphics stages. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ (1u << 4) /**< Texture supports storage reads in the compute stage. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Texture supports storage writes in the compute stage. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE (1u << 6) /**< Texture supports reads and writes in the same compute shader. This is NOT equivalent to READ | WRITE. */ + +/** + * Specifies the type of a texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +typedef enum SDL_GPUTextureType +{ + SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */ + SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */ + SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */ + SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */ + SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */ +} SDL_GPUTextureType; + +/** + * Specifies the sample count of a texture. + * + * Used in multisampling. Note that this value only applies when the texture + * is used as a render target. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureSupportsSampleCount + */ +typedef enum SDL_GPUSampleCount +{ + SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ + SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ + SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ + SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ +} SDL_GPUSampleCount; + + +/** + * Specifies the face of a cube map. + * + * Can be passed in as the layer field in texture-related structs. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GPUCubeMapFace +{ + SDL_GPU_CUBEMAPFACE_POSITIVEX, + SDL_GPU_CUBEMAPFACE_NEGATIVEX, + SDL_GPU_CUBEMAPFACE_POSITIVEY, + SDL_GPU_CUBEMAPFACE_NEGATIVEY, + SDL_GPU_CUBEMAPFACE_POSITIVEZ, + SDL_GPU_CUBEMAPFACE_NEGATIVEZ +} SDL_GPUCubeMapFace; + +/** + * Specifies how a buffer is intended to be used by the client. + * + * A buffer must have at least one usage flag. + * + * If a buffer has multiple read usages, this may lead to a performance penalty + * due to more conservative memory barriers, but it also may not necessarily affect the performance. + * + * Unlike textures, READ | WRITE can be used for simultaneous read-write + * usage. The same data synchronization concerns as textures apply. + * + * If you use a STORAGE flag, the data in the buffer must respect std140 + * layout conventions. In practical terms this means you must ensure that vec3 + * and vec4 fields are 16-byte aligned. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + */ +typedef Uint32 SDL_GPUBufferUsageFlags; + +#define SDL_GPU_BUFFERUSAGE_VERTEX (1u << 0) /**< Buffer is a vertex buffer. */ +#define SDL_GPU_BUFFERUSAGE_INDEX (1u << 1) /**< Buffer is an index buffer. */ +#define SDL_GPU_BUFFERUSAGE_INDIRECT (1u << 2) /**< Buffer is an indirect buffer. */ +#define SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Buffer supports storage reads in graphics stages. */ +#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ (1u << 4) /**< Buffer supports storage reads in the compute stage. */ +#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Buffer supports storage writes in the compute stage. */ + +/** + * Specifies how a transfer buffer is intended to be used by the client. + * + * Note that mapping and copying FROM an upload transfer buffer or TO a + * download transfer buffer is undefined behavior. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + */ +typedef enum SDL_GPUTransferBufferUsage +{ + SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, + SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD +} SDL_GPUTransferBufferUsage; + +/** + * Specifies which stage a shader program corresponds to. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +typedef enum SDL_GPUShaderStage +{ + SDL_GPU_SHADERSTAGE_VERTEX, + SDL_GPU_SHADERSTAGE_FRAGMENT +} SDL_GPUShaderStage; + +/** + * Specifies the format of shader code. + * + * Each format corresponds to a specific backend that accepts it. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +typedef Uint32 SDL_GPUShaderFormat; + +#define SDL_GPU_SHADERFORMAT_INVALID 0 +#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< Shaders for NDA'd platforms. */ +#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan. */ +#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_1 shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL SM6_0 shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_MSL (1u << 4) /**< MSL shaders for Metal. */ +#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */ + +/** + * Specifies the format of a vertex attribute. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUVertexElementFormat +{ + SDL_GPU_VERTEXELEMENTFORMAT_INVALID, + + /* 32-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_INT, + SDL_GPU_VERTEXELEMENTFORMAT_INT2, + SDL_GPU_VERTEXELEMENTFORMAT_INT3, + SDL_GPU_VERTEXELEMENTFORMAT_INT4, + + /* 32-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_UINT, + SDL_GPU_VERTEXELEMENTFORMAT_UINT2, + SDL_GPU_VERTEXELEMENTFORMAT_UINT3, + SDL_GPU_VERTEXELEMENTFORMAT_UINT4, + + /* 32-bit Floats */ + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4, + + /* 8-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_BYTE2, + SDL_GPU_VERTEXELEMENTFORMAT_BYTE4, + + /* 8-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2, + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4, + + /* 8-bit Signed Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM, + + /* 8-bit Unsigned Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM, + + /* 16-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_SHORT2, + SDL_GPU_VERTEXELEMENTFORMAT_SHORT4, + + /* 16-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_USHORT2, + SDL_GPU_VERTEXELEMENTFORMAT_USHORT4, + + /* 16-bit Signed Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM, + + /* 16-bit Unsigned Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM, + + /* 16-bit Floats */ + SDL_GPU_VERTEXELEMENTFORMAT_HALF2, + SDL_GPU_VERTEXELEMENTFORMAT_HALF4 +} SDL_GPUVertexElementFormat; + +/** + * Specifies the rate at which vertex attributes are pulled from buffers. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUVertexInputRate +{ + SDL_GPU_VERTEXINPUTRATE_VERTEX, /**< Attribute addressing is a function of the vertex index. */ + SDL_GPU_VERTEXINPUTRATE_INSTANCE /**< Attribute addressing is a function of the instance index. */ +} SDL_GPUVertexInputRate; + +/** + * Specifies the fill mode of the graphics pipeline. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUFillMode +{ + SDL_GPU_FILLMODE_FILL, /**< Polygons will be rendered via rasterization. */ + SDL_GPU_FILLMODE_LINE /**< Polygon edges will be drawn as line segments. */ +} SDL_GPUFillMode; + +/** + * Specifies the facing direction in which triangle faces will be culled. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUCullMode +{ + SDL_GPU_CULLMODE_NONE, /**< No triangles are culled. */ + SDL_GPU_CULLMODE_FRONT, /**< Front-facing triangles are culled. */ + SDL_GPU_CULLMODE_BACK /**< Back-facing triangles are culled. */ +} SDL_GPUCullMode; + +/** + * Specifies the vertex winding that will cause a triangle to be determined to + * be front-facing. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUFrontFace +{ + SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE, /**< A triangle with counter-clockwise vertex winding will be considered front-facing. */ + SDL_GPU_FRONTFACE_CLOCKWISE /**< A triangle with clockwise vertex winding will be considered front-facing. */ +} SDL_GPUFrontFace; + +/** + * Specifies a comparison operator for depth, stencil and sampler operations. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUCompareOp +{ + SDL_GPU_COMPAREOP_INVALID, + SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */ + SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */ + SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */ + SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */ + SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */ + SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */ + SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evaluates reference >= test. */ + SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ +} SDL_GPUCompareOp; + +/** + * Specifies what happens to a stored stencil value if stencil tests fail or + * pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUStencilOp +{ + SDL_GPU_STENCILOP_INVALID, + SDL_GPU_STENCILOP_KEEP, /**< Keeps the current value. */ + SDL_GPU_STENCILOP_ZERO, /**< Sets the value to 0. */ + SDL_GPU_STENCILOP_REPLACE, /**< Sets the value to reference. */ + SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP, /**< Increments the current value and clamps to the maximum value. */ + SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP, /**< Decrements the current value and clamps to 0. */ + SDL_GPU_STENCILOP_INVERT, /**< Bitwise-inverts the current value. */ + SDL_GPU_STENCILOP_INCREMENT_AND_WRAP, /**< Increments the current value and wraps back to 0. */ + SDL_GPU_STENCILOP_DECREMENT_AND_WRAP /**< Decrements the current value and wraps to the maximum value. */ +} SDL_GPUStencilOp; + +/** + * Specifies the operator to be used when pixels in a render target are + * blended with existing pixels in the texture. + * + * The source color is the value written by the fragment shader. The + * destination color is the value currently existing in the texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUBlendOp +{ + SDL_GPU_BLENDOP_INVALID, + SDL_GPU_BLENDOP_ADD, /**< (source * source_factor) + (destination * destination_factor) */ + SDL_GPU_BLENDOP_SUBTRACT, /**< (source * source_factor) - (destination * destination_factor) */ + SDL_GPU_BLENDOP_REVERSE_SUBTRACT, /**< (destination * destination_factor) - (source * source_factor) */ + SDL_GPU_BLENDOP_MIN, /**< min(source, destination) */ + SDL_GPU_BLENDOP_MAX /**< max(source, destination) */ +} SDL_GPUBlendOp; + +/** + * Specifies a blending factor to be used when pixels in a render target are + * blended with existing pixels in the texture. + * + * The source color is the value written by the fragment shader. The + * destination color is the value currently existing in the texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUBlendFactor +{ + SDL_GPU_BLENDFACTOR_INVALID, + SDL_GPU_BLENDFACTOR_ZERO, /**< 0 */ + SDL_GPU_BLENDFACTOR_ONE, /**< 1 */ + SDL_GPU_BLENDFACTOR_SRC_COLOR, /**< source color */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR, /**< 1 - source color */ + SDL_GPU_BLENDFACTOR_DST_COLOR, /**< destination color */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR, /**< 1 - destination color */ + SDL_GPU_BLENDFACTOR_SRC_ALPHA, /**< source alpha */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, /**< 1 - source alpha */ + SDL_GPU_BLENDFACTOR_DST_ALPHA, /**< destination alpha */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA, /**< 1 - destination alpha */ + SDL_GPU_BLENDFACTOR_CONSTANT_COLOR, /**< blend constant */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR, /**< 1 - blend constant */ + SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE /**< min(source alpha, 1 - destination alpha) */ +} SDL_GPUBlendFactor; + +/** + * Specifies which color components are written in a graphics pipeline. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef Uint8 SDL_GPUColorComponentFlags; + +#define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */ +#define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */ +#define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */ +#define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */ + +/** + * Specifies a filter operation used by a sampler. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUFilter +{ + SDL_GPU_FILTER_NEAREST, /**< Point filtering. */ + SDL_GPU_FILTER_LINEAR /**< Linear filtering. */ +} SDL_GPUFilter; + +/** + * Specifies a mipmap mode used by a sampler. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUSamplerMipmapMode +{ + SDL_GPU_SAMPLERMIPMAPMODE_NEAREST, /**< Point filtering. */ + SDL_GPU_SAMPLERMIPMAPMODE_LINEAR /**< Linear filtering. */ +} SDL_GPUSamplerMipmapMode; + +/** + * Specifies behavior of texture sampling when the coordinates exceed the 0-1 + * range. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUSamplerAddressMode +{ + SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */ + SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */ + SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */ +} SDL_GPUSamplerAddressMode; + +/** + * Specifies the timing that will be used to present swapchain textures to the + * OS. + * + * VSYNC mode will always be supported. IMMEDIATE and MAILBOX modes may not be + * supported on certain systems. + * + * It is recommended to query SDL_WindowSupportsGPUPresentMode after claiming + * the window if you wish to change the present mode to IMMEDIATE or MAILBOX. + * + * - VSYNC: Waits for vblank before presenting. No tearing is possible. If + * there is a pending image to present, the new image is enqueued for + * presentation. Disallows tearing at the cost of visual latency. + * - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may + * occur. + * - MAILBOX: Waits for vblank before presenting. No tearing is possible. If + * there is a pending image to present, the pending image is replaced by the + * new image. Similar to VSYNC, but with reduced visual latency. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_SetGPUSwapchainParameters + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + */ +typedef enum SDL_GPUPresentMode +{ + SDL_GPU_PRESENTMODE_VSYNC, + SDL_GPU_PRESENTMODE_IMMEDIATE, + SDL_GPU_PRESENTMODE_MAILBOX +} SDL_GPUPresentMode; + +/** + * Specifies the texture format and colorspace of the swapchain textures. + * + * SDR will always be supported. Other compositions may not be supported on + * certain systems. + * + * It is recommended to query SDL_WindowSupportsGPUSwapchainComposition after + * claiming the window if you wish to change the swapchain composition from + * SDR. + * + * - SDR: B8G8R8A8 or R8G8B8A8 swapchain. Pixel values are in sRGB encoding. + * - SDR_LINEAR: B8G8R8A8_SRGB or R8G8B8A8_SRGB swapchain. Pixel values are + * stored in memory in sRGB encoding but accessed in shaders in "linear + * sRGB" encoding which is sRGB but with a linear transfer function. + * - HDR_EXTENDED_LINEAR: R16G16B16A16_FLOAT swapchain. Pixel values are in + * extended linear sRGB encoding and permits values outside of the [0, 1] + * range. + * - HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel values are in + * BT.2020 ST2084 (PQ) encoding. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_SetGPUSwapchainParameters + * \sa SDL_WindowSupportsGPUSwapchainComposition + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + */ +typedef enum SDL_GPUSwapchainComposition +{ + SDL_GPU_SWAPCHAINCOMPOSITION_SDR, + SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR, + SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR, + SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 +} SDL_GPUSwapchainComposition; + +/* Structures */ + +/** + * A structure specifying a viewport. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SetGPUViewport + */ +typedef struct SDL_GPUViewport +{ + float x; /**< The left offset of the viewport. */ + float y; /**< The top offset of the viewport. */ + float w; /**< The width of the viewport. */ + float h; /**< The height of the viewport. */ + float min_depth; /**< The minimum depth of the viewport. */ + float max_depth; /**< The maximum depth of the viewport. */ +} SDL_GPUViewport; + +/** + * A structure specifying parameters related to transferring data to or from a + * texture. + * + * If either of `pixels_per_row` or `rows_per_layer` is zero, then width and + * height of passed SDL_GPUTextureRegion to SDL_UploadToGPUTexture or + * SDL_DownloadFromGPUTexture are used as default values respectively and data + * is considered to be tightly packed. + * + * **WARNING**: On some older/integrated hardware, Direct3D 12 requires + * texture data row pitch to be 256 byte aligned, and offsets to be aligned to + * 512 bytes. If they are not, SDL will make a temporary copy of the data that + * is properly aligned, but this adds overhead to the transfer process. Apps + * can avoid this by aligning their data appropriately, or using a different + * GPU backend than Direct3D 12. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + */ +typedef struct SDL_GPUTextureTransferInfo +{ + SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ + Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */ + Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */ + Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */ +} SDL_GPUTextureTransferInfo; + +/** + * A structure specifying a location in a transfer buffer. + * + * Used when transferring buffer data to or from a transfer buffer. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + */ +typedef struct SDL_GPUTransferBufferLocation +{ + SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ + Uint32 offset; /**< The starting byte of the buffer data in the transfer buffer. */ +} SDL_GPUTransferBufferLocation; + +/** + * A structure specifying a location in a texture. + * + * Used when copying data from one texture to another. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CopyGPUTextureToTexture + */ +typedef struct SDL_GPUTextureLocation +{ + SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ + Uint32 mip_level; /**< The mip level index of the location. */ + Uint32 layer; /**< The layer index of the location. */ + Uint32 x; /**< The left offset of the location. */ + Uint32 y; /**< The top offset of the location. */ + Uint32 z; /**< The front offset of the location. */ +} SDL_GPUTextureLocation; + +/** + * A structure specifying a region of a texture. + * + * Used when transferring data to or from a texture. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_CreateGPUTexture + */ +typedef struct SDL_GPUTextureRegion +{ + SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ + Uint32 mip_level; /**< The mip level index to transfer. */ + Uint32 layer; /**< The layer index to transfer. */ + Uint32 x; /**< The left offset of the region. */ + Uint32 y; /**< The top offset of the region. */ + Uint32 z; /**< The front offset of the region. */ + Uint32 w; /**< The width of the region. */ + Uint32 h; /**< The height of the region. */ + Uint32 d; /**< The depth of the region. */ +} SDL_GPUTextureRegion; + +/** + * A structure specifying a region of a texture used in the blit operation. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BlitGPUTexture + */ +typedef struct SDL_GPUBlitRegion +{ + SDL_GPUTexture *texture; /**< The texture. */ + Uint32 mip_level; /**< The mip level index of the region. */ + Uint32 layer_or_depth_plane; /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ + Uint32 x; /**< The left offset of the region. */ + Uint32 y; /**< The top offset of the region. */ + Uint32 w; /**< The width of the region. */ + Uint32 h; /**< The height of the region. */ +} SDL_GPUBlitRegion; + +/** + * A structure specifying a location in a buffer. + * + * Used when copying data between buffers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CopyGPUBufferToBuffer + */ +typedef struct SDL_GPUBufferLocation +{ + SDL_GPUBuffer *buffer; /**< The buffer. */ + Uint32 offset; /**< The starting byte within the buffer. */ +} SDL_GPUBufferLocation; + +/** + * A structure specifying a region of a buffer. + * + * Used when transferring data to or from buffers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + */ +typedef struct SDL_GPUBufferRegion +{ + SDL_GPUBuffer *buffer; /**< The buffer. */ + Uint32 offset; /**< The starting byte within the buffer. */ + Uint32 size; /**< The size in bytes of the region. */ +} SDL_GPUBufferRegion; + +/** + * A structure specifying the parameters of an indirect draw command. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DrawGPUPrimitivesIndirect + */ +typedef struct SDL_GPUIndirectDrawCommand +{ + Uint32 num_vertices; /**< The number of vertices to draw. */ + Uint32 num_instances; /**< The number of instances to draw. */ + Uint32 first_vertex; /**< The index of the first vertex to draw. */ + Uint32 first_instance; /**< The ID of the first instance to draw. */ +} SDL_GPUIndirectDrawCommand; + +/** + * A structure specifying the parameters of an indexed indirect draw command. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + */ +typedef struct SDL_GPUIndexedIndirectDrawCommand +{ + Uint32 num_indices; /**< The number of indices to draw per instance. */ + Uint32 num_instances; /**< The number of instances to draw. */ + Uint32 first_index; /**< The base index within the index buffer. */ + Sint32 vertex_offset; /**< The value added to the vertex index before indexing into the vertex buffer. */ + Uint32 first_instance; /**< The ID of the first instance to draw. */ +} SDL_GPUIndexedIndirectDrawCommand; + +/** + * A structure specifying the parameters of an indexed dispatch command. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DispatchGPUComputeIndirect + */ +typedef struct SDL_GPUIndirectDispatchCommand +{ + Uint32 groupcount_x; /**< The number of local workgroups to dispatch in the X dimension. */ + Uint32 groupcount_y; /**< The number of local workgroups to dispatch in the Y dimension. */ + Uint32 groupcount_z; /**< The number of local workgroups to dispatch in the Z dimension. */ +} SDL_GPUIndirectDispatchCommand; + +/* State structures */ + +/** + * A structure specifying the parameters of a sampler. + * + * Note that mip_lod_bias is a no-op for the Metal driver. For Metal, LOD bias + * must be applied via shader instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + * \sa SDL_GPUFilter + * \sa SDL_GPUSamplerMipmapMode + * \sa SDL_GPUSamplerAddressMode + * \sa SDL_GPUCompareOp + */ +typedef struct SDL_GPUSamplerCreateInfo +{ + SDL_GPUFilter min_filter; /**< The minification filter to apply to lookups. */ + SDL_GPUFilter mag_filter; /**< The magnification filter to apply to lookups. */ + SDL_GPUSamplerMipmapMode mipmap_mode; /**< The mipmap filter to apply to lookups. */ + SDL_GPUSamplerAddressMode address_mode_u; /**< The addressing mode for U coordinates outside [0, 1). */ + SDL_GPUSamplerAddressMode address_mode_v; /**< The addressing mode for V coordinates outside [0, 1). */ + SDL_GPUSamplerAddressMode address_mode_w; /**< The addressing mode for W coordinates outside [0, 1). */ + float mip_lod_bias; /**< The bias to be added to mipmap LOD calculation. */ + float max_anisotropy; /**< The anisotropy value clamp used by the sampler. If enable_anisotropy is false, this is ignored. */ + SDL_GPUCompareOp compare_op; /**< The comparison operator to apply to fetched data before filtering. */ + float min_lod; /**< Clamps the minimum of the computed LOD value. */ + float max_lod; /**< Clamps the maximum of the computed LOD value. */ + bool enable_anisotropy; /**< true to enable anisotropic filtering. */ + bool enable_compare; /**< true to enable comparison against a reference value during lookups. */ + Uint8 padding1; + Uint8 padding2; + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUSamplerCreateInfo; + +/** + * A structure specifying the parameters of vertex buffers used in a graphics + * pipeline. + * + * When you call SDL_BindGPUVertexBuffers, you specify the binding slots of + * the vertex buffers. For example if you called SDL_BindGPUVertexBuffers with + * a first_slot of 2 and num_bindings of 3, the binding slots 2, 3, 4 would be + * used by the vertex buffers you pass in. + * + * Vertex attributes are linked to buffers via the buffer_slot field of + * SDL_GPUVertexAttribute. For example, if an attribute has a buffer_slot of + * 0, then that attribute belongs to the vertex buffer bound at slot 0. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUVertexAttribute + * \sa SDL_GPUVertexInputRate + */ +typedef struct SDL_GPUVertexBufferDescription +{ + Uint32 slot; /**< The binding slot of the vertex buffer. */ + Uint32 pitch; /**< The size of a single element + the offset between elements. */ + SDL_GPUVertexInputRate input_rate; /**< Whether attribute addressing is a function of the vertex index or instance index. */ + Uint32 instance_step_rate; /**< Reserved for future use. Must be set to 0. */ +} SDL_GPUVertexBufferDescription; + +/** + * A structure specifying a vertex attribute. + * + * All vertex attribute locations provided to an SDL_GPUVertexInputState must + * be unique. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUVertexBufferDescription + * \sa SDL_GPUVertexInputState + * \sa SDL_GPUVertexElementFormat + */ +typedef struct SDL_GPUVertexAttribute +{ + Uint32 location; /**< The shader input location index. */ + Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ + SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ + Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ +} SDL_GPUVertexAttribute; + +/** + * A structure specifying the parameters of a graphics pipeline vertex input + * state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + * \sa SDL_GPUVertexBufferDescription + * \sa SDL_GPUVertexAttribute + */ +typedef struct SDL_GPUVertexInputState +{ + const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ + Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ + const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ + Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ +} SDL_GPUVertexInputState; + +/** + * A structure specifying the stencil operation state of a graphics pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUDepthStencilState + */ +typedef struct SDL_GPUStencilOpState +{ + SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */ + SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */ + SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */ + SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */ +} SDL_GPUStencilOpState; + +/** + * A structure specifying the blend state of a color target. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUColorTargetDescription + * \sa SDL_GPUBlendFactor + * \sa SDL_GPUBlendOp + * \sa SDL_GPUColorComponentFlags + */ +typedef struct SDL_GPUColorTargetBlendState +{ + SDL_GPUBlendFactor src_color_blendfactor; /**< The value to be multiplied by the source RGB value. */ + SDL_GPUBlendFactor dst_color_blendfactor; /**< The value to be multiplied by the destination RGB value. */ + SDL_GPUBlendOp color_blend_op; /**< The blend operation for the RGB components. */ + SDL_GPUBlendFactor src_alpha_blendfactor; /**< The value to be multiplied by the source alpha. */ + SDL_GPUBlendFactor dst_alpha_blendfactor; /**< The value to be multiplied by the destination alpha. */ + SDL_GPUBlendOp alpha_blend_op; /**< The blend operation for the alpha component. */ + SDL_GPUColorComponentFlags color_write_mask; /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */ + bool enable_blend; /**< Whether blending is enabled for the color target. */ + bool enable_color_write_mask; /**< Whether the color write mask is enabled. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPUColorTargetBlendState; + + +/** + * A structure specifying code and metadata for creating a shader object. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_GPUShaderFormat + * \sa SDL_GPUShaderStage + */ +typedef struct SDL_GPUShaderCreateInfo +{ + size_t code_size; /**< The size in bytes of the code pointed to. */ + const Uint8 *code; /**< A pointer to shader code. */ + const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ + SDL_GPUShaderFormat format; /**< The format of the shader code. */ + SDL_GPUShaderStage stage; /**< The stage the shader program corresponds to. */ + Uint32 num_samplers; /**< The number of samplers defined in the shader. */ + Uint32 num_storage_textures; /**< The number of storage textures defined in the shader. */ + Uint32 num_storage_buffers; /**< The number of storage buffers defined in the shader. */ + Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUShaderCreateInfo; + +/** + * A structure specifying the parameters of a texture. + * + * Usage flags can be bitwise OR'd together for combinations of usages. Note + * that certain usage combinations are invalid, for example SAMPLER and + * GRAPHICS_STORAGE. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureType + * \sa SDL_GPUTextureFormat + * \sa SDL_GPUTextureUsageFlags + * \sa SDL_GPUSampleCount + */ +typedef struct SDL_GPUTextureCreateInfo +{ + SDL_GPUTextureType type; /**< The base dimensionality of the texture. */ + SDL_GPUTextureFormat format; /**< The pixel format of the texture. */ + SDL_GPUTextureUsageFlags usage; /**< How the texture is intended to be used by the client. */ + Uint32 width; /**< The width of the texture. */ + Uint32 height; /**< The height of the texture. */ + Uint32 layer_count_or_depth; /**< The layer count or depth of the texture. This value is treated as a layer count on 2D array textures, and as a depth value on 3D textures. */ + Uint32 num_levels; /**< The number of mip levels in the texture. */ + SDL_GPUSampleCount sample_count; /**< The number of samples per texel. Only applies if the texture is used as a render target. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUTextureCreateInfo; + +/** + * A structure specifying the parameters of a buffer. + * + * Usage flags can be bitwise OR'd together for combinations of usages. Note + * that certain combinations are invalid, for example VERTEX and INDEX. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + * \sa SDL_GPUBufferUsageFlags + */ +typedef struct SDL_GPUBufferCreateInfo +{ + SDL_GPUBufferUsageFlags usage; /**< How the buffer is intended to be used by the client. */ + Uint32 size; /**< The size in bytes of the buffer. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUBufferCreateInfo; + +/** + * A structure specifying the parameters of a transfer buffer. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + */ +typedef struct SDL_GPUTransferBufferCreateInfo +{ + SDL_GPUTransferBufferUsage usage; /**< How the transfer buffer is intended to be used by the client. */ + Uint32 size; /**< The size in bytes of the transfer buffer. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUTransferBufferCreateInfo; + +/* Pipeline state structures */ + +/** + * A structure specifying the parameters of the graphics pipeline rasterizer + * state. + * + * Note that SDL_GPU_FILLMODE_LINE is not supported on many Android devices. + * For those devices, the fill mode will automatically fall back to FILL. + * + * Also note that the D3D12 driver will enable depth clamping even if + * enable_depth_clip is true. If you need this clamp+clip behavior, consider + * enabling depth clip and then manually clamping depth in your fragment + * shaders on Metal and Vulkan. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPURasterizerState +{ + SDL_GPUFillMode fill_mode; /**< Whether polygons will be filled in or drawn as lines. */ + SDL_GPUCullMode cull_mode; /**< The facing direction in which triangles will be culled. */ + SDL_GPUFrontFace front_face; /**< The vertex winding that will cause a triangle to be determined as front-facing. */ + float depth_bias_constant_factor; /**< A scalar factor controlling the depth value added to each fragment. */ + float depth_bias_clamp; /**< The maximum depth bias of a fragment. */ + float depth_bias_slope_factor; /**< A scalar factor applied to a fragment's slope in depth calculations. */ + bool enable_depth_bias; /**< true to bias fragment depth values. */ + bool enable_depth_clip; /**< true to enable depth clip, false to enable depth clamp. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPURasterizerState; + +/** + * A structure specifying the parameters of the graphics pipeline multisample + * state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPUMultisampleState +{ + SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ + Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */ + bool enable_mask; /**< Reserved for future use. Must be set to false. */ + bool enable_alpha_to_coverage; /**< true enables the alpha-to-coverage feature. */ + Uint8 padding2; + Uint8 padding3; +} SDL_GPUMultisampleState; + +/** + * A structure specifying the parameters of the graphics pipeline depth + * stencil state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPUDepthStencilState +{ + SDL_GPUCompareOp compare_op; /**< The comparison operator used for depth testing. */ + SDL_GPUStencilOpState back_stencil_state; /**< The stencil op state for back-facing triangles. */ + SDL_GPUStencilOpState front_stencil_state; /**< The stencil op state for front-facing triangles. */ + Uint8 compare_mask; /**< Selects the bits of the stencil values participating in the stencil test. */ + Uint8 write_mask; /**< Selects the bits of the stencil values updated by the stencil test. */ + bool enable_depth_test; /**< true enables the depth test. */ + bool enable_depth_write; /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */ + bool enable_stencil_test; /**< true enables the stencil test. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUDepthStencilState; + +/** + * A structure specifying the parameters of color targets used in a graphics + * pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineTargetInfo + */ +typedef struct SDL_GPUColorTargetDescription +{ + SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ + SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ +} SDL_GPUColorTargetDescription; + +/** + * A structure specifying the descriptions of render targets used in a + * graphics pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + * \sa SDL_GPUColorTargetDescription + * \sa SDL_GPUTextureFormat + */ +typedef struct SDL_GPUGraphicsPipelineTargetInfo +{ + const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */ + Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */ + SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */ + bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUGraphicsPipelineTargetInfo; + +/** + * A structure specifying the parameters of a graphics pipeline state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_GPUShader + * \sa SDL_GPUVertexInputState + * \sa SDL_GPUPrimitiveType + * \sa SDL_GPURasterizerState + * \sa SDL_GPUMultisampleState + * \sa SDL_GPUDepthStencilState + * \sa SDL_GPUGraphicsPipelineTargetInfo + */ +typedef struct SDL_GPUGraphicsPipelineCreateInfo +{ + SDL_GPUShader *vertex_shader; /**< The vertex shader used by the graphics pipeline. */ + SDL_GPUShader *fragment_shader; /**< The fragment shader used by the graphics pipeline. */ + SDL_GPUVertexInputState vertex_input_state; /**< The vertex layout of the graphics pipeline. */ + SDL_GPUPrimitiveType primitive_type; /**< The primitive topology of the graphics pipeline. */ + SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */ + SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */ + SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */ + SDL_GPUGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUGraphicsPipelineCreateInfo; + +/** + * A structure specifying the parameters of a compute pipeline state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + * \sa SDL_GPUShaderFormat + */ +typedef struct SDL_GPUComputePipelineCreateInfo +{ + size_t code_size; /**< The size in bytes of the compute shader code pointed to. */ + const Uint8 *code; /**< A pointer to compute shader code. */ + const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ + SDL_GPUShaderFormat format; /**< The format of the compute shader code. */ + Uint32 num_samplers; /**< The number of samplers defined in the shader. */ + Uint32 num_readonly_storage_textures; /**< The number of readonly storage textures defined in the shader. */ + Uint32 num_readonly_storage_buffers; /**< The number of readonly storage buffers defined in the shader. */ + Uint32 num_readwrite_storage_textures; /**< The number of read-write storage textures defined in the shader. */ + Uint32 num_readwrite_storage_buffers; /**< The number of read-write storage buffers defined in the shader. */ + Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ + Uint32 threadcount_x; /**< The number of threads in the X dimension. This should match the value in the shader. */ + Uint32 threadcount_y; /**< The number of threads in the Y dimension. This should match the value in the shader. */ + Uint32 threadcount_z; /**< The number of threads in the Z dimension. This should match the value in the shader. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUComputePipelineCreateInfo; + +/** + * A structure specifying the parameters of a color target used by a render + * pass. + * + * The load_op field determines what is done with the texture at the beginning + * of the render pass. + * + * - LOAD: Loads the data currently in the texture. Not recommended for + * multisample textures as it requires significant memory bandwidth. + * - CLEAR: Clears the texture to a single color. + * - DONT_CARE: The driver will do whatever it wants with the texture memory. + * This is a good option if you know that every single pixel will be touched + * in the render pass. + * + * The store_op field determines what is done with the color results of the + * render pass. + * + * - STORE: Stores the results of the render pass in the texture. Not + * recommended for multisample textures as it requires significant memory + * bandwidth. + * - DONT_CARE: The driver will do whatever it wants with the texture memory. + * This is often a good option for depth/stencil textures. + * - RESOLVE: Resolves a multisample texture into resolve_texture, which must + * have a sample count of 1. Then the driver may discard the multisample + * texture memory. This is the most performant method of resolving a + * multisample target. + * - RESOLVE_AND_STORE: Resolves a multisample texture into the + * resolve_texture, which must have a sample count of 1. Then the driver + * stores the multisample texture's contents. Not recommended as it requires + * significant memory bandwidth. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + * \sa SDL_FColor + */ +typedef struct SDL_GPUColorTargetInfo +{ + SDL_GPUTexture *texture; /**< The texture that will be used as a color target by a render pass. */ + Uint32 mip_level; /**< The mip level to use as a color target. */ + Uint32 layer_or_depth_plane; /**< The layer index or depth plane to use as a color target. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ + SDL_FColor clear_color; /**< The color to clear the color target to at the start of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + SDL_GPULoadOp load_op; /**< What is done with the contents of the color target at the beginning of the render pass. */ + SDL_GPUStoreOp store_op; /**< What is done with the results of the render pass. */ + SDL_GPUTexture *resolve_texture; /**< The texture that will receive the results of a multisample resolve operation. Ignored if a RESOLVE* store_op is not used. */ + Uint32 resolve_mip_level; /**< The mip level of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */ + Uint32 resolve_layer; /**< The layer index of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */ + bool cycle; /**< true cycles the texture if the texture is bound and load_op is not LOAD */ + bool cycle_resolve_texture; /**< true cycles the resolve texture if the resolve texture is bound. Ignored if a RESOLVE* store_op is not used. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPUColorTargetInfo; + +/** + * A structure specifying the parameters of a depth-stencil target used by a + * render pass. + * + * The load_op field determines what is done with the depth contents of the + * texture at the beginning of the render pass. + * + * - LOAD: Loads the depth values currently in the texture. + * - CLEAR: Clears the texture to a single depth. + * - DONT_CARE: The driver will do whatever it wants with the memory. This is + * a good option if you know that every single pixel will be touched in the + * render pass. + * + * The store_op field determines what is done with the depth results of the + * render pass. + * + * - STORE: Stores the depth results in the texture. + * - DONT_CARE: The driver will do whatever it wants with the depth results. + * This is often a good option for depth/stencil textures that don't need to + * be reused again. + * + * The stencil_load_op field determines what is done with the stencil contents + * of the texture at the beginning of the render pass. + * + * - LOAD: Loads the stencil values currently in the texture. + * - CLEAR: Clears the stencil values to a single value. + * - DONT_CARE: The driver will do whatever it wants with the memory. This is + * a good option if you know that every single pixel will be touched in the + * render pass. + * + * The stencil_store_op field determines what is done with the stencil results + * of the render pass. + * + * - STORE: Stores the stencil results in the texture. + * - DONT_CARE: The driver will do whatever it wants with the stencil results. + * This is often a good option for depth/stencil textures that don't need to + * be reused again. + * + * Note that depth/stencil targets do not support multisample resolves. + * + * Due to ABI limitations, depth textures with more than 255 layers are not + * supported. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef struct SDL_GPUDepthStencilTargetInfo +{ + SDL_GPUTexture *texture; /**< The texture that will be used as the depth stencil target by the render pass. */ + float clear_depth; /**< The value to clear the depth component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + SDL_GPULoadOp load_op; /**< What is done with the depth contents at the beginning of the render pass. */ + SDL_GPUStoreOp store_op; /**< What is done with the depth results of the render pass. */ + SDL_GPULoadOp stencil_load_op; /**< What is done with the stencil contents at the beginning of the render pass. */ + SDL_GPUStoreOp stencil_store_op; /**< What is done with the stencil results of the render pass. */ + bool cycle; /**< true cycles the texture if the texture is bound and any load ops are not LOAD */ + Uint8 clear_stencil; /**< The value to clear the stencil component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + Uint8 mip_level; /**< The mip level to use as the depth stencil target. */ + Uint8 layer; /**< The layer index to use as the depth stencil target. */ +} SDL_GPUDepthStencilTargetInfo; + +/** + * A structure containing parameters for a blit command. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BlitGPUTexture + */ +typedef struct SDL_GPUBlitInfo { + SDL_GPUBlitRegion source; /**< The source region for the blit. */ + SDL_GPUBlitRegion destination; /**< The destination region for the blit. */ + SDL_GPULoadOp load_op; /**< What is done with the contents of the destination before the blit. */ + SDL_FColor clear_color; /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */ + SDL_FlipMode flip_mode; /**< The flip mode for the source region. */ + SDL_GPUFilter filter; /**< The filter mode used when blitting. */ + bool cycle; /**< true cycles the destination texture if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUBlitInfo; + +/* Binding structs */ + +/** + * A structure specifying parameters in a buffer binding call. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + */ +typedef struct SDL_GPUBufferBinding +{ + SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffer. */ + Uint32 offset; /**< The starting byte of the data to bind in the buffer. */ +} SDL_GPUBufferBinding; + +/** + * A structure specifying parameters in a sampler binding call. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_GPUTexture + * \sa SDL_GPUSampler + */ +typedef struct SDL_GPUTextureSamplerBinding +{ + SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */ + SDL_GPUSampler *sampler; /**< The sampler to bind. */ +} SDL_GPUTextureSamplerBinding; + +/** + * A structure specifying parameters related to binding buffers in a compute + * pass. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + */ +typedef struct SDL_GPUStorageBufferReadWriteBinding +{ + SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */ + bool cycle; /**< true cycles the buffer if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUStorageBufferReadWriteBinding; + +/** + * A structure specifying parameters related to binding textures in a compute + * pass. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + */ +typedef struct SDL_GPUStorageTextureReadWriteBinding +{ + SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */ + Uint32 mip_level; /**< The mip level index to bind. */ + Uint32 layer; /**< The layer index to bind. */ + bool cycle; /**< true cycles the texture if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUStorageTextureReadWriteBinding; + +/* Functions */ + +/* Device */ + +/** + * Checks for GPU runtime support. + * + * \param format_flags a bitflag indicating which shader formats the app is + * able to provide. + * \param name the preferred GPU driver, or NULL to let SDL pick the optimal + * driver. + * \returns true if supported, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsShaderFormats( + SDL_GPUShaderFormat format_flags, + const char *name); + +/** + * Checks for GPU runtime support. + * + * \param props the properties to use. + * \returns true if supported, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDeviceWithProperties + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties( + SDL_PropertiesID props); + +/** + * Creates a GPU context. + * + * The GPU driver name can be one of the following: + * + * - "vulkan": [Vulkan](CategoryGPU#vulkan) + * - "direct3d12": [D3D12](CategoryGPU#d3d12) + * - "metal": [Metal](CategoryGPU#metal) + * - NULL: let SDL pick the optimal driver + * + * \param format_flags a bitflag indicating which shader formats the app is + * able to provide. + * \param debug_mode enable debug mode properties and validations. + * \param name the preferred GPU driver, or NULL to let SDL pick the optimal + * driver. + * \returns a GPU context on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDeviceWithProperties + * \sa SDL_GetGPUShaderFormats + * \sa SDL_GetGPUDeviceDriver + * \sa SDL_DestroyGPUDevice + * \sa SDL_GPUSupportsShaderFormats + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( + SDL_GPUShaderFormat format_flags, + bool debug_mode, + const char *name); + +/** + * Creates a GPU context. + * + * These are the supported properties: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN`: enable debug mode + * properties and validations, defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN`: enable to prefer + * energy efficiency over maximum GPU performance, defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN`: enable to automatically log + * useful debug information on device creation, defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING`: the name of the GPU driver to + * use, if a specific one is desired. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN`: Enable Vulkan + * device feature shaderClipDistance. If disabled, clip distances are not + * supported in shader code: gl_ClipDistance[] built-ins of GLSL, + * SV_ClipDistance0/1 semantics of HLSL and [[clip_distance]] attribute of + * Metal. Disabling optional features allows the application to run on some + * older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN`: Enable + * Vulkan device feature depthClamp. If disabled, there is no depth clamp + * support and enable_depth_clip in SDL_GPURasterizerState must always be + * set to true. Disabling optional features allows the application to run on + * some older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN`: + * Enable Vulkan device feature drawIndirectFirstInstance. If disabled, the + * argument first_instance of SDL_GPUIndirectDrawCommand must be set to + * zero. Disabling optional features allows the application to run on some + * older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN`: Enable Vulkan + * device feature samplerAnisotropy. If disabled, enable_anisotropy of + * SDL_GPUSamplerCreateInfo must be set to false. Disabling optional + * features allows the application to run on some older Android devices. + * Defaults to true. + * + * These are the current shader format properties: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN`: The app is able to + * provide shaders for an NDA platform. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN`: The app is able to + * provide SPIR-V shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN`: The app is able to + * provide DXBC shaders if applicable + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN`: The app is able to + * provide DXIL shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN`: The app is able to + * provide MSL shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN`: The app is able to + * provide Metal shader libraries if applicable. + * + * With the D3D12 backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to + * use for all vertex semantics, default is "TEXCOORD". + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`: By + * default, Resourcing Binding Tier 2 is required for D3D12 support. + * However, an application can set this property to true to enable Tier 1 + * support, if (and only if) the application uses 8 or fewer storage + * resources across all shader stages. As of writing, this property is + * useful for targeting Intel Haswell and Broadwell GPUs; other hardware + * either supports Tier 2 Resource Binding or does not support D3D12 in any + * capacity. Defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER`: Certain + * feature checks are only possible on Windows 11 by default. By setting + * this alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING` + * and vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make + * those feature checks possible on older platforms. The version you provide + * must match the one given in the DLL. + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`: Certain + * feature checks are only possible on Windows 11 by default. By setting + * this alongside + * `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER` and + * vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make those + * feature checks possible on older platforms. The path you provide must be + * relative to the executable path of your app. Be sure not to put the DLL + * in the same directory as the exe; Microsoft strongly advises against + * this! + * + * With the Vulkan backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: + * By default, Vulkan device enumeration includes drivers of all types, + * including software renderers (for example, the Lavapipe Mesa driver). + * This can be useful if your application _requires_ SDL_GPU, but if you can + * provide your own fallback renderer (for example, an OpenGL renderer) this + * property can be set to true. Defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER`: a pointer to an + * SDL_GPUVulkanOptions structure to be processed during device creation. + * This allows configuring a variety of Vulkan-specific options such as + * increasing the API version and opting into extensions aside from the + * minimal set SDL requires. + * + * With the Metal backend: - + * `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN`: By default, + * macOS support requires what Apple calls "MTLGPUFamilyMac2" hardware or + * newer. However, an application can set this property to true to enable + * support for "MTLGPUFamilyMac1" hardware, if (and only if) the application + * does not write to sRGB textures. (For history's sake: MacFamily1 also does + * not support indirect command buffers, MSAA depth resolve, and stencil + * resolve/feedback, but these are not exposed features in SDL_GPU.) + * + * \param props the properties to use. + * \returns a GPU context on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGPUShaderFormats + * \sa SDL_GetGPUDeviceDriver + * \sa SDL_DestroyGPUDevice + * \sa SDL_GPUSupportsProperties + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties( + SDL_PropertiesID props); + +#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN "SDL.gpu.device.create.debugmode" +#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN "SDL.gpu.device.create.preferlowpower" +#define SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN "SDL.gpu.device.create.verbose" +#define SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING "SDL.gpu.device.create.name" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN "SDL.gpu.device.create.feature.clip_distance" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN "SDL.gpu.device.create.feature.depth_clamping" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN "SDL.gpu.device.create.feature.indirect_draw_first_instance" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN "SDL.gpu.device.create.feature.anisotropy" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN "SDL.gpu.device.create.shaders.private" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN "SDL.gpu.device.create.shaders.spirv" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN "SDL.gpu.device.create.shaders.dxbc" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN "SDL.gpu.device.create.shaders.dxil" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN "SDL.gpu.device.create.shaders.msl" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN "SDL.gpu.device.create.shaders.metallib" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN "SDL.gpu.device.create.d3d12.allowtier1resourcebinding" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING "SDL.gpu.device.create.d3d12.semantic" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER "SDL.gpu.device.create.d3d12.agility_sdk_version" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING "SDL.gpu.device.create.d3d12.agility_sdk_path" +#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN "SDL.gpu.device.create.vulkan.requirehardwareacceleration" +#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER "SDL.gpu.device.create.vulkan.options" +#define SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN "SDL.gpu.device.create.metal.allowmacfamily1" + + +/** + * A structure specifying additional options when using Vulkan. + * + * When no such structure is provided, SDL will use Vulkan API version 1.0 and + * a minimal set of features. The requested API version influences how the + * feature_list is processed by SDL. When requesting API version 1.0, the + * feature_list is ignored. Only the vulkan_10_physical_device_features and + * the extension lists are used. When requesting API version 1.1, the + * feature_list is scanned for feature structures introduced in Vulkan 1.1. + * When requesting Vulkan 1.2 or higher, the feature_list is additionally + * scanned for compound feature structs such as + * VkPhysicalDeviceVulkan11Features. The device and instance extension lists, + * as well as vulkan_10_physical_device_features, are always processed. + * + * \since This struct is available since SDL 3.4.0. + */ +typedef struct SDL_GPUVulkanOptions +{ + Uint32 vulkan_api_version; /**< The Vulkan API version to request for the instance. Use Vulkan's VK_MAKE_VERSION or VK_MAKE_API_VERSION. */ + void *feature_list; /**< Pointer to the first element of a chain of Vulkan feature structs. (Requires API version 1.1 or higher.)*/ + void *vulkan_10_physical_device_features; /**< Pointer to a VkPhysicalDeviceFeatures struct to enable additional Vulkan 1.0 features. */ + Uint32 device_extension_count; /**< Number of additional device extensions to require. */ + const char **device_extension_names; /**< Pointer to a list of additional device extensions to require. */ + Uint32 instance_extension_count; /**< Number of additional instance extensions to require. */ + const char **instance_extension_names; /**< Pointer to a list of additional instance extensions to require. */ +} SDL_GPUVulkanOptions; + +/** + * Destroys a GPU context previously returned by SDL_CreateGPUDevice. + * + * \param device a GPU Context to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPUDevice(SDL_GPUDevice *device); + +/** + * Get the number of GPU drivers compiled into SDL. + * + * \returns the number of built in GPU drivers. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGPUDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGPUDrivers(void); + +/** + * Get the name of a built in GPU driver. + * + * The GPU drivers are presented in the order in which they are normally + * checked during initialization. + * + * The names of drivers are all simple, low-ASCII identifiers, like "vulkan", + * "metal" or "direct3d12". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of a GPU driver. + * \returns the name of the GPU driver with the given **index**. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGPUDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDriver(int index); + +/** + * Returns the name of the backend used to create this GPU context. + * + * \param device a GPU context to query. + * \returns the name of the device's driver, or NULL on error. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDeviceDriver(SDL_GPUDevice *device); + +/** + * Returns the supported shader formats for this GPU context. + * + * \param device a GPU context to query. + * \returns a bitflag indicating which shader formats the driver is able to + * consume. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUDevice *device); + +/** + * Get the properties associated with a GPU device. + * + * All properties are optional and may differ between GPU backends and SDL + * versions. + * + * The following properties are provided by SDL: + * + * `SDL_PROP_GPU_DEVICE_NAME_STRING`: Contains the name of the underlying + * device as reported by the system driver. This string has no standardized + * format, is highly inconsistent between hardware devices and drivers, and is + * able to change at any time. Do not attempt to parse this string as it is + * bound to fail at some point in the future when system drivers are updated, + * new hardware devices are introduced, or when SDL adds new GPU backends or + * modifies existing ones. + * + * Strings that have been found in the wild include: + * + * - GTX 970 + * - GeForce GTX 970 + * - NVIDIA GeForce GTX 970 + * - Microsoft Direct3D12 (NVIDIA GeForce GTX 970) + * - NVIDIA Graphics Device + * - GeForce GPU + * - P106-100 + * - AMD 15D8:C9 + * - AMD Custom GPU 0405 + * - AMD Radeon (TM) Graphics + * - ASUS Radeon RX 470 Series + * - Intel(R) Arc(tm) A380 Graphics (DG2) + * - Virtio-GPU Venus (NVIDIA TITAN V) + * - SwiftShader Device (LLVM 16.0.0) + * - llvmpipe (LLVM 15.0.4, 256 bits) + * - Microsoft Basic Render Driver + * - unknown device + * + * The above list shows that the same device can have different formats, the + * vendor name may or may not appear in the string, the included vendor name + * may not be the vendor of the chipset on the device, some manufacturers + * include pseudo-legal marks while others don't, some devices may not use a + * marketing name in the string, the device string may be wrapped by the name + * of a translation interface, the device may be emulated in software, or the + * string may contain generic text that does not identify the device at all. + * + * `SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING`: Contains the self-reported name + * of the underlying system driver. + * + * Strings that have been found in the wild include: + * + * - Intel Corporation + * - Intel open-source Mesa driver + * - Qualcomm Technologies Inc. Adreno Vulkan Driver + * - MoltenVK + * - Mali-G715 + * - venus + * + * `SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING`: Contains the self-reported + * version of the underlying system driver. This is a relatively short version + * string in an unspecified format. If SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING + * is available then that property should be preferred over this one as it may + * contain additional information that is useful for identifying the exact + * driver version used. + * + * Strings that have been found in the wild include: + * + * - 53.0.0 + * - 0.405.2463 + * - 32.0.15.6614 + * + * `SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING`: Contains the detailed version + * information of the underlying system driver as reported by the driver. This + * is an arbitrary string with no standardized format and it may contain + * newlines. This property should be preferred over + * SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING if it is available as it usually + * contains the same information but in a format that is easier to read. + * + * Strings that have been found in the wild include: + * + * - 101.6559 + * - 1.2.11 + * - Mesa 21.2.2 (LLVM 12.0.1) + * - Mesa 22.2.0-devel (git-f226222 2022-04-14 impish-oibaf-ppa) + * - v1.r53p0-00eac0.824c4f31403fb1fbf8ee1042422c2129 + * + * This string has also been observed to be a multiline string (which has a + * trailing newline): + * + * ``` + * Driver Build: 85da404, I46ff5fc46f, 1606794520 + * Date: 11/30/20 + * Compiler Version: EV031.31.04.01 + * Driver Branch: promo490_3_Google + * ``` + * + * \param device a GPU context to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceProperties(SDL_GPUDevice *device); + +#define SDL_PROP_GPU_DEVICE_NAME_STRING "SDL.gpu.device.name" +#define SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING "SDL.gpu.device.driver_name" +#define SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING "SDL.gpu.device.driver_version" +#define SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING "SDL.gpu.device.driver_info" + + +/* State Creation */ + +/** + * Creates a pipeline object to be used in a compute workflow. + * + * Shader resource bindings must be authored to follow a particular order + * depending on the shader format. + * + * For SPIR-V shaders, use the following resource sets: + * + * - 0: Sampled textures, followed by read-only storage textures, followed by + * read-only storage buffers + * - 1: Read-write storage textures, followed by read-write storage buffers + * - 2: Uniform buffers + * + * For DXBC and DXIL shaders, use the following register order: + * + * - (t[n], space0): Sampled textures, followed by read-only storage textures, + * followed by read-only storage buffers + * - (u[n], space1): Read-write storage textures, followed by read-write + * storage buffers + * - (b[n], space2): Uniform buffers + * + * For MSL/metallib, use the following order: + * + * - [[buffer]]: Uniform buffers, followed by read-only storage buffers, + * followed by read-write storage buffers + * - [[texture]]: Sampled textures, followed by read-only storage textures, + * followed by read-write storage textures + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the compute pipeline to + * create. + * \returns a compute pipeline object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindGPUComputePipeline + * \sa SDL_ReleaseGPUComputePipeline + */ +extern SDL_DECLSPEC SDL_GPUComputePipeline * SDLCALL SDL_CreateGPUComputePipeline( + SDL_GPUDevice *device, + const SDL_GPUComputePipelineCreateInfo *createinfo); + +#define SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING "SDL.gpu.computepipeline.create.name" + +/** + * Creates a pipeline object to be used in a graphics workflow. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the graphics pipeline to + * create. + * \returns a graphics pipeline object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_BindGPUGraphicsPipeline + * \sa SDL_ReleaseGPUGraphicsPipeline + */ +extern SDL_DECLSPEC SDL_GPUGraphicsPipeline * SDLCALL SDL_CreateGPUGraphicsPipeline( + SDL_GPUDevice *device, + const SDL_GPUGraphicsPipelineCreateInfo *createinfo); + +#define SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING "SDL.gpu.graphicspipeline.create.name" + +/** + * Creates a sampler object to be used when binding textures in a graphics + * workflow. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING`: a name that can be displayed + * in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the sampler to create. + * \returns a sampler object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_ReleaseGPUSampler + */ +extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler( + SDL_GPUDevice *device, + const SDL_GPUSamplerCreateInfo *createinfo); + +#define SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING "SDL.gpu.sampler.create.name" + +/** + * Creates a shader to be used when creating a graphics pipeline. + * + * Shader resource bindings must be authored to follow a particular order + * depending on the shader format. + * + * For SPIR-V shaders, use the following resource sets: + * + * For vertex shaders: + * + * - 0: Sampled textures, followed by storage textures, followed by storage + * buffers + * - 1: Uniform buffers + * + * For fragment shaders: + * + * - 2: Sampled textures, followed by storage textures, followed by storage + * buffers + * - 3: Uniform buffers + * + * For DXBC and DXIL shaders, use the following register order: + * + * For vertex shaders: + * + * - (t[n], space0): Sampled textures, followed by storage textures, followed + * by storage buffers + * - (s[n], space0): Samplers with indices corresponding to the sampled + * textures + * - (b[n], space1): Uniform buffers + * + * For pixel shaders: + * + * - (t[n], space2): Sampled textures, followed by storage textures, followed + * by storage buffers + * - (s[n], space2): Samplers with indices corresponding to the sampled + * textures + * - (b[n], space3): Uniform buffers + * + * For MSL/metallib, use the following order: + * + * - [[texture]]: Sampled textures, followed by storage textures + * - [[sampler]]: Samplers with indices corresponding to the sampled textures + * - [[buffer]]: Uniform buffers, followed by storage buffers. Vertex buffer 0 + * is bound at [[buffer(14)]], vertex buffer 1 at [[buffer(15)]], and so on. + * Rather than manually authoring vertex buffer indices, use the + * [[stage_in]] attribute which will automatically use the vertex input + * information from the SDL_GPUGraphicsPipeline. + * + * Shader semantics other than system-value semantics do not matter in D3D12 + * and for ease of use the SDL implementation assumes that non system-value + * semantics will all be TEXCOORD. If you are using HLSL as the shader source + * language, your vertex semantics should start at TEXCOORD0 and increment + * like so: TEXCOORD1, TEXCOORD2, etc. If you wish to change the semantic + * prefix to something other than TEXCOORD you can use + * SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING with + * SDL_CreateGPUDeviceWithProperties(). + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_SHADER_CREATE_NAME_STRING`: a name that can be displayed in + * debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the shader to create. + * \returns a shader object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_ReleaseGPUShader + */ +extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader( + SDL_GPUDevice *device, + const SDL_GPUShaderCreateInfo *createinfo); + +#define SDL_PROP_GPU_SHADER_CREATE_NAME_STRING "SDL.gpu.shader.create.name" + +/** + * Creates a texture object to be used in graphics or compute workflows. + * + * The contents of this texture are undefined until data is written to the + * texture, either via SDL_UploadToGPUTexture or by performing a render or + * compute pass with this texture as a target. + * + * Note that certain combinations of usage flags are invalid. For example, a + * texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags. + * + * If you request a sample count higher than the hardware supports, the + * implementation will automatically fall back to the highest available sample + * count. + * + * There are optional properties that can be provided through + * SDL_GPUTextureCreateInfo's `props`. These are the supported properties: + * + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this red intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this green intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this blue intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this alpha intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT`: (Direct3D 12 only) + * if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear + * the texture to a depth of this value. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER`: (Direct3D 12 + * only) if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, + * clear the texture to a stencil of this Uint8 value. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING`: a name that can be displayed + * in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the texture to create. + * \returns a texture object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_BeginGPURenderPass + * \sa SDL_BeginGPUComputePass + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUVertexStorageTextures + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_BindGPUFragmentStorageTextures + * \sa SDL_BindGPUComputeStorageTextures + * \sa SDL_BlitGPUTexture + * \sa SDL_ReleaseGPUTexture + * \sa SDL_GPUTextureSupportsFormat + */ +extern SDL_DECLSPEC SDL_GPUTexture * SDLCALL SDL_CreateGPUTexture( + SDL_GPUDevice *device, + const SDL_GPUTextureCreateInfo *createinfo); + +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT "SDL.gpu.texture.create.d3d12.clear.r" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT "SDL.gpu.texture.create.d3d12.clear.g" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT "SDL.gpu.texture.create.d3d12.clear.b" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT "SDL.gpu.texture.create.d3d12.clear.a" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT "SDL.gpu.texture.create.d3d12.clear.depth" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER "SDL.gpu.texture.create.d3d12.clear.stencil" +#define SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING "SDL.gpu.texture.create.name" + +/** + * Creates a buffer object to be used in graphics or compute workflows. + * + * The contents of this buffer are undefined until data is written to the + * buffer. + * + * Note that certain combinations of usage flags are invalid. For example, a + * buffer cannot have both the VERTEX and INDEX flags. + * + * If you use a STORAGE flag, the data in the buffer must respect std140 + * layout conventions. In practical terms this means you must ensure that vec3 + * and vec4 fields are 16-byte aligned. + * + * For better understanding of underlying concepts and memory management with + * SDL GPU API, you may refer + * [this blog post](https://moonside.games/posts/sdl-gpu-concepts-cycling/) + * . + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING`: a name that can be displayed in + * debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the buffer to create. + * \returns a buffer object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_CopyGPUBufferToBuffer + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + * \sa SDL_BindGPUVertexStorageBuffers + * \sa SDL_BindGPUFragmentStorageBuffers + * \sa SDL_DrawGPUPrimitivesIndirect + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + * \sa SDL_BindGPUComputeStorageBuffers + * \sa SDL_DispatchGPUComputeIndirect + * \sa SDL_ReleaseGPUBuffer + */ +extern SDL_DECLSPEC SDL_GPUBuffer * SDLCALL SDL_CreateGPUBuffer( + SDL_GPUDevice *device, + const SDL_GPUBufferCreateInfo *createinfo); + +#define SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING "SDL.gpu.buffer.create.name" + +/** + * Creates a transfer buffer to be used when uploading to or downloading from + * graphics resources. + * + * Download buffers can be particularly expensive to create, so it is good + * practice to reuse them if data will be downloaded regularly. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the transfer buffer to + * create. + * \returns a transfer buffer on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_ReleaseGPUTransferBuffer + */ +extern SDL_DECLSPEC SDL_GPUTransferBuffer * SDLCALL SDL_CreateGPUTransferBuffer( + SDL_GPUDevice *device, + const SDL_GPUTransferBufferCreateInfo *createinfo); + +#define SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING "SDL.gpu.transferbuffer.create.name" + +/* Debug Naming */ + +/** + * Sets an arbitrary string constant to label a buffer. + * + * You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with + * SDL_CreateGPUBuffer instead of this function to avoid thread safety issues. + * + * \param device a GPU Context. + * \param buffer a buffer to attach the name to. + * \param text a UTF-8 string constant to mark as the name of the buffer. + * + * \threadsafety This function is not thread safe, you must make sure the + * buffer is not simultaneously used by any other thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBufferName( + SDL_GPUDevice *device, + SDL_GPUBuffer *buffer, + const char *text); + +/** + * Sets an arbitrary string constant to label a texture. + * + * You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with + * SDL_CreateGPUTexture instead of this function to avoid thread safety + * issues. + * + * \param device a GPU Context. + * \param texture a texture to attach the name to. + * \param text a UTF-8 string constant to mark as the name of the texture. + * + * \threadsafety This function is not thread safe, you must make sure the + * texture is not simultaneously used by any other thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName( + SDL_GPUDevice *device, + SDL_GPUTexture *texture, + const char *text); + +/** + * Inserts an arbitrary string label into the command buffer callstream. + * + * Useful for debugging. + * + * On Direct3D 12, using SDL_InsertGPUDebugLabel requires + * WinPixEventRuntime.dll to be in your PATH or in the same directory as your + * executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * \param command_buffer a command buffer. + * \param text a UTF-8 string constant to insert as the label. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel( + SDL_GPUCommandBuffer *command_buffer, + const char *text); + +/** + * Begins a debug group with an arbitrary name. + * + * Used for denoting groups of calls when viewing the command buffer + * callstream in a graphics debugging tool. + * + * Each call to SDL_PushGPUDebugGroup must have a corresponding call to + * SDL_PopGPUDebugGroup. + * + * On Direct3D 12, using SDL_PushGPUDebugGroup requires WinPixEventRuntime.dll + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * On some backends (e.g. Metal), pushing a debug group during a + * render/blit/compute pass will create a group that is scoped to the native + * pass rather than the command buffer. For best results, if you push a debug + * group during a pass, always pop it in the same pass. + * + * \param command_buffer a command buffer. + * \param name a UTF-8 string constant that names the group. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PopGPUDebugGroup + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUDebugGroup( + SDL_GPUCommandBuffer *command_buffer, + const char *name); + +/** + * Ends the most-recently pushed debug group. + * + * On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.dll + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * \param command_buffer a command buffer. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushGPUDebugGroup + */ +extern SDL_DECLSPEC void SDLCALL SDL_PopGPUDebugGroup( + SDL_GPUCommandBuffer *command_buffer); + +/* Disposal */ + +/** + * Frees the given texture as soon as it is safe to do so. + * + * You must not reference the texture after calling this function. + * + * \param device a GPU context. + * \param texture a texture to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTexture( + SDL_GPUDevice *device, + SDL_GPUTexture *texture); + +/** + * Frees the given sampler as soon as it is safe to do so. + * + * You must not reference the sampler after calling this function. + * + * \param device a GPU context. + * \param sampler a sampler to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUSampler( + SDL_GPUDevice *device, + SDL_GPUSampler *sampler); + +/** + * Frees the given buffer as soon as it is safe to do so. + * + * You must not reference the buffer after calling this function. + * + * \param device a GPU context. + * \param buffer a buffer to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUBuffer( + SDL_GPUDevice *device, + SDL_GPUBuffer *buffer); + +/** + * Frees the given transfer buffer as soon as it is safe to do so. + * + * You must not reference the transfer buffer after calling this function. + * + * \param device a GPU context. + * \param transfer_buffer a transfer buffer to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer); + +/** + * Frees the given compute pipeline as soon as it is safe to do so. + * + * You must not reference the compute pipeline after calling this function. + * + * \param device a GPU context. + * \param compute_pipeline a compute pipeline to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUComputePipeline( + SDL_GPUDevice *device, + SDL_GPUComputePipeline *compute_pipeline); + +/** + * Frees the given shader as soon as it is safe to do so. + * + * You must not reference the shader after calling this function. + * + * \param device a GPU context. + * \param shader a shader to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUShader( + SDL_GPUDevice *device, + SDL_GPUShader *shader); + +/** + * Frees the given graphics pipeline as soon as it is safe to do so. + * + * You must not reference the graphics pipeline after calling this function. + * + * \param device a GPU context. + * \param graphics_pipeline a graphics pipeline to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline( + SDL_GPUDevice *device, + SDL_GPUGraphicsPipeline *graphics_pipeline); + +/** + * Acquire a command buffer. + * + * This command buffer is managed by the implementation and should not be + * freed by the user. The command buffer may only be used on the thread it was + * acquired on. The command buffer should be submitted on the thread it was + * acquired on. + * + * It is valid to acquire multiple command buffers on the same thread at once. + * In fact a common design pattern is to acquire two command buffers per frame + * where one is dedicated to render and compute passes and the other is + * dedicated to copy passes and other preparatory work such as generating + * mipmaps. Interleaving commands between the two command buffers reduces the + * total amount of passes overall which improves rendering performance. + * + * \param device a GPU context. + * \returns a command buffer, or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC SDL_GPUCommandBuffer * SDLCALL SDL_AcquireGPUCommandBuffer( + SDL_GPUDevice *device); + +/* Uniform Data */ + +/** + * Pushes data to a vertex uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * For detailed information about accessing uniform data from a shader, please + * refer to SDL_CreateGPUShader. + * + * \param command_buffer a command buffer. + * \param slot_index the vertex uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUVertexUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/** + * Pushes data to a fragment uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * \param command_buffer a command buffer. + * \param slot_index the fragment uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUFragmentUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/** + * Pushes data to a uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * \param command_buffer a command buffer. + * \param slot_index the uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUComputeUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/* Graphics State */ + +/** + * Begins a render pass on a command buffer. + * + * A render pass consists of a set of texture subresources (or depth slices in + * the 3D texture case) which will be rendered to during the render pass, + * along with corresponding clear values and load/store operations. All + * operations related to graphics pipelines must take place inside of a render + * pass. A default viewport and scissor state are automatically set when this + * is called. You cannot begin another render pass, or begin a compute pass or + * copy pass until you have ended the render pass. + * + * Using SDL_GPU_LOADOP_LOAD before any contents have been written to the + * texture subresource will result in undefined behavior. SDL_GPU_LOADOP_CLEAR + * will set the contents of the texture subresource to a single value before + * any rendering is performed. It's fine to do an empty render pass using + * SDL_GPU_STOREOP_STORE to clear a texture, but in general it's better to + * think of clearing not as an independent operation but as something that's + * done as the beginning of a render pass. + * + * \param command_buffer a command buffer. + * \param color_target_infos an array of texture subresources with + * corresponding clear values and load/store ops. + * \param num_color_targets the number of color targets in the + * color_target_infos array. + * \param depth_stencil_target_info a texture subresource with corresponding + * clear value and load/store ops, may be + * NULL. + * \returns a render pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPURenderPass + */ +extern SDL_DECLSPEC SDL_GPURenderPass * SDLCALL SDL_BeginGPURenderPass( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUColorTargetInfo *color_target_infos, + Uint32 num_color_targets, + const SDL_GPUDepthStencilTargetInfo *depth_stencil_target_info); + +/** + * Binds a graphics pipeline on a render pass to be used in rendering. + * + * A graphics pipeline must be bound before making any draw calls. + * + * \param render_pass a render pass handle. + * \param graphics_pipeline the graphics pipeline to bind. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUGraphicsPipeline( + SDL_GPURenderPass *render_pass, + SDL_GPUGraphicsPipeline *graphics_pipeline); + +/** + * Sets the current viewport state on a command buffer. + * + * \param render_pass a render pass handle. + * \param viewport the viewport to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport( + SDL_GPURenderPass *render_pass, + const SDL_GPUViewport *viewport); + +/** + * Sets the current scissor state on a command buffer. + * + * \param render_pass a render pass handle. + * \param scissor the scissor area to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor( + SDL_GPURenderPass *render_pass, + const SDL_Rect *scissor); + +/** + * Sets the current blend constants on a command buffer. + * + * \param render_pass a render pass handle. + * \param blend_constants the blend constant color. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GPU_BLENDFACTOR_CONSTANT_COLOR + * \sa SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBlendConstants( + SDL_GPURenderPass *render_pass, + SDL_FColor blend_constants); + +/** + * Sets the current stencil reference value on a command buffer. + * + * \param render_pass a render pass handle. + * \param reference the stencil reference value to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUStencilReference( + SDL_GPURenderPass *render_pass, + Uint8 reference); + +/** + * Binds vertex buffers on a command buffer for use with subsequent draw + * calls. + * + * \param render_pass a render pass handle. + * \param first_slot the vertex buffer slot to begin binding from. + * \param bindings an array of SDL_GPUBufferBinding structs containing vertex + * buffers and offset values. + * \param num_bindings the number of bindings in the bindings array. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUBufferBinding *bindings, + Uint32 num_bindings); + +/** + * Binds an index buffer on a command buffer for use with subsequent draw + * calls. + * + * \param render_pass a render pass handle. + * \param binding a pointer to a struct containing an index buffer and offset. + * \param index_element_size whether the index values in the buffer are 16- or + * 32-bit. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer( + SDL_GPURenderPass *render_pass, + const SDL_GPUBufferBinding *binding, + SDL_GPUIndexElementSize index_element_size); + +/** + * Binds texture-sampler pairs for use on the vertex shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler pairs to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexSamplers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures for use on the vertex shader. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage texture to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageTextures( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers for use on the vertex shader. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex storage buffer slot to begin binding from. + * \param storage_buffers an array of buffers. + * \param num_bindings the number of buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/** + * Binds texture-sampler pairs for use on the fragment shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler pairs to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentSamplers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures for use on the fragment shader. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage textures to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageTextures( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers for use on the fragment shader. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment storage buffer slot to begin binding from. + * \param storage_buffers an array of storage buffers. + * \param num_bindings the number of storage buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/* Drawing */ + +/** + * Draws data using bound graphics state with an index buffer and instancing + * enabled. + * + * You must not call this function before binding a graphics pipeline. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \param render_pass a render pass handle. + * \param num_indices the number of indices to draw per instance. + * \param num_instances the number of instances to draw. + * \param first_index the starting index within the index buffer. + * \param vertex_offset value added to vertex index before indexing into the + * vertex buffer. + * \param first_instance the ID of the first instance to draw. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitives( + SDL_GPURenderPass *render_pass, + Uint32 num_indices, + Uint32 num_instances, + Uint32 first_index, + Sint32 vertex_offset, + Uint32 first_instance); + +/** + * Draws data using bound graphics state. + * + * You must not call this function before binding a graphics pipeline. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \param render_pass a render pass handle. + * \param num_vertices the number of vertices to draw. + * \param num_instances the number of instances that will be drawn. + * \param first_vertex the index of the first vertex to draw. + * \param first_instance the ID of the first instance to draw. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitives( + SDL_GPURenderPass *render_pass, + Uint32 num_vertices, + Uint32 num_instances, + Uint32 first_vertex, + Uint32 first_instance); + +/** + * Draws data using bound graphics state and with draw parameters set from a + * buffer. + * + * The buffer must consist of tightly-packed draw parameter sets that each + * match the layout of SDL_GPUIndirectDrawCommand. You must not call this + * function before binding a graphics pipeline. + * + * \param render_pass a render pass handle. + * \param buffer a buffer containing draw parameters. + * \param offset the offset to start reading from the draw buffer. + * \param draw_count the number of draw parameter sets that should be read + * from the draw buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitivesIndirect( + SDL_GPURenderPass *render_pass, + SDL_GPUBuffer *buffer, + Uint32 offset, + Uint32 draw_count); + +/** + * Draws data using bound graphics state with an index buffer enabled and with + * draw parameters set from a buffer. + * + * The buffer must consist of tightly-packed draw parameter sets that each + * match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call + * this function before binding a graphics pipeline. + * + * \param render_pass a render pass handle. + * \param buffer a buffer containing draw parameters. + * \param offset the offset to start reading from the draw buffer. + * \param draw_count the number of draw parameter sets that should be read + * from the draw buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitivesIndirect( + SDL_GPURenderPass *render_pass, + SDL_GPUBuffer *buffer, + Uint32 offset, + Uint32 draw_count); + +/** + * Ends the given render pass. + * + * All bound graphics state on the render pass command buffer is unset. The + * render pass handle is now invalid. + * + * \param render_pass a render pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPURenderPass( + SDL_GPURenderPass *render_pass); + +/* Compute Pass */ + +/** + * Begins a compute pass on a command buffer. + * + * A compute pass is defined by a set of texture subresources and buffers that + * may be written to by compute pipelines. These textures and buffers must + * have been created with the COMPUTE_STORAGE_WRITE bit or the + * COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE bit. If you do not create a texture + * with COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE, you must not read from the + * texture in the compute pass. All operations related to compute pipelines + * must take place inside of a compute pass. You must not begin another + * compute pass, or a render pass or copy pass before ending the compute pass. + * + * A VERY IMPORTANT NOTE - Reads and writes in compute passes are NOT + * implicitly synchronized. This means you may cause data races by both + * reading and writing a resource region in a compute pass, or by writing + * multiple times to a resource region. If your compute work depends on + * reading the completed output from a previous dispatch, you MUST end the + * current compute pass and begin a new one before you can safely access the + * data. Otherwise you will receive unexpected results. Reading and writing a + * texture in the same compute pass is only supported by specific texture + * formats. Make sure you check the format support! + * + * \param command_buffer a command buffer. + * \param storage_texture_bindings an array of writeable storage texture + * binding structs. + * \param num_storage_texture_bindings the number of storage textures to bind + * from the array. + * \param storage_buffer_bindings an array of writeable storage buffer binding + * structs. + * \param num_storage_buffer_bindings the number of storage buffers to bind + * from the array. + * \returns a compute pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPUComputePass + */ +extern SDL_DECLSPEC SDL_GPUComputePass * SDLCALL SDL_BeginGPUComputePass( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUStorageTextureReadWriteBinding *storage_texture_bindings, + Uint32 num_storage_texture_bindings, + const SDL_GPUStorageBufferReadWriteBinding *storage_buffer_bindings, + Uint32 num_storage_buffer_bindings); + +/** + * Binds a compute pipeline on a command buffer for use in compute dispatch. + * + * \param compute_pass a compute pass handle. + * \param compute_pipeline a compute pipeline to bind. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( + SDL_GPUComputePass *compute_pass, + SDL_GPUComputePipeline *compute_pipeline); + +/** + * Binds texture-sampler pairs for use on the compute shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler bindings to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures as readonly for use on the compute pipeline. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage textures to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers as readonly for use on the compute pipeline. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute storage buffer slot to begin binding from. + * \param storage_buffers an array of storage buffer binding structs. + * \param num_bindings the number of storage buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/** + * Dispatches compute work. + * + * You must not call this function before binding a compute pipeline. + * + * A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and + * the dispatches write to the same resource region as each other, there is no + * guarantee of which order the writes will occur. If the write order matters, + * you MUST end the compute pass and begin another one. + * + * \param compute_pass a compute pass handle. + * \param groupcount_x number of local workgroups to dispatch in the X + * dimension. + * \param groupcount_y number of local workgroups to dispatch in the Y + * dimension. + * \param groupcount_z number of local workgroups to dispatch in the Z + * dimension. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DispatchGPUCompute( + SDL_GPUComputePass *compute_pass, + Uint32 groupcount_x, + Uint32 groupcount_y, + Uint32 groupcount_z); + +/** + * Dispatches compute work with parameters set from a buffer. + * + * The buffer layout should match the layout of + * SDL_GPUIndirectDispatchCommand. You must not call this function before + * binding a compute pipeline. + * + * A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and + * the dispatches write to the same resource region as each other, there is no + * guarantee of which order the writes will occur. If the write order matters, + * you MUST end the compute pass and begin another one. + * + * \param compute_pass a compute pass handle. + * \param buffer a buffer containing dispatch parameters. + * \param offset the offset to start reading from the dispatch buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DispatchGPUComputeIndirect( + SDL_GPUComputePass *compute_pass, + SDL_GPUBuffer *buffer, + Uint32 offset); + +/** + * Ends the current compute pass. + * + * All bound compute state on the command buffer is unset. The compute pass + * handle is now invalid. + * + * \param compute_pass a compute pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass( + SDL_GPUComputePass *compute_pass); + +/* TransferBuffer Data */ + +/** + * Maps a transfer buffer into application address space. + * + * You must unmap the transfer buffer before encoding upload commands. The + * memory is owned by the graphics driver - do NOT call SDL_free() on the + * returned pointer. + * + * \param device a GPU context. + * \param transfer_buffer a transfer buffer. + * \param cycle if true, cycles the transfer buffer if it is already bound. + * \returns the address of the mapped transfer buffer memory, or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_MapGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer, + bool cycle); + +/** + * Unmaps a previously mapped transfer buffer. + * + * \param device a GPU context. + * \param transfer_buffer a previously mapped transfer buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnmapGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer); + +/* Copy Pass */ + +/** + * Begins a copy pass on a command buffer. + * + * All operations related to copying to or from buffers or textures take place + * inside a copy pass. You must not begin another copy pass, or a render pass + * or compute pass before ending the copy pass. + * + * \param command_buffer a command buffer. + * \returns a copy pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPUCopyPass + */ +extern SDL_DECLSPEC SDL_GPUCopyPass * SDLCALL SDL_BeginGPUCopyPass( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Uploads data from a transfer buffer to a texture. + * + * The upload occurs on the GPU timeline. You may assume that the upload has + * finished in subsequent commands. + * + * You must align the data in the transfer buffer to a multiple of the texel + * size of the texture format. + * + * \param copy_pass a copy pass handle. + * \param source the source transfer buffer with image layout information. + * \param destination the destination texture region. + * \param cycle if true, cycles the texture if the texture is bound, otherwise + * overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureTransferInfo *source, + const SDL_GPUTextureRegion *destination, + bool cycle); + +/** + * Uploads data from a transfer buffer to a buffer. + * + * The upload occurs on the GPU timeline. You may assume that the upload has + * finished in subsequent commands. + * + * \param copy_pass a copy pass handle. + * \param source the source transfer buffer with offset. + * \param destination the destination buffer with offset and size. + * \param cycle if true, cycles the buffer if it is already bound, otherwise + * overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTransferBufferLocation *source, + const SDL_GPUBufferRegion *destination, + bool cycle); + +/** + * Performs a texture-to-texture copy. + * + * This copy occurs on the GPU timeline. You may assume the copy has finished + * in subsequent commands. + * + * This function does not support copying between depth and color textures. + * For those, copy the texture to a buffer and then to the destination + * texture. + * + * \param copy_pass a copy pass handle. + * \param source a source texture region. + * \param destination a destination texture region. + * \param w the width of the region to copy. + * \param h the height of the region to copy. + * \param d the depth of the region to copy. + * \param cycle if true, cycles the destination texture if the destination + * texture is bound, otherwise overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureLocation *source, + const SDL_GPUTextureLocation *destination, + Uint32 w, + Uint32 h, + Uint32 d, + bool cycle); + +/** + * Performs a buffer-to-buffer copy. + * + * This copy occurs on the GPU timeline. You may assume the copy has finished + * in subsequent commands. + * + * \param copy_pass a copy pass handle. + * \param source the buffer and offset to copy from. + * \param destination the buffer and offset to copy to. + * \param size the length of the buffer to copy. + * \param cycle if true, cycles the destination buffer if it is already bound, + * otherwise overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUBufferToBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUBufferLocation *source, + const SDL_GPUBufferLocation *destination, + Uint32 size, + bool cycle); + +/** + * Copies data from a texture to a transfer buffer on the GPU timeline. + * + * This data is not guaranteed to be copied until the command buffer fence is + * signaled. + * + * \param copy_pass a copy pass handle. + * \param source the source texture region. + * \param destination the destination transfer buffer with image layout + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureRegion *source, + const SDL_GPUTextureTransferInfo *destination); + +/** + * Copies data from a buffer to a transfer buffer on the GPU timeline. + * + * This data is not guaranteed to be copied until the command buffer fence is + * signaled. + * + * \param copy_pass a copy pass handle. + * \param source the source buffer with offset and size. + * \param destination the destination transfer buffer with offset. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUBufferRegion *source, + const SDL_GPUTransferBufferLocation *destination); + +/** + * Ends the current copy pass. + * + * \param copy_pass a copy pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPUCopyPass( + SDL_GPUCopyPass *copy_pass); + +/** + * Generates mipmaps for the given texture. + * + * This function must not be called inside of any pass. + * + * \param command_buffer a command_buffer. + * \param texture a texture with more than 1 mip level. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GenerateMipmapsForGPUTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_GPUTexture *texture); + +/** + * Blits from a source texture region to a destination texture region. + * + * This function must not be called inside of any pass. + * + * \param command_buffer a command buffer. + * \param info the blit info struct containing the blit parameters. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BlitGPUTexture( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUBlitInfo *info); + +/* Submission/Presentation */ + +/** + * Determines whether a swapchain composition is supported by the window. + * + * The window must be claimed before calling this function. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \param swapchain_composition the swapchain composition to check. + * \returns true if supported, false if unsupported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUSwapchainComposition( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUSwapchainComposition swapchain_composition); + +/** + * Determines whether a presentation mode is supported by the window. + * + * The window must be claimed before calling this function. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \param present_mode the presentation mode to check. + * \returns true if supported, false if unsupported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUPresentMode present_mode); + +/** + * Claims a window, creating a swapchain structure for it. + * + * This must be called before SDL_AcquireGPUSwapchainTexture is called using + * the window. You should only call this function from the thread that created + * the window. + * + * The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and + * SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain + * parameters, you must call SDL_SetGPUSwapchainParameters after claiming the + * window. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \returns true on success, or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_ReleaseWindowFromGPUDevice + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WindowSupportsGPUSwapchainComposition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClaimWindowForGPUDevice( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Unclaims a window, destroying its swapchain structure. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseWindowFromGPUDevice( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Changes the swapchain parameters for the given claimed window. + * + * This function will fail if the requested present mode or swapchain + * composition are unsupported by the device. Check if the parameters are + * supported via SDL_WindowSupportsGPUPresentMode / + * SDL_WindowSupportsGPUSwapchainComposition prior to calling this function. + * + * SDL_GPU_PRESENTMODE_VSYNC with SDL_GPU_SWAPCHAINCOMPOSITION_SDR is always + * supported. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * \param swapchain_composition the desired composition of the swapchain. + * \param present_mode the desired present mode for the swapchain. + * \returns true if successful, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WindowSupportsGPUSwapchainComposition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUSwapchainComposition swapchain_composition, + SDL_GPUPresentMode present_mode); + +/** + * Configures the maximum allowed number of frames in flight. + * + * The default value when the device is created is 2. This means that after + * you have submitted 2 frames for presentation, if the GPU has not finished + * working on the first frame, SDL_AcquireGPUSwapchainTexture() will fill the + * swapchain texture pointer with NULL, and + * SDL_WaitAndAcquireGPUSwapchainTexture() will block. + * + * Higher values increase throughput at the expense of visual latency. Lower + * values decrease visual latency at the expense of throughput. + * + * Note that calling this function will stall and flush the command queue to + * prevent synchronization issues. + * + * The minimum value of allowed frames in flight is 1, and the maximum is 3. + * + * \param device a GPU context. + * \param allowed_frames_in_flight the maximum number of frames that can be + * pending on the GPU. + * \returns true if successful, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUAllowedFramesInFlight( + SDL_GPUDevice *device, + Uint32 allowed_frames_in_flight); + +/** + * Obtains the texture format of the swapchain for the given window. + * + * Note that this format can change if the swapchain parameters change. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * \returns the texture format of the swapchain. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureFormat( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Acquire a texture to use in presentation. + * + * When a swapchain texture is acquired on a command buffer, it will + * automatically be submitted for presentation when the command buffer is + * submitted. The swapchain texture should only be referenced by the command + * buffer used to acquire it. + * + * This function will fill the swapchain texture handle with NULL if too many + * frames are in flight. This is not an error. This NULL pointer should not be + * passed back into SDL. Instead, it should be considered as an indication to + * wait until the swapchain is available. + * + * If you use this function, it is possible to create a situation where many + * command buffers are allocated while the rendering context waits for the GPU + * to catch up, which will cause memory usage to grow. You should use + * SDL_WaitAndAcquireGPUSwapchainTexture() unless you know what you are doing + * with timing. + * + * The swapchain texture is managed by the implementation and must not be + * freed by the user. You MUST NOT call this function from any thread other + * than the one that created the window. + * + * \param command_buffer a command buffer. + * \param window a window that has been claimed. + * \param swapchain_texture a pointer filled in with a swapchain texture + * handle. + * \param swapchain_texture_width a pointer filled in with the swapchain + * texture width, may be NULL. + * \param swapchain_texture_height a pointer filled in with the swapchain + * texture height, may be NULL. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_CancelGPUCommandBuffer + * \sa SDL_GetWindowSizeInPixels + * \sa SDL_WaitForGPUSwapchain + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_SetGPUAllowedFramesInFlight + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_Window *window, + SDL_GPUTexture **swapchain_texture, + Uint32 *swapchain_texture_width, + Uint32 *swapchain_texture_height); + +/** + * Blocks the thread until a swapchain texture is available to be acquired. + * + * \param device a GPU context. + * \param window a window that has been claimed. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_SetGPUAllowedFramesInFlight + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Blocks the thread until a swapchain texture is available to be acquired, + * and then acquires it. + * + * When a swapchain texture is acquired on a command buffer, it will + * automatically be submitted for presentation when the command buffer is + * submitted. The swapchain texture should only be referenced by the command + * buffer used to acquire it. It is an error to call + * SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired. + * + * This function can fill the swapchain texture handle with NULL in certain + * cases, for example if the window is minimized. This is not an error. You + * should always make sure to check whether the pointer is NULL before + * actually using it. + * + * The swapchain texture is managed by the implementation and must not be + * freed by the user. You MUST NOT call this function from any thread other + * than the one that created the window. + * + * The swapchain texture is write-only and cannot be used as a sampler or for + * another reading operation. + * + * \param command_buffer a command buffer. + * \param window a window that has been claimed. + * \param swapchain_texture a pointer filled in with a swapchain texture + * handle. + * \param swapchain_texture_width a pointer filled in with the swapchain + * texture width, may be NULL. + * \param swapchain_texture_height a pointer filled in with the swapchain + * texture height, may be NULL. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_AcquireGPUSwapchainTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitAndAcquireGPUSwapchainTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_Window *window, + SDL_GPUTexture **swapchain_texture, + Uint32 *swapchain_texture_width, + Uint32 *swapchain_texture_height); + +/** + * Submits a command buffer so its commands can be processed on the GPU. + * + * It is invalid to use the command buffer after this is called. + * + * This must be called from the thread the command buffer was acquired on. + * + * All commands in the submission are guaranteed to begin executing before any + * command in a subsequent submission begins executing. + * + * \param command_buffer a command buffer. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SubmitGPUCommandBuffer( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Submits a command buffer so its commands can be processed on the GPU, and + * acquires a fence associated with the command buffer. + * + * You must release this fence when it is no longer needed or it will cause a + * leak. It is invalid to use the command buffer after this is called. + * + * This must be called from the thread the command buffer was acquired on. + * + * All commands in the submission are guaranteed to begin executing before any + * command in a subsequent submission begins executing. + * + * \param command_buffer a command buffer. + * \returns a fence associated with the command buffer, or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_ReleaseGPUFence + */ +extern SDL_DECLSPEC SDL_GPUFence * SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFence( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Cancels a command buffer. + * + * None of the enqueued commands are executed. + * + * It is an error to call this function after a swapchain texture has been + * acquired. + * + * This must be called from the thread the command buffer was acquired on. + * + * You must not reference the command buffer after calling this function. + * + * \param command_buffer a command buffer. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_AcquireGPUSwapchainTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CancelGPUCommandBuffer( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Blocks the thread until the GPU is completely idle. + * + * \param device a GPU context. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitForGPUFences + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUIdle( + SDL_GPUDevice *device); + +/** + * Blocks the thread until the given fences are signaled. + * + * \param device a GPU context. + * \param wait_all if 0, wait for any fence to be signaled, if 1, wait for all + * fences to be signaled. + * \param fences an array of fences to wait on. + * \param num_fences the number of fences in the fences array. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_WaitForGPUIdle + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUFences( + SDL_GPUDevice *device, + bool wait_all, + SDL_GPUFence *const *fences, + Uint32 num_fences); + +/** + * Checks the status of a fence. + * + * \param device a GPU context. + * \param fence a fence. + * \returns true if the fence is signaled, false if it is not. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC bool SDLCALL SDL_QueryGPUFence( + SDL_GPUDevice *device, + SDL_GPUFence *fence); + +/** + * Releases a fence obtained from SDL_SubmitGPUCommandBufferAndAcquireFence. + * + * You must not reference the fence after calling this function. + * + * \param device a GPU context. + * \param fence a fence. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUFence( + SDL_GPUDevice *device, + SDL_GPUFence *fence); + +/* Format Info */ + +/** + * Obtains the texel block size for a texture format. + * + * \param format the texture format you want to know the texel size of. + * \returns the texel block size of the texture format. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GPUTextureFormatTexelBlockSize( + SDL_GPUTextureFormat format); + +/** + * Determines whether a texture format is supported for a given type and + * usage. + * + * \param device a GPU context. + * \param format the texture format to check. + * \param type the type of texture (2D, 3D, Cube). + * \param usage a bitmask of all usage scenarios to check. + * \returns whether the texture format is supported for this type and usage. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat( + SDL_GPUDevice *device, + SDL_GPUTextureFormat format, + SDL_GPUTextureType type, + SDL_GPUTextureUsageFlags usage); + +/** + * Determines if a sample count for a texture format is supported. + * + * \param device a GPU context. + * \param format the texture format to check. + * \param sample_count the sample count to check. + * \returns whether the sample count is supported for this texture format. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsSampleCount( + SDL_GPUDevice *device, + SDL_GPUTextureFormat format, + SDL_GPUSampleCount sample_count); + +/** + * Calculate the size in bytes of a texture format with dimensions. + * + * \param format a texture format. + * \param width width in pixels. + * \param height height in pixels. + * \param depth_or_layer_count depth for 3D textures or layer count otherwise. + * \returns the size of a texture with this format and dimensions. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_CalculateGPUTextureFormatSize( + SDL_GPUTextureFormat format, + Uint32 width, + Uint32 height, + Uint32 depth_or_layer_count); + +/** + * Get the SDL pixel format corresponding to a GPU texture format. + * + * \param format a texture format. + * \returns the corresponding pixel format, or SDL_PIXELFORMAT_UNKNOWN if + * there is no corresponding pixel format. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatFromGPUTextureFormat(SDL_GPUTextureFormat format); + +/** + * Get the GPU texture format corresponding to an SDL pixel format. + * + * \param format a pixel format. + * \returns the corresponding GPU texture format, or + * SDL_GPU_TEXTUREFORMAT_INVALID if there is no corresponding GPU + * texture format. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format); + +#ifdef SDL_PLATFORM_GDK + +/** + * Call this to suspend GPU operation on Xbox when you receive the + * SDL_EVENT_DID_ENTER_BACKGROUND event. + * + * Do NOT call any SDL_GPU functions after calling this function! This must + * also be called before calling SDL_GDKSuspendComplete. + * + * \param device a GPU context. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendGPU(SDL_GPUDevice *device); + +/** + * Call this to resume GPU operation on Xbox when you receive the + * SDL_EVENT_WILL_ENTER_FOREGROUND event. + * + * When resuming, this function MUST be called before calling any other + * SDL_GPU functions. + * + * \param device a GPU context. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKResumeGPU(SDL_GPUDevice *device); + +#endif /* SDL_PLATFORM_GDK */ + +#ifdef __cplusplus +} +#endif /* __cplusplus */ +#include + +#endif /* SDL_gpu_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_guid.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_guid.h new file mode 100644 index 00000000..cf9df31c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_guid.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GUID */ + +/** + * # CategoryGUID + * + * A GUID is a 128-bit value that represents something that is uniquely + * identifiable by this value: "globally unique." + * + * SDL provides functions to convert a GUID to/from a string. + */ + +#ifndef SDL_guid_h_ +#define SDL_guid_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An SDL_GUID is a 128-bit identifier for an input device that identifies + * that device across runs of SDL programs on the same platform. + * + * If the device is detached and then re-attached to a different port, or if + * the base system is rebooted, the device should still report the same GUID. + * + * GUIDs are as precise as possible but are not guaranteed to distinguish + * physically distinct but equivalent devices. For example, two game + * controllers from the same vendor with the same product ID and revision may + * have the same GUID. + * + * GUIDs may be platform-dependent (i.e., the same device may report different + * GUIDs on different operating systems). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GUID { + Uint8 data[16]; +} SDL_GUID; + +/* Function prototypes */ + +/** + * Get an ASCII string representation for a given SDL_GUID. + * + * \param guid the SDL_GUID you wish to convert to string. + * \param pszGUID buffer in which to write the ASCII string. + * \param cbGUID the size of pszGUID, should be at least 33 bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StringToGUID + */ +extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a GUID string into a SDL_GUID structure. + * + * Performs no error checking. If this function is given a string containing + * an invalid GUID, the function will silently succeed, but the GUID generated + * will not be useful. + * + * \param pchGUID string containing an ASCII representation of a GUID. + * \returns a SDL_GUID structure. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_guid_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_haptic.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_haptic.h new file mode 100644 index 00000000..ef91904a --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_haptic.h @@ -0,0 +1,1461 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHaptic + * + * The SDL haptic subsystem manages haptic (force feedback) devices. + * + * The basic usage is as follows: + * + * - Initialize the subsystem (SDL_INIT_HAPTIC). + * - Open a haptic device. + * - SDL_OpenHaptic() to open from index. + * - SDL_OpenHapticFromJoystick() to open from an existing joystick. + * - Create an effect (SDL_HapticEffect). + * - Upload the effect with SDL_CreateHapticEffect(). + * - Run the effect with SDL_RunHapticEffect(). + * - (optional) Free the effect with SDL_DestroyHapticEffect(). + * - Close the haptic device with SDL_CloseHaptic(). + * + * Simple rumble example: + * + * ```c + * SDL_Haptic *haptic = NULL; + * + * // Open the device + * SDL_HapticID *haptics = SDL_GetHaptics(NULL); + * if (haptics) { + * haptic = SDL_OpenHaptic(haptics[0]); + * SDL_free(haptics); + * } + * if (haptic == NULL) + * return; + * + * // Initialize simple rumble + * if (!SDL_InitHapticRumble(haptic)) + * return; + * + * // Play effect at 50% strength for 2 seconds + * if (!SDL_PlayHapticRumble(haptic, 0.5, 2000)) + * return; + * SDL_Delay(2000); + * + * // Clean up + * SDL_CloseHaptic(haptic); + * ``` + * + * Complete example: + * + * ```c + * bool test_haptic(SDL_Joystick *joystick) + * { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * SDL_HapticEffectID effect_id; + * + * // Open the device + * haptic = SDL_OpenHapticFromJoystick(joystick); + * if (haptic == NULL) return false; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_CloseHaptic(haptic); // No sine effect + * return false; + * } + * + * // Create the effect + * SDL_memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_CreateHapticEffect(haptic, &effect); + * + * // Test the effect + * SDL_RunHapticEffect(haptic, effect_id, 1); + * SDL_Delay(5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_DestroyHapticEffect(haptic, effect_id); + * + * // Close the device + * SDL_CloseHaptic(haptic); + * + * return true; // Success + * } + * ``` + * + * Note that the SDL haptic subsystem is not thread-safe. + */ + + +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* FIXME: + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + +/** + * The haptic structure used to identify an SDL haptic. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + * \sa SDL_OpenHapticFromJoystick + * \sa SDL_CloseHaptic + */ +typedef struct SDL_Haptic SDL_Haptic; + +/* + * Misc defines. + */ + +/** + * Used to play a device an infinite number of times. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/* @{ */ + +/** + * \name Haptic effects + */ +/* @{ */ + +/** + * Type of haptic effect. + */ +typedef Uint16 SDL_HapticEffectType; + +/** + * Constant effect supported. + * + * Constant haptic effect. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1u<<0) + +/** + * Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1u<<1) + +/** + * Square wave effect supported. + * + * Periodic haptic effect that simulates square waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SQUARE (1u<<2) + +/** + * Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1u<<3) + +/** + * Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) + +/** + * Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) + +/** + * Ramp effect supported. + * + * Ramp haptic effect. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1u<<6) + +/** + * Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1u<<7) + +/** + * Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1u<<8) + +/** + * Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1u<<9) + +/** + * Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1u<<10) + +/** + * Left/Right effect supported. + * + * Haptic effect for direct control over high/low frequency motors. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticLeftRight + */ +#define SDL_HAPTIC_LEFTRIGHT (1u<<11) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED1 (1u<<12) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED2 (1u<<13) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED3 (1u<<14) + +/** + * Custom effect is supported. + * + * User defined custom haptic effect. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_CUSTOM (1u<<15) + +/* @} *//* Haptic effects */ + +/* These last few are features the device has, not effects */ + +/** + * Device can set global gain. + * + * Device supports setting the global gain. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetHapticGain + */ +#define SDL_HAPTIC_GAIN (1u<<16) + +/** + * Device can set autocenter. + * + * Device supports setting autocenter. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetHapticAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1u<<17) + +/** + * Device can be queried for effect status. + * + * Device supports querying effect status. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetHapticEffectStatus + */ +#define SDL_HAPTIC_STATUS (1u<<18) + +/** + * Device can be paused. + * + * Devices supports being paused. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PauseHaptic + * \sa SDL_ResumeHaptic + */ +#define SDL_HAPTIC_PAUSE (1u<<19) + + +/** + * \name Direction encodings + */ +/* @{ */ + +/** + * Type of coordinates used for haptic direction. + */ +typedef Uint8 SDL_HapticDirectionType; + +/** + * Uses polar coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * Uses cartesian coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * Uses spherical coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/** + * Use this value to play an effect on the steering wheel axis. + * + * This provides better compatibility across platforms and devices as SDL will + * guess the correct axis. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_STEERING_AXIS 3 + +/* @} *//* Direction encodings */ + +/* @} *//* Haptic features */ + + +/** + * ID for haptic effects. + * + * This is -1 if the ID is invalid. + * + * \sa SDL_CreateHapticEffect + */ +typedef int SDL_HapticEffectID; + + +/** + * Structure that represents a haptic direction. + * + * This is the direction where the force comes from, instead of the direction + * in which the force is exerted. + * + * Directions can be specified by: + * + * - SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning of + * the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * + * ``` + * .--. + * |__| .-------. + * |=.| |.-----.| + * |--| || || + * | | |'-----'| + * |__|~')_____(' + * [ COMPUTER ] + * + * + * North (0,-1) + * ^ + * | + * | + * (-1,0) West <----[ HAPTIC ]----> East (1,0) + * | + * | + * v + * South (0,1) + * + * + * [ USER ] + * \|||/ + * (o o) + * ---ooO-(_)-Ooo--- + * ``` + * + * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree + * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first + * `dir` parameter. The cardinal directions would be: + * + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X + * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first + * three `dir` parameters. The cardinal directions would be: + * + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise it's + * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can + * use any multiple you want, only the direction matters. + * + * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The + * first two `dir` parameters are used. The `dir` parameters are as follows + * (all values are in hundredths of degrees): + * + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * + * ```c + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * ``` + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HAPTIC_STEERING_AXIS + * \sa SDL_HapticEffect + * \sa SDL_GetNumHapticAxes + */ +typedef struct SDL_HapticDirection +{ + SDL_HapticDirectionType type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * A structure containing a template for a Constant effect. + * + * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction to + * the joystick. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SINE + * - SDL_HAPTIC_SQUARE + * - SDL_HAPTIC_TRIANGLE + * - SDL_HAPTIC_SAWTOOTHUP + * - SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself over + * time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a + * value of 9000 will displace it 25% of its period. Here are sample values: + * + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * + * ``` + * SDL_HAPTIC_SINE + * __ __ __ __ + * / \ / \ / \ / + * / \__/ \__/ \__/ + * + * SDL_HAPTIC_SQUARE + * __ __ __ __ __ + * | | | | | | | | | | + * | |__| |__| |__| |__| | + * + * SDL_HAPTIC_TRIANGLE + * /\ /\ /\ /\ /\ + * / \ / \ / \ / \ / + * / \/ \/ \/ \/ + * + * SDL_HAPTIC_SAWTOOTHUP + * /| /| /| /| /| /| /| + * / | / | / | / | / | / | / | + * / |/ |/ |/ |/ |/ |/ | + * + * SDL_HAPTIC_SAWTOOTHDOWN + * \ |\ |\ |\ |\ |\ |\ | + * \ | \ | \ | \ | \ | \ | \ | + * \| \| \| \| \| \| \| + * ``` + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_SQUARE + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE + SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or + SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SPRING: Effect based on axes position. + * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third refers + * to the Z axis. The right terms refer to the positive side of the axis and + * the left terms refer to the negative side of the axis. Please refer to the + * SDL_HapticDirection diagram for which side is positive and which is + * negative. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, + SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. It + * augments in linear fashion. If you use attack and fade with a ramp the + * effects get added to the ramp effect making the effect become quadratic + * instead of linear. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * A structure containing a template for a Left/Right effect. + * + * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. + * + * The Left/Right effect is used to explicitly control the large and small + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticLeftRight +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_LEFTRIGHT */ + + /* Replay */ + Uint32 length; /**< Duration of the effect in milliseconds. */ + + /* Rumble */ + Uint16 large_magnitude; /**< Control of the large controller motor. */ + Uint16 small_magnitude; /**< Control of the small controller motor. */ +} SDL_HapticLeftRight; + +/** + * A structure containing a template for the SDL_HAPTIC_CUSTOM effect. + * + * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the data + * yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. Time + * values unless specified otherwise are in milliseconds. + * + * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. + * Neither delay, interval, attack_length nor fade_length support + * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of + * SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like the + * joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * + * ```c + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * ``` + * + * Here we have an example of a constant effect evolution in time: + * + * ``` + * Strength + * ^ + * | + * | effect level --> _________________ + * | / \ + * | / \ + * | / \ + * | / \ + * | attack_level --> | \ + * | | | <--- fade_level + * | + * +--------------------------------------------------> Time + * [--] [---] + * attack_length fade_length + * + * [------------------][-----------------------] + * delay length + * ``` + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + SDL_HapticEffectType type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticLeftRight leftright; /**< Left/Right effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + +/** + * This is a unique ID for a haptic device for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the haptic device is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_HapticID; + + +/* Function prototypes */ + +/** + * Get a list of currently connected haptic devices. + * + * \param count a pointer filled in with the number of haptic devices + * returned, may be NULL. + * \returns a 0 terminated array of haptic device instance IDs or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count); + +/** + * Get the implementation dependent name of a haptic device. + * + * This can be called before any haptic devices are opened. + * + * \param instance_id the haptic device instance ID. + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticName + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticNameForID(SDL_HapticID instance_id); + +/** + * Open a haptic device for use. + * + * The index passed as an argument refers to the N'th haptic device on this + * system. + * + * When opening a haptic device, its gain will be set to maximum and + * autocenter will be disabled. To modify these values use SDL_SetHapticGain() + * and SDL_SetHapticAutocenter(). + * + * \param instance_id the haptic device instance ID. + * \returns the device identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_GetHaptics + * \sa SDL_OpenHapticFromJoystick + * \sa SDL_OpenHapticFromMouse + * \sa SDL_SetHapticAutocenter + * \sa SDL_SetHapticGain + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id); + + +/** + * Get the SDL_Haptic associated with an instance ID, if it has been opened. + * + * \param instance_id the instance ID to get the SDL_Haptic for. + * \returns an SDL_Haptic on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id); + +/** + * Get the instance ID of an opened haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \returns the instance ID of the specified haptic device on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic); + +/** + * Get the implementation dependent name of a haptic device. + * + * \param haptic the SDL_Haptic obtained from SDL_OpenJoystick(). + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticName(SDL_Haptic *haptic); + +/** + * Query whether or not the current mouse has haptic capabilities. + * + * \returns true if the mouse is haptic or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHapticFromMouse + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsMouseHaptic(void); + +/** + * Try to open a haptic device from the current mouse. + * + * \returns the haptic device identifier or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_IsMouseHaptic + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromMouse(void); + +/** + * Query if a joystick has haptic features. + * + * \param joystick the SDL_Joystick to test for haptic capabilities. + * \returns true if the joystick is haptic or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHapticFromJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick); + +/** + * Open a haptic device for use from a joystick device. + * + * You must still close the haptic device separately. It will not be closed + * with the joystick. + * + * When opened from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick the SDL_Joystick to create a haptic device from. + * \returns a valid haptic device identifier on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_IsJoystickHaptic + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromJoystick(SDL_Joystick *joystick); + +/** + * Close a haptic device previously opened with SDL_OpenHaptic(). + * + * \param haptic the SDL_Haptic device to close. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseHaptic(SDL_Haptic *haptic); + +/** + * Get the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * approximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_GetMaxHapticEffects(). + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of effects the haptic device can store or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMaxHapticEffectsPlaying + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffects(SDL_Haptic *haptic); + +/** + * Get the number of effects a haptic device can play at the same time. + * + * This is not supported on all platforms, but will always return a value. + * + * \param haptic the SDL_Haptic device to query maximum playing effects. + * \returns the number of effects the haptic device can play at the same time + * or -1 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMaxHapticEffects + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic); + +/** + * Get the haptic device's supported features in bitwise manner. + * + * \param haptic the SDL_Haptic device to query. + * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HapticEffectSupported + * \sa SDL_GetMaxHapticEffects + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic); + +/** + * Get the number of haptic axes the device has. + * + * The number of haptic axes might be useful if working with the + * SDL_HapticDirection effect. + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of axes on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic); + +/** + * Check to see if an effect is supported by a haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \param effect the desired effect to query. + * \returns true if the effect is supported or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect); + +/** + * Create a new haptic effect on a specified device. + * + * \param haptic an SDL_Haptic device to create the effect on. + * \param effect an SDL_HapticEffect structure containing the properties of + * the effect to create. + * \returns the ID of the effect on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyHapticEffect + * \sa SDL_RunHapticEffect + * \sa SDL_UpdateHapticEffect + */ +extern SDL_DECLSPEC SDL_HapticEffectID SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect); + +/** + * Update the properties of an effect. + * + * Can be used dynamically, although behavior when dynamically changing + * direction may be strange. Specifically the effect may re-upload itself and + * start playing from the start. You also cannot change the type either when + * running SDL_UpdateHapticEffect(). + * + * \param haptic the SDL_Haptic device that has the effect. + * \param effect the identifier of the effect to update. + * \param data an SDL_HapticEffect structure containing the new effect + * properties to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + * \sa SDL_RunHapticEffect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data); + +/** + * Run the haptic effect on its associated haptic device. + * + * To repeat the effect over and over indefinitely, set `iterations` to + * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make + * one instance of the effect last indefinitely (so the effect does not fade), + * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` + * instead. + * + * \param haptic the SDL_Haptic device to run the effect on. + * \param effect the ID of the haptic effect to run. + * \param iterations the number of iterations to run the effect; use + * `SDL_HAPTIC_INFINITY` to repeat forever. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticEffectStatus + * \sa SDL_StopHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations); + +/** + * Stop the haptic effect on its associated haptic device. + * + * \param haptic the SDL_Haptic device to stop the effect on. + * \param effect the ID of the haptic effect to stop. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Destroy a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic the SDL_Haptic device to destroy the effect on. + * \param effect the ID of the haptic effect to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Get the status of the current effect on the specified haptic device. + * + * Device must support the SDL_HAPTIC_STATUS feature. + * + * \param haptic the SDL_Haptic device to query for the effect status on. + * \param effect the ID of the haptic effect to query its status. + * \returns true if it is playing, false if it isn't playing or haptic status + * isn't supported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Set the global gain of the specified haptic device. + * + * Device must support the SDL_HAPTIC_GAIN feature. + * + * The user may specify the maximum gain by setting the environment variable + * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to + * SDL_SetHapticGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the + * maximum. + * + * \param haptic the SDL_Haptic device to set the gain on. + * \param gain value to set the gain to, should be between 0 and 100 (0 - + * 100). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain); + +/** + * Set the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic the SDL_Haptic device to set autocentering on. + * \param autocenter value to set autocenter to (0-100). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter); + +/** + * Pause a haptic device. + * + * Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic() + * to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. That + * can cause all sorts of weird errors. + * + * \param haptic the SDL_Haptic device to pause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeHaptic + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic); + +/** + * Resume a haptic device. + * + * Call to unpause after SDL_PauseHaptic(). + * + * \param haptic the SDL_Haptic device to unpause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseHaptic + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic); + +/** + * Stop all the currently playing effects on a haptic device. + * + * \param haptic the SDL_Haptic device to stop. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + * \sa SDL_StopHapticEffect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic); + +/** + * Check whether rumble is supported on a haptic device. + * + * \param haptic haptic device to check for rumble support. + * \returns true if the effect is supported or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic); + +/** + * Initialize a haptic device for simple rumble playback. + * + * \param haptic the haptic device to initialize for simple rumble playback. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PlayHapticRumble + * \sa SDL_StopHapticRumble + * \sa SDL_HapticRumbleSupported + */ +extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic); + +/** + * Run a simple rumble effect on a haptic device. + * + * \param haptic the haptic device to play the rumble effect on. + * \param strength strength of the rumble to play as a 0-1 float value. + * \param length length of the rumble to play in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitHapticRumble + * \sa SDL_StopHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length); + +/** + * Stop the simple rumble on a haptic device. + * + * \param haptic the haptic device to stop the rumble effect on. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PlayHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_haptic_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_hidapi.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_hidapi.h new file mode 100644 index 00000000..90e574c4 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_hidapi.h @@ -0,0 +1,571 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: HIDAPI */ + +/** + * # CategoryHIDAPI + * + * Header file for SDL HIDAPI functions. + * + * This is an adaptation of the original HIDAPI interface by Alan Ott, and + * includes source code licensed under the following license: + * + * ``` + * HIDAPI - Multi-Platform library for + * communication with HID devices. + * + * Copyright 2009, Alan Ott, Signal 11 Software. + * All Rights Reserved. + * + * This software may be used by anyone for any reason so + * long as the copyright notice in the source files + * remains intact. + * ``` + * + * (Note that this license is the same as item three of SDL's zlib license, so + * it adds no new requirements on the user.) + * + * If you would like a version of SDL without this code, you can build SDL + * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for + * example on iOS or tvOS to avoid a dependency on the CoreBluetooth + * framework. + */ + +#ifndef SDL_hidapi_h_ +#define SDL_hidapi_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing an open HID device. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_hid_device SDL_hid_device; + +/** + * HID underlying bus types. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_hid_bus_type { + /** Unknown bus type */ + SDL_HID_API_BUS_UNKNOWN = 0x00, + + /** USB bus + Specifications: + https://usb.org/hid */ + SDL_HID_API_BUS_USB = 0x01, + + /** Bluetooth or Bluetooth LE bus + Specifications: + https://www.bluetooth.com/specifications/specs/human-interface-device-profile-1-1-1/ + https://www.bluetooth.com/specifications/specs/hid-service-1-0/ + https://www.bluetooth.com/specifications/specs/hid-over-gatt-profile-1-0/ */ + SDL_HID_API_BUS_BLUETOOTH = 0x02, + + /** I2C bus + Specifications: + https://docs.microsoft.com/previous-versions/windows/hardware/design/dn642101(v=vs.85) */ + SDL_HID_API_BUS_I2C = 0x03, + + /** SPI bus + Specifications: + https://www.microsoft.com/download/details.aspx?id=103325 */ + SDL_HID_API_BUS_SPI = 0x04 + +} SDL_hid_bus_type; + +/** hidapi info structure */ + +/** + * Information about a connected HID device + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_hid_device_info +{ + /** Platform-specific device path */ + char *path; + /** Device Vendor ID */ + unsigned short vendor_id; + /** Device Product ID */ + unsigned short product_id; + /** Serial Number */ + wchar_t *serial_number; + /** Device Release Number in binary-coded decimal, + also known as Device Version Number */ + unsigned short release_number; + /** Manufacturer String */ + wchar_t *manufacturer_string; + /** Product string */ + wchar_t *product_string; + /** Usage Page for this Device/Interface + (Windows/Mac/hidraw only) */ + unsigned short usage_page; + /** Usage for this Device/Interface + (Windows/Mac/hidraw only) */ + unsigned short usage; + /** The USB interface which this logical device + represents. + + Valid only if the device is a USB HID device. + Set to -1 in all other cases. + */ + int interface_number; + + /** Additional information about the USB interface. + Valid on libusb and Android implementations. */ + int interface_class; + int interface_subclass; + int interface_protocol; + + /** Underlying bus type */ + SDL_hid_bus_type bus_type; + + /** Pointer to the next device */ + struct SDL_hid_device_info *next; + +} SDL_hid_device_info; + + +/** + * Initialize the HIDAPI library. + * + * This function initializes the HIDAPI library. Calling it is not strictly + * necessary, as it will be called automatically by SDL_hid_enumerate() and + * any of the SDL_hid_open_*() functions if it is needed. This function should + * be called at the beginning of execution however, if there is a chance of + * HIDAPI handles being opened by different threads simultaneously. + * + * Each call to this function should have a matching call to SDL_hid_exit() + * + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_exit + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_init(void); + +/** + * Finalize the HIDAPI library. + * + * This function frees all of the static data associated with HIDAPI. It + * should be called at the end of execution to avoid memory leaks. + * + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_init + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_exit(void); + +/** + * Check to see if devices may have been added or removed. + * + * Enumerating the HID devices is an expensive operation, so you can call this + * to see if there have been any system device changes since the last call to + * this function. A change in the counter returned doesn't necessarily mean + * that anything has changed, but you can call SDL_hid_enumerate() to get an + * updated device list. + * + * Calling this function for the first time may cause a thread or other system + * resource to be allocated to track device change notifications. + * + * \returns a change counter that is incremented with each potential device + * change, or 0 if device change detection isn't available. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_enumerate + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void); + +/** + * Enumerate the HID Devices. + * + * This function returns a linked list of all the HID devices attached to the + * system which match vendor_id and product_id. If `vendor_id` is set to 0 + * then any vendor matches. If `product_id` is set to 0 then any product + * matches. If `vendor_id` and `product_id` are both set to 0, then all HID + * devices will be returned. + * + * By default SDL will only enumerate controllers, to reduce risk of hanging + * or crashing on bad drivers, but SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS + * can be set to "0" to enumerate all HID devices. + * + * \param vendor_id the Vendor ID (VID) of the types of device to open, or 0 + * to match any vendor. + * \param product_id the Product ID (PID) of the types of device to open, or 0 + * to match any product. + * \returns a pointer to a linked list of type SDL_hid_device_info, containing + * information about the HID devices attached to the system, or NULL + * in the case of failure. Free this linked list by calling + * SDL_hid_free_enumeration(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_device_change_count + */ +extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id); + +/** + * Free an enumeration linked list. + * + * This function frees a linked list created by SDL_hid_enumerate(). + * + * \param devs pointer to a list of struct_device returned from + * SDL_hid_enumerate(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs); + +/** + * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally + * a serial number. + * + * If `serial_number` is NULL, the first device with the specified VID and PID + * is opened. + * + * \param vendor_id the Vendor ID (VID) of the device to open. + * \param product_id the Product ID (PID) of the device to open. + * \param serial_number the Serial Number of the device to open (Optionally + * NULL). + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number); + +/** + * Open a HID device by its path name. + * + * The path name be determined by calling SDL_hid_enumerate(), or a + * platform-specific path name can be used (eg: /dev/hidraw0 on Linux). + * + * \param path the path name of the device to open. + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path); + +/** + * Get the properties associated with an SDL_hid_device. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER`: the libusb_device_handle + * associated with the device, if it was opened using libusb. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_hid_get_properties(SDL_hid_device *dev); + +#define SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER "SDL.hidapi.libusb.device.handle" + +/** + * Write an Output report to a HID device. + * + * The first byte of `data` must contain the Report ID. For devices which only + * support a single report, this must be set to 0x0. The remaining bytes + * contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_write() will always contain one more byte than the report contains. + * For example, if a hid report is 16 bytes long, 17 bytes must be passed to + * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report), + * followed by the report data (16 bytes). In this example, the length passed + * in would be 17. + * + * SDL_hid_write() will send the data on the first OUT endpoint, if one + * exists. If it does not, it will send the data through the Control Endpoint + * (Endpoint 0). + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data the data to send, including the report number as the first + * byte. + * \param length the length in bytes of the data to send. + * \returns the actual number of bytes written and -1 on on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Read an Input report from a HID device with timeout. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into. + * \param length the number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \param milliseconds timeout in milliseconds or -1 for blocking wait. + * \returns the actual number of bytes read and -1 on on failure; call + * SDL_GetError() for more information. If no packet was available to + * be read within the timeout period, this function returns 0. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds); + +/** + * Read an Input report from a HID device. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into. + * \param length the number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \returns the actual number of bytes read and -1 on failure; call + * SDL_GetError() for more information. If no packet was available to + * be read and the handle is in non-blocking mode, this function + * returns 0. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Set the device handle to be non-blocking. + * + * In non-blocking mode calls to SDL_hid_read() will return immediately with a + * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read() + * will wait (block) until there is data to read before returning. + * + * Nonblocking can be turned on and off at any time. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param nonblock enable or not the nonblocking reads - 1 to enable + * nonblocking - 0 to disable nonblocking. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock); + +/** + * Send a Feature report to the device. + * + * Feature reports are sent over the Control endpoint as a Set_Report + * transfer. The first byte of `data` must contain the Report ID. For devices + * which only support a single report, this must be set to 0x0. The remaining + * bytes contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_send_feature_report() will always contain one more byte than the + * report contains. For example, if a hid report is 16 bytes long, 17 bytes + * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for + * devices which do not use numbered reports), followed by the report data (16 + * bytes). In this example, the length passed in would be 17. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data the data to send, including the report number as the first + * byte. + * \param length the length in bytes of the data to send, including the report + * number. + * \returns the actual number of bytes written and -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Get a feature report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length the number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Get an input report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length the number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_input_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Close a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_close(SDL_hid_device *dev); + +/** + * Get The Manufacturer String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Product String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Serial Number String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get a string from a HID device, based on its string index. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string_index the index of the string to get. + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen); + +/** + * Get the device info from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns a pointer to the SDL_hid_device_info for this hid_device or NULL + * on failure; call SDL_GetError() for more information. This struct + * is valid until the device is closed with SDL_hid_close(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_get_device_info(SDL_hid_device *dev); + +/** + * Get a report descriptor from a HID device. + * + * User has to provide a preallocated buffer where descriptor will be copied + * to. The recommended size for a preallocated buffer is 4096 bytes. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param buf the buffer to copy descriptor into. + * \param buf_size the size of the buffer in bytes. + * \returns the number of bytes actually copied or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_report_descriptor(SDL_hid_device *dev, unsigned char *buf, size_t buf_size); + +/** + * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers. + * + * \param active true to start the scan, false to stop the scan. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_hid_ble_scan(bool active); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hidapi_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_hints.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_hints.h new file mode 100644 index 00000000..7844f84c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_hints.h @@ -0,0 +1,5001 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHints + * + * This file contains functions to set and get configuration hints, as well as + * listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is the + * environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be supported or + * applicable on any given platform, but they provide a way for an application + * or user to give the library a hint as to how they would like the library to + * work. + */ + +#ifndef SDL_hints_h_ +#define SDL_hints_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Specify the behavior of Alt+Tab while the keyboard is grabbed. + * + * By default, SDL emulates Alt+Tab functionality while the keyboard is + * grabbed and your window is full-screen. This prevents the user from getting + * stuck in your application if you've enabled keyboard grab. + * + * The variable can be set to the following values: + * + * - "0": SDL will not handle Alt+Tab. Your application is responsible for + * handling Alt+Tab while the keyboard is grabbed. + * - "1": SDL will minimize your window when Alt+Tab is pressed (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" + +/** + * A variable to control whether the SDL activity is allowed to be re-created. + * + * If this hint is true, the activity can be recreated on demand by the OS, + * and Java static data and C++ static data remain with their current values. + * If this hint is false, then SDL will call exit() when you return from your + * main function and the application will be terminated and then started fresh + * each time. + * + * The variable can be set to the following values: + * + * - "0": The application starts fresh at each launch. (default) + * - "1": The application activity can be recreated by the OS. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY" + +/** + * A variable to control whether the event loop will block itself when the app + * is paused. + * + * The variable can be set to the following values: + * + * - "0": Non blocking. + * - "1": Blocking. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" + +/** + * A variable to control whether low latency audio should be enabled. + * + * Some devices have poor quality output when this is enabled, but this is + * usually an improvement in audio latency. + * + * The variable can be set to the following values: + * + * - "0": Low latency audio is not enabled. + * - "1": Low latency audio is enabled. (default) + * + * This hint should be set before SDL audio is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO" + +/** + * A variable to control whether we trap the Android back button to handle it + * manually. + * + * This is necessary for the right mouse button to work on some Android + * devices, or to be able to trap the back button for use in your code + * reliably. If this hint is true, the back button will show up as an + * SDL_EVENT_KEY_DOWN / SDL_EVENT_KEY_UP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * + * - "0": Back button will be handled as usual for system. (default) + * - "1": Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems where the + * right mouse button functions as back.) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + +/** + * A variable setting the app ID string. + * + * This string is used by desktop compositors to identify and group windows + * together, as well as match applications with associated desktop settings + * and icons. + * + * This will override SDL_PROP_APP_METADATA_IDENTIFIER_STRING, if set by the + * application. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APP_ID "SDL_APP_ID" + +/** + * A variable setting the application name. + * + * This hint lets you specify the application name sent to the OS when + * required. For example, this will often appear in volume control applets for + * audio streams, and in lists of applications which are inhibiting the + * screensaver. You should use a string that describes your program ("My Game + * 2: The Revenge") + * + * This will override SDL_PROP_APP_METADATA_NAME_STRING, if set by the + * application. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APP_NAME "SDL_APP_NAME" + +/** + * A variable controlling whether controllers used with the Apple TV generate + * UI events. + * + * When UI events are generated by controller input, the app will be + * backgrounded when the Apple TV remote's menu button is pressed, and when + * the pause or B buttons on gamepads are pressed. + * + * More information about properly making use of controllers for the Apple TV + * can be found here: + * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ + * + * The variable can be set to the following values: + * + * - "0": Controller input does not generate UI events. (default) + * - "1": Controller input generates UI events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" + +/** + * A variable controlling whether the Apple TV remote's joystick axes will + * automatically match the rotation of the remote. + * + * The variable can be set to the following values: + * + * - "0": Remote orientation does not affect joystick axes. (default) + * - "1": Joystick axes are based on the orientation of the remote. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" + +/** + * Specify the default ALSA audio device name. + * + * This variable is a specific audio device to open when the "default" audio + * device is used. + * + * This hint will be ignored when opening the default playback device if + * SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE is set, or when opening the + * default recording device if SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE is + * set. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE" + +/** + * Specify the default ALSA audio playback device name. + * + * This variable is a specific audio device to open for playback, when the + * "default" audio device is used. + * + * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + * before choosing a reasonable default. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE" + +/** + * Specify the default ALSA audio recording device name. + * + * This variable is a specific audio device to open for recording, when the + * "default" audio device is used. + * + * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + * before choosing a reasonable default. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE" + +/** + * A variable controlling the audio category on iOS and macOS. + * + * The variable can be set to the following values: + * + * - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be + * muted by the phone mute switch (default) + * - "playback": Use the AVAudioSessionCategoryPlayback category. + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * A variable controlling the default audio channel count. + * + * If the application doesn't specify the audio channel count when opening the + * device, this hint can be used to specify a default channel count that will + * be used. This defaults to "1" for recording and "2" for playback devices. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS" + +/** + * Specify an application icon name for an audio device. + * + * Some audio backends (such as Pulseaudio and Pipewire) allow you to set an + * XDG icon name for your application. Among other things, this icon might + * show up in a system control panel that lets the user adjust the volume on + * specific audio streams instead of using one giant master volume slider. + * Note that this is unrelated to the icon used by the windowing system, which + * may be set with SDL_SetWindowIcon (or via desktop file on Wayland). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default, "applications-games", which is likely to be installed. See + * https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html + * and + * https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html + * for the relevant XDG icon specs. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME" + +/** + * A variable controlling device buffer size. + * + * This hint is an integer > 0, that represents the size of the device's + * buffer in sample frames (stereo audio data in 16-bit format is 4 bytes per + * sample frame, for example). + * + * SDL3 generally decides this value on behalf of the app, but if for some + * reason the app needs to dictate this (because they want either lower + * latency or higher throughput AND ARE WILLING TO DEAL WITH what that might + * require of the app), they can specify it. + * + * SDL will try to accommodate this value, but there is no promise you'll get + * the buffer size requested. Many platforms won't honor this request at all, + * or might adjust it. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES" + +/** + * Specify an audio stream name for an audio device. + * + * Some audio backends (such as PulseAudio) allow you to describe your audio + * stream. Among other things, this description might show up in a system + * control panel that lets the user adjust the volume on specific audio + * streams instead of using one giant master volume slider. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing ("audio stream" is + * probably sufficient in many cases, but this could be useful for something + * like "team chat" if you have a headset playing VoIP audio separately). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "audio stream" or something similar. + * + * Note that while this talks about audio streams, this is an OS-level + * concept, so it applies to a physical audio device in this case, and not an + * SDL_AudioStream, nor an SDL logical audio device. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" + +/** + * Specify an application role for an audio device. + * + * Some audio backends (such as Pipewire) allow you to describe the role of + * your audio stream. Among other things, this description might show up in a + * system control panel or software for displaying and manipulating media + * playback/recording graphs. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing (Game, Music, Movie, + * etc...). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Game" or something similar. + * + * Note that while this talks about audio streams, this is an OS-level + * concept, so it applies to a physical audio device in this case, and not an + * SDL_AudioStream, nor an SDL logical audio device. + * + * For Windows WASAPI audio, the following roles are supported, and map to + * `AUDIO_STREAM_CATEGORY`: + * + * - "Other" (default) + * - "Communications" - Real-time communications, such as VOIP or chat + * - "Game" - Game audio + * - "GameChat" - Game chat audio, similar to "Communications" except that + * this will not attenuate other audio streams + * - "Movie" - Music or sound with dialog + * - "Media" - Music or sound without dialog + * + * Android's AAudio target supports this hint as of SDL 3.4.4. Android does + * not support the exact same options as WASAPI, but for portability, will + * attempt to map these same strings to the `aaudio_usage_t` constants. For + * example, "Movie" and "Media" will both map to `AAUDIO_USAGE_MEDIA`, etc. + * + * If your application applies its own echo cancellation, gain control, and + * noise reduction it should also set SDL_HINT_AUDIO_DEVICE_RAW_STREAM. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" + +/** + * Specify whether this audio device should do audio processing. + * + * Some operating systems perform echo cancellation, gain control, and noise + * reduction as needed. If your application already handles these, you can set + * this hint to prevent the OS from doing additional audio processing. + * + * This corresponds to the WASAPI audio option `AUDCLNT_STREAMOPTIONS_RAW`. + * + * The variable can be set to the following values: + * + * - "0": audio processing can be done by the OS. (default) + * - "1": audio processing is done by the application. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_AUDIO_DEVICE_RAW_STREAM "SDL_AUDIO_DEVICE_RAW_STREAM" + +/** + * Specify the input file when recording audio using the disk audio driver. + * + * This defaults to "sdlaudio-in.raw" + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE" + +/** + * Specify the output file when playing audio using the disk audio driver. + * + * This defaults to "sdlaudio.raw" + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE" + +/** + * A variable controlling the audio rate when using the disk audio driver. + * + * The disk audio driver normally simulates real-time for the audio rate that + * was specified, but you can use this variable to adjust this rate higher or + * lower down to 0. The default value is "1.0". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE" + +/** + * A variable that specifies an audio backend to use. + * + * By default, SDL will try all available audio backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific driver, such as "pipewire" if, say, you are on PulseAudio + * but want to try talking to the lower level instead. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER" + +/** + * A variable controlling the audio rate when using the dummy audio driver. + * + * The dummy audio driver normally simulates real-time for the audio rate that + * was specified, but you can use this variable to adjust this rate higher or + * lower down to 0. The default value is "1.0". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE" + +/** + * A variable controlling the default audio format. + * + * If the application doesn't specify the audio format when opening the + * device, this hint can be used to specify a default format that will be + * used. + * + * The variable can be set to the following values: + * + * - "U8": Unsigned 8-bit audio + * - "S8": Signed 8-bit audio + * - "S16LE": Signed 16-bit little-endian audio + * - "S16BE": Signed 16-bit big-endian audio + * - "S16": Signed 16-bit native-endian audio (default) + * - "S32LE": Signed 32-bit little-endian audio + * - "S32BE": Signed 32-bit big-endian audio + * - "S32": Signed 32-bit native-endian audio + * - "F32LE": Floating point little-endian audio + * - "F32BE": Floating point big-endian audio + * - "F32": Floating point native-endian audio + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT" + +/** + * A variable controlling the default audio frequency. + * + * If the application doesn't specify the audio frequency when opening the + * device, this hint can be used to specify a default frequency that will be + * used. This defaults to "44100". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY" + +/** + * A variable that causes SDL to not ignore audio "monitors". + * + * This is currently only used by the PulseAudio driver. + * + * By default, SDL ignores audio devices that aren't associated with physical + * hardware. Changing this hint to "1" will expose anything SDL sees that + * appears to be an audio source or sink. This will add "devices" to the list + * that the user probably doesn't want or need, but it can be useful in + * scenarios where you want to hook up SDL to some sort of virtual device, + * etc. + * + * The variable can be set to the following values: + * + * - "0": Audio monitor devices will be ignored. (default) + * - "1": Audio monitor devices will show up in the device list. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" + +/** + * A variable controlling whether SDL updates joystick state when getting + * input events. + * + * The variable can be set to the following values: + * + * - "0": You'll call SDL_UpdateJoysticks() manually. + * - "1": SDL will automatically call SDL_UpdateJoysticks(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" + +/** + * A variable controlling whether SDL updates sensor state when getting input + * events. + * + * The variable can be set to the following values: + * + * - "0": You'll call SDL_UpdateSensors() manually. + * - "1": SDL will automatically call SDL_UpdateSensors(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" + +/** + * Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * + * The bitmap header version 4 is required for proper alpha channel support + * and SDL will use it when required. Should this not be desired, this hint + * can force the use of the 40 byte header version which is supported + * everywhere. + * + * The variable can be set to the following values: + * + * - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file with an alpha mask. SDL will use the bitmap header version 4 and + * set the alpha mask accordingly. (default) + * - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file without an alpha mask. The alpha channel data will be in the + * file, but applications are going to ignore it. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" + +/** + * A variable that decides what camera backend to use. + * + * By default, SDL will try all available camera backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "directshow" if, say, you are on + * Windows Media Foundations but want to try DirectShow instead. + * + * The default value is unset, in which case SDL will try to figure out the + * best camera backend on your behalf. This hint needs to be set before + * SDL_Init() is called to be useful. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER" + +/** + * A variable that limits what CPU features are available. + * + * By default, SDL marks all features the current CPU supports as available. + * This hint allows the enabled features to be limited to a subset. + * + * When the hint is unset, or empty, SDL will enable all detected CPU + * features. + * + * The variable can be set to a comma separated list containing the following + * items: + * + * - "all" + * - "altivec" + * - "sse" + * - "sse2" + * - "sse3" + * - "sse41" + * - "sse42" + * - "avx" + * - "avx2" + * - "avx512f" + * - "arm-simd" + * - "neon" + * - "lsx" + * - "lasx" + * + * The items can be prefixed by '+'/'-' to add/remove features. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK" + +/** + * A variable controlling whether DirectInput should be used for controllers. + * + * The variable can be set to the following values: + * + * - "0": Disable DirectInput detection. + * - "1": Enable DirectInput detection. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT" + +/** + * A variable that specifies a dialog backend to use. + * + * By default, SDL will try all available dialog backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target. + * + * If the specified target does not exist or is not available, the + * dialog-related function calls will fail. + * + * This hint currently only applies to platforms using the generic "Unix" + * dialog implementation, but may be extended to more platforms in the future. + * Note that some Unix and Unix-like platforms have their own implementation, + * such as macOS and Haiku. + * + * The variable can be set to the following values: + * + * - NULL: Select automatically (default, all platforms) + * - "portal": Use XDG Portals through DBus (Unix only) + * - "zenity": Use the Zenity program (Unix only) + * + * More options may be added in the future. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER" + +/** + * Override for SDL_GetDisplayUsableBounds(). + * + * If set, this hint will override the expected results for + * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want + * to do this, but this allows an embedded system to request that some of the + * screen be reserved for other uses when paired with a well-behaved + * application. + * + * The contents of this hint must be 4 comma-separated integers, the first is + * the bounds x, then y, width and height, in that order. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" + +/** + * Set the level of checking for invalid parameters passed to SDL functions. + * + * The variable can be set to the following values: + * + * - "1": Enable fast parameter error checking, e.g. quick NULL checks, etc. + * - "2": Enable full parameter error checking, e.g. validating objects are + * the correct type, etc. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_INVALID_PARAM_CHECKS "SDL_INVALID_PARAM_CHECKS" + +/** + * Disable giving back control to the browser automatically when running with + * asyncify. + * + * With -s ASYNCIFY, SDL calls emscripten_sleep during operations such as + * refreshing the screen or polling events. + * + * This hint only applies to the emscripten platform. + * + * The variable can be set to the following values: + * + * - "0": Disable emscripten_sleep calls (if you give back browser control + * manually or use asyncify for other purposes). + * - "1": Enable emscripten_sleep calls. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" + +/** + * Specify the CSS selector used for the "default" window/canvas. + * + * This hint only applies to the emscripten platform. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR" + +/** + * Override the binding element for keyboard inputs for Emscripten builds. + * + * This hint only applies to the emscripten platform. + * + * The variable can be one of: + * + * - "#window": the javascript window object + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * - "#none": Don't bind anything at all + * - any other string without a leading # sign applies to the element on the + * page with that ID. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" + +/** + * A variable that controls whether the on-screen keyboard should be shown + * when text input is active. + * + * The variable can be set to the following values: + * + * - "auto": The on-screen keyboard will be shown if there is no physical + * keyboard attached. (default) + * - "0": Do not show the on-screen keyboard. + * - "1": Show the on-screen keyboard, if available. + * + * This hint must be set before SDL_StartTextInput() is called + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" + +/** + * A variable that controls whether the Steam on-screen keyboard should be + * shown when text input is active. + * + * Steam will set this hint via environment variable for games launched in Big + * Picture mode. To override this you should call SDL_SetHintWithPriority() + * with priority `SDL_HINT_OVERRIDE`. + * + * The variable can be set to the following values: + * + * - "0": Do not show the Steam on-screen keyboard. + * - "1": Show the Steam on-screen keyboard. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.4.12. + */ +#define SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD "SDL_ENABLE_STEAM_SCREEN_KEYBOARD" + +/** + * A variable containing a list of evdev devices to use if udev is not + * available. + * + * The list of devices is in the form: + * + * deviceclass:path[,deviceclass:path[,...]] + * + * where device class is an integer representing the SDL_UDEV_deviceclass and + * path is the full path to the event device. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES" + +/** + * A variable controlling verbosity of the logging of SDL events pushed onto + * the internal queue. + * + * The variable can be set to the following values, from least to most + * verbose: + * + * - "0": Don't log any events. (default) + * - "1": Log most events (other than the really spammy ones). + * - "2": Include mouse and finger motion events. + * + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_SetLogOutputFunction(), etc. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" + +/** + * A variable controlling whether raising the window should be done more + * forcefully. + * + * The variable can be set to the following values: + * + * - "0": Honor the OS policy for raising windows. (default) + * - "1": Force the window to be raised, overriding any OS policy. + * + * At present, this is only an issue under MS Windows, which makes it nearly + * impossible to programmatically move a window to the foreground, for + * "security" reasons. See http://stackoverflow.com/a/34414846 for a + * discussion. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW" + +/** + * A variable controlling how 3D acceleration is used to accelerate the SDL + * screen surface. + * + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and how + * this is done. + * + * The variable can be set to the following values: + * + * - "0": Disable 3D acceleration + * - "1": Enable 3D acceleration, using the default renderer. (default) + * - "X": Enable 3D acceleration, using X where X is one of the valid + * rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * This hint should be set before calling SDL_GetWindowSurface() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * A variable that lets you manually hint extra gamecontroller db entries. + * + * The variable should be newline delimited rows of gamecontroller config + * data, see SDL_gamepad.h + * + * You can update mappings after SDL is initialized with + * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" + +/** + * A variable that lets you provide a file with extra gamecontroller db + * entries. + * + * The file should contain lines of gamecontroller config data, see + * SDL_gamepad.h + * + * You can update mappings after SDL is initialized with + * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" + +/** + * A variable that overrides the automatic controller type detection. + * + * The variable should be comma separated entries, in the form: VID/PID=type + * + * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd + * + * This hint affects what low level protocol is used with the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "Xbox360" + * - "XboxOne" + * - "PS3" + * - "PS4" + * - "PS5" + * - "SwitchPro" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" + +/** + * A variable containing a list of devices to skip when scanning for game + * controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * If set, all devices will be skipped when scanning for game controllers + * except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" + +/** + * A variable that controls whether the device's built-in accelerometer and + * gyro should be used as sensors for gamepads. + * + * The variable can be set to the following values: + * + * - "0": Sensor fusion is disabled + * - "1": Sensor fusion is enabled for all controllers that lack sensors + * + * Or the variable can be a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before a gamepad is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION" + +/** + * This variable sets the default text of the TextInput window on GDK + * platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT" + +/** + * This variable sets the description of the TextInput window on GDK + * platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION" + +/** + * This variable sets the maximum input length of the TextInput window on GDK + * platforms. + * + * The value must be a stringified integer, for example "10" to allow for up + * to 10 characters of text input. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH" + +/** + * This variable sets the input scope of the TextInput window on GDK + * platforms. + * + * Set this hint to change the XGameUiTextEntryInputScope value that will be + * passed to the window creation function. The value must be a stringified + * integer, for example "0" for XGameUiTextEntryInputScope::Default. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE" + +/** + * This variable sets the title of the TextInput window on GDK platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE" + +/** + * A variable to control whether HIDAPI uses libusb for device access. + * + * By default libusb will only be used for a few devices that require direct + * USB access, and this can be controlled with + * SDL_HINT_HIDAPI_LIBUSB_WHITELIST. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will not use libusb for device access. + * - "1": HIDAPI will use libusb for device access if available. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB" + + +/** + * A variable to control whether HIDAPI uses libusb for GameCube adapters. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will not use libusb for GameCube adapters. + * - "1": HIDAPI will use libusb for GameCube adapters if available. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB_GAMECUBE "SDL_HIDAPI_LIBUSB_GAMECUBE" + +/** + * A variable to control whether HIDAPI uses libusb only for whitelisted + * devices. + * + * By default libusb will only be used for a few devices that require direct + * USB access. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will use libusb for all device access. + * - "1": HIDAPI will use libusb only for whitelisted devices. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST" + +/** + * A variable to control whether HIDAPI uses udev for device detection. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will poll for device changes. + * - "1": HIDAPI will use udev for device detection. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV" + +/** + * A variable that specifies a GPU backend to use. + * + * By default, SDL will try all available GPU backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "direct3d12" if, say, your hardware + * supports Vulkan but you want to try using D3D12 instead. + * + * This hint should be set before any GPU functions are called. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER" + +/** + * A variable to control whether SDL_hid_enumerate() enumerates all HID + * devices or only controllers. + * + * The variable can be set to the following values: + * + * - "0": SDL_hid_enumerate() will enumerate all HID devices. + * - "1": SDL_hid_enumerate() will only enumerate controllers. (default) + * + * By default SDL will only enumerate controllers, to reduce risk of hanging + * or crashing on devices with bad drivers and avoiding macOS keyboard capture + * permission prompts. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS" + +/** + * A variable containing a list of devices to ignore in SDL_hid_enumerate(). + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * For example, to ignore the Shanwan DS3 controller and any Valve controller, + * you might use the string "0x2563/0x0523,0x28de/0x0000" + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" + +/** + * A variable describing what IME UI elements the application can display. + * + * By default IME UI is handled using native components by the OS where + * possible, however this can interfere with or not be visible when exclusive + * fullscreen mode is used. + * + * The variable can be set to a comma separated list containing the following + * items: + * + * - "none" or "0": The application can't render any IME elements, and native + * UI should be used. (default) + * - "composition": The application handles SDL_EVENT_TEXT_EDITING events and + * can render the composition text. + * - "candidates": The application handles SDL_EVENT_TEXT_EDITING_CANDIDATES + * and can render the candidate list. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI" + +/** + * A variable controlling whether the home indicator bar on iPhone X and later + * should be hidden. + * + * The variable can be set to the following values: + * + * - "0": The indicator bar is not hidden. (default for windowed applications) + * - "1": The indicator bar is hidden and is shown when the screen is touched + * (useful for movie playback applications). + * - "2": The indicator bar is dim and the first swipe makes it visible and + * the second swipe performs the "home" action. (default for fullscreen + * applications) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * A variable that lets you enable joystick (and gamecontroller) events even + * when your app is in the background. + * + * The variable can be set to the following values: + * + * - "0": Disable joystick & gamecontroller input events when the application + * is in the background. (default) + * - "1": Enable joystick & gamecontroller input events when the application + * is in the background. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" + +/** + * A variable containing a list of arcade stick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES" + +/** + * A variable containing a list of devices that are not arcade stick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices that should not be considered + * joysticks. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES" + +/** + * A variable containing a list of devices that should be considered + * joysticks. + * + * This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED" + +/** + * A variable containing a comma separated list of devices to open as + * joysticks. + * + * This variable is currently only used by the Linux joystick driver. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" + +/** + * A variable controlling whether enhanced reports should be used for + * controllers when using the HIDAPI driver. + * + * Enhanced reports allow rumble and effects on Bluetooth PlayStation + * controllers and gyro on Nintendo Switch controllers, but break Windows + * DirectInput for other applications that don't use SDL. + * + * Once enhanced reports are enabled, they can't be disabled on PlayStation + * controllers without power cycling the controller. + * + * The variable can be set to the following values: + * + * - "0": enhanced reports are not enabled. + * - "1": enhanced reports are enabled. (default) + * - "auto": enhanced features are advertised to the application, but SDL + * doesn't change the controller report mode unless the application uses + * them. + * + * This hint can be enabled anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS" + +/** + * A variable containing a list of flightstick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES" + +/** + * A variable containing a list of devices that are not flightstick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED" + +/** + * A variable controlling whether GameInput should be used for controller + * handling on Windows. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used. + * - "1": GameInput is used. + * + * The default is "1" on GDK platforms, and "0" otherwise. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT" + +/** + * A variable controlling whether GameInput should be used for handling + * GIP devices that require raw report processing, but aren't supported + * by HIDRAW, such as Xbox One Guitars. + * + * Note that this is only supported with GameInput 3 or newer. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used to handle raw GIP devices. + * - "1": GameInput is used. + * + * The default is "1" when using GameInput 3 or newer, and is "0" otherwise. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.4.4. + */ +#define SDL_HINT_JOYSTICK_GAMEINPUT_RAW "SDL_JOYSTICK_GAMEINPUT_RAW" + +/** + * A variable containing a list of devices known to have a GameCube form + * factor. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES" + +/** + * A variable containing a list of devices known not to have a GameCube form + * factor. + * + * This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether the HIDAPI joystick drivers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI drivers are not used. + * - "1": HIDAPI drivers are used. (default) + * + * This variable is the default for all drivers, but can be overridden by the + * hints for specific drivers below. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * combined into a single Pro-like controller when using the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be combined and each + * will be a mini-gamepad. + * - "1": Left and right Joy-Con controllers will be combined into a single + * controller. (default) + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo GameCube + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" + +/** + * A variable controlling whether rumble is used to implement the GameCube + * controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2). + * + * This is useful for applications that need full compatibility for things + * like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble + * to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - + * StopHard is implemented by setting both low_frequency_rumble and + * high_frequency_rumble to 0 + * + * The variable can be set to the following values: + * + * - "0": Normal rumble behavior is behavior is used. (default) + * - "1": Proper GameCube controller rumble behavior is used. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * Joy-Cons should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Joy-Con controller is opened. + * + * The variable can be set to the following values: + * + * - "0": home button LED is turned off + * - "1": home button LED is turned on + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" + +/** + * A variable controlling whether the HIDAPI driver for Amazon Luna + * controllers connected via Bluetooth should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Online + * classic controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" + +/** + * A variable controlling whether the HIDAPI driver for PS3 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on + * other platforms. + * + * For official Sony driver (sixaxis.sys) use + * SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. See + * https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" + +/** + * A variable controlling whether the Sony driver (sixaxis.sys) for PS3 + * controllers (Sixaxis/DualShock 3) should be used. + * + * The variable can be set to the following values: + * + * - "0": Sony driver (sixaxis.sys) is not used. + * - "1": Sony driver (sixaxis.sys) is used. + * + * The default value is 0. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER" + +/** + * A variable controlling whether the HIDAPI driver for PS4 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * A variable controlling the update rate of the PS4 controller over Bluetooth + * when using the HIDAPI driver. + * + * This defaults to 4 ms, to match the behavior over USB, and to be more + * friendly to other Bluetooth devices and older Bluetooth hardware on the + * computer. It can be set to "1" (1000Hz), "2" (500Hz) and "4" (250Hz) + * + * This hint can be set anytime, but only takes effect when extended input + * reports are enabled. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL" + +/** + * A variable controlling whether the HIDAPI driver for PS5 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a PS5 controller. + * + * The variable can be set to the following values: + * + * - "0": player LEDs are not enabled. + * - "1": player LEDs are enabled. (default) + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for NVIDIA SHIELD + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" + +/** + * A variable controlling whether the HIDAPI driver for Google Stadia + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" + +/** + * A variable controlling whether the HIDAPI driver for Bluetooth Steam + * Controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. (default) + * - "1": HIDAPI driver is used for Steam Controllers, which requires + * Bluetooth access and may prompt the user for permission on iOS and + * Android. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * A variable controlling whether the Steam button LED should be turned on + * when a Steam controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Steam button LED is turned off. + * - "1": Steam button LED is turned on. + * + * By default the Steam button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Steam button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED" + +/** + * A variable controlling whether the HIDAPI driver for the Steam Deck builtin + * controller should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK" + +/** + * A variable controlling whether the HIDAPI driver for HORI licensed Steam + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI" + +/** + * A variable controlling whether the HIDAPI driver for some Logitech wheels + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF" + +/** + * A variable controlling whether the HIDAPI driver for 8BitDo controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_8BITDO "SDL_JOYSTICK_HIDAPI_8BITDO" + +/** + * A variable controlling whether the HIDAPI driver for SInput controllers + * should be used. + * + * More info - https://github.com/HandHeldLegend/SInput-HID + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SINPUT "SDL_JOYSTICK_HIDAPI_SINPUT" + +/** + * A variable controlling whether the HIDAPI driver for ZUIKI controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_ZUIKI "SDL_JOYSTICK_HIDAPI_ZUIKI" + +/** + * A variable controlling whether the HIDAPI driver for Flydigi controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI "SDL_JOYSTICK_HIDAPI_FLYDIGI" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Pro controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Home button LED is turned off. + * - "1": Home button LED is turned on. + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Nintendo Switch controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch 2 + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH2 "SDL_JOYSTICK_HIDAPI_SWITCH2" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * in vertical mode when using the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be in vertical mode. + * (default) + * - "1": Left and right Joy-Con controllers will be in vertical mode. + * + * This hint should be set before opening a Joy-Con controller. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * This driver doesn't work with the dolphinbar, so the default is false for + * now. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Wii controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is "0" on Windows, otherwise the value of + * SDL_HINT_JOYSTICK_HIDAPI + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with an Xbox 360 controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 wireless + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" + +/** + * A variable controlling whether the HIDAPI driver for XBox One controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" + +/** + * A variable controlling whether the Home button LED should be turned on when + * an Xbox One controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Home button LED is turned off. + * - "1": Home button LED is turned on. + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. The default brightness is 0.4. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" + +/** + * A variable controlling whether the new HIDAPI driver for wired Xbox One + * (GIP) controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GIP "SDL_JOYSTICK_HIDAPI_GIP" + +/** + * A variable controlling whether the new HIDAPI driver for wired Xbox One + * (GIP) controllers should reset the controller if it can't get the metadata + * from the controller. + * + * The variable can be set to the following values: + * + * - "0": Assume this is a generic controller. + * - "1": Reset the controller to get metadata. + * + * By default the controller is reset. This is so we can properly detect + * the controller type. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA "SDL_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA" + +/** + * A variable controlling whether IOKit should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": IOKit is not used. + * - "1": IOKit is used. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT" + +/** + * A variable controlling whether to use the classic /dev/input/js* joystick + * interface or the newer /dev/input/event* joystick interface on Linux. + * + * The variable can be set to the following values: + * + * - "0": Use /dev/input/event* (default) + * - "1": Use /dev/input/js* + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC" + +/** + * A variable controlling whether joysticks on Linux adhere to their + * HID-defined deadzones or return unfiltered values. + * + * The variable can be set to the following values: + * + * - "0": Return unfiltered joystick axis values. (default) + * - "1": Return axis values with deadzones taken into account. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES" + +/** + * A variable controlling whether joysticks on Linux will always treat 'hat' + * axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking + * whether they may be analog. + * + * The variable can be set to the following values: + * + * - "0": Only map hat axis inputs to digital hat outputs if the input axes + * appear to actually be digital. (default) + * - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as + * digital hats. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS" + +/** + * A variable controlling whether digital hats on Linux will apply deadzones + * to their underlying input axes or use unfiltered values. + * + * The variable can be set to the following values: + * + * - "0": Return digital hat values based on unfiltered input axis values. + * - "1": Return digital hat values with deadzones on the input axes taken + * into account. (default) + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES" + +/** + * A variable controlling whether GCController should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": GCController is not used. + * - "1": GCController is used. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI" + +/** + * A variable controlling whether the RAWINPUT joystick drivers should be used + * for better handling XInput-capable devices. + * + * The variable can be set to the following values: + * + * - "0": RAWINPUT drivers are not used. (default) + * - "1": RAWINPUT drivers are used. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" + +/** + * A variable controlling whether the RAWINPUT driver should pull correlated + * data from XInput. + * + * The variable can be set to the following values: + * + * - "0": RAWINPUT driver will only use data from raw input APIs. + * - "1": RAWINPUT driver will also pull data from XInput and + * Windows.Gaming.Input, providing better trigger axes, guide button + * presses, and rumble support for Xbox controllers. (default) + * + * This hint should be set before a gamepad is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" + +/** + * A variable controlling whether the ROG Chakram mice should show up as + * joysticks. + * + * The variable can be set to the following values: + * + * - "0": ROG Chakram mice do not show up as joysticks. (default) + * - "1": ROG Chakram mice show up as joysticks. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" + +/** + * A variable controlling whether a separate thread should be used for + * handling joystick detection and raw input messages on Windows. + * + * The variable can be set to the following values: + * + * - "0": A separate thread is not used. + * - "1": A separate thread is used for handling raw input messages. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" + +/** + * A variable containing a list of throttle style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES" + +/** + * A variable containing a list of devices that are not throttle style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether Windows.Gaming.Input should be used for + * controller handling. + * + * The variable can be set to the following values: + * + * - "0": WGI is not used. (default) + * - "1": WGI is used. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" + +/** + * A variable containing a list of wheel style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES" + +/** + * A variable containing a list of devices that are not wheel style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device + * list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices known to have all axes centered at + * zero. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES" + +/** + * A variable containing a list of devices and their desired number of haptic + * (force feedback) enabled axis. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form plus the number of desired axes, e.g. + * + * `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3` + * + * This hint supports a "wildcard" device that will set the number of haptic + * axes on all initialized haptic devices which were not defined explicitly in + * this hint. + * + * `0xFFFF/0xFFFF/1` + * + * This hint should be set before a controller is opened. The number of haptic + * axes won't exceed the number of real axes found on the device. + * + * \since This hint is available since SDL 3.2.5. + */ +#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES" + +/** + * A variable that controls keycode representation in keyboard events. + * + * This variable is a comma separated set of options for translating keycodes + * in events: + * + * - "none": Keycode options are cleared, this overrides other options. + * - "hide_numpad": The numpad keysyms will be translated into their + * non-numpad versions based on the current NumLock state. For example, + * SDLK_KP_4 would become SDLK_4 if SDL_KMOD_NUM is set in the event + * modifiers, and SDLK_LEFT if it is unset. + * - "french_numbers": The number row on French keyboards is inverted, so + * pressing the 1 key would yield the keycode SDLK_1, or '1', instead of + * SDLK_AMPERSAND, or '&' + * - "latin_letters": For keyboards using non-Latin letters, such as Russian + * or Thai, the letter keys generate keycodes as though it had an English + * QWERTY layout. e.g. pressing the key associated with SDL_SCANCODE_A on a + * Russian keyboard would yield 'a' instead of a Cyrillic letter. + * + * The default value for this hint is "french_numbers,latin_letters" + * + * Some platforms like Emscripten only provide modified keycodes and the + * options are not used. + * + * These options do not affect the return value of SDL_GetKeyFromScancode() or + * SDL_GetScancodeFromKey(), they just apply to the keycode included in key + * events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS" + +/** + * A variable that controls what KMSDRM device to use. + * + * SDL might open something like "/dev/dri/cardNN" to access KMSDRM + * functionality, where "NN" is a device index number. SDL makes a guess at + * the best index to use (usually zero), but the app or user can set this hint + * to a number between 0 and 99 to force selection. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" + +/** + * A variable that controls whether SDL requires DRM master access in order to + * initialize the KMSDRM video backend. + * + * The DRM subsystem has a concept of a "DRM master" which is a DRM client + * that has the ability to set planes, set cursor, etc. When SDL is DRM + * master, it can draw to the screen using the SDL rendering APIs. Without DRM + * master, SDL is still able to process input and query attributes of attached + * displays, but it cannot change display state or draw to the screen + * directly. + * + * In some cases, it can be useful to have the KMSDRM backend even if it + * cannot be used for rendering. An app may want to use SDL for input + * processing while using another rendering API (such as an MMAL overlay on + * Raspberry Pi) or using its own code to render to DRM overlays that SDL + * doesn't support. + * + * The variable can be set to the following values: + * + * - "0": SDL will allow usage of the KMSDRM backend without DRM master. + * - "1": SDL Will require DRM master to use the KMSDRM backend. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" + +/** + * A variable that controls whether KMSDRM will use "atomic" functionality. + * + * The KMSDRM backend can use atomic commits, if both DRM_CLIENT_CAP_ATOMIC + * and DRM_CLIENT_CAP_UNIVERSAL_PLANES is supported by the system. As of SDL + * 3.4.0, it will favor this functionality, but in case this doesn't work well + * on a given system or other surprises, this hint can be used to disable it. + * + * This hint can not enable the functionality if it isn't available. + * + * The variable can be set to the following values: + * + * - "0": SDL will not use the KMSDRM "atomic" functionality. + * - "1": SDL will allow usage of the KMSDRM "atomic" functionality. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_KMSDRM_ATOMIC "SDL_KMSDRM_ATOMIC" + +/** + * A variable controlling the default SDL log levels. + * + * This variable is a comma separated set of category=level tokens that define + * the default logging levels for SDL applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "verbose", "debug", "info", + * "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * + * `app=info,assert=warn,test=verbose,*=error` + * + * If the `DEBUG_INVOCATION` environment variable is set to "1", the default + * log levels are equivalent to: + * + * `assert=warn,test=verbose,*=debug` + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_LOGGING "SDL_LOGGING" + +/** + * A variable controlling whether to force the application to become the + * foreground process when launched on macOS. + * + * The variable can be set to the following values: + * + * - "0": The application is brought to the foreground when launched. + * (default) + * - "1": The application may remain in the background when launched. + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * A variable that determines whether Ctrl+Click should generate a right-click + * event on macOS. + * + * The variable can be set to the following values: + * + * - "0": Ctrl+Click does not generate a right mouse button click event. + * (default) + * - "1": Ctrl+Click generated a right mouse button click event. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** + * A variable controlling whether dispatching OpenGL context updates should + * block the dispatching thread until the main thread finishes processing on + * macOS. + * + * The variable can be set to the following values: + * + * - "0": Dispatching OpenGL context updates will block the dispatching thread + * until the main thread finishes processing. (default) + * - "1": Dispatching OpenGL context updates will allow the dispatching thread + * to continue execution. + * + * Generally you want the default, but if you have OpenGL code in a background + * thread on a Mac, and the main thread hangs because it's waiting for that + * background thread, but that background thread is also hanging because it's + * waiting for the main thread to do an update, this might fix your issue. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" + +/** + * A variable controlling whether the Option key on macOS should be remapped + * to act as the Alt key. + * + * The variable can be set to the following values: + * + * - "none": The Option key is not remapped to Alt. (default) + * - "only_left": Only the left Option key is remapped to Alt. + * - "only_right": Only the right Option key is remapped to Alt. + * - "both": Both Option keys are remapped to Alt. + * + * This will prevent the triggering of key compositions that rely on the + * Option key, but will still send the Alt modifier for keyboard events. In + * the case that both Alt and Option are pressed, the Option key will be + * ignored. This is particularly useful for applications like terminal + * emulators and graphical user interfaces (GUIs) that rely on Alt key + * functionality for shortcuts or navigation. This does not apply to + * SDL_GetKeyFromScancode and only has an effect if IME is enabled. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT" + +/** + * A variable controlling whether SDL_EVENT_MOUSE_WHEEL event values will have + * momentum on macOS. + * + * The variable can be set to the following values: + * + * - "0": The mouse wheel events will have no momentum. (default) + * - "1": The mouse wheel events will have momentum. + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM" + +/** + * A variable controlling whether holding down a key will repeat the pressed + * key or open the accents menu on macOS. + * + * The variable can be set to the following values: + * + * - "0": Holding a key will repeat the pressed key. + * - "1": Holding a key will open the accents menu for that key. (default) + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_MAC_PRESS_AND_HOLD "SDL_MAC_PRESS_AND_HOLD" + +/** + * Request SDL_AppIterate() be called at a specific rate. + * + * If this is set to a number, it represents Hz, so "60" means try to iterate + * 60 times per second. "0" means to iterate as fast as possible. Negative + * values are illegal, but reserved, in case they are useful in a future + * revision of SDL. + * + * There are other strings that have special meaning. If set to "waitevent", + * SDL_AppIterate will not be called until new event(s) have arrived (and been + * processed by SDL_AppEvent). This can be useful for apps that are completely + * idle except in response to input. + * + * On some platforms, or if you are using SDL_main instead of SDL_AppIterate, + * this hint is ignored. When the hint can be used, it is allowed to be + * changed at any time. + * + * This defaults to 0, and specifying NULL for the hint's value will restore + * the default. + * + * This doesn't have to be an integer value. For example, "59.94" won't be + * rounded to an integer rate; the digits after the decimal are actually + * respected. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE" + +/** + * A variable controlling whether the mouse is captured while mouse buttons + * are pressed. + * + * The variable can be set to the following values: + * + * - "0": The mouse is not captured while mouse buttons are pressed. + * - "1": The mouse is captured while mouse buttons are pressed. + * + * By default the mouse is captured while mouse buttons are pressed so if the + * mouse is dragged outside the window, the application continues to receive + * mouse events until the button is released. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" + +/** + * A variable setting the double click radius, in pixels. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * A variable setting the double click time, in milliseconds. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * A variable setting which system cursor to use as the default cursor. + * + * This should be an integer corresponding to the SDL_SystemCursor enum. The + * default value is zero (SDL_SYSTEM_CURSOR_DEFAULT). + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR" + +/** + * A variable setting whether we should scale cursors by the current display + * scale. + * + * The variable can be set to the following values: + * + * - "0": Cursors will not change size based on the display content scale. + * (default) + * - "1": Cursors will automatically match the display content scale (e.g. a + * 2x sized cursor will be used when the window is on a monitor with 200% + * scale). This is currently implemented on Windows. + * + * This hint needs to be set before creating cursors. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_MOUSE_DPI_SCALE_CURSORS "SDL_MOUSE_DPI_SCALE_CURSORS" + +/** + * A variable controlling whether warping a hidden mouse cursor will activate + * relative mouse mode. + * + * When this hint is set, the mouse cursor is hidden, and multiple warps to + * the window center occur within a short time period, SDL will emulate mouse + * warps using relative mouse mode. This can provide smoother and more + * reliable mouse motion for some older games, which continuously calculate + * the distance traveled by the mouse pointer and warp it back to the center + * of the window, rather than using relative mouse motion. + * + * Note that relative mouse mode may have different mouse acceleration + * behavior than pointer warps. + * + * If your application needs to repeatedly warp the hidden mouse cursor at a + * high-frequency for other purposes, it should disable this hint. + * + * The variable can be set to the following values: + * + * - "0": Attempts to warp the mouse will always be made. + * - "1": Some mouse warps will be emulated by forcing relative mouse mode. + * (default) + * + * If not set, this is automatically enabled unless an application uses + * relative mouse mode directly. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE" + +/** + * Allow mouse click events when clicking to focus an SDL window. + * + * The variable can be set to the following values: + * + * - "0": Ignore mouse clicks that activate a window. (default) + * - "1": Generate events for mouse clicks that activate a window. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + +/** + * A variable setting the speed scale for mouse motion, in floating point, + * when the mouse is not in relative mode. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * A variable controlling whether relative mouse mode constrains the mouse to + * the center of the window. + * + * Constraining to the center of the window works better for FPS games and + * when the application is running over RDP. Constraining to the whole window + * works better for 2D games and increases the chance that the mouse will be + * in the correct position when using high DPI mice. + * + * The variable can be set to the following values: + * + * - "0": Relative mouse mode constrains the mouse to the window. + * - "1": Relative mouse mode constrains the mouse to the center of the + * window. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" + +/** + * A variable setting the scale for mouse motion, in floating point, when the + * mouse is in relative mode. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + +/** + * A variable controlling whether the system mouse acceleration curve is used + * for relative mouse motion. + * + * The variable can be set to the following values: + * + * - "0": Relative mouse motion will be unscaled. (default) + * - "1": Relative mouse motion will be scaled using the system mouse + * acceleration curve. + * + * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will be applied after + * system speed scale. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" + +/** + * A variable controlling whether a motion event should be generated for mouse + * warping in relative mode. + * + * The variable can be set to the following values: + * + * - "0": Warping the mouse will not generate a motion event in relative mode + * - "1": Warping the mouse will generate a motion event in relative mode + * + * By default warping the mouse will not generate motion events in relative + * mode. This avoids the application having to filter out large relative + * motion due to warping. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" + +/** + * A variable controlling whether the hardware cursor stays visible when + * relative mode is active. + * + * This variable can be set to the following values: + * + * - "0": The cursor will be hidden while relative mode is active (default) + * - "1": The cursor will remain visible while relative mode is active + * + * Note that for systems without raw hardware inputs, relative mode is + * implemented using warping, so the hardware cursor will visibly warp between + * frames if this is enabled on those systems. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE" + +/** + * A variable controlling whether mouse events should generate synthetic touch + * events. + * + * The variable can be set to the following values: + * + * - "0": Mouse events will not generate touch events. (default for desktop + * platforms) + * - "1": Mouse events will generate touch events. (default for mobile + * platforms, such as Android and iOS) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + +/** + * A variable controlling whether the keyboard should be muted on the console. + * + * Normally the keyboard is muted while SDL applications are running so that + * keyboard input doesn't show up as key strokes on the console. This hint + * allows you to turn that off for debugging purposes. + * + * The variable can be set to the following values: + * + * - "0": Allow keystrokes to go through to the console. + * - "1": Mute keyboard input so it doesn't show up on the console. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD" + +/** + * Tell SDL not to catch the SIGINT or SIGTERM signals on POSIX platforms. + * + * The variable can be set to the following values: + * + * - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a + * signal, convert it into an SDL_EVENT_QUIT event. (default) + * - "1": SDL will not install a signal handler at all. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * Specify the OpenGL library to load. + * + * This hint should be set before creating an OpenGL window or creating an + * OpenGL context. If this hint isn't set, SDL will choose a reasonable + * default. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY" + +/** + * Specify the EGL library to load. + * + * This hint should be set before creating an OpenGL window or creating an + * OpenGL context. This hint is only considered if SDL is using EGL to manage + * OpenGL contexts. If this hint isn't set, SDL will choose a reasonable + * default. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY" + +/** + * A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an OpenGL ES + * library. + * + * Circumstances where this is useful include - Testing an app with a + * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those + * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses + * at link time by linking with the OpenGL ES library instead of querying them + * at run time with SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function addresses at + * run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native or + * not supported. + * + * The variable can be set to the following values: + * + * - "0": Use ES profile of OpenGL, if available. (default) + * - "1": Load OpenGL ES library using the default library names. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * A variable controlling whether to force an sRGB-capable OpenGL context. + * + * At OpenGL context creation time, some platforms can request an sRGB-capable + * context. However, sometimes any form of the request can cause surprising + * results on some drivers, platforms, and hardware. Usually the surprise is + * in the form of rendering that is either a little darker or a little + * brighter than intended. + * + * This hint allows the user to override the app's sRGB requests and either + * force a specific value, or avoid requesting anything at all, depending on + * what makes things work correctly for their system. + * + * This is meant as a fail-safe; apps should probably not explicitly set this, + * and most users should not, either. + * + * Note that some platforms cannot make this request at all, and on all + * platforms this request can be denied by the operating system. + * + * In addition to attempting to obtain the type of sRGB-capable OpenGL context + * requested by this hint, SDL will try to force the state of + * GL_FRAMEBUFFER_SRGB on the new context, if appropriate. + * + * The variable can be set to the following values: + * + * - "0": Force a request for an OpenGL context that is _not_ sRGB-capable. + * - "1": Force a request for an OpenGL context that _is_ sRGB-capable. + * - "skip": Don't make any request for an sRGB-capable context (don't specify + * the attribute at all during context creation time). + * - any other string is undefined behavior. + * + * If unset, or set to an empty string, SDL will make a request using the + * value the app specified with the SDL_GL_FRAMEBUFFER_SRGB_CAPABLE attribute. + * + * This hint should be set before an OpenGL context is created. + * + * \since This hint is available since SDL 3.4.2. + */ +#define SDL_HINT_OPENGL_FORCE_SRGB_FRAMEBUFFER "SDL_OPENGL_FORCE_SRGB_FRAMEBUFFER" + +/** + * Mechanism to specify openvr_api library location + * + * By default, when using the OpenVR driver, it will search for the API + * library in the current folder. But, if you wish to use a system API you can + * specify that by using this hint. This should be the full or relative path + * to a .dll on Windows or .so on Linux. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY" + +/** + * A variable controlling which orientations are allowed on iOS/Android. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * + * - "LandscapeLeft" + * - "LandscapeRight" + * - "Portrait" + * - "PortraitUpsideDown" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS" + +/** + * A variable controlling the use of a sentinel event when polling the event + * queue. + * + * When polling for events, SDL_PumpEvents is used to gather new events from + * devices. If a device keeps producing new events between calls to + * SDL_PumpEvents, a poll loop will become stuck until the new events stop. + * This is most noticeable when moving a high frequency mouse. + * + * The variable can be set to the following values: + * + * - "0": Disable poll sentinels. + * - "1": Enable poll sentinels. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" + +/** + * Override for SDL_GetPreferredLocales(). + * + * If set, this will be favored over anything the OS might report for the + * user's preferred locales. Changing this hint at runtime will not generate a + * SDL_EVENT_LOCALE_CHANGED event (but if you can change the hint, you can + * push your own event, if you want). + * + * The format of this hint is a comma-separated list of language and locale, + * combined with an underscore, as is a common format: "en_GB". Locale is + * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" + +/** + * A variable that decides whether to send SDL_EVENT_QUIT when closing the + * last window. + * + * The variable can be set to the following values: + * + * - "0": SDL will not send an SDL_EVENT_QUIT event when the last window is + * requesting to close. Note that in this case, there are still other + * legitimate reasons one might get an SDL_EVENT_QUIT event: choosing "Quit" + * from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc. + * - "1": SDL will send a quit event when the last window is requesting to + * close. (default) + * + * If there is at least one active system tray icon, SDL_EVENT_QUIT will + * instead be sent when both the last window will be closed and the last tray + * icon will be destroyed. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" + +/** + * A variable controlling whether the Direct3D device is initialized for + * thread-safe operations. + * + * The variable can be set to the following values: + * + * - "0": Thread-safety is not enabled. (default) + * - "1": Thread-safety is enabled. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * The variable can be set to the following values: + * + * - "0": Disable Debug Layer use. (default) + * - "1": Enable Debug Layer use. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * A variable controlling whether to use the Direct3D 11 WARP software + * rasterizer. + * + * For more information, see: + * https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp + * + * The variable can be set to the following values: + * + * - "0": Disable WARP rasterizer. (default) + * - "1": Enable WARP rasterizer. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_RENDER_DIRECT3D11_WARP "SDL_RENDER_DIRECT3D11_WARP" + +/** + * A variable controlling whether to enable Vulkan Validation Layers. + * + * This variable can be set to the following values: + * + * - "0": Disable Validation Layer use + * - "1": Enable Validation Layer use + * + * By default, SDL does not use Vulkan Validation Layers. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG" + +/** + * A variable controlling whether to create the GPU device in debug mode. + * + * This variable can be set to the following values: + * + * - "0": Disable debug mode use (default) + * - "1": Enable debug mode use + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG" + +/** + * A variable controlling whether to prefer a low-power GPU on multi-GPU + * systems. + * + * This variable can be set to the following values: + * + * - "0": Prefer high-performance GPU (default) + * - "1": Prefer low-power GPU + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER" + +/** + * A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, creating a renderer will fail. + * + * This variable is case insensitive and can be set to the following values: + * + * - "direct3d" + * - "direct3d11" + * - "direct3d12" + * - "opengl" + * - "opengles2" + * - "opengles" + * - "metal" + * - "vulkan" + * - "gpu" + * - "software" + * + * This hint accepts a comma-separated list of driver names, and each will be + * tried in the order listed when creating a renderer until one succeeds or + * all of them fail. + * + * The default varies by platform, but it's the first one in the list that is + * available on the current platform. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * A variable controlling how the 2D render API renders lines. + * + * The variable can be set to the following values: + * + * - "0": Use the default line drawing method (Bresenham's line algorithm) + * - "1": Use the driver point API using Bresenham's line algorithm (correct, + * draws many points) + * - "2": Use the driver line API (occasionally misses line endpoints based on + * hardware driver quirks + * - "3": Use the driver geometry API (correct, draws thicker diagonal lines) + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" + +/** + * A variable controlling whether the Metal render driver select low power + * device over default one. + * + * The variable can be set to the following values: + * + * - "0": Use the preferred OS device. (default) + * - "1": Select a low power device. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" + +/** + * A variable controlling whether updates to the SDL screen surface should be + * synchronized with the vertical refresh, to avoid tearing. + * + * This hint overrides the application preference when creating a renderer. + * + * The variable can be set to the following values: + * + * - "0": Disable vsync. (default) + * - "1": Enable vsync. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * A variable to control whether the return key on the soft keyboard should + * hide the soft keyboard on Android and iOS. + * + * This hint sets the default value of SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN. + * + * The variable can be set to the following values: + * + * - "0": The return key will be handled as a key event. (default) + * - "1": The return key will hide the keyboard. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + +/** + * A variable containing a list of ROG gamepad capable mice. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED + */ +#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE" + +/** + * A variable containing a list of devices that are not ROG gamepad capable + * mice. + * + * This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED" + +/** + * A variable controlling the width of the PS2's framebuffer in pixels. + * + * By default, the variable is "640". + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH" + +/** + * A variable controlling the height of the PS2's framebuffer in pixels. + * + * By default, the variable is "448". + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_PS2_GS_HEIGHT "SDL_PS2_GS_HEIGHT" + +/** + * A variable controlling whether the signal is interlaced or progressive. + * + * The variable can be set to the following values: + * + * - "0": Image is interlaced. (default) + * - "1": Image is progressive. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_PS2_GS_PROGRESSIVE "SDL_PS2_GS_PROGRESSIVE" + +/** + * A variable controlling the video mode of the console. + * + * The variable can be set to the following values: + * + * - "": Console-native. (default) + * - "NTSC": 60hz region. + * - "PAL": 50hz region. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_PS2_GS_MODE "SDL_PS2_GS_MODE" + +/** + * A variable controlling which Dispmanx layer to use on a Raspberry PI. + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + +/** + * Specify an "activity name" for screensaver inhibition. + * + * Some platforms, notably Linux desktops, list the applications which are + * inhibiting the screensaver or other power-saving features. + * + * This hint lets you specify the "activity name" sent to the OS when + * SDL_DisableScreenSaver() is used (or the screensaver is automatically + * disabled). The contents of this hint are used when the screensaver is + * disabled. You should use a string that describes what your program is doing + * (and, therefore, why the screensaver is disabled). For example, "Playing a + * game" or "Watching a video". + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Playing a game" or something similar. + * + * This hint should be set before calling SDL_DisableScreenSaver() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" + +/** + * A variable controlling whether SDL calls dbus_shutdown() on quit. + * + * This is useful as a debug tool to validate memory leaks, but shouldn't ever + * be set in production applications, as other libraries used by the + * application might use dbus under the hood and this can cause crashes if + * they continue after SDL_Quit(). + * + * The variable can be set to the following values: + * + * - "0": SDL will not call dbus_shutdown() on quit. (default) + * - "1": SDL will call dbus_shutdown() on quit. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT" + +/** + * A variable that specifies a backend to use for title storage. + * + * By default, SDL will try all available storage backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "pc" if, say, you are on Steam but + * want to avoid SteamRemoteStorage for title data. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER" + +/** + * A variable that specifies a backend to use for user storage. + * + * By default, SDL will try all available storage backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "pc" if, say, you are on Steam but + * want to avoid SteamRemoteStorage for user data. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER" + +/** + * Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as + * realtime. + * + * On some platforms, like Linux, a realtime priority thread may be subject to + * restrictions that require special handling by the application. This hint + * exists to let SDL know that the app is prepared to handle said + * restrictions. + * + * On Linux, SDL will apply the following configuration to any thread that + * becomes realtime: + * + * - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, + * - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. + * - Exceeding this limit will result in the kernel sending SIGKILL to the + * app, refer to the man pages for more information. + * + * The variable can be set to the following values: + * + * - "0": default platform specific behaviour + * - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling + * policy + * + * This hint should be set before calling SDL_SetCurrentThreadPriority() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" + +/** + * A string specifying additional information to use with + * SDL_SetCurrentThreadPriority. + * + * By default SDL_SetCurrentThreadPriority will make appropriate system + * changes in order to apply a thread priority. For example on systems using + * pthreads the scheduler policy is changed automatically to a policy that + * works well with a given priority. Code which has specific requirements can + * override SDL's default behavior with this hint. + * + * pthread hint values are "current", "other", "fifo" and "rr". Currently no + * other platform hint values are defined but may be in the future. + * + * On Linux, the kernel may send SIGKILL to realtime tasks which exceed the + * distro configured execution budget for rtkit. This budget can be queried + * through RLIMIT_RTTIME after calling SDL_SetCurrentThreadPriority(). + * + * This hint should be set before calling SDL_SetCurrentThreadPriority() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" + +/** + * A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services timer + * interrupts, and the more precise delays are, but this takes up power and + * CPU time. This hint is only used on Windows. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * The default value is "1". + * + * If this variable is set to "0", the system timer resolution is not set. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + +/** + * A variable controlling whether touch events should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Touch events will not generate mouse events. + * - "1": Touch events will generate mouse events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * A variable controlling whether trackpads should be treated as touch + * devices. + * + * On macOS (and possibly other platforms in the future), SDL will report + * touches on a trackpad as mouse input, which is generally what users expect + * from this device; however, these are often actually full multitouch-capable + * touch devices, so it might be preferable to some apps to treat them as + * such. + * + * The variable can be set to the following values: + * + * - "0": Trackpad will send mouse events. (default) + * - "1": Trackpad will send touch events. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" + +/** + * A variable controlling whether the Android / tvOS remotes should be listed + * as joystick devices, instead of sending keyboard events. + * + * The variable can be set to the following values: + * + * - "0": Remotes send enter/escape/arrow key events. + * - "1": Remotes are available as 2 axis, 2 button joysticks. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + +/** + * A variable controlling whether the screensaver is enabled. + * + * The variable can be set to the following values: + * + * - "0": Disable screensaver. (default) + * - "1": Enable screensaver. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * A comma separated list containing the names of the displays that SDL should + * sort to the front of the display list. + * + * When this hint is set, displays with matching name strings will be + * prioritized in the list of displays, as exposed by calling + * SDL_GetDisplays(), with the first listed becoming the primary display. The + * naming convention can vary depending on the environment, but it is usually + * a connector name (e.g. 'DP-1', 'DP-2', 'HDMI-A-1', etc...). + * + * On Wayland desktops, the connector names associated with displays can be + * found in the `name` property of the info output from `wayland-info -i + * wl_output`. On X11 desktops, the `xrandr` utility can be used to retrieve + * the connector names associated with displays. + * + * This hint is currently supported on the following drivers: + * + * - KMSDRM (kmsdrm) + * - Wayland (wayland) + * - X11 (x11) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY" + +/** + * Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * + * We do so by waiting for vsync immediately after issuing a flip, usually + * just after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * This hint is currently supported on the following drivers: + * + * - Raspberry Pi (raspberrypi) + * - Wayland (wayland) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * A variable that specifies a video backend to use. + * + * By default, SDL will try all available video backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "x11" if, say, you are on Wayland but want + * to try talking to the X server instead. + * + * This hint accepts a comma-separated list of driver names, and each will be + * tried in the order listed during init, until one succeeds or all of them + * fail. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER" + +/** + * A variable controlling whether the dummy video driver saves output frames. + * + * - "0": Video frames are not saved to disk. (default) + * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", + * where X is the window ID, and Y is the frame number. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES" + +/** + * If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay. + * + * The variable can be set to one of the following values: + * + * - "0": Do not fall back to eglGetDisplay. + * - "1": Fall back to eglGetDisplay if eglGetPlatformDisplay fails. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK" + +/** + * A variable controlling whether the OpenGL context should be created with + * EGL. + * + * The variable can be set to the following values: + * + * - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc). + * (default) + * - "1": Use EGL + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL" + +/** + * A variable that specifies the policy for fullscreen Spaces on macOS. + * + * The variable can be set to the following values: + * + * - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their + * titlebars). + * - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their + * titlebars). (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + +/** + * A variable that specifies the menu visibility when a window is fullscreen + * in Spaces on macOS. + * + * The variable can be set to the following values: + * + * - "0": The menu will be hidden when the window is in a fullscreen space, + * and not accessible by moving the mouse to the top of the screen. + * - "1": The menu will be accessible when the window is in a fullscreen + * space. + * - "auto": The menu will be hidden if fullscreen mode was toggled on + * programmatically via `SDL_SetWindowFullscreen()`, and accessible if + * fullscreen was entered via the "fullscreen" button on the window title + * bar. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY" + +/** + * A variable indicating whether the metal layer drawable size should be + * updated for the SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event on macOS. + * + * The variable can be set to the following values: + * + * - "0": the metal layer drawable size will not be updated on the + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. + * - "1": the metal layer drawable size will be updated on the + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. (default) + * + * This hint should be set before SDL_Metal_CreateView called. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE "SDL_VIDEO_METAL_AUTO_RESIZE_DRAWABLE" + +/** + * A variable controlling whether SDL will attempt to automatically set the + * destination display to a mode most closely matching that of the previous + * display if an exclusive fullscreen window is moved onto it. + * + * The variable can be set to the following values: + * + * - "0": SDL will not attempt to automatically set a matching mode on the + * destination display. If an exclusive fullscreen window is moved to a new + * display, the window will become fullscreen desktop. + * - "1": SDL will attempt to automatically set a mode on the destination + * display that most closely matches the mode of the display that the + * exclusive fullscreen window was previously on. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE" + +/** + * A variable controlling whether fullscreen windows are minimized when they + * lose focus. + * + * The variable can be set to the following values: + * + * - "0": Fullscreen windows will not be minimized when they lose focus. + * - "1": Fullscreen windows are minimized when they lose focus. + * - "auto": Fullscreen windows are minimized when they lose focus if they use + * exclusive fullscreen modes, so the desktop video mode is restored. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" + +/** + * A variable controlling whether the offscreen video driver saves output + * frames. + * + * This only saves frames that are generated using software rendering, not + * accelerated OpenGL rendering. + * + * - "0": Video frames are not saved to disk. (default) + * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", + * where X is the window ID, and Y is the frame number. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES" + +/** + * A variable controlling whether all window operations will block until + * complete. + * + * Window systems that run asynchronously may not have the results of window + * operations that resize or move the window applied immediately upon the + * return of the requesting function. Setting this hint will cause such + * operations to block after every call until the pending operation has + * completed. Setting this to '1' is the equivalent of calling + * SDL_SyncWindow() after every function call. + * + * Be aware that amount of time spent blocking while waiting for window + * operations to complete can be quite lengthy, as animations may have to + * complete, which can take upwards of multiple seconds in some cases. + * + * The variable can be set to the following values: + * + * - "0": Window operations are non-blocking. (default) + * - "1": Window operations will block until completed. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS" + +/** + * A variable controlling whether the libdecor Wayland backend is allowed to + * be used. + * + * libdecor is used over xdg-shell when xdg-decoration protocol is + * unavailable. + * + * The variable can be set to the following values: + * + * - "0": libdecor use is disabled. + * - "1": libdecor use is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" + +/** + * A variable controlling whether video mode emulation is enabled under + * Wayland. + * + * When this hint is set, a standard set of emulated CVT video modes will be + * exposed for use by the application. If it is disabled, the only modes + * exposed will be the logical desktop size and, in the case of a scaled + * desktop, the native display resolution. + * + * The variable can be set to the following values: + * + * - "0": Video mode emulation is disabled. + * - "1": Video mode emulation is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" + +/** + * A variable controlling how modes with a non-native aspect ratio are + * displayed under Wayland. + * + * When this hint is set, the requested scaling will be used when displaying + * fullscreen video modes that don't match the display's native aspect ratio. + * This is contingent on compositor viewport support. + * + * The variable can be set to the following values: + * + * - "aspect" - Video modes will be displayed scaled, in their proper aspect + * ratio, with black bars. + * - "stretch" - Video modes will be scaled to fill the entire display. + * (default) + * - "none" - Video modes will be displayed as 1:1 with no scaling. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING" + +/** + * A variable controlling whether the libdecor Wayland backend is preferred + * over native decorations. + * + * When this hint is set, libdecor will be used to provide window decorations, + * even if xdg-decoration is available. (Note that, by default, libdecor will + * use xdg-decoration itself if available). + * + * The variable can be set to the following values: + * + * - "0": libdecor is enabled only if server-side decorations are unavailable. + * (default) + * - "1": libdecor is always enabled if available. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" + +/** + * A variable forcing non-DPI-aware Wayland windows to output at 1:1 scaling. + * + * This must be set before initializing the video subsystem. + * + * When this hint is set, Wayland windows that are not flagged as being + * DPI-aware will be output with scaling designed to force 1:1 pixel mapping. + * + * This is intended to allow legacy applications to be displayed without + * desktop scaling being applied, and has issues with certain display + * configurations, as this forces the window to behave in a way that Wayland + * desktops were not designed to accommodate: + * + * - Rounding errors can result with odd window sizes and/or desktop scales, + * which can cause the window contents to appear slightly blurry. + * - Positioning the window may be imprecise due to unit conversions and + * rounding. + * - The window may be unusably small on scaled desktops. + * - The window may jump in size when moving between displays of different + * scale factors. + * - Displays may appear to overlap when using a multi-monitor setup with + * scaling enabled. + * - Possible loss of cursor precision due to the logical size of the window + * being reduced. + * + * New applications should be designed with proper DPI awareness handling + * instead of enabling this. + * + * The variable can be set to the following values: + * + * - "0": Windows will be scaled normally. + * - "1": Windows will be forced to scale to achieve 1:1 output. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY" + +/** + * A variable specifying which shader compiler to preload when using the + * Chrome ANGLE binaries. + * + * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can + * use two different sets of binaries, those compiled by the user from source + * or those provided by the Chrome browser. In the later case, these binaries + * require that SDL loads a DLL providing the shader compiler. + * + * The variable can be set to the following values: + * + * - "d3dcompiler_46.dll" - best for Vista or later. (default) + * - "d3dcompiler_43.dll" - for XP support. + * - "none" - do not load any library, useful if you compiled ANGLE from + * source and included the compiler in your binaries. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** + * A variable controlling whether the X Synchronization Extension is enabled. + * + * If set, this can result in smoother window resizing when rendering using + * OpenGL, however, there are some conditions: + * + * - It is only activated on windows created with the `SDL_WINDOW_OPENGL` flag + * (windows using an SDL OpenGL renderer have this automatically set). + * - When activated, presentation must be done with `SDL_GL_SwapWindow()` + * (`SDL_RenderPresent()` calls this internally for OpenGL renderers as well). + * + * Enabling this and presenting via an external mechanism will result in sync + * requests not being acked, and hangs and other odd window behavior may result. + * + * The variable can be set to the following values: + * + * - "0": The X Synchronization Extension is disabled. (default) + * - "1": The X Synchronization Extension is enabled. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.4.10. + */ +#define SDL_HINT_VIDEO_X11_ENABLE_XSYNC_EXT "SDL_VIDEO_X11_ENABLE_XSYNC_EXT" + +/** + * A variable controlling whether SDL should call XSelectInput() to enable + * input events on X11 windows wrapped by SDL windows. + * + * The variable can be set to the following values: + * + * - "0": Don't call XSelectInput(), assuming the native window code has done + * it already. + * - "1": Call XSelectInput() to enable input events. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.10. + */ +#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT" + +/** + * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint + * should be used. + * + * The variable can be set to the following values: + * + * - "0": Disable _NET_WM_BYPASS_COMPOSITOR. + * - "1": Enable _NET_WM_BYPASS_COMPOSITOR. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + +/** + * A variable controlling whether the X11 _NET_WM_PING protocol should be + * supported. + * + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they + * can turn it off to avoid the window manager thinking the app is hung. + * + * The variable can be set to the following values: + * + * - "0": Disable _NET_WM_PING. + * - "1": Enable _NET_WM_PING. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" + +/** + * A variable controlling whether SDL uses DirectColor visuals. + * + * The variable can be set to the following values: + * + * - "0": Disable DirectColor visuals. + * - "1": Enable DirectColor visuals. (default) + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR" + +/** + * A variable forcing the content scaling factor for X11 displays. + * + * The variable can be set to a floating point value in the range 1.0-10.0f + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR" + +/** + * A variable forcing the visual ID used for X11 display modes. + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID" + +/** + * A variable forcing the visual ID chosen for new X11 windows. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" + +/** + * A variable controlling whether the X11 XRandR extension should be used. + * + * The variable can be set to the following values: + * + * - "0": Disable XRandR. + * - "1": Enable XRandR. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" + +/** + * A variable controlling whether touch should be enabled on the back panel of + * the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Disable touch on the back panel. + * - "1": Enable touch on the back panel. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH" + +/** + * A variable controlling whether touch should be enabled on the front panel + * of the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Disable touch on the front panel. + * - "1": Enable touch on the front panel. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH" + +/** + * A variable controlling the module path on the PlayStation Vita. + * + * This hint defaults to "app0:module" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH" + +/** + * A variable controlling whether to perform PVR initialization on the + * PlayStation Vita. + * + * - "0": Skip PVR initialization. + * - "1": Perform the normal PVR initialization. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT" + +/** + * A variable overriding the resolution reported on the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "544": 544p (default) + * - "720": 725p for PSTV + * - "1080": 1088i for PSTV + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION" + +/** + * A variable controlling whether OpenGL should be used instead of OpenGL ES + * on the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Use OpenGL ES. (default) + * - "1": Use OpenGL. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL" + +/** + * A variable controlling which touchpad should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Only front touchpad should generate mouse events. (default) + * - "1": Only back touchpad should generate mouse events. + * - "2": Both touchpads should generate mouse events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE" + +/** + * A variable overriding the display index used in SDL_Vulkan_CreateSurface() + * + * The display index starts at 0, which is the default. + * + * This hint should be set before calling SDL_Vulkan_CreateSurface() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY" + +/** + * Specify the Vulkan library to load. + * + * This hint should be set before creating a Vulkan window or calling + * SDL_Vulkan_LoadLibrary(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY" + +/** + * A variable controlling how the fact chunk affects the loading of a WAVE + * file. + * + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they + * produce multiple sample frames per block and truncating the block is not + * allowed. The fact chunk can exactly specify how many sample frames there + * should be in this case. + * + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. + * + * The variable can be set to the following values: + * + * - "truncate" - Use the number of samples to truncate the wave data if the + * fact chunk is present and valid. + * - "strict" - Like "truncate", but raise an error if the fact chunk is + * invalid, not present for non-PCM formats, or if the data chunk doesn't + * have that many samples. + * - "ignorezero" - Like "truncate", but ignore fact chunk if the number of + * samples is zero. + * - "ignore" - Ignore fact chunk entirely. (default) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" + +/** + * A variable controlling the maximum number of chunks in a WAVE file. + * + * This sets an upper bound on the number of chunks in a WAVE file to avoid + * wasting time on malformed or corrupt WAVE files. This defaults to "10000". + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT" + +/** + * A variable controlling how the size of the RIFF chunk affects the loading + * of a WAVE file. + * + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. + * + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable + * boundary. By default, SDL stops after 10000 chunks to prevent wasting time. + * Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value. + * + * The variable can be set to the following values: + * + * - "force" - Always use the RIFF chunk size as a boundary for the chunk + * search. + * - "ignorezero" - Like "force", but a zero size searches up to 4 GiB. + * (default) + * - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB. + * - "maximum" - Search for chunks until the end of file. (not recommended) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" + +/** + * A variable controlling how a truncated WAVE file is handled. + * + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. + * + * The variable can be set to the following values: + * + * - "verystrict" - Raise an error if the file is truncated. + * - "strict" - Like "verystrict", but the size of the RIFF chunk is ignored. + * - "dropframe" - Decode until the first incomplete sample frame. + * - "dropblock" - Decode until the first incomplete block. (default) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" + +/** + * A variable controlling whether the window is activated when the + * SDL_RaiseWindow function is called. + * + * The variable can be set to the following values: + * + * - "0": The window is not activated when the SDL_RaiseWindow function is + * called. + * - "1": The window is activated when the SDL_RaiseWindow function is called. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED" + +/** + * A variable controlling whether the window is activated when the + * SDL_ShowWindow function is called. + * + * The variable can be set to the following values: + * + * - "0": The window is not activated when the SDL_ShowWindow function is + * called. + * - "1": The window is activated when the SDL_ShowWindow function is called. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN" + +/** + * If set to "0" then never set the top-most flag on an SDL Window even if the + * application requests it. + * + * This is a debugging aid for developers and not expected to be used by end + * users. + * + * The variable can be set to the following values: + * + * - "0": don't allow topmost + * - "1": allow topmost (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST" + +/** + * A variable controlling whether the window frame and title bar are + * interactive when the cursor is hidden. + * + * The variable can be set to the following values: + * + * - "0": The window frame is not interactive when the cursor is hidden (no + * move, resize, etc). + * - "1": The window frame is interactive when the cursor is hidden. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" + +/** + * A variable controlling whether SDL generates window-close events for Alt+F4 + * on Windows. + * + * The variable can be set to the following values: + * + * - "0": SDL will only do normal key handling for Alt+F4. + * - "1": SDL will generate a window-close event when it sees Alt+F4. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4" + +/** + * A variable controlling whether menus can be opened with their keyboard + * shortcut (Alt+mnemonic). + * + * If the mnemonics are enabled, then menus can be opened by pressing the Alt + * key and the corresponding mnemonic (for example, Alt+F opens the File + * menu). However, in case an invalid mnemonic is pressed, Windows makes an + * audible beep to convey that nothing happened. This is true even if the + * window has no menu at all! + * + * Because most SDL applications don't have menus, and some want to use the + * Alt key for other purposes, SDL disables mnemonics (and the beeping) by + * default. + * + * Note: This also affects keyboard events: with mnemonics enabled, when a + * menu is opened from the keyboard, you will not receive a KEYUP event for + * the mnemonic key, and *might* not receive one for Alt. + * + * The variable can be set to the following values: + * + * - "0": Alt+mnemonic does nothing, no beeping. (default) + * - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" + +/** + * A variable controlling whether the windows message loop is processed by + * SDL. + * + * The variable can be set to the following values: + * + * - "0": The window message loop is not run. + * - "1": The window message loop is processed in SDL_PumpEvents(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" + +/** + * A variable controlling whether GameInput is used for raw keyboard and mouse + * on Windows. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used for raw keyboard and mouse events. (default) + * - "1": GameInput is used for raw keyboard and mouse events, if available. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT" + +/** + * A variable controlling whether raw keyboard events are used on Windows. + * + * The variable can be set to the following values: + * + * - "0": The Windows message loop is used for keyboard events. (default) + * - "1": Low latency raw keyboard events are used. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD" + +/** + * A variable controlling whether or not the RIDEV_NOHOTKEYS flag is set when + * enabling Windows raw keyboard events. + * + * This blocks any hotkeys that have been registered by applications from + * having any effect beyond generating raw WM_INPUT events. + * + * This flag does not affect system-hotkeys like ALT-TAB or CTRL-ALT-DEL, but + * does affect the Windows Logo key since it is a userland hotkey registered + * by explorer.exe. + * + * The variable can be set to the following values: + * + * - "0": Hotkeys are not excluded. (default) + * - "1": Hotkeys are excluded. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS "SDL_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS" + +/** + * A variable controlling whether the RIDEV_INPUTSINK flag is set when + * enabling Windows raw keyboard events. + * + * This enables the window to still receive input even if not in foreground. + * + * Focused windows that receive text input will still prevent input events from triggering. + * + * - "0": Input is not received when not in focus or foreground. (default) + * - "1": Input will be received even when not in focus or foreground. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.4. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK "SDL_WINDOWS_RAW_KEYBOARD_INPUTSINK" + +/** + * A variable controlling whether SDL uses Kernel Semaphores on Windows. + * + * Kernel Semaphores are inter-process and require a context switch on every + * interaction. On Windows 8 and newer, the WaitOnAddress API is available. + * Using that and atomics to implement semaphores increases performance. SDL + * will fall back to Kernel Objects on older OS versions or if forced to by + * this hint. + * + * The variable can be set to the following values: + * + * - "0": Use Atomics and WaitOnAddress API when available, otherwise fall + * back to Kernel Objects. (default) + * - "1": Force the use of Kernel Objects in all cases. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + +/** + * A variable controlling whether SDL uses the D3D9Ex API introduced in + * Windows Vista, instead of normal D3D9. + * + * Direct3D 9Ex contains changes to state management that can eliminate device + * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may + * require some changes to your application to cope with the new behavior, so + * this is disabled by default. + * + * For more information on Direct3D 9Ex, see: + * + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements + * + * The variable can be set to the following values: + * + * - "0": Use the original Direct3D 9 API. (default) + * - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex + * is unavailable) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" + +/** + * A variable controlling whether SDL will clear the window contents when the + * WM_ERASEBKGND message is received. + * + * The variable can be set to the following values: + * + * - "0"/"never": Never clear the window. + * - "1"/"initial": Clear the window when the first WM_ERASEBKGND event fires. + * (default) + * - "2"/"always": Clear the window on every WM_ERASEBKGND event. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE "SDL_WINDOWS_ERASE_BACKGROUND_MODE" + +/** + * A variable controlling whether X11 windows are marked as override-redirect. + * + * If set, this _might_ increase framerate at the expense of the desktop not + * working as expected. Override-redirect windows aren't noticed by the window + * manager at all. + * + * You should probably only use this for fullscreen windows, and you probably + * shouldn't even use it for that. But it's here if you want to try! + * + * The variable can be set to the following values: + * + * - "0": Do not mark the window as override-redirect. (default) + * - "1": Mark the window as override-redirect. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" + +/** + * A variable specifying the type of an X11 window. + * + * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to + * report to the window manager the type of window it wants to create. This + * might be set to various things if SDL_WINDOW_TOOLTIP or + * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that + * haven't set a specific type, this hint can be used to specify a custom + * type. For example, a dock window might set this to + * "_NET_WM_WINDOW_TYPE_DOCK". + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" + +/** + * Specify the XCB library to load for the X11 driver. + * + * The default is platform-specific, often "libX11-xcb.so.1". + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY" + +/** + * A variable controlling whether XInput should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": XInput is not enabled. + * - "1": XInput is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" + +/** + * A variable controlling response to SDL_assert failures. + * + * The variable can be set to the following case-sensitive values: + * + * - "abort": Program terminates immediately. + * - "break": Program triggers a debugger breakpoint. + * - "retry": Program reruns the SDL_assert's test again. + * - "ignore": Program continues on, ignoring this assertion failure this + * time. + * - "always_ignore": Program continues on, ignoring this assertion failure + * for the rest of the run. + * + * Note that SDL_SetAssertionHandler offers a programmatic means to deal with + * assertion failures through a callback, and this hint is largely intended to + * be used via environment variables by end users and automated tools. + * + * This hint should be set before an assertion failure is triggered and can be + * changed at any time. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ASSERT "SDL_ASSERT" + +/** + * A variable controlling whether pen events should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Pen events will not generate mouse events. + * - "1": Pen events will generate mouse events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS" + +/** + * A variable controlling whether pen events should generate synthetic touch + * events. + * + * The variable can be set to the following values: + * + * - "0": Pen events will not generate touch events. + * - "1": Pen events will generate touch events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS" + +/** + * An enumeration of hint priorities. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_HintPriority +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + +/** + * Set a hint with a specific priority. + * + * The priority controls the behavior when setting a hint that already has a + * value. Hints will replace existing hints of their priority and lower. + * Environment variables are considered to have override priority. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \param priority the SDL_HintPriority level for the hint. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_ResetHint + * \sa SDL_SetHint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority); + +/** + * Set a hint with normal priority. + * + * Hints will not be set if there is an existing override hint or environment + * variable that takes precedence. You can use SDL_SetHintWithPriority() to + * set the hint with override priority instead. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_ResetHint + * \sa SDL_SetHintWithPriority + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value); + +/** + * Reset a hint to the default value. + * + * This will reset a hint to the value of the environment variable, or NULL if + * the environment isn't set. Callbacks will be called normally with this + * change. + * + * \param name the hint to set. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetHint + * \sa SDL_ResetHints + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResetHint(const char *name); + +/** + * Reset all hints to the default values. + * + * This will reset all hints to the value of the associated environment + * variable, or NULL if the environment isn't set. Callbacks will be called + * normally with this change. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetHint + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void); + +/** + * Get the value of a hint. + * + * \param name the hint to query. + * \returns the string value of a hint or NULL if the hint isn't set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetHint + * \sa SDL_SetHintWithPriority + */ +extern SDL_DECLSPEC const char *SDLCALL SDL_GetHint(const char *name); + +/** + * Get the boolean value of a hint variable. + * + * \param name the name of the hint to get the boolean value from. + * \param default_value the value to return if the hint does not exist. + * \returns the boolean value of a hint or the provided default value if the + * hint does not exist. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetHintBoolean(const char *name, bool default_value); + +/** + * A callback used to send notifications of hint value changes. + * + * This is called an initial time during SDL_AddHintCallback with the hint's + * current value, and then again each time the hint's value changes. In the + * initial call, the current value is in both `oldValue` and `newValue`. + * + * \param userdata what was passed as `userdata` to SDL_AddHintCallback(). + * \param name what was passed as `name` to SDL_AddHintCallback(). + * \param oldValue the previous hint value. + * \param newValue the new value hint is to be set to. + * + * \threadsafety This callback is fired from whatever thread is setting a new + * hint value. SDL holds a lock on the hint subsystem when + * calling this callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddHintCallback + */ +typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + +/** + * Add a function to watch a particular hint. + * + * The callback function is called _during_ this function, to provide it an + * initial value, and again each time the hint's value changes. + * + * \param name the hint to watch. + * \param callback An SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer to pass to the callback function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveHintCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); + +/** + * Remove a function watching a particular hint. + * + * \param name the hint being watched. + * \param callback an SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer being passed to the callback function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddHintCallback + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hints_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_init.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_init.h new file mode 100644 index 00000000..d75ccc31 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_init.h @@ -0,0 +1,507 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryInit + * + * All SDL programs need to initialize the library before starting to work + * with it. + * + * Almost everything can simply call SDL_Init() near startup, with a handful + * of flags to specify subsystems to touch. These are here to make sure SDL + * does not even attempt to touch low-level pieces of the operating system + * that you don't intend to use. For example, you might be using SDL for video + * and input but chose an external library for audio, and in this case you + * would just need to leave off the `SDL_INIT_AUDIO` flag to make sure that + * external library has complete control. + * + * Most apps, when terminating, should call SDL_Quit(). This will clean up + * (nearly) everything that SDL might have allocated, and crucially, it'll + * make sure that the display's resolution is back to what the user expects if + * you had previously changed it for your game. + * + * SDL3 apps are strongly encouraged to call SDL_SetAppMetadata() at startup + * to fill in details about the program. This is completely optional, but it + * helps in small ways (we can provide an About dialog box for the macOS menu, + * we can name the app in the system's audio mixer, etc). Those that want to + * provide a _lot_ of information should look at the more-detailed + * SDL_SetAppMetadataProperty(). + */ + +#ifndef SDL_init_h_ +#define SDL_init_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * Initialization flags for SDL_Init and/or SDL_InitSubSystem + * + * These are the flags which may be passed to SDL_Init(). You should specify + * the subsystems which you will be using in your application. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_InitSubSystem + * \sa SDL_QuitSubSystem + * \sa SDL_WasInit + */ +typedef Uint32 SDL_InitFlags; + +#define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_CAMERA 0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */ + +/** + * Return values for optional main callbacks. + * + * Returning SDL_APP_SUCCESS or SDL_APP_FAILURE from SDL_AppInit, + * SDL_AppEvent, or SDL_AppIterate will terminate the program and report + * success/failure to the operating system. What that means is + * platform-dependent. On Unix, for example, on success, the process error + * code will be zero, and on failure it will be 1. This interface doesn't + * allow you to return specific exit codes, just whether there was an error + * generally or not. + * + * Returning SDL_APP_CONTINUE from these functions will let the app continue + * to run. + * + * See + * [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3) + * for complete details. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AppResult +{ + SDL_APP_CONTINUE, /**< Value that requests that the app continue from the main callbacks. */ + SDL_APP_SUCCESS, /**< Value that requests termination with success from the main callbacks. */ + SDL_APP_FAILURE /**< Value that requests termination with error from the main callbacks. */ +} SDL_AppResult; + +/** + * Function pointer typedef for SDL_AppInit. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppInit directly. + * + * \param appstate a place where the app can optionally store a pointer for + * future use. + * \param argc the standard ANSI C main's argc; number of elements in `argv`. + * \param argv the standard ANSI C main's argv; array of command line + * arguments. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, char *argv[]); + +/** + * Function pointer typedef for SDL_AppIterate. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppIterate directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppIterate_func)(void *appstate); + +/** + * Function pointer typedef for SDL_AppEvent. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppEvent directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param event the new event for the app to examine. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppEvent_func)(void *appstate, SDL_Event *event); + +/** + * Function pointer typedef for SDL_AppQuit. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppEvent directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param result the result code that terminated the app (success or failure). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate, SDL_AppResult result); + + +/** + * Initialize the SDL library. + * + * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the + * two may be used interchangeably. Though for readability of your code + * SDL_InitSubSystem() might be preferred. + * + * The file I/O (for example: SDL_IOFromFile) and threading (SDL_CreateThread) + * subsystems are initialized by default. Message boxes + * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the + * video subsystem, in hopes of being useful in showing an error dialog when + * SDL_Init fails. You must specifically initialize other subsystems if you + * use them in your application. + * + * Logging (such as SDL_Log) works without initialization, too. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events + * subsystem, should be initialized on the main thread. + * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the + * events subsystem + * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem + * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the + * joystick subsystem + * - `SDL_INIT_EVENTS`: events subsystem + * - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events + * subsystem + * + * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() + * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or + * call SDL_Quit() to force shutdown). If a subsystem is already loaded then + * this call will increase the ref-count and return. + * + * Consider reporting some basic metadata about your application before + * calling SDL_Init, using either SDL_SetAppMetadata() or + * SDL_SetAppMetadataProperty(). + * + * \param flags subsystem initialization flags. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadata + * \sa SDL_SetAppMetadataProperty + * \sa SDL_InitSubSystem + * \sa SDL_Quit + * \sa SDL_SetMainReady + * \sa SDL_WasInit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Init(SDL_InitFlags flags); + +/** + * Compatibility function to initialize the SDL library. + * + * This function and SDL_Init() are interchangeable. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_QuitSubSystem + */ +extern SDL_DECLSPEC bool SDLCALL SDL_InitSubSystem(SDL_InitFlags flags); + +/** + * Shut down specific SDL subsystems. + * + * You still need to call SDL_Quit() even if you close all open subsystems + * with SDL_QuitSubSystem(). + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitSubSystem + * \sa SDL_Quit + */ +extern SDL_DECLSPEC void SDLCALL SDL_QuitSubSystem(SDL_InitFlags flags); + +/** + * Get a mask of the specified subsystems which are currently initialized. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it + * returns the initialization status of the specified subsystems. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_InitSubSystem + */ +extern SDL_DECLSPEC SDL_InitFlags SDLCALL SDL_WasInit(SDL_InitFlags flags); + +/** + * Clean up all initialized subsystems. + * + * You should call this function even if you have already shutdown each + * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this + * function even in the case of errors in initialization. + * + * You can use this function with atexit() to ensure that it is run when your + * application is shutdown, but it is not wise to do this from a library or + * other dynamically loaded code. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_QuitSubSystem + */ +extern SDL_DECLSPEC void SDLCALL SDL_Quit(void); + +/** + * Return whether this is the main thread. + * + * On Apple platforms, the main thread is the thread that runs your program's + * main() entry point. On other platforms, the main thread is the one that + * calls SDL_Init(SDL_INIT_VIDEO), which should usually be the one that runs + * your program's main() entry point. If you are using the main callbacks, + * SDL_AppInit(), SDL_AppIterate(), and SDL_AppQuit() are all called on the + * main thread. + * + * \returns true if this thread is the main thread, or false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunOnMainThread + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsMainThread(void); + +/** + * Callback run on the main thread. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_RunOnMainThread + */ +typedef void (SDLCALL *SDL_MainThreadCallback)(void *userdata); + +/** + * Call a function on the main thread during event processing. + * + * If this is called on the main thread, the callback is executed immediately. + * If this is called on another thread, this callback is queued for execution + * on the main thread during event processing. + * + * Be careful of deadlocks when using this functionality. You should not have + * the main thread wait for the current thread while this function is being + * called with `wait_complete` true. + * + * \param callback the callback to call on the main thread. + * \param userdata a pointer that is passed to `callback`. + * \param wait_complete true to wait for the callback to complete, false to + * return immediately. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IsMainThread + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RunOnMainThread(SDL_MainThreadCallback callback, void *userdata, bool wait_complete); + +/** + * Specify basic metadata about your app. + * + * You can optionally provide metadata about your app to SDL. This is not + * required, but strongly encouraged. + * + * There are several locations where SDL can make use of metadata (an "About" + * box in the macOS menu bar, the name of the app can be shown on some audio + * mixers, etc). Any piece of metadata can be left as NULL, if a specific + * detail doesn't make sense for the app. + * + * This function should be called as early as possible, before SDL_Init. + * Multiple calls to this function are allowed, but various state might not + * change once it has been set up with a previous call to this function. + * + * Passing a NULL removes any previous metadata. + * + * This is a simplified interface for the most important information. You can + * supply significantly more detailed metadata with + * SDL_SetAppMetadataProperty(). + * + * \param appname The name of the application ("My Game 2: Bad Guy's + * Revenge!"). + * \param appversion The version of the application ("1.0.0beta5" or a git + * hash, or whatever makes sense). + * \param appidentifier A unique string in reverse-domain format that + * identifies this app ("com.example.mygame2"). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadataProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const char *appversion, const char *appidentifier); + +/** + * Specify metadata about your app through a set of properties. + * + * You can optionally provide metadata about your app to SDL. This is not + * required, but strongly encouraged. + * + * There are several locations where SDL can make use of metadata (an "About" + * box in the macOS menu bar, the name of the app can be shown on some audio + * mixers, etc). Any piece of metadata can be left out, if a specific detail + * doesn't make sense for the app. + * + * This function should be called as early as possible, before SDL_Init. + * Multiple calls to this function are allowed, but various state might not + * change once it has been set up with a previous call to this function. + * + * Once set, this metadata can be read using SDL_GetAppMetadataProperty(). + * + * These are the supported properties: + * + * - `SDL_PROP_APP_METADATA_NAME_STRING`: The human-readable name of the + * application, like "My Game 2: Bad Guy's Revenge!". This will show up + * anywhere the OS shows the name of the application separately from window + * titles, such as volume control applets, etc. This defaults to "SDL + * Application". + * - `SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is + * running; there are no rules on format, so "1.0.3beta2" and "April 22nd, + * 2024" and a git hash are all valid options. This has no default. + * - `SDL_PROP_APP_METADATA_IDENTIFIER_STRING`: A unique string that + * identifies this app. This must be in reverse-domain format, like + * "com.example.mygame2". This string is used by desktop compositors to + * identify and group windows together, as well as match applications with + * associated desktop settings and icons. If you plan to package your + * application in a container such as Flatpak, the app ID should match the + * name of your Flatpak container as well. This has no default. + * - `SDL_PROP_APP_METADATA_CREATOR_STRING`: The human-readable name of the + * creator/developer/maker of this app, like "MojoWorkshop, LLC" + * - `SDL_PROP_APP_METADATA_COPYRIGHT_STRING`: The human-readable copyright + * notice, like "Copyright (c) 2024 MojoWorkshop, LLC" or whatnot. Keep this + * to one line, don't paste a copy of a whole software license in here. This + * has no default. + * - `SDL_PROP_APP_METADATA_URL_STRING`: A URL to the app on the web. Maybe a + * product page, or a storefront, or even a GitHub repository, for user's + * further information This has no default. + * - `SDL_PROP_APP_METADATA_TYPE_STRING`: The type of application this is. + * Currently this string can be "game" for a video game, "mediaplayer" for a + * media player, or generically "application" if nothing else applies. + * Future versions of SDL might add new types. This defaults to + * "application". + * + * \param name the name of the metadata property to set. + * \param value the value of the property, or NULL to remove that property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAppMetadataProperty + * \sa SDL_SetAppMetadata + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadataProperty(const char *name, const char *value); + +#define SDL_PROP_APP_METADATA_NAME_STRING "SDL.app.metadata.name" +#define SDL_PROP_APP_METADATA_VERSION_STRING "SDL.app.metadata.version" +#define SDL_PROP_APP_METADATA_IDENTIFIER_STRING "SDL.app.metadata.identifier" +#define SDL_PROP_APP_METADATA_CREATOR_STRING "SDL.app.metadata.creator" +#define SDL_PROP_APP_METADATA_COPYRIGHT_STRING "SDL.app.metadata.copyright" +#define SDL_PROP_APP_METADATA_URL_STRING "SDL.app.metadata.url" +#define SDL_PROP_APP_METADATA_TYPE_STRING "SDL.app.metadata.type" + +/** + * Get metadata about your app. + * + * This returns metadata previously set using SDL_SetAppMetadata() or + * SDL_SetAppMetadataProperty(). See SDL_SetAppMetadataProperty() for the list + * of available properties and their meanings. + * + * \param name the name of the metadata property to get. + * \returns the current value of the metadata property, or the default if it + * is not set, NULL for properties with no default. + * + * \threadsafety It is safe to call this function from any thread, although + * the string returned is not protected and could potentially be + * freed if you call SDL_SetAppMetadataProperty() to set that + * property from another thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadata + * \sa SDL_SetAppMetadataProperty + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAppMetadataProperty(const char *name); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_init_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_intrin.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_intrin.h new file mode 100644 index 00000000..a2e96808 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_intrin.h @@ -0,0 +1,410 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Intrinsics */ + +/** + * # CategoryIntrinsics + * + * SDL does some preprocessor gymnastics to determine if any CPU-specific + * compiler intrinsics are available, as this is not necessarily an easy thing + * to calculate, and sometimes depends on quirks of a system, versions of + * build tools, and other external forces. + * + * Apps including SDL's headers will be able to check consistent preprocessor + * definitions to decide if it's safe to use compiler intrinsics for a + * specific CPU architecture. This check only tells you that the compiler is + * capable of using those intrinsics; at runtime, you should still check if + * they are available on the current system with the + * [CPU info functions](https://wiki.libsdl.org/SDL3/CategoryCPUInfo) + * , such as SDL_HasSSE() or SDL_HasNEON(). Otherwise, the process might crash + * for using an unsupported CPU instruction. + * + * SDL only sets preprocessor defines for CPU intrinsics if they are + * supported, so apps should check with `#ifdef` and not `#if`. + * + * SDL will also include the appropriate instruction-set-specific support + * headers, so if SDL decides to define SDL_SSE2_INTRINSICS, it will also + * `#include ` as well. + */ + +#ifndef SDL_intrin_h_ +#define SDL_intrin_h_ + +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Defined if (and only if) the compiler supports Loongarch LSX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LASX_INTRINSICS + */ +#define SDL_LSX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Loongarch LSX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LASX_INTRINSICS + */ +#define SDL_LASX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports ARM NEON intrinsics. + * + * If this macro is defined, SDL will have already included `` + * ``, ``, and ``, as appropriate. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NEON_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports PowerPC Altivec intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ALTIVEC_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel MMX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + */ +#define SDL_MMX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE3 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE3_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE4.1 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE4_1_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE4.2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + */ +#define SDL_SSE4_2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX2_INTRINSICS + * \sa SDL_AVX512F_INTRINSICS + */ +#define SDL_AVX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX_INTRINSICS + * \sa SDL_AVX512F_INTRINSICS + */ +#define SDL_AVX2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX-512F intrinsics. + * + * AVX-512F is also sometimes referred to as "AVX-512 Foundation." + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX_INTRINSICS + * \sa SDL_AVX2_INTRINSICS + */ +#define SDL_AVX512F_INTRINSICS 1 +#endif + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#if defined(__clang__) && !SDL_HAS_BUILTIN(_m_prefetch) +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ +#include + +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#if defined(__ARM_NEON) && !defined(SDL_DISABLE_NEON) +# define SDL_NEON_INTRINSICS 1 +# include +#endif + +#else +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC to have it included. */ +#if defined(__ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC) +#define SDL_ALTIVEC_INTRINSICS 1 +#include +#endif +#ifndef SDL_DISABLE_NEON +# ifdef __ARM_NEON +# define SDL_NEON_INTRINSICS 1 +# include +# elif defined(SDL_PLATFORM_WINDOWS) +/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ +# ifdef _M_ARM +# define SDL_NEON_INTRINSICS 1 +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# if defined (_M_ARM64) +# define SDL_NEON_INTRINSICS 1 +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# define __ARM_ARCH 8 +# endif +# endif +#endif +#endif /* compiler version */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to decide if the compiler supports `__attribute__((target))`. + * + * Even though this is defined in SDL's public headers, it is generally not + * used directly by apps. Apps should probably just use SDL_TARGETING + * directly, instead. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_TARGETING + */ +#define SDL_HAS_TARGET_ATTRIBS +#elif defined(__loongarch64) && defined(__GNUC__) && (__GNUC__ >= 15) +/* LoongArch requires GCC 15+ for target attribute support */ +# define SDL_HAS_TARGET_ATTRIBS +#elif defined(__clang__) && defined(__has_attribute) +# if __has_attribute(target) +# define SDL_HAS_TARGET_ATTRIBS +# endif +#elif defined(__GNUC__) && !defined(__loongarch64) && (__GNUC__ + (__GNUC_MINOR__ >= 9) > 4) /* gcc >= 4.9 */ +# define SDL_HAS_TARGET_ATTRIBS +#elif defined(__ICC) && __ICC >= 1600 +# define SDL_HAS_TARGET_ATTRIBS +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a function as targeting a specific CPU architecture. + * + * This is a hint to the compiler that a function should be built with support + * for a CPU instruction set that might be different than the rest of the + * program. + * + * The particulars of this are explained in the GCC documentation: + * + * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-target-function-attribute + * + * An example of using this feature is to turn on SSE2 support for a specific + * function, even if the rest of the source code is not compiled to use SSE2 + * code: + * + * ```c + * #ifdef SDL_SSE2_INTRINSICS + * static void SDL_TARGETING("sse2") DoSomethingWithSSE2(char *x) { + * ...use SSE2 intrinsic functions, etc... + * } + * #endif + * + * // later... + * #ifdef SDL_SSE2_INTRINSICS + * if (SDL_HasSSE2()) { + * DoSomethingWithSSE2(str); + * } + * #endif + * ``` + * + * The application is, on a whole, built without SSE2 instructions, so it will + * run on Intel machines that don't support SSE2. But then at runtime, it + * checks if the system supports the instructions, and then calls into a + * function that uses SSE2 opcodes. The ifdefs make sure that this code isn't + * used on platforms that don't have SSE2 at all. + * + * On compilers without target support, this is defined to nothing. + * + * This symbol is used by SDL internally, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TARGETING(x) __attribute__((target(x))) + +#elif defined(SDL_HAS_TARGET_ATTRIBS) +# define SDL_TARGETING(x) __attribute__((target(x))) +#else +# define SDL_TARGETING(x) +#endif + +#ifdef __loongarch64 +# ifndef SDL_DISABLE_LSX +# define SDL_LSX_INTRINSICS 1 +# include +# endif +# ifndef SDL_DISABLE_LASX +# define SDL_LASX_INTRINSICS 1 +# include +# endif +#endif + +#if defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) +# if ((defined(_MSC_VER) && !defined(_M_X64)) || defined(__MMX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_MMX) +# define SDL_MMX_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE) +# define SDL_SSE_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE2) +# define SDL_SSE2_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE3__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE3) +# define SDL_SSE3_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE4_1__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_1) +# define SDL_SSE4_1_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE4_2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_2) +# define SDL_SSE4_2_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX__) && !defined(SDL_DISABLE_AVX) +# define SDL_DISABLE_AVX /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX) +# define SDL_AVX_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX2__) && !defined(SDL_DISABLE_AVX2) +# define SDL_DISABLE_AVX2 /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX2) +# define SDL_AVX2_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX512F__) && !defined(SDL_DISABLE_AVX512F) +# define SDL_DISABLE_AVX512F /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX512F__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX512F) +# define SDL_AVX512F_INTRINSICS 1 +# include +# endif +#endif /* defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) */ + +#endif /* SDL_intrin_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_iostream.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_iostream.h new file mode 100644 index 00000000..f369fde1 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_iostream.h @@ -0,0 +1,1379 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: IOStream */ + +/** + * # CategoryIOStream + * + * SDL provides an abstract interface for reading and writing data streams. It + * offers implementations for files, memory, etc, and the app can provide + * their own implementations, too. + * + * SDL_IOStream is not related to the standard C++ iostream class, other than + * both are abstract interfaces to read/write data. + */ + +#ifndef SDL_iostream_h_ +#define SDL_iostream_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL_IOStream status, set by a read or write operation. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_IOStatus +{ + SDL_IO_STATUS_READY, /**< Everything is ready (no errors and not EOF). */ + SDL_IO_STATUS_ERROR, /**< Read or write I/O error */ + SDL_IO_STATUS_EOF, /**< End of file */ + SDL_IO_STATUS_NOT_READY, /**< Non blocking I/O, not ready */ + SDL_IO_STATUS_READONLY, /**< Tried to write a read-only buffer */ + SDL_IO_STATUS_WRITEONLY /**< Tried to read a write-only buffer */ +} SDL_IOStatus; + +/** + * Possible `whence` values for SDL_IOStream seeking. + * + * These map to the same "whence" concept that `fseek` or `lseek` use in the + * standard C runtime. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_IOWhence +{ + SDL_IO_SEEK_SET, /**< Seek from the beginning of data */ + SDL_IO_SEEK_CUR, /**< Seek relative to current read point */ + SDL_IO_SEEK_END /**< Seek relative to the end of data */ +} SDL_IOWhence; + +/** + * The function pointers that drive an SDL_IOStream. + * + * Applications can provide this struct to SDL_OpenIO() to create their own + * implementation of SDL_IOStream. This is not necessarily required, as SDL + * already offers several common types of I/O streams, via functions like + * SDL_IOFromFile() and SDL_IOFromMem(). + * + * This structure should be initialized using SDL_INIT_INTERFACE() + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_INIT_INTERFACE + */ +typedef struct SDL_IOStreamInterface +{ + /* The version of this interface */ + Uint32 version; + + /** + * Return the number of bytes in this SDL_IOStream + * + * \return the total size of the data stream, or -1 on error. + */ + Sint64 (SDLCALL *size)(void *userdata); + + /** + * Seek to `offset` relative to `whence`, one of stdio's whence values: + * SDL_IO_SEEK_SET, SDL_IO_SEEK_CUR, SDL_IO_SEEK_END + * + * \return the final offset in the data stream, or -1 on error. + */ + Sint64 (SDLCALL *seek)(void *userdata, Sint64 offset, SDL_IOWhence whence); + + /** + * Read up to `size` bytes from the data stream to the area pointed + * at by `ptr`. `size` will always be > 0. + * + * On an incomplete read, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a complete, successful read. + * + * \return the number of bytes read + */ + size_t (SDLCALL *read)(void *userdata, void *ptr, size_t size, SDL_IOStatus *status); + + /** + * Write exactly `size` bytes from the area pointed at by `ptr` + * to data stream. `size` will always be > 0. + * + * On an incomplete write, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a complete, successful write. + * + * \return the number of bytes written + */ + size_t (SDLCALL *write)(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status); + + /** + * If the stream is buffering, make sure the data is written out. + * + * On failure, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a successful flush. + * + * \return true if successful or false on write error when flushing data. + */ + bool (SDLCALL *flush)(void *userdata, SDL_IOStatus *status); + + /** + * Close and free any allocated resources. + * + * This does not guarantee file writes will sync to physical media; they + * can be in the system's file cache, waiting to go to disk. + * + * The SDL_IOStream is still destroyed even if this fails, so clean up anything + * even if flushing buffers, etc, returns an error. + * + * \return true if successful or false on write error when flushing data. + */ + bool (SDLCALL *close)(void *userdata); + +} SDL_IOStreamInterface; + +/* Check the size of SDL_IOStreamInterface + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_IOStreamInterface_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_IOStreamInterface) == 28) || + (sizeof(void *) == 8 && sizeof(SDL_IOStreamInterface) == 56)); + +/** + * The read/write operation structure. + * + * This operates as an opaque handle. There are several APIs to create various + * types of I/O streams, or an app can supply an SDL_IOStreamInterface to + * SDL_OpenIO() to provide their own stream implementation behind this + * struct's abstract interface. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_IOStream SDL_IOStream; + + +/** + * \name IOFrom functions + * + * Functions to create SDL_IOStream structures from various data streams. + */ +/* @{ */ + +/** + * Use this function to create a new SDL_IOStream structure for reading from + * and/or writing to a named file. + * + * The `mode` string is treated roughly the same as in a call to the C + * library's fopen(), even if SDL doesn't happen to use fopen() behind the + * scenes. + * + * Available `mode` strings: + * + * - "r": Open a file for reading. The file must exist. + * - "w": Create an empty file for writing. If a file with the same name + * already exists its content is erased and the file is treated as a new + * empty file. + * - "wx": Create an empty file for writing. If a file with the same name + * already exists, the call fails. + * - "a": Append to a file. Writing operations append data at the end of the + * file. The file is created if it does not exist. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * - "w+x": Create an empty file for both reading and writing. If a file with + * the same name already exists, the call fails. + * - "a+": Open a file for reading and appending. All writing operations are + * performed at the end of the file, protecting the previous content to be + * overwritten. You can reposition (fseek, rewind) the internal pointer to + * anywhere in the file for reading, but writing operations will move it + * back to the end of file. The file is created if it does not exist. + * + * **NOTE**: In order to open a file as a binary file, a "b" character has to + * be included in the `mode` string. This additional "b" character can either + * be appended at the end of the string (thus making the following compound + * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the + * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). + * Additional characters may follow the sequence, although they should have no + * effect. For example, "t" is sometimes appended to make explicit the file is + * a text file. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * In Android, SDL_IOFromFile() can be used to open content:// URIs. As a + * fallback, SDL_IOFromFile() will transparently open a matching filename in + * the app's `assets`. + * + * Closing the SDL_IOStream will close SDL's internal file handle. + * + * The following properties may be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER`: a pointer, that can be cast + * to a win32 `HANDLE`, that this SDL_IOStream is using to access the + * filesystem. If the program isn't running on Windows, or SDL used some + * other method to access the filesystem, this property will not be set. + * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a + * stdio `FILE *`, that this SDL_IOStream is using to access the filesystem. + * If SDL used some other method to access the filesystem, this property + * will not be set. PLEASE NOTE that if SDL is using a different C runtime + * than your app, trying to use this pointer will almost certainly result in + * a crash! This is mostly a problem on Windows; make sure you build SDL and + * your app with the same compiler and settings to avoid it. + * - `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER`: a file descriptor that this + * SDL_IOStream is using to access the filesystem. + * - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast + * to an Android NDK `AAsset *`, that this SDL_IOStream is using to access + * the filesystem. If SDL used some other method to access the filesystem, + * this property will not be set. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_IOStream structure that is created or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_FlushIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromFile(const char *file, const char *mode); + +#define SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER "SDL.iostream.windows.handle" +#define SDL_PROP_IOSTREAM_STDIO_FILE_POINTER "SDL.iostream.stdio.file" +#define SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER "SDL.iostream.file_descriptor" +#define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER "SDL.iostream.android.aasset" + +/** + * Use this function to prepare a read-write memory buffer for use with + * SDL_IOStream. + * + * This function sets up an SDL_IOStream struct based on a memory area of a + * certain size, for both read and write access. + * + * This memory buffer is not copied by the SDL_IOStream; the pointer you + * provide must remain valid until you close the stream. + * + * If you need to make sure the SDL_IOStream never writes to the memory + * buffer, you should use SDL_IOFromConstMem() with a read-only buffer of + * memory instead. + * + * The following properties will be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that + * was passed to this function. + * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter + * that was passed to this function. + * + * Additionally, the following properties are recognized: + * + * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to + * a non-NULL value it will be interpreted as a function of SDL_free_func + * type and called with the passed `mem` pointer when closing the stream. By + * default it is unset, i.e., the memory will not be freed. + * + * \param mem a pointer to a buffer to feed an SDL_IOStream stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOFromConstMem + * \sa SDL_CloseIO + * \sa SDL_FlushIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromMem(void *mem, size_t size); + +#define SDL_PROP_IOSTREAM_MEMORY_POINTER "SDL.iostream.memory.base" +#define SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER "SDL.iostream.memory.size" +#define SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER "SDL.iostream.memory.free" + +/** + * Use this function to prepare a read-only memory buffer for use with + * SDL_IOStream. + * + * This function sets up an SDL_IOStream struct based on a memory area of a + * certain size. It assumes the memory area is not writable. + * + * Attempting to write to this SDL_IOStream stream will report an error + * without writing to the memory buffer. + * + * This memory buffer is not copied by the SDL_IOStream; the pointer you + * provide must remain valid until you close the stream. + * + * If you need to write to a memory buffer, you should use SDL_IOFromMem() + * with a writable buffer of memory instead. + * + * The following properties will be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that + * was passed to this function. + * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter + * that was passed to this function. + * + * Additionally, the following properties are recognized: + * + * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to + * a non-NULL value it will be interpreted as a function of SDL_free_func + * type and called with the passed `mem` pointer when closing the stream. By + * default it is unset, i.e., the memory will not be freed. + * + * \param mem a pointer to a read-only buffer to feed an SDL_IOStream stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOFromMem + * \sa SDL_CloseIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromConstMem(const void *mem, size_t size); + +/** + * Use this function to create an SDL_IOStream that is backed by dynamically + * allocated memory. + * + * This supports the following properties to provide access to the memory and + * control over allocations: + * + * - `SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER`: a pointer to the internal + * memory of the stream. This can be set to NULL to transfer ownership of + * the memory to the application, which should free the memory with + * SDL_free(). If this is done, the next operation on the stream must be + * SDL_CloseIO(). + * - `SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER`: memory will be allocated in + * multiples of this size, defaulting to 1024. + * + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromDynamicMem(void); + +#define SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER "SDL.iostream.dynamic.memory" +#define SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER "SDL.iostream.dynamic.chunksize" + +/* @} *//* IOFrom functions */ + + +/** + * Create a custom SDL_IOStream. + * + * Applications do not need to use this function unless they are providing + * their own SDL_IOStream implementation. If you just need an SDL_IOStream to + * read/write a common data source, you should use the built-in + * implementations in SDL, like SDL_IOFromFile() or SDL_IOFromMem(), etc. + * + * This function makes a copy of `iface` and the caller does not need to keep + * it around after this call. + * + * \param iface the interface that implements this SDL_IOStream, initialized + * using SDL_INIT_INTERFACE(). + * \param userdata the pointer that will be passed to the interface functions. + * \returns a pointer to the allocated memory on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_INIT_INTERFACE + * \sa SDL_IOFromConstMem + * \sa SDL_IOFromFile + * \sa SDL_IOFromMem + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *iface, void *userdata); + +/** + * Close and free an allocated SDL_IOStream structure. + * + * SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any + * resources used by the stream and frees the SDL_IOStream itself. This + * returns true on success, or false if the stream failed to flush to its + * output (e.g. to disk). + * + * Note that if this fails to flush the stream for any reason, this function + * reports an error, but the SDL_IOStream is still invalid once this function + * returns. + * + * This call flushes any buffered writes to the operating system, but there + * are no guarantees that those writes have gone to physical media; they might + * be in the OS's file cache, waiting to go to disk later. If it's absolutely + * crucial that writes go to disk immediately, so they are definitely stored + * even if the power fails before the file cache would have caught up, one + * should call SDL_FlushIO() before closing. Note that flushing takes time and + * makes the system and your app operate less efficiently, so do so sparingly. + * + * \param context SDL_IOStream structure to close. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenIO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseIO(SDL_IOStream *context); + +/** + * Get the properties associated with an SDL_IOStream. + * + * \param context a pointer to an SDL_IOStream structure. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetIOProperties(SDL_IOStream *context); + +/** + * Query the stream status of an SDL_IOStream. + * + * This information can be useful to decide if a short read or write was due + * to an error, an EOF, or a non-blocking operation that isn't yet ready to + * complete. + * + * An SDL_IOStream's status is only expected to change after a SDL_ReadIO or + * SDL_WriteIO call; don't expect it to change if you just call this query + * function in a tight loop. + * + * \param context the SDL_IOStream to query. + * \returns an SDL_IOStatus enum with the current state. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_IOStatus SDLCALL SDL_GetIOStatus(SDL_IOStream *context); + +/** + * Use this function to get the size of the data stream in an SDL_IOStream. + * + * \param context the SDL_IOStream to get the size of the data stream from. + * \returns the size of the data stream in the SDL_IOStream on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetIOSize(SDL_IOStream *context); + +/** + * Seek within an SDL_IOStream data stream. + * + * This function seeks to byte `offset`, relative to `whence`. + * + * `whence` may be any of the following values: + * + * - `SDL_IO_SEEK_SET`: seek from the beginning of data + * - `SDL_IO_SEEK_CUR`: seek relative to current read point + * - `SDL_IO_SEEK_END`: seek relative to the end of data + * + * If this stream can not seek, it will return -1. + * + * \param context a pointer to an SDL_IOStream structure. + * \param offset an offset in bytes, relative to `whence` location; can be + * negative. + * \param whence any of `SDL_IO_SEEK_SET`, `SDL_IO_SEEK_CUR`, + * `SDL_IO_SEEK_END`. + * \returns the final offset in the data stream after the seek or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TellIO + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_SeekIO(SDL_IOStream *context, Sint64 offset, SDL_IOWhence whence); + +/** + * Determine the current read/write offset in an SDL_IOStream data stream. + * + * SDL_TellIO is actually a wrapper function that calls the SDL_IOStream's + * `seek` method, with an offset of 0 bytes from `SDL_IO_SEEK_CUR`, to + * simplify application development. + * + * \param context an SDL_IOStream data stream object from which to get the + * current offset. + * \returns the current offset in the stream, or -1 if the information can not + * be determined. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SeekIO + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_TellIO(SDL_IOStream *context); + +/** + * Read from a data source. + * + * This function reads up `size` bytes from the data source to the area + * pointed at by `ptr`. This function may read less bytes than requested. + * + * This function will return zero when the data stream is completely read, and + * SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If zero is returned and + * the stream is not at EOF, SDL_GetIOStatus() will return a different error + * value and SDL_GetError() will offer a human-readable message. + * + * A request for zero bytes on a valid stream will return zero immediately + * without accessing the stream, so the stream status (EOF, err, etc) will not + * change. + * + * \param context a pointer to an SDL_IOStream structure. + * \param ptr a pointer to a buffer to read data into. + * \param size the number of bytes to read from the data source. + * \returns the number of bytes read, or 0 on end of file or other failure; + * call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WriteIO + * \sa SDL_GetIOStatus + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_ReadIO(SDL_IOStream *context, void *ptr, size_t size); + +/** + * Write to an SDL_IOStream data stream. + * + * This function writes exactly `size` bytes from the area pointed at by `ptr` + * to the stream. If this fails for any reason, it'll return less than `size` + * to demonstrate how far the write progressed. On success, it returns `size`. + * + * On error, this function still attempts to write as much as possible, so it + * might return a positive value less than the requested write size. + * + * The caller can use SDL_GetIOStatus() to determine if the problem is + * recoverable, such as a non-blocking write that can simply be retried later, + * or a fatal error. + * + * A request for zero bytes on a valid stream will return zero immediately + * without accessing the stream, so the stream status (EOF, err, etc) will not + * change. + * + * \param context a pointer to an SDL_IOStream structure. + * \param ptr a pointer to a buffer containing data to write. + * \param size the number of bytes to write. + * \returns the number of bytes written, which will be less than `size` on + * failure; call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOprintf + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_FlushIO + * \sa SDL_GetIOStatus + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_WriteIO(SDL_IOStream *context, const void *ptr, size_t size); + +/** + * Print to an SDL_IOStream data stream. + * + * This function does formatted printing to the stream. + * + * \param context a pointer to an SDL_IOStream structure. + * \param fmt a printf() style format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns the number of bytes written or 0 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOvprintf + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_IOprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Print to an SDL_IOStream data stream. + * + * This function does formatted printing to the stream. + * + * \param context a pointer to an SDL_IOStream structure. + * \param fmt a printf() style format string. + * \param ap a variable argument list. + * \returns the number of bytes written or 0 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOprintf + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +/** + * Flush any buffered data in the stream. + * + * This function makes sure that any buffered data is written to the stream. + * Normally this isn't necessary but if the stream is a pipe or socket it + * guarantees that any pending data is sent. + * + * \param context SDL_IOStream structure to flush. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushIO(SDL_IOStream *context); + +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param src the SDL_IOStream to read all available data from. + * \param datasize a pointer filled in with the number of bytes read, may be + * NULL. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile + * \sa SDL_SaveFile_IO + */ +extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, bool closeio); + +/** + * Load all the data from a file path. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param file the path to read all available data from. + * \param datasize if not NULL, will store the number of bytes read. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile_IO + * \sa SDL_SaveFile + */ +extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile(const char *file, size_t *datasize); + +/** + * Save all the data into an SDL data stream. + * + * \param src the SDL_IOStream to write all data to. + * \param data the data to be written. If datasize is 0, may be NULL or a + * invalid pointer. + * \param datasize the number of bytes to be written. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SaveFile + * \sa SDL_LoadFile_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile_IO(SDL_IOStream *src, const void *data, size_t datasize, bool closeio); + +/** + * Save all the data into a file path. + * + * \param file the path to write all available data into. + * \param data the data to be written. If datasize is 0, may be NULL or a + * invalid pointer. + * \param datasize the number of bytes to be written. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SaveFile_IO + * \sa SDL_LoadFile + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile(const char *file, const void *data, size_t datasize); + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/* @{ */ + +/** + * Use this function to read a byte from an SDL_IOStream. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the SDL_IOStream to read from. + * \param value a pointer filled in with the data read. + * \returns true on success or false on failure or EOF; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value); + +/** + * Use this function to read a signed byte from an SDL_IOStream. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the SDL_IOStream to read from. + * \param value a pointer filled in with the data read. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS8(SDL_IOStream *src, Sint8 *value); + +/** + * Use this function to read 16 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value); + +/** + * Use this function to read 16 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value); + +/** + * Use this function to read 32 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value); + +/** + * Use this function to read 32 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value); + +/** + * Use this function to read 64 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value); + +/** + * Use this function to read 64 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64BE(SDL_IOStream *src, Sint64 *value); +/* @} *//* Read endian functions */ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/* @{ */ + +/** + * Use this function to write a byte to an SDL_IOStream. + * + * \param dst the SDL_IOStream to write to. + * \param value the byte value to write. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU8(SDL_IOStream *dst, Uint8 value); + +/** + * Use this function to write a signed byte to an SDL_IOStream. + * + * \param dst the SDL_IOStream to write to. + * \param value the byte value to write. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS8(SDL_IOStream *dst, Sint8 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16LE(SDL_IOStream *dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16LE(SDL_IOStream *dst, Sint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16BE(SDL_IOStream *dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32LE(SDL_IOStream *dst, Sint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32BE(SDL_IOStream *dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32BE(SDL_IOStream *dst, Sint32 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64LE(SDL_IOStream *dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64LE(SDL_IOStream *dst, Sint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64BE(SDL_IOStream *dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64BE(SDL_IOStream *dst, Sint64 value); + +/* @} *//* Write endian functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_iostream_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_joystick.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_joystick.h new file mode 100644 index 00000000..c93b3521 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_joystick.h @@ -0,0 +1,1385 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryJoystick + * + * SDL joystick support. + * + * This is the lower-level joystick handling. If you want the simpler option, + * where what each button does is well-defined, you should use the gamepad API + * instead. + * + * The term "instance_id" is the current instantiation of a joystick device in + * the system. If the joystick is removed and then re-inserted then it will + * get a new instance_id. instance_id's are monotonically increasing + * identifiers of a joystick plugged in. + * + * The term "player_index" is the number assigned to a player on a specific + * controller. For XInput controllers this returns the XInput user index. Many + * joysticks will not be able to supply this information. + * + * SDL_GUID is used as a stable 128-bit identifier for a joystick device that + * does not change over time. It identifies class of the device (a X360 wired + * controller for example). This identifier is platform dependent. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, + * and load appropriate drivers. + * + * If you would like to receive joystick updates while the application is in + * the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + * + * SDL can provide virtual joysticks as well: the app defines an imaginary + * controller with SDL_AttachVirtualJoystick(), and then can provide inputs + * for it via SDL_SetJoystickVirtualAxis(), SDL_SetJoystickVirtualButton(), + * etc. As this data is supplied, it will look like a normal joystick to SDL, + * just not backed by a hardware driver. This has been used to make unusual + * devices, like VR headset controllers, look like normal joysticks, or + * provide recording/playback of game inputs, etc. + */ + +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef SDL_THREAD_SAFETY_ANALYSIS +/* + * This is not an exported symbol from SDL, this is only in the headers to + * help Clang's thread safety analysis tools to function. Do not attempt + * to access this symbol from your app, it will not work! + */ +extern SDL_Mutex *SDL_joystick_lock; +#endif + +/** + * The joystick structure used to identify an SDL joystick. + * + * This is opaque data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Joystick SDL_Joystick; + +/** + * This is a unique ID for a joystick for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the joystick is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_JoystickID; + +/** + * An enum of some common joystick types. + * + * In some cases, SDL can identify a low-level joystick as being a certain + * type of device, and will report it through SDL_GetJoystickType (or + * SDL_GetJoystickTypeForID). + * + * This is by no means a complete list of everything that can be plugged into + * a computer. + * + * You may refer to + * [XInput Controller Types](https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-controller-subtypes) + * table for a general understanding of each joystick type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_JoystickType +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMEPAD, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE, + SDL_JOYSTICK_TYPE_COUNT +} SDL_JoystickType; + +/** + * Possible connection states for a joystick device. + * + * This is used by SDL_GetJoystickConnectionState to report how a device is + * connected to the system. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_JoystickConnectionState +{ + SDL_JOYSTICK_CONNECTION_INVALID = -1, + SDL_JOYSTICK_CONNECTION_UNKNOWN, + SDL_JOYSTICK_CONNECTION_WIRED, + SDL_JOYSTICK_CONNECTION_WIRELESS +} SDL_JoystickConnectionState; + +/** + * The largest value an SDL_Joystick's axis can report. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_JOYSTICK_AXIS_MIN + */ +#define SDL_JOYSTICK_AXIS_MAX 32767 + +/** + * The smallest value an SDL_Joystick's axis can report. + * + * This is a negative number! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_JOYSTICK_AXIS_MAX + */ +#define SDL_JOYSTICK_AXIS_MIN -32768 + + +/* Function prototypes */ + +/** + * Locking for atomic access to the joystick API. + * + * The SDL joystick functions are thread-safe, however you can lock the + * joysticks while processing to guarantee that the joystick list won't change + * and joystick and gamepad events will not be delivered. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); + +/** + * Unlocking for atomic access to the joystick API. + * + * \threadsafety This should be called from the same thread that called + * SDL_LockJoysticks(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); + +/** + * Return whether a joystick is currently connected. + * + * \returns true if a joystick is connected, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasJoystick(void); + +/** + * Get a list of currently connected joysticks. + * + * \param count a pointer filled in with the number of joysticks returned, may + * be NULL. + * \returns a 0 terminated array of joystick instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasJoystick + * \sa SDL_OpenJoystick + */ +extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count); + +/** + * Get the implementation dependent name of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickName + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent path of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPath + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID instance_id); + +/** + * Get the player index of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the player index of a joystick, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id); + +/** + * Get the implementation-dependent GUID of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the GUID of the selected joystick. If called with an invalid + * instance_id, this function returns a zero GUID. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUID + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id); + +/** + * Get the USB vendor ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB vendor ID of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickVendor + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID instance_id); + +/** + * Get the USB product ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB product ID of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProduct + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id); + +/** + * Get the product version of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product version + * isn't available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the product version of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductVersion + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id); + +/** + * Get the type of a joystick, if available. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the SDL_JoystickType of the selected joystick. If called with an + * invalid instance_id, this function returns + * `SDL_JOYSTICK_TYPE_UNKNOWN`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickType + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_JoystickID instance_id); + +/** + * Open a joystick for use. + * + * The joystick subsystem must be initialized before a joystick can be opened + * for use. + * + * \param instance_id the joystick instance ID. + * \returns a joystick identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseJoystick + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with an instance ID, if it has been opened. + * + * \param instance_id the instance ID to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with a player index. + * + * \param player_index the player index to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + * \sa SDL_SetJoystickPlayerIndex + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index); + +/** + * The structure that describes a virtual joystick touchpad. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_VirtualJoystickDesc + */ +typedef struct SDL_VirtualJoystickTouchpadDesc +{ + Uint16 nfingers; /**< the number of simultaneous fingers on this touchpad */ + Uint16 padding[3]; +} SDL_VirtualJoystickTouchpadDesc; + +/** + * The structure that describes a virtual joystick sensor. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_VirtualJoystickDesc + */ +typedef struct SDL_VirtualJoystickSensorDesc +{ + SDL_SensorType type; /**< the type of this sensor */ + float rate; /**< the update frequency of this sensor, may be 0.0f */ +} SDL_VirtualJoystickSensorDesc; + +/** + * The structure that describes a virtual joystick. + * + * This structure should be initialized using SDL_INIT_INTERFACE(). All + * elements of this structure are optional. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AttachVirtualJoystick + * \sa SDL_INIT_INTERFACE + * \sa SDL_VirtualJoystickSensorDesc + * \sa SDL_VirtualJoystickTouchpadDesc + */ +typedef struct SDL_VirtualJoystickDesc +{ + Uint32 version; /**< the version of this interface */ + Uint16 type; /**< `SDL_JoystickType` */ + Uint16 padding; /**< unused */ + Uint16 vendor_id; /**< the USB vendor ID of this joystick */ + Uint16 product_id; /**< the USB product ID of this joystick */ + Uint16 naxes; /**< the number of axes on this joystick */ + Uint16 nbuttons; /**< the number of buttons on this joystick */ + Uint16 nballs; /**< the number of balls on this joystick */ + Uint16 nhats; /**< the number of hats on this joystick */ + Uint16 ntouchpads; /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */ + Uint16 nsensors; /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */ + Uint16 padding2[2]; /**< unused */ + Uint32 button_mask; /**< A mask of which buttons are valid for this controller + e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */ + Uint32 axis_mask; /**< A mask of which axes are valid for this controller + e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */ + const char *name; /**< the name of the joystick */ + const SDL_VirtualJoystickTouchpadDesc *touchpads; /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */ + const SDL_VirtualJoystickSensorDesc *sensors; /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */ + + void *userdata; /**< User data pointer passed to callbacks */ + void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ + void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ + bool (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */ + bool (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */ + bool (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */ + bool (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */ + bool (SDLCALL *SetSensorsEnabled)(void *userdata, bool enabled); /**< Implements SDL_SetGamepadSensorEnabled() */ + void (SDLCALL *Cleanup)(void *userdata); /**< Cleans up the userdata when the joystick is detached */ +} SDL_VirtualJoystickDesc; + +/* Check the size of SDL_VirtualJoystickDesc + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_VirtualJoystickDesc_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_VirtualJoystickDesc) == 84) || + (sizeof(void *) == 8 && sizeof(SDL_VirtualJoystickDesc) == 136)); + +/** + * Attach a new virtual joystick. + * + * Apps can create virtual joysticks, that exist without hardware directly + * backing them, and have program-supplied inputs. Once attached, a virtual + * joystick looks like any other joystick that SDL can access. These can be + * used to make other things look like joysticks, or provide pre-recorded + * input, etc. + * + * Once attached, the app can send joystick inputs to the new virtual joystick + * using SDL_SetJoystickVirtualAxis(), etc. + * + * When no longer needed, the virtual joystick can be removed by calling + * SDL_DetachVirtualJoystick(). + * + * \param desc joystick description, initialized using SDL_INIT_INTERFACE(). + * \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DetachVirtualJoystick + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc); + +/** + * Detach a virtual joystick. + * + * \param instance_id the joystick instance ID, previously returned from + * SDL_AttachVirtualJoystick(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AttachVirtualJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id); + +/** + * Query whether or not a joystick is virtual. + * + * \param instance_id the joystick instance ID. + * \returns true if the joystick is virtual, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id); + +/** + * Set the state of an axis on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * Note that when sending trigger axes, you should scale the value to the full + * range of Sint16. For example, a trigger at rest would have the value of + * `SDL_JOYSTICK_AXIS_MIN`. + * + * \param joystick the virtual joystick on which to set state. + * \param axis the index of the axis on the virtual joystick to update. + * \param value the new value for the specified axis. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); + +/** + * Generate ball motion on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param ball the index of the ball on the virtual joystick to update. + * \param xrel the relative motion on the X axis. + * \param yrel the relative motion on the Y axis. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel); + +/** + * Set the state of a button on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param button the index of the button on the virtual joystick to update. + * \param down true if the button is pressed, false otherwise. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down); + +/** + * Set the state of a hat on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param hat the index of the hat on the virtual joystick to update. + * \param value the new value for the specified hat. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); + +/** + * Set touchpad finger state on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param touchpad the index of the touchpad on the virtual joystick to + * update. + * \param finger the index of the finger on the touchpad to set. + * \param down true if the finger is pressed, false if the finger is released. + * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1, + * with the origin in the upper left. + * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1, + * with the origin in the upper left. + * \param pressure the pressure of the finger. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure); + +/** + * Send a sensor update for an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param type the type of the sensor on the virtual joystick to update. + * \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with + * the sensor reading. + * \param data the data associated with the sensor reading. + * \param num_values the number of values pointed to by `data`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); + +/** + * Get the properties associated with a joystick. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an + * LED that has adjustable brightness + * - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED + * that has adjustable color + * - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a + * player LED + * - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has + * left/right rumble + * - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has + * simple trigger rumble + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick); + +#define SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN "SDL.joystick.cap.mono_led" +#define SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN "SDL.joystick.cap.rgb_led" +#define SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN "SDL.joystick.cap.player_led" +#define SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN "SDL.joystick.cap.rumble" +#define SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN "SDL.joystick.cap.trigger_rumble" + +/** + * Get the implementation dependent name of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick); + +/** + * Get the implementation dependent path of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPathForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick); + +/** + * Get the player index of an opened joystick. + * + * For XInput controllers this returns the XInput user index. Many joysticks + * will not be able to supply this information. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the player index, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickPlayerIndex + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick); + +/** + * Set the player index of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \param player_index player index to assign to this joystick, or -1 to clear + * the player index and turn off player LEDs. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index); + +/** + * Get the implementation-dependent GUID for the joystick. + * + * This function requires an open joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the GUID of the given joystick. If called on an invalid index, + * this function returns a zero GUID; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick); + +/** + * Get the USB vendor ID of an opened joystick, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickVendorForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the USB product ID of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick); + +/** + * Get the product version of an opened joystick, if available. + * + * If the product version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the product version of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductVersionForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick); + +/** + * Get the firmware version of an opened joystick, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the firmware version of the selected joystick, or 0 if + * unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick); + +/** + * Get the serial number of an opened joystick, if available. + * + * Returns the serial number of the joystick, or NULL if it is not available. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the serial number of the selected joystick, or NULL if + * unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick); + +/** + * Get the type of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the SDL_JoystickType of the selected joystick. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickTypeForID + */ +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick); + +/** + * Get the device information encoded in a SDL_GUID structure. + * + * \param guid the SDL_GUID you wish to get info about. + * \param vendor a pointer filled in with the device VID, or 0 if not + * available. + * \param product a pointer filled in with the device PID, or 0 if not + * available. + * \param version a pointer filled in with the device version, or 0 if not + * available. + * \param crc16 a pointer filled in with a CRC used to distinguish different + * products with the same VID/PID, or 0 if not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); + +/** + * Get the status of a specified joystick. + * + * \param joystick the joystick to query. + * \returns true if the joystick has been opened, false if it has not; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick); + +/** + * Get the instance ID of an opened joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the instance ID of the specified joystick on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick); + +/** + * Get the number of general axis controls on a joystick. + * + * Often, the directional pad on a game controller will either look like 4 + * separate buttons or a POV hat, and not axes, but all of this is up to the + * device and platform. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of axis controls/number of axes on success or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickAxis + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickButtons + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated with them + * and their state cannot be polled. + * + * Most joysticks do not have trackballs. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of trackballs on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickBall + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickButtons + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickBalls(SDL_Joystick *joystick); + +/** + * Get the number of POV hats on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of POV hats on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickHat + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickButtons + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick); + +/** + * Get the number of buttons on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of buttons on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickButton + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick); + +/** + * Set the state of joystick event processing. + * + * If joystick events are disabled, you must call SDL_UpdateJoysticks() + * yourself and check the state of the joystick when you want joystick + * information. + * + * \param enabled whether to process joystick events or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_JoystickEventsEnabled + * \sa SDL_UpdateJoysticks + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled); + +/** + * Query the state of joystick event processing. + * + * If joystick events are disabled, you must call SDL_UpdateJoysticks() + * yourself and check the state of the joystick when you want joystick + * information. + * + * \returns true if joystick events are being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickEventsEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick events are + * enabled. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void); + +/** + * Get the current state of an axis control on a joystick. + * + * SDL makes no promises about what part of the joystick any given axis refers + * to. Your game should have some sort of configuration UI to let users + * specify what each axis should be bound to. Alternately, SDL's higher-level + * Game Controller API makes a great effort to apply order to this lower-level + * interface, so you know that a specific axis is the "left thumb stick," etc. + * + * The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to + * 32767) representing the current position of the axis. It may be necessary + * to impose certain tolerances on these values to account for jitter. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \returns a 16-bit signed integer representing the current position of the + * axis or 0 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickAxes + */ +extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis); + +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \param state upon return, the initial value is supplied here. + * \returns true if this axis has any initial value, or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state); + +/** + * Get the ball axis change since the last poll. + * + * Trackballs can only return relative motion since the last call to + * SDL_GetJoystickBall(), these motion deltas are placed into `dx` and `dy`. + * + * Most joysticks do not have trackballs. + * + * \param joystick the SDL_Joystick to query. + * \param ball the ball index to query; ball indices start at index 0. + * \param dx stores the difference in the x axis position since the last poll. + * \param dy stores the difference in the y axis position since the last poll. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickBalls + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/** + * Get the current state of a POV hat on a joystick. + * + * The returned value will be one of the `SDL_HAT_*` values. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param hat the hat index to get the state from; indices start at index 0. + * \returns the current hat position. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int hat); + +#define SDL_HAT_CENTERED 0x00u +#define SDL_HAT_UP 0x01u +#define SDL_HAT_RIGHT 0x02u +#define SDL_HAT_DOWN 0x04u +#define SDL_HAT_LEFT 0x08u +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) + +/** + * Get the current state of a button on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param button the button index to get the state from; indices start at + * index 0. + * \returns true if the button is pressed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickButtons + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button); + +/** + * Start a rumble effect. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param joystick the joystick to vibrate. + * \param low_frequency_rumble the intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble the intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true, or false if rumble isn't supported on this joystick. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the joystick's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the game controller as + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use SDL_RumbleJoystick() + * instead. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param joystick the joystick to vibrate. + * \param left_rumble the intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble the intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RumbleJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Update a joystick's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * For joysticks with a single color LED, the maximum of the RGB values will + * be used as the LED brightness. + * + * \param joystick the joystick to update. + * \param red the intensity of the red LED. + * \param green the intensity of the green LED. + * \param blue the intensity of the blue LED. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a joystick specific effect packet. + * + * \param joystick the joystick to affect. + * \param data the data to send to the joystick. + * \param size the size of the data to send to the joystick. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size); + +/** + * Close a joystick previously opened with SDL_OpenJoystick(). + * + * \param joystick the joystick device to close. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenJoystick + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick); + +/** + * Get the connection state of a joystick. + * + * \param joystick the joystick to query. + * \returns the connection state on success or + * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick); + +/** + * Get the battery state of a joystick. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param joystick the joystick to query. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 we can't determine a value or there is no + * battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_joystick_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_keyboard.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_keyboard.h new file mode 100644 index 00000000..d14ab6fb --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_keyboard.h @@ -0,0 +1,608 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeyboard + * + * SDL keyboard management. + * + * Please refer to the Best Keyboard Practices document for details on how + * best to accept keyboard input in various types of programs: + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a keyboard for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the keyboard is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_KeyboardID; + +/* Function prototypes */ + +/** + * Return whether a keyboard is currently connected. + * + * \returns true if a keyboard is connected, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboards + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void); + +/** + * Get a list of currently connected keyboards. + * + * Note that this will include any device or virtual driver that includes + * keyboard functionality, including some mice, KVM switches, motherboard + * power buttons, etc. You should wait for input from a device before you + * consider it actively in use. + * + * \param count a pointer filled in with the number of keyboards returned, may + * be NULL. + * \returns a 0 terminated array of keyboards instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardNameForID + * \sa SDL_HasKeyboard + */ +extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count); + +/** + * Get the name of a keyboard. + * + * This function returns "" if the keyboard doesn't have a name. + * + * \param instance_id the keyboard instance ID. + * \returns the name of the selected keyboard or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboards + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id); + +/** + * Query the window which currently has keyboard focus. + * + * \returns the window with keyboard focus. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * Get a snapshot of the current state of the keyboard. + * + * The pointer returned is a pointer to an internal SDL array. It will be + * valid for the whole lifetime of the application and should not be freed by + * the caller. + * + * A array element with a value of true means that the key is pressed and a + * value of false means that it is not. Indexes into this array are obtained + * by using SDL_Scancode values. + * + * Use SDL_PumpEvents() to update the state array. + * + * This function gives you the current state after all events have been + * processed, so if a key or button has been pressed and released before you + * process events, then the pressed state will never show up in the + * SDL_GetKeyboardState() calls. + * + * Note: This function doesn't take into account whether shift has been + * pressed or not. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * \returns a pointer to an array of key states. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PumpEvents + * \sa SDL_ResetKeyboard + */ +extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * Clear the state of the keyboard. + * + * This function will generate key up events for all pressed keys. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardState + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void); + +/** + * Get the current key modifier state for the keyboard. + * + * \returns an OR'd combination of the modifier keys for the keyboard. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardState + * \sa SDL_SetModState + */ +extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * Set the current key modifier state for the keyboard. + * + * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose + * modifier key states on your application. Simply pass your desired modifier + * states into `modstate`. This value may be a bitwise, OR'd combination of + * SDL_Keymod values. + * + * This does not change the keyboard state, only the key modifier flags that + * SDL reports. + * + * \param modstate the desired SDL_Keymod for the keyboard. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetModState + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * Get the key code corresponding to the given scancode according to the + * current keyboard layout. + * + * If you want to get the keycode as it would be delivered in key events, + * including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should + * pass `key_event` as true. Otherwise this function simply translates the + * scancode based on the given modifier state. + * + * \param scancode the desired SDL_Scancode to query. + * \param modstate the modifier state to use when translating the scancode to + * a keycode. + * \param key_event true if the keycode will be used in key events. + * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromKey + */ +extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event); + +/** + * Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * Note that there may be multiple scancode+modifier states that can generate + * this keycode, this will just return the first one found. + * + * \param key the desired SDL_Keycode to query. + * \param modstate a pointer to the modifier state that would be used when the + * scancode generates this key, may be NULL. + * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate); + +/** + * Set a human-readable name for a scancode. + * + * \param scancode the desired SDL_Scancode. + * \param name the name to use for the scancode, encoded as UTF-8. The string + * is not copied, so the pointer given to this function must stay + * valid while SDL is being used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name); + +/** + * Get a human-readable name for a scancode. + * + * **Warning**: The returned name is by design not stable across platforms, + * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left + * Windows" under Microsoft Windows, and some scancodes like + * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even + * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and + * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore + * unsuitable for creating a stable cross-platform two-way mapping between + * strings and scancodes. + * + * \param scancode the desired SDL_Scancode to query. + * \returns a pointer to the name for the scancode. If the scancode doesn't + * have a name this function returns an empty string (""). + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeFromName + * \sa SDL_SetScancodeName + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); + +/** + * Get a scancode from a human-readable name. + * + * \param name the human-readable scancode name. + * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't + * recognized; call SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); + +/** + * Get a human-readable name for a key. + * + * If the key doesn't have a name, this function returns an empty string (""). + * + * Letters will be presented in their uppercase form, if applicable. + * + * \param key the desired SDL_Keycode to query. + * \returns a UTF-8 encoded string of the key name. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeFromKey + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * Get a key code from a human-readable name. + * + * \param name the human-readable key name. + * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call + * SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromName + */ +extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); + +/** + * Start accepting Unicode text input events in a window. + * + * This function will enable text input (SDL_EVENT_TEXT_INPUT and + * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this + * function paired with SDL_StopTextInput(). + * + * Text input events are not received by default. + * + * On some platforms using this function shows the screen keyboard and/or + * activates an IME, which can prevent some key press events from being passed + * through. + * + * \param window the window to enable text input. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + * \sa SDL_StartTextInputWithProperties + * \sa SDL_StopTextInput + * \sa SDL_TextInputActive + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window); + +/** + * Text input type. + * + * These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every + * value is valid on every platform, but where a value isn't supported, a + * reasonable fallback will be used. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_StartTextInputWithProperties + */ +typedef enum SDL_TextInputType +{ + SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */ + SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */ + SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */ + SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */ + SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */ + SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */ + SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */ + SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */ + SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */ +} SDL_TextInputType; + +/** + * Auto capitalization type. + * + * These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER. + * Not every value is valid on every platform, but where a value isn't + * supported, a reasonable fallback will be used. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_StartTextInputWithProperties + */ +typedef enum SDL_Capitalization +{ + SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */ + SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */ + SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */ + SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */ +} SDL_Capitalization; + +/** + * Start accepting Unicode text input events in a window, with properties + * describing the input. + * + * This function will enable text input (SDL_EVENT_TEXT_INPUT and + * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this + * function paired with SDL_StopTextInput(). + * + * Text input events are not received by default. + * + * On some platforms using this function shows the screen keyboard and/or + * activates an IME, which can prevent some key press events from being passed + * through. + * + * These are the supported properties: + * + * - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that + * describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT. + * - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value + * that describes how text should be capitalized, defaults to + * SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for + * SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail + * addresses, usernames, and passwords. + * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion + * and auto correction, defaults to true. + * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text + * are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is + * "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME + * is "1". + * + * On Android you can directly specify the input type: + * + * - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to + * use, overriding other properties. This is documented at + * https://developer.android.com/reference/android/text/InputType + * + * \param window the window to enable text input. + * \param props the properties to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + * \sa SDL_TextInputActive + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props); + +#define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type" +#define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization" +#define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect" +#define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline" +#define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype" + +/** + * Check whether or not Unicode text input events are enabled for a window. + * + * \param window the window to check. + * \returns true if text input events are enabled else false. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window); + +/** + * Stop receiving any text input events in a window. + * + * If SDL_StartTextInput() showed the screen keyboard, this function will hide + * it. + * + * \param window the window to disable text input. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window); + +/** + * Dismiss the composition window/IME without disabling the subsystem. + * + * \param window the window to affect. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window); + +/** + * Set the area used to type Unicode text input. + * + * Native input methods may place a window with word suggestions near the + * cursor, without covering the text being entered. + * + * \param window the window for which to set the text input area. + * \param rect the SDL_Rect representing the text input area, in window + * coordinates, or NULL to clear it. + * \param cursor the offset of the current cursor location relative to + * `rect->x`, in window coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextInputArea + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor); + +/** + * Get the area used to type Unicode text input. + * + * This returns the values previously set by SDL_SetTextInputArea(). + * + * \param window the window for which to query the text input area. + * \param rect a pointer to an SDL_Rect filled in with the text input area, + * may be NULL. + * \param cursor a pointer to the offset of the current cursor location + * relative to `rect->x`, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor); + +/** + * Check whether the platform has screen keyboard support. + * + * \returns true if the platform has some screen keyboard support or false if + * not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_ScreenKeyboardShown + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void); + +/** + * Check whether the screen keyboard is shown for given window. + * + * \param window the window for which screen keyboard should be queried. + * \returns true if screen keyboard is shown or false if not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasScreenKeyboardSupport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_keyboard_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_keycode.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_keycode.h new file mode 100644 index 00000000..1818ee3e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_keycode.h @@ -0,0 +1,347 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeycode + * + * Defines constants which identify keyboard keys and modifiers. + * + * Please refer to the Best Keyboard Practices document for details on what + * this information means and how best to use it. + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ + +#include +#include + +/** + * The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or an + * `SDLK_*` constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which map + * by default to SDLK_0...SDLK_9 on AZERTY layouts. + * + * Keys with the `SDLK_EXTENDED_MASK` bit set do not map to a scancode or + * Unicode code point. + * + * Many common keycodes are listed below, but this list is not exhaustive. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_HINT_KEYCODE_OPTIONS + */ +typedef Uint32 SDL_Keycode; + +#define SDLK_EXTENDED_MASK (1u << 29) +#define SDLK_SCANCODE_MASK (1u << 30) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) +#define SDLK_UNKNOWN 0x00000000u /**< 0 */ +#define SDLK_RETURN 0x0000000du /**< '\r' */ +#define SDLK_ESCAPE 0x0000001bu /**< '\x1B' */ +#define SDLK_BACKSPACE 0x00000008u /**< '\b' */ +#define SDLK_TAB 0x00000009u /**< '\t' */ +#define SDLK_SPACE 0x00000020u /**< ' ' */ +#define SDLK_EXCLAIM 0x00000021u /**< '!' */ +#define SDLK_DBLAPOSTROPHE 0x00000022u /**< '"' */ +#define SDLK_HASH 0x00000023u /**< '#' */ +#define SDLK_DOLLAR 0x00000024u /**< '$' */ +#define SDLK_PERCENT 0x00000025u /**< '%' */ +#define SDLK_AMPERSAND 0x00000026u /**< '&' */ +#define SDLK_APOSTROPHE 0x00000027u /**< '\'' */ +#define SDLK_LEFTPAREN 0x00000028u /**< '(' */ +#define SDLK_RIGHTPAREN 0x00000029u /**< ')' */ +#define SDLK_ASTERISK 0x0000002au /**< '*' */ +#define SDLK_PLUS 0x0000002bu /**< '+' */ +#define SDLK_COMMA 0x0000002cu /**< ',' */ +#define SDLK_MINUS 0x0000002du /**< '-' */ +#define SDLK_PERIOD 0x0000002eu /**< '.' */ +#define SDLK_SLASH 0x0000002fu /**< '/' */ +#define SDLK_0 0x00000030u /**< '0' */ +#define SDLK_1 0x00000031u /**< '1' */ +#define SDLK_2 0x00000032u /**< '2' */ +#define SDLK_3 0x00000033u /**< '3' */ +#define SDLK_4 0x00000034u /**< '4' */ +#define SDLK_5 0x00000035u /**< '5' */ +#define SDLK_6 0x00000036u /**< '6' */ +#define SDLK_7 0x00000037u /**< '7' */ +#define SDLK_8 0x00000038u /**< '8' */ +#define SDLK_9 0x00000039u /**< '9' */ +#define SDLK_COLON 0x0000003au /**< ':' */ +#define SDLK_SEMICOLON 0x0000003bu /**< ';' */ +#define SDLK_LESS 0x0000003cu /**< '<' */ +#define SDLK_EQUALS 0x0000003du /**< '=' */ +#define SDLK_GREATER 0x0000003eu /**< '>' */ +#define SDLK_QUESTION 0x0000003fu /**< '?' */ +#define SDLK_AT 0x00000040u /**< '@' */ +#define SDLK_LEFTBRACKET 0x0000005bu /**< '[' */ +#define SDLK_BACKSLASH 0x0000005cu /**< '\\' */ +#define SDLK_RIGHTBRACKET 0x0000005du /**< ']' */ +#define SDLK_CARET 0x0000005eu /**< '^' */ +#define SDLK_UNDERSCORE 0x0000005fu /**< '_' */ +#define SDLK_GRAVE 0x00000060u /**< '`' */ +#define SDLK_A 0x00000061u /**< 'a' */ +#define SDLK_B 0x00000062u /**< 'b' */ +#define SDLK_C 0x00000063u /**< 'c' */ +#define SDLK_D 0x00000064u /**< 'd' */ +#define SDLK_E 0x00000065u /**< 'e' */ +#define SDLK_F 0x00000066u /**< 'f' */ +#define SDLK_G 0x00000067u /**< 'g' */ +#define SDLK_H 0x00000068u /**< 'h' */ +#define SDLK_I 0x00000069u /**< 'i' */ +#define SDLK_J 0x0000006au /**< 'j' */ +#define SDLK_K 0x0000006bu /**< 'k' */ +#define SDLK_L 0x0000006cu /**< 'l' */ +#define SDLK_M 0x0000006du /**< 'm' */ +#define SDLK_N 0x0000006eu /**< 'n' */ +#define SDLK_O 0x0000006fu /**< 'o' */ +#define SDLK_P 0x00000070u /**< 'p' */ +#define SDLK_Q 0x00000071u /**< 'q' */ +#define SDLK_R 0x00000072u /**< 'r' */ +#define SDLK_S 0x00000073u /**< 's' */ +#define SDLK_T 0x00000074u /**< 't' */ +#define SDLK_U 0x00000075u /**< 'u' */ +#define SDLK_V 0x00000076u /**< 'v' */ +#define SDLK_W 0x00000077u /**< 'w' */ +#define SDLK_X 0x00000078u /**< 'x' */ +#define SDLK_Y 0x00000079u /**< 'y' */ +#define SDLK_Z 0x0000007au /**< 'z' */ +#define SDLK_LEFTBRACE 0x0000007bu /**< '{' */ +#define SDLK_PIPE 0x0000007cu /**< '|' */ +#define SDLK_RIGHTBRACE 0x0000007du /**< '}' */ +#define SDLK_TILDE 0x0000007eu /**< '~' */ +#define SDLK_DELETE 0x0000007fu /**< '\x7F' */ +#define SDLK_PLUSMINUS 0x000000b1u /**< '\xB1' */ +#define SDLK_CAPSLOCK 0x40000039u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK) */ +#define SDLK_F1 0x4000003au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1) */ +#define SDLK_F2 0x4000003bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2) */ +#define SDLK_F3 0x4000003cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3) */ +#define SDLK_F4 0x4000003du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4) */ +#define SDLK_F5 0x4000003eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5) */ +#define SDLK_F6 0x4000003fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6) */ +#define SDLK_F7 0x40000040u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7) */ +#define SDLK_F8 0x40000041u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8) */ +#define SDLK_F9 0x40000042u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9) */ +#define SDLK_F10 0x40000043u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10) */ +#define SDLK_F11 0x40000044u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11) */ +#define SDLK_F12 0x40000045u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12) */ +#define SDLK_PRINTSCREEN 0x40000046u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN) */ +#define SDLK_SCROLLLOCK 0x40000047u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK) */ +#define SDLK_PAUSE 0x40000048u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE) */ +#define SDLK_INSERT 0x40000049u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT) */ +#define SDLK_HOME 0x4000004au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME) */ +#define SDLK_PAGEUP 0x4000004bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP) */ +#define SDLK_END 0x4000004du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END) */ +#define SDLK_PAGEDOWN 0x4000004eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN) */ +#define SDLK_RIGHT 0x4000004fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT) */ +#define SDLK_LEFT 0x40000050u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT) */ +#define SDLK_DOWN 0x40000051u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN) */ +#define SDLK_UP 0x40000052u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP) */ +#define SDLK_NUMLOCKCLEAR 0x40000053u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR) */ +#define SDLK_KP_DIVIDE 0x40000054u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE) */ +#define SDLK_KP_MULTIPLY 0x40000055u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY) */ +#define SDLK_KP_MINUS 0x40000056u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS) */ +#define SDLK_KP_PLUS 0x40000057u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS) */ +#define SDLK_KP_ENTER 0x40000058u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER) */ +#define SDLK_KP_1 0x40000059u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1) */ +#define SDLK_KP_2 0x4000005au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2) */ +#define SDLK_KP_3 0x4000005bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3) */ +#define SDLK_KP_4 0x4000005cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4) */ +#define SDLK_KP_5 0x4000005du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5) */ +#define SDLK_KP_6 0x4000005eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6) */ +#define SDLK_KP_7 0x4000005fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7) */ +#define SDLK_KP_8 0x40000060u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8) */ +#define SDLK_KP_9 0x40000061u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9) */ +#define SDLK_KP_0 0x40000062u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0) */ +#define SDLK_KP_PERIOD 0x40000063u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD) */ +#define SDLK_APPLICATION 0x40000065u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION) */ +#define SDLK_POWER 0x40000066u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER) */ +#define SDLK_KP_EQUALS 0x40000067u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS) */ +#define SDLK_F13 0x40000068u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13) */ +#define SDLK_F14 0x40000069u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14) */ +#define SDLK_F15 0x4000006au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15) */ +#define SDLK_F16 0x4000006bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16) */ +#define SDLK_F17 0x4000006cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17) */ +#define SDLK_F18 0x4000006du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18) */ +#define SDLK_F19 0x4000006eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19) */ +#define SDLK_F20 0x4000006fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20) */ +#define SDLK_F21 0x40000070u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21) */ +#define SDLK_F22 0x40000071u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22) */ +#define SDLK_F23 0x40000072u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23) */ +#define SDLK_F24 0x40000073u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24) */ +#define SDLK_EXECUTE 0x40000074u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE) */ +#define SDLK_HELP 0x40000075u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP) */ +#define SDLK_MENU 0x40000076u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU) */ +#define SDLK_SELECT 0x40000077u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT) */ +#define SDLK_STOP 0x40000078u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP) */ +#define SDLK_AGAIN 0x40000079u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN) */ +#define SDLK_UNDO 0x4000007au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO) */ +#define SDLK_CUT 0x4000007bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT) */ +#define SDLK_COPY 0x4000007cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY) */ +#define SDLK_PASTE 0x4000007du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE) */ +#define SDLK_FIND 0x4000007eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND) */ +#define SDLK_MUTE 0x4000007fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE) */ +#define SDLK_VOLUMEUP 0x40000080u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP) */ +#define SDLK_VOLUMEDOWN 0x40000081u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN) */ +#define SDLK_KP_COMMA 0x40000085u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA) */ +#define SDLK_KP_EQUALSAS400 0x40000086u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400) */ +#define SDLK_ALTERASE 0x40000099u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE) */ +#define SDLK_SYSREQ 0x4000009au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ) */ +#define SDLK_CANCEL 0x4000009bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL) */ +#define SDLK_CLEAR 0x4000009cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR) */ +#define SDLK_PRIOR 0x4000009du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR) */ +#define SDLK_RETURN2 0x4000009eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2) */ +#define SDLK_SEPARATOR 0x4000009fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR) */ +#define SDLK_OUT 0x400000a0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT) */ +#define SDLK_OPER 0x400000a1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER) */ +#define SDLK_CLEARAGAIN 0x400000a2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN) */ +#define SDLK_CRSEL 0x400000a3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL) */ +#define SDLK_EXSEL 0x400000a4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL) */ +#define SDLK_KP_00 0x400000b0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00) */ +#define SDLK_KP_000 0x400000b1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000) */ +#define SDLK_THOUSANDSSEPARATOR 0x400000b2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR) */ +#define SDLK_DECIMALSEPARATOR 0x400000b3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR) */ +#define SDLK_CURRENCYUNIT 0x400000b4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT) */ +#define SDLK_CURRENCYSUBUNIT 0x400000b5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT) */ +#define SDLK_KP_LEFTPAREN 0x400000b6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN) */ +#define SDLK_KP_RIGHTPAREN 0x400000b7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN) */ +#define SDLK_KP_LEFTBRACE 0x400000b8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE) */ +#define SDLK_KP_RIGHTBRACE 0x400000b9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE) */ +#define SDLK_KP_TAB 0x400000bau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB) */ +#define SDLK_KP_BACKSPACE 0x400000bbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE) */ +#define SDLK_KP_A 0x400000bcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A) */ +#define SDLK_KP_B 0x400000bdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B) */ +#define SDLK_KP_C 0x400000beu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C) */ +#define SDLK_KP_D 0x400000bfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D) */ +#define SDLK_KP_E 0x400000c0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E) */ +#define SDLK_KP_F 0x400000c1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F) */ +#define SDLK_KP_XOR 0x400000c2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR) */ +#define SDLK_KP_POWER 0x400000c3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER) */ +#define SDLK_KP_PERCENT 0x400000c4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT) */ +#define SDLK_KP_LESS 0x400000c5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS) */ +#define SDLK_KP_GREATER 0x400000c6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER) */ +#define SDLK_KP_AMPERSAND 0x400000c7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND) */ +#define SDLK_KP_DBLAMPERSAND 0x400000c8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND) */ +#define SDLK_KP_VERTICALBAR 0x400000c9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR) */ +#define SDLK_KP_DBLVERTICALBAR 0x400000cau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR) */ +#define SDLK_KP_COLON 0x400000cbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON) */ +#define SDLK_KP_HASH 0x400000ccu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH) */ +#define SDLK_KP_SPACE 0x400000cdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE) */ +#define SDLK_KP_AT 0x400000ceu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT) */ +#define SDLK_KP_EXCLAM 0x400000cfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM) */ +#define SDLK_KP_MEMSTORE 0x400000d0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE) */ +#define SDLK_KP_MEMRECALL 0x400000d1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL) */ +#define SDLK_KP_MEMCLEAR 0x400000d2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR) */ +#define SDLK_KP_MEMADD 0x400000d3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD) */ +#define SDLK_KP_MEMSUBTRACT 0x400000d4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT) */ +#define SDLK_KP_MEMMULTIPLY 0x400000d5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY) */ +#define SDLK_KP_MEMDIVIDE 0x400000d6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE) */ +#define SDLK_KP_PLUSMINUS 0x400000d7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS) */ +#define SDLK_KP_CLEAR 0x400000d8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR) */ +#define SDLK_KP_CLEARENTRY 0x400000d9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY) */ +#define SDLK_KP_BINARY 0x400000dau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY) */ +#define SDLK_KP_OCTAL 0x400000dbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL) */ +#define SDLK_KP_DECIMAL 0x400000dcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL) */ +#define SDLK_KP_HEXADECIMAL 0x400000ddu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL) */ +#define SDLK_LCTRL 0x400000e0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL) */ +#define SDLK_LSHIFT 0x400000e1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT) */ +#define SDLK_LALT 0x400000e2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT) */ +#define SDLK_LGUI 0x400000e3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI) */ +#define SDLK_RCTRL 0x400000e4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL) */ +#define SDLK_RSHIFT 0x400000e5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT) */ +#define SDLK_RALT 0x400000e6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT) */ +#define SDLK_RGUI 0x400000e7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI) */ +#define SDLK_MODE 0x40000101u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE) */ +#define SDLK_SLEEP 0x40000102u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) */ +#define SDLK_WAKE 0x40000103u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WAKE) */ +#define SDLK_CHANNEL_INCREMENT 0x40000104u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_INCREMENT) */ +#define SDLK_CHANNEL_DECREMENT 0x40000105u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_DECREMENT) */ +#define SDLK_MEDIA_PLAY 0x40000106u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY) */ +#define SDLK_MEDIA_PAUSE 0x40000107u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PAUSE) */ +#define SDLK_MEDIA_RECORD 0x40000108u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_RECORD) */ +#define SDLK_MEDIA_FAST_FORWARD 0x40000109u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_FAST_FORWARD) */ +#define SDLK_MEDIA_REWIND 0x4000010au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_REWIND) */ +#define SDLK_MEDIA_NEXT_TRACK 0x4000010bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_NEXT_TRACK) */ +#define SDLK_MEDIA_PREVIOUS_TRACK 0x4000010cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PREVIOUS_TRACK) */ +#define SDLK_MEDIA_STOP 0x4000010du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_STOP) */ +#define SDLK_MEDIA_EJECT 0x4000010eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_EJECT) */ +#define SDLK_MEDIA_PLAY_PAUSE 0x4000010fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY_PAUSE) */ +#define SDLK_MEDIA_SELECT 0x40000110u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_SELECT) */ +#define SDLK_AC_NEW 0x40000111u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_NEW) */ +#define SDLK_AC_OPEN 0x40000112u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_OPEN) */ +#define SDLK_AC_CLOSE 0x40000113u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_CLOSE) */ +#define SDLK_AC_EXIT 0x40000114u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_EXIT) */ +#define SDLK_AC_SAVE 0x40000115u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SAVE) */ +#define SDLK_AC_PRINT 0x40000116u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PRINT) */ +#define SDLK_AC_PROPERTIES 0x40000117u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PROPERTIES) */ +#define SDLK_AC_SEARCH 0x40000118u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH) */ +#define SDLK_AC_HOME 0x40000119u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME) */ +#define SDLK_AC_BACK 0x4000011au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK) */ +#define SDLK_AC_FORWARD 0x4000011bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD) */ +#define SDLK_AC_STOP 0x4000011cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP) */ +#define SDLK_AC_REFRESH 0x4000011du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH) */ +#define SDLK_AC_BOOKMARKS 0x4000011eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS) */ +#define SDLK_SOFTLEFT 0x4000011fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT) */ +#define SDLK_SOFTRIGHT 0x40000120u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT) */ +#define SDLK_CALL 0x40000121u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL) */ +#define SDLK_ENDCALL 0x40000122u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL) */ +#define SDLK_LEFT_TAB 0x20000001u /**< Extended key Left Tab */ +#define SDLK_LEVEL5_SHIFT 0x20000002u /**< Extended key Level 5 Shift */ +#define SDLK_MULTI_KEY_COMPOSE 0x20000003u /**< Extended key Multi-key Compose */ +#define SDLK_LMETA 0x20000004u /**< Extended key Left Meta */ +#define SDLK_RMETA 0x20000005u /**< Extended key Right Meta */ +#define SDLK_LHYPER 0x20000006u /**< Extended key Left Hyper */ +#define SDLK_RHYPER 0x20000007u /**< Extended key Right Hyper */ + +/** + * Valid key modifiers (possibly OR'd together). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint16 SDL_Keymod; + +#define SDL_KMOD_NONE 0x0000u /**< no modifier is applicable. */ +#define SDL_KMOD_LSHIFT 0x0001u /**< the left Shift key is down. */ +#define SDL_KMOD_RSHIFT 0x0002u /**< the right Shift key is down. */ +#define SDL_KMOD_LEVEL5 0x0004u /**< the Level 5 Shift key is down. */ +#define SDL_KMOD_LCTRL 0x0040u /**< the left Ctrl (Control) key is down. */ +#define SDL_KMOD_RCTRL 0x0080u /**< the right Ctrl (Control) key is down. */ +#define SDL_KMOD_LALT 0x0100u /**< the left Alt key is down. */ +#define SDL_KMOD_RALT 0x0200u /**< the right Alt key is down. */ +#define SDL_KMOD_LGUI 0x0400u /**< the left GUI key (often the Windows key) is down. */ +#define SDL_KMOD_RGUI 0x0800u /**< the right GUI key (often the Windows key) is down. */ +#define SDL_KMOD_NUM 0x1000u /**< the Num Lock key (may be located on an extended keypad) is down. */ +#define SDL_KMOD_CAPS 0x2000u /**< the Caps Lock key is down. */ +#define SDL_KMOD_MODE 0x4000u /**< the !AltGr key is down. */ +#define SDL_KMOD_SCROLL 0x8000u /**< the Scroll Lock key is down. */ +#define SDL_KMOD_CTRL (SDL_KMOD_LCTRL | SDL_KMOD_RCTRL) /**< Any Ctrl key is down. */ +#define SDL_KMOD_SHIFT (SDL_KMOD_LSHIFT | SDL_KMOD_RSHIFT) /**< Any Shift key is down. */ +#define SDL_KMOD_ALT (SDL_KMOD_LALT | SDL_KMOD_RALT) /**< Any Alt key is down. */ +#define SDL_KMOD_GUI (SDL_KMOD_LGUI | SDL_KMOD_RGUI) /**< Any GUI key is down. */ + +#endif /* SDL_keycode_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_loadso.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_loadso.h new file mode 100644 index 00000000..51d0d881 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_loadso.h @@ -0,0 +1,145 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: SharedObject */ + +/** + * # CategorySharedObject + * + * System-dependent library loading routines. + * + * Shared objects are code that is programmatically loadable at runtime. + * Windows calls these "DLLs", Linux calls them "shared libraries", etc. + * + * To use them, build such a library, then call SDL_LoadObject() on it. Once + * loaded, you can use SDL_LoadFunction() on that object to find the address + * of its exported symbols. When done with the object, call SDL_UnloadObject() + * to dispose of it. + * + * Some things to keep in mind: + * + * - These functions only work on C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * - Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * - Avoid namespace collisions. If you load a symbol from the library, it is + * not defined whether or not it goes into the global symbol namespace for + * the application. If it does and it conflicts with symbols in your code or + * other shared libraries, you will not get the results you expect. :) + * - Once a library is unloaded, all pointers into it obtained through + * SDL_LoadFunction() become invalid, even if the library is later reloaded. + * Don't unload a library if you plan to use these pointers in the future. + * Notably: beware of giving one of these pointers to atexit(), since it may + * call that pointer after the library unloads. + */ + +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque datatype that represents a loaded shared object. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +typedef struct SDL_SharedObject SDL_SharedObject; + +/** + * Dynamically load a shared object. + * + * \param sofile a system-dependent name of the object file. + * \returns an opaque pointer to the object handle or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Look up the address of the named function in a shared object. + * + * This function pointer is no longer valid after calling SDL_UnloadObject(). + * + * This function can only look up C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * + * Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * + * If the requested function doesn't exist, NULL is returned. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * \param name the name of the function to look up. + * \returns a pointer to the function or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name); + +/** + * Unload a shared object from memory. + * + * Note that any pointers from this object looked up through + * SDL_LoadFunction() will no longer be valid. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_loadso_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_locale.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_locale.h new file mode 100644 index 00000000..9f03aa90 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_locale.h @@ -0,0 +1,119 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLocale + * + * SDL locale services. + * + * This provides a way to get a list of preferred locales (language plus + * country) for the user. There is exactly one function: + * SDL_GetPreferredLocales(), which handles all the heavy lifting, and offers + * documentation on all the strange ways humans might have configured their + * language settings. + */ + +#ifndef SDL_locale_h +#define SDL_locale_h + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * A struct to provide locale data. + * + * Locale data is split into a spoken language, like English, and an optional + * country, like Canada. The language will be in ISO-639 format (so English + * would be "en"), and the country, if not NULL, will be an ISO-3166 country + * code (so Canada would be "CA"). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPreferredLocales + */ +typedef struct SDL_Locale +{ + const char *language; /**< A language name, like "en" for English. */ + const char *country; /**< A country, like "US" for America. Can be NULL. */ +} SDL_Locale; + +/** + * Report the user's preferred locale. + * + * Returned language strings are in the format xx, where 'xx' is an ISO-639 + * language specifier (such as "en" for English, "de" for German, etc). + * Country strings are in the format YY, where "YY" is an ISO-3166 country + * code (such as "US" for the United States, "CA" for Canada, etc). Country + * might be NULL if there's no specific guidance on them (so you might get { + * "en", "US" } for American English, but { "en", NULL } means "English + * language, generically"). Language strings are never NULL, except to + * terminate the array. + * + * Please note that not all of these strings are 2 characters; some are three + * or more. + * + * The returned list of locales are in the order of the user's preference. For + * example, a German citizen that is fluent in US English and knows enough + * Japanese to navigate around Tokyo might have a list like: { "de", "en_US", + * "jp", NULL }. Someone from England might prefer British English (where + * "color" is spelled "colour", etc), but will settle for anything like it: { + * "en_GB", "en", NULL }. + * + * This function returns NULL on error, including when the platform does not + * supply this information at all. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, this list can + * change, usually because the user has changed a system preference outside of + * your program; SDL will send an SDL_EVENT_LOCALE_CHANGED event in this case, + * if possible, and you can call this function again to get an updated copy of + * preferred locales. + * + * \param count a pointer filled in with the number of locales returned, may + * be NULL. + * \returns a NULL terminated array of locale pointers, or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Locale ** SDLCALL SDL_GetPreferredLocales(int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_locale_h */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_log.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_log.h new file mode 100644 index 00000000..f193abfb --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_log.h @@ -0,0 +1,541 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLog + * + * Simple log messages with priorities and categories. A message's + * SDL_LogPriority signifies how important the message is. A message's + * SDL_LogCategory signifies from what domain it belongs to. Every category + * has a minimum priority specified: when a message belongs to that category, + * it will only be sent out if it has that minimum priority or higher. + * + * SDL's own logs are sent below the default priority threshold, so they are + * quiet by default. + * + * You can change the log verbosity programmatically using + * SDL_SetLogPriority() or with SDL_SetHint(SDL_HINT_LOGGING, ...), or with + * the "SDL_LOGGING" environment variable. This variable is a comma separated + * set of category=level tokens that define the default logging levels for SDL + * applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "trace", "verbose", "debug", + * "info", "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * + * `app=info,assert=warn,test=verbose,*=error` + * + * Here's where the messages go on different platforms: + * + * - Windows: debug output stream + * - Android: log output + * - Others: standard error output (stderr) + * + * You don't need to have a newline (`\n`) on the end of messages, the + * functions will do that for you. For consistent behavior cross-platform, you + * shouldn't have any newlines in messages, such as to log multiple lines in + * one call; unusual platform-specific behavior can be observed in such usage. + * Do one log call per line instead, with no newlines in messages. + * + * Each log call is atomic, so you won't see log messages cut off one another + * when logging from multiple threads. + */ + +#ifndef SDL_log_h_ +#define SDL_log_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The predefined log categories + * + * By default the application and gpu categories are enabled at the INFO + * level, the assert category is enabled at the WARN level, test is enabled at + * the VERBOSE level and all other categories are enabled at the ERROR level. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_LogCategory +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_ASSERT, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + SDL_LOG_CATEGORY_TEST, + SDL_LOG_CATEGORY_GPU, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +} SDL_LogCategory; + +/** + * The predefined log priorities + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_LogPriority +{ + SDL_LOG_PRIORITY_INVALID, + SDL_LOG_PRIORITY_TRACE, + SDL_LOG_PRIORITY_VERBOSE, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_LOG_PRIORITY_COUNT +} SDL_LogPriority; + + +/** + * Set the priority of all log categories. + * + * \param priority the SDL_LogPriority to assign. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriorities(SDL_LogPriority priority); + +/** + * Set the priority of a particular log category. + * + * \param category the category to assign a priority to. + * \param priority the SDL_LogPriority to assign. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetLogPriority + * \sa SDL_ResetLogPriorities + * \sa SDL_SetLogPriorities + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriority(int category, SDL_LogPriority priority); + +/** + * Get the priority of a particular log category. + * + * \param category the category to query. + * \returns the SDL_LogPriority for the requested category. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC SDL_LogPriority SDLCALL SDL_GetLogPriority(int category); + +/** + * Reset all priorities to default. + * + * This is called by SDL_Quit(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetLogPriorities(void); + +/** + * Set the text prepended to log messages of a given priority. + * + * By default SDL_LOG_PRIORITY_INFO and below have no prefix, and + * SDL_LOG_PRIORITY_WARN and higher have a prefix showing their priority, e.g. + * "WARNING: ". + * + * This function makes a copy of its string argument, **prefix**, so it is not + * necessary to keep the value of **prefix** alive after the call returns. + * + * \param priority the SDL_LogPriority to modify. + * \param prefix the prefix to use for that log priority, or NULL to use no + * prefix. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLogPriorityPrefix(SDL_LogPriority priority, const char *prefix); + +/** + * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO. + * + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Log a message with SDL_LOG_PRIORITY_TRACE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogTrace(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_VERBOSE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_DEBUG. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_INFO. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_WARN. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_ERROR. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_CRITICAL. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ap a variable argument list. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * The prototype for the log output callback function. + * + * This function is called by SDL when there is new text to be logged. A mutex + * is held so that this function is never called by more than one thread at + * once. + * + * \param userdata what was passed as `userdata` to + * SDL_SetLogOutputFunction(). + * \param category the category of the message. + * \param priority the priority of the message. + * \param message the message being output. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * Get the default log output function. + * + * \returns the default log output callback. It should be called with NULL for + * the userdata argument. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogOutputFunction + * \sa SDL_GetLogOutputFunction + */ +extern SDL_DECLSPEC SDL_LogOutputFunction SDLCALL SDL_GetDefaultLogOutputFunction(void); + +/** + * Get the current log output function. + * + * \param callback an SDL_LogOutputFunction filled in with the current log + * callback. + * \param userdata a pointer filled in with the pointer that is passed to + * `callback`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDefaultLogOutputFunction + * \sa SDL_SetLogOutputFunction + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetLogOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * Replace the default log output function with one of your own. + * + * \param callback an SDL_LogOutputFunction to call instead of the default. + * \param userdata a pointer that is passed to `callback`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDefaultLogOutputFunction + * \sa SDL_GetLogOutputFunction + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_log_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_main.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_main.h new file mode 100644 index 00000000..771572f2 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_main.h @@ -0,0 +1,704 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMain + * + * Redefine main() if necessary so that it is called by SDL. + * + * In order to make this consistent on all platforms, the application's main() + * should look like this: + * + * ```c + * #include + * #include + * + * int main(int argc, char *argv[]) + * { + * } + * ``` + * + * SDL will take care of platform specific details on how it gets called. + * + * This is also where an app can be configured to use the main callbacks, via + * the SDL_MAIN_USE_CALLBACKS macro. + * + * SDL_main.h is a "single-header library," which is to say that including + * this header inserts code into your program, and you should only include it + * once in most cases. SDL.h does not include this header automatically. + * + * For more information, see: + * + * https://wiki.libsdl.org/SDL3/README-main-functions + */ + +#ifndef SDL_main_h_ +#define SDL_main_h_ + +#include +#include +#include +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Inform SDL that the app is providing an entry point instead of SDL. + * + * SDL does not define this macro, but will check if it is defined when + * including `SDL_main.h`. If defined, SDL will expect the app to provide the + * proper entry point for the platform, and all the other magic details + * needed, like manually calling SDL_SetMainReady. + * + * Please see [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \since This macro is used by the headers since SDL 3.2.0. + */ +#define SDL_MAIN_HANDLED 1 + +/** + * Inform SDL to use the main callbacks instead of main. + * + * SDL does not define this macro, but will check if it is defined when + * including `SDL_main.h`. If defined, SDL will expect the app to provide + * several functions: SDL_AppInit, SDL_AppEvent, SDL_AppIterate, and + * SDL_AppQuit. The app should not provide a `main` function in this case, and + * doing so will likely cause the build to fail. + * + * Please see [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \since This macro is used by the headers since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppEvent + * \sa SDL_AppIterate + * \sa SDL_AppQuit + */ +#define SDL_MAIN_USE_CALLBACKS 1 + +/** + * Defined if the target platform offers a special mainline through SDL. + * + * This won't be defined otherwise. If defined, SDL's headers will redefine + * `main` to `SDL_main`. + * + * This macro is defined by `SDL_main.h`, which is not automatically included + * by `SDL.h`. + * + * Even if available, an app can define SDL_MAIN_HANDLED and provide their + * own, if they know what they're doing. + * + * This macro is used internally by SDL, and apps probably shouldn't rely on + * it. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAIN_AVAILABLE + +/** + * Defined if the target platform _requires_ a special mainline through SDL. + * + * This won't be defined otherwise. If defined, SDL's headers will redefine + * `main` to `SDL_main`. + * + * This macro is defined by `SDL_main.h`, which is not automatically included + * by `SDL.h`. + * + * Even if required, an app can define SDL_MAIN_HANDLED and provide their own, + * if they know what they're doing. + * + * This macro is used internally by SDL, and apps probably shouldn't rely on + * it. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAIN_NEEDED + +#endif + +#if defined(__has_include) + #if __has_include("SDL_main_private.h") && __has_include("SDL_main_impl_private.h") + #define SDL_PLATFORM_PRIVATE_MAIN + #endif +#endif + +#ifndef SDL_MAIN_HANDLED + #if defined(SDL_PLATFORM_PRIVATE_MAIN) + /* Private platforms may have their own ideas about entry points. */ + #include "SDL_main_private.h" + + #elif defined(SDL_PLATFORM_WIN32) + /* On Windows SDL provides WinMain(), which parses the command line and passes + the arguments to your main function. + + If you provide your own WinMain(), you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_GDK) + /* On GDK, SDL provides a main function that initializes the game runtime. + + If you prefer to write your own WinMain-function instead of having SDL + provide one that calls your main() function, + #define SDL_MAIN_HANDLED before #include'ing SDL_main.h + and call the SDL_RunApp function from your entry point. + */ + #define SDL_MAIN_NEEDED + + #elif defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) + /* On iOS and tvOS SDL provides a main function that creates an application delegate and starts the application run loop. + + To use it, just #include in the source file that contains your main() function. + + See src/video/uikit/SDL_uikitappdelegate.m for more details. + */ + #define SDL_MAIN_NEEDED + + #elif defined(SDL_PLATFORM_ANDROID) + /* On Android SDL provides a Java class in SDLActivity.java that is the + main activity entry point. + + See docs/README-android.md for more details on extending that class. + */ + #define SDL_MAIN_NEEDED + + /* As this is launched from Java, the real entry point (main() function) + is outside of the the binary built from this code. + This define makes sure that, unlike on other platforms, SDL_main.h + and SDL_main_impl.h export an `SDL_main()` function (to be called + from Java), but don't implement a native `int main(int argc, char* argv[])` + or similar. + */ + #define SDL_MAIN_EXPORTED + + #elif defined(SDL_PLATFORM_EMSCRIPTEN) + /* On Emscripten, SDL provides a main function that converts URL + parameters that start with "SDL_" to environment variables, so + they can be used as SDL hints, etc. + + This is 100% optional, so if you don't want this to happen, you may + define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_PSP) + /* On PSP SDL provides a main function that sets the module info, + activates the GPU and starts the thread required to be able to exit + the software. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_PS2) + #define SDL_MAIN_AVAILABLE + + #define SDL_PS2_SKIP_IOP_RESET() \ + void reset_IOP(); \ + void reset_IOP() {} + + #elif defined(SDL_PLATFORM_3DS) + /* + On N3DS, SDL provides a main function that sets up the screens + and storage. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #endif +#endif /* SDL_MAIN_HANDLED */ + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a main entry point function as exported. + * + * Most platforms don't need this, and the macro will be defined to nothing. + * Some, like Android, keep the entry points in a shared library and need to + * explicitly export the symbols. + * + * External code rarely needs this, and if it needs something, it's almost + * always SDL_DECLSPEC instead. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_DECLSPEC + */ +#define SDLMAIN_DECLSPEC + +#elif defined(SDL_MAIN_EXPORTED) +/* We need to export SDL_main so it can be launched from external code, + like SDLActivity.java on Android */ +#define SDLMAIN_DECLSPEC SDL_DECLSPEC +#else +/* usually this is empty */ +#define SDLMAIN_DECLSPEC +#endif /* SDL_WIKI_DOCUMENTATION_SECTION */ + +#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) || defined(SDL_MAIN_USE_CALLBACKS) +#define main SDL_main +#endif + +#include +#include +#ifdef __cplusplus +extern "C" { +#endif + +/* + * You can (optionally!) define SDL_MAIN_USE_CALLBACKS before including + * SDL_main.h, and then your application will _not_ have a standard + * "main" entry point. Instead, it will operate as a collection of + * functions that are called as necessary by the system. On some + * platforms, this is just a layer where SDL drives your program + * instead of your program driving SDL, on other platforms this might + * hook into the OS to manage the lifecycle. Programs on most platforms + * can use whichever approach they prefer, but the decision boils down + * to: + * + * - Using a standard "main" function: this works like it always has for + * the past 50+ years in C programming, and your app is in control. + * - Using the callback functions: this might clean up some code, + * avoid some #ifdef blocks in your program for some platforms, be more + * resource-friendly to the system, and possibly be the primary way to + * access some future platforms (but none require this at the moment). + * + * This is up to the app; both approaches are considered valid and supported + * ways to write SDL apps. + * + * If using the callbacks, don't define a "main" function. Instead, implement + * the functions listed below in your program. + */ +#ifdef SDL_MAIN_USE_CALLBACKS + +/** + * App-implemented initial entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called by SDL once, at startup. The function should + * initialize whatever is necessary, possibly create windows and open audio + * devices, etc. The `argc` and `argv` parameters work like they would with a + * standard "main" function. + * + * This function should not go into an infinite mainloop; it should do any + * one-time setup it requires and then return. + * + * The app may optionally assign a pointer to `*appstate`. This pointer will + * be provided on every future call to the other entry points, to allow + * application state to be preserved between functions without the app needing + * to use a global variable. If this isn't set, the pointer will be NULL in + * future entry points. + * + * If this function returns SDL_APP_CONTINUE, the app will proceed to normal + * operation, and will begin receiving repeated calls to SDL_AppIterate and + * SDL_AppEvent for the life of the program. If this function returns + * SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the process with + * an exit code that reports an error to the platform. If it returns + * SDL_APP_SUCCESS, SDL calls SDL_AppQuit and terminates with an exit code + * that reports success to the platform. + * + * This function is called by SDL on the main thread. + * + * \param appstate a place where the app can optionally store a pointer for + * future use. + * \param argc the standard ANSI C main's argc; number of elements in `argv`. + * \param argv the standard ANSI C main's argv; array of command line + * arguments. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function is called once by SDL, at startup, on a single + * thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppIterate + * \sa SDL_AppEvent + * \sa SDL_AppQuit + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[]); + +/** + * App-implemented iteration entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called repeatedly by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. The function should operate as a single iteration the + * program's primary loop; it should update whatever state it needs and draw a + * new frame of video, usually. + * + * On some platforms, this function will be called at the refresh rate of the + * display (which might change during the life of your app!). There are no + * promises made about what frequency this function might run at. You should + * use SDL's timer functions if you need to see how much time has passed since + * the last iteration. + * + * There is no need to process the SDL event queue during this function; SDL + * will send events as they arrive in SDL_AppEvent, and in most cases the + * event queue will be empty when this function runs anyhow. + * + * This function should not go into an infinite mainloop; it should do one + * iteration of whatever the program does and return. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. + * + * If this function returns SDL_APP_CONTINUE, the app will continue normal + * operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for + * the life of the program. If this function returns SDL_APP_FAILURE, SDL will + * call SDL_AppQuit and terminate the process with an exit code that reports + * an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls + * SDL_AppQuit and terminates with an exit code that reports success to the + * platform. + * + * This function is called by SDL on the main thread. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function may get called concurrently with SDL_AppEvent() + * for events not pushed on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppEvent + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppIterate(void *appstate); + +/** + * App-implemented event entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called as needed by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. It is called once for each new event. + * + * There is (currently) no guarantee about what thread this will be called + * from; whatever thread pushes an event onto SDL's queue will trigger this + * function. SDL is responsible for pumping the event queue between each call + * to SDL_AppIterate, so in normal operation one should only get events in a + * serial fashion, but be careful if you have a thread that explicitly calls + * SDL_PushEvent. SDL itself will push events to the queue on the main thread. + * + * Events sent to this function are not owned by the app; if you need to save + * the data, you should copy it. + * + * This function should not go into an infinite mainloop; it should handle the + * provided event appropriately and return. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. + * + * If this function returns SDL_APP_CONTINUE, the app will continue normal + * operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for + * the life of the program. If this function returns SDL_APP_FAILURE, SDL will + * call SDL_AppQuit and terminate the process with an exit code that reports + * an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls + * SDL_AppQuit and terminates with an exit code that reports success to the + * platform. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param event the new event for the app to examine. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function may get called concurrently with + * SDL_AppIterate() or SDL_AppQuit() for events not pushed from + * the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppIterate + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppEvent(void *appstate, SDL_Event *event); + +/** + * App-implemented deinit entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called once by SDL before terminating the program. + * + * This function will be called in all cases, even if SDL_AppInit requests + * termination at startup. + * + * This function should not go into an infinite mainloop; it should + * deinitialize any resources necessary, perform whatever shutdown activities, + * and return. + * + * You do not need to call SDL_Quit() in this function, as SDL will call it + * after this function returns and before the process terminates, but it is + * safe to do so. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. This + * function call is the last time this pointer will be provided, so any + * resources to it should be cleaned up here. + * + * This function is called by SDL on the main thread. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param result the result code that terminated the app (success or failure). + * + * \threadsafety SDL_AppEvent() may get called concurrently with this function + * if other threads that push events are still active. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + */ +extern SDLMAIN_DECLSPEC void SDLCALL SDL_AppQuit(void *appstate, SDL_AppResult result); + +#endif /* SDL_MAIN_USE_CALLBACKS */ + + +/** + * The prototype for the application's main() function + * + * \param argc an ANSI-C style main function's argc. + * \param argv an ANSI-C style main function's argv. + * \returns an ANSI-C main return code; generally 0 is considered successful + * program completion, and small non-zero values are considered + * errors. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]); + +/** + * An app-supplied function for program entry. + * + * Apps do not directly create this function; they should create a standard + * ANSI-C `main` function instead. If SDL needs to insert some startup code + * before `main` runs, or the platform doesn't actually _use_ a function + * called "main", SDL will do some macro magic to redefine `main` to + * `SDL_main` and provide its own `main`. + * + * Apps should include `SDL_main.h` in the same file as their `main` function, + * and they should not use that symbol for anything else in that file, as it + * might get redefined. + * + * This function is only provided by the app if it isn't using + * SDL_MAIN_USE_CALLBACKS. + * + * Program startup is a surprisingly complex topic. Please see + * [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \param argc an ANSI-C style main function's argc. + * \param argv an ANSI-C style main function's argv. + * \returns an ANSI-C main return code; generally 0 is considered successful + * program completion, and small non-zero values are considered + * errors. + * + * \threadsafety This is the program entry point. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDLMAIN_DECLSPEC int SDLCALL SDL_main(int argc, char *argv[]); + +/** + * Circumvent failure of SDL_Init() when not using SDL_main() as an entry + * point. + * + * This function is defined in SDL_main.h, along with the preprocessor rule to + * redefine main() as SDL_main(). Thus to ensure that your main() function + * will not be changed it is necessary to define SDL_MAIN_HANDLED before + * including SDL.h. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetMainReady(void); + +/** + * Initializes and launches an SDL application, by doing platform-specific + * initialization before calling your mainFunction and cleanups after it + * returns, if that is needed for a specific platform, otherwise it just calls + * mainFunction. + * + * You can use this if you want to use your own main() implementation without + * using SDL_main (like when using SDL_MAIN_HANDLED). When using this, you do + * *not* need SDL_SetMainReady(). + * + * If `argv` is NULL, SDL will provide command line arguments, either by + * querying the OS for them if possible, or supplying a filler array if not. + * + * \param argc the argc parameter from the application's main() function, or 0 + * if the platform's main-equivalent has no argc. + * \param argv the argv parameter from the application's main() function, or + * NULL if the platform's main-equivalent has no argv. + * \param mainFunction your SDL app's C-style main(). NOT the function you're + * calling this from! Its name doesn't matter; it doesn't + * literally have to be `main`. + * \param reserved should be NULL (reserved for future use, will probably be + * platform-specific then). + * \returns the return value from mainFunction: 0 on success, otherwise + * failure; SDL_GetError() might have more information on the + * failure. + * + * \threadsafety Generally this is called once, near startup, from the + * process's initial thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved); + +/** + * An entry point for SDL's use in SDL_MAIN_USE_CALLBACKS. + * + * Generally, you should not call this function directly. This only exists to + * hand off work into SDL as soon as possible, where it has a lot more control + * and functionality available, and make the inline code in SDL_main.h as + * small as possible. + * + * Not all platforms use this, it's actual use is hidden in a magic + * header-only library, and you should not call this directly unless you + * _really_ know what you're doing. + * + * \param argc standard Unix main argc. + * \param argv standard Unix main argv. + * \param appinit the application's SDL_AppInit function. + * \param appiter the application's SDL_AppIterate function. + * \param appevent the application's SDL_AppEvent function. + * \param appquit the application's SDL_AppQuit function. + * \returns standard Unix main return value. + * + * \threadsafety It is not safe to call this anywhere except as the only + * function call in SDL_main. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit); + + +#if defined(SDL_PLATFORM_WINDOWS) + +/** + * Register a win32 window class for SDL's use. + * + * This can be called to set the application window class at startup. It is + * safe to call this multiple times, as long as every call is eventually + * paired with a call to SDL_UnregisterApp, but a second registration attempt + * while a previous registration is still active will be ignored, other than + * to increment a counter. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when initializing the video subsystem. + * + * If `name` is NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` for + * the style, regardless of what is specified here. + * + * \param name the window class name, in UTF-8 encoding. If NULL, SDL + * currently uses "SDL_app" but this isn't guaranteed. + * \param style the value to use in WNDCLASSEX::style. + * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL + * will use `GetModuleHandle(NULL)` instead. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); + +/** + * Deregister the win32 window class from an SDL_RegisterApp call. + * + * This can be called to undo the effects of SDL_RegisterApp. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when deinitializing the video subsystem. + * + * It is safe to call this multiple times, as long as every call is eventually + * paired with a prior call to SDL_RegisterApp. The window class will only be + * deregistered when the registration counter in SDL_RegisterApp decrements to + * zero through calls to this function. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* defined(SDL_PLATFORM_WINDOWS) */ + +/** + * Callback from the application to let the suspend continue. + * + * This should be called from an event watch in response to an + * `SDL_EVENT_DID_ENTER_BACKGROUND` event. + * + * When using SDL_Render, your event watch should be added _after_ creating + * the `SDL_Renderer`; this allows the timing of the D3D12 command queue + * suspension to execute in the correct order. + * + * When using SDL_GPU, this should be called after calling SDL_GDKSuspendGPU. + * + * If you're writing your own D3D12 renderer, this should be called after + * calling `ID3D12CommandQueue::SuspendX`. + * + * This function is only needed for Xbox GDK support; all other platforms will + * do nothing and set an "unsupported" error message. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); + +#ifdef __cplusplus +} +#endif + +#include + +#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) + /* include header-only SDL_main implementations */ + #if defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) + /* platforms which main (-equivalent) can be implemented in plain C */ + #include + #endif +#endif + +#endif /* SDL_main_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_main_impl.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_main_impl.h new file mode 100644 index 00000000..bf5f5836 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_main_impl.h @@ -0,0 +1,151 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Main */ + +#ifndef SDL_main_impl_h_ +#define SDL_main_impl_h_ + +#ifndef SDL_main_h_ +#error "This header should not be included directly, but only via SDL_main.h!" +#endif + +/* if someone wants to include SDL_main.h but doesn't want the main handing magic, + (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first. + SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation, + not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants + to have the SDL_main implementation (from this header) in another source file + than their main() function, for example if SDL_main requires C++ + and main() is implemented in plain C */ +#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) + + /* the implementations below must be able to use the implement real main(), nothing renamed + (the user's main() will be renamed to SDL_main so it can be called from here) */ + #ifdef main + #undef main + #endif + + #ifdef SDL_MAIN_USE_CALLBACKS + + #if 0 + /* currently there are no platforms that _need_ a magic entry point here + for callbacks, but if one shows up, implement it here. */ + + #else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */ + + /* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */ + #define SDL_MAIN_CALLBACK_STANDARD 1 + + int SDL_main(int argc, char **argv) + { + return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit); + } + + #endif /* platform-specific tests */ + + #endif /* SDL_MAIN_USE_CALLBACKS */ + + + /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point, + unless the real entry point needs to be somewhere else entirely, like Android where it's in Java code */ + #if (!defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)) && !defined(SDL_MAIN_EXPORTED) + + #if defined(SDL_PLATFORM_PRIVATE_MAIN) + /* Private platforms may have their own ideas about entry points. */ + #include "SDL_main_impl_private.h" + + #elif defined(SDL_PLATFORM_WINDOWS) + + /* these defines/typedefs are needed for the WinMain() definition */ + #ifndef WINAPI + #define WINAPI __stdcall + #endif + + typedef struct HINSTANCE__ * HINSTANCE; + typedef char *LPSTR; + typedef wchar_t *PWSTR; + + /* The VC++ compiler needs main/wmain defined, but not for GDK */ + #if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK) + + /* This is where execution begins [console apps] */ + #if defined(UNICODE) && UNICODE + int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp) + { + (void)argc; + (void)wargv; + (void)wenvp; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + #else /* ANSI */ + int main(int argc, char *argv[]) + { + (void)argc; + (void)argv; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + #endif /* UNICODE */ + + #endif /* _MSC_VER && ! SDL_PLATFORM_GDK */ + + /* This is where execution begins [windowed apps and GDK] */ + + #ifdef __cplusplus + extern "C" { + #endif + + #if defined(UNICODE) && UNICODE + int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw) + #else /* ANSI */ + int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) + #endif + { + (void)hInst; + (void)hPrev; + (void)szCmdLine; + (void)sw; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + + #ifdef __cplusplus + } /* extern "C" */ + #endif + + /* end of SDL_PLATFORM_WINDOWS impls */ + + #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */ + int main(int argc, char *argv[]) + { + return SDL_RunApp(argc, argv, SDL_main, NULL); + } + + /* end of impls for standard-conforming platforms */ + + #endif /* SDL_PLATFORM_WIN32 etc */ + + #endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */ + + /* rename users main() function to SDL_main() so it can be called from the wrappers above */ + #define main SDL_main + +#endif /* SDL_MAIN_HANDLED */ + +#endif /* SDL_main_impl_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_messagebox.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_messagebox.h new file mode 100644 index 00000000..af604e2c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_messagebox.h @@ -0,0 +1,230 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMessagebox + * + * SDL offers a simple message box API, which is useful for simple alerts, + * such as informing the user when something fatal happens at startup without + * the need to build a UI for it (or informing the user _before_ your UI is + * ready). + * + * These message boxes are native system dialogs where possible. + * + * There is both a customizable function (SDL_ShowMessageBox()) that offers + * lots of options for what to display and reports on what choice the user + * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()), + * merely takes a text message and title, and waits until the user presses a + * single "OK" UI button. Often, this is all that is necessary. + */ + +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ + +#include +#include +#include /* For SDL_Window */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Message box flags. + * + * If supported will display warning icon, etc. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MessageBoxFlags; + +#define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */ +#define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */ +#define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */ +#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */ +#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */ + +/** + * SDL_MessageBoxButtonData flags. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MessageBoxButtonFlags; + +#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */ +#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */ + +/** + * Individual button data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxButtonData +{ + SDL_MessageBoxButtonFlags flags; + int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */ + const char *text; /**< The UTF-8 button text */ +} SDL_MessageBoxButtonData; + +/** + * RGB value used in a message box color scheme + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxColor +{ + Uint8 r, g, b; +} SDL_MessageBoxColor; + +/** + * An enumeration of indices inside the colors array of + * SDL_MessageBoxColorScheme. + */ +typedef enum SDL_MessageBoxColorType +{ + SDL_MESSAGEBOX_COLOR_BACKGROUND, + SDL_MESSAGEBOX_COLOR_TEXT, + SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, + SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, + SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, + SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */ +} SDL_MessageBoxColorType; + +/** + * A set of colors to use for message box dialogs + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxColorScheme +{ + SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT]; +} SDL_MessageBoxColorScheme; + +/** + * MessageBox structure containing title, text, window, etc. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxData +{ + SDL_MessageBoxFlags flags; + SDL_Window *window; /**< Parent window, can be NULL */ + const char *title; /**< UTF-8 title */ + const char *message; /**< UTF-8 message text */ + + int numbuttons; + const SDL_MessageBoxButtonData *buttons; + + const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ +} SDL_MessageBoxData; + +/** + * Create a modal message box. + * + * If your needs aren't complex, it might be easier to use + * SDL_ShowSimpleMessageBox. + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param messageboxdata the SDL_MessageBoxData structure with title, text and + * other options. + * \param buttonid the pointer to which user id of hit button should be + * copied. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowSimpleMessageBox + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +/** + * Display a simple modal message box. + * + * If your needs aren't complex, this function is preferred over + * SDL_ShowMessageBox. + * + * `flags` may be any of the following: + * + * - `SDL_MESSAGEBOX_ERROR`: error dialog + * - `SDL_MESSAGEBOX_WARNING`: warning dialog + * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param flags an SDL_MessageBoxFlags value. + * \param title UTF-8 title text. + * \param message UTF-8 message text. + * \param window the parent window, or NULL for no parent. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowMessageBox + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_messagebox_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_metal.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_metal.h new file mode 100644 index 00000000..6b0e171b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_metal.h @@ -0,0 +1,113 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMetal + * + * Functions to creating Metal layers and views on SDL windows. + * + * This provides some platform-specific glue for Apple platforms. Most macOS + * and iOS apps can use SDL without these functions, but this API they can be + * useful for specific OS-level integration tasks. + */ + +#ifndef SDL_metal_h_ +#define SDL_metal_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_MetalView; + +/** + * \name Metal support functions + */ +/* @{ */ + +/** + * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified + * window. + * + * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on + * its own. It is up to user code to do that. + * + * The returned handle can be casted directly to a NSView or UIView. To access + * the backing CAMetalLayer, call SDL_Metal_GetLayer(). + * + * \param window the window. + * \returns handle NSView or UIView. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_DestroyView + * \sa SDL_Metal_GetLayer + */ +extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window); + +/** + * Destroy an existing SDL_MetalView object. + * + * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was + * called after SDL_CreateWindow. + * + * \param view the SDL_MetalView object. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_CreateView + */ +extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); + +/** + * Get a pointer to the backing CAMetalLayer for the given view. + * + * \param view the SDL_MetalView object. + * \returns a pointer. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); + +/* @} *//* Metal support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_metal_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_misc.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_misc.h new file mode 100644 index 00000000..654c0055 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_misc.h @@ -0,0 +1,80 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMisc + * + * SDL API functions that don't fit elsewhere. + */ + +#ifndef SDL_misc_h_ +#define SDL_misc_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Open a URL/URI in the browser or other appropriate external application. + * + * Open a URL in a separate, system-provided application. How this works will + * vary wildly depending on the platform. This will likely launch what makes + * sense to handle a specific URL's protocol (a web browser for `http://`, + * etc), but it might also be able to launch file managers for directories and + * other things. + * + * What happens when you open a URL varies wildly as well: your game window + * may lose focus (and may or may not lose focus if your game was fullscreen + * or grabbing input at the time). On mobile devices, your app will likely + * move to the background or your process might be paused. Any given platform + * may or may not handle a given URL. + * + * If this is unimplemented (or simply unavailable) for a platform, this will + * fail with an error. A successful result does not mean the URL loaded, just + * that we launched _something_ to handle it (or at least believe we did). + * + * All this to say: this function can be useful, but you should definitely + * test it on every platform you target. + * + * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for + * local files, if supported. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_misc_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_mouse.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_mouse.h new file mode 100644 index 00000000..fb03c017 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_mouse.h @@ -0,0 +1,813 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMouse + * + * Any GUI application has to deal with the mouse, and SDL provides functions + * to manage mouse input and the displayed cursor. + * + * Most interactions with the mouse will come through the event subsystem. + * Moving a mouse generates an SDL_EVENT_MOUSE_MOTION event, pushing a button + * generates SDL_EVENT_MOUSE_BUTTON_DOWN, etc, but one can also query the + * current state of the mouse at any time with SDL_GetMouseState(). + * + * For certain games, it's useful to disassociate the mouse cursor from mouse + * input. An FPS, for example, would not want the player's motion to stop as + * the mouse hits the edge of the window. For these scenarios, use + * SDL_SetWindowRelativeMouseMode(), which hides the cursor, grabs mouse input + * to the window, and reads mouse input no matter how far it moves. + * + * Games that want the system to track the mouse but want to draw their own + * cursor can use SDL_HideCursor() and SDL_ShowCursor(). It might be more + * efficient to let the system manage the cursor, if possible, using + * SDL_SetCursor() with a custom image made through SDL_CreateColorCursor(), + * or perhaps just a specific system cursor from SDL_CreateSystemCursor(). + * + * SDL can, on many platforms, differentiate between multiple connected mice, + * allowing for interesting input scenarios and multiplayer games. They can be + * enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED and + * SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged. + * + * Since many apps only care about basic mouse input, SDL offers a virtual + * mouse device for touch and pen input, which often can make a desktop + * application work on a touchscreen phone without any code changes. Apps that + * care about touch/pen separately from mouse input should filter out events + * with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID. + */ + +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a mouse for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * If the mouse is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MouseID; + +/** + * The structure used to identify an SDL cursor. + * + * This is opaque data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Cursor SDL_Cursor; + +/** + * Cursor types for SDL_CreateSystemCursor(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_SystemCursor +{ + SDL_SYSTEM_CURSOR_DEFAULT, /**< Default cursor. Usually an arrow. */ + SDL_SYSTEM_CURSOR_TEXT, /**< Text selection. Usually an I-beam. */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait. Usually an hourglass or watch or spinning ball. */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair. */ + SDL_SYSTEM_CURSOR_PROGRESS, /**< Program is busy but still interactive. Usually it's WAIT with an arrow. */ + SDL_SYSTEM_CURSOR_NWSE_RESIZE, /**< Double arrow pointing northwest and southeast. */ + SDL_SYSTEM_CURSOR_NESW_RESIZE, /**< Double arrow pointing northeast and southwest. */ + SDL_SYSTEM_CURSOR_EW_RESIZE, /**< Double arrow pointing west and east. */ + SDL_SYSTEM_CURSOR_NS_RESIZE, /**< Double arrow pointing north and south. */ + SDL_SYSTEM_CURSOR_MOVE, /**< Four pointed arrow pointing north, south, east, and west. */ + SDL_SYSTEM_CURSOR_NOT_ALLOWED, /**< Not permitted. Usually a slashed circle or crossbones. */ + SDL_SYSTEM_CURSOR_POINTER, /**< Pointer that indicates a link. Usually a pointing hand. */ + SDL_SYSTEM_CURSOR_NW_RESIZE, /**< Window resize top-left. This may be a single arrow or a double arrow like NWSE_RESIZE. */ + SDL_SYSTEM_CURSOR_N_RESIZE, /**< Window resize top. May be NS_RESIZE. */ + SDL_SYSTEM_CURSOR_NE_RESIZE, /**< Window resize top-right. May be NESW_RESIZE. */ + SDL_SYSTEM_CURSOR_E_RESIZE, /**< Window resize right. May be EW_RESIZE. */ + SDL_SYSTEM_CURSOR_SE_RESIZE, /**< Window resize bottom-right. May be NWSE_RESIZE. */ + SDL_SYSTEM_CURSOR_S_RESIZE, /**< Window resize bottom. May be NS_RESIZE. */ + SDL_SYSTEM_CURSOR_SW_RESIZE, /**< Window resize bottom-left. May be NESW_RESIZE. */ + SDL_SYSTEM_CURSOR_W_RESIZE, /**< Window resize left. May be EW_RESIZE. */ + SDL_SYSTEM_CURSOR_COUNT +} SDL_SystemCursor; + +/** + * Scroll direction types for the Scroll event + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_MouseWheelDirection +{ + SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ + SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ +} SDL_MouseWheelDirection; + +/** + * Animated cursor frame info. + * + * \since This struct is available since SDL 3.4.0. + */ +typedef struct SDL_CursorFrameInfo +{ + SDL_Surface *surface; /**< The surface data for this frame */ + Uint32 duration; /**< The frame duration in milliseconds (a duration of 0 is infinite) */ +} SDL_CursorFrameInfo; + +/** + * A bitmask of pressed mouse buttons, as reported by SDL_GetMouseState, etc. + * + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + * - Button 4: Side mouse button 1 + * - Button 5: Side mouse button 2 + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + */ +typedef Uint32 SDL_MouseButtonFlags; + +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 + +#define SDL_BUTTON_MASK(X) (1u << ((X)-1)) +#define SDL_BUTTON_LMASK SDL_BUTTON_MASK(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON_MASK(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON_MASK(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON_MASK(SDL_BUTTON_X2) + +/** + * A callback used to transform mouse motion delta from raw values. + * + * This is called during SDL's handling of platform mouse events to scale the + * values of the resulting motion delta. + * + * \param userdata what was passed as `userdata` to + * SDL_SetRelativeMouseTransform(). + * \param timestamp the associated time at which this mouse motion event was + * received. + * \param window the associated window to which this mouse motion event was + * addressed. + * \param mouseID the associated mouse from which this mouse motion event was + * emitted. + * \param x pointer to a variable that will be treated as the resulting x-axis + * motion. + * \param y pointer to a variable that will be treated as the resulting y-axis + * motion. + * + * \threadsafety This callback is called by SDL's internal mouse input + * processing procedure, which may be a thread separate from the + * main event loop that is run at realtime priority. Stalling + * this thread with too much work in the callback can therefore + * potentially freeze the entire system. Care should be taken + * with proper synchronization practices when adding other side + * effects beyond mutation of the x and y values. + * + * \since This datatype is available since SDL 3.4.0. + * + * \sa SDL_SetRelativeMouseTransform + */ +typedef void (SDLCALL *SDL_MouseMotionTransformCallback)( + void *userdata, + Uint64 timestamp, + SDL_Window *window, + SDL_MouseID mouseID, + float *x, float *y +); + +/* Function prototypes */ + +/** + * Return whether a mouse is currently connected. + * + * \returns true if a mouse is connected, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasMouse(void); + +/** + * Get a list of currently connected mice. + * + * Note that this will include any device or virtual driver that includes + * mouse functionality, including some game controllers, KVM switches, etc. + * You should wait for input from a device before you consider it actively in + * use. + * + * \param count a pointer filled in with the number of mice returned, may be + * NULL. + * \returns a 0 terminated array of mouse instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMouseNameForID + * \sa SDL_HasMouse + */ +extern SDL_DECLSPEC SDL_MouseID * SDLCALL SDL_GetMice(int *count); + +/** + * Get the name of a mouse. + * + * This function returns "" if the mouse doesn't have a name. + * + * \param instance_id the mouse instance ID. + * \returns the name of the selected mouse, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMice + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id); + +/** + * Get the window which currently has mouse focus. + * + * \returns the window with mouse focus. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * Query SDL's cache for the synchronous mouse button state and the + * window-relative SDL-cursor position. + * + * This function returns the cached synchronous state as SDL understands it + * from the last pump of the event queue. + * + * To query the platform for immediate asynchronous state, use + * SDL_GetGlobalMouseState. + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y coordinates relative to the focused window. + * + * In Relative Mode, the SDL-cursor's position usually contradicts the + * platform-cursor's position as manually calculated from + * SDL_GetGlobalMouseState() and SDL_GetWindowPosition. + * + * \param x a pointer to receive the SDL-cursor's x-position from the focused + * window's top left corner, can be NULL if unused. + * \param y a pointer to receive the SDL-cursor's y-position from the focused + * window's top left corner, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetMouseState(float *x, float *y); + +/** + * Query the platform for the asynchronous mouse button state and the + * desktop-relative platform-cursor position. + * + * This function immediately queries the platform for the most recent + * asynchronous state, more costly than retrieving SDL's cached state in + * SDL_GetMouseState(). + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y coordinates relative to the desktop. + * + * In Relative Mode, the platform-cursor's position usually contradicts the + * SDL-cursor's position as manually calculated from SDL_GetMouseState() and + * SDL_GetWindowPosition. + * + * This function can be useful if you need to track the mouse outside of a + * specific window and SDL_CaptureMouse() doesn't fit your needs. For example, + * it could be useful if you need to track the mouse while dragging a window, + * where coordinates relative to a window might not be in sync at all times. + * + * \param x a pointer to receive the platform-cursor's x-position from the + * desktop's top left corner, can be NULL if unused. + * \param y a pointer to receive the platform-cursor's y-position from the + * desktop's top left corner, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CaptureMouse + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *x, float *y); + +/** + * Query SDL's cache for the synchronous mouse button state and accumulated + * mouse delta since last call. + * + * This function returns the cached synchronous state as SDL understands it + * from the last pump of the event queue. + * + * To query the platform for immediate asynchronous state, use + * SDL_GetGlobalMouseState. + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y deltas accumulated since the last call to this function + * (or since event initialization). + * + * This function is useful for reducing overhead by processing relative mouse + * inputs in one go per-frame instead of individually per-event, at the + * expense of losing the order between events within the frame (e.g. quickly + * pressing and releasing a button within the same frame). + * + * \param x a pointer to receive the x mouse delta accumulated since last + * call, can be NULL if unused. + * \param y a pointer to receive the y mouse delta accumulated since last + * call, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetRelativeMouseState(float *x, float *y); + +/** + * Move the mouse cursor to the given position within the window. + * + * This function generates a mouse motion event if relative mode is not + * enabled. If relative mode is enabled, you can force mouse events for the + * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param window the window to move the mouse into, or NULL for the current + * mouse focus. + * \param x the x coordinate within the window. + * \param y the y coordinate within the window. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WarpMouseGlobal + */ +extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window *window, + float x, float y); + +/** + * Move the mouse to the given position in global screen space. + * + * This function generates a mouse motion event. + * + * A failure of this function usually means that it is unsupported by a + * platform. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param x the x coordinate. + * \param y the y coordinate. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WarpMouseInWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y); + +/** + * Set a user-defined function by which to transform relative mouse inputs. + * + * This overrides the relative system scale and relative speed scale hints. + * Should be called prior to enabling relative mouse mode, fails otherwise. + * + * \param callback a callback used to transform relative mouse motion, or NULL + * for default behavior. + * \param userdata a pointer that will be passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback callback, void *userdata); + +/** + * Set relative mouse mode for a window. + * + * While the window has focus and relative mouse mode is enabled, the cursor + * is hidden, the mouse position is constrained to the window, and SDL will + * report continuous relative mouse motion even if the mouse is at the edge of + * the window. + * + * If you'd like to keep the mouse position fixed while in relative mode you + * can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a + * specific location when relative mode ends, you should use + * SDL_WarpMouseInWindow() before disabling relative mode. + * + * This function will flush any pending mouse motion for this window. + * + * \param window the window to change. + * \param enabled true to enable relative mode, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowRelativeMouseMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled); + +/** + * Query whether relative mouse mode is enabled for a window. + * + * \param window the window to query. + * \returns true if relative mode is enabled for a window or false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowRelativeMouseMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *window); + +/** + * Capture the mouse and to track input outside an SDL window. + * + * Capturing enables your app to obtain mouse events globally, instead of just + * within your window. Not all video targets support this function. When + * capturing is enabled, the current window will get all mouse events, but + * unlike relative mode, no change is made to the cursor and it is not + * restrained to your window. + * + * This function may also deny mouse input to other windows--both those in + * your application and others on the system--so you should use this function + * sparingly, and in small bursts. For example, you might want to track the + * mouse while the user is dragging something, until the user releases a mouse + * button. It is not recommended that you capture the mouse for long periods + * of time, such as the entire time your app is running. For that, you should + * probably use SDL_SetWindowRelativeMouseMode() or SDL_SetWindowMouseGrab(), + * depending on your goals. + * + * While captured, mouse events still report coordinates relative to the + * current (foreground) window, but those coordinates may be outside the + * bounds of the window (including negative values). Capturing is only allowed + * for the foreground window. If the window loses focus while capturing, the + * capture will be disabled automatically. + * + * While capturing is enabled, the current window will have the + * `SDL_WINDOW_MOUSE_CAPTURE` flag set. + * + * Please note that SDL will attempt to "auto capture" the mouse while the + * user is pressing a button; this is to try and make mouse behavior more + * consistent between platforms, and deal with the common case of a user + * dragging the mouse outside of the window. This means that if you are + * calling SDL_CaptureMouse() only to deal with this situation, you do not + * have to (although it is safe to do so). If this causes problems for your + * app, you can disable auto capture by setting the + * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. + * + * \param enabled true to enable capturing, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CaptureMouse(bool enabled); + +/** + * Create a cursor using the specified bitmap data and mask (in MSB format). + * + * `mask` has to be in MSB (Most Significant Bit) format. + * + * The cursor width (`w`) must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * - data=0, mask=1: white + * - data=1, mask=1: black + * - data=0, mask=0: transparent + * - data=1, mask=0: inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_DestroyCursor(). + * + * If you want to have a color cursor, or create your cursor from an + * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can + * hide the cursor and draw your own as part of your game's rendering, but it + * will be bound to the framerate. + * + * Also, SDL_CreateSystemCursor() is available, which provides several + * readily-available system cursors to pick from. + * + * \param data the color value for each pixel of the cursor. + * \param mask the mask value for each pixel of the cursor. + * \param w the width of the cursor. + * \param h the height of the cursor. + * \param hot_x the x-axis offset from the left of the cursor image to the + * mouse x position, in the range of 0 to `w` - 1. + * \param hot_y the y-axis offset from the top of the cursor image to the + * mouse y position, in the range of 0 to `h` - 1. + * \returns a new cursor with the specified parameters on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data, + const Uint8 *mask, + int w, int h, int hot_x, + int hot_y); + +/** + * Create a color cursor. + * + * If this function is passed a surface with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the + * content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations if + * SDL_HINT_MOUSE_DPI_SCALE_CURSORS is enabled. For example, if the original + * surface is 32x32, then on a 2x macOS display or 200% display scale on + * Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * \param surface an SDL_Surface structure representing the cursor image. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * Create an animated color cursor. + * + * Animated cursors are composed of a sequential array of frames, specified as + * surfaces and durations in an array of SDL_CursorFrameInfo structs. The hot + * spot coordinates are universal to all frames, and all frames must have the + * same dimensions. + * + * Frame durations are specified in milliseconds. A duration of 0 implies an + * infinite frame time, and the animation will stop on that frame. To create a + * one-shot animation, set the duration of the last frame in the sequence to + * 0. + * + * If this function is passed surfaces with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surfaces are 32x32, then on a 2x macOS display or 200% display + * scale on Windows, a 64x64 version of the image will be used, if available. + * If a matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * If the underlying platform does not support animated cursors, this function + * will fall back to creating a static color cursor using the first frame in + * the sequence. + * + * \param frames an array of cursor images composing the animation. + * \param frame_count the number of frames in the sequence. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_CreateCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateAnimatedCursor(SDL_CursorFrameInfo *frames, + int frame_count, + int hot_x, + int hot_y); + +/** + * Create a system cursor. + * + * \param id an SDL_SystemCursor enum value. + * \returns a cursor on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); + +/** + * Set the active cursor. + * + * This function sets the currently active cursor to the specified one. If the + * cursor is currently visible, the change will be immediately represented on + * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if + * this is desired for any reason. + * + * \param cursor a cursor to make active. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/** + * Get the active cursor. + * + * This function returns a pointer to the current cursor which is owned by the + * library. It is not necessary to free the cursor with SDL_DestroyCursor(). + * + * \returns the active cursor or NULL if there is no mouse. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/** + * Get the default cursor. + * + * You do not have to call SDL_DestroyCursor() on the return value, but it is + * safe to do so. + * + * \returns the default cursor on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetDefaultCursor(void); + +/** + * Free a previously-created cursor. + * + * Use this function to free cursor resources created with SDL_CreateCursor(), + * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). + * + * \param cursor the cursor to free. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor *cursor); + +/** + * Show the cursor. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CursorVisible + * \sa SDL_HideCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowCursor(void); + +/** + * Hide the cursor. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CursorVisible + * \sa SDL_ShowCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HideCursor(void); + +/** + * Return whether the cursor is currently being shown. + * + * \returns `true` if the cursor is being shown, or `false` if the cursor is + * hidden. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HideCursor + * \sa SDL_ShowCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CursorVisible(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mouse_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_mutex.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_mutex.h new file mode 100644 index 00000000..29e8f1a1 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_mutex.h @@ -0,0 +1,1117 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ + +/** + * # CategoryMutex + * + * SDL offers several thread synchronization primitives. This document can't + * cover the complicated topic of thread safety, but reading up on what each + * of these primitives are, why they are useful, and how to correctly use them + * is vital to writing correct and safe multithreaded programs. + * + * - Mutexes: SDL_CreateMutex() + * - Read/Write locks: SDL_CreateRWLock() + * - Semaphores: SDL_CreateSemaphore() + * - Condition variables: SDL_CreateCondition() + * + * SDL also offers a datatype, SDL_InitState, which can be used to make sure + * only one thread initializes/deinitializes some resource that several + * threads might try to use for the first time simultaneously. + */ + +#include +#include +#include +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Enable thread safety attributes, only with clang. + * + * The attributes can be safely erased when compiling with other compilers. + * + * To enable analysis, set these environment variables before running cmake: + * + * ```bash + * export CC=clang + * export CFLAGS="-DSDL_THREAD_SAFETY_ANALYSIS -Wthread-safety" + * ``` + */ +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) + +#elif defined(SDL_THREAD_SAFETY_ANALYSIS) && defined(__clang__) && (!defined(SWIG)) +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) +#else +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) /* no-op */ +#endif + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCOPED_CAPABILITY \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(scoped_lockable) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PT_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(pt_guarded_by(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRED_BEFORE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_before(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRED_AFTER(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_after(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REQUIRES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REQUIRES_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE_GENERIC(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_generic_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TRY_ACQUIRE(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_capability(x, y)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TRY_ACQUIRE_SHARED(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_shared_capability(x, y)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_EXCLUDES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(locks_excluded(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_SHARED_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RETURN_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(lock_returned(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NO_THREAD_SAFETY_ANALYSIS \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis) + +/******************************************************************************/ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Mutex functions + */ +/* @{ */ + +/** + * A means to serialize access to a resource between threads. + * + * Mutexes (short for "mutual exclusion") are a synchronization primitive that + * allows exactly one thread to proceed at a time. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Mutex + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Mutex SDL_Mutex; + +/** + * Create a new mutex. + * + * All newly-created mutexes begin in the _unlocked_ state. + * + * Calls to SDL_LockMutex() will not return while the mutex is locked by + * another thread. See SDL_TryLockMutex() to attempt to lock without blocking. + * + * SDL mutexes are reentrant. + * + * \returns the initialized and unlocked mutex or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyMutex + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC SDL_Mutex * SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * This will block until the mutex is available, which is to say it is in the + * unlocked state and the OS has chosen the caller as the next thread to lock + * it. Of all threads waiting to lock the mutex, only one may do so at a time. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * This function does not fail; if mutex is NULL, it will return immediately + * having locked nothing. If the mutex is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param mutex the mutex to lock. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockMutex(SDL_Mutex *mutex) SDL_ACQUIRE(mutex); + +/** + * Try to lock a mutex without blocking. + * + * This works just like SDL_LockMutex(), but if the mutex is not available, + * this function returns false immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * This function returns true if passed a NULL mutex. + * + * \param mutex the mutex to try to lock. + * \returns true on success, false if the mutex would block. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockMutex(SDL_Mutex *mutex) SDL_TRY_ACQUIRE(true, mutex); + +/** + * Unlock the mutex. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * It is illegal to unlock a mutex that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * \param mutex the mutex to unlock. + * + * \threadsafety This call must be paired with a previous locking call on the + * same thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockMutex(SDL_Mutex *mutex) SDL_RELEASE(mutex); + +/** + * Destroy a mutex created with SDL_CreateMutex(). + * + * This function must be called on any mutex that is no longer needed. Failure + * to destroy a mutex will result in a system memory or resource leak. While + * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt + * to destroy a locked mutex, and may result in undefined behavior depending + * on the platform. + * + * \param mutex the mutex to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_Mutex *mutex); + +/* @} *//* Mutex functions */ + + +/** + * \name Read/write lock functions + */ +/* @{ */ + +/** + * A mutex that allows read-only threads to run in parallel. + * + * A rwlock is roughly the same concept as SDL_Mutex, but allows threads that + * request read-only access to all hold the lock at the same time. If a thread + * requests write access, it will block until all read-only threads have + * released the lock, and no one else can hold the thread (for reading or + * writing) at the same time as the writing thread. + * + * This can be more efficient in cases where several threads need to access + * data frequently, but changes to that data are rare. + * + * There are other rules that apply to rwlocks that don't apply to mutexes, + * about how threads are scheduled and when they can be recursively locked. + * These are documented in the other rwlock functions. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_RWLock SDL_RWLock; + +/** + * Create a new read/write lock. + * + * A read/write lock is useful for situations where you have multiple threads + * trying to access a resource that is rarely updated. All threads requesting + * a read-only lock will be allowed to run in parallel; if a thread requests a + * write lock, it will be provided exclusive access. This makes it safe for + * multiple threads to use a resource at the same time if they promise not to + * change it, and when it has to be changed, the rwlock will serve as a + * gateway to make sure those changes can be made safely. + * + * In the right situation, a rwlock can be more efficient than a mutex, which + * only lets a single thread proceed at a time, even if it won't be modifying + * the data. + * + * All newly-created read/write locks begin in the _unlocked_ state. + * + * Calls to SDL_LockRWLockForReading() and SDL_LockRWLockForWriting will not + * return while the rwlock is locked _for writing_ by another thread. See + * SDL_TryLockRWLockForReading() and SDL_TryLockRWLockForWriting() to attempt + * to lock without blocking. + * + * SDL read/write locks are only recursive for read-only locks! They are not + * guaranteed to be fair, or provide access in a FIFO manner! They are not + * guaranteed to favor writers. You may not lock a rwlock for both read-only + * and write access at the same time from the same thread (so you can't + * promote your read-only lock to a write lock without unlocking first). + * + * \returns the initialized and unlocked read/write lock or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyRWLock + * \sa SDL_LockRWLockForReading + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC SDL_RWLock * SDLCALL SDL_CreateRWLock(void); + +/** + * Lock the read/write lock for _read only_ operations. + * + * This will block until the rwlock is available, which is to say it is not + * locked for writing by any other thread. Of all threads waiting to lock the + * rwlock, all may do so at the same time as long as they are requesting + * read-only access; if a thread wants to lock for writing, only one may do so + * at a time, and no other threads, read-only or not, may hold the lock at the + * same time. + * + * It is legal for the owning thread to lock an already-locked rwlock for + * reading. It must unlock it the same number of times before it is actually + * made available for other threads in the system (this is known as a + * "recursive rwlock"). + * + * Note that locking for writing is not recursive (this is only available to + * read-only locks). + * + * It is illegal to request a read-only lock from a thread that already holds + * the write lock. Doing so results in undefined behavior. Unlock the write + * lock before requesting a read-only lock. (But, of course, if you have the + * write lock, you don't need further locks to read in any case.) + * + * This function does not fail; if rwlock is NULL, it will return immediately + * having locked nothing. If the rwlock is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param rwlock the read/write lock to lock. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForReading(SDL_RWLock *rwlock) SDL_ACQUIRE_SHARED(rwlock); + +/** + * Lock the read/write lock for _write_ operations. + * + * This will block until the rwlock is available, which is to say it is not + * locked for reading or writing by any other thread. Only one thread may hold + * the lock when it requests write access; all other threads, whether they + * also want to write or only want read-only access, must wait until the + * writer thread has released the lock. + * + * It is illegal for the owning thread to lock an already-locked rwlock for + * writing (read-only may be locked recursively, writing can not). Doing so + * results in undefined behavior. + * + * It is illegal to request a write lock from a thread that already holds a + * read-only lock. Doing so results in undefined behavior. Unlock the + * read-only lock before requesting a write lock. + * + * This function does not fail; if rwlock is NULL, it will return immediately + * having locked nothing. If the rwlock is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param rwlock the read/write lock to lock. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SDL_ACQUIRE(rwlock); + +/** + * Try to lock a read/write lock _for reading_ without blocking. + * + * This works just like SDL_LockRWLockForReading(), but if the rwlock is not + * available, then this function returns false immediately. + * + * This technique is useful if you need access to a resource but don't want to + * wait for it, and will return to it to try again later. + * + * Trying to lock for read-only access can succeed if other threads are + * holding read-only locks, as this won't prevent access. + * + * This function returns true if passed a NULL rwlock. + * + * \param rwlock the rwlock to try to lock. + * \returns true on success, false if the lock would block. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForReading(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE_SHARED(true, rwlock); + +/** + * Try to lock a read/write lock _for writing_ without blocking. + * + * This works just like SDL_LockRWLockForWriting(), but if the rwlock is not + * available, then this function returns false immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * It is illegal for the owning thread to lock an already-locked rwlock for + * writing (read-only may be locked recursively, writing can not). Doing so + * results in undefined behavior. + * + * It is illegal to request a write lock from a thread that already holds a + * read-only lock. Doing so results in undefined behavior. Unlock the + * read-only lock before requesting a write lock. + * + * This function returns true if passed a NULL rwlock. + * + * \param rwlock the rwlock to try to lock. + * \returns true on success, false if the lock would block. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE(true, rwlock); + +/** + * Unlock the read/write lock. + * + * Use this function to unlock the rwlock, whether it was locked for read-only + * or write operations. + * + * It is legal for the owning thread to lock an already-locked read-only lock. + * It must unlock it the same number of times before it is actually made + * available for other threads in the system (this is known as a "recursive + * rwlock"). + * + * It is illegal to unlock a rwlock that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * \param rwlock the rwlock to unlock. + * + * \threadsafety This call must be paired with a previous locking call on the + * same thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockRWLock(SDL_RWLock *rwlock) SDL_RELEASE_GENERIC(rwlock); + +/** + * Destroy a read/write lock created with SDL_CreateRWLock(). + * + * This function must be called on any read/write lock that is no longer + * needed. Failure to destroy a rwlock will result in a system memory or + * resource leak. While it is safe to destroy a rwlock that is _unlocked_, it + * is not safe to attempt to destroy a locked rwlock, and may result in + * undefined behavior depending on the platform. + * + * \param rwlock the rwlock to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyRWLock(SDL_RWLock *rwlock); + +/* @} *//* Read/write lock functions */ + + +/** + * \name Semaphore functions + */ +/* @{ */ + +/** + * A means to manage access to a resource, by count, between threads. + * + * Semaphores (specifically, "counting semaphores"), let X number of threads + * request access at the same time, each thread granted access decrementing a + * counter. When the counter reaches zero, future requests block until a prior + * thread releases their request, incrementing the counter again. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Semaphore_(programming) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Semaphore SDL_Semaphore; + +/** + * Create a semaphore. + * + * This function creates a new semaphore and initializes it with the value + * `initial_value`. Each wait operation on the semaphore will atomically + * decrement the semaphore value and potentially block if the semaphore value + * is 0. Each post operation will atomically increment the semaphore value and + * wake waiting threads and allow them to retry the wait operation. + * + * \param initial_value the starting value of the semaphore. + * \returns a new semaphore or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySemaphore + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_GetSemaphoreValue + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC SDL_Semaphore * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + * + * It is not safe to destroy a semaphore if there are threads currently + * waiting on it. + * + * \param sem the semaphore to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSemaphore + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_Semaphore *sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until the semaphore pointed to by + * `sem` has a positive value, and then atomically decrement the semaphore + * value. + * + * This function is the equivalent of calling SDL_WaitSemaphoreTimeout() with + * a time length of -1. + * + * \param sem the semaphore wait on. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitSemaphore(SDL_Semaphore *sem); + +/** + * See if a semaphore has a positive value and decrement it if it does. + * + * This function checks to see if the semaphore pointed to by `sem` has a + * positive value and atomically decrements the semaphore value if it does. If + * the semaphore doesn't have a positive value, the function immediately + * returns false. + * + * \param sem the semaphore to wait on. + * \returns true if the wait succeeds, false if the wait would block. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryWaitSemaphore(SDL_Semaphore *sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until either the semaphore + * pointed to by `sem` has a positive value or the specified time has elapsed. + * If the call is successful it will atomically decrement the semaphore value. + * + * \param sem the semaphore to wait on. + * \param timeoutMS the length of the timeout, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if the wait succeeds or false if the wait times out. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphore + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitSemaphoreTimeout(SDL_Semaphore *sem, Sint32 timeoutMS); + +/** + * Atomically increment a semaphore's value and wake waiting threads. + * + * \param sem the semaphore to increment. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalSemaphore(SDL_Semaphore *sem); + +/** + * Get the current value of a semaphore. + * + * \param sem the semaphore to query. + * \returns the current value of the semaphore. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetSemaphoreValue(SDL_Semaphore *sem); + +/* @} *//* Semaphore functions */ + + +/** + * \name Condition variable functions + */ +/* @{ */ + +/** + * A means to block multiple threads until a condition is satisfied. + * + * Condition variables, paired with an SDL_Mutex, let an app halt multiple + * threads until a condition has occurred, at which time the app can release + * one or all waiting threads. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Condition_variable + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Condition SDL_Condition; + +/** + * Create a condition variable. + * + * \returns a new condition variable or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + * \sa SDL_DestroyCondition + */ +extern SDL_DECLSPEC SDL_Condition * SDLCALL SDL_CreateCondition(void); + +/** + * Destroy a condition variable. + * + * \param cond the condition variable to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateCondition + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyCondition(SDL_Condition *cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalCondition(SDL_Condition *cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_BroadcastCondition(SDL_Condition *cond); + +/** + * Wait until a condition variable is signaled. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition + * variable `cond`. Once the condition variable is signaled, the mutex is + * re-locked and the function returns. + * + * The mutex must be locked before calling this function. Locking the mutex + * recursively (more than once) is not supported and leads to undefined + * behavior. + * + * This function is the equivalent of calling SDL_WaitConditionTimeout() with + * a time length of -1. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitCondition(SDL_Condition *cond, SDL_Mutex *mutex); + +/** + * Wait until a condition variable is signaled or a certain time has passed. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition + * variable `cond`, or for the specified time to elapse. Once the condition + * variable is signaled or the time elapsed, the mutex is re-locked and the + * function returns. + * + * The mutex must be locked before calling this function. Locking the mutex + * recursively (more than once) is not supported and leads to undefined + * behavior. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if the condition variable is signaled, false if the condition + * is not signaled in the allotted time. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitConditionTimeout(SDL_Condition *cond, + SDL_Mutex *mutex, Sint32 timeoutMS); + +/* @} *//* Condition variable functions */ + +/** + * \name Thread-safe initialization state functions + */ +/* @{ */ + +/** + * The current status of an SDL_InitState structure. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_InitStatus +{ + SDL_INIT_STATUS_UNINITIALIZED, + SDL_INIT_STATUS_INITIALIZING, + SDL_INIT_STATUS_INITIALIZED, + SDL_INIT_STATUS_UNINITIALIZING +} SDL_InitStatus; + +/** + * A structure used for thread-safe initialization and shutdown. + * + * Here is an example of using this: + * + * ```c + * static SDL_InitState init; + * + * bool InitSystem(void) + * { + * if (!SDL_ShouldInit(&init)) { + * // The system is initialized + * return true; + * } + * + * // At this point, you should not leave this function without calling SDL_SetInitialized() + * + * bool initialized = DoInitTasks(); + * SDL_SetInitialized(&init, initialized); + * return initialized; + * } + * + * bool UseSubsystem(void) + * { + * if (SDL_ShouldInit(&init)) { + * // Error, the subsystem isn't initialized + * SDL_SetInitialized(&init, false); + * return false; + * } + * + * // Do work using the initialized subsystem + * + * return true; + * } + * + * void QuitSystem(void) + * { + * if (!SDL_ShouldQuit(&init)) { + * // The system is not initialized + * return; + * } + * + * // At this point, you should not leave this function without calling SDL_SetInitialized() + * + * DoQuitTasks(); + * SDL_SetInitialized(&init, false); + * } + * ``` + * + * Note that this doesn't protect any resources created during initialization, + * or guarantee that nobody is using those resources during cleanup. You + * should use other mechanisms to protect those, if that's a concern for your + * code. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_InitState +{ + SDL_AtomicInt status; + SDL_ThreadID thread; + void *reserved; +} SDL_InitState; + +/** + * Return whether initialization should be done. + * + * This function checks the passed in state and if initialization should be + * done, sets the status to `SDL_INIT_STATUS_INITIALIZING` and returns true. + * If another thread is already modifying this state, it will wait until + * that's done before returning. + * + * If this function returns true, the calling code must call + * SDL_SetInitialized() to complete the initialization. + * + * \param state the initialization state to check. + * \returns true if initialization needs to be done, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetInitialized + * \sa SDL_ShouldQuit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShouldInit(SDL_InitState *state); + +/** + * Return whether cleanup should be done. + * + * This function checks the passed in state and if cleanup should be done, + * sets the status to `SDL_INIT_STATUS_UNINITIALIZING` and returns true. + * + * If this function returns true, the calling code must call + * SDL_SetInitialized() to complete the cleanup. + * + * \param state the initialization state to check. + * \returns true if cleanup needs to be done, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetInitialized + * \sa SDL_ShouldInit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShouldQuit(SDL_InitState *state); + +/** + * Finish an initialization state transition. + * + * This function sets the status of the passed in state to + * `SDL_INIT_STATUS_INITIALIZED` or `SDL_INIT_STATUS_UNINITIALIZED` and allows + * any threads waiting for the status to proceed. + * + * \param state the initialization state to check. + * \param initialized the new initialization state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShouldInit + * \sa SDL_ShouldQuit + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetInitialized(SDL_InitState *state, bool initialized); + +/* @} *//* Thread-safe initialization state functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mutex_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_oldnames.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_oldnames.h new file mode 100644 index 00000000..cbf04533 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_oldnames.h @@ -0,0 +1,1339 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * Definitions to ease transition from SDL2 code + */ + +#ifndef SDL_oldnames_h_ +#define SDL_oldnames_h_ + +#include + +/* The new function names are recommended, but if you want to have the + * old names available while you are in the process of migrating code + * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project. + * + * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase: + * rename_symbols.py --all-symbols source_code_path + */ +#ifdef SDL_ENABLE_OLD_NAMES + +/* ##SDL_atomic.h */ +#define SDL_AtomicAdd SDL_AddAtomicInt +#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt +#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer +#define SDL_AtomicGet SDL_GetAtomicInt +#define SDL_AtomicGetPtr SDL_GetAtomicPointer +#define SDL_AtomicLock SDL_LockSpinlock +#define SDL_AtomicSet SDL_SetAtomicInt +#define SDL_AtomicSetPtr SDL_SetAtomicPointer +#define SDL_AtomicTryLock SDL_TryLockSpinlock +#define SDL_AtomicUnlock SDL_UnlockSpinlock +#define SDL_atomic_t SDL_AtomicInt + +/* ##SDL_audio.h */ +#define AUDIO_F32 SDL_AUDIO_F32LE +#define AUDIO_F32LSB SDL_AUDIO_F32LE +#define AUDIO_F32MSB SDL_AUDIO_F32BE +#define AUDIO_F32SYS SDL_AUDIO_F32 +#define AUDIO_S16 SDL_AUDIO_S16LE +#define AUDIO_S16LSB SDL_AUDIO_S16LE +#define AUDIO_S16MSB SDL_AUDIO_S16BE +#define AUDIO_S16SYS SDL_AUDIO_S16 +#define AUDIO_S32 SDL_AUDIO_S32LE +#define AUDIO_S32LSB SDL_AUDIO_S32LE +#define AUDIO_S32MSB SDL_AUDIO_S32BE +#define AUDIO_S32SYS SDL_AUDIO_S32 +#define AUDIO_S8 SDL_AUDIO_S8 +#define AUDIO_U8 SDL_AUDIO_U8 +#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable +#define SDL_AudioStreamClear SDL_ClearAudioStream +#define SDL_AudioStreamFlush SDL_FlushAudioStream +#define SDL_AudioStreamGet SDL_GetAudioStreamData +#define SDL_AudioStreamPut SDL_PutAudioStreamData +#define SDL_FreeAudioStream SDL_DestroyAudioStream +#define SDL_FreeWAV SDL_free +#define SDL_LoadWAV_RW SDL_LoadWAV_IO +#define SDL_MixAudioFormat SDL_MixAudio +#define SDL_NewAudioStream SDL_CreateAudioStream + +/* ##SDL_cpuinfo.h */ +#define SDL_GetCPUCount SDL_GetNumLogicalCPUCores +#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment + +/* ##SDL_endian.h */ +#define SDL_SwapBE16 SDL_Swap16BE +#define SDL_SwapBE32 SDL_Swap32BE +#define SDL_SwapBE64 SDL_Swap64BE +#define SDL_SwapLE16 SDL_Swap16LE +#define SDL_SwapLE32 SDL_Swap32LE +#define SDL_SwapLE64 SDL_Swap64LE + +/* ##SDL_events.h */ +#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND +#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND +#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY +#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING +#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND +#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND +#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED +#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED +#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE +#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION +#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN +#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP +#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED +#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED +#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED +#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE +#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED +#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN +#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION +#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP +#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent +#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent +#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent +#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent +#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent +#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED +#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED +#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED +#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION +#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN +#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE +#define SDL_DROPFILE SDL_EVENT_DROP_FILE +#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT +#define SDL_DelEventWatch SDL_RemoveEventWatch +#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN +#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION +#define SDL_FINGERUP SDL_EVENT_FINGER_UP +#define SDL_FIRSTEVENT SDL_EVENT_FIRST +#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION +#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED +#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN +#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP +#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED +#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED +#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION +#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION +#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN +#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED +#define SDL_KEYUP SDL_EVENT_KEY_UP +#define SDL_LASTEVENT SDL_EVENT_LAST +#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED +#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN +#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP +#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION +#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL +#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL +#define SDL_QUIT SDL_EVENT_QUIT +#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET +#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET +#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE +#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING +#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT +#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT +#define SDL_USEREVENT SDL_EVENT_USER +#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED +#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED +#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER +#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED +#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED +#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST +#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN +#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST +#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED +#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE +#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED +#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED +#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED +#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED +#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED +#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN +#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED +#define SDL_eventaction SDL_EventAction + +/* ##SDL_gamecontroller.h */ +#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID +#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX +#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY +#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_COUNT +#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX +#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY +#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER +#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER +#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS +#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON +#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT +#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE +#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH +#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST +#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK +#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN +#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT +#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT +#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP +#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE +#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID +#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER +#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK +#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_COUNT +#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1 +#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER +#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK +#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START +#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD +#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST +#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO +#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3 +#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4 +#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5 +#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD +#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL +#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360 +#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE +#define SDL_GameController SDL_Gamepad +#define SDL_GameControllerAddMapping SDL_AddGamepadMapping +#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile +#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO +#define SDL_GameControllerAxis SDL_GamepadAxis +#define SDL_GameControllerBindType SDL_GamepadBindingType +#define SDL_GameControllerButton SDL_GamepadButton +#define SDL_GameControllerClose SDL_CloseGamepad +#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID +#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex +#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis +#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton +#define SDL_GameControllerGetAttached SDL_GamepadConnected +#define SDL_GameControllerGetAxis SDL_GetGamepadAxis +#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString +#define SDL_GameControllerGetButton SDL_GetGamepadButton +#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString +#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion +#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick +#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers +#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads +#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex +#define SDL_GameControllerGetProduct SDL_GetGamepadProduct +#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion +#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData +#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate +#define SDL_GameControllerGetSerial SDL_GetGamepadSerial +#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle +#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis +#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton +#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger +#define SDL_GameControllerGetType SDL_GetGamepadType +#define SDL_GameControllerGetVendor SDL_GetGamepadVendor +#define SDL_GameControllerHasAxis SDL_GamepadHasAxis +#define SDL_GameControllerHasButton SDL_GamepadHasButton +#define SDL_GameControllerHasSensor SDL_GamepadHasSensor +#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled +#define SDL_GameControllerMapping SDL_GetGamepadMapping +#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID +#define SDL_GameControllerName SDL_GetGamepadName +#define SDL_GameControllerOpen SDL_OpenGamepad +#define SDL_GameControllerPath SDL_GetGamepadPath +#define SDL_GameControllerRumble SDL_RumbleGamepad +#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers +#define SDL_GameControllerSendEffect SDL_SendGamepadEffect +#define SDL_GameControllerSetLED SDL_SetGamepadLED +#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex +#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled +#define SDL_GameControllerType SDL_GamepadType +#define SDL_GameControllerUpdate SDL_UpdateGamepads +#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD +#define SDL_IsGameController SDL_IsGamepad + +/* ##SDL_guid.h */ +#define SDL_GUIDFromString SDL_StringToGUID + +/* ##SDL_haptic.h */ +#define SDL_HapticClose SDL_CloseHaptic +#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect +#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus +#define SDL_HapticNewEffect SDL_CreateHapticEffect +#define SDL_HapticNumAxes SDL_GetNumHapticAxes +#define SDL_HapticNumEffects SDL_GetMaxHapticEffects +#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying +#define SDL_HapticOpen SDL_OpenHaptic +#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick +#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse +#define SDL_HapticPause SDL_PauseHaptic +#define SDL_HapticQuery SDL_GetHapticFeatures +#define SDL_HapticRumbleInit SDL_InitHapticRumble +#define SDL_HapticRumblePlay SDL_PlayHapticRumble +#define SDL_HapticRumbleStop SDL_StopHapticRumble +#define SDL_HapticRunEffect SDL_RunHapticEffect +#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter +#define SDL_HapticSetGain SDL_SetHapticGain +#define SDL_HapticStopAll SDL_StopHapticEffects +#define SDL_HapticStopEffect SDL_StopHapticEffect +#define SDL_HapticUnpause SDL_ResumeHaptic +#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect +#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic +#define SDL_MouseIsHaptic SDL_IsMouseHaptic + +/* ##SDL_hints.h */ +#define SDL_DelHintCallback SDL_RemoveHintCallback +#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST +#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS +#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES + +/* ##SDL_joystick.h */ +#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD +#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick +#define SDL_JoystickClose SDL_CloseJoystick +#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick +#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID +#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex +#define SDL_JoystickGUID SDL_GUID +#define SDL_JoystickGetAttached SDL_JoystickConnected +#define SDL_JoystickGetAxis SDL_GetJoystickAxis +#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState +#define SDL_JoystickGetBall SDL_GetJoystickBall +#define SDL_JoystickGetButton SDL_GetJoystickButton +#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion +#define SDL_JoystickGetGUID SDL_GetJoystickGUID +#define SDL_JoystickGetGUIDFromString SDL_StringToGUID +#define SDL_JoystickGetHat SDL_GetJoystickHat +#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex +#define SDL_JoystickGetProduct SDL_GetJoystickProduct +#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion +#define SDL_JoystickGetSerial SDL_GetJoystickSerial +#define SDL_JoystickGetType SDL_GetJoystickType +#define SDL_JoystickGetVendor SDL_GetJoystickVendor +#define SDL_JoystickInstanceID SDL_GetJoystickID +#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual +#define SDL_JoystickName SDL_GetJoystickName +#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes +#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls +#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons +#define SDL_JoystickNumHats SDL_GetNumJoystickHats +#define SDL_JoystickOpen SDL_OpenJoystick +#define SDL_JoystickPath SDL_GetJoystickPath +#define SDL_JoystickRumble SDL_RumbleJoystick +#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers +#define SDL_JoystickSendEffect SDL_SendJoystickEffect +#define SDL_JoystickSetLED SDL_SetJoystickLED +#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex +#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis +#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton +#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat +#define SDL_JoystickUpdate SDL_UpdateJoysticks + +/* ##SDL_keyboard.h */ +#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown +#define SDL_IsTextInputActive SDL_TextInputActive + +/* ##SDL_keycode.h */ +#define KMOD_ALT SDL_KMOD_ALT +#define KMOD_CAPS SDL_KMOD_CAPS +#define KMOD_CTRL SDL_KMOD_CTRL +#define KMOD_GUI SDL_KMOD_GUI +#define KMOD_LALT SDL_KMOD_LALT +#define KMOD_LCTRL SDL_KMOD_LCTRL +#define KMOD_LGUI SDL_KMOD_LGUI +#define KMOD_LSHIFT SDL_KMOD_LSHIFT +#define KMOD_MODE SDL_KMOD_MODE +#define KMOD_NONE SDL_KMOD_NONE +#define KMOD_NUM SDL_KMOD_NUM +#define KMOD_RALT SDL_KMOD_RALT +#define KMOD_RCTRL SDL_KMOD_RCTRL +#define KMOD_RGUI SDL_KMOD_RGUI +#define KMOD_RSHIFT SDL_KMOD_RSHIFT +#define KMOD_SCROLL SDL_KMOD_SCROLL +#define KMOD_SHIFT SDL_KMOD_SHIFT +#define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD +#define SDLK_AUDIOMUTE SDLK_MUTE +#define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK +#define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY +#define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK +#define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND +#define SDLK_AUDIOSTOP SDLK_MEDIA_STOP +#define SDLK_BACKQUOTE SDLK_GRAVE +#define SDLK_EJECT SDLK_MEDIA_EJECT +#define SDLK_MEDIASELECT SDLK_MEDIA_SELECT +#define SDLK_QUOTE SDLK_APOSTROPHE +#define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE +#define SDLK_a SDLK_A +#define SDLK_b SDLK_B +#define SDLK_c SDLK_C +#define SDLK_d SDLK_D +#define SDLK_e SDLK_E +#define SDLK_f SDLK_F +#define SDLK_g SDLK_G +#define SDLK_h SDLK_H +#define SDLK_i SDLK_I +#define SDLK_j SDLK_J +#define SDLK_k SDLK_K +#define SDLK_l SDLK_L +#define SDLK_m SDLK_M +#define SDLK_n SDLK_N +#define SDLK_o SDLK_O +#define SDLK_p SDLK_P +#define SDLK_q SDLK_Q +#define SDLK_r SDLK_R +#define SDLK_s SDLK_S +#define SDLK_t SDLK_T +#define SDLK_u SDLK_U +#define SDLK_v SDLK_V +#define SDLK_w SDLK_W +#define SDLK_x SDLK_X +#define SDLK_y SDLK_Y +#define SDLK_z SDLK_Z + +/* ##SDL_log.h */ +#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction +#define SDL_LogGetPriority SDL_GetLogPriority +#define SDL_LogResetPriorities SDL_ResetLogPriorities +#define SDL_LogSetAllPriority SDL_SetLogPriorities +#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction +#define SDL_LogSetPriority SDL_SetLogPriority +#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT + +/* ##SDL_messagebox.h */ +#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT + +/* ##SDL_mouse.h */ +#define SDL_BUTTON SDL_BUTTON_MASK +#define SDL_FreeCursor SDL_DestroyCursor +#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT +#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT +#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER +#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT +#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED +#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE +#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE +#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE +#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE + +/* ##SDL_mutex.h */ +#define SDL_CondBroadcast SDL_BroadcastCondition +#define SDL_CondSignal SDL_SignalCondition +#define SDL_CondWait SDL_WaitCondition +#define SDL_CondWaitTimeout SDL_WaitConditionTimeout +#define SDL_CreateCond SDL_CreateCondition +#define SDL_DestroyCond SDL_DestroyCondition +#define SDL_SemPost SDL_SignalSemaphore +#define SDL_SemTryWait SDL_TryWaitSemaphore +#define SDL_SemValue SDL_GetSemaphoreValue +#define SDL_SemWait SDL_WaitSemaphore +#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout + +/* ##SDL_mutex.h */ +#define SDL_cond SDL_Condition +#define SDL_mutex SDL_Mutex +#define SDL_sem SDL_Semaphore + +/* ##SDL_pixels.h */ +#define SDL_AllocFormat SDL_GetPixelFormatDetails +#define SDL_AllocPalette SDL_CreatePalette +#define SDL_Colour SDL_Color +#define SDL_FreePalette SDL_DestroyPalette +#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks +#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444 +#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555 +#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888 +#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444 +#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555 +#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888 +#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat + +/* ##SDL_rect.h */ +#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat +#define SDL_EnclosePoints SDL_GetRectEnclosingPoints +#define SDL_FRectEmpty SDL_RectEmptyFloat +#define SDL_FRectEquals SDL_RectsEqualFloat +#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon +#define SDL_HasIntersection SDL_HasRectIntersection +#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat +#define SDL_IntersectFRect SDL_GetRectIntersectionFloat +#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat +#define SDL_IntersectRect SDL_GetRectIntersection +#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection +#define SDL_PointInFRect SDL_PointInRectFloat +#define SDL_RectEquals SDL_RectsEqual +#define SDL_UnionFRect SDL_GetRectUnionFloat +#define SDL_UnionRect SDL_GetRectUnion + +/* ##SDL_render.h */ +#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize +#define SDL_RenderCopy SDL_RenderTexture +#define SDL_RenderCopyEx SDL_RenderTextureRotated +#define SDL_RenderCopyExF SDL_RenderTextureRotated +#define SDL_RenderCopyF SDL_RenderTexture +#define SDL_RenderDrawLine SDL_RenderLine +#define SDL_RenderDrawLineF SDL_RenderLine +#define SDL_RenderDrawLines SDL_RenderLines +#define SDL_RenderDrawLinesF SDL_RenderLines +#define SDL_RenderDrawPoint SDL_RenderPoint +#define SDL_RenderDrawPointF SDL_RenderPoint +#define SDL_RenderDrawPoints SDL_RenderPoints +#define SDL_RenderDrawPointsF SDL_RenderPoints +#define SDL_RenderDrawRect SDL_RenderRect +#define SDL_RenderDrawRectF SDL_RenderRect +#define SDL_RenderDrawRects SDL_RenderRects +#define SDL_RenderDrawRectsF SDL_RenderRects +#define SDL_RenderFillRectF SDL_RenderFillRect +#define SDL_RenderFillRectsF SDL_RenderFillRects +#define SDL_RendererFlip SDL_FlipMode +#define SDL_RenderFlush SDL_FlushRenderer +#define SDL_RenderGetClipRect SDL_GetRenderClipRect +#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation +#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder +#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer +#define SDL_RenderGetScale SDL_GetRenderScale +#define SDL_RenderGetViewport SDL_GetRenderViewport +#define SDL_RenderGetWindow SDL_GetRenderWindow +#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled +#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow +#define SDL_RenderSetClipRect SDL_SetRenderClipRect +#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation +#define SDL_RenderSetScale SDL_SetRenderScale +#define SDL_RenderSetVSync SDL_SetRenderVSync +#define SDL_RenderSetViewport SDL_SetRenderViewport +#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow +#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR +#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST + +/* ##SDL_rwops.h */ +#define RW_SEEK_CUR SDL_IO_SEEK_CUR +#define RW_SEEK_END SDL_IO_SEEK_END +#define RW_SEEK_SET SDL_IO_SEEK_SET +#define SDL_RWFromConstMem SDL_IOFromConstMem +#define SDL_RWFromFile SDL_IOFromFile +#define SDL_RWFromMem SDL_IOFromMem +#define SDL_RWclose SDL_CloseIO +#define SDL_RWops SDL_IOStream +#define SDL_RWread SDL_ReadIO +#define SDL_RWseek SDL_SeekIO +#define SDL_RWsize SDL_GetIOSize +#define SDL_RWtell SDL_TellIO +#define SDL_RWwrite SDL_WriteIO +#define SDL_ReadBE16 SDL_ReadU16BE +#define SDL_ReadBE32 SDL_ReadU32BE +#define SDL_ReadBE64 SDL_ReadU64BE +#define SDL_ReadLE16 SDL_ReadU16LE +#define SDL_ReadLE32 SDL_ReadU32LE +#define SDL_ReadLE64 SDL_ReadU64LE +#define SDL_WriteBE16 SDL_WriteU16BE +#define SDL_WriteBE32 SDL_WriteU32BE +#define SDL_WriteBE64 SDL_WriteU64BE +#define SDL_WriteLE16 SDL_WriteU16LE +#define SDL_WriteLE32 SDL_WriteU32LE +#define SDL_WriteLE64 SDL_WriteU64LE + +/* ##SDL_scancode.h */ +#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT +#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD +#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE +#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK +#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY +#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK +#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND +#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP +#define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT +#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT + +/* ##SDL_sensor.h */ +#define SDL_SensorClose SDL_CloseSensor +#define SDL_SensorFromInstanceID SDL_GetSensorFromID +#define SDL_SensorGetData SDL_GetSensorData +#define SDL_SensorGetInstanceID SDL_GetSensorID +#define SDL_SensorGetName SDL_GetSensorName +#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType +#define SDL_SensorGetType SDL_GetSensorType +#define SDL_SensorOpen SDL_OpenSensor +#define SDL_SensorUpdate SDL_UpdateSensors + +/* ##SDL_stdinc.h */ +#define SDL_FALSE false +#define SDL_TABLESIZE SDL_arraysize +#define SDL_TRUE true +#define SDL_bool bool +#define SDL_size_add_overflow SDL_size_add_check_overflow +#define SDL_size_mul_overflow SDL_size_mul_check_overflow +#define SDL_strtokr SDL_strtok_r + +/* ##SDL_surface.h */ +#define SDL_BlitScaled SDL_BlitSurfaceScaled +#define SDL_ConvertSurfaceFormat SDL_ConvertSurface +#define SDL_FillRect SDL_FillSurfaceRect +#define SDL_FillRects SDL_FillSurfaceRects +#define SDL_FreeSurface SDL_DestroySurface +#define SDL_GetClipRect SDL_GetSurfaceClipRect +#define SDL_GetColorKey SDL_GetSurfaceColorKey +#define SDL_HasColorKey SDL_SurfaceHasColorKey +#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE +#define SDL_LoadBMP_RW SDL_LoadBMP_IO +#define SDL_LowerBlit SDL_BlitSurfaceUnchecked +#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled +#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED +#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED +#define SDL_SaveBMP_RW SDL_SaveBMP_IO +#define SDL_SetClipRect SDL_SetSurfaceClipRect +#define SDL_SetColorKey SDL_SetSurfaceColorKey +#define SDL_UpperBlit SDL_BlitSurface +#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled + +/* ##SDL_system.h */ +#define SDL_AndroidBackButton SDL_SendAndroidBackButton +#define SDL_AndroidGetActivity SDL_GetAndroidActivity +#define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath +#define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState +#define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath +#define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv +#define SDL_AndroidRequestPermission SDL_RequestAndroidPermission +#define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback +#define SDL_AndroidSendMessage SDL_SendAndroidMessage +#define SDL_AndroidShowToast SDL_ShowAndroidToast +#define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo +#define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex +#define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser +#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue +#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground +#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback +#define SDL_iOSSetEventPump SDL_SetiOSEventPump +#define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback +#define SDL_iPhoneSetEventPump SDL_SetiOSEventPump + +/* ##SDL_thread.h */ +#define SDL_SetThreadPriority SDL_SetCurrentThreadPriority +#define SDL_TLSCleanup SDL_CleanupTLS +#define SDL_TLSGet SDL_GetTLS +#define SDL_TLSSet SDL_SetTLS +#define SDL_threadID SDL_ThreadID + +/* ##SDL_timer.h */ +#define SDL_GetTicks64 SDL_GetTicks + +/* ##SDL_version.h */ +#define SDL_COMPILEDVERSION SDL_VERSION +#define SDL_PATCHLEVEL SDL_MICRO_VERSION + +/* ##SDL_video.h */ +#define SDL_GL_DeleteContext SDL_GL_DestroyContext +#define SDL_GLattr SDL_GLAttr +#define SDL_GLcontextFlag SDL_GLContextFlag +#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag +#define SDL_GLprofile SDL_GLProfile +#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode +#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation +#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint +#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect +#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow +#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode +#define SDL_HasWindowSurface SDL_WindowHasSurface +#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled +#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY +#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED +#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY + +#elif !defined(SDL_DISABLE_OLD_NAMES) + +/* ##SDL_atomic.h */ +#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt +#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt +#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer +#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt +#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer +#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock +#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt +#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer +#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock +#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock +#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt + +/* ##SDL_audio.h */ +#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE +#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE +#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE +#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32 +#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE +#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE +#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE +#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16 +#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE +#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE +#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE +#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32 +#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8 +#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8 +#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable +#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream +#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream +#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData +#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData +#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream +#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free +#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO +#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio +#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream + +/* ##SDL_cpuinfo.h */ +#define SDL_GetCPUCount SDL_GetCPUCount_renamed_SDL_GetNumLogicalCPUCores +#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment + +/* ##SDL_endian.h */ +#define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE +#define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE +#define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE +#define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE +#define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE +#define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE + +/* ##SDL_events.h */ +#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND +#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND +#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY +#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING +#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND +#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND +#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED +#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED +#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE +#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION +#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN +#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP +#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED +#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED +#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED +#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE +#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED +#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN +#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION +#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP +#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent +#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent +#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent +#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent +#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent +#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED +#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED +#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED +#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION +#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN +#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE +#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE +#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT +#define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch +#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN +#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION +#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP +#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST +#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION +#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED +#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN +#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP +#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED +#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED +#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION +#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION +#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN +#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED +#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP +#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST +#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED +#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN +#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP +#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION +#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL +#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL +#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT +#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET +#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET +#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE +#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING +#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT +#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT +#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER +#define SDL_WINDOWEVENT SDL_WINDOWEVENT_deprecated_use_SDL_EVENT_WINDOW_NAME +#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED +#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED +#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER +#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED +#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED +#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST +#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN +#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST +#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED +#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE +#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED +#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED +#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED +#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED +#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED +#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN +#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED +#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction + +/* ##SDL_gamecontroller.h */ +#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID +#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX +#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY +#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_COUNT +#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX +#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY +#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER +#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER +#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS +#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON +#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT +#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE +#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH +#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST +#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK +#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN +#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT +#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT +#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP +#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE +#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID +#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER +#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK +#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_COUNT +#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1 +#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER +#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK +#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START +#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD +#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST +#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO +#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3 +#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4 +#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5 +#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD +#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL +#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360 +#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE +#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad +#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping +#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile +#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO +#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis +#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType +#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton +#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad +#define SDL_GameControllerEventState SDL_GameControllerEventState_deprecated_use_SDL_SetGamepadEventsEnabled_true_false +#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID +#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex +#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis +#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton +#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected +#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis +#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString +#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton +#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString +#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion +#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick +#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers +#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads +#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex +#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct +#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion +#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData +#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate +#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial +#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle +#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis +#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton +#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger +#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType +#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor +#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis +#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton +#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor +#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled +#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping +#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex +#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID +#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName +#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad +#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath +#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad +#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers +#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect +#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED +#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex +#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled +#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType +#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads +#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD +#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad + +/* ##SDL_guid.h */ +#define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID + +/* ##SDL_haptic.h */ +#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic +#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect +#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus +#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect +#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes +#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects +#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying +#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic +#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick +#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse +#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic +#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures +#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble +#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble +#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble +#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect +#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter +#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain +#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects +#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect +#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic +#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect +#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic +#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic + +/* ##SDL_hints.h */ +#define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback +#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK SDL_HINT_ACCELEROMETER_AS_JOYSTICK_deprecated_use_SDL_GamepadHasSensor_and_SDL_SetGamepadSensorEnabled +#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST +#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS +#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES +#define SDL_HINT_RENDER_SCALE_QUALITY SDL_HINT_RENDER_SCALE_QUALITY_deprecated_use_SDL_SetTextureScaleMode_with_SDL_SCALEMODE_NEAREST +#define SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS_deprecated_remove_this_line + +/* ##SDL_joystick.h */ +#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD +#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick +#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick +#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick +#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID +#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex +#define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID +#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected +#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis +#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState +#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall +#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton +#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion +#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID +#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString +#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat +#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex +#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct +#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion +#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial +#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType +#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor +#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID +#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual +#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName +#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes +#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls +#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons +#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats +#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick +#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath +#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick +#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers +#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect +#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED +#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex +#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis +#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton +#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat +#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks +#define SDL_NumJoysticks SDL_NumJoysticks_deprecated_use_SDL_GetJoysticks + +/* ##SDL_keyboard.h */ +#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown +#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive + +/* ##SDL_keycode.h */ +#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT +#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS +#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL +#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI +#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT +#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL +#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI +#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT +#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE +#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE +#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM +#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT +#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL +#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI +#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT +#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL +#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT +#define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD +#define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE +#define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK +#define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY +#define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK +#define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND +#define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP +#define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE +#define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT +#define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT +#define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE +#define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE +#define SDLK_a SDLK_a_renamed_SDLK_A +#define SDLK_b SDLK_b_renamed_SDLK_B +#define SDLK_c SDLK_c_renamed_SDLK_C +#define SDLK_d SDLK_d_renamed_SDLK_D +#define SDLK_e SDLK_e_renamed_SDLK_E +#define SDLK_f SDLK_f_renamed_SDLK_F +#define SDLK_g SDLK_g_renamed_SDLK_G +#define SDLK_h SDLK_h_renamed_SDLK_H +#define SDLK_i SDLK_i_renamed_SDLK_I +#define SDLK_j SDLK_j_renamed_SDLK_J +#define SDLK_k SDLK_k_renamed_SDLK_K +#define SDLK_l SDLK_l_renamed_SDLK_L +#define SDLK_m SDLK_m_renamed_SDLK_M +#define SDLK_n SDLK_n_renamed_SDLK_N +#define SDLK_o SDLK_o_renamed_SDLK_O +#define SDLK_p SDLK_p_renamed_SDLK_P +#define SDLK_q SDLK_q_renamed_SDLK_Q +#define SDLK_r SDLK_r_renamed_SDLK_R +#define SDLK_s SDLK_s_renamed_SDLK_S +#define SDLK_t SDLK_t_renamed_SDLK_T +#define SDLK_u SDLK_u_renamed_SDLK_U +#define SDLK_v SDLK_v_renamed_SDLK_V +#define SDLK_w SDLK_w_renamed_SDLK_W +#define SDLK_x SDLK_x_renamed_SDLK_X +#define SDLK_y SDLK_y_renamed_SDLK_Y +#define SDLK_z SDLK_z_renamed_SDLK_Z + +/* ##SDL_log.h */ +#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction +#define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority +#define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities +#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities +#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction +#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority +#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT + +/* ##SDL_messagebox.h */ +#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT + +/* ##SDL_mouse.h */ +#define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK +#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor +#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT +#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT +#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER +#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT +#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED +#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE +#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE +#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE +#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE + +/* ##SDL_mutex.h */ +#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition +#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition +#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition +#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout +#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition +#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition +#define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore +#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore +#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue +#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore +#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout + +/* ##SDL_mutex.h */ +#define SDL_cond SDL_cond_renamed_SDL_Condition +#define SDL_mutex SDL_mutex_renamed_SDL_Mutex +#define SDL_sem SDL_sem_renamed_SDL_Semaphore + +/* ##SDL_pixels.h */ +#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails +#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette +#define SDL_Colour SDL_Colour_renamed_SDL_Color +#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette +#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks +#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444 +#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555 +#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888 +#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444 +#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555 +#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888 +#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat + +/* ##SDL_rect.h */ +#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat +#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints +#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat +#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat +#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon +#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection +#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat +#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat +#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat +#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection +#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection +#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat +#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual +#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat +#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion + +/* ##SDL_render.h */ +#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize +#define SDL_RENDERER_ACCELERATED SDL_RENDERER_ACCELERATED_deprecated_remove_this_line +#define SDL_RENDERER_PRESENTVSYNC SDL_RENDERER_PRESENTVSYNC_deprecated_use_SDL_SetRenderVSync +#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture +#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated +#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated +#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture +#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine +#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine +#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines +#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines +#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint +#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint +#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints +#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints +#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect +#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect +#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects +#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects +#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect +#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects +#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode +#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer +#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect +#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation +#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder +#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer +#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale +#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport +#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow +#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled +#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow +#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect +#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation +#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale +#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync +#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport +#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow +#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR +#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST + +/* ##SDL_rwops.h */ +#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR +#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END +#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET +#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem +#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile +#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem +#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO +#define SDL_RWops SDL_RWops_renamed_SDL_IOStream +#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO +#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO +#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize +#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO +#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO +#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE +#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE +#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE +#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE +#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE +#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE +#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE +#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE +#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE +#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE +#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE +#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE + +/* ##SDL_scancode.h */ +#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT +#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD +#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE +#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK +#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY +#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK +#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND +#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP +#define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT +#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT + +/* ##SDL_sensor.h */ +#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor +#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID +#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData +#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID +#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName +#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType +#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType +#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor +#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors + +/* ##SDL_stdinc.h */ +#define SDL_FALSE SDL_FALSE_renamed_false +#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize +#define SDL_TRUE SDL_TRUE_renamed_true +#define SDL_bool SDL_bool_renamed_bool +#define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow +#define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow +#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r + +/* ##SDL_surface.h */ +#define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled +#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface +#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect +#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects +#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface +#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect +#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey +#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey +#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE +#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO +#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked +#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled +#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED +#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED +#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO +#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect +#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey +#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface +#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled + +/* ##SDL_system.h */ +#define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton +#define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity +#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath +#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState +#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath +#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv +#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission +#define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback +#define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage +#define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast +#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo +#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex +#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser +#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue +#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground +#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback +#define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump +#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback +#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump + +/* ##SDL_thread.h */ +#define SDL_SetThreadPriority SDL_SetThreadPriority_renamed_SDL_SetCurrentThreadPriority +#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_deprecated_use_SDL_RaiseWindow +#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS +#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS +#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS +#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID + +/* ##SDL_timer.h */ +#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks + +/* ##SDL_version.h */ +#define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION +#define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION + +/* ##SDL_video.h */ +#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext +#define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr +#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag +#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag +#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile +#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode +#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation +#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint +#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect +#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow +#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode +#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface +#define SDL_INIT_EVERYTHING SDL_INIT_EVERYTHING_deprecated_list_flags_explicitly +#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled +#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY +#define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN_DESKTOP_deprecated_use_SDL_SetWindowFullscreen_with_bool +#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED +#define SDL_WINDOW_SHOWN SDL_WINDOW_SHOWN_deprecated_windows_are_shown_by_default +#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY + +#endif /* SDL_ENABLE_OLD_NAMES */ + +#endif /* SDL_oldnames_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengl.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengl.h new file mode 100644 index 00000000..733f2b51 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengl.h @@ -0,0 +1,3101 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL API headers. + * + * Define NO_SDL_GLEXT if you have your own version of glext.h and want + * to disable the version included in SDL_opengl.h. + */ + +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ + +#include + +#ifndef SDL_PLATFORM_IOS /* No OpenGL on iOS. */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#ifdef USE_MGL_NAMESPACE +#include +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLCLEARINDEXPROC) ( GLfloat c ); + +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +typedef void (APIENTRYP PFNGLCLEARPROC) ( GLbitfield mask ); + +typedef void (APIENTRYP PFNGLINDEXMASKPROC) ( GLuint mask ); + +typedef void (APIENTRYP PFNGLCOLORMASKPROC) ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +typedef void (APIENTRYP PFNGLALPHAFUNCPROC) ( GLenum func, GLclampf ref ); + +typedef void (APIENTRYP PFNGLBLENDFUNCPROC) ( GLenum sfactor, GLenum dfactor ); + +typedef void (APIENTRYP PFNGLLOGICOPPROC) ( GLenum opcode ); + +typedef void (APIENTRYP PFNGLCULLFACEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLFRONTFACEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLPOINTSIZEPROC) ( GLfloat size ); + +typedef void (APIENTRYP PFNGLLINEWIDTHPROC) ( GLfloat width ); + +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC) ( GLint factor, GLushort pattern ); + +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) ( GLenum face, GLenum mode ); + +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) ( GLfloat factor, GLfloat units ); + +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC) ( const GLubyte *mask ); + +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC) ( GLubyte *mask ); + +typedef void (APIENTRYP PFNGLEDGEFLAGPROC) ( GLboolean flag ); + +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC) ( const GLboolean *flag ); + +typedef void (APIENTRYP PFNGLSCISSORPROC) ( GLint x, GLint y, GLsizei width, GLsizei height); + +typedef void (APIENTRYP PFNGLCLIPPLANEPROC) ( GLenum plane, const GLdouble *equation ); + +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC) ( GLenum plane, GLdouble *equation ); + +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLREADBUFFERPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLENABLEPROC) ( GLenum cap ); + +typedef void (APIENTRYP PFNGLDISABLEPROC) ( GLenum cap ); + +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) ( GLenum cap ); + + +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC) ( GLenum cap ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC) ( GLenum cap ); /* 1.1 */ + + +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) ( GLenum pname, GLboolean *params ); + +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) ( GLenum pname, GLdouble *params ); + +typedef void (APIENTRYP PFNGLGETFLOATVPROC) ( GLenum pname, GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) ( GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC) ( GLbitfield mask ); + +typedef void (APIENTRYP PFNGLPOPATTRIBPROC) ( void ); + + +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC) ( GLbitfield mask ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC) ( void ); /* 1.1 */ + + +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC) ( GLenum mode ); + +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) ( void ); + +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) ( GLenum name ); + +typedef void (APIENTRYP PFNGLFINISHPROC) ( void ); + +typedef void (APIENTRYP PFNGLFLUSHPROC) ( void ); + +typedef void (APIENTRYP PFNGLHINTPROC) ( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) ( GLclampd depth ); + +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) ( GLenum func ); + +typedef void (APIENTRYP PFNGLDEPTHMASKPROC) ( GLboolean flag ); + +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) ( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +typedef void (APIENTRYP PFNGLCLEARACCUMPROC) ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +typedef void (APIENTRYP PFNGLACCUMPROC) ( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +typedef void (APIENTRYP PFNGLMATRIXMODEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLORTHOPROC) ( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +typedef void (APIENTRYP PFNGLFRUSTUMPROC) ( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +typedef void (APIENTRYP PFNGLVIEWPORTPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height ); + +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC) ( void ); + +typedef void (APIENTRYP PFNGLPOPMATRIXPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC) ( const GLdouble *m ); +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC) ( const GLfloat *m ); + +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC) ( const GLdouble *m ); +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC) ( const GLfloat *m ); + +typedef void (APIENTRYP PFNGLROTATEDPROC) ( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLROTATEFPROC) ( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +typedef void (APIENTRYP PFNGLSCALEDPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLSCALEFPROC) ( GLfloat x, GLfloat y, GLfloat z ); + +typedef void (APIENTRYP PFNGLTRANSLATEDPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLTRANSLATEFPROC) ( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +typedef GLboolean (APIENTRYP PFNGLISLISTPROC) ( GLuint list ); + +typedef void (APIENTRYP PFNGLDELETELISTSPROC) ( GLuint list, GLsizei range ); + +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC) ( GLsizei range ); + +typedef void (APIENTRYP PFNGLNEWLISTPROC) ( GLuint list, GLenum mode ); + +typedef void (APIENTRYP PFNGLENDLISTPROC) ( void ); + +typedef void (APIENTRYP PFNGLCALLLISTPROC) ( GLuint list ); + +typedef void (APIENTRYP PFNGLCALLLISTSPROC) ( GLsizei n, GLenum type, + const GLvoid *lists ); + +typedef void (APIENTRYP PFNGLLISTBASEPROC) ( GLuint base ); + + +/* + * Drawing Functions + */ + +typedef void (APIENTRYP PFNGLBEGINPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLENDPROC) ( void ); + + +typedef void (APIENTRYP PFNGLVERTEX2DPROC) ( GLdouble x, GLdouble y ); +typedef void (APIENTRYP PFNGLVERTEX2FPROC) ( GLfloat x, GLfloat y ); +typedef void (APIENTRYP PFNGLVERTEX2IPROC) ( GLint x, GLint y ); +typedef void (APIENTRYP PFNGLVERTEX2SPROC) ( GLshort x, GLshort y ); + +typedef void (APIENTRYP PFNGLVERTEX3DPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLVERTEX3FPROC) ( GLfloat x, GLfloat y, GLfloat z ); +typedef void (APIENTRYP PFNGLVERTEX3IPROC) ( GLint x, GLint y, GLint z ); +typedef void (APIENTRYP PFNGLVERTEX3SPROC) ( GLshort x, GLshort y, GLshort z ); + +typedef void (APIENTRYP PFNGLVERTEX4DPROC) ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +typedef void (APIENTRYP PFNGLVERTEX4FPROC) ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +typedef void (APIENTRYP PFNGLVERTEX4IPROC) ( GLint x, GLint y, GLint z, GLint w ); +typedef void (APIENTRYP PFNGLVERTEX4SPROC) ( GLshort x, GLshort y, GLshort z, GLshort w ); + +typedef void (APIENTRYP PFNGLVERTEX2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLVERTEX3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLVERTEX4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLNORMAL3BPROC) ( GLbyte nx, GLbyte ny, GLbyte nz ); +typedef void (APIENTRYP PFNGLNORMAL3DPROC) ( GLdouble nx, GLdouble ny, GLdouble nz ); +typedef void (APIENTRYP PFNGLNORMAL3FPROC) ( GLfloat nx, GLfloat ny, GLfloat nz ); +typedef void (APIENTRYP PFNGLNORMAL3IPROC) ( GLint nx, GLint ny, GLint nz ); +typedef void (APIENTRYP PFNGLNORMAL3SPROC) ( GLshort nx, GLshort ny, GLshort nz ); + +typedef void (APIENTRYP PFNGLNORMAL3BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLNORMAL3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLNORMAL3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLNORMAL3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLNORMAL3SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLINDEXDPROC) ( GLdouble c ); +typedef void (APIENTRYP PFNGLINDEXFPROC) ( GLfloat c ); +typedef void (APIENTRYP PFNGLINDEXIPROC) ( GLint c ); +typedef void (APIENTRYP PFNGLINDEXSPROC) ( GLshort c ); +typedef void (APIENTRYP PFNGLINDEXUBPROC) ( GLubyte c ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLINDEXDVPROC) ( const GLdouble *c ); +typedef void (APIENTRYP PFNGLINDEXFVPROC) ( const GLfloat *c ); +typedef void (APIENTRYP PFNGLINDEXIVPROC) ( const GLint *c ); +typedef void (APIENTRYP PFNGLINDEXSVPROC) ( const GLshort *c ); +typedef void (APIENTRYP PFNGLINDEXUBVPROC) ( const GLubyte *c ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLCOLOR3BPROC) ( GLbyte red, GLbyte green, GLbyte blue ); +typedef void (APIENTRYP PFNGLCOLOR3DPROC) ( GLdouble red, GLdouble green, GLdouble blue ); +typedef void (APIENTRYP PFNGLCOLOR3FPROC) ( GLfloat red, GLfloat green, GLfloat blue ); +typedef void (APIENTRYP PFNGLCOLOR3IPROC) ( GLint red, GLint green, GLint blue ); +typedef void (APIENTRYP PFNGLCOLOR3SPROC) ( GLshort red, GLshort green, GLshort blue ); +typedef void (APIENTRYP PFNGLCOLOR3UBPROC) ( GLubyte red, GLubyte green, GLubyte blue ); +typedef void (APIENTRYP PFNGLCOLOR3UIPROC) ( GLuint red, GLuint green, GLuint blue ); +typedef void (APIENTRYP PFNGLCOLOR3USPROC) ( GLushort red, GLushort green, GLushort blue ); + +typedef void (APIENTRYP PFNGLCOLOR4BPROC) ( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +typedef void (APIENTRYP PFNGLCOLOR4DPROC) ( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +typedef void (APIENTRYP PFNGLCOLOR4FPROC) ( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +typedef void (APIENTRYP PFNGLCOLOR4IPROC) ( GLint red, GLint green, + GLint blue, GLint alpha ); +typedef void (APIENTRYP PFNGLCOLOR4SPROC) ( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +typedef void (APIENTRYP PFNGLCOLOR4UBPROC) ( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +typedef void (APIENTRYP PFNGLCOLOR4UIPROC) ( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +typedef void (APIENTRYP PFNGLCOLOR4USPROC) ( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +typedef void (APIENTRYP PFNGLCOLOR3BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLCOLOR3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLCOLOR3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLCOLOR3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLCOLOR3SVPROC) ( const GLshort *v ); +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC) ( const GLubyte *v ); +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC) ( const GLuint *v ); +typedef void (APIENTRYP PFNGLCOLOR3USVPROC) ( const GLushort *v ); + +typedef void (APIENTRYP PFNGLCOLOR4BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLCOLOR4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLCOLOR4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLCOLOR4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLCOLOR4SVPROC) ( const GLshort *v ); +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC) ( const GLubyte *v ); +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC) ( const GLuint *v ); +typedef void (APIENTRYP PFNGLCOLOR4USVPROC) ( const GLushort *v ); + + +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC) ( GLdouble s ); +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC) ( GLfloat s ); +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC) ( GLint s ); +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC) ( GLshort s ); + +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC) ( GLdouble s, GLdouble t ); +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC) ( GLfloat s, GLfloat t ); +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC) ( GLint s, GLint t ); +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC) ( GLshort s, GLshort t ); + +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC) ( GLdouble s, GLdouble t, GLdouble r ); +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC) ( GLfloat s, GLfloat t, GLfloat r ); +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC) ( GLint s, GLint t, GLint r ); +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC) ( GLshort s, GLshort t, GLshort r ); + +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC) ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC) ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC) ( GLint s, GLint t, GLint r, GLint q ); +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC) ( GLshort s, GLshort t, GLshort r, GLshort q ); + +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC) ( GLdouble x, GLdouble y ); +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC) ( GLfloat x, GLfloat y ); +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC) ( GLint x, GLint y ); +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC) ( GLshort x, GLshort y ); + +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC) ( GLfloat x, GLfloat y, GLfloat z ); +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC) ( GLint x, GLint y, GLint z ); +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC) ( GLshort x, GLshort y, GLshort z ); + +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC) ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC) ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC) ( GLint x, GLint y, GLint z, GLint w ); +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC) ( GLshort x, GLshort y, GLshort z, GLshort w ); + +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLRECTDPROC) ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +typedef void (APIENTRYP PFNGLRECTFPROC) ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +typedef void (APIENTRYP PFNGLRECTIPROC) ( GLint x1, GLint y1, GLint x2, GLint y2 ); +typedef void (APIENTRYP PFNGLRECTSPROC) ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +typedef void (APIENTRYP PFNGLRECTDVPROC) ( const GLdouble *v1, const GLdouble *v2 ); +typedef void (APIENTRYP PFNGLRECTFVPROC) ( const GLfloat *v1, const GLfloat *v2 ); +typedef void (APIENTRYP PFNGLRECTIVPROC) ( const GLint *v1, const GLint *v2 ); +typedef void (APIENTRYP PFNGLRECTSVPROC) ( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC) ( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC) ( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC) ( GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLGETPOINTERVPROC) ( GLenum pname, GLvoid **params ); + +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC) ( GLint i ); + +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) ( GLenum mode, GLint first, GLsizei count ); + +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) ( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC) ( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +typedef void (APIENTRYP PFNGLSHADEMODELPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLLIGHTFPROC) ( GLenum light, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLLIGHTIPROC) ( GLenum light, GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLLIGHTFVPROC) ( GLenum light, GLenum pname, + const GLfloat *params ); +typedef void (APIENTRYP PFNGLLIGHTIVPROC) ( GLenum light, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC) ( GLenum light, GLenum pname, + GLfloat *params ); +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC) ( GLenum light, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC) ( GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC) ( GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC) ( GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLMATERIALFPROC) ( GLenum face, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLMATERIALIPROC) ( GLenum face, GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLMATERIALFVPROC) ( GLenum face, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLMATERIALIVPROC) ( GLenum face, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC) ( GLenum face, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC) ( GLenum face, GLenum pname, GLint *params ); + +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC) ( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +typedef void (APIENTRYP PFNGLPIXELZOOMPROC) ( GLfloat xfactor, GLfloat yfactor ); + +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC) ( GLenum map, GLsizei mapsize, + const GLfloat *values ); +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC) ( GLenum map, GLsizei mapsize, + const GLuint *values ); +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC) ( GLenum map, GLsizei mapsize, + const GLushort *values ); + +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC) ( GLenum map, GLfloat *values ); +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC) ( GLenum map, GLuint *values ); +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC) ( GLenum map, GLushort *values ); + +typedef void (APIENTRYP PFNGLBITMAPPROC) ( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +typedef void (APIENTRYP PFNGLREADPIXELSPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC) ( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) ( GLenum func, GLint ref, GLuint mask ); + +typedef void (APIENTRYP PFNGLSTENCILMASKPROC) ( GLuint mask ); + +typedef void (APIENTRYP PFNGLSTENCILOPPROC) ( GLenum fail, GLenum zfail, GLenum zpass ); + +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) ( GLint s ); + + + +/* + * Texture mapping + */ + +typedef void (APIENTRYP PFNGLTEXGENDPROC) ( GLenum coord, GLenum pname, GLdouble param ); +typedef void (APIENTRYP PFNGLTEXGENFPROC) ( GLenum coord, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXGENIPROC) ( GLenum coord, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXGENDVPROC) ( GLenum coord, GLenum pname, const GLdouble *params ); +typedef void (APIENTRYP PFNGLTEXGENFVPROC) ( GLenum coord, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXGENIVPROC) ( GLenum coord, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC) ( GLenum coord, GLenum pname, GLdouble *params ); +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC) ( GLenum coord, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC) ( GLenum coord, GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXENVFPROC) ( GLenum target, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXENVIPROC) ( GLenum target, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXENVFVPROC) ( GLenum target, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXENVIVPROC) ( GLenum target, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC) ( GLenum target, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC) ( GLenum target, GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) ( GLenum target, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) ( GLenum target, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) ( GLenum target, GLenum pname, + const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) ( GLenum target, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) ( GLenum target, + GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) ( GLenum target, + GLenum pname, GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) ( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) ( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) ( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) ( GLsizei n, GLuint *textures ); + +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) ( GLsizei n, const GLuint *textures); + +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) ( GLenum target, GLuint texture ); + +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC) ( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC) ( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) ( GLuint texture ); + + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) ( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) ( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +typedef void (APIENTRYP PFNGLMAP1DPROC) ( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +typedef void (APIENTRYP PFNGLMAP1FPROC) ( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +typedef void (APIENTRYP PFNGLMAP2DPROC) ( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +typedef void (APIENTRYP PFNGLMAP2FPROC) ( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +typedef void (APIENTRYP PFNGLGETMAPDVPROC) ( GLenum target, GLenum query, GLdouble *v ); +typedef void (APIENTRYP PFNGLGETMAPFVPROC) ( GLenum target, GLenum query, GLfloat *v ); +typedef void (APIENTRYP PFNGLGETMAPIVPROC) ( GLenum target, GLenum query, GLint *v ); + +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC) ( GLdouble u ); +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC) ( GLfloat u ); + +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC) ( const GLdouble *u ); +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC) ( const GLfloat *u ); + +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC) ( GLdouble u, GLdouble v ); +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC) ( GLfloat u, GLfloat v ); + +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC) ( const GLdouble *u ); +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC) ( const GLfloat *u ); + +typedef void (APIENTRYP PFNGLMAPGRID1DPROC) ( GLint un, GLdouble u1, GLdouble u2 ); +typedef void (APIENTRYP PFNGLMAPGRID1FPROC) ( GLint un, GLfloat u1, GLfloat u2 ); + +typedef void (APIENTRYP PFNGLMAPGRID2DPROC) ( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +typedef void (APIENTRYP PFNGLMAPGRID2FPROC) ( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +typedef void (APIENTRYP PFNGLEVALPOINT1PROC) ( GLint i ); + +typedef void (APIENTRYP PFNGLEVALPOINT2PROC) ( GLint i, GLint j ); + +typedef void (APIENTRYP PFNGLEVALMESH1PROC) ( GLenum mode, GLint i1, GLint i2 ); + +typedef void (APIENTRYP PFNGLEVALMESH2PROC) ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +typedef void (APIENTRYP PFNGLFOGFPROC) ( GLenum pname, GLfloat param ); + +typedef void (APIENTRYP PFNGLFOGIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLFOGFVPROC) ( GLenum pname, const GLfloat *params ); + +typedef void (APIENTRYP PFNGLFOGIVPROC) ( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC) ( GLsizei size, GLenum type, GLfloat *buffer ); + +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC) ( GLfloat token ); + +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC) ( GLsizei size, GLuint *buffer ); + +typedef void (APIENTRYP PFNGLINITNAMESPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADNAMEPROC) ( GLuint name ); + +typedef void (APIENTRYP PFNGLPUSHNAMEPROC) ( GLuint name ); + +typedef void (APIENTRYP PFNGLPOPNAMEPROC) ( void ); +#endif + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) ( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +#endif + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) ( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) ( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, + const GLint *params); + +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, + const GLfloat *params); + +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) ( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) ( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) ( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) ( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) ( GLenum target ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) ( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLMINMAXPROC) ( GLenum target, GLenum internalformat, + GLboolean sink ); + +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) ( GLenum target ); + +typedef void (APIENTRYP PFNGLGETMINMAXPROC) ( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) ( GLenum target, GLenum pname, + GLfloat params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) ( GLenum target, GLenum pname, + const GLfloat *params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) ( GLenum target, GLenum pname, + GLint params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) ( GLenum target, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) ( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +#endif + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) ( GLenum texture ); + +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) ( GLenum texture ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) ( GLenum target, GLint lod, GLvoid *img ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) ( GLenum target, GLdouble s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) ( GLenum target, GLfloat s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) ( GLenum target, GLint s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) ( GLenum target, GLshort s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) ( GLenum target, GLdouble s, GLdouble t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) ( GLenum target, GLfloat s, GLfloat t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) ( GLenum target, GLint s, GLint t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) ( GLenum target, GLshort s, GLshort t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) ( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) ( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) ( GLenum target, GLint s, GLint t, GLint r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) ( GLenum target, GLshort s, GLshort t, GLshort r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) ( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) ( GLenum target, const GLshort *v ); + + +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) ( const GLdouble m[16] ); + +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) ( const GLfloat m[16] ); + +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) ( const GLdouble m[16] ); + +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) ( const GLfloat m[16] ); + +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) ( GLclampf value, GLboolean invert ); + +#endif + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +#include +#endif /* GL_GLEXT_LEGACY */ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + +#endif /* !SDL_PLATFORM_IOS */ + +#endif /* SDL_opengl_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengl_glext.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengl_glext.h new file mode 100644 index 00000000..ff6ad12c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengl_glext.h @@ -0,0 +1,13213 @@ +/* SDL modified the include guard to be compatible with Mesa and Apple include guards: + * - Mesa uses: __gl_glext_h_ + * - Apple uses: __glext_h_ */ +#if !defined(__glext_h_) && !defined(__gl_glext_h_) +#define __glext_h_ 1 +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20220530 + +/*#include */ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_MINMAX 0x802E +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef khronos_uint16_t GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef khronos_int32_t GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUploadGpuMaskNVX (GLbitfield mask); +GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#endif +#endif /* GL_NVX_gpu_multicast2 */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 +typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); +GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#endif +#endif /* GL_NVX_progress_fence */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles.h new file mode 100644 index 00000000..227f51be --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles.h @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ + +#include + +#ifdef SDL_PLATFORM_IOS +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2.h new file mode 100644 index 00000000..2c746143 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2.h @@ -0,0 +1,51 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ + +#include + +#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) + +#ifdef SDL_PLATFORM_IOS +#include +#include +#else +#include +#include +#include +#endif + +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include +#include +#include +#include + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_gl2.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_gl2.h new file mode 100644 index 00000000..d13622aa --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_gl2.h @@ -0,0 +1,656 @@ +#ifndef __gles2_gl2_h_ +#define __gles2_gl2_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +/*#include */ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +/*#include */ +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_gl2ext.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_gl2ext.h new file mode 100644 index 00000000..9448ce09 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_gl2ext.h @@ -0,0 +1,4033 @@ +#ifndef __gles2_gl2ext_h_ +#define __gles2_gl2ext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: _nomatch_^ + * Default extensions included: gles2 + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_SAMPLER 0x82E6 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); +#endif +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); +GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#endif +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 +#endif /* GL_OES_EGL_image_external_essl3 */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_OES_copy_image */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif /* GL_OES_depth_texture */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); +#endif +#endif /* GL_OES_draw_buffers_indexed */ + +#ifndef GL_OES_draw_elements_base_vertex +#define GL_OES_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#endif +#endif /* GL_OES_draw_elements_base_vertex */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif /* GL_OES_fragment_precision_high */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 +#endif /* GL_OES_geometry_point_size */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_OES_geometry_shader */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#endif +#endif /* GL_OES_get_program_binary */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 +#endif /* GL_OES_gpu_shader5 */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_primitive_bounding_box +#define GL_OES_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_OES_primitive_bounding_box */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); +#endif +#endif /* GL_OES_sample_shading */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 +#endif /* GL_OES_sample_variables */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 +#endif /* GL_OES_shader_image_atomic */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 +#endif /* GL_OES_shader_io_blocks */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#endif /* GL_OES_shader_multisample_interpolation */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* GL_OES_standard_derivatives */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 +#endif /* GL_OES_tessellation_point_size */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_QUADS_OES 0x0007 +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); +#endif +#endif /* GL_OES_tessellation_shader */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +#endif /* GL_OES_texture_3D */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_OES_texture_border_clamp */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_OES_texture_buffer */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#endif /* GL_OES_texture_compression_astc */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#endif /* GL_OES_texture_cube_map_array */ + +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif /* GL_OES_texture_float */ + +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif /* GL_OES_texture_float_linear */ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* GL_OES_texture_half_float */ + +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif /* GL_OES_texture_half_float_linear */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_texture_stencil8 */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_OES_texture_view */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif /* GL_OES_vertex_half_float */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifndef GL_OES_viewport_array +#define GL_OES_viewport_array 1 +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); +#endif +#endif /* GL_OES_viewport_array */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#define GL_Z400_BINARY_AMD 0x8740 +#endif /* GL_AMD_program_binary_Z400 */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 +#endif /* GL_ANDROID_extension_pack_es31a */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif /* GL_ANGLE_depth_texture */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +#endif /* GL_ANGLE_instanced_arrays */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif /* GL_ANGLE_program_binary */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif /* GL_ANGLE_texture_usage */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif +#endif /* GL_ANGLE_translated_shader_source */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 +#endif /* GL_APPLE_clip_distance */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 +#endif /* GL_APPLE_color_buffer_packed_float */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_RGB9_E5_APPLE 0x8C3D +#endif /* GL_APPLE_texture_packed_float */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif /* GL_ARM_mali_program_binary */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif /* GL_ARM_mali_shader_binary */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 +#endif /* GL_DMP_program_binary */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#define GL_SHADER_BINARY_DMP 0x9250 +#endif /* GL_DMP_shader_binary */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 +#endif /* GL_EXT_EGL_image_array */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_image_storage_compression +#define GL_EXT_EGL_image_storage_compression 1 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#endif /* GL_EXT_EGL_image_storage_compression */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#endif /* GL_EXT_YUV_target */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#endif +#endif /* GL_EXT_base_instance */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); +#endif +#endif /* GL_EXT_blend_func_extended */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#endif +#endif /* GL_EXT_buffer_storage */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 +typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#endif +#endif /* GL_EXT_clear_texture */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); +#endif +#endif /* GL_EXT_clip_control */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#endif /* GL_EXT_clip_cull_distance */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +#endif /* GL_EXT_color_buffer_float */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* GL_EXT_color_buffer_half_float */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 +#endif /* GL_EXT_conservative_depth */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_EXT_copy_image */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 +#define GL_DEPTH_CLAMP_EXT 0x864F +#endif /* GL_EXT_depth_clamp */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); +#endif +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_EXT_draw_buffers */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 +typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); +#endif +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#endif +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); +#endif +#endif /* GL_EXT_draw_transform_feedback */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 +#endif /* GL_EXT_float_blend */ + +#ifndef GL_EXT_fragment_shading_rate +#define GL_EXT_fragment_shading_rate 1 +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +typedef void (GL_APIENTRYP PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEEXTPROC) (GLenum rate); +typedef void (GL_APIENTRYP PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +GL_APICALL void GL_APIENTRY glShadingRateEXT (GLenum rate); +GL_APICALL void GL_APIENTRY glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1); +GL_APICALL void GL_APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#endif +#endif /* GL_EXT_fragment_shading_rate */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 +#endif /* GL_EXT_geometry_point_size */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_EXT_geometry_shader */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +#endif /* GL_EXT_gpu_shader5 */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_instanced_arrays */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#endif +#endif /* GL_EXT_multi_draw_indirect */ + +#ifndef GL_EXT_multisampled_compatibility +#define GL_EXT_multisampled_compatibility 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#endif /* GL_EXT_multisampled_compatibility */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_EXT_primitive_bounding_box */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#endif /* GL_EXT_protected_textures */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* GL_EXT_render_snorm */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif /* GL_EXT_sRGB_write_control */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_depth_stencil +#define GL_EXT_separate_depth_stencil 1 +#endif /* GL_EXT_separate_depth_stencil */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 +#endif /* GL_EXT_shader_group_vote */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 +#endif /* GL_EXT_shader_io_blocks */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); +typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); +GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); +GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); +#endif +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif /* GL_EXT_shader_texture_lod */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif /* GL_EXT_shadow_samplers */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_EXT_sparse_texture */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 +#endif /* GL_EXT_tessellation_point_size */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_QUADS_EXT 0x0007 +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); +#endif +#endif /* GL_EXT_tessellation_shader */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_texture_border_clamp */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_EXT_texture_buffer */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#endif /* GL_EXT_texture_compression_bptc */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#endif /* GL_EXT_texture_cube_map_array */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGBA16_EXT 0x805B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#endif /* GL_EXT_texture_norm16 */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 +#endif /* GL_EXT_texture_query_lod */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif /* GL_EXT_texture_rg */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_storage_compression +#define GL_EXT_texture_storage_compression 1 +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#endif +#endif /* GL_EXT_texture_storage_compression */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_EXT_texture_view */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif /* GL_EXT_unpack_subimage */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#endif +#endif /* GL_IMG_bindless_texture */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#endif +#endif /* GL_IMG_framebuffer_downsample */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif /* GL_IMG_program_binary */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#define GL_SGX_BINARY_IMG 0x8C0A +#endif /* GL_IMG_shader_binary */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B +#endif /* GL_IMG_texture_filter_cubic */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_bgra +#define GL_MESA_bgra 1 +#define GL_BGR_EXT 0x80E0 +#endif /* GL_MESA_bgra */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GL_NV_copy_buffer */ + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +#endif /* GL_NV_coverage_sample */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif /* GL_NV_depth_nonlinear */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_NV_draw_buffers */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_NV_draw_instanced */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); +typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); +GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 +#endif /* GL_NV_explicit_attrib_location */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#endif /* GL_NV_fbo_color_attachments */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_NV_framebuffer_blit */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_PATCHES 0x000E +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 +#endif /* GL_NV_image_formats */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +#endif /* GL_NV_instanced_arrays */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_NV_non_square_matrices */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +typedef double GLdouble; +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); +GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); +GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); +GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif /* GL_NV_pixel_buffer_object */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); +#endif +#endif /* GL_NV_polygon_mode */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#define GL_READ_BUFFER_NV 0x0C02 +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +#endif /* GL_NV_read_buffer */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif /* GL_NV_read_buffer_front */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif /* GL_NV_read_depth */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif /* GL_NV_read_depth_stencil */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif /* GL_NV_read_stencil */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif /* GL_NV_sRGB_formats */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); +GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif /* GL_NV_shadow_samplers_array */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif /* GL_NV_shadow_samplers_cube */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif /* GL_NV_texture_border_clamp */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif /* GL_NV_texture_compression_s3tc_update */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); +GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); +#endif +#endif /* GL_NV_viewport_array */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 +#endif /* GL_QCOM_YUV_texture_gather */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +#endif /* GL_QCOM_alpha_test */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif /* GL_QCOM_binning_control */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_frame_extrapolation +#define GL_QCOM_frame_extrapolation 1 +typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#endif +#endif /* GL_QCOM_frame_extrapolation */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); +GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); +#endif +#endif /* GL_QCOM_motion_estimation */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_render_shared_exponent +#define GL_QCOM_render_shared_exponent 1 +#endif /* GL_QCOM_render_shared_exponent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); +#endif +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); +#endif +#endif /* GL_QCOM_shading_rate */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_texture_foveated */ + +#ifndef GL_QCOM_texture_foveated2 +#define GL_QCOM_texture_foveated2 1 +#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 +#endif /* GL_QCOM_texture_foveated2 */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif /* GL_VIV_shader_binary */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_gl2platform.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_gl2platform.h new file mode 100644 index 00000000..426796ef --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_gl2platform.h @@ -0,0 +1,27 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* +** Copyright 2017-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_khrplatform.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_khrplatform.h new file mode 100644 index 00000000..01646449 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_opengles2_khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_pen.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_pen.h new file mode 100644 index 00000000..63f32bb6 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_pen.h @@ -0,0 +1,198 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPen + * + * SDL pen event handling. + * + * SDL provides an API for pressure-sensitive pen (stylus and/or eraser) + * handling, e.g., for input and drawing tablets or suitably equipped mobile / + * tablet devices. + * + * To get started with pens, simply handle pen events: + * + * - SDL_EVENT_PEN_PROXIMITY_IN, SDL_EVENT_PEN_PROXIMITY_OUT + * (SDL_PenProximityEvent) + * - SDL_EVENT_PEN_DOWN, SDL_EVENT_PEN_UP (SDL_PenTouchEvent) + * - SDL_EVENT_PEN_MOTION (SDL_PenMotionEvent) + * - SDL_EVENT_PEN_BUTTON_DOWN, SDL_EVENT_PEN_BUTTON_UP (SDL_PenButtonEvent) + * - SDL_EVENT_PEN_AXIS (SDL_PenAxisEvent) + * + * Pens may provide more than simple touch input; they might have other axes, + * such as pressure, tilt, rotation, etc. + * + * When a pen starts providing input, SDL will assign it a unique SDL_PenID, + * which will remain for the life of the process, as long as the pen stays + * connected. A pen leaving proximity (being taken far enough away from the + * digitizer tablet that it no longer reponds) and then coming back should + * fire proximity events, but the SDL_PenID should remain consistent. + * Unplugging the digitizer and reconnecting may cause future input to have a + * new SDL_PenID, as SDL may not know that this is the same hardware. + * + * Please note that various platforms vary wildly in how (and how well) they + * support pen input. If your pen supports some piece of functionality but SDL + * doesn't seem to, it might actually be the operating system's fault. For + * example, some platforms can manage multiple devices at the same time, but + * others will make any connected pens look like a single logical device, much + * how all USB mice connected to a computer will move the same system cursor. + * Other platforms might not support pen buttons, or the distance axis, etc. + * Very few platforms can even report _what_ functionality the pen supports in + * the first place, so best practices is to either build UI to let the user + * configure their pens, or be prepared to handle new functionality for a pen + * the first time an event is reported. + */ + +#ifndef SDL_pen_h_ +#define SDL_pen_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL pen instance IDs. + * + * Zero is used to signify an invalid/null device. + * + * These show up in pen events when SDL sees input from them. They remain + * consistent as long as SDL can recognize a tool to be the same pen; but if a + * pen's digitizer table is physically detached from the computer, it might + * get a new ID when reconnected, as SDL won't know it's the same device. + * + * These IDs are only stable within a single run of a program; the next time a + * program is run, the pen's ID will likely be different, even if the hardware + * hasn't been disconnected, etc. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PenID; + +/** + * The SDL_MouseID for mouse events simulated with pen input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PEN_MOUSEID ((SDL_MouseID)-2) + +/** + * The SDL_TouchID for touch events simulated with pen input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PEN_TOUCHID ((SDL_TouchID)-2) + +/** + * Pen input flags, as reported by various pen events' `pen_state` field. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PenInputFlags; + +#define SDL_PEN_INPUT_DOWN (1u << 0) /**< pen is pressed down */ +#define SDL_PEN_INPUT_BUTTON_1 (1u << 1) /**< button 1 is pressed */ +#define SDL_PEN_INPUT_BUTTON_2 (1u << 2) /**< button 2 is pressed */ +#define SDL_PEN_INPUT_BUTTON_3 (1u << 3) /**< button 3 is pressed */ +#define SDL_PEN_INPUT_BUTTON_4 (1u << 4) /**< button 4 is pressed */ +#define SDL_PEN_INPUT_BUTTON_5 (1u << 5) /**< button 5 is pressed */ +#define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */ +#define SDL_PEN_INPUT_IN_PROXIMITY (1u << 31) /**< pen is in proximity (since SDL 3.4.0) */ + +/** + * Pen axis indices. + * + * These are the valid values for the `axis` field in SDL_PenAxisEvent. All + * axes are either normalised to 0..1 or report a (positive or negative) angle + * in degrees, with 0.0 representing the centre. Not all pens/backends support + * all axes: unsupported axes are always zero. + * + * To convert angles for tilt and rotation into vector representation, use + * SDL_sinf on the XTILT, YTILT, or ROTATION component, for example: + * + * `SDL_sinf(xtilt * SDL_PI_F / 180.0)`. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PenAxis +{ + SDL_PEN_AXIS_PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */ + SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */ + SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */ + SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */ + SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */ + SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */ + SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */ + SDL_PEN_AXIS_COUNT /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */ +} SDL_PenAxis; + +/** + * An enum that describes the type of a pen device. + * + * A "direct" device is a pen that touches a graphic display (like an Apple + * Pencil on an iPad's screen). "Indirect" devices touch an external tablet + * surface that is connected to the machine but is not a display (like a + * lower-end Wacom tablet connected over USB). + * + * Apps may use this information to decide if they should draw a cursor; if + * the pen is touching the screen directly, a cursor doesn't make sense and + * can be in the way, but becomes necessary for indirect devices to know where + * on the display they are interacting. + * + * \since This enum is available since SDL 3.4.0. + */ +typedef enum SDL_PenDeviceType +{ + SDL_PEN_DEVICE_TYPE_INVALID = -1, /**< Not a valid pen device. */ + SDL_PEN_DEVICE_TYPE_UNKNOWN, /**< Don't know specifics of this pen. */ + SDL_PEN_DEVICE_TYPE_DIRECT, /**< Pen touches display. */ + SDL_PEN_DEVICE_TYPE_INDIRECT /**< Pen touches something that isn't the display. */ +} SDL_PenDeviceType; + +/** + * Get the device type of the given pen. + * + * Many platforms do not supply this information, so an app must always be + * prepared to get an SDL_PEN_DEVICE_TYPE_UNKNOWN result. + * + * \param instance_id the pen instance ID. + * \returns the device type of the given pen, or SDL_PEN_DEVICE_TYPE_INVALID + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PenDeviceType SDLCALL SDL_GetPenDeviceType(SDL_PenID instance_id); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pen_h_ */ + diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_pixels.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_pixels.h new file mode 100644 index 00000000..475e5f9c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_pixels.h @@ -0,0 +1,1441 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPixels + * + * SDL offers facilities for pixel management. + * + * Largely these facilities deal with pixel _format_: what does this set of + * bits represent? + * + * If you mostly want to think of a pixel as some combination of red, green, + * blue, and maybe alpha intensities, this is all pretty straightforward, and + * in many cases, is enough information to build a perfectly fine game. + * + * However, the actual definition of a pixel is more complex than that: + * + * Pixels are a representation of a color in a particular color space. + * + * The first characteristic of a color space is the color type. SDL + * understands two different color types, RGB and YCbCr, or in SDL also + * referred to as YUV. + * + * RGB colors consist of red, green, and blue channels of color that are added + * together to represent the colors we see on the screen. + * + * https://en.wikipedia.org/wiki/RGB_color_model + * + * YCbCr colors represent colors as a Y luma brightness component and red and + * blue chroma color offsets. This color representation takes advantage of the + * fact that the human eye is more sensitive to brightness than the color in + * an image. The Cb and Cr components are often compressed and have lower + * resolution than the luma component. + * + * https://en.wikipedia.org/wiki/YCbCr + * + * When the color information in YCbCr is compressed, the Y pixels are left at + * full resolution and each Cr and Cb pixel represents an average of the color + * information in a block of Y pixels. The chroma location determines where in + * that block of pixels the color information is coming from. + * + * The color range defines how much of the pixel to use when converting a + * pixel into a color on the display. When the full color range is used, the + * entire numeric range of the pixel bits is significant. When narrow color + * range is used, for historical reasons, the pixel uses only a portion of the + * numeric range to represent colors. + * + * The color primaries and white point are a definition of the colors in the + * color space relative to the standard XYZ color space. + * + * https://en.wikipedia.org/wiki/CIE_1931_color_space + * + * The transfer characteristic, or opto-electrical transfer function (OETF), + * is the way a color is converted from mathematically linear space into a + * non-linear output signals. + * + * https://en.wikipedia.org/wiki/Rec._709#Transfer_characteristics + * + * The matrix coefficients are used to convert between YCbCr and RGB colors. + */ + +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A fully opaque 8-bit alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_TRANSPARENT + */ +#define SDL_ALPHA_OPAQUE 255 + +/** + * A fully opaque floating point alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_TRANSPARENT_FLOAT + */ +#define SDL_ALPHA_OPAQUE_FLOAT 1.0f + +/** + * A fully transparent 8-bit alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_OPAQUE + */ +#define SDL_ALPHA_TRANSPARENT 0 + +/** + * A fully transparent floating point alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_OPAQUE_FLOAT + */ +#define SDL_ALPHA_TRANSPARENT_FLOAT 0.0f + +/** + * Pixel type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PixelType +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32, + /* appended at the end for compatibility with sdl2-compat: */ + SDL_PIXELTYPE_INDEX2 +} SDL_PixelType; + +/** + * Bitmap pixel order, high bit -> low bit. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BitmapOrder +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +} SDL_BitmapOrder; + +/** + * Packed component order, high bit -> low bit. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PackedOrder +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +} SDL_PackedOrder; + +/** + * Array component order, low byte -> high byte. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ArrayOrder +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +} SDL_ArrayOrder; + +/** + * Packed component layout. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PackedLayout +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +} SDL_PackedLayout; + +/** + * A macro for defining custom FourCC pixel formats. + * + * For example, defining SDL_PIXELFORMAT_YV12 looks like this: + * + * ```c + * SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2') + * ``` + * + * \param A the first character of the FourCC code. + * \param B the second character of the FourCC code. + * \param C the third character of the FourCC code. + * \param D the fourth character of the FourCC code. + * \returns a format value in the style of SDL_PixelFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +/** + * A macro for defining custom non-FourCC pixel formats. + * + * For example, defining SDL_PIXELFORMAT_RGBA8888 looks like this: + * + * ```c + * SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4) + * ``` + * + * \param type the type of the new format, probably a SDL_PixelType value. + * \param order the order of the new format, probably a SDL_BitmapOrder, + * SDL_PackedOrder, or SDL_ArrayOrder value. + * \param layout the layout of the new format, probably an SDL_PackedLayout + * value or zero. + * \param bits the number of bits per pixel of the new format. + * \param bytes the number of bytes per pixel of the new format. + * \returns a format value in the style of SDL_PixelFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +/** + * A macro to retrieve the flags of an SDL_PixelFormat. + * + * This macro is generally not needed directly by an app, which should use + * specific tests, like SDL_ISPIXELFORMAT_FOURCC, instead. + * + * \param format an SDL_PixelFormat to check. + * \returns the flags of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELFLAG(format) (((format) >> 28) & 0x0F) + +/** + * A macro to retrieve the type of an SDL_PixelFormat. + * + * This is usually a value from the SDL_PixelType enumeration. + * + * \param format an SDL_PixelFormat to check. + * \returns the type of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELTYPE(format) (((format) >> 24) & 0x0F) + +/** + * A macro to retrieve the order of an SDL_PixelFormat. + * + * This is usually a value from the SDL_BitmapOrder, SDL_PackedOrder, or + * SDL_ArrayOrder enumerations, depending on the format type. + * + * \param format an SDL_PixelFormat to check. + * \returns the order of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELORDER(format) (((format) >> 20) & 0x0F) + +/** + * A macro to retrieve the layout of an SDL_PixelFormat. + * + * This is usually a value from the SDL_PackedLayout enumeration, or zero if a + * layout doesn't make sense for the format type. + * + * \param format an SDL_PixelFormat to check. + * \returns the layout of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELLAYOUT(format) (((format) >> 16) & 0x0F) + +/** + * A macro to determine an SDL_PixelFormat's bits per pixel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * FourCC formats will report zero here, as it rarely makes sense to measure + * them per-pixel. + * + * \param format an SDL_PixelFormat to check. + * \returns the bits-per-pixel of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTESPERPIXEL + */ +#define SDL_BITSPERPIXEL(format) \ + (SDL_ISPIXELFORMAT_FOURCC(format) ? 0 : (((format) >> 8) & 0xFF)) + +/** + * A macro to determine an SDL_PixelFormat's bytes per pixel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * FourCC formats do their best here, but many of them don't have a meaningful + * measurement of bytes per pixel. + * + * \param format an SDL_PixelFormat to check. + * \returns the bytes-per-pixel of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BITSPERPIXEL + */ +#define SDL_BYTESPERPIXEL(format) \ + (SDL_ISPIXELFORMAT_FOURCC(format) ? \ + ((((format) == SDL_PIXELFORMAT_YUY2) || \ + ((format) == SDL_PIXELFORMAT_UYVY) || \ + ((format) == SDL_PIXELFORMAT_YVYU) || \ + ((format) == SDL_PIXELFORMAT_P010)) ? 2 : 1) : (((format) >> 0) & 0xFF)) + + +/** + * A macro to determine if an SDL_PixelFormat is an indexed format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is indexed, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +/** + * A macro to determine if an SDL_PixelFormat is a packed format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is packed, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_PACKED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) + +/** + * A macro to determine if an SDL_PixelFormat is an array format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is an array, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_ARRAY(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +/** + * A macro to determine if an SDL_PixelFormat is a 10-bit format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is 10-bit, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_10BIT(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32) && \ + (SDL_PIXELLAYOUT(format) == SDL_PACKEDLAYOUT_2101010))) + +/** + * A macro to determine if an SDL_PixelFormat is a floating point format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is a floating point, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_FLOAT(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +/** + * A macro to determine if an SDL_PixelFormat has an alpha channel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format has alpha, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + ((SDL_ISPIXELFORMAT_PACKED(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ + (SDL_ISPIXELFORMAT_ARRAY(format) && \ + ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) + + +/** + * A macro to determine if an SDL_PixelFormat is a "FourCC" format. + * + * This covers custom and other unusual formats. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format has alpha, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_FOURCC(format) /* The flag is set to 1 because 0x1? is not in the printable ASCII range */ \ + ((format) && (SDL_PIXELFLAG(format) != 1)) + +/* Note: If you modify this enum, update SDL_GetPixelFormatName() */ + +/** + * Pixel format. + * + * SDL's pixel formats have the following naming convention: + * + * - Names with a list of components and a single bit count, such as RGB24 and + * ABGR32, define a platform-independent encoding into bytes in the order + * specified. For example, in RGB24 data, each pixel is encoded in 3 bytes + * (red, green, blue) in that order, and in ABGR32 data, each pixel is + * encoded in 4 bytes (alpha, blue, green, red) in that order. Use these + * names if the property of a format that is important to you is the order + * of the bytes in memory or on disk. + * - Names with a bit count per component, such as ARGB8888 and XRGB1555, are + * "packed" into an appropriately-sized integer in the platform's native + * endianness. For example, ARGB8888 is a sequence of 32-bit integers; in + * each integer, the most significant bits are alpha, and the least + * significant bits are blue. On a little-endian CPU such as x86, the least + * significant bits of each integer are arranged first in memory, but on a + * big-endian CPU such as s390x, the most significant bits are arranged + * first. Use these names if the property of a format that is important to + * you is the meaning of each bit position within a native-endianness + * integer. + * - In indexed formats such as INDEX4LSB, each pixel is represented by + * encoding an index into the palette into the indicated number of bits, + * with multiple pixels packed into each byte if appropriate. In LSB + * formats, the first (leftmost) pixel is stored in the least-significant + * bits of the byte; in MSB formats, it's stored in the most-significant + * bits. INDEX8 does not need LSB/MSB variants, because each pixel exactly + * fills one byte. + * + * The 32-bit byte-array encodings such as RGBA32 are aliases for the + * appropriate 8888 encoding for the current platform. For example, RGBA32 is + * an alias for ABGR8888 on little-endian CPUs like x86, or an alias for + * RGBA8888 on big-endian CPUs. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PixelFormat +{ + SDL_PIXELFORMAT_UNKNOWN = 0, + SDL_PIXELFORMAT_INDEX1LSB = 0x11100100u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 1, 0), */ + SDL_PIXELFORMAT_INDEX1MSB = 0x11200100u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), */ + SDL_PIXELFORMAT_INDEX2LSB = 0x1c100200u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0, 2, 0), */ + SDL_PIXELFORMAT_INDEX2MSB = 0x1c200200u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0, 2, 0), */ + SDL_PIXELFORMAT_INDEX4LSB = 0x12100400u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 4, 0), */ + SDL_PIXELFORMAT_INDEX4MSB = 0x12200400u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 4, 0), */ + SDL_PIXELFORMAT_INDEX8 = 0x13000801u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), */ + SDL_PIXELFORMAT_RGB332 = 0x14110801u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_332, 8, 1), */ + SDL_PIXELFORMAT_XRGB4444 = 0x15120c02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_4444, 12, 2), */ + SDL_PIXELFORMAT_XBGR4444 = 0x15520c02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_4444, 12, 2), */ + SDL_PIXELFORMAT_XRGB1555 = 0x15130f02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_1555, 15, 2), */ + SDL_PIXELFORMAT_XBGR1555 = 0x15530f02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_1555, 15, 2), */ + SDL_PIXELFORMAT_ARGB4444 = 0x15321002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_RGBA4444 = 0x15421002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_ABGR4444 = 0x15721002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_BGRA4444 = 0x15821002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_ARGB1555 = 0x15331002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_1555, 16, 2), */ + SDL_PIXELFORMAT_RGBA5551 = 0x15441002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_5551, 16, 2), */ + SDL_PIXELFORMAT_ABGR1555 = 0x15731002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_1555, 16, 2), */ + SDL_PIXELFORMAT_BGRA5551 = 0x15841002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_5551, 16, 2), */ + SDL_PIXELFORMAT_RGB565 = 0x15151002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_565, 16, 2), */ + SDL_PIXELFORMAT_BGR565 = 0x15551002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_565, 16, 2), */ + SDL_PIXELFORMAT_RGB24 = 0x17101803u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 24, 3), */ + SDL_PIXELFORMAT_BGR24 = 0x17401803u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 24, 3), */ + SDL_PIXELFORMAT_XRGB8888 = 0x16161804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_RGBX8888 = 0x16261804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_XBGR8888 = 0x16561804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_BGRX8888 = 0x16661804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_ARGB8888 = 0x16362004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_RGBA8888 = 0x16462004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_ABGR8888 = 0x16762004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_BGRA8888 = 0x16862004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_XRGB2101010 = 0x16172004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_XBGR2101010 = 0x16572004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_ARGB2101010 = 0x16372004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_ABGR2101010 = 0x16772004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_RGB48 = 0x18103006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGB, 0, 48, 6), */ + SDL_PIXELFORMAT_BGR48 = 0x18403006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGR, 0, 48, 6), */ + SDL_PIXELFORMAT_RGBA64 = 0x18204008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */ + SDL_PIXELFORMAT_ARGB64 = 0x18304008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */ + SDL_PIXELFORMAT_BGRA64 = 0x18504008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */ + SDL_PIXELFORMAT_ABGR64 = 0x18604008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */ + SDL_PIXELFORMAT_RGB48_FLOAT = 0x1a103006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGB, 0, 48, 6), */ + SDL_PIXELFORMAT_BGR48_FLOAT = 0x1a403006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGR, 0, 48, 6), */ + SDL_PIXELFORMAT_RGBA64_FLOAT = 0x1a204008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */ + SDL_PIXELFORMAT_ARGB64_FLOAT = 0x1a304008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */ + SDL_PIXELFORMAT_BGRA64_FLOAT = 0x1a504008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */ + SDL_PIXELFORMAT_ABGR64_FLOAT = 0x1a604008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */ + SDL_PIXELFORMAT_RGB96_FLOAT = 0x1b10600cu, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGB, 0, 96, 12), */ + SDL_PIXELFORMAT_BGR96_FLOAT = 0x1b40600cu, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGR, 0, 96, 12), */ + SDL_PIXELFORMAT_RGBA128_FLOAT = 0x1b208010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGBA, 0, 128, 16), */ + SDL_PIXELFORMAT_ARGB128_FLOAT = 0x1b308010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ARGB, 0, 128, 16), */ + SDL_PIXELFORMAT_BGRA128_FLOAT = 0x1b508010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGRA, 0, 128, 16), */ + SDL_PIXELFORMAT_ABGR128_FLOAT = 0x1b608010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ABGR, 0, 128, 16), */ + + SDL_PIXELFORMAT_YV12 = 0x32315659u, /**< Planar mode: Y + V + U (3 planes) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), */ + SDL_PIXELFORMAT_IYUV = 0x56555949u, /**< Planar mode: Y + U + V (3 planes) */ + /* SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), */ + SDL_PIXELFORMAT_YUY2 = 0x32595559u, /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), */ + SDL_PIXELFORMAT_UYVY = 0x59565955u, /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), */ + SDL_PIXELFORMAT_YVYU = 0x55595659u, /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), */ + SDL_PIXELFORMAT_NV12 = 0x3231564eu, /**< Planar mode: Y + U/V interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), */ + SDL_PIXELFORMAT_NV21 = 0x3132564eu, /**< Planar mode: Y + V/U interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), */ + SDL_PIXELFORMAT_P010 = 0x30313050u, /**< Planar mode: Y + U/V interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('P', '0', '1', '0'), */ + SDL_PIXELFORMAT_EXTERNAL_OES = 0x2053454fu, /**< Android video texture format */ + /* SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') */ + + SDL_PIXELFORMAT_MJPG = 0x47504a4du, /**< Motion JPEG */ + /* SDL_DEFINE_PIXELFOURCC('M', 'J', 'P', 'G') */ + + /* Aliases for RGBA byte arrays of color data, for the current platform */ + #if SDL_BYTEORDER == SDL_BIG_ENDIAN + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888 + #else + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888 + #endif +} SDL_PixelFormat; + +/** + * Colorspace color type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorType +{ + SDL_COLOR_TYPE_UNKNOWN = 0, + SDL_COLOR_TYPE_RGB = 1, + SDL_COLOR_TYPE_YCBCR = 2 +} SDL_ColorType; + +/** + * Colorspace color range, as described by + * https://www.itu.int/rec/R-REC-BT.2100-2-201807-I/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorRange +{ + SDL_COLOR_RANGE_UNKNOWN = 0, + SDL_COLOR_RANGE_LIMITED = 1, /**< Narrow range, e.g. 16-235 for 8-bit RGB and luma, and 16-240 for 8-bit chroma */ + SDL_COLOR_RANGE_FULL = 2 /**< Full range, e.g. 0-255 for 8-bit RGB and luma, and 1-255 for 8-bit chroma */ +} SDL_ColorRange; + +/** + * Colorspace color primaries, as described by + * https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorPrimaries +{ + SDL_COLOR_PRIMARIES_UNKNOWN = 0, + SDL_COLOR_PRIMARIES_BT709 = 1, /**< ITU-R BT.709-6 */ + SDL_COLOR_PRIMARIES_UNSPECIFIED = 2, + SDL_COLOR_PRIMARIES_BT470M = 4, /**< ITU-R BT.470-6 System M */ + SDL_COLOR_PRIMARIES_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625 */ + SDL_COLOR_PRIMARIES_BT601 = 6, /**< ITU-R BT.601-7 525, SMPTE 170M */ + SDL_COLOR_PRIMARIES_SMPTE240 = 7, /**< SMPTE 240M, functionally the same as SDL_COLOR_PRIMARIES_BT601 */ + SDL_COLOR_PRIMARIES_GENERIC_FILM = 8, /**< Generic film (color filters using Illuminant C) */ + SDL_COLOR_PRIMARIES_BT2020 = 9, /**< ITU-R BT.2020-2 / ITU-R BT.2100-0 */ + SDL_COLOR_PRIMARIES_XYZ = 10, /**< SMPTE ST 428-1 */ + SDL_COLOR_PRIMARIES_SMPTE431 = 11, /**< SMPTE RP 431-2 */ + SDL_COLOR_PRIMARIES_SMPTE432 = 12, /**< SMPTE EG 432-1 / DCI P3 */ + SDL_COLOR_PRIMARIES_EBU3213 = 22, /**< EBU Tech. 3213-E */ + SDL_COLOR_PRIMARIES_CUSTOM = 31 +} SDL_ColorPrimaries; + +/** + * Colorspace transfer characteristics. + * + * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TransferCharacteristics +{ + SDL_TRANSFER_CHARACTERISTICS_UNKNOWN = 0, + SDL_TRANSFER_CHARACTERISTICS_BT709 = 1, /**< Rec. ITU-R BT.709-6 / ITU-R BT1361 */ + SDL_TRANSFER_CHARACTERISTICS_UNSPECIFIED = 2, + SDL_TRANSFER_CHARACTERISTICS_GAMMA22 = 4, /**< ITU-R BT.470-6 System M / ITU-R BT1700 625 PAL & SECAM */ + SDL_TRANSFER_CHARACTERISTICS_GAMMA28 = 5, /**< ITU-R BT.470-6 System B, G */ + SDL_TRANSFER_CHARACTERISTICS_BT601 = 6, /**< SMPTE ST 170M / ITU-R BT.601-7 525 or 625 */ + SDL_TRANSFER_CHARACTERISTICS_SMPTE240 = 7, /**< SMPTE ST 240M */ + SDL_TRANSFER_CHARACTERISTICS_LINEAR = 8, + SDL_TRANSFER_CHARACTERISTICS_LOG100 = 9, + SDL_TRANSFER_CHARACTERISTICS_LOG100_SQRT10 = 10, + SDL_TRANSFER_CHARACTERISTICS_IEC61966 = 11, /**< IEC 61966-2-4 */ + SDL_TRANSFER_CHARACTERISTICS_BT1361 = 12, /**< ITU-R BT1361 Extended Colour Gamut */ + SDL_TRANSFER_CHARACTERISTICS_SRGB = 13, /**< IEC 61966-2-1 (sRGB or sYCC) */ + SDL_TRANSFER_CHARACTERISTICS_BT2020_10BIT = 14, /**< ITU-R BT2020 for 10-bit system */ + SDL_TRANSFER_CHARACTERISTICS_BT2020_12BIT = 15, /**< ITU-R BT2020 for 12-bit system */ + SDL_TRANSFER_CHARACTERISTICS_PQ = 16, /**< SMPTE ST 2084 for 10-, 12-, 14- and 16-bit systems */ + SDL_TRANSFER_CHARACTERISTICS_SMPTE428 = 17, /**< SMPTE ST 428-1 */ + SDL_TRANSFER_CHARACTERISTICS_HLG = 18, /**< ARIB STD-B67, known as "hybrid log-gamma" (HLG) */ + SDL_TRANSFER_CHARACTERISTICS_CUSTOM = 31 +} SDL_TransferCharacteristics; + +/** + * Colorspace matrix coefficients. + * + * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_MatrixCoefficients +{ + SDL_MATRIX_COEFFICIENTS_IDENTITY = 0, + SDL_MATRIX_COEFFICIENTS_BT709 = 1, /**< ITU-R BT.709-6 */ + SDL_MATRIX_COEFFICIENTS_UNSPECIFIED = 2, + SDL_MATRIX_COEFFICIENTS_FCC = 4, /**< US FCC Title 47 */ + SDL_MATRIX_COEFFICIENTS_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625, functionally the same as SDL_MATRIX_COEFFICIENTS_BT601 */ + SDL_MATRIX_COEFFICIENTS_BT601 = 6, /**< ITU-R BT.601-7 525 */ + SDL_MATRIX_COEFFICIENTS_SMPTE240 = 7, /**< SMPTE 240M */ + SDL_MATRIX_COEFFICIENTS_YCGCO = 8, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL = 9, /**< ITU-R BT.2020-2 non-constant luminance */ + SDL_MATRIX_COEFFICIENTS_BT2020_CL = 10, /**< ITU-R BT.2020-2 constant luminance */ + SDL_MATRIX_COEFFICIENTS_SMPTE2085 = 11, /**< SMPTE ST 2085 */ + SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL = 12, + SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL = 13, + SDL_MATRIX_COEFFICIENTS_ICTCP = 14, /**< ITU-R BT.2100-0 ICTCP */ + SDL_MATRIX_COEFFICIENTS_CUSTOM = 31 +} SDL_MatrixCoefficients; + +/** + * Colorspace chroma sample location. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ChromaLocation +{ + SDL_CHROMA_LOCATION_NONE = 0, /**< RGB, no chroma sampling */ + SDL_CHROMA_LOCATION_LEFT = 1, /**< In MPEG-2, MPEG-4, and AVC, Cb and Cr are taken on midpoint of the left-edge of the 2x2 square. In other words, they have the same horizontal location as the top-left pixel, but is shifted one-half pixel down vertically. */ + SDL_CHROMA_LOCATION_CENTER = 2, /**< In JPEG/JFIF, H.261, and MPEG-1, Cb and Cr are taken at the center of the 2x2 square. In other words, they are offset one-half pixel to the right and one-half pixel down compared to the top-left pixel. */ + SDL_CHROMA_LOCATION_TOPLEFT = 3 /**< In HEVC for BT.2020 and BT.2100 content (in particular on Blu-rays), Cb and Cr are sampled at the same location as the group's top-left Y pixel ("co-sited", "co-located"). */ +} SDL_ChromaLocation; + + +/* Colorspace definition */ + +/** + * A macro for defining custom SDL_Colorspace formats. + * + * For example, defining SDL_COLORSPACE_SRGB looks like this: + * + * ```c + * SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + * SDL_COLOR_RANGE_FULL, + * SDL_COLOR_PRIMARIES_BT709, + * SDL_TRANSFER_CHARACTERISTICS_SRGB, + * SDL_MATRIX_COEFFICIENTS_IDENTITY, + * SDL_CHROMA_LOCATION_NONE) + * ``` + * + * \param type the type of the new format, probably an SDL_ColorType value. + * \param range the range of the new format, probably a SDL_ColorRange value. + * \param primaries the primaries of the new format, probably an + * SDL_ColorPrimaries value. + * \param transfer the transfer characteristics of the new format, probably an + * SDL_TransferCharacteristics value. + * \param matrix the matrix coefficients of the new format, probably an + * SDL_MatrixCoefficients value. + * \param chroma the chroma sample location of the new format, probably an + * SDL_ChromaLocation value. + * \returns a format value in the style of SDL_Colorspace. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_COLORSPACE(type, range, primaries, transfer, matrix, chroma) \ + (((Uint32)(type) << 28) | ((Uint32)(range) << 24) | ((Uint32)(chroma) << 20) | \ + ((Uint32)(primaries) << 10) | ((Uint32)(transfer) << 5) | ((Uint32)(matrix) << 0)) + +/** + * A macro to retrieve the type of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorType for `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACETYPE(cspace) (SDL_ColorType)(((cspace) >> 28) & 0x0F) + +/** + * A macro to retrieve the range of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorRange of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACERANGE(cspace) (SDL_ColorRange)(((cspace) >> 24) & 0x0F) + +/** + * A macro to retrieve the chroma sample location of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ChromaLocation of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACECHROMA(cspace) (SDL_ChromaLocation)(((cspace) >> 20) & 0x0F) + +/** + * A macro to retrieve the primaries of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorPrimaries of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACEPRIMARIES(cspace) (SDL_ColorPrimaries)(((cspace) >> 10) & 0x1F) + +/** + * A macro to retrieve the transfer characteristics of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_TransferCharacteristics of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACETRANSFER(cspace) (SDL_TransferCharacteristics)(((cspace) >> 5) & 0x1F) + +/** + * A macro to retrieve the matrix coefficients of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_MatrixCoefficients of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACEMATRIX(cspace) (SDL_MatrixCoefficients)((cspace) & 0x1F) + +/** + * A macro to determine if an SDL_Colorspace uses BT601 (or BT470BG) matrix + * coefficients. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT601 or BT470BG, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT601(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT601 || SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT470BG) + +/** + * A macro to determine if an SDL_Colorspace uses BT709 matrix coefficients. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT709, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT709(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT709) + +/** + * A macro to determine if an SDL_Colorspace uses BT2020_NCL matrix + * coefficients. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT2020_NCL, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT2020_NCL(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT2020_NCL) + +/** + * A macro to determine if an SDL_Colorspace has a limited range. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if limited range, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_LIMITED_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) != SDL_COLOR_RANGE_FULL) + +/** + * A macro to determine if an SDL_Colorspace has a full range. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if full range, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_FULL_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) == SDL_COLOR_RANGE_FULL) + +/** + * Colorspace definitions. + * + * Since similar colorspaces may vary in their details (matrix, transfer + * function, etc.), this is not an exhaustive list, but rather a + * representative sample of the kinds of colorspaces supported in SDL. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_ColorPrimaries + * \sa SDL_ColorRange + * \sa SDL_ColorType + * \sa SDL_MatrixCoefficients + * \sa SDL_TransferCharacteristics + */ +typedef enum SDL_Colorspace +{ + SDL_COLORSPACE_UNKNOWN = 0, + + /* sRGB is a gamma corrected colorspace, and the default colorspace for SDL rendering and 8-bit RGB surfaces */ + SDL_COLORSPACE_SRGB = 0x120005a0u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_SRGB, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + /* This is a linear colorspace and the default colorspace for floating point surfaces. On Windows this is the scRGB colorspace, and on Apple platforms this is kCGColorSpaceExtendedLinearSRGB for EDR content */ + SDL_COLORSPACE_SRGB_LINEAR = 0x12000500u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_LINEAR, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + /* HDR10 is a non-linear HDR colorspace and the default colorspace for 10-bit surfaces */ + SDL_COLORSPACE_HDR10 = 0x12002600u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + SDL_COLORSPACE_JPEG = 0x220004c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_NONE), */ + + SDL_COLORSPACE_BT601_LIMITED = 0x211018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT601, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT601_FULL = 0x221018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT601, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT709_LIMITED = 0x21100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT709, + SDL_MATRIX_COEFFICIENTS_BT709, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT709_FULL = 0x22100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT709, + SDL_MATRIX_COEFFICIENTS_BT709, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT2020_LIMITED = 0x21102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT2020_FULL = 0x22102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_RGB_DEFAULT = SDL_COLORSPACE_SRGB, /**< The default colorspace for RGB surfaces if no colorspace is specified */ + SDL_COLORSPACE_YUV_DEFAULT = SDL_COLORSPACE_BT601_LIMITED /**< The default colorspace for YUV surfaces if no colorspace is specified */ +} SDL_Colorspace; + +/** + * A structure that represents a color as RGBA components. + * + * The bits of this structure can be directly reinterpreted as an + * integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format + * (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and + * SDL_PIXELFORMAT_RGBA8888 on big-endian systems). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} SDL_Color; + +/** + * The bits of this structure can be directly reinterpreted as a float-packed + * color which uses the SDL_PIXELFORMAT_RGBA128_FLOAT format + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_FColor +{ + float r; + float g; + float b; + float a; +} SDL_FColor; + +/** + * A set of indexed colors representing a palette. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SetPaletteColors + */ +typedef struct SDL_Palette +{ + int ncolors; /**< number of elements in `colors`. */ + SDL_Color *colors; /**< an array of colors, `ncolors` long. */ + Uint32 version; /**< internal use only, do not touch. */ + int refcount; /**< internal use only, do not touch. */ +} SDL_Palette; + +/** + * Details about the format of a pixel. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PixelFormatDetails +{ + SDL_PixelFormat format; + Uint8 bits_per_pixel; + Uint8 bytes_per_pixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rbits; + Uint8 Gbits; + Uint8 Bbits; + Uint8 Abits; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; +} SDL_PixelFormatDetails; + +/** + * Get the human readable name of a pixel format. + * + * \param format the pixel format to query. + * \returns the human readable name of the specified pixel format or + * "SDL_PIXELFORMAT_UNKNOWN" if the format isn't recognized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat format); + +/** + * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. + * + * \param format one of the SDL_PixelFormat values. + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask a pointer filled in with the red mask for the format. + * \param Gmask a pointer filled in with the green mask for the format. + * \param Bmask a pointer filled in with the blue mask for the format. + * \param Amask a pointer filled in with the alpha mask for the format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatForMasks + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetMasksForPixelFormat(SDL_PixelFormat format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask); + +/** + * Convert a bpp value and RGBA masks to an enumerated pixel format. + * + * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't + * possible. + * + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask the red mask for the format. + * \param Gmask the green mask for the format. + * \param Bmask the blue mask for the format. + * \param Amask the alpha mask for the format. + * \returns the SDL_PixelFormat value corresponding to the format masks, or + * SDL_PIXELFORMAT_UNKNOWN if there isn't a match. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMasksForPixelFormat + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + +/** + * Create an SDL_PixelFormatDetails structure corresponding to a pixel format. + * + * Returned structure may come from a shared global cache (i.e. not newly + * allocated), and hence should not be modified, especially the palette. Weird + * errors such as `Blit combination not supported` may occur. + * + * \param format one of the SDL_PixelFormat values. + * \returns a pointer to a SDL_PixelFormatDetails structure or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const SDL_PixelFormatDetails * SDLCALL SDL_GetPixelFormatDetails(SDL_PixelFormat format); + +/** + * Create a palette structure with the specified number of color entries. + * + * The palette entries are initialized to white. + * + * \param ncolors represents the number of color entries in the color palette. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * there wasn't enough memory); call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyPalette + * \sa SDL_SetPaletteColors + * \sa SDL_SetSurfacePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors); + +/** + * Set a range of colors in a palette. + * + * \param palette the SDL_Palette structure to modify. + * \param colors an array of SDL_Color structures to copy into the palette. + * \param firstcolor the index of the first palette entry to modify. + * \param ncolors the number of entries to modify. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified or destroyed in another thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors); + +/** + * Free a palette created with SDL_CreatePalette(). + * + * \param palette the SDL_Palette structure to be freed. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified or destroyed in another thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePalette + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette *palette); + +/** + * Map an RGB triple to an opaque pixel value for a given pixel format. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the specified pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGB + * \sa SDL_MapRGBA + * \sa SDL_MapSurfaceRGB + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a given pixel format. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the specified pixel format has no alpha component the alpha value will + * be ignored (as it will be in formats with a palette). + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapSurfaceRGBA + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Get RGB values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * \param pixelvalue a pixel value. + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r a pointer filled in with the red component, may be NULL. + * \param g a pointer filled in with the green component, may be NULL. + * \param b a pointer filled in with the blue component, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Get RGBA values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * If the surface has no alpha component, the alpha will be returned as 0xff + * (100% opaque). + * + * \param pixelvalue a pixel value. + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r a pointer filled in with the red component, may be NULL. + * \param g a pointer filled in with the green component, may be NULL. + * \param b a pointer filled in with the blue component, may be NULL. + * \param a a pointer filled in with the alpha component, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGB + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pixels_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_platform.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_platform.h new file mode 100644 index 00000000..9ad380ba --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_platform.h @@ -0,0 +1,66 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPlatform + * + * SDL provides a means to identify the app's platform, both at compile time + * and runtime. + */ + +#ifndef SDL_platform_h_ +#define SDL_platform_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the name of the platform. + * + * Here are the names returned for some (but not all) supported platforms: + * + * - "Windows" + * - "macOS" + * - "Linux" + * - "iOS" + * - "Android" + * + * \returns the name of the platform. If the correct platform name is not + * available, returns a string beginning with the text "Unknown". + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetPlatform(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_platform_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_platform_defines.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_platform_defines.h new file mode 100644 index 00000000..79631491 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_platform_defines.h @@ -0,0 +1,497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Platform */ + +/* + * SDL_platform_defines.h tries to get a standard set of platform defines. + */ + +#ifndef SDL_platform_defines_h_ +#define SDL_platform_defines_h_ + +#ifdef _AIX + +/** + * A preprocessor macro that is only defined if compiling for AIX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_AIX 1 +#endif + +#ifdef __HAIKU__ + +/** + * A preprocessor macro that is only defined if compiling for Haiku OS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_HAIKU 1 +#endif + +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) + +/** + * A preprocessor macro that is only defined if compiling for BSDi + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_BSDI 1 +#endif + +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) + +/** + * A preprocessor macro that is only defined if compiling for FreeBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_FREEBSD 1 +#endif + +#if defined(hpux) || defined(__hpux) || defined(__hpux__) + +/** + * A preprocessor macro that is only defined if compiling for HP-UX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_HPUX 1 +#endif + +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) + +/** + * A preprocessor macro that is only defined if compiling for IRIX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_IRIX 1 +#endif + +#if (defined(linux) || defined(__linux) || defined(__linux__)) + +/** + * A preprocessor macro that is only defined if compiling for Linux. + * + * Note that Android, although ostensibly a Linux-based system, will not + * define this. It defines SDL_PLATFORM_ANDROID instead. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_LINUX 1 +#endif + +#if defined(ANDROID) || defined(__ANDROID__) + +/** + * A preprocessor macro that is only defined if compiling for Android. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_ANDROID 1 +#undef SDL_PLATFORM_LINUX +#endif + +#if defined(__unix__) || defined(__unix) || defined(unix) + +/** + * A preprocessor macro that is only defined if compiling for a Unix-like + * system. + * + * Other platforms, like Linux, might define this in addition to their primary + * define. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_UNIX 1 +#endif + +#ifdef __APPLE__ + +/** + * A preprocessor macro that is only defined if compiling for Apple platforms. + * + * iOS, macOS, etc will additionally define a more specific platform macro. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_MACOS + * \sa SDL_PLATFORM_IOS + * \sa SDL_PLATFORM_TVOS + * \sa SDL_PLATFORM_VISIONOS + */ +#define SDL_PLATFORM_APPLE 1 + +/* lets us know what version of macOS we're compiling on */ +#include +#ifndef __has_extension /* Older compilers don't support this */ + #define __has_extension(x) 0 + #include + #undef __has_extension +#else + #include +#endif + +/* Fix building with older SDKs that don't define these + See this for more information: + https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets +*/ +#ifndef TARGET_OS_MACCATALYST + #define TARGET_OS_MACCATALYST 0 +#endif +#ifndef TARGET_OS_IOS + #define TARGET_OS_IOS 0 +#endif +#ifndef TARGET_OS_IPHONE + #define TARGET_OS_IPHONE 0 +#endif +#ifndef TARGET_OS_TV + #define TARGET_OS_TV 0 +#endif +#ifndef TARGET_OS_SIMULATOR + #define TARGET_OS_SIMULATOR 0 +#endif +#ifndef TARGET_OS_VISION + #define TARGET_OS_VISION 0 +#endif + +#if TARGET_OS_TV + +/** + * A preprocessor macro that is only defined if compiling for tvOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_TVOS 1 +#endif + +#if TARGET_OS_VISION + +/** + * A preprocessor macro that is only defined if compiling for visionOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_VISIONOS 1 +#endif + +#if TARGET_OS_IPHONE + +/** + * A preprocessor macro that is only defined if compiling for iOS or visionOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_IOS 1 + +#else + +/** + * A preprocessor macro that is only defined if compiling for macOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_MACOS 1 + +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 + #error SDL for macOS only supports deploying on 10.7 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#ifdef __EMSCRIPTEN__ + +/** + * A preprocessor macro that is only defined if compiling for Emscripten. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_EMSCRIPTEN 1 +#endif + +#ifdef __NetBSD__ + +/** + * A preprocessor macro that is only defined if compiling for NetBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_NETBSD 1 +#endif + +#ifdef __OpenBSD__ + +/** + * A preprocessor macro that is only defined if compiling for OpenBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OPENBSD 1 +#endif + +#if defined(__OS2__) || defined(__EMX__) + +/** + * A preprocessor macro that is only defined if compiling for OS/2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OS2 1 +#endif + +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) + +/** + * A preprocessor macro that is only defined if compiling for Tru64 (OSF/1). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OSF 1 +#endif + +#ifdef __QNXNTO__ + +/** + * A preprocessor macro that is only defined if compiling for QNX Neutrino. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_QNXNTO 1 +#endif + +#if defined(riscos) || defined(__riscos) || defined(__riscos__) + +/** + * A preprocessor macro that is only defined if compiling for RISC OS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_RISCOS 1 +#endif + +#if defined(__sun) && defined(__SVR4) + +/** + * A preprocessor macro that is only defined if compiling for SunOS/Solaris. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_SOLARIS 1 +#endif + +#if defined(__CYGWIN__) + +/** + * A preprocessor macro that is only defined if compiling for Cygwin. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_CYGWIN 1 +#endif + +#if (defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)) && !defined(__NGAGE__) + +/** + * A preprocessor macro that is only defined if compiling for Windows. + * + * This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, + * etc. Each will have their own more-specific platform macros, too. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_WIN32 + * \sa SDL_PLATFORM_XBOXONE + * \sa SDL_PLATFORM_XBOXSERIES + * \sa SDL_PLATFORM_WINGDK + * \sa SDL_PLATFORM_GDK + */ +#define SDL_PLATFORM_WINDOWS 1 + +/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ +#if defined(_MSC_VER) && defined(__has_include) + #if __has_include() + #define HAVE_WINAPIFAMILY_H 1 + #else + #define HAVE_WINAPIFAMILY_H 0 + #endif + + /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ + #define HAVE_WINAPIFAMILY_H 1 +#else + #define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H + #include + #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else + #define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A preprocessor macro that defined to 1 if compiling for Windows Phone. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + +#elif defined(HAVE_WINAPIFAMILY_H) && HAVE_WINAPIFAMILY_H + #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) +#else + #define SDL_WINAPI_FAMILY_PHONE 0 +#endif + +#if WINAPI_FAMILY_WINRT +#error Windows RT/UWP is no longer supported in SDL + +#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ + +/** + * A preprocessor macro that is only defined if compiling for Microsoft GDK + * for Windows. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_WINGDK 1 + +#elif defined(_GAMING_XBOX_XBOXONE) + +/** + * A preprocessor macro that is only defined if compiling for Xbox One. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_XBOXONE 1 + +#elif defined(_GAMING_XBOX_SCARLETT) + +/** + * A preprocessor macro that is only defined if compiling for Xbox Series. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_XBOXSERIES 1 + +#else + +/** + * A preprocessor macro that is only defined if compiling for desktop Windows. + * + * Despite the "32", this also covers 64-bit Windows; as an informal + * convention, its system layer tends to still be referred to as "the Win32 + * API." + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_WIN32 1 + +#endif +#endif /* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */ + + +/* This is to support generic "any GDK" separate from a platform-specific GDK */ +#if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) + +/** + * A preprocessor macro that is only defined if compiling for Microsoft GDK on + * any platform. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_GDK 1 +#endif + +#if defined(__PSP__) || defined(__psp__) + +/** + * A preprocessor macro that is only defined if compiling for Sony PSP. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_PSP 1 +#endif + +#if defined(__PS2__) || defined(PS2) + +/** + * A preprocessor macro that is only defined if compiling for Sony PlayStation + * 2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_PS2 1 +#endif + +#if defined(__vita__) || defined(__psp2__) + +/** + * A preprocessor macro that is only defined if compiling for Sony Vita. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_VITA 1 +#endif + +#ifdef __3DS__ + +/** + * A preprocessor macro that is only defined if compiling for Nintendo 3DS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_3DS 1 +#endif + +#ifdef __NGAGE__ + +/** + * A preprocessor macro that is only defined if compiling for the Nokia + * N-Gage. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PLATFORM_NGAGE 1 +#endif + +#ifdef __GNU__ + +/** + * A preprocessor macro that is only defined if compiling for GNU/Hurd. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PLATFORM_HURD 1 +#endif + +#endif /* SDL_platform_defines_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_power.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_power.h new file mode 100644 index 00000000..0616cc27 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_power.h @@ -0,0 +1,108 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_power_h_ +#define SDL_power_h_ + +/** + * # CategoryPower + * + * SDL power management routines. + * + * There is a single function in this category: SDL_GetPowerInfo(). + * + * This function is useful for games on the go. This allows an app to know if + * it's running on a draining battery, which can be useful if the app wants to + * reduce processing, or perhaps framerate, to extend the duration of the + * battery's charge. Perhaps the app just wants to show a battery meter when + * fullscreen, or alert the user when the power is getting extremely low, so + * they can save their game. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The basic state for the system's power supply. + * + * These are results returned by SDL_GetPowerInfo(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PowerState +{ + SDL_POWERSTATE_ERROR = -1, /**< error determining power status */ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + +/** + * Get the current power supply details. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * Battery status can change at any time; if you are concerned with power + * state, you should call this function frequently, and perhaps ignore changes + * until they seem to be stable for a few seconds. + * + * It's possible a platform can only report battery percentage or time left + * but not both. + * + * On some platforms, retrieving power supply details might be expensive. If + * you want to display continuous status you could call this function every + * minute or so. + * + * \param seconds a pointer filled in with the seconds of battery life left, + * or NULL to ignore. This will be filled in with -1 if we + * can't determine a value or there is no battery. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 when we can't determine a value or there + * is no battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_power_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_process.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_process.h new file mode 100644 index 00000000..b797890d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_process.h @@ -0,0 +1,441 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryProcess + * + * Process control support. + * + * These functions provide a cross-platform way to spawn and manage OS-level + * processes. + * + * You can create a new subprocess with SDL_CreateProcess() and optionally + * read and write to it using SDL_ReadProcess() or SDL_GetProcessInput() and + * SDL_GetProcessOutput(). If more advanced functionality like chaining input + * between processes is necessary, you can use + * SDL_CreateProcessWithProperties(). + * + * You can get the status of a created process with SDL_WaitProcess(), or + * terminate the process with SDL_KillProcess(). + * + * Don't forget to call SDL_DestroyProcess() to clean up, whether the process + * process was killed, terminated on its own, or is still running! + */ + +#ifndef SDL_process_h_ +#define SDL_process_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing a system process. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + */ +typedef struct SDL_Process SDL_Process; + +/** + * Create a new process. + * + * The path to the executable is supplied in args[0]. args[1..N] are + * additional arguments passed on the command line of the new process, and the + * argument list should be terminated with a NULL, e.g.: + * + * ```c + * const char *args[] = { "myprogram", "argument", NULL }; + * ``` + * + * Setting pipe_stdio to true is equivalent to setting + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` and + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` to `SDL_PROCESS_STDIO_APP`, and + * will allow the use of SDL_ReadProcess() or SDL_GetProcessInput() and + * SDL_GetProcessOutput(). + * + * See SDL_CreateProcessWithProperties() for more details. + * + * \param args the path and arguments for the new process. + * \param pipe_stdio true to create pipes to the process's standard input and + * from the process's standard output, false for the process + * to have no input and inherit the application's standard + * output. + * \returns the newly created and running process, or NULL if the process + * couldn't be created. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + * \sa SDL_KillProcess + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC SDL_Process * SDLCALL SDL_CreateProcess(const char * const *args, bool pipe_stdio); + +/** + * Description of where standard I/O should be directed when creating a + * process. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_INHERITED, it will go + * to the same place as the application's I/O stream. This is the default for + * standard output and standard error. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_NULL, it is connected + * to `NUL:` on Windows and `/dev/null` on POSIX systems. This is the default + * for standard input. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_APP, it is connected + * to a new SDL_IOStream that is available to the application. Standard input + * will be available as `SDL_PROP_PROCESS_STDIN_POINTER` and allows + * SDL_GetProcessInput(), standard output will be available as + * `SDL_PROP_PROCESS_STDOUT_POINTER` and allows SDL_ReadProcess() and + * SDL_GetProcessOutput(), and standard error will be available as + * `SDL_PROP_PROCESS_STDERR_POINTER` in the properties for the created + * process. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_REDIRECT, it is + * connected to an existing SDL_IOStream provided by the application. Standard + * input is provided using `SDL_PROP_PROCESS_CREATE_STDIN_POINTER`, standard + * output is provided using `SDL_PROP_PROCESS_CREATE_STDOUT_POINTER`, and + * standard error is provided using `SDL_PROP_PROCESS_CREATE_STDERR_POINTER` + * in the creation properties. These existing streams should be closed by the + * application once the new process is created. + * + * In order to use an SDL_IOStream with SDL_PROCESS_STDIO_REDIRECT, it must + * have `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER` or + * `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER` set. This is true for streams + * representing files and process I/O. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + */ +typedef enum SDL_ProcessIO +{ + SDL_PROCESS_STDIO_INHERITED, /**< The I/O stream is inherited from the application. */ + SDL_PROCESS_STDIO_NULL, /**< The I/O stream is ignored. */ + SDL_PROCESS_STDIO_APP, /**< The I/O stream is connected to a new SDL_IOStream that the application can read or write */ + SDL_PROCESS_STDIO_REDIRECT /**< The I/O stream is redirected to an existing SDL_IOStream. */ +} SDL_ProcessIO; + +/** + * Create a new process with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing + * the program to run, any arguments, and a NULL pointer, e.g. const char + * *args[] = { "myprogram", "argument", NULL }. This is a required property. + * - `SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER`: an SDL_Environment + * pointer. If this property is set, it will be the entire environment for + * the process, otherwise the current environment is used. + * - `SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING`: a UTF-8 encoded + * string representing the working directory for the process, defaults to + * the current working directory. + * - `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER`: an SDL_ProcessIO value describing + * where standard input for the process comes from, defaults to + * `SDL_PROCESS_STDIO_NULL`. + * - `SDL_PROP_PROCESS_CREATE_STDIN_POINTER`: an SDL_IOStream pointer used for + * standard input when `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` is set to + * `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER`: an SDL_ProcessIO value + * describing where standard output for the process goes to, defaults to + * `SDL_PROCESS_STDIO_INHERITED`. + * - `SDL_PROP_PROCESS_CREATE_STDOUT_POINTER`: an SDL_IOStream pointer used + * for standard output when `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` is set + * to `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER`: an SDL_ProcessIO value + * describing where standard error for the process goes to, defaults to + * `SDL_PROCESS_STDIO_INHERITED`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_POINTER`: an SDL_IOStream pointer used + * for standard error when `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` is set to + * `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN`: true if the error + * output of the process should be redirected into the standard output of + * the process. This property has no effect if + * `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` is set. + * - `SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN`: true if the process should + * run in the background. In this case the default input and output is + * `SDL_PROCESS_STDIO_NULL` and the exitcode of the process is not + * available, and will always be 0. + * - `SDL_PROP_PROCESS_CREATE_CMDLINE_STRING`: a string containing the program + * to run and any parameters. This string is passed directly to + * `CreateProcess` on Windows, and does nothing on other platforms. This + * property is only important if you want to start programs that does + * non-standard command-line processing, and in most cases using + * `SDL_PROP_PROCESS_CREATE_ARGS_POINTER` is sufficient. + * + * On POSIX platforms, wait() and waitpid(-1, ...) should not be called, and + * SIGCHLD should not be ignored or handled because those would prevent SDL + * from properly tracking the lifetime of the underlying process. You should + * use SDL_WaitProcess() instead. + * + * \param props the properties to use. + * \returns the newly created and running process, or NULL if the process + * couldn't be created. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + * \sa SDL_KillProcess + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC SDL_Process * SDLCALL SDL_CreateProcessWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_PROCESS_CREATE_ARGS_POINTER "SDL.process.create.args" +#define SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER "SDL.process.create.environment" +#define SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING "SDL.process.create.working_directory" +#define SDL_PROP_PROCESS_CREATE_STDIN_NUMBER "SDL.process.create.stdin_option" +#define SDL_PROP_PROCESS_CREATE_STDIN_POINTER "SDL.process.create.stdin_source" +#define SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER "SDL.process.create.stdout_option" +#define SDL_PROP_PROCESS_CREATE_STDOUT_POINTER "SDL.process.create.stdout_source" +#define SDL_PROP_PROCESS_CREATE_STDERR_NUMBER "SDL.process.create.stderr_option" +#define SDL_PROP_PROCESS_CREATE_STDERR_POINTER "SDL.process.create.stderr_source" +#define SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN "SDL.process.create.stderr_to_stdout" +#define SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN "SDL.process.create.background" +#define SDL_PROP_PROCESS_CREATE_CMDLINE_STRING "SDL.process.create.cmdline" + +/** + * Get the properties associated with a process. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_PROCESS_PID_NUMBER`: the process ID of the process. + * - `SDL_PROP_PROCESS_STDIN_POINTER`: an SDL_IOStream that can be used to + * write input to the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_STDOUT_POINTER`: a non-blocking SDL_IOStream that can + * be used to read output from the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_STDERR_POINTER`: a non-blocking SDL_IOStream that can + * be used to read error output from the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_BACKGROUND_BOOLEAN`: true if the process is running in + * the background. + * + * \param process the process to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetProcessProperties(SDL_Process *process); + +#define SDL_PROP_PROCESS_PID_NUMBER "SDL.process.pid" +#define SDL_PROP_PROCESS_STDIN_POINTER "SDL.process.stdin" +#define SDL_PROP_PROCESS_STDOUT_POINTER "SDL.process.stdout" +#define SDL_PROP_PROCESS_STDERR_POINTER "SDL.process.stderr" +#define SDL_PROP_PROCESS_BACKGROUND_BOOLEAN "SDL.process.background" + +/** + * Read all the output from a process. + * + * If a process was created with I/O enabled, you can use this function to + * read the output. This function blocks until the process is complete, + * capturing all output, and providing the process exit code. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param process The process to read. + * \param datasize a pointer filled in with the number of bytes read, may be + * NULL. + * \param exitcode a pointer filled in with the process exit code if the + * process has exited, may be NULL. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC void * SDLCALL SDL_ReadProcess(SDL_Process *process, size_t *datasize, int *exitcode); + +/** + * Get the SDL_IOStream associated with process standard input. + * + * The process must have been created with SDL_CreateProcess() and pipe_stdio + * set to true, or with SDL_CreateProcessWithProperties() and + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * + * Writing to this stream can return less data than expected if the process + * hasn't read its input. It may be blocked waiting for its output to be read, + * if so you may need to call SDL_GetProcessOutput() and read the output in + * parallel with writing input. + * + * \param process The process to get the input stream for. + * \returns the input stream or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessOutput + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_GetProcessInput(SDL_Process *process); + +/** + * Get the SDL_IOStream associated with process standard output. + * + * The process must have been created with SDL_CreateProcess() and pipe_stdio + * set to true, or with SDL_CreateProcessWithProperties() and + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * + * Reading from this stream can return 0 with SDL_GetIOStatus() returning + * SDL_IO_STATUS_NOT_READY if no output is available yet. + * + * \param process The process to get the output stream for. + * \returns the output stream or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessInput + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_GetProcessOutput(SDL_Process *process); + +/** + * Stop a process. + * + * \param process The process to stop. + * \param force true to terminate the process immediately, false to try to + * stop the process gracefully. In general you should try to stop + * the process gracefully first as terminating a process may + * leave it with half-written data or in some other unstable + * state. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC bool SDLCALL SDL_KillProcess(SDL_Process *process, bool force); + +/** + * Wait for a process to finish. + * + * This can be called multiple times to get the status of a process. + * + * The exit code will be the exit code of the process if it terminates + * normally, a negative signal if it terminated due to a signal, or -255 + * otherwise. It will not be changed if the process is still running. + * + * If you create a process with standard output piped to the application + * (`pipe_stdio` being true) then you should read all of the process output + * before calling SDL_WaitProcess(). If you don't do this the process might be + * blocked indefinitely waiting for output to be read and SDL_WaitProcess() + * will never return true; + * + * \param process The process to wait for. + * \param block If true, block until the process finishes; otherwise, report + * on the process' status. + * \param exitcode a pointer filled in with the process exit code if the + * process has exited, may be NULL. + * \returns true if the process exited, false otherwise. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_KillProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitProcess(SDL_Process *process, bool block, int *exitcode); + +/** + * Destroy a previously created process object. + * + * Note that this does not stop the process, just destroys the SDL object used + * to track it. If you want to stop the process you should use + * SDL_KillProcess(). + * + * \param process The process object to destroy. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_KillProcess + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyProcess(SDL_Process *process); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_process_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_properties.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_properties.h new file mode 100644 index 00000000..abd7b2aa --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_properties.h @@ -0,0 +1,572 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryProperties + * + * A property is a variable that can be created and retrieved by name at + * runtime. + * + * All properties are part of a property group (SDL_PropertiesID). A property + * group can be created with the SDL_CreateProperties function and destroyed + * with the SDL_DestroyProperties function. + * + * Properties can be added to and retrieved from a property group through the + * following functions: + * + * - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*` + * pointer types. + * - SDL_SetStringProperty and SDL_GetStringProperty operate on string types. + * - SDL_SetNumberProperty and SDL_GetNumberProperty operate on signed 64-bit + * integer types. + * - SDL_SetFloatProperty and SDL_GetFloatProperty operate on floating point + * types. + * - SDL_SetBooleanProperty and SDL_GetBooleanProperty operate on boolean + * types. + * + * Properties can be removed from a group by using SDL_ClearProperty. + */ + + +#ifndef SDL_properties_h_ +#define SDL_properties_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An ID that represents a properties set. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PropertiesID; + +/** + * SDL property type + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PropertyType +{ + SDL_PROPERTY_TYPE_INVALID, + SDL_PROPERTY_TYPE_POINTER, + SDL_PROPERTY_TYPE_STRING, + SDL_PROPERTY_TYPE_NUMBER, + SDL_PROPERTY_TYPE_FLOAT, + SDL_PROPERTY_TYPE_BOOLEAN +} SDL_PropertyType; + +/** + * A generic property for naming things. + * + * This property is intended to be added to any SDL_PropertiesID that needs a + * generic name associated with the property set. It is not guaranteed that + * any property set will include this key, but it is convenient to have a + * standard key that any piece of code could reasonably agree to use. + * + * For example, the properties associated with an SDL_Texture might have a + * name string of "player sprites", or an SDL_AudioStream might have + * "background music", etc. This might also be useful for an SDL_IOStream to + * list the path to its asset. + * + * There is no format for the value set with this key; it is expected to be + * human-readable and informational in nature, possibly for logging or + * debugging purposes. + * + * SDL does not currently set this property on any objects it creates, but + * this may change in later versions; it is currently expected that apps and + * external libraries will take advantage of it, when appropriate. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PROP_NAME_STRING "SDL.name" + +/** + * Get the global SDL properties. + * + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void); + +/** + * Create a group of properties. + * + * All properties are automatically destroyed when SDL_Quit() is called. + * + * \returns an ID for a new group of properties, or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void); + +/** + * Copy a group of properties. + * + * Copy all the properties from one group of properties to another, with the + * exception of properties requiring cleanup (set using + * SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any + * property that already exists on `dst` will be overwritten. + * + * \param src the properties to copy. + * \param dst the destination properties. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. This + * function acquires simultaneous mutex locks on both the source + * and destination property sets. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst); + +/** + * Lock a group of properties. + * + * Obtain a multi-threaded lock for these properties. Other threads will wait + * while trying to lock these properties until they are unlocked. Properties + * must be unlocked before they are destroyed. + * + * The lock is automatically taken when setting individual properties, this + * function is only needed when you want to set several properties atomically + * or want to guarantee that properties being queried aren't freed in another + * thread. + * + * \param props the properties to lock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnlockProperties + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockProperties(SDL_PropertiesID props); + +/** + * Unlock a group of properties. + * + * \param props the properties to unlock. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props); + +/** + * A callback used to free resources when a property is deleted. + * + * This should release any resources associated with `value` that are no + * longer needed. + * + * This callback is set per-property. Different properties in the same group + * can have different cleanup callbacks. + * + * This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if + * the function fails for any reason. + * + * \param userdata an app-defined pointer passed to the callback. + * \param value the pointer assigned to the property to clean up. + * + * \threadsafety This callback may fire without any locks held; if this is a + * concern, the app should provide its own locking. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetPointerPropertyWithCleanup + */ +typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value); + +/** + * Set a pointer property in a group of properties with a cleanup function + * that is called when the property is deleted. + * + * The cleanup function is also called if setting the property fails for any + * reason. + * + * For simply setting basic data types, like numbers, bools, or strings, use + * SDL_SetNumberProperty, SDL_SetBooleanProperty, or SDL_SetStringProperty + * instead, as those functions will handle cleanup on your behalf. This + * function is only for more complex, custom data. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \param cleanup the function to call when this property is deleted, or NULL + * if no cleanup is necessary. + * \param userdata a pointer that is passed to the cleanup function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPointerProperty + * \sa SDL_SetPointerProperty + * \sa SDL_CleanupPropertyCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata); + +/** + * Set a pointer property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPointerProperty + * \sa SDL_HasProperty + * \sa SDL_SetBooleanProperty + * \sa SDL_SetFloatProperty + * \sa SDL_SetNumberProperty + * \sa SDL_SetPointerPropertyWithCleanup + * \sa SDL_SetStringProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value); + +/** + * Set a string property in a group of properties. + * + * This function makes a copy of the string; the caller does not have to + * preserve the data after this call completes. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStringProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value); + +/** + * Set an integer property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumberProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value); + +/** + * Set a floating point property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetFloatProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value); + +/** + * Set a boolean property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBooleanProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, bool value); + +/** + * Return whether a property exists in a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \returns true if the property exists, or false if it doesn't. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, const char *name); + +/** + * Get the type of a property in a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \returns the type of the property, or SDL_PROPERTY_TYPE_INVALID if it is + * not set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasProperty + */ +extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID props, const char *name); + +/** + * Get a pointer property from a group of properties. + * + * By convention, the names of properties that SDL exposes on objects will + * start with "SDL.", and properties that SDL uses internally will start with + * "SDL.internal.". These should be considered read-only and should not be + * modified by applications. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a pointer property. + * + * \threadsafety It is safe to call this function from any thread, although + * the data returned is not protected and could potentially be + * freed if you call SDL_SetPointerProperty() or + * SDL_ClearProperty() on these properties from another thread. + * If you need to avoid this, use SDL_LockProperties() and + * SDL_UnlockProperties(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBooleanProperty + * \sa SDL_GetFloatProperty + * \sa SDL_GetNumberProperty + * \sa SDL_GetPropertyType + * \sa SDL_GetStringProperty + * \sa SDL_HasProperty + * \sa SDL_SetPointerProperty + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value); + +/** + * Get a string property from a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a string property. + * + * \threadsafety It is safe to call this function from any thread, although + * the data returned is not protected and could potentially be + * freed if you call SDL_SetStringProperty() or + * SDL_ClearProperty() on these properties from another thread. + * If you need to avoid this, use SDL_LockProperties() and + * SDL_UnlockProperties(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetStringProperty + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value); + +/** + * Get a number property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a number property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a number property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetNumberProperty + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value); + +/** + * Get a floating point property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a floating point property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a float property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetFloatProperty + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value); + +/** + * Get a boolean property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a boolean property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a boolean property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetBooleanProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, bool default_value); + +/** + * Clear a property from a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to clear. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name); + +/** + * A callback used to enumerate all the properties in a group of properties. + * + * This callback is called from SDL_EnumerateProperties(), and is called once + * per property in the set. + * + * \param userdata an app-defined pointer passed to the callback. + * \param props the SDL_PropertiesID that is being enumerated. + * \param name the next property name in the enumeration. + * + * \threadsafety SDL_EnumerateProperties holds a lock on `props` during this + * callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EnumerateProperties + */ +typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name); + +/** + * Enumerate the properties contained in a group of properties. + * + * The callback function is called for each property in the group of + * properties. The properties are locked during enumeration. + * + * \param props the properties to query. + * \param callback the function to call for each property. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateProperties(SDL_PropertiesID props, SDL_EnumeratePropertiesCallback callback, void *userdata); + +/** + * Destroy a group of properties. + * + * All properties are deleted and their cleanup functions will be called, if + * any. + * + * \param props the properties to destroy. + * + * \threadsafety This function should not be called while these properties are + * locked or other threads might be setting or getting values + * from these properties. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyProperties(SDL_PropertiesID props); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_properties_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_rect.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_rect.h new file mode 100644 index 00000000..5f395ec4 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_rect.h @@ -0,0 +1,528 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRect + * + * Some helper functions for managing rectangles and 2D points, in both + * integer and floating point versions. + */ + +#ifndef SDL_rect_h_ +#define SDL_rect_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure that defines a point (using integers). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetRectEnclosingPoints + * \sa SDL_PointInRect + */ +typedef struct SDL_Point +{ + int x; + int y; +} SDL_Point; + +/** + * The structure that defines a point (using floating point values). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetRectEnclosingPointsFloat + * \sa SDL_PointInRectFloat + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * A rectangle, with the origin at the upper left (using integers). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_RectEmpty + * \sa SDL_RectsEqual + * \sa SDL_HasRectIntersection + * \sa SDL_GetRectIntersection + * \sa SDL_GetRectAndLineIntersection + * \sa SDL_GetRectUnion + * \sa SDL_GetRectEnclosingPoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + + +/** + * A rectangle stored using floating point values. + * + * The origin of the coordinate space is in the top-left, with increasing + * values moving down and right. The properties `x` and `y` represent the + * coordinates of the top-left corner of the rectangle. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_RectEmptyFloat + * \sa SDL_RectsEqualFloat + * \sa SDL_RectsEqualEpsilon + * \sa SDL_HasRectIntersectionFloat + * \sa SDL_GetRectIntersectionFloat + * \sa SDL_GetRectAndLineIntersectionFloat + * \sa SDL_GetRectUnionFloat + * \sa SDL_GetRectEnclosingPointsFloat + * \sa SDL_PointInRectFloat + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + +/** + * Convert an SDL_Rect to SDL_FRect + * + * \param rect a pointer to an SDL_Rect. + * \param frect a pointer filled in with the floating point representation of + * `rect`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect) +{ + frect->x = SDL_static_cast(float, rect->x); + frect->y = SDL_static_cast(float, rect->y); + frect->w = SDL_static_cast(float, rect->w); + frect->h = SDL_static_cast(float, rect->h); +} + +/** + * Determine whether a point resides inside a rectangle. + * + * A point is considered part of a rectangle if both `p` and `r` are not NULL, + * and `p`'s x and y coordinates are >= to the rectangle's top left corner, + * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0) + * as "inside" and (0,1) as not. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param p the point to test. + * \param r the rectangle to test. + * \returns true if `p` is contained by `r`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) +{ + return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? true : false; +} + +/** + * Determine whether a rectangle has no area. + * + * A rectangle is considered "empty" for this function if `r` is NULL, or if + * `r`'s width and/or height are <= 0. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param r the rectangle to test. + * \returns true if the rectangle is "empty", false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r) +{ + return ((!r) || (r->w <= 0) || (r->h <= 0)) ? true : false; +} + +/** + * Determine whether two rectangles are equal. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height match. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b) +{ + return (a && b && (a->x == b->x) && (a->y == b->y) && + (a->w == b->w) && (a->h == b->h)) ? true : false; +} + +/** + * Determine whether two rectangles intersect. + * + * If either pointer is NULL the function will return false. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \returns true if there is an intersection, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersection(const SDL_Rect *A, const SDL_Rect *B); + +/** + * Calculate the intersection of two rectangles. + * + * If `result` is NULL then this function will return false. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns true if there is an intersection, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); + +/** + * Calculate the union of two rectangles. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the union of rectangles + * `A` and `B`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); + +/** + * Calculate a minimal rectangle enclosing a set of points. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_Point structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_Rect used for clipping or NULL to enclose all points. + * \param result an SDL_Rect structure filled in with the minimal enclosing + * rectangle. + * \returns true if any points were enclosed or false if all the points were + * outside of the clipping rectangle. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result); + +/** + * Calculate the intersection of a rectangle and line segment. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_Rect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns true if there is an intersection, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2); + + +/* SDL_FRect versions... */ + +/** + * Determine whether a point resides inside a floating point rectangle. + * + * A point is considered part of a rectangle if both `p` and `r` are not NULL, + * and `p`'s x and y coordinates are >= to the rectangle's top left corner, + * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point + * (0,0) and (0,1) as "inside" and (0,2) as not. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param p the point to test. + * \param r the rectangle to test. + * \returns true if `p` is contained by `r`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r) +{ + return ( p && r && (p->x >= r->x) && (p->x <= (r->x + r->w)) && + (p->y >= r->y) && (p->y <= (r->y + r->h)) ) ? true : false; +} + +/** + * Determine whether a floating point rectangle takes no space. + * + * A rectangle is considered "empty" for this function if `r` is NULL, or if + * `r`'s width and/or height are < 0.0f. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param r the rectangle to test. + * \returns true if the rectangle is "empty", false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r) +{ + return ((!r) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false; +} + +/** + * Determine whether two floating point rectangles are equal, within some + * given epsilon. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height are within `epsilon` of each other. If you don't know + * what value to use for `epsilon`, you should call the SDL_RectsEqualFloat + * function instead. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \param epsilon the epsilon value for comparison. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RectsEqualFloat + */ +SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon) +{ + return (a && b && ((a == b) || + ((SDL_fabsf(a->x - b->x) <= epsilon) && + (SDL_fabsf(a->y - b->y) <= epsilon) && + (SDL_fabsf(a->w - b->w) <= epsilon) && + (SDL_fabsf(a->h - b->h) <= epsilon)))) + ? true : false; +} + +/** + * Determine whether two floating point rectangles are equal, within a default + * epsilon. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height are within SDL_FLT_EPSILON of each other. This is often + * a reasonable way to compare two floating point rectangles and deal with the + * slight precision variations in floating point calculations that tend to pop + * up. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RectsEqualEpsilon + */ +SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b) +{ + return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON); +} + +/** + * Determine whether two rectangles intersect with float precision. + * + * If either pointer is NULL the function will return false. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \returns true if there is an intersection, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRectIntersectionFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B); + +/** + * Calculate the intersection of two rectangles with float precision. + * + * If `result` is NULL then this function will return false. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns true if there is an intersection, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasRectIntersectionFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); + +/** + * Calculate the union of two rectangles with float precision. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the union of rectangles + * `A` and `B`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); + +/** + * Calculate a minimal rectangle enclosing a set of points with float + * precision. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_FPoint structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_FRect used for clipping or NULL to enclose all points. + * \param result an SDL_FRect structure filled in with the minimal enclosing + * rectangle. + * \returns true if any points were enclosed or false if all the points were + * outside of the clipping rectangle. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result); + +/** + * Calculate the intersection of a rectangle and line segment with float + * precision. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_FRect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns true if there is an intersection, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_rect_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_render.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_render.h new file mode 100644 index 00000000..986130ce --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_render.h @@ -0,0 +1,3028 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRender + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * + * - single pixel points + * - single pixel lines + * - filled rectangles + * - texture images + * - 2D polygons + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. They + * can have an additional color tint or alpha modulation applied to them, and + * may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may want more + * functionality such as 3D polygons and particle effects, and in that case + * you should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of + * the many good 3D engines. + * + * These functions must be called from the main thread. See this bug for + * details: https://github.com/libsdl-org/SDL/issues/986 + */ + +#ifndef SDL_render_h_ +#define SDL_render_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The name of the software renderer. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SOFTWARE_RENDERER "software" + +/** + * The name of the GPU renderer. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_GPU_RENDERER "gpu" + +/** + * Vertex structure. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Vertex +{ + SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ + SDL_FColor color; /**< Vertex color */ + SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ +} SDL_Vertex; + +/** + * The access pattern allowed for a texture. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TextureAccess +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ + SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ +} SDL_TextureAccess; + +/** + * The addressing mode for a texture when used in SDL_RenderGeometry(). + * + * This affects how texture coordinates are interpreted outside of [0, 1] + * + * Texture wrapping is always supported for power of two texture sizes, and is + * supported for other texture sizes if + * SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true. + * + * \since This enum is available since SDL 3.4.0. + */ +typedef enum SDL_TextureAddressMode +{ + SDL_TEXTURE_ADDRESS_INVALID = -1, + SDL_TEXTURE_ADDRESS_AUTO, /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */ + SDL_TEXTURE_ADDRESS_CLAMP, /**< Texture coordinates are clamped to the [0, 1] range */ + SDL_TEXTURE_ADDRESS_WRAP /**< The texture is repeated (tiled) */ +} SDL_TextureAddressMode; + +/** + * How the logical size is mapped to the output. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_RendererLogicalPresentation +{ + SDL_LOGICAL_PRESENTATION_DISABLED, /**< There is no logical size in effect */ + SDL_LOGICAL_PRESENTATION_STRETCH, /**< The rendered content is stretched to the output resolution */ + SDL_LOGICAL_PRESENTATION_LETTERBOX, /**< The rendered content is fit to the largest dimension and the other dimension is letterboxed with the clear color */ + SDL_LOGICAL_PRESENTATION_OVERSCAN, /**< The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds */ + SDL_LOGICAL_PRESENTATION_INTEGER_SCALE /**< The rendered content is scaled up by integer multiples to fit the output resolution */ +} SDL_RendererLogicalPresentation; + +/** + * A structure representing rendering state + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Renderer SDL_Renderer; + +#ifndef SDL_INTERNAL + +/** + * An efficient driver-specific representation of pixel data + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + */ +struct SDL_Texture +{ + SDL_PixelFormat format; /**< The format of the texture, read-only */ + int w; /**< The width of the texture, read-only. */ + int h; /**< The height of the texture, read-only. */ + + int refcount; /**< Application reference count, used when freeing texture */ +}; +#endif /* !SDL_INTERNAL */ + +typedef struct SDL_Texture SDL_Texture; + +/* Function prototypes */ + +/** + * Get the number of 2D rendering drivers available for the current display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but some + * drivers may have several available with different capabilities. + * + * There may be none if SDL was compiled without render support. + * + * \returns the number of built in render drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_GetRenderDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * Use this function to get the name of a built in 2D rendering driver. + * + * The list of rendering drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "opengl", + * "direct3d12" or "metal". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the rendering driver; the value ranges from 0 to + * SDL_GetNumRenderDrivers() - 1. + * \returns the name of the rendering driver at the requested index, or NULL + * if an invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumRenderDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index); + +/** + * Create a window and default renderer. + * + * \param title the title of the window, in UTF-8 encoding. + * \param width the width of the window. + * \param height the height of the window. + * \param window_flags the flags used to create the window (see + * SDL_CreateWindow()). + * \param window a pointer filled with the window, or NULL on error. + * \param renderer a pointer filled with the renderer, or NULL on error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer); + +/** + * Create a 2D rendering context for a window. + * + * If you want a specific renderer, you can specify its name here. A list of + * available renderers can be obtained by calling SDL_GetRenderDriver() + * multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you + * don't need a specific renderer, specify NULL and SDL will attempt to choose + * the best option for you, based on what is available on the user's system. + * + * If `name` is a comma-separated list, SDL will try each name, in the order + * listed, until one succeeds or all of them fail. + * + * By default the rendering size matches the window size in pixels, but you + * can call SDL_SetRenderLogicalPresentation() to change the content size and + * scaling options. + * + * \param window the window where rendering is displayed. + * \param name the name of the rendering driver to initialize, or NULL to let + * SDL choose one. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRendererWithProperties + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetNumRenderDrivers + * \sa SDL_GetRenderDriver + * \sa SDL_GetRendererName + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, const char *name); + +/** + * Create a 2D rendering context for a window, with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_RENDERER_CREATE_NAME_STRING`: the name of the rendering driver + * to use, if a specific one is desired + * - `SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering is + * displayed, required if this isn't a software renderer using a surface + * - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering + * is displayed, if you want a software renderer without a window + * - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace + * value describing the colorspace for output to the display, defaults to + * SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers + * support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and + * supports HDR output. If you select SDL_COLORSPACE_SRGB_LINEAR, drawing + * still uses the sRGB colorspace, but values can go beyond 1.0 and float + * (linear) format textures can be used for HDR content. + * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want + * present synchronized with the refresh rate. This property can take any + * value that is supported by SDL_SetRenderVSync() for the renderer. + * + * With the SDL GPU renderer (since SDL 3.4.0): + * + * - `SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER`: the device to use with the + * renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN`: the app is able to + * provide SPIR-V shaders to SDL_GPURenderState, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN`: the app is able to + * provide DXIL shaders to SDL_GPURenderState, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN`: the app is able to + * provide MSL shaders to SDL_GPURenderState, optional. + * + * With the vulkan renderer: + * + * - `SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER`: the VkInstance to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER`: the + * VkPhysicalDevice to use with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER`: the VkDevice to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the + * queue family index used for rendering. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the + * queue family index used for presentation. + * + * \param props the properties to use. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateRenderer + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetRendererName + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_RENDERER_CREATE_NAME_STRING "SDL.renderer.create.name" +#define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER "SDL.renderer.create.window" +#define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER "SDL.renderer.create.surface" +#define SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.create.output_colorspace" +#define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER "SDL.renderer.create.present_vsync" +#define SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER "SDL.renderer.create.gpu.device" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN "SDL.renderer.create.gpu.shaders_spirv" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN "SDL.renderer.create.gpu.shaders_dxil" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN "SDL.renderer.create.gpu.shaders_msl" +#define SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER "SDL.renderer.create.vulkan.instance" +#define SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER "SDL.renderer.create.vulkan.surface" +#define SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.create.vulkan.physical_device" +#define SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER "SDL.renderer.create.vulkan.device" +#define SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.graphics_queue_family_index" +#define SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.present_queue_family_index" + +/** + * Create a 2D GPU rendering context. + * + * The GPU device to use is passed in as a parameter. If this is NULL, then a + * device will be created normally and can be retrieved using + * SDL_GetGPURendererDevice(). + * + * The window to use is passed in as a parameter. If this is NULL, then this + * will become an offscreen renderer. In that case, you should call + * SDL_SetRenderTarget() to setup rendering to a texture, and then call + * SDL_RenderPresent() normally to complete drawing a frame. + * + * \param device the GPU device to use with the renderer, or NULL to create a + * device. + * \param window the window where rendering is displayed, or NULL to create an + * offscreen renderer. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety If this function is called with a valid GPU device, it should + * be called on the thread that created the device. If this + * function is called with a valid window, it should be called + * on the thread that created the window. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreateRendererWithProperties + * \sa SDL_GetGPURendererDevice + * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPURenderState + * \sa SDL_SetGPURenderState + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateGPURenderer(SDL_GPUDevice *device, SDL_Window *window); + +/** + * Return the GPU device used by a renderer. + * + * \param renderer the rendering context. + * \returns the GPU device used by the renderer, or NULL if the renderer is + * not a GPU renderer; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_GetGPURendererDevice(SDL_Renderer *renderer); + +/** + * Create a 2D software rendering context for a surface. + * + * Two other API which can be used to create SDL_Renderer: + * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ + * create a software renderer, but they are intended to be used with an + * SDL_Window as the final destination and not an SDL_Surface. + * + * \param surface the SDL_Surface structure representing the surface where + * rendering is done. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyRenderer + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface); + +/** + * Get the renderer associated with a window. + * + * \param window the window to query. + * \returns the rendering context on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window *window); + +/** + * Get the window associated with a renderer. + * + * \param renderer the renderer to query. + * \returns the window on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer); + +/** + * Get the name of a renderer. + * + * \param renderer the rendering context. + * \returns the name of the selected renderer, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateRendererWithProperties + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *renderer); + +/** + * Get the properties associated with a renderer. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_RENDERER_NAME_STRING`: the name of the rendering driver + * - `SDL_PROP_RENDERER_WINDOW_POINTER`: the window where rendering is + * displayed, if any + * - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is + * displayed, if this is a software renderer without a window + * - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting + * - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width + * and height + * - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *) + * array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, + * representing the available texture formats for this renderer. + * - `SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN`: true if the renderer + * supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures. + * - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value + * describing the colorspace for output to the display, defaults to + * SDL_COLORSPACE_SRGB. + * - `SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN`: true if the output colorspace is + * SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with + * HDR enabled. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the + * SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is + * automatically multiplied into the color scale. This property can change + * dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT`: the additional high dynamic range + * that can be displayed, in terms of the SDR white point. When HDR is not + * enabled, this will be 1.0. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * + * With the direct3d renderer: + * + * - `SDL_PROP_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9 associated + * with the renderer + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated + * with the renderer + * - `SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER`: the IDXGISwapChain1 + * associated with the renderer. This may change when the window is resized. + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated + * with the renderer + * - `SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER`: the IDXGISwapChain4 + * associated with the renderer. + * - `SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the ID3D12CommandQueue + * associated with the renderer + * + * With the vulkan renderer: + * + * - `SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER`: the VkInstance associated + * with the renderer + * - `SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR associated + * with the renderer + * - `SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER`: the VkPhysicalDevice + * associated with the renderer + * - `SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER`: the VkDevice associated with + * the renderer + * - `SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the queue + * family index used for rendering + * - `SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the queue + * family index used for presentation + * - `SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER`: the number of + * swapchain images, or potential frames in flight, used by the Vulkan + * renderer + * + * With the gpu renderer: + * + * - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated with + * the renderer + * + * \param renderer the rendering context. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer); + +#define SDL_PROP_RENDERER_NAME_STRING "SDL.renderer.name" +#define SDL_PROP_RENDERER_WINDOW_POINTER "SDL.renderer.window" +#define SDL_PROP_RENDERER_SURFACE_POINTER "SDL.renderer.surface" +#define SDL_PROP_RENDERER_VSYNC_NUMBER "SDL.renderer.vsync" +#define SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER "SDL.renderer.max_texture_size" +#define SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER "SDL.renderer.texture_formats" +#define SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN "SDL.renderer.texture_wrapping" +#define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace" +#define SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN "SDL.renderer.HDR_enabled" +#define SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT "SDL.renderer.SDR_white_point" +#define SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT "SDL.renderer.HDR_headroom" +#define SDL_PROP_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device" +#define SDL_PROP_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device" +#define SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER "SDL.renderer.d3d11.swap_chain" +#define SDL_PROP_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device" +#define SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER "SDL.renderer.d3d12.swap_chain" +#define SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue" +#define SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER "SDL.renderer.vulkan.instance" +#define SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER "SDL.renderer.vulkan.surface" +#define SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.vulkan.physical_device" +#define SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER "SDL.renderer.vulkan.device" +#define SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.graphics_queue_family_index" +#define SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.present_queue_family_index" +#define SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER "SDL.renderer.vulkan.swapchain_image_count" +#define SDL_PROP_RENDERER_GPU_DEVICE_POINTER "SDL.renderer.gpu.device" + +/** + * Get the output size in pixels of a rendering context. + * + * This returns the true output size in pixels, ignoring any render targets or + * logical size and presentation. + * + * For the output size of the current rendering target, with logical size + * adjustments, use SDL_GetCurrentRenderOutputSize() instead. + * + * \param renderer the rendering context. + * \param w a pointer filled in with the width in pixels. + * \param h a pointer filled in with the height in pixels. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentRenderOutputSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); + +/** + * Get the current output size in pixels of a rendering context. + * + * If a rendering target is active, this will return the size of the rendering + * target in pixels, otherwise return the value of SDL_GetRenderOutputSize(). + * + * Rendering target or not, the output will be adjusted by the current logical + * presentation state, dictated by SDL_SetRenderLogicalPresentation(). + * + * \param renderer the rendering context. + * \param w a pointer filled in with the current width. + * \param h a pointer filled in with the current height. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderOutputSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); + +/** + * Create a texture for a rendering context. + * + * The contents of a texture when first created are not defined. + * + * \param renderer the rendering context. + * \param format one of the enumerated values in SDL_PixelFormat. + * \param access one of the enumerated values in SDL_TextureAccess. + * \param w the width of the texture in pixels. + * \param h the height of the texture in pixels. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTextureFromSurface + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + * \sa SDL_GetTextureSize + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h); + +/** + * Create a texture from an existing surface. + * + * The surface is not modified or freed by this function. + * + * The SDL_TextureAccess hint for the created texture is + * `SDL_TEXTUREACCESS_STATIC`. + * + * The pixel format of the created texture may be different from the pixel + * format of the surface, and can be queried using the + * SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * + * \param renderer the rendering context. + * \param surface the SDL_Surface structure containing pixel data used to fill + * the texture. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface); + +/** + * Create a texture for a rendering context with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_Colorspace value + * describing the texture colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR + * for floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures, + * SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for + * YUV textures. + * - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in + * SDL_PixelFormat, defaults to the best RGBA format for the renderer + * - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in + * SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC + * - `SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in + * pixels, required + * - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in + * pixels, required + * - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with + * palettized texture formats. This can be set later with + * SDL_SetTexturePalette() + * - `SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating + * point textures, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 100 for HDR10 textures and 1.0 for floating point textures. + * - `SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT`: for HDR10 and floating + * point textures, this defines the maximum dynamic range used by the + * content, in terms of the SDR white point. This would be equivalent to + * maxCLL / SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT for HDR10 content. + * If this is defined, any values outside the range supported by the display + * will be scaled into the available HDR headroom, otherwise they are + * clipped. + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the metal renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER`: the CVPixelBufferRef + * associated with the texture, if you want to create a texture from an + * existing pixel buffer. + * + * With the opengl renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the opengles2 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the vulkan renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage associated + * with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER`: the VkImageLayout for the + * VkImage, defaults to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL. + * + * With the GPU renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_NUMBER`: the SDL_GPUTexture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_NUMBER`: the SDL_GPUTexture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * \param renderer the rendering context. + * \param props the properties to use. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + * \sa SDL_DestroyTexture + * \sa SDL_GetTextureSize + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props); + +#define SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER "SDL.texture.create.colorspace" +#define SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER "SDL.texture.create.format" +#define SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER "SDL.texture.create.access" +#define SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER "SDL.texture.create.width" +#define SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER "SDL.texture.create.height" +#define SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER "SDL.texture.create.palette" +#define SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT "SDL.texture.create.SDR_white_point" +#define SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT "SDL.texture.create.HDR_headroom" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "SDL.texture.create.d3d11.texture" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "SDL.texture.create.d3d11.texture_u" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "SDL.texture.create.d3d11.texture_v" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "SDL.texture.create.d3d12.texture" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "SDL.texture.create.d3d12.texture_u" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "SDL.texture.create.d3d12.texture_v" +#define SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER "SDL.texture.create.metal.pixelbuffer" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "SDL.texture.create.opengl.texture" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.create.opengl.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.create.opengl.texture_u" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.create.opengl.texture_v" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.create.opengles2.texture" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.create.opengles2.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.create.opengles2.texture_u" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.create.opengles2.texture_v" +#define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER "SDL.texture.create.vulkan.texture" +#define SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER "SDL.texture.create.vulkan.layout" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER "SDL.texture.create.gpu.texture" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER "SDL.texture.create.gpu.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER "SDL.texture.create.gpu.texture_u" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER "SDL.texture.create.gpu.texture_v" + +/** + * Get the properties associated with a texture. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_Colorspace value describing + * the texture colorspace. + * - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in + * SDL_PixelFormat. + * - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in + * SDL_TextureAccess. + * - `SDL_PROP_TEXTURE_WIDTH_NUMBER`: the width of the texture in pixels. + * - `SDL_PROP_TEXTURE_HEIGHT_NUMBER`: the height of the texture in pixels. + * - `SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point + * textures, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 100 for HDR10 textures and 1.0 for other textures. + * - `SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point + * textures, this defines the maximum dynamic range used by the content, in + * terms of the SDR white point. If this is defined, any values outside the + * range supported by the display will be scaled into the available HDR + * headroom, otherwise they are clipped. This defaults to 1.0 for SDR + * textures, 4.0 for HDR10 textures, and no default for floating point + * textures. + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D associated + * with the texture + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D + * associated with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D + * associated with the V plane of a YUV texture + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource associated + * with the texture + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated + * with the V plane of a YUV texture + * + * With the vulkan renderer: + * + * - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the + * texture + * + * With the opengl renderer: + * + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture associated + * with the texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated + * with the V plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_RECTANGLE_ARB`, etc) + * - `SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width of + * the texture (0.0 - 1.0) + * - `SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height of + * the texture (0.0 - 1.0) + * + * With the opengles2 renderer: + * + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc) + * + * With the gpu renderer: + * + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated + * with the texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER`: the SDL_GPUTexture associated + * with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER`: the SDL_GPUTexture associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER`: the SDL_GPUTexture associated + * with the V plane of a YUV texture + * + * \param texture the texture to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture); + +#define SDL_PROP_TEXTURE_COLORSPACE_NUMBER "SDL.texture.colorspace" +#define SDL_PROP_TEXTURE_FORMAT_NUMBER "SDL.texture.format" +#define SDL_PROP_TEXTURE_ACCESS_NUMBER "SDL.texture.access" +#define SDL_PROP_TEXTURE_WIDTH_NUMBER "SDL.texture.width" +#define SDL_PROP_TEXTURE_HEIGHT_NUMBER "SDL.texture.height" +#define SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT "SDL.texture.SDR_white_point" +#define SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT "SDL.texture.HDR_headroom" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER "SDL.texture.opengl.target" +#define SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w" +#define SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER "SDL.texture.opengles2.target" +#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER "SDL.texture.vulkan.texture" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER "SDL.texture.gpu.texture" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER "SDL.texture.gpu.texture_uv" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER "SDL.texture.gpu.texture_u" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER "SDL.texture.gpu.texture_v" + +/** + * Get the renderer that created an SDL_Texture. + * + * \param texture the texture to query. + * \returns a pointer to the SDL_Renderer that created the texture, or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture); + +/** + * Get the size of a texture, as floating point values. + * + * \param texture the texture to query. + * \param w a pointer filled in with the width of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \param h a pointer filled in with the height of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h); + +/** + * Set the palette used by a texture. + * + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. + * + * A single palette can be shared with many textures. + * + * \param texture the texture to update. + * \param palette the SDL_Palette structure to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreatePalette + * \sa SDL_GetTexturePalette + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette); + +/** + * Get the palette used by a texture. + * + * \param texture the texture to query. + * \returns a pointer to the palette used by the texture, or NULL if there is + * no palette used. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetTexturePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetTexturePalette(SDL_Texture *texture); + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * Color modulation is not always supported by the renderer; it will return + * false if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b); + + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * color` + * + * Color modulation is not always supported by the renderer; it will return + * false if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureAlphaModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b); + + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * Alpha modulation is not always supported by the renderer; it will return + * false if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_SetTextureAlphaModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * alpha` + * + * Alpha modulation is not always supported by the renderer; it will return + * false if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureAlphaModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha); + +/** + * Set the blend mode for a texture, used by SDL_RenderTexture(). + * + * If the blend mode is not supported, the closest supported mode is chosen + * and this function returns false. + * + * \param texture the texture to update. + * \param blendMode the SDL_BlendMode to use for texture blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for texture copy operations. + * + * \param texture the texture to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextureBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode); + +/** + * Set the scale mode used for texture scale operations. + * + * The default texture scale mode is SDL_SCALEMODE_LINEAR. + * + * If the scale mode is not supported, the closest supported mode is chosen. + * + * \param texture the texture to update. + * \param scaleMode the SDL_ScaleMode to use for texture scaling. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode); + +/** + * Get the scale mode used for texture scale operations. + * + * \param texture the texture to query. + * \param scaleMode a pointer filled in with the current scale mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode); + +/** + * Update the given texture rectangle with new pixel data. + * + * The pixel data must be in the pixel format of the texture, which can be + * queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * + * This is a fairly slow function, intended for use with static textures that + * do not change often. + * + * If the texture is intended to be updated often, it is preferred to create + * the texture as streaming and use the locking functions referenced below. + * While this function will work with streaming textures, for optimization + * reasons you may not get the pixels back if you lock the texture afterward. + * + * \param texture the texture to update. + * \param rect an SDL_Rect structure representing the area to update, or NULL + * to update the entire texture. + * \param pixels the raw pixel data in the format of the texture. + * \param pitch the number of bytes in a row of pixel data, including padding + * between lines. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + * \sa SDL_UpdateNVTexture + * \sa SDL_UpdateYUVTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch); + +/** + * Update a rectangle within a planar YV12 or IYUV texture with new pixel + * data. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of Y and U/V planes in the proper order, but this function is + * available if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param Uplane the raw pixel data for the U plane. + * \param Upitch the number of bytes between rows of pixel data for the U + * plane. + * \param Vplane the raw pixel data for the V plane. + * \param Vpitch the number of bytes between rows of pixel data for the V + * plane. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UpdateNVTexture + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, + const SDL_Rect *rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + +/** + * Update a rectangle within a planar NV12 or NV21 texture with new pixels. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of NV12/21 planes in the proper order, but this function is available + * if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param UVplane the raw pixel data for the UV plane. + * \param UVpitch the number of bytes between rows of pixel data for the UV + * plane. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UpdateTexture + * \sa SDL_UpdateYUVTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateNVTexture(SDL_Texture *texture, + const SDL_Rect *rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *UVplane, int UVpitch); + +/** + * Lock a portion of the texture for **write-only** pixel access. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * \param texture the texture to lock for access, which was created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect an SDL_Rect structure representing the area to lock for access; + * NULL to lock the entire texture. + * \param pixels this is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch this is filled in with the pitch of the locked pixels; the + * pitch is the length of one row in bytes. + * \returns true on success or false if the texture is not valid or was not + * created with `SDL_TEXTUREACCESS_STREAMING`; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTextureToSurface + * \sa SDL_UnlockTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture, + const SDL_Rect *rect, + void **pixels, int *pitch); + +/** + * Lock a portion of the texture for **write-only** pixel access, and expose + * it as a SDL surface. + * + * Besides providing an SDL_Surface instead of raw pixel data, this function + * operates like SDL_LockTexture. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * The returned surface is freed internally after calling SDL_UnlockTexture() + * or SDL_DestroyTexture(). The caller should not free it. + * + * \param texture the texture to lock for access, which must be created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect a pointer to the rectangle to lock for access. If the rect is + * NULL, the entire texture will be locked. + * \param surface a pointer to an SDL surface of size **rect**. Don't assume + * any specific pixel content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface); + +/** + * Unlock a texture, uploading the changes to video memory, if needed. + * + * **Warning**: Please note that SDL_LockTexture() is intended to be + * write-only; it will not guarantee the previous contents of the texture will + * be provided. You must fully initialize any area of a texture that you lock + * before unlocking it, as the pixels might otherwise be uninitialized memory. + * + * Which is to say: locking and immediately unlocking a texture can result in + * corrupted textures, depending on the renderer in use. + * + * \param texture a texture locked by SDL_LockTexture(). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture); + +/** + * Set a texture as the current rendering target. + * + * The default render target is the window for which the renderer was created. + * To stop rendering to a texture and render to the window again, call this + * function with a NULL `texture`. + * + * Viewport, cliprect, scale, and logical presentation are unique to each + * render target. Get and set functions for these states apply to the current + * render target set by this function, and those states persist on each target + * when the current render target changes. + * + * \param renderer the rendering context. + * \param texture the targeted texture, which must be created with the + * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the + * window instead of a texture. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderTarget + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture); + +/** + * Get the current render target. + * + * The default render target is the window for which the renderer was created, + * and is reported a NULL here. + * + * \param renderer the rendering context. + * \returns the current render target or NULL for the default render target. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderTarget + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); + +/** + * Set a device-independent resolution and presentation mode for rendering. + * + * This function sets the width and height of the logical rendering output. + * The renderer will act as if the current render target is always the + * requested dimensions, scaling to the actual resolution as necessary. + * + * This can be useful for games that expect a fixed size, but would like to + * scale the output to whatever is available, regardless of how a user resizes + * a window, or if the display is high DPI. + * + * Logical presentation can be used with both render target textures and the + * renderer's window; the state is unique to each render target, and this + * function sets the state for the current render target. It might be useful + * to draw to a texture that matches the window dimensions with logical + * presentation enabled, and then draw that texture across the entire window + * with logical presentation disabled. Be careful not to render both with + * logical presentation enabled, however, as this could produce + * double-letterboxing, etc. + * + * You can disable logical coordinates by setting the mode to + * SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel + * resolution of the render target; it is safe to toggle logical presentation + * during the rendering of a frame: perhaps most of the rendering is done to + * specific dimensions but to make fonts look sharp, the app turns off logical + * presentation while drawing text, for example. + * + * You can convert coordinates in an event into rendering coordinates using + * SDL_ConvertEventToRenderCoordinates(). + * + * \param renderer the rendering context. + * \param w the width of the logical resolution. + * \param h the height of the logical resolution. + * \param mode the presentation mode used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertEventToRenderCoordinates + * \sa SDL_GetRenderLogicalPresentation + * \sa SDL_GetRenderLogicalPresentationRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode); + +/** + * Get device independent resolution and presentation mode for rendering. + * + * This function gets the width and height of the logical rendering output, or + * 0 if a logical resolution is not enabled. + * + * Each render target has its own logical presentation state. This function + * gets the state for the current render target. + * + * \param renderer the rendering context. + * \param w an int filled with the logical presentation width. + * \param h an int filled with the logical presentation height. + * \param mode a variable filled with the logical presentation mode being + * used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode); + +/** + * Get the final presentation rectangle for rendering. + * + * This function returns the calculated rectangle used for logical + * presentation, based on the presentation mode and output size. If logical + * presentation is disabled, it will fill the rectangle with the output size, + * in pixels. + * + * Each render target has its own logical presentation state. This function + * gets the rectangle for the current render target. + * + * \param renderer the rendering context. + * \param rect a pointer filled in with the final presentation rectangle, may + * be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect); + +/** + * Get a point in render coordinates when given a point in window coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * \param renderer the rendering context. + * \param window_x the x coordinate in window coordinates. + * \param window_y the y coordinate in window coordinates. + * \param x a pointer filled with the x coordinate in render coordinates. + * \param y a pointer filled with the y coordinate in render coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + * \sa SDL_SetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y); + +/** + * Get a point in window coordinates when given a point in render coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * \param renderer the rendering context. + * \param x the x coordinate in render coordinates. + * \param y the y coordinate in render coordinates. + * \param window_x a pointer filled with the x coordinate in window + * coordinates. + * \param window_y a pointer filled with the y coordinate in window + * coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + * \sa SDL_SetRenderScale + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y); + +/** + * Convert the coordinates in an event to render coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * Various event types are converted with this function: mouse, touch, pen, + * etc. + * + * Touch coordinates are converted from normalized coordinates in the window + * to non-normalized rendering coordinates. + * + * Relative mouse coordinates (xrel and yrel event fields) are _also_ + * converted. Applications that do not want these fields converted should use + * SDL_RenderCoordinatesFromWindow() on the specific event fields instead of + * converting the entire event structure. + * + * Once converted, coordinates may be outside the rendering area. + * + * \param renderer the rendering context. + * \param event the event to modify. + * \returns true if the event is converted or doesn't need conversion, or + * false on failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderCoordinatesFromWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event); + +/** + * Set the drawing area for rendering on the current target. + * + * Drawing will clip to this area (separately from any clipping done with + * SDL_SetRenderClipRect), and the top left of the area will become coordinate + * (0, 0) for future drawing commands. + * + * The area's width and height must be >= 0. + * + * Each render target has its own viewport. This function sets the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \param rect the SDL_Rect structure representing the drawing area, or NULL + * to set the viewport to the entire target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderViewport + * \sa SDL_RenderViewportSet + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Get the drawing area for the current target. + * + * Each render target has its own viewport. This function gets the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current drawing area. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderViewportSet + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Return whether an explicit rectangle was set as the viewport. + * + * This is useful if you're saving and restoring the viewport and want to know + * whether you should restore a specific rectangle or NULL. + * + * Each render target has its own viewport. This function checks the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \returns true if the viewport was set to a specific rectangle, or false if + * it was set to NULL (the entire target). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderViewport + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *renderer); + +/** + * Get the safe area for rendering within the current viewport. + * + * Some devices have portions of the screen which are partially obscured or + * not interactive, possibly due to on-screen controls, curved edges, camera + * notches, TV overscan, etc. This function provides the area of the current + * viewport which is safe to have interactible content. You should continue + * rendering into the rest of the render target, but it should not contain + * visually important or interactible content. + * + * \param renderer the rendering context. + * \param rect a pointer filled in with the area that is safe for interactive + * content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Set the clip rectangle for rendering on the specified target. + * + * Each render target has its own clip rectangle. This function sets the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the clip area, relative to + * the viewport, or NULL to disable clipping. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderClipRect + * \sa SDL_RenderClipEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Get the clip rectangle for the current target. + * + * Each render target has its own clip rectangle. This function gets the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current clipping area + * or an empty rectangle if clipping is disabled. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderClipEnabled + * \sa SDL_SetRenderClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Get whether clipping is enabled on the given render target. + * + * Each render target has its own clip rectangle. This function checks the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \returns true if clipping is enabled or false if not; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderClipRect + * \sa SDL_SetRenderClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer *renderer); + +/** + * Set the drawing scale for rendering on the current target. + * + * The drawing coordinates are scaled by the x/y scaling factors before they + * are used by the renderer. This allows resolution independent drawing with a + * single coordinate system. + * + * If this results in scaling or subpixel drawing by the rendering backend, it + * will be handled using the appropriate quality hints. For best results use + * integer scaling factors. + * + * Each render target has its own scale. This function sets the scale for the + * current render target. + * + * \param renderer the rendering context. + * \param scaleX the horizontal scaling factor. + * \param scaleY the vertical scaling factor. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY); + +/** + * Get the drawing scale for the current target. + * + * Each render target has its own scale. This function gets the scale for the + * current render target. + * + * \param renderer the rendering context. + * \param scaleX a pointer filled in with the horizontal scaling factor. + * \param scaleY a pointer filled in with the vertical scaling factor. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY); + +/** + * Set the color used for drawing operations. + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target; usually + * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to + * specify how the alpha channel is used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColor + * \sa SDL_SetRenderDrawColorFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Set the color used for drawing operations (Rect, Line and Clear). + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target. Use + * SDL_SetRenderDrawBlendMode to specify how the alpha channel is + * used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColorFloat + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target; usually `SDL_ALPHA_OPAQUE` (255). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColorFloat + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawColorFloat + * \sa SDL_GetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a); + +/** + * Set the color scale used for render operations. + * + * The color scale is an additional scale multiplied into the pixel color + * value while rendering. This can be used to adjust the brightness of colors + * during HDR rendering, or changing HDR video brightness when playing on an + * SDR display. + * + * The color scale does not affect the alpha channel, only the color + * brightness. + * + * \param renderer the rendering context. + * \param scale the color scale value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderColorScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale); + +/** + * Get the color scale used for render operations. + * + * \param renderer the rendering context. + * \param scale a pointer filled in with the current color scale value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderColorScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale); + +/** + * Set the blend mode used for drawing operations (Fill and Line). + * + * If the blend mode is not supported, the closest supported mode is chosen. + * + * \param renderer the rendering context. + * \param blendMode the SDL_BlendMode to use for blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for drawing operations. + * + * \param renderer the rendering context. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode); + +/** + * Clear the current rendering target with the drawing color. + * + * This function clears the entire rendering target, ignoring the viewport and + * the clip rectangle. Note, that clearing will also set/fill all pixels of + * the rendering target to current renderer draw color, so make sure to invoke + * SDL_SetRenderDrawColor() when needed. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderClear(SDL_Renderer *renderer); + +/** + * Draw a point on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a point. + * \param x the x coordinate of the point. + * \param y the y coordinate of the point. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderPoints + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x, float y); + +/** + * Draw multiple points on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw multiple points. + * \param points the points to draw. + * \param count the number of points to draw. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderPoint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count); + +/** + * Draw a line on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a line. + * \param x1 the x coordinate of the start point. + * \param y1 the y coordinate of the start point. + * \param x2 the x coordinate of the end point. + * \param y2 the y coordinate of the end point. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderLines + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2); + +/** + * Draw a series of connected lines on the current rendering target at + * subpixel precision. + * + * \param renderer the renderer which should draw multiple lines. + * \param points the points along the lines. + * \param count the number of points, drawing count-1 lines. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderLine + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count); + +/** + * Draw a rectangle on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a rectangle. + * \param rect a pointer to the destination rectangle, or NULL to outline the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect); + +/** + * Draw some number of rectangles on the current rendering target at subpixel + * precision. + * + * \param renderer the renderer which should draw multiple rectangles. + * \param rects a pointer to an array of destination rectangles. + * \param count the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); + +/** + * Fill a rectangle on the current rendering target with the drawing color at + * subpixel precision. + * + * \param renderer the renderer which should fill a rectangle. + * \param rect a pointer to the destination rectangle, or NULL for the entire + * rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderFillRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect); + +/** + * Fill some number of rectangles on the current rendering target with the + * drawing color at subpixel precision. + * + * \param renderer the renderer which should fill multiple rectangles. + * \param rects a pointer to an array of destination rectangles. + * \param count the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderFillRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); + +/** + * Copy a portion of the texture to the current rendering target at subpixel + * precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTextureRotated + * \sa SDL_RenderTextureTiled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect); + +/** + * Copy a portion of the source texture to the current rendering target, with + * rotation and flipping, at subpixel precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle an angle in degrees that indicates the rotation that will be + * applied to dstrect, rotating it in a clockwise direction. + * \param center a pointer to a point indicating the point around which + * dstrect will be rotated (if NULL, rotation will be done + * around dstrect.w/2, dstrect.h/2). + * \param flip an SDL_FlipMode value stating which flipping actions should be + * performed on the texture. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_FRect *srcrect, const SDL_FRect *dstrect, + double angle, const SDL_FPoint *center, + SDL_FlipMode flip); + +/** + * Copy a portion of the source texture to the current rendering target, with + * affine transform, at subpixel precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param origin a pointer to a point indicating where the top-left corner of + * srcrect should be mapped to, or NULL for the rendering + * target's origin. + * \param right a pointer to a point indicating where the top-right corner of + * srcrect should be mapped to, or NULL for the rendering + * target's top-right corner. + * \param down a pointer to a point indicating where the bottom-left corner of + * srcrect should be mapped to, or NULL for the rendering target's + * bottom-left corner. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety You may only call this function from the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_FRect *srcrect, const SDL_FPoint *origin, + const SDL_FPoint *right, const SDL_FPoint *down); + +/** + * Tile a portion of the texture to the current rendering target at subpixel + * precision. + * + * The pixels in `srcrect` will be repeated as many times as needed to + * completely fill `dstrect`. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param scale the scale used to transform srcrect into the destination + * rectangle, e.g. a 32x32 texture with a scale of 2 would fill + * 64x64 tiles. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect); + +/** + * Perform a scaled copy using the 9-grid algorithm to the current rendering + * target at subpixel precision. + * + * The pixels in the texture are split into a 3x3 grid, using the different + * corner sizes for each corner, and the sides and center making up the + * remaining pixels. The corners are then scaled using `scale` and fit into + * the corners of the destination rectangle. The sides and center are then + * stretched into place to cover the remaining destination rectangle. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire texture. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled copy. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9GridTiled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect); + +/** + * Perform a scaled copy using the 9-grid algorithm to the current rendering + * target at subpixel precision. + * + * The pixels in the texture are split into a 3x3 grid, using the different + * corner sizes for each corner, and the sides and center making up the + * remaining pixels. The corners are then scaled using `scale` and fit into + * the corners of the destination rectangle. The sides and center are then + * tiled into place to cover the remaining destination rectangle. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire texture. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled copy. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param tileScale the scale used to transform the borders and center of + * `srcrect` into the borders and middle of `dstrect`, or + * 1.0f for an unscaled copy. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9Grid + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex array Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer the rendering context. + * \param texture (optional) The SDL texture to use. + * \param vertices vertices. + * \param num_vertices number of vertices. + * \param indices (optional) An array of integer indices into the 'vertices' + * array, if NULL all vertices will be rendered in sequential + * order. + * \param num_indices number of indices. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderGeometryRaw + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, + SDL_Texture *texture, + const SDL_Vertex *vertices, int num_vertices, + const int *indices, int num_indices); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex arrays Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer the rendering context. + * \param texture (optional) The SDL texture to use. + * \param xy vertex positions. + * \param xy_stride byte size to move from one element to the next element. + * \param color vertex colors (as SDL_FColor). + * \param color_stride byte size to move from one element to the next element. + * \param uv vertex normalized texture coordinates. + * \param uv_stride byte size to move from one element to the next element. + * \param num_vertices number of vertices. + * \param indices (optional) An array of indices into the 'vertices' arrays, + * if NULL all vertices will be rendered in sequential order. + * \param num_indices number of indices. + * \param size_indices index size: 1 (byte), 2 (short), 4 (int). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderGeometry + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, + SDL_Texture *texture, + const float *xy, int xy_stride, + const SDL_FColor *color, int color_stride, + const float *uv, int uv_stride, + int num_vertices, + const void *indices, int num_indices, int size_indices); + +/** + * Set the texture addressing mode used in SDL_RenderGeometry(). + * + * \param renderer the rendering context. + * \param u_mode the SDL_TextureAddressMode to use for horizontal texture + * coordinates in SDL_RenderGeometry(). + * \param v_mode the SDL_TextureAddressMode to use for vertical texture + * coordinates in SDL_RenderGeometry(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_RenderGeometry + * \sa SDL_RenderGeometryRaw + * \sa SDL_GetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode); + +/** + * Get the texture addressing mode used in SDL_RenderGeometry(). + * + * \param renderer the rendering context. + * \param u_mode a pointer filled in with the SDL_TextureAddressMode to use + * for horizontal texture coordinates in SDL_RenderGeometry(), + * may be NULL. + * \param v_mode a pointer filled in with the SDL_TextureAddressMode to use + * for vertical texture coordinates in SDL_RenderGeometry(), may + * be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode); + +/** + * Read pixels from the current rendering target. + * + * The returned surface contains pixels inside the desired area clipped to the + * current viewport, and should be freed with SDL_DestroySurface(). + * + * Note that this returns the actual pixels on the screen, so if you are using + * logical presentation you should use SDL_GetRenderLogicalPresentationRect() + * to get the area containing your content. + * + * **WARNING**: This is a very slow operation, and should not be used + * frequently. If you're using this on the main rendering target, it should be + * called after rendering and before SDL_RenderPresent(). + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the area to read, which will + * be clipped to the current viewport, or NULL for the entire + * viewport. + * \returns a new SDL_Surface on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Update the screen with any rendering performed since the previous call. + * + * SDL's rendering functions operate on a backbuffer; that is, calling a + * rendering function such as SDL_RenderLine() does not directly put a line on + * the screen, but rather updates the backbuffer. As such, you compose your + * entire scene and *present* the composed backbuffer to the screen as a + * complete picture. + * + * Therefore, when using SDL's rendering API, one does all drawing intended + * for the frame, and then calls this function once per frame to present the + * final drawing to the user. + * + * The backbuffer should be considered invalidated after each present; do not + * assume that previous contents will exist between frames. You are strongly + * encouraged to call SDL_RenderClear() to initialize the backbuffer before + * starting each new frame's drawing, even if you plan to overwrite every + * pixel. + * + * Please note, that in case of rendering to a texture - there is **no need** + * to call `SDL_RenderPresent` after drawing needed objects to a texture, and + * should not be done; you are only required to change back the rendering + * target to default via `SDL_SetRenderTarget(renderer, NULL)` afterwards, as + * textures by themselves do not have a concept of backbuffers. Calling + * SDL_RenderPresent while rendering to a texture will fail. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_RenderClear + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderLine + * \sa SDL_RenderLines + * \sa SDL_RenderPoint + * \sa SDL_RenderPoints + * \sa SDL_RenderRect + * \sa SDL_RenderRects + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPresent(SDL_Renderer *renderer); + +/** + * Destroy the specified texture. + * + * Passing NULL or an otherwise invalid texture will set the SDL error message + * to "Invalid texture". + * + * \param texture the texture to destroy. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture); + +/** + * Destroy the rendering context for a window and free all associated + * textures. + * + * This should be called before destroying the associated window. + * + * \param renderer the rendering context. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer); + +/** + * Force the rendering context to flush any pending commands and state. + * + * You do not need to (and in fact, shouldn't) call this function unless you + * are planning to call into OpenGL/Direct3D/Metal/whatever directly, in + * addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, and + * you plan to make OpenGL/D3D/whatever calls in addition to SDL render API + * calls. If this applies, you should call this function between calls to + * SDL's render API and the low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. + * + * This call makes SDL flush any pending rendering work it was queueing up to + * do later in a single batch, and marks any internal cached state as invalid, + * so it'll prepare all its state again later, from scratch. + * + * This means you do not need to save state in your rendering code to protect + * the SDL renderer. However, there lots of arbitrary pieces of Direct3D and + * OpenGL state that can confuse things; you should use your best judgment and + * be prepared to make changes if specific state needs to be protected. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushRenderer(SDL_Renderer *renderer); + +/** + * Get the CAMetalLayer associated with the given Metal renderer. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to a `CAMetalLayer *`. + * + * \param renderer the renderer to query. + * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a + * Metal renderer. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderMetalCommandEncoder + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer); + +/** + * Get the Metal command encoder for the current frame. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to an `id`. + * + * This will return NULL if Metal refuses to give SDL a drawable to render to, + * which might happen if the window is hidden/minimized/offscreen. This + * doesn't apply to command encoders for render targets, just the window's + * backbuffer. Check your return values! + * + * \param renderer the renderer to query. + * \returns an `id` on success, or NULL if the + * renderer isn't a Metal renderer or there was an error. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderMetalLayer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer); + + +/** + * Add a set of synchronization semaphores for the current frame. + * + * The Vulkan renderer will wait for `wait_semaphore` before submitting + * rendering commands and signal `signal_semaphore` after rendering commands + * are complete for this frame. + * + * This should be called each frame that you want semaphore synchronization. + * The Vulkan renderer may have multiple frames in flight on the GPU, so you + * should have multiple semaphores that are used for synchronization. Querying + * SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER will give you the + * maximum number of semaphores you'll need. + * + * \param renderer the rendering context. + * \param wait_stage_mask the VkPipelineStageFlags for the wait. + * \param wait_semaphore a VkSempahore to wait on before rendering the current + * frame, or 0 if not needed. + * \param signal_semaphore a VkSempahore that SDL will signal when rendering + * for the current frame is complete, or 0 if not + * needed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is **NOT** safe to call this function from two threads at + * once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore); + +/** + * Toggle VSync of the given renderer. + * + * When a renderer is created, vsync defaults to SDL_RENDERER_VSYNC_DISABLED. + * + * The `vsync` parameter can be 1 to synchronize present with every vertical + * refresh, 2 to synchronize present with every second vertical refresh, etc., + * SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or + * SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by + * every driver, so you should check the return value to see whether the + * requested setting is supported. + * + * \param renderer the renderer to toggle. + * \param vsync the vertical refresh sync interval. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync); + +#define SDL_RENDERER_VSYNC_DISABLED 0 +#define SDL_RENDERER_VSYNC_ADAPTIVE (-1) + +/** + * Get VSync of the given renderer. + * + * \param renderer the renderer to toggle. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetRenderVSync() for the meaning of the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync); + +/** + * The size, in pixels, of a single SDL_RenderDebugText() character. + * + * The font is monospaced and square, so this applies to all characters. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugText + */ +#define SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE 8 + +/** + * Draw debug text to an SDL_Renderer. + * + * This function will render a string of text to an SDL_Renderer. Note that + * this is a convenience function for debugging, with severe limitations, and + * not intended to be used for production apps and games. + * + * Among these limitations: + * + * - It accepts UTF-8 strings, but will only renders ASCII characters. + * - It has a single, tiny size (8x8 pixels). You can use logical presentation + * or SDL_SetRenderScale() to adjust it. + * - It uses a simple, hardcoded bitmap font. It does not allow different font + * selections and it does not support truetype, for proper scaling. + * - It does no word-wrapping and does not treat newline characters as a line + * break. If the text goes out of the window, it's gone. + * + * For serious text rendering, there are several good options, such as + * SDL_ttf, stb_truetype, or other external libraries. + * + * On first use, this will create an internal texture for rendering glyphs. + * This texture will live until the renderer is destroyed. + * + * The text is drawn in the color specified by SDL_SetRenderDrawColor(). + * + * \param renderer the renderer which should draw a line of text. + * \param x the x coordinate where the top-left corner of the text will draw. + * \param y the y coordinate where the top-left corner of the text will draw. + * \param str the string to render. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugTextFormat + * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str); + +/** + * Draw debug text to an SDL_Renderer. + * + * This function will render a printf()-style format string to a renderer. + * Note that this is a convenience function for debugging, with severe + * limitations, and is not intended to be used for production apps and games. + * + * For the full list of limitations and other useful information, see + * SDL_RenderDebugText. + * + * \param renderer the renderer which should draw the text. + * \param x the x coordinate where the top-left corner of the text will draw. + * \param y the y coordinate where the top-left corner of the text will draw. + * \param fmt the format string to draw. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugText + * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4); + +/** + * Set default scale mode for new textures for given renderer. + * + * When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR. + * + * \param renderer the renderer to update. + * \param scale_mode the scale mode to change to for new textures. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_GetDefaultTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode); + +/** + * Get default texture scale mode of the given renderer. + * + * \param renderer the renderer to get data from. + * \param scale_mode a SDL_ScaleMode filled with current default scale mode. + * See SDL_SetDefaultTextureScaleMode() for the meaning of + * the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetDefaultTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode); + +/** + * A structure specifying the parameters of a GPU render state. + * + * \since This struct is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + */ +typedef struct SDL_GPURenderStateCreateInfo +{ + SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ + + Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ + const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ + + Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ + SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ + + Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ + SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPURenderStateCreateInfo; + +/** + * A custom GPU render state. + * + * \since This struct is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + * \sa SDL_SetGPURenderStateFragmentUniforms + * \sa SDL_SetGPURenderState + * \sa SDL_DestroyGPURenderState + */ +typedef struct SDL_GPURenderState SDL_GPURenderState; + +/** + * Create custom GPU render state. + * + * \param renderer the renderer to use. + * \param createinfo a struct describing the GPU render state to create. + * \returns a custom GPU render state or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetGPURenderStateFragmentUniforms + * \sa SDL_SetGPURenderState + * \sa SDL_DestroyGPURenderState + */ +extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_GPURenderStateCreateInfo *createinfo); + +/** + * Set fragment shader uniform variables in a custom GPU render state. + * + * The data is copied and will be pushed using + * SDL_PushGPUFragmentUniformData() during draw call execution. + * + * \param state the state to modify. + * \param slot_index the fragment uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length); + +/** + * Set custom GPU render state. + * + * This function sets custom GPU render state for subsequent draw calls. This + * allows using custom shaders with the GPU renderer. + * + * \param renderer the renderer to use. + * \param state the state to to use, or NULL to clear custom GPU render state. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderState(SDL_Renderer *renderer, SDL_GPURenderState *state); + +/** + * Destroy custom GPU render state. + * + * \param state the state to destroy. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *state); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_render_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_revision.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_revision.h new file mode 100644 index 00000000..80f15a5d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_revision.h @@ -0,0 +1,56 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Version */ + +/* + * SDL_revision.h contains the SDL revision, which might be defined on the + * compiler command line, or generated right into the header itself by the + * build system. + */ + +#ifndef SDL_revision_h_ +#define SDL_revision_h_ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * This macro is a string describing the source at a particular point in + * development. + * + * This string is often generated from revision control's state at build time. + * + * This string can be quite complex and does not follow any standard. For + * example, it might be something like "SDL-prerelease-3.1.1-47-gf687e0732". + * It might also be user-defined at build time, so it's best to treat it as a + * clue in debugging forensics and not something the app will parse in any + * way. + * + * \since This macro is available since SDL 3.0.0. + */ +#define SDL_REVISION "Some arbitrary string decided at SDL build time" +#elif defined(SDL_VENDOR_INFO) +#define SDL_REVISION "SDL-release-3.4.14-0-g147a8ee32 (" SDL_VENDOR_INFO ")" +#else +#define SDL_REVISION "SDL-release-3.4.14-0-g147a8ee32" +#endif + +#endif /* SDL_revision_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_scancode.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_scancode.h new file mode 100644 index 00000000..cd5a1376 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_scancode.h @@ -0,0 +1,429 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryScancode + * + * Defines keyboard scancodes. + * + * Please refer to the Best Keyboard Practices document for details on what + * this information means and how best to use it. + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ + +#include + +/** + * The SDL keyboard scancode representation. + * + * An SDL scancode is the physical representation of a key on the keyboard, + * independent of language and keyboard mapping. + * + * Values of this type are used to represent keyboard keys, among other places + * in the `scancode` field of the SDL_KeyboardEvent structure. + * + * The values in this enumeration are based on the USB usage page standard: + * https://usb.org/sites/default/files/hut1_5.pdf + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_Scancode +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /* @{ */ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Z. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */ + SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */ + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, /**< AC Stop */ + SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */ + SDL_SCANCODE_UNDO = 122, /**< AC Undo */ + SDL_SCANCODE_CUT = 123, /**< AC Cut */ + SDL_SCANCODE_COPY = 124, /**< AC Copy */ + SDL_SCANCODE_PASTE = 125, /**< AC Paste */ + SDL_SCANCODE_FIND = 126, /**< AC Find */ + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */ + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special SDL_KMOD_MODE for it I'm adding it here + */ + + /* @} *//* Usage page 0x07 */ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + * + * There are way more keys in the spec than we can represent in the + * current scancode range, so pick the ones that commonly come up in + * real world usage. + */ + /* @{ */ + + SDL_SCANCODE_SLEEP = 258, /**< Sleep */ + SDL_SCANCODE_WAKE = 259, /**< Wake */ + + SDL_SCANCODE_CHANNEL_INCREMENT = 260, /**< Channel Increment */ + SDL_SCANCODE_CHANNEL_DECREMENT = 261, /**< Channel Decrement */ + + SDL_SCANCODE_MEDIA_PLAY = 262, /**< Play */ + SDL_SCANCODE_MEDIA_PAUSE = 263, /**< Pause */ + SDL_SCANCODE_MEDIA_RECORD = 264, /**< Record */ + SDL_SCANCODE_MEDIA_FAST_FORWARD = 265, /**< Fast Forward */ + SDL_SCANCODE_MEDIA_REWIND = 266, /**< Rewind */ + SDL_SCANCODE_MEDIA_NEXT_TRACK = 267, /**< Next Track */ + SDL_SCANCODE_MEDIA_PREVIOUS_TRACK = 268, /**< Previous Track */ + SDL_SCANCODE_MEDIA_STOP = 269, /**< Stop */ + SDL_SCANCODE_MEDIA_EJECT = 270, /**< Eject */ + SDL_SCANCODE_MEDIA_PLAY_PAUSE = 271, /**< Play / Pause */ + SDL_SCANCODE_MEDIA_SELECT = 272, /* Media Select */ + + SDL_SCANCODE_AC_NEW = 273, /**< AC New */ + SDL_SCANCODE_AC_OPEN = 274, /**< AC Open */ + SDL_SCANCODE_AC_CLOSE = 275, /**< AC Close */ + SDL_SCANCODE_AC_EXIT = 276, /**< AC Exit */ + SDL_SCANCODE_AC_SAVE = 277, /**< AC Save */ + SDL_SCANCODE_AC_PRINT = 278, /**< AC Print */ + SDL_SCANCODE_AC_PROPERTIES = 279, /**< AC Properties */ + + SDL_SCANCODE_AC_SEARCH = 280, /**< AC Search */ + SDL_SCANCODE_AC_HOME = 281, /**< AC Home */ + SDL_SCANCODE_AC_BACK = 282, /**< AC Back */ + SDL_SCANCODE_AC_FORWARD = 283, /**< AC Forward */ + SDL_SCANCODE_AC_STOP = 284, /**< AC Stop */ + SDL_SCANCODE_AC_REFRESH = 285, /**< AC Refresh */ + SDL_SCANCODE_AC_BOOKMARKS = 286, /**< AC Bookmarks */ + + /* @} *//* Usage page 0x0C */ + + + /** + * \name Mobile keys + * + * These are values that are often used on mobile phones. + */ + /* @{ */ + + SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom left + of the display. */ + SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom right + of the display. */ + SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */ + SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */ + + /* @} *//* Mobile keys */ + + /* Add any other keys here. */ + + SDL_SCANCODE_RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */ + + SDL_SCANCODE_COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */ + +} SDL_Scancode; + +#endif /* SDL_scancode_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_sensor.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_sensor.h new file mode 100644 index 00000000..bf890472 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_sensor.h @@ -0,0 +1,321 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySensor + * + * SDL sensor management. + * + * These APIs grant access to gyros and accelerometers on various platforms. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_SENSOR flag. This causes SDL to scan the system for sensors, and + * load appropriate drivers. + */ + +#ifndef SDL_sensor_h_ +#define SDL_sensor_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * The opaque structure used to identify an opened SDL sensor. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_SensorID; + +/** + * A constant to represent standard gravity for accelerometer sensors. + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * The different sensors defined by SDL. + * + * Additional sensors may be available, using platform dependent semantics. + * + * Here are the additional Android sensors: + * + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + * + * Accelerometer sensor notes: + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * - `values[0]`: Acceleration on the x axis + * - `values[1]`: Acceleration on the y axis + * - `values[2]`: Acceleration on the z axis + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The accelerometer axis data is not changed when the device is rotated. + * + * Gyroscope sensor notes: + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, an + * observer looking from a positive location on one of the axes would see + * positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * - `values[0]`: Angular speed around the x axis (pitch) + * - `values[1]`: Angular speed around the y axis (yaw) + * - `values[2]`: Angular speed around the z axis (roll) + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The gyroscope axis data is not changed when the device is rotated. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentDisplayOrientation + */ +typedef enum SDL_SensorType +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO, /**< Gyroscope */ + SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ + SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */ + SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */ + SDL_SENSOR_GYRO_R, /**< Gyroscope for right Joy-Con controller */ + SDL_SENSOR_COUNT +} SDL_SensorType; + + +/* Function prototypes */ + +/** + * Get a list of currently connected sensors. + * + * \param count a pointer filled in with the number of sensors returned, may + * be NULL. + * \returns a 0 terminated array of sensor instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorID * SDLCALL SDL_GetSensors(int *count); + +/** + * Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the sensor name, or NULL if `instance_id` is not valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorNameForID(SDL_SensorID instance_id); + +/** + * Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `instance_id` is + * not valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeForID(SDL_SensorID instance_id); + +/** + * Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the sensor platform dependent type, or -1 if `instance_id` is not + * valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeForID(SDL_SensorID instance_id); + +/** + * Open a sensor for use. + * + * \param instance_id the sensor instance ID. + * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_OpenSensor(SDL_SensorID instance_id); + +/** + * Return the SDL_Sensor associated with an instance ID. + * + * \param instance_id the sensor instance ID. + * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_GetSensorFromID(SDL_SensorID instance_id); + +/** + * Get the properties associated with a sensor. + * + * \param sensor the SDL_Sensor object. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSensorProperties(SDL_Sensor *sensor); + +/** + * Get the implementation dependent name of a sensor. + * + * \param sensor the SDL_Sensor object. + * \returns the sensor name or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorName(SDL_Sensor *sensor); + +/** + * Get the type of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is + * NULL. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorType(SDL_Sensor *sensor); + +/** + * Get the platform dependent type of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the sensor platform dependent type, or -1 if `sensor` is NULL. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor); + +/** + * Get the instance ID of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the sensor instance ID, or 0 on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor the SDL_Sensor object to query. + * \param data a pointer filled with the current sensor state. + * \param num_values the number of values to write to data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSensorData(SDL_Sensor *sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_OpenSensor(). + * + * \param sensor the SDL_Sensor object to close. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseSensor(SDL_Sensor *sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are + * enabled. + * + * This needs to be called from the thread that initialized the sensor + * subsystem. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateSensors(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_sensor_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_stdinc.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_stdinc.h new file mode 100644 index 00000000..b6403bea --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_stdinc.h @@ -0,0 +1,6186 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryStdinc + * + * SDL provides its own implementation of some of the most important C runtime + * functions. + * + * Using these functions allows an app to have access to common C + * functionality without depending on a specific C runtime (or a C runtime at + * all). More importantly, the SDL implementations work identically across + * platforms, so apps can avoid surprises like snprintf() behaving differently + * between Windows and Linux builds, or itoa() only existing on some + * platforms. + * + * For many of the most common functions, like SDL_memcpy, SDL might just call + * through to the usual C runtime behind the scenes, if it makes sense to do + * so (if it's faster and always available/reliable on a given platform), + * reducing library size and offering the most optimized option. + * + * SDL also offers other C-runtime-adjacent functionality in this header that + * either isn't, strictly speaking, part of any C runtime standards, like + * SDL_crc32() and SDL_reinterpret_cast, etc. It also offers a few better + * options, like SDL_strlcpy(), which functions as a safer form of strcpy(). + */ + +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ + +#include + +#include +#include +#include + +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _INTPTR_T_DEFINED +#ifdef _WIN64 +typedef __int64 intptr_t; +#else +typedef int intptr_t; +#endif +#endif +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#endif +#else +#include +#endif + +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + defined(SDL_INCLUDE_INTTYPES_H) +#include +#endif + +#ifndef __cplusplus +#if defined(__has_include) && !defined(SDL_INCLUDE_STDBOOL_H) +#if __has_include() +#define SDL_INCLUDE_STDBOOL_H +#endif +#endif +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + (defined(_MSC_VER) && (_MSC_VER >= 1910 /* Visual Studio 2017 */)) || \ + defined(SDL_INCLUDE_STDBOOL_H) +#include +#elif !defined(__bool_true_false_are_defined) && !defined(bool) +#define bool unsigned char +#define false 0 +#define true 1 +#define __bool_true_false_are_defined 1 +#endif +#endif /* !__cplusplus */ + +#ifndef SDL_DISABLE_ALLOCA +# ifndef alloca +# ifdef HAVE_ALLOCA_H +# include +# elif defined(SDL_PLATFORM_NETBSD) +# if defined(__STRICT_ANSI__) +# define SDL_DISABLE_ALLOCA +# else +# include +# endif +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(SDL_PLATFORM_AIX) +# pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +void *alloca(size_t); +# endif +# endif +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Don't let SDL use "long long" C types. + * + * SDL will define this if it believes the compiler doesn't understand the + * "long long" syntax for C datatypes. This can happen on older compilers. + * + * If _your_ compiler doesn't support "long long" but SDL doesn't know it, it + * is safe to define this yourself to build against the SDL headers. + * + * If this is defined, it will remove access to some C runtime support + * functions, like SDL_ulltoa and SDL_strtoll that refer to this datatype + * explicitly. The rest of SDL will still be available. + * + * SDL's own source code cannot be built with a compiler that has this + * defined, for various technical reasons. + */ +#define SDL_NOLONGLONG 1 + +#elif defined(_MSC_VER) && (_MSC_VER < 1310) /* long long introduced in Visual Studio.NET 2003 */ +# define SDL_NOLONGLONG 1 +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The largest value that a `size_t` can hold for the target platform. + * + * `size_t` is generally the same size as a pointer in modern times, but this + * can get weird on very old and very esoteric machines. For example, on a + * 16-bit Intel 286, you might have a 32-bit "far" pointer (16-bit segment + * plus 16-bit offset), but `size_t` is 16 bits, because it can only deal with + * the offset into an individual segment. + * + * In modern times, it's generally expected to cover an entire linear address + * space. But be careful! + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SIZE_MAX SIZE_MAX + +#elif defined(SIZE_MAX) +# define SDL_SIZE_MAX SIZE_MAX +#else +# define SDL_SIZE_MAX ((size_t) -1) +#endif + +#ifndef SDL_COMPILE_TIME_ASSERT +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A compile-time assertion. + * + * This can check constant values _known to the compiler at build time_ for + * correctness, and end the compile with the error if they fail. + * + * Often times these are used to verify basic truths, like the size of a + * datatype is what is expected: + * + * ```c + * SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4); + * ``` + * + * The `name` parameter must be a valid C symbol, and must be unique across + * all compile-time asserts in the same compilation unit (one run of the + * compiler), or the build might fail with cryptic errors on some targets. + * This is used with a C language trick that works on older compilers that + * don't support better assertion techniques. + * + * If you need an assertion that operates at runtime, on variable data, you + * should try SDL_assert instead. + * + * \param name a unique identifier for this assertion. + * \param x the value to test. Must be a boolean value. + * + * \threadsafety This macro doesn't generate any code to run. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_assert + */ +#define SDL_COMPILE_TIME_ASSERT(name, x) FailToCompileIf_x_IsFalse(x) +#elif defined(__cplusplus) +/* Keep C++ case alone: Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode. */ +#if (__cplusplus >= 201103L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#endif +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 202311L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x) +#endif +#endif /* !SDL_COMPILE_TIME_ASSERT */ + +#ifndef SDL_COMPILE_TIME_ASSERT +/* universal, but may trigger -Wunused-local-typedefs */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] +#endif + +/** + * The number of elements in a static array. + * + * This will compile but return incorrect results for a pointer to an array; + * it has to be an array the compiler knows the size of. + * + * This macro looks like it double-evaluates the argument, but it does so + * inside of `sizeof`, so there are no side-effects here, as expressions do + * not actually run any code in these cases. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) + +/** + * Macro useful for building other macros with strings in them. + * + * \param arg the text to turn into a string literal. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_STRINGIFY_ARG(arg) #arg + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/* @{ */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Handle a Reinterpret Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ reinterpret_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_static_cast + * \sa SDL_const_cast + */ +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) /* or `((type)(expression))` in C */ + +/** + * Handle a Static Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ static_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_reinterpret_cast + * \sa SDL_const_cast + */ +#define SDL_static_cast(type, expression) static_cast(expression) /* or `((type)(expression))` in C */ + +/** + * Handle a Const Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ const_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_reinterpret_cast + * \sa SDL_static_cast + */ +#define SDL_const_cast(type, expression) const_cast(expression) /* or `((type)(expression))` in C */ + +#elif defined(__cplusplus) +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#define SDL_const_cast(type, expression) const_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#define SDL_const_cast(type, expression) ((type)(expression)) +#endif + +/* @} *//* Cast operators */ + +/** + * Define a four character code as a Uint32. + * + * \param A the first ASCII character. + * \param B the second ASCII character. + * \param C the third ASCII character. + * \param D the fourth ASCII character. + * \returns the four characters converted into a Uint32, one character + * per-byte. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Append the 64 bit integer suffix to a signed integer literal. + * + * This helps compilers that might believe a integer literal larger than + * 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_SINT64_C(0xFFFFFFFF1)` + * instead of `0xFFFFFFFF1` by itself. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_UINT64_C + */ +#define SDL_SINT64_C(c) c ## LL /* or whatever the current compiler uses. */ + +/** + * Append the 64 bit integer suffix to an unsigned integer literal. + * + * This helps compilers that might believe a integer literal larger than + * 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_UINT64_C(0xFFFFFFFF1)` + * instead of `0xFFFFFFFF1` by itself. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SINT64_C + */ +#define SDL_UINT64_C(c) c ## ULL /* or whatever the current compiler uses. */ + +#else /* !SDL_WIKI_DOCUMENTATION_SECTION */ + +#ifndef SDL_SINT64_C +#if defined(INT64_C) +#define SDL_SINT64_C(c) INT64_C(c) +#elif defined(_MSC_VER) +#define SDL_SINT64_C(c) c ## i64 +#elif defined(__LP64__) || defined(_LP64) +#define SDL_SINT64_C(c) c ## L +#else +#define SDL_SINT64_C(c) c ## LL +#endif +#endif /* !SDL_SINT64_C */ + +#ifndef SDL_UINT64_C +#if defined(UINT64_C) +#define SDL_UINT64_C(c) UINT64_C(c) +#elif defined(_MSC_VER) +#define SDL_UINT64_C(c) c ## ui64 +#elif defined(__LP64__) || defined(_LP64) +#define SDL_UINT64_C(c) c ## UL +#else +#define SDL_UINT64_C(c) c ## ULL +#endif +#endif /* !SDL_UINT64_C */ + +#endif /* !SDL_WIKI_DOCUMENTATION_SECTION */ + +/** + * \name Basic data types + */ +/* @{ */ + +/** + * A signed 8-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int8_t Sint8; +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ + +/** + * An unsigned 8-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint8_t Uint8; +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ + +/** + * A signed 16-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int16_t Sint16; +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ + +/** + * An unsigned 16-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint16_t Uint16; +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ + +/** + * A signed 32-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int32_t Sint32; +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ + +/** + * An unsigned 32-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint32_t Uint32; +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ + +/** + * A signed 64-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SINT64_C + */ +typedef int64_t Sint64; +#define SDL_MAX_SINT64 SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ~SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* -9223372036854775808 */ + +/** + * An unsigned 64-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_UINT64_C + */ +typedef uint64_t Uint64; +#define SDL_MAX_UINT64 SDL_UINT64_C(0xFFFFFFFFFFFFFFFF) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 SDL_UINT64_C(0x0000000000000000) /* 0 */ + +/** + * SDL times are signed, 64-bit integers representing nanoseconds since the + * Unix epoch (Jan 1, 1970). + * + * They can be converted between POSIX time_t values with SDL_NS_TO_SECONDS() + * and SDL_SECONDS_TO_NS(), and between Windows FILETIME values with + * SDL_TimeToWindows() and SDL_TimeFromWindows(). + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_MAX_SINT64 + * \sa SDL_MIN_SINT64 + */ +typedef Sint64 SDL_Time; +#define SDL_MAX_TIME SDL_MAX_SINT64 +#define SDL_MIN_TIME SDL_MIN_SINT64 + +/* @} *//* Basic data types */ + +/** + * \name Floating-point constants + */ +/* @{ */ + +#ifdef FLT_EPSILON +#define SDL_FLT_EPSILON FLT_EPSILON +#else + +/** + * Epsilon constant, used for comparing floating-point numbers. + * + * Equals by default to platform-defined `FLT_EPSILON`, or + * `1.1920928955078125e-07F` if that's not available. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */ +#endif + +/* @} *//* Floating-point constants */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A printf-formatting string for an Sint64 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIs64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIs64 "lld" + +/** + * A printf-formatting string for a Uint64 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIu64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIu64 "llu" + +/** + * A printf-formatting string for a Uint64 value as lower-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIx64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIx64 "llx" + +/** + * A printf-formatting string for a Uint64 value as upper-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIX64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIX64 "llX" + +/** + * A printf-formatting string for an Sint32 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIs32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIs32 "d" + +/** + * A printf-formatting string for a Uint32 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIu32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIu32 "u" + +/** + * A printf-formatting string for a Uint32 value as lower-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIx32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIx32 "x" + +/** + * A printf-formatting string for a Uint32 value as upper-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIX32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIX32 "X" + +/** + * A printf-formatting string prefix for a `long long` value. + * + * This is just the prefix! You probably actually want SDL_PRILLd, SDL_PRILLu, + * SDL_PRILLx, or SDL_PRILLX instead. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILL_PREFIX "d bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILL_PREFIX "ll" + +/** + * A printf-formatting string for a `long long` value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLd " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLd SDL_PRILL_PREFIX "d" + +/** + * A printf-formatting string for a `unsigned long long` value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLu " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLu SDL_PRILL_PREFIX "u" + +/** + * A printf-formatting string for an `unsigned long long` value as lower-case + * hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLx " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLx SDL_PRILL_PREFIX "x" + +/** + * A printf-formatting string for an `unsigned long long` value as upper-case + * hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLX " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLX SDL_PRILL_PREFIX "X" +#endif /* SDL_WIKI_DOCUMENTATION_SECTION */ + +/* Make sure we have macros for printing width-based integers. + * should define these but this is not true all platforms. + * (for example win32) */ +#ifndef SDL_PRIs64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIs64 "I64d" +#elif defined(PRId64) +#define SDL_PRIs64 PRId64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__) +#define SDL_PRIs64 "ld" +#else +#define SDL_PRIs64 "lld" +#endif +#endif +#ifndef SDL_PRIu64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIu64 "I64u" +#elif defined(PRIu64) +#define SDL_PRIu64 PRIu64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__) +#define SDL_PRIu64 "lu" +#else +#define SDL_PRIu64 "llu" +#endif +#endif +#ifndef SDL_PRIx64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIx64 "I64x" +#elif defined(PRIx64) +#define SDL_PRIx64 PRIx64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) +#define SDL_PRIx64 "lx" +#else +#define SDL_PRIx64 "llx" +#endif +#endif +#ifndef SDL_PRIX64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIX64 "I64X" +#elif defined(PRIX64) +#define SDL_PRIX64 PRIX64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) +#define SDL_PRIX64 "lX" +#else +#define SDL_PRIX64 "llX" +#endif +#endif +#ifndef SDL_PRIs32 +#ifdef PRId32 +#define SDL_PRIs32 PRId32 +#else +#define SDL_PRIs32 "d" +#endif +#endif +#ifndef SDL_PRIu32 +#ifdef PRIu32 +#define SDL_PRIu32 PRIu32 +#else +#define SDL_PRIu32 "u" +#endif +#endif +#ifndef SDL_PRIx32 +#ifdef PRIx32 +#define SDL_PRIx32 PRIx32 +#else +#define SDL_PRIx32 "x" +#endif +#endif +#ifndef SDL_PRIX32 +#ifdef PRIX32 +#define SDL_PRIX32 PRIX32 +#else +#define SDL_PRIX32 "X" +#endif +#endif +/* Specifically for the `long long` -- SDL-specific. */ +#ifdef SDL_PLATFORM_WINDOWS +#ifndef SDL_NOLONGLONG +SDL_COMPILE_TIME_ASSERT(longlong_size64, sizeof(long long) == 8); /* using I64 for windows - make sure `long long` is 64 bits. */ +#endif +#define SDL_PRILL_PREFIX "I64" +#else +#define SDL_PRILL_PREFIX "ll" +#endif +#ifndef SDL_PRILLd +#define SDL_PRILLd SDL_PRILL_PREFIX "d" +#endif +#ifndef SDL_PRILLu +#define SDL_PRILLu SDL_PRILL_PREFIX "u" +#endif +#ifndef SDL_PRILLx +#define SDL_PRILLx SDL_PRILL_PREFIX "x" +#endif +#ifndef SDL_PRILLX +#define SDL_PRILLX SDL_PRILL_PREFIX "X" +#endif + +/* Annotations to help code analysis tools */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Macro that annotates function params with input buffer size. + * + * If we were to annotate `memcpy`: + * + * ```c + * void *memcpy(void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + * ``` + * + * This notes that `src` should be `len` bytes in size and is only read by the + * function. The compiler or other analysis tools can warn when this doesn't + * appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) + +/** + * Macro that annotates function params with input/output string buffer size. + * + * If we were to annotate `strlcat`: + * + * ```c + * size_t strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + * ``` + * + * This notes that `dst` is a null-terminated C string, should be `maxlen` + * bytes in size, and is both read from and written to by the function. The + * compiler or other analysis tools can warn when this doesn't appear to be + * the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) + +/** + * Macro that annotates function params with output string buffer size. + * + * If we were to annotate `snprintf`: + * + * ```c + * int snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, ...); + * ``` + * + * This notes that `text` is a null-terminated C string, should be `maxlen` + * bytes in size, and is only written to by the function. The compiler or + * other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) + +/** + * Macro that annotates function params with output buffer size. + * + * If we were to annotate `wcsncpy`: + * + * ```c + * char *wcscpy(SDL_OUT_CAP(bufsize) wchar_t *dst, const wchar_t *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` wchar_t in size, + * and is only written to by the function. The compiler or other analysis + * tools can warn when this doesn't appear to be the case. + * + * This operates on counts of objects, not bytes. Use SDL_OUT_BYTECAP for + * bytes. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_CAP(x) _Out_cap_(x) + +/** + * Macro that annotates function params with output buffer size. + * + * If we were to annotate `memcpy`: + * + * ```c + * void *memcpy(SDL_OUT_BYTECAP(bufsize) void *dst, const void *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` bytes in size, + * and is only written to by the function. The compiler or other analysis + * tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) + +/** + * Macro that annotates function params with output buffer string size. + * + * If we were to annotate `strcpy`: + * + * ```c + * char *strcpy(SDL_OUT_Z_BYTECAP(bufsize) char *dst, const char *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` bytes in size, + * and a zero-terminated string is written to it by the function. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +/** + * Macro that annotates function params as printf-style format strings. + * + * If we were to annotate `fprintf`: + * + * ```c + * int fprintf(FILE *f, SDL_PRINTF_FORMAT_STRING const char *fmt, ...); + * ``` + * + * This notes that `fmt` should be a printf-style format string. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ + +/** + * Macro that annotates function params as scanf-style format strings. + * + * If we were to annotate `fscanf`: + * + * ```c + * int fscanf(FILE *f, SDL_SCANF_FORMAT_STRING const char *fmt, ...); + * ``` + * + * This notes that `fmt` should be a scanf-style format string. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ + +/** + * Macro that annotates a vararg function that operates like printf. + * + * If we were to annotate `fprintf`: + * + * ```c + * int fprintf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a printf-style format + * string, followed by `...`. The compiler or other analysis tools can warn + * when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) + +/** + * Macro that annotates a va_list function that operates like printf. + * + * If we were to annotate `vfprintf`: + * + * ```c + * int vfprintf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a printf-style format + * string, followed by a va_list. The compiler or other analysis tools can + * warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) + +/** + * Macro that annotates a vararg function that operates like scanf. + * + * If we were to annotate `fscanf`: + * + * ```c + * int fscanf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a scanf-style format string, + * followed by `...`. The compiler or other analysis tools can warn when this + * doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) + +/** + * Macro that annotates a va_list function that operates like scanf. + * + * If we were to annotate `vfscanf`: + * + * ```c + * int vfscanf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a scanf-style format string, + * followed by a va_list. The compiler or other analysis tools can warn when + * this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) + +/** + * Macro that annotates a vararg function that operates like wprintf. + * + * If we were to annotate `fwprintf`: + * + * ```c + * int fwprintf(FILE *f, const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a wprintf-style format wide + * string, followed by `...`. The compiler or other analysis tools can warn + * when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */ + +/** + * Macro that annotates a va_list function that operates like wprintf. + * + * If we were to annotate `vfwprintf`: + * + * ```c + * int vfwprintf(FILE *f, const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a wprintf-style format wide + * string, followed by a va_list. The compiler or other analysis tools can + * warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */ + +#elif defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) +#else +#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ +#include + +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) +#define SDL_OUT_CAP(x) _Out_cap_(x) +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ +#else +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#endif +#if defined(__GNUC__) || defined(__clang__) +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */ +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */ +#else +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) +#endif +#endif /* SDL_DISABLE_ANALYZE_MACROS */ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(bool_size, sizeof(bool) == 1); +SDL_COMPILE_TIME_ASSERT(uint8_size, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8_size, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16_size, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16_size, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32_size, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64_size, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64_size, sizeof(Sint64) == 8); +#ifndef SDL_NOLONGLONG +SDL_COMPILE_TIME_ASSERT(uint64_longlong, sizeof(Uint64) <= sizeof(unsigned long long)); +SDL_COMPILE_TIME_ASSERT(size_t_longlong, sizeof(size_t) <= sizeof(unsigned long long)); +#endif +typedef struct SDL_alignment_test +{ + Uint8 a; + void *b; +} SDL_alignment_test; +SDL_COMPILE_TIME_ASSERT(struct_alignment, sizeof(SDL_alignment_test) == (2 * sizeof(void *))); +SDL_COMPILE_TIME_ASSERT(two_s_complement, SDL_static_cast(int, ~SDL_static_cast(int, 0)) == SDL_static_cast(int, -1)); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(SDL_PLATFORM_VITA) && !defined(SDL_PLATFORM_3DS) +/* TODO: include/SDL_stdinc.h:390: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum SDL_DUMMY_ENUM +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A macro to initialize an SDL interface. + * + * This macro will initialize an SDL interface structure and should be called + * before you fill out the fields with your implementation. + * + * You can use it like this: + * + * ```c + * SDL_IOStreamInterface iface; + * + * SDL_INIT_INTERFACE(&iface); + * + * // Fill in the interface function pointers with your implementation + * iface.seek = ... + * + * stream = SDL_OpenIO(&iface, NULL); + * ``` + * + * If you are using designated initializers, you can use the size of the + * interface as the version, e.g. + * + * ```c + * SDL_IOStreamInterface iface = { + * .version = sizeof(iface), + * .seek = ... + * }; + * stream = SDL_OpenIO(&iface, NULL); + * ``` + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_IOStreamInterface + * \sa SDL_StorageInterface + * \sa SDL_VirtualJoystickDesc + */ +#define SDL_INIT_INTERFACE(iface) \ + do { \ + SDL_zerop(iface); \ + (iface)->version = sizeof(*(iface)); \ + } while (0) + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Allocate memory on the stack (maybe). + * + * If SDL knows how to access alloca() on the current platform, it will use it + * to stack-allocate memory here. If it doesn't, it will use SDL_malloc() to + * heap-allocate memory. + * + * Since this might not be stack memory at all, it's important that you check + * the returned pointer for NULL, and that you call SDL_stack_free on the + * memory when done with it. Since this might be stack memory, it's important + * that you don't allocate large amounts of it, or allocate in a loop without + * returning from the function, so the stack doesn't overflow. + * + * \param type the datatype of the memory to allocate. + * \param count the number of `type` objects to allocate. + * \returns newly-allocated memory, or NULL on failure. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_stack_free + */ +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) + +/** + * Free memory previously allocated with SDL_stack_alloc. + * + * If SDL used alloca() to allocate this memory, this macro does nothing (other + * than insert `((void)(data)` so the compiler sees an expression) and the + * allocated memory will be automatically released when the function that + * called SDL_stack_alloc() returns. If SDL used SDL_malloc(), it will + * SDL_free the memory immediately. + * + * \param data the pointer, from SDL_stack_alloc(), to free. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_stack_alloc + */ +#define SDL_stack_free(data) ((void)(data)) +#elif !defined(SDL_DISABLE_ALLOCA) +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) ((void)(data)) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +/** + * Allocate uninitialized memory. + * + * The allocated memory returned by this function must be freed with + * SDL_free(). + * + * If `size` is 0, it will be set to 1. + * + * If the allocation is successful, the returned pointer is guaranteed to be + * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in + * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. Use + * SDL_aligned_alloc() if you need to allocate memory aligned to an alignment + * greater than this guarantee. + * + * \param size the size to allocate. + * \returns a pointer to the allocated memory, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_calloc + * \sa SDL_realloc + * \sa SDL_aligned_alloc + */ +extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_malloc(size_t size); + +/** + * Allocate a zero-initialized array. + * + * The memory returned by this function must be freed with SDL_free(). + * + * If either of `nmemb` or `size` is 0, they will both be set to 1. + * + * If the allocation is successful, the returned pointer is guaranteed to be + * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in + * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. + * + * \param nmemb the number of elements in the array. + * \param size the size of each element of the array. + * \returns a pointer to the allocated array, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_malloc + * \sa SDL_realloc + */ +extern SDL_DECLSPEC SDL_MALLOC SDL_ALLOC_SIZE2(1, 2) void * SDLCALL SDL_calloc(size_t nmemb, size_t size); + +/** + * Change the size of allocated memory. + * + * The memory returned by this function must be freed with SDL_free(). + * + * If `size` is 0, it will be set to 1. Note that this is unlike some other C + * runtime `realloc` implementations, which may treat `realloc(mem, 0)` the + * same way as `free(mem)`. + * + * If `mem` is NULL, the behavior of this function is equivalent to + * SDL_malloc(). Otherwise, the function can have one of three possible + * outcomes: + * + * - If it returns the same pointer as `mem`, it means that `mem` was resized + * in place without freeing. + * - If it returns a different non-NULL pointer, it means that `mem` was freed + * and cannot be dereferenced anymore. + * - If it returns NULL (indicating failure), then `mem` will remain valid and + * must still be freed with SDL_free(). + * + * If the allocation is successfully resized, the returned pointer is + * guaranteed to be aligned to either the *fundamental alignment* + * (`alignof(max_align_t)` in C11 and later) or `2 * sizeof(void *)`, + * whichever is smaller. + * + * \param mem a pointer to allocated memory to reallocate, or NULL. + * \param size the new size of the memory. + * \returns a pointer to the newly allocated memory, or NULL if allocation + * failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_malloc + * \sa SDL_calloc + */ +extern SDL_DECLSPEC SDL_ALLOC_SIZE(2) void * SDLCALL SDL_realloc(void *mem, size_t size); + +/** + * Free allocated memory. + * + * The pointer is no longer valid after this call and cannot be dereferenced + * anymore. + * + * If `mem` is NULL, this function does nothing. + * + * \param mem a pointer to allocated memory, or NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_malloc + * \sa SDL_calloc + * \sa SDL_realloc + */ +extern SDL_DECLSPEC void SDLCALL SDL_free(void *mem); + +/** + * A callback used to implement SDL_malloc(). + * + * SDL will always ensure that the passed `size` is greater than 0. + * + * \param size the size to allocate. + * \returns a pointer to the allocated memory, or NULL if allocation failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_malloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); + +/** + * A callback used to implement SDL_calloc(). + * + * SDL will always ensure that the passed `nmemb` and `size` are both greater + * than 0. + * + * \param nmemb the number of elements in the array. + * \param size the size of each element of the array. + * \returns a pointer to the allocated array, or NULL if allocation failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_calloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); + +/** + * A callback used to implement SDL_realloc(). + * + * SDL will always ensure that the passed `size` is greater than 0. + * + * \param mem a pointer to allocated memory to reallocate, or NULL. + * \param size the new size of the memory. + * \returns a pointer to the newly allocated memory, or NULL if allocation + * failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_realloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); + +/** + * A callback used to implement SDL_free(). + * + * SDL will always ensure that the passed `mem` is a non-NULL pointer. + * + * \param mem a pointer to allocated memory. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * Get the original set of SDL memory functions. + * + * This is what SDL_malloc and friends will use by default, if there has been + * no call to SDL_SetMemoryFunctions. This is not necessarily using the C + * runtime's `malloc` functions behind the scenes! Different platforms and + * build configurations might do any number of unexpected things. + * + * \param malloc_func filled with malloc function. + * \param calloc_func filled with calloc function. + * \param realloc_func filled with realloc function. + * \param free_func filled with free function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Get the current set of SDL memory functions. + * + * \param malloc_func filled with malloc function. + * \param calloc_func filled with calloc function. + * \param realloc_func filled with realloc function. + * \param free_func filled with free function. + * + * \threadsafety This does not hold a lock, so do not call this in the + * unlikely event of a background thread calling + * SDL_SetMemoryFunctions simultaneously. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetMemoryFunctions + * \sa SDL_GetOriginalMemoryFunctions + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Replace SDL's memory allocation functions with a custom set. + * + * It is not safe to call this function once any allocations have been made, + * as future calls to SDL_free will use the new allocator, even if they came + * from an SDL_malloc made with the old one! + * + * If used, usually this needs to be the first call made into the SDL library, + * if not the very first thing done at program startup time. + * + * \param malloc_func custom malloc function. + * \param calloc_func custom calloc function. + * \param realloc_func custom realloc function. + * \param free_func custom free function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but one + * should not replace the memory functions once any allocations + * are made! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMemoryFunctions + * \sa SDL_GetOriginalMemoryFunctions + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * Allocate memory aligned to a specific alignment. + * + * The memory returned by this function must be freed with SDL_aligned_free(), + * _not_ SDL_free(). + * + * If `alignment` is less than the size of `void *`, it will be increased to + * match that. + * + * The returned memory address will be a multiple of the alignment value, and + * the size of the memory allocated will be a multiple of the alignment value. + * + * \param alignment the alignment of the memory. + * \param size the size to allocate. + * \returns a pointer to the aligned memory, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_free + */ +extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_aligned_alloc(size_t alignment, size_t size); + +/** + * Free memory allocated by SDL_aligned_alloc(). + * + * The pointer is no longer valid after this call and cannot be dereferenced + * anymore. + * + * If `mem` is NULL, this function does nothing. + * + * \param mem a pointer previously returned by SDL_aligned_alloc(), or NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_alloc + */ +extern SDL_DECLSPEC void SDLCALL SDL_aligned_free(void *mem); + +/** + * Get the number of outstanding (unfreed) allocations. + * + * \returns the number of allocations or -1 if allocation counting is + * disabled. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + +/** + * A thread-safe set of environment variables + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + * \sa SDL_DestroyEnvironment + */ +typedef struct SDL_Environment SDL_Environment; + +/** + * Get the process environment. + * + * This is initialized at application start and is not affected by setenv() + * and unsetenv() calls after that point. Use SDL_SetEnvironmentVariable() and + * SDL_UnsetEnvironmentVariable() if you want to modify this environment, or + * SDL_setenv_unsafe() or SDL_unsetenv_unsafe() if you want changes to persist + * in the C runtime environment after SDL_Quit(). + * + * \returns a pointer to the environment for the process or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_GetEnvironment(void); + +/** + * Create a set of environment variables + * + * \param populated true to initialize it from the C runtime environment, + * false to create an empty environment. + * \returns a pointer to the new environment or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety If `populated` is false, it is safe to call this function + * from any thread, otherwise it is safe if no other threads are + * calling setenv() or unsetenv() + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + * \sa SDL_DestroyEnvironment + */ +extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_CreateEnvironment(bool populated); + +/** + * Get the value of a variable in the environment. + * + * \param env the environment to query. + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name); + +/** + * Get all variables in the environment. + * + * \param env the environment to query. + * \returns a NULL terminated array of pointers to environment variables in + * the form "variable=value" or NULL on failure; call SDL_GetError() + * for more information. This is a single allocation that should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetEnvironmentVariables(SDL_Environment *env); + +/** + * Set the value of a variable in the environment. + * + * \param env the environment to modify. + * \param name the name of the variable to set. + * \param value the value of the variable to set. + * \param overwrite true to overwrite the variable if it exists, false to + * return success without setting the variable if it already + * exists. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const char *value, bool overwrite); + +/** + * Clear a variable from the environment. + * + * \param env the environment to modify. + * \param name the name of the variable to unset. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name); + +/** + * Destroy a set of environment variables. + * + * \param env the environment to destroy. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the environment is no longer in use. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateEnvironment + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyEnvironment(SDL_Environment *env); + +/** + * Get the value of a variable in the environment. + * + * The name of the variable is case sensitive on all platforms. + * + * This function uses SDL's cached copy of the environment and is thread-safe. + * + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_getenv(const char *name); + +/** + * Get the value of a variable in the environment. + * + * This function bypasses SDL's cached copy of the environment and is not + * thread-safe. + * + * On some platforms, this may make case-insensitive matches, while other + * platforms are case-sensitive. It is best to be precise with strings used + * for queries through this interface. SDL_getenv is always case-sensitive, + * however. + * + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety This function is not thread safe, consider using SDL_getenv() + * instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_getenv + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_getenv_unsafe(const char *name); + +/** + * Set the value of a variable in the environment. + * + * \param name the name of the variable to set. + * \param value the value of the variable to set. + * \param overwrite 1 to overwrite the variable if it exists, 0 to return + * success without setting the variable if it already exists. + * \returns 0 on success, -1 on error. + * + * \threadsafety This function is not thread safe, consider using + * SDL_SetEnvironmentVariable() instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEnvironmentVariable + */ +extern SDL_DECLSPEC int SDLCALL SDL_setenv_unsafe(const char *name, const char *value, int overwrite); + +/** + * Clear a variable from the environment. + * + * \param name the name of the variable to unset. + * \returns 0 on success, -1 on error. + * + * \threadsafety This function is not thread safe, consider using + * SDL_UnsetEnvironmentVariable() instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC int SDLCALL SDL_unsetenv_unsafe(const char *name); + +/** + * A callback used with SDL sorting and binary search functions. + * + * \param a a pointer to the first element being compared. + * \param b a pointer to the second element being compared. + * \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted + * before `a`, 0 if they are equal. If two elements are equal, their + * order in the sorted array is undefined. + * + * \since This callback is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort + */ +typedef int (SDLCALL *SDL_CompareCallback)(const void *a, const void *b); + +/** + * Sort an array. + * + * For example: + * + * ```c + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *a, const void *b) + * { + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->n < B->n) { + * return -1; + * } else if (B->n < A->n) { + * return 1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 3, "third" }, { 1, "first" }, { 2, "second" } + * }; + * + * SDL_qsort(values, SDL_arraysize(values), sizeof(values[0]), compare); + * ``` + * + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort_r + */ +extern SDL_DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +/** + * Perform a binary search on a previously sorted array. + * + * For example: + * + * ```c + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *a, const void *b) + * { + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->n < B->n) { + * return -1; + * } else if (B->n < A->n) { + * return 1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 1, "first" }, { 2, "second" }, { 3, "third" } + * }; + * data key = { 2, NULL }; + * + * data *result = SDL_bsearch(&key, values, SDL_arraysize(values), sizeof(values[0]), compare); + * ``` + * + * \param key a pointer to a key equal to the element being searched for. + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \returns a pointer to the matching element in the array, or NULL if not + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch_r + * \sa SDL_qsort + */ +extern SDL_DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +/** + * A callback used with SDL sorting and binary search functions. + * + * \param userdata the `userdata` pointer passed to the sort function. + * \param a a pointer to the first element being compared. + * \param b a pointer to the second element being compared. + * \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted + * before `a`, 0 if they are equal. If two elements are equal, their + * order in the sorted array is undefined. + * + * \since This callback is available since SDL 3.2.0. + * + * \sa SDL_qsort_r + * \sa SDL_bsearch_r + */ +typedef int (SDLCALL *SDL_CompareCallback_r)(void *userdata, const void *a, const void *b); + +/** + * Sort an array, passing a userdata pointer to the compare function. + * + * For example: + * + * ```c + * typedef enum { + * sort_increasing, + * sort_decreasing, + * } sort_method; + * + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *userdata, const void *a, const void *b) + * { + * sort_method method = (sort_method)(uintptr_t)userdata; + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->key < B->key) { + * return (method == sort_increasing) ? -1 : 1; + * } else if (B->key < A->key) { + * return (method == sort_increasing) ? 1 : -1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 3, "third" }, { 1, "first" }, { 2, "second" } + * }; + * + * SDL_qsort_r(values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing); + * ``` + * + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \param userdata a pointer to pass to the compare function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch_r + * \sa SDL_qsort + */ +extern SDL_DECLSPEC void SDLCALL SDL_qsort_r(void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata); + +/** + * Perform a binary search on a previously sorted array, passing a userdata + * pointer to the compare function. + * + * For example: + * + * ```c + * typedef enum { + * sort_increasing, + * sort_decreasing, + * } sort_method; + * + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *userdata, const void *a, const void *b) + * { + * sort_method method = (sort_method)(uintptr_t)userdata; + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->key < B->key) { + * return (method == sort_increasing) ? -1 : 1; + * } else if (B->key < A->key) { + * return (method == sort_increasing) ? 1 : -1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 1, "first" }, { 2, "second" }, { 3, "third" } + * }; + * data key = { 2, NULL }; + * + * data *result = SDL_bsearch_r(&key, values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing); + * ``` + * + * \param key a pointer to a key equal to the element being searched for. + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \param userdata a pointer to pass to the compare function. + * \returns a pointer to the matching element in the array, or NULL if not + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort_r + */ +extern SDL_DECLSPEC void * SDLCALL SDL_bsearch_r(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata); + +/** + * Compute the absolute value of `x`. + * + * \param x an integer value. + * \returns the absolute value of x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_abs(int x); + +/** + * Return the lesser of two values. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `<` operator. However, it double-evaluates both its parameters, so do not + * use expressions with side-effects here. + * + * \param x the first value to compare. + * \param y the second value to compare. + * \returns the lesser of `x` and `y`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) + +/** + * Return the greater of two values. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `>` operator. However, it double-evaluates both its parameters, so do not + * use expressions with side-effects here. + * + * \param x the first value to compare. + * \param y the second value to compare. + * \returns the greater of `x` and `y`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +/** + * Return a value clamped to a range. + * + * If `x` is outside the range a values between `a` and `b`, the returned + * value will be `a` or `b` as appropriate. Otherwise, `x` is returned. + * + * This macro will produce incorrect results if `b` is less than `a`. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `<` and `>` operators. However, it double-evaluates all its parameters, so + * do not use expressions with side-effects here. + * + * \param x the value to compare. + * \param a the low end value. + * \param b the high end value. + * \returns x, clamped between a and b. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x))) + +/** + * Query if a character is alphabetic (a letter). + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * for English 'a-z' and 'A-Z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isalpha(int x); + +/** + * Query if a character is alphabetic (a letter) or a number. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * for English 'a-z', 'A-Z', and '0-9' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isalnum(int x); + +/** + * Report if a character is blank (a space or tab). + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 0x20 (space) or 0x9 (tab) as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isblank(int x); + +/** + * Report if a character is a control character. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 0 through 0x1F, and 0x7F, as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_iscntrl(int x); + +/** + * Report if a character is a numeric digit. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * '0' (0x30) through '9' (0x39), as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isdigit(int x); + +/** + * Report if a character is a hexadecimal digit. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'A' through 'F', 'a' through 'f', and '0' through '9', as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isxdigit(int x); + +/** + * Report if a character is a punctuation mark. + * + * **WARNING**: Regardless of system locale, this is equivalent to + * `((SDL_isgraph(x)) && (!SDL_isalnum(x)))`. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isgraph + * \sa SDL_isalnum + */ +extern SDL_DECLSPEC int SDLCALL SDL_ispunct(int x); + +/** + * Report if a character is whitespace. + * + * **WARNING**: Regardless of system locale, this will only treat the + * following ASCII values as true: + * + * - space (0x20) + * - tab (0x09) + * - newline (0x0A) + * - vertical tab (0x0B) + * - form feed (0x0C) + * - return (0x0D) + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isspace(int x); + +/** + * Report if a character is upper case. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'A' through 'Z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isupper(int x); + +/** + * Report if a character is lower case. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'a' through 'z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_islower(int x); + +/** + * Report if a character is "printable". + * + * Be advised that "printable" has a definition that goes back to text + * terminals from the dawn of computing, making this a sort of special case + * function that is not suitable for Unicode (or most any) text management. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * ' ' (0x20) through '~' (0x7E) as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isprint(int x); + +/** + * Report if a character is any "printable" except space. + * + * Be advised that "printable" has a definition that goes back to text + * terminals from the dawn of computing, making this a sort of special case + * function that is not suitable for Unicode (or most any) text management. + * + * **WARNING**: Regardless of system locale, this is equivalent to + * `(SDL_isprint(x)) && ((x) != ' ')`. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isprint + */ +extern SDL_DECLSPEC int SDLCALL SDL_isgraph(int x); + +/** + * Convert low-ASCII English letters to uppercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'a' through 'z' to uppercase. + * + * This function returns the uppercase equivalent of `x`. If a character + * cannot be converted, or is already uppercase, this function returns `x`. + * + * \param x character value to check. + * \returns capitalized version of x, or x if no conversion available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_toupper(int x); + +/** + * Convert low-ASCII English letters to lowercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to lowercase. + * + * This function returns the lowercase equivalent of `x`. If a character + * cannot be converted, or is already lowercase, this function returns `x`. + * + * \param x character value to check. + * \returns lowercase version of x, or x if no conversion available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_tolower(int x); + +/** + * Calculate a CRC-16 value. + * + * https://en.wikipedia.org/wiki/Cyclic_redundancy_check + * + * This function can be called multiple times, to stream data to be + * checksummed in blocks. Each call must provide the previous CRC-16 return + * value to be updated with the next block. The first call to this function + * for a set of blocks should pass in a zero CRC value. + * + * \param crc the current checksum for this data set, or 0 for a new data set. + * \param data a new block of data to add to the checksum. + * \param len the size, in bytes, of the new block of data. + * \returns a CRC-16 checksum value of all blocks in the data set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len); + +/** + * Calculate a CRC-32 value. + * + * https://en.wikipedia.org/wiki/Cyclic_redundancy_check + * + * This function can be called multiple times, to stream data to be + * checksummed in blocks. Each call must provide the previous CRC-32 return + * value to be updated with the next block. The first call to this function + * for a set of blocks should pass in a zero CRC value. + * + * \param crc the current checksum for this data set, or 0 for a new data set. + * \param data a new block of data to add to the checksum. + * \param len the size, in bytes, of the new block of data. + * \returns a CRC-32 checksum value of all blocks in the data set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len); + +/** + * Calculate a 32-bit MurmurHash3 value for a block of data. + * + * https://en.wikipedia.org/wiki/MurmurHash + * + * A seed may be specified, which changes the final results consistently, but + * this does not work like SDL_crc16 and SDL_crc32: you can't feed a previous + * result from this function back into itself as the next seed value to + * calculate a hash in chunks; it won't produce the same hash as it would if + * the same data was provided in a single call. + * + * If you aren't sure what to provide for a seed, zero is fine. Murmur3 is not + * cryptographically secure, so it shouldn't be used for hashing top-secret + * data. + * + * \param data the data to be hashed. + * \param len the size of data, in bytes. + * \param seed a value that alters the final hash value. + * \returns a Murmur3 32-bit hash value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_murmur3_32(const void *data, size_t len, Uint32 seed); + +/** + * Copy non-overlapping memory. + * + * The memory regions must not overlap. If they do, use SDL_memmove() instead. + * + * \param dst The destination memory region. Must not be NULL, and must not + * overlap with `src`. + * \param src The source memory region. Must not be NULL, and must not overlap + * with `dst`. + * \param len The length in bytes of both `dst` and `src`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_memmove + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +/* Take advantage of compiler optimizations for memcpy */ +#ifndef SDL_SLOW_MEMCPY +#ifdef SDL_memcpy +#undef SDL_memcpy +#endif +#define SDL_memcpy memcpy +#endif + + +/** + * A macro to copy memory between objects, with basic type checking. + * + * SDL_memcpy and SDL_memmove do not care where you copy memory to and from, + * which can lead to bugs. This macro aims to avoid most of those bugs by + * making sure that the source and destination are both pointers to objects + * that are the same size. It does not check that the objects are the same + * _type_, just that the copy will not overflow either object. + * + * The size check happens at compile time, and the compiler will throw an + * error if the objects are different sizes. + * + * Generally this is intended to copy a single object, not an array. + * + * This macro looks like it double-evaluates its parameters, but the extras + * them are in `sizeof` sections, which generate no code nor side-effects. + * + * \param dst a pointer to the destination object. Must not be NULL. + * \param src a pointer to the source object. Must not be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +#define SDL_copyp(dst, src) \ + { SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \ + SDL_memcpy((dst), (src), sizeof(*(src))) + +/** + * Copy memory ranges that might overlap. + * + * It is okay for the memory regions to overlap. If you are confident that the + * regions never overlap, using SDL_memcpy() may improve performance. + * + * \param dst The destination memory region. Must not be NULL. + * \param src The source memory region. Must not be NULL. + * \param len The length in bytes of both `dst` and `src`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_memcpy + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +/* Take advantage of compiler optimizations for memmove */ +#ifndef SDL_SLOW_MEMMOVE +#ifdef SDL_memmove +#undef SDL_memmove +#endif +#define SDL_memmove memmove +#endif + +/** + * Initialize all bytes of buffer of memory to a specific value. + * + * This function will set `len` bytes, pointed to by `dst`, to the value + * specified in `c`. + * + * Despite `c` being an `int` instead of a `char`, this only operates on + * bytes; `c` must be a value between 0 and 255, inclusive. + * + * \param dst the destination memory region. Must not be NULL. + * \param c the byte value to set. + * \param len the length, in bytes, to set in `dst`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); + +/** + * Initialize all 32-bit words of buffer of memory to a specific value. + * + * This function will set a buffer of `dwords` Uint32 values, pointed to by + * `dst`, to the value specified in `val`. + * + * Unlike SDL_memset, this sets 32-bit values, not bytes, so it's not limited + * to a range of 0-255. + * + * \param dst the destination memory region. Must not be NULL. + * \param val the Uint32 value to set. + * \param dwords the number of Uint32 values to set in `dst`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memset4(void *dst, Uint32 val, size_t dwords); + +/* Take advantage of compiler optimizations for memset */ +#ifndef SDL_SLOW_MEMSET +#ifdef SDL_memset +#undef SDL_memset +#endif +#define SDL_memset memset +#endif + +/** + * Clear an object's memory to zero. + * + * This is wrapper over SDL_memset that handles calculating the object size, + * so there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires an object, not a pointer to an object, nor an array. + * + * \param x the object to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zerop + * \sa SDL_zeroa + */ +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) + +/** + * Clear an object's memory to zero, using a pointer. + * + * This is wrapper over SDL_memset that handles calculating the object size, + * so there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires a pointer to an object, not an object itself, nor an array. + * + * \param x a pointer to the object to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zero + * \sa SDL_zeroa + */ +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) + +/** + * Clear an array's memory to zero. + * + * This is wrapper over SDL_memset that handles calculating the array size, so + * there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires an array, not an object, nor a pointer to an object. + * + * \param x an array to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zero + * \sa SDL_zerop + */ +#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x))) + + +/** + * Compare two buffers of memory. + * + * \param s1 the first buffer to compare. NULL is not permitted! + * \param s2 the second buffer to compare. NULL is not permitted! + * \param len the number of bytes to compare between the buffers. + * \returns less than zero if s1 is "less than" s2, greater than zero if s1 is + * "greater than" s2, and zero if the buffers match exactly for `len` + * bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); + +/** + * This works exactly like wcslen() but doesn't require access to a C runtime. + * + * Counts the number of wchar_t values in `wstr`, excluding the null + * terminator. + * + * Like SDL_strlen only counts bytes and not codepoints in a UTF-8 string, + * this counts wchar_t values in a string, even if the string's encoding is of + * variable width, like UTF-16. + * + * Also be aware that wchar_t is different sizes on different platforms (4 + * bytes on Linux, 2 on Windows, etc). + * + * \param wstr The null-terminated wide string to read. Must not be NULL. + * \returns the length (in wchar_t values, excluding the null terminator) of + * `wstr`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcsnlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); + +/** + * This works exactly like wcsnlen() but doesn't require access to a C + * runtime. + * + * Counts up to a maximum of `maxlen` wchar_t values in `wstr`, excluding the + * null terminator. + * + * Like SDL_strnlen only counts bytes and not codepoints in a UTF-8 string, + * this counts wchar_t values in a string, even if the string's encoding is of + * variable width, like UTF-16. + * + * Also be aware that wchar_t is different sizes on different platforms (4 + * bytes on Linux, 2 on Windows, etc). + * + * Also, `maxlen` is a count of wide characters, not bytes! + * + * \param wstr The null-terminated wide string to read. Must not be NULL. + * \param maxlen The maximum amount of wide characters to count. + * \returns the length (in wide characters, excluding the null terminator) of + * `wstr` but never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcsnlen(const wchar_t *wstr, size_t maxlen); + +/** + * Copy a wide string. + * + * This function copies `maxlen` - 1 wide characters from `src` to `dst`, then + * appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` is 0, no wide characters are copied and no null terminator is + * written. + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated wide string to copy. Must not be NULL, and + * must not overlap with `dst`. + * \param maxlen The length (in wide characters) of the destination buffer. + * \returns the length (in wide characters, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslcat + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +/** + * Concatenate wide strings. + * + * This function appends up to `maxlen` - SDL_wcslen(dst) - 1 wide characters + * from `src` to the end of the wide string in `dst`, then appends a null + * terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` - SDL_wcslen(dst) - 1 is less than or equal to 0, then `dst` is + * unmodified. + * + * \param dst The destination buffer already containing the first + * null-terminated wide string. Must not be NULL and must not + * overlap with `src`. + * \param src The second null-terminated wide string. Must not be NULL, and + * must not overlap with `dst`. + * \param maxlen The length (in wide characters) of the destination buffer. + * \returns the length (in wide characters, excluding the null terminator) of + * the string in `dst` plus the length of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +/** + * Allocate a copy of a wide string. + * + * This allocates enough space for a null-terminated copy of `wstr`, using + * SDL_malloc, and then makes a copy of the string into this space. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param wstr the string to copy. + * \returns a pointer to the newly-allocated wide string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsdup(const wchar_t *wstr); + +/** + * Search a wide string for the first instance of a specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string. + * + * Note that this looks for strings of _wide characters_, not _codepoints_, so + * it's legal to search for malformed and incomplete UTF-16 sequences. + * + * \param haystack the wide string to search. Must not be NULL. + * \param needle the wide string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle); + +/** + * Search a wide string, up to n wide chars, for the first instance of a + * specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * value to end the string, or `maxlen` wide character have been examined. It + * is possible to use this function on a wide string without a null + * terminator. + * + * Note that this looks for strings of _wide characters_, not _codepoints_, so + * it's legal to search for malformed and incomplete UTF-16 sequences. + * + * \param haystack the wide string to search. Must not be NULL. + * \param needle the wide string to search for. Must not be NULL. + * \param maxlen the maximum number of wide characters to search in + * `haystack`. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsnstr(const wchar_t *haystack, const wchar_t *needle, size_t maxlen); + +/** + * Compare two null-terminated wide strings. + * + * This only compares wchar_t values until it hits a null-terminating + * character; it does not care if the string is well-formed UTF-16 (or UTF-32, + * depending on your platform's wchar_t size), or uses valid Unicode values. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); + +/** + * Compare two wide strings up to a number of wchar_t values. + * + * This only compares wchar_t values; it does not care if the string is + * well-formed UTF-16 (or UTF-32, depending on your platform's wchar_t size), + * or uses valid Unicode values. + * + * Note that while this function is intended to be used with UTF-16 (or + * UTF-32, depending on your platform's definition of wchar_t), it is + * comparing raw wchar_t values and not Unicode codepoints: `maxlen` specifies + * a wchar_t limit! If the limit lands in the middle of a multi-wchar UTF-16 + * sequence, it will only compare a portion of the final character. + * + * `maxlen` specifies a maximum number of wchar_t to compare; if the strings + * match to this number of wide chars (or both have matched to a + * null-terminator character before this count), they will be considered + * equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of wchar_t to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); + +/** + * Compare two null-terminated wide strings, case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Depending on your platform, "wchar_t" might be 2 bytes, and expected to be + * UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this + * handles Unicode, it expects the string to be well-formed and not a + * null-terminated string of arbitrary bytes. Characters that are not valid + * UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2); + +/** + * Compare two wide strings, case-insensitively, up to a number of wchar_t. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Depending on your platform, "wchar_t" might be 2 bytes, and expected to be + * UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this + * handles Unicode, it expects the string to be well-formed and not a + * null-terminated string of arbitrary bytes. Characters that are not valid + * UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * Note that while this function might deal with variable-sized characters, + * `maxlen` specifies a _wchar_ limit! If the limit lands in the middle of a + * multi-byte UTF-16 sequence, it may convert a portion of the final character + * to one or more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not + * to overflow a buffer. + * + * `maxlen` specifies a maximum number of wchar_t values to compare; if the + * strings match to this number of wchar_t (or both have matched to a + * null-terminator character before this number of bytes), they will be + * considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of wchar_t values to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); + +/** + * Parse a `long` from a wide string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long`, the result is clamped to + * the minimum and maximum representable `long` values. + * + * \param str The null-terminated wide string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid wide character + * (i.e. the next character after the parsed number) will be + * written to this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strtol + */ +extern SDL_DECLSPEC long SDLCALL SDL_wcstol(const wchar_t *str, wchar_t **endp, int base); + +/** + * This works exactly like strlen() but doesn't require access to a C runtime. + * + * Counts the bytes in `str`, excluding the null terminator. + * + * If you need the length of a UTF-8 string, consider using SDL_utf8strlen(). + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the length (in bytes, excluding the null terminator) of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strnlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlen(const char *str); + +/** + * This works exactly like strnlen() but doesn't require access to a C + * runtime. + * + * Counts up to a maximum of `maxlen` bytes in `str`, excluding the null + * terminator. + * + * If you need the length of a UTF-8 string, consider using SDL_utf8strnlen(). + * + * \param str The null-terminated string to read. Must not be NULL. + * \param maxlen The maximum amount of bytes to count. + * \returns the length (in bytes, excluding the null terminator) of `src` but + * never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strnlen(const char *str, size_t maxlen); + +/** + * Copy a string. + * + * This function copies up to `maxlen` - 1 characters from `src` to `dst`, + * then appends a null terminator. + * + * If `maxlen` is 0, no characters are copied and no null terminator is + * written. + * + * If you want to copy an UTF-8 string but need to ensure that multi-byte + * sequences are not truncated, consider using SDL_utf8strlcpy(). + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated string to copy. Must not be NULL, and must + * not overlap with `dst`. + * \param maxlen The length (in characters) of the destination buffer. + * \returns the length (in characters, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcat + * \sa SDL_utf8strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + +/** + * Copy an UTF-8 string. + * + * This function copies up to `dst_bytes` - 1 bytes from `src` to `dst` while + * also ensuring that the string written to `dst` does not end in a truncated + * multi-byte sequence. Finally, it appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * Note that unlike SDL_strlcpy(), this function returns the number of bytes + * written, not the length of `src`. + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated UTF-8 string to copy. Must not be NULL, and + * must not overlap with `dst`. + * \param dst_bytes The length (in bytes) of the destination buffer. Must not + * be 0. + * \returns the number of bytes written, excluding the null terminator. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); + +/** + * Concatenate strings. + * + * This function appends up to `maxlen` - SDL_strlen(dst) - 1 characters from + * `src` to the end of the string in `dst`, then appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` - SDL_strlen(dst) - 1 is less than or equal to 0, then `dst` is + * unmodified. + * + * \param dst The destination buffer already containing the first + * null-terminated string. Must not be NULL and must not overlap + * with `src`. + * \param src The second null-terminated string. Must not be NULL, and must + * not overlap with `dst`. + * \param maxlen The length (in characters) of the destination buffer. + * \returns the length (in characters, excluding the null terminator) of the + * string in `dst` plus the length of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + +/** + * Allocate a copy of a string. + * + * This allocates enough space for a null-terminated copy of `str`, using + * SDL_malloc, and then makes a copy of the string into this space. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param str the string to copy. + * \returns a pointer to the newly-allocated string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strdup(const char *str); + +/** + * Allocate a copy of a string, up to n characters. + * + * This allocates enough space for a null-terminated copy of `str`, up to + * `maxlen` bytes, using SDL_malloc, and then makes a copy of the string into + * this space. + * + * If the string is longer than `maxlen` bytes, the returned string will be + * `maxlen` bytes long, plus a null-terminator character that isn't included + * in the count. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param str the string to copy. + * \param maxlen the maximum length of the copied string, not counting the + * null-terminator character. + * \returns a pointer to the newly-allocated string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strndup(const char *str, size_t maxlen); + +/** + * Reverse a string's contents. + * + * This reverses a null-terminated string in-place. Only the content of the + * string is reversed; the null-terminator character remains at the end of the + * reversed string. + * + * **WARNING**: This function reverses the _bytes_ of the string, not the + * codepoints. If `str` is a UTF-8 string with Unicode codepoints > 127, this + * will ruin the string data. You should only use this function on strings + * that are completely comprised of low ASCII characters. + * + * \param str the string to reverse. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strrev(char *str); + +/** + * Convert a string to uppercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to uppercase. + * + * This function operates on a null-terminated string of bytes--even if it is + * malformed UTF-8!--and converts ASCII characters 'a' through 'z' to their + * uppercase equivalents in-place, returning the original `str` pointer. + * + * \param str the string to convert in-place. Can not be NULL. + * \returns the `str` pointer passed into this function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlwr + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strupr(char *str); + +/** + * Convert a string to lowercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to lowercase. + * + * This function operates on a null-terminated string of bytes--even if it is + * malformed UTF-8!--and converts ASCII characters 'A' through 'Z' to their + * lowercase equivalents in-place, returning the original `str` pointer. + * + * \param str the string to convert in-place. Can not be NULL. + * \returns the `str` pointer passed into this function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strupr + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strlwr(char *str); + +/** + * Search a string for the first instance of a specific byte. + * + * The search ends once it finds the requested byte value, or a null + * terminator byte to end the string. + * + * Note that this looks for _bytes_, not _characters_, so you cannot match + * against a Unicode codepoint > 255, regardless of character encoding. + * + * \param str the string to search. Must not be NULL. + * \param c the byte value to search for. + * \returns a pointer to the first instance of `c` in the string, or NULL if + * not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strchr(const char *str, int c); + +/** + * Search a string for the last instance of a specific byte. + * + * The search must go until it finds a null terminator byte to end the string. + * + * Note that this looks for _bytes_, not _characters_, so you cannot match + * against a Unicode codepoint > 255, regardless of character encoding. + * + * \param str the string to search. Must not be NULL. + * \param c the byte value to search for. + * \returns a pointer to the last instance of `c` in the string, or NULL if + * not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strrchr(const char *str, int c); + +/** + * Search a string for the first instance of a specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string. + * + * Note that this looks for strings of _bytes_, not _characters_, so it's + * legal to search for malformed and incomplete UTF-8 sequences. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); + +/** + * Search a string, up to n bytes, for the first instance of a specific + * substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string, or `maxlen` bytes have been examined. It is + * possible to use this function on a string without a null terminator. + * + * Note that this looks for strings of _bytes_, not _characters_, so it's + * legal to search for malformed and incomplete UTF-8 sequences. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \param maxlen the maximum number of bytes to search in `haystack`. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strnstr(const char *haystack, const char *needle, size_t maxlen); + +/** + * Search a UTF-8 string for the first instance of a specific substring, + * case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strcasestr(const char *haystack, const char *needle); + +/** + * This works exactly like strtok_r() but doesn't require access to a C + * runtime. + * + * Break a string up into a series of tokens. + * + * To start tokenizing a new string, `str` should be the non-NULL address of + * the string to start tokenizing. Future calls to get the next token from the + * same string should specify a NULL. + * + * Note that this function will overwrite pieces of `str` with null chars to + * split it into tokens. This function cannot be used with const/read-only + * strings! + * + * `saveptr` just needs to point to a `char *` that can be overwritten; SDL + * will use this to save tokenizing state between calls. It is initialized if + * `str` is non-NULL, and used to resume tokenizing when `str` is NULL. + * + * \param str the string to tokenize, or NULL to continue tokenizing. + * \param delim the delimiter string that separates tokens. + * \param saveptr pointer to a char *, used for ongoing state. + * \returns A pointer to the next token, or NULL if no tokens remain. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strtok_r(char *str, const char *delim, char **saveptr); + +/** + * Count the number of codepoints in a UTF-8 string. + * + * Counts the _codepoints_, not _bytes_, in `str`, excluding the null + * terminator. + * + * If you need to count the bytes in a string instead, consider using + * SDL_strlen(). + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the + * count by several replacement characters. + * + * \param str The null-terminated UTF-8 string to read. Must not be NULL. + * \returns The length (in codepoints, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_utf8strnlen + * \sa SDL_strlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); + +/** + * Count the number of codepoints in a UTF-8 string, up to n bytes. + * + * Counts the _codepoints_, not _bytes_, in `str`, excluding the null + * terminator. + * + * If you need to count the bytes in a string instead, consider using + * SDL_strnlen(). + * + * The counting stops at `bytes` bytes (not codepoints!). This seems + * counterintuitive, but makes it easy to express the total size of the + * string's buffer. + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the + * count by several replacement characters. + * + * \param str The null-terminated UTF-8 string to read. Must not be NULL. + * \param bytes The maximum amount of bytes to count. + * \returns The length (in codepoints, excluding the null terminator) of `src` + * but never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_utf8strlen + * \sa SDL_strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes); + +/** + * Convert an integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_uitoa + * \sa SDL_ltoa + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_itoa(int value, char *str, int radix); + +/** + * Convert an unsigned integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_itoa + * \sa SDL_ultoa + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); + +/** + * Convert a long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ultoa + * \sa SDL_itoa + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ltoa(long value, char *str, int radix); + +/** + * Convert an unsigned long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ltoa + * \sa SDL_uitoa + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); + +#ifndef SDL_NOLONGLONG + +/** + * Convert a long long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the long long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ulltoa + * \sa SDL_itoa + * \sa SDL_ltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_lltoa(long long value, char *str, int radix); + +/** + * Convert an unsigned long long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned long long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lltoa + * \sa SDL_uitoa + * \sa SDL_ultoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ulltoa(unsigned long long value, char *str, int radix); +#endif + +/** + * Parse an `int` from a string. + * + * The result of calling `SDL_atoi(str)` is equivalent to + * `(int)SDL_strtol(str, NULL, 10)`. + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the parsed `int`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_itoa + */ +extern SDL_DECLSPEC int SDLCALL SDL_atoi(const char *str); + +/** + * Parse a `double` from a string. + * + * The result of calling `SDL_atof(str)` is equivalent to `SDL_strtod(str, + * NULL)`. + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the parsed `double`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + */ +extern SDL_DECLSPEC double SDLCALL SDL_atof(const char *str); + +/** + * Parse a `long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long`, the result is clamped to + * the minimum and maximum representable `long` values. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_ltoa + * \sa SDL_wcstol + */ +extern SDL_DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); + +/** + * Parse an `unsigned long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside an `unsigned long`, the result is + * clamped to the maximum representable `unsigned long` value. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `unsigned long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_ultoa + */ +extern SDL_DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); + +#ifndef SDL_NOLONGLONG + +/** + * Parse a `long long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long long`, the result is + * clamped to the minimum and maximum representable `long long` values. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC long long SDLCALL SDL_strtoll(const char *str, char **endp, int base); + +/** + * Parse an `unsigned long long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside an `unsigned long long`, the + * result is clamped to the maximum representable `unsigned long long` value. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `unsigned long long`, or 0 if no number could be + * parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoul + * \sa SDL_strtod + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC unsigned long long SDLCALL SDL_strtoull(const char *str, char **endp, int base); +#endif + +/** + * Parse a `double` from a string. + * + * This function makes fewer guarantees than the C runtime `strtod`: + * + * - Only decimal notation is guaranteed to be supported. The handling of + * scientific and hexadecimal notation is unspecified. + * - Whether or not INF and NAN can be parsed is unspecified. + * - The precision of the result is unspecified. + * + * \param str the null-terminated string to read. Must not be NULL. + * \param endp if not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \returns the parsed `double`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoul + * \sa SDL_strtoull + */ +extern SDL_DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); + +/** + * Compare two null-terminated UTF-8 strings. + * + * Due to the nature of UTF-8 encoding, this will work with Unicode strings, + * since effectively this function just compares bytes until it hits a + * null-terminating character. Also due to the nature of UTF-8, this can be + * used with SDL_qsort() to put strings in (roughly) alphabetical order. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); + +/** + * Compare two UTF-8 strings up to a number of bytes. + * + * Due to the nature of UTF-8 encoding, this will work with Unicode strings, + * since effectively this function just compares bytes until it hits a + * null-terminating character. Also due to the nature of UTF-8, this can be + * used with SDL_qsort() to put strings in (roughly) alphabetical order. + * + * Note that while this function is intended to be used with UTF-8, it is + * doing a bytewise comparison, and `maxlen` specifies a _byte_ limit! If the + * limit lands in the middle of a multi-byte UTF-8 sequence, it will only + * compare a portion of the final character. + * + * `maxlen` specifies a maximum number of bytes to compare; if the strings + * match to this number of bytes (or both have matched to a null-terminator + * character before this number of bytes), they will be considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of _bytes_ to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); + +/** + * Compare two null-terminated UTF-8 strings, case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the string to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); + + +/** + * Compare two UTF-8 strings, case-insensitively, up to a number of bytes. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the string to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * Note that while this function is intended to be used with UTF-8, `maxlen` + * specifies a _byte_ limit! If the limit lands in the middle of a multi-byte + * UTF-8 sequence, it may convert a portion of the final character to one or + * more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not to overflow + * a buffer. + * + * `maxlen` specifies a maximum number of bytes to compare; if the strings + * match to this number of bytes (or both have matched to a null-terminator + * character before this number of bytes), they will be considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of bytes to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); + +/** + * Searches a string for the first occurrence of any character contained in a + * breakset, and returns a pointer from the string to that character. + * + * \param str The null-terminated string to be searched. Must not be NULL, and + * must not overlap with `breakset`. + * \param breakset A null-terminated string containing the list of characters + * to look for. Must not be NULL, and must not overlap with + * `str`. + * \returns A pointer to the location, in str, of the first occurrence of a + * character present in the breakset, or NULL if none is found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strpbrk(const char *str, const char *breakset); + +/** + * The Unicode REPLACEMENT CHARACTER codepoint. + * + * SDL_StepUTF8() and SDL_StepBackUTF8() report this codepoint when they + * encounter a UTF-8 string with encoding errors. + * + * This tends to render as something like a question mark in most places. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_StepBackUTF8 + * \sa SDL_StepUTF8 + */ +#define SDL_INVALID_UNICODE_CODEPOINT 0xFFFD + +/** + * Decode a UTF-8 string, one Unicode codepoint at a time. + * + * This will return the first Unicode codepoint in the UTF-8 encoded string in + * `*pstr`, and then advance `*pstr` past any consumed bytes before returning. + * + * It will not access more than `*pslen` bytes from the string. `*pslen` will + * be adjusted, as well, subtracting the number of bytes consumed. + * + * `pslen` is allowed to be NULL, in which case the string _must_ be + * NULL-terminated, as the function will blindly read until it sees the NULL + * char. + * + * if `*pslen` is zero, it assumes the end of string is reached and returns a + * zero codepoint regardless of the contents of the string buffer. + * + * If the resulting codepoint is zero (a NULL terminator), or `*pslen` is + * zero, it will not advance `*pstr` or `*pslen` at all. + * + * Generally this function is called in a loop until it returns zero, + * adjusting its parameters each iteration. + * + * If an invalid UTF-8 sequence is encountered, this function returns + * SDL_INVALID_UNICODE_CODEPOINT and advances the string/length by one byte + * (which is to say, a multibyte sequence might produce several + * SDL_INVALID_UNICODE_CODEPOINT returns before it syncs to the next valid + * UTF-8 sequence). + * + * Several things can generate invalid UTF-8 sequences, including overlong + * encodings, the use of UTF-16 surrogate values, and truncated data. Please + * refer to + * [RFC3629](https://www.ietf.org/rfc/rfc3629.txt) + * for details. + * + * \param pstr a pointer to a UTF-8 string pointer to be read and adjusted. + * \param pslen a pointer to the number of bytes in the string, to be read and + * adjusted. NULL is allowed. + * \returns the first Unicode codepoint in the string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepUTF8(const char **pstr, size_t *pslen); + +/** + * Decode a UTF-8 string in reverse, one Unicode codepoint at a time. + * + * This will go to the start of the previous Unicode codepoint in the string, + * move `*pstr` to that location and return that codepoint. + * + * If `*pstr` is already at the start of the string), it will not advance + * `*pstr` at all. + * + * Generally this function is called in a loop until it returns zero, + * adjusting its parameter each iteration. + * + * If an invalid UTF-8 sequence is encountered, this function returns + * SDL_INVALID_UNICODE_CODEPOINT. + * + * Several things can generate invalid UTF-8 sequences, including overlong + * encodings, the use of UTF-16 surrogate values, and truncated data. Please + * refer to + * [RFC3629](https://www.ietf.org/rfc/rfc3629.txt) + * for details. + * + * \param start a pointer to the beginning of the UTF-8 string. + * \param pstr a pointer to a UTF-8 string pointer to be read and adjusted. + * \returns the previous Unicode codepoint in the string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepBackUTF8(const char *start, const char **pstr); + +/** + * Convert a single Unicode codepoint to UTF-8. + * + * The buffer pointed to by `dst` must be at least 4 bytes long, as this + * function may generate between 1 and 4 bytes of output. + * + * This function returns the first byte _after_ the newly-written UTF-8 + * sequence, which is useful for encoding multiple codepoints in a loop, or + * knowing where to write a NULL-terminator character to end the string (in + * either case, plan to have a buffer of _more_ than 4 bytes!). + * + * If `codepoint` is an invalid value (outside the Unicode range, or a UTF-16 + * surrogate value, etc), this will use U+FFFD (REPLACEMENT CHARACTER) for the + * codepoint instead, and not set an error. + * + * If `dst` is NULL, this returns NULL immediately without writing to the + * pointer and without setting an error. + * + * \param codepoint a Unicode codepoint to convert to UTF-8. + * \param dst the location to write the encoded UTF-8. Must point to at least + * 4 bytes! + * \returns the first byte past the newly-written UTF-8 sequence. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_UCS4ToUTF8(Uint32 codepoint, char *dst); + +/** + * This works exactly like sscanf() but doesn't require access to a C runtime. + * + * Scan a string, matching a format string, converting each '%' item and + * storing it to pointers provided through variable arguments. + * + * \param text the string to scan. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of pointers to values to be filled in with scanned items. + * \returns the number of items that matched the format string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); + +/** + * This works exactly like vsscanf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_sscanf(), except it takes a `va_list` instead + * of using `...` variable arguments. + * + * \param text the string to scan. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` of pointers to values to be filled in with scanned + * items. + * \returns the number of items that matched the format string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vsscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, va_list ap) SDL_SCANF_VARARG_FUNCV(2); + +/** + * This works exactly like snprintf() but doesn't require access to a C + * runtime. + * + * Format a string of up to `maxlen`-1 bytes, converting each '%' item with + * values provided through variable arguments. + * + * While some C runtimes differ on how to deal with too-large strings, this + * function null-terminates the output, by treating the null-terminator as + * part of the `maxlen` count. Note that if `maxlen` is zero, however, no + * bytes will be written at all. + * + * This function returns the number of _bytes_ (not _characters_) that should + * be written, excluding the null-terminator character. If this returns a + * number >= `maxlen`, it means the output string was truncated. A negative + * return value means an error occurred. + * + * Referencing the output string's pointer with a format item is undefined + * behavior. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum bytes to write, including the null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of bytes that should be written, not counting the + * null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * This works exactly like swprintf() but doesn't require access to a C + * runtime. + * + * Format a wide string of up to `maxlen`-1 wchar_t values, converting each + * '%' item with values provided through variable arguments. + * + * While some C runtimes differ on how to deal with too-large strings, this + * function null-terminates the output, by treating the null-terminator as + * part of the `maxlen` count. Note that if `maxlen` is zero, however, no wide + * characters will be written at all. + * + * This function returns the number of _wide characters_ (not _codepoints_) + * that should be written, excluding the null-terminator character. If this + * returns a number >= `maxlen`, it means the output string was truncated. A + * negative return value means an error occurred. + * + * Referencing the output string's pointer with a format item is undefined + * behavior. + * + * \param text the buffer to write the wide string into. Must not be NULL. + * \param maxlen the maximum wchar_t values to write, including the + * null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of wide characters that should be written, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_swprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(3); + +/** + * This works exactly like vsnprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_snprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum bytes to write, including the null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of bytes that should be written, not counting the + * null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * This works exactly like vswprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_swprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum wide characters to write, including the + * null-terminator. + * \param fmt a printf-style format wide string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of wide characters that should be written, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vswprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNCV(3); + +/** + * This works exactly like asprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_snprintf(), except it allocates a buffer large + * enough to hold the output string on behalf of the caller. + * + * On success, this function returns the number of bytes (not characters) + * comprising the output string, not counting the null-terminator character, + * and sets `*strp` to the newly-allocated string. + * + * On error, this function returns a negative number, and the value of `*strp` + * is undefined. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param strp on output, is set to the new string. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of bytes in the newly-allocated string, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * This works exactly like vasprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_asprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param strp on output, is set to the new string. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of bytes in the newly-allocated string, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +/** + * Seeds the pseudo-random number generator. + * + * Reusing the seed number will cause SDL_rand() to repeat the same stream of + * 'random' numbers. + * + * \param seed the value to use as a random number seed, or 0 to use + * SDL_GetPerformanceCounter(). + * + * \threadsafety This should be called on the same thread that calls + * SDL_rand() + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_rand_bits + * \sa SDL_randf + */ +extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed); + +/** + * Generate a pseudo-random number less than n for positive n + * + * The method used is faster and of better quality than `rand() % n`. Odds are + * roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and + * much worse as n gets bigger. + * + * Example: to simulate a d6 use `SDL_rand(6) + 1` The +1 converts 0..5 to + * 1..6 + * + * If you want to generate a pseudo-random number in the full range of Sint32, + * you should use: (Sint32)SDL_rand_bits() + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param n the number of possible outcomes. n must be positive. + * \returns a random value in the range of [0 .. n-1]. + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_srand + * \sa SDL_randf + */ +extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand(Sint32 n); + +/** + * Generate a uniform pseudo-random floating point number less than 1.0 + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \returns a random value in the range of [0.0, 1.0). + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_srand + * \sa SDL_rand + */ +extern SDL_DECLSPEC float SDLCALL SDL_randf(void); + +/** + * Generate 32 pseudo-random bits. + * + * You likely want to use SDL_rand() to get a psuedo-random number instead. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \returns a random value in the range of [0-SDL_MAX_UINT32]. + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_randf + * \sa SDL_srand + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void); + +/** + * Generate a pseudo-random number less than n for positive n + * + * The method used is faster and of better quality than `rand() % n`. Odds are + * roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and + * much worse as n gets bigger. + * + * Example: to simulate a d6 use `SDL_rand_r(state, 6) + 1` The +1 converts + * 0..5 to 1..6 + * + * If you want to generate a pseudo-random number in the full range of Sint32, + * you should use: (Sint32)SDL_rand_bits_r(state) + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \param n the number of possible outcomes. n must be positive. + * \returns a random value in the range of [0 .. n-1]. + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_rand_bits_r + * \sa SDL_randf_r + */ +extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n); + +/** + * Generate a uniform pseudo-random floating point number less than 1.0 + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \returns a random value in the range of [0.0, 1.0). + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand_bits_r + * \sa SDL_rand_r + * \sa SDL_randf + */ +extern SDL_DECLSPEC float SDLCALL SDL_randf_r(Uint64 *state); + +/** + * Generate 32 pseudo-random bits. + * + * You likely want to use SDL_rand_r() to get a psuedo-random number instead. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \returns a random value in the range of [0-SDL_MAX_UINT32]. + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand_r + * \sa SDL_randf_r + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits_r(Uint64 *state); + +#ifndef SDL_PI_D + +/** + * The value of Pi, as a double-precision floating point literal. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PI_F + */ +#define SDL_PI_D 3.141592653589793238462643383279502884 /**< pi (double) */ +#endif + +#ifndef SDL_PI_F + +/** + * The value of Pi, as a single-precision floating point literal. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PI_D + */ +#define SDL_PI_F 3.141592653589793238462643383279502884F /**< pi (float) */ +#endif + +/** + * Compute the arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * This function operates on double-precision floating point values, use + * SDL_acosf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc cosine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_acosf + * \sa SDL_asin + * \sa SDL_cos + */ +extern SDL_DECLSPEC double SDLCALL SDL_acos(double x); + +/** + * Compute the arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * This function operates on single-precision floating point values, use + * SDL_acos for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc cosine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_acos + * \sa SDL_asinf + * \sa SDL_cosf + */ +extern SDL_DECLSPEC float SDLCALL SDL_acosf(float x); + +/** + * Compute the arc sine of `x`. + * + * The definition of `y = asin(x)` is `x = sin(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on double-precision floating point values, use + * SDL_asinf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc sine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_asinf + * \sa SDL_acos + * \sa SDL_sin + */ +extern SDL_DECLSPEC double SDLCALL SDL_asin(double x); + +/** + * Compute the arc sine of `x`. + * + * The definition of `y = asin(x)` is `x = sin(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on single-precision floating point values, use + * SDL_asin for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc sine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_asin + * \sa SDL_acosf + * \sa SDL_sinf + */ +extern SDL_DECLSPEC float SDLCALL SDL_asinf(float x); + +/** + * Compute the arc tangent of `x`. + * + * The definition of `y = atan(x)` is `x = tan(y)`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on double-precision floating point values, use + * SDL_atanf for single-precision floats. + * + * To calculate the arc tangent of y / x, use SDL_atan2. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc tangent of of `x` in radians, or 0 if `x = 0`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atanf + * \sa SDL_atan2 + * \sa SDL_tan + */ +extern SDL_DECLSPEC double SDLCALL SDL_atan(double x); + +/** + * Compute the arc tangent of `x`. + * + * The definition of `y = atan(x)` is `x = tan(y)`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on single-precision floating point values, use + * SDL_atan for dboule-precision floats. + * + * To calculate the arc tangent of y / x, use SDL_atan2f. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc tangent of of `x` in radians, or 0 if `x = 0`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan + * \sa SDL_atan2f + * \sa SDL_tanf + */ +extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x); + +/** + * Compute the arc tangent of `y / x`, using the signs of x and y to adjust + * the result's quadrant. + * + * The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant + * of z is determined based on the signs of x and y. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-Pi <= y <= Pi` + * + * This function operates on double-precision floating point values, use + * SDL_atan2f for single-precision floats. + * + * To calculate the arc tangent of a single value, use SDL_atan. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param y floating point value of the numerator (y coordinate). + * \param x floating point value of the denominator (x coordinate). + * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either + * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan2f + * \sa SDL_atan + * \sa SDL_tan + */ +extern SDL_DECLSPEC double SDLCALL SDL_atan2(double y, double x); + +/** + * Compute the arc tangent of `y / x`, using the signs of x and y to adjust + * the result's quadrant. + * + * The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant + * of z is determined based on the signs of x and y. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-Pi <= y <= Pi` + * + * This function operates on single-precision floating point values, use + * SDL_atan2 for double-precision floats. + * + * To calculate the arc tangent of a single value, use SDL_atanf. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param y floating point value of the numerator (y coordinate). + * \param x floating point value of the denominator (x coordinate). + * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either + * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan2 + * \sa SDL_atan + * \sa SDL_tan + */ +extern SDL_DECLSPEC float SDLCALL SDL_atan2f(float y, float x); + +/** + * Compute the ceiling of `x`. + * + * The ceiling of `x` is the smallest integer `y` such that `y >= x`, i.e `x` + * rounded up to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_ceilf for single-precision floats. + * + * \param x floating point value. + * \returns the ceiling of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ceilf + * \sa SDL_floor + * \sa SDL_trunc + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_ceil(double x); + +/** + * Compute the ceiling of `x`. + * + * The ceiling of `x` is the smallest integer `y` such that `y >= x`, i.e `x` + * rounded up to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_ceil for double-precision floats. + * + * \param x floating point value. + * \returns the ceiling of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ceil + * \sa SDL_floorf + * \sa SDL_truncf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_ceilf(float x); + +/** + * Copy the sign of one floating-point value to another. + * + * The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``. + * + * Domain: `-INF <= x <= INF`, ``-INF <= y <= f`` + * + * Range: `-INF <= z <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_copysignf for single-precision floats. + * + * \param x floating point value to use as the magnitude. + * \param y floating point value to use as the sign. + * \returns the floating point value with the sign of y and the magnitude of + * x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_copysignf + * \sa SDL_fabs + */ +extern SDL_DECLSPEC double SDLCALL SDL_copysign(double x, double y); + +/** + * Copy the sign of one floating-point value to another. + * + * The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``. + * + * Domain: `-INF <= x <= INF`, ``-INF <= y <= f`` + * + * Range: `-INF <= z <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_copysign for double-precision floats. + * + * \param x floating point value to use as the magnitude. + * \param y floating point value to use as the sign. + * \returns the floating point value with the sign of y and the magnitude of + * x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_copysign + * \sa SDL_fabsf + */ +extern SDL_DECLSPEC float SDLCALL SDL_copysignf(float x, float y); + +/** + * Compute the cosine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on double-precision floating point values, use + * SDL_cosf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns cosine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_cosf + * \sa SDL_acos + * \sa SDL_sin + */ +extern SDL_DECLSPEC double SDLCALL SDL_cos(double x); + +/** + * Compute the cosine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on single-precision floating point values, use + * SDL_cos for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns cosine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_cos + * \sa SDL_acosf + * \sa SDL_sinf + */ +extern SDL_DECLSPEC float SDLCALL SDL_cosf(float x); + +/** + * Compute the exponential of `x`. + * + * The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the + * natural logarithm. The inverse is the natural logarithm, SDL_log. + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * The output will overflow if `exp(x)` is too large to be represented. + * + * This function operates on double-precision floating point values, use + * SDL_expf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns value of `e^x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_expf + * \sa SDL_log + */ +extern SDL_DECLSPEC double SDLCALL SDL_exp(double x); + +/** + * Compute the exponential of `x`. + * + * The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the + * natural logarithm. The inverse is the natural logarithm, SDL_logf. + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * The output will overflow if `exp(x)` is too large to be represented. + * + * This function operates on single-precision floating point values, use + * SDL_exp for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns value of `e^x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_exp + * \sa SDL_logf + */ +extern SDL_DECLSPEC float SDLCALL SDL_expf(float x); + +/** + * Compute the absolute value of `x` + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_fabsf for single-precision floats. + * + * \param x floating point value to use as the magnitude. + * \returns the absolute value of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fabsf + */ +extern SDL_DECLSPEC double SDLCALL SDL_fabs(double x); + +/** + * Compute the absolute value of `x` + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_fabs for double-precision floats. + * + * \param x floating point value to use as the magnitude. + * \returns the absolute value of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fabs + */ +extern SDL_DECLSPEC float SDLCALL SDL_fabsf(float x); + +/** + * Compute the floor of `x`. + * + * The floor of `x` is the largest integer `y` such that `y <= x`, i.e `x` + * rounded down to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_floorf for single-precision floats. + * + * \param x floating point value. + * \returns the floor of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_floorf + * \sa SDL_ceil + * \sa SDL_trunc + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_floor(double x); + +/** + * Compute the floor of `x`. + * + * The floor of `x` is the largest integer `y` such that `y <= x`, i.e `x` + * rounded down to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_floor for double-precision floats. + * + * \param x floating point value. + * \returns the floor of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_floor + * \sa SDL_ceilf + * \sa SDL_truncf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_floorf(float x); + +/** + * Truncate `x` to an integer. + * + * Rounds `x` to the next closest integer to 0. This is equivalent to removing + * the fractional part of `x`, leaving only the integer part. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_truncf for single-precision floats. + * + * \param x floating point value. + * \returns `x` truncated to an integer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_truncf + * \sa SDL_fmod + * \sa SDL_ceil + * \sa SDL_floor + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_trunc(double x); + +/** + * Truncate `x` to an integer. + * + * Rounds `x` to the next closest integer to 0. This is equivalent to removing + * the fractional part of `x`, leaving only the integer part. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_trunc for double-precision floats. + * + * \param x floating point value. + * \returns `x` truncated to an integer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_trunc + * \sa SDL_fmodf + * \sa SDL_ceilf + * \sa SDL_floorf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_truncf(float x); + +/** + * Return the floating-point remainder of `x / y` + * + * Divides `x` by `y`, and returns the remainder. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0` + * + * Range: `-y <= z <= y` + * + * This function operates on double-precision floating point values, use + * SDL_fmodf for single-precision floats. + * + * \param x the numerator. + * \param y the denominator. Must not be 0. + * \returns the remainder of `x / y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fmodf + * \sa SDL_modf + * \sa SDL_trunc + * \sa SDL_ceil + * \sa SDL_floor + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_fmod(double x, double y); + +/** + * Return the floating-point remainder of `x / y` + * + * Divides `x` by `y`, and returns the remainder. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0` + * + * Range: `-y <= z <= y` + * + * This function operates on single-precision floating point values, use + * SDL_fmod for double-precision floats. + * + * \param x the numerator. + * \param y the denominator. Must not be 0. + * \returns the remainder of `x / y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fmod + * \sa SDL_truncf + * \sa SDL_modff + * \sa SDL_ceilf + * \sa SDL_floorf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_fmodf(float x, float y); + +/** + * Return whether the value is infinity. + * + * \param x double-precision floating point value. + * \returns non-zero if the value is infinity, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isinff + */ +extern SDL_DECLSPEC int SDLCALL SDL_isinf(double x); + +/** + * Return whether the value is infinity. + * + * \param x floating point value. + * \returns non-zero if the value is infinity, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isinf + */ +extern SDL_DECLSPEC int SDLCALL SDL_isinff(float x); + +/** + * Return whether the value is NaN. + * + * \param x double-precision floating point value. + * \returns non-zero if the value is NaN, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isnanf + */ +extern SDL_DECLSPEC int SDLCALL SDL_isnan(double x); + +/** + * Return whether the value is NaN. + * + * \param x floating point value. + * \returns non-zero if the value is NaN, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isnan + */ +extern SDL_DECLSPEC int SDLCALL SDL_isnanf(float x); + +/** + * Compute the natural logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on double-precision floating point values, use + * SDL_logf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the natural logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_logf + * \sa SDL_log10 + * \sa SDL_exp + */ +extern SDL_DECLSPEC double SDLCALL SDL_log(double x); + +/** + * Compute the natural logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on single-precision floating point values, use + * SDL_log for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the natural logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log + * \sa SDL_expf + */ +extern SDL_DECLSPEC float SDLCALL SDL_logf(float x); + +/** + * Compute the base-10 logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on double-precision floating point values, use + * SDL_log10f for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log10f + * \sa SDL_log + * \sa SDL_pow + */ +extern SDL_DECLSPEC double SDLCALL SDL_log10(double x); + +/** + * Compute the base-10 logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on single-precision floating point values, use + * SDL_log10 for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log10 + * \sa SDL_logf + * \sa SDL_powf + */ +extern SDL_DECLSPEC float SDLCALL SDL_log10f(float x); + +/** + * Split `x` into integer and fractional parts + * + * This function operates on double-precision floating point values, use + * SDL_modff for single-precision floats. + * + * \param x floating point value. + * \param y output pointer to store the integer part of `x`. + * \returns the fractional part of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_modff + * \sa SDL_trunc + * \sa SDL_fmod + */ +extern SDL_DECLSPEC double SDLCALL SDL_modf(double x, double *y); + +/** + * Split `x` into integer and fractional parts + * + * This function operates on single-precision floating point values, use + * SDL_modf for double-precision floats. + * + * \param x floating point value. + * \param y output pointer to store the integer part of `x`. + * \returns the fractional part of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_modf + * \sa SDL_truncf + * \sa SDL_fmodf + */ +extern SDL_DECLSPEC float SDLCALL SDL_modff(float x, float *y); + +/** + * Raise `x` to the power `y` + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-INF <= z <= INF` + * + * If `y` is the base of the natural logarithm (e), consider using SDL_exp + * instead. + * + * This function operates on double-precision floating point values, use + * SDL_powf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x the base. + * \param y the exponent. + * \returns `x` raised to the power `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_powf + * \sa SDL_exp + * \sa SDL_log + */ +extern SDL_DECLSPEC double SDLCALL SDL_pow(double x, double y); + +/** + * Raise `x` to the power `y` + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-INF <= z <= INF` + * + * If `y` is the base of the natural logarithm (e), consider using SDL_exp + * instead. + * + * This function operates on single-precision floating point values, use + * SDL_pow for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x the base. + * \param y the exponent. + * \returns `x` raised to the power `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_pow + * \sa SDL_expf + * \sa SDL_logf + */ +extern SDL_DECLSPEC float SDLCALL SDL_powf(float x, float y); + +/** + * Round `x` to the nearest integer. + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_roundf for single-precision floats. To get the result as an integer + * type, use SDL_lround. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_roundf + * \sa SDL_lround + * \sa SDL_floor + * \sa SDL_ceil + * \sa SDL_trunc + */ +extern SDL_DECLSPEC double SDLCALL SDL_round(double x); + +/** + * Round `x` to the nearest integer. + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_round for double-precision floats. To get the result as an integer + * type, use SDL_lroundf. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_round + * \sa SDL_lroundf + * \sa SDL_floorf + * \sa SDL_ceilf + * \sa SDL_truncf + */ +extern SDL_DECLSPEC float SDLCALL SDL_roundf(float x); + +/** + * Round `x` to the nearest integer representable as a long + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `MIN_LONG <= y <= MAX_LONG` + * + * This function operates on double-precision floating point values, use + * SDL_lroundf for single-precision floats. To get the result as a + * floating-point type, use SDL_round. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lroundf + * \sa SDL_round + * \sa SDL_floor + * \sa SDL_ceil + * \sa SDL_trunc + */ +extern SDL_DECLSPEC long SDLCALL SDL_lround(double x); + +/** + * Round `x` to the nearest integer representable as a long + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `MIN_LONG <= y <= MAX_LONG` + * + * This function operates on single-precision floating point values, use + * SDL_lround for double-precision floats. To get the result as a + * floating-point type, use SDL_roundf. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lround + * \sa SDL_roundf + * \sa SDL_floorf + * \sa SDL_ceilf + * \sa SDL_truncf + */ +extern SDL_DECLSPEC long SDLCALL SDL_lroundf(float x); + +/** + * Scale `x` by an integer power of two. + * + * Multiplies `x` by the `n`th power of the floating point radix (always 2). + * + * Domain: `-INF <= x <= INF`, `n` integer + * + * Range: `-INF <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_scalbnf for single-precision floats. + * + * \param x floating point value to be scaled. + * \param n integer exponent. + * \returns `x * 2^n`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_scalbnf + * \sa SDL_pow + */ +extern SDL_DECLSPEC double SDLCALL SDL_scalbn(double x, int n); + +/** + * Scale `x` by an integer power of two. + * + * Multiplies `x` by the `n`th power of the floating point radix (always 2). + * + * Domain: `-INF <= x <= INF`, `n` integer + * + * Range: `-INF <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_scalbn for double-precision floats. + * + * \param x floating point value to be scaled. + * \param n integer exponent. + * \returns `x * 2^n`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_scalbn + * \sa SDL_powf + */ +extern SDL_DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); + +/** + * Compute the sine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on double-precision floating point values, use + * SDL_sinf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns sine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sinf + * \sa SDL_asin + * \sa SDL_cos + */ +extern SDL_DECLSPEC double SDLCALL SDL_sin(double x); + +/** + * Compute the sine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on single-precision floating point values, use + * SDL_sin for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns sine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sin + * \sa SDL_asinf + * \sa SDL_cosf + */ +extern SDL_DECLSPEC float SDLCALL SDL_sinf(float x); + +/** + * Compute the square root of `x`. + * + * Domain: `0 <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_sqrtf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than or equal to 0. + * \returns square root of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sqrtf + */ +extern SDL_DECLSPEC double SDLCALL SDL_sqrt(double x); + +/** + * Compute the square root of `x`. + * + * Domain: `0 <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_sqrt for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than or equal to 0. + * \returns square root of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sqrt + */ +extern SDL_DECLSPEC float SDLCALL SDL_sqrtf(float x); + +/** + * Compute the tangent of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_tanf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns tangent of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_tanf + * \sa SDL_sin + * \sa SDL_cos + * \sa SDL_atan + * \sa SDL_atan2 + */ +extern SDL_DECLSPEC double SDLCALL SDL_tan(double x); + +/** + * Compute the tangent of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_tan for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns tangent of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_tan + * \sa SDL_sinf + * \sa SDL_cosf + * \sa SDL_atanf + * \sa SDL_atan2f + */ +extern SDL_DECLSPEC float SDLCALL SDL_tanf(float x); + +/** + * An opaque handle representing string encoding conversion state. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + */ +typedef struct SDL_iconv_data_t *SDL_iconv_t; + +/** + * This function allocates a context for the specified character set + * conversion. + * + * \param tocode The target character encoding, must not be NULL. + * \param fromcode The source character encoding, must not be NULL. + * \returns a handle that must be freed with SDL_iconv_close, or + * SDL_ICONV_ERROR on failure. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv + * \sa SDL_iconv_close + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); + +/** + * This function frees a context used for character set conversion. + * + * \param cd The character set conversion handle. + * \returns 0 on success, or -1 on failure. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv + * \sa SDL_iconv_open + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); + +/** + * This function converts text between encodings, reading from and writing to + * a buffer. + * + * It returns the number of successful conversions on success. On error, + * SDL_ICONV_E2BIG is returned when the output buffer is too small, or + * SDL_ICONV_EILSEQ is returned when an invalid input sequence is encountered, + * or SDL_ICONV_EINVAL is returned when an incomplete input sequence is + * encountered. + * + * On exit: + * + * - inbuf will point to the beginning of the next multibyte sequence. On + * error, this is the location of the problematic input sequence. On + * success, this is the end of the input sequence. + * - inbytesleft will be set to the number of bytes left to convert, which + * will be 0 on success. + * - outbuf will point to the location where to store the next output byte. + * - outbytesleft will be set to the number of bytes left in the output + * buffer. + * + * \param cd The character set conversion context, created in + * SDL_iconv_open(). + * \param inbuf Address of variable that points to the first character of the + * input sequence. + * \param inbytesleft The number of bytes in the input buffer. + * \param outbuf Address of variable that points to the output buffer. + * \param outbytesleft The number of bytes in the output buffer. + * \returns the number of conversions on success, or a negative error code. + * + * \threadsafety Do not use the same SDL_iconv_t from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + * \sa SDL_iconv_close + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t *inbytesleft, char **outbuf, + size_t *outbytesleft); + +#define SDL_ICONV_ERROR (size_t)-1 /**< Generic error. Check SDL_GetError()? */ +#define SDL_ICONV_E2BIG (size_t)-2 /**< Output buffer was too small. */ +#define SDL_ICONV_EILSEQ (size_t)-3 /**< Invalid input sequence was encountered. */ +#define SDL_ICONV_EINVAL (size_t)-4 /**< Incomplete input sequence was encountered. */ + + +/** + * Helper function to convert a string's encoding in one call. + * + * This function converts a buffer or string between encodings in one pass. + * + * The string does not need to be NULL-terminated; this function operates on + * the number of bytes specified in `inbytesleft` whether there is a NULL + * character anywhere in the buffer. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param tocode the character encoding of the output string. Examples are + * "UTF-8", "UCS-4", etc. + * \param fromcode the character encoding of data in `inbuf`. + * \param inbuf the string to convert to a different encoding. + * \param inbytesleft the size of the input string _in bytes_. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + * \sa SDL_iconv_close + * \sa SDL_iconv + */ +extern SDL_DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); + +/* Some helper macros for common SDL_iconv_string cases... */ + +/** + * Convert a UTF-8 string to the current locale's character encoding. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) + +/** + * Convert a UTF-8 string to UCS-2. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_ucs2(S) SDL_reinterpret_cast(Uint16 *, SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)) + +/** + * Convert a UTF-8 string to UCS-4. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_ucs4(S) SDL_reinterpret_cast(Uint32 *, SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)) + +/** + * Convert a wchar_t string to UTF-8. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", SDL_reinterpret_cast(const char *, S), (SDL_wcslen(S)+1)*sizeof(wchar_t)) + + +/* force builds using Clang's static analysis tools to use literal C runtime + here, since there are possibly tests that are ineffective otherwise. */ +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) + +/* The analyzer knows about strlcpy even when the system doesn't provide it */ +#if !defined(HAVE_STRLCPY) && !defined(strlcpy) +size_t strlcpy(char *dst, const char *src, size_t size); +#endif + +/* The analyzer knows about strlcat even when the system doesn't provide it */ +#if !defined(HAVE_STRLCAT) && !defined(strlcat) +size_t strlcat(char *dst, const char *src, size_t size); +#endif + +#if !defined(HAVE_WCSLCPY) && !defined(wcslcpy) +size_t wcslcpy(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#if !defined(HAVE_WCSLCAT) && !defined(wcslcat) +size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#if !defined(HAVE_STRTOK_R) && !defined(strtok_r) +char *strtok_r(char *str, const char *delim, char **saveptr); +#endif + +#ifndef _WIN32 +/* strdup is not ANSI but POSIX, and its prototype might be hidden... */ +/* not for windows: might conflict with string.h where strdup may have + * dllimport attribute: https://github.com/libsdl-org/SDL/issues/12948 */ +char *strdup(const char *str); +#endif + +/* Starting LLVM 16, the analyser errors out if these functions do not have + their prototype defined (clang-diagnostic-implicit-function-declaration) */ +#include +#include + +#define SDL_malloc malloc +#define SDL_calloc calloc +#define SDL_realloc realloc +#define SDL_free free +#ifndef SDL_memcpy +#define SDL_memcpy memcpy +#endif +#ifndef SDL_memmove +#define SDL_memmove memmove +#endif +#ifndef SDL_memset +#define SDL_memset memset +#endif +#define SDL_memcmp memcmp +#define SDL_strlcpy strlcpy +#define SDL_strlcat strlcat +#define SDL_strlen strlen +#define SDL_wcslen wcslen +#define SDL_wcslcpy wcslcpy +#define SDL_wcslcat wcslcat +#define SDL_strdup strdup +#define SDL_wcsdup wcsdup +#define SDL_strchr strchr +#define SDL_strrchr strrchr +#define SDL_strstr strstr +#define SDL_wcsstr wcsstr +#define SDL_strtok_r strtok_r +#define SDL_strcmp strcmp +#define SDL_wcscmp wcscmp +#define SDL_strncmp strncmp +#define SDL_wcsncmp wcsncmp +#define SDL_strcasecmp strcasecmp +#define SDL_strncasecmp strncasecmp +#define SDL_strpbrk strpbrk +#define SDL_sscanf sscanf +#define SDL_vsscanf vsscanf +#define SDL_snprintf snprintf +#define SDL_vsnprintf vsnprintf +#endif + +/** + * Multiply two integers, checking for overflow. + * + * If `a * b` would overflow, return false. + * + * Otherwise store `a * b` via ret and return true. + * + * \param a the multiplicand. + * \param b the multiplier. + * \param ret on non-overflow output, stores the multiplication result, may + * not be NULL. + * \returns false on overflow, true if result is multiplied without overflow. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_size_mul_check_overflow(size_t a, size_t b, size_t *ret) +{ + if (a != 0 && b > SDL_SIZE_MAX / a) { + return false; + } + *ret = a * b; + return true; +} + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if SDL_HAS_BUILTIN(__builtin_mul_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * because __builtin_mul_overflow() is type-generic, but we want to be + * consistent about interpreting a and b as size_t. */ +SDL_FORCE_INLINE bool SDL_size_mul_check_overflow_builtin(size_t a, size_t b, size_t *ret) +{ + return (__builtin_mul_overflow(a, b, ret) == 0); +} +#define SDL_size_mul_check_overflow(a, b, ret) SDL_size_mul_check_overflow_builtin(a, b, ret) +#endif +#endif + +/** + * Add two integers, checking for overflow. + * + * If `a + b` would overflow, return false. + * + * Otherwise store `a + b` via ret and return true. + * + * \param a the first addend. + * \param b the second addend. + * \param ret on non-overflow output, stores the addition result, may not be + * NULL. + * \returns false on overflow, true if result is added without overflow. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_size_add_check_overflow(size_t a, size_t b, size_t *ret) +{ + if (b > SDL_SIZE_MAX - a) { + return false; + } + *ret = a + b; + return true; +} + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if SDL_HAS_BUILTIN(__builtin_add_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * the same as the call to __builtin_mul_overflow() above. */ +SDL_FORCE_INLINE bool SDL_size_add_check_overflow_builtin(size_t a, size_t b, size_t *ret) +{ + return (__builtin_add_overflow(a, b, ret) == 0); +} +#define SDL_size_add_check_overflow(a, b, ret) SDL_size_add_check_overflow_builtin(a, b, ret) +#endif +#endif + +/* This is a generic function pointer which should be cast to the type you expect */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A generic function pointer. + * + * In theory, generic function pointers should use this, instead of `void *`, + * since some platforms could treat code addresses differently than data + * addresses. Although in current times no popular platforms make this + * distinction, it is more correct and portable to use the correct type for a + * generic pointer. + * + * If for some reason you need to force this typedef to be an actual `void *`, + * perhaps to work around a compiler or existing code, you can define + * `SDL_FUNCTION_POINTER_IS_VOID_POINTER` before including any SDL headers. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (*SDL_FunctionPointer)(void); +#elif defined(SDL_FUNCTION_POINTER_IS_VOID_POINTER) +typedef void *SDL_FunctionPointer; +#else +typedef void (*SDL_FunctionPointer)(void); +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_stdinc_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_storage.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_storage.h new file mode 100644 index 00000000..4391daad --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_storage.h @@ -0,0 +1,686 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryStorage + * + * The storage API is a high-level API designed to abstract away the + * portability issues that come up when using something lower-level (in SDL's + * case, this sits on top of the [Filesystem](CategoryFilesystem) and + * [IOStream](CategoryIOStream) subsystems). It is significantly more + * restrictive than a typical filesystem API, for a number of reasons: + * + * 1. **What to Access:** A common pitfall with existing filesystem APIs is + * the assumption that all storage is monolithic. However, many other + * platforms (game consoles in particular) are more strict about what _type_ + * of filesystem is being accessed; for example, game content and user data + * are usually two separate storage devices with entirely different + * characteristics (and possibly different low-level APIs altogether!). + * + * 2. **How to Access:** Another common mistake is applications assuming that + * all storage is universally writeable - again, many platforms treat game + * content and user data as two separate storage devices, and only user data + * is writeable while game content is read-only. + * + * 3. **When to Access:** The most common portability issue with filesystem + * access is _timing_ - you cannot always assume that the storage device is + * always accessible all of the time, nor can you assume that there are no + * limits to how long you have access to a particular device. + * + * Consider the following example: + * + * ```c + * void ReadGameData(void) + * { + * extern char** fileNames; + * extern size_t numFiles; + * for (size_t i = 0; i < numFiles; i += 1) { + * FILE *data = fopen(fileNames[i], "rwb"); + * if (data == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(data); + * } + * } + * } + * + * void ReadSave(void) + * { + * FILE *save = fopen("saves/save0.sav", "rb"); + * if (save == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(save); + * } + * } + * + * void WriteSave(void) + * { + * FILE *save = fopen("saves/save0.sav", "wb"); + * if (save == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(save); + * } + * } + * ``` + * + * Going over the bullet points again: + * + * 1. **What to Access:** This code accesses a global filesystem; game data + * and saves are all presumed to be in the current working directory (which + * may or may not be the game's installation folder!). + * + * 2. **How to Access:** This code assumes that content paths are writeable, + * and that save data is also writeable despite being in the same location as + * the game data. + * + * 3. **When to Access:** This code assumes that they can be called at any + * time, since the filesystem is always accessible and has no limits on how + * long the filesystem is being accessed. + * + * Due to these assumptions, the filesystem code is not portable and will fail + * under these common scenarios: + * + * - The game is installed on a device that is read-only, both content loading + * and game saves will fail or crash outright + * - Game/User storage is not implicitly mounted, so no files will be found + * for either scenario when a platform requires explicitly mounting + * filesystems + * - Save data may not be safe since the I/O is not being flushed or + * validated, so an error occurring elsewhere in the program may result in + * missing/corrupted save data + * + * When using SDL_Storage, these types of problems are virtually impossible to + * trip over: + * + * ```c + * void ReadGameData(void) + * { + * extern char** fileNames; + * extern size_t numFiles; + * + * SDL_Storage *title = SDL_OpenTitleStorage(NULL, 0); + * if (title == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(title)) { + * SDL_Delay(1); + * } + * + * for (size_t i = 0; i < numFiles; i += 1) { + * void* dst; + * Uint64 dstLen = 0; + * + * if (SDL_GetStorageFileSize(title, fileNames[i], &dstLen) && dstLen > 0) { + * dst = SDL_malloc(dstLen); + * if (SDL_ReadStorageFile(title, fileNames[i], dst, dstLen)) { + * // A bunch of stuff happens here + * } else { + * // Something bad happened! + * } + * SDL_free(dst); + * } else { + * // Something bad happened! + * } + * } + * + * SDL_CloseStorage(title); + * } + * + * void ReadSave(void) + * { + * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); + * if (user == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(user)) { + * SDL_Delay(1); + * } + * + * Uint64 saveLen = 0; + * if (SDL_GetStorageFileSize(user, "save0.sav", &saveLen) && saveLen > 0) { + * void* dst = SDL_malloc(saveLen); + * if (SDL_ReadStorageFile(user, "save0.sav", dst, saveLen)) { + * // A bunch of stuff happens here + * } else { + * // Something bad happened! + * } + * SDL_free(dst); + * } else { + * // Something bad happened! + * } + * + * SDL_CloseStorage(user); + * } + * + * void WriteSave(void) + * { + * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); + * if (user == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(user)) { + * SDL_Delay(1); + * } + * + * extern void *saveData; // A bunch of stuff happened here... + * extern Uint64 saveLen; + * if (!SDL_WriteStorageFile(user, "save0.sav", saveData, saveLen)) { + * // Something bad happened! + * } + * + * SDL_CloseStorage(user); + * } + * ``` + * + * Note the improvements that SDL_Storage makes: + * + * 1. **What to Access:** This code explicitly reads from a title or user + * storage device based on the context of the function. + * + * 2. **How to Access:** This code explicitly uses either a read or write + * function based on the context of the function. + * + * 3. **When to Access:** This code explicitly opens the device when it needs + * to, and closes it when it is finished working with the filesystem. + * + * The result is an application that is significantly more robust against the + * increasing demands of platforms and their filesystems! + * + * A publicly available example of an SDL_Storage backend is the + * [Steam Cloud](https://partner.steamgames.com/doc/features/cloud) + * backend - you can initialize Steamworks when starting the program, and then + * SDL will recognize that Steamworks is initialized and automatically use + * ISteamRemoteStorage when the application opens user storage. More + * importantly, when you _open_ storage it knows to begin a "batch" of + * filesystem operations, and when you _close_ storage it knows to end and + * flush the batch. This is used by Steam to support + * [Dynamic Cloud Sync](https://steamcommunity.com/groups/steamworks/announcements/detail/3142949576401813670) + * ; users can save data on one PC, put the device to sleep, and then continue + * playing on another PC (and vice versa) with the save data fully + * synchronized across all devices, allowing for a seamless experience without + * having to do full restarts of the program. + * + * ## Notes on valid paths + * + * All paths in the Storage API use Unix-style path separators ('/'). Using a + * different path separator will not work, even if the underlying platform + * would otherwise accept it. This is to keep code using the Storage API + * portable between platforms and Storage implementations and simplify app + * code. + * + * Paths with relative directories ("." and "..") are forbidden by the Storage + * API. + * + * All valid UTF-8 strings (discounting the NULL terminator character and the + * '/' path separator) are usable for filenames, however, an underlying + * Storage implementation may not support particularly strange sequences and + * refuse to create files with those names, etc. + */ + +#ifndef SDL_storage_h_ +#define SDL_storage_h_ + +#include +#include +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Function interface for SDL_Storage. + * + * Apps that want to supply a custom implementation of SDL_Storage will fill + * in all the functions in this struct, and then pass it to SDL_OpenStorage to + * create a custom SDL_Storage object. + * + * It is not usually necessary to do this; SDL provides standard + * implementations for many things you might expect to do with an SDL_Storage. + * + * This structure should be initialized using SDL_INIT_INTERFACE() + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_INIT_INTERFACE + */ +typedef struct SDL_StorageInterface +{ + /* The version of this interface */ + Uint32 version; + + /* Called when the storage is closed */ + bool (SDLCALL *close)(void *userdata); + + /* Optional, returns whether the storage is currently ready for access */ + bool (SDLCALL *ready)(void *userdata); + + /* Enumerate a directory, optional for write-only storage */ + bool (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata); + + /* Get path information, optional for write-only storage */ + bool (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info); + + /* Read a file from storage, optional for write-only storage */ + bool (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length); + + /* Write a file to storage, optional for read-only storage */ + bool (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length); + + /* Create a directory, optional for read-only storage */ + bool (SDLCALL *mkdir)(void *userdata, const char *path); + + /* Remove a file or empty directory, optional for read-only storage */ + bool (SDLCALL *remove)(void *userdata, const char *path); + + /* Rename a path, optional for read-only storage */ + bool (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath); + + /* Copy a file, optional for read-only storage */ + bool (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath); + + /* Get the space remaining, optional for read-only storage */ + Uint64 (SDLCALL *space_remaining)(void *userdata); +} SDL_StorageInterface; + +/* Check the size of SDL_StorageInterface + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_StorageInterface_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_StorageInterface) == 48) || + (sizeof(void *) == 8 && sizeof(SDL_StorageInterface) == 96)); + +/** + * An abstract interface for filesystem access. + * + * This is an opaque datatype. One can create this object using standard SDL + * functions like SDL_OpenTitleStorage or SDL_OpenUserStorage, etc, or create + * an object with a custom implementation using SDL_OpenStorage. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Storage SDL_Storage; + +/** + * Opens up a read-only container for the application's filesystem. + * + * By default, SDL_OpenTitleStorage uses the generic storage implementation. + * When the path override is not provided, the generic implementation will use + * the output of SDL_GetBasePath as the base path. + * + * \param override a path to override the backend's default title root. + * \param props a property list that may contain backend-specific information. + * \returns a title storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_OpenUserStorage + * \sa SDL_ReadStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenTitleStorage(const char *override, SDL_PropertiesID props); + +/** + * Opens up a container for a user's unique read/write filesystem. + * + * While title storage can generally be kept open throughout runtime, user + * storage should only be opened when the client is ready to read/write files. + * This allows the backend to properly batch file operations and flush them + * when the container has been closed; ensuring safe and optimal save I/O. + * + * \param org the name of your organization. + * \param app the name of your application. + * \param props a property list that may contain backend-specific information. + * \returns a user storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_OpenTitleStorage + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props); + +/** + * Opens up a container for local filesystem storage. + * + * This is provided for development and tools. Portable applications should + * use SDL_OpenTitleStorage() for access to game data and + * SDL_OpenUserStorage() for access to user data. + * + * \param path the base path prepended to all storage paths, or NULL for no + * base path. + * \returns a filesystem storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_OpenTitleStorage + * \sa SDL_OpenUserStorage + * \sa SDL_ReadStorageFile + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenFileStorage(const char *path); + +/** + * Opens up a container using a client-provided storage interface. + * + * Applications do not need to use this function unless they are providing + * their own SDL_Storage implementation. If you just need an SDL_Storage, you + * should use the built-in implementations in SDL, like SDL_OpenTitleStorage() + * or SDL_OpenUserStorage(). + * + * This function makes a copy of `iface` and the caller does not need to keep + * it around after this call. + * + * \param iface the interface that implements this storage, initialized using + * SDL_INIT_INTERFACE(). + * \param userdata the pointer that will be passed to the interface functions. + * \returns a storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_INIT_INTERFACE + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenStorage(const SDL_StorageInterface *iface, void *userdata); + +/** + * Closes and frees a storage container. + * + * \param storage a storage container to close. + * \returns true if the container was freed with no errors, false otherwise; + * call SDL_GetError() for more information. Even if the function + * returns an error, the container data will be freed; the error is + * only for informational purposes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenFileStorage + * \sa SDL_OpenStorage + * \sa SDL_OpenTitleStorage + * \sa SDL_OpenUserStorage + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage); + +/** + * Checks if the storage container is ready to use. + * + * This function should be called in regular intervals until it returns true - + * however, it is not recommended to spinwait on this call, as the backend may + * depend on a synchronous message loop. You might instead poll this in your + * game's main loop while processing events and drawing a loading screen. + * + * \param storage a storage container to query. + * \returns true if the container is ready, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StorageReady(SDL_Storage *storage); + +/** + * Query the size of a file within a storage container. + * + * \param storage a storage container to query. + * \param path the relative path of the file to query. + * \param length a pointer to be filled with the file's length. + * \returns true if the file could be queried or false on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length); + +/** + * Synchronously read a file from a storage container into a client-provided + * buffer. + * + * The value of `length` must match the length of the file exactly; call + * SDL_GetStorageFileSize() to get this value. This behavior may be relaxed in + * a future release. + * + * \param storage a storage container to read from. + * \param path the relative path of the file to read. + * \param destination a client-provided buffer to read the file into. + * \param length the length of the destination buffer. + * \returns true if the file was read or false on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStorageFileSize + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length); + +/** + * Synchronously write a file from client memory into a storage container. + * + * \param storage a storage container to write to. + * \param path the relative path of the file to write. + * \param source a client-provided buffer to write from. + * \param length the length of the source buffer. + * \returns true if the file was written or false on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length); + +/** + * Create a directory in a writable storage container. + * + * \param storage a storage container. + * \param path the path of the directory to create. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path); + +/** + * Enumerate a directory in a storage container through a callback function. + * + * This function provides every directory entry through an app-provided + * callback, called once for each directory entry, until all results have been + * provided or the callback returns either SDL_ENUM_SUCCESS or + * SDL_ENUM_FAILURE. + * + * This will return false if there was a system problem in general, or if a + * callback returns SDL_ENUM_FAILURE. A successful return means a callback + * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries + * were enumerated. + * + * If `path` is NULL, this is treated as a request to enumerate the root of + * the storage container's tree. An empty string also works for this. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate, or NULL for the root. + * \param callback a function that is called for each entry in the directory. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); + +/** + * Remove a file or an empty directory in a writable storage container. + * + * \param storage a storage container. + * \param path the path to remove from the filesystem. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path); + +/** + * Rename a file or directory in a writable storage container. + * + * \param storage a storage container. + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath); + +/** + * Copy a file in a writable storage container. + * + * \param storage a storage container. + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const char *oldpath, const char *newpath); + +/** + * Get information about a filesystem path in a storage container. + * + * \param storage a storage container. + * \param path the path to query. + * \param info a pointer filled in with information about the path, or NULL to + * check for the existence of a file. + * \returns true on success or false if the file doesn't exist, or another + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info); + +/** + * Queries the remaining space in a storage container. + * + * \param storage a storage container to query. + * \returns the amount of remaining space, in bytes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *storage); + +/** + * Enumerate a directory tree, filtered by pattern, and return a list. + * + * Files are filtered out if they don't match the string in `pattern`, which + * may contain wildcard characters `*` (match everything) and `?` (match one + * character). If pattern is NULL, no filtering is done and all results are + * returned. Subdirectories are permitted, and are specified with a path + * separator of '/'. Wildcard characters `*` and `?` never match a path + * separator. + * + * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching + * case-insensitive. + * + * The returned array is always NULL-terminated, for your iterating + * convenience, but if `count` is non-NULL, on return it will contain the + * number of items in the array, not counting the NULL terminator. + * + * If `path` is NULL, this is treated as a request to enumerate the root of + * the storage container's tree. An empty string also works for this. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate, or NULL for the root. + * \param pattern the pattern that files in the directory must match. Can be + * NULL. + * \param flags `SDL_GLOB_*` bitflags that affect this search. + * \param count on return, will be set to the number of items in the returned + * array. Can be NULL. + * \returns an array of strings on success or NULL on failure; call + * SDL_GetError() for more information. The caller should pass the + * returned pointer to SDL_free when done with it. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety It is safe to call this function from any thread, assuming + * the `storage` object is thread-safe. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_storage_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_surface.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_surface.h new file mode 100644 index 00000000..885f8f5d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_surface.h @@ -0,0 +1,1769 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySurface + * + * SDL surfaces are buffers of pixels in system RAM. These are useful for + * passing around and manipulating images that are not stored in GPU memory. + * + * SDL_Surface makes serious efforts to manage images in various formats, and + * provides a reasonable toolbox for transforming the data, including copying + * between surfaces, filling rectangles in the image data, etc. + * + * There is also a simple .bmp loader, SDL_LoadBMP(), and a simple .png + * loader, SDL_LoadPNG(). SDL itself does not provide loaders for other file + * formats, but there are several excellent external libraries that do, + * including its own satellite library, + * [SDL_image](https://wiki.libsdl.org/SDL3_image) + * . + * + * In general these functions are thread-safe in that they can be called on + * different threads with different surfaces. You should not try to modify any + * surface from two threads simultaneously. + */ + +#ifndef SDL_surface_h_ +#define SDL_surface_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The flags on an SDL_Surface. + * + * These are generally considered read-only. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_SurfaceFlags; + +#define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */ +#define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */ +#define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */ +#define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */ + +/** + * Evaluates to true if the surface needs to be locked before access. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_SURFACE_LOCK_NEEDED) == SDL_SURFACE_LOCK_NEEDED) + +/** + * The scaling mode. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ScaleMode +{ + SDL_SCALEMODE_INVALID = -1, + SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */ + SDL_SCALEMODE_LINEAR, /**< linear filtering */ + SDL_SCALEMODE_PIXELART /**< nearest pixel sampling with improved scaling for pixel art, available since SDL 3.4.0 */ +} SDL_ScaleMode; + +/** + * The flip mode. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_FlipMode +{ + SDL_FLIP_NONE, /**< Do not flip */ + SDL_FLIP_HORIZONTAL, /**< flip horizontally */ + SDL_FLIP_VERTICAL, /**< flip vertically */ + SDL_FLIP_HORIZONTAL_AND_VERTICAL = (SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL) /**< flip horizontally and vertically (not a diagonal flip) */ +} SDL_FlipMode; + +#ifndef SDL_INTERNAL + +/** + * A collection of pixels used in software blitting. + * + * Pixels are arranged in memory in rows, with the top row first. Each row + * occupies an amount of memory given by the pitch (sometimes known as the row + * stride in non-SDL APIs). + * + * Within each row, pixels are arranged from left to right until the width is + * reached. Each pixel occupies a number of bits appropriate for its format, + * with most formats representing each pixel as one or more whole bytes (in + * some indexed formats, instead multiple pixels are packed into each byte), + * and a byte order given by the format. After encoding all pixels, any + * remaining bytes to reach the pitch are used as padding to reach a desired + * alignment, and have undefined contents. + * + * When a surface holds YUV format data, the planes are assumed to be + * contiguous without padding between them, e.g. a 32x32 surface in NV12 + * format with a pitch of 32 would consist of 32x32 bytes of Y plane followed + * by 32x16 bytes of UV plane. + * + * When a surface holds MJPG format data, pixels points at the compressed JPEG + * image and pitch is the length of that data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_DestroySurface + */ +struct SDL_Surface +{ + SDL_SurfaceFlags flags; /**< The flags of the surface, read-only */ + SDL_PixelFormat format; /**< The format of the surface, read-only */ + int w; /**< The width of the surface, read-only. */ + int h; /**< The height of the surface, read-only. */ + int pitch; /**< The distance in bytes between rows of pixels, read-only */ + void *pixels; /**< A pointer to the pixels of the surface, the pixels are writeable if non-NULL */ + + int refcount; /**< Application reference count, used when freeing surface */ + + void *reserved; /**< Reserved for internal use */ +}; +#endif /* !SDL_INTERNAL */ + +typedef struct SDL_Surface SDL_Surface; + +/** + * Allocate a new surface with a specific pixel format. + * + * The pixels of the new surface are initialized to zero. + * + * \param width the width of the surface. + * \param height the height of the surface. + * \param format the SDL_PixelFormat for the new surface's pixel format. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurfaceFrom + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format); + +/** + * Allocate a new surface with a specific pixel format and existing pixel + * data. + * + * No copy is made of the pixel data. Pixel data is not managed automatically; + * you must free the surface before you free the pixel data. + * + * Pitch is the offset in bytes from one row of pixels to the next, e.g. + * `width*4` for `SDL_PIXELFORMAT_RGBA8888`. + * + * You may pass NULL for pixels and 0 for pitch to create a surface that you + * will fill in with valid values later. + * + * \param width the width of the surface. + * \param height the height of the surface. + * \param format the SDL_PixelFormat for the new surface's pixel format. + * \param pixels a pointer to existing pixel data. + * \param pitch the number of bytes between each row, including padding. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch); + +/** + * Free a surface. + * + * It is safe to pass NULL to this function. + * + * \param surface the SDL_Surface to free. + * + * \threadsafety No other thread should be using the surface when it is freed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_CreateSurfaceFrom + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); + +/** + * Get the properties associated with a surface. + * + * The following properties are understood by SDL: + * + * - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point + * surfaces, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 203 for HDR10 surfaces and 1.0 for floating point surfaces. + * - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point + * surfaces, this defines the maximum dynamic range used by the content, in + * terms of the SDR white point. This defaults to 0.0, which disables tone + * mapping. + * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator + * used when compressing from a surface with high dynamic range to another + * with lower dynamic range. Currently this supports "chrome", which uses + * the same tone mapping that Chrome uses for HDR content, the form "*=N", + * where N is a floating point scale factor applied in linear space, and + * "none", which disables tone mapping. This defaults to "chrome". + * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the + * left edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the + * top edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's data + * is meant to be rotated clockwise to make the image right-side up. Default + * 0. This is used by the camera API, if a mobile device is oriented + * differently than what its camera provides (i.e. - the camera always + * provides portrait images but the phone is being held in landscape + * orientation). Since SDL 3.4.0. + * + * \param surface the SDL_Surface structure to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface); + +#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point" +#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom" +#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap" +#define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER "SDL.surface.hotspot.x" +#define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER "SDL.surface.hotspot.y" +#define SDL_PROP_SURFACE_ROTATION_FLOAT "SDL.surface.rotation" + +/** + * Set the colorspace used by a surface. + * + * Setting the colorspace doesn't change the pixels, only how they are + * interpreted in color operations. + * + * \param surface the SDL_Surface structure to update. + * \param colorspace an SDL_Colorspace value describing the surface + * colorspace. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorspace + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace); + +/** + * Get the colorspace used by a surface. + * + * The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point + * formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for + * other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures. + * + * \param surface the SDL_Surface structure to query. + * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if + * the surface is NULL. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorspace + */ +extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface); + +/** + * Create a palette and associate it with a surface. + * + * This function creates a palette compatible with the provided surface. The + * palette is then returned for you to modify, and the surface will + * automatically use the new palette in future operations. You do not need to + * destroy the returned palette, it will be freed when the reference count + * reaches 0, usually when the surface is destroyed. + * + * Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or + * SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as + * white and 1 as black. Other surfaces will get a palette initialized with + * white in every entry. + * + * If this function is called for a surface that already has a palette, a new + * palette will be created to replace it. + * + * \param surface the SDL_Surface structure to update. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * the surface didn't have an index format); call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetPaletteColors + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface); + +/** + * Set the palette used by a surface. + * + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. + * + * A single palette can be shared with many surfaces. + * + * \param surface the SDL_Surface structure to update. + * \param palette the SDL_Palette structure to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePalette + * \sa SDL_GetSurfacePalette + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette); + +/** + * Get the palette used by a surface. + * + * \param surface the SDL_Surface structure to query. + * \returns a pointer to the palette used by the surface, or NULL if there is + * no palette used. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfacePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface); + +/** + * Add an alternate version of a surface. + * + * This function adds an alternate version of this surface, usually used for + * content with high DPI representations like cursors or icons. The size, + * format, and content do not need to match the original surface, and these + * alternate versions will not be updated when the original surface changes. + * + * This function adds a reference to the alternate version, so you should call + * SDL_DestroySurface() on the image after this call. + * + * \param surface the SDL_Surface structure to update. + * \param image a pointer to an alternate SDL_Surface to associate with this + * surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_GetSurfaceImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image); + +/** + * Return whether a surface has alternate versions available. + * + * \param surface the SDL_Surface structure to query. + * \returns true if alternate versions are available or false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_GetSurfaceImages + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface); + +/** + * Get an array including all versions of a surface. + * + * This returns all versions of a surface, with the surface being queried as + * the first element in the returned array. + * + * Freeing the array of surfaces does not affect the surfaces in the array. + * They are still referenced by the surface being queried and will be cleaned + * up normally. + * + * \param surface the SDL_Surface structure to query. + * \param count a pointer filled in with the number of surface pointers + * returned, may be NULL. + * \returns a NULL terminated array of SDL_Surface pointers or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count); + +/** + * Remove all alternate versions of a surface. + * + * This function removes a reference from all the alternative versions, + * destroying them if this is the last reference to them. + * + * \param surface the SDL_Surface structure to update. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_GetSurfaceImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface); + +/** + * Set up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to + * and read from `surface->pixels`, using the pixel format stored in + * `surface->format`. Once you are done accessing the surface, you should use + * SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to + * 0, then you can read and write to the surface at any time, and the pixel + * format of the surface will not change. + * + * \param surface the SDL_Surface structure to be locked. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. The locking referred to by this function + * is making the pixels available for direct access, not + * thread-safe locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MUSTLOCK + * \sa SDL_UnlockSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface); + +/** + * Release a surface after directly accessing the pixels. + * + * \param surface the SDL_Surface structure to be unlocked. + * + * \threadsafety This function is not thread safe. The locking referred to by + * this function is making the pixels available for direct + * access, not thread-safe locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/** + * Load a BMP or PNG image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadSurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a BMP or PNG image from a file. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadSurface_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface(const char *file); + +/** + * Load a BMP image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a BMP image from a file. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the BMP file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadBMP_IO + * \sa SDL_SaveBMP + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file); + +/** + * Save a surface to a seekable SDL data stream in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadBMP_IO + * \sa SDL_SaveBMP + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); + +/** + * Save a surface to a file in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param file a file to save to. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file); + +/** + * Load a PNG image from a seekable SDL data stream. + * + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadPNG + * \sa SDL_SavePNG_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a PNG image from a file. + * + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the PNG file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadPNG_IO + * \sa SDL_SavePNG + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG(const char *file); + +/** + * Save a surface to a seekable SDL data stream in PNG format. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_LoadPNG_IO + * \sa SDL_SavePNG + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); + +/** + * Save a surface to a file in PNG format. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param file a file to save to. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_LoadPNG + * \sa SDL_SavePNG_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG(SDL_Surface *surface, const char *file); + +/** + * Set the RLE acceleration hint for a surface. + * + * If RLE is enabled, color key and alpha blending blits are much faster, but + * the surface must be locked before directly accessing the pixels. + * + * \param surface the SDL_Surface structure to optimize. + * \param enabled true to enable RLE acceleration, false to disable it. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + * \sa SDL_LockSurface + * \sa SDL_UnlockSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled); + +/** + * Returns whether the surface is RLE enabled. + * + * It is safe to pass a NULL `surface` here; it will return false. + * + * \param surface the SDL_Surface structure to query. + * \returns true if the surface is RLE enabled, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceRLE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface); + +/** + * Set the color key (transparent pixel) in a surface. + * + * The color key defines a pixel value that will be treated as transparent in + * a blit. For example, one can use this to specify that cyan pixels should be + * considered transparent, and therefore not rendered. + * + * It is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * \param surface the SDL_Surface structure to update. + * \param enabled true to enable color key, false to disable color key. + * \param key the transparent pixel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorKey + * \sa SDL_SetSurfaceRLE + * \sa SDL_SurfaceHasColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key); + +/** + * Returns whether the surface has a color key. + * + * It is safe to pass a NULL `surface` here; it will return false. + * + * \param surface the SDL_Surface structure to query. + * \returns true if the surface has a color key, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorKey + * \sa SDL_GetSurfaceColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface); + +/** + * Get the color key (transparent pixel) for a surface. + * + * The color key is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * If the surface doesn't have color key enabled this function returns false. + * + * \param surface the SDL_Surface structure to query. + * \param key a pointer filled in with the transparent pixel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorKey + * \sa SDL_SurfaceHasColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key); + +/** + * Set an additional color value multiplied into blit operations. + * + * When this surface is blitted, during the blit operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param r the red color value multiplied into blit operations. + * \param g the green color value multiplied into blit operations. + * \param b the blue color value multiplied into blit operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); + + +/** + * Get the additional color value multiplied into blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Set an additional alpha value used in blit operations. + * + * When this surface is blitted, during the blit operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param alpha the alpha value multiplied into blit operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha); + +/** + * Get the additional alpha value used in blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha); + +/** + * Set the blend mode used for blit operations. + * + * To copy a surface to another surface (or texture) without blending with the + * existing data, the blendmode of the SOURCE surface should be set to + * `SDL_BLENDMODE_NONE`. + * + * \param surface the SDL_Surface structure to update. + * \param blendMode the SDL_BlendMode to use for blit blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode); + +/** + * Set the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * Note that blits are automatically clipped to the edges of the source and + * destination surfaces. + * + * \param surface the SDL_Surface structure to be clipped. + * \param rect the SDL_Rect structure representing the clipping rectangle, or + * NULL to disable clipping. + * \returns true if the rectangle intersects the surface, otherwise false and + * blits will be completely clipped. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/** + * Get the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * \param surface the SDL_Surface structure representing the surface to be + * clipped. + * \param rect an SDL_Rect structure filled in with the clipping rectangle for + * the surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/** + * Flip a surface vertically or horizontally. + * + * \param surface the surface to flip. + * \param flip the direction to flip. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip); + +/** + * Return a copy of a surface rotated clockwise a number of degrees. + * + * The angle of rotation can be negative for counter-clockwise rotation. + * + * When the rotation isn't a multiple of 90 degrees, the resulting surface is + * larger than the original, with the background filled in with the colorkey, + * if available, or RGBA 255/255/255/0 if not. + * + * If `surface` has the SDL_PROP_SURFACE_ROTATION_FLOAT property set on it, + * the new copy will have the adjusted value set: if the rotation property is + * 90 and `angle` was 30, the new surface will have a property value of 60 + * (that is: to be upright vs gravity, this surface needs to rotate 60 more + * degrees). However, note that further rotations on the new surface in this + * example will produce unexpected results, since the image will have resized + * and padded to accommodate the not-90 degree angle. + * + * \param surface the surface to rotate. + * \param angle the rotation angle, in degrees. + * \returns a rotated copy of the surface or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RotateSurface(SDL_Surface *surface, float angle); + +/** + * Creates a new surface identical to the existing surface. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * The returned surface should be freed with SDL_DestroySurface(). + * + * \param surface the surface to duplicate. + * \returns a copy of the surface or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface); + +/** + * Creates a new surface identical to the existing surface, scaled to the + * desired size. + * + * The returned surface should be freed with SDL_DestroySurface(). + * + * \param surface the surface to duplicate and scale. + * \param width the width of the new surface. + * \param height the height of the new surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns a copy of the surface or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode); + +/** + * Copy an existing surface to a new surface of the specified format. + * + * This function is used to optimize images for faster *repeat* blitting. This + * is accomplished by converting the original and storing the result as a new + * surface. The new, optimized surface can then be used as the source for + * future blits, making them faster. + * + * If you are converting to an indexed surface and want to map colors to a + * palette, you can use SDL_ConvertSurfaceAndColorspace() instead. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * \param surface the existing SDL_Surface structure to convert. + * \param format the new pixel format. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertSurfaceAndColorspace + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format); + +/** + * Copy an existing surface to a new surface of the specified format and + * colorspace. + * + * This function converts an existing surface to a new format and colorspace + * and returns the new surface. This will perform any pixel format and + * colorspace conversion needed. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * \param surface the existing SDL_Surface structure to convert. + * \param format the new pixel format. + * \param palette an optional palette to use for indexed formats, may be NULL. + * \param colorspace the new colorspace. + * \param props an SDL_PropertiesID with additional color properties, or 0. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertSurface + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props); + +/** + * Copy a block of pixels of one format to another format. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertPixelsAndColorspace + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch); + +/** + * Copy a block of pixels of one format and colorspace to another format and + * colorspace. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src_colorspace an SDL_Colorspace value describing the colorspace of + * the `src` pixels. + * \param src_properties an SDL_PropertiesID with additional source color + * properties, or 0. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst_colorspace an SDL_Colorspace value describing the colorspace of + * the `dst` pixels. + * \param dst_properties an SDL_PropertiesID with additional destination color + * properties, or 0. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertPixels + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch); + +/** + * Premultiply the alpha on a block of pixels. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * \param width the width of the block to convert, in pixels. + * \param height the height of the block to convert, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst a pointer to be filled in with premultiplied pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \param linear true to convert from sRGB to linear space for the alpha + * multiplication, false to do multiplication in sRGB space. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear); + +/** + * Premultiply the alpha in a surface. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * \param surface the surface to modify. + * \param linear true to convert from sRGB to linear space for the alpha + * multiplication, false to do multiplication in sRGB space. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear); + +/** + * Clear a surface with a specific color, with floating point precision. + * + * This function handles all surface formats, and ignores any clip rectangle. + * + * If the surface is YUV, the color is assumed to be in the sRGB colorspace, + * otherwise the color is assumed to be in the colorspace of the surface. + * + * \param surface the SDL_Surface to clear. + * \param r the red component of the pixel, normally in the range 0-1. + * \param g the green component of the pixel, normally in the range 0-1. + * \param b the blue component of the pixel, normally in the range 0-1. + * \param a the alpha component of the pixel, normally in the range 0-1. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a); + +/** + * Perform a fast fill of a rectangle with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetSurfaceClipRect()), then this function will fill based on the + * intersection of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rect the SDL_Rect structure representing the rectangle to fill, or + * NULL to fill the entire surface. + * \param color the color to fill with. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FillSurfaceRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color); + +/** + * Perform a fast fill of a set of rectangles with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetSurfaceClipRect()), then this function will fill based on the + * intersection of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rects an array of SDL_Rects representing the rectangles to fill. + * \param count the number of rectangles in the array. + * \param color the color to fill with. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FillSurfaceRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color); + +/** + * Performs a fast blit from the source surface to the destination surface + * with clipping. + * + * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or + * `dst`) is copied while ensuring clipping to `dst->clip_rect`. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey are + * defined as follows: + * + * ``` + * RGBA->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * source color key. + * + * RGBA->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * source color key. + * ``` + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the x and y position in + * the destination surface, or NULL for (0,0). The width and + * height are ignored, and are copied from `srcrect`. If you + * want a specific width and height, you should use + * SDL_BlitSurfaceScaled(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform low-level surface blitting only. + * + * This is a semi-private blit function and it performs low-level surface + * blitting, assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, may not be NULL. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, may not be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled blit to a destination surface, which may be of a different + * format. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire + * destination surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform low-level surface scaled blitting only. + * + * This is a semi-private function and it performs low-level surface blitting, + * assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, may not be NULL. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, may not be NULL. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform a stretched pixel copy from one surface to another. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire + * destination surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform a tiled blit to a destination surface, which may be of a different + * format. + * + * The pixels in `srcrect` will be repeated as many times as needed to + * completely fill `dstrect`. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled and tiled blit to a destination surface, which may be of a + * different format. + * + * The pixels in `srcrect` will be scaled and repeated as many times as needed + * to completely fill `dstrect`. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param scale the scale used to transform srcrect into the destination + * rectangle, e.g. a 32x32 texture with a scale of 2 would fill + * 64x64 tiles. + * \param scaleMode scale algorithm to be used. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled blit using the 9-grid algorithm to a destination surface, + * which may be of a different format. + * + * The pixels in the source surface are split into a 3x3 grid, using the + * different corner sizes for each corner, and the sides and center making up + * the remaining pixels. The corners are then scaled using `scale` and fit + * into the corners of the destination rectangle. The sides and center are + * then stretched into place to cover the remaining destination rectangle. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire surface. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled blit. + * \param scaleMode scale algorithm to be used. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Map an RGB triple to an opaque pixel value for a surface. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the surface has a palette, the index of the closest matching color in + * the palette will be returned. + * + * If the surface pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param surface the surface to use for the pixel format and palette. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MapSurfaceRGBA + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a surface. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the surface pixel format has no alpha component the alpha value will be + * ignored (as it will be in formats with a palette). + * + * If the surface has a palette, the index of the closest matching color in + * the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param surface the surface to use for the pixel format and palette. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MapSurfaceRGB + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Retrieves a single pixel from a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. + * + * \param surface the surface to read. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore + * this channel. + * \param g a pointer filled in with the green channel, 0-255, or NULL to + * ignore this channel. + * \param b a pointer filled in with the blue channel, 0-255, or NULL to + * ignore this channel. + * \param a a pointer filled in with the alpha channel, 0-255, or NULL to + * ignore this channel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** + * Retrieves a single pixel from a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * \param surface the surface to read. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r a pointer filled in with the red channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param g a pointer filled in with the green channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param b a pointer filled in with the blue channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param a a pointer filled in with the alpha channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a); + +/** + * Writes a single pixel to a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * Like SDL_MapRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. + * + * \param surface the surface to write. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r the red channel value, 0-255. + * \param g the green channel value, 0-255. + * \param b the blue channel value, 0-255. + * \param a the alpha channel value, 0-255. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Writes a single pixel to a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * \param surface the surface to write. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r the red channel value, normally in the range 0-1. + * \param g the green channel value, normally in the range 0-1. + * \param b the blue channel value, normally in the range 0-1. + * \param a the alpha channel value, normally in the range 0-1. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_surface_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_system.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_system.h new file mode 100644 index 00000000..ec23a1fe --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_system.h @@ -0,0 +1,840 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySystem + * + * Platform-specific SDL API functions. These are functions that deal with + * needs of specific operating systems, that didn't make sense to offer as + * platform-independent, generic APIs. + * + * Most apps can make do without these functions, but they can be useful for + * integrating with other parts of a specific system, adding platform-specific + * polish to an app, or solving problems that only affect one target. + */ + +#ifndef SDL_system_h_ +#define SDL_system_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* + * Platform specific functions for Windows + */ +#if defined(SDL_PLATFORM_WINDOWS) + +typedef struct tagMSG MSG; + +/** + * A callback to be used with SDL_SetWindowsMessageHook. + * + * This callback may modify the message, and should return true if the message + * should continue to be processed, or false to prevent further processing. + * + * As this is processing a message directly from the Windows event loop, this + * callback should do the minimum required work and return quickly. + * + * \param userdata the app-defined pointer provided to + * SDL_SetWindowsMessageHook. + * \param msg a pointer to a Win32 event structure to process. + * \returns true to let event continue on, false to drop it. + * + * \threadsafety This may only be called (by SDL) from the thread handling the + * Windows event loop. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetWindowsMessageHook + * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP + */ +typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); + +/** + * Set a callback for every Windows message, run before TranslateMessage(). + * + * The callback may modify the message, and should return true if the message + * should continue to be processed, or false to prevent further processing. + * + * \param callback the SDL_WindowsMessageHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WindowsMessageHook + * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); + +#endif /* defined(SDL_PLATFORM_WINDOWS) */ + +#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) + +/** + * Get the D3D9 adapter index that matches the specified display. + * + * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and + * controls on which monitor a full screen application will appear. + * + * \param displayID the instance of the display to query. + * \returns the D3D9 adapter index on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID); + +/** + * Get the DXGI Adapter and Output indices for the specified display. + * + * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and + * `EnumOutputs` respectively to get the objects required to create a DX10 or + * DX11 device and swap chain. + * + * \param displayID the instance of the display to query. + * \param adapterIndex a pointer to be filled in with the adapter index. + * \param outputIndex a pointer to be filled in with the output index. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); + +#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */ + + +/* + * Platform specific functions for UNIX + */ + +/* this is defined in Xlib's headers, just need a simple declaration here. */ +typedef union _XEvent XEvent; + +/** + * A callback to be used with SDL_SetX11EventHook. + * + * This callback may modify the event, and should return true if the event + * should continue to be processed, or false to prevent further processing. + * + * As this is processing an event directly from the X11 event loop, this + * callback should do the minimum required work and return quickly. + * + * \param userdata the app-defined pointer provided to SDL_SetX11EventHook. + * \param xevent a pointer to an Xlib XEvent union to process. + * \returns true to let event continue on, false to drop it. + * + * \threadsafety This may only be called (by SDL) from the thread handling the + * X11 event loop. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetX11EventHook + */ +typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent); + +/** + * Set a callback for every X11 event. + * + * The callback may modify the event, and should return true if the event + * should continue to be processed, or false to prevent further processing. + * + * \param callback the SDL_X11EventHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata); + +/* Platform specific functions for Linux*/ +#ifdef SDL_PLATFORM_LINUX + +/** + * Sets the UNIX nice value for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param priority the new, Unix-specific, priority value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int priority); + +/** + * Sets the priority (not nice level) and scheduling policy for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param sdlPriority the new SDL_ThreadPriority value. + * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR, + * SCHED_OTHER, etc...). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); + +#endif /* SDL_PLATFORM_LINUX */ + +/* + * Platform specific functions for iOS + */ +#ifdef SDL_PLATFORM_IOS + +/** + * The prototype for an Apple iOS animation callback. + * + * This datatype is only useful on Apple iOS. + * + * After passing a function pointer of this type to + * SDL_SetiOSAnimationCallback, the system will call that function pointer at + * a regular interval. + * + * \param userdata what was passed as `callbackParam` to + * SDL_SetiOSAnimationCallback as `callbackParam`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetiOSAnimationCallback + */ +typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); + +/** + * Use this function to set the animation callback on Apple iOS. + * + * The function prototype for `callback` is: + * + * ```c + * void callback(void *callbackParam); + * ``` + * + * Where its parameter, `callbackParam`, is what was passed as `callbackParam` + * to SDL_SetiOSAnimationCallback(). + * + * This function is only available on Apple iOS. + * + * For more information see: + * + * https://wiki.libsdl.org/SDL3/README-ios + * + * Note that if you use the "main callbacks" instead of a standard C `main` + * function, you don't have to use this API, as SDL will manage this for you. + * + * Details on main callbacks are here: + * + * https://wiki.libsdl.org/SDL3/README-main-functions + * + * \param window the window for which the animation callback should be set. + * \param interval the number of frames after which **callback** will be + * called. + * \param callback the function to call for every frame. + * \param callbackParam a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetiOSEventPump + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); + +/** + * Use this function to enable or disable the SDL event pump on Apple iOS. + * + * This function is only available on Apple iOS. + * + * \param enabled true to enable the event pump, false to disable it. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetiOSAnimationCallback + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled); + +#endif /* SDL_PLATFORM_IOS */ + + +/* + * Platform specific functions for Android + */ +#ifdef SDL_PLATFORM_ANDROID + +/** + * Get the Android Java Native Interface Environment of the current thread. + * + * This is the JNIEnv one needs to access the Java virtual machine from native + * code, and is needed for many Android APIs to be usable from C. + * + * The prototype of the function in SDL's code actually declare a void* return + * type, even if the implementation returns a pointer to a JNIEnv. The + * rationale being that the SDL headers can avoid including jni.h. + * + * \returns a pointer to Java native interface object (JNIEnv) to which the + * current thread is attached, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidActivity + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void); + +/** + * Retrieve the Java instance of the Android activity class. + * + * The prototype of the function in SDL's code actually declares a void* + * return type, even if the implementation returns a jobject. The rationale + * being that the SDL headers can avoid including jni.h. + * + * The jobject returned by the function is a local reference and must be + * released by the caller. See the PushLocalFrame() and PopLocalFrame() or + * DeleteLocalRef() functions of the Java native interface: + * + * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html + * + * \returns the jobject representing the instance of the Activity class of the + * Android application, or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidJNIEnv + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void); + +/** + * Query Android API level of the current device. + * + * - API level 35: Android 15 (VANILLA_ICE_CREAM) + * - API level 34: Android 14 (UPSIDE_DOWN_CAKE) + * - API level 33: Android 13 (TIRAMISU) + * - API level 32: Android 12L (S_V2) + * - API level 31: Android 12 (S) + * - API level 30: Android 11 (R) + * - API level 29: Android 10 (Q) + * - API level 28: Android 9 (P) + * - API level 27: Android 8.1 (O_MR1) + * - API level 26: Android 8.0 (O) + * - API level 25: Android 7.1 (N_MR1) + * - API level 24: Android 7.0 (N) + * - API level 23: Android 6.0 (M) + * - API level 22: Android 5.1 (LOLLIPOP_MR1) + * - API level 21: Android 5.0 (LOLLIPOP, L) + * - API level 20: Android 4.4W (KITKAT_WATCH) + * - API level 19: Android 4.4 (KITKAT) + * - API level 18: Android 4.3 (JELLY_BEAN_MR2) + * - API level 17: Android 4.2 (JELLY_BEAN_MR1) + * - API level 16: Android 4.1 (JELLY_BEAN) + * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1) + * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH) + * - API level 13: Android 3.2 (HONEYCOMB_MR2) + * - API level 12: Android 3.1 (HONEYCOMB_MR1) + * - API level 11: Android 3.0 (HONEYCOMB) + * - API level 10: Android 2.3.3 (GINGERBREAD_MR1) + * + * \returns the Android API level. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); + +/** + * Query if the application is running on a Chromebook. + * + * \returns true if this is a Chromebook, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void); + +/** + * Query if the application is running on a Samsung DeX docking station. + * + * \returns true if this is a DeX docking station, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsDeXMode(void); + +/** + * Trigger the Android system back button behavior. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void); + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/** + * Get the path used for internal storage for this Android application. + * + * This path is unique to your application and cannot be written to by other + * applications. + * + * Your internal storage path is typically: + * `/data/data/your.app.package/files`. + * + * This is a C wrapper over `android.content.Context.getFilesDir()`: + * + * https://developer.android.com/reference/android/content/Context#getFilesDir() + * + * \returns the path used for internal storage or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStoragePath + * \sa SDL_GetAndroidCachePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidInternalStoragePath(void); + +/** + * Get the current state of external storage for this Android application. + * + * The current state of external storage, a bitmask of these values: + * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. + * + * If external storage is currently unavailable, this will return 0. + * + * \returns the current state of external storage, or 0 if external storage is + * currently unavailable. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStoragePath + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void); + +/** + * Get the path used for external storage for this Android application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your external storage path is typically: + * `/storage/sdcard0/Android/data/your.app.package/files`. + * + * This is a C wrapper over `android.content.Context.getExternalFilesDir()`: + * + * https://developer.android.com/reference/android/content/Context#getExternalFilesDir() + * + * \returns the path used for external storage for this application on success + * or NULL on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStorageState + * \sa SDL_GetAndroidInternalStoragePath + * \sa SDL_GetAndroidCachePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void); + +/** + * Get the path used for caching data for this Android application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your cache path is typically: `/data/data/your.app.package/cache/`. + * + * This is a C wrapper over `android.content.Context.getCacheDir()`: + * + * https://developer.android.com/reference/android/content/Context#getCacheDir() + * + * \returns the path used for caches for this application on success or NULL + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidInternalStoragePath + * \sa SDL_GetAndroidExternalStoragePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidCachePath(void); + +/** + * Callback that presents a response from a SDL_RequestAndroidPermission call. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param permission the Android-specific permission name that was requested. + * \param granted true if permission is granted, false if denied. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_RequestAndroidPermission + */ +typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, const char *permission, bool granted); + +/** + * Request permissions at runtime, asynchronously. + * + * You do not need to call this for built-in functionality of SDL; recording + * from a microphone or reading images from a camera, using standard SDL APIs, + * will manage permission requests for you. + * + * This function never blocks. Instead, the app-supplied callback will be + * called when a decision has been made. This callback may happen on a + * different thread, and possibly much later, as it might wait on a user to + * respond to a system dialog. If permission has already been granted for a + * specific entitlement, the callback will still fire, probably on the current + * thread and before this function returns. + * + * If the request submission fails, this function returns -1 and the callback + * will NOT be called, but this should only happen in catastrophic conditions, + * like memory running out. Normally there will be a yes or no to the request + * through the callback. + * + * For the `permission` parameter, choose a value from here: + * + * https://developer.android.com/reference/android/Manifest.permission + * + * \param permission the permission to request. + * \param cb the callback to trigger when the request has a response. + * \param userdata an app-controlled pointer that is passed to the callback. + * \returns true if the request was submitted, false if there was an error + * submitting. The result of the request is only ever reported + * through the callback, not this return value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata); + +/** + * Shows an Android toast notification. + * + * Toasts are a sort of lightweight notification that are unique to Android. + * + * https://developer.android.com/guide/topics/ui/notifiers/toasts + * + * Shows toast in UI thread. + * + * For the `gravity` parameter, choose a value from here, or -1 if you don't + * have a preference: + * + * https://developer.android.com/reference/android/view/Gravity + * + * \param message text message to be shown. + * \param duration 0=short, 1=long. + * \param gravity where the notification should appear on the screen. + * \param xoffset set this parameter only when gravity >=0. + * \param yoffset set this parameter only when gravity >=0. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int duration, int gravity, int xoffset, int yoffset); + +/** + * Send a user command to SDLActivity. + * + * Override "boolean onUnhandledMessage(Message msg)" to handle the message. + * + * \param command user command that must be greater or equal to 0x8000. + * \param param user parameter. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int param); + +#endif /* SDL_PLATFORM_ANDROID */ + +/** + * Query if the current device is a tablet. + * + * If SDL can't determine this, it will return false. + * + * \returns true if the device is a tablet, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void); + +/** + * Query if the current device is a TV. + * + * If SDL can't determine this, it will return false. + * + * \returns true if the device is a TV, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void); + +/** + * Application sandbox environment. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_Sandbox +{ + SDL_SANDBOX_NONE = 0, + SDL_SANDBOX_UNKNOWN_CONTAINER, + SDL_SANDBOX_FLATPAK, + SDL_SANDBOX_SNAP, + SDL_SANDBOX_MACOS +} SDL_Sandbox; + +/** + * Get the application sandbox environment, if any. + * + * \returns the application sandbox environment or SDL_SANDBOX_NONE if the + * application is not running in a sandbox environment. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sandbox SDLCALL SDL_GetSandbox(void); + + +/* Functions used by iOS app delegates to notify SDL about state changes. */ + +/** + * Let iOS apps with external event handling report + * onApplicationWillTerminate. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidReceiveMemoryWarning. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); + +/** + * Let iOS apps with external event handling report + * onApplicationWillResignActive. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterBackground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidEnterBackground. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationWillEnterForeground. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidBecomeActive. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterForeground(void); + +#ifdef SDL_PLATFORM_IOS + +/** + * Let iOS apps with external event handling report + * onApplicationDidChangeStatusBarOrientation. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); +#endif + +/* + * Functions used only by GDK + */ +#ifdef SDL_PLATFORM_GDK +typedef struct XTaskQueueObject *XTaskQueueHandle; +typedef struct XUser *XUserHandle; + +/** + * Gets a reference to the global async task queue handle for GDK, + * initializing if needed. + * + * Once you are done with the task queue, you should call + * XTaskQueueCloseHandle to reduce the reference count to avoid a resource + * leak. + * + * \param outTaskQueue a pointer to be filled in with task queue handle. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue); + +/** + * Gets a reference to the default user handle for GDK. + * + * This is effectively a synchronous version of XUserAddAsync, which always + * prefers the default user and allows a sign-in UI. + * + * \param outUserHandle a pointer to be filled in with the default user + * handle. + * \returns true if success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle); + +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_system_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test.h new file mode 100644 index 00000000..59a3dd84 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test.h @@ -0,0 +1,63 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Include file for SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +#ifndef SDL_test_h_ +#define SDL_test_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Global definitions */ + +/* + * Note: Maximum size of SDLTest log message is less than SDL's limit + * to ensure we can fit additional information such as the timestamp. + */ +#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584 + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_assert.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_assert.h new file mode 100644 index 00000000..ff41b31b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_assert.h @@ -0,0 +1,98 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Assertion functions of SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +/* + * + * Assert API for test code and test cases + * + */ + +#ifndef SDL_test_assert_h_ +#define SDL_test_assert_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Fails the assert. */ +#define ASSERT_FAIL 0 + +/* Passes the assert. */ +#define ASSERT_PASS 1 + +/* + * Assert that logs and break execution flow on failures. + * + * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). + * \param assertDescription Message to log with the assert describing it. + */ +void SDLCALL SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); + +/* + * Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. + * + * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). + * \param assertDescription Message to log with the assert describing it. + * + * \returns the assertCondition so it can be used to externally to break execution flow if desired. + */ +int SDLCALL SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); + +/* + * Explicitly pass without checking an assertion condition. Updates assertion counter. + * + * \param assertDescription Message to log with the assert describing it. + */ +void SDLCALL SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); + +/* + * Resets the assert summary counters to zero. + */ +void SDLCALL SDLTest_ResetAssertSummary(void); + +/* + * Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. + */ +void SDLCALL SDLTest_LogAssertSummary(void); + +/* + * Converts the current assert summary state to a test result. + * + * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT + */ +int SDLCALL SDLTest_AssertSummaryToTestResult(void); + +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_assert_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_common.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_common.h new file mode 100644 index 00000000..6afd8577 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_common.h @@ -0,0 +1,293 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Common functions of SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +/* Ported from original test/common.h file. */ + +#ifndef SDL_test_common_h_ +#define SDL_test_common_h_ + +#include + +#ifdef SDL_PLATFORM_PSP +#define DEFAULT_WINDOW_WIDTH 480 +#define DEFAULT_WINDOW_HEIGHT 272 +#elif defined(SDL_PLATFORM_VITA) +#define DEFAULT_WINDOW_WIDTH 960 +#define DEFAULT_WINDOW_HEIGHT 544 +#else +#define DEFAULT_WINDOW_WIDTH 640 +#define DEFAULT_WINDOW_HEIGHT 480 +#endif + +typedef Uint32 SDLTest_VerboseFlags; +#define VERBOSE_VIDEO 0x00000001 +#define VERBOSE_MODES 0x00000002 +#define VERBOSE_RENDER 0x00000004 +#define VERBOSE_EVENT 0x00000008 +#define VERBOSE_AUDIO 0x00000010 +#define VERBOSE_MOTION 0x00000020 + +/* !< Function pointer parsing one argument at argv[index], returning the number of parsed arguments, + * or a negative value when the argument is invalid */ +typedef int (SDLCALL *SDLTest_ParseArgumentsFp)(void *data, char **argv, int index); + +/* !< Finalize the argument parser. */ +typedef void (SDLCALL *SDLTest_FinalizeArgumentParserFp)(void *arg); + +typedef struct SDLTest_ArgumentParser +{ + /* !< Parse an argument. */ + SDLTest_ParseArgumentsFp parse_arguments; + /* !< Finalize this argument parser. Called once before parsing the first argument. */ + SDLTest_FinalizeArgumentParserFp finalize; + /* !< Null-terminated array of arguments. Printed when running with --help. */ + const char **usage; + /* !< User data, passed to all callbacks. */ + void *data; + /* !< Next argument parser. */ + struct SDLTest_ArgumentParser *next; +} SDLTest_ArgumentParser; + +typedef struct +{ + /* SDL init flags */ + char **argv; + SDL_InitFlags flags; + SDLTest_VerboseFlags verbose; + + /* Video info */ + const char *videodriver; + int display_index; + SDL_DisplayID displayID; + const char *window_title; + const char *window_icon; + SDL_WindowFlags window_flags; + bool flash_on_focus_loss; + int window_x; + int window_y; + int window_w; + int window_h; + int window_minW; + int window_minH; + int window_maxW; + int window_maxH; + float window_min_aspect; + float window_max_aspect; + int logical_w; + int logical_h; + bool auto_scale_content; + SDL_RendererLogicalPresentation logical_presentation; + float scale; + int depth; + float refresh_rate; + bool fill_usable_bounds; + bool fullscreen_exclusive; + SDL_DisplayMode fullscreen_mode; + int num_windows; + SDL_Window **windows; + const char *gpudriver; + + /* Renderer info */ + const char *renderdriver; + int render_vsync; + bool skip_renderer; + SDL_Renderer **renderers; + SDL_Texture **targets; + + /* Audio info */ + const char *audiodriver; + SDL_AudioFormat audio_format; + int audio_channels; + int audio_freq; + SDL_AudioDeviceID audio_id; + + /* GL settings */ + int gl_red_size; + int gl_green_size; + int gl_blue_size; + int gl_alpha_size; + int gl_buffer_size; + int gl_depth_size; + int gl_stencil_size; + int gl_double_buffer; + int gl_accum_red_size; + int gl_accum_green_size; + int gl_accum_blue_size; + int gl_accum_alpha_size; + int gl_stereo; + int gl_release_behavior; + int gl_multisamplebuffers; + int gl_multisamplesamples; + int gl_retained_backing; + int gl_accelerated; + int gl_major_version; + int gl_minor_version; + int gl_debug; + int gl_profile_mask; + + /* Mouse info */ + SDL_Rect confine; + bool hide_cursor; + + /* Misc. */ + int quit_after_ms_interval; + SDL_TimerID quit_after_ms_timer; + + /* Options info */ + SDLTest_ArgumentParser common_argparser; + SDLTest_ArgumentParser video_argparser; + SDLTest_ArgumentParser audio_argparser; + + SDLTest_ArgumentParser *argparser; +} SDLTest_CommonState; + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * Parse command line parameters and create common state. + * + * \param argv Array of command line parameters + * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO) + * + * \returns a newly allocated common state object. + */ +SDLTest_CommonState * SDLCALL SDLTest_CommonCreateState(char **argv, SDL_InitFlags flags); + +/** + * Free the common state object. + * + * You should call SDL_Quit() before calling this function. + * + * \param state The common state object to destroy + */ +void SDLCALL SDLTest_CommonDestroyState(SDLTest_CommonState *state); + +/** + * Process one common argument. + * + * \param state The common state describing the test window to create. + * \param index The index of the argument to process in argv[]. + * + * \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error. + */ +int SDLCALL SDLTest_CommonArg(SDLTest_CommonState *state, int index); + + +/** + * Logs command line usage info. + * + * This logs the appropriate command line options for the subsystems in use + * plus other common options, and then any application-specific options. + * This uses the SDL_Log() function and splits up output to be friendly to + * 80-character-wide terminals. + * + * \param state The common state describing the test window for the app. + * \param argv0 argv[0], as passed to main/SDL_main. + * \param options an array of strings for application specific options. The last element of the array should be NULL. + */ +void SDLCALL SDLTest_CommonLogUsage(SDLTest_CommonState *state, const char *argv0, const char **options); + +/** + * Open test window. + * + * \param state The common state describing the test window to create. + * + * \returns true if initialization succeeded, false otherwise + */ +bool SDLCALL SDLTest_CommonInit(SDLTest_CommonState *state); + +/** + * Easy argument handling when test app doesn't need any custom args. + * + * \param state The common state describing the test window to create. + * \param argc argc, as supplied to SDL_main + * \param argv argv, as supplied to SDL_main + * + * \returns false if app should quit, true otherwise. + */ +bool SDLCALL SDLTest_CommonDefaultArgs(SDLTest_CommonState *state, int argc, char **argv); + +/** + * Print the details of an event. + * + * This is automatically called by SDLTest_CommonEvent() as needed. + * + * \param event The event to print. + */ +void SDLCALL SDLTest_PrintEvent(const SDL_Event *event); + +/** + * Common event handler for test windows if you use a standard SDL_main. + * + * \param state The common state used to create test window. + * \param event The event to handle. + * \param done Flag indicating we are done. + */ +void SDLCALL SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done); + +/** + * Common event handler for test windows if you use SDL_AppEvent. + * + * This does _not_ free anything in `event`. + * + * \param state The common state used to create test window. + * \param event The event to handle. + * \returns Value suitable for returning from SDL_AppEvent(). + */ +SDL_AppResult SDLCALL SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event *event); + +/** + * Close test window. + * + * \param state The common state used to create test window. + * + */ +void SDLCALL SDLTest_CommonQuit(SDLTest_CommonState *state); + +/** + * Draws various window information (position, size, etc.) to the renderer. + * + * \param renderer The renderer to draw to. + * \param window The window whose information should be displayed. + * \param usedHeight Returns the height used, so the caller can draw more below. + * + */ +void SDLCALL SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, float *usedHeight); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_common_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_compare.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_compare.h new file mode 100644 index 00000000..58e55134 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_compare.h @@ -0,0 +1,77 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Comparison function of SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +/* + + Defines comparison functions (i.e. for surfaces). + +*/ + +#ifndef SDL_test_compare_h_ +#define SDL_test_compare_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Compares a surface and with reference image data for equality + * + * \param surface Surface used in comparison + * \param referenceSurface Test Surface used in comparison + * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy. + * + * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ. + */ +int SDLCALL SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error); +int SDLCALL SDLTest_CompareSurfacesIgnoreTransparentPixels(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error); + +/** + * Compares 2 memory blocks for equality + * + * \param actual Memory used in comparison, displayed on the left + * \param size_actual Size of actual in bytes + * \param reference Reference memory, displayed on the right + * \param size_reference Size of reference in bytes + * + * \returns 0 if the left and right memory block are equal, non-zero if they are non-equal. + * + * \since This function is available since SDL 3.2.0. + */ +int SDLCALL SDLTest_CompareMemory(const void *actual, size_t size_actual, const void *reference, size_t size_reference); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_compare_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_crc32.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_crc32.h new file mode 100644 index 00000000..f563d5dd --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_crc32.h @@ -0,0 +1,121 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * CRC32 functions of SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +/* + + Implements CRC32 calculations (default output is Perl String::CRC32 compatible). + +*/ + +#ifndef SDL_test_crc32_h_ +#define SDL_test_crc32_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* ------------ Definitions --------- */ + +/* Definition shared by all CRC routines */ + +#ifndef CrcUint32 + #define CrcUint32 unsigned int +#endif +#ifndef CrcUint8 + #define CrcUint8 unsigned char +#endif + +#ifdef ORIGINAL_METHOD + #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */ +#else + #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ +#endif + +/* + * Data structure for CRC32 (checksum) computation + */ + typedef struct SDLTest_Crc32Context { + CrcUint32 crc32_table[256]; /* CRC table */ + } SDLTest_Crc32Context; + +/* ---------- Function Prototypes ------------- */ + +/* + * Initialize the CRC context + * + * Note: The function initializes the crc table required for all crc calculations. + * + * \param crcContext pointer to context variable + * + * \returns true on success or false on failure; call SDL_GetError() + * for more information. + * + */ +bool SDLCALL SDLTest_Crc32Init(SDLTest_Crc32Context *crcContext); + +/* + * calculate a crc32 from a data block + * + * \param crcContext pointer to context variable + * \param inBuf input buffer to checksum + * \param inLen length of input buffer + * \param crc32 pointer to Uint32 to store the final CRC into + * + * \returns true on success or false on failure; call SDL_GetError() + * for more information. + * + */ +bool SDLCALL SDLTest_Crc32Calc(SDLTest_Crc32Context *crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); + +/* Same routine broken down into three steps */ +bool SDLCALL SDLTest_Crc32CalcStart(SDLTest_Crc32Context *crcContext, CrcUint32 *crc32); +bool SDLCALL SDLTest_Crc32CalcEnd(SDLTest_Crc32Context *crcContext, CrcUint32 *crc32); +bool SDLCALL SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context *crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); + +/* + * clean up CRC context + * + * \param crcContext pointer to context variable + * + * \returns true on success or false on failure; call SDL_GetError() + * for more information. + * +*/ + +bool SDLCALL SDLTest_Crc32Done(SDLTest_Crc32Context *crcContext); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_crc32_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_font.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_font.h new file mode 100644 index 00000000..f5b56745 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_font.h @@ -0,0 +1,169 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * Font related functions of SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +#ifndef SDL_test_font_h_ +#define SDL_test_font_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +extern int FONT_CHARACTER_SIZE; + +#define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2) + +/* + * Draw a string in the currently set font. + * + * \param renderer The renderer to draw on. + * \param x The X coordinate of the upper left corner of the character. + * \param y The Y coordinate of the upper left corner of the character. + * \param c The character to draw. + * + * \returns true on success, false on failure. + */ +bool SDLCALL SDLTest_DrawCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c); + +/* + * Draw a UTF-8 string in the currently set font. + * + * The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets. + * + * \param renderer The renderer to draw on. + * \param x The X coordinate of the upper left corner of the string. + * \param y The Y coordinate of the upper left corner of the string. + * \param s The string to draw. + * + * \returns true on success, false on failure. + */ +bool SDLCALL SDLTest_DrawString(SDL_Renderer *renderer, float x, float y, const char *s); + +/* + * Data used for multi-line text output + */ +typedef struct SDLTest_TextWindow +{ + SDL_FRect rect; + int current; + int numlines; + char **lines; +} SDLTest_TextWindow; + +/* + * Create a multi-line text output window + * + * \param x The X coordinate of the upper left corner of the window. + * \param y The Y coordinate of the upper left corner of the window. + * \param w The width of the window (currently ignored) + * \param h The height of the window (currently ignored) + * + * \returns the new window, or NULL on failure. + * + * \since This function is available since SDL 3.2.0. + */ +SDLTest_TextWindow * SDLCALL SDLTest_TextWindowCreate(float x, float y, float w, float h); + +/* + * Display a multi-line text output window + * + * This function should be called every frame to display the text + * + * \param textwin The text output window + * \param renderer The renderer to use for display + * + * \since This function is available since SDL 3.2.0. + */ +void SDLCALL SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer); + +/* + * Add text to a multi-line text output window + * + * Adds UTF-8 text to the end of the current text. The newline character starts a + * new line of text. The backspace character deletes the last character or, if the + * line is empty, deletes the line and goes to the end of the previous line. + * + * \param textwin The text output window + * \param fmt A printf() style format string + * \param ... additional parameters matching % tokens in the `fmt` string, if any + * + * \since This function is available since SDL 3.2.0. + */ +void SDLCALL SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/* + * Add text to a multi-line text output window + * + * Adds UTF-8 text to the end of the current text. The newline character starts a + * new line of text. The backspace character deletes the last character or, if the + * line is empty, deletes the line and goes to the end of the previous line. + * + * \param textwin The text output window + * \param text The text to add to the window + * \param len The length, in bytes, of the text to add to the window + * + * \since This function is available since SDL 3.2.0. + */ +void SDLCALL SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len); + +/* + * Clear the text in a multi-line text output window + * + * \param textwin The text output window + * + * \since This function is available since SDL 3.2.0. + */ +void SDLCALL SDLTest_TextWindowClear(SDLTest_TextWindow *textwin); + +/* + * Free the storage associated with a multi-line text output window + * + * \param textwin The text output window + * + * \since This function is available since SDL 3.2.0. + */ +void SDLCALL SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin); + +/* + * Cleanup textures used by font drawing functions. + */ +void SDLCALL SDLTest_CleanupTextDrawing(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_font_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_fuzzer.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_fuzzer.h new file mode 100644 index 00000000..e8ebc45c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_fuzzer.h @@ -0,0 +1,371 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Fuzzer functions of SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +/* + + Data generators for fuzzing test data in a reproducible way. + +*/ + +#ifndef SDL_test_fuzzer_h_ +#define SDL_test_fuzzer_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* + Based on GSOC code by Markus Kauppila +*/ + +/** + * Note: The fuzzer implementation uses a static instance of random context + * internally which makes it thread-UNsafe. + */ + +/** + * Initializes the fuzzer for a test + * + * \param execKey Execution "Key" that initializes the random number generator uniquely for the test. + * + */ +void SDLCALL SDLTest_FuzzerInit(Uint64 execKey); + +/** + * Returns a random Uint8 + * + * \returns a generated integer + */ +Uint8 SDLCALL SDLTest_RandomUint8(void); + +/** + * Returns a random Sint8 + * + * \returns a generated signed integer + */ +Sint8 SDLCALL SDLTest_RandomSint8(void); + +/** + * Returns a random Uint16 + * + * \returns a generated integer + */ +Uint16 SDLCALL SDLTest_RandomUint16(void); + +/** + * Returns a random Sint16 + * + * \returns a generated signed integer + */ +Sint16 SDLCALL SDLTest_RandomSint16(void); + +/** + * Returns a random integer + * + * \returns a generated integer + */ +Sint32 SDLCALL SDLTest_RandomSint32(void); + +/** + * Returns a random positive integer + * + * \returns a generated integer + */ +Uint32 SDLCALL SDLTest_RandomUint32(void); + +/** + * Returns random Uint64. + * + * \returns a generated integer + */ +Uint64 SDLTest_RandomUint64(void); + +/** + * Returns random Sint64. + * + * \returns a generated signed integer + */ +Sint64 SDLCALL SDLTest_RandomSint64(void); + +/** + * \returns a random float in range [0.0 - 1.0] + */ +float SDLCALL SDLTest_RandomUnitFloat(void); + +/** + * \returns a random double in range [0.0 - 1.0] + */ +double SDLCALL SDLTest_RandomUnitDouble(void); + +/** + * \returns a random float. + * + */ +float SDLCALL SDLTest_RandomFloat(void); + +/** + * \returns a random double. + * + */ +double SDLCALL SDLTest_RandomDouble(void); + +/** + * Returns a random boundary value for Uint8 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint8BoundaryValue(10, 20, true) returns 10, 11, 19 or 20 + * RandomUint8BoundaryValue(1, 20, false) returns 0 or 21 + * RandomUint8BoundaryValue(0, 99, false) returns 100 + * RandomUint8BoundaryValue(0, 255, false) returns 0 (error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns a random boundary value for the given range and domain or 0 with error set + */ +Uint8 SDLCALL SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, bool validDomain); + +/** + * Returns a random boundary value for Uint16 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint16BoundaryValue(10, 20, true) returns 10, 11, 19 or 20 + * RandomUint16BoundaryValue(1, 20, false) returns 0 or 21 + * RandomUint16BoundaryValue(0, 99, false) returns 100 + * RandomUint16BoundaryValue(0, 0xFFFF, false) returns 0 (error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns a random boundary value for the given range and domain or 0 with error set + */ +Uint16 SDLCALL SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, bool validDomain); + +/** + * Returns a random boundary value for Uint32 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint32BoundaryValue(10, 20, true) returns 10, 11, 19 or 20 + * RandomUint32BoundaryValue(1, 20, false) returns 0 or 21 + * RandomUint32BoundaryValue(0, 99, false) returns 100 + * RandomUint32BoundaryValue(0, 0xFFFFFFFF, false) returns 0 (with error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns a random boundary value for the given range and domain or 0 with error set + */ +Uint32 SDLCALL SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, bool validDomain); + +/** + * Returns a random boundary value for Uint64 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint64BoundaryValue(10, 20, true) returns 10, 11, 19 or 20 + * RandomUint64BoundaryValue(1, 20, false) returns 0 or 21 + * RandomUint64BoundaryValue(0, 99, false) returns 100 + * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, false) returns 0 (with error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns a random boundary value for the given range and domain or 0 with error set + */ +Uint64 SDLCALL SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, bool validDomain); + +/** + * Returns a random boundary value for Sint8 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint8BoundaryValue(-10, 20, true) returns -11, -10, 19 or 20 + * RandomSint8BoundaryValue(-100, -10, false) returns -101 or -9 + * RandomSint8BoundaryValue(SINT8_MIN, 99, false) returns 100 + * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, false) returns SINT8_MIN (== error value) with error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns a random boundary value for the given range and domain or SINT8_MIN with error set + */ +Sint8 SDLCALL SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, bool validDomain); + +/** + * Returns a random boundary value for Sint16 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint16BoundaryValue(-10, 20, true) returns -11, -10, 19 or 20 + * RandomSint16BoundaryValue(-100, -10, false) returns -101 or -9 + * RandomSint16BoundaryValue(SINT16_MIN, 99, false) returns 100 + * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, false) returns SINT16_MIN (== error value) with error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns a random boundary value for the given range and domain or SINT16_MIN with error set + */ +Sint16 SDLCALL SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, bool validDomain); + +/** + * Returns a random boundary value for Sint32 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint32BoundaryValue(-10, 20, true) returns -11, -10, 19 or 20 + * RandomSint32BoundaryValue(-100, -10, false) returns -101 or -9 + * RandomSint32BoundaryValue(SINT32_MIN, 99, false) returns 100 + * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, false) returns SINT32_MIN (== error value) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns a random boundary value for the given range and domain or SINT32_MIN with error set + */ +Sint32 SDLCALL SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, bool validDomain); + +/** + * Returns a random boundary value for Sint64 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint64BoundaryValue(-10, 20, true) returns -11, -10, 19 or 20 + * RandomSint64BoundaryValue(-100, -10, false) returns -101 or -9 + * RandomSint64BoundaryValue(SINT64_MIN, 99, false) returns 100 + * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, false) returns SINT64_MIN (== error value) and error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns a random boundary value for the given range and domain or SINT64_MIN with error set + */ +Sint64 SDLCALL SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, bool validDomain); + +/** + * Returns integer in range [min, max] (inclusive). + * Min and max values can be negative values. + * If Max in smaller than min, then the values are swapped. + * Min and max are the same value, that value will be returned. + * + * \param min Minimum inclusive value of returned random number + * \param max Maximum inclusive value of returned random number + * + * \returns a generated random integer in range + */ +Sint32 SDLCALL SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); + +/** + * Generates random null-terminated string. The minimum length for + * the string is 1 character, maximum length for the string is 255 + * characters and it can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \returns a newly allocated random string; or NULL if length was invalid or string could not be allocated. + */ +char * SDLCALL SDLTest_RandomAsciiString(void); + +/** + * Generates random null-terminated string. The maximum length for + * the string is defined by the maxLength parameter. + * String can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \param maxLength The maximum length of the generated string. + * + * \returns a newly allocated random string; or NULL if maxLength was invalid or string could not be allocated. + */ +char * SDLCALL SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); + +/** + * Generates random null-terminated string. The length for + * the string is defined by the size parameter. + * String can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \param size The length of the generated string + * + * \returns a newly allocated random string; or NULL if size was invalid or string could not be allocated. + */ +char * SDLCALL SDLTest_RandomAsciiStringOfSize(int size); + +/** + * Get the invocation count for the fuzzer since last ...FuzzerInit. + * + * \returns the invocation count. + */ +int SDLCALL SDLTest_GetFuzzerInvocationCount(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_fuzzer_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_harness.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_harness.h new file mode 100644 index 00000000..37710455 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_harness.h @@ -0,0 +1,151 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Test suite related functions of SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +/* + Defines types for test case definitions and the test execution harness API. + + Based on original GSOC code by Markus Kauppila +*/ + +#ifndef SDL_test_h_arness_h +#define SDL_test_h_arness_h + +#include +#include /* SDLTest_CommonState */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* ! Definitions for test case structures */ +#define TEST_ENABLED 1 +#define TEST_DISABLED 0 + +/* ! Definition of all the possible test return values of the test case method */ +#define TEST_ABORTED -1 +#define TEST_STARTED 0 +#define TEST_COMPLETED 1 +#define TEST_SKIPPED 2 + +/* ! Definition of all the possible test results for the harness */ +#define TEST_RESULT_PASSED 0 +#define TEST_RESULT_FAILED 1 +#define TEST_RESULT_NO_ASSERT 2 +#define TEST_RESULT_SKIPPED 3 +#define TEST_RESULT_SETUP_FAILURE 4 + +/* !< Function pointer to a test case setup function (run before every test) */ +typedef void (SDLCALL *SDLTest_TestCaseSetUpFp)(void **arg); + +/* !< Function pointer to a test case function */ +typedef int (SDLCALL *SDLTest_TestCaseFp)(void *arg); + +/* !< Function pointer to a test case teardown function (run after every test) */ +typedef void (SDLCALL *SDLTest_TestCaseTearDownFp)(void *arg); + +/* + * Holds information about a single test case. + */ +typedef struct SDLTest_TestCaseReference { + /* !< Func2Stress */ + SDLTest_TestCaseFp testCase; + /* !< Short name (or function name) "Func2Stress" */ + const char *name; + /* !< Long name or full description "This test pushes func2() to the limit." */ + const char *description; + /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ + int enabled; +} SDLTest_TestCaseReference; + +/* + * Holds information about a test suite (multiple test cases). + */ +typedef struct SDLTest_TestSuiteReference { + /* !< "PlatformSuite" */ + const char *name; + /* !< The function that is run before each test. NULL skips. */ + SDLTest_TestCaseSetUpFp testSetUp; + /* !< The test cases that are run as part of the suite. Last item should be NULL. */ + const SDLTest_TestCaseReference **testCases; + /* !< The function that is run after each test. NULL skips. */ + SDLTest_TestCaseTearDownFp testTearDown; +} SDLTest_TestSuiteReference; + + +/* + * Generates a random run seed string for the harness. The generated seed + * will contain alphanumeric characters (0-9A-Z). + * + * \param buffer Buffer in which to generate the random seed. Must have a capacity of at least length + 1 characters. + * \param length Number of alphanumeric characters to write to buffer, must be >0 + * + * \returns A null-terminated seed string and equal to the in put buffer on success, NULL on failure + */ +char * SDLCALL SDLTest_GenerateRunSeed(char *buffer, int length); + +/* + * Holds information about the execution of test suites. + * */ +typedef struct SDLTest_TestSuiteRunner SDLTest_TestSuiteRunner; + +/* + * Create a new test suite runner, that will execute the given test suites. + * It will register the harness cli arguments to the common SDL state. + * + * \param state Common SDL state on which to register CLI arguments. + * \param testSuites NULL-terminated test suites containing test cases. + * + * \returns the test run result: 0 when all tests passed, 1 if any tests failed. + */ +SDLTest_TestSuiteRunner * SDLCALL SDLTest_CreateTestSuiteRunner(SDLTest_CommonState *state, SDLTest_TestSuiteReference *testSuites[]); + +/* + * Destroy a test suite runner. + * It will unregister the harness cli arguments to the common SDL state. + * + * \param runner The runner that should be destroyed. + */ +void SDLCALL SDLTest_DestroyTestSuiteRunner(SDLTest_TestSuiteRunner *runner); + +/* + * Execute a test suite, using the configured run seed, execution key, filter, etc. + * + * \param runner The runner that should be executed. + * + * \returns the test run result: 0 when all tests passed, 1 if any tests failed. + */ +int SDLCALL SDLTest_ExecuteTestSuiteRunner(SDLTest_TestSuiteRunner *runner); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_h_arness_h */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_log.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_log.h new file mode 100644 index 00000000..13933da9 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_log.h @@ -0,0 +1,83 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Logging related functions of SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +/* + * + * Wrapper to log in the TEST category + * + */ + +#ifndef SDL_test_log_h_ +#define SDL_test_log_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Prints given message with a timestamp in the TEST category and given priority. + * + * \param priority Priority of the message + * \param fmt Message to be logged + */ +void SDLCALL SDLTest_LogMessage(SDL_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, ...); + +/** + * Prints given message with a timestamp in the TEST category and INFO priority. + * + * \param fmt Message to be logged + */ +void SDLCALL SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Prints given prefix and buffer. + * Non-printible characters in the raw data are substituted by printible alternatives. + * + * \param prefix Prefix message. + * \param buffer Raw data to be escaped. + * \param size Number of bytes in buffer. + */ +void SDLCALL SDLTest_LogEscapedString(const char *prefix, const void *buffer, size_t size); + +/** + * Prints given message with a timestamp in the TEST category and the ERROR priority. + * + * \param fmt Message to be logged + */ +void SDLCALL SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_log_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_md5.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_md5.h new file mode 100644 index 00000000..7b86b05f --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_md5.h @@ -0,0 +1,122 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * MD5 related functions of SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +/* + *********************************************************************** + ** Header file for implementation of MD5 ** + ** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** + ** Created: 2/17/90 RLR ** + ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version ** + ** Revised (for MD5): RLR 4/27/91 ** + ** -- G modified to have y&~z instead of y&z ** + ** -- FF, GG, HH modified to add in last register done ** + ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 ** + ** -- distinct additive constant for each step ** + ** -- round 4 added, working mod 7 ** + *********************************************************************** +*/ + +/* + *********************************************************************** + ** Message-digest routines: ** + ** To form the message digest for a message M ** + ** (1) Initialize a context buffer mdContext using MD5Init ** + ** (2) Call MD5Update on mdContext and M ** + ** (3) Call MD5Final on mdContext ** + ** The message digest is now in mdContext->digest[0...15] ** + *********************************************************************** +*/ + +#ifndef SDL_test_md5_h_ +#define SDL_test_md5_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* ------------ Definitions --------- */ + +/* typedef a 32-bit type */ +typedef Uint32 MD5UINT4; + +/* Data structure for MD5 (Message-Digest) computation */ +typedef struct SDLTest_Md5Context { + MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ + MD5UINT4 buf[4]; /* scratch buffer */ + unsigned char in[64]; /* input buffer */ + unsigned char digest[16]; /* actual digest after Md5Final call */ +} SDLTest_Md5Context; + +/* ---------- Function Prototypes ------------- */ + +/** + * initialize the context + * + * \param mdContext pointer to context variable + * + * Note: The function initializes the message-digest context + * mdContext. Call before each new use of the context - + * all fields are set to zero. + */ +void SDLCALL SDLTest_Md5Init(SDLTest_Md5Context *mdContext); + +/** + * update digest from variable length data + * + * \param mdContext pointer to context variable + * \param inBuf pointer to data array/string + * \param inLen length of data array/string + * + * Note: The function updates the message-digest context to account + * for the presence of each of the characters inBuf[0..inLen-1] + * in the message whose digest is being computed. + */ +void SDLCALL SDLTest_Md5Update(SDLTest_Md5Context *mdContext, unsigned char *inBuf, + unsigned int inLen); + +/** + * complete digest computation + * + * \param mdContext pointer to context variable + * + * Note: The function terminates the message-digest computation and + * ends with the desired message digest in mdContext.digest[0..15]. + * Always call before using the digest[] variable. + */ +void SDLCALL SDLTest_Md5Final(SDLTest_Md5Context *mdContext); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_md5_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_memory.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_memory.h new file mode 100644 index 00000000..f07f1cba --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_test_memory.h @@ -0,0 +1,66 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Memory tracking related functions of SDL test framework. + * + * This code is a part of the SDL test library, not the main SDL library. + */ + +#ifndef SDL_test_memory_h_ +#define SDL_test_memory_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Start tracking SDL memory allocations + * + * \note This should be called before any other SDL functions for complete tracking coverage + */ +void SDLCALL SDLTest_TrackAllocations(void); + +/** + * Fill allocations with random data + * + * \note This implicitly calls SDLTest_TrackAllocations() + */ +void SDLCALL SDLTest_RandFillAllocations(void); + +/** + * Print a log of any outstanding allocations + * + * \note This can be called after SDL_Quit() + */ +void SDLCALL SDLTest_LogAllocations(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_test_memory_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_thread.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_thread.h new file mode 100644 index 00000000..1842c035 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_thread.h @@ -0,0 +1,602 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_thread_h_ +#define SDL_thread_h_ + +/** + * # CategoryThread + * + * SDL offers cross-platform thread management functions. These are mostly + * concerned with starting threads, setting their priority, and dealing with + * their termination. + * + * In addition, there is support for Thread Local Storage (data that is unique + * to each thread, but accessed from a single key). + * + * On platforms without thread support (such as Emscripten when built without + * pthreads), these functions still exist, but things like SDL_CreateThread() + * will report failure without doing anything. + * + * If you're going to work with threads, you almost certainly need to have a + * good understanding of thread safety measures: locking and synchronization + * mechanisms are handled by the functions in SDL_mutex.h. + */ + +#include +#include +#include + +/* Thread synchronization primitives */ +#include + +#if defined(SDL_PLATFORM_WINDOWS) +#include /* _beginthreadex() and _endthreadex() */ +#endif + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The SDL thread object. + * + * These are opaque data. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +typedef struct SDL_Thread SDL_Thread; + +/** + * A unique numeric ID that identifies a thread. + * + * These are different from SDL_Thread objects, which are generally what an + * application will operate on, but having a way to uniquely identify a thread + * can be useful at times. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetThreadID + * \sa SDL_GetCurrentThreadID + */ +typedef Uint64 SDL_ThreadID; + +/** + * Thread local storage ID. + * + * 0 is the invalid ID. An app can create these and then set data for these + * IDs that is unique to each thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetTLS + * \sa SDL_SetTLS + */ +typedef SDL_AtomicInt SDL_TLSID; + +/** + * The SDL thread priority. + * + * SDL will make system changes as necessary in order to apply the thread + * priority. Code which attempts to control thread state related to priority + * should be aware that calling SDL_SetCurrentThreadPriority may alter such + * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of + * this behavior. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ThreadPriority { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL +} SDL_ThreadPriority; + +/** + * The SDL thread state. + * + * The current state of a thread can be checked by calling SDL_GetThreadState. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetThreadState + */ +typedef enum SDL_ThreadState +{ + SDL_THREAD_UNKNOWN, /**< The thread is not valid */ + SDL_THREAD_ALIVE, /**< The thread is currently running */ + SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */ + SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */ +} SDL_ThreadState; + +/** + * The function passed to SDL_CreateThread() as the new thread's entry point. + * + * \param data what was passed as `data` to SDL_CreateThread(). + * \returns a value that can be reported through SDL_WaitThread(). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int (SDLCALL *SDL_ThreadFunction) (void *data); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/* + * Note that these aren't the correct function signatures in this block, but + * this is what the API reference manual should look like for all intents and + * purposes. + * + * Technical details, not for the wiki (hello, header readers!)... + * + * On Windows (and maybe other platforms), a program might use a different + * C runtime than its libraries. Or, in SDL's case, it might use a C runtime + * while SDL uses none at all. + * + * C runtimes expect to initialize thread-specific details when a new thread + * is created, but to do this in SDL_CreateThread would require SDL to know + * intimate details about the caller's C runtime, which is not possible. + * + * So SDL_CreateThread has two extra parameters, which are + * hidden at compile time by macros: the C runtime's `_beginthreadex` and + * `_endthreadex` entry points. If these are not NULL, they are used to spin + * and terminate the new thread; otherwise the standard Win32 `CreateThread` + * function is used. When `SDL_CreateThread` is called from a compiler that + * needs this C runtime thread init function, macros insert the appropriate + * function pointers for SDL_CreateThread's caller (which might be a different + * compiler with a different runtime in different calls to SDL_CreateThread!). + * + * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL + * everywhere else), but apps that have extremely specific special needs can + * define this to something else and the SDL headers will use it, passing the + * app-defined value to SDL_CreateThread calls. Redefine this with caution! + * + * Platforms that don't need _beginthread stuff (most everything) will fail + * SDL_CreateThread with an error if these pointers _aren't_ NULL. + * + * Unless you are doing something extremely complicated, like perhaps a + * language binding, **you should never deal with this directly**. Let SDL's + * macros handle this platform-specific detail transparently! + */ + +/** + * Create a new thread with a default stack size. + * + * This is a convenience function, equivalent to calling + * SDL_CreateThreadWithProperties with the following properties set: + * + * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn` + * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name` + * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data` + * + * Note that this "function" is actually a macro that calls an internal + * function with two extra parameters not listed here; they are hidden through + * preprocessor macros and are needed to support various C runtimes at the + * point of the function call. Language bindings that aren't using the C + * headers will need to deal with this. + * + * Usually, apps should just call this function the same way on every platform + * and let the macros hide the details. + * + * \param fn the SDL_ThreadFunction function to call in the new thread. + * \param name the name of the thread. + * \param data a pointer that is passed to `fn`. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThreadWithProperties + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + +/** + * Create a new thread with with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction + * value that will be called at the start of the new thread's life. + * Required. + * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which + * might be available to debuggers. Optional, defaults to NULL. + * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined + * pointer, which is passed to the entry function on the new thread, as its + * only parameter. Optional, defaults to NULL. + * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new + * thread's stack. Optional, defaults to 0 (system-defined default). + * + * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the + * system, so that debuggers can display it. Not all platforms support this. + * + * Thread naming is a little complicated: Most systems have very small limits + * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual + * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to + * see what happens with your system's debugger. The name should be UTF-8 (but + * using the naming limits of C identifiers is a better bet). There are no + * requirements for thread naming conventions, so long as the string is + * null-terminated UTF-8, but these guidelines are helpful in choosing a name: + * + * https://stackoverflow.com/questions/149932/naming-conventions-for-threads + * + * If a system imposes requirements, SDL will try to munge the string for it + * (truncate, etc), but the original string contents will be available from + * SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified with + * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system + * default" which might be wildly different between platforms. x86 Linux + * generally defaults to eight megabytes, an embedded device might be a few + * kilobytes instead. You generally need to specify a stack that is a multiple + * of the system's page size (in many cases, this is 4 kilobytes, but check + * your system documentation). + * + * Note that this "function" is actually a macro that calls an internal + * function with two extra parameters not listed here; they are hidden through + * preprocessor macros and are needed to support various C runtimes at the + * point of the function call. Language bindings that aren't using the C + * headers will need to deal with this. + * + * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so + * there is no symbol clash, but trying to load an SDL shared library and look + * for "SDL_CreateThreadWithProperties" will fail. + * + * Usually, apps should just call this function the same way on every platform + * and let the macros hide the details. + * + * \param props the properties to use. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" +#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" +#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" +#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" + +/* end wiki documentation for macros that are meant to look like functions. */ +#endif + + +/* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# if defined(SDL_PLATFORM_WINDOWS) +# ifndef SDL_BeginThreadFunction +# define SDL_BeginThreadFunction _beginthreadex +# endif +# ifndef SDL_EndThreadFunction +# define SDL_EndThreadFunction _endthreadex +# endif +# endif +#endif + +/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# ifndef SDL_BeginThreadFunction +# define SDL_BeginThreadFunction NULL +# endif +#endif + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# ifndef SDL_EndThreadFunction +# define SDL_EndThreadFunction NULL +# endif +#endif + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */ +/** + * The actual entry point for SDL_CreateThread. + * + * \param fn the SDL_ThreadFunction function to call in the new thread + * \param name the name of the thread + * \param data a pointer that is passed to `fn` + * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. + * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); + +/** + * The actual entry point for SDL_CreateThreadWithProperties. + * + * \param props the properties to use + * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. + * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); + +#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) +#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) +#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" +#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" +#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" +#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" +#endif + + +/** + * Get the thread name as it was specified in SDL_CreateThread(). + * + * \param thread the thread to query. + * \returns a pointer to a UTF-8 string that names the specified thread, or + * NULL if it doesn't have a name. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread); + +/** + * Get the thread identifier for the current thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * This function also returns a valid thread ID when called from the main + * thread. + * + * \returns the ID of the current thread. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetThreadID + */ +extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * \param thread the thread to query. + * \returns the ID of the specified thread, or the ID of the current thread if + * `thread` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentThreadID + */ +extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/** + * Set the priority for the current thread. + * + * Note that some platforms will not let you alter the priority (or at least, + * promote the thread to a higher priority) at all, and some require you to be + * an administrator account. Be prepared for this to fail. + * + * \param priority the SDL_ThreadPriority to set. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. + * + * Threads that haven't been detached will remain until this function cleans + * them up. Not doing so is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. As + * such, only one thread may call SDL_WaitThread() on another. + * + * The return code from the thread function is placed in the area pointed to + * by `status`, if `status` is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not both, or + * behavior is undefined. + * + * It is safe to pass a NULL thread to this function; it is a no-op. + * + * Note that the thread pointer is freed by this function and is not valid + * afterward. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * \param status a pointer filled in with the value returned from the thread + * function by its 'return', or -1 if the thread has been + * detached or isn't valid, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, but only a + * single thread can wait any specific thread to finish. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_DetachThread + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/** + * Get the current state of a thread. + * + * \param thread the thread to query. + * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread + * isn't valid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ThreadState + */ +extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread); + +/** + * Let a thread clean up on exit without intervention. + * + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread is + * useful for long-running threads that nothing needs to synchronize with or + * further manage. When a detached thread is done, it simply goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon the + * detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is + * not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. Use + * either that function or this one, but not both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread); + +/** + * Get the current thread's value associated with a thread local storage ID. + * + * \param id a pointer to the thread local storage ID, may not be NULL. + * \returns the value associated with the ID for the current thread or NULL if + * no value has been set; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTLS + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id); + +/** + * The callback used to cleanup data passed to SDL_SetTLS. + * + * This is called when a thread exits, to allow an app to free any resources. + * + * \param value a pointer previously handed to SDL_SetTLS. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetTLS + */ +typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value); + +/** + * Set the current thread's value associated with a thread local storage ID. + * + * If the thread local storage ID is not initialized (the value is 0), a new + * ID will be created in a thread-safe way, so all calls using a pointer to + * the same ID will refer to the same local storage. + * + * Note that replacing a value from a previous call to this function on the + * same thread does _not_ call the previous value's destructor! + * + * `destructor` can be NULL; it is assumed that `value` does not need to be + * cleaned up if so. + * + * \param id a pointer to the thread local storage ID, may not be NULL. + * \param value the value to associate with the ID for the current thread. + * \param destructor a function called when the thread exits, to free the + * value, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTLS + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor); + +/** + * Cleanup all TLS data for this thread. + * + * If you are creating your threads outside of SDL and then calling SDL + * functions, you should call this function before your thread exits, to + * properly clean up SDL memory. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_thread_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_time.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_time.h new file mode 100644 index 00000000..2ae6022f --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_time.h @@ -0,0 +1,249 @@ +/* +Simple DirectMedia Layer +Copyright (C) 1997-2026 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_time_h_ +#define SDL_time_h_ + +/** + * # CategoryTime + * + * SDL realtime clock and date/time routines. + * + * There are two data types that are used in this category: SDL_Time, which + * represents the nanoseconds since a specific moment (an "epoch"), and + * SDL_DateTime, which breaks time down into human-understandable components: + * years, months, days, hours, etc. + * + * Much of the functionality is involved in converting those two types to + * other useful forms. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A structure holding a calendar date and time broken down into its + * components. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DateTime +{ + int year; /**< Year */ + int month; /**< Month [01-12] */ + int day; /**< Day of the month [01-31] */ + int hour; /**< Hour [0-23] */ + int minute; /**< Minute [0-59] */ + int second; /**< Seconds [0-60] */ + int nanosecond; /**< Nanoseconds [0-999999999] */ + int day_of_week; /**< Day of the week [0-6] (0 being Sunday) */ + int utc_offset; /**< Seconds east of UTC */ +} SDL_DateTime; + +/** + * The preferred date format of the current system locale. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetDateTimeLocalePreferences + */ +typedef enum SDL_DateFormat +{ + SDL_DATE_FORMAT_YYYYMMDD = 0, /**< Year/Month/Day */ + SDL_DATE_FORMAT_DDMMYYYY = 1, /**< Day/Month/Year */ + SDL_DATE_FORMAT_MMDDYYYY = 2 /**< Month/Day/Year */ +} SDL_DateFormat; + +/** + * The preferred time format of the current system locale. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetDateTimeLocalePreferences + */ +typedef enum SDL_TimeFormat +{ + SDL_TIME_FORMAT_24HR = 0, /**< 24 hour time */ + SDL_TIME_FORMAT_12HR = 1 /**< 12 hour time */ +} SDL_TimeFormat; + +/** + * Gets the current preferred date and time format for the system locale. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, the preferred + * formats can change, usually because the user has changed a system + * preference outside of your program. + * + * \param dateFormat a pointer to the SDL_DateFormat to hold the returned date + * format, may be NULL. + * \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time + * format, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat *dateFormat, SDL_TimeFormat *timeFormat); + +/** + * Gets the current value of the system realtime clock in nanoseconds since + * Jan 1, 1970 in Universal Coordinated Time (UTC). + * + * \param ticks the SDL_Time to hold the returned tick count. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentTime(SDL_Time *ticks); + +/** + * Converts an SDL_Time in nanoseconds since the epoch to a calendar time in + * the SDL_DateTime format. + * + * \param ticks the SDL_Time to be converted. + * \param dt the resulting SDL_DateTime. + * \param localTime the resulting SDL_DateTime will be expressed in local time + * if true, otherwise it will be in Universal Coordinated + * Time (UTC). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime *dt, bool localTime); + +/** + * Converts a calendar time to an SDL_Time in nanoseconds since the epoch. + * + * This function ignores the day_of_week member of the SDL_DateTime struct, so + * it may remain unset. + * + * \param dt the source SDL_DateTime. + * \param ticks the resulting SDL_Time. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DateTimeToTime(const SDL_DateTime *dt, SDL_Time *ticks); + +/** + * Converts an SDL time into a Windows FILETIME (100-nanosecond intervals + * since January 1, 1601). + * + * This function fills in the two 32-bit values of the FILETIME structure. + * + * \param ticks the time to convert. + * \param dwLowDateTime a pointer filled in with the low portion of the + * Windows FILETIME value. + * \param dwHighDateTime a pointer filled in with the high portion of the + * Windows FILETIME value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_TimeToWindows(SDL_Time ticks, Uint32 *dwLowDateTime, Uint32 *dwHighDateTime); + +/** + * Converts a Windows FILETIME (100-nanosecond intervals since January 1, + * 1601) to an SDL time. + * + * This function takes the two 32-bit values of the FILETIME structure as + * parameters. + * + * \param dwLowDateTime the low portion of the Windows FILETIME value. + * \param dwHighDateTime the high portion of the Windows FILETIME value. + * \returns the converted SDL time. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Time SDLCALL SDL_TimeFromWindows(Uint32 dwLowDateTime, Uint32 dwHighDateTime); + +/** + * Get the number of days in a month for a given year. + * + * \param year the year. + * \param month the month [1-12]. + * \returns the number of days in the requested month or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDaysInMonth(int year, int month); + +/** + * Get the day of year for a calendar date. + * + * \param year the year component of the date. + * \param month the month component of the date. + * \param day the day component of the date. + * \returns the day of year [0-365] if the date is valid or -1 on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfYear(int year, int month, int day); + +/** + * Get the day of week for a calendar date. + * + * \param year the year component of the date. + * \param month the month component of the date. + * \param day the day component of the date. + * \returns a value between 0 and 6 (0 being Sunday) if the date is valid or + * -1 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfWeek(int year, int month, int day); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_time_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_timer.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_timer.h new file mode 100644 index 00000000..dfeec31f --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_timer.h @@ -0,0 +1,454 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_timer_h_ +#define SDL_timer_h_ + +/** + * # CategoryTimer + * + * SDL provides time management functionality. It is useful for dealing with + * (usually) small durations of time. + * + * This is not to be confused with _calendar time_ management, which is + * provided by [CategoryTime](CategoryTime). + * + * This category covers measuring time elapsed (SDL_GetTicks(), + * SDL_GetPerformanceCounter()), putting a thread to sleep for a certain + * amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing + * a callback function after a certain amount of time has elapsed + * (SDL_AddTimer(), etc). + * + * There are also useful macros to convert between time units, like + * SDL_SECONDS_TO_NS() and such. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* SDL time constants */ + +/** + * Number of milliseconds in a second. + * + * This is always 1000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MS_PER_SECOND 1000 + +/** + * Number of microseconds in a second. + * + * This is always 1000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_US_PER_SECOND 1000000 + +/** + * Number of nanoseconds in a second. + * + * This is always 1000000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_SECOND 1000000000LL + +/** + * Number of nanoseconds in a millisecond. + * + * This is always 1000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_MS 1000000 + +/** + * Number of nanoseconds in a microsecond. + * + * This is always 1000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_US 1000 + +/** + * Convert seconds to nanoseconds. + * + * This only converts whole numbers, not fractional seconds. + * + * \param S the number of seconds to convert. + * \returns S, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SECONDS_TO_NS(S) (((Uint64)(S)) * SDL_NS_PER_SECOND) + +/** + * Convert nanoseconds to seconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in seconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_SECONDS(NS) ((NS) / SDL_NS_PER_SECOND) + +/** + * Convert milliseconds to nanoseconds. + * + * This only converts whole numbers, not fractional milliseconds. + * + * \param MS the number of milliseconds to convert. + * \returns MS, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS) + +/** + * Convert nanoseconds to milliseconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in milliseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS) + +/** + * Convert microseconds to nanoseconds. + * + * This only converts whole numbers, not fractional microseconds. + * + * \param US the number of microseconds to convert. + * \returns US, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US) + +/** + * Convert nanoseconds to microseconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in microseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US) + +/** + * Get the number of milliseconds that have elapsed since the SDL library + * initialization. + * + * \returns an unsigned 64‑bit integer that represents the number of + * milliseconds that have elapsed since the SDL library was + * initialized (typically via a call to SDL_Init). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTicksNS + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void); + +/** + * Get the number of nanoseconds since SDL library initialization. + * + * \returns an unsigned 64-bit value representing the number of nanoseconds + * since the SDL library initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void); + +/** + * Get the current value of the high resolution counter. + * + * This function is typically used for profiling. + * + * The counter values are only meaningful relative to each other. Differences + * between values can be converted to times by using + * SDL_GetPerformanceFrequency(). + * + * \returns the current counter value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPerformanceFrequency + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * Get the count per second of the high resolution counter. + * + * \returns a platform-specific count per second. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPerformanceCounter + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * Wait a specified number of milliseconds before returning. + * + * This function waits a specified number of milliseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ms the number of milliseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DelayNS + * \sa SDL_DelayPrecise + */ +extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Wait a specified number of nanoseconds before returning. + * + * This function waits a specified number of nanoseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ns the number of nanoseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Delay + * \sa SDL_DelayPrecise + */ +extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns); + +/** + * Wait a specified number of nanoseconds before returning. + * + * This function waits a specified number of nanoseconds before returning. It + * will attempt to wait as close to the requested time as possible, busy + * waiting if necessary, but could return later due to OS scheduling. + * + * \param ns the number of nanoseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Delay + * \sa SDL_DelayNS + */ +extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns); + +/** + * Definition of the timer ID type. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_TimerID; + +/** + * Function prototype for the millisecond timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval, in milliseconds. If the returned value is the same as + * the one passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is canceled and + * will be removed. + * + * \param userdata an arbitrary pointer provided by the app through + * SDL_AddTimer, for its own use. + * \param timerID the current timer being processed. + * \param interval the current callback time interval. + * \returns the new callback time interval, or 0 to disable further runs of + * the callback. + * + * \threadsafety SDL may call this callback at any time from a background + * thread; the application is responsible for locking resources + * the callback touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval); + +/** + * Call a callback function at a future time. + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimer() call and should return the next + * timer interval. If the value returned from the callback is 0, the timer is + * canceled and will be removed. + * + * The callback is run on a separate thread, and for short timeouts can + * potentially be called before this function returns. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ms to execute and returned + * 1000 (ms), the timer would only wait another 750 ms before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in milliseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param userdata a pointer that is passed to `callback`. + * \returns a timer ID or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimerNS + * \sa SDL_RemoveTimer + */ +extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata); + +/** + * Function prototype for the nanosecond timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval, in nanoseconds. If the returned value is the same as + * the one passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is canceled and + * will be removed. + * + * \param userdata an arbitrary pointer provided by the app through + * SDL_AddTimer, for its own use. + * \param timerID the current timer being processed. + * \param interval the current callback time interval. + * \returns the new callback time interval, or 0 to disable further runs of + * the callback. + * + * \threadsafety SDL may call this callback at any time from a background + * thread; the application is responsible for locking resources + * the callback touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddTimerNS + */ +typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval); + +/** + * Call a callback function at a future time. + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimerNS() call and should return the + * next timer interval. If the value returned from the callback is 0, the + * timer is canceled and will be removed. + * + * The callback is run on a separate thread, and for short timeouts can + * potentially be called before this function returns. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ns to execute and returned + * 1000 (ns), the timer would only wait another 750 ns before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in nanoseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param userdata a pointer that is passed to `callback`. + * \returns a timer ID or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + * \sa SDL_RemoveTimer + */ +extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata); + +/** + * Remove a timer created with SDL_AddTimer(). + * + * \param id the ID of the timer to remove. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_timer_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_touch.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_touch.h new file mode 100644 index 00000000..e5576a5b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_touch.h @@ -0,0 +1,184 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTouch + * + * SDL offers touch input, on platforms that support it. It can manage + * multiple touch devices and track multiple fingers on those devices. + * + * Touches are mostly dealt with through the event system, in the + * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP + * events, but there are also functions to query for hardware details, etc. + * + * The touch system, by default, will also send virtual mouse events; this can + * be useful for making a some desktop apps work on a phone without + * significant changes. For apps that care about mouse and touch input + * separately, they should ignore mouse events that have a `which` field of + * SDL_TOUCH_MOUSEID. + */ + +#ifndef SDL_touch_h_ +#define SDL_touch_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A unique ID for a touch device. + * + * This ID is valid for the time the device is connected to the system, and is + * never reused for the lifetime of the application. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint64 SDL_TouchID; + +/** + * A unique ID for a single finger on a touch device. + * + * This ID is valid for the time the finger (stylus, etc) is touching and will + * be unique for all fingers currently in contact, so this ID tracks the + * lifetime of a single continuous touch. This value may represent an index, a + * pointer, or some other unique ID, depending on the platform. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint64 SDL_FingerID; + +/** + * An enum that describes the type of a touch device. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TouchDeviceType +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + +/** + * Data about a single finger in a multitouch event. + * + * Each touch event is a collection of fingers that are simultaneously in + * contact with the touch device (so a "touch" can be a "multitouch," in + * reality), and this struct reports details of the specific fingers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetTouchFingers + */ +typedef struct SDL_Finger +{ + SDL_FingerID id; /**< the finger ID */ + float x; /**< the x-axis location of the touch event, normalized (0...1) */ + float y; /**< the y-axis location of the touch event, normalized (0...1) */ + float pressure; /**< the quantity of pressure applied, normalized (0...1) */ +} SDL_Finger; + +/** + * The SDL_MouseID for mouse events simulated with touch input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) + +/** + * The SDL_TouchID for touch events simulated with mouse input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) + + +/** + * Get a list of registered touch devices. + * + * On some platforms SDL first sees the touch device if it was actually used. + * Therefore the returned list might be empty, although devices are available. + * After using all devices at least once the number will be correct. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of touch device IDs or NULL on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count); + +/** + * Get the touch device name as reported from the driver. + * + * \param touchID the touch device instance ID. + * \returns touch device name, or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID); + +/** + * Get the type of the given touch device. + * + * \param touchID the ID of a touch device. + * \returns touch device type. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + +/** + * Get a list of active fingers for a given touch device. + * + * \param touchID the ID of a touch device. + * \param count a pointer filled in with the number of fingers returned, can + * be NULL. + * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_touch_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_tray.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_tray.h new file mode 100644 index 00000000..688278a1 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_tray.h @@ -0,0 +1,544 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTray + * + * SDL offers a way to add items to the "system tray" (more correctly called + * the "notification area" on Windows). On platforms that offer this concept, + * an SDL app can add a tray icon, submenus, checkboxes, and clickable + * entries, and register a callback that is fired when the user clicks on + * these pieces. + */ + +#ifndef SDL_tray_h_ +#define SDL_tray_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing a toplevel system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Tray SDL_Tray; + +/** + * An opaque handle representing a menu/submenu on a system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TrayMenu SDL_TrayMenu; + +/** + * An opaque handle representing an entry on a system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TrayEntry SDL_TrayEntry; + +/** + * Flags that control the creation of system tray entries. + * + * Some of these flags are required; exactly one of them must be specified at + * the time a tray entry is created. Other flags are optional; zero or more of + * those can be OR'ed together with the required flag. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + */ +typedef Uint32 SDL_TrayEntryFlags; + +#define SDL_TRAYENTRY_BUTTON 0x00000001u /**< Make the entry a simple button. Required. */ +#define SDL_TRAYENTRY_CHECKBOX 0x00000002u /**< Make the entry a checkbox. Required. */ +#define SDL_TRAYENTRY_SUBMENU 0x00000004u /**< Prepare the entry to have a submenu. Required */ +#define SDL_TRAYENTRY_DISABLED 0x80000000u /**< Make the entry disabled. Optional. */ +#define SDL_TRAYENTRY_CHECKED 0x40000000u /**< Make the entry checked. This is valid only for checkboxes. Optional. */ + +/** + * A callback that is invoked when a tray entry is selected. + * + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param entry the tray entry that was selected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetTrayEntryCallback + */ +typedef void (SDLCALL *SDL_TrayCallback)(void *userdata, SDL_TrayEntry *entry); + +/** + * Create an icon to be placed in the operating system's tray, or equivalent. + * + * Many platforms advise not using a system tray unless persistence is a + * necessary feature. Avoid needlessly creating a tray icon, as the user may + * feel like it clutters their interface. + * + * Using tray icons require the video subsystem. + * + * \param icon a surface to be used as icon. May be NULL. + * \param tooltip a tooltip to be displayed when the mouse hovers the icon in + * UTF-8 encoding. Not supported on all platforms. May be NULL. + * \returns The newly created system tray icon. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTrayMenu + * \sa SDL_GetTrayMenu + * \sa SDL_DestroyTray + */ +extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_CreateTray(SDL_Surface *icon, const char *tooltip); + +/** + * Updates the system tray icon's icon. + * + * \param tray the tray icon to be updated. + * \param icon the new icon. May be NULL. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayIcon(SDL_Tray *tray, SDL_Surface *icon); + +/** + * Updates the system tray icon's tooltip. + * + * \param tray the tray icon to be updated. + * \param tooltip the new tooltip in UTF-8 encoding. May be NULL. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayTooltip(SDL_Tray *tray, const char *tooltip); + +/** + * Create a menu for a system tray. + * + * This should be called at most once per tray icon. + * + * This function does the same thing as SDL_CreateTraySubmenu(), except that + * it takes a SDL_Tray instead of a SDL_TrayEntry. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param tray the tray to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + * \sa SDL_GetTrayMenu + * \sa SDL_GetTrayMenuParentTray + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTrayMenu(SDL_Tray *tray); + +/** + * Create a submenu for a system tray entry. + * + * This should be called at most once per tray entry. + * + * This function does the same thing as SDL_CreateTrayMenu, except that it + * takes a SDL_TrayEntry instead of a SDL_Tray. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param entry the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTraySubmenu + * \sa SDL_GetTrayMenuParentEntry + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTraySubmenu(SDL_TrayEntry *entry); + +/** + * Gets a previously created tray menu. + * + * You should have called SDL_CreateTrayMenu() on the tray object. This + * function allows you to fetch it again later. + * + * This function does the same thing as SDL_GetTraySubmenu(), except that it + * takes a SDL_Tray instead of a SDL_TrayEntry. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param tray the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + * \sa SDL_CreateTrayMenu + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayMenu(SDL_Tray *tray); + +/** + * Gets a previously created tray entry submenu. + * + * You should have called SDL_CreateTraySubmenu() on the entry object. This + * function allows you to fetch it again later. + * + * This function does the same thing as SDL_GetTrayMenu(), except that it + * takes a SDL_TrayEntry instead of a SDL_Tray. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param entry the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + * \sa SDL_CreateTraySubmenu + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTraySubmenu(SDL_TrayEntry *entry); + +/** + * Returns a list of entries in the menu, in order. + * + * \param menu The menu to get entries from. + * \param count An optional pointer to obtain the number of entries in the + * menu. + * \returns a NULL-terminated list of entries within the given menu. The + * pointer becomes invalid when any function that inserts or deletes + * entries in the menu is called. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveTrayEntry + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC const SDL_TrayEntry ** SDLCALL SDL_GetTrayEntries(SDL_TrayMenu *menu, int *count); + +/** + * Removes a tray entry. + * + * \param entry The entry to be deleted. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveTrayEntry(SDL_TrayEntry *entry); + +/** + * Insert a tray entry at a given position. + * + * If label is NULL, the entry will be a separator. Many functions won't work + * for an entry that is a separator. + * + * An entry does not need to be destroyed; it will be destroyed with the tray. + * + * \param menu the menu to append the entry to. + * \param pos the desired position for the new entry. Entries at or following + * this place will be moved. If pos is -1, the entry is appended. + * \param label the text to be displayed on the entry, in UTF-8 encoding, or + * NULL for a separator. + * \param flags a combination of flags, some of which are mandatory. + * \returns the newly created entry, or NULL if pos is out of bounds. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TrayEntryFlags + * \sa SDL_GetTrayEntries + * \sa SDL_RemoveTrayEntry + * \sa SDL_GetTrayEntryParent + */ +extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_InsertTrayEntryAt(SDL_TrayMenu *menu, int pos, const char *label, SDL_TrayEntryFlags flags); + +/** + * Sets the label of an entry. + * + * An entry cannot change between a separator and an ordinary entry; that is, + * it is not possible to set a non-NULL label on an entry that has a NULL + * label (separators), or to set a NULL label to an entry that has a non-NULL + * label. The function will silently fail if that happens. + * + * \param entry the entry to be updated. + * \param label the new label for the entry in UTF-8 encoding. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryLabel + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryLabel(SDL_TrayEntry *entry, const char *label); + +/** + * Gets the label of an entry. + * + * If the returned value is NULL, the entry is a separator. + * + * \param entry the entry to be read. + * \returns the label of the entry in UTF-8 encoding. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryLabel + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetTrayEntryLabel(SDL_TrayEntry *entry); + +/** + * Sets whether or not an entry is checked. + * + * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag. + * + * \param entry the entry to be updated. + * \param checked true if the entry should be checked; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryChecked + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryChecked(SDL_TrayEntry *entry, bool checked); + +/** + * Gets whether or not an entry is checked. + * + * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag. + * + * \param entry the entry to be read. + * \returns true if the entry is checked; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryChecked + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryChecked(SDL_TrayEntry *entry); + +/** + * Sets whether or not an entry is enabled. + * + * \param entry the entry to be updated. + * \param enabled true if the entry should be enabled; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryEnabled + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryEnabled(SDL_TrayEntry *entry, bool enabled); + +/** + * Gets whether or not an entry is enabled. + * + * \param entry the entry to be read. + * \returns true if the entry is enabled; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryEnabled(SDL_TrayEntry *entry); + +/** + * Sets a callback to be invoked when the entry is selected. + * + * \param entry the entry to be updated. + * \param callback a callback to be invoked when the entry is selected. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryCallback(SDL_TrayEntry *entry, SDL_TrayCallback callback, void *userdata); + +/** + * Simulate a click on a tray entry. + * + * \param entry The entry to activate. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ClickTrayEntry(SDL_TrayEntry *entry); + +/** + * Destroys a tray object. + * + * This also destroys all associated menus and entries. + * + * \param tray the tray icon to be destroyed. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyTray(SDL_Tray *tray); + +/** + * Gets the menu containing a certain tray entry. + * + * \param entry the entry for which to get the parent menu. + * \returns the parent menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayEntryParent(SDL_TrayEntry *entry); + +/** + * Gets the entry for which the menu is a submenu, if the current menu is a + * submenu. + * + * Either this function or SDL_GetTrayMenuParentTray() will return non-NULL + * for any given menu. + * + * \param menu the menu for which to get the parent entry. + * \returns the parent entry, or NULL if this menu is not a submenu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTraySubmenu + * \sa SDL_GetTrayMenuParentTray + */ +extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_GetTrayMenuParentEntry(SDL_TrayMenu *menu); + +/** + * Gets the tray for which this menu is the first-level menu, if the current + * menu isn't a submenu. + * + * Either this function or SDL_GetTrayMenuParentEntry() will return non-NULL + * for any given menu. + * + * \param menu the menu for which to get the parent enttrayry. + * \returns the parent tray, or NULL if this menu is a submenu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTrayMenu + * \sa SDL_GetTrayMenuParentEntry + */ +extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_GetTrayMenuParentTray(SDL_TrayMenu *menu); + +/** + * Update the trays. + * + * This is called automatically by the event loop and is only needed if you're + * using trays but aren't handling SDL events. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateTrays(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_tray_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_version.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_version.h new file mode 100644 index 00000000..f4a2b2dc --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_version.h @@ -0,0 +1,198 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVersion + * + * Functionality to query the current SDL version, both as headers the app was + * compiled against, and a library the app is linked to. + */ + +#ifndef SDL_version_h_ +#define SDL_version_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The current major version of SDL headers. + * + * If this were SDL version 3.2.1, this value would be 3. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAJOR_VERSION 3 + +/** + * The current minor version of the SDL headers. + * + * If this were SDL version 3.2.1, this value would be 2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MINOR_VERSION 4 + +/** + * The current micro (or patchlevel) version of the SDL headers. + * + * If this were SDL version 3.2.1, this value would be 1. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MICRO_VERSION 14 + +/** + * This macro turns the version numbers into a numeric value. + * + * (1,2,3) becomes 1002003. + * + * \param major the major version number. + * \param minor the minorversion number. + * \param patch the patch version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM(major, minor, patch) \ + ((major) * 1000000 + (minor) * 1000 + (patch)) + +/** + * This macro extracts the major version from a version number + * + * 1002003 becomes 1. + * + * \param version the version number. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MAJOR(version) ((version) / 1000000) + +/** + * This macro extracts the minor version from a version number + * + * 1002003 becomes 2. + * + * \param version the version number. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MINOR(version) (((version) / 1000) % 1000) + +/** + * This macro extracts the micro version from a version number + * + * 1002003 becomes 3. + * + * \param version the version number. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MICRO(version) ((version) % 1000) + +/** + * This is the version number macro for the current SDL version. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetVersion + */ +#define SDL_VERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_VERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the current + * version will be different than the version you compiled against. This + * function returns the current version, while SDL_VERSION is the version you + * compiled with. + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \returns the version of the linked library. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRevision + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetVersion(void); + +/** + * Get the code revision of the SDL library that is linked against your + * program. + * + * This value is the revision of the code you are linking against and may be + * different from the code you are compiling with, which is found in the + * constant SDL_REVISION if you explicitly include SDL_revision.h + * + * The revision is an arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + * + * If SDL wasn't built from a git repository with the appropriate tools, this + * will return an empty string. + * + * You shouldn't use this function for anything but logging it for debugging + * purposes. The string is not intended to be reliable in any way. + * + * \returns an arbitrary string, uniquely identifying the exact revision of + * the SDL library in use. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetVersion + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRevision(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_version_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_video.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_video.h new file mode 100644 index 00000000..2f062959 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_video.h @@ -0,0 +1,3497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVideo + * + * SDL's video subsystem is largely interested in abstracting window + * management from the underlying operating system. You can create windows, + * manage them in various ways, set them fullscreen, and get events when + * interesting things happen with them, such as the mouse or keyboard + * interacting with a window. + * + * The video subsystem is also interested in abstracting away some + * platform-specific differences in OpenGL: context creation, swapping + * buffers, etc. This may be crucial to your app, but also you are not + * required to use OpenGL at all. In fact, SDL can provide rendering to those + * windows as well, either with an easy-to-use + * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender) + * or with a more-powerful + * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU) + * . Of course, it can simply get out of your way and give you the window + * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like + * directly, too. + * + * The video subsystem covers a lot of functionality, out of necessity, so it + * is worth perusing the list of functions just to see what's available, but + * most apps can get by with simply creating a window and listening for + * events, so start with SDL_CreateWindow() and SDL_PollEvent(). + */ + +#ifndef SDL_video_h_ +#define SDL_video_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a display for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the display is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_DisplayID; + +/** + * This is a unique ID for a window. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_WindowID; + +/* Global video properties... */ + +/** + * The pointer to the global `wl_display` object used by the Wayland video + * backend. + * + * Can be set before the video subsystem is initialized to import an external + * `wl_display` object from an application or toolkit for use in SDL, or read + * after initialization to export the `wl_display` used by the Wayland video + * backend. Setting this property after the video subsystem has been + * initialized has no effect, and reading it when the video subsystem is + * uninitialized will either return the user provided value, if one was set + * prior to initialization, or NULL. See docs/README-wayland.md for more + * information. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display" + +/** + * System theme. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_SystemTheme +{ + SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */ + SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */ + SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */ +} SDL_SystemTheme; + +/** + * Internal display mode data. + * + * This lives as a field in SDL_DisplayMode, as opaque data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DisplayMode + */ +typedef struct SDL_DisplayModeData SDL_DisplayModeData; + +/** + * The structure that defines a display mode. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetFullscreenDisplayModes + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_GetWindowFullscreenMode + */ +typedef struct SDL_DisplayMode +{ + SDL_DisplayID displayID; /**< the display this mode is associated with */ + SDL_PixelFormat format; /**< pixel format */ + int w; /**< width */ + int h; /**< height */ + float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */ + float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */ + int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */ + int refresh_rate_denominator; /**< precise refresh rate denominator */ + + SDL_DisplayModeData *internal; /**< Private */ + +} SDL_DisplayMode; + +/** + * Display orientation values; the way a display is rotated. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_DisplayOrientation +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + +/** + * The struct used as an opaque handle to a window. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + */ +typedef struct SDL_Window SDL_Window; + +/** + * The flags on a window. + * + * These cover a lot of true/false, or on/off, window state. Some of it is + * immutable after being set through SDL_CreateWindow(), some of it can be + * changed on existing windows by the app, and some of it might be altered by + * the user or system outside of the app's control. + * + * When creating windows with `SDL_WINDOW_RESIZABLE`, SDL will constrain + * resizable windows to the dimensions recommended by the compositor to fit it + * within the usable desktop space, although some compositors will do this + * automatically without intervention as well. Use `SDL_SetWindowResizable` + * after creation instead if you wish to create a window with a specific size. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +typedef Uint64 SDL_WindowFlags; + +#define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */ +#define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */ +#define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */ +#define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */ +#define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */ +#define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */ +#define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */ +#define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */ +#define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */ +#define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */ +#define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */ +#define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */ +#define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */ +#define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */ +#define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ +#define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */ +#define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */ +#define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */ +#define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */ +#define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */ +#define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */ +#define SDL_WINDOW_FILL_DOCUMENT SDL_UINT64_C(0x0000000000200000) /**< window is in fill-document mode (Emscripten only), since SDL 3.4.0 */ +#define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */ +#define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */ +#define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */ +#define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */ + + +/** + * A magic value used with SDL_WINDOWPOS_UNDEFINED. + * + * Generally this macro isn't used directly, but rather through + * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u + +/** + * Used to indicate that you don't care what the window position is. + * + * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always + * uses the primary display instead of specifying one. + * + * \param X the SDL_DisplayID of the display to use. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) + +/** + * Used to indicate that you don't care what the window position/display is. + * + * This always uses the primary display. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) + +/** + * A macro to test if the window position is marked as "undefined." + * + * \param X the window position value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * A magic value used with SDL_WINDOWPOS_CENTERED. + * + * Generally this macro isn't used directly, but rather through + * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u + +/** + * Used to indicate that the window position should be centered. + * + * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display + * instead of specifying one. + * + * \param X the SDL_DisplayID of the display to use. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) + +/** + * Used to indicate that the window position should be centered. + * + * This always uses the primary display. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) + +/** + * A macro to test if the window position is marked as "centered." + * + * \param X the window position value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetWindowPosition + */ +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + + +/** + * Window flash operation. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_FlashOperation +{ + SDL_FLASH_CANCEL, /**< Cancel any window flash state */ + SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ + SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ +} SDL_FlashOperation; + +/** + * Window progress state + * + * \since This enum is available since SDL 3.2.8. + */ +typedef enum SDL_ProgressState +{ + SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */ + SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */ + SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */ + SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */ + SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */ + SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */ +} SDL_ProgressState; + +/** + * An opaque handle to an OpenGL context. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + * \sa SDL_GL_SetAttribute + * \sa SDL_GL_MakeCurrent + * \sa SDL_GL_DestroyContext + */ +typedef struct SDL_GLContextState *SDL_GLContext; + +/** + * Opaque type for an EGL display. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLDisplay; + +/** + * Opaque type for an EGL config. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLConfig; + +/** + * Opaque type for an EGL surface. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLSurface; + +/** + * An EGL attribute, used when creating an EGL context. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef intptr_t SDL_EGLAttrib; + +/** + * An EGL integer attribute, used when creating an EGL surface. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int SDL_EGLint; + +/** + * EGL platform attribute initialization callback. + * + * This is called when SDL is attempting to create an EGL context, to let the + * app add extra attributes to its eglGetPlatformDisplay() call. + * + * The callback should return a pointer to an EGL attribute array terminated + * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow + * process will fail gracefully. + * + * The returned pointer should be allocated with SDL_malloc() and will be + * passed to SDL_free(). + * + * The arrays returned by each callback will be appended to the existing + * attribute arrays defined by SDL. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EGL_SetAttributeCallbacks + */ +typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata); + +/** + * EGL surface/context attribute initialization callback types. + * + * This is called when SDL is attempting to create an EGL surface, to let the + * app add extra attributes to its eglCreateWindowSurface() or + * eglCreateContext calls. + * + * For convenience, the EGLDisplay and EGLConfig to use are provided to the + * callback. + * + * The callback should return a pointer to an EGL attribute array terminated + * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow + * process will fail gracefully. + * + * The returned pointer should be allocated with SDL_malloc() and will be + * passed to SDL_free(). + * + * The arrays returned by each callback will be appended to the existing + * attribute arrays defined by SDL. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param display the EGL display to be used. + * \param config the EGL config to be used. + * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EGL_SetAttributeCallbacks + */ +typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config); + +/** + * An enumeration of OpenGL configuration attributes. + * + * While you can set most OpenGL attributes normally, the attributes listed + * above must be known before SDL creates the window that will be used with + * the OpenGL context. These attributes are set and read with + * SDL_GL_SetAttribute() and SDL_GL_GetAttribute(). + * + * In some cases, these attributes are minimum requests; the GL does not + * promise to give you exactly what you asked for. It's possible to ask for a + * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask + * for no stencil buffer and still have one available. Context creation should + * fail if the GL can't provide your requested attributes at a minimum, but + * you should check to see exactly what you got. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GLAttr +{ + SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */ + SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */ + SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */ + SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */ + SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */ + SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */ + SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */ + SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */ + SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */ + SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */ + SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */ + SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */ + SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */ + SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */ + SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */ + SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */ + SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */ + SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */ + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */ + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB-capable visual if 1. Defaults to -1 ("don't care"). This is a request; GL drivers might not comply! */ + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */ + SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */ + SDL_GL_CONTEXT_NO_ERROR, + SDL_GL_FLOATBUFFERS, + SDL_GL_EGL_PLATFORM +} SDL_GLAttr; + +/** + * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLProfile; + +#define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */ +#define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */ +#define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ + + +/** + * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextFlag; + +#define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001 +#define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002 +#define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004 +#define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008 + + +/** + * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR + * attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextReleaseFlag; + +#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000 +#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001 + + +/** + * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextResetNotification; + +#define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000 +#define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001 + + +/* Function prototypes */ + +/** + * Get the number of video drivers compiled into SDL. + * + * \returns the number of built in video drivers. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetVideoDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * Get the name of a built in video driver. + * + * The video drivers are presented in the order in which they are normally + * checked during initialization. + * + * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. + * + * \param index the index of a video driver. + * \returns the name of the video driver with the given **index**, or NULL if + * index is out of bounds. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumVideoDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index); + +/** + * Get the name of the currently initialized video driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. + * + * \returns the name of the current video driver or NULL if no driver has been + * initialized. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumVideoDrivers + * \sa SDL_GetVideoDriver + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * Get the current system theme. + * + * \returns the current system theme, light, dark, or unknown. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void); + +/** + * Get a list of currently connected displays. + * + * \param count a pointer filled in with the number of displays returned, may + * be NULL. + * \returns a 0 terminated array of display instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count); + +/** + * Return the primary display. + * + * \returns the instance ID of the primary display on success or 0 on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void); + +/** + * Get the properties associated with a display. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR + * headroom above the SDR white point. This is for informational and + * diagnostic purposes only, as not all platforms provide this information + * at the display level. + * + * On KMS/DRM: + * + * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel + * orientation" property for the display in degrees of clockwise rotation. + * Note that this is provided only as a hint, and the application is + * responsible for any coordinate transformations needed to conform to the + * requested display orientation. + * + * On Wayland: + * + * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated + * with the display + * + * On Windows: + * + * - `SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER`: the monitor handle + * (HMONITOR) associated with the display + * + * \param displayID the instance ID of the display to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID); + +#define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled" +#define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation" +#define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output" +#define SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER "SDL.display.windows.hmonitor" + +/** + * Get the name of a display in UTF-8 encoding. + * + * \param displayID the instance ID of the display to query. + * \returns the name of a display or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID); + +/** + * Get the desktop area represented by a display. + * + * The primary display is often located at (0,0), but may be placed at a + * different location depending on monitor layout. + * + * \param displayID the instance ID of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayUsableBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect); + +/** + * Get the usable desktop area represented by a display, in screen + * coordinates. + * + * This is the same area as SDL_GetDisplayBounds() reports, but with portions + * reserved by the system removed. For example, on Apple's macOS, this + * subtracts the area occupied by the menu bar and dock. + * + * Setting a window to be fullscreen generally bypasses these unusable areas, + * so these are good guidelines for the maximum space available to a + * non-fullscreen window. + * + * \param displayID the instance ID of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect); + +/** + * Get the orientation of a display when it is unrotated. + * + * \param displayID the instance ID of the display to query. + * \returns the SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID); + +/** + * Get the orientation of a display. + * + * \param displayID the instance ID of the display to query. + * \returns the SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID); + +/** + * Get the content scale of a display. + * + * The content scale is the expected scale for content based on the DPI + * settings of the display. For example, a 4K display might have a 2.0 (200%) + * display scale, which means that the user expects UI elements to be twice as + * big on this display, to aid in readability. + * + * After window creation, SDL_GetWindowDisplayScale() should be used to query + * the content scale factor for individual windows instead of querying the + * display for a window and calling this function, as the per-window content + * scale factor may differ from the base value of the display it is on, + * particularly on high-DPI and/or multi-monitor desktop configurations. + * + * \param displayID the instance ID of the display to query. + * \returns the content scale of the display, or 0.0f on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowDisplayScale + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID); + +/** + * Get a list of fullscreen display modes available on a display. + * + * The display modes are sorted in this priority: + * + * - w -> largest to smallest + * - h -> largest to smallest + * - bits per pixel -> more colors to fewer colors + * - packed pixel layout -> largest to smallest + * - refresh rate -> highest to lowest + * - pixel density -> lowest to highest + * + * \param displayID the instance ID of the display to query. + * \param count a pointer filled in with the number of display modes returned, + * may be NULL. + * \returns a NULL terminated array of display mode pointers or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count); + +/** + * Get the closest match to the requested display mode. + * + * The available display modes are scanned and `closest` is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh rate default to the desktop mode if they are set to 0. The modes + * are scanned with size being first priority, format being second priority, + * and finally checking the refresh rate. If all the available modes are too + * small, then false is returned. + * + * \param displayID the instance ID of the display to query. + * \param w the width in pixels of the desired display mode. + * \param h the height in pixels of the desired display mode. + * \param refresh_rate the refresh rate of the desired display mode, or 0.0f + * for the desktop refresh rate. + * \param include_high_density_modes boolean to include high density modes in + * the search. + * \param closest a pointer filled in with the closest display mode equal to + * or larger than the desired mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + * \sa SDL_GetFullscreenDisplayModes + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest); + +/** + * Get information about the desktop's display mode. + * + * There's a difference between this function and SDL_GetCurrentDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the previous native display mode, and not the current + * display mode. + * + * \param displayID the instance ID of the display to query. + * \returns a pointer to the desktop display mode or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID); + +/** + * Get information about the current display mode. + * + * There's a difference between this function and SDL_GetDesktopDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the current display mode, and not the previous native + * display mode. + * + * \param displayID the instance ID of the display to query. + * \returns a pointer to the desktop display mode or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID); + +/** + * Get the display containing a point. + * + * \param point the point to query. + * \returns the instance ID of the display containing the point or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point); + +/** + * Get the display primarily containing a rect. + * + * \param rect the rect to query. + * \returns the instance ID of the display entirely containing the rect or + * closest to the center of the rect on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect); + +/** + * Get the display associated with a window. + * + * \param window the window to query. + * \returns the instance ID of the display containing the center of the window + * on success or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window); + +/** + * Get the pixel density of a window. + * + * This is a ratio of pixel size to window size. For example, if the window is + * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it + * would have a pixel density of 2.0. + * + * \param window the window to query. + * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowDisplayScale + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window); + +/** + * Get the content display scale relative to a window's pixel size. + * + * This is a combination of the window pixel density and the display content + * scale, and is the expected scale for displaying content in this window. For + * example, if a 3840x2160 window had a display scale of 2.0, the user expects + * the content to take twice as many pixels and be the same physical size as + * if it were being displayed in a 1920x1080 window with a display scale of + * 1.0. + * + * Conceptually this value corresponds to the scale display setting, and is + * updated when that setting is changed, or the window moves to a display with + * a different scale setting. + * + * \param window the window to query. + * \returns the display scale, or 0.0f on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window); + +/** + * Set the display mode to use when a window is visible and fullscreen. + * + * This only affects the display mode used when the window is fullscreen. To + * change the window size when the window is not fullscreen, use + * SDL_SetWindowSize(). + * + * If the window is currently in the fullscreen state, this request is + * asynchronous on some windowing systems and the new mode dimensions may not + * be applied immediately upon the return of this function. If an immediate + * change is required, call SDL_SyncWindow() to block until the changes have + * taken effect. + * + * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode + * dimensions. + * + * \param window the window to affect. + * \param mode a pointer to the display mode to use, which can be NULL for + * borderless fullscreen desktop mode, or one of the fullscreen + * modes returned by SDL_GetFullscreenDisplayModes() to set an + * exclusive fullscreen mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFullscreenMode + * \sa SDL_SetWindowFullscreen + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode); + +/** + * Query the display mode to use when a window is visible at fullscreen. + * + * \param window the window to query. + * \returns a pointer to the exclusive fullscreen mode to use or NULL for + * borderless fullscreen desktop mode. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SetWindowFullscreen + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window); + +/** + * Get the raw ICC profile data for the screen the window is currently on. + * + * \param window the window to query. + * \param size the size of the ICC profile. + * \returns the raw ICC profile data on success or NULL on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size); + +/** + * Get the pixel format associated with the window. + * + * \param window the window to query. + * \returns the pixel format of the window on success or + * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window); + +/** + * Get a list of valid windows. + * + * \param count a pointer filled in with the number of windows returned, may + * be NULL. + * \returns a NULL terminated array of SDL_Window pointers or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count); + +/** + * Create a window with the specified dimensions and flags. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution + * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context + * - `SDL_WINDOW_HIDDEN`: window is not visible + * - `SDL_WINDOW_BORDERLESS`: no window decoration + * - `SDL_WINDOW_RESIZABLE`: window can be resized + * - `SDL_WINDOW_MINIMIZED`: window is minimized + * - `SDL_WINDOW_MAXIMIZED`: window is maximized + * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus + * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus + * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus + * - `SDL_WINDOW_EXTERNAL`: window not created by SDL + * - `SDL_WINDOW_MODAL`: window is modal + * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back + * buffer if possible + * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to + * MOUSE_GRABBED) + * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others + * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not + * showing in the task bar and window list + * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not + * get mouse or keyboard focus, requires a parent window + * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, + * requires a parent window + * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input + * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance + * - `SDL_WINDOW_METAL`: window usable with a Metal instance + * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer + * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable + * + * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at + * creation time, SDL_ShowWindow() can be used to show it later. + * + * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist + * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. + * + * The window pixel size may differ from its window coordinate size if the + * window is on a high pixel density display. Use SDL_GetWindowSize() to query + * the client area's size in window coordinates, and + * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the + * drawable size in pixels. Note that the drawable size can vary after the + * window is created and should be queried again if you get an + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. + * + * If the window is created with any of the SDL_WINDOW_OPENGL or + * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function + * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). + * + * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, + * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail. + * + * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, + * SDL_CreateWindow() will fail. + * + * If you intend to use this window with an SDL_Renderer, you should use + * SDL_CreateWindowAndRenderer() instead of this function, to avoid window + * flicker. + * + * On non-Apple devices, SDL requires you to either not link to the Vulkan + * loader or link to a dynamic library version. This limitation may be removed + * in a future version of SDL. + * + * \param title the title of the window, in UTF-8 encoding. + * \param w the width of the window. + * \param h the height of the window. + * \param flags 0, or one or more SDL_WindowFlags OR'd together. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindowAndRenderer + * \sa SDL_CreatePopupWindow + * \sa SDL_CreateWindowWithProperties + * \sa SDL_DestroyWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags); + +/** + * Create a child popup window of the specified parent window. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * The flags parameter **must** contain at least one of the following: + * + * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any + * input events. + * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost + * popup menu will implicitly gain the keyboard focus. + * + * The following flags are not relevant to popup window creation and will be + * ignored: + * + * - `SDL_WINDOW_MINIMIZED` + * - `SDL_WINDOW_MAXIMIZED` + * - `SDL_WINDOW_FULLSCREEN` + * - `SDL_WINDOW_BORDERLESS` + * + * The following flags are incompatible with popup window creation and will + * cause it to fail: + * + * - `SDL_WINDOW_UTILITY` + * - `SDL_WINDOW_MODAL` + * + * The parent parameter **must** be non-null and a valid window. The parent of + * a popup window can be either a regular, toplevel window, or another popup + * window. + * + * Popup windows cannot be minimized, maximized, made fullscreen, raised, + * flash, be made a modal window, be the parent of a toplevel window, or grab + * the mouse and/or keyboard. Attempts to do so will fail. + * + * Popup windows implicitly do not have a border/decorations and do not appear + * on the taskbar/dock or in lists of windows such as alt-tab menus. + * + * By default, popup window positions will automatically be constrained to + * keep the entire window within display bounds. This can be overridden with + * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property. + * + * By default, popup menus will automatically grab keyboard focus from the + * parent when shown. This behavior can be overridden by setting the + * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the + * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling + * it after creation via the `SDL_SetWindowFocusable()` function. + * + * If a parent window is hidden or destroyed, any child popup windows will be + * recursively hidden or destroyed as well. Child popup windows not explicitly + * hidden will be restored when the parent is shown. + * + * \param parent the parent of the window, must not be NULL. + * \param offset_x the x position of the popup window relative to the origin + * of the parent. + * \param offset_y the y position of the popup window relative to the origin + * of the parent window. + * \param w the width of the window. + * \param h the height of the window. + * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more + * additional SDL_WindowFlags OR'd together. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowWithProperties + * \sa SDL_DestroyWindow + * \sa SDL_GetWindowParent + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags); + +/** + * Create a window with the specified properties. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * These are the supported properties: + * + * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should + * be always on top + * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no + * window decoration + * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip" + * and "menu" window types should be automatically constrained to be + * entirely within display bounds (default), false if no constraints on the + * position are desired. + * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the + * window will be used with an externally managed graphics context. + * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should + * accept keyboard input (defaults true) + * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should + * start in fullscreen mode at desktop resolution + * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window + * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start + * hidden + * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window + * uses a high pixel density buffer if possible + * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should + * start maximized + * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu + * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used + * with Metal rendering + * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should + * start minimized + * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to + * its parent + * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts + * with grabbed mouse focus + * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used + * with OpenGL rendering + * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the + * parent of this window, required for windows with the "tooltip", "menu", + * and "modal" properties + * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be + * resizable + * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8 + * encoding + * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show + * transparent in the areas with alpha of 0 + * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip + * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility + * window, not showing in the task bar and window list + * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used + * with Vulkan rendering + * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window + * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or + * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is + * relative to the parent for windows with the "tooltip" or "menu" property + * set. + * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or + * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is + * relative to the parent for windows with the "tooltip" or "menu" property + * set. + * + * These are additional supported properties on macOS: + * + * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the + * `(__unsafe_unretained)` NSWindow associated with the window, if you want + * to wrap an existing window. + * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)` + * NSView associated with the window, defaults to `[window contentView]` + * + * These are additional supported properties on iOS, tvOS, and visionOS: + * + * - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)` + * UIWindowScene associated with the window, defaults to the active window + * scene. + * + * These are additional supported properties on Wayland: + * + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if + * the application wants to use the Wayland surface for a custom role and + * does not want it attached to an XDG toplevel window. See + * [README-wayland](README-wayland) for more information on using custom + * surfaces. + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the + * application wants an associated `wl_egl_window` object to be created and + * attached to the window, even if the window does not have the OpenGL + * property or `SDL_WINDOW_OPENGL` flag set. + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface + * associated with the window, if you want to wrap an existing window. See + * [README-wayland](README-wayland) for more information. + * + * These are additional supported properties on Windows: + * + * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the + * window, if you want to wrap an existing window. + * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, + * another window to share pixel format with, useful for OpenGL windows + * + * These are additional supported properties with X11: + * + * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated + * with the window, if you want to wrap an existing window. + * + * The window is implicitly shown if the "hidden" property is not set. + * + * These are additional supported properties with Emscripten: + * + * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the + * canvas element. This should start with a '#' sign + * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the + * binding element for keyboard inputs for this canvas. The variable can be + * one of: + * - "#window": the javascript window object (default) + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * - "#none": Don't bind anything at all + * - any other string without a leading # sign applies to the element on the + * page with that ID. Windows with the "tooltip" and "menu" properties are + * popup windows and have the behaviors and guidelines outlined in + * SDL_CreatePopupWindow(). + * + * If this window is being created to be used with an SDL_Renderer, you should + * not add a graphics API specific property + * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that + * internally when it chooses a renderer. However, SDL might need to recreate + * your window at that point, which may cause the window to appear briefly, + * and then flicker as it is recreated. The correct approach to this is to + * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property + * set to true, then create the renderer, then show the window with + * SDL_ShowWindow(). + * + * \param props the properties to use. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateWindow + * \sa SDL_DestroyWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top" +#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless" +#define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup" +#define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable" +#define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context" +#define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags" +#define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen" +#define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height" +#define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden" +#define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density" +#define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized" +#define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu" +#define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal" +#define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized" +#define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal" +#define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed" +#define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl" +#define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent" +#define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable" +#define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title" +#define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent" +#define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip" +#define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility" +#define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan" +#define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width" +#define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x" +#define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y" +#define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window" +#define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view" +#define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface" +#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd" +#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd" +#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window" +#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id" +#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element" + +/** + * Get the numeric ID of a window. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param window the window to query. + * \returns the ID of the window on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFromID + */ +extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window); + +/** + * Get a window from a stored ID. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param id the ID of the window. + * \returns the window associated with `id` or NULL if it doesn't exist; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowID + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id); + +/** + * Get parent of a window. + * + * \param window the window to query. + * \returns the parent of the window on success or NULL if the window has no + * parent. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePopupWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window); + +/** + * Get the properties associated with a window. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped + * window + * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR + * headroom above the SDR white point. This property can change dynamically + * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the + * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the + * SDR white level in scRGB colorspace, and on Apple platforms this is + * always 1.0 for EDR content. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range + * that can be displayed, in terms of the SDR white point. When HDR is not + * enabled, this will be 1.0. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * + * On Android: + * + * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated + * with the window + * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with + * the window + * + * On iOS: + * + * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)` + * UIWindow associated with the window + * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag + * associated with metal views on the window + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's + * framebuffer object. It must be bound when rendering to the screen using + * OpenGL. + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's + * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called. + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL + * view's resolve framebuffer, when MSAA is used. + * + * On KMS/DRM: + * + * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated + * with the window (e.g. the X in /dev/dri/cardX) + * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the + * window + * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated + * with the window + * + * On macOS: + * + * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)` + * NSWindow associated with the window + * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag + * associated with metal views on the window + * + * On OpenVR: + * + * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID + * for the associated overlay window. + * + * On Vivante: + * + * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType + * associated with the window + * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType + * associated with the window + * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with + * the window + * + * On Windows: + * + * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window + * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window + * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with + * the window + * + * On Wayland: + * + * Note: The `xdg_*` window objects do not internally persist across window + * show/hide calls. They will be null if the window is hidden and must be + * queried each time it is shown. + * + * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with + * the window + * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with + * the window + * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated + * with the window + * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window + * associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated + * with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role + * associated with the window + * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export + * handle associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role + * associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner + * associated with the window, in popup mode + * + * On X11: + * + * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with + * the window + * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with + * the window + * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the + * window + * + * On Emscripten: + * + * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element + * will have + * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard + * element that associates keyboard events to this window + * + * \param window the window to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window); + +#define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape" +#define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled" +#define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level" +#define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom" +#define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window" +#define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface" +#define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window" +#define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer" +#define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index" +#define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd" +#define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev" +#define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window" +#define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag" +#define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id" +#define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display" +#define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window" +#define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface" +#define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd" +#define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc" +#define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance" +#define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display" +#define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface" +#define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport" +#define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window" +#define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface" +#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel" +#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle" +#define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup" +#define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner" +#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display" +#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen" +#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window" +#define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id" +#define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element" + +/** + * Get the window flags. + * + * \param window the window to query. + * \returns a mask of the SDL_WindowFlags associated with `window`. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_HideWindow + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SetWindowFullscreen + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowFillDocument + * \sa SDL_ShowWindow + */ +extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window); + +/** + * Set the title of a window. + * + * This string is expected to be in UTF-8 encoding. + * + * \param window the window to change. + * \param title the desired window title in UTF-8 format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowTitle + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title); + +/** + * Get the title of a window. + * + * \param window the window to query. + * \returns the title of the window in UTF-8 format or "" if there is no + * title. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowTitle + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); + +/** + * Set the icon for a window. + * + * If this function is passed a surface with alternate representations added + * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surface is 32x32, then on a 2x macOS display or 200% display scale + * on Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * \param window the window to change. + * \param icon an SDL_Surface structure containing the icon for the window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon); + +/** + * Request that the window's position be set. + * + * If the window is in an exclusive fullscreen or maximized state, this + * request has no effect. + * + * This can be used to reposition fullscreen-desktop windows onto a different + * display, however, as exclusive fullscreen windows are locked to a specific + * display, they can only be repositioned programmatically via + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems this request is asynchronous and the new + * coordinates may not have have been applied immediately upon the return of + * this function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be + * emitted with the window's new coordinates. Note that the new coordinates + * may not match the exact coordinates requested, as some windowing systems + * can restrict the position of the window in certain scenarios (e.g. + * constraining the position so the window is always within desktop bounds). + * Additionally, as this is just a request, it can be denied by the windowing + * system. + * + * \param window the window to reposition. + * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or + * `SDL_WINDOWPOS_UNDEFINED`. + * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or + * `SDL_WINDOWPOS_UNDEFINED`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowPosition + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y); + +/** + * Get the position of a window. + * + * This is the current position of the window as last reported by the + * windowing system. + * + * If you do not need the value for one of the positions a NULL may be passed + * in the `x` or `y` parameter. + * + * \param window the window to query. + * \param x a pointer filled in with the x position of the window, may be + * NULL. + * \param y a pointer filled in with the y position of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y); + +/** + * Request that the size of a window's client area be set. + * + * If the window is in a fullscreen or maximized state, this request has no + * effect. + * + * To change the exclusive fullscreen mode of a window, use + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems, this request is asynchronous and the new window + * size may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be + * emitted with the new window dimensions. Note that the new dimensions may + * not match the exact size requested, as some windowing systems can restrict + * the window size in certain scenarios (e.g. constraining the size of the + * content area to remain within the usable desktop bounds). Additionally, as + * this is just a request, it can be denied by the windowing system. + * + * \param window the window to change. + * \param w the width of the window, must be > 0. + * \param h the height of the window, must be > 0. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSize + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h); + +/** + * Get the size of a window's client area. + * + * The window pixel size may differ from its window coordinate size if the + * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() + * or SDL_GetRenderOutputSize() to get the real client area size in pixels. + * + * \param window the window to query the width and height from. + * \param w a pointer filled in with the width of the window, may be NULL. + * \param h a pointer filled in with the height of the window, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderOutputSize + * \sa SDL_GetWindowSizeInPixels + * \sa SDL_SetWindowSize + * \sa SDL_EVENT_WINDOW_RESIZED + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h); + +/** + * Get the safe area for this window. + * + * Some devices have portions of the screen which are partially obscured or + * not interactive, possibly due to on-screen controls, curved edges, camera + * notches, TV overscan, etc. This function provides the area of the window + * which is safe to have interactable content. You should continue rendering + * into the rest of the window, but it should not contain visually important + * or interactable content. + * + * \param window the window to query. + * \param rect a pointer filled in with the client area that is safe for + * interactive content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect); + +/** + * Request that the aspect ratio of a window's client area be set. + * + * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600 + * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are + * narrower. + * + * If, at the time of this request, the window in a fixed-size state, such as + * maximized or fullscreen, the request will be deferred until the window + * exits this state and becomes resizable again. + * + * On some windowing systems, this request is asynchronous and the new window + * aspect ratio may not have have been applied immediately upon the return of + * this function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be + * emitted with the new window dimensions. Note that the new dimensions may + * not match the exact aspect ratio requested, as some windowing systems can + * restrict the window size in certain scenarios (e.g. constraining the size + * of the content area to remain within the usable desktop bounds). + * Additionally, as this is just a request, it can be denied by the windowing + * system. + * + * \param window the window to change. + * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no + * limit. + * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no + * limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowAspectRatio + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect); + +/** + * Get the aspect ratio of a window's client area. + * + * \param window the window to query the width and height from. + * \param min_aspect a pointer filled in with the minimum aspect ratio of the + * window, may be NULL. + * \param max_aspect a pointer filled in with the maximum aspect ratio of the + * window, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowAspectRatio + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect); + +/** + * Get the size of a window's borders (decorations) around the client area. + * + * Note: If this function fails (returns false), the size values will be + * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the + * window in question was borderless. + * + * Note: This function may fail on systems where the window has not yet been + * decorated by the display server (for example, immediately after calling + * SDL_CreateWindow). It is recommended that you wait at least until the + * window has been presented and composited, so that the window system has a + * chance to decorate the window and provide the border dimensions to SDL. + * + * This function also returns false if getting the information is not + * supported. + * + * \param window the window to query the size values of the border + * (decorations) from. + * \param top pointer to variable for storing the size of the top border; NULL + * is permitted. + * \param left pointer to variable for storing the size of the left border; + * NULL is permitted. + * \param bottom pointer to variable for storing the size of the bottom + * border; NULL is permitted. + * \param right pointer to variable for storing the size of the right border; + * NULL is permitted. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right); + +/** + * Get the size of a window's client area, in pixels. + * + * \param window the window from which the drawable size should be queried. + * \param w a pointer to variable for storing the width in pixels, may be + * NULL. + * \param h a pointer to variable for storing the height in pixels, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_GetWindowSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h); + +/** + * Set the minimum size of a window's client area. + * + * \param window the window to change. + * \param min_w the minimum width of the window, or 0 for no limit. + * \param min_h the minimum height of the window, or 0 for no limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h); + +/** + * Get the minimum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the minimum width of the window, may be + * NULL. + * \param h a pointer filled in with the minimum height of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h); + +/** + * Set the maximum size of a window's client area. + * + * \param window the window to change. + * \param max_w the maximum width of the window, or 0 for no limit. + * \param max_h the maximum height of the window, or 0 for no limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h); + +/** + * Get the maximum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the maximum width of the window, may be + * NULL. + * \param h a pointer filled in with the maximum height of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h); + +/** + * Set the border state of a window. + * + * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add + * or remove the border from the actual window. This is a no-op if the + * window's border already matches the requested state. + * + * You can't change the border state of a fullscreen window. + * + * \param window the window of which to change the border state. + * \param bordered false to remove border, true to add border. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered); + +/** + * Set the user-resizable state of a window. + * + * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and + * allow/disallow user resizing of the window. This is a no-op if the window's + * resizable state already matches the requested state. + * + * You can't change the resizable state of a fullscreen window. + * + * \param window the window of which to change the resizable state. + * \param resizable true to allow resizing, false to disallow. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable); + +/** + * Set the window to always be above the others. + * + * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This + * will bring the window to the front and keep the window above the rest. + * + * \param window the window of which to change the always on top state. + * \param on_top true to set the window always on top, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top); + +/** + * Set the window to fill the current document space (Emscripten only). + * + * This will add or remove the window's `SDL_WINDOW_FILL_DOCUMENT` flag. + * + * Currently this flag only applies to the Emscripten target. + * + * When enabled, the canvas element fills the entire document. Resize events + * will be generated as the browser window is resized, as that will adjust the + * canvas size as well. The canvas will cover anything else on the page, + * including any controls provided by Emscripten in its generated HTML file + * (in fact, any elements on the page that aren't the canvas will be moved + * into a hidden `div` element). + * + * Often times this is desirable for a browser-based game, but it means + * several things that we expect of an SDL window on other platforms might not + * work as expected, such as minimum window sizes and aspect ratios. + * + * \param window the window of which to change the fill-document state. + * \param fill true to set the window to fill the document, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFillDocument(SDL_Window *window, bool fill); + +/** + * Show a window. + * + * \param window the window to show. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HideWindow + * \sa SDL_RaiseWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window); + +/** + * Hide a window. + * + * \param window the window to hide. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowWindow + * \sa SDL_WINDOW_HIDDEN + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window); + +/** + * Request that a window be raised above other windows and gain the input + * focus. + * + * The result of this request is subject to desktop window manager policy, + * particularly if raising the requested window would result in stealing focus + * from another application. If the window is successfully raised and gains + * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and + * the window will have the SDL_WINDOW_INPUT_FOCUS flag set. + * + * \param window the window to raise. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window); + +/** + * Request that the window be made as large as possible. + * + * Non-resizable windows can't be maximized. The window must have the + * SDL_WINDOW_RESIZABLE flag set, or this will have no effect. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * When maximizing a window, whether the constraints set via + * SDL_SetWindowMaximumSize() are honored depends on the policy of the window + * manager. Win32 and macOS enforce the constraints when maximizing, while X11 + * and Wayland window managers may vary. + * + * \param window the window to maximize. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MinimizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window); + +/** + * Request that the window be minimized to an iconic representation. + * + * If the window is in a fullscreen state, this request has no direct effect. + * It may alter the state the window is returned to when leaving fullscreen. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * \param window the window to minimize. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window); + +/** + * Request that the size and position of a minimized or maximized window be + * restored. + * + * If the window is in a fullscreen state, this request has no direct effect. + * It may alter the state the window is returned to when leaving fullscreen. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * \param window the window to restore. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window); + +/** + * Request that the window's fullscreen state be changed. + * + * By default a window in fullscreen state uses borderless fullscreen desktop + * mode, but a specific exclusive display mode can be set using + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems this request is asynchronous and the new + * fullscreen state may not have have been applied immediately upon the return + * of this function. If an immediate change is required, call SDL_SyncWindow() + * to block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or + * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this + * is just a request, it can be denied by the windowing system. + * + * \param window the window to change. + * \param fullscreen true for fullscreen mode, false for windowed mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFullscreenMode + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SyncWindow + * \sa SDL_WINDOW_FULLSCREEN + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen); + +/** + * Block until any pending window state is finalized. + * + * On asynchronous windowing systems, this acts as a synchronization barrier + * for pending window state. It will attempt to wait until any pending window + * state has been applied and is guaranteed to return within finite time. Note + * that for how long it can potentially block depends on the underlying window + * system, as window state changes may involve somewhat lengthy animations + * that must complete before the window is in its final requested state. + * + * On windowing systems where changes are immediate, this does nothing. + * + * \param window the window for which to wait for the pending state to be + * applied. + * \returns true on success or false if the operation timed out before the + * window was in the requested state. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowSize + * \sa SDL_SetWindowPosition + * \sa SDL_SetWindowFullscreen + * \sa SDL_MinimizeWindow + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window); + +/** + * Return whether the window has a surface associated with it. + * + * \param window the window to query. + * \returns true if there is a surface associated with the window, or false + * otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window); + +/** + * Get the SDL surface associated with the window. + * + * A new surface will be created with the optimal format for the window, if + * necessary. This surface will be freed when the window is destroyed. Do not + * free this surface. + * + * This surface will be invalidated if the window is resized. After resizing a + * window this function must be called again to return a valid surface. + * + * You may not combine this with 3D or the rendering API on this window. + * + * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. + * + * \param window the window to query. + * \returns the surface associated with the window, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyWindowSurface + * \sa SDL_WindowHasSurface + * \sa SDL_UpdateWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window); + +/** + * Toggle VSync for the window surface. + * + * When a window surface is created, vsync defaults to + * SDL_WINDOW_SURFACE_VSYNC_DISABLED. + * + * The `vsync` parameter can be 1 to synchronize present with every vertical + * refresh, 2 to synchronize present with every second vertical refresh, etc., + * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), + * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is + * supported by every driver, so you should check the return value to see + * whether the requested setting is supported. + * + * \param window the window. + * \param vsync the vertical refresh sync interval. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurfaceVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync); + +#define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0 +#define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1) + +/** + * Get VSync for the window surface. + * + * \param window the window to query. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetWindowSurfaceVSync() for the meaning of the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowSurfaceVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync); + +/** + * Copy the window surface to the screen. + * + * This is the function you use to reflect any changes to the surface on the + * screen. + * + * This function is equivalent to the SDL 1.2 API SDL_Flip(). + * + * \param window the window to update. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window); + +/** + * Copy areas of the window surface to the screen. + * + * This is the function you use to reflect changes to portions of the surface + * on the screen. + * + * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). + * + * Note that this function will update _at least_ the rectangles specified, + * but this is only intended as an optimization; in practice, this might + * update more of the screen (or all of the screen!), depending on what method + * SDL uses to send pixels to the system. + * + * \param window the window to update. + * \param rects an array of SDL_Rect structures representing areas of the + * surface to copy, in pixels. + * \param numrects the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects); + +/** + * Destroy the surface associated with the window. + * + * \param window the window to update. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_WindowHasSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); + +/** + * Set a window's keyboard grab mode. + * + * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or + * the Meta/Super key. Note that not all system keyboard shortcuts can be + * captured by applications (one example is Ctrl+Alt+Del on Windows). + * + * This is primarily intended for specialized applications such as VNC clients + * or VM frontends. Normal games should not use keyboard grab. + * + * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the + * window is full-screen to ensure the user is not trapped in your + * application. If you have a custom keyboard shortcut to exit fullscreen + * mode, you may suppress this behavior with + * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. + * + * If the caller enables a grab while another window is currently grabbed, the + * other window loses its grab in favor of the caller's window. + * + * \param window the window for which the keyboard grab mode should be set. + * \param grabbed this is true to grab keyboard, and false to release. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowKeyboardGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed); + +/** + * Set a window's mouse grab mode. + * + * Mouse grab confines the mouse cursor to the window. + * + * \param window the window for which the mouse grab mode should be set. + * \param grabbed this is true to grab mouse, and false to release. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseRect + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed); + +/** + * Get a window's keyboard grab mode. + * + * \param window the window to query. + * \returns true if keyboard is grabbed, and false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window); + +/** + * Get a window's mouse grab mode. + * + * \param window the window to query. + * \returns true if mouse is grabbed, and false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseRect + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window); + +/** + * Get the window that currently has an input grab enabled. + * + * \returns the window if input is grabbed or NULL otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); + +/** + * Confines the cursor to the specified area of a window. + * + * Note that this does NOT grab the cursor, it only defines the area a cursor + * is restricted to when the window has mouse focus. + * + * \param window the window that will be associated with the barrier. + * \param rect a rectangle area in window-relative coordinates. If NULL the + * barrier for the specified window will be destroyed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect); + +/** + * Get the mouse confinement rectangle of a window. + * + * \param window the window to query. + * \returns a pointer to the mouse confinement rectangle of a window, or NULL + * if there isn't one. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowMouseRect + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window); + +/** + * Set the opacity for a window. + * + * The parameter `opacity` will be clamped internally between 0.0f + * (transparent) and 1.0f (opaque). + * + * This function also returns false if setting the opacity isn't supported. + * + * \param window the window which will be made transparent or opaque. + * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowOpacity + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity); + +/** + * Get the opacity of a window. + * + * If transparency isn't supported on this platform, opacity will be returned + * as 1.0f without error. + * + * \param window the window to get the current opacity value from. + * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowOpacity + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window); + +/** + * Set the window as a child of a parent window. + * + * If the window is already the child of an existing window, it will be + * reparented to the new owner. Setting the parent window to NULL unparents + * the window and removes child window status. + * + * If a parent window is hidden or destroyed, the operation will be + * recursively applied to child windows. Child windows hidden with the parent + * that did not have their hidden status explicitly set will be restored when + * the parent is shown. + * + * Attempting to set the parent of a window that is currently in the modal + * state will fail. Use SDL_SetWindowModal() to cancel the modal status before + * attempting to change the parent. + * + * Popup windows cannot change parents and attempts to do so will fail. + * + * Setting a parent window that is currently the sibling or descendent of the + * child window results in undefined behavior. + * + * \param window the window that should become the child of a parent. + * \param parent the new parent window for the child window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowModal + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent); + +/** + * Toggle the state of the window as modal. + * + * To enable modal status on a window, the window must currently be the child + * window of a parent, or toggling modal status on will fail. + * + * \param window the window on which to set the modal state. + * \param modal true to toggle modal status on, false to toggle it off. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowParent + * \sa SDL_WINDOW_MODAL + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal); + +/** + * Set whether the window may have input focus. + * + * \param window the window to set focusable state. + * \param focusable true to allow input focus, false to not allow input focus. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable); + + +/** + * Display the system-level window menu. + * + * This default window menu is provided by the system and on some platforms + * provides functionality for setting or changing privileged state on the + * window, such as moving it between workspaces or displays, or toggling the + * always-on-top property. + * + * On platforms or desktops where this is unsupported, this function does + * nothing. + * + * \param window the window for which the menu will be displayed. + * \param x the x coordinate of the menu, relative to the origin (top-left) of + * the client area. + * \param y the y coordinate of the menu, relative to the origin (top-left) of + * the client area. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y); + +/** + * Possible return values from the SDL_HitTest callback. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_HitTest + */ +typedef enum SDL_HitTestResult +{ + SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ + SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ + SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */ + SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */ + SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */ + SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */ + SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */ + SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */ + SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */ + SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */ +} SDL_HitTestResult; + +/** + * Callback used for hit-testing. + * + * \param win the SDL_Window where hit-testing was set on. + * \param area an SDL_Point which should be hit-tested. + * \param data what was passed as `callback_data` to SDL_SetWindowHitTest(). + * \returns an SDL_HitTestResult value. + * + * \sa SDL_SetWindowHitTest + */ +typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, + const SDL_Point *area, + void *data); + +/** + * Provide a callback that decides if a window region has special properties. + * + * Normally windows are dragged and resized by decorations provided by the + * system window manager (a title bar, borders, etc), but for some apps, it + * makes sense to drag them from somewhere else inside the window itself; for + * example, one might have a borderless window that wants to be draggable from + * any part, or simulate its own title bar, etc. + * + * This function lets the app provide a callback that designates pieces of a + * given window as special. This callback is run during event processing if we + * need to tell the OS to treat a region of the window specially; the use of + * this callback is known as "hit testing." + * + * Mouse input may not be delivered to your application if it is within a + * special area; the OS will often apply that input to moving the window or + * resizing the window and not deliver it to the application. + * + * Specifying NULL for a callback disables hit-testing. Hit-testing is + * disabled by default. + * + * Platforms that don't support this functionality will return false + * unconditionally, even if you're attempting to disable hit-testing. + * + * Your callback may fire at any time, and its firing does not indicate any + * specific behavior (for example, on Windows, this certainly might fire when + * the OS is deciding whether to drag your window, but it fires for lots of + * other reasons, too, some unrelated to anything you probably care about _and + * when the mouse isn't actually at the location it is testing_). Since this + * can fire at any time, you should try to keep your callback efficient, + * devoid of allocations, etc. + * + * \param window the window to set hit-testing on. + * \param callback the function to call when doing a hit-test. + * \param callback_data an app-defined void pointer passed to **callback**. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data); + +/** + * Set the shape of a transparent window. + * + * This sets the alpha channel of a transparent window and any fully + * transparent areas are also transparent to mouse clicks. If you are using + * something besides the SDL render API, then you are responsible for drawing + * the alpha channel of the window to match the shape alpha channel to get + * consistent cross-platform results. + * + * The shape is copied inside this function, so you can free it afterwards. If + * your shape surface changes, you should call SDL_SetWindowShape() again to + * update the window. This is an expensive operation, so should be done + * sparingly. + * + * The window must have been created with the SDL_WINDOW_TRANSPARENT flag. + * + * \param window the window. + * \param shape the surface representing the shape of the window, or NULL to + * remove any current shape. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape); + +/** + * Request a window to demand attention from the user. + * + * \param window the window to be flashed. + * \param operation the operation to perform. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation); + +/** + * Sets the state of the progress bar for the given window’s taskbar icon. + * + * \param window the window whose progress state is to be modified. + * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying + * the progress bar. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state); + +/** + * Get the state of the progress bar for the given window’s taskbar icon. + * + * \param window the window to get the current progress state from. + * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Window *window); + +/** + * Sets the value of the progress bar for the given window’s taskbar icon. + * + * \param window the window whose progress value is to be modified. + * \param value the progress value in the range of [0.0f - 1.0f]. If the value + * is outside the valid range, it gets clamped. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value); + +/** + * Get the value of the progress bar for the given window’s taskbar icon. + * + * \param window the window to get the current progress value from. + * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window); + +/** + * Destroy a window. + * + * Any child windows owned by the window will be recursively destroyed as + * well. + * + * Note that on some platforms, the visible window may not actually be removed + * from the screen until the SDL event loop is pumped again, even though the + * SDL_Window is no longer valid after this call. + * + * \param window the window to destroy. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePopupWindow + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window); + + +/** + * Check whether the screensaver is currently enabled. + * + * The screensaver is disabled by default. + * + * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. + * + * \returns true if the screensaver is enabled, false if it is disabled. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_EnableScreenSaver + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void); + +/** + * Allow the screen to be blanked by a screen saver. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_ScreenSaverEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void); + +/** + * Prevent the screen from being blanked by a screen saver. + * + * If you disable the screensaver, it is automatically re-enabled when SDL + * quits. + * + * The screensaver is disabled by default, but this may by changed by + * SDL_HINT_VIDEO_ALLOW_SCREENSAVER. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EnableScreenSaver + * \sa SDL_ScreenSaverEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/* @{ */ + +/** + * Dynamically load an OpenGL library. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * If you do this, you need to retrieve all of the GL functions used in your + * program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \param path the platform dependent OpenGL library name, or NULL to open the + * default OpenGL library. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetProcAddress + * \sa SDL_GL_UnloadLibrary + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * Get an OpenGL function by name. + * + * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all + * GL functions must be retrieved this way. Usually this is used to retrieve + * function pointers to OpenGL extensions. + * + * There are some quirks to looking up OpenGL functions that require some + * extra care from the application. If you code carefully, you can handle + * these quirks without any platform-specific code, though: + * + * - On Windows, function pointers are specific to the current GL context; + * this means you need to have created a GL context and made it current + * before calling SDL_GL_GetProcAddress(). If you recreate your context or + * create a second context, you should assume that any existing function + * pointers aren't valid to use with it. This is (currently) a + * Windows-specific limitation, and in practice lots of drivers don't suffer + * this limitation, but it is still the way the wgl API is documented to + * work and you should expect crashes if you don't respect it. Store a copy + * of the function pointers that comes and goes with context lifespan. + * - On X11, function pointers returned by this function are valid for any + * context, and can even be looked up before a context is created at all. + * This means that, for at least some common OpenGL implementations, if you + * look up a function that doesn't exist, you'll get a non-NULL result that + * is _NOT_ safe to call. You must always make sure the function is actually + * available for a given GL context before calling it, by checking for the + * existence of the appropriate extension with SDL_GL_ExtensionSupported(), + * or verifying that the version of OpenGL you're using offers the function + * as core functionality. + * - Some OpenGL drivers, on all platforms, *will* return NULL if a function + * isn't supported, but you can't count on this behavior. Check for + * extensions you use, and if you get a NULL anyway, act as if that + * extension wasn't available. This is probably a bug in the driver, but you + * can code defensively for this scenario anyhow. + * - Just because you're on Linux/Unix, don't assume you'll be using X11. + * Next-gen display servers are waiting to replace it, and may or may not + * make the same promises about function pointers. + * - OpenGL function pointers must be declared `APIENTRY` as in the example + * code. This will ensure the proper calling convention is followed on + * platforms where this matters (Win32) thereby avoiding stack corruption. + * + * \param proc the name of an OpenGL function. + * \returns a pointer to the named OpenGL function. The returned pointer + * should be cast to the appropriate function signature. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_ExtensionSupported + * \sa SDL_GL_LoadLibrary + * \sa SDL_GL_UnloadLibrary + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * Get an EGL library function by name. + * + * If an EGL library is loaded, this function allows applications to get entry + * points for EGL functions. This is useful to provide to an EGL API and + * extension loader. + * + * \param proc the name of an EGL function. + * \returns a pointer to the named EGL function. The returned pointer should + * be cast to the appropriate function signature. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EGL_GetCurrentDisplay + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc); + +/** + * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_LoadLibrary + */ +extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * Check if an OpenGL extension is supported for the current context. + * + * This function operates on the current GL context; you must have created a + * context and it must be current before calling this function. Do not assume + * that all contexts you create will have the same set of extensions + * available, or that recreating an existing context will offer the same + * extensions again. + * + * While it's probably not a massive overhead, this function is not an O(1) + * operation. Check the extensions you care about after creating the GL + * context and save that information somewhere instead of calling the function + * every time you need to know. + * + * \param extension the name of the extension to check. + * \returns true if the extension is supported, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension); + +/** + * Reset all previously set OpenGL context attributes to their default values. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_SetAttribute + */ +extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); + +/** + * Set an OpenGL window attribute before window creation. + * + * This function sets the OpenGL attribute `attr` to `value`. The requested + * attributes should be set before creating an OpenGL window. You should use + * SDL_GL_GetAttribute() to check the values after creating the OpenGL + * context, since the values obtained can differ from the requested ones. + * + * \param attr an enum value specifying the OpenGL attribute to set. + * \param value the desired value for the attribute. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_ResetAttributes + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value); + +/** + * Get the actual value for an attribute from the current context. + * + * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to + * get. + * \param value a pointer filled in with the current value of `attr`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_ResetAttributes + * \sa SDL_GL_SetAttribute + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value); + +/** + * Create an OpenGL context for an OpenGL window, and make it current. + * + * The OpenGL context will be created with the current states set through + * SDL_GL_SetAttribute(). + * + * The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL + * flag, or context creation will fail. + * + * Windows users new to OpenGL should note that, for historical reasons, GL + * functions added after OpenGL version 1.1 are not available by default. + * Those functions must be loaded at run-time, either with an OpenGL + * extension-handling library or with SDL_GL_GetProcAddress() and its related + * functions. + * + * SDL_GLContext is opaque to the application. + * + * \param window the window to associate with the context. + * \returns the OpenGL context associated with `window` or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_DestroyContext + * \sa SDL_GL_MakeCurrent + */ +extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window); + +/** + * Set up an OpenGL context for rendering into an OpenGL window. + * + * The context must have been created with a compatible window. + * + * \param window the window to associate with the context. + * \param context the OpenGL context to associate with the window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context); + +/** + * Get the currently active OpenGL window. + * + * \returns the currently active OpenGL window on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void); + +/** + * Get the currently active OpenGL context. + * + * \returns the currently active OpenGL context or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_MakeCurrent + */ +extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); + +/** + * Get the currently active EGL display. + * + * \returns the currently active EGL display or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void); + +/** + * Get the currently active EGL config. + * + * \returns the currently active EGL config or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void); + +/** + * Get the EGL surface associated with the window. + * + * \param window the window to query. + * \returns the EGLSurface pointer associated with the window, or NULL on + * failure. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window); + +/** + * Sets the callbacks for defining custom EGLAttrib arrays for EGL + * initialization. + * + * Callbacks that aren't needed can be set to NULL. + * + * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes. + * + * \param platformAttribCallback callback for attributes to pass to + * eglGetPlatformDisplay. May be NULL. + * \param surfaceAttribCallback callback for attributes to pass to + * eglCreateSurface. May be NULL. + * \param contextAttribCallback callback for attributes to pass to + * eglCreateContext. May be NULL. + * \param userdata a pointer that is passed to the callbacks. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, + SDL_EGLIntArrayCallback surfaceAttribCallback, + SDL_EGLIntArrayCallback contextAttribCallback, void *userdata); + +/** + * Set the swap interval for the current OpenGL context. + * + * Some systems allow specifying -1 for the interval, to enable adaptive + * vsync. Adaptive vsync works the same as vsync, but if you've already missed + * the vertical retrace for a given frame, it swaps buffers immediately, which + * might be less jarring for the user during occasional framerate drops. If an + * application requests adaptive vsync and the system does not support it, + * this function will fail and return false. In such a case, you should + * probably retry the call with 1 for the interval. + * + * Adaptive vsync is implemented for some glX drivers with + * GLX_EXT_swap_control_tear, and for some Windows drivers with + * WGL_EXT_swap_control_tear. + * + * Read more on the Khronos wiki: + * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync + * + * \param interval 0 for immediate updates, 1 for updates synchronized with + * the vertical retrace, -1 for adaptive vsync. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetSwapInterval + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * Get the swap interval for the current OpenGL context. + * + * If the system can't determine the swap interval, or there isn't a valid + * current context, this function will set *interval to 0 as a safe default. + * + * \param interval output interval value. 0 if there is no vertical retrace + * synchronization, 1 if the buffer swap is synchronized with + * the vertical retrace, and -1 if late swaps happen + * immediately instead of waiting for the next retrace. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_SetSwapInterval + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval); + +/** + * Update a window with OpenGL rendering. + * + * This is used with double-buffered OpenGL contexts, which are the default. + * + * On macOS, make sure you bind 0 to the draw framebuffer before swapping the + * window, otherwise nothing will happen. If you aren't using + * glBindFramebuffer(), this is the default and you won't have to do anything + * extra. + * + * \param window the window to change. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window); + +/** + * Delete an OpenGL context. + * + * \param context the OpenGL context to be deleted. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context); + +/* @} *//* OpenGL support functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_video_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_vulkan.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_vulkan.h new file mode 100644 index 00000000..e91e1484 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/include/SDL3/SDL_vulkan.h @@ -0,0 +1,287 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVulkan + * + * Functions for creating Vulkan surfaces on SDL windows. + * + * For the most part, Vulkan operates independent of SDL, but it benefits from + * a little support during setup. + * + * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for + * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get + * the appropriate function for querying Vulkan entry points. Then + * SDL_Vulkan_CreateSurface() will get you the final pieces you need to + * prepare for rendering into an SDL_Window with Vulkan. + * + * Unlike OpenGL, most of the details of "context" creation and window buffer + * swapping are handled by the Vulkan API directly, so SDL doesn't provide + * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan_core.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_CORE_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) +struct VkAllocationCallbacks; + +/* Make sure to undef to avoid issues in case of later vulkan include */ +#undef VK_DEFINE_HANDLE +#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +/** + * \name Vulkan support functions + */ +/* @{ */ + +/** + * Dynamically load the Vulkan loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * SDL keeps a counter of how many times this function has been successfully + * called, so it is safe to call this function multiple times, so long as it + * is eventually paired with an equivalent number of calls to + * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no + * library currently loaded, and and the library isn't actually unloaded until + * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary. + * + * It is fairly common for Vulkan applications to link with libvulkan instead + * of explicitly loading it at run time. This will work with SDL provided the + * application links to a dynamic library and both it and SDL use the same + * search path. + * + * If you specify a non-NULL `path`, an application should retrieve all of the + * Vulkan functions it uses from the dynamic library using + * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points + * to the same vulkan loader library the application linked to. + * + * On Apple devices, if `path` is NULL, SDL will attempt to find the + * `vkGetInstanceProcAddr` address within all the Mach-O images of the current + * process. This is because it is fairly common for Vulkan applications to + * link with libvulkan (and historically MoltenVK was provided as a static + * library). If it is not found, on macOS, SDL will attempt to load + * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, + * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On + * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a + * dynamic framework or .dylib must ensure it is included in its application + * bundle. + * + * On non-Apple devices, application linking with a static libvulkan is not + * supported. Either do not link to the Vulkan loader or link to a dynamic + * library version. + * + * \param path the platform dependent Vulkan loader library name or NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr + * \sa SDL_Vulkan_UnloadLibrary + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * Get the address of the `vkGetInstanceProcAddr` function. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * The actual type of the returned function pointer is + * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan + * headers are not included here. You should cast the return value of this + * function to that type, e.g. + * + * `vkGetInstanceProcAddr = + * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();` + * + * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary(). + * + * SDL keeps a counter of how many times this function has been called, so it + * is safe to call this function multiple times, so long as it is paired with + * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't + * actually unloaded until there have been an equivalent number of calls to + * SDL_Vulkan_UnloadLibrary. + * + * Once the library has actually been unloaded, if any Vulkan instances + * remain, they will likely crash the program. Clean up any existing Vulkan + * resources, and destroy appropriate windows, renderers and GPU devices + * before calling this function. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_LoadLibrary + */ +extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * Get the Vulkan instance extensions needed for vkCreateInstance. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * On return, the variable pointed to by `count` will be set to the number of + * elements returned, suitable for using with + * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be + * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling + * Vulkan's vkCreateInstance API. + * + * You should not free the returned array; it is owned by SDL. + * + * \param count a pointer filled in with the number of extensions returned. + * \returns an array of extension name strings on success, NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_CreateSurface + */ +extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count); + +/** + * Create a Vulkan rendering surface for a window. + * + * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and + * `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * If `allocator` is NULL, Vulkan will use the system default allocator. This + * argument is passed directly to Vulkan and isn't used by SDL itself. + * + * \param window the window to which to attach the Vulkan surface. + * \param instance the Vulkan instance handle. + * \param allocator a VkAllocationCallbacks struct, which lets the app set the + * allocator that creates the surface. Can be NULL. + * \param surface a pointer to a VkSurfaceKHR handle to output the newly + * created surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_DestroySurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, + VkInstance instance, + const struct VkAllocationCallbacks *allocator, + VkSurfaceKHR *surface); + +/** + * Destroy the Vulkan rendering surface of a window. + * + * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface + * was called after SDL_CreateWindow. + * + * The `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been + * created successfully by an SDL_Vulkan_CreateSurface() call. + * + * If `allocator` is NULL, Vulkan will use the system default allocator. This + * argument is passed directly to Vulkan and isn't used by SDL itself. + * + * \param instance the Vulkan instance handle. + * \param surface vkSurfaceKHR handle to destroy. + * \param allocator a VkAllocationCallbacks struct, which lets the app set the + * allocator that destroys the surface. Can be NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_CreateSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance, + VkSurfaceKHR surface, + const struct VkAllocationCallbacks *allocator); + +/** + * Query support for presentation via a given physical device and queue + * family. + * + * The `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * \param instance the Vulkan instance handle. + * \param physicalDevice a valid Vulkan physical device handle. + * \param queueFamilyIndex a valid queue family index for the given physical + * device. + * \returns true if supported, false if unsupported or an error occurred. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance, + VkPhysicalDevice physicalDevice, + Uint32 queueFamilyIndex); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_vulkan_h_ */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/lib/arm64/SDL3.dll b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/lib/arm64/SDL3.dll new file mode 100644 index 00000000..54556510 Binary files /dev/null and b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/lib/arm64/SDL3.dll differ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/lib/arm64/SDL3.lib b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/lib/arm64/SDL3.lib new file mode 100644 index 00000000..e4e2da05 Binary files /dev/null and b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/lib/arm64/SDL3.lib differ diff --git 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new file mode 100644 index 00000000..662ab960 Binary files /dev/null and b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/lib/x86/SDL3.pdb differ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/lib/x86/SDL3_test.lib b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/lib/x86/SDL3_test.lib new file mode 100644 index 00000000..a3b319f6 Binary files /dev/null and b/Minecraft.Client/Windows64/4JLibs/4J_Input/Windows64/vendor/SDL/lib/x86/SDL3_test.lib differ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/stdafx.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Input/stdafx.cpp new file mode 100644 index 00000000..fd4f341c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/stdafx.cpp @@ -0,0 +1 @@ +#include "stdafx.h" diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Input/stdafx.h b/Minecraft.Client/Windows64/4JLibs/4J_Input/stdafx.h new file mode 100644 index 00000000..cd473ea7 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Input/stdafx.h @@ -0,0 +1,17 @@ +#ifndef PCH_H +#define PCH_H + +#ifdef _WIN64 +#define WIN32_LEAN_AND_MEAN +#include + +#include +#include +#include +#endif + +#ifndef _XBOX +#include "extraX64.h" +#endif + +#endif //PCH_H diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/4J_Profile.vcxproj b/Minecraft.Client/Windows64/4JLibs/4J_Profile/4J_Profile.vcxproj new file mode 100644 index 00000000..e3822b70 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/4J_Profile.vcxproj @@ -0,0 +1,177 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + + + + + + {C3833C67-05E4-4D6C-8707-22F95B6939E4} + Win32Proj + My4J_Profile + + + + StaticLibrary + true + v110 + Unicode + + + StaticLibrary + true + v110 + Unicode + + + StaticLibrary + false + v110 + true + Unicode + + + StaticLibrary + false + v110 + true + Unicode + + + + + + + + + + + + + + + + + + + $(ProjectName)_d + + + $(ProjectName)_d + $(SolutionDir)\libs\ + + + $(ProjectName)_r + + + $(ProjectName)_r + $(SolutionDir)\libs\ + + + + Use + Level3 + Disabled + WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + true + ../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + + + Windows + true + + + + + NotUsing + Level3 + Disabled + WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + true + ../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + MultiThreadedDebug + true + false + + + Windows + true + + + + + Level3 + Use + MaxSpeed + true + true + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + true + ../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + + + Windows + true + true + true + + + + + Level3 + NotUsing + Full + true + false + _WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + ../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + MultiThreaded + true + Speed + + + Windows + true + true + true + + + + + + \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/4J_Profile.vcxproj.filters b/Minecraft.Client/Windows64/4JLibs/4J_Profile/4J_Profile.vcxproj.filters new file mode 100644 index 00000000..30ffc7a2 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/4J_Profile.vcxproj.filters @@ -0,0 +1,60 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/4J_Profile.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/4J_Profile.cpp new file mode 100644 index 00000000..6c300871 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/4J_Profile.cpp @@ -0,0 +1,68 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "4J_Profile.h" +#include +#include + +C_4JProfile ProfileManager; + +//str1k3r - GetSettings is basically snatched from smartCMD +void GetSettings(wchar_t *outPath, DWORD size) +{ + GetModuleFileNameW(NULL, outPath, size); //str1k3r - unlike smartCMD we use wide so we can handle non english characters + wchar_t *lastSlash = wcsrchr(outPath, '\\'); + if (lastSlash) *(lastSlash + 1) = '\0'; + wcsncat_s(outPath, size, L"settings.dat", _TRUNCATE); +} + +void C_4JProfile::LoadSettings(void* gs, size_t gsSize) +{ + if (!gs || gsSize == 0) return; + + wchar_t settingsPath[MAX_PATH] = {}; + GetSettings(settingsPath, MAX_PATH); + + FILE *file = NULL; + if (_wfopen_s(&file, settingsPath, L"rb") == 0 && file) //str1k3r - fun fact theres a version of fopen_s but for wide :3 + { + fread(gs, 1, gsSize, file); + fclose(file); + } +} + +void C_4JProfile::SaveSettings(void* gs, size_t gsSize) +{ + if (!gs || gsSize == 0) return; + + wchar_t settingsPath[MAX_PATH] = {}; + GetSettings(settingsPath, MAX_PATH); + + FILE *file = NULL; + if (_wfopen_s(&file, settingsPath, L"wb") == 0 && file) + { + fwrite(gs, 1, gsSize, file); + fclose(file); + } +} diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_AwardManager.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_AwardManager.cpp new file mode 100644 index 00000000..3bf1bb53 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_AwardManager.cpp @@ -0,0 +1,23 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_AwardManager.h b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_AwardManager.h new file mode 100644 index 00000000..604a3e9e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_AwardManager.h @@ -0,0 +1,24 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Data.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Data.cpp new file mode 100644 index 00000000..3bf1bb53 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Data.cpp @@ -0,0 +1,23 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Data.h b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Data.h new file mode 100644 index 00000000..604a3e9e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Data.h @@ -0,0 +1,24 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Main.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Main.cpp new file mode 100644 index 00000000..3bf1bb53 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Main.cpp @@ -0,0 +1,23 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Main.h b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Main.h new file mode 100644 index 00000000..604a3e9e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Main.h @@ -0,0 +1,24 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_RichPresence.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_RichPresence.cpp new file mode 100644 index 00000000..3bf1bb53 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_RichPresence.cpp @@ -0,0 +1,23 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_RichPresence.h b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_RichPresence.h new file mode 100644 index 00000000..604a3e9e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_RichPresence.h @@ -0,0 +1,24 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Sys.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Sys.cpp new file mode 100644 index 00000000..3bf1bb53 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Sys.cpp @@ -0,0 +1,23 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Sys.h b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Sys.h new file mode 100644 index 00000000..604a3e9e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/Windows64/PRO_Sys.h @@ -0,0 +1,24 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/stdafx.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Profile/stdafx.cpp new file mode 100644 index 00000000..fd4f341c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/stdafx.cpp @@ -0,0 +1 @@ +#include "stdafx.h" diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Profile/stdafx.h b/Minecraft.Client/Windows64/4JLibs/4J_Profile/stdafx.h new file mode 100644 index 00000000..cd473ea7 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Profile/stdafx.h @@ -0,0 +1,17 @@ +#ifndef PCH_H +#define PCH_H + +#ifdef _WIN64 +#define WIN32_LEAN_AND_MEAN +#include + +#include +#include +#include +#endif + +#ifndef _XBOX +#include "extraX64.h" +#endif + +#endif //PCH_H diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/4J_Render.vcxproj b/Minecraft.Client/Windows64/4JLibs/4J_Render/4J_Render.vcxproj new file mode 100644 index 00000000..9024c053 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/4J_Render.vcxproj @@ -0,0 +1,215 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {22938163-5DDB-4D04-883B-07212EB99FAE} + Win32Proj + My4J_Render + + + + StaticLibrary + true + v110 + Unicode + + + StaticLibrary + true + v110 + Unicode + + + StaticLibrary + false + v110 + true + Unicode + + + StaticLibrary + false + v110 + true + Unicode + + + + + + + + + + + + + + + + + + + $(ProjectName)_d + $(SolutionDir)\libs\ + + + $(ProjectName)_d + + + $(ProjectName)_r + + + $(ProjectName)_r + $(SolutionDir)\libs\ + + + + Create + Level3 + Disabled + WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + true + ../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + + + Windows + true + + + + + NotUsing + Level3 + Disabled + _WINDOWS64;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + ../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + CompileAsCpp + MultiThreadedDebug + true + false + + + Windows + true + + + ./Windows64/shaders/build.bat + + + + + Level3 + Use + MaxSpeed + true + true + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + true + ../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + + + Windows + true + true + true + + + + + Level3 + NotUsing + Full + true + false + _WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + ../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + MultiThreaded + CompileAsCpp + true + Speed + + + Windows + true + true + true + + + ./Windows64/shaders/build.bat + + + + + + \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/4J_Render.vcxproj.filters b/Minecraft.Client/Windows64/4JLibs/4J_Render/4J_Render.vcxproj.filters new file mode 100644 index 00000000..3e8b8244 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/4J_Render.vcxproj.filters @@ -0,0 +1,150 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/4J_Render.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/4J_Render.cpp new file mode 100644 index 00000000..73492c4c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/4J_Render.cpp @@ -0,0 +1,521 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "stdafx.h" +#include "4J_Render.h" +#include "Renderer.h" + +C4JRender RenderManager; + +//str1k3r - set VSync to true by default +bool C4JRender::m_VSyncState = true; + +void C4JRender::Tick() +{ + InternalRenderManager.CBuffTick(); +} + +void C4JRender::UpdateGamma(unsigned short usGamma) +{ + InternalRenderManager.UpdateGamma(usGamma); +} + +void C4JRender::SetVSync(bool vs) +{ + m_VSyncState = vs; +} + +int C4JRender::GetVSync() +{ + return m_VSyncState ? 1 : 0; +} + +void C4JRender::MatrixMode(int type) +{ + InternalRenderManager.MatrixMode(type); +} + +void C4JRender::MatrixSetIdentity() +{ + InternalRenderManager.MatrixSetIdentity(); +} + +void C4JRender::MatrixTranslate(float x, float y, float z) +{ + InternalRenderManager.MatrixTranslate(x, y, z); +} + +void C4JRender::MatrixRotate(float angle, float x, float y, float z) +{ + InternalRenderManager.MatrixRotate(angle, x, y, z); +} + +void C4JRender::MatrixScale(float x, float y, float z) +{ + InternalRenderManager.MatrixScale(x, y, z); +} + +void C4JRender::MatrixPerspective(float fovy, float aspect, float zNear, float zFar) +{ + InternalRenderManager.MatrixPerspective(fovy, aspect, zNear, zFar); +} + +void C4JRender::MatrixOrthogonal(float left, float right, float bottom, float top, float zNear, float zFar) +{ + InternalRenderManager.MatrixOrthogonal(left, right, bottom, top, zNear, zFar); +} + +void C4JRender::MatrixPop() +{ + InternalRenderManager.MatrixPop(); +} + +void C4JRender::MatrixPush() +{ + InternalRenderManager.MatrixPush(); +} + +void C4JRender::MatrixMult(float* mat) +{ + InternalRenderManager.MatrixMult(mat); +} + +const float* C4JRender::MatrixGet(int type) +{ + return InternalRenderManager.MatrixGet(type); +} + +void C4JRender::Set_matrixDirty() +{ + InternalRenderManager.Set_matrixDirty(); +} + +void C4JRender::Initialise(ID3D11Device* pDevice, IDXGISwapChain* pSwapChain) +{ + InternalRenderManager.Initialise(pDevice, pSwapChain); +} + +void C4JRender::InitialiseContext() +{ + InternalRenderManager.InitialiseContext(false); +} + +void C4JRender::StartFrame() +{ + InternalRenderManager.StartFrame(); +} + +void C4JRender::DoScreenGrabOnNextPresent() +{ + InternalRenderManager.DoScreenGrabOnNextPresent(); +} + +void C4JRender::Present() +{ + InternalRenderManager.Present(); +} + +void C4JRender::Clear(int flags, D3D11_RECT* pRect) +{ + InternalRenderManager.Clear(flags, pRect); +} + +void C4JRender::SetClearColour(const float colourRGBA[4]) +{ + InternalRenderManager.SetClearColour(colourRGBA); +} + +void C4JRender::setResolution(int ScreenWidth, int ScreenHeight) +{ + InternalRenderManager.setResolution(ScreenWidth, ScreenHeight); +} + +bool C4JRender::IsWidescreen() +{ + return InternalRenderManager.IsWidescreen(); +} + +bool C4JRender::IsHiDef() +{ + return InternalRenderManager.IsHiDef(); +} + +void C4JRender::CaptureThumbnail(ImageFileBuffer* pngOut) +{ + InternalRenderManager.CaptureThumbnail(pngOut); +} + +void C4JRender::CaptureScreen(ImageFileBuffer* jpgOut, XSOCIAL_PREVIEWIMAGE* previewOut) +{ + InternalRenderManager.CaptureScreen(jpgOut, previewOut); +} + +void C4JRender::BeginConditionalSurvey(int identifier) +{ + InternalRenderManager.BeginConditionalSurvey(identifier); +} + +void C4JRender::EndConditionalSurvey() +{ + InternalRenderManager.EndConditionalSurvey(); +} + +void C4JRender::BeginConditionalRendering(int identifier) +{ + InternalRenderManager.BeginConditionalRendering(identifier); +} + +void C4JRender::EndConditionalRendering() +{ + InternalRenderManager.EndConditionalRendering(); +} + +void C4JRender::DrawVertices(ePrimitiveType PrimitiveType, int count, void* dataIn, eVertexType vType, ePixelShaderType psType) +{ + InternalRenderManager.DrawVertices(PrimitiveType, count, dataIn, vType, psType); +} + +void C4JRender::DrawVertexBuffer(ePrimitiveType PrimitiveType, int count, ID3D11Buffer* buffer, eVertexType vType, ePixelShaderType psType) +{ + InternalRenderManager.DrawVertexBuffer(PrimitiveType, count, buffer, vType, psType); +} + +void C4JRender::CBuffLockStaticCreations() +{ + InternalRenderManager.CBuffLockStaticCreations(); +} + +int C4JRender::CBuffCreate(int count) +{ + return InternalRenderManager.CBuffCreate(count); +} + +void C4JRender::CBuffDelete(int first, int count) +{ + InternalRenderManager.CBuffDelete(first, count); +} + +void C4JRender::CBuffStart(int index, bool full) +{ + InternalRenderManager.CBuffStart(index, full); +} + +void C4JRender::CBuffClear(int index) +{ + InternalRenderManager.CBuffClear(index); +} + +int C4JRender::CBuffSize(int index) +{ + return InternalRenderManager.CBuffSize(index); +} + +void C4JRender::CBuffEnd() +{ + InternalRenderManager.CBuffEnd(); +} + +bool C4JRender::CBuffCall(int index, bool full) +{ + return InternalRenderManager.CBuffCall(index, full); +} + +void C4JRender::CBuffTick() +{ + InternalRenderManager.CBuffTick(); +} + +void C4JRender::CBuffDeferredModeStart() +{ + InternalRenderManager.CBuffDeferredModeStart(); +} + +void C4JRender::CBuffDeferredModeEnd() +{ + InternalRenderManager.CBuffDeferredModeEnd(); +} + +int C4JRender::TextureCreate() +{ + return InternalRenderManager.TextureCreate(); +} + +void C4JRender::TextureFree(int idx) +{ + InternalRenderManager.TextureFree(idx); +} + +void C4JRender::TextureBind(int idx) +{ + InternalRenderManager.TextureBind(idx); +} + +void C4JRender::TextureBindVertex(int idx) +{ + InternalRenderManager.TextureBindVertex(idx); +} + +void C4JRender::TextureSetTextureLevels(int levels) +{ + InternalRenderManager.TextureSetTextureLevels(levels); +} + +int C4JRender::TextureGetTextureLevels() +{ + return InternalRenderManager.TextureGetTextureLevels(); +} + +void C4JRender::TextureData(int width, int height, void* data, int level, eTextureFormat format) +{ + InternalRenderManager.TextureData(width, height, data, level, format); +} + +void C4JRender::TextureDataUpdate(int xoffset, int yoffset, int width, int height, void* data, int level) +{ + InternalRenderManager.TextureDataUpdate(xoffset, yoffset, width, height, data, level); +} + +void C4JRender::TextureSetParam(int param, int value) +{ + InternalRenderManager.TextureSetParam(param, value); +} + +void C4JRender::TextureDynamicUpdateStart() +{ + InternalRenderManager.TextureDynamicUpdateStart(); +} + +void C4JRender::TextureDynamicUpdateEnd() +{ + InternalRenderManager.TextureDynamicUpdateEnd(); +} + +HRESULT C4JRender::LoadTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut) +{ + return InternalRenderManager.LoadTextureData(szFilename, pSrcInfo, ppDataOut); +} + +HRESULT C4JRender::LoadTextureData(BYTE* pbData, DWORD dwBytes, D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut) +{ + return InternalRenderManager.LoadTextureData(pbData, dwBytes, pSrcInfo, ppDataOut); +} + +HRESULT C4JRender::SaveTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo, int* ppDataOut) +{ + return InternalRenderManager.SaveTextureData(szFilename, pSrcInfo, ppDataOut); +} + +HRESULT C4JRender::SaveTextureDataToMemory(void* pOutput, int outputCapacity, int* outputLength, int width, int height, int* ppDataIn) +{ + return InternalRenderManager.SaveTextureDataToMemory(pOutput, outputCapacity, outputLength, width, height, ppDataIn); +} + +void C4JRender::TextureGetStats() +{ +} + +ID3D11ShaderResourceView* C4JRender::TextureGetTexture(int idx) +{ + return InternalRenderManager.TextureGetTexture(idx); +} + +void C4JRender::StateSetColour(float r, float g, float b, float a) +{ + InternalRenderManager.StateSetColour(r, g, b, a); +} + +void C4JRender::StateSetDepthMask(bool enable) +{ + InternalRenderManager.StateSetDepthMask(enable); +} + +void C4JRender::StateSetBlendEnable(bool enable) +{ + InternalRenderManager.StateSetBlendEnable(enable); +} + +void C4JRender::StateSetBlendFunc(int src, int dst) +{ + InternalRenderManager.StateSetBlendFunc(src, dst); +} + +void C4JRender::StateSetBlendFactor(unsigned int colour) +{ + InternalRenderManager.StateSetBlendFactor(colour); +} + +void C4JRender::StateSetAlphaFunc(int func, float param) +{ + InternalRenderManager.StateSetAlphaFunc(func, param); +} + +void C4JRender::StateSetDepthFunc(int func) +{ + InternalRenderManager.StateSetDepthFunc(func); +} + +void C4JRender::StateSetFaceCull(bool enable) +{ + InternalRenderManager.StateSetFaceCull(enable); +} + +void C4JRender::StateSetFaceCullCW(bool enable) +{ + InternalRenderManager.StateSetFaceCullCW(enable); +} + +void C4JRender::StateSetLineWidth(float width) +{ + InternalRenderManager.StateSetLineWidth(width); +} + +void C4JRender::StateSetWriteEnable(bool red, bool green, bool blue, bool alpha) +{ + InternalRenderManager.StateSetWriteEnable(red, green, blue, alpha); +} + +void C4JRender::StateSetDepthTestEnable(bool enable) +{ + InternalRenderManager.StateSetDepthTestEnable(enable); +} + +void C4JRender::StateSetAlphaTestEnable(bool enable) +{ + InternalRenderManager.StateSetAlphaTestEnable(enable); +} + +void C4JRender::StateSetDepthSlopeAndBias(float slope, float bias) +{ + InternalRenderManager.StateSetDepthSlopeAndBias(slope, bias); +} + +void C4JRender::StateSetFogEnable(bool enable) +{ + InternalRenderManager.StateSetFogEnable(enable); +} + +void C4JRender::StateSetFogMode(int mode) +{ + InternalRenderManager.StateSetFogMode(mode); +} + +void C4JRender::StateSetFogNearDistance(float dist) +{ + InternalRenderManager.StateSetFogNearDistance(dist); +} + +void C4JRender::StateSetFogFarDistance(float dist) +{ + InternalRenderManager.StateSetFogFarDistance(dist); +} + +void C4JRender::StateSetFogDensity(float density) +{ + InternalRenderManager.StateSetFogDensity(density); +} + +void C4JRender::StateSetFogColour(float red, float green, float blue) +{ + InternalRenderManager.StateSetFogColour(red, green, blue); +} + +void C4JRender::StateSetLightingEnable(bool enable) +{ + InternalRenderManager.StateSetLightingEnable(enable); +} + +void C4JRender::StateSetVertexTextureUV(float u, float v) +{ + InternalRenderManager.StateSetVertexTextureUV(u, v); +} + +void C4JRender::StateSetLightColour(int light, float red, float green, float blue) +{ + InternalRenderManager.StateSetLightColour(light, red, green, blue); +} + +void C4JRender::StateSetLightAmbientColour(float red, float green, float blue) +{ + InternalRenderManager.StateSetLightAmbientColour(red, green, blue); +} + +void C4JRender::StateSetLightDirection(int light, float x, float y, float z) +{ + InternalRenderManager.StateSetLightDirection(light, x, y, z); +} + +void C4JRender::StateSetLightEnable(int light, bool enable) +{ + InternalRenderManager.StateSetLightEnable(light, enable); +} + +void C4JRender::StateSetViewport(eViewportType viewportType) +{ + InternalRenderManager.StateSetViewport(viewportType); +} + +void C4JRender::StateSetEnableViewportClipPlanes(bool enable) +{ + InternalRenderManager.StateSetEnableViewportClipPlanes(enable); +} + +void C4JRender::StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace) +{ + InternalRenderManager.StateSetTexGenCol(col, x, y, z, w, eyeSpace); +} + +void C4JRender::StateSetStencil(int Function, uint8_t stencil_ref, uint8_t stencil_func_mask, uint8_t stencil_write_mask) +{ + InternalRenderManager.StateSetStencil((D3D11_COMPARISON_FUNC)Function, stencil_ref, stencil_func_mask, stencil_write_mask); +} + +void C4JRender::StateSetForceLOD(int LOD) +{ + InternalRenderManager.StateSetForceLOD(LOD); +} + +void C4JRender::BeginEvent(LPCWSTR eventName) +{ + InternalRenderManager.BeginEvent(eventName); +} + +void C4JRender::EndEvent() +{ + InternalRenderManager.EndEvent(); +} + +void C4JRender::Suspend() +{ + InternalRenderManager.Suspend(); +} + +bool C4JRender::Suspended() +{ + return InternalRenderManager.Suspended(); +} + +void C4JRender::Resume() +{ + InternalRenderManager.Resume(); +} diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/CompiledShaders.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/CompiledShaders.h new file mode 100644 index 00000000..bd16be7e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/CompiledShaders.h @@ -0,0 +1,39 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +// Vertex shaders +#include "VS_Compressed.h" +#include "VS_PF3_TF2_CB4_NB4_XW1.h" +#include "VS_PF3_TF2_CB4_NB4_XW1_LIGHTING.h" +#include "VS_PF3_TF2_CB4_NB4_XW1_TEXGEN.h" +#include "VS_ScreenClear.h" +#include "VS_ScreenSpace.h" + +// Pixel shaders +#include "PS_Standard.h" +#include "PS_TextureProjection.h" +#include "PS_ForceLOD.h" +#include "PS_ScreenSpace.h" +#include "PS_ScreenClear.h" \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_ForceLOD.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_ForceLOD.h new file mode 100644 index 00000000..a5312691 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_ForceLOD.h @@ -0,0 +1,316 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 10.1 +// +// +// Buffer Definitions: +// +// cbuffer diffuse +// { +// +// float4 diffuse_colour; // Offset: 0 Size: 16 +// +// } +// +// cbuffer fog +// { +// +// float4 fog_colour; // Offset: 0 Size: 16 +// +// } +// +// cbuffer alphaTest +// { +// +// float4 alphaTestRef; // Offset: 0 Size: 16 +// +// } +// +// cbuffer forcedLOD +// { +// +// float4 forcedLod; // Offset: 0 Size: 16 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim HLSL Bind Count +// ------------------------------ ---------- ------- ----------- -------------- ------ +// diffuse_sampler_s sampler NA NA s0 1 +// diffuse_texture texture float4 2d t0 1 +// diffuse cbuffer NA NA cb0 1 +// fog cbuffer NA NA cb1 1 +// alphaTest cbuffer NA NA cb3 1 +// forcedLOD cbuffer NA NA cb5 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// COLOR 0 xyzw 1 NONE float xyzw +// TEXCOORD 0 xyzw 2 NONE float xyz +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_constantbuffer CB0[1], immediateIndexed +dcl_constantbuffer CB1[1], immediateIndexed +dcl_constantbuffer CB3[1], immediateIndexed +dcl_constantbuffer CB5[1], immediateIndexed +dcl_sampler s0, mode_default +dcl_resource_texture2d (float,float,float,float) t0 +dcl_input_ps linear v1.xyzw +dcl_input_ps linear centroid v2.xyz +dcl_output o0.xyzw +dcl_temps 2 +sample_l r0.xyzw, v2.xyxx, t0.xyzw, s0, cb5[0].x +mul r0.xyzw, r0.xyzw, cb0[0].xyzw +mul r0.w, r0.w, v1.w +lt r1.x, r0.w, cb3[0].w +discard_nz r1.x +mad r0.xyz, r0.xyzx, v1.xyzx, -cb1[0].xyzx +mad o0.xyz, v2.zzzz, r0.xyzx, cb1[0].xyzx +mov o0.w, r0.w +ret +// Approximately 9 instruction slots used +#endif + +const BYTE g_main_PS_ForceLOD[] = +{ + 68, 88, 66, 67, 157, 130, + 164, 12, 133, 77, 125, 1, + 170, 54, 126, 189, 157, 249, + 222, 87, 1, 0, 0, 0, + 76, 5, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 140, 2, 0, 0, 0, 3, + 0, 0, 52, 3, 0, 0, + 208, 4, 0, 0, 82, 68, + 69, 70, 80, 2, 0, 0, + 4, 0, 0, 0, 32, 1, + 0, 0, 6, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 129, 0, 0, + 38, 2, 0, 0, 220, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 1, 0, 0, 0, + 238, 0, 0, 0, 2, 0, + 0, 0, 5, 0, 0, 0, + 4, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 1, 0, 0, 0, 13, 0, + 0, 0, 254, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 1, 0, 0, 0, 6, 1, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 1, 0, 0, 0, + 10, 1, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 20, 1, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 5, 0, + 0, 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0, 70, 142, 32, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 56, 0, 0, 7, + 130, 0, 16, 0, 0, 0, + 0, 0, 58, 0, 16, 0, + 0, 0, 0, 0, 58, 16, + 16, 0, 1, 0, 0, 0, + 49, 0, 0, 8, 18, 0, + 16, 0, 1, 0, 0, 0, + 58, 0, 16, 0, 0, 0, + 0, 0, 58, 128, 32, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 13, 0, 4, 3, + 10, 0, 16, 0, 1, 0, + 0, 0, 50, 0, 0, 11, + 114, 0, 16, 0, 0, 0, + 0, 0, 70, 2, 16, 0, + 0, 0, 0, 0, 70, 18, + 16, 0, 1, 0, 0, 0, + 70, 130, 32, 128, 65, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 50, 0, + 0, 10, 114, 32, 16, 0, + 0, 0, 0, 0, 166, 26, + 16, 0, 2, 0, 0, 0, + 70, 2, 16, 0, 0, 0, + 0, 0, 70, 130, 32, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 54, 0, 0, 5, + 130, 32, 16, 0, 0, 0, + 0, 0, 58, 0, 16, 0, + 0, 0, 0, 0, 62, 0, + 0, 1, 83, 84, 65, 84, + 116, 0, 0, 0, 9, 0, + 0, 0, 2, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 5, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0 +}; diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_ScreenClear.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_ScreenClear.h new file mode 100644 index 00000000..f245dc13 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_ScreenClear.h @@ -0,0 +1,138 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 10.1 +// +// +// Buffer Definitions: +// +// cbuffer cbuff +// { +// +// float4 clearColour; // Offset: 0 Size: 16 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim HLSL Bind Count +// ------------------------------ ---------- ------- ----------- -------------- ------ +// cbuff cbuffer NA NA cb4 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_constantbuffer CB4[1], immediateIndexed +dcl_output o0.xyzw +mov o0.xyzw, cb4[0].xyzw +ret +// Approximately 2 instruction slots used +#endif + +const BYTE g_main_PS_ScreenClear[] = +{ + 68, 88, 66, 67, 97, 155, + 77, 8, 208, 147, 116, 141, + 80, 3, 25, 165, 35, 253, + 88, 0, 1, 0, 0, 0, + 32, 2, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 244, 0, 0, 0, 40, 1, + 0, 0, 92, 1, 0, 0, + 164, 1, 0, 0, 82, 68, + 69, 70, 184, 0, 0, 0, + 1, 0, 0, 0, 68, 0, + 0, 0, 1, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 129, 0, 0, + 144, 0, 0, 0, 60, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 4, 0, 0, 0, 1, 0, + 0, 0, 1, 0, 0, 0, + 99, 98, 117, 102, 102, 0, + 171, 171, 60, 0, 0, 0, + 1, 0, 0, 0, 92, 0, + 0, 0, 16, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 116, 0, 0, 0, + 0, 0, 0, 0, 16, 0, + 0, 0, 2, 0, 0, 0, + 128, 0, 0, 0, 0, 0, + 0, 0, 99, 108, 101, 97, + 114, 67, 111, 108, 111, 117, + 114, 0, 1, 0, 3, 0, + 1, 0, 4, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 49, + 48, 46, 49, 0, 73, 83, + 71, 78, 44, 0, 0, 0, + 1, 0, 0, 0, 8, 0, + 0, 0, 32, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 15, 0, + 0, 0, 83, 86, 95, 80, + 79, 83, 73, 84, 73, 79, + 78, 0, 79, 83, 71, 78, + 44, 0, 0, 0, 1, 0, + 0, 0, 8, 0, 0, 0, + 32, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 83, 86, 95, 84, 65, 82, + 71, 69, 84, 0, 171, 171, + 83, 72, 68, 82, 64, 0, + 0, 0, 64, 0, 0, 0, + 16, 0, 0, 0, 89, 0, + 0, 4, 70, 142, 32, 0, + 4, 0, 0, 0, 1, 0, + 0, 0, 101, 0, 0, 3, + 242, 32, 16, 0, 0, 0, + 0, 0, 54, 0, 0, 6, + 242, 32, 16, 0, 0, 0, + 0, 0, 70, 142, 32, 0, + 4, 0, 0, 0, 0, 0, + 0, 0, 62, 0, 0, 1, + 83, 84, 65, 84, 116, 0, + 0, 0, 2, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 +}; diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_ScreenSpace.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_ScreenSpace.h new file mode 100644 index 00000000..20ab7b9f --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_ScreenSpace.h @@ -0,0 +1,141 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 10.1 +// +// +// Resource Bindings: +// +// Name Type Format Dim HLSL Bind Count +// ------------------------------ ---------- ------- ----------- -------------- ------ +// screen_sampler_s sampler NA NA s0 1 +// screen_texture texture float4 2d t0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// TEXCOORD 0 xy 1 NONE float xy +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_sampler s0, mode_default +dcl_resource_texture2d (float,float,float,float) t0 +dcl_input_ps linear v1.xy +dcl_output o0.xyzw +sample o0.xyzw, v1.xyxx, t0.xyzw, s0 +ret +// Approximately 2 instruction slots used +#endif + +const BYTE g_main_PS_ScreenSpace[] = +{ + 68, 88, 66, 67, 218, 122, + 219, 87, 187, 98, 219, 145, + 124, 106, 151, 15, 168, 5, + 151, 141, 1, 0, 0, 0, + 84, 2, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 224, 0, 0, 0, 56, 1, + 0, 0, 108, 1, 0, 0, + 216, 1, 0, 0, 82, 68, + 69, 70, 164, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 2, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 129, 0, 0, + 124, 0, 0, 0, 92, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 1, 0, 0, 0, + 109, 0, 0, 0, 2, 0, + 0, 0, 5, 0, 0, 0, + 4, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 1, 0, 0, 0, 13, 0, + 0, 0, 115, 99, 114, 101, + 101, 110, 95, 115, 97, 109, + 112, 108, 101, 114, 95, 115, + 0, 115, 99, 114, 101, 101, + 110, 95, 116, 101, 120, 116, + 117, 114, 101, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 49, 48, 46, + 49, 0, 73, 83, 71, 78, + 80, 0, 0, 0, 2, 0, + 0, 0, 8, 0, 0, 0, + 56, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 68, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 3, 3, 0, 0, + 83, 86, 95, 80, 79, 83, + 73, 84, 73, 79, 78, 0, + 84, 69, 88, 67, 79, 79, + 82, 68, 0, 171, 171, 171, + 79, 83, 71, 78, 44, 0, + 0, 0, 1, 0, 0, 0, + 8, 0, 0, 0, 32, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 15, 0, 0, 0, 83, 86, + 95, 84, 65, 82, 71, 69, + 84, 0, 171, 171, 83, 72, + 68, 82, 100, 0, 0, 0, + 64, 0, 0, 0, 25, 0, + 0, 0, 90, 0, 0, 3, + 0, 96, 16, 0, 0, 0, + 0, 0, 88, 24, 0, 4, + 0, 112, 16, 0, 0, 0, + 0, 0, 85, 85, 0, 0, + 98, 16, 0, 3, 50, 16, + 16, 0, 1, 0, 0, 0, + 101, 0, 0, 3, 242, 32, + 16, 0, 0, 0, 0, 0, + 69, 0, 0, 9, 242, 32, + 16, 0, 0, 0, 0, 0, + 70, 16, 16, 0, 1, 0, + 0, 0, 70, 126, 16, 0, + 0, 0, 0, 0, 0, 96, + 16, 0, 0, 0, 0, 0, + 62, 0, 0, 1, 83, 84, + 65, 84, 116, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0 +}; diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_Standard.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_Standard.h new file mode 100644 index 00000000..031b2feb --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_Standard.h @@ -0,0 +1,306 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 10.1 +// +// +// Buffer Definitions: +// +// cbuffer diffuse +// { +// +// float4 diffuse_colour; // Offset: 0 Size: 16 +// +// } +// +// cbuffer fog +// { +// +// float4 fog_colour; // Offset: 0 Size: 16 +// +// } +// +// cbuffer alphaTest +// { +// +// float4 alphaTestRef; // Offset: 0 Size: 16 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim HLSL Bind Count +// ------------------------------ ---------- ------- ----------- -------------- ------ +// diffuse_sampler_s sampler NA NA s0 1 +// diffuse_texture texture float4 2d t0 1 +// diffuse cbuffer NA NA cb0 1 +// fog cbuffer NA NA cb1 1 +// alphaTest cbuffer NA NA cb3 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// COLOR 0 xyzw 1 NONE float xyzw +// TEXCOORD 0 xyzw 2 NONE float xyz +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_constantbuffer CB0[1], immediateIndexed +dcl_constantbuffer CB1[1], immediateIndexed +dcl_constantbuffer CB3[1], immediateIndexed +dcl_sampler s0, mode_default +dcl_resource_texture2d (float,float,float,float) t0 +dcl_input_ps linear v1.xyzw +dcl_input_ps linear centroid v2.xyz +dcl_output o0.xyzw +dcl_temps 3 +lt r0.x, l(1.000000), v2.x +sample_l r1.xyzw, v2.xyxx, t0.xyzw, s0, l(0.000000) +sample r2.xyzw, v2.xyxx, t0.xyzw, s0 +movc r0.xyzw, r0.xxxx, r1.xyzw, r2.xyzw +mul r0.xyzw, r0.xyzw, cb0[0].xyzw +mul r0.w, r0.w, v1.w +lt r1.x, r0.w, cb3[0].w +discard_nz r1.x +mad r0.xyz, r0.xyzx, v1.xyzx, -cb1[0].xyzx +mad o0.xyz, v2.zzzz, r0.xyzx, cb1[0].xyzx +mov o0.w, r0.w +ret +// Approximately 12 instruction slots used +#endif + +const BYTE g_main_PS_Standard[] = +{ + 68, 88, 66, 67, 25, 178, + 30, 251, 12, 109, 125, 177, + 117, 147, 183, 223, 204, 75, + 206, 134, 1, 0, 0, 0, + 52, 5, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 36, 2, 0, 0, 152, 2, + 0, 0, 204, 2, 0, 0, + 184, 4, 0, 0, 82, 68, + 69, 70, 232, 1, 0, 0, + 3, 0, 0, 0, 244, 0, + 0, 0, 5, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 129, 0, 0, + 189, 1, 0, 0, 188, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 1, 0, 0, 0, + 206, 0, 0, 0, 2, 0, + 0, 0, 5, 0, 0, 0, + 4, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 1, 0, 0, 0, 13, 0, + 0, 0, 222, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 1, 0, 0, 0, 230, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 1, 0, 0, 0, + 234, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 100, 105, 102, 102, + 117, 115, 101, 95, 115, 97, + 109, 112, 108, 101, 114, 95, + 115, 0, 100, 105, 102, 102, + 117, 115, 101, 95, 116, 101, + 120, 116, 117, 114, 101, 0, + 100, 105, 102, 102, 117, 115, + 101, 0, 102, 111, 103, 0, + 97, 108, 112, 104, 97, 84, + 101, 115, 116, 0, 222, 0, + 0, 0, 1, 0, 0, 0, + 60, 1, 0, 0, 16, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 230, 0, + 0, 0, 1, 0, 0, 0, + 116, 1, 0, 0, 16, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 234, 0, + 0, 0, 1, 0, 0, 0, + 152, 1, 0, 0, 16, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 84, 1, + 0, 0, 0, 0, 0, 0, + 16, 0, 0, 0, 2, 0, + 0, 0, 100, 1, 0, 0, + 0, 0, 0, 0, 100, 105, + 102, 102, 117, 115, 101, 95, + 99, 111, 108, 111, 117, 114, + 0, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 140, 1, 0, 0, 0, 0, + 0, 0, 16, 0, 0, 0, + 2, 0, 0, 0, 100, 1, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 95, 99, 111, + 108, 111, 117, 114, 0, 171, + 176, 1, 0, 0, 0, 0, + 0, 0, 16, 0, 0, 0, + 2, 0, 0, 0, 100, 1, + 0, 0, 0, 0, 0, 0, + 97, 108, 112, 104, 97, 84, + 101, 115, 116, 82, 101, 102, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 49, 48, 46, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 108, 0, 0, 0, 3, 0, + 0, 0, 8, 0, 0, 0, + 80, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 92, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 15, 15, 0, 0, + 98, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 2, 0, + 0, 0, 15, 7, 0, 0, + 83, 86, 95, 80, 79, 83, + 73, 84, 73, 79, 78, 0, + 67, 79, 76, 79, 82, 0, + 84, 69, 88, 67, 79, 79, + 82, 68, 0, 171, 79, 83, + 71, 78, 44, 0, 0, 0, + 1, 0, 0, 0, 8, 0, + 0, 0, 32, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 15, 0, + 0, 0, 83, 86, 95, 84, + 65, 82, 71, 69, 84, 0, + 171, 171, 83, 72, 68, 82, + 228, 1, 0, 0, 64, 0, + 0, 0, 121, 0, 0, 0, + 89, 0, 0, 4, 70, 142, + 32, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 89, 0, + 0, 4, 70, 142, 32, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 89, 0, 0, 4, + 70, 142, 32, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 90, 0, 0, 3, 0, 96, + 16, 0, 0, 0, 0, 0, + 88, 24, 0, 4, 0, 112, + 16, 0, 0, 0, 0, 0, + 85, 85, 0, 0, 98, 16, + 0, 3, 242, 16, 16, 0, + 1, 0, 0, 0, 98, 24, + 0, 3, 114, 16, 16, 0, + 2, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 0, 0, 0, 0, 104, 0, + 0, 2, 3, 0, 0, 0, + 49, 0, 0, 7, 18, 0, + 16, 0, 0, 0, 0, 0, + 1, 64, 0, 0, 0, 0, + 128, 63, 10, 16, 16, 0, + 2, 0, 0, 0, 72, 0, + 0, 11, 242, 0, 16, 0, + 1, 0, 0, 0, 70, 16, + 16, 0, 2, 0, 0, 0, + 70, 126, 16, 0, 0, 0, + 0, 0, 0, 96, 16, 0, + 0, 0, 0, 0, 1, 64, + 0, 0, 0, 0, 0, 0, + 69, 0, 0, 9, 242, 0, + 16, 0, 2, 0, 0, 0, + 70, 16, 16, 0, 2, 0, + 0, 0, 70, 126, 16, 0, + 0, 0, 0, 0, 0, 96, + 16, 0, 0, 0, 0, 0, + 55, 0, 0, 9, 242, 0, + 16, 0, 0, 0, 0, 0, + 6, 0, 16, 0, 0, 0, + 0, 0, 70, 14, 16, 0, + 1, 0, 0, 0, 70, 14, + 16, 0, 2, 0, 0, 0, + 56, 0, 0, 8, 242, 0, + 16, 0, 0, 0, 0, 0, + 70, 14, 16, 0, 0, 0, + 0, 0, 70, 142, 32, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 56, 0, 0, 7, + 130, 0, 16, 0, 0, 0, + 0, 0, 58, 0, 16, 0, + 0, 0, 0, 0, 58, 16, + 16, 0, 1, 0, 0, 0, + 49, 0, 0, 8, 18, 0, + 16, 0, 1, 0, 0, 0, + 58, 0, 16, 0, 0, 0, + 0, 0, 58, 128, 32, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 13, 0, 4, 3, + 10, 0, 16, 0, 1, 0, + 0, 0, 50, 0, 0, 11, + 114, 0, 16, 0, 0, 0, + 0, 0, 70, 2, 16, 0, + 0, 0, 0, 0, 70, 18, + 16, 0, 1, 0, 0, 0, + 70, 130, 32, 128, 65, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 50, 0, + 0, 10, 114, 32, 16, 0, + 0, 0, 0, 0, 166, 26, + 16, 0, 2, 0, 0, 0, + 70, 2, 16, 0, 0, 0, + 0, 0, 70, 130, 32, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 54, 0, 0, 5, + 130, 32, 16, 0, 0, 0, + 0, 0, 58, 0, 16, 0, + 0, 0, 0, 0, 62, 0, + 0, 1, 83, 84, 65, 84, + 116, 0, 0, 0, 12, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 6, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0 +}; diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_TextureProjection.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_TextureProjection.h new file mode 100644 index 00000000..2c62b802 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/PS_TextureProjection.h @@ -0,0 +1,312 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 10.1 +// +// +// Buffer Definitions: +// +// cbuffer diffuse +// { +// +// float4 diffuse_colour; // Offset: 0 Size: 16 +// +// } +// +// cbuffer fog +// { +// +// float4 fog_colour; // Offset: 0 Size: 16 +// +// } +// +// cbuffer alphaTest +// { +// +// float4 alphaTestRef; // Offset: 0 Size: 16 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim HLSL Bind Count +// ------------------------------ ---------- ------- ----------- -------------- ------ +// diffuse_sampler_s sampler NA NA s0 1 +// diffuse_texture texture float4 2d t0 1 +// diffuse cbuffer NA NA cb0 1 +// fog cbuffer NA NA cb1 1 +// alphaTest cbuffer NA NA cb3 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// COLOR 0 xyzw 1 NONE float xyzw +// TEXCOORD 0 xyzw 2 NONE float xyzw +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_constantbuffer CB0[1], immediateIndexed +dcl_constantbuffer CB1[1], immediateIndexed +dcl_constantbuffer CB3[1], immediateIndexed +dcl_sampler s0, mode_default +dcl_resource_texture2d (float,float,float,float) t0 +dcl_input_ps linear v1.xyzw +dcl_input_ps linear centroid v2.xyzw +dcl_output o0.xyzw +dcl_temps 3 +div r0.xy, v2.xyxx, v2.wwww +lt r0.z, l(1.000000), r0.x +sample_l r1.xyzw, r0.xyxx, t0.xyzw, s0, l(0.000000) +sample r2.xyzw, r0.xyxx, t0.xyzw, s0 +movc r0.xyzw, r0.zzzz, r1.xyzw, r2.xyzw +mul r0.xyzw, r0.xyzw, cb0[0].xyzw +mul r0.w, r0.w, v1.w +lt r1.x, r0.w, cb3[0].w +discard_nz r1.x +mad r0.xyz, r0.xyzx, v1.xyzx, -cb1[0].xyzx +mad o0.xyz, v2.zzzz, r0.xyzx, cb1[0].xyzx +mov o0.w, r0.w +ret +// Approximately 13 instruction slots used +#endif + +const BYTE g_main_PS_TextureProjection[] = +{ + 68, 88, 66, 67, 227, 37, + 171, 212, 122, 143, 66, 86, + 246, 87, 18, 62, 25, 189, + 11, 210, 1, 0, 0, 0, + 80, 5, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 36, 2, 0, 0, 152, 2, + 0, 0, 204, 2, 0, 0, + 212, 4, 0, 0, 82, 68, + 69, 70, 232, 1, 0, 0, + 3, 0, 0, 0, 244, 0, + 0, 0, 5, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 129, 0, 0, + 189, 1, 0, 0, 188, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 1, 0, 0, 0, + 206, 0, 0, 0, 2, 0, + 0, 0, 5, 0, 0, 0, + 4, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 1, 0, 0, 0, 13, 0, + 0, 0, 222, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 1, 0, 0, 0, 230, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 1, 0, 0, 0, + 234, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 100, 105, 102, 102, + 117, 115, 101, 95, 115, 97, + 109, 112, 108, 101, 114, 95, + 115, 0, 100, 105, 102, 102, + 117, 115, 101, 95, 116, 101, + 120, 116, 117, 114, 101, 0, + 100, 105, 102, 102, 117, 115, + 101, 0, 102, 111, 103, 0, + 97, 108, 112, 104, 97, 84, + 101, 115, 116, 0, 222, 0, + 0, 0, 1, 0, 0, 0, + 60, 1, 0, 0, 16, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 230, 0, + 0, 0, 1, 0, 0, 0, + 116, 1, 0, 0, 16, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 234, 0, + 0, 0, 1, 0, 0, 0, + 152, 1, 0, 0, 16, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 84, 1, + 0, 0, 0, 0, 0, 0, + 16, 0, 0, 0, 2, 0, + 0, 0, 100, 1, 0, 0, + 0, 0, 0, 0, 100, 105, + 102, 102, 117, 115, 101, 95, + 99, 111, 108, 111, 117, 114, + 0, 171, 1, 0, 3, 0, + 1, 0, 4, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 140, 1, 0, 0, 0, 0, + 0, 0, 16, 0, 0, 0, + 2, 0, 0, 0, 100, 1, + 0, 0, 0, 0, 0, 0, + 102, 111, 103, 95, 99, 111, + 108, 111, 117, 114, 0, 171, + 176, 1, 0, 0, 0, 0, + 0, 0, 16, 0, 0, 0, + 2, 0, 0, 0, 100, 1, + 0, 0, 0, 0, 0, 0, + 97, 108, 112, 104, 97, 84, + 101, 115, 116, 82, 101, 102, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 49, 48, 46, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 108, 0, 0, 0, 3, 0, + 0, 0, 8, 0, 0, 0, + 80, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 92, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 15, 15, 0, 0, + 98, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 2, 0, + 0, 0, 15, 15, 0, 0, + 83, 86, 95, 80, 79, 83, + 73, 84, 73, 79, 78, 0, + 67, 79, 76, 79, 82, 0, + 84, 69, 88, 67, 79, 79, + 82, 68, 0, 171, 79, 83, + 71, 78, 44, 0, 0, 0, + 1, 0, 0, 0, 8, 0, + 0, 0, 32, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 15, 0, + 0, 0, 83, 86, 95, 84, + 65, 82, 71, 69, 84, 0, + 171, 171, 83, 72, 68, 82, + 0, 2, 0, 0, 64, 0, + 0, 0, 128, 0, 0, 0, + 89, 0, 0, 4, 70, 142, + 32, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 89, 0, + 0, 4, 70, 142, 32, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 89, 0, 0, 4, + 70, 142, 32, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 90, 0, 0, 3, 0, 96, + 16, 0, 0, 0, 0, 0, + 88, 24, 0, 4, 0, 112, + 16, 0, 0, 0, 0, 0, + 85, 85, 0, 0, 98, 16, + 0, 3, 242, 16, 16, 0, + 1, 0, 0, 0, 98, 24, + 0, 3, 242, 16, 16, 0, + 2, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 0, 0, 0, 0, 104, 0, + 0, 2, 3, 0, 0, 0, + 14, 0, 0, 7, 50, 0, + 16, 0, 0, 0, 0, 0, + 70, 16, 16, 0, 2, 0, + 0, 0, 246, 31, 16, 0, + 2, 0, 0, 0, 49, 0, + 0, 7, 66, 0, 16, 0, + 0, 0, 0, 0, 1, 64, + 0, 0, 0, 0, 128, 63, + 10, 0, 16, 0, 0, 0, + 0, 0, 72, 0, 0, 11, + 242, 0, 16, 0, 1, 0, + 0, 0, 70, 0, 16, 0, + 0, 0, 0, 0, 70, 126, + 16, 0, 0, 0, 0, 0, + 0, 96, 16, 0, 0, 0, + 0, 0, 1, 64, 0, 0, + 0, 0, 0, 0, 69, 0, + 0, 9, 242, 0, 16, 0, + 2, 0, 0, 0, 70, 0, + 16, 0, 0, 0, 0, 0, + 70, 126, 16, 0, 0, 0, + 0, 0, 0, 96, 16, 0, + 0, 0, 0, 0, 55, 0, + 0, 9, 242, 0, 16, 0, + 0, 0, 0, 0, 166, 10, + 16, 0, 0, 0, 0, 0, + 70, 14, 16, 0, 1, 0, + 0, 0, 70, 14, 16, 0, + 2, 0, 0, 0, 56, 0, + 0, 8, 242, 0, 16, 0, + 0, 0, 0, 0, 70, 14, + 16, 0, 0, 0, 0, 0, + 70, 142, 32, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 56, 0, 0, 7, 130, 0, + 16, 0, 0, 0, 0, 0, + 58, 0, 16, 0, 0, 0, + 0, 0, 58, 16, 16, 0, + 1, 0, 0, 0, 49, 0, + 0, 8, 18, 0, 16, 0, + 1, 0, 0, 0, 58, 0, + 16, 0, 0, 0, 0, 0, + 58, 128, 32, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 13, 0, 4, 3, 10, 0, + 16, 0, 1, 0, 0, 0, + 50, 0, 0, 11, 114, 0, + 16, 0, 0, 0, 0, 0, + 70, 2, 16, 0, 0, 0, + 0, 0, 70, 18, 16, 0, + 1, 0, 0, 0, 70, 130, + 32, 128, 65, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 50, 0, 0, 10, + 114, 32, 16, 0, 0, 0, + 0, 0, 166, 26, 16, 0, + 2, 0, 0, 0, 70, 2, + 16, 0, 0, 0, 0, 0, + 70, 130, 32, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 54, 0, 0, 5, 130, 32, + 16, 0, 0, 0, 0, 0, + 58, 0, 16, 0, 0, 0, + 0, 0, 62, 0, 0, 1, + 83, 84, 65, 84, 116, 0, + 0, 0, 13, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 7, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 +}; diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/Profiler.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/Profiler.h new file mode 100644 index 00000000..f1e56035 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/Profiler.h @@ -0,0 +1,46 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +// enable only if you know what you're doing +// requires linking Minecraft.Client against Ws2_32.lib +// stats are available at http://127.0.0.1:1338/ + +//#define ENABLE_PROFILING + +#ifdef ENABLE_PROFILING +#include "microprofile/microprofile.h" +#define PROFILER_INIT() \ + do \ + { \ + MicroProfileOnThreadCreate("MainRenderThread"); \ + MicroProfileSetEnableAllGroups(true); \ + } while (0) +#define PROFILER_FLIP() MicroProfileFlip(NULL); +#define PROFILER_SCOPE(group, name, color) MICROPROFILE_SCOPEI(group, name, color); +#else +#define PROFILER_INIT() ((void)0); +#define PROFILER_FLIP() ((void)0); +#define PROFILER_SCOPE(group, name, color) ((void)0); +#endif diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/Renderer.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/Renderer.h new file mode 100644 index 00000000..36d43fc7 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/Renderer.h @@ -0,0 +1,495 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "4J_Render.h" +#include "Profiler.h" +#include +#include +#include + +#define MATRIX_MODE_MODELVIEW 0 +#define MATRIX_MODE_MODELVIEW_PROJECTION 1 +#define MATRIX_MODE_MODELVIEW_TEXTURE 2 +#define MATRIX_MODE_MODELVIEW_CBUFF 3 +#define MATRIX_MODE_MODELVIEW_MAX 4 + +#define STACK_TYPES 4 +#define STACK_SIZE 16 +#define MAX_TEXTURES 512 + +#define NUM_THUMBNAIL_DOWNSAMPLES 4 // the amount of downsamples we do to the thumbnail texture +#define THUMBNAIL_MAX_QUALITY 0 // 1920x1080 +#define THUMBNAIL_DOWNSAMPLE_QUALITY_1 1 // 512x512 +#define THUMBNAIL_DOWNSAMPLE_QUALITY_2 2 // 256x256 +#define THUMBNAIL_DOWNSAMPLE_QUALITY_3 3 // 128x128 +#define THUMBNAIL_DOWNSAMPLE_TARGET 4 // 64x64 + +#define NUM_COMMAND_HANDLES 0x800000 +#define MAX_COMMAND_BUFFERS 16000 + +class Renderer +{ +public: + struct Context; + struct CommandBuffer; + + void UpdateGamma(unsigned short usGamma); + void MatrixMode(int type); + void MatrixSetIdentity(); + void MatrixTranslate(float x, float y, float z); + void MatrixRotate(float angle, float x, float y, float z); + void MatrixScale(float x, float y, float z); + void MatrixPerspective(float fovy, float aspect, float zNear, float zFar); + void MatrixOrthogonal(float left, float right, float bottom, float top, float zNear, float zFar); + void MatrixPop(); + void MatrixPush(); + void MatrixMult(float *mat); + const float *MatrixGet(int type); + void Set_matrixDirty(); + void Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain); + ID3D11DeviceContext *InitialiseContext(bool fromPresent); + void StartFrame(); + void DoScreenGrabOnNextPresent(); + void Present(); + void Clear(int flags, D3D11_RECT *pRect); + void SetClearColour(const float colourRGBA[4]); + void setResolution(int ScreenWidth, int ScreenHeight); + bool IsWidescreen(); + bool IsHiDef(); + void CaptureThumbnail(ImageFileBuffer *pngOut); + void CaptureScreen(ImageFileBuffer *jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut); + void BeginConditionalSurvey(int identifier); + void EndConditionalSurvey(); + void BeginConditionalRendering(int identifier); + void EndConditionalRendering(); + void DrawVertices(C4JRender::ePrimitiveType PrimitiveType, int count, void *dataIn, C4JRender::eVertexType vType, + C4JRender::ePixelShaderType psType); + void DrawVertexBuffer(C4JRender::ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType, + C4JRender::ePixelShaderType psType); + void CBuffLockStaticCreations(); + int CBuffCreate(int count); + void CBuffDelete(int first, int count); + void CBuffStart(int index, bool full); + void CBuffClear(int index); + int CBuffSize(int index); + void CBuffEnd(); + bool CBuffCall(int index, bool full); + void CBuffTick(); + void CBuffDeferredModeStart(); + void CBuffDeferredModeEnd(); + int TextureCreate(); + void TextureFree(int idx); + void TextureBind(int idx); + void TextureBindVertex(int idx); + void TextureSetTextureLevels(int levels); + int TextureGetTextureLevels(); + void TextureSetParam(int param, int value); + void TextureDynamicUpdateStart(); + void TextureDynamicUpdateEnd(); + void TextureData(int width, int height, void *data, int level, C4JRender::eTextureFormat format); + void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level); + HRESULT LoadTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut); + HRESULT SaveTextureDataToMemory(void *pOutput, int outputCapacity, int *outputLength, int width, int height, int *ppDataIn); + void TextureGetStats(); + ID3D11ShaderResourceView *TextureGetTexture(int idx); + void StateSetColour(float r, float g, float b, float a); + void StateSetDepthMask(bool enable); + void StateSetBlendEnable(bool enable); + void StateSetBlendFunc(int src, int dst); + void StateSetBlendFactor(unsigned int colour); + void StateSetAlphaFunc(int func, float param); + void StateSetDepthFunc(int func); + void StateSetFaceCull(bool enable); + void StateSetFaceCullCW(bool enable); + void StateSetLineWidth(float width); + void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha); + void StateSetDepthTestEnable(bool enable); + void StateSetAlphaTestEnable(bool enable); + void StateSetDepthSlopeAndBias(float slope, float bias); + void StateSetFogEnable(bool enable); + void StateSetFogMode(int mode); + void StateSetFogNearDistance(float dist); + void StateSetFogFarDistance(float dist); + void StateSetFogDensity(float density); + void StateSetFogColour(float red, float green, float blue); + void StateSetLightingEnable(bool enable); + void StateSetVertexTextureUV(float u, float v); + void StateSetLightColour(int light, float red, float green, float blue); + void StateSetLightAmbientColour(float red, float green, float blue); + void StateSetLightDirection(int light, float x, float y, float z); + void StateSetLightEnable(int light, bool enable); + void StateSetViewport(C4JRender::eViewportType viewportType); + void StateSetEnableViewportClipPlanes(bool enable); + void StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace); + void StateSetStencil(D3D11_COMPARISON_FUNC function, uint8_t stencil_ref, uint8_t stencil_func_mask, uint8_t stencil_write_mask); + void StateSetForceLOD(int LOD); + void BeginEvent(LPCWSTR eventName); + void EndEvent(); + void Suspend(); + bool Suspended(); + void Resume(); + void StateUpdate(); +private: + void SetupShaders(); + void ConvertLinearToPng(ImageFileBuffer *pngOut, unsigned char *linearData, unsigned int width, unsigned int height); + void DrawVertexSetup(C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType, C4JRender::ePrimitiveType primitiveType, int *count, + bool *drawIndexed); + void UpdateTexGenState(); + void UpdateLightingState(); + void UpdateViewportState(); + void UpdateFogState(); + void UpdateTextureState(bool vertexSampler); + void MultWithStack(DirectX::XMMATRIX matrix); + ID3D11DepthStencilState *GetManagedDepthStencilState(); + ID3D11BlendState *GetManagedBlendState(); + ID3D11RasterizerState *GetManagedRasterizerState(); + ID3D11SamplerState *GetManagedSamplerState(); + void DeleteInternalBuffer(int index); + Renderer::Context &getContext(); +public: + + enum eTextureSamplerFlags + { + SAMPLER_PARAM_CLAMP_U = 1 << 0, + SAMPLER_PARAM_CLAMP_V = 1 << 1, + SAMPLER_PARAM_LINEAR_FILTER = 1 << 2, + SAMPLER_PARAM_LINEAR_MIPS = 1 << 3, + }; + + struct Texture + { + bool allocated; + ID3D11Texture2D *texture; + ID3D11ShaderResourceView *view; + DWORD textureFlags; + DWORD mipLevels; + DWORD textureFormat; + DWORD samplerParams; + }; + + struct TexgenCBuffer + { + DirectX::XMMATRIX unk0; + DirectX::XMMATRIX unk1; + }; + + enum eCommandType + { + COMMAND_ADD_MATRIX, + COMMAND_ADD_VERTICES, + COMMAND_BIND_TEXTURE, + COMMAND_SET_COLOR, + COMMAND_SET_DEPTH_FUNC, + COMMAND_SET_DEPTH_MASK, + COMMAND_SET_DEPTH_TEST, + COMMAND_SET_LIGHTING_ENABLE, + COMMAND_SET_LIGHT_ENABLE, + COMMAND_SET_LIGHT_DIRECTION, + COMMAND_SET_LIGHT_COLOUR, + COMMAND_SET_LIGHT_AMBIENT_COLOUR, + COMMAND_SET_BLEND_ENABLE, + COMMAND_SET_BLEND_FUNC, + COMMAND_SET_BLEND_FACTOR, + COMMAND_SET_FACE_CULL, + }; + + struct CommandBuffer + { + CommandBuffer(bool full); + ~CommandBuffer(); + void StartRecording(); + void EndRecording(ID3D11Device *device); + std::uint64_t GetAllocated(); + bool IsBusy(); + void AddMatrix(const float *matrix); + void AddVertices(unsigned int stride, unsigned int count, void *dataIn, Renderer::Context &c); + void BindTexture(int idx); + void SetColor(float r, float g, float b, float a); + void SetDepthFunc(int func); + void SetDepthMask(bool enable); + void SetDepthTestEnable(bool enable); + void SetLightingEnable(bool enable); + void SetLightEnable(int light, bool enable); + void SetLightDirection(int light, float x, float y, float z); + void SetLightColour(int light, float r, float g, float b); + void SetLightAmbientColour(float r, float g, float b); + void SetBlendEnable(bool enable); + void SetBlendFunc(int src, int dst); + void SetBlendFactor(unsigned int factor); + void SetFaceCull(bool enable); + void Render(C4JRender::eVertexType vType, Renderer::Context &c, int primitiveType); + + struct Command + { + Renderer::eCommandType m_command_type; + BYTE commandPadding[12]; + + union + { + BYTE data[64]; + + struct + { + float m_matrix[16]; + // DirectX::XMMATRIX m_matrix; + } add_matrix; + + struct + { + unsigned int m_vertex_index_start; + unsigned int m_vertex_count; + } add_vertices; + + struct + { + unsigned int m_texture_index; + } bind_texture; + + struct + { + float m_color[4]; + } set_color; + + struct + { + int m_depth_func; + } set_depth_func; + + struct + { + bool m_enable; + } set_depth_mask; + + struct + { + bool m_enable; + } set_depth_test; + + struct + { + bool m_enable; + } set_lighting_enable; + + struct + { + int m_light_index; + bool m_enable; + } set_light_enable; + + struct + { + int m_light_index; + float padding[3]; + float m_direction[4]; + } set_light_direction; + + struct + { + int m_light_index; + float m_color[3]; + } set_light_colour; + + struct + { + BYTE padding; + float m_color[3]; + } set_light_ambient_colour; + + struct + { + bool m_enable; + } set_blend_enable; + + struct + { + int m_src; + int m_dst; + } set_blend_func; + + struct + { + unsigned int m_blend_factor; + } set_blend_factor; + + struct + { + bool m_enable; + } set_face_cull; + }; + }; + ID3D11Buffer *m_vertexBuffer; + void *m_vertexData; + std::uint64_t m_vertexDataLength; + std::vector m_commands; + std::uint64_t m_allocated; + BYTE isActive; + }; + + struct DeferredCBuff + { + Renderer::CommandBuffer *m_command_buf; + int m_vertex_index; + int m_vertex_type; + int m_primitive_type; + DirectX::XMMATRIX m_matrix; + }; + + struct Context + { + static const unsigned int VERTEX_BUFFER_SIZE = 0x100000; + + Context(ID3D11Device *device, ID3D11DeviceContext *deviceContext); + + ID3D11DeviceContext *m_pDeviceContext; + ID3DUserDefinedAnnotation *userAnnotation; + int annotateDepth; + DirectX::XMMATRIX matrixStacks[MATRIX_MODE_MODELVIEW_MAX][STACK_SIZE]; + bool matrixDirty[MATRIX_MODE_MODELVIEW_MAX]; + DWORD stackPos[MATRIX_MODE_MODELVIEW_MAX]; + DWORD stackType; + DWORD textureIdx; + bool faceCullEnabled; + bool depthTestEnabled; + bool alphaTestEnabled; + float alphaReference; + bool depthWriteEnabled; + bool fogEnabled; + float fogNearDistance; + float fogFarDistance; + float fogDensity; + float fogColourRed; + float fogColourBlue; + float fogColourGreen; + DWORD fogMode; + bool lightingEnabled; + bool lightEnabled[2]; + bool lightingDirty; + DWORD forcedLOD; + BYTE paddingAfterForceLOD[4]; + DirectX::XMFLOAT4 lightDirection[2]; + DirectX::XMFLOAT4 lightColour[2]; + DirectX::XMFLOAT4 lightAmbientColour; + ID3D11Buffer *m_modelViewMatrix; + ID3D11Buffer *m_localTransformMatrix; + ID3D11Buffer *m_projectionMatrix; + ID3D11Buffer *m_textureMatrix; + ID3D11Buffer *m_vertexTexcoordBuffer; + ID3D11Buffer *m_fogParamsBuffer; + ID3D11Buffer *m_lightingStateBuffer; + ID3D11Buffer *m_texGenMatricesBuffer; + ID3D11Buffer *m_compressedTranslationBuffer; + ID3D11Buffer *m_thumbnailBoundsBuffer; + ID3D11Buffer *m_tintColorBuffer; + ID3D11Buffer *m_fogColourBuffer; + ID3D11Buffer *m_unkColorBuffer; + ID3D11Buffer *m_alphaTestBuffer; + ID3D11Buffer *m_clearColorBuffer; + ID3D11Buffer *m_forcedLODBuffer; + uint64_t dynamicVertexBase; + DWORD dynamicVertexOffset; + ID3D11Buffer *dynamicVertexBuffer; + DirectX::XMMATRIX texGenMatrices[2]; + Renderer::CommandBuffer *commandBuffer; + DWORD recordingBufferIndex; + DWORD recordingVertexType; + DWORD recordingPrimitiveType; + bool deferredModeEnabled; + std::vector deferredBuffers; + D3D11_BLEND_DESC blendDesc; + D3D11_DEPTH_STENCIL_DESC depthStencilDesc; + D3D11_RASTERIZER_DESC rasterizerDesc; + float blendFactor[4]; + }; + + static DWORD tlsIdx; + static _RTL_CRITICAL_SECTION totalAllocCS; + static DWORD s_auiWidths[]; + static DWORD s_auiHeights[]; + static DXGI_FORMAT textureFormats[]; + static D3D_PRIMITIVE_TOPOLOGY g_topologies[]; + static int totalAlloc; + static const float PI; + + float m_fClearColor[4]; + ID3D11Device *m_pDevice; + ID3D11DeviceContext *m_pDeviceContext; + IDXGISwapChain *m_pSwapChain; + ID3D11RenderTargetView *mainRenderTargetView; + ID3D11RenderTargetView *downSampleRenderTargetViews[NUM_THUMBNAIL_DOWNSAMPLES]; + ID3D11ShaderResourceView *mainShaderResourceView; + ID3D11ShaderResourceView *downSampleShaderResourceViews[NUM_THUMBNAIL_DOWNSAMPLES]; + ID3D11Texture2D *downSampleTextures[NUM_THUMBNAIL_DOWNSAMPLES]; + ID3D11DepthStencilView *depthStencilView; + ID3D11VertexShader **vertexShaderTable; + ID3D11VertexShader *screenSpaceVertexShader; + ID3D11VertexShader *screenClearVertexShader; + ID3D11PixelShader **pixelShaderTable; + ID3D11PixelShader *screenSpacePixelShader; + ID3D11PixelShader *screenClearPixelShader; + unsigned int *vertexStrideTable; + ID3D11InputLayout **inputLayoutTable; + ID3D11Buffer *quadIndexBuffer; + ID3D11Buffer *fanIndexBuffer; + DWORD defaultTextureIndex; + WORD reservedRendererWord0; + BYTE paddingAfterRendererWord0[2]; + DWORD presentCount; + BYTE rendererFlag0; + BYTE paddingAfterRendererFlag0[3]; + _RTL_CRITICAL_SECTION m_commandBufferCS; + DWORD activeVertexType; + DWORD activePixelType; + C4JRender::eViewportType m_ViewportType; + BYTE reservedRendererByte0; + BYTE paddingAfterViewportType[3]; + Renderer::Texture m_textures[512]; + DWORD backBufferWidth; + DWORD backBufferHeight; + BYTE reservedRendererByte1; + BYTE paddingAfterRendererByte1[3]; + DWORD reservedRendererDword1; + int16_t *m_vertexIdxToBufferIdx; + CommandBuffer **m_commandBuffers; + DirectX::XMMATRIX *m_commandMatrices; + int *m_bufferIdxToVertexIdx; + uint8_t *m_commandPrimitiveTypes; + uint8_t *m_commandVertexTypes; + DWORD m_currentCommandBuffer; + DWORD m_numBuffersToDeallocate; + std::unordered_map managedBlendStates; + std::unordered_map managedDepthStencilStates; + std::unordered_map managedSamplerStates; + std::unordered_map managedRasterizerStates; + bool m_bShouldScreenGrabNextFrame; + bool m_bSuspended; + + // @Patoke add + ID3D11Texture2D *m_backBufferTexture; +}; + +// Singleton +extern Renderer InternalRenderManager; diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererCBuff.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererCBuff.cpp new file mode 100644 index 00000000..6a1ab183 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererCBuff.cpp @@ -0,0 +1,844 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "stdafx.h" +#include "Renderer.h" + +#include +#include +#include + +Renderer::CommandBuffer::CommandBuffer(bool full) + : m_vertexBuffer(NULL) + , m_vertexData(NULL) + , m_vertexDataLength(0) + , m_commands() + , m_allocated(0x1000) + , isActive(full ? 1 : 0) +{ + m_vertexData = std::malloc(m_allocated); + EnterCriticalSection(&Renderer::totalAllocCS); + Renderer::totalAlloc += static_cast(m_allocated); + LeaveCriticalSection(&Renderer::totalAllocCS); +} + +Renderer::CommandBuffer::~CommandBuffer() +{ + if (m_vertexBuffer) + m_vertexBuffer->Release(); + + std::free(m_vertexData); + + EnterCriticalSection(&Renderer::totalAllocCS); + Renderer::totalAlloc -= static_cast(m_allocated); + LeaveCriticalSection(&Renderer::totalAllocCS); +} + +void Renderer::CommandBuffer::AddMatrix(const float *matrix) +{ + Command command = {}; + command.m_command_type = COMMAND_ADD_MATRIX; + std::memcpy(command.add_matrix.m_matrix, matrix, sizeof(command.add_matrix.m_matrix)); + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::AddVertices(unsigned int stride, unsigned int count, void *dataIn, Renderer::Context &c) +{ + PROFILER_SCOPE("Renderer::CommandBuffer::AddVertices", "AddVertices", MP_ORANGE); + + if (c.matrixDirty[MATRIX_MODE_MODELVIEW_CBUFF]) + { + AddMatrix(InternalRenderManager.MatrixGet(MATRIX_MODE_MODELVIEW_CBUFF)); + c.matrixDirty[MATRIX_MODE_MODELVIEW_CBUFF] = false; + } + + const std::uint64_t vertexOffset = m_vertexDataLength; + const std::uint64_t copySize = std::uint64_t(stride) * std::uint64_t(count); + + Command command = {}; + command.m_command_type = COMMAND_ADD_VERTICES; + command.add_vertices.m_vertex_index_start = static_cast(vertexOffset); + command.add_vertices.m_vertex_count = count; + + m_vertexDataLength = vertexOffset + copySize; + if (m_vertexDataLength > m_allocated) + { + EnterCriticalSection(&Renderer::totalAllocCS); + Renderer::totalAlloc -= static_cast(m_allocated); + LeaveCriticalSection(&Renderer::totalAllocCS); + + m_allocated = ((m_vertexDataLength + (0x1000 - 1)) & ~(0x1000 - 1)); + m_vertexData = std::realloc(m_vertexData, m_allocated); + + EnterCriticalSection(&Renderer::totalAllocCS); + Renderer::totalAlloc += static_cast(m_allocated); + LeaveCriticalSection(&Renderer::totalAllocCS); + } + + const std::size_t byteCount = std::size_t(stride) * std::size_t(count); + std::memcpy(static_cast(m_vertexData) + vertexOffset, dataIn, byteCount); + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::BindTexture(int idx) +{ + Command command = {}; + command.m_command_type = COMMAND_BIND_TEXTURE; + command.bind_texture.m_texture_index = idx; + m_commands.push_back(command); +} + +bool Renderer::CBuffCall(int index, bool full) +{ + EnterCriticalSection(&m_commandBufferCS); + + bool result = false; + const int commandIndex = m_vertexIdxToBufferIdx[index]; + if (commandIndex >= 0) + { + Renderer::Context &c = getContext(); + const std::uint8_t vertexType = m_commandVertexTypes[commandIndex]; + const std::uint8_t primitiveType = m_commandPrimitiveTypes[commandIndex]; + + if (full) + { + if (c.matrixDirty[MATRIX_MODE_MODELVIEW]) + { + D3D11_MAPPED_SUBRESOURCE mappedMatrix0 = {}; + c.m_pDeviceContext->Map(c.m_modelViewMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix0); + std::memcpy(mappedMatrix0.pData, MatrixGet(MATRIX_MODE_MODELVIEW), sizeof(DirectX::XMMATRIX)); + c.m_pDeviceContext->Unmap(c.m_modelViewMatrix, 0); + c.matrixDirty[MATRIX_MODE_MODELVIEW] = false; + } + + if (c.matrixDirty[MATRIX_MODE_MODELVIEW_PROJECTION]) + { + D3D11_MAPPED_SUBRESOURCE mappedMatrix2 = {}; + c.m_pDeviceContext->Map(c.m_projectionMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix2); + std::memcpy(mappedMatrix2.pData, MatrixGet(MATRIX_MODE_MODELVIEW_PROJECTION), sizeof(DirectX::XMMATRIX)); + c.m_pDeviceContext->Unmap(c.m_projectionMatrix, 0); + c.matrixDirty[MATRIX_MODE_MODELVIEW_PROJECTION] = false; + } + + if (c.matrixDirty[MATRIX_MODE_MODELVIEW_TEXTURE]) + { + D3D11_MAPPED_SUBRESOURCE mappedMatrix3 = {}; + c.m_pDeviceContext->Map(c.m_textureMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix3); + std::memcpy(mappedMatrix3.pData, MatrixGet(MATRIX_MODE_MODELVIEW_TEXTURE), sizeof(DirectX::XMMATRIX)); + c.m_pDeviceContext->Unmap(c.m_textureMatrix, 0); + c.matrixDirty[MATRIX_MODE_MODELVIEW_TEXTURE] = false; + } + + UpdateFogState(); + UpdateLightingState(); + UpdateViewportState(); + UpdateTexGenState(); + + if (vertexType != activeVertexType) + { + c.m_pDeviceContext->VSSetShader(vertexShaderTable[vertexType], NULL, 0); + c.m_pDeviceContext->IASetInputLayout(inputLayoutTable[vertexType]); + activeVertexType = vertexType; + } + + int pixelType = 0; + if (static_cast(c.forcedLOD) > -1) + { + const float forcedLod[4] = {static_cast(static_cast(c.forcedLOD)), 0.0f, 0.0f, 0.0f}; + D3D11_MAPPED_SUBRESOURCE mappedAux4 = {}; + c.m_pDeviceContext->Map(c.m_forcedLODBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux4); + std::memcpy(mappedAux4.pData, forcedLod, sizeof(forcedLod)); + c.m_pDeviceContext->Unmap(c.m_forcedLODBuffer, 0); + pixelType = C4JRender::PIXEL_SHADER_TYPE_FORCELOD; + } + + if (static_cast(pixelType) != activePixelType) + { + c.m_pDeviceContext->PSSetShader(pixelShaderTable[pixelType], NULL, 0); + activePixelType = pixelType; + } + + c.m_pDeviceContext->IASetPrimitiveTopology(g_topologies[primitiveType]); + + ID3D11Buffer *indexBuffer = NULL; + if (primitiveType == C4JRender::PRIMITIVE_TYPE_QUAD_LIST) + indexBuffer = quadIndexBuffer; + else if (primitiveType == C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN) + indexBuffer = fanIndexBuffer; + + c.m_pDeviceContext->IASetIndexBuffer(indexBuffer, DXGI_FORMAT_R16_UINT, 0); + } + + m_commandBuffers[commandIndex]->Render(static_cast(vertexType), c, primitiveType); + + if (full) + { + MultWithStack(m_commandMatrices[commandIndex]); + c.matrixStacks[MATRIX_MODE_MODELVIEW_CBUFF][0] = DirectX::XMMatrixIdentity(); + c.matrixDirty[MATRIX_MODE_MODELVIEW_CBUFF] = true; + } + + result = true; + } + + LeaveCriticalSection(&m_commandBufferCS); + return result; +} + +void Renderer::CBuffClear(int index) +{ + EnterCriticalSection(&m_commandBufferCS); + + const int internalIndex = m_vertexIdxToBufferIdx[index]; + if (internalIndex >= 0) + { + DeleteInternalBuffer(internalIndex); + m_vertexIdxToBufferIdx[index] = static_cast(-2); + } + + LeaveCriticalSection(&m_commandBufferCS); +} + +int Renderer::CBuffCreate(int count) +{ + EnterCriticalSection(&m_commandBufferCS); + + int first = reservedRendererDword1; + if (first < NUM_COMMAND_HANDLES) + { + int probe = first; + int end = first + count; + while (true) + { + assert(first < NUM_COMMAND_HANDLES); + + int cursor = probe; + while (cursor < end && cursor < NUM_COMMAND_HANDLES && m_vertexIdxToBufferIdx[cursor] == static_cast(-1)) + { + ++cursor; + } + + if (cursor >= end) + break; + + ++first; + ++probe; + ++end; + if (first >= NUM_COMMAND_HANDLES || end > NUM_COMMAND_HANDLES) + { + first = -1; + break; + } + } + + if (first >= 0) + { + const int allocationEnd = first + count; + for (int i = first; i < allocationEnd; ++i) + m_vertexIdxToBufferIdx[i] = static_cast(-2); + + if (reservedRendererByte1) + reservedRendererDword1 = allocationEnd; + } + } + else + { + first = -1; + } + + LeaveCriticalSection(&m_commandBufferCS); + return first; +} + +void Renderer::CBuffDeferredModeEnd() +{ + Renderer::Context &c = getContext(); + if (!c.deferredModeEnabled) + return; + + EnterCriticalSection(&m_commandBufferCS); + c.deferredModeEnabled = false; + + for (std::vector::const_iterator it = c.deferredBuffers.begin(); it != c.deferredBuffers.end(); ++it) + { + const Renderer::DeferredCBuff &deferred = *it; + const int existingIndex = m_vertexIdxToBufferIdx[deferred.m_vertex_index]; + if (existingIndex >= 0) + DeleteInternalBuffer(existingIndex); + + if (static_cast(m_currentCommandBuffer + m_numBuffersToDeallocate + 10) > MAX_COMMAND_BUFFERS) + DebugBreak(); + + const int internalSlot = m_currentCommandBuffer; + ++m_currentCommandBuffer; + + m_vertexIdxToBufferIdx[deferred.m_vertex_index] = static_cast(internalSlot); + m_bufferIdxToVertexIdx[internalSlot] = deferred.m_vertex_index; + m_commandVertexTypes[internalSlot] = static_cast(deferred.m_vertex_type); + m_commandPrimitiveTypes[internalSlot] = static_cast(deferred.m_primitive_type); + m_commandBuffers[internalSlot] = deferred.m_command_buf; + m_commandMatrices[internalSlot] = deferred.m_matrix; + } + + c.deferredBuffers.clear(); + LeaveCriticalSection(&m_commandBufferCS); +} + +void Renderer::CBuffDeferredModeStart() +{ + getContext().deferredModeEnabled = true; +} + +void Renderer::CBuffDelete(int first, int count) +{ + EnterCriticalSection(&m_commandBufferCS); + + const int end = first + count; + for (int i = first; i < end; ++i) + { + const int internalIndex = m_vertexIdxToBufferIdx[i]; + if (internalIndex >= 0) + DeleteInternalBuffer(internalIndex); + + m_vertexIdxToBufferIdx[i] = static_cast(-1); + } + + LeaveCriticalSection(&m_commandBufferCS); +} + +void Renderer::CBuffEnd() +{ + Renderer::Context &c = getContext(); + + assert(c.stackType == MATRIX_MODE_MODELVIEW_CBUFF); + assert(c.stackPos[MATRIX_MODE_MODELVIEW_CBUFF] == 0); + + EnterCriticalSection(&m_commandBufferCS); + + if (c.deferredModeEnabled) + { + Renderer::DeferredCBuff deferred; + deferred.m_command_buf = c.commandBuffer; + deferred.m_vertex_index = c.recordingBufferIndex; + deferred.m_vertex_type = c.recordingVertexType; + deferred.m_primitive_type = c.recordingPrimitiveType; + deferred.m_matrix = c.matrixStacks[MATRIX_MODE_MODELVIEW_CBUFF][0]; + c.deferredBuffers.push_back(deferred); + } + else + { + const int existingIndex = m_vertexIdxToBufferIdx[c.recordingBufferIndex]; + if (existingIndex >= 0) + DeleteInternalBuffer(existingIndex); + + if (static_cast(m_currentCommandBuffer + m_numBuffersToDeallocate + 10) > MAX_COMMAND_BUFFERS) + DebugBreak(); + + const int internalSlot = m_currentCommandBuffer; + ++m_currentCommandBuffer; + + m_vertexIdxToBufferIdx[c.recordingBufferIndex] = static_cast(internalSlot); + m_bufferIdxToVertexIdx[internalSlot] = c.recordingBufferIndex; + m_commandVertexTypes[internalSlot] = static_cast(c.recordingVertexType); + m_commandPrimitiveTypes[internalSlot] = static_cast(c.recordingPrimitiveType); + m_commandBuffers[internalSlot] = c.commandBuffer; + m_commandMatrices[internalSlot] = c.matrixStacks[MATRIX_MODE_MODELVIEW_CBUFF][0]; + } + + c.stackType = MATRIX_MODE_MODELVIEW; + c.commandBuffer->EndRecording(m_pDevice); + c.commandBuffer = NULL; + + LeaveCriticalSection(&m_commandBufferCS); +} + +void Renderer::CBuffLockStaticCreations() +{ + reservedRendererByte1 = 0; +} + +int Renderer::CBuffSize(int index) +{ + if (index == -1) + return totalAlloc < 0 ? 0 : totalAlloc; + + unsigned int size = 0; + EnterCriticalSection(&m_commandBufferCS); + const int commandIndex = m_vertexIdxToBufferIdx[index]; + if (commandIndex >= 0) + size = static_cast(m_commandBuffers[commandIndex]->GetAllocated()); + LeaveCriticalSection(&m_commandBufferCS); + return size; +} + +void Renderer::CBuffStart(int index, bool full) +{ + Renderer::Context &c = getContext(); + c.commandBuffer = new (std::nothrow) Renderer::CommandBuffer(full); + c.recordingBufferIndex = index; + + assert(c.stackType == MATRIX_MODE_MODELVIEW); + + c.stackType = MATRIX_MODE_MODELVIEW_CBUFF; + c.stackPos[MATRIX_MODE_MODELVIEW_CBUFF] = 0; + c.matrixStacks[MATRIX_MODE_MODELVIEW_CBUFF][0] = DirectX::XMMatrixIdentity(); + c.matrixDirty[MATRIX_MODE_MODELVIEW_CBUFF] = true; +} + +void Renderer::CBuffTick() +{ + EnterCriticalSection(&m_commandBufferCS); + + int completedDeletes = 0; + if (m_numBuffersToDeallocate > 0) + { + int deleteIdx = MAX_COMMAND_BUFFERS - 1; + do + { + Renderer::CommandBuffer *buffer = m_commandBuffers[deleteIdx]; + if (buffer) + delete buffer; + m_commandBuffers[deleteIdx] = NULL; + + if (--m_numBuffersToDeallocate == 0) + { + ++completedDeletes; + --deleteIdx; + } + else + { + m_commandBuffers[deleteIdx] = m_commandBuffers[(MAX_COMMAND_BUFFERS - 1) - static_cast(m_numBuffersToDeallocate)]; + } + } while (completedDeletes < static_cast(m_numBuffersToDeallocate)); + } + + LeaveCriticalSection(&m_commandBufferCS); +} + +void Renderer::DeleteInternalBuffer(int index) +{ + EnterCriticalSection(&m_commandBufferCS); + + ++m_numBuffersToDeallocate; + const int index_delete = MAX_COMMAND_BUFFERS - static_cast(m_numBuffersToDeallocate); + + m_commandBuffers[index_delete] = m_commandBuffers[index]; + m_commandMatrices[index_delete] = m_commandMatrices[index]; + + if (m_currentCommandBuffer-- != 1) + { + const int mappedFrom = m_currentCommandBuffer; + + m_commandBuffers[index] = m_commandBuffers[mappedFrom]; + m_commandMatrices[index] = m_commandMatrices[mappedFrom]; + m_commandVertexTypes[index] = m_commandVertexTypes[mappedFrom]; + m_commandPrimitiveTypes[index] = m_commandPrimitiveTypes[mappedFrom]; + + const int commandIndex = m_bufferIdxToVertexIdx[mappedFrom]; + m_vertexIdxToBufferIdx[commandIndex] = static_cast(index); + m_bufferIdxToVertexIdx[index] = commandIndex; + } + + LeaveCriticalSection(&m_commandBufferCS); +} + +void Renderer::CommandBuffer::EndRecording(ID3D11Device *device) +{ + if (m_vertexDataLength != 0) + { + D3D11_BUFFER_DESC desc = {}; + desc.ByteWidth = static_cast(m_vertexDataLength); + desc.Usage = D3D11_USAGE_IMMUTABLE; + desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; + + D3D11_SUBRESOURCE_DATA data = {}; + data.pSysMem = m_vertexData; + device->CreateBuffer(&desc, &data, &m_vertexBuffer); + } + + std::free(m_vertexData); + m_vertexData = NULL; +} + +std::uint64_t Renderer::CommandBuffer::GetAllocated() +{ + return m_allocated; +} + +bool Renderer::CommandBuffer::IsBusy() +{ + return false; +} + +void Renderer::CommandBuffer::Render(C4JRender::eVertexType vType, Renderer::Context &c, int primitiveType) +{ + PROFILER_SCOPE("Renderer::CommandBuffer::Render", "Render", MP_ORANGE); + + if (!m_vertexBuffer) + return; + + int drawVertexType = vType; + int shaderVertexType = drawVertexType; + bool matrixOverride = false; + + for (const Command &command : m_commands) + { + PROFILER_SCOPE("Renderer::CommandBuffer::Render", "ProcessCommand", MP_ORANGE); + + switch (command.m_command_type) + { + case COMMAND_ADD_MATRIX: + { + if (drawVertexType == C4JRender::VERTEX_TYPE_COMPRESSED) + { + const float row[4] = { + command.add_matrix.m_matrix[12], command.add_matrix.m_matrix[13], + command.add_matrix.m_matrix[14], command.add_matrix.m_matrix[15] + }; + D3D11_MAPPED_SUBRESOURCE mappedAux0 = {}; + c.m_pDeviceContext->Map(c.m_compressedTranslationBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedAux0); + std::memcpy(mappedAux0.pData, row, sizeof(row)); + c.m_pDeviceContext->Unmap(c.m_compressedTranslationBuffer, 0); + } + else + { + D3D11_MAPPED_SUBRESOURCE mappedMatrix1 = {}; + c.m_pDeviceContext->Map(c.m_localTransformMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedMatrix1); + std::memcpy(mappedMatrix1.pData, command.add_matrix.m_matrix, sizeof(command.add_matrix.m_matrix)); + c.m_pDeviceContext->Unmap(c.m_localTransformMatrix, 0); + matrixOverride = true; + } + break; + } + case COMMAND_ADD_VERTICES: + { + if (isActive) + { + InternalRenderManager.UpdateLightingState(); + + if (drawVertexType == C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1) + { + if (c.lightingEnabled) + { + drawVertexType = C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT; + shaderVertexType = C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT; + } + } + else if (drawVertexType == C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT && !c.lightingEnabled) + { + drawVertexType = C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1; + shaderVertexType = C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1; + } + + if (static_cast(drawVertexType) != InternalRenderManager.activeVertexType) + { + c.m_pDeviceContext->VSSetShader(InternalRenderManager.vertexShaderTable[shaderVertexType], NULL, 0); + c.m_pDeviceContext->IASetInputLayout(InternalRenderManager.inputLayoutTable[shaderVertexType]); + InternalRenderManager.activeVertexType = drawVertexType; + } + } + + unsigned int drawCount = command.add_vertices.m_vertex_count; + bool drawIndexed = false; + if (primitiveType == C4JRender::PRIMITIVE_TYPE_QUAD_LIST) + { + drawCount = (drawCount * 6) / 4; + drawIndexed = true; + } + else if (primitiveType == C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN) + { + drawCount = (drawCount - 2) * 3; + drawIndexed = true; + } + + ID3D11Buffer *buffer = m_vertexBuffer; + const UINT stride = InternalRenderManager.vertexStrideTable[drawVertexType]; + const UINT offset = command.add_vertices.m_vertex_index_start; + c.m_pDeviceContext->IASetVertexBuffers(0, 1, &buffer, &stride, &offset); + + if (drawIndexed) + c.m_pDeviceContext->DrawIndexed(drawCount, 0, 0); + else + c.m_pDeviceContext->Draw(drawCount, 0); + break; + } + case COMMAND_BIND_TEXTURE: + { + c.textureIdx = command.bind_texture.m_texture_index; + ID3D11ShaderResourceView *view = InternalRenderManager.m_textures[c.textureIdx].view; + c.m_pDeviceContext->PSSetShaderResources(0, 1, &view); + InternalRenderManager.UpdateTextureState(false); + break; + } + case COMMAND_SET_COLOR: + { + D3D11_MAPPED_SUBRESOURCE mappedColour = {}; + c.m_pDeviceContext->Map(c.m_tintColorBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedColour); + std::memcpy(mappedColour.pData, command.set_color.m_color, sizeof(command.set_color.m_color)); + c.m_pDeviceContext->Unmap(c.m_tintColorBuffer, 0); + break; + } + case COMMAND_SET_DEPTH_FUNC: + { + c.depthStencilDesc.DepthFunc = static_cast(command.set_depth_func.m_depth_func); + c.m_pDeviceContext->OMSetDepthStencilState(InternalRenderManager.GetManagedDepthStencilState(), 0); + break; + } + case COMMAND_SET_DEPTH_MASK: + { + c.depthWriteEnabled = command.set_depth_mask.m_enable; + c.depthStencilDesc.DepthWriteMask = command.set_depth_mask.m_enable ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; + c.m_pDeviceContext->OMSetDepthStencilState(InternalRenderManager.GetManagedDepthStencilState(), 0); + break; + } + case COMMAND_SET_DEPTH_TEST: + { + c.depthTestEnabled = command.set_depth_test.m_enable; + c.depthStencilDesc.DepthEnable = command.set_depth_test.m_enable; + c.m_pDeviceContext->OMSetDepthStencilState(InternalRenderManager.GetManagedDepthStencilState(), 0); + break; + } + case COMMAND_SET_LIGHTING_ENABLE: + { + c.lightingEnabled = command.set_lighting_enable.m_enable; + break; + } + case COMMAND_SET_LIGHT_ENABLE: + { + const int light = command.set_light_enable.m_light_index; + if (light >= 0 && light < 2) + { + c.lightEnabled[light] = command.set_light_enable.m_enable; + c.lightingDirty = true; + } + break; + } + case COMMAND_SET_LIGHT_DIRECTION: + { + const int light = command.set_light_direction.m_light_index; + if (light >= 0 && light < 2) + { + c.lightDirection[light].x = command.set_light_direction.m_direction[0]; + c.lightDirection[light].y = command.set_light_direction.m_direction[1]; + c.lightDirection[light].z = command.set_light_direction.m_direction[2]; + c.lightDirection[light].w = command.set_light_direction.m_direction[3]; + c.lightingDirty = true; + } + break; + } + case COMMAND_SET_LIGHT_COLOUR: + { + const int light = command.set_light_colour.m_light_index; + if (light >= 0 && light < 2) + { + c.lightColour[light].x = command.set_light_colour.m_color[0]; + c.lightColour[light].y = command.set_light_colour.m_color[1]; + c.lightColour[light].z = command.set_light_colour.m_color[2]; + c.lightColour[light].w = 1.0f; + c.lightingDirty = true; + } + break; + } + case COMMAND_SET_LIGHT_AMBIENT_COLOUR: + { + c.lightAmbientColour.x = command.set_light_ambient_colour.m_color[0]; + c.lightAmbientColour.y = command.set_light_ambient_colour.m_color[1]; + c.lightAmbientColour.z = command.set_light_ambient_colour.m_color[2]; + c.lightAmbientColour.w = 1.0f; + c.lightingDirty = true; + break; + } + case COMMAND_SET_BLEND_ENABLE: + { + c.blendDesc.RenderTarget[0].BlendEnable = command.set_blend_enable.m_enable; + break; + } + case COMMAND_SET_BLEND_FUNC: + { + c.blendDesc.RenderTarget[0].SrcBlend = static_cast(command.set_blend_func.m_src); + c.blendDesc.RenderTarget[0].DestBlend = static_cast(command.set_blend_func.m_dst); + c.m_pDeviceContext->OMSetBlendState(InternalRenderManager.GetManagedBlendState(), c.blendFactor, 0xFFFFFFFF); + break; + } + case COMMAND_SET_BLEND_FACTOR: + { + const unsigned int factor = command.set_blend_factor.m_blend_factor; + c.blendFactor[0] = float((factor >> 0) & 0xFF) / 255.0f; + c.blendFactor[1] = float((factor >> 8) & 0xFF) / 255.0f; + c.blendFactor[2] = float((factor >> 16) & 0xFF) / 255.0f; + c.blendFactor[3] = float((factor >> 24) & 0xFF) / 255.0f; + c.m_pDeviceContext->OMSetBlendState(InternalRenderManager.GetManagedBlendState(), c.blendFactor, 0xFFFFFFFF); + break; + } + case COMMAND_SET_FACE_CULL: + { + c.rasterizerDesc.CullMode = command.set_face_cull.m_enable ? D3D11_CULL_BACK : D3D11_CULL_NONE; + c.m_pDeviceContext->RSSetState(InternalRenderManager.GetManagedRasterizerState()); + c.faceCullEnabled = command.set_face_cull.m_enable; + break; + } + default: + break; + } + } + + if (matrixOverride) + { + const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity(); + D3D11_MAPPED_SUBRESOURCE mappedIdentity = {}; + c.m_pDeviceContext->Map(c.m_localTransformMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedIdentity); + std::memcpy(mappedIdentity.pData, &identity, sizeof(identity)); + c.m_pDeviceContext->Unmap(c.m_localTransformMatrix, 0); + } +} + +void Renderer::CommandBuffer::SetBlendEnable(bool enable) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_BLEND_ENABLE; + command.set_blend_enable.m_enable = enable; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetBlendFactor(unsigned int factor) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_BLEND_FACTOR; + command.set_blend_factor.m_blend_factor = factor; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetBlendFunc(int src, int dst) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_BLEND_FUNC; + command.set_blend_func.m_src = src; + command.set_blend_func.m_dst = dst; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetColor(float r, float g, float b, float a) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_COLOR; + command.set_color.m_color[0] = r; + command.set_color.m_color[1] = g; + command.set_color.m_color[2] = b; + command.set_color.m_color[3] = a; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetDepthFunc(int func) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_DEPTH_FUNC; + command.set_depth_func.m_depth_func = func; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetDepthMask(bool enable) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_DEPTH_MASK; + command.set_depth_mask.m_enable = enable; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetDepthTestEnable(bool enable) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_DEPTH_TEST; + command.set_depth_test.m_enable = enable; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetFaceCull(bool enable) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_FACE_CULL; + command.set_face_cull.m_enable = enable; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetLightAmbientColour(float r, float g, float b) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_LIGHT_AMBIENT_COLOUR; + command.set_light_ambient_colour.m_color[0] = r; + command.set_light_ambient_colour.m_color[1] = g; + command.set_light_ambient_colour.m_color[2] = b; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetLightColour(int light, float r, float g, float b) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_LIGHT_COLOUR; + command.set_light_colour.m_light_index = light; + command.set_light_colour.m_color[0] = r; + command.set_light_colour.m_color[1] = g; + command.set_light_colour.m_color[2] = b; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetLightDirection(int light, float x, float y, float z) +{ + Renderer::Context &c = InternalRenderManager.getContext(); + const std::uint32_t depth = c.stackPos[MATRIX_MODE_MODELVIEW_CBUFF]; + const DirectX::XMMATRIX &matrix = c.matrixStacks[MATRIX_MODE_MODELVIEW_CBUFF][depth]; + + DirectX::XMVECTOR direction = DirectX::XMVectorSet(x, y, z, 0.0f); + direction = DirectX::XMVector3TransformNormal(direction, matrix); + direction = DirectX::XMVector3Normalize(direction); + + Command command = {}; + command.m_command_type = COMMAND_SET_LIGHT_DIRECTION; + command.set_light_direction.m_light_index = light; + DirectX::XMFLOAT4 outDirection; + DirectX::XMStoreFloat4(&outDirection, direction); + command.set_light_direction.m_direction[0] = outDirection.x; + command.set_light_direction.m_direction[1] = outDirection.y; + command.set_light_direction.m_direction[2] = outDirection.z; + command.set_light_direction.m_direction[3] = outDirection.w; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetLightEnable(int light, bool enable) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_LIGHT_ENABLE; + command.set_light_enable.m_light_index = light; + command.set_light_enable.m_enable = enable; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::SetLightingEnable(bool enable) +{ + Command command = {}; + command.m_command_type = COMMAND_SET_LIGHTING_ENABLE; + command.set_lighting_enable.m_enable = enable; + m_commands.push_back(command); +} + +void Renderer::CommandBuffer::StartRecording() {} diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererCore.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererCore.cpp new file mode 100644 index 00000000..f902b42c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererCore.cpp @@ -0,0 +1,1061 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "stdafx.h" +#include "Renderer.h" +#include "CompiledShaders.h" + +Renderer InternalRenderManager; + +DWORD Renderer::tlsIdx = TlsAlloc(); +_RTL_CRITICAL_SECTION Renderer::totalAllocCS = {}; + +DWORD Renderer::s_auiWidths[] = { 1920, 512, 256, 128, 64 }; +DWORD Renderer::s_auiHeights[] = { 1080, 512, 256, 128, 64 }; +int Renderer::totalAlloc = 0; +const float Renderer::PI = 3.14159274f; + +D3D11_INPUT_ELEMENT_DESC g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1[] = { + {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"NORMAL", 0, DXGI_FORMAT_R8G8B8A8_SNORM, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 1, DXGI_FORMAT_R16G16_SINT, 0, 28, D3D11_INPUT_PER_VERTEX_DATA, 0}, +}; + +D3D11_INPUT_ELEMENT_DESC g_vertex_PTN_Elements_Compressed[] = { + {"POSITION", 0, DXGI_FORMAT_R16G16B16A16_SINT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 0, DXGI_FORMAT_R16G16B16A16_SINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0}, +}; + +D3D11_PRIMITIVE_TOPOLOGY Renderer::g_topologies[C4JRender::PRIMITIVE_TYPE_COUNT] = { + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, +}; + +static const unsigned int kVertexBufferSize = 0x100000; +static unsigned int kScreenWidth = 1920; +static unsigned int kScreenHeight = 1080; +static const unsigned int kThumbnailSize = 64; + +static const unsigned int g_vertexStrides[C4JRender::VERTEX_TYPE_COUNT] = { 32, 16, 32, 32 }; + +Renderer::Context::Context(ID3D11Device* device, ID3D11DeviceContext* deviceContext) + : m_pDeviceContext(deviceContext) + , userAnnotation(NULL) + , annotateDepth(0) + , stackType(0) + , textureIdx(0) + , faceCullEnabled(true) + , depthTestEnabled(true) + , depthWriteEnabled(true) + , alphaTestEnabled(false) + , alphaReference(1.0f) + , fogEnabled(false) + , fogNearDistance(0.0f) + , fogFarDistance(0.0f) + , fogDensity(0.0f) + , fogColourRed(0.0f) + , fogColourGreen(0.0f) + , fogColourBlue(0.0f) + , fogMode(0) + , lightingEnabled(false) + , lightingDirty(false) + , forcedLOD(-1) + , m_modelViewMatrix(NULL) + , m_localTransformMatrix(NULL) + , m_projectionMatrix(NULL) + , m_textureMatrix(NULL) + , m_vertexTexcoordBuffer(NULL) + , m_fogParamsBuffer(NULL) + , m_lightingStateBuffer(NULL) + , m_texGenMatricesBuffer(NULL) + , m_compressedTranslationBuffer(NULL) + , m_thumbnailBoundsBuffer(NULL) + , m_tintColorBuffer(NULL) + , m_fogColourBuffer(NULL) + , m_unkColorBuffer(NULL) + , m_alphaTestBuffer(NULL) + , m_clearColorBuffer(NULL) + , m_forcedLODBuffer(NULL) + , dynamicVertexBase(0) + , dynamicVertexOffset(0) + , dynamicVertexBuffer(NULL) + , commandBuffer(NULL) + , recordingBufferIndex(0) + , recordingVertexType(0) + , recordingPrimitiveType(0) + , deferredModeEnabled(false) + , deferredBuffers() +{ + deviceContext->QueryInterface(IID_PPV_ARGS(&userAnnotation)); + std::memset(matrixStacks, 0, sizeof(matrixStacks)); + std::memset(matrixDirty, 0, sizeof(matrixDirty)); + std::memset(stackPos, 0, sizeof(stackPos)); + std::memset(lightEnabled, 0, sizeof(lightEnabled)); + std::memset(lightDirection, 0, sizeof(lightDirection)); + std::memset(lightColour, 0, sizeof(lightColour)); + std::memset(&lightAmbientColour, 0, sizeof(lightAmbientColour)); + std::memset(texGenMatrices, 0, sizeof(texGenMatrices)); + std::memset(&blendDesc, 0, sizeof(blendDesc)); + std::memset(&depthStencilDesc, 0, sizeof(depthStencilDesc)); + std::memset(&rasterizerDesc, 0, sizeof(rasterizerDesc)); + blendFactor[0] = 0.0f; + blendFactor[1] = 0.0f; + blendFactor[2] = 0.0f; + blendFactor[3] = 0.0f; + + const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity(); + for (UINT i = 0; i < MATRIX_MODE_MODELVIEW_MAX; ++i) + { + matrixStacks[i][0] = identity; + stackPos[i] = 0; + } + + blendDesc.AlphaToCoverageEnable = false; + blendDesc.IndependentBlendEnable = false; + blendDesc.RenderTarget[0].BlendEnable = false; + blendDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE; + blendDesc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO; + blendDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; + blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; + blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; + blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; + blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + + depthStencilDesc.DepthEnable = true; + depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; + depthStencilDesc.DepthFunc = D3D11_COMPARISON_LESS; + depthStencilDesc.StencilEnable = false; + depthStencilDesc.StencilReadMask = 0xFF; + depthStencilDesc.StencilWriteMask = 0xFF; + depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; + depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; + depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; + depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; + depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; + depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; + depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; + depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS; + + rasterizerDesc.FillMode = D3D11_FILL_SOLID; + rasterizerDesc.CullMode = D3D11_CULL_BACK; + rasterizerDesc.FrontCounterClockwise = true; + rasterizerDesc.DepthBias = 0; + rasterizerDesc.DepthBiasClamp = 0.0f; + rasterizerDesc.SlopeScaledDepthBias = 0.0f; + rasterizerDesc.DepthClipEnable = true; + rasterizerDesc.ScissorEnable = false; + rasterizerDesc.MultisampleEnable = true; + rasterizerDesc.AntialiasedLineEnable = false; + + std::memset(lightDirection, 0, sizeof(lightDirection)); + std::memset(lightColour, 0, sizeof(lightColour)); + std::memset(&lightAmbientColour, 0, sizeof(lightAmbientColour)); + std::memset(texGenMatrices, 0, sizeof(texGenMatrices)); + + const float zero4[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + const float one4[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + const float alpha4[4] = {0.0f, 0.0f, 0.0f, 1.0f}; + + D3D11_BUFFER_DESC cbDesc = {}; + cbDesc.Usage = D3D11_USAGE_DYNAMIC; + cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + + D3D11_SUBRESOURCE_DATA cbData = {}; + cbDesc.ByteWidth = sizeof(DirectX::XMMATRIX); + cbData.pSysMem = &identity; + device->CreateBuffer(&cbDesc, &cbData, &m_modelViewMatrix); + device->CreateBuffer(&cbDesc, &cbData, &m_localTransformMatrix); + device->CreateBuffer(&cbDesc, &cbData, &m_projectionMatrix); + device->CreateBuffer(&cbDesc, &cbData, &m_textureMatrix); + + cbDesc.ByteWidth = sizeof(zero4); + cbData.pSysMem = zero4; + device->CreateBuffer(&cbDesc, &cbData, &m_vertexTexcoordBuffer); + device->CreateBuffer(&cbDesc, &cbData, &m_fogParamsBuffer); + + const UINT lightingBytes = sizeof(lightDirection) + sizeof(lightColour) + sizeof(lightAmbientColour); + cbDesc.ByteWidth = lightingBytes; + cbData.pSysMem = lightDirection; + device->CreateBuffer(&cbDesc, &cbData, &m_lightingStateBuffer); + + cbDesc.ByteWidth = sizeof(texGenMatrices); + cbData.pSysMem = texGenMatrices; + device->CreateBuffer(&cbDesc, &cbData, &m_texGenMatricesBuffer); + + cbDesc.ByteWidth = sizeof(zero4); + cbData.pSysMem = zero4; + device->CreateBuffer(&cbDesc, &cbData, &m_compressedTranslationBuffer); + device->CreateBuffer(&cbDesc, &cbData, &m_thumbnailBoundsBuffer); + + cbDesc.ByteWidth = sizeof(one4); + cbData.pSysMem = one4; + device->CreateBuffer(&cbDesc, &cbData, &m_tintColorBuffer); + device->CreateBuffer(&cbDesc, &cbData, &m_fogColourBuffer); + device->CreateBuffer(&cbDesc, &cbData, &m_unkColorBuffer); + + cbDesc.ByteWidth = sizeof(alpha4); + cbData.pSysMem = alpha4; + device->CreateBuffer(&cbDesc, &cbData, &m_alphaTestBuffer); + + cbDesc.ByteWidth = sizeof(zero4); + cbData.pSysMem = zero4; + device->CreateBuffer(&cbDesc, &cbData, &m_clearColorBuffer); + device->CreateBuffer(&cbDesc, &cbData, &m_forcedLODBuffer); + + deviceContext->VSSetConstantBuffers(0, 10, &m_modelViewMatrix); + deviceContext->PSSetConstantBuffers(0, 6, &m_tintColorBuffer); + + { + void *dynamicVertexPtr = operator new[](kVertexBufferSize); + dynamicVertexBase = reinterpret_cast(dynamicVertexPtr); + } + dynamicVertexOffset = 0; + + D3D11_BUFFER_DESC vbDesc = {}; + vbDesc.ByteWidth = kVertexBufferSize; + vbDesc.Usage = D3D11_USAGE_DYNAMIC; + vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; + vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + device->CreateBuffer(&vbDesc, NULL, &dynamicVertexBuffer); +} + +void Renderer::BeginConditionalRendering(int) {} + +void Renderer::BeginConditionalSurvey(int) {} + +void Renderer::BeginEvent(LPCWSTR eventName) +{ + Renderer::Context *c = reinterpret_cast(TlsGetValue(Renderer::tlsIdx)); + if (c && c->m_pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED) + { + c->userAnnotation->BeginEvent(eventName); + ++c->annotateDepth; + } +} + +void Renderer::CaptureScreen(ImageFileBuffer *, XSOCIAL_PREVIEWIMAGE *) {} + +void Renderer::CaptureThumbnail(ImageFileBuffer *pngOut) +{ + Renderer::Context &c = getContext(); + + // @Patoke fix: bind render target to a proper backbuffer texture + ID3D11Resource *actualBackBuffer = NULL; + mainRenderTargetView->GetResource(&actualBackBuffer); + + // copy the backbuffer contents + c.m_pDeviceContext->CopyResource(m_backBufferTexture, actualBackBuffer); + actualBackBuffer->Release(); + + float left; + float bottom; + float right; + float top; + + switch (m_ViewportType) + { + case C4JRender::VIEWPORT_TYPE_FULLSCREEN: + left = 0.0f; + bottom = 0.0f; + right = 1.0f; + top = 1.0f; + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: + left = 0.0f; + bottom = 0.0f; + right = 1.0f; + top = 0.5f; + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: + left = 0.0f; + bottom = 0.5f; + right = 1.0f; + top = 1.0f; + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: + left = 0.0f; + bottom = 0.0f; + right = 0.5f; + top = 1.0f; + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: + left = 0.0f; + bottom = 0.0f; + right = 0.5f; + top = 1.0f; + break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: + left = 0.0f; + bottom = 0.0f; + right = 0.5f; + top = 0.5f; + break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: + left = 0.5f; + bottom = 0.0f; + right = 1.0f; + top = 0.5f; + break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: + left = 0.0f; + right = 0.5f; + bottom = 0.5f; + top = 1.0f; + break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: + left = 0.5f; + right = 1.0f; + bottom = 0.5f; + top = 1.0f; + break; + default: + break; + } + + float aspectRatio = IsWidescreen() ? (16.0f / 9.0f) : (4.0f / 3.0f); + + right *= aspectRatio; + left *= aspectRatio; + + float width = right - left; + float height = top - bottom; + + if (height > width) + { + float diff = (height - width) * 0.5f; + bottom += diff; + top -= diff; + } + else + { + float diff = (width - height) * 0.5f; + left += diff; + right -= diff; + } + + left /= aspectRatio; + right /= aspectRatio; + + ID3D11BlendState *blendState = NULL; + ID3D11DepthStencilState *depthState = NULL; + ID3D11RasterizerState *rasterizerState = NULL; + ID3D11SamplerState *samplerState = NULL; + ID3D11Texture2D *stagingTexture = NULL; + + D3D11_BLEND_DESC blendDesc = {}; + blendDesc.RenderTarget[0].BlendEnable = false; + blendDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE; + blendDesc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO; + blendDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; + blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; + blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; + blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; + blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + m_pDevice->CreateBlendState(&blendDesc, &blendState); + + D3D11_DEPTH_STENCIL_DESC depthDesc = {}; + depthDesc.DepthEnable = false; + depthDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO; + depthDesc.DepthFunc = D3D11_COMPARISON_ALWAYS; + depthDesc.StencilEnable = false; + depthDesc.StencilReadMask = 0xFF; + depthDesc.StencilWriteMask = 0xFF; + depthDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; + depthDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; + depthDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; + depthDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; + depthDesc.BackFace = depthDesc.FrontFace; + m_pDevice->CreateDepthStencilState(&depthDesc, &depthState); + + D3D11_RASTERIZER_DESC rasterDesc = {}; + rasterDesc.FillMode = D3D11_FILL_SOLID; + rasterDesc.CullMode = D3D11_CULL_NONE; + rasterDesc.DepthClipEnable = true; + rasterDesc.MultisampleEnable = true; + m_pDevice->CreateRasterizerState(&rasterDesc, &rasterizerState); + + D3D11_SAMPLER_DESC samplerDesc = {}; + samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; + samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; + samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + samplerDesc.MaxAnisotropy = 16; + samplerDesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; + samplerDesc.MinLOD = -(std::numeric_limits::max)(); + samplerDesc.MaxLOD = (std::numeric_limits::max)(); + m_pDevice->CreateSamplerState(&samplerDesc, &samplerState); + + c.m_pDeviceContext->VSSetShader(screenSpaceVertexShader, NULL, 0); + c.m_pDeviceContext->IASetInputLayout(NULL); + c.m_pDeviceContext->PSSetShader(screenSpacePixelShader, NULL, 0); + c.m_pDeviceContext->OMSetBlendState(blendState, NULL, -1); + c.m_pDeviceContext->OMSetDepthStencilState(depthState, 0); + c.m_pDeviceContext->RSSetState(rasterizerState); + blendState->Release(); + depthState->Release(); + rasterizerState->Release(); + + // @Patoke add: just to make sure, set the render target shader resource to null to avoid any potential read/write hazards + ID3D11ShaderResourceView *nullSRV[1] = {nullptr}; + c.m_pDeviceContext->PSSetShaderResources(0, 1, nullSRV); + + for (UINT i = 0; i < NUM_THUMBNAIL_DOWNSAMPLES; ++i) + { + D3D11_VIEWPORT viewport = {}; + viewport.TopLeftX = 0.0f; + viewport.TopLeftY = 0.0f; + viewport.Width = (float)s_auiWidths[i + 1]; + viewport.Height = (float)s_auiHeights[i + 1]; + viewport.MinDepth = 0.0f; + viewport.MaxDepth = 1.0f; + + c.m_pDeviceContext->PSSetShaderResources(0, 1, nullSRV); + + c.m_pDeviceContext->OMSetRenderTargets(1, &downSampleRenderTargetViews[i], NULL); + c.m_pDeviceContext->RSSetViewports(1, &viewport); + + ID3D11ShaderResourceView *inputTexture = (i == 0) ? mainShaderResourceView : downSampleShaderResourceViews[i - 1]; + c.m_pDeviceContext->PSSetShaderResources(0, 1, &inputTexture); + c.m_pDeviceContext->PSSetSamplers(0, 1, &samplerState); + c.m_pDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + + D3D11_MAPPED_SUBRESOURCE mapped = {}; + c.m_pDeviceContext->Map(c.m_thumbnailBoundsBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + + float *constants = static_cast(mapped.pData); + // @Patoke fix: the shader code zooms by 2x every iteration, so we keep zooming in over and over again if we use 1.0f, so we adjust by + // doing 2.0f like a boss + if (i == 0) + { + constants[0] = left; + constants[1] = bottom; + constants[2] = (right - left) * 2.0f; + constants[3] = (top - bottom) * 2.0f; + } + else + { + constants[0] = 0.0f; + constants[1] = 0.0f; + constants[2] = 2.0f; + constants[3] = 2.0f; + } + + c.m_pDeviceContext->Unmap(c.m_thumbnailBoundsBuffer, 0); + + // @Patoke fix: the shader expects the bounds buffer to be at slot 9 for vertex shader and slot 0 for pixel shader, so we need to set it there + // instead of the usual slot 0 + c.m_pDeviceContext->VSSetConstantBuffers(9, 1, &c.m_thumbnailBoundsBuffer); + c.m_pDeviceContext->PSSetConstantBuffers(0, 1, &c.m_thumbnailBoundsBuffer); + + c.m_pDeviceContext->Draw(4, 0); + } + + D3D11_TEXTURE2D_DESC texDesc = {}; + downSampleTextures[THUMBNAIL_DOWNSAMPLE_QUALITY_3]->GetDesc(&texDesc); + texDesc.Usage = D3D11_USAGE_STAGING; + texDesc.BindFlags = 0; + texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; + texDesc.MiscFlags = 0; + m_pDevice->CreateTexture2D(&texDesc, NULL, &stagingTexture); + + const unsigned int stride = kThumbnailSize * 4; + unsigned char *linearData = new unsigned char[kThumbnailSize * stride]; + + if (stagingTexture) + { + c.m_pDeviceContext->CopyResource(stagingTexture, downSampleTextures[THUMBNAIL_DOWNSAMPLE_QUALITY_3]); + + D3D11_MAPPED_SUBRESOURCE mapped = {}; + if (SUCCEEDED(c.m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ, 0, &mapped))) + { + for (UINT y = 0; y < kThumbnailSize; ++y) + { + unsigned char *dstRow = linearData + (y * stride); + const unsigned char *srcRow = reinterpret_cast(mapped.pData) + (y * mapped.RowPitch); + + std::memcpy(dstRow, srcRow, stride); + for (UINT x = 0; x < kThumbnailSize; ++x) + { + dstRow[(x * 4) + 3] = 0xFF; + } + } + c.m_pDeviceContext->Unmap(stagingTexture, 0); + } + } + + ConvertLinearToPng(pngOut, linearData, kThumbnailSize, kThumbnailSize); + delete[] linearData; + + stagingTexture->Release(); + samplerState->Release(); + + ID3D11BlendState *restoredBlendState = NULL; + ID3D11DepthStencilState *restoredDepthState = NULL; + ID3D11RasterizerState *restoredRasterizerState = NULL; + + m_pDevice->CreateBlendState(&c.blendDesc, &restoredBlendState); + c.m_pDeviceContext->OMSetBlendState(restoredBlendState, c.blendFactor, 0xFFFFFFFF); + restoredBlendState->Release(); + + m_pDevice->CreateDepthStencilState(&c.depthStencilDesc, &restoredDepthState); + c.m_pDeviceContext->OMSetDepthStencilState(restoredDepthState, 0); + restoredDepthState->Release(); + + m_pDevice->CreateRasterizerState(&c.rasterizerDesc, &restoredRasterizerState); + c.m_pDeviceContext->RSSetState(restoredRasterizerState); + restoredRasterizerState->Release(); + + D3D11_VIEWPORT viewport = {}; + viewport.TopLeftX = 0.0f; + viewport.TopLeftY = 0.0f; + viewport.Width = static_cast(backBufferWidth); + viewport.Height = static_cast(backBufferHeight); + viewport.MinDepth = 0.0f; + viewport.MaxDepth = 1.0f; + + c.m_pDeviceContext->RSSetViewports(1, &viewport); + c.m_pDeviceContext->OMSetRenderTargets(1, &mainRenderTargetView, depthStencilView); + + activeVertexType = -1; + activePixelType = -1; +} + +void Renderer::Clear(int flags, D3D11_RECT *) +{ + PROFILER_SCOPE("Renderer::Clear", "Clear", MP_MAGENTA); + + Renderer::Context *c = reinterpret_cast(TlsGetValue(Renderer::tlsIdx)); + unsigned char clearFlags = static_cast(flags); + + ID3D11BlendState *blendState = NULL; + ID3D11DepthStencilState *depthState = NULL; + ID3D11RasterizerState *rasterizerState = NULL; + + PROFILER_SCOPE("Renderer::Clear", "Blend", MP_MAGENTA); + D3D11_BLEND_DESC blendDesc = {}; + blendDesc.AlphaToCoverageEnable = false; + blendDesc.IndependentBlendEnable = false; + blendDesc.RenderTarget[0].BlendEnable = false; + blendDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE; + blendDesc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO; + blendDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; + blendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; + blendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; + blendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; + blendDesc.RenderTarget[0].RenderTargetWriteMask = (clearFlags & CLEAR_COLOUR_FLAG) ? D3D11_COLOR_WRITE_ENABLE_ALL : 0; + m_pDevice->CreateBlendState(&blendDesc, &blendState); + + PROFILER_SCOPE("Renderer::Clear", "Depth", MP_MAGENTA); + D3D11_DEPTH_STENCIL_DESC depthDesc = {}; + depthDesc.DepthEnable = (clearFlags & CLEAR_DEPTH_FLAG) ? true : false; + depthDesc.DepthWriteMask = depthDesc.DepthEnable ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; + depthDesc.DepthFunc = D3D11_COMPARISON_ALWAYS; + depthDesc.StencilEnable = false; + depthDesc.StencilReadMask = 0xFF; + depthDesc.StencilWriteMask = 0xFF; + depthDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; + depthDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; + depthDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; + depthDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; + depthDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; + depthDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; + depthDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; + depthDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS; + m_pDevice->CreateDepthStencilState(&depthDesc, &depthState); + + PROFILER_SCOPE("Renderer::Clear", "Rasterizer", MP_MAGENTA); + D3D11_RASTERIZER_DESC rasterDesc = {}; + rasterDesc.FillMode = D3D11_FILL_SOLID; + rasterDesc.CullMode = D3D11_CULL_NONE; + rasterDesc.DepthClipEnable = true; + rasterDesc.MultisampleEnable = true; + m_pDevice->CreateRasterizerState(&rasterDesc, &rasterizerState); + + PROFILER_SCOPE("Renderer::Clear", "DrawClearQuad", MP_MAGENTA); + m_pDeviceContext->VSSetShader(screenClearVertexShader, NULL, 0); + m_pDeviceContext->IASetInputLayout(NULL); + m_pDeviceContext->PSSetShader(screenClearPixelShader, NULL, 0); + m_pDeviceContext->OMSetBlendState(blendState, NULL, 0xFFFFFFFF); + m_pDeviceContext->OMSetDepthStencilState(depthState, 0); + m_pDeviceContext->RSSetState(rasterizerState); + c->m_pDeviceContext->PSSetShaderResources(0, 0, NULL); + c->m_pDeviceContext->IASetVertexBuffers(0, 0, NULL, NULL, NULL); + m_pDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + m_pDeviceContext->Draw(4, 0); + + blendState->Release(); + depthState->Release(); + rasterizerState->Release(); + + ID3D11BlendState *restoredBlendState = NULL; + ID3D11DepthStencilState *restoredDepthState = NULL; + ID3D11RasterizerState *restoredRasterizerState = NULL; + + m_pDevice->CreateBlendState(&c->blendDesc, &restoredBlendState); + m_pDeviceContext->OMSetBlendState(restoredBlendState, c->blendFactor, 0xFFFFFFFF); + restoredBlendState->Release(); + + m_pDevice->CreateDepthStencilState(&c->depthStencilDesc, &restoredDepthState); + m_pDeviceContext->OMSetDepthStencilState(restoredDepthState, 0); + restoredDepthState->Release(); + + m_pDevice->CreateRasterizerState(&c->rasterizerDesc, &restoredRasterizerState); + m_pDeviceContext->RSSetState(restoredRasterizerState); + restoredRasterizerState->Release(); + + activeVertexType = -1; + activePixelType = -1; +} + +void Renderer::ConvertLinearToPng(ImageFileBuffer *pngOut, unsigned char *linearData, unsigned int width, unsigned int height) +{ + const size_t dataSize = static_cast(width) * static_cast(height) * 4; + const size_t outputCapacity = (dataSize * 24) / 20 + 256; + + void *outputBuffer = std::malloc(outputCapacity); + int outputLength = 0; + + SaveTextureDataToMemory( + outputBuffer, + static_cast(outputCapacity), + &outputLength, + static_cast(width), + static_cast(height), + reinterpret_cast(linearData) + ); + + pngOut->m_type = ImageFileBuffer::e_typePNG; + pngOut->m_pBuffer = outputBuffer; + pngOut->m_bufferSize = outputLength; +} + +void Renderer::DoScreenGrabOnNextPresent() +{ + m_bShouldScreenGrabNextFrame = true; +} + +void Renderer::EndConditionalRendering() {} +void Renderer::EndConditionalSurvey() {} + +void Renderer::EndEvent() +{ + Renderer::Context *c = reinterpret_cast(TlsGetValue(Renderer::tlsIdx)); + if (c && c->m_pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED) + { + c->userAnnotation->EndEvent(); + if (--c->annotateDepth < 0) + c->annotateDepth = 0; + } +} + +void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) +{ + m_pDevice = pDevice; + m_pDeviceContext = InitialiseContext(true); + m_pSwapChain = pSwapChain; + + PROFILER_INIT(); + + m_vertexIdxToBufferIdx = new int16_t[NUM_COMMAND_HANDLES]; + m_commandBuffers = new CommandBuffer *[MAX_COMMAND_BUFFERS]; + m_commandMatrices = new DirectX::XMMATRIX[MAX_COMMAND_BUFFERS]; + m_bufferIdxToVertexIdx = new int[MAX_COMMAND_BUFFERS]; + m_commandPrimitiveTypes = new uint8_t[MAX_COMMAND_BUFFERS]; + m_commandVertexTypes = new uint8_t[MAX_COMMAND_BUFFERS]; + + std::memset(m_vertexIdxToBufferIdx, 0xFF, NUM_COMMAND_HANDLES * sizeof(int16_t)); + std::memset(m_commandBuffers, 0, MAX_COMMAND_BUFFERS * sizeof(CommandBuffer *)); + std::memset(m_bufferIdxToVertexIdx, 0, MAX_COMMAND_BUFFERS * sizeof(int)); + std::memset(m_commandPrimitiveTypes, 0, MAX_COMMAND_BUFFERS * sizeof(uint8_t)); + std::memset(m_commandVertexTypes, 0, MAX_COMMAND_BUFFERS * sizeof(uint8_t)); + + m_numBuffersToDeallocate = 0; + m_bShouldScreenGrabNextFrame = false; + + SetupShaders(); + const float clearColour[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + SetClearColour(clearColour); + + m_pDeviceContext->OMGetRenderTargets(1, &mainRenderTargetView, &depthStencilView); + + D3D11_RENDER_TARGET_VIEW_DESC rtvDesc = {}; + std::memset(&rtvDesc, 0, sizeof(rtvDesc)); + rtvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + rtvDesc.Texture2D.MipSlice = 0; + + D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc = {}; + std::memset(&srvDesc, 0, sizeof(srvDesc)); + srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; + srvDesc.Texture2D.MostDetailedMip = 0; + srvDesc.Texture2D.MipLevels = 1; + + ID3D11Resource *backBufferResource = NULL; + ID3D11Texture2D *backBufferTexture = NULL; + mainRenderTargetView->GetResource(&backBufferResource); + backBufferResource->QueryInterface(IID_PPV_ARGS(&backBufferTexture)); + + D3D11_TEXTURE2D_DESC backDesc = {}; + backBufferTexture->GetDesc(&backDesc); + backBufferWidth = backDesc.Width; + backBufferHeight = backDesc.Height; + + // @Patoke fix: we can't bind the backbuffer directly as a shader resource, so we create a new texture with the same dimensions and format and + // copy the backbuffer contents to it, then we can bind that texture as a shader resource for the thumbnail generation + D3D11_TEXTURE2D_DESC safeDesc = backDesc; + safeDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + safeDesc.Usage = D3D11_USAGE_DEFAULT; + safeDesc.SampleDesc.Count = 1; // no MSAA + safeDesc.SampleDesc.Quality = 0; + + m_pDevice->CreateTexture2D(&safeDesc, NULL, &m_backBufferTexture); + + m_pDevice->CreateShaderResourceView(m_backBufferTexture, NULL, &mainShaderResourceView); + + downSampleTextures[THUMBNAIL_MAX_QUALITY] = m_backBufferTexture; + + //m_pDevice->CreateRenderTargetView(backBufferTexture, &rtvDesc, &renderTargetView); + + backBufferTexture->Release(); + backBufferResource->Release(); + + D3D11_TEXTURE2D_DESC desc = {}; + desc.Width = 0; + desc.Height = 0; + desc.ArraySize = 1; + desc.MipLevels = 1; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + for (UINT i = 0; i < NUM_THUMBNAIL_DOWNSAMPLES; ++i) + { + desc.Width = s_auiWidths[i + 1]; + desc.Height = s_auiHeights[i + 1]; + + // @Patoke fix: before these would fail and our views would be nullptrs + m_pDevice->CreateTexture2D(&desc, NULL, &downSampleTextures[i]); + m_pDevice->CreateRenderTargetView(downSampleTextures[i], NULL, &downSampleRenderTargetViews[i]); + m_pDevice->CreateShaderResourceView(downSampleTextures[i], NULL, &downSampleShaderResourceViews[i]); + } + + std::memset(m_textures, 0, sizeof(m_textures)); + defaultTextureIndex = TextureCreate(); + TextureBind(defaultTextureIndex); + + unsigned char *defaultTextureData = new unsigned char[0x400]; + std::memset(defaultTextureData, 0xFF, 0x400); + TextureData(16, 16, defaultTextureData, 0, C4JRender::TEXTURE_FORMAT_RxGyBzAw); + delete[] defaultTextureData; + + presentCount = 0; + rendererFlag0 = 0; + reservedRendererWord0 = 10922; + StateSetViewport(C4JRender::VIEWPORT_TYPE_FULLSCREEN); + StateSetVertexTextureUV(0.0f, 0.0f); + TextureBindVertex(-1); + + InitializeCriticalSection(&m_commandBufferCS); + + reservedRendererDword1 = 0; + activeVertexType = -1; + reservedRendererByte1 = 1; + activePixelType = -1; + reservedRendererByte0 = 0; + + unsigned short *quadIndices = new unsigned short[0x18000]; + for (UINT i = 0; i < 0x4000; ++i) + { + unsigned short base = static_cast(i * 4); + unsigned int offset = i * 6; + quadIndices[offset + 0] = base; + quadIndices[offset + 1] = base + 1; + quadIndices[offset + 2] = base + 3; + quadIndices[offset + 3] = base + 1; + quadIndices[offset + 4] = base + 2; + quadIndices[offset + 5] = base + 3; + } + + D3D11_BUFFER_DESC quadIndexDesc = {}; + quadIndexDesc.ByteWidth = 0x30000; + quadIndexDesc.Usage = D3D11_USAGE_IMMUTABLE; + quadIndexDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; + quadIndexDesc.CPUAccessFlags = 0; + quadIndexDesc.MiscFlags = 0; + + D3D11_SUBRESOURCE_DATA quadIndexData = {}; + quadIndexData.pSysMem = quadIndices; + HRESULT hr = m_pDevice->CreateBuffer(&quadIndexDesc, &quadIndexData, &quadIndexBuffer); + assert(hr >= 0); + delete[] quadIndices; + + unsigned short *fanIndices = new unsigned short[0x2FFFA]; + for (UINT i = 0; i < 65534; ++i) + { + unsigned int offset = i * 3; + fanIndices[offset + 0] = 0; + fanIndices[offset + 1] = static_cast(i + 1); + fanIndices[offset + 2] = static_cast(i + 2); + } + + D3D11_BUFFER_DESC fanIndexDesc = {}; + fanIndexDesc.ByteWidth = 0x5FFF4; + fanIndexDesc.Usage = D3D11_USAGE_IMMUTABLE; + fanIndexDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; + + D3D11_SUBRESOURCE_DATA fanIndexData = {}; + fanIndexData.pSysMem = fanIndices; + m_pDevice->CreateBuffer(&fanIndexDesc, &fanIndexData, &fanIndexBuffer); + delete[] fanIndices; + + InitializeCriticalSection(&Renderer::totalAllocCS); +} + +ID3D11DeviceContext *Renderer::InitialiseContext(bool fromPresent) +{ + ID3D11DeviceContext *deviceContext = NULL; + + if (fromPresent) + m_pDevice->GetImmediateContext(&deviceContext); + else + m_pDevice->CreateDeferredContext(0, &deviceContext); + + Renderer::Context *c = new Renderer::Context(m_pDevice, deviceContext); + TlsSetValue(Renderer::tlsIdx, c); + + return deviceContext; +} + +//str1k3r - yo fuck you 4J and your hardcoded ass game +void Renderer::setResolution(int ScreenWidth, int ScreenHeight) +{ + if(kScreenHeight != ScreenHeight || kScreenWidth != ScreenWidth) + { + kScreenHeight = ScreenHeight; + kScreenWidth = ScreenWidth; + } +} + +bool Renderer::IsHiDef() +{ + return (kScreenHeight >= 720 && kScreenWidth >= 1280); +} + +bool Renderer::IsWidescreen() +{ + if (kScreenHeight == 0) return false; + + float aspectRatio = static_cast(kScreenWidth) / kScreenHeight; + return (aspectRatio >= 1.56f); +} + +void Renderer::Present() +{ + PROFILER_SCOPE("Renderer::Present", "Present", MP_MAGENTA); + + if (m_bShouldScreenGrabNextFrame) + { + PROFILER_SCOPE("Renderer::Present", "ScreenGrab", MP_MAGENTA); + + unsigned char *linearData = new unsigned char[kScreenWidth * kScreenHeight * 4]; + + ID3D11Resource *backBufferResource = NULL; + ID3D11Texture2D *backBuffer = NULL; + ID3D11Texture2D *stagingTexture = NULL; + + mainRenderTargetView->GetResource(&backBufferResource); + backBufferResource->QueryInterface(IID_PPV_ARGS(&backBuffer)); + D3D11_TEXTURE2D_DESC desc = {}; + backBuffer->GetDesc(&desc); + desc.Usage = D3D11_USAGE_STAGING; + desc.BindFlags = 0; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; + desc.MiscFlags = 0; + m_pDevice->CreateTexture2D(&desc, NULL, &stagingTexture); + backBufferResource->Release(); + + if (stagingTexture) + { + PROFILER_SCOPE("Renderer::Present", "CopyResource", MP_MAGENTA); + m_pDeviceContext->CopyResource(stagingTexture, backBuffer); + + D3D11_MAPPED_SUBRESOURCE mapped = {}; + m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ_WRITE, 0, &mapped); + const unsigned char* src = reinterpret_cast(mapped.pData); + + for (UINT y = 0; y < kScreenHeight; ++y) + { + unsigned char *dstRow = linearData + y * kScreenWidth * 4; + const unsigned char *srcRow = src + y * mapped.RowPitch; + std::memcpy(dstRow, srcRow, kScreenWidth * 4); + + for (UINT x = 0; x < kScreenWidth; ++x) + dstRow[x * 4 + 3] = 0xFF; + } + + m_pDeviceContext->Unmap(stagingTexture, 0); + } + + // @Patoke add + char curDir[256]; + GetCurrentDirectoryA(sizeof(curDir), curDir); + + char ssPath[512]; + sprintf(ssPath, "%s/Windows64/GameHDD/", curDir); + + _SYSTEMTIME UTCSysTime; + GetSystemTime(&UTCSysTime); + + char fileName[304]; + sprintf(fileName, "%s/%4d-%02d-%02d-%02d-%02d-%02d.png", ssPath, UTCSysTime.wYear, UTCSysTime.wMonth, UTCSysTime.wDay, UTCSysTime.wHour, UTCSysTime.wMinute, + UTCSysTime.wSecond); + + D3DXIMAGE_INFO info; + info.Width = kScreenWidth; + info.Height = kScreenHeight; + SaveTextureData(fileName, &info, reinterpret_cast(linearData)); + + delete[] linearData; + + m_bShouldScreenGrabNextFrame = false; + } + + m_pSwapChain->Present(C4JRender::GetVSync(), 0); + ++presentCount; +} + +void Renderer::Resume() +{ + m_bSuspended = false; +} + +void Renderer::SetClearColour(const float colourRGBA[4]) +{ + for (int i = 0; i < 4; ++i) + m_fClearColor[i] = colourRGBA[i]; + + Renderer::Context *c = reinterpret_cast(TlsGetValue(Renderer::tlsIdx)); + if (c) + { + D3D11_MAPPED_SUBRESOURCE mapped = {}; + c->m_pDeviceContext->Map(c->m_clearColorBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + *(DirectX::XMVECTOR *)mapped.pData = DirectX::XMVectorSet(colourRGBA[0], colourRGBA[1], colourRGBA[2], colourRGBA[3]); + c->m_pDeviceContext->Unmap(c->m_clearColorBuffer, 0); + } +} + +void Renderer::SetupShaders() +{ + vertexShaderTable = new ID3D11VertexShader *[C4JRender::VERTEX_TYPE_COUNT]; + vertexStrideTable = new unsigned int[C4JRender::VERTEX_TYPE_COUNT]; + for (UINT i = 0; i < C4JRender::VERTEX_TYPE_COUNT; ++i) + vertexStrideTable[i] = g_vertexStrides[i]; + inputLayoutTable = new ID3D11InputLayout *[C4JRender::VERTEX_TYPE_COUNT]; + pixelShaderTable = new ID3D11PixelShader *[C4JRender::PIXEL_SHADER_COUNT]; + + m_pDevice->CreateVertexShader(g_main_VS_PF3_TF2_CB4_NB4_XW1, sizeof(g_main_VS_PF3_TF2_CB4_NB4_XW1), NULL, &vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]); + m_pDevice->CreateVertexShader(g_main_VS_Compressed, sizeof(g_main_VS_Compressed), NULL, &vertexShaderTable[C4JRender::VERTEX_TYPE_COMPRESSED]); + m_pDevice->CreateVertexShader(g_main_VS_PF3_TF2_CB4_NB4_XW1_LIGHTING, sizeof(g_main_VS_PF3_TF2_CB4_NB4_XW1_LIGHTING), NULL, &vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT]); + m_pDevice->CreateVertexShader(g_main_VS_PF3_TF2_CB4_NB4_XW1_TEXGEN, sizeof(g_main_VS_PF3_TF2_CB4_NB4_XW1_TEXGEN), NULL, &vertexShaderTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN]); + m_pDevice->CreateVertexShader(g_main_VS_ScreenSpace, sizeof(g_main_VS_ScreenSpace), NULL, &screenSpaceVertexShader); + m_pDevice->CreateVertexShader(g_main_VS_ScreenClear, sizeof(g_main_VS_ScreenClear), NULL, &screenClearVertexShader); + + m_pDevice->CreatePixelShader(g_main_PS_Standard, sizeof(g_main_PS_Standard), NULL, &pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_STANDARD]); + m_pDevice->CreatePixelShader(g_main_PS_TextureProjection, sizeof(g_main_PS_TextureProjection), NULL, &pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_PROJECTION]); + m_pDevice->CreatePixelShader(g_main_PS_ForceLOD, sizeof(g_main_PS_ForceLOD), NULL, &pixelShaderTable[C4JRender::PIXEL_SHADER_TYPE_FORCELOD]); + m_pDevice->CreatePixelShader(g_main_PS_ScreenSpace, sizeof(g_main_PS_ScreenSpace), NULL, &screenSpacePixelShader); + m_pDevice->CreatePixelShader(g_main_PS_ScreenClear, sizeof(g_main_PS_ScreenClear), NULL, &screenClearPixelShader); + + m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, g_main_VS_PF3_TF2_CB4_NB4_XW1, sizeof(g_main_VS_PF3_TF2_CB4_NB4_XW1), &inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1]); + m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_Compressed, 2, g_main_VS_Compressed, sizeof(g_main_VS_Compressed), &inputLayoutTable[C4JRender::VERTEX_TYPE_COMPRESSED]); + m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, g_main_VS_PF3_TF2_CB4_NB4_XW1_LIGHTING, sizeof(g_main_VS_PF3_TF2_CB4_NB4_XW1_LIGHTING), &inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT]); + m_pDevice->CreateInputLayout(g_vertex_PTN_Elements_PF3_TF2_CB4_NB4_XW1, 5, g_main_VS_PF3_TF2_CB4_NB4_XW1_TEXGEN, sizeof(g_main_VS_PF3_TF2_CB4_NB4_XW1_TEXGEN), &inputLayoutTable[C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN]); +} + +void Renderer::StartFrame() +{ + PROFILER_SCOPE("Renderer::StartFrame", "StartFrame", MP_MAGENTA); + + Renderer::Context &c = getContext(); + + activeVertexType = -1; + activePixelType = -1; + + TextureBindVertex(-1); + TextureBind(-1); + + PROFILER_SCOPE("Renderer::StartFrame", "State", MP_MAGENTA); + + StateSetColour(1.0f, 1.0f, 1.0f, 1.0f); + StateSetDepthMask(true); + StateSetBlendEnable(true); + StateSetBlendFunc(D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA); + StateSetBlendFactor(0xFFFFFFFF); + StateSetAlphaFunc(D3D11_COMPARISON_GREATER, 0.1f); + StateSetDepthFunc(D3D11_COMPARISON_LESS_EQUAL); + StateSetFaceCull(true); + StateSetLineWidth(1.0f); + StateSetWriteEnable(true, true, true, true); + StateSetDepthTestEnable(false); + StateSetAlphaTestEnable(true); + + c.m_pDeviceContext->VSSetConstantBuffers(0, 10, &c.m_modelViewMatrix); + c.m_pDeviceContext->PSSetConstantBuffers(0, 6, &c.m_tintColorBuffer); + + D3D11_VIEWPORT viewport = {}; + viewport.TopLeftX = 0.0f; + viewport.TopLeftY = 0.0f; + viewport.Width = static_cast(backBufferWidth); + viewport.Height = static_cast(backBufferHeight); + viewport.MinDepth = 0.0f; + viewport.MaxDepth = 1.0f; + c.m_pDeviceContext->RSSetViewports(1, &viewport); + c.m_pDeviceContext->OMSetRenderTargets(1, &mainRenderTargetView, depthStencilView); + + PROFILER_FLIP(); +} + +void Renderer::Suspend() +{ + m_bSuspended = true; +} + +bool Renderer::Suspended() +{ + return m_bSuspended; +} + +void Renderer::UpdateGamma(unsigned short) {} + +Renderer::Context &Renderer::getContext() +{ + return *reinterpret_cast(TlsGetValue(Renderer::tlsIdx)); +} diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererMatrix.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererMatrix.cpp new file mode 100644 index 00000000..667edaad --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererMatrix.cpp @@ -0,0 +1,144 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "stdafx.h" +#include "Renderer.h" + +#include + +const float *Renderer::MatrixGet(int type) +{ + Context &c = getContext(); + const int depth = c.stackPos[type]; + const DirectX::XMMATRIX &matrix = c.matrixStacks[type][depth]; + return &matrix.r[0].m128_f32[0]; +} + +void Renderer::MatrixMode(int type) +{ + Context &c = getContext(); + assert(type >= 0); + assert(type < STACK_TYPES); + c.stackType = type; +} + +void Renderer::MatrixMult(float *mat) +{ + DirectX::XMMATRIX matrix; + std::memcpy(&matrix, mat, sizeof(matrix)); + MultWithStack(matrix); +} + +void Renderer::MatrixOrthogonal(float left, float right, float bottom, float top, float zNear, float zFar) +{ + const DirectX::XMMATRIX matrix = DirectX::XMMatrixOrthographicOffCenterRH(left, right, bottom, top, zNear, zFar); + MultWithStack(matrix); +} + +void Renderer::MatrixPerspective(float fovy, float aspect, float zNear, float zFar) +{ + const float fovRadians = fovy * (PI / 180.0f); + const DirectX::XMMATRIX matrix = DirectX::XMMatrixPerspectiveFovRH(fovRadians, aspect, zNear, zFar); + MultWithStack(matrix); +} + +void Renderer::MatrixPop() +{ + Context &c = getContext(); + + assert(c.stackPos[c.stackType] > 0); + + const int mode = c.stackType; + --c.stackPos[mode]; + c.matrixDirty[mode] = true; +} + +void Renderer::MatrixPush() +{ + Context &c = getContext(); + + assert(c.stackPos[c.stackType] < (STACK_SIZE - 1)); + + const int mode = c.stackType; + const int depth = c.stackPos[mode]; + c.matrixStacks[mode][depth + 1] = c.matrixStacks[mode][depth]; + ++c.stackPos[mode]; +} + +void Renderer::MatrixRotate(float angle, float x, float y, float z) +{ + const DirectX::XMVECTOR axis = DirectX::XMVectorSet(x, y, z, 0.0f); + const DirectX::XMMATRIX matrix = DirectX::XMMatrixRotationAxis(axis, angle); + MultWithStack(matrix); +} + +void Renderer::MatrixScale(float x, float y, float z) +{ + const DirectX::XMMATRIX matrix = DirectX::XMMatrixScaling(x, y, z); + MultWithStack(matrix); +} + +void Renderer::MatrixSetIdentity() +{ + Context &c = getContext(); + const int mode = c.stackType; + const int depth = c.stackPos[mode]; + c.matrixStacks[mode][depth] = DirectX::XMMatrixIdentity(); + c.matrixDirty[mode] = true; +} + +void Renderer::MatrixTranslate(float x, float y, float z) +{ + const DirectX::XMMATRIX matrix = DirectX::XMMatrixTranslation(x, y, z); + MultWithStack(matrix); +} + +void Renderer::MultWithStack(DirectX::XMMATRIX matrix) +{ + Context &c = getContext(); + const int mode = c.stackType; + const int depth = c.stackPos[mode]; + DirectX::XMMATRIX ¤t = c.matrixStacks[mode][depth]; + current = DirectX::XMMatrixMultiply(matrix, current); + c.matrixDirty[mode] = true; +} + +void Renderer::Set_matrixDirty() +{ + Context &c = getContext(); + const DirectX::XMMATRIX identity = DirectX::XMMatrixIdentity(); + + c.matrixStacks[MATRIX_MODE_MODELVIEW][0] = identity; + c.matrixStacks[MATRIX_MODE_MODELVIEW_PROJECTION][0] = identity; + c.matrixStacks[MATRIX_MODE_MODELVIEW_TEXTURE][0] = identity; + c.matrixStacks[MATRIX_MODE_MODELVIEW_CBUFF][0] = identity; + + c.matrixDirty[MATRIX_MODE_MODELVIEW] = true; + c.matrixDirty[MATRIX_MODE_MODELVIEW_PROJECTION] = true; + c.matrixDirty[MATRIX_MODE_MODELVIEW_TEXTURE] = true; + c.matrixDirty[MATRIX_MODE_MODELVIEW_CBUFF] = true; + + activeVertexType = -1; + activePixelType = -1; +} diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererState.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererState.cpp new file mode 100644 index 00000000..49ab0b52 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererState.cpp @@ -0,0 +1,688 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "stdafx.h" +#include "Renderer.h" + +#include +#include + + +ID3D11BlendState *Renderer::GetManagedBlendState() +{ + PROFILER_SCOPE("Renderer::GetManagedBlendState", "GetManagedBlendState", MP_ORCHID1); + Context &c = getContext(); + const D3D11_RENDER_TARGET_BLEND_DESC &rtBlend = c.blendDesc.RenderTarget[0]; + + const int key = (rtBlend.BlendEnable ? 1 : 0) | ((static_cast(rtBlend.SrcBlend) & 0x1F) << 1) | + ((static_cast(rtBlend.DestBlend) & 0x1F) << 6) | ((static_cast(rtBlend.RenderTargetWriteMask) & 0x0F) << 11); + + auto it = managedBlendStates.find(key); + if (it != managedBlendStates.end()) + return it->second; + + ID3D11BlendState *state = NULL; + m_pDevice->CreateBlendState(&c.blendDesc, &state); + managedBlendStates.emplace(key, state); + return state; +} + + +ID3D11DepthStencilState *Renderer::GetManagedDepthStencilState() +{ + PROFILER_SCOPE("Renderer::GetManagedBlendState", "GetManagedDepthStencilState", MP_ORCHID1); + Context &c = getContext(); + + const int key = (c.depthStencilDesc.DepthEnable ? 2 : 0) | ((static_cast(c.depthStencilDesc.DepthFunc) & 0x0F) << 2) | + (c.depthStencilDesc.DepthWriteMask == D3D11_DEPTH_WRITE_MASK_ALL ? 1 : 0); + + auto it = managedDepthStencilStates.find(key); + if (it != managedDepthStencilStates.end()) + return it->second; + + ID3D11DepthStencilState *state = NULL; + m_pDevice->CreateDepthStencilState(&c.depthStencilDesc, &state); + managedDepthStencilStates.emplace(key, state); + return state; +} + + +ID3D11RasterizerState *Renderer::GetManagedRasterizerState() +{ + PROFILER_SCOPE("Renderer::GetManagedRasterizerState", "GetManagedRasterizerState", MP_ORCHID1); + Context &c = getContext(); + + const int key = (static_cast(c.rasterizerDesc.DepthBias)) | + (static_cast(static_cast(c.rasterizerDesc.SlopeScaledDepthBias)) << 8) | + ((static_cast(c.rasterizerDesc.CullMode) & 0x03) << 16); + + auto it = managedRasterizerStates.find(key); + if (it != managedRasterizerStates.end()) + return it->second; + + ID3D11RasterizerState *state = NULL; + m_pDevice->CreateRasterizerState(&c.rasterizerDesc, &state); + managedRasterizerStates.emplace(key, state); + return state; +} + + +ID3D11SamplerState *Renderer::GetManagedSamplerState() +{ + PROFILER_SCOPE("Renderer::GetManagedSamplerState", "GetManagedSamplerState", MP_ORCHID1); + Context &c = getContext(); + const int key = m_textures[c.textureIdx].samplerParams; + + auto it = managedSamplerStates.find(key); + if (it != managedSamplerStates.end()) + return it->second; + + const bool clampU = (key & SAMPLER_PARAM_CLAMP_U) != 0; + const bool clampV = (key & SAMPLER_PARAM_CLAMP_V) != 0; + const bool linearFilter = (key & SAMPLER_PARAM_LINEAR_FILTER) != 0; + const bool mipLinear = (key & SAMPLER_PARAM_LINEAR_MIPS) != 0; + const int filterBits = (mipLinear != 0 ? (linearFilter ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR) + : (linearFilter ? D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR : D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR)); + + D3D11_SAMPLER_DESC desc = {}; + desc.Filter = static_cast(filterBits); + desc.AddressU = clampU ? D3D11_TEXTURE_ADDRESS_CLAMP : D3D11_TEXTURE_ADDRESS_WRAP; + desc.AddressV = clampV ? D3D11_TEXTURE_ADDRESS_CLAMP : D3D11_TEXTURE_ADDRESS_WRAP; + desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + desc.MipLODBias = 0.0f; + desc.MaxAnisotropy = 16; + desc.ComparisonFunc = D3D11_COMPARISON_NEVER; + desc.BorderColor[0] = 0.0f; + desc.BorderColor[1] = 0.0f; + desc.BorderColor[2] = 0.0f; + desc.BorderColor[3] = 0.0f; + desc.MinLOD = -(std::numeric_limits::max)(); + desc.MaxLOD = (std::numeric_limits::max)(); + + ID3D11SamplerState *state = NULL; + m_pDevice->CreateSamplerState(&desc, &state); + managedSamplerStates.emplace(key, state); + return state; +} + + +void Renderer::StateSetAlphaFunc(int, float param) +{ + Context &c = getContext(); + c.alphaReference = param; + + const float alpha[4] = {0.0f, 0.0f, 0.0f, c.alphaTestEnabled ? c.alphaReference : 0.0f}; + D3D11_MAPPED_SUBRESOURCE mapped = {}; + c.m_pDeviceContext->Map(c.m_alphaTestBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + std::memcpy(mapped.pData, alpha, sizeof(alpha)); + c.m_pDeviceContext->Unmap(c.m_alphaTestBuffer, 0); +} + + +void Renderer::StateSetAlphaTestEnable(bool enable) +{ + Context &c = getContext(); + c.alphaTestEnabled = enable; + + const float alpha[4] = {0.0f, 0.0f, 0.0f, enable ? c.alphaReference : 0.0f}; + D3D11_MAPPED_SUBRESOURCE mapped = {}; + c.m_pDeviceContext->Map(c.m_alphaTestBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + std::memcpy(mapped.pData, alpha, sizeof(alpha)); + c.m_pDeviceContext->Unmap(c.m_alphaTestBuffer, 0); +} + + +void Renderer::StateSetBlendEnable(bool enable) +{ + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetBlendEnable(enable); + return; + } + + c.blendDesc.RenderTarget[0].BlendEnable = enable; + c.m_pDeviceContext->OMSetBlendState(GetManagedBlendState(), c.blendFactor, 0xFFFFFFFF); +} + + +void Renderer::StateSetBlendFactor(unsigned int colour) +{ + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetBlendFactor(colour); + return; + } + + const float scale = 255.0f; + c.blendFactor[0] = static_cast((colour >> 0) & 0xFF) / scale; + c.blendFactor[1] = static_cast((colour >> 8) & 0xFF) / scale; + c.blendFactor[2] = static_cast((colour >> 16) & 0xFF) / scale; + c.blendFactor[3] = static_cast((colour >> 24) & 0xFF) / scale; + c.m_pDeviceContext->OMSetBlendState(GetManagedBlendState(), c.blendFactor, 0xFFFFFFFF); +} + + +void Renderer::StateSetBlendFunc(int src, int dst) +{ + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetBlendFunc(src, dst); + return; + } + + c.blendDesc.RenderTarget[0].SrcBlend = static_cast(src); + c.blendDesc.RenderTarget[0].DestBlend = static_cast(dst); + c.m_pDeviceContext->OMSetBlendState(GetManagedBlendState(), c.blendFactor, 0xFFFFFFFF); +} + + +void Renderer::StateSetColour(float r, float g, float b, float a) +{ + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetColor(r, g, b, a); + return; + } + + ID3D11DeviceContext *d3d11 = c.m_pDeviceContext; + const float colour[4] = {r, g, b, a}; + + D3D11_MAPPED_SUBRESOURCE mapped = {}; + d3d11->Map(c.m_tintColorBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + std::memcpy(mapped.pData, colour, sizeof(colour)); + d3d11->Unmap(c.m_tintColorBuffer, 0); +} + + +void Renderer::StateSetDepthFunc(int func) +{ + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetDepthFunc(func); + return; + } + + c.depthStencilDesc.DepthFunc = static_cast(func); + c.m_pDeviceContext->OMSetDepthStencilState(GetManagedDepthStencilState(), 0); +} + + +void Renderer::StateSetDepthMask(bool enable) +{ + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetDepthMask(enable); + return; + } + + c.depthStencilDesc.DepthWriteMask = enable ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; + c.m_pDeviceContext->OMSetDepthStencilState(GetManagedDepthStencilState(), 0); + c.depthWriteEnabled = enable; +} + + +void Renderer::StateSetDepthSlopeAndBias(float slope, float bias) +{ + Context &c = getContext(); + + const float scale = 65536.0f; + c.rasterizerDesc.DepthBias = static_cast(bias * scale); + c.rasterizerDesc.SlopeScaledDepthBias = slope * scale; + c.m_pDeviceContext->RSSetState(GetManagedRasterizerState()); +} + + +void Renderer::StateSetDepthTestEnable(bool enable) +{ + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetDepthTestEnable(enable); + return; + } + + c.depthStencilDesc.DepthEnable = enable; + c.m_pDeviceContext->OMSetDepthStencilState(GetManagedDepthStencilState(), 0); + c.depthTestEnabled = enable; +} + + +void Renderer::StateSetEnableViewportClipPlanes(bool) {} + + +void Renderer::StateSetFaceCull(bool enable) +{ + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetFaceCull(enable); + return; + } + + c.rasterizerDesc.CullMode = enable ? D3D11_CULL_BACK : D3D11_CULL_NONE; + c.m_pDeviceContext->RSSetState(GetManagedRasterizerState()); + c.faceCullEnabled = enable; +} + + +void Renderer::StateSetFaceCullCW(bool enable) +{ + Context &c = getContext(); + if (c.faceCullEnabled) + c.rasterizerDesc.CullMode = enable ? D3D11_CULL_BACK : D3D11_CULL_FRONT; + else + c.rasterizerDesc.CullMode = D3D11_CULL_NONE; + + c.m_pDeviceContext->RSSetState(GetManagedRasterizerState()); +} + + +void Renderer::StateSetFogColour(float red, float green, float blue) +{ + Context &c = getContext(); + c.fogColourRed = red; + c.fogColourBlue = blue; + c.fogColourGreen = green; +} + + +void Renderer::StateSetFogDensity(float density) +{ + Context &c = getContext(); + c.fogDensity = density; +} + + +void Renderer::StateSetFogEnable(bool enable) +{ + Context &c = getContext(); + c.fogEnabled = enable; +} + + +void Renderer::StateSetFogFarDistance(float dist) +{ + Context &c = getContext(); + c.fogFarDistance = dist; +} + + +void Renderer::StateSetFogMode(int mode) +{ + Context &c = getContext(); + c.fogMode = mode; +} + + +void Renderer::StateSetFogNearDistance(float dist) +{ + Context &c = getContext(); + c.fogNearDistance = dist; +} + + +void Renderer::StateSetForceLOD(int LOD) +{ + Context &c = getContext(); + c.forcedLOD = LOD; +} + + +void Renderer::StateSetLightAmbientColour(float red, float green, float blue) +{ + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetLightAmbientColour(red, green, blue); + return; + } + + c.lightAmbientColour.x = red; + c.lightAmbientColour.y = green; + c.lightAmbientColour.z = blue; + c.lightAmbientColour.w = 1.0f; + c.lightingDirty = true; +} + + +void Renderer::StateSetLightColour(int light, float red, float green, float blue) +{ + if (light >= 2) + return; + + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetLightColour(light, red, green, blue); + return; + } + + c.lightColour[light].x = red; + c.lightColour[light].y = green; + c.lightColour[light].z = blue; + c.lightColour[light].w = 1.0f; + c.lightingDirty = true; +} + + +void Renderer::StateSetLightDirection(int light, float x, float y, float z) +{ + if (light >= 2) + return; + + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetLightDirection(light, x, y, z); + return; + } + + const std::uint32_t stackIndex = c.stackPos[MATRIX_MODE_MODELVIEW]; + const DirectX::XMMATRIX &modelView = c.matrixStacks[MATRIX_MODE_MODELVIEW][stackIndex]; + const DirectX::XMVECTOR direction = DirectX::XMVectorSet(x, y, z, 0.0f); + const DirectX::XMVECTOR transformed = DirectX::XMVector3TransformNormal(direction, modelView); + const DirectX::XMVECTOR normalized = DirectX::XMVector3Normalize(transformed); + + DirectX::XMStoreFloat4(&c.lightDirection[light], normalized); + c.lightingDirty = true; +} + + +void Renderer::StateSetLightEnable(int light, bool enable) +{ + if (light >= 2) + return; + + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetLightEnable(light, enable); + return; + } + + c.lightEnabled[light] = enable; + c.lightingDirty = true; +} + + +void Renderer::StateSetLightingEnable(bool enable) +{ + Context &c = getContext(); + if (c.commandBuffer != NULL && c.commandBuffer->isActive != 0) + { + c.commandBuffer->SetLightingEnable(enable); + return; + } + + c.lightingEnabled = enable; +} + + +void Renderer::StateSetLineWidth(float) {} + + +void Renderer::StateSetStencil(D3D11_COMPARISON_FUNC function, uint8_t stencil_ref, uint8_t stencil_func_mask, uint8_t stencil_write_mask) +{ + Context &c = getContext(); + + D3D11_DEPTH_STENCIL_DESC desc = c.depthStencilDesc; + desc.StencilEnable = true; + desc.StencilReadMask = stencil_func_mask; + desc.StencilWriteMask = stencil_write_mask; + desc.FrontFace.StencilFunc = function; + desc.BackFace.StencilFunc = function; + + ID3D11DepthStencilState *state = NULL; + m_pDevice->CreateDepthStencilState(&desc, &state); + m_pDeviceContext->OMSetDepthStencilState(state, stencil_ref); + if (state != NULL) state->Release(); +} + + +void Renderer::StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace) +{ + Context &c = getContext(); + + DirectX::XMVECTOR plane = DirectX::XMVectorSet(x, y, z, w); + if (eyeSpace) + { + DirectX::XMFLOAT4X4 modelView; + std::memset(&modelView, 0, sizeof(modelView)); + std::memcpy(&modelView, MatrixGet(MATRIX_MODE_MODELVIEW), sizeof(modelView)); + + DirectX::XMVECTOR determinant = DirectX::XMVectorZero(); + const DirectX::XMMATRIX inverse = DirectX::XMMatrixInverse(&determinant, DirectX::XMLoadFloat4x4(&modelView)); + plane = DirectX::XMVector4Transform(plane, inverse); + } + + DirectX::XMFLOAT4 transformed; + DirectX::XMStoreFloat4(&transformed, plane); + + const int activeSet = eyeSpace ? 0 : 1; + const int inactiveSet = eyeSpace ? 1 : 0; + + float *active = reinterpret_cast(&c.texGenMatrices[activeSet]); + active[col + 0] = transformed.x; + active[col + 4] = transformed.y; + active[col + 8] = transformed.z; + active[col + 12] = transformed.w; + + float *inactive = reinterpret_cast(&c.texGenMatrices[inactiveSet]); + inactive[col + 0] = 0.0f; + inactive[col + 4] = 0.0f; + inactive[col + 8] = 0.0f; + inactive[col + 12] = 0.0f; +} + + +void Renderer::StateSetVertexTextureUV(float u, float v) +{ + Context &c = getContext(); + const float texgen[4] = {u - 1.0f, v - 1.0f, 0.0f, 0.0f}; + + D3D11_MAPPED_SUBRESOURCE mapped = {}; + c.m_pDeviceContext->Map(c.m_vertexTexcoordBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + std::memcpy(mapped.pData, texgen, sizeof(texgen)); + c.m_pDeviceContext->Unmap(c.m_vertexTexcoordBuffer, 0); +} + + +void Renderer::StateSetViewport(C4JRender::eViewportType viewportType) +{ + getContext(); + m_ViewportType = viewportType; + + const float fullWidth = static_cast(backBufferWidth); + const float fullHeight = static_cast(backBufferHeight); + + float x = 0.0f; + float y = 0.0f; + float width = fullWidth; + float height = fullHeight; + + switch (viewportType) + { + case C4JRender::VIEWPORT_TYPE_FULLSCREEN: + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: + height = fullHeight * 0.5f; + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: + y = fullHeight * 0.5f; + height = fullHeight * 0.5f; + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: + width = fullWidth * 0.5f; + break; + case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: + x = fullWidth * 0.5f; + width = fullWidth * 0.5f; + break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: + width = fullWidth * 0.5f; + height = fullHeight * 0.5f; + break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: + x = fullWidth * 0.5f; + width = fullWidth * 0.5f; + height = fullHeight * 0.5f; + break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: + y = fullHeight * 0.5f; + width = fullWidth * 0.5f; + height = fullHeight * 0.5f; + break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: + x = fullWidth * 0.5f; + y = fullHeight * 0.5f; + width = fullWidth * 0.5f; + height = fullHeight * 0.5f; + break; + default: + break; + } + + D3D11_VIEWPORT viewport = {}; + viewport.TopLeftX = x; + viewport.TopLeftY = y; + viewport.Width = width; + viewport.Height = height; + viewport.MinDepth = 0.0f; + viewport.MaxDepth = 1.0f; + + m_pDeviceContext->RSSetViewports(1, &viewport); + m_pDeviceContext->OMSetRenderTargets(1, &mainRenderTargetView, depthStencilView); +} + + +void Renderer::StateSetWriteEnable(bool red, bool green, bool blue, bool alpha) +{ + Context &c = getContext(); + + std::uint8_t mask = 0; + mask |= red ? 0x1 : 0; + mask |= green ? 0x2 : 0; + mask |= blue ? 0x4 : 0; + mask |= alpha ? 0x8 : 0; + + c.blendDesc.RenderTarget[0].RenderTargetWriteMask = mask; + c.m_pDeviceContext->OMSetBlendState(GetManagedBlendState(), c.blendFactor, 0xFFFFFFFF); +} + + +void Renderer::StateUpdate() +{ + PROFILER_SCOPE("Renderer::StateUpdate", "StateUpdate", MP_ORCHID1); + Context &c = getContext(); + StateSetFaceCull(c.faceCullEnabled); + StateSetDepthMask(c.depthWriteEnabled); + StateSetDepthTestEnable(c.depthTestEnabled); + StateSetAlphaTestEnable(c.alphaTestEnabled); +} + +void Renderer::UpdateFogState() +{ + PROFILER_SCOPE("Renderer::UpdateFogState", "UpdateFogState", MP_ORCHID1); + Context &c = getContext(); + ID3D11DeviceContext *d3d11 = c.m_pDeviceContext; + + float fogParams[4] = {}; + if (c.fogEnabled) + { + if (c.fogMode == 1) + { + fogParams[0] = c.fogFarDistance; + fogParams[1] = 1.0f / (c.fogFarDistance - c.fogNearDistance); + fogParams[2] = 1.0f; + } + else + { + fogParams[0] = c.fogDensity; + fogParams[2] = 2.0f; + } + } + + const float fogColour[4] = {c.fogColourRed, c.fogColourGreen, c.fogColourBlue, 1.0f}; + + D3D11_MAPPED_SUBRESOURCE mapped = {}; + d3d11->Map(c.m_fogParamsBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + std::memcpy(mapped.pData, fogParams, sizeof(fogParams)); + d3d11->Unmap(c.m_fogParamsBuffer, 0); + + d3d11->Map(c.m_fogColourBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + std::memcpy(mapped.pData, fogColour, sizeof(fogColour)); + d3d11->Unmap(c.m_fogColourBuffer, 0); +} + + +void Renderer::UpdateLightingState() +{ + PROFILER_SCOPE("Renderer::UpdateLightingState", "UpdateLightingState", MP_ORCHID1); + Context &c = getContext(); + if (!c.lightingDirty || !c.lightingEnabled) + { + return; + } + + if (!c.lightEnabled[0]) + { + std::memset(&c.lightDirection[0], 0, sizeof(c.lightDirection[0])); + std::memset(&c.lightColour[0], 0, sizeof(c.lightColour[0])); + } + + if (!c.lightEnabled[1]) + { + std::memset(&c.lightDirection[1], 0, sizeof(c.lightDirection[1])); + std::memset(&c.lightColour[1], 0, sizeof(c.lightColour[1])); + } + + const std::size_t lightingBytes = sizeof(c.lightDirection) + sizeof(c.lightColour) + sizeof(c.lightAmbientColour); + D3D11_MAPPED_SUBRESOURCE mapped = {}; + c.m_pDeviceContext->Map(c.m_lightingStateBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + std::memmove(mapped.pData, c.lightDirection, lightingBytes); + c.m_pDeviceContext->Unmap(c.m_lightingStateBuffer, 0); + + c.lightingDirty = false; +} + + +void Renderer::UpdateTexGenState() +{ + PROFILER_SCOPE("Renderer::UpdateTexGenState", "UpdateTexGenState", MP_ORCHID1); + Context &c = getContext(); + + D3D11_MAPPED_SUBRESOURCE mapped = {}; + c.m_pDeviceContext->Map(c.m_texGenMatricesBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + c.m_pDeviceContext->Unmap(c.m_texGenMatricesBuffer, 0); + std::memcpy(mapped.pData, c.texGenMatrices, sizeof(c.texGenMatrices)); +} + + +void Renderer::UpdateViewportState() {} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererTexture.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererTexture.cpp new file mode 100644 index 00000000..2d33358b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererTexture.cpp @@ -0,0 +1,333 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "stdafx.h" +#include "Renderer.h" +#include "vendor/libpng/png.h" + +unsigned char* dataStart; +unsigned char *dataCurr; +unsigned char *dataEnd; + +DXGI_FORMAT Renderer::textureFormats[] = { + DXGI_FORMAT_R8G8B8A8_UNORM, + DXGI_FORMAT_UNKNOWN +}; + +// these are here because they are used before they are defined +// its fine like that and the order of everything matches ida so we have to put these here +void user_flush_data(png_struct_def *png_ptr); +void user_write_data(png_struct_def *png_ptr, unsigned char *src, size_t length); + +HRESULT Renderer::LoadTextureData(BYTE* pbData, DWORD dwBytes, D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut) +{ + PROFILER_SCOPE("Renderer::LoadTextureData_Memory", "LoadTextureData_Memory", MP_PURPLE4); + png_image image; + memset(&image, 0, sizeof(image)); + image.version = PNG_IMAGE_VERSION; + + png_image_begin_read_from_memory(&image, pbData, dwBytes); + + if (PNG_IMAGE_FAILED(image)) + return E_FAIL; + + image.format = PNG_FORMAT_BGRA; + + *ppDataOut = new int[image.width * image.height]; + if (!*ppDataOut || !png_image_finish_read(&image, NULL, *ppDataOut, NULL, NULL)) + return E_FAIL; + + pSrcInfo->Width = image.width; + pSrcInfo->Height = image.height; + return S_OK; +} + +HRESULT Renderer::LoadTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut) +{ + PROFILER_SCOPE("Renderer::LoadTextureData_File", "LoadTextureData_File", MP_PURPLE4); + png_image image; + memset(&image, 0, sizeof(image)); + image.version = PNG_IMAGE_VERSION; + + png_image_begin_read_from_file(&image, szFilename); + + if (PNG_IMAGE_FAILED(image)) + return E_FAIL; + + image.format = PNG_FORMAT_BGRA; + + *ppDataOut = new int[image.width * image.height]; + if (!*ppDataOut || !png_image_finish_read(&image, NULL, *ppDataOut, NULL, NULL)) + return E_FAIL; + + pSrcInfo->Width = image.width; + pSrcInfo->Height = image.height; + return S_OK; +} + +HRESULT Renderer::SaveTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo, int* ppDataOut) +{ + PROFILER_SCOPE("Renderer::SaveTextureData", "SaveTextureData", MP_PURPLE4); + png_image image; + memset(&image, 0, sizeof(image)); + + image.width = pSrcInfo->Width; + image.height = pSrcInfo->Height; + image.version = PNG_IMAGE_VERSION; + image.format = PNG_FORMAT_RGBA; + + png_image_write_to_file(&image, szFilename, NULL, ppDataOut, NULL, NULL); + return S_OK; +} + +HRESULT Renderer::SaveTextureDataToMemory(void* pOutput, int outputCapacity, int* outputLength, int width, int height, int* ppDataIn) +{ + PROFILER_SCOPE("Renderer::SaveTextureDataToMemory", "SaveTextureDataToMemory", MP_PURPLE4); + png_image image; + memset(&image, 0, sizeof(image)); + + image.width = width; + image.height = height; + dataEnd = (BYTE *)pOutput + outputCapacity; + image.version = PNG_IMAGE_VERSION; + image.format = PNG_FORMAT_RGBA; + dataStart = (BYTE*)pOutput; + dataCurr = (BYTE*)pOutput; + + png_image_write_to_stdio(&image, NULL, NULL, ppDataIn, NULL, NULL, user_write_data, user_flush_data); + + *outputLength = (int)(dataCurr - dataStart); + return S_OK; +} + +void Renderer::TextureBind(int idx) +{ + PROFILER_SCOPE("Renderer::TextureBind", "TextureBind", MP_PURPLE4); + if (idx == -1) + idx = defaultTextureIndex; + + Context& c = getContext(); + + if (c.commandBuffer && c.commandBuffer->isActive) + c.commandBuffer->BindTexture(idx); + + c.textureIdx = idx; + c.m_pDeviceContext->PSSetShaderResources(0, 1, &m_textures[idx].view); + + UpdateTextureState(false); +} + +void Renderer::TextureBindVertex(int idx) +{ + PROFILER_SCOPE("Renderer::TextureBindVertex", "TextureBindVertex", MP_PURPLE4); + if (idx == -1) + idx = defaultTextureIndex; + + Context& c = getContext(); + + c.textureIdx = idx; + c.m_pDeviceContext->VSSetShaderResources(0, 1, &m_textures[idx].view); + + UpdateTextureState(true); +} + +int Renderer::TextureCreate() +{ + PROFILER_SCOPE("Renderer::TextureCreate", "TextureCreate", MP_PURPLE4); + for (int i = 0; i < MAX_TEXTURES; i++) + { + if (!m_textures[i].allocated) + { + m_textures[i].texture = NULL; + m_textures[i].allocated = true; + m_textures[i].mipLevels = 1; + m_textures[i].samplerParams = 0; + return i; + } + } + return -1; +} + +void Renderer::TextureData(int width, int height, void* data, int level, C4JRender::eTextureFormat format) +{ + PROFILER_SCOPE("Renderer::TextureData", "TextureData", MP_PURPLE4); + Context& c = getContext(); + int idx = c.textureIdx; + + m_textures[idx].textureFormat = format; + + if (level == 0) + { + D3D11_TEXTURE2D_DESC desc; + desc.Width = width; + desc.Height = height; + desc.MipLevels = m_textures[idx].mipLevels; + desc.ArraySize = 1; + desc.Format = textureFormats[format]; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + m_pDevice->CreateTexture2D(&desc, NULL, &m_textures[idx].texture); + m_pDevice->CreateShaderResourceView(m_textures[idx].texture, NULL, &m_textures[idx].view); + } + + c.m_pDeviceContext->UpdateSubresource( + m_textures[idx].texture, + level, + NULL, + data, + static_cast(width * 4), + static_cast(width * height * 4) + ); +} + +void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width, int height, void* data, int level) +{ + PROFILER_SCOPE("Renderer::TextureDataUpdate", "TextureDataUpdate", MP_PURPLE4); + Context& c = getContext(); + int idx = c.textureIdx; + + D3D11_TEXTURE2D_DESC desc = {}; + m_textures[idx].texture->GetDesc(&desc); + + D3D11_BOX box = {}; + box.left = xoffset; + box.top = yoffset; + box.right = xoffset + width; + box.bottom = yoffset + height; + box.front = 0; + box.back = 1; + + c.m_pDeviceContext->UpdateSubresource( + m_textures[idx].texture, + level, + &box, + data, + static_cast(width * 4), + static_cast(width * height * 4) + ); +} + +void Renderer::TextureDynamicUpdateEnd() {} +void Renderer::TextureDynamicUpdateStart() {} + +void Renderer::TextureFree(int idx) +{ + PROFILER_SCOPE("Renderer::TextureFree", "TextureFree", MP_PURPLE4); + m_textures[idx].texture->Release(); + m_textures[idx].view->Release(); + m_textures[idx].view = NULL; + m_textures[idx].allocated = false; + m_textures[idx].texture = NULL; +} + +void Renderer::TextureGetStats() {} + +ID3D11ShaderResourceView* Renderer::TextureGetTexture(int idx) +{ + if (idx < MAX_TEXTURES) { + if (m_textures[idx].allocated) return m_textures[idx].view; + } + return NULL; +} + +int Renderer::TextureGetTextureLevels() +{ + Context& c = getContext(); + return m_textures[c.textureIdx].mipLevels; +} + +void Renderer::TextureSetParam(int param, int value) +{ + Context& c = getContext(); + int idx = c.textureIdx; + + switch (param) + { + case GL_TEXTURE_MIN_FILTER: + m_textures[idx].samplerParams &= ~4u; + if (value == GL_LINEAR) + m_textures[idx].samplerParams |= 4u; + break; + case GL_TEXTURE_MAG_FILTER: + m_textures[idx].samplerParams &= ~8u; + if (value == GL_LINEAR) + m_textures[idx].samplerParams |= 8u; + break; + case GL_TEXTURE_WRAP_S: + m_textures[idx].samplerParams &= ~1u; + if (value == GL_CLAMP) + m_textures[idx].samplerParams |= 1u; + break; + case GL_TEXTURE_WRAP_T: + m_textures[idx].samplerParams &= ~2u; + if (value == GL_CLAMP) + m_textures[idx].samplerParams |= 2u; + break; + } +} + +void Renderer::TextureSetTextureLevels(int levels) +{ + Context& c = getContext(); + m_textures[c.textureIdx].mipLevels = levels; +} + +void Renderer::UpdateTextureState(bool bVertex) +{ + Context& c = getContext(); + ID3D11SamplerState* pSampler = GetManagedSamplerState(); + + if (bVertex) + c.m_pDeviceContext->VSSetSamplers(0, 1, &pSampler); + else + c.m_pDeviceContext->PSSetSamplers(0, 1, &pSampler); +} + +void user_flush_data(png_struct_def* png_ptr) {} +void user_write_data(png_struct_def* png_ptr, unsigned char* src, size_t length) +{ + int bytesToWrite = static_cast(dataEnd - dataCurr); + if (static_cast(length) < bytesToWrite) + bytesToWrite = (int)length; + + std::memcpy(dataCurr, src, bytesToWrite); + dataCurr += bytesToWrite; +} + +int user_write_data_bytes_written() +{ + return static_cast(dataCurr - dataStart); +} + +void user_write_data_init(unsigned char* pBuffer, int size) +{ + dataStart = pBuffer; + dataCurr = pBuffer; + dataEnd = pBuffer + size; +} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererVertex.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererVertex.cpp new file mode 100644 index 00000000..84b49286 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/RendererVertex.cpp @@ -0,0 +1,185 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "stdafx.h" +#include "Renderer.h" + +void Renderer::DrawVertexBuffer(C4JRender::ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType, + C4JRender::ePixelShaderType psType) +{ + PROFILER_SCOPE("Renderer::DrawVertexBuffer", "DrawVertexBuffer", MP_RED2); + Renderer::Context &c = getContext(); + ID3D11DeviceContext *d3d11 = c.m_pDeviceContext; + + int drawCount = count; + bool indexed = false; + + PROFILER_SCOPE("Renderer::DrawVertexBuffer", "DrawVertexSetup", MP_RED2); + DrawVertexSetup(vType, psType, PrimitiveType, &drawCount, &indexed); + StateUpdate(); + + const UINT stride = vertexStrideTable[vType]; + const UINT offset = 0; + d3d11->IASetVertexBuffers(0, 1, &buffer, &stride, &offset); + + if (indexed) + d3d11->DrawIndexed(drawCount, 0, 0); + else + d3d11->Draw(count, 0); +} + +void Renderer::DrawVertexSetup(C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType, C4JRender::ePrimitiveType PrimitiveType, int *count, + bool *indexed) +{ + PROFILER_SCOPE("Renderer::DrawVertexSetup", "DrawVertexSetup", MP_RED2); + Renderer::Context &c = getContext(); + ID3D11DeviceContext *d3d11 = c.m_pDeviceContext; + + C4JRender::eVertexType effectiveVertexType = vType; + if (effectiveVertexType == C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 && c.lightingEnabled) + effectiveVertexType = C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT; + + if (effectiveVertexType != activeVertexType) + { + d3d11->VSSetShader(vertexShaderTable[effectiveVertexType], NULL, 0); + d3d11->IASetInputLayout(inputLayoutTable[effectiveVertexType]); + activeVertexType = effectiveVertexType; + } + + if (psType != activePixelType) + { + d3d11->PSSetShader(pixelShaderTable[psType], NULL, 0); + activePixelType = psType; + } + + D3D11_MAPPED_SUBRESOURCE mapped = {}; + + if (c.matrixDirty[MATRIX_MODE_MODELVIEW]) + { + d3d11->Map(c.m_modelViewMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + memcpy(mapped.pData, MatrixGet(MATRIX_MODE_MODELVIEW), sizeof(DirectX::XMMATRIX)); + d3d11->Unmap(c.m_modelViewMatrix, 0); + c.matrixDirty[MATRIX_MODE_MODELVIEW] = false; + } + + if (c.matrixDirty[MATRIX_MODE_MODELVIEW_PROJECTION]) + { + d3d11->Map(c.m_projectionMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + memcpy(mapped.pData, MatrixGet(MATRIX_MODE_MODELVIEW_PROJECTION), sizeof(DirectX::XMMATRIX)); + d3d11->Unmap(c.m_projectionMatrix, 0); + c.matrixDirty[MATRIX_MODE_MODELVIEW_PROJECTION] = false; + } + + if (c.matrixDirty[MATRIX_MODE_MODELVIEW_TEXTURE]) + { + d3d11->Map(c.m_textureMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); + memcpy(mapped.pData, MatrixGet(MATRIX_MODE_MODELVIEW_TEXTURE), sizeof(DirectX::XMMATRIX)); + d3d11->Unmap(c.m_textureMatrix, 0); + c.matrixDirty[MATRIX_MODE_MODELVIEW_TEXTURE] = false; + } + + UpdateFogState(); + UpdateViewportState(); + UpdateLightingState(); + UpdateTexGenState(); + + d3d11->IASetPrimitiveTopology(g_topologies[PrimitiveType]); + + if (PrimitiveType == C4JRender::PRIMITIVE_TYPE_QUAD_LIST) + { + d3d11->IASetIndexBuffer(quadIndexBuffer, DXGI_FORMAT_R16_UINT, 0); + *count = (*count * 6) / 4; + *indexed = true; + return; + } + + if (PrimitiveType == C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN) + { + d3d11->IASetIndexBuffer(fanIndexBuffer, DXGI_FORMAT_R16_UINT, 0); + *count = (*count - 2) * 3; + *indexed = true; + return; + } + + d3d11->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0); + *indexed = false; +} + +void Renderer::DrawVertices(C4JRender::ePrimitiveType PrimitiveType, int count, void *vertices, C4JRender::eVertexType vType, + C4JRender::ePixelShaderType psType) +{ + PROFILER_SCOPE("Renderer::DrawVertices", "DrawVertices", MP_RED2); + Renderer::Context &c = getContext(); + ID3D11DeviceContext *d3d11 = c.m_pDeviceContext; + Renderer::CommandBuffer *commandBuffer = c.commandBuffer; + + if (commandBuffer != NULL) + { + C4JRender::eVertexType effectiveVertexType = vType; + if (effectiveVertexType == C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 && c.lightingEnabled) + effectiveVertexType = C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT; + + c.recordingPrimitiveType = PrimitiveType; + c.recordingVertexType = effectiveVertexType; + const UINT stride = vertexStrideTable[effectiveVertexType]; + commandBuffer->AddVertices(stride, static_cast(count), vertices, c); + return; + } + + int drawCount = count; + bool indexed = false; + + PROFILER_SCOPE("Renderer::DrawVertices", "DrawVertexSetup", MP_RED2); + DrawVertexSetup(vType, psType, PrimitiveType, &drawCount, &indexed); + + const UINT stride = vertexStrideTable[vType]; + const UINT vertexBytes = stride * static_cast(count); + + assert(vertexBytes <= Context::VERTEX_BUFFER_SIZE); + + UINT vertexOffset = c.dynamicVertexOffset; + if (vertexOffset + vertexBytes > Context::VERTEX_BUFFER_SIZE) + vertexOffset = 0; + + D3D11_MAPPED_SUBRESOURCE mapped = {}; + const D3D11_MAP mapType = vertexOffset == 0 ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE; + const HRESULT hr = d3d11->Map(c.dynamicVertexBuffer, 0, mapType, 0, &mapped); + if (FAILED(hr)) + printf("ERROR: 0x%x\n", static_cast(hr)); + + memcpy(reinterpret_cast(mapped.pData) + vertexOffset, vertices, vertexBytes); + d3d11->Unmap(c.dynamicVertexBuffer, 0); + + StateUpdate(); + + ID3D11Buffer *dynamicBuffer = c.dynamicVertexBuffer; + d3d11->IASetVertexBuffers(0, 1, &dynamicBuffer, &stride, &vertexOffset); + + if (indexed) + d3d11->DrawIndexed(drawCount, 0, 0); + else + d3d11->Draw(count, 0); + + c.dynamicVertexOffset = vertexOffset + vertexBytes; +} diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/build.bat b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/build.bat new file mode 100644 index 00000000..47a87333 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/build.bat @@ -0,0 +1,24 @@ +:: legacy shader building code +@echo off + +cd /d %~dp0 + +set OUT=../ +set OPT=/O3 /nologo + +for /d %%i in ("C:\Program Files (x86)\Windows Kits\10\bin\10.*") do set FXC="%%i\x64\fxc.exe" + +if not defined FXC echo FXC not found && exit /b 1 +if not exist %OUT% mkdir %OUT% + +%FXC% %OPT% /T vs_4_0 /E main /D COMPRESSED /Fh %OUT%/VS_Compressed.h /Vn g_main_VS_Compressed main_VS.hlsl +%FXC% %OPT% /T vs_4_0 /E main /Fh %OUT%/VS_PF3_TF2_CB4_NB4_XW1.h /Vn g_main_VS_PF3_TF2_CB4_NB4_XW1 main_VS.hlsl +%FXC% %OPT% /T vs_4_0 /E main /D LIGHTING /Fh %OUT%/VS_PF3_TF2_CB4_NB4_XW1_LIGHTING.h /Vn g_main_VS_PF3_TF2_CB4_NB4_XW1_LIGHTING main_VS.hlsl +%FXC% %OPT% /T vs_4_0 /E main /D TEXGEN /Fh %OUT%/VS_PF3_TF2_CB4_NB4_XW1_TEXGEN.h /Vn g_main_VS_PF3_TF2_CB4_NB4_XW1_TEXGEN main_VS.hlsl +%FXC% %OPT% /T vs_4_0 /E VS_ScreenSpace /Fh %OUT%/VS_ScreenSpace.h /Vn g_main_VS_ScreenSpace screen_VS.hlsl +%FXC% %OPT% /T vs_4_0 /E VS_ScreenClear /Fh %OUT%/VS_ScreenClear.h /Vn g_main_VS_ScreenClear screen_VS.hlsl +%FXC% %OPT% /T ps_4_0 /E main /Fh %OUT%/PS_Standard.h /Vn g_main_PS_Standard main_PS.hlsl +%FXC% %OPT% /T ps_4_0 /E main /D TEXTURE_PROJECTION /Fh %OUT%/PS_TextureProjection.h /Vn g_main_PS_TextureProjection main_PS.hlsl +%FXC% %OPT% /T ps_4_0 /E main /D FORCE_LOD /Fh %OUT%/PS_ForceLOD.h /Vn g_main_PS_ForceLOD main_PS.hlsl +%FXC% %OPT% /T ps_4_0 /E PS_ScreenSpace /Fh %OUT%/PS_ScreenSpace.h /Vn g_main_PS_ScreenSpace screen_PS.hlsl +%FXC% %OPT% /T ps_4_0 /E PS_ScreenClear /Fh %OUT%/PS_ScreenClear.h /Vn g_main_PS_ScreenClear screen_PS.hlsl \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/main_PS.hlsl b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/main_PS.hlsl new file mode 100644 index 00000000..91546a51 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/main_PS.hlsl @@ -0,0 +1,84 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ +cbuffer diffuse : register(b0) +{ + float4 diffuse_colour; +}; +cbuffer fog : register(b1) +{ + float4 fog_colour; +}; +cbuffer alphaTest : register(b3) +{ + float4 alphaTestRef; +}; + +#ifdef FORCE_LOD +cbuffer forcedLOD : register(b5) +{ + float4 forcedLod; +}; +#endif + +SamplerState diffuse_sampler_s : register(s0); +Texture2D diffuse_texture : register(t0); + +struct PS_INPUT +{ + float4 position : SV_POSITION; + float4 colour : COLOR0; + linear centroid float4 texcoord : TEXCOORD0; +}; + +float4 main(PS_INPUT input) : SV_TARGET +{ + float2 uv = input.texcoord.xy; + + #ifdef TEXTURE_PROJECTION + uv /= input.texcoord.w; + #endif + + #ifdef FORCE_LOD + float4 texel = diffuse_texture.SampleLevel( + diffuse_sampler_s, + uv, + forcedLod.x); + #else + float4 texel = + (uv.x > 1.0f) + ? diffuse_texture.SampleLevel(diffuse_sampler_s, uv, 0) + : diffuse_texture.Sample(diffuse_sampler_s, uv); + #endif + + float4 colour = texel * diffuse_colour; + colour.a *= input.colour.a; + + if (colour.a < alphaTestRef.w) + discard; + + float3 shaded = colour.rgb * input.colour.rgb; + float3 fogged = lerp(fog_colour.rgb, shaded, input.texcoord.z); + + return float4(fogged, colour.a); +} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/main_VS.hlsl b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/main_VS.hlsl new file mode 100644 index 00000000..3cc37e29 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/main_VS.hlsl @@ -0,0 +1,196 @@ + +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ +#ifndef COMPRESSED + +cbuffer positionTransformWV : register(b0) +{ + float4x4 matWorldView; +}; +cbuffer positionTransformWV2 : register(b1) +{ + float4x4 matWorldView2; +}; +cbuffer positionTransformProj : register(b2) +{ + float4x4 matProjection; +}; +cbuffer textureTransform : register(b3) +{ + float4x4 matUV; +}; +cbuffer textureUV2 : register(b4) +{ + float4 vecUVT2; +}; +cbuffer fog : register(b5) +{ + float4 vecFog; +}; + +#ifdef LIGHTING +cbuffer lighting : register(b6) +{ + float3 vecLight0; + float3 vecLight1; + float4 vecLight0Col; + float4 vecLight1Col; + float4 vecLightAmbientCol; +}; +#endif + +#ifdef TEXGEN +cbuffer texgen : register(b7) +{ + float4x4 matTexGenView; + float4x4 matTexGenObj; +}; +#endif + +#else + +cbuffer positionTransformWV : register(b0) +{ + float4x4 matWorldView; +}; +cbuffer positionTransformProj : register(b2) +{ + float4x4 matProjection; +}; +cbuffer textureUV2 : register(b4) +{ + float4 vecUVT2; +}; +cbuffer fog : register(b5) +{ + float4 vecFog; +}; +cbuffer positionTransform2 : register(b8) +{ + float4 vecWV2Trans; +}; + +#endif + +SamplerState light_sampler_s : register(s0); +Texture2D light_texture : register(t0); + +#ifndef COMPRESSED +struct VS_INPUT +{ + float4 position : POSITION0; + float4 colour : COLOR0; + float3 normal : NORMAL0; + float4 texCoord : TEXCOORD0; + int2 lightMapCoord : TEXCOORD1; +}; +#else +struct VS_INPUT +{ + int4 position : POSITION0; + int4 texCoord : TEXCOORD0; +}; +#endif + +struct VS_OUTPUT +{ + float4 position : SV_POSITION; + float4 colour : COLOR0; + float4 texCoord : TEXCOORD0; +}; + +float CalcFogFactor(float4 vecFog, float viewZ) +{ + float fogLinear = saturate(vecFog.y * (vecFog.x + viewZ)); + float fogExp = min(1.0f, exp2(1.44269502f * vecFog.x * viewZ)); + float f = (vecFog.z == 2) ? fogExp : 1.0f; + return (vecFog.z == 1) ? fogLinear : f; + +} + +VS_OUTPUT main(VS_INPUT input) +{ + VS_OUTPUT output; + + #ifndef COMPRESSED + + float4 skinnedPos = mul(matWorldView2, input.position); + float4 cameraPos = mul(matWorldView, skinnedPos); + output.position = mul(matProjection, cameraPos); + + float2 lightUV = frac(max(vecUVT2.xy, float2(input.lightMapCoord) * 0.00390625f)); + float4 lightSample = light_texture.SampleLevel(light_sampler_s, lightUV, 0); + lightSample.w = 1.0f; + + #ifdef LIGHTING + float3 skinNormal = mul((float3x3)matWorldView2, input.normal); + float3 viewNormal = normalize(mul((float3x3)matWorldView, skinNormal)); + + float diffuse0 = max(0.0f, dot(vecLight0, viewNormal)); + float diffuse1 = max(0.0f, dot(vecLight1, viewNormal)); + float4 litColour = saturate(vecLightAmbientCol + diffuse0 * vecLight0Col + diffuse1 * vecLight1Col); + + output.colour.xyz = litColour.xyz * (input.colour.wzy * lightSample.xyz); + output.colour.w = litColour.w; + #else + output.colour = input.colour.wzyx * lightSample; + #endif + + #ifdef TEXGEN + float4 texGenCoords = mul(matTexGenView, cameraPos) + mul(matTexGenObj, input.position); + output.texCoord.xy = float2(dot(matUV[0], texGenCoords), dot(matUV[1], texGenCoords)); + output.texCoord.w = dot(matUV[3], texGenCoords); + #else + output.texCoord.xy = float2(dot(matUV[0], input.texCoord), dot(matUV[1], input.texCoord)); + output.texCoord.w = 1.0f; + #endif + + output.texCoord.z = CalcFogFactor(vecFog, cameraPos.z); + + #else // COMPRESSED + + float4 pos; + pos.xyz = float3((int3)input.position.xyz) * 0.0009765625f + vecWV2Trans.xyz; + pos.w = 1.0f; + + int packedColor = (int)input.position.w + 32768; + float3 color = frac(packedColor * float3(1.52587891e-05f, 0.00048828125f, 0.03125f)); + + float4 cameraPos = mul(matWorldView, pos); + output.position = mul(matProjection, cameraPos); + + float4 uvs = float4((int4)input.texCoord.zwxy) * float4(0.00390625f, 0.00390625f, 0.000122070312f, 0.000122070312f); + float2 lightUV = frac(max(vecUVT2.xy, uvs.xy)); + float4 lightSample = light_texture.SampleLevel(light_sampler_s, lightUV, 0); + + output.colour.xyz = lightSample.xyz * color; + output.colour.w = 1.0f; + output.texCoord.xy = uvs.zw; + output.texCoord.z = CalcFogFactor(vecFog, cameraPos.z); + output.texCoord.w = 1.0f; + + #endif + + return output; +} diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/screen_PS.hlsl b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/screen_PS.hlsl new file mode 100644 index 00000000..376f487b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/screen_PS.hlsl @@ -0,0 +1,40 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ +cbuffer cbuff : register(b4) +{ + float4 clearColour; +}; + +SamplerState screen_sampler_s : register(s0); +Texture2D screen_texture : register(t0); + +float4 PS_ScreenSpace(float4 position : SV_POSITION, float2 texcoord : TEXCOORD0) : SV_TARGET +{ + return screen_texture.Sample(screen_sampler_s, texcoord); +} + +float4 PS_ScreenClear(float4 position : SV_POSITION) : SV_TARGET +{ + return clearColour; +} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/screen_VS.hlsl b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/screen_VS.hlsl new file mode 100644 index 00000000..7eec30e2 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/shaders/screen_VS.hlsl @@ -0,0 +1,48 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ +cbuffer screenspace_constants : register(b9) +{ + float4 v_scaleoffset; +}; + +void VS_ScreenSpace(uint vertex_id : SV_VertexID, out float4 position : SV_POSITION, out float2 texcoord : TEXCOORD0) +{ + float2 corner = float2( + (vertex_id << 1) & 2, + vertex_id & 2 + ); + + position = float4(corner * float2(2, -2) + float2(-1, 1), 1, 1); + texcoord = corner * 0.5 * v_scaleoffset.zw + v_scaleoffset.xy; +} + +void VS_ScreenClear(uint vertex_id : SV_VertexID, out float4 position : SV_POSITION) +{ + float2 corner = float2( + (vertex_id << 1) & 2, + vertex_id & 2 + ); + + position = float4(corner * float2(2, -2) + float2(-1, 1), 1, 1); +} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/png.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/png.c new file mode 100644 index 00000000..d429c527 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/png.c @@ -0,0 +1,4298 @@ + +/* png.c - location for general purpose libpng functions + * + * Last changed in libpng 1.6.2 [April 25, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + */ + +#include "pngpriv.h" + +/* Generate a compiler error if there is an old png.h in the search path. */ +typedef png_libpng_version_1_6_2 Your_png_h_is_not_version_1_6_2; + +/* Tells libpng that we have already handled the first "num_bytes" bytes + * of the PNG file signature. If the PNG data is embedded into another + * stream we can set num_bytes = 8 so that libpng will not attempt to read + * or write any of the magic bytes before it starts on the IHDR. + */ + +#ifdef PNG_READ_SUPPORTED +void PNGAPI +png_set_sig_bytes(png_structrp png_ptr, int num_bytes) +{ + png_debug(1, "in png_set_sig_bytes"); + + if (png_ptr == NULL) + return; + + if (num_bytes > 8) + png_error(png_ptr, "Too many bytes for PNG signature"); + + png_ptr->sig_bytes = (png_byte)(num_bytes < 0 ? 0 : num_bytes); +} + +/* Checks whether the supplied bytes match the PNG signature. We allow + * checking less than the full 8-byte signature so that those apps that + * already read the first few bytes of a file to determine the file type + * can simply check the remaining bytes for extra assurance. Returns + * an integer less than, equal to, or greater than zero if sig is found, + * respectively, to be less than, to match, or be greater than the correct + * PNG signature (this is the same behavior as strcmp, memcmp, etc). + */ +int PNGAPI +png_sig_cmp(png_const_bytep sig, png_size_t start, png_size_t num_to_check) +{ + png_byte png_signature[8] = {137, 80, 78, 71, 13, 10, 26, 10}; + + if (num_to_check > 8) + num_to_check = 8; + + else if (num_to_check < 1) + return (-1); + + if (start > 7) + return (-1); + + if (start + num_to_check > 8) + num_to_check = 8 - start; + + return ((int)(memcmp(&sig[start], &png_signature[start], num_to_check))); +} + +#endif /* PNG_READ_SUPPORTED */ + +#if defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) +/* Function to allocate memory for zlib */ +PNG_FUNCTION(voidpf /* PRIVATE */, +png_zalloc,(voidpf png_ptr, uInt items, uInt size),PNG_ALLOCATED) +{ + png_alloc_size_t num_bytes = size; + + if (png_ptr == NULL) + return NULL; + + if (items >= (~(png_alloc_size_t)0)/size) + { + png_warning (png_voidcast(png_structrp, png_ptr), + "Potential overflow in png_zalloc()"); + return NULL; + } + + num_bytes *= items; + return png_malloc_warn(png_voidcast(png_structrp, png_ptr), num_bytes); +} + +/* Function to free memory for zlib */ +void /* PRIVATE */ +png_zfree(voidpf png_ptr, voidpf ptr) +{ + png_free(png_voidcast(png_const_structrp,png_ptr), ptr); +} + +/* Reset the CRC variable to 32 bits of 1's. Care must be taken + * in case CRC is > 32 bits to leave the top bits 0. + */ +void /* PRIVATE */ +png_reset_crc(png_structrp png_ptr) +{ + /* The cast is safe because the crc is a 32 bit value. */ + png_ptr->crc = (png_uint_32)crc32(0, Z_NULL, 0); +} + +/* Calculate the CRC over a section of data. We can only pass as + * much data to this routine as the largest single buffer size. We + * also check that this data will actually be used before going to the + * trouble of calculating it. + */ +void /* PRIVATE */ +png_calculate_crc(png_structrp png_ptr, png_const_bytep ptr, png_size_t length) +{ + int need_crc = 1; + + if (PNG_CHUNK_ANCILLARY(png_ptr->chunk_name)) + { + if ((png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_MASK) == + (PNG_FLAG_CRC_ANCILLARY_USE | PNG_FLAG_CRC_ANCILLARY_NOWARN)) + need_crc = 0; + } + + else /* critical */ + { + if (png_ptr->flags & PNG_FLAG_CRC_CRITICAL_IGNORE) + need_crc = 0; + } + + /* 'uLong' is defined in zlib.h as unsigned long; this means that on some + * systems it is a 64 bit value. crc32, however, returns 32 bits so the + * following cast is safe. 'uInt' may be no more than 16 bits, so it is + * necessary to perform a loop here. + */ + if (need_crc && length > 0) + { + uLong crc = png_ptr->crc; /* Should never issue a warning */ + + do + { + uInt safe_length = (uInt)length; + if (safe_length == 0) + safe_length = (uInt)-1; /* evil, but safe */ + + crc = crc32(crc, ptr, safe_length); + + /* The following should never issue compiler warnings; if they do the + * target system has characteristics that will probably violate other + * assumptions within the libpng code. + */ + ptr += safe_length; + length -= safe_length; + } + while (length > 0); + + /* And the following is always safe because the crc is only 32 bits. */ + png_ptr->crc = (png_uint_32)crc; + } +} + +/* Check a user supplied version number, called from both read and write + * functions that create a png_struct. + */ +int +png_user_version_check(png_structrp png_ptr, png_const_charp user_png_ver) +{ + if (user_png_ver) + { + int i = 0; + + do + { + if (user_png_ver[i] != png_libpng_ver[i]) + png_ptr->flags |= PNG_FLAG_LIBRARY_MISMATCH; + } while (png_libpng_ver[i++]); + } + + else + png_ptr->flags |= PNG_FLAG_LIBRARY_MISMATCH; + + if (png_ptr->flags & PNG_FLAG_LIBRARY_MISMATCH) + { + /* Libpng 0.90 and later are binary incompatible with libpng 0.89, so + * we must recompile any applications that use any older library version. + * For versions after libpng 1.0, we will be compatible, so we need + * only check the first and third digits (note that when we reach version + * 1.10 we will need to check the fourth symbol, namely user_png_ver[3]). + */ + if (user_png_ver == NULL || user_png_ver[0] != png_libpng_ver[0] || + (user_png_ver[0] == '1' && (user_png_ver[2] != png_libpng_ver[2] || + user_png_ver[3] != png_libpng_ver[3])) || + (user_png_ver[0] == '0' && user_png_ver[2] < '9')) + { +#ifdef PNG_WARNINGS_SUPPORTED + size_t pos = 0; + char m[128]; + + pos = png_safecat(m, (sizeof m), pos, + "Application built with libpng-"); + pos = png_safecat(m, (sizeof m), pos, user_png_ver); + pos = png_safecat(m, (sizeof m), pos, " but running with "); + pos = png_safecat(m, (sizeof m), pos, png_libpng_ver); + + png_warning(png_ptr, m); +#endif + +#ifdef PNG_ERROR_NUMBERS_SUPPORTED + png_ptr->flags = 0; +#endif + + return 0; + } + } + + /* Success return. */ + return 1; +} + +/* Generic function to create a png_struct for either read or write - this + * contains the common initialization. + */ +PNG_FUNCTION(png_structp /* PRIVATE */, +png_create_png_struct,(png_const_charp user_png_ver, png_voidp error_ptr, + png_error_ptr error_fn, png_error_ptr warn_fn, png_voidp mem_ptr, + png_malloc_ptr malloc_fn, png_free_ptr free_fn),PNG_ALLOCATED) +{ + png_struct create_struct; +# ifdef PNG_SETJMP_SUPPORTED + jmp_buf create_jmp_buf; +# endif + + /* This temporary stack-allocated structure is used to provide a place to + * build enough context to allow the user provided memory allocator (if any) + * to be called. + */ + memset(&create_struct, 0, (sizeof create_struct)); + + /* Added at libpng-1.2.6 */ +# ifdef PNG_USER_LIMITS_SUPPORTED + create_struct.user_width_max = PNG_USER_WIDTH_MAX; + create_struct.user_height_max = PNG_USER_HEIGHT_MAX; + +# ifdef PNG_USER_CHUNK_CACHE_MAX + /* Added at libpng-1.2.43 and 1.4.0 */ + create_struct.user_chunk_cache_max = PNG_USER_CHUNK_CACHE_MAX; +# endif + +# ifdef PNG_USER_CHUNK_MALLOC_MAX + /* Added at libpng-1.2.43 and 1.4.1, required only for read but exists + * in png_struct regardless. + */ + create_struct.user_chunk_malloc_max = PNG_USER_CHUNK_MALLOC_MAX; +# endif +# endif + + /* The following two API calls simply set fields in png_struct, so it is safe + * to do them now even though error handling is not yet set up. + */ +# ifdef PNG_USER_MEM_SUPPORTED + png_set_mem_fn(&create_struct, mem_ptr, malloc_fn, free_fn); +# endif + + /* (*error_fn) can return control to the caller after the error_ptr is set, + * this will result in a memory leak unless the error_fn does something + * extremely sophisticated. The design lacks merit but is implicit in the + * API. + */ + png_set_error_fn(&create_struct, error_ptr, error_fn, warn_fn); + +# ifdef PNG_SETJMP_SUPPORTED + if (!setjmp(create_jmp_buf)) + { + /* Temporarily fake out the longjmp information until we have + * successfully completed this function. This only works if we have + * setjmp() support compiled in, but it is safe - this stuff should + * never happen. + */ + create_struct.jmp_buf_ptr = &create_jmp_buf; + create_struct.jmp_buf_size = 0; /*stack allocation*/ + create_struct.longjmp_fn = longjmp; +# else + { +# endif + /* Call the general version checker (shared with read and write code): + */ + if (png_user_version_check(&create_struct, user_png_ver)) + { + png_structrp png_ptr = png_voidcast(png_structrp, + png_malloc_warn(&create_struct, (sizeof *png_ptr))); + + if (png_ptr != NULL) + { + /* png_ptr->zstream holds a back-pointer to the png_struct, so + * this can only be done now: + */ + create_struct.zstream.zalloc = png_zalloc; + create_struct.zstream.zfree = png_zfree; + create_struct.zstream.opaque = png_ptr; + +# ifdef PNG_SETJMP_SUPPORTED + /* Eliminate the local error handling: */ + create_struct.jmp_buf_ptr = NULL; + create_struct.jmp_buf_size = 0; + create_struct.longjmp_fn = 0; +# endif + + *png_ptr = create_struct; + + /* This is the successful return point */ + return png_ptr; + } + } + } + + /* A longjmp because of a bug in the application storage allocator or a + * simple failure to allocate the png_struct. + */ + return NULL; +} + +/* Allocate the memory for an info_struct for the application. */ +PNG_FUNCTION(png_infop,PNGAPI +png_create_info_struct,(png_const_structrp png_ptr),PNG_ALLOCATED) +{ + png_inforp info_ptr; + + png_debug(1, "in png_create_info_struct"); + + if (png_ptr == NULL) + return NULL; + + /* Use the internal API that does not (or at least should not) error out, so + * that this call always returns ok. The application typically sets up the + * error handling *after* creating the info_struct because this is the way it + * has always been done in 'example.c'. + */ + info_ptr = png_voidcast(png_inforp, png_malloc_base(png_ptr, + (sizeof *info_ptr))); + + if (info_ptr != NULL) + memset(info_ptr, 0, (sizeof *info_ptr)); + + return info_ptr; +} + +/* This function frees the memory associated with a single info struct. + * Normally, one would use either png_destroy_read_struct() or + * png_destroy_write_struct() to free an info struct, but this may be + * useful for some applications. From libpng 1.6.0 this function is also used + * internally to implement the png_info release part of the 'struct' destroy + * APIs. This ensures that all possible approaches free the same data (all of + * it). + */ +void PNGAPI +png_destroy_info_struct(png_const_structrp png_ptr, png_infopp info_ptr_ptr) +{ + png_inforp info_ptr = NULL; + + png_debug(1, "in png_destroy_info_struct"); + + if (png_ptr == NULL) + return; + + if (info_ptr_ptr != NULL) + info_ptr = *info_ptr_ptr; + + if (info_ptr != NULL) + { + /* Do this first in case of an error below; if the app implements its own + * memory management this can lead to png_free calling png_error, which + * will abort this routine and return control to the app error handler. + * An infinite loop may result if it then tries to free the same info + * ptr. + */ + *info_ptr_ptr = NULL; + + png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1); + memset(info_ptr, 0, (sizeof *info_ptr)); + png_free(png_ptr, info_ptr); + } +} + +/* Initialize the info structure. This is now an internal function (0.89) + * and applications using it are urged to use png_create_info_struct() + * instead. Use deprecated in 1.6.0, internal use removed (used internally it + * is just a memset). + * + * NOTE: it is almost inconceivable that this API is used because it bypasses + * the user-memory mechanism and the user error handling/warning mechanisms in + * those cases where it does anything other than a memset. + */ +PNG_FUNCTION(void,PNGAPI +png_info_init_3,(png_infopp ptr_ptr, png_size_t png_info_struct_size), + PNG_DEPRECATED) +{ + png_inforp info_ptr = *ptr_ptr; + + png_debug(1, "in png_info_init_3"); + + if (info_ptr == NULL) + return; + + if ((sizeof (png_info)) > png_info_struct_size) + { + *ptr_ptr = NULL; + /* The following line is why this API should not be used: */ + free(info_ptr); + info_ptr = png_voidcast(png_inforp, png_malloc_base(NULL, + (sizeof *info_ptr))); + *ptr_ptr = info_ptr; + } + + /* Set everything to 0 */ + memset(info_ptr, 0, (sizeof *info_ptr)); +} + +/* The following API is not called internally */ +void PNGAPI +png_data_freer(png_const_structrp png_ptr, png_inforp info_ptr, + int freer, png_uint_32 mask) +{ + png_debug(1, "in png_data_freer"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + if (freer == PNG_DESTROY_WILL_FREE_DATA) + info_ptr->free_me |= mask; + + else if (freer == PNG_USER_WILL_FREE_DATA) + info_ptr->free_me &= ~mask; + + else + png_error(png_ptr, "Unknown freer parameter in png_data_freer"); +} + +void PNGAPI +png_free_data(png_const_structrp png_ptr, png_inforp info_ptr, png_uint_32 mask, + int num) +{ + png_debug(1, "in png_free_data"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + +#ifdef PNG_TEXT_SUPPORTED + /* Free text item num or (if num == -1) all text items */ + if ((mask & PNG_FREE_TEXT) & info_ptr->free_me) + { + if (num != -1) + { + if (info_ptr->text && info_ptr->text[num].key) + { + png_free(png_ptr, info_ptr->text[num].key); + info_ptr->text[num].key = NULL; + } + } + + else + { + int i; + for (i = 0; i < info_ptr->num_text; i++) + png_free_data(png_ptr, info_ptr, PNG_FREE_TEXT, i); + png_free(png_ptr, info_ptr->text); + info_ptr->text = NULL; + info_ptr->num_text=0; + } + } +#endif + +#ifdef PNG_tRNS_SUPPORTED + /* Free any tRNS entry */ + if ((mask & PNG_FREE_TRNS) & info_ptr->free_me) + { + png_free(png_ptr, info_ptr->trans_alpha); + info_ptr->trans_alpha = NULL; + info_ptr->valid &= ~PNG_INFO_tRNS; + } +#endif + +#ifdef PNG_sCAL_SUPPORTED + /* Free any sCAL entry */ + if ((mask & PNG_FREE_SCAL) & info_ptr->free_me) + { + png_free(png_ptr, info_ptr->scal_s_width); + png_free(png_ptr, info_ptr->scal_s_height); + info_ptr->scal_s_width = NULL; + info_ptr->scal_s_height = NULL; + info_ptr->valid &= ~PNG_INFO_sCAL; + } +#endif + +#ifdef PNG_pCAL_SUPPORTED + /* Free any pCAL entry */ + if ((mask & PNG_FREE_PCAL) & info_ptr->free_me) + { + png_free(png_ptr, info_ptr->pcal_purpose); + png_free(png_ptr, info_ptr->pcal_units); + info_ptr->pcal_purpose = NULL; + info_ptr->pcal_units = NULL; + if (info_ptr->pcal_params != NULL) + { + unsigned int i; + for (i = 0; i < info_ptr->pcal_nparams; i++) + { + png_free(png_ptr, info_ptr->pcal_params[i]); + info_ptr->pcal_params[i] = NULL; + } + png_free(png_ptr, info_ptr->pcal_params); + info_ptr->pcal_params = NULL; + } + info_ptr->valid &= ~PNG_INFO_pCAL; + } +#endif + +#ifdef PNG_iCCP_SUPPORTED + /* Free any profile entry */ + if ((mask & PNG_FREE_ICCP) & info_ptr->free_me) + { + png_free(png_ptr, info_ptr->iccp_name); + png_free(png_ptr, info_ptr->iccp_profile); + info_ptr->iccp_name = NULL; + info_ptr->iccp_profile = NULL; + info_ptr->valid &= ~PNG_INFO_iCCP; + } +#endif + +#ifdef PNG_sPLT_SUPPORTED + /* Free a given sPLT entry, or (if num == -1) all sPLT entries */ + if ((mask & PNG_FREE_SPLT) & info_ptr->free_me) + { + if (num != -1) + { + if (info_ptr->splt_palettes) + { + png_free(png_ptr, info_ptr->splt_palettes[num].name); + png_free(png_ptr, info_ptr->splt_palettes[num].entries); + info_ptr->splt_palettes[num].name = NULL; + info_ptr->splt_palettes[num].entries = NULL; + } + } + + else + { + if (info_ptr->splt_palettes_num) + { + int i; + for (i = 0; i < info_ptr->splt_palettes_num; i++) + png_free_data(png_ptr, info_ptr, PNG_FREE_SPLT, (int)i); + + png_free(png_ptr, info_ptr->splt_palettes); + info_ptr->splt_palettes = NULL; + info_ptr->splt_palettes_num = 0; + } + info_ptr->valid &= ~PNG_INFO_sPLT; + } + } +#endif + +#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED + if ((mask & PNG_FREE_UNKN) & info_ptr->free_me) + { + if (num != -1) + { + if (info_ptr->unknown_chunks) + { + png_free(png_ptr, info_ptr->unknown_chunks[num].data); + info_ptr->unknown_chunks[num].data = NULL; + } + } + + else + { + int i; + + if (info_ptr->unknown_chunks_num) + { + for (i = 0; i < info_ptr->unknown_chunks_num; i++) + png_free_data(png_ptr, info_ptr, PNG_FREE_UNKN, (int)i); + + png_free(png_ptr, info_ptr->unknown_chunks); + info_ptr->unknown_chunks = NULL; + info_ptr->unknown_chunks_num = 0; + } + } + } +#endif + +#ifdef PNG_hIST_SUPPORTED + /* Free any hIST entry */ + if ((mask & PNG_FREE_HIST) & info_ptr->free_me) + { + png_free(png_ptr, info_ptr->hist); + info_ptr->hist = NULL; + info_ptr->valid &= ~PNG_INFO_hIST; + } +#endif + + /* Free any PLTE entry that was internally allocated */ + if ((mask & PNG_FREE_PLTE) & info_ptr->free_me) + { + png_free(png_ptr, info_ptr->palette); + info_ptr->palette = NULL; + info_ptr->valid &= ~PNG_INFO_PLTE; + info_ptr->num_palette = 0; + } + +#ifdef PNG_INFO_IMAGE_SUPPORTED + /* Free any image bits attached to the info structure */ + if ((mask & PNG_FREE_ROWS) & info_ptr->free_me) + { + if (info_ptr->row_pointers) + { + png_uint_32 row; + for (row = 0; row < info_ptr->height; row++) + { + png_free(png_ptr, info_ptr->row_pointers[row]); + info_ptr->row_pointers[row] = NULL; + } + png_free(png_ptr, info_ptr->row_pointers); + info_ptr->row_pointers = NULL; + } + info_ptr->valid &= ~PNG_INFO_IDAT; + } +#endif + + if (num != -1) + mask &= ~PNG_FREE_MUL; + + info_ptr->free_me &= ~mask; +} +#endif /* defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) */ + +/* This function returns a pointer to the io_ptr associated with the user + * functions. The application should free any memory associated with this + * pointer before png_write_destroy() or png_read_destroy() are called. + */ +png_voidp PNGAPI +png_get_io_ptr(png_const_structrp png_ptr) +{ + if (png_ptr == NULL) + return (NULL); + + return (png_ptr->io_ptr); +} + +#if defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) +# ifdef PNG_STDIO_SUPPORTED +/* Initialize the default input/output functions for the PNG file. If you + * use your own read or write routines, you can call either png_set_read_fn() + * or png_set_write_fn() instead of png_init_io(). If you have defined + * PNG_NO_STDIO or otherwise disabled PNG_STDIO_SUPPORTED, you must use a + * function of your own because "FILE *" isn't necessarily available. + */ +void PNGAPI +png_init_io(png_structrp png_ptr, png_FILE_p fp) +{ + png_debug(1, "in png_init_io"); + + if (png_ptr == NULL) + return; + + png_ptr->io_ptr = (png_voidp)fp; +} +# endif + +#ifdef PNG_SAVE_INT_32_SUPPORTED +/* The png_save_int_32 function assumes integers are stored in two's + * complement format. If this isn't the case, then this routine needs to + * be modified to write data in two's complement format. Note that, + * the following works correctly even if png_int_32 has more than 32 bits + * (compare the more complex code required on read for sign extension.) + */ +void PNGAPI +png_save_int_32(png_bytep buf, png_int_32 i) +{ + buf[0] = (png_byte)((i >> 24) & 0xff); + buf[1] = (png_byte)((i >> 16) & 0xff); + buf[2] = (png_byte)((i >> 8) & 0xff); + buf[3] = (png_byte)(i & 0xff); +} +#endif + +# ifdef PNG_TIME_RFC1123_SUPPORTED +/* Convert the supplied time into an RFC 1123 string suitable for use in + * a "Creation Time" or other text-based time string. + */ +int PNGAPI +png_convert_to_rfc1123_buffer(char out[29], png_const_timep ptime) +{ + static PNG_CONST char short_months[12][4] = + {"Jan", "Feb", "Mar", "Apr", "May", "Jun", + "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"}; + + if (out == NULL) + return 0; + + if (ptime->year > 9999 /* RFC1123 limitation */ || + ptime->month == 0 || ptime->month > 12 || + ptime->day == 0 || ptime->day > 31 || + ptime->hour > 23 || ptime->minute > 59 || + ptime->second > 60) + return 0; + + { + size_t pos = 0; + char number_buf[5]; /* enough for a four-digit year */ + +# define APPEND_STRING(string) pos = png_safecat(out, 29, pos, (string)) +# define APPEND_NUMBER(format, value)\ + APPEND_STRING(PNG_FORMAT_NUMBER(number_buf, format, (value))) +# define APPEND(ch) if (pos < 28) out[pos++] = (ch) + + APPEND_NUMBER(PNG_NUMBER_FORMAT_u, (unsigned)ptime->day); + APPEND(' '); + APPEND_STRING(short_months[(ptime->month - 1)]); + APPEND(' '); + APPEND_NUMBER(PNG_NUMBER_FORMAT_u, ptime->year); + APPEND(' '); + APPEND_NUMBER(PNG_NUMBER_FORMAT_02u, (unsigned)ptime->hour); + APPEND(':'); + APPEND_NUMBER(PNG_NUMBER_FORMAT_02u, (unsigned)ptime->minute); + APPEND(':'); + APPEND_NUMBER(PNG_NUMBER_FORMAT_02u, (unsigned)ptime->second); + APPEND_STRING(" +0000"); /* This reliably terminates the buffer */ + +# undef APPEND +# undef APPEND_NUMBER +# undef APPEND_STRING + } + + return 1; +} + +# if PNG_LIBPNG_VER < 10700 +/* To do: remove the following from libpng-1.7 */ +/* Original API that uses a private buffer in png_struct. + * Deprecated because it causes png_struct to carry a spurious temporary + * buffer (png_struct::time_buffer), better to have the caller pass this in. + */ +png_const_charp PNGAPI +png_convert_to_rfc1123(png_structrp png_ptr, png_const_timep ptime) +{ + if (png_ptr != NULL) + { + /* The only failure above if png_ptr != NULL is from an invalid ptime */ + if (!png_convert_to_rfc1123_buffer(png_ptr->time_buffer, ptime)) + png_warning(png_ptr, "Ignoring invalid time value"); + + else + return png_ptr->time_buffer; + } + + return NULL; +} +# endif +# endif /* PNG_TIME_RFC1123_SUPPORTED */ + +#endif /* defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) */ + +png_const_charp PNGAPI +png_get_copyright(png_const_structrp png_ptr) +{ + PNG_UNUSED(png_ptr) /* Silence compiler warning about unused png_ptr */ +#ifdef PNG_STRING_COPYRIGHT + return PNG_STRING_COPYRIGHT +#else +# ifdef __STDC__ + return PNG_STRING_NEWLINE \ + "libpng version 1.6.2 - April 25, 2013" PNG_STRING_NEWLINE \ + "Copyright (c) 1998-2013 Glenn Randers-Pehrson" PNG_STRING_NEWLINE \ + "Copyright (c) 1996-1997 Andreas Dilger" PNG_STRING_NEWLINE \ + "Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc." \ + PNG_STRING_NEWLINE; +# else + return "libpng version 1.6.2 - April 25, 2013\ + Copyright (c) 1998-2013 Glenn Randers-Pehrson\ + Copyright (c) 1996-1997 Andreas Dilger\ + Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc."; +# endif +#endif +} + +/* The following return the library version as a short string in the + * format 1.0.0 through 99.99.99zz. To get the version of *.h files + * used with your application, print out PNG_LIBPNG_VER_STRING, which + * is defined in png.h. + * Note: now there is no difference between png_get_libpng_ver() and + * png_get_header_ver(). Due to the version_nn_nn_nn typedef guard, + * it is guaranteed that png.c uses the correct version of png.h. + */ +png_const_charp PNGAPI +png_get_libpng_ver(png_const_structrp png_ptr) +{ + /* Version of *.c files used when building libpng */ + return png_get_header_ver(png_ptr); +} + +png_const_charp PNGAPI +png_get_header_ver(png_const_structrp png_ptr) +{ + /* Version of *.h files used when building libpng */ + PNG_UNUSED(png_ptr) /* Silence compiler warning about unused png_ptr */ + return PNG_LIBPNG_VER_STRING; +} + +png_const_charp PNGAPI +png_get_header_version(png_const_structrp png_ptr) +{ + /* Returns longer string containing both version and date */ + PNG_UNUSED(png_ptr) /* Silence compiler warning about unused png_ptr */ +#ifdef __STDC__ + return PNG_HEADER_VERSION_STRING +# ifndef PNG_READ_SUPPORTED + " (NO READ SUPPORT)" +# endif + PNG_STRING_NEWLINE; +#else + return PNG_HEADER_VERSION_STRING; +#endif +} + +#ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED +int PNGAPI +png_handle_as_unknown(png_const_structrp png_ptr, png_const_bytep chunk_name) +{ + /* Check chunk_name and return "keep" value if it's on the list, else 0 */ + png_const_bytep p, p_end; + + if (png_ptr == NULL || chunk_name == NULL || png_ptr->num_chunk_list == 0) + return PNG_HANDLE_CHUNK_AS_DEFAULT; + + p_end = png_ptr->chunk_list; + p = p_end + png_ptr->num_chunk_list*5; /* beyond end */ + + /* The code is the fifth byte after each four byte string. Historically this + * code was always searched from the end of the list, this is no longer + * necessary because the 'set' routine handles duplicate entries correcty. + */ + do /* num_chunk_list > 0, so at least one */ + { + p -= 5; + + if (!memcmp(chunk_name, p, 4)) + return p[4]; + } + while (p > p_end); + + /* This means that known chunks should be processed and unknown chunks should + * be handled according to the value of png_ptr->unknown_default; this can be + * confusing because, as a result, there are two levels of defaulting for + * unknown chunks. + */ + return PNG_HANDLE_CHUNK_AS_DEFAULT; +} + +#ifdef PNG_READ_UNKNOWN_CHUNKS_SUPPORTED +int /* PRIVATE */ +png_chunk_unknown_handling(png_const_structrp png_ptr, png_uint_32 chunk_name) +{ + png_byte chunk_string[5]; + + PNG_CSTRING_FROM_CHUNK(chunk_string, chunk_name); + return png_handle_as_unknown(png_ptr, chunk_string); +} +#endif /* READ_UNKNOWN_CHUNKS */ +#endif /* SET_UNKNOWN_CHUNKS */ + +#ifdef PNG_READ_SUPPORTED +/* This function, added to libpng-1.0.6g, is untested. */ +int PNGAPI +png_reset_zstream(png_structrp png_ptr) +{ + if (png_ptr == NULL) + return Z_STREAM_ERROR; + + /* WARNING: this resets the window bits to the maximum! */ + return (inflateReset(&png_ptr->zstream)); +} +#endif /* PNG_READ_SUPPORTED */ + +/* This function was added to libpng-1.0.7 */ +png_uint_32 PNGAPI +png_access_version_number(void) +{ + /* Version of *.c files used when building libpng */ + return((png_uint_32)PNG_LIBPNG_VER); +} + + + +#if defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) +/* Ensure that png_ptr->zstream.msg holds some appropriate error message string. + * If it doesn't 'ret' is used to set it to something appropriate, even in cases + * like Z_OK or Z_STREAM_END where the error code is apparently a success code. + */ +void /* PRIVATE */ +png_zstream_error(png_structrp png_ptr, int ret) +{ + /* Translate 'ret' into an appropriate error string, priority is given to the + * one in zstream if set. This always returns a string, even in cases like + * Z_OK or Z_STREAM_END where the error code is a success code. + */ + if (png_ptr->zstream.msg == NULL) switch (ret) + { + default: + case Z_OK: + png_ptr->zstream.msg = PNGZ_MSG_CAST("unexpected zlib return code"); + break; + + case Z_STREAM_END: + /* Normal exit */ + png_ptr->zstream.msg = PNGZ_MSG_CAST("unexpected end of LZ stream"); + break; + + case Z_NEED_DICT: + /* This means the deflate stream did not have a dictionary; this + * indicates a bogus PNG. + */ + png_ptr->zstream.msg = PNGZ_MSG_CAST("missing LZ dictionary"); + break; + + case Z_ERRNO: + /* gz APIs only: should not happen */ + png_ptr->zstream.msg = PNGZ_MSG_CAST("zlib IO error"); + break; + + case Z_STREAM_ERROR: + /* internal libpng error */ + png_ptr->zstream.msg = PNGZ_MSG_CAST("bad parameters to zlib"); + break; + + case Z_DATA_ERROR: + png_ptr->zstream.msg = PNGZ_MSG_CAST("damaged LZ stream"); + break; + + case Z_MEM_ERROR: + png_ptr->zstream.msg = PNGZ_MSG_CAST("insufficient memory"); + break; + + case Z_BUF_ERROR: + /* End of input or output; not a problem if the caller is doing + * incremental read or write. + */ + png_ptr->zstream.msg = PNGZ_MSG_CAST("truncated"); + break; + + case Z_VERSION_ERROR: + png_ptr->zstream.msg = PNGZ_MSG_CAST("unsupported zlib version"); + break; + + case PNG_UNEXPECTED_ZLIB_RETURN: + /* Compile errors here mean that zlib now uses the value co-opted in + * pngpriv.h for PNG_UNEXPECTED_ZLIB_RETURN; update the switch above + * and change pngpriv.h. Note that this message is "... return", + * whereas the default/Z_OK one is "... return code". + */ + png_ptr->zstream.msg = PNGZ_MSG_CAST("unexpected zlib return"); + break; + } +} + +/* png_convert_size: a PNGAPI but no longer in png.h, so deleted + * at libpng 1.5.5! + */ + +/* Added at libpng version 1.2.34 and 1.4.0 (moved from pngset.c) */ +#ifdef PNG_GAMMA_SUPPORTED /* always set if COLORSPACE */ +static int +png_colorspace_check_gamma(png_const_structrp png_ptr, + png_colorspacerp colorspace, png_fixed_point gAMA, int from) + /* This is called to check a new gamma value against an existing one. The + * routine returns false if the new gamma value should not be written. + * + * 'from' says where the new gamma value comes from: + * + * 0: the new gamma value is the libpng estimate for an ICC profile + * 1: the new gamma value comes from a gAMA chunk + * 2: the new gamma value comes from an sRGB chunk + */ +{ + png_fixed_point gtest; + + if ((colorspace->flags & PNG_COLORSPACE_HAVE_GAMMA) != 0 && + (!png_muldiv(>est, colorspace->gamma, PNG_FP_1, gAMA) || + png_gamma_significant(gtest))) + { + /* Either this is an sRGB image, in which case the calculated gamma + * approximation should match, or this is an image with a profile and the + * value libpng calculates for the gamma of the profile does not match the + * value recorded in the file. The former, sRGB, case is an error, the + * latter is just a warning. + */ + if ((colorspace->flags & PNG_COLORSPACE_FROM_sRGB) != 0 || from == 2) + { + png_chunk_report(png_ptr, "gamma value does not match sRGB", + PNG_CHUNK_ERROR); + /* Do not overwrite an sRGB value */ + return from == 2; + } + + else /* sRGB tag not involved */ + { + png_chunk_report(png_ptr, "gamma value does not match libpng estimate", + PNG_CHUNK_WARNING); + return from == 1; + } + } + + return 1; +} + +void /* PRIVATE */ +png_colorspace_set_gamma(png_const_structrp png_ptr, + png_colorspacerp colorspace, png_fixed_point gAMA) +{ + /* Changed in libpng-1.5.4 to limit the values to ensure overflow can't + * occur. Since the fixed point representation is assymetrical it is + * possible for 1/gamma to overflow the limit of 21474 and this means the + * gamma value must be at least 5/100000 and hence at most 20000.0. For + * safety the limits here are a little narrower. The values are 0.00016 to + * 6250.0, which are truly ridiculous gamma values (and will produce + * displays that are all black or all white.) + * + * In 1.6.0 this test replaces the ones in pngrutil.c, in the gAMA chunk + * handling code, which only required the value to be >0. + */ + png_const_charp errmsg; + + if (gAMA < 16 || gAMA > 625000000) + errmsg = "gamma value out of range"; + +# ifdef PNG_READ_gAMA_SUPPORTED + /* Allow the application to set the gamma value more than once */ + else if ((png_ptr->mode & PNG_IS_READ_STRUCT) != 0 && + (colorspace->flags & PNG_COLORSPACE_FROM_gAMA) != 0) + errmsg = "duplicate"; +# endif + + /* Do nothing if the colorspace is already invalid */ + else if (colorspace->flags & PNG_COLORSPACE_INVALID) + return; + + else + { + if (png_colorspace_check_gamma(png_ptr, colorspace, gAMA, 1/*from gAMA*/)) + { + /* Store this gamma value. */ + colorspace->gamma = gAMA; + colorspace->flags |= + (PNG_COLORSPACE_HAVE_GAMMA | PNG_COLORSPACE_FROM_gAMA); + } + + /* At present if the check_gamma test fails the gamma of the colorspace is + * not updated however the colorspace is not invalidated. This + * corresponds to the case where the existing gamma comes from an sRGB + * chunk or profile. An error message has already been output. + */ + return; + } + + /* Error exit - errmsg has been set. */ + colorspace->flags |= PNG_COLORSPACE_INVALID; + png_chunk_report(png_ptr, errmsg, PNG_CHUNK_WRITE_ERROR); +} + +void /* PRIVATE */ +png_colorspace_sync_info(png_const_structrp png_ptr, png_inforp info_ptr) +{ + if (info_ptr->colorspace.flags & PNG_COLORSPACE_INVALID) + { + /* Everything is invalid */ + info_ptr->valid &= ~(PNG_INFO_gAMA|PNG_INFO_cHRM|PNG_INFO_sRGB| + PNG_INFO_iCCP); + +# ifdef PNG_COLORSPACE_SUPPORTED + /* Clean up the iCCP profile now if it won't be used. */ + png_free_data(png_ptr, info_ptr, PNG_FREE_ICCP, -1/*not used*/); +# else + PNG_UNUSED(png_ptr) +# endif + } + + else + { +# ifdef PNG_COLORSPACE_SUPPORTED + /* Leave the INFO_iCCP flag set if the pngset.c code has already set + * it; this allows a PNG to contain a profile which matches sRGB and + * yet still have that profile retrievable by the application. + */ + if (info_ptr->colorspace.flags & PNG_COLORSPACE_MATCHES_sRGB) + info_ptr->valid |= PNG_INFO_sRGB; + + else + info_ptr->valid &= ~PNG_INFO_sRGB; + + if (info_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_ENDPOINTS) + info_ptr->valid |= PNG_INFO_cHRM; + + else + info_ptr->valid &= ~PNG_INFO_cHRM; +# endif + + if (info_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_GAMMA) + info_ptr->valid |= PNG_INFO_gAMA; + + else + info_ptr->valid &= ~PNG_INFO_gAMA; + } +} + +#ifdef PNG_READ_SUPPORTED +void /* PRIVATE */ +png_colorspace_sync(png_const_structrp png_ptr, png_inforp info_ptr) +{ + if (info_ptr == NULL) /* reduce code size; check here not in the caller */ + return; + + info_ptr->colorspace = png_ptr->colorspace; + png_colorspace_sync_info(png_ptr, info_ptr); +} +#endif +#endif + +#ifdef PNG_COLORSPACE_SUPPORTED +/* Added at libpng-1.5.5 to support read and write of true CIEXYZ values for + * cHRM, as opposed to using chromaticities. These internal APIs return + * non-zero on a parameter error. The X, Y and Z values are required to be + * positive and less than 1.0. + */ +static int +png_xy_from_XYZ(png_xy *xy, const png_XYZ *XYZ) +{ + png_int_32 d, dwhite, whiteX, whiteY; + + d = XYZ->red_X + XYZ->red_Y + XYZ->red_Z; + if (!png_muldiv(&xy->redx, XYZ->red_X, PNG_FP_1, d)) return 1; + if (!png_muldiv(&xy->redy, XYZ->red_Y, PNG_FP_1, d)) return 1; + dwhite = d; + whiteX = XYZ->red_X; + whiteY = XYZ->red_Y; + + d = XYZ->green_X + XYZ->green_Y + XYZ->green_Z; + if (!png_muldiv(&xy->greenx, XYZ->green_X, PNG_FP_1, d)) return 1; + if (!png_muldiv(&xy->greeny, XYZ->green_Y, PNG_FP_1, d)) return 1; + dwhite += d; + whiteX += XYZ->green_X; + whiteY += XYZ->green_Y; + + d = XYZ->blue_X + XYZ->blue_Y + XYZ->blue_Z; + if (!png_muldiv(&xy->bluex, XYZ->blue_X, PNG_FP_1, d)) return 1; + if (!png_muldiv(&xy->bluey, XYZ->blue_Y, PNG_FP_1, d)) return 1; + dwhite += d; + whiteX += XYZ->blue_X; + whiteY += XYZ->blue_Y; + + /* The reference white is simply the sum of the end-point (X,Y,Z) vectors, + * thus: + */ + if (!png_muldiv(&xy->whitex, whiteX, PNG_FP_1, dwhite)) return 1; + if (!png_muldiv(&xy->whitey, whiteY, PNG_FP_1, dwhite)) return 1; + + return 0; +} + +static int +png_XYZ_from_xy(png_XYZ *XYZ, const png_xy *xy) +{ + png_fixed_point red_inverse, green_inverse, blue_scale; + png_fixed_point left, right, denominator; + + /* Check xy and, implicitly, z. Note that wide gamut color spaces typically + * have end points with 0 tristimulus values (these are impossible end + * points, but they are used to cover the possible colors.) + */ + if (xy->redx < 0 || xy->redx > PNG_FP_1) return 1; + if (xy->redy < 0 || xy->redy > PNG_FP_1-xy->redx) return 1; + if (xy->greenx < 0 || xy->greenx > PNG_FP_1) return 1; + if (xy->greeny < 0 || xy->greeny > PNG_FP_1-xy->greenx) return 1; + if (xy->bluex < 0 || xy->bluex > PNG_FP_1) return 1; + if (xy->bluey < 0 || xy->bluey > PNG_FP_1-xy->bluex) return 1; + if (xy->whitex < 0 || xy->whitex > PNG_FP_1) return 1; + if (xy->whitey < 0 || xy->whitey > PNG_FP_1-xy->whitex) return 1; + + /* The reverse calculation is more difficult because the original tristimulus + * value had 9 independent values (red,green,blue)x(X,Y,Z) however only 8 + * derived values were recorded in the cHRM chunk; + * (red,green,blue,white)x(x,y). This loses one degree of freedom and + * therefore an arbitrary ninth value has to be introduced to undo the + * original transformations. + * + * Think of the original end-points as points in (X,Y,Z) space. The + * chromaticity values (c) have the property: + * + * C + * c = --------- + * X + Y + Z + * + * For each c (x,y,z) from the corresponding original C (X,Y,Z). Thus the + * three chromaticity values (x,y,z) for each end-point obey the + * relationship: + * + * x + y + z = 1 + * + * This describes the plane in (X,Y,Z) space that intersects each axis at the + * value 1.0; call this the chromaticity plane. Thus the chromaticity + * calculation has scaled each end-point so that it is on the x+y+z=1 plane + * and chromaticity is the intersection of the vector from the origin to the + * (X,Y,Z) value with the chromaticity plane. + * + * To fully invert the chromaticity calculation we would need the three + * end-point scale factors, (red-scale, green-scale, blue-scale), but these + * were not recorded. Instead we calculated the reference white (X,Y,Z) and + * recorded the chromaticity of this. The reference white (X,Y,Z) would have + * given all three of the scale factors since: + * + * color-C = color-c * color-scale + * white-C = red-C + green-C + blue-C + * = red-c*red-scale + green-c*green-scale + blue-c*blue-scale + * + * But cHRM records only white-x and white-y, so we have lost the white scale + * factor: + * + * white-C = white-c*white-scale + * + * To handle this the inverse transformation makes an arbitrary assumption + * about white-scale: + * + * Assume: white-Y = 1.0 + * Hence: white-scale = 1/white-y + * Or: red-Y + green-Y + blue-Y = 1.0 + * + * Notice the last statement of the assumption gives an equation in three of + * the nine values we want to calculate. 8 more equations come from the + * above routine as summarised at the top above (the chromaticity + * calculation): + * + * Given: color-x = color-X / (color-X + color-Y + color-Z) + * Hence: (color-x - 1)*color-X + color.x*color-Y + color.x*color-Z = 0 + * + * This is 9 simultaneous equations in the 9 variables "color-C" and can be + * solved by Cramer's rule. Cramer's rule requires calculating 10 9x9 matrix + * determinants, however this is not as bad as it seems because only 28 of + * the total of 90 terms in the various matrices are non-zero. Nevertheless + * Cramer's rule is notoriously numerically unstable because the determinant + * calculation involves the difference of large, but similar, numbers. It is + * difficult to be sure that the calculation is stable for real world values + * and it is certain that it becomes unstable where the end points are close + * together. + * + * So this code uses the perhaps slightly less optimal but more + * understandable and totally obvious approach of calculating color-scale. + * + * This algorithm depends on the precision in white-scale and that is + * (1/white-y), so we can immediately see that as white-y approaches 0 the + * accuracy inherent in the cHRM chunk drops off substantially. + * + * libpng arithmetic: a simple invertion of the above equations + * ------------------------------------------------------------ + * + * white_scale = 1/white-y + * white-X = white-x * white-scale + * white-Y = 1.0 + * white-Z = (1 - white-x - white-y) * white_scale + * + * white-C = red-C + green-C + blue-C + * = red-c*red-scale + green-c*green-scale + blue-c*blue-scale + * + * This gives us three equations in (red-scale,green-scale,blue-scale) where + * all the coefficients are now known: + * + * red-x*red-scale + green-x*green-scale + blue-x*blue-scale + * = white-x/white-y + * red-y*red-scale + green-y*green-scale + blue-y*blue-scale = 1 + * red-z*red-scale + green-z*green-scale + blue-z*blue-scale + * = (1 - white-x - white-y)/white-y + * + * In the last equation color-z is (1 - color-x - color-y) so we can add all + * three equations together to get an alternative third: + * + * red-scale + green-scale + blue-scale = 1/white-y = white-scale + * + * So now we have a Cramer's rule solution where the determinants are just + * 3x3 - far more tractible. Unfortunately 3x3 determinants still involve + * multiplication of three coefficients so we can't guarantee to avoid + * overflow in the libpng fixed point representation. Using Cramer's rule in + * floating point is probably a good choice here, but it's not an option for + * fixed point. Instead proceed to simplify the first two equations by + * eliminating what is likely to be the largest value, blue-scale: + * + * blue-scale = white-scale - red-scale - green-scale + * + * Hence: + * + * (red-x - blue-x)*red-scale + (green-x - blue-x)*green-scale = + * (white-x - blue-x)*white-scale + * + * (red-y - blue-y)*red-scale + (green-y - blue-y)*green-scale = + * 1 - blue-y*white-scale + * + * And now we can trivially solve for (red-scale,green-scale): + * + * green-scale = + * (white-x - blue-x)*white-scale - (red-x - blue-x)*red-scale + * ----------------------------------------------------------- + * green-x - blue-x + * + * red-scale = + * 1 - blue-y*white-scale - (green-y - blue-y) * green-scale + * --------------------------------------------------------- + * red-y - blue-y + * + * Hence: + * + * red-scale = + * ( (green-x - blue-x) * (white-y - blue-y) - + * (green-y - blue-y) * (white-x - blue-x) ) / white-y + * ------------------------------------------------------------------------- + * (green-x - blue-x)*(red-y - blue-y)-(green-y - blue-y)*(red-x - blue-x) + * + * green-scale = + * ( (red-y - blue-y) * (white-x - blue-x) - + * (red-x - blue-x) * (white-y - blue-y) ) / white-y + * ------------------------------------------------------------------------- + * (green-x - blue-x)*(red-y - blue-y)-(green-y - blue-y)*(red-x - blue-x) + * + * Accuracy: + * The input values have 5 decimal digits of accuracy. The values are all in + * the range 0 < value < 1, so simple products are in the same range but may + * need up to 10 decimal digits to preserve the original precision and avoid + * underflow. Because we are using a 32-bit signed representation we cannot + * match this; the best is a little over 9 decimal digits, less than 10. + * + * The approach used here is to preserve the maximum precision within the + * signed representation. Because the red-scale calculation above uses the + * difference between two products of values that must be in the range -1..+1 + * it is sufficient to divide the product by 7; ceil(100,000/32767*2). The + * factor is irrelevant in the calculation because it is applied to both + * numerator and denominator. + * + * Note that the values of the differences of the products of the + * chromaticities in the above equations tend to be small, for example for + * the sRGB chromaticities they are: + * + * red numerator: -0.04751 + * green numerator: -0.08788 + * denominator: -0.2241 (without white-y multiplication) + * + * The resultant Y coefficients from the chromaticities of some widely used + * color space definitions are (to 15 decimal places): + * + * sRGB + * 0.212639005871510 0.715168678767756 0.072192315360734 + * Kodak ProPhoto + * 0.288071128229293 0.711843217810102 0.000085653960605 + * Adobe RGB + * 0.297344975250536 0.627363566255466 0.075291458493998 + * Adobe Wide Gamut RGB + * 0.258728243040113 0.724682314948566 0.016589442011321 + */ + /* By the argument, above overflow should be impossible here. The return + * value of 2 indicates an internal error to the caller. + */ + if (!png_muldiv(&left, xy->greenx-xy->bluex, xy->redy - xy->bluey, 7)) + return 2; + if (!png_muldiv(&right, xy->greeny-xy->bluey, xy->redx - xy->bluex, 7)) + return 2; + denominator = left - right; + + /* Now find the red numerator. */ + if (!png_muldiv(&left, xy->greenx-xy->bluex, xy->whitey-xy->bluey, 7)) + return 2; + if (!png_muldiv(&right, xy->greeny-xy->bluey, xy->whitex-xy->bluex, 7)) + return 2; + + /* Overflow is possible here and it indicates an extreme set of PNG cHRM + * chunk values. This calculation actually returns the reciprocal of the + * scale value because this allows us to delay the multiplication of white-y + * into the denominator, which tends to produce a small number. + */ + if (!png_muldiv(&red_inverse, xy->whitey, denominator, left-right) || + red_inverse <= xy->whitey /* r+g+b scales = white scale */) + return 1; + + /* Similarly for green_inverse: */ + if (!png_muldiv(&left, xy->redy-xy->bluey, xy->whitex-xy->bluex, 7)) + return 2; + if (!png_muldiv(&right, xy->redx-xy->bluex, xy->whitey-xy->bluey, 7)) + return 2; + if (!png_muldiv(&green_inverse, xy->whitey, denominator, left-right) || + green_inverse <= xy->whitey) + return 1; + + /* And the blue scale, the checks above guarantee this can't overflow but it + * can still produce 0 for extreme cHRM values. + */ + blue_scale = png_reciprocal(xy->whitey) - png_reciprocal(red_inverse) - + png_reciprocal(green_inverse); + if (blue_scale <= 0) return 1; + + + /* And fill in the png_XYZ: */ + if (!png_muldiv(&XYZ->red_X, xy->redx, PNG_FP_1, red_inverse)) return 1; + if (!png_muldiv(&XYZ->red_Y, xy->redy, PNG_FP_1, red_inverse)) return 1; + if (!png_muldiv(&XYZ->red_Z, PNG_FP_1 - xy->redx - xy->redy, PNG_FP_1, + red_inverse)) + return 1; + + if (!png_muldiv(&XYZ->green_X, xy->greenx, PNG_FP_1, green_inverse)) + return 1; + if (!png_muldiv(&XYZ->green_Y, xy->greeny, PNG_FP_1, green_inverse)) + return 1; + if (!png_muldiv(&XYZ->green_Z, PNG_FP_1 - xy->greenx - xy->greeny, PNG_FP_1, + green_inverse)) + return 1; + + if (!png_muldiv(&XYZ->blue_X, xy->bluex, blue_scale, PNG_FP_1)) return 1; + if (!png_muldiv(&XYZ->blue_Y, xy->bluey, blue_scale, PNG_FP_1)) return 1; + if (!png_muldiv(&XYZ->blue_Z, PNG_FP_1 - xy->bluex - xy->bluey, blue_scale, + PNG_FP_1)) + return 1; + + return 0; /*success*/ +} + +static int +png_XYZ_normalize(png_XYZ *XYZ) +{ + png_int_32 Y; + + if (XYZ->red_Y < 0 || XYZ->green_Y < 0 || XYZ->blue_Y < 0 || + XYZ->red_X < 0 || XYZ->green_X < 0 || XYZ->blue_X < 0 || + XYZ->red_Z < 0 || XYZ->green_Z < 0 || XYZ->blue_Z < 0) + return 1; + + /* Normalize by scaling so the sum of the end-point Y values is PNG_FP_1. + * IMPLEMENTATION NOTE: ANSI requires signed overflow not to occur, therefore + * relying on addition of two positive values producing a negative one is not + * safe. + */ + Y = XYZ->red_Y; + if (0x7fffffff - Y < XYZ->green_X) return 1; + Y += XYZ->green_Y; + if (0x7fffffff - Y < XYZ->blue_X) return 1; + Y += XYZ->blue_Y; + + if (Y != PNG_FP_1) + { + if (!png_muldiv(&XYZ->red_X, XYZ->red_X, PNG_FP_1, Y)) return 1; + if (!png_muldiv(&XYZ->red_Y, XYZ->red_Y, PNG_FP_1, Y)) return 1; + if (!png_muldiv(&XYZ->red_Z, XYZ->red_Z, PNG_FP_1, Y)) return 1; + + if (!png_muldiv(&XYZ->green_X, XYZ->green_X, PNG_FP_1, Y)) return 1; + if (!png_muldiv(&XYZ->green_Y, XYZ->green_Y, PNG_FP_1, Y)) return 1; + if (!png_muldiv(&XYZ->green_Z, XYZ->green_Z, PNG_FP_1, Y)) return 1; + + if (!png_muldiv(&XYZ->blue_X, XYZ->blue_X, PNG_FP_1, Y)) return 1; + if (!png_muldiv(&XYZ->blue_Y, XYZ->blue_Y, PNG_FP_1, Y)) return 1; + if (!png_muldiv(&XYZ->blue_Z, XYZ->blue_Z, PNG_FP_1, Y)) return 1; + } + + return 0; +} + +static int +png_colorspace_endpoints_match(const png_xy *xy1, const png_xy *xy2, int delta) +{ + /* Allow an error of +/-0.01 (absolute value) on each chromaticity */ + return !(PNG_OUT_OF_RANGE(xy1->whitex, xy2->whitex,delta) || + PNG_OUT_OF_RANGE(xy1->whitey, xy2->whitey,delta) || + PNG_OUT_OF_RANGE(xy1->redx, xy2->redx, delta) || + PNG_OUT_OF_RANGE(xy1->redy, xy2->redy, delta) || + PNG_OUT_OF_RANGE(xy1->greenx, xy2->greenx,delta) || + PNG_OUT_OF_RANGE(xy1->greeny, xy2->greeny,delta) || + PNG_OUT_OF_RANGE(xy1->bluex, xy2->bluex, delta) || + PNG_OUT_OF_RANGE(xy1->bluey, xy2->bluey, delta)); +} + +/* Added in libpng-1.6.0, a different check for the validity of a set of cHRM + * chunk chromaticities. Earlier checks used to simply look for the overflow + * condition (where the determinant of the matrix to solve for XYZ ends up zero + * because the chromaticity values are not all distinct.) Despite this it is + * theoretically possible to produce chromaticities that are apparently valid + * but that rapidly degrade to invalid, potentially crashing, sets because of + * arithmetic inaccuracies when calculations are performed on them. The new + * check is to round-trip xy -> XYZ -> xy and then check that the result is + * within a small percentage of the original. + */ +static int +png_colorspace_check_xy(png_XYZ *XYZ, const png_xy *xy) +{ + int result; + png_xy xy_test; + + /* As a side-effect this routine also returns the XYZ endpoints. */ + result = png_XYZ_from_xy(XYZ, xy); + if (result) return result; + + result = png_xy_from_XYZ(&xy_test, XYZ); + if (result) return result; + + if (png_colorspace_endpoints_match(xy, &xy_test, + 5/*actually, the math is pretty accurate*/)) + return 0; + + /* Too much slip */ + return 1; +} + +/* This is the check going the other way. The XYZ is modified to normalize it + * (another side-effect) and the xy chromaticities are returned. + */ +static int +png_colorspace_check_XYZ(png_xy *xy, png_XYZ *XYZ) +{ + int result; + png_XYZ XYZtemp; + + result = png_XYZ_normalize(XYZ); + if (result) return result; + + result = png_xy_from_XYZ(xy, XYZ); + if (result) return result; + + XYZtemp = *XYZ; + return png_colorspace_check_xy(&XYZtemp, xy); +} + +/* Used to check for an endpoint match against sRGB */ +static const png_xy sRGB_xy = /* From ITU-R BT.709-3 */ +{ + /* color x y */ + /* red */ 64000, 33000, + /* green */ 30000, 60000, + /* blue */ 15000, 6000, + /* white */ 31270, 32900 +}; + +static int +png_colorspace_set_xy_and_XYZ(png_const_structrp png_ptr, + png_colorspacerp colorspace, const png_xy *xy, const png_XYZ *XYZ, + int preferred) +{ + if (colorspace->flags & PNG_COLORSPACE_INVALID) + return 0; + + /* The consistency check is performed on the chromaticities; this factors out + * variations because of the normalization (or not) of the end point Y + * values. + */ + if (preferred < 2 && (colorspace->flags & PNG_COLORSPACE_HAVE_ENDPOINTS)) + { + /* The end points must be reasonably close to any we already have. The + * following allows an error of up to +/-.001 + */ + if (!png_colorspace_endpoints_match(xy, &colorspace->end_points_xy, 100)) + { + colorspace->flags |= PNG_COLORSPACE_INVALID; + png_benign_error(png_ptr, "inconsistent chromaticities"); + return 0; /* failed */ + } + + /* Only overwrite with preferred values */ + if (!preferred) + return 1; /* ok, but no change */ + } + + colorspace->end_points_xy = *xy; + colorspace->end_points_XYZ = *XYZ; + colorspace->flags |= PNG_COLORSPACE_HAVE_ENDPOINTS; + + /* The end points are normally quoted to two decimal digits, so allow +/-0.01 + * on this test. + */ + if (png_colorspace_endpoints_match(xy, &sRGB_xy, 1000)) + colorspace->flags |= PNG_COLORSPACE_ENDPOINTS_MATCH_sRGB; + + else + colorspace->flags &= PNG_COLORSPACE_CANCEL( + PNG_COLORSPACE_ENDPOINTS_MATCH_sRGB); + + return 2; /* ok and changed */ +} + +int /* PRIVATE */ +png_colorspace_set_chromaticities(png_const_structrp png_ptr, + png_colorspacerp colorspace, const png_xy *xy, int preferred) +{ + /* We must check the end points to ensure they are reasonable - in the past + * color management systems have crashed as a result of getting bogus + * colorant values, while this isn't the fault of libpng it is the + * responsibility of libpng because PNG carries the bomb and libpng is in a + * position to protect against it. + */ + png_XYZ XYZ; + + switch (png_colorspace_check_xy(&XYZ, xy)) + { + case 0: /* success */ + return png_colorspace_set_xy_and_XYZ(png_ptr, colorspace, xy, &XYZ, + preferred); + + case 1: + /* We can't invert the chromaticities so we can't produce value XYZ + * values. Likely as not a color management system will fail too. + */ + colorspace->flags |= PNG_COLORSPACE_INVALID; + png_benign_error(png_ptr, "invalid chromaticities"); + break; + + default: + /* libpng is broken; this should be a warning but if it happens we + * want error reports so for the moment it is an error. + */ + colorspace->flags |= PNG_COLORSPACE_INVALID; + png_error(png_ptr, "internal error checking chromaticities"); + break; + } + + return 0; /* failed */ +} + +int /* PRIVATE */ +png_colorspace_set_endpoints(png_const_structrp png_ptr, + png_colorspacerp colorspace, const png_XYZ *XYZ_in, int preferred) +{ + png_XYZ XYZ = *XYZ_in; + png_xy xy; + + switch (png_colorspace_check_XYZ(&xy, &XYZ)) + { + case 0: + return png_colorspace_set_xy_and_XYZ(png_ptr, colorspace, &xy, &XYZ, + preferred); + + case 1: + /* End points are invalid. */ + colorspace->flags |= PNG_COLORSPACE_INVALID; + png_benign_error(png_ptr, "invalid end points"); + break; + + default: + colorspace->flags |= PNG_COLORSPACE_INVALID; + png_error(png_ptr, "internal error checking chromaticities"); + break; + } + + return 0; /* failed */ +} + +#if defined(PNG_sRGB_SUPPORTED) || defined(PNG_iCCP_SUPPORTED) +/* Error message generation */ +static char +png_icc_tag_char(png_uint_32 byte) +{ + byte &= 0xff; + if (byte >= 32 && byte <= 126) + return (char)byte; + else + return '?'; +} + +static void +png_icc_tag_name(char *name, png_uint_32 tag) +{ + name[0] = '\''; + name[1] = png_icc_tag_char(tag >> 24); + name[2] = png_icc_tag_char(tag >> 16); + name[3] = png_icc_tag_char(tag >> 8); + name[4] = png_icc_tag_char(tag ); + name[5] = '\''; +} + +static int +is_ICC_signature_char(png_alloc_size_t it) +{ + return it == 32 || (it >= 48 && it <= 57) || (it >= 65 && it <= 90) || + (it >= 97 && it <= 122); +} + +static int is_ICC_signature(png_alloc_size_t it) +{ + return is_ICC_signature_char(it >> 24) /* checks all the top bits */ && + is_ICC_signature_char((it >> 16) & 0xff) && + is_ICC_signature_char((it >> 8) & 0xff) && + is_ICC_signature_char(it & 0xff); +} + +static int +png_icc_profile_error(png_const_structrp png_ptr, png_colorspacerp colorspace, + png_const_charp name, png_alloc_size_t value, png_const_charp reason) +{ + size_t pos; + char message[196]; /* see below for calculation */ + + if (colorspace != NULL) + colorspace->flags |= PNG_COLORSPACE_INVALID; + + pos = png_safecat(message, (sizeof message), 0, "profile '"); /* 9 chars */ + pos = png_safecat(message, pos+79, pos, name); /* Truncate to 79 chars */ + pos = png_safecat(message, (sizeof message), pos, "': "); /* +2 = 90 */ + if (is_ICC_signature(value)) + { + /* So 'value' is at most 4 bytes and the following cast is safe */ + png_icc_tag_name(message+pos, (png_uint_32)value); + pos += 6; /* total +8; less than the else clause */ + message[pos++] = ':'; + message[pos++] = ' '; + } +# ifdef PNG_WARNINGS_SUPPORTED + else + { + char number[PNG_NUMBER_BUFFER_SIZE]; /* +24 = 114*/ + + pos = png_safecat(message, (sizeof message), pos, + png_format_number(number, number+(sizeof number), + PNG_NUMBER_FORMAT_x, value)); + pos = png_safecat(message, (sizeof message), pos, "h: "); /*+2 = 116*/ + } +# endif + /* The 'reason' is an arbitrary message, allow +79 maximum 195 */ + pos = png_safecat(message, (sizeof message), pos, reason); + + /* This is recoverable, but make it unconditionally an app_error on write to + * avoid writing invalid ICC profiles into PNG files. (I.e. we handle them + * on read, with a warning, but on write unless the app turns off + * application errors the PNG won't be written.) + */ + png_chunk_report(png_ptr, message, + (colorspace != NULL) ? PNG_CHUNK_ERROR : PNG_CHUNK_WRITE_ERROR); + + return 0; +} +#endif /* sRGB || iCCP */ + +#ifdef PNG_sRGB_SUPPORTED +int /* PRIVATE */ +png_colorspace_set_sRGB(png_const_structrp png_ptr, png_colorspacerp colorspace, + int intent) +{ + /* sRGB sets known gamma, end points and (from the chunk) intent. */ + /* IMPORTANT: these are not necessarily the values found in an ICC profile + * because ICC profiles store values adapted to a D50 environment; it is + * expected that the ICC profile mediaWhitePointTag will be D50, see the + * checks and code elsewhere to understand this better. + * + * These XYZ values, which are accurate to 5dp, produce rgb to gray + * coefficients of (6968,23435,2366), which are reduced (because they add up + * to 32769 not 32768) to (6968,23434,2366). These are the values that + * libpng has traditionally used (and are the best values given the 15bit + * algorithm used by the rgb to gray code.) + */ + static const png_XYZ sRGB_XYZ = /* D65 XYZ (*not* the D50 adapted values!) */ + { + /* color X Y Z */ + /* red */ 41239, 21264, 1933, + /* green */ 35758, 71517, 11919, + /* blue */ 18048, 7219, 95053 + }; + + /* Do nothing if the colorspace is already invalidated. */ + if (colorspace->flags & PNG_COLORSPACE_INVALID) + return 0; + + /* Check the intent, then check for existing settings. It is valid for the + * PNG file to have cHRM or gAMA chunks along with sRGB, but the values must + * be consistent with the correct values. If, however, this function is + * called below because an iCCP chunk matches sRGB then it is quite + * conceivable that an older app recorded incorrect gAMA and cHRM because of + * an incorrect calculation based on the values in the profile - this does + * *not* invalidate the profile (though it still produces an error, which can + * be ignored.) + */ + if (intent < 0 || intent >= PNG_sRGB_INTENT_LAST) + return png_icc_profile_error(png_ptr, colorspace, "sRGB", + (unsigned)intent, "invalid sRGB rendering intent"); + + if ((colorspace->flags & PNG_COLORSPACE_HAVE_INTENT) != 0 && + colorspace->rendering_intent != intent) + return png_icc_profile_error(png_ptr, colorspace, "sRGB", + (unsigned)intent, "inconsistent rendering intents"); + + if ((colorspace->flags & PNG_COLORSPACE_FROM_sRGB) != 0) + { + png_benign_error(png_ptr, "duplicate sRGB information ignored"); + return 0; + } + + /* If the standard sRGB cHRM chunk does not match the one from the PNG file + * warn but overwrite the value with the correct one. + */ + if ((colorspace->flags & PNG_COLORSPACE_HAVE_ENDPOINTS) != 0 && + !png_colorspace_endpoints_match(&sRGB_xy, &colorspace->end_points_xy, + 100)) + png_chunk_report(png_ptr, "cHRM chunk does not match sRGB", + PNG_CHUNK_ERROR); + + /* This check is just done for the error reporting - the routine always + * returns true when the 'from' argument corresponds to sRGB (2). + */ + (void)png_colorspace_check_gamma(png_ptr, colorspace, PNG_GAMMA_sRGB_INVERSE, + 2/*from sRGB*/); + + /* intent: bugs in GCC force 'int' to be used as the parameter type. */ + colorspace->rendering_intent = (png_uint_16)intent; + colorspace->flags |= PNG_COLORSPACE_HAVE_INTENT; + + /* endpoints */ + colorspace->end_points_xy = sRGB_xy; + colorspace->end_points_XYZ = sRGB_XYZ; + colorspace->flags |= + (PNG_COLORSPACE_HAVE_ENDPOINTS|PNG_COLORSPACE_ENDPOINTS_MATCH_sRGB); + + /* gamma */ + colorspace->gamma = PNG_GAMMA_sRGB_INVERSE; + colorspace->flags |= PNG_COLORSPACE_HAVE_GAMMA; + + /* Finally record that we have an sRGB profile */ + colorspace->flags |= + (PNG_COLORSPACE_MATCHES_sRGB|PNG_COLORSPACE_FROM_sRGB); + + return 1; /* set */ +} +#endif /* sRGB */ + +#ifdef PNG_iCCP_SUPPORTED +/* Encoded value of D50 as an ICC XYZNumber. From the ICC 2010 spec the value + * is XYZ(0.9642,1.0,0.8249), which scales to: + * + * (63189.8112, 65536, 54060.6464) + */ +static const png_byte D50_nCIEXYZ[12] = + { 0x00, 0x00, 0xf6, 0xd6, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0xd3, 0x2d }; + +int /* PRIVATE */ +png_icc_check_length(png_const_structrp png_ptr, png_colorspacerp colorspace, + png_const_charp name, png_uint_32 profile_length) +{ + if (profile_length < 132) + return png_icc_profile_error(png_ptr, colorspace, name, profile_length, + "too short"); + + if (profile_length & 3) + return png_icc_profile_error(png_ptr, colorspace, name, profile_length, + "invalid length"); + + return 1; +} + +int /* PRIVATE */ +png_icc_check_header(png_const_structrp png_ptr, png_colorspacerp colorspace, + png_const_charp name, png_uint_32 profile_length, + png_const_bytep profile/* first 132 bytes only */, int color_type) +{ + png_uint_32 temp; + + /* Length check; this cannot be ignored in this code because profile_length + * is used later to check the tag table, so even if the profile seems over + * long profile_length from the caller must be correct. The caller can fix + * this up on read or write by just passing in the profile header length. + */ + temp = png_get_uint_32(profile); + if (temp != profile_length) + return png_icc_profile_error(png_ptr, colorspace, name, temp, + "length does not match profile"); + + temp = png_get_uint_32(profile+128); /* tag count: 12 bytes/tag */ + if (temp > 357913930 || /* (2^32-4-132)/12: maximum possible tag count */ + profile_length < 132+12*temp) /* truncated tag table */ + return png_icc_profile_error(png_ptr, colorspace, name, temp, + "tag count too large"); + + /* The 'intent' must be valid or we can't store it, ICC limits the intent to + * 16 bits. + */ + temp = png_get_uint_32(profile+64); + if (temp >= 0xffff) /* The ICC limit */ + return png_icc_profile_error(png_ptr, colorspace, name, temp, + "invalid rendering intent"); + + /* This is just a warning because the profile may be valid in future + * versions. + */ + if (temp >= PNG_sRGB_INTENT_LAST) + (void)png_icc_profile_error(png_ptr, NULL, name, temp, + "intent outside defined range"); + + /* At this point the tag table can't be checked because it hasn't necessarily + * been loaded; however, various header fields can be checked. These checks + * are for values permitted by the PNG spec in an ICC profile; the PNG spec + * restricts the profiles that can be passed in an iCCP chunk (they must be + * appropriate to processing PNG data!) + */ + + /* Data checks (could be skipped). These checks must be independent of the + * version number; however, the version number doesn't accomodate changes in + * the header fields (just the known tags and the interpretation of the + * data.) + */ + temp = png_get_uint_32(profile+36); /* signature 'ascp' */ + if (temp != 0x61637370) + return png_icc_profile_error(png_ptr, colorspace, name, temp, + "invalid signature"); + + /* Currently the PCS illuminant/adopted white point (the computational + * white point) are required to be D50, + * however the profile contains a record of the illuminant so perhaps ICC + * expects to be able to change this in the future (despite the rationale in + * the introduction for using a fixed PCS adopted white.) Consequently the + * following is just a warning. + */ + if (memcmp(profile+68, D50_nCIEXYZ, 12) != 0) + (void)png_icc_profile_error(png_ptr, NULL, name, 0/*no tag value*/, + "PCS illuminant is not D50"); + + /* The PNG spec requires this: + * "If the iCCP chunk is present, the image samples conform to the colour + * space represented by the embedded ICC profile as defined by the + * International Color Consortium [ICC]. The colour space of the ICC profile + * shall be an RGB colour space for colour images (PNG colour types 2, 3, and + * 6), or a greyscale colour space for greyscale images (PNG colour types 0 + * and 4)." + * + * This checking code ensures the embedded profile (on either read or write) + * conforms to the specification requirements. Notice that an ICC 'gray' + * color-space profile contains the information to transform the monochrome + * data to XYZ or L*a*b (according to which PCS the profile uses) and this + * should be used in preference to the standard libpng K channel replication + * into R, G and B channels. + * + * Previously it was suggested that an RGB profile on grayscale data could be + * handled. However it it is clear that using an RGB profile in this context + * must be an error - there is no specification of what it means. Thus it is + * almost certainly more correct to ignore the profile. + */ + temp = png_get_uint_32(profile+16); /* data colour space field */ + switch (temp) + { + case 0x52474220: /* 'RGB ' */ + if (!(color_type & PNG_COLOR_MASK_COLOR)) + return png_icc_profile_error(png_ptr, colorspace, name, temp, + "RGB color space not permitted on grayscale PNG"); + break; + + case 0x47524159: /* 'GRAY' */ + if (color_type & PNG_COLOR_MASK_COLOR) + return png_icc_profile_error(png_ptr, colorspace, name, temp, + "Gray color space not permitted on RGB PNG"); + break; + + default: + return png_icc_profile_error(png_ptr, colorspace, name, temp, + "invalid ICC profile color space"); + } + + /* It is up to the application to check that the profile class matches the + * application requirements; the spec provides no guidance, but it's pretty + * weird if the profile is not scanner ('scnr'), monitor ('mntr'), printer + * ('prtr') or 'spac' (for generic color spaces). Issue a warning in these + * cases. Issue an error for device link or abstract profiles - these don't + * contain the records necessary to transform the color-space to anything + * other than the target device (and not even that for an abstract profile). + * Profiles of these classes may not be embedded in images. + */ + temp = png_get_uint_32(profile+12); /* profile/device class */ + switch (temp) + { + case 0x73636E72: /* 'scnr' */ + case 0x6D6E7472: /* 'mntr' */ + case 0x70727472: /* 'prtr' */ + case 0x73706163: /* 'spac' */ + /* All supported */ + break; + + case 0x61627374: /* 'abst' */ + /* May not be embedded in an image */ + return png_icc_profile_error(png_ptr, colorspace, name, temp, + "invalid embedded Abstract ICC profile"); + + case 0x6C696E6B: /* 'link' */ + /* DeviceLink profiles cannnot be interpreted in a non-device specific + * fashion, if an app uses the AToB0Tag in the profile the results are + * undefined unless the result is sent to the intended device, + * therefore a DeviceLink profile should not be found embedded in a + * PNG. + */ + return png_icc_profile_error(png_ptr, colorspace, name, temp, + "unexpected DeviceLink ICC profile class"); + + case 0x6E6D636C: /* 'nmcl' */ + /* A NamedColor profile is also device specific, however it doesn't + * contain an AToB0 tag that is open to misintrepretation. Almost + * certainly it will fail the tests below. + */ + (void)png_icc_profile_error(png_ptr, NULL, name, temp, + "unexpected NamedColor ICC profile class"); + break; + + default: + /* To allow for future enhancements to the profile accept unrecognized + * profile classes with a warning, these then hit the test below on the + * tag content to ensure they are backward compatible with one of the + * understood profiles. + */ + (void)png_icc_profile_error(png_ptr, NULL, name, temp, + "unrecognized ICC profile class"); + break; + } + + /* For any profile other than a device link one the PCS must be encoded + * either in XYZ or Lab. + */ + temp = png_get_uint_32(profile+20); + switch (temp) + { + case 0x58595A20: /* 'XYZ ' */ + case 0x4C616220: /* 'Lab ' */ + break; + + default: + return png_icc_profile_error(png_ptr, colorspace, name, temp, + "unexpected ICC PCS encoding"); + } + + return 1; +} + +int /* PRIVATE */ +png_icc_check_tag_table(png_const_structrp png_ptr, png_colorspacerp colorspace, + png_const_charp name, png_uint_32 profile_length, + png_const_bytep profile /* header plus whole tag table */) +{ + png_uint_32 tag_count = png_get_uint_32(profile+128); + png_uint_32 itag; + png_const_bytep tag = profile+132; /* The first tag */ + + /* First scan all the tags in the table and add bits to the icc_info value + * (temporarily in 'tags'). + */ + for (itag=0; itag < tag_count; ++itag, tag += 12) + { + png_uint_32 tag_id = png_get_uint_32(tag+0); + png_uint_32 tag_start = png_get_uint_32(tag+4); /* must be aligned */ + png_uint_32 tag_length = png_get_uint_32(tag+8);/* not padded */ + + /* The ICC specification does not exclude zero length tags, therefore the + * start might actually be anywhere if there is no data, but this would be + * a clear abuse of the intent of the standard so the start is checked for + * being in range. All defined tag types have an 8 byte header - a 4 byte + * type signature then 0. + */ + if ((tag_start & 3) != 0) + { + /* CNHP730S.icc shipped with Microsoft Windows 64 violates this, it is + * only a warning here because libpng does not care about the + * alignment. + */ + (void)png_icc_profile_error(png_ptr, NULL, name, tag_id, + "ICC profile tag start not a multiple of 4"); + } + + /* This is a hard error; potentially it can cause read outside the + * profile. + */ + if (tag_start > profile_length || tag_length > profile_length - tag_start) + return png_icc_profile_error(png_ptr, colorspace, name, tag_id, + "ICC profile tag outside profile"); + } + + return 1; /* success, maybe with warnings */ +} + +#ifdef PNG_sRGB_SUPPORTED +/* Information about the known ICC sRGB profiles */ +static const struct +{ + png_uint_32 adler, crc, length; + png_uint_32 md5[4]; + png_byte have_md5; + png_byte is_broken; + png_uint_16 intent; + +# define PNG_MD5(a,b,c,d) { a, b, c, d }, (a!=0)||(b!=0)||(c!=0)||(d!=0) +# define PNG_ICC_CHECKSUM(adler, crc, md5, intent, broke, date, length, fname)\ + { adler, crc, length, md5, broke, intent }, + +} png_sRGB_checks[] = +{ + /* This data comes from contrib/tools/checksum-icc run on downloads of + * all four ICC sRGB profiles from www.color.org. + */ + /* adler32, crc32, MD5[4], intent, date, length, file-name */ + PNG_ICC_CHECKSUM(0x0a3fd9f6, 0x3b8772b9, + PNG_MD5(0x29f83dde, 0xaff255ae, 0x7842fae4, 0xca83390d), 0, 0, + "2009/03/27 21:36:31", 3048, "sRGB_IEC61966-2-1_black_scaled.icc") + + /* ICC sRGB v2 perceptual no black-compensation: */ + PNG_ICC_CHECKSUM(0x4909e5e1, 0x427ebb21, + PNG_MD5(0xc95bd637, 0xe95d8a3b, 0x0df38f99, 0xc1320389), 1, 0, + "2009/03/27 21:37:45", 3052, "sRGB_IEC61966-2-1_no_black_scaling.icc") + + PNG_ICC_CHECKSUM(0xfd2144a1, 0x306fd8ae, + PNG_MD5(0xfc663378, 0x37e2886b, 0xfd72e983, 0x8228f1b8), 0, 0, + "2009/08/10 17:28:01", 60988, "sRGB_v4_ICC_preference_displayclass.icc") + + /* ICC sRGB v4 perceptual */ + PNG_ICC_CHECKSUM(0x209c35d2, 0xbbef7812, + PNG_MD5(0x34562abf, 0x994ccd06, 0x6d2c5721, 0xd0d68c5d), 0, 0, + "2007/07/25 00:05:37", 60960, "sRGB_v4_ICC_preference.icc") + + /* The following profiles have no known MD5 checksum. If there is a match + * on the (empty) MD5 the other fields are used to attempt a match and + * a warning is produced. The first two of these profiles have a 'cprt' tag + * which suggests that they were also made by Hewlett Packard. + */ + PNG_ICC_CHECKSUM(0xa054d762, 0x5d5129ce, + PNG_MD5(0x00000000, 0x00000000, 0x00000000, 0x00000000), 1, 0, + "2004/07/21 18:57:42", 3024, "sRGB_IEC61966-2-1_noBPC.icc") + + /* This is a 'mntr' (display) profile with a mediaWhitePointTag that does not + * match the D50 PCS illuminant in the header (it is in fact the D65 values, + * so the white point is recorded as the un-adapted value.) The profiles + * below only differ in one byte - the intent - and are basically the same as + * the previous profile except for the mediaWhitePointTag error and a missing + * chromaticAdaptationTag. + */ + PNG_ICC_CHECKSUM(0xf784f3fb, 0x182ea552, + PNG_MD5(0x00000000, 0x00000000, 0x00000000, 0x00000000), 0, 1/*broken*/, + "1998/02/09 06:49:00", 3144, "HP-Microsoft sRGB v2 perceptual") + + PNG_ICC_CHECKSUM(0x0398f3fc, 0xf29e526d, + PNG_MD5(0x00000000, 0x00000000, 0x00000000, 0x00000000), 1, 1/*broken*/, + "1998/02/09 06:49:00", 3144, "HP-Microsoft sRGB v2 media-relative") +}; + +static int +png_compare_ICC_profile_with_sRGB(png_const_structrp png_ptr, + png_const_bytep profile, uLong adler) +{ + /* The quick check is to verify just the MD5 signature and trust the + * rest of the data. Because the profile has already been verified for + * correctness this is safe. png_colorspace_set_sRGB will check the 'intent' + * field too, so if the profile has been edited with an intent not defined + * by sRGB (but maybe defined by a later ICC specification) the read of + * the profile will fail at that point. + */ + png_uint_32 length = 0; + png_uint_32 intent = 0x10000; /* invalid */ +#if PNG_sRGB_PROFILE_CHECKS > 1 + uLong crc = 0; /* the value for 0 length data */ +#endif + unsigned int i; + + for (i=0; i < (sizeof png_sRGB_checks) / (sizeof png_sRGB_checks[0]); ++i) + { + if (png_get_uint_32(profile+84) == png_sRGB_checks[i].md5[0] && + png_get_uint_32(profile+88) == png_sRGB_checks[i].md5[1] && + png_get_uint_32(profile+92) == png_sRGB_checks[i].md5[2] && + png_get_uint_32(profile+96) == png_sRGB_checks[i].md5[3]) + { + /* This may be one of the old HP profiles without an MD5, in that + * case we can only use the length and Adler32 (note that these + * are not used by default if there is an MD5!) + */ +# if PNG_sRGB_PROFILE_CHECKS == 0 + if (png_sRGB_checks[i].have_md5) + return 1+png_sRGB_checks[i].is_broken; +# endif + + /* Profile is unsigned or more checks have been configured in. */ + if (length == 0) + { + length = png_get_uint_32(profile); + intent = png_get_uint_32(profile+64); + } + + /* Length *and* intent must match */ + if (length == png_sRGB_checks[i].length && + intent == png_sRGB_checks[i].intent) + { + /* Now calculate the adler32 if not done already. */ + if (adler == 0) + { + adler = adler32(0, NULL, 0); + adler = adler32(adler, profile, length); + } + + if (adler == png_sRGB_checks[i].adler) + { + /* These basic checks suggest that the data has not been + * modified, but if the check level is more than 1 perform + * our own crc32 checksum on the data. + */ +# if PNG_sRGB_PROFILE_CHECKS > 1 + if (crc == 0) + { + crc = crc32(0, NULL, 0); + crc = crc32(crc, profile, length); + } + + /* So this check must pass for the 'return' below to happen. + */ + if (crc == png_sRGB_checks[i].crc) +# endif + { + if (png_sRGB_checks[i].is_broken) + { + /* These profiles are known to have bad data that may cause + * problems if they are used, therefore attempt to + * discourage their use, skip the 'have_md5' warning below, + * which is made irrelevant by this error. + */ + png_chunk_report(png_ptr, "known incorrect sRGB profile", + PNG_CHUNK_ERROR); + } + + /* Warn that this being done; this isn't even an error since + * the profile is perfectly valid, but it would be nice if + * people used the up-to-date ones. + */ + else if (!png_sRGB_checks[i].have_md5) + { + png_chunk_report(png_ptr, + "out-of-date sRGB profile with no signature", + PNG_CHUNK_WARNING); + } + + return 1+png_sRGB_checks[i].is_broken; + } + } + } + +# if PNG_sRGB_PROFILE_CHECKS > 0 + /* The signature matched, but the profile had been changed in some + * way. This is an apparent violation of the ICC terms of use and, + * anyway, probably indicates a data error or uninformed hacking. + */ + if (png_sRGB_checks[i].have_md5) + png_benign_error(png_ptr, + "copyright violation: edited ICC profile ignored"); +# endif + } + } + + return 0; /* no match */ +} +#endif + +#ifdef PNG_sRGB_SUPPORTED +void /* PRIVATE */ +png_icc_set_sRGB(png_const_structrp png_ptr, + png_colorspacerp colorspace, png_const_bytep profile, uLong adler) +{ + /* Is this profile one of the known ICC sRGB profiles? If it is, just set + * the sRGB information. + */ + if (png_compare_ICC_profile_with_sRGB(png_ptr, profile, adler)) + (void)png_colorspace_set_sRGB(png_ptr, colorspace, + (int)/*already checked*/png_get_uint_32(profile+64)); +} +#endif /* PNG_READ_sRGB_SUPPORTED */ + +int /* PRIVATE */ +png_colorspace_set_ICC(png_const_structrp png_ptr, png_colorspacerp colorspace, + png_const_charp name, png_uint_32 profile_length, png_const_bytep profile, + int color_type) +{ + if (colorspace->flags & PNG_COLORSPACE_INVALID) + return 0; + + if (png_icc_check_length(png_ptr, colorspace, name, profile_length) && + png_icc_check_header(png_ptr, colorspace, name, profile_length, profile, + color_type) && + png_icc_check_tag_table(png_ptr, colorspace, name, profile_length, + profile)) + { +# ifdef PNG_sRGB_SUPPORTED + /* If no sRGB support, don't try storing sRGB information */ + png_icc_set_sRGB(png_ptr, colorspace, profile, 0); +# endif + return 1; + } + + /* Failure case */ + return 0; +} +#endif /* iCCP */ + +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED +void /* PRIVATE */ +png_colorspace_set_rgb_coefficients(png_structrp png_ptr) +{ + /* Set the rgb_to_gray coefficients from the colorspace. */ + if (!png_ptr->rgb_to_gray_coefficients_set && + (png_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_ENDPOINTS) != 0) + { + /* png_set_background has not been called, get the coefficients from the Y + * values of the colorspace colorants. + */ + png_fixed_point r = png_ptr->colorspace.end_points_XYZ.red_Y; + png_fixed_point g = png_ptr->colorspace.end_points_XYZ.green_Y; + png_fixed_point b = png_ptr->colorspace.end_points_XYZ.blue_Y; + png_fixed_point total = r+g+b; + + if (total > 0 && + r >= 0 && png_muldiv(&r, r, 32768, total) && r >= 0 && r <= 32768 && + g >= 0 && png_muldiv(&g, g, 32768, total) && g >= 0 && g <= 32768 && + b >= 0 && png_muldiv(&b, b, 32768, total) && b >= 0 && b <= 32768 && + r+g+b <= 32769) + { + /* We allow 0 coefficients here. r+g+b may be 32769 if two or + * all of the coefficients were rounded up. Handle this by + * reducing the *largest* coefficient by 1; this matches the + * approach used for the default coefficients in pngrtran.c + */ + int add = 0; + + if (r+g+b > 32768) + add = -1; + else if (r+g+b < 32768) + add = 1; + + if (add != 0) + { + if (g >= r && g >= b) + g += add; + else if (r >= g && r >= b) + r += add; + else + b += add; + } + + /* Check for an internal error. */ + if (r+g+b != 32768) + png_error(png_ptr, + "internal error handling cHRM coefficients"); + + else + { + png_ptr->rgb_to_gray_red_coeff = (png_uint_16)r; + png_ptr->rgb_to_gray_green_coeff = (png_uint_16)g; + } + } + + /* This is a png_error at present even though it could be ignored - + * it should never happen, but it is important that if it does, the + * bug is fixed. + */ + else + png_error(png_ptr, "internal error handling cHRM->XYZ"); + } +} +#endif + +#endif /* COLORSPACE */ + +void /* PRIVATE */ +png_check_IHDR(png_const_structrp png_ptr, + png_uint_32 width, png_uint_32 height, int bit_depth, + int color_type, int interlace_type, int compression_type, + int filter_type) +{ + int error = 0; + + /* Check for width and height valid values */ + if (width == 0) + { + png_warning(png_ptr, "Image width is zero in IHDR"); + error = 1; + } + + if (height == 0) + { + png_warning(png_ptr, "Image height is zero in IHDR"); + error = 1; + } + +# ifdef PNG_SET_USER_LIMITS_SUPPORTED + if (width > png_ptr->user_width_max) + +# else + if (width > PNG_USER_WIDTH_MAX) +# endif + { + png_warning(png_ptr, "Image width exceeds user limit in IHDR"); + error = 1; + } + +# ifdef PNG_SET_USER_LIMITS_SUPPORTED + if (height > png_ptr->user_height_max) +# else + if (height > PNG_USER_HEIGHT_MAX) +# endif + { + png_warning(png_ptr, "Image height exceeds user limit in IHDR"); + error = 1; + } + + if (width > PNG_UINT_31_MAX) + { + png_warning(png_ptr, "Invalid image width in IHDR"); + error = 1; + } + + if (height > PNG_UINT_31_MAX) + { + png_warning(png_ptr, "Invalid image height in IHDR"); + error = 1; + } + + if (width > (PNG_UINT_32_MAX + >> 3) /* 8-byte RGBA pixels */ + - 48 /* bigrowbuf hack */ + - 1 /* filter byte */ + - 7*8 /* rounding of width to multiple of 8 pixels */ + - 8) /* extra max_pixel_depth pad */ + png_warning(png_ptr, "Width is too large for libpng to process pixels"); + + /* Check other values */ + if (bit_depth != 1 && bit_depth != 2 && bit_depth != 4 && + bit_depth != 8 && bit_depth != 16) + { + png_warning(png_ptr, "Invalid bit depth in IHDR"); + error = 1; + } + + if (color_type < 0 || color_type == 1 || + color_type == 5 || color_type > 6) + { + png_warning(png_ptr, "Invalid color type in IHDR"); + error = 1; + } + + if (((color_type == PNG_COLOR_TYPE_PALETTE) && bit_depth > 8) || + ((color_type == PNG_COLOR_TYPE_RGB || + color_type == PNG_COLOR_TYPE_GRAY_ALPHA || + color_type == PNG_COLOR_TYPE_RGB_ALPHA) && bit_depth < 8)) + { + png_warning(png_ptr, "Invalid color type/bit depth combination in IHDR"); + error = 1; + } + + if (interlace_type >= PNG_INTERLACE_LAST) + { + png_warning(png_ptr, "Unknown interlace method in IHDR"); + error = 1; + } + + if (compression_type != PNG_COMPRESSION_TYPE_BASE) + { + png_warning(png_ptr, "Unknown compression method in IHDR"); + error = 1; + } + +# ifdef PNG_MNG_FEATURES_SUPPORTED + /* Accept filter_method 64 (intrapixel differencing) only if + * 1. Libpng was compiled with PNG_MNG_FEATURES_SUPPORTED and + * 2. Libpng did not read a PNG signature (this filter_method is only + * used in PNG datastreams that are embedded in MNG datastreams) and + * 3. The application called png_permit_mng_features with a mask that + * included PNG_FLAG_MNG_FILTER_64 and + * 4. The filter_method is 64 and + * 5. The color_type is RGB or RGBA + */ + if ((png_ptr->mode & PNG_HAVE_PNG_SIGNATURE) && + png_ptr->mng_features_permitted) + png_warning(png_ptr, "MNG features are not allowed in a PNG datastream"); + + if (filter_type != PNG_FILTER_TYPE_BASE) + { + if (!((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) && + (filter_type == PNG_INTRAPIXEL_DIFFERENCING) && + ((png_ptr->mode & PNG_HAVE_PNG_SIGNATURE) == 0) && + (color_type == PNG_COLOR_TYPE_RGB || + color_type == PNG_COLOR_TYPE_RGB_ALPHA))) + { + png_warning(png_ptr, "Unknown filter method in IHDR"); + error = 1; + } + + if (png_ptr->mode & PNG_HAVE_PNG_SIGNATURE) + { + png_warning(png_ptr, "Invalid filter method in IHDR"); + error = 1; + } + } + +# else + if (filter_type != PNG_FILTER_TYPE_BASE) + { + png_warning(png_ptr, "Unknown filter method in IHDR"); + error = 1; + } +# endif + + if (error == 1) + png_error(png_ptr, "Invalid IHDR data"); +} + +#if defined(PNG_sCAL_SUPPORTED) || defined(PNG_pCAL_SUPPORTED) +/* ASCII to fp functions */ +/* Check an ASCII formated floating point value, see the more detailed + * comments in pngpriv.h + */ +/* The following is used internally to preserve the sticky flags */ +#define png_fp_add(state, flags) ((state) |= (flags)) +#define png_fp_set(state, value) ((state) = (value) | ((state) & PNG_FP_STICKY)) + +int /* PRIVATE */ +png_check_fp_number(png_const_charp string, png_size_t size, int *statep, + png_size_tp whereami) +{ + int state = *statep; + png_size_t i = *whereami; + + while (i < size) + { + int type; + /* First find the type of the next character */ + switch (string[i]) + { + case 43: type = PNG_FP_SAW_SIGN; break; + case 45: type = PNG_FP_SAW_SIGN + PNG_FP_NEGATIVE; break; + case 46: type = PNG_FP_SAW_DOT; break; + case 48: type = PNG_FP_SAW_DIGIT; break; + case 49: case 50: case 51: case 52: + case 53: case 54: case 55: case 56: + case 57: type = PNG_FP_SAW_DIGIT + PNG_FP_NONZERO; break; + case 69: + case 101: type = PNG_FP_SAW_E; break; + default: goto PNG_FP_End; + } + + /* Now deal with this type according to the current + * state, the type is arranged to not overlap the + * bits of the PNG_FP_STATE. + */ + switch ((state & PNG_FP_STATE) + (type & PNG_FP_SAW_ANY)) + { + case PNG_FP_INTEGER + PNG_FP_SAW_SIGN: + if (state & PNG_FP_SAW_ANY) + goto PNG_FP_End; /* not a part of the number */ + + png_fp_add(state, type); + break; + + case PNG_FP_INTEGER + PNG_FP_SAW_DOT: + /* Ok as trailer, ok as lead of fraction. */ + if (state & PNG_FP_SAW_DOT) /* two dots */ + goto PNG_FP_End; + + else if (state & PNG_FP_SAW_DIGIT) /* trailing dot? */ + png_fp_add(state, type); + + else + png_fp_set(state, PNG_FP_FRACTION | type); + + break; + + case PNG_FP_INTEGER + PNG_FP_SAW_DIGIT: + if (state & PNG_FP_SAW_DOT) /* delayed fraction */ + png_fp_set(state, PNG_FP_FRACTION | PNG_FP_SAW_DOT); + + png_fp_add(state, type | PNG_FP_WAS_VALID); + + break; + + case PNG_FP_INTEGER + PNG_FP_SAW_E: + if ((state & PNG_FP_SAW_DIGIT) == 0) + goto PNG_FP_End; + + png_fp_set(state, PNG_FP_EXPONENT); + + break; + + /* case PNG_FP_FRACTION + PNG_FP_SAW_SIGN: + goto PNG_FP_End; ** no sign in fraction */ + + /* case PNG_FP_FRACTION + PNG_FP_SAW_DOT: + goto PNG_FP_End; ** Because SAW_DOT is always set */ + + case PNG_FP_FRACTION + PNG_FP_SAW_DIGIT: + png_fp_add(state, type | PNG_FP_WAS_VALID); + break; + + case PNG_FP_FRACTION + PNG_FP_SAW_E: + /* This is correct because the trailing '.' on an + * integer is handled above - so we can only get here + * with the sequence ".E" (with no preceding digits). + */ + if ((state & PNG_FP_SAW_DIGIT) == 0) + goto PNG_FP_End; + + png_fp_set(state, PNG_FP_EXPONENT); + + break; + + case PNG_FP_EXPONENT + PNG_FP_SAW_SIGN: + if (state & PNG_FP_SAW_ANY) + goto PNG_FP_End; /* not a part of the number */ + + png_fp_add(state, PNG_FP_SAW_SIGN); + + break; + + /* case PNG_FP_EXPONENT + PNG_FP_SAW_DOT: + goto PNG_FP_End; */ + + case PNG_FP_EXPONENT + PNG_FP_SAW_DIGIT: + png_fp_add(state, PNG_FP_SAW_DIGIT | PNG_FP_WAS_VALID); + + break; + + /* case PNG_FP_EXPONEXT + PNG_FP_SAW_E: + goto PNG_FP_End; */ + + default: goto PNG_FP_End; /* I.e. break 2 */ + } + + /* The character seems ok, continue. */ + ++i; + } + +PNG_FP_End: + /* Here at the end, update the state and return the correct + * return code. + */ + *statep = state; + *whereami = i; + + return (state & PNG_FP_SAW_DIGIT) != 0; +} + + +/* The same but for a complete string. */ +int +png_check_fp_string(png_const_charp string, png_size_t size) +{ + int state=0; + png_size_t char_index=0; + + if (png_check_fp_number(string, size, &state, &char_index) && + (char_index == size || string[char_index] == 0)) + return state /* must be non-zero - see above */; + + return 0; /* i.e. fail */ +} +#endif /* pCAL or sCAL */ + +#ifdef PNG_sCAL_SUPPORTED +# ifdef PNG_FLOATING_POINT_SUPPORTED +/* Utility used below - a simple accurate power of ten from an integral + * exponent. + */ +static double +png_pow10(int power) +{ + int recip = 0; + double d = 1; + + /* Handle negative exponent with a reciprocal at the end because + * 10 is exact whereas .1 is inexact in base 2 + */ + if (power < 0) + { + if (power < DBL_MIN_10_EXP) return 0; + recip = 1, power = -power; + } + + if (power > 0) + { + /* Decompose power bitwise. */ + double mult = 10; + do + { + if (power & 1) d *= mult; + mult *= mult; + power >>= 1; + } + while (power > 0); + + if (recip) d = 1/d; + } + /* else power is 0 and d is 1 */ + + return d; +} + +/* Function to format a floating point value in ASCII with a given + * precision. + */ +void /* PRIVATE */ +png_ascii_from_fp(png_const_structrp png_ptr, png_charp ascii, png_size_t size, + double fp, unsigned int precision) +{ + /* We use standard functions from math.h, but not printf because + * that would require stdio. The caller must supply a buffer of + * sufficient size or we will png_error. The tests on size and + * the space in ascii[] consumed are indicated below. + */ + if (precision < 1) + precision = DBL_DIG; + + /* Enforce the limit of the implementation precision too. */ + if (precision > DBL_DIG+1) + precision = DBL_DIG+1; + + /* Basic sanity checks */ + if (size >= precision+5) /* See the requirements below. */ + { + if (fp < 0) + { + fp = -fp; + *ascii++ = 45; /* '-' PLUS 1 TOTAL 1 */ + --size; + } + + if (fp >= DBL_MIN && fp <= DBL_MAX) + { + int exp_b10; /* A base 10 exponent */ + double base; /* 10^exp_b10 */ + + /* First extract a base 10 exponent of the number, + * the calculation below rounds down when converting + * from base 2 to base 10 (multiply by log10(2) - + * 0.3010, but 77/256 is 0.3008, so exp_b10 needs to + * be increased. Note that the arithmetic shift + * performs a floor() unlike C arithmetic - using a + * C multiply would break the following for negative + * exponents. + */ + (void)frexp(fp, &exp_b10); /* exponent to base 2 */ + + exp_b10 = (exp_b10 * 77) >> 8; /* <= exponent to base 10 */ + + /* Avoid underflow here. */ + base = png_pow10(exp_b10); /* May underflow */ + + while (base < DBL_MIN || base < fp) + { + /* And this may overflow. */ + double test = png_pow10(exp_b10+1); + + if (test <= DBL_MAX) + ++exp_b10, base = test; + + else + break; + } + + /* Normalize fp and correct exp_b10, after this fp is in the + * range [.1,1) and exp_b10 is both the exponent and the digit + * *before* which the decimal point should be inserted + * (starting with 0 for the first digit). Note that this + * works even if 10^exp_b10 is out of range because of the + * test on DBL_MAX above. + */ + fp /= base; + while (fp >= 1) fp /= 10, ++exp_b10; + + /* Because of the code above fp may, at this point, be + * less than .1, this is ok because the code below can + * handle the leading zeros this generates, so no attempt + * is made to correct that here. + */ + + { + int czero, clead, cdigits; + char exponent[10]; + + /* Allow up to two leading zeros - this will not lengthen + * the number compared to using E-n. + */ + if (exp_b10 < 0 && exp_b10 > -3) /* PLUS 3 TOTAL 4 */ + { + czero = -exp_b10; /* PLUS 2 digits: TOTAL 3 */ + exp_b10 = 0; /* Dot added below before first output. */ + } + else + czero = 0; /* No zeros to add */ + + /* Generate the digit list, stripping trailing zeros and + * inserting a '.' before a digit if the exponent is 0. + */ + clead = czero; /* Count of leading zeros */ + cdigits = 0; /* Count of digits in list. */ + + do + { + double d; + + fp *= 10; + /* Use modf here, not floor and subtract, so that + * the separation is done in one step. At the end + * of the loop don't break the number into parts so + * that the final digit is rounded. + */ + if (cdigits+czero-clead+1 < (int)precision) + fp = modf(fp, &d); + + else + { + d = floor(fp + .5); + + if (d > 9) + { + /* Rounding up to 10, handle that here. */ + if (czero > 0) + { + --czero, d = 1; + if (cdigits == 0) --clead; + } + else + { + while (cdigits > 0 && d > 9) + { + int ch = *--ascii; + + if (exp_b10 != (-1)) + ++exp_b10; + + else if (ch == 46) + { + ch = *--ascii, ++size; + /* Advance exp_b10 to '1', so that the + * decimal point happens after the + * previous digit. + */ + exp_b10 = 1; + } + + --cdigits; + d = ch - 47; /* I.e. 1+(ch-48) */ + } + + /* Did we reach the beginning? If so adjust the + * exponent but take into account the leading + * decimal point. + */ + if (d > 9) /* cdigits == 0 */ + { + if (exp_b10 == (-1)) + { + /* Leading decimal point (plus zeros?), if + * we lose the decimal point here it must + * be reentered below. + */ + int ch = *--ascii; + + if (ch == 46) + ++size, exp_b10 = 1; + + /* Else lost a leading zero, so 'exp_b10' is + * still ok at (-1) + */ + } + else + ++exp_b10; + + /* In all cases we output a '1' */ + d = 1; + } + } + } + fp = 0; /* Guarantees termination below. */ + } + + if (d == 0) + { + ++czero; + if (cdigits == 0) ++clead; + } + else + { + /* Included embedded zeros in the digit count. */ + cdigits += czero - clead; + clead = 0; + + while (czero > 0) + { + /* exp_b10 == (-1) means we just output the decimal + * place - after the DP don't adjust 'exp_b10' any + * more! + */ + if (exp_b10 != (-1)) + { + if (exp_b10 == 0) *ascii++ = 46, --size; + /* PLUS 1: TOTAL 4 */ + --exp_b10; + } + *ascii++ = 48, --czero; + } + + if (exp_b10 != (-1)) + { + if (exp_b10 == 0) *ascii++ = 46, --size; /* counted + above */ + --exp_b10; + } + *ascii++ = (char)(48 + (int)d), ++cdigits; + } + } + while (cdigits+czero-clead < (int)precision && fp > DBL_MIN); + + /* The total output count (max) is now 4+precision */ + + /* Check for an exponent, if we don't need one we are + * done and just need to terminate the string. At + * this point exp_b10==(-1) is effectively if flag - it got + * to '-1' because of the decrement after outputing + * the decimal point above (the exponent required is + * *not* -1!) + */ + if (exp_b10 >= (-1) && exp_b10 <= 2) + { + /* The following only happens if we didn't output the + * leading zeros above for negative exponent, so this + * doest add to the digit requirement. Note that the + * two zeros here can only be output if the two leading + * zeros were *not* output, so this doesn't increase + * the output count. + */ + while (--exp_b10 >= 0) *ascii++ = 48; + + *ascii = 0; + + /* Total buffer requirement (including the '\0') is + * 5+precision - see check at the start. + */ + return; + } + + /* Here if an exponent is required, adjust size for + * the digits we output but did not count. The total + * digit output here so far is at most 1+precision - no + * decimal point and no leading or trailing zeros have + * been output. + */ + size -= cdigits; + + *ascii++ = 69, --size; /* 'E': PLUS 1 TOTAL 2+precision */ + + /* The following use of an unsigned temporary avoids ambiguities in + * the signed arithmetic on exp_b10 and permits GCC at least to do + * better optimization. + */ + { + unsigned int uexp_b10; + + if (exp_b10 < 0) + { + *ascii++ = 45, --size; /* '-': PLUS 1 TOTAL 3+precision */ + uexp_b10 = -exp_b10; + } + + else + uexp_b10 = exp_b10; + + cdigits = 0; + + while (uexp_b10 > 0) + { + exponent[cdigits++] = (char)(48 + uexp_b10 % 10); + uexp_b10 /= 10; + } + } + + /* Need another size check here for the exponent digits, so + * this need not be considered above. + */ + if ((int)size > cdigits) + { + while (cdigits > 0) *ascii++ = exponent[--cdigits]; + + *ascii = 0; + + return; + } + } + } + else if (!(fp >= DBL_MIN)) + { + *ascii++ = 48; /* '0' */ + *ascii = 0; + return; + } + else + { + *ascii++ = 105; /* 'i' */ + *ascii++ = 110; /* 'n' */ + *ascii++ = 102; /* 'f' */ + *ascii = 0; + return; + } + } + + /* Here on buffer too small. */ + png_error(png_ptr, "ASCII conversion buffer too small"); +} + +# endif /* FLOATING_POINT */ + +# ifdef PNG_FIXED_POINT_SUPPORTED +/* Function to format a fixed point value in ASCII. + */ +void /* PRIVATE */ +png_ascii_from_fixed(png_const_structrp png_ptr, png_charp ascii, + png_size_t size, png_fixed_point fp) +{ + /* Require space for 10 decimal digits, a decimal point, a minus sign and a + * trailing \0, 13 characters: + */ + if (size > 12) + { + png_uint_32 num; + + /* Avoid overflow here on the minimum integer. */ + if (fp < 0) + *ascii++ = 45, --size, num = -fp; + else + num = fp; + + if (num <= 0x80000000) /* else overflowed */ + { + unsigned int ndigits = 0, first = 16 /* flag value */; + char digits[10]; + + while (num) + { + /* Split the low digit off num: */ + unsigned int tmp = num/10; + num -= tmp*10; + digits[ndigits++] = (char)(48 + num); + /* Record the first non-zero digit, note that this is a number + * starting at 1, it's not actually the array index. + */ + if (first == 16 && num > 0) + first = ndigits; + num = tmp; + } + + if (ndigits > 0) + { + while (ndigits > 5) *ascii++ = digits[--ndigits]; + /* The remaining digits are fractional digits, ndigits is '5' or + * smaller at this point. It is certainly not zero. Check for a + * non-zero fractional digit: + */ + if (first <= 5) + { + unsigned int i; + *ascii++ = 46; /* decimal point */ + /* ndigits may be <5 for small numbers, output leading zeros + * then ndigits digits to first: + */ + i = 5; + while (ndigits < i) *ascii++ = 48, --i; + while (ndigits >= first) *ascii++ = digits[--ndigits]; + /* Don't output the trailing zeros! */ + } + } + else + *ascii++ = 48; + + /* And null terminate the string: */ + *ascii = 0; + return; + } + } + + /* Here on buffer too small. */ + png_error(png_ptr, "ASCII conversion buffer too small"); +} +# endif /* FIXED_POINT */ +#endif /* READ_SCAL */ + +#if defined(PNG_FLOATING_POINT_SUPPORTED) && \ + !defined(PNG_FIXED_POINT_MACRO_SUPPORTED) && \ + (defined(PNG_gAMA_SUPPORTED) || defined(PNG_cHRM_SUPPORTED) || \ + defined(PNG_sCAL_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED) || \ + defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)) || \ + (defined(PNG_sCAL_SUPPORTED) && \ + defined(PNG_FLOATING_ARITHMETIC_SUPPORTED)) +png_fixed_point +png_fixed(png_const_structrp png_ptr, double fp, png_const_charp text) +{ + double r = floor(100000 * fp + .5); + + if (r > 2147483647. || r < -2147483648.) + png_fixed_error(png_ptr, text); + + return (png_fixed_point)r; +} +#endif + +#if defined(PNG_READ_GAMMA_SUPPORTED) || \ + defined(PNG_INCH_CONVERSIONS_SUPPORTED) || defined(PNG_READ_pHYs_SUPPORTED) +/* muldiv functions */ +/* This API takes signed arguments and rounds the result to the nearest + * integer (or, for a fixed point number - the standard argument - to + * the nearest .00001). Overflow and divide by zero are signalled in + * the result, a boolean - true on success, false on overflow. + */ +int +png_muldiv(png_fixed_point_p res, png_fixed_point a, png_int_32 times, + png_int_32 divisor) +{ + /* Return a * times / divisor, rounded. */ + if (divisor != 0) + { + if (a == 0 || times == 0) + { + *res = 0; + return 1; + } + else + { +#ifdef PNG_FLOATING_ARITHMETIC_SUPPORTED + double r = a; + r *= times; + r /= divisor; + r = floor(r+.5); + + /* A png_fixed_point is a 32-bit integer. */ + if (r <= 2147483647. && r >= -2147483648.) + { + *res = (png_fixed_point)r; + return 1; + } +#else + int negative = 0; + png_uint_32 A, T, D; + png_uint_32 s16, s32, s00; + + if (a < 0) + negative = 1, A = -a; + else + A = a; + + if (times < 0) + negative = !negative, T = -times; + else + T = times; + + if (divisor < 0) + negative = !negative, D = -divisor; + else + D = divisor; + + /* Following can't overflow because the arguments only + * have 31 bits each, however the result may be 32 bits. + */ + s16 = (A >> 16) * (T & 0xffff) + + (A & 0xffff) * (T >> 16); + /* Can't overflow because the a*times bit is only 30 + * bits at most. + */ + s32 = (A >> 16) * (T >> 16) + (s16 >> 16); + s00 = (A & 0xffff) * (T & 0xffff); + + s16 = (s16 & 0xffff) << 16; + s00 += s16; + + if (s00 < s16) + ++s32; /* carry */ + + if (s32 < D) /* else overflow */ + { + /* s32.s00 is now the 64-bit product, do a standard + * division, we know that s32 < D, so the maximum + * required shift is 31. + */ + int bitshift = 32; + png_fixed_point result = 0; /* NOTE: signed */ + + while (--bitshift >= 0) + { + png_uint_32 d32, d00; + + if (bitshift > 0) + d32 = D >> (32-bitshift), d00 = D << bitshift; + + else + d32 = 0, d00 = D; + + if (s32 > d32) + { + if (s00 < d00) --s32; /* carry */ + s32 -= d32, s00 -= d00, result += 1<= d00) + s32 = 0, s00 -= d00, result += 1<= (D >> 1)) + ++result; + + if (negative) + result = -result; + + /* Check for overflow. */ + if ((negative && result <= 0) || (!negative && result >= 0)) + { + *res = result; + return 1; + } + } +#endif + } + } + + return 0; +} +#endif /* READ_GAMMA || INCH_CONVERSIONS */ + +#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_INCH_CONVERSIONS_SUPPORTED) +/* The following is for when the caller doesn't much care about the + * result. + */ +png_fixed_point +png_muldiv_warn(png_const_structrp png_ptr, png_fixed_point a, png_int_32 times, + png_int_32 divisor) +{ + png_fixed_point result; + + if (png_muldiv(&result, a, times, divisor)) + return result; + + png_warning(png_ptr, "fixed point overflow ignored"); + return 0; +} +#endif + +#ifdef PNG_GAMMA_SUPPORTED /* more fixed point functions for gamma */ +/* Calculate a reciprocal, return 0 on div-by-zero or overflow. */ +png_fixed_point +png_reciprocal(png_fixed_point a) +{ +#ifdef PNG_FLOATING_ARITHMETIC_SUPPORTED + double r = floor(1E10/a+.5); + + if (r <= 2147483647. && r >= -2147483648.) + return (png_fixed_point)r; +#else + png_fixed_point res; + + if (png_muldiv(&res, 100000, 100000, a)) + return res; +#endif + + return 0; /* error/overflow */ +} + +/* This is the shared test on whether a gamma value is 'significant' - whether + * it is worth doing gamma correction. + */ +int /* PRIVATE */ +png_gamma_significant(png_fixed_point gamma_val) +{ + return gamma_val < PNG_FP_1 - PNG_GAMMA_THRESHOLD_FIXED || + gamma_val > PNG_FP_1 + PNG_GAMMA_THRESHOLD_FIXED; +} +#endif + +#ifdef PNG_READ_GAMMA_SUPPORTED +/* A local convenience routine. */ +static png_fixed_point +png_product2(png_fixed_point a, png_fixed_point b) +{ + /* The required result is 1/a * 1/b; the following preserves accuracy. */ +#ifdef PNG_FLOATING_ARITHMETIC_SUPPORTED + double r = a * 1E-5; + r *= b; + r = floor(r+.5); + + if (r <= 2147483647. && r >= -2147483648.) + return (png_fixed_point)r; +#else + png_fixed_point res; + + if (png_muldiv(&res, a, b, 100000)) + return res; +#endif + + return 0; /* overflow */ +} + +/* The inverse of the above. */ +png_fixed_point +png_reciprocal2(png_fixed_point a, png_fixed_point b) +{ + /* The required result is 1/a * 1/b; the following preserves accuracy. */ +#ifdef PNG_FLOATING_ARITHMETIC_SUPPORTED + double r = 1E15/a; + r /= b; + r = floor(r+.5); + + if (r <= 2147483647. && r >= -2147483648.) + return (png_fixed_point)r; +#else + /* This may overflow because the range of png_fixed_point isn't symmetric, + * but this API is only used for the product of file and screen gamma so it + * doesn't matter that the smallest number it can produce is 1/21474, not + * 1/100000 + */ + png_fixed_point res = png_product2(a, b); + + if (res != 0) + return png_reciprocal(res); +#endif + + return 0; /* overflow */ +} +#endif /* READ_GAMMA */ + +#ifdef PNG_READ_GAMMA_SUPPORTED /* gamma table code */ +#ifndef PNG_FLOATING_ARITHMETIC_SUPPORTED +/* Fixed point gamma. + * + * The code to calculate the tables used below can be found in the shell script + * contrib/tools/intgamma.sh + * + * To calculate gamma this code implements fast log() and exp() calls using only + * fixed point arithmetic. This code has sufficient precision for either 8-bit + * or 16-bit sample values. + * + * The tables used here were calculated using simple 'bc' programs, but C double + * precision floating point arithmetic would work fine. + * + * 8-bit log table + * This is a table of -log(value/255)/log(2) for 'value' in the range 128 to + * 255, so it's the base 2 logarithm of a normalized 8-bit floating point + * mantissa. The numbers are 32-bit fractions. + */ +static const png_uint_32 +png_8bit_l2[128] = +{ + 4270715492U, 4222494797U, 4174646467U, 4127164793U, 4080044201U, 4033279239U, + 3986864580U, 3940795015U, 3895065449U, 3849670902U, 3804606499U, 3759867474U, + 3715449162U, 3671346997U, 3627556511U, 3584073329U, 3540893168U, 3498011834U, + 3455425220U, 3413129301U, 3371120137U, 3329393864U, 3287946700U, 3246774933U, + 3205874930U, 3165243125U, 3124876025U, 3084770202U, 3044922296U, 3005329011U, + 2965987113U, 2926893432U, 2888044853U, 2849438323U, 2811070844U, 2772939474U, + 2735041326U, 2697373562U, 2659933400U, 2622718104U, 2585724991U, 2548951424U, + 2512394810U, 2476052606U, 2439922311U, 2404001468U, 2368287663U, 2332778523U, + 2297471715U, 2262364947U, 2227455964U, 2192742551U, 2158222529U, 2123893754U, + 2089754119U, 2055801552U, 2022034013U, 1988449497U, 1955046031U, 1921821672U, + 1888774511U, 1855902668U, 1823204291U, 1790677560U, 1758320682U, 1726131893U, + 1694109454U, 1662251657U, 1630556815U, 1599023271U, 1567649391U, 1536433567U, + 1505374214U, 1474469770U, 1443718700U, 1413119487U, 1382670639U, 1352370686U, + 1322218179U, 1292211689U, 1262349810U, 1232631153U, 1203054352U, 1173618059U, + 1144320946U, 1115161701U, 1086139034U, 1057251672U, 1028498358U, 999877854U, + 971388940U, 943030410U, 914801076U, 886699767U, 858725327U, 830876614U, + 803152505U, 775551890U, 748073672U, 720716771U, 693480120U, 666362667U, + 639363374U, 612481215U, 585715177U, 559064263U, 532527486U, 506103872U, + 479792461U, 453592303U, 427502463U, 401522014U, 375650043U, 349885648U, + 324227938U, 298676034U, 273229066U, 247886176U, 222646516U, 197509248U, + 172473545U, 147538590U, 122703574U, 97967701U, 73330182U, 48790236U, + 24347096U, 0U + +#if 0 + /* The following are the values for 16-bit tables - these work fine for the + * 8-bit conversions but produce very slightly larger errors in the 16-bit + * log (about 1.2 as opposed to 0.7 absolute error in the final value). To + * use these all the shifts below must be adjusted appropriately. + */ + 65166, 64430, 63700, 62976, 62257, 61543, 60835, 60132, 59434, 58741, 58054, + 57371, 56693, 56020, 55352, 54689, 54030, 53375, 52726, 52080, 51439, 50803, + 50170, 49542, 48918, 48298, 47682, 47070, 46462, 45858, 45257, 44661, 44068, + 43479, 42894, 42312, 41733, 41159, 40587, 40020, 39455, 38894, 38336, 37782, + 37230, 36682, 36137, 35595, 35057, 34521, 33988, 33459, 32932, 32408, 31887, + 31369, 30854, 30341, 29832, 29325, 28820, 28319, 27820, 27324, 26830, 26339, + 25850, 25364, 24880, 24399, 23920, 23444, 22970, 22499, 22029, 21562, 21098, + 20636, 20175, 19718, 19262, 18808, 18357, 17908, 17461, 17016, 16573, 16132, + 15694, 15257, 14822, 14390, 13959, 13530, 13103, 12678, 12255, 11834, 11415, + 10997, 10582, 10168, 9756, 9346, 8937, 8531, 8126, 7723, 7321, 6921, 6523, + 6127, 5732, 5339, 4947, 4557, 4169, 3782, 3397, 3014, 2632, 2251, 1872, 1495, + 1119, 744, 372 +#endif +}; + +static png_int_32 +png_log8bit(unsigned int x) +{ + unsigned int lg2 = 0; + /* Each time 'x' is multiplied by 2, 1 must be subtracted off the final log, + * because the log is actually negate that means adding 1. The final + * returned value thus has the range 0 (for 255 input) to 7.994 (for 1 + * input), return -1 for the overflow (log 0) case, - so the result is + * always at most 19 bits. + */ + if ((x &= 0xff) == 0) + return -1; + + if ((x & 0xf0) == 0) + lg2 = 4, x <<= 4; + + if ((x & 0xc0) == 0) + lg2 += 2, x <<= 2; + + if ((x & 0x80) == 0) + lg2 += 1, x <<= 1; + + /* result is at most 19 bits, so this cast is safe: */ + return (png_int_32)((lg2 << 16) + ((png_8bit_l2[x-128]+32768)>>16)); +} + +/* The above gives exact (to 16 binary places) log2 values for 8-bit images, + * for 16-bit images we use the most significant 8 bits of the 16-bit value to + * get an approximation then multiply the approximation by a correction factor + * determined by the remaining up to 8 bits. This requires an additional step + * in the 16-bit case. + * + * We want log2(value/65535), we have log2(v'/255), where: + * + * value = v' * 256 + v'' + * = v' * f + * + * So f is value/v', which is equal to (256+v''/v') since v' is in the range 128 + * to 255 and v'' is in the range 0 to 255 f will be in the range 256 to less + * than 258. The final factor also needs to correct for the fact that our 8-bit + * value is scaled by 255, whereas the 16-bit values must be scaled by 65535. + * + * This gives a final formula using a calculated value 'x' which is value/v' and + * scaling by 65536 to match the above table: + * + * log2(x/257) * 65536 + * + * Since these numbers are so close to '1' we can use simple linear + * interpolation between the two end values 256/257 (result -368.61) and 258/257 + * (result 367.179). The values used below are scaled by a further 64 to give + * 16-bit precision in the interpolation: + * + * Start (256): -23591 + * Zero (257): 0 + * End (258): 23499 + */ +static png_int_32 +png_log16bit(png_uint_32 x) +{ + unsigned int lg2 = 0; + + /* As above, but now the input has 16 bits. */ + if ((x &= 0xffff) == 0) + return -1; + + if ((x & 0xff00) == 0) + lg2 = 8, x <<= 8; + + if ((x & 0xf000) == 0) + lg2 += 4, x <<= 4; + + if ((x & 0xc000) == 0) + lg2 += 2, x <<= 2; + + if ((x & 0x8000) == 0) + lg2 += 1, x <<= 1; + + /* Calculate the base logarithm from the top 8 bits as a 28-bit fractional + * value. + */ + lg2 <<= 28; + lg2 += (png_8bit_l2[(x>>8)-128]+8) >> 4; + + /* Now we need to interpolate the factor, this requires a division by the top + * 8 bits. Do this with maximum precision. + */ + x = ((x << 16) + (x >> 9)) / (x >> 8); + + /* Since we divided by the top 8 bits of 'x' there will be a '1' at 1<<24, + * the value at 1<<16 (ignoring this) will be 0 or 1; this gives us exactly + * 16 bits to interpolate to get the low bits of the result. Round the + * answer. Note that the end point values are scaled by 64 to retain overall + * precision and that 'lg2' is current scaled by an extra 12 bits, so adjust + * the overall scaling by 6-12. Round at every step. + */ + x -= 1U << 24; + + if (x <= 65536U) /* <= '257' */ + lg2 += ((23591U * (65536U-x)) + (1U << (16+6-12-1))) >> (16+6-12); + + else + lg2 -= ((23499U * (x-65536U)) + (1U << (16+6-12-1))) >> (16+6-12); + + /* Safe, because the result can't have more than 20 bits: */ + return (png_int_32)((lg2 + 2048) >> 12); +} + +/* The 'exp()' case must invert the above, taking a 20-bit fixed point + * logarithmic value and returning a 16 or 8-bit number as appropriate. In + * each case only the low 16 bits are relevant - the fraction - since the + * integer bits (the top 4) simply determine a shift. + * + * The worst case is the 16-bit distinction between 65535 and 65534, this + * requires perhaps spurious accuracty in the decoding of the logarithm to + * distinguish log2(65535/65534.5) - 10^-5 or 17 bits. There is little chance + * of getting this accuracy in practice. + * + * To deal with this the following exp() function works out the exponent of the + * frational part of the logarithm by using an accurate 32-bit value from the + * top four fractional bits then multiplying in the remaining bits. + */ +static const png_uint_32 +png_32bit_exp[16] = +{ + /* NOTE: the first entry is deliberately set to the maximum 32-bit value. */ + 4294967295U, 4112874773U, 3938502376U, 3771522796U, 3611622603U, 3458501653U, + 3311872529U, 3171459999U, 3037000500U, 2908241642U, 2784941738U, 2666869345U, + 2553802834U, 2445529972U, 2341847524U, 2242560872U +}; + +/* Adjustment table; provided to explain the numbers in the code below. */ +#if 0 +for (i=11;i>=0;--i){ print i, " ", (1 - e(-(2^i)/65536*l(2))) * 2^(32-i), "\n"} + 11 44937.64284865548751208448 + 10 45180.98734845585101160448 + 9 45303.31936980687359311872 + 8 45364.65110595323018870784 + 7 45395.35850361789624614912 + 6 45410.72259715102037508096 + 5 45418.40724413220722311168 + 4 45422.25021786898173001728 + 3 45424.17186732298419044352 + 2 45425.13273269940811464704 + 1 45425.61317555035558641664 + 0 45425.85339951654943850496 +#endif + +static png_uint_32 +png_exp(png_fixed_point x) +{ + if (x > 0 && x <= 0xfffff) /* Else overflow or zero (underflow) */ + { + /* Obtain a 4-bit approximation */ + png_uint_32 e = png_32bit_exp[(x >> 12) & 0xf]; + + /* Incorporate the low 12 bits - these decrease the returned value by + * multiplying by a number less than 1 if the bit is set. The multiplier + * is determined by the above table and the shift. Notice that the values + * converge on 45426 and this is used to allow linear interpolation of the + * low bits. + */ + if (x & 0x800) + e -= (((e >> 16) * 44938U) + 16U) >> 5; + + if (x & 0x400) + e -= (((e >> 16) * 45181U) + 32U) >> 6; + + if (x & 0x200) + e -= (((e >> 16) * 45303U) + 64U) >> 7; + + if (x & 0x100) + e -= (((e >> 16) * 45365U) + 128U) >> 8; + + if (x & 0x080) + e -= (((e >> 16) * 45395U) + 256U) >> 9; + + if (x & 0x040) + e -= (((e >> 16) * 45410U) + 512U) >> 10; + + /* And handle the low 6 bits in a single block. */ + e -= (((e >> 16) * 355U * (x & 0x3fU)) + 256U) >> 9; + + /* Handle the upper bits of x. */ + e >>= x >> 16; + return e; + } + + /* Check for overflow */ + if (x <= 0) + return png_32bit_exp[0]; + + /* Else underflow */ + return 0; +} + +static png_byte +png_exp8bit(png_fixed_point lg2) +{ + /* Get a 32-bit value: */ + png_uint_32 x = png_exp(lg2); + + /* Convert the 32-bit value to 0..255 by multiplying by 256-1, note that the + * second, rounding, step can't overflow because of the first, subtraction, + * step. + */ + x -= x >> 8; + return (png_byte)((x + 0x7fffffU) >> 24); +} + +static png_uint_16 +png_exp16bit(png_fixed_point lg2) +{ + /* Get a 32-bit value: */ + png_uint_32 x = png_exp(lg2); + + /* Convert the 32-bit value to 0..65535 by multiplying by 65536-1: */ + x -= x >> 16; + return (png_uint_16)((x + 32767U) >> 16); +} +#endif /* FLOATING_ARITHMETIC */ + +png_byte +png_gamma_8bit_correct(unsigned int value, png_fixed_point gamma_val) +{ + if (value > 0 && value < 255) + { +# ifdef PNG_FLOATING_ARITHMETIC_SUPPORTED + double r = floor(255*pow(value/255.,gamma_val*.00001)+.5); + return (png_byte)r; +# else + png_int_32 lg2 = png_log8bit(value); + png_fixed_point res; + + if (png_muldiv(&res, gamma_val, lg2, PNG_FP_1)) + return png_exp8bit(res); + + /* Overflow. */ + value = 0; +# endif + } + + return (png_byte)value; +} + +png_uint_16 +png_gamma_16bit_correct(unsigned int value, png_fixed_point gamma_val) +{ + if (value > 0 && value < 65535) + { +# ifdef PNG_FLOATING_ARITHMETIC_SUPPORTED + double r = floor(65535*pow(value/65535.,gamma_val*.00001)+.5); + return (png_uint_16)r; +# else + png_int_32 lg2 = png_log16bit(value); + png_fixed_point res; + + if (png_muldiv(&res, gamma_val, lg2, PNG_FP_1)) + return png_exp16bit(res); + + /* Overflow. */ + value = 0; +# endif + } + + return (png_uint_16)value; +} + +/* This does the right thing based on the bit_depth field of the + * png_struct, interpreting values as 8-bit or 16-bit. While the result + * is nominally a 16-bit value if bit depth is 8 then the result is + * 8-bit (as are the arguments.) + */ +png_uint_16 /* PRIVATE */ +png_gamma_correct(png_structrp png_ptr, unsigned int value, + png_fixed_point gamma_val) +{ + if (png_ptr->bit_depth == 8) + return png_gamma_8bit_correct(value, gamma_val); + + else + return png_gamma_16bit_correct(value, gamma_val); +} + +/* Internal function to build a single 16-bit table - the table consists of + * 'num' 256 entry subtables, where 'num' is determined by 'shift' - the amount + * to shift the input values right (or 16-number_of_signifiant_bits). + * + * The caller is responsible for ensuring that the table gets cleaned up on + * png_error (i.e. if one of the mallocs below fails) - i.e. the *table argument + * should be somewhere that will be cleaned. + */ +static void +png_build_16bit_table(png_structrp png_ptr, png_uint_16pp *ptable, + PNG_CONST unsigned int shift, PNG_CONST png_fixed_point gamma_val) +{ + /* Various values derived from 'shift': */ + PNG_CONST unsigned int num = 1U << (8U - shift); + PNG_CONST unsigned int max = (1U << (16U - shift))-1U; + PNG_CONST unsigned int max_by_2 = 1U << (15U-shift); + unsigned int i; + + png_uint_16pp table = *ptable = + (png_uint_16pp)png_calloc(png_ptr, num * (sizeof (png_uint_16p))); + + for (i = 0; i < num; i++) + { + png_uint_16p sub_table = table[i] = + (png_uint_16p)png_malloc(png_ptr, 256 * (sizeof (png_uint_16))); + + /* The 'threshold' test is repeated here because it can arise for one of + * the 16-bit tables even if the others don't hit it. + */ + if (png_gamma_significant(gamma_val)) + { + /* The old code would overflow at the end and this would cause the + * 'pow' function to return a result >1, resulting in an + * arithmetic error. This code follows the spec exactly; ig is + * the recovered input sample, it always has 8-16 bits. + * + * We want input * 65535/max, rounded, the arithmetic fits in 32 + * bits (unsigned) so long as max <= 32767. + */ + unsigned int j; + for (j = 0; j < 256; j++) + { + png_uint_32 ig = (j << (8-shift)) + i; +# ifdef PNG_FLOATING_ARITHMETIC_SUPPORTED + /* Inline the 'max' scaling operation: */ + double d = floor(65535*pow(ig/(double)max, gamma_val*.00001)+.5); + sub_table[j] = (png_uint_16)d; +# else + if (shift) + ig = (ig * 65535U + max_by_2)/max; + + sub_table[j] = png_gamma_16bit_correct(ig, gamma_val); +# endif + } + } + else + { + /* We must still build a table, but do it the fast way. */ + unsigned int j; + + for (j = 0; j < 256; j++) + { + png_uint_32 ig = (j << (8-shift)) + i; + + if (shift) + ig = (ig * 65535U + max_by_2)/max; + + sub_table[j] = (png_uint_16)ig; + } + } + } +} + +/* NOTE: this function expects the *inverse* of the overall gamma transformation + * required. + */ +static void +png_build_16to8_table(png_structrp png_ptr, png_uint_16pp *ptable, + PNG_CONST unsigned int shift, PNG_CONST png_fixed_point gamma_val) +{ + PNG_CONST unsigned int num = 1U << (8U - shift); + PNG_CONST unsigned int max = (1U << (16U - shift))-1U; + unsigned int i; + png_uint_32 last; + + png_uint_16pp table = *ptable = + (png_uint_16pp)png_calloc(png_ptr, num * (sizeof (png_uint_16p))); + + /* 'num' is the number of tables and also the number of low bits of low + * bits of the input 16-bit value used to select a table. Each table is + * itself index by the high 8 bits of the value. + */ + for (i = 0; i < num; i++) + table[i] = (png_uint_16p)png_malloc(png_ptr, + 256 * (sizeof (png_uint_16))); + + /* 'gamma_val' is set to the reciprocal of the value calculated above, so + * pow(out,g) is an *input* value. 'last' is the last input value set. + * + * In the loop 'i' is used to find output values. Since the output is + * 8-bit there are only 256 possible values. The tables are set up to + * select the closest possible output value for each input by finding + * the input value at the boundary between each pair of output values + * and filling the table up to that boundary with the lower output + * value. + * + * The boundary values are 0.5,1.5..253.5,254.5. Since these are 9-bit + * values the code below uses a 16-bit value in i; the values start at + * 128.5 (for 0.5) and step by 257, for a total of 254 values (the last + * entries are filled with 255). Start i at 128 and fill all 'last' + * table entries <= 'max' + */ + last = 0; + for (i = 0; i < 255; ++i) /* 8-bit output value */ + { + /* Find the corresponding maximum input value */ + png_uint_16 out = (png_uint_16)(i * 257U); /* 16-bit output value */ + + /* Find the boundary value in 16 bits: */ + png_uint_32 bound = png_gamma_16bit_correct(out+128U, gamma_val); + + /* Adjust (round) to (16-shift) bits: */ + bound = (bound * max + 32768U)/65535U + 1U; + + while (last < bound) + { + table[last & (0xffU >> shift)][last >> (8U - shift)] = out; + last++; + } + } + + /* And fill in the final entries. */ + while (last < (num << 8)) + { + table[last & (0xff >> shift)][last >> (8U - shift)] = 65535U; + last++; + } +} + +/* Build a single 8-bit table: same as the 16-bit case but much simpler (and + * typically much faster). Note that libpng currently does no sBIT processing + * (apparently contrary to the spec) so a 256 entry table is always generated. + */ +static void +png_build_8bit_table(png_structrp png_ptr, png_bytepp ptable, + PNG_CONST png_fixed_point gamma_val) +{ + unsigned int i; + png_bytep table = *ptable = (png_bytep)png_malloc(png_ptr, 256); + + if (png_gamma_significant(gamma_val)) for (i=0; i<256; i++) + table[i] = png_gamma_8bit_correct(i, gamma_val); + + else for (i=0; i<256; ++i) + table[i] = (png_byte)i; +} + +/* Used from png_read_destroy and below to release the memory used by the gamma + * tables. + */ +void /* PRIVATE */ +png_destroy_gamma_table(png_structrp png_ptr) +{ + png_free(png_ptr, png_ptr->gamma_table); + png_ptr->gamma_table = NULL; + + if (png_ptr->gamma_16_table != NULL) + { + int i; + int istop = (1 << (8 - png_ptr->gamma_shift)); + for (i = 0; i < istop; i++) + { + png_free(png_ptr, png_ptr->gamma_16_table[i]); + } + png_free(png_ptr, png_ptr->gamma_16_table); + png_ptr->gamma_16_table = NULL; + } + +#if defined(PNG_READ_BACKGROUND_SUPPORTED) || \ + defined(PNG_READ_ALPHA_MODE_SUPPORTED) || \ + defined(PNG_READ_RGB_TO_GRAY_SUPPORTED) + png_free(png_ptr, png_ptr->gamma_from_1); + png_ptr->gamma_from_1 = NULL; + png_free(png_ptr, png_ptr->gamma_to_1); + png_ptr->gamma_to_1 = NULL; + + if (png_ptr->gamma_16_from_1 != NULL) + { + int i; + int istop = (1 << (8 - png_ptr->gamma_shift)); + for (i = 0; i < istop; i++) + { + png_free(png_ptr, png_ptr->gamma_16_from_1[i]); + } + png_free(png_ptr, png_ptr->gamma_16_from_1); + png_ptr->gamma_16_from_1 = NULL; + } + if (png_ptr->gamma_16_to_1 != NULL) + { + int i; + int istop = (1 << (8 - png_ptr->gamma_shift)); + for (i = 0; i < istop; i++) + { + png_free(png_ptr, png_ptr->gamma_16_to_1[i]); + } + png_free(png_ptr, png_ptr->gamma_16_to_1); + png_ptr->gamma_16_to_1 = NULL; + } +#endif /* READ_BACKGROUND || READ_ALPHA_MODE || RGB_TO_GRAY */ +} + +/* We build the 8- or 16-bit gamma tables here. Note that for 16-bit + * tables, we don't make a full table if we are reducing to 8-bit in + * the future. Note also how the gamma_16 tables are segmented so that + * we don't need to allocate > 64K chunks for a full 16-bit table. + */ +void /* PRIVATE */ +png_build_gamma_table(png_structrp png_ptr, int bit_depth) +{ + png_debug(1, "in png_build_gamma_table"); + + /* Remove any existing table; this copes with multiple calls to + * png_read_update_info. The warning is because building the gamma tables + * multiple times is a performance hit - it's harmless but the ability to call + * png_read_update_info() multiple times is new in 1.5.6 so it seems sensible + * to warn if the app introduces such a hit. + */ + if (png_ptr->gamma_table != NULL || png_ptr->gamma_16_table != NULL) + { + png_warning(png_ptr, "gamma table being rebuilt"); + png_destroy_gamma_table(png_ptr); + } + + if (bit_depth <= 8) + { + png_build_8bit_table(png_ptr, &png_ptr->gamma_table, + png_ptr->screen_gamma > 0 ? png_reciprocal2(png_ptr->colorspace.gamma, + png_ptr->screen_gamma) : PNG_FP_1); + +#if defined(PNG_READ_BACKGROUND_SUPPORTED) || \ + defined(PNG_READ_ALPHA_MODE_SUPPORTED) || \ + defined(PNG_READ_RGB_TO_GRAY_SUPPORTED) + if (png_ptr->transformations & (PNG_COMPOSE | PNG_RGB_TO_GRAY)) + { + png_build_8bit_table(png_ptr, &png_ptr->gamma_to_1, + png_reciprocal(png_ptr->colorspace.gamma)); + + png_build_8bit_table(png_ptr, &png_ptr->gamma_from_1, + png_ptr->screen_gamma > 0 ? png_reciprocal(png_ptr->screen_gamma) : + png_ptr->colorspace.gamma/* Probably doing rgb_to_gray */); + } +#endif /* READ_BACKGROUND || READ_ALPHA_MODE || RGB_TO_GRAY */ + } + else + { + png_byte shift, sig_bit; + + if (png_ptr->color_type & PNG_COLOR_MASK_COLOR) + { + sig_bit = png_ptr->sig_bit.red; + + if (png_ptr->sig_bit.green > sig_bit) + sig_bit = png_ptr->sig_bit.green; + + if (png_ptr->sig_bit.blue > sig_bit) + sig_bit = png_ptr->sig_bit.blue; + } + else + sig_bit = png_ptr->sig_bit.gray; + + /* 16-bit gamma code uses this equation: + * + * ov = table[(iv & 0xff) >> gamma_shift][iv >> 8] + * + * Where 'iv' is the input color value and 'ov' is the output value - + * pow(iv, gamma). + * + * Thus the gamma table consists of up to 256 256 entry tables. The table + * is selected by the (8-gamma_shift) most significant of the low 8 bits of + * the color value then indexed by the upper 8 bits: + * + * table[low bits][high 8 bits] + * + * So the table 'n' corresponds to all those 'iv' of: + * + * ..<(n+1 << gamma_shift)-1> + * + */ + if (sig_bit > 0 && sig_bit < 16U) + shift = (png_byte)(16U - sig_bit); /* shift == insignificant bits */ + + else + shift = 0; /* keep all 16 bits */ + + if (png_ptr->transformations & (PNG_16_TO_8 | PNG_SCALE_16_TO_8)) + { + /* PNG_MAX_GAMMA_8 is the number of bits to keep - effectively + * the significant bits in the *input* when the output will + * eventually be 8 bits. By default it is 11. + */ + if (shift < (16U - PNG_MAX_GAMMA_8)) + shift = (16U - PNG_MAX_GAMMA_8); + } + + if (shift > 8U) + shift = 8U; /* Guarantees at least one table! */ + + png_ptr->gamma_shift = shift; + +#ifdef PNG_16BIT_SUPPORTED + /* NOTE: prior to 1.5.4 this test used to include PNG_BACKGROUND (now + * PNG_COMPOSE). This effectively smashed the background calculation for + * 16-bit output because the 8-bit table assumes the result will be reduced + * to 8 bits. + */ + if (png_ptr->transformations & (PNG_16_TO_8 | PNG_SCALE_16_TO_8)) +#endif + png_build_16to8_table(png_ptr, &png_ptr->gamma_16_table, shift, + png_ptr->screen_gamma > 0 ? png_product2(png_ptr->colorspace.gamma, + png_ptr->screen_gamma) : PNG_FP_1); + +#ifdef PNG_16BIT_SUPPORTED + else + png_build_16bit_table(png_ptr, &png_ptr->gamma_16_table, shift, + png_ptr->screen_gamma > 0 ? png_reciprocal2(png_ptr->colorspace.gamma, + png_ptr->screen_gamma) : PNG_FP_1); +#endif + +#if defined(PNG_READ_BACKGROUND_SUPPORTED) || \ + defined(PNG_READ_ALPHA_MODE_SUPPORTED) || \ + defined(PNG_READ_RGB_TO_GRAY_SUPPORTED) + if (png_ptr->transformations & (PNG_COMPOSE | PNG_RGB_TO_GRAY)) + { + png_build_16bit_table(png_ptr, &png_ptr->gamma_16_to_1, shift, + png_reciprocal(png_ptr->colorspace.gamma)); + + /* Notice that the '16 from 1' table should be full precision, however + * the lookup on this table still uses gamma_shift, so it can't be. + * TODO: fix this. + */ + png_build_16bit_table(png_ptr, &png_ptr->gamma_16_from_1, shift, + png_ptr->screen_gamma > 0 ? png_reciprocal(png_ptr->screen_gamma) : + png_ptr->colorspace.gamma/* Probably doing rgb_to_gray */); + } +#endif /* READ_BACKGROUND || READ_ALPHA_MODE || RGB_TO_GRAY */ + } +} +#endif /* READ_GAMMA */ + +/* HARDWARE OPTION SUPPORT */ +#ifdef PNG_SET_OPTION_SUPPORTED +int PNGAPI +png_set_option(png_structrp png_ptr, int option, int onoff) +{ + if (png_ptr != NULL && option >= 0 && option < PNG_OPTION_NEXT && + (option & 1) == 0) + { + int mask = 3 << option; + int setting = (2 + (onoff != 0)) << option; + int current = png_ptr->options; + + png_ptr->options = (png_byte)((current & ~mask) | setting); + + return (current & mask) >> option; + } + + return PNG_OPTION_INVALID; +} +#endif + +/* sRGB support */ +#if defined(PNG_SIMPLIFIED_READ_SUPPORTED) ||\ + defined(PNG_SIMPLIFIED_WRITE_SUPPORTED) +/* sRGB conversion tables; these are machine generated with the code in + * contrib/tools/makesRGB.c. The actual sRGB transfer curve defined in the + * specification (see the article at http://en.wikipedia.org/wiki/SRGB) + * is used, not the gamma=1/2.2 approximation use elsewhere in libpng. + * The sRGB to linear table is exact (to the nearest 16 bit linear fraction). + * The inverse (linear to sRGB) table has accuracies as follows: + * + * For all possible (255*65535+1) input values: + * + * error: -0.515566 - 0.625971, 79441 (0.475369%) of readings inexact + * + * For the input values corresponding to the 65536 16-bit values: + * + * error: -0.513727 - 0.607759, 308 (0.469978%) of readings inexact + * + * In all cases the inexact readings are off by one. + */ + +#ifdef PNG_SIMPLIFIED_READ_SUPPORTED +/* The convert-to-sRGB table is only currently required for read. */ +const png_uint_16 png_sRGB_table[256] = +{ + 0,20,40,60,80,99,119,139, + 159,179,199,219,241,264,288,313, + 340,367,396,427,458,491,526,562, + 599,637,677,718,761,805,851,898, + 947,997,1048,1101,1156,1212,1270,1330, + 1391,1453,1517,1583,1651,1720,1790,1863, + 1937,2013,2090,2170,2250,2333,2418,2504, + 2592,2681,2773,2866,2961,3058,3157,3258, + 3360,3464,3570,3678,3788,3900,4014,4129, + 4247,4366,4488,4611,4736,4864,4993,5124, + 5257,5392,5530,5669,5810,5953,6099,6246, + 6395,6547,6700,6856,7014,7174,7335,7500, + 7666,7834,8004,8177,8352,8528,8708,8889, + 9072,9258,9445,9635,9828,10022,10219,10417, + 10619,10822,11028,11235,11446,11658,11873,12090, + 12309,12530,12754,12980,13209,13440,13673,13909, + 14146,14387,14629,14874,15122,15371,15623,15878, + 16135,16394,16656,16920,17187,17456,17727,18001, + 18277,18556,18837,19121,19407,19696,19987,20281, + 20577,20876,21177,21481,21787,22096,22407,22721, + 23038,23357,23678,24002,24329,24658,24990,25325, + 25662,26001,26344,26688,27036,27386,27739,28094, + 28452,28813,29176,29542,29911,30282,30656,31033, + 31412,31794,32179,32567,32957,33350,33745,34143, + 34544,34948,35355,35764,36176,36591,37008,37429, + 37852,38278,38706,39138,39572,40009,40449,40891, + 41337,41785,42236,42690,43147,43606,44069,44534, + 45002,45473,45947,46423,46903,47385,47871,48359, + 48850,49344,49841,50341,50844,51349,51858,52369, + 52884,53401,53921,54445,54971,55500,56032,56567, + 57105,57646,58190,58737,59287,59840,60396,60955, + 61517,62082,62650,63221,63795,64372,64952,65535 +}; + +#endif /* simplified read only */ + +/* The base/delta tables are required for both read and write (but currently + * only the simplified versions.) + */ +const png_uint_16 png_sRGB_base[512] = +{ + 128,1782,3383,4644,5675,6564,7357,8074, + 8732,9346,9921,10463,10977,11466,11935,12384, + 12816,13233,13634,14024,14402,14769,15125,15473, + 15812,16142,16466,16781,17090,17393,17690,17981, + 18266,18546,18822,19093,19359,19621,19879,20133, + 20383,20630,20873,21113,21349,21583,21813,22041, + 22265,22487,22707,22923,23138,23350,23559,23767, + 23972,24175,24376,24575,24772,24967,25160,25352, + 25542,25730,25916,26101,26284,26465,26645,26823, + 27000,27176,27350,27523,27695,27865,28034,28201, + 28368,28533,28697,28860,29021,29182,29341,29500, + 29657,29813,29969,30123,30276,30429,30580,30730, + 30880,31028,31176,31323,31469,31614,31758,31902, + 32045,32186,32327,32468,32607,32746,32884,33021, + 33158,33294,33429,33564,33697,33831,33963,34095, + 34226,34357,34486,34616,34744,34873,35000,35127, + 35253,35379,35504,35629,35753,35876,35999,36122, + 36244,36365,36486,36606,36726,36845,36964,37083, + 37201,37318,37435,37551,37668,37783,37898,38013, + 38127,38241,38354,38467,38580,38692,38803,38915, + 39026,39136,39246,39356,39465,39574,39682,39790, + 39898,40005,40112,40219,40325,40431,40537,40642, + 40747,40851,40955,41059,41163,41266,41369,41471, + 41573,41675,41777,41878,41979,42079,42179,42279, + 42379,42478,42577,42676,42775,42873,42971,43068, + 43165,43262,43359,43456,43552,43648,43743,43839, + 43934,44028,44123,44217,44311,44405,44499,44592, + 44685,44778,44870,44962,45054,45146,45238,45329, + 45420,45511,45601,45692,45782,45872,45961,46051, + 46140,46229,46318,46406,46494,46583,46670,46758, + 46846,46933,47020,47107,47193,47280,47366,47452, + 47538,47623,47709,47794,47879,47964,48048,48133, + 48217,48301,48385,48468,48552,48635,48718,48801, + 48884,48966,49048,49131,49213,49294,49376,49458, + 49539,49620,49701,49782,49862,49943,50023,50103, + 50183,50263,50342,50422,50501,50580,50659,50738, + 50816,50895,50973,51051,51129,51207,51285,51362, + 51439,51517,51594,51671,51747,51824,51900,51977, + 52053,52129,52205,52280,52356,52432,52507,52582, + 52657,52732,52807,52881,52956,53030,53104,53178, + 53252,53326,53400,53473,53546,53620,53693,53766, + 53839,53911,53984,54056,54129,54201,54273,54345, + 54417,54489,54560,54632,54703,54774,54845,54916, + 54987,55058,55129,55199,55269,55340,55410,55480, + 55550,55620,55689,55759,55828,55898,55967,56036, + 56105,56174,56243,56311,56380,56448,56517,56585, + 56653,56721,56789,56857,56924,56992,57059,57127, + 57194,57261,57328,57395,57462,57529,57595,57662, + 57728,57795,57861,57927,57993,58059,58125,58191, + 58256,58322,58387,58453,58518,58583,58648,58713, + 58778,58843,58908,58972,59037,59101,59165,59230, + 59294,59358,59422,59486,59549,59613,59677,59740, + 59804,59867,59930,59993,60056,60119,60182,60245, + 60308,60370,60433,60495,60558,60620,60682,60744, + 60806,60868,60930,60992,61054,61115,61177,61238, + 61300,61361,61422,61483,61544,61605,61666,61727, + 61788,61848,61909,61969,62030,62090,62150,62211, + 62271,62331,62391,62450,62510,62570,62630,62689, + 62749,62808,62867,62927,62986,63045,63104,63163, + 63222,63281,63340,63398,63457,63515,63574,63632, + 63691,63749,63807,63865,63923,63981,64039,64097, + 64155,64212,64270,64328,64385,64443,64500,64557, + 64614,64672,64729,64786,64843,64900,64956,65013, + 65070,65126,65183,65239,65296,65352,65409,65465 +}; + +const png_byte png_sRGB_delta[512] = +{ + 207,201,158,129,113,100,90,82,77,72,68,64,61,59,56,54, + 52,50,49,47,46,45,43,42,41,40,39,39,38,37,36,36, + 35,34,34,33,33,32,32,31,31,30,30,30,29,29,28,28, + 28,27,27,27,27,26,26,26,25,25,25,25,24,24,24,24, + 23,23,23,23,23,22,22,22,22,22,22,21,21,21,21,21, + 21,20,20,20,20,20,20,20,20,19,19,19,19,19,19,19, + 19,18,18,18,18,18,18,18,18,18,18,17,17,17,17,17, + 17,17,17,17,17,17,16,16,16,16,16,16,16,16,16,16, + 16,16,16,16,15,15,15,15,15,15,15,15,15,15,15,15, + 15,15,15,15,14,14,14,14,14,14,14,14,14,14,14,14, + 14,14,14,14,14,14,14,13,13,13,13,13,13,13,13,13, + 13,13,13,13,13,13,13,13,13,13,13,13,13,13,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, + 12,12,12,12,12,12,12,12,12,12,12,12,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, + 11,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7 +}; +#endif /* SIMPLIFIED READ/WRITE sRGB support */ + +/* SIMPLIFIED READ/WRITE SUPPORT */ +#if defined(PNG_SIMPLIFIED_READ_SUPPORTED) ||\ + defined(PNG_SIMPLIFIED_WRITE_SUPPORTED) +static int +png_image_free_function(png_voidp argument) +{ + png_imagep image = png_voidcast(png_imagep, argument); + png_controlp cp = image->opaque; + png_control c; + + /* Double check that we have a png_ptr - it should be impossible to get here + * without one. + */ + if (cp->png_ptr == NULL) + return 0; + + /* First free any data held in the control structure. */ +# ifdef PNG_STDIO_SUPPORTED + if (cp->owned_file) + { + FILE *fp = png_voidcast(FILE*, cp->png_ptr->io_ptr); + cp->owned_file = 0; + + /* Ignore errors here. */ + if (fp != NULL) + { + cp->png_ptr->io_ptr = NULL; + (void)fclose(fp); + } + } +# endif + + /* Copy the control structure so that the original, allocated, version can be + * safely freed. Notice that a png_error here stops the remainder of the + * cleanup, but this is probably fine because that would indicate bad memory + * problems anyway. + */ + c = *cp; + image->opaque = &c; + png_free(c.png_ptr, cp); + + /* Then the structures, calling the correct API. */ + if (c.for_write) + { +# ifdef PNG_SIMPLIFIED_WRITE_SUPPORTED + png_destroy_write_struct(&c.png_ptr, &c.info_ptr); +# else + png_error(c.png_ptr, "simplified write not supported"); +# endif + } + else + { +# ifdef PNG_SIMPLIFIED_READ_SUPPORTED + png_destroy_read_struct(&c.png_ptr, &c.info_ptr, NULL); +# else + png_error(c.png_ptr, "simplified read not supported"); +# endif + } + + /* Success. */ + return 1; +} + +void PNGAPI +png_image_free(png_imagep image) +{ + /* Safely call the real function, but only if doing so is safe at this point + * (if not inside an error handling context). Otherwise assume + * png_safe_execute will call this API after the return. + */ + if (image != NULL && image->opaque != NULL && + image->opaque->error_buf == NULL) + { + /* Ignore errors here: */ + (void)png_safe_execute(image, png_image_free_function, image); + image->opaque = NULL; + } +} + +int /* PRIVATE */ +png_image_error(png_imagep image, png_const_charp error_message) +{ + /* Utility to log an error. */ + png_safecat(image->message, (sizeof image->message), 0, error_message); + image->warning_or_error |= PNG_IMAGE_ERROR; + png_image_free(image); + return 0; +} + +#endif /* SIMPLIFIED READ/WRITE */ +#endif /* defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/png.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/png.h new file mode 100644 index 00000000..68a0772a --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/png.h @@ -0,0 +1,3305 @@ + +/* png.h - header file for PNG reference library + * + * libpng version 1.6.2 - April 25, 2013 + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license (See LICENSE, below) + * + * Authors and maintainers: + * libpng versions 0.71, May 1995, through 0.88, January 1996: Guy Schalnat + * libpng versions 0.89c, June 1996, through 0.96, May 1997: Andreas Dilger + * libpng versions 0.97, January 1998, through 1.6.2 - April 25, 2013: Glenn + * See also "Contributing Authors", below. + * + * Note about libpng version numbers: + * + * Due to various miscommunications, unforeseen code incompatibilities + * and occasional factors outside the authors' control, version numbering + * on the library has not always been consistent and straightforward. + * The following table summarizes matters since version 0.89c, which was + * the first widely used release: + * + * source png.h png.h shared-lib + * version string int version + * ------- ------ ----- ---------- + * 0.89c "1.0 beta 3" 0.89 89 1.0.89 + * 0.90 "1.0 beta 4" 0.90 90 0.90 [should have been 2.0.90] + * 0.95 "1.0 beta 5" 0.95 95 0.95 [should have been 2.0.95] + * 0.96 "1.0 beta 6" 0.96 96 0.96 [should have been 2.0.96] + * 0.97b "1.00.97 beta 7" 1.00.97 97 1.0.1 [should have been 2.0.97] + * 0.97c 0.97 97 2.0.97 + * 0.98 0.98 98 2.0.98 + * 0.99 0.99 98 2.0.99 + * 0.99a-m 0.99 99 2.0.99 + * 1.00 1.00 100 2.1.0 [100 should be 10000] + * 1.0.0 (from here on, the 100 2.1.0 [100 should be 10000] + * 1.0.1 png.h string is 10001 2.1.0 + * 1.0.1a-e identical to the 10002 from here on, the shared library + * 1.0.2 source version) 10002 is 2.V where V is the source code + * 1.0.2a-b 10003 version, except as noted. + * 1.0.3 10003 + * 1.0.3a-d 10004 + * 1.0.4 10004 + * 1.0.4a-f 10005 + * 1.0.5 (+ 2 patches) 10005 + * 1.0.5a-d 10006 + * 1.0.5e-r 10100 (not source compatible) + * 1.0.5s-v 10006 (not binary compatible) + * 1.0.6 (+ 3 patches) 10006 (still binary incompatible) + * 1.0.6d-f 10007 (still binary incompatible) + * 1.0.6g 10007 + * 1.0.6h 10007 10.6h (testing xy.z so-numbering) + * 1.0.6i 10007 10.6i + * 1.0.6j 10007 2.1.0.6j (incompatible with 1.0.0) + * 1.0.7beta11-14 DLLNUM 10007 2.1.0.7beta11-14 (binary compatible) + * 1.0.7beta15-18 1 10007 2.1.0.7beta15-18 (binary compatible) + * 1.0.7rc1-2 1 10007 2.1.0.7rc1-2 (binary compatible) + * 1.0.7 1 10007 (still compatible) + * 1.0.8beta1-4 1 10008 2.1.0.8beta1-4 + * 1.0.8rc1 1 10008 2.1.0.8rc1 + * 1.0.8 1 10008 2.1.0.8 + * 1.0.9beta1-6 1 10009 2.1.0.9beta1-6 + * 1.0.9rc1 1 10009 2.1.0.9rc1 + * 1.0.9beta7-10 1 10009 2.1.0.9beta7-10 + * 1.0.9rc2 1 10009 2.1.0.9rc2 + * 1.0.9 1 10009 2.1.0.9 + * 1.0.10beta1 1 10010 2.1.0.10beta1 + * 1.0.10rc1 1 10010 2.1.0.10rc1 + * 1.0.10 1 10010 2.1.0.10 + * 1.0.11beta1-3 1 10011 2.1.0.11beta1-3 + * 1.0.11rc1 1 10011 2.1.0.11rc1 + * 1.0.11 1 10011 2.1.0.11 + * 1.0.12beta1-2 2 10012 2.1.0.12beta1-2 + * 1.0.12rc1 2 10012 2.1.0.12rc1 + * 1.0.12 2 10012 2.1.0.12 + * 1.1.0a-f - 10100 2.1.1.0a-f (branch abandoned) + * 1.2.0beta1-2 2 10200 2.1.2.0beta1-2 + * 1.2.0beta3-5 3 10200 3.1.2.0beta3-5 + * 1.2.0rc1 3 10200 3.1.2.0rc1 + * 1.2.0 3 10200 3.1.2.0 + * 1.2.1beta1-4 3 10201 3.1.2.1beta1-4 + * 1.2.1rc1-2 3 10201 3.1.2.1rc1-2 + * 1.2.1 3 10201 3.1.2.1 + * 1.2.2beta1-6 12 10202 12.so.0.1.2.2beta1-6 + * 1.0.13beta1 10 10013 10.so.0.1.0.13beta1 + * 1.0.13rc1 10 10013 10.so.0.1.0.13rc1 + * 1.2.2rc1 12 10202 12.so.0.1.2.2rc1 + * 1.0.13 10 10013 10.so.0.1.0.13 + * 1.2.2 12 10202 12.so.0.1.2.2 + * 1.2.3rc1-6 12 10203 12.so.0.1.2.3rc1-6 + * 1.2.3 12 10203 12.so.0.1.2.3 + * 1.2.4beta1-3 13 10204 12.so.0.1.2.4beta1-3 + * 1.0.14rc1 13 10014 10.so.0.1.0.14rc1 + * 1.2.4rc1 13 10204 12.so.0.1.2.4rc1 + * 1.0.14 10 10014 10.so.0.1.0.14 + * 1.2.4 13 10204 12.so.0.1.2.4 + * 1.2.5beta1-2 13 10205 12.so.0.1.2.5beta1-2 + * 1.0.15rc1-3 10 10015 10.so.0.1.0.15rc1-3 + * 1.2.5rc1-3 13 10205 12.so.0.1.2.5rc1-3 + * 1.0.15 10 10015 10.so.0.1.0.15 + * 1.2.5 13 10205 12.so.0.1.2.5 + * 1.2.6beta1-4 13 10206 12.so.0.1.2.6beta1-4 + * 1.0.16 10 10016 10.so.0.1.0.16 + * 1.2.6 13 10206 12.so.0.1.2.6 + * 1.2.7beta1-2 13 10207 12.so.0.1.2.7beta1-2 + * 1.0.17rc1 10 10017 12.so.0.1.0.17rc1 + * 1.2.7rc1 13 10207 12.so.0.1.2.7rc1 + * 1.0.17 10 10017 12.so.0.1.0.17 + * 1.2.7 13 10207 12.so.0.1.2.7 + * 1.2.8beta1-5 13 10208 12.so.0.1.2.8beta1-5 + * 1.0.18rc1-5 10 10018 12.so.0.1.0.18rc1-5 + * 1.2.8rc1-5 13 10208 12.so.0.1.2.8rc1-5 + * 1.0.18 10 10018 12.so.0.1.0.18 + * 1.2.8 13 10208 12.so.0.1.2.8 + * 1.2.9beta1-3 13 10209 12.so.0.1.2.9beta1-3 + * 1.2.9beta4-11 13 10209 12.so.0.9[.0] + * 1.2.9rc1 13 10209 12.so.0.9[.0] + * 1.2.9 13 10209 12.so.0.9[.0] + * 1.2.10beta1-7 13 10210 12.so.0.10[.0] + * 1.2.10rc1-2 13 10210 12.so.0.10[.0] + * 1.2.10 13 10210 12.so.0.10[.0] + * 1.4.0beta1-5 14 10400 14.so.0.0[.0] + * 1.2.11beta1-4 13 10211 12.so.0.11[.0] + * 1.4.0beta7-8 14 10400 14.so.0.0[.0] + * 1.2.11 13 10211 12.so.0.11[.0] + * 1.2.12 13 10212 12.so.0.12[.0] + * 1.4.0beta9-14 14 10400 14.so.0.0[.0] + * 1.2.13 13 10213 12.so.0.13[.0] + * 1.4.0beta15-36 14 10400 14.so.0.0[.0] + * 1.4.0beta37-87 14 10400 14.so.14.0[.0] + * 1.4.0rc01 14 10400 14.so.14.0[.0] + * 1.4.0beta88-109 14 10400 14.so.14.0[.0] + * 1.4.0rc02-08 14 10400 14.so.14.0[.0] + * 1.4.0 14 10400 14.so.14.0[.0] + * 1.4.1beta01-03 14 10401 14.so.14.1[.0] + * 1.4.1rc01 14 10401 14.so.14.1[.0] + * 1.4.1beta04-12 14 10401 14.so.14.1[.0] + * 1.4.1 14 10401 14.so.14.1[.0] + * 1.4.2 14 10402 14.so.14.2[.0] + * 1.4.3 14 10403 14.so.14.3[.0] + * 1.4.4 14 10404 14.so.14.4[.0] + * 1.5.0beta01-58 15 10500 15.so.15.0[.0] + * 1.5.0rc01-07 15 10500 15.so.15.0[.0] + * 1.5.0 15 10500 15.so.15.0[.0] + * 1.5.1beta01-11 15 10501 15.so.15.1[.0] + * 1.5.1rc01-02 15 10501 15.so.15.1[.0] + * 1.5.1 15 10501 15.so.15.1[.0] + * 1.5.2beta01-03 15 10502 15.so.15.2[.0] + * 1.5.2rc01-03 15 10502 15.so.15.2[.0] + * 1.5.2 15 10502 15.so.15.2[.0] + * 1.5.3beta01-10 15 10503 15.so.15.3[.0] + * 1.5.3rc01-02 15 10503 15.so.15.3[.0] + * 1.5.3beta11 15 10503 15.so.15.3[.0] + * 1.5.3 [omitted] + * 1.5.4beta01-08 15 10504 15.so.15.4[.0] + * 1.5.4rc01 15 10504 15.so.15.4[.0] + * 1.5.4 15 10504 15.so.15.4[.0] + * 1.5.5beta01-08 15 10505 15.so.15.5[.0] + * 1.5.5rc01 15 10505 15.so.15.5[.0] + * 1.5.5 15 10505 15.so.15.5[.0] + * 1.5.6beta01-07 15 10506 15.so.15.6[.0] + * 1.5.6rc01-03 15 10506 15.so.15.6[.0] + * 1.5.6 15 10506 15.so.15.6[.0] + * 1.5.7beta01-05 15 10507 15.so.15.7[.0] + * 1.5.7rc01-03 15 10507 15.so.15.7[.0] + * 1.5.7 15 10507 15.so.15.7[.0] + * 1.6.0beta01-40 16 10600 16.so.16.0[.0] + * 1.6.0rc01-08 16 10600 16.so.16.0[.0] + * 1.6.0 16 10600 16.so.16.0[.0] + * 1.6.1beta01-09 16 10601 16.so.16.1[.0] + * 1.6.1rc01 16 10601 16.so.16.1[.0] + * 1.6.1 16 10601 16.so.16.1[.0] + * 1.6.2beta01 16 10602 16.so.16.2[.0] + * 1.6.2rc01-06 16 10602 16.so.16.2[.0] + * 1.6.2 16 10602 16.so.16.2[.0] + * + * Henceforth the source version will match the shared-library major + * and minor numbers; the shared-library major version number will be + * used for changes in backward compatibility, as it is intended. The + * PNG_LIBPNG_VER macro, which is not used within libpng but is available + * for applications, is an unsigned integer of the form xyyzz corresponding + * to the source version x.y.z (leading zeros in y and z). Beta versions + * were given the previous public release number plus a letter, until + * version 1.0.6j; from then on they were given the upcoming public + * release number plus "betaNN" or "rcNN". + * + * Binary incompatibility exists only when applications make direct access + * to the info_ptr or png_ptr members through png.h, and the compiled + * application is loaded with a different version of the library. + * + * DLLNUM will change each time there are forward or backward changes + * in binary compatibility (e.g., when a new feature is added). + * + * See libpng-manual.txt or libpng.3 for more information. The PNG + * specification is available as a W3C Recommendation and as an ISO + * Specification, defines should NOT be changed. + */ +#define PNG_INFO_gAMA 0x0001 +#define PNG_INFO_sBIT 0x0002 +#define PNG_INFO_cHRM 0x0004 +#define PNG_INFO_PLTE 0x0008 +#define PNG_INFO_tRNS 0x0010 +#define PNG_INFO_bKGD 0x0020 +#define PNG_INFO_hIST 0x0040 +#define PNG_INFO_pHYs 0x0080 +#define PNG_INFO_oFFs 0x0100 +#define PNG_INFO_tIME 0x0200 +#define PNG_INFO_pCAL 0x0400 +#define PNG_INFO_sRGB 0x0800 /* GR-P, 0.96a */ +#define PNG_INFO_iCCP 0x1000 /* ESR, 1.0.6 */ +#define PNG_INFO_sPLT 0x2000 /* ESR, 1.0.6 */ +#define PNG_INFO_sCAL 0x4000 /* ESR, 1.0.6 */ +#define PNG_INFO_IDAT 0x8000 /* ESR, 1.0.6 */ + +/* This is used for the transformation routines, as some of them + * change these values for the row. It also should enable using + * the routines for other purposes. + */ +typedef struct png_row_info_struct +{ + png_uint_32 width; /* width of row */ + png_size_t rowbytes; /* number of bytes in row */ + png_byte color_type; /* color type of row */ + png_byte bit_depth; /* bit depth of row */ + png_byte channels; /* number of channels (1, 2, 3, or 4) */ + png_byte pixel_depth; /* bits per pixel (depth * channels) */ +} png_row_info; + +typedef png_row_info * png_row_infop; +typedef png_row_info * * png_row_infopp; + +/* These are the function types for the I/O functions and for the functions + * that allow the user to override the default I/O functions with his or her + * own. The png_error_ptr type should match that of user-supplied warning + * and error functions, while the png_rw_ptr type should match that of the + * user read/write data functions. Note that the 'write' function must not + * modify the buffer it is passed. The 'read' function, on the other hand, is + * expected to return the read data in the buffer. + */ +typedef PNG_CALLBACK(void, *png_error_ptr, (png_structp, png_const_charp)); +typedef PNG_CALLBACK(void, *png_rw_ptr, (png_structp, png_bytep, png_size_t)); +typedef PNG_CALLBACK(void, *png_flush_ptr, (png_structp)); +typedef PNG_CALLBACK(void, *png_read_status_ptr, (png_structp, png_uint_32, + int)); +typedef PNG_CALLBACK(void, *png_write_status_ptr, (png_structp, png_uint_32, + int)); + +#ifdef PNG_PROGRESSIVE_READ_SUPPORTED +typedef PNG_CALLBACK(void, *png_progressive_info_ptr, (png_structp, png_infop)); +typedef PNG_CALLBACK(void, *png_progressive_end_ptr, (png_structp, png_infop)); + +/* The following callback receives png_uint_32 row_number, int pass for the + * png_bytep data of the row. When transforming an interlaced image the + * row number is the row number within the sub-image of the interlace pass, so + * the value will increase to the height of the sub-image (not the full image) + * then reset to 0 for the next pass. + * + * Use PNG_ROW_FROM_PASS_ROW(row, pass) and PNG_COL_FROM_PASS_COL(col, pass) to + * find the output pixel (x,y) given an interlaced sub-image pixel + * (row,col,pass). (See below for these macros.) + */ +typedef PNG_CALLBACK(void, *png_progressive_row_ptr, (png_structp, png_bytep, + png_uint_32, int)); +#endif + +#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \ + defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) +typedef PNG_CALLBACK(void, *png_user_transform_ptr, (png_structp, png_row_infop, + png_bytep)); +#endif + +#ifdef PNG_USER_CHUNKS_SUPPORTED +typedef PNG_CALLBACK(int, *png_user_chunk_ptr, (png_structp, + png_unknown_chunkp)); +#endif +#ifdef PNG_UNKNOWN_CHUNKS_SUPPORTED +/* not used anywhere */ +/* typedef PNG_CALLBACK(void, *png_unknown_chunk_ptr, (png_structp)); */ +#endif + +#ifdef PNG_SETJMP_SUPPORTED +/* This must match the function definition in , and the application + * must include this before png.h to obtain the definition of jmp_buf. The + * function is required to be PNG_NORETURN, but this is not checked. If the + * function does return the application will crash via an abort() or similar + * system level call. + * + * If you get a warning here while building the library you may need to make + * changes to ensure that pnglibconf.h records the calling convention used by + * your compiler. This may be very difficult - try using a different compiler + * to build the library! + */ +PNG_FUNCTION(void, (PNGCAPI *png_longjmp_ptr), PNGARG((jmp_buf, int)), typedef); +#endif + +/* Transform masks for the high-level interface */ +#define PNG_TRANSFORM_IDENTITY 0x0000 /* read and write */ +#define PNG_TRANSFORM_STRIP_16 0x0001 /* read only */ +#define PNG_TRANSFORM_STRIP_ALPHA 0x0002 /* read only */ +#define PNG_TRANSFORM_PACKING 0x0004 /* read and write */ +#define PNG_TRANSFORM_PACKSWAP 0x0008 /* read and write */ +#define PNG_TRANSFORM_EXPAND 0x0010 /* read only */ +#define PNG_TRANSFORM_INVERT_MONO 0x0020 /* read and write */ +#define PNG_TRANSFORM_SHIFT 0x0040 /* read and write */ +#define PNG_TRANSFORM_BGR 0x0080 /* read and write */ +#define PNG_TRANSFORM_SWAP_ALPHA 0x0100 /* read and write */ +#define PNG_TRANSFORM_SWAP_ENDIAN 0x0200 /* read and write */ +#define PNG_TRANSFORM_INVERT_ALPHA 0x0400 /* read and write */ +#define PNG_TRANSFORM_STRIP_FILLER 0x0800 /* write only */ +/* Added to libpng-1.2.34 */ +#define PNG_TRANSFORM_STRIP_FILLER_BEFORE PNG_TRANSFORM_STRIP_FILLER +#define PNG_TRANSFORM_STRIP_FILLER_AFTER 0x1000 /* write only */ +/* Added to libpng-1.4.0 */ +#define PNG_TRANSFORM_GRAY_TO_RGB 0x2000 /* read only */ +/* Added to libpng-1.5.4 */ +#define PNG_TRANSFORM_EXPAND_16 0x4000 /* read only */ +#define PNG_TRANSFORM_SCALE_16 0x8000 /* read only */ + +/* Flags for MNG supported features */ +#define PNG_FLAG_MNG_EMPTY_PLTE 0x01 +#define PNG_FLAG_MNG_FILTER_64 0x04 +#define PNG_ALL_MNG_FEATURES 0x05 + +/* NOTE: prior to 1.5 these functions had no 'API' style declaration, + * this allowed the zlib default functions to be used on Windows + * platforms. In 1.5 the zlib default malloc (which just calls malloc and + * ignores the first argument) should be completely compatible with the + * following. + */ +typedef PNG_CALLBACK(png_voidp, *png_malloc_ptr, (png_structp, + png_alloc_size_t)); +typedef PNG_CALLBACK(void, *png_free_ptr, (png_structp, png_voidp)); + +/* Section 3: exported functions + * Here are the function definitions most commonly used. This is not + * the place to find out how to use libpng. See libpng-manual.txt for the + * full explanation, see example.c for the summary. This just provides + * a simple one line description of the use of each function. + * + * The PNG_EXPORT() and PNG_EXPORTA() macros used below are defined in + * pngconf.h and in the *.dfn files in the scripts directory. + * + * PNG_EXPORT(ordinal, type, name, (args)); + * + * ordinal: ordinal that is used while building + * *.def files. The ordinal value is only + * relevant when preprocessing png.h with + * the *.dfn files for building symbol table + * entries, and are removed by pngconf.h. + * type: return type of the function + * name: function name + * args: function arguments, with types + * + * When we wish to append attributes to a function prototype we use + * the PNG_EXPORTA() macro instead. + * + * PNG_EXPORTA(ordinal, type, name, (args), attributes); + * + * ordinal, type, name, and args: same as in PNG_EXPORT(). + * attributes: function attributes + */ + +/* Returns the version number of the library */ +PNG_EXPORT(1, png_uint_32, png_access_version_number, (void)); + +/* Tell lib we have already handled the first magic bytes. + * Handling more than 8 bytes from the beginning of the file is an error. + */ +PNG_EXPORT(2, void, png_set_sig_bytes, (png_structrp png_ptr, int num_bytes)); + +/* Check sig[start] through sig[start + num_to_check - 1] to see if it's a + * PNG file. Returns zero if the supplied bytes match the 8-byte PNG + * signature, and non-zero otherwise. Having num_to_check == 0 or + * start > 7 will always fail (ie return non-zero). + */ +PNG_EXPORT(3, int, png_sig_cmp, (png_const_bytep sig, png_size_t start, + png_size_t num_to_check)); + +/* Simple signature checking function. This is the same as calling + * png_check_sig(sig, n) := !png_sig_cmp(sig, 0, n). + */ +#define png_check_sig(sig, n) !png_sig_cmp((sig), 0, (n)) + +/* Allocate and initialize png_ptr struct for reading, and any other memory. */ +PNG_EXPORTA(4, png_structp, png_create_read_struct, + (png_const_charp user_png_ver, png_voidp error_ptr, + png_error_ptr error_fn, png_error_ptr warn_fn), + PNG_ALLOCATED); + +/* Allocate and initialize png_ptr struct for writing, and any other memory */ +PNG_EXPORTA(5, png_structp, png_create_write_struct, + (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, + png_error_ptr warn_fn), + PNG_ALLOCATED); + +PNG_EXPORT(6, png_size_t, png_get_compression_buffer_size, + (png_const_structrp png_ptr)); + +PNG_EXPORT(7, void, png_set_compression_buffer_size, (png_structrp png_ptr, + png_size_t size)); + +/* Moved from pngconf.h in 1.4.0 and modified to ensure setjmp/longjmp + * match up. + */ +#ifdef PNG_SETJMP_SUPPORTED +/* This function returns the jmp_buf built in to *png_ptr. It must be + * supplied with an appropriate 'longjmp' function to use on that jmp_buf + * unless the default error function is overridden in which case NULL is + * acceptable. The size of the jmp_buf is checked against the actual size + * allocated by the library - the call will return NULL on a mismatch + * indicating an ABI mismatch. + */ +PNG_EXPORT(8, jmp_buf*, png_set_longjmp_fn, (png_structrp png_ptr, + png_longjmp_ptr longjmp_fn, size_t jmp_buf_size)); +# define png_jmpbuf(png_ptr) \ + (*png_set_longjmp_fn((png_ptr), longjmp, (sizeof (jmp_buf)))) +#else +# define png_jmpbuf(png_ptr) \ + (LIBPNG_WAS_COMPILED_WITH__PNG_NO_SETJMP) +#endif +/* This function should be used by libpng applications in place of + * longjmp(png_ptr->jmpbuf, val). If longjmp_fn() has been set, it + * will use it; otherwise it will call PNG_ABORT(). This function was + * added in libpng-1.5.0. + */ +PNG_EXPORTA(9, void, png_longjmp, (png_const_structrp png_ptr, int val), + PNG_NORETURN); + +#ifdef PNG_READ_SUPPORTED +/* Reset the compression stream */ +PNG_EXPORTA(10, int, png_reset_zstream, (png_structrp png_ptr), PNG_DEPRECATED); +#endif + +/* New functions added in libpng-1.0.2 (not enabled by default until 1.2.0) */ +#ifdef PNG_USER_MEM_SUPPORTED +PNG_EXPORTA(11, png_structp, png_create_read_struct_2, + (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, + png_error_ptr warn_fn, + png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn), + PNG_ALLOCATED); +PNG_EXPORTA(12, png_structp, png_create_write_struct_2, + (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, + png_error_ptr warn_fn, + png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn), + PNG_ALLOCATED); +#endif + +/* Write the PNG file signature. */ +PNG_EXPORT(13, void, png_write_sig, (png_structrp png_ptr)); + +/* Write a PNG chunk - size, type, (optional) data, CRC. */ +PNG_EXPORT(14, void, png_write_chunk, (png_structrp png_ptr, png_const_bytep + chunk_name, png_const_bytep data, png_size_t length)); + +/* Write the start of a PNG chunk - length and chunk name. */ +PNG_EXPORT(15, void, png_write_chunk_start, (png_structrp png_ptr, + png_const_bytep chunk_name, png_uint_32 length)); + +/* Write the data of a PNG chunk started with png_write_chunk_start(). */ +PNG_EXPORT(16, void, png_write_chunk_data, (png_structrp png_ptr, + png_const_bytep data, png_size_t length)); + +/* Finish a chunk started with png_write_chunk_start() (includes CRC). */ +PNG_EXPORT(17, void, png_write_chunk_end, (png_structrp png_ptr)); + +/* Allocate and initialize the info structure */ +PNG_EXPORTA(18, png_infop, png_create_info_struct, (png_const_structrp png_ptr), + PNG_ALLOCATED); + +/* DEPRECATED: this function allowed init structures to be created using the + * default allocation method (typically malloc). Use is deprecated in 1.6.0 and + * the API will be removed in the future. + */ +PNG_EXPORTA(19, void, png_info_init_3, (png_infopp info_ptr, + png_size_t png_info_struct_size), PNG_DEPRECATED); + +/* Writes all the PNG information before the image. */ +PNG_EXPORT(20, void, png_write_info_before_PLTE, + (png_structrp png_ptr, png_const_inforp info_ptr)); +PNG_EXPORT(21, void, png_write_info, + (png_structrp png_ptr, png_const_inforp info_ptr)); + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +/* Read the information before the actual image data. */ +PNG_EXPORT(22, void, png_read_info, + (png_structrp png_ptr, png_inforp info_ptr)); +#endif + +#ifdef PNG_TIME_RFC1123_SUPPORTED + /* Convert to a US string format: there is no localization support in this + * routine. The original implementation used a 29 character buffer in + * png_struct, this will be removed in future versions. + */ +#if PNG_LIBPNG_VER < 10700 +/* To do: remove this from libpng17 (and from libpng17/png.c and pngstruct.h) */ +PNG_EXPORTA(23, png_const_charp, png_convert_to_rfc1123, (png_structrp png_ptr, + png_const_timep ptime),PNG_DEPRECATED); +#endif +PNG_EXPORT(241, int, png_convert_to_rfc1123_buffer, (char out[29], + png_const_timep ptime)); +#endif + +#ifdef PNG_CONVERT_tIME_SUPPORTED +/* Convert from a struct tm to png_time */ +PNG_EXPORT(24, void, png_convert_from_struct_tm, (png_timep ptime, + const struct tm * ttime)); + +/* Convert from time_t to png_time. Uses gmtime() */ +PNG_EXPORT(25, void, png_convert_from_time_t, (png_timep ptime, time_t ttime)); +#endif /* PNG_CONVERT_tIME_SUPPORTED */ + +#ifdef PNG_READ_EXPAND_SUPPORTED +/* Expand data to 24-bit RGB, or 8-bit grayscale, with alpha if available. */ +PNG_EXPORT(26, void, png_set_expand, (png_structrp png_ptr)); +PNG_EXPORT(27, void, png_set_expand_gray_1_2_4_to_8, (png_structrp png_ptr)); +PNG_EXPORT(28, void, png_set_palette_to_rgb, (png_structrp png_ptr)); +PNG_EXPORT(29, void, png_set_tRNS_to_alpha, (png_structrp png_ptr)); +#endif + +#ifdef PNG_READ_EXPAND_16_SUPPORTED +/* Expand to 16-bit channels, forces conversion of palette to RGB and expansion + * of a tRNS chunk if present. + */ +PNG_EXPORT(221, void, png_set_expand_16, (png_structrp png_ptr)); +#endif + +#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED) +/* Use blue, green, red order for pixels. */ +PNG_EXPORT(30, void, png_set_bgr, (png_structrp png_ptr)); +#endif + +#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED +/* Expand the grayscale to 24-bit RGB if necessary. */ +PNG_EXPORT(31, void, png_set_gray_to_rgb, (png_structrp png_ptr)); +#endif + +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED +/* Reduce RGB to grayscale. */ +#define PNG_ERROR_ACTION_NONE 1 +#define PNG_ERROR_ACTION_WARN 2 +#define PNG_ERROR_ACTION_ERROR 3 +#define PNG_RGB_TO_GRAY_DEFAULT (-1)/*for red/green coefficients*/ + +PNG_FP_EXPORT(32, void, png_set_rgb_to_gray, (png_structrp png_ptr, + int error_action, double red, double green)) +PNG_FIXED_EXPORT(33, void, png_set_rgb_to_gray_fixed, (png_structrp png_ptr, + int error_action, png_fixed_point red, png_fixed_point green)) + +PNG_EXPORT(34, png_byte, png_get_rgb_to_gray_status, (png_const_structrp + png_ptr)); +#endif + +#ifdef PNG_BUILD_GRAYSCALE_PALETTE_SUPPORTED +PNG_EXPORT(35, void, png_build_grayscale_palette, (int bit_depth, + png_colorp palette)); +#endif + +#ifdef PNG_READ_ALPHA_MODE_SUPPORTED +/* How the alpha channel is interpreted - this affects how the color channels of + * a PNG file are returned when an alpha channel, or tRNS chunk in a palette + * file, is present. + * + * This has no effect on the way pixels are written into a PNG output + * datastream. The color samples in a PNG datastream are never premultiplied + * with the alpha samples. + * + * The default is to return data according to the PNG specification: the alpha + * channel is a linear measure of the contribution of the pixel to the + * corresponding composited pixel. The gamma encoded color channels must be + * scaled according to the contribution and to do this it is necessary to undo + * the encoding, scale the color values, perform the composition and reencode + * the values. This is the 'PNG' mode. + * + * The alternative is to 'associate' the alpha with the color information by + * storing color channel values that have been scaled by the alpha. The + * advantage is that the color channels can be resampled (the image can be + * scaled) in this form. The disadvantage is that normal practice is to store + * linear, not (gamma) encoded, values and this requires 16-bit channels for + * still images rather than the 8-bit channels that are just about sufficient if + * gamma encoding is used. In addition all non-transparent pixel values, + * including completely opaque ones, must be gamma encoded to produce the final + * image. This is the 'STANDARD', 'ASSOCIATED' or 'PREMULTIPLIED' mode (the + * latter being the two common names for associated alpha color channels.) + * + * Since it is not necessary to perform arithmetic on opaque color values so + * long as they are not to be resampled and are in the final color space it is + * possible to optimize the handling of alpha by storing the opaque pixels in + * the PNG format (adjusted for the output color space) while storing partially + * opaque pixels in the standard, linear, format. The accuracy required for + * standard alpha composition is relatively low, because the pixels are + * isolated, therefore typically the accuracy loss in storing 8-bit linear + * values is acceptable. (This is not true if the alpha channel is used to + * simulate transparency over large areas - use 16 bits or the PNG mode in + * this case!) This is the 'OPTIMIZED' mode. For this mode a pixel is + * treated as opaque only if the alpha value is equal to the maximum value. + * + * The final choice is to gamma encode the alpha channel as well. This is + * broken because, in practice, no implementation that uses this choice + * correctly undoes the encoding before handling alpha composition. Use this + * choice only if other serious errors in the software or hardware you use + * mandate it; the typical serious error is for dark halos to appear around + * opaque areas of the composited PNG image because of arithmetic overflow. + * + * The API function png_set_alpha_mode specifies which of these choices to use + * with an enumerated 'mode' value and the gamma of the required output: + */ +#define PNG_ALPHA_PNG 0 /* according to the PNG standard */ +#define PNG_ALPHA_STANDARD 1 /* according to Porter/Duff */ +#define PNG_ALPHA_ASSOCIATED 1 /* as above; this is the normal practice */ +#define PNG_ALPHA_PREMULTIPLIED 1 /* as above */ +#define PNG_ALPHA_OPTIMIZED 2 /* 'PNG' for opaque pixels, else 'STANDARD' */ +#define PNG_ALPHA_BROKEN 3 /* the alpha channel is gamma encoded */ + +PNG_FP_EXPORT(227, void, png_set_alpha_mode, (png_structrp png_ptr, int mode, + double output_gamma)) +PNG_FIXED_EXPORT(228, void, png_set_alpha_mode_fixed, (png_structrp png_ptr, + int mode, png_fixed_point output_gamma)) +#endif + +#if defined(PNG_GAMMA_SUPPORTED) || defined(PNG_READ_ALPHA_MODE_SUPPORTED) +/* The output_gamma value is a screen gamma in libpng terminology: it expresses + * how to decode the output values, not how they are encoded. The values used + * correspond to the normal numbers used to describe the overall gamma of a + * computer display system; for example 2.2 for an sRGB conformant system. The + * values are scaled by 100000 in the _fixed version of the API (so 220000 for + * sRGB.) + * + * The inverse of the value is always used to provide a default for the PNG file + * encoding if it has no gAMA chunk and if png_set_gamma() has not been called + * to override the PNG gamma information. + * + * When the ALPHA_OPTIMIZED mode is selected the output gamma is used to encode + * opaque pixels however pixels with lower alpha values are not encoded, + * regardless of the output gamma setting. + * + * When the standard Porter Duff handling is requested with mode 1 the output + * encoding is set to be linear and the output_gamma value is only relevant + * as a default for input data that has no gamma information. The linear output + * encoding will be overridden if png_set_gamma() is called - the results may be + * highly unexpected! + * + * The following numbers are derived from the sRGB standard and the research + * behind it. sRGB is defined to be approximated by a PNG gAMA chunk value of + * 0.45455 (1/2.2) for PNG. The value implicitly includes any viewing + * correction required to take account of any differences in the color + * environment of the original scene and the intended display environment; the + * value expresses how to *decode* the image for display, not how the original + * data was *encoded*. + * + * sRGB provides a peg for the PNG standard by defining a viewing environment. + * sRGB itself, and earlier TV standards, actually use a more complex transform + * (a linear portion then a gamma 2.4 power law) than PNG can express. (PNG is + * limited to simple power laws.) By saying that an image for direct display on + * an sRGB conformant system should be stored with a gAMA chunk value of 45455 + * (11.3.3.2 and 11.3.3.5 of the ISO PNG specification) the PNG specification + * makes it possible to derive values for other display systems and + * environments. + * + * The Mac value is deduced from the sRGB based on an assumption that the actual + * extra viewing correction used in early Mac display systems was implemented as + * a power 1.45 lookup table. + * + * Any system where a programmable lookup table is used or where the behavior of + * the final display device characteristics can be changed requires system + * specific code to obtain the current characteristic. However this can be + * difficult and most PNG gamma correction only requires an approximate value. + * + * By default, if png_set_alpha_mode() is not called, libpng assumes that all + * values are unencoded, linear, values and that the output device also has a + * linear characteristic. This is only very rarely correct - it is invariably + * better to call png_set_alpha_mode() with PNG_DEFAULT_sRGB than rely on the + * default if you don't know what the right answer is! + * + * The special value PNG_GAMMA_MAC_18 indicates an older Mac system (pre Mac OS + * 10.6) which used a correction table to implement a somewhat lower gamma on an + * otherwise sRGB system. + * + * Both these values are reserved (not simple gamma values) in order to allow + * more precise correction internally in the future. + * + * NOTE: the following values can be passed to either the fixed or floating + * point APIs, but the floating point API will also accept floating point + * values. + */ +#define PNG_DEFAULT_sRGB -1 /* sRGB gamma and color space */ +#define PNG_GAMMA_MAC_18 -2 /* Old Mac '1.8' gamma and color space */ +#define PNG_GAMMA_sRGB 220000 /* Television standards--matches sRGB gamma */ +#define PNG_GAMMA_LINEAR PNG_FP_1 /* Linear */ +#endif + +/* The following are examples of calls to png_set_alpha_mode to achieve the + * required overall gamma correction and, where necessary, alpha + * premultiplication. + * + * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB); + * This is the default libpng handling of the alpha channel - it is not + * pre-multiplied into the color components. In addition the call states + * that the output is for a sRGB system and causes all PNG files without gAMA + * chunks to be assumed to be encoded using sRGB. + * + * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC); + * In this case the output is assumed to be something like an sRGB conformant + * display preceeded by a power-law lookup table of power 1.45. This is how + * early Mac systems behaved. + * + * png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_GAMMA_LINEAR); + * This is the classic Jim Blinn approach and will work in academic + * environments where everything is done by the book. It has the shortcoming + * of assuming that input PNG data with no gamma information is linear - this + * is unlikely to be correct unless the PNG files where generated locally. + * Most of the time the output precision will be so low as to show + * significant banding in dark areas of the image. + * + * png_set_expand_16(pp); + * png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_DEFAULT_sRGB); + * This is a somewhat more realistic Jim Blinn inspired approach. PNG files + * are assumed to have the sRGB encoding if not marked with a gamma value and + * the output is always 16 bits per component. This permits accurate scaling + * and processing of the data. If you know that your input PNG files were + * generated locally you might need to replace PNG_DEFAULT_sRGB with the + * correct value for your system. + * + * png_set_alpha_mode(pp, PNG_ALPHA_OPTIMIZED, PNG_DEFAULT_sRGB); + * If you just need to composite the PNG image onto an existing background + * and if you control the code that does this you can use the optimization + * setting. In this case you just copy completely opaque pixels to the + * output. For pixels that are not completely transparent (you just skip + * those) you do the composition math using png_composite or png_composite_16 + * below then encode the resultant 8-bit or 16-bit values to match the output + * encoding. + * + * Other cases + * If neither the PNG nor the standard linear encoding work for you because + * of the software or hardware you use then you have a big problem. The PNG + * case will probably result in halos around the image. The linear encoding + * will probably result in a washed out, too bright, image (it's actually too + * contrasty.) Try the ALPHA_OPTIMIZED mode above - this will probably + * substantially reduce the halos. Alternatively try: + * + * png_set_alpha_mode(pp, PNG_ALPHA_BROKEN, PNG_DEFAULT_sRGB); + * This option will also reduce the halos, but there will be slight dark + * halos round the opaque parts of the image where the background is light. + * In the OPTIMIZED mode the halos will be light halos where the background + * is dark. Take your pick - the halos are unavoidable unless you can get + * your hardware/software fixed! (The OPTIMIZED approach is slightly + * faster.) + * + * When the default gamma of PNG files doesn't match the output gamma. + * If you have PNG files with no gamma information png_set_alpha_mode allows + * you to provide a default gamma, but it also sets the ouput gamma to the + * matching value. If you know your PNG files have a gamma that doesn't + * match the output you can take advantage of the fact that + * png_set_alpha_mode always sets the output gamma but only sets the PNG + * default if it is not already set: + * + * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB); + * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC); + * The first call sets both the default and the output gamma values, the + * second call overrides the output gamma without changing the default. This + * is easier than achieving the same effect with png_set_gamma. You must use + * PNG_ALPHA_PNG for the first call - internal checking in png_set_alpha will + * fire if more than one call to png_set_alpha_mode and png_set_background is + * made in the same read operation, however multiple calls with PNG_ALPHA_PNG + * are ignored. + */ + +#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED +PNG_EXPORT(36, void, png_set_strip_alpha, (png_structrp png_ptr)); +#endif + +#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED) || \ + defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED) +PNG_EXPORT(37, void, png_set_swap_alpha, (png_structrp png_ptr)); +#endif + +#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED) || \ + defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED) +PNG_EXPORT(38, void, png_set_invert_alpha, (png_structrp png_ptr)); +#endif + +#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED) +/* Add a filler byte to 8-bit Gray or 24-bit RGB images. */ +PNG_EXPORT(39, void, png_set_filler, (png_structrp png_ptr, png_uint_32 filler, + int flags)); +/* The values of the PNG_FILLER_ defines should NOT be changed */ +# define PNG_FILLER_BEFORE 0 +# define PNG_FILLER_AFTER 1 +/* Add an alpha byte to 8-bit Gray or 24-bit RGB images. */ +PNG_EXPORT(40, void, png_set_add_alpha, (png_structrp png_ptr, + png_uint_32 filler, int flags)); +#endif /* PNG_READ_FILLER_SUPPORTED || PNG_WRITE_FILLER_SUPPORTED */ + +#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED) +/* Swap bytes in 16-bit depth files. */ +PNG_EXPORT(41, void, png_set_swap, (png_structrp png_ptr)); +#endif + +#if defined(PNG_READ_PACK_SUPPORTED) || defined(PNG_WRITE_PACK_SUPPORTED) +/* Use 1 byte per pixel in 1, 2, or 4-bit depth files. */ +PNG_EXPORT(42, void, png_set_packing, (png_structrp png_ptr)); +#endif + +#if defined(PNG_READ_PACKSWAP_SUPPORTED) || \ + defined(PNG_WRITE_PACKSWAP_SUPPORTED) +/* Swap packing order of pixels in bytes. */ +PNG_EXPORT(43, void, png_set_packswap, (png_structrp png_ptr)); +#endif + +#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED) +/* Converts files to legal bit depths. */ +PNG_EXPORT(44, void, png_set_shift, (png_structrp png_ptr, png_const_color_8p + true_bits)); +#endif + +#if defined(PNG_READ_INTERLACING_SUPPORTED) || \ + defined(PNG_WRITE_INTERLACING_SUPPORTED) +/* Have the code handle the interlacing. Returns the number of passes. + * MUST be called before png_read_update_info or png_start_read_image, + * otherwise it will not have the desired effect. Note that it is still + * necessary to call png_read_row or png_read_rows png_get_image_height + * times for each pass. +*/ +PNG_EXPORT(45, int, png_set_interlace_handling, (png_structrp png_ptr)); +#endif + +#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED) +/* Invert monochrome files */ +PNG_EXPORT(46, void, png_set_invert_mono, (png_structrp png_ptr)); +#endif + +#ifdef PNG_READ_BACKGROUND_SUPPORTED +/* Handle alpha and tRNS by replacing with a background color. Prior to + * libpng-1.5.4 this API must not be called before the PNG file header has been + * read. Doing so will result in unexpected behavior and possible warnings or + * errors if the PNG file contains a bKGD chunk. + */ +PNG_FP_EXPORT(47, void, png_set_background, (png_structrp png_ptr, + png_const_color_16p background_color, int background_gamma_code, + int need_expand, double background_gamma)) +PNG_FIXED_EXPORT(215, void, png_set_background_fixed, (png_structrp png_ptr, + png_const_color_16p background_color, int background_gamma_code, + int need_expand, png_fixed_point background_gamma)) +#endif +#ifdef PNG_READ_BACKGROUND_SUPPORTED +# define PNG_BACKGROUND_GAMMA_UNKNOWN 0 +# define PNG_BACKGROUND_GAMMA_SCREEN 1 +# define PNG_BACKGROUND_GAMMA_FILE 2 +# define PNG_BACKGROUND_GAMMA_UNIQUE 3 +#endif + +#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED +/* Scale a 16-bit depth file down to 8-bit, accurately. */ +PNG_EXPORT(229, void, png_set_scale_16, (png_structrp png_ptr)); +#endif + +#ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED +#define PNG_READ_16_TO_8 SUPPORTED /* Name prior to 1.5.4 */ +/* Strip the second byte of information from a 16-bit depth file. */ +PNG_EXPORT(48, void, png_set_strip_16, (png_structrp png_ptr)); +#endif + +#ifdef PNG_READ_QUANTIZE_SUPPORTED +/* Turn on quantizing, and reduce the palette to the number of colors + * available. + */ +PNG_EXPORT(49, void, png_set_quantize, (png_structrp png_ptr, + png_colorp palette, int num_palette, int maximum_colors, + png_const_uint_16p histogram, int full_quantize)); +#endif + +#ifdef PNG_READ_GAMMA_SUPPORTED +/* The threshold on gamma processing is configurable but hard-wired into the + * library. The following is the floating point variant. + */ +#define PNG_GAMMA_THRESHOLD (PNG_GAMMA_THRESHOLD_FIXED*.00001) + +/* Handle gamma correction. Screen_gamma=(display_exponent). + * NOTE: this API simply sets the screen and file gamma values. It will + * therefore override the value for gamma in a PNG file if it is called after + * the file header has been read - use with care - call before reading the PNG + * file for best results! + * + * These routines accept the same gamma values as png_set_alpha_mode (described + * above). The PNG_GAMMA_ defines and PNG_DEFAULT_sRGB can be passed to either + * API (floating point or fixed.) Notice, however, that the 'file_gamma' value + * is the inverse of a 'screen gamma' value. + */ +PNG_FP_EXPORT(50, void, png_set_gamma, (png_structrp png_ptr, + double screen_gamma, double override_file_gamma)) +PNG_FIXED_EXPORT(208, void, png_set_gamma_fixed, (png_structrp png_ptr, + png_fixed_point screen_gamma, png_fixed_point override_file_gamma)) +#endif + +#ifdef PNG_WRITE_FLUSH_SUPPORTED +/* Set how many lines between output flushes - 0 for no flushing */ +PNG_EXPORT(51, void, png_set_flush, (png_structrp png_ptr, int nrows)); +/* Flush the current PNG output buffer */ +PNG_EXPORT(52, void, png_write_flush, (png_structrp png_ptr)); +#endif + +/* Optional update palette with requested transformations */ +PNG_EXPORT(53, void, png_start_read_image, (png_structrp png_ptr)); + +/* Optional call to update the users info structure */ +PNG_EXPORT(54, void, png_read_update_info, (png_structrp png_ptr, + png_inforp info_ptr)); + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +/* Read one or more rows of image data. */ +PNG_EXPORT(55, void, png_read_rows, (png_structrp png_ptr, png_bytepp row, + png_bytepp display_row, png_uint_32 num_rows)); +#endif + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +/* Read a row of data. */ +PNG_EXPORT(56, void, png_read_row, (png_structrp png_ptr, png_bytep row, + png_bytep display_row)); +#endif + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +/* Read the whole image into memory at once. */ +PNG_EXPORT(57, void, png_read_image, (png_structrp png_ptr, png_bytepp image)); +#endif + +/* Write a row of image data */ +PNG_EXPORT(58, void, png_write_row, (png_structrp png_ptr, + png_const_bytep row)); + +/* Write a few rows of image data: (*row) is not written; however, the type + * is declared as writeable to maintain compatibility with previous versions + * of libpng and to allow the 'display_row' array from read_rows to be passed + * unchanged to write_rows. + */ +PNG_EXPORT(59, void, png_write_rows, (png_structrp png_ptr, png_bytepp row, + png_uint_32 num_rows)); + +/* Write the image data */ +PNG_EXPORT(60, void, png_write_image, (png_structrp png_ptr, png_bytepp image)); + +/* Write the end of the PNG file. */ +PNG_EXPORT(61, void, png_write_end, (png_structrp png_ptr, + png_inforp info_ptr)); + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +/* Read the end of the PNG file. */ +PNG_EXPORT(62, void, png_read_end, (png_structrp png_ptr, png_inforp info_ptr)); +#endif + +/* Free any memory associated with the png_info_struct */ +PNG_EXPORT(63, void, png_destroy_info_struct, (png_const_structrp png_ptr, + png_infopp info_ptr_ptr)); + +/* Free any memory associated with the png_struct and the png_info_structs */ +PNG_EXPORT(64, void, png_destroy_read_struct, (png_structpp png_ptr_ptr, + png_infopp info_ptr_ptr, png_infopp end_info_ptr_ptr)); + +/* Free any memory associated with the png_struct and the png_info_structs */ +PNG_EXPORT(65, void, png_destroy_write_struct, (png_structpp png_ptr_ptr, + png_infopp info_ptr_ptr)); + +/* Set the libpng method of handling chunk CRC errors */ +PNG_EXPORT(66, void, png_set_crc_action, (png_structrp png_ptr, int crit_action, + int ancil_action)); + +/* Values for png_set_crc_action() say how to handle CRC errors in + * ancillary and critical chunks, and whether to use the data contained + * therein. Note that it is impossible to "discard" data in a critical + * chunk. For versions prior to 0.90, the action was always error/quit, + * whereas in version 0.90 and later, the action for CRC errors in ancillary + * chunks is warn/discard. These values should NOT be changed. + * + * value action:critical action:ancillary + */ +#define PNG_CRC_DEFAULT 0 /* error/quit warn/discard data */ +#define PNG_CRC_ERROR_QUIT 1 /* error/quit error/quit */ +#define PNG_CRC_WARN_DISCARD 2 /* (INVALID) warn/discard data */ +#define PNG_CRC_WARN_USE 3 /* warn/use data warn/use data */ +#define PNG_CRC_QUIET_USE 4 /* quiet/use data quiet/use data */ +#define PNG_CRC_NO_CHANGE 5 /* use current value use current value */ + +/* These functions give the user control over the scan-line filtering in + * libpng and the compression methods used by zlib. These functions are + * mainly useful for testing, as the defaults should work with most users. + * Those users who are tight on memory or want faster performance at the + * expense of compression can modify them. See the compression library + * header file (zlib.h) for an explination of the compression functions. + */ + +/* Set the filtering method(s) used by libpng. Currently, the only valid + * value for "method" is 0. + */ +PNG_EXPORT(67, void, png_set_filter, (png_structrp png_ptr, int method, + int filters)); + +/* Flags for png_set_filter() to say which filters to use. The flags + * are chosen so that they don't conflict with real filter types + * below, in case they are supplied instead of the #defined constants. + * These values should NOT be changed. + */ +#define PNG_NO_FILTERS 0x00 +#define PNG_FILTER_NONE 0x08 +#define PNG_FILTER_SUB 0x10 +#define PNG_FILTER_UP 0x20 +#define PNG_FILTER_AVG 0x40 +#define PNG_FILTER_PAETH 0x80 +#define PNG_ALL_FILTERS (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP | \ + PNG_FILTER_AVG | PNG_FILTER_PAETH) + +/* Filter values (not flags) - used in pngwrite.c, pngwutil.c for now. + * These defines should NOT be changed. + */ +#define PNG_FILTER_VALUE_NONE 0 +#define PNG_FILTER_VALUE_SUB 1 +#define PNG_FILTER_VALUE_UP 2 +#define PNG_FILTER_VALUE_AVG 3 +#define PNG_FILTER_VALUE_PAETH 4 +#define PNG_FILTER_VALUE_LAST 5 + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED /* EXPERIMENTAL */ +/* The "heuristic_method" is given by one of the PNG_FILTER_HEURISTIC_ + * defines, either the default (minimum-sum-of-absolute-differences), or + * the experimental method (weighted-minimum-sum-of-absolute-differences). + * + * Weights are factors >= 1.0, indicating how important it is to keep the + * filter type consistent between rows. Larger numbers mean the current + * filter is that many times as likely to be the same as the "num_weights" + * previous filters. This is cumulative for each previous row with a weight. + * There needs to be "num_weights" values in "filter_weights", or it can be + * NULL if the weights aren't being specified. Weights have no influence on + * the selection of the first row filter. Well chosen weights can (in theory) + * improve the compression for a given image. + * + * Costs are factors >= 1.0 indicating the relative decoding costs of a + * filter type. Higher costs indicate more decoding expense, and are + * therefore less likely to be selected over a filter with lower computational + * costs. There needs to be a value in "filter_costs" for each valid filter + * type (given by PNG_FILTER_VALUE_LAST), or it can be NULL if you aren't + * setting the costs. Costs try to improve the speed of decompression without + * unduly increasing the compressed image size. + * + * A negative weight or cost indicates the default value is to be used, and + * values in the range [0.0, 1.0) indicate the value is to remain unchanged. + * The default values for both weights and costs are currently 1.0, but may + * change if good general weighting/cost heuristics can be found. If both + * the weights and costs are set to 1.0, this degenerates the WEIGHTED method + * to the UNWEIGHTED method, but with added encoding time/computation. + */ +PNG_FP_EXPORT(68, void, png_set_filter_heuristics, (png_structrp png_ptr, + int heuristic_method, int num_weights, png_const_doublep filter_weights, + png_const_doublep filter_costs)) +PNG_FIXED_EXPORT(209, void, png_set_filter_heuristics_fixed, + (png_structrp png_ptr, int heuristic_method, int num_weights, + png_const_fixed_point_p filter_weights, + png_const_fixed_point_p filter_costs)) +#endif /* PNG_WRITE_WEIGHTED_FILTER_SUPPORTED */ + +/* Heuristic used for row filter selection. These defines should NOT be + * changed. + */ +#define PNG_FILTER_HEURISTIC_DEFAULT 0 /* Currently "UNWEIGHTED" */ +#define PNG_FILTER_HEURISTIC_UNWEIGHTED 1 /* Used by libpng < 0.95 */ +#define PNG_FILTER_HEURISTIC_WEIGHTED 2 /* Experimental feature */ +#define PNG_FILTER_HEURISTIC_LAST 3 /* Not a valid value */ + +#ifdef PNG_WRITE_SUPPORTED +/* Set the library compression level. Currently, valid values range from + * 0 - 9, corresponding directly to the zlib compression levels 0 - 9 + * (0 - no compression, 9 - "maximal" compression). Note that tests have + * shown that zlib compression levels 3-6 usually perform as well as level 9 + * for PNG images, and do considerably fewer caclulations. In the future, + * these values may not correspond directly to the zlib compression levels. + */ +PNG_EXPORT(69, void, png_set_compression_level, (png_structrp png_ptr, + int level)); + +PNG_EXPORT(70, void, png_set_compression_mem_level, (png_structrp png_ptr, + int mem_level)); + +PNG_EXPORT(71, void, png_set_compression_strategy, (png_structrp png_ptr, + int strategy)); + +/* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a + * smaller value of window_bits if it can do so safely. + */ +PNG_EXPORT(72, void, png_set_compression_window_bits, (png_structrp png_ptr, + int window_bits)); + +PNG_EXPORT(73, void, png_set_compression_method, (png_structrp png_ptr, + int method)); +#endif + +#ifdef PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED +/* Also set zlib parameters for compressing non-IDAT chunks */ +PNG_EXPORT(222, void, png_set_text_compression_level, (png_structrp png_ptr, + int level)); + +PNG_EXPORT(223, void, png_set_text_compression_mem_level, (png_structrp png_ptr, + int mem_level)); + +PNG_EXPORT(224, void, png_set_text_compression_strategy, (png_structrp png_ptr, + int strategy)); + +/* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a + * smaller value of window_bits if it can do so safely. + */ +PNG_EXPORT(225, void, png_set_text_compression_window_bits, + (png_structrp png_ptr, int window_bits)); + +PNG_EXPORT(226, void, png_set_text_compression_method, (png_structrp png_ptr, + int method)); +#endif /* PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED */ + +/* These next functions are called for input/output, memory, and error + * handling. They are in the file pngrio.c, pngwio.c, and pngerror.c, + * and call standard C I/O routines such as fread(), fwrite(), and + * fprintf(). These functions can be made to use other I/O routines + * at run time for those applications that need to handle I/O in a + * different manner by calling png_set_???_fn(). See libpng-manual.txt for + * more information. + */ + +#ifdef PNG_STDIO_SUPPORTED +/* Initialize the input/output for the PNG file to the default functions. */ +PNG_EXPORT(74, void, png_init_io, (png_structrp png_ptr, png_FILE_p fp)); +#endif + +/* Replace the (error and abort), and warning functions with user + * supplied functions. If no messages are to be printed you must still + * write and use replacement functions. The replacement error_fn should + * still do a longjmp to the last setjmp location if you are using this + * method of error handling. If error_fn or warning_fn is NULL, the + * default function will be used. + */ + +PNG_EXPORT(75, void, png_set_error_fn, (png_structrp png_ptr, + png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warning_fn)); + +/* Return the user pointer associated with the error functions */ +PNG_EXPORT(76, png_voidp, png_get_error_ptr, (png_const_structrp png_ptr)); + +/* Replace the default data output functions with a user supplied one(s). + * If buffered output is not used, then output_flush_fn can be set to NULL. + * If PNG_WRITE_FLUSH_SUPPORTED is not defined at libpng compile time + * output_flush_fn will be ignored (and thus can be NULL). + * It is probably a mistake to use NULL for output_flush_fn if + * write_data_fn is not also NULL unless you have built libpng with + * PNG_WRITE_FLUSH_SUPPORTED undefined, because in this case libpng's + * default flush function, which uses the standard *FILE structure, will + * be used. + */ +PNG_EXPORT(77, void, png_set_write_fn, (png_structrp png_ptr, png_voidp io_ptr, + png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn)); + +/* Replace the default data input function with a user supplied one. */ +PNG_EXPORT(78, void, png_set_read_fn, (png_structrp png_ptr, png_voidp io_ptr, + png_rw_ptr read_data_fn)); + +/* Return the user pointer associated with the I/O functions */ +PNG_EXPORT(79, png_voidp, png_get_io_ptr, (png_const_structrp png_ptr)); + +PNG_EXPORT(80, void, png_set_read_status_fn, (png_structrp png_ptr, + png_read_status_ptr read_row_fn)); + +PNG_EXPORT(81, void, png_set_write_status_fn, (png_structrp png_ptr, + png_write_status_ptr write_row_fn)); + +#ifdef PNG_USER_MEM_SUPPORTED +/* Replace the default memory allocation functions with user supplied one(s). */ +PNG_EXPORT(82, void, png_set_mem_fn, (png_structrp png_ptr, png_voidp mem_ptr, + png_malloc_ptr malloc_fn, png_free_ptr free_fn)); +/* Return the user pointer associated with the memory functions */ +PNG_EXPORT(83, png_voidp, png_get_mem_ptr, (png_const_structrp png_ptr)); +#endif + +#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED +PNG_EXPORT(84, void, png_set_read_user_transform_fn, (png_structrp png_ptr, + png_user_transform_ptr read_user_transform_fn)); +#endif + +#ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED +PNG_EXPORT(85, void, png_set_write_user_transform_fn, (png_structrp png_ptr, + png_user_transform_ptr write_user_transform_fn)); +#endif + +#ifdef PNG_USER_TRANSFORM_PTR_SUPPORTED +PNG_EXPORT(86, void, png_set_user_transform_info, (png_structrp png_ptr, + png_voidp user_transform_ptr, int user_transform_depth, + int user_transform_channels)); +/* Return the user pointer associated with the user transform functions */ +PNG_EXPORT(87, png_voidp, png_get_user_transform_ptr, + (png_const_structrp png_ptr)); +#endif + +#ifdef PNG_USER_TRANSFORM_INFO_SUPPORTED +/* Return information about the row currently being processed. Note that these + * APIs do not fail but will return unexpected results if called outside a user + * transform callback. Also note that when transforming an interlaced image the + * row number is the row number within the sub-image of the interlace pass, so + * the value will increase to the height of the sub-image (not the full image) + * then reset to 0 for the next pass. + * + * Use PNG_ROW_FROM_PASS_ROW(row, pass) and PNG_COL_FROM_PASS_COL(col, pass) to + * find the output pixel (x,y) given an interlaced sub-image pixel + * (row,col,pass). (See below for these macros.) + */ +PNG_EXPORT(217, png_uint_32, png_get_current_row_number, (png_const_structrp)); +PNG_EXPORT(218, png_byte, png_get_current_pass_number, (png_const_structrp)); +#endif + +#ifdef PNG_READ_USER_CHUNKS_SUPPORTED +/* This callback is called only for *unknown* chunks. If + * PNG_HANDLE_AS_UNKNOWN_SUPPORTED is set then it is possible to set known + * chunks to be treated as unknown, however in this case the callback must do + * any processing required by the chunk (e.g. by calling the appropriate + * png_set_ APIs.) + * + * There is no write support - on write, by default, all the chunks in the + * 'unknown' list are written in the specified position. + * + * The integer return from the callback function is interpreted thus: + * + * negative: An error occured, png_chunk_error will be called. + * zero: The chunk was not handled, the chunk will be saved. A critical + * chunk will cause an error at this point unless it is to be saved. + * positive: The chunk was handled, libpng will ignore/discard it. + * + * See "INTERACTION WTIH USER CHUNK CALLBACKS" below for important notes about + * how this behavior will change in libpng 1.7 + */ +PNG_EXPORT(88, void, png_set_read_user_chunk_fn, (png_structrp png_ptr, + png_voidp user_chunk_ptr, png_user_chunk_ptr read_user_chunk_fn)); +#endif + +#ifdef PNG_USER_CHUNKS_SUPPORTED +PNG_EXPORT(89, png_voidp, png_get_user_chunk_ptr, (png_const_structrp png_ptr)); +#endif + +#ifdef PNG_PROGRESSIVE_READ_SUPPORTED +/* Sets the function callbacks for the push reader, and a pointer to a + * user-defined structure available to the callback functions. + */ +PNG_EXPORT(90, void, png_set_progressive_read_fn, (png_structrp png_ptr, + png_voidp progressive_ptr, png_progressive_info_ptr info_fn, + png_progressive_row_ptr row_fn, png_progressive_end_ptr end_fn)); + +/* Returns the user pointer associated with the push read functions */ +PNG_EXPORT(91, png_voidp, png_get_progressive_ptr, + (png_const_structrp png_ptr)); + +/* Function to be called when data becomes available */ +PNG_EXPORT(92, void, png_process_data, (png_structrp png_ptr, + png_inforp info_ptr, png_bytep buffer, png_size_t buffer_size)); + +/* A function which may be called *only* within png_process_data to stop the + * processing of any more data. The function returns the number of bytes + * remaining, excluding any that libpng has cached internally. A subsequent + * call to png_process_data must supply these bytes again. If the argument + * 'save' is set to true the routine will first save all the pending data and + * will always return 0. + */ +PNG_EXPORT(219, png_size_t, png_process_data_pause, (png_structrp, int save)); + +/* A function which may be called *only* outside (after) a call to + * png_process_data. It returns the number of bytes of data to skip in the + * input. Normally it will return 0, but if it returns a non-zero value the + * application must skip than number of bytes of input data and pass the + * following data to the next call to png_process_data. + */ +PNG_EXPORT(220, png_uint_32, png_process_data_skip, (png_structrp)); + +#ifdef PNG_READ_INTERLACING_SUPPORTED +/* Function that combines rows. 'new_row' is a flag that should come from + * the callback and be non-NULL if anything needs to be done; the library + * stores its own version of the new data internally and ignores the passed + * in value. + */ +PNG_EXPORT(93, void, png_progressive_combine_row, (png_const_structrp png_ptr, + png_bytep old_row, png_const_bytep new_row)); +#endif /* PNG_READ_INTERLACING_SUPPORTED */ +#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */ + +PNG_EXPORTA(94, png_voidp, png_malloc, (png_const_structrp png_ptr, + png_alloc_size_t size), PNG_ALLOCATED); +/* Added at libpng version 1.4.0 */ +PNG_EXPORTA(95, png_voidp, png_calloc, (png_const_structrp png_ptr, + png_alloc_size_t size), PNG_ALLOCATED); + +/* Added at libpng version 1.2.4 */ +PNG_EXPORTA(96, png_voidp, png_malloc_warn, (png_const_structrp png_ptr, + png_alloc_size_t size), PNG_ALLOCATED); + +/* Frees a pointer allocated by png_malloc() */ +PNG_EXPORT(97, void, png_free, (png_const_structrp png_ptr, png_voidp ptr)); + +/* Free data that was allocated internally */ +PNG_EXPORT(98, void, png_free_data, (png_const_structrp png_ptr, + png_inforp info_ptr, png_uint_32 free_me, int num)); + +/* Reassign responsibility for freeing existing data, whether allocated + * by libpng or by the application; this works on the png_info structure passed + * in, it does not change the state for other png_info structures. + * + * It is unlikely that this function works correctly as of 1.6.0 and using it + * may result either in memory leaks or double free of allocated data. + */ +PNG_EXPORTA(99, void, png_data_freer, (png_const_structrp png_ptr, + png_inforp info_ptr, int freer, png_uint_32 mask), PNG_DEPRECATED); + +/* Assignments for png_data_freer */ +#define PNG_DESTROY_WILL_FREE_DATA 1 +#define PNG_SET_WILL_FREE_DATA 1 +#define PNG_USER_WILL_FREE_DATA 2 +/* Flags for png_ptr->free_me and info_ptr->free_me */ +#define PNG_FREE_HIST 0x0008 +#define PNG_FREE_ICCP 0x0010 +#define PNG_FREE_SPLT 0x0020 +#define PNG_FREE_ROWS 0x0040 +#define PNG_FREE_PCAL 0x0080 +#define PNG_FREE_SCAL 0x0100 +#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED +# define PNG_FREE_UNKN 0x0200 +#endif +/* PNG_FREE_LIST 0x0400 removed in 1.6.0 because it is ignored */ +#define PNG_FREE_PLTE 0x1000 +#define PNG_FREE_TRNS 0x2000 +#define PNG_FREE_TEXT 0x4000 +#define PNG_FREE_ALL 0x7fff +#define PNG_FREE_MUL 0x4220 /* PNG_FREE_SPLT|PNG_FREE_TEXT|PNG_FREE_UNKN */ + +#ifdef PNG_USER_MEM_SUPPORTED +PNG_EXPORTA(100, png_voidp, png_malloc_default, (png_const_structrp png_ptr, + png_alloc_size_t size), PNG_ALLOCATED PNG_DEPRECATED); +PNG_EXPORTA(101, void, png_free_default, (png_const_structrp png_ptr, + png_voidp ptr), PNG_DEPRECATED); +#endif + +#ifdef PNG_ERROR_TEXT_SUPPORTED +/* Fatal error in PNG image of libpng - can't continue */ +PNG_EXPORTA(102, void, png_error, (png_const_structrp png_ptr, + png_const_charp error_message), PNG_NORETURN); + +/* The same, but the chunk name is prepended to the error string. */ +PNG_EXPORTA(103, void, png_chunk_error, (png_const_structrp png_ptr, + png_const_charp error_message), PNG_NORETURN); + +#else +/* Fatal error in PNG image of libpng - can't continue */ +PNG_EXPORTA(104, void, png_err, (png_const_structrp png_ptr), PNG_NORETURN); +#endif + +#ifdef PNG_WARNINGS_SUPPORTED +/* Non-fatal error in libpng. Can continue, but may have a problem. */ +PNG_EXPORT(105, void, png_warning, (png_const_structrp png_ptr, + png_const_charp warning_message)); + +/* Non-fatal error in libpng, chunk name is prepended to message. */ +PNG_EXPORT(106, void, png_chunk_warning, (png_const_structrp png_ptr, + png_const_charp warning_message)); +#endif + +#ifdef PNG_BENIGN_ERRORS_SUPPORTED +/* Benign error in libpng. Can continue, but may have a problem. + * User can choose whether to handle as a fatal error or as a warning. */ +PNG_EXPORT(107, void, png_benign_error, (png_const_structrp png_ptr, + png_const_charp warning_message)); + +#ifdef PNG_READ_SUPPORTED +/* Same, chunk name is prepended to message (only during read) */ +PNG_EXPORT(108, void, png_chunk_benign_error, (png_const_structrp png_ptr, + png_const_charp warning_message)); +#endif + +PNG_EXPORT(109, void, png_set_benign_errors, + (png_structrp png_ptr, int allowed)); +#else +# ifdef PNG_ALLOW_BENIGN_ERRORS +# define png_benign_error png_warning +# define png_chunk_benign_error png_chunk_warning +# else +# define png_benign_error png_error +# define png_chunk_benign_error png_chunk_error +# endif +#endif + +/* The png_set_ functions are for storing values in the png_info_struct. + * Similarly, the png_get_ calls are used to read values from the + * png_info_struct, either storing the parameters in the passed variables, or + * setting pointers into the png_info_struct where the data is stored. The + * png_get_ functions return a non-zero value if the data was available + * in info_ptr, or return zero and do not change any of the parameters if the + * data was not available. + * + * These functions should be used instead of directly accessing png_info + * to avoid problems with future changes in the size and internal layout of + * png_info_struct. + */ +/* Returns "flag" if chunk data is valid in info_ptr. */ +PNG_EXPORT(110, png_uint_32, png_get_valid, (png_const_structrp png_ptr, + png_const_inforp info_ptr, png_uint_32 flag)); + +/* Returns number of bytes needed to hold a transformed row. */ +PNG_EXPORT(111, png_size_t, png_get_rowbytes, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); + +#ifdef PNG_INFO_IMAGE_SUPPORTED +/* Returns row_pointers, which is an array of pointers to scanlines that was + * returned from png_read_png(). + */ +PNG_EXPORT(112, png_bytepp, png_get_rows, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); + +/* Set row_pointers, which is an array of pointers to scanlines for use + * by png_write_png(). + */ +PNG_EXPORT(113, void, png_set_rows, (png_const_structrp png_ptr, + png_inforp info_ptr, png_bytepp row_pointers)); +#endif + +/* Returns number of color channels in image. */ +PNG_EXPORT(114, png_byte, png_get_channels, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); + +#ifdef PNG_EASY_ACCESS_SUPPORTED +/* Returns image width in pixels. */ +PNG_EXPORT(115, png_uint_32, png_get_image_width, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); + +/* Returns image height in pixels. */ +PNG_EXPORT(116, png_uint_32, png_get_image_height, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); + +/* Returns image bit_depth. */ +PNG_EXPORT(117, png_byte, png_get_bit_depth, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); + +/* Returns image color_type. */ +PNG_EXPORT(118, png_byte, png_get_color_type, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); + +/* Returns image filter_type. */ +PNG_EXPORT(119, png_byte, png_get_filter_type, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); + +/* Returns image interlace_type. */ +PNG_EXPORT(120, png_byte, png_get_interlace_type, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); + +/* Returns image compression_type. */ +PNG_EXPORT(121, png_byte, png_get_compression_type, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); + +/* Returns image resolution in pixels per meter, from pHYs chunk data. */ +PNG_EXPORT(122, png_uint_32, png_get_pixels_per_meter, + (png_const_structrp png_ptr, png_const_inforp info_ptr)); +PNG_EXPORT(123, png_uint_32, png_get_x_pixels_per_meter, + (png_const_structrp png_ptr, png_const_inforp info_ptr)); +PNG_EXPORT(124, png_uint_32, png_get_y_pixels_per_meter, + (png_const_structrp png_ptr, png_const_inforp info_ptr)); + +/* Returns pixel aspect ratio, computed from pHYs chunk data. */ +PNG_FP_EXPORT(125, float, png_get_pixel_aspect_ratio, + (png_const_structrp png_ptr, png_const_inforp info_ptr)) +PNG_FIXED_EXPORT(210, png_fixed_point, png_get_pixel_aspect_ratio_fixed, + (png_const_structrp png_ptr, png_const_inforp info_ptr)) + +/* Returns image x, y offset in pixels or microns, from oFFs chunk data. */ +PNG_EXPORT(126, png_int_32, png_get_x_offset_pixels, + (png_const_structrp png_ptr, png_const_inforp info_ptr)); +PNG_EXPORT(127, png_int_32, png_get_y_offset_pixels, + (png_const_structrp png_ptr, png_const_inforp info_ptr)); +PNG_EXPORT(128, png_int_32, png_get_x_offset_microns, + (png_const_structrp png_ptr, png_const_inforp info_ptr)); +PNG_EXPORT(129, png_int_32, png_get_y_offset_microns, + (png_const_structrp png_ptr, png_const_inforp info_ptr)); + +#endif /* PNG_EASY_ACCESS_SUPPORTED */ + +#ifdef PNG_READ_SUPPORTED +/* Returns pointer to signature string read from PNG header */ +PNG_EXPORT(130, png_const_bytep, png_get_signature, (png_const_structrp png_ptr, + png_const_inforp info_ptr)); +#endif + +#ifdef PNG_bKGD_SUPPORTED +PNG_EXPORT(131, png_uint_32, png_get_bKGD, (png_const_structrp png_ptr, + png_inforp info_ptr, png_color_16p *background)); +#endif + +#ifdef PNG_bKGD_SUPPORTED +PNG_EXPORT(132, void, png_set_bKGD, (png_const_structrp png_ptr, + png_inforp info_ptr, png_const_color_16p background)); +#endif + +#ifdef PNG_cHRM_SUPPORTED +PNG_FP_EXPORT(133, png_uint_32, png_get_cHRM, (png_const_structrp png_ptr, + png_const_inforp info_ptr, double *white_x, double *white_y, double *red_x, + double *red_y, double *green_x, double *green_y, double *blue_x, + double *blue_y)) +PNG_FP_EXPORT(230, png_uint_32, png_get_cHRM_XYZ, (png_const_structrp png_ptr, + png_const_inforp info_ptr, double *red_X, double *red_Y, double *red_Z, + double *green_X, double *green_Y, double *green_Z, double *blue_X, + double *blue_Y, double *blue_Z)) +PNG_FIXED_EXPORT(134, png_uint_32, png_get_cHRM_fixed, + (png_const_structrp png_ptr, png_const_inforp info_ptr, + png_fixed_point *int_white_x, png_fixed_point *int_white_y, + png_fixed_point *int_red_x, png_fixed_point *int_red_y, + png_fixed_point *int_green_x, png_fixed_point *int_green_y, + png_fixed_point *int_blue_x, png_fixed_point *int_blue_y)) +PNG_FIXED_EXPORT(231, png_uint_32, png_get_cHRM_XYZ_fixed, + (png_const_structrp png_ptr, png_const_inforp info_ptr, + png_fixed_point *int_red_X, png_fixed_point *int_red_Y, + png_fixed_point *int_red_Z, png_fixed_point *int_green_X, + png_fixed_point *int_green_Y, png_fixed_point *int_green_Z, + png_fixed_point *int_blue_X, png_fixed_point *int_blue_Y, + png_fixed_point *int_blue_Z)) +#endif + +#ifdef PNG_cHRM_SUPPORTED +PNG_FP_EXPORT(135, void, png_set_cHRM, (png_const_structrp png_ptr, + png_inforp info_ptr, + double white_x, double white_y, double red_x, double red_y, double green_x, + double green_y, double blue_x, double blue_y)) +PNG_FP_EXPORT(232, void, png_set_cHRM_XYZ, (png_const_structrp png_ptr, + png_inforp info_ptr, double red_X, double red_Y, double red_Z, + double green_X, double green_Y, double green_Z, double blue_X, + double blue_Y, double blue_Z)) +PNG_FIXED_EXPORT(136, void, png_set_cHRM_fixed, (png_const_structrp png_ptr, + png_inforp info_ptr, png_fixed_point int_white_x, + png_fixed_point int_white_y, png_fixed_point int_red_x, + png_fixed_point int_red_y, png_fixed_point int_green_x, + png_fixed_point int_green_y, png_fixed_point int_blue_x, + png_fixed_point int_blue_y)) +PNG_FIXED_EXPORT(233, void, png_set_cHRM_XYZ_fixed, (png_const_structrp png_ptr, + png_inforp info_ptr, png_fixed_point int_red_X, png_fixed_point int_red_Y, + png_fixed_point int_red_Z, png_fixed_point int_green_X, + png_fixed_point int_green_Y, png_fixed_point int_green_Z, + png_fixed_point int_blue_X, png_fixed_point int_blue_Y, + png_fixed_point int_blue_Z)) +#endif + +#ifdef PNG_gAMA_SUPPORTED +PNG_FP_EXPORT(137, png_uint_32, png_get_gAMA, (png_const_structrp png_ptr, + png_const_inforp info_ptr, double *file_gamma)) +PNG_FIXED_EXPORT(138, png_uint_32, png_get_gAMA_fixed, + (png_const_structrp png_ptr, png_const_inforp info_ptr, + png_fixed_point *int_file_gamma)) +#endif + +#ifdef PNG_gAMA_SUPPORTED +PNG_FP_EXPORT(139, void, png_set_gAMA, (png_const_structrp png_ptr, + png_inforp info_ptr, double file_gamma)) +PNG_FIXED_EXPORT(140, void, png_set_gAMA_fixed, (png_const_structrp png_ptr, + png_inforp info_ptr, png_fixed_point int_file_gamma)) +#endif + +#ifdef PNG_hIST_SUPPORTED +PNG_EXPORT(141, png_uint_32, png_get_hIST, (png_const_structrp png_ptr, + png_inforp info_ptr, png_uint_16p *hist)); +#endif + +#ifdef PNG_hIST_SUPPORTED +PNG_EXPORT(142, void, png_set_hIST, (png_const_structrp png_ptr, + png_inforp info_ptr, png_const_uint_16p hist)); +#endif + +PNG_EXPORT(143, png_uint_32, png_get_IHDR, (png_const_structrp png_ptr, + png_const_inforp info_ptr, png_uint_32 *width, png_uint_32 *height, + int *bit_depth, int *color_type, int *interlace_method, + int *compression_method, int *filter_method)); + +PNG_EXPORT(144, void, png_set_IHDR, (png_const_structrp png_ptr, + png_inforp info_ptr, png_uint_32 width, png_uint_32 height, int bit_depth, + int color_type, int interlace_method, int compression_method, + int filter_method)); + +#ifdef PNG_oFFs_SUPPORTED +PNG_EXPORT(145, png_uint_32, png_get_oFFs, (png_const_structrp png_ptr, + png_const_inforp info_ptr, png_int_32 *offset_x, png_int_32 *offset_y, + int *unit_type)); +#endif + +#ifdef PNG_oFFs_SUPPORTED +PNG_EXPORT(146, void, png_set_oFFs, (png_const_structrp png_ptr, + png_inforp info_ptr, png_int_32 offset_x, png_int_32 offset_y, + int unit_type)); +#endif + +#ifdef PNG_pCAL_SUPPORTED +PNG_EXPORT(147, png_uint_32, png_get_pCAL, (png_const_structrp png_ptr, + png_inforp info_ptr, png_charp *purpose, png_int_32 *X0, + png_int_32 *X1, int *type, int *nparams, png_charp *units, + png_charpp *params)); +#endif + +#ifdef PNG_pCAL_SUPPORTED +PNG_EXPORT(148, void, png_set_pCAL, (png_const_structrp png_ptr, + png_inforp info_ptr, png_const_charp purpose, png_int_32 X0, png_int_32 X1, + int type, int nparams, png_const_charp units, png_charpp params)); +#endif + +#ifdef PNG_pHYs_SUPPORTED +PNG_EXPORT(149, png_uint_32, png_get_pHYs, (png_const_structrp png_ptr, + png_const_inforp info_ptr, png_uint_32 *res_x, png_uint_32 *res_y, + int *unit_type)); +#endif + +#ifdef PNG_pHYs_SUPPORTED +PNG_EXPORT(150, void, png_set_pHYs, (png_const_structrp png_ptr, + png_inforp info_ptr, png_uint_32 res_x, png_uint_32 res_y, int unit_type)); +#endif + +PNG_EXPORT(151, png_uint_32, png_get_PLTE, (png_const_structrp png_ptr, + png_inforp info_ptr, png_colorp *palette, int *num_palette)); + +PNG_EXPORT(152, void, png_set_PLTE, (png_structrp png_ptr, + png_inforp info_ptr, png_const_colorp palette, int num_palette)); + +#ifdef PNG_sBIT_SUPPORTED +PNG_EXPORT(153, png_uint_32, png_get_sBIT, (png_const_structrp png_ptr, + png_inforp info_ptr, png_color_8p *sig_bit)); +#endif + +#ifdef PNG_sBIT_SUPPORTED +PNG_EXPORT(154, void, png_set_sBIT, (png_const_structrp png_ptr, + png_inforp info_ptr, png_const_color_8p sig_bit)); +#endif + +#ifdef PNG_sRGB_SUPPORTED +PNG_EXPORT(155, png_uint_32, png_get_sRGB, (png_const_structrp png_ptr, + png_const_inforp info_ptr, int *file_srgb_intent)); +#endif + +#ifdef PNG_sRGB_SUPPORTED +PNG_EXPORT(156, void, png_set_sRGB, (png_const_structrp png_ptr, + png_inforp info_ptr, int srgb_intent)); +PNG_EXPORT(157, void, png_set_sRGB_gAMA_and_cHRM, (png_const_structrp png_ptr, + png_inforp info_ptr, int srgb_intent)); +#endif + +#ifdef PNG_iCCP_SUPPORTED +PNG_EXPORT(158, png_uint_32, png_get_iCCP, (png_const_structrp png_ptr, + png_inforp info_ptr, png_charpp name, int *compression_type, + png_bytepp profile, png_uint_32 *proflen)); +#endif + +#ifdef PNG_iCCP_SUPPORTED +PNG_EXPORT(159, void, png_set_iCCP, (png_const_structrp png_ptr, + png_inforp info_ptr, png_const_charp name, int compression_type, + png_const_bytep profile, png_uint_32 proflen)); +#endif + +#ifdef PNG_sPLT_SUPPORTED +PNG_EXPORT(160, int, png_get_sPLT, (png_const_structrp png_ptr, + png_inforp info_ptr, png_sPLT_tpp entries)); +#endif + +#ifdef PNG_sPLT_SUPPORTED +PNG_EXPORT(161, void, png_set_sPLT, (png_const_structrp png_ptr, + png_inforp info_ptr, png_const_sPLT_tp entries, int nentries)); +#endif + +#ifdef PNG_TEXT_SUPPORTED +/* png_get_text also returns the number of text chunks in *num_text */ +PNG_EXPORT(162, int, png_get_text, (png_const_structrp png_ptr, + png_inforp info_ptr, png_textp *text_ptr, int *num_text)); +#endif + +/* Note while png_set_text() will accept a structure whose text, + * language, and translated keywords are NULL pointers, the structure + * returned by png_get_text will always contain regular + * zero-terminated C strings. They might be empty strings but + * they will never be NULL pointers. + */ + +#ifdef PNG_TEXT_SUPPORTED +PNG_EXPORT(163, void, png_set_text, (png_const_structrp png_ptr, + png_inforp info_ptr, png_const_textp text_ptr, int num_text)); +#endif + +#ifdef PNG_tIME_SUPPORTED +PNG_EXPORT(164, png_uint_32, png_get_tIME, (png_const_structrp png_ptr, + png_inforp info_ptr, png_timep *mod_time)); +#endif + +#ifdef PNG_tIME_SUPPORTED +PNG_EXPORT(165, void, png_set_tIME, (png_const_structrp png_ptr, + png_inforp info_ptr, png_const_timep mod_time)); +#endif + +#ifdef PNG_tRNS_SUPPORTED +PNG_EXPORT(166, png_uint_32, png_get_tRNS, (png_const_structrp png_ptr, + png_inforp info_ptr, png_bytep *trans_alpha, int *num_trans, + png_color_16p *trans_color)); +#endif + +#ifdef PNG_tRNS_SUPPORTED +PNG_EXPORT(167, void, png_set_tRNS, (png_structrp png_ptr, + png_inforp info_ptr, png_const_bytep trans_alpha, int num_trans, + png_const_color_16p trans_color)); +#endif + +#ifdef PNG_sCAL_SUPPORTED +PNG_FP_EXPORT(168, png_uint_32, png_get_sCAL, (png_const_structrp png_ptr, + png_const_inforp info_ptr, int *unit, double *width, double *height)) +#if defined(PNG_FLOATING_ARITHMETIC_SUPPORTED) || \ + defined(PNG_FLOATING_POINT_SUPPORTED) +/* NOTE: this API is currently implemented using floating point arithmetic, + * consequently it can only be used on systems with floating point support. + * In any case the range of values supported by png_fixed_point is small and it + * is highly recommended that png_get_sCAL_s be used instead. + */ +PNG_FIXED_EXPORT(214, png_uint_32, png_get_sCAL_fixed, + (png_const_structrp png_ptr, png_const_inforp info_ptr, int *unit, + png_fixed_point *width, png_fixed_point *height)) +#endif +PNG_EXPORT(169, png_uint_32, png_get_sCAL_s, + (png_const_structrp png_ptr, png_const_inforp info_ptr, int *unit, + png_charpp swidth, png_charpp sheight)); + +PNG_FP_EXPORT(170, void, png_set_sCAL, (png_const_structrp png_ptr, + png_inforp info_ptr, int unit, double width, double height)) +PNG_FIXED_EXPORT(213, void, png_set_sCAL_fixed, (png_const_structrp png_ptr, + png_inforp info_ptr, int unit, png_fixed_point width, + png_fixed_point height)) +PNG_EXPORT(171, void, png_set_sCAL_s, (png_const_structrp png_ptr, + png_inforp info_ptr, int unit, + png_const_charp swidth, png_const_charp sheight)); +#endif /* PNG_sCAL_SUPPORTED */ + +#ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED +/* Provide the default handling for all unknown chunks or, optionally, for + * specific unknown chunks. + * + * NOTE: prior to 1.6.0 the handling specified for particular chunks on read was + * ignored and the default was used, the per-chunk setting only had an effect on + * write. If you wish to have chunk-specific handling on read in code that must + * work on earlier versions you must use a user chunk callback to specify the + * desired handling (keep or discard.) + * + * The 'keep' parameter is a PNG_HANDLE_CHUNK_ value as listed below. The + * parameter is interpreted as follows: + * + * READ: + * PNG_HANDLE_CHUNK_AS_DEFAULT: + * Known chunks: do normal libpng processing, do not keep the chunk (but + * see the comments below about PNG_HANDLE_AS_UNKNOWN_SUPPORTED) + * Unknown chunks: for a specific chunk use the global default, when used + * as the default discard the chunk data. + * PNG_HANDLE_CHUNK_NEVER: + * Discard the chunk data. + * PNG_HANDLE_CHUNK_IF_SAFE: + * Keep the chunk data if the chunk is not critical else raise a chunk + * error. + * PNG_HANDLE_CHUNK_ALWAYS: + * Keep the chunk data. + * + * If the chunk data is saved it can be retrieved using png_get_unknown_chunks, + * below. Notice that specifying "AS_DEFAULT" as a global default is equivalent + * to specifying "NEVER", however when "AS_DEFAULT" is used for specific chunks + * it simply resets the behavior to the libpng default. + * + * INTERACTION WTIH USER CHUNK CALLBACKS: + * The per-chunk handling is always used when there is a png_user_chunk_ptr + * callback and the callback returns 0; the chunk is then always stored *unless* + * it is critical and the per-chunk setting is other than ALWAYS. Notice that + * the global default is *not* used in this case. (In effect the per-chunk + * value is incremented to at least IF_SAFE.) + * + * IMPORTANT NOTE: this behavior will change in libpng 1.7 - the global and + * per-chunk defaults will be honored. If you want to preserve the current + * behavior when your callback returns 0 you must set PNG_HANDLE_CHUNK_IF_SAFE + * as the default - if you don't do this libpng 1.6 will issue a warning. + * + * If you want unhandled unknown chunks to be discarded in libpng 1.6 and + * earlier simply return '1' (handled). + * + * PNG_HANDLE_AS_UNKNOWN_SUPPORTED: + * If this is *not* set known chunks will always be handled by libpng and + * will never be stored in the unknown chunk list. Known chunks listed to + * png_set_keep_unknown_chunks will have no effect. If it is set then known + * chunks listed with a keep other than AS_DEFAULT will *never* be processed + * by libpng, in addition critical chunks must either be processed by the + * callback or saved. + * + * The IHDR and IEND chunks must not be listed. Because this turns off the + * default handling for chunks that would otherwise be recognized the + * behavior of libpng transformations may well become incorrect! + * + * WRITE: + * When writing chunks the options only apply to the chunks specified by + * png_set_unknown_chunks (below), libpng will *always* write known chunks + * required by png_set_ calls and will always write the core critical chunks + * (as required for PLTE). + * + * Each chunk in the png_set_unknown_chunks list is looked up in the + * png_set_keep_unknown_chunks list to find the keep setting, this is then + * interpreted as follows: + * + * PNG_HANDLE_CHUNK_AS_DEFAULT: + * Write safe-to-copy chunks and write other chunks if the global + * default is set to _ALWAYS, otherwise don't write this chunk. + * PNG_HANDLE_CHUNK_NEVER: + * Do not write the chunk. + * PNG_HANDLE_CHUNK_IF_SAFE: + * Write the chunk if it is safe-to-copy, otherwise do not write it. + * PNG_HANDLE_CHUNK_ALWAYS: + * Write the chunk. + * + * Note that the default behavior is effectively the opposite of the read case - + * in read unknown chunks are not stored by default, in write they are written + * by default. Also the behavior of PNG_HANDLE_CHUNK_IF_SAFE is very different + * - on write the safe-to-copy bit is checked, on read the critical bit is + * checked and on read if the chunk is critical an error will be raised. + * + * num_chunks: + * =========== + * If num_chunks is positive, then the "keep" parameter specifies the manner + * for handling only those chunks appearing in the chunk_list array, + * otherwise the chunk list array is ignored. + * + * If num_chunks is 0 the "keep" parameter specifies the default behavior for + * unknown chunks, as described above. + * + * If num_chunks is negative, then the "keep" parameter specifies the manner + * for handling all unknown chunks plus all chunks recognized by libpng + * except for the IHDR, PLTE, tRNS, IDAT, and IEND chunks (which continue to + * be processed by libpng. + */ +PNG_EXPORT(172, void, png_set_keep_unknown_chunks, (png_structrp png_ptr, + int keep, png_const_bytep chunk_list, int num_chunks)); + +/* The "keep" PNG_HANDLE_CHUNK_ parameter for the specified chunk is returned; + * the result is therefore true (non-zero) if special handling is required, + * false for the default handling. + */ +PNG_EXPORT(173, int, png_handle_as_unknown, (png_const_structrp png_ptr, + png_const_bytep chunk_name)); +#endif + +#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED +PNG_EXPORT(174, void, png_set_unknown_chunks, (png_const_structrp png_ptr, + png_inforp info_ptr, png_const_unknown_chunkp unknowns, + int num_unknowns)); + /* NOTE: prior to 1.6.0 this routine set the 'location' field of the added + * unknowns to the location currently stored in the png_struct. This is + * invariably the wrong value on write. To fix this call the following API + * for each chunk in the list with the correct location. If you know your + * code won't be compiled on earlier versions you can rely on + * png_set_unknown_chunks(write-ptr, png_get_unknown_chunks(read-ptr)) doing + * the correct thing. + */ + +PNG_EXPORT(175, void, png_set_unknown_chunk_location, + (png_const_structrp png_ptr, png_inforp info_ptr, int chunk, int location)); + +PNG_EXPORT(176, int, png_get_unknown_chunks, (png_const_structrp png_ptr, + png_inforp info_ptr, png_unknown_chunkpp entries)); +#endif + +/* Png_free_data() will turn off the "valid" flag for anything it frees. + * If you need to turn it off for a chunk that your application has freed, + * you can use png_set_invalid(png_ptr, info_ptr, PNG_INFO_CHNK); + */ +PNG_EXPORT(177, void, png_set_invalid, (png_const_structrp png_ptr, + png_inforp info_ptr, int mask)); + +#ifdef PNG_INFO_IMAGE_SUPPORTED +/* The "params" pointer is currently not used and is for future expansion. */ +PNG_EXPORT(178, void, png_read_png, (png_structrp png_ptr, png_inforp info_ptr, + int transforms, png_voidp params)); +PNG_EXPORT(179, void, png_write_png, (png_structrp png_ptr, png_inforp info_ptr, + int transforms, png_voidp params)); +#endif + +PNG_EXPORT(180, png_const_charp, png_get_copyright, + (png_const_structrp png_ptr)); +PNG_EXPORT(181, png_const_charp, png_get_header_ver, + (png_const_structrp png_ptr)); +PNG_EXPORT(182, png_const_charp, png_get_header_version, + (png_const_structrp png_ptr)); +PNG_EXPORT(183, png_const_charp, png_get_libpng_ver, + (png_const_structrp png_ptr)); + +#ifdef PNG_MNG_FEATURES_SUPPORTED +PNG_EXPORT(184, png_uint_32, png_permit_mng_features, (png_structrp png_ptr, + png_uint_32 mng_features_permitted)); +#endif + +/* For use in png_set_keep_unknown, added to version 1.2.6 */ +#define PNG_HANDLE_CHUNK_AS_DEFAULT 0 +#define PNG_HANDLE_CHUNK_NEVER 1 +#define PNG_HANDLE_CHUNK_IF_SAFE 2 +#define PNG_HANDLE_CHUNK_ALWAYS 3 +#define PNG_HANDLE_CHUNK_LAST 4 + +/* Strip the prepended error numbers ("#nnn ") from error and warning + * messages before passing them to the error or warning handler. + */ +#ifdef PNG_ERROR_NUMBERS_SUPPORTED +PNG_EXPORT(185, void, png_set_strip_error_numbers, (png_structrp png_ptr, + png_uint_32 strip_mode)); +#endif + +/* Added in libpng-1.2.6 */ +#ifdef PNG_SET_USER_LIMITS_SUPPORTED +PNG_EXPORT(186, void, png_set_user_limits, (png_structrp png_ptr, + png_uint_32 user_width_max, png_uint_32 user_height_max)); +PNG_EXPORT(187, png_uint_32, png_get_user_width_max, + (png_const_structrp png_ptr)); +PNG_EXPORT(188, png_uint_32, png_get_user_height_max, + (png_const_structrp png_ptr)); +/* Added in libpng-1.4.0 */ +PNG_EXPORT(189, void, png_set_chunk_cache_max, (png_structrp png_ptr, + png_uint_32 user_chunk_cache_max)); +PNG_EXPORT(190, png_uint_32, png_get_chunk_cache_max, + (png_const_structrp png_ptr)); +/* Added in libpng-1.4.1 */ +PNG_EXPORT(191, void, png_set_chunk_malloc_max, (png_structrp png_ptr, + png_alloc_size_t user_chunk_cache_max)); +PNG_EXPORT(192, png_alloc_size_t, png_get_chunk_malloc_max, + (png_const_structrp png_ptr)); +#endif + +#if defined(PNG_INCH_CONVERSIONS_SUPPORTED) +PNG_EXPORT(193, png_uint_32, png_get_pixels_per_inch, + (png_const_structrp png_ptr, png_const_inforp info_ptr)); + +PNG_EXPORT(194, png_uint_32, png_get_x_pixels_per_inch, + (png_const_structrp png_ptr, png_const_inforp info_ptr)); + +PNG_EXPORT(195, png_uint_32, png_get_y_pixels_per_inch, + (png_const_structrp png_ptr, png_const_inforp info_ptr)); + +PNG_FP_EXPORT(196, float, png_get_x_offset_inches, + (png_const_structrp png_ptr, png_const_inforp info_ptr)) +#ifdef PNG_FIXED_POINT_SUPPORTED /* otherwise not implemented. */ +PNG_FIXED_EXPORT(211, png_fixed_point, png_get_x_offset_inches_fixed, + (png_const_structrp png_ptr, png_const_inforp info_ptr)) +#endif + +PNG_FP_EXPORT(197, float, png_get_y_offset_inches, (png_const_structrp png_ptr, + png_const_inforp info_ptr)) +#ifdef PNG_FIXED_POINT_SUPPORTED /* otherwise not implemented. */ +PNG_FIXED_EXPORT(212, png_fixed_point, png_get_y_offset_inches_fixed, + (png_const_structrp png_ptr, png_const_inforp info_ptr)) +#endif + +# ifdef PNG_pHYs_SUPPORTED +PNG_EXPORT(198, png_uint_32, png_get_pHYs_dpi, (png_const_structrp png_ptr, + png_const_inforp info_ptr, png_uint_32 *res_x, png_uint_32 *res_y, + int *unit_type)); +# endif /* PNG_pHYs_SUPPORTED */ +#endif /* PNG_INCH_CONVERSIONS_SUPPORTED */ + +/* Added in libpng-1.4.0 */ +#ifdef PNG_IO_STATE_SUPPORTED +PNG_EXPORT(199, png_uint_32, png_get_io_state, (png_const_structrp png_ptr)); + +/* Removed from libpng 1.6; use png_get_io_chunk_type. */ +PNG_REMOVED(200, png_const_bytep, png_get_io_chunk_name, (png_structrp png_ptr), + PNG_DEPRECATED) + +PNG_EXPORT(216, png_uint_32, png_get_io_chunk_type, + (png_const_structrp png_ptr)); + +/* The flags returned by png_get_io_state() are the following: */ +# define PNG_IO_NONE 0x0000 /* no I/O at this moment */ +# define PNG_IO_READING 0x0001 /* currently reading */ +# define PNG_IO_WRITING 0x0002 /* currently writing */ +# define PNG_IO_SIGNATURE 0x0010 /* currently at the file signature */ +# define PNG_IO_CHUNK_HDR 0x0020 /* currently at the chunk header */ +# define PNG_IO_CHUNK_DATA 0x0040 /* currently at the chunk data */ +# define PNG_IO_CHUNK_CRC 0x0080 /* currently at the chunk crc */ +# define PNG_IO_MASK_OP 0x000f /* current operation: reading/writing */ +# define PNG_IO_MASK_LOC 0x00f0 /* current location: sig/hdr/data/crc */ +#endif /* ?PNG_IO_STATE_SUPPORTED */ + +/* Interlace support. The following macros are always defined so that if + * libpng interlace handling is turned off the macros may be used to handle + * interlaced images within the application. + */ +#define PNG_INTERLACE_ADAM7_PASSES 7 + +/* Two macros to return the first row and first column of the original, + * full, image which appears in a given pass. 'pass' is in the range 0 + * to 6 and the result is in the range 0 to 7. + */ +#define PNG_PASS_START_ROW(pass) (((1&~(pass))<<(3-((pass)>>1)))&7) +#define PNG_PASS_START_COL(pass) (((1& (pass))<<(3-(((pass)+1)>>1)))&7) + +/* A macro to return the offset between pixels in the output row for a pair of + * pixels in the input - effectively the inverse of the 'COL_SHIFT' macro that + * follows. Note that ROW_OFFSET is the offset from one row to the next whereas + * COL_OFFSET is from one column to the next, within a row. + */ +#define PNG_PASS_ROW_OFFSET(pass) ((pass)>2?(8>>(((pass)-1)>>1)):8) +#define PNG_PASS_COL_OFFSET(pass) (1<<((7-(pass))>>1)) + +/* Two macros to help evaluate the number of rows or columns in each + * pass. This is expressed as a shift - effectively log2 of the number or + * rows or columns in each 8x8 tile of the original image. + */ +#define PNG_PASS_ROW_SHIFT(pass) ((pass)>2?(8-(pass))>>1:3) +#define PNG_PASS_COL_SHIFT(pass) ((pass)>1?(7-(pass))>>1:3) + +/* Hence two macros to determine the number of rows or columns in a given + * pass of an image given its height or width. In fact these macros may + * return non-zero even though the sub-image is empty, because the other + * dimension may be empty for a small image. + */ +#define PNG_PASS_ROWS(height, pass) (((height)+(((1<>PNG_PASS_ROW_SHIFT(pass)) +#define PNG_PASS_COLS(width, pass) (((width)+(((1<>PNG_PASS_COL_SHIFT(pass)) + +/* For the reader row callbacks (both progressive and sequential) it is + * necessary to find the row in the output image given a row in an interlaced + * image, so two more macros: + */ +#define PNG_ROW_FROM_PASS_ROW(y_in, pass) \ + (((y_in)<>(((7-(off))-(pass))<<2)) & 0xF) | \ + ((0x01145AF0>>(((7-(off))-(pass))<<2)) & 0xF0)) + +#define PNG_ROW_IN_INTERLACE_PASS(y, pass) \ + ((PNG_PASS_MASK(pass,0) >> ((y)&7)) & 1) +#define PNG_COL_IN_INTERLACE_PASS(x, pass) \ + ((PNG_PASS_MASK(pass,1) >> ((x)&7)) & 1) + +#ifdef PNG_READ_COMPOSITE_NODIV_SUPPORTED +/* With these routines we avoid an integer divide, which will be slower on + * most machines. However, it does take more operations than the corresponding + * divide method, so it may be slower on a few RISC systems. There are two + * shifts (by 8 or 16 bits) and an addition, versus a single integer divide. + * + * Note that the rounding factors are NOT supposed to be the same! 128 and + * 32768 are correct for the NODIV code; 127 and 32767 are correct for the + * standard method. + * + * [Optimized code by Greg Roelofs and Mark Adler...blame us for bugs. :-) ] + */ + + /* fg and bg should be in `gamma 1.0' space; alpha is the opacity */ + +# define png_composite(composite, fg, alpha, bg) \ + { png_uint_16 temp = (png_uint_16)((png_uint_16)(fg) \ + * (png_uint_16)(alpha) \ + + (png_uint_16)(bg)*(png_uint_16)(255 \ + - (png_uint_16)(alpha)) + 128); \ + (composite) = (png_byte)((temp + (temp >> 8)) >> 8); } + +# define png_composite_16(composite, fg, alpha, bg) \ + { png_uint_32 temp = (png_uint_32)((png_uint_32)(fg) \ + * (png_uint_32)(alpha) \ + + (png_uint_32)(bg)*(65535 \ + - (png_uint_32)(alpha)) + 32768); \ + (composite) = (png_uint_16)((temp + (temp >> 16)) >> 16); } + +#else /* Standard method using integer division */ + +# define png_composite(composite, fg, alpha, bg) \ + (composite) = (png_byte)(((png_uint_16)(fg) * (png_uint_16)(alpha) + \ + (png_uint_16)(bg) * (png_uint_16)(255 - (png_uint_16)(alpha)) + \ + 127) / 255) + +# define png_composite_16(composite, fg, alpha, bg) \ + (composite) = (png_uint_16)(((png_uint_32)(fg) * (png_uint_32)(alpha) + \ + (png_uint_32)(bg)*(png_uint_32)(65535 - (png_uint_32)(alpha)) + \ + 32767) / 65535) +#endif /* PNG_READ_COMPOSITE_NODIV_SUPPORTED */ + +#ifdef PNG_READ_INT_FUNCTIONS_SUPPORTED +PNG_EXPORT(201, png_uint_32, png_get_uint_32, (png_const_bytep buf)); +PNG_EXPORT(202, png_uint_16, png_get_uint_16, (png_const_bytep buf)); +PNG_EXPORT(203, png_int_32, png_get_int_32, (png_const_bytep buf)); +#endif + +PNG_EXPORT(204, png_uint_32, png_get_uint_31, (png_const_structrp png_ptr, + png_const_bytep buf)); +/* No png_get_int_16 -- may be added if there's a real need for it. */ + +/* Place a 32-bit number into a buffer in PNG byte order (big-endian). */ +#ifdef PNG_WRITE_INT_FUNCTIONS_SUPPORTED +PNG_EXPORT(205, void, png_save_uint_32, (png_bytep buf, png_uint_32 i)); +#endif +#ifdef PNG_SAVE_INT_32_SUPPORTED +PNG_EXPORT(206, void, png_save_int_32, (png_bytep buf, png_int_32 i)); +#endif + +/* Place a 16-bit number into a buffer in PNG byte order. + * The parameter is declared unsigned int, not png_uint_16, + * just to avoid potential problems on pre-ANSI C compilers. + */ +#ifdef PNG_WRITE_INT_FUNCTIONS_SUPPORTED +PNG_EXPORT(207, void, png_save_uint_16, (png_bytep buf, unsigned int i)); +/* No png_save_int_16 -- may be added if there's a real need for it. */ +#endif + +#ifdef PNG_USE_READ_MACROS +/* Inline macros to do direct reads of bytes from the input buffer. + * The png_get_int_32() routine assumes we are using two's complement + * format for negative values, which is almost certainly true. + */ +# define PNG_get_uint_32(buf) \ + (((png_uint_32)(*(buf)) << 24) + \ + ((png_uint_32)(*((buf) + 1)) << 16) + \ + ((png_uint_32)(*((buf) + 2)) << 8) + \ + ((png_uint_32)(*((buf) + 3)))) + + /* From libpng-1.4.0 until 1.4.4, the png_get_uint_16 macro (but not the + * function) incorrectly returned a value of type png_uint_32. + */ +# define PNG_get_uint_16(buf) \ + ((png_uint_16) \ + (((unsigned int)(*(buf)) << 8) + \ + ((unsigned int)(*((buf) + 1))))) + +# define PNG_get_int_32(buf) \ + ((png_int_32)((*(buf) & 0x80) \ + ? -((png_int_32)((png_get_uint_32(buf) ^ 0xffffffffL) + 1)) \ + : (png_int_32)png_get_uint_32(buf))) + + /* If PNG_PREFIX is defined the same thing as below happens in pnglibconf.h, + * but defining a macro name prefixed with PNG_PREFIX. + */ +# ifndef PNG_PREFIX +# define png_get_uint_32(buf) PNG_get_uint_32(buf) +# define png_get_uint_16(buf) PNG_get_uint_16(buf) +# define png_get_int_32(buf) PNG_get_int_32(buf) +# endif +#else +# ifdef PNG_PREFIX + /* No macros; revert to the (redefined) function */ +# define PNG_get_uint_32 (png_get_uint_32) +# define PNG_get_uint_16 (png_get_uint_16) +# define PNG_get_int_32 (png_get_int_32) +# endif +#endif + +/******************************************************************************* + * SIMPLIFIED API + ******************************************************************************* + * + * Please read the documentation in libpng-manual.txt (TODO: write said + * documentation) if you don't understand what follows. + * + * The simplified API hides the details of both libpng and the PNG file format + * itself. It allows PNG files to be read into a very limited number of + * in-memory bitmap formats or to be written from the same formats. If these + * formats do not accomodate your needs then you can, and should, use the more + * sophisticated APIs above - these support a wide variety of in-memory formats + * and a wide variety of sophisticated transformations to those formats as well + * as a wide variety of APIs to manipulate ancillary information. + * + * To read a PNG file using the simplified API: + * + * 1) Declare a 'png_image' structure (see below) on the stack and set the + * version field to PNG_IMAGE_VERSION. + * 2) Call the appropriate png_image_begin_read... function. + * 3) Set the png_image 'format' member to the required sample format. + * 4) Allocate a buffer for the image and, if required, the color-map. + * 5) Call png_image_finish_read to read the image and, if required, the + * color-map into your buffers. + * + * There are no restrictions on the format of the PNG input itself; all valid + * color types, bit depths, and interlace methods are acceptable, and the + * input image is transformed as necessary to the requested in-memory format + * during the png_image_finish_read() step. The only caveat is that if you + * request a color-mapped image from a PNG that is full-color or makes + * complex use of an alpha channel the transformation is extremely lossy and the + * result may look terrible. + * + * To write a PNG file using the simplified API: + * + * 1) Declare a 'png_image' structure on the stack and memset() it to all zero. + * 2) Initialize the members of the structure that describe the image, setting + * the 'format' member to the format of the image samples. + * 3) Call the appropriate png_image_write... function with a pointer to the + * image and, if necessary, the color-map to write the PNG data. + * + * png_image is a structure that describes the in-memory format of an image + * when it is being read or defines the in-memory format of an image that you + * need to write: + */ +#define PNG_IMAGE_VERSION 1 + +typedef struct png_control *png_controlp; +typedef struct +{ + png_controlp opaque; /* Initialize to NULL, free with png_image_free */ + png_uint_32 version; /* Set to PNG_IMAGE_VERSION */ + png_uint_32 width; /* Image width in pixels (columns) */ + png_uint_32 height; /* Image height in pixels (rows) */ + png_uint_32 format; /* Image format as defined below */ + png_uint_32 flags; /* A bit mask containing informational flags */ + png_uint_32 colormap_entries; + /* Number of entries in the color-map */ + + /* In the event of an error or warning the following field will be set to a + * non-zero value and the 'message' field will contain a '\0' terminated + * string with the libpng error or warning message. If both warnings and + * an error were encountered, only the error is recorded. If there + * are multiple warnings, only the first one is recorded. + * + * The upper 30 bits of this value are reserved, the low two bits contain + * a value as follows: + */ +# define PNG_IMAGE_WARNING 1 +# define PNG_IMAGE_ERROR 2 + /* + * The result is a two bit code such that a value more than 1 indicates + * a failure in the API just called: + * + * 0 - no warning or error + * 1 - warning + * 2 - error + * 3 - error preceded by warning + */ +# define PNG_IMAGE_FAILED(png_cntrl) ((((png_cntrl).warning_or_error)&0x03)>1) + + png_uint_32 warning_or_error; + + char message[64]; +} png_image, *png_imagep; + +/* The samples of the image have one to four channels whose components have + * original values in the range 0 to 1.0: + * + * 1: A single gray or luminance channel (G). + * 2: A gray/luminance channel and an alpha channel (GA). + * 3: Three red, green, blue color channels (RGB). + * 4: Three color channels and an alpha channel (RGBA). + * + * The components are encoded in one of two ways: + * + * a) As a small integer, value 0..255, contained in a single byte. For the + * alpha channel the original value is simply value/255. For the color or + * luminance channels the value is encoded according to the sRGB specification + * and matches the 8-bit format expected by typical display devices. + * + * The color/gray channels are not scaled (pre-multiplied) by the alpha + * channel and are suitable for passing to color management software. + * + * b) As a value in the range 0..65535, contained in a 2-byte integer. All + * channels can be converted to the original value by dividing by 65535; all + * channels are linear. Color channels use the RGB encoding (RGB end-points) of + * the sRGB specification. This encoding is identified by the + * PNG_FORMAT_FLAG_LINEAR flag below. + * + * When the simplified API needs to convert between sRGB and linear colorspaces, + * the actual sRGB transfer curve defined in the sRGB specification (see the + * article at http://en.wikipedia.org/wiki/SRGB) is used, not the gamma=1/2.2 + * approximation used elsewhere in libpng. + * + * When an alpha channel is present it is expected to denote pixel coverage + * of the color or luminance channels and is returned as an associated alpha + * channel: the color/gray channels are scaled (pre-multiplied) by the alpha + * value. + * + * The samples are either contained directly in the image data, between 1 and 8 + * bytes per pixel according to the encoding, or are held in a color-map indexed + * by bytes in the image data. In the case of a color-map the color-map entries + * are individual samples, encoded as above, and the image data has one byte per + * pixel to select the relevant sample from the color-map. + */ + +/* PNG_FORMAT_* + * + * #defines to be used in png_image::format. Each #define identifies a + * particular layout of sample data and, if present, alpha values. There are + * separate defines for each of the two component encodings. + * + * A format is built up using single bit flag values. All combinations are + * valid. Formats can be built up from the flag values or you can use one of + * the predefined values below. When testing formats always use the FORMAT_FLAG + * macros to test for individual features - future versions of the library may + * add new flags. + * + * When reading or writing color-mapped images the format should be set to the + * format of the entries in the color-map then png_image_{read,write}_colormap + * called to read or write the color-map and set the format correctly for the + * image data. Do not set the PNG_FORMAT_FLAG_COLORMAP bit directly! + * + * NOTE: libpng can be built with particular features disabled, if you see + * compiler errors because the definition of one of the following flags has been + * compiled out it is because libpng does not have the required support. It is + * possible, however, for the libpng configuration to enable the format on just + * read or just write; in that case you may see an error at run time. You can + * guard against this by checking for the definition of the appropriate + * "_SUPPORTED" macro, one of: + * + * PNG_SIMPLIFIED_{READ,WRITE}_{BGR,AFIRST}_SUPPORTED + */ +#define PNG_FORMAT_FLAG_ALPHA 0x01U /* format with an alpha channel */ +#define PNG_FORMAT_FLAG_COLOR 0x02U /* color format: otherwise grayscale */ +#define PNG_FORMAT_FLAG_LINEAR 0x04U /* 2 byte channels else 1 byte */ +#define PNG_FORMAT_FLAG_COLORMAP 0x08U /* image data is color-mapped */ + +#ifdef PNG_FORMAT_BGR_SUPPORTED +# define PNG_FORMAT_FLAG_BGR 0x10U /* BGR colors, else order is RGB */ +#endif + +#ifdef PNG_FORMAT_AFIRST_SUPPORTED +# define PNG_FORMAT_FLAG_AFIRST 0x20U /* alpha channel comes first */ +#endif + +/* Commonly used formats have predefined macros. + * + * First the single byte (sRGB) formats: + */ +#define PNG_FORMAT_GRAY 0 +#define PNG_FORMAT_GA PNG_FORMAT_FLAG_ALPHA +#define PNG_FORMAT_AG (PNG_FORMAT_GA|PNG_FORMAT_FLAG_AFIRST) +#define PNG_FORMAT_RGB PNG_FORMAT_FLAG_COLOR +#define PNG_FORMAT_BGR (PNG_FORMAT_FLAG_COLOR|PNG_FORMAT_FLAG_BGR) +#define PNG_FORMAT_RGBA (PNG_FORMAT_RGB|PNG_FORMAT_FLAG_ALPHA) +#define PNG_FORMAT_ARGB (PNG_FORMAT_RGBA|PNG_FORMAT_FLAG_AFIRST) +#define PNG_FORMAT_BGRA (PNG_FORMAT_BGR|PNG_FORMAT_FLAG_ALPHA) +#define PNG_FORMAT_ABGR (PNG_FORMAT_BGRA|PNG_FORMAT_FLAG_AFIRST) + +/* Then the linear 2-byte formats. When naming these "Y" is used to + * indicate a luminance (gray) channel. + */ +#define PNG_FORMAT_LINEAR_Y PNG_FORMAT_FLAG_LINEAR +#define PNG_FORMAT_LINEAR_Y_ALPHA (PNG_FORMAT_FLAG_LINEAR|PNG_FORMAT_FLAG_ALPHA) +#define PNG_FORMAT_LINEAR_RGB (PNG_FORMAT_FLAG_LINEAR|PNG_FORMAT_FLAG_COLOR) +#define PNG_FORMAT_LINEAR_RGB_ALPHA \ + (PNG_FORMAT_FLAG_LINEAR|PNG_FORMAT_FLAG_COLOR|PNG_FORMAT_FLAG_ALPHA) + +/* With color-mapped formats the image data is one byte for each pixel, the byte + * is an index into the color-map which is formatted as above. To obtain a + * color-mapped format it is sufficient just to add the PNG_FOMAT_FLAG_COLORMAP + * to one of the above definitions, or you can use one of the definitions below. + */ +#define PNG_FORMAT_RGB_COLORMAP (PNG_FORMAT_RGB|PNG_FORMAT_FLAG_COLORMAP) +#define PNG_FORMAT_BGR_COLORMAP (PNG_FORMAT_BGR|PNG_FORMAT_FLAG_COLORMAP) +#define PNG_FORMAT_RGBA_COLORMAP (PNG_FORMAT_RGBA|PNG_FORMAT_FLAG_COLORMAP) +#define PNG_FORMAT_ARGB_COLORMAP (PNG_FORMAT_ARGB|PNG_FORMAT_FLAG_COLORMAP) +#define PNG_FORMAT_BGRA_COLORMAP (PNG_FORMAT_BGRA|PNG_FORMAT_FLAG_COLORMAP) +#define PNG_FORMAT_ABGR_COLORMAP (PNG_FORMAT_ABGR|PNG_FORMAT_FLAG_COLORMAP) + +/* PNG_IMAGE macros + * + * These are convenience macros to derive information from a png_image + * structure. The PNG_IMAGE_SAMPLE_ macros return values appropriate to the + * actual image sample values - either the entries in the color-map or the + * pixels in the image. The PNG_IMAGE_PIXEL_ macros return corresponding values + * for the pixels and will always return 1 for color-mapped formats. The + * remaining macros return information about the rows in the image and the + * complete image. + * + * NOTE: All the macros that take a png_image::format parameter are compile time + * constants if the format parameter is, itself, a constant. Therefore these + * macros can be used in array declarations and case labels where required. + * Similarly the macros are also pre-processor constants (sizeof is not used) so + * they can be used in #if tests. + * + * First the information about the samples. + */ +#define PNG_IMAGE_SAMPLE_CHANNELS(fmt)\ + (((fmt)&(PNG_FORMAT_FLAG_COLOR|PNG_FORMAT_FLAG_ALPHA))+1) + /* Return the total number of channels in a given format: 1..4 */ + +#define PNG_IMAGE_SAMPLE_COMPONENT_SIZE(fmt)\ + ((((fmt) & PNG_FORMAT_FLAG_LINEAR) >> 2)+1) + /* Return the size in bytes of a single component of a pixel or color-map + * entry (as appropriate) in the image: 1 or 2. + */ + +#define PNG_IMAGE_SAMPLE_SIZE(fmt)\ + (PNG_IMAGE_SAMPLE_CHANNELS(fmt) * PNG_IMAGE_SAMPLE_COMPONENT_SIZE(fmt)) + /* This is the size of the sample data for one sample. If the image is + * color-mapped it is the size of one color-map entry (and image pixels are + * one byte in size), otherwise it is the size of one image pixel. + */ + +#define PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(fmt)\ + (PNG_IMAGE_SAMPLE_CHANNELS(fmt) * 256) + /* The maximum size of the color-map required by the format expressed in a + * count of components. This can be used to compile-time allocate a + * color-map: + * + * png_uint_16 colormap[PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(linear_fmt)]; + * + * png_byte colormap[PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(sRGB_fmt)]; + * + * Alternatively use the PNG_IMAGE_COLORMAP_SIZE macro below to use the + * information from one of the png_image_begin_read_ APIs and dynamically + * allocate the required memory. + */ + +/* Corresponding information about the pixels */ +#define PNG_IMAGE_PIXEL_(test,fmt)\ + (((fmt)&PNG_FORMAT_FLAG_COLORMAP)?1:test(fmt)) + +#define PNG_IMAGE_PIXEL_CHANNELS(fmt)\ + PNG_IMAGE_PIXEL_(PNG_IMAGE_SAMPLE_CHANNELS,fmt) + /* The number of separate channels (components) in a pixel; 1 for a + * color-mapped image. + */ + +#define PNG_IMAGE_PIXEL_COMPONENT_SIZE(fmt)\ + PNG_IMAGE_PIXEL_(PNG_IMAGE_SAMPLE_COMPONENT_SIZE,fmt) + /* The size, in bytes, of each component in a pixel; 1 for a color-mapped + * image. + */ + +#define PNG_IMAGE_PIXEL_SIZE(fmt) PNG_IMAGE_PIXEL_(PNG_IMAGE_SAMPLE_SIZE,fmt) + /* The size, in bytes, of a complete pixel; 1 for a color-mapped image. */ + +/* Information about the whole row, or whole image */ +#define PNG_IMAGE_ROW_STRIDE(image)\ + (PNG_IMAGE_PIXEL_CHANNELS((image).format) * (image).width) + /* Return the total number of components in a single row of the image; this + * is the minimum 'row stride', the minimum count of components between each + * row. For a color-mapped image this is the minimum number of bytes in a + * row. + */ + +#define PNG_IMAGE_BUFFER_SIZE(image, row_stride)\ + (PNG_IMAGE_PIXEL_COMPONENT_SIZE((image).format)*(image).height*(row_stride)) + /* Return the size, in bytes, of an image buffer given a png_image and a row + * stride - the number of components to leave space for in each row. + */ + +#define PNG_IMAGE_SIZE(image)\ + PNG_IMAGE_BUFFER_SIZE(image, PNG_IMAGE_ROW_STRIDE(image)) + /* Return the size, in bytes, of the image in memory given just a png_image; + * the row stride is the minimum stride required for the image. + */ + +#define PNG_IMAGE_COLORMAP_SIZE(image)\ + (PNG_IMAGE_SAMPLE_SIZE((image).format) * (image).colormap_entries) + /* Return the size, in bytes, of the color-map of this image. If the image + * format is not a color-map format this will return a size sufficient for + * 256 entries in the given format; check PNG_FORMAT_FLAG_COLORMAP if + * you don't want to allocate a color-map in this case. + */ + +/* PNG_IMAGE_FLAG_* + * + * Flags containing additional information about the image are held in the + * 'flags' field of png_image. + */ +#define PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB 0x01 + /* This indicates the the RGB values of the in-memory bitmap do not + * correspond to the red, green and blue end-points defined by sRGB. + */ + +#define PNG_IMAGE_FLAG_FAST 0x02 + /* On write emphasise speed over compression; the resultant PNG file will be + * larger but will be produced significantly faster, particular for large + * images. Do not use this option for images which will be distributed, only + * used it when producing intermediate files that will be read back in + * repeatedly. For a typical 24-bit image the option will double the read + * speed at the cost of increasing the image size by 25%, however for many + * more compressible images the PNG file can be 10 times larger with only a + * slight speed gain. + */ + +#define PNG_IMAGE_FLAG_16BIT_sRGB 0x04 + /* On read if the image is a 16-bit per component image and there is no gAMA + * or sRGB chunk assume that the components are sRGB encoded. Notice that + * images output by the simplified API always have gamma information; setting + * this flag only affects the interpretation of 16-bit images from an + * external source. It is recommended that the application expose this flag + * to the user; the user can normally easily recognize the difference between + * linear and sRGB encoding. This flag has no effect on write - the data + * passed to the write APIs must have the correct encoding (as defined + * above.) + * + * If the flag is not set (the default) input 16-bit per component data is + * assumed to be linear. + * + * NOTE: the flag can only be set after the png_image_begin_read_ call, + * because that call initializes the 'flags' field. + */ + +#ifdef PNG_SIMPLIFIED_READ_SUPPORTED +/* READ APIs + * --------- + * + * The png_image passed to the read APIs must have been initialized by setting + * the png_controlp field 'opaque' to NULL (or, safer, memset the whole thing.) + */ +#ifdef PNG_STDIO_SUPPORTED +PNG_EXPORT(234, int, png_image_begin_read_from_file, (png_imagep image, + const char *file_name)); + /* The named file is opened for read and the image header is filled in + * from the PNG header in the file. + */ + +PNG_EXPORT(235, int, png_image_begin_read_from_stdio, (png_imagep image, + FILE* file)); + /* The PNG header is read from the stdio FILE object. */ +#endif /* PNG_STDIO_SUPPORTED */ + +PNG_EXPORT(236, int, png_image_begin_read_from_memory, (png_imagep image, + png_const_voidp memory, png_size_t size)); + /* The PNG header is read from the given memory buffer. */ + +PNG_EXPORT(237, int, png_image_finish_read, (png_imagep image, + png_const_colorp background, void *buffer, png_int_32 row_stride, + void *colormap)); + /* Finish reading the image into the supplied buffer and clean up the + * png_image structure. + * + * row_stride is the step, in byte or 2-byte units as appropriate, + * between adjacent rows. A positive stride indicates that the top-most row + * is first in the buffer - the normal top-down arrangement. A negative + * stride indicates that the bottom-most row is first in the buffer. + * + * background need only be supplied if an alpha channel must be removed from + * a png_byte format and the removal is to be done by compositing on a solid + * color; otherwise it may be NULL and any composition will be done directly + * onto the buffer. The value is an sRGB color to use for the background, + * for grayscale output the green channel is used. + * + * background must be supplied when an alpha channel must be removed from a + * single byte color-mapped output format, in other words if: + * + * 1) The original format from png_image_begin_read_from_* had + * PNG_FORMAT_FLAG_ALPHA set. + * 2) The format set by the application does not. + * 3) The format set by the application has PNG_FORMAT_FLAG_COLORMAP set and + * PNG_FORMAT_FLAG_LINEAR *not* set. + * + * For linear output removing the alpha channel is always done by compositing + * on black and background is ignored. + * + * colormap must be supplied when PNG_FORMAT_FLAG_COLORMAP is set. It must + * be at least the size (in bytes) returned by PNG_IMAGE_COLORMAP_SIZE. + * image->colormap_entries will be updated to the actual number of entries + * written to the colormap; this may be less than the original value. + */ + +PNG_EXPORT(238, void, png_image_free, (png_imagep image)); + /* Free any data allocated by libpng in image->opaque, setting the pointer to + * NULL. May be called at any time after the structure is initialized. + */ +#endif /* PNG_SIMPLIFIED_READ_SUPPORTED */ + +#ifdef PNG_SIMPLIFIED_WRITE_SUPPORTED +/* WRITE APIS + * ---------- + * For write you must initialize a png_image structure to describe the image to + * be written. To do this use memset to set the whole structure to 0 then + * initialize fields describing your image. + * + * version: must be set to PNG_IMAGE_VERSION + * opaque: must be initialized to NULL + * width: image width in pixels + * height: image height in rows + * format: the format of the data (image and color-map) you wish to write + * flags: set to 0 unless one of the defined flags applies; set + * PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB for color format images where the RGB + * values do not correspond to the colors in sRGB. + * colormap_entries: set to the number of entries in the color-map (0 to 256) + */ +PNG_EXPORT(239, int, png_image_write_to_file, (png_imagep image, + const char *file, int convert_to_8bit, const void *buffer, + png_int_32 row_stride, const void *colormap)); + /* Write the image to the named file. */ + +// 4j studios: callback support +PNG_EXPORT(240, int, png_image_write_to_stdio, (png_imagep image, FILE *file, + int convert_to_8_bit, const void *buffer, png_int_32 row_stride, + const void *colormap, /*begin 4j change*/ png_rw_ptr write_fn, png_flush_ptr flush_fn /*end 4j change*/)); + /* Write the image to the given (FILE*). */ + +/* With both write APIs if image is in one of the linear formats with 16-bit + * data then setting convert_to_8_bit will cause the output to be an 8-bit PNG + * gamma encoded according to the sRGB specification, otherwise a 16-bit linear + * encoded PNG file is written. + * + * With color-mapped data formats the colormap parameter point to a color-map + * with at least image->colormap_entries encoded in the specified format. If + * the format is linear the written PNG color-map will be converted to sRGB + * regardless of the convert_to_8_bit flag. + * + * With all APIs row_stride is handled as in the read APIs - it is the spacing + * from one row to the next in component sized units (1 or 2 bytes) and if + * negative indicates a bottom-up row layout in the buffer. + * + * Note that the write API does not support interlacing or sub-8-bit pixels. + */ +#endif /* PNG_SIMPLIFIED_WRITE_SUPPORTED */ +/******************************************************************************* + * END OF SIMPLIFIED API + ******************************************************************************/ + +#ifdef PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED +PNG_EXPORT(242, void, png_set_check_for_invalid_index, + (png_structrp png_ptr, int allowed)); +# ifdef PNG_GET_PALETTE_MAX_SUPPORTED +PNG_EXPORT(243, int, png_get_palette_max, (png_const_structp png_ptr, + png_const_infop info_ptr)); +# endif +#endif /* CHECK_FOR_INVALID_INDEX */ + +/******************************************************************************* + * IMPLEMENTATION OPTIONS + ******************************************************************************* + * + * Support for arbitrary implementation-specific optimizations. The API allows + * particular options to be turned on or off. 'Option' is the number of the + * option and 'onoff' is 0 (off) or non-0 (on). The value returned is given + * by the PNG_OPTION_ defines below. + * + * HARDWARE: normally hardware capabilites, such as the Intel SSE instructions, + * are detected at run time, however sometimes it may be impossible + * to do this in user mode, in which case it is necessary to discover + * the capabilities in an OS specific way. Such capabilities are + * listed here when libpng has support for them and must be turned + * ON by the application if present. + * + * SOFTWARE: sometimes software optimizations actually result in performance + * decrease on some architectures or systems, or with some sets of + * PNG images. 'Software' options allow such optimizations to be + * selected at run time. + */ +#ifdef PNG_SET_OPTION_SUPPORTED +#ifdef PNG_ARM_NEON_API_SUPPORTED +# define PNG_ARM_NEON 0 /* HARDWARE: ARM Neon SIMD instructions supported */ +#endif +#define PNG_OPTION_NEXT 2 /* Next option - numbers must be even */ + +/* Return values: NOTE: there are four values and 'off' is *not* zero */ +#define PNG_OPTION_UNSET 0 /* Unset - defaults to off */ +#define PNG_OPTION_INVALID 1 /* Option number out of range */ +#define PNG_OPTION_OFF 2 +#define PNG_OPTION_ON 3 + +PNG_EXPORT(244, int, png_set_option, (png_structrp png_ptr, int option, + int onoff)); +#endif + +/******************************************************************************* + * END OF HARDWARE OPTIONS + ******************************************************************************/ + +/* Maintainer: Put new public prototypes here ^, in libpng.3, and project + * defs, scripts/pnglibconf.h, and scripts/pnglibconf.h.prebuilt + */ + +/* The last ordinal number (this is the *last* one already used; the next + * one to use is one more than this.) Maintainer, remember to add an entry to + * scripts/symbols.def as well. + */ +#ifdef PNG_EXPORT_LAST_ORDINAL + PNG_EXPORT_LAST_ORDINAL(244); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* PNG_VERSION_INFO_ONLY */ +/* Do not put anything past this line */ +#endif /* PNG_H */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngconf.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngconf.h new file mode 100644 index 00000000..31f99675 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngconf.h @@ -0,0 +1,616 @@ + +/* pngconf.h - machine configurable file for libpng + * + * libpng version 1.6.2 - April 25, 2013 + * + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + */ + +/* Any machine specific code is near the front of this file, so if you + * are configuring libpng for a machine, you may want to read the section + * starting here down to where it starts to typedef png_color, png_text, + * and png_info. + */ + +#ifndef PNGCONF_H +#define PNGCONF_H + +/* To do: Do all of this in scripts/pnglibconf.dfa */ +#ifdef PNG_SAFE_LIMITS_SUPPORTED +# ifdef PNG_USER_WIDTH_MAX +# undef PNG_USER_WIDTH_MAX +# define PNG_USER_WIDTH_MAX 1000000L +# endif +# ifdef PNG_USER_HEIGHT_MAX +# undef PNG_USER_HEIGHT_MAX +# define PNG_USER_HEIGHT_MAX 1000000L +# endif +# ifdef PNG_USER_CHUNK_MALLOC_MAX +# undef PNG_USER_CHUNK_MALLOC_MAX +# define PNG_USER_CHUNK_MALLOC_MAX 4000000L +# endif +# ifdef PNG_USER_CHUNK_CACHE_MAX +# undef PNG_USER_CHUNK_CACHE_MAX +# define PNG_USER_CHUNK_CACHE_MAX 128 +# endif +#endif + +#ifndef PNG_BUILDING_SYMBOL_TABLE /* else includes may cause problems */ + +/* From libpng 1.6.0 libpng requires an ANSI X3.159-1989 ("ISOC90") compliant C + * compiler for correct compilation. The following header files are required by + * the standard. If your compiler doesn't provide these header files, or they + * do not match the standard, you will need to provide/improve them. + */ +#include +#include + +/* Library header files. These header files are all defined by ISOC90; libpng + * expects conformant implementations, however, an ISOC90 conformant system need + * not provide these header files if the functionality cannot be implemented. + * In this case it will be necessary to disable the relevant parts of libpng in + * the build of pnglibconf.h. + * + * Prior to 1.6.0 string.h was included here; the API changes in 1.6.0 to not + * include this unnecessary header file. + */ + +#ifdef PNG_STDIO_SUPPORTED + /* Required for the definition of FILE: */ +# include +#endif + +#ifdef PNG_SETJMP_SUPPORTED + /* Required for the definition of jmp_buf and the declaration of longjmp: */ +# include +#endif + +#ifdef PNG_CONVERT_tIME_SUPPORTED + /* Required for struct tm: */ +# include +#endif + +#endif /* PNG_BUILDING_SYMBOL_TABLE */ + +/* Prior to 1.6.0 it was possible to turn off 'const' in declarations using + * PNG_NO_CONST; this is no longer supported except for data declarations which + * apparently still cause problems in 2011 on some compilers. + */ +#define PNG_CONST const /* backward compatibility only */ + +/* This controls optimization of the reading of 16 and 32 bit values + * from PNG files. It can be set on a per-app-file basis - it + * just changes whether a macro is used when the function is called. + * The library builder sets the default; if read functions are not + * built into the library the macro implementation is forced on. + */ +#ifndef PNG_READ_INT_FUNCTIONS_SUPPORTED +# define PNG_USE_READ_MACROS +#endif +#if !defined(PNG_NO_USE_READ_MACROS) && !defined(PNG_USE_READ_MACROS) +# if PNG_DEFAULT_READ_MACROS +# define PNG_USE_READ_MACROS +# endif +#endif + +/* COMPILER SPECIFIC OPTIONS. + * + * These options are provided so that a variety of difficult compilers + * can be used. Some are fixed at build time (e.g. PNG_API_RULE + * below) but still have compiler specific implementations, others + * may be changed on a per-file basis when compiling against libpng. + */ + +/* The PNGARG macro was used in versions of libpng prior to 1.6.0 to protect + * against legacy (pre ISOC90) compilers that did not understand function + * prototypes. It is not required for modern C compilers. + */ +#ifndef PNGARG +# define PNGARG(arglist) arglist +#endif + +/* Function calling conventions. + * ============================= + * Normally it is not necessary to specify to the compiler how to call + * a function - it just does it - however on x86 systems derived from + * Microsoft and Borland C compilers ('IBM PC', 'DOS', 'Windows' systems + * and some others) there are multiple ways to call a function and the + * default can be changed on the compiler command line. For this reason + * libpng specifies the calling convention of every exported function and + * every function called via a user supplied function pointer. This is + * done in this file by defining the following macros: + * + * PNGAPI Calling convention for exported functions. + * PNGCBAPI Calling convention for user provided (callback) functions. + * PNGCAPI Calling convention used by the ANSI-C library (required + * for longjmp callbacks and sometimes used internally to + * specify the calling convention for zlib). + * + * These macros should never be overridden. If it is necessary to + * change calling convention in a private build this can be done + * by setting PNG_API_RULE (which defaults to 0) to one of the values + * below to select the correct 'API' variants. + * + * PNG_API_RULE=0 Use PNGCAPI - the 'C' calling convention - throughout. + * This is correct in every known environment. + * PNG_API_RULE=1 Use the operating system convention for PNGAPI and + * the 'C' calling convention (from PNGCAPI) for + * callbacks (PNGCBAPI). This is no longer required + * in any known environment - if it has to be used + * please post an explanation of the problem to the + * libpng mailing list. + * + * These cases only differ if the operating system does not use the C + * calling convention, at present this just means the above cases + * (x86 DOS/Windows sytems) and, even then, this does not apply to + * Cygwin running on those systems. + * + * Note that the value must be defined in pnglibconf.h so that what + * the application uses to call the library matches the conventions + * set when building the library. + */ + +/* Symbol export + * ============= + * When building a shared library it is almost always necessary to tell + * the compiler which symbols to export. The png.h macro 'PNG_EXPORT' + * is used to mark the symbols. On some systems these symbols can be + * extracted at link time and need no special processing by the compiler, + * on other systems the symbols are flagged by the compiler and just + * the declaration requires a special tag applied (unfortunately) in a + * compiler dependent way. Some systems can do either. + * + * A small number of older systems also require a symbol from a DLL to + * be flagged to the program that calls it. This is a problem because + * we do not know in the header file included by application code that + * the symbol will come from a shared library, as opposed to a statically + * linked one. For this reason the application must tell us by setting + * the magic flag PNG_USE_DLL to turn on the special processing before + * it includes png.h. + * + * Four additional macros are used to make this happen: + * + * PNG_IMPEXP The magic (if any) to cause a symbol to be exported from + * the build or imported if PNG_USE_DLL is set - compiler + * and system specific. + * + * PNG_EXPORT_TYPE(type) A macro that pre or appends PNG_IMPEXP to + * 'type', compiler specific. + * + * PNG_DLL_EXPORT Set to the magic to use during a libpng build to + * make a symbol exported from the DLL. Not used in the + * public header files; see pngpriv.h for how it is used + * in the libpng build. + * + * PNG_DLL_IMPORT Set to the magic to force the libpng symbols to come + * from a DLL - used to define PNG_IMPEXP when + * PNG_USE_DLL is set. + */ + +/* System specific discovery. + * ========================== + * This code is used at build time to find PNG_IMPEXP, the API settings + * and PNG_EXPORT_TYPE(), it may also set a macro to indicate the DLL + * import processing is possible. On Windows systems it also sets + * compiler-specific macros to the values required to change the calling + * conventions of the various functions. + */ +#if defined(_Windows) || defined(_WINDOWS) || defined(WIN32) ||\ + defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__) + /* Windows system (DOS doesn't support DLLs). Includes builds under Cygwin or + * MinGW on any architecture currently supported by Windows. Also includes + * Watcom builds but these need special treatment because they are not + * compatible with GCC or Visual C because of different calling conventions. + */ +# if PNG_API_RULE == 2 + /* If this line results in an error, either because __watcall is not + * understood or because of a redefine just below you cannot use *this* + * build of the library with the compiler you are using. *This* build was + * build using Watcom and applications must also be built using Watcom! + */ +# define PNGCAPI __watcall +# endif + +# if defined(__GNUC__) || (defined(_MSC_VER) && (_MSC_VER >= 800)) +# define PNGCAPI __cdecl +# if PNG_API_RULE == 1 + /* If this line results in an error __stdcall is not understood and + * PNG_API_RULE should not have been set to '1'. + */ +# define PNGAPI __stdcall +# endif +# else + /* An older compiler, or one not detected (erroneously) above, + * if necessary override on the command line to get the correct + * variants for the compiler. + */ +# ifndef PNGCAPI +# define PNGCAPI _cdecl +# endif +# if PNG_API_RULE == 1 && !defined(PNGAPI) +# define PNGAPI _stdcall +# endif +# endif /* compiler/api */ + /* NOTE: PNGCBAPI always defaults to PNGCAPI. */ + +# if defined(PNGAPI) && !defined(PNG_USER_PRIVATEBUILD) +# error "PNG_USER_PRIVATEBUILD must be defined if PNGAPI is changed" +# endif + +# if (defined(_MSC_VER) && _MSC_VER < 800) ||\ + (defined(__BORLANDC__) && __BORLANDC__ < 0x500) + /* older Borland and MSC + * compilers used '__export' and required this to be after + * the type. + */ +# ifndef PNG_EXPORT_TYPE +# define PNG_EXPORT_TYPE(type) type PNG_IMPEXP +# endif +# define PNG_DLL_EXPORT __export +# else /* newer compiler */ +# define PNG_DLL_EXPORT __declspec(dllexport) +# ifndef PNG_DLL_IMPORT +# define PNG_DLL_IMPORT __declspec(dllimport) +# endif +# endif /* compiler */ + +#else /* !Windows */ +# if (defined(__IBMC__) || defined(__IBMCPP__)) && defined(__OS2__) +# define PNGAPI _System +# else /* !Windows/x86 && !OS/2 */ + /* Use the defaults, or define PNG*API on the command line (but + * this will have to be done for every compile!) + */ +# endif /* other system, !OS/2 */ +#endif /* !Windows/x86 */ + +/* Now do all the defaulting . */ +#ifndef PNGCAPI +# define PNGCAPI +#endif +#ifndef PNGCBAPI +# define PNGCBAPI PNGCAPI +#endif +#ifndef PNGAPI +# define PNGAPI PNGCAPI +#endif + +/* PNG_IMPEXP may be set on the compilation system command line or (if not set) + * then in an internal header file when building the library, otherwise (when + * using the library) it is set here. + */ +#ifndef PNG_IMPEXP +# if defined(PNG_USE_DLL) && defined(PNG_DLL_IMPORT) + /* This forces use of a DLL, disallowing static linking */ +# define PNG_IMPEXP PNG_DLL_IMPORT +# endif + +# ifndef PNG_IMPEXP +# define PNG_IMPEXP +# endif +#endif + +/* In 1.5.2 the definition of PNG_FUNCTION has been changed to always treat + * 'attributes' as a storage class - the attributes go at the start of the + * function definition, and attributes are always appended regardless of the + * compiler. This considerably simplifies these macros but may cause problems + * if any compilers both need function attributes and fail to handle them as + * a storage class (this is unlikely.) + */ +#ifndef PNG_FUNCTION +# define PNG_FUNCTION(type, name, args, attributes) attributes type name args +#endif + +#ifndef PNG_EXPORT_TYPE +# define PNG_EXPORT_TYPE(type) PNG_IMPEXP type +#endif + + /* The ordinal value is only relevant when preprocessing png.h for symbol + * table entries, so we discard it here. See the .dfn files in the + * scripts directory. + */ +#ifndef PNG_EXPORTA + +# define PNG_EXPORTA(ordinal, type, name, args, attributes)\ + PNG_FUNCTION(PNG_EXPORT_TYPE(type),(PNGAPI name),PNGARG(args), \ + extern attributes) +#endif + +/* ANSI-C (C90) does not permit a macro to be invoked with an empty argument, + * so make something non-empty to satisfy the requirement: + */ +#define PNG_EMPTY /*empty list*/ + +#define PNG_EXPORT(ordinal, type, name, args)\ + PNG_EXPORTA(ordinal, type, name, args, PNG_EMPTY) + +/* Use PNG_REMOVED to comment out a removed interface. */ +#ifndef PNG_REMOVED +# define PNG_REMOVED(ordinal, type, name, args, attributes) +#endif + +#ifndef PNG_CALLBACK +# define PNG_CALLBACK(type, name, args) type (PNGCBAPI name) PNGARG(args) +#endif + +/* Support for compiler specific function attributes. These are used + * so that where compiler support is available incorrect use of API + * functions in png.h will generate compiler warnings. + * + * Added at libpng-1.2.41. + */ + +#ifndef PNG_NO_PEDANTIC_WARNINGS +# ifndef PNG_PEDANTIC_WARNINGS_SUPPORTED +# define PNG_PEDANTIC_WARNINGS_SUPPORTED +# endif +#endif + +#ifdef PNG_PEDANTIC_WARNINGS_SUPPORTED + /* Support for compiler specific function attributes. These are used + * so that where compiler support is available, incorrect use of API + * functions in png.h will generate compiler warnings. Added at libpng + * version 1.2.41. Disabling these removes the warnings but may also produce + * less efficient code. + */ +# if defined(__GNUC__) +# ifndef PNG_USE_RESULT +# define PNG_USE_RESULT __attribute__((__warn_unused_result__)) +# endif +# ifndef PNG_NORETURN +# define PNG_NORETURN __attribute__((__noreturn__)) +# endif +# if __GNUC__ >= 3 +# ifndef PNG_ALLOCATED +# define PNG_ALLOCATED __attribute__((__malloc__)) +# endif +# ifndef PNG_DEPRECATED +# define PNG_DEPRECATED __attribute__((__deprecated__)) +# endif +# ifndef PNG_PRIVATE +# if 0 /* Doesn't work so we use deprecated instead*/ +# define PNG_PRIVATE \ + __attribute__((warning("This function is not exported by libpng."))) +# else +# define PNG_PRIVATE \ + __attribute__((__deprecated__)) +# endif +# endif +# if ((__GNUC__ != 3) || !defined(__GNUC_MINOR__) || (__GNUC_MINOR__ >= 1)) +# ifndef PNG_RESTRICT +# define PNG_RESTRICT __restrict +# endif +# endif /* __GNUC__ == 3.0 */ +# endif /* __GNUC__ >= 3 */ + +# elif defined(_MSC_VER) && (_MSC_VER >= 1300) +# ifndef PNG_USE_RESULT +# define PNG_USE_RESULT /* not supported */ +# endif +# ifndef PNG_NORETURN +# define PNG_NORETURN __declspec(noreturn) +# endif +# ifndef PNG_ALLOCATED +# if (_MSC_VER >= 1400) +# define PNG_ALLOCATED __declspec(restrict) +# endif +# endif +# ifndef PNG_DEPRECATED +# define PNG_DEPRECATED __declspec(deprecated) +# endif +# ifndef PNG_PRIVATE +# define PNG_PRIVATE __declspec(deprecated) +# endif +# ifndef PNG_RESTRICT +# if (_MSC_VER >= 1400) +# define PNG_RESTRICT __restrict +# endif +# endif + +# elif defined(__WATCOMC__) +# ifndef PNG_RESTRICT +# define PNG_RESTRICT __restrict +# endif +# endif /* _MSC_VER */ +#endif /* PNG_PEDANTIC_WARNINGS */ + +#ifndef PNG_DEPRECATED +# define PNG_DEPRECATED /* Use of this function is deprecated */ +#endif +#ifndef PNG_USE_RESULT +# define PNG_USE_RESULT /* The result of this function must be checked */ +#endif +#ifndef PNG_NORETURN +# define PNG_NORETURN /* This function does not return */ +#endif +#ifndef PNG_ALLOCATED +# define PNG_ALLOCATED /* The result of the function is new memory */ +#endif +#ifndef PNG_PRIVATE +# define PNG_PRIVATE /* This is a private libpng function */ +#endif +#ifndef PNG_RESTRICT +# define PNG_RESTRICT /* The C99 "restrict" feature */ +#endif +#ifndef PNG_FP_EXPORT /* A floating point API. */ +# ifdef PNG_FLOATING_POINT_SUPPORTED +# define PNG_FP_EXPORT(ordinal, type, name, args)\ + PNG_EXPORT(ordinal, type, name, args); +# else /* No floating point APIs */ +# define PNG_FP_EXPORT(ordinal, type, name, args) +# endif +#endif +#ifndef PNG_FIXED_EXPORT /* A fixed point API. */ +# ifdef PNG_FIXED_POINT_SUPPORTED +# define PNG_FIXED_EXPORT(ordinal, type, name, args)\ + PNG_EXPORT(ordinal, type, name, args); +# else /* No fixed point APIs */ +# define PNG_FIXED_EXPORT(ordinal, type, name, args) +# endif +#endif + +#ifndef PNG_BUILDING_SYMBOL_TABLE +/* Some typedefs to get us started. These should be safe on most of the common + * platforms. + * + * png_uint_32 and png_int_32 may, currently, be larger than required to hold a + * 32-bit value however this is not normally advisable. + * + * png_uint_16 and png_int_16 should always be two bytes in size - this is + * verified at library build time. + * + * png_byte must always be one byte in size. + * + * The checks below use constants from limits.h, as defined by the ISOC90 + * standard. + */ +#if CHAR_BIT == 8 && UCHAR_MAX == 255 + typedef unsigned char png_byte; +#else +# error "libpng requires 8 bit bytes" +#endif + +#if INT_MIN == -32768 && INT_MAX == 32767 + typedef int png_int_16; +#elif SHRT_MIN == -32768 && SHRT_MAX == 32767 + typedef short png_int_16; +#else +# error "libpng requires a signed 16 bit type" +#endif + +#if UINT_MAX == 65535 + typedef unsigned int png_uint_16; +#elif USHRT_MAX == 65535 + typedef unsigned short png_uint_16; +#else +# error "libpng requires an unsigned 16 bit type" +#endif + +#if INT_MIN < -2147483646 && INT_MAX > 2147483646 + typedef int png_int_32; +#elif LONG_MIN < -2147483646 && LONG_MAX > 2147483646 + typedef long int png_int_32; +#else +# error "libpng requires a signed 32 bit (or more) type" +#endif + +#if UINT_MAX > 4294967294 + typedef unsigned int png_uint_32; +#elif ULONG_MAX > 4294967294 + typedef unsigned long int png_uint_32; +#else +# error "libpng requires an unsigned 32 bit (or more) type" +#endif + +/* Prior to 1.6.0 it was possible to disable the use of size_t, 1.6.0, however, + * requires an ISOC90 compiler and relies on consistent behavior of sizeof. + */ +typedef size_t png_size_t; +typedef ptrdiff_t png_ptrdiff_t; + +/* libpng needs to know the maximum value of 'size_t' and this controls the + * definition of png_alloc_size_t, below. This maximum value of size_t limits + * but does not control the maximum allocations the library makes - there is + * direct application control of this through png_set_user_limits(). + */ +#ifndef PNG_SMALL_SIZE_T + /* Compiler specific tests for systems where size_t is known to be less than + * 32 bits (some of these systems may no longer work because of the lack of + * 'far' support; see above.) + */ +# if (defined(__TURBOC__) && !defined(__FLAT__)) ||\ + (defined(_MSC_VER) && defined(MAXSEG_64K)) +# define PNG_SMALL_SIZE_T +# endif +#endif + +/* png_alloc_size_t is guaranteed to be no smaller than png_size_t, and no + * smaller than png_uint_32. Casts from png_size_t or png_uint_32 to + * png_alloc_size_t are not necessary; in fact, it is recommended not to use + * them at all so that the compiler can complain when something turns out to be + * problematic. + * + * Casts in the other direction (from png_alloc_size_t to png_size_t or + * png_uint_32) should be explicitly applied; however, we do not expect to + * encounter practical situations that require such conversions. + * + * PNG_SMALL_SIZE_T must be defined if the maximum value of size_t is less than + * 4294967295 - i.e. less than the maximum value of png_uint_32. + */ +#ifdef PNG_SMALL_SIZE_T + typedef png_uint_32 png_alloc_size_t; +#else + typedef png_size_t png_alloc_size_t; +#endif + +/* Prior to 1.6.0 libpng offered limited support for Microsoft C compiler + * implementations of Intel CPU specific support of user-mode segmented address + * spaces, where 16-bit pointers address more than 65536 bytes of memory using + * separate 'segment' registers. The implementation requires two different + * types of pointer (only one of which includes the segment value.) + * + * If required this support is available in version 1.2 of libpng and may be + * available in versions through 1.5, although the correctness of the code has + * not been verified recently. + */ + +/* Typedef for floating-point numbers that are converted to fixed-point with a + * multiple of 100,000, e.g., gamma + */ +typedef png_int_32 png_fixed_point; + +/* Add typedefs for pointers */ +typedef void * png_voidp; +typedef const void * png_const_voidp; +typedef png_byte * png_bytep; +typedef const png_byte * png_const_bytep; +typedef png_uint_32 * png_uint_32p; +typedef const png_uint_32 * png_const_uint_32p; +typedef png_int_32 * png_int_32p; +typedef const png_int_32 * png_const_int_32p; +typedef png_uint_16 * png_uint_16p; +typedef const png_uint_16 * png_const_uint_16p; +typedef png_int_16 * png_int_16p; +typedef const png_int_16 * png_const_int_16p; +typedef char * png_charp; +typedef const char * png_const_charp; +typedef png_fixed_point * png_fixed_point_p; +typedef const png_fixed_point * png_const_fixed_point_p; +typedef png_size_t * png_size_tp; +typedef const png_size_t * png_const_size_tp; + +#ifdef PNG_STDIO_SUPPORTED +typedef FILE * png_FILE_p; +#endif + +#ifdef PNG_FLOATING_POINT_SUPPORTED +typedef double * png_doublep; +typedef const double * png_const_doublep; +#endif + +/* Pointers to pointers; i.e. arrays */ +typedef png_byte * * png_bytepp; +typedef png_uint_32 * * png_uint_32pp; +typedef png_int_32 * * png_int_32pp; +typedef png_uint_16 * * png_uint_16pp; +typedef png_int_16 * * png_int_16pp; +typedef const char * * png_const_charpp; +typedef char * * png_charpp; +typedef png_fixed_point * * png_fixed_point_pp; +#ifdef PNG_FLOATING_POINT_SUPPORTED +typedef double * * png_doublepp; +#endif + +/* Pointers to pointers to pointers; i.e., pointer to array */ +typedef char * * * png_charppp; + +#endif /* PNG_BUILDING_SYMBOL_TABLE */ + +#endif /* PNGCONF_H */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngdebug.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngdebug.h new file mode 100644 index 00000000..16f81fdd --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngdebug.h @@ -0,0 +1,157 @@ + +/* pngdebug.h - Debugging macros for libpng, also used in pngtest.c + * + * Copyright (c) 1998-2011 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * Last changed in libpng 1.5.0 [January 6, 2011] + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + */ + +/* Define PNG_DEBUG at compile time for debugging information. Higher + * numbers for PNG_DEBUG mean more debugging information. This has + * only been added since version 0.95 so it is not implemented throughout + * libpng yet, but more support will be added as needed. + * + * png_debug[1-2]?(level, message ,arg{0-2}) + * Expands to a statement (either a simple expression or a compound + * do..while(0) statement) that outputs a message with parameter + * substitution if PNG_DEBUG is defined to 2 or more. If PNG_DEBUG + * is undefined, 0 or 1 every png_debug expands to a simple expression + * (actually ((void)0)). + * + * level: level of detail of message, starting at 0. A level 'n' + * message is preceded by 'n' tab characters (not implemented + * on Microsoft compilers unless PNG_DEBUG_FILE is also + * defined, to allow debug DLL compilation with no standard IO). + * message: a printf(3) style text string. A trailing '\n' is added + * to the message. + * arg: 0 to 2 arguments for printf(3) style substitution in message. + */ +#ifndef PNGDEBUG_H +#define PNGDEBUG_H +/* These settings control the formatting of messages in png.c and pngerror.c */ +/* Moved to pngdebug.h at 1.5.0 */ +# ifndef PNG_LITERAL_SHARP +# define PNG_LITERAL_SHARP 0x23 +# endif +# ifndef PNG_LITERAL_LEFT_SQUARE_BRACKET +# define PNG_LITERAL_LEFT_SQUARE_BRACKET 0x5b +# endif +# ifndef PNG_LITERAL_RIGHT_SQUARE_BRACKET +# define PNG_LITERAL_RIGHT_SQUARE_BRACKET 0x5d +# endif +# ifndef PNG_STRING_NEWLINE +# define PNG_STRING_NEWLINE "\n" +# endif + +#ifdef PNG_DEBUG +# if (PNG_DEBUG > 0) +# if !defined(PNG_DEBUG_FILE) && defined(_MSC_VER) +# include +# if (PNG_DEBUG > 1) +# ifndef _DEBUG +# define _DEBUG +# endif +# ifndef png_debug +# define png_debug(l,m) _RPT0(_CRT_WARN,m PNG_STRING_NEWLINE) +# endif +# ifndef png_debug1 +# define png_debug1(l,m,p1) _RPT1(_CRT_WARN,m PNG_STRING_NEWLINE,p1) +# endif +# ifndef png_debug2 +# define png_debug2(l,m,p1,p2) \ + _RPT2(_CRT_WARN,m PNG_STRING_NEWLINE,p1,p2) +# endif +# endif +# else /* PNG_DEBUG_FILE || !_MSC_VER */ +# ifndef PNG_STDIO_SUPPORTED +# include /* not included yet */ +# endif +# ifndef PNG_DEBUG_FILE +# define PNG_DEBUG_FILE stderr +# endif /* PNG_DEBUG_FILE */ + +# if (PNG_DEBUG > 1) +/* Note: ["%s"m PNG_STRING_NEWLINE] probably does not work on + * non-ISO compilers + */ +# ifdef __STDC__ +# ifndef png_debug +# define png_debug(l,m) \ + do { \ + int num_tabs=l; \ + fprintf(PNG_DEBUG_FILE,"%s"m PNG_STRING_NEWLINE,(num_tabs==1 ? "\t" : \ + (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":"")))); \ + } while (0) +# endif +# ifndef png_debug1 +# define png_debug1(l,m,p1) \ + do { \ + int num_tabs=l; \ + fprintf(PNG_DEBUG_FILE,"%s"m PNG_STRING_NEWLINE,(num_tabs==1 ? "\t" : \ + (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":""))),p1); \ + } while (0) +# endif +# ifndef png_debug2 +# define png_debug2(l,m,p1,p2) \ + do { \ + int num_tabs=l; \ + fprintf(PNG_DEBUG_FILE,"%s"m PNG_STRING_NEWLINE,(num_tabs==1 ? "\t" : \ + (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":""))),p1,p2); \ + } while (0) +# endif +# else /* __STDC __ */ +# ifndef png_debug +# define png_debug(l,m) \ + do { \ + int num_tabs=l; \ + char format[256]; \ + snprintf(format,256,"%s%s%s",(num_tabs==1 ? "\t" : \ + (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":""))), \ + m,PNG_STRING_NEWLINE); \ + fprintf(PNG_DEBUG_FILE,format); \ + } while (0) +# endif +# ifndef png_debug1 +# define png_debug1(l,m,p1) \ + do { \ + int num_tabs=l; \ + char format[256]; \ + snprintf(format,256,"%s%s%s",(num_tabs==1 ? "\t" : \ + (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":""))), \ + m,PNG_STRING_NEWLINE); \ + fprintf(PNG_DEBUG_FILE,format,p1); \ + } while (0) +# endif +# ifndef png_debug2 +# define png_debug2(l,m,p1,p2) \ + do { \ + int num_tabs=l; \ + char format[256]; \ + snprintf(format,256,"%s%s%s",(num_tabs==1 ? "\t" : \ + (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":""))), \ + m,PNG_STRING_NEWLINE); \ + fprintf(PNG_DEBUG_FILE,format,p1,p2); \ + } while (0) +# endif +# endif /* __STDC __ */ +# endif /* (PNG_DEBUG > 1) */ + +# endif /* _MSC_VER */ +# endif /* (PNG_DEBUG > 0) */ +#endif /* PNG_DEBUG */ +#ifndef png_debug +# define png_debug(l, m) ((void)0) +#endif +#ifndef png_debug1 +# define png_debug1(l, m, p1) ((void)0) +#endif +#ifndef png_debug2 +# define png_debug2(l, m, p1, p2) ((void)0) +#endif +#endif /* PNGDEBUG_H */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngerror.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngerror.c new file mode 100644 index 00000000..f469206e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngerror.c @@ -0,0 +1,932 @@ + +/* pngerror.c - stub functions for i/o and memory allocation + * + * Last changed in libpng 1.6.1 [March 28, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + * This file provides a location for all error handling. Users who + * need special error handling are expected to write replacement functions + * and use png_set_error_fn() to use those functions. See the instructions + * at each function. + */ + +#include "pngpriv.h" + +#if defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) + +static PNG_FUNCTION(void, png_default_error,PNGARG((png_const_structrp png_ptr, + png_const_charp error_message)),PNG_NORETURN); + +#ifdef PNG_WARNINGS_SUPPORTED +static void /* PRIVATE */ +png_default_warning PNGARG((png_const_structrp png_ptr, + png_const_charp warning_message)); +#endif /* PNG_WARNINGS_SUPPORTED */ + +/* This function is called whenever there is a fatal error. This function + * should not be changed. If there is a need to handle errors differently, + * you should supply a replacement error function and use png_set_error_fn() + * to replace the error function at run-time. + */ +#ifdef PNG_ERROR_TEXT_SUPPORTED +PNG_FUNCTION(void,PNGAPI +png_error,(png_const_structrp png_ptr, png_const_charp error_message), + PNG_NORETURN) +{ +#ifdef PNG_ERROR_NUMBERS_SUPPORTED + char msg[16]; + if (png_ptr != NULL) + { + if (png_ptr->flags& + (PNG_FLAG_STRIP_ERROR_NUMBERS|PNG_FLAG_STRIP_ERROR_TEXT)) + { + if (*error_message == PNG_LITERAL_SHARP) + { + /* Strip "#nnnn " from beginning of error message. */ + int offset; + for (offset = 1; offset<15; offset++) + if (error_message[offset] == ' ') + break; + + if (png_ptr->flags&PNG_FLAG_STRIP_ERROR_TEXT) + { + int i; + for (i = 0; i < offset - 1; i++) + msg[i] = error_message[i + 1]; + msg[i - 1] = '\0'; + error_message = msg; + } + + else + error_message += offset; + } + + else + { + if (png_ptr->flags&PNG_FLAG_STRIP_ERROR_TEXT) + { + msg[0] = '0'; + msg[1] = '\0'; + error_message = msg; + } + } + } + } +#endif + if (png_ptr != NULL && png_ptr->error_fn != NULL) + (*(png_ptr->error_fn))(png_constcast(png_structrp,png_ptr), + error_message); + + /* If the custom handler doesn't exist, or if it returns, + use the default handler, which will not return. */ + png_default_error(png_ptr, error_message); +} +#else +PNG_FUNCTION(void,PNGAPI +png_err,(png_const_structrp png_ptr),PNG_NORETURN) +{ + /* Prior to 1.5.2 the error_fn received a NULL pointer, expressed + * erroneously as '\0', instead of the empty string "". This was + * apparently an error, introduced in libpng-1.2.20, and png_default_error + * will crash in this case. + */ + if (png_ptr != NULL && png_ptr->error_fn != NULL) + (*(png_ptr->error_fn))(png_constcast(png_structrp,png_ptr), ""); + + /* If the custom handler doesn't exist, or if it returns, + use the default handler, which will not return. */ + png_default_error(png_ptr, ""); +} +#endif /* PNG_ERROR_TEXT_SUPPORTED */ + +/* Utility to safely appends strings to a buffer. This never errors out so + * error checking is not required in the caller. + */ +size_t +png_safecat(png_charp buffer, size_t bufsize, size_t pos, + png_const_charp string) +{ + if (buffer != NULL && pos < bufsize) + { + if (string != NULL) + while (*string != '\0' && pos < bufsize-1) + buffer[pos++] = *string++; + + buffer[pos] = '\0'; + } + + return pos; +} + +#if defined(PNG_WARNINGS_SUPPORTED) || defined(PNG_TIME_RFC1123_SUPPORTED) +/* Utility to dump an unsigned value into a buffer, given a start pointer and + * and end pointer (which should point just *beyond* the end of the buffer!) + * Returns the pointer to the start of the formatted string. + */ +png_charp +png_format_number(png_const_charp start, png_charp end, int format, + png_alloc_size_t number) +{ + int count = 0; /* number of digits output */ + int mincount = 1; /* minimum number required */ + int output = 0; /* digit output (for the fixed point format) */ + + *--end = '\0'; + + /* This is written so that the loop always runs at least once, even with + * number zero. + */ + while (end > start && (number != 0 || count < mincount)) + { + + static const char digits[] = "0123456789ABCDEF"; + + switch (format) + { + case PNG_NUMBER_FORMAT_fixed: + /* Needs five digits (the fraction) */ + mincount = 5; + if (output || number % 10 != 0) + { + *--end = digits[number % 10]; + output = 1; + } + number /= 10; + break; + + case PNG_NUMBER_FORMAT_02u: + /* Expects at least 2 digits. */ + mincount = 2; + /* FALL THROUGH */ + + case PNG_NUMBER_FORMAT_u: + *--end = digits[number % 10]; + number /= 10; + break; + + case PNG_NUMBER_FORMAT_02x: + /* This format expects at least two digits */ + mincount = 2; + /* FALL THROUGH */ + + case PNG_NUMBER_FORMAT_x: + *--end = digits[number & 0xf]; + number >>= 4; + break; + + default: /* an error */ + number = 0; + break; + } + + /* Keep track of the number of digits added */ + ++count; + + /* Float a fixed number here: */ + if (format == PNG_NUMBER_FORMAT_fixed) if (count == 5) if (end > start) + { + /* End of the fraction, but maybe nothing was output? In that case + * drop the decimal point. If the number is a true zero handle that + * here. + */ + if (output) + *--end = '.'; + else if (number == 0) /* and !output */ + *--end = '0'; + } + } + + return end; +} +#endif + +#ifdef PNG_WARNINGS_SUPPORTED +/* This function is called whenever there is a non-fatal error. This function + * should not be changed. If there is a need to handle warnings differently, + * you should supply a replacement warning function and use + * png_set_error_fn() to replace the warning function at run-time. + */ +void PNGAPI +png_warning(png_const_structrp png_ptr, png_const_charp warning_message) +{ + int offset = 0; + if (png_ptr != NULL) + { +#ifdef PNG_ERROR_NUMBERS_SUPPORTED + if (png_ptr->flags& + (PNG_FLAG_STRIP_ERROR_NUMBERS|PNG_FLAG_STRIP_ERROR_TEXT)) +#endif + { + if (*warning_message == PNG_LITERAL_SHARP) + { + for (offset = 1; offset < 15; offset++) + if (warning_message[offset] == ' ') + break; + } + } + } + if (png_ptr != NULL && png_ptr->warning_fn != NULL) + (*(png_ptr->warning_fn))(png_constcast(png_structrp,png_ptr), + warning_message + offset); + else + png_default_warning(png_ptr, warning_message + offset); +} + +/* These functions support 'formatted' warning messages with up to + * PNG_WARNING_PARAMETER_COUNT parameters. In the format string the parameter + * is introduced by @, where 'number' starts at 1. This follows the + * standard established by X/Open for internationalizable error messages. + */ +void +png_warning_parameter(png_warning_parameters p, int number, + png_const_charp string) +{ + if (number > 0 && number <= PNG_WARNING_PARAMETER_COUNT) + (void)png_safecat(p[number-1], (sizeof p[number-1]), 0, string); +} + +void +png_warning_parameter_unsigned(png_warning_parameters p, int number, int format, + png_alloc_size_t value) +{ + char buffer[PNG_NUMBER_BUFFER_SIZE]; + png_warning_parameter(p, number, PNG_FORMAT_NUMBER(buffer, format, value)); +} + +void +png_warning_parameter_signed(png_warning_parameters p, int number, int format, + png_int_32 value) +{ + png_alloc_size_t u; + png_charp str; + char buffer[PNG_NUMBER_BUFFER_SIZE]; + + /* Avoid overflow by doing the negate in a png_alloc_size_t: */ + u = (png_alloc_size_t)value; + if (value < 0) + u = ~u + 1; + + str = PNG_FORMAT_NUMBER(buffer, format, u); + + if (value < 0 && str > buffer) + *--str = '-'; + + png_warning_parameter(p, number, str); +} + +void +png_formatted_warning(png_const_structrp png_ptr, png_warning_parameters p, + png_const_charp message) +{ + /* The internal buffer is just 192 bytes - enough for all our messages, + * overflow doesn't happen because this code checks! If someone figures + * out how to send us a message longer than 192 bytes, all that will + * happen is that the message will be truncated appropriately. + */ + size_t i = 0; /* Index in the msg[] buffer: */ + char msg[192]; + + /* Each iteration through the following loop writes at most one character + * to msg[i++] then returns here to validate that there is still space for + * the trailing '\0'. It may (in the case of a parameter) read more than + * one character from message[]; it must check for '\0' and continue to the + * test if it finds the end of string. + */ + while (i<(sizeof msg)-1 && *message != '\0') + { + /* '@' at end of string is now just printed (previously it was skipped); + * it is an error in the calling code to terminate the string with @. + */ + if (p != NULL && *message == '@' && message[1] != '\0') + { + int parameter_char = *++message; /* Consume the '@' */ + static const char valid_parameters[] = "123456789"; + int parameter = 0; + + /* Search for the parameter digit, the index in the string is the + * parameter to use. + */ + while (valid_parameters[parameter] != parameter_char && + valid_parameters[parameter] != '\0') + ++parameter; + + /* If the parameter digit is out of range it will just get printed. */ + if (parameter < PNG_WARNING_PARAMETER_COUNT) + { + /* Append this parameter */ + png_const_charp parm = p[parameter]; + png_const_charp pend = p[parameter] + (sizeof p[parameter]); + + /* No need to copy the trailing '\0' here, but there is no guarantee + * that parm[] has been initialized, so there is no guarantee of a + * trailing '\0': + */ + while (i<(sizeof msg)-1 && *parm != '\0' && parm < pend) + msg[i++] = *parm++; + + /* Consume the parameter digit too: */ + ++message; + continue; + } + + /* else not a parameter and there is a character after the @ sign; just + * copy that. This is known not to be '\0' because of the test above. + */ + } + + /* At this point *message can't be '\0', even in the bad parameter case + * above where there is a lone '@' at the end of the message string. + */ + msg[i++] = *message++; + } + + /* i is always less than (sizeof msg), so: */ + msg[i] = '\0'; + + /* And this is the formatted message. It may be larger than + * PNG_MAX_ERROR_TEXT, but that is only used for 'chunk' errors and these + * are not (currently) formatted. + */ + png_warning(png_ptr, msg); +} +#endif /* PNG_WARNINGS_SUPPORTED */ + +#ifdef PNG_BENIGN_ERRORS_SUPPORTED +void PNGAPI +png_benign_error(png_const_structrp png_ptr, png_const_charp error_message) +{ + if (png_ptr->flags & PNG_FLAG_BENIGN_ERRORS_WARN) + { +# ifdef PNG_READ_SUPPORTED + if ((png_ptr->mode & PNG_IS_READ_STRUCT) != 0 && + png_ptr->chunk_name != 0) + png_chunk_warning(png_ptr, error_message); + else +# endif + png_warning(png_ptr, error_message); + } + + else + { +# ifdef PNG_READ_SUPPORTED + if ((png_ptr->mode & PNG_IS_READ_STRUCT) != 0 && + png_ptr->chunk_name != 0) + png_chunk_error(png_ptr, error_message); + else +# endif + png_error(png_ptr, error_message); + } +} + +void /* PRIVATE */ +png_app_warning(png_const_structrp png_ptr, png_const_charp error_message) +{ + if (png_ptr->flags & PNG_FLAG_APP_WARNINGS_WARN) + png_warning(png_ptr, error_message); + else + png_error(png_ptr, error_message); +} + +void /* PRIVATE */ +png_app_error(png_const_structrp png_ptr, png_const_charp error_message) +{ + if (png_ptr->flags & PNG_FLAG_APP_ERRORS_WARN) + png_warning(png_ptr, error_message); + else + png_error(png_ptr, error_message); +} +#endif /* BENIGN_ERRORS */ + +/* These utilities are used internally to build an error message that relates + * to the current chunk. The chunk name comes from png_ptr->chunk_name, + * this is used to prefix the message. The message is limited in length + * to 63 bytes, the name characters are output as hex digits wrapped in [] + * if the character is invalid. + */ +#define isnonalpha(c) ((c) < 65 || (c) > 122 || ((c) > 90 && (c) < 97)) +static PNG_CONST char png_digit[16] = { + '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', + 'A', 'B', 'C', 'D', 'E', 'F' +}; + +#define PNG_MAX_ERROR_TEXT 196 /* Currently limited be profile_error in png.c */ +#if defined(PNG_WARNINGS_SUPPORTED) || defined(PNG_ERROR_TEXT_SUPPORTED) +static void /* PRIVATE */ +png_format_buffer(png_const_structrp png_ptr, png_charp buffer, png_const_charp + error_message) +{ + png_uint_32 chunk_name = png_ptr->chunk_name; + int iout = 0, ishift = 24; + + while (ishift >= 0) + { + int c = (int)(chunk_name >> ishift) & 0xff; + + ishift -= 8; + if (isnonalpha(c)) + { + buffer[iout++] = PNG_LITERAL_LEFT_SQUARE_BRACKET; + buffer[iout++] = png_digit[(c & 0xf0) >> 4]; + buffer[iout++] = png_digit[c & 0x0f]; + buffer[iout++] = PNG_LITERAL_RIGHT_SQUARE_BRACKET; + } + + else + { + buffer[iout++] = (char)c; + } + } + + if (error_message == NULL) + buffer[iout] = '\0'; + + else + { + int iin = 0; + + buffer[iout++] = ':'; + buffer[iout++] = ' '; + + while (iin < PNG_MAX_ERROR_TEXT-1 && error_message[iin] != '\0') + buffer[iout++] = error_message[iin++]; + + /* iin < PNG_MAX_ERROR_TEXT, so the following is safe: */ + buffer[iout] = '\0'; + } +} +#endif /* PNG_WARNINGS_SUPPORTED || PNG_ERROR_TEXT_SUPPORTED */ + +#if defined(PNG_READ_SUPPORTED) && defined(PNG_ERROR_TEXT_SUPPORTED) +PNG_FUNCTION(void,PNGAPI +png_chunk_error,(png_const_structrp png_ptr, png_const_charp error_message), + PNG_NORETURN) +{ + char msg[18+PNG_MAX_ERROR_TEXT]; + if (png_ptr == NULL) + png_error(png_ptr, error_message); + + else + { + png_format_buffer(png_ptr, msg, error_message); + png_error(png_ptr, msg); + } +} +#endif /* PNG_READ_SUPPORTED && PNG_ERROR_TEXT_SUPPORTED */ + +#ifdef PNG_WARNINGS_SUPPORTED +void PNGAPI +png_chunk_warning(png_const_structrp png_ptr, png_const_charp warning_message) +{ + char msg[18+PNG_MAX_ERROR_TEXT]; + if (png_ptr == NULL) + png_warning(png_ptr, warning_message); + + else + { + png_format_buffer(png_ptr, msg, warning_message); + png_warning(png_ptr, msg); + } +} +#endif /* PNG_WARNINGS_SUPPORTED */ + +#ifdef PNG_READ_SUPPORTED +#ifdef PNG_BENIGN_ERRORS_SUPPORTED +void PNGAPI +png_chunk_benign_error(png_const_structrp png_ptr, png_const_charp + error_message) +{ + if (png_ptr->flags & PNG_FLAG_BENIGN_ERRORS_WARN) + png_chunk_warning(png_ptr, error_message); + + else + png_chunk_error(png_ptr, error_message); +} +#endif +#endif /* PNG_READ_SUPPORTED */ + +void /* PRIVATE */ +png_chunk_report(png_const_structrp png_ptr, png_const_charp message, int error) +{ + /* This is always supported, but for just read or just write it + * unconditionally does the right thing. + */ +# if defined(PNG_READ_SUPPORTED) && defined(PNG_WRITE_SUPPORTED) + if (png_ptr->mode & PNG_IS_READ_STRUCT) +# endif + +# ifdef PNG_READ_SUPPORTED + { + if (error < PNG_CHUNK_ERROR) + png_chunk_warning(png_ptr, message); + + else + png_chunk_benign_error(png_ptr, message); + } +# endif + +# if defined(PNG_READ_SUPPORTED) && defined(PNG_WRITE_SUPPORTED) + else if (!(png_ptr->mode & PNG_IS_READ_STRUCT)) +# endif + +# ifdef PNG_WRITE_SUPPORTED + { + if (error < PNG_CHUNK_WRITE_ERROR) + png_app_warning(png_ptr, message); + + else + png_app_error(png_ptr, message); + } +# endif +} + +#ifdef PNG_ERROR_TEXT_SUPPORTED +#ifdef PNG_FLOATING_POINT_SUPPORTED +PNG_FUNCTION(void, +png_fixed_error,(png_const_structrp png_ptr, png_const_charp name),PNG_NORETURN) +{ +# define fixed_message "fixed point overflow in " +# define fixed_message_ln ((sizeof fixed_message)-1) + int iin; + char msg[fixed_message_ln+PNG_MAX_ERROR_TEXT]; + memcpy(msg, fixed_message, fixed_message_ln); + iin = 0; + if (name != NULL) while (iin < (PNG_MAX_ERROR_TEXT-1) && name[iin] != 0) + { + msg[fixed_message_ln + iin] = name[iin]; + ++iin; + } + msg[fixed_message_ln + iin] = 0; + png_error(png_ptr, msg); +} +#endif +#endif + +#ifdef PNG_SETJMP_SUPPORTED +/* This API only exists if ANSI-C style error handling is used, + * otherwise it is necessary for png_default_error to be overridden. + */ +jmp_buf* PNGAPI +png_set_longjmp_fn(png_structrp png_ptr, png_longjmp_ptr longjmp_fn, + size_t jmp_buf_size) +{ + /* From libpng 1.6.0 the app gets one chance to set a 'jmpbuf_size' value + * and it must not change after that. Libpng doesn't care how big the + * buffer is, just that it doesn't change. + * + * If the buffer size is no *larger* than the size of jmp_buf when libpng is + * compiled a built in jmp_buf is returned; this preserves the pre-1.6.0 + * semantics that this call will not fail. If the size is larger, however, + * the buffer is allocated and this may fail, causing the function to return + * NULL. + */ + if (png_ptr == NULL) + return NULL; + + if (png_ptr->jmp_buf_ptr == NULL) + { + png_ptr->jmp_buf_size = 0; /* not allocated */ + + if (jmp_buf_size <= (sizeof png_ptr->jmp_buf_local)) + png_ptr->jmp_buf_ptr = &png_ptr->jmp_buf_local; + + else + { + png_ptr->jmp_buf_ptr = png_voidcast(jmp_buf *, + png_malloc_warn(png_ptr, jmp_buf_size)); + + if (png_ptr->jmp_buf_ptr == NULL) + return NULL; /* new NULL return on OOM */ + + png_ptr->jmp_buf_size = jmp_buf_size; + } + } + + else /* Already allocated: check the size */ + { + size_t size = png_ptr->jmp_buf_size; + + if (size == 0) + { + size = (sizeof png_ptr->jmp_buf_local); + if (png_ptr->jmp_buf_ptr != &png_ptr->jmp_buf_local) + { + /* This is an internal error in libpng: somehow we have been left + * with a stack allocated jmp_buf when the application regained + * control. It's always possible to fix this up, but for the moment + * this is a png_error because that makes it easy to detect. + */ + png_error(png_ptr, "Libpng jmp_buf still allocated"); + /* png_ptr->jmp_buf_ptr = &png_ptr->jmp_buf_local; */ + } + } + + if (size != jmp_buf_size) + { + png_warning(png_ptr, "Application jmp_buf size changed"); + return NULL; /* caller will probably crash: no choice here */ + } + } + + /* Finally fill in the function, now we have a satisfactory buffer. It is + * valid to change the function on every call. + */ + png_ptr->longjmp_fn = longjmp_fn; + return png_ptr->jmp_buf_ptr; +} + +void /* PRIVATE */ +png_free_jmpbuf(png_structrp png_ptr) +{ + if (png_ptr != NULL) + { + jmp_buf *jb = png_ptr->jmp_buf_ptr; + + /* A size of 0 is used to indicate a local, stack, allocation of the + * pointer; used here and in png.c + */ + if (jb != NULL && png_ptr->jmp_buf_size > 0) + { + + /* This stuff is so that a failure to free the error control structure + * does not leave libpng in a state with no valid error handling: the + * free always succeeds, if there is an error it gets ignored. + */ + if (jb != &png_ptr->jmp_buf_local) + { + /* Make an internal, libpng, jmp_buf to return here */ + jmp_buf free_jmp_buf; + + if (!setjmp(free_jmp_buf)) + { + png_ptr->jmp_buf_ptr = &free_jmp_buf; /* come back here */ + png_ptr->jmp_buf_size = 0; /* stack allocation */ + png_ptr->longjmp_fn = longjmp; + png_free(png_ptr, jb); /* Return to setjmp on error */ + } + } + } + + /* *Always* cancel everything out: */ + png_ptr->jmp_buf_size = 0; + png_ptr->jmp_buf_ptr = NULL; + png_ptr->longjmp_fn = 0; + } +} +#endif + +/* This is the default error handling function. Note that replacements for + * this function MUST NOT RETURN, or the program will likely crash. This + * function is used by default, or if the program supplies NULL for the + * error function pointer in png_set_error_fn(). + */ +static PNG_FUNCTION(void /* PRIVATE */, +png_default_error,(png_const_structrp png_ptr, png_const_charp error_message), + PNG_NORETURN) +{ +#ifdef PNG_CONSOLE_IO_SUPPORTED +#ifdef PNG_ERROR_NUMBERS_SUPPORTED + /* Check on NULL only added in 1.5.4 */ + if (error_message != NULL && *error_message == PNG_LITERAL_SHARP) + { + /* Strip "#nnnn " from beginning of error message. */ + int offset; + char error_number[16]; + for (offset = 0; offset<15; offset++) + { + error_number[offset] = error_message[offset + 1]; + if (error_message[offset] == ' ') + break; + } + + if ((offset > 1) && (offset < 15)) + { + error_number[offset - 1] = '\0'; + fprintf(stderr, "libpng error no. %s: %s", + error_number, error_message + offset + 1); + fprintf(stderr, PNG_STRING_NEWLINE); + } + + else + { + fprintf(stderr, "libpng error: %s, offset=%d", + error_message, offset); + fprintf(stderr, PNG_STRING_NEWLINE); + } + } + else +#endif + { + fprintf(stderr, "libpng error: %s", error_message ? error_message : + "undefined"); + fprintf(stderr, PNG_STRING_NEWLINE); + } +#else + PNG_UNUSED(error_message) /* Make compiler happy */ +#endif + png_longjmp(png_ptr, 1); +} + +PNG_FUNCTION(void,PNGAPI +png_longjmp,(png_const_structrp png_ptr, int val),PNG_NORETURN) +{ +#ifdef PNG_SETJMP_SUPPORTED + if (png_ptr && png_ptr->longjmp_fn && png_ptr->jmp_buf_ptr) + png_ptr->longjmp_fn(*png_ptr->jmp_buf_ptr, val); +#endif + + /* Here if not setjmp support or if png_ptr is null. */ + PNG_ABORT(); +} + +#ifdef PNG_WARNINGS_SUPPORTED +/* This function is called when there is a warning, but the library thinks + * it can continue anyway. Replacement functions don't have to do anything + * here if you don't want them to. In the default configuration, png_ptr is + * not used, but it is passed in case it may be useful. + */ +static void /* PRIVATE */ +png_default_warning(png_const_structrp png_ptr, png_const_charp warning_message) +{ +#ifdef PNG_CONSOLE_IO_SUPPORTED +# ifdef PNG_ERROR_NUMBERS_SUPPORTED + if (*warning_message == PNG_LITERAL_SHARP) + { + int offset; + char warning_number[16]; + for (offset = 0; offset < 15; offset++) + { + warning_number[offset] = warning_message[offset + 1]; + if (warning_message[offset] == ' ') + break; + } + + if ((offset > 1) && (offset < 15)) + { + warning_number[offset + 1] = '\0'; + fprintf(stderr, "libpng warning no. %s: %s", + warning_number, warning_message + offset); + fprintf(stderr, PNG_STRING_NEWLINE); + } + + else + { + fprintf(stderr, "libpng warning: %s", + warning_message); + fprintf(stderr, PNG_STRING_NEWLINE); + } + } + else +# endif + + { + fprintf(stderr, "libpng warning: %s", warning_message); + fprintf(stderr, PNG_STRING_NEWLINE); + } +#else + PNG_UNUSED(warning_message) /* Make compiler happy */ +#endif + PNG_UNUSED(png_ptr) /* Make compiler happy */ +} +#endif /* PNG_WARNINGS_SUPPORTED */ + +/* This function is called when the application wants to use another method + * of handling errors and warnings. Note that the error function MUST NOT + * return to the calling routine or serious problems will occur. The return + * method used in the default routine calls longjmp(png_ptr->jmp_buf_ptr, 1) + */ +void PNGAPI +png_set_error_fn(png_structrp png_ptr, png_voidp error_ptr, + png_error_ptr error_fn, png_error_ptr warning_fn) +{ + if (png_ptr == NULL) + return; + + png_ptr->error_ptr = error_ptr; + png_ptr->error_fn = error_fn; +#ifdef PNG_WARNINGS_SUPPORTED + png_ptr->warning_fn = warning_fn; +#else + PNG_UNUSED(warning_fn) +#endif +} + + +/* This function returns a pointer to the error_ptr associated with the user + * functions. The application should free any memory associated with this + * pointer before png_write_destroy and png_read_destroy are called. + */ +png_voidp PNGAPI +png_get_error_ptr(png_const_structrp png_ptr) +{ + if (png_ptr == NULL) + return NULL; + + return ((png_voidp)png_ptr->error_ptr); +} + + +#ifdef PNG_ERROR_NUMBERS_SUPPORTED +void PNGAPI +png_set_strip_error_numbers(png_structrp png_ptr, png_uint_32 strip_mode) +{ + if (png_ptr != NULL) + { + png_ptr->flags &= + ((~(PNG_FLAG_STRIP_ERROR_NUMBERS | + PNG_FLAG_STRIP_ERROR_TEXT))&strip_mode); + } +} +#endif + +#if defined(PNG_SIMPLIFIED_READ_SUPPORTED) ||\ + defined(PNG_SIMPLIFIED_WRITE_SUPPORTED) + /* Currently the above both depend on SETJMP_SUPPORTED, however it would be + * possible to implement without setjmp support just so long as there is some + * way to handle the error return here: + */ +PNG_FUNCTION(void /* PRIVATE */, +png_safe_error,(png_structp png_nonconst_ptr, png_const_charp error_message), + PNG_NORETURN) +{ + const png_const_structrp png_ptr = png_nonconst_ptr; + png_imagep image = png_voidcast(png_imagep, png_ptr->error_ptr); + + /* An error is always logged here, overwriting anything (typically a warning) + * that is already there: + */ + if (image != NULL) + { + png_safecat(image->message, (sizeof image->message), 0, error_message); + image->warning_or_error |= PNG_IMAGE_ERROR; + + /* Retrieve the jmp_buf from within the png_control, making this work for + * C++ compilation too is pretty tricky: C++ wants a pointer to the first + * element of a jmp_buf, but C doesn't tell us the type of that. + */ + if (image->opaque != NULL && image->opaque->error_buf != NULL) + longjmp(png_control_jmp_buf(image->opaque), 1); + + /* Missing longjmp buffer, the following is to help debugging: */ + { + size_t pos = png_safecat(image->message, (sizeof image->message), 0, + "bad longjmp: "); + png_safecat(image->message, (sizeof image->message), pos, + error_message); + } + } + + /* Here on an internal programming error. */ + abort(); +} + +#ifdef PNG_WARNINGS_SUPPORTED +void /* PRIVATE */ +png_safe_warning(png_structp png_nonconst_ptr, png_const_charp warning_message) +{ + const png_const_structrp png_ptr = png_nonconst_ptr; + png_imagep image = png_voidcast(png_imagep, png_ptr->error_ptr); + + /* A warning is only logged if there is no prior warning or error. */ + if (image->warning_or_error == 0) + { + png_safecat(image->message, (sizeof image->message), 0, warning_message); + image->warning_or_error |= PNG_IMAGE_WARNING; + } +} +#endif + +int /* PRIVATE */ +png_safe_execute(png_imagep image_in, int (*function)(png_voidp), png_voidp arg) +{ + volatile png_imagep image = image_in; + volatile int result; + volatile png_voidp saved_error_buf; + jmp_buf safe_jmpbuf; + + /* Safely execute function(arg) with png_error returning to this function. */ + saved_error_buf = image->opaque->error_buf; + result = setjmp(safe_jmpbuf) == 0; + + if (result) + { + + image->opaque->error_buf = safe_jmpbuf; + result = function(arg); + } + + image->opaque->error_buf = saved_error_buf; + + /* And do the cleanup prior to any failure return. */ + if (!result) + png_image_free(image); + + return result; +} +#endif /* SIMPLIFIED READ/WRITE */ +#endif /* PNG_READ_SUPPORTED || PNG_WRITE_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngget.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngget.c new file mode 100644 index 00000000..aca63a95 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngget.c @@ -0,0 +1,1177 @@ + +/* pngget.c - retrieval of values from info struct + * + * Last changed in libpng 1.6.1 [March 28, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + */ + +#include "pngpriv.h" + +#if defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) + +png_uint_32 PNGAPI +png_get_valid(png_const_structrp png_ptr, png_const_inforp info_ptr, + png_uint_32 flag) +{ + if (png_ptr != NULL && info_ptr != NULL) + return(info_ptr->valid & flag); + + return(0); +} + +png_size_t PNGAPI +png_get_rowbytes(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return(info_ptr->rowbytes); + + return(0); +} + +#ifdef PNG_INFO_IMAGE_SUPPORTED +png_bytepp PNGAPI +png_get_rows(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return(info_ptr->row_pointers); + + return(0); +} +#endif + +#ifdef PNG_EASY_ACCESS_SUPPORTED +/* Easy access to info, added in libpng-0.99 */ +png_uint_32 PNGAPI +png_get_image_width(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return info_ptr->width; + + return (0); +} + +png_uint_32 PNGAPI +png_get_image_height(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return info_ptr->height; + + return (0); +} + +png_byte PNGAPI +png_get_bit_depth(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return info_ptr->bit_depth; + + return (0); +} + +png_byte PNGAPI +png_get_color_type(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return info_ptr->color_type; + + return (0); +} + +png_byte PNGAPI +png_get_filter_type(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return info_ptr->filter_type; + + return (0); +} + +png_byte PNGAPI +png_get_interlace_type(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return info_ptr->interlace_type; + + return (0); +} + +png_byte PNGAPI +png_get_compression_type(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return info_ptr->compression_type; + + return (0); +} + +png_uint_32 PNGAPI +png_get_x_pixels_per_meter(png_const_structrp png_ptr, png_const_inforp + info_ptr) +{ +#ifdef PNG_pHYs_SUPPORTED + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_pHYs)) + { + png_debug1(1, "in %s retrieval function", + "png_get_x_pixels_per_meter"); + + if (info_ptr->phys_unit_type == PNG_RESOLUTION_METER) + return (info_ptr->x_pixels_per_unit); + } +#endif + + return (0); +} + +png_uint_32 PNGAPI +png_get_y_pixels_per_meter(png_const_structrp png_ptr, png_const_inforp + info_ptr) +{ +#ifdef PNG_pHYs_SUPPORTED + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_pHYs)) + { + png_debug1(1, "in %s retrieval function", + "png_get_y_pixels_per_meter"); + + if (info_ptr->phys_unit_type == PNG_RESOLUTION_METER) + return (info_ptr->y_pixels_per_unit); + } +#endif + + return (0); +} + +png_uint_32 PNGAPI +png_get_pixels_per_meter(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ +#ifdef PNG_pHYs_SUPPORTED + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_pHYs)) + { + png_debug1(1, "in %s retrieval function", "png_get_pixels_per_meter"); + + if (info_ptr->phys_unit_type == PNG_RESOLUTION_METER && + info_ptr->x_pixels_per_unit == info_ptr->y_pixels_per_unit) + return (info_ptr->x_pixels_per_unit); + } +#endif + + return (0); +} + +#ifdef PNG_FLOATING_POINT_SUPPORTED +float PNGAPI +png_get_pixel_aspect_ratio(png_const_structrp png_ptr, png_const_inforp + info_ptr) +{ +#ifdef PNG_READ_pHYs_SUPPORTED + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_pHYs)) + { + png_debug1(1, "in %s retrieval function", "png_get_aspect_ratio"); + + if (info_ptr->x_pixels_per_unit != 0) + return ((float)((float)info_ptr->y_pixels_per_unit + /(float)info_ptr->x_pixels_per_unit)); + } +#else + PNG_UNUSED(png_ptr) + PNG_UNUSED(info_ptr) +#endif + + return ((float)0.0); +} +#endif + +#ifdef PNG_FIXED_POINT_SUPPORTED +png_fixed_point PNGAPI +png_get_pixel_aspect_ratio_fixed(png_const_structrp png_ptr, + png_const_inforp info_ptr) +{ +#ifdef PNG_READ_pHYs_SUPPORTED + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_pHYs) + && info_ptr->x_pixels_per_unit > 0 && info_ptr->y_pixels_per_unit > 0 + && info_ptr->x_pixels_per_unit <= PNG_UINT_31_MAX + && info_ptr->y_pixels_per_unit <= PNG_UINT_31_MAX) + { + png_fixed_point res; + + png_debug1(1, "in %s retrieval function", "png_get_aspect_ratio_fixed"); + + /* The following casts work because a PNG 4 byte integer only has a valid + * range of 0..2^31-1; otherwise the cast might overflow. + */ + if (png_muldiv(&res, (png_int_32)info_ptr->y_pixels_per_unit, PNG_FP_1, + (png_int_32)info_ptr->x_pixels_per_unit)) + return res; + } +#else + PNG_UNUSED(png_ptr) + PNG_UNUSED(info_ptr) +#endif + + return 0; +} +#endif + +png_int_32 PNGAPI +png_get_x_offset_microns(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ +#ifdef PNG_oFFs_SUPPORTED + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_oFFs)) + { + png_debug1(1, "in %s retrieval function", "png_get_x_offset_microns"); + + if (info_ptr->offset_unit_type == PNG_OFFSET_MICROMETER) + return (info_ptr->x_offset); + } +#endif + + return (0); +} + +png_int_32 PNGAPI +png_get_y_offset_microns(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ +#ifdef PNG_oFFs_SUPPORTED + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_oFFs)) + { + png_debug1(1, "in %s retrieval function", "png_get_y_offset_microns"); + + if (info_ptr->offset_unit_type == PNG_OFFSET_MICROMETER) + return (info_ptr->y_offset); + } +#endif + + return (0); +} + +png_int_32 PNGAPI +png_get_x_offset_pixels(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ +#ifdef PNG_oFFs_SUPPORTED + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_oFFs)) + { + png_debug1(1, "in %s retrieval function", "png_get_x_offset_pixels"); + + if (info_ptr->offset_unit_type == PNG_OFFSET_PIXEL) + return (info_ptr->x_offset); + } +#endif + + return (0); +} + +png_int_32 PNGAPI +png_get_y_offset_pixels(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ +#ifdef PNG_oFFs_SUPPORTED + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_oFFs)) + { + png_debug1(1, "in %s retrieval function", "png_get_y_offset_pixels"); + + if (info_ptr->offset_unit_type == PNG_OFFSET_PIXEL) + return (info_ptr->y_offset); + } +#endif + + return (0); +} + +#ifdef PNG_INCH_CONVERSIONS_SUPPORTED +static png_uint_32 +ppi_from_ppm(png_uint_32 ppm) +{ +#if 0 + /* The conversion is *(2.54/100), in binary (32 digits): + * .00000110100000001001110101001001 + */ + png_uint_32 t1001, t1101; + ppm >>= 1; /* .1 */ + t1001 = ppm + (ppm >> 3); /* .1001 */ + t1101 = t1001 + (ppm >> 1); /* .1101 */ + ppm >>= 20; /* .000000000000000000001 */ + t1101 += t1101 >> 15; /* .1101000000000001101 */ + t1001 >>= 11; /* .000000000001001 */ + t1001 += t1001 >> 12; /* .000000000001001000000001001 */ + ppm += t1001; /* .000000000001001000001001001 */ + ppm += t1101; /* .110100000001001110101001001 */ + return (ppm + 16) >> 5;/* .00000110100000001001110101001001 */ +#else + /* The argument is a PNG unsigned integer, so it is not permitted + * to be bigger than 2^31. + */ + png_fixed_point result; + if (ppm <= PNG_UINT_31_MAX && png_muldiv(&result, (png_int_32)ppm, 127, + 5000)) + return result; + + /* Overflow. */ + return 0; +#endif +} + +png_uint_32 PNGAPI +png_get_pixels_per_inch(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + return ppi_from_ppm(png_get_pixels_per_meter(png_ptr, info_ptr)); +} + +png_uint_32 PNGAPI +png_get_x_pixels_per_inch(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + return ppi_from_ppm(png_get_x_pixels_per_meter(png_ptr, info_ptr)); +} + +png_uint_32 PNGAPI +png_get_y_pixels_per_inch(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + return ppi_from_ppm(png_get_y_pixels_per_meter(png_ptr, info_ptr)); +} + +#ifdef PNG_FIXED_POINT_SUPPORTED +static png_fixed_point +png_fixed_inches_from_microns(png_const_structrp png_ptr, png_int_32 microns) +{ + /* Convert from metres * 1,000,000 to inches * 100,000, meters to + * inches is simply *(100/2.54), so we want *(10/2.54) == 500/127. + * Notice that this can overflow - a warning is output and 0 is + * returned. + */ + return png_muldiv_warn(png_ptr, microns, 500, 127); +} + +png_fixed_point PNGAPI +png_get_x_offset_inches_fixed(png_const_structrp png_ptr, + png_const_inforp info_ptr) +{ + return png_fixed_inches_from_microns(png_ptr, + png_get_x_offset_microns(png_ptr, info_ptr)); +} +#endif + +#ifdef PNG_FIXED_POINT_SUPPORTED +png_fixed_point PNGAPI +png_get_y_offset_inches_fixed(png_const_structrp png_ptr, + png_const_inforp info_ptr) +{ + return png_fixed_inches_from_microns(png_ptr, + png_get_y_offset_microns(png_ptr, info_ptr)); +} +#endif + +#ifdef PNG_FLOATING_POINT_SUPPORTED +float PNGAPI +png_get_x_offset_inches(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + /* To avoid the overflow do the conversion directly in floating + * point. + */ + return (float)(png_get_x_offset_microns(png_ptr, info_ptr) * .00003937); +} +#endif + +#ifdef PNG_FLOATING_POINT_SUPPORTED +float PNGAPI +png_get_y_offset_inches(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + /* To avoid the overflow do the conversion directly in floating + * point. + */ + return (float)(png_get_y_offset_microns(png_ptr, info_ptr) * .00003937); +} +#endif + +#ifdef PNG_pHYs_SUPPORTED +png_uint_32 PNGAPI +png_get_pHYs_dpi(png_const_structrp png_ptr, png_const_inforp info_ptr, + png_uint_32 *res_x, png_uint_32 *res_y, int *unit_type) +{ + png_uint_32 retval = 0; + + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_pHYs)) + { + png_debug1(1, "in %s retrieval function", "pHYs"); + + if (res_x != NULL) + { + *res_x = info_ptr->x_pixels_per_unit; + retval |= PNG_INFO_pHYs; + } + + if (res_y != NULL) + { + *res_y = info_ptr->y_pixels_per_unit; + retval |= PNG_INFO_pHYs; + } + + if (unit_type != NULL) + { + *unit_type = (int)info_ptr->phys_unit_type; + retval |= PNG_INFO_pHYs; + + if (*unit_type == 1) + { + if (res_x != NULL) *res_x = (png_uint_32)(*res_x * .0254 + .50); + if (res_y != NULL) *res_y = (png_uint_32)(*res_y * .0254 + .50); + } + } + } + + return (retval); +} +#endif /* PNG_pHYs_SUPPORTED */ +#endif /* PNG_INCH_CONVERSIONS_SUPPORTED */ + +/* png_get_channels really belongs in here, too, but it's been around longer */ + +#endif /* PNG_EASY_ACCESS_SUPPORTED */ + + +png_byte PNGAPI +png_get_channels(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return(info_ptr->channels); + + return (0); +} + +#ifdef PNG_READ_SUPPORTED +png_const_bytep PNGAPI +png_get_signature(png_const_structrp png_ptr, png_const_inforp info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return(info_ptr->signature); + + return (NULL); +} +#endif + +#ifdef PNG_bKGD_SUPPORTED +png_uint_32 PNGAPI +png_get_bKGD(png_const_structrp png_ptr, png_inforp info_ptr, + png_color_16p *background) +{ + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_bKGD) + && background != NULL) + { + png_debug1(1, "in %s retrieval function", "bKGD"); + + *background = &(info_ptr->background); + return (PNG_INFO_bKGD); + } + + return (0); +} +#endif + +#ifdef PNG_cHRM_SUPPORTED +/* The XYZ APIs were added in 1.5.5 to take advantage of the code added at the + * same time to correct the rgb grayscale coefficient defaults obtained from the + * cHRM chunk in 1.5.4 + */ +# ifdef PNG_FLOATING_POINT_SUPPORTED +png_uint_32 PNGAPI +png_get_cHRM(png_const_structrp png_ptr, png_const_inforp info_ptr, + double *white_x, double *white_y, double *red_x, double *red_y, + double *green_x, double *green_y, double *blue_x, double *blue_y) +{ + /* Quiet API change: this code used to only return the end points if a cHRM + * chunk was present, but the end points can also come from iCCP or sRGB + * chunks, so in 1.6.0 the png_get_ APIs return the end points regardless and + * the png_set_ APIs merely check that set end points are mutually + * consistent. + */ + if (png_ptr != NULL && info_ptr != NULL && + (info_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_ENDPOINTS)) + { + png_debug1(1, "in %s retrieval function", "cHRM"); + + if (white_x != NULL) + *white_x = png_float(png_ptr, + info_ptr->colorspace.end_points_xy.whitex, "cHRM white X"); + if (white_y != NULL) + *white_y = png_float(png_ptr, + info_ptr->colorspace.end_points_xy.whitey, "cHRM white Y"); + if (red_x != NULL) + *red_x = png_float(png_ptr, info_ptr->colorspace.end_points_xy.redx, + "cHRM red X"); + if (red_y != NULL) + *red_y = png_float(png_ptr, info_ptr->colorspace.end_points_xy.redy, + "cHRM red Y"); + if (green_x != NULL) + *green_x = png_float(png_ptr, + info_ptr->colorspace.end_points_xy.greenx, "cHRM green X"); + if (green_y != NULL) + *green_y = png_float(png_ptr, + info_ptr->colorspace.end_points_xy.greeny, "cHRM green Y"); + if (blue_x != NULL) + *blue_x = png_float(png_ptr, info_ptr->colorspace.end_points_xy.bluex, + "cHRM blue X"); + if (blue_y != NULL) + *blue_y = png_float(png_ptr, info_ptr->colorspace.end_points_xy.bluey, + "cHRM blue Y"); + return (PNG_INFO_cHRM); + } + + return (0); +} + +png_uint_32 PNGAPI +png_get_cHRM_XYZ(png_const_structrp png_ptr, png_const_inforp info_ptr, + double *red_X, double *red_Y, double *red_Z, double *green_X, + double *green_Y, double *green_Z, double *blue_X, double *blue_Y, + double *blue_Z) +{ + if (png_ptr != NULL && info_ptr != NULL && + (info_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_ENDPOINTS)) + { + png_debug1(1, "in %s retrieval function", "cHRM_XYZ(float)"); + + if (red_X != NULL) + *red_X = png_float(png_ptr, info_ptr->colorspace.end_points_XYZ.red_X, + "cHRM red X"); + if (red_Y != NULL) + *red_Y = png_float(png_ptr, info_ptr->colorspace.end_points_XYZ.red_Y, + "cHRM red Y"); + if (red_Z != NULL) + *red_Z = png_float(png_ptr, info_ptr->colorspace.end_points_XYZ.red_Z, + "cHRM red Z"); + if (green_X != NULL) + *green_X = png_float(png_ptr, + info_ptr->colorspace.end_points_XYZ.green_X, "cHRM green X"); + if (green_Y != NULL) + *green_Y = png_float(png_ptr, + info_ptr->colorspace.end_points_XYZ.green_Y, "cHRM green Y"); + if (green_Z != NULL) + *green_Z = png_float(png_ptr, + info_ptr->colorspace.end_points_XYZ.green_Z, "cHRM green Z"); + if (blue_X != NULL) + *blue_X = png_float(png_ptr, + info_ptr->colorspace.end_points_XYZ.blue_X, "cHRM blue X"); + if (blue_Y != NULL) + *blue_Y = png_float(png_ptr, + info_ptr->colorspace.end_points_XYZ.blue_Y, "cHRM blue Y"); + if (blue_Z != NULL) + *blue_Z = png_float(png_ptr, + info_ptr->colorspace.end_points_XYZ.blue_Z, "cHRM blue Z"); + return (PNG_INFO_cHRM); + } + + return (0); +} +# endif + +# ifdef PNG_FIXED_POINT_SUPPORTED +png_uint_32 PNGAPI +png_get_cHRM_XYZ_fixed(png_const_structrp png_ptr, png_const_inforp info_ptr, + png_fixed_point *int_red_X, png_fixed_point *int_red_Y, + png_fixed_point *int_red_Z, png_fixed_point *int_green_X, + png_fixed_point *int_green_Y, png_fixed_point *int_green_Z, + png_fixed_point *int_blue_X, png_fixed_point *int_blue_Y, + png_fixed_point *int_blue_Z) +{ + if (png_ptr != NULL && info_ptr != NULL && + (info_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_ENDPOINTS)) + { + png_debug1(1, "in %s retrieval function", "cHRM_XYZ"); + + if (int_red_X != NULL) + *int_red_X = info_ptr->colorspace.end_points_XYZ.red_X; + if (int_red_Y != NULL) + *int_red_Y = info_ptr->colorspace.end_points_XYZ.red_Y; + if (int_red_Z != NULL) + *int_red_Z = info_ptr->colorspace.end_points_XYZ.red_Z; + if (int_green_X != NULL) + *int_green_X = info_ptr->colorspace.end_points_XYZ.green_X; + if (int_green_Y != NULL) + *int_green_Y = info_ptr->colorspace.end_points_XYZ.green_Y; + if (int_green_Z != NULL) + *int_green_Z = info_ptr->colorspace.end_points_XYZ.green_Z; + if (int_blue_X != NULL) + *int_blue_X = info_ptr->colorspace.end_points_XYZ.blue_X; + if (int_blue_Y != NULL) + *int_blue_Y = info_ptr->colorspace.end_points_XYZ.blue_Y; + if (int_blue_Z != NULL) + *int_blue_Z = info_ptr->colorspace.end_points_XYZ.blue_Z; + return (PNG_INFO_cHRM); + } + + return (0); +} + +png_uint_32 PNGAPI +png_get_cHRM_fixed(png_const_structrp png_ptr, png_const_inforp info_ptr, + png_fixed_point *white_x, png_fixed_point *white_y, png_fixed_point *red_x, + png_fixed_point *red_y, png_fixed_point *green_x, png_fixed_point *green_y, + png_fixed_point *blue_x, png_fixed_point *blue_y) +{ + png_debug1(1, "in %s retrieval function", "cHRM"); + + if (png_ptr != NULL && info_ptr != NULL && + (info_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_ENDPOINTS)) + { + if (white_x != NULL) + *white_x = info_ptr->colorspace.end_points_xy.whitex; + if (white_y != NULL) + *white_y = info_ptr->colorspace.end_points_xy.whitey; + if (red_x != NULL) + *red_x = info_ptr->colorspace.end_points_xy.redx; + if (red_y != NULL) + *red_y = info_ptr->colorspace.end_points_xy.redy; + if (green_x != NULL) + *green_x = info_ptr->colorspace.end_points_xy.greenx; + if (green_y != NULL) + *green_y = info_ptr->colorspace.end_points_xy.greeny; + if (blue_x != NULL) + *blue_x = info_ptr->colorspace.end_points_xy.bluex; + if (blue_y != NULL) + *blue_y = info_ptr->colorspace.end_points_xy.bluey; + return (PNG_INFO_cHRM); + } + + return (0); +} +# endif +#endif + +#ifdef PNG_gAMA_SUPPORTED +# ifdef PNG_FIXED_POINT_SUPPORTED +png_uint_32 PNGAPI +png_get_gAMA_fixed(png_const_structrp png_ptr, png_const_inforp info_ptr, + png_fixed_point *file_gamma) +{ + png_debug1(1, "in %s retrieval function", "gAMA"); + + if (png_ptr != NULL && info_ptr != NULL && + (info_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_GAMMA) && + file_gamma != NULL) + { + *file_gamma = info_ptr->colorspace.gamma; + return (PNG_INFO_gAMA); + } + + return (0); +} +# endif + +# ifdef PNG_FLOATING_POINT_SUPPORTED +png_uint_32 PNGAPI +png_get_gAMA(png_const_structrp png_ptr, png_const_inforp info_ptr, + double *file_gamma) +{ + png_debug1(1, "in %s retrieval function", "gAMA(float)"); + + if (png_ptr != NULL && info_ptr != NULL && + (info_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_GAMMA) && + file_gamma != NULL) + { + *file_gamma = png_float(png_ptr, info_ptr->colorspace.gamma, + "png_get_gAMA"); + return (PNG_INFO_gAMA); + } + + return (0); +} +# endif +#endif + +#ifdef PNG_sRGB_SUPPORTED +png_uint_32 PNGAPI +png_get_sRGB(png_const_structrp png_ptr, png_const_inforp info_ptr, + int *file_srgb_intent) +{ + png_debug1(1, "in %s retrieval function", "sRGB"); + + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_sRGB) + && file_srgb_intent != NULL) + { + *file_srgb_intent = info_ptr->colorspace.rendering_intent; + return (PNG_INFO_sRGB); + } + + return (0); +} +#endif + +#ifdef PNG_iCCP_SUPPORTED +png_uint_32 PNGAPI +png_get_iCCP(png_const_structrp png_ptr, png_inforp info_ptr, + png_charpp name, int *compression_type, + png_bytepp profile, png_uint_32 *proflen) +{ + png_debug1(1, "in %s retrieval function", "iCCP"); + + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_iCCP) + && name != NULL && compression_type != NULL && profile != NULL && + proflen != NULL) + { + *name = info_ptr->iccp_name; + *profile = info_ptr->iccp_profile; + *proflen = png_get_uint_32(info_ptr->iccp_profile); + /* This is somewhat irrelevant since the profile data returned has + * actually been uncompressed. + */ + *compression_type = PNG_COMPRESSION_TYPE_BASE; + return (PNG_INFO_iCCP); + } + + return (0); +} +#endif + +#ifdef PNG_sPLT_SUPPORTED +int PNGAPI +png_get_sPLT(png_const_structrp png_ptr, png_inforp info_ptr, + png_sPLT_tpp spalettes) +{ + if (png_ptr != NULL && info_ptr != NULL && spalettes != NULL) + { + *spalettes = info_ptr->splt_palettes; + return info_ptr->splt_palettes_num; + } + + return (0); +} +#endif + +#ifdef PNG_hIST_SUPPORTED +png_uint_32 PNGAPI +png_get_hIST(png_const_structrp png_ptr, png_inforp info_ptr, + png_uint_16p *hist) +{ + png_debug1(1, "in %s retrieval function", "hIST"); + + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_hIST) + && hist != NULL) + { + *hist = info_ptr->hist; + return (PNG_INFO_hIST); + } + + return (0); +} +#endif + +png_uint_32 PNGAPI +png_get_IHDR(png_const_structrp png_ptr, png_const_inforp info_ptr, + png_uint_32 *width, png_uint_32 *height, int *bit_depth, + int *color_type, int *interlace_type, int *compression_type, + int *filter_type) +{ + png_debug1(1, "in %s retrieval function", "IHDR"); + + if (png_ptr == NULL || info_ptr == NULL || width == NULL || + height == NULL || bit_depth == NULL || color_type == NULL) + return (0); + + *width = info_ptr->width; + *height = info_ptr->height; + *bit_depth = info_ptr->bit_depth; + *color_type = info_ptr->color_type; + + if (compression_type != NULL) + *compression_type = info_ptr->compression_type; + + if (filter_type != NULL) + *filter_type = info_ptr->filter_type; + + if (interlace_type != NULL) + *interlace_type = info_ptr->interlace_type; + + /* This is redundant if we can be sure that the info_ptr values were all + * assigned in png_set_IHDR(). We do the check anyhow in case an + * application has ignored our advice not to mess with the members + * of info_ptr directly. + */ + png_check_IHDR(png_ptr, info_ptr->width, info_ptr->height, + info_ptr->bit_depth, info_ptr->color_type, info_ptr->interlace_type, + info_ptr->compression_type, info_ptr->filter_type); + + return (1); +} + +#ifdef PNG_oFFs_SUPPORTED +png_uint_32 PNGAPI +png_get_oFFs(png_const_structrp png_ptr, png_const_inforp info_ptr, + png_int_32 *offset_x, png_int_32 *offset_y, int *unit_type) +{ + png_debug1(1, "in %s retrieval function", "oFFs"); + + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_oFFs) + && offset_x != NULL && offset_y != NULL && unit_type != NULL) + { + *offset_x = info_ptr->x_offset; + *offset_y = info_ptr->y_offset; + *unit_type = (int)info_ptr->offset_unit_type; + return (PNG_INFO_oFFs); + } + + return (0); +} +#endif + +#ifdef PNG_pCAL_SUPPORTED +png_uint_32 PNGAPI +png_get_pCAL(png_const_structrp png_ptr, png_inforp info_ptr, + png_charp *purpose, png_int_32 *X0, png_int_32 *X1, int *type, int *nparams, + png_charp *units, png_charpp *params) +{ + png_debug1(1, "in %s retrieval function", "pCAL"); + + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_pCAL) + && purpose != NULL && X0 != NULL && X1 != NULL && type != NULL && + nparams != NULL && units != NULL && params != NULL) + { + *purpose = info_ptr->pcal_purpose; + *X0 = info_ptr->pcal_X0; + *X1 = info_ptr->pcal_X1; + *type = (int)info_ptr->pcal_type; + *nparams = (int)info_ptr->pcal_nparams; + *units = info_ptr->pcal_units; + *params = info_ptr->pcal_params; + return (PNG_INFO_pCAL); + } + + return (0); +} +#endif + +#ifdef PNG_sCAL_SUPPORTED +# ifdef PNG_FIXED_POINT_SUPPORTED +# if defined(PNG_FLOATING_ARITHMETIC_SUPPORTED) || \ + defined(PNG_FLOATING_POINT_SUPPORTED) +png_uint_32 PNGAPI +png_get_sCAL_fixed(png_const_structrp png_ptr, png_const_inforp info_ptr, + int *unit, png_fixed_point *width, png_fixed_point *height) +{ + if (png_ptr != NULL && info_ptr != NULL && + (info_ptr->valid & PNG_INFO_sCAL)) + { + *unit = info_ptr->scal_unit; + /*TODO: make this work without FP support; the API is currently eliminated + * if neither floating point APIs nor internal floating point arithmetic + * are enabled. + */ + *width = png_fixed(png_ptr, atof(info_ptr->scal_s_width), "sCAL width"); + *height = png_fixed(png_ptr, atof(info_ptr->scal_s_height), + "sCAL height"); + return (PNG_INFO_sCAL); + } + + return(0); +} +# endif /* FLOATING_ARITHMETIC */ +# endif /* FIXED_POINT */ +# ifdef PNG_FLOATING_POINT_SUPPORTED +png_uint_32 PNGAPI +png_get_sCAL(png_const_structrp png_ptr, png_const_inforp info_ptr, + int *unit, double *width, double *height) +{ + if (png_ptr != NULL && info_ptr != NULL && + (info_ptr->valid & PNG_INFO_sCAL)) + { + *unit = info_ptr->scal_unit; + *width = atof(info_ptr->scal_s_width); + *height = atof(info_ptr->scal_s_height); + return (PNG_INFO_sCAL); + } + + return(0); +} +# endif /* FLOATING POINT */ +png_uint_32 PNGAPI +png_get_sCAL_s(png_const_structrp png_ptr, png_const_inforp info_ptr, + int *unit, png_charpp width, png_charpp height) +{ + if (png_ptr != NULL && info_ptr != NULL && + (info_ptr->valid & PNG_INFO_sCAL)) + { + *unit = info_ptr->scal_unit; + *width = info_ptr->scal_s_width; + *height = info_ptr->scal_s_height; + return (PNG_INFO_sCAL); + } + + return(0); +} +#endif /* sCAL */ + +#ifdef PNG_pHYs_SUPPORTED +png_uint_32 PNGAPI +png_get_pHYs(png_const_structrp png_ptr, png_const_inforp info_ptr, + png_uint_32 *res_x, png_uint_32 *res_y, int *unit_type) +{ + png_uint_32 retval = 0; + + png_debug1(1, "in %s retrieval function", "pHYs"); + + if (png_ptr != NULL && info_ptr != NULL && + (info_ptr->valid & PNG_INFO_pHYs)) + { + if (res_x != NULL) + { + *res_x = info_ptr->x_pixels_per_unit; + retval |= PNG_INFO_pHYs; + } + + if (res_y != NULL) + { + *res_y = info_ptr->y_pixels_per_unit; + retval |= PNG_INFO_pHYs; + } + + if (unit_type != NULL) + { + *unit_type = (int)info_ptr->phys_unit_type; + retval |= PNG_INFO_pHYs; + } + } + + return (retval); +} +#endif /* pHYs */ + +png_uint_32 PNGAPI +png_get_PLTE(png_const_structrp png_ptr, png_inforp info_ptr, + png_colorp *palette, int *num_palette) +{ + png_debug1(1, "in %s retrieval function", "PLTE"); + + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_PLTE) + && palette != NULL) + { + *palette = info_ptr->palette; + *num_palette = info_ptr->num_palette; + png_debug1(3, "num_palette = %d", *num_palette); + return (PNG_INFO_PLTE); + } + + return (0); +} + +#ifdef PNG_sBIT_SUPPORTED +png_uint_32 PNGAPI +png_get_sBIT(png_const_structrp png_ptr, png_inforp info_ptr, + png_color_8p *sig_bit) +{ + png_debug1(1, "in %s retrieval function", "sBIT"); + + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_sBIT) + && sig_bit != NULL) + { + *sig_bit = &(info_ptr->sig_bit); + return (PNG_INFO_sBIT); + } + + return (0); +} +#endif + +#ifdef PNG_TEXT_SUPPORTED +int PNGAPI +png_get_text(png_const_structrp png_ptr, png_inforp info_ptr, + png_textp *text_ptr, int *num_text) +{ + if (png_ptr != NULL && info_ptr != NULL && info_ptr->num_text > 0) + { + png_debug1(1, "in 0x%lx retrieval function", + (unsigned long)png_ptr->chunk_name); + + if (text_ptr != NULL) + *text_ptr = info_ptr->text; + + if (num_text != NULL) + *num_text = info_ptr->num_text; + + return info_ptr->num_text; + } + + if (num_text != NULL) + *num_text = 0; + + return(0); +} +#endif + +#ifdef PNG_tIME_SUPPORTED +png_uint_32 PNGAPI +png_get_tIME(png_const_structrp png_ptr, png_inforp info_ptr, + png_timep *mod_time) +{ + png_debug1(1, "in %s retrieval function", "tIME"); + + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_tIME) + && mod_time != NULL) + { + *mod_time = &(info_ptr->mod_time); + return (PNG_INFO_tIME); + } + + return (0); +} +#endif + +#ifdef PNG_tRNS_SUPPORTED +png_uint_32 PNGAPI +png_get_tRNS(png_const_structrp png_ptr, png_inforp info_ptr, + png_bytep *trans_alpha, int *num_trans, png_color_16p *trans_color) +{ + png_uint_32 retval = 0; + if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_tRNS)) + { + png_debug1(1, "in %s retrieval function", "tRNS"); + + if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + { + if (trans_alpha != NULL) + { + *trans_alpha = info_ptr->trans_alpha; + retval |= PNG_INFO_tRNS; + } + + if (trans_color != NULL) + *trans_color = &(info_ptr->trans_color); + } + + else /* if (info_ptr->color_type != PNG_COLOR_TYPE_PALETTE) */ + { + if (trans_color != NULL) + { + *trans_color = &(info_ptr->trans_color); + retval |= PNG_INFO_tRNS; + } + + if (trans_alpha != NULL) + *trans_alpha = NULL; + } + + if (num_trans != NULL) + { + *num_trans = info_ptr->num_trans; + retval |= PNG_INFO_tRNS; + } + } + + return (retval); +} +#endif + +#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED +int PNGAPI +png_get_unknown_chunks(png_const_structrp png_ptr, png_inforp info_ptr, + png_unknown_chunkpp unknowns) +{ + if (png_ptr != NULL && info_ptr != NULL && unknowns != NULL) + { + *unknowns = info_ptr->unknown_chunks; + return info_ptr->unknown_chunks_num; + } + + return (0); +} +#endif + +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED +png_byte PNGAPI +png_get_rgb_to_gray_status (png_const_structrp png_ptr) +{ + return (png_byte)(png_ptr ? png_ptr->rgb_to_gray_status : 0); +} +#endif + +#ifdef PNG_USER_CHUNKS_SUPPORTED +png_voidp PNGAPI +png_get_user_chunk_ptr(png_const_structrp png_ptr) +{ + return (png_ptr ? png_ptr->user_chunk_ptr : NULL); +} +#endif + +png_size_t PNGAPI +png_get_compression_buffer_size(png_const_structrp png_ptr) +{ + if (png_ptr == NULL) + return 0; + +# ifdef PNG_WRITE_SUPPORTED + if (png_ptr->mode & PNG_IS_READ_STRUCT) +# endif + { +# ifdef PNG_SEQUENTIAL_READ_SUPPORTED + return png_ptr->IDAT_read_size; +# else + return PNG_IDAT_READ_SIZE; +# endif + } + +# ifdef PNG_WRITE_SUPPORTED + else + return png_ptr->zbuffer_size; +# endif +} + +#ifdef PNG_SET_USER_LIMITS_SUPPORTED +/* These functions were added to libpng 1.2.6 and were enabled + * by default in libpng-1.4.0 */ +png_uint_32 PNGAPI +png_get_user_width_max (png_const_structrp png_ptr) +{ + return (png_ptr ? png_ptr->user_width_max : 0); +} + +png_uint_32 PNGAPI +png_get_user_height_max (png_const_structrp png_ptr) +{ + return (png_ptr ? png_ptr->user_height_max : 0); +} + +/* This function was added to libpng 1.4.0 */ +png_uint_32 PNGAPI +png_get_chunk_cache_max (png_const_structrp png_ptr) +{ + return (png_ptr ? png_ptr->user_chunk_cache_max : 0); +} + +/* This function was added to libpng 1.4.1 */ +png_alloc_size_t PNGAPI +png_get_chunk_malloc_max (png_const_structrp png_ptr) +{ + return (png_ptr ? png_ptr->user_chunk_malloc_max : 0); +} +#endif /* ?PNG_SET_USER_LIMITS_SUPPORTED */ + +/* These functions were added to libpng 1.4.0 */ +#ifdef PNG_IO_STATE_SUPPORTED +png_uint_32 PNGAPI +png_get_io_state (png_const_structrp png_ptr) +{ + return png_ptr->io_state; +} + +png_uint_32 PNGAPI +png_get_io_chunk_type (png_const_structrp png_ptr) +{ + return png_ptr->chunk_name; +} +#endif /* ?PNG_IO_STATE_SUPPORTED */ + +#ifdef PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED +# ifdef PNG_GET_PALETTE_MAX_SUPPORTED +int PNGAPI +png_get_palette_max(png_const_structp png_ptr, png_const_infop info_ptr) +{ + if (png_ptr != NULL && info_ptr != NULL) + return png_ptr->num_palette_max; + + return (-1); +} +# endif +#endif + +#endif /* PNG_READ_SUPPORTED || PNG_WRITE_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pnginfo.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pnginfo.h new file mode 100644 index 00000000..26bf2650 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pnginfo.h @@ -0,0 +1,260 @@ + +/* pnginfo.h - header file for PNG reference library + * + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * Last changed in libpng 1.6.1 [March 28, 2013] + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + */ + + /* png_info is a structure that holds the information in a PNG file so + * that the application can find out the characteristics of the image. + * If you are reading the file, this structure will tell you what is + * in the PNG file. If you are writing the file, fill in the information + * you want to put into the PNG file, using png_set_*() functions, then + * call png_write_info(). + * + * The names chosen should be very close to the PNG specification, so + * consult that document for information about the meaning of each field. + * + * With libpng < 0.95, it was only possible to directly set and read the + * the values in the png_info_struct, which meant that the contents and + * order of the values had to remain fixed. With libpng 0.95 and later, + * however, there are now functions that abstract the contents of + * png_info_struct from the application, so this makes it easier to use + * libpng with dynamic libraries, and even makes it possible to use + * libraries that don't have all of the libpng ancillary chunk-handing + * functionality. In libpng-1.5.0 this was moved into a separate private + * file that is not visible to applications. + * + * The following members may have allocated storage attached that should be + * cleaned up before the structure is discarded: palette, trans, text, + * pcal_purpose, pcal_units, pcal_params, hist, iccp_name, iccp_profile, + * splt_palettes, scal_unit, row_pointers, and unknowns. By default, these + * are automatically freed when the info structure is deallocated, if they were + * allocated internally by libpng. This behavior can be changed by means + * of the png_data_freer() function. + * + * More allocation details: all the chunk-reading functions that + * change these members go through the corresponding png_set_* + * functions. A function to clear these members is available: see + * png_free_data(). The png_set_* functions do not depend on being + * able to point info structure members to any of the storage they are + * passed (they make their own copies), EXCEPT that the png_set_text + * functions use the same storage passed to them in the text_ptr or + * itxt_ptr structure argument, and the png_set_rows and png_set_unknowns + * functions do not make their own copies. + */ +#ifndef PNGINFO_H +#define PNGINFO_H + +struct png_info_def +{ + /* The following are necessary for every PNG file */ + png_uint_32 width; /* width of image in pixels (from IHDR) */ + png_uint_32 height; /* height of image in pixels (from IHDR) */ + png_uint_32 valid; /* valid chunk data (see PNG_INFO_ below) */ + png_size_t rowbytes; /* bytes needed to hold an untransformed row */ + png_colorp palette; /* array of color values (valid & PNG_INFO_PLTE) */ + png_uint_16 num_palette; /* number of color entries in "palette" (PLTE) */ + png_uint_16 num_trans; /* number of transparent palette color (tRNS) */ + png_byte bit_depth; /* 1, 2, 4, 8, or 16 bits/channel (from IHDR) */ + png_byte color_type; /* see PNG_COLOR_TYPE_ below (from IHDR) */ + /* The following three should have been named *_method not *_type */ + png_byte compression_type; /* must be PNG_COMPRESSION_TYPE_BASE (IHDR) */ + png_byte filter_type; /* must be PNG_FILTER_TYPE_BASE (from IHDR) */ + png_byte interlace_type; /* One of PNG_INTERLACE_NONE, PNG_INTERLACE_ADAM7 */ + + /* The following are set by png_set_IHDR, called from the application on + * write, but the are never actually used by the write code. + */ + png_byte channels; /* number of data channels per pixel (1, 2, 3, 4) */ + png_byte pixel_depth; /* number of bits per pixel */ + png_byte spare_byte; /* to align the data, and for future use */ + +#ifdef PNG_READ_SUPPORTED + /* This is never set during write */ + png_byte signature[8]; /* magic bytes read by libpng from start of file */ +#endif + + /* The rest of the data is optional. If you are reading, check the + * valid field to see if the information in these are valid. If you + * are writing, set the valid field to those chunks you want written, + * and initialize the appropriate fields below. + */ + +#if defined(PNG_COLORSPACE_SUPPORTED) || defined(PNG_GAMMA_SUPPORTED) + /* png_colorspace only contains 'flags' if neither GAMMA or COLORSPACE are + * defined. When COLORSPACE is switched on all the colorspace-defining + * chunks should be enabled, when GAMMA is switched on all the gamma-defining + * chunks should be enabled. If this is not done it becomes possible to read + * inconsistent PNG files and assign a probably incorrect interpretation to + * the information. (In other words, by carefully choosing which chunks to + * recognize the system configuration can select an interpretation for PNG + * files containing ambiguous data and this will result in inconsistent + * behavior between different libpng builds!) + */ + png_colorspace colorspace; +#endif + +#ifdef PNG_iCCP_SUPPORTED + /* iCCP chunk data. */ + png_charp iccp_name; /* profile name */ + png_bytep iccp_profile; /* International Color Consortium profile data */ + png_uint_32 iccp_proflen; /* ICC profile data length */ +#endif + +#ifdef PNG_TEXT_SUPPORTED + /* The tEXt, and zTXt chunks contain human-readable textual data in + * uncompressed, compressed, and optionally compressed forms, respectively. + * The data in "text" is an array of pointers to uncompressed, + * null-terminated C strings. Each chunk has a keyword that describes the + * textual data contained in that chunk. Keywords are not required to be + * unique, and the text string may be empty. Any number of text chunks may + * be in an image. + */ + int num_text; /* number of comments read or comments to write */ + int max_text; /* current size of text array */ + png_textp text; /* array of comments read or comments to write */ +#endif /* PNG_TEXT_SUPPORTED */ + +#ifdef PNG_tIME_SUPPORTED + /* The tIME chunk holds the last time the displayed image data was + * modified. See the png_time struct for the contents of this struct. + */ + png_time mod_time; +#endif + +#ifdef PNG_sBIT_SUPPORTED + /* The sBIT chunk specifies the number of significant high-order bits + * in the pixel data. Values are in the range [1, bit_depth], and are + * only specified for the channels in the pixel data. The contents of + * the low-order bits is not specified. Data is valid if + * (valid & PNG_INFO_sBIT) is non-zero. + */ + png_color_8 sig_bit; /* significant bits in color channels */ +#endif + +#if defined(PNG_tRNS_SUPPORTED) || defined(PNG_READ_EXPAND_SUPPORTED) || \ +defined(PNG_READ_BACKGROUND_SUPPORTED) + /* The tRNS chunk supplies transparency data for paletted images and + * other image types that don't need a full alpha channel. There are + * "num_trans" transparency values for a paletted image, stored in the + * same order as the palette colors, starting from index 0. Values + * for the data are in the range [0, 255], ranging from fully transparent + * to fully opaque, respectively. For non-paletted images, there is a + * single color specified that should be treated as fully transparent. + * Data is valid if (valid & PNG_INFO_tRNS) is non-zero. + */ + png_bytep trans_alpha; /* alpha values for paletted image */ + png_color_16 trans_color; /* transparent color for non-palette image */ +#endif + +#if defined(PNG_bKGD_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED) + /* The bKGD chunk gives the suggested image background color if the + * display program does not have its own background color and the image + * is needs to composited onto a background before display. The colors + * in "background" are normally in the same color space/depth as the + * pixel data. Data is valid if (valid & PNG_INFO_bKGD) is non-zero. + */ + png_color_16 background; +#endif + +#ifdef PNG_oFFs_SUPPORTED + /* The oFFs chunk gives the offset in "offset_unit_type" units rightwards + * and downwards from the top-left corner of the display, page, or other + * application-specific co-ordinate space. See the PNG_OFFSET_ defines + * below for the unit types. Valid if (valid & PNG_INFO_oFFs) non-zero. + */ + png_int_32 x_offset; /* x offset on page */ + png_int_32 y_offset; /* y offset on page */ + png_byte offset_unit_type; /* offset units type */ +#endif + +#ifdef PNG_pHYs_SUPPORTED + /* The pHYs chunk gives the physical pixel density of the image for + * display or printing in "phys_unit_type" units (see PNG_RESOLUTION_ + * defines below). Data is valid if (valid & PNG_INFO_pHYs) is non-zero. + */ + png_uint_32 x_pixels_per_unit; /* horizontal pixel density */ + png_uint_32 y_pixels_per_unit; /* vertical pixel density */ + png_byte phys_unit_type; /* resolution type (see PNG_RESOLUTION_ below) */ +#endif + +#ifdef PNG_hIST_SUPPORTED + /* The hIST chunk contains the relative frequency or importance of the + * various palette entries, so that a viewer can intelligently select a + * reduced-color palette, if required. Data is an array of "num_palette" + * values in the range [0,65535]. Data valid if (valid & PNG_INFO_hIST) + * is non-zero. + */ + png_uint_16p hist; +#endif + +#ifdef PNG_pCAL_SUPPORTED + /* The pCAL chunk describes a transformation between the stored pixel + * values and original physical data values used to create the image. + * The integer range [0, 2^bit_depth - 1] maps to the floating-point + * range given by [pcal_X0, pcal_X1], and are further transformed by a + * (possibly non-linear) transformation function given by "pcal_type" + * and "pcal_params" into "pcal_units". Please see the PNG_EQUATION_ + * defines below, and the PNG-Group's PNG extensions document for a + * complete description of the transformations and how they should be + * implemented, and for a description of the ASCII parameter strings. + * Data values are valid if (valid & PNG_INFO_pCAL) non-zero. + */ + png_charp pcal_purpose; /* pCAL chunk description string */ + png_int_32 pcal_X0; /* minimum value */ + png_int_32 pcal_X1; /* maximum value */ + png_charp pcal_units; /* Latin-1 string giving physical units */ + png_charpp pcal_params; /* ASCII strings containing parameter values */ + png_byte pcal_type; /* equation type (see PNG_EQUATION_ below) */ + png_byte pcal_nparams; /* number of parameters given in pcal_params */ +#endif + +/* New members added in libpng-1.0.6 */ + png_uint_32 free_me; /* flags items libpng is responsible for freeing */ + +#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED + /* Storage for unknown chunks that the library doesn't recognize. */ + png_unknown_chunkp unknown_chunks; + + /* The type of this field is limited by the type of + * png_struct::user_chunk_cache_max, else overflow can occur. + */ + int unknown_chunks_num; +#endif + +#ifdef PNG_sPLT_SUPPORTED + /* Data on sPLT chunks (there may be more than one). */ + png_sPLT_tp splt_palettes; + int splt_palettes_num; /* Match type returned by png_get API */ +#endif + +#ifdef PNG_sCAL_SUPPORTED + /* The sCAL chunk describes the actual physical dimensions of the + * subject matter of the graphic. The chunk contains a unit specification + * a byte value, and two ASCII strings representing floating-point + * values. The values are width and height corresponsing to one pixel + * in the image. Data values are valid if (valid & PNG_INFO_sCAL) is + * non-zero. + */ + png_byte scal_unit; /* unit of physical scale */ + png_charp scal_s_width; /* string containing height */ + png_charp scal_s_height; /* string containing width */ +#endif + +#ifdef PNG_INFO_IMAGE_SUPPORTED + /* Memory has been allocated if (valid & PNG_ALLOCATED_INFO_ROWS) + non-zero */ + /* Data valid if (valid & PNG_INFO_IDAT) non-zero */ + png_bytepp row_pointers; /* the image bits */ +#endif + +}; +#endif /* PNGINFO_H */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pnglibconf.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pnglibconf.h new file mode 100644 index 00000000..d616b57b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pnglibconf.h @@ -0,0 +1,211 @@ +/* libpng 1.6.2 STANDARD API DEFINITION */ + +/* pnglibconf.h - library build configuration */ + +/* Libpng version 1.6.2 - April 25, 2013 */ + +/* Copyright (c) 1998-2013 Glenn Randers-Pehrson */ + +/* This code is released under the libpng license. */ +/* For conditions of distribution and use, see the disclaimer */ +/* and license in png.h */ + +/* pnglibconf.h */ +/* Machine generated file: DO NOT EDIT */ +/* Derived from: scripts/pnglibconf.dfa */ +#ifndef PNGLCONF_H +#define PNGLCONF_H +/* options */ +#define PNG_16BIT_SUPPORTED +#define PNG_ALIGNED_MEMORY_SUPPORTED +/*#undef PNG_ARM_NEON_API_SUPPORTED*/ +/*#undef PNG_ARM_NEON_CHECK_SUPPORTED*/ +/*#undef PNG_ARM_NEON_SUPPORTED*/ +#define PNG_BENIGN_ERRORS_SUPPORTED +#define PNG_BENIGN_READ_ERRORS_SUPPORTED +/*#undef PNG_BENIGN_WRITE_ERRORS_SUPPORTED*/ +#define PNG_BUILD_GRAYSCALE_PALETTE_SUPPORTED +#define PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED +#define PNG_COLORSPACE_SUPPORTED +//#define PNG_CONSOLE_IO_SUPPORTED +#define PNG_CONVERT_tIME_SUPPORTED +#define PNG_EASY_ACCESS_SUPPORTED +/*#undef PNG_ERROR_NUMBERS_SUPPORTED*/ +#define PNG_ERROR_TEXT_SUPPORTED +#define PNG_FIXED_POINT_SUPPORTED +#define PNG_FLOATING_ARITHMETIC_SUPPORTED +#define PNG_FLOATING_POINT_SUPPORTED +#define PNG_FORMAT_AFIRST_SUPPORTED +#define PNG_FORMAT_BGR_SUPPORTED +#define PNG_GAMMA_SUPPORTED +#define PNG_GET_PALETTE_MAX_SUPPORTED +#define PNG_HANDLE_AS_UNKNOWN_SUPPORTED +#define PNG_INCH_CONVERSIONS_SUPPORTED +#define PNG_INFO_IMAGE_SUPPORTED +#define PNG_IO_STATE_SUPPORTED +#define PNG_MNG_FEATURES_SUPPORTED +#define PNG_POINTER_INDEXING_SUPPORTED +#define PNG_PROGRESSIVE_READ_SUPPORTED +#define PNG_READ_16BIT_SUPPORTED +#define PNG_READ_ALPHA_MODE_SUPPORTED +#define PNG_READ_ANCILLARY_CHUNKS_SUPPORTED +#define PNG_READ_BACKGROUND_SUPPORTED +#define PNG_READ_BGR_SUPPORTED +#define PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED +#define PNG_READ_COMPOSITE_NODIV_SUPPORTED +#define PNG_READ_COMPRESSED_TEXT_SUPPORTED +#define PNG_READ_EXPAND_16_SUPPORTED +#define PNG_READ_EXPAND_SUPPORTED +#define PNG_READ_FILLER_SUPPORTED +#define PNG_READ_GAMMA_SUPPORTED +#define PNG_READ_GET_PALETTE_MAX_SUPPORTED +#define PNG_READ_GRAY_TO_RGB_SUPPORTED +#define PNG_READ_INTERLACING_SUPPORTED +#define PNG_READ_INT_FUNCTIONS_SUPPORTED +#define PNG_READ_INVERT_ALPHA_SUPPORTED +#define PNG_READ_INVERT_SUPPORTED +#define PNG_READ_OPT_PLTE_SUPPORTED +#define PNG_READ_PACKSWAP_SUPPORTED +#define PNG_READ_PACK_SUPPORTED +#define PNG_READ_QUANTIZE_SUPPORTED +#define PNG_READ_RGB_TO_GRAY_SUPPORTED +#define PNG_READ_SCALE_16_TO_8_SUPPORTED +#define PNG_READ_SHIFT_SUPPORTED +#define PNG_READ_STRIP_16_TO_8_SUPPORTED +#define PNG_READ_STRIP_ALPHA_SUPPORTED +#define PNG_READ_SUPPORTED +#define PNG_READ_SWAP_ALPHA_SUPPORTED +#define PNG_READ_SWAP_SUPPORTED +#define PNG_READ_TEXT_SUPPORTED +#define PNG_READ_TRANSFORMS_SUPPORTED +#define PNG_READ_UNKNOWN_CHUNKS_SUPPORTED +#define PNG_READ_USER_CHUNKS_SUPPORTED +#define PNG_READ_USER_TRANSFORM_SUPPORTED +#define PNG_READ_bKGD_SUPPORTED +#define PNG_READ_cHRM_SUPPORTED +#define PNG_READ_gAMA_SUPPORTED +#define PNG_READ_hIST_SUPPORTED +#define PNG_READ_iCCP_SUPPORTED +#define PNG_READ_iTXt_SUPPORTED +#define PNG_READ_oFFs_SUPPORTED +#define PNG_READ_pCAL_SUPPORTED +#define PNG_READ_pHYs_SUPPORTED +#define PNG_READ_sBIT_SUPPORTED +#define PNG_READ_sCAL_SUPPORTED +#define PNG_READ_sPLT_SUPPORTED +#define PNG_READ_sRGB_SUPPORTED +#define PNG_READ_tEXt_SUPPORTED +#define PNG_READ_tIME_SUPPORTED +#define PNG_READ_tRNS_SUPPORTED +#define PNG_READ_zTXt_SUPPORTED +/*#undef PNG_SAFE_LIMITS_SUPPORTED*/ +#define PNG_SAVE_INT_32_SUPPORTED +#define PNG_SAVE_UNKNOWN_CHUNKS_SUPPORTED +#define PNG_SEQUENTIAL_READ_SUPPORTED +#define PNG_SETJMP_SUPPORTED +#define PNG_SET_CHUNK_CACHE_LIMIT_SUPPORTED +#define PNG_SET_CHUNK_MALLOC_LIMIT_SUPPORTED +/*#undef PNG_SET_OPTION_SUPPORTED*/ +#define PNG_SET_UNKNOWN_CHUNKS_SUPPORTED +#define PNG_SET_USER_LIMITS_SUPPORTED +#define PNG_SIMPLIFIED_READ_AFIRST_SUPPORTED +#define PNG_SIMPLIFIED_READ_BGR_SUPPORTED +#define PNG_SIMPLIFIED_READ_SUPPORTED +#define PNG_SIMPLIFIED_WRITE_AFIRST_SUPPORTED +#define PNG_SIMPLIFIED_WRITE_BGR_SUPPORTED +#define PNG_SIMPLIFIED_WRITE_SUPPORTED +#define PNG_STDIO_SUPPORTED +#define PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED +#define PNG_TEXT_SUPPORTED +#define PNG_TIME_RFC1123_SUPPORTED +#define PNG_UNKNOWN_CHUNKS_SUPPORTED +#define PNG_USER_CHUNKS_SUPPORTED +#define PNG_USER_LIMITS_SUPPORTED +#define PNG_USER_MEM_SUPPORTED +#define PNG_USER_TRANSFORM_INFO_SUPPORTED +#define PNG_USER_TRANSFORM_PTR_SUPPORTED +#define PNG_WARNINGS_SUPPORTED +#define PNG_WRITE_16BIT_SUPPORTED +#define PNG_WRITE_ANCILLARY_CHUNKS_SUPPORTED +#define PNG_WRITE_BGR_SUPPORTED +#define PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED +#define PNG_WRITE_COMPRESSED_TEXT_SUPPORTED +#define PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED +#define PNG_WRITE_FILLER_SUPPORTED +#define PNG_WRITE_FILTER_SUPPORTED +#define PNG_WRITE_FLUSH_SUPPORTED +#define PNG_WRITE_GET_PALETTE_MAX_SUPPORTED +#define PNG_WRITE_INTERLACING_SUPPORTED +#define PNG_WRITE_INT_FUNCTIONS_SUPPORTED +#define PNG_WRITE_INVERT_ALPHA_SUPPORTED +#define PNG_WRITE_INVERT_SUPPORTED +#define PNG_WRITE_OPTIMIZE_CMF_SUPPORTED +#define PNG_WRITE_PACKSWAP_SUPPORTED +#define PNG_WRITE_PACK_SUPPORTED +#define PNG_WRITE_SHIFT_SUPPORTED +#define PNG_WRITE_SUPPORTED +#define PNG_WRITE_SWAP_ALPHA_SUPPORTED +#define PNG_WRITE_SWAP_SUPPORTED +#define PNG_WRITE_TEXT_SUPPORTED +#define PNG_WRITE_TRANSFORMS_SUPPORTED +#define PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED +#define PNG_WRITE_USER_TRANSFORM_SUPPORTED +#define PNG_WRITE_WEIGHTED_FILTER_SUPPORTED +#define PNG_WRITE_bKGD_SUPPORTED +#define PNG_WRITE_cHRM_SUPPORTED +#define PNG_WRITE_gAMA_SUPPORTED +#define PNG_WRITE_hIST_SUPPORTED +#define PNG_WRITE_iCCP_SUPPORTED +#define PNG_WRITE_iTXt_SUPPORTED +#define PNG_WRITE_oFFs_SUPPORTED +#define PNG_WRITE_pCAL_SUPPORTED +#define PNG_WRITE_pHYs_SUPPORTED +#define PNG_WRITE_sBIT_SUPPORTED +#define PNG_WRITE_sCAL_SUPPORTED +#define PNG_WRITE_sPLT_SUPPORTED +#define PNG_WRITE_sRGB_SUPPORTED +#define PNG_WRITE_tEXt_SUPPORTED +#define PNG_WRITE_tIME_SUPPORTED +#define PNG_WRITE_tRNS_SUPPORTED +#define PNG_WRITE_zTXt_SUPPORTED +#define PNG_bKGD_SUPPORTED +#define PNG_cHRM_SUPPORTED +#define PNG_gAMA_SUPPORTED +#define PNG_hIST_SUPPORTED +#define PNG_iCCP_SUPPORTED +#define PNG_iTXt_SUPPORTED +#define PNG_oFFs_SUPPORTED +#define PNG_pCAL_SUPPORTED +#define PNG_pHYs_SUPPORTED +#define PNG_sBIT_SUPPORTED +#define PNG_sCAL_SUPPORTED +#define PNG_sPLT_SUPPORTED +#define PNG_sRGB_SUPPORTED +#define PNG_tEXt_SUPPORTED +#define PNG_tIME_SUPPORTED +#define PNG_tRNS_SUPPORTED +#define PNG_zTXt_SUPPORTED +/* end of options */ +/* settings */ +#define PNG_API_RULE 0 +#define PNG_CALLOC_SUPPORTED +#define PNG_COST_SHIFT 3 +#define PNG_DEFAULT_READ_MACROS 1 +#define PNG_GAMMA_THRESHOLD_FIXED 5000 +#define PNG_IDAT_READ_SIZE PNG_ZBUF_SIZE +#define PNG_INFLATE_BUF_SIZE 1024 +#define PNG_MAX_GAMMA_8 11 +#define PNG_QUANTIZE_BLUE_BITS 5 +#define PNG_QUANTIZE_GREEN_BITS 5 +#define PNG_QUANTIZE_RED_BITS 5 +#define PNG_TEXT_Z_DEFAULT_COMPRESSION (-1) +#define PNG_TEXT_Z_DEFAULT_STRATEGY 0 +#define PNG_WEIGHT_SHIFT 8 +#define PNG_ZBUF_SIZE 8192 +#define PNG_Z_DEFAULT_COMPRESSION (-1) +#define PNG_Z_DEFAULT_NOFILTER_STRATEGY 0 +#define PNG_Z_DEFAULT_STRATEGY 1 +#define PNG_sCAL_PRECISION 5 +#define PNG_sRGB_PROFILE_CHECKS 2 +/* end of settings */ +#endif /* PNGLCONF_H */ \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngmem.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngmem.c new file mode 100644 index 00000000..b9b3efb4 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngmem.c @@ -0,0 +1,277 @@ + +/* pngmem.c - stub functions for memory allocation + * + * Last changed in libpng 1.6.0 [February 14, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + * This file provides a location for all memory allocation. Users who + * need special memory handling are expected to supply replacement + * functions for png_malloc() and png_free(), and to use + * png_create_read_struct_2() and png_create_write_struct_2() to + * identify the replacement functions. + */ + +#include "pngpriv.h" + +#if defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) +/* Free a png_struct */ +void /* PRIVATE */ +png_destroy_png_struct(png_structrp png_ptr) +{ + if (png_ptr != NULL) + { + /* png_free might call png_error and may certainly call + * png_get_mem_ptr, so fake a temporary png_struct to support this. + */ + png_struct dummy_struct = *png_ptr; + memset(png_ptr, 0, (sizeof *png_ptr)); + png_free(&dummy_struct, png_ptr); + +# ifdef PNG_SETJMP_SUPPORTED + /* We may have a jmp_buf left to deallocate. */ + png_free_jmpbuf(&dummy_struct); +# endif + } +} + +/* Allocate memory. For reasonable files, size should never exceed + * 64K. However, zlib may allocate more then 64K if you don't tell + * it not to. See zconf.h and png.h for more information. zlib does + * need to allocate exactly 64K, so whatever you call here must + * have the ability to do that. + */ +PNG_FUNCTION(png_voidp,PNGAPI +png_calloc,(png_const_structrp png_ptr, png_alloc_size_t size),PNG_ALLOCATED) +{ + png_voidp ret; + + ret = png_malloc(png_ptr, size); + + if (ret != NULL) + memset(ret, 0, size); + + return ret; +} + +/* png_malloc_base, an internal function added at libpng 1.6.0, does the work of + * allocating memory, taking into account limits and PNG_USER_MEM_SUPPORTED. + * Checking and error handling must happen outside this routine; it returns NULL + * if the allocation cannot be done (for any reason.) + */ +PNG_FUNCTION(png_voidp /* PRIVATE */, +png_malloc_base,(png_const_structrp png_ptr, png_alloc_size_t size), + PNG_ALLOCATED) +{ + /* Moved to png_malloc_base from png_malloc_default in 1.6.0; the DOS + * allocators have also been removed in 1.6.0, so any 16-bit system now has + * to implement a user memory handler. This checks to be sure it isn't + * called with big numbers. + */ +#ifdef PNG_USER_MEM_SUPPORTED + PNG_UNUSED(png_ptr) +#endif + if (size > 0 && size <= PNG_SIZE_MAX +# ifdef PNG_MAX_MALLOC_64K + && size <= 65536U +# endif + ) + { +#ifdef PNG_USER_MEM_SUPPORTED + if (png_ptr != NULL && png_ptr->malloc_fn != NULL) + return png_ptr->malloc_fn(png_constcast(png_structrp,png_ptr), size); + + else +#endif + return malloc((size_t)size); /* checked for truncation above */ + } + + else + return NULL; +} + +/* This is really here only to work round a spurious warning in GCC 4.6 and 4.7 + * that arises because of the checks in png_realloc_array that are repeated in + * png_malloc_array. + */ +static png_voidp +png_malloc_array_checked(png_const_structrp png_ptr, int nelements, + size_t element_size) +{ + png_alloc_size_t req = nelements; /* known to be > 0 */ + + if (req <= PNG_SIZE_MAX/element_size) + return png_malloc_base(png_ptr, req * element_size); + + /* The failure case when the request is too large */ + return NULL; +} + +PNG_FUNCTION(png_voidp /* PRIVATE */, +png_malloc_array,(png_const_structrp png_ptr, int nelements, + size_t element_size),PNG_ALLOCATED) +{ + if (nelements <= 0 || element_size == 0) + png_error(png_ptr, "internal error: array alloc"); + + return png_malloc_array_checked(png_ptr, nelements, element_size); +} + +PNG_FUNCTION(png_voidp /* PRIVATE */, +png_realloc_array,(png_const_structrp png_ptr, png_const_voidp old_array, + int old_elements, int add_elements, size_t element_size),PNG_ALLOCATED) +{ + /* These are internal errors: */ + if (add_elements <= 0 || element_size == 0 || old_elements < 0 || + (old_array == NULL && old_elements > 0)) + png_error(png_ptr, "internal error: array realloc"); + + /* Check for overflow on the elements count (so the caller does not have to + * check.) + */ + if (add_elements <= INT_MAX - old_elements) + { + png_voidp new_array = png_malloc_array_checked(png_ptr, + old_elements+add_elements, element_size); + + if (new_array != NULL) + { + /* Because png_malloc_array worked the size calculations below cannot + * overflow. + */ + if (old_elements > 0) + memcpy(new_array, old_array, element_size*(unsigned)old_elements); + + memset((char*)new_array + element_size*(unsigned)old_elements, 0, + element_size*(unsigned)add_elements); + + return new_array; + } + } + + return NULL; /* error */ +} + +/* Various functions that have different error handling are derived from this. + * png_malloc always exists, but if PNG_USER_MEM_SUPPORTED is defined a separate + * function png_malloc_default is also provided. + */ +PNG_FUNCTION(png_voidp,PNGAPI +png_malloc,(png_const_structrp png_ptr, png_alloc_size_t size),PNG_ALLOCATED) +{ + png_voidp ret; + + if (png_ptr == NULL) + return NULL; + + ret = png_malloc_base(png_ptr, size); + + if (ret == NULL) + png_error(png_ptr, "Out of memory"); /* 'm' means png_malloc */ + + return ret; +} + +#ifdef PNG_USER_MEM_SUPPORTED +PNG_FUNCTION(png_voidp,PNGAPI +png_malloc_default,(png_const_structrp png_ptr, png_alloc_size_t size), + PNG_ALLOCATED PNG_DEPRECATED) +{ + png_voidp ret; + + if (png_ptr == NULL) + return NULL; + + /* Passing 'NULL' here bypasses the application provided memory handler. */ + ret = png_malloc_base(NULL/*use malloc*/, size); + + if (ret == NULL) + png_error(png_ptr, "Out of Memory"); /* 'M' means png_malloc_default */ + + return ret; +} +#endif /* PNG_USER_MEM_SUPPORTED */ + +/* This function was added at libpng version 1.2.3. The png_malloc_warn() + * function will issue a png_warning and return NULL instead of issuing a + * png_error, if it fails to allocate the requested memory. + */ +PNG_FUNCTION(png_voidp,PNGAPI +png_malloc_warn,(png_const_structrp png_ptr, png_alloc_size_t size), + PNG_ALLOCATED) +{ + if (png_ptr != NULL) + { + png_voidp ret = png_malloc_base(png_ptr, size); + + if (ret != NULL) + return ret; + + png_warning(png_ptr, "Out of memory"); + } + + return NULL; +} + +/* Free a pointer allocated by png_malloc(). If ptr is NULL, return + * without taking any action. + */ +void PNGAPI +png_free(png_const_structrp png_ptr, png_voidp ptr) +{ + if (png_ptr == NULL || ptr == NULL) + return; + +#ifdef PNG_USER_MEM_SUPPORTED + if (png_ptr->free_fn != NULL) + png_ptr->free_fn(png_constcast(png_structrp,png_ptr), ptr); + + else + png_free_default(png_ptr, ptr); +} + +PNG_FUNCTION(void,PNGAPI +png_free_default,(png_const_structrp png_ptr, png_voidp ptr),PNG_DEPRECATED) +{ + if (png_ptr == NULL || ptr == NULL) + return; +#endif /* PNG_USER_MEM_SUPPORTED */ + + free(ptr); +} + +#ifdef PNG_USER_MEM_SUPPORTED +/* This function is called when the application wants to use another method + * of allocating and freeing memory. + */ +void PNGAPI +png_set_mem_fn(png_structrp png_ptr, png_voidp mem_ptr, png_malloc_ptr + malloc_fn, png_free_ptr free_fn) +{ + if (png_ptr != NULL) + { + png_ptr->mem_ptr = mem_ptr; + png_ptr->malloc_fn = malloc_fn; + png_ptr->free_fn = free_fn; + } +} + +/* This function returns a pointer to the mem_ptr associated with the user + * functions. The application should free any memory associated with this + * pointer before png_write_destroy and png_read_destroy are called. + */ +png_voidp PNGAPI +png_get_mem_ptr(png_const_structrp png_ptr) +{ + if (png_ptr == NULL) + return NULL; + + return png_ptr->mem_ptr; +} +#endif /* PNG_USER_MEM_SUPPORTED */ +#endif /* PNG_READ_SUPPORTED || PNG_WRITE_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngpread.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngpread.c new file mode 100644 index 00000000..f132ce60 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngpread.c @@ -0,0 +1,1291 @@ + +/* pngpread.c - read a png file in push mode + * + * Last changed in libpng 1.6.0 [February 14, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + */ + +#include "pngpriv.h" + +#ifdef PNG_PROGRESSIVE_READ_SUPPORTED + +/* Push model modes */ +#define PNG_READ_SIG_MODE 0 +#define PNG_READ_CHUNK_MODE 1 +#define PNG_READ_IDAT_MODE 2 +#define PNG_SKIP_MODE 3 +#define PNG_READ_tEXt_MODE 4 +#define PNG_READ_zTXt_MODE 5 +#define PNG_READ_DONE_MODE 6 +#define PNG_READ_iTXt_MODE 7 +#define PNG_ERROR_MODE 8 + +void PNGAPI +png_process_data(png_structrp png_ptr, png_inforp info_ptr, + png_bytep buffer, png_size_t buffer_size) +{ + if (png_ptr == NULL || info_ptr == NULL) + return; + + png_push_restore_buffer(png_ptr, buffer, buffer_size); + + while (png_ptr->buffer_size) + { + png_process_some_data(png_ptr, info_ptr); + } +} + +png_size_t PNGAPI +png_process_data_pause(png_structrp png_ptr, int save) +{ + if (png_ptr != NULL) + { + /* It's easiest for the caller if we do the save, then the caller doesn't + * have to supply the same data again: + */ + if (save) + png_push_save_buffer(png_ptr); + else + { + /* This includes any pending saved bytes: */ + png_size_t remaining = png_ptr->buffer_size; + png_ptr->buffer_size = 0; + + /* So subtract the saved buffer size, unless all the data + * is actually 'saved', in which case we just return 0 + */ + if (png_ptr->save_buffer_size < remaining) + return remaining - png_ptr->save_buffer_size; + } + } + + return 0; +} + +png_uint_32 PNGAPI +png_process_data_skip(png_structrp png_ptr) +{ + png_uint_32 remaining = 0; + + if (png_ptr != NULL && png_ptr->process_mode == PNG_SKIP_MODE && + png_ptr->skip_length > 0) + { + /* At the end of png_process_data the buffer size must be 0 (see the loop + * above) so we can detect a broken call here: + */ + if (png_ptr->buffer_size != 0) + png_error(png_ptr, + "png_process_data_skip called inside png_process_data"); + + /* If is impossible for there to be a saved buffer at this point - + * otherwise we could not be in SKIP mode. This will also happen if + * png_process_skip is called inside png_process_data (but only very + * rarely.) + */ + if (png_ptr->save_buffer_size != 0) + png_error(png_ptr, "png_process_data_skip called with saved data"); + + remaining = png_ptr->skip_length; + png_ptr->skip_length = 0; + png_ptr->process_mode = PNG_READ_CHUNK_MODE; + } + + return remaining; +} + +/* What we do with the incoming data depends on what we were previously + * doing before we ran out of data... + */ +void /* PRIVATE */ +png_process_some_data(png_structrp png_ptr, png_inforp info_ptr) +{ + if (png_ptr == NULL) + return; + + switch (png_ptr->process_mode) + { + case PNG_READ_SIG_MODE: + { + png_push_read_sig(png_ptr, info_ptr); + break; + } + + case PNG_READ_CHUNK_MODE: + { + png_push_read_chunk(png_ptr, info_ptr); + break; + } + + case PNG_READ_IDAT_MODE: + { + png_push_read_IDAT(png_ptr); + break; + } + + case PNG_SKIP_MODE: + { + png_push_crc_finish(png_ptr); + break; + } + + default: + { + png_ptr->buffer_size = 0; + break; + } + } +} + +/* Read any remaining signature bytes from the stream and compare them with + * the correct PNG signature. It is possible that this routine is called + * with bytes already read from the signature, either because they have been + * checked by the calling application, or because of multiple calls to this + * routine. + */ +void /* PRIVATE */ +png_push_read_sig(png_structrp png_ptr, png_inforp info_ptr) +{ + png_size_t num_checked = png_ptr->sig_bytes, + num_to_check = 8 - num_checked; + + if (png_ptr->buffer_size < num_to_check) + { + num_to_check = png_ptr->buffer_size; + } + + png_push_fill_buffer(png_ptr, &(info_ptr->signature[num_checked]), + num_to_check); + png_ptr->sig_bytes = (png_byte)(png_ptr->sig_bytes + num_to_check); + + if (png_sig_cmp(info_ptr->signature, num_checked, num_to_check)) + { + if (num_checked < 4 && + png_sig_cmp(info_ptr->signature, num_checked, num_to_check - 4)) + png_error(png_ptr, "Not a PNG file"); + + else + png_error(png_ptr, "PNG file corrupted by ASCII conversion"); + } + else + { + if (png_ptr->sig_bytes >= 8) + { + png_ptr->process_mode = PNG_READ_CHUNK_MODE; + } + } +} + +void /* PRIVATE */ +png_push_read_chunk(png_structrp png_ptr, png_inforp info_ptr) +{ + png_uint_32 chunk_name; +#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED + int keep; /* unknown handling method */ +#endif + + /* First we make sure we have enough data for the 4 byte chunk name + * and the 4 byte chunk length before proceeding with decoding the + * chunk data. To fully decode each of these chunks, we also make + * sure we have enough data in the buffer for the 4 byte CRC at the + * end of every chunk (except IDAT, which is handled separately). + */ + if (!(png_ptr->mode & PNG_HAVE_CHUNK_HEADER)) + { + png_byte chunk_length[4]; + png_byte chunk_tag[4]; + + if (png_ptr->buffer_size < 8) + { + png_push_save_buffer(png_ptr); + return; + } + + png_push_fill_buffer(png_ptr, chunk_length, 4); + png_ptr->push_length = png_get_uint_31(png_ptr, chunk_length); + png_reset_crc(png_ptr); + png_crc_read(png_ptr, chunk_tag, 4); + png_ptr->chunk_name = PNG_CHUNK_FROM_STRING(chunk_tag); + png_check_chunk_name(png_ptr, png_ptr->chunk_name); + png_ptr->mode |= PNG_HAVE_CHUNK_HEADER; + } + + chunk_name = png_ptr->chunk_name; + + if (chunk_name == png_IDAT) + { + if (png_ptr->mode & PNG_AFTER_IDAT) + png_ptr->mode |= PNG_HAVE_CHUNK_AFTER_IDAT; + + /* If we reach an IDAT chunk, this means we have read all of the + * header chunks, and we can start reading the image (or if this + * is called after the image has been read - we have an error). + */ + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_error(png_ptr, "Missing IHDR before IDAT"); + + else if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE && + !(png_ptr->mode & PNG_HAVE_PLTE)) + png_error(png_ptr, "Missing PLTE before IDAT"); + + png_ptr->mode |= PNG_HAVE_IDAT; + + if (!(png_ptr->mode & PNG_HAVE_CHUNK_AFTER_IDAT)) + if (png_ptr->push_length == 0) + return; + + if (png_ptr->mode & PNG_AFTER_IDAT) + png_benign_error(png_ptr, "Too many IDATs found"); + } + + if (chunk_name == png_IHDR) + { + if (png_ptr->push_length != 13) + png_error(png_ptr, "Invalid IHDR length"); + + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_IHDR(png_ptr, info_ptr, png_ptr->push_length); + } + + else if (chunk_name == png_IEND) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_IEND(png_ptr, info_ptr, png_ptr->push_length); + + png_ptr->process_mode = PNG_READ_DONE_MODE; + png_push_have_end(png_ptr, info_ptr); + } + +#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED + else if ((keep = png_chunk_unknown_handling(png_ptr, chunk_name)) != 0) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_unknown(png_ptr, info_ptr, png_ptr->push_length, keep); + + if (chunk_name == png_PLTE) + png_ptr->mode |= PNG_HAVE_PLTE; + } + +#endif + else if (chunk_name == png_PLTE) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + png_handle_PLTE(png_ptr, info_ptr, png_ptr->push_length); + } + + else if (chunk_name == png_IDAT) + { + png_ptr->idat_size = png_ptr->push_length; + png_ptr->process_mode = PNG_READ_IDAT_MODE; + png_push_have_info(png_ptr, info_ptr); + png_ptr->zstream.avail_out = + (uInt) PNG_ROWBYTES(png_ptr->pixel_depth, + png_ptr->iwidth) + 1; + png_ptr->zstream.next_out = png_ptr->row_buf; + return; + } + +#ifdef PNG_READ_gAMA_SUPPORTED + else if (png_ptr->chunk_name == png_gAMA) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_gAMA(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_sBIT_SUPPORTED + else if (png_ptr->chunk_name == png_sBIT) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_sBIT(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_cHRM_SUPPORTED + else if (png_ptr->chunk_name == png_cHRM) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_cHRM(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_sRGB_SUPPORTED + else if (chunk_name == png_sRGB) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_sRGB(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_iCCP_SUPPORTED + else if (png_ptr->chunk_name == png_iCCP) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_iCCP(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_sPLT_SUPPORTED + else if (chunk_name == png_sPLT) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_sPLT(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_tRNS_SUPPORTED + else if (chunk_name == png_tRNS) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_tRNS(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_bKGD_SUPPORTED + else if (chunk_name == png_bKGD) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_bKGD(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_hIST_SUPPORTED + else if (chunk_name == png_hIST) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_hIST(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_pHYs_SUPPORTED + else if (chunk_name == png_pHYs) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_pHYs(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_oFFs_SUPPORTED + else if (chunk_name == png_oFFs) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_oFFs(png_ptr, info_ptr, png_ptr->push_length); + } +#endif + +#ifdef PNG_READ_pCAL_SUPPORTED + else if (chunk_name == png_pCAL) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_pCAL(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_sCAL_SUPPORTED + else if (chunk_name == png_sCAL) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_sCAL(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_tIME_SUPPORTED + else if (chunk_name == png_tIME) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_tIME(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_tEXt_SUPPORTED + else if (chunk_name == png_tEXt) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_tEXt(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_zTXt_SUPPORTED + else if (chunk_name == png_zTXt) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_zTXt(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif +#ifdef PNG_READ_iTXt_SUPPORTED + else if (chunk_name == png_iTXt) + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + + png_handle_iTXt(png_ptr, info_ptr, png_ptr->push_length); + } + +#endif + else + { + if (png_ptr->push_length + 4 > png_ptr->buffer_size) + { + png_push_save_buffer(png_ptr); + return; + } + png_handle_unknown(png_ptr, info_ptr, png_ptr->push_length, + PNG_HANDLE_CHUNK_AS_DEFAULT); + } + + png_ptr->mode &= ~PNG_HAVE_CHUNK_HEADER; +} + +void /* PRIVATE */ +png_push_crc_skip(png_structrp png_ptr, png_uint_32 skip) +{ + png_ptr->process_mode = PNG_SKIP_MODE; + png_ptr->skip_length = skip; +} + +void /* PRIVATE */ +png_push_crc_finish(png_structrp png_ptr) +{ + if (png_ptr->skip_length && png_ptr->save_buffer_size) + { + png_size_t save_size = png_ptr->save_buffer_size; + png_uint_32 skip_length = png_ptr->skip_length; + + /* We want the smaller of 'skip_length' and 'save_buffer_size', but + * they are of different types and we don't know which variable has the + * fewest bits. Carefully select the smaller and cast it to the type of + * the larger - this cannot overflow. Do not cast in the following test + * - it will break on either 16 or 64 bit platforms. + */ + if (skip_length < save_size) + save_size = (png_size_t)skip_length; + + else + skip_length = (png_uint_32)save_size; + + png_calculate_crc(png_ptr, png_ptr->save_buffer_ptr, save_size); + + png_ptr->skip_length -= skip_length; + png_ptr->buffer_size -= save_size; + png_ptr->save_buffer_size -= save_size; + png_ptr->save_buffer_ptr += save_size; + } + if (png_ptr->skip_length && png_ptr->current_buffer_size) + { + png_size_t save_size = png_ptr->current_buffer_size; + png_uint_32 skip_length = png_ptr->skip_length; + + /* We want the smaller of 'skip_length' and 'current_buffer_size', here, + * the same problem exists as above and the same solution. + */ + if (skip_length < save_size) + save_size = (png_size_t)skip_length; + + else + skip_length = (png_uint_32)save_size; + + png_calculate_crc(png_ptr, png_ptr->current_buffer_ptr, save_size); + + png_ptr->skip_length -= skip_length; + png_ptr->buffer_size -= save_size; + png_ptr->current_buffer_size -= save_size; + png_ptr->current_buffer_ptr += save_size; + } + if (!png_ptr->skip_length) + { + if (png_ptr->buffer_size < 4) + { + png_push_save_buffer(png_ptr); + return; + } + + png_crc_finish(png_ptr, 0); + png_ptr->process_mode = PNG_READ_CHUNK_MODE; + } +} + +void PNGCBAPI +png_push_fill_buffer(png_structp png_ptr, png_bytep buffer, png_size_t length) +{ + png_bytep ptr; + + if (png_ptr == NULL) + return; + + ptr = buffer; + if (png_ptr->save_buffer_size) + { + png_size_t save_size; + + if (length < png_ptr->save_buffer_size) + save_size = length; + + else + save_size = png_ptr->save_buffer_size; + + memcpy(ptr, png_ptr->save_buffer_ptr, save_size); + length -= save_size; + ptr += save_size; + png_ptr->buffer_size -= save_size; + png_ptr->save_buffer_size -= save_size; + png_ptr->save_buffer_ptr += save_size; + } + if (length && png_ptr->current_buffer_size) + { + png_size_t save_size; + + if (length < png_ptr->current_buffer_size) + save_size = length; + + else + save_size = png_ptr->current_buffer_size; + + memcpy(ptr, png_ptr->current_buffer_ptr, save_size); + png_ptr->buffer_size -= save_size; + png_ptr->current_buffer_size -= save_size; + png_ptr->current_buffer_ptr += save_size; + } +} + +void /* PRIVATE */ +png_push_save_buffer(png_structrp png_ptr) +{ + if (png_ptr->save_buffer_size) + { + if (png_ptr->save_buffer_ptr != png_ptr->save_buffer) + { + png_size_t i, istop; + png_bytep sp; + png_bytep dp; + + istop = png_ptr->save_buffer_size; + for (i = 0, sp = png_ptr->save_buffer_ptr, dp = png_ptr->save_buffer; + i < istop; i++, sp++, dp++) + { + *dp = *sp; + } + } + } + if (png_ptr->save_buffer_size + png_ptr->current_buffer_size > + png_ptr->save_buffer_max) + { + png_size_t new_max; + png_bytep old_buffer; + + if (png_ptr->save_buffer_size > PNG_SIZE_MAX - + (png_ptr->current_buffer_size + 256)) + { + png_error(png_ptr, "Potential overflow of save_buffer"); + } + + new_max = png_ptr->save_buffer_size + png_ptr->current_buffer_size + 256; + old_buffer = png_ptr->save_buffer; + png_ptr->save_buffer = (png_bytep)png_malloc_warn(png_ptr, + (png_size_t)new_max); + + if (png_ptr->save_buffer == NULL) + { + png_free(png_ptr, old_buffer); + png_error(png_ptr, "Insufficient memory for save_buffer"); + } + + memcpy(png_ptr->save_buffer, old_buffer, png_ptr->save_buffer_size); + png_free(png_ptr, old_buffer); + png_ptr->save_buffer_max = new_max; + } + if (png_ptr->current_buffer_size) + { + memcpy(png_ptr->save_buffer + png_ptr->save_buffer_size, + png_ptr->current_buffer_ptr, png_ptr->current_buffer_size); + png_ptr->save_buffer_size += png_ptr->current_buffer_size; + png_ptr->current_buffer_size = 0; + } + png_ptr->save_buffer_ptr = png_ptr->save_buffer; + png_ptr->buffer_size = 0; +} + +void /* PRIVATE */ +png_push_restore_buffer(png_structrp png_ptr, png_bytep buffer, + png_size_t buffer_length) +{ + png_ptr->current_buffer = buffer; + png_ptr->current_buffer_size = buffer_length; + png_ptr->buffer_size = buffer_length + png_ptr->save_buffer_size; + png_ptr->current_buffer_ptr = png_ptr->current_buffer; +} + +void /* PRIVATE */ +png_push_read_IDAT(png_structrp png_ptr) +{ + if (!(png_ptr->mode & PNG_HAVE_CHUNK_HEADER)) + { + png_byte chunk_length[4]; + png_byte chunk_tag[4]; + + /* TODO: this code can be commoned up with the same code in push_read */ + if (png_ptr->buffer_size < 8) + { + png_push_save_buffer(png_ptr); + return; + } + + png_push_fill_buffer(png_ptr, chunk_length, 4); + png_ptr->push_length = png_get_uint_31(png_ptr, chunk_length); + png_reset_crc(png_ptr); + png_crc_read(png_ptr, chunk_tag, 4); + png_ptr->chunk_name = PNG_CHUNK_FROM_STRING(chunk_tag); + png_ptr->mode |= PNG_HAVE_CHUNK_HEADER; + + if (png_ptr->chunk_name != png_IDAT) + { + png_ptr->process_mode = PNG_READ_CHUNK_MODE; + + if (!(png_ptr->flags & PNG_FLAG_ZSTREAM_ENDED)) + png_error(png_ptr, "Not enough compressed data"); + + return; + } + + png_ptr->idat_size = png_ptr->push_length; + } + + if (png_ptr->idat_size && png_ptr->save_buffer_size) + { + png_size_t save_size = png_ptr->save_buffer_size; + png_uint_32 idat_size = png_ptr->idat_size; + + /* We want the smaller of 'idat_size' and 'current_buffer_size', but they + * are of different types and we don't know which variable has the fewest + * bits. Carefully select the smaller and cast it to the type of the + * larger - this cannot overflow. Do not cast in the following test - it + * will break on either 16 or 64 bit platforms. + */ + if (idat_size < save_size) + save_size = (png_size_t)idat_size; + + else + idat_size = (png_uint_32)save_size; + + png_calculate_crc(png_ptr, png_ptr->save_buffer_ptr, save_size); + + png_process_IDAT_data(png_ptr, png_ptr->save_buffer_ptr, save_size); + + png_ptr->idat_size -= idat_size; + png_ptr->buffer_size -= save_size; + png_ptr->save_buffer_size -= save_size; + png_ptr->save_buffer_ptr += save_size; + } + + if (png_ptr->idat_size && png_ptr->current_buffer_size) + { + png_size_t save_size = png_ptr->current_buffer_size; + png_uint_32 idat_size = png_ptr->idat_size; + + /* We want the smaller of 'idat_size' and 'current_buffer_size', but they + * are of different types and we don't know which variable has the fewest + * bits. Carefully select the smaller and cast it to the type of the + * larger - this cannot overflow. + */ + if (idat_size < save_size) + save_size = (png_size_t)idat_size; + + else + idat_size = (png_uint_32)save_size; + + png_calculate_crc(png_ptr, png_ptr->current_buffer_ptr, save_size); + + png_process_IDAT_data(png_ptr, png_ptr->current_buffer_ptr, save_size); + + png_ptr->idat_size -= idat_size; + png_ptr->buffer_size -= save_size; + png_ptr->current_buffer_size -= save_size; + png_ptr->current_buffer_ptr += save_size; + } + if (!png_ptr->idat_size) + { + if (png_ptr->buffer_size < 4) + { + png_push_save_buffer(png_ptr); + return; + } + + png_crc_finish(png_ptr, 0); + png_ptr->mode &= ~PNG_HAVE_CHUNK_HEADER; + png_ptr->mode |= PNG_AFTER_IDAT; + png_ptr->zowner = 0; + } +} + +void /* PRIVATE */ +png_process_IDAT_data(png_structrp png_ptr, png_bytep buffer, + png_size_t buffer_length) +{ + /* The caller checks for a non-zero buffer length. */ + if (!(buffer_length > 0) || buffer == NULL) + png_error(png_ptr, "No IDAT data (internal error)"); + + /* This routine must process all the data it has been given + * before returning, calling the row callback as required to + * handle the uncompressed results. + */ + png_ptr->zstream.next_in = buffer; + /* TODO: WARNING: TRUNCATION ERROR: DANGER WILL ROBINSON: */ + png_ptr->zstream.avail_in = (uInt)buffer_length; + + /* Keep going until the decompressed data is all processed + * or the stream marked as finished. + */ + while (png_ptr->zstream.avail_in > 0 && + !(png_ptr->flags & PNG_FLAG_ZSTREAM_ENDED)) + { + int ret; + + /* We have data for zlib, but we must check that zlib + * has someplace to put the results. It doesn't matter + * if we don't expect any results -- it may be the input + * data is just the LZ end code. + */ + if (!(png_ptr->zstream.avail_out > 0)) + { + /* TODO: WARNING: TRUNCATION ERROR: DANGER WILL ROBINSON: */ + png_ptr->zstream.avail_out = (uInt)(PNG_ROWBYTES(png_ptr->pixel_depth, + png_ptr->iwidth) + 1); + + png_ptr->zstream.next_out = png_ptr->row_buf; + } + + /* Using Z_SYNC_FLUSH here means that an unterminated + * LZ stream (a stream with a missing end code) can still + * be handled, otherwise (Z_NO_FLUSH) a future zlib + * implementation might defer output and therefore + * change the current behavior (see comments in inflate.c + * for why this doesn't happen at present with zlib 1.2.5). + */ + ret = inflate(&png_ptr->zstream, Z_SYNC_FLUSH); + + /* Check for any failure before proceeding. */ + if (ret != Z_OK && ret != Z_STREAM_END) + { + /* Terminate the decompression. */ + png_ptr->flags |= PNG_FLAG_ZSTREAM_ENDED; + png_ptr->zowner = 0; + + /* This may be a truncated stream (missing or + * damaged end code). Treat that as a warning. + */ + if (png_ptr->row_number >= png_ptr->num_rows || + png_ptr->pass > 6) + png_warning(png_ptr, "Truncated compressed data in IDAT"); + + else + png_error(png_ptr, "Decompression error in IDAT"); + + /* Skip the check on unprocessed input */ + return; + } + + /* Did inflate output any data? */ + if (png_ptr->zstream.next_out != png_ptr->row_buf) + { + /* Is this unexpected data after the last row? + * If it is, artificially terminate the LZ output + * here. + */ + if (png_ptr->row_number >= png_ptr->num_rows || + png_ptr->pass > 6) + { + /* Extra data. */ + png_warning(png_ptr, "Extra compressed data in IDAT"); + png_ptr->flags |= PNG_FLAG_ZSTREAM_ENDED; + png_ptr->zowner = 0; + + /* Do no more processing; skip the unprocessed + * input check below. + */ + return; + } + + /* Do we have a complete row? */ + if (png_ptr->zstream.avail_out == 0) + png_push_process_row(png_ptr); + } + + /* And check for the end of the stream. */ + if (ret == Z_STREAM_END) + png_ptr->flags |= PNG_FLAG_ZSTREAM_ENDED; + } + + /* All the data should have been processed, if anything + * is left at this point we have bytes of IDAT data + * after the zlib end code. + */ + if (png_ptr->zstream.avail_in > 0) + png_warning(png_ptr, "Extra compression data in IDAT"); +} + +void /* PRIVATE */ +png_push_process_row(png_structrp png_ptr) +{ + /* 1.5.6: row_info moved out of png_struct to a local here. */ + png_row_info row_info; + + row_info.width = png_ptr->iwidth; /* NOTE: width of current interlaced row */ + row_info.color_type = png_ptr->color_type; + row_info.bit_depth = png_ptr->bit_depth; + row_info.channels = png_ptr->channels; + row_info.pixel_depth = png_ptr->pixel_depth; + row_info.rowbytes = PNG_ROWBYTES(row_info.pixel_depth, row_info.width); + + if (png_ptr->row_buf[0] > PNG_FILTER_VALUE_NONE) + { + if (png_ptr->row_buf[0] < PNG_FILTER_VALUE_LAST) + png_read_filter_row(png_ptr, &row_info, png_ptr->row_buf + 1, + png_ptr->prev_row + 1, png_ptr->row_buf[0]); + else + png_error(png_ptr, "bad adaptive filter value"); + } + + /* libpng 1.5.6: the following line was copying png_ptr->rowbytes before + * 1.5.6, while the buffer really is this big in current versions of libpng + * it may not be in the future, so this was changed just to copy the + * interlaced row count: + */ + memcpy(png_ptr->prev_row, png_ptr->row_buf, row_info.rowbytes + 1); + +#ifdef PNG_READ_TRANSFORMS_SUPPORTED + if (png_ptr->transformations) + png_do_read_transformations(png_ptr, &row_info); +#endif + + /* The transformed pixel depth should match the depth now in row_info. */ + if (png_ptr->transformed_pixel_depth == 0) + { + png_ptr->transformed_pixel_depth = row_info.pixel_depth; + if (row_info.pixel_depth > png_ptr->maximum_pixel_depth) + png_error(png_ptr, "progressive row overflow"); + } + + else if (png_ptr->transformed_pixel_depth != row_info.pixel_depth) + png_error(png_ptr, "internal progressive row size calculation error"); + + +#ifdef PNG_READ_INTERLACING_SUPPORTED + /* Blow up interlaced rows to full size */ + if (png_ptr->interlaced && (png_ptr->transformations & PNG_INTERLACE)) + { + if (png_ptr->pass < 6) + png_do_read_interlace(&row_info, png_ptr->row_buf + 1, png_ptr->pass, + png_ptr->transformations); + + switch (png_ptr->pass) + { + case 0: + { + int i; + for (i = 0; i < 8 && png_ptr->pass == 0; i++) + { + png_push_have_row(png_ptr, png_ptr->row_buf + 1); + png_read_push_finish_row(png_ptr); /* Updates png_ptr->pass */ + } + + if (png_ptr->pass == 2) /* Pass 1 might be empty */ + { + for (i = 0; i < 4 && png_ptr->pass == 2; i++) + { + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + } + + if (png_ptr->pass == 4 && png_ptr->height <= 4) + { + for (i = 0; i < 2 && png_ptr->pass == 4; i++) + { + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + } + + if (png_ptr->pass == 6 && png_ptr->height <= 4) + { + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + + break; + } + + case 1: + { + int i; + for (i = 0; i < 8 && png_ptr->pass == 1; i++) + { + png_push_have_row(png_ptr, png_ptr->row_buf + 1); + png_read_push_finish_row(png_ptr); + } + + if (png_ptr->pass == 2) /* Skip top 4 generated rows */ + { + for (i = 0; i < 4 && png_ptr->pass == 2; i++) + { + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + } + + break; + } + + case 2: + { + int i; + + for (i = 0; i < 4 && png_ptr->pass == 2; i++) + { + png_push_have_row(png_ptr, png_ptr->row_buf + 1); + png_read_push_finish_row(png_ptr); + } + + for (i = 0; i < 4 && png_ptr->pass == 2; i++) + { + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + + if (png_ptr->pass == 4) /* Pass 3 might be empty */ + { + for (i = 0; i < 2 && png_ptr->pass == 4; i++) + { + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + } + + break; + } + + case 3: + { + int i; + + for (i = 0; i < 4 && png_ptr->pass == 3; i++) + { + png_push_have_row(png_ptr, png_ptr->row_buf + 1); + png_read_push_finish_row(png_ptr); + } + + if (png_ptr->pass == 4) /* Skip top two generated rows */ + { + for (i = 0; i < 2 && png_ptr->pass == 4; i++) + { + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + } + + break; + } + + case 4: + { + int i; + + for (i = 0; i < 2 && png_ptr->pass == 4; i++) + { + png_push_have_row(png_ptr, png_ptr->row_buf + 1); + png_read_push_finish_row(png_ptr); + } + + for (i = 0; i < 2 && png_ptr->pass == 4; i++) + { + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + + if (png_ptr->pass == 6) /* Pass 5 might be empty */ + { + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + + break; + } + + case 5: + { + int i; + + for (i = 0; i < 2 && png_ptr->pass == 5; i++) + { + png_push_have_row(png_ptr, png_ptr->row_buf + 1); + png_read_push_finish_row(png_ptr); + } + + if (png_ptr->pass == 6) /* Skip top generated row */ + { + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + + break; + } + + default: + case 6: + { + png_push_have_row(png_ptr, png_ptr->row_buf + 1); + png_read_push_finish_row(png_ptr); + + if (png_ptr->pass != 6) + break; + + png_push_have_row(png_ptr, NULL); + png_read_push_finish_row(png_ptr); + } + } + } + else +#endif + { + png_push_have_row(png_ptr, png_ptr->row_buf + 1); + png_read_push_finish_row(png_ptr); + } +} + +void /* PRIVATE */ +png_read_push_finish_row(png_structrp png_ptr) +{ +#ifdef PNG_READ_INTERLACING_SUPPORTED + /* Arrays to facilitate easy interlacing - use pass (0 - 6) as index */ + + /* Start of interlace block */ + static PNG_CONST png_byte png_pass_start[] = {0, 4, 0, 2, 0, 1, 0}; + + /* Offset to next interlace block */ + static PNG_CONST png_byte png_pass_inc[] = {8, 8, 4, 4, 2, 2, 1}; + + /* Start of interlace block in the y direction */ + static PNG_CONST png_byte png_pass_ystart[] = {0, 0, 4, 0, 2, 0, 1}; + + /* Offset to next interlace block in the y direction */ + static PNG_CONST png_byte png_pass_yinc[] = {8, 8, 8, 4, 4, 2, 2}; + + /* Height of interlace block. This is not currently used - if you need + * it, uncomment it here and in png.h + static PNG_CONST png_byte png_pass_height[] = {8, 8, 4, 4, 2, 2, 1}; + */ +#endif + + png_ptr->row_number++; + if (png_ptr->row_number < png_ptr->num_rows) + return; + +#ifdef PNG_READ_INTERLACING_SUPPORTED + if (png_ptr->interlaced) + { + png_ptr->row_number = 0; + memset(png_ptr->prev_row, 0, png_ptr->rowbytes + 1); + + do + { + png_ptr->pass++; + if ((png_ptr->pass == 1 && png_ptr->width < 5) || + (png_ptr->pass == 3 && png_ptr->width < 3) || + (png_ptr->pass == 5 && png_ptr->width < 2)) + png_ptr->pass++; + + if (png_ptr->pass > 7) + png_ptr->pass--; + + if (png_ptr->pass >= 7) + break; + + png_ptr->iwidth = (png_ptr->width + + png_pass_inc[png_ptr->pass] - 1 - + png_pass_start[png_ptr->pass]) / + png_pass_inc[png_ptr->pass]; + + if (png_ptr->transformations & PNG_INTERLACE) + break; + + png_ptr->num_rows = (png_ptr->height + + png_pass_yinc[png_ptr->pass] - 1 - + png_pass_ystart[png_ptr->pass]) / + png_pass_yinc[png_ptr->pass]; + + } while (png_ptr->iwidth == 0 || png_ptr->num_rows == 0); + } +#endif /* PNG_READ_INTERLACING_SUPPORTED */ +} + +void /* PRIVATE */ +png_push_have_info(png_structrp png_ptr, png_inforp info_ptr) +{ + if (png_ptr->info_fn != NULL) + (*(png_ptr->info_fn))(png_ptr, info_ptr); +} + +void /* PRIVATE */ +png_push_have_end(png_structrp png_ptr, png_inforp info_ptr) +{ + if (png_ptr->end_fn != NULL) + (*(png_ptr->end_fn))(png_ptr, info_ptr); +} + +void /* PRIVATE */ +png_push_have_row(png_structrp png_ptr, png_bytep row) +{ + if (png_ptr->row_fn != NULL) + (*(png_ptr->row_fn))(png_ptr, row, png_ptr->row_number, + (int)png_ptr->pass); +} + +#ifdef PNG_READ_INTERLACING_SUPPORTED +void PNGAPI +png_progressive_combine_row(png_const_structrp png_ptr, png_bytep old_row, + png_const_bytep new_row) +{ + if (png_ptr == NULL) + return; + + /* new_row is a flag here - if it is NULL then the app callback was called + * from an empty row (see the calls to png_struct::row_fn below), otherwise + * it must be png_ptr->row_buf+1 + */ + if (new_row != NULL) + png_combine_row(png_ptr, old_row, 1/*display*/); +} +#endif /* PNG_READ_INTERLACING_SUPPORTED */ + +void PNGAPI +png_set_progressive_read_fn(png_structrp png_ptr, png_voidp progressive_ptr, + png_progressive_info_ptr info_fn, png_progressive_row_ptr row_fn, + png_progressive_end_ptr end_fn) +{ + if (png_ptr == NULL) + return; + + png_ptr->info_fn = info_fn; + png_ptr->row_fn = row_fn; + png_ptr->end_fn = end_fn; + + png_set_read_fn(png_ptr, progressive_ptr, png_push_fill_buffer); +} + +png_voidp PNGAPI +png_get_progressive_ptr(png_const_structrp png_ptr) +{ + if (png_ptr == NULL) + return (NULL); + + return png_ptr->io_ptr; +} +#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngpriv.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngpriv.h new file mode 100644 index 00000000..d06284d1 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngpriv.h @@ -0,0 +1,1913 @@ + +/* pngpriv.h - private declarations for use inside libpng + * + * For conditions of distribution and use, see copyright notice in png.h + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * Last changed in libpng 1.6.2 [April 25, 2013] + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + */ + +/* The symbols declared in this file (including the functions declared + * as extern) are PRIVATE. They are not part of the libpng public + * interface, and are not recommended for use by regular applications. + * Some of them may become public in the future; others may stay private, + * change in an incompatible way, or even disappear. + * Although the libpng users are not forbidden to include this header, + * they should be well aware of the issues that may arise from doing so. + */ + +#ifndef PNGPRIV_H +#define PNGPRIV_H + +/* Feature Test Macros. The following are defined here to ensure that correctly + * implemented libraries reveal the APIs libpng needs to build and hide those + * that are not needed and potentially damaging to the compilation. + * + * Feature Test Macros must be defined before any system header is included (see + * POSIX 1003.1 2.8.2 "POSIX Symbols." + * + * These macros only have an effect if the operating system supports either + * POSIX 1003.1 or C99, or both. On other operating systems (particularly + * Windows/Visual Studio) there is no effect; the OS specific tests below are + * still required (as of 2011-05-02.) + */ +#define _POSIX_SOURCE 1 /* Just the POSIX 1003.1 and C89 APIs */ + +#ifndef PNG_VERSION_INFO_ONLY +/* Standard library headers not required by png.h: */ +# include +# include +#endif + +#define PNGLIB_BUILD /*libpng is being built, not used*/ + +/* If HAVE_CONFIG_H is defined during the build then the build system must + * provide an appropriate "config.h" file on the include path. The header file + * must provide definitions as required below (search for "HAVE_CONFIG_H"); + * see configure.ac for more details of the requirements. The macro + * "PNG_NO_CONFIG_H" is provided for maintainers to test for dependencies on + * 'configure'; define this macro to prevent the configure build including the + * configure generated config.h. Libpng is expected to compile without *any* + * special build system support on a reasonably ANSI-C compliant system. + */ +#if defined(HAVE_CONFIG_H) && !defined(PNG_NO_CONFIG_H) +# include + + /* Pick up the definition of 'restrict' from config.h if it was read: */ +# define PNG_RESTRICT restrict +#endif + +/* To support symbol prefixing it is necessary to know *before* including png.h + * whether the fixed point (and maybe other) APIs are exported, because if they + * are not internal definitions may be required. This is handled below just + * before png.h is included, but load the configuration now if it is available. + */ +#ifndef PNGLCONF_H +# include "pnglibconf.h" +#endif + +/* Local renames may change non-exported API functions from png.h */ +#if defined(PNG_PREFIX) && !defined(PNGPREFIX_H) +# include "pngprefix.h" +#endif + +#ifdef PNG_USER_CONFIG +# include "pngusr.h" + /* These should have been defined in pngusr.h */ +# ifndef PNG_USER_PRIVATEBUILD +# define PNG_USER_PRIVATEBUILD "Custom libpng build" +# endif +# ifndef PNG_USER_DLLFNAME_POSTFIX +# define PNG_USER_DLLFNAME_POSTFIX "Cb" +# endif +#endif + +/* Is this a build of a DLL where compilation of the object modules requires + * different preprocessor settings to those required for a simple library? If + * so PNG_BUILD_DLL must be set. + * + * If libpng is used inside a DLL but that DLL does not export the libpng APIs + * PNG_BUILD_DLL must not be set. To avoid the code below kicking in build a + * static library of libpng then link the DLL against that. + */ +#ifndef PNG_BUILD_DLL +# ifdef DLL_EXPORT + /* This is set by libtool when files are compiled for a DLL; libtool + * always compiles twice, even on systems where it isn't necessary. Set + * PNG_BUILD_DLL in case it is necessary: + */ +# define PNG_BUILD_DLL +# else +# ifdef _WINDLL + /* This is set by the Microsoft Visual Studio IDE in projects that + * build a DLL. It can't easily be removed from those projects (it + * isn't visible in the Visual Studio UI) so it is a fairly reliable + * indication that PNG_IMPEXP needs to be set to the DLL export + * attributes. + */ +# define PNG_BUILD_DLL +# else +# ifdef __DLL__ + /* This is set by the Borland C system when compiling for a DLL + * (as above.) + */ +# define PNG_BUILD_DLL +# else + /* Add additional compiler cases here. */ +# endif +# endif +# endif +#endif /* Setting PNG_BUILD_DLL if required */ + +/* See pngconf.h for more details: the builder of the library may set this on + * the command line to the right thing for the specific compilation system or it + * may be automagically set above (at present we know of no system where it does + * need to be set on the command line.) + * + * PNG_IMPEXP must be set here when building the library to prevent pngconf.h + * setting it to the "import" setting for a DLL build. + */ +#ifndef PNG_IMPEXP +# ifdef PNG_BUILD_DLL +# define PNG_IMPEXP PNG_DLL_EXPORT +# else + /* Not building a DLL, or the DLL doesn't require specific export + * definitions. + */ +# define PNG_IMPEXP +# endif +#endif + +/* No warnings for private or deprecated functions in the build: */ +#ifndef PNG_DEPRECATED +# define PNG_DEPRECATED +#endif +#ifndef PNG_PRIVATE +# define PNG_PRIVATE +#endif + +/* Symbol preprocessing support. + * + * To enable listing global, but internal, symbols the following macros should + * always be used to declare an extern data or function object in this file. + */ +#ifndef PNG_INTERNAL_DATA +# define PNG_INTERNAL_DATA(type, name, array) extern type name array +#endif + +#ifndef PNG_INTERNAL_FUNCTION +# define PNG_INTERNAL_FUNCTION(type, name, args, attributes)\ + extern PNG_FUNCTION(type, name, args, PNG_EMPTY attributes) +#endif + +/* If floating or fixed point APIs are disabled they may still be compiled + * internally. To handle this make sure they are declared as the appropriate + * internal extern function (otherwise the symbol prefixing stuff won't work and + * the functions will be used without definitions.) + * + * NOTE: although all the API functions are declared here they are not all + * actually built! Because the declarations are still made it is necessary to + * fake out types that they depend on. + */ +#ifndef PNG_FP_EXPORT +# ifndef PNG_FLOATING_POINT_SUPPORTED +# define PNG_FP_EXPORT(ordinal, type, name, args)\ + PNG_INTERNAL_FUNCTION(type, name, args, PNG_EMPTY); +# ifndef PNG_VERSION_INFO_ONLY + typedef struct png_incomplete png_double; + typedef png_double* png_doublep; + typedef const png_double* png_const_doublep; + typedef png_double** png_doublepp; +# endif +# endif +#endif +#ifndef PNG_FIXED_EXPORT +# ifndef PNG_FIXED_POINT_SUPPORTED +# define PNG_FIXED_EXPORT(ordinal, type, name, args)\ + PNG_INTERNAL_FUNCTION(type, name, args, PNG_EMPTY); +# endif +#endif + +#include "png.h" + +/* pngconf.h does not set PNG_DLL_EXPORT unless it is required, so: */ +#ifndef PNG_DLL_EXPORT +# define PNG_DLL_EXPORT +#endif + +/* SECURITY and SAFETY: + * + * By default libpng is built without any internal limits on image size, + * individual heap (png_malloc) allocations or the total amount of memory used. + * If PNG_SAFE_LIMITS_SUPPORTED is defined, however, the limits below are used + * (unless individually overridden). These limits are believed to be fairly + * safe, but builders of secure systems should verify the values against the + * real system capabilities. + */ +#ifdef PNG_SAFE_LIMITS_SUPPORTED + /* 'safe' limits */ +# ifndef PNG_USER_WIDTH_MAX +# define PNG_USER_WIDTH_MAX 1000000 +# endif +# ifndef PNG_USER_HEIGHT_MAX +# define PNG_USER_HEIGHT_MAX 1000000 +# endif +# ifndef PNG_USER_CHUNK_CACHE_MAX +# define PNG_USER_CHUNK_CACHE_MAX 128 +# endif +# ifndef PNG_USER_CHUNK_MALLOC_MAX +# define PNG_USER_CHUNK_MALLOC_MAX 8000000 +# endif +#else + /* values for no limits */ +# ifndef PNG_USER_WIDTH_MAX +# define PNG_USER_WIDTH_MAX 0x7fffffff +# endif +# ifndef PNG_USER_HEIGHT_MAX +# define PNG_USER_HEIGHT_MAX 0x7fffffff +# endif +# ifndef PNG_USER_CHUNK_CACHE_MAX +# define PNG_USER_CHUNK_CACHE_MAX 0 +# endif +# ifndef PNG_USER_CHUNK_MALLOC_MAX +# define PNG_USER_CHUNK_MALLOC_MAX 0 +# endif +#endif + +/* Moved to pngpriv.h at libpng-1.5.0 */ +/* NOTE: some of these may have been used in external applications as + * these definitions were exposed in pngconf.h prior to 1.5. + */ + +/* If you are running on a machine where you cannot allocate more + * than 64K of memory at once, uncomment this. While libpng will not + * normally need that much memory in a chunk (unless you load up a very + * large file), zlib needs to know how big of a chunk it can use, and + * libpng thus makes sure to check any memory allocation to verify it + * will fit into memory. + * + * zlib provides 'MAXSEG_64K' which, if defined, indicates the + * same limit and pngconf.h (already included) sets the limit + * if certain operating systems are detected. + */ +#if defined(MAXSEG_64K) && !defined(PNG_MAX_MALLOC_64K) +# define PNG_MAX_MALLOC_64K +#endif + +#ifndef PNG_UNUSED +/* Unused formal parameter warnings are silenced using the following macro + * which is expected to have no bad effects on performance (optimizing + * compilers will probably remove it entirely). Note that if you replace + * it with something other than whitespace, you must include the terminating + * semicolon. + */ +# define PNG_UNUSED(param) (void)param; +#endif + +/* Just a little check that someone hasn't tried to define something + * contradictory. + */ +#if (PNG_ZBUF_SIZE > 65536L) && defined(PNG_MAX_MALLOC_64K) +# undef PNG_ZBUF_SIZE +# define PNG_ZBUF_SIZE 65536L +#endif + +/* If warnings or errors are turned off the code is disabled or redirected here. + * From 1.5.4 functions have been added to allow very limited formatting of + * error and warning messages - this code will also be disabled here. + */ +#ifdef PNG_WARNINGS_SUPPORTED +# define PNG_WARNING_PARAMETERS(p) png_warning_parameters p; +#else +# define png_warning(s1,s2) ((void)(s1)) +# define png_chunk_warning(s1,s2) ((void)(s1)) +# define png_warning_parameter(p,number,string) ((void)0) +# define png_warning_parameter_unsigned(p,number,format,value) ((void)0) +# define png_warning_parameter_signed(p,number,format,value) ((void)0) +# define png_formatted_warning(pp,p,message) ((void)(pp)) +# define PNG_WARNING_PARAMETERS(p) +#endif +#ifndef PNG_ERROR_TEXT_SUPPORTED +# define png_error(s1,s2) png_err(s1) +# define png_chunk_error(s1,s2) png_err(s1) +# define png_fixed_error(s1,s2) png_err(s1) +#endif + +/* C allows up-casts from (void*) to any pointer and (const void*) to any + * pointer to a const object. C++ regards this as a type error and requires an + * explicit, static, cast and provides the static_cast<> rune to ensure that + * const is not cast away. + */ +#ifdef __cplusplus +# define png_voidcast(type, value) static_cast(value) +# define png_constcast(type, value) const_cast(value) +# define png_aligncast(type, value) \ + static_cast(static_cast(value)) +# define png_aligncastconst(type, value) \ + static_cast(static_cast(value)) +#else +# define png_voidcast(type, value) (value) +# define png_constcast(type, value) ((type)(value)) +# define png_aligncast(type, value) ((void*)(value)) +# define png_aligncastconst(type, value) ((const void*)(value)) +#endif /* __cplusplus */ + +/* Some fixed point APIs are still required even if not exported because + * they get used by the corresponding floating point APIs. This magic + * deals with this: + */ +#ifdef PNG_FIXED_POINT_SUPPORTED +# define PNGFAPI PNGAPI +#else +# define PNGFAPI /* PRIVATE */ +#endif + +#ifndef PNG_VERSION_INFO_ONLY +/* Other defines specific to compilers can go here. Try to keep + * them inside an appropriate ifdef/endif pair for portability. + */ +#if defined(PNG_FLOATING_POINT_SUPPORTED) ||\ + defined(PNG_FLOATING_ARITHMETIC_SUPPORTED) + /* png.c requires the following ANSI-C constants if the conversion of + * floating point to ASCII is implemented therein: + * + * DBL_DIG Maximum number of decimal digits (can be set to any constant) + * DBL_MIN Smallest normalized fp number (can be set to an arbitrary value) + * DBL_MAX Maximum floating point number (can be set to an arbitrary value) + */ +# include + +# if (defined(__MWERKS__) && defined(macintosh)) || defined(applec) || \ + defined(THINK_C) || defined(__SC__) || defined(TARGET_OS_MAC) + /* We need to check that hasn't already been included earlier + * as it seems it doesn't agree with , yet we should really use + * if possible. + */ +# if !defined(__MATH_H__) && !defined(__MATH_H) && !defined(__cmath__) +# include +# endif +# else +# include +# endif +# if defined(_AMIGA) && defined(__SASC) && defined(_M68881) + /* Amiga SAS/C: We must include builtin FPU functions when compiling using + * MATH=68881 + */ +# include +# endif +#endif + +/* This provides the non-ANSI (far) memory allocation routines. */ +#if defined(__TURBOC__) && defined(__MSDOS__) +# include +# include +#endif + +#if defined(WIN32) || defined(_Windows) || defined(_WINDOWS) || \ + defined(_WIN32) || defined(__WIN32__) +# include /* defines _WINDOWS_ macro */ +#endif +#endif /* PNG_VERSION_INFO_ONLY */ + +/* Moved here around 1.5.0beta36 from pngconf.h */ +/* Users may want to use these so they are not private. Any library + * functions that are passed far data must be model-independent. + */ + +/* Memory model/platform independent fns */ +#ifndef PNG_ABORT +# ifdef _WINDOWS_ +# define PNG_ABORT() ExitProcess(0) +# else +# define PNG_ABORT() abort() +# endif +#endif + +/* These macros may need to be architecture dependent. */ +#define PNG_ALIGN_NONE 0 /* do not use data alignment */ +#define PNG_ALIGN_ALWAYS 1 /* assume unaligned accesses are OK */ +#ifdef offsetof +# define PNG_ALIGN_OFFSET 2 /* use offsetof to determine alignment */ +#else +# define PNG_ALIGN_OFFSET -1 /* prevent the use of this */ +#endif +#define PNG_ALIGN_SIZE 3 /* use sizeof to determine alignment */ + +#ifndef PNG_ALIGN_TYPE + /* Default to using aligned access optimizations and requiring alignment to a + * multiple of the data type size. Override in a compiler specific fashion + * if necessary by inserting tests here: + */ +# define PNG_ALIGN_TYPE PNG_ALIGN_SIZE +#endif + +#if PNG_ALIGN_TYPE == PNG_ALIGN_SIZE + /* This is used because in some compiler implementations non-aligned + * structure members are supported, so the offsetof approach below fails. + * Set PNG_ALIGN_SIZE=0 for compiler combinations where unaligned access + * is good for performance. Do not do this unless you have tested the result + * and understand it. + */ +# define png_alignof(type) (sizeof (type)) +#else +# if PNG_ALIGN_TYPE == PNG_ALIGN_OFFSET +# define png_alignof(type) offsetof(struct{char c; type t;}, t) +# else +# if PNG_ALIGN_TYPE == PNG_ALIGN_ALWAYS +# define png_alignof(type) (1) +# endif + /* Else leave png_alignof undefined to prevent use thereof */ +# endif +#endif + +/* This implicitly assumes alignment is always to a power of 2. */ +#ifdef png_alignof +# define png_isaligned(ptr, type)\ + ((((const char*)ptr-(const char*)0) & (png_alignof(type)-1)) == 0) +#else +# define png_isaligned(ptr, type) 0 +#endif + +/* End of memory model/platform independent support */ +/* End of 1.5.0beta36 move from pngconf.h */ + +/* CONSTANTS and UTILITY MACROS + * These are used internally by libpng and not exposed in the API + */ + +/* Various modes of operation. Note that after an init, mode is set to + * zero automatically when the structure is created. Three of these + * are defined in png.h because they need to be visible to applications + * that call png_set_unknown_chunk(). + */ +/* #define PNG_HAVE_IHDR 0x01 (defined in png.h) */ +/* #define PNG_HAVE_PLTE 0x02 (defined in png.h) */ +#define PNG_HAVE_IDAT 0x04 +/* #define PNG_AFTER_IDAT 0x08 (defined in png.h) */ +#define PNG_HAVE_IEND 0x10 + /* 0x20 (unused) */ + /* 0x40 (unused) */ + /* 0x80 (unused) */ +#define PNG_HAVE_CHUNK_HEADER 0x100 +#define PNG_WROTE_tIME 0x200 +#define PNG_WROTE_INFO_BEFORE_PLTE 0x400 +#define PNG_BACKGROUND_IS_GRAY 0x800 +#define PNG_HAVE_PNG_SIGNATURE 0x1000 +#define PNG_HAVE_CHUNK_AFTER_IDAT 0x2000 /* Have another chunk after IDAT */ + /* 0x4000 (unused) */ +#define PNG_IS_READ_STRUCT 0x8000 /* Else is a write struct */ + +/* Flags for the transformations the PNG library does on the image data */ +#define PNG_BGR 0x0001 +#define PNG_INTERLACE 0x0002 +#define PNG_PACK 0x0004 +#define PNG_SHIFT 0x0008 +#define PNG_SWAP_BYTES 0x0010 +#define PNG_INVERT_MONO 0x0020 +#define PNG_QUANTIZE 0x0040 +#define PNG_COMPOSE 0x0080 /* Was PNG_BACKGROUND */ +#define PNG_BACKGROUND_EXPAND 0x0100 +#define PNG_EXPAND_16 0x0200 /* Added to libpng 1.5.2 */ +#define PNG_16_TO_8 0x0400 /* Becomes 'chop' in 1.5.4 */ +#define PNG_RGBA 0x0800 +#define PNG_EXPAND 0x1000 +#define PNG_GAMMA 0x2000 +#define PNG_GRAY_TO_RGB 0x4000 +#define PNG_FILLER 0x8000 +#define PNG_PACKSWAP 0x10000 +#define PNG_SWAP_ALPHA 0x20000 +#define PNG_STRIP_ALPHA 0x40000 +#define PNG_INVERT_ALPHA 0x80000 +#define PNG_USER_TRANSFORM 0x100000 +#define PNG_RGB_TO_GRAY_ERR 0x200000 +#define PNG_RGB_TO_GRAY_WARN 0x400000 +#define PNG_RGB_TO_GRAY 0x600000 /* two bits, RGB_TO_GRAY_ERR|WARN */ +#define PNG_ENCODE_ALPHA 0x800000 /* Added to libpng-1.5.4 */ +#define PNG_ADD_ALPHA 0x1000000 /* Added to libpng-1.2.7 */ +#define PNG_EXPAND_tRNS 0x2000000 /* Added to libpng-1.2.9 */ +#define PNG_SCALE_16_TO_8 0x4000000 /* Added to libpng-1.5.4 */ + /* 0x8000000 unused */ + /* 0x10000000 unused */ + /* 0x20000000 unused */ + /* 0x40000000 unused */ +/* Flags for png_create_struct */ +#define PNG_STRUCT_PNG 0x0001 +#define PNG_STRUCT_INFO 0x0002 + +/* Scaling factor for filter heuristic weighting calculations */ +#define PNG_WEIGHT_FACTOR (1<<(PNG_WEIGHT_SHIFT)) +#define PNG_COST_FACTOR (1<<(PNG_COST_SHIFT)) + +/* Flags for the png_ptr->flags rather than declaring a byte for each one */ +#define PNG_FLAG_ZLIB_CUSTOM_STRATEGY 0x0001 +#define PNG_FLAG_ZSTREAM_INITIALIZED 0x0002 /* Added to libpng-1.6.0 */ + /* 0x0004 unused */ +#define PNG_FLAG_ZSTREAM_ENDED 0x0008 /* Added to libpng-1.6.0 */ + /* 0x0010 unused */ + /* 0x0020 unused */ +#define PNG_FLAG_ROW_INIT 0x0040 +#define PNG_FLAG_FILLER_AFTER 0x0080 +#define PNG_FLAG_CRC_ANCILLARY_USE 0x0100 +#define PNG_FLAG_CRC_ANCILLARY_NOWARN 0x0200 +#define PNG_FLAG_CRC_CRITICAL_USE 0x0400 +#define PNG_FLAG_CRC_CRITICAL_IGNORE 0x0800 +#define PNG_FLAG_ASSUME_sRGB 0x1000 /* Added to libpng-1.5.4 */ +#define PNG_FLAG_OPTIMIZE_ALPHA 0x2000 /* Added to libpng-1.5.4 */ +#define PNG_FLAG_DETECT_UNINITIALIZED 0x4000 /* Added to libpng-1.5.4 */ +/* #define PNG_FLAG_KEEP_UNKNOWN_CHUNKS 0x8000 */ +/* #define PNG_FLAG_KEEP_UNSAFE_CHUNKS 0x10000 */ +#define PNG_FLAG_LIBRARY_MISMATCH 0x20000 +#define PNG_FLAG_STRIP_ERROR_NUMBERS 0x40000 +#define PNG_FLAG_STRIP_ERROR_TEXT 0x80000 +#define PNG_FLAG_BENIGN_ERRORS_WARN 0x100000 /* Added to libpng-1.4.0 */ +#define PNG_FLAG_APP_WARNINGS_WARN 0x200000 /* Added to libpng-1.6.0 */ +#define PNG_FLAG_APP_ERRORS_WARN 0x400000 /* Added to libpng-1.6.0 */ + /* 0x800000 unused */ + /* 0x1000000 unused */ + /* 0x2000000 unused */ + /* 0x4000000 unused */ + /* 0x8000000 unused */ + /* 0x10000000 unused */ + /* 0x20000000 unused */ + /* 0x40000000 unused */ + +#define PNG_FLAG_CRC_ANCILLARY_MASK (PNG_FLAG_CRC_ANCILLARY_USE | \ + PNG_FLAG_CRC_ANCILLARY_NOWARN) + +#define PNG_FLAG_CRC_CRITICAL_MASK (PNG_FLAG_CRC_CRITICAL_USE | \ + PNG_FLAG_CRC_CRITICAL_IGNORE) + +#define PNG_FLAG_CRC_MASK (PNG_FLAG_CRC_ANCILLARY_MASK | \ + PNG_FLAG_CRC_CRITICAL_MASK) + +/* Save typing and make code easier to understand */ + +#define PNG_COLOR_DIST(c1, c2) (abs((int)((c1).red) - (int)((c2).red)) + \ + abs((int)((c1).green) - (int)((c2).green)) + \ + abs((int)((c1).blue) - (int)((c2).blue))) + +/* Added to libpng-1.6.0: scale a 16-bit value in the range 0..65535 to 0..255 + * by dividing by 257 *with rounding*. This macro is exact for the given range. + * See the discourse in pngrtran.c png_do_scale_16_to_8. The values in the + * macro were established by experiment (modifying the added value). The macro + * has a second variant that takes a value already scaled by 255 and divides by + * 65535 - this has a maximum error of .502. Over the range 0..65535*65535 it + * only gives off-by-one errors and only for 0.5% (1 in 200) of the values. + */ +#define PNG_DIV65535(v24) (((v24) + 32895) >> 16) +#define PNG_DIV257(v16) PNG_DIV65535((png_uint_32)(v16) * 255) + +/* Added to libpng-1.2.6 JB */ +#define PNG_ROWBYTES(pixel_bits, width) \ + ((pixel_bits) >= 8 ? \ + ((png_size_t)(width) * (((png_size_t)(pixel_bits)) >> 3)) : \ + (( ((png_size_t)(width) * ((png_size_t)(pixel_bits))) + 7) >> 3) ) + +/* PNG_OUT_OF_RANGE returns true if value is outside the range + * ideal-delta..ideal+delta. Each argument is evaluated twice. + * "ideal" and "delta" should be constants, normally simple + * integers, "value" a variable. Added to libpng-1.2.6 JB + */ +#define PNG_OUT_OF_RANGE(value, ideal, delta) \ + ( (value) < (ideal)-(delta) || (value) > (ideal)+(delta) ) + +/* Conversions between fixed and floating point, only defined if + * required (to make sure the code doesn't accidentally use float + * when it is supposedly disabled.) + */ +#ifdef PNG_FLOATING_POINT_SUPPORTED +/* The floating point conversion can't overflow, though it can and + * does lose accuracy relative to the original fixed point value. + * In practice this doesn't matter because png_fixed_point only + * stores numbers with very low precision. The png_ptr and s + * arguments are unused by default but are there in case error + * checking becomes a requirement. + */ +#define png_float(png_ptr, fixed, s) (.00001 * (fixed)) + +/* The fixed point conversion performs range checking and evaluates + * its argument multiple times, so must be used with care. The + * range checking uses the PNG specification values for a signed + * 32 bit fixed point value except that the values are deliberately + * rounded-to-zero to an integral value - 21474 (21474.83 is roughly + * (2^31-1) * 100000). 's' is a string that describes the value being + * converted. + * + * NOTE: this macro will raise a png_error if the range check fails, + * therefore it is normally only appropriate to use this on values + * that come from API calls or other sources where an out of range + * error indicates a programming error, not a data error! + * + * NOTE: by default this is off - the macro is not used - because the + * function call saves a lot of code. + */ +#ifdef PNG_FIXED_POINT_MACRO_SUPPORTED +#define png_fixed(png_ptr, fp, s) ((fp) <= 21474 && (fp) >= -21474 ?\ + ((png_fixed_point)(100000 * (fp))) : (png_fixed_error(png_ptr, s),0)) +#endif +/* else the corresponding function is defined below, inside the scope of the + * cplusplus test. + */ +#endif + +/* Constants for known chunk types. If you need to add a chunk, define the name + * here. For historical reasons these constants have the form png_; i.e. + * the prefix is lower case. Please use decimal values as the parameters to + * match the ISO PNG specification and to avoid relying on the C locale + * interpretation of character values. + * + * Prior to 1.5.6 these constants were strings, as of 1.5.6 png_uint_32 values + * are computed and a new macro (PNG_STRING_FROM_CHUNK) added to allow a string + * to be generated if required. + * + * PNG_32b correctly produces a value shifted by up to 24 bits, even on + * architectures where (int) is only 16 bits. + */ +#define PNG_32b(b,s) ((png_uint_32)(b) << (s)) +#define PNG_CHUNK(b1,b2,b3,b4) \ + (PNG_32b(b1,24) | PNG_32b(b2,16) | PNG_32b(b3,8) | PNG_32b(b4,0)) + +#define png_IHDR PNG_CHUNK( 73, 72, 68, 82) +#define png_IDAT PNG_CHUNK( 73, 68, 65, 84) +#define png_IEND PNG_CHUNK( 73, 69, 78, 68) +#define png_PLTE PNG_CHUNK( 80, 76, 84, 69) +#define png_bKGD PNG_CHUNK( 98, 75, 71, 68) +#define png_cHRM PNG_CHUNK( 99, 72, 82, 77) +#define png_gAMA PNG_CHUNK(103, 65, 77, 65) +#define png_hIST PNG_CHUNK(104, 73, 83, 84) +#define png_iCCP PNG_CHUNK(105, 67, 67, 80) +#define png_iTXt PNG_CHUNK(105, 84, 88, 116) +#define png_oFFs PNG_CHUNK(111, 70, 70, 115) +#define png_pCAL PNG_CHUNK(112, 67, 65, 76) +#define png_sCAL PNG_CHUNK(115, 67, 65, 76) +#define png_pHYs PNG_CHUNK(112, 72, 89, 115) +#define png_sBIT PNG_CHUNK(115, 66, 73, 84) +#define png_sPLT PNG_CHUNK(115, 80, 76, 84) +#define png_sRGB PNG_CHUNK(115, 82, 71, 66) +#define png_sTER PNG_CHUNK(115, 84, 69, 82) +#define png_tEXt PNG_CHUNK(116, 69, 88, 116) +#define png_tIME PNG_CHUNK(116, 73, 77, 69) +#define png_tRNS PNG_CHUNK(116, 82, 78, 83) +#define png_zTXt PNG_CHUNK(122, 84, 88, 116) + +/* The following will work on (signed char*) strings, whereas the get_uint_32 + * macro will fail on top-bit-set values because of the sign extension. + */ +#define PNG_CHUNK_FROM_STRING(s)\ + PNG_CHUNK(0xff&(s)[0], 0xff&(s)[1], 0xff&(s)[2], 0xff&(s)[3]) + +/* This uses (char), not (png_byte) to avoid warnings on systems where (char) is + * signed and the argument is a (char[]) This macro will fail miserably on + * systems where (char) is more than 8 bits. + */ +#define PNG_STRING_FROM_CHUNK(s,c)\ + (void)(((char*)(s))[0]=(char)((c)>>24), ((char*)(s))[1]=(char)((c)>>16),\ + ((char*)(s))[2]=(char)((c)>>8), ((char*)(s))[3]=(char)((c))) + +/* Do the same but terminate with a null character. */ +#define PNG_CSTRING_FROM_CHUNK(s,c)\ + (void)(PNG_STRING_FROM_CHUNK(s,c), ((char*)(s))[4] = 0) + +/* Test on flag values as defined in the spec (section 5.4): */ +#define PNG_CHUNK_ANCILLARY(c) (1 & ((c) >> 29)) +#define PNG_CHUNK_CRITICAL(c) (!PNG_CHUNK_ANCILLARY(c)) +#define PNG_CHUNK_PRIVATE(c) (1 & ((c) >> 21)) +#define PNG_CHUNK_RESERVED(c) (1 & ((c) >> 13)) +#define PNG_CHUNK_SAFE_TO_COPY(c) (1 & ((c) >> 5)) + +/* Gamma values (new at libpng-1.5.4): */ +#define PNG_GAMMA_MAC_OLD 151724 /* Assume '1.8' is really 2.2/1.45! */ +#define PNG_GAMMA_MAC_INVERSE 65909 +#define PNG_GAMMA_sRGB_INVERSE 45455 + +/* Almost everything below is C specific; the #defines above can be used in + * non-C code (so long as it is C-preprocessed) the rest of this stuff cannot. + */ +#ifndef PNG_VERSION_INFO_ONLY + +#include "pngstruct.h" +#include "pnginfo.h" + +/* This is used for 16 bit gamma tables -- only the top level pointers are + * const; this could be changed: + */ +typedef const png_uint_16p * png_const_uint_16pp; + +/* Added to libpng-1.5.7: sRGB conversion tables */ +#if defined(PNG_SIMPLIFIED_READ_SUPPORTED) ||\ + defined(PNG_SIMPLIFIED_WRITE_SUPPORTED) +#ifdef PNG_SIMPLIFIED_READ_SUPPORTED +PNG_INTERNAL_DATA(const png_uint_16, png_sRGB_table, [256]); + /* Convert from an sRGB encoded value 0..255 to a 16-bit linear value, + * 0..65535. This table gives the closest 16-bit answers (no errors). + */ +#endif + +PNG_INTERNAL_DATA(const png_uint_16, png_sRGB_base, [512]); +PNG_INTERNAL_DATA(const png_byte, png_sRGB_delta, [512]); + +#define PNG_sRGB_FROM_LINEAR(linear) ((png_byte)((png_sRGB_base[(linear)>>15] +\ + ((((linear)&0x7fff)*png_sRGB_delta[(linear)>>15])>>12)) >> 8)) + /* Given a value 'linear' in the range 0..255*65535 calculate the 8-bit sRGB + * encoded value with maximum error 0.646365. Note that the input is not a + * 16-bit value; it has been multiplied by 255! */ +#endif /* PNG_SIMPLIFIED_READ/WRITE */ + + +/* Inhibit C++ name-mangling for libpng functions but not for system calls. */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* Internal functions; these are not exported from a DLL however because they + * are used within several of the C source files they have to be C extern. + * + * All of these functions must be declared with PNG_INTERNAL_FUNCTION. + */ + +/* Zlib support */ +#define PNG_UNEXPECTED_ZLIB_RETURN (-7) +PNG_INTERNAL_FUNCTION(void, png_zstream_error,(png_structrp png_ptr, int ret), + PNG_EMPTY); + /* Used by the zlib handling functions to ensure that z_stream::msg is always + * set before they return. + */ + +#ifdef PNG_WRITE_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_free_buffer_list,(png_structrp png_ptr, + png_compression_bufferp *list),PNG_EMPTY); + /* Free the buffer list used by the compressed write code. */ +#endif + +#if defined(PNG_FLOATING_POINT_SUPPORTED) && \ + !defined(PNG_FIXED_POINT_MACRO_SUPPORTED) && \ + (defined(PNG_gAMA_SUPPORTED) || defined(PNG_cHRM_SUPPORTED) || \ + defined(PNG_sCAL_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED) || \ + defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)) || \ + (defined(PNG_sCAL_SUPPORTED) && \ + defined(PNG_FLOATING_ARITHMETIC_SUPPORTED)) +PNG_INTERNAL_FUNCTION(png_fixed_point,png_fixed,(png_const_structrp png_ptr, + double fp, png_const_charp text),PNG_EMPTY); +#endif + +/* Check the user version string for compatibility, returns false if the version + * numbers aren't compatible. + */ +PNG_INTERNAL_FUNCTION(int,png_user_version_check,(png_structrp png_ptr, + png_const_charp user_png_ver),PNG_EMPTY); + +/* Internal base allocator - no messages, NULL on failure to allocate. This + * does, however, call the application provided allocator and that could call + * png_error (although that would be a bug in the application implementation.) + */ +PNG_INTERNAL_FUNCTION(png_voidp,png_malloc_base,(png_const_structrp png_ptr, + png_alloc_size_t size),PNG_ALLOCATED); + +#if defined(PNG_TEXT_SUPPORTED) || defined(PNG_sPLT_SUPPORTED) ||\ + defined(PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED) +/* Internal array allocator, outputs no error or warning messages on failure, + * just returns NULL. + */ +PNG_INTERNAL_FUNCTION(png_voidp,png_malloc_array,(png_const_structrp png_ptr, + int nelements, size_t element_size),PNG_ALLOCATED); + +/* The same but an existing array is extended by add_elements. This function + * also memsets the new elements to 0 and copies the old elements. The old + * array is not freed or altered. + */ +PNG_INTERNAL_FUNCTION(png_voidp,png_realloc_array,(png_const_structrp png_ptr, + png_const_voidp array, int old_elements, int add_elements, + size_t element_size),PNG_ALLOCATED); +#endif /* text, sPLT or unknown chunks */ + +/* Magic to create a struct when there is no struct to call the user supplied + * memory allocators. Because error handling has not been set up the memory + * handlers can't safely call png_error, but this is an obscure and undocumented + * restriction so libpng has to assume that the 'free' handler, at least, might + * call png_error. + */ +PNG_INTERNAL_FUNCTION(png_structp,png_create_png_struct, + (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, + png_error_ptr warn_fn, png_voidp mem_ptr, png_malloc_ptr malloc_fn, + png_free_ptr free_fn),PNG_ALLOCATED); + +/* Free memory from internal libpng struct */ +PNG_INTERNAL_FUNCTION(void,png_destroy_png_struct,(png_structrp png_ptr), + PNG_EMPTY); + +/* Free an allocated jmp_buf (always succeeds) */ +PNG_INTERNAL_FUNCTION(void,png_free_jmpbuf,(png_structrp png_ptr),PNG_EMPTY); + +/* Function to allocate memory for zlib. PNGAPI is disallowed. */ +PNG_INTERNAL_FUNCTION(voidpf,png_zalloc,(voidpf png_ptr, uInt items, uInt size), + PNG_ALLOCATED); + +/* Function to free memory for zlib. PNGAPI is disallowed. */ +PNG_INTERNAL_FUNCTION(void,png_zfree,(voidpf png_ptr, voidpf ptr),PNG_EMPTY); + +/* Next four functions are used internally as callbacks. PNGCBAPI is required + * but not PNG_EXPORT. PNGAPI added at libpng version 1.2.3, changed to + * PNGCBAPI at 1.5.0 + */ + +PNG_INTERNAL_FUNCTION(void PNGCBAPI,png_default_read_data,(png_structp png_ptr, + png_bytep data, png_size_t length),PNG_EMPTY); + +#ifdef PNG_PROGRESSIVE_READ_SUPPORTED +PNG_INTERNAL_FUNCTION(void PNGCBAPI,png_push_fill_buffer,(png_structp png_ptr, + png_bytep buffer, png_size_t length),PNG_EMPTY); +#endif + +PNG_INTERNAL_FUNCTION(void PNGCBAPI,png_default_write_data,(png_structp png_ptr, + png_bytep data, png_size_t length),PNG_EMPTY); + +#ifdef PNG_WRITE_FLUSH_SUPPORTED +# ifdef PNG_STDIO_SUPPORTED +PNG_INTERNAL_FUNCTION(void PNGCBAPI,png_default_flush,(png_structp png_ptr), + PNG_EMPTY); +# endif +#endif + +/* Reset the CRC variable */ +PNG_INTERNAL_FUNCTION(void,png_reset_crc,(png_structrp png_ptr),PNG_EMPTY); + +/* Write the "data" buffer to whatever output you are using */ +PNG_INTERNAL_FUNCTION(void,png_write_data,(png_structrp png_ptr, + png_const_bytep data, png_size_t length),PNG_EMPTY); + +/* Read and check the PNG file signature */ +PNG_INTERNAL_FUNCTION(void,png_read_sig,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); + +/* Read the chunk header (length + type name) */ +PNG_INTERNAL_FUNCTION(png_uint_32,png_read_chunk_header,(png_structrp png_ptr), + PNG_EMPTY); + +/* Read data from whatever input you are using into the "data" buffer */ +PNG_INTERNAL_FUNCTION(void,png_read_data,(png_structrp png_ptr, png_bytep data, + png_size_t length),PNG_EMPTY); + +/* Read bytes into buf, and update png_ptr->crc */ +PNG_INTERNAL_FUNCTION(void,png_crc_read,(png_structrp png_ptr, png_bytep buf, + png_uint_32 length),PNG_EMPTY); + +/* Read "skip" bytes, read the file crc, and (optionally) verify png_ptr->crc */ +PNG_INTERNAL_FUNCTION(int,png_crc_finish,(png_structrp png_ptr, + png_uint_32 skip),PNG_EMPTY); + +/* Read the CRC from the file and compare it to the libpng calculated CRC */ +PNG_INTERNAL_FUNCTION(int,png_crc_error,(png_structrp png_ptr),PNG_EMPTY); + +/* Calculate the CRC over a section of data. Note that we are only + * passing a maximum of 64K on systems that have this as a memory limit, + * since this is the maximum buffer size we can specify. + */ +PNG_INTERNAL_FUNCTION(void,png_calculate_crc,(png_structrp png_ptr, + png_const_bytep ptr, png_size_t length),PNG_EMPTY); + +#ifdef PNG_WRITE_FLUSH_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_flush,(png_structrp png_ptr),PNG_EMPTY); +#endif + +/* Write various chunks */ + +/* Write the IHDR chunk, and update the png_struct with the necessary + * information. + */ +PNG_INTERNAL_FUNCTION(void,png_write_IHDR,(png_structrp png_ptr, + png_uint_32 width, png_uint_32 height, int bit_depth, int color_type, + int compression_method, int filter_method, int interlace_method),PNG_EMPTY); + +PNG_INTERNAL_FUNCTION(void,png_write_PLTE,(png_structrp png_ptr, + png_const_colorp palette, png_uint_32 num_pal),PNG_EMPTY); + +PNG_INTERNAL_FUNCTION(void,png_compress_IDAT,(png_structrp png_ptr, + png_const_bytep row_data, png_alloc_size_t row_data_length, int flush), + PNG_EMPTY); + +PNG_INTERNAL_FUNCTION(void,png_write_IEND,(png_structrp png_ptr),PNG_EMPTY); + +#ifdef PNG_WRITE_gAMA_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_gAMA_fixed,(png_structrp png_ptr, + png_fixed_point file_gamma),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_sBIT_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_sBIT,(png_structrp png_ptr, + png_const_color_8p sbit, int color_type),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_cHRM_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_cHRM_fixed,(png_structrp png_ptr, + const png_xy *xy), PNG_EMPTY); + /* The xy value must have been previously validated */ +#endif + +#ifdef PNG_WRITE_sRGB_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_sRGB,(png_structrp png_ptr, + int intent),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_iCCP_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_iCCP,(png_structrp png_ptr, + png_const_charp name, png_const_bytep profile), PNG_EMPTY); + /* The profile must have been previously validated for correctness, the + * length comes from the first four bytes. Only the base, deflate, + * compression is supported. + */ +#endif + +#ifdef PNG_WRITE_sPLT_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_sPLT,(png_structrp png_ptr, + png_const_sPLT_tp palette),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_tRNS_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_tRNS,(png_structrp png_ptr, + png_const_bytep trans, png_const_color_16p values, int number, + int color_type),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_bKGD_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_bKGD,(png_structrp png_ptr, + png_const_color_16p values, int color_type),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_hIST_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_hIST,(png_structrp png_ptr, + png_const_uint_16p hist, int num_hist),PNG_EMPTY); +#endif + +/* Chunks that have keywords */ +#ifdef PNG_WRITE_tEXt_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_tEXt,(png_structrp png_ptr, + png_const_charp key, png_const_charp text, png_size_t text_len),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_zTXt_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_zTXt,(png_structrp png_ptr, png_const_charp + key, png_const_charp text, png_size_t text_len, int compression),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_iTXt_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_iTXt,(png_structrp png_ptr, + int compression, png_const_charp key, png_const_charp lang, + png_const_charp lang_key, png_const_charp text),PNG_EMPTY); +#endif + +#ifdef PNG_TEXT_SUPPORTED /* Added at version 1.0.14 and 1.2.4 */ +PNG_INTERNAL_FUNCTION(int,png_set_text_2,(png_const_structrp png_ptr, + png_inforp info_ptr, png_const_textp text_ptr, int num_text),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_oFFs_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_oFFs,(png_structrp png_ptr, + png_int_32 x_offset, png_int_32 y_offset, int unit_type),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_pCAL_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_pCAL,(png_structrp png_ptr, + png_charp purpose, png_int_32 X0, png_int_32 X1, int type, int nparams, + png_const_charp units, png_charpp params),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_pHYs_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_pHYs,(png_structrp png_ptr, + png_uint_32 x_pixels_per_unit, png_uint_32 y_pixels_per_unit, + int unit_type),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_tIME_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_tIME,(png_structrp png_ptr, + png_const_timep mod_time),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_sCAL_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_write_sCAL_s,(png_structrp png_ptr, + int unit, png_const_charp width, png_const_charp height),PNG_EMPTY); +#endif + +/* Called when finished processing a row of data */ +PNG_INTERNAL_FUNCTION(void,png_write_finish_row,(png_structrp png_ptr), + PNG_EMPTY); + +/* Internal use only. Called before first row of data */ +PNG_INTERNAL_FUNCTION(void,png_write_start_row,(png_structrp png_ptr), + PNG_EMPTY); + +/* Combine a row of data, dealing with alpha, etc. if requested. 'row' is an + * array of png_ptr->width pixels. If the image is not interlaced or this + * is the final pass this just does a memcpy, otherwise the "display" flag + * is used to determine whether to copy pixels that are not in the current pass. + * + * Because 'png_do_read_interlace' (below) replicates pixels this allows this + * function to achieve the documented 'blocky' appearance during interlaced read + * if display is 1 and the 'sparkle' appearance, where existing pixels in 'row' + * are not changed if they are not in the current pass, when display is 0. + * + * 'display' must be 0 or 1, otherwise the memcpy will be done regardless. + * + * The API always reads from the png_struct row buffer and always assumes that + * it is full width (png_do_read_interlace has already been called.) + * + * This function is only ever used to write to row buffers provided by the + * caller of the relevant libpng API and the row must have already been + * transformed by the read transformations. + * + * The PNG_USE_COMPILE_TIME_MASKS option causes generation of pre-computed + * bitmasks for use within the code, otherwise runtime generated masks are used. + * The default is compile time masks. + */ +#ifndef PNG_USE_COMPILE_TIME_MASKS +# define PNG_USE_COMPILE_TIME_MASKS 1 +#endif +PNG_INTERNAL_FUNCTION(void,png_combine_row,(png_const_structrp png_ptr, + png_bytep row, int display),PNG_EMPTY); + +#ifdef PNG_READ_INTERLACING_SUPPORTED +/* Expand an interlaced row: the 'row_info' describes the pass data that has + * been read in and must correspond to the pixels in 'row', the pixels are + * expanded (moved apart) in 'row' to match the final layout, when doing this + * the pixels are *replicated* to the intervening space. This is essential for + * the correct operation of png_combine_row, above. + */ +PNG_INTERNAL_FUNCTION(void,png_do_read_interlace,(png_row_infop row_info, + png_bytep row, int pass, png_uint_32 transformations),PNG_EMPTY); +#endif + +/* GRR TO DO (2.0 or whenever): simplify other internal calling interfaces */ + +#ifdef PNG_WRITE_INTERLACING_SUPPORTED +/* Grab pixels out of a row for an interlaced pass */ +PNG_INTERNAL_FUNCTION(void,png_do_write_interlace,(png_row_infop row_info, + png_bytep row, int pass),PNG_EMPTY); +#endif + +/* Unfilter a row: check the filter value before calling this, there is no point + * calling it for PNG_FILTER_VALUE_NONE. + */ +PNG_INTERNAL_FUNCTION(void,png_read_filter_row,(png_structrp pp, png_row_infop + row_info, png_bytep row, png_const_bytep prev_row, int filter),PNG_EMPTY); + +PNG_INTERNAL_FUNCTION(void,png_read_filter_row_up_neon,(png_row_infop row_info, + png_bytep row, png_const_bytep prev_row),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_read_filter_row_sub3_neon,(png_row_infop + row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_read_filter_row_sub4_neon,(png_row_infop + row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_read_filter_row_avg3_neon,(png_row_infop + row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_read_filter_row_avg4_neon,(png_row_infop + row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_read_filter_row_paeth3_neon,(png_row_infop + row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_read_filter_row_paeth4_neon,(png_row_infop + row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY); + +/* Choose the best filter to use and filter the row data */ +PNG_INTERNAL_FUNCTION(void,png_write_find_filter,(png_structrp png_ptr, + png_row_infop row_info),PNG_EMPTY); + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_read_IDAT_data,(png_structrp png_ptr, + png_bytep output, png_alloc_size_t avail_out),PNG_EMPTY); + /* Read 'avail_out' bytes of data from the IDAT stream. If the output buffer + * is NULL the function checks, instead, for the end of the stream. In this + * case a benign error will be issued if the stream end is not found or if + * extra data has to be consumed. + */ +PNG_INTERNAL_FUNCTION(void,png_read_finish_IDAT,(png_structrp png_ptr), + PNG_EMPTY); + /* This cleans up when the IDAT LZ stream does not end when the last image + * byte is read; there is still some pending input. + */ + +PNG_INTERNAL_FUNCTION(void,png_read_finish_row,(png_structrp png_ptr), + PNG_EMPTY); + /* Finish a row while reading, dealing with interlacing passes, etc. */ +#endif + +/* Initialize the row buffers, etc. */ +PNG_INTERNAL_FUNCTION(void,png_read_start_row,(png_structrp png_ptr),PNG_EMPTY); + +#ifdef PNG_READ_TRANSFORMS_SUPPORTED +/* Optional call to update the users info structure */ +PNG_INTERNAL_FUNCTION(void,png_read_transform_info,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); +#endif + +/* These are the functions that do the transformations */ +#ifdef PNG_READ_FILLER_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_read_filler,(png_row_infop row_info, + png_bytep row, png_uint_32 filler, png_uint_32 flags),PNG_EMPTY); +#endif + +#ifdef PNG_READ_SWAP_ALPHA_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_read_swap_alpha,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_SWAP_ALPHA_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_write_swap_alpha,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_READ_INVERT_ALPHA_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_read_invert_alpha,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_INVERT_ALPHA_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_write_invert_alpha,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#if defined(PNG_WRITE_FILLER_SUPPORTED) || \ + defined(PNG_READ_STRIP_ALPHA_SUPPORTED) +PNG_INTERNAL_FUNCTION(void,png_do_strip_channel,(png_row_infop row_info, + png_bytep row, int at_start),PNG_EMPTY); +#endif + +#ifdef PNG_16BIT_SUPPORTED +#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED) +PNG_INTERNAL_FUNCTION(void,png_do_swap,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif +#endif + +#if defined(PNG_READ_PACKSWAP_SUPPORTED) || \ + defined(PNG_WRITE_PACKSWAP_SUPPORTED) +PNG_INTERNAL_FUNCTION(void,png_do_packswap,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED +PNG_INTERNAL_FUNCTION(int,png_do_rgb_to_gray,(png_structrp png_ptr, + png_row_infop row_info, png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_gray_to_rgb,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_READ_PACK_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_unpack,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_READ_SHIFT_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_unshift,(png_row_infop row_info, + png_bytep row, png_const_color_8p sig_bits),PNG_EMPTY); +#endif + +#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED) +PNG_INTERNAL_FUNCTION(void,png_do_invert,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_scale_16_to_8,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_chop,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_READ_QUANTIZE_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_quantize,(png_row_infop row_info, + png_bytep row, png_const_bytep palette_lookup, + png_const_bytep quantize_lookup),PNG_EMPTY); + +# ifdef PNG_CORRECT_PALETTE_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_correct_palette,(png_structrp png_ptr, + png_colorp palette, int num_palette),PNG_EMPTY); +# endif +#endif + +#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED) +PNG_INTERNAL_FUNCTION(void,png_do_bgr,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_PACK_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_pack,(png_row_infop row_info, + png_bytep row, png_uint_32 bit_depth),PNG_EMPTY); +#endif + +#ifdef PNG_WRITE_SHIFT_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_shift,(png_row_infop row_info, + png_bytep row, png_const_color_8p bit_depth),PNG_EMPTY); +#endif + +#if defined(PNG_READ_BACKGROUND_SUPPORTED) ||\ + defined(PNG_READ_ALPHA_MODE_SUPPORTED) +PNG_INTERNAL_FUNCTION(void,png_do_compose,(png_row_infop row_info, + png_bytep row, png_structrp png_ptr),PNG_EMPTY); +#endif + +#ifdef PNG_READ_GAMMA_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_gamma,(png_row_infop row_info, + png_bytep row, png_structrp png_ptr),PNG_EMPTY); +#endif + +#ifdef PNG_READ_ALPHA_MODE_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_encode_alpha,(png_row_infop row_info, + png_bytep row, png_structrp png_ptr),PNG_EMPTY); +#endif + +#ifdef PNG_READ_EXPAND_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_expand_palette,(png_row_infop row_info, + png_bytep row, png_const_colorp palette, png_const_bytep trans, + int num_trans),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_do_expand,(png_row_infop row_info, + png_bytep row, png_const_color_16p trans_color),PNG_EMPTY); +#endif + +#ifdef PNG_READ_EXPAND_16_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_expand_16,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +/* The following decodes the appropriate chunks, and does error correction, + * then calls the appropriate callback for the chunk if it is valid. + */ + +/* Decode the IHDR chunk */ +PNG_INTERNAL_FUNCTION(void,png_handle_IHDR,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_handle_PLTE,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_handle_IEND,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); + +#ifdef PNG_READ_bKGD_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_bKGD,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_cHRM_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_cHRM,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_gAMA_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_gAMA,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_hIST_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_hIST,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_iCCP_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_iCCP,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif /* PNG_READ_iCCP_SUPPORTED */ + +#ifdef PNG_READ_iTXt_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_iTXt,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_oFFs_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_oFFs,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_pCAL_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_pCAL,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_pHYs_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_pHYs,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_sBIT_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_sBIT,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_sCAL_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_sCAL,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_sPLT_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_sPLT,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif /* PNG_READ_sPLT_SUPPORTED */ + +#ifdef PNG_READ_sRGB_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_sRGB,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_tEXt_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_tEXt,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_tIME_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_tIME,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_tRNS_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_tRNS,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +#ifdef PNG_READ_zTXt_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_zTXt,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +#endif + +PNG_INTERNAL_FUNCTION(void,png_check_chunk_name,(png_structrp png_ptr, + png_uint_32 chunk_name),PNG_EMPTY); + +#ifdef PNG_READ_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_handle_unknown,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length, int keep),PNG_EMPTY); + /* This is the function that gets called for unknown chunks. The 'keep' + * argument is either non-zero for a known chunk that has been set to be + * handled as unknown or zero for an unknown chunk. By default the function + * just skips the chunk or errors out if it is critical. + */ + +#ifdef PNG_READ_UNKNOWN_CHUNKS_SUPPORTED +#ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED +PNG_INTERNAL_FUNCTION(int,png_chunk_unknown_handling, + (png_const_structrp png_ptr, png_uint_32 chunk_name),PNG_EMPTY); + /* Exactly as the API png_handle_as_unknown() except that the argument is a + * 32-bit chunk name, not a string. + */ +#endif +#endif /* PNG_READ_UNKNOWN_CHUNKS_SUPPORTED */ +#endif /* PNG_READ_SUPPORTED */ + +/* Handle the transformations for reading and writing */ +#ifdef PNG_READ_TRANSFORMS_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_read_transformations,(png_structrp png_ptr, + png_row_infop row_info),PNG_EMPTY); +#endif +#ifdef PNG_WRITE_TRANSFORMS_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_write_transformations,(png_structrp png_ptr, + png_row_infop row_info),PNG_EMPTY); +#endif + +#ifdef PNG_READ_TRANSFORMS_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_init_read_transformations,(png_structrp png_ptr), + PNG_EMPTY); +#endif + +#ifdef PNG_PROGRESSIVE_READ_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_push_read_chunk,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_read_sig,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_check_crc,(png_structrp png_ptr),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_crc_skip,(png_structrp png_ptr, + png_uint_32 length),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_crc_finish,(png_structrp png_ptr), + PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_save_buffer,(png_structrp png_ptr), + PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_restore_buffer,(png_structrp png_ptr, + png_bytep buffer, png_size_t buffer_length),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_read_IDAT,(png_structrp png_ptr),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_process_IDAT_data,(png_structrp png_ptr, + png_bytep buffer, png_size_t buffer_length),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_process_row,(png_structrp png_ptr), + PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_handle_unknown,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_have_info,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_have_end,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_have_row,(png_structrp png_ptr, + png_bytep row),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_read_end,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_process_some_data,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_read_push_finish_row,(png_structrp png_ptr), + PNG_EMPTY); +# ifdef PNG_READ_tEXt_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_push_handle_tEXt,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_read_tEXt,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); +# endif +# ifdef PNG_READ_zTXt_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_push_handle_zTXt,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_read_zTXt,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); +# endif +# ifdef PNG_READ_iTXt_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_push_handle_iTXt,(png_structrp png_ptr, + png_inforp info_ptr, png_uint_32 length),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_push_read_iTXt,(png_structrp png_ptr, + png_inforp info_ptr),PNG_EMPTY); +# endif + +#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */ + +#ifdef PNG_MNG_FEATURES_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_do_read_intrapixel,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_do_write_intrapixel,(png_row_infop row_info, + png_bytep row),PNG_EMPTY); +#endif + +/* Added at libpng version 1.6.0 */ +#ifdef PNG_GAMMA_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_colorspace_set_gamma,(png_const_structrp png_ptr, + png_colorspacerp colorspace, png_fixed_point gAMA), PNG_EMPTY); + /* Set the colorspace gamma with a value provided by the application or by + * the gAMA chunk on read. The value will override anything set by an ICC + * profile. + */ + +PNG_INTERNAL_FUNCTION(void,png_colorspace_sync_info,(png_const_structrp png_ptr, + png_inforp info_ptr), PNG_EMPTY); + /* Synchronize the info 'valid' flags with the colorspace */ + +PNG_INTERNAL_FUNCTION(void,png_colorspace_sync,(png_const_structrp png_ptr, + png_inforp info_ptr), PNG_EMPTY); + /* Copy the png_struct colorspace to the info_struct and call the above to + * synchronize the flags. Checks for NULL info_ptr and does nothing. + */ +#endif + +/* Added at libpng version 1.4.0 */ +#ifdef PNG_COLORSPACE_SUPPORTED +/* These internal functions are for maintaining the colorspace structure within + * a png_info or png_struct (or, indeed, both). + */ +PNG_INTERNAL_FUNCTION(int,png_colorspace_set_chromaticities, + (png_const_structrp png_ptr, png_colorspacerp colorspace, const png_xy *xy, + int preferred), PNG_EMPTY); + +PNG_INTERNAL_FUNCTION(int,png_colorspace_set_endpoints, + (png_const_structrp png_ptr, png_colorspacerp colorspace, const png_XYZ *XYZ, + int preferred), PNG_EMPTY); + +#ifdef PNG_sRGB_SUPPORTED +PNG_INTERNAL_FUNCTION(int,png_colorspace_set_sRGB,(png_const_structrp png_ptr, + png_colorspacerp colorspace, int intent), PNG_EMPTY); + /* This does set the colorspace gAMA and cHRM values too, but doesn't set the + * flags to write them, if it returns false there was a problem and an error + * message has already been output (but the colorspace may still need to be + * synced to record the invalid flag). + */ +#endif /* sRGB */ + +#ifdef PNG_iCCP_SUPPORTED +PNG_INTERNAL_FUNCTION(int,png_colorspace_set_ICC,(png_const_structrp png_ptr, + png_colorspacerp colorspace, png_const_charp name, + png_uint_32 profile_length, png_const_bytep profile, int color_type), + PNG_EMPTY); + /* The 'name' is used for information only */ + +/* Routines for checking parts of an ICC profile. */ +PNG_INTERNAL_FUNCTION(int,png_icc_check_length,(png_const_structrp png_ptr, + png_colorspacerp colorspace, png_const_charp name, + png_uint_32 profile_length), PNG_EMPTY); +PNG_INTERNAL_FUNCTION(int,png_icc_check_header,(png_const_structrp png_ptr, + png_colorspacerp colorspace, png_const_charp name, + png_uint_32 profile_length, + png_const_bytep profile /* first 132 bytes only */, int color_type), + PNG_EMPTY); +PNG_INTERNAL_FUNCTION(int,png_icc_check_tag_table,(png_const_structrp png_ptr, + png_colorspacerp colorspace, png_const_charp name, + png_uint_32 profile_length, + png_const_bytep profile /* header plus whole tag table */), PNG_EMPTY); +#ifdef PNG_sRGB_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_icc_set_sRGB,( + png_const_structrp png_ptr, png_colorspacerp colorspace, + png_const_bytep profile, uLong adler), PNG_EMPTY); + /* 'adler' is the Adler32 checksum of the uncompressed profile data. It may + * be zero to indicate that it is not available. It is used, if provided, + * as a fast check on the profile when checking to see if it is sRGB. + */ +#endif +#endif /* iCCP */ + +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_colorspace_set_rgb_coefficients, + (png_structrp png_ptr), PNG_EMPTY); + /* Set the rgb_to_gray coefficients from the colorspace Y values */ +#endif /* READ_RGB_TO_GRAY */ +#endif /* COLORSPACE */ + +/* Added at libpng version 1.4.0 */ +PNG_INTERNAL_FUNCTION(void,png_check_IHDR,(png_const_structrp png_ptr, + png_uint_32 width, png_uint_32 height, int bit_depth, + int color_type, int interlace_type, int compression_type, + int filter_type),PNG_EMPTY); + +/* Added at libpng version 1.5.10 */ +#if defined(PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED) || \ + defined(PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED) +PNG_INTERNAL_FUNCTION(void,png_do_check_palette_indexes, + (png_structrp png_ptr, png_row_infop row_info),PNG_EMPTY); +#endif + +#if defined(PNG_FLOATING_POINT_SUPPORTED) && defined(PNG_ERROR_TEXT_SUPPORTED) +PNG_INTERNAL_FUNCTION(void,png_fixed_error,(png_const_structrp png_ptr, + png_const_charp name),PNG_NORETURN); +#endif + +/* Puts 'string' into 'buffer' at buffer[pos], taking care never to overwrite + * the end. Always leaves the buffer nul terminated. Never errors out (and + * there is no error code.) + */ +PNG_INTERNAL_FUNCTION(size_t,png_safecat,(png_charp buffer, size_t bufsize, + size_t pos, png_const_charp string),PNG_EMPTY); + +/* Various internal functions to handle formatted warning messages, currently + * only implemented for warnings. + */ +#if defined(PNG_WARNINGS_SUPPORTED) || defined(PNG_TIME_RFC1123_SUPPORTED) +/* Utility to dump an unsigned value into a buffer, given a start pointer and + * and end pointer (which should point just *beyond* the end of the buffer!) + * Returns the pointer to the start of the formatted string. This utility only + * does unsigned values. + */ +PNG_INTERNAL_FUNCTION(png_charp,png_format_number,(png_const_charp start, + png_charp end, int format, png_alloc_size_t number),PNG_EMPTY); + +/* Convenience macro that takes an array: */ +#define PNG_FORMAT_NUMBER(buffer,format,number) \ + png_format_number(buffer, buffer + (sizeof buffer), format, number) + +/* Suggested size for a number buffer (enough for 64 bits and a sign!) */ +#define PNG_NUMBER_BUFFER_SIZE 24 + +/* These are the integer formats currently supported, the name is formed from + * the standard printf(3) format string. + */ +#define PNG_NUMBER_FORMAT_u 1 /* chose unsigned API! */ +#define PNG_NUMBER_FORMAT_02u 2 +#define PNG_NUMBER_FORMAT_d 1 /* chose signed API! */ +#define PNG_NUMBER_FORMAT_02d 2 +#define PNG_NUMBER_FORMAT_x 3 +#define PNG_NUMBER_FORMAT_02x 4 +#define PNG_NUMBER_FORMAT_fixed 5 /* choose the signed API */ +#endif + +#ifdef PNG_WARNINGS_SUPPORTED +/* New defines and members adding in libpng-1.5.4 */ +# define PNG_WARNING_PARAMETER_SIZE 32 +# define PNG_WARNING_PARAMETER_COUNT 8 /* Maximum 9; see pngerror.c */ + +/* An l-value of this type has to be passed to the APIs below to cache the + * values of the parameters to a formatted warning message. + */ +typedef char png_warning_parameters[PNG_WARNING_PARAMETER_COUNT][ + PNG_WARNING_PARAMETER_SIZE]; + +PNG_INTERNAL_FUNCTION(void,png_warning_parameter,(png_warning_parameters p, + int number, png_const_charp string),PNG_EMPTY); + /* Parameters are limited in size to PNG_WARNING_PARAMETER_SIZE characters, + * including the trailing '\0'. + */ +PNG_INTERNAL_FUNCTION(void,png_warning_parameter_unsigned, + (png_warning_parameters p, int number, int format, png_alloc_size_t value), + PNG_EMPTY); + /* Use png_alloc_size_t because it is an unsigned type as big as any we + * need to output. Use the following for a signed value. + */ +PNG_INTERNAL_FUNCTION(void,png_warning_parameter_signed, + (png_warning_parameters p, int number, int format, png_int_32 value), + PNG_EMPTY); + +PNG_INTERNAL_FUNCTION(void,png_formatted_warning,(png_const_structrp png_ptr, + png_warning_parameters p, png_const_charp message),PNG_EMPTY); + /* 'message' follows the X/Open approach of using @1, @2 to insert + * parameters previously supplied using the above functions. Errors in + * specifying the parameters will simply result in garbage substitutions. + */ +#endif + +#ifdef PNG_BENIGN_ERRORS_SUPPORTED +/* Application errors (new in 1.6); use these functions (declared below) for + * errors in the parameters or order of API function calls on read. The + * 'warning' should be used for an error that can be handled completely; the + * 'error' for one which can be handled safely but which may lose application + * information or settings. + * + * By default these both result in a png_error call prior to release, while in a + * released version the 'warning' is just a warning. However if the application + * explicitly disables benign errors (explicitly permitting the code to lose + * information) they both turn into warnings. + * + * If benign errors aren't supported they end up as the corresponding base call + * (png_warning or png_error.) + */ +PNG_INTERNAL_FUNCTION(void,png_app_warning,(png_const_structrp png_ptr, + png_const_charp message),PNG_EMPTY); + /* The application provided invalid parameters to an API function or called + * an API function at the wrong time, libpng can completely recover. + */ + +PNG_INTERNAL_FUNCTION(void,png_app_error,(png_const_structrp png_ptr, + png_const_charp message),PNG_EMPTY); + /* As above but libpng will ignore the call, or attempt some other partial + * recovery from the error. + */ +#else +# define png_app_warning(pp,s) png_warning(pp,s) +# define png_app_error(pp,s) png_error(pp,s) +#endif + +PNG_INTERNAL_FUNCTION(void,png_chunk_report,(png_const_structrp png_ptr, + png_const_charp message, int error),PNG_EMPTY); + /* Report a recoverable issue in chunk data. On read this is used to report + * a problem found while reading a particular chunk and the + * png_chunk_benign_error or png_chunk_warning function is used as + * appropriate. On write this is used to report an error that comes from + * data set via an application call to a png_set_ API and png_app_error or + * png_app_warning is used as appropriate. + * + * The 'error' parameter must have one of the following values: + */ +#define PNG_CHUNK_WARNING 0 /* never an error */ +#define PNG_CHUNK_WRITE_ERROR 1 /* an error only on write */ +#define PNG_CHUNK_ERROR 2 /* always an error */ + +/* ASCII to FP interfaces, currently only implemented if sCAL + * support is required. + */ +#if defined(PNG_sCAL_SUPPORTED) +/* MAX_DIGITS is actually the maximum number of characters in an sCAL + * width or height, derived from the precision (number of significant + * digits - a build time settable option) and assumptions about the + * maximum ridiculous exponent. + */ +#define PNG_sCAL_MAX_DIGITS (PNG_sCAL_PRECISION+1/*.*/+1/*E*/+10/*exponent*/) + +#ifdef PNG_FLOATING_POINT_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_ascii_from_fp,(png_const_structrp png_ptr, + png_charp ascii, png_size_t size, double fp, unsigned int precision), + PNG_EMPTY); +#endif /* FLOATING_POINT */ + +#ifdef PNG_FIXED_POINT_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_ascii_from_fixed,(png_const_structrp png_ptr, + png_charp ascii, png_size_t size, png_fixed_point fp),PNG_EMPTY); +#endif /* FIXED_POINT */ +#endif /* sCAL */ + +#if defined(PNG_sCAL_SUPPORTED) || defined(PNG_pCAL_SUPPORTED) +/* An internal API to validate the format of a floating point number. + * The result is the index of the next character. If the number is + * not valid it will be the index of a character in the supposed number. + * + * The format of a number is defined in the PNG extensions specification + * and this API is strictly conformant to that spec, not anyone elses! + * + * The format as a regular expression is: + * + * [+-]?[0-9]+.?([Ee][+-]?[0-9]+)? + * + * or: + * + * [+-]?.[0-9]+(.[0-9]+)?([Ee][+-]?[0-9]+)? + * + * The complexity is that either integer or fraction must be present and the + * fraction is permitted to have no digits only if the integer is present. + * + * NOTE: The dangling E problem. + * There is a PNG valid floating point number in the following: + * + * PNG floating point numbers are not greedy. + * + * Working this out requires *TWO* character lookahead (because of the + * sign), the parser does not do this - it will fail at the 'r' - this + * doesn't matter for PNG sCAL chunk values, but it requires more care + * if the value were ever to be embedded in something more complex. Use + * ANSI-C strtod if you need the lookahead. + */ +/* State table for the parser. */ +#define PNG_FP_INTEGER 0 /* before or in integer */ +#define PNG_FP_FRACTION 1 /* before or in fraction */ +#define PNG_FP_EXPONENT 2 /* before or in exponent */ +#define PNG_FP_STATE 3 /* mask for the above */ +#define PNG_FP_SAW_SIGN 4 /* Saw +/- in current state */ +#define PNG_FP_SAW_DIGIT 8 /* Saw a digit in current state */ +#define PNG_FP_SAW_DOT 16 /* Saw a dot in current state */ +#define PNG_FP_SAW_E 32 /* Saw an E (or e) in current state */ +#define PNG_FP_SAW_ANY 60 /* Saw any of the above 4 */ + +/* These three values don't affect the parser. They are set but not used. + */ +#define PNG_FP_WAS_VALID 64 /* Preceding substring is a valid fp number */ +#define PNG_FP_NEGATIVE 128 /* A negative number, including "-0" */ +#define PNG_FP_NONZERO 256 /* A non-zero value */ +#define PNG_FP_STICKY 448 /* The above three flags */ + +/* This is available for the caller to store in 'state' if required. Do not + * call the parser after setting it (the parser sometimes clears it.) + */ +#define PNG_FP_INVALID 512 /* Available for callers as a distinct value */ + +/* Result codes for the parser (boolean - true meants ok, false means + * not ok yet.) + */ +#define PNG_FP_MAYBE 0 /* The number may be valid in the future */ +#define PNG_FP_OK 1 /* The number is valid */ + +/* Tests on the sticky non-zero and negative flags. To pass these checks + * the state must also indicate that the whole number is valid - this is + * achieved by testing PNG_FP_SAW_DIGIT (see the implementation for why this + * is equivalent to PNG_FP_OK above.) + */ +#define PNG_FP_NZ_MASK (PNG_FP_SAW_DIGIT | PNG_FP_NEGATIVE | PNG_FP_NONZERO) + /* NZ_MASK: the string is valid and a non-zero negative value */ +#define PNG_FP_Z_MASK (PNG_FP_SAW_DIGIT | PNG_FP_NONZERO) + /* Z MASK: the string is valid and a non-zero value. */ + /* PNG_FP_SAW_DIGIT: the string is valid. */ +#define PNG_FP_IS_ZERO(state) (((state) & PNG_FP_Z_MASK) == PNG_FP_SAW_DIGIT) +#define PNG_FP_IS_POSITIVE(state) (((state) & PNG_FP_NZ_MASK) == PNG_FP_Z_MASK) +#define PNG_FP_IS_NEGATIVE(state) (((state) & PNG_FP_NZ_MASK) == PNG_FP_NZ_MASK) + +/* The actual parser. This can be called repeatedly. It updates + * the index into the string and the state variable (which must + * be initialized to 0). It returns a result code, as above. There + * is no point calling the parser any more if it fails to advance to + * the end of the string - it is stuck on an invalid character (or + * terminated by '\0'). + * + * Note that the pointer will consume an E or even an E+ and then leave + * a 'maybe' state even though a preceding integer.fraction is valid. + * The PNG_FP_WAS_VALID flag indicates that a preceding substring was + * a valid number. It's possible to recover from this by calling + * the parser again (from the start, with state 0) but with a string + * that omits the last character (i.e. set the size to the index of + * the problem character.) This has not been tested within libpng. + */ +PNG_INTERNAL_FUNCTION(int,png_check_fp_number,(png_const_charp string, + png_size_t size, int *statep, png_size_tp whereami),PNG_EMPTY); + +/* This is the same but it checks a complete string and returns true + * only if it just contains a floating point number. As of 1.5.4 this + * function also returns the state at the end of parsing the number if + * it was valid (otherwise it returns 0.) This can be used for testing + * for negative or zero values using the sticky flag. + */ +PNG_INTERNAL_FUNCTION(int,png_check_fp_string,(png_const_charp string, + png_size_t size),PNG_EMPTY); +#endif /* pCAL || sCAL */ + +#if defined(PNG_READ_GAMMA_SUPPORTED) ||\ + defined(PNG_INCH_CONVERSIONS_SUPPORTED) || defined(PNG_READ_pHYs_SUPPORTED) +/* Added at libpng version 1.5.0 */ +/* This is a utility to provide a*times/div (rounded) and indicate + * if there is an overflow. The result is a boolean - false (0) + * for overflow, true (1) if no overflow, in which case *res + * holds the result. + */ +PNG_INTERNAL_FUNCTION(int,png_muldiv,(png_fixed_point_p res, png_fixed_point a, + png_int_32 multiplied_by, png_int_32 divided_by),PNG_EMPTY); +#endif + +#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_INCH_CONVERSIONS_SUPPORTED) +/* Same deal, but issue a warning on overflow and return 0. */ +PNG_INTERNAL_FUNCTION(png_fixed_point,png_muldiv_warn, + (png_const_structrp png_ptr, png_fixed_point a, png_int_32 multiplied_by, + png_int_32 divided_by),PNG_EMPTY); +#endif + +#ifdef PNG_GAMMA_SUPPORTED +/* Calculate a reciprocal - used for gamma values. This returns + * 0 if the argument is 0 in order to maintain an undefined value; + * there are no warnings. + */ +PNG_INTERNAL_FUNCTION(png_fixed_point,png_reciprocal,(png_fixed_point a), + PNG_EMPTY); + +#ifdef PNG_READ_GAMMA_SUPPORTED +/* The same but gives a reciprocal of the product of two fixed point + * values. Accuracy is suitable for gamma calculations but this is + * not exact - use png_muldiv for that. Only required at present on read. + */ +PNG_INTERNAL_FUNCTION(png_fixed_point,png_reciprocal2,(png_fixed_point a, + png_fixed_point b),PNG_EMPTY); +#endif + +/* Return true if the gamma value is significantly different from 1.0 */ +PNG_INTERNAL_FUNCTION(int,png_gamma_significant,(png_fixed_point gamma_value), + PNG_EMPTY); +#endif + +#ifdef PNG_READ_GAMMA_SUPPORTED +/* Internal fixed point gamma correction. These APIs are called as + * required to convert single values - they don't need to be fast, + * they are not used when processing image pixel values. + * + * While the input is an 'unsigned' value it must actually be the + * correct bit value - 0..255 or 0..65535 as required. + */ +PNG_INTERNAL_FUNCTION(png_uint_16,png_gamma_correct,(png_structrp png_ptr, + unsigned int value, png_fixed_point gamma_value),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(png_uint_16,png_gamma_16bit_correct,(unsigned int value, + png_fixed_point gamma_value),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(png_byte,png_gamma_8bit_correct,(unsigned int value, + png_fixed_point gamma_value),PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_destroy_gamma_table,(png_structrp png_ptr), + PNG_EMPTY); +PNG_INTERNAL_FUNCTION(void,png_build_gamma_table,(png_structrp png_ptr, + int bit_depth),PNG_EMPTY); +#endif + +/* SIMPLIFIED READ/WRITE SUPPORT */ +#if defined(PNG_SIMPLIFIED_READ_SUPPORTED) ||\ + defined(PNG_SIMPLIFIED_WRITE_SUPPORTED) +/* The internal structure that png_image::opaque points to. */ +typedef struct png_control +{ + png_structp png_ptr; + png_infop info_ptr; + png_voidp error_buf; /* Always a jmp_buf at present. */ + + png_const_bytep memory; /* Memory buffer. */ + png_size_t size; /* Size of the memory buffer. */ + + unsigned int for_write :1; /* Otherwise it is a read structure */ + unsigned int owned_file :1; /* We own the file in io_ptr */ +} png_control; + +/* Return the pointer to the jmp_buf from a png_control: necessary because C + * does not reveal the type of the elements of jmp_buf. + */ +#ifdef __cplusplus +# define png_control_jmp_buf(pc) (((jmp_buf*)((pc)->error_buf))[0]) +#else +# define png_control_jmp_buf(pc) ((pc)->error_buf) +#endif + +/* Utility to safely execute a piece of libpng code catching and logging any + * errors that might occur. Returns true on success, false on failure (either + * of the function or as a result of a png_error.) + */ +PNG_INTERNAL_FUNCTION(void,png_safe_error,(png_structp png_ptr, + png_const_charp error_message),PNG_NORETURN); + +#ifdef PNG_WARNINGS_SUPPORTED +PNG_INTERNAL_FUNCTION(void,png_safe_warning,(png_structp png_ptr, + png_const_charp warning_message),PNG_EMPTY); +#else +# define png_safe_warning 0/*dummy argument*/ +#endif + +PNG_INTERNAL_FUNCTION(int,png_safe_execute,(png_imagep image, + int (*function)(png_voidp), png_voidp arg),PNG_EMPTY); + +/* Utility to log an error; this also cleans up the png_image; the function + * always returns 0 (false). + */ +PNG_INTERNAL_FUNCTION(int,png_image_error,(png_imagep image, + png_const_charp error_message),PNG_EMPTY); + +#ifndef PNG_SIMPLIFIED_READ_SUPPORTED +/* png_image_free is used by the write code but not exported */ +PNG_INTERNAL_FUNCTION(void, png_image_free, (png_imagep image), PNG_EMPTY); +#endif /* !SIMPLIFIED_READ */ + +#endif /* SIMPLIFIED READ/WRITE */ + +#ifdef PNG_FILTER_OPTIMIZATIONS +PNG_INTERNAL_FUNCTION(void, PNG_FILTER_OPTIMIZATIONS, (png_structp png_ptr, + unsigned int bpp), PNG_EMPTY); + /* This is the initialization function for hardware specific optimizations, + * one implementation (for ARM NEON machines) is contained in + * arm/filter_neon.c. It need not be defined - the generic code will be used + * if not. + */ +#endif + +/* Maintainer: Put new private prototypes here ^ */ + +#include "pngdebug.h" + +#ifdef __cplusplus +} +#endif + +#endif /* PNG_VERSION_INFO_ONLY */ +#endif /* PNGPRIV_H */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngread.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngread.c new file mode 100644 index 00000000..0a00439a --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngread.c @@ -0,0 +1,4001 @@ + +/* pngread.c - read a PNG file + * + * Last changed in libpng 1.6.1 [March 28, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + * This file contains routines that an application calls directly to + * read a PNG file or stream. + */ + +#include "pngpriv.h" +#if defined(PNG_SIMPLIFIED_READ_SUPPORTED) && defined(PNG_STDIO_SUPPORTED) +# include +#endif + +#ifdef PNG_READ_SUPPORTED + +/* Create a PNG structure for reading, and allocate any memory needed. */ +PNG_FUNCTION(png_structp,PNGAPI +png_create_read_struct,(png_const_charp user_png_ver, png_voidp error_ptr, + png_error_ptr error_fn, png_error_ptr warn_fn),PNG_ALLOCATED) +{ +#ifndef PNG_USER_MEM_SUPPORTED + png_structp png_ptr = png_create_png_struct(user_png_ver, error_ptr, + error_fn, warn_fn, NULL, NULL, NULL); +#else + return png_create_read_struct_2(user_png_ver, error_ptr, error_fn, + warn_fn, NULL, NULL, NULL); +} + +/* Alternate create PNG structure for reading, and allocate any memory + * needed. + */ +PNG_FUNCTION(png_structp,PNGAPI +png_create_read_struct_2,(png_const_charp user_png_ver, png_voidp error_ptr, + png_error_ptr error_fn, png_error_ptr warn_fn, png_voidp mem_ptr, + png_malloc_ptr malloc_fn, png_free_ptr free_fn),PNG_ALLOCATED) +{ + png_structp png_ptr = png_create_png_struct(user_png_ver, error_ptr, + error_fn, warn_fn, mem_ptr, malloc_fn, free_fn); +#endif /* PNG_USER_MEM_SUPPORTED */ + + if (png_ptr != NULL) + { + png_ptr->mode = PNG_IS_READ_STRUCT; + + /* Added in libpng-1.6.0; this can be used to detect a read structure if + * required (it will be zero in a write structure.) + */ +# ifdef PNG_SEQUENTIAL_READ_SUPPORTED + png_ptr->IDAT_read_size = PNG_IDAT_READ_SIZE; +# endif + +# ifdef PNG_BENIGN_READ_ERRORS_SUPPORTED + png_ptr->flags |= PNG_FLAG_BENIGN_ERRORS_WARN; + + /* In stable builds only warn if an application error can be completely + * handled. + */ +# if PNG_LIBPNG_BUILD_BASE_TYPE >= PNG_LIBPNG_BUILD_RC + png_ptr->flags |= PNG_FLAG_APP_WARNINGS_WARN; +# endif +# endif + + /* TODO: delay this, it can be done in png_init_io (if the app doesn't + * do it itself) avoiding setting the default function if it is not + * required. + */ + png_set_read_fn(png_ptr, NULL, NULL); + } + + return png_ptr; +} + + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +/* Read the information before the actual image data. This has been + * changed in v0.90 to allow reading a file that already has the magic + * bytes read from the stream. You can tell libpng how many bytes have + * been read from the beginning of the stream (up to the maximum of 8) + * via png_set_sig_bytes(), and we will only check the remaining bytes + * here. The application can then have access to the signature bytes we + * read if it is determined that this isn't a valid PNG file. + */ +void PNGAPI +png_read_info(png_structrp png_ptr, png_inforp info_ptr) +{ +#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED + int keep; +#endif + + png_debug(1, "in png_read_info"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + /* Read and check the PNG file signature. */ + png_read_sig(png_ptr, info_ptr); + + for (;;) + { + png_uint_32 length = png_read_chunk_header(png_ptr); + png_uint_32 chunk_name = png_ptr->chunk_name; + + /* IDAT logic needs to happen here to simplify getting the two flags + * right. + */ + if (chunk_name == png_IDAT) + { + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "Missing IHDR before IDAT"); + + else if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE && + !(png_ptr->mode & PNG_HAVE_PLTE)) + png_chunk_error(png_ptr, "Missing PLTE before IDAT"); + + else if (png_ptr->mode & PNG_AFTER_IDAT) + png_chunk_benign_error(png_ptr, "Too many IDATs found"); + + png_ptr->mode |= PNG_HAVE_IDAT; + } + + else if (png_ptr->mode & PNG_HAVE_IDAT) + png_ptr->mode |= PNG_AFTER_IDAT; + + /* This should be a binary subdivision search or a hash for + * matching the chunk name rather than a linear search. + */ + if (chunk_name == png_IHDR) + png_handle_IHDR(png_ptr, info_ptr, length); + + else if (chunk_name == png_IEND) + png_handle_IEND(png_ptr, info_ptr, length); + +#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED + else if ((keep = png_chunk_unknown_handling(png_ptr, chunk_name)) != 0) + { + png_handle_unknown(png_ptr, info_ptr, length, keep); + + if (chunk_name == png_PLTE) + png_ptr->mode |= PNG_HAVE_PLTE; + + else if (chunk_name == png_IDAT) + { + png_ptr->idat_size = 0; /* It has been consumed */ + break; + } + } +#endif + else if (chunk_name == png_PLTE) + png_handle_PLTE(png_ptr, info_ptr, length); + + else if (chunk_name == png_IDAT) + { + png_ptr->idat_size = length; + break; + } + +#ifdef PNG_READ_bKGD_SUPPORTED + else if (chunk_name == png_bKGD) + png_handle_bKGD(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_cHRM_SUPPORTED + else if (chunk_name == png_cHRM) + png_handle_cHRM(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_gAMA_SUPPORTED + else if (chunk_name == png_gAMA) + png_handle_gAMA(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_hIST_SUPPORTED + else if (chunk_name == png_hIST) + png_handle_hIST(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_oFFs_SUPPORTED + else if (chunk_name == png_oFFs) + png_handle_oFFs(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_pCAL_SUPPORTED + else if (chunk_name == png_pCAL) + png_handle_pCAL(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_sCAL_SUPPORTED + else if (chunk_name == png_sCAL) + png_handle_sCAL(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_pHYs_SUPPORTED + else if (chunk_name == png_pHYs) + png_handle_pHYs(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_sBIT_SUPPORTED + else if (chunk_name == png_sBIT) + png_handle_sBIT(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_sRGB_SUPPORTED + else if (chunk_name == png_sRGB) + png_handle_sRGB(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_iCCP_SUPPORTED + else if (chunk_name == png_iCCP) + png_handle_iCCP(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_sPLT_SUPPORTED + else if (chunk_name == png_sPLT) + png_handle_sPLT(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_tEXt_SUPPORTED + else if (chunk_name == png_tEXt) + png_handle_tEXt(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_tIME_SUPPORTED + else if (chunk_name == png_tIME) + png_handle_tIME(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_tRNS_SUPPORTED + else if (chunk_name == png_tRNS) + png_handle_tRNS(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_zTXt_SUPPORTED + else if (chunk_name == png_zTXt) + png_handle_zTXt(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_iTXt_SUPPORTED + else if (chunk_name == png_iTXt) + png_handle_iTXt(png_ptr, info_ptr, length); +#endif + + else + png_handle_unknown(png_ptr, info_ptr, length, + PNG_HANDLE_CHUNK_AS_DEFAULT); + } +} +#endif /* PNG_SEQUENTIAL_READ_SUPPORTED */ + +/* Optional call to update the users info_ptr structure */ +void PNGAPI +png_read_update_info(png_structrp png_ptr, png_inforp info_ptr) +{ + png_debug(1, "in png_read_update_info"); + + if (png_ptr != NULL) + { + if ((png_ptr->flags & PNG_FLAG_ROW_INIT) == 0) + { + png_read_start_row(png_ptr); + +# ifdef PNG_READ_TRANSFORMS_SUPPORTED + png_read_transform_info(png_ptr, info_ptr); +# else + PNG_UNUSED(info_ptr) +# endif + } + + /* New in 1.6.0 this avoids the bug of doing the initializations twice */ + else + png_app_error(png_ptr, + "png_read_update_info/png_start_read_image: duplicate call"); + } +} + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +/* Initialize palette, background, etc, after transformations + * are set, but before any reading takes place. This allows + * the user to obtain a gamma-corrected palette, for example. + * If the user doesn't call this, we will do it ourselves. + */ +void PNGAPI +png_start_read_image(png_structrp png_ptr) +{ + png_debug(1, "in png_start_read_image"); + + if (png_ptr != NULL) + { + if ((png_ptr->flags & PNG_FLAG_ROW_INIT) == 0) + png_read_start_row(png_ptr); + + /* New in 1.6.0 this avoids the bug of doing the initializations twice */ + else + png_app_error(png_ptr, + "png_start_read_image/png_read_update_info: duplicate call"); + } +} +#endif /* PNG_SEQUENTIAL_READ_SUPPORTED */ + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +void PNGAPI +png_read_row(png_structrp png_ptr, png_bytep row, png_bytep dsp_row) +{ + png_row_info row_info; + + if (png_ptr == NULL) + return; + + png_debug2(1, "in png_read_row (row %lu, pass %d)", + (unsigned long)png_ptr->row_number, png_ptr->pass); + + /* png_read_start_row sets the information (in particular iwidth) for this + * interlace pass. + */ + if (!(png_ptr->flags & PNG_FLAG_ROW_INIT)) + png_read_start_row(png_ptr); + + /* 1.5.6: row_info moved out of png_struct to a local here. */ + row_info.width = png_ptr->iwidth; /* NOTE: width of current interlaced row */ + row_info.color_type = png_ptr->color_type; + row_info.bit_depth = png_ptr->bit_depth; + row_info.channels = png_ptr->channels; + row_info.pixel_depth = png_ptr->pixel_depth; + row_info.rowbytes = PNG_ROWBYTES(row_info.pixel_depth, row_info.width); + + if (png_ptr->row_number == 0 && png_ptr->pass == 0) + { + /* Check for transforms that have been set but were defined out */ +#if defined(PNG_WRITE_INVERT_SUPPORTED) && !defined(PNG_READ_INVERT_SUPPORTED) + if (png_ptr->transformations & PNG_INVERT_MONO) + png_warning(png_ptr, "PNG_READ_INVERT_SUPPORTED is not defined"); +#endif + +#if defined(PNG_WRITE_FILLER_SUPPORTED) && !defined(PNG_READ_FILLER_SUPPORTED) + if (png_ptr->transformations & PNG_FILLER) + png_warning(png_ptr, "PNG_READ_FILLER_SUPPORTED is not defined"); +#endif + +#if defined(PNG_WRITE_PACKSWAP_SUPPORTED) && \ + !defined(PNG_READ_PACKSWAP_SUPPORTED) + if (png_ptr->transformations & PNG_PACKSWAP) + png_warning(png_ptr, "PNG_READ_PACKSWAP_SUPPORTED is not defined"); +#endif + +#if defined(PNG_WRITE_PACK_SUPPORTED) && !defined(PNG_READ_PACK_SUPPORTED) + if (png_ptr->transformations & PNG_PACK) + png_warning(png_ptr, "PNG_READ_PACK_SUPPORTED is not defined"); +#endif + +#if defined(PNG_WRITE_SHIFT_SUPPORTED) && !defined(PNG_READ_SHIFT_SUPPORTED) + if (png_ptr->transformations & PNG_SHIFT) + png_warning(png_ptr, "PNG_READ_SHIFT_SUPPORTED is not defined"); +#endif + +#if defined(PNG_WRITE_BGR_SUPPORTED) && !defined(PNG_READ_BGR_SUPPORTED) + if (png_ptr->transformations & PNG_BGR) + png_warning(png_ptr, "PNG_READ_BGR_SUPPORTED is not defined"); +#endif + +#if defined(PNG_WRITE_SWAP_SUPPORTED) && !defined(PNG_READ_SWAP_SUPPORTED) + if (png_ptr->transformations & PNG_SWAP_BYTES) + png_warning(png_ptr, "PNG_READ_SWAP_SUPPORTED is not defined"); +#endif + } + +#ifdef PNG_READ_INTERLACING_SUPPORTED + /* If interlaced and we do not need a new row, combine row and return. + * Notice that the pixels we have from previous rows have been transformed + * already; we can only combine like with like (transformed or + * untransformed) and, because of the libpng API for interlaced images, this + * means we must transform before de-interlacing. + */ + if (png_ptr->interlaced && (png_ptr->transformations & PNG_INTERLACE)) + { + switch (png_ptr->pass) + { + case 0: + if (png_ptr->row_number & 0x07) + { + if (dsp_row != NULL) + png_combine_row(png_ptr, dsp_row, 1/*display*/); + png_read_finish_row(png_ptr); + return; + } + break; + + case 1: + if ((png_ptr->row_number & 0x07) || png_ptr->width < 5) + { + if (dsp_row != NULL) + png_combine_row(png_ptr, dsp_row, 1/*display*/); + + png_read_finish_row(png_ptr); + return; + } + break; + + case 2: + if ((png_ptr->row_number & 0x07) != 4) + { + if (dsp_row != NULL && (png_ptr->row_number & 4)) + png_combine_row(png_ptr, dsp_row, 1/*display*/); + + png_read_finish_row(png_ptr); + return; + } + break; + + case 3: + if ((png_ptr->row_number & 3) || png_ptr->width < 3) + { + if (dsp_row != NULL) + png_combine_row(png_ptr, dsp_row, 1/*display*/); + + png_read_finish_row(png_ptr); + return; + } + break; + + case 4: + if ((png_ptr->row_number & 3) != 2) + { + if (dsp_row != NULL && (png_ptr->row_number & 2)) + png_combine_row(png_ptr, dsp_row, 1/*display*/); + + png_read_finish_row(png_ptr); + return; + } + break; + + case 5: + if ((png_ptr->row_number & 1) || png_ptr->width < 2) + { + if (dsp_row != NULL) + png_combine_row(png_ptr, dsp_row, 1/*display*/); + + png_read_finish_row(png_ptr); + return; + } + break; + + default: + case 6: + if (!(png_ptr->row_number & 1)) + { + png_read_finish_row(png_ptr); + return; + } + break; + } + } +#endif + + if (!(png_ptr->mode & PNG_HAVE_IDAT)) + png_error(png_ptr, "Invalid attempt to read row data"); + + /* Fill the row with IDAT data: */ + png_read_IDAT_data(png_ptr, png_ptr->row_buf, row_info.rowbytes + 1); + + if (png_ptr->row_buf[0] > PNG_FILTER_VALUE_NONE) + { + if (png_ptr->row_buf[0] < PNG_FILTER_VALUE_LAST) + png_read_filter_row(png_ptr, &row_info, png_ptr->row_buf + 1, + png_ptr->prev_row + 1, png_ptr->row_buf[0]); + else + png_error(png_ptr, "bad adaptive filter value"); + } + + /* libpng 1.5.6: the following line was copying png_ptr->rowbytes before + * 1.5.6, while the buffer really is this big in current versions of libpng + * it may not be in the future, so this was changed just to copy the + * interlaced count: + */ + memcpy(png_ptr->prev_row, png_ptr->row_buf, row_info.rowbytes + 1); + +#ifdef PNG_MNG_FEATURES_SUPPORTED + if ((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) && + (png_ptr->filter_type == PNG_INTRAPIXEL_DIFFERENCING)) + { + /* Intrapixel differencing */ + png_do_read_intrapixel(&row_info, png_ptr->row_buf + 1); + } +#endif + + +#ifdef PNG_READ_TRANSFORMS_SUPPORTED + if (png_ptr->transformations) + png_do_read_transformations(png_ptr, &row_info); +#endif + + /* The transformed pixel depth should match the depth now in row_info. */ + if (png_ptr->transformed_pixel_depth == 0) + { + png_ptr->transformed_pixel_depth = row_info.pixel_depth; + if (row_info.pixel_depth > png_ptr->maximum_pixel_depth) + png_error(png_ptr, "sequential row overflow"); + } + + else if (png_ptr->transformed_pixel_depth != row_info.pixel_depth) + png_error(png_ptr, "internal sequential row size calculation error"); + +#ifdef PNG_READ_INTERLACING_SUPPORTED + /* Blow up interlaced rows to full size */ + if (png_ptr->interlaced && + (png_ptr->transformations & PNG_INTERLACE)) + { + if (png_ptr->pass < 6) + png_do_read_interlace(&row_info, png_ptr->row_buf + 1, png_ptr->pass, + png_ptr->transformations); + + if (dsp_row != NULL) + png_combine_row(png_ptr, dsp_row, 1/*display*/); + + if (row != NULL) + png_combine_row(png_ptr, row, 0/*row*/); + } + + else +#endif + { + if (row != NULL) + png_combine_row(png_ptr, row, -1/*ignored*/); + + if (dsp_row != NULL) + png_combine_row(png_ptr, dsp_row, -1/*ignored*/); + } + png_read_finish_row(png_ptr); + + if (png_ptr->read_row_fn != NULL) + (*(png_ptr->read_row_fn))(png_ptr, png_ptr->row_number, png_ptr->pass); + +} +#endif /* PNG_SEQUENTIAL_READ_SUPPORTED */ + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +/* Read one or more rows of image data. If the image is interlaced, + * and png_set_interlace_handling() has been called, the rows need to + * contain the contents of the rows from the previous pass. If the + * image has alpha or transparency, and png_handle_alpha()[*] has been + * called, the rows contents must be initialized to the contents of the + * screen. + * + * "row" holds the actual image, and pixels are placed in it + * as they arrive. If the image is displayed after each pass, it will + * appear to "sparkle" in. "display_row" can be used to display a + * "chunky" progressive image, with finer detail added as it becomes + * available. If you do not want this "chunky" display, you may pass + * NULL for display_row. If you do not want the sparkle display, and + * you have not called png_handle_alpha(), you may pass NULL for rows. + * If you have called png_handle_alpha(), and the image has either an + * alpha channel or a transparency chunk, you must provide a buffer for + * rows. In this case, you do not have to provide a display_row buffer + * also, but you may. If the image is not interlaced, or if you have + * not called png_set_interlace_handling(), the display_row buffer will + * be ignored, so pass NULL to it. + * + * [*] png_handle_alpha() does not exist yet, as of this version of libpng + */ + +void PNGAPI +png_read_rows(png_structrp png_ptr, png_bytepp row, + png_bytepp display_row, png_uint_32 num_rows) +{ + png_uint_32 i; + png_bytepp rp; + png_bytepp dp; + + png_debug(1, "in png_read_rows"); + + if (png_ptr == NULL) + return; + + rp = row; + dp = display_row; + if (rp != NULL && dp != NULL) + for (i = 0; i < num_rows; i++) + { + png_bytep rptr = *rp++; + png_bytep dptr = *dp++; + + png_read_row(png_ptr, rptr, dptr); + } + + else if (rp != NULL) + for (i = 0; i < num_rows; i++) + { + png_bytep rptr = *rp; + png_read_row(png_ptr, rptr, NULL); + rp++; + } + + else if (dp != NULL) + for (i = 0; i < num_rows; i++) + { + png_bytep dptr = *dp; + png_read_row(png_ptr, NULL, dptr); + dp++; + } +} +#endif /* PNG_SEQUENTIAL_READ_SUPPORTED */ + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +/* Read the entire image. If the image has an alpha channel or a tRNS + * chunk, and you have called png_handle_alpha()[*], you will need to + * initialize the image to the current image that PNG will be overlaying. + * We set the num_rows again here, in case it was incorrectly set in + * png_read_start_row() by a call to png_read_update_info() or + * png_start_read_image() if png_set_interlace_handling() wasn't called + * prior to either of these functions like it should have been. You can + * only call this function once. If you desire to have an image for + * each pass of a interlaced image, use png_read_rows() instead. + * + * [*] png_handle_alpha() does not exist yet, as of this version of libpng + */ +void PNGAPI +png_read_image(png_structrp png_ptr, png_bytepp image) +{ + png_uint_32 i, image_height; + int pass, j; + png_bytepp rp; + + png_debug(1, "in png_read_image"); + + if (png_ptr == NULL) + return; + +#ifdef PNG_READ_INTERLACING_SUPPORTED + if (!(png_ptr->flags & PNG_FLAG_ROW_INIT)) + { + pass = png_set_interlace_handling(png_ptr); + /* And make sure transforms are initialized. */ + png_start_read_image(png_ptr); + } + else + { + if (png_ptr->interlaced && !(png_ptr->transformations & PNG_INTERLACE)) + { + /* Caller called png_start_read_image or png_read_update_info without + * first turning on the PNG_INTERLACE transform. We can fix this here, + * but the caller should do it! + */ + png_warning(png_ptr, "Interlace handling should be turned on when " + "using png_read_image"); + /* Make sure this is set correctly */ + png_ptr->num_rows = png_ptr->height; + } + + /* Obtain the pass number, which also turns on the PNG_INTERLACE flag in + * the above error case. + */ + pass = png_set_interlace_handling(png_ptr); + } +#else + if (png_ptr->interlaced) + png_error(png_ptr, + "Cannot read interlaced image -- interlace handler disabled"); + + pass = 1; +#endif + + image_height=png_ptr->height; + + for (j = 0; j < pass; j++) + { + rp = image; + for (i = 0; i < image_height; i++) + { + png_read_row(png_ptr, *rp, NULL); + rp++; + } + } +} +#endif /* PNG_SEQUENTIAL_READ_SUPPORTED */ + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +/* Read the end of the PNG file. Will not read past the end of the + * file, will verify the end is accurate, and will read any comments + * or time information at the end of the file, if info is not NULL. + */ +void PNGAPI +png_read_end(png_structrp png_ptr, png_inforp info_ptr) +{ +#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED + int keep; +#endif + + png_debug(1, "in png_read_end"); + + if (png_ptr == NULL) + return; + + /* If png_read_end is called in the middle of reading the rows there may + * still be pending IDAT data and an owned zstream. Deal with this here. + */ +#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED + if (!png_chunk_unknown_handling(png_ptr, png_IDAT)) +#endif + png_read_finish_IDAT(png_ptr); + +#ifdef PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED + /* Report invalid palette index; added at libng-1.5.10 */ + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE && + png_ptr->num_palette_max > png_ptr->num_palette) + png_benign_error(png_ptr, "Read palette index exceeding num_palette"); +#endif + + do + { + png_uint_32 length = png_read_chunk_header(png_ptr); + png_uint_32 chunk_name = png_ptr->chunk_name; + + if (chunk_name == png_IHDR) + png_handle_IHDR(png_ptr, info_ptr, length); + + else if (chunk_name == png_IEND) + png_handle_IEND(png_ptr, info_ptr, length); + +#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED + else if ((keep = png_chunk_unknown_handling(png_ptr, chunk_name)) != 0) + { + if (chunk_name == png_IDAT) + { + if ((length > 0) || (png_ptr->mode & PNG_HAVE_CHUNK_AFTER_IDAT)) + png_benign_error(png_ptr, "Too many IDATs found"); + } + png_handle_unknown(png_ptr, info_ptr, length, keep); + if (chunk_name == png_PLTE) + png_ptr->mode |= PNG_HAVE_PLTE; + } +#endif + + else if (chunk_name == png_IDAT) + { + /* Zero length IDATs are legal after the last IDAT has been + * read, but not after other chunks have been read. + */ + if ((length > 0) || (png_ptr->mode & PNG_HAVE_CHUNK_AFTER_IDAT)) + png_benign_error(png_ptr, "Too many IDATs found"); + + png_crc_finish(png_ptr, length); + } + else if (chunk_name == png_PLTE) + png_handle_PLTE(png_ptr, info_ptr, length); + +#ifdef PNG_READ_bKGD_SUPPORTED + else if (chunk_name == png_bKGD) + png_handle_bKGD(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_cHRM_SUPPORTED + else if (chunk_name == png_cHRM) + png_handle_cHRM(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_gAMA_SUPPORTED + else if (chunk_name == png_gAMA) + png_handle_gAMA(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_hIST_SUPPORTED + else if (chunk_name == png_hIST) + png_handle_hIST(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_oFFs_SUPPORTED + else if (chunk_name == png_oFFs) + png_handle_oFFs(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_pCAL_SUPPORTED + else if (chunk_name == png_pCAL) + png_handle_pCAL(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_sCAL_SUPPORTED + else if (chunk_name == png_sCAL) + png_handle_sCAL(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_pHYs_SUPPORTED + else if (chunk_name == png_pHYs) + png_handle_pHYs(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_sBIT_SUPPORTED + else if (chunk_name == png_sBIT) + png_handle_sBIT(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_sRGB_SUPPORTED + else if (chunk_name == png_sRGB) + png_handle_sRGB(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_iCCP_SUPPORTED + else if (chunk_name == png_iCCP) + png_handle_iCCP(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_sPLT_SUPPORTED + else if (chunk_name == png_sPLT) + png_handle_sPLT(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_tEXt_SUPPORTED + else if (chunk_name == png_tEXt) + png_handle_tEXt(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_tIME_SUPPORTED + else if (chunk_name == png_tIME) + png_handle_tIME(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_tRNS_SUPPORTED + else if (chunk_name == png_tRNS) + png_handle_tRNS(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_zTXt_SUPPORTED + else if (chunk_name == png_zTXt) + png_handle_zTXt(png_ptr, info_ptr, length); +#endif + +#ifdef PNG_READ_iTXt_SUPPORTED + else if (chunk_name == png_iTXt) + png_handle_iTXt(png_ptr, info_ptr, length); +#endif + + else + png_handle_unknown(png_ptr, info_ptr, length, + PNG_HANDLE_CHUNK_AS_DEFAULT); + } while (!(png_ptr->mode & PNG_HAVE_IEND)); +} +#endif /* PNG_SEQUENTIAL_READ_SUPPORTED */ + +/* Free all memory used in the read struct */ +static void +png_read_destroy(png_structrp png_ptr) +{ + png_debug(1, "in png_read_destroy"); + +#ifdef PNG_READ_GAMMA_SUPPORTED + png_destroy_gamma_table(png_ptr); +#endif + + png_free(png_ptr, png_ptr->big_row_buf); + png_free(png_ptr, png_ptr->big_prev_row); + png_free(png_ptr, png_ptr->read_buffer); + +#ifdef PNG_READ_QUANTIZE_SUPPORTED + png_free(png_ptr, png_ptr->palette_lookup); + png_free(png_ptr, png_ptr->quantize_index); +#endif + + if (png_ptr->free_me & PNG_FREE_PLTE) + png_zfree(png_ptr, png_ptr->palette); + png_ptr->free_me &= ~PNG_FREE_PLTE; + +#if defined(PNG_tRNS_SUPPORTED) || \ + defined(PNG_READ_EXPAND_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED) + if (png_ptr->free_me & PNG_FREE_TRNS) + png_free(png_ptr, png_ptr->trans_alpha); + png_ptr->free_me &= ~PNG_FREE_TRNS; +#endif + + inflateEnd(&png_ptr->zstream); + +#ifdef PNG_PROGRESSIVE_READ_SUPPORTED + png_free(png_ptr, png_ptr->save_buffer); +#endif + +#if defined(PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED) &&\ + defined(PNG_READ_UNKNOWN_CHUNKS_SUPPORTED) + png_free(png_ptr, png_ptr->unknown_chunk.data); +#endif + +#ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED + png_free(png_ptr, png_ptr->chunk_list); +#endif + + /* NOTE: the 'setjmp' buffer may still be allocated and the memory and error + * callbacks are still set at this point. They are required to complete the + * destruction of the png_struct itself. + */ +} + +/* Free all memory used by the read */ +void PNGAPI +png_destroy_read_struct(png_structpp png_ptr_ptr, png_infopp info_ptr_ptr, + png_infopp end_info_ptr_ptr) +{ + png_structrp png_ptr = NULL; + + png_debug(1, "in png_destroy_read_struct"); + + if (png_ptr_ptr != NULL) + png_ptr = *png_ptr_ptr; + + if (png_ptr == NULL) + return; + + /* libpng 1.6.0: use the API to destroy info structs to ensure consistent + * behavior. Prior to 1.6.0 libpng did extra 'info' destruction in this API. + * The extra was, apparently, unnecessary yet this hides memory leak bugs. + */ + png_destroy_info_struct(png_ptr, end_info_ptr_ptr); + png_destroy_info_struct(png_ptr, info_ptr_ptr); + + *png_ptr_ptr = NULL; + png_read_destroy(png_ptr); + png_destroy_png_struct(png_ptr); +} + +void PNGAPI +png_set_read_status_fn(png_structrp png_ptr, png_read_status_ptr read_row_fn) +{ + if (png_ptr == NULL) + return; + + png_ptr->read_row_fn = read_row_fn; +} + + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +#ifdef PNG_INFO_IMAGE_SUPPORTED +void PNGAPI +png_read_png(png_structrp png_ptr, png_inforp info_ptr, + int transforms, + voidp params) +{ + int row; + + if (png_ptr == NULL || info_ptr == NULL) + return; + + /* png_read_info() gives us all of the information from the + * PNG file before the first IDAT (image data chunk). + */ + png_read_info(png_ptr, info_ptr); + if (info_ptr->height > PNG_UINT_32_MAX/(sizeof (png_bytep))) + png_error(png_ptr, "Image is too high to process with png_read_png()"); + + /* -------------- image transformations start here ------------------- */ + +#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED + /* Tell libpng to strip 16-bit/color files down to 8 bits per color. + */ + if (transforms & PNG_TRANSFORM_SCALE_16) + { + /* Added at libpng-1.5.4. "strip_16" produces the same result that it + * did in earlier versions, while "scale_16" is now more accurate. + */ + png_set_scale_16(png_ptr); + } +#endif + +#ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED + /* If both SCALE and STRIP are required pngrtran will effectively cancel the + * latter by doing SCALE first. This is ok and allows apps not to check for + * which is supported to get the right answer. + */ + if (transforms & PNG_TRANSFORM_STRIP_16) + png_set_strip_16(png_ptr); +#endif + +#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED + /* Strip alpha bytes from the input data without combining with + * the background (not recommended). + */ + if (transforms & PNG_TRANSFORM_STRIP_ALPHA) + png_set_strip_alpha(png_ptr); +#endif + +#if defined(PNG_READ_PACK_SUPPORTED) && !defined(PNG_READ_EXPAND_SUPPORTED) + /* Extract multiple pixels with bit depths of 1, 2, or 4 from a single + * byte into separate bytes (useful for paletted and grayscale images). + */ + if (transforms & PNG_TRANSFORM_PACKING) + png_set_packing(png_ptr); +#endif + +#ifdef PNG_READ_PACKSWAP_SUPPORTED + /* Change the order of packed pixels to least significant bit first + * (not useful if you are using png_set_packing). + */ + if (transforms & PNG_TRANSFORM_PACKSWAP) + png_set_packswap(png_ptr); +#endif + +#ifdef PNG_READ_EXPAND_SUPPORTED + /* Expand paletted colors into true RGB triplets + * Expand grayscale images to full 8 bits from 1, 2, or 4 bits/pixel + * Expand paletted or RGB images with transparency to full alpha + * channels so the data will be available as RGBA quartets. + */ + if (transforms & PNG_TRANSFORM_EXPAND) + if ((png_ptr->bit_depth < 8) || + (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) || + (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))) + png_set_expand(png_ptr); +#endif + + /* We don't handle background color or gamma transformation or quantizing. + */ + +#ifdef PNG_READ_INVERT_SUPPORTED + /* Invert monochrome files to have 0 as white and 1 as black + */ + if (transforms & PNG_TRANSFORM_INVERT_MONO) + png_set_invert_mono(png_ptr); +#endif + +#ifdef PNG_READ_SHIFT_SUPPORTED + /* If you want to shift the pixel values from the range [0,255] or + * [0,65535] to the original [0,7] or [0,31], or whatever range the + * colors were originally in: + */ + if ((transforms & PNG_TRANSFORM_SHIFT) + && png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT)) + { + // 4j change: initialize with null to silence MSVC + png_color_8p sig_bit = NULL; + + png_get_sBIT(png_ptr, info_ptr, &sig_bit); + png_set_shift(png_ptr, sig_bit); + } +#endif + +#ifdef PNG_READ_BGR_SUPPORTED + /* Flip the RGB pixels to BGR (or RGBA to BGRA) */ + if (transforms & PNG_TRANSFORM_BGR) + png_set_bgr(png_ptr); +#endif + +#ifdef PNG_READ_SWAP_ALPHA_SUPPORTED + /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */ + if (transforms & PNG_TRANSFORM_SWAP_ALPHA) + png_set_swap_alpha(png_ptr); +#endif + +#ifdef PNG_READ_SWAP_SUPPORTED + /* Swap bytes of 16-bit files to least significant byte first */ + if (transforms & PNG_TRANSFORM_SWAP_ENDIAN) + png_set_swap(png_ptr); +#endif + +/* Added at libpng-1.2.41 */ +#ifdef PNG_READ_INVERT_ALPHA_SUPPORTED + /* Invert the alpha channel from opacity to transparency */ + if (transforms & PNG_TRANSFORM_INVERT_ALPHA) + png_set_invert_alpha(png_ptr); +#endif + +/* Added at libpng-1.2.41 */ +#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED + /* Expand grayscale image to RGB */ + if (transforms & PNG_TRANSFORM_GRAY_TO_RGB) + png_set_gray_to_rgb(png_ptr); +#endif + +/* Added at libpng-1.5.4 */ +#ifdef PNG_READ_EXPAND_16_SUPPORTED + if (transforms & PNG_TRANSFORM_EXPAND_16) + png_set_expand_16(png_ptr); +#endif + + /* We don't handle adding filler bytes */ + + /* We use png_read_image and rely on that for interlace handling, but we also + * call png_read_update_info therefore must turn on interlace handling now: + */ + (void)png_set_interlace_handling(png_ptr); + + /* Optional call to gamma correct and add the background to the palette + * and update info structure. REQUIRED if you are expecting libpng to + * update the palette for you (i.e., you selected such a transform above). + */ + png_read_update_info(png_ptr, info_ptr); + + /* -------------- image transformations end here ------------------- */ + + png_free_data(png_ptr, info_ptr, PNG_FREE_ROWS, 0); + if (info_ptr->row_pointers == NULL) + { + png_uint_32 iptr; + + info_ptr->row_pointers = (png_bytepp)png_malloc(png_ptr, + info_ptr->height * (sizeof (png_bytep))); + for (iptr=0; iptrheight; iptr++) + info_ptr->row_pointers[iptr] = NULL; + + info_ptr->free_me |= PNG_FREE_ROWS; + + for (row = 0; row < (int)info_ptr->height; row++) + info_ptr->row_pointers[row] = (png_bytep)png_malloc(png_ptr, + png_get_rowbytes(png_ptr, info_ptr)); + } + + png_read_image(png_ptr, info_ptr->row_pointers); + info_ptr->valid |= PNG_INFO_IDAT; + + /* Read rest of file, and get additional chunks in info_ptr - REQUIRED */ + png_read_end(png_ptr, info_ptr); + + PNG_UNUSED(transforms) /* Quiet compiler warnings */ + PNG_UNUSED(params) + +} +#endif /* PNG_INFO_IMAGE_SUPPORTED */ +#endif /* PNG_SEQUENTIAL_READ_SUPPORTED */ + +#ifdef PNG_SIMPLIFIED_READ_SUPPORTED +/* SIMPLIFIED READ + * + * This code currently relies on the sequential reader, though it could easily + * be made to work with the progressive one. + */ +/* Arguments to png_image_finish_read: */ + +/* Encoding of PNG data (used by the color-map code) */ +/* TODO: change these, dang, ANSI-C reserves the 'E' namespace. */ +# define E_NOTSET 0 /* File encoding not yet known */ +# define E_sRGB 1 /* 8-bit encoded to sRGB gamma */ +# define E_LINEAR 2 /* 16-bit linear: not encoded, NOT pre-multiplied! */ +# define E_FILE 3 /* 8-bit encoded to file gamma, not sRGB or linear */ +# define E_LINEAR8 4 /* 8-bit linear: only from a file value */ + +/* Color-map processing: after libpng has run on the PNG image further + * processing may be needed to conver the data to color-map indicies. + */ +#define PNG_CMAP_NONE 0 +#define PNG_CMAP_GA 1 /* Process GA data to a color-map with alpha */ +#define PNG_CMAP_TRANS 2 /* Process GA data to a background index */ +#define PNG_CMAP_RGB 3 /* Process RGB data */ +#define PNG_CMAP_RGB_ALPHA 4 /* Process RGBA data */ + +/* The following document where the background is for each processing case. */ +#define PNG_CMAP_NONE_BACKGROUND 256 +#define PNG_CMAP_GA_BACKGROUND 231 +#define PNG_CMAP_TRANS_BACKGROUND 254 +#define PNG_CMAP_RGB_BACKGROUND 256 +#define PNG_CMAP_RGB_ALPHA_BACKGROUND 216 + +typedef struct +{ + /* Arguments: */ + png_imagep image; + png_voidp buffer; + png_int_32 row_stride; + png_voidp colormap; + png_const_colorp background; + /* Local variables: */ + png_voidp local_row; + png_voidp first_row; + ptrdiff_t row_bytes; /* step between rows */ + int file_encoding; /* E_ values above */ + png_fixed_point gamma_to_linear; /* For E_FILE, reciprocal of gamma */ + int colormap_processing; /* PNG_CMAP_ values above */ +} png_image_read_control; + +/* Do all the *safe* initialization - 'safe' means that png_error won't be + * called, so setting up the jmp_buf is not required. This means that anything + * called from here must *not* call png_malloc - it has to call png_malloc_warn + * instead so that control is returned safely back to this routine. + */ +static int +png_image_read_init(png_imagep image) +{ + if (image->opaque == NULL) + { + png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, image, + png_safe_error, png_safe_warning); + + /* And set the rest of the structure to NULL to ensure that the various + * fields are consistent. + */ + memset(image, 0, (sizeof *image)); + image->version = PNG_IMAGE_VERSION; + + if (png_ptr != NULL) + { + png_infop info_ptr = png_create_info_struct(png_ptr); + + if (info_ptr != NULL) + { + png_controlp control = png_voidcast(png_controlp, + png_malloc_warn(png_ptr, (sizeof *control))); + + if (control != NULL) + { + memset(control, 0, (sizeof *control)); + + control->png_ptr = png_ptr; + control->info_ptr = info_ptr; + control->for_write = 0; + + image->opaque = control; + return 1; + } + + /* Error clean up */ + png_destroy_info_struct(png_ptr, &info_ptr); + } + + png_destroy_read_struct(&png_ptr, NULL, NULL); + } + + return png_image_error(image, "png_image_read: out of memory"); + } + + return png_image_error(image, "png_image_read: opaque pointer not NULL"); +} + +/* Utility to find the base format of a PNG file from a png_struct. */ +static png_uint_32 +png_image_format(png_structrp png_ptr) +{ + png_uint_32 format = 0; + + if (png_ptr->color_type & PNG_COLOR_MASK_COLOR) + format |= PNG_FORMAT_FLAG_COLOR; + + if (png_ptr->color_type & PNG_COLOR_MASK_ALPHA) + format |= PNG_FORMAT_FLAG_ALPHA; + + /* Use png_ptr here, not info_ptr, because by examination png_handle_tRNS + * sets the png_struct fields; that's all we are interested in here. The + * precise interaction with an app call to png_set_tRNS and PNG file reading + * is unclear. + */ + else if (png_ptr->num_trans > 0) + format |= PNG_FORMAT_FLAG_ALPHA; + + if (png_ptr->bit_depth == 16) + format |= PNG_FORMAT_FLAG_LINEAR; + + if (png_ptr->color_type & PNG_COLOR_MASK_PALETTE) + format |= PNG_FORMAT_FLAG_COLORMAP; + + return format; +} + +/* Is the given gamma significantly different from sRGB? The test is the same + * one used in pngrtran.c when deciding whether to do gamma correction. The + * arithmetic optimizes the division by using the fact that the inverse of the + * file sRGB gamma is 2.2 + */ +static int +png_gamma_not_sRGB(png_fixed_point g) +{ + if (g < PNG_FP_1) + { + /* An uninitialized gamma is assumed to be sRGB for the simplified API. */ + if (g == 0) + return 0; + + return png_gamma_significant((g * 11 + 2)/5 /* i.e. *2.2, rounded */); + } + + return 1; +} + +/* Do the main body of a 'png_image_begin_read' function; read the PNG file + * header and fill in all the information. This is executed in a safe context, + * unlike the init routine above. + */ +static int +png_image_read_header(png_voidp argument) +{ + png_imagep image = png_voidcast(png_imagep, argument); + png_structrp png_ptr = image->opaque->png_ptr; + png_inforp info_ptr = image->opaque->info_ptr; + + png_set_benign_errors(png_ptr, 1/*warn*/); + png_read_info(png_ptr, info_ptr); + + /* Do this the fast way; just read directly out of png_struct. */ + image->width = png_ptr->width; + image->height = png_ptr->height; + + { + png_uint_32 format = png_image_format(png_ptr); + + image->format = format; + +#ifdef PNG_COLORSPACE_SUPPORTED + /* Does the colorspace match sRGB? If there is no color endpoint + * (colorant) information assume yes, otherwise require the + * 'ENDPOINTS_MATCHE_sRGB' colorspace flag to have been set. If the + * colorspace has been determined to be invalid ignore it. + */ + if ((format & PNG_FORMAT_FLAG_COLOR) != 0 && ((png_ptr->colorspace.flags + & (PNG_COLORSPACE_HAVE_ENDPOINTS|PNG_COLORSPACE_ENDPOINTS_MATCH_sRGB| + PNG_COLORSPACE_INVALID)) == PNG_COLORSPACE_HAVE_ENDPOINTS)) + image->flags |= PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB; +#endif + } + + /* We need the maximum number of entries regardless of the format the + * application sets here. + */ + { + png_uint_32 cmap_entries; + + switch (png_ptr->color_type) + { + case PNG_COLOR_TYPE_GRAY: + cmap_entries = 1U << png_ptr->bit_depth; + break; + + case PNG_COLOR_TYPE_PALETTE: + cmap_entries = png_ptr->num_palette; + break; + + default: + cmap_entries = 256; + break; + } + + if (cmap_entries > 256) + cmap_entries = 256; + + image->colormap_entries = cmap_entries; + } + + return 1; +} + +#ifdef PNG_STDIO_SUPPORTED +int PNGAPI +png_image_begin_read_from_stdio(png_imagep image, FILE* file) +{ + if (image != NULL && image->version == PNG_IMAGE_VERSION) + { + if (file != NULL) + { + if (png_image_read_init(image)) + { + /* This is slightly evil, but png_init_io doesn't do anything other + * than this and we haven't changed the standard IO functions so + * this saves a 'safe' function. + */ + image->opaque->png_ptr->io_ptr = file; + return png_safe_execute(image, png_image_read_header, image); + } + } + + else + return png_image_error(image, + "png_image_begin_read_from_stdio: invalid argument"); + } + + else if (image != NULL) + return png_image_error(image, + "png_image_begin_read_from_stdio: incorrect PNG_IMAGE_VERSION"); + + return 0; +} + +int PNGAPI +png_image_begin_read_from_file(png_imagep image, const char *file_name) +{ + if (image != NULL && image->version == PNG_IMAGE_VERSION) + { + if (file_name != NULL) + { + FILE *fp = fopen(file_name, "rb"); + + if (fp != NULL) + { + if (png_image_read_init(image)) + { + image->opaque->png_ptr->io_ptr = fp; + image->opaque->owned_file = 1; + return png_safe_execute(image, png_image_read_header, image); + } + + /* Clean up: just the opened file. */ + (void)fclose(fp); + } + + else + return png_image_error(image, strerror(errno)); + } + + else + return png_image_error(image, + "png_image_begin_read_from_file: invalid argument"); + } + + else if (image != NULL) + return png_image_error(image, + "png_image_begin_read_from_file: incorrect PNG_IMAGE_VERSION"); + + return 0; +} +#endif /* PNG_STDIO_SUPPORTED */ + +static void PNGCBAPI +png_image_memory_read(png_structp png_ptr, png_bytep out, png_size_t need) +{ + if (png_ptr != NULL) + { + png_imagep image = png_voidcast(png_imagep, png_ptr->io_ptr); + if (image != NULL) + { + png_controlp cp = image->opaque; + if (cp != NULL) + { + png_const_bytep memory = cp->memory; + png_size_t size = cp->size; + + if (memory != NULL && size >= need) + { + memcpy(out, memory, need); + cp->memory = memory + need; + cp->size = size - need; + return; + } + + png_error(png_ptr, "read beyond end of data"); + } + } + + png_error(png_ptr, "invalid memory read"); + } +} + +int PNGAPI png_image_begin_read_from_memory(png_imagep image, + png_const_voidp memory, png_size_t size) +{ + if (image != NULL && image->version == PNG_IMAGE_VERSION) + { + if (memory != NULL && size > 0) + { + if (png_image_read_init(image)) + { + /* Now set the IO functions to read from the memory buffer and + * store it into io_ptr. Again do this in-place to avoid calling a + * libpng function that requires error handling. + */ + image->opaque->memory = png_voidcast(png_const_bytep, memory); + image->opaque->size = size; + image->opaque->png_ptr->io_ptr = image; + image->opaque->png_ptr->read_data_fn = png_image_memory_read; + + return png_safe_execute(image, png_image_read_header, image); + } + } + + else + return png_image_error(image, + "png_image_begin_read_from_memory: invalid argument"); + } + + else if (image != NULL) + return png_image_error(image, + "png_image_begin_read_from_memory: incorrect PNG_IMAGE_VERSION"); + + return 0; +} + +/* Utility function to skip chunks that are not used by the simplified image + * read functions and an appropriate macro to call it. + */ +#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED +static void +png_image_skip_unused_chunks(png_structrp png_ptr) +{ + /* Prepare the reader to ignore all recognized chunks whose data will not + * be used, i.e., all chunks recognized by libpng except for those + * involved in basic image reading: + * + * IHDR, PLTE, IDAT, IEND + * + * Or image data handling: + * + * tRNS, bKGD, gAMA, cHRM, sRGB, iCCP and sBIT. + * + * This provides a small performance improvement and eliminates any + * potential vulnerability to security problems in the unused chunks. + */ + { + static PNG_CONST png_byte chunks_to_process[] = { + 98, 75, 71, 68, '\0', /* bKGD */ + 99, 72, 82, 77, '\0', /* cHRM */ + 103, 65, 77, 65, '\0', /* gAMA */ + 105, 67, 67, 80, '\0', /* iCCP */ + 115, 66, 73, 84, '\0', /* sBIT */ + 115, 82, 71, 66, '\0', /* sRGB */ + }; + + /* Ignore unknown chunks and all other chunks except for the + * IHDR, PLTE, tRNS, IDAT, and IEND chunks. + */ + png_set_keep_unknown_chunks(png_ptr, PNG_HANDLE_CHUNK_NEVER, + NULL, -1); + + /* But do not ignore image data handling chunks */ + png_set_keep_unknown_chunks(png_ptr, PNG_HANDLE_CHUNK_AS_DEFAULT, + chunks_to_process, (sizeof chunks_to_process)/5); + } +} + +# define PNG_SKIP_CHUNKS(p) png_image_skip_unused_chunks(p) +#else +# define PNG_SKIP_CHUNKS(p) ((void)0) +#endif /* PNG_HANDLE_AS_UNKNOWN_SUPPORTED */ + +/* The following macro gives the exact rounded answer for all values in the + * range 0..255 (it actually divides by 51.2, but the rounding still generates + * the correct numbers 0..5 + */ +#define PNG_DIV51(v8) (((v8) * 5 + 130) >> 8) + +/* Utility functions to make particular color-maps */ +static void +set_file_encoding(png_image_read_control *display) +{ + png_fixed_point g = display->image->opaque->png_ptr->colorspace.gamma; + if (png_gamma_significant(g)) + { + if (png_gamma_not_sRGB(g)) + { + display->file_encoding = E_FILE; + display->gamma_to_linear = png_reciprocal(g); + } + + else + display->file_encoding = E_sRGB; + } + + else + display->file_encoding = E_LINEAR8; +} + +static unsigned int +decode_gamma(png_image_read_control *display, png_uint_32 value, int encoding) +{ + if (encoding == E_FILE) /* double check */ + encoding = display->file_encoding; + + if (encoding == E_NOTSET) /* must be the file encoding */ + { + set_file_encoding(display); + encoding = display->file_encoding; + } + + switch (encoding) + { + case E_FILE: + value = png_gamma_16bit_correct(value*257, display->gamma_to_linear); + break; + + case E_sRGB: + value = png_sRGB_table[value]; + break; + + case E_LINEAR: + break; + + case E_LINEAR8: + value *= 257; + break; + + default: + png_error(display->image->opaque->png_ptr, + "unexpected encoding (internal error)"); + break; + } + + return value; +} + +static png_uint_32 +png_colormap_compose(png_image_read_control *display, + png_uint_32 foreground, int foreground_encoding, png_uint_32 alpha, + png_uint_32 background, int encoding) +{ + /* The file value is composed on the background, the background has the given + * encoding and so does the result, the file is encoded with E_FILE and the + * file and alpha are 8-bit values. The (output) encoding will always be + * E_LINEAR or E_sRGB. + */ + png_uint_32 f = decode_gamma(display, foreground, foreground_encoding); + png_uint_32 b = decode_gamma(display, background, encoding); + + /* The alpha is always an 8-bit value (it comes from the palette), the value + * scaled by 255 is what PNG_sRGB_FROM_LINEAR requires. + */ + f = f * alpha + b * (255-alpha); + + if (encoding == E_LINEAR) + { + /* Scale to 65535; divide by 255, approximately (in fact this is extremely + * accurate, it divides by 255.00000005937181414556, with no overflow.) + */ + f *= 257; /* Now scaled by 65535 */ + f += f >> 16; + f = (f+32768) >> 16; + } + + else /* E_sRGB */ + f = PNG_sRGB_FROM_LINEAR(f); + + return f; +} + +/* NOTE: E_LINEAR values to this routine must be 16-bit, but E_FILE values must + * be 8-bit. + */ +static void +png_create_colormap_entry(png_image_read_control *display, + png_uint_32 ip, png_uint_32 red, png_uint_32 green, png_uint_32 blue, + png_uint_32 alpha, int encoding) +{ + png_imagep image = display->image; + const int output_encoding = (image->format & PNG_FORMAT_FLAG_LINEAR) ? + E_LINEAR : E_sRGB; + const int convert_to_Y = (image->format & PNG_FORMAT_FLAG_COLOR) == 0 && + (red != green || green != blue); + + if (ip > 255) + png_error(image->opaque->png_ptr, "color-map index out of range"); + + /* Update the cache with whether the file gamma is significantly different + * from sRGB. + */ + if (encoding == E_FILE) + { + if (display->file_encoding == E_NOTSET) + set_file_encoding(display); + + /* Note that the cached value may be E_FILE too, but if it is then the + * gamma_to_linear member has been set. + */ + encoding = display->file_encoding; + } + + if (encoding == E_FILE) + { + png_fixed_point g = display->gamma_to_linear; + + red = png_gamma_16bit_correct(red*257, g); + green = png_gamma_16bit_correct(green*257, g); + blue = png_gamma_16bit_correct(blue*257, g); + + if (convert_to_Y || output_encoding == E_LINEAR) + { + alpha *= 257; + encoding = E_LINEAR; + } + + else + { + red = PNG_sRGB_FROM_LINEAR(red * 255); + green = PNG_sRGB_FROM_LINEAR(green * 255); + blue = PNG_sRGB_FROM_LINEAR(blue * 255); + encoding = E_sRGB; + } + } + + else if (encoding == E_LINEAR8) + { + /* This encoding occurs quite frequently in test cases because PngSuite + * includes a gAMA 1.0 chunk with most images. + */ + red *= 257; + green *= 257; + blue *= 257; + alpha *= 257; + encoding = E_LINEAR; + } + + else if (encoding == E_sRGB && (convert_to_Y || output_encoding == E_LINEAR)) + { + /* The values are 8-bit sRGB values, but must be converted to 16-bit + * linear. + */ + red = png_sRGB_table[red]; + green = png_sRGB_table[green]; + blue = png_sRGB_table[blue]; + alpha *= 257; + encoding = E_LINEAR; + } + + /* This is set if the color isn't gray but the output is. */ + if (encoding == E_LINEAR) + { + if (convert_to_Y) + { + /* NOTE: these values are copied from png_do_rgb_to_gray */ + png_uint_32 y = (png_uint_32)6968 * red + (png_uint_32)23434 * green + + (png_uint_32)2366 * blue; + + if (output_encoding == E_LINEAR) + y = (y + 16384) >> 15; + + else + { + /* y is scaled by 32768, we need it scaled by 255: */ + y = (y + 128) >> 8; + y *= 255; + y = PNG_sRGB_FROM_LINEAR((y + 64) >> 7); + encoding = E_sRGB; + } + + blue = red = green = y; + } + + else if (output_encoding == E_sRGB) + { + red = PNG_sRGB_FROM_LINEAR(red * 255); + green = PNG_sRGB_FROM_LINEAR(green * 255); + blue = PNG_sRGB_FROM_LINEAR(blue * 255); + alpha = PNG_DIV257(alpha); + encoding = E_sRGB; + } + } + + if (encoding != output_encoding) + png_error(image->opaque->png_ptr, "bad encoding (internal error)"); + + /* Store the value. */ + { +# ifdef PNG_FORMAT_BGR_SUPPORTED + const int afirst = (image->format & PNG_FORMAT_FLAG_AFIRST) != 0 && + (image->format & PNG_FORMAT_FLAG_ALPHA) != 0; +# else +# define afirst 0 +# endif +# ifdef PNG_FORMAT_BGR_SUPPORTED + const int bgr = (image->format & PNG_FORMAT_FLAG_BGR) ? 2 : 0; +# else +# define bgr 0 +# endif + + if (output_encoding == E_LINEAR) + { + png_uint_16p entry = png_voidcast(png_uint_16p, display->colormap); + + entry += ip * PNG_IMAGE_SAMPLE_CHANNELS(image->format); + + /* The linear 16-bit values must be pre-multiplied by the alpha channel + * value, if less than 65535 (this is, effectively, composite on black + * if the alpha channel is removed.) + */ + switch (PNG_IMAGE_SAMPLE_CHANNELS(image->format)) + { + case 4: + entry[afirst ? 0 : 3] = (png_uint_16)alpha; + /* FALL THROUGH */ + + case 3: + if (alpha < 65535) + { + if (alpha > 0) + { + blue = (blue * alpha + 32767U)/65535U; + green = (green * alpha + 32767U)/65535U; + red = (red * alpha + 32767U)/65535U; + } + + else + red = green = blue = 0; + } + entry[afirst + (2 ^ bgr)] = (png_uint_16)blue; + entry[afirst + 1] = (png_uint_16)green; + entry[afirst + bgr] = (png_uint_16)red; + break; + + case 2: + entry[1 ^ afirst] = (png_uint_16)alpha; + /* FALL THROUGH */ + + case 1: + if (alpha < 65535) + { + if (alpha > 0) + green = (green * alpha + 32767U)/65535U; + + else + green = 0; + } + entry[afirst] = (png_uint_16)green; + break; + + default: + break; + } + } + + else /* output encoding is E_sRGB */ + { + png_bytep entry = png_voidcast(png_bytep, display->colormap); + + entry += ip * PNG_IMAGE_SAMPLE_CHANNELS(image->format); + + switch (PNG_IMAGE_SAMPLE_CHANNELS(image->format)) + { + case 4: + entry[afirst ? 0 : 3] = (png_byte)alpha; + case 3: + entry[afirst + (2 ^ bgr)] = (png_byte)blue; + entry[afirst + 1] = (png_byte)green; + entry[afirst + bgr] = (png_byte)red; + break; + + case 2: + entry[1 ^ afirst] = (png_byte)alpha; + case 1: + entry[afirst] = (png_byte)green; + break; + + default: + break; + } + } + +# ifdef afirst +# undef afirst +# endif +# ifdef bgr +# undef bgr +# endif + } +} + +static int +make_gray_file_colormap(png_image_read_control *display) +{ + unsigned int i; + + for (i=0; i<256; ++i) + png_create_colormap_entry(display, i, i, i, i, 255, E_FILE); + + return i; +} + +static int +make_gray_colormap(png_image_read_control *display) +{ + unsigned int i; + + for (i=0; i<256; ++i) + png_create_colormap_entry(display, i, i, i, i, 255, E_sRGB); + + return i; +} +#define PNG_GRAY_COLORMAP_ENTRIES 256 + +static int +make_ga_colormap(png_image_read_control *display) +{ + unsigned int i, a; + + /* Alpha is retained, the output will be a color-map with entries + * selected by six levels of alpha. One transparent entry, 6 gray + * levels for all the intermediate alpha values, leaving 230 entries + * for the opaque grays. The color-map entries are the six values + * [0..5]*51, the GA processing uses PNG_DIV51(value) to find the + * relevant entry. + * + * if (alpha > 229) // opaque + * { + * // The 231 entries are selected to make the math below work: + * base = 0; + * entry = (231 * gray + 128) >> 8; + * } + * else if (alpha < 26) // transparent + * { + * base = 231; + * entry = 0; + * } + * else // partially opaque + * { + * base = 226 + 6 * PNG_DIV51(alpha); + * entry = PNG_DIV51(gray); + * } + */ + i = 0; + while (i < 231) + { + unsigned int gray = (i * 256 + 115) / 231; + png_create_colormap_entry(display, i++, gray, gray, gray, 255, E_sRGB); + } + + /* 255 is used here for the component values for consistency with the code + * that undoes premultiplication in pngwrite.c. + */ + png_create_colormap_entry(display, i++, 255, 255, 255, 0, E_sRGB); + + for (a=1; a<5; ++a) + { + unsigned int g; + + for (g=0; g<6; ++g) + png_create_colormap_entry(display, i++, g*51, g*51, g*51, a*51, + E_sRGB); + } + + return i; +} + +#define PNG_GA_COLORMAP_ENTRIES 256 + +static int +make_rgb_colormap(png_image_read_control *display) +{ + unsigned int i, r; + + /* Build a 6x6x6 opaque RGB cube */ + for (i=r=0; r<6; ++r) + { + unsigned int g; + + for (g=0; g<6; ++g) + { + unsigned int b; + + for (b=0; b<6; ++b) + png_create_colormap_entry(display, i++, r*51, g*51, b*51, 255, + E_sRGB); + } + } + + return i; +} + +#define PNG_RGB_COLORMAP_ENTRIES 216 + +/* Return a palette index to the above palette given three 8-bit sRGB values. */ +#define PNG_RGB_INDEX(r,g,b) \ + ((png_byte)(6 * (6 * PNG_DIV51(r) + PNG_DIV51(g)) + PNG_DIV51(b))) + +static int +png_image_read_colormap(png_voidp argument) +{ + png_image_read_control *display = + png_voidcast(png_image_read_control*, argument); + const png_imagep image = display->image; + + const png_structrp png_ptr = image->opaque->png_ptr; + const png_uint_32 output_format = image->format; + const int output_encoding = (output_format & PNG_FORMAT_FLAG_LINEAR) ? + E_LINEAR : E_sRGB; + + unsigned int cmap_entries; + unsigned int output_processing; /* Output processing option */ + unsigned int data_encoding = E_NOTSET; /* Encoding libpng must produce */ + + /* Background information; the background color and the index of this color + * in the color-map if it exists (else 256). + */ + unsigned int background_index = 256; + png_uint_32 back_r, back_g, back_b; + + /* Flags to accumulate things that need to be done to the input. */ + int expand_tRNS = 0; + + /* Exclude the NYI feature of compositing onto a color-mapped buffer; it is + * very difficult to do, the results look awful, and it is difficult to see + * what possible use it is because the application can't control the + * color-map. + */ + if (((png_ptr->color_type & PNG_COLOR_MASK_ALPHA) != 0 || + png_ptr->num_trans > 0) /* alpha in input */ && + ((output_format & PNG_FORMAT_FLAG_ALPHA) == 0) /* no alpha in output */) + { + if (output_encoding == E_LINEAR) /* compose on black */ + back_b = back_g = back_r = 0; + + else if (display->background == NULL /* no way to remove it */) + png_error(png_ptr, + "a background color must be supplied to remove alpha/transparency"); + + /* Get a copy of the background color (this avoids repeating the checks + * below.) The encoding is 8-bit sRGB or 16-bit linear, depending on the + * output format. + */ + else + { + back_g = display->background->green; + if (output_format & PNG_FORMAT_FLAG_COLOR) + { + back_r = display->background->red; + back_b = display->background->blue; + } + else + back_b = back_r = back_g; + } + } + + else if (output_encoding == E_LINEAR) + back_b = back_r = back_g = 65535; + + else + back_b = back_r = back_g = 255; + + /* Default the input file gamma if required - this is necessary because + * libpng assumes that if no gamma information is present the data is in the + * output format, but the simplified API deduces the gamma from the input + * format. + */ + if ((png_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_GAMMA) == 0) + { + /* Do this directly, not using the png_colorspace functions, to ensure + * that it happens even if the colorspace is invalid (though probably if + * it is the setting will be ignored) Note that the same thing can be + * achieved at the application interface with png_set_gAMA. + */ + if (png_ptr->bit_depth == 16 && + (image->flags & PNG_IMAGE_FLAG_16BIT_sRGB) == 0) + png_ptr->colorspace.gamma = PNG_GAMMA_LINEAR; + + else + png_ptr->colorspace.gamma = PNG_GAMMA_sRGB_INVERSE; + + png_ptr->colorspace.flags |= PNG_COLORSPACE_HAVE_GAMMA; + } + + /* Decide what to do based on the PNG color type of the input data. The + * utility function png_create_colormap_entry deals with most aspects of the + * output transformations; this code works out how to produce bytes of + * color-map entries from the original format. + */ + switch (png_ptr->color_type) + { + case PNG_COLOR_TYPE_GRAY: + if (png_ptr->bit_depth <= 8) + { + /* There at most 256 colors in the output, regardless of + * transparency. + */ + unsigned int step, i, val, trans = 256/*ignore*/, back_alpha = 0; + + cmap_entries = 1U << png_ptr->bit_depth; + if (cmap_entries > image->colormap_entries) + png_error(png_ptr, "gray[8] color-map: too few entries"); + + step = 255 / (cmap_entries - 1); + output_processing = PNG_CMAP_NONE; + + /* If there is a tRNS chunk then this either selects a transparent + * value or, if the output has no alpha, the background color. + */ + if (png_ptr->num_trans > 0) + { + trans = png_ptr->trans_color.gray; + + if ((output_format & PNG_FORMAT_FLAG_ALPHA) == 0) + back_alpha = output_encoding == E_LINEAR ? 65535 : 255; + } + + /* png_create_colormap_entry just takes an RGBA and writes the + * corresponding color-map entry using the format from 'image', + * including the required conversion to sRGB or linear as + * appropriate. The input values are always either sRGB (if the + * gamma correction flag is 0) or 0..255 scaled file encoded values + * (if the function must gamma correct them). + */ + for (i=val=0; ibit_depth < 8) + png_set_packing(png_ptr); + } + + else /* bit depth is 16 */ + { + /* The 16-bit input values can be converted directly to 8-bit gamma + * encoded values; however, if a tRNS chunk is present 257 color-map + * entries are required. This means that the extra entry requires + * special processing; add an alpha channel, sacrifice gray level + * 254 and convert transparent (alpha==0) entries to that. + * + * Use libpng to chop the data to 8 bits. Convert it to sRGB at the + * same time to minimize quality loss. If a tRNS chunk is present + * this means libpng must handle it too; otherwise it is impossible + * to do the exact match on the 16-bit value. + * + * If the output has no alpha channel *and* the background color is + * gray then it is possible to let libpng handle the substitution by + * ensuring that the corresponding gray level matches the background + * color exactly. + */ + data_encoding = E_sRGB; + + if (PNG_GRAY_COLORMAP_ENTRIES > image->colormap_entries) + png_error(png_ptr, "gray[16] color-map: too few entries"); + + cmap_entries = make_gray_colormap(display); + + if (png_ptr->num_trans > 0) + { + unsigned int back_alpha; + + if (output_format & PNG_FORMAT_FLAG_ALPHA) + back_alpha = 0; + + else + { + if (back_r == back_g && back_g == back_b) + { + /* Background is gray; no special processing will be + * required. + */ + png_color_16 c; + png_uint_32 gray = back_g; + + if (output_encoding == E_LINEAR) + { + gray = PNG_sRGB_FROM_LINEAR(gray * 255); + + /* And make sure the corresponding palette entry + * matches. + */ + png_create_colormap_entry(display, gray, back_g, back_g, + back_g, 65535, E_LINEAR); + } + + /* The background passed to libpng, however, must be the + * sRGB value. + */ + c.index = 0; /*unused*/ + c.gray = c.red = c.green = c.blue = (png_uint_16)gray; + + /* NOTE: does this work without expanding tRNS to alpha? + * It should be the color->gray case below apparently + * doesn't. + */ + png_set_background_fixed(png_ptr, &c, + PNG_BACKGROUND_GAMMA_SCREEN, 0/*need_expand*/, + 0/*gamma: not used*/); + + output_processing = PNG_CMAP_NONE; + break; + } + + back_alpha = output_encoding == E_LINEAR ? 65535 : 255; + } + + /* output_processing means that the libpng-processed row will be + * 8-bit GA and it has to be processing to single byte color-map + * values. Entry 254 is replaced by either a completely + * transparent entry or by the background color at full + * precision (and the background color is not a simple gray leve + * in this case.) + */ + expand_tRNS = 1; + output_processing = PNG_CMAP_TRANS; + background_index = 254; + + /* And set (overwrite) color-map entry 254 to the actual + * background color at full precision. + */ + png_create_colormap_entry(display, 254, back_r, back_g, back_b, + back_alpha, output_encoding); + } + + else + output_processing = PNG_CMAP_NONE; + } + break; + + case PNG_COLOR_TYPE_GRAY_ALPHA: + /* 8-bit or 16-bit PNG with two channels - gray and alpha. A minimum + * of 65536 combinations. If, however, the alpha channel is to be + * removed there are only 256 possibilities if the background is gray. + * (Otherwise there is a subset of the 65536 possibilities defined by + * the triangle between black, white and the background color.) + * + * Reduce 16-bit files to 8-bit and sRGB encode the result. No need to + * worry about tRNS matching - tRNS is ignored if there is an alpha + * channel. + */ + data_encoding = E_sRGB; + + if (output_format & PNG_FORMAT_FLAG_ALPHA) + { + if (PNG_GA_COLORMAP_ENTRIES > image->colormap_entries) + png_error(png_ptr, "gray+alpha color-map: too few entries"); + + cmap_entries = make_ga_colormap(display); + + background_index = PNG_CMAP_GA_BACKGROUND; + output_processing = PNG_CMAP_GA; + } + + else /* alpha is removed */ + { + /* Alpha must be removed as the PNG data is processed when the + * background is a color because the G and A channels are + * independent and the vector addition (non-parallel vectors) is a + * 2-D problem. + * + * This can be reduced to the same algorithm as above by making a + * colormap containing gray levels (for the opaque grays), a + * background entry (for a transparent pixel) and a set of four six + * level color values, one set for each intermediate alpha value. + * See the comments in make_ga_colormap for how this works in the + * per-pixel processing. + * + * If the background is gray, however, we only need a 256 entry gray + * level color map. It is sufficient to make the entry generated + * for the background color be exactly the color specified. + */ + if ((output_format & PNG_FORMAT_FLAG_COLOR) == 0 || + (back_r == back_g && back_g == back_b)) + { + /* Background is gray; no special processing will be required. */ + png_color_16 c; + png_uint_32 gray = back_g; + + if (PNG_GRAY_COLORMAP_ENTRIES > image->colormap_entries) + png_error(png_ptr, "gray-alpha color-map: too few entries"); + + cmap_entries = make_gray_colormap(display); + + if (output_encoding == E_LINEAR) + { + gray = PNG_sRGB_FROM_LINEAR(gray * 255); + + /* And make sure the corresponding palette entry matches. */ + png_create_colormap_entry(display, gray, back_g, back_g, + back_g, 65535, E_LINEAR); + } + + /* The background passed to libpng, however, must be the sRGB + * value. + */ + c.index = 0; /*unused*/ + c.gray = c.red = c.green = c.blue = (png_uint_16)gray; + + png_set_background_fixed(png_ptr, &c, + PNG_BACKGROUND_GAMMA_SCREEN, 0/*need_expand*/, + 0/*gamma: not used*/); + + output_processing = PNG_CMAP_NONE; + } + + else + { + png_uint_32 i, a; + + /* This is the same as png_make_ga_colormap, above, except that + * the entries are all opaque. + */ + if (PNG_GA_COLORMAP_ENTRIES > image->colormap_entries) + png_error(png_ptr, "ga-alpha color-map: too few entries"); + + i = 0; + while (i < 231) + { + png_uint_32 gray = (i * 256 + 115) / 231; + png_create_colormap_entry(display, i++, gray, gray, gray, + 255, E_sRGB); + } + + /* NOTE: this preserves the full precision of the application + * background color. + */ + background_index = i; + png_create_colormap_entry(display, i++, back_r, back_g, back_b, + output_encoding == E_LINEAR ? 65535U : 255U, output_encoding); + + /* For non-opaque input composite on the sRGB background - this + * requires inverting the encoding for each component. The input + * is still converted to the sRGB encoding because this is a + * reasonable approximate to the logarithmic curve of human + * visual sensitivity, at least over the narrow range which PNG + * represents. Consequently 'G' is always sRGB encoded, while + * 'A' is linear. We need the linear background colors. + */ + if (output_encoding == E_sRGB) /* else already linear */ + { + /* This may produce a value not exactly matching the + * background, but that's ok because these numbers are only + * used when alpha != 0 + */ + back_r = png_sRGB_table[back_r]; + back_g = png_sRGB_table[back_g]; + back_b = png_sRGB_table[back_b]; + } + + for (a=1; a<5; ++a) + { + unsigned int g; + + /* PNG_sRGB_FROM_LINEAR expects a 16-bit linear value scaled + * by an 8-bit alpha value (0..255). + */ + png_uint_32 alpha = 51 * a; + png_uint_32 back_rx = (255-alpha) * back_r; + png_uint_32 back_gx = (255-alpha) * back_g; + png_uint_32 back_bx = (255-alpha) * back_b; + + for (g=0; g<6; ++g) + { + png_uint_32 gray = png_sRGB_table[g*51] * alpha; + + png_create_colormap_entry(display, i++, + PNG_sRGB_FROM_LINEAR(gray + back_rx), + PNG_sRGB_FROM_LINEAR(gray + back_gx), + PNG_sRGB_FROM_LINEAR(gray + back_bx), 255, E_sRGB); + } + } + + cmap_entries = i; + output_processing = PNG_CMAP_GA; + } + } + break; + + case PNG_COLOR_TYPE_RGB: + case PNG_COLOR_TYPE_RGB_ALPHA: + /* Exclude the case where the output is gray; we can always handle this + * with the cases above. + */ + if ((output_format & PNG_FORMAT_FLAG_COLOR) == 0) + { + /* The color-map will be grayscale, so we may as well convert the + * input RGB values to a simple grayscale and use the grayscale + * code above. + * + * NOTE: calling this apparently damages the recognition of the + * transparent color in background color handling; call + * png_set_tRNS_to_alpha before png_set_background_fixed. + */ + png_set_rgb_to_gray_fixed(png_ptr, PNG_ERROR_ACTION_NONE, -1, + -1); + data_encoding = E_sRGB; + + /* The output will now be one or two 8-bit gray or gray+alpha + * channels. The more complex case arises when the input has alpha. + */ + if ((png_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA || + png_ptr->num_trans > 0) && + (output_format & PNG_FORMAT_FLAG_ALPHA) != 0) + { + /* Both input and output have an alpha channel, so no background + * processing is required; just map the GA bytes to the right + * color-map entry. + */ + expand_tRNS = 1; + + if (PNG_GA_COLORMAP_ENTRIES > image->colormap_entries) + png_error(png_ptr, "rgb[ga] color-map: too few entries"); + + cmap_entries = make_ga_colormap(display); + background_index = PNG_CMAP_GA_BACKGROUND; + output_processing = PNG_CMAP_GA; + } + + else + { + /* Either the input or the output has no alpha channel, so there + * will be no non-opaque pixels in the color-map; it will just be + * grayscale. + */ + if (PNG_GRAY_COLORMAP_ENTRIES > image->colormap_entries) + png_error(png_ptr, "rgb[gray] color-map: too few entries"); + + /* Ideally this code would use libpng to do the gamma correction, + * but if an input alpha channel is to be removed we will hit the + * libpng bug in gamma+compose+rgb-to-gray (the double gamma + * correction bug). Fix this by dropping the gamma correction in + * this case and doing it in the palette; this will result in + * duplicate palette entries, but that's better than the + * alternative of double gamma correction. + */ + if ((png_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA || + png_ptr->num_trans > 0) && + png_gamma_not_sRGB(png_ptr->colorspace.gamma)) + { + cmap_entries = make_gray_file_colormap(display); + data_encoding = E_FILE; + } + + else + cmap_entries = make_gray_colormap(display); + + /* But if the input has alpha or transparency it must be removed + */ + if (png_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA || + png_ptr->num_trans > 0) + { + png_color_16 c; + png_uint_32 gray = back_g; + + /* We need to ensure that the application background exists in + * the colormap and that completely transparent pixels map to + * it. Achieve this simply by ensuring that the entry + * selected for the background really is the background color. + */ + if (data_encoding == E_FILE) /* from the fixup above */ + { + /* The app supplied a gray which is in output_encoding, we + * need to convert it to a value of the input (E_FILE) + * encoding then set this palette entry to the required + * output encoding. + */ + if (output_encoding == E_sRGB) + gray = png_sRGB_table[gray]; /* now E_LINEAR */ + + gray = PNG_DIV257(png_gamma_16bit_correct(gray, + png_ptr->colorspace.gamma)); /* now E_FILE */ + + /* And make sure the corresponding palette entry contains + * exactly the required sRGB value. + */ + png_create_colormap_entry(display, gray, back_g, back_g, + back_g, 0/*unused*/, output_encoding); + } + + else if (output_encoding == E_LINEAR) + { + gray = PNG_sRGB_FROM_LINEAR(gray * 255); + + /* And make sure the corresponding palette entry matches. + */ + png_create_colormap_entry(display, gray, back_g, back_g, + back_g, 0/*unused*/, E_LINEAR); + } + + /* The background passed to libpng, however, must be the + * output (normally sRGB) value. + */ + c.index = 0; /*unused*/ + c.gray = c.red = c.green = c.blue = (png_uint_16)gray; + + /* NOTE: the following is apparently a bug in libpng. Without + * it the transparent color recognition in + * png_set_background_fixed seems to go wrong. + */ + expand_tRNS = 1; + png_set_background_fixed(png_ptr, &c, + PNG_BACKGROUND_GAMMA_SCREEN, 0/*need_expand*/, + 0/*gamma: not used*/); + } + + output_processing = PNG_CMAP_NONE; + } + } + + else /* output is color */ + { + /* We could use png_quantize here so long as there is no transparent + * color or alpha; png_quantize ignores alpha. Easier overall just + * to do it once and using PNG_DIV51 on the 6x6x6 reduced RGB cube. + * Consequently we always want libpng to produce sRGB data. + */ + data_encoding = E_sRGB; + + /* Is there any transparency or alpha? */ + if (png_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA || + png_ptr->num_trans > 0) + { + /* Is there alpha in the output too? If so all four channels are + * processed into a special RGB cube with alpha support. + */ + if (output_format & PNG_FORMAT_FLAG_ALPHA) + { + png_uint_32 r; + + if (PNG_RGB_COLORMAP_ENTRIES+1+27 > image->colormap_entries) + png_error(png_ptr, "rgb+alpha color-map: too few entries"); + + cmap_entries = make_rgb_colormap(display); + + /* Add a transparent entry. */ + png_create_colormap_entry(display, cmap_entries, 255, 255, + 255, 0, E_sRGB); + + /* This is stored as the background index for the processing + * algorithm. + */ + background_index = cmap_entries++; + + /* Add 27 r,g,b entries each with alpha 0.5. */ + for (r=0; r<256; r = (r << 1) | 0x7f) + { + png_uint_32 g; + + for (g=0; g<256; g = (g << 1) | 0x7f) + { + png_uint_32 b; + + /* This generates components with the values 0, 127 and + * 255 + */ + for (b=0; b<256; b = (b << 1) | 0x7f) + png_create_colormap_entry(display, cmap_entries++, + r, g, b, 128, E_sRGB); + } + } + + expand_tRNS = 1; + output_processing = PNG_CMAP_RGB_ALPHA; + } + + else + { + /* Alpha/transparency must be removed. The background must + * exist in the color map (achieved by setting adding it after + * the 666 color-map). If the standard processing code will + * pick up this entry automatically that's all that is + * required; libpng can be called to do the background + * processing. + */ + unsigned int sample_size = + PNG_IMAGE_SAMPLE_SIZE(output_format); + png_uint_32 r, g, b; /* sRGB background */ + + if (PNG_RGB_COLORMAP_ENTRIES+1+27 > image->colormap_entries) + png_error(png_ptr, "rgb-alpha color-map: too few entries"); + + cmap_entries = make_rgb_colormap(display); + + png_create_colormap_entry(display, cmap_entries, back_r, + back_g, back_b, 0/*unused*/, output_encoding); + + if (output_encoding == E_LINEAR) + { + r = PNG_sRGB_FROM_LINEAR(back_r * 255); + g = PNG_sRGB_FROM_LINEAR(back_g * 255); + b = PNG_sRGB_FROM_LINEAR(back_b * 255); + } + + else + { + r = back_r; + g = back_g; + b = back_g; + } + + /* Compare the newly-created color-map entry with the one the + * PNG_CMAP_RGB algorithm will use. If the two entries don't + * match, add the new one and set this as the background + * index. + */ + if (memcmp((png_const_bytep)display->colormap + + sample_size * cmap_entries, + (png_const_bytep)display->colormap + + sample_size * PNG_RGB_INDEX(r,g,b), + sample_size) != 0) + { + /* The background color must be added. */ + background_index = cmap_entries++; + + /* Add 27 r,g,b entries each with created by composing with + * the background at alpha 0.5. + */ + for (r=0; r<256; r = (r << 1) | 0x7f) + { + for (g=0; g<256; g = (g << 1) | 0x7f) + { + /* This generates components with the values 0, 127 + * and 255 + */ + for (b=0; b<256; b = (b << 1) | 0x7f) + png_create_colormap_entry(display, cmap_entries++, + png_colormap_compose(display, r, E_sRGB, 128, + back_r, output_encoding), + png_colormap_compose(display, g, E_sRGB, 128, + back_g, output_encoding), + png_colormap_compose(display, b, E_sRGB, 128, + back_b, output_encoding), + 0/*unused*/, output_encoding); + } + } + + expand_tRNS = 1; + output_processing = PNG_CMAP_RGB_ALPHA; + } + + else /* background color is in the standard color-map */ + { + png_color_16 c; + + c.index = 0; /*unused*/ + c.red = (png_uint_16)back_r; + c.gray = c.green = (png_uint_16)back_g; + c.blue = (png_uint_16)back_b; + + png_set_background_fixed(png_ptr, &c, + PNG_BACKGROUND_GAMMA_SCREEN, 0/*need_expand*/, + 0/*gamma: not used*/); + + output_processing = PNG_CMAP_RGB; + } + } + } + + else /* no alpha or transparency in the input */ + { + /* Alpha in the output is irrelevant, simply map the opaque input + * pixels to the 6x6x6 color-map. + */ + if (PNG_RGB_COLORMAP_ENTRIES > image->colormap_entries) + png_error(png_ptr, "rgb color-map: too few entries"); + + cmap_entries = make_rgb_colormap(display); + output_processing = PNG_CMAP_RGB; + } + } + break; + + case PNG_COLOR_TYPE_PALETTE: + /* It's already got a color-map. It may be necessary to eliminate the + * tRNS entries though. + */ + { + unsigned int num_trans = png_ptr->num_trans; + png_const_bytep trans = num_trans > 0 ? png_ptr->trans_alpha : NULL; + png_const_colorp colormap = png_ptr->palette; + const int do_background = trans != NULL && + (output_format & PNG_FORMAT_FLAG_ALPHA) == 0; + unsigned int i; + + /* Just in case: */ + if (trans == NULL) + num_trans = 0; + + output_processing = PNG_CMAP_NONE; + data_encoding = E_FILE; /* Don't change from color-map indicies */ + cmap_entries = png_ptr->num_palette; + if (cmap_entries > 256) + cmap_entries = 256; + + if (cmap_entries > image->colormap_entries) + png_error(png_ptr, "palette color-map: too few entries"); + + for (i=0; i < cmap_entries; ++i) + { + if (do_background && i < num_trans && trans[i] < 255) + { + if (trans[i] == 0) + png_create_colormap_entry(display, i, back_r, back_g, + back_b, 0, output_encoding); + + else + { + /* Must compose the PNG file color in the color-map entry + * on the sRGB color in 'back'. + */ + png_create_colormap_entry(display, i, + png_colormap_compose(display, colormap[i].red, E_FILE, + trans[i], back_r, output_encoding), + png_colormap_compose(display, colormap[i].green, E_FILE, + trans[i], back_g, output_encoding), + png_colormap_compose(display, colormap[i].blue, E_FILE, + trans[i], back_b, output_encoding), + output_encoding == E_LINEAR ? trans[i] * 257U : + trans[i], + output_encoding); + } + } + + else + png_create_colormap_entry(display, i, colormap[i].red, + colormap[i].green, colormap[i].blue, + i < num_trans ? trans[i] : 255U, E_FILE/*8-bit*/); + } + + /* The PNG data may have indicies packed in fewer than 8 bits, it + * must be expanded if so. + */ + if (png_ptr->bit_depth < 8) + png_set_packing(png_ptr); + } + break; + + default: + png_error(png_ptr, "invalid PNG color type"); + /*NOT REACHED*/ + break; + } + + /* Now deal with the output processing */ + if (expand_tRNS && png_ptr->num_trans > 0 && + (png_ptr->color_type & PNG_COLOR_MASK_ALPHA) == 0) + png_set_tRNS_to_alpha(png_ptr); + + switch (data_encoding) + { + default: + png_error(png_ptr, "bad data option (internal error)"); + break; + + case E_sRGB: + /* Change to 8-bit sRGB */ + png_set_alpha_mode_fixed(png_ptr, PNG_ALPHA_PNG, PNG_GAMMA_sRGB); + /* FALL THROUGH */ + + case E_FILE: + if (png_ptr->bit_depth > 8) + png_set_scale_16(png_ptr); + break; + } + + if (cmap_entries > 256 || cmap_entries > image->colormap_entries) + png_error(png_ptr, "color map overflow (BAD internal error)"); + + image->colormap_entries = cmap_entries; + + /* Double check using the recorded background index */ + switch (output_processing) + { + case PNG_CMAP_NONE: + if (background_index != PNG_CMAP_NONE_BACKGROUND) + goto bad_background; + break; + + case PNG_CMAP_GA: + if (background_index != PNG_CMAP_GA_BACKGROUND) + goto bad_background; + break; + + case PNG_CMAP_TRANS: + if (background_index >= cmap_entries || + background_index != PNG_CMAP_TRANS_BACKGROUND) + goto bad_background; + break; + + case PNG_CMAP_RGB: + if (background_index != PNG_CMAP_RGB_BACKGROUND) + goto bad_background; + break; + + case PNG_CMAP_RGB_ALPHA: + if (background_index != PNG_CMAP_RGB_ALPHA_BACKGROUND) + goto bad_background; + break; + + default: + png_error(png_ptr, "bad processing option (internal error)"); + + bad_background: + png_error(png_ptr, "bad background index (internal error)"); + } + + display->colormap_processing = output_processing; + + return 1/*ok*/; +} + +/* The final part of the color-map read called from png_image_finish_read. */ +static int +png_image_read_and_map(png_voidp argument) +{ + png_image_read_control *display = png_voidcast(png_image_read_control*, + argument); + png_imagep image = display->image; + png_structrp png_ptr = image->opaque->png_ptr; + int passes; + + /* Called when the libpng data must be transformed into the color-mapped + * form. There is a local row buffer in display->local and this routine must + * do the interlace handling. + */ + switch (png_ptr->interlaced) + { + case PNG_INTERLACE_NONE: + passes = 1; + break; + + case PNG_INTERLACE_ADAM7: + passes = PNG_INTERLACE_ADAM7_PASSES; + break; + + default: + passes = 0; + png_error(png_ptr, "unknown interlace type"); + } + + { + png_uint_32 height = image->height; + png_uint_32 width = image->width; + int proc = display->colormap_processing; + png_bytep first_row = png_voidcast(png_bytep, display->first_row); + ptrdiff_t step_row = display->row_bytes; + int pass; + + for (pass = 0; pass < passes; ++pass) + { + unsigned int startx, stepx, stepy; + png_uint_32 y; + + if (png_ptr->interlaced == PNG_INTERLACE_ADAM7) + { + /* The row may be empty for a short image: */ + if (PNG_PASS_COLS(width, pass) == 0) + continue; + + startx = PNG_PASS_START_COL(pass); + stepx = PNG_PASS_COL_OFFSET(pass); + y = PNG_PASS_START_ROW(pass); + stepy = PNG_PASS_ROW_OFFSET(pass); + } + + else + { + y = 0; + startx = 0; + stepx = stepy = 1; + } + + for (; ylocal_row); + png_bytep outrow = first_row + y * step_row; + png_const_bytep end_row = outrow + width; + + /* Read read the libpng data into the temporary buffer. */ + png_read_row(png_ptr, inrow, NULL); + + /* Now process the row according to the processing option, note + * that the caller verifies that the format of the libpng output + * data is as required. + */ + outrow += startx; + switch (proc) + { + case PNG_CMAP_GA: + for (; outrow < end_row; outrow += stepx) + { + /* The data is always in the PNG order */ + unsigned int gray = *inrow++; + unsigned int alpha = *inrow++; + unsigned int entry; + + /* NOTE: this code is copied as a comment in + * make_ga_colormap above. Please update the + * comment if you change this code! + */ + if (alpha > 229) /* opaque */ + { + entry = (231 * gray + 128) >> 8; + } + else if (alpha < 26) /* transparent */ + { + entry = 231; + } + else /* partially opaque */ + { + entry = 226 + 6 * PNG_DIV51(alpha) + PNG_DIV51(gray); + } + + *outrow = (png_byte)entry; + } + break; + + case PNG_CMAP_TRANS: + for (; outrow < end_row; outrow += stepx) + { + png_byte gray = *inrow++; + png_byte alpha = *inrow++; + + if (alpha == 0) + *outrow = PNG_CMAP_TRANS_BACKGROUND; + + else if (gray != PNG_CMAP_TRANS_BACKGROUND) + *outrow = gray; + + else + *outrow = (png_byte)(PNG_CMAP_TRANS_BACKGROUND+1); + } + break; + + case PNG_CMAP_RGB: + for (; outrow < end_row; outrow += stepx) + { + *outrow = PNG_RGB_INDEX(inrow[0], inrow[1], inrow[2]); + inrow += 3; + } + break; + + case PNG_CMAP_RGB_ALPHA: + for (; outrow < end_row; outrow += stepx) + { + unsigned int alpha = inrow[3]; + + /* Because the alpha entries only hold alpha==0.5 values + * split the processing at alpha==0.25 (64) and 0.75 + * (196). + */ + + if (alpha >= 196) + *outrow = PNG_RGB_INDEX(inrow[0], inrow[1], + inrow[2]); + + else if (alpha < 64) + *outrow = PNG_CMAP_RGB_ALPHA_BACKGROUND; + + else + { + /* Likewise there are three entries for each of r, g + * and b. We could select the entry by popcount on + * the top two bits on those architectures that + * support it, this is what the code below does, + * crudely. + */ + unsigned int back_i = PNG_CMAP_RGB_ALPHA_BACKGROUND+1; + + /* Here are how the values map: + * + * 0x00 .. 0x3f -> 0 + * 0x40 .. 0xbf -> 1 + * 0xc0 .. 0xff -> 2 + * + * So, as above with the explicit alpha checks, the + * breakpoints are at 64 and 196. + */ + if (inrow[0] & 0x80) back_i += 9; /* red */ + if (inrow[0] & 0x40) back_i += 9; + if (inrow[0] & 0x80) back_i += 3; /* green */ + if (inrow[0] & 0x40) back_i += 3; + if (inrow[0] & 0x80) back_i += 1; /* blue */ + if (inrow[0] & 0x40) back_i += 1; + + *outrow = (png_byte)back_i; + } + + inrow += 4; + } + break; + + default: + break; + } + } + } + } + + return 1; +} + +static int +png_image_read_colormapped(png_voidp argument) +{ + png_image_read_control *display = png_voidcast(png_image_read_control*, + argument); + png_imagep image = display->image; + png_controlp control = image->opaque; + png_structrp png_ptr = control->png_ptr; + png_inforp info_ptr = control->info_ptr; + + int passes = 0; /* As a flag */ + + PNG_SKIP_CHUNKS(png_ptr); + + /* Update the 'info' structure and make sure the result is as required; first + * make sure to turn on the interlace handling if it will be required + * (because it can't be turned on *after* the call to png_read_update_info!) + */ + if (display->colormap_processing == PNG_CMAP_NONE) + passes = png_set_interlace_handling(png_ptr); + + png_read_update_info(png_ptr, info_ptr); + + /* The expected output can be deduced from the colormap_processing option. */ + switch (display->colormap_processing) + { + case PNG_CMAP_NONE: + /* Output must be one channel and one byte per pixel, the output + * encoding can be anything. + */ + if ((info_ptr->color_type == PNG_COLOR_TYPE_PALETTE || + info_ptr->color_type == PNG_COLOR_TYPE_GRAY) && + info_ptr->bit_depth == 8) + break; + + goto bad_output; + + case PNG_CMAP_TRANS: + case PNG_CMAP_GA: + /* Output must be two channels and the 'G' one must be sRGB, the latter + * can be checked with an exact number because it should have been set + * to this number above! + */ + if (info_ptr->color_type == PNG_COLOR_TYPE_GRAY_ALPHA && + info_ptr->bit_depth == 8 && + png_ptr->screen_gamma == PNG_GAMMA_sRGB && + image->colormap_entries == 256) + break; + + goto bad_output; + + case PNG_CMAP_RGB: + /* Output must be 8-bit sRGB encoded RGB */ + if (info_ptr->color_type == PNG_COLOR_TYPE_RGB && + info_ptr->bit_depth == 8 && + png_ptr->screen_gamma == PNG_GAMMA_sRGB && + image->colormap_entries == 216) + break; + + goto bad_output; + + case PNG_CMAP_RGB_ALPHA: + /* Output must be 8-bit sRGB encoded RGBA */ + if (info_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA && + info_ptr->bit_depth == 8 && + png_ptr->screen_gamma == PNG_GAMMA_sRGB && + image->colormap_entries == 244 /* 216 + 1 + 27 */) + break; + + /* goto bad_output; */ + /* FALL THROUGH */ + + default: + bad_output: + png_error(png_ptr, "bad color-map processing (internal error)"); + } + + /* Now read the rows. Do this here if it is possible to read directly into + * the output buffer, otherwise allocate a local row buffer of the maximum + * size libpng requires and call the relevant processing routine safely. + */ + { + png_voidp first_row = display->buffer; + ptrdiff_t row_bytes = display->row_stride; + + /* The following expression is designed to work correctly whether it gives + * a signed or an unsigned result. + */ + if (row_bytes < 0) + { + char *ptr = png_voidcast(char*, first_row); + ptr += (image->height-1) * (-row_bytes); + first_row = png_voidcast(png_voidp, ptr); + } + + display->first_row = first_row; + display->row_bytes = row_bytes; + } + + if (passes == 0) + { + int result; + png_voidp row = png_malloc(png_ptr, png_get_rowbytes(png_ptr, info_ptr)); + + display->local_row = row; + result = png_safe_execute(image, png_image_read_and_map, display); + display->local_row = NULL; + png_free(png_ptr, row); + + return result; + } + + else + { + png_alloc_size_t row_bytes = display->row_bytes; + + while (--passes >= 0) + { + png_uint_32 y = image->height; + png_bytep row = png_voidcast(png_bytep, display->first_row); + + while (y-- > 0) + { + png_read_row(png_ptr, row, NULL); + row += row_bytes; + } + } + + return 1; + } +} + +/* Just the row reading part of png_image_read. */ +static int +png_image_read_composite(png_voidp argument) +{ + png_image_read_control *display = png_voidcast(png_image_read_control*, + argument); + png_imagep image = display->image; + png_structrp png_ptr = image->opaque->png_ptr; + int passes; + + switch (png_ptr->interlaced) + { + case PNG_INTERLACE_NONE: + passes = 1; + break; + + case PNG_INTERLACE_ADAM7: + passes = PNG_INTERLACE_ADAM7_PASSES; + break; + + default: + passes = 0; + png_error(png_ptr, "unknown interlace type"); + } + + { + png_uint_32 height = image->height; + png_uint_32 width = image->width; + ptrdiff_t step_row = display->row_bytes; + unsigned int channels = (image->format & PNG_FORMAT_FLAG_COLOR) ? 3 : 1; + int pass; + + for (pass = 0; pass < passes; ++pass) + { + unsigned int startx, stepx, stepy; + png_uint_32 y; + + if (png_ptr->interlaced == PNG_INTERLACE_ADAM7) + { + /* The row may be empty for a short image: */ + if (PNG_PASS_COLS(width, pass) == 0) + continue; + + startx = PNG_PASS_START_COL(pass) * channels; + stepx = PNG_PASS_COL_OFFSET(pass) * channels; + y = PNG_PASS_START_ROW(pass); + stepy = PNG_PASS_ROW_OFFSET(pass); + } + + else + { + y = 0; + startx = 0; + stepx = channels; + stepy = 1; + } + + for (; ylocal_row); + png_bytep outrow; + png_const_bytep end_row; + + /* Read the row, which is packed: */ + png_read_row(png_ptr, inrow, NULL); + + outrow = png_voidcast(png_bytep, display->first_row); + outrow += y * step_row; + end_row = outrow + width * channels; + + /* Now do the composition on each pixel in this row. */ + outrow += startx; + for (; outrow < end_row; outrow += stepx) + { + png_byte alpha = inrow[channels]; + + if (alpha > 0) /* else no change to the output */ + { + unsigned int c; + + for (c=0; cimage; + png_structrp png_ptr = image->opaque->png_ptr; + png_inforp info_ptr = image->opaque->info_ptr; + png_uint_32 height = image->height; + png_uint_32 width = image->width; + int pass, passes; + + /* Double check the convoluted logic below. We expect to get here with + * libpng doing rgb to gray and gamma correction but background processing + * left to the png_image_read_background function. The rows libpng produce + * might be 8 or 16-bit but should always have two channels; gray plus alpha. + */ + if ((png_ptr->transformations & PNG_RGB_TO_GRAY) == 0) + png_error(png_ptr, "lost rgb to gray"); + + if ((png_ptr->transformations & PNG_COMPOSE) != 0) + png_error(png_ptr, "unexpected compose"); + + if (png_get_channels(png_ptr, info_ptr) != 2) + png_error(png_ptr, "lost/gained channels"); + + /* Expect the 8-bit case to always remove the alpha channel */ + if ((image->format & PNG_FORMAT_FLAG_LINEAR) == 0 && + (image->format & PNG_FORMAT_FLAG_ALPHA) != 0) + png_error(png_ptr, "unexpected 8-bit transformation"); + + switch (png_ptr->interlaced) + { + case PNG_INTERLACE_NONE: + passes = 1; + break; + + case PNG_INTERLACE_ADAM7: + passes = PNG_INTERLACE_ADAM7_PASSES; + break; + + default: + passes = 0; + png_error(png_ptr, "unknown interlace type"); + } + + switch (png_get_bit_depth(png_ptr, info_ptr)) + { + default: + png_error(png_ptr, "unexpected bit depth"); + break; + + case 8: + /* 8-bit sRGB gray values with an alpha channel; the alpha channel is + * to be removed by composing on a backgroundi: either the row if + * display->background is NULL or display->background->green if not. + * Unlike the code above ALPHA_OPTIMIZED has *not* been done. + */ + { + png_bytep first_row = png_voidcast(png_bytep, display->first_row); + ptrdiff_t step_row = display->row_bytes; + + for (pass = 0; pass < passes; ++pass) + { + png_bytep row = png_voidcast(png_bytep, + display->first_row); + unsigned int startx, stepx, stepy; + png_uint_32 y; + + if (png_ptr->interlaced == PNG_INTERLACE_ADAM7) + { + /* The row may be empty for a short image: */ + if (PNG_PASS_COLS(width, pass) == 0) + continue; + + startx = PNG_PASS_START_COL(pass); + stepx = PNG_PASS_COL_OFFSET(pass); + y = PNG_PASS_START_ROW(pass); + stepy = PNG_PASS_ROW_OFFSET(pass); + } + + else + { + y = 0; + startx = 0; + stepx = stepy = 1; + } + + if (display->background == NULL) + { + for (; ylocal_row); + png_bytep outrow = first_row + y * step_row; + png_const_bytep end_row = outrow + width; + + /* Read the row, which is packed: */ + png_read_row(png_ptr, inrow, NULL); + + /* Now do the composition on each pixel in this row. */ + outrow += startx; + for (; outrow < end_row; outrow += stepx) + { + png_byte alpha = inrow[1]; + + if (alpha > 0) /* else no change to the output */ + { + png_uint_32 component = inrow[0]; + + if (alpha < 255) /* else just use component */ + { + /* Since PNG_OPTIMIZED_ALPHA was not set it is + * necessary to invert the sRGB transfer + * function and multiply the alpha out. + */ + component = png_sRGB_table[component] * alpha; + component += png_sRGB_table[outrow[0]] * + (255-alpha); + component = PNG_sRGB_FROM_LINEAR(component); + } + + outrow[0] = (png_byte)component; + } + + inrow += 2; /* gray and alpha channel */ + } + } + } + + else /* constant background value */ + { + png_byte background8 = display->background->green; + png_uint_16 background = png_sRGB_table[background8]; + + for (; ylocal_row); + png_bytep outrow = first_row + y * step_row; + png_const_bytep end_row = outrow + width; + + /* Read the row, which is packed: */ + png_read_row(png_ptr, inrow, NULL); + + /* Now do the composition on each pixel in this row. */ + outrow += startx; + for (; outrow < end_row; outrow += stepx) + { + png_byte alpha = inrow[1]; + + if (alpha > 0) /* else use background */ + { + png_uint_32 component = inrow[0]; + + if (alpha < 255) /* else just use component */ + { + component = png_sRGB_table[component] * alpha; + component += background * (255-alpha); + component = PNG_sRGB_FROM_LINEAR(component); + } + + outrow[0] = (png_byte)component; + } + + else + outrow[0] = background8; + + inrow += 2; /* gray and alpha channel */ + } + + row += display->row_bytes; + } + } + } + } + break; + + case 16: + /* 16-bit linear with pre-multiplied alpha; the pre-multiplication must + * still be done and, maybe, the alpha channel removed. This code also + * handles the alpha-first option. + */ + { + png_uint_16p first_row = png_voidcast(png_uint_16p, + display->first_row); + /* The division by two is safe because the caller passed in a + * stride which was multiplied by 2 (below) to get row_bytes. + */ + ptrdiff_t step_row = display->row_bytes / 2; + int preserve_alpha = (image->format & PNG_FORMAT_FLAG_ALPHA) != 0; + unsigned int outchannels = 1+preserve_alpha; + int swap_alpha = 0; + + if (preserve_alpha && (image->format & PNG_FORMAT_FLAG_AFIRST)) + swap_alpha = 1; + + for (pass = 0; pass < passes; ++pass) + { + unsigned int startx, stepx, stepy; + png_uint_32 y; + + /* The 'x' start and step are adjusted to output components here. + */ + if (png_ptr->interlaced == PNG_INTERLACE_ADAM7) + { + /* The row may be empty for a short image: */ + if (PNG_PASS_COLS(width, pass) == 0) + continue; + + startx = PNG_PASS_START_COL(pass) * outchannels; + stepx = PNG_PASS_COL_OFFSET(pass) * outchannels; + y = PNG_PASS_START_ROW(pass); + stepy = PNG_PASS_ROW_OFFSET(pass); + } + + else + { + y = 0; + startx = 0; + stepx = outchannels; + stepy = 1; + } + + for (; ylocal_row), NULL); + inrow = png_voidcast(png_const_uint_16p, display->local_row); + + /* Now do the pre-multiplication on each pixel in this row. + */ + outrow += startx; + for (; outrow < end_row; outrow += stepx) + { + png_uint_32 component = inrow[0]; + png_uint_16 alpha = inrow[1]; + + if (alpha > 0) /* else 0 */ + { + if (alpha < 65535) /* else just use component */ + { + component *= alpha; + component += 32767; + component /= 65535; + } + } + + else + component = 0; + + outrow[swap_alpha] = (png_uint_16)component; + if (preserve_alpha) + outrow[1 ^ swap_alpha] = alpha; + + inrow += 2; /* components and alpha channel */ + } + } + } + } + break; + } + + return 1; +} + +/* The guts of png_image_finish_read as a png_safe_execute callback. */ +static int +png_image_read_direct(png_voidp argument) +{ + png_image_read_control *display = png_voidcast(png_image_read_control*, + argument); + png_imagep image = display->image; + png_structrp png_ptr = image->opaque->png_ptr; + png_inforp info_ptr = image->opaque->info_ptr; + + png_uint_32 format = image->format; + int linear = (format & PNG_FORMAT_FLAG_LINEAR) != 0; + int do_local_compose = 0; + int do_local_background = 0; /* to avoid double gamma correction bug */ + int passes = 0; + + /* Add transforms to ensure the correct output format is produced then check + * that the required implementation support is there. Always expand; always + * need 8 bits minimum, no palette and expanded tRNS. + */ + png_set_expand(png_ptr); + + /* Now check the format to see if it was modified. */ + { + png_uint_32 base_format = png_image_format(png_ptr) & + ~PNG_FORMAT_FLAG_COLORMAP /* removed by png_set_expand */; + png_uint_32 change = format ^ base_format; + png_fixed_point output_gamma; + int mode; /* alpha mode */ + + /* Do this first so that we have a record if rgb to gray is happening. */ + if (change & PNG_FORMAT_FLAG_COLOR) + { + /* gray<->color transformation required. */ + if (format & PNG_FORMAT_FLAG_COLOR) + png_set_gray_to_rgb(png_ptr); + + else + { + /* libpng can't do both rgb to gray and + * background/pre-multiplication if there is also significant gamma + * correction, because both operations require linear colors and + * the code only supports one transform doing the gamma correction. + * Handle this by doing the pre-multiplication or background + * operation in this code, if necessary. + * + * TODO: fix this by rewriting pngrtran.c (!) + * + * For the moment (given that fixing this in pngrtran.c is an + * enormous change) 'do_local_background' is used to indicate that + * the problem exists. + */ + if (base_format & PNG_FORMAT_FLAG_ALPHA) + do_local_background = 1/*maybe*/; + + png_set_rgb_to_gray_fixed(png_ptr, PNG_ERROR_ACTION_NONE, + PNG_RGB_TO_GRAY_DEFAULT, PNG_RGB_TO_GRAY_DEFAULT); + } + + change &= ~PNG_FORMAT_FLAG_COLOR; + } + + /* Set the gamma appropriately, linear for 16-bit input, sRGB otherwise. + */ + { + png_fixed_point input_gamma_default; + + if ((base_format & PNG_FORMAT_FLAG_LINEAR) && + (image->flags & PNG_IMAGE_FLAG_16BIT_sRGB) == 0) + input_gamma_default = PNG_GAMMA_LINEAR; + else + input_gamma_default = PNG_DEFAULT_sRGB; + + /* Call png_set_alpha_mode to set the default for the input gamma; the + * output gamma is set by a second call below. + */ + png_set_alpha_mode_fixed(png_ptr, PNG_ALPHA_PNG, input_gamma_default); + } + + if (linear) + { + /* If there *is* an alpha channel in the input it must be multiplied + * out; use PNG_ALPHA_STANDARD, otherwise just use PNG_ALPHA_PNG. + */ + if (base_format & PNG_FORMAT_FLAG_ALPHA) + mode = PNG_ALPHA_STANDARD; /* associated alpha */ + + else + mode = PNG_ALPHA_PNG; + + output_gamma = PNG_GAMMA_LINEAR; + } + + else + { + mode = PNG_ALPHA_PNG; + output_gamma = PNG_DEFAULT_sRGB; + } + + /* If 'do_local_background' is set check for the presence of gamma + * correction; this is part of the work-round for the libpng bug + * described above. + * + * TODO: fix libpng and remove this. + */ + if (do_local_background) + { + png_fixed_point gtest; + + /* This is 'png_gamma_threshold' from pngrtran.c; the test used for + * gamma correction, the screen gamma hasn't been set on png_struct + * yet; it's set below. png_struct::gamma, however, is set to the + * final value. + */ + if (png_muldiv(>est, output_gamma, png_ptr->colorspace.gamma, + PNG_FP_1) && !png_gamma_significant(gtest)) + do_local_background = 0; + + else if (mode == PNG_ALPHA_STANDARD) + { + do_local_background = 2/*required*/; + mode = PNG_ALPHA_PNG; /* prevent libpng doing it */ + } + + /* else leave as 1 for the checks below */ + } + + /* If the bit-depth changes then handle that here. */ + if (change & PNG_FORMAT_FLAG_LINEAR) + { + if (linear /*16-bit output*/) + png_set_expand_16(png_ptr); + + else /* 8-bit output */ + png_set_scale_16(png_ptr); + + change &= ~PNG_FORMAT_FLAG_LINEAR; + } + + /* Now the background/alpha channel changes. */ + if (change & PNG_FORMAT_FLAG_ALPHA) + { + /* Removing an alpha channel requires composition for the 8-bit + * formats; for the 16-bit it is already done, above, by the + * pre-multiplication and the channel just needs to be stripped. + */ + if (base_format & PNG_FORMAT_FLAG_ALPHA) + { + /* If RGB->gray is happening the alpha channel must be left and the + * operation completed locally. + * + * TODO: fix libpng and remove this. + */ + if (do_local_background) + do_local_background = 2/*required*/; + + /* 16-bit output: just remove the channel */ + else if (linear) /* compose on black (well, pre-multiply) */ + png_set_strip_alpha(png_ptr); + + /* 8-bit output: do an appropriate compose */ + else if (display->background != NULL) + { + png_color_16 c; + + c.index = 0; /*unused*/ + c.red = display->background->red; + c.green = display->background->green; + c.blue = display->background->blue; + c.gray = display->background->green; + + /* This is always an 8-bit sRGB value, using the 'green' channel + * for gray is much better than calculating the luminance here; + * we can get off-by-one errors in that calculation relative to + * the app expectations and that will show up in transparent + * pixels. + */ + png_set_background_fixed(png_ptr, &c, + PNG_BACKGROUND_GAMMA_SCREEN, 0/*need_expand*/, + 0/*gamma: not used*/); + } + + else /* compose on row: implemented below. */ + { + do_local_compose = 1; + /* This leaves the alpha channel in the output, so it has to be + * removed by the code below. Set the encoding to the 'OPTIMIZE' + * one so the code only has to hack on the pixels that require + * composition. + */ + mode = PNG_ALPHA_OPTIMIZED; + } + } + + else /* output needs an alpha channel */ + { + /* This is tricky because it happens before the swap operation has + * been accomplished; however, the swap does *not* swap the added + * alpha channel (weird API), so it must be added in the correct + * place. + */ + png_uint_32 filler; /* opaque filler */ + int where; + + if (linear) + filler = 65535; + + else + filler = 255; + +# ifdef PNG_FORMAT_AFIRST_SUPPORTED + if (format & PNG_FORMAT_FLAG_AFIRST) + { + where = PNG_FILLER_BEFORE; + change &= ~PNG_FORMAT_FLAG_AFIRST; + } + + else +# endif + where = PNG_FILLER_AFTER; + + png_set_add_alpha(png_ptr, filler, where); + } + + /* This stops the (irrelevant) call to swap_alpha below. */ + change &= ~PNG_FORMAT_FLAG_ALPHA; + } + + /* Now set the alpha mode correctly; this is always done, even if there is + * no alpha channel in either the input or the output because it correctly + * sets the output gamma. + */ + png_set_alpha_mode_fixed(png_ptr, mode, output_gamma); + +# ifdef PNG_FORMAT_BGR_SUPPORTED + if (change & PNG_FORMAT_FLAG_BGR) + { + /* Check only the output format; PNG is never BGR; don't do this if + * the output is gray, but fix up the 'format' value in that case. + */ + if (format & PNG_FORMAT_FLAG_COLOR) + png_set_bgr(png_ptr); + + else + format &= ~PNG_FORMAT_FLAG_BGR; + + change &= ~PNG_FORMAT_FLAG_BGR; + } +# endif + +# ifdef PNG_FORMAT_AFIRST_SUPPORTED + if (change & PNG_FORMAT_FLAG_AFIRST) + { + /* Only relevant if there is an alpha channel - it's particularly + * important to handle this correctly because do_local_compose may + * be set above and then libpng will keep the alpha channel for this + * code to remove. + */ + if (format & PNG_FORMAT_FLAG_ALPHA) + { + /* Disable this if doing a local background, + * TODO: remove this when local background is no longer required. + */ + if (do_local_background != 2) + png_set_swap_alpha(png_ptr); + } + + else + format &= ~PNG_FORMAT_FLAG_AFIRST; + + change &= ~PNG_FORMAT_FLAG_AFIRST; + } +# endif + + /* If the *output* is 16-bit then we need to check for a byte-swap on this + * architecture. + */ + if (linear) + { + PNG_CONST png_uint_16 le = 0x0001; + + if (*(png_const_bytep)&le) + png_set_swap(png_ptr); + } + + /* If change is not now 0 some transformation is missing - error out. */ + if (change) + png_error(png_ptr, "png_read_image: unsupported transformation"); + } + + PNG_SKIP_CHUNKS(png_ptr); + + /* Update the 'info' structure and make sure the result is as required; first + * make sure to turn on the interlace handling if it will be required + * (because it can't be turned on *after* the call to png_read_update_info!) + * + * TODO: remove the do_local_background fixup below. + */ + if (!do_local_compose && do_local_background != 2) + passes = png_set_interlace_handling(png_ptr); + + png_read_update_info(png_ptr, info_ptr); + + { + png_uint_32 info_format = 0; + + if (info_ptr->color_type & PNG_COLOR_MASK_COLOR) + info_format |= PNG_FORMAT_FLAG_COLOR; + + if (info_ptr->color_type & PNG_COLOR_MASK_ALPHA) + { + /* do_local_compose removes this channel below. */ + if (!do_local_compose) + { + /* do_local_background does the same if required. */ + if (do_local_background != 2 || + (format & PNG_FORMAT_FLAG_ALPHA) != 0) + info_format |= PNG_FORMAT_FLAG_ALPHA; + } + } + + else if (do_local_compose) /* internal error */ + png_error(png_ptr, "png_image_read: alpha channel lost"); + + if (info_ptr->bit_depth == 16) + info_format |= PNG_FORMAT_FLAG_LINEAR; + +# ifdef PNG_FORMAT_BGR_SUPPORTED + if (png_ptr->transformations & PNG_BGR) + info_format |= PNG_FORMAT_FLAG_BGR; +# endif + +# ifdef PNG_FORMAT_AFIRST_SUPPORTED + if (do_local_background == 2) + { + if (format & PNG_FORMAT_FLAG_AFIRST) + info_format |= PNG_FORMAT_FLAG_AFIRST; + } + + if ((png_ptr->transformations & PNG_SWAP_ALPHA) != 0 || + ((png_ptr->transformations & PNG_ADD_ALPHA) != 0 && + (png_ptr->flags & PNG_FLAG_FILLER_AFTER) == 0)) + { + if (do_local_background == 2) + png_error(png_ptr, "unexpected alpha swap transformation"); + + info_format |= PNG_FORMAT_FLAG_AFIRST; + } +# endif + + /* This is actually an internal error. */ + if (info_format != format) + png_error(png_ptr, "png_read_image: invalid transformations"); + } + + /* Now read the rows. If do_local_compose is set then it is necessary to use + * a local row buffer. The output will be GA, RGBA or BGRA and must be + * converted to G, RGB or BGR as appropriate. The 'local_row' member of the + * display acts as a flag. + */ + { + png_voidp first_row = display->buffer; + ptrdiff_t row_bytes = display->row_stride; + + if (linear) + row_bytes *= 2; + + /* The following expression is designed to work correctly whether it gives + * a signed or an unsigned result. + */ + if (row_bytes < 0) + { + char *ptr = png_voidcast(char*, first_row); + ptr += (image->height-1) * (-row_bytes); + first_row = png_voidcast(png_voidp, ptr); + } + + display->first_row = first_row; + display->row_bytes = row_bytes; + } + + if (do_local_compose) + { + int result; + png_voidp row = png_malloc(png_ptr, png_get_rowbytes(png_ptr, info_ptr)); + + display->local_row = row; + result = png_safe_execute(image, png_image_read_composite, display); + display->local_row = NULL; + png_free(png_ptr, row); + + return result; + } + + else if (do_local_background == 2) + { + int result; + png_voidp row = png_malloc(png_ptr, png_get_rowbytes(png_ptr, info_ptr)); + + display->local_row = row; + result = png_safe_execute(image, png_image_read_background, display); + display->local_row = NULL; + png_free(png_ptr, row); + + return result; + } + + else + { + png_alloc_size_t row_bytes = display->row_bytes; + + while (--passes >= 0) + { + png_uint_32 y = image->height; + png_bytep row = png_voidcast(png_bytep, display->first_row); + + while (y-- > 0) + { + png_read_row(png_ptr, row, NULL); + row += row_bytes; + } + } + + return 1; + } +} + +int PNGAPI +png_image_finish_read(png_imagep image, png_const_colorp background, + void *buffer, png_int_32 row_stride, void *colormap) +{ + if (image != NULL && image->version == PNG_IMAGE_VERSION) + { + png_uint_32 check; + + if (row_stride == 0) + row_stride = PNG_IMAGE_ROW_STRIDE(*image); + + if (row_stride < 0) + check = -row_stride; + + else + check = row_stride; + + if (image->opaque != NULL && buffer != NULL && + check >= PNG_IMAGE_ROW_STRIDE(*image)) + { + if ((image->format & PNG_FORMAT_FLAG_COLORMAP) == 0 || + (image->colormap_entries > 0 && colormap != NULL)) + { + int result; + png_image_read_control display; + + memset(&display, 0, (sizeof display)); + display.image = image; + display.buffer = buffer; + display.row_stride = row_stride; + display.colormap = colormap; + display.background = background; + display.local_row = NULL; + + /* Choose the correct 'end' routine; for the color-map case all the + * setup has already been done. + */ + if (image->format & PNG_FORMAT_FLAG_COLORMAP) + result = + png_safe_execute(image, png_image_read_colormap, &display) && + png_safe_execute(image, png_image_read_colormapped, &display); + + else + result = + png_safe_execute(image, png_image_read_direct, &display); + + png_image_free(image); + return result; + } + + else + return png_image_error(image, + "png_image_finish_read[color-map]: no color-map"); + } + + else + return png_image_error(image, + "png_image_finish_read: invalid argument"); + } + + else if (image != NULL) + return png_image_error(image, + "png_image_finish_read: damaged PNG_IMAGE_VERSION"); + + return 0; +} + +#endif /* PNG_SIMPLIFIED_READ_SUPPORTED */ +#endif /* PNG_READ_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngrio.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngrio.c new file mode 100644 index 00000000..d7864407 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngrio.c @@ -0,0 +1,118 @@ + +/* pngrio.c - functions for data input + * + * Last changed in libpng 1.6.0 [February 14, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + * This file provides a location for all input. Users who need + * special handling are expected to write a function that has the same + * arguments as this and performs a similar function, but that possibly + * has a different input method. Note that you shouldn't change this + * function, but rather write a replacement function and then make + * libpng use it at run time with png_set_read_fn(...). + */ + +#include "pngpriv.h" + +#ifdef PNG_READ_SUPPORTED + +/* Read the data from whatever input you are using. The default routine + * reads from a file pointer. Note that this routine sometimes gets called + * with very small lengths, so you should implement some kind of simple + * buffering if you are using unbuffered reads. This should never be asked + * to read more then 64K on a 16 bit machine. + */ +void /* PRIVATE */ +png_read_data(png_structrp png_ptr, png_bytep data, png_size_t length) +{ + png_debug1(4, "reading %d bytes", (int)length); + + if (png_ptr->read_data_fn != NULL) + (*(png_ptr->read_data_fn))(png_ptr, data, length); + + else + png_error(png_ptr, "Call to NULL read function"); +} + +#ifdef PNG_STDIO_SUPPORTED +/* This is the function that does the actual reading of data. If you are + * not reading from a standard C stream, you should create a replacement + * read_data function and use it at run time with png_set_read_fn(), rather + * than changing the library. + */ +void PNGCBAPI +png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length) +{ + png_size_t check; + + if (png_ptr == NULL) + return; + + /* fread() returns 0 on error, so it is OK to store this in a png_size_t + * instead of an int, which is what fread() actually returns. + */ + check = fread(data, 1, length, png_voidcast(png_FILE_p, png_ptr->io_ptr)); + + if (check != length) + png_error(png_ptr, "Read Error"); +} +#endif + +/* This function allows the application to supply a new input function + * for libpng if standard C streams aren't being used. + * + * This function takes as its arguments: + * + * png_ptr - pointer to a png input data structure + * + * io_ptr - pointer to user supplied structure containing info about + * the input functions. May be NULL. + * + * read_data_fn - pointer to a new input function that takes as its + * arguments a pointer to a png_struct, a pointer to + * a location where input data can be stored, and a 32-bit + * unsigned int that is the number of bytes to be read. + * To exit and output any fatal error messages the new write + * function should call png_error(png_ptr, "Error msg"). + * May be NULL, in which case libpng's default function will + * be used. + */ +void PNGAPI +png_set_read_fn(png_structrp png_ptr, png_voidp io_ptr, + png_rw_ptr read_data_fn) +{ + if (png_ptr == NULL) + return; + + png_ptr->io_ptr = io_ptr; + +#ifdef PNG_STDIO_SUPPORTED + if (read_data_fn != NULL) + png_ptr->read_data_fn = read_data_fn; + + else + png_ptr->read_data_fn = png_default_read_data; +#else + png_ptr->read_data_fn = read_data_fn; +#endif + + /* It is an error to write to a read device */ + if (png_ptr->write_data_fn != NULL) + { + png_ptr->write_data_fn = NULL; + png_warning(png_ptr, + "Can't set both read_data_fn and write_data_fn in the" + " same structure"); + } + +#ifdef PNG_WRITE_FLUSH_SUPPORTED + png_ptr->output_flush_fn = NULL; +#endif +} +#endif /* PNG_READ_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngrtran.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngrtran.c new file mode 100644 index 00000000..e378ceba --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngrtran.c @@ -0,0 +1,5101 @@ + +/* pngrtran.c - transforms the data in a row for PNG readers + * + * Last changed in libpng 1.6.2 [April 25, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + * This file contains functions optionally called by an application + * in order to tell libpng how to handle data when reading a PNG. + * Transformations that are used in both reading and writing are + * in pngtrans.c. + */ + +#include "pngpriv.h" + +#ifdef PNG_READ_SUPPORTED + +/* Set the action on getting a CRC error for an ancillary or critical chunk. */ +void PNGAPI +png_set_crc_action(png_structrp png_ptr, int crit_action, int ancil_action) +{ + png_debug(1, "in png_set_crc_action"); + + if (png_ptr == NULL) + return; + + /* Tell libpng how we react to CRC errors in critical chunks */ + switch (crit_action) + { + case PNG_CRC_NO_CHANGE: /* Leave setting as is */ + break; + + case PNG_CRC_WARN_USE: /* Warn/use data */ + png_ptr->flags &= ~PNG_FLAG_CRC_CRITICAL_MASK; + png_ptr->flags |= PNG_FLAG_CRC_CRITICAL_USE; + break; + + case PNG_CRC_QUIET_USE: /* Quiet/use data */ + png_ptr->flags &= ~PNG_FLAG_CRC_CRITICAL_MASK; + png_ptr->flags |= PNG_FLAG_CRC_CRITICAL_USE | + PNG_FLAG_CRC_CRITICAL_IGNORE; + break; + + case PNG_CRC_WARN_DISCARD: /* Not a valid action for critical data */ + png_warning(png_ptr, + "Can't discard critical data on CRC error"); + case PNG_CRC_ERROR_QUIT: /* Error/quit */ + + case PNG_CRC_DEFAULT: + default: + png_ptr->flags &= ~PNG_FLAG_CRC_CRITICAL_MASK; + break; + } + + /* Tell libpng how we react to CRC errors in ancillary chunks */ + switch (ancil_action) + { + case PNG_CRC_NO_CHANGE: /* Leave setting as is */ + break; + + case PNG_CRC_WARN_USE: /* Warn/use data */ + png_ptr->flags &= ~PNG_FLAG_CRC_ANCILLARY_MASK; + png_ptr->flags |= PNG_FLAG_CRC_ANCILLARY_USE; + break; + + case PNG_CRC_QUIET_USE: /* Quiet/use data */ + png_ptr->flags &= ~PNG_FLAG_CRC_ANCILLARY_MASK; + png_ptr->flags |= PNG_FLAG_CRC_ANCILLARY_USE | + PNG_FLAG_CRC_ANCILLARY_NOWARN; + break; + + case PNG_CRC_ERROR_QUIT: /* Error/quit */ + png_ptr->flags &= ~PNG_FLAG_CRC_ANCILLARY_MASK; + png_ptr->flags |= PNG_FLAG_CRC_ANCILLARY_NOWARN; + break; + + case PNG_CRC_WARN_DISCARD: /* Warn/discard data */ + + case PNG_CRC_DEFAULT: + default: + png_ptr->flags &= ~PNG_FLAG_CRC_ANCILLARY_MASK; + break; + } +} + +#ifdef PNG_READ_TRANSFORMS_SUPPORTED +/* Is it OK to set a transformation now? Only if png_start_read_image or + * png_read_update_info have not been called. It is not necessary for the IHDR + * to have been read in all cases, the parameter allows for this check too. + */ +static int +png_rtran_ok(png_structrp png_ptr, int need_IHDR) +{ + if (png_ptr != NULL) + { + if (png_ptr->flags & PNG_FLAG_ROW_INIT) + png_app_error(png_ptr, + "invalid after png_start_read_image or png_read_update_info"); + + else if (need_IHDR && (png_ptr->mode & PNG_HAVE_IHDR) == 0) + png_app_error(png_ptr, "invalid before the PNG header has been read"); + + else + { + /* Turn on failure to initialize correctly for all transforms. */ + png_ptr->flags |= PNG_FLAG_DETECT_UNINITIALIZED; + + return 1; /* Ok */ + } + } + + return 0; /* no png_error possible! */ +} +#endif + +#ifdef PNG_READ_BACKGROUND_SUPPORTED +/* Handle alpha and tRNS via a background color */ +void PNGFAPI +png_set_background_fixed(png_structrp png_ptr, + png_const_color_16p background_color, int background_gamma_code, + int need_expand, png_fixed_point background_gamma) +{ + png_debug(1, "in png_set_background_fixed"); + + if (!png_rtran_ok(png_ptr, 0) || background_color == NULL) + return; + + if (background_gamma_code == PNG_BACKGROUND_GAMMA_UNKNOWN) + { + png_warning(png_ptr, "Application must supply a known background gamma"); + return; + } + + png_ptr->transformations |= PNG_COMPOSE | PNG_STRIP_ALPHA; + png_ptr->transformations &= ~PNG_ENCODE_ALPHA; + png_ptr->flags &= ~PNG_FLAG_OPTIMIZE_ALPHA; + + png_ptr->background = *background_color; + png_ptr->background_gamma = background_gamma; + png_ptr->background_gamma_type = (png_byte)(background_gamma_code); + if (need_expand) + png_ptr->transformations |= PNG_BACKGROUND_EXPAND; + else + png_ptr->transformations &= ~PNG_BACKGROUND_EXPAND; +} + +# ifdef PNG_FLOATING_POINT_SUPPORTED +void PNGAPI +png_set_background(png_structrp png_ptr, + png_const_color_16p background_color, int background_gamma_code, + int need_expand, double background_gamma) +{ + png_set_background_fixed(png_ptr, background_color, background_gamma_code, + need_expand, png_fixed(png_ptr, background_gamma, "png_set_background")); +} +# endif /* FLOATING_POINT */ +#endif /* READ_BACKGROUND */ + +/* Scale 16-bit depth files to 8-bit depth. If both of these are set then the + * one that pngrtran does first (scale) happens. This is necessary to allow the + * TRANSFORM and API behavior to be somewhat consistent, and it's simpler. + */ +#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED +void PNGAPI +png_set_scale_16(png_structrp png_ptr) +{ + png_debug(1, "in png_set_scale_16"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + png_ptr->transformations |= PNG_SCALE_16_TO_8; +} +#endif + +#ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED +/* Chop 16-bit depth files to 8-bit depth */ +void PNGAPI +png_set_strip_16(png_structrp png_ptr) +{ + png_debug(1, "in png_set_strip_16"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + png_ptr->transformations |= PNG_16_TO_8; +} +#endif + +#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED +void PNGAPI +png_set_strip_alpha(png_structrp png_ptr) +{ + png_debug(1, "in png_set_strip_alpha"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + png_ptr->transformations |= PNG_STRIP_ALPHA; +} +#endif + +#if defined(PNG_READ_ALPHA_MODE_SUPPORTED) || defined(PNG_READ_GAMMA_SUPPORTED) +static png_fixed_point +translate_gamma_flags(png_structrp png_ptr, png_fixed_point output_gamma, + int is_screen) +{ + /* Check for flag values. The main reason for having the old Mac value as a + * flag is that it is pretty near impossible to work out what the correct + * value is from Apple documentation - a working Mac system is needed to + * discover the value! + */ + if (output_gamma == PNG_DEFAULT_sRGB || + output_gamma == PNG_FP_1 / PNG_DEFAULT_sRGB) + { + /* If there is no sRGB support this just sets the gamma to the standard + * sRGB value. (This is a side effect of using this function!) + */ +# ifdef PNG_READ_sRGB_SUPPORTED + png_ptr->flags |= PNG_FLAG_ASSUME_sRGB; +# else + PNG_UNUSED(png_ptr) +# endif + if (is_screen) + output_gamma = PNG_GAMMA_sRGB; + else + output_gamma = PNG_GAMMA_sRGB_INVERSE; + } + + else if (output_gamma == PNG_GAMMA_MAC_18 || + output_gamma == PNG_FP_1 / PNG_GAMMA_MAC_18) + { + if (is_screen) + output_gamma = PNG_GAMMA_MAC_OLD; + else + output_gamma = PNG_GAMMA_MAC_INVERSE; + } + + return output_gamma; +} + +# ifdef PNG_FLOATING_POINT_SUPPORTED +static png_fixed_point +convert_gamma_value(png_structrp png_ptr, double output_gamma) +{ + /* The following silently ignores cases where fixed point (times 100,000) + * gamma values are passed to the floating point API. This is safe and it + * means the fixed point constants work just fine with the floating point + * API. The alternative would just lead to undetected errors and spurious + * bug reports. Negative values fail inside the _fixed API unless they + * correspond to the flag values. + */ + if (output_gamma > 0 && output_gamma < 128) + output_gamma *= PNG_FP_1; + + /* This preserves -1 and -2 exactly: */ + output_gamma = floor(output_gamma + .5); + + if (output_gamma > PNG_FP_MAX || output_gamma < PNG_FP_MIN) + png_fixed_error(png_ptr, "gamma value"); + + return (png_fixed_point)output_gamma; +} +# endif +#endif /* READ_ALPHA_MODE || READ_GAMMA */ + +#ifdef PNG_READ_ALPHA_MODE_SUPPORTED +void PNGFAPI +png_set_alpha_mode_fixed(png_structrp png_ptr, int mode, + png_fixed_point output_gamma) +{ + int compose = 0; + png_fixed_point file_gamma; + + png_debug(1, "in png_set_alpha_mode"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + output_gamma = translate_gamma_flags(png_ptr, output_gamma, 1/*screen*/); + + /* Validate the value to ensure it is in a reasonable range. The value + * is expected to be 1 or greater, but this range test allows for some + * viewing correction values. The intent is to weed out users of this API + * who use the inverse of the gamma value accidentally! Since some of these + * values are reasonable this may have to be changed. + */ + if (output_gamma < 70000 || output_gamma > 300000) + png_error(png_ptr, "output gamma out of expected range"); + + /* The default file gamma is the inverse of the output gamma; the output + * gamma may be changed below so get the file value first: + */ + file_gamma = png_reciprocal(output_gamma); + + /* There are really 8 possibilities here, composed of any combination + * of: + * + * premultiply the color channels + * do not encode non-opaque pixels + * encode the alpha as well as the color channels + * + * The differences disappear if the input/output ('screen') gamma is 1.0, + * because then the encoding is a no-op and there is only the choice of + * premultiplying the color channels or not. + * + * png_set_alpha_mode and png_set_background interact because both use + * png_compose to do the work. Calling both is only useful when + * png_set_alpha_mode is used to set the default mode - PNG_ALPHA_PNG - along + * with a default gamma value. Otherwise PNG_COMPOSE must not be set. + */ + switch (mode) + { + case PNG_ALPHA_PNG: /* default: png standard */ + /* No compose, but it may be set by png_set_background! */ + png_ptr->transformations &= ~PNG_ENCODE_ALPHA; + png_ptr->flags &= ~PNG_FLAG_OPTIMIZE_ALPHA; + break; + + case PNG_ALPHA_ASSOCIATED: /* color channels premultiplied */ + compose = 1; + png_ptr->transformations &= ~PNG_ENCODE_ALPHA; + png_ptr->flags &= ~PNG_FLAG_OPTIMIZE_ALPHA; + /* The output is linear: */ + output_gamma = PNG_FP_1; + break; + + case PNG_ALPHA_OPTIMIZED: /* associated, non-opaque pixels linear */ + compose = 1; + png_ptr->transformations &= ~PNG_ENCODE_ALPHA; + png_ptr->flags |= PNG_FLAG_OPTIMIZE_ALPHA; + /* output_gamma records the encoding of opaque pixels! */ + break; + + case PNG_ALPHA_BROKEN: /* associated, non-linear, alpha encoded */ + compose = 1; + png_ptr->transformations |= PNG_ENCODE_ALPHA; + png_ptr->flags &= ~PNG_FLAG_OPTIMIZE_ALPHA; + break; + + default: + png_error(png_ptr, "invalid alpha mode"); + } + + /* Only set the default gamma if the file gamma has not been set (this has + * the side effect that the gamma in a second call to png_set_alpha_mode will + * be ignored.) + */ + if (png_ptr->colorspace.gamma == 0) + { + png_ptr->colorspace.gamma = file_gamma; + png_ptr->colorspace.flags |= PNG_COLORSPACE_HAVE_GAMMA; + } + + /* But always set the output gamma: */ + png_ptr->screen_gamma = output_gamma; + + /* Finally, if pre-multiplying, set the background fields to achieve the + * desired result. + */ + if (compose) + { + /* And obtain alpha pre-multiplication by composing on black: */ + memset(&png_ptr->background, 0, (sizeof png_ptr->background)); + png_ptr->background_gamma = png_ptr->colorspace.gamma; /* just in case */ + png_ptr->background_gamma_type = PNG_BACKGROUND_GAMMA_FILE; + png_ptr->transformations &= ~PNG_BACKGROUND_EXPAND; + + if (png_ptr->transformations & PNG_COMPOSE) + png_error(png_ptr, + "conflicting calls to set alpha mode and background"); + + png_ptr->transformations |= PNG_COMPOSE; + } +} + +# ifdef PNG_FLOATING_POINT_SUPPORTED +void PNGAPI +png_set_alpha_mode(png_structrp png_ptr, int mode, double output_gamma) +{ + png_set_alpha_mode_fixed(png_ptr, mode, convert_gamma_value(png_ptr, + output_gamma)); +} +# endif +#endif + +#ifdef PNG_READ_QUANTIZE_SUPPORTED +/* Dither file to 8-bit. Supply a palette, the current number + * of elements in the palette, the maximum number of elements + * allowed, and a histogram if possible. If the current number + * of colors is greater then the maximum number, the palette will be + * modified to fit in the maximum number. "full_quantize" indicates + * whether we need a quantizing cube set up for RGB images, or if we + * simply are reducing the number of colors in a paletted image. + */ + +typedef struct png_dsort_struct +{ + struct png_dsort_struct * next; + png_byte left; + png_byte right; +} png_dsort; +typedef png_dsort * png_dsortp; +typedef png_dsort * * png_dsortpp; + +void PNGAPI +png_set_quantize(png_structrp png_ptr, png_colorp palette, + int num_palette, int maximum_colors, png_const_uint_16p histogram, + int full_quantize) +{ + png_debug(1, "in png_set_quantize"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + png_ptr->transformations |= PNG_QUANTIZE; + + if (!full_quantize) + { + int i; + + png_ptr->quantize_index = (png_bytep)png_malloc(png_ptr, + (png_uint_32)(num_palette * (sizeof (png_byte)))); + for (i = 0; i < num_palette; i++) + png_ptr->quantize_index[i] = (png_byte)i; + } + + if (num_palette > maximum_colors) + { + if (histogram != NULL) + { + /* This is easy enough, just throw out the least used colors. + * Perhaps not the best solution, but good enough. + */ + + int i; + + /* Initialize an array to sort colors */ + png_ptr->quantize_sort = (png_bytep)png_malloc(png_ptr, + (png_uint_32)(num_palette * (sizeof (png_byte)))); + + /* Initialize the quantize_sort array */ + for (i = 0; i < num_palette; i++) + png_ptr->quantize_sort[i] = (png_byte)i; + + /* Find the least used palette entries by starting a + * bubble sort, and running it until we have sorted + * out enough colors. Note that we don't care about + * sorting all the colors, just finding which are + * least used. + */ + + for (i = num_palette - 1; i >= maximum_colors; i--) + { + int done; /* To stop early if the list is pre-sorted */ + int j; + + done = 1; + for (j = 0; j < i; j++) + { + if (histogram[png_ptr->quantize_sort[j]] + < histogram[png_ptr->quantize_sort[j + 1]]) + { + png_byte t; + + t = png_ptr->quantize_sort[j]; + png_ptr->quantize_sort[j] = png_ptr->quantize_sort[j + 1]; + png_ptr->quantize_sort[j + 1] = t; + done = 0; + } + } + + if (done) + break; + } + + /* Swap the palette around, and set up a table, if necessary */ + if (full_quantize) + { + int j = num_palette; + + /* Put all the useful colors within the max, but don't + * move the others. + */ + for (i = 0; i < maximum_colors; i++) + { + if ((int)png_ptr->quantize_sort[i] >= maximum_colors) + { + do + j--; + while ((int)png_ptr->quantize_sort[j] >= maximum_colors); + + palette[i] = palette[j]; + } + } + } + else + { + int j = num_palette; + + /* Move all the used colors inside the max limit, and + * develop a translation table. + */ + for (i = 0; i < maximum_colors; i++) + { + /* Only move the colors we need to */ + if ((int)png_ptr->quantize_sort[i] >= maximum_colors) + { + png_color tmp_color; + + do + j--; + while ((int)png_ptr->quantize_sort[j] >= maximum_colors); + + tmp_color = palette[j]; + palette[j] = palette[i]; + palette[i] = tmp_color; + /* Indicate where the color went */ + png_ptr->quantize_index[j] = (png_byte)i; + png_ptr->quantize_index[i] = (png_byte)j; + } + } + + /* Find closest color for those colors we are not using */ + for (i = 0; i < num_palette; i++) + { + if ((int)png_ptr->quantize_index[i] >= maximum_colors) + { + int min_d, k, min_k, d_index; + + /* Find the closest color to one we threw out */ + d_index = png_ptr->quantize_index[i]; + min_d = PNG_COLOR_DIST(palette[d_index], palette[0]); + for (k = 1, min_k = 0; k < maximum_colors; k++) + { + int d; + + d = PNG_COLOR_DIST(palette[d_index], palette[k]); + + if (d < min_d) + { + min_d = d; + min_k = k; + } + } + /* Point to closest color */ + png_ptr->quantize_index[i] = (png_byte)min_k; + } + } + } + png_free(png_ptr, png_ptr->quantize_sort); + png_ptr->quantize_sort = NULL; + } + else + { + /* This is much harder to do simply (and quickly). Perhaps + * we need to go through a median cut routine, but those + * don't always behave themselves with only a few colors + * as input. So we will just find the closest two colors, + * and throw out one of them (chosen somewhat randomly). + * [We don't understand this at all, so if someone wants to + * work on improving it, be our guest - AED, GRP] + */ + int i; + int max_d; + int num_new_palette; + png_dsortp t; + png_dsortpp hash; + + t = NULL; + + /* Initialize palette index arrays */ + png_ptr->index_to_palette = (png_bytep)png_malloc(png_ptr, + (png_uint_32)(num_palette * (sizeof (png_byte)))); + png_ptr->palette_to_index = (png_bytep)png_malloc(png_ptr, + (png_uint_32)(num_palette * (sizeof (png_byte)))); + + /* Initialize the sort array */ + for (i = 0; i < num_palette; i++) + { + png_ptr->index_to_palette[i] = (png_byte)i; + png_ptr->palette_to_index[i] = (png_byte)i; + } + + hash = (png_dsortpp)png_calloc(png_ptr, (png_uint_32)(769 * + (sizeof (png_dsortp)))); + + num_new_palette = num_palette; + + /* Initial wild guess at how far apart the farthest pixel + * pair we will be eliminating will be. Larger + * numbers mean more areas will be allocated, Smaller + * numbers run the risk of not saving enough data, and + * having to do this all over again. + * + * I have not done extensive checking on this number. + */ + max_d = 96; + + while (num_new_palette > maximum_colors) + { + for (i = 0; i < num_new_palette - 1; i++) + { + int j; + + for (j = i + 1; j < num_new_palette; j++) + { + int d; + + d = PNG_COLOR_DIST(palette[i], palette[j]); + + if (d <= max_d) + { + + t = (png_dsortp)png_malloc_warn(png_ptr, + (png_uint_32)(sizeof (png_dsort))); + + if (t == NULL) + break; + + t->next = hash[d]; + t->left = (png_byte)i; + t->right = (png_byte)j; + hash[d] = t; + } + } + if (t == NULL) + break; + } + + if (t != NULL) + for (i = 0; i <= max_d; i++) + { + if (hash[i] != NULL) + { + png_dsortp p; + + for (p = hash[i]; p; p = p->next) + { + if ((int)png_ptr->index_to_palette[p->left] + < num_new_palette && + (int)png_ptr->index_to_palette[p->right] + < num_new_palette) + { + int j, next_j; + + if (num_new_palette & 0x01) + { + j = p->left; + next_j = p->right; + } + else + { + j = p->right; + next_j = p->left; + } + + num_new_palette--; + palette[png_ptr->index_to_palette[j]] + = palette[num_new_palette]; + if (!full_quantize) + { + int k; + + for (k = 0; k < num_palette; k++) + { + if (png_ptr->quantize_index[k] == + png_ptr->index_to_palette[j]) + png_ptr->quantize_index[k] = + png_ptr->index_to_palette[next_j]; + + if ((int)png_ptr->quantize_index[k] == + num_new_palette) + png_ptr->quantize_index[k] = + png_ptr->index_to_palette[j]; + } + } + + png_ptr->index_to_palette[png_ptr->palette_to_index + [num_new_palette]] = png_ptr->index_to_palette[j]; + + png_ptr->palette_to_index[png_ptr->index_to_palette[j]] + = png_ptr->palette_to_index[num_new_palette]; + + png_ptr->index_to_palette[j] = + (png_byte)num_new_palette; + + png_ptr->palette_to_index[num_new_palette] = + (png_byte)j; + } + if (num_new_palette <= maximum_colors) + break; + } + if (num_new_palette <= maximum_colors) + break; + } + } + + for (i = 0; i < 769; i++) + { + if (hash[i] != NULL) + { + png_dsortp p = hash[i]; + while (p) + { + t = p->next; + png_free(png_ptr, p); + p = t; + } + } + hash[i] = 0; + } + max_d += 96; + } + png_free(png_ptr, hash); + png_free(png_ptr, png_ptr->palette_to_index); + png_free(png_ptr, png_ptr->index_to_palette); + png_ptr->palette_to_index = NULL; + png_ptr->index_to_palette = NULL; + } + num_palette = maximum_colors; + } + if (png_ptr->palette == NULL) + { + png_ptr->palette = palette; + } + png_ptr->num_palette = (png_uint_16)num_palette; + + if (full_quantize) + { + int i; + png_bytep distance; + int total_bits = PNG_QUANTIZE_RED_BITS + PNG_QUANTIZE_GREEN_BITS + + PNG_QUANTIZE_BLUE_BITS; + int num_red = (1 << PNG_QUANTIZE_RED_BITS); + int num_green = (1 << PNG_QUANTIZE_GREEN_BITS); + int num_blue = (1 << PNG_QUANTIZE_BLUE_BITS); + png_size_t num_entries = ((png_size_t)1 << total_bits); + + png_ptr->palette_lookup = (png_bytep)png_calloc(png_ptr, + (png_uint_32)(num_entries * (sizeof (png_byte)))); + + distance = (png_bytep)png_malloc(png_ptr, (png_uint_32)(num_entries * + (sizeof (png_byte)))); + + memset(distance, 0xff, num_entries * (sizeof (png_byte))); + + for (i = 0; i < num_palette; i++) + { + int ir, ig, ib; + int r = (palette[i].red >> (8 - PNG_QUANTIZE_RED_BITS)); + int g = (palette[i].green >> (8 - PNG_QUANTIZE_GREEN_BITS)); + int b = (palette[i].blue >> (8 - PNG_QUANTIZE_BLUE_BITS)); + + for (ir = 0; ir < num_red; ir++) + { + /* int dr = abs(ir - r); */ + int dr = ((ir > r) ? ir - r : r - ir); + int index_r = (ir << (PNG_QUANTIZE_BLUE_BITS + + PNG_QUANTIZE_GREEN_BITS)); + + for (ig = 0; ig < num_green; ig++) + { + /* int dg = abs(ig - g); */ + int dg = ((ig > g) ? ig - g : g - ig); + int dt = dr + dg; + int dm = ((dr > dg) ? dr : dg); + int index_g = index_r | (ig << PNG_QUANTIZE_BLUE_BITS); + + for (ib = 0; ib < num_blue; ib++) + { + int d_index = index_g | ib; + /* int db = abs(ib - b); */ + int db = ((ib > b) ? ib - b : b - ib); + int dmax = ((dm > db) ? dm : db); + int d = dmax + dt + db; + + if (d < (int)distance[d_index]) + { + distance[d_index] = (png_byte)d; + png_ptr->palette_lookup[d_index] = (png_byte)i; + } + } + } + } + } + + png_free(png_ptr, distance); + } +} +#endif /* PNG_READ_QUANTIZE_SUPPORTED */ + +#ifdef PNG_READ_GAMMA_SUPPORTED +void PNGFAPI +png_set_gamma_fixed(png_structrp png_ptr, png_fixed_point scrn_gamma, + png_fixed_point file_gamma) +{ + png_debug(1, "in png_set_gamma_fixed"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + /* New in libpng-1.5.4 - reserve particular negative values as flags. */ + scrn_gamma = translate_gamma_flags(png_ptr, scrn_gamma, 1/*screen*/); + file_gamma = translate_gamma_flags(png_ptr, file_gamma, 0/*file*/); + + /* Checking the gamma values for being >0 was added in 1.5.4 along with the + * premultiplied alpha support; this actually hides an undocumented feature + * of the previous implementation which allowed gamma processing to be + * disabled in background handling. There is no evidence (so far) that this + * was being used; however, png_set_background itself accepted and must still + * accept '0' for the gamma value it takes, because it isn't always used. + * + * Since this is an API change (albeit a very minor one that removes an + * undocumented API feature) the following checks were only enabled in + * libpng-1.6.0. + */ + if (file_gamma <= 0) + png_error(png_ptr, "invalid file gamma in png_set_gamma"); + + if (scrn_gamma <= 0) + png_error(png_ptr, "invalid screen gamma in png_set_gamma"); + + /* Set the gamma values unconditionally - this overrides the value in the PNG + * file if a gAMA chunk was present. png_set_alpha_mode provides a + * different, easier, way to default the file gamma. + */ + png_ptr->colorspace.gamma = file_gamma; + png_ptr->colorspace.flags |= PNG_COLORSPACE_HAVE_GAMMA; + png_ptr->screen_gamma = scrn_gamma; +} + +# ifdef PNG_FLOATING_POINT_SUPPORTED +void PNGAPI +png_set_gamma(png_structrp png_ptr, double scrn_gamma, double file_gamma) +{ + png_set_gamma_fixed(png_ptr, convert_gamma_value(png_ptr, scrn_gamma), + convert_gamma_value(png_ptr, file_gamma)); +} +# endif /* FLOATING_POINT_SUPPORTED */ +#endif /* READ_GAMMA */ + +#ifdef PNG_READ_EXPAND_SUPPORTED +/* Expand paletted images to RGB, expand grayscale images of + * less than 8-bit depth to 8-bit depth, and expand tRNS chunks + * to alpha channels. + */ +void PNGAPI +png_set_expand(png_structrp png_ptr) +{ + png_debug(1, "in png_set_expand"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + png_ptr->transformations |= (PNG_EXPAND | PNG_EXPAND_tRNS); +} + +/* GRR 19990627: the following three functions currently are identical + * to png_set_expand(). However, it is entirely reasonable that someone + * might wish to expand an indexed image to RGB but *not* expand a single, + * fully transparent palette entry to a full alpha channel--perhaps instead + * convert tRNS to the grayscale/RGB format (16-bit RGB value), or replace + * the transparent color with a particular RGB value, or drop tRNS entirely. + * IOW, a future version of the library may make the transformations flag + * a bit more fine-grained, with separate bits for each of these three + * functions. + * + * More to the point, these functions make it obvious what libpng will be + * doing, whereas "expand" can (and does) mean any number of things. + * + * GRP 20060307: In libpng-1.2.9, png_set_gray_1_2_4_to_8() was modified + * to expand only the sample depth but not to expand the tRNS to alpha + * and its name was changed to png_set_expand_gray_1_2_4_to_8(). + */ + +/* Expand paletted images to RGB. */ +void PNGAPI +png_set_palette_to_rgb(png_structrp png_ptr) +{ + png_debug(1, "in png_set_palette_to_rgb"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + png_ptr->transformations |= (PNG_EXPAND | PNG_EXPAND_tRNS); +} + +/* Expand grayscale images of less than 8-bit depth to 8 bits. */ +void PNGAPI +png_set_expand_gray_1_2_4_to_8(png_structrp png_ptr) +{ + png_debug(1, "in png_set_expand_gray_1_2_4_to_8"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + png_ptr->transformations |= PNG_EXPAND; +} + +/* Expand tRNS chunks to alpha channels. */ +void PNGAPI +png_set_tRNS_to_alpha(png_structrp png_ptr) +{ + png_debug(1, "in png_set_tRNS_to_alpha"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + png_ptr->transformations |= (PNG_EXPAND | PNG_EXPAND_tRNS); +} +#endif /* defined(PNG_READ_EXPAND_SUPPORTED) */ + +#ifdef PNG_READ_EXPAND_16_SUPPORTED +/* Expand to 16-bit channels, expand the tRNS chunk too (because otherwise + * it may not work correctly.) + */ +void PNGAPI +png_set_expand_16(png_structrp png_ptr) +{ + png_debug(1, "in png_set_expand_16"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + png_ptr->transformations |= (PNG_EXPAND_16 | PNG_EXPAND | PNG_EXPAND_tRNS); +} +#endif + +#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED +void PNGAPI +png_set_gray_to_rgb(png_structrp png_ptr) +{ + png_debug(1, "in png_set_gray_to_rgb"); + + if (!png_rtran_ok(png_ptr, 0)) + return; + + /* Because rgb must be 8 bits or more: */ + png_set_expand_gray_1_2_4_to_8(png_ptr); + png_ptr->transformations |= PNG_GRAY_TO_RGB; +} +#endif + +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED +void PNGFAPI +png_set_rgb_to_gray_fixed(png_structrp png_ptr, int error_action, + png_fixed_point red, png_fixed_point green) +{ + png_debug(1, "in png_set_rgb_to_gray"); + + /* Need the IHDR here because of the check on color_type below. */ + /* TODO: fix this */ + if (!png_rtran_ok(png_ptr, 1)) + return; + + switch(error_action) + { + case PNG_ERROR_ACTION_NONE: + png_ptr->transformations |= PNG_RGB_TO_GRAY; + break; + + case PNG_ERROR_ACTION_WARN: + png_ptr->transformations |= PNG_RGB_TO_GRAY_WARN; + break; + + case PNG_ERROR_ACTION_ERROR: + png_ptr->transformations |= PNG_RGB_TO_GRAY_ERR; + break; + + default: + png_error(png_ptr, "invalid error action to rgb_to_gray"); + break; + } + + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) +#ifdef PNG_READ_EXPAND_SUPPORTED + png_ptr->transformations |= PNG_EXPAND; +#else + { + /* Make this an error in 1.6 because otherwise the application may assume + * that it just worked and get a memory overwrite. + */ + png_error(png_ptr, + "Cannot do RGB_TO_GRAY without EXPAND_SUPPORTED"); + + /* png_ptr->transformations &= ~PNG_RGB_TO_GRAY; */ + } +#endif + { + if (red >= 0 && green >= 0 && red + green <= PNG_FP_1) + { + png_uint_16 red_int, green_int; + + /* NOTE: this calculation does not round, but this behavior is retained + * for consistency, the inaccuracy is very small. The code here always + * overwrites the coefficients, regardless of whether they have been + * defaulted or set already. + */ + red_int = (png_uint_16)(((png_uint_32)red*32768)/100000); + green_int = (png_uint_16)(((png_uint_32)green*32768)/100000); + + png_ptr->rgb_to_gray_red_coeff = red_int; + png_ptr->rgb_to_gray_green_coeff = green_int; + png_ptr->rgb_to_gray_coefficients_set = 1; + } + + else + { + if (red >= 0 && green >= 0) + png_app_warning(png_ptr, + "ignoring out of range rgb_to_gray coefficients"); + + /* Use the defaults, from the cHRM chunk if set, else the historical + * values which are close to the sRGB/HDTV/ITU-Rec 709 values. See + * png_do_rgb_to_gray for more discussion of the values. In this case + * the coefficients are not marked as 'set' and are not overwritten if + * something has already provided a default. + */ + if (png_ptr->rgb_to_gray_red_coeff == 0 && + png_ptr->rgb_to_gray_green_coeff == 0) + { + png_ptr->rgb_to_gray_red_coeff = 6968; + png_ptr->rgb_to_gray_green_coeff = 23434; + /* png_ptr->rgb_to_gray_blue_coeff = 2366; */ + } + } + } +} + +#ifdef PNG_FLOATING_POINT_SUPPORTED +/* Convert a RGB image to a grayscale of the same width. This allows us, + * for example, to convert a 24 bpp RGB image into an 8 bpp grayscale image. + */ + +void PNGAPI +png_set_rgb_to_gray(png_structrp png_ptr, int error_action, double red, + double green) +{ + png_set_rgb_to_gray_fixed(png_ptr, error_action, + png_fixed(png_ptr, red, "rgb to gray red coefficient"), + png_fixed(png_ptr, green, "rgb to gray green coefficient")); +} +#endif /* FLOATING POINT */ + +#endif /* RGB_TO_GRAY */ + +#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \ + defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) +void PNGAPI +png_set_read_user_transform_fn(png_structrp png_ptr, png_user_transform_ptr + read_user_transform_fn) +{ + png_debug(1, "in png_set_read_user_transform_fn"); + +#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED + png_ptr->transformations |= PNG_USER_TRANSFORM; + png_ptr->read_user_transform_fn = read_user_transform_fn; +#endif +} +#endif + +#ifdef PNG_READ_TRANSFORMS_SUPPORTED +#ifdef PNG_READ_GAMMA_SUPPORTED +/* In the case of gamma transformations only do transformations on images where + * the [file] gamma and screen_gamma are not close reciprocals, otherwise it + * slows things down slightly, and also needlessly introduces small errors. + */ +static int /* PRIVATE */ +png_gamma_threshold(png_fixed_point screen_gamma, png_fixed_point file_gamma) +{ + /* PNG_GAMMA_THRESHOLD is the threshold for performing gamma + * correction as a difference of the overall transform from 1.0 + * + * We want to compare the threshold with s*f - 1, if we get + * overflow here it is because of wacky gamma values so we + * turn on processing anyway. + */ + png_fixed_point gtest; + return !png_muldiv(>est, screen_gamma, file_gamma, PNG_FP_1) || + png_gamma_significant(gtest); +} +#endif + +/* Initialize everything needed for the read. This includes modifying + * the palette. + */ + +/*For the moment 'png_init_palette_transformations' and + * 'png_init_rgb_transformations' only do some flag canceling optimizations. + * The intent is that these two routines should have palette or rgb operations + * extracted from 'png_init_read_transformations'. + */ +static void /* PRIVATE */ +png_init_palette_transformations(png_structrp png_ptr) +{ + /* Called to handle the (input) palette case. In png_do_read_transformations + * the first step is to expand the palette if requested, so this code must + * take care to only make changes that are invariant with respect to the + * palette expansion, or only do them if there is no expansion. + * + * STRIP_ALPHA has already been handled in the caller (by setting num_trans + * to 0.) + */ + int input_has_alpha = 0; + int input_has_transparency = 0; + + if (png_ptr->num_trans > 0) + { + int i; + + /* Ignore if all the entries are opaque (unlikely!) */ + for (i=0; inum_trans; ++i) + if (png_ptr->trans_alpha[i] == 255) + continue; + else if (png_ptr->trans_alpha[i] == 0) + input_has_transparency = 1; + else + input_has_alpha = 1; + } + + /* If no alpha we can optimize. */ + if (!input_has_alpha) + { + /* Any alpha means background and associative alpha processing is + * required, however if the alpha is 0 or 1 throughout OPTIIMIZE_ALPHA + * and ENCODE_ALPHA are irrelevant. + */ + png_ptr->transformations &= ~PNG_ENCODE_ALPHA; + png_ptr->flags &= ~PNG_FLAG_OPTIMIZE_ALPHA; + + if (!input_has_transparency) + png_ptr->transformations &= ~(PNG_COMPOSE | PNG_BACKGROUND_EXPAND); + } + +#if defined(PNG_READ_EXPAND_SUPPORTED) && defined(PNG_READ_BACKGROUND_SUPPORTED) + /* png_set_background handling - deals with the complexity of whether the + * background color is in the file format or the screen format in the case + * where an 'expand' will happen. + */ + + /* The following code cannot be entered in the alpha pre-multiplication case + * because PNG_BACKGROUND_EXPAND is cancelled below. + */ + if ((png_ptr->transformations & PNG_BACKGROUND_EXPAND) && + (png_ptr->transformations & PNG_EXPAND)) + { + { + png_ptr->background.red = + png_ptr->palette[png_ptr->background.index].red; + png_ptr->background.green = + png_ptr->palette[png_ptr->background.index].green; + png_ptr->background.blue = + png_ptr->palette[png_ptr->background.index].blue; + +#ifdef PNG_READ_INVERT_ALPHA_SUPPORTED + if (png_ptr->transformations & PNG_INVERT_ALPHA) + { + if (!(png_ptr->transformations & PNG_EXPAND_tRNS)) + { + /* Invert the alpha channel (in tRNS) unless the pixels are + * going to be expanded, in which case leave it for later + */ + int i, istop = png_ptr->num_trans; + + for (i=0; itrans_alpha[i] = (png_byte)(255 - + png_ptr->trans_alpha[i]); + } + } +#endif /* PNG_READ_INVERT_ALPHA_SUPPORTED */ + } + } /* background expand and (therefore) no alpha association. */ +#endif /* PNG_READ_EXPAND_SUPPORTED && PNG_READ_BACKGROUND_SUPPORTED */ +} + +static void /* PRIVATE */ +png_init_rgb_transformations(png_structrp png_ptr) +{ + /* Added to libpng-1.5.4: check the color type to determine whether there + * is any alpha or transparency in the image and simply cancel the + * background and alpha mode stuff if there isn't. + */ + int input_has_alpha = (png_ptr->color_type & PNG_COLOR_MASK_ALPHA) != 0; + int input_has_transparency = png_ptr->num_trans > 0; + + /* If no alpha we can optimize. */ + if (!input_has_alpha) + { + /* Any alpha means background and associative alpha processing is + * required, however if the alpha is 0 or 1 throughout OPTIIMIZE_ALPHA + * and ENCODE_ALPHA are irrelevant. + */ +# ifdef PNG_READ_ALPHA_MODE_SUPPORTED + png_ptr->transformations &= ~PNG_ENCODE_ALPHA; + png_ptr->flags &= ~PNG_FLAG_OPTIMIZE_ALPHA; +# endif + + if (!input_has_transparency) + png_ptr->transformations &= ~(PNG_COMPOSE | PNG_BACKGROUND_EXPAND); + } + +#if defined(PNG_READ_EXPAND_SUPPORTED) && defined(PNG_READ_BACKGROUND_SUPPORTED) + /* png_set_background handling - deals with the complexity of whether the + * background color is in the file format or the screen format in the case + * where an 'expand' will happen. + */ + + /* The following code cannot be entered in the alpha pre-multiplication case + * because PNG_BACKGROUND_EXPAND is cancelled below. + */ + if ((png_ptr->transformations & PNG_BACKGROUND_EXPAND) && + (png_ptr->transformations & PNG_EXPAND) && + !(png_ptr->color_type & PNG_COLOR_MASK_COLOR)) + /* i.e., GRAY or GRAY_ALPHA */ + { + { + /* Expand background and tRNS chunks */ + int gray = png_ptr->background.gray; + int trans_gray = png_ptr->trans_color.gray; + + switch (png_ptr->bit_depth) + { + case 1: + gray *= 0xff; + trans_gray *= 0xff; + break; + + case 2: + gray *= 0x55; + trans_gray *= 0x55; + break; + + case 4: + gray *= 0x11; + trans_gray *= 0x11; + break; + + default: + + case 8: + /* FALL THROUGH (Already 8 bits) */ + + case 16: + /* Already a full 16 bits */ + break; + } + + png_ptr->background.red = png_ptr->background.green = + png_ptr->background.blue = (png_uint_16)gray; + + if (!(png_ptr->transformations & PNG_EXPAND_tRNS)) + { + png_ptr->trans_color.red = png_ptr->trans_color.green = + png_ptr->trans_color.blue = (png_uint_16)trans_gray; + } + } + } /* background expand and (therefore) no alpha association. */ +#endif /* PNG_READ_EXPAND_SUPPORTED && PNG_READ_BACKGROUND_SUPPORTED */ +} + +void /* PRIVATE */ +png_init_read_transformations(png_structrp png_ptr) +{ + png_debug(1, "in png_init_read_transformations"); + + /* This internal function is called from png_read_start_row in pngrutil.c + * and it is called before the 'rowbytes' calculation is done, so the code + * in here can change or update the transformations flags. + * + * First do updates that do not depend on the details of the PNG image data + * being processed. + */ + +#ifdef PNG_READ_GAMMA_SUPPORTED + /* Prior to 1.5.4 these tests were performed from png_set_gamma, 1.5.4 adds + * png_set_alpha_mode and this is another source for a default file gamma so + * the test needs to be performed later - here. In addition prior to 1.5.4 + * the tests were repeated for the PALETTE color type here - this is no + * longer necessary (and doesn't seem to have been necessary before.) + */ + { + /* The following temporary indicates if overall gamma correction is + * required. + */ + int gamma_correction = 0; + + if (png_ptr->colorspace.gamma != 0) /* has been set */ + { + if (png_ptr->screen_gamma != 0) /* screen set too */ + gamma_correction = png_gamma_threshold(png_ptr->colorspace.gamma, + png_ptr->screen_gamma); + + else + /* Assume the output matches the input; a long time default behavior + * of libpng, although the standard has nothing to say about this. + */ + png_ptr->screen_gamma = png_reciprocal(png_ptr->colorspace.gamma); + } + + else if (png_ptr->screen_gamma != 0) + /* The converse - assume the file matches the screen, note that this + * perhaps undesireable default can (from 1.5.4) be changed by calling + * png_set_alpha_mode (even if the alpha handling mode isn't required + * or isn't changed from the default.) + */ + png_ptr->colorspace.gamma = png_reciprocal(png_ptr->screen_gamma); + + else /* neither are set */ + /* Just in case the following prevents any processing - file and screen + * are both assumed to be linear and there is no way to introduce a + * third gamma value other than png_set_background with 'UNIQUE', and, + * prior to 1.5.4 + */ + png_ptr->screen_gamma = png_ptr->colorspace.gamma = PNG_FP_1; + + /* We have a gamma value now. */ + png_ptr->colorspace.flags |= PNG_COLORSPACE_HAVE_GAMMA; + + /* Now turn the gamma transformation on or off as appropriate. Notice + * that PNG_GAMMA just refers to the file->screen correction. Alpha + * composition may independently cause gamma correction because it needs + * linear data (e.g. if the file has a gAMA chunk but the screen gamma + * hasn't been specified.) In any case this flag may get turned off in + * the code immediately below if the transform can be handled outside the + * row loop. + */ + if (gamma_correction) + png_ptr->transformations |= PNG_GAMMA; + + else + png_ptr->transformations &= ~PNG_GAMMA; + } +#endif + + /* Certain transformations have the effect of preventing other + * transformations that happen afterward in png_do_read_transformations, + * resolve the interdependencies here. From the code of + * png_do_read_transformations the order is: + * + * 1) PNG_EXPAND (including PNG_EXPAND_tRNS) + * 2) PNG_STRIP_ALPHA (if no compose) + * 3) PNG_RGB_TO_GRAY + * 4) PNG_GRAY_TO_RGB iff !PNG_BACKGROUND_IS_GRAY + * 5) PNG_COMPOSE + * 6) PNG_GAMMA + * 7) PNG_STRIP_ALPHA (if compose) + * 8) PNG_ENCODE_ALPHA + * 9) PNG_SCALE_16_TO_8 + * 10) PNG_16_TO_8 + * 11) PNG_QUANTIZE (converts to palette) + * 12) PNG_EXPAND_16 + * 13) PNG_GRAY_TO_RGB iff PNG_BACKGROUND_IS_GRAY + * 14) PNG_INVERT_MONO + * 15) PNG_SHIFT + * 16) PNG_PACK + * 17) PNG_BGR + * 18) PNG_PACKSWAP + * 19) PNG_FILLER (includes PNG_ADD_ALPHA) + * 20) PNG_INVERT_ALPHA + * 21) PNG_SWAP_ALPHA + * 22) PNG_SWAP_BYTES + * 23) PNG_USER_TRANSFORM [must be last] + */ +#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED + if ((png_ptr->transformations & PNG_STRIP_ALPHA) && + !(png_ptr->transformations & PNG_COMPOSE)) + { + /* Stripping the alpha channel happens immediately after the 'expand' + * transformations, before all other transformation, so it cancels out + * the alpha handling. It has the side effect negating the effect of + * PNG_EXPAND_tRNS too: + */ + png_ptr->transformations &= ~(PNG_BACKGROUND_EXPAND | PNG_ENCODE_ALPHA | + PNG_EXPAND_tRNS); + png_ptr->flags &= ~PNG_FLAG_OPTIMIZE_ALPHA; + + /* Kill the tRNS chunk itself too. Prior to 1.5.4 this did not happen + * so transparency information would remain just so long as it wasn't + * expanded. This produces unexpected API changes if the set of things + * that do PNG_EXPAND_tRNS changes (perfectly possible given the + * documentation - which says ask for what you want, accept what you + * get.) This makes the behavior consistent from 1.5.4: + */ + png_ptr->num_trans = 0; + } +#endif /* STRIP_ALPHA supported, no COMPOSE */ + +#ifdef PNG_READ_ALPHA_MODE_SUPPORTED + /* If the screen gamma is about 1.0 then the OPTIMIZE_ALPHA and ENCODE_ALPHA + * settings will have no effect. + */ + if (!png_gamma_significant(png_ptr->screen_gamma)) + { + png_ptr->transformations &= ~PNG_ENCODE_ALPHA; + png_ptr->flags &= ~PNG_FLAG_OPTIMIZE_ALPHA; + } +#endif + +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED + /* Make sure the coefficients for the rgb to gray conversion are set + * appropriately. + */ + if (png_ptr->transformations & PNG_RGB_TO_GRAY) + png_colorspace_set_rgb_coefficients(png_ptr); +#endif + +#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED +#if defined(PNG_READ_EXPAND_SUPPORTED) && defined(PNG_READ_BACKGROUND_SUPPORTED) + /* Detect gray background and attempt to enable optimization for + * gray --> RGB case. + * + * Note: if PNG_BACKGROUND_EXPAND is set and color_type is either RGB or + * RGB_ALPHA (in which case need_expand is superfluous anyway), the + * background color might actually be gray yet not be flagged as such. + * This is not a problem for the current code, which uses + * PNG_BACKGROUND_IS_GRAY only to decide when to do the + * png_do_gray_to_rgb() transformation. + * + * TODO: this code needs to be revised to avoid the complexity and + * interdependencies. The color type of the background should be recorded in + * png_set_background, along with the bit depth, then the code has a record + * of exactly what color space the background is currently in. + */ + if (png_ptr->transformations & PNG_BACKGROUND_EXPAND) + { + /* PNG_BACKGROUND_EXPAND: the background is in the file color space, so if + * the file was grayscale the background value is gray. + */ + if (!(png_ptr->color_type & PNG_COLOR_MASK_COLOR)) + png_ptr->mode |= PNG_BACKGROUND_IS_GRAY; + } + + else if (png_ptr->transformations & PNG_COMPOSE) + { + /* PNG_COMPOSE: png_set_background was called with need_expand false, + * so the color is in the color space of the output or png_set_alpha_mode + * was called and the color is black. Ignore RGB_TO_GRAY because that + * happens before GRAY_TO_RGB. + */ + if (png_ptr->transformations & PNG_GRAY_TO_RGB) + { + if (png_ptr->background.red == png_ptr->background.green && + png_ptr->background.red == png_ptr->background.blue) + { + png_ptr->mode |= PNG_BACKGROUND_IS_GRAY; + png_ptr->background.gray = png_ptr->background.red; + } + } + } +#endif /* PNG_READ_EXPAND_SUPPORTED && PNG_READ_BACKGROUND_SUPPORTED */ +#endif /* PNG_READ_GRAY_TO_RGB_SUPPORTED */ + + /* For indexed PNG data (PNG_COLOR_TYPE_PALETTE) many of the transformations + * can be performed directly on the palette, and some (such as rgb to gray) + * can be optimized inside the palette. This is particularly true of the + * composite (background and alpha) stuff, which can be pretty much all done + * in the palette even if the result is expanded to RGB or gray afterward. + * + * NOTE: this is Not Yet Implemented, the code behaves as in 1.5.1 and + * earlier and the palette stuff is actually handled on the first row. This + * leads to the reported bug that the palette returned by png_get_PLTE is not + * updated. + */ + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + png_init_palette_transformations(png_ptr); + + else + png_init_rgb_transformations(png_ptr); + +#if defined(PNG_READ_BACKGROUND_SUPPORTED) && \ + defined(PNG_READ_EXPAND_16_SUPPORTED) + if ((png_ptr->transformations & PNG_EXPAND_16) && + (png_ptr->transformations & PNG_COMPOSE) && + !(png_ptr->transformations & PNG_BACKGROUND_EXPAND) && + png_ptr->bit_depth != 16) + { + /* TODO: fix this. Because the expand_16 operation is after the compose + * handling the background color must be 8, not 16, bits deep, but the + * application will supply a 16-bit value so reduce it here. + * + * The PNG_BACKGROUND_EXPAND code above does not expand to 16 bits at + * present, so that case is ok (until do_expand_16 is moved.) + * + * NOTE: this discards the low 16 bits of the user supplied background + * color, but until expand_16 works properly there is no choice! + */ +# define CHOP(x) (x)=((png_uint_16)PNG_DIV257(x)) + CHOP(png_ptr->background.red); + CHOP(png_ptr->background.green); + CHOP(png_ptr->background.blue); + CHOP(png_ptr->background.gray); +# undef CHOP + } +#endif /* PNG_READ_BACKGROUND_SUPPORTED && PNG_READ_EXPAND_16_SUPPORTED */ + +#if defined(PNG_READ_BACKGROUND_SUPPORTED) && \ + (defined(PNG_READ_SCALE_16_TO_8_SUPPORTED) || \ + defined(PNG_READ_STRIP_16_TO_8_SUPPORTED)) + if ((png_ptr->transformations & (PNG_16_TO_8|PNG_SCALE_16_TO_8)) && + (png_ptr->transformations & PNG_COMPOSE) && + !(png_ptr->transformations & PNG_BACKGROUND_EXPAND) && + png_ptr->bit_depth == 16) + { + /* On the other hand, if a 16-bit file is to be reduced to 8-bits per + * component this will also happen after PNG_COMPOSE and so the background + * color must be pre-expanded here. + * + * TODO: fix this too. + */ + png_ptr->background.red = (png_uint_16)(png_ptr->background.red * 257); + png_ptr->background.green = + (png_uint_16)(png_ptr->background.green * 257); + png_ptr->background.blue = (png_uint_16)(png_ptr->background.blue * 257); + png_ptr->background.gray = (png_uint_16)(png_ptr->background.gray * 257); + } +#endif + + /* NOTE: below 'PNG_READ_ALPHA_MODE_SUPPORTED' is presumed to also enable the + * background support (see the comments in scripts/pnglibconf.dfa), this + * allows pre-multiplication of the alpha channel to be implemented as + * compositing on black. This is probably sub-optimal and has been done in + * 1.5.4 betas simply to enable external critique and testing (i.e. to + * implement the new API quickly, without lots of internal changes.) + */ + +#ifdef PNG_READ_GAMMA_SUPPORTED +# ifdef PNG_READ_BACKGROUND_SUPPORTED + /* Includes ALPHA_MODE */ + png_ptr->background_1 = png_ptr->background; +# endif + + /* This needs to change - in the palette image case a whole set of tables are + * built when it would be quicker to just calculate the correct value for + * each palette entry directly. Also, the test is too tricky - why check + * PNG_RGB_TO_GRAY if PNG_GAMMA is not set? The answer seems to be that + * PNG_GAMMA is cancelled even if the gamma is known? The test excludes the + * PNG_COMPOSE case, so apparently if there is no *overall* gamma correction + * the gamma tables will not be built even if composition is required on a + * gamma encoded value. + * + * In 1.5.4 this is addressed below by an additional check on the individual + * file gamma - if it is not 1.0 both RGB_TO_GRAY and COMPOSE need the + * tables. + */ + if ((png_ptr->transformations & PNG_GAMMA) + || ((png_ptr->transformations & PNG_RGB_TO_GRAY) + && (png_gamma_significant(png_ptr->colorspace.gamma) || + png_gamma_significant(png_ptr->screen_gamma))) + || ((png_ptr->transformations & PNG_COMPOSE) + && (png_gamma_significant(png_ptr->colorspace.gamma) + || png_gamma_significant(png_ptr->screen_gamma) +# ifdef PNG_READ_BACKGROUND_SUPPORTED + || (png_ptr->background_gamma_type == PNG_BACKGROUND_GAMMA_UNIQUE + && png_gamma_significant(png_ptr->background_gamma)) +# endif + )) || ((png_ptr->transformations & PNG_ENCODE_ALPHA) + && png_gamma_significant(png_ptr->screen_gamma)) + ) + { + png_build_gamma_table(png_ptr, png_ptr->bit_depth); + +#ifdef PNG_READ_BACKGROUND_SUPPORTED + if (png_ptr->transformations & PNG_COMPOSE) + { + /* Issue a warning about this combination: because RGB_TO_GRAY is + * optimized to do the gamma transform if present yet do_background has + * to do the same thing if both options are set a + * double-gamma-correction happens. This is true in all versions of + * libpng to date. + */ + if (png_ptr->transformations & PNG_RGB_TO_GRAY) + png_warning(png_ptr, + "libpng does not support gamma+background+rgb_to_gray"); + + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + { + /* We don't get to here unless there is a tRNS chunk with non-opaque + * entries - see the checking code at the start of this function. + */ + png_color back, back_1; + png_colorp palette = png_ptr->palette; + int num_palette = png_ptr->num_palette; + int i; + if (png_ptr->background_gamma_type == PNG_BACKGROUND_GAMMA_FILE) + { + + back.red = png_ptr->gamma_table[png_ptr->background.red]; + back.green = png_ptr->gamma_table[png_ptr->background.green]; + back.blue = png_ptr->gamma_table[png_ptr->background.blue]; + + back_1.red = png_ptr->gamma_to_1[png_ptr->background.red]; + back_1.green = png_ptr->gamma_to_1[png_ptr->background.green]; + back_1.blue = png_ptr->gamma_to_1[png_ptr->background.blue]; + } + else + { + png_fixed_point g, gs; + + switch (png_ptr->background_gamma_type) + { + case PNG_BACKGROUND_GAMMA_SCREEN: + g = (png_ptr->screen_gamma); + gs = PNG_FP_1; + break; + + case PNG_BACKGROUND_GAMMA_FILE: + g = png_reciprocal(png_ptr->colorspace.gamma); + gs = png_reciprocal2(png_ptr->colorspace.gamma, + png_ptr->screen_gamma); + break; + + case PNG_BACKGROUND_GAMMA_UNIQUE: + g = png_reciprocal(png_ptr->background_gamma); + gs = png_reciprocal2(png_ptr->background_gamma, + png_ptr->screen_gamma); + break; + default: + g = PNG_FP_1; /* back_1 */ + gs = PNG_FP_1; /* back */ + break; + } + + if (png_gamma_significant(gs)) + { + back.red = png_gamma_8bit_correct(png_ptr->background.red, + gs); + back.green = png_gamma_8bit_correct(png_ptr->background.green, + gs); + back.blue = png_gamma_8bit_correct(png_ptr->background.blue, + gs); + } + + else + { + back.red = (png_byte)png_ptr->background.red; + back.green = (png_byte)png_ptr->background.green; + back.blue = (png_byte)png_ptr->background.blue; + } + + if (png_gamma_significant(g)) + { + back_1.red = png_gamma_8bit_correct(png_ptr->background.red, + g); + back_1.green = png_gamma_8bit_correct( + png_ptr->background.green, g); + back_1.blue = png_gamma_8bit_correct(png_ptr->background.blue, + g); + } + + else + { + back_1.red = (png_byte)png_ptr->background.red; + back_1.green = (png_byte)png_ptr->background.green; + back_1.blue = (png_byte)png_ptr->background.blue; + } + } + + for (i = 0; i < num_palette; i++) + { + if (i < (int)png_ptr->num_trans && + png_ptr->trans_alpha[i] != 0xff) + { + if (png_ptr->trans_alpha[i] == 0) + { + palette[i] = back; + } + else /* if (png_ptr->trans_alpha[i] != 0xff) */ + { + png_byte v, w; + + v = png_ptr->gamma_to_1[palette[i].red]; + png_composite(w, v, png_ptr->trans_alpha[i], back_1.red); + palette[i].red = png_ptr->gamma_from_1[w]; + + v = png_ptr->gamma_to_1[palette[i].green]; + png_composite(w, v, png_ptr->trans_alpha[i], back_1.green); + palette[i].green = png_ptr->gamma_from_1[w]; + + v = png_ptr->gamma_to_1[palette[i].blue]; + png_composite(w, v, png_ptr->trans_alpha[i], back_1.blue); + palette[i].blue = png_ptr->gamma_from_1[w]; + } + } + else + { + palette[i].red = png_ptr->gamma_table[palette[i].red]; + palette[i].green = png_ptr->gamma_table[palette[i].green]; + palette[i].blue = png_ptr->gamma_table[palette[i].blue]; + } + } + + /* Prevent the transformations being done again. + * + * NOTE: this is highly dubious; it removes the transformations in + * place. This seems inconsistent with the general treatment of the + * transformations elsewhere. + */ + png_ptr->transformations &= ~(PNG_COMPOSE | PNG_GAMMA); + } /* color_type == PNG_COLOR_TYPE_PALETTE */ + + /* if (png_ptr->background_gamma_type!=PNG_BACKGROUND_GAMMA_UNKNOWN) */ + else /* color_type != PNG_COLOR_TYPE_PALETTE */ + { + int gs_sig, g_sig; + png_fixed_point g = PNG_FP_1; /* Correction to linear */ + png_fixed_point gs = PNG_FP_1; /* Correction to screen */ + + switch (png_ptr->background_gamma_type) + { + case PNG_BACKGROUND_GAMMA_SCREEN: + g = png_ptr->screen_gamma; + /* gs = PNG_FP_1; */ + break; + + case PNG_BACKGROUND_GAMMA_FILE: + g = png_reciprocal(png_ptr->colorspace.gamma); + gs = png_reciprocal2(png_ptr->colorspace.gamma, + png_ptr->screen_gamma); + break; + + case PNG_BACKGROUND_GAMMA_UNIQUE: + g = png_reciprocal(png_ptr->background_gamma); + gs = png_reciprocal2(png_ptr->background_gamma, + png_ptr->screen_gamma); + break; + + default: + png_error(png_ptr, "invalid background gamma type"); + } + + g_sig = png_gamma_significant(g); + gs_sig = png_gamma_significant(gs); + + if (g_sig) + png_ptr->background_1.gray = png_gamma_correct(png_ptr, + png_ptr->background.gray, g); + + if (gs_sig) + png_ptr->background.gray = png_gamma_correct(png_ptr, + png_ptr->background.gray, gs); + + if ((png_ptr->background.red != png_ptr->background.green) || + (png_ptr->background.red != png_ptr->background.blue) || + (png_ptr->background.red != png_ptr->background.gray)) + { + /* RGB or RGBA with color background */ + if (g_sig) + { + png_ptr->background_1.red = png_gamma_correct(png_ptr, + png_ptr->background.red, g); + + png_ptr->background_1.green = png_gamma_correct(png_ptr, + png_ptr->background.green, g); + + png_ptr->background_1.blue = png_gamma_correct(png_ptr, + png_ptr->background.blue, g); + } + + if (gs_sig) + { + png_ptr->background.red = png_gamma_correct(png_ptr, + png_ptr->background.red, gs); + + png_ptr->background.green = png_gamma_correct(png_ptr, + png_ptr->background.green, gs); + + png_ptr->background.blue = png_gamma_correct(png_ptr, + png_ptr->background.blue, gs); + } + } + + else + { + /* GRAY, GRAY ALPHA, RGB, or RGBA with gray background */ + png_ptr->background_1.red = png_ptr->background_1.green + = png_ptr->background_1.blue = png_ptr->background_1.gray; + + png_ptr->background.red = png_ptr->background.green + = png_ptr->background.blue = png_ptr->background.gray; + } + + /* The background is now in screen gamma: */ + png_ptr->background_gamma_type = PNG_BACKGROUND_GAMMA_SCREEN; + } /* color_type != PNG_COLOR_TYPE_PALETTE */ + }/* png_ptr->transformations & PNG_BACKGROUND */ + + else + /* Transformation does not include PNG_BACKGROUND */ +#endif /* PNG_READ_BACKGROUND_SUPPORTED */ + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED + /* RGB_TO_GRAY needs to have non-gamma-corrected values! */ + && ((png_ptr->transformations & PNG_EXPAND) == 0 || + (png_ptr->transformations & PNG_RGB_TO_GRAY) == 0) +#endif + ) + { + png_colorp palette = png_ptr->palette; + int num_palette = png_ptr->num_palette; + int i; + + /* NOTE: there are other transformations that should probably be in + * here too. + */ + for (i = 0; i < num_palette; i++) + { + palette[i].red = png_ptr->gamma_table[palette[i].red]; + palette[i].green = png_ptr->gamma_table[palette[i].green]; + palette[i].blue = png_ptr->gamma_table[palette[i].blue]; + } + + /* Done the gamma correction. */ + png_ptr->transformations &= ~PNG_GAMMA; + } /* color_type == PALETTE && !PNG_BACKGROUND transformation */ + } +#ifdef PNG_READ_BACKGROUND_SUPPORTED + else +#endif +#endif /* PNG_READ_GAMMA_SUPPORTED */ + +#ifdef PNG_READ_BACKGROUND_SUPPORTED + /* No GAMMA transformation (see the hanging else 4 lines above) */ + if ((png_ptr->transformations & PNG_COMPOSE) && + (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)) + { + int i; + int istop = (int)png_ptr->num_trans; + png_color back; + png_colorp palette = png_ptr->palette; + + back.red = (png_byte)png_ptr->background.red; + back.green = (png_byte)png_ptr->background.green; + back.blue = (png_byte)png_ptr->background.blue; + + for (i = 0; i < istop; i++) + { + if (png_ptr->trans_alpha[i] == 0) + { + palette[i] = back; + } + + else if (png_ptr->trans_alpha[i] != 0xff) + { + /* The png_composite() macro is defined in png.h */ + png_composite(palette[i].red, palette[i].red, + png_ptr->trans_alpha[i], back.red); + + png_composite(palette[i].green, palette[i].green, + png_ptr->trans_alpha[i], back.green); + + png_composite(palette[i].blue, palette[i].blue, + png_ptr->trans_alpha[i], back.blue); + } + } + + png_ptr->transformations &= ~PNG_COMPOSE; + } +#endif /* PNG_READ_BACKGROUND_SUPPORTED */ + +#ifdef PNG_READ_SHIFT_SUPPORTED + if ((png_ptr->transformations & PNG_SHIFT) && + !(png_ptr->transformations & PNG_EXPAND) && + (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)) + { + int i; + int istop = png_ptr->num_palette; + int shift = 8 - png_ptr->sig_bit.red; + + png_ptr->transformations &= ~PNG_SHIFT; + + /* significant bits can be in the range 1 to 7 for a meaninful result, if + * the number of significant bits is 0 then no shift is done (this is an + * error condition which is silently ignored.) + */ + if (shift > 0 && shift < 8) for (i=0; ipalette[i].red; + + component >>= shift; + png_ptr->palette[i].red = (png_byte)component; + } + + shift = 8 - png_ptr->sig_bit.green; + if (shift > 0 && shift < 8) for (i=0; ipalette[i].green; + + component >>= shift; + png_ptr->palette[i].green = (png_byte)component; + } + + shift = 8 - png_ptr->sig_bit.blue; + if (shift > 0 && shift < 8) for (i=0; ipalette[i].blue; + + component >>= shift; + png_ptr->palette[i].blue = (png_byte)component; + } + } +#endif /* PNG_READ_SHIFT_SUPPORTED */ +} + +/* Modify the info structure to reflect the transformations. The + * info should be updated so a PNG file could be written with it, + * assuming the transformations result in valid PNG data. + */ +void /* PRIVATE */ +png_read_transform_info(png_structrp png_ptr, png_inforp info_ptr) +{ + png_debug(1, "in png_read_transform_info"); + +#ifdef PNG_READ_EXPAND_SUPPORTED + if (png_ptr->transformations & PNG_EXPAND) + { + if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + { + /* This check must match what actually happens in + * png_do_expand_palette; if it ever checks the tRNS chunk to see if + * it is all opaque we must do the same (at present it does not.) + */ + if (png_ptr->num_trans > 0) + info_ptr->color_type = PNG_COLOR_TYPE_RGB_ALPHA; + + else + info_ptr->color_type = PNG_COLOR_TYPE_RGB; + + info_ptr->bit_depth = 8; + info_ptr->num_trans = 0; + } + else + { + if (png_ptr->num_trans) + { + if (png_ptr->transformations & PNG_EXPAND_tRNS) + info_ptr->color_type |= PNG_COLOR_MASK_ALPHA; + } + if (info_ptr->bit_depth < 8) + info_ptr->bit_depth = 8; + + info_ptr->num_trans = 0; + } + } +#endif + +#if defined(PNG_READ_BACKGROUND_SUPPORTED) ||\ + defined(PNG_READ_ALPHA_MODE_SUPPORTED) + /* The following is almost certainly wrong unless the background value is in + * the screen space! + */ + if (png_ptr->transformations & PNG_COMPOSE) + info_ptr->background = png_ptr->background; +#endif + +#ifdef PNG_READ_GAMMA_SUPPORTED + /* The following used to be conditional on PNG_GAMMA (prior to 1.5.4), + * however it seems that the code in png_init_read_transformations, which has + * been called before this from png_read_update_info->png_read_start_row + * sometimes does the gamma transform and cancels the flag. + * + * TODO: this looks wrong; the info_ptr should end up with a gamma equal to + * the screen_gamma value. The following probably results in weirdness if + * the info_ptr is used by the app after the rows have been read. + */ + info_ptr->colorspace.gamma = png_ptr->colorspace.gamma; +#endif + + if (info_ptr->bit_depth == 16) + { +# ifdef PNG_READ_16BIT_SUPPORTED +# ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED + if (png_ptr->transformations & PNG_SCALE_16_TO_8) + info_ptr->bit_depth = 8; +# endif + +# ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED + if (png_ptr->transformations & PNG_16_TO_8) + info_ptr->bit_depth = 8; +# endif + +# else + /* No 16 bit support: force chopping 16-bit input down to 8, in this case + * the app program can chose if both APIs are available by setting the + * correct scaling to use. + */ +# ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED + /* For compatibility with previous versions use the strip method by + * default. This code works because if PNG_SCALE_16_TO_8 is already + * set the code below will do that in preference to the chop. + */ + png_ptr->transformations |= PNG_16_TO_8; + info_ptr->bit_depth = 8; +# else + +# ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED + png_ptr->transformations |= PNG_SCALE_16_TO_8; + info_ptr->bit_depth = 8; +# else + + CONFIGURATION ERROR: you must enable at least one 16 to 8 method +# endif +# endif +#endif /* !READ_16BIT_SUPPORTED */ + } + +#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED + if (png_ptr->transformations & PNG_GRAY_TO_RGB) + info_ptr->color_type = (png_byte)(info_ptr->color_type | + PNG_COLOR_MASK_COLOR); +#endif + +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED + if (png_ptr->transformations & PNG_RGB_TO_GRAY) + info_ptr->color_type = (png_byte)(info_ptr->color_type & + ~PNG_COLOR_MASK_COLOR); +#endif + +#ifdef PNG_READ_QUANTIZE_SUPPORTED + if (png_ptr->transformations & PNG_QUANTIZE) + { + if (((info_ptr->color_type == PNG_COLOR_TYPE_RGB) || + (info_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA)) && + png_ptr->palette_lookup && info_ptr->bit_depth == 8) + { + info_ptr->color_type = PNG_COLOR_TYPE_PALETTE; + } + } +#endif + +#ifdef PNG_READ_EXPAND_16_SUPPORTED + if (png_ptr->transformations & PNG_EXPAND_16 && info_ptr->bit_depth == 8 && + info_ptr->color_type != PNG_COLOR_TYPE_PALETTE) + { + info_ptr->bit_depth = 16; + } +#endif + +#ifdef PNG_READ_PACK_SUPPORTED + if ((png_ptr->transformations & PNG_PACK) && (info_ptr->bit_depth < 8)) + info_ptr->bit_depth = 8; +#endif + + if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + info_ptr->channels = 1; + + else if (info_ptr->color_type & PNG_COLOR_MASK_COLOR) + info_ptr->channels = 3; + + else + info_ptr->channels = 1; + +#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED + if (png_ptr->transformations & PNG_STRIP_ALPHA) + { + info_ptr->color_type = (png_byte)(info_ptr->color_type & + ~PNG_COLOR_MASK_ALPHA); + info_ptr->num_trans = 0; + } +#endif + + if (info_ptr->color_type & PNG_COLOR_MASK_ALPHA) + info_ptr->channels++; + +#ifdef PNG_READ_FILLER_SUPPORTED + /* STRIP_ALPHA and FILLER allowed: MASK_ALPHA bit stripped above */ + if ((png_ptr->transformations & PNG_FILLER) && + ((info_ptr->color_type == PNG_COLOR_TYPE_RGB) || + (info_ptr->color_type == PNG_COLOR_TYPE_GRAY))) + { + info_ptr->channels++; + /* If adding a true alpha channel not just filler */ + if (png_ptr->transformations & PNG_ADD_ALPHA) + info_ptr->color_type |= PNG_COLOR_MASK_ALPHA; + } +#endif + +#if defined(PNG_USER_TRANSFORM_PTR_SUPPORTED) && \ +defined(PNG_READ_USER_TRANSFORM_SUPPORTED) + if (png_ptr->transformations & PNG_USER_TRANSFORM) + { + if (info_ptr->bit_depth < png_ptr->user_transform_depth) + info_ptr->bit_depth = png_ptr->user_transform_depth; + + if (info_ptr->channels < png_ptr->user_transform_channels) + info_ptr->channels = png_ptr->user_transform_channels; + } +#endif + + info_ptr->pixel_depth = (png_byte)(info_ptr->channels * + info_ptr->bit_depth); + + info_ptr->rowbytes = PNG_ROWBYTES(info_ptr->pixel_depth, info_ptr->width); + + /* Adding in 1.5.4: cache the above value in png_struct so that we can later + * check in png_rowbytes that the user buffer won't get overwritten. Note + * that the field is not always set - if png_read_update_info isn't called + * the application has to either not do any transforms or get the calculation + * right itself. + */ + png_ptr->info_rowbytes = info_ptr->rowbytes; + +#ifndef PNG_READ_EXPAND_SUPPORTED + if (png_ptr) + return; +#endif +} + +/* Transform the row. The order of transformations is significant, + * and is very touchy. If you add a transformation, take care to + * decide how it fits in with the other transformations here. + */ +void /* PRIVATE */ +png_do_read_transformations(png_structrp png_ptr, png_row_infop row_info) +{ + png_debug(1, "in png_do_read_transformations"); + + if (png_ptr->row_buf == NULL) + { + /* Prior to 1.5.4 this output row/pass where the NULL pointer is, but this + * error is incredibly rare and incredibly easy to debug without this + * information. + */ + png_error(png_ptr, "NULL row buffer"); + } + + /* The following is debugging; prior to 1.5.4 the code was never compiled in; + * in 1.5.4 PNG_FLAG_DETECT_UNINITIALIZED was added and the macro + * PNG_WARN_UNINITIALIZED_ROW removed. In 1.6 the new flag is set only for + * all transformations, however in practice the ROW_INIT always gets done on + * demand, if necessary. + */ + if ((png_ptr->flags & PNG_FLAG_DETECT_UNINITIALIZED) != 0 && + !(png_ptr->flags & PNG_FLAG_ROW_INIT)) + { + /* Application has failed to call either png_read_start_image() or + * png_read_update_info() after setting transforms that expand pixels. + * This check added to libpng-1.2.19 (but not enabled until 1.5.4). + */ + png_error(png_ptr, "Uninitialized row"); + } + +#ifdef PNG_READ_EXPAND_SUPPORTED + if (png_ptr->transformations & PNG_EXPAND) + { + if (row_info->color_type == PNG_COLOR_TYPE_PALETTE) + { + png_do_expand_palette(row_info, png_ptr->row_buf + 1, + png_ptr->palette, png_ptr->trans_alpha, png_ptr->num_trans); + } + + else + { + if (png_ptr->num_trans && + (png_ptr->transformations & PNG_EXPAND_tRNS)) + png_do_expand(row_info, png_ptr->row_buf + 1, + &(png_ptr->trans_color)); + + else + png_do_expand(row_info, png_ptr->row_buf + 1, + NULL); + } + } +#endif + +#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED + if ((png_ptr->transformations & PNG_STRIP_ALPHA) && + !(png_ptr->transformations & PNG_COMPOSE) && + (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA || + row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA)) + png_do_strip_channel(row_info, png_ptr->row_buf + 1, + 0 /* at_start == false, because SWAP_ALPHA happens later */); +#endif + +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED + if (png_ptr->transformations & PNG_RGB_TO_GRAY) + { + int rgb_error = + png_do_rgb_to_gray(png_ptr, row_info, + png_ptr->row_buf + 1); + + if (rgb_error) + { + png_ptr->rgb_to_gray_status=1; + if ((png_ptr->transformations & PNG_RGB_TO_GRAY) == + PNG_RGB_TO_GRAY_WARN) + png_warning(png_ptr, "png_do_rgb_to_gray found nongray pixel"); + + if ((png_ptr->transformations & PNG_RGB_TO_GRAY) == + PNG_RGB_TO_GRAY_ERR) + png_error(png_ptr, "png_do_rgb_to_gray found nongray pixel"); + } + } +#endif + +/* From Andreas Dilger e-mail to png-implement, 26 March 1998: + * + * In most cases, the "simple transparency" should be done prior to doing + * gray-to-RGB, or you will have to test 3x as many bytes to check if a + * pixel is transparent. You would also need to make sure that the + * transparency information is upgraded to RGB. + * + * To summarize, the current flow is: + * - Gray + simple transparency -> compare 1 or 2 gray bytes and composite + * with background "in place" if transparent, + * convert to RGB if necessary + * - Gray + alpha -> composite with gray background and remove alpha bytes, + * convert to RGB if necessary + * + * To support RGB backgrounds for gray images we need: + * - Gray + simple transparency -> convert to RGB + simple transparency, + * compare 3 or 6 bytes and composite with + * background "in place" if transparent + * (3x compare/pixel compared to doing + * composite with gray bkgrnd) + * - Gray + alpha -> convert to RGB + alpha, composite with background and + * remove alpha bytes (3x float + * operations/pixel compared with composite + * on gray background) + * + * Greg's change will do this. The reason it wasn't done before is for + * performance, as this increases the per-pixel operations. If we would check + * in advance if the background was gray or RGB, and position the gray-to-RGB + * transform appropriately, then it would save a lot of work/time. + */ + +#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED + /* If gray -> RGB, do so now only if background is non-gray; else do later + * for performance reasons + */ + if ((png_ptr->transformations & PNG_GRAY_TO_RGB) && + !(png_ptr->mode & PNG_BACKGROUND_IS_GRAY)) + png_do_gray_to_rgb(row_info, png_ptr->row_buf + 1); +#endif + +#if defined(PNG_READ_BACKGROUND_SUPPORTED) ||\ + defined(PNG_READ_ALPHA_MODE_SUPPORTED) + if (png_ptr->transformations & PNG_COMPOSE) + png_do_compose(row_info, png_ptr->row_buf + 1, png_ptr); +#endif + +#ifdef PNG_READ_GAMMA_SUPPORTED + if ((png_ptr->transformations & PNG_GAMMA) && +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED + /* Because RGB_TO_GRAY does the gamma transform. */ + !(png_ptr->transformations & PNG_RGB_TO_GRAY) && +#endif +#if defined(PNG_READ_BACKGROUND_SUPPORTED) ||\ + defined(PNG_READ_ALPHA_MODE_SUPPORTED) + /* Because PNG_COMPOSE does the gamma transform if there is something to + * do (if there is an alpha channel or transparency.) + */ + !((png_ptr->transformations & PNG_COMPOSE) && + ((png_ptr->num_trans != 0) || + (png_ptr->color_type & PNG_COLOR_MASK_ALPHA))) && +#endif + /* Because png_init_read_transformations transforms the palette, unless + * RGB_TO_GRAY will do the transform. + */ + (png_ptr->color_type != PNG_COLOR_TYPE_PALETTE)) + png_do_gamma(row_info, png_ptr->row_buf + 1, png_ptr); +#endif + +#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED + if ((png_ptr->transformations & PNG_STRIP_ALPHA) && + (png_ptr->transformations & PNG_COMPOSE) && + (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA || + row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA)) + png_do_strip_channel(row_info, png_ptr->row_buf + 1, + 0 /* at_start == false, because SWAP_ALPHA happens later */); +#endif + +#ifdef PNG_READ_ALPHA_MODE_SUPPORTED + if ((png_ptr->transformations & PNG_ENCODE_ALPHA) && + (row_info->color_type & PNG_COLOR_MASK_ALPHA)) + png_do_encode_alpha(row_info, png_ptr->row_buf + 1, png_ptr); +#endif + +#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED + if (png_ptr->transformations & PNG_SCALE_16_TO_8) + png_do_scale_16_to_8(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED + /* There is no harm in doing both of these because only one has any effect, + * by putting the 'scale' option first if the app asks for scale (either by + * calling the API or in a TRANSFORM flag) this is what happens. + */ + if (png_ptr->transformations & PNG_16_TO_8) + png_do_chop(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_READ_QUANTIZE_SUPPORTED + if (png_ptr->transformations & PNG_QUANTIZE) + { + png_do_quantize(row_info, png_ptr->row_buf + 1, + png_ptr->palette_lookup, png_ptr->quantize_index); + + if (row_info->rowbytes == 0) + png_error(png_ptr, "png_do_quantize returned rowbytes=0"); + } +#endif /* PNG_READ_QUANTIZE_SUPPORTED */ + +#ifdef PNG_READ_EXPAND_16_SUPPORTED + /* Do the expansion now, after all the arithmetic has been done. Notice + * that previous transformations can handle the PNG_EXPAND_16 flag if this + * is efficient (particularly true in the case of gamma correction, where + * better accuracy results faster!) + */ + if (png_ptr->transformations & PNG_EXPAND_16) + png_do_expand_16(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED + /* NOTE: moved here in 1.5.4 (from much later in this list.) */ + if ((png_ptr->transformations & PNG_GRAY_TO_RGB) && + (png_ptr->mode & PNG_BACKGROUND_IS_GRAY)) + png_do_gray_to_rgb(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_READ_INVERT_SUPPORTED + if (png_ptr->transformations & PNG_INVERT_MONO) + png_do_invert(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_READ_SHIFT_SUPPORTED + if (png_ptr->transformations & PNG_SHIFT) + png_do_unshift(row_info, png_ptr->row_buf + 1, + &(png_ptr->shift)); +#endif + +#ifdef PNG_READ_PACK_SUPPORTED + if (png_ptr->transformations & PNG_PACK) + png_do_unpack(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED + /* Added at libpng-1.5.10 */ + if (row_info->color_type == PNG_COLOR_TYPE_PALETTE && + png_ptr->num_palette_max >= 0) + png_do_check_palette_indexes(png_ptr, row_info); +#endif + +#ifdef PNG_READ_BGR_SUPPORTED + if (png_ptr->transformations & PNG_BGR) + png_do_bgr(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_READ_PACKSWAP_SUPPORTED + if (png_ptr->transformations & PNG_PACKSWAP) + png_do_packswap(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_READ_FILLER_SUPPORTED + if (png_ptr->transformations & PNG_FILLER) + png_do_read_filler(row_info, png_ptr->row_buf + 1, + (png_uint_32)png_ptr->filler, png_ptr->flags); +#endif + +#ifdef PNG_READ_INVERT_ALPHA_SUPPORTED + if (png_ptr->transformations & PNG_INVERT_ALPHA) + png_do_read_invert_alpha(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_READ_SWAP_ALPHA_SUPPORTED + if (png_ptr->transformations & PNG_SWAP_ALPHA) + png_do_read_swap_alpha(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_READ_16BIT_SUPPORTED +#ifdef PNG_READ_SWAP_SUPPORTED + if (png_ptr->transformations & PNG_SWAP_BYTES) + png_do_swap(row_info, png_ptr->row_buf + 1); +#endif +#endif + +#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED + if (png_ptr->transformations & PNG_USER_TRANSFORM) + { + if (png_ptr->read_user_transform_fn != NULL) + (*(png_ptr->read_user_transform_fn)) /* User read transform function */ + (png_ptr, /* png_ptr */ + row_info, /* row_info: */ + /* png_uint_32 width; width of row */ + /* png_size_t rowbytes; number of bytes in row */ + /* png_byte color_type; color type of pixels */ + /* png_byte bit_depth; bit depth of samples */ + /* png_byte channels; number of channels (1-4) */ + /* png_byte pixel_depth; bits per pixel (depth*channels) */ + png_ptr->row_buf + 1); /* start of pixel data for row */ +#ifdef PNG_USER_TRANSFORM_PTR_SUPPORTED + if (png_ptr->user_transform_depth) + row_info->bit_depth = png_ptr->user_transform_depth; + + if (png_ptr->user_transform_channels) + row_info->channels = png_ptr->user_transform_channels; +#endif + row_info->pixel_depth = (png_byte)(row_info->bit_depth * + row_info->channels); + + row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth, row_info->width); + } +#endif +} + +#ifdef PNG_READ_PACK_SUPPORTED +/* Unpack pixels of 1, 2, or 4 bits per pixel into 1 byte per pixel, + * without changing the actual values. Thus, if you had a row with + * a bit depth of 1, you would end up with bytes that only contained + * the numbers 0 or 1. If you would rather they contain 0 and 255, use + * png_do_shift() after this. + */ +void /* PRIVATE */ +png_do_unpack(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_unpack"); + + if (row_info->bit_depth < 8) + { + png_uint_32 i; + png_uint_32 row_width=row_info->width; + + switch (row_info->bit_depth) + { + case 1: + { + png_bytep sp = row + (png_size_t)((row_width - 1) >> 3); + png_bytep dp = row + (png_size_t)row_width - 1; + png_uint_32 shift = 7 - (int)((row_width + 7) & 0x07); + for (i = 0; i < row_width; i++) + { + *dp = (png_byte)((*sp >> shift) & 0x01); + + if (shift == 7) + { + shift = 0; + sp--; + } + + else + shift++; + + dp--; + } + break; + } + + case 2: + { + + png_bytep sp = row + (png_size_t)((row_width - 1) >> 2); + png_bytep dp = row + (png_size_t)row_width - 1; + png_uint_32 shift = (int)((3 - ((row_width + 3) & 0x03)) << 1); + for (i = 0; i < row_width; i++) + { + *dp = (png_byte)((*sp >> shift) & 0x03); + + if (shift == 6) + { + shift = 0; + sp--; + } + + else + shift += 2; + + dp--; + } + break; + } + + case 4: + { + png_bytep sp = row + (png_size_t)((row_width - 1) >> 1); + png_bytep dp = row + (png_size_t)row_width - 1; + png_uint_32 shift = (int)((1 - ((row_width + 1) & 0x01)) << 2); + for (i = 0; i < row_width; i++) + { + *dp = (png_byte)((*sp >> shift) & 0x0f); + + if (shift == 4) + { + shift = 0; + sp--; + } + + else + shift = 4; + + dp--; + } + break; + } + + default: + break; + } + row_info->bit_depth = 8; + row_info->pixel_depth = (png_byte)(8 * row_info->channels); + row_info->rowbytes = row_width * row_info->channels; + } +} +#endif + +#ifdef PNG_READ_SHIFT_SUPPORTED +/* Reverse the effects of png_do_shift. This routine merely shifts the + * pixels back to their significant bits values. Thus, if you have + * a row of bit depth 8, but only 5 are significant, this will shift + * the values back to 0 through 31. + */ +void /* PRIVATE */ +png_do_unshift(png_row_infop row_info, png_bytep row, + png_const_color_8p sig_bits) +{ + int color_type; + + png_debug(1, "in png_do_unshift"); + + /* The palette case has already been handled in the _init routine. */ + color_type = row_info->color_type; + + if (color_type != PNG_COLOR_TYPE_PALETTE) + { + int shift[4]; + int channels = 0; + int bit_depth = row_info->bit_depth; + + if (color_type & PNG_COLOR_MASK_COLOR) + { + shift[channels++] = bit_depth - sig_bits->red; + shift[channels++] = bit_depth - sig_bits->green; + shift[channels++] = bit_depth - sig_bits->blue; + } + + else + { + shift[channels++] = bit_depth - sig_bits->gray; + } + + if (color_type & PNG_COLOR_MASK_ALPHA) + { + shift[channels++] = bit_depth - sig_bits->alpha; + } + + { + int c, have_shift; + + for (c = have_shift = 0; c < channels; ++c) + { + /* A shift of more than the bit depth is an error condition but it + * gets ignored here. + */ + if (shift[c] <= 0 || shift[c] >= bit_depth) + shift[c] = 0; + + else + have_shift = 1; + } + + if (!have_shift) + return; + } + + switch (bit_depth) + { + default: + /* Must be 1bpp gray: should not be here! */ + /* NOTREACHED */ + break; + + case 2: + /* Must be 2bpp gray */ + /* assert(channels == 1 && shift[0] == 1) */ + { + png_bytep bp = row; + png_bytep bp_end = bp + row_info->rowbytes; + + while (bp < bp_end) + { + int b = (*bp >> 1) & 0x55; + *bp++ = (png_byte)b; + } + break; + } + + case 4: + /* Must be 4bpp gray */ + /* assert(channels == 1) */ + { + png_bytep bp = row; + png_bytep bp_end = bp + row_info->rowbytes; + int gray_shift = shift[0]; + int mask = 0xf >> gray_shift; + + mask |= mask << 4; + + while (bp < bp_end) + { + int b = (*bp >> gray_shift) & mask; + *bp++ = (png_byte)b; + } + break; + } + + case 8: + /* Single byte components, G, GA, RGB, RGBA */ + { + png_bytep bp = row; + png_bytep bp_end = bp + row_info->rowbytes; + int channel = 0; + + while (bp < bp_end) + { + int b = *bp >> shift[channel]; + if (++channel >= channels) + channel = 0; + *bp++ = (png_byte)b; + } + break; + } + +#ifdef PNG_READ_16BIT_SUPPORTED + case 16: + /* Double byte components, G, GA, RGB, RGBA */ + { + png_bytep bp = row; + png_bytep bp_end = bp + row_info->rowbytes; + int channel = 0; + + while (bp < bp_end) + { + int value = (bp[0] << 8) + bp[1]; + + value >>= shift[channel]; + if (++channel >= channels) + channel = 0; + *bp++ = (png_byte)(value >> 8); + *bp++ = (png_byte)(value & 0xff); + } + break; + } +#endif + } + } +} +#endif + +#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED +/* Scale rows of bit depth 16 down to 8 accurately */ +void /* PRIVATE */ +png_do_scale_16_to_8(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_scale_16_to_8"); + + if (row_info->bit_depth == 16) + { + png_bytep sp = row; /* source */ + png_bytep dp = row; /* destination */ + png_bytep ep = sp + row_info->rowbytes; /* end+1 */ + + while (sp < ep) + { + /* The input is an array of 16 bit components, these must be scaled to + * 8 bits each. For a 16 bit value V the required value (from the PNG + * specification) is: + * + * (V * 255) / 65535 + * + * This reduces to round(V / 257), or floor((V + 128.5)/257) + * + * Represent V as the two byte value vhi.vlo. Make a guess that the + * result is the top byte of V, vhi, then the correction to this value + * is: + * + * error = floor(((V-vhi.vhi) + 128.5) / 257) + * = floor(((vlo-vhi) + 128.5) / 257) + * + * This can be approximated using integer arithmetic (and a signed + * shift): + * + * error = (vlo-vhi+128) >> 8; + * + * The approximate differs from the exact answer only when (vlo-vhi) is + * 128; it then gives a correction of +1 when the exact correction is + * 0. This gives 128 errors. The exact answer (correct for all 16 bit + * input values) is: + * + * error = (vlo-vhi+128)*65535 >> 24; + * + * An alternative arithmetic calculation which also gives no errors is: + * + * (V * 255 + 32895) >> 16 + */ + + png_int_32 tmp = *sp++; /* must be signed! */ + tmp += (((int)*sp++ - tmp + 128) * 65535) >> 24; + *dp++ = (png_byte)tmp; + } + + row_info->bit_depth = 8; + row_info->pixel_depth = (png_byte)(8 * row_info->channels); + row_info->rowbytes = row_info->width * row_info->channels; + } +} +#endif + +#ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED +void /* PRIVATE */ +/* Simply discard the low byte. This was the default behavior prior + * to libpng-1.5.4. + */ +png_do_chop(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_chop"); + + if (row_info->bit_depth == 16) + { + png_bytep sp = row; /* source */ + png_bytep dp = row; /* destination */ + png_bytep ep = sp + row_info->rowbytes; /* end+1 */ + + while (sp < ep) + { + *dp++ = *sp; + sp += 2; /* skip low byte */ + } + + row_info->bit_depth = 8; + row_info->pixel_depth = (png_byte)(8 * row_info->channels); + row_info->rowbytes = row_info->width * row_info->channels; + } +} +#endif + +#ifdef PNG_READ_SWAP_ALPHA_SUPPORTED +void /* PRIVATE */ +png_do_read_swap_alpha(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_read_swap_alpha"); + + { + png_uint_32 row_width = row_info->width; + if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + { + /* This converts from RGBA to ARGB */ + if (row_info->bit_depth == 8) + { + png_bytep sp = row + row_info->rowbytes; + png_bytep dp = sp; + png_byte save; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + save = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = save; + } + } + +#ifdef PNG_READ_16BIT_SUPPORTED + /* This converts from RRGGBBAA to AARRGGBB */ + else + { + png_bytep sp = row + row_info->rowbytes; + png_bytep dp = sp; + png_byte save[2]; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + save[0] = *(--sp); + save[1] = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = save[0]; + *(--dp) = save[1]; + } + } +#endif + } + + else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA) + { + /* This converts from GA to AG */ + if (row_info->bit_depth == 8) + { + png_bytep sp = row + row_info->rowbytes; + png_bytep dp = sp; + png_byte save; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + save = *(--sp); + *(--dp) = *(--sp); + *(--dp) = save; + } + } + +#ifdef PNG_READ_16BIT_SUPPORTED + /* This converts from GGAA to AAGG */ + else + { + png_bytep sp = row + row_info->rowbytes; + png_bytep dp = sp; + png_byte save[2]; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + save[0] = *(--sp); + save[1] = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = save[0]; + *(--dp) = save[1]; + } + } +#endif + } + } +} +#endif + +#ifdef PNG_READ_INVERT_ALPHA_SUPPORTED +void /* PRIVATE */ +png_do_read_invert_alpha(png_row_infop row_info, png_bytep row) +{ + png_uint_32 row_width; + png_debug(1, "in png_do_read_invert_alpha"); + + row_width = row_info->width; + if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + { + if (row_info->bit_depth == 8) + { + /* This inverts the alpha channel in RGBA */ + png_bytep sp = row + row_info->rowbytes; + png_bytep dp = sp; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + *(--dp) = (png_byte)(255 - *(--sp)); + +/* This does nothing: + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + We can replace it with: +*/ + sp-=3; + dp=sp; + } + } + +#ifdef PNG_READ_16BIT_SUPPORTED + /* This inverts the alpha channel in RRGGBBAA */ + else + { + png_bytep sp = row + row_info->rowbytes; + png_bytep dp = sp; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + *(--dp) = (png_byte)(255 - *(--sp)); + *(--dp) = (png_byte)(255 - *(--sp)); + +/* This does nothing: + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + We can replace it with: +*/ + sp-=6; + dp=sp; + } + } +#endif + } + else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA) + { + if (row_info->bit_depth == 8) + { + /* This inverts the alpha channel in GA */ + png_bytep sp = row + row_info->rowbytes; + png_bytep dp = sp; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + *(--dp) = (png_byte)(255 - *(--sp)); + *(--dp) = *(--sp); + } + } + +#ifdef PNG_READ_16BIT_SUPPORTED + else + { + /* This inverts the alpha channel in GGAA */ + png_bytep sp = row + row_info->rowbytes; + png_bytep dp = sp; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + *(--dp) = (png_byte)(255 - *(--sp)); + *(--dp) = (png_byte)(255 - *(--sp)); +/* + *(--dp) = *(--sp); + *(--dp) = *(--sp); +*/ + sp-=2; + dp=sp; + } + } +#endif + } +} +#endif + +#ifdef PNG_READ_FILLER_SUPPORTED +/* Add filler channel if we have RGB color */ +void /* PRIVATE */ +png_do_read_filler(png_row_infop row_info, png_bytep row, + png_uint_32 filler, png_uint_32 flags) +{ + png_uint_32 i; + png_uint_32 row_width = row_info->width; + +#ifdef PNG_READ_16BIT_SUPPORTED + png_byte hi_filler = (png_byte)((filler>>8) & 0xff); +#endif + png_byte lo_filler = (png_byte)(filler & 0xff); + + png_debug(1, "in png_do_read_filler"); + + if ( + row_info->color_type == PNG_COLOR_TYPE_GRAY) + { + if (row_info->bit_depth == 8) + { + if (flags & PNG_FLAG_FILLER_AFTER) + { + /* This changes the data from G to GX */ + png_bytep sp = row + (png_size_t)row_width; + png_bytep dp = sp + (png_size_t)row_width; + for (i = 1; i < row_width; i++) + { + *(--dp) = lo_filler; + *(--dp) = *(--sp); + } + *(--dp) = lo_filler; + row_info->channels = 2; + row_info->pixel_depth = 16; + row_info->rowbytes = row_width * 2; + } + + else + { + /* This changes the data from G to XG */ + png_bytep sp = row + (png_size_t)row_width; + png_bytep dp = sp + (png_size_t)row_width; + for (i = 0; i < row_width; i++) + { + *(--dp) = *(--sp); + *(--dp) = lo_filler; + } + row_info->channels = 2; + row_info->pixel_depth = 16; + row_info->rowbytes = row_width * 2; + } + } + +#ifdef PNG_READ_16BIT_SUPPORTED + else if (row_info->bit_depth == 16) + { + if (flags & PNG_FLAG_FILLER_AFTER) + { + /* This changes the data from GG to GGXX */ + png_bytep sp = row + (png_size_t)row_width * 2; + png_bytep dp = sp + (png_size_t)row_width * 2; + for (i = 1; i < row_width; i++) + { + *(--dp) = hi_filler; + *(--dp) = lo_filler; + *(--dp) = *(--sp); + *(--dp) = *(--sp); + } + *(--dp) = hi_filler; + *(--dp) = lo_filler; + row_info->channels = 2; + row_info->pixel_depth = 32; + row_info->rowbytes = row_width * 4; + } + + else + { + /* This changes the data from GG to XXGG */ + png_bytep sp = row + (png_size_t)row_width * 2; + png_bytep dp = sp + (png_size_t)row_width * 2; + for (i = 0; i < row_width; i++) + { + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = hi_filler; + *(--dp) = lo_filler; + } + row_info->channels = 2; + row_info->pixel_depth = 32; + row_info->rowbytes = row_width * 4; + } + } +#endif + } /* COLOR_TYPE == GRAY */ + else if (row_info->color_type == PNG_COLOR_TYPE_RGB) + { + if (row_info->bit_depth == 8) + { + if (flags & PNG_FLAG_FILLER_AFTER) + { + /* This changes the data from RGB to RGBX */ + png_bytep sp = row + (png_size_t)row_width * 3; + png_bytep dp = sp + (png_size_t)row_width; + for (i = 1; i < row_width; i++) + { + *(--dp) = lo_filler; + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + } + *(--dp) = lo_filler; + row_info->channels = 4; + row_info->pixel_depth = 32; + row_info->rowbytes = row_width * 4; + } + + else + { + /* This changes the data from RGB to XRGB */ + png_bytep sp = row + (png_size_t)row_width * 3; + png_bytep dp = sp + (png_size_t)row_width; + for (i = 0; i < row_width; i++) + { + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = lo_filler; + } + row_info->channels = 4; + row_info->pixel_depth = 32; + row_info->rowbytes = row_width * 4; + } + } + +#ifdef PNG_READ_16BIT_SUPPORTED + else if (row_info->bit_depth == 16) + { + if (flags & PNG_FLAG_FILLER_AFTER) + { + /* This changes the data from RRGGBB to RRGGBBXX */ + png_bytep sp = row + (png_size_t)row_width * 6; + png_bytep dp = sp + (png_size_t)row_width * 2; + for (i = 1; i < row_width; i++) + { + *(--dp) = hi_filler; + *(--dp) = lo_filler; + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + } + *(--dp) = hi_filler; + *(--dp) = lo_filler; + row_info->channels = 4; + row_info->pixel_depth = 64; + row_info->rowbytes = row_width * 8; + } + + else + { + /* This changes the data from RRGGBB to XXRRGGBB */ + png_bytep sp = row + (png_size_t)row_width * 6; + png_bytep dp = sp + (png_size_t)row_width * 2; + for (i = 0; i < row_width; i++) + { + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = *(--sp); + *(--dp) = hi_filler; + *(--dp) = lo_filler; + } + + row_info->channels = 4; + row_info->pixel_depth = 64; + row_info->rowbytes = row_width * 8; + } + } +#endif + } /* COLOR_TYPE == RGB */ +} +#endif + +#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED +/* Expand grayscale files to RGB, with or without alpha */ +void /* PRIVATE */ +png_do_gray_to_rgb(png_row_infop row_info, png_bytep row) +{ + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + png_debug(1, "in png_do_gray_to_rgb"); + + if (row_info->bit_depth >= 8 && + !(row_info->color_type & PNG_COLOR_MASK_COLOR)) + { + if (row_info->color_type == PNG_COLOR_TYPE_GRAY) + { + if (row_info->bit_depth == 8) + { + /* This changes G to RGB */ + png_bytep sp = row + (png_size_t)row_width - 1; + png_bytep dp = sp + (png_size_t)row_width * 2; + for (i = 0; i < row_width; i++) + { + *(dp--) = *sp; + *(dp--) = *sp; + *(dp--) = *(sp--); + } + } + + else + { + /* This changes GG to RRGGBB */ + png_bytep sp = row + (png_size_t)row_width * 2 - 1; + png_bytep dp = sp + (png_size_t)row_width * 4; + for (i = 0; i < row_width; i++) + { + *(dp--) = *sp; + *(dp--) = *(sp - 1); + *(dp--) = *sp; + *(dp--) = *(sp - 1); + *(dp--) = *(sp--); + *(dp--) = *(sp--); + } + } + } + + else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA) + { + if (row_info->bit_depth == 8) + { + /* This changes GA to RGBA */ + png_bytep sp = row + (png_size_t)row_width * 2 - 1; + png_bytep dp = sp + (png_size_t)row_width * 2; + for (i = 0; i < row_width; i++) + { + *(dp--) = *(sp--); + *(dp--) = *sp; + *(dp--) = *sp; + *(dp--) = *(sp--); + } + } + + else + { + /* This changes GGAA to RRGGBBAA */ + png_bytep sp = row + (png_size_t)row_width * 4 - 1; + png_bytep dp = sp + (png_size_t)row_width * 4; + for (i = 0; i < row_width; i++) + { + *(dp--) = *(sp--); + *(dp--) = *(sp--); + *(dp--) = *sp; + *(dp--) = *(sp - 1); + *(dp--) = *sp; + *(dp--) = *(sp - 1); + *(dp--) = *(sp--); + *(dp--) = *(sp--); + } + } + } + row_info->channels = (png_byte)(row_info->channels + 2); + row_info->color_type |= PNG_COLOR_MASK_COLOR; + row_info->pixel_depth = (png_byte)(row_info->channels * + row_info->bit_depth); + row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth, row_width); + } +} +#endif + +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED +/* Reduce RGB files to grayscale, with or without alpha + * using the equation given in Poynton's ColorFAQ of 1998-01-04 at + * (THIS LINK IS DEAD June 2008 but + * versions dated 1998 through November 2002 have been archived at + * http://web.archive.org/web/20000816232553/http://www.inforamp.net/ + * ~poynton/notes/colour_and_gamma/ColorFAQ.txt ) + * Charles Poynton poynton at poynton.com + * + * Y = 0.212671 * R + 0.715160 * G + 0.072169 * B + * + * which can be expressed with integers as + * + * Y = (6969 * R + 23434 * G + 2365 * B)/32768 + * + * Poynton's current link (as of January 2003 through July 2011): + * + * has changed the numbers slightly: + * + * Y = 0.2126*R + 0.7152*G + 0.0722*B + * + * which can be expressed with integers as + * + * Y = (6966 * R + 23436 * G + 2366 * B)/32768 + * + * Historically, however, libpng uses numbers derived from the ITU-R Rec 709 + * end point chromaticities and the D65 white point. Depending on the + * precision used for the D65 white point this produces a variety of different + * numbers, however if the four decimal place value used in ITU-R Rec 709 is + * used (0.3127,0.3290) the Y calculation would be: + * + * Y = (6968 * R + 23435 * G + 2366 * B)/32768 + * + * While this is correct the rounding results in an overflow for white, because + * the sum of the rounded coefficients is 32769, not 32768. Consequently + * libpng uses, instead, the closest non-overflowing approximation: + * + * Y = (6968 * R + 23434 * G + 2366 * B)/32768 + * + * Starting with libpng-1.5.5, if the image being converted has a cHRM chunk + * (including an sRGB chunk) then the chromaticities are used to calculate the + * coefficients. See the chunk handling in pngrutil.c for more information. + * + * In all cases the calculation is to be done in a linear colorspace. If no + * gamma information is available to correct the encoding of the original RGB + * values this results in an implicit assumption that the original PNG RGB + * values were linear. + * + * Other integer coefficents can be used via png_set_rgb_to_gray(). Because + * the API takes just red and green coefficients the blue coefficient is + * calculated to make the sum 32768. This will result in different rounding + * to that used above. + */ +int /* PRIVATE */ +png_do_rgb_to_gray(png_structrp png_ptr, png_row_infop row_info, png_bytep row) + +{ + int rgb_error = 0; + + png_debug(1, "in png_do_rgb_to_gray"); + + if (!(row_info->color_type & PNG_COLOR_MASK_PALETTE) && + (row_info->color_type & PNG_COLOR_MASK_COLOR)) + { + PNG_CONST png_uint_32 rc = png_ptr->rgb_to_gray_red_coeff; + PNG_CONST png_uint_32 gc = png_ptr->rgb_to_gray_green_coeff; + PNG_CONST png_uint_32 bc = 32768 - rc - gc; + PNG_CONST png_uint_32 row_width = row_info->width; + PNG_CONST int have_alpha = + (row_info->color_type & PNG_COLOR_MASK_ALPHA) != 0; + + if (row_info->bit_depth == 8) + { +#ifdef PNG_READ_GAMMA_SUPPORTED + /* Notice that gamma to/from 1 are not necessarily inverses (if + * there is an overall gamma correction). Prior to 1.5.5 this code + * checked the linearized values for equality; this doesn't match + * the documentation, the original values must be checked. + */ + if (png_ptr->gamma_from_1 != NULL && png_ptr->gamma_to_1 != NULL) + { + png_bytep sp = row; + png_bytep dp = row; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + png_byte red = *(sp++); + png_byte green = *(sp++); + png_byte blue = *(sp++); + + if (red != green || red != blue) + { + red = png_ptr->gamma_to_1[red]; + green = png_ptr->gamma_to_1[green]; + blue = png_ptr->gamma_to_1[blue]; + + rgb_error |= 1; + *(dp++) = png_ptr->gamma_from_1[ + (rc*red + gc*green + bc*blue + 16384)>>15]; + } + + else + { + /* If there is no overall correction the table will not be + * set. + */ + if (png_ptr->gamma_table != NULL) + red = png_ptr->gamma_table[red]; + + *(dp++) = red; + } + + if (have_alpha) + *(dp++) = *(sp++); + } + } + else +#endif + { + png_bytep sp = row; + png_bytep dp = row; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + png_byte red = *(sp++); + png_byte green = *(sp++); + png_byte blue = *(sp++); + + if (red != green || red != blue) + { + rgb_error |= 1; + /* NOTE: this is the historical approach which simply + * truncates the results. + */ + *(dp++) = (png_byte)((rc*red + gc*green + bc*blue)>>15); + } + + else + *(dp++) = red; + + if (have_alpha) + *(dp++) = *(sp++); + } + } + } + + else /* RGB bit_depth == 16 */ + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (png_ptr->gamma_16_to_1 != NULL && png_ptr->gamma_16_from_1 != NULL) + { + png_bytep sp = row; + png_bytep dp = row; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + png_uint_16 red, green, blue, w; + + red = (png_uint_16)(((*(sp))<<8) | *(sp + 1)); sp += 2; + green = (png_uint_16)(((*(sp))<<8) | *(sp + 1)); sp += 2; + blue = (png_uint_16)(((*(sp))<<8) | *(sp + 1)); sp += 2; + + if (red == green && red == blue) + { + if (png_ptr->gamma_16_table != NULL) + w = png_ptr->gamma_16_table[(red&0xff) + >> png_ptr->gamma_shift][red>>8]; + + else + w = red; + } + + else + { + png_uint_16 red_1 = png_ptr->gamma_16_to_1[(red&0xff) + >> png_ptr->gamma_shift][red>>8]; + png_uint_16 green_1 = + png_ptr->gamma_16_to_1[(green&0xff) >> + png_ptr->gamma_shift][green>>8]; + png_uint_16 blue_1 = png_ptr->gamma_16_to_1[(blue&0xff) + >> png_ptr->gamma_shift][blue>>8]; + png_uint_16 gray16 = (png_uint_16)((rc*red_1 + gc*green_1 + + bc*blue_1 + 16384)>>15); + w = png_ptr->gamma_16_from_1[(gray16&0xff) >> + png_ptr->gamma_shift][gray16 >> 8]; + rgb_error |= 1; + } + + *(dp++) = (png_byte)((w>>8) & 0xff); + *(dp++) = (png_byte)(w & 0xff); + + if (have_alpha) + { + *(dp++) = *(sp++); + *(dp++) = *(sp++); + } + } + } + else +#endif + { + png_bytep sp = row; + png_bytep dp = row; + png_uint_32 i; + + for (i = 0; i < row_width; i++) + { + png_uint_16 red, green, blue, gray16; + + red = (png_uint_16)(((*(sp))<<8) | *(sp + 1)); sp += 2; + green = (png_uint_16)(((*(sp))<<8) | *(sp + 1)); sp += 2; + blue = (png_uint_16)(((*(sp))<<8) | *(sp + 1)); sp += 2; + + if (red != green || red != blue) + rgb_error |= 1; + + /* From 1.5.5 in the 16 bit case do the accurate conversion even + * in the 'fast' case - this is because this is where the code + * ends up when handling linear 16 bit data. + */ + gray16 = (png_uint_16)((rc*red + gc*green + bc*blue + 16384) >> + 15); + *(dp++) = (png_byte)((gray16>>8) & 0xff); + *(dp++) = (png_byte)(gray16 & 0xff); + + if (have_alpha) + { + *(dp++) = *(sp++); + *(dp++) = *(sp++); + } + } + } + } + + row_info->channels = (png_byte)(row_info->channels - 2); + row_info->color_type = (png_byte)(row_info->color_type & + ~PNG_COLOR_MASK_COLOR); + row_info->pixel_depth = (png_byte)(row_info->channels * + row_info->bit_depth); + row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth, row_width); + } + return rgb_error; +} +#endif +#endif /* PNG_READ_TRANSFORMS_SUPPORTED */ + +#ifdef PNG_BUILD_GRAYSCALE_PALETTE_SUPPORTED +/* Build a grayscale palette. Palette is assumed to be 1 << bit_depth + * large of png_color. This lets grayscale images be treated as + * paletted. Most useful for gamma correction and simplification + * of code. This API is not used internally. + */ +void PNGAPI +png_build_grayscale_palette(int bit_depth, png_colorp palette) +{ + int num_palette; + int color_inc; + int i; + int v; + + png_debug(1, "in png_do_build_grayscale_palette"); + + if (palette == NULL) + return; + + switch (bit_depth) + { + case 1: + num_palette = 2; + color_inc = 0xff; + break; + + case 2: + num_palette = 4; + color_inc = 0x55; + break; + + case 4: + num_palette = 16; + color_inc = 0x11; + break; + + case 8: + num_palette = 256; + color_inc = 1; + break; + + default: + num_palette = 0; + color_inc = 0; + break; + } + + for (i = 0, v = 0; i < num_palette; i++, v += color_inc) + { + palette[i].red = (png_byte)v; + palette[i].green = (png_byte)v; + palette[i].blue = (png_byte)v; + } +} +#endif + + +#ifdef PNG_READ_TRANSFORMS_SUPPORTED +#if defined(PNG_READ_BACKGROUND_SUPPORTED) ||\ + defined(PNG_READ_ALPHA_MODE_SUPPORTED) +/* Replace any alpha or transparency with the supplied background color. + * "background" is already in the screen gamma, while "background_1" is + * at a gamma of 1.0. Paletted files have already been taken care of. + */ +void /* PRIVATE */ +png_do_compose(png_row_infop row_info, png_bytep row, png_structrp png_ptr) +{ +#ifdef PNG_READ_GAMMA_SUPPORTED + png_const_bytep gamma_table = png_ptr->gamma_table; + png_const_bytep gamma_from_1 = png_ptr->gamma_from_1; + png_const_bytep gamma_to_1 = png_ptr->gamma_to_1; + png_const_uint_16pp gamma_16 = png_ptr->gamma_16_table; + png_const_uint_16pp gamma_16_from_1 = png_ptr->gamma_16_from_1; + png_const_uint_16pp gamma_16_to_1 = png_ptr->gamma_16_to_1; + int gamma_shift = png_ptr->gamma_shift; + int optimize = (png_ptr->flags & PNG_FLAG_OPTIMIZE_ALPHA) != 0; +#endif + + png_bytep sp; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + int shift; + + png_debug(1, "in png_do_compose"); + + { + switch (row_info->color_type) + { + case PNG_COLOR_TYPE_GRAY: + { + switch (row_info->bit_depth) + { + case 1: + { + sp = row; + shift = 7; + for (i = 0; i < row_width; i++) + { + if ((png_uint_16)((*sp >> shift) & 0x01) + == png_ptr->trans_color.gray) + { + unsigned int tmp = *sp & (0x7f7f >> (7 - shift)); + tmp |= png_ptr->background.gray << shift; + *sp = (png_byte)(tmp & 0xff); + } + + if (!shift) + { + shift = 7; + sp++; + } + + else + shift--; + } + break; + } + + case 2: + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (gamma_table != NULL) + { + sp = row; + shift = 6; + for (i = 0; i < row_width; i++) + { + if ((png_uint_16)((*sp >> shift) & 0x03) + == png_ptr->trans_color.gray) + { + unsigned int tmp = *sp & (0x3f3f >> (6 - shift)); + tmp |= png_ptr->background.gray << shift; + *sp = (png_byte)(tmp & 0xff); + } + + else + { + unsigned int p = (*sp >> shift) & 0x03; + unsigned int g = (gamma_table [p | (p << 2) | + (p << 4) | (p << 6)] >> 6) & 0x03; + unsigned int tmp = *sp & (0x3f3f >> (6 - shift)); + tmp |= g << shift; + *sp = (png_byte)(tmp & 0xff); + } + + if (!shift) + { + shift = 6; + sp++; + } + + else + shift -= 2; + } + } + + else +#endif + { + sp = row; + shift = 6; + for (i = 0; i < row_width; i++) + { + if ((png_uint_16)((*sp >> shift) & 0x03) + == png_ptr->trans_color.gray) + { + unsigned int tmp = *sp & (0x3f3f >> (6 - shift)); + tmp |= png_ptr->background.gray << shift; + *sp = (png_byte)(tmp & 0xff); + } + + if (!shift) + { + shift = 6; + sp++; + } + + else + shift -= 2; + } + } + break; + } + + case 4: + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (gamma_table != NULL) + { + sp = row; + shift = 4; + for (i = 0; i < row_width; i++) + { + if ((png_uint_16)((*sp >> shift) & 0x0f) + == png_ptr->trans_color.gray) + { + unsigned int tmp = *sp & (0xf0f >> (4 - shift)); + tmp |= png_ptr->background.gray << shift; + *sp = (png_byte)(tmp & 0xff); + } + + else + { + unsigned int p = (*sp >> shift) & 0x0f; + unsigned int g = (gamma_table[p | (p << 4)] >> 4) & + 0x0f; + unsigned int tmp = *sp & (0xf0f >> (4 - shift)); + tmp |= g << shift; + *sp = (png_byte)(tmp & 0xff); + } + + if (!shift) + { + shift = 4; + sp++; + } + + else + shift -= 4; + } + } + + else +#endif + { + sp = row; + shift = 4; + for (i = 0; i < row_width; i++) + { + if ((png_uint_16)((*sp >> shift) & 0x0f) + == png_ptr->trans_color.gray) + { + unsigned int tmp = *sp & (0xf0f >> (4 - shift)); + tmp |= png_ptr->background.gray << shift; + *sp = (png_byte)(tmp & 0xff); + } + + if (!shift) + { + shift = 4; + sp++; + } + + else + shift -= 4; + } + } + break; + } + + case 8: + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (gamma_table != NULL) + { + sp = row; + for (i = 0; i < row_width; i++, sp++) + { + if (*sp == png_ptr->trans_color.gray) + *sp = (png_byte)png_ptr->background.gray; + + else + *sp = gamma_table[*sp]; + } + } + else +#endif + { + sp = row; + for (i = 0; i < row_width; i++, sp++) + { + if (*sp == png_ptr->trans_color.gray) + *sp = (png_byte)png_ptr->background.gray; + } + } + break; + } + + case 16: + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (gamma_16 != NULL) + { + sp = row; + for (i = 0; i < row_width; i++, sp += 2) + { + png_uint_16 v; + + v = (png_uint_16)(((*sp) << 8) + *(sp + 1)); + + if (v == png_ptr->trans_color.gray) + { + /* Background is already in screen gamma */ + *sp = (png_byte)((png_ptr->background.gray >> 8) + & 0xff); + *(sp + 1) = (png_byte)(png_ptr->background.gray + & 0xff); + } + + else + { + v = gamma_16[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + } + } + } + else +#endif + { + sp = row; + for (i = 0; i < row_width; i++, sp += 2) + { + png_uint_16 v; + + v = (png_uint_16)(((*sp) << 8) + *(sp + 1)); + + if (v == png_ptr->trans_color.gray) + { + *sp = (png_byte)((png_ptr->background.gray >> 8) + & 0xff); + *(sp + 1) = (png_byte)(png_ptr->background.gray + & 0xff); + } + } + } + break; + } + + default: + break; + } + break; + } + + case PNG_COLOR_TYPE_RGB: + { + if (row_info->bit_depth == 8) + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (gamma_table != NULL) + { + sp = row; + for (i = 0; i < row_width; i++, sp += 3) + { + if (*sp == png_ptr->trans_color.red && + *(sp + 1) == png_ptr->trans_color.green && + *(sp + 2) == png_ptr->trans_color.blue) + { + *sp = (png_byte)png_ptr->background.red; + *(sp + 1) = (png_byte)png_ptr->background.green; + *(sp + 2) = (png_byte)png_ptr->background.blue; + } + + else + { + *sp = gamma_table[*sp]; + *(sp + 1) = gamma_table[*(sp + 1)]; + *(sp + 2) = gamma_table[*(sp + 2)]; + } + } + } + else +#endif + { + sp = row; + for (i = 0; i < row_width; i++, sp += 3) + { + if (*sp == png_ptr->trans_color.red && + *(sp + 1) == png_ptr->trans_color.green && + *(sp + 2) == png_ptr->trans_color.blue) + { + *sp = (png_byte)png_ptr->background.red; + *(sp + 1) = (png_byte)png_ptr->background.green; + *(sp + 2) = (png_byte)png_ptr->background.blue; + } + } + } + } + else /* if (row_info->bit_depth == 16) */ + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (gamma_16 != NULL) + { + sp = row; + for (i = 0; i < row_width; i++, sp += 6) + { + png_uint_16 r = (png_uint_16)(((*sp) << 8) + *(sp + 1)); + + png_uint_16 g = (png_uint_16)(((*(sp + 2)) << 8) + + *(sp + 3)); + + png_uint_16 b = (png_uint_16)(((*(sp + 4)) << 8) + + *(sp + 5)); + + if (r == png_ptr->trans_color.red && + g == png_ptr->trans_color.green && + b == png_ptr->trans_color.blue) + { + /* Background is already in screen gamma */ + *sp = (png_byte)((png_ptr->background.red >> 8) & 0xff); + *(sp + 1) = (png_byte)(png_ptr->background.red & 0xff); + *(sp + 2) = (png_byte)((png_ptr->background.green >> 8) + & 0xff); + *(sp + 3) = (png_byte)(png_ptr->background.green + & 0xff); + *(sp + 4) = (png_byte)((png_ptr->background.blue >> 8) + & 0xff); + *(sp + 5) = (png_byte)(png_ptr->background.blue & 0xff); + } + + else + { + png_uint_16 v = gamma_16[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + + v = gamma_16[*(sp + 3) >> gamma_shift][*(sp + 2)]; + *(sp + 2) = (png_byte)((v >> 8) & 0xff); + *(sp + 3) = (png_byte)(v & 0xff); + + v = gamma_16[*(sp + 5) >> gamma_shift][*(sp + 4)]; + *(sp + 4) = (png_byte)((v >> 8) & 0xff); + *(sp + 5) = (png_byte)(v & 0xff); + } + } + } + + else +#endif + { + sp = row; + for (i = 0; i < row_width; i++, sp += 6) + { + png_uint_16 r = (png_uint_16)(((*sp) << 8) + *(sp + 1)); + + png_uint_16 g = (png_uint_16)(((*(sp + 2)) << 8) + + *(sp + 3)); + + png_uint_16 b = (png_uint_16)(((*(sp + 4)) << 8) + + *(sp + 5)); + + if (r == png_ptr->trans_color.red && + g == png_ptr->trans_color.green && + b == png_ptr->trans_color.blue) + { + *sp = (png_byte)((png_ptr->background.red >> 8) & 0xff); + *(sp + 1) = (png_byte)(png_ptr->background.red & 0xff); + *(sp + 2) = (png_byte)((png_ptr->background.green >> 8) + & 0xff); + *(sp + 3) = (png_byte)(png_ptr->background.green + & 0xff); + *(sp + 4) = (png_byte)((png_ptr->background.blue >> 8) + & 0xff); + *(sp + 5) = (png_byte)(png_ptr->background.blue & 0xff); + } + } + } + } + break; + } + + case PNG_COLOR_TYPE_GRAY_ALPHA: + { + if (row_info->bit_depth == 8) + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (gamma_to_1 != NULL && gamma_from_1 != NULL && + gamma_table != NULL) + { + sp = row; + for (i = 0; i < row_width; i++, sp += 2) + { + png_uint_16 a = *(sp + 1); + + if (a == 0xff) + *sp = gamma_table[*sp]; + + else if (a == 0) + { + /* Background is already in screen gamma */ + *sp = (png_byte)png_ptr->background.gray; + } + + else + { + png_byte v, w; + + v = gamma_to_1[*sp]; + png_composite(w, v, a, png_ptr->background_1.gray); + if (!optimize) + w = gamma_from_1[w]; + *sp = w; + } + } + } + else +#endif + { + sp = row; + for (i = 0; i < row_width; i++, sp += 2) + { + png_byte a = *(sp + 1); + + if (a == 0) + *sp = (png_byte)png_ptr->background.gray; + + else if (a < 0xff) + png_composite(*sp, *sp, a, png_ptr->background.gray); + } + } + } + else /* if (png_ptr->bit_depth == 16) */ + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (gamma_16 != NULL && gamma_16_from_1 != NULL && + gamma_16_to_1 != NULL) + { + sp = row; + for (i = 0; i < row_width; i++, sp += 4) + { + png_uint_16 a = (png_uint_16)(((*(sp + 2)) << 8) + + *(sp + 3)); + + if (a == (png_uint_16)0xffff) + { + png_uint_16 v; + + v = gamma_16[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + } + + else if (a == 0) + { + /* Background is already in screen gamma */ + *sp = (png_byte)((png_ptr->background.gray >> 8) + & 0xff); + *(sp + 1) = (png_byte)(png_ptr->background.gray & 0xff); + } + + else + { + png_uint_16 g, v, w; + + g = gamma_16_to_1[*(sp + 1) >> gamma_shift][*sp]; + png_composite_16(v, g, a, png_ptr->background_1.gray); + if (optimize) + w = v; + else + w = gamma_16_from_1[(v&0xff) >> gamma_shift][v >> 8]; + *sp = (png_byte)((w >> 8) & 0xff); + *(sp + 1) = (png_byte)(w & 0xff); + } + } + } + else +#endif + { + sp = row; + for (i = 0; i < row_width; i++, sp += 4) + { + png_uint_16 a = (png_uint_16)(((*(sp + 2)) << 8) + + *(sp + 3)); + + if (a == 0) + { + *sp = (png_byte)((png_ptr->background.gray >> 8) + & 0xff); + *(sp + 1) = (png_byte)(png_ptr->background.gray & 0xff); + } + + else if (a < 0xffff) + { + png_uint_16 g, v; + + g = (png_uint_16)(((*sp) << 8) + *(sp + 1)); + png_composite_16(v, g, a, png_ptr->background.gray); + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + } + } + } + } + break; + } + + case PNG_COLOR_TYPE_RGB_ALPHA: + { + if (row_info->bit_depth == 8) + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (gamma_to_1 != NULL && gamma_from_1 != NULL && + gamma_table != NULL) + { + sp = row; + for (i = 0; i < row_width; i++, sp += 4) + { + png_byte a = *(sp + 3); + + if (a == 0xff) + { + *sp = gamma_table[*sp]; + *(sp + 1) = gamma_table[*(sp + 1)]; + *(sp + 2) = gamma_table[*(sp + 2)]; + } + + else if (a == 0) + { + /* Background is already in screen gamma */ + *sp = (png_byte)png_ptr->background.red; + *(sp + 1) = (png_byte)png_ptr->background.green; + *(sp + 2) = (png_byte)png_ptr->background.blue; + } + + else + { + png_byte v, w; + + v = gamma_to_1[*sp]; + png_composite(w, v, a, png_ptr->background_1.red); + if (!optimize) w = gamma_from_1[w]; + *sp = w; + + v = gamma_to_1[*(sp + 1)]; + png_composite(w, v, a, png_ptr->background_1.green); + if (!optimize) w = gamma_from_1[w]; + *(sp + 1) = w; + + v = gamma_to_1[*(sp + 2)]; + png_composite(w, v, a, png_ptr->background_1.blue); + if (!optimize) w = gamma_from_1[w]; + *(sp + 2) = w; + } + } + } + else +#endif + { + sp = row; + for (i = 0; i < row_width; i++, sp += 4) + { + png_byte a = *(sp + 3); + + if (a == 0) + { + *sp = (png_byte)png_ptr->background.red; + *(sp + 1) = (png_byte)png_ptr->background.green; + *(sp + 2) = (png_byte)png_ptr->background.blue; + } + + else if (a < 0xff) + { + png_composite(*sp, *sp, a, png_ptr->background.red); + + png_composite(*(sp + 1), *(sp + 1), a, + png_ptr->background.green); + + png_composite(*(sp + 2), *(sp + 2), a, + png_ptr->background.blue); + } + } + } + } + else /* if (row_info->bit_depth == 16) */ + { +#ifdef PNG_READ_GAMMA_SUPPORTED + if (gamma_16 != NULL && gamma_16_from_1 != NULL && + gamma_16_to_1 != NULL) + { + sp = row; + for (i = 0; i < row_width; i++, sp += 8) + { + png_uint_16 a = (png_uint_16)(((png_uint_16)(*(sp + 6)) + << 8) + (png_uint_16)(*(sp + 7))); + + if (a == (png_uint_16)0xffff) + { + png_uint_16 v; + + v = gamma_16[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + + v = gamma_16[*(sp + 3) >> gamma_shift][*(sp + 2)]; + *(sp + 2) = (png_byte)((v >> 8) & 0xff); + *(sp + 3) = (png_byte)(v & 0xff); + + v = gamma_16[*(sp + 5) >> gamma_shift][*(sp + 4)]; + *(sp + 4) = (png_byte)((v >> 8) & 0xff); + *(sp + 5) = (png_byte)(v & 0xff); + } + + else if (a == 0) + { + /* Background is already in screen gamma */ + *sp = (png_byte)((png_ptr->background.red >> 8) & 0xff); + *(sp + 1) = (png_byte)(png_ptr->background.red & 0xff); + *(sp + 2) = (png_byte)((png_ptr->background.green >> 8) + & 0xff); + *(sp + 3) = (png_byte)(png_ptr->background.green + & 0xff); + *(sp + 4) = (png_byte)((png_ptr->background.blue >> 8) + & 0xff); + *(sp + 5) = (png_byte)(png_ptr->background.blue & 0xff); + } + + else + { + png_uint_16 v, w; + + v = gamma_16_to_1[*(sp + 1) >> gamma_shift][*sp]; + png_composite_16(w, v, a, png_ptr->background_1.red); + if (!optimize) + w = gamma_16_from_1[((w&0xff) >> gamma_shift)][w >> + 8]; + *sp = (png_byte)((w >> 8) & 0xff); + *(sp + 1) = (png_byte)(w & 0xff); + + v = gamma_16_to_1[*(sp + 3) >> gamma_shift][*(sp + 2)]; + png_composite_16(w, v, a, png_ptr->background_1.green); + if (!optimize) + w = gamma_16_from_1[((w&0xff) >> gamma_shift)][w >> + 8]; + + *(sp + 2) = (png_byte)((w >> 8) & 0xff); + *(sp + 3) = (png_byte)(w & 0xff); + + v = gamma_16_to_1[*(sp + 5) >> gamma_shift][*(sp + 4)]; + png_composite_16(w, v, a, png_ptr->background_1.blue); + if (!optimize) + w = gamma_16_from_1[((w&0xff) >> gamma_shift)][w >> + 8]; + + *(sp + 4) = (png_byte)((w >> 8) & 0xff); + *(sp + 5) = (png_byte)(w & 0xff); + } + } + } + + else +#endif + { + sp = row; + for (i = 0; i < row_width; i++, sp += 8) + { + png_uint_16 a = (png_uint_16)(((png_uint_16)(*(sp + 6)) + << 8) + (png_uint_16)(*(sp + 7))); + + if (a == 0) + { + *sp = (png_byte)((png_ptr->background.red >> 8) & 0xff); + *(sp + 1) = (png_byte)(png_ptr->background.red & 0xff); + *(sp + 2) = (png_byte)((png_ptr->background.green >> 8) + & 0xff); + *(sp + 3) = (png_byte)(png_ptr->background.green + & 0xff); + *(sp + 4) = (png_byte)((png_ptr->background.blue >> 8) + & 0xff); + *(sp + 5) = (png_byte)(png_ptr->background.blue & 0xff); + } + + else if (a < 0xffff) + { + png_uint_16 v; + + png_uint_16 r = (png_uint_16)(((*sp) << 8) + *(sp + 1)); + png_uint_16 g = (png_uint_16)(((*(sp + 2)) << 8) + + *(sp + 3)); + png_uint_16 b = (png_uint_16)(((*(sp + 4)) << 8) + + *(sp + 5)); + + png_composite_16(v, r, a, png_ptr->background.red); + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + + png_composite_16(v, g, a, png_ptr->background.green); + *(sp + 2) = (png_byte)((v >> 8) & 0xff); + *(sp + 3) = (png_byte)(v & 0xff); + + png_composite_16(v, b, a, png_ptr->background.blue); + *(sp + 4) = (png_byte)((v >> 8) & 0xff); + *(sp + 5) = (png_byte)(v & 0xff); + } + } + } + } + break; + } + + default: + break; + } + } +} +#endif /* PNG_READ_BACKGROUND_SUPPORTED || PNG_READ_ALPHA_MODE_SUPPORTED */ + +#ifdef PNG_READ_GAMMA_SUPPORTED +/* Gamma correct the image, avoiding the alpha channel. Make sure + * you do this after you deal with the transparency issue on grayscale + * or RGB images. If your bit depth is 8, use gamma_table, if it + * is 16, use gamma_16_table and gamma_shift. Build these with + * build_gamma_table(). + */ +void /* PRIVATE */ +png_do_gamma(png_row_infop row_info, png_bytep row, png_structrp png_ptr) +{ + png_const_bytep gamma_table = png_ptr->gamma_table; + png_const_uint_16pp gamma_16_table = png_ptr->gamma_16_table; + int gamma_shift = png_ptr->gamma_shift; + + png_bytep sp; + png_uint_32 i; + png_uint_32 row_width=row_info->width; + + png_debug(1, "in png_do_gamma"); + + if (((row_info->bit_depth <= 8 && gamma_table != NULL) || + (row_info->bit_depth == 16 && gamma_16_table != NULL))) + { + switch (row_info->color_type) + { + case PNG_COLOR_TYPE_RGB: + { + if (row_info->bit_depth == 8) + { + sp = row; + for (i = 0; i < row_width; i++) + { + *sp = gamma_table[*sp]; + sp++; + *sp = gamma_table[*sp]; + sp++; + *sp = gamma_table[*sp]; + sp++; + } + } + + else /* if (row_info->bit_depth == 16) */ + { + sp = row; + for (i = 0; i < row_width; i++) + { + png_uint_16 v; + + v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + sp += 2; + + v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + sp += 2; + + v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + sp += 2; + } + } + break; + } + + case PNG_COLOR_TYPE_RGB_ALPHA: + { + if (row_info->bit_depth == 8) + { + sp = row; + for (i = 0; i < row_width; i++) + { + *sp = gamma_table[*sp]; + sp++; + + *sp = gamma_table[*sp]; + sp++; + + *sp = gamma_table[*sp]; + sp++; + + sp++; + } + } + + else /* if (row_info->bit_depth == 16) */ + { + sp = row; + for (i = 0; i < row_width; i++) + { + png_uint_16 v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + sp += 2; + + v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + sp += 2; + + v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + sp += 4; + } + } + break; + } + + case PNG_COLOR_TYPE_GRAY_ALPHA: + { + if (row_info->bit_depth == 8) + { + sp = row; + for (i = 0; i < row_width; i++) + { + *sp = gamma_table[*sp]; + sp += 2; + } + } + + else /* if (row_info->bit_depth == 16) */ + { + sp = row; + for (i = 0; i < row_width; i++) + { + png_uint_16 v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + sp += 4; + } + } + break; + } + + case PNG_COLOR_TYPE_GRAY: + { + if (row_info->bit_depth == 2) + { + sp = row; + for (i = 0; i < row_width; i += 4) + { + int a = *sp & 0xc0; + int b = *sp & 0x30; + int c = *sp & 0x0c; + int d = *sp & 0x03; + + *sp = (png_byte)( + ((((int)gamma_table[a|(a>>2)|(a>>4)|(a>>6)]) ) & 0xc0)| + ((((int)gamma_table[(b<<2)|b|(b>>2)|(b>>4)])>>2) & 0x30)| + ((((int)gamma_table[(c<<4)|(c<<2)|c|(c>>2)])>>4) & 0x0c)| + ((((int)gamma_table[(d<<6)|(d<<4)|(d<<2)|d])>>6) )); + sp++; + } + } + + if (row_info->bit_depth == 4) + { + sp = row; + for (i = 0; i < row_width; i += 2) + { + int msb = *sp & 0xf0; + int lsb = *sp & 0x0f; + + *sp = (png_byte)((((int)gamma_table[msb | (msb >> 4)]) & 0xf0) + | (((int)gamma_table[(lsb << 4) | lsb]) >> 4)); + sp++; + } + } + + else if (row_info->bit_depth == 8) + { + sp = row; + for (i = 0; i < row_width; i++) + { + *sp = gamma_table[*sp]; + sp++; + } + } + + else if (row_info->bit_depth == 16) + { + sp = row; + for (i = 0; i < row_width; i++) + { + png_uint_16 v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp]; + *sp = (png_byte)((v >> 8) & 0xff); + *(sp + 1) = (png_byte)(v & 0xff); + sp += 2; + } + } + break; + } + + default: + break; + } + } +} +#endif + +#ifdef PNG_READ_ALPHA_MODE_SUPPORTED +/* Encode the alpha channel to the output gamma (the input channel is always + * linear.) Called only with color types that have an alpha channel. Needs the + * from_1 tables. + */ +void /* PRIVATE */ +png_do_encode_alpha(png_row_infop row_info, png_bytep row, png_structrp png_ptr) +{ + png_uint_32 row_width = row_info->width; + + png_debug(1, "in png_do_encode_alpha"); + + if (row_info->color_type & PNG_COLOR_MASK_ALPHA) + { + if (row_info->bit_depth == 8) + { + PNG_CONST png_bytep table = png_ptr->gamma_from_1; + + if (table != NULL) + { + PNG_CONST int step = + (row_info->color_type & PNG_COLOR_MASK_COLOR) ? 4 : 2; + + /* The alpha channel is the last component: */ + row += step - 1; + + for (; row_width > 0; --row_width, row += step) + *row = table[*row]; + + return; + } + } + + else if (row_info->bit_depth == 16) + { + PNG_CONST png_uint_16pp table = png_ptr->gamma_16_from_1; + PNG_CONST int gamma_shift = png_ptr->gamma_shift; + + if (table != NULL) + { + PNG_CONST int step = + (row_info->color_type & PNG_COLOR_MASK_COLOR) ? 8 : 4; + + /* The alpha channel is the last component: */ + row += step - 2; + + for (; row_width > 0; --row_width, row += step) + { + png_uint_16 v; + + v = table[*(row + 1) >> gamma_shift][*row]; + *row = (png_byte)((v >> 8) & 0xff); + *(row + 1) = (png_byte)(v & 0xff); + } + + return; + } + } + } + + /* Only get to here if called with a weird row_info; no harm has been done, + * so just issue a warning. + */ + png_warning(png_ptr, "png_do_encode_alpha: unexpected call"); +} +#endif + +#ifdef PNG_READ_EXPAND_SUPPORTED +/* Expands a palette row to an RGB or RGBA row depending + * upon whether you supply trans and num_trans. + */ +void /* PRIVATE */ +png_do_expand_palette(png_row_infop row_info, png_bytep row, + png_const_colorp palette, png_const_bytep trans_alpha, int num_trans) +{ + int shift, value; + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width=row_info->width; + + png_debug(1, "in png_do_expand_palette"); + + if (row_info->color_type == PNG_COLOR_TYPE_PALETTE) + { + if (row_info->bit_depth < 8) + { + switch (row_info->bit_depth) + { + case 1: + { + sp = row + (png_size_t)((row_width - 1) >> 3); + dp = row + (png_size_t)row_width - 1; + shift = 7 - (int)((row_width + 7) & 0x07); + for (i = 0; i < row_width; i++) + { + if ((*sp >> shift) & 0x01) + *dp = 1; + + else + *dp = 0; + + if (shift == 7) + { + shift = 0; + sp--; + } + + else + shift++; + + dp--; + } + break; + } + + case 2: + { + sp = row + (png_size_t)((row_width - 1) >> 2); + dp = row + (png_size_t)row_width - 1; + shift = (int)((3 - ((row_width + 3) & 0x03)) << 1); + for (i = 0; i < row_width; i++) + { + value = (*sp >> shift) & 0x03; + *dp = (png_byte)value; + if (shift == 6) + { + shift = 0; + sp--; + } + + else + shift += 2; + + dp--; + } + break; + } + + case 4: + { + sp = row + (png_size_t)((row_width - 1) >> 1); + dp = row + (png_size_t)row_width - 1; + shift = (int)((row_width & 0x01) << 2); + for (i = 0; i < row_width; i++) + { + value = (*sp >> shift) & 0x0f; + *dp = (png_byte)value; + if (shift == 4) + { + shift = 0; + sp--; + } + + else + shift += 4; + + dp--; + } + break; + } + + default: + break; + } + row_info->bit_depth = 8; + row_info->pixel_depth = 8; + row_info->rowbytes = row_width; + } + + if (row_info->bit_depth == 8) + { + { + if (num_trans > 0) + { + sp = row + (png_size_t)row_width - 1; + dp = row + (png_size_t)(row_width << 2) - 1; + + for (i = 0; i < row_width; i++) + { + if ((int)(*sp) >= num_trans) + *dp-- = 0xff; + + else + *dp-- = trans_alpha[*sp]; + + *dp-- = palette[*sp].blue; + *dp-- = palette[*sp].green; + *dp-- = palette[*sp].red; + sp--; + } + row_info->bit_depth = 8; + row_info->pixel_depth = 32; + row_info->rowbytes = row_width * 4; + row_info->color_type = 6; + row_info->channels = 4; + } + + else + { + sp = row + (png_size_t)row_width - 1; + dp = row + (png_size_t)(row_width * 3) - 1; + + for (i = 0; i < row_width; i++) + { + *dp-- = palette[*sp].blue; + *dp-- = palette[*sp].green; + *dp-- = palette[*sp].red; + sp--; + } + + row_info->bit_depth = 8; + row_info->pixel_depth = 24; + row_info->rowbytes = row_width * 3; + row_info->color_type = 2; + row_info->channels = 3; + } + } + } + } +} + +/* If the bit depth < 8, it is expanded to 8. Also, if the already + * expanded transparency value is supplied, an alpha channel is built. + */ +void /* PRIVATE */ +png_do_expand(png_row_infop row_info, png_bytep row, + png_const_color_16p trans_color) +{ + int shift, value; + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width=row_info->width; + + png_debug(1, "in png_do_expand"); + + { + if (row_info->color_type == PNG_COLOR_TYPE_GRAY) + { + unsigned int gray = trans_color ? trans_color->gray : 0; + + if (row_info->bit_depth < 8) + { + switch (row_info->bit_depth) + { + case 1: + { + gray = (gray & 0x01) * 0xff; + sp = row + (png_size_t)((row_width - 1) >> 3); + dp = row + (png_size_t)row_width - 1; + shift = 7 - (int)((row_width + 7) & 0x07); + for (i = 0; i < row_width; i++) + { + if ((*sp >> shift) & 0x01) + *dp = 0xff; + + else + *dp = 0; + + if (shift == 7) + { + shift = 0; + sp--; + } + + else + shift++; + + dp--; + } + break; + } + + case 2: + { + gray = (gray & 0x03) * 0x55; + sp = row + (png_size_t)((row_width - 1) >> 2); + dp = row + (png_size_t)row_width - 1; + shift = (int)((3 - ((row_width + 3) & 0x03)) << 1); + for (i = 0; i < row_width; i++) + { + value = (*sp >> shift) & 0x03; + *dp = (png_byte)(value | (value << 2) | (value << 4) | + (value << 6)); + if (shift == 6) + { + shift = 0; + sp--; + } + + else + shift += 2; + + dp--; + } + break; + } + + case 4: + { + gray = (gray & 0x0f) * 0x11; + sp = row + (png_size_t)((row_width - 1) >> 1); + dp = row + (png_size_t)row_width - 1; + shift = (int)((1 - ((row_width + 1) & 0x01)) << 2); + for (i = 0; i < row_width; i++) + { + value = (*sp >> shift) & 0x0f; + *dp = (png_byte)(value | (value << 4)); + if (shift == 4) + { + shift = 0; + sp--; + } + + else + shift = 4; + + dp--; + } + break; + } + + default: + break; + } + + row_info->bit_depth = 8; + row_info->pixel_depth = 8; + row_info->rowbytes = row_width; + } + + if (trans_color != NULL) + { + if (row_info->bit_depth == 8) + { + gray = gray & 0xff; + sp = row + (png_size_t)row_width - 1; + dp = row + (png_size_t)(row_width << 1) - 1; + + for (i = 0; i < row_width; i++) + { + if (*sp == gray) + *dp-- = 0; + + else + *dp-- = 0xff; + + *dp-- = *sp--; + } + } + + else if (row_info->bit_depth == 16) + { + unsigned int gray_high = (gray >> 8) & 0xff; + unsigned int gray_low = gray & 0xff; + sp = row + row_info->rowbytes - 1; + dp = row + (row_info->rowbytes << 1) - 1; + for (i = 0; i < row_width; i++) + { + if (*(sp - 1) == gray_high && *(sp) == gray_low) + { + *dp-- = 0; + *dp-- = 0; + } + + else + { + *dp-- = 0xff; + *dp-- = 0xff; + } + + *dp-- = *sp--; + *dp-- = *sp--; + } + } + + row_info->color_type = PNG_COLOR_TYPE_GRAY_ALPHA; + row_info->channels = 2; + row_info->pixel_depth = (png_byte)(row_info->bit_depth << 1); + row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth, + row_width); + } + } + else if (row_info->color_type == PNG_COLOR_TYPE_RGB && trans_color) + { + if (row_info->bit_depth == 8) + { + png_byte red = (png_byte)(trans_color->red & 0xff); + png_byte green = (png_byte)(trans_color->green & 0xff); + png_byte blue = (png_byte)(trans_color->blue & 0xff); + sp = row + (png_size_t)row_info->rowbytes - 1; + dp = row + (png_size_t)(row_width << 2) - 1; + for (i = 0; i < row_width; i++) + { + if (*(sp - 2) == red && *(sp - 1) == green && *(sp) == blue) + *dp-- = 0; + + else + *dp-- = 0xff; + + *dp-- = *sp--; + *dp-- = *sp--; + *dp-- = *sp--; + } + } + else if (row_info->bit_depth == 16) + { + png_byte red_high = (png_byte)((trans_color->red >> 8) & 0xff); + png_byte green_high = (png_byte)((trans_color->green >> 8) & 0xff); + png_byte blue_high = (png_byte)((trans_color->blue >> 8) & 0xff); + png_byte red_low = (png_byte)(trans_color->red & 0xff); + png_byte green_low = (png_byte)(trans_color->green & 0xff); + png_byte blue_low = (png_byte)(trans_color->blue & 0xff); + sp = row + row_info->rowbytes - 1; + dp = row + (png_size_t)(row_width << 3) - 1; + for (i = 0; i < row_width; i++) + { + if (*(sp - 5) == red_high && + *(sp - 4) == red_low && + *(sp - 3) == green_high && + *(sp - 2) == green_low && + *(sp - 1) == blue_high && + *(sp ) == blue_low) + { + *dp-- = 0; + *dp-- = 0; + } + + else + { + *dp-- = 0xff; + *dp-- = 0xff; + } + + *dp-- = *sp--; + *dp-- = *sp--; + *dp-- = *sp--; + *dp-- = *sp--; + *dp-- = *sp--; + *dp-- = *sp--; + } + } + row_info->color_type = PNG_COLOR_TYPE_RGB_ALPHA; + row_info->channels = 4; + row_info->pixel_depth = (png_byte)(row_info->bit_depth << 2); + row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth, row_width); + } + } +} +#endif + +#ifdef PNG_READ_EXPAND_16_SUPPORTED +/* If the bit depth is 8 and the color type is not a palette type expand the + * whole row to 16 bits. Has no effect otherwise. + */ +void /* PRIVATE */ +png_do_expand_16(png_row_infop row_info, png_bytep row) +{ + if (row_info->bit_depth == 8 && + row_info->color_type != PNG_COLOR_TYPE_PALETTE) + { + /* The row have a sequence of bytes containing [0..255] and we need + * to turn it into another row containing [0..65535], to do this we + * calculate: + * + * (input / 255) * 65535 + * + * Which happens to be exactly input * 257 and this can be achieved + * simply by byte replication in place (copying backwards). + */ + png_byte *sp = row + row_info->rowbytes; /* source, last byte + 1 */ + png_byte *dp = sp + row_info->rowbytes; /* destination, end + 1 */ + while (dp > sp) + dp[-2] = dp[-1] = *--sp, dp -= 2; + + row_info->rowbytes *= 2; + row_info->bit_depth = 16; + row_info->pixel_depth = (png_byte)(row_info->channels * 16); + } +} +#endif + +#ifdef PNG_READ_QUANTIZE_SUPPORTED +void /* PRIVATE */ +png_do_quantize(png_row_infop row_info, png_bytep row, + png_const_bytep palette_lookup, png_const_bytep quantize_lookup) +{ + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width=row_info->width; + + png_debug(1, "in png_do_quantize"); + + if (row_info->bit_depth == 8) + { + if (row_info->color_type == PNG_COLOR_TYPE_RGB && palette_lookup) + { + int r, g, b, p; + sp = row; + dp = row; + for (i = 0; i < row_width; i++) + { + r = *sp++; + g = *sp++; + b = *sp++; + + /* This looks real messy, but the compiler will reduce + * it down to a reasonable formula. For example, with + * 5 bits per color, we get: + * p = (((r >> 3) & 0x1f) << 10) | + * (((g >> 3) & 0x1f) << 5) | + * ((b >> 3) & 0x1f); + */ + p = (((r >> (8 - PNG_QUANTIZE_RED_BITS)) & + ((1 << PNG_QUANTIZE_RED_BITS) - 1)) << + (PNG_QUANTIZE_GREEN_BITS + PNG_QUANTIZE_BLUE_BITS)) | + (((g >> (8 - PNG_QUANTIZE_GREEN_BITS)) & + ((1 << PNG_QUANTIZE_GREEN_BITS) - 1)) << + (PNG_QUANTIZE_BLUE_BITS)) | + ((b >> (8 - PNG_QUANTIZE_BLUE_BITS)) & + ((1 << PNG_QUANTIZE_BLUE_BITS) - 1)); + + *dp++ = palette_lookup[p]; + } + + row_info->color_type = PNG_COLOR_TYPE_PALETTE; + row_info->channels = 1; + row_info->pixel_depth = row_info->bit_depth; + row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth, row_width); + } + + else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA && + palette_lookup != NULL) + { + int r, g, b, p; + sp = row; + dp = row; + for (i = 0; i < row_width; i++) + { + r = *sp++; + g = *sp++; + b = *sp++; + sp++; + + p = (((r >> (8 - PNG_QUANTIZE_RED_BITS)) & + ((1 << PNG_QUANTIZE_RED_BITS) - 1)) << + (PNG_QUANTIZE_GREEN_BITS + PNG_QUANTIZE_BLUE_BITS)) | + (((g >> (8 - PNG_QUANTIZE_GREEN_BITS)) & + ((1 << PNG_QUANTIZE_GREEN_BITS) - 1)) << + (PNG_QUANTIZE_BLUE_BITS)) | + ((b >> (8 - PNG_QUANTIZE_BLUE_BITS)) & + ((1 << PNG_QUANTIZE_BLUE_BITS) - 1)); + + *dp++ = palette_lookup[p]; + } + + row_info->color_type = PNG_COLOR_TYPE_PALETTE; + row_info->channels = 1; + row_info->pixel_depth = row_info->bit_depth; + row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth, row_width); + } + + else if (row_info->color_type == PNG_COLOR_TYPE_PALETTE && + quantize_lookup) + { + sp = row; + + for (i = 0; i < row_width; i++, sp++) + { + *sp = quantize_lookup[*sp]; + } + } + } +} +#endif /* PNG_READ_QUANTIZE_SUPPORTED */ +#endif /* PNG_READ_TRANSFORMS_SUPPORTED */ + +#ifdef PNG_MNG_FEATURES_SUPPORTED +/* Undoes intrapixel differencing */ +void /* PRIVATE */ +png_do_read_intrapixel(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_read_intrapixel"); + + if ( + (row_info->color_type & PNG_COLOR_MASK_COLOR)) + { + int bytes_per_pixel; + png_uint_32 row_width = row_info->width; + + if (row_info->bit_depth == 8) + { + png_bytep rp; + png_uint_32 i; + + if (row_info->color_type == PNG_COLOR_TYPE_RGB) + bytes_per_pixel = 3; + + else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + bytes_per_pixel = 4; + + else + return; + + for (i = 0, rp = row; i < row_width; i++, rp += bytes_per_pixel) + { + *(rp) = (png_byte)((256 + *rp + *(rp + 1)) & 0xff); + *(rp+2) = (png_byte)((256 + *(rp + 2) + *(rp + 1)) & 0xff); + } + } + else if (row_info->bit_depth == 16) + { + png_bytep rp; + png_uint_32 i; + + if (row_info->color_type == PNG_COLOR_TYPE_RGB) + bytes_per_pixel = 6; + + else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + bytes_per_pixel = 8; + + else + return; + + for (i = 0, rp = row; i < row_width; i++, rp += bytes_per_pixel) + { + png_uint_32 s0 = (*(rp ) << 8) | *(rp + 1); + png_uint_32 s1 = (*(rp + 2) << 8) | *(rp + 3); + png_uint_32 s2 = (*(rp + 4) << 8) | *(rp + 5); + png_uint_32 red = (s0 + s1 + 65536) & 0xffff; + png_uint_32 blue = (s2 + s1 + 65536) & 0xffff; + *(rp ) = (png_byte)((red >> 8) & 0xff); + *(rp + 1) = (png_byte)(red & 0xff); + *(rp + 4) = (png_byte)((blue >> 8) & 0xff); + *(rp + 5) = (png_byte)(blue & 0xff); + } + } + } +} +#endif /* PNG_MNG_FEATURES_SUPPORTED */ +#endif /* PNG_READ_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngrutil.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngrutil.c new file mode 100644 index 00000000..01c3679d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngrutil.c @@ -0,0 +1,4462 @@ + +/* pngrutil.c - utilities to read a PNG file + * + * Last changed in libpng 1.6.2 [April 25, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + * This file contains routines that are only called from within + * libpng itself during the course of reading an image. + */ + +#include "pngpriv.h" + +#ifdef PNG_READ_SUPPORTED + +#define png_strtod(p,a,b) strtod(a,b) + +png_uint_32 PNGAPI +png_get_uint_31(png_const_structrp png_ptr, png_const_bytep buf) +{ + png_uint_32 uval = png_get_uint_32(buf); + + if (uval > PNG_UINT_31_MAX) + png_error(png_ptr, "PNG unsigned integer out of range"); + + return (uval); +} + +#if defined(PNG_READ_gAMA_SUPPORTED) || defined(PNG_READ_cHRM_SUPPORTED) +/* The following is a variation on the above for use with the fixed + * point values used for gAMA and cHRM. Instead of png_error it + * issues a warning and returns (-1) - an invalid value because both + * gAMA and cHRM use *unsigned* integers for fixed point values. + */ +#define PNG_FIXED_ERROR (-1) + +static png_fixed_point /* PRIVATE */ +png_get_fixed_point(png_structrp png_ptr, png_const_bytep buf) +{ + png_uint_32 uval = png_get_uint_32(buf); + + if (uval <= PNG_UINT_31_MAX) + return (png_fixed_point)uval; /* known to be in range */ + + /* The caller can turn off the warning by passing NULL. */ + if (png_ptr != NULL) + png_warning(png_ptr, "PNG fixed point integer out of range"); + + return PNG_FIXED_ERROR; +} +#endif + +#ifdef PNG_READ_INT_FUNCTIONS_SUPPORTED +/* NOTE: the read macros will obscure these definitions, so that if + * PNG_USE_READ_MACROS is set the library will not use them internally, + * but the APIs will still be available externally. + * + * The parentheses around "PNGAPI function_name" in the following three + * functions are necessary because they allow the macros to co-exist with + * these (unused but exported) functions. + */ + +/* Grab an unsigned 32-bit integer from a buffer in big-endian format. */ +png_uint_32 (PNGAPI +png_get_uint_32)(png_const_bytep buf) +{ + png_uint_32 uval = + ((png_uint_32)(*(buf )) << 24) + + ((png_uint_32)(*(buf + 1)) << 16) + + ((png_uint_32)(*(buf + 2)) << 8) + + ((png_uint_32)(*(buf + 3)) ) ; + + return uval; +} + +/* Grab a signed 32-bit integer from a buffer in big-endian format. The + * data is stored in the PNG file in two's complement format and there + * is no guarantee that a 'png_int_32' is exactly 32 bits, therefore + * the following code does a two's complement to native conversion. + */ +png_int_32 (PNGAPI +png_get_int_32)(png_const_bytep buf) +{ + png_uint_32 uval = png_get_uint_32(buf); + if ((uval & 0x80000000) == 0) /* non-negative */ + return uval; + + uval = (uval ^ 0xffffffff) + 1; /* 2's complement: -x = ~x+1 */ + return -(png_int_32)uval; +} + +/* Grab an unsigned 16-bit integer from a buffer in big-endian format. */ +png_uint_16 (PNGAPI +png_get_uint_16)(png_const_bytep buf) +{ + /* ANSI-C requires an int value to accomodate at least 16 bits so this + * works and allows the compiler not to worry about possible narrowing + * on 32 bit systems. (Pre-ANSI systems did not make integers smaller + * than 16 bits either.) + */ + unsigned int val = + ((unsigned int)(*buf) << 8) + + ((unsigned int)(*(buf + 1))); + + return (png_uint_16)val; +} + +#endif /* PNG_READ_INT_FUNCTIONS_SUPPORTED */ + +/* Read and check the PNG file signature */ +void /* PRIVATE */ +png_read_sig(png_structrp png_ptr, png_inforp info_ptr) +{ + png_size_t num_checked, num_to_check; + + /* Exit if the user application does not expect a signature. */ + if (png_ptr->sig_bytes >= 8) + return; + + num_checked = png_ptr->sig_bytes; + num_to_check = 8 - num_checked; + +#ifdef PNG_IO_STATE_SUPPORTED + png_ptr->io_state = PNG_IO_READING | PNG_IO_SIGNATURE; +#endif + + /* The signature must be serialized in a single I/O call. */ + png_read_data(png_ptr, &(info_ptr->signature[num_checked]), num_to_check); + png_ptr->sig_bytes = 8; + + if (png_sig_cmp(info_ptr->signature, num_checked, num_to_check)) + { + if (num_checked < 4 && + png_sig_cmp(info_ptr->signature, num_checked, num_to_check - 4)) + png_error(png_ptr, "Not a PNG file"); + else + png_error(png_ptr, "PNG file corrupted by ASCII conversion"); + } + if (num_checked < 3) + png_ptr->mode |= PNG_HAVE_PNG_SIGNATURE; +} + +/* Read the chunk header (length + type name). + * Put the type name into png_ptr->chunk_name, and return the length. + */ +png_uint_32 /* PRIVATE */ +png_read_chunk_header(png_structrp png_ptr) +{ + png_byte buf[8]; + png_uint_32 length; + +#ifdef PNG_IO_STATE_SUPPORTED + png_ptr->io_state = PNG_IO_READING | PNG_IO_CHUNK_HDR; +#endif + + /* Read the length and the chunk name. + * This must be performed in a single I/O call. + */ + png_read_data(png_ptr, buf, 8); + length = png_get_uint_31(png_ptr, buf); + + /* Put the chunk name into png_ptr->chunk_name. */ + png_ptr->chunk_name = PNG_CHUNK_FROM_STRING(buf+4); + + png_debug2(0, "Reading %lx chunk, length = %lu", + (unsigned long)png_ptr->chunk_name, (unsigned long)length); + + /* Reset the crc and run it over the chunk name. */ + png_reset_crc(png_ptr); + png_calculate_crc(png_ptr, buf + 4, 4); + + /* Check to see if chunk name is valid. */ + png_check_chunk_name(png_ptr, png_ptr->chunk_name); + +#ifdef PNG_IO_STATE_SUPPORTED + png_ptr->io_state = PNG_IO_READING | PNG_IO_CHUNK_DATA; +#endif + + return length; +} + +/* Read data, and (optionally) run it through the CRC. */ +void /* PRIVATE */ +png_crc_read(png_structrp png_ptr, png_bytep buf, png_uint_32 length) +{ + if (png_ptr == NULL) + return; + + png_read_data(png_ptr, buf, length); + png_calculate_crc(png_ptr, buf, length); +} + +/* Optionally skip data and then check the CRC. Depending on whether we + * are reading an ancillary or critical chunk, and how the program has set + * things up, we may calculate the CRC on the data and print a message. + * Returns '1' if there was a CRC error, '0' otherwise. + */ +int /* PRIVATE */ +png_crc_finish(png_structrp png_ptr, png_uint_32 skip) +{ + /* The size of the local buffer for inflate is a good guess as to a + * reasonable size to use for buffering reads from the application. + */ + while (skip > 0) + { + png_uint_32 len; + png_byte tmpbuf[PNG_INFLATE_BUF_SIZE]; + + len = (sizeof tmpbuf); + if (len > skip) + len = skip; + skip -= len; + + png_crc_read(png_ptr, tmpbuf, len); + } + + if (png_crc_error(png_ptr)) + { + if (PNG_CHUNK_ANCILLARY(png_ptr->chunk_name) ? + !(png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_NOWARN) : + (png_ptr->flags & PNG_FLAG_CRC_CRITICAL_USE)) + { + png_chunk_warning(png_ptr, "CRC error"); + } + + else + { + png_chunk_benign_error(png_ptr, "CRC error"); + return (0); + } + + return (1); + } + + return (0); +} + +/* Compare the CRC stored in the PNG file with that calculated by libpng from + * the data it has read thus far. + */ +int /* PRIVATE */ +png_crc_error(png_structrp png_ptr) +{ + png_byte crc_bytes[4]; + png_uint_32 crc; + int need_crc = 1; + + if (PNG_CHUNK_ANCILLARY(png_ptr->chunk_name)) + { + if ((png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_MASK) == + (PNG_FLAG_CRC_ANCILLARY_USE | PNG_FLAG_CRC_ANCILLARY_NOWARN)) + need_crc = 0; + } + + else /* critical */ + { + if (png_ptr->flags & PNG_FLAG_CRC_CRITICAL_IGNORE) + need_crc = 0; + } + +#ifdef PNG_IO_STATE_SUPPORTED + png_ptr->io_state = PNG_IO_READING | PNG_IO_CHUNK_CRC; +#endif + + /* The chunk CRC must be serialized in a single I/O call. */ + png_read_data(png_ptr, crc_bytes, 4); + + if (need_crc) + { + crc = png_get_uint_32(crc_bytes); + return ((int)(crc != png_ptr->crc)); + } + + else + return (0); +} + +/* Manage the read buffer; this simply reallocates the buffer if it is not small + * enough (or if it is not allocated). The routine returns a pointer to the + * buffer; if an error occurs and 'warn' is set the routine returns NULL, else + * it will call png_error (via png_malloc) on failure. (warn == 2 means + * 'silent'). + */ +static png_bytep +png_read_buffer(png_structrp png_ptr, png_alloc_size_t new_size, int warn) +{ + png_bytep buffer = png_ptr->read_buffer; + + if (buffer != NULL && new_size > png_ptr->read_buffer_size) + { + png_ptr->read_buffer = NULL; + png_ptr->read_buffer = NULL; + png_ptr->read_buffer_size = 0; + png_free(png_ptr, buffer); + buffer = NULL; + } + + if (buffer == NULL) + { + buffer = png_voidcast(png_bytep, png_malloc_base(png_ptr, new_size)); + + if (buffer != NULL) + { + png_ptr->read_buffer = buffer; + png_ptr->read_buffer_size = new_size; + } + + else if (warn < 2) /* else silent */ + { +#ifdef PNG_WARNINGS_SUPPORTED + if (warn) + png_chunk_warning(png_ptr, "insufficient memory to read chunk"); + else +#endif + { +#ifdef PNG_ERROR_TEXT_SUPPORTED + png_chunk_error(png_ptr, "insufficient memory to read chunk"); +#endif + } + } + } + + return buffer; +} + +/* png_inflate_claim: claim the zstream for some nefarious purpose that involves + * decompression. Returns Z_OK on success, else a zlib error code. It checks + * the owner but, in final release builds, just issues a warning if some other + * chunk apparently owns the stream. Prior to release it does a png_error. + */ +static int +png_inflate_claim(png_structrp png_ptr, png_uint_32 owner, int window_bits) +{ + if (png_ptr->zowner != 0) + { + char msg[64]; + + PNG_STRING_FROM_CHUNK(msg, png_ptr->zowner); + /* So the message that results is " using zstream"; this is an + * internal error, but is very useful for debugging. i18n requirements + * are minimal. + */ + (void)png_safecat(msg, (sizeof msg), 4, " using zstream"); +# if PNG_LIBPNG_BUILD_BASE_TYPE >= PNG_LIBPNG_BUILD_RC + png_chunk_warning(png_ptr, msg); + png_ptr->zowner = 0; +# else + png_chunk_error(png_ptr, msg); +# endif + } + + /* Implementation note: unlike 'png_deflate_claim' this internal function + * does not take the size of the data as an argument. Some efficiency could + * be gained by using this when it is known *if* the zlib stream itself does + * not record the number; however, this is an illusion: the original writer + * of the PNG may have selected a lower window size, and we really must + * follow that because, for systems with with limited capabilities, we + * would otherwise reject the application's attempts to use a smaller window + * size (zlib doesn't have an interface to say "this or lower"!). + * + * inflateReset2 was added to zlib 1.2.4; before this the window could not be + * reset, therefore it is necessary to always allocate the maximum window + * size with earlier zlibs just in case later compressed chunks need it. + */ + { + int ret; /* zlib return code */ + + /* Set this for safety, just in case the previous owner left pointers to + * memory allocations. + */ + png_ptr->zstream.next_in = NULL; + png_ptr->zstream.avail_in = 0; + png_ptr->zstream.next_out = NULL; + png_ptr->zstream.avail_out = 0; + + if (png_ptr->flags & PNG_FLAG_ZSTREAM_INITIALIZED) + { +# if ZLIB_VERNUM < 0x1240 + PNG_UNUSED(window_bits) + ret = inflateReset(&png_ptr->zstream); +# else + ret = inflateReset2(&png_ptr->zstream, window_bits); +# endif + } + + else + { +# if ZLIB_VERNUM < 0x1240 + ret = inflateInit(&png_ptr->zstream); +# else + ret = inflateInit2(&png_ptr->zstream, window_bits); +# endif + + if (ret == Z_OK) + png_ptr->flags |= PNG_FLAG_ZSTREAM_INITIALIZED; + } + + if (ret == Z_OK) + png_ptr->zowner = owner; + + else + png_zstream_error(png_ptr, ret); + + return ret; + } +} + +#ifdef PNG_READ_COMPRESSED_TEXT_SUPPORTED +/* png_inflate now returns zlib error codes including Z_OK and Z_STREAM_END to + * allow the caller to do multiple calls if required. If the 'finish' flag is + * set Z_FINISH will be passed to the final inflate() call and Z_STREAM_END must + * be returned or there has been a problem, otherwise Z_SYNC_FLUSH is used and + * Z_OK or Z_STREAM_END will be returned on success. + * + * The input and output sizes are updated to the actual amounts of data consumed + * or written, not the amount available (as in a z_stream). The data pointers + * are not changed, so the next input is (data+input_size) and the next + * available output is (output+output_size). + */ +static int +png_inflate(png_structrp png_ptr, png_uint_32 owner, int finish, + /* INPUT: */ png_const_bytep input, png_uint_32p input_size_ptr, + /* OUTPUT: */ png_bytep output, png_alloc_size_t *output_size_ptr) +{ + if (png_ptr->zowner == owner) /* Else not claimed */ + { + int ret; + png_alloc_size_t avail_out = *output_size_ptr; + png_uint_32 avail_in = *input_size_ptr; + + /* zlib can't necessarily handle more than 65535 bytes at once (i.e. it + * can't even necessarily handle 65536 bytes) because the type uInt is + * "16 bits or more". Consequently it is necessary to chunk the input to + * zlib. This code uses ZLIB_IO_MAX, from pngpriv.h, as the maximum (the + * maximum value that can be stored in a uInt.) It is possible to set + * ZLIB_IO_MAX to a lower value in pngpriv.h and this may sometimes have + * a performance advantage, because it reduces the amount of data accessed + * at each step and that may give the OS more time to page it in. + */ + png_ptr->zstream.next_in = PNGZ_INPUT_CAST(input); + /* avail_in and avail_out are set below from 'size' */ + png_ptr->zstream.avail_in = 0; + png_ptr->zstream.avail_out = 0; + + /* Read directly into the output if it is available (this is set to + * a local buffer below if output is NULL). + */ + if (output != NULL) + png_ptr->zstream.next_out = output; + + do + { + uInt avail; + Byte local_buffer[PNG_INFLATE_BUF_SIZE]; + + /* zlib INPUT BUFFER */ + /* The setting of 'avail_in' used to be outside the loop; by setting it + * inside it is possible to chunk the input to zlib and simply rely on + * zlib to advance the 'next_in' pointer. This allows arbitrary + * amounts of data to be passed through zlib at the unavoidable cost of + * requiring a window save (memcpy of up to 32768 output bytes) + * every ZLIB_IO_MAX input bytes. + */ + avail_in += png_ptr->zstream.avail_in; /* not consumed last time */ + + avail = ZLIB_IO_MAX; + + if (avail_in < avail) + avail = (uInt)avail_in; /* safe: < than ZLIB_IO_MAX */ + + avail_in -= avail; + png_ptr->zstream.avail_in = avail; + + /* zlib OUTPUT BUFFER */ + avail_out += png_ptr->zstream.avail_out; /* not written last time */ + + avail = ZLIB_IO_MAX; /* maximum zlib can process */ + + if (output == NULL) + { + /* Reset the output buffer each time round if output is NULL and + * make available the full buffer, up to 'remaining_space' + */ + png_ptr->zstream.next_out = local_buffer; + if ((sizeof local_buffer) < avail) + avail = (sizeof local_buffer); + } + + if (avail_out < avail) + avail = (uInt)avail_out; /* safe: < ZLIB_IO_MAX */ + + png_ptr->zstream.avail_out = avail; + avail_out -= avail; + + /* zlib inflate call */ + /* In fact 'avail_out' may be 0 at this point, that happens at the end + * of the read when the final LZ end code was not passed at the end of + * the previous chunk of input data. Tell zlib if we have reached the + * end of the output buffer. + */ + ret = inflate(&png_ptr->zstream, avail_out > 0 ? Z_NO_FLUSH : + (finish ? Z_FINISH : Z_SYNC_FLUSH)); + } while (ret == Z_OK); + + /* For safety kill the local buffer pointer now */ + if (output == NULL) + png_ptr->zstream.next_out = NULL; + + /* Claw back the 'size' and 'remaining_space' byte counts. */ + avail_in += png_ptr->zstream.avail_in; + avail_out += png_ptr->zstream.avail_out; + + /* Update the input and output sizes; the updated values are the amount + * consumed or written, effectively the inverse of what zlib uses. + */ + if (avail_out > 0) + *output_size_ptr -= avail_out; + + if (avail_in > 0) + *input_size_ptr -= avail_in; + + /* Ensure png_ptr->zstream.msg is set (even in the success case!) */ + png_zstream_error(png_ptr, ret); + return ret; + } + + else + { + /* This is a bad internal error. The recovery assigns to the zstream msg + * pointer, which is not owned by the caller, but this is safe; it's only + * used on errors! + */ + png_ptr->zstream.msg = PNGZ_MSG_CAST("zstream unclaimed"); + return Z_STREAM_ERROR; + } +} + +/* + * Decompress trailing data in a chunk. The assumption is that read_buffer + * points at an allocated area holding the contents of a chunk with a + * trailing compressed part. What we get back is an allocated area + * holding the original prefix part and an uncompressed version of the + * trailing part (the malloc area passed in is freed). + */ +static int +png_decompress_chunk(png_structrp png_ptr, + png_uint_32 chunklength, png_uint_32 prefix_size, + png_alloc_size_t *newlength /* must be initialized to the maximum! */, + int terminate /*add a '\0' to the end of the uncompressed data*/) +{ + /* TODO: implement different limits for different types of chunk. + * + * The caller supplies *newlength set to the maximum length of the + * uncompressed data, but this routine allocates space for the prefix and + * maybe a '\0' terminator too. We have to assume that 'prefix_size' is + * limited only by the maximum chunk size. + */ + png_alloc_size_t limit = PNG_SIZE_MAX; + +# ifdef PNG_SET_CHUNK_MALLOC_LIMIT_SUPPORTED + if (png_ptr->user_chunk_malloc_max > 0 && + png_ptr->user_chunk_malloc_max < limit) + limit = png_ptr->user_chunk_malloc_max; +# elif PNG_USER_CHUNK_MALLOC_MAX > 0 + if (PNG_USER_CHUNK_MALLOC_MAX < limit) + limit = PNG_USER_CHUNK_MALLOC_MAX; +# endif + + if (limit >= prefix_size + (terminate != 0)) + { + int ret; + + limit -= prefix_size + (terminate != 0); + + if (limit < *newlength) + *newlength = limit; + + /* Now try to claim the stream; the 'warn' setting causes zlib to be told + * to use the maximum window size during inflate; this hides errors in the + * deflate header window bits value which is used if '0' is passed. In + * fact this only has an effect with zlib versions 1.2.4 and later - see + * the comments in png_inflate_claim above. + */ + ret = png_inflate_claim(png_ptr, png_ptr->chunk_name, + png_ptr->flags & PNG_FLAG_BENIGN_ERRORS_WARN ? 15 : 0); + + if (ret == Z_OK) + { + png_uint_32 lzsize = chunklength - prefix_size; + + ret = png_inflate(png_ptr, png_ptr->chunk_name, 1/*finish*/, + /* input: */ png_ptr->read_buffer + prefix_size, &lzsize, + /* output: */ NULL, newlength); + + if (ret == Z_STREAM_END) + { + /* Use 'inflateReset' here, not 'inflateReset2' because this + * preserves the previously decided window size (otherwise it would + * be necessary to store the previous window size.) In practice + * this doesn't matter anyway, because png_inflate will call inflate + * with Z_FINISH in almost all cases, so the window will not be + * maintained. + */ + if (inflateReset(&png_ptr->zstream) == Z_OK) + { + /* Because of the limit checks above we know that the new, + * expanded, size will fit in a size_t (let alone an + * png_alloc_size_t). Use png_malloc_base here to avoid an + * extra OOM message. + */ + png_alloc_size_t new_size = *newlength; + png_alloc_size_t buffer_size = prefix_size + new_size + + (terminate != 0); + png_bytep text = png_voidcast(png_bytep, png_malloc_base(png_ptr, + buffer_size)); + + if (text != NULL) + { + ret = png_inflate(png_ptr, png_ptr->chunk_name, 1/*finish*/, + png_ptr->read_buffer + prefix_size, &lzsize, + text + prefix_size, newlength); + + if (ret == Z_STREAM_END) + { + if (new_size == *newlength) + { + if (terminate) + text[prefix_size + *newlength] = 0; + + if (prefix_size > 0) + memcpy(text, png_ptr->read_buffer, prefix_size); + + { + png_bytep old_ptr = png_ptr->read_buffer; + + png_ptr->read_buffer = text; + png_ptr->read_buffer_size = buffer_size; + text = old_ptr; /* freed below */ + } + } + + else + { + /* The size changed on the second read, there can be no + * guarantee that anything is correct at this point. + * The 'msg' pointer has been set to "unexpected end of + * LZ stream", which is fine, but return an error code + * that the caller won't accept. + */ + ret = PNG_UNEXPECTED_ZLIB_RETURN; + } + } + + else if (ret == Z_OK) + ret = PNG_UNEXPECTED_ZLIB_RETURN; /* for safety */ + + /* Free the text pointer (this is the old read_buffer on + * success) + */ + png_free(png_ptr, text); + + /* This really is very benign, but it's still an error because + * the extra space may otherwise be used as a Trojan Horse. + */ + if (ret == Z_STREAM_END && + chunklength - prefix_size != lzsize) + png_chunk_benign_error(png_ptr, "extra compressed data"); + } + + else + { + /* Out of memory allocating the buffer */ + ret = Z_MEM_ERROR; + png_zstream_error(png_ptr, Z_MEM_ERROR); + } + } + + else + { + /* inflateReset failed, store the error message */ + png_zstream_error(png_ptr, ret); + + if (ret == Z_STREAM_END) + ret = PNG_UNEXPECTED_ZLIB_RETURN; + } + } + + else if (ret == Z_OK) + ret = PNG_UNEXPECTED_ZLIB_RETURN; + + /* Release the claimed stream */ + png_ptr->zowner = 0; + } + + else /* the claim failed */ if (ret == Z_STREAM_END) /* impossible! */ + ret = PNG_UNEXPECTED_ZLIB_RETURN; + + return ret; + } + + else + { + /* Application/configuration limits exceeded */ + png_zstream_error(png_ptr, Z_MEM_ERROR); + return Z_MEM_ERROR; + } +} +#endif /* PNG_READ_COMPRESSED_TEXT_SUPPORTED */ + +#ifdef PNG_READ_iCCP_SUPPORTED +/* Perform a partial read and decompress, producing 'avail_out' bytes and + * reading from the current chunk as required. + */ +static int +png_inflate_read(png_structrp png_ptr, png_bytep read_buffer, uInt read_size, + png_uint_32p chunk_bytes, png_bytep next_out, png_alloc_size_t *out_size, + int finish) +{ + if (png_ptr->zowner == png_ptr->chunk_name) + { + int ret; + + /* next_in and avail_in must have been initialized by the caller. */ + png_ptr->zstream.next_out = next_out; + png_ptr->zstream.avail_out = 0; /* set in the loop */ + + do + { + if (png_ptr->zstream.avail_in == 0) + { + if (read_size > *chunk_bytes) + read_size = (uInt)*chunk_bytes; + *chunk_bytes -= read_size; + + if (read_size > 0) + png_crc_read(png_ptr, read_buffer, read_size); + + png_ptr->zstream.next_in = read_buffer; + png_ptr->zstream.avail_in = read_size; + } + + if (png_ptr->zstream.avail_out == 0) + { + uInt avail = ZLIB_IO_MAX; + if (avail > *out_size) + avail = (uInt)*out_size; + *out_size -= avail; + + png_ptr->zstream.avail_out = avail; + } + + /* Use Z_SYNC_FLUSH when there is no more chunk data to ensure that all + * the available output is produced; this allows reading of truncated + * streams. + */ + ret = inflate(&png_ptr->zstream, + *chunk_bytes > 0 ? Z_NO_FLUSH : (finish ? Z_FINISH : Z_SYNC_FLUSH)); + } + while (ret == Z_OK && (*out_size > 0 || png_ptr->zstream.avail_out > 0)); + + *out_size += png_ptr->zstream.avail_out; + png_ptr->zstream.avail_out = 0; /* Should not be required, but is safe */ + + /* Ensure the error message pointer is always set: */ + png_zstream_error(png_ptr, ret); + return ret; + } + + else + { + png_ptr->zstream.msg = PNGZ_MSG_CAST("zstream unclaimed"); + return Z_STREAM_ERROR; + } +} +#endif + +/* Read and check the IDHR chunk */ +void /* PRIVATE */ +png_handle_IHDR(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_byte buf[13]; + png_uint_32 width, height; + int bit_depth, color_type, compression_type, filter_type; + int interlace_type; + + png_debug(1, "in png_handle_IHDR"); + + if (png_ptr->mode & PNG_HAVE_IHDR) + png_chunk_error(png_ptr, "out of place"); + + /* Check the length */ + if (length != 13) + png_chunk_error(png_ptr, "invalid"); + + png_ptr->mode |= PNG_HAVE_IHDR; + + png_crc_read(png_ptr, buf, 13); + png_crc_finish(png_ptr, 0); + + width = png_get_uint_31(png_ptr, buf); + height = png_get_uint_31(png_ptr, buf + 4); + bit_depth = buf[8]; + color_type = buf[9]; + compression_type = buf[10]; + filter_type = buf[11]; + interlace_type = buf[12]; + + /* Set internal variables */ + png_ptr->width = width; + png_ptr->height = height; + png_ptr->bit_depth = (png_byte)bit_depth; + png_ptr->interlaced = (png_byte)interlace_type; + png_ptr->color_type = (png_byte)color_type; +#ifdef PNG_MNG_FEATURES_SUPPORTED + png_ptr->filter_type = (png_byte)filter_type; +#endif + png_ptr->compression_type = (png_byte)compression_type; + + /* Find number of channels */ + switch (png_ptr->color_type) + { + default: /* invalid, png_set_IHDR calls png_error */ + case PNG_COLOR_TYPE_GRAY: + case PNG_COLOR_TYPE_PALETTE: + png_ptr->channels = 1; + break; + + case PNG_COLOR_TYPE_RGB: + png_ptr->channels = 3; + break; + + case PNG_COLOR_TYPE_GRAY_ALPHA: + png_ptr->channels = 2; + break; + + case PNG_COLOR_TYPE_RGB_ALPHA: + png_ptr->channels = 4; + break; + } + + /* Set up other useful info */ + png_ptr->pixel_depth = (png_byte)(png_ptr->bit_depth * + png_ptr->channels); + png_ptr->rowbytes = PNG_ROWBYTES(png_ptr->pixel_depth, png_ptr->width); + png_debug1(3, "bit_depth = %d", png_ptr->bit_depth); + png_debug1(3, "channels = %d", png_ptr->channels); + png_debug1(3, "rowbytes = %lu", (unsigned long)png_ptr->rowbytes); + png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, + color_type, interlace_type, compression_type, filter_type); +} + +/* Read and check the palette */ +void /* PRIVATE */ +png_handle_PLTE(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_color palette[PNG_MAX_PALETTE_LENGTH]; + int num, i; +#ifdef PNG_POINTER_INDEXING_SUPPORTED + png_colorp pal_ptr; +#endif + + png_debug(1, "in png_handle_PLTE"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + /* Moved to before the 'after IDAT' check below because otherwise duplicate + * PLTE chunks are potentially ignored (the spec says there shall not be more + * than one PLTE, the error is not treated as benign, so this check trumps + * the requirement that PLTE appears before IDAT.) + */ + else if (png_ptr->mode & PNG_HAVE_PLTE) + png_chunk_error(png_ptr, "duplicate"); + + else if (png_ptr->mode & PNG_HAVE_IDAT) + { + /* This is benign because the non-benign error happened before, when an + * IDAT was encountered in a color-mapped image with no PLTE. + */ + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + png_ptr->mode |= PNG_HAVE_PLTE; + + if (!(png_ptr->color_type & PNG_COLOR_MASK_COLOR)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "ignored in grayscale PNG"); + return; + } + +#ifndef PNG_READ_OPT_PLTE_SUPPORTED + if (png_ptr->color_type != PNG_COLOR_TYPE_PALETTE) + { + png_crc_finish(png_ptr, length); + return; + } +#endif + + if (length > 3*PNG_MAX_PALETTE_LENGTH || length % 3) + { + png_crc_finish(png_ptr, length); + + if (png_ptr->color_type != PNG_COLOR_TYPE_PALETTE) + png_chunk_benign_error(png_ptr, "invalid"); + + else + png_chunk_error(png_ptr, "invalid"); + + return; + } + + /* The cast is safe because 'length' is less than 3*PNG_MAX_PALETTE_LENGTH */ + num = (int)length / 3; + +#ifdef PNG_POINTER_INDEXING_SUPPORTED + for (i = 0, pal_ptr = palette; i < num; i++, pal_ptr++) + { + png_byte buf[3]; + + png_crc_read(png_ptr, buf, 3); + pal_ptr->red = buf[0]; + pal_ptr->green = buf[1]; + pal_ptr->blue = buf[2]; + } +#else + for (i = 0; i < num; i++) + { + png_byte buf[3]; + + png_crc_read(png_ptr, buf, 3); + /* Don't depend upon png_color being any order */ + palette[i].red = buf[0]; + palette[i].green = buf[1]; + palette[i].blue = buf[2]; + } +#endif + + /* If we actually need the PLTE chunk (ie for a paletted image), we do + * whatever the normal CRC configuration tells us. However, if we + * have an RGB image, the PLTE can be considered ancillary, so + * we will act as though it is. + */ +#ifndef PNG_READ_OPT_PLTE_SUPPORTED + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) +#endif + { + png_crc_finish(png_ptr, 0); + } + +#ifndef PNG_READ_OPT_PLTE_SUPPORTED + else if (png_crc_error(png_ptr)) /* Only if we have a CRC error */ + { + /* If we don't want to use the data from an ancillary chunk, + * we have two options: an error abort, or a warning and we + * ignore the data in this chunk (which should be OK, since + * it's considered ancillary for a RGB or RGBA image). + * + * IMPLEMENTATION NOTE: this is only here because png_crc_finish uses the + * chunk type to determine whether to check the ancillary or the critical + * flags. + */ + if (!(png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_USE)) + { + if (png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_NOWARN) + { + png_chunk_benign_error(png_ptr, "CRC error"); + } + + else + { + png_chunk_warning(png_ptr, "CRC error"); + return; + } + } + + /* Otherwise, we (optionally) emit a warning and use the chunk. */ + else if (!(png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_NOWARN)) + { + png_chunk_warning(png_ptr, "CRC error"); + } + } +#endif + + /* TODO: png_set_PLTE has the side effect of setting png_ptr->palette to its + * own copy of the palette. This has the side effect that when png_start_row + * is called (this happens after any call to png_read_update_info) the + * info_ptr palette gets changed. This is extremely unexpected and + * confusing. + * + * Fix this by not sharing the palette in this way. + */ + png_set_PLTE(png_ptr, info_ptr, palette, num); + + /* The three chunks, bKGD, hIST and tRNS *must* appear after PLTE and before + * IDAT. Prior to 1.6.0 this was not checked; instead the code merely + * checked the apparent validity of a tRNS chunk inserted before PLTE on a + * palette PNG. 1.6.0 attempts to rigorously follow the standard and + * therefore does a benign error if the erroneous condition is detected *and* + * cancels the tRNS if the benign error returns. The alternative is to + * amend the standard since it would be rather hypocritical of the standards + * maintainers to ignore it. + */ +#ifdef PNG_READ_tRNS_SUPPORTED + if (png_ptr->num_trans > 0 || + (info_ptr != NULL && (info_ptr->valid & PNG_INFO_tRNS) != 0)) + { + /* Cancel this because otherwise it would be used if the transforms + * require it. Don't cancel the 'valid' flag because this would prevent + * detection of duplicate chunks. + */ + png_ptr->num_trans = 0; + + if (info_ptr != NULL) + info_ptr->num_trans = 0; + + png_chunk_benign_error(png_ptr, "tRNS must be after"); + } +#endif + +#ifdef PNG_READ_hIST_SUPPORTED + if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_hIST) != 0) + png_chunk_benign_error(png_ptr, "hIST must be after"); +#endif + +#ifdef PNG_READ_bKGD_SUPPORTED + if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_bKGD) != 0) + png_chunk_benign_error(png_ptr, "bKGD must be after"); +#endif +} + +void /* PRIVATE */ +png_handle_IEND(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_debug(1, "in png_handle_IEND"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR) || !(png_ptr->mode & PNG_HAVE_IDAT)) + png_chunk_error(png_ptr, "out of place"); + + png_ptr->mode |= (PNG_AFTER_IDAT | PNG_HAVE_IEND); + + png_crc_finish(png_ptr, length); + + if (length != 0) + png_chunk_benign_error(png_ptr, "invalid"); + + PNG_UNUSED(info_ptr) +} + +#ifdef PNG_READ_gAMA_SUPPORTED +void /* PRIVATE */ +png_handle_gAMA(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_fixed_point igamma; + png_byte buf[4]; + + png_debug(1, "in png_handle_gAMA"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & (PNG_HAVE_IDAT|PNG_HAVE_PLTE)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + if (length != 4) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_crc_read(png_ptr, buf, 4); + + if (png_crc_finish(png_ptr, 0)) + return; + + igamma = png_get_fixed_point(NULL, buf); + + png_colorspace_set_gamma(png_ptr, &png_ptr->colorspace, igamma); + png_colorspace_sync(png_ptr, info_ptr); +} +#endif + +#ifdef PNG_READ_sBIT_SUPPORTED +void /* PRIVATE */ +png_handle_sBIT(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + unsigned int truelen; + png_byte buf[4]; + + png_debug(1, "in png_handle_sBIT"); + + buf[0] = buf[1] = buf[2] = buf[3] = 0; + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & (PNG_HAVE_IDAT|PNG_HAVE_PLTE)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_sBIT)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "duplicate"); + return; + } + + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + truelen = 3; + + else + truelen = png_ptr->channels; + + if (length != truelen || length > 4) + { + png_chunk_benign_error(png_ptr, "invalid"); + png_crc_finish(png_ptr, length); + return; + } + + png_crc_read(png_ptr, buf, truelen); + + if (png_crc_finish(png_ptr, 0)) + return; + + if (png_ptr->color_type & PNG_COLOR_MASK_COLOR) + { + png_ptr->sig_bit.red = buf[0]; + png_ptr->sig_bit.green = buf[1]; + png_ptr->sig_bit.blue = buf[2]; + png_ptr->sig_bit.alpha = buf[3]; + } + + else + { + png_ptr->sig_bit.gray = buf[0]; + png_ptr->sig_bit.red = buf[0]; + png_ptr->sig_bit.green = buf[0]; + png_ptr->sig_bit.blue = buf[0]; + png_ptr->sig_bit.alpha = buf[1]; + } + + png_set_sBIT(png_ptr, info_ptr, &(png_ptr->sig_bit)); +} +#endif + +#ifdef PNG_READ_cHRM_SUPPORTED +void /* PRIVATE */ +png_handle_cHRM(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_byte buf[32]; + png_xy xy; + + png_debug(1, "in png_handle_cHRM"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & (PNG_HAVE_IDAT|PNG_HAVE_PLTE)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + if (length != 32) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_crc_read(png_ptr, buf, 32); + + if (png_crc_finish(png_ptr, 0)) + return; + + xy.whitex = png_get_fixed_point(NULL, buf); + xy.whitey = png_get_fixed_point(NULL, buf + 4); + xy.redx = png_get_fixed_point(NULL, buf + 8); + xy.redy = png_get_fixed_point(NULL, buf + 12); + xy.greenx = png_get_fixed_point(NULL, buf + 16); + xy.greeny = png_get_fixed_point(NULL, buf + 20); + xy.bluex = png_get_fixed_point(NULL, buf + 24); + xy.bluey = png_get_fixed_point(NULL, buf + 28); + + if (xy.whitex == PNG_FIXED_ERROR || + xy.whitey == PNG_FIXED_ERROR || + xy.redx == PNG_FIXED_ERROR || + xy.redy == PNG_FIXED_ERROR || + xy.greenx == PNG_FIXED_ERROR || + xy.greeny == PNG_FIXED_ERROR || + xy.bluex == PNG_FIXED_ERROR || + xy.bluey == PNG_FIXED_ERROR) + { + png_chunk_benign_error(png_ptr, "invalid values"); + return; + } + + /* If a colorspace error has already been output skip this chunk */ + if (png_ptr->colorspace.flags & PNG_COLORSPACE_INVALID) + return; + + if (png_ptr->colorspace.flags & PNG_COLORSPACE_FROM_cHRM) + { + png_ptr->colorspace.flags |= PNG_COLORSPACE_INVALID; + png_colorspace_sync(png_ptr, info_ptr); + png_chunk_benign_error(png_ptr, "duplicate"); + return; + } + + png_ptr->colorspace.flags |= PNG_COLORSPACE_FROM_cHRM; + (void)png_colorspace_set_chromaticities(png_ptr, &png_ptr->colorspace, &xy, + 1/*prefer cHRM values*/); + png_colorspace_sync(png_ptr, info_ptr); +} +#endif + +#ifdef PNG_READ_sRGB_SUPPORTED +void /* PRIVATE */ +png_handle_sRGB(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_byte intent; + + png_debug(1, "in png_handle_sRGB"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & (PNG_HAVE_IDAT|PNG_HAVE_PLTE)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + if (length != 1) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_crc_read(png_ptr, &intent, 1); + + if (png_crc_finish(png_ptr, 0)) + return; + + /* If a colorspace error has already been output skip this chunk */ + if (png_ptr->colorspace.flags & PNG_COLORSPACE_INVALID) + return; + + /* Only one sRGB or iCCP chunk is allowed, use the HAVE_INTENT flag to detect + * this. + */ + if (png_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_INTENT) + { + png_ptr->colorspace.flags |= PNG_COLORSPACE_INVALID; + png_colorspace_sync(png_ptr, info_ptr); + png_chunk_benign_error(png_ptr, "too many profiles"); + return; + } + + (void)png_colorspace_set_sRGB(png_ptr, &png_ptr->colorspace, intent); + png_colorspace_sync(png_ptr, info_ptr); +} +#endif /* PNG_READ_sRGB_SUPPORTED */ + +#ifdef PNG_READ_iCCP_SUPPORTED +void /* PRIVATE */ +png_handle_iCCP(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +/* Note: this does not properly handle profiles that are > 64K under DOS */ +{ + png_const_charp errmsg = NULL; /* error message output, or no error */ + int finished = 0; /* crc checked */ + + png_debug(1, "in png_handle_iCCP"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & (PNG_HAVE_IDAT|PNG_HAVE_PLTE)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + /* Consistent with all the above colorspace handling an obviously *invalid* + * chunk is just ignored, so does not invalidate the color space. An + * alternative is to set the 'invalid' flags at the start of this routine + * and only clear them in they were not set before and all the tests pass. + * The minimum 'deflate' stream is assumed to be just the 2 byte header and 4 + * byte checksum. The keyword must be one character and there is a + * terminator (0) byte and the compression method. + */ + if (length < 9) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "too short"); + return; + } + + /* If a colorspace error has already been output skip this chunk */ + if (png_ptr->colorspace.flags & PNG_COLORSPACE_INVALID) + { + png_crc_finish(png_ptr, length); + return; + } + + /* Only one sRGB or iCCP chunk is allowed, use the HAVE_INTENT flag to detect + * this. + */ + if ((png_ptr->colorspace.flags & PNG_COLORSPACE_HAVE_INTENT) == 0) + { + uInt read_length, keyword_length; + char keyword[81]; + + /* Find the keyword; the keyword plus separator and compression method + * bytes can be at most 81 characters long. + */ + read_length = 81; /* maximum */ + if (read_length > length) + read_length = (uInt)length; + + png_crc_read(png_ptr, (png_bytep)keyword, read_length); + length -= read_length; + + keyword_length = 0; + while (keyword_length < 80 && keyword_length < read_length && + keyword[keyword_length] != 0) + ++keyword_length; + + /* TODO: make the keyword checking common */ + if (keyword_length >= 1 && keyword_length <= 79) + { + /* We only understand '0' compression - deflate - so if we get a + * different value we can't safely decode the chunk. + */ + if (keyword_length+1 < read_length && + keyword[keyword_length+1] == PNG_COMPRESSION_TYPE_BASE) + { + read_length -= keyword_length+2; + + if (png_inflate_claim(png_ptr, png_iCCP, + png_ptr->flags & PNG_FLAG_BENIGN_ERRORS_WARN ? 15 : 0) == Z_OK) + { + Byte profile_header[132]; + Byte local_buffer[PNG_INFLATE_BUF_SIZE]; + png_alloc_size_t size = (sizeof profile_header); + + png_ptr->zstream.next_in = (Bytef*)keyword + (keyword_length+2); + png_ptr->zstream.avail_in = read_length; + (void)png_inflate_read(png_ptr, local_buffer, + (sizeof local_buffer), &length, profile_header, &size, + 0/*finish: don't, because the output is too small*/); + + if (size == 0) + { + /* We have the ICC profile header; do the basic header checks. + */ + const png_uint_32 profile_length = + png_get_uint_32(profile_header); + + if (png_icc_check_length(png_ptr, &png_ptr->colorspace, + keyword, profile_length)) + { + /* The length is apparently ok, so we can check the 132 + * byte header. + */ + if (png_icc_check_header(png_ptr, &png_ptr->colorspace, + keyword, profile_length, profile_header, + png_ptr->color_type)) + { + /* Now read the tag table; a variable size buffer is + * needed at this point, allocate one for the whole + * profile. The header check has already validated + * that none of these stuff will overflow. + */ + const png_uint_32 tag_count = png_get_uint_32( + profile_header+128); + png_bytep profile = png_read_buffer(png_ptr, + profile_length, 2/*silent*/); + + if (profile != NULL) + { + memcpy(profile, profile_header, + (sizeof profile_header)); + + size = 12 * tag_count; + + (void)png_inflate_read(png_ptr, local_buffer, + (sizeof local_buffer), &length, + profile + (sizeof profile_header), &size, 0); + + /* Still expect a a buffer error because we expect + * there to be some tag data! + */ + if (size == 0) + { + if (png_icc_check_tag_table(png_ptr, + &png_ptr->colorspace, keyword, profile_length, + profile)) + { + /* The profile has been validated for basic + * security issues, so read the whole thing in. + */ + size = profile_length - (sizeof profile_header) + - 12 * tag_count; + + (void)png_inflate_read(png_ptr, local_buffer, + (sizeof local_buffer), &length, + profile + (sizeof profile_header) + + 12 * tag_count, &size, 1/*finish*/); + + if (length > 0 && !(png_ptr->flags & + PNG_FLAG_BENIGN_ERRORS_WARN)) + errmsg = "extra compressed data"; + + /* But otherwise allow extra data: */ + else if (size == 0) + { + if (length > 0) + { + /* This can be handled completely, so + * keep going. + */ + png_chunk_warning(png_ptr, + "extra compressed data"); + } + + png_crc_finish(png_ptr, length); + finished = 1; + +# ifdef PNG_sRGB_SUPPORTED + /* Check for a match against sRGB */ + png_icc_set_sRGB(png_ptr, + &png_ptr->colorspace, profile, + png_ptr->zstream.adler); +# endif + + /* Steal the profile for info_ptr. */ + if (info_ptr != NULL) + { + png_free_data(png_ptr, info_ptr, + PNG_FREE_ICCP, 0); + + info_ptr->iccp_name = png_voidcast(char*, + png_malloc_base(png_ptr, + keyword_length+1)); + if (info_ptr->iccp_name != NULL) + { + memcpy(info_ptr->iccp_name, keyword, + keyword_length+1); + info_ptr->iccp_proflen = + profile_length; + info_ptr->iccp_profile = profile; + png_ptr->read_buffer = NULL; /*steal*/ + info_ptr->free_me |= PNG_FREE_ICCP; + info_ptr->valid |= PNG_INFO_iCCP; + } + + else + { + png_ptr->colorspace.flags |= + PNG_COLORSPACE_INVALID; + errmsg = "out of memory"; + } + } + + /* else the profile remains in the read + * buffer which gets reused for subsequent + * chunks. + */ + + if (info_ptr != NULL) + png_colorspace_sync(png_ptr, info_ptr); + + if (errmsg == NULL) + { + png_ptr->zowner = 0; + return; + } + } + + else if (size > 0) + errmsg = "truncated"; + + else + errmsg = png_ptr->zstream.msg; + } + + /* else png_icc_check_tag_table output an error */ + } + + else /* profile truncated */ + errmsg = png_ptr->zstream.msg; + } + + else + errmsg = "out of memory"; + } + + /* else png_icc_check_header output an error */ + } + + /* else png_icc_check_length output an error */ + } + + else /* profile truncated */ + errmsg = png_ptr->zstream.msg; + + /* Release the stream */ + png_ptr->zowner = 0; + } + + else /* png_inflate_claim failed */ + errmsg = png_ptr->zstream.msg; + } + + else + errmsg = "bad compression method"; /* or missing */ + } + + else + errmsg = "bad keyword"; + } + + else + errmsg = "too many profiles"; + + /* Failure: the reason is in 'errmsg' */ + if (!finished) + png_crc_finish(png_ptr, length); + + png_ptr->colorspace.flags |= PNG_COLORSPACE_INVALID; + png_colorspace_sync(png_ptr, info_ptr); + if (errmsg != NULL) /* else already output */ + png_chunk_benign_error(png_ptr, errmsg); +} +#endif /* PNG_READ_iCCP_SUPPORTED */ + +#ifdef PNG_READ_sPLT_SUPPORTED +void /* PRIVATE */ +png_handle_sPLT(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +/* Note: this does not properly handle chunks that are > 64K under DOS */ +{ + png_bytep entry_start, buffer; + png_sPLT_t new_palette; + png_sPLT_entryp pp; + png_uint_32 data_length; + int entry_size, i; + png_uint_32 skip = 0; + png_uint_32 dl; + png_size_t max_dl; + + png_debug(1, "in png_handle_sPLT"); + +#ifdef PNG_USER_LIMITS_SUPPORTED + if (png_ptr->user_chunk_cache_max != 0) + { + if (png_ptr->user_chunk_cache_max == 1) + { + png_crc_finish(png_ptr, length); + return; + } + + if (--png_ptr->user_chunk_cache_max == 1) + { + png_warning(png_ptr, "No space in chunk cache for sPLT"); + png_crc_finish(png_ptr, length); + return; + } + } +#endif + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & PNG_HAVE_IDAT) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + +#ifdef PNG_MAX_MALLOC_64K + if (length > 65535U) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "too large to fit in memory"); + return; + } +#endif + + buffer = png_read_buffer(png_ptr, length+1, 2/*silent*/); + if (buffer == NULL) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of memory"); + return; + } + + + /* WARNING: this may break if size_t is less than 32 bits; it is assumed + * that the PNG_MAX_MALLOC_64K test is enabled in this case, but this is a + * potential breakage point if the types in pngconf.h aren't exactly right. + */ + png_crc_read(png_ptr, buffer, length); + + if (png_crc_finish(png_ptr, skip)) + return; + + buffer[length] = 0; + + for (entry_start = buffer; *entry_start; entry_start++) + /* Empty loop to find end of name */ ; + + ++entry_start; + + /* A sample depth should follow the separator, and we should be on it */ + if (entry_start > buffer + length - 2) + { + png_warning(png_ptr, "malformed sPLT chunk"); + return; + } + + new_palette.depth = *entry_start++; + entry_size = (new_palette.depth == 8 ? 6 : 10); + /* This must fit in a png_uint_32 because it is derived from the original + * chunk data length. + */ + data_length = length - (png_uint_32)(entry_start - buffer); + + /* Integrity-check the data length */ + if (data_length % entry_size) + { + png_warning(png_ptr, "sPLT chunk has bad length"); + return; + } + + dl = (png_int_32)(data_length / entry_size); + max_dl = PNG_SIZE_MAX / (sizeof (png_sPLT_entry)); + + if (dl > max_dl) + { + png_warning(png_ptr, "sPLT chunk too long"); + return; + } + + new_palette.nentries = (png_int_32)(data_length / entry_size); + + new_palette.entries = (png_sPLT_entryp)png_malloc_warn( + png_ptr, new_palette.nentries * (sizeof (png_sPLT_entry))); + + if (new_palette.entries == NULL) + { + png_warning(png_ptr, "sPLT chunk requires too much memory"); + return; + } + +#ifdef PNG_POINTER_INDEXING_SUPPORTED + for (i = 0; i < new_palette.nentries; i++) + { + pp = new_palette.entries + i; + + if (new_palette.depth == 8) + { + pp->red = *entry_start++; + pp->green = *entry_start++; + pp->blue = *entry_start++; + pp->alpha = *entry_start++; + } + + else + { + pp->red = png_get_uint_16(entry_start); entry_start += 2; + pp->green = png_get_uint_16(entry_start); entry_start += 2; + pp->blue = png_get_uint_16(entry_start); entry_start += 2; + pp->alpha = png_get_uint_16(entry_start); entry_start += 2; + } + + pp->frequency = png_get_uint_16(entry_start); entry_start += 2; + } +#else + pp = new_palette.entries; + + for (i = 0; i < new_palette.nentries; i++) + { + + if (new_palette.depth == 8) + { + pp[i].red = *entry_start++; + pp[i].green = *entry_start++; + pp[i].blue = *entry_start++; + pp[i].alpha = *entry_start++; + } + + else + { + pp[i].red = png_get_uint_16(entry_start); entry_start += 2; + pp[i].green = png_get_uint_16(entry_start); entry_start += 2; + pp[i].blue = png_get_uint_16(entry_start); entry_start += 2; + pp[i].alpha = png_get_uint_16(entry_start); entry_start += 2; + } + + pp[i].frequency = png_get_uint_16(entry_start); entry_start += 2; + } +#endif + + /* Discard all chunk data except the name and stash that */ + new_palette.name = (png_charp)buffer; + + png_set_sPLT(png_ptr, info_ptr, &new_palette, 1); + + png_free(png_ptr, new_palette.entries); +} +#endif /* PNG_READ_sPLT_SUPPORTED */ + +#ifdef PNG_READ_tRNS_SUPPORTED +void /* PRIVATE */ +png_handle_tRNS(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_byte readbuf[PNG_MAX_PALETTE_LENGTH]; + + png_debug(1, "in png_handle_tRNS"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & PNG_HAVE_IDAT) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_tRNS)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "duplicate"); + return; + } + + if (png_ptr->color_type == PNG_COLOR_TYPE_GRAY) + { + png_byte buf[2]; + + if (length != 2) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_crc_read(png_ptr, buf, 2); + png_ptr->num_trans = 1; + png_ptr->trans_color.gray = png_get_uint_16(buf); + } + + else if (png_ptr->color_type == PNG_COLOR_TYPE_RGB) + { + png_byte buf[6]; + + if (length != 6) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_crc_read(png_ptr, buf, length); + png_ptr->num_trans = 1; + png_ptr->trans_color.red = png_get_uint_16(buf); + png_ptr->trans_color.green = png_get_uint_16(buf + 2); + png_ptr->trans_color.blue = png_get_uint_16(buf + 4); + } + + else if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + { + if (!(png_ptr->mode & PNG_HAVE_PLTE)) + { + /* TODO: is this actually an error in the ISO spec? */ + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + if (length > png_ptr->num_palette || length > PNG_MAX_PALETTE_LENGTH || + length == 0) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_crc_read(png_ptr, readbuf, length); + png_ptr->num_trans = (png_uint_16)length; + } + + else + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid with alpha channel"); + return; + } + + if (png_crc_finish(png_ptr, 0)) + { + png_ptr->num_trans = 0; + return; + } + + /* TODO: this is a horrible side effect in the palette case because the + * png_struct ends up with a pointer to the tRNS buffer owned by the + * png_info. Fix this. + */ + png_set_tRNS(png_ptr, info_ptr, readbuf, png_ptr->num_trans, + &(png_ptr->trans_color)); +} +#endif + +#ifdef PNG_READ_bKGD_SUPPORTED +void /* PRIVATE */ +png_handle_bKGD(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + unsigned int truelen; + png_byte buf[6]; + png_color_16 background; + + png_debug(1, "in png_handle_bKGD"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if ((png_ptr->mode & PNG_HAVE_IDAT) || + (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE && + !(png_ptr->mode & PNG_HAVE_PLTE))) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_bKGD)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "duplicate"); + return; + } + + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + truelen = 1; + + else if (png_ptr->color_type & PNG_COLOR_MASK_COLOR) + truelen = 6; + + else + truelen = 2; + + if (length != truelen) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_crc_read(png_ptr, buf, truelen); + + if (png_crc_finish(png_ptr, 0)) + return; + + /* We convert the index value into RGB components so that we can allow + * arbitrary RGB values for background when we have transparency, and + * so it is easy to determine the RGB values of the background color + * from the info_ptr struct. + */ + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + { + background.index = buf[0]; + + if (info_ptr && info_ptr->num_palette) + { + if (buf[0] >= info_ptr->num_palette) + { + png_chunk_benign_error(png_ptr, "invalid index"); + return; + } + + background.red = (png_uint_16)png_ptr->palette[buf[0]].red; + background.green = (png_uint_16)png_ptr->palette[buf[0]].green; + background.blue = (png_uint_16)png_ptr->palette[buf[0]].blue; + } + + else + background.red = background.green = background.blue = 0; + + background.gray = 0; + } + + else if (!(png_ptr->color_type & PNG_COLOR_MASK_COLOR)) /* GRAY */ + { + background.index = 0; + background.red = + background.green = + background.blue = + background.gray = png_get_uint_16(buf); + } + + else + { + background.index = 0; + background.red = png_get_uint_16(buf); + background.green = png_get_uint_16(buf + 2); + background.blue = png_get_uint_16(buf + 4); + background.gray = 0; + } + + png_set_bKGD(png_ptr, info_ptr, &background); +} +#endif + +#ifdef PNG_READ_hIST_SUPPORTED +void /* PRIVATE */ +png_handle_hIST(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + unsigned int num, i; + png_uint_16 readbuf[PNG_MAX_PALETTE_LENGTH]; + + png_debug(1, "in png_handle_hIST"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if ((png_ptr->mode & PNG_HAVE_IDAT) || !(png_ptr->mode & PNG_HAVE_PLTE)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_hIST)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "duplicate"); + return; + } + + num = length / 2 ; + + if (num != png_ptr->num_palette || num > PNG_MAX_PALETTE_LENGTH) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + for (i = 0; i < num; i++) + { + png_byte buf[2]; + + png_crc_read(png_ptr, buf, 2); + readbuf[i] = png_get_uint_16(buf); + } + + if (png_crc_finish(png_ptr, 0)) + return; + + png_set_hIST(png_ptr, info_ptr, readbuf); +} +#endif + +#ifdef PNG_READ_pHYs_SUPPORTED +void /* PRIVATE */ +png_handle_pHYs(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_byte buf[9]; + png_uint_32 res_x, res_y; + int unit_type; + + png_debug(1, "in png_handle_pHYs"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & PNG_HAVE_IDAT) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_pHYs)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "duplicate"); + return; + } + + if (length != 9) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_crc_read(png_ptr, buf, 9); + + if (png_crc_finish(png_ptr, 0)) + return; + + res_x = png_get_uint_32(buf); + res_y = png_get_uint_32(buf + 4); + unit_type = buf[8]; + png_set_pHYs(png_ptr, info_ptr, res_x, res_y, unit_type); +} +#endif + +#ifdef PNG_READ_oFFs_SUPPORTED +void /* PRIVATE */ +png_handle_oFFs(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_byte buf[9]; + png_int_32 offset_x, offset_y; + int unit_type; + + png_debug(1, "in png_handle_oFFs"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & PNG_HAVE_IDAT) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_oFFs)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "duplicate"); + return; + } + + if (length != 9) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_crc_read(png_ptr, buf, 9); + + if (png_crc_finish(png_ptr, 0)) + return; + + offset_x = png_get_int_32(buf); + offset_y = png_get_int_32(buf + 4); + unit_type = buf[8]; + png_set_oFFs(png_ptr, info_ptr, offset_x, offset_y, unit_type); +} +#endif + +#ifdef PNG_READ_pCAL_SUPPORTED +/* Read the pCAL chunk (described in the PNG Extensions document) */ +void /* PRIVATE */ +png_handle_pCAL(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_int_32 X0, X1; + png_byte type, nparams; + png_bytep buffer, buf, units, endptr; + png_charpp params; + int i; + + png_debug(1, "in png_handle_pCAL"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & PNG_HAVE_IDAT) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_pCAL)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "duplicate"); + return; + } + + png_debug1(2, "Allocating and reading pCAL chunk data (%u bytes)", + length + 1); + + buffer = png_read_buffer(png_ptr, length+1, 2/*silent*/); + + if (buffer == NULL) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of memory"); + return; + } + + png_crc_read(png_ptr, buffer, length); + + if (png_crc_finish(png_ptr, 0)) + return; + + buffer[length] = 0; /* Null terminate the last string */ + + png_debug(3, "Finding end of pCAL purpose string"); + for (buf = buffer; *buf; buf++) + /* Empty loop */ ; + + endptr = buffer + length; + + /* We need to have at least 12 bytes after the purpose string + * in order to get the parameter information. + */ + if (endptr <= buf + 12) + { + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_debug(3, "Reading pCAL X0, X1, type, nparams, and units"); + X0 = png_get_int_32((png_bytep)buf+1); + X1 = png_get_int_32((png_bytep)buf+5); + type = buf[9]; + nparams = buf[10]; + units = buf + 11; + + png_debug(3, "Checking pCAL equation type and number of parameters"); + /* Check that we have the right number of parameters for known + * equation types. + */ + if ((type == PNG_EQUATION_LINEAR && nparams != 2) || + (type == PNG_EQUATION_BASE_E && nparams != 3) || + (type == PNG_EQUATION_ARBITRARY && nparams != 3) || + (type == PNG_EQUATION_HYPERBOLIC && nparams != 4)) + { + png_chunk_benign_error(png_ptr, "invalid parameter count"); + return; + } + + else if (type >= PNG_EQUATION_LAST) + { + png_chunk_benign_error(png_ptr, "unrecognized equation type"); + } + + for (buf = units; *buf; buf++) + /* Empty loop to move past the units string. */ ; + + png_debug(3, "Allocating pCAL parameters array"); + + params = png_voidcast(png_charpp, png_malloc_warn(png_ptr, + nparams * (sizeof (png_charp)))); + + if (params == NULL) + { + png_chunk_benign_error(png_ptr, "out of memory"); + return; + } + + /* Get pointers to the start of each parameter string. */ + for (i = 0; i < nparams; i++) + { + buf++; /* Skip the null string terminator from previous parameter. */ + + png_debug1(3, "Reading pCAL parameter %d", i); + + for (params[i] = (png_charp)buf; buf <= endptr && *buf != 0; buf++) + /* Empty loop to move past each parameter string */ ; + + /* Make sure we haven't run out of data yet */ + if (buf > endptr) + { + png_free(png_ptr, params); + png_chunk_benign_error(png_ptr, "invalid data"); + return; + } + } + + png_set_pCAL(png_ptr, info_ptr, (png_charp)buffer, X0, X1, type, nparams, + (png_charp)units, params); + + png_free(png_ptr, params); +} +#endif + +#ifdef PNG_READ_sCAL_SUPPORTED +/* Read the sCAL chunk */ +void /* PRIVATE */ +png_handle_sCAL(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_bytep buffer; + png_size_t i; + int state; + + png_debug(1, "in png_handle_sCAL"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (png_ptr->mode & PNG_HAVE_IDAT) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of place"); + return; + } + + else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_sCAL)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "duplicate"); + return; + } + + /* Need unit type, width, \0, height: minimum 4 bytes */ + else if (length < 4) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_debug1(2, "Allocating and reading sCAL chunk data (%u bytes)", + length + 1); + + buffer = png_read_buffer(png_ptr, length+1, 2/*silent*/); + + if (buffer == NULL) + { + png_chunk_benign_error(png_ptr, "out of memory"); + png_crc_finish(png_ptr, length); + return; + } + + png_crc_read(png_ptr, buffer, length); + buffer[length] = 0; /* Null terminate the last string */ + + if (png_crc_finish(png_ptr, 0)) + return; + + /* Validate the unit. */ + if (buffer[0] != 1 && buffer[0] != 2) + { + png_chunk_benign_error(png_ptr, "invalid unit"); + return; + } + + /* Validate the ASCII numbers, need two ASCII numbers separated by + * a '\0' and they need to fit exactly in the chunk data. + */ + i = 1; + state = 0; + + if (!png_check_fp_number((png_const_charp)buffer, length, &state, &i) || + i >= length || buffer[i++] != 0) + png_chunk_benign_error(png_ptr, "bad width format"); + + else if (!PNG_FP_IS_POSITIVE(state)) + png_chunk_benign_error(png_ptr, "non-positive width"); + + else + { + png_size_t heighti = i; + + state = 0; + if (!png_check_fp_number((png_const_charp)buffer, length, &state, &i) || + i != length) + png_chunk_benign_error(png_ptr, "bad height format"); + + else if (!PNG_FP_IS_POSITIVE(state)) + png_chunk_benign_error(png_ptr, "non-positive height"); + + else + /* This is the (only) success case. */ + png_set_sCAL_s(png_ptr, info_ptr, buffer[0], + (png_charp)buffer+1, (png_charp)buffer+heighti); + } +} +#endif + +#ifdef PNG_READ_tIME_SUPPORTED +void /* PRIVATE */ +png_handle_tIME(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_byte buf[7]; + png_time mod_time; + + png_debug(1, "in png_handle_tIME"); + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_tIME)) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "duplicate"); + return; + } + + if (png_ptr->mode & PNG_HAVE_IDAT) + png_ptr->mode |= PNG_AFTER_IDAT; + + if (length != 7) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "invalid"); + return; + } + + png_crc_read(png_ptr, buf, 7); + + if (png_crc_finish(png_ptr, 0)) + return; + + mod_time.second = buf[6]; + mod_time.minute = buf[5]; + mod_time.hour = buf[4]; + mod_time.day = buf[3]; + mod_time.month = buf[2]; + mod_time.year = png_get_uint_16(buf); + + png_set_tIME(png_ptr, info_ptr, &mod_time); +} +#endif + +#ifdef PNG_READ_tEXt_SUPPORTED +/* Note: this does not properly handle chunks that are > 64K under DOS */ +void /* PRIVATE */ +png_handle_tEXt(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_text text_info; + png_bytep buffer; + png_charp key; + png_charp text; + png_uint_32 skip = 0; + + png_debug(1, "in png_handle_tEXt"); + +#ifdef PNG_USER_LIMITS_SUPPORTED + if (png_ptr->user_chunk_cache_max != 0) + { + if (png_ptr->user_chunk_cache_max == 1) + { + png_crc_finish(png_ptr, length); + return; + } + + if (--png_ptr->user_chunk_cache_max == 1) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "no space in chunk cache"); + return; + } + } +#endif + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + if (png_ptr->mode & PNG_HAVE_IDAT) + png_ptr->mode |= PNG_AFTER_IDAT; + +#ifdef PNG_MAX_MALLOC_64K + if (length > 65535U) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "too large to fit in memory"); + return; + } +#endif + + buffer = png_read_buffer(png_ptr, length+1, 1/*warn*/); + + if (buffer == NULL) + { + png_chunk_benign_error(png_ptr, "out of memory"); + return; + } + + png_crc_read(png_ptr, buffer, length); + + if (png_crc_finish(png_ptr, skip)) + return; + + key = (png_charp)buffer; + key[length] = 0; + + for (text = key; *text; text++) + /* Empty loop to find end of key */ ; + + if (text != key + length) + text++; + + text_info.compression = PNG_TEXT_COMPRESSION_NONE; + text_info.key = key; + text_info.lang = NULL; + text_info.lang_key = NULL; + text_info.itxt_length = 0; + text_info.text = text; + text_info.text_length = strlen(text); + + if (png_set_text_2(png_ptr, info_ptr, &text_info, 1)) + png_warning(png_ptr, "Insufficient memory to process text chunk"); +} +#endif + +#ifdef PNG_READ_zTXt_SUPPORTED +/* Note: this does not correctly handle chunks that are > 64K under DOS */ +void /* PRIVATE */ +png_handle_zTXt(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_const_charp errmsg = NULL; + png_bytep buffer; + png_uint_32 keyword_length; + + png_debug(1, "in png_handle_zTXt"); + +#ifdef PNG_USER_LIMITS_SUPPORTED + if (png_ptr->user_chunk_cache_max != 0) + { + if (png_ptr->user_chunk_cache_max == 1) + { + png_crc_finish(png_ptr, length); + return; + } + + if (--png_ptr->user_chunk_cache_max == 1) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "no space in chunk cache"); + return; + } + } +#endif + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + if (png_ptr->mode & PNG_HAVE_IDAT) + png_ptr->mode |= PNG_AFTER_IDAT; + + buffer = png_read_buffer(png_ptr, length, 2/*silent*/); + + if (buffer == NULL) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of memory"); + return; + } + + png_crc_read(png_ptr, buffer, length); + + if (png_crc_finish(png_ptr, 0)) + return; + + /* TODO: also check that the keyword contents match the spec! */ + for (keyword_length = 0; + keyword_length < length && buffer[keyword_length] != 0; + ++keyword_length) + /* Empty loop to find end of name */ ; + + if (keyword_length > 79 || keyword_length < 1) + errmsg = "bad keyword"; + + /* zTXt must have some LZ data after the keyword, although it may expand to + * zero bytes; we need a '\0' at the end of the keyword, the compression type + * then the LZ data: + */ + else if (keyword_length + 3 > length) + errmsg = "truncated"; + + else if (buffer[keyword_length+1] != PNG_COMPRESSION_TYPE_BASE) + errmsg = "unknown compression type"; + + else + { + png_alloc_size_t uncompressed_length = PNG_SIZE_MAX; + + /* TODO: at present png_decompress_chunk imposes a single application + * level memory limit, this should be split to different values for iCCP + * and text chunks. + */ + if (png_decompress_chunk(png_ptr, length, keyword_length+2, + &uncompressed_length, 1/*terminate*/) == Z_STREAM_END) + { + png_text text; + + /* It worked; png_ptr->read_buffer now looks like a tEXt chunk except + * for the extra compression type byte and the fact that it isn't + * necessarily '\0' terminated. + */ + buffer = png_ptr->read_buffer; + buffer[uncompressed_length+(keyword_length+2)] = 0; + + text.compression = PNG_TEXT_COMPRESSION_zTXt; + text.key = (png_charp)buffer; + text.text = (png_charp)(buffer + keyword_length+2); + text.text_length = uncompressed_length; + text.itxt_length = 0; + text.lang = NULL; + text.lang_key = NULL; + + if (png_set_text_2(png_ptr, info_ptr, &text, 1)) + errmsg = "insufficient memory"; + } + + else + errmsg = png_ptr->zstream.msg; + } + + if (errmsg != NULL) + png_chunk_benign_error(png_ptr, errmsg); +} +#endif + +#ifdef PNG_READ_iTXt_SUPPORTED +/* Note: this does not correctly handle chunks that are > 64K under DOS */ +void /* PRIVATE */ +png_handle_iTXt(png_structrp png_ptr, png_inforp info_ptr, png_uint_32 length) +{ + png_const_charp errmsg = NULL; + png_bytep buffer; + png_uint_32 prefix_length; + + png_debug(1, "in png_handle_iTXt"); + +#ifdef PNG_USER_LIMITS_SUPPORTED + if (png_ptr->user_chunk_cache_max != 0) + { + if (png_ptr->user_chunk_cache_max == 1) + { + png_crc_finish(png_ptr, length); + return; + } + + if (--png_ptr->user_chunk_cache_max == 1) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "no space in chunk cache"); + return; + } + } +#endif + + if (!(png_ptr->mode & PNG_HAVE_IHDR)) + png_chunk_error(png_ptr, "missing IHDR"); + + if (png_ptr->mode & PNG_HAVE_IDAT) + png_ptr->mode |= PNG_AFTER_IDAT; + + buffer = png_read_buffer(png_ptr, length+1, 1/*warn*/); + + if (buffer == NULL) + { + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "out of memory"); + return; + } + + png_crc_read(png_ptr, buffer, length); + + if (png_crc_finish(png_ptr, 0)) + return; + + /* First the keyword. */ + for (prefix_length=0; + prefix_length < length && buffer[prefix_length] != 0; + ++prefix_length) + /* Empty loop */ ; + + /* Perform a basic check on the keyword length here. */ + if (prefix_length > 79 || prefix_length < 1) + errmsg = "bad keyword"; + + /* Expect keyword, compression flag, compression type, language, translated + * keyword (both may be empty but are 0 terminated) then the text, which may + * be empty. + */ + else if (prefix_length + 5 > length) + errmsg = "truncated"; + + else if (buffer[prefix_length+1] == 0 || + (buffer[prefix_length+1] == 1 && + buffer[prefix_length+2] == PNG_COMPRESSION_TYPE_BASE)) + { + int compressed = buffer[prefix_length+1] != 0; + png_uint_32 language_offset, translated_keyword_offset; + png_alloc_size_t uncompressed_length = 0; + + /* Now the language tag */ + prefix_length += 3; + language_offset = prefix_length; + + for (; prefix_length < length && buffer[prefix_length] != 0; + ++prefix_length) + /* Empty loop */ ; + + /* WARNING: the length may be invalid here, this is checked below. */ + translated_keyword_offset = ++prefix_length; + + for (; prefix_length < length && buffer[prefix_length] != 0; + ++prefix_length) + /* Empty loop */ ; + + /* prefix_length should now be at the trailing '\0' of the translated + * keyword, but it may already be over the end. None of this arithmetic + * can overflow because chunks are at most 2^31 bytes long, but on 16-bit + * systems the available allocaton may overflow. + */ + ++prefix_length; + + if (!compressed && prefix_length <= length) + uncompressed_length = length - prefix_length; + + else if (compressed && prefix_length < length) + { + uncompressed_length = PNG_SIZE_MAX; + + /* TODO: at present png_decompress_chunk imposes a single application + * level memory limit, this should be split to different values for + * iCCP and text chunks. + */ + if (png_decompress_chunk(png_ptr, length, prefix_length, + &uncompressed_length, 1/*terminate*/) == Z_STREAM_END) + buffer = png_ptr->read_buffer; + + else + errmsg = png_ptr->zstream.msg; + } + + else + errmsg = "truncated"; + + if (errmsg == NULL) + { + png_text text; + + buffer[uncompressed_length+prefix_length] = 0; + + if (compressed) + text.compression = PNG_ITXT_COMPRESSION_NONE; + + else + text.compression = PNG_ITXT_COMPRESSION_zTXt; + + text.key = (png_charp)buffer; + text.lang = (png_charp)buffer + language_offset; + text.lang_key = (png_charp)buffer + translated_keyword_offset; + text.text = (png_charp)buffer + prefix_length; + text.text_length = 0; + text.itxt_length = uncompressed_length; + + if (png_set_text_2(png_ptr, info_ptr, &text, 1)) + errmsg = "insufficient memory"; + } + } + + else + errmsg = "bad compression info"; + + if (errmsg != NULL) + png_chunk_benign_error(png_ptr, errmsg); +} +#endif + +#ifdef PNG_READ_UNKNOWN_CHUNKS_SUPPORTED +/* Utility function for png_handle_unknown; set up png_ptr::unknown_chunk */ +static int +png_cache_unknown_chunk(png_structrp png_ptr, png_uint_32 length) +{ + png_alloc_size_t limit = PNG_SIZE_MAX; + + if (png_ptr->unknown_chunk.data != NULL) + { + png_free(png_ptr, png_ptr->unknown_chunk.data); + png_ptr->unknown_chunk.data = NULL; + } + +# ifdef PNG_SET_CHUNK_MALLOC_LIMIT_SUPPORTED + if (png_ptr->user_chunk_malloc_max > 0 && + png_ptr->user_chunk_malloc_max < limit) + limit = png_ptr->user_chunk_malloc_max; + +# elif PNG_USER_CHUNK_MALLOC_MAX > 0 + if (PNG_USER_CHUNK_MALLOC_MAX < limit) + limit = PNG_USER_CHUNK_MALLOC_MAX; +# endif + + if (length <= limit) + { + PNG_CSTRING_FROM_CHUNK(png_ptr->unknown_chunk.name, png_ptr->chunk_name); + /* The following is safe because of the PNG_SIZE_MAX init above */ + png_ptr->unknown_chunk.size = (png_size_t)length/*SAFE*/; + /* 'mode' is a flag array, only the bottom four bits matter here */ + png_ptr->unknown_chunk.location = (png_byte)png_ptr->mode/*SAFE*/; + + if (length == 0) + png_ptr->unknown_chunk.data = NULL; + + else + { + /* Do a 'warn' here - it is handled below. */ + png_ptr->unknown_chunk.data = png_voidcast(png_bytep, + png_malloc_warn(png_ptr, length)); + } + } + + if (png_ptr->unknown_chunk.data == NULL && length > 0) + { + /* This is benign because we clean up correctly */ + png_crc_finish(png_ptr, length); + png_chunk_benign_error(png_ptr, "unknown chunk exceeds memory limits"); + return 0; + } + + else + { + if (length > 0) + png_crc_read(png_ptr, png_ptr->unknown_chunk.data, length); + png_crc_finish(png_ptr, 0); + return 1; + } +} +#endif /* PNG_READ_UNKNOWN_CHUNKS_SUPPORTED */ + +/* Handle an unknown, or known but disabled, chunk */ +void /* PRIVATE */ +png_handle_unknown(png_structrp png_ptr, png_inforp info_ptr, + png_uint_32 length, int keep) +{ + int handled = 0; /* the chunk was handled */ + + png_debug(1, "in png_handle_unknown"); + +#ifdef PNG_READ_UNKNOWN_CHUNKS_SUPPORTED + /* NOTE: this code is based on the code in libpng-1.4.12 except for fixing + * the bug which meant that setting a non-default behavior for a specific + * chunk would be ignored (the default was always used unless a user + * callback was installed). + * + * 'keep' is the value from the png_chunk_unknown_handling, the setting for + * this specific chunk_name, if PNG_HANDLE_AS_UNKNOWN_SUPPORTED, if not it + * will always be PNG_HANDLE_CHUNK_AS_DEFAULT and it needs to be set here. + * This is just an optimization to avoid multiple calls to the lookup + * function. + */ +# ifndef PNG_HANDLE_AS_UNKNOWN_SUPPORTED +# ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED + keep = png_chunk_unknown_handling(png_ptr, png_ptr->chunk_name); +# endif +# endif + + /* One of the following methods will read the chunk or skip it (at least one + * of these is always defined because this is the only way to switch on + * PNG_READ_UNKNOWN_CHUNKS_SUPPORTED) + */ +# ifdef PNG_READ_USER_CHUNKS_SUPPORTED + /* The user callback takes precedence over the chunk keep value, but the + * keep value is still required to validate a save of a critical chunk. + */ + if (png_ptr->read_user_chunk_fn != NULL) + { + if (png_cache_unknown_chunk(png_ptr, length)) + { + /* Callback to user unknown chunk handler */ + int ret = (*(png_ptr->read_user_chunk_fn))(png_ptr, + &png_ptr->unknown_chunk); + + /* ret is: + * negative: An error occured, png_chunk_error will be called. + * zero: The chunk was not handled, the chunk will be discarded + * unless png_set_keep_unknown_chunks has been used to set + * a 'keep' behavior for this particular chunk, in which + * case that will be used. A critical chunk will cause an + * error at this point unless it is to be saved. + * positive: The chunk was handled, libpng will ignore/discard it. + */ + if (ret < 0) + png_chunk_error(png_ptr, "error in user chunk"); + + else if (ret == 0) + { + /* If the keep value is 'default' or 'never' override it, but + * still error out on critical chunks unless the keep value is + * 'always' While this is weird it is the behavior in 1.4.12. + * A possible improvement would be to obey the value set for the + * chunk, but this would be an API change that would probably + * damage some applications. + * + * The png_app_warning below catches the case that matters, where + * the application has not set specific save or ignore for this + * chunk or global save or ignore. + */ + if (keep < PNG_HANDLE_CHUNK_IF_SAFE) + { +# ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED + if (png_ptr->unknown_default < PNG_HANDLE_CHUNK_IF_SAFE) + { + png_chunk_warning(png_ptr, "Saving unknown chunk:"); + png_app_warning(png_ptr, + "forcing save of an unhandled chunk;" + " please call png_set_keep_unknown_chunks"); + /* with keep = PNG_HANDLE_CHUNK_IF_SAFE */ + } +# endif + keep = PNG_HANDLE_CHUNK_IF_SAFE; + } + } + + else /* chunk was handled */ + { + handled = 1; + /* Critical chunks can be safely discarded at this point. */ + keep = PNG_HANDLE_CHUNK_NEVER; + } + } + + else + keep = PNG_HANDLE_CHUNK_NEVER; /* insufficient memory */ + } + + else + /* Use the SAVE_UNKNOWN_CHUNKS code or skip the chunk */ +# endif /* PNG_READ_USER_CHUNKS_SUPPORTED */ + +# ifdef PNG_SAVE_UNKNOWN_CHUNKS_SUPPORTED + { + /* keep is currently just the per-chunk setting, if there was no + * setting change it to the global default now (not that this may + * still be AS_DEFAULT) then obtain the cache of the chunk if required, + * if not simply skip the chunk. + */ + if (keep == PNG_HANDLE_CHUNK_AS_DEFAULT) + keep = png_ptr->unknown_default; + + if (keep == PNG_HANDLE_CHUNK_ALWAYS || + (keep == PNG_HANDLE_CHUNK_IF_SAFE && + PNG_CHUNK_ANCILLARY(png_ptr->chunk_name))) + { + if (!png_cache_unknown_chunk(png_ptr, length)) + keep = PNG_HANDLE_CHUNK_NEVER; + } + + else + png_crc_finish(png_ptr, length); + } +# else +# ifndef PNG_READ_USER_CHUNKS_SUPPORTED +# error no method to support READ_UNKNOWN_CHUNKS +# endif + + { + /* If here there is no read callback pointer set and no support is + * compiled in to just save the unknown chunks, so simply skip this + * chunk. If 'keep' is something other than AS_DEFAULT or NEVER then + * the app has erroneously asked for unknown chunk saving when there + * is no support. + */ + if (keep > PNG_HANDLE_CHUNK_NEVER) + png_app_error(png_ptr, "no unknown chunk support available"); + + png_crc_finish(png_ptr, length); + } +# endif + +# ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED + /* Now store the chunk in the chunk list if appropriate, and if the limits + * permit it. + */ + if (keep == PNG_HANDLE_CHUNK_ALWAYS || + (keep == PNG_HANDLE_CHUNK_IF_SAFE && + PNG_CHUNK_ANCILLARY(png_ptr->chunk_name))) + { +# ifdef PNG_USER_LIMITS_SUPPORTED + switch (png_ptr->user_chunk_cache_max) + { + case 2: + png_ptr->user_chunk_cache_max = 1; + png_chunk_benign_error(png_ptr, "no space in chunk cache"); + /* FALL THROUGH */ + case 1: + /* NOTE: prior to 1.6.0 this case resulted in an unknown critical + * chunk being skipped, now there will be a hard error below. + */ + break; + + default: /* not at limit */ + --(png_ptr->user_chunk_cache_max); + /* FALL THROUGH */ + case 0: /* no limit */ +# endif /* PNG_USER_LIMITS_SUPPORTED */ + /* Here when the limit isn't reached or when limits are compiled + * out; store the chunk. + */ + png_set_unknown_chunks(png_ptr, info_ptr, + &png_ptr->unknown_chunk, 1); + handled = 1; +# ifdef PNG_USER_LIMITS_SUPPORTED + break; + } +# endif + } +# else /* no store support! */ + PNG_UNUSED(info_ptr) +# error untested code (reading unknown chunks with no store support) +# endif + + /* Regardless of the error handling below the cached data (if any) can be + * freed now. Notice that the data is not freed if there is a png_error, but + * it will be freed by destroy_read_struct. + */ + if (png_ptr->unknown_chunk.data != NULL) + png_free(png_ptr, png_ptr->unknown_chunk.data); + png_ptr->unknown_chunk.data = NULL; + +#else /* !PNG_READ_UNKNOWN_CHUNKS_SUPPORTED */ + /* There is no support to read an unknown chunk, so just skip it. */ + png_crc_finish(png_ptr, length); + PNG_UNUSED(info_ptr) + PNG_UNUSED(keep) +#endif /* !PNG_READ_UNKNOWN_CHUNKS_SUPPORTED */ + + /* Check for unhandled critical chunks */ + if (!handled && PNG_CHUNK_CRITICAL(png_ptr->chunk_name)) + png_chunk_error(png_ptr, "unhandled critical chunk"); +} + +/* This function is called to verify that a chunk name is valid. + * This function can't have the "critical chunk check" incorporated + * into it, since in the future we will need to be able to call user + * functions to handle unknown critical chunks after we check that + * the chunk name itself is valid. + */ + +/* Bit hacking: the test for an invalid byte in the 4 byte chunk name is: + * + * ((c) < 65 || (c) > 122 || ((c) > 90 && (c) < 97)) + */ + +void /* PRIVATE */ +png_check_chunk_name(png_structrp png_ptr, png_uint_32 chunk_name) +{ + int i; + + png_debug(1, "in png_check_chunk_name"); + + for (i=1; i<=4; ++i) + { + int c = chunk_name & 0xff; + + if (c < 65 || c > 122 || (c > 90 && c < 97)) + png_chunk_error(png_ptr, "invalid chunk type"); + + chunk_name >>= 8; + } +} + +/* Combines the row recently read in with the existing pixels in the row. This + * routine takes care of alpha and transparency if requested. This routine also + * handles the two methods of progressive display of interlaced images, + * depending on the 'display' value; if 'display' is true then the whole row + * (dp) is filled from the start by replicating the available pixels. If + * 'display' is false only those pixels present in the pass are filled in. + */ +void /* PRIVATE */ +png_combine_row(png_const_structrp png_ptr, png_bytep dp, int display) +{ + unsigned int pixel_depth = png_ptr->transformed_pixel_depth; + png_const_bytep sp = png_ptr->row_buf + 1; + png_uint_32 row_width = png_ptr->width; + unsigned int pass = png_ptr->pass; + png_bytep end_ptr = 0; + png_byte end_byte = 0; + unsigned int end_mask; + + png_debug(1, "in png_combine_row"); + + /* Added in 1.5.6: it should not be possible to enter this routine until at + * least one row has been read from the PNG data and transformed. + */ + if (pixel_depth == 0) + png_error(png_ptr, "internal row logic error"); + + /* Added in 1.5.4: the pixel depth should match the information returned by + * any call to png_read_update_info at this point. Do not continue if we got + * this wrong. + */ + if (png_ptr->info_rowbytes != 0 && png_ptr->info_rowbytes != + PNG_ROWBYTES(pixel_depth, row_width)) + png_error(png_ptr, "internal row size calculation error"); + + /* Don't expect this to ever happen: */ + if (row_width == 0) + png_error(png_ptr, "internal row width error"); + + /* Preserve the last byte in cases where only part of it will be overwritten, + * the multiply below may overflow, we don't care because ANSI-C guarantees + * we get the low bits. + */ + end_mask = (pixel_depth * row_width) & 7; + if (end_mask != 0) + { + /* end_ptr == NULL is a flag to say do nothing */ + end_ptr = dp + PNG_ROWBYTES(pixel_depth, row_width) - 1; + end_byte = *end_ptr; +# ifdef PNG_READ_PACKSWAP_SUPPORTED + if (png_ptr->transformations & PNG_PACKSWAP) /* little-endian byte */ + end_mask = 0xff << end_mask; + + else /* big-endian byte */ +# endif + end_mask = 0xff >> end_mask; + /* end_mask is now the bits to *keep* from the destination row */ + } + + /* For non-interlaced images this reduces to a memcpy(). A memcpy() + * will also happen if interlacing isn't supported or if the application + * does not call png_set_interlace_handling(). In the latter cases the + * caller just gets a sequence of the unexpanded rows from each interlace + * pass. + */ +#ifdef PNG_READ_INTERLACING_SUPPORTED + if (png_ptr->interlaced && (png_ptr->transformations & PNG_INTERLACE) && + pass < 6 && (display == 0 || + /* The following copies everything for 'display' on passes 0, 2 and 4. */ + (display == 1 && (pass & 1) != 0))) + { + /* Narrow images may have no bits in a pass; the caller should handle + * this, but this test is cheap: + */ + if (row_width <= PNG_PASS_START_COL(pass)) + return; + + if (pixel_depth < 8) + { + /* For pixel depths up to 4 bpp the 8-pixel mask can be expanded to fit + * into 32 bits, then a single loop over the bytes using the four byte + * values in the 32-bit mask can be used. For the 'display' option the + * expanded mask may also not require any masking within a byte. To + * make this work the PACKSWAP option must be taken into account - it + * simply requires the pixels to be reversed in each byte. + * + * The 'regular' case requires a mask for each of the first 6 passes, + * the 'display' case does a copy for the even passes in the range + * 0..6. This has already been handled in the test above. + * + * The masks are arranged as four bytes with the first byte to use in + * the lowest bits (little-endian) regardless of the order (PACKSWAP or + * not) of the pixels in each byte. + * + * NOTE: the whole of this logic depends on the caller of this function + * only calling it on rows appropriate to the pass. This function only + * understands the 'x' logic; the 'y' logic is handled by the caller. + * + * The following defines allow generation of compile time constant bit + * masks for each pixel depth and each possibility of swapped or not + * swapped bytes. Pass 'p' is in the range 0..6; 'x', a pixel index, + * is in the range 0..7; and the result is 1 if the pixel is to be + * copied in the pass, 0 if not. 'S' is for the sparkle method, 'B' + * for the block method. + * + * With some compilers a compile time expression of the general form: + * + * (shift >= 32) ? (a >> (shift-32)) : (b >> shift) + * + * Produces warnings with values of 'shift' in the range 33 to 63 + * because the right hand side of the ?: expression is evaluated by + * the compiler even though it isn't used. Microsoft Visual C (various + * versions) and the Intel C compiler are known to do this. To avoid + * this the following macros are used in 1.5.6. This is a temporary + * solution to avoid destabilizing the code during the release process. + */ +# if PNG_USE_COMPILE_TIME_MASKS +# define PNG_LSR(x,s) ((x)>>((s) & 0x1f)) +# define PNG_LSL(x,s) ((x)<<((s) & 0x1f)) +# else +# define PNG_LSR(x,s) ((x)>>(s)) +# define PNG_LSL(x,s) ((x)<<(s)) +# endif +# define S_COPY(p,x) (((p)<4 ? PNG_LSR(0x80088822,(3-(p))*8+(7-(x))) :\ + PNG_LSR(0xaa55ff00,(7-(p))*8+(7-(x)))) & 1) +# define B_COPY(p,x) (((p)<4 ? PNG_LSR(0xff0fff33,(3-(p))*8+(7-(x))) :\ + PNG_LSR(0xff55ff00,(7-(p))*8+(7-(x)))) & 1) + + /* Return a mask for pass 'p' pixel 'x' at depth 'd'. The mask is + * little endian - the first pixel is at bit 0 - however the extra + * parameter 's' can be set to cause the mask position to be swapped + * within each byte, to match the PNG format. This is done by XOR of + * the shift with 7, 6 or 4 for bit depths 1, 2 and 4. + */ +# define PIXEL_MASK(p,x,d,s) \ + (PNG_LSL(((PNG_LSL(1U,(d)))-1),(((x)*(d))^((s)?8-(d):0)))) + + /* Hence generate the appropriate 'block' or 'sparkle' pixel copy mask. + */ +# define S_MASKx(p,x,d,s) (S_COPY(p,x)?PIXEL_MASK(p,x,d,s):0) +# define B_MASKx(p,x,d,s) (B_COPY(p,x)?PIXEL_MASK(p,x,d,s):0) + + /* Combine 8 of these to get the full mask. For the 1-bpp and 2-bpp + * cases the result needs replicating, for the 4-bpp case the above + * generates a full 32 bits. + */ +# define MASK_EXPAND(m,d) ((m)*((d)==1?0x01010101:((d)==2?0x00010001:1))) + +# define S_MASK(p,d,s) MASK_EXPAND(S_MASKx(p,0,d,s) + S_MASKx(p,1,d,s) +\ + S_MASKx(p,2,d,s) + S_MASKx(p,3,d,s) + S_MASKx(p,4,d,s) +\ + S_MASKx(p,5,d,s) + S_MASKx(p,6,d,s) + S_MASKx(p,7,d,s), d) + +# define B_MASK(p,d,s) MASK_EXPAND(B_MASKx(p,0,d,s) + B_MASKx(p,1,d,s) +\ + B_MASKx(p,2,d,s) + B_MASKx(p,3,d,s) + B_MASKx(p,4,d,s) +\ + B_MASKx(p,5,d,s) + B_MASKx(p,6,d,s) + B_MASKx(p,7,d,s), d) + +#if PNG_USE_COMPILE_TIME_MASKS + /* Utility macros to construct all the masks for a depth/swap + * combination. The 's' parameter says whether the format is PNG + * (big endian bytes) or not. Only the three odd-numbered passes are + * required for the display/block algorithm. + */ +# define S_MASKS(d,s) { S_MASK(0,d,s), S_MASK(1,d,s), S_MASK(2,d,s),\ + S_MASK(3,d,s), S_MASK(4,d,s), S_MASK(5,d,s) } + +# define B_MASKS(d,s) { B_MASK(1,d,s), S_MASK(3,d,s), S_MASK(5,d,s) } + +# define DEPTH_INDEX(d) ((d)==1?0:((d)==2?1:2)) + + /* Hence the pre-compiled masks indexed by PACKSWAP (or not), depth and + * then pass: + */ + static PNG_CONST png_uint_32 row_mask[2/*PACKSWAP*/][3/*depth*/][6] = + { + /* Little-endian byte masks for PACKSWAP */ + { S_MASKS(1,0), S_MASKS(2,0), S_MASKS(4,0) }, + /* Normal (big-endian byte) masks - PNG format */ + { S_MASKS(1,1), S_MASKS(2,1), S_MASKS(4,1) } + }; + + /* display_mask has only three entries for the odd passes, so index by + * pass>>1. + */ + static PNG_CONST png_uint_32 display_mask[2][3][3] = + { + /* Little-endian byte masks for PACKSWAP */ + { B_MASKS(1,0), B_MASKS(2,0), B_MASKS(4,0) }, + /* Normal (big-endian byte) masks - PNG format */ + { B_MASKS(1,1), B_MASKS(2,1), B_MASKS(4,1) } + }; + +# define MASK(pass,depth,display,png)\ + ((display)?display_mask[png][DEPTH_INDEX(depth)][pass>>1]:\ + row_mask[png][DEPTH_INDEX(depth)][pass]) + +#else /* !PNG_USE_COMPILE_TIME_MASKS */ + /* This is the runtime alternative: it seems unlikely that this will + * ever be either smaller or faster than the compile time approach. + */ +# define MASK(pass,depth,display,png)\ + ((display)?B_MASK(pass,depth,png):S_MASK(pass,depth,png)) +#endif /* !PNG_USE_COMPILE_TIME_MASKS */ + + /* Use the appropriate mask to copy the required bits. In some cases + * the byte mask will be 0 or 0xff, optimize these cases. row_width is + * the number of pixels, but the code copies bytes, so it is necessary + * to special case the end. + */ + png_uint_32 pixels_per_byte = 8 / pixel_depth; + png_uint_32 mask; + +# ifdef PNG_READ_PACKSWAP_SUPPORTED + if (png_ptr->transformations & PNG_PACKSWAP) + mask = MASK(pass, pixel_depth, display, 0); + + else +# endif + mask = MASK(pass, pixel_depth, display, 1); + + for (;;) + { + png_uint_32 m; + + /* It doesn't matter in the following if png_uint_32 has more than + * 32 bits because the high bits always match those in m<<24; it is, + * however, essential to use OR here, not +, because of this. + */ + m = mask; + mask = (m >> 8) | (m << 24); /* rotate right to good compilers */ + m &= 0xff; + + if (m != 0) /* something to copy */ + { + if (m != 0xff) + *dp = (png_byte)((*dp & ~m) | (*sp & m)); + else + *dp = *sp; + } + + /* NOTE: this may overwrite the last byte with garbage if the image + * is not an exact number of bytes wide; libpng has always done + * this. + */ + if (row_width <= pixels_per_byte) + break; /* May need to restore part of the last byte */ + + row_width -= pixels_per_byte; + ++dp; + ++sp; + } + } + + else /* pixel_depth >= 8 */ + { + unsigned int bytes_to_copy, bytes_to_jump; + + /* Validate the depth - it must be a multiple of 8 */ + if (pixel_depth & 7) + png_error(png_ptr, "invalid user transform pixel depth"); + + pixel_depth >>= 3; /* now in bytes */ + row_width *= pixel_depth; + + /* Regardless of pass number the Adam 7 interlace always results in a + * fixed number of pixels to copy then to skip. There may be a + * different number of pixels to skip at the start though. + */ + { + unsigned int offset = PNG_PASS_START_COL(pass) * pixel_depth; + + row_width -= offset; + dp += offset; + sp += offset; + } + + /* Work out the bytes to copy. */ + if (display) + { + /* When doing the 'block' algorithm the pixel in the pass gets + * replicated to adjacent pixels. This is why the even (0,2,4,6) + * passes are skipped above - the entire expanded row is copied. + */ + bytes_to_copy = (1<<((6-pass)>>1)) * pixel_depth; + + /* But don't allow this number to exceed the actual row width. */ + if (bytes_to_copy > row_width) + bytes_to_copy = row_width; + } + + else /* normal row; Adam7 only ever gives us one pixel to copy. */ + bytes_to_copy = pixel_depth; + + /* In Adam7 there is a constant offset between where the pixels go. */ + bytes_to_jump = PNG_PASS_COL_OFFSET(pass) * pixel_depth; + + /* And simply copy these bytes. Some optimization is possible here, + * depending on the value of 'bytes_to_copy'. Special case the low + * byte counts, which we know to be frequent. + * + * Notice that these cases all 'return' rather than 'break' - this + * avoids an unnecessary test on whether to restore the last byte + * below. + */ + switch (bytes_to_copy) + { + case 1: + for (;;) + { + *dp = *sp; + + if (row_width <= bytes_to_jump) + return; + + dp += bytes_to_jump; + sp += bytes_to_jump; + row_width -= bytes_to_jump; + } + + case 2: + /* There is a possibility of a partial copy at the end here; this + * slows the code down somewhat. + */ + do + { + dp[0] = sp[0], dp[1] = sp[1]; + + if (row_width <= bytes_to_jump) + return; + + sp += bytes_to_jump; + dp += bytes_to_jump; + row_width -= bytes_to_jump; + } + while (row_width > 1); + + /* And there can only be one byte left at this point: */ + *dp = *sp; + return; + + case 3: + /* This can only be the RGB case, so each copy is exactly one + * pixel and it is not necessary to check for a partial copy. + */ + for(;;) + { + dp[0] = sp[0], dp[1] = sp[1], dp[2] = sp[2]; + + if (row_width <= bytes_to_jump) + return; + + sp += bytes_to_jump; + dp += bytes_to_jump; + row_width -= bytes_to_jump; + } + + default: +#if PNG_ALIGN_TYPE != PNG_ALIGN_NONE + /* Check for double byte alignment and, if possible, use a + * 16-bit copy. Don't attempt this for narrow images - ones that + * are less than an interlace panel wide. Don't attempt it for + * wide bytes_to_copy either - use the memcpy there. + */ + if (bytes_to_copy < 16 /*else use memcpy*/ && + png_isaligned(dp, png_uint_16) && + png_isaligned(sp, png_uint_16) && + bytes_to_copy % (sizeof (png_uint_16)) == 0 && + bytes_to_jump % (sizeof (png_uint_16)) == 0) + { + /* Everything is aligned for png_uint_16 copies, but try for + * png_uint_32 first. + */ + if (png_isaligned(dp, png_uint_32) && + png_isaligned(sp, png_uint_32) && + bytes_to_copy % (sizeof (png_uint_32)) == 0 && + bytes_to_jump % (sizeof (png_uint_32)) == 0) + { + png_uint_32p dp32 = png_aligncast(png_uint_32p,dp); + png_const_uint_32p sp32 = png_aligncastconst( + png_const_uint_32p, sp); + size_t skip = (bytes_to_jump-bytes_to_copy) / + (sizeof (png_uint_32)); + + do + { + size_t c = bytes_to_copy; + do + { + *dp32++ = *sp32++; + c -= (sizeof (png_uint_32)); + } + while (c > 0); + + if (row_width <= bytes_to_jump) + return; + + dp32 += skip; + sp32 += skip; + row_width -= bytes_to_jump; + } + while (bytes_to_copy <= row_width); + + /* Get to here when the row_width truncates the final copy. + * There will be 1-3 bytes left to copy, so don't try the + * 16-bit loop below. + */ + dp = (png_bytep)dp32; + sp = (png_const_bytep)sp32; + do + *dp++ = *sp++; + while (--row_width > 0); + return; + } + + /* Else do it in 16-bit quantities, but only if the size is + * not too large. + */ + else + { + png_uint_16p dp16 = png_aligncast(png_uint_16p, dp); + png_const_uint_16p sp16 = png_aligncastconst( + png_const_uint_16p, sp); + size_t skip = (bytes_to_jump-bytes_to_copy) / + (sizeof (png_uint_16)); + + do + { + size_t c = bytes_to_copy; + do + { + *dp16++ = *sp16++; + c -= (sizeof (png_uint_16)); + } + while (c > 0); + + if (row_width <= bytes_to_jump) + return; + + dp16 += skip; + sp16 += skip; + row_width -= bytes_to_jump; + } + while (bytes_to_copy <= row_width); + + /* End of row - 1 byte left, bytes_to_copy > row_width: */ + dp = (png_bytep)dp16; + sp = (png_const_bytep)sp16; + do + *dp++ = *sp++; + while (--row_width > 0); + return; + } + } +#endif /* PNG_ALIGN_ code */ + + /* The true default - use a memcpy: */ + for (;;) + { + memcpy(dp, sp, bytes_to_copy); + + if (row_width <= bytes_to_jump) + return; + + sp += bytes_to_jump; + dp += bytes_to_jump; + row_width -= bytes_to_jump; + if (bytes_to_copy > row_width) + bytes_to_copy = row_width; + } + } + + /* NOT REACHED*/ + } /* pixel_depth >= 8 */ + + /* Here if pixel_depth < 8 to check 'end_ptr' below. */ + } + else +#endif + + /* If here then the switch above wasn't used so just memcpy the whole row + * from the temporary row buffer (notice that this overwrites the end of the + * destination row if it is a partial byte.) + */ + memcpy(dp, sp, PNG_ROWBYTES(pixel_depth, row_width)); + + /* Restore the overwritten bits from the last byte if necessary. */ + if (end_ptr != NULL) + *end_ptr = (png_byte)((end_byte & end_mask) | (*end_ptr & ~end_mask)); +} + +#ifdef PNG_READ_INTERLACING_SUPPORTED +void /* PRIVATE */ +png_do_read_interlace(png_row_infop row_info, png_bytep row, int pass, + png_uint_32 transformations /* Because these may affect the byte layout */) +{ + /* Arrays to facilitate easy interlacing - use pass (0 - 6) as index */ + /* Offset to next interlace block */ + static PNG_CONST int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1}; + + png_debug(1, "in png_do_read_interlace"); + if (row != NULL && row_info != NULL) + { + png_uint_32 final_width; + + final_width = row_info->width * png_pass_inc[pass]; + + switch (row_info->pixel_depth) + { + case 1: + { + png_bytep sp = row + (png_size_t)((row_info->width - 1) >> 3); + png_bytep dp = row + (png_size_t)((final_width - 1) >> 3); + int sshift, dshift; + int s_start, s_end, s_inc; + int jstop = png_pass_inc[pass]; + png_byte v; + png_uint_32 i; + int j; + +#ifdef PNG_READ_PACKSWAP_SUPPORTED + if (transformations & PNG_PACKSWAP) + { + sshift = (int)((row_info->width + 7) & 0x07); + dshift = (int)((final_width + 7) & 0x07); + s_start = 7; + s_end = 0; + s_inc = -1; + } + + else +#endif + { + sshift = 7 - (int)((row_info->width + 7) & 0x07); + dshift = 7 - (int)((final_width + 7) & 0x07); + s_start = 0; + s_end = 7; + s_inc = 1; + } + + for (i = 0; i < row_info->width; i++) + { + v = (png_byte)((*sp >> sshift) & 0x01); + for (j = 0; j < jstop; j++) + { + unsigned int tmp = *dp & (0x7f7f >> (7 - dshift)); + tmp |= v << dshift; + *dp = (png_byte)(tmp & 0xff); + + if (dshift == s_end) + { + dshift = s_start; + dp--; + } + + else + dshift += s_inc; + } + + if (sshift == s_end) + { + sshift = s_start; + sp--; + } + + else + sshift += s_inc; + } + break; + } + + case 2: + { + png_bytep sp = row + (png_uint_32)((row_info->width - 1) >> 2); + png_bytep dp = row + (png_uint_32)((final_width - 1) >> 2); + int sshift, dshift; + int s_start, s_end, s_inc; + int jstop = png_pass_inc[pass]; + png_uint_32 i; + +#ifdef PNG_READ_PACKSWAP_SUPPORTED + if (transformations & PNG_PACKSWAP) + { + sshift = (int)(((row_info->width + 3) & 0x03) << 1); + dshift = (int)(((final_width + 3) & 0x03) << 1); + s_start = 6; + s_end = 0; + s_inc = -2; + } + + else +#endif + { + sshift = (int)((3 - ((row_info->width + 3) & 0x03)) << 1); + dshift = (int)((3 - ((final_width + 3) & 0x03)) << 1); + s_start = 0; + s_end = 6; + s_inc = 2; + } + + for (i = 0; i < row_info->width; i++) + { + png_byte v; + int j; + + v = (png_byte)((*sp >> sshift) & 0x03); + for (j = 0; j < jstop; j++) + { + unsigned int tmp = *dp & (0x3f3f >> (6 - dshift)); + tmp |= v << dshift; + *dp = (png_byte)(tmp & 0xff); + + if (dshift == s_end) + { + dshift = s_start; + dp--; + } + + else + dshift += s_inc; + } + + if (sshift == s_end) + { + sshift = s_start; + sp--; + } + + else + sshift += s_inc; + } + break; + } + + case 4: + { + png_bytep sp = row + (png_size_t)((row_info->width - 1) >> 1); + png_bytep dp = row + (png_size_t)((final_width - 1) >> 1); + int sshift, dshift; + int s_start, s_end, s_inc; + png_uint_32 i; + int jstop = png_pass_inc[pass]; + +#ifdef PNG_READ_PACKSWAP_SUPPORTED + if (transformations & PNG_PACKSWAP) + { + sshift = (int)(((row_info->width + 1) & 0x01) << 2); + dshift = (int)(((final_width + 1) & 0x01) << 2); + s_start = 4; + s_end = 0; + s_inc = -4; + } + + else +#endif + { + sshift = (int)((1 - ((row_info->width + 1) & 0x01)) << 2); + dshift = (int)((1 - ((final_width + 1) & 0x01)) << 2); + s_start = 0; + s_end = 4; + s_inc = 4; + } + + for (i = 0; i < row_info->width; i++) + { + png_byte v = (png_byte)((*sp >> sshift) & 0x0f); + int j; + + for (j = 0; j < jstop; j++) + { + unsigned int tmp = *dp & (0xf0f >> (4 - dshift)); + tmp |= v << dshift; + *dp = (png_byte)(tmp & 0xff); + + if (dshift == s_end) + { + dshift = s_start; + dp--; + } + + else + dshift += s_inc; + } + + if (sshift == s_end) + { + sshift = s_start; + sp--; + } + + else + sshift += s_inc; + } + break; + } + + default: + { + png_size_t pixel_bytes = (row_info->pixel_depth >> 3); + + png_bytep sp = row + (png_size_t)(row_info->width - 1) + * pixel_bytes; + + png_bytep dp = row + (png_size_t)(final_width - 1) * pixel_bytes; + + int jstop = png_pass_inc[pass]; + png_uint_32 i; + + for (i = 0; i < row_info->width; i++) + { + png_byte v[8]; + int j; + + memcpy(v, sp, pixel_bytes); + + for (j = 0; j < jstop; j++) + { + memcpy(dp, v, pixel_bytes); + dp -= pixel_bytes; + } + + sp -= pixel_bytes; + } + break; + } + } + + row_info->width = final_width; + row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth, final_width); + } +#ifndef PNG_READ_PACKSWAP_SUPPORTED + PNG_UNUSED(transformations) /* Silence compiler warning */ +#endif +} +#endif /* PNG_READ_INTERLACING_SUPPORTED */ + +static void +png_read_filter_row_sub(png_row_infop row_info, png_bytep row, + png_const_bytep prev_row) +{ + png_size_t i; + png_size_t istop = row_info->rowbytes; + unsigned int bpp = (row_info->pixel_depth + 7) >> 3; + png_bytep rp = row + bpp; + + PNG_UNUSED(prev_row) + + for (i = bpp; i < istop; i++) + { + *rp = (png_byte)(((int)(*rp) + (int)(*(rp-bpp))) & 0xff); + rp++; + } +} + +static void +png_read_filter_row_up(png_row_infop row_info, png_bytep row, + png_const_bytep prev_row) +{ + png_size_t i; + png_size_t istop = row_info->rowbytes; + png_bytep rp = row; + png_const_bytep pp = prev_row; + + for (i = 0; i < istop; i++) + { + *rp = (png_byte)(((int)(*rp) + (int)(*pp++)) & 0xff); + rp++; + } +} + +static void +png_read_filter_row_avg(png_row_infop row_info, png_bytep row, + png_const_bytep prev_row) +{ + png_size_t i; + png_bytep rp = row; + png_const_bytep pp = prev_row; + unsigned int bpp = (row_info->pixel_depth + 7) >> 3; + png_size_t istop = row_info->rowbytes - bpp; + + for (i = 0; i < bpp; i++) + { + *rp = (png_byte)(((int)(*rp) + + ((int)(*pp++) / 2 )) & 0xff); + + rp++; + } + + for (i = 0; i < istop; i++) + { + *rp = (png_byte)(((int)(*rp) + + (int)(*pp++ + *(rp-bpp)) / 2 ) & 0xff); + + rp++; + } +} + +static void +png_read_filter_row_paeth_1byte_pixel(png_row_infop row_info, png_bytep row, + png_const_bytep prev_row) +{ + png_bytep rp_end = row + row_info->rowbytes; + int a, c; + + /* First pixel/byte */ + c = *prev_row++; + a = *row + c; + *row++ = (png_byte)a; + + /* Remainder */ + while (row < rp_end) + { + int b, pa, pb, pc, p; + + a &= 0xff; /* From previous iteration or start */ + b = *prev_row++; + + p = b - c; + pc = a - c; + +# ifdef PNG_USE_ABS + pa = abs(p); + pb = abs(pc); + pc = abs(p + pc); +# else + pa = p < 0 ? -p : p; + pb = pc < 0 ? -pc : pc; + pc = (p + pc) < 0 ? -(p + pc) : p + pc; +# endif + + /* Find the best predictor, the least of pa, pb, pc favoring the earlier + * ones in the case of a tie. + */ + if (pb < pa) pa = pb, a = b; + if (pc < pa) a = c; + + /* Calculate the current pixel in a, and move the previous row pixel to c + * for the next time round the loop + */ + c = b; + a += *row; + *row++ = (png_byte)a; + } +} + +static void +png_read_filter_row_paeth_multibyte_pixel(png_row_infop row_info, png_bytep row, + png_const_bytep prev_row) +{ + int bpp = (row_info->pixel_depth + 7) >> 3; + png_bytep rp_end = row + bpp; + + /* Process the first pixel in the row completely (this is the same as 'up' + * because there is only one candidate predictor for the first row). + */ + while (row < rp_end) + { + int a = *row + *prev_row++; + *row++ = (png_byte)a; + } + + /* Remainder */ + rp_end += row_info->rowbytes - bpp; + + while (row < rp_end) + { + int a, b, c, pa, pb, pc, p; + + c = *(prev_row - bpp); + a = *(row - bpp); + b = *prev_row++; + + p = b - c; + pc = a - c; + +# ifdef PNG_USE_ABS + pa = abs(p); + pb = abs(pc); + pc = abs(p + pc); +# else + pa = p < 0 ? -p : p; + pb = pc < 0 ? -pc : pc; + pc = (p + pc) < 0 ? -(p + pc) : p + pc; +# endif + + if (pb < pa) pa = pb, a = b; + if (pc < pa) a = c; + + c = b; + a += *row; + *row++ = (png_byte)a; + } +} + +static void +png_init_filter_functions(png_structrp pp) + /* This function is called once for every PNG image to set the + * implementations required to reverse the filtering of PNG rows. Reversing + * the filter is the first transformation performed on the row data. It is + * performed in place, therefore an implementation can be selected based on + * the image pixel format. If the implementation depends on image width then + * take care to ensure that it works correctly if the image is interlaced - + * interlacing causes the actual row width to vary. + */ +{ + unsigned int bpp = (pp->pixel_depth + 7) >> 3; + + pp->read_filter[PNG_FILTER_VALUE_SUB-1] = png_read_filter_row_sub; + pp->read_filter[PNG_FILTER_VALUE_UP-1] = png_read_filter_row_up; + pp->read_filter[PNG_FILTER_VALUE_AVG-1] = png_read_filter_row_avg; + if (bpp == 1) + pp->read_filter[PNG_FILTER_VALUE_PAETH-1] = + png_read_filter_row_paeth_1byte_pixel; + else + pp->read_filter[PNG_FILTER_VALUE_PAETH-1] = + png_read_filter_row_paeth_multibyte_pixel; + +#ifdef PNG_FILTER_OPTIMIZATIONS + /* To use this define PNG_FILTER_OPTIMIZATIONS as the name of a function to + * call to install hardware optimizations for the above functions; simply + * replace whatever elements of the pp->read_filter[] array with a hardware + * specific (or, for that matter, generic) optimization. + * + * To see an example of this examine what configure.ac does when + * --enable-arm-neon is specified on the command line. + */ + PNG_FILTER_OPTIMIZATIONS(pp, bpp); +#endif +} + +void /* PRIVATE */ +png_read_filter_row(png_structrp pp, png_row_infop row_info, png_bytep row, + png_const_bytep prev_row, int filter) +{ + /* OPTIMIZATION: DO NOT MODIFY THIS FUNCTION, instead #define + * PNG_FILTER_OPTIMIZATIONS to a function that overrides the generic + * implementations. See png_init_filter_functions above. + */ + if (pp->read_filter[0] == NULL) + png_init_filter_functions(pp); + if (filter > PNG_FILTER_VALUE_NONE && filter < PNG_FILTER_VALUE_LAST) + pp->read_filter[filter-1](row_info, row, prev_row); +} + +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED +void /* PRIVATE */ +png_read_IDAT_data(png_structrp png_ptr, png_bytep output, + png_alloc_size_t avail_out) +{ + /* Loop reading IDATs and decompressing the result into output[avail_out] */ + png_ptr->zstream.next_out = output; + png_ptr->zstream.avail_out = 0; /* safety: set below */ + + if (output == NULL) + avail_out = 0; + + do + { + int ret; + png_byte tmpbuf[PNG_INFLATE_BUF_SIZE]; + + if (png_ptr->zstream.avail_in == 0) + { + uInt avail_in; + png_bytep buffer; + + while (png_ptr->idat_size == 0) + { + png_crc_finish(png_ptr, 0); + + png_ptr->idat_size = png_read_chunk_header(png_ptr); + /* This is an error even in the 'check' case because the code just + * consumed a non-IDAT header. + */ + if (png_ptr->chunk_name != png_IDAT) + png_error(png_ptr, "Not enough image data"); + } + + avail_in = png_ptr->IDAT_read_size; + + if (avail_in > png_ptr->idat_size) + avail_in = (uInt)png_ptr->idat_size; + + /* A PNG with a gradually increasing IDAT size will defeat this attempt + * to minimize memory usage by causing lots of re-allocs, but + * realistically doing IDAT_read_size re-allocs is not likely to be a + * big problem. + */ + buffer = png_read_buffer(png_ptr, avail_in, 0/*error*/); + + png_crc_read(png_ptr, buffer, avail_in); + png_ptr->idat_size -= avail_in; + + png_ptr->zstream.next_in = buffer; + png_ptr->zstream.avail_in = avail_in; + } + + /* And set up the output side. */ + if (output != NULL) /* standard read */ + { + uInt out = ZLIB_IO_MAX; + + if (out > avail_out) + out = (uInt)avail_out; + + avail_out -= out; + png_ptr->zstream.avail_out = out; + } + + else /* after last row, checking for end */ + { + png_ptr->zstream.next_out = tmpbuf; + png_ptr->zstream.avail_out = (sizeof tmpbuf); + } + + /* Use NO_FLUSH; this gives zlib the maximum opportunity to optimize the + * process. If the LZ stream is truncated the sequential reader will + * terminally damage the stream, above, by reading the chunk header of the + * following chunk (it then exits with png_error). + * + * TODO: deal more elegantly with truncated IDAT lists. + */ + ret = inflate(&png_ptr->zstream, Z_NO_FLUSH); + + /* Take the unconsumed output back. */ + if (output != NULL) + avail_out += png_ptr->zstream.avail_out; + + else /* avail_out counts the extra bytes */ + avail_out += (sizeof tmpbuf) - png_ptr->zstream.avail_out; + + png_ptr->zstream.avail_out = 0; + + if (ret == Z_STREAM_END) + { + /* Do this for safety; we won't read any more into this row. */ + png_ptr->zstream.next_out = NULL; + + png_ptr->mode |= PNG_AFTER_IDAT; + png_ptr->flags |= PNG_FLAG_ZSTREAM_ENDED; + + if (png_ptr->zstream.avail_in > 0 || png_ptr->idat_size > 0) + png_chunk_benign_error(png_ptr, "Extra compressed data"); + break; + } + + if (ret != Z_OK) + { + png_zstream_error(png_ptr, ret); + + if (output != NULL) + png_chunk_error(png_ptr, png_ptr->zstream.msg); + + else /* checking */ + { + png_chunk_benign_error(png_ptr, png_ptr->zstream.msg); + return; + } + } + } while (avail_out > 0); + + if (avail_out > 0) + { + /* The stream ended before the image; this is the same as too few IDATs so + * should be handled the same way. + */ + if (output != NULL) + png_error(png_ptr, "Not enough image data"); + + else /* the deflate stream contained extra data */ + png_chunk_benign_error(png_ptr, "Too much image data"); + } +} + +void /* PRIVATE */ +png_read_finish_IDAT(png_structrp png_ptr) +{ + /* We don't need any more data and the stream should have ended, however the + * LZ end code may actually not have been processed. In this case we must + * read it otherwise stray unread IDAT data or, more likely, an IDAT chunk + * may still remain to be consumed. + */ + if (!(png_ptr->flags & PNG_FLAG_ZSTREAM_ENDED)) + { + /* The NULL causes png_read_IDAT_data to swallow any remaining bytes in + * the compressed stream, but the stream may be damaged too, so even after + * this call we may need to terminate the zstream ownership. + */ + png_read_IDAT_data(png_ptr, NULL, 0); + png_ptr->zstream.next_out = NULL; /* safety */ + + /* Now clear everything out for safety; the following may not have been + * done. + */ + if (!(png_ptr->flags & PNG_FLAG_ZSTREAM_ENDED)) + { + png_ptr->mode |= PNG_AFTER_IDAT; + png_ptr->flags |= PNG_FLAG_ZSTREAM_ENDED; + } + } + + /* If the zstream has not been released do it now *and* terminate the reading + * of the final IDAT chunk. + */ + if (png_ptr->zowner == png_IDAT) + { + /* Always do this; the pointers otherwise point into the read buffer. */ + png_ptr->zstream.next_in = NULL; + png_ptr->zstream.avail_in = 0; + + /* Now we no longer own the zstream. */ + png_ptr->zowner = 0; + + /* The slightly weird semantics of the sequential IDAT reading is that we + * are always in or at the end of an IDAT chunk, so we always need to do a + * crc_finish here. If idat_size is non-zero we also need to read the + * spurious bytes at the end of the chunk now. + */ + (void)png_crc_finish(png_ptr, png_ptr->idat_size); + } +} + +void /* PRIVATE */ +png_read_finish_row(png_structrp png_ptr) +{ +#ifdef PNG_READ_INTERLACING_SUPPORTED + /* Arrays to facilitate easy interlacing - use pass (0 - 6) as index */ + + /* Start of interlace block */ + static PNG_CONST png_byte png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0}; + + /* Offset to next interlace block */ + static PNG_CONST png_byte png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1}; + + /* Start of interlace block in the y direction */ + static PNG_CONST png_byte png_pass_ystart[7] = {0, 0, 4, 0, 2, 0, 1}; + + /* Offset to next interlace block in the y direction */ + static PNG_CONST png_byte png_pass_yinc[7] = {8, 8, 8, 4, 4, 2, 2}; +#endif /* PNG_READ_INTERLACING_SUPPORTED */ + + png_debug(1, "in png_read_finish_row"); + png_ptr->row_number++; + if (png_ptr->row_number < png_ptr->num_rows) + return; + +#ifdef PNG_READ_INTERLACING_SUPPORTED + if (png_ptr->interlaced) + { + png_ptr->row_number = 0; + + /* TO DO: don't do this if prev_row isn't needed (requires + * read-ahead of the next row's filter byte. + */ + memset(png_ptr->prev_row, 0, png_ptr->rowbytes + 1); + + do + { + png_ptr->pass++; + + if (png_ptr->pass >= 7) + break; + + png_ptr->iwidth = (png_ptr->width + + png_pass_inc[png_ptr->pass] - 1 - + png_pass_start[png_ptr->pass]) / + png_pass_inc[png_ptr->pass]; + + if (!(png_ptr->transformations & PNG_INTERLACE)) + { + png_ptr->num_rows = (png_ptr->height + + png_pass_yinc[png_ptr->pass] - 1 - + png_pass_ystart[png_ptr->pass]) / + png_pass_yinc[png_ptr->pass]; + } + + else /* if (png_ptr->transformations & PNG_INTERLACE) */ + break; /* libpng deinterlacing sees every row */ + + } while (png_ptr->num_rows == 0 || png_ptr->iwidth == 0); + + if (png_ptr->pass < 7) + return; + } +#endif /* PNG_READ_INTERLACING_SUPPORTED */ + + /* Here after at the end of the last row of the last pass. */ + png_read_finish_IDAT(png_ptr); +} +#endif /* PNG_SEQUENTIAL_READ_SUPPORTED */ + +void /* PRIVATE */ +png_read_start_row(png_structrp png_ptr) +{ +#ifdef PNG_READ_INTERLACING_SUPPORTED + /* Arrays to facilitate easy interlacing - use pass (0 - 6) as index */ + + /* Start of interlace block */ + static PNG_CONST png_byte png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0}; + + /* Offset to next interlace block */ + static PNG_CONST png_byte png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1}; + + /* Start of interlace block in the y direction */ + static PNG_CONST png_byte png_pass_ystart[7] = {0, 0, 4, 0, 2, 0, 1}; + + /* Offset to next interlace block in the y direction */ + static PNG_CONST png_byte png_pass_yinc[7] = {8, 8, 8, 4, 4, 2, 2}; +#endif + + int max_pixel_depth; + png_size_t row_bytes; + + png_debug(1, "in png_read_start_row"); + +#ifdef PNG_READ_TRANSFORMS_SUPPORTED + png_init_read_transformations(png_ptr); +#endif +#ifdef PNG_READ_INTERLACING_SUPPORTED + if (png_ptr->interlaced) + { + if (!(png_ptr->transformations & PNG_INTERLACE)) + png_ptr->num_rows = (png_ptr->height + png_pass_yinc[0] - 1 - + png_pass_ystart[0]) / png_pass_yinc[0]; + + else + png_ptr->num_rows = png_ptr->height; + + png_ptr->iwidth = (png_ptr->width + + png_pass_inc[png_ptr->pass] - 1 - + png_pass_start[png_ptr->pass]) / + png_pass_inc[png_ptr->pass]; + } + + else +#endif /* PNG_READ_INTERLACING_SUPPORTED */ + { + png_ptr->num_rows = png_ptr->height; + png_ptr->iwidth = png_ptr->width; + } + + max_pixel_depth = png_ptr->pixel_depth; + + /* WARNING: * png_read_transform_info (pngrtran.c) performs a simpliar set of + * calculations to calculate the final pixel depth, then + * png_do_read_transforms actually does the transforms. This means that the + * code which effectively calculates this value is actually repeated in three + * separate places. They must all match. Innocent changes to the order of + * transformations can and will break libpng in a way that causes memory + * overwrites. + * + * TODO: fix this. + */ +#ifdef PNG_READ_PACK_SUPPORTED + if ((png_ptr->transformations & PNG_PACK) && png_ptr->bit_depth < 8) + max_pixel_depth = 8; +#endif + +#ifdef PNG_READ_EXPAND_SUPPORTED + if (png_ptr->transformations & PNG_EXPAND) + { + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + { + if (png_ptr->num_trans) + max_pixel_depth = 32; + + else + max_pixel_depth = 24; + } + + else if (png_ptr->color_type == PNG_COLOR_TYPE_GRAY) + { + if (max_pixel_depth < 8) + max_pixel_depth = 8; + + if (png_ptr->num_trans) + max_pixel_depth *= 2; + } + + else if (png_ptr->color_type == PNG_COLOR_TYPE_RGB) + { + if (png_ptr->num_trans) + { + max_pixel_depth *= 4; + max_pixel_depth /= 3; + } + } + } +#endif + +#ifdef PNG_READ_EXPAND_16_SUPPORTED + if (png_ptr->transformations & PNG_EXPAND_16) + { +# ifdef PNG_READ_EXPAND_SUPPORTED + /* In fact it is an error if it isn't supported, but checking is + * the safe way. + */ + if (png_ptr->transformations & PNG_EXPAND) + { + if (png_ptr->bit_depth < 16) + max_pixel_depth *= 2; + } + else +# endif + png_ptr->transformations &= ~PNG_EXPAND_16; + } +#endif + +#ifdef PNG_READ_FILLER_SUPPORTED + if (png_ptr->transformations & (PNG_FILLER)) + { + if (png_ptr->color_type == PNG_COLOR_TYPE_GRAY) + { + if (max_pixel_depth <= 8) + max_pixel_depth = 16; + + else + max_pixel_depth = 32; + } + + else if (png_ptr->color_type == PNG_COLOR_TYPE_RGB || + png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + { + if (max_pixel_depth <= 32) + max_pixel_depth = 32; + + else + max_pixel_depth = 64; + } + } +#endif + +#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED + if (png_ptr->transformations & PNG_GRAY_TO_RGB) + { + if ( +#ifdef PNG_READ_EXPAND_SUPPORTED + (png_ptr->num_trans && (png_ptr->transformations & PNG_EXPAND)) || +#endif +#ifdef PNG_READ_FILLER_SUPPORTED + (png_ptr->transformations & (PNG_FILLER)) || +#endif + png_ptr->color_type == PNG_COLOR_TYPE_GRAY_ALPHA) + { + if (max_pixel_depth <= 16) + max_pixel_depth = 32; + + else + max_pixel_depth = 64; + } + + else + { + if (max_pixel_depth <= 8) + { + if (png_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + max_pixel_depth = 32; + + else + max_pixel_depth = 24; + } + + else if (png_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + max_pixel_depth = 64; + + else + max_pixel_depth = 48; + } + } +#endif + +#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) && \ +defined(PNG_USER_TRANSFORM_PTR_SUPPORTED) + if (png_ptr->transformations & PNG_USER_TRANSFORM) + { + int user_pixel_depth = png_ptr->user_transform_depth * + png_ptr->user_transform_channels; + + if (user_pixel_depth > max_pixel_depth) + max_pixel_depth = user_pixel_depth; + } +#endif + + /* This value is stored in png_struct and double checked in the row read + * code. + */ + png_ptr->maximum_pixel_depth = (png_byte)max_pixel_depth; + png_ptr->transformed_pixel_depth = 0; /* calculated on demand */ + + /* Align the width on the next larger 8 pixels. Mainly used + * for interlacing + */ + row_bytes = ((png_ptr->width + 7) & ~((png_uint_32)7)); + /* Calculate the maximum bytes needed, adding a byte and a pixel + * for safety's sake + */ + row_bytes = PNG_ROWBYTES(max_pixel_depth, row_bytes) + + 1 + ((max_pixel_depth + 7) >> 3); + +#ifdef PNG_MAX_MALLOC_64K + if (row_bytes > (png_uint_32)65536L) + png_error(png_ptr, "This image requires a row greater than 64KB"); +#endif + + if (row_bytes + 48 > png_ptr->old_big_row_buf_size) + { + png_free(png_ptr, png_ptr->big_row_buf); + png_free(png_ptr, png_ptr->big_prev_row); + + if (png_ptr->interlaced) + png_ptr->big_row_buf = (png_bytep)png_calloc(png_ptr, + row_bytes + 48); + + else + png_ptr->big_row_buf = (png_bytep)png_malloc(png_ptr, row_bytes + 48); + + png_ptr->big_prev_row = (png_bytep)png_malloc(png_ptr, row_bytes + 48); + +#ifdef PNG_ALIGNED_MEMORY_SUPPORTED + /* Use 16-byte aligned memory for row_buf with at least 16 bytes + * of padding before and after row_buf; treat prev_row similarly. + * NOTE: the alignment is to the start of the pixels, one beyond the start + * of the buffer, because of the filter byte. Prior to libpng 1.5.6 this + * was incorrect; the filter byte was aligned, which had the exact + * opposite effect of that intended. + */ + { + png_bytep temp = png_ptr->big_row_buf + 32; + int extra = (int)((temp - (png_bytep)0) & 0x0f); + png_ptr->row_buf = temp - extra - 1/*filter byte*/; + + temp = png_ptr->big_prev_row + 32; + extra = (int)((temp - (png_bytep)0) & 0x0f); + png_ptr->prev_row = temp - extra - 1/*filter byte*/; + } + +#else + /* Use 31 bytes of padding before and 17 bytes after row_buf. */ + png_ptr->row_buf = png_ptr->big_row_buf + 31; + png_ptr->prev_row = png_ptr->big_prev_row + 31; +#endif + png_ptr->old_big_row_buf_size = row_bytes + 48; + } + +#ifdef PNG_MAX_MALLOC_64K + if (png_ptr->rowbytes > 65535) + png_error(png_ptr, "This image requires a row greater than 64KB"); + +#endif + if (png_ptr->rowbytes > (PNG_SIZE_MAX - 1)) + png_error(png_ptr, "Row has too many bytes to allocate in memory"); + + memset(png_ptr->prev_row, 0, png_ptr->rowbytes + 1); + + png_debug1(3, "width = %u,", png_ptr->width); + png_debug1(3, "height = %u,", png_ptr->height); + png_debug1(3, "iwidth = %u,", png_ptr->iwidth); + png_debug1(3, "num_rows = %u,", png_ptr->num_rows); + png_debug1(3, "rowbytes = %lu,", (unsigned long)png_ptr->rowbytes); + png_debug1(3, "irowbytes = %lu", + (unsigned long)PNG_ROWBYTES(png_ptr->pixel_depth, png_ptr->iwidth) + 1); + + /* The sequential reader needs a buffer for IDAT, but the progressive reader + * does not, so free the read buffer now regardless; the sequential reader + * reallocates it on demand. + */ + if (png_ptr->read_buffer) + { + png_bytep buffer = png_ptr->read_buffer; + + png_ptr->read_buffer_size = 0; + png_ptr->read_buffer = NULL; + png_free(png_ptr, buffer); + } + + /* Finally claim the zstream for the inflate of the IDAT data, use the bits + * value from the stream (note that this will result in a fatal error if the + * IDAT stream has a bogus deflate header window_bits value, but this should + * not be happening any longer!) + */ + if (png_inflate_claim(png_ptr, png_IDAT, 0) != Z_OK) + png_error(png_ptr, png_ptr->zstream.msg); + + png_ptr->flags |= PNG_FLAG_ROW_INIT; +} +#endif /* PNG_READ_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngset.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngset.c new file mode 100644 index 00000000..fcb07791 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngset.c @@ -0,0 +1,1606 @@ + +/* pngset.c - storage of image information into info struct + * + * Last changed in libpng 1.6.2 [April 25, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + * The functions here are used during reads to store data from the file + * into the info struct, and during writes to store application data + * into the info struct for writing into the file. This abstracts the + * info struct and allows us to change the structure in the future. + */ + +#include "pngpriv.h" + +#if defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) + +#ifdef PNG_bKGD_SUPPORTED +void PNGAPI +png_set_bKGD(png_const_structrp png_ptr, png_inforp info_ptr, + png_const_color_16p background) +{ + png_debug1(1, "in %s storage function", "bKGD"); + + if (png_ptr == NULL || info_ptr == NULL || background == NULL) + return; + + info_ptr->background = *background; + info_ptr->valid |= PNG_INFO_bKGD; +} +#endif + +#ifdef PNG_cHRM_SUPPORTED +void PNGFAPI +png_set_cHRM_fixed(png_const_structrp png_ptr, png_inforp info_ptr, + png_fixed_point white_x, png_fixed_point white_y, png_fixed_point red_x, + png_fixed_point red_y, png_fixed_point green_x, png_fixed_point green_y, + png_fixed_point blue_x, png_fixed_point blue_y) +{ + png_xy xy; + + png_debug1(1, "in %s storage function", "cHRM fixed"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + xy.redx = red_x; + xy.redy = red_y; + xy.greenx = green_x; + xy.greeny = green_y; + xy.bluex = blue_x; + xy.bluey = blue_y; + xy.whitex = white_x; + xy.whitey = white_y; + + if (png_colorspace_set_chromaticities(png_ptr, &info_ptr->colorspace, &xy, + 2/* override with app values*/)) + info_ptr->colorspace.flags |= PNG_COLORSPACE_FROM_cHRM; + + png_colorspace_sync_info(png_ptr, info_ptr); +} + +void PNGFAPI +png_set_cHRM_XYZ_fixed(png_const_structrp png_ptr, png_inforp info_ptr, + png_fixed_point int_red_X, png_fixed_point int_red_Y, + png_fixed_point int_red_Z, png_fixed_point int_green_X, + png_fixed_point int_green_Y, png_fixed_point int_green_Z, + png_fixed_point int_blue_X, png_fixed_point int_blue_Y, + png_fixed_point int_blue_Z) +{ + png_XYZ XYZ; + + png_debug1(1, "in %s storage function", "cHRM XYZ fixed"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + XYZ.red_X = int_red_X; + XYZ.red_Y = int_red_Y; + XYZ.red_Z = int_red_Z; + XYZ.green_X = int_green_X; + XYZ.green_Y = int_green_Y; + XYZ.green_Z = int_green_Z; + XYZ.blue_X = int_blue_X; + XYZ.blue_Y = int_blue_Y; + XYZ.blue_Z = int_blue_Z; + + if (png_colorspace_set_endpoints(png_ptr, &info_ptr->colorspace, &XYZ, 2)) + info_ptr->colorspace.flags |= PNG_COLORSPACE_FROM_cHRM; + + png_colorspace_sync_info(png_ptr, info_ptr); +} + +# ifdef PNG_FLOATING_POINT_SUPPORTED +void PNGAPI +png_set_cHRM(png_const_structrp png_ptr, png_inforp info_ptr, + double white_x, double white_y, double red_x, double red_y, + double green_x, double green_y, double blue_x, double blue_y) +{ + png_set_cHRM_fixed(png_ptr, info_ptr, + png_fixed(png_ptr, white_x, "cHRM White X"), + png_fixed(png_ptr, white_y, "cHRM White Y"), + png_fixed(png_ptr, red_x, "cHRM Red X"), + png_fixed(png_ptr, red_y, "cHRM Red Y"), + png_fixed(png_ptr, green_x, "cHRM Green X"), + png_fixed(png_ptr, green_y, "cHRM Green Y"), + png_fixed(png_ptr, blue_x, "cHRM Blue X"), + png_fixed(png_ptr, blue_y, "cHRM Blue Y")); +} + +void PNGAPI +png_set_cHRM_XYZ(png_const_structrp png_ptr, png_inforp info_ptr, double red_X, + double red_Y, double red_Z, double green_X, double green_Y, double green_Z, + double blue_X, double blue_Y, double blue_Z) +{ + png_set_cHRM_XYZ_fixed(png_ptr, info_ptr, + png_fixed(png_ptr, red_X, "cHRM Red X"), + png_fixed(png_ptr, red_Y, "cHRM Red Y"), + png_fixed(png_ptr, red_Z, "cHRM Red Z"), + png_fixed(png_ptr, green_X, "cHRM Red X"), + png_fixed(png_ptr, green_Y, "cHRM Red Y"), + png_fixed(png_ptr, green_Z, "cHRM Red Z"), + png_fixed(png_ptr, blue_X, "cHRM Red X"), + png_fixed(png_ptr, blue_Y, "cHRM Red Y"), + png_fixed(png_ptr, blue_Z, "cHRM Red Z")); +} +# endif /* PNG_FLOATING_POINT_SUPPORTED */ + +#endif /* PNG_cHRM_SUPPORTED */ + +#ifdef PNG_gAMA_SUPPORTED +void PNGFAPI +png_set_gAMA_fixed(png_const_structrp png_ptr, png_inforp info_ptr, + png_fixed_point file_gamma) +{ + png_debug1(1, "in %s storage function", "gAMA"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + png_colorspace_set_gamma(png_ptr, &info_ptr->colorspace, file_gamma); + png_colorspace_sync_info(png_ptr, info_ptr); +} + +# ifdef PNG_FLOATING_POINT_SUPPORTED +void PNGAPI +png_set_gAMA(png_const_structrp png_ptr, png_inforp info_ptr, double file_gamma) +{ + png_set_gAMA_fixed(png_ptr, info_ptr, png_fixed(png_ptr, file_gamma, + "png_set_gAMA")); +} +# endif +#endif + +#ifdef PNG_hIST_SUPPORTED +void PNGAPI +png_set_hIST(png_const_structrp png_ptr, png_inforp info_ptr, + png_const_uint_16p hist) +{ + int i; + + png_debug1(1, "in %s storage function", "hIST"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + if (info_ptr->num_palette == 0 || info_ptr->num_palette + > PNG_MAX_PALETTE_LENGTH) + { + png_warning(png_ptr, + "Invalid palette size, hIST allocation skipped"); + + return; + } + + png_free_data(png_ptr, info_ptr, PNG_FREE_HIST, 0); + + /* Changed from info->num_palette to PNG_MAX_PALETTE_LENGTH in + * version 1.2.1 + */ + info_ptr->hist = png_voidcast(png_uint_16p, png_malloc_warn(png_ptr, + PNG_MAX_PALETTE_LENGTH * (sizeof (png_uint_16)))); + + if (info_ptr->hist == NULL) + { + png_warning(png_ptr, "Insufficient memory for hIST chunk data"); + return; + } + + info_ptr->free_me |= PNG_FREE_HIST; + + for (i = 0; i < info_ptr->num_palette; i++) + info_ptr->hist[i] = hist[i]; + + info_ptr->valid |= PNG_INFO_hIST; +} +#endif + +void PNGAPI +png_set_IHDR(png_const_structrp png_ptr, png_inforp info_ptr, + png_uint_32 width, png_uint_32 height, int bit_depth, + int color_type, int interlace_type, int compression_type, + int filter_type) +{ + png_debug1(1, "in %s storage function", "IHDR"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + info_ptr->width = width; + info_ptr->height = height; + info_ptr->bit_depth = (png_byte)bit_depth; + info_ptr->color_type = (png_byte)color_type; + info_ptr->compression_type = (png_byte)compression_type; + info_ptr->filter_type = (png_byte)filter_type; + info_ptr->interlace_type = (png_byte)interlace_type; + + png_check_IHDR (png_ptr, info_ptr->width, info_ptr->height, + info_ptr->bit_depth, info_ptr->color_type, info_ptr->interlace_type, + info_ptr->compression_type, info_ptr->filter_type); + + if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + info_ptr->channels = 1; + + else if (info_ptr->color_type & PNG_COLOR_MASK_COLOR) + info_ptr->channels = 3; + + else + info_ptr->channels = 1; + + if (info_ptr->color_type & PNG_COLOR_MASK_ALPHA) + info_ptr->channels++; + + info_ptr->pixel_depth = (png_byte)(info_ptr->channels * info_ptr->bit_depth); + + /* Check for potential overflow */ + if (width > + (PNG_UINT_32_MAX >> 3) /* 8-byte RRGGBBAA pixels */ + - 48 /* bigrowbuf hack */ + - 1 /* filter byte */ + - 7*8 /* rounding of width to multiple of 8 pixels */ + - 8) /* extra max_pixel_depth pad */ + info_ptr->rowbytes = 0; + else + info_ptr->rowbytes = PNG_ROWBYTES(info_ptr->pixel_depth, width); +} + +#ifdef PNG_oFFs_SUPPORTED +void PNGAPI +png_set_oFFs(png_const_structrp png_ptr, png_inforp info_ptr, + png_int_32 offset_x, png_int_32 offset_y, int unit_type) +{ + png_debug1(1, "in %s storage function", "oFFs"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + info_ptr->x_offset = offset_x; + info_ptr->y_offset = offset_y; + info_ptr->offset_unit_type = (png_byte)unit_type; + info_ptr->valid |= PNG_INFO_oFFs; +} +#endif + +#ifdef PNG_pCAL_SUPPORTED +void PNGAPI +png_set_pCAL(png_const_structrp png_ptr, png_inforp info_ptr, + png_const_charp purpose, png_int_32 X0, png_int_32 X1, int type, + int nparams, png_const_charp units, png_charpp params) +{ + png_size_t length; + int i; + + png_debug1(1, "in %s storage function", "pCAL"); + + if (png_ptr == NULL || info_ptr == NULL || purpose == NULL || units == NULL + || (nparams > 0 && params == NULL)) + return; + + length = strlen(purpose) + 1; + png_debug1(3, "allocating purpose for info (%lu bytes)", + (unsigned long)length); + + /* TODO: validate format of calibration name and unit name */ + + /* Check that the type matches the specification. */ + if (type < 0 || type > 3) + png_error(png_ptr, "Invalid pCAL equation type"); + + if (nparams < 0 || nparams > 255) + png_error(png_ptr, "Invalid pCAL parameter count"); + + /* Validate params[nparams] */ + for (i=0; ipcal_purpose = png_voidcast(png_charp, + png_malloc_warn(png_ptr, length)); + + if (info_ptr->pcal_purpose == NULL) + { + png_warning(png_ptr, "Insufficient memory for pCAL purpose"); + return; + } + + memcpy(info_ptr->pcal_purpose, purpose, length); + + png_debug(3, "storing X0, X1, type, and nparams in info"); + info_ptr->pcal_X0 = X0; + info_ptr->pcal_X1 = X1; + info_ptr->pcal_type = (png_byte)type; + info_ptr->pcal_nparams = (png_byte)nparams; + + length = strlen(units) + 1; + png_debug1(3, "allocating units for info (%lu bytes)", + (unsigned long)length); + + info_ptr->pcal_units = png_voidcast(png_charp, + png_malloc_warn(png_ptr, length)); + + if (info_ptr->pcal_units == NULL) + { + png_warning(png_ptr, "Insufficient memory for pCAL units"); + return; + } + + memcpy(info_ptr->pcal_units, units, length); + + info_ptr->pcal_params = png_voidcast(png_charpp, png_malloc_warn(png_ptr, + (png_size_t)((nparams + 1) * (sizeof (png_charp))))); + + if (info_ptr->pcal_params == NULL) + { + png_warning(png_ptr, "Insufficient memory for pCAL params"); + return; + } + + memset(info_ptr->pcal_params, 0, (nparams + 1) * (sizeof (png_charp))); + + for (i = 0; i < nparams; i++) + { + length = strlen(params[i]) + 1; + png_debug2(3, "allocating parameter %d for info (%lu bytes)", i, + (unsigned long)length); + + info_ptr->pcal_params[i] = (png_charp)png_malloc_warn(png_ptr, length); + + if (info_ptr->pcal_params[i] == NULL) + { + png_warning(png_ptr, "Insufficient memory for pCAL parameter"); + return; + } + + memcpy(info_ptr->pcal_params[i], params[i], length); + } + + info_ptr->valid |= PNG_INFO_pCAL; + info_ptr->free_me |= PNG_FREE_PCAL; +} +#endif + +#ifdef PNG_sCAL_SUPPORTED +void PNGAPI +png_set_sCAL_s(png_const_structrp png_ptr, png_inforp info_ptr, + int unit, png_const_charp swidth, png_const_charp sheight) +{ + png_size_t lengthw = 0, lengthh = 0; + + png_debug1(1, "in %s storage function", "sCAL"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + /* Double check the unit (should never get here with an invalid + * unit unless this is an API call.) + */ + if (unit != 1 && unit != 2) + png_error(png_ptr, "Invalid sCAL unit"); + + if (swidth == NULL || (lengthw = strlen(swidth)) == 0 || + swidth[0] == 45 /* '-' */ || !png_check_fp_string(swidth, lengthw)) + png_error(png_ptr, "Invalid sCAL width"); + + if (sheight == NULL || (lengthh = strlen(sheight)) == 0 || + sheight[0] == 45 /* '-' */ || !png_check_fp_string(sheight, lengthh)) + png_error(png_ptr, "Invalid sCAL height"); + + info_ptr->scal_unit = (png_byte)unit; + + ++lengthw; + + png_debug1(3, "allocating unit for info (%u bytes)", (unsigned int)lengthw); + + info_ptr->scal_s_width = png_voidcast(png_charp, + png_malloc_warn(png_ptr, lengthw)); + + if (info_ptr->scal_s_width == NULL) + { + png_warning(png_ptr, "Memory allocation failed while processing sCAL"); + return; + } + + memcpy(info_ptr->scal_s_width, swidth, lengthw); + + ++lengthh; + + png_debug1(3, "allocating unit for info (%u bytes)", (unsigned int)lengthh); + + info_ptr->scal_s_height = png_voidcast(png_charp, + png_malloc_warn(png_ptr, lengthh)); + + if (info_ptr->scal_s_height == NULL) + { + png_free (png_ptr, info_ptr->scal_s_width); + info_ptr->scal_s_width = NULL; + + png_warning(png_ptr, "Memory allocation failed while processing sCAL"); + return; + } + + memcpy(info_ptr->scal_s_height, sheight, lengthh); + + info_ptr->valid |= PNG_INFO_sCAL; + info_ptr->free_me |= PNG_FREE_SCAL; +} + +# ifdef PNG_FLOATING_POINT_SUPPORTED +void PNGAPI +png_set_sCAL(png_const_structrp png_ptr, png_inforp info_ptr, int unit, + double width, double height) +{ + png_debug1(1, "in %s storage function", "sCAL"); + + /* Check the arguments. */ + if (width <= 0) + png_warning(png_ptr, "Invalid sCAL width ignored"); + + else if (height <= 0) + png_warning(png_ptr, "Invalid sCAL height ignored"); + + else + { + /* Convert 'width' and 'height' to ASCII. */ + char swidth[PNG_sCAL_MAX_DIGITS+1]; + char sheight[PNG_sCAL_MAX_DIGITS+1]; + + png_ascii_from_fp(png_ptr, swidth, (sizeof swidth), width, + PNG_sCAL_PRECISION); + png_ascii_from_fp(png_ptr, sheight, (sizeof sheight), height, + PNG_sCAL_PRECISION); + + png_set_sCAL_s(png_ptr, info_ptr, unit, swidth, sheight); + } +} +# endif + +# ifdef PNG_FIXED_POINT_SUPPORTED +void PNGAPI +png_set_sCAL_fixed(png_const_structrp png_ptr, png_inforp info_ptr, int unit, + png_fixed_point width, png_fixed_point height) +{ + png_debug1(1, "in %s storage function", "sCAL"); + + /* Check the arguments. */ + if (width <= 0) + png_warning(png_ptr, "Invalid sCAL width ignored"); + + else if (height <= 0) + png_warning(png_ptr, "Invalid sCAL height ignored"); + + else + { + /* Convert 'width' and 'height' to ASCII. */ + char swidth[PNG_sCAL_MAX_DIGITS+1]; + char sheight[PNG_sCAL_MAX_DIGITS+1]; + + png_ascii_from_fixed(png_ptr, swidth, (sizeof swidth), width); + png_ascii_from_fixed(png_ptr, sheight, (sizeof sheight), height); + + png_set_sCAL_s(png_ptr, info_ptr, unit, swidth, sheight); + } +} +# endif +#endif + +#ifdef PNG_pHYs_SUPPORTED +void PNGAPI +png_set_pHYs(png_const_structrp png_ptr, png_inforp info_ptr, + png_uint_32 res_x, png_uint_32 res_y, int unit_type) +{ + png_debug1(1, "in %s storage function", "pHYs"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + info_ptr->x_pixels_per_unit = res_x; + info_ptr->y_pixels_per_unit = res_y; + info_ptr->phys_unit_type = (png_byte)unit_type; + info_ptr->valid |= PNG_INFO_pHYs; +} +#endif + +void PNGAPI +png_set_PLTE(png_structrp png_ptr, png_inforp info_ptr, + png_const_colorp palette, int num_palette) +{ + + png_debug1(1, "in %s storage function", "PLTE"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + if (num_palette < 0 || num_palette > PNG_MAX_PALETTE_LENGTH) + { + if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + png_error(png_ptr, "Invalid palette length"); + + else + { + png_warning(png_ptr, "Invalid palette length"); + return; + } + } + + if ((num_palette > 0 && palette == NULL) || + (num_palette == 0 +# ifdef PNG_MNG_FEATURES_SUPPORTED + && (png_ptr->mng_features_permitted & PNG_FLAG_MNG_EMPTY_PLTE) == 0 +# endif + )) + { + png_chunk_report(png_ptr, "Invalid palette", PNG_CHUNK_ERROR); + return; + } + + /* It may not actually be necessary to set png_ptr->palette here; + * we do it for backward compatibility with the way the png_handle_tRNS + * function used to do the allocation. + * + * 1.6.0: the above statement appears to be incorrect; something has to set + * the palette inside png_struct on read. + */ + png_free_data(png_ptr, info_ptr, PNG_FREE_PLTE, 0); + + /* Changed in libpng-1.2.1 to allocate PNG_MAX_PALETTE_LENGTH instead + * of num_palette entries, in case of an invalid PNG file that has + * too-large sample values. + */ + png_ptr->palette = png_voidcast(png_colorp, png_calloc(png_ptr, + PNG_MAX_PALETTE_LENGTH * (sizeof (png_color)))); + + if (num_palette > 0) + memcpy(png_ptr->palette, palette, num_palette * (sizeof (png_color))); + info_ptr->palette = png_ptr->palette; + info_ptr->num_palette = png_ptr->num_palette = (png_uint_16)num_palette; + + info_ptr->free_me |= PNG_FREE_PLTE; + + info_ptr->valid |= PNG_INFO_PLTE; +} + +#ifdef PNG_sBIT_SUPPORTED +void PNGAPI +png_set_sBIT(png_const_structrp png_ptr, png_inforp info_ptr, + png_const_color_8p sig_bit) +{ + png_debug1(1, "in %s storage function", "sBIT"); + + if (png_ptr == NULL || info_ptr == NULL || sig_bit == NULL) + return; + + info_ptr->sig_bit = *sig_bit; + info_ptr->valid |= PNG_INFO_sBIT; +} +#endif + +#ifdef PNG_sRGB_SUPPORTED +void PNGAPI +png_set_sRGB(png_const_structrp png_ptr, png_inforp info_ptr, int srgb_intent) +{ + png_debug1(1, "in %s storage function", "sRGB"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + (void)png_colorspace_set_sRGB(png_ptr, &info_ptr->colorspace, srgb_intent); + png_colorspace_sync_info(png_ptr, info_ptr); +} + +void PNGAPI +png_set_sRGB_gAMA_and_cHRM(png_const_structrp png_ptr, png_inforp info_ptr, + int srgb_intent) +{ + png_debug1(1, "in %s storage function", "sRGB_gAMA_and_cHRM"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + if (png_colorspace_set_sRGB(png_ptr, &info_ptr->colorspace, srgb_intent)) + { + /* This causes the gAMA and cHRM to be written too */ + info_ptr->colorspace.flags |= + PNG_COLORSPACE_FROM_gAMA|PNG_COLORSPACE_FROM_cHRM; + } + + png_colorspace_sync_info(png_ptr, info_ptr); +} +#endif /* sRGB */ + + +#ifdef PNG_iCCP_SUPPORTED +void PNGAPI +png_set_iCCP(png_const_structrp png_ptr, png_inforp info_ptr, + png_const_charp name, int compression_type, + png_const_bytep profile, png_uint_32 proflen) +{ + png_charp new_iccp_name; + png_bytep new_iccp_profile; + png_size_t length; + + png_debug1(1, "in %s storage function", "iCCP"); + + if (png_ptr == NULL || info_ptr == NULL || name == NULL || profile == NULL) + return; + + if (compression_type != PNG_COMPRESSION_TYPE_BASE) + png_app_error(png_ptr, "Invalid iCCP compression method"); + + /* Set the colorspace first because this validates the profile; do not + * override previously set app cHRM or gAMA here (because likely as not the + * application knows better than libpng what the correct values are.) Pass + * the info_ptr color_type field to png_colorspace_set_ICC because in the + * write case it has not yet been stored in png_ptr. + */ + { + int result = png_colorspace_set_ICC(png_ptr, &info_ptr->colorspace, name, + proflen, profile, info_ptr->color_type); + + png_colorspace_sync_info(png_ptr, info_ptr); + + /* Don't do any of the copying if the profile was bad, or inconsistent. */ + if (!result) + return; + + /* But do write the gAMA and cHRM chunks from the profile. */ + info_ptr->colorspace.flags |= + PNG_COLORSPACE_FROM_gAMA|PNG_COLORSPACE_FROM_cHRM; + } + + length = strlen(name)+1; + new_iccp_name = png_voidcast(png_charp, png_malloc_warn(png_ptr, length)); + + if (new_iccp_name == NULL) + { + png_benign_error(png_ptr, "Insufficient memory to process iCCP chunk"); + return; + } + + memcpy(new_iccp_name, name, length); + new_iccp_profile = png_voidcast(png_bytep, + png_malloc_warn(png_ptr, proflen)); + + if (new_iccp_profile == NULL) + { + png_free(png_ptr, new_iccp_name); + png_benign_error(png_ptr, + "Insufficient memory to process iCCP profile"); + return; + } + + memcpy(new_iccp_profile, profile, proflen); + + png_free_data(png_ptr, info_ptr, PNG_FREE_ICCP, 0); + + info_ptr->iccp_proflen = proflen; + info_ptr->iccp_name = new_iccp_name; + info_ptr->iccp_profile = new_iccp_profile; + info_ptr->free_me |= PNG_FREE_ICCP; + info_ptr->valid |= PNG_INFO_iCCP; +} +#endif + +#ifdef PNG_TEXT_SUPPORTED +void PNGAPI +png_set_text(png_const_structrp png_ptr, png_inforp info_ptr, + png_const_textp text_ptr, int num_text) +{ + int ret; + ret = png_set_text_2(png_ptr, info_ptr, text_ptr, num_text); + + if (ret) + png_error(png_ptr, "Insufficient memory to store text"); +} + +int /* PRIVATE */ +png_set_text_2(png_const_structrp png_ptr, png_inforp info_ptr, + png_const_textp text_ptr, int num_text) +{ + int i; + + png_debug1(1, "in %lx storage function", png_ptr == NULL ? "unexpected" : + (unsigned long)png_ptr->chunk_name); + + if (png_ptr == NULL || info_ptr == NULL || num_text <= 0 || text_ptr == NULL) + return(0); + + /* Make sure we have enough space in the "text" array in info_struct + * to hold all of the incoming text_ptr objects. This compare can't overflow + * because max_text >= num_text (anyway, subtract of two positive integers + * can't overflow in any case.) + */ + if (num_text > info_ptr->max_text - info_ptr->num_text) + { + int old_num_text = info_ptr->num_text; + int max_text; + png_textp new_text = NULL; + + /* Calculate an appropriate max_text, checking for overflow. */ + max_text = old_num_text; + if (num_text <= INT_MAX - max_text) + { + max_text += num_text; + + /* Round up to a multiple of 8 */ + if (max_text < INT_MAX-8) + max_text = (max_text + 8) & ~0x7; + + else + max_text = INT_MAX; + + /* Now allocate a new array and copy the old members in, this does all + * the overflow checks. + */ + new_text = png_voidcast(png_textp,png_realloc_array(png_ptr, + info_ptr->text, old_num_text, max_text-old_num_text, + sizeof *new_text)); + } + + if (new_text == NULL) + { + png_chunk_report(png_ptr, "too many text chunks", + PNG_CHUNK_WRITE_ERROR); + return 1; + } + + png_free(png_ptr, info_ptr->text); + + info_ptr->text = new_text; + info_ptr->free_me |= PNG_FREE_TEXT; + info_ptr->max_text = max_text; + /* num_text is adjusted below as the entries are copied in */ + + png_debug1(3, "allocated %d entries for info_ptr->text", max_text); + } + + for (i = 0; i < num_text; i++) + { + size_t text_length, key_len; + size_t lang_len, lang_key_len; + png_textp textp = &(info_ptr->text[info_ptr->num_text]); + + if (text_ptr[i].key == NULL) + continue; + + if (text_ptr[i].compression < PNG_TEXT_COMPRESSION_NONE || + text_ptr[i].compression >= PNG_TEXT_COMPRESSION_LAST) + { + png_chunk_report(png_ptr, "text compression mode is out of range", + PNG_CHUNK_WRITE_ERROR); + continue; + } + + key_len = strlen(text_ptr[i].key); + + if (text_ptr[i].compression <= 0) + { + lang_len = 0; + lang_key_len = 0; + } + + else +# ifdef PNG_iTXt_SUPPORTED + { + /* Set iTXt data */ + + if (text_ptr[i].lang != NULL) + lang_len = strlen(text_ptr[i].lang); + + else + lang_len = 0; + + if (text_ptr[i].lang_key != NULL) + lang_key_len = strlen(text_ptr[i].lang_key); + + else + lang_key_len = 0; + } +# else /* PNG_iTXt_SUPPORTED */ + { + png_chunk_report(png_ptr, "iTXt chunk not supported", + PNG_CHUNK_WRITE_ERROR); + continue; + } +# endif + + if (text_ptr[i].text == NULL || text_ptr[i].text[0] == '\0') + { + text_length = 0; +# ifdef PNG_iTXt_SUPPORTED + if (text_ptr[i].compression > 0) + textp->compression = PNG_ITXT_COMPRESSION_NONE; + + else +# endif + textp->compression = PNG_TEXT_COMPRESSION_NONE; + } + + else + { + text_length = strlen(text_ptr[i].text); + textp->compression = text_ptr[i].compression; + } + + textp->key = png_voidcast(png_charp,png_malloc_base(png_ptr, + key_len + text_length + lang_len + lang_key_len + 4)); + + if (textp->key == NULL) + { + png_chunk_report(png_ptr, "text chunk: out of memory", + PNG_CHUNK_WRITE_ERROR); + return 1; + } + + png_debug2(2, "Allocated %lu bytes at %p in png_set_text", + (unsigned long)(png_uint_32) + (key_len + lang_len + lang_key_len + text_length + 4), + textp->key); + + memcpy(textp->key, text_ptr[i].key, key_len); + *(textp->key + key_len) = '\0'; + + if (text_ptr[i].compression > 0) + { + textp->lang = textp->key + key_len + 1; + memcpy(textp->lang, text_ptr[i].lang, lang_len); + *(textp->lang + lang_len) = '\0'; + textp->lang_key = textp->lang + lang_len + 1; + memcpy(textp->lang_key, text_ptr[i].lang_key, lang_key_len); + *(textp->lang_key + lang_key_len) = '\0'; + textp->text = textp->lang_key + lang_key_len + 1; + } + + else + { + textp->lang=NULL; + textp->lang_key=NULL; + textp->text = textp->key + key_len + 1; + } + + if (text_length) + memcpy(textp->text, text_ptr[i].text, text_length); + + *(textp->text + text_length) = '\0'; + +# ifdef PNG_iTXt_SUPPORTED + if (textp->compression > 0) + { + textp->text_length = 0; + textp->itxt_length = text_length; + } + + else +# endif + { + textp->text_length = text_length; + textp->itxt_length = 0; + } + + info_ptr->num_text++; + png_debug1(3, "transferred text chunk %d", info_ptr->num_text); + } + + return(0); +} +#endif + +#ifdef PNG_tIME_SUPPORTED +void PNGAPI +png_set_tIME(png_const_structrp png_ptr, png_inforp info_ptr, + png_const_timep mod_time) +{ + png_debug1(1, "in %s storage function", "tIME"); + + if (png_ptr == NULL || info_ptr == NULL || mod_time == NULL || + (png_ptr->mode & PNG_WROTE_tIME)) + return; + + if (mod_time->month == 0 || mod_time->month > 12 || + mod_time->day == 0 || mod_time->day > 31 || + mod_time->hour > 23 || mod_time->minute > 59 || + mod_time->second > 60) + { + png_warning(png_ptr, "Ignoring invalid time value"); + return; + } + + info_ptr->mod_time = *mod_time; + info_ptr->valid |= PNG_INFO_tIME; +} +#endif + +#ifdef PNG_tRNS_SUPPORTED +void PNGAPI +png_set_tRNS(png_structrp png_ptr, png_inforp info_ptr, + png_const_bytep trans_alpha, int num_trans, png_const_color_16p trans_color) +{ + png_debug1(1, "in %s storage function", "tRNS"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + if (trans_alpha != NULL) + { + /* It may not actually be necessary to set png_ptr->trans_alpha here; + * we do it for backward compatibility with the way the png_handle_tRNS + * function used to do the allocation. + * + * 1.6.0: The above statement is incorrect; png_handle_tRNS effectively + * relies on png_set_tRNS storing the information in png_struct + * (otherwise it won't be there for the code in pngrtran.c). + */ + + png_free_data(png_ptr, info_ptr, PNG_FREE_TRNS, 0); + + /* Changed from num_trans to PNG_MAX_PALETTE_LENGTH in version 1.2.1 */ + png_ptr->trans_alpha = info_ptr->trans_alpha = png_voidcast(png_bytep, + png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH)); + + if (num_trans > 0 && num_trans <= PNG_MAX_PALETTE_LENGTH) + memcpy(info_ptr->trans_alpha, trans_alpha, (png_size_t)num_trans); + } + + if (trans_color != NULL) + { + int sample_max = (1 << info_ptr->bit_depth); + + if ((info_ptr->color_type == PNG_COLOR_TYPE_GRAY && + trans_color->gray > sample_max) || + (info_ptr->color_type == PNG_COLOR_TYPE_RGB && + (trans_color->red > sample_max || + trans_color->green > sample_max || + trans_color->blue > sample_max))) + png_warning(png_ptr, + "tRNS chunk has out-of-range samples for bit_depth"); + + info_ptr->trans_color = *trans_color; + + if (num_trans == 0) + num_trans = 1; + } + + info_ptr->num_trans = (png_uint_16)num_trans; + + if (num_trans != 0) + { + info_ptr->valid |= PNG_INFO_tRNS; + info_ptr->free_me |= PNG_FREE_TRNS; + } +} +#endif + +#ifdef PNG_sPLT_SUPPORTED +void PNGAPI +png_set_sPLT(png_const_structrp png_ptr, + png_inforp info_ptr, png_const_sPLT_tp entries, int nentries) +/* + * entries - array of png_sPLT_t structures + * to be added to the list of palettes + * in the info structure. + * + * nentries - number of palette structures to be + * added. + */ +{ + png_sPLT_tp np; + + if (png_ptr == NULL || info_ptr == NULL || nentries <= 0 || entries == NULL) + return; + + /* Use the internal realloc function, which checks for all the possible + * overflows. Notice that the parameters are (int) and (size_t) + */ + np = png_voidcast(png_sPLT_tp,png_realloc_array(png_ptr, + info_ptr->splt_palettes, info_ptr->splt_palettes_num, nentries, + sizeof *np)); + + if (np == NULL) + { + /* Out of memory or too many chunks */ + png_chunk_report(png_ptr, "too many sPLT chunks", PNG_CHUNK_WRITE_ERROR); + return; + } + + png_free(png_ptr, info_ptr->splt_palettes); + info_ptr->splt_palettes = np; + info_ptr->free_me |= PNG_FREE_SPLT; + + np += info_ptr->splt_palettes_num; + + do + { + png_size_t length; + + /* Skip invalid input entries */ + if (entries->name == NULL || entries->entries == NULL) + { + /* png_handle_sPLT doesn't do this, so this is an app error */ + png_app_error(png_ptr, "png_set_sPLT: invalid sPLT"); + /* Just skip the invalid entry */ + continue; + } + + np->depth = entries->depth; + + /* In the even of out-of-memory just return - there's no point keeping on + * trying to add sPLT chunks. + */ + length = strlen(entries->name) + 1; + np->name = png_voidcast(png_charp, png_malloc_base(png_ptr, length)); + + if (np->name == NULL) + break; + + memcpy(np->name, entries->name, length); + + /* IMPORTANT: we have memory now that won't get freed if something else + * goes wrong, this code must free it. png_malloc_array produces no + * warnings, use a png_chunk_report (below) if there is an error. + */ + np->entries = png_voidcast(png_sPLT_entryp, png_malloc_array(png_ptr, + entries->nentries, sizeof (png_sPLT_entry))); + + if (np->entries == NULL) + { + png_free(png_ptr, np->name); + break; + } + + np->nentries = entries->nentries; + /* This multiply can't overflow because png_malloc_array has already + * checked it when doing the allocation. + */ + memcpy(np->entries, entries->entries, + entries->nentries * sizeof (png_sPLT_entry)); + + /* Note that 'continue' skips the advance of the out pointer and out + * count, so an invalid entry is not added. + */ + info_ptr->valid |= PNG_INFO_sPLT; + ++(info_ptr->splt_palettes_num); + ++np; + } + while (++entries, --nentries); + + if (nentries > 0) + png_chunk_report(png_ptr, "sPLT out of memory", PNG_CHUNK_WRITE_ERROR); +} +#endif /* PNG_sPLT_SUPPORTED */ + +#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED +static png_byte +check_location(png_const_structrp png_ptr, int location) +{ + location &= (PNG_HAVE_IHDR|PNG_HAVE_PLTE|PNG_AFTER_IDAT); + + /* New in 1.6.0; copy the location and check it. This is an API + * change, previously the app had to use the + * png_set_unknown_chunk_location API below for each chunk. + */ + if (location == 0 && !(png_ptr->mode & PNG_IS_READ_STRUCT)) + { + /* Write struct, so unknown chunks come from the app */ + png_app_warning(png_ptr, + "png_set_unknown_chunks now expects a valid location"); + /* Use the old behavior */ + location = (png_byte)(png_ptr->mode & + (PNG_HAVE_IHDR|PNG_HAVE_PLTE|PNG_AFTER_IDAT)); + } + + /* This need not be an internal error - if the app calls + * png_set_unknown_chunks on a read pointer it must get the location right. + */ + if (location == 0) + png_error(png_ptr, "invalid location in png_set_unknown_chunks"); + + /* Now reduce the location to the top-most set bit by removing each least + * significant bit in turn. + */ + while (location != (location & -location)) + location &= ~(location & -location); + + /* The cast is safe because 'location' is a bit mask and only the low four + * bits are significant. + */ + return (png_byte)location; +} + +void PNGAPI +png_set_unknown_chunks(png_const_structrp png_ptr, + png_inforp info_ptr, png_const_unknown_chunkp unknowns, int num_unknowns) +{ + png_unknown_chunkp np; + + if (png_ptr == NULL || info_ptr == NULL || num_unknowns <= 0 || + unknowns == NULL) + return; + + /* Check for the failure cases where support has been disabled at compile + * time. This code is hardly ever compiled - it's here because + * STORE_UNKNOWN_CHUNKS is set by both read and write code (compiling in this + * code) but may be meaningless if the read or write handling of unknown + * chunks is not compiled in. + */ +# if !defined(PNG_READ_UNKNOWN_CHUNKS_SUPPORTED) && \ + defined(PNG_READ_SUPPORTED) + if (png_ptr->mode & PNG_IS_READ_STRUCT) + { + png_app_error(png_ptr, "no unknown chunk support on read"); + return; + } +# endif +# if !defined(PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED) && \ + defined(PNG_WRITE_SUPPORTED) + if (!(png_ptr->mode & PNG_IS_READ_STRUCT)) + { + png_app_error(png_ptr, "no unknown chunk support on write"); + return; + } +# endif + + /* Prior to 1.6.0 this code used png_malloc_warn; however, this meant that + * unknown critical chunks could be lost with just a warning resulting in + * undefined behavior. Now png_chunk_report is used to provide behavior + * appropriate to read or write. + */ + np = png_voidcast(png_unknown_chunkp, png_realloc_array(png_ptr, + info_ptr->unknown_chunks, info_ptr->unknown_chunks_num, num_unknowns, + sizeof *np)); + + if (np == NULL) + { + png_chunk_report(png_ptr, "too many unknown chunks", + PNG_CHUNK_WRITE_ERROR); + return; + } + + png_free(png_ptr, info_ptr->unknown_chunks); + info_ptr->unknown_chunks = np; /* safe because it is initialized */ + info_ptr->free_me |= PNG_FREE_UNKN; + + np += info_ptr->unknown_chunks_num; + + /* Increment unknown_chunks_num each time round the loop to protect the + * just-allocated chunk data. + */ + for (; num_unknowns > 0; --num_unknowns, ++unknowns) + { + memcpy(np->name, unknowns->name, (sizeof np->name)); + np->name[(sizeof np->name)-1] = '\0'; + np->location = check_location(png_ptr, unknowns->location); + + if (unknowns->size == 0) + { + np->data = NULL; + np->size = 0; + } + + else + { + np->data = png_voidcast(png_bytep, + png_malloc_base(png_ptr, unknowns->size)); + + if (np->data == NULL) + { + png_chunk_report(png_ptr, "unknown chunk: out of memory", + PNG_CHUNK_WRITE_ERROR); + /* But just skip storing the unknown chunk */ + continue; + } + + memcpy(np->data, unknowns->data, unknowns->size); + np->size = unknowns->size; + } + + /* These increments are skipped on out-of-memory for the data - the + * unknown chunk entry gets overwritten if the png_chunk_report returns. + * This is correct in the read case (the chunk is just dropped.) + */ + ++np; + ++(info_ptr->unknown_chunks_num); + } +} + +void PNGAPI +png_set_unknown_chunk_location(png_const_structrp png_ptr, png_inforp info_ptr, + int chunk, int location) +{ + /* This API is pretty pointless in 1.6.0 because the location can be set + * before the call to png_set_unknown_chunks. + * + * TODO: add a png_app_warning in 1.7 + */ + if (png_ptr != NULL && info_ptr != NULL && chunk >= 0 && + chunk < info_ptr->unknown_chunks_num) + { + if ((location & (PNG_HAVE_IHDR|PNG_HAVE_PLTE|PNG_AFTER_IDAT)) == 0) + { + png_app_error(png_ptr, "invalid unknown chunk location"); + /* Fake out the pre 1.6.0 behavior: */ + if ((location & PNG_HAVE_IDAT)) /* undocumented! */ + location = PNG_AFTER_IDAT; + + else + location = PNG_HAVE_IHDR; /* also undocumented */ + } + + info_ptr->unknown_chunks[chunk].location = + check_location(png_ptr, location); + } +} +#endif + + +#ifdef PNG_MNG_FEATURES_SUPPORTED +png_uint_32 PNGAPI +png_permit_mng_features (png_structrp png_ptr, png_uint_32 mng_features) +{ + png_debug(1, "in png_permit_mng_features"); + + if (png_ptr == NULL) + return 0; + + png_ptr->mng_features_permitted = mng_features & PNG_ALL_MNG_FEATURES; + + return png_ptr->mng_features_permitted; +} +#endif + +#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED +static unsigned int +add_one_chunk(png_bytep list, unsigned int count, png_const_bytep add, int keep) +{ + unsigned int i; + + /* Utility function: update the 'keep' state of a chunk if it is already in + * the list, otherwise add it to the list. + */ + for (i=0; i= PNG_HANDLE_CHUNK_LAST) + { + png_app_error(png_ptr, "png_set_keep_unknown_chunks: invalid keep"); + return; + } + + if (num_chunks_in <= 0) + { + png_ptr->unknown_default = keep; + + /* '0' means just set the flags, so stop here */ + if (num_chunks_in == 0) + return; + } + + if (num_chunks_in < 0) + { + /* Ignore all unknown chunks and all chunks recognized by + * libpng except for IHDR, PLTE, tRNS, IDAT, and IEND + */ + static PNG_CONST png_byte chunks_to_ignore[] = { + 98, 75, 71, 68, '\0', /* bKGD */ + 99, 72, 82, 77, '\0', /* cHRM */ + 103, 65, 77, 65, '\0', /* gAMA */ + 104, 73, 83, 84, '\0', /* hIST */ + 105, 67, 67, 80, '\0', /* iCCP */ + 105, 84, 88, 116, '\0', /* iTXt */ + 111, 70, 70, 115, '\0', /* oFFs */ + 112, 67, 65, 76, '\0', /* pCAL */ + 112, 72, 89, 115, '\0', /* pHYs */ + 115, 66, 73, 84, '\0', /* sBIT */ + 115, 67, 65, 76, '\0', /* sCAL */ + 115, 80, 76, 84, '\0', /* sPLT */ + 115, 84, 69, 82, '\0', /* sTER */ + 115, 82, 71, 66, '\0', /* sRGB */ + 116, 69, 88, 116, '\0', /* tEXt */ + 116, 73, 77, 69, '\0', /* tIME */ + 122, 84, 88, 116, '\0' /* zTXt */ + }; + + chunk_list = chunks_to_ignore; + num_chunks = (sizeof chunks_to_ignore)/5; + } + + else /* num_chunks_in > 0 */ + { + if (chunk_list == NULL) + { + /* Prior to 1.6.0 this was silently ignored, now it is an app_error + * which can be switched off. + */ + png_app_error(png_ptr, "png_set_keep_unknown_chunks: no chunk list"); + return; + } + + num_chunks = num_chunks_in; + } + + old_num_chunks = png_ptr->num_chunk_list; + if (png_ptr->chunk_list == NULL) + old_num_chunks = 0; + + /* Since num_chunks is always restricted to UINT_MAX/5 this can't overflow. + */ + if (num_chunks + old_num_chunks > UINT_MAX/5) + { + png_app_error(png_ptr, "png_set_keep_unknown_chunks: too many chunks"); + return; + } + + /* If these chunks are being reset to the default then no more memory is + * required because add_one_chunk above doesn't extend the list if the 'keep' + * parameter is the default. + */ + if (keep) + { + new_list = png_voidcast(png_bytep, png_malloc(png_ptr, + 5 * (num_chunks + old_num_chunks))); + + if (old_num_chunks > 0) + memcpy(new_list, png_ptr->chunk_list, 5*old_num_chunks); + } + + else if (old_num_chunks > 0) + new_list = png_ptr->chunk_list; + + else + new_list = NULL; + + /* Add the new chunks together with each one's handling code. If the chunk + * already exists the code is updated, otherwise the chunk is added to the + * end. (In libpng 1.6.0 order no longer matters because this code enforces + * the earlier convention that the last setting is the one that is used.) + */ + if (new_list != NULL) + { + png_const_bytep inlist; + png_bytep outlist; + unsigned int i; + + for (i=0; ichunk_list != new_list) + png_free(png_ptr, new_list); + + new_list = NULL; + } + } + + else + num_chunks = 0; + + png_ptr->num_chunk_list = num_chunks; + + if (png_ptr->chunk_list != new_list) + { + if (png_ptr->chunk_list != NULL) + png_free(png_ptr, png_ptr->chunk_list); + + png_ptr->chunk_list = new_list; + } +} +#endif + +#ifdef PNG_READ_USER_CHUNKS_SUPPORTED +void PNGAPI +png_set_read_user_chunk_fn(png_structrp png_ptr, png_voidp user_chunk_ptr, + png_user_chunk_ptr read_user_chunk_fn) +{ + png_debug(1, "in png_set_read_user_chunk_fn"); + + if (png_ptr == NULL) + return; + + png_ptr->read_user_chunk_fn = read_user_chunk_fn; + png_ptr->user_chunk_ptr = user_chunk_ptr; +} +#endif + +#ifdef PNG_INFO_IMAGE_SUPPORTED +void PNGAPI +png_set_rows(png_const_structrp png_ptr, png_inforp info_ptr, + png_bytepp row_pointers) +{ + png_debug1(1, "in %s storage function", "rows"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + if (info_ptr->row_pointers && (info_ptr->row_pointers != row_pointers)) + png_free_data(png_ptr, info_ptr, PNG_FREE_ROWS, 0); + + info_ptr->row_pointers = row_pointers; + + if (row_pointers) + info_ptr->valid |= PNG_INFO_IDAT; +} +#endif + +void PNGAPI +png_set_compression_buffer_size(png_structrp png_ptr, png_size_t size) +{ + if (png_ptr == NULL) + return; + + if (size == 0 || size > PNG_UINT_31_MAX) + png_error(png_ptr, "invalid compression buffer size"); + +# ifdef PNG_SEQUENTIAL_READ_SUPPORTED + if (png_ptr->mode & PNG_IS_READ_STRUCT) + { + png_ptr->IDAT_read_size = (png_uint_32)size; /* checked above */ + return; + } +# endif + +# ifdef PNG_WRITE_SUPPORTED + if (!(png_ptr->mode & PNG_IS_READ_STRUCT)) + { + if (png_ptr->zowner != 0) + { + png_warning(png_ptr, + "Compression buffer size cannot be changed because it is in use"); + return; + } + + if (size > ZLIB_IO_MAX) + { + png_warning(png_ptr, + "Compression buffer size limited to system maximum"); + size = ZLIB_IO_MAX; /* must fit */ + } + + else if (size < 6) + { + /* Deflate will potentially go into an infinite loop on a SYNC_FLUSH + * if this is permitted. + */ + png_warning(png_ptr, + "Compression buffer size cannot be reduced below 6"); + return; + } + + if (png_ptr->zbuffer_size != size) + { + png_free_buffer_list(png_ptr, &png_ptr->zbuffer_list); + png_ptr->zbuffer_size = (uInt)size; + } + } +# endif +} + +void PNGAPI +png_set_invalid(png_const_structrp png_ptr, png_inforp info_ptr, int mask) +{ + if (png_ptr && info_ptr) + info_ptr->valid &= ~mask; +} + + +#ifdef PNG_SET_USER_LIMITS_SUPPORTED +/* This function was added to libpng 1.2.6 */ +void PNGAPI +png_set_user_limits (png_structrp png_ptr, png_uint_32 user_width_max, + png_uint_32 user_height_max) +{ + /* Images with dimensions larger than these limits will be + * rejected by png_set_IHDR(). To accept any PNG datastream + * regardless of dimensions, set both limits to 0x7ffffffL. + */ + if (png_ptr == NULL) + return; + + png_ptr->user_width_max = user_width_max; + png_ptr->user_height_max = user_height_max; +} + +/* This function was added to libpng 1.4.0 */ +void PNGAPI +png_set_chunk_cache_max (png_structrp png_ptr, png_uint_32 user_chunk_cache_max) +{ + if (png_ptr) + png_ptr->user_chunk_cache_max = user_chunk_cache_max; +} + +/* This function was added to libpng 1.4.1 */ +void PNGAPI +png_set_chunk_malloc_max (png_structrp png_ptr, + png_alloc_size_t user_chunk_malloc_max) +{ + if (png_ptr) + png_ptr->user_chunk_malloc_max = user_chunk_malloc_max; +} +#endif /* ?PNG_SET_USER_LIMITS_SUPPORTED */ + + +#ifdef PNG_BENIGN_ERRORS_SUPPORTED +void PNGAPI +png_set_benign_errors(png_structrp png_ptr, int allowed) +{ + png_debug(1, "in png_set_benign_errors"); + + /* If allowed is 1, png_benign_error() is treated as a warning. + * + * If allowed is 0, png_benign_error() is treated as an error (which + * is the default behavior if png_set_benign_errors() is not called). + */ + + if (allowed) + png_ptr->flags |= PNG_FLAG_BENIGN_ERRORS_WARN | + PNG_FLAG_APP_WARNINGS_WARN | PNG_FLAG_APP_ERRORS_WARN; + + else + png_ptr->flags &= ~(PNG_FLAG_BENIGN_ERRORS_WARN | + PNG_FLAG_APP_WARNINGS_WARN | PNG_FLAG_APP_ERRORS_WARN); +} +#endif /* PNG_BENIGN_ERRORS_SUPPORTED */ + +#ifdef PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED + /* Whether to report invalid palette index; added at libng-1.5.10. + * It is possible for an indexed (color-type==3) PNG file to contain + * pixels with invalid (out-of-range) indexes if the PLTE chunk has + * fewer entries than the image's bit-depth would allow. We recover + * from this gracefully by filling any incomplete palette with zeroes + * (opaque black). By default, when this occurs libpng will issue + * a benign error. This API can be used to override that behavior. + */ +void PNGAPI +png_set_check_for_invalid_index(png_structrp png_ptr, int allowed) +{ + png_debug(1, "in png_set_check_for_invalid_index"); + + if (allowed > 0) + png_ptr->num_palette_max = 0; + + else + png_ptr->num_palette_max = -1; +} +#endif +#endif /* PNG_READ_SUPPORTED || PNG_WRITE_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngstruct.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngstruct.h new file mode 100644 index 00000000..5e869178 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngstruct.h @@ -0,0 +1,489 @@ + +/* pngstruct.h - header file for PNG reference library + * + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * Last changed in libpng 1.6.1 [March 28, 2013] + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + */ + +/* The structure that holds the information to read and write PNG files. + * The only people who need to care about what is inside of this are the + * people who will be modifying the library for their own special needs. + * It should NOT be accessed directly by an application. + */ + +#ifndef PNGSTRUCT_H +#define PNGSTRUCT_H +/* zlib.h defines the structure z_stream, an instance of which is included + * in this structure and is required for decompressing the LZ compressed + * data in PNG files. + */ +#ifndef ZLIB_CONST + /* We must ensure that zlib uses 'const' in declarations. */ +# define ZLIB_CONST +#endif +#include "../zlib/zlib.h" +#ifdef const + /* zlib.h sometimes #defines const to nothing, undo this. */ +# undef const +#endif + +/* zlib.h has mediocre z_const use before 1.2.6, this stuff is for compatibility + * with older builds. + */ +#if ZLIB_VERNUM < 0x1260 +# define PNGZ_MSG_CAST(s) png_constcast(char*,s) +# define PNGZ_INPUT_CAST(b) png_constcast(png_bytep,b) +#else +# define PNGZ_MSG_CAST(s) (s) +# define PNGZ_INPUT_CAST(b) (b) +#endif + +/* zlib.h declares a magic type 'uInt' that limits the amount of data that zlib + * can handle at once. This type need be no larger than 16 bits (so maximum of + * 65535), this define allows us to discover how big it is, but limited by the + * maximuum for png_size_t. The value can be overriden in a library build + * (pngusr.h, or set it in CPPFLAGS) and it works to set it to a considerably + * lower value (e.g. 255 works). A lower value may help memory usage (slightly) + * and may even improve performance on some systems (and degrade it on others.) + */ +#ifndef ZLIB_IO_MAX +# define ZLIB_IO_MAX ((uInt)-1) +#endif + +#ifdef PNG_WRITE_SUPPORTED +/* The type of a compression buffer list used by the write code. */ +typedef struct png_compression_buffer +{ + struct png_compression_buffer *next; + png_byte output[1]; /* actually zbuf_size */ +} png_compression_buffer, *png_compression_bufferp; + +#define PNG_COMPRESSION_BUFFER_SIZE(pp)\ + (offsetof(png_compression_buffer, output) + (pp)->zbuffer_size) +#endif + +/* Colorspace support; structures used in png_struct, png_info and in internal + * functions to hold and communicate information about the color space. + * + * PNG_COLORSPACE_SUPPORTED is only required if the application will perform + * colorspace corrections, otherwise all the colorspace information can be + * skipped and the size of libpng can be reduced (significantly) by compiling + * out the colorspace support. + */ +#ifdef PNG_COLORSPACE_SUPPORTED +/* The chromaticities of the red, green and blue colorants and the chromaticity + * of the corresponding white point (i.e. of rgb(1.0,1.0,1.0)). + */ +typedef struct png_xy +{ + png_fixed_point redx, redy; + png_fixed_point greenx, greeny; + png_fixed_point bluex, bluey; + png_fixed_point whitex, whitey; +} png_xy; + +/* The same data as above but encoded as CIE XYZ values. When this data comes + * from chromaticities the sum of the Y values is assumed to be 1.0 + */ +typedef struct png_XYZ +{ + png_fixed_point red_X, red_Y, red_Z; + png_fixed_point green_X, green_Y, green_Z; + png_fixed_point blue_X, blue_Y, blue_Z; +} png_XYZ; +#endif /* COLORSPACE */ + +#if defined(PNG_COLORSPACE_SUPPORTED) || defined(PNG_GAMMA_SUPPORTED) +/* A colorspace is all the above plus, potentially, profile information, + * however at present libpng does not use the profile internally so it is only + * stored in the png_info struct (if iCCP is supported.) The rendering intent + * is retained here and is checked. + * + * The file gamma encoding information is also stored here and gamma correction + * is done by libpng, whereas color correction must currently be done by the + * application. + */ +typedef struct png_colorspace +{ +#ifdef PNG_GAMMA_SUPPORTED + png_fixed_point gamma; /* File gamma */ +#endif + +#ifdef PNG_COLORSPACE_SUPPORTED + png_xy end_points_xy; /* End points as chromaticities */ + png_XYZ end_points_XYZ; /* End points as CIE XYZ colorant values */ + png_uint_16 rendering_intent; /* Rendering intent of a profile */ +#endif + + /* Flags are always defined to simplify the code. */ + png_uint_16 flags; /* As defined below */ +} png_colorspace, * PNG_RESTRICT png_colorspacerp; + +typedef const png_colorspace * PNG_RESTRICT png_const_colorspacerp; + +/* General flags for the 'flags' field */ +#define PNG_COLORSPACE_HAVE_GAMMA 0x0001 +#define PNG_COLORSPACE_HAVE_ENDPOINTS 0x0002 +#define PNG_COLORSPACE_HAVE_INTENT 0x0004 +#define PNG_COLORSPACE_FROM_gAMA 0x0008 +#define PNG_COLORSPACE_FROM_cHRM 0x0010 +#define PNG_COLORSPACE_FROM_sRGB 0x0020 +#define PNG_COLORSPACE_ENDPOINTS_MATCH_sRGB 0x0040 +#define PNG_COLORSPACE_MATCHES_sRGB 0x0080 /* exact match on profile */ +#define PNG_COLORSPACE_INVALID 0x8000 +#define PNG_COLORSPACE_CANCEL(flags) (0xffff ^ (flags)) +#endif /* COLORSPACE || GAMMA */ + +struct png_struct_def +{ +#ifdef PNG_SETJMP_SUPPORTED + jmp_buf jmp_buf_local; /* New name in 1.6.0 for jmp_buf in png_struct */ + png_longjmp_ptr longjmp_fn;/* setjmp non-local goto function. */ + jmp_buf *jmp_buf_ptr; /* passed to longjmp_fn */ + size_t jmp_buf_size; /* size of the above, if allocated */ +#endif + png_error_ptr error_fn; /* function for printing errors and aborting */ +#ifdef PNG_WARNINGS_SUPPORTED + png_error_ptr warning_fn; /* function for printing warnings */ +#endif + png_voidp error_ptr; /* user supplied struct for error functions */ + png_rw_ptr write_data_fn; /* function for writing output data */ + png_rw_ptr read_data_fn; /* function for reading input data */ + png_voidp io_ptr; /* ptr to application struct for I/O functions */ + +#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED + png_user_transform_ptr read_user_transform_fn; /* user read transform */ +#endif + +#ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED + png_user_transform_ptr write_user_transform_fn; /* user write transform */ +#endif + +/* These were added in libpng-1.0.2 */ +#ifdef PNG_USER_TRANSFORM_PTR_SUPPORTED +#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \ + defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) + png_voidp user_transform_ptr; /* user supplied struct for user transform */ + png_byte user_transform_depth; /* bit depth of user transformed pixels */ + png_byte user_transform_channels; /* channels in user transformed pixels */ +#endif +#endif + + png_uint_32 mode; /* tells us where we are in the PNG file */ + png_uint_32 flags; /* flags indicating various things to libpng */ + png_uint_32 transformations; /* which transformations to perform */ + + png_uint_32 zowner; /* ID (chunk type) of zstream owner, 0 if none */ + z_stream zstream; /* decompression structure */ + +#ifdef PNG_WRITE_SUPPORTED + png_compression_bufferp zbuffer_list; /* Created on demand during write */ + uInt zbuffer_size; /* size of the actual buffer */ + + int zlib_level; /* holds zlib compression level */ + int zlib_method; /* holds zlib compression method */ + int zlib_window_bits; /* holds zlib compression window bits */ + int zlib_mem_level; /* holds zlib compression memory level */ + int zlib_strategy; /* holds zlib compression strategy */ +#endif +/* Added at libpng 1.5.4 */ +#ifdef PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED + int zlib_text_level; /* holds zlib compression level */ + int zlib_text_method; /* holds zlib compression method */ + int zlib_text_window_bits; /* holds zlib compression window bits */ + int zlib_text_mem_level; /* holds zlib compression memory level */ + int zlib_text_strategy; /* holds zlib compression strategy */ +#endif +/* End of material added at libpng 1.5.4 */ +/* Added at libpng 1.6.0 */ +#ifdef PNG_WRITE_SUPPORTED + int zlib_set_level; /* Actual values set into the zstream on write */ + int zlib_set_method; + int zlib_set_window_bits; + int zlib_set_mem_level; + int zlib_set_strategy; +#endif + + png_uint_32 width; /* width of image in pixels */ + png_uint_32 height; /* height of image in pixels */ + png_uint_32 num_rows; /* number of rows in current pass */ + png_uint_32 usr_width; /* width of row at start of write */ + png_size_t rowbytes; /* size of row in bytes */ + png_uint_32 iwidth; /* width of current interlaced row in pixels */ + png_uint_32 row_number; /* current row in interlace pass */ + png_uint_32 chunk_name; /* PNG_CHUNK() id of current chunk */ + png_bytep prev_row; /* buffer to save previous (unfiltered) row. + * This is a pointer into big_prev_row + */ + png_bytep row_buf; /* buffer to save current (unfiltered) row. + * This is a pointer into big_row_buf + */ +#ifdef PNG_WRITE_SUPPORTED + png_bytep sub_row; /* buffer to save "sub" row when filtering */ + png_bytep up_row; /* buffer to save "up" row when filtering */ + png_bytep avg_row; /* buffer to save "avg" row when filtering */ + png_bytep paeth_row; /* buffer to save "Paeth" row when filtering */ +#endif + png_size_t info_rowbytes; /* Added in 1.5.4: cache of updated row bytes */ + + png_uint_32 idat_size; /* current IDAT size for read */ + png_uint_32 crc; /* current chunk CRC value */ + png_colorp palette; /* palette from the input file */ + png_uint_16 num_palette; /* number of color entries in palette */ + +/* Added at libpng-1.5.10 */ +#ifdef PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED + int num_palette_max; /* maximum palette index found in IDAT */ +#endif + + png_uint_16 num_trans; /* number of transparency values */ + png_byte compression; /* file compression type (always 0) */ + png_byte filter; /* file filter type (always 0) */ + png_byte interlaced; /* PNG_INTERLACE_NONE, PNG_INTERLACE_ADAM7 */ + png_byte pass; /* current interlace pass (0 - 6) */ + png_byte do_filter; /* row filter flags (see PNG_FILTER_ below ) */ + png_byte color_type; /* color type of file */ + png_byte bit_depth; /* bit depth of file */ + png_byte usr_bit_depth; /* bit depth of users row: write only */ + png_byte pixel_depth; /* number of bits per pixel */ + png_byte channels; /* number of channels in file */ +#ifdef PNG_WRITE_SUPPORTED + png_byte usr_channels; /* channels at start of write: write only */ +#endif + png_byte sig_bytes; /* magic bytes read/written from start of file */ + png_byte maximum_pixel_depth; + /* pixel depth used for the row buffers */ + png_byte transformed_pixel_depth; + /* pixel depth after read/write transforms */ +#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED) + png_uint_16 filler; /* filler bytes for pixel expansion */ +#endif + +#if defined(PNG_bKGD_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED) ||\ + defined(PNG_READ_ALPHA_MODE_SUPPORTED) + png_byte background_gamma_type; + png_fixed_point background_gamma; + png_color_16 background; /* background color in screen gamma space */ +#ifdef PNG_READ_GAMMA_SUPPORTED + png_color_16 background_1; /* background normalized to gamma 1.0 */ +#endif +#endif /* PNG_bKGD_SUPPORTED */ + +#ifdef PNG_WRITE_FLUSH_SUPPORTED + png_flush_ptr output_flush_fn; /* Function for flushing output */ + png_uint_32 flush_dist; /* how many rows apart to flush, 0 - no flush */ + png_uint_32 flush_rows; /* number of rows written since last flush */ +#endif + +#ifdef PNG_READ_GAMMA_SUPPORTED + int gamma_shift; /* number of "insignificant" bits in 16-bit gamma */ + png_fixed_point screen_gamma; /* screen gamma value (display_exponent) */ + + png_bytep gamma_table; /* gamma table for 8-bit depth files */ + png_uint_16pp gamma_16_table; /* gamma table for 16-bit depth files */ +#if defined(PNG_READ_BACKGROUND_SUPPORTED) || \ + defined(PNG_READ_ALPHA_MODE_SUPPORTED) || \ + defined(PNG_READ_RGB_TO_GRAY_SUPPORTED) + png_bytep gamma_from_1; /* converts from 1.0 to screen */ + png_bytep gamma_to_1; /* converts from file to 1.0 */ + png_uint_16pp gamma_16_from_1; /* converts from 1.0 to screen */ + png_uint_16pp gamma_16_to_1; /* converts from file to 1.0 */ +#endif /* READ_BACKGROUND || READ_ALPHA_MODE || RGB_TO_GRAY */ +#endif + +#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_sBIT_SUPPORTED) + png_color_8 sig_bit; /* significant bits in each available channel */ +#endif + +#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED) + png_color_8 shift; /* shift for significant bit tranformation */ +#endif + +#if defined(PNG_tRNS_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED) \ + || defined(PNG_READ_EXPAND_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED) + png_bytep trans_alpha; /* alpha values for paletted files */ + png_color_16 trans_color; /* transparent color for non-paletted files */ +#endif + + png_read_status_ptr read_row_fn; /* called after each row is decoded */ + png_write_status_ptr write_row_fn; /* called after each row is encoded */ +#ifdef PNG_PROGRESSIVE_READ_SUPPORTED + png_progressive_info_ptr info_fn; /* called after header data fully read */ + png_progressive_row_ptr row_fn; /* called after a prog. row is decoded */ + png_progressive_end_ptr end_fn; /* called after image is complete */ + png_bytep save_buffer_ptr; /* current location in save_buffer */ + png_bytep save_buffer; /* buffer for previously read data */ + png_bytep current_buffer_ptr; /* current location in current_buffer */ + png_bytep current_buffer; /* buffer for recently used data */ + png_uint_32 push_length; /* size of current input chunk */ + png_uint_32 skip_length; /* bytes to skip in input data */ + png_size_t save_buffer_size; /* amount of data now in save_buffer */ + png_size_t save_buffer_max; /* total size of save_buffer */ + png_size_t buffer_size; /* total amount of available input data */ + png_size_t current_buffer_size; /* amount of data now in current_buffer */ + int process_mode; /* what push library is currently doing */ + int cur_palette; /* current push library palette index */ + +#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */ + +#if defined(__TURBOC__) && !defined(_Windows) && !defined(__FLAT__) +/* For the Borland special 64K segment handler */ + png_bytepp offset_table_ptr; + png_bytep offset_table; + png_uint_16 offset_table_number; + png_uint_16 offset_table_count; + png_uint_16 offset_table_count_free; +#endif + +#ifdef PNG_READ_QUANTIZE_SUPPORTED + png_bytep palette_lookup; /* lookup table for quantizing */ + png_bytep quantize_index; /* index translation for palette files */ +#endif + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + png_byte heuristic_method; /* heuristic for row filter selection */ + png_byte num_prev_filters; /* number of weights for previous rows */ + png_bytep prev_filters; /* filter type(s) of previous row(s) */ + png_uint_16p filter_weights; /* weight(s) for previous line(s) */ + png_uint_16p inv_filter_weights; /* 1/weight(s) for previous line(s) */ + png_uint_16p filter_costs; /* relative filter calculation cost */ + png_uint_16p inv_filter_costs; /* 1/relative filter calculation cost */ +#endif + + /* Options */ +#ifdef PNG_SET_OPTION_SUPPORTED + png_byte options; /* On/off state (up to 4 options) */ +#endif + +#if PNG_LIBPNG_VER < 10700 +/* To do: remove this from libpng-1.7 */ +#ifdef PNG_TIME_RFC1123_SUPPORTED + char time_buffer[29]; /* String to hold RFC 1123 time text */ +#endif +#endif + +/* New members added in libpng-1.0.6 */ + + png_uint_32 free_me; /* flags items libpng is responsible for freeing */ + +#ifdef PNG_USER_CHUNKS_SUPPORTED + png_voidp user_chunk_ptr; +#ifdef PNG_READ_USER_CHUNKS_SUPPORTED + png_user_chunk_ptr read_user_chunk_fn; /* user read chunk handler */ +#endif +#endif + +#ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED + int unknown_default; /* As PNG_HANDLE_* */ + unsigned int num_chunk_list; /* Number of entries in the list */ + png_bytep chunk_list; /* List of png_byte[5]; the textual chunk name + * followed by a PNG_HANDLE_* byte */ +#endif + +/* New members added in libpng-1.0.3 */ +#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED + png_byte rgb_to_gray_status; + /* Added in libpng 1.5.5 to record setting of coefficients: */ + png_byte rgb_to_gray_coefficients_set; + /* These were changed from png_byte in libpng-1.0.6 */ + png_uint_16 rgb_to_gray_red_coeff; + png_uint_16 rgb_to_gray_green_coeff; + /* deleted in 1.5.5: rgb_to_gray_blue_coeff; */ +#endif + +/* New member added in libpng-1.0.4 (renamed in 1.0.9) */ +#if defined(PNG_MNG_FEATURES_SUPPORTED) +/* Changed from png_byte to png_uint_32 at version 1.2.0 */ + png_uint_32 mng_features_permitted; +#endif + +/* New member added in libpng-1.0.9, ifdef'ed out in 1.0.12, enabled in 1.2.0 */ +#ifdef PNG_MNG_FEATURES_SUPPORTED + png_byte filter_type; +#endif + +/* New members added in libpng-1.2.0 */ + +/* New members added in libpng-1.0.2 but first enabled by default in 1.2.0 */ +#ifdef PNG_USER_MEM_SUPPORTED + png_voidp mem_ptr; /* user supplied struct for mem functions */ + png_malloc_ptr malloc_fn; /* function for allocating memory */ + png_free_ptr free_fn; /* function for freeing memory */ +#endif + +/* New member added in libpng-1.0.13 and 1.2.0 */ + png_bytep big_row_buf; /* buffer to save current (unfiltered) row */ + +#ifdef PNG_READ_QUANTIZE_SUPPORTED +/* The following three members were added at version 1.0.14 and 1.2.4 */ + png_bytep quantize_sort; /* working sort array */ + png_bytep index_to_palette; /* where the original index currently is + in the palette */ + png_bytep palette_to_index; /* which original index points to this + palette color */ +#endif + +/* New members added in libpng-1.0.16 and 1.2.6 */ + png_byte compression_type; + +#ifdef PNG_USER_LIMITS_SUPPORTED + png_uint_32 user_width_max; + png_uint_32 user_height_max; + + /* Added in libpng-1.4.0: Total number of sPLT, text, and unknown + * chunks that can be stored (0 means unlimited). + */ + png_uint_32 user_chunk_cache_max; + + /* Total memory that a zTXt, sPLT, iTXt, iCCP, or unknown chunk + * can occupy when decompressed. 0 means unlimited. + */ + png_alloc_size_t user_chunk_malloc_max; +#endif + +/* New member added in libpng-1.0.25 and 1.2.17 */ +#ifdef PNG_READ_UNKNOWN_CHUNKS_SUPPORTED + /* Temporary storage for unknown chunk that the library doesn't recognize, + * used while reading the chunk. + */ + png_unknown_chunk unknown_chunk; +#endif + +/* New member added in libpng-1.2.26 */ + png_size_t old_big_row_buf_size; + +#ifdef PNG_READ_SUPPORTED +/* New member added in libpng-1.2.30 */ + png_bytep read_buffer; /* buffer for reading chunk data */ + png_alloc_size_t read_buffer_size; /* current size of the buffer */ +#endif +#ifdef PNG_SEQUENTIAL_READ_SUPPORTED + uInt IDAT_read_size; /* limit on read buffer size for IDAT */ +#endif + +#ifdef PNG_IO_STATE_SUPPORTED +/* New member added in libpng-1.4.0 */ + png_uint_32 io_state; +#endif + +/* New member added in libpng-1.5.6 */ + png_bytep big_prev_row; + +/* New member added in libpng-1.5.7 */ + void (*read_filter[PNG_FILTER_VALUE_LAST-1])(png_row_infop row_info, + png_bytep row, png_const_bytep prev_row); + +#ifdef PNG_READ_SUPPORTED +#if defined(PNG_COLORSPACE_SUPPORTED) || defined(PNG_GAMMA_SUPPORTED) + png_colorspace colorspace; +#endif +#endif +}; +#endif /* PNGSTRUCT_H */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngtest.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngtest.c new file mode 100644 index 00000000..ed8725cb --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngtest.c @@ -0,0 +1,1971 @@ + +/* pngtest.c - a simple test program to test libpng + * + * Last changed in libpng 1.6.2 [April 25, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + * This program reads in a PNG image, writes it out again, and then + * compares the two files. If the files are identical, this shows that + * the basic chunk handling, filtering, and (de)compression code is working + * properly. It does not currently test all of the transforms, although + * it probably should. + * + * The program will report "FAIL" in certain legitimate cases: + * 1) when the compression level or filter selection method is changed. + * 2) when the maximum IDAT size (PNG_ZBUF_SIZE in pngconf.h) is not 8192. + * 3) unknown unsafe-to-copy ancillary chunks or unknown critical chunks + * exist in the input file. + * 4) others not listed here... + * In these cases, it is best to check with another tool such as "pngcheck" + * to see what the differences between the two files are. + * + * If a filename is given on the command-line, then this file is used + * for the input, rather than the default "pngtest.png". This allows + * testing a wide variety of files easily. You can also test a number + * of files at once by typing "pngtest -m file1.png file2.png ..." + */ + +#define _POSIX_SOURCE 1 + +#include +#include +#include + +/* Defined so I can write to a file on gui/windowing platforms */ +/* #define STDERR stderr */ +#define STDERR stdout /* For DOS */ + +#include "png.h" + +/* Known chunks that exist in pngtest.png must be supported or pngtest will fail + * simply as a result of re-ordering them. This may be fixed in 1.7 + */ +#if defined PNG_READ_SUPPORTED && /* else nothing can be done */\ + defined PNG_READ_bKGD_SUPPORTED &&\ + defined PNG_READ_cHRM_SUPPORTED &&\ + defined PNG_READ_gAMA_SUPPORTED &&\ + defined PNG_READ_oFFs_SUPPORTED &&\ + defined PNG_READ_pCAL_SUPPORTED &&\ + defined PNG_READ_pHYs_SUPPORTED &&\ + defined PNG_READ_sBIT_SUPPORTED &&\ + defined PNG_READ_sCAL_SUPPORTED &&\ + defined PNG_READ_sRGB_SUPPORTED &&\ + defined PNG_READ_tEXt_SUPPORTED &&\ + defined PNG_READ_tIME_SUPPORTED &&\ + defined PNG_READ_zTXt_SUPPORTED + +#include "../zlib/zlib.h" +/* Copied from pngpriv.h but only used in error messages below. */ +#ifndef PNG_ZBUF_SIZE +# define PNG_ZBUF_SIZE 8192 +#endif +#define FCLOSE(file) fclose(file) + +#ifndef PNG_STDIO_SUPPORTED +typedef FILE * png_FILE_p; +#endif + +/* Makes pngtest verbose so we can find problems. */ +#ifndef PNG_DEBUG +# define PNG_DEBUG 0 +#endif + +#if PNG_DEBUG > 1 +# define pngtest_debug(m) ((void)fprintf(stderr, m "\n")) +# define pngtest_debug1(m,p1) ((void)fprintf(stderr, m "\n", p1)) +# define pngtest_debug2(m,p1,p2) ((void)fprintf(stderr, m "\n", p1, p2)) +#else +# define pngtest_debug(m) ((void)0) +# define pngtest_debug1(m,p1) ((void)0) +# define pngtest_debug2(m,p1,p2) ((void)0) +#endif + +#if !PNG_DEBUG +# define SINGLE_ROWBUF_ALLOC /* Makes buffer overruns easier to nail */ +#endif + +/* Turn on CPU timing +#define PNGTEST_TIMING +*/ + +#ifndef PNG_FLOATING_POINT_SUPPORTED +#undef PNGTEST_TIMING +#endif + +#ifdef PNGTEST_TIMING +static float t_start, t_stop, t_decode, t_encode, t_misc; +#include +#endif + +#ifdef PNG_TIME_RFC1123_SUPPORTED +#define PNG_tIME_STRING_LENGTH 29 +static int tIME_chunk_present = 0; +static char tIME_string[PNG_tIME_STRING_LENGTH] = "tIME chunk is not present"; +#endif + +static int verbose = 0; +static int strict = 0; +static int relaxed = 0; +static int unsupported_chunks = 0; /* chunk unsupported by libpng in input */ +static int error_count = 0; /* count calls to png_error */ +static int warning_count = 0; /* count calls to png_warning */ + +#ifdef __TURBOC__ +#include +#endif + +/* Define png_jmpbuf() in case we are using a pre-1.0.6 version of libpng */ +#ifndef png_jmpbuf +# define png_jmpbuf(png_ptr) png_ptr->jmpbuf +#endif + +/* Defines for unknown chunk handling if required. */ +#ifndef PNG_HANDLE_CHUNK_ALWAYS +# define PNG_HANDLE_CHUNK_ALWAYS 3 +#endif +#ifndef PNG_HANDLE_CHUNK_IF_SAFE +# define PNG_HANDLE_CHUNK_IF_SAFE 2 +#endif + +/* Utility to save typing/errors, the argument must be a name */ +#define MEMZERO(var) ((void)memset(&var, 0, sizeof var)) + +/* Example of using row callbacks to make a simple progress meter */ +static int status_pass = 1; +static int status_dots_requested = 0; +static int status_dots = 1; + +static void PNGCBAPI +read_row_callback(png_structp png_ptr, png_uint_32 row_number, int pass) +{ + if (png_ptr == NULL || row_number > PNG_UINT_31_MAX) + return; + + if (status_pass != pass) + { + fprintf(stdout, "\n Pass %d: ", pass); + status_pass = pass; + status_dots = 31; + } + + status_dots--; + + if (status_dots == 0) + { + fprintf(stdout, "\n "); + status_dots=30; + } + + fprintf(stdout, "r"); +} + +#ifdef PNG_WRITE_SUPPORTED +static void PNGCBAPI +write_row_callback(png_structp png_ptr, png_uint_32 row_number, int pass) +{ + if (png_ptr == NULL || row_number > PNG_UINT_31_MAX || pass > 7) + return; + + fprintf(stdout, "w"); +} +#endif + + +#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED +/* Example of using user transform callback (we don't transform anything, + * but merely examine the row filters. We set this to 256 rather than + * 5 in case illegal filter values are present.) + */ +static png_uint_32 filters_used[256]; +static void PNGCBAPI +count_filters(png_structp png_ptr, png_row_infop row_info, png_bytep data) +{ + if (png_ptr != NULL && row_info != NULL) + ++filters_used[*(data - 1)]; +} +#endif + +#ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED +/* Example of using user transform callback (we don't transform anything, + * but merely count the zero samples) + */ + +static png_uint_32 zero_samples; + +static void PNGCBAPI +count_zero_samples(png_structp png_ptr, png_row_infop row_info, png_bytep data) +{ + png_bytep dp = data; + if (png_ptr == NULL) + return; + + /* Contents of row_info: + * png_uint_32 width width of row + * png_uint_32 rowbytes number of bytes in row + * png_byte color_type color type of pixels + * png_byte bit_depth bit depth of samples + * png_byte channels number of channels (1-4) + * png_byte pixel_depth bits per pixel (depth*channels) + */ + + /* Counts the number of zero samples (or zero pixels if color_type is 3 */ + + if (row_info->color_type == 0 || row_info->color_type == 3) + { + int pos = 0; + png_uint_32 n, nstop; + + for (n = 0, nstop=row_info->width; nbit_depth == 1) + { + if (((*dp << pos++ ) & 0x80) == 0) + zero_samples++; + + if (pos == 8) + { + pos = 0; + dp++; + } + } + + if (row_info->bit_depth == 2) + { + if (((*dp << (pos+=2)) & 0xc0) == 0) + zero_samples++; + + if (pos == 8) + { + pos = 0; + dp++; + } + } + + if (row_info->bit_depth == 4) + { + if (((*dp << (pos+=4)) & 0xf0) == 0) + zero_samples++; + + if (pos == 8) + { + pos = 0; + dp++; + } + } + + if (row_info->bit_depth == 8) + if (*dp++ == 0) + zero_samples++; + + if (row_info->bit_depth == 16) + { + if ((*dp | *(dp+1)) == 0) + zero_samples++; + dp+=2; + } + } + } + else /* Other color types */ + { + png_uint_32 n, nstop; + int channel; + int color_channels = row_info->channels; + if (row_info->color_type > 3)color_channels--; + + for (n = 0, nstop=row_info->width; nbit_depth == 8) + if (*dp++ == 0) + zero_samples++; + + if (row_info->bit_depth == 16) + { + if ((*dp | *(dp+1)) == 0) + zero_samples++; + + dp+=2; + } + } + if (row_info->color_type > 3) + { + dp++; + if (row_info->bit_depth == 16) + dp++; + } + } + } +} +#endif /* PNG_WRITE_USER_TRANSFORM_SUPPORTED */ + +#ifndef PNG_STDIO_SUPPORTED +/* START of code to validate stdio-free compilation */ +/* These copies of the default read/write functions come from pngrio.c and + * pngwio.c. They allow "don't include stdio" testing of the library. + * This is the function that does the actual reading of data. If you are + * not reading from a standard C stream, you should create a replacement + * read_data function and use it at run time with png_set_read_fn(), rather + * than changing the library. + */ + +#ifdef PNG_IO_STATE_SUPPORTED +void +pngtest_check_io_state(png_structp png_ptr, png_size_t data_length, + png_uint_32 io_op); +void +pngtest_check_io_state(png_structp png_ptr, png_size_t data_length, + png_uint_32 io_op) +{ + png_uint_32 io_state = png_get_io_state(png_ptr); + int err = 0; + + /* Check if the current operation (reading / writing) is as expected. */ + if ((io_state & PNG_IO_MASK_OP) != io_op) + png_error(png_ptr, "Incorrect operation in I/O state"); + + /* Check if the buffer size specific to the current location + * (file signature / header / data / crc) is as expected. + */ + switch (io_state & PNG_IO_MASK_LOC) + { + case PNG_IO_SIGNATURE: + if (data_length > 8) + err = 1; + break; + case PNG_IO_CHUNK_HDR: + if (data_length != 8) + err = 1; + break; + case PNG_IO_CHUNK_DATA: + break; /* no restrictions here */ + case PNG_IO_CHUNK_CRC: + if (data_length != 4) + err = 1; + break; + default: + err = 1; /* uninitialized */ + } + if (err) + png_error(png_ptr, "Bad I/O state or buffer size"); +} +#endif + +static void PNGCBAPI +pngtest_read_data(png_structp png_ptr, png_bytep data, png_size_t length) +{ + png_size_t check = 0; + png_voidp io_ptr; + + /* fread() returns 0 on error, so it is OK to store this in a png_size_t + * instead of an int, which is what fread() actually returns. + */ + io_ptr = png_get_io_ptr(png_ptr); + if (io_ptr != NULL) + { + check = fread(data, 1, length, (png_FILE_p)io_ptr); + } + + if (check != length) + { + png_error(png_ptr, "Read Error"); + } + +#ifdef PNG_IO_STATE_SUPPORTED + pngtest_check_io_state(png_ptr, length, PNG_IO_READING); +#endif +} + +#ifdef PNG_WRITE_FLUSH_SUPPORTED +static void PNGCBAPI +pngtest_flush(png_structp png_ptr) +{ + /* Do nothing; fflush() is said to be just a waste of energy. */ + PNG_UNUSED(png_ptr) /* Stifle compiler warning */ +} +#endif + +/* This is the function that does the actual writing of data. If you are + * not writing to a standard C stream, you should create a replacement + * write_data function and use it at run time with png_set_write_fn(), rather + * than changing the library. + */ +static void PNGCBAPI +pngtest_write_data(png_structp png_ptr, png_bytep data, png_size_t length) +{ + png_size_t check; + + check = fwrite(data, 1, length, (png_FILE_p)png_get_io_ptr(png_ptr)); + + if (check != length) + { + png_error(png_ptr, "Write Error"); + } + +#ifdef PNG_IO_STATE_SUPPORTED + pngtest_check_io_state(png_ptr, length, PNG_IO_WRITING); +#endif +} +#endif /* !PNG_STDIO_SUPPORTED */ + +/* This function is called when there is a warning, but the library thinks + * it can continue anyway. Replacement functions don't have to do anything + * here if you don't want to. In the default configuration, png_ptr is + * not used, but it is passed in case it may be useful. + */ +typedef struct +{ + PNG_CONST char *file_name; +} pngtest_error_parameters; + +static void PNGCBAPI +pngtest_warning(png_structp png_ptr, png_const_charp message) +{ + PNG_CONST char *name = "UNKNOWN (ERROR!)"; + pngtest_error_parameters *test = + (pngtest_error_parameters*)png_get_error_ptr(png_ptr); + + ++warning_count; + + if (test != NULL && test->file_name != NULL) + name = test->file_name; + + fprintf(STDERR, "%s: libpng warning: %s\n", name, message); +} + +/* This is the default error handling function. Note that replacements for + * this function MUST NOT RETURN, or the program will likely crash. This + * function is used by default, or if the program supplies NULL for the + * error function pointer in png_set_error_fn(). + */ +static void PNGCBAPI +pngtest_error(png_structp png_ptr, png_const_charp message) +{ + ++error_count; + + pngtest_warning(png_ptr, message); + /* We can return because png_error calls the default handler, which is + * actually OK in this case. + */ +} + +/* END of code to validate stdio-free compilation */ + +/* START of code to validate memory allocation and deallocation */ +#if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG + +/* Allocate memory. For reasonable files, size should never exceed + * 64K. However, zlib may allocate more then 64K if you don't tell + * it not to. See zconf.h and png.h for more information. zlib does + * need to allocate exactly 64K, so whatever you call here must + * have the ability to do that. + * + * This piece of code can be compiled to validate max 64K allocations + * by setting MAXSEG_64K in zlib zconf.h *or* PNG_MAX_MALLOC_64K. + */ +typedef struct memory_information +{ + png_alloc_size_t size; + png_voidp pointer; + struct memory_information *next; +} memory_information; +typedef memory_information *memory_infop; + +static memory_infop pinformation = NULL; +static int current_allocation = 0; +static int maximum_allocation = 0; +static int total_allocation = 0; +static int num_allocations = 0; + +png_voidp PNGCBAPI png_debug_malloc PNGARG((png_structp png_ptr, + png_alloc_size_t size)); +void PNGCBAPI png_debug_free PNGARG((png_structp png_ptr, png_voidp ptr)); + +png_voidp +PNGCBAPI png_debug_malloc(png_structp png_ptr, png_alloc_size_t size) +{ + + /* png_malloc has already tested for NULL; png_create_struct calls + * png_debug_malloc directly, with png_ptr == NULL which is OK + */ + + if (size == 0) + return (NULL); + + /* This calls the library allocator twice, once to get the requested + buffer and once to get a new free list entry. */ + { + /* Disable malloc_fn and free_fn */ + memory_infop pinfo; + png_set_mem_fn(png_ptr, NULL, NULL, NULL); + pinfo = (memory_infop)png_malloc(png_ptr, + (sizeof *pinfo)); + pinfo->size = size; + current_allocation += size; + total_allocation += size; + num_allocations ++; + + if (current_allocation > maximum_allocation) + maximum_allocation = current_allocation; + + pinfo->pointer = png_malloc(png_ptr, size); + /* Restore malloc_fn and free_fn */ + + png_set_mem_fn(png_ptr, + NULL, png_debug_malloc, png_debug_free); + + if (size != 0 && pinfo->pointer == NULL) + { + current_allocation -= size; + total_allocation -= size; + png_error(png_ptr, + "out of memory in pngtest->png_debug_malloc"); + } + + pinfo->next = pinformation; + pinformation = pinfo; + /* Make sure the caller isn't assuming zeroed memory. */ + memset(pinfo->pointer, 0xdd, pinfo->size); + + if (verbose) + printf("png_malloc %lu bytes at %p\n", (unsigned long)size, + pinfo->pointer); + + return (png_voidp)(pinfo->pointer); + } +} + +/* Free a pointer. It is removed from the list at the same time. */ +void PNGCBAPI +png_debug_free(png_structp png_ptr, png_voidp ptr) +{ + if (png_ptr == NULL) + fprintf(STDERR, "NULL pointer to png_debug_free.\n"); + + if (ptr == 0) + { +#if 0 /* This happens all the time. */ + fprintf(STDERR, "WARNING: freeing NULL pointer\n"); +#endif + return; + } + + /* Unlink the element from the list. */ + { + memory_infop *ppinfo = &pinformation; + + for (;;) + { + memory_infop pinfo = *ppinfo; + + if (pinfo->pointer == ptr) + { + *ppinfo = pinfo->next; + current_allocation -= pinfo->size; + if (current_allocation < 0) + fprintf(STDERR, "Duplicate free of memory\n"); + /* We must free the list element too, but first kill + the memory that is to be freed. */ + memset(ptr, 0x55, pinfo->size); + png_free_default(png_ptr, pinfo); + pinfo = NULL; + break; + } + + if (pinfo->next == NULL) + { + fprintf(STDERR, "Pointer %x not found\n", (unsigned int)ptr); + break; + } + + ppinfo = &pinfo->next; + } + } + + /* Finally free the data. */ + if (verbose) + printf("Freeing %p\n", ptr); + + png_free_default(png_ptr, ptr); + ptr = NULL; +} +#endif /* PNG_USER_MEM_SUPPORTED && PNG_DEBUG */ +/* END of code to test memory allocation/deallocation */ + + +#ifdef PNG_READ_USER_CHUNKS_SUPPORTED +/* Demonstration of user chunk support of the sTER and vpAg chunks */ + +/* (sTER is a public chunk not yet known by libpng. vpAg is a private +chunk used in ImageMagick to store "virtual page" size). */ + +static struct user_chunk_data +{ + png_const_infop info_ptr; + png_uint_32 vpAg_width, vpAg_height; + png_byte vpAg_units; + png_byte sTER_mode; + int location[2]; +} +user_chunk_data; + +/* Used for location and order; zero means nothing. */ +#define have_sTER 0x01 +#define have_vpAg 0x02 +#define before_PLTE 0x10 +#define before_IDAT 0x20 +#define after_IDAT 0x40 + +static void +init_callback_info(png_const_infop info_ptr) +{ + MEMZERO(user_chunk_data); + user_chunk_data.info_ptr = info_ptr; +} + +static int +set_location(png_structp png_ptr, struct user_chunk_data *data, int what) +{ + int location; + + if ((data->location[0] & what) || (data->location[1] & what)) + return 0; /* already have one of these */ + + /* Find where we are (the code below zeros info_ptr to indicate that the + * chunks before the first IDAT have been read.) + */ + if (data->info_ptr == NULL) /* after IDAT */ + location = what | after_IDAT; + + else if (png_get_valid(png_ptr, data->info_ptr, PNG_INFO_PLTE)) + location = what | before_IDAT; + + else + location = what | before_PLTE; + + if (data->location[0] == 0) + data->location[0] = location; + + else + data->location[1] = location; + + return 1; /* handled */ +} + +static int PNGCBAPI read_user_chunk_callback(png_struct *png_ptr, + png_unknown_chunkp chunk) +{ + struct user_chunk_data *my_user_chunk_data = + (struct user_chunk_data*)png_get_user_chunk_ptr(png_ptr); + + if (my_user_chunk_data == NULL) + png_error(png_ptr, "lost user chunk pointer"); + + /* Return one of the following: + * return (-n); chunk had an error + * return (0); did not recognize + * return (n); success + * + * The unknown chunk structure contains the chunk data: + * png_byte name[5]; + * png_byte *data; + * png_size_t size; + * + * Note that libpng has already taken care of the CRC handling. + */ + + if (chunk->name[0] == 115 && chunk->name[1] == 84 && /* s T */ + chunk->name[2] == 69 && chunk->name[3] == 82) /* E R */ + { + /* Found sTER chunk */ + if (chunk->size != 1) + return (-1); /* Error return */ + + if (chunk->data[0] != 0 && chunk->data[0] != 1) + return (-1); /* Invalid mode */ + + if (set_location(png_ptr, my_user_chunk_data, have_sTER)) + { + my_user_chunk_data->sTER_mode=chunk->data[0]; + return (1); + } + + else + return (0); /* duplicate sTER - give it to libpng */ + } + + if (chunk->name[0] != 118 || chunk->name[1] != 112 || /* v p */ + chunk->name[2] != 65 || chunk->name[3] != 103) /* A g */ + return (0); /* Did not recognize */ + + /* Found ImageMagick vpAg chunk */ + + if (chunk->size != 9) + return (-1); /* Error return */ + + if (!set_location(png_ptr, my_user_chunk_data, have_vpAg)) + return (0); /* duplicate vpAg */ + + my_user_chunk_data->vpAg_width = png_get_uint_31(png_ptr, chunk->data); + my_user_chunk_data->vpAg_height = png_get_uint_31(png_ptr, chunk->data + 4); + my_user_chunk_data->vpAg_units = chunk->data[8]; + + return (1); +} + +#ifdef PNG_WRITE_SUPPORTED +static void +write_sTER_chunk(png_structp write_ptr) +{ + png_byte png_sTER[5] = {115, 84, 69, 82, '\0'}; + + if (verbose) + fprintf(STDERR, "\n stereo mode = %d\n", user_chunk_data.sTER_mode); + + png_write_chunk(write_ptr, png_sTER, &user_chunk_data.sTER_mode, 1); +} + +static void +write_vpAg_chunk(png_structp write_ptr) +{ + png_byte png_vpAg[5] = {118, 112, 65, 103, '\0'}; + + png_byte vpag_chunk_data[9]; + + if (verbose) + fprintf(STDERR, " vpAg = %lu x %lu, units = %d\n", + (unsigned long)user_chunk_data.vpAg_width, + (unsigned long)user_chunk_data.vpAg_height, + user_chunk_data.vpAg_units); + + png_save_uint_32(vpag_chunk_data, user_chunk_data.vpAg_width); + png_save_uint_32(vpag_chunk_data + 4, user_chunk_data.vpAg_height); + vpag_chunk_data[8] = user_chunk_data.vpAg_units; + png_write_chunk(write_ptr, png_vpAg, vpag_chunk_data, 9); +} + +static void +write_chunks(png_structp write_ptr, int location) +{ + int i; + + /* Notice that this preserves the original chunk order, however chunks + * intercepted by the callback will be written *after* chunks passed to + * libpng. This will actually reverse a pair of sTER chunks or a pair of + * vpAg chunks, resulting in an error later. This is not worth worrying + * about - the chunks should not be duplicated! + */ + for (i=0; i<2; ++i) + { + if (user_chunk_data.location[i] == (location | have_sTER)) + write_sTER_chunk(write_ptr); + + else if (user_chunk_data.location[i] == (location | have_vpAg)) + write_vpAg_chunk(write_ptr); + } +} +#endif /* PNG_WRITE_SUPPORTED */ +#else /* !PNG_READ_USER_CHUNKS_SUPPORTED */ +# define write_chunks(pp,loc) ((void)0) +#endif +/* END of code to demonstrate user chunk support */ + +/* START of code to check that libpng has the required text support; this only + * checks for the write support because if read support is missing the chunk + * will simply not be reported back to pngtest. + */ +#ifdef PNG_TEXT_SUPPORTED +static void +pngtest_check_text_support(png_const_structp png_ptr, png_textp text_ptr, + int num_text) +{ + while (num_text > 0) + { + switch (text_ptr[--num_text].compression) + { + case PNG_TEXT_COMPRESSION_NONE: + break; + + case PNG_TEXT_COMPRESSION_zTXt: +# ifndef PNG_WRITE_zTXt_SUPPORTED + ++unsupported_chunks; +# endif + break; + + case PNG_ITXT_COMPRESSION_NONE: + case PNG_ITXT_COMPRESSION_zTXt: +# ifndef PNG_WRITE_iTXt_SUPPORTED + ++unsupported_chunks; +# endif + break; + + default: + /* This is an error */ + png_error(png_ptr, "invalid text chunk compression field"); + break; + } + } +} +#endif +/* END of code to check that libpng has the required text support */ + +/* Test one file */ +static int +test_one_file(PNG_CONST char *inname, PNG_CONST char *outname) +{ + static png_FILE_p fpin; + static png_FILE_p fpout; /* "static" prevents setjmp corruption */ + pngtest_error_parameters error_parameters; + png_structp read_ptr; + png_infop read_info_ptr, end_info_ptr; +#ifdef PNG_WRITE_SUPPORTED + png_structp write_ptr; + png_infop write_info_ptr; + png_infop write_end_info_ptr; +#else + png_structp write_ptr = NULL; + png_infop write_info_ptr = NULL; + png_infop write_end_info_ptr = NULL; +#endif + png_bytep row_buf; + png_uint_32 y; + png_uint_32 width, height; + int num_pass, pass; + int bit_depth, color_type; + + row_buf = NULL; + error_parameters.file_name = inname; + + if ((fpin = fopen(inname, "rb")) == NULL) + { + fprintf(STDERR, "Could not find input file %s\n", inname); + return (1); + } + + if ((fpout = fopen(outname, "wb")) == NULL) + { + fprintf(STDERR, "Could not open output file %s\n", outname); + FCLOSE(fpin); + return (1); + } + + pngtest_debug("Allocating read and write structures"); +#if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG + read_ptr = + png_create_read_struct_2(PNG_LIBPNG_VER_STRING, NULL, + NULL, NULL, NULL, png_debug_malloc, png_debug_free); +#else + read_ptr = + png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); +#endif + png_set_error_fn(read_ptr, &error_parameters, pngtest_error, + pngtest_warning); + +#ifdef PNG_WRITE_SUPPORTED +#if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG + write_ptr = + png_create_write_struct_2(PNG_LIBPNG_VER_STRING, NULL, + NULL, NULL, NULL, png_debug_malloc, png_debug_free); +#else + write_ptr = + png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); +#endif + png_set_error_fn(write_ptr, &error_parameters, pngtest_error, + pngtest_warning); +#endif + pngtest_debug("Allocating read_info, write_info and end_info structures"); + read_info_ptr = png_create_info_struct(read_ptr); + end_info_ptr = png_create_info_struct(read_ptr); +#ifdef PNG_WRITE_SUPPORTED + write_info_ptr = png_create_info_struct(write_ptr); + write_end_info_ptr = png_create_info_struct(write_ptr); +#endif + +#ifdef PNG_READ_USER_CHUNKS_SUPPORTED + init_callback_info(read_info_ptr); + png_set_read_user_chunk_fn(read_ptr, &user_chunk_data, + read_user_chunk_callback); +#endif + +#ifdef PNG_SETJMP_SUPPORTED + pngtest_debug("Setting jmpbuf for read struct"); + if (setjmp(png_jmpbuf(read_ptr))) + { + fprintf(STDERR, "%s -> %s: libpng read error\n", inname, outname); + png_free(read_ptr, row_buf); + row_buf = NULL; + png_destroy_read_struct(&read_ptr, &read_info_ptr, &end_info_ptr); +#ifdef PNG_WRITE_SUPPORTED + png_destroy_info_struct(write_ptr, &write_end_info_ptr); + png_destroy_write_struct(&write_ptr, &write_info_ptr); +#endif + FCLOSE(fpin); + FCLOSE(fpout); + return (1); + } + +#ifdef PNG_WRITE_SUPPORTED + pngtest_debug("Setting jmpbuf for write struct"); + + if (setjmp(png_jmpbuf(write_ptr))) + { + fprintf(STDERR, "%s -> %s: libpng write error\n", inname, outname); + png_destroy_read_struct(&read_ptr, &read_info_ptr, &end_info_ptr); + png_destroy_info_struct(write_ptr, &write_end_info_ptr); +#ifdef PNG_WRITE_SUPPORTED + png_destroy_write_struct(&write_ptr, &write_info_ptr); +#endif + FCLOSE(fpin); + FCLOSE(fpout); + return (1); + } +#endif +#endif + + if (strict) + { + /* Treat png_benign_error() as errors on read */ + png_set_benign_errors(read_ptr, 0); + +#ifdef PNG_WRITE_SUPPORTED + /* Treat them as errors on write */ + png_set_benign_errors(write_ptr, 0); +#endif + + /* if strict is not set, then app warnings and errors are treated as + * warnings in release builds, but not in unstable builds; this can be + * changed with '--relaxed'. + */ + } + + else if (relaxed) + { + /* Allow application (pngtest) errors and warnings to pass */ + png_set_benign_errors(read_ptr, 1); + +#ifdef PNG_WRITE_SUPPORTED + png_set_benign_errors(write_ptr, 1); +#endif + } + + pngtest_debug("Initializing input and output streams"); +#ifdef PNG_STDIO_SUPPORTED + png_init_io(read_ptr, fpin); +# ifdef PNG_WRITE_SUPPORTED + png_init_io(write_ptr, fpout); +# endif +#else + png_set_read_fn(read_ptr, (png_voidp)fpin, pngtest_read_data); +# ifdef PNG_WRITE_SUPPORTED + png_set_write_fn(write_ptr, (png_voidp)fpout, pngtest_write_data, +# ifdef PNG_WRITE_FLUSH_SUPPORTED + pngtest_flush); +# else + NULL); +# endif +# endif +#endif + + if (status_dots_requested == 1) + { +#ifdef PNG_WRITE_SUPPORTED + png_set_write_status_fn(write_ptr, write_row_callback); +#endif + png_set_read_status_fn(read_ptr, read_row_callback); + } + + else + { +#ifdef PNG_WRITE_SUPPORTED + png_set_write_status_fn(write_ptr, NULL); +#endif + png_set_read_status_fn(read_ptr, NULL); + } + +#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED + { + int i; + + for (i = 0; i<256; i++) + filters_used[i] = 0; + + png_set_read_user_transform_fn(read_ptr, count_filters); + } +#endif +#ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED + zero_samples = 0; + png_set_write_user_transform_fn(write_ptr, count_zero_samples); +#endif + +#ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED + /* Preserve all the unknown chunks, if possible. If this is disabled then, + * even if the png_{get,set}_unknown_chunks stuff is enabled, we can't use + * libpng to *save* the unknown chunks on read (because we can't switch the + * save option on!) + * + * Notice that if SET_UNKNOWN_CHUNKS is *not* supported read will discard all + * unknown chunks and write will write them all. + */ +#ifdef PNG_SAVE_UNKNOWN_CHUNKS_SUPPORTED + png_set_keep_unknown_chunks(read_ptr, PNG_HANDLE_CHUNK_ALWAYS, + NULL, 0); +#endif +#ifdef PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED + png_set_keep_unknown_chunks(write_ptr, PNG_HANDLE_CHUNK_ALWAYS, + NULL, 0); +#endif +#endif + + pngtest_debug("Reading info struct"); + png_read_info(read_ptr, read_info_ptr); + +#ifdef PNG_READ_USER_CHUNKS_SUPPORTED + /* This is a bit of a hack; there is no obvious way in the callback function + * to determine that the chunks before the first IDAT have been read, so + * remove the info_ptr (which is only used to determine position relative to + * PLTE) here to indicate that we are after the IDAT. + */ + user_chunk_data.info_ptr = NULL; +#endif + + pngtest_debug("Transferring info struct"); + { + int interlace_type, compression_type, filter_type; + + if (png_get_IHDR(read_ptr, read_info_ptr, &width, &height, &bit_depth, + &color_type, &interlace_type, &compression_type, &filter_type)) + { + png_set_IHDR(write_ptr, write_info_ptr, width, height, bit_depth, +#ifdef PNG_WRITE_INTERLACING_SUPPORTED + color_type, interlace_type, compression_type, filter_type); +#else + color_type, PNG_INTERLACE_NONE, compression_type, filter_type); +#endif + } + } +#ifdef PNG_FIXED_POINT_SUPPORTED +#ifdef PNG_cHRM_SUPPORTED + { + png_fixed_point white_x, white_y, red_x, red_y, green_x, green_y, blue_x, + blue_y; + + if (png_get_cHRM_fixed(read_ptr, read_info_ptr, &white_x, &white_y, + &red_x, &red_y, &green_x, &green_y, &blue_x, &blue_y)) + { + png_set_cHRM_fixed(write_ptr, write_info_ptr, white_x, white_y, red_x, + red_y, green_x, green_y, blue_x, blue_y); + } + } +#endif +#ifdef PNG_gAMA_SUPPORTED + { + png_fixed_point gamma; + + if (png_get_gAMA_fixed(read_ptr, read_info_ptr, &gamma)) + png_set_gAMA_fixed(write_ptr, write_info_ptr, gamma); + } +#endif +#else /* Use floating point versions */ +#ifdef PNG_FLOATING_POINT_SUPPORTED +#ifdef PNG_cHRM_SUPPORTED + { + double white_x, white_y, red_x, red_y, green_x, green_y, blue_x, + blue_y; + + if (png_get_cHRM(read_ptr, read_info_ptr, &white_x, &white_y, &red_x, + &red_y, &green_x, &green_y, &blue_x, &blue_y)) + { + png_set_cHRM(write_ptr, write_info_ptr, white_x, white_y, red_x, + red_y, green_x, green_y, blue_x, blue_y); + } + } +#endif +#ifdef PNG_gAMA_SUPPORTED + { + double gamma; + + if (png_get_gAMA(read_ptr, read_info_ptr, &gamma)) + png_set_gAMA(write_ptr, write_info_ptr, gamma); + } +#endif +#endif /* Floating point */ +#endif /* Fixed point */ +#ifdef PNG_iCCP_SUPPORTED + { + png_charp name; + png_bytep profile; + png_uint_32 proflen; + int compression_type; + + if (png_get_iCCP(read_ptr, read_info_ptr, &name, &compression_type, + &profile, &proflen)) + { + png_set_iCCP(write_ptr, write_info_ptr, name, compression_type, + profile, proflen); + } + } +#endif +#ifdef PNG_sRGB_SUPPORTED + { + int intent; + + if (png_get_sRGB(read_ptr, read_info_ptr, &intent)) + png_set_sRGB(write_ptr, write_info_ptr, intent); + } +#endif + { + png_colorp palette; + int num_palette; + + if (png_get_PLTE(read_ptr, read_info_ptr, &palette, &num_palette)) + png_set_PLTE(write_ptr, write_info_ptr, palette, num_palette); + } +#ifdef PNG_bKGD_SUPPORTED + { + png_color_16p background; + + if (png_get_bKGD(read_ptr, read_info_ptr, &background)) + { + png_set_bKGD(write_ptr, write_info_ptr, background); + } + } +#endif +#ifdef PNG_hIST_SUPPORTED + { + png_uint_16p hist; + + if (png_get_hIST(read_ptr, read_info_ptr, &hist)) + png_set_hIST(write_ptr, write_info_ptr, hist); + } +#endif +#ifdef PNG_oFFs_SUPPORTED + { + png_int_32 offset_x, offset_y; + int unit_type; + + if (png_get_oFFs(read_ptr, read_info_ptr, &offset_x, &offset_y, + &unit_type)) + { + png_set_oFFs(write_ptr, write_info_ptr, offset_x, offset_y, unit_type); + } + } +#endif +#ifdef PNG_pCAL_SUPPORTED + { + png_charp purpose, units; + png_charpp params; + png_int_32 X0, X1; + int type, nparams; + + if (png_get_pCAL(read_ptr, read_info_ptr, &purpose, &X0, &X1, &type, + &nparams, &units, ¶ms)) + { + png_set_pCAL(write_ptr, write_info_ptr, purpose, X0, X1, type, + nparams, units, params); + } + } +#endif +#ifdef PNG_pHYs_SUPPORTED + { + png_uint_32 res_x, res_y; + int unit_type; + + if (png_get_pHYs(read_ptr, read_info_ptr, &res_x, &res_y, &unit_type)) + png_set_pHYs(write_ptr, write_info_ptr, res_x, res_y, unit_type); + } +#endif +#ifdef PNG_sBIT_SUPPORTED + { + png_color_8p sig_bit; + + if (png_get_sBIT(read_ptr, read_info_ptr, &sig_bit)) + png_set_sBIT(write_ptr, write_info_ptr, sig_bit); + } +#endif +#ifdef PNG_sCAL_SUPPORTED +#if defined(PNG_FLOATING_POINT_SUPPORTED) && \ + defined(PNG_FLOATING_ARITHMETIC_SUPPORTED) + { + int unit; + double scal_width, scal_height; + + if (png_get_sCAL(read_ptr, read_info_ptr, &unit, &scal_width, + &scal_height)) + { + png_set_sCAL(write_ptr, write_info_ptr, unit, scal_width, scal_height); + } + } +#else +#ifdef PNG_FIXED_POINT_SUPPORTED + { + int unit; + png_charp scal_width, scal_height; + + if (png_get_sCAL_s(read_ptr, read_info_ptr, &unit, &scal_width, + &scal_height)) + { + png_set_sCAL_s(write_ptr, write_info_ptr, unit, scal_width, + scal_height); + } + } +#endif +#endif +#endif +#ifdef PNG_TEXT_SUPPORTED + { + png_textp text_ptr; + int num_text; + + if (png_get_text(read_ptr, read_info_ptr, &text_ptr, &num_text) > 0) + { + pngtest_debug1("Handling %d iTXt/tEXt/zTXt chunks", num_text); + + pngtest_check_text_support(read_ptr, text_ptr, num_text); + + if (verbose) + { + int i; + + printf("\n"); + for (i=0; igray > sample_max) || + (color_type == PNG_COLOR_TYPE_RGB && + ((int)trans_color->red > sample_max || + (int)trans_color->green > sample_max || + (int)trans_color->blue > sample_max)))) + png_set_tRNS(write_ptr, write_info_ptr, trans_alpha, num_trans, + trans_color); + } + } +#endif +#ifdef PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED + { + png_unknown_chunkp unknowns; + int num_unknowns = png_get_unknown_chunks(read_ptr, read_info_ptr, + &unknowns); + + if (num_unknowns) + { + png_set_unknown_chunks(write_ptr, write_info_ptr, unknowns, + num_unknowns); +#if PNG_LIBPNG_VER < 10600 + /* Copy the locations from the read_info_ptr. The automatically + * generated locations in write_end_info_ptr are wrong prior to 1.6.0 + * because they are reset from the write pointer (removed in 1.6.0). + */ + { + int i; + for (i = 0; i < num_unknowns; i++) + png_set_unknown_chunk_location(write_ptr, write_info_ptr, i, + unknowns[i].location); + } +#endif + } + } +#endif + +#ifdef PNG_WRITE_SUPPORTED + pngtest_debug("Writing info struct"); + + /* Write the info in two steps so that if we write the 'unknown' chunks here + * they go to the correct place. + */ + png_write_info_before_PLTE(write_ptr, write_info_ptr); + + write_chunks(write_ptr, before_PLTE); /* before PLTE */ + + png_write_info(write_ptr, write_info_ptr); + + write_chunks(write_ptr, before_IDAT); /* after PLTE */ +#endif + +#ifdef SINGLE_ROWBUF_ALLOC + pngtest_debug("Allocating row buffer..."); + row_buf = (png_bytep)png_malloc(read_ptr, + png_get_rowbytes(read_ptr, read_info_ptr)); + + pngtest_debug1("\t0x%08lx", (unsigned long)row_buf); +#endif /* SINGLE_ROWBUF_ALLOC */ + pngtest_debug("Writing row data"); + +#if defined(PNG_READ_INTERLACING_SUPPORTED) || \ + defined(PNG_WRITE_INTERLACING_SUPPORTED) + num_pass = png_set_interlace_handling(read_ptr); +# ifdef PNG_WRITE_SUPPORTED + png_set_interlace_handling(write_ptr); +# endif +#else + num_pass = 1; +#endif + +#ifdef PNGTEST_TIMING + t_stop = (float)clock(); + t_misc += (t_stop - t_start); + t_start = t_stop; +#endif + for (pass = 0; pass < num_pass; pass++) + { + pngtest_debug1("Writing row data for pass %d", pass); + for (y = 0; y < height; y++) + { +#ifndef SINGLE_ROWBUF_ALLOC + pngtest_debug2("Allocating row buffer (pass %d, y = %u)...", pass, y); + row_buf = (png_bytep)png_malloc(read_ptr, + png_get_rowbytes(read_ptr, read_info_ptr)); + + pngtest_debug2("\t0x%08lx (%u bytes)", (unsigned long)row_buf, + png_get_rowbytes(read_ptr, read_info_ptr)); + +#endif /* !SINGLE_ROWBUF_ALLOC */ + png_read_rows(read_ptr, (png_bytepp)&row_buf, NULL, 1); + +#ifdef PNG_WRITE_SUPPORTED +#ifdef PNGTEST_TIMING + t_stop = (float)clock(); + t_decode += (t_stop - t_start); + t_start = t_stop; +#endif + png_write_rows(write_ptr, (png_bytepp)&row_buf, 1); +#ifdef PNGTEST_TIMING + t_stop = (float)clock(); + t_encode += (t_stop - t_start); + t_start = t_stop; +#endif +#endif /* PNG_WRITE_SUPPORTED */ + +#ifndef SINGLE_ROWBUF_ALLOC + pngtest_debug2("Freeing row buffer (pass %d, y = %u)", pass, y); + png_free(read_ptr, row_buf); + row_buf = NULL; +#endif /* !SINGLE_ROWBUF_ALLOC */ + } + } + +#ifdef PNG_READ_UNKNOWN_CHUNKS_SUPPORTED + png_free_data(read_ptr, read_info_ptr, PNG_FREE_UNKN, -1); +#endif +#ifdef PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED + png_free_data(write_ptr, write_info_ptr, PNG_FREE_UNKN, -1); +#endif + + pngtest_debug("Reading and writing end_info data"); + + png_read_end(read_ptr, end_info_ptr); +#ifdef PNG_TEXT_SUPPORTED + { + png_textp text_ptr; + int num_text; + + if (png_get_text(read_ptr, end_info_ptr, &text_ptr, &num_text) > 0) + { + pngtest_debug1("Handling %d iTXt/tEXt/zTXt chunks", num_text); + + pngtest_check_text_support(read_ptr, text_ptr, num_text); + + if (verbose) + { + int i; + + printf("\n"); + for (i=0; i 0) + { + /* We don't really expect to get here because of the setjmp handling + * above, but this is safe. + */ + fprintf(STDERR, "\n %s: %d libpng errors found (%d warnings)", + inname, error_count, warning_count); + + if (strict != 0) + return (1); + } + +# ifdef PNG_WRITE_SUPPORTED + /* If there we no write support nothing was written! */ + else if (unsupported_chunks > 0) + { + fprintf(STDERR, "\n %s: unsupported chunks (%d)%s", + inname, unsupported_chunks, strict ? ": IGNORED --strict!" : ""); + } +# endif + + else if (warning_count > 0) + { + fprintf(STDERR, "\n %s: %d libpng warnings found", + inname, warning_count); + + if (strict != 0) + return (1); + } + + pngtest_debug("Opening files for comparison"); + if ((fpin = fopen(inname, "rb")) == NULL) + { + fprintf(STDERR, "Could not find file %s\n", inname); + return (1); + } + + if ((fpout = fopen(outname, "rb")) == NULL) + { + fprintf(STDERR, "Could not find file %s\n", outname); + FCLOSE(fpin); + return (1); + } + +#ifdef PNG_WRITE_SUPPORTED /* else nothing was written */ + { + int wrote_question = 0; + + for (;;) + { + png_size_t num_in, num_out; + char inbuf[256], outbuf[256]; + + + num_in = fread(inbuf, 1, sizeof inbuf, fpin); + num_out = fread(outbuf, 1, sizeof outbuf, fpout); + + if (num_in != num_out) + { + fprintf(STDERR, "\nFiles %s and %s are of a different size\n", + inname, outname); + + if (wrote_question == 0 && unsupported_chunks == 0) + { + fprintf(STDERR, + " Was %s written with the same maximum IDAT chunk size (%d bytes),", + inname, PNG_ZBUF_SIZE); + fprintf(STDERR, + "\n filtering heuristic (libpng default), compression"); + fprintf(STDERR, + " level (zlib default),\n and zlib version (%s)?\n\n", + ZLIB_VERSION); + wrote_question = 1; + } + + FCLOSE(fpin); + FCLOSE(fpout); + + if (strict != 0 && unsupported_chunks == 0) + return (1); + + else + return (0); + } + + if (!num_in) + break; + + if (memcmp(inbuf, outbuf, num_in)) + { + fprintf(STDERR, "\nFiles %s and %s are different\n", inname, + outname); + + if (wrote_question == 0 && unsupported_chunks == 0) + { + fprintf(STDERR, + " Was %s written with the same maximum IDAT chunk size (%d bytes),", + inname, PNG_ZBUF_SIZE); + fprintf(STDERR, + "\n filtering heuristic (libpng default), compression"); + fprintf(STDERR, + " level (zlib default),\n and zlib version (%s)?\n\n", + ZLIB_VERSION); + wrote_question = 1; + } + + FCLOSE(fpin); + FCLOSE(fpout); + + /* NOTE: the unsupported_chunks escape is permitted here because + * unsupported text chunk compression will result in the compression + * mode being changed (to NONE) yet, in the test case, the result + * can be exactly the same size! + */ + if (strict != 0 && unsupported_chunks == 0) + return (1); + + else + return (0); + } + } + } +#endif /* PNG_WRITE_SUPPORTED */ + + FCLOSE(fpin); + FCLOSE(fpout); + + return (0); +} + +/* Input and output filenames */ +#ifdef RISCOS +static PNG_CONST char *inname = "pngtest/png"; +static PNG_CONST char *outname = "pngout/png"; +#else +static PNG_CONST char *inname = "pngtest.png"; +static PNG_CONST char *outname = "pngout.png"; +#endif + +int +main(int argc, char *argv[]) +{ + int multiple = 0; + int ierror = 0; + + fprintf(STDERR, "\n Testing libpng version %s\n", PNG_LIBPNG_VER_STRING); + fprintf(STDERR, " with zlib version %s\n", ZLIB_VERSION); + fprintf(STDERR, "%s", png_get_copyright(NULL)); + /* Show the version of libpng used in building the library */ + fprintf(STDERR, " library (%lu):%s", + (unsigned long)png_access_version_number(), + png_get_header_version(NULL)); + + /* Show the version of libpng used in building the application */ + fprintf(STDERR, " pngtest (%lu):%s", (unsigned long)PNG_LIBPNG_VER, + PNG_HEADER_VERSION_STRING); + + /* Do some consistency checking on the memory allocation settings, I'm + * not sure this matters, but it is nice to know, the first of these + * tests should be impossible because of the way the macros are set + * in pngconf.h + */ +#if defined(MAXSEG_64K) && !defined(PNG_MAX_MALLOC_64K) + fprintf(STDERR, " NOTE: Zlib compiled for max 64k, libpng not\n"); +#endif + /* I think the following can happen. */ +#if !defined(MAXSEG_64K) && defined(PNG_MAX_MALLOC_64K) + fprintf(STDERR, " NOTE: libpng compiled for max 64k, zlib not\n"); +#endif + + if (strcmp(png_libpng_ver, PNG_LIBPNG_VER_STRING)) + { + fprintf(STDERR, + "Warning: versions are different between png.h and png.c\n"); + fprintf(STDERR, " png.h version: %s\n", PNG_LIBPNG_VER_STRING); + fprintf(STDERR, " png.c version: %s\n\n", png_libpng_ver); + ++ierror; + } + + if (argc > 1) + { + if (strcmp(argv[1], "-m") == 0) + { + multiple = 1; + status_dots_requested = 0; + } + + else if (strcmp(argv[1], "-mv") == 0 || + strcmp(argv[1], "-vm") == 0 ) + { + multiple = 1; + verbose = 1; + status_dots_requested = 1; + } + + else if (strcmp(argv[1], "-v") == 0) + { + verbose = 1; + status_dots_requested = 1; + inname = argv[2]; + } + + else if (strcmp(argv[1], "--strict") == 0) + { + status_dots_requested = 0; + verbose = 1; + inname = argv[2]; + strict++; + relaxed = 0; + } + + else if (strcmp(argv[1], "--relaxed") == 0) + { + status_dots_requested = 0; + verbose = 1; + inname = argv[2]; + strict = 0; + relaxed++; + } + + else + { + inname = argv[1]; + status_dots_requested = 0; + } + } + + if (!multiple && argc == 3 + verbose) + outname = argv[2 + verbose]; + + if ((!multiple && argc > 3 + verbose) || (multiple && argc < 2)) + { + fprintf(STDERR, + "usage: %s [infile.png] [outfile.png]\n\t%s -m {infile.png}\n", + argv[0], argv[0]); + fprintf(STDERR, + " reads/writes one PNG file (without -m) or multiple files (-m)\n"); + fprintf(STDERR, + " with -m %s is used as a temporary file\n", outname); + exit(1); + } + + if (multiple) + { + int i; +#if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG + int allocation_now = current_allocation; +#endif + for (i=2; isize, + (unsigned int)pinfo->pointer); + pinfo = pinfo->next; + } + } +#endif + } +#if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG + fprintf(STDERR, " Current memory allocation: %10d bytes\n", + current_allocation); + fprintf(STDERR, " Maximum memory allocation: %10d bytes\n", + maximum_allocation); + fprintf(STDERR, " Total memory allocation: %10d bytes\n", + total_allocation); + fprintf(STDERR, " Number of allocations: %10d\n", + num_allocations); +#endif + } + + else + { + int i; + for (i = 0; i<3; ++i) + { + int kerror; +#if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG + int allocation_now = current_allocation; +#endif + if (i == 1) + status_dots_requested = 1; + + else if (verbose == 0) + status_dots_requested = 0; + + if (i == 0 || verbose == 1 || ierror != 0) + fprintf(STDERR, "\n Testing %s:", inname); + + kerror = test_one_file(inname, outname); + + if (kerror == 0) + { + if (verbose == 1 || i == 2) + { +#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED + int k; +#endif +#ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED + fprintf(STDERR, "\n PASS (%lu zero samples)\n", + (unsigned long)zero_samples); +#else + fprintf(STDERR, " PASS\n"); +#endif +#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED + for (k = 0; k<256; k++) + if (filters_used[k]) + fprintf(STDERR, " Filter %d was used %lu times\n", + k, (unsigned long)filters_used[k]); +#endif +#ifdef PNG_TIME_RFC1123_SUPPORTED + if (tIME_chunk_present != 0) + fprintf(STDERR, " tIME = %s\n", tIME_string); +#endif /* PNG_TIME_RFC1123_SUPPORTED */ + } + } + + else + { + if (verbose == 0 && i != 2) + fprintf(STDERR, "\n Testing %s:", inname); + + fprintf(STDERR, " FAIL\n"); + ierror += kerror; + } +#if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG + if (allocation_now != current_allocation) + fprintf(STDERR, "MEMORY ERROR: %d bytes lost\n", + current_allocation - allocation_now); + + if (current_allocation != 0) + { + memory_infop pinfo = pinformation; + + fprintf(STDERR, "MEMORY ERROR: %d bytes still allocated\n", + current_allocation); + + while (pinfo != NULL) + { + fprintf(STDERR, " %lu bytes at %x\n", + (unsigned long)pinfo->size, (unsigned int)pinfo->pointer); + pinfo = pinfo->next; + } + } +#endif + } +#if defined(PNG_USER_MEM_SUPPORTED) && PNG_DEBUG + fprintf(STDERR, " Current memory allocation: %10d bytes\n", + current_allocation); + fprintf(STDERR, " Maximum memory allocation: %10d bytes\n", + maximum_allocation); + fprintf(STDERR, " Total memory allocation: %10d bytes\n", + total_allocation); + fprintf(STDERR, " Number of allocations: %10d\n", + num_allocations); +#endif + } + +#ifdef PNGTEST_TIMING + t_stop = (float)clock(); + t_misc += (t_stop - t_start); + t_start = t_stop; + fprintf(STDERR, " CPU time used = %.3f seconds", + (t_misc+t_decode+t_encode)/(float)CLOCKS_PER_SEC); + fprintf(STDERR, " (decoding %.3f,\n", + t_decode/(float)CLOCKS_PER_SEC); + fprintf(STDERR, " encoding %.3f ,", + t_encode/(float)CLOCKS_PER_SEC); + fprintf(STDERR, " other %.3f seconds)\n\n", + t_misc/(float)CLOCKS_PER_SEC); +#endif + + if (ierror == 0) + fprintf(STDERR, " libpng passes test\n"); + + else + fprintf(STDERR, " libpng FAILS test\n"); + + return (int)(ierror != 0); +} +#else +int +main(void) +{ + fprintf(STDERR, + " test ignored because libpng was not built with read support\n"); + /* And skip this test */ + return 77; +} +#endif + +/* Generate a compiler error if there is an old png.h in the search path. */ +typedef png_libpng_version_1_6_2 Your_png_h_is_not_version_1_6_2; diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngtrans.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngtrans.c new file mode 100644 index 00000000..8f8bc5d9 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngtrans.c @@ -0,0 +1,841 @@ + +/* pngtrans.c - transforms the data in a row (used by both readers and writers) + * + * Last changed in libpng 1.6.2 [April 25, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + */ + +#include "pngpriv.h" + +#if defined(PNG_READ_SUPPORTED) || defined(PNG_WRITE_SUPPORTED) + +#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED) +/* Turn on BGR-to-RGB mapping */ +void PNGAPI +png_set_bgr(png_structrp png_ptr) +{ + png_debug(1, "in png_set_bgr"); + + if (png_ptr == NULL) + return; + + png_ptr->transformations |= PNG_BGR; +} +#endif + +#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED) +/* Turn on 16 bit byte swapping */ +void PNGAPI +png_set_swap(png_structrp png_ptr) +{ + png_debug(1, "in png_set_swap"); + + if (png_ptr == NULL) + return; + + if (png_ptr->bit_depth == 16) + png_ptr->transformations |= PNG_SWAP_BYTES; +} +#endif + +#if defined(PNG_READ_PACK_SUPPORTED) || defined(PNG_WRITE_PACK_SUPPORTED) +/* Turn on pixel packing */ +void PNGAPI +png_set_packing(png_structrp png_ptr) +{ + png_debug(1, "in png_set_packing"); + + if (png_ptr == NULL) + return; + + if (png_ptr->bit_depth < 8) + { + png_ptr->transformations |= PNG_PACK; + png_ptr->usr_bit_depth = 8; + } +} +#endif + +#if defined(PNG_READ_PACKSWAP_SUPPORTED)||defined(PNG_WRITE_PACKSWAP_SUPPORTED) +/* Turn on packed pixel swapping */ +void PNGAPI +png_set_packswap(png_structrp png_ptr) +{ + png_debug(1, "in png_set_packswap"); + + if (png_ptr == NULL) + return; + + if (png_ptr->bit_depth < 8) + png_ptr->transformations |= PNG_PACKSWAP; +} +#endif + +#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED) +void PNGAPI +png_set_shift(png_structrp png_ptr, png_const_color_8p true_bits) +{ + png_debug(1, "in png_set_shift"); + + if (png_ptr == NULL) + return; + + png_ptr->transformations |= PNG_SHIFT; + png_ptr->shift = *true_bits; +} +#endif + +#if defined(PNG_READ_INTERLACING_SUPPORTED) || \ + defined(PNG_WRITE_INTERLACING_SUPPORTED) +int PNGAPI +png_set_interlace_handling(png_structrp png_ptr) +{ + png_debug(1, "in png_set_interlace handling"); + + if (png_ptr && png_ptr->interlaced) + { + png_ptr->transformations |= PNG_INTERLACE; + return (7); + } + + return (1); +} +#endif + +#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED) +/* Add a filler byte on read, or remove a filler or alpha byte on write. + * The filler type has changed in v0.95 to allow future 2-byte fillers + * for 48-bit input data, as well as to avoid problems with some compilers + * that don't like bytes as parameters. + */ +void PNGAPI +png_set_filler(png_structrp png_ptr, png_uint_32 filler, int filler_loc) +{ + png_debug(1, "in png_set_filler"); + + if (png_ptr == NULL) + return; + + /* In libpng 1.6 it is possible to determine whether this is a read or write + * operation and therefore to do more checking here for a valid call. + */ + if (png_ptr->mode & PNG_IS_READ_STRUCT) + { +# ifdef PNG_READ_FILLER_SUPPORTED + /* On read png_set_filler is always valid, regardless of the base PNG + * format, because other transformations can give a format where the + * filler code can execute (basically an 8 or 16-bit component RGB or G + * format.) + * + * NOTE: usr_channels is not used by the read code! (This has led to + * confusion in the past.) The filler is only used in the read code. + */ + png_ptr->filler = (png_uint_16)filler; +# else + png_app_error(png_ptr, "png_set_filler not supported on read"); + PNG_UNUSED(filler) /* not used in the write case */ + return; +# endif + } + + else /* write */ + { +# ifdef PNG_WRITE_FILLER_SUPPORTED + /* On write the usr_channels parameter must be set correctly at the + * start to record the number of channels in the app-supplied data. + */ + switch (png_ptr->color_type) + { + case PNG_COLOR_TYPE_RGB: + png_ptr->usr_channels = 4; + break; + + case PNG_COLOR_TYPE_GRAY: + if (png_ptr->bit_depth >= 8) + { + png_ptr->usr_channels = 2; + break; + } + + else + { + /* There simply isn't any code in libpng to strip out bits + * from bytes when the components are less than a byte in + * size! + */ + png_app_error(png_ptr, + "png_set_filler is invalid for low bit depth gray output"); + return; + } + + default: + png_app_error(png_ptr, + "png_set_filler: inappropriate color type"); + return; + } +# else + png_app_error(png_ptr, "png_set_filler not supported on write"); + return; +# endif + } + + /* Here on success - libpng supports the operation, set the transformation + * and the flag to say where the filler channel is. + */ + png_ptr->transformations |= PNG_FILLER; + + if (filler_loc == PNG_FILLER_AFTER) + png_ptr->flags |= PNG_FLAG_FILLER_AFTER; + + else + png_ptr->flags &= ~PNG_FLAG_FILLER_AFTER; +} + +/* Added to libpng-1.2.7 */ +void PNGAPI +png_set_add_alpha(png_structrp png_ptr, png_uint_32 filler, int filler_loc) +{ + png_debug(1, "in png_set_add_alpha"); + + if (png_ptr == NULL) + return; + + png_set_filler(png_ptr, filler, filler_loc); + /* The above may fail to do anything. */ + if (png_ptr->transformations & PNG_FILLER) + png_ptr->transformations |= PNG_ADD_ALPHA; +} + +#endif + +#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED) || \ + defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED) +void PNGAPI +png_set_swap_alpha(png_structrp png_ptr) +{ + png_debug(1, "in png_set_swap_alpha"); + + if (png_ptr == NULL) + return; + + png_ptr->transformations |= PNG_SWAP_ALPHA; +} +#endif + +#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED) || \ + defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED) +void PNGAPI +png_set_invert_alpha(png_structrp png_ptr) +{ + png_debug(1, "in png_set_invert_alpha"); + + if (png_ptr == NULL) + return; + + png_ptr->transformations |= PNG_INVERT_ALPHA; +} +#endif + +#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED) +void PNGAPI +png_set_invert_mono(png_structrp png_ptr) +{ + png_debug(1, "in png_set_invert_mono"); + + if (png_ptr == NULL) + return; + + png_ptr->transformations |= PNG_INVERT_MONO; +} + +/* Invert monochrome grayscale data */ +void /* PRIVATE */ +png_do_invert(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_invert"); + + /* This test removed from libpng version 1.0.13 and 1.2.0: + * if (row_info->bit_depth == 1 && + */ + if (row_info->color_type == PNG_COLOR_TYPE_GRAY) + { + png_bytep rp = row; + png_size_t i; + png_size_t istop = row_info->rowbytes; + + for (i = 0; i < istop; i++) + { + *rp = (png_byte)(~(*rp)); + rp++; + } + } + + else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA && + row_info->bit_depth == 8) + { + png_bytep rp = row; + png_size_t i; + png_size_t istop = row_info->rowbytes; + + for (i = 0; i < istop; i += 2) + { + *rp = (png_byte)(~(*rp)); + rp += 2; + } + } + +#ifdef PNG_16BIT_SUPPORTED + else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA && + row_info->bit_depth == 16) + { + png_bytep rp = row; + png_size_t i; + png_size_t istop = row_info->rowbytes; + + for (i = 0; i < istop; i += 4) + { + *rp = (png_byte)(~(*rp)); + *(rp + 1) = (png_byte)(~(*(rp + 1))); + rp += 4; + } + } +#endif +} +#endif + +#ifdef PNG_16BIT_SUPPORTED +#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED) +/* Swaps byte order on 16 bit depth images */ +void /* PRIVATE */ +png_do_swap(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_swap"); + + if (row_info->bit_depth == 16) + { + png_bytep rp = row; + png_uint_32 i; + png_uint_32 istop= row_info->width * row_info->channels; + + for (i = 0; i < istop; i++, rp += 2) + { + png_byte t = *rp; + *rp = *(rp + 1); + *(rp + 1) = t; + } + } +} +#endif +#endif + +#if defined(PNG_READ_PACKSWAP_SUPPORTED)||defined(PNG_WRITE_PACKSWAP_SUPPORTED) +static PNG_CONST png_byte onebppswaptable[256] = { + 0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, + 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0, + 0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, + 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8, + 0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, + 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4, + 0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, + 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC, + 0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, + 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2, + 0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, + 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA, + 0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, + 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6, + 0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, + 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE, + 0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1, + 0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1, + 0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9, + 0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9, + 0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5, + 0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5, + 0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED, + 0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD, + 0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3, + 0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3, + 0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB, + 0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB, + 0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7, + 0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7, + 0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF, + 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF +}; + +static PNG_CONST png_byte twobppswaptable[256] = { + 0x00, 0x40, 0x80, 0xC0, 0x10, 0x50, 0x90, 0xD0, + 0x20, 0x60, 0xA0, 0xE0, 0x30, 0x70, 0xB0, 0xF0, + 0x04, 0x44, 0x84, 0xC4, 0x14, 0x54, 0x94, 0xD4, + 0x24, 0x64, 0xA4, 0xE4, 0x34, 0x74, 0xB4, 0xF4, + 0x08, 0x48, 0x88, 0xC8, 0x18, 0x58, 0x98, 0xD8, + 0x28, 0x68, 0xA8, 0xE8, 0x38, 0x78, 0xB8, 0xF8, + 0x0C, 0x4C, 0x8C, 0xCC, 0x1C, 0x5C, 0x9C, 0xDC, + 0x2C, 0x6C, 0xAC, 0xEC, 0x3C, 0x7C, 0xBC, 0xFC, + 0x01, 0x41, 0x81, 0xC1, 0x11, 0x51, 0x91, 0xD1, + 0x21, 0x61, 0xA1, 0xE1, 0x31, 0x71, 0xB1, 0xF1, + 0x05, 0x45, 0x85, 0xC5, 0x15, 0x55, 0x95, 0xD5, + 0x25, 0x65, 0xA5, 0xE5, 0x35, 0x75, 0xB5, 0xF5, + 0x09, 0x49, 0x89, 0xC9, 0x19, 0x59, 0x99, 0xD9, + 0x29, 0x69, 0xA9, 0xE9, 0x39, 0x79, 0xB9, 0xF9, + 0x0D, 0x4D, 0x8D, 0xCD, 0x1D, 0x5D, 0x9D, 0xDD, + 0x2D, 0x6D, 0xAD, 0xED, 0x3D, 0x7D, 0xBD, 0xFD, + 0x02, 0x42, 0x82, 0xC2, 0x12, 0x52, 0x92, 0xD2, + 0x22, 0x62, 0xA2, 0xE2, 0x32, 0x72, 0xB2, 0xF2, + 0x06, 0x46, 0x86, 0xC6, 0x16, 0x56, 0x96, 0xD6, + 0x26, 0x66, 0xA6, 0xE6, 0x36, 0x76, 0xB6, 0xF6, + 0x0A, 0x4A, 0x8A, 0xCA, 0x1A, 0x5A, 0x9A, 0xDA, + 0x2A, 0x6A, 0xAA, 0xEA, 0x3A, 0x7A, 0xBA, 0xFA, + 0x0E, 0x4E, 0x8E, 0xCE, 0x1E, 0x5E, 0x9E, 0xDE, + 0x2E, 0x6E, 0xAE, 0xEE, 0x3E, 0x7E, 0xBE, 0xFE, + 0x03, 0x43, 0x83, 0xC3, 0x13, 0x53, 0x93, 0xD3, + 0x23, 0x63, 0xA3, 0xE3, 0x33, 0x73, 0xB3, 0xF3, + 0x07, 0x47, 0x87, 0xC7, 0x17, 0x57, 0x97, 0xD7, + 0x27, 0x67, 0xA7, 0xE7, 0x37, 0x77, 0xB7, 0xF7, + 0x0B, 0x4B, 0x8B, 0xCB, 0x1B, 0x5B, 0x9B, 0xDB, + 0x2B, 0x6B, 0xAB, 0xEB, 0x3B, 0x7B, 0xBB, 0xFB, + 0x0F, 0x4F, 0x8F, 0xCF, 0x1F, 0x5F, 0x9F, 0xDF, + 0x2F, 0x6F, 0xAF, 0xEF, 0x3F, 0x7F, 0xBF, 0xFF +}; + +static PNG_CONST png_byte fourbppswaptable[256] = { + 0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, + 0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0, + 0x01, 0x11, 0x21, 0x31, 0x41, 0x51, 0x61, 0x71, + 0x81, 0x91, 0xA1, 0xB1, 0xC1, 0xD1, 0xE1, 0xF1, + 0x02, 0x12, 0x22, 0x32, 0x42, 0x52, 0x62, 0x72, + 0x82, 0x92, 0xA2, 0xB2, 0xC2, 0xD2, 0xE2, 0xF2, + 0x03, 0x13, 0x23, 0x33, 0x43, 0x53, 0x63, 0x73, + 0x83, 0x93, 0xA3, 0xB3, 0xC3, 0xD3, 0xE3, 0xF3, + 0x04, 0x14, 0x24, 0x34, 0x44, 0x54, 0x64, 0x74, + 0x84, 0x94, 0xA4, 0xB4, 0xC4, 0xD4, 0xE4, 0xF4, + 0x05, 0x15, 0x25, 0x35, 0x45, 0x55, 0x65, 0x75, + 0x85, 0x95, 0xA5, 0xB5, 0xC5, 0xD5, 0xE5, 0xF5, + 0x06, 0x16, 0x26, 0x36, 0x46, 0x56, 0x66, 0x76, + 0x86, 0x96, 0xA6, 0xB6, 0xC6, 0xD6, 0xE6, 0xF6, + 0x07, 0x17, 0x27, 0x37, 0x47, 0x57, 0x67, 0x77, + 0x87, 0x97, 0xA7, 0xB7, 0xC7, 0xD7, 0xE7, 0xF7, + 0x08, 0x18, 0x28, 0x38, 0x48, 0x58, 0x68, 0x78, + 0x88, 0x98, 0xA8, 0xB8, 0xC8, 0xD8, 0xE8, 0xF8, + 0x09, 0x19, 0x29, 0x39, 0x49, 0x59, 0x69, 0x79, + 0x89, 0x99, 0xA9, 0xB9, 0xC9, 0xD9, 0xE9, 0xF9, + 0x0A, 0x1A, 0x2A, 0x3A, 0x4A, 0x5A, 0x6A, 0x7A, + 0x8A, 0x9A, 0xAA, 0xBA, 0xCA, 0xDA, 0xEA, 0xFA, + 0x0B, 0x1B, 0x2B, 0x3B, 0x4B, 0x5B, 0x6B, 0x7B, + 0x8B, 0x9B, 0xAB, 0xBB, 0xCB, 0xDB, 0xEB, 0xFB, + 0x0C, 0x1C, 0x2C, 0x3C, 0x4C, 0x5C, 0x6C, 0x7C, + 0x8C, 0x9C, 0xAC, 0xBC, 0xCC, 0xDC, 0xEC, 0xFC, + 0x0D, 0x1D, 0x2D, 0x3D, 0x4D, 0x5D, 0x6D, 0x7D, + 0x8D, 0x9D, 0xAD, 0xBD, 0xCD, 0xDD, 0xED, 0xFD, + 0x0E, 0x1E, 0x2E, 0x3E, 0x4E, 0x5E, 0x6E, 0x7E, + 0x8E, 0x9E, 0xAE, 0xBE, 0xCE, 0xDE, 0xEE, 0xFE, + 0x0F, 0x1F, 0x2F, 0x3F, 0x4F, 0x5F, 0x6F, 0x7F, + 0x8F, 0x9F, 0xAF, 0xBF, 0xCF, 0xDF, 0xEF, 0xFF +}; + +/* Swaps pixel packing order within bytes */ +void /* PRIVATE */ +png_do_packswap(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_packswap"); + + if (row_info->bit_depth < 8) + { + png_bytep rp; + png_const_bytep end, table; + + end = row + row_info->rowbytes; + + if (row_info->bit_depth == 1) + table = onebppswaptable; + + else if (row_info->bit_depth == 2) + table = twobppswaptable; + + else if (row_info->bit_depth == 4) + table = fourbppswaptable; + + else + return; + + for (rp = row; rp < end; rp++) + *rp = table[*rp]; + } +} +#endif /* PNG_READ_PACKSWAP_SUPPORTED or PNG_WRITE_PACKSWAP_SUPPORTED */ + +#if defined(PNG_WRITE_FILLER_SUPPORTED) || \ + defined(PNG_READ_STRIP_ALPHA_SUPPORTED) +/* Remove a channel - this used to be 'png_do_strip_filler' but it used a + * somewhat weird combination of flags to determine what to do. All the calls + * to png_do_strip_filler are changed in 1.5.2 to call this instead with the + * correct arguments. + * + * The routine isn't general - the channel must be the channel at the start or + * end (not in the middle) of each pixel. + */ +void /* PRIVATE */ +png_do_strip_channel(png_row_infop row_info, png_bytep row, int at_start) +{ + png_bytep sp = row; /* source pointer */ + png_bytep dp = row; /* destination pointer */ + png_bytep ep = row + row_info->rowbytes; /* One beyond end of row */ + + /* At the start sp will point to the first byte to copy and dp to where + * it is copied to. ep always points just beyond the end of the row, so + * the loop simply copies (channels-1) channels until sp reaches ep. + * + * at_start: 0 -- convert AG, XG, ARGB, XRGB, AAGG, XXGG, etc. + * nonzero -- convert GA, GX, RGBA, RGBX, GGAA, RRGGBBXX, etc. + */ + + /* GA, GX, XG cases */ + if (row_info->channels == 2) + { + if (row_info->bit_depth == 8) + { + if (at_start) /* Skip initial filler */ + ++sp; + else /* Skip initial channel and, for sp, the filler */ + sp += 2, ++dp; + + /* For a 1 pixel wide image there is nothing to do */ + while (sp < ep) + *dp++ = *sp, sp += 2; + + row_info->pixel_depth = 8; + } + + else if (row_info->bit_depth == 16) + { + if (at_start) /* Skip initial filler */ + sp += 2; + else /* Skip initial channel and, for sp, the filler */ + sp += 4, dp += 2; + + while (sp < ep) + *dp++ = *sp++, *dp++ = *sp, sp += 3; + + row_info->pixel_depth = 16; + } + + else + return; /* bad bit depth */ + + row_info->channels = 1; + + /* Finally fix the color type if it records an alpha channel */ + if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA) + row_info->color_type = PNG_COLOR_TYPE_GRAY; + } + + /* RGBA, RGBX, XRGB cases */ + else if (row_info->channels == 4) + { + if (row_info->bit_depth == 8) + { + if (at_start) /* Skip initial filler */ + ++sp; + else /* Skip initial channels and, for sp, the filler */ + sp += 4, dp += 3; + + /* Note that the loop adds 3 to dp and 4 to sp each time. */ + while (sp < ep) + *dp++ = *sp++, *dp++ = *sp++, *dp++ = *sp, sp += 2; + + row_info->pixel_depth = 24; + } + + else if (row_info->bit_depth == 16) + { + if (at_start) /* Skip initial filler */ + sp += 2; + else /* Skip initial channels and, for sp, the filler */ + sp += 8, dp += 6; + + while (sp < ep) + { + /* Copy 6 bytes, skip 2 */ + *dp++ = *sp++, *dp++ = *sp++; + *dp++ = *sp++, *dp++ = *sp++; + *dp++ = *sp++, *dp++ = *sp, sp += 3; + } + + row_info->pixel_depth = 48; + } + + else + return; /* bad bit depth */ + + row_info->channels = 3; + + /* Finally fix the color type if it records an alpha channel */ + if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + row_info->color_type = PNG_COLOR_TYPE_RGB; + } + + else + return; /* The filler channel has gone already */ + + /* Fix the rowbytes value. */ + row_info->rowbytes = dp-row; +} +#endif + +#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED) +/* Swaps red and blue bytes within a pixel */ +void /* PRIVATE */ +png_do_bgr(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_bgr"); + + if ((row_info->color_type & PNG_COLOR_MASK_COLOR)) + { + png_uint_32 row_width = row_info->width; + if (row_info->bit_depth == 8) + { + if (row_info->color_type == PNG_COLOR_TYPE_RGB) + { + png_bytep rp; + png_uint_32 i; + + for (i = 0, rp = row; i < row_width; i++, rp += 3) + { + png_byte save = *rp; + *rp = *(rp + 2); + *(rp + 2) = save; + } + } + + else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + { + png_bytep rp; + png_uint_32 i; + + for (i = 0, rp = row; i < row_width; i++, rp += 4) + { + png_byte save = *rp; + *rp = *(rp + 2); + *(rp + 2) = save; + } + } + } + +#ifdef PNG_16BIT_SUPPORTED + else if (row_info->bit_depth == 16) + { + if (row_info->color_type == PNG_COLOR_TYPE_RGB) + { + png_bytep rp; + png_uint_32 i; + + for (i = 0, rp = row; i < row_width; i++, rp += 6) + { + png_byte save = *rp; + *rp = *(rp + 4); + *(rp + 4) = save; + save = *(rp + 1); + *(rp + 1) = *(rp + 5); + *(rp + 5) = save; + } + } + + else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + { + png_bytep rp; + png_uint_32 i; + + for (i = 0, rp = row; i < row_width; i++, rp += 8) + { + png_byte save = *rp; + *rp = *(rp + 4); + *(rp + 4) = save; + save = *(rp + 1); + *(rp + 1) = *(rp + 5); + *(rp + 5) = save; + } + } + } +#endif + } +} +#endif /* PNG_READ_BGR_SUPPORTED or PNG_WRITE_BGR_SUPPORTED */ + +#if defined(PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED) || \ + defined(PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED) +/* Added at libpng-1.5.10 */ +void /* PRIVATE */ +png_do_check_palette_indexes(png_structrp png_ptr, png_row_infop row_info) +{ + if (png_ptr->num_palette < (1 << row_info->bit_depth) && + png_ptr->num_palette > 0) /* num_palette can be 0 in MNG files */ + { + /* Calculations moved outside switch in an attempt to stop different + * compiler warnings. 'padding' is in *bits* within the last byte, it is + * an 'int' because pixel_depth becomes an 'int' in the expression below, + * and this calculation is used because it avoids warnings that other + * forms produced on either GCC or MSVC. + */ + int padding = (-row_info->pixel_depth * row_info->width) & 7; + png_bytep rp = png_ptr->row_buf + row_info->rowbytes; + + switch (row_info->bit_depth) + { + case 1: + { + /* in this case, all bytes must be 0 so we don't need + * to unpack the pixels except for the rightmost one. + */ + for (; rp > png_ptr->row_buf; rp--) + { + if (*rp >> padding != 0) + png_ptr->num_palette_max = 1; + padding = 0; + } + + break; + } + + case 2: + { + for (; rp > png_ptr->row_buf; rp--) + { + int i = ((*rp >> padding) & 0x03); + + if (i > png_ptr->num_palette_max) + png_ptr->num_palette_max = i; + + i = (((*rp >> padding) >> 2) & 0x03); + + if (i > png_ptr->num_palette_max) + png_ptr->num_palette_max = i; + + i = (((*rp >> padding) >> 4) & 0x03); + + if (i > png_ptr->num_palette_max) + png_ptr->num_palette_max = i; + + i = (((*rp >> padding) >> 6) & 0x03); + + if (i > png_ptr->num_palette_max) + png_ptr->num_palette_max = i; + + padding = 0; + } + + break; + } + + case 4: + { + for (; rp > png_ptr->row_buf; rp--) + { + int i = ((*rp >> padding) & 0x0f); + + if (i > png_ptr->num_palette_max) + png_ptr->num_palette_max = i; + + i = (((*rp >> padding) >> 4) & 0x0f); + + if (i > png_ptr->num_palette_max) + png_ptr->num_palette_max = i; + + padding = 0; + } + + break; + } + + case 8: + { + for (; rp > png_ptr->row_buf; rp--) + { + if (*rp > png_ptr->num_palette_max) + png_ptr->num_palette_max = (int) *rp; + } + + break; + } + + default: + break; + } + } +} +#endif /* PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED */ + +#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \ + defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) +#ifdef PNG_USER_TRANSFORM_PTR_SUPPORTED +void PNGAPI +png_set_user_transform_info(png_structrp png_ptr, png_voidp + user_transform_ptr, int user_transform_depth, int user_transform_channels) +{ + png_debug(1, "in png_set_user_transform_info"); + + if (png_ptr == NULL) + return; + +#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED + if ((png_ptr->mode & PNG_IS_READ_STRUCT) != 0 && + (png_ptr->flags & PNG_FLAG_ROW_INIT) != 0) + { + png_app_error(png_ptr, + "info change after png_start_read_image or png_read_update_info"); + return; + } +#endif + + png_ptr->user_transform_ptr = user_transform_ptr; + png_ptr->user_transform_depth = (png_byte)user_transform_depth; + png_ptr->user_transform_channels = (png_byte)user_transform_channels; +} +#endif + +/* This function returns a pointer to the user_transform_ptr associated with + * the user transform functions. The application should free any memory + * associated with this pointer before png_write_destroy and png_read_destroy + * are called. + */ +#ifdef PNG_USER_TRANSFORM_PTR_SUPPORTED +png_voidp PNGAPI +png_get_user_transform_ptr(png_const_structrp png_ptr) +{ + if (png_ptr == NULL) + return (NULL); + + return png_ptr->user_transform_ptr; +} +#endif + +#ifdef PNG_USER_TRANSFORM_INFO_SUPPORTED +png_uint_32 PNGAPI +png_get_current_row_number(png_const_structrp png_ptr) +{ + /* See the comments in png.h - this is the sub-image row when reading and + * interlaced image. + */ + if (png_ptr != NULL) + return png_ptr->row_number; + + return PNG_UINT_32_MAX; /* help the app not to fail silently */ +} + +png_byte PNGAPI +png_get_current_pass_number(png_const_structrp png_ptr) +{ + if (png_ptr != NULL) + return png_ptr->pass; + return 8; /* invalid */ +} +#endif /* PNG_USER_TRANSFORM_INFO_SUPPORTED */ +#endif /* PNG_READ_USER_TRANSFORM_SUPPORTED || + PNG_WRITE_USER_TRANSFORM_SUPPORTED */ +#endif /* PNG_READ_SUPPORTED || PNG_WRITE_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwio.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwio.c new file mode 100644 index 00000000..e3289dfe --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwio.c @@ -0,0 +1,164 @@ + +/* pngwio.c - functions for data output + * + * Last changed in libpng 1.6.0 [February 14, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + * + * This file provides a location for all output. Users who need + * special handling are expected to write functions that have the same + * arguments as these and perform similar functions, but that possibly + * use different output methods. Note that you shouldn't change these + * functions, but rather write replacement functions and then change + * them at run time with png_set_write_fn(...). + */ + +#include "pngpriv.h" + +#ifdef PNG_WRITE_SUPPORTED + +/* Write the data to whatever output you are using. The default routine + * writes to a file pointer. Note that this routine sometimes gets called + * with very small lengths, so you should implement some kind of simple + * buffering if you are using unbuffered writes. This should never be asked + * to write more than 64K on a 16 bit machine. + */ + +void /* PRIVATE */ +png_write_data(png_structrp png_ptr, png_const_bytep data, png_size_t length) +{ + /* NOTE: write_data_fn must not change the buffer! */ + if (png_ptr->write_data_fn != NULL ) + (*(png_ptr->write_data_fn))(png_ptr, png_constcast(png_bytep,data), + length); + + else + png_error(png_ptr, "Call to NULL write function"); +} + +#ifdef PNG_STDIO_SUPPORTED +/* This is the function that does the actual writing of data. If you are + * not writing to a standard C stream, you should create a replacement + * write_data function and use it at run time with png_set_write_fn(), rather + * than changing the library. + */ +void PNGCBAPI +png_default_write_data(png_structp png_ptr, png_bytep data, png_size_t length) +{ + png_size_t check; + + if (png_ptr == NULL) + return; + + check = fwrite(data, 1, length, (png_FILE_p)(png_ptr->io_ptr)); + + if (check != length) + png_error(png_ptr, "Write Error"); +} +#endif + +/* This function is called to output any data pending writing (normally + * to disk). After png_flush is called, there should be no data pending + * writing in any buffers. + */ +#ifdef PNG_WRITE_FLUSH_SUPPORTED +void /* PRIVATE */ +png_flush(png_structrp png_ptr) +{ + if (png_ptr->output_flush_fn != NULL) + (*(png_ptr->output_flush_fn))(png_ptr); +} + +# ifdef PNG_STDIO_SUPPORTED +void PNGCBAPI +png_default_flush(png_structp png_ptr) +{ + png_FILE_p io_ptr; + + if (png_ptr == NULL) + return; + + io_ptr = png_voidcast(png_FILE_p, (png_ptr->io_ptr)); + fflush(io_ptr); +} +# endif +#endif + +/* This function allows the application to supply new output functions for + * libpng if standard C streams aren't being used. + * + * This function takes as its arguments: + * png_ptr - pointer to a png output data structure + * io_ptr - pointer to user supplied structure containing info about + * the output functions. May be NULL. + * write_data_fn - pointer to a new output function that takes as its + * arguments a pointer to a png_struct, a pointer to + * data to be written, and a 32-bit unsigned int that is + * the number of bytes to be written. The new write + * function should call png_error(png_ptr, "Error msg") + * to exit and output any fatal error messages. May be + * NULL, in which case libpng's default function will + * be used. + * flush_data_fn - pointer to a new flush function that takes as its + * arguments a pointer to a png_struct. After a call to + * the flush function, there should be no data in any buffers + * or pending transmission. If the output method doesn't do + * any buffering of output, a function prototype must still be + * supplied although it doesn't have to do anything. If + * PNG_WRITE_FLUSH_SUPPORTED is not defined at libpng compile + * time, output_flush_fn will be ignored, although it must be + * supplied for compatibility. May be NULL, in which case + * libpng's default function will be used, if + * PNG_WRITE_FLUSH_SUPPORTED is defined. This is not + * a good idea if io_ptr does not point to a standard + * *FILE structure. + */ +void PNGAPI +png_set_write_fn(png_structrp png_ptr, png_voidp io_ptr, + png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn) +{ + if (png_ptr == NULL) + return; + + png_ptr->io_ptr = io_ptr; + +#ifdef PNG_STDIO_SUPPORTED + if (write_data_fn != NULL) + png_ptr->write_data_fn = write_data_fn; + + else + png_ptr->write_data_fn = png_default_write_data; +#else + png_ptr->write_data_fn = write_data_fn; +#endif + +#ifdef PNG_WRITE_FLUSH_SUPPORTED +# ifdef PNG_STDIO_SUPPORTED + + if (output_flush_fn != NULL) + png_ptr->output_flush_fn = output_flush_fn; + + else + png_ptr->output_flush_fn = png_default_flush; + +# else + png_ptr->output_flush_fn = output_flush_fn; +# endif +#endif /* PNG_WRITE_FLUSH_SUPPORTED */ + + /* It is an error to read while writing a png file */ + if (png_ptr->read_data_fn != NULL) + { + png_ptr->read_data_fn = NULL; + + png_warning(png_ptr, + "Can't set both read_data_fn and write_data_fn in the" + " same structure"); + } +} +#endif /* PNG_WRITE_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwrite.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwrite.c new file mode 100644 index 00000000..53aaa8ce --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwrite.c @@ -0,0 +1,2341 @@ + +/* pngwrite.c - general routines to write a PNG file + * + * Last changed in libpng 1.6.2 [April 25, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + */ + +#include "pngpriv.h" +#if defined(PNG_SIMPLIFIED_WRITE_SUPPORTED) && defined(PNG_STDIO_SUPPORTED) +# include +#endif + +#ifdef PNG_WRITE_SUPPORTED + +#ifdef PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED +/* Write out all the unknown chunks for the current given location */ +static void +write_unknown_chunks(png_structrp png_ptr, png_const_inforp info_ptr, + unsigned int where) +{ + if (info_ptr->unknown_chunks_num) + { + png_const_unknown_chunkp up; + + png_debug(5, "writing extra chunks"); + + for (up = info_ptr->unknown_chunks; + up < info_ptr->unknown_chunks + info_ptr->unknown_chunks_num; + ++up) + if (up->location & where) + { + /* If per-chunk unknown chunk handling is enabled use it, otherwise + * just write the chunks the application has set. + */ +#ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED + int keep = png_handle_as_unknown(png_ptr, up->name); + + /* NOTE: this code is radically different from the read side in the + * matter of handling an ancillary unknown chunk. In the read side + * the default behavior is to discard it, in the code below the default + * behavior is to write it. Critical chunks are, however, only + * written if explicitly listed or if the default is set to write all + * unknown chunks. + * + * The default handling is also slightly weird - it is not possible to + * stop the writing of all unsafe-to-copy chunks! + * + * TODO: REVIEW: this would seem to be a bug. + */ + if (keep != PNG_HANDLE_CHUNK_NEVER && + ((up->name[3] & 0x20) /* safe-to-copy overrides everything */ || + keep == PNG_HANDLE_CHUNK_ALWAYS || + (keep == PNG_HANDLE_CHUNK_AS_DEFAULT && + png_ptr->unknown_default == PNG_HANDLE_CHUNK_ALWAYS))) +#endif + { + /* TODO: review, what is wrong with a zero length unknown chunk? */ + if (up->size == 0) + png_warning(png_ptr, "Writing zero-length unknown chunk"); + + png_write_chunk(png_ptr, up->name, up->data, up->size); + } + } + } +} +#endif /* PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED */ + +/* Writes all the PNG information. This is the suggested way to use the + * library. If you have a new chunk to add, make a function to write it, + * and put it in the correct location here. If you want the chunk written + * after the image data, put it in png_write_end(). I strongly encourage + * you to supply a PNG_INFO_ flag, and check info_ptr->valid before writing + * the chunk, as that will keep the code from breaking if you want to just + * write a plain PNG file. If you have long comments, I suggest writing + * them in png_write_end(), and compressing them. + */ +void PNGAPI +png_write_info_before_PLTE(png_structrp png_ptr, png_const_inforp info_ptr) +{ + png_debug(1, "in png_write_info_before_PLTE"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + if (!(png_ptr->mode & PNG_WROTE_INFO_BEFORE_PLTE)) + { + /* Write PNG signature */ + png_write_sig(png_ptr); + +#ifdef PNG_MNG_FEATURES_SUPPORTED + if ((png_ptr->mode&PNG_HAVE_PNG_SIGNATURE) && \ + (png_ptr->mng_features_permitted)) + { + png_warning(png_ptr, "MNG features are not allowed in a PNG datastream"); + png_ptr->mng_features_permitted = 0; + } +#endif + + /* Write IHDR information. */ + png_write_IHDR(png_ptr, info_ptr->width, info_ptr->height, + info_ptr->bit_depth, info_ptr->color_type, info_ptr->compression_type, + info_ptr->filter_type, +#ifdef PNG_WRITE_INTERLACING_SUPPORTED + info_ptr->interlace_type +#else + 0 +#endif + ); + + /* The rest of these check to see if the valid field has the appropriate + * flag set, and if it does, writes the chunk. + * + * 1.6.0: COLORSPACE support controls the writing of these chunks too, and + * the chunks will be written if the WRITE routine is there and information + * is available in the COLORSPACE. (See png_colorspace_sync_info in png.c + * for where the valid flags get set.) + * + * Under certain circumstances the colorspace can be invalidated without + * syncing the info_struct 'valid' flags; this happens if libpng detects and + * error and calls png_error while the color space is being set, yet the + * application continues writing the PNG. So check the 'invalid' flag here + * too. + */ +#ifdef PNG_GAMMA_SUPPORTED +# ifdef PNG_WRITE_gAMA_SUPPORTED + if (!(info_ptr->colorspace.flags & PNG_COLORSPACE_INVALID) && + (info_ptr->colorspace.flags & PNG_COLORSPACE_FROM_gAMA) && + (info_ptr->valid & PNG_INFO_gAMA)) + png_write_gAMA_fixed(png_ptr, info_ptr->colorspace.gamma); +# endif +#endif + +#ifdef PNG_COLORSPACE_SUPPORTED + /* Write only one of sRGB or an ICC profile. If a profile was supplied + * and it matches one of the known sRGB ones issue a warning. + */ +# ifdef PNG_WRITE_iCCP_SUPPORTED + if (!(info_ptr->colorspace.flags & PNG_COLORSPACE_INVALID) && + (info_ptr->valid & PNG_INFO_iCCP)) + { +# ifdef PNG_WRITE_sRGB_SUPPORTED + if (info_ptr->valid & PNG_INFO_sRGB) + png_app_warning(png_ptr, + "profile matches sRGB but writing iCCP instead"); +# endif + + png_write_iCCP(png_ptr, info_ptr->iccp_name, + info_ptr->iccp_profile); + } +# ifdef PNG_WRITE_sRGB_SUPPORTED + else +# endif +# endif + +# ifdef PNG_WRITE_sRGB_SUPPORTED + if (!(info_ptr->colorspace.flags & PNG_COLORSPACE_INVALID) && + (info_ptr->valid & PNG_INFO_sRGB)) + png_write_sRGB(png_ptr, info_ptr->colorspace.rendering_intent); +# endif /* WRITE_sRGB */ +#endif /* COLORSPACE */ + +#ifdef PNG_WRITE_sBIT_SUPPORTED + if (info_ptr->valid & PNG_INFO_sBIT) + png_write_sBIT(png_ptr, &(info_ptr->sig_bit), info_ptr->color_type); +#endif + +#ifdef PNG_COLORSPACE_SUPPORTED +# ifdef PNG_WRITE_cHRM_SUPPORTED + if (!(info_ptr->colorspace.flags & PNG_COLORSPACE_INVALID) && + (info_ptr->colorspace.flags & PNG_COLORSPACE_FROM_cHRM) && + (info_ptr->valid & PNG_INFO_cHRM)) + png_write_cHRM_fixed(png_ptr, &info_ptr->colorspace.end_points_xy); +# endif +#endif + +#ifdef PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED + write_unknown_chunks(png_ptr, info_ptr, PNG_HAVE_IHDR); +#endif + + png_ptr->mode |= PNG_WROTE_INFO_BEFORE_PLTE; + } +} + +void PNGAPI +png_write_info(png_structrp png_ptr, png_const_inforp info_ptr) +{ +#if defined(PNG_WRITE_TEXT_SUPPORTED) || defined(PNG_WRITE_sPLT_SUPPORTED) + int i; +#endif + + png_debug(1, "in png_write_info"); + + if (png_ptr == NULL || info_ptr == NULL) + return; + + png_write_info_before_PLTE(png_ptr, info_ptr); + + if (info_ptr->valid & PNG_INFO_PLTE) + png_write_PLTE(png_ptr, info_ptr->palette, + (png_uint_32)info_ptr->num_palette); + + else if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + png_error(png_ptr, "Valid palette required for paletted images"); + +#ifdef PNG_WRITE_tRNS_SUPPORTED + if (info_ptr->valid & PNG_INFO_tRNS) + { +#ifdef PNG_WRITE_INVERT_ALPHA_SUPPORTED + /* Invert the alpha channel (in tRNS) */ + if ((png_ptr->transformations & PNG_INVERT_ALPHA) && + info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + { + int j; + for (j = 0; j<(int)info_ptr->num_trans; j++) + info_ptr->trans_alpha[j] = + (png_byte)(255 - info_ptr->trans_alpha[j]); + } +#endif + png_write_tRNS(png_ptr, info_ptr->trans_alpha, &(info_ptr->trans_color), + info_ptr->num_trans, info_ptr->color_type); + } +#endif +#ifdef PNG_WRITE_bKGD_SUPPORTED + if (info_ptr->valid & PNG_INFO_bKGD) + png_write_bKGD(png_ptr, &(info_ptr->background), info_ptr->color_type); +#endif + +#ifdef PNG_WRITE_hIST_SUPPORTED + if (info_ptr->valid & PNG_INFO_hIST) + png_write_hIST(png_ptr, info_ptr->hist, info_ptr->num_palette); +#endif + +#ifdef PNG_WRITE_oFFs_SUPPORTED + if (info_ptr->valid & PNG_INFO_oFFs) + png_write_oFFs(png_ptr, info_ptr->x_offset, info_ptr->y_offset, + info_ptr->offset_unit_type); +#endif + +#ifdef PNG_WRITE_pCAL_SUPPORTED + if (info_ptr->valid & PNG_INFO_pCAL) + png_write_pCAL(png_ptr, info_ptr->pcal_purpose, info_ptr->pcal_X0, + info_ptr->pcal_X1, info_ptr->pcal_type, info_ptr->pcal_nparams, + info_ptr->pcal_units, info_ptr->pcal_params); +#endif + +#ifdef PNG_WRITE_sCAL_SUPPORTED + if (info_ptr->valid & PNG_INFO_sCAL) + png_write_sCAL_s(png_ptr, (int)info_ptr->scal_unit, + info_ptr->scal_s_width, info_ptr->scal_s_height); +#endif /* sCAL */ + +#ifdef PNG_WRITE_pHYs_SUPPORTED + if (info_ptr->valid & PNG_INFO_pHYs) + png_write_pHYs(png_ptr, info_ptr->x_pixels_per_unit, + info_ptr->y_pixels_per_unit, info_ptr->phys_unit_type); +#endif /* pHYs */ + +#ifdef PNG_WRITE_tIME_SUPPORTED + if (info_ptr->valid & PNG_INFO_tIME) + { + png_write_tIME(png_ptr, &(info_ptr->mod_time)); + png_ptr->mode |= PNG_WROTE_tIME; + } +#endif /* tIME */ + +#ifdef PNG_WRITE_sPLT_SUPPORTED + if (info_ptr->valid & PNG_INFO_sPLT) + for (i = 0; i < (int)info_ptr->splt_palettes_num; i++) + png_write_sPLT(png_ptr, info_ptr->splt_palettes + i); +#endif /* sPLT */ + +#ifdef PNG_WRITE_TEXT_SUPPORTED + /* Check to see if we need to write text chunks */ + for (i = 0; i < info_ptr->num_text; i++) + { + png_debug2(2, "Writing header text chunk %d, type %d", i, + info_ptr->text[i].compression); + /* An internationalized chunk? */ + if (info_ptr->text[i].compression > 0) + { +#ifdef PNG_WRITE_iTXt_SUPPORTED + /* Write international chunk */ + png_write_iTXt(png_ptr, + info_ptr->text[i].compression, + info_ptr->text[i].key, + info_ptr->text[i].lang, + info_ptr->text[i].lang_key, + info_ptr->text[i].text); +#else + png_warning(png_ptr, "Unable to write international text"); +#endif + /* Mark this chunk as written */ + info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_NONE_WR; + } + + /* If we want a compressed text chunk */ + else if (info_ptr->text[i].compression == PNG_TEXT_COMPRESSION_zTXt) + { +#ifdef PNG_WRITE_zTXt_SUPPORTED + /* Write compressed chunk */ + png_write_zTXt(png_ptr, info_ptr->text[i].key, + info_ptr->text[i].text, 0, + info_ptr->text[i].compression); +#else + png_warning(png_ptr, "Unable to write compressed text"); +#endif + /* Mark this chunk as written */ + info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_zTXt_WR; + } + + else if (info_ptr->text[i].compression == PNG_TEXT_COMPRESSION_NONE) + { +#ifdef PNG_WRITE_tEXt_SUPPORTED + /* Write uncompressed chunk */ + png_write_tEXt(png_ptr, info_ptr->text[i].key, + info_ptr->text[i].text, + 0); + /* Mark this chunk as written */ + info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_NONE_WR; +#else + /* Can't get here */ + png_warning(png_ptr, "Unable to write uncompressed text"); +#endif + } + } +#endif /* tEXt */ + +#ifdef PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED + write_unknown_chunks(png_ptr, info_ptr, PNG_HAVE_PLTE); +#endif +} + +/* Writes the end of the PNG file. If you don't want to write comments or + * time information, you can pass NULL for info. If you already wrote these + * in png_write_info(), do not write them again here. If you have long + * comments, I suggest writing them here, and compressing them. + */ +void PNGAPI +png_write_end(png_structrp png_ptr, png_inforp info_ptr) +{ + png_debug(1, "in png_write_end"); + + if (png_ptr == NULL) + return; + + if (!(png_ptr->mode & PNG_HAVE_IDAT)) + png_error(png_ptr, "No IDATs written into file"); + +#ifdef PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED + if (png_ptr->num_palette_max > png_ptr->num_palette) + png_benign_error(png_ptr, "Wrote palette index exceeding num_palette"); +#endif + + /* See if user wants us to write information chunks */ + if (info_ptr != NULL) + { +#ifdef PNG_WRITE_TEXT_SUPPORTED + int i; /* local index variable */ +#endif +#ifdef PNG_WRITE_tIME_SUPPORTED + /* Check to see if user has supplied a time chunk */ + if ((info_ptr->valid & PNG_INFO_tIME) && + !(png_ptr->mode & PNG_WROTE_tIME)) + png_write_tIME(png_ptr, &(info_ptr->mod_time)); + +#endif +#ifdef PNG_WRITE_TEXT_SUPPORTED + /* Loop through comment chunks */ + for (i = 0; i < info_ptr->num_text; i++) + { + png_debug2(2, "Writing trailer text chunk %d, type %d", i, + info_ptr->text[i].compression); + /* An internationalized chunk? */ + if (info_ptr->text[i].compression > 0) + { +#ifdef PNG_WRITE_iTXt_SUPPORTED + /* Write international chunk */ + png_write_iTXt(png_ptr, + info_ptr->text[i].compression, + info_ptr->text[i].key, + info_ptr->text[i].lang, + info_ptr->text[i].lang_key, + info_ptr->text[i].text); +#else + png_warning(png_ptr, "Unable to write international text"); +#endif + /* Mark this chunk as written */ + info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_NONE_WR; + } + + else if (info_ptr->text[i].compression >= PNG_TEXT_COMPRESSION_zTXt) + { +#ifdef PNG_WRITE_zTXt_SUPPORTED + /* Write compressed chunk */ + png_write_zTXt(png_ptr, info_ptr->text[i].key, + info_ptr->text[i].text, 0, + info_ptr->text[i].compression); +#else + png_warning(png_ptr, "Unable to write compressed text"); +#endif + /* Mark this chunk as written */ + info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_zTXt_WR; + } + + else if (info_ptr->text[i].compression == PNG_TEXT_COMPRESSION_NONE) + { +#ifdef PNG_WRITE_tEXt_SUPPORTED + /* Write uncompressed chunk */ + png_write_tEXt(png_ptr, info_ptr->text[i].key, + info_ptr->text[i].text, 0); +#else + png_warning(png_ptr, "Unable to write uncompressed text"); +#endif + + /* Mark this chunk as written */ + info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_NONE_WR; + } + } +#endif +#ifdef PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED + write_unknown_chunks(png_ptr, info_ptr, PNG_AFTER_IDAT); +#endif + } + + png_ptr->mode |= PNG_AFTER_IDAT; + + /* Write end of PNG file */ + png_write_IEND(png_ptr); + /* This flush, added in libpng-1.0.8, removed from libpng-1.0.9beta03, + * and restored again in libpng-1.2.30, may cause some applications that + * do not set png_ptr->output_flush_fn to crash. If your application + * experiences a problem, please try building libpng with + * PNG_WRITE_FLUSH_AFTER_IEND_SUPPORTED defined, and report the event to + * png-mng-implement at lists.sf.net . + */ +#ifdef PNG_WRITE_FLUSH_SUPPORTED +# ifdef PNG_WRITE_FLUSH_AFTER_IEND_SUPPORTED + png_flush(png_ptr); +# endif +#endif +} + +#ifdef PNG_CONVERT_tIME_SUPPORTED +void PNGAPI +png_convert_from_struct_tm(png_timep ptime, PNG_CONST struct tm * ttime) +{ + png_debug(1, "in png_convert_from_struct_tm"); + + ptime->year = (png_uint_16)(1900 + ttime->tm_year); + ptime->month = (png_byte)(ttime->tm_mon + 1); + ptime->day = (png_byte)ttime->tm_mday; + ptime->hour = (png_byte)ttime->tm_hour; + ptime->minute = (png_byte)ttime->tm_min; + ptime->second = (png_byte)ttime->tm_sec; +} + +void PNGAPI +png_convert_from_time_t(png_timep ptime, time_t ttime) +{ + struct tm *tbuf; + + png_debug(1, "in png_convert_from_time_t"); + + tbuf = gmtime(&ttime); + png_convert_from_struct_tm(ptime, tbuf); +} +#endif + +/* Initialize png_ptr structure, and allocate any memory needed */ +PNG_FUNCTION(png_structp,PNGAPI +png_create_write_struct,(png_const_charp user_png_ver, png_voidp error_ptr, + png_error_ptr error_fn, png_error_ptr warn_fn),PNG_ALLOCATED) +{ +#ifndef PNG_USER_MEM_SUPPORTED + png_structrp png_ptr = png_create_png_struct(user_png_ver, error_ptr, + error_fn, warn_fn, NULL, NULL, NULL); +#else + return png_create_write_struct_2(user_png_ver, error_ptr, error_fn, + warn_fn, NULL, NULL, NULL); +} + +/* Alternate initialize png_ptr structure, and allocate any memory needed */ +PNG_FUNCTION(png_structp,PNGAPI +png_create_write_struct_2,(png_const_charp user_png_ver, png_voidp error_ptr, + png_error_ptr error_fn, png_error_ptr warn_fn, png_voidp mem_ptr, + png_malloc_ptr malloc_fn, png_free_ptr free_fn),PNG_ALLOCATED) +{ + png_structrp png_ptr = png_create_png_struct(user_png_ver, error_ptr, + error_fn, warn_fn, mem_ptr, malloc_fn, free_fn); +#endif /* PNG_USER_MEM_SUPPORTED */ + + /* Set the zlib control values to defaults; they can be overridden by the + * application after the struct has been created. + */ + png_ptr->zbuffer_size = PNG_ZBUF_SIZE; + + /* The 'zlib_strategy' setting is irrelevant because png_default_claim in + * pngwutil.c defaults it according to whether or not filters will be used, + * and ignores this setting. + */ + png_ptr->zlib_strategy = PNG_Z_DEFAULT_STRATEGY; + png_ptr->zlib_level = PNG_Z_DEFAULT_COMPRESSION; + png_ptr->zlib_mem_level = 8; + png_ptr->zlib_window_bits = 15; + png_ptr->zlib_method = 8; + +#ifdef PNG_WRITE_COMPRESSED_TEXT_SUPPORTED + png_ptr->zlib_text_strategy = PNG_TEXT_Z_DEFAULT_STRATEGY; + png_ptr->zlib_text_level = PNG_TEXT_Z_DEFAULT_COMPRESSION; + png_ptr->zlib_text_mem_level = 8; + png_ptr->zlib_text_window_bits = 15; + png_ptr->zlib_text_method = 8; +#endif /* PNG_WRITE_COMPRESSED_TEXT_SUPPORTED */ + + /* This is a highly dubious configuration option; by default it is off, but + * it may be appropriate for private builds that are testing extensions not + * conformant to the current specification, or of applications that must not + * fail to write at all costs! + */ +# ifdef PNG_BENIGN_WRITE_ERRORS_SUPPORTED + png_ptr->flags |= PNG_FLAG_BENIGN_ERRORS_WARN; + /* In stable builds only warn if an application error can be completely + * handled. + */ +# endif + + /* App warnings are warnings in release (or release candidate) builds but + * are errors during development. + */ +# if PNG_LIBPNG_BUILD_BASE_TYPE >= PNG_LIBPNG_BUILD_RC + png_ptr->flags |= PNG_FLAG_APP_WARNINGS_WARN; +# endif + + if (png_ptr != NULL) + { + /* TODO: delay this, it can be done in png_init_io() (if the app doesn't + * do it itself) avoiding setting the default function if it is not + * required. + */ + png_set_write_fn(png_ptr, NULL, NULL, NULL); + } + + return png_ptr; +} + + +/* Write a few rows of image data. If the image is interlaced, + * either you will have to write the 7 sub images, or, if you + * have called png_set_interlace_handling(), you will have to + * "write" the image seven times. + */ +void PNGAPI +png_write_rows(png_structrp png_ptr, png_bytepp row, + png_uint_32 num_rows) +{ + png_uint_32 i; /* row counter */ + png_bytepp rp; /* row pointer */ + + png_debug(1, "in png_write_rows"); + + if (png_ptr == NULL) + return; + + /* Loop through the rows */ + for (i = 0, rp = row; i < num_rows; i++, rp++) + { + png_write_row(png_ptr, *rp); + } +} + +/* Write the image. You only need to call this function once, even + * if you are writing an interlaced image. + */ +void PNGAPI +png_write_image(png_structrp png_ptr, png_bytepp image) +{ + png_uint_32 i; /* row index */ + int pass, num_pass; /* pass variables */ + png_bytepp rp; /* points to current row */ + + if (png_ptr == NULL) + return; + + png_debug(1, "in png_write_image"); + +#ifdef PNG_WRITE_INTERLACING_SUPPORTED + /* Initialize interlace handling. If image is not interlaced, + * this will set pass to 1 + */ + num_pass = png_set_interlace_handling(png_ptr); +#else + num_pass = 1; +#endif + /* Loop through passes */ + for (pass = 0; pass < num_pass; pass++) + { + /* Loop through image */ + for (i = 0, rp = image; i < png_ptr->height; i++, rp++) + { + png_write_row(png_ptr, *rp); + } + } +} + +/* Called by user to write a row of image data */ +void PNGAPI +png_write_row(png_structrp png_ptr, png_const_bytep row) +{ + /* 1.5.6: moved from png_struct to be a local structure: */ + png_row_info row_info; + + if (png_ptr == NULL) + return; + + png_debug2(1, "in png_write_row (row %u, pass %d)", + png_ptr->row_number, png_ptr->pass); + + /* Initialize transformations and other stuff if first time */ + if (png_ptr->row_number == 0 && png_ptr->pass == 0) + { + /* Make sure we wrote the header info */ + if (!(png_ptr->mode & PNG_WROTE_INFO_BEFORE_PLTE)) + png_error(png_ptr, + "png_write_info was never called before png_write_row"); + + /* Check for transforms that have been set but were defined out */ +#if !defined(PNG_WRITE_INVERT_SUPPORTED) && defined(PNG_READ_INVERT_SUPPORTED) + if (png_ptr->transformations & PNG_INVERT_MONO) + png_warning(png_ptr, "PNG_WRITE_INVERT_SUPPORTED is not defined"); +#endif + +#if !defined(PNG_WRITE_FILLER_SUPPORTED) && defined(PNG_READ_FILLER_SUPPORTED) + if (png_ptr->transformations & PNG_FILLER) + png_warning(png_ptr, "PNG_WRITE_FILLER_SUPPORTED is not defined"); +#endif +#if !defined(PNG_WRITE_PACKSWAP_SUPPORTED) && \ + defined(PNG_READ_PACKSWAP_SUPPORTED) + if (png_ptr->transformations & PNG_PACKSWAP) + png_warning(png_ptr, + "PNG_WRITE_PACKSWAP_SUPPORTED is not defined"); +#endif + +#if !defined(PNG_WRITE_PACK_SUPPORTED) && defined(PNG_READ_PACK_SUPPORTED) + if (png_ptr->transformations & PNG_PACK) + png_warning(png_ptr, "PNG_WRITE_PACK_SUPPORTED is not defined"); +#endif + +#if !defined(PNG_WRITE_SHIFT_SUPPORTED) && defined(PNG_READ_SHIFT_SUPPORTED) + if (png_ptr->transformations & PNG_SHIFT) + png_warning(png_ptr, "PNG_WRITE_SHIFT_SUPPORTED is not defined"); +#endif + +#if !defined(PNG_WRITE_BGR_SUPPORTED) && defined(PNG_READ_BGR_SUPPORTED) + if (png_ptr->transformations & PNG_BGR) + png_warning(png_ptr, "PNG_WRITE_BGR_SUPPORTED is not defined"); +#endif + +#if !defined(PNG_WRITE_SWAP_SUPPORTED) && defined(PNG_READ_SWAP_SUPPORTED) + if (png_ptr->transformations & PNG_SWAP_BYTES) + png_warning(png_ptr, "PNG_WRITE_SWAP_SUPPORTED is not defined"); +#endif + + png_write_start_row(png_ptr); + } + +#ifdef PNG_WRITE_INTERLACING_SUPPORTED + /* If interlaced and not interested in row, return */ + if (png_ptr->interlaced && (png_ptr->transformations & PNG_INTERLACE)) + { + switch (png_ptr->pass) + { + case 0: + if (png_ptr->row_number & 0x07) + { + png_write_finish_row(png_ptr); + return; + } + break; + + case 1: + if ((png_ptr->row_number & 0x07) || png_ptr->width < 5) + { + png_write_finish_row(png_ptr); + return; + } + break; + + case 2: + if ((png_ptr->row_number & 0x07) != 4) + { + png_write_finish_row(png_ptr); + return; + } + break; + + case 3: + if ((png_ptr->row_number & 0x03) || png_ptr->width < 3) + { + png_write_finish_row(png_ptr); + return; + } + break; + + case 4: + if ((png_ptr->row_number & 0x03) != 2) + { + png_write_finish_row(png_ptr); + return; + } + break; + + case 5: + if ((png_ptr->row_number & 0x01) || png_ptr->width < 2) + { + png_write_finish_row(png_ptr); + return; + } + break; + + case 6: + if (!(png_ptr->row_number & 0x01)) + { + png_write_finish_row(png_ptr); + return; + } + break; + + default: /* error: ignore it */ + break; + } + } +#endif + + /* Set up row info for transformations */ + row_info.color_type = png_ptr->color_type; + row_info.width = png_ptr->usr_width; + row_info.channels = png_ptr->usr_channels; + row_info.bit_depth = png_ptr->usr_bit_depth; + row_info.pixel_depth = (png_byte)(row_info.bit_depth * row_info.channels); + row_info.rowbytes = PNG_ROWBYTES(row_info.pixel_depth, row_info.width); + + png_debug1(3, "row_info->color_type = %d", row_info.color_type); + png_debug1(3, "row_info->width = %u", row_info.width); + png_debug1(3, "row_info->channels = %d", row_info.channels); + png_debug1(3, "row_info->bit_depth = %d", row_info.bit_depth); + png_debug1(3, "row_info->pixel_depth = %d", row_info.pixel_depth); + png_debug1(3, "row_info->rowbytes = %lu", (unsigned long)row_info.rowbytes); + + /* Copy user's row into buffer, leaving room for filter byte. */ + memcpy(png_ptr->row_buf + 1, row, row_info.rowbytes); + +#ifdef PNG_WRITE_INTERLACING_SUPPORTED + /* Handle interlacing */ + if (png_ptr->interlaced && png_ptr->pass < 6 && + (png_ptr->transformations & PNG_INTERLACE)) + { + png_do_write_interlace(&row_info, png_ptr->row_buf + 1, png_ptr->pass); + /* This should always get caught above, but still ... */ + if (!(row_info.width)) + { + png_write_finish_row(png_ptr); + return; + } + } +#endif + +#ifdef PNG_WRITE_TRANSFORMS_SUPPORTED + /* Handle other transformations */ + if (png_ptr->transformations) + png_do_write_transformations(png_ptr, &row_info); +#endif + + /* At this point the row_info pixel depth must match the 'transformed' depth, + * which is also the output depth. + */ + if (row_info.pixel_depth != png_ptr->pixel_depth || + row_info.pixel_depth != png_ptr->transformed_pixel_depth) + png_error(png_ptr, "internal write transform logic error"); + +#ifdef PNG_MNG_FEATURES_SUPPORTED + /* Write filter_method 64 (intrapixel differencing) only if + * 1. Libpng was compiled with PNG_MNG_FEATURES_SUPPORTED and + * 2. Libpng did not write a PNG signature (this filter_method is only + * used in PNG datastreams that are embedded in MNG datastreams) and + * 3. The application called png_permit_mng_features with a mask that + * included PNG_FLAG_MNG_FILTER_64 and + * 4. The filter_method is 64 and + * 5. The color_type is RGB or RGBA + */ + if ((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) && + (png_ptr->filter_type == PNG_INTRAPIXEL_DIFFERENCING)) + { + /* Intrapixel differencing */ + png_do_write_intrapixel(&row_info, png_ptr->row_buf + 1); + } +#endif + +/* Added at libpng-1.5.10 */ +#ifdef PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED + /* Check for out-of-range palette index */ + if (row_info.color_type == PNG_COLOR_TYPE_PALETTE && + png_ptr->num_palette_max >= 0) + png_do_check_palette_indexes(png_ptr, &row_info); +#endif + + /* Find a filter if necessary, filter the row and write it out. */ + png_write_find_filter(png_ptr, &row_info); + + if (png_ptr->write_row_fn != NULL) + (*(png_ptr->write_row_fn))(png_ptr, png_ptr->row_number, png_ptr->pass); +} + +#ifdef PNG_WRITE_FLUSH_SUPPORTED +/* Set the automatic flush interval or 0 to turn flushing off */ +void PNGAPI +png_set_flush(png_structrp png_ptr, int nrows) +{ + png_debug(1, "in png_set_flush"); + + if (png_ptr == NULL) + return; + + png_ptr->flush_dist = (nrows < 0 ? 0 : nrows); +} + +/* Flush the current output buffers now */ +void PNGAPI +png_write_flush(png_structrp png_ptr) +{ + png_debug(1, "in png_write_flush"); + + if (png_ptr == NULL) + return; + + /* We have already written out all of the data */ + if (png_ptr->row_number >= png_ptr->num_rows) + return; + + png_compress_IDAT(png_ptr, NULL, 0, Z_SYNC_FLUSH); + png_ptr->flush_rows = 0; + png_flush(png_ptr); +} +#endif /* PNG_WRITE_FLUSH_SUPPORTED */ + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED +static void png_reset_filter_heuristics(png_structrp png_ptr);/* forward decl */ +#endif + +/* Free any memory used in png_ptr struct without freeing the struct itself. */ +static void +png_write_destroy(png_structrp png_ptr) +{ + png_debug(1, "in png_write_destroy"); + + /* Free any memory zlib uses */ + if (png_ptr->flags & PNG_FLAG_ZSTREAM_INITIALIZED) + deflateEnd(&png_ptr->zstream); + + /* Free our memory. png_free checks NULL for us. */ + png_free_buffer_list(png_ptr, &png_ptr->zbuffer_list); + png_free(png_ptr, png_ptr->row_buf); +#ifdef PNG_WRITE_FILTER_SUPPORTED + png_free(png_ptr, png_ptr->prev_row); + png_free(png_ptr, png_ptr->sub_row); + png_free(png_ptr, png_ptr->up_row); + png_free(png_ptr, png_ptr->avg_row); + png_free(png_ptr, png_ptr->paeth_row); +#endif + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + /* Use this to save a little code space, it doesn't free the filter_costs */ + png_reset_filter_heuristics(png_ptr); + png_free(png_ptr, png_ptr->filter_costs); + png_free(png_ptr, png_ptr->inv_filter_costs); +#endif + +#ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED + png_free(png_ptr, png_ptr->chunk_list); +#endif + + /* The error handling and memory handling information is left intact at this + * point: the jmp_buf may still have to be freed. See png_destroy_png_struct + * for how this happens. + */ +} + +/* Free all memory used by the write. + * In libpng 1.6.0 this API changed quietly to no longer accept a NULL value for + * *png_ptr_ptr. Prior to 1.6.0 it would accept such a value and it would free + * the passed in info_structs but it would quietly fail to free any of the data + * inside them. In 1.6.0 it quietly does nothing (it has to be quiet because it + * has no png_ptr.) + */ +void PNGAPI +png_destroy_write_struct(png_structpp png_ptr_ptr, png_infopp info_ptr_ptr) +{ + png_debug(1, "in png_destroy_write_struct"); + + if (png_ptr_ptr != NULL) + { + png_structrp png_ptr = *png_ptr_ptr; + + if (png_ptr != NULL) /* added in libpng 1.6.0 */ + { + png_destroy_info_struct(png_ptr, info_ptr_ptr); + + *png_ptr_ptr = NULL; + png_write_destroy(png_ptr); + png_destroy_png_struct(png_ptr); + } + } +} + +/* Allow the application to select one or more row filters to use. */ +void PNGAPI +png_set_filter(png_structrp png_ptr, int method, int filters) +{ + png_debug(1, "in png_set_filter"); + + if (png_ptr == NULL) + return; + +#ifdef PNG_MNG_FEATURES_SUPPORTED + if ((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) && + (method == PNG_INTRAPIXEL_DIFFERENCING)) + method = PNG_FILTER_TYPE_BASE; + +#endif + if (method == PNG_FILTER_TYPE_BASE) + { + switch (filters & (PNG_ALL_FILTERS | 0x07)) + { +#ifdef PNG_WRITE_FILTER_SUPPORTED + case 5: + case 6: + case 7: png_app_error(png_ptr, "Unknown row filter for method 0"); + /* FALL THROUGH */ +#endif /* PNG_WRITE_FILTER_SUPPORTED */ + case PNG_FILTER_VALUE_NONE: + png_ptr->do_filter = PNG_FILTER_NONE; break; + +#ifdef PNG_WRITE_FILTER_SUPPORTED + case PNG_FILTER_VALUE_SUB: + png_ptr->do_filter = PNG_FILTER_SUB; break; + + case PNG_FILTER_VALUE_UP: + png_ptr->do_filter = PNG_FILTER_UP; break; + + case PNG_FILTER_VALUE_AVG: + png_ptr->do_filter = PNG_FILTER_AVG; break; + + case PNG_FILTER_VALUE_PAETH: + png_ptr->do_filter = PNG_FILTER_PAETH; break; + + default: + png_ptr->do_filter = (png_byte)filters; break; +#else + default: + png_app_error(png_ptr, "Unknown row filter for method 0"); +#endif /* PNG_WRITE_FILTER_SUPPORTED */ + } + + /* If we have allocated the row_buf, this means we have already started + * with the image and we should have allocated all of the filter buffers + * that have been selected. If prev_row isn't already allocated, then + * it is too late to start using the filters that need it, since we + * will be missing the data in the previous row. If an application + * wants to start and stop using particular filters during compression, + * it should start out with all of the filters, and then add and + * remove them after the start of compression. + */ + if (png_ptr->row_buf != NULL) + { +#ifdef PNG_WRITE_FILTER_SUPPORTED + if ((png_ptr->do_filter & PNG_FILTER_SUB) && png_ptr->sub_row == NULL) + { + png_ptr->sub_row = (png_bytep)png_malloc(png_ptr, + (png_ptr->rowbytes + 1)); + png_ptr->sub_row[0] = PNG_FILTER_VALUE_SUB; + } + + if ((png_ptr->do_filter & PNG_FILTER_UP) && png_ptr->up_row == NULL) + { + if (png_ptr->prev_row == NULL) + { + png_warning(png_ptr, "Can't add Up filter after starting"); + png_ptr->do_filter = (png_byte)(png_ptr->do_filter & + ~PNG_FILTER_UP); + } + + else + { + png_ptr->up_row = (png_bytep)png_malloc(png_ptr, + (png_ptr->rowbytes + 1)); + png_ptr->up_row[0] = PNG_FILTER_VALUE_UP; + } + } + + if ((png_ptr->do_filter & PNG_FILTER_AVG) && png_ptr->avg_row == NULL) + { + if (png_ptr->prev_row == NULL) + { + png_warning(png_ptr, "Can't add Average filter after starting"); + png_ptr->do_filter = (png_byte)(png_ptr->do_filter & + ~PNG_FILTER_AVG); + } + + else + { + png_ptr->avg_row = (png_bytep)png_malloc(png_ptr, + (png_ptr->rowbytes + 1)); + png_ptr->avg_row[0] = PNG_FILTER_VALUE_AVG; + } + } + + if ((png_ptr->do_filter & PNG_FILTER_PAETH) && + png_ptr->paeth_row == NULL) + { + if (png_ptr->prev_row == NULL) + { + png_warning(png_ptr, "Can't add Paeth filter after starting"); + png_ptr->do_filter &= (png_byte)(~PNG_FILTER_PAETH); + } + + else + { + png_ptr->paeth_row = (png_bytep)png_malloc(png_ptr, + (png_ptr->rowbytes + 1)); + png_ptr->paeth_row[0] = PNG_FILTER_VALUE_PAETH; + } + } + + if (png_ptr->do_filter == PNG_NO_FILTERS) +#endif /* PNG_WRITE_FILTER_SUPPORTED */ + png_ptr->do_filter = PNG_FILTER_NONE; + } + } + else + png_error(png_ptr, "Unknown custom filter method"); +} + +/* This allows us to influence the way in which libpng chooses the "best" + * filter for the current scanline. While the "minimum-sum-of-absolute- + * differences metric is relatively fast and effective, there is some + * question as to whether it can be improved upon by trying to keep the + * filtered data going to zlib more consistent, hopefully resulting in + * better compression. + */ +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED /* GRR 970116 */ +/* Convenience reset API. */ +static void +png_reset_filter_heuristics(png_structrp png_ptr) +{ + /* Clear out any old values in the 'weights' - this must be done because if + * the app calls set_filter_heuristics multiple times with different + * 'num_weights' values we would otherwise potentially have wrong sized + * arrays. + */ + png_ptr->num_prev_filters = 0; + png_ptr->heuristic_method = PNG_FILTER_HEURISTIC_UNWEIGHTED; + if (png_ptr->prev_filters != NULL) + { + png_bytep old = png_ptr->prev_filters; + png_ptr->prev_filters = NULL; + png_free(png_ptr, old); + } + if (png_ptr->filter_weights != NULL) + { + png_uint_16p old = png_ptr->filter_weights; + png_ptr->filter_weights = NULL; + png_free(png_ptr, old); + } + + if (png_ptr->inv_filter_weights != NULL) + { + png_uint_16p old = png_ptr->inv_filter_weights; + png_ptr->inv_filter_weights = NULL; + png_free(png_ptr, old); + } + + /* Leave the filter_costs - this array is fixed size. */ +} + +static int +png_init_filter_heuristics(png_structrp png_ptr, int heuristic_method, + int num_weights) +{ + if (png_ptr == NULL) + return 0; + + /* Clear out the arrays */ + png_reset_filter_heuristics(png_ptr); + + /* Check arguments; the 'reset' function makes the correct settings for the + * unweighted case, but we must handle the weight case by initializing the + * arrays for the caller. + */ + if (heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int i; + + if (num_weights > 0) + { + png_ptr->prev_filters = (png_bytep)png_malloc(png_ptr, + (png_uint_32)((sizeof (png_byte)) * num_weights)); + + /* To make sure that the weighting starts out fairly */ + for (i = 0; i < num_weights; i++) + { + png_ptr->prev_filters[i] = 255; + } + + png_ptr->filter_weights = (png_uint_16p)png_malloc(png_ptr, + (png_uint_32)((sizeof (png_uint_16)) * num_weights)); + + png_ptr->inv_filter_weights = (png_uint_16p)png_malloc(png_ptr, + (png_uint_32)((sizeof (png_uint_16)) * num_weights)); + + for (i = 0; i < num_weights; i++) + { + png_ptr->inv_filter_weights[i] = + png_ptr->filter_weights[i] = PNG_WEIGHT_FACTOR; + } + + /* Safe to set this now */ + png_ptr->num_prev_filters = (png_byte)num_weights; + } + + /* If, in the future, there are other filter methods, this would + * need to be based on png_ptr->filter. + */ + if (png_ptr->filter_costs == NULL) + { + png_ptr->filter_costs = (png_uint_16p)png_malloc(png_ptr, + (png_uint_32)((sizeof (png_uint_16)) * PNG_FILTER_VALUE_LAST)); + + png_ptr->inv_filter_costs = (png_uint_16p)png_malloc(png_ptr, + (png_uint_32)((sizeof (png_uint_16)) * PNG_FILTER_VALUE_LAST)); + } + + for (i = 0; i < PNG_FILTER_VALUE_LAST; i++) + { + png_ptr->inv_filter_costs[i] = + png_ptr->filter_costs[i] = PNG_COST_FACTOR; + } + + /* All the arrays are inited, safe to set this: */ + png_ptr->heuristic_method = PNG_FILTER_HEURISTIC_WEIGHTED; + + /* Return the 'ok' code. */ + return 1; + } + else if (heuristic_method == PNG_FILTER_HEURISTIC_DEFAULT || + heuristic_method == PNG_FILTER_HEURISTIC_UNWEIGHTED) + { + return 1; + } + else + { + png_warning(png_ptr, "Unknown filter heuristic method"); + return 0; + } +} + +/* Provide floating and fixed point APIs */ +#ifdef PNG_FLOATING_POINT_SUPPORTED +void PNGAPI +png_set_filter_heuristics(png_structrp png_ptr, int heuristic_method, + int num_weights, png_const_doublep filter_weights, + png_const_doublep filter_costs) +{ + png_debug(1, "in png_set_filter_heuristics"); + + /* The internal API allocates all the arrays and ensures that the elements of + * those arrays are set to the default value. + */ + if (!png_init_filter_heuristics(png_ptr, heuristic_method, num_weights)) + return; + + /* If using the weighted method copy in the weights. */ + if (heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int i; + for (i = 0; i < num_weights; i++) + { + if (filter_weights[i] <= 0.0) + { + png_ptr->inv_filter_weights[i] = + png_ptr->filter_weights[i] = PNG_WEIGHT_FACTOR; + } + + else + { + png_ptr->inv_filter_weights[i] = + (png_uint_16)(PNG_WEIGHT_FACTOR*filter_weights[i]+.5); + + png_ptr->filter_weights[i] = + (png_uint_16)(PNG_WEIGHT_FACTOR/filter_weights[i]+.5); + } + } + + /* Here is where we set the relative costs of the different filters. We + * should take the desired compression level into account when setting + * the costs, so that Paeth, for instance, has a high relative cost at low + * compression levels, while it has a lower relative cost at higher + * compression settings. The filter types are in order of increasing + * relative cost, so it would be possible to do this with an algorithm. + */ + for (i = 0; i < PNG_FILTER_VALUE_LAST; i++) if (filter_costs[i] >= 1.0) + { + png_ptr->inv_filter_costs[i] = + (png_uint_16)(PNG_COST_FACTOR / filter_costs[i] + .5); + + png_ptr->filter_costs[i] = + (png_uint_16)(PNG_COST_FACTOR * filter_costs[i] + .5); + } + } +} +#endif /* FLOATING_POINT */ + +#ifdef PNG_FIXED_POINT_SUPPORTED +void PNGAPI +png_set_filter_heuristics_fixed(png_structrp png_ptr, int heuristic_method, + int num_weights, png_const_fixed_point_p filter_weights, + png_const_fixed_point_p filter_costs) +{ + png_debug(1, "in png_set_filter_heuristics_fixed"); + + /* The internal API allocates all the arrays and ensures that the elements of + * those arrays are set to the default value. + */ + if (!png_init_filter_heuristics(png_ptr, heuristic_method, num_weights)) + return; + + /* If using the weighted method copy in the weights. */ + if (heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int i; + for (i = 0; i < num_weights; i++) + { + if (filter_weights[i] <= 0) + { + png_ptr->inv_filter_weights[i] = + png_ptr->filter_weights[i] = PNG_WEIGHT_FACTOR; + } + + else + { + png_ptr->inv_filter_weights[i] = (png_uint_16) + ((PNG_WEIGHT_FACTOR*filter_weights[i]+PNG_FP_HALF)/PNG_FP_1); + + png_ptr->filter_weights[i] = (png_uint_16)((PNG_WEIGHT_FACTOR* + PNG_FP_1+(filter_weights[i]/2))/filter_weights[i]); + } + } + + /* Here is where we set the relative costs of the different filters. We + * should take the desired compression level into account when setting + * the costs, so that Paeth, for instance, has a high relative cost at low + * compression levels, while it has a lower relative cost at higher + * compression settings. The filter types are in order of increasing + * relative cost, so it would be possible to do this with an algorithm. + */ + for (i = 0; i < PNG_FILTER_VALUE_LAST; i++) + if (filter_costs[i] >= PNG_FP_1) + { + png_uint_32 tmp; + + /* Use a 32 bit unsigned temporary here because otherwise the + * intermediate value will be a 32 bit *signed* integer (ANSI rules) + * and this will get the wrong answer on division. + */ + tmp = PNG_COST_FACTOR*PNG_FP_1 + (filter_costs[i]/2); + tmp /= filter_costs[i]; + + png_ptr->inv_filter_costs[i] = (png_uint_16)tmp; + + tmp = PNG_COST_FACTOR * filter_costs[i] + PNG_FP_HALF; + tmp /= PNG_FP_1; + + png_ptr->filter_costs[i] = (png_uint_16)tmp; + } + } +} +#endif /* FIXED_POINT */ +#endif /* PNG_WRITE_WEIGHTED_FILTER_SUPPORTED */ + +void PNGAPI +png_set_compression_level(png_structrp png_ptr, int level) +{ + png_debug(1, "in png_set_compression_level"); + + if (png_ptr == NULL) + return; + + png_ptr->zlib_level = level; +} + +void PNGAPI +png_set_compression_mem_level(png_structrp png_ptr, int mem_level) +{ + png_debug(1, "in png_set_compression_mem_level"); + + if (png_ptr == NULL) + return; + + png_ptr->zlib_mem_level = mem_level; +} + +void PNGAPI +png_set_compression_strategy(png_structrp png_ptr, int strategy) +{ + png_debug(1, "in png_set_compression_strategy"); + + if (png_ptr == NULL) + return; + + /* The flag setting here prevents the libpng dynamic selection of strategy. + */ + png_ptr->flags |= PNG_FLAG_ZLIB_CUSTOM_STRATEGY; + png_ptr->zlib_strategy = strategy; +} + +/* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a + * smaller value of window_bits if it can do so safely. + */ +void PNGAPI +png_set_compression_window_bits(png_structrp png_ptr, int window_bits) +{ + if (png_ptr == NULL) + return; + + /* Prior to 1.6.0 this would warn but then set the window_bits value, this + * meant that negative window bits values could be selected which would cause + * libpng to write a non-standard PNG file with raw deflate or gzip + * compressed IDAT or ancillary chunks. Such files can be read and there is + * no warning on read, so this seems like a very bad idea. + */ + if (window_bits > 15) + { + png_warning(png_ptr, "Only compression windows <= 32k supported by PNG"); + window_bits = 15; + } + + else if (window_bits < 8) + { + png_warning(png_ptr, "Only compression windows >= 256 supported by PNG"); + window_bits = 8; + } + + png_ptr->zlib_window_bits = window_bits; +} + +void PNGAPI +png_set_compression_method(png_structrp png_ptr, int method) +{ + png_debug(1, "in png_set_compression_method"); + + if (png_ptr == NULL) + return; + + /* This would produce an invalid PNG file if it worked, but it doesn't and + * deflate will fault it, so it is harmless to just warn here. + */ + if (method != 8) + png_warning(png_ptr, "Only compression method 8 is supported by PNG"); + + png_ptr->zlib_method = method; +} + +/* The following were added to libpng-1.5.4 */ +#ifdef PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED +void PNGAPI +png_set_text_compression_level(png_structrp png_ptr, int level) +{ + png_debug(1, "in png_set_text_compression_level"); + + if (png_ptr == NULL) + return; + + png_ptr->zlib_text_level = level; +} + +void PNGAPI +png_set_text_compression_mem_level(png_structrp png_ptr, int mem_level) +{ + png_debug(1, "in png_set_text_compression_mem_level"); + + if (png_ptr == NULL) + return; + + png_ptr->zlib_text_mem_level = mem_level; +} + +void PNGAPI +png_set_text_compression_strategy(png_structrp png_ptr, int strategy) +{ + png_debug(1, "in png_set_text_compression_strategy"); + + if (png_ptr == NULL) + return; + + png_ptr->zlib_text_strategy = strategy; +} + +/* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a + * smaller value of window_bits if it can do so safely. + */ +void PNGAPI +png_set_text_compression_window_bits(png_structrp png_ptr, int window_bits) +{ + if (png_ptr == NULL) + return; + + if (window_bits > 15) + { + png_warning(png_ptr, "Only compression windows <= 32k supported by PNG"); + window_bits = 15; + } + + else if (window_bits < 8) + { + png_warning(png_ptr, "Only compression windows >= 256 supported by PNG"); + window_bits = 8; + } + + png_ptr->zlib_text_window_bits = window_bits; +} + +void PNGAPI +png_set_text_compression_method(png_structrp png_ptr, int method) +{ + png_debug(1, "in png_set_text_compression_method"); + + if (png_ptr == NULL) + return; + + if (method != 8) + png_warning(png_ptr, "Only compression method 8 is supported by PNG"); + + png_ptr->zlib_text_method = method; +} +#endif /* PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED */ +/* end of API added to libpng-1.5.4 */ + +void PNGAPI +png_set_write_status_fn(png_structrp png_ptr, png_write_status_ptr write_row_fn) +{ + if (png_ptr == NULL) + return; + + png_ptr->write_row_fn = write_row_fn; +} + +#ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED +void PNGAPI +png_set_write_user_transform_fn(png_structrp png_ptr, png_user_transform_ptr + write_user_transform_fn) +{ + png_debug(1, "in png_set_write_user_transform_fn"); + + if (png_ptr == NULL) + return; + + png_ptr->transformations |= PNG_USER_TRANSFORM; + png_ptr->write_user_transform_fn = write_user_transform_fn; +} +#endif + + +#ifdef PNG_INFO_IMAGE_SUPPORTED +void PNGAPI +png_write_png(png_structrp png_ptr, png_inforp info_ptr, + int transforms, voidp params) +{ + if (png_ptr == NULL || info_ptr == NULL) + return; + + /* Write the file header information. */ + png_write_info(png_ptr, info_ptr); + + /* ------ these transformations don't touch the info structure ------- */ + +#ifdef PNG_WRITE_INVERT_SUPPORTED + /* Invert monochrome pixels */ + if (transforms & PNG_TRANSFORM_INVERT_MONO) + png_set_invert_mono(png_ptr); +#endif + +#ifdef PNG_WRITE_SHIFT_SUPPORTED + /* Shift the pixels up to a legal bit depth and fill in + * as appropriate to correctly scale the image. + */ + if ((transforms & PNG_TRANSFORM_SHIFT) + && (info_ptr->valid & PNG_INFO_sBIT)) + png_set_shift(png_ptr, &info_ptr->sig_bit); +#endif + +#ifdef PNG_WRITE_PACK_SUPPORTED + /* Pack pixels into bytes */ + if (transforms & PNG_TRANSFORM_PACKING) + png_set_packing(png_ptr); +#endif + +#ifdef PNG_WRITE_SWAP_ALPHA_SUPPORTED + /* Swap location of alpha bytes from ARGB to RGBA */ + if (transforms & PNG_TRANSFORM_SWAP_ALPHA) + png_set_swap_alpha(png_ptr); +#endif + +#ifdef PNG_WRITE_FILLER_SUPPORTED + /* Pack XRGB/RGBX/ARGB/RGBA into RGB (4 channels -> 3 channels) */ + if (transforms & PNG_TRANSFORM_STRIP_FILLER_AFTER) + png_set_filler(png_ptr, 0, PNG_FILLER_AFTER); + + else if (transforms & PNG_TRANSFORM_STRIP_FILLER_BEFORE) + png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); +#endif + +#ifdef PNG_WRITE_BGR_SUPPORTED + /* Flip BGR pixels to RGB */ + if (transforms & PNG_TRANSFORM_BGR) + png_set_bgr(png_ptr); +#endif + +#ifdef PNG_WRITE_SWAP_SUPPORTED + /* Swap bytes of 16-bit files to most significant byte first */ + if (transforms & PNG_TRANSFORM_SWAP_ENDIAN) + png_set_swap(png_ptr); +#endif + +#ifdef PNG_WRITE_PACKSWAP_SUPPORTED + /* Swap bits of 1, 2, 4 bit packed pixel formats */ + if (transforms & PNG_TRANSFORM_PACKSWAP) + png_set_packswap(png_ptr); +#endif + +#ifdef PNG_WRITE_INVERT_ALPHA_SUPPORTED + /* Invert the alpha channel from opacity to transparency */ + if (transforms & PNG_TRANSFORM_INVERT_ALPHA) + png_set_invert_alpha(png_ptr); +#endif + + /* ----------------------- end of transformations ------------------- */ + + /* Write the bits */ + if (info_ptr->valid & PNG_INFO_IDAT) + png_write_image(png_ptr, info_ptr->row_pointers); + + /* It is REQUIRED to call this to finish writing the rest of the file */ + png_write_end(png_ptr, info_ptr); + + PNG_UNUSED(transforms) /* Quiet compiler warnings */ + PNG_UNUSED(params) +} +#endif + + +#ifdef PNG_SIMPLIFIED_WRITE_SUPPORTED +#ifdef PNG_STDIO_SUPPORTED /* currently required for png_image_write_* */ +/* Initialize the write structure - general purpose utility. */ +static int +// 4j studios: callback support +png_image_write_init(png_imagep image, /*begin 4j change*/ png_rw_ptr write_fn, png_flush_ptr flush_fn /*end 4j change*/) +{ + png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, image, + png_safe_error, png_safe_warning); + + if (png_ptr != NULL) + { + png_infop info_ptr = png_create_info_struct(png_ptr); + + /*begin 4j change*/ + if (write_fn != NULL) + png_set_write_fn(png_ptr, NULL, write_fn, flush_fn); + /*end 4j change*/ + + if (info_ptr != NULL) + { + png_controlp control = png_voidcast(png_controlp, + png_malloc_warn(png_ptr, (sizeof *control))); + + if (control != NULL) + { + memset(control, 0, (sizeof *control)); + + control->png_ptr = png_ptr; + control->info_ptr = info_ptr; + control->for_write = 1; + + image->opaque = control; + return 1; + } + + /* Error clean up */ + png_destroy_info_struct(png_ptr, &info_ptr); + } + + png_destroy_write_struct(&png_ptr, NULL); + } + + return png_image_error(image, "png_image_write_: out of memory"); +} + +/* Arguments to png_image_write_main: */ +typedef struct +{ + /* Arguments: */ + png_imagep image; + png_const_voidp buffer; + png_int_32 row_stride; + png_const_voidp colormap; + int convert_to_8bit; + /* Local variables: */ + png_const_voidp first_row; + ptrdiff_t row_bytes; + png_voidp local_row; +} png_image_write_control; + +/* Write png_uint_16 input to a 16-bit PNG; the png_ptr has already been set to + * do any necessary byte swapping. The component order is defined by the + * png_image format value. + */ +static int +png_write_image_16bit(png_voidp argument) +{ + png_image_write_control *display = png_voidcast(png_image_write_control*, + argument); + png_imagep image = display->image; + png_structrp png_ptr = image->opaque->png_ptr; + + png_const_uint_16p input_row = png_voidcast(png_const_uint_16p, + display->first_row); + png_uint_16p output_row = png_voidcast(png_uint_16p, display->local_row); + png_uint_16p row_end; + const int channels = (image->format & PNG_FORMAT_FLAG_COLOR) ? 3 : 1; + int aindex = 0; + png_uint_32 y = image->height; + + if (image->format & PNG_FORMAT_FLAG_ALPHA) + { + if (image->format & PNG_FORMAT_FLAG_AFIRST) + { + aindex = -1; + ++input_row; /* To point to the first component */ + ++output_row; + } + + else + aindex = channels; + } + + else + png_error(png_ptr, "png_write_image: internal call error"); + + /* Work out the output row end and count over this, note that the increment + * above to 'row' means that row_end can actually be beyond the end of the + * row; this is correct. + */ + row_end = output_row + image->width * (channels+1); + + while (y-- > 0) + { + png_const_uint_16p in_ptr = input_row; + png_uint_16p out_ptr = output_row; + + while (out_ptr < row_end) + { + const png_uint_16 alpha = in_ptr[aindex]; + png_uint_32 reciprocal = 0; + int c; + + out_ptr[aindex] = alpha; + + /* Calculate a reciprocal. The correct calculation is simply + * component/alpha*65535 << 15. (I.e. 15 bits of precision); this + * allows correct rounding by adding .5 before the shift. 'reciprocal' + * is only initialized when required. + */ + if (alpha > 0 && alpha < 65535) + reciprocal = ((0xffff<<15)+(alpha>>1))/alpha; + + c = channels; + do /* always at least one channel */ + { + png_uint_16 component = *in_ptr++; + + /* The following gives 65535 for an alpha of 0, which is fine, + * otherwise if 0/0 is represented as some other value there is more + * likely to be a discontinuity which will probably damage + * compression when moving from a fully transparent area to a + * nearly transparent one. (The assumption here is that opaque + * areas tend not to be 0 intensity.) + */ + if (component >= alpha) + component = 65535; + + /* component 0 && alpha < 65535) + { + png_uint_32 calc = component * reciprocal; + calc += 16384; /* round to nearest */ + component = (png_uint_16)(calc >> 15); + } + + *out_ptr++ = component; + } + while (--c > 0); + + /* Skip to next component (skip the intervening alpha channel) */ + ++in_ptr; + ++out_ptr; + } + + png_write_row(png_ptr, png_voidcast(png_const_bytep, display->local_row)); + input_row += display->row_bytes/(sizeof (png_uint_16)); + } + + return 1; +} + +/* Given 16-bit input (1 to 4 channels) write 8-bit output. If an alpha channel + * is present it must be removed from the components, the components are then + * written in sRGB encoding. No components are added or removed. + * + * Calculate an alpha reciprocal to reverse pre-multiplication. As above the + * calculation can be done to 15 bits of accuracy; however, the output needs to + * be scaled in the range 0..255*65535, so include that scaling here. + */ +#define UNP_RECIPROCAL(alpha) ((((0xffff*0xff)<<7)+(alpha>>1))/alpha) + +static png_byte +png_unpremultiply(png_uint_32 component, png_uint_32 alpha, + png_uint_32 reciprocal/*from the above macro*/) +{ + /* The following gives 1.0 for an alpha of 0, which is fine, otherwise if 0/0 + * is represented as some other value there is more likely to be a + * discontinuity which will probably damage compression when moving from a + * fully transparent area to a nearly transparent one. (The assumption here + * is that opaque areas tend not to be 0 intensity.) + * + * There is a rounding problem here; if alpha is less than 128 it will end up + * as 0 when scaled to 8 bits. To avoid introducing spurious colors into the + * output change for this too. + */ + if (component >= alpha || alpha < 128) + return 255; + + /* component 0) + { + /* The test is that alpha/257 (rounded) is less than 255, the first value + * that becomes 255 is 65407. + * NOTE: this must agree with the PNG_DIV257 macro (which must, therefore, + * be exact!) [Could also test reciprocal != 0] + */ + if (alpha < 65407) + { + component *= reciprocal; + component += 64; /* round to nearest */ + component >>= 7; + } + + else + component *= 255; + + /* Convert the component to sRGB. */ + return (png_byte)PNG_sRGB_FROM_LINEAR(component); + } + + else + return 0; +} + +static int +png_write_image_8bit(png_voidp argument) +{ + png_image_write_control *display = png_voidcast(png_image_write_control*, + argument); + png_imagep image = display->image; + png_structrp png_ptr = image->opaque->png_ptr; + + png_const_uint_16p input_row = png_voidcast(png_const_uint_16p, + display->first_row); + png_bytep output_row = png_voidcast(png_bytep, display->local_row); + png_uint_32 y = image->height; + const int channels = (image->format & PNG_FORMAT_FLAG_COLOR) ? 3 : 1; + + if (image->format & PNG_FORMAT_FLAG_ALPHA) + { + png_bytep row_end; + int aindex; + + if (image->format & PNG_FORMAT_FLAG_AFIRST) + { + aindex = -1; + ++input_row; /* To point to the first component */ + ++output_row; + } + + else + aindex = channels; + + /* Use row_end in place of a loop counter: */ + row_end = output_row + image->width * (channels+1); + + while (y-- > 0) + { + png_const_uint_16p in_ptr = input_row; + png_bytep out_ptr = output_row; + + while (out_ptr < row_end) + { + png_uint_16 alpha = in_ptr[aindex]; + png_byte alphabyte = (png_byte)PNG_DIV257(alpha); + png_uint_32 reciprocal = 0; + int c; + + /* Scale and write the alpha channel. */ + out_ptr[aindex] = alphabyte; + + if (alphabyte > 0 && alphabyte < 255) + reciprocal = UNP_RECIPROCAL(alpha); + + c = channels; + do /* always at least one channel */ + *out_ptr++ = png_unpremultiply(*in_ptr++, alpha, reciprocal); + while (--c > 0); + + /* Skip to next component (skip the intervening alpha channel) */ + ++in_ptr; + ++out_ptr; + } /* while out_ptr < row_end */ + + png_write_row(png_ptr, png_voidcast(png_const_bytep, + display->local_row)); + input_row += display->row_bytes/(sizeof (png_uint_16)); + } /* while y */ + } + + else + { + /* No alpha channel, so the row_end really is the end of the row and it + * is sufficient to loop over the components one by one. + */ + png_bytep row_end = output_row + image->width * channels; + + while (y-- > 0) + { + png_const_uint_16p in_ptr = input_row; + png_bytep out_ptr = output_row; + + while (out_ptr < row_end) + { + png_uint_32 component = *in_ptr++; + + component *= 255; + *out_ptr++ = (png_byte)PNG_sRGB_FROM_LINEAR(component); + } + + png_write_row(png_ptr, output_row); + input_row += display->row_bytes/(sizeof (png_uint_16)); + } + } + + return 1; +} + +static void +png_image_set_PLTE(png_image_write_control *display) +{ + const png_imagep image = display->image; + const void *cmap = display->colormap; + const int entries = image->colormap_entries > 256 ? 256 : + (int)image->colormap_entries; + + /* NOTE: the caller must check for cmap != NULL and entries != 0 */ + const png_uint_32 format = image->format; + const int channels = PNG_IMAGE_SAMPLE_CHANNELS(format); + +# ifdef PNG_FORMAT_BGR_SUPPORTED + const int afirst = (format & PNG_FORMAT_FLAG_AFIRST) != 0 && + (format & PNG_FORMAT_FLAG_ALPHA) != 0; +# else +# define afirst 0 +# endif + +# ifdef PNG_FORMAT_BGR_SUPPORTED + const int bgr = (format & PNG_FORMAT_FLAG_BGR) ? 2 : 0; +# else +# define bgr 0 +# endif + + int i, num_trans; + png_color palette[256]; + png_byte tRNS[256]; + + memset(tRNS, 255, (sizeof tRNS)); + memset(palette, 0, (sizeof palette)); + + for (i=num_trans=0; i= 3) /* RGB */ + { + palette[i].blue = (png_byte)PNG_sRGB_FROM_LINEAR(255 * + entry[(2 ^ bgr)]); + palette[i].green = (png_byte)PNG_sRGB_FROM_LINEAR(255 * + entry[1]); + palette[i].red = (png_byte)PNG_sRGB_FROM_LINEAR(255 * + entry[bgr]); + } + + else /* Gray */ + palette[i].blue = palette[i].red = palette[i].green = + (png_byte)PNG_sRGB_FROM_LINEAR(255 * *entry); + } + + else /* alpha */ + { + png_uint_16 alpha = entry[afirst ? 0 : channels-1]; + png_byte alphabyte = (png_byte)PNG_DIV257(alpha); + png_uint_32 reciprocal = 0; + + /* Calculate a reciprocal, as in the png_write_image_8bit code above + * this is designed to produce a value scaled to 255*65535 when + * divided by 128 (i.e. asr 7). + */ + if (alphabyte > 0 && alphabyte < 255) + reciprocal = (((0xffff*0xff)<<7)+(alpha>>1))/alpha; + + tRNS[i] = alphabyte; + if (alphabyte < 255) + num_trans = i+1; + + if (channels >= 3) /* RGB */ + { + palette[i].blue = png_unpremultiply(entry[afirst + (2 ^ bgr)], + alpha, reciprocal); + palette[i].green = png_unpremultiply(entry[afirst + 1], alpha, + reciprocal); + palette[i].red = png_unpremultiply(entry[afirst + bgr], alpha, + reciprocal); + } + + else /* gray */ + palette[i].blue = palette[i].red = palette[i].green = + png_unpremultiply(entry[afirst], alpha, reciprocal); + } + } + + else /* Color-map has sRGB values */ + { + png_const_bytep entry = png_voidcast(png_const_bytep, cmap); + + entry += i * channels; + + switch (channels) + { + case 4: + tRNS[i] = entry[afirst ? 0 : 3]; + if (tRNS[i] < 255) + num_trans = i+1; + /* FALL THROUGH */ + case 3: + palette[i].blue = entry[afirst + (2 ^ bgr)]; + palette[i].green = entry[afirst + 1]; + palette[i].red = entry[afirst + bgr]; + break; + + case 2: + tRNS[i] = entry[1 ^ afirst]; + if (tRNS[i] < 255) + num_trans = i+1; + /* FALL THROUGH */ + case 1: + palette[i].blue = palette[i].red = palette[i].green = + entry[afirst]; + break; + + default: + break; + } + } + } + +# ifdef afirst +# undef afirst +# endif +# ifdef bgr +# undef bgr +# endif + + png_set_PLTE(image->opaque->png_ptr, image->opaque->info_ptr, palette, + entries); + + if (num_trans > 0) + png_set_tRNS(image->opaque->png_ptr, image->opaque->info_ptr, tRNS, + num_trans, NULL); + + image->colormap_entries = entries; +} + +static int +png_image_write_main(png_voidp argument) +{ + png_image_write_control *display = png_voidcast(png_image_write_control*, + argument); + png_imagep image = display->image; + png_structrp png_ptr = image->opaque->png_ptr; + png_inforp info_ptr = image->opaque->info_ptr; + png_uint_32 format = image->format; + + int colormap = (format & PNG_FORMAT_FLAG_COLORMAP) != 0; + int linear = !colormap && (format & PNG_FORMAT_FLAG_LINEAR) != 0; /* input */ + int alpha = !colormap && (format & PNG_FORMAT_FLAG_ALPHA) != 0; + int write_16bit = linear && !colormap && !display->convert_to_8bit; + +# ifdef PNG_BENIGN_ERRORS_SUPPORTED + /* Make sure we error out on any bad situation */ + png_set_benign_errors(png_ptr, 0/*error*/); +# endif + + /* Default the 'row_stride' parameter if required. */ + if (display->row_stride == 0) + display->row_stride = PNG_IMAGE_ROW_STRIDE(*image); + + /* Set the required transforms then write the rows in the correct order. */ + if (format & PNG_FORMAT_FLAG_COLORMAP) + { + if (display->colormap != NULL && image->colormap_entries > 0) + { + png_uint_32 entries = image->colormap_entries; + + png_set_IHDR(png_ptr, info_ptr, image->width, image->height, + entries > 16 ? 8 : (entries > 4 ? 4 : (entries > 2 ? 2 : 1)), + PNG_COLOR_TYPE_PALETTE, PNG_INTERLACE_NONE, + PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); + + png_image_set_PLTE(display); + } + + else + png_error(image->opaque->png_ptr, + "no color-map for color-mapped image"); + } + + else + png_set_IHDR(png_ptr, info_ptr, image->width, image->height, + write_16bit ? 16 : 8, + ((format & PNG_FORMAT_FLAG_COLOR) ? PNG_COLOR_MASK_COLOR : 0) + + ((format & PNG_FORMAT_FLAG_ALPHA) ? PNG_COLOR_MASK_ALPHA : 0), + PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); + + /* Counter-intuitively the data transformations must be called *after* + * png_write_info, not before as in the read code, but the 'set' functions + * must still be called before. Just set the color space information, never + * write an interlaced image. + */ + + if (write_16bit) + { + /* The gamma here is 1.0 (linear) and the cHRM chunk matches sRGB. */ + png_set_gAMA_fixed(png_ptr, info_ptr, PNG_GAMMA_LINEAR); + + if (!(image->flags & PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB)) + png_set_cHRM_fixed(png_ptr, info_ptr, + /* color x y */ + /* white */ 31270, 32900, + /* red */ 64000, 33000, + /* green */ 30000, 60000, + /* blue */ 15000, 6000 + ); + } + + else if (!(image->flags & PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB)) + png_set_sRGB(png_ptr, info_ptr, PNG_sRGB_INTENT_PERCEPTUAL); + + /* Else writing an 8-bit file and the *colors* aren't sRGB, but the 8-bit + * space must still be gamma encoded. + */ + else + png_set_gAMA_fixed(png_ptr, info_ptr, PNG_GAMMA_sRGB_INVERSE); + + /* Write the file header. */ + png_write_info(png_ptr, info_ptr); + + /* Now set up the data transformations (*after* the header is written), + * remove the handled transformations from the 'format' flags for checking. + * + * First check for a little endian system if writing 16 bit files. + */ + if (write_16bit) + { + PNG_CONST png_uint_16 le = 0x0001; + + if (*(png_const_bytep)&le) + png_set_swap(png_ptr); + } + +# ifdef PNG_SIMPLIFIED_WRITE_BGR_SUPPORTED + if (format & PNG_FORMAT_FLAG_BGR) + { + if (!colormap && (format & PNG_FORMAT_FLAG_COLOR) != 0) + png_set_bgr(png_ptr); + format &= ~PNG_FORMAT_FLAG_BGR; + } +# endif + +# ifdef PNG_SIMPLIFIED_WRITE_AFIRST_SUPPORTED + if (format & PNG_FORMAT_FLAG_AFIRST) + { + if (!colormap && (format & PNG_FORMAT_FLAG_ALPHA) != 0) + png_set_swap_alpha(png_ptr); + format &= ~PNG_FORMAT_FLAG_AFIRST; + } +# endif + + /* If there are 16 or fewer color-map entries we wrote a lower bit depth + * above, but the application data is still byte packed. + */ + if (colormap && image->colormap_entries <= 16) + png_set_packing(png_ptr); + + /* That should have handled all (both) the transforms. */ + if ((format & ~(png_uint_32)(PNG_FORMAT_FLAG_COLOR | PNG_FORMAT_FLAG_LINEAR | + PNG_FORMAT_FLAG_ALPHA | PNG_FORMAT_FLAG_COLORMAP)) != 0) + png_error(png_ptr, "png_write_image: unsupported transformation"); + + { + png_const_bytep row = png_voidcast(png_const_bytep, display->buffer); + ptrdiff_t row_bytes = display->row_stride; + + if (linear) + row_bytes *= (sizeof (png_uint_16)); + + if (row_bytes < 0) + row += (image->height-1) * (-row_bytes); + + display->first_row = row; + display->row_bytes = row_bytes; + } + + /* Apply 'fast' options if the flag is set. */ + if ((image->flags & PNG_IMAGE_FLAG_FAST) != 0) + { + png_set_filter(png_ptr, PNG_FILTER_TYPE_BASE, PNG_NO_FILTERS); + /* NOTE: determined by experiment using pngstest, this reflects some + * balance between the time to write the image once and the time to read + * it about 50 times. The speed-up in pngstest was about 10-20% of the + * total (user) time on a heavily loaded system. + */ + png_set_compression_level(png_ptr, 3); + } + + /* Check for the cases that currently require a pre-transform on the row + * before it is written. This only applies when the input is 16-bit and + * either there is an alpha channel or it is converted to 8-bit. + */ + if ((linear && alpha) || (!colormap && display->convert_to_8bit)) + { + png_bytep row = png_voidcast(png_bytep, png_malloc(png_ptr, + png_get_rowbytes(png_ptr, info_ptr))); + int result; + + display->local_row = row; + if (write_16bit) + result = png_safe_execute(image, png_write_image_16bit, display); + else + result = png_safe_execute(image, png_write_image_8bit, display); + display->local_row = NULL; + + png_free(png_ptr, row); + + /* Skip the 'write_end' on error: */ + if (!result) + return 0; + } + + /* Otherwise this is the case where the input is in a format currently + * supported by the rest of the libpng write code; call it directly. + */ + else + { + png_const_bytep row = png_voidcast(png_const_bytep, display->first_row); + ptrdiff_t row_bytes = display->row_bytes; + png_uint_32 y = image->height; + + while (y-- > 0) + { + png_write_row(png_ptr, row); + row += row_bytes; + } + } + + png_write_end(png_ptr, info_ptr); + return 1; +} + +int PNGAPI +// 4j studios: callback support +png_image_write_to_stdio(png_imagep image, FILE *file, int convert_to_8bit, + const void *buffer, png_int_32 row_stride, const void *colormap, + /*begin 4j change*/ png_rw_ptr write_fn, png_flush_ptr flush_fn /*end 4j change*/) +{ + /* Write the image to the given (FILE*). */ + if (image != NULL && image->version == PNG_IMAGE_VERSION) + { + // begin 4j change: allow null file, callback support + //if (file != NULL) + //{ + //if (png_image_write_init(image)) + if (png_image_write_init(image, write_fn, flush_fn)) + { + png_image_write_control display; + int result; + + /* This is slightly evil, but png_init_io doesn't do anything other + * than this and we haven't changed the standard IO functions so + * this saves a 'safe' function. + */ + image->opaque->png_ptr->io_ptr = file; + + memset(&display, 0, (sizeof display)); + display.image = image; + display.buffer = buffer; + display.row_stride = row_stride; + display.colormap = colormap; + display.convert_to_8bit = convert_to_8bit; + + result = png_safe_execute(image, png_image_write_main, &display); + png_image_free(image); + return result; + } + + else + return 0; + //} + + //else + //return png_image_error(image, + //"png_image_write_to_stdio: invalid argument"); + } + + else if (image != NULL) + return png_image_error(image, + "png_image_write_to_stdio: incorrect PNG_IMAGE_VERSION"); + + else + return 0; +} + +int PNGAPI +png_image_write_to_file(png_imagep image, const char *file_name, + int convert_to_8bit, const void *buffer, png_int_32 row_stride, + const void *colormap) +{ + /* Write the image to the named file. */ + if (image != NULL && image->version == PNG_IMAGE_VERSION) + { + if (file_name != NULL) + { + FILE *fp = fopen(file_name, "wb"); + + if (fp != NULL) + { + if (png_image_write_to_stdio(image, fp, convert_to_8bit, buffer, + row_stride, colormap /*begin 4j change*/, NULL, NULL /*end 4j change*/)) + { + int error; /* from fflush/fclose */ + + /* Make sure the file is flushed correctly. */ + if (fflush(fp) == 0 && ferror(fp) == 0) + { + if (fclose(fp) == 0) + return 1; + + error = errno; /* from fclose */ + } + + else + { + error = errno; /* from fflush or ferror */ + (void)fclose(fp); + } + + (void)remove(file_name); + /* The image has already been cleaned up; this is just used to + * set the error (because the original write succeeded). + */ + return png_image_error(image, strerror(error)); + } + + else + { + /* Clean up: just the opened file. */ + (void)fclose(fp); + (void)remove(file_name); + return 0; + } + } + + else + return png_image_error(image, strerror(errno)); + } + + else + return png_image_error(image, + "png_image_write_to_file: invalid argument"); + } + + else if (image != NULL) + return png_image_error(image, + "png_image_write_to_file: incorrect PNG_IMAGE_VERSION"); + + else + return 0; +} +#endif /* PNG_STDIO_SUPPORTED */ +#endif /* SIMPLIFIED_WRITE */ +#endif /* PNG_WRITE_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwtran.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwtran.c new file mode 100644 index 00000000..98703f8c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwtran.c @@ -0,0 +1,637 @@ + +/* pngwtran.c - transforms the data in a row for PNG writers + * + * Last changed in libpng 1.6.0 [February 14, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + */ + +#include "pngpriv.h" + +#ifdef PNG_WRITE_SUPPORTED + +#ifdef PNG_WRITE_TRANSFORMS_SUPPORTED +/* Transform the data according to the user's wishes. The order of + * transformations is significant. + */ +void /* PRIVATE */ +png_do_write_transformations(png_structrp png_ptr, png_row_infop row_info) +{ + png_debug(1, "in png_do_write_transformations"); + + if (png_ptr == NULL) + return; + +#ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED + if (png_ptr->transformations & PNG_USER_TRANSFORM) + if (png_ptr->write_user_transform_fn != NULL) + (*(png_ptr->write_user_transform_fn)) /* User write transform + function */ + (png_ptr, /* png_ptr */ + row_info, /* row_info: */ + /* png_uint_32 width; width of row */ + /* png_size_t rowbytes; number of bytes in row */ + /* png_byte color_type; color type of pixels */ + /* png_byte bit_depth; bit depth of samples */ + /* png_byte channels; number of channels (1-4) */ + /* png_byte pixel_depth; bits per pixel (depth*channels) */ + png_ptr->row_buf + 1); /* start of pixel data for row */ +#endif + +#ifdef PNG_WRITE_FILLER_SUPPORTED + if (png_ptr->transformations & PNG_FILLER) + png_do_strip_channel(row_info, png_ptr->row_buf + 1, + !(png_ptr->flags & PNG_FLAG_FILLER_AFTER)); +#endif + +#ifdef PNG_WRITE_PACKSWAP_SUPPORTED + if (png_ptr->transformations & PNG_PACKSWAP) + png_do_packswap(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_WRITE_PACK_SUPPORTED + if (png_ptr->transformations & PNG_PACK) + png_do_pack(row_info, png_ptr->row_buf + 1, + (png_uint_32)png_ptr->bit_depth); +#endif + +#ifdef PNG_WRITE_SWAP_SUPPORTED + if (png_ptr->transformations & PNG_SWAP_BYTES) + png_do_swap(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_WRITE_SHIFT_SUPPORTED + if (png_ptr->transformations & PNG_SHIFT) + png_do_shift(row_info, png_ptr->row_buf + 1, + &(png_ptr->shift)); +#endif + +#ifdef PNG_WRITE_SWAP_ALPHA_SUPPORTED + if (png_ptr->transformations & PNG_SWAP_ALPHA) + png_do_write_swap_alpha(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_WRITE_INVERT_ALPHA_SUPPORTED + if (png_ptr->transformations & PNG_INVERT_ALPHA) + png_do_write_invert_alpha(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_WRITE_BGR_SUPPORTED + if (png_ptr->transformations & PNG_BGR) + png_do_bgr(row_info, png_ptr->row_buf + 1); +#endif + +#ifdef PNG_WRITE_INVERT_SUPPORTED + if (png_ptr->transformations & PNG_INVERT_MONO) + png_do_invert(row_info, png_ptr->row_buf + 1); +#endif +} + +#ifdef PNG_WRITE_PACK_SUPPORTED +/* Pack pixels into bytes. Pass the true bit depth in bit_depth. The + * row_info bit depth should be 8 (one pixel per byte). The channels + * should be 1 (this only happens on grayscale and paletted images). + */ +void /* PRIVATE */ +png_do_pack(png_row_infop row_info, png_bytep row, png_uint_32 bit_depth) +{ + png_debug(1, "in png_do_pack"); + + if (row_info->bit_depth == 8 && + row_info->channels == 1) + { + switch ((int)bit_depth) + { + case 1: + { + png_bytep sp, dp; + int mask, v; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + sp = row; + dp = row; + mask = 0x80; + v = 0; + + for (i = 0; i < row_width; i++) + { + if (*sp != 0) + v |= mask; + + sp++; + + if (mask > 1) + mask >>= 1; + + else + { + mask = 0x80; + *dp = (png_byte)v; + dp++; + v = 0; + } + } + + if (mask != 0x80) + *dp = (png_byte)v; + + break; + } + + case 2: + { + png_bytep sp, dp; + int shift, v; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + sp = row; + dp = row; + shift = 6; + v = 0; + + for (i = 0; i < row_width; i++) + { + png_byte value; + + value = (png_byte)(*sp & 0x03); + v |= (value << shift); + + if (shift == 0) + { + shift = 6; + *dp = (png_byte)v; + dp++; + v = 0; + } + + else + shift -= 2; + + sp++; + } + + if (shift != 6) + *dp = (png_byte)v; + + break; + } + + case 4: + { + png_bytep sp, dp; + int shift, v; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + sp = row; + dp = row; + shift = 4; + v = 0; + + for (i = 0; i < row_width; i++) + { + png_byte value; + + value = (png_byte)(*sp & 0x0f); + v |= (value << shift); + + if (shift == 0) + { + shift = 4; + *dp = (png_byte)v; + dp++; + v = 0; + } + + else + shift -= 4; + + sp++; + } + + if (shift != 4) + *dp = (png_byte)v; + + break; + } + + default: + break; + } + + row_info->bit_depth = (png_byte)bit_depth; + row_info->pixel_depth = (png_byte)(bit_depth * row_info->channels); + row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth, + row_info->width); + } +} +#endif + +#ifdef PNG_WRITE_SHIFT_SUPPORTED +/* Shift pixel values to take advantage of whole range. Pass the + * true number of bits in bit_depth. The row should be packed + * according to row_info->bit_depth. Thus, if you had a row of + * bit depth 4, but the pixels only had values from 0 to 7, you + * would pass 3 as bit_depth, and this routine would translate the + * data to 0 to 15. + */ +void /* PRIVATE */ +png_do_shift(png_row_infop row_info, png_bytep row, + png_const_color_8p bit_depth) +{ + png_debug(1, "in png_do_shift"); + + if (row_info->color_type != PNG_COLOR_TYPE_PALETTE) + { + int shift_start[4], shift_dec[4]; + int channels = 0; + + if (row_info->color_type & PNG_COLOR_MASK_COLOR) + { + shift_start[channels] = row_info->bit_depth - bit_depth->red; + shift_dec[channels] = bit_depth->red; + channels++; + + shift_start[channels] = row_info->bit_depth - bit_depth->green; + shift_dec[channels] = bit_depth->green; + channels++; + + shift_start[channels] = row_info->bit_depth - bit_depth->blue; + shift_dec[channels] = bit_depth->blue; + channels++; + } + + else + { + shift_start[channels] = row_info->bit_depth - bit_depth->gray; + shift_dec[channels] = bit_depth->gray; + channels++; + } + + if (row_info->color_type & PNG_COLOR_MASK_ALPHA) + { + shift_start[channels] = row_info->bit_depth - bit_depth->alpha; + shift_dec[channels] = bit_depth->alpha; + channels++; + } + + /* With low row depths, could only be grayscale, so one channel */ + if (row_info->bit_depth < 8) + { + png_bytep bp = row; + png_size_t i; + unsigned int mask; + png_size_t row_bytes = row_info->rowbytes; + + if (bit_depth->gray == 1 && row_info->bit_depth == 2) + mask = 0x55; + + else if (row_info->bit_depth == 4 && bit_depth->gray == 3) + mask = 0x11; + + else + mask = 0xff; + + for (i = 0; i < row_bytes; i++, bp++) + { + int j; + unsigned int v, out; + + v = *bp; + out = 0; + + for (j = shift_start[0]; j > -shift_dec[0]; j -= shift_dec[0]) + { + if (j > 0) + out |= v << j; + + else + out |= (v >> (-j)) & mask; + } + + *bp = (png_byte)(out & 0xff); + } + } + + else if (row_info->bit_depth == 8) + { + png_bytep bp = row; + png_uint_32 i; + png_uint_32 istop = channels * row_info->width; + + for (i = 0; i < istop; i++, bp++) + { + + const unsigned int c = i%channels; + int j; + unsigned int v, out; + + v = *bp; + out = 0; + + for (j = shift_start[c]; j > -shift_dec[c]; j -= shift_dec[c]) + { + if (j > 0) + out |= v << j; + + else + out |= v >> (-j); + } + + *bp = (png_byte)(out & 0xff); + } + } + + else + { + png_bytep bp; + png_uint_32 i; + png_uint_32 istop = channels * row_info->width; + + for (bp = row, i = 0; i < istop; i++) + { + const unsigned int c = i%channels; + int j; + unsigned int value, v; + + v = png_get_uint_16(bp); + value = 0; + + for (j = shift_start[c]; j > -shift_dec[c]; j -= shift_dec[c]) + { + if (j > 0) + value |= v << j; + + else + value |= v >> (-j); + } + *bp++ = (png_byte)((value >> 8) & 0xff); + *bp++ = (png_byte)(value & 0xff); + } + } + } +} +#endif + +#ifdef PNG_WRITE_SWAP_ALPHA_SUPPORTED +void /* PRIVATE */ +png_do_write_swap_alpha(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_write_swap_alpha"); + + { + if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + { + if (row_info->bit_depth == 8) + { + /* This converts from ARGB to RGBA */ + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + for (i = 0, sp = dp = row; i < row_width; i++) + { + png_byte save = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = save; + } + } + +#ifdef PNG_WRITE_16BIT_SUPPORTED + else + { + /* This converts from AARRGGBB to RRGGBBAA */ + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + for (i = 0, sp = dp = row; i < row_width; i++) + { + png_byte save[2]; + save[0] = *(sp++); + save[1] = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = save[0]; + *(dp++) = save[1]; + } + } +#endif /* PNG_WRITE_16BIT_SUPPORTED */ + } + + else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA) + { + if (row_info->bit_depth == 8) + { + /* This converts from AG to GA */ + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + for (i = 0, sp = dp = row; i < row_width; i++) + { + png_byte save = *(sp++); + *(dp++) = *(sp++); + *(dp++) = save; + } + } + +#ifdef PNG_WRITE_16BIT_SUPPORTED + else + { + /* This converts from AAGG to GGAA */ + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + for (i = 0, sp = dp = row; i < row_width; i++) + { + png_byte save[2]; + save[0] = *(sp++); + save[1] = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = save[0]; + *(dp++) = save[1]; + } + } +#endif /* PNG_WRITE_16BIT_SUPPORTED */ + } + } +} +#endif + +#ifdef PNG_WRITE_INVERT_ALPHA_SUPPORTED +void /* PRIVATE */ +png_do_write_invert_alpha(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_write_invert_alpha"); + + { + if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + { + if (row_info->bit_depth == 8) + { + /* This inverts the alpha channel in RGBA */ + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + for (i = 0, sp = dp = row; i < row_width; i++) + { + /* Does nothing + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + */ + sp+=3; dp = sp; + *(dp++) = (png_byte)(255 - *(sp++)); + } + } + +#ifdef PNG_WRITE_16BIT_SUPPORTED + else + { + /* This inverts the alpha channel in RRGGBBAA */ + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + for (i = 0, sp = dp = row; i < row_width; i++) + { + /* Does nothing + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + *(dp++) = *(sp++); + */ + sp+=6; dp = sp; + *(dp++) = (png_byte)(255 - *(sp++)); + *(dp++) = (png_byte)(255 - *(sp++)); + } + } +#endif /* PNG_WRITE_16BIT_SUPPORTED */ + } + + else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA) + { + if (row_info->bit_depth == 8) + { + /* This inverts the alpha channel in GA */ + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + for (i = 0, sp = dp = row; i < row_width; i++) + { + *(dp++) = *(sp++); + *(dp++) = (png_byte)(255 - *(sp++)); + } + } + +#ifdef PNG_WRITE_16BIT_SUPPORTED + else + { + /* This inverts the alpha channel in GGAA */ + png_bytep sp, dp; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + for (i = 0, sp = dp = row; i < row_width; i++) + { + /* Does nothing + *(dp++) = *(sp++); + *(dp++) = *(sp++); + */ + sp+=2; dp = sp; + *(dp++) = (png_byte)(255 - *(sp++)); + *(dp++) = (png_byte)(255 - *(sp++)); + } + } +#endif /* PNG_WRITE_16BIT_SUPPORTED */ + } + } +} +#endif +#endif /* PNG_WRITE_TRANSFORMS_SUPPORTED */ + +#ifdef PNG_MNG_FEATURES_SUPPORTED +/* Undoes intrapixel differencing */ +void /* PRIVATE */ +png_do_write_intrapixel(png_row_infop row_info, png_bytep row) +{ + png_debug(1, "in png_do_write_intrapixel"); + + if ((row_info->color_type & PNG_COLOR_MASK_COLOR)) + { + int bytes_per_pixel; + png_uint_32 row_width = row_info->width; + if (row_info->bit_depth == 8) + { + png_bytep rp; + png_uint_32 i; + + if (row_info->color_type == PNG_COLOR_TYPE_RGB) + bytes_per_pixel = 3; + + else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + bytes_per_pixel = 4; + + else + return; + + for (i = 0, rp = row; i < row_width; i++, rp += bytes_per_pixel) + { + *(rp) = (png_byte)((*rp - *(rp + 1)) & 0xff); + *(rp + 2) = (png_byte)((*(rp + 2) - *(rp + 1)) & 0xff); + } + } + +#ifdef PNG_WRITE_16BIT_SUPPORTED + else if (row_info->bit_depth == 16) + { + png_bytep rp; + png_uint_32 i; + + if (row_info->color_type == PNG_COLOR_TYPE_RGB) + bytes_per_pixel = 6; + + else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA) + bytes_per_pixel = 8; + + else + return; + + for (i = 0, rp = row; i < row_width; i++, rp += bytes_per_pixel) + { + png_uint_32 s0 = (*(rp ) << 8) | *(rp + 1); + png_uint_32 s1 = (*(rp + 2) << 8) | *(rp + 3); + png_uint_32 s2 = (*(rp + 4) << 8) | *(rp + 5); + png_uint_32 red = (png_uint_32)((s0 - s1) & 0xffffL); + png_uint_32 blue = (png_uint_32)((s2 - s1) & 0xffffL); + *(rp ) = (png_byte)((red >> 8) & 0xff); + *(rp + 1) = (png_byte)(red & 0xff); + *(rp + 4) = (png_byte)((blue >> 8) & 0xff); + *(rp + 5) = (png_byte)(blue & 0xff); + } + } +#endif /* PNG_WRITE_16BIT_SUPPORTED */ + } +} +#endif /* PNG_MNG_FEATURES_SUPPORTED */ +#endif /* PNG_WRITE_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwutil.c b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwutil.c new file mode 100644 index 00000000..49e6a2d2 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/libpng/pngwutil.c @@ -0,0 +1,3023 @@ + +/* pngwutil.c - utilities to write a PNG file + * + * Last changed in libpng 1.6.2 [April 25, 2013] + * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) + * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) + * + * This code is released under the libpng license. + * For conditions of distribution and use, see the disclaimer + * and license in png.h + */ + +#include "pngpriv.h" + +#ifdef PNG_WRITE_SUPPORTED + +#ifdef PNG_WRITE_INT_FUNCTIONS_SUPPORTED +/* Place a 32-bit number into a buffer in PNG byte order. We work + * with unsigned numbers for convenience, although one supported + * ancillary chunk uses signed (two's complement) numbers. + */ +void PNGAPI +png_save_uint_32(png_bytep buf, png_uint_32 i) +{ + buf[0] = (png_byte)((i >> 24) & 0xff); + buf[1] = (png_byte)((i >> 16) & 0xff); + buf[2] = (png_byte)((i >> 8) & 0xff); + buf[3] = (png_byte)(i & 0xff); +} + +/* Place a 16-bit number into a buffer in PNG byte order. + * The parameter is declared unsigned int, not png_uint_16, + * just to avoid potential problems on pre-ANSI C compilers. + */ +void PNGAPI +png_save_uint_16(png_bytep buf, unsigned int i) +{ + buf[0] = (png_byte)((i >> 8) & 0xff); + buf[1] = (png_byte)(i & 0xff); +} +#endif + +/* Simple function to write the signature. If we have already written + * the magic bytes of the signature, or more likely, the PNG stream is + * being embedded into another stream and doesn't need its own signature, + * we should call png_set_sig_bytes() to tell libpng how many of the + * bytes have already been written. + */ +void PNGAPI +png_write_sig(png_structrp png_ptr) +{ + png_byte png_signature[8] = {137, 80, 78, 71, 13, 10, 26, 10}; + +#ifdef PNG_IO_STATE_SUPPORTED + /* Inform the I/O callback that the signature is being written */ + png_ptr->io_state = PNG_IO_WRITING | PNG_IO_SIGNATURE; +#endif + + /* Write the rest of the 8 byte signature */ + png_write_data(png_ptr, &png_signature[png_ptr->sig_bytes], + (png_size_t)(8 - png_ptr->sig_bytes)); + + if (png_ptr->sig_bytes < 3) + png_ptr->mode |= PNG_HAVE_PNG_SIGNATURE; +} + +/* Write the start of a PNG chunk. The type is the chunk type. + * The total_length is the sum of the lengths of all the data you will be + * passing in png_write_chunk_data(). + */ +static void +png_write_chunk_header(png_structrp png_ptr, png_uint_32 chunk_name, + png_uint_32 length) +{ + png_byte buf[8]; + +#if defined(PNG_DEBUG) && (PNG_DEBUG > 0) + PNG_CSTRING_FROM_CHUNK(buf, chunk_name); + png_debug2(0, "Writing %s chunk, length = %lu", buf, (unsigned long)length); +#endif + + if (png_ptr == NULL) + return; + +#ifdef PNG_IO_STATE_SUPPORTED + /* Inform the I/O callback that the chunk header is being written. + * PNG_IO_CHUNK_HDR requires a single I/O call. + */ + png_ptr->io_state = PNG_IO_WRITING | PNG_IO_CHUNK_HDR; +#endif + + /* Write the length and the chunk name */ + png_save_uint_32(buf, length); + png_save_uint_32(buf + 4, chunk_name); + png_write_data(png_ptr, buf, 8); + + /* Put the chunk name into png_ptr->chunk_name */ + png_ptr->chunk_name = chunk_name; + + /* Reset the crc and run it over the chunk name */ + png_reset_crc(png_ptr); + + png_calculate_crc(png_ptr, buf + 4, 4); + +#ifdef PNG_IO_STATE_SUPPORTED + /* Inform the I/O callback that chunk data will (possibly) be written. + * PNG_IO_CHUNK_DATA does NOT require a specific number of I/O calls. + */ + png_ptr->io_state = PNG_IO_WRITING | PNG_IO_CHUNK_DATA; +#endif +} + +void PNGAPI +png_write_chunk_start(png_structrp png_ptr, png_const_bytep chunk_string, + png_uint_32 length) +{ + png_write_chunk_header(png_ptr, PNG_CHUNK_FROM_STRING(chunk_string), length); +} + +/* Write the data of a PNG chunk started with png_write_chunk_header(). + * Note that multiple calls to this function are allowed, and that the + * sum of the lengths from these calls *must* add up to the total_length + * given to png_write_chunk_header(). + */ +void PNGAPI +png_write_chunk_data(png_structrp png_ptr, png_const_bytep data, + png_size_t length) +{ + /* Write the data, and run the CRC over it */ + if (png_ptr == NULL) + return; + + if (data != NULL && length > 0) + { + png_write_data(png_ptr, data, length); + + /* Update the CRC after writing the data, + * in case that the user I/O routine alters it. + */ + png_calculate_crc(png_ptr, data, length); + } +} + +/* Finish a chunk started with png_write_chunk_header(). */ +void PNGAPI +png_write_chunk_end(png_structrp png_ptr) +{ + png_byte buf[4]; + + if (png_ptr == NULL) return; + +#ifdef PNG_IO_STATE_SUPPORTED + /* Inform the I/O callback that the chunk CRC is being written. + * PNG_IO_CHUNK_CRC requires a single I/O function call. + */ + png_ptr->io_state = PNG_IO_WRITING | PNG_IO_CHUNK_CRC; +#endif + + /* Write the crc in a single operation */ + png_save_uint_32(buf, png_ptr->crc); + + png_write_data(png_ptr, buf, (png_size_t)4); +} + +/* Write a PNG chunk all at once. The type is an array of ASCII characters + * representing the chunk name. The array must be at least 4 bytes in + * length, and does not need to be null terminated. To be safe, pass the + * pre-defined chunk names here, and if you need a new one, define it + * where the others are defined. The length is the length of the data. + * All the data must be present. If that is not possible, use the + * png_write_chunk_start(), png_write_chunk_data(), and png_write_chunk_end() + * functions instead. + */ +static void +png_write_complete_chunk(png_structrp png_ptr, png_uint_32 chunk_name, + png_const_bytep data, png_size_t length) +{ + if (png_ptr == NULL) + return; + + /* On 64 bit architectures 'length' may not fit in a png_uint_32. */ + if (length > PNG_UINT_31_MAX) + png_error(png_ptr, "length exceeds PNG maxima"); + + png_write_chunk_header(png_ptr, chunk_name, (png_uint_32)length); + png_write_chunk_data(png_ptr, data, length); + png_write_chunk_end(png_ptr); +} + +/* This is the API that calls the internal function above. */ +void PNGAPI +png_write_chunk(png_structrp png_ptr, png_const_bytep chunk_string, + png_const_bytep data, png_size_t length) +{ + png_write_complete_chunk(png_ptr, PNG_CHUNK_FROM_STRING(chunk_string), data, + length); +} + +/* This is used below to find the size of an image to pass to png_deflate_claim, + * so it only needs to be accurate if the size is less than 16384 bytes (the + * point at which a lower LZ window size can be used.) + */ +static png_alloc_size_t +png_image_size(png_structrp png_ptr) +{ + /* Only return sizes up to the maximum of a png_uint_32, do this by limiting + * the width and height used to 15 bits. + */ + png_uint_32 h = png_ptr->height; + + if (png_ptr->rowbytes < 32768 && h < 32768) + { + if (png_ptr->interlaced) + { + /* Interlacing makes the image larger because of the replication of + * both the filter byte and the padding to a byte boundary. + */ + png_uint_32 w = png_ptr->width; + unsigned int pd = png_ptr->pixel_depth; + png_alloc_size_t cb_base; + int pass; + + for (cb_base=0, pass=0; pass<=6; ++pass) + { + png_uint_32 pw = PNG_PASS_COLS(w, pass); + + if (pw > 0) + cb_base += (PNG_ROWBYTES(pd, pw)+1) * PNG_PASS_ROWS(h, pass); + } + + return cb_base; + } + + else + return (png_ptr->rowbytes+1) * h; + } + + else + return 0xffffffffU; +} + +#ifdef PNG_WRITE_OPTIMIZE_CMF_SUPPORTED + /* This is the code to hack the first two bytes of the deflate stream (the + * deflate header) to correct the windowBits value to match the actual data + * size. Note that the second argument is the *uncompressed* size but the + * first argument is the *compressed* data (and it must be deflate + * compressed.) + */ +static void +optimize_cmf(png_bytep data, png_alloc_size_t data_size) +{ + /* Optimize the CMF field in the zlib stream. The resultant zlib stream is + * still compliant to the stream specification. + */ + if (data_size <= 16384) /* else windowBits must be 15 */ + { + unsigned int z_cmf = data[0]; /* zlib compression method and flags */ + + if ((z_cmf & 0x0f) == 8 && (z_cmf & 0xf0) <= 0x70) + { + unsigned int z_cinfo; + unsigned int half_z_window_size; + + z_cinfo = z_cmf >> 4; + half_z_window_size = 1U << (z_cinfo + 7); + + if (data_size <= half_z_window_size) /* else no change */ + { + unsigned int tmp; + + do + { + half_z_window_size >>= 1; + --z_cinfo; + } + while (z_cinfo > 0 && data_size <= half_z_window_size); + + z_cmf = (z_cmf & 0x0f) | (z_cinfo << 4); + + data[0] = (png_byte)z_cmf; + tmp = data[1] & 0xe0; + tmp += 0x1f - ((z_cmf << 8) + tmp) % 0x1f; + data[1] = (png_byte)tmp; + } + } + } +} +#else +# define optimize_cmf(dp,dl) ((void)0) +#endif /* PNG_WRITE_OPTIMIZE_CMF_SUPPORTED */ + +/* Initialize the compressor for the appropriate type of compression. */ +static int +png_deflate_claim(png_structrp png_ptr, png_uint_32 owner, + png_alloc_size_t data_size) +{ + if (png_ptr->zowner != 0) + { + char msg[64]; + + PNG_STRING_FROM_CHUNK(msg, owner); + msg[4] = ':'; + msg[5] = ' '; + PNG_STRING_FROM_CHUNK(msg+6, png_ptr->zowner); + /* So the message that results is " using zstream"; this is an + * internal error, but is very useful for debugging. i18n requirements + * are minimal. + */ + (void)png_safecat(msg, (sizeof msg), 10, " using zstream"); +# if PNG_LIBPNG_BUILD_BASE_TYPE >= PNG_LIBPNG_BUILD_RC + png_warning(png_ptr, msg); + + /* Attempt sane error recovery */ + if (png_ptr->zowner == png_IDAT) /* don't steal from IDAT */ + { + png_ptr->zstream.msg = PNGZ_MSG_CAST("in use by IDAT"); + return Z_STREAM_ERROR; + } + + png_ptr->zowner = 0; +# else + png_error(png_ptr, msg); +# endif + } + + { + int level = png_ptr->zlib_level; + int method = png_ptr->zlib_method; + int windowBits = png_ptr->zlib_window_bits; + int memLevel = png_ptr->zlib_mem_level; + int strategy; /* set below */ + int ret; /* zlib return code */ + + if (owner == png_IDAT) + { + if (png_ptr->flags & PNG_FLAG_ZLIB_CUSTOM_STRATEGY) + strategy = png_ptr->zlib_strategy; + + else if (png_ptr->do_filter != PNG_FILTER_NONE) + strategy = PNG_Z_DEFAULT_STRATEGY; + + else + strategy = PNG_Z_DEFAULT_NOFILTER_STRATEGY; + } + + else + { +# ifdef PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED + level = png_ptr->zlib_text_level; + method = png_ptr->zlib_text_method; + windowBits = png_ptr->zlib_text_window_bits; + memLevel = png_ptr->zlib_text_mem_level; + strategy = png_ptr->zlib_text_strategy; +# else + /* If customization is not supported the values all come from the + * IDAT values except for the strategy, which is fixed to the + * default. (This is the pre-1.6.0 behavior too, although it was + * implemented in a very different way.) + */ + strategy = Z_DEFAULT_STRATEGY; +# endif + } + + /* Adjust 'windowBits' down if larger than 'data_size'; to stop this + * happening just pass 32768 as the data_size parameter. Notice that zlib + * requires an extra 262 bytes in the window in addition to the data to be + * able to see the whole of the data, so if data_size+262 takes us to the + * next windowBits size we need to fix up the value later. (Because even + * though deflate needs the extra window, inflate does not!) + */ + if (data_size <= 16384) + { + /* IMPLEMENTATION NOTE: this 'half_window_size' stuff is only here to + * work round a Microsoft Visual C misbehavior which, contrary to C-90, + * widens the result of the following shift to 64-bits if (and, + * apparently, only if) it is used in a test. + */ + unsigned int half_window_size = 1U << (windowBits-1); + + while (data_size + 262 <= half_window_size) + { + half_window_size >>= 1; + --windowBits; + } + } + + /* Check against the previous initialized values, if any. */ + if ((png_ptr->flags & PNG_FLAG_ZSTREAM_INITIALIZED) && + (png_ptr->zlib_set_level != level || + png_ptr->zlib_set_method != method || + png_ptr->zlib_set_window_bits != windowBits || + png_ptr->zlib_set_mem_level != memLevel || + png_ptr->zlib_set_strategy != strategy)) + { + if (deflateEnd(&png_ptr->zstream) != Z_OK) + png_warning(png_ptr, "deflateEnd failed (ignored)"); + + png_ptr->flags &= ~PNG_FLAG_ZSTREAM_INITIALIZED; + } + + /* For safety clear out the input and output pointers (currently zlib + * doesn't use them on Init, but it might in the future). + */ + png_ptr->zstream.next_in = NULL; + png_ptr->zstream.avail_in = 0; + png_ptr->zstream.next_out = NULL; + png_ptr->zstream.avail_out = 0; + + /* Now initialize if required, setting the new parameters, otherwise just + * to a simple reset to the previous parameters. + */ + if (png_ptr->flags & PNG_FLAG_ZSTREAM_INITIALIZED) + ret = deflateReset(&png_ptr->zstream); + + else + { + ret = deflateInit2(&png_ptr->zstream, level, method, windowBits, + memLevel, strategy); + + if (ret == Z_OK) + png_ptr->flags |= PNG_FLAG_ZSTREAM_INITIALIZED; + } + + /* The return code is from either deflateReset or deflateInit2; they have + * pretty much the same set of error codes. + */ + if (ret == Z_OK) + png_ptr->zowner = owner; + + else + png_zstream_error(png_ptr, ret); + + return ret; + } +} + +/* Clean up (or trim) a linked list of compression buffers. */ +void /* PRIVATE */ +png_free_buffer_list(png_structrp png_ptr, png_compression_bufferp *listp) +{ + png_compression_bufferp list = *listp; + + if (list != NULL) + { + *listp = NULL; + + do + { + png_compression_bufferp next = list->next; + + png_free(png_ptr, list); + list = next; + } + while (list != NULL); + } +} + +#ifdef PNG_WRITE_COMPRESSED_TEXT_SUPPORTED +/* This pair of functions encapsulates the operation of (a) compressing a + * text string, and (b) issuing it later as a series of chunk data writes. + * The compression_state structure is shared context for these functions + * set up by the caller to allow access to the relevant local variables. + * + * compression_buffer (new in 1.6.0) is just a linked list of zbuffer_size + * temporary buffers. From 1.6.0 it is retained in png_struct so that it will + * be correctly freed in the event of a write error (previous implementations + * just leaked memory.) + */ +typedef struct +{ + png_const_bytep input; /* The uncompressed input data */ + png_alloc_size_t input_len; /* Its length */ + png_uint_32 output_len; /* Final compressed length */ + png_byte output[1024]; /* First block of output */ +} compression_state; + +static void +png_text_compress_init(compression_state *comp, png_const_bytep input, + png_alloc_size_t input_len) +{ + comp->input = input; + comp->input_len = input_len; + comp->output_len = 0; +} + +/* Compress the data in the compression state input */ +static int +png_text_compress(png_structrp png_ptr, png_uint_32 chunk_name, + compression_state *comp, png_uint_32 prefix_len) +{ + int ret; + + /* To find the length of the output it is necessary to first compress the + * input, the result is buffered rather than using the two-pass algorithm + * that is used on the inflate side; deflate is assumed to be slower and a + * PNG writer is assumed to have more memory available than a PNG reader. + * + * IMPLEMENTATION NOTE: the zlib API deflateBound() can be used to find an + * upper limit on the output size, but it is always bigger than the input + * size so it is likely to be more efficient to use this linked-list + * approach. + */ + ret = png_deflate_claim(png_ptr, chunk_name, comp->input_len); + + if (ret != Z_OK) + return ret; + + /* Set up the compression buffers, we need a loop here to avoid overflowing a + * uInt. Use ZLIB_IO_MAX to limit the input. The output is always limited + * by the output buffer size, so there is no need to check that. Since this + * is ANSI-C we know that an 'int', hence a uInt, is always at least 16 bits + * in size. + */ + { + png_compression_bufferp *end = &png_ptr->zbuffer_list; + png_alloc_size_t input_len = comp->input_len; /* may be zero! */ + png_uint_32 output_len; + + /* zlib updates these for us: */ + png_ptr->zstream.next_in = PNGZ_INPUT_CAST(comp->input); + png_ptr->zstream.avail_in = 0; /* Set below */ + png_ptr->zstream.next_out = comp->output; + png_ptr->zstream.avail_out = (sizeof comp->output); + + output_len = png_ptr->zstream.avail_out; + + do + { + uInt avail_in = ZLIB_IO_MAX; + + if (avail_in > input_len) + avail_in = (uInt)input_len; + + input_len -= avail_in; + + png_ptr->zstream.avail_in = avail_in; + + if (png_ptr->zstream.avail_out == 0) + { + png_compression_buffer *next; + + /* Chunk data is limited to 2^31 bytes in length, so the prefix + * length must be counted here. + */ + if (output_len + prefix_len > PNG_UINT_31_MAX) + { + ret = Z_MEM_ERROR; + break; + } + + /* Need a new (malloc'ed) buffer, but there may be one present + * already. + */ + next = *end; + if (next == NULL) + { + next = png_voidcast(png_compression_bufferp, png_malloc_base + (png_ptr, PNG_COMPRESSION_BUFFER_SIZE(png_ptr))); + + if (next == NULL) + { + ret = Z_MEM_ERROR; + break; + } + + /* Link in this buffer (so that it will be freed later) */ + next->next = NULL; + *end = next; + } + + png_ptr->zstream.next_out = next->output; + png_ptr->zstream.avail_out = png_ptr->zbuffer_size; + output_len += png_ptr->zstream.avail_out; + + /* Move 'end' to the next buffer pointer. */ + end = &next->next; + } + + /* Compress the data */ + ret = deflate(&png_ptr->zstream, + input_len > 0 ? Z_NO_FLUSH : Z_FINISH); + + /* Claw back input data that was not consumed (because avail_in is + * reset above every time round the loop). + */ + input_len += png_ptr->zstream.avail_in; + png_ptr->zstream.avail_in = 0; /* safety */ + } + while (ret == Z_OK); + + /* There may be some space left in the last output buffer, this needs to + * be subtracted from output_len. + */ + output_len -= png_ptr->zstream.avail_out; + png_ptr->zstream.avail_out = 0; /* safety */ + comp->output_len = output_len; + + /* Now double check the output length, put in a custom message if it is + * too long. Otherwise ensure the z_stream::msg pointer is set to + * something. + */ + if (output_len + prefix_len >= PNG_UINT_31_MAX) + { + png_ptr->zstream.msg = PNGZ_MSG_CAST("compressed data too long"); + ret = Z_MEM_ERROR; + } + + else + png_zstream_error(png_ptr, ret); + + /* Reset zlib for another zTXt/iTXt or image data */ + png_ptr->zowner = 0; + + /* The only success case is Z_STREAM_END, input_len must be 0, if not this + * is an internal error. + */ + if (ret == Z_STREAM_END && input_len == 0) + { + /* Fix up the deflate header, if required */ + optimize_cmf(comp->output, comp->input_len); + + /* But Z_OK is returned, not Z_STREAM_END; this allows the claim + * function above to return Z_STREAM_END on an error (though it never + * does in the current versions of zlib.) + */ + return Z_OK; + } + + else + return ret; + } +} + +/* Ship the compressed text out via chunk writes */ +static void +png_write_compressed_data_out(png_structrp png_ptr, compression_state *comp) +{ + png_uint_32 output_len = comp->output_len; + png_const_bytep output = comp->output; + png_uint_32 avail = (sizeof comp->output); + png_compression_buffer *next = png_ptr->zbuffer_list; + + for (;;) + { + if (avail > output_len) + avail = output_len; + + png_write_chunk_data(png_ptr, output, avail); + + output_len -= avail; + + if (output_len == 0 || next == NULL) + break; + + avail = png_ptr->zbuffer_size; + output = next->output; + next = next->next; + } + + /* This is an internal error; 'next' must have been NULL! */ + if (output_len > 0) + png_error(png_ptr, "error writing ancillary chunked compressed data"); +} +#endif /* PNG_WRITE_COMPRESSED_TEXT_SUPPORTED */ + +#if defined(PNG_WRITE_TEXT_SUPPORTED) || defined(PNG_WRITE_pCAL_SUPPORTED) || \ + defined(PNG_WRITE_iCCP_SUPPORTED) || defined(PNG_WRITE_sPLT_SUPPORTED) +/* Check that the tEXt or zTXt keyword is valid per PNG 1.0 specification, + * and if invalid, correct the keyword rather than discarding the entire + * chunk. The PNG 1.0 specification requires keywords 1-79 characters in + * length, forbids leading or trailing whitespace, multiple internal spaces, + * and the non-break space (0x80) from ISO 8859-1. Returns keyword length. + * + * The 'new_key' buffer must be 80 characters in size (for the keyword plus a + * trailing '\0'). If this routine returns 0 then there was no keyword, or a + * valid one could not be generated, and the caller must png_error. + */ +static png_uint_32 +png_check_keyword(png_structrp png_ptr, png_const_charp key, png_bytep new_key) +{ + png_const_charp orig_key = key; + png_uint_32 key_len = 0; + int bad_character = 0; + int space = 1; + + png_debug(1, "in png_check_keyword"); + + if (key == NULL) + { + *new_key = 0; + return 0; + } + + while (*key && key_len < 79) + { + png_byte ch = (png_byte)(0xff & *key++); + + if ((ch > 32 && ch <= 126) || (ch >= 161 /*&& ch <= 255*/)) + *new_key++ = ch, ++key_len, space = 0; + + else if (!space) + { + /* A space or an invalid character when one wasn't seen immediately + * before; output just a space. + */ + *new_key++ = 32, ++key_len, space = 1; + + /* If the character was not a space then it is invalid. */ + if (ch != 32) + bad_character = ch; + } + + else if (!bad_character) + bad_character = ch; /* just skip it, record the first error */ + } + + if (key_len > 0 && space) /* trailing space */ + { + --key_len, --new_key; + if (!bad_character) + bad_character = 32; + } + + /* Terminate the keyword */ + *new_key = 0; + + if (key_len == 0) + return 0; + + /* Try to only output one warning per keyword: */ + if (*key) /* keyword too long */ + png_warning(png_ptr, "keyword truncated"); + + else if (bad_character) + { + PNG_WARNING_PARAMETERS(p) + + png_warning_parameter(p, 1, orig_key); + png_warning_parameter_signed(p, 2, PNG_NUMBER_FORMAT_02x, bad_character); + + png_formatted_warning(png_ptr, p, "keyword \"@1\": bad character '0x@2'"); + } + + return key_len; +} +#endif + +/* Write the IHDR chunk, and update the png_struct with the necessary + * information. Note that the rest of this code depends upon this + * information being correct. + */ +void /* PRIVATE */ +png_write_IHDR(png_structrp png_ptr, png_uint_32 width, png_uint_32 height, + int bit_depth, int color_type, int compression_type, int filter_type, + int interlace_type) +{ + png_byte buf[13]; /* Buffer to store the IHDR info */ + + png_debug(1, "in png_write_IHDR"); + + /* Check that we have valid input data from the application info */ + switch (color_type) + { + case PNG_COLOR_TYPE_GRAY: + switch (bit_depth) + { + case 1: + case 2: + case 4: + case 8: +#ifdef PNG_WRITE_16BIT_SUPPORTED + case 16: +#endif + png_ptr->channels = 1; break; + + default: + png_error(png_ptr, + "Invalid bit depth for grayscale image"); + } + break; + + case PNG_COLOR_TYPE_RGB: +#ifdef PNG_WRITE_16BIT_SUPPORTED + if (bit_depth != 8 && bit_depth != 16) +#else + if (bit_depth != 8) +#endif + png_error(png_ptr, "Invalid bit depth for RGB image"); + + png_ptr->channels = 3; + break; + + case PNG_COLOR_TYPE_PALETTE: + switch (bit_depth) + { + case 1: + case 2: + case 4: + case 8: + png_ptr->channels = 1; + break; + + default: + png_error(png_ptr, "Invalid bit depth for paletted image"); + } + break; + + case PNG_COLOR_TYPE_GRAY_ALPHA: + if (bit_depth != 8 && bit_depth != 16) + png_error(png_ptr, "Invalid bit depth for grayscale+alpha image"); + + png_ptr->channels = 2; + break; + + case PNG_COLOR_TYPE_RGB_ALPHA: +#ifdef PNG_WRITE_16BIT_SUPPORTED + if (bit_depth != 8 && bit_depth != 16) +#else + if (bit_depth != 8) +#endif + png_error(png_ptr, "Invalid bit depth for RGBA image"); + + png_ptr->channels = 4; + break; + + default: + png_error(png_ptr, "Invalid image color type specified"); + } + + if (compression_type != PNG_COMPRESSION_TYPE_BASE) + { + png_warning(png_ptr, "Invalid compression type specified"); + compression_type = PNG_COMPRESSION_TYPE_BASE; + } + + /* Write filter_method 64 (intrapixel differencing) only if + * 1. Libpng was compiled with PNG_MNG_FEATURES_SUPPORTED and + * 2. Libpng did not write a PNG signature (this filter_method is only + * used in PNG datastreams that are embedded in MNG datastreams) and + * 3. The application called png_permit_mng_features with a mask that + * included PNG_FLAG_MNG_FILTER_64 and + * 4. The filter_method is 64 and + * 5. The color_type is RGB or RGBA + */ + if ( +#ifdef PNG_MNG_FEATURES_SUPPORTED + !((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) && + ((png_ptr->mode&PNG_HAVE_PNG_SIGNATURE) == 0) && + (color_type == PNG_COLOR_TYPE_RGB || + color_type == PNG_COLOR_TYPE_RGB_ALPHA) && + (filter_type == PNG_INTRAPIXEL_DIFFERENCING)) && +#endif + filter_type != PNG_FILTER_TYPE_BASE) + { + png_warning(png_ptr, "Invalid filter type specified"); + filter_type = PNG_FILTER_TYPE_BASE; + } + +#ifdef PNG_WRITE_INTERLACING_SUPPORTED + if (interlace_type != PNG_INTERLACE_NONE && + interlace_type != PNG_INTERLACE_ADAM7) + { + png_warning(png_ptr, "Invalid interlace type specified"); + interlace_type = PNG_INTERLACE_ADAM7; + } +#else + interlace_type=PNG_INTERLACE_NONE; +#endif + + /* Save the relevent information */ + png_ptr->bit_depth = (png_byte)bit_depth; + png_ptr->color_type = (png_byte)color_type; + png_ptr->interlaced = (png_byte)interlace_type; +#ifdef PNG_MNG_FEATURES_SUPPORTED + png_ptr->filter_type = (png_byte)filter_type; +#endif + png_ptr->compression_type = (png_byte)compression_type; + png_ptr->width = width; + png_ptr->height = height; + + png_ptr->pixel_depth = (png_byte)(bit_depth * png_ptr->channels); + png_ptr->rowbytes = PNG_ROWBYTES(png_ptr->pixel_depth, width); + /* Set the usr info, so any transformations can modify it */ + png_ptr->usr_width = png_ptr->width; + png_ptr->usr_bit_depth = png_ptr->bit_depth; + png_ptr->usr_channels = png_ptr->channels; + + /* Pack the header information into the buffer */ + png_save_uint_32(buf, width); + png_save_uint_32(buf + 4, height); + buf[8] = (png_byte)bit_depth; + buf[9] = (png_byte)color_type; + buf[10] = (png_byte)compression_type; + buf[11] = (png_byte)filter_type; + buf[12] = (png_byte)interlace_type; + + /* Write the chunk */ + png_write_complete_chunk(png_ptr, png_IHDR, buf, (png_size_t)13); + + if (!(png_ptr->do_filter)) + { + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE || + png_ptr->bit_depth < 8) + png_ptr->do_filter = PNG_FILTER_NONE; + + else + png_ptr->do_filter = PNG_ALL_FILTERS; + } + + png_ptr->mode = PNG_HAVE_IHDR; /* not READY_FOR_ZTXT */ +} + +/* Write the palette. We are careful not to trust png_color to be in the + * correct order for PNG, so people can redefine it to any convenient + * structure. + */ +void /* PRIVATE */ +png_write_PLTE(png_structrp png_ptr, png_const_colorp palette, + png_uint_32 num_pal) +{ + png_uint_32 i; + png_const_colorp pal_ptr; + png_byte buf[3]; + + png_debug(1, "in png_write_PLTE"); + + if (( +#ifdef PNG_MNG_FEATURES_SUPPORTED + !(png_ptr->mng_features_permitted & PNG_FLAG_MNG_EMPTY_PLTE) && +#endif + num_pal == 0) || num_pal > 256) + { + if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) + { + png_error(png_ptr, "Invalid number of colors in palette"); + } + + else + { + png_warning(png_ptr, "Invalid number of colors in palette"); + return; + } + } + + if (!(png_ptr->color_type&PNG_COLOR_MASK_COLOR)) + { + png_warning(png_ptr, + "Ignoring request to write a PLTE chunk in grayscale PNG"); + + return; + } + + png_ptr->num_palette = (png_uint_16)num_pal; + png_debug1(3, "num_palette = %d", png_ptr->num_palette); + + png_write_chunk_header(png_ptr, png_PLTE, (png_uint_32)(num_pal * 3)); +#ifdef PNG_POINTER_INDEXING_SUPPORTED + + for (i = 0, pal_ptr = palette; i < num_pal; i++, pal_ptr++) + { + buf[0] = pal_ptr->red; + buf[1] = pal_ptr->green; + buf[2] = pal_ptr->blue; + png_write_chunk_data(png_ptr, buf, (png_size_t)3); + } + +#else + /* This is a little slower but some buggy compilers need to do this + * instead + */ + pal_ptr=palette; + + for (i = 0; i < num_pal; i++) + { + buf[0] = pal_ptr[i].red; + buf[1] = pal_ptr[i].green; + buf[2] = pal_ptr[i].blue; + png_write_chunk_data(png_ptr, buf, (png_size_t)3); + } + +#endif + png_write_chunk_end(png_ptr); + png_ptr->mode |= PNG_HAVE_PLTE; +} + +/* This is similar to png_text_compress, above, except that it does not require + * all of the data at once and, instead of buffering the compressed result, + * writes it as IDAT chunks. Unlike png_text_compress it *can* png_error out + * because it calls the write interface. As a result it does its own error + * reporting and does not return an error code. In the event of error it will + * just call png_error. The input data length may exceed 32-bits. The 'flush' + * parameter is exactly the same as that to deflate, with the following + * meanings: + * + * Z_NO_FLUSH: normal incremental output of compressed data + * Z_SYNC_FLUSH: do a SYNC_FLUSH, used by png_write_flush + * Z_FINISH: this is the end of the input, do a Z_FINISH and clean up + * + * The routine manages the acquire and release of the png_ptr->zstream by + * checking and (at the end) clearing png_ptr->zowner, it does some sanity + * checks on the 'mode' flags while doing this. + */ +void /* PRIVATE */ +png_compress_IDAT(png_structrp png_ptr, png_const_bytep input, + png_alloc_size_t input_len, int flush) +{ + if (png_ptr->zowner != png_IDAT) + { + /* First time. Ensure we have a temporary buffer for compression and + * trim the buffer list if it has more than one entry to free memory. + * If 'WRITE_COMPRESSED_TEXT' is not set the list will never have been + * created at this point, but the check here is quick and safe. + */ + if (png_ptr->zbuffer_list == NULL) + { + png_ptr->zbuffer_list = png_voidcast(png_compression_bufferp, + png_malloc(png_ptr, PNG_COMPRESSION_BUFFER_SIZE(png_ptr))); + png_ptr->zbuffer_list->next = NULL; + } + + else + png_free_buffer_list(png_ptr, &png_ptr->zbuffer_list->next); + + /* It is a terminal error if we can't claim the zstream. */ + if (png_deflate_claim(png_ptr, png_IDAT, png_image_size(png_ptr)) != Z_OK) + png_error(png_ptr, png_ptr->zstream.msg); + + /* The output state is maintained in png_ptr->zstream, so it must be + * initialized here after the claim. + */ + png_ptr->zstream.next_out = png_ptr->zbuffer_list->output; + png_ptr->zstream.avail_out = png_ptr->zbuffer_size; + } + + /* Now loop reading and writing until all the input is consumed or an error + * terminates the operation. The _out values are maintained across calls to + * this function, but the input must be reset each time. + */ + png_ptr->zstream.next_in = PNGZ_INPUT_CAST(input); + png_ptr->zstream.avail_in = 0; /* set below */ + for (;;) + { + int ret; + + /* INPUT: from the row data */ + uInt avail = ZLIB_IO_MAX; + + if (avail > input_len) + avail = (uInt)input_len; /* safe because of the check */ + + png_ptr->zstream.avail_in = avail; + input_len -= avail; + + ret = deflate(&png_ptr->zstream, input_len > 0 ? Z_NO_FLUSH : flush); + + /* Include as-yet unconsumed input */ + input_len += png_ptr->zstream.avail_in; + png_ptr->zstream.avail_in = 0; + + /* OUTPUT: write complete IDAT chunks when avail_out drops to zero, note + * that these two zstream fields are preserved across the calls, therefore + * there is no need to set these up on entry to the loop. + */ + if (png_ptr->zstream.avail_out == 0) + { + png_bytep data = png_ptr->zbuffer_list->output; + uInt size = png_ptr->zbuffer_size; + + /* Write an IDAT containing the data then reset the buffer. The + * first IDAT may need deflate header optimization. + */ +# ifdef PNG_WRITE_OPTIMIZE_CMF_SUPPORTED + if (!(png_ptr->mode & PNG_HAVE_IDAT) && + png_ptr->compression_type == PNG_COMPRESSION_TYPE_BASE) + optimize_cmf(data, png_image_size(png_ptr)); +# endif + + png_write_complete_chunk(png_ptr, png_IDAT, data, size); + png_ptr->mode |= PNG_HAVE_IDAT; + + png_ptr->zstream.next_out = data; + png_ptr->zstream.avail_out = size; + + /* For SYNC_FLUSH or FINISH it is essential to keep calling zlib with + * the same flush parameter until it has finished output, for NO_FLUSH + * it doesn't matter. + */ + if (ret == Z_OK && flush != Z_NO_FLUSH) + continue; + } + + /* The order of these checks doesn't matter much; it just effect which + * possible error might be detected if multiple things go wrong at once. + */ + if (ret == Z_OK) /* most likely return code! */ + { + /* If all the input has been consumed then just return. If Z_FINISH + * was used as the flush parameter something has gone wrong if we get + * here. + */ + if (input_len == 0) + { + if (flush == Z_FINISH) + png_error(png_ptr, "Z_OK on Z_FINISH with output space"); + + return; + } + } + + else if (ret == Z_STREAM_END && flush == Z_FINISH) + { + /* This is the end of the IDAT data; any pending output must be + * flushed. For small PNG files we may still be at the beginning. + */ + png_bytep data = png_ptr->zbuffer_list->output; + uInt size = png_ptr->zbuffer_size - png_ptr->zstream.avail_out; + +# ifdef PNG_WRITE_OPTIMIZE_CMF_SUPPORTED + if (!(png_ptr->mode & PNG_HAVE_IDAT) && + png_ptr->compression_type == PNG_COMPRESSION_TYPE_BASE) + optimize_cmf(data, png_image_size(png_ptr)); +# endif + + png_write_complete_chunk(png_ptr, png_IDAT, data, size); + png_ptr->zstream.avail_out = 0; + png_ptr->zstream.next_out = NULL; + png_ptr->mode |= PNG_HAVE_IDAT | PNG_AFTER_IDAT; + + png_ptr->zowner = 0; /* Release the stream */ + return; + } + + else + { + /* This is an error condition. */ + png_zstream_error(png_ptr, ret); + png_error(png_ptr, png_ptr->zstream.msg); + } + } +} + +/* Write an IEND chunk */ +void /* PRIVATE */ +png_write_IEND(png_structrp png_ptr) +{ + png_debug(1, "in png_write_IEND"); + + png_write_complete_chunk(png_ptr, png_IEND, NULL, (png_size_t)0); + png_ptr->mode |= PNG_HAVE_IEND; +} + +#ifdef PNG_WRITE_gAMA_SUPPORTED +/* Write a gAMA chunk */ +void /* PRIVATE */ +png_write_gAMA_fixed(png_structrp png_ptr, png_fixed_point file_gamma) +{ + png_byte buf[4]; + + png_debug(1, "in png_write_gAMA"); + + /* file_gamma is saved in 1/100,000ths */ + png_save_uint_32(buf, (png_uint_32)file_gamma); + png_write_complete_chunk(png_ptr, png_gAMA, buf, (png_size_t)4); +} +#endif + +#ifdef PNG_WRITE_sRGB_SUPPORTED +/* Write a sRGB chunk */ +void /* PRIVATE */ +png_write_sRGB(png_structrp png_ptr, int srgb_intent) +{ + png_byte buf[1]; + + png_debug(1, "in png_write_sRGB"); + + if (srgb_intent >= PNG_sRGB_INTENT_LAST) + png_warning(png_ptr, + "Invalid sRGB rendering intent specified"); + + buf[0]=(png_byte)srgb_intent; + png_write_complete_chunk(png_ptr, png_sRGB, buf, (png_size_t)1); +} +#endif + +#ifdef PNG_WRITE_iCCP_SUPPORTED +/* Write an iCCP chunk */ +void /* PRIVATE */ +png_write_iCCP(png_structrp png_ptr, png_const_charp name, + png_const_bytep profile) +{ + png_uint_32 name_len; + png_uint_32 profile_len; + png_byte new_name[81]; /* 1 byte for the compression byte */ + compression_state comp; + + png_debug(1, "in png_write_iCCP"); + + /* These are all internal problems: the profile should have been checked + * before when it was stored. + */ + if (profile == NULL) + png_error(png_ptr, "No profile for iCCP chunk"); /* internal error */ + + profile_len = png_get_uint_32(profile); + + if (profile_len < 132) + png_error(png_ptr, "ICC profile too short"); + + if (profile_len & 0x03) + png_error(png_ptr, "ICC profile length invalid (not a multiple of 4)"); + + { + png_uint_32 embedded_profile_len = png_get_uint_32(profile); + + if (profile_len != embedded_profile_len) + png_error(png_ptr, "Profile length does not match profile"); + } + + name_len = png_check_keyword(png_ptr, name, new_name); + + if (name_len == 0) + png_error(png_ptr, "iCCP: invalid keyword"); + + new_name[++name_len] = PNG_COMPRESSION_TYPE_BASE; + + /* Make sure we include the NULL after the name and the compression type */ + ++name_len; + + png_text_compress_init(&comp, profile, profile_len); + + /* Allow for keyword terminator and compression byte */ + if (png_text_compress(png_ptr, png_iCCP, &comp, name_len) != Z_OK) + png_error(png_ptr, png_ptr->zstream.msg); + + png_write_chunk_header(png_ptr, png_iCCP, name_len + comp.output_len); + + png_write_chunk_data(png_ptr, new_name, name_len); + + png_write_compressed_data_out(png_ptr, &comp); + + png_write_chunk_end(png_ptr); +} +#endif + +#ifdef PNG_WRITE_sPLT_SUPPORTED +/* Write a sPLT chunk */ +void /* PRIVATE */ +png_write_sPLT(png_structrp png_ptr, png_const_sPLT_tp spalette) +{ + png_uint_32 name_len; + png_byte new_name[80]; + png_byte entrybuf[10]; + png_size_t entry_size = (spalette->depth == 8 ? 6 : 10); + png_size_t palette_size = entry_size * spalette->nentries; + png_sPLT_entryp ep; +#ifndef PNG_POINTER_INDEXING_SUPPORTED + int i; +#endif + + png_debug(1, "in png_write_sPLT"); + + name_len = png_check_keyword(png_ptr, spalette->name, new_name); + + if (name_len == 0) + png_error(png_ptr, "sPLT: invalid keyword"); + + /* Make sure we include the NULL after the name */ + png_write_chunk_header(png_ptr, png_sPLT, + (png_uint_32)(name_len + 2 + palette_size)); + + png_write_chunk_data(png_ptr, (png_bytep)new_name, + (png_size_t)(name_len + 1)); + + png_write_chunk_data(png_ptr, &spalette->depth, (png_size_t)1); + + /* Loop through each palette entry, writing appropriately */ +#ifdef PNG_POINTER_INDEXING_SUPPORTED + for (ep = spalette->entries; epentries + spalette->nentries; ep++) + { + if (spalette->depth == 8) + { + entrybuf[0] = (png_byte)ep->red; + entrybuf[1] = (png_byte)ep->green; + entrybuf[2] = (png_byte)ep->blue; + entrybuf[3] = (png_byte)ep->alpha; + png_save_uint_16(entrybuf + 4, ep->frequency); + } + + else + { + png_save_uint_16(entrybuf + 0, ep->red); + png_save_uint_16(entrybuf + 2, ep->green); + png_save_uint_16(entrybuf + 4, ep->blue); + png_save_uint_16(entrybuf + 6, ep->alpha); + png_save_uint_16(entrybuf + 8, ep->frequency); + } + + png_write_chunk_data(png_ptr, entrybuf, entry_size); + } +#else + ep=spalette->entries; + for (i = 0; i>spalette->nentries; i++) + { + if (spalette->depth == 8) + { + entrybuf[0] = (png_byte)ep[i].red; + entrybuf[1] = (png_byte)ep[i].green; + entrybuf[2] = (png_byte)ep[i].blue; + entrybuf[3] = (png_byte)ep[i].alpha; + png_save_uint_16(entrybuf + 4, ep[i].frequency); + } + + else + { + png_save_uint_16(entrybuf + 0, ep[i].red); + png_save_uint_16(entrybuf + 2, ep[i].green); + png_save_uint_16(entrybuf + 4, ep[i].blue); + png_save_uint_16(entrybuf + 6, ep[i].alpha); + png_save_uint_16(entrybuf + 8, ep[i].frequency); + } + + png_write_chunk_data(png_ptr, entrybuf, entry_size); + } +#endif + + png_write_chunk_end(png_ptr); +} +#endif + +#ifdef PNG_WRITE_sBIT_SUPPORTED +/* Write the sBIT chunk */ +void /* PRIVATE */ +png_write_sBIT(png_structrp png_ptr, png_const_color_8p sbit, int color_type) +{ + png_byte buf[4]; + png_size_t size; + + png_debug(1, "in png_write_sBIT"); + + /* Make sure we don't depend upon the order of PNG_COLOR_8 */ + if (color_type & PNG_COLOR_MASK_COLOR) + { + png_byte maxbits; + + maxbits = (png_byte)(color_type==PNG_COLOR_TYPE_PALETTE ? 8 : + png_ptr->usr_bit_depth); + + if (sbit->red == 0 || sbit->red > maxbits || + sbit->green == 0 || sbit->green > maxbits || + sbit->blue == 0 || sbit->blue > maxbits) + { + png_warning(png_ptr, "Invalid sBIT depth specified"); + return; + } + + buf[0] = sbit->red; + buf[1] = sbit->green; + buf[2] = sbit->blue; + size = 3; + } + + else + { + if (sbit->gray == 0 || sbit->gray > png_ptr->usr_bit_depth) + { + png_warning(png_ptr, "Invalid sBIT depth specified"); + return; + } + + buf[0] = sbit->gray; + size = 1; + } + + if (color_type & PNG_COLOR_MASK_ALPHA) + { + if (sbit->alpha == 0 || sbit->alpha > png_ptr->usr_bit_depth) + { + png_warning(png_ptr, "Invalid sBIT depth specified"); + return; + } + + buf[size++] = sbit->alpha; + } + + png_write_complete_chunk(png_ptr, png_sBIT, buf, size); +} +#endif + +#ifdef PNG_WRITE_cHRM_SUPPORTED +/* Write the cHRM chunk */ +void /* PRIVATE */ +png_write_cHRM_fixed(png_structrp png_ptr, const png_xy *xy) +{ + png_byte buf[32]; + + png_debug(1, "in png_write_cHRM"); + + /* Each value is saved in 1/100,000ths */ + png_save_int_32(buf, xy->whitex); + png_save_int_32(buf + 4, xy->whitey); + + png_save_int_32(buf + 8, xy->redx); + png_save_int_32(buf + 12, xy->redy); + + png_save_int_32(buf + 16, xy->greenx); + png_save_int_32(buf + 20, xy->greeny); + + png_save_int_32(buf + 24, xy->bluex); + png_save_int_32(buf + 28, xy->bluey); + + png_write_complete_chunk(png_ptr, png_cHRM, buf, 32); +} +#endif + +#ifdef PNG_WRITE_tRNS_SUPPORTED +/* Write the tRNS chunk */ +void /* PRIVATE */ +png_write_tRNS(png_structrp png_ptr, png_const_bytep trans_alpha, + png_const_color_16p tran, int num_trans, int color_type) +{ + png_byte buf[6]; + + png_debug(1, "in png_write_tRNS"); + + if (color_type == PNG_COLOR_TYPE_PALETTE) + { + if (num_trans <= 0 || num_trans > (int)png_ptr->num_palette) + { + png_app_warning(png_ptr, + "Invalid number of transparent colors specified"); + return; + } + + /* Write the chunk out as it is */ + png_write_complete_chunk(png_ptr, png_tRNS, trans_alpha, + (png_size_t)num_trans); + } + + else if (color_type == PNG_COLOR_TYPE_GRAY) + { + /* One 16 bit value */ + if (tran->gray >= (1 << png_ptr->bit_depth)) + { + png_app_warning(png_ptr, + "Ignoring attempt to write tRNS chunk out-of-range for bit_depth"); + + return; + } + + png_save_uint_16(buf, tran->gray); + png_write_complete_chunk(png_ptr, png_tRNS, buf, (png_size_t)2); + } + + else if (color_type == PNG_COLOR_TYPE_RGB) + { + /* Three 16 bit values */ + png_save_uint_16(buf, tran->red); + png_save_uint_16(buf + 2, tran->green); + png_save_uint_16(buf + 4, tran->blue); +#ifdef PNG_WRITE_16BIT_SUPPORTED + if (png_ptr->bit_depth == 8 && (buf[0] | buf[2] | buf[4])) +#else + if (buf[0] | buf[2] | buf[4]) +#endif + { + png_app_warning(png_ptr, + "Ignoring attempt to write 16-bit tRNS chunk when bit_depth is 8"); + return; + } + + png_write_complete_chunk(png_ptr, png_tRNS, buf, (png_size_t)6); + } + + else + { + png_app_warning(png_ptr, "Can't write tRNS with an alpha channel"); + } +} +#endif + +#ifdef PNG_WRITE_bKGD_SUPPORTED +/* Write the background chunk */ +void /* PRIVATE */ +png_write_bKGD(png_structrp png_ptr, png_const_color_16p back, int color_type) +{ + png_byte buf[6]; + + png_debug(1, "in png_write_bKGD"); + + if (color_type == PNG_COLOR_TYPE_PALETTE) + { + if ( +#ifdef PNG_MNG_FEATURES_SUPPORTED + (png_ptr->num_palette || + (!(png_ptr->mng_features_permitted & PNG_FLAG_MNG_EMPTY_PLTE))) && +#endif + back->index >= png_ptr->num_palette) + { + png_warning(png_ptr, "Invalid background palette index"); + return; + } + + buf[0] = back->index; + png_write_complete_chunk(png_ptr, png_bKGD, buf, (png_size_t)1); + } + + else if (color_type & PNG_COLOR_MASK_COLOR) + { + png_save_uint_16(buf, back->red); + png_save_uint_16(buf + 2, back->green); + png_save_uint_16(buf + 4, back->blue); +#ifdef PNG_WRITE_16BIT_SUPPORTED + if (png_ptr->bit_depth == 8 && (buf[0] | buf[2] | buf[4])) +#else + if (buf[0] | buf[2] | buf[4]) +#endif + { + png_warning(png_ptr, + "Ignoring attempt to write 16-bit bKGD chunk when bit_depth is 8"); + + return; + } + + png_write_complete_chunk(png_ptr, png_bKGD, buf, (png_size_t)6); + } + + else + { + if (back->gray >= (1 << png_ptr->bit_depth)) + { + png_warning(png_ptr, + "Ignoring attempt to write bKGD chunk out-of-range for bit_depth"); + + return; + } + + png_save_uint_16(buf, back->gray); + png_write_complete_chunk(png_ptr, png_bKGD, buf, (png_size_t)2); + } +} +#endif + +#ifdef PNG_WRITE_hIST_SUPPORTED +/* Write the histogram */ +void /* PRIVATE */ +png_write_hIST(png_structrp png_ptr, png_const_uint_16p hist, int num_hist) +{ + int i; + png_byte buf[3]; + + png_debug(1, "in png_write_hIST"); + + if (num_hist > (int)png_ptr->num_palette) + { + png_debug2(3, "num_hist = %d, num_palette = %d", num_hist, + png_ptr->num_palette); + + png_warning(png_ptr, "Invalid number of histogram entries specified"); + return; + } + + png_write_chunk_header(png_ptr, png_hIST, (png_uint_32)(num_hist * 2)); + + for (i = 0; i < num_hist; i++) + { + png_save_uint_16(buf, hist[i]); + png_write_chunk_data(png_ptr, buf, (png_size_t)2); + } + + png_write_chunk_end(png_ptr); +} +#endif + +#ifdef PNG_WRITE_tEXt_SUPPORTED +/* Write a tEXt chunk */ +void /* PRIVATE */ +png_write_tEXt(png_structrp png_ptr, png_const_charp key, png_const_charp text, + png_size_t text_len) +{ + png_uint_32 key_len; + png_byte new_key[80]; + + png_debug(1, "in png_write_tEXt"); + + key_len = png_check_keyword(png_ptr, key, new_key); + + if (key_len == 0) + png_error(png_ptr, "tEXt: invalid keyword"); + + if (text == NULL || *text == '\0') + text_len = 0; + + else + text_len = strlen(text); + + if (text_len > PNG_UINT_31_MAX - (key_len+1)) + png_error(png_ptr, "tEXt: text too long"); + + /* Make sure we include the 0 after the key */ + png_write_chunk_header(png_ptr, png_tEXt, + (png_uint_32)/*checked above*/(key_len + text_len + 1)); + /* + * We leave it to the application to meet PNG-1.0 requirements on the + * contents of the text. PNG-1.0 through PNG-1.2 discourage the use of + * any non-Latin-1 characters except for NEWLINE. ISO PNG will forbid them. + * The NUL character is forbidden by PNG-1.0 through PNG-1.2 and ISO PNG. + */ + png_write_chunk_data(png_ptr, new_key, key_len + 1); + + if (text_len) + png_write_chunk_data(png_ptr, (png_const_bytep)text, text_len); + + png_write_chunk_end(png_ptr); +} +#endif + +#ifdef PNG_WRITE_zTXt_SUPPORTED +/* Write a compressed text chunk */ +void /* PRIVATE */ +png_write_zTXt(png_structrp png_ptr, png_const_charp key, png_const_charp text, + png_size_t text_len, int compression) +{ + png_uint_32 key_len; + png_byte new_key[81]; + compression_state comp; + + png_debug(1, "in png_write_zTXt"); + PNG_UNUSED(text_len) /* Always use strlen */ + + if (compression == PNG_TEXT_COMPRESSION_NONE) + { + png_write_tEXt(png_ptr, key, text, 0); + return; + } + + if (compression != PNG_TEXT_COMPRESSION_zTXt) + png_error(png_ptr, "zTXt: invalid compression type"); + + key_len = png_check_keyword(png_ptr, key, new_key); + + if (key_len == 0) + png_error(png_ptr, "zTXt: invalid keyword"); + + /* Add the compression method and 1 for the keyword separator. */ + new_key[++key_len] = PNG_COMPRESSION_TYPE_BASE; + ++key_len; + + /* Compute the compressed data; do it now for the length */ + png_text_compress_init(&comp, (png_const_bytep)text, + text == NULL ? 0 : strlen(text)); + + if (png_text_compress(png_ptr, png_zTXt, &comp, key_len) != Z_OK) + png_error(png_ptr, png_ptr->zstream.msg); + + /* Write start of chunk */ + png_write_chunk_header(png_ptr, png_zTXt, key_len + comp.output_len); + + /* Write key */ + png_write_chunk_data(png_ptr, new_key, key_len); + + /* Write the compressed data */ + png_write_compressed_data_out(png_ptr, &comp); + + /* Close the chunk */ + png_write_chunk_end(png_ptr); +} +#endif + +#ifdef PNG_WRITE_iTXt_SUPPORTED +/* Write an iTXt chunk */ +void /* PRIVATE */ +png_write_iTXt(png_structrp png_ptr, int compression, png_const_charp key, + png_const_charp lang, png_const_charp lang_key, png_const_charp text) +{ + png_uint_32 key_len, prefix_len; + png_size_t lang_len, lang_key_len; + png_byte new_key[82]; + compression_state comp; + + png_debug(1, "in png_write_iTXt"); + + key_len = png_check_keyword(png_ptr, key, new_key); + + if (key_len == 0) + png_error(png_ptr, "iTXt: invalid keyword"); + + /* Set the compression flag */ + switch (compression) + { + case PNG_ITXT_COMPRESSION_NONE: + case PNG_TEXT_COMPRESSION_NONE: + compression = new_key[++key_len] = 0; /* no compression */ + break; + + case PNG_TEXT_COMPRESSION_zTXt: + case PNG_ITXT_COMPRESSION_zTXt: + compression = new_key[++key_len] = 1; /* compressed */ + break; + + default: + png_error(png_ptr, "iTXt: invalid compression"); + } + + new_key[++key_len] = PNG_COMPRESSION_TYPE_BASE; + ++key_len; /* for the keywod separator */ + + /* We leave it to the application to meet PNG-1.0 requirements on the + * contents of the text. PNG-1.0 through PNG-1.2 discourage the use of + * any non-Latin-1 characters except for NEWLINE. ISO PNG, however, + * specifies that the text is UTF-8 and this really doesn't require any + * checking. + * + * The NUL character is forbidden by PNG-1.0 through PNG-1.2 and ISO PNG. + * + * TODO: validate the language tag correctly (see the spec.) + */ + if (lang == NULL) lang = ""; /* empty language is valid */ + lang_len = strlen(lang)+1; + if (lang_key == NULL) lang_key = ""; /* may be empty */ + lang_key_len = strlen(lang_key)+1; + if (text == NULL) text = ""; /* may be empty */ + + prefix_len = key_len; + if (lang_len > PNG_UINT_31_MAX-prefix_len) + prefix_len = PNG_UINT_31_MAX; + else + prefix_len = (png_uint_32)(prefix_len + lang_len); + + if (lang_key_len > PNG_UINT_31_MAX-prefix_len) + prefix_len = PNG_UINT_31_MAX; + else + prefix_len = (png_uint_32)(prefix_len + lang_key_len); + + png_text_compress_init(&comp, (png_const_bytep)text, strlen(text)); + + if (compression) + { + if (png_text_compress(png_ptr, png_iTXt, &comp, prefix_len) != Z_OK) + png_error(png_ptr, png_ptr->zstream.msg); + } + + else + { + if (comp.input_len > PNG_UINT_31_MAX-prefix_len) + png_error(png_ptr, "iTXt: uncompressed text too long"); + + /* So the string will fit in a chunk: */ + comp.output_len = (png_uint_32)/*SAFE*/comp.input_len; + } + + png_write_chunk_header(png_ptr, png_iTXt, comp.output_len + prefix_len); + + png_write_chunk_data(png_ptr, new_key, key_len); + + png_write_chunk_data(png_ptr, (png_const_bytep)lang, lang_len); + + png_write_chunk_data(png_ptr, (png_const_bytep)lang_key, lang_key_len); + + if (compression) + png_write_compressed_data_out(png_ptr, &comp); + + else + png_write_chunk_data(png_ptr, (png_const_bytep)text, comp.input_len); + + png_write_chunk_end(png_ptr); +} +#endif + +#ifdef PNG_WRITE_oFFs_SUPPORTED +/* Write the oFFs chunk */ +void /* PRIVATE */ +png_write_oFFs(png_structrp png_ptr, png_int_32 x_offset, png_int_32 y_offset, + int unit_type) +{ + png_byte buf[9]; + + png_debug(1, "in png_write_oFFs"); + + if (unit_type >= PNG_OFFSET_LAST) + png_warning(png_ptr, "Unrecognized unit type for oFFs chunk"); + + png_save_int_32(buf, x_offset); + png_save_int_32(buf + 4, y_offset); + buf[8] = (png_byte)unit_type; + + png_write_complete_chunk(png_ptr, png_oFFs, buf, (png_size_t)9); +} +#endif +#ifdef PNG_WRITE_pCAL_SUPPORTED +/* Write the pCAL chunk (described in the PNG extensions document) */ +void /* PRIVATE */ +png_write_pCAL(png_structrp png_ptr, png_charp purpose, png_int_32 X0, + png_int_32 X1, int type, int nparams, png_const_charp units, + png_charpp params) +{ + png_uint_32 purpose_len; + png_size_t units_len, total_len; + png_size_tp params_len; + png_byte buf[10]; + png_byte new_purpose[80]; + int i; + + png_debug1(1, "in png_write_pCAL (%d parameters)", nparams); + + if (type >= PNG_EQUATION_LAST) + png_error(png_ptr, "Unrecognized equation type for pCAL chunk"); + + purpose_len = png_check_keyword(png_ptr, purpose, new_purpose); + + if (purpose_len == 0) + png_error(png_ptr, "pCAL: invalid keyword"); + + ++purpose_len; /* terminator */ + + png_debug1(3, "pCAL purpose length = %d", (int)purpose_len); + units_len = strlen(units) + (nparams == 0 ? 0 : 1); + png_debug1(3, "pCAL units length = %d", (int)units_len); + total_len = purpose_len + units_len + 10; + + params_len = (png_size_tp)png_malloc(png_ptr, + (png_alloc_size_t)(nparams * (sizeof (png_size_t)))); + + /* Find the length of each parameter, making sure we don't count the + * null terminator for the last parameter. + */ + for (i = 0; i < nparams; i++) + { + params_len[i] = strlen(params[i]) + (i == nparams - 1 ? 0 : 1); + png_debug2(3, "pCAL parameter %d length = %lu", i, + (unsigned long)params_len[i]); + total_len += params_len[i]; + } + + png_debug1(3, "pCAL total length = %d", (int)total_len); + png_write_chunk_header(png_ptr, png_pCAL, (png_uint_32)total_len); + png_write_chunk_data(png_ptr, new_purpose, purpose_len); + png_save_int_32(buf, X0); + png_save_int_32(buf + 4, X1); + buf[8] = (png_byte)type; + buf[9] = (png_byte)nparams; + png_write_chunk_data(png_ptr, buf, (png_size_t)10); + png_write_chunk_data(png_ptr, (png_const_bytep)units, (png_size_t)units_len); + + for (i = 0; i < nparams; i++) + { + png_write_chunk_data(png_ptr, (png_const_bytep)params[i], params_len[i]); + } + + png_free(png_ptr, params_len); + png_write_chunk_end(png_ptr); +} +#endif + +#ifdef PNG_WRITE_sCAL_SUPPORTED +/* Write the sCAL chunk */ +void /* PRIVATE */ +png_write_sCAL_s(png_structrp png_ptr, int unit, png_const_charp width, + png_const_charp height) +{ + png_byte buf[64]; + png_size_t wlen, hlen, total_len; + + png_debug(1, "in png_write_sCAL_s"); + + wlen = strlen(width); + hlen = strlen(height); + total_len = wlen + hlen + 2; + + if (total_len > 64) + { + png_warning(png_ptr, "Can't write sCAL (buffer too small)"); + return; + } + + buf[0] = (png_byte)unit; + memcpy(buf + 1, width, wlen + 1); /* Append the '\0' here */ + memcpy(buf + wlen + 2, height, hlen); /* Do NOT append the '\0' here */ + + png_debug1(3, "sCAL total length = %u", (unsigned int)total_len); + png_write_complete_chunk(png_ptr, png_sCAL, buf, total_len); +} +#endif + +#ifdef PNG_WRITE_pHYs_SUPPORTED +/* Write the pHYs chunk */ +void /* PRIVATE */ +png_write_pHYs(png_structrp png_ptr, png_uint_32 x_pixels_per_unit, + png_uint_32 y_pixels_per_unit, + int unit_type) +{ + png_byte buf[9]; + + png_debug(1, "in png_write_pHYs"); + + if (unit_type >= PNG_RESOLUTION_LAST) + png_warning(png_ptr, "Unrecognized unit type for pHYs chunk"); + + png_save_uint_32(buf, x_pixels_per_unit); + png_save_uint_32(buf + 4, y_pixels_per_unit); + buf[8] = (png_byte)unit_type; + + png_write_complete_chunk(png_ptr, png_pHYs, buf, (png_size_t)9); +} +#endif + +#ifdef PNG_WRITE_tIME_SUPPORTED +/* Write the tIME chunk. Use either png_convert_from_struct_tm() + * or png_convert_from_time_t(), or fill in the structure yourself. + */ +void /* PRIVATE */ +png_write_tIME(png_structrp png_ptr, png_const_timep mod_time) +{ + png_byte buf[7]; + + png_debug(1, "in png_write_tIME"); + + if (mod_time->month > 12 || mod_time->month < 1 || + mod_time->day > 31 || mod_time->day < 1 || + mod_time->hour > 23 || mod_time->second > 60) + { + png_warning(png_ptr, "Invalid time specified for tIME chunk"); + return; + } + + png_save_uint_16(buf, mod_time->year); + buf[2] = mod_time->month; + buf[3] = mod_time->day; + buf[4] = mod_time->hour; + buf[5] = mod_time->minute; + buf[6] = mod_time->second; + + png_write_complete_chunk(png_ptr, png_tIME, buf, (png_size_t)7); +} +#endif + +/* Initializes the row writing capability of libpng */ +void /* PRIVATE */ +png_write_start_row(png_structrp png_ptr) +{ +#ifdef PNG_WRITE_INTERLACING_SUPPORTED + /* Arrays to facilitate easy interlacing - use pass (0 - 6) as index */ + + /* Start of interlace block */ + static PNG_CONST png_byte png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0}; + + /* Offset to next interlace block */ + static PNG_CONST png_byte png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1}; + + /* Start of interlace block in the y direction */ + static PNG_CONST png_byte png_pass_ystart[7] = {0, 0, 4, 0, 2, 0, 1}; + + /* Offset to next interlace block in the y direction */ + static PNG_CONST png_byte png_pass_yinc[7] = {8, 8, 8, 4, 4, 2, 2}; +#endif + + png_alloc_size_t buf_size; + int usr_pixel_depth; + + png_debug(1, "in png_write_start_row"); + + usr_pixel_depth = png_ptr->usr_channels * png_ptr->usr_bit_depth; + buf_size = PNG_ROWBYTES(usr_pixel_depth, png_ptr->width) + 1; + + /* 1.5.6: added to allow checking in the row write code. */ + png_ptr->transformed_pixel_depth = png_ptr->pixel_depth; + png_ptr->maximum_pixel_depth = (png_byte)usr_pixel_depth; + + /* Set up row buffer */ + png_ptr->row_buf = (png_bytep)png_malloc(png_ptr, buf_size); + + png_ptr->row_buf[0] = PNG_FILTER_VALUE_NONE; + +#ifdef PNG_WRITE_FILTER_SUPPORTED + /* Set up filtering buffer, if using this filter */ + if (png_ptr->do_filter & PNG_FILTER_SUB) + { + png_ptr->sub_row = (png_bytep)png_malloc(png_ptr, png_ptr->rowbytes + 1); + + png_ptr->sub_row[0] = PNG_FILTER_VALUE_SUB; + } + + /* We only need to keep the previous row if we are using one of these. */ + if (png_ptr->do_filter & (PNG_FILTER_AVG | PNG_FILTER_UP | PNG_FILTER_PAETH)) + { + /* Set up previous row buffer */ + png_ptr->prev_row = (png_bytep)png_calloc(png_ptr, buf_size); + + if (png_ptr->do_filter & PNG_FILTER_UP) + { + png_ptr->up_row = (png_bytep)png_malloc(png_ptr, + png_ptr->rowbytes + 1); + + png_ptr->up_row[0] = PNG_FILTER_VALUE_UP; + } + + if (png_ptr->do_filter & PNG_FILTER_AVG) + { + png_ptr->avg_row = (png_bytep)png_malloc(png_ptr, + png_ptr->rowbytes + 1); + + png_ptr->avg_row[0] = PNG_FILTER_VALUE_AVG; + } + + if (png_ptr->do_filter & PNG_FILTER_PAETH) + { + png_ptr->paeth_row = (png_bytep)png_malloc(png_ptr, + png_ptr->rowbytes + 1); + + png_ptr->paeth_row[0] = PNG_FILTER_VALUE_PAETH; + } + } +#endif /* PNG_WRITE_FILTER_SUPPORTED */ + +#ifdef PNG_WRITE_INTERLACING_SUPPORTED + /* If interlaced, we need to set up width and height of pass */ + if (png_ptr->interlaced) + { + if (!(png_ptr->transformations & PNG_INTERLACE)) + { + png_ptr->num_rows = (png_ptr->height + png_pass_yinc[0] - 1 - + png_pass_ystart[0]) / png_pass_yinc[0]; + + png_ptr->usr_width = (png_ptr->width + png_pass_inc[0] - 1 - + png_pass_start[0]) / png_pass_inc[0]; + } + + else + { + png_ptr->num_rows = png_ptr->height; + png_ptr->usr_width = png_ptr->width; + } + } + + else +#endif + { + png_ptr->num_rows = png_ptr->height; + png_ptr->usr_width = png_ptr->width; + } +} + +/* Internal use only. Called when finished processing a row of data. */ +void /* PRIVATE */ +png_write_finish_row(png_structrp png_ptr) +{ +#ifdef PNG_WRITE_INTERLACING_SUPPORTED + /* Arrays to facilitate easy interlacing - use pass (0 - 6) as index */ + + /* Start of interlace block */ + static PNG_CONST png_byte png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0}; + + /* Offset to next interlace block */ + static PNG_CONST png_byte png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1}; + + /* Start of interlace block in the y direction */ + static PNG_CONST png_byte png_pass_ystart[7] = {0, 0, 4, 0, 2, 0, 1}; + + /* Offset to next interlace block in the y direction */ + static PNG_CONST png_byte png_pass_yinc[7] = {8, 8, 8, 4, 4, 2, 2}; +#endif + + png_debug(1, "in png_write_finish_row"); + + /* Next row */ + png_ptr->row_number++; + + /* See if we are done */ + if (png_ptr->row_number < png_ptr->num_rows) + return; + +#ifdef PNG_WRITE_INTERLACING_SUPPORTED + /* If interlaced, go to next pass */ + if (png_ptr->interlaced) + { + png_ptr->row_number = 0; + if (png_ptr->transformations & PNG_INTERLACE) + { + png_ptr->pass++; + } + + else + { + /* Loop until we find a non-zero width or height pass */ + do + { + png_ptr->pass++; + + if (png_ptr->pass >= 7) + break; + + png_ptr->usr_width = (png_ptr->width + + png_pass_inc[png_ptr->pass] - 1 - + png_pass_start[png_ptr->pass]) / + png_pass_inc[png_ptr->pass]; + + png_ptr->num_rows = (png_ptr->height + + png_pass_yinc[png_ptr->pass] - 1 - + png_pass_ystart[png_ptr->pass]) / + png_pass_yinc[png_ptr->pass]; + + if (png_ptr->transformations & PNG_INTERLACE) + break; + + } while (png_ptr->usr_width == 0 || png_ptr->num_rows == 0); + + } + + /* Reset the row above the image for the next pass */ + if (png_ptr->pass < 7) + { + if (png_ptr->prev_row != NULL) + memset(png_ptr->prev_row, 0, + (png_size_t)(PNG_ROWBYTES(png_ptr->usr_channels* + png_ptr->usr_bit_depth, png_ptr->width)) + 1); + + return; + } + } +#endif + + /* If we get here, we've just written the last row, so we need + to flush the compressor */ + png_compress_IDAT(png_ptr, NULL, 0, Z_FINISH); +} + +#ifdef PNG_WRITE_INTERLACING_SUPPORTED +/* Pick out the correct pixels for the interlace pass. + * The basic idea here is to go through the row with a source + * pointer and a destination pointer (sp and dp), and copy the + * correct pixels for the pass. As the row gets compacted, + * sp will always be >= dp, so we should never overwrite anything. + * See the default: case for the easiest code to understand. + */ +void /* PRIVATE */ +png_do_write_interlace(png_row_infop row_info, png_bytep row, int pass) +{ + /* Arrays to facilitate easy interlacing - use pass (0 - 6) as index */ + + /* Start of interlace block */ + static PNG_CONST png_byte png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0}; + + /* Offset to next interlace block */ + static PNG_CONST png_byte png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1}; + + png_debug(1, "in png_do_write_interlace"); + + /* We don't have to do anything on the last pass (6) */ + if (pass < 6) + { + /* Each pixel depth is handled separately */ + switch (row_info->pixel_depth) + { + case 1: + { + png_bytep sp; + png_bytep dp; + int shift; + int d; + int value; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + dp = row; + d = 0; + shift = 7; + + for (i = png_pass_start[pass]; i < row_width; + i += png_pass_inc[pass]) + { + sp = row + (png_size_t)(i >> 3); + value = (int)(*sp >> (7 - (int)(i & 0x07))) & 0x01; + d |= (value << shift); + + if (shift == 0) + { + shift = 7; + *dp++ = (png_byte)d; + d = 0; + } + + else + shift--; + + } + if (shift != 7) + *dp = (png_byte)d; + + break; + } + + case 2: + { + png_bytep sp; + png_bytep dp; + int shift; + int d; + int value; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + dp = row; + shift = 6; + d = 0; + + for (i = png_pass_start[pass]; i < row_width; + i += png_pass_inc[pass]) + { + sp = row + (png_size_t)(i >> 2); + value = (*sp >> ((3 - (int)(i & 0x03)) << 1)) & 0x03; + d |= (value << shift); + + if (shift == 0) + { + shift = 6; + *dp++ = (png_byte)d; + d = 0; + } + + else + shift -= 2; + } + if (shift != 6) + *dp = (png_byte)d; + + break; + } + + case 4: + { + png_bytep sp; + png_bytep dp; + int shift; + int d; + int value; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + + dp = row; + shift = 4; + d = 0; + for (i = png_pass_start[pass]; i < row_width; + i += png_pass_inc[pass]) + { + sp = row + (png_size_t)(i >> 1); + value = (*sp >> ((1 - (int)(i & 0x01)) << 2)) & 0x0f; + d |= (value << shift); + + if (shift == 0) + { + shift = 4; + *dp++ = (png_byte)d; + d = 0; + } + + else + shift -= 4; + } + if (shift != 4) + *dp = (png_byte)d; + + break; + } + + default: + { + png_bytep sp; + png_bytep dp; + png_uint_32 i; + png_uint_32 row_width = row_info->width; + png_size_t pixel_bytes; + + /* Start at the beginning */ + dp = row; + + /* Find out how many bytes each pixel takes up */ + pixel_bytes = (row_info->pixel_depth >> 3); + + /* Loop through the row, only looking at the pixels that matter */ + for (i = png_pass_start[pass]; i < row_width; + i += png_pass_inc[pass]) + { + /* Find out where the original pixel is */ + sp = row + (png_size_t)i * pixel_bytes; + + /* Move the pixel */ + if (dp != sp) + memcpy(dp, sp, pixel_bytes); + + /* Next pixel */ + dp += pixel_bytes; + } + break; + } + } + /* Set new row width */ + row_info->width = (row_info->width + + png_pass_inc[pass] - 1 - + png_pass_start[pass]) / + png_pass_inc[pass]; + + row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth, + row_info->width); + } +} +#endif + +/* This filters the row, chooses which filter to use, if it has not already + * been specified by the application, and then writes the row out with the + * chosen filter. + */ +static void png_write_filtered_row(png_structrp png_ptr, png_bytep filtered_row, + png_size_t row_bytes); + +#define PNG_MAXSUM (((png_uint_32)(-1)) >> 1) +#define PNG_HISHIFT 10 +#define PNG_LOMASK ((png_uint_32)0xffffL) +#define PNG_HIMASK ((png_uint_32)(~PNG_LOMASK >> PNG_HISHIFT)) +void /* PRIVATE */ +png_write_find_filter(png_structrp png_ptr, png_row_infop row_info) +{ + png_bytep best_row; +#ifdef PNG_WRITE_FILTER_SUPPORTED + png_bytep prev_row, row_buf; + png_uint_32 mins, bpp; + png_byte filter_to_do = png_ptr->do_filter; + png_size_t row_bytes = row_info->rowbytes; +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + int num_p_filters = png_ptr->num_prev_filters; +#endif + + png_debug(1, "in png_write_find_filter"); + +#ifndef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + if (png_ptr->row_number == 0 && filter_to_do == PNG_ALL_FILTERS) + { + /* These will never be selected so we need not test them. */ + filter_to_do &= ~(PNG_FILTER_UP | PNG_FILTER_PAETH); + } +#endif + + /* Find out how many bytes offset each pixel is */ + bpp = (row_info->pixel_depth + 7) >> 3; + + prev_row = png_ptr->prev_row; +#endif + best_row = png_ptr->row_buf; +#ifdef PNG_WRITE_FILTER_SUPPORTED + row_buf = best_row; + mins = PNG_MAXSUM; + + /* The prediction method we use is to find which method provides the + * smallest value when summing the absolute values of the distances + * from zero, using anything >= 128 as negative numbers. This is known + * as the "minimum sum of absolute differences" heuristic. Other + * heuristics are the "weighted minimum sum of absolute differences" + * (experimental and can in theory improve compression), and the "zlib + * predictive" method (not implemented yet), which does test compressions + * of lines using different filter methods, and then chooses the + * (series of) filter(s) that give minimum compressed data size (VERY + * computationally expensive). + * + * GRR 980525: consider also + * + * (1) minimum sum of absolute differences from running average (i.e., + * keep running sum of non-absolute differences & count of bytes) + * [track dispersion, too? restart average if dispersion too large?] + * + * (1b) minimum sum of absolute differences from sliding average, probably + * with window size <= deflate window (usually 32K) + * + * (2) minimum sum of squared differences from zero or running average + * (i.e., ~ root-mean-square approach) + */ + + + /* We don't need to test the 'no filter' case if this is the only filter + * that has been chosen, as it doesn't actually do anything to the data. + */ + if ((filter_to_do & PNG_FILTER_NONE) && filter_to_do != PNG_FILTER_NONE) + { + png_bytep rp; + png_uint_32 sum = 0; + png_size_t i; + int v; + + for (i = 0, rp = row_buf + 1; i < row_bytes; i++, rp++) + { + v = *rp; + sum += (v < 128) ? v : 256 - v; + } + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + png_uint_32 sumhi, sumlo; + int j; + sumlo = sum & PNG_LOMASK; + sumhi = (sum >> PNG_HISHIFT) & PNG_HIMASK; /* Gives us some footroom */ + + /* Reduce the sum if we match any of the previous rows */ + for (j = 0; j < num_p_filters; j++) + { + if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_NONE) + { + sumlo = (sumlo * png_ptr->filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + + sumhi = (sumhi * png_ptr->filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + } + } + + /* Factor in the cost of this filter (this is here for completeness, + * but it makes no sense to have a "cost" for the NONE filter, as + * it has the minimum possible computational cost - none). + */ + sumlo = (sumlo * png_ptr->filter_costs[PNG_FILTER_VALUE_NONE]) >> + PNG_COST_SHIFT; + + sumhi = (sumhi * png_ptr->filter_costs[PNG_FILTER_VALUE_NONE]) >> + PNG_COST_SHIFT; + + if (sumhi > PNG_HIMASK) + sum = PNG_MAXSUM; + + else + sum = (sumhi << PNG_HISHIFT) + sumlo; + } +#endif + mins = sum; + } + + /* Sub filter */ + if (filter_to_do == PNG_FILTER_SUB) + /* It's the only filter so no testing is needed */ + { + png_bytep rp, lp, dp; + png_size_t i; + + for (i = 0, rp = row_buf + 1, dp = png_ptr->sub_row + 1; i < bpp; + i++, rp++, dp++) + { + *dp = *rp; + } + + for (lp = row_buf + 1; i < row_bytes; + i++, rp++, lp++, dp++) + { + *dp = (png_byte)(((int)*rp - (int)*lp) & 0xff); + } + + best_row = png_ptr->sub_row; + } + + else if (filter_to_do & PNG_FILTER_SUB) + { + png_bytep rp, dp, lp; + png_uint_32 sum = 0, lmins = mins; + png_size_t i; + int v; + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + /* We temporarily increase the "minimum sum" by the factor we + * would reduce the sum of this filter, so that we can do the + * early exit comparison without scaling the sum each time. + */ + if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int j; + png_uint_32 lmhi, lmlo; + lmlo = lmins & PNG_LOMASK; + lmhi = (lmins >> PNG_HISHIFT) & PNG_HIMASK; + + for (j = 0; j < num_p_filters; j++) + { + if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_SUB) + { + lmlo = (lmlo * png_ptr->inv_filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + + lmhi = (lmhi * png_ptr->inv_filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + } + } + + lmlo = (lmlo * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_SUB]) >> + PNG_COST_SHIFT; + + lmhi = (lmhi * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_SUB]) >> + PNG_COST_SHIFT; + + if (lmhi > PNG_HIMASK) + lmins = PNG_MAXSUM; + + else + lmins = (lmhi << PNG_HISHIFT) + lmlo; + } +#endif + + for (i = 0, rp = row_buf + 1, dp = png_ptr->sub_row + 1; i < bpp; + i++, rp++, dp++) + { + v = *dp = *rp; + + sum += (v < 128) ? v : 256 - v; + } + + for (lp = row_buf + 1; i < row_bytes; + i++, rp++, lp++, dp++) + { + v = *dp = (png_byte)(((int)*rp - (int)*lp) & 0xff); + + sum += (v < 128) ? v : 256 - v; + + if (sum > lmins) /* We are already worse, don't continue. */ + break; + } + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int j; + png_uint_32 sumhi, sumlo; + sumlo = sum & PNG_LOMASK; + sumhi = (sum >> PNG_HISHIFT) & PNG_HIMASK; + + for (j = 0; j < num_p_filters; j++) + { + if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_SUB) + { + sumlo = (sumlo * png_ptr->inv_filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + + sumhi = (sumhi * png_ptr->inv_filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + } + } + + sumlo = (sumlo * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_SUB]) >> + PNG_COST_SHIFT; + + sumhi = (sumhi * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_SUB]) >> + PNG_COST_SHIFT; + + if (sumhi > PNG_HIMASK) + sum = PNG_MAXSUM; + + else + sum = (sumhi << PNG_HISHIFT) + sumlo; + } +#endif + + if (sum < mins) + { + mins = sum; + best_row = png_ptr->sub_row; + } + } + + /* Up filter */ + if (filter_to_do == PNG_FILTER_UP) + { + png_bytep rp, dp, pp; + png_size_t i; + + for (i = 0, rp = row_buf + 1, dp = png_ptr->up_row + 1, + pp = prev_row + 1; i < row_bytes; + i++, rp++, pp++, dp++) + { + *dp = (png_byte)(((int)*rp - (int)*pp) & 0xff); + } + + best_row = png_ptr->up_row; + } + + else if (filter_to_do & PNG_FILTER_UP) + { + png_bytep rp, dp, pp; + png_uint_32 sum = 0, lmins = mins; + png_size_t i; + int v; + + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int j; + png_uint_32 lmhi, lmlo; + lmlo = lmins & PNG_LOMASK; + lmhi = (lmins >> PNG_HISHIFT) & PNG_HIMASK; + + for (j = 0; j < num_p_filters; j++) + { + if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_UP) + { + lmlo = (lmlo * png_ptr->inv_filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + + lmhi = (lmhi * png_ptr->inv_filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + } + } + + lmlo = (lmlo * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_UP]) >> + PNG_COST_SHIFT; + + lmhi = (lmhi * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_UP]) >> + PNG_COST_SHIFT; + + if (lmhi > PNG_HIMASK) + lmins = PNG_MAXSUM; + + else + lmins = (lmhi << PNG_HISHIFT) + lmlo; + } +#endif + + for (i = 0, rp = row_buf + 1, dp = png_ptr->up_row + 1, + pp = prev_row + 1; i < row_bytes; i++) + { + v = *dp++ = (png_byte)(((int)*rp++ - (int)*pp++) & 0xff); + + sum += (v < 128) ? v : 256 - v; + + if (sum > lmins) /* We are already worse, don't continue. */ + break; + } + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int j; + png_uint_32 sumhi, sumlo; + sumlo = sum & PNG_LOMASK; + sumhi = (sum >> PNG_HISHIFT) & PNG_HIMASK; + + for (j = 0; j < num_p_filters; j++) + { + if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_UP) + { + sumlo = (sumlo * png_ptr->filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + + sumhi = (sumhi * png_ptr->filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + } + } + + sumlo = (sumlo * png_ptr->filter_costs[PNG_FILTER_VALUE_UP]) >> + PNG_COST_SHIFT; + + sumhi = (sumhi * png_ptr->filter_costs[PNG_FILTER_VALUE_UP]) >> + PNG_COST_SHIFT; + + if (sumhi > PNG_HIMASK) + sum = PNG_MAXSUM; + + else + sum = (sumhi << PNG_HISHIFT) + sumlo; + } +#endif + + if (sum < mins) + { + mins = sum; + best_row = png_ptr->up_row; + } + } + + /* Avg filter */ + if (filter_to_do == PNG_FILTER_AVG) + { + png_bytep rp, dp, pp, lp; + png_uint_32 i; + + for (i = 0, rp = row_buf + 1, dp = png_ptr->avg_row + 1, + pp = prev_row + 1; i < bpp; i++) + { + *dp++ = (png_byte)(((int)*rp++ - ((int)*pp++ / 2)) & 0xff); + } + + for (lp = row_buf + 1; i < row_bytes; i++) + { + *dp++ = (png_byte)(((int)*rp++ - (((int)*pp++ + (int)*lp++) / 2)) + & 0xff); + } + best_row = png_ptr->avg_row; + } + + else if (filter_to_do & PNG_FILTER_AVG) + { + png_bytep rp, dp, pp, lp; + png_uint_32 sum = 0, lmins = mins; + png_size_t i; + int v; + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int j; + png_uint_32 lmhi, lmlo; + lmlo = lmins & PNG_LOMASK; + lmhi = (lmins >> PNG_HISHIFT) & PNG_HIMASK; + + for (j = 0; j < num_p_filters; j++) + { + if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_AVG) + { + lmlo = (lmlo * png_ptr->inv_filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + + lmhi = (lmhi * png_ptr->inv_filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + } + } + + lmlo = (lmlo * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_AVG]) >> + PNG_COST_SHIFT; + + lmhi = (lmhi * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_AVG]) >> + PNG_COST_SHIFT; + + if (lmhi > PNG_HIMASK) + lmins = PNG_MAXSUM; + + else + lmins = (lmhi << PNG_HISHIFT) + lmlo; + } +#endif + + for (i = 0, rp = row_buf + 1, dp = png_ptr->avg_row + 1, + pp = prev_row + 1; i < bpp; i++) + { + v = *dp++ = (png_byte)(((int)*rp++ - ((int)*pp++ / 2)) & 0xff); + + sum += (v < 128) ? v : 256 - v; + } + + for (lp = row_buf + 1; i < row_bytes; i++) + { + v = *dp++ = + (png_byte)(((int)*rp++ - (((int)*pp++ + (int)*lp++) / 2)) & 0xff); + + sum += (v < 128) ? v : 256 - v; + + if (sum > lmins) /* We are already worse, don't continue. */ + break; + } + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int j; + png_uint_32 sumhi, sumlo; + sumlo = sum & PNG_LOMASK; + sumhi = (sum >> PNG_HISHIFT) & PNG_HIMASK; + + for (j = 0; j < num_p_filters; j++) + { + if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_NONE) + { + sumlo = (sumlo * png_ptr->filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + + sumhi = (sumhi * png_ptr->filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + } + } + + sumlo = (sumlo * png_ptr->filter_costs[PNG_FILTER_VALUE_AVG]) >> + PNG_COST_SHIFT; + + sumhi = (sumhi * png_ptr->filter_costs[PNG_FILTER_VALUE_AVG]) >> + PNG_COST_SHIFT; + + if (sumhi > PNG_HIMASK) + sum = PNG_MAXSUM; + + else + sum = (sumhi << PNG_HISHIFT) + sumlo; + } +#endif + + if (sum < mins) + { + mins = sum; + best_row = png_ptr->avg_row; + } + } + + /* Paeth filter */ + if (filter_to_do == PNG_FILTER_PAETH) + { + png_bytep rp, dp, pp, cp, lp; + png_size_t i; + + for (i = 0, rp = row_buf + 1, dp = png_ptr->paeth_row + 1, + pp = prev_row + 1; i < bpp; i++) + { + *dp++ = (png_byte)(((int)*rp++ - (int)*pp++) & 0xff); + } + + for (lp = row_buf + 1, cp = prev_row + 1; i < row_bytes; i++) + { + int a, b, c, pa, pb, pc, p; + + b = *pp++; + c = *cp++; + a = *lp++; + + p = b - c; + pc = a - c; + +#ifdef PNG_USE_ABS + pa = abs(p); + pb = abs(pc); + pc = abs(p + pc); +#else + pa = p < 0 ? -p : p; + pb = pc < 0 ? -pc : pc; + pc = (p + pc) < 0 ? -(p + pc) : p + pc; +#endif + + p = (pa <= pb && pa <=pc) ? a : (pb <= pc) ? b : c; + + *dp++ = (png_byte)(((int)*rp++ - p) & 0xff); + } + best_row = png_ptr->paeth_row; + } + + else if (filter_to_do & PNG_FILTER_PAETH) + { + png_bytep rp, dp, pp, cp, lp; + png_uint_32 sum = 0, lmins = mins; + png_size_t i; + int v; + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int j; + png_uint_32 lmhi, lmlo; + lmlo = lmins & PNG_LOMASK; + lmhi = (lmins >> PNG_HISHIFT) & PNG_HIMASK; + + for (j = 0; j < num_p_filters; j++) + { + if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_PAETH) + { + lmlo = (lmlo * png_ptr->inv_filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + + lmhi = (lmhi * png_ptr->inv_filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + } + } + + lmlo = (lmlo * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_PAETH]) >> + PNG_COST_SHIFT; + + lmhi = (lmhi * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_PAETH]) >> + PNG_COST_SHIFT; + + if (lmhi > PNG_HIMASK) + lmins = PNG_MAXSUM; + + else + lmins = (lmhi << PNG_HISHIFT) + lmlo; + } +#endif + + for (i = 0, rp = row_buf + 1, dp = png_ptr->paeth_row + 1, + pp = prev_row + 1; i < bpp; i++) + { + v = *dp++ = (png_byte)(((int)*rp++ - (int)*pp++) & 0xff); + + sum += (v < 128) ? v : 256 - v; + } + + for (lp = row_buf + 1, cp = prev_row + 1; i < row_bytes; i++) + { + int a, b, c, pa, pb, pc, p; + + b = *pp++; + c = *cp++; + a = *lp++; + +#ifndef PNG_SLOW_PAETH + p = b - c; + pc = a - c; +#ifdef PNG_USE_ABS + pa = abs(p); + pb = abs(pc); + pc = abs(p + pc); +#else + pa = p < 0 ? -p : p; + pb = pc < 0 ? -pc : pc; + pc = (p + pc) < 0 ? -(p + pc) : p + pc; +#endif + p = (pa <= pb && pa <=pc) ? a : (pb <= pc) ? b : c; +#else /* PNG_SLOW_PAETH */ + p = a + b - c; + pa = abs(p - a); + pb = abs(p - b); + pc = abs(p - c); + + if (pa <= pb && pa <= pc) + p = a; + + else if (pb <= pc) + p = b; + + else + p = c; +#endif /* PNG_SLOW_PAETH */ + + v = *dp++ = (png_byte)(((int)*rp++ - p) & 0xff); + + sum += (v < 128) ? v : 256 - v; + + if (sum > lmins) /* We are already worse, don't continue. */ + break; + } + +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED) + { + int j; + png_uint_32 sumhi, sumlo; + sumlo = sum & PNG_LOMASK; + sumhi = (sum >> PNG_HISHIFT) & PNG_HIMASK; + + for (j = 0; j < num_p_filters; j++) + { + if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_PAETH) + { + sumlo = (sumlo * png_ptr->filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + + sumhi = (sumhi * png_ptr->filter_weights[j]) >> + PNG_WEIGHT_SHIFT; + } + } + + sumlo = (sumlo * png_ptr->filter_costs[PNG_FILTER_VALUE_PAETH]) >> + PNG_COST_SHIFT; + + sumhi = (sumhi * png_ptr->filter_costs[PNG_FILTER_VALUE_PAETH]) >> + PNG_COST_SHIFT; + + if (sumhi > PNG_HIMASK) + sum = PNG_MAXSUM; + + else + sum = (sumhi << PNG_HISHIFT) + sumlo; + } +#endif + + if (sum < mins) + { + best_row = png_ptr->paeth_row; + } + } +#endif /* PNG_WRITE_FILTER_SUPPORTED */ + + /* Do the actual writing of the filtered row data from the chosen filter. */ + png_write_filtered_row(png_ptr, best_row, row_info->rowbytes+1); + +#ifdef PNG_WRITE_FILTER_SUPPORTED +#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED + /* Save the type of filter we picked this time for future calculations */ + if (png_ptr->num_prev_filters > 0) + { + int j; + + for (j = 1; j < num_p_filters; j++) + { + png_ptr->prev_filters[j] = png_ptr->prev_filters[j - 1]; + } + + png_ptr->prev_filters[j] = best_row[0]; + } +#endif +#endif /* PNG_WRITE_FILTER_SUPPORTED */ +} + + +/* Do the actual writing of a previously filtered row. */ +static void +png_write_filtered_row(png_structrp png_ptr, png_bytep filtered_row, + png_size_t full_row_length/*includes filter byte*/) +{ + png_debug(1, "in png_write_filtered_row"); + + png_debug1(2, "filter = %d", filtered_row[0]); + + png_compress_IDAT(png_ptr, filtered_row, full_row_length, Z_NO_FLUSH); + + /* Swap the current and previous rows */ + if (png_ptr->prev_row != NULL) + { + png_bytep tptr; + + tptr = png_ptr->prev_row; + png_ptr->prev_row = png_ptr->row_buf; + png_ptr->row_buf = tptr; + } + + /* Finish row - updates counters and flushes zlib if last row */ + png_write_finish_row(png_ptr); + +#ifdef PNG_WRITE_FLUSH_SUPPORTED + png_ptr->flush_rows++; + + if (png_ptr->flush_dist > 0 && + png_ptr->flush_rows >= png_ptr->flush_dist) + { + png_write_flush(png_ptr); + } +#endif +} +#endif /* PNG_WRITE_SUPPORTED */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile.config.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile.config.h new file mode 100644 index 00000000..7c66cfda --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile.config.h @@ -0,0 +1,4 @@ + +#define MICROPROFILE_ENABLED 1 +#define MICROPROFILE_GPU_TIMERS_D3D11 1 +#define MICROPROFILE_GPU_TIMERS_D3D12 1 diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile.cpp new file mode 100644 index 00000000..437b0068 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile.cpp @@ -0,0 +1,16191 @@ +#include "../../Profiler.h" + +#ifdef ENABLE_PROFILING + +#define MICROPROFILE_IMPL +#include "microprofile.h" +#if MICROPROFILE_ENABLED + +#define BREAK_SKIP() __builtin_trap() + +#ifdef _WIN32 +#if !defined(WIN32_LEAN_AND_MEAN) +#define WIN32_LEAN_AND_MEAN +#endif +#include +#endif + +#ifdef _WIN32 +#define MICROPROFILE_MAX_PATH MAX_PATH +#else +#define MICROPROFILE_MAX_PATH 1024 +#endif + +#include +#include +#include +#include +#include +#include +#include + +#if defined(MICROPROFILE_SYSTEM_STB) +#include +#else +#define STB_SPRINTF_IMPLEMENTATION +#include "stb/stb_sprintf.h" +#endif + +#if defined(_WIN32) && _MSC_VER == 1700 +#define PRIx64 "llx" +#define PRIu64 "llu" +#define PRId64 "lld" +#else +#include +#endif + +#define MICROPROFILE_MAX_COUNTERS 512 +#define MICROPROFILE_MAX_COUNTER_NAME_CHARS (MICROPROFILE_MAX_COUNTERS * 16) +#define MICROPROFILE_MAX_GROUP_INTS (MICROPROFILE_MAX_GROUPS / 32) +#define MICROPROFILE_MAX_CATEGORIES 16 +#define MICROPROFILE_MAX_GRAPHS 5 +#define MICROPROFILE_GRAPH_HISTORY 128 +#define MICROPROFILE_BUFFER_SIZE ((MICROPROFILE_PER_THREAD_BUFFER_SIZE) / sizeof(MicroProfileLogEntry)) +#define MICROPROFILE_GPU_BUFFER_SIZE ((MICROPROFILE_PER_THREAD_GPU_BUFFER_SIZE) / sizeof(MicroProfileLogEntry)) +#define MICROPROFILE_MAX_CONTEXT_SWITCH_THREADS 256 +#define MICROPROFILE_WEBSOCKET_BUFFER_SIZE (64 << 10) +#define MICROPROFILE_INVALID_TICK ((uint64_t) - 1) +#define MICROPROFILE_DROPPED_TICK ((uint64_t) - 2) +#define MICROPROFILE_INVALID_FRAME ((uint32_t) - 1) +#define MICROPROFILE_GROUP_MASK_ALL 0xffffffff +#define MICROPROFILE_MAX_PATCH_ERRORS 32 +#define MICROPROFILE_MAX_MODULE_EXEC_REGIONS 16 + +#define MP_LOG_TICK_MASK 0x0000ffffffffffff +#define MP_LOG_INDEX_MASK 0x3fff000000000000 +#define MP_LOG_BEGIN_MASK 0xc000000000000000 +#define MP_LOG_CSTR_MASK 0xe000000000000000 +#define MP_LOG_CSTR_BIT 0x2000000000000000 +#define MP_LOG_PAYLOAD_PTR_MASK (~(MP_LOG_BEGIN_MASK | MP_LOG_CSTR_BIT)) + +#define MP_LOG_ENTER_LEAVE_MASK 0x8000000000000000 + +#define MP_LOG_LEAVE 0x0 +#define MP_LOG_ENTER 0x1 +#define MP_LOG_EXTENDED 0x2 +#define MP_LOG_EXTENDED_NO_DATA 0x3 + +#ifndef MICROPROFILE_SETTINGS_FILE +#define MICROPROFILE_SETTINGS_FILE "mppresets.cfg" +#endif +#ifndef MICROPROFILE_SETTINGS_FILE_BUILTIN +#define MICROPROFILE_SETTINGS_FILE_BUILTIN "mppresets.builtin.cfg" +#endif +#ifndef MICROPROFILE_SETTINGS_FILE_TEMP +#define MICROPROFILE_SETTINGS_FILE_TEMP ".tmp" +#endif + +// #define MP_LOG_EXTRA_DATA 0x3 + +static_assert(0 == (MICROPROFILE_MAX_GROUPS % 32), "MICROPROFILE_MAX_GROUPS must be divisible by 32"); + +enum EMicroProfileTokenExtended +{ + ETOKEN_GPU_CPU_TIMESTAMP = 0x3fff, + ETOKEN_GPU_CPU_SOURCE_THREAD = 0x3ffe, + ETOKEN_META_MARKER = 0x3ffd, + ETOKEN_CUSTOM_NAME = 0x3ffc, + ETOKEN_CUSTOM_COLOR = 0x3ffb, + ETOKEN_CUSTOM_ID = 0x3ffa, + ETOKEN_CSTR_PTR = 0x2000, // note, matches MP_LOG_CSTR_BIT + ETOKEN_MAX = 0x2000, +}; + +enum +{ + MICROPROFILE_WEBSOCKET_DIRTY_MENU, + MICROPROFILE_WEBSOCKET_DIRTY_ENABLED, +}; + +#ifndef MICROPROFILE_ALLOC // redefine all if overriding +#define MICROPROFILE_ALLOC(nSize, nAlign) MicroProfileAllocAligned(nSize, nAlign); +#define MICROPROFILE_REALLOC(p, s) realloc(p, s) +#define MICROPROFILE_FREE(p) MicroProfileFreeAligned(p) +#define MICROPROFILE_FREE_NON_ALIGNED(p) free(p) +#endif + +#define MP_ALLOC(nSize, nAlign) MicroProfileAllocInternal(nSize, nAlign) +#define MP_REALLOC(p, s) MicroProfileReallocInternal(p, s) +#define MP_FREE(p) MicroProfileFreeInternal(p) +#define MP_ALLOC_OBJECT(T) (T*)MP_ALLOC(sizeof(T), alignof(T)) +#define MP_ALLOC_OBJECT_ARRAY(T, Count) (T*)MP_ALLOC(sizeof(T) * Count, alignof(T)) + +#ifndef MICROPROFILE_DEBUG +#define MICROPROFILE_DEBUG 0 +#endif + +typedef uint64_t MicroProfileLogEntry; + +void MicroProfileSleep(uint32_t nMs); +template +T MicroProfileMin(T a, T b); +template +T MicroProfileMax(T a, T b); +template +T MicroProfileClamp(T a, T min_, T max_); +int64_t MicroProfileMsToTick(float fMs, int64_t nTicksPerSecond); +float MicroProfileTickToMsMultiplier(int64_t nTicksPerSecond); +uint32_t MicroProfileLogGetType(MicroProfileLogEntry Index); +uint64_t MicroProfileLogGetTimerIndex(MicroProfileLogEntry Index); +MicroProfileLogEntry MicroProfileMakeLogIndex(uint64_t nBegin, MicroProfileToken nToken, int64_t nTick); +int64_t MicroProfileLogTickDifference(MicroProfileLogEntry Start, MicroProfileLogEntry End); +int64_t MicroProfileLogSetTick(MicroProfileLogEntry e, int64_t nTick); +uint16_t MicroProfileGetTimerIndex(MicroProfileToken t); +uint32_t MicroProfileGetGroupMask(MicroProfileToken t); +MicroProfileToken MicroProfileMakeToken(uint64_t nGroupMask, uint32_t nGroupIndex, uint16_t nTimer); +bool MicroProfileAnyGroupActive(); +void MicroProfileWriteFile(void* Handle, size_t nSize, const char* pData); + +// defer implementation +#define CONCAT_INTERNAL(x, y) x##y +#define CONCAT(x, y) CONCAT_INTERNAL(x, y) +void IntentionallyNotDefinedFunction__(); // DO NOT DEFINE THIS +template +struct MicroProfileExitScope +{ + T lambda; + MicroProfileExitScope(T lambda) + : lambda(lambda) + { + } + ~MicroProfileExitScope() + { + lambda(); + } + + MicroProfileExitScope(const MicroProfileExitScope& rhs) + : lambda(rhs.lambda) + { + IntentionallyNotDefinedFunction__(); // this is here to ensure the compiler does not create duplicate copies + } + + private: + MicroProfileExitScope& operator=(const MicroProfileExitScope&); +}; + +class MicroProfileExitScopeHelp +{ + public: + template + MicroProfileExitScope operator+(T t) + { + return t; + } +}; +#define defer const auto& CONCAT(defer__, __LINE__) = MicroProfileExitScopeHelp() + [&]() + +////////////////////////////////////////////////////////////////////////// +// platform IMPL +void* MicroProfileAllocInternal(size_t nSize, size_t nAlign); +void MicroProfileFreeInternal(void* pPtr); +void* MicroProfileReallocInternal(void* pPtr, size_t nSize); + +void* MicroProfileAllocAligned(size_t nSize, size_t nAlign); +void MicroProfileFreeAligned(void* pMem); + +#if defined(__APPLE__) +#include +#include +#include +#include +#include +#include + +#if TARGET_OS_IPHONE +#define MICROPROFILE_IOS +#endif + +#define MP_TICK() mach_absolute_time() +inline int64_t MicroProfileTicksPerSecondCpu_() +{ + static int64_t nTicksPerSecond = 0; + if(nTicksPerSecond == 0) + { + mach_timebase_info_data_t sTimebaseInfo; + mach_timebase_info(&sTimebaseInfo); + nTicksPerSecond = 1000000000ll * sTimebaseInfo.denom / sTimebaseInfo.numer; + } + return nTicksPerSecond; +} + +int64_t MicroProfileTicksPerSecondCpu() +{ + return MicroProfileTicksPerSecondCpu_(); +} +#define MicroProfileTicksPerSecondCpu MicroProfileTicksPerSecondCpu_ + +inline uint64_t MicroProfileGetCurrentThreadId() +{ + uint64_t tid; + pthread_threadid_np(pthread_self(), &tid); + return tid; +} + +#include + +#define MP_BREAK() __builtin_trap() +#define MP_THREAD_LOCAL __thread +#define MP_STRCASECMP strcasecmp +#define MP_GETCURRENTTHREADID() MicroProfileGetCurrentThreadId() +#define MP_STRCASESTR strcasestr +#define MP_THREAD_LOCAL __thread +#define MP_NOINLINE __attribute__((noinline)) + +void* MicroProfileAllocAligned(size_t nSize, size_t nAlign) +{ + void* p; + int result = posix_memalign(&p, nAlign, nSize); + if(result != 0) + { + return nullptr; + } + return p; +} + +void MicroProfileFreeAligned(void* pMem) +{ + free(pMem); +} + +#elif defined(_WIN32) +#include +#include +#include +int64_t MicroProfileGetTick(); +#define MP_TICK() MicroProfileGetTick() +#define MP_BREAK() __debugbreak() +#define MP_THREAD_LOCAL __declspec(thread) +#define MP_STRCASECMP _stricmp +#define MP_GETCURRENTTHREADID() GetCurrentThreadId() +#define MP_STRCASESTR StrStrI +#define MP_THREAD_LOCAL __declspec(thread) +#define MP_NOINLINE __declspec(noinline) + +#ifndef MICROPROFILE_WIN32_TRAP_ALLOCATOR +#define MICROPROFILE_WIN32_TRAP_ALLOCATOR 0 +#endif + +#if MICROPROFILE_WIN32_TRAP_ALLOCATOR +// minimal trap allocator +#define PAGE_SIZE (4096) +void* MicroProfileAllocAligned(size_t nSize, size_t nAlign) +{ + (void)nAlign; + size_t nAlignedSize = (nSize + PAGE_SIZE - 1) & (~(PAGE_SIZE - 1)); + size_t nDelta = nAlignedSize - nSize; + size_t nFullSize = nAlignedSize + 2 * PAGE_SIZE; + + void* ptr = VirtualAlloc(0, nFullSize, MEM_RESERVE, PAGE_READWRITE); + intptr_t intptr = (intptr_t)ptr; + + void* pResult = VirtualAlloc((void*)(intptr + PAGE_SIZE), nAlignedSize, MEM_COMMIT, PAGE_READWRITE); + memset(pResult, 0xf0, nAlignedSize); + + intptr_t page = (intptr_t)pResult; + //((char*)page)[-1] = 0x70; //trap test + page += nDelta; + pResult = (void*)page; + memset(pResult, 0xfe, nSize); + //((char*)page)[nSize] = 0x70; //trap test + return (void*)page; +} + +void MicroProfileFreeAligned(void* pMem) +{ + intptr_t intptr = (intptr_t)pMem; + intptr = (intptr & (~(PAGE_SIZE - 1))) - PAGE_SIZE; + VirtualFree(pMem, 0, MEM_RELEASE); +} +#else +void* MicroProfileAllocAligned(size_t nSize, size_t nAlign) +{ + return _aligned_malloc(nSize, nAlign); +} + +void MicroProfileFreeAligned(void* pMem) +{ + _aligned_free(pMem); +} +#endif + +#else + +#ifndef MICROPROFILE_CUSTOM_PLATFORM +#include +#include +#include +#include +#include + +inline int64_t MicroProfileTicksPerSecondCpu_() +{ + return 1000000000ll; +} + +int64_t MicroProfileTicksPerSecondCpu() +{ + return MicroProfileTicksPerSecondCpu_(); +} +#define MicroProfileTicksPerSecondCpu MicroProfileTicksPerSecondCpu_ + +inline int64_t MicroProfileGetTick() +{ + timespec ts; + clock_gettime(CLOCK_REALTIME, &ts); + return 1000000000ll * ts.tv_sec + ts.tv_nsec; +} +#define MP_TICK() MicroProfileGetTick() +#define MP_BREAK() __builtin_trap() +#define MP_THREAD_LOCAL __thread +#define MP_STRCASECMP strcasecmp +#define MP_GETCURRENTTHREADID() (uint64_t) pthread_self() +#define MP_STRCASESTR strcasestr +#define MP_THREAD_LOCAL __thread +#define MP_NOINLINE __attribute__((noinline)) + +void* MicroProfileAllocAligned(size_t nSize, size_t nAlign) +{ +#if defined(__linux__) + void* p; + int result = posix_memalign(&p, nAlign, nSize); + if(result != 0) + { + return nullptr; + } + return p; +#else + return memalign(nAlign, nSize); +#endif +} +void MicroProfileFreeAligned(void* pMem) +{ + free(pMem); +} +#endif + +#endif + +#ifdef MICROPROFILE_PS4 +#define MICROPROFILE_PS4_DECL +#include "microprofile_ps4.h" +#endif + +#ifdef MICROPROFILE_XBOXONE +#define MICROPROFILE_XBOXONE_DECL +#include "microprofile_xboxone.h" +#else +#ifdef _WIN32 +#include +#endif +#endif + +#ifdef _WIN32 +typedef uint32_t MicroProfileThreadIdType; +#else +#ifdef MICROPROFILE_THREADID_SIZE_4BYTE +typedef uint32_t MicroProfileThreadIdType; +#elif MICROPROFILE_THREADID_SIZE_8BYTE +typedef uint64_t MicroProfileThreadIdType; +#else +typedef uint64_t MicroProfileThreadIdType; +#endif +#endif + +#define MP_ASSERT(a) \ + do \ + { \ + if(!(a)) \ + { \ + MP_BREAK(); \ + } \ + } while(0) + +#ifdef _WIN32 +#include +typedef UINT_PTR MpSocket; +#else +typedef int MpSocket; +#endif + +#ifndef _WIN32 +typedef pthread_t MicroProfileThread; +#elif defined(_WIN32) +#if _MSC_VER == 1900 +typedef void* HANDLE; +#endif + +typedef HANDLE MicroProfileThread; +#else +typedef std::thread* MicroProfileThread; +#endif + +#if MICROPROFILE_DYNAMIC_INSTRUMENT +struct MicroProfileSymbolDesc; + +#define MICROPROFILE_SUSPEND_MAX (4 << 10) +struct MicroProfileSuspendState +{ + uint32_t SuspendCounter = 0; + uint32_t NumSuspended = 0; +#ifdef _WIN32 + HANDLE Suspended[MICROPROFILE_SUSPEND_MAX]; + intptr_t SuspendedIP[MICROPROFILE_SUSPEND_MAX]; +#endif +}; + +void MicroProfileSymbolQueryFunctions(MpSocket Connection, const char* pFilter); +bool MicroProfileInstrumentFunction(void* pFunction, const char* pModuleName, const char* pFunctionName, uint32_t nColor); +bool MicroProfileSymbolInitialize(bool bStartLoad, const char* pModuleName = 0); +MicroProfileSymbolDesc* MicroProfileSymbolFindFuction(void* pAddress); +void MicroProfileInstrumentFunctionsCalled(void* pFunction, const char* pModuleName, const char* pFunctionName, int nMinBytes, int nMaxCalls); +void MicroProfileSymbolQuerySendResult(MpSocket Connection); +void MicroProfileSymbolSendFunctionNames(MpSocket Connection); +void MicroProfileSymbolSendErrors(MpSocket Connection); +const char* MicroProfileSymbolModuleGetString(uint32_t nIndex); +void MicroProfileInstrumentWithoutSymbols(const char** pModules, const char** pSymbols, uint32_t nNumSymbols); +void MicroProfileSymbolUpdateModuleList(); +bool MicroProfileSymInit(); +void MicroProfileSymCleanup(); +#endif + +struct MicroProfileFunctionQuery; + +// hash table functions & declarations +struct MicroProfileHashTable; +struct MicroProfileHashTableIterator; +typedef bool (*MicroProfileHashCompareFunction)(uint64_t l, uint64_t r); +typedef uint64_t (*MicroProfileHashFunction)(uint64_t p); +uint64_t MicroProfileHashTableHashString(uint64_t pString); +bool MicroProfileHashTableCompareString(uint64_t L, uint64_t R); +uint64_t MicroProfileHashTableHashPtr(uint64_t pString); +bool MicroProfileHashTableComparePtr(uint64_t L, uint64_t R); +void MicroProfileHashTableInit(MicroProfileHashTable* pTable, uint32_t nInitialSize, uint32_t nSearchLimit, MicroProfileHashCompareFunction CompareFunc, MicroProfileHashFunction HashFunc); +void MicroProfileHashTableDestroy(MicroProfileHashTable* pTable); +uint64_t MicroProfileHashTableHash(MicroProfileHashTable* pTable, uint64_t K); +bool MicroProfileHashTableSet(MicroProfileHashTable* pTable, uint64_t Key, uintptr_t Value); +MicroProfileHashTableIterator MicroProfileGetHashTableIteratorBegin(MicroProfileHashTable* HashTable); +MicroProfileHashTableIterator MicroProfileGetHashTableIteratorEnd(MicroProfileHashTable* HashTable); + +template +struct MicroProfileArray +{ + T* Data = nullptr; + uint32_t Size = 0; + uint32_t Capacity = 0; + T& operator[](const uint32_t Index); + const T& operator[](const uint32_t Index) const; + T* begin(); + T* end(); +}; + +template +void MicroProfileArrayInit(MicroProfileArray& Array, uint32_t InitialCapacity); +template +void MicroProfileArrayDestroy(MicroProfileArray& Array, uint32_t InitialCapacity); +template +void MicroProfileArrayClear(MicroProfileArray& Array); +template +void MicroProfileArrayPushBack(MicroProfileArray& Array, const T& v); + +struct MicroProfileTimer +{ + uint64_t nTicks; + uint32_t nCount; +}; + +struct MicroProfileCategory +{ + char pName[MICROPROFILE_NAME_MAX_LEN]; + uint32_t nGroupMask[MICROPROFILE_MAX_GROUP_INTS]; +}; + +struct MicroProfileGroupInfo +{ + char pName[MICROPROFILE_NAME_MAX_LEN]; + uint32_t nNameLen; + uint32_t nGroupIndex; + uint32_t nNumTimers; + uint32_t nMaxTimerNameLen; + uint32_t nColor; + uint32_t nCategory; + MicroProfileTokenType Type; + int nWSNext; +}; + +struct MicroProfileTimerInfo +{ + MicroProfileToken nToken; + uint32_t nTimerIndex; + uint32_t nGroupIndex; + char pName[MICROPROFILE_NAME_MAX_LEN]; + char pNameExt[MICROPROFILE_NAME_MAX_LEN]; + uint32_t nNameLen; + uint32_t nColor; + int nWSNext; + bool bGraph; + MicroProfileTokenType Type; + uint32_t Flags; +}; + +struct MicroProfileCounterInfo +{ + int nParent; + int nSibling; + int nFirstChild; + uint16_t nNameLen; + uint8_t nLevel; + const char* pName; + uint32_t nFlags; + int64_t nLimit; + double dLimit; + int nWSNext; + MicroProfileCounterFormat eFormat; + std::atomic ExternalAtomic; +}; + +struct MicroProfileCounterHistory +{ + uint32_t nPut; + uint64_t nHistory[MICROPROFILE_GRAPH_HISTORY]; +}; + +struct MicroProfileCounterSource +{ + void* pSource; + uint32_t nSourceSize; +}; + +struct MicroProfileGraphState +{ + int64_t nHistory[MICROPROFILE_GRAPH_HISTORY]; + MicroProfileToken nToken; + int32_t nKey; +}; + +struct MicroProfileContextSwitch +{ + MicroProfileThreadIdType nThreadOut; + MicroProfileThreadIdType nThreadIn; + int64_t nCpu : 8; + int64_t nTicks : 56; +}; + +struct MicroProfileFrameState +{ + uint64_t nFrameStartCpu; + uint64_t nFrameStartGpu; + uint64_t nFrameId; + uint32_t nGpuPending; + uint32_t nLogStart[MICROPROFILE_MAX_THREADS]; + uint32_t nLogStartTimeline; + uint32_t nTimelineFrameMax; + int32_t nHistoryTimeline; +}; + +// All frame counter data stored. Used to store the time for all counters/groups for every frame. +// Must be enabled with MicroProfileEnableFrameCounterExtraData() +// Will allocate sizeof(MicroProfileFrameExtraCounterData) * MICROPROFILE_MAX_FRAME_HISTORY bytes +struct MicroProfileFrameExtraCounterData +{ + uint16_t NumTimers; + uint16_t NumGroups; + uint64_t Timers[MICROPROFILE_MAX_TIMERS]; + uint64_t Groups[MICROPROFILE_MAX_GROUPS]; +}; + +struct MicroProfileCsvConfig +{ + enum CsvConfigState + { + INACTIVE = 0, + CONFIG, + ACTIVE, + }; + CsvConfigState State; + uint32_t NumTimers; + uint32_t NumGroups; + uint32_t NumCounters; + uint32_t MaxTimers; + uint32_t MaxGroups; + uint32_t MaxCounters; + uint32_t TotalElements; + uint16_t* TimerIndices; + uint16_t* GroupIndices; + uint16_t* CounterIndices; + uint64_t* FrameData; + const char** pTimerNames; + const char** pGroupNames; + const char** pCounterNames; + uint32_t Flags; +}; + +#ifdef _WIN32 +#pragma warning(push) +#pragma warning(disable : 4200) // zero-sized struct +#pragma warning(disable : 4201) // nameless struct/union +#pragma warning(disable : 4244) // possible loss of data +#pragma warning(disable : 4100) // unreferenced formal parameter +#pragma warning(disable : 4091) +#pragma warning(disable : 4189) // local variable is initialized but not referenced. (for defer local variables) +#pragma warning(disable : 4456) +#pragma warning(disable : 4702) +#endif + +struct MicroProfileStringBlock +{ + enum + { + DEFAULT_SIZE = 8192, + }; + MicroProfileStringBlock* pNext; + uint32_t nUsed; + uint32_t nSize; + char Memory[]; +}; + +struct MicroProfileHashTableEntry +{ + uint64_t Key; + uint64_t Hash; + uintptr_t Value; +}; + +struct MicroProfileHashTable +{ + MicroProfileHashTableEntry* pEntries; + uint32_t nUsed; + uint32_t nAllocated; + uint32_t nSearchLimit; + uint32_t nLim; + MicroProfileHashCompareFunction CompareFunc; + MicroProfileHashFunction HashFunc; +}; + +struct MicroProfileHashTableIterator +{ + MicroProfileHashTableIterator(uint32_t nIndex, MicroProfileHashTable* pTable) + : nIndex(nIndex) + , pTable(pTable) + { + } + MicroProfileHashTableIterator(const MicroProfileHashTableIterator& other) + : nIndex(other.nIndex) + , pTable(other.pTable) + { + } + + uint32_t nIndex; + MicroProfileHashTable* pTable; + + void AssertValid() + { + MP_ASSERT(nIndex < pTable->nAllocated); + } + + MicroProfileHashTableEntry& operator*() + { + AssertValid(); + return pTable->pEntries[nIndex]; + } + MicroProfileHashTableEntry* operator->() + { + AssertValid(); + return &pTable->pEntries[nIndex]; + } + bool operator==(const MicroProfileHashTableIterator& rhs) + { + return nIndex == rhs.nIndex && pTable == rhs.pTable; + } + bool operator!=(const MicroProfileHashTableIterator& rhs) + { + return nIndex != rhs.nIndex || pTable != rhs.pTable; + } + + void SkipInvalid() + { + while(nIndex < pTable->nAllocated && pTable->pEntries[nIndex].Hash == 0) + nIndex++; + } + MicroProfileHashTableIterator operator++() + { + AssertValid(); + nIndex++; + SkipInvalid(); + return *this; + } + MicroProfileHashTableIterator operator++(int) + { + MicroProfileHashTableIterator tmp = *this; + ++(*this); + return tmp; + } +}; + +struct MicroProfileStrings +{ + MicroProfileHashTable HashTable; + MicroProfileStringBlock* pFirst; + MicroProfileStringBlock* pLast; +}; + +struct MicroProfileThreadLog +{ + + std::atomic nPut; + std::atomic nGet; + + MicroProfileLogEntry Log[MICROPROFILE_BUFFER_SIZE]; + + uint32_t nStackPut; + uint32_t nStackScope; +#ifdef MICROPROFILE_VERIFY_BALANCED + uint64_t VerifyStack[MICROPROFILE_STACK_MAX]; +#endif + MicroProfileScopeStateC ScopeState[MICROPROFILE_STACK_MAX]; + + uint32_t nActive; + uint32_t nGpu; + MicroProfileThreadIdType nThreadId; + uint32_t nLogIndex; + uint32_t nCustomId; + uint32_t nIdleFrames; + + MicroProfileLogEntry nStackLogEntry[MICROPROFILE_STACK_MAX]; + uint64_t nChildTickStack[MICROPROFILE_STACK_MAX + 1]; + int32_t nStackPos; + + uint8_t nGroupStackPos[MICROPROFILE_MAX_GROUPS]; + uint64_t nGroupTicks[MICROPROFILE_MAX_GROUPS]; + uint64_t nAggregateGroupTicks[MICROPROFILE_MAX_GROUPS]; + enum + { + THREAD_MAX_LEN = 64, + }; + char ThreadName[64]; + int nFreeListNext; +}; + +struct MicroProfileWebSocketBuffer +{ + char* pBufferAllocation; + char* pBuffer; + uint32_t nBufferSize; + uint32_t nPut; + MpSocket Socket; + + char SendBuffer[MICROPROFILE_WEBSOCKET_BUFFER_SIZE]; + std::atomic nSendPut; + std::atomic nSendGet; +}; + +typedef void (*MicroProfileHookFunc)(int x); + +struct MicroProfilePatchError +{ + unsigned char Code[32]; + char Message[256]; + int AlreadyInstrumented; + int nCodeSize; +}; + +// linear, per-frame per-thread gpu log +struct MicroProfileThreadLogGpu +{ + MicroProfileLogEntry Log[MICROPROFILE_GPU_BUFFER_SIZE]; + uint32_t nPut; + uint32_t nStart; + uint32_t nId; + void* pContext; + uint32_t nAllocated; + + uint32_t nStackScope; + MicroProfileScopeStateC ScopeState[MICROPROFILE_STACK_MAX]; +}; + +#if MICROPROFILE_GPU_TIMERS +static MicroProfileGpuInsertTimeStamp_CB MicroProfileGpuInsertTimeStamp_Callback = 0; +static MicroProfileGpuGetTimeStamp_CB MicroProfileGpuGetTimeStamp_Callback = 0; +static MicroProfileTicksPerSecondGpu_CB MicroProfileTicksPerSecondGpu_Callback = 0; +static MicroProfileGetGpuTickReference_CB MicroProfileGetGpuTickReference_Callback = 0; +static MicroProfileGpuFlip_CB MicroProfileGpuFlip_Callback = 0; +static MicroProfileGpuShutdown_CB MicroProfileGpuShutdown_Callback = 0; + +uint32_t MicroProfileGpuInsertTimeStamp(void* pContext) +{ + return MicroProfileGpuInsertTimeStamp_Callback ? MicroProfileGpuInsertTimeStamp_Callback(pContext) : 0; +} +uint64_t MicroProfileGpuGetTimeStamp(uint32_t nKey) +{ + return MicroProfileGpuGetTimeStamp_Callback ? MicroProfileGpuGetTimeStamp_Callback(nKey) : 1; +} +uint64_t MicroProfileTicksPerSecondGpu() +{ + return MicroProfileTicksPerSecondGpu_Callback ? MicroProfileTicksPerSecondGpu_Callback() : 1; +} +int MicroProfileGetGpuTickReference(int64_t* pOutCPU, int64_t* pOutGpu) +{ + return MicroProfileGetGpuTickReference_Callback ? MicroProfileGetGpuTickReference_Callback(pOutCPU, pOutGpu) : 0; +} +uint32_t MicroProfileGpuFlip(void* p) +{ + return MicroProfileGpuFlip_Callback ? MicroProfileGpuFlip_Callback(p) : 0; +} +void MicroProfileGpuShutdown() +{ + if(MicroProfileGpuShutdown_Callback) + MicroProfileGpuShutdown_Callback(); +} + +#endif + +#if MICROPROFILE_GPU_TIMERS_D3D11 +//:'######:::'########::'##::::'##::::'########:::'#######::'########:::::'##::::::'##::: +//'##... ##:: ##.... ##: ##:::: ##:::: ##.... ##:'##.... ##: ##.... ##::'####::::'####::: +// ##:::..::: ##:::: ##: ##:::: ##:::: ##:::: ##:..::::: ##: ##:::: ##::.. ##::::.. ##::: +// ##::'####: ########:: ##:::: ##:::: ##:::: ##::'#######:: ##:::: ##:::: ##:::::: ##::: +// ##::: ##:: ##.....::: ##:::: ##:::: ##:::: ##::...... ##: ##:::: ##:::: ##:::::: ##::: +// ##::: ##:: ##:::::::: ##:::: ##:::: ##:::: ##:'##:::: ##: ##:::: ##:::: ##:::::: ##::: +//. ######::: ##::::::::. #######::::: ########::. #######:: ########:::'######::'######: +//:......::::..::::::::::.......::::::........::::.......:::........::::......:::......:: + +struct MicroProfileD3D11Frame +{ + uint32_t m_nQueryStart; + uint32_t m_nQueryCountMax; + std::atomic m_nQueryCount; + uint32_t m_nRateQueryStarted; + void* m_pRateQuery; +}; + +struct MicroProfileGpuTimerStateD3D11 : public MicroProfileGpuTimerState +{ + uint32_t bInitialized; + void* m_pDevice; + void* m_pImmediateContext; + void* m_pQueries[MICROPROFILE_D3D11_MAX_QUERIES]; + int64_t m_nQueryResults[MICROPROFILE_D3D11_MAX_QUERIES]; + + uint32_t m_nQueryPut; + uint32_t m_nQueryGet; + uint32_t m_nQueryFrame; + int64_t m_nQueryFrequency; + void* pSyncQuery; + + MicroProfileD3D11Frame m_QueryFrames[MICROPROFILE_GPU_FRAME_DELAY]; +}; + +uint32_t MicroProfileGpuInsertTimeStampD3D11(void* pContext_); +uint64_t MicroProfileGpuGetTimeStampD3D11(uint32_t nIndex); +bool MicroProfileGpuGetDataD3D11(void* pQuery, void* pData, uint32_t nDataSize); +uint64_t MicroProfileTicksPerSecondGpuD3D11(); +uint32_t MicroProfileGpuFlipD3D11(void* pDeviceContext_); +void MicroProfileGpuInitD3D11(void* pDevice_, void* pImmediateContext); +void MicroProfileGpuShutdownD3D11(); +int MicroProfileGetGpuTickReferenceD3D11(int64_t* pOutCPU, int64_t* pOutGpu); +MicroProfileGpuTimerStateD3D11* MicroProfileGetGpuTimerStateD3D11(); +#endif + +#if MICROPROFILE_GPU_TIMERS_D3D12 +//:'######:::'########::'##::::'##::::'########:::'#######::'########:::::'##::::'#######:: +//'##... ##:: ##.... ##: ##:::: ##:::: ##.... ##:'##.... ##: ##.... ##::'####:::'##.... ##: +// ##:::..::: ##:::: ##: ##:::: ##:::: ##:::: ##:..::::: ##: ##:::: ##::.. ##:::..::::: ##: +// ##::'####: ########:: ##:::: ##:::: ##:::: ##::'#######:: ##:::: ##:::: ##::::'#######:: +// ##::: ##:: ##.....::: ##:::: ##:::: ##:::: ##::...... ##: ##:::: ##:::: ##:::'##:::::::: +// ##::: ##:: ##:::::::: ##:::: ##:::: ##:::: ##:'##:::: ##: ##:::: ##:::: ##::: ##:::::::: +//. ######::: ##::::::::. #######::::: ########::. #######:: ########:::'######: #########: +//:......::::..::::::::::.......::::::........::::.......:::........::::......::.........:: + +#include + +#ifndef MICROPROFILE_D3D12_MAX_QUERIES +#define MICROPROFILE_D3D12_MAX_QUERIES (32 << 10) +#endif + +#define MICROPROFILE_D3D_MAX_NODE_COUNT 4 +#define MICROPROFILE_D3D_INTERNAL_DELAY 8 + +#define MP_NODE_MASK_ALL(n) ((1u << (n)) - 1u) +#define MP_NODE_MASK_ONE(n) (1u << (n)) + +struct MicroProfileGpuTimerStateD3D12; + +int MicroProfileGetGpuTickReferenceD3D12(int64_t* pOutCPU, int64_t* pOutGpu); +uint32_t MicroProfileGpuInsertTimeStampD3D12(void* pContext); +uint64_t MicroProfileGpuGetTimeStampD3D12(uint32_t nIndex); +uint64_t MicroProfileTicksPerSecondGpuD3D12(); +uint32_t MicroProfileGpuFlipD3D12(void* pContext); +void MicroProfileGpuInitD3D12(void* pDevice_, uint32_t nNodeCount, void** pCommandQueues_, void** pCommandQueuesCopy_); +void MicroProfileGpuShutdownD3D12(); +void MicroProfileSetCurrentNodeD3D12(uint32_t nNode); +int MicroProfileGetGpuTickReferenceD3D12(int64_t* pOutCPU, int64_t* pOutGpu); +MicroProfileGpuTimerStateD3D12* MicroProfileGetGpuTimerStateD3D12(); + +struct MicroProfileFrameD3D12 +{ + uint32_t nTimeStampBegin; + uint32_t nTimeStampCount; + uint32_t nTimeStampBeginCopyQueue; + uint32_t nTimeStampCountCopyQueue; + uint32_t nNode; + ID3D12GraphicsCommandList* pCommandList[MICROPROFILE_D3D_MAX_NODE_COUNT]; + ID3D12GraphicsCommandList* pCommandListCopy[MICROPROFILE_D3D_MAX_NODE_COUNT]; + ID3D12CommandAllocator* pCommandAllocator; + ID3D12CommandAllocator* pCommandAllocatorCopy; +}; + +struct MicroProfileGpuTimerStateD3D12 : public MicroProfileGpuTimerState +{ + ID3D12Device* pDevice; + uint32_t nNodeCount; + uint32_t nCurrentNode; + + uint64_t nFrame; + uint64_t nPendingFrame; + + uint32_t nFrameStartTimeStamps; + uint32_t nFrameStartCopyQueueTimeStamps; + std::atomic nFrameCountTimeStamps; + std::atomic nFrameCountCopyQueueTimeStamps; + + int64_t nFrequency; + ID3D12Resource* pBuffer; + ID3D12Resource* pBufferCopy; + + struct + { + ID3D12CommandQueue* pCommandQueue; + ID3D12CommandQueue* pCommandQueueCopy; + ID3D12QueryHeap* pHeap; + ID3D12QueryHeap* pCopyQueueHeap; + ID3D12Fence* pFence; + ID3D12Fence* pFenceCopy; + } NodeState[MICROPROFILE_D3D_MAX_NODE_COUNT]; + + uint16_t nQueryFrames[MICROPROFILE_D3D12_MAX_QUERIES]; + int64_t nResults[MICROPROFILE_D3D12_MAX_QUERIES]; + uint16_t nQueryFramesCopy[MICROPROFILE_D3D12_MAX_QUERIES]; + int64_t nResultsCopy[MICROPROFILE_D3D12_MAX_QUERIES]; + + MicroProfileFrameD3D12 Frames[MICROPROFILE_D3D_INTERNAL_DELAY]; +}; +#endif + +#if MICROPROFILE_GPU_TIMERS_GL +//:'######:::'########::'##::::'##:::::'######:::'##::::::: +//'##... ##:: ##.... ##: ##:::: ##::::'##... ##:: ##::::::: +// ##:::..::: ##:::: ##: ##:::: ##:::: ##:::..::: ##::::::: +// ##::'####: ########:: ##:::: ##:::: ##::'####: ##::::::: +// ##::: ##:: ##.....::: ##:::: ##:::: ##::: ##:: ##::::::: +// ##::: ##:: ##:::::::: ##:::: ##:::: ##::: ##:: ##::::::: +//. ######::: ##::::::::. #######:::::. ######::: ########: +//:......::::..::::::::::.......:::::::......::::........:: +struct MicroProfileGpuTimerStateGL : public MicroProfileGpuTimerState +{ + uint32_t GLTimers[MICROPROFILE_GL_MAX_QUERIES]; + uint32_t GLTimerPos; +}; + +MicroProfileGpuTimerStateGL* MicroProfileGetGpuTimerStateGL(); +uint32_t MicroProfileGpuInsertTimeStampGL(void* pContext); +uint64_t MicroProfileGpuGetTimeStampGL(uint32_t nKey); +uint64_t MicroProfileTicksPerSecondGpuGL(); +int MicroProfileGetGpuTickReferenceGL(int64_t* pOutCpu, int64_t* pOutGpu); +uint32_t MicroProfileGpuFlipGL(void* pContext); +void MicroProfileGpuShutdownGL(); +#endif + +#if MICROPROFILE_GPU_TIMERS_VULKAN + +//:'######:::'########::'##::::'##::::'##::::'##:'##::::'##:'##:::::::'##:::'##::::'###::::'##::: ##: +//'##... ##:: ##.... ##: ##:::: ##:::: ##:::: ##: ##:::: ##: ##::::::: ##::'##::::'## ##::: ###:: ##: +// ##:::..::: ##:::: ##: ##:::: ##:::: ##:::: ##: ##:::: ##: ##::::::: ##:'##::::'##:. ##:: ####: ##: +// ##::'####: ########:: ##:::: ##:::: ##:::: ##: ##:::: ##: ##::::::: #####::::'##:::. ##: ## ## ##: +// ##::: ##:: ##.....::: ##:::: ##::::. ##:: ##:: ##:::: ##: ##::::::: ##. ##::: #########: ##. ####: +// ##::: ##:: ##:::::::: ##:::: ##:::::. ## ##::: ##:::: ##: ##::::::: ##:. ##:: ##.... ##: ##:. ###: +//. ######::: ##::::::::. #######:::::::. ###::::. #######:: ########: ##::. ##: ##:::: ##: ##::. ##: +//:......::::..::::::::::.......:::::::::...::::::.......:::........::..::::..::..:::::..::..::::..:: + +struct MicroProfileGpuTimerStateVulkan; +MicroProfileGpuTimerStateVulkan* MicroProfileGetGpuTimerStateVulkan(); +uint32_t MicroProfileGpuInsertTimeStampVulkan(void* pContext); +uint64_t MicroProfileGpuGetTimeStampVulkan(uint32_t nKey); +uint64_t MicroProfileTicksPerSecondGpuVulkan(); +int MicroProfileGetGpuTickReferenceVulkan(int64_t* pOutCpu, int64_t* pOutGpu); +uint32_t MicroProfileGpuFlipVulkan(void* pContext); +void MicroProfileGpuShutdownVulkan(); +#endif + +struct MicroProfileSymbolState +{ + std::atomic nModuleLoadsFinished; + std::atomic nModuleLoadsRequested; + std::atomic nSymbolsLoaded; +}; + +struct MicroProfileSymbolModuleRegion +{ + intptr_t nBegin; + intptr_t nEnd; +}; +struct MicroProfileSymbolModule +{ + uint64_t nModuleBase; + uint32_t nMatchOffset; + uint32_t nStringOffset; + const char* pBaseString; + const char* pTrimmedString; + MicroProfileSymbolModuleRegion Regions[MICROPROFILE_MAX_MODULE_EXEC_REGIONS]; + int nNumExecutableRegions; + + bool bDownloading; + intptr_t nProgress; + intptr_t nProgressTarget; + struct MicroProfileSymbolBlock* pSymbolBlock; + MicroProfileHashTable AddressToSymbol; + + int64_t nSymbols; + std::atomic nSymbolsLoaded; + std::atomic nModuleLoadRequested; + std::atomic nModuleLoadFinished; +}; + +struct MicroProfileInstrumentMemoryRegion +{ + intptr_t Start; + intptr_t Size; + uint32_t Protect; +}; + +struct MicroProfile +{ + uint32_t nTotalTimers; + uint32_t nGroupCount; + uint32_t nCategoryCount; + uint32_t nAggregateClear; + uint32_t nAggregateFlip; + uint32_t nAggregateFlipCount; + uint32_t nAggregateFrames; + + uint64_t nFlipStartTick; + uint64_t nAggregateFlipTick; + + uint32_t nDisplay; + uint32_t nBars; + uint32_t nActiveGroups[MICROPROFILE_MAX_GROUP_INTS]; + bool AnyActive; + uint32_t nFrozen; + uint32_t nWasFrozen; + uint32_t nPlatformMarkersEnabled; + + uint32_t nForceEnable; + + uint32_t nForceGroups[MICROPROFILE_MAX_GROUP_INTS]; + uint32_t nActiveGroupsWanted[MICROPROFILE_MAX_GROUP_INTS]; + uint32_t nGroupMask[MICROPROFILE_MAX_GROUP_INTS]; + + uint32_t nStartEnabled; + uint32_t nAllThreadsWanted; + + uint32_t nOverflow; + + uint32_t nMaxGroupSize; + uint32_t nDumpFileNextFrame; + uint32_t nDumpFileCountDown; + uint32_t nDumpSpikeMask; + uint32_t nAutoClearFrames; + + float fDumpCpuSpike; + float fDumpGpuSpike; + char HtmlDumpPath[512]; + char CsvDumpPath[512]; + uint32_t DumpFrameCount; + + int64_t nPauseTicks; + std::atomic nContextSwitchStalledTick; + int64_t nContextSwitchLastPushed; + int64_t nContextSwitchLastIndexPushed; + + float fReferenceTime; + float fRcpReferenceTime; + + MicroProfileCategory CategoryInfo[MICROPROFILE_MAX_CATEGORIES]; + MicroProfileGroupInfo GroupInfo[MICROPROFILE_MAX_GROUPS]; + MicroProfileTimerInfo TimerInfo[MICROPROFILE_MAX_TIMERS]; + uint32_t TimerToGroup[MICROPROFILE_MAX_TIMERS]; + + MicroProfileTimer AccumTimers[MICROPROFILE_MAX_TIMERS]; + uint64_t AccumMaxTimers[MICROPROFILE_MAX_TIMERS]; + uint64_t AccumMinTimers[MICROPROFILE_MAX_TIMERS]; + uint64_t AccumTimersExclusive[MICROPROFILE_MAX_TIMERS]; + uint64_t AccumMaxTimersExclusive[MICROPROFILE_MAX_TIMERS]; + + MicroProfileTimer Frame[MICROPROFILE_MAX_TIMERS]; + uint64_t FrameExclusive[MICROPROFILE_MAX_TIMERS]; + + MicroProfileTimer Aggregate[MICROPROFILE_MAX_TIMERS]; + uint64_t AggregateMax[MICROPROFILE_MAX_TIMERS]; + uint64_t AggregateMin[MICROPROFILE_MAX_TIMERS]; + uint64_t AggregateExclusive[MICROPROFILE_MAX_TIMERS]; + uint64_t AggregateMaxExclusive[MICROPROFILE_MAX_TIMERS]; + + uint32_t FrameGroupThreadValid[MICROPROFILE_MAX_THREADS / 32 + 1]; + struct GroupTime + { + uint64_t nTicks; + uint64_t nTicksExclusive; + uint32_t nCount; + }; + + GroupTime FrameGroupThread[MICROPROFILE_MAX_THREADS][MICROPROFILE_MAX_GROUPS]; + GroupTime FrameGroup[MICROPROFILE_MAX_GROUPS]; + uint64_t AccumGroup[MICROPROFILE_MAX_GROUPS]; + uint64_t AccumGroupMax[MICROPROFILE_MAX_GROUPS]; + + uint64_t AggregateGroup[MICROPROFILE_MAX_GROUPS]; + uint64_t AggregateGroupMax[MICROPROFILE_MAX_GROUPS]; + + MicroProfileGraphState Graph[MICROPROFILE_MAX_GRAPHS]; + uint32_t nGraphPut; + + uint32_t nThreadActive[MICROPROFILE_MAX_THREADS]; + MicroProfileThreadLog* Pool[MICROPROFILE_MAX_THREADS]; + MicroProfileThreadLogGpu* PoolGpu[MICROPROFILE_MAX_THREADS]; + + MicroProfileThreadLog TimelineLog; + uint32_t TimelineTokenFrameEnter[MICROPROFILE_TIMELINE_MAX_TOKENS]; + uint32_t TimelineTokenFrameLeave[MICROPROFILE_TIMELINE_MAX_TOKENS]; + uint32_t TimelineToken[MICROPROFILE_TIMELINE_MAX_TOKENS]; + const char* TimelineTokenStaticString[MICROPROFILE_TIMELINE_MAX_TOKENS]; + + uint32_t nTimelineFrameMax; + MicroProfileFrameExtraCounterData* FrameExtraCounterData; + MicroProfileCsvConfig CsvConfig; + const char* pSettings; + const char* pSettingsReadOnly; + const char* pSettingsTemp; + + uint32_t nNumLogs; + uint32_t nNumLogsGpu; + uint32_t nMemUsage; + int nFreeListHead; + + uint32_t nFrameCurrent; + uint32_t nFrameCurrentIndex; + uint32_t nFramePut; + uint32_t nFrameNext; + uint64_t nFramePutIndex; + + MicroProfileFrameState Frames[MICROPROFILE_MAX_FRAME_HISTORY]; + + uint64_t nFlipTicks; + uint64_t nFlipAggregate; + uint64_t nFlipMax; + uint64_t nFlipAggregateDisplay; + uint64_t nFlipMaxDisplay; + + MicroProfileThread ContextSwitchThread; + bool bContextSwitchRunning; + bool bContextSwitchStop; + bool bContextSwitchAllThreads; + bool bContextSwitchNoBars; + uint32_t nContextSwitchUsage; + uint32_t nContextSwitchLastPut; + + int64_t nContextSwitchHoverTickIn; + int64_t nContextSwitchHoverTickOut; + uint32_t nContextSwitchHoverThread; + uint32_t nContextSwitchHoverThreadBefore; + uint32_t nContextSwitchHoverThreadAfter; + uint8_t nContextSwitchHoverCpu; + uint8_t nContextSwitchHoverCpuNext; + + uint32_t CoreCount; + uint8_t CoreEfficiencyClass[MICROPROFILE_MAX_CPU_CORES]; + + uint32_t nContextSwitchPut; + MicroProfileContextSwitch ContextSwitch[MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE]; + + MpSocket ListenerSocket; + uint32_t nWebServerPort; + + char WebServerBuffer[MICROPROFILE_WEBSERVER_SOCKET_BUFFER_SIZE]; + uint32_t WebServerPut; + + uint64_t nWebServerDataSent; + + int WebSocketTimers; + int WebSocketCounters; + int WebSocketGroups; + uint32_t nWebSocketDirty; + MpSocket WebSockets[1]; + int64_t WebSocketFrameLast[1]; + uint32_t nNumWebSockets; + uint32_t nSocketFail; // for error propagation. + + MicroProfileThread WebSocketSendThread; + bool WebSocketThreadRunning; + bool WebSocketThreadJoined; + + uint32_t WSCategoriesSent; + uint32_t WSGroupsSent; + uint32_t WSTimersSent; + uint32_t WSCountersSent; + MicroProfileWebSocketBuffer WSBuf; + char* pJsonSettings; + const char* pJsonSettingsName; + bool bJsonSettingsReadOnly; + uint32_t nJsonSettingsPending; + uint32_t nJsonSettingsBufferSize; + uint32_t nWSWasConnected; + uint32_t nMicroProfileShutdown; + uint32_t nWSViewMode; + + char CounterNames[MICROPROFILE_MAX_COUNTER_NAME_CHARS]; + MicroProfileCounterInfo CounterInfo[MICROPROFILE_MAX_COUNTERS]; + MicroProfileCounterSource CounterSource[MICROPROFILE_MAX_COUNTERS]; + uint32_t nNumCounters; + uint32_t nCounterNamePos; + std::atomic Counters[MICROPROFILE_MAX_COUNTERS]; + std::atomic* CountersDouble; +#if MICROPROFILE_COUNTER_HISTORY // uses 1kb per allocated counter. 512kb for default counter count + uint32_t nCounterHistoryPut; + int64_t nCounterHistory[MICROPROFILE_GRAPH_HISTORY][MICROPROFILE_MAX_COUNTERS]; // flipped to make swapping cheap, drawing more expensive. + int64_t nCounterMax[MICROPROFILE_MAX_COUNTERS]; + int64_t nCounterMin[MICROPROFILE_MAX_COUNTERS]; + double* dCounterHistory; + double* dCounterMax; + double* dCounterMin; +#endif + + MicroProfileThread AutoFlipThread; + std::atomic nAutoFlipDelay; + std::atomic nAutoFlipStop; + + MicroProfileStrings Strings; + MicroProfileToken CounterToken_MicroProfile; + MicroProfileToken CounterToken_StringBlock; + MicroProfileToken CounterToken_StringBlock_Count; + MicroProfileToken CounterToken_StringBlock_Waste; + MicroProfileToken CounterToken_StringBlock_Strings; + MicroProfileToken CounterToken_StringBlock_Memory; + + MicroProfileToken CounterToken_Alloc; + MicroProfileToken CounterToken_Alloc_Memory; + MicroProfileToken CounterToken_Alloc_Count; + +#if MICROPROFILE_DYNAMIC_INSTRUMENT + uint32_t DynamicTokenIndex; + MicroProfileToken DynamicTokens[MICROPROFILE_MAX_DYNAMIC_TOKENS]; + void* FunctionsInstrumented[MICROPROFILE_MAX_DYNAMIC_TOKENS]; + const char* FunctionsInstrumentedName[MICROPROFILE_MAX_DYNAMIC_TOKENS]; + const char* FunctionsInstrumentedModuleNames[MICROPROFILE_MAX_DYNAMIC_TOKENS]; + // const char* FunctionsInstrumentedUnmangled[MICROPROFILE_MAX_DYNAMIC_TOKENS]; + uint32_t WSFunctionsInstrumentedSent; + MicroProfileSymbolState SymbolState; + + MicroProfileSymbolModule SymbolModules[MICROPROFILE_INSTRUMENT_MAX_MODULES]; + char SymbolModuleNameBuffer[MICROPROFILE_INSTRUMENT_MAX_MODULE_CHARS]; + int SymbolModuleNameOffset; + int SymbolNumModules; + int WSSymbolModulesSent; + std::atomic nSymbolsDirty; + + MicroProfileFunctionQuery* pPendingQuery; + MicroProfileFunctionQuery* pFinishedQuery; + MicroProfileFunctionQuery* pQueryFreeList; + uint32_t nQueryProcessed; + uint32_t nNumQueryFree; + uint32_t nNumQueryAllocated; + + int SymbolThreadRunning; + int SymbolThreadFinished; + MicroProfileThread SymbolThread; + int nNumPatchErrors; + MicroProfilePatchError PatchErrors[MICROPROFILE_MAX_PATCH_ERRORS]; + int nNumPatchErrorFunctions; + const char* PatchErrorFunctionNames[MICROPROFILE_MAX_PATCH_ERRORS]; + MicroProfileSuspendState SuspendState; + MicroProfileArray MemoryRegions; +#endif + + int GpuQueue; + MicroProfileThreadLogGpu* pGpuGlobal; + MicroProfileGpuTimerState* pGPU; +}; + +inline uint32_t MicroProfileLogGetType(MicroProfileLogEntry Index) +{ + return ((MP_LOG_BEGIN_MASK & Index) >> 62) & 0x3; +} + +inline uint64_t MicroProfileLogGetTimerIndex(MicroProfileLogEntry Index) +{ + return (0x3fff & (Index >> 48)); +} +uint32_t MicroProfileLogGetDataSize(MicroProfileLogEntry Index) +{ + if(MicroProfileLogGetType(Index) == MP_LOG_EXTENDED) + return 0xffff & (Index >> 32); + else + return 0; +} + +inline EMicroProfileTokenExtended MicroProfileLogGetExtendedToken(MicroProfileLogEntry Index) +{ + return (EMicroProfileTokenExtended)(0x3fff & (Index >> 48)); +} + +inline uint32_t MicroProfileLogGetExtendedDataSize(MicroProfileLogEntry Index) +{ + return (uint32_t)(0xffff & (Index >> 32)); +} + +inline uint32_t MicroProfileLogGetExtendedPayload(MicroProfileLogEntry Index) +{ + return (uint32_t)(0xffffffff & Index); +} + +inline uint64_t MicroProfileLogGetExtendedPayloadNoData(MicroProfileLogEntry Index) +{ + return (uint64_t)(MP_LOG_TICK_MASK & Index); +} + +inline void* MicroProfileLogGetExtendedPayloadNoDataPtr(MicroProfileLogEntry Index) +{ + return (void*)(MP_LOG_PAYLOAD_PTR_MASK & Index); +} + +MicroProfileLogEntry MicroProfileMakeLogIndex(uint64_t nBegin, MicroProfileToken nToken, int64_t nTick); +MicroProfileLogEntry MicroProfileMakeLogExtended(EMicroProfileTokenExtended eTokenExt, uint32_t nDataSizeQWords, uint32_t nPayload); +MicroProfileLogEntry MicroProfileMakeLogExtendedNoData(EMicroProfileTokenExtended eTokenExt, uint64_t nTick); + +inline MicroProfileLogEntry MicroProfileMakeLogIndex(uint64_t nBegin, MicroProfileToken nToken, int64_t nTick) +{ + MicroProfileLogEntry Entry = (nBegin << 62) | ((0x3fff & nToken) << 48) | (MP_LOG_TICK_MASK & nTick); + uint32_t t = MicroProfileLogGetType(Entry); + uint64_t nTimerIndex = MicroProfileLogGetTimerIndex(Entry); + MP_ASSERT(t == nBegin); + MP_ASSERT(nTimerIndex == (nToken & 0x3fff)); + return Entry; +} + +// extended data, with the option to store 0xfffe * 8 bytes after +inline MicroProfileLogEntry MicroProfileMakeLogExtended(EMicroProfileTokenExtended eTokenExt, uint32_t nDataSizeQWords, uint32_t nPayload) +{ + MP_ASSERT(nDataSizeQWords < 0xffff); + MicroProfileLogEntry Entry = (((uint64_t)MP_LOG_EXTENDED) << 62) | ((0x3fff & (uint64_t)eTokenExt) << 48) | ((0xffff & (uint64_t)nDataSizeQWords) << 32) | nPayload; + + MP_ASSERT(MicroProfileLogGetExtendedToken(Entry) == eTokenExt); + MP_ASSERT(MicroProfileLogGetExtendedDataSize(Entry) == nDataSizeQWords); + MP_ASSERT(MicroProfileLogGetExtendedPayload(Entry) == nPayload); + + return Entry; +} +// extended with no data, but instead 48 bits payload +inline MicroProfileLogEntry MicroProfileMakeLogExtendedNoData(EMicroProfileTokenExtended eTokenExt, uint64_t nPayload) +{ + MicroProfileLogEntry Entry = (((uint64_t)MP_LOG_EXTENDED_NO_DATA) << 62) | ((0x3fff & (uint64_t)eTokenExt) << 48) | (MP_LOG_TICK_MASK & nPayload); + + MP_ASSERT(MicroProfileLogGetExtendedToken(Entry) == eTokenExt); + MP_ASSERT(MicroProfileLogGetExtendedPayloadNoData(Entry) == nPayload); + + return Entry; +} + +// extended with no data, but instead 61 bits payload. used to store a pointer. +inline MicroProfileLogEntry MicroProfileMakeLogExtendedNoDataPtr(uint64_t nPayload) +{ + uint64_t hest = ETOKEN_CSTR_PTR; + MicroProfileLogEntry Entry = (((uint64_t)MP_LOG_EXTENDED_NO_DATA) << 62) | (hest << 48) | (MP_LOG_PAYLOAD_PTR_MASK & nPayload); + uint64_t v0 = (MP_LOG_PAYLOAD_PTR_MASK & nPayload); + uint64_t v1 = (uint64_t)MicroProfileLogGetExtendedPayloadNoDataPtr(Entry); + + MP_ASSERT(v0 == v1); + return Entry; +} + +inline uint32_t MicroProfileGetQWordSize(uint32_t nDataSize) +{ + uint32_t nSize = (nDataSize + 7) / 8; + MP_ASSERT(nSize < 0xffff); // won't pack... + return nSize; +} + +namespace +{ +struct MicroProfilePayloadPack +{ + union + { + struct + { +#if MICROPROFILE_BIG_ENDIAN /// NOT implemented. + char h; + char message[7]; +#else + char message[7]; + char h; +#endif + }; + uint64_t LogEntry; + }; +}; +}; // namespace + +inline int64_t MicroProfileLogTickDifference(MicroProfileLogEntry Start, MicroProfileLogEntry End) +{ + int64_t nStart = Start; + int64_t nEnd = End; + int64_t nDifference = ((nEnd << 16) - (nStart << 16)); + return nDifference >> 16; +} +inline int64_t MicroProfileLogTickMax(MicroProfileLogEntry A, MicroProfileLogEntry B) +{ + int64_t Diff = MicroProfileLogTickDifference(A, B); + if(Diff < 0) + { + return A; + } + else + { + return B; + } +} + +inline int64_t MicroProfileLogTickMin(MicroProfileLogEntry A, MicroProfileLogEntry B) +{ + int64_t Diff = MicroProfileLogTickDifference(A, B); + if(Diff < 0) + { + return B; + } + else + { + return A; + } +} +inline int64_t MicroProfileLogTickClamp(uint64_t T, uint64_t min, uint64_t max) +{ + return MicroProfileLogTickMin(MicroProfileLogTickMax(T, min), max); +} + +inline int64_t MicroProfileLogGetTick(MicroProfileLogEntry e) +{ + return MP_LOG_TICK_MASK & e; +} + +inline int64_t MicroProfileLogSetTick(MicroProfileLogEntry e, int64_t nTick) +{ + return (MP_LOG_TICK_MASK & nTick) | (e & ~MP_LOG_TICK_MASK); +} + +inline uint16_t MicroProfileGetTimerIndex(MicroProfileToken t) +{ + return (t & 0xffff); +} +inline uint32_t MicroProfileGetGroupMask(MicroProfileToken t) +{ + return (uint32_t)((t >> 16) & MICROPROFILE_GROUP_MASK_ALL); +} +inline uint32_t MicroProfileGetGroupMaskIndex(MicroProfileToken t) +{ + return (uint32_t)(t >> 48); +} + +inline MicroProfileToken MicroProfileMakeToken(uint32_t nGroupMask, uint16_t nGroupIndex, uint16_t nTimer) +{ + uint64_t token = ((uint64_t)nGroupIndex << 48llu) | ((uint64_t)nGroupMask << 16llu) | nTimer; + if(0 != (token & MP_LOG_CSTR_MASK)) + { + MP_BREAK(); // should never happen + } + return token; +} + +template +T MicroProfileMin(T a, T b) +{ + return a < b ? a : b; +} + +template +T MicroProfileMax(T a, T b) +{ + return a > b ? a : b; +} +template +T MicroProfileClamp(T a, T min_, T max_) +{ + return MicroProfileMin(max_, MicroProfileMax(min_, a)); +} + +inline int64_t MicroProfileMsToTick(float fMs, int64_t nTicksPerSecond) +{ + return (int64_t)(fMs * 0.001f * nTicksPerSecond); +} + +inline float MicroProfileTickToMsMultiplier(int64_t nTicksPerSecond) +{ + return 1000.f / (nTicksPerSecond ? nTicksPerSecond : 1); +} +float MicroProfileTickToMsMultiplierCpu() +{ + return MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); +} + +float MicroProfileTickToMsMultiplierGpu() +{ + return MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); +} +uint16_t MicroProfileGetGroupIndex(MicroProfileToken t) +{ + return (uint16_t)MicroProfileGet()->TimerToGroup[MicroProfileGetTimerIndex(t)]; +} + +uint64_t MicroProfileTick() +{ + return MP_TICK(); +} + +#ifdef _WIN32 +#include +#define fopen microprofile_fopen_helper + +FILE* microprofile_fopen_helper(const char* filename, const char* mode) +{ + FILE* F = 0; + if(0 == fopen_s(&F, filename, mode)) + { + return F; + } + return 0; +} + +int64_t MicroProfileTicksPerSecondCpu() +{ + static int64_t nTicksPerSecond = 0; + if(nTicksPerSecond == 0) + { + QueryPerformanceFrequency((LARGE_INTEGER*)&nTicksPerSecond); + } + return nTicksPerSecond; +} +int64_t MicroProfileGetTick() +{ + int64_t ticks; + QueryPerformanceCounter((LARGE_INTEGER*)&ticks); + return ticks; +} + +#endif + +#if 1 + +typedef void* (*MicroProfileThreadFunc)(void*); + +#ifndef _WIN32 +typedef pthread_t MicroProfileThread; +void MicroProfileThreadStart(MicroProfileThread* pThread, MicroProfileThreadFunc Func) +{ + pthread_attr_t Attr; + int r = pthread_attr_init(&Attr); + MP_ASSERT(r == 0); + pthread_create(pThread, &Attr, Func, 0); +} +void MicroProfileThreadJoin(MicroProfileThread* pThread) +{ + int r = pthread_join(*pThread, 0); + MP_ASSERT(r == 0); +} +#elif defined(_WIN32) +typedef HANDLE MicroProfileThread; +DWORD __stdcall ThreadTrampoline(void* pFunc) +{ + MicroProfileThreadFunc F = (MicroProfileThreadFunc)pFunc; + return (uint32_t)(uintptr_t)F(0); +} + +void MicroProfileThreadStart(MicroProfileThread* pThread, MicroProfileThreadFunc Func) +{ + *pThread = CreateThread(0, 0, ThreadTrampoline, Func, 0, 0); +} +void MicroProfileThreadJoin(MicroProfileThread* pThread) +{ + WaitForSingleObject(*pThread, INFINITE); + CloseHandle(*pThread); +} +#else +#include +typedef std::thread* MicroProfileThread; +inline void MicroProfileThreadStart(MicroProfileThread* pThread, MicroProfileThreadFunc Func) +{ + *pThread = MP_ALLOC_OBJECT(std::thread); + new(*pThread) std::thread(Func, nullptr); +} +inline void MicroProfileThreadJoin(MicroProfileThread* pThread) +{ + (*pThread)->join(); + (*pThread)->~thread(); + MP_FREE(*pThread); + *pThread = 0; +} +#endif +#endif + +#if MICROPROFILE_WEBSERVER + +#ifdef _WIN32 +#define MP_INVALID_SOCKET(f) (f == INVALID_SOCKET) +#else +#include +#include +#include +#define MP_INVALID_SOCKET(f) (f < 0) +#endif + +void MicroProfileWebServerStart(); +void MicroProfileWebServerStop(); +void MicroProfileWebServerJoin(); +bool MicroProfileWebServerUpdate(); +void MicroProfileDumpToFile(); + +#else + +#define MicroProfileWebServerStart() \ + do \ + { \ + } while(0) +#define MicroProfileWebServerStop() \ + do \ + { \ + } while(0) +#define MicroProfileWebServerJoin() \ + do \ + { \ + } while(0) +#define MicroProfileWebServerUpdate() false +#define MicroProfileDumpToFile() \ + do \ + { \ + } while(0) +#endif + +#include +#include +#include +#include + +#if MICROPROFILE_DEBUG +#ifdef _WIN32 +void uprintf(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + char buffer[1024]; + stbsp_vsnprintf(buffer, sizeof(buffer) - 1, fmt, args); + OutputDebugStringA(buffer); + va_end(args); +} +#else +#define uprintf(...) printf(__VA_ARGS__) +#endif +#else +#define uprintf(...) \ + do \ + { \ + sizeof(__VA_ARGS__); \ + } while(0) +#endif + +#define S g_MicroProfile + +MicroProfile g_MicroProfile; +#ifdef MICROPROFILE_IOS +// iOS doesn't support __thread +static pthread_key_t g_MicroProfileThreadLogKey; +static pthread_once_t g_MicroProfileThreadLogKeyOnce = PTHREAD_ONCE_INIT; + +static void MicroProfileCreateThreadLogKey() +{ + pthread_key_create(&g_MicroProfileThreadLogKey, NULL); +} +#else +MP_THREAD_LOCAL MicroProfileThreadLog* g_MicroProfileThreadLogThreadLocal = 0; +#endif +static bool g_bUseLock = false; /// This is used because windows does not support using mutexes under dll init(which is where global initialization is handled) + +MICROPROFILE_DEFINE(g_MicroProfileFlip, "MicroProfile", "MicroProfileFlip", MP_GREEN4); +MICROPROFILE_DEFINE(g_MicroProfileThreadLoop, "MicroProfile", "ThreadLoop", MP_GREEN4); +MICROPROFILE_DEFINE(g_MicroProfileClear, "MicroProfile", "Clear", MP_GREEN4); +MICROPROFILE_DEFINE(g_MicroProfileAccumulate, "MicroProfile", "Accumulate", MP_GREEN4); +MICROPROFILE_DEFINE(g_MicroProfileContextSwitchSearch, "MicroProfile", "ContextSwitchSearch", MP_GREEN4); +MICROPROFILE_DEFINE(g_MicroProfileGpuSubmit, "MicroProfile", "MicroProfileGpuSubmit", MP_HOTPINK2); +MICROPROFILE_DEFINE(g_MicroProfileSendLoop, "MicroProfile", "MicroProfileSocketSendLoop", MP_GREEN4); +MICROPROFILE_DEFINE_LOCAL_ATOMIC_COUNTER(g_MicroProfileBytesPerFlip, "microprofile/bytesperflip"); + +// void MicroProfileHashTableInit(MicroProfileHashTable* pTable, uint32_t nInitialSize, MicroProfileHashCompareFunction CompareFunc, MicroProfileHashFunction HashFunc); +void MicroProfileHashTableDestroy(MicroProfileHashTable* pTable); +uint64_t MicroProfileHashTableHash(MicroProfileHashTable* pTable, uint64_t K); +void MicroProfileHashTableGrow(MicroProfileHashTable* pTable); + +bool MicroProfileHashTableSet(MicroProfileHashTable* pTable, uint64_t Key, uintptr_t Value, uint64_t H, bool bAllowGrow); +bool MicroProfileHashTableGet(MicroProfileHashTable* pTable, uint64_t Key, uintptr_t* pValue); +bool MicroProfileHashTableRemove(MicroProfileHashTable* pTable, uint64_t Key); + +bool MicroProfileHashTableSetString(MicroProfileHashTable* pTable, const char* pKey, const char* pValue); +bool MicroProfileHashTableGetString(MicroProfileHashTable* pTable, const char* pKey, const char** pValue); +bool MicroProfileHashTableRemoveString(MicroProfileHashTable* pTable, const char* pKey); + +bool MicroProfileHashTableSetPtr(MicroProfileHashTable* pTable, const void* pKey, void* pValue); +template +bool MicroProfileHashTableGetPtr(MicroProfileHashTable* pTable, const void* pKey, T** pValue = nullptr); +bool MicroProfileHashTableRemovePtr(MicroProfileHashTable* pTable, const void* pKey); + +enum +{ + ESTRINGINTERN_LOWERCASE = 1, + ESTRINGINTERN_FORCEFORWARDSLASH = 0x2, +}; +const char* MicroProfileStringIntern(const char* pStr); +const char* MicroProfileStringInternLower(const char* pStr); +const char* MicroProfileStringInternSlash(const char* pStr); +const char* MicroProfileStringIntern(const char* pStr, uint32_t nLen, uint32_t nInternalFlags = 0); + +void MicroProfileStringsInit(MicroProfileStrings* pStrings); +void MicroProfileStringsDestroy(MicroProfileStrings* pStrings); + +MicroProfileToken MicroProfileCounterTokenInit(int nParent, uint32_t nFlags); +void MicroProfileCounterTokenInitName(MicroProfileToken nToken, const char* pName); +void MicroProfileCounterConfigToken(MicroProfileToken, uint32_t eFormat, int64_t nLimit, uint32_t nFlags); +uint16_t MicroProfileFindGroup(const char* pGroup); + +inline std::recursive_mutex& MicroProfileMutex() +{ + static std::recursive_mutex Mutex; + return Mutex; +} +std::recursive_mutex& MicroProfileGetMutex() +{ + return MicroProfileMutex(); +} + +inline std::recursive_mutex& MicroProfileTimelineMutex() +{ + static std::recursive_mutex Mutex; + return Mutex; +} +MICROPROFILE_API MicroProfile* MicroProfileGet() +{ + return &g_MicroProfile; +} + +MicroProfileThreadLog* MicroProfileCreateThreadLog(const char* pName); +MicroProfileThreadLogGpu* MicroProfileThreadLogGpuAllocInternal(); +void* MicroProfileSocketSenderThread(void*); + +void MicroProfileInit() +{ + static bool bOnce = true; + if(!bOnce) + { + return; + } + + std::recursive_mutex& mutex = MicroProfileMutex(); + bool bUseLock = g_bUseLock; + if(bUseLock) + mutex.lock(); + if(bOnce) + { + bOnce = false; + memset(&S, 0, sizeof(S)); + + MicroProfileStringsInit(&S.Strings); + + // these strings are used for counter names inside the string + S.CounterToken_MicroProfile = MicroProfileCounterTokenInit(-1, 0); + S.CounterToken_StringBlock = MicroProfileCounterTokenInit(S.CounterToken_MicroProfile, 0); + S.CounterToken_StringBlock_Count = MicroProfileCounterTokenInit(S.CounterToken_StringBlock, 0); + S.CounterToken_StringBlock_Waste = MicroProfileCounterTokenInit(S.CounterToken_StringBlock, 0); + S.CounterToken_StringBlock_Strings = MicroProfileCounterTokenInit(S.CounterToken_StringBlock, 0); + S.CounterToken_StringBlock_Memory = MicroProfileCounterTokenInit(S.CounterToken_StringBlock, 0); + + S.CounterToken_Alloc = MicroProfileCounterTokenInit(S.CounterToken_MicroProfile, 0); + S.CounterToken_Alloc_Memory = MicroProfileCounterTokenInit(S.CounterToken_Alloc, 0); + S.CounterToken_Alloc_Count = MicroProfileCounterTokenInit(S.CounterToken_Alloc, 0); + + MicroProfileCounterTokenInitName(S.CounterToken_MicroProfile, "microprofile"); + MicroProfileCounterTokenInitName(S.CounterToken_StringBlock, "stringblock"); + MicroProfileCounterTokenInitName(S.CounterToken_StringBlock_Count, "count"); + MicroProfileCounterTokenInitName(S.CounterToken_StringBlock_Waste, "waste"); + MicroProfileCounterTokenInitName(S.CounterToken_StringBlock_Strings, "strings"); + MicroProfileCounterTokenInitName(S.CounterToken_StringBlock_Memory, "memory"); + + MicroProfileCounterTokenInitName(S.CounterToken_Alloc, "alloc"); + MicroProfileCounterTokenInitName(S.CounterToken_Alloc_Memory, "memory"); + MicroProfileCounterTokenInitName(S.CounterToken_Alloc_Count, "count"); + + S.nMemUsage += sizeof(S); + for(int i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) + { + S.GroupInfo[i].pName[0] = '\0'; + } + for(int i = 0; i < MICROPROFILE_MAX_CATEGORIES; ++i) + { + S.CategoryInfo[i].pName[0] = '\0'; + memset(S.CategoryInfo[i].nGroupMask, 0, sizeof(S.CategoryInfo[i].nGroupMask)); + } + memcpy(&S.CategoryInfo[0].pName[0], "default", sizeof("default")); + S.nCategoryCount = 1; + for(int i = 0; i < MICROPROFILE_MAX_TIMERS; ++i) + { + S.TimerInfo[i].pName[0] = '\0'; + } + S.nGroupCount = 0; + S.nFlipStartTick = MP_TICK(); + S.nContextSwitchStalledTick = MP_TICK(); + S.nAggregateFlipTick = MP_TICK(); + memset(S.nActiveGroups, 0, sizeof(S.nActiveGroups)); + S.nFrozen = 0; + S.nWasFrozen = 0; + memset(S.nForceGroups, 0, sizeof(S.nForceGroups)); + memset(S.nActiveGroupsWanted, 0, sizeof(S.nActiveGroupsWanted)); + S.nStartEnabled = 0; + S.nAllThreadsWanted = 1; + S.nAggregateFlip = 0; + S.nTotalTimers = 0; + for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) + { + S.Graph[i].nToken = MICROPROFILE_INVALID_TOKEN; + } + S.fReferenceTime = 33.33f; + S.fRcpReferenceTime = 1.f / S.fReferenceTime; + S.nFreeListHead = -1; + int64_t nTick = MP_TICK(); + for(int i = 0; i < MICROPROFILE_MAX_FRAME_HISTORY; ++i) + { + S.Frames[i].nFrameStartCpu = nTick; + S.Frames[i].nFrameStartGpu = MICROPROFILE_INVALID_TICK; + } + S.nWebServerPort = MICROPROFILE_WEBSERVER_PORT; // Use defined value as default port + S.nWebServerDataSent = (uint64_t)-1; + S.WebSocketTimers = -1; + S.WebSocketCounters = -1; + S.WebSocketGroups = -1; + S.nSocketFail = 0; + + S.DumpFrameCount = MICROPROFILE_WEBSERVER_DEFAULT_FRAMES; + +#if MICROPROFILE_COUNTER_HISTORY + S.nCounterHistoryPut = 0; + for(uint32_t i = 0; i < MICROPROFILE_MAX_COUNTERS; ++i) + { + S.nCounterMin[i] = 0x7fffffffffffffff; + S.nCounterMax[i] = 0x8000000000000000; + } +#endif + S.GpuQueue = MICROPROFILE_GPU_INIT_QUEUE("GPU"); + S.pGpuGlobal = MicroProfileThreadLogGpuAllocInternal(); + MicroProfileGpuBegin(0, S.pGpuGlobal); + + S.pJsonSettings = 0; + S.pJsonSettingsName = nullptr; + S.nJsonSettingsPending = 0; + S.nJsonSettingsBufferSize = 0; + S.nWSWasConnected = 0; + + for(uint32_t i = 0; i < MICROPROFILE_TIMELINE_MAX_TOKENS; ++i) + { + S.TimelineTokenFrameEnter[i] = MICROPROFILE_INVALID_FRAME; + S.TimelineTokenFrameLeave[i] = MICROPROFILE_INVALID_FRAME; + S.TimelineTokenStaticString[i] = nullptr; + S.TimelineToken[i] = 0; + } + memset(&S.AccumMinTimers[0], 0xFF, sizeof(S.AccumMinTimers)); + S.CountersDouble = (std::atomic*)&S.Counters; +#if MICROPROFILE_COUNTER_HISTORY + S.dCounterHistory = (double*)S.nCounterHistory; + S.dCounterMax = (double*)S.nCounterMax; + S.dCounterMin = (double*)S.nCounterMin; +#endif + } + MicroProfileUpdateSettingsPath(); + +#if MICROPROFILE_FRAME_EXTRA_DATA + S.FrameExtraCounterData = (MicroProfileFrameExtraCounterData*)1; +#endif + MicroProfileCounterConfigToken(S.CounterToken_Alloc_Memory, MICROPROFILE_COUNTER_FORMAT_BYTES, 0, MICROPROFILE_COUNTER_FLAG_DETAILED); + MICROPROFILE_COUNTER_CONFIG("MicroProfile/ThreadLog/Memory", MICROPROFILE_COUNTER_FORMAT_BYTES, 0, MICROPROFILE_COUNTER_FLAG_DETAILED); + + if(bUseLock) + { + mutex.unlock(); + } +} +void MicroProfileUpdateSettingsPath() +{ + if(S.pSettings) + { + MicroProfileFreeInternal((void*)S.pSettings); + S.pSettings = nullptr; + } + if(S.pSettingsReadOnly) + { + MicroProfileFreeInternal((void*)S.pSettingsReadOnly); + S.pSettingsReadOnly = nullptr; + } + if(S.pSettingsTemp) + { + MicroProfileFreeInternal((void*)S.pSettingsTemp); + S.pSettingsTemp = nullptr; + } + auto DupeString = [](const char* BasePath, const char* File) -> const char* + { + size_t BaseLen = strlen(BasePath); + bool TrailingSlash = BaseLen > 1 && (BasePath[BaseLen - 1] == '\\' || BasePath[BaseLen - 1] == '/'); + size_t Len = BaseLen + strlen(File) + 2; + char* Data = (char*)MicroProfileAllocInternal(Len + 1, 1); +#ifdef _WIN32 + char Slash = '\\'; +#else + char Slash = '/'; +#endif + if(TrailingSlash) + snprintf(Data, Len, "%s%s", BasePath, File); + else + snprintf(Data, Len, "%s%c%s", BasePath, Slash, File); + + return Data; + }; + const char* pBaseSettingsPath = MICROPROFILE_GET_SETTINGS_FILE_PATH; + S.pSettings = DupeString(pBaseSettingsPath, MICROPROFILE_SETTINGS_FILE); + S.pSettingsReadOnly = DupeString(pBaseSettingsPath, MICROPROFILE_SETTINGS_FILE_BUILTIN); + S.pSettingsTemp = DupeString(pBaseSettingsPath, MICROPROFILE_SETTINGS_FILE MICROPROFILE_SETTINGS_FILE_TEMP); +} + +void MicroProfileJoinContextSwitchTrace(); + +void MicroProfileShutdown() +{ + { + std::lock_guard Lock(MicroProfileMutex()); + S.nMicroProfileShutdown = 1; + MicroProfileStopContextSwitchTrace(); + } + MicroProfileWebServerJoin(); + MicroProfileJoinContextSwitchTrace(); + { + + std::lock_guard Lock(MicroProfileMutex()); + if(S.pJsonSettings) + { + MP_FREE(S.pJsonSettings); + S.pJsonSettings = 0; + S.pJsonSettingsName = 0; + S.nJsonSettingsBufferSize = 0; + } + if(S.pGPU) + { + MicroProfileGpuShutdownPlatform(); + } + MicroProfileHashTableDestroy(&S.Strings.HashTable); + MicroProfileStringsDestroy(&S.Strings); + MICROPROFILE_FREE_NON_ALIGNED(S.WSBuf.pBufferAllocation); + + MicroProfileFreeGpuQueue(S.GpuQueue); + MicroProfileThreadLogGpuFree(S.pGpuGlobal); + + for(uint32_t i = 0; i < S.nNumLogs; ++i) + { +#if MICROPROFILE_ASSERT_LOG_FREED + MP_ASSERT(S.Pool[i]->nActive != 1); +#endif + MP_FREE(S.Pool[i]); + } + + for(uint32_t i = 0; i < S.nNumLogsGpu; ++i) + { +#if MICROPROFILE_ASSERT_LOG_FREED + MP_ASSERT(!S.PoolGpu[i]->nAllocated); +#endif + MP_FREE(S.PoolGpu[i]); + } + MicroProfileFreeInternal((void*)S.pSettings); + S.pSettings = nullptr; + MicroProfileFreeInternal((void*)S.pSettingsReadOnly); + S.pSettingsReadOnly = nullptr; + MicroProfileFreeInternal((void*)S.pSettingsTemp); + S.pSettingsTemp = nullptr; + } +} + +static void* MicroProfileAutoFlipThread(void*) +{ + MicroProfileOnThreadCreate("AutoFlipThread"); + while(0 == S.nAutoFlipStop.load()) + { + MICROPROFILE_SCOPEI("MICROPROFILE", "AutoFlipThread", 0); + MicroProfileSleep(S.nAutoFlipDelay); + MicroProfileFlip(0); + } + MicroProfileOnThreadExit(); + return 0; +} + +void MicroProfileStartAutoFlip(uint32_t nMsDelay) +{ + S.nAutoFlipDelay = nMsDelay; + S.nAutoFlipStop.store(0); + MicroProfileThreadStart(&S.AutoFlipThread, MicroProfileAutoFlipThread); +} +void MicroProfileStopAutoFlip() +{ + S.nAutoFlipStop.store(1); + MicroProfileThreadJoin(&S.AutoFlipThread); +} + +void MicroProfileEnableFrameExtraCounterData() +{ + // should not be called at the same time as MicroProfileFlip. + if(!S.FrameExtraCounterData) + { + S.FrameExtraCounterData = (MicroProfileFrameExtraCounterData*)1; + } +} + +void MicroProfileCsvConfigEnd() +{ + MP_ASSERT(S.CsvConfig.State == MicroProfileCsvConfig::CONFIG); + S.CsvConfig.State = MicroProfileCsvConfig::ACTIVE; +} +void MicroProfileCsvConfigBegin(uint32_t MaxTimers, uint32_t MaxGroups, uint32_t MaxCounters, uint32_t Flags) +{ + MP_ASSERT(S.CsvConfig.State == MicroProfileCsvConfig::INACTIVE); // right now, only support being configured once. + uint32_t TotalElements = MaxTimers + MaxGroups + MaxCounters; + uint32_t BaseSize = (sizeof(MicroProfileCsvConfig) + 7) & 7; + uint32_t TimerIndexSize = sizeof(uint16_t) * MaxTimers; + uint32_t GroupIndexSize = sizeof(uint16_t) * MaxGroups; + uint32_t CounterIndexSize = sizeof(uint16_t) * MaxCounters; + uint32_t FrameBlockSize = TotalElements * sizeof(uint64_t); + uint32_t FrameDataSize = FrameBlockSize * MICROPROFILE_MAX_FRAME_HISTORY; + S.CsvConfig.NumTimers = 0; + S.CsvConfig.NumGroups = 0; + S.CsvConfig.NumCounters = 0; + S.CsvConfig.MaxTimers = MaxTimers; + S.CsvConfig.MaxGroups = MaxGroups; + S.CsvConfig.MaxCounters = MaxCounters; + S.CsvConfig.TotalElements = TotalElements; + S.CsvConfig.TimerIndices = (uint16_t*)MicroProfileAllocInternal(TimerIndexSize, alignof(uint16_t)); + S.CsvConfig.pTimerNames = (const char**)MicroProfileAllocInternal(MaxTimers * sizeof(const char*), alignof(const char*)); + memset(S.CsvConfig.pTimerNames, 0, MaxTimers * sizeof(const char*)); + for(uint32_t i = 0; i < MaxTimers; ++i) + S.CsvConfig.TimerIndices[i] = UINT16_MAX; + S.CsvConfig.pGroupNames = (const char**)MicroProfileAllocInternal(MaxGroups * sizeof(const char*), alignof(const char*)); + memset(S.CsvConfig.pGroupNames, 0, MaxGroups * sizeof(const char*)); + S.CsvConfig.GroupIndices = (uint16_t*)MicroProfileAllocInternal(GroupIndexSize, alignof(uint16_t)); + for(uint32_t i = 0; i < MaxGroups; ++i) + S.CsvConfig.GroupIndices[i] = UINT16_MAX; + S.CsvConfig.pCounterNames = (const char**)MicroProfileAllocInternal(MaxCounters * sizeof(const char*), alignof(const char*)); + memset(S.CsvConfig.pCounterNames, 0, MaxCounters * sizeof(const char*)); + S.CsvConfig.CounterIndices = (uint16_t*)MicroProfileAllocInternal(CounterIndexSize, alignof(uint16_t)); + for(uint32_t i = 0; i < MaxCounters; ++i) + S.CsvConfig.CounterIndices[i] = UINT16_MAX; + S.CsvConfig.FrameData = (uint64_t*)MicroProfileAllocInternal(FrameDataSize, alignof(uint64_t)); + memset(S.CsvConfig.FrameData, 0, FrameDataSize); + S.CsvConfig.State = MicroProfileCsvConfig::CONFIG; + S.CsvConfig.Flags = Flags; +} +void MicroProfileCsvConfigAddTimer(const char* Group, const char* Timer, const char* Name, MicroProfileTokenType Type) +{ + MP_ASSERT(S.CsvConfig.State == MicroProfileCsvConfig::CONFIG); + if(S.CsvConfig.State == MicroProfileCsvConfig::CONFIG && S.CsvConfig.NumTimers < S.CsvConfig.MaxTimers) + { + MicroProfileToken ret = MicroProfileGetToken(Group, Timer, MP_AUTO, Type, MICROPROFILE_TIMER_FLAG_PLACEHOLDER); + if(ret != MICROPROFILE_INVALID_TOKEN) + { + MP_ASSERT(S.CsvConfig.NumTimers < S.CsvConfig.MaxTimers); + uint16_t TimerIndex = MicroProfileGetTimerIndex(ret); + for(uint32_t i = 0; i < S.CsvConfig.NumTimers; ++i) + { + if(S.CsvConfig.TimerIndices[i] == TimerIndex) + return; + } + S.CsvConfig.pTimerNames[S.CsvConfig.NumTimers] = Name; + S.CsvConfig.TimerIndices[S.CsvConfig.NumTimers++] = TimerIndex; + } + } +} +void MicroProfileCsvConfigAddGroup(const char* Group, const char* Name) +{ + MP_ASSERT(S.CsvConfig.State == MicroProfileCsvConfig::CONFIG); + if(S.CsvConfig.State == MicroProfileCsvConfig::CONFIG && S.CsvConfig.NumGroups < S.CsvConfig.MaxGroups) + { + uint16_t Index = MicroProfileFindGroup(Group); + MP_ASSERT(UINT16_MAX != Index); + if(UINT16_MAX != Index) + { + MP_ASSERT(S.CsvConfig.NumGroups < S.CsvConfig.MaxGroups); + for(uint32_t i = 0; i < S.CsvConfig.NumGroups; ++i) + { + if(S.CsvConfig.GroupIndices[i] == Index) + return; + } + S.CsvConfig.pGroupNames[S.CsvConfig.NumGroups] = Name; + S.CsvConfig.GroupIndices[S.CsvConfig.NumGroups++] = Index; + } + } +} +void MicroProfileCsvConfigAddCounter(const char* CounterName, const char* Name) +{ + MP_ASSERT(S.CsvConfig.State == MicroProfileCsvConfig::CONFIG); + if(S.CsvConfig.State == MicroProfileCsvConfig::CONFIG && S.CsvConfig.NumCounters < S.CsvConfig.MaxCounters) + { + MicroProfileToken Token = MicroProfileGetCounterToken(CounterName, 0); + if(MICROPROFILE_INVALID_TOKEN != Token) + { + MP_ASSERT(Token < UINT16_MAX); + MP_ASSERT(S.CsvConfig.NumCounters < S.CsvConfig.MaxCounters); + for(uint32_t i = 0; i < S.CsvConfig.NumCounters; ++i) + { + if(S.CsvConfig.CounterIndices[i] == (uint16_t)Token) + return; + } + S.CsvConfig.pCounterNames[S.CsvConfig.NumCounters] = Name; + S.CsvConfig.CounterIndices[S.CsvConfig.NumCounters++] = (uint16_t)Token; + } + } +} + +#ifdef MICROPROFILE_IOS +inline MicroProfileThreadLog* MicroProfileGetThreadLog() +{ + pthread_once(&g_MicroProfileThreadLogKeyOnce, MicroProfileCreateThreadLogKey); + return (MicroProfileThreadLog*)pthread_getspecific(g_MicroProfileThreadLogKey); +} + +inline void MicroProfileSetThreadLog(MicroProfileThreadLog* pLog) +{ + pthread_once(&g_MicroProfileThreadLogKeyOnce, MicroProfileCreateThreadLogKey); + pthread_setspecific(g_MicroProfileThreadLogKey, pLog); +} +#else +MicroProfileThreadLog* MicroProfileGetThreadLog() +{ + return g_MicroProfileThreadLogThreadLocal; +} +void MicroProfileSetThreadLog(MicroProfileThreadLog* pLog) +{ + g_MicroProfileThreadLogThreadLocal = pLog; +} +#endif + +MicroProfileThreadLog* MicroProfileGetThreadLog2() +{ + MicroProfileThreadLog* pLog = MicroProfileGetThreadLog(); + if(!pLog) + { + MicroProfileInitThreadLog(); + pLog = MicroProfileGetThreadLog(); + } + return pLog; +} + +struct MicroProfileScopeLock +{ + bool bUseLock; + int nUnlock; + std::recursive_mutex& m; + MicroProfileScopeLock(std::recursive_mutex& m) + : bUseLock(g_bUseLock) + , nUnlock(0) + , m(m) + { + if(bUseLock) + m.lock(); + } + ~MicroProfileScopeLock() + { + MP_ASSERT(nUnlock == 0); + if(bUseLock) + m.unlock(); + } + void Unlock() + { + MP_ASSERT(bUseLock); + m.unlock(); + nUnlock++; + } + void Lock() + { + m.lock(); + nUnlock--; + } +}; + +void MicroProfileLogReset(MicroProfileThreadLog* pLog); +void MicroProfileLogClearInternal(MicroProfileThreadLog* pLog); + +MicroProfileThreadLog* MicroProfileCreateThreadLog(const char* pName) +{ + MicroProfileScopeLock L(MicroProfileMutex()); + + if(S.nNumLogs == MICROPROFILE_MAX_THREADS && S.nFreeListHead == -1) + { + uprintf("recycling thread logs\n"); + // reuse the oldest. + MicroProfileThreadLog* pOldest = 0; + uint32_t nIdleFrames = 0; + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + MicroProfileThreadLog* pLog = S.Pool[i]; + uprintf("tlactive %p, %d. idle:%d\n", pLog, pLog->nActive, pLog->nIdleFrames); + if(pLog->nActive == 2) + { + if(pLog->nIdleFrames >= nIdleFrames) + { + nIdleFrames = pLog->nIdleFrames; + pOldest = pLog; + } + } + } + MP_ASSERT(pOldest); + MicroProfileLogReset(pOldest); + } + + MicroProfileThreadLog* pLog = 0; + if(S.nFreeListHead != -1) + { + pLog = S.Pool[S.nFreeListHead]; + MP_ASSERT(pLog->nPut.load() == 0); + MP_ASSERT(pLog->nGet.load() == 0); + S.nFreeListHead = S.Pool[S.nFreeListHead]->nFreeListNext; + } + else + { + MICROPROFILE_COUNTER_ADD("MicroProfile/ThreadLog/Allocated", 1); + MICROPROFILE_COUNTER_ADD("MicroProfile/ThreadLog/Memory", sizeof(MicroProfileThreadLog)); + pLog = MP_ALLOC_OBJECT(MicroProfileThreadLog); + MicroProfileLogClearInternal(pLog); + S.nMemUsage += sizeof(MicroProfileThreadLog); + pLog->nLogIndex = S.nNumLogs; + MP_ASSERT(S.nNumLogs < MICROPROFILE_MAX_THREADS); + S.Pool[S.nNumLogs++] = pLog; + } + int len = 0; + if(pName) + { + len = (int)strlen(pName); + int maxlen = sizeof(pLog->ThreadName) - 1; + len = len < maxlen ? len : maxlen; + memcpy(&pLog->ThreadName[0], pName, len); + } + else + { + len = snprintf(&pLog->ThreadName[0], sizeof(pLog->ThreadName) - 1, "TID:[%" PRId64 "]", (int64_t)MP_GETCURRENTTHREADID()); + } + pLog->ThreadName[len] = '\0'; + pLog->nThreadId = MP_GETCURRENTTHREADID(); + pLog->nFreeListNext = -1; + pLog->nActive = 1; + return pLog; +} + +void MicroProfileOnThreadCreate(const char* pThreadName) +{ + char Buffer[64]; + g_bUseLock = true; + MicroProfileInit(); + MP_ASSERT(MicroProfileGetThreadLog() == 0); + MicroProfileThreadLog* pLog = MicroProfileCreateThreadLog(pThreadName ? pThreadName : MicroProfileGetThreadName(Buffer)); + (void)Buffer; + MP_ASSERT(pLog); + MicroProfileSetThreadLog(pLog); +} + +void MicroProfileThreadLogGpuReset(MicroProfileThreadLogGpu* pLog) +{ + MP_ASSERT(pLog->nAllocated); + pLog->pContext = (void*)-1; + pLog->nStart = (uint32_t)-1; + pLog->nPut = 0; + pLog->nStackScope = 0; +} + +MicroProfileThreadLogGpu* MicroProfileThreadLogGpuAllocInternal() +{ + MicroProfileThreadLogGpu* pLog = 0; + for(uint32_t i = 0; i < S.nNumLogsGpu; ++i) + { + MicroProfileThreadLogGpu* pNextLog = S.PoolGpu[i]; + if(pNextLog && !pNextLog->nAllocated) + { + pLog = pNextLog; + break; + } + } + if(!pLog) + { + pLog = MP_ALLOC_OBJECT(MicroProfileThreadLogGpu); + int nLogIndex = S.nNumLogsGpu++; + MP_ASSERT(nLogIndex < MICROPROFILE_MAX_THREADS); + pLog->nId = nLogIndex; + S.PoolGpu[nLogIndex] = pLog; + } + pLog->nAllocated = 1; + MicroProfileThreadLogGpuReset(pLog); + return pLog; +} + +MicroProfileThreadLogGpu* MicroProfileThreadLogGpuAlloc() +{ + std::lock_guard Lock(MicroProfileMutex()); + return MicroProfileThreadLogGpuAllocInternal(); +} + +void MicroProfileThreadLogGpuFree(MicroProfileThreadLogGpu* pLog) +{ + MP_ASSERT(pLog->nAllocated); + pLog->nAllocated = 0; +} + +int MicroProfileGetGpuQueue(const char* pQueueName) +{ + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; i++) + { + MicroProfileThreadLog* pLog = S.Pool[i]; + if(pLog && pLog->nGpu && pLog->nActive && 0 == MP_STRCASECMP(pQueueName, pLog->ThreadName)) + { + return i; + } + } + MP_ASSERT(0); // call MicroProfileInitGpuQueue + return 0; +} + +MicroProfileThreadLog* MicroProfileGetGpuQueueLog(const char* pQueueName) +{ + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; i++) + { + MicroProfileThreadLog* pLog = S.Pool[i]; + if(pLog && pLog->nGpu && pLog->nActive && 0 == MP_STRCASECMP(pQueueName, pLog->ThreadName)) + { + return pLog; + } + } + MP_ASSERT(0); // call MicroProfileInitGpuQueue + return 0; +} + +int MicroProfileInitGpuQueue(const char* pQueueName) +{ + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + MicroProfileThreadLog* pLog = S.Pool[i]; + if(pLog && 0 == MP_STRCASECMP(pQueueName, pLog->ThreadName)) + { + + MP_ASSERT(0); // call MicroProfileInitGpuQueue only once per CommandQueue. name must not clash with threadname + } + } + MicroProfileThreadLog* pLog = MicroProfileCreateThreadLog(pQueueName); + pLog->nGpu = 1; + pLog->nThreadId = 0; + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + if(S.Pool[i] == pLog) + { + return i; + } + } + MP_BREAK(); + return 0; +} + +void MicroProfileFreeGpuQueue(int nQueue) +{ + MicroProfileThreadLog* pLog = S.Pool[nQueue]; + if(pLog) + { + MP_ASSERT(pLog->nActive == 1); + pLog->nActive = 2; + } +} + +MicroProfileThreadLogGpu* MicroProfileGetGlobalGpuThreadLog() +{ + return S.pGpuGlobal; +} + +MICROPROFILE_API int MicroProfileGetGlobalGpuQueue() +{ + return S.GpuQueue; +} +void MicroProfileLogClearInternal(MicroProfileThreadLog* pLog) +{ + // can't clear atomics.. + void* pStart = (void*)&pLog->Log[0]; + void* pEnd = (void*)(pLog + 1); + memset(pStart, 0, (uintptr_t)pEnd - (uintptr_t)pStart); + pLog->nPut.store(0); + pLog->nGet.store(0); +} +void MicroProfileLogReset(MicroProfileThreadLog* pLog) +{ + std::lock_guard Lock(MicroProfileMutex()); + + int32_t nLogIndex = -1; + for(int i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + if(pLog == S.Pool[i]) + { + nLogIndex = i; + break; + } + } + MP_ASSERT(nLogIndex < MICROPROFILE_MAX_THREADS && nLogIndex > 0); + MicroProfileLogClearInternal(pLog); + pLog->nFreeListNext = S.nFreeListHead; + S.nFreeListHead = nLogIndex; + for(int i = 0; i < MICROPROFILE_MAX_FRAME_HISTORY; ++i) + { + S.Frames[i].nLogStart[nLogIndex] = 0; + } +} + +void MicroProfileOnThreadExit() +{ + MicroProfileThreadLog* pLog = MicroProfileGetThreadLog(); + if(pLog) + { + MP_ASSERT(pLog->nActive == 1); + pLog->nActive = 2; + } +} + +void MicroProfileInitThreadLog() +{ + MicroProfileOnThreadCreate(nullptr); +} + +MicroProfileToken MicroProfileFindTokenInternal(const char* pGroup, const char* pName) +{ + MicroProfileInit(); + MicroProfileScopeLock L(MicroProfileMutex()); + for(uint32_t i = 0; i < S.nTotalTimers; ++i) + { + if(!MP_STRCASECMP(pName, S.TimerInfo[i].pName) && !MP_STRCASECMP(pGroup, S.GroupInfo[S.TimerToGroup[i]].pName)) + { + return S.TimerInfo[i].nToken; + } + } + return MICROPROFILE_INVALID_TOKEN; +} +MicroProfileToken MicroProfileFindToken(const char* pGroup, const char* pName) +{ + return MicroProfileGetToken(pGroup, pName, MP_AUTO, MicroProfileTokenTypeCpu, MICROPROFILE_TIMER_FLAG_PLACEHOLDER); +} + +uint16_t MicroProfileFindGroup(const char* pGroup) +{ + for(uint32_t i = 0; i < S.nGroupCount; ++i) + { + if(!MP_STRCASECMP(pGroup, S.GroupInfo[i].pName)) + { + return i; + } + } + return UINT16_MAX; +} + +uint16_t MicroProfileGetGroup(const char* pGroup, MicroProfileTokenType Type) +{ + for(uint32_t i = 0; i < S.nGroupCount; ++i) + { + if(!MP_STRCASECMP(pGroup, S.GroupInfo[i].pName)) + { + return i; + } + } + uint16_t nGroupIndex = 0xffff; + uint32_t nLen = (uint32_t)strlen(pGroup); + if(nLen > MICROPROFILE_NAME_MAX_LEN - 1) + nLen = MICROPROFILE_NAME_MAX_LEN - 1; + memcpy(&S.GroupInfo[S.nGroupCount].pName[0], pGroup, nLen); + S.GroupInfo[S.nGroupCount].pName[nLen] = '\0'; + S.GroupInfo[S.nGroupCount].nNameLen = nLen; + S.GroupInfo[S.nGroupCount].nNumTimers = 0; + S.GroupInfo[S.nGroupCount].nGroupIndex = S.nGroupCount; + S.GroupInfo[S.nGroupCount].Type = Type; + S.GroupInfo[S.nGroupCount].nMaxTimerNameLen = 0; + S.GroupInfo[S.nGroupCount].nColor = 0x42; + S.GroupInfo[S.nGroupCount].nCategory = 0; + S.GroupInfo[S.nGroupCount].nWSNext = -2; + + uint32_t nIndex = S.nGroupCount / 32; + uint32_t nBit = S.nGroupCount % 32; + { + S.CategoryInfo[0].nGroupMask[nIndex] |= (1 << nBit); + } + if(S.nStartEnabled) + { + S.nActiveGroupsWanted[nIndex] |= (1ll << nBit); + S.nActiveGroups[nIndex] |= (1ll << nBit); + S.AnyActive = true; + } + nGroupIndex = S.nGroupCount++; + S.nGroupMask[nIndex] |= (1 << nBit); + MP_ASSERT(S.nGroupCount < MICROPROFILE_MAX_GROUPS); + return nGroupIndex; +} + +void MicroProfileRegisterGroup(const char* pGroup, const char* pCategory, uint32_t nColor) +{ + MicroProfileScopeLock L(MicroProfileMutex()); + + int nCategoryIndex = -1; + for(uint32_t i = 0; i < S.nCategoryCount; ++i) + { + if(!MP_STRCASECMP(pCategory, S.CategoryInfo[i].pName)) + { + nCategoryIndex = (int)i; + break; + } + } + if(-1 == nCategoryIndex && S.nCategoryCount < MICROPROFILE_MAX_CATEGORIES) + { + MP_ASSERT(S.CategoryInfo[S.nCategoryCount].pName[0] == '\0'); + nCategoryIndex = (int)S.nCategoryCount++; + uint32_t nLen = (uint32_t)strlen(pCategory); + if(nLen > MICROPROFILE_NAME_MAX_LEN - 1) + nLen = MICROPROFILE_NAME_MAX_LEN - 1; + memcpy(&S.CategoryInfo[nCategoryIndex].pName[0], pCategory, nLen); + S.CategoryInfo[nCategoryIndex].pName[nLen] = '\0'; + } + uint16_t nGroup = MicroProfileGetGroup(pGroup, 0 != MP_STRCASECMP(pGroup, "gpu") ? MicroProfileTokenTypeCpu : MicroProfileTokenTypeGpu); + S.GroupInfo[nGroup].nColor = nColor; + if(nCategoryIndex >= 0) + { + uint32_t nIndex = nGroup / 32; + uint32_t nBit = nGroup % 32; + nBit = (1 << nBit); + uint32_t nOldCategory = S.GroupInfo[nGroup].nCategory; + S.CategoryInfo[nOldCategory].nGroupMask[nIndex] &= ~nBit; + S.CategoryInfo[nCategoryIndex].nGroupMask[nIndex] |= nBit; + S.GroupInfo[nGroup].nCategory = nCategoryIndex; + } +} + +MicroProfileToken MicroProfileGetToken(const char* pGroup, const char* pName, uint32_t nColor, MicroProfileTokenType Type, uint32_t Flags) +{ + MicroProfileInit(); + MicroProfileScopeLock L(MicroProfileMutex()); + MicroProfileToken ret = MicroProfileFindTokenInternal(pGroup, pName); + if(ret != MICROPROFILE_INVALID_TOKEN) + { + int idx = MicroProfileGetTimerIndex(ret); + if(S.TimerInfo[idx].Flags & MICROPROFILE_TIMER_FLAG_PLACEHOLDER) + { + S.TimerInfo[idx].nColor = nColor & 0xffffff; + S.TimerInfo[idx].Flags = Flags; + S.TimerInfo[idx].Type = Type; + } + MP_ASSERT(S.TimerInfo[idx].Flags == Flags || (Flags & MICROPROFILE_TIMER_FLAG_PLACEHOLDER)); + return ret; + } + uint16_t nGroupIndex = MicroProfileGetGroup(pGroup, Type); + uint16_t nTimerIndex = (uint16_t)(S.nTotalTimers++); + MP_ASSERT(nTimerIndex < MICROPROFILE_MAX_TIMERS); + + uint32_t nBitIndex = nGroupIndex / 32; + uint32_t nBit = nGroupIndex % 32; + uint32_t nGroupMask = 1ll << nBit; + MicroProfileToken nToken = MicroProfileMakeToken(nGroupMask, (uint16_t)nBitIndex, nTimerIndex); + S.GroupInfo[nGroupIndex].nNumTimers++; + S.GroupInfo[nGroupIndex].nMaxTimerNameLen = MicroProfileMax(S.GroupInfo[nGroupIndex].nMaxTimerNameLen, (uint32_t)strlen(pName)); + MP_ASSERT(S.GroupInfo[nGroupIndex].Type == Type); // dont mix cpu & gpu timers in the same group + S.nMaxGroupSize = MicroProfileMax(S.nMaxGroupSize, S.GroupInfo[nGroupIndex].nNumTimers); + S.TimerInfo[nTimerIndex].nToken = nToken; + uint32_t nLen = (uint32_t)strlen(pName); + if(nLen > MICROPROFILE_NAME_MAX_LEN - 1) + nLen = MICROPROFILE_NAME_MAX_LEN - 1; + memcpy(&S.TimerInfo[nTimerIndex].pName, pName, nLen); + snprintf(&S.TimerInfo[nTimerIndex].pNameExt[0], sizeof(S.TimerInfo[nTimerIndex].pNameExt) - 1, "%s %s", S.GroupInfo[nGroupIndex].pName, pName); + S.TimerInfo[nTimerIndex].pName[nLen] = '\0'; + S.TimerInfo[nTimerIndex].nNameLen = nLen; + S.TimerInfo[nTimerIndex].nColor = nColor & 0xffffff; + S.TimerInfo[nTimerIndex].nGroupIndex = nGroupIndex; + S.TimerInfo[nTimerIndex].nTimerIndex = nTimerIndex; + S.TimerInfo[nTimerIndex].nWSNext = -2; + S.TimerInfo[nTimerIndex].Type = Type; + S.TimerInfo[nTimerIndex].Flags = Flags; + // printf("*** TOKEN %08d %s\\%s .. flags %08x\n", nTimerIndex, pGroup, pName, Flags); + S.TimerToGroup[nTimerIndex] = nGroupIndex; + return nToken; +} + +void MicroProfileGetTokenC(MicroProfileToken* pToken, const char* pGroup, const char* pName, uint32_t nColor, MicroProfileTokenType Type, uint32_t flags) +{ + if(*pToken == MICROPROFILE_INVALID_TOKEN) + { + MicroProfileInit(); + MicroProfileScopeLock L(MicroProfileMutex()); + if(*pToken == MICROPROFILE_INVALID_TOKEN) + { + *pToken = MicroProfileGetToken(pGroup, pName, nColor, Type, flags); + } + } +} + +const char* MicroProfileNextName(const char* pName, char* pNameOut, uint32_t* nSubNameLen) +{ + int nMaxLen = MICROPROFILE_NAME_MAX_LEN - 1; + const char* pRet = 0; + bool bDone = false; + uint32_t nChars = 0; + for(int i = 0; i < nMaxLen && !bDone; ++i) + { + char c = *pName++; + switch(c) + { + case 0: + bDone = true; + break; + case '\\': + case '/': + if(nChars) + { + bDone = true; + pRet = pName; + } + break; + default: + nChars++; + *pNameOut++ = c; + } + } + *nSubNameLen = nChars; + *pNameOut = '\0'; + return pRet; +} + +const char* MicroProfileCounterFullName(int nCounter) +{ + static char Buffer[1024]; + int nNodes[32]; + int nIndex = 0; + do + { + nNodes[nIndex++] = nCounter; + nCounter = S.CounterInfo[nCounter].nParent; + } while(nCounter >= 0); + int nOffset = 0; + while(nIndex >= 0 && nOffset < (int)sizeof(Buffer) - 2) + { + uint32_t nLen = S.CounterInfo[nNodes[nIndex]].nNameLen + nOffset; // < sizeof(Buffer)-1 + nLen = MicroProfileMin((uint32_t)(sizeof(Buffer) - 2 - nOffset), nLen); + memcpy(&Buffer[nOffset], S.CounterInfo[nNodes[nIndex]].pName, nLen); + + nOffset += S.CounterInfo[nNodes[nIndex]].nNameLen + 1; + if(nIndex) + { + Buffer[nOffset++] = '/'; + } + nIndex--; + } + return &Buffer[0]; +} + +MicroProfileToken MicroProfileCounterTokenInit(int nParent, uint32_t nFlags) +{ + MP_ASSERT(0 == (nFlags & (~MICROPROFILE_COUNTER_FLAG_TYPE_MASK))); + MicroProfileToken nResult = S.nNumCounters++; + S.CounterInfo[nResult].nParent = nParent; + S.CounterInfo[nResult].nSibling = -1; + S.CounterInfo[nResult].nFirstChild = -1; + S.CounterInfo[nResult].nFlags = nFlags; + S.CounterInfo[nResult].eFormat = MICROPROFILE_COUNTER_FORMAT_DEFAULT; + S.CounterInfo[nResult].nLimit = 0; + S.CounterInfo[nResult].ExternalAtomic = 0; + S.CounterSource[nResult].pSource = 0; + S.CounterSource[nResult].nSourceSize = 0; + S.CounterInfo[nResult].nNameLen = 0; + S.CounterInfo[nResult].pName = nullptr; + S.CounterInfo[nResult].nWSNext = -2; + if(nParent >= 0) + { + MP_ASSERT(nParent < (int)S.nNumCounters); + S.CounterInfo[nResult].nSibling = S.CounterInfo[nParent].nFirstChild; + S.CounterInfo[nResult].nLevel = S.CounterInfo[nParent].nLevel + 1; + S.CounterInfo[nParent].nFirstChild = nResult; + } + else + { + S.CounterInfo[nResult].nLevel = 0; + } + return nResult; +} +void MicroProfileCounterTokenInitName(MicroProfileToken nToken, const char* pName) +{ + MP_ASSERT(0 == S.CounterInfo[nToken].pName); + S.CounterInfo[nToken].nNameLen = (uint16_t)strlen(pName); + S.CounterInfo[nToken].pName = MicroProfileStringInternLower(pName); +} + +MicroProfileToken MicroProfileGetCounterTokenByParent(int nParent, const char* pName, uint32_t nFlags) +{ + for(uint32_t i = 0; i < S.nNumCounters; ++i) + { + if(nParent == S.CounterInfo[i].nParent && S.CounterInfo[i].pName == pName) + { + return i; + } + } + if(0 != (MICROPROFILE_COUNTER_FLAG_TOKEN_DONT_CREATE & nFlags)) + return MICROPROFILE_INVALID_TOKEN; + MicroProfileToken nResult = MicroProfileCounterTokenInit(nParent, nFlags); + MicroProfileCounterTokenInitName(nResult, pName); + return nResult; +} + +// by passing in last token/parent, and a non-changing static string, +// we can quickly return in case the parent is the same as before. +// Note that this doesn't support paths, but instead must be called once per level in the tree +// String must be preinterned. +MicroProfileToken MicroProfileCounterTokenTree(MicroProfileToken* LastToken, MicroProfileToken CurrentParent, const char* pString) +{ + MicroProfileToken Token = *LastToken; + if(Token != MICROPROFILE_INVALID_TOKEN) + { + if(S.CounterInfo[Token].pName == pString && S.CounterInfo[Token].nParent == CurrentParent) + { + return Token; + } + } + MicroProfileInit(); + MicroProfileScopeLock L(MicroProfileMutex()); + Token = MicroProfileGetCounterTokenByParent(CurrentParent, pString, 0); + *LastToken = Token; + return Token; +} + +const char* MicroProfileCounterString(const char* pString) +{ + MicroProfileInit(); + MicroProfileScopeLock L(MicroProfileMutex()); + return MicroProfileStringInternLower(pString); +} + +// Same as above, but works with non-static strings. always takes a lock, and does a search, so expect this to be not cheap +MicroProfileToken MicroProfileCounterTokenTreeDynamic(MicroProfileToken* LastToken, MicroProfileToken Parent, const char* pString) +{ + (void)LastToken; + MicroProfileInit(); + MicroProfileScopeLock L(MicroProfileMutex()); + const char* pSubNameLower = MicroProfileStringInternLower(pString); + return MicroProfileGetCounterTokenByParent(Parent, pSubNameLower, 0); +} + +MicroProfileToken MicroProfileGetCounterToken(const char* pName, uint32_t CounterFlag) +{ + MicroProfileInit(); + MicroProfileScopeLock L(MicroProfileMutex()); + char SubName[MICROPROFILE_NAME_MAX_LEN]; + MicroProfileToken nResult = MICROPROFILE_INVALID_TOKEN; + do + { + uint32_t nLen = 0; + pName = MicroProfileNextName(pName, &SubName[0], &nLen); + if(0 == nLen) + { + break; + } + const char* pSubNameLower = MicroProfileStringInternLower(SubName); + nResult = MicroProfileGetCounterTokenByParent(nResult, pSubNameLower, 0); + if(MICROPROFILE_INVALID_TOKEN == nResult) + return nResult; + + } while(pName != 0); + S.CounterInfo[nResult].nFlags |= MICROPROFILE_COUNTER_FLAG_LEAF; + +#if MICROPROFILE_COUNTER_HISTORY + if(CounterFlag & MICROPROFILE_COUNTER_FLAG_DOUBLE) + { + S.CounterInfo[nResult].nFlags |= MICROPROFILE_COUNTER_FLAG_DOUBLE; + S.dCounterMax[nResult] = -DBL_MAX; + S.dCounterMin[nResult] = DBL_MAX; + } +#endif + + MP_ASSERT((int)nResult >= 0); + return nResult; +} + +MicroProfileToken MicroProfileGetChildCounterToken(MicroProfileToken Parent, const char* pName) +{ + MP_ASSERT(NULL == strpbrk(pName, "\\/")); // delimiters not supported when manually building the tree. + return MicroProfileCounterTokenTreeDynamic(nullptr, Parent, pName); +} + +inline void MicroProfileLogPut(MicroProfileLogEntry LE, MicroProfileThreadLog* pLog) +{ + MP_ASSERT(pLog != 0); // this assert is hit if MicroProfileOnCreateThread is not called + MP_ASSERT(pLog->nActive == 1); // Dont put after calling thread exit + uint32_t nPut = pLog->nPut.load(std::memory_order_relaxed); + uint32_t nNextPos = (nPut + 1) % MICROPROFILE_BUFFER_SIZE; + uint32_t nGet = pLog->nGet.load(std::memory_order_relaxed); + uint32_t nDistance = (nGet - nNextPos) % MICROPROFILE_BUFFER_SIZE; + MP_ASSERT(nDistance < MICROPROFILE_BUFFER_SIZE); + uint32_t nStackPut = pLog->nStackPut; + if(nDistance < nStackPut + 2) + { + S.nOverflow = 100; + } + else + { + pLog->Log[nPut] = LE; + pLog->nPut.store(nNextPos, std::memory_order_release); + } +} + +inline uint64_t MicroProfileLogPutEnter(MicroProfileToken nToken_, uint64_t nTick, MicroProfileThreadLog* pLog) +{ + MP_ASSERT(pLog != 0); // this assert is hit if MicroProfileOnCreateThread is not called + MP_ASSERT(pLog->nActive == 1); // Dont put after calling thread exit + uint32_t nStackPut = pLog->nStackPut; + if(nStackPut < MICROPROFILE_STACK_MAX) + { + uint64_t LE = MicroProfileMakeLogIndex(MP_LOG_ENTER, nToken_, nTick); + uint32_t nPut = pLog->nPut.load(std::memory_order_relaxed); + uint32_t nNextPos = (nPut + 1) % MICROPROFILE_BUFFER_SIZE; + uint32_t nGet = pLog->nGet.load(std::memory_order_acquire); + uint32_t nDistance = (nGet - nNextPos) % MICROPROFILE_BUFFER_SIZE; + MP_ASSERT(nDistance < MICROPROFILE_BUFFER_SIZE); + if(nDistance < nStackPut + 4) // 2 for ring buffer, 2 for the actual entries + { + S.nOverflow = 100; + return MICROPROFILE_INVALID_TICK; + } + else + { +#ifdef MICROPROFILE_VERIFY_BALANCED + pLog->VerifyStack[nStackPut] = LE; +#endif + pLog->nStackPut = nStackPut + 1; + pLog->Log[nPut] = LE; + pLog->nPut.store(nNextPos, std::memory_order_release); + return nTick; + } + } + else + { + S.nOverflow = 100; + pLog->nStackPut = nStackPut + 1; + return MICROPROFILE_DROPPED_TICK; + } +} + +inline uint64_t MicroProfileLogPutEnterCStr(const char* pStr, uint64_t nTick, MicroProfileThreadLog* pLog) +{ + MP_ASSERT(pLog != 0); // this assert is hit if MicroProfileOnCreateThread is not called + MP_ASSERT(pLog->nActive == 1); // Dont put after calling thread exit + uint32_t nStackPut = pLog->nStackPut; + if(nStackPut < MICROPROFILE_STACK_MAX) + { + uint64_t LE = MicroProfileMakeLogIndex(MP_LOG_ENTER, ETOKEN_CSTR_PTR, nTick); + uint64_t LEStr = MicroProfileMakeLogExtendedNoDataPtr((uint64_t)pStr); + + MP_ASSERT(ETOKEN_CSTR_PTR == MicroProfileLogGetTimerIndex(LE)); + + uint32_t nPut = pLog->nPut.load(std::memory_order_relaxed); + uint32_t nNextPos = (nPut + 2) % MICROPROFILE_BUFFER_SIZE; + uint32_t nGet = pLog->nGet.load(std::memory_order_acquire); + uint32_t nDistance = (nGet - nNextPos) % MICROPROFILE_BUFFER_SIZE; + MP_ASSERT(nDistance < MICROPROFILE_BUFFER_SIZE); + if(nDistance < nStackPut + 6) // 2 for ring buffer, 4 for the actual entries + { + S.nOverflow = 100; + return MICROPROFILE_INVALID_TICK; + } + else + { + pLog->nStackPut = nStackPut + 1; + pLog->Log[nPut + 0] = LE; + pLog->Log[(nPut + 1) % MICROPROFILE_BUFFER_SIZE] = LEStr; + pLog->nPut.store(nNextPos, std::memory_order_release); + return nTick; + } + } + else + { + S.nOverflow = 100; + pLog->nStackPut = nStackPut + 1; + return MICROPROFILE_DROPPED_TICK; + } +} +inline void MicroProfileLogPutLeaveCStr(const char* pStr, uint64_t nTick, MicroProfileThreadLog* pLog) +{ + MP_ASSERT(pLog != 0); // this assert is hit if MicroProfileOnCreateThread is not called + MP_ASSERT(pLog->nActive); + MP_ASSERT(pLog->nStackPut != 0); + uint32_t nStackPut = --(pLog->nStackPut); + MP_ASSERT(nStackPut < 0xf0000000); + if(nStackPut < MICROPROFILE_STACK_MAX) + { + uint64_t LE = MicroProfileMakeLogIndex(MP_LOG_LEAVE, ETOKEN_CSTR_PTR, nTick); + uint64_t LEStr = MicroProfileMakeLogExtendedNoDataPtr((uint64_t)pStr); + MP_ASSERT(ETOKEN_CSTR_PTR == MicroProfileLogGetTimerIndex(LE)); + + uint32_t nPos = pLog->nPut.load(std::memory_order_relaxed); + uint32_t nNextPos = (nPos + 2) % MICROPROFILE_BUFFER_SIZE; + + uint32_t nGet = pLog->nGet.load(std::memory_order_acquire); + MP_ASSERT(nStackPut < MICROPROFILE_STACK_MAX); + MP_ASSERT(nNextPos != nGet); // should never happen + pLog->Log[nPos + 0] = LE; + pLog->Log[(nPos + 1) % MICROPROFILE_BUFFER_SIZE] = LEStr; + + pLog->nPut.store(nNextPos, std::memory_order_release); + } +} + +inline void MicroProfileLogPutLeave(MicroProfileToken nToken_, uint64_t nTick, MicroProfileThreadLog* pLog) +{ + MP_ASSERT(pLog != 0); // this assert is hit if MicroProfileOnCreateThread is not called + MP_ASSERT(pLog->nActive); + MP_ASSERT(pLog->nStackPut != 0); + uint32_t nStackPut = --(pLog->nStackPut); + if(nStackPut < MICROPROFILE_STACK_MAX) + { + uint64_t LE = MicroProfileMakeLogIndex(MP_LOG_LEAVE, nToken_, nTick); + uint32_t nPos = pLog->nPut.load(std::memory_order_relaxed); + uint32_t nNextPos = (nPos + 1) % MICROPROFILE_BUFFER_SIZE; + + uint32_t nGet = pLog->nGet.load(std::memory_order_acquire); + MP_ASSERT(nStackPut < MICROPROFILE_STACK_MAX); + MP_ASSERT(nNextPos != nGet); // should never happen + +#ifdef MICROPROFILE_VERIFY_BALANCED + // verify what we pop is what we push. + uint64_t Pushed = pLog->VerifyStack[nStackPut]; + uint64_t TimerPopped = MicroProfileLogGetTimerIndex(LE); + uint64_t TimerOnStack = MicroProfileLogGetTimerIndex(Pushed); + if(TimerPopped != TimerOnStack) + { + uprintf("Push/Pop Mismatch %s vs %s\n", S.TimerInfo[TimerPopped].pName, S.TimerInfo[TimerOnStack].pName); + MP_ASSERT(0); + } +#endif + + pLog->Log[nPos] = LE; + pLog->nPut.store(nNextPos, std::memory_order_release); + } +} + +inline void MicroProfileLogPut(MicroProfileToken nToken_, uint64_t nTick, uint64_t nBegin, MicroProfileThreadLog* pLog) +{ + MicroProfileLogPut(MicroProfileMakeLogIndex(nBegin, nToken_, nTick), pLog); +} + +inline void MicroProfileLogPutGpu(MicroProfileLogEntry LE, MicroProfileThreadLogGpu* pLog) +{ + uint32_t nPos = pLog->nPut; + if(nPos < MICROPROFILE_GPU_BUFFER_SIZE) + { + pLog->Log[nPos] = LE; + pLog->nPut = nPos + 1; + } +} + +inline void MicroProfileLogPutGpuTimer(MicroProfileToken nToken_, uint64_t nTick, uint64_t nBegin, MicroProfileThreadLogGpu* pLog) +{ + MicroProfileLogPutGpu(MicroProfileMakeLogIndex(nBegin, nToken_, nTick), pLog); +} + +inline void MicroProfileLogPutGpuExtended(EMicroProfileTokenExtended eTokenExt, uint32_t nDataSizeQWords, uint32_t nPayload, MicroProfileThreadLogGpu* pLog) +{ + MicroProfileLogEntry LE = MicroProfileMakeLogExtended(eTokenExt, nDataSizeQWords, nPayload); + MicroProfileLogPutGpu(LE, pLog); +} + +inline void MicroProfileLogPutGpuExtendedNoData(EMicroProfileTokenExtended eTokenExt, uint64_t nPayload, MicroProfileThreadLogGpu* pLog) +{ + MicroProfileLogEntry LE = MicroProfileMakeLogExtendedNoData(eTokenExt, nPayload); + MicroProfileLogPutGpu(LE, pLog); +} + +uint32_t MicroProfileGroupTokenActive(MicroProfileToken nToken_) +{ + uint32_t nMask = MicroProfileGetGroupMask(nToken_); + uint32_t nIndex = MicroProfileGetGroupMaskIndex(nToken_); + return 0 != (S.nActiveGroups[nIndex] & nMask); +} + +uint64_t MicroProfileEnterInternal(MicroProfileToken nToken_) +{ + if(MicroProfileGroupTokenActive(nToken_)) + { + uint64_t nTick = MP_TICK(); + if(MICROPROFILE_PLATFORM_MARKERS_ENABLED) + { + uint32_t idx = MicroProfileGetTimerIndex(nToken_); + MicroProfileTimerInfo& TI = S.TimerInfo[idx]; + MICROPROFILE_PLATFORM_MARKER_BEGIN(TI.nColor, TI.pNameExt); + return nTick; + } + else + { + return MicroProfileLogPutEnter(nToken_, nTick, MicroProfileGetThreadLog2()); + } + } + return MICROPROFILE_INVALID_TICK; +} + +uint64_t MicroProfileEnterInternalCStr(const char* pStr) +{ + if(S.AnyActive) + { + uint64_t nTick = MP_TICK(); + if(MICROPROFILE_PLATFORM_MARKERS_ENABLED) + { + MICROPROFILE_PLATFORM_MARKER_BEGIN(0, pStr); + return nTick; + } + else + { + return MicroProfileLogPutEnterCStr(pStr, nTick, MicroProfileGetThreadLog2()); + } + } + return MICROPROFILE_INVALID_TICK; +} + +void MicroProfileTimelineLeave(uint32_t id) +{ + if(!id) + return; + std::lock_guard Lock(MicroProfileTimelineMutex()); + MicroProfileThreadLog* pLog = &S.TimelineLog; + uint32_t nPut = pLog->nPut.load(std::memory_order_relaxed); + uint32_t nNextPos = (nPut + 1) % MICROPROFILE_BUFFER_SIZE; + uint32_t nGet = pLog->nGet.load(std::memory_order_acquire); + uint32_t nDistance = (nGet - nNextPos) % MICROPROFILE_BUFFER_SIZE; + + { + uint32_t nFrameStart = S.TimelineTokenFrameEnter[id % MICROPROFILE_TIMELINE_MAX_TOKENS]; + uint32_t nFrameCurrent = S.nFrameCurrent; + if(nFrameCurrent < nFrameStart) + nFrameCurrent += MICROPROFILE_MAX_FRAME_HISTORY; + uint32_t nFrameDistance = (nFrameCurrent - nFrameStart) % MICROPROFILE_MAX_FRAME_HISTORY; + + S.TimelineTokenFrameEnter[id % MICROPROFILE_TIMELINE_MAX_TOKENS] = MICROPROFILE_INVALID_FRAME; + S.TimelineTokenFrameLeave[id % MICROPROFILE_TIMELINE_MAX_TOKENS] = nFrameCurrent; + + S.TimelineToken[id % MICROPROFILE_TIMELINE_MAX_TOKENS] = 0; + S.nTimelineFrameMax = MicroProfileMax(S.nTimelineFrameMax, nFrameDistance); + } + + if(nDistance < 2 + 4) + { + S.nOverflow = 100; + } + else + { + uint64_t LEEnter = MicroProfileMakeLogIndex(MP_LOG_LEAVE, ETOKEN_CUSTOM_NAME, MP_TICK()); + uint64_t LEId = MicroProfileMakeLogExtended(ETOKEN_CUSTOM_ID, 0, id); + + pLog->Log[nPut++] = LEEnter; + nPut %= MICROPROFILE_BUFFER_SIZE; + pLog->Log[nPut++] = LEId; + nPut %= MICROPROFILE_BUFFER_SIZE; + pLog->nPut.store(nPut); + } +} + +void MicroProfileTimelineEnterStatic(uint32_t nColor, const char* pStr) +{ + if(!S.AnyActive) + return; + uint32_t nToken = MicroProfileTimelineEnterInternal(nColor, pStr, (uint32_t)strlen(pStr), true); + (void)nToken; +} +void MicroProfileTimelineLeaveStatic(const char* pStr) +{ + if(!S.AnyActive) + return; + + for(uint32_t i = 0; i < MICROPROFILE_TIMELINE_MAX_TOKENS; ++i) + { + if(S.TimelineTokenStaticString[i] && 0 == MP_STRCASECMP(pStr, S.TimelineTokenStaticString[i])) + { + MicroProfileTimelineLeave(S.TimelineToken[i]); + } + } +} + +uint32_t MicroProfileTimelineEnterInternal(uint32_t nColor, const char* pStr, uint32_t nStrLen, int bIsStaticString) +{ + if(!S.AnyActive) + return 0; + std::lock_guard Lock(MicroProfileTimelineMutex()); + MicroProfileThreadLog* pLog = &S.TimelineLog; + MP_ASSERT(pStr[nStrLen] == '\0'); + nStrLen += 1; + uint32_t nStringQwords = MicroProfileGetQWordSize(nStrLen); + uint32_t nNumMessages = nStringQwords; + + uint32_t nPut = pLog->nPut.load(std::memory_order_relaxed); + uint32_t nNextPos = (nPut + 1) % MICROPROFILE_BUFFER_SIZE; + uint32_t nGet = pLog->nGet.load(std::memory_order_acquire); + uint32_t nDistance = (nGet - nNextPos) % MICROPROFILE_BUFFER_SIZE; + + if(nDistance < nNumMessages + 7) + { + S.nOverflow = 100; + return 0; + } + else + { + + uint32_t token = pLog->nCustomId; + uint32_t nFrameLeave = S.TimelineTokenFrameLeave[token % MICROPROFILE_TIMELINE_MAX_TOKENS]; + uint32_t nFrameEnter = S.TimelineTokenFrameEnter[token % MICROPROFILE_TIMELINE_MAX_TOKENS]; + uint32_t nCounter = 0; + uint32_t nFrameCurrent = S.nFrameCurrent; + { + + /// dont reuse tokens until their leave command has been dead for the maximum amount of frames we can generate a capture for. + while(token == 0 || nFrameEnter != MICROPROFILE_INVALID_FRAME || (nFrameCurrent - nFrameLeave < MICROPROFILE_MAX_FRAME_HISTORY + 3 && nFrameLeave != MICROPROFILE_INVALID_FRAME)) + { + token = (uint32_t)pLog->nCustomId++; + nFrameLeave = S.TimelineTokenFrameLeave[token % MICROPROFILE_TIMELINE_MAX_TOKENS]; + nFrameEnter = S.TimelineTokenFrameEnter[token % MICROPROFILE_TIMELINE_MAX_TOKENS]; + if(++nCounter == MICROPROFILE_TIMELINE_MAX_TOKENS) + { + // MP_BREAK(); + return 0; + } + } + S.TimelineTokenFrameEnter[token % MICROPROFILE_TIMELINE_MAX_TOKENS] = S.nFrameCurrent; + } + if(bIsStaticString) + { + S.TimelineTokenStaticString[token % MICROPROFILE_TIMELINE_MAX_TOKENS] = pStr; + } + else + { + S.TimelineTokenStaticString[token % MICROPROFILE_TIMELINE_MAX_TOKENS] = nullptr; + } + S.TimelineToken[token % MICROPROFILE_TIMELINE_MAX_TOKENS] = token; + + uint64_t LEEnter = MicroProfileMakeLogIndex(MP_LOG_ENTER, ETOKEN_CUSTOM_NAME, MP_TICK()); + uint64_t LEColor = MicroProfileMakeLogExtended(ETOKEN_CUSTOM_COLOR, 0, nColor); + uint64_t LEId = MicroProfileMakeLogExtended(ETOKEN_CUSTOM_ID, nStringQwords, token); + + pLog->Log[nPut++] = LEEnter; + nPut %= MICROPROFILE_BUFFER_SIZE; + pLog->Log[nPut++] = LEColor; + nPut %= MICROPROFILE_BUFFER_SIZE; + pLog->Log[nPut++] = LEId; + nPut %= MICROPROFILE_BUFFER_SIZE; + + // copy if we dont wrap + if(nPut + nStringQwords <= MICROPROFILE_BUFFER_SIZE) + { + memcpy(&pLog->Log[nPut], pStr, nStrLen + 1); + nPut += nStringQwords; + } + else + { + int nCharsLeft = (int)nStrLen; + while(nCharsLeft > 0) + { + int nCount = MicroProfileMin(nCharsLeft, 8); + memcpy(&pLog->Log[nPut++], pStr, nCount); + // uint64_t LEPayload = MicroProfileMakeLogPayload(pStr, nCount); + // pLog->Log[nPut++] = LEPayload; nPut %= MICROPROFILE_BUFFER_SIZE; + pStr += nCount; + nCharsLeft -= nCount; + } + } + pLog->nPut.store(nPut); + return token; + } +} + +uint32_t MicroProfileTimelineEnter(uint32_t nColor, const char* pStr) +{ + return MicroProfileTimelineEnterInternal(nColor, pStr, (uint32_t)strlen(pStr), false); +} + +uint32_t MicroProfileTimelineEnterf(uint32_t nColor, const char* pStr, ...) +{ + if(!S.AnyActive) + return 0; + char buffer[MICROPROFILE_MAX_STRING + 1]; + va_list args; + va_start(args, pStr); +#ifdef _WIN32 + size_t size = vsprintf_s(buffer, pStr, args); +#else + size_t size = vsnprintf(buffer, sizeof(buffer) - 1, pStr, args); +#endif + va_end(args); + MP_ASSERT(size < sizeof(buffer)); + buffer[size] = '\0'; + return MicroProfileTimelineEnterInternal(nColor, buffer, (uint32_t)size, false); +} + +void MicroProfileLocalCounterAdd(int64_t* pCounter, int64_t nCount) +{ + *pCounter += nCount; +} +int64_t MicroProfileLocalCounterSet(int64_t* pCounter, int64_t nCount) +{ + int64_t r = *pCounter; + *pCounter = nCount; + return r; +} + +void MicroProfileLocalCounterAddAtomic(MicroProfileToken nToken, int64_t nCount) +{ + std::atomic* pCounter = &S.CounterInfo[nToken].ExternalAtomic; + pCounter->fetch_add(nCount); +} +int64_t MicroProfileLocalCounterSetAtomic(MicroProfileToken nToken, int64_t nCount) +{ + + std::atomic* pCounter = &S.CounterInfo[nToken].ExternalAtomic; + return pCounter->exchange(nCount); +} + +void MicroProfileCounterAdd(MicroProfileToken nToken, int64_t nCount) +{ + MP_ASSERT(nToken < S.nNumCounters); + S.Counters[nToken].fetch_add(nCount); +} +void MicroProfileCounterSet(MicroProfileToken nToken, int64_t nCount) +{ + MP_ASSERT(nToken < S.nNumCounters); + S.Counters[nToken].store(nCount); +} +int64_t MicroProfileCounterGet(MicroProfileToken nToken) +{ + MP_ASSERT(nToken < S.nNumCounters); + return S.Counters[nToken].load(); +} + +void MicroProfileCounterSetDouble(MicroProfileToken nToken, double nCount) +{ + MP_ASSERT(nToken < S.nNumCounters); + MP_ASSERT((S.CounterInfo[nToken].nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) == MICROPROFILE_COUNTER_FLAG_DOUBLE); + S.CountersDouble[nToken].store(nCount); +} +double MicroProfileCounterGetDouble(MicroProfileToken nToken) +{ + MP_ASSERT(nToken < S.nNumCounters); + MP_ASSERT((S.CounterInfo[nToken].nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) == MICROPROFILE_COUNTER_FLAG_DOUBLE); + return S.CountersDouble[nToken].load(); +} +void MicroProfileCounterSetLimit(MicroProfileToken nToken, int64_t nCount) +{ + MP_ASSERT(nToken < S.nNumCounters); + S.CounterInfo[nToken].nLimit = nCount; +} + +void MicroProfileCounterSetLimitDouble(MicroProfileToken nToken, double dCount) +{ + MP_ASSERT(nToken < S.nNumCounters); + MP_ASSERT((S.CounterInfo[nToken].nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) == MICROPROFILE_COUNTER_FLAG_DOUBLE); + S.CounterInfo[nToken].dLimit = dCount; +} + +void MicroProfileCounterConfigToken(MicroProfileToken nToken, uint32_t eFormat, int64_t nLimit, uint32_t nFlags) +{ + S.CounterInfo[nToken].eFormat = (MicroProfileCounterFormat)eFormat; + S.CounterInfo[nToken].nLimit = nLimit; + S.CounterInfo[nToken].nFlags |= (nFlags & ~MICROPROFILE_COUNTER_FLAG_INTERNAL_MASK); +} + +void MicroProfileCounterConfig(const char* pName, uint32_t eFormat, int64_t nLimit, uint32_t nFlags) +{ + MicroProfileToken nToken = MicroProfileGetCounterToken(pName, 0); + MicroProfileCounterConfigToken(nToken, eFormat, nLimit, nFlags); +} + +void MicroProfileCounterSetPtr(const char* pCounterName, void* pSource, uint32_t nSize) +{ + MicroProfileToken nToken = MicroProfileGetCounterToken(pCounterName, 0); + S.CounterSource[nToken].pSource = pSource; + S.CounterSource[nToken].nSourceSize = nSize; +} + +inline void MicroProfileFetchCounter(uint32_t i) +{ + MP_ASSERT(0 == S.CounterSource[i].nSourceSize || (S.CounterInfo[i].nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) == MICROPROFILE_COUNTER_FLAG_DOUBLE); + switch(S.CounterSource[i].nSourceSize) + { + case sizeof(int32_t): + S.Counters[i] = *(int32_t*)S.CounterSource[i].pSource; + break; + case sizeof(int64_t): + S.Counters[i] = *(int64_t*)S.CounterSource[i].pSource; + break; + default: + break; + } +} +void MicroProfileCounterFetchCounters() +{ + for(uint32_t i = 0; i < S.nNumCounters; ++i) + { + MicroProfileFetchCounter(i); + } +} + +void MicroProfileLeaveInternal(MicroProfileToken nToken_, uint64_t nTickStart) +{ + if(MICROPROFILE_INVALID_TICK != nTickStart) + { + if(MICROPROFILE_PLATFORM_MARKERS_ENABLED) + { + MICROPROFILE_PLATFORM_MARKER_END(); + } + else + { + uint64_t nTick = MP_TICK(); + MicroProfileThreadLog* pLog = MicroProfileGetThreadLog2(); + MicroProfileLogPutLeave(nToken_, nTick, pLog); + } + } +} + +void MicroProfileLeaveInternalCStr(const char* pStr, uint64_t nTickStart) +{ + if(MICROPROFILE_INVALID_TICK != nTickStart) + { + if(MICROPROFILE_PLATFORM_MARKERS_ENABLED) + { + MICROPROFILE_PLATFORM_MARKER_END(); + } + else + { + uint64_t nTick = MP_TICK(); + MicroProfileThreadLog* pLog = MicroProfileGetThreadLog2(); + MicroProfileLogPutLeaveCStr(pStr, nTick, pLog); + } + } +} + +void MicroProfileEnter(MicroProfileToken nToken) +{ + MicroProfileThreadLog* pLog = MicroProfileGetThreadLog2(); + MP_ASSERT(pLog->nStackScope < MICROPROFILE_STACK_MAX); // if youre hitting this assert you probably have mismatched _ENTER/_LEAVE markers + uint32_t nStackPos = pLog->nStackScope++; + if(nStackPos < MICROPROFILE_STACK_MAX) + { + MicroProfileScopeStateC* pScopeState = &pLog->ScopeState[nStackPos]; + pScopeState->Token = nToken; + pScopeState->nTick = MicroProfileEnterInternal(nToken); + } + else + { + S.nOverflow = 100; + } +} +void MicroProfileLeave() +{ + MicroProfileThreadLog* pLog = MicroProfileGetThreadLog2(); + MP_ASSERT(pLog->nStackScope > 0); // if youre hitting this assert you probably have mismatched _ENTER/_LEAVE markers + uint32_t nStackPos = --pLog->nStackScope; + if(nStackPos < MICROPROFILE_STACK_MAX) + { + MicroProfileScopeStateC* pScopeState = &pLog->ScopeState[nStackPos]; + MicroProfileLeaveInternal(pScopeState->Token, pScopeState->nTick); + } + else + { + S.nOverflow = 100; + } +} + +void MicroProfileEnterGpu(MicroProfileToken nToken, MicroProfileThreadLogGpu* pLog) +{ + // MP_ASSERT(pLog->nStackScope < MICROPROFILE_STACK_MAX); // if youre hitting this assert you probably have mismatched _ENTER/_LEAVE markers + uint32_t nStackPos = pLog->nStackScope++; + if(nStackPos < MICROPROFILE_STACK_MAX) + { + MicroProfileScopeStateC* pScopeState = &pLog->ScopeState[nStackPos]; + pScopeState->Token = nToken; + pScopeState->nTick = MicroProfileGpuEnterInternal(pLog, nToken); + } + else + { + S.nOverflow = 100; + } +} +void MicroProfileLeaveGpu(MicroProfileThreadLogGpu* pLog) +{ + uint32_t nStackPos = --pLog->nStackScope; + if(nStackPos < MICROPROFILE_STACK_MAX) + { + MicroProfileScopeStateC* pScopeState = &pLog->ScopeState[nStackPos]; + MicroProfileGpuLeaveInternal(pLog, pScopeState->Token, pScopeState->nTick); + } +} + +void MicroProfileGpuBegin(void* pContext, MicroProfileThreadLogGpu* pLog) +{ + MP_ASSERT(pLog->pContext == (void*)-1); // dont call begin without calling end + MP_ASSERT(pLog->nStart == (uint32_t)-1); + MP_ASSERT(pContext != (void*)-1); + + pLog->pContext = pContext; + pLog->nStart = pLog->nPut; + MicroProfileLogPutGpu(0, pLog); +} + +void MicroProfileGpuSetContext(void* pContext, MicroProfileThreadLogGpu* pLog) +{ + MP_ASSERT(pLog->pContext != (void*)-1); // dont call begin without calling end + MP_ASSERT(pLog->nStart != (uint32_t)-1); + pLog->pContext = pContext; +} + +uint64_t MicroProfileGpuEnd(MicroProfileThreadLogGpu* pLog) +{ + uint64_t nStart = pLog->nStart; + uint32_t nEnd = pLog->nPut; + uint64_t nId = pLog->nId; + if(nStart < MICROPROFILE_GPU_BUFFER_SIZE) + { + pLog->Log[nStart] = nEnd - nStart - 1; + } + pLog->pContext = (void*)-1; + pLog->nStart = (uint32_t)-1; + return nStart | (nId << 32); +} + +void MicroProfileGpuSubmit(int nQueue, uint64_t nWork) +{ + MP_ASSERT(nQueue >= 0 && nQueue < MICROPROFILE_MAX_THREADS); + MICROPROFILE_SCOPE(g_MicroProfileGpuSubmit); + uint32_t nStart = (uint32_t)nWork; + uint32_t nThreadLog = uint32_t(nWork >> 32); + + MicroProfileThreadLog* pQueueLog = S.Pool[nQueue]; + MP_ASSERT(nQueue < MICROPROFILE_MAX_THREADS); + MicroProfileThreadLogGpu* pGpuLog = S.PoolGpu[nThreadLog]; + MP_ASSERT(pGpuLog); + + int64_t nCount = 0; + if(nStart < MICROPROFILE_GPU_BUFFER_SIZE) + { + nCount = pGpuLog->Log[nStart]; + } + MP_ASSERT(nCount < (int64_t)MICROPROFILE_GPU_BUFFER_SIZE); + nStart++; + for(int32_t i = 0; i < nCount; ++i) + { + MP_ASSERT(nStart < MICROPROFILE_GPU_BUFFER_SIZE); + MicroProfileLogEntry LE = pGpuLog->Log[nStart++]; + MicroProfileLogPut(LE, pQueueLog); + } +} + +uint64_t MicroProfileGpuEnterInternal(MicroProfileThreadLogGpu* pGpuLog, MicroProfileToken nToken_) +{ + if(MicroProfileGroupTokenActive(nToken_)) + { + if(!MicroProfileGetThreadLog()) + { + MicroProfileInitThreadLog(); + } + + MP_ASSERT(pGpuLog->pContext != (void*)-1); // must be called between GpuBegin/GpuEnd + uint64_t nTimer = MicroProfileGpuInsertTimeStamp(pGpuLog->pContext); + MicroProfileLogPutGpuTimer(nToken_, nTimer, MP_LOG_ENTER, pGpuLog); + MicroProfileThreadLog* pLog = MicroProfileGetThreadLog(); + + MicroProfileLogPutGpuExtendedNoData(ETOKEN_GPU_CPU_TIMESTAMP, MP_TICK(), pGpuLog); + MicroProfileLogPutGpuExtendedNoData(ETOKEN_GPU_CPU_SOURCE_THREAD, pLog->nLogIndex, pGpuLog); + // MP_ASSERT(pGpuLog->pContext != (void*)-1); // must be called between GpuBegin/GpuEnd + // uint64_t nTimer = MicroProfileGpuInsertTimeStamp(pGpuLog->pContext); + // MicroProfileLogPutGpu(nToken_, nTimer, MP_LOG_ENTER, pGpuLog); + // MicroProfileThreadLog* pLog = MicroProfileGetThreadLog(); + // MicroProfileLogPutGpu(ETOKEN_GPU_CPU_TIMESTAMP, MP_TICK(), MP_LOG_EXTRA_DATA, pGpuLog); + // MicroProfileLogPutGpu(ETOKEN_GPU_CPU_SOURCE_THREAD, pLog->nLogIndex, MP_LOG_EXTRA_DATA, pGpuLog); + + return 1; + } + return 0; +} + +uint64_t MicroProfileGpuEnterInternalCStr(MicroProfileThreadLogGpu* pGpuLog, const char* pStr) +{ + MP_BREAK(); // not implemented + return 0; + // if(S.AnyGpuActive) + // { + // if(!MicroProfileGetThreadLog()) + // { + // MicroProfileInitThreadLog(); + // } + + // MP_ASSERT(pGpuLog->pContext != (void*)-1); // must be called between GpuBegin/GpuEnd + // uint64_t nTimer = MicroProfileGpuInsertTimeStamp(pGpuLog->pContext); + // MicroProfileLogPutGpuTimer(nToken_, nTimer, MP_LOG_ENTER, pGpuLog); + // MicroProfileThreadLog* pLog = MicroProfileGetThreadLog(); + + // MicroProfileLogPutGpuExtendedNoData(ETOKEN_GPU_CPU_TIMESTAMP, MP_TICK(), pGpuLog); + // MicroProfileLogPutGpuExtendedNoData(ETOKEN_GPU_CPU_SOURCE_THREAD, pLog->nLogIndex, pGpuLog); + // // MP_ASSERT(pGpuLog->pContext != (void*)-1); // must be called between GpuBegin/GpuEnd + // // uint64_t nTimer = MicroProfileGpuInsertTimeStamp(pGpuLog->pContext); + // // MicroProfileLogPutGpu(nToken_, nTimer, MP_LOG_ENTER, pGpuLog); + // // MicroProfileThreadLog* pLog = MicroProfileGetThreadLog(); + // // MicroProfileLogPutGpu(ETOKEN_GPU_CPU_TIMESTAMP, MP_TICK(), MP_LOG_EXTRA_DATA, pGpuLog); + // // MicroProfileLogPutGpu(ETOKEN_GPU_CPU_SOURCE_THREAD, pLog->nLogIndex, MP_LOG_EXTRA_DATA, pGpuLog); + + // return 1; + // } + // return 0; +} + +void MicroProfileGpuLeaveInternal(MicroProfileThreadLogGpu* pGpuLog, MicroProfileToken nToken_, uint64_t nTickStart) +{ + if(nTickStart) + { + if(!MicroProfileGetThreadLog()) + { + MicroProfileInitThreadLog(); + } + + MP_ASSERT(pGpuLog->pContext != (void*)-1); // must be called between GpuBegin/GpuEnd + uint64_t nTimer = MicroProfileGpuInsertTimeStamp(pGpuLog->pContext); + MicroProfileLogPutGpuTimer(nToken_, nTimer, MP_LOG_LEAVE, pGpuLog); + MicroProfileThreadLog* pLog = MicroProfileGetThreadLog(); + MicroProfileLogPutGpuExtendedNoData(ETOKEN_GPU_CPU_TIMESTAMP, MP_TICK(), pGpuLog); + MicroProfileLogPutGpuExtendedNoData(ETOKEN_GPU_CPU_SOURCE_THREAD, pLog->nLogIndex, pGpuLog); + } +} + +void MicroProfileGpuLeaveInternalCStr(MicroProfileThreadLogGpu* pGpuLog, uint64_t nTickStart) +{ + MP_BREAK(); // not implemented + return; + // if(nTickStart) + // { + // if(!MicroProfileGetThreadLog()) + // { + // MicroProfileInitThreadLog(); + // } + + // MP_ASSERT(pGpuLog->pContext != (void*)-1); // must be called between GpuBegin/GpuEnd + // uint64_t nTimer = MicroProfileGpuInsertTimeStamp(pGpuLog->pContext); + // MicroProfileLogPutGpuTimer(nToken_, nTimer, MP_LOG_LEAVE, pGpuLog); + // MicroProfileThreadLog* pLog = MicroProfileGetThreadLog(); + // MicroProfileLogPutGpuExtendedNoData(ETOKEN_GPU_CPU_TIMESTAMP, MP_TICK(), pGpuLog); + // MicroProfileLogPutGpuExtendedNoData(ETOKEN_GPU_CPU_SOURCE_THREAD, pLog->nLogIndex, pGpuLog); + // } +} + +void MicroProfileContextSwitchPut(MicroProfileContextSwitch* pContextSwitch) +{ + if(0 == S.nPauseTicks || (S.nPauseTicks - pContextSwitch->nTicks) > 0) + { + uint32_t nPut = S.nContextSwitchPut; + S.ContextSwitch[nPut] = *pContextSwitch; + S.nContextSwitchPut = (S.nContextSwitchPut + 1) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; + // if(S.nContextSwitchPut < nPut) + //{ + // float fMsDelay = MicroProfileTickToMsMultiplierCpu() * ((int64_t)S.nFlipStartTick - pContextSwitch->nTicks); + // uprintf("context switch wrap .. %7.3fms\n", fMsDelay); + // } + // if(S.nContextSwitchPut % 1024 == 0) + //{ + // float fMsDelay = MicroProfileTickToMsMultiplierCpu() * ((int64_t)S.nFlipStartTick - pContextSwitch->nTicks); + // uprintf("cswitch tick %x ... %7.3fms\n", S.nContextSwitchPut, fMsDelay); + // } + S.nContextSwitchLastPushed = pContextSwitch->nTicks; + } + else + { + S.nContextSwitchStalledTick = MP_TICK(); + } +} + +void MicroProfileGetRange(uint32_t nPut, uint32_t nGet, uint32_t nRange[2][2]) +{ + if(nPut > nGet) + { + nRange[0][0] = nGet; + nRange[0][1] = nPut; + nRange[1][0] = nRange[1][1] = 0; + } + else if(nPut != nGet) + { + MP_ASSERT(nGet != MICROPROFILE_BUFFER_SIZE); + uint32_t nCountEnd = MICROPROFILE_BUFFER_SIZE - nGet; + nRange[0][0] = nGet; + nRange[0][1] = nGet + nCountEnd; + nRange[1][0] = 0; + nRange[1][1] = nPut; + } +} + +void MicroProfileToggleFrozen() +{ + S.nFrozen = !S.nFrozen; +} + +int MicroProfileIsFrozen() +{ + return S.nFrozen != 0 ? 1 : 0; +} +int MicroProfileEnabled() +{ + return MicroProfileAnyGroupActive(); +} +void* MicroProfileAllocInternal(size_t nSize, size_t nAlign) +{ + nAlign = MicroProfileMax(4 * sizeof(uint32_t), nAlign); + nSize += nAlign; + intptr_t nPtr = (intptr_t)MICROPROFILE_ALLOC(nSize, nAlign); + nPtr += nAlign; + uint32_t* pVal = (uint32_t*)nPtr; + MP_ASSERT(nSize < 0xffffffff); + MP_ASSERT(nAlign < 0xffffffff); + pVal[-1] = (uint32_t)nSize; + pVal[-2] = (uint32_t)nAlign; + pVal[-3] = (uint32_t)0x28586813; + MicroProfileCounterAdd(S.CounterToken_Alloc_Memory, nSize); + MicroProfileCounterAdd(S.CounterToken_Alloc_Count, 1); + return (void*)nPtr; +} +void MicroProfileFreeInternal(void* pPtr) +{ + intptr_t p = (intptr_t)pPtr; + uint32_t* p4 = (uint32_t*)pPtr; + uint32_t nSize = p4[-1]; + uint32_t nAlign = p4[-2]; + uint32_t nMagic = p4[-3]; + MP_ASSERT(nMagic == 0x28586813); + MICROPROFILE_FREE((void*)(p - nAlign)); + MicroProfileCounterAdd(S.CounterToken_Alloc_Memory, -(int)nSize); + MicroProfileCounterAdd(S.CounterToken_Alloc_Count, -1); +} +void* MicroProfileReallocInternal(void* pPtr, size_t nSize) +{ + intptr_t p = (intptr_t)pPtr; + uint32_t nAlignBase; + + if(p) + { + uint32_t* p4 = (uint32_t*)pPtr; + uint32_t nSizeBase = p4[-1]; + nAlignBase = p4[-2]; + uint32_t nMagicBase = p4[-3]; + MP_ASSERT(nMagicBase == 0x28586813); + + MicroProfileCounterAdd(S.CounterToken_Alloc_Memory, nSize - nSizeBase); + } + else + { + nAlignBase = 4 * sizeof(uint32_t); + MicroProfileCounterAdd(S.CounterToken_Alloc_Memory, nSize + nAlignBase); + MicroProfileCounterAdd(S.CounterToken_Alloc_Count, 1); + } + + nSize += nAlignBase; + MP_ASSERT(nAlignBase >= 4 * sizeof(uint32_t)); + if(p) + { + p = (intptr_t)MICROPROFILE_REALLOC((void*)(p - nAlignBase), nSize); + } + else + { + p = (intptr_t)MICROPROFILE_REALLOC((void*)(p), nSize); + } + p += nAlignBase; + uint32_t* pVal = (uint32_t*)p; + MP_ASSERT(nSize < 0xffffffff); + MP_ASSERT(nAlignBase < 0xffffffff); + pVal[-1] = (uint32_t)nSize; + pVal[-2] = (uint32_t)nAlignBase; + pVal[-3] = (uint32_t)0x28586813; + return (void*)p; +} + +static void MicroProfileFlipEnabled() +{ + if(S.nFrozen) + { + memset(S.nActiveGroups, 0, sizeof(S.nActiveGroups)); + S.AnyActive = false; + } + else + { + bool AnyActive = false; + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUP_INTS; ++i) + { + uint32_t nNew = S.nActiveGroupsWanted[i]; + nNew |= S.nForceGroups[i]; + if(nNew) + AnyActive = true; + if(S.nActiveGroups[i] != nNew) + { + S.nActiveGroups[i] = nNew; + } + } + S.AnyActive = AnyActive; + } +} + +void MicroProfileFlip(void* pContext, uint32_t FlipFlag) +{ + MicroProfileFlip_CB(pContext, nullptr, FlipFlag); +} + +#define MICROPROFILE_TICK_VALIDATE_FRAME_TIME 0 + +void MicroProfileFlip_CB(void* pContext, MicroProfileOnFreeze FreezeCB, uint32_t FlipFlag) +{ + MICROPROFILE_COUNTER_LOCAL_UPDATE_SET_ATOMIC(g_MicroProfileBytesPerFlip); +#if 0 + //verify LogEntry wraps correctly + MicroProfileLogEntry c = MP_LOG_TICK_MASK-5000; + for(int i = 0; i < 10000; ++i, c += 1) + { + MicroProfileLogEntry l2 = (c+2500) & MP_LOG_TICK_MASK; + MP_ASSERT(2500 == MicroProfileLogTickDifference(c, l2)); + } +#endif + MICROPROFILE_SCOPE(g_MicroProfileFlip); + std::lock_guard Lock(MicroProfileMutex()); + + if(S.nDumpFileNextFrame) + { + if(0 == S.nDumpFileCountDown) + { + MicroProfileDumpToFile(); + S.nDumpFileNextFrame = 0; + S.nAutoClearFrames = MICROPROFILE_GPU_FRAME_DELAY + 3; // hide spike from dumping webpage + } + else + { + S.nDumpFileCountDown--; + } + } +#if MICROPROFILE_WEBSERVER + if(MICROPROFILE_FLIP_FLAG_START_WEBSERVER == (MICROPROFILE_FLIP_FLAG_START_WEBSERVER & FlipFlag) && S.nWebServerDataSent == (uint64_t)-1) + { + MicroProfileWebServerStart(); + S.nWebServerDataSent = 0; + if(!S.WebSocketThreadRunning) + { + S.WebSocketThreadRunning = 1; + MicroProfileThreadStart(&S.WebSocketSendThread, MicroProfileSocketSenderThread); + } + } +#endif + + int nLoop = 0; + do + { +#if MICROPROFILE_WEBSERVER + if(MicroProfileWebServerUpdate()) + { + S.nAutoClearFrames = MICROPROFILE_GPU_FRAME_DELAY + 3; // hide spike from dumping webpage + } +#endif + if(nLoop++) + { + MicroProfileSleep(100); + if((nLoop % 10) == 0) + { + uprintf("microprofile frozen %d\n", nLoop); + } + } + } while(S.nFrozen); + + uint32_t nAggregateClear = S.nAggregateClear || S.nAutoClearFrames, nAggregateFlip = 0; + + if(S.nAutoClearFrames) + { + nAggregateClear = 1; + nAggregateFlip = 1; + S.nAutoClearFrames -= 1; + } + + bool nRunning = MicroProfileAnyGroupActive(); + if(nRunning) + { + S.nFlipStartTick = MP_TICK(); + int64_t nGpuWork = MicroProfileGpuEnd(S.pGpuGlobal); + MicroProfileGpuSubmit(S.GpuQueue, nGpuWork); + MicroProfileThreadLogGpuReset(S.pGpuGlobal); + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + if(S.PoolGpu[i]) + { + S.PoolGpu[i]->nPut = 0; + } + } + + MicroProfileGpuBegin(pContext, S.pGpuGlobal); + + uint32_t nGpuTimeStamp = MicroProfileGpuFlip(pContext); + + uint64_t nFrameIdx = S.nFramePutIndex++; + S.nFramePut = (S.nFramePut + 1) % MICROPROFILE_MAX_FRAME_HISTORY; + S.Frames[S.nFramePut].nFrameId = nFrameIdx; + MP_ASSERT((S.nFramePutIndex % MICROPROFILE_MAX_FRAME_HISTORY) == S.nFramePut); + S.nFrameCurrent = (S.nFramePut + MICROPROFILE_MAX_FRAME_HISTORY - MICROPROFILE_GPU_FRAME_DELAY - 1) % MICROPROFILE_MAX_FRAME_HISTORY; + S.nFrameCurrentIndex++; + uint32_t nFrameNext = (S.nFrameCurrent + 1) % MICROPROFILE_MAX_FRAME_HISTORY; + S.nFrameNext = nFrameNext; + + uint32_t nContextSwitchPut = S.nContextSwitchPut; + if(S.nContextSwitchLastPut < nContextSwitchPut) + { + S.nContextSwitchUsage = (nContextSwitchPut - S.nContextSwitchLastPut); + } + else + { + S.nContextSwitchUsage = MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE - S.nContextSwitchLastPut + nContextSwitchPut; + } + S.nContextSwitchLastPut = nContextSwitchPut; + + MicroProfileFrameState* pFramePut = &S.Frames[S.nFramePut]; + MicroProfileFrameState* pFrameCurrent = &S.Frames[S.nFrameCurrent]; + MicroProfileFrameState* pFrameNext = &S.Frames[nFrameNext]; + const int64_t nTickStartFrame = pFrameCurrent->nFrameStartCpu; + const int64_t nTickEndFrame = pFrameNext->nFrameStartCpu; + + pFrameCurrent->nGpuPending = 0; + pFramePut->nGpuPending = 1; + + pFramePut->nFrameStartCpu = MP_TICK(); + + pFramePut->nFrameStartGpu = nGpuTimeStamp; + { + const float fDumpTimeThreshold = 1000.f * 60 * 60 * 24 * 365.f; // if time above this, then we're handling uninitialized counters + int nDumpNextFrame = 0; + float fTimeGpu = 0.f; + if(pFrameNext->nFrameStartGpu != MICROPROFILE_INVALID_TICK) + { + + uint64_t nTickCurrent = pFrameCurrent->nFrameStartGpu; + uint64_t nTickNext = pFrameNext->nFrameStartGpu = MicroProfileGpuGetTimeStamp((uint32_t)pFrameNext->nFrameStartGpu); + nTickCurrent = MicroProfileLogTickMin(nTickCurrent, nTickNext); + float fTime = 1000.f * (nTickNext - nTickCurrent) / (MicroProfileTicksPerSecondGpu()); + fTime = fTimeGpu; + if(S.fDumpGpuSpike > 0.f && fTime > S.fDumpGpuSpike && fTime < fDumpTimeThreshold) + { + nDumpNextFrame = 1; + } + } + float fTimeCpu = 1000.f * (pFrameNext->nFrameStartCpu - pFrameCurrent->nFrameStartCpu) / MicroProfileTicksPerSecondCpu(); + if(S.fDumpCpuSpike > 0.f && fTimeCpu > S.fDumpCpuSpike && fTimeCpu < fDumpTimeThreshold) + { + nDumpNextFrame = 1; + } + if(nDumpNextFrame) + { + S.nDumpFileNextFrame = S.nDumpSpikeMask; + S.nDumpSpikeMask = 0; + S.nDumpFileCountDown = 5; + } + } + + const uint64_t nTickEndFrameGpu_ = pFrameNext->nFrameStartGpu; + const uint64_t nTickStartFrameGpu_ = pFrameCurrent->nFrameStartGpu; + const bool bGpuFrameInvalid = nTickEndFrameGpu_ == MICROPROFILE_INVALID_TICK || nTickStartFrameGpu_ == MICROPROFILE_INVALID_TICK; + const uint64_t nTickEndFrameGpu = bGpuFrameInvalid ? 1 : nTickEndFrameGpu_; + const uint64_t nTickStartFrameGpu = bGpuFrameInvalid ? 2 : nTickStartFrameGpu_; + + MicroProfileFrameExtraCounterData* ExtraData = S.FrameExtraCounterData; + bool UsingExtraData = false; + if(ExtraData) + { + if((intptr_t)ExtraData == 1) + { + size_t Bytes = sizeof(MicroProfileFrameExtraCounterData) * MICROPROFILE_MAX_FRAME_HISTORY; + printf(" allocating %d bytes %f\n", (int)Bytes, Bytes / (1024.0 * 1024.0)); + ExtraData = S.FrameExtraCounterData = (MicroProfileFrameExtraCounterData*)MicroProfileAllocInternal(Bytes, alignof(uint64_t)); + memset(ExtraData, 0, Bytes); + } + ExtraData = ExtraData + S.nFrameCurrent; + UsingExtraData = true; + } +#define MP_ASSERT_LE_WRAP(l, g) MP_ASSERT(uint64_t(g - l) < 0x8000000000000000) + + { + MP_ASSERT_LE_WRAP(nTickStartFrame, nTickEndFrame); + uint64_t nTick = nTickEndFrame - nTickStartFrame; + S.nFlipTicks = nTick; + S.nFlipAggregate += nTick; + S.nFlipMax = MicroProfileMax(S.nFlipMax, nTick); + } + + uint32_t* pTimerToGroup = &S.TimerToGroup[0]; + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + MicroProfileThreadLog* pLog = S.Pool[i]; + if(!pLog) + { + pFramePut->nLogStart[i] = 0; + } + else + { + uint32_t nPut = pLog->nPut.load(std::memory_order_acquire); + pFramePut->nLogStart[i] = nPut; + if(!pLog->nGpu) + { + uint32_t nStart = pFrameCurrent->nLogStart[i]; + while(nStart != nPut) + { + int64_t LE = pLog->Log[nStart]; + int64_t nDifference = MicroProfileLogTickDifference(LE, nTickEndFrame); + uint32_t Ext = MicroProfileLogGetType(LE); + if(nDifference > 0 || 0 != (0x2 & Ext)) + { + nStart = (nStart + 1) % MICROPROFILE_BUFFER_SIZE; + } + else + { + break; + } + } + pFrameNext->nLogStart[i] = nStart; + } + } + } + { + pFramePut->nLogStartTimeline = S.TimelineLog.nPut.load(std::memory_order_acquire); + + uint32_t nFrameCurrent = S.nFrameCurrent; + uint32_t nTimelineFrameDeltaMax = S.nTimelineFrameMax; + for(uint32_t i = 0; i != MICROPROFILE_TIMELINE_MAX_TOKENS; ++i) + { + uint32_t nFrameStart = S.TimelineTokenFrameEnter[i]; + if(nFrameStart != MICROPROFILE_INVALID_FRAME) + { + uint32_t nCur = nFrameCurrent; + if(nCur < nFrameStart) + nCur += MICROPROFILE_MAX_FRAME_HISTORY; + if(nCur >= nFrameStart) + { + uint32_t D = nCur - nFrameStart; + nTimelineFrameDeltaMax = MicroProfileMax(nTimelineFrameDeltaMax, D); + } + } + } + pFramePut->nTimelineFrameMax = nTimelineFrameDeltaMax; + S.nTimelineFrameMax = 0; + } + { + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + MicroProfileThreadLog* pLog = S.Pool[i]; + if(!pLog) + continue; + if(pLog->nGpu) + { + uint32_t nPut = pFrameNext->nLogStart[i]; + uint32_t nGet = pFrameCurrent->nLogStart[i]; + uint32_t nRange[2][2] = { + { 0, 0 }, + { 0, 0 }, + }; + MicroProfileGetRange(nPut, nGet, nRange); + for(uint32_t j = 0; j < 2; ++j) + { + uint32_t nStart = nRange[j][0]; + uint32_t nEnd = nRange[j][1]; + for(uint32_t k = nStart; k < nEnd; ++k) + { + MicroProfileLogEntry L = pLog->Log[k]; + if(MicroProfileLogGetType(L) < MP_LOG_EXTENDED) + { + pLog->Log[k] = MicroProfileLogSetTick(L, MicroProfileGpuGetTimeStamp((uint32_t)MicroProfileLogGetTick(L))); + } + k += MicroProfileLogGetDataSize(L); + } + } + } + } + } + + { + MicroProfile::GroupTime* pFrameGroup = &S.FrameGroup[0]; + { + MICROPROFILE_SCOPE(g_MicroProfileClear); + for(uint32_t i = 0; i < S.nTotalTimers; ++i) + { + S.Frame[i].nTicks = 0; + S.Frame[i].nCount = 0; + S.FrameExclusive[i] = 0; + } + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) + { + pFrameGroup[i].nTicks = 0; + pFrameGroup[i].nTicksExclusive = 0; + pFrameGroup[i].nCount = 0; + } + } + { + MICROPROFILE_SCOPE(g_MicroProfileThreadLoop); + memset(S.FrameGroupThreadValid, 0, sizeof(S.FrameGroupThreadValid)); + + for(uint32_t idx_thread = 0; idx_thread < MICROPROFILE_MAX_THREADS; ++idx_thread) + { + MicroProfileThreadLog* pLog = S.Pool[idx_thread]; + if(!pLog) + continue; + bool bGpu = pLog->nGpu != 0; + int64_t nTickStartLog = bGpu ? nTickStartFrameGpu : nTickStartFrame; + int64_t nTickEndLog = bGpu ? nTickEndFrameGpu : nTickEndFrame; + + float fToMs = bGpu ? MicroProfileTickToMsMultiplierGpu() : MicroProfileTickToMsMultiplierCpu(); + float fFrameTime = fToMs * (nTickEndLog - nTickStartLog); + + MicroProfile::GroupTime* pFrameGroupThread = &S.FrameGroupThread[idx_thread][0]; + + uint32_t nPut = pFrameNext->nLogStart[idx_thread]; + uint32_t nGet = pFrameCurrent->nLogStart[idx_thread]; + uint32_t nRange[2][2] = { + { 0, 0 }, + { 0, 0 }, + }; + MicroProfileGetRange(nPut, nGet, nRange); + if(nPut != nGet) + { + S.FrameGroupThreadValid[idx_thread / 32] |= 1 << (idx_thread % 32); + memset(pFrameGroupThread, 0, sizeof(S.FrameGroupThread[idx_thread])); + } + + uint64_t* pStackLog = &pLog->nStackLogEntry[0]; + uint64_t* pChildTickStack = &pLog->nChildTickStack[1]; + int32_t nStackPos = pLog->nStackPos; + uint8_t TimerStackPos[MICROPROFILE_MAX_TIMERS]; + uint8_t GroupStackPos[MICROPROFILE_MAX_GROUPS]; + memset(TimerStackPos, 0, sizeof(TimerStackPos)); + memset(GroupStackPos, 0, sizeof(GroupStackPos)); + + // restore group and timer stack pos. + for(int32_t i = 0; i < nStackPos; ++i) + { + uint64_t nTimer = MicroProfileLogGetTimerIndex(pStackLog[i]); + uint32_t nGroup = pTimerToGroup[nTimer]; + MP_ASSERT(nTimer < MICROPROFILE_MAX_TIMERS); + MP_ASSERT(nGroup < MICROPROFILE_MAX_GROUPS); + TimerStackPos[nTimer]++; + GroupStackPos[nGroup]++; + } + + for(uint32_t j = 0; j < 2; ++j) + { + uint32_t nStart = nRange[j][0]; + uint32_t nEnd = nRange[j][1]; + for(uint32_t k = nStart; k < nEnd; ++k) + { + MicroProfileLogEntry LE = pLog->Log[k]; + uint32_t nType = MicroProfileLogGetType(LE); + + switch(nType) + { + case MP_LOG_ENTER: + { + uint64_t nTimer = MicroProfileLogGetTimerIndex(LE); + if(nTimer != ETOKEN_CSTR_PTR) + { + MP_ASSERT(nTimer < S.nTotalTimers); + uint32_t nGroup = pTimerToGroup[nTimer]; + MP_ASSERT(nStackPos < MICROPROFILE_STACK_MAX); + MP_ASSERT(nGroup < MICROPROFILE_MAX_GROUPS); + + // When we aggretate the total time, we have to count if the timers & groups are layered, to avoid summing them twice when calculating the total time. + // Averages become nonsense regardless. + TimerStackPos[nTimer]++; + GroupStackPos[nGroup]++; + + pStackLog[nStackPos] = LE; + + pChildTickStack[nStackPos] = 0; + nStackPos++; + } + break; + } + case MP_LOG_LEAVE: + { + uint64_t nTimer = MicroProfileLogGetTimerIndex(LE); + if(nTimer != ETOKEN_CSTR_PTR) + { + MP_ASSERT(nTimer < S.nTotalTimers); + uint32_t nGroup = pTimerToGroup[nTimer]; + MP_ASSERT(nGroup < MICROPROFILE_MAX_GROUPS); + MP_ASSERT(nStackPos); + uint64_t nTicks; + bool bGroupRoot = 0 == GroupStackPos[nGroup] || 0 == --GroupStackPos[nGroup]; + bool bTimerRoot = 0 == TimerStackPos[nTimer] || 0 == --TimerStackPos[nTimer]; + { + nStackPos--; + MicroProfileLogEntry LEStack = pStackLog[nStackPos]; + MP_ASSERT(MicroProfileLogGetTimerIndex(LEStack) == nTimer); // unbalanced timers are not supported + uint64_t nTickStart = MicroProfileLogTickClamp(LEStack, nTickStartLog, nTickEndLog); + uint64_t nClamped = MicroProfileLogTickClamp(LE, nTickStartLog, nTickEndLog); + nTicks = MicroProfileLogTickDifference(nTickStart, nClamped); + MP_ASSERT(nTicks < 0x8000000000000000); + + uint64_t nChildTicks = pChildTickStack[nStackPos]; + + MP_ASSERT(nStackPos < MICROPROFILE_STACK_MAX); + if(nStackPos) + { + pChildTickStack[nStackPos - 1] += nTicks; + } + MP_ASSERT(nTicks >= nChildTicks); + uint64_t nTicksExclusive = (nTicks - nChildTicks); + S.FrameExclusive[nTimer] += nTicksExclusive; + pFrameGroupThread[nGroup].nTicksExclusive += nTicksExclusive; + if(bTimerRoot) // dont count this if its below another instance of the same timer. + { + S.Frame[nTimer].nTicks += nTicks; + S.Frame[nTimer].nCount += 1; + MP_ASSERT(nGroup < MICROPROFILE_MAX_GROUPS); + if(bGroupRoot) + { + pFrameGroupThread[nGroup].nTicks += nTicks; + pFrameGroupThread[nGroup].nCount += 1; + } + } + } + } + break; + } + case MP_LOG_EXTENDED: + { + k += MicroProfileLogGetDataSize(LE); + break; + } + case MP_LOG_EXTENDED_NO_DATA: + break; + } + } + } + + for(int32_t i = nStackPos - 1; i >= 0; --i) + { + + MicroProfileLogEntry LE = pStackLog[i]; + uint64_t nTickStart = MicroProfileLogTickClamp(LE, nTickStartLog, nTickEndLog); + uint64_t nTicks = MicroProfileLogTickDifference(nTickStart, nTickEndLog); + int64_t nChildTicks = pChildTickStack[i]; + pChildTickStack[i] = 0; // consume.. + + MP_ASSERT(i < MICROPROFILE_STACK_MAX && i >= 0); + if(i) + { + pChildTickStack[i - 1] += nTicks; + } + MP_ASSERT(nTicks >= (uint64_t)nChildTicks); + + uint32_t nTimer = (uint32_t)MicroProfileLogGetTimerIndex(LE); + uint32_t nGroup = pTimerToGroup[nTimer]; + + bool bGroupRoot = 0 == GroupStackPos[nGroup] || 0 == --GroupStackPos[nGroup]; + bool bTimerRoot = 0 == TimerStackPos[nTimer] || 0 == --TimerStackPos[nTimer]; + + uint64_t nTicksExclusive = (nTicks - nChildTicks); + S.FrameExclusive[nTimer] += nTicksExclusive; + pFrameGroupThread[nGroup].nTicksExclusive += nTicksExclusive; + if(bTimerRoot) + { + S.Frame[nTimer].nTicks += nTicks; + S.Frame[nTimer].nCount += 1; + + MP_ASSERT(nGroup < MICROPROFILE_MAX_GROUPS); + if(bGroupRoot) + { + pFrameGroupThread[nGroup].nTicks += nTicks; + pFrameGroupThread[nGroup].nCount += 1; + } + } + } +#ifdef MP_ASSERT + for(uint8_t& g : GroupStackPos) + { + MP_ASSERT(g == 0); + } + for(uint8_t& g : TimerStackPos) + { + MP_ASSERT(g == 0); + } +#endif + + pLog->nStackPos = nStackPos; + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + pLog->nGroupTicks[j] += pFrameGroupThread[j].nTicks; + + if((S.FrameGroupThreadValid[idx_thread / 32] & (1 << (idx_thread % 32))) != 0) + { + pFrameGroup[j].nTicks += pFrameGroupThread[j].nTicks; + pFrameGroup[j].nTicksExclusive += pFrameGroupThread[j].nTicksExclusive; + pFrameGroup[j].nCount += pFrameGroupThread[j].nCount; + } + } + + if(pLog->nPut == pLog->nGet && pLog->nActive == 2) + { + pLog->nIdleFrames++; + } + else + { + pLog->nIdleFrames = 0; + } + if(pLog->nActive == 2 && pLog->nIdleFrames > MICROPROFILE_THREAD_LOG_FRAMES_REUSE) + { + MicroProfileLogReset(pLog); + } + } + } + { + MICROPROFILE_SCOPE(g_MicroProfileAccumulate); + uint64_t* ExtraPut = nullptr; + if(UsingExtraData) + { + ExtraPut = &ExtraData->Timers[0]; + ExtraData->NumTimers = S.nTotalTimers; + } + + for(uint32_t i = 0; i < S.nTotalTimers; ++i) + { + S.AccumTimers[i].nTicks += S.Frame[i].nTicks; + S.AccumTimers[i].nCount += S.Frame[i].nCount; + S.AccumMaxTimers[i] = MicroProfileMax(S.AccumMaxTimers[i], S.Frame[i].nTicks); + S.AccumMinTimers[i] = MicroProfileMin(S.AccumMinTimers[i], S.Frame[i].nTicks); + S.AccumTimersExclusive[i] += S.FrameExclusive[i]; + S.AccumMaxTimersExclusive[i] = MicroProfileMax(S.AccumMaxTimersExclusive[i], S.FrameExclusive[i]); + if(ExtraPut) + *ExtraPut++ = S.Frame[i].nTicks; + } + ExtraPut = nullptr; + if(UsingExtraData) + { + ExtraPut = &ExtraData->Groups[0]; + ExtraData->NumGroups = S.nGroupCount; + } + + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) + { + S.AccumGroup[i] += pFrameGroup[i].nTicks; + S.AccumGroupMax[i] = MicroProfileMax(S.AccumGroupMax[i], pFrameGroup[i].nTicks); + if(ExtraPut) + *ExtraPut++ = pFrameGroup[i].nTicks; + } +#if MICROPROFILE_IMGUI + void MicroProfileImguiGather(); + MicroProfileImguiGather(); +#endif + if(S.CsvConfig.State == MicroProfileCsvConfig::ACTIVE) + { + uint32_t FrameIndex = S.nFrameCurrent % MICROPROFILE_MAX_FRAME_HISTORY; + uint64_t* FrameData = S.CsvConfig.FrameData + S.CsvConfig.TotalElements * FrameIndex; + { + uint16_t* TimerIndices = S.CsvConfig.TimerIndices; + for(uint32_t i = 0; i < S.CsvConfig.NumTimers; ++i) + { + uint16_t Index = TimerIndices[i]; + if(Index != UINT16_MAX) + { + *FrameData = S.Frame[Index].nTicks; + } + else + { + *FrameData = 0; + } + FrameData++; + } + } + { + uint16_t* GroupIndices = S.CsvConfig.GroupIndices; + for(uint32_t i = 0; i < S.CsvConfig.NumGroups; ++i) + { + uint16_t Index = GroupIndices[i]; + if(Index != UINT16_MAX) + { + *FrameData = pFrameGroup[Index].nTicks; + } + else + { + *FrameData = 0; + } + FrameData++; + } + } + { + uint16_t* CounterIndices = S.CsvConfig.CounterIndices; + for(uint32_t i = 0; i < S.CsvConfig.NumCounters; ++i) + { + uint16_t Index = CounterIndices[i]; + if(Index != UINT16_MAX) + { + if(S.CounterInfo[Index].nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) + { + double d = S.CountersDouble[Index].load(); + memcpy(FrameData, &d, sizeof(d)); + } + else + { + *FrameData = S.Counters[Index].load(); + } + } + else + { + *FrameData = 0; + } + FrameData++; + } + } + } + } + for(uint32_t i = 0; i < MICROPROFILE_MAX_GRAPHS; ++i) + { + if(S.Graph[i].nToken != MICROPROFILE_INVALID_TOKEN) + { + MicroProfileToken nToken = S.Graph[i].nToken; + S.Graph[i].nHistory[S.nGraphPut] = S.Frame[MicroProfileGetTimerIndex(nToken)].nTicks; + } + } + S.nGraphPut = (S.nGraphPut + 1) % MICROPROFILE_GRAPH_HISTORY; + } + + if(S.nAggregateFlip <= ++S.nAggregateFlipCount) + { + nAggregateFlip = 1; + if(S.nAggregateFlip) // if 0 accumulate indefinitely + { + nAggregateClear = 1; + } + } + + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + MicroProfileThreadLog* pLog = S.Pool[i]; + uint32_t nNewGet = pFrameNext->nLogStart[i]; + + if(pLog && nNewGet != (uint32_t)-1) + { + pLog->nGet.store(nNewGet); + } + } + if(pFrameNext->nLogStartTimeline != (uint32_t)-1) + { + S.TimelineLog.nGet.store(pFrameNext->nLogStartTimeline); + } + } + if(nAggregateFlip) + { + memcpy(&S.Aggregate[0], &S.AccumTimers[0], sizeof(S.Aggregate[0]) * S.nTotalTimers); + memcpy(&S.AggregateMax[0], &S.AccumMaxTimers[0], sizeof(S.AggregateMax[0]) * S.nTotalTimers); + memcpy(&S.AggregateMin[0], &S.AccumMinTimers[0], sizeof(S.AggregateMin[0]) * S.nTotalTimers); + memcpy(&S.AggregateExclusive[0], &S.AccumTimersExclusive[0], sizeof(S.AggregateExclusive[0]) * S.nTotalTimers); + memcpy(&S.AggregateMaxExclusive[0], &S.AccumMaxTimersExclusive[0], sizeof(S.AggregateMaxExclusive[0]) * S.nTotalTimers); + + memcpy(&S.AggregateGroup[0], &S.AccumGroup[0], sizeof(S.AggregateGroup)); + memcpy(&S.AggregateGroupMax[0], &S.AccumGroupMax[0], sizeof(S.AggregateGroup)); + + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + MicroProfileThreadLog* pLog = S.Pool[i]; + if(!pLog) + continue; + + memcpy(&pLog->nAggregateGroupTicks[0], &pLog->nGroupTicks[0], sizeof(pLog->nAggregateGroupTicks)); + + if(nAggregateClear) + { + memset(&pLog->nGroupTicks[0], 0, sizeof(pLog->nGroupTicks)); + } + } + + S.nAggregateFrames = S.nAggregateFlipCount; + S.nFlipAggregateDisplay = S.nFlipAggregate; + S.nFlipMaxDisplay = S.nFlipMax; + if(nAggregateClear) + { + memset(&S.AccumTimers[0], 0, sizeof(S.Aggregate[0]) * S.nTotalTimers); + memset(&S.AccumMaxTimers[0], 0, sizeof(S.AccumMaxTimers[0]) * S.nTotalTimers); + memset(&S.AccumMinTimers[0], 0xFF, sizeof(S.AccumMinTimers[0]) * S.nTotalTimers); + memset(&S.AccumTimersExclusive[0], 0, sizeof(S.AggregateExclusive[0]) * S.nTotalTimers); + memset(&S.AccumMaxTimersExclusive[0], 0, sizeof(S.AccumMaxTimersExclusive[0]) * S.nTotalTimers); + memset(&S.AccumGroup[0], 0, sizeof(S.AggregateGroup)); + memset(&S.AccumGroupMax[0], 0, sizeof(S.AggregateGroup)); + + S.nAggregateFlipCount = 0; + S.nFlipAggregate = 0; + S.nFlipMax = 0; + + S.nAggregateFlipTick = MP_TICK(); + } + +#if MICROPROFILE_COUNTER_HISTORY + int64_t* pDest = &S.nCounterHistory[S.nCounterHistoryPut][0]; + S.nCounterHistoryPut = (S.nCounterHistoryPut + 1) % MICROPROFILE_GRAPH_HISTORY; + for(uint32_t i = 0; i < S.nNumCounters; ++i) + { + if(0 != (S.CounterInfo[i].nFlags & MICROPROFILE_COUNTER_FLAG_DETAILED)) + { + MicroProfileFetchCounter(i); + bool IsDouble = (S.CounterInfo[i].nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) != 0; + if(IsDouble) + { + double dValue = S.CountersDouble[i].load(std::memory_order_relaxed); + memcpy(&pDest[i], &dValue, sizeof(dValue)); + S.dCounterMin[i] = MicroProfileMin(S.dCounterMin[i], dValue); + S.dCounterMax[i] = MicroProfileMax(S.dCounterMax[i], dValue); + } + else + { + uint64_t nValue = S.Counters[i].load(std::memory_order_relaxed); + pDest[i] = nValue; + S.nCounterMin[i] = MicroProfileMin(S.nCounterMin[i], (int64_t)nValue); + S.nCounterMax[i] = MicroProfileMax(S.nCounterMax[i], (int64_t)nValue); + } + } + } +#endif + } + S.nAggregateClear = 0; + + MicroProfileFlipEnabled(); +} + +void MicroProfileSetEnableAllGroups(int bEnable) +{ + if(bEnable) + { + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUP_INTS; ++i) + { + S.nActiveGroupsWanted[i] = S.nGroupMask[i]; + } + S.nStartEnabled = 1; + MicroProfileFlipEnabled(); + } + else + { + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUP_INTS; ++i) + { + S.nActiveGroupsWanted[i] = 0; + } + S.nStartEnabled = 0; + MicroProfileFlipEnabled(); + } +} +void MicroProfileEnableCategory(const char* pCategory, int bEnabled) +{ + int nCategoryIndex = -1; + for(uint32_t i = 0; i < S.nCategoryCount; ++i) + { + if(!MP_STRCASECMP(pCategory, S.CategoryInfo[i].pName)) + { + nCategoryIndex = (int)i; + break; + } + } + if(nCategoryIndex >= 0) + { + if(bEnabled) + { + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUP_INTS; ++i) + { + S.nActiveGroupsWanted[i] |= S.CategoryInfo[nCategoryIndex].nGroupMask[i]; + } + } + else + { + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUP_INTS; ++i) + { + S.nActiveGroupsWanted[i] &= ~S.CategoryInfo[nCategoryIndex].nGroupMask[i]; + } + } + } +} + +void MicroProfileEnableCategory(const char* pCategory) +{ + MicroProfileEnableCategory(pCategory, true); +} +void MicroProfileDisableCategory(const char* pCategory) +{ + MicroProfileEnableCategory(pCategory, false); +} + +int MicroProfileGetEnableAllGroups() +{ + return 0 == memcmp(S.nGroupMask, S.nActiveGroupsWanted, sizeof(S.nGroupMask)); +} + +void MicroProfileSetForceMetaCounters(int bForce) +{ +} + +int MicroProfileGetForceMetaCounters() +{ + + return 0; +} + +void MicroProfileEnableMetaCounter(const char* pMeta) +{ +} + +void MicroProfileDisableMetaCounter(const char* pMeta) +{ +} + +void MicroProfileSetAggregateFrames(int nFrames) +{ + S.nAggregateFlip = (uint32_t)nFrames; + if(0 == nFrames) + { + S.nAggregateClear = 1; + } +} + +int MicroProfileGetAggregateFrames() +{ + return S.nAggregateFlip; +} + +int MicroProfileGetCurrentAggregateFrames() +{ + return int(S.nAggregateFlip ? S.nAggregateFlip : S.nAggregateFlipCount); +} + +void MicroProfileForceEnableGroup(const char* pGroup, MicroProfileTokenType Type) +{ + MicroProfileInit(); + std::lock_guard Lock(MicroProfileMutex()); + uint16_t nGroup = MicroProfileGetGroup(pGroup, Type); + uint32_t nIndex = nGroup / 32; + uint32_t nBit = nGroup % 32; + S.nForceGroups[nIndex] |= (1ll << nBit); +} + +void MicroProfileForceDisableGroup(const char* pGroup, MicroProfileTokenType Type) +{ + MicroProfileInit(); + std::lock_guard Lock(MicroProfileMutex()); + uint16_t nGroup = MicroProfileGetGroup(pGroup, Type); + uint32_t nIndex = nGroup / 32; + uint32_t nBit = nGroup % 32; + + S.nForceGroups[nIndex] &= ~(1ll << nBit); +} + +struct MicroProfileTimerValues +{ + float TimeMs; + float AverageMs; + float MaxMs; + float MinMs; + float CallAverageMs; + float ExclusiveMs; + float AverageExclusiveMs; + float MaxExclusiveMs; + float TotalMs; + uint32_t nCount; +}; + +void MicroProfileCalcTimers(int nTimer, MicroProfileTimerValues& Out) +{ + const uint32_t nGroupId = S.TimerInfo[nTimer].nGroupIndex; + const float fToMs = MicroProfileTickToMsMultiplier(S.GroupInfo[nGroupId].Type == MicroProfileTokenTypeGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); + uint32_t nAggregateFrames = S.nAggregateFrames ? S.nAggregateFrames : 1; + uint32_t nAggregateCount = S.Aggregate[nTimer].nCount ? S.Aggregate[nTimer].nCount : 1; + Out.nCount = S.Aggregate[nTimer].nCount; + + float fToPrc = S.fRcpReferenceTime; + float fMs = fToMs * (S.Frame[nTimer].nTicks); + + float fAverageMs = fToMs * (S.Aggregate[nTimer].nTicks / nAggregateFrames); + float fMaxMs = fToMs * (S.AggregateMax[nTimer]); + float fMinMs = fToMs * (S.AggregateMin[nTimer] != uint64_t(-1) ? S.AggregateMin[nTimer] : 0); + float fCallAverageMs = fToMs * (S.Aggregate[nTimer].nTicks / nAggregateCount); + float fMsExclusive = fToMs * (S.FrameExclusive[nTimer]); + float fAverageMsExclusive = fToMs * (S.AggregateExclusive[nTimer] / nAggregateFrames); + float fMaxMsExclusive = fToMs * (S.AggregateMaxExclusive[nTimer]); + float fTotalMs = fToMs * S.Aggregate[nTimer].nTicks; + + Out.TimeMs = fMs; + Out.AverageMs = fAverageMs; + Out.MaxMs = fMaxMs; + Out.MinMs = fMinMs; + Out.CallAverageMs = fCallAverageMs; + Out.ExclusiveMs = fMsExclusive; + Out.AverageExclusiveMs = fAverageMsExclusive; + Out.MaxExclusiveMs = fMaxMsExclusive; + Out.TotalMs = fTotalMs; +} + +void MicroProfileCalcAllTimers( + float* pTimers, float* pAverage, float* pMax, float* pMin, float* pCallAverage, float* pExclusive, float* pAverageExclusive, float* pMaxExclusive, float* pTotal, uint32_t nSize) +{ + for(uint32_t i = 0; i < S.nTotalTimers && i < nSize; ++i) + { + const uint32_t nGroupId = S.TimerInfo[i].nGroupIndex; + const float fToMs = MicroProfileTickToMsMultiplier(S.GroupInfo[nGroupId].Type == MicroProfileTokenTypeGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); + uint32_t nTimer = i; + uint32_t nIdx = i * 2; + uint32_t nAggregateFrames = S.nAggregateFrames ? S.nAggregateFrames : 1; + uint32_t nAggregateCount = S.Aggregate[nTimer].nCount ? S.Aggregate[nTimer].nCount : 1; + float fToPrc = S.fRcpReferenceTime; + float fMs = fToMs * (S.Frame[nTimer].nTicks); + float fPrc = MicroProfileMin(fMs * fToPrc, 1.f); + float fAverageMs = fToMs * (S.Aggregate[nTimer].nTicks / nAggregateFrames); + float fAveragePrc = MicroProfileMin(fAverageMs * fToPrc, 1.f); + float fMaxMs = fToMs * (S.AggregateMax[nTimer]); + float fMaxPrc = MicroProfileMin(fMaxMs * fToPrc, 1.f); + float fMinMs = fToMs * (S.AggregateMin[nTimer] != uint64_t(-1) ? S.AggregateMin[nTimer] : 0); + float fMinPrc = MicroProfileMin(fMinMs * fToPrc, 1.f); + float fCallAverageMs = fToMs * (S.Aggregate[nTimer].nTicks / nAggregateCount); + float fCallAveragePrc = MicroProfileMin(fCallAverageMs * fToPrc, 1.f); + float fMsExclusive = fToMs * (S.FrameExclusive[nTimer]); + float fPrcExclusive = MicroProfileMin(fMsExclusive * fToPrc, 1.f); + float fAverageMsExclusive = fToMs * (S.AggregateExclusive[nTimer] / nAggregateFrames); + float fAveragePrcExclusive = MicroProfileMin(fAverageMsExclusive * fToPrc, 1.f); + float fMaxMsExclusive = fToMs * (S.AggregateMaxExclusive[nTimer]); + float fMaxPrcExclusive = MicroProfileMin(fMaxMsExclusive * fToPrc, 1.f); + float fTotalMs = fToMs * S.Aggregate[nTimer].nTicks; + pTimers[nIdx] = fMs; + pTimers[nIdx + 1] = fPrc; + pAverage[nIdx] = fAverageMs; + pAverage[nIdx + 1] = fAveragePrc; + pMax[nIdx] = fMaxMs; + pMax[nIdx + 1] = fMaxPrc; + pMin[nIdx] = fMinMs; + pMin[nIdx + 1] = fMinPrc; + pCallAverage[nIdx] = fCallAverageMs; + pCallAverage[nIdx + 1] = fCallAveragePrc; + pExclusive[nIdx] = fMsExclusive; + pExclusive[nIdx + 1] = fPrcExclusive; + pAverageExclusive[nIdx] = fAverageMsExclusive; + pAverageExclusive[nIdx + 1] = fAveragePrcExclusive; + pMaxExclusive[nIdx] = fMaxMsExclusive; + pMaxExclusive[nIdx + 1] = fMaxPrcExclusive; + pTotal[nIdx] = fTotalMs; + pTotal[nIdx + 1] = 0.f; + } +} + +float MicroProfileGetTime(const char* pGroup, const char* pName) +{ + MicroProfileToken nToken = MicroProfileFindTokenInternal(pGroup, pName); + if(nToken == MICROPROFILE_INVALID_TOKEN) + { + return 0.f; + } + uint32_t nTimerIndex = MicroProfileGetTimerIndex(nToken); + uint32_t nGroupIndex = MicroProfileGetGroupIndex(nToken); + float fToMs = MicroProfileTickToMsMultiplier(S.GroupInfo[nGroupIndex].Type == MicroProfileTokenTypeGpu ? MicroProfileTicksPerSecondGpu() : MicroProfileTicksPerSecondCpu()); + return S.Frame[nTimerIndex].nTicks * fToMs; +} + +int MicroProfilePlatformMarkersGetEnabled() +{ + return S.nPlatformMarkersEnabled != 0 ? 1 : 0; +} +void MicroProfilePlatformMarkersSetEnabled(int bEnabled) +{ + S.nPlatformMarkersEnabled = bEnabled ? 1 : 0; +} + +#define MICROPROFILE_CONTEXT_SWITCH_SEARCH_DEBUG MICROPROFILE_DEBUG + +void MicroProfileContextSwitchSearch(uint32_t* pContextSwitchStart, uint32_t* pContextSwitchEnd, uint64_t nBaseTicksCpu, uint64_t nBaseTicksEndCpu) +{ + MICROPROFILE_SCOPE(g_MicroProfileContextSwitchSearch); + uint32_t nContextSwitchPut = S.nContextSwitchPut; + uint64_t nContextSwitchStart, nContextSwitchEnd; + nContextSwitchStart = nContextSwitchEnd = (nContextSwitchPut + MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE - 1) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; + int64_t nSearchEnd = nBaseTicksEndCpu + MicroProfileMsToTick(30.f, MicroProfileTicksPerSecondCpu()); + int64_t nSearchBegin = nBaseTicksCpu - MicroProfileMsToTick(30.f, MicroProfileTicksPerSecondCpu()); + +#if MICROPROFILE_CONTEXT_SWITCH_SEARCH_DEBUG + int64_t lp = S.nContextSwitchLastPushed; + uprintf("cswitch-search\n"); + uprintf("Begin %" PRId64 " End %" PRId64 " Last %" PRId64 "\n", nSearchBegin, nSearchEnd, lp); + + float fToMs = MicroProfileTickToMsMultiplierCpu(); + uprintf("E %6.2fms\n", fToMs * (nSearchEnd - nSearchBegin)); + uprintf("LAST %6.2fms\n", fToMs * (lp - nSearchBegin)); +#endif + + int64_t nMax = INT64_MIN; + int64_t nMin = INT64_MAX; + for(uint32_t i = 0; i < MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; ++i) + { + uint32_t nIndex = (nContextSwitchPut + MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE - (i + 1)) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; + MicroProfileContextSwitch& CS = S.ContextSwitch[nIndex]; + if(nMax < CS.nTicks) + nMax = CS.nTicks; + if(nMin > CS.nTicks && CS.nTicks != 0) + nMin = CS.nTicks; + if(CS.nTicks > nSearchEnd) + { + nContextSwitchEnd = nIndex; + } + if(CS.nTicks > nSearchBegin) + { + nContextSwitchStart = nIndex; + } + } + *pContextSwitchStart = nContextSwitchStart; + *pContextSwitchEnd = nContextSwitchEnd; + +#if MICROPROFILE_CONTEXT_SWITCH_SEARCH_DEBUG + { + uprintf("contextswitch start %" PRId64 " %" PRId64 "\n", nContextSwitchStart, nContextSwitchEnd); + + MicroProfileContextSwitch& CS0 = S.ContextSwitch[0]; + int64_t nMax = CS0.nTicks; + int64_t nMin = CS0.nTicks; + int64_t nBegin = 0; + int64_t nEnd = 0; + int nRanges = 0; + for(uint32_t i = 0; i < MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; i += 1024) + { + int64_t MinTick = INT64_MAX; + int64_t MaxTick = INT64_MIN; + for(int j = 0; j < 1024; ++j) + { + MicroProfileContextSwitch& CS = S.ContextSwitch[i + j]; + int64_t nTicks = CS.nTicks; + MinTick = MicroProfileMin(nTicks, MinTick); + MaxTick = MicroProfileMax(nTicks, MaxTick); + } + + uprintf("XX range [%5" PRIx64 ":%5" PRIx64 "] :: [%6.2f:%6.2f] [%p :: %p] .. ref %p\n", + i, + i + 1024, + fToMs * (MinTick - nSearchBegin), + fToMs * (MaxTick - nSearchBegin), + (void*)MinTick, + (void*)MaxTick, + (void*)nSearchBegin + + ); + } + uprintf("\n\n"); + + for(uint32_t i = 0; i < MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE; ++i) + { + MicroProfileContextSwitch& CS = S.ContextSwitch[i]; + int64_t nTicks = CS.nTicks; + float fMs = (nTicks - nMax) * fToMs; + if(fMs < 0 || fMs > 50) + { + // dump range here + uprintf("range [%5" PRId64 ":%5" PRId64 "] :: [%6.2f:%6.2f] [%p :: %p] .. ref %p\n", + nBegin, + nEnd, + fToMs * (nMin - nSearchBegin), + fToMs * (nMax - nSearchBegin), + (void*)nMin, + (void*)nMax, + (void*)nSearchBegin + + ); + + nEnd = nBegin = i; + nMax = nMin = CS.nTicks; + nRanges++; + } + else + { + nEnd = i; + nMax = MicroProfileMax(nTicks, nMax); + } + } + } + + lp = S.nContextSwitchLastPushed; + uprintf("E %6.2fms\n", fToMs * (nSearchEnd - nSearchBegin)); + uprintf("LP2 %6.2fms\n", fToMs * (lp - nSearchBegin)); +#endif +} + +int MicroProfileFormatCounter(int eFormat, int64_t nCounter, char* pOut, uint32_t nBufferSize) +{ + if(!nCounter) + { + pOut[0] = '0'; + pOut[1] = '\0'; + return 1; + } + int nLen = 0; + char* pBase = pOut; + char* pTmp = pOut; + char* pEnd = pOut + nBufferSize; + int nNegative = 0; + if(nCounter < 0) + { + nCounter = -nCounter; + nNegative = 1; + if(nCounter < 0) // handle INT_MIN + { + nCounter = -(nCounter + 1); + } + } + + switch(eFormat) + { + case MICROPROFILE_COUNTER_FORMAT_DEFAULT: + { + int nSeperate = 0; + while(nCounter) + { + if(nSeperate) + { + *pTmp++ = '.'; + } + nSeperate = 1; + for(uint32_t i = 0; nCounter && i < 3; ++i) + { + int nDigit = nCounter % 10; + nCounter /= 10; + *pTmp++ = '0' + nDigit; + } + } + if(nNegative) + { + *pTmp++ = '-'; + } + nLen = pTmp - pOut; + --pTmp; + MP_ASSERT(pTmp <= pEnd); + while(pTmp > pOut) // reverse string + { + char c = *pTmp; + *pTmp = *pOut; + *pOut = c; + pTmp--; + pOut++; + } + } + break; + case MICROPROFILE_COUNTER_FORMAT_BYTES: + { + const char* pExt[] = { "b", "kb", "mb", "gb", "tb", "pb", "eb", "zb", "yb" }; + size_t nNumExt = sizeof(pExt) / sizeof(pExt[0]); + int64_t nShift = 0; + int64_t nDivisor = 1; + int64_t nCountShifted = nCounter >> 10; + while(nCountShifted) + { + nDivisor <<= 10; + nCountShifted >>= 10; + nShift++; + } + MP_ASSERT(nShift < (int64_t)nNumExt); + if(nShift) + { + nLen = snprintf(pOut, nBufferSize - 1, "%c%3.2f%s", nNegative ? '-' : ' ', (double)nCounter / nDivisor, pExt[nShift]); + } + else + { + nLen = snprintf(pOut, nBufferSize - 1, "%c%" PRId64 "%s", nNegative ? '-' : ' ', nCounter, pExt[nShift]); + } + } + break; + } + pBase[nLen] = '\0'; + + return nLen; +} + +int MicroProfileFormatCounterDouble(int eFormat, double dCounter, char* pOut, uint32_t nBufferSize) +{ + int nLen = 0; + switch(eFormat) + { + case MICROPROFILE_COUNTER_FORMAT_DEFAULT: + { + nLen = stbsp_snprintf(pOut, nBufferSize - 1, "%f", dCounter); + } + break; + case MICROPROFILE_COUNTER_FORMAT_BYTES: + { + const char* pExt[] = { "b", "kb", "mb", "gb", "tb", "pb", "eb", "zb", "yb" }; + double scale = 1.f; + int offset = 0; + int end = sizeof(pExt) / sizeof(pExt[0]); + double d = dCounter; + while(d / scale > 1024.f && offset + 1 < end) + { + scale *= 1024.f; + offset += 1; + } + nLen = stbsp_snprintf(pOut, nBufferSize - 1, "%.3f%s", d / scale, pExt[offset]); + } + break; + } + pOut[nLen] = '\0'; + + return nLen; +} + +bool MicroProfileAnyGroupActive() +{ + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUP_INTS; ++i) + { + if(S.nActiveGroups[i] != 0) + return true; + } + return false; +} +bool MicroProfileGroupActive(uint32_t nGroupIndex) +{ + MP_ASSERT(nGroupIndex < MICROPROFILE_MAX_GROUPS); + uint32_t nIndex = nGroupIndex / 32; + uint32_t nBit = nGroupIndex % 32; + return ((S.nActiveGroups[nIndex] >> nBit) & 1) == 1; +} + +void MicroProfileToggleGroup(uint32_t nGroup) +{ + if(nGroup < S.nGroupCount) + { + uint32_t nIndex = nGroup / 32; + uint32_t nBit = nGroup % 32; + S.nActiveGroupsWanted[nIndex] ^= (1ll << nBit); + S.nWebSocketDirty |= MICROPROFILE_WEBSOCKET_DIRTY_ENABLED; + } +} +void MicroProfileGroupSetEnabled(uint32_t nGroup) +{ + if(nGroup < S.nGroupCount) + { + uint32_t nIndex = nGroup / 32; + uint32_t nBit = nGroup % 32; + S.nActiveGroupsWanted[nIndex] |= (1ll << nBit); + S.nWebSocketDirty |= MICROPROFILE_WEBSOCKET_DIRTY_ENABLED; + } +} +bool MicroProfileGroupEnabled(uint32_t nGroup) +{ + if(nGroup < S.nGroupCount) + { + uint32_t nIndex = nGroup / 32; + uint32_t nBit = nGroup % 32; + return 0 != (S.nActiveGroupsWanted[nIndex] & (1ll << nBit)); + } + return false; +} +bool MicroProfileCategoryEnabled(uint32_t nCategory) +{ + if(nCategory < S.nCategoryCount) + { + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUP_INTS; ++i) + { + if(S.CategoryInfo[nCategory].nGroupMask[i] != (S.CategoryInfo[nCategory].nGroupMask[i] & S.nActiveGroupsWanted[i])) + { + return false; + } + } + return true; + } + return false; +} + +bool MicroProfileCategoryDisabled(uint32_t nCategory) +{ + if(nCategory < S.nCategoryCount) + { + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUP_INTS; ++i) + { + uint32_t ActiveMask = S.nActiveGroupsWanted[i]; + uint32_t CategoryMask = S.CategoryInfo[nCategory].nGroupMask[i]; + + if(0 != (ActiveMask & CategoryMask)) + { + return false; + } + } + return true; + } + return false; +} + +void MicroProfileToggleCategory(uint32_t nCategory) +{ + if(nCategory < S.nCategoryCount) + { + bool bAllSet = true; + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUP_INTS; ++i) + { + bAllSet = bAllSet && S.CategoryInfo[nCategory].nGroupMask[i] == (S.CategoryInfo[nCategory].nGroupMask[i] & S.nActiveGroupsWanted[i]); + } + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUP_INTS; ++i) + { + if(bAllSet) + { + S.nActiveGroupsWanted[i] &= ~S.CategoryInfo[nCategory].nGroupMask[i]; + } + else + { + S.nActiveGroupsWanted[i] |= S.CategoryInfo[nCategory].nGroupMask[i]; + } + } + S.nWebSocketDirty |= MICROPROFILE_WEBSOCKET_DIRTY_ENABLED; + } +} + +void MicroProfileSleep(uint32_t nMs) +{ +#ifdef _WIN32 + Sleep(nMs); +#else + usleep(nMs * 1000); +#endif +} + +#if MICROPROFILE_WEBSERVER + +#define MICROPROFILE_EMBED_HTML + +extern const char* g_MicroProfileHtml_begin[]; +extern size_t g_MicroProfileHtml_begin_sizes[]; +extern size_t g_MicroProfileHtml_begin_count; +extern const char* g_MicroProfileHtml_end[]; +extern size_t g_MicroProfileHtml_end_sizes[]; +extern size_t g_MicroProfileHtml_end_count; + +extern const char* g_MicroProfileHtmlLive_begin[]; +extern size_t g_MicroProfileHtmlLive_begin_sizes[]; +extern size_t g_MicroProfileHtmlLive_begin_count; +extern const char* g_MicroProfileHtmlLive_end[]; +extern size_t g_MicroProfileHtmlLive_end_sizes[]; +extern size_t g_MicroProfileHtmlLive_end_count; + +extern const uint32_t uprof_16[]; +extern const uint32_t uprof_16_len; +extern const uint32_t uprof_32[]; +extern const uint32_t uprof_32_len; +extern const uint32_t uprof_192[]; +extern const uint32_t uprof_192_len; +extern const uint32_t uprof_512[]; +extern const uint32_t uprof_512_len; + +typedef void (*MicroProfileWriteCallback)(void* Handle, size_t size, const char* pData); + +uint32_t MicroProfileWebServerPort() +{ + return S.nWebServerPort; +} + +void MicroProfileSetWebServerPort(uint32_t nPort) +{ + if(S.nWebServerPort != nPort) + { + MicroProfileWebServerJoin(); + MicroProfileWebServerStop(); + S.nWebServerPort = nPort; + S.nWebServerDataSent = (uint64_t)-1; // Will cause the web server and its thread to be restarted next time MicroProfileFlip() is called. + } +} + +void MicroProfileDumpFileImmediately(const char* pHtml, const char* pCsv, void* pGpuContext, uint32_t FrameCount) +{ + for(uint32_t i = 0; i < 2; ++i) + { + MicroProfileFlip(pGpuContext); + } + for(uint32_t i = 0; i < MICROPROFILE_GPU_FRAME_DELAY + 1; ++i) + { + MicroProfileFlip(pGpuContext); + } + + uint32_t nDumpMask = 0; + if(pHtml) + { + + size_t nLen = strlen(pHtml); + if(nLen > sizeof(S.HtmlDumpPath) - 1) + { + return; + } + const size_t ExtSize = sizeof(".html") - 1; + if(nLen > ExtSize && 0 == memcmp(".html", pHtml + nLen - ExtSize, ExtSize)) + nLen -= ExtSize; + memcpy(S.HtmlDumpPath, pHtml, nLen); + S.HtmlDumpPath[nLen] = '\0'; + + nDumpMask |= 1; + } + if(pCsv) + { + size_t nLen = strlen(pCsv); + if(nLen > sizeof(S.CsvDumpPath) - 1) + { + return; + } + const size_t ExtSize = sizeof(".csv") - 1; + if(nLen > ExtSize && 0 == memcmp(".csv", pCsv + nLen - ExtSize, ExtSize)) + nLen -= ExtSize; + memcpy(S.CsvDumpPath, pCsv, nLen + 1); + S.CsvDumpPath[nLen] = '\0'; + + nDumpMask |= 2; + } + std::lock_guard Lock(MicroProfileMutex()); + S.nDumpFileNextFrame = nDumpMask; + S.nDumpSpikeMask = 0; + S.nDumpFileCountDown = 0; + S.DumpFrameCount = FrameCount; + + MicroProfileDumpToFile(); +} +void MicroProfileDumpFile(const char* pHtml, const char* pCsv, float fCpuSpike, float fGpuSpike, uint32_t FrameCount) +{ + S.fDumpCpuSpike = fCpuSpike; + S.fDumpGpuSpike = fGpuSpike; + S.DumpFrameCount = FrameCount; + uint32_t nDumpMask = 0; + if(pHtml) + { + size_t nLen = strlen(pHtml); + if(nLen > sizeof(S.HtmlDumpPath) - 1) + { + return; + } + const size_t ExtSize = sizeof(".html") - 1; + if(nLen > ExtSize && 0 == memcmp(".html", pHtml + nLen - ExtSize, ExtSize)) + nLen -= ExtSize; + memcpy(S.HtmlDumpPath, pHtml, nLen); + S.HtmlDumpPath[nLen] = '\0'; + + nDumpMask |= 1; + } + if(pCsv) + { + size_t nLen = strlen(pCsv); + if(nLen > sizeof(S.CsvDumpPath) - 1) + { + return; + } + const size_t ExtSize = sizeof(".csv") - 1; + if(nLen > ExtSize && 0 == memcmp(".csv", pCsv + nLen - ExtSize, ExtSize)) + nLen -= ExtSize; + memcpy(S.CsvDumpPath, pCsv, nLen); + S.CsvDumpPath[nLen] = '\0'; + + nDumpMask |= 2; + } + if(fCpuSpike > 0.f || fGpuSpike > 0.f) + { + S.nDumpFileNextFrame = 0; + S.nDumpSpikeMask = nDumpMask; + } + else + { + std::lock_guard Lock(MicroProfileMutex()); + S.nDumpFileNextFrame = nDumpMask; + S.nDumpSpikeMask = 0; + S.nDumpFileCountDown = 0; + + MicroProfileDumpToFile(); + } +} + +struct MicroProfilePrintfArgs +{ + MicroProfileWriteCallback CB; + void* Handle; +}; + +char* MicroProfilePrintfCallback(const char* buf, void* user, int len) +{ + MicroProfilePrintfArgs* A = (MicroProfilePrintfArgs*)user; + (A->CB)(A->Handle, len, buf); + return const_cast(buf); +}; + +void MicroProfilePrintf(MicroProfileWriteCallback CB, void* Handle, const char* pFmt, ...) +{ + va_list args; + va_start(args, pFmt); + MicroProfilePrintfArgs A; + A.CB = CB; + A.Handle = Handle; + char Buffer[STB_SPRINTF_MIN]; + int size = stbsp_vsprintfcb(MicroProfilePrintfCallback, (void*)&A, Buffer, pFmt, args); + (void)size; + va_end(args); +} + +void MicroProfileGetFramesToDump(uint64_t nStartFrameId, uint32_t nMaxFrames, uint32_t& nFirstFrame, uint32_t& nLastFrame, uint32_t& nNumFrames) +{ + nFirstFrame = (uint32_t)-1; + nNumFrames = 0; + + if(nStartFrameId != (uint64_t)-1) + { + // search for the frane + for(uint32_t i = 0; i < MICROPROFILE_MAX_FRAME_HISTORY; ++i) + { + if(S.Frames[i].nFrameId == nStartFrameId) + { + nFirstFrame = i; + break; + } + } + if(nFirstFrame != (uint32_t)-1) + { + nLastFrame = S.nFrameCurrent; + uint32_t nDistance = (MICROPROFILE_MAX_FRAME_HISTORY + nFirstFrame - nLastFrame) % MICROPROFILE_MAX_FRAME_HISTORY; + nNumFrames = MicroProfileMin(nDistance, (uint32_t)nMaxFrames); + } + } + + if(nNumFrames == 0) + { + nNumFrames = (MICROPROFILE_MAX_FRAME_HISTORY - MICROPROFILE_GPU_FRAME_DELAY - 3); // leave a few to not overwrite + nNumFrames = MicroProfileMin(nNumFrames, (uint32_t)nMaxFrames); + nFirstFrame = (S.nFrameCurrent + MICROPROFILE_MAX_FRAME_HISTORY - nNumFrames) % MICROPROFILE_MAX_FRAME_HISTORY; + } + + nLastFrame = (nFirstFrame + nNumFrames) % MICROPROFILE_MAX_FRAME_HISTORY; +} + +#define printf(...) MicroProfilePrintf(CB, Handle, __VA_ARGS__) + +void MicroProfileDumpCsvWithConfig(MicroProfileWriteCallback CB, void* Handle, uint32_t nFirstFrame, uint32_t nLastFrame, uint32_t nNumFrames) +{ + uint32_t NumTimers = S.CsvConfig.NumTimers; + uint32_t NumGroups = S.CsvConfig.NumGroups; + uint32_t NumCounters = S.CsvConfig.NumCounters; + uint16_t* TimerIndices = S.CsvConfig.TimerIndices; + uint16_t* GroupIndices = S.CsvConfig.GroupIndices; + uint64_t* FrameData = S.CsvConfig.FrameData; + uint16_t* CounterIndices = S.CsvConfig.CounterIndices; + uint32_t TotalElements = S.CsvConfig.TotalElements; + uint32_t Offset = 0; + bool UseFrameTime = 0 != (MICROPROFILE_CSV_FLAG_FRAME_TIME & S.CsvConfig.Flags); + const char** pTimerNames = S.CsvConfig.pTimerNames; + const char** pGroupNames = S.CsvConfig.pGroupNames; + const char** pCounterNames = S.CsvConfig.pCounterNames; + if(UseFrameTime) + printf("Time"); + else + printf("FrameNumber"); + for(uint32_t i = 0; i < NumTimers; ++i, ++Offset) + printf(", %s", pTimerNames[i] ? pTimerNames[i] : S.TimerInfo[TimerIndices[i]].pName); + + for(uint32_t i = 0; i < NumGroups; ++i, ++Offset) + printf(", %s", pGroupNames[i] ? pGroupNames[i] : S.GroupInfo[GroupIndices[i]].pName); + for(uint32_t i = 0; i < NumCounters; ++i, ++Offset) + printf(", %s", pCounterNames[i] ? pCounterNames[i] : S.CounterInfo[CounterIndices[i]].pName); + printf("\n"); + + float* fToMsTimer = (float*)alloca(sizeof(float) * NumTimers); + float* fToMsGroup = (float*)alloca(sizeof(float) * NumGroups); + float fToMsCPU = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fToMsGPU = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); + + for(uint32_t i = 0; i < NumTimers; ++i) + fToMsTimer[i] = S.TimerInfo[TimerIndices[i]].Type == MicroProfileTokenTypeGpu ? fToMsGPU : fToMsCPU; + for(uint32_t i = 0; i < NumGroups; ++i) + fToMsGroup[i] = S.GroupInfo[GroupIndices[i]].Type == MicroProfileTokenTypeGpu ? fToMsGPU : fToMsCPU; + + uint64_t TickStart = S.Frames[nFirstFrame % MICROPROFILE_MAX_FRAME_HISTORY].nFrameStartCpu; + for(uint32_t i = 0; i < nNumFrames; ++i) + { + uint32_t FrameIndex = ((nFirstFrame + i) % MICROPROFILE_MAX_FRAME_HISTORY); + uint64_t TickFrame = S.Frames[FrameIndex].nFrameStartCpu; + uint64_t* Data = FrameData + TotalElements * FrameIndex; + if(UseFrameTime) + printf("%f", (TickFrame - TickStart) * fToMsCPU); + else + printf("%d", i); + Offset = 0; + for(uint32_t j = 0; j < NumTimers; ++j) + printf(", %f", Data[Offset++] * fToMsTimer[j]); + for(uint32_t j = 0; j < NumGroups; ++j) + printf(", %f", Data[Offset++] * fToMsGroup[j]); + for(uint32_t j = 0; j < NumCounters; ++j) + { + if(S.CounterInfo[CounterIndices[j]].nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) + { + printf(", %f", ((double*)Data)[Offset++]); + } + else + { + printf(", %lld", Data[Offset++]); + } + } + printf("\n"); + } +} +void MicroProfileDumpCsvTimerFrames(MicroProfileWriteCallback CB, void* Handle, uint32_t nFirstFrame, uint32_t nLastFrame, uint32_t nNumFrames) +{ + MP_ASSERT(S.FrameExtraCounterData); + uint32_t TotalTimers = S.nTotalTimers; + float* fToMs = (float*)alloca(sizeof(float) * TotalTimers); + float fToMsCPU = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fToMsGPU = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); + + for(uint32_t i = 0; i < TotalTimers; ++i) + fToMs[i] = S.TimerInfo[i].Type == MicroProfileTokenTypeGpu ? fToMsGPU : fToMsCPU; + + for(uint32_t i = 0; i < TotalTimers; ++i) + { + printf(i == 0 ? "FrameNumber, \"%s\"" : ",\"%s\"", S.TimerInfo[i].pName); + } + printf("\n"); + + for(uint32_t i = 0; i < nNumFrames; ++i) + { + // printf("%d", i) MicroProfileFrame& F = S.Frames[(i + nFirstFrame) % MICROPROFILE_MAX_FRAME_HISTORY]; + MicroProfileFrameExtraCounterData* Data = S.FrameExtraCounterData; + uint32_t NumTimers = 0; + uint32_t j; + printf("%d", i); + Data += ((i + nFirstFrame) % MICROPROFILE_MAX_FRAME_HISTORY); + NumTimers = MicroProfileMin(TotalTimers, (uint32_t)Data->NumTimers); + for(j = 0; j < NumTimers; ++j) + { + printf(",%f", Data->Timers[j] * fToMs[j]); + } + for(; j < TotalTimers; ++j) + printf(",0"); + printf("\n"); + } +} + +void MicroProfileDumpCsvGroupFrames(MicroProfileWriteCallback CB, void* Handle, uint32_t nFirstFrame, uint32_t nLastFrame, uint32_t nNumFrames) +{ + MP_ASSERT(S.FrameExtraCounterData); + float fToMsCPU = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fToMsGPU = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); + + uint32_t nGroupCount = S.nGroupCount; + + float* fToMs = (float*)alloca(sizeof(float) * nGroupCount); + for(uint32_t i = 0; i < nGroupCount; ++i) + fToMs[i] = S.GroupInfo[i].Type == MicroProfileTokenTypeGpu ? fToMsGPU : fToMsCPU; + + for(uint32_t i = 0; i < nGroupCount; ++i) + { + printf(i == 0 ? "FrameNumber, \"%s\"" : ",\"%s\"", S.GroupInfo[i].pName); + } + + printf("\n"); + for(uint32_t i = 0; i < nNumFrames; ++i) + { + MicroProfileFrameExtraCounterData* Data = S.FrameExtraCounterData; + uint32_t NumGroups = 0; + uint32_t j; + printf("%d", i); + Data += ((i + nFirstFrame) % MICROPROFILE_MAX_FRAME_HISTORY); + NumGroups = MicroProfileMin(nGroupCount, (uint32_t)Data->NumGroups); + for(j = 0; j < NumGroups; ++j) + { + printf(",%f", Data->Groups[j] * fToMs[j]); + } + for(; j < nGroupCount; ++j) + printf(",0"); + printf("\n"); + } +} + +void MicroProfileDumpCsv(uint32_t nDumpFrameCount) +{ + uint32_t nNumFrames, nFirstFrame, nLastFrame; + MicroProfileGetFramesToDump((uint64_t)-1, nDumpFrameCount, nFirstFrame, nLastFrame, nNumFrames); + + char Path[MICROPROFILE_MAX_PATH]; + int Length; + if(S.FrameExtraCounterData) + { + Length = snprintf(Path, sizeof(S.CsvDumpPath), "%s_timer_frames.csv", S.CsvDumpPath); + if(Length > 0 && Length < MICROPROFILE_MAX_PATH) + { + FILE* F = fopen(Path, "w"); + if(F) + { + MicroProfileDumpCsvTimerFrames(MicroProfileWriteFile, F, nFirstFrame, nLastFrame, nNumFrames); + fclose(F); + } + } + Length = snprintf(Path, sizeof(S.CsvDumpPath), "%s_group_frames.csv", S.CsvDumpPath); + if(Length > 0 && Length < MICROPROFILE_MAX_PATH) + { + FILE* F = fopen(Path, "w"); + if(F) + { + MicroProfileDumpCsvGroupFrames(MicroProfileWriteFile, F, nFirstFrame, nLastFrame, nNumFrames); + fclose(F); + } + } + } + if(S.CsvConfig.State == MicroProfileCsvConfig::ACTIVE) + { + Length = snprintf(Path, sizeof(S.CsvDumpPath), "%s_custom.csv", S.CsvDumpPath); + if(Length > 0 && Length < MICROPROFILE_MAX_PATH) + { + FILE* F = fopen(Path, "w"); + if(F) + { + MicroProfileDumpCsvWithConfig(MicroProfileWriteFile, F, nFirstFrame, nLastFrame, nNumFrames); + fclose(F); + } + } + } +} + +void MicroProfileDumpCsvLegacy(MicroProfileWriteCallback CB, void* Handle) +{ + uint32_t nAggregateFrames = S.nAggregateFrames ? S.nAggregateFrames : 1; + float fToMsCPU = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fToMsGPU = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); + + printf("frames,%d\n", nAggregateFrames); + printf("group,name,average,max,callaverage\n"); + + uint32_t nNumTimers = S.nTotalTimers; + uint32_t nBlockSize = 2 * nNumTimers; + float* pTimers = (float*)alloca(nBlockSize * 9 * sizeof(float)); + float* pAverage = pTimers + nBlockSize; + float* pMax = pTimers + 2 * nBlockSize; + float* pMin = pTimers + 3 * nBlockSize; + float* pCallAverage = pTimers + 4 * nBlockSize; + float* pTimersExclusive = pTimers + 5 * nBlockSize; + float* pAverageExclusive = pTimers + 6 * nBlockSize; + float* pMaxExclusive = pTimers + 7 * nBlockSize; + float* pTotal = pTimers + 8 * nBlockSize; + + MicroProfileCalcAllTimers(pTimers, pAverage, pMax, pMin, pCallAverage, pTimersExclusive, pAverageExclusive, pMaxExclusive, pTotal, nNumTimers); + + for(uint32_t i = 0; i < S.nTotalTimers; ++i) + { + uint32_t nIdx = i * 2; + printf("\"%s\",\"%s\",%f,%f,%f\n", S.TimerInfo[i].pName, S.GroupInfo[S.TimerInfo[i].nGroupIndex].pName, pAverage[nIdx], pMax[nIdx], pCallAverage[nIdx]); + } + + printf("\n\n"); + + printf("group,average,max,total\n"); + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + const char* pGroupName = S.GroupInfo[j].pName; + float fToMs = S.GroupInfo[j].Type == MicroProfileTokenTypeGpu ? fToMsGPU : fToMsCPU; + if(pGroupName[0] != '\0') + { + printf("\"%s\",%.3f,%.3f,%.3f\n", pGroupName, fToMs * S.AggregateGroup[j] / nAggregateFrames, fToMs * S.AggregateGroup[j] / nAggregateFrames, fToMs * S.AggregateGroup[j]); + } + } + + printf("\n\n"); + printf("group,thread,average,total\n"); + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + for(uint32_t i = 0; i < S.nNumLogs; ++i) + { + if(S.Pool[i]) + { + const char* pThreadName = &S.Pool[i]->ThreadName[0]; + // MicroProfilePrintf(CB, Handle, "var ThreadGroupTime%d = [", i); + float fToMs = S.Pool[i]->nGpu ? fToMsGPU : fToMsCPU; + { + uint64_t nTicks = S.Pool[i]->nAggregateGroupTicks[j]; + float fTime = nTicks / nAggregateFrames * fToMs; + float fTimeTotal = nTicks * fToMs; + if(fTimeTotal > 0.01f) + { + const char* pGroupName = S.GroupInfo[j].pName; + printf("\"%s\",\"%s\",%.3f,%.3f\n", pGroupName, pThreadName, fTime, fTimeTotal); + } + } + } + } + } + + printf("\n\n"); + printf("frametimecpu\n"); + + const uint32_t nCount = MICROPROFILE_MAX_FRAME_HISTORY - MICROPROFILE_GPU_FRAME_DELAY - 3; + const uint32_t nStart = S.nFrameCurrent; + for(uint32_t i = nCount; i > 0; i--) + { + uint32_t nFrame = (nStart + MICROPROFILE_MAX_FRAME_HISTORY - i) % MICROPROFILE_MAX_FRAME_HISTORY; + uint32_t nFrameNext = (nStart + MICROPROFILE_MAX_FRAME_HISTORY - i + 1) % MICROPROFILE_MAX_FRAME_HISTORY; + uint64_t nTicks = S.Frames[nFrameNext].nFrameStartCpu - S.Frames[nFrame].nFrameStartCpu; + printf("%f,", nTicks * fToMsCPU); + } + printf("\n"); + + printf("\n\n"); + printf("frametimegpu\n"); + + for(uint32_t i = nCount; i > 0; i--) + { + uint32_t nFrame = (nStart + MICROPROFILE_MAX_FRAME_HISTORY - i) % MICROPROFILE_MAX_FRAME_HISTORY; + uint32_t nFrameNext = (nStart + MICROPROFILE_MAX_FRAME_HISTORY - i + 1) % MICROPROFILE_MAX_FRAME_HISTORY; + uint64_t nTicks = S.Frames[nFrameNext].nFrameStartGpu - S.Frames[nFrame].nFrameStartGpu; + printf("%f,", nTicks * fToMsGPU); + } + printf("\n\n"); +} +#undef printf + +void MicroProfileDumpCsvLegacy() +{ + char Path[MICROPROFILE_MAX_PATH]; + int Length = snprintf(Path, sizeof(S.CsvDumpPath), "%s.csv", S.CsvDumpPath); + if(Length > 0 && Length < MICROPROFILE_MAX_PATH) + { + FILE* F = fopen(Path, "w"); + if(F) + { + MicroProfileDumpCsvLegacy(MicroProfileWriteFile, F); + fclose(F); + } + } +} + +void MicroProfileDumpHtmlLive(MicroProfileWriteCallback CB, void* Handle) +{ + for(size_t i = 0; i < g_MicroProfileHtmlLive_begin_count; ++i) + { + CB(Handle, g_MicroProfileHtmlLive_begin_sizes[i] - 1, g_MicroProfileHtmlLive_begin[i]); + } + for(size_t i = 0; i < g_MicroProfileHtmlLive_end_count; ++i) + { + CB(Handle, g_MicroProfileHtmlLive_end_sizes[i] - 1, g_MicroProfileHtmlLive_end[i]); + } +} +void MicroProfileGetCoreInformation() +{ +#ifdef _WIN32 + unsigned long BufferSize; + HANDLE Process = GetCurrentProcess(); + GetSystemCpuSetInformation(nullptr, 0, &BufferSize, Process, 0); + char* Buffer = (char*)alloca(BufferSize); + if(!GetSystemCpuSetInformation((PSYSTEM_CPU_SET_INFORMATION)Buffer, BufferSize, &BufferSize, Process, 0)) + { + return; + } + for(ULONG Size = 0; Size < BufferSize;) + { + PSYSTEM_CPU_SET_INFORMATION CpuSet = reinterpret_cast(Buffer); + if(CpuSet->Type == CPU_SET_INFORMATION_TYPE::CpuSetInformation) + { + if(CpuSet->CpuSet.CoreIndex < MICROPROFILE_MAX_CPU_CORES) + { + S.CoreEfficiencyClass[CpuSet->CpuSet.LogicalProcessorIndex] = CpuSet->CpuSet.EfficiencyClass; + } + } + Buffer += CpuSet->Size; + Size += CpuSet->Size; + } +#endif +} + +void MicroProfileDumpHtml(MicroProfileWriteCallback CB, void* Handle, uint64_t nMaxFrames, const char* pHost, uint64_t nStartFrameId = (uint64_t)-1) +{ + // Stall pushing of timers + uint64_t nActiveGroup[MICROPROFILE_MAX_GROUP_INTS]; + memcpy(nActiveGroup, S.nActiveGroups, sizeof(S.nActiveGroups)); + memset(S.nActiveGroups, 0, sizeof(S.nActiveGroups)); + bool AnyActive = S.AnyActive; + S.AnyActive = false; + + S.nPauseTicks = MP_TICK(); + + MicroProfileGetCoreInformation(); + + if(S.bContextSwitchRunning) + { + auto StallForContextSwitchThread = []() + { + int64_t nPauseTicks = S.nPauseTicks; + int64_t nContextSwitchStalledTick = S.nContextSwitchStalledTick; + return (nPauseTicks - nContextSwitchStalledTick) > 0; + }; + int SleepMs = 1; + while(S.bContextSwitchRunning && !S.bContextSwitchStop && StallForContextSwitchThread()) + { + MicroProfileSleep(SleepMs); + SleepMs = SleepMs * 2 / 3; + SleepMs = MicroProfileMin(128, SleepMs); + } + int64_t TicksAfterStall = MP_TICK(); + uprintf("Stalled %7.2fms for context switch data\n", MicroProfileTickToMsMultiplierCpu() * (TicksAfterStall - S.nPauseTicks)); + } + + MicroProfileHashTable StringsHashTable; + MicroProfileHashTableInit(&StringsHashTable, 50, 25, MicroProfileHashTableCompareString, MicroProfileHashTableHashString); + + defer + { + MicroProfileHashTableDestroy(&StringsHashTable); + }; + + MicroProfileCounterFetchCounters(); + for(size_t i = 0; i < g_MicroProfileHtml_begin_count; ++i) + { + CB(Handle, g_MicroProfileHtml_begin_sizes[i] - 1, g_MicroProfileHtml_begin[i]); + } + // dump info + uint64_t nTicks = MP_TICK(); + + float fToMsCPU = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fToMsGPU = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); + float fAggregateMs = fToMsCPU * (nTicks - S.nAggregateFlipTick); + + uint32_t nNumFrames = 0; + uint32_t nFirstFrame = (uint32_t)-1; + if(nStartFrameId != (uint64_t)-1) + { + // search for the frane + for(uint32_t i = 0; i < MICROPROFILE_MAX_FRAME_HISTORY; ++i) + { + if(S.Frames[i].nFrameId == nStartFrameId) + { + nFirstFrame = i; + break; + } + } + if(nFirstFrame != (uint32_t)-1) + { + uint32_t nLastFrame = S.nFrameCurrent; + uint32_t nDistance = (MICROPROFILE_MAX_FRAME_HISTORY + nFirstFrame - nLastFrame) % MICROPROFILE_MAX_FRAME_HISTORY; + nNumFrames = MicroProfileMin(nDistance, (uint32_t)nMaxFrames); + } + } + + if(nNumFrames == 0) + { + nNumFrames = (MICROPROFILE_MAX_FRAME_HISTORY - MICROPROFILE_GPU_FRAME_DELAY - 3); // leave a few to not overwrite + nNumFrames = MicroProfileMin(nNumFrames, (uint32_t)nMaxFrames); + nFirstFrame = (S.nFrameCurrent + MICROPROFILE_MAX_FRAME_HISTORY - nNumFrames) % MICROPROFILE_MAX_FRAME_HISTORY; + } + + uint32_t nLastFrame = (nFirstFrame + nNumFrames) % MICROPROFILE_MAX_FRAME_HISTORY; + MP_ASSERT(nFirstFrame < MICROPROFILE_MAX_FRAME_HISTORY); + MP_ASSERT(nLastFrame < MICROPROFILE_MAX_FRAME_HISTORY); + + MicroProfilePrintf(CB, Handle, "S.DumpHost = '%s';\n", pHost ? pHost : ""); + time_t CaptureTime; + time(&CaptureTime); + MicroProfilePrintf(CB, Handle, "S.DumpUtcCaptureTime = %ld;\n", CaptureTime); + MicroProfilePrintf(CB, Handle, "S.AggregateInfo = {'Frames':%d, 'Time':%f};\n", S.nAggregateFrames, fAggregateMs); + + // categories + MicroProfilePrintf(CB, Handle, "S.CategoryInfo = Array(%d);\n", S.nCategoryCount); + for(uint32_t i = 0; i < S.nCategoryCount; ++i) + { + MicroProfilePrintf(CB, Handle, "S.CategoryInfo[%d] = \"%s\";\n", i, S.CategoryInfo[i].pName); + } + + // groups + MicroProfilePrintf(CB, Handle, "S.GroupInfo = Array(%d);\n\n", S.nGroupCount + 1); + uint32_t nAggregateFrames = S.nAggregateFrames ? S.nAggregateFrames : 1; + float fRcpAggregateFrames = 1.f / nAggregateFrames; + (void)fRcpAggregateFrames; + char ColorString[32]; + for(uint32_t i = 0; i < S.nGroupCount; ++i) + { + MP_ASSERT(i == S.GroupInfo[i].nGroupIndex); + float fToMs = S.GroupInfo[i].Type == MicroProfileTokenTypeCpu ? fToMsCPU : fToMsGPU; + const char* pColorStr = ""; + if(S.GroupInfo[i].nColor != 0x42) + { + stbsp_snprintf(ColorString, + sizeof(ColorString) - 1, + "#%02x%02x%02x", + MICROPROFILE_UNPACK_RED(S.GroupInfo[i].nColor) & 0xff, + MICROPROFILE_UNPACK_GREEN(S.GroupInfo[i].nColor) & 0xff, + MICROPROFILE_UNPACK_BLUE(S.GroupInfo[i].nColor) & 0xff); + pColorStr = &ColorString[0]; + } + MicroProfilePrintf(CB, + Handle, + "S.GroupInfo[%d] = MakeGroup(%d, \"%s\", %d, %d, %d, %f, %f, %f, '%s');\n", + S.GroupInfo[i].nGroupIndex, + S.GroupInfo[i].nGroupIndex, + S.GroupInfo[i].pName, + S.GroupInfo[i].nCategory, + S.GroupInfo[i].nNumTimers, + S.GroupInfo[i].Type == MicroProfileTokenTypeGpu ? 1 : 0, + fToMs * S.AggregateGroup[i], + fToMs * S.AggregateGroup[i] / nAggregateFrames, + fToMs * S.AggregateGroupMax[i], + pColorStr); + } + uint32_t nUncategorized = S.nGroupCount; + + MicroProfilePrintf(CB, + Handle, + "S.GroupInfo[%d] = MakeGroup(%d, \"%s\", %d, %d, %d, %f, %f, %f, 'grey');\n", + nUncategorized, + nUncategorized, + "Uncategorized", + -1, + 1, + // S.GroupInfo[i].Type == MicroProfileTokenTypeGpu ? 1 : + 0, + 0, + 0, + 0); + + // timers + + uint32_t nNumTimers = S.nTotalTimers; + uint32_t nBlockSize = 2 * nNumTimers; + float* pTimers = (float*)alloca(nBlockSize * 9 * sizeof(float)); + float* pAverage = pTimers + nBlockSize; + float* pMax = pTimers + 2 * nBlockSize; + float* pMin = pTimers + 3 * nBlockSize; + float* pCallAverage = pTimers + 4 * nBlockSize; + float* pTimersExclusive = pTimers + 5 * nBlockSize; + float* pAverageExclusive = pTimers + 6 * nBlockSize; + float* pMaxExclusive = pTimers + 7 * nBlockSize; + float* pTotal = pTimers + 8 * nBlockSize; + + MicroProfileCalcAllTimers(pTimers, pAverage, pMax, pMin, pCallAverage, pTimersExclusive, pAverageExclusive, pMaxExclusive, pTotal, nNumTimers); + + MicroProfilePrintf(CB, Handle, "\nS.TimerInfo = Array(%d);\n\n", S.nTotalTimers); + for(uint32_t i = 0; i < S.nTotalTimers; ++i) + { + uint32_t nIdx = i * 2; + MP_ASSERT(i == S.TimerInfo[i].nTimerIndex); + MicroProfilePrintf(CB, Handle, "S.Meta%d = [];\n", i); + MicroProfilePrintf(CB, Handle, "S.MetaAvg%d = [];\n", i); + MicroProfilePrintf(CB, Handle, "S.MetaMax%d = [];\n", i); + + uint32_t nColor = S.TimerInfo[i].nColor; + uint32_t nColorDark = (nColor >> 1) & ~0x80808080; + MicroProfilePrintf(CB, + Handle, + "S.TimerInfo[%d] = MakeTimer(%d, \"%s\", %d, '#%02x%02x%02x','#%02x%02x%02x', %f, %f, %f, %f, %f, %f, %d, %f, S.Meta%d, S.MetaAvg%d, S.MetaMax%d, %d);\n", + S.TimerInfo[i].nTimerIndex, + S.TimerInfo[i].nTimerIndex, + S.TimerInfo[i].pName, + S.TimerInfo[i].nGroupIndex, + MICROPROFILE_UNPACK_RED(nColor) & 0xff, + MICROPROFILE_UNPACK_GREEN(nColor) & 0xff, + MICROPROFILE_UNPACK_BLUE(nColor) & 0xff, + MICROPROFILE_UNPACK_RED(nColorDark) & 0xff, + MICROPROFILE_UNPACK_GREEN(nColorDark) & 0xff, + MICROPROFILE_UNPACK_BLUE(nColorDark) & 0xff, + pAverage[nIdx], + pMax[nIdx], + pMin[nIdx], + pAverageExclusive[nIdx], + pMaxExclusive[nIdx], + pCallAverage[nIdx], + S.Aggregate[i].nCount, + pTotal[nIdx], + i, + i, + i, + S.TimerInfo[i].Flags); + } + + uint32_t nTotalTimersExt = S.nTotalTimers; + { + for(uint32_t j = 0; j < S.nNumLogs; ++j) + { + MicroProfileThreadLog* pLog = S.Pool[j]; + uint32_t nLogStart = S.Frames[nFirstFrame].nLogStart[j]; + uint32_t nLogEnd = S.Frames[nLastFrame].nLogStart[j]; + uint64_t nLogType; + if(nLogStart != nLogEnd) + { + for(uint32_t k = nLogStart; k != nLogEnd; k = (k + 1) % MICROPROFILE_BUFFER_SIZE) + { + uint64_t v = pLog->Log[k]; + nLogType = MicroProfileLogGetType(v); + uint32_t tidx = MicroProfileLogGetTimerIndex(v); + if((nLogType == MP_LOG_ENTER || nLogType == MP_LOG_LEAVE) && tidx == ETOKEN_CSTR_PTR) + { + MP_ASSERT(k + 1 != nLogEnd); + uint64_t v1 = pLog->Log[(k + 1) % MICROPROFILE_BUFFER_SIZE]; + const char* pString = (const char*)MicroProfileLogGetExtendedPayloadNoDataPtr(v1); + uintptr_t value; + if(!MicroProfileHashTableGet(&StringsHashTable, (uint64_t)pString, &value)) + { + uintptr_t nTimerIndex = nTotalTimersExt++; + MicroProfileHashTableSet(&StringsHashTable, (uint64_t)pString, nTimerIndex); + MicroProfilePrintf( + CB, Handle, "S.TimerInfo.push(MakeTimer(%d, \"%s\", %d, '#000000','#000000', 0, 0, 0, 0, 0, 0, 0, 0, null, null, null, 0));\n", nTimerIndex, pString, nUncategorized); + } + } + } + } + } + } + + MicroProfilePrintf(CB, Handle, "\nS.ThreadNames = ["); + for(uint32_t i = 0; i < S.nNumLogs; ++i) + { + if(S.Pool[i]) + { + MicroProfilePrintf(CB, Handle, "'%s',", S.Pool[i]->ThreadName); + } + else + { + MicroProfilePrintf(CB, Handle, "'Thread %d',", i); + } + } + MicroProfilePrintf(CB, Handle, "];\n\n"); + MicroProfilePrintf(CB, Handle, "\nS.ISGPU = ["); + for(uint32_t i = 0; i < S.nNumLogs; ++i) + { + MicroProfilePrintf(CB, Handle, "%d,", (S.Pool[i] && S.Pool[i]->nGpu) ? 1 : 0); + } + MicroProfilePrintf(CB, Handle, "];\n\n"); + + for(uint32_t i = 0; i < S.nNumLogs; ++i) + { + if(S.Pool[i]) + { + MicroProfilePrintf(CB, Handle, "S.ThreadGroupTime%d = [", i); + float fToMs = S.Pool[i]->nGpu ? fToMsGPU : fToMsCPU; + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + MicroProfilePrintf(CB, Handle, "%f,", S.Pool[i]->nAggregateGroupTicks[j] / nAggregateFrames * fToMs); + } + MicroProfilePrintf(CB, Handle, "];\n"); + } + } + MicroProfilePrintf(CB, Handle, "\nS.ThreadGroupTimeArray = ["); + for(uint32_t i = 0; i < S.nNumLogs; ++i) + { + if(S.Pool[i]) + { + MicroProfilePrintf(CB, Handle, "S.ThreadGroupTime%d,", i); + } + } + MicroProfilePrintf(CB, Handle, "];\n"); + + for(uint32_t i = 0; i < S.nNumLogs; ++i) + { + if(S.Pool[i]) + { + MicroProfilePrintf(CB, Handle, "S.ThreadGroupTimeTotal%d = [", i); + float fToMs = S.Pool[i]->nGpu ? fToMsGPU : fToMsCPU; + for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j) + { + MicroProfilePrintf(CB, Handle, "%f,", S.Pool[i]->nAggregateGroupTicks[j] * fToMs); + } + MicroProfilePrintf(CB, Handle, "];\n"); + } + } + MicroProfilePrintf(CB, Handle, "\nS.ThreadGroupTimeTotalArray = ["); + for(uint32_t i = 0; i < S.nNumLogs; ++i) + { + if(S.Pool[i]) + { + MicroProfilePrintf(CB, Handle, "S.ThreadGroupTimeTotal%d,", i); + } + } + MicroProfilePrintf(CB, Handle, "];"); + + MicroProfilePrintf(CB, Handle, "\nS.ThreadIds = ["); + for(uint32_t i = 0; i < S.nNumLogs; ++i) + { + if(S.Pool[i]) + { + MicroProfileThreadIdType ThreadId = S.Pool[i]->nThreadId; + if(!ThreadId) + { + ThreadId = (MicroProfileThreadIdType)-1; + } + MicroProfilePrintf(CB, Handle, "%" PRIu64 ",", (uint64_t)ThreadId); + } + else + { + MicroProfilePrintf(CB, Handle, "-1,"); + } + } + MicroProfilePrintf(CB, Handle, "];\n\n"); + + for(int i = 0; i < (int)S.nNumCounters; ++i) + { + bool IsDouble = (S.CounterInfo[i].nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) != 0; + if(0 != (S.CounterInfo[i].nFlags & MICROPROFILE_COUNTER_FLAG_DETAILED) && !IsDouble) + { + int64_t nCounterMax = S.nCounterMax[i]; + int64_t nCounterMin = S.nCounterMin[i]; + uint32_t nBaseIndex = S.nCounterHistoryPut; + MicroProfilePrintf(CB, Handle, "\nS.CounterHistoryArray%d =[", i); + for(uint32_t j = 0; j < MICROPROFILE_GRAPH_HISTORY; ++j) + { + uint32_t nHistoryIndex = (nBaseIndex + j) % MICROPROFILE_GRAPH_HISTORY; + int64_t nValue = MicroProfileClamp(S.nCounterHistory[nHistoryIndex][i], nCounterMin, nCounterMax); + MicroProfilePrintf(CB, Handle, "%lld,", nValue); + } + MicroProfilePrintf(CB, Handle, "];\n"); + + int64_t nCounterHeightBase = nCounterMax; + int64_t nCounterOffset = 0; + if(nCounterMin < 0) + { + nCounterHeightBase = nCounterMax - nCounterMin; + nCounterOffset = -nCounterMin; + } + double fRcp = nCounterHeightBase ? (1.0 / nCounterHeightBase) : 0; + + MicroProfilePrintf(CB, Handle, "\nS.CounterHistoryArrayPrc%d =[", i); + for(uint32_t j = 0; j < MICROPROFILE_GRAPH_HISTORY; ++j) + { + uint32_t nHistoryIndex = (nBaseIndex + j) % MICROPROFILE_GRAPH_HISTORY; + int64_t nValue = MicroProfileClamp(S.nCounterHistory[nHistoryIndex][i], nCounterMin, nCounterMax); + float fPrc = (nValue + nCounterOffset) * fRcp; + MicroProfilePrintf(CB, Handle, "%f,", fPrc); + } + MicroProfilePrintf(CB, Handle, "];\n"); + MicroProfilePrintf(CB, Handle, "S.CounterHistory%d = MakeCounterHistory(%d, S.CounterHistoryArray%d, S.CounterHistoryArrayPrc%d)\n", i, i, i, i); + } + else + { + MicroProfilePrintf(CB, Handle, "S.CounterHistory%d;\n", i); + } + } + + MicroProfilePrintf(CB, Handle, "\nS.CounterInfo = ["); + + for(int i = 0; i < (int)S.nNumCounters; ++i) + { + bool IsDouble = (S.CounterInfo[i].nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) != 0; + float fCounterPrc = 0.f; + float fBoxPrc = 1.f; + double dCounter, dLimit, dMax, dMin; + char Formatted[64]; + char FormattedLimit[64]; + + if(!IsDouble) + { + uint64_t nCounter = S.Counters[i].load(); + uint64_t nLimit = S.CounterInfo[i].nLimit; + fCounterPrc = 0.f; + if(nLimit) + { + fCounterPrc = (float)nCounter / nLimit; + if(fCounterPrc > 1.f) + { + fBoxPrc = 1.f / fCounterPrc; + fCounterPrc = 1.f; + } + } + MicroProfileFormatCounter(S.CounterInfo[i].eFormat, nCounter, Formatted, sizeof(Formatted) - 1); + MicroProfileFormatCounter(S.CounterInfo[i].eFormat, S.CounterInfo[i].nLimit, FormattedLimit, sizeof(FormattedLimit) - 1); + + dCounter = (double)nCounter; + dMin = (double)S.nCounterMin[i]; + dMax = (double)S.nCounterMax[i]; + dLimit = (double)nLimit; + } + else + { + dCounter = S.CountersDouble[i].load(); + dLimit = S.CounterInfo[i].dLimit; + fCounterPrc = 0.f; + if(dLimit > 0.f) + { + fCounterPrc = (float)(dCounter / dLimit); + if(fCounterPrc > 1.f) + { + fBoxPrc = 1.f / fCounterPrc; + fCounterPrc = 1.f; + } + } + MicroProfileFormatCounterDouble(S.CounterInfo[i].eFormat, dCounter, Formatted, sizeof(Formatted) - 1); + MicroProfileFormatCounterDouble(S.CounterInfo[i].eFormat, S.CounterInfo[i].dLimit, FormattedLimit, sizeof(FormattedLimit) - 1); + dMin = (double)S.dCounterMin[i]; + dMax = (double)S.dCounterMax[i]; + } + MicroProfilePrintf(CB, + Handle, + "MakeCounter(%d, %d, %d, %d, %d, '%s', %f, %f, %f, '%s', %f, '%s', %f, %f, %d, S.CounterHistory%d),", + i, + S.CounterInfo[i].nParent, + S.CounterInfo[i].nSibling, + S.CounterInfo[i].nFirstChild, + S.CounterInfo[i].nLevel, + S.CounterInfo[i].pName, + dCounter, + dMin, + dMax, + Formatted, + dLimit, + FormattedLimit, + fCounterPrc, + fBoxPrc, + S.CounterInfo[i].eFormat == MICROPROFILE_COUNTER_FORMAT_BYTES ? 1 : 0, + i); + } + MicroProfilePrintf(CB, Handle, "];\n\n"); + + const int64_t nTickStart = S.Frames[nFirstFrame].nFrameStartCpu; + const int64_t nTickEnd = S.Frames[nLastFrame].nFrameStartCpu; + int64_t nTickStartGpu = S.Frames[nFirstFrame].nFrameStartGpu; + + int64_t nTickReferenceCpu, nTickReferenceGpu; + int64_t nTicksPerSecondCpu = MicroProfileTicksPerSecondCpu(); + int64_t nTicksPerSecondGpu = MicroProfileTicksPerSecondGpu(); + int nTickReference = 0; + if(MicroProfileGetGpuTickReference(&nTickReferenceCpu, &nTickReferenceGpu)) + { + nTickStartGpu = (nTickStart - nTickReferenceCpu) * nTicksPerSecondGpu / nTicksPerSecondCpu + nTickReferenceGpu; + nTickReference = 1; + } + + uprintf("dumping %d frames\n", nNumFrames); + uprintf("dumping frame %d to %d\n", nFirstFrame, nLastFrame); + + uint32_t* nTimerCounter = (uint32_t*)alloca(sizeof(uint32_t) * S.nTotalTimers); + memset(nTimerCounter, 0, sizeof(uint32_t) * S.nTotalTimers); + + { + MicroProfilePrintf(CB, Handle, " //Timeline begin\n"); + MicroProfileThreadLog* pLog = &S.TimelineLog; + uint32_t nFrameIndexFirst = (nFirstFrame) % MICROPROFILE_MAX_FRAME_HISTORY; + uint32_t nFrameIndexLast = (nFirstFrame + nNumFrames) % MICROPROFILE_MAX_FRAME_HISTORY; + { + // find the frame that has an active marker the furtest distance from the selected range + int nDelta = 0; + int nOffset = 0; + for(uint32_t i = nFrameIndexFirst; i != nFrameIndexLast; i = (i + 1) % MICROPROFILE_MAX_FRAME_HISTORY) + { + int D = (int)S.Frames[i].nTimelineFrameMax - nOffset; + nDelta = MicroProfileMax(D, nDelta); + nOffset++; + } + nFrameIndexFirst = (nFirstFrame - nDelta) % MICROPROFILE_MAX_FRAME_HISTORY; + } + + uint32_t nLogStart = S.Frames[nFrameIndexFirst].nLogStartTimeline; + uint32_t nLogEnd = S.Frames[nFrameIndexLast].nLogStartTimeline; + float fToMs = MicroProfileTickToMsMultiplier(nTicksPerSecondCpu); + +#define pp(...) MicroProfilePrintf(CB, Handle, __VA_ARGS__) + + if(nLogStart != nLogEnd) + { + uint32_t nLogType; + float fTime; + int f = 0; + + pp("S.TimelineColorArray=["); + for(uint32_t k = nLogStart; k != nLogEnd; k = (k + 1) % MICROPROFILE_BUFFER_SIZE) + { + uint64_t v = pLog->Log[k]; + uint64_t nIndex = MicroProfileLogGetTimerIndex(v); + uint64_t nTick = MicroProfileLogGetTick(v); + (void)nTick; + nLogType = MicroProfileLogGetType(v); + switch(nLogType) + { + case MP_LOG_ENTER: + break; + case MP_LOG_LEAVE: + pp("%c'%s'", f++ ? ',' : ' ', "#ff8080"); + break; + + case MP_LOG_EXTENDED: + case MP_LOG_EXTENDED_NO_DATA: + uint32_t payload = MicroProfileLogGetExtendedPayload(v); + if(nIndex == ETOKEN_CUSTOM_COLOR) + { + uint32_t nColor = payload; + pp("%c'#%02x%02x%02x'", f++ ? ',' : ' ', MICROPROFILE_UNPACK_RED(nColor) & 0xff, MICROPROFILE_UNPACK_GREEN(nColor) & 0xff, MICROPROFILE_UNPACK_BLUE(nColor) & 0xff); + } + k += MicroProfileLogGetDataSize(v); + break; + } + } + pp("];\n"); + + f = 0; + pp("S.TimelineIdArray=["); + for(uint32_t k = nLogStart; k != nLogEnd; k = (k + 1) % MICROPROFILE_BUFFER_SIZE) + { + uint64_t v = pLog->Log[k]; + uint64_t nIndex = MicroProfileLogGetTimerIndex(v); + uint64_t nTick = MicroProfileLogGetTick(v); + (void)nTick; + nLogType = MicroProfileLogGetType(v); + switch(nLogType) + { + case MP_LOG_ENTER: + case MP_LOG_LEAVE: + case MP_LOG_EXTENDED_NO_DATA: + + break; + case MP_LOG_EXTENDED: + if(nIndex == ETOKEN_CUSTOM_ID) + { + pp("%c%d", f++ ? ',' : ' ', (uint32_t)nTick); + } + k += MicroProfileLogGetDataSize(v); + break; + } + } + pp("];\n"); + + f = 0; + + pp("S.TimelineArray=["); + for(uint32_t k = nLogStart; k != nLogEnd; k = (k + 1) % MICROPROFILE_BUFFER_SIZE) + { + uint64_t v = pLog->Log[k]; + nLogType = MicroProfileLogGetType(v); + switch(nLogType) + { + case MP_LOG_ENTER: + case MP_LOG_LEAVE: + fTime = MicroProfileLogTickDifference(nTickStart, v) * fToMs; + pp("%c%f", f++ ? ',' : ' ', fTime); + break; + case MP_LOG_EXTENDED: + k += MicroProfileLogGetDataSize(v); + break; + case MP_LOG_EXTENDED_NO_DATA: + break; + } + } + pp("];\n"); + pp("S.TimelineNames=["); + f = 0; + char String[MICROPROFILE_MAX_STRING + 1]; + for(uint32_t k = nLogStart; k != nLogEnd;) + { + uint64_t v = pLog->Log[k]; + nLogType = MicroProfileLogGetType(v); + uint64_t nIndex = MicroProfileLogGetTimerIndex(v); + uint64_t nTick = MicroProfileLogGetTick(v); + (void)nTick; + switch(nLogType) + { + case MP_LOG_ENTER: + case MP_LOG_LEAVE: + if(nIndex == ETOKEN_CUSTOM_NAME && nLogType == MP_LOG_LEAVE) + { + // pp(f++ ? ",''" : "''"); + } + k = (k + 1) % MICROPROFILE_BUFFER_SIZE; + break; + case MP_LOG_EXTENDED_NO_DATA: + k = (k + 1) % MICROPROFILE_BUFFER_SIZE; + break; + case MP_LOG_EXTENDED: + uint32_t nSize = MicroProfileLogGetDataSize(v); + + if(nIndex == ETOKEN_CUSTOM_ID) + { + char* pSource = (char*)&pLog->Log[(k + 1) % MICROPROFILE_BUFFER_SIZE]; + const char* pOut = nullptr; + if(nSize == 0) + { + pOut = ""; + } + else if(k + nSize <= MICROPROFILE_BUFFER_SIZE) + { + pOut = pSource; + } + else + { + pOut = &String[0]; + char* pDest = &String[0]; + MP_ASSERT(nSize * 8 < sizeof(MICROPROFILE_MAX_STRING) + 1); + uint32_t Index = (k + 1) % MICROPROFILE_BUFFER_SIZE; + for(uint32_t l = 0; l < nSize; ++l) + { + memcpy(pDest, (char*)pLog->Log[Index], sizeof(uint64_t)); + Index = (Index + 1) % MICROPROFILE_BUFFER_SIZE; + } + } + if(f++) + { + pp(",'%s'", pOut); + } + else + { + pp("'%s'", pOut); + } + } + k = (k + 1 + nSize) % MICROPROFILE_BUFFER_SIZE; + break; + } + } + pp("];\n"); + } + MicroProfilePrintf(CB, Handle, " //Timeline end\n"); + } + + MicroProfilePrintf(CB, Handle, "S.Frames = Array(%d);\n", nNumFrames); + for(uint32_t i = 0; i < nNumFrames; ++i) + { + uint32_t nFrameIndex = (nFirstFrame + i) % MICROPROFILE_MAX_FRAME_HISTORY; + uint32_t nFrameIndexNext = (nFrameIndex + 1) % MICROPROFILE_MAX_FRAME_HISTORY; + + for(uint32_t j = 0; j < S.nNumLogs; ++j) + { + MicroProfileThreadLog* pLog = S.Pool[j]; + int64_t nStartTickBase = pLog->nGpu ? nTickStartGpu : nTickStart; + uint32_t nLogStart = S.Frames[nFrameIndex].nLogStart[j]; + uint32_t nLogEnd = S.Frames[nFrameIndexNext].nLogStart[j]; + uint32_t nLogType; + float fToMs; + uint64_t nStartTick; + float fToMsCpu = MicroProfileTickToMsMultiplier(nTicksPerSecondCpu); + float fToMsBase = MicroProfileTickToMsMultiplier(pLog->nGpu ? nTicksPerSecondGpu : nTicksPerSecondCpu); + MicroProfilePrintf(CB, Handle, "S.ts_%d_%d = [", i, j); + if(nLogStart != nLogEnd) + { + int f = 0; + for(uint32_t k = nLogStart; k != nLogEnd; k = (k + 1) % MICROPROFILE_BUFFER_SIZE) + { + float fTime; + MicroProfileLogEntry v = pLog->Log[k]; + nLogType = MicroProfileLogGetType(v); + fToMs = fToMsBase; + nStartTick = nStartTickBase; + switch(nLogType) + { + case MP_LOG_EXTENDED: + { + fTime = 0.f; + k += MicroProfileLogGetDataSize(v); + break; + } + case MP_LOG_EXTENDED_NO_DATA: + { + uint32_t nTimerIndex = (uint32_t)MicroProfileLogGetTimerIndex(v); + if(nTimerIndex == ETOKEN_GPU_CPU_TIMESTAMP) + { + fToMs = fToMsCpu; + nStartTick = nTickStart; + fTime = MicroProfileLogTickDifference(nStartTick, v) * fToMs; + } + else + { + fTime = 0.f; + } + break; + } + default: + fTime = MicroProfileLogTickDifference(nStartTick, pLog->Log[k]) * fToMs; + } + MicroProfilePrintf(CB, Handle, f++ ? ",%f" : "%f", fTime); + } + } + MicroProfilePrintf(CB, Handle, "];\n"); + + MicroProfilePrintf(CB, Handle, "S.tt_%d_%d = [", i, j); + if(nLogStart != nLogEnd) + { + uint32_t k = nLogStart; + MicroProfilePrintf(CB, Handle, "%d", MicroProfileLogGetType(pLog->Log[k])); + for(k = (k + 1) % MICROPROFILE_BUFFER_SIZE; k != nLogEnd; k = (k + 1) % MICROPROFILE_BUFFER_SIZE) + { + uint64_t v = pLog->Log[k]; + uint32_t nLogType2 = MicroProfileLogGetType(v); + + if(nLogType2 > MP_LOG_ENTER) + nLogType2 |= (MicroProfileLogGetExtendedToken(v)) + << 2; // pack extended token here.. this way all code can check agains ENTER/LEAVE, and only the ext code needs to care about the top bits. + MicroProfilePrintf(CB, Handle, ",%d", nLogType2); + if(nLogType2 == MP_LOG_EXTENDED) + k += MicroProfileLogGetDataSize(v); + } + } + MicroProfilePrintf(CB, Handle, "];\n"); + + MicroProfilePrintf(CB, Handle, "S.ti_%d_%d = [", i, j); + if(nLogStart != nLogEnd) + { + for(uint32_t k = nLogStart; k != nLogEnd; k = (k + 1) % MICROPROFILE_BUFFER_SIZE) + { + uint64_t v = pLog->Log[k]; + nLogType = MicroProfileLogGetType(v); + const char* pFormat = k == nLogStart ? "%d" : ",%d"; + if(nLogType == MP_LOG_ENTER || nLogType == MP_LOG_LEAVE) + { + uint32_t nTimerIndex = (uint32_t)MicroProfileLogGetTimerIndex(pLog->Log[k]); + if(ETOKEN_CSTR_PTR == nTimerIndex) + { + MP_ASSERT(k + 1 != nLogEnd); + uint64_t v1 = pLog->Log[(k + 1) % MICROPROFILE_BUFFER_SIZE]; + + const char* pString = (const char*)MicroProfileLogGetExtendedPayloadNoDataPtr(v1); + uintptr_t value; + if(!MicroProfileHashTableGet(&StringsHashTable, (uint64_t)pString, &value)) + { + MP_BREAK(); // should be covered earlier. + } + MicroProfilePrintf(CB, Handle, pFormat, value); + } + else + { + if(nTimerIndex < S.nTotalTimers) + { + nTimerCounter[nTimerIndex]++; + } + MicroProfilePrintf(CB, Handle, pFormat, nTimerIndex); + } + } + else + { + uint64_t ExtendedToken = MicroProfileLogGetExtendedToken(v); + uint64_t PayloadNoData = MicroProfileLogGetExtendedPayloadNoData(v); + switch(ExtendedToken) + { + case ETOKEN_GPU_CPU_SOURCE_THREAD: + MicroProfilePrintf(CB, Handle, pFormat, PayloadNoData); + break; + default: + MicroProfilePrintf(CB, Handle, pFormat, -1); + } + + if(nLogType == MP_LOG_EXTENDED) + k += MicroProfileLogGetDataSize(v); + } + } + } + MicroProfilePrintf(CB, Handle, "];\n"); + } + + MicroProfilePrintf(CB, Handle, "S.ts%d = [", i); + for(uint32_t j = 0; j < S.nNumLogs; ++j) + { + MicroProfilePrintf(CB, Handle, "S.ts_%d_%d,", i, j); + } + MicroProfilePrintf(CB, Handle, "];\n"); + MicroProfilePrintf(CB, Handle, "S.tt%d = [", i); + for(uint32_t j = 0; j < S.nNumLogs; ++j) + { + MicroProfilePrintf(CB, Handle, "S.tt_%d_%d,", i, j); + } + MicroProfilePrintf(CB, Handle, "];\n"); + + MicroProfilePrintf(CB, Handle, "S.ti%d = [", i); + for(uint32_t j = 0; j < S.nNumLogs; ++j) + { + MicroProfilePrintf(CB, Handle, "S.ti_%d_%d,", i, j); + } + MicroProfilePrintf(CB, Handle, "];\n"); + + int64_t nFrameStart = S.Frames[nFrameIndex].nFrameStartCpu; + int64_t nFrameEnd = S.Frames[nFrameIndexNext].nFrameStartCpu; + + float fToMs = MicroProfileTickToMsMultiplier(nTicksPerSecondCpu); + float fFrameMs = MicroProfileLogTickDifference(nTickStart, nFrameStart) * fToMs; + float fFrameEndMs = MicroProfileLogTickDifference(nTickStart, nFrameEnd) * fToMs; + float fFrameGpuMs = 0; + float fFrameGpuEndMs = 0; + if(nTickReference) + { + fFrameGpuMs = MicroProfileLogTickDifference(nTickStartGpu, S.Frames[nFrameIndex].nFrameStartGpu) * fToMsGPU; + fFrameGpuEndMs = MicroProfileLogTickDifference(nTickStartGpu, S.Frames[nFrameIndexNext].nFrameStartGpu) * fToMsGPU; + } + MicroProfilePrintf(CB, Handle, "S.Frames[%d] = MakeFrame(%d, %f, %f, %f, %f, S.ts%d, S.tt%d, S.ti%d);\n", i, 0, fFrameMs, fFrameEndMs, fFrameGpuMs, fFrameGpuEndMs, i, i, i); + } + + uint32_t nContextSwitchStart = 0; + uint32_t nContextSwitchEnd = 0; + MicroProfileContextSwitchSearch(&nContextSwitchStart, &nContextSwitchEnd, nTickStart, nTickEnd); + + uprintf("CONTEXT SWITCH SEARCH .... %d %d %d .... %lld, %lld\n", nContextSwitchStart, nContextSwitchEnd, nContextSwitchEnd - nContextSwitchStart, nTickStart, nTickEnd); + + uint32_t nWrittenBefore = S.nWebServerDataSent; + MicroProfilePrintf(CB, Handle, "S.CSwitchThreadInOutCpu = ["); + for(uint32_t j = nContextSwitchStart; j != nContextSwitchEnd; j = (j + 1) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE) + { + MicroProfileContextSwitch CS = S.ContextSwitch[j]; + int nCpu = CS.nCpu; + MicroProfilePrintf(CB, Handle, "%d,%d,%d,", CS.nThreadIn, CS.nThreadOut, nCpu); + } + MicroProfilePrintf(CB, Handle, "];\n"); + MicroProfilePrintf(CB, Handle, "S.CSwitchTime = ["); + float fToMsCpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + for(uint32_t j = nContextSwitchStart; j != nContextSwitchEnd; j = (j + 1) % MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE) + { + MicroProfileContextSwitch CS = S.ContextSwitch[j]; + float fTime = MicroProfileLogTickDifference(nTickStart, CS.nTicks) * fToMsCpu; + MicroProfilePrintf(CB, Handle, "%f,", fTime); + } + MicroProfilePrintf(CB, Handle, "];\n"); + + MicroProfilePrintf(CB, Handle, "S.CSwitchThreads = {"); + + MicroProfileThreadInfo* pThreadInfo = nullptr; + uint32_t nNumThreads = MicroProfileGetThreadInfoArray(&pThreadInfo); + for(uint32_t i = 0; i < nNumThreads; ++i) + { + const char* p1 = pThreadInfo[i].pThreadModule ? pThreadInfo[i].pThreadModule : "?"; + const char* p2 = pThreadInfo[i].pProcessModule ? pThreadInfo[i].pProcessModule : "?"; + + MicroProfilePrintf(CB, + Handle, + "%" PRId64 ":{\'tid\':%" PRId64 ",\'pid\':%" PRId64 ",\'t\':\'%s\',\'p\':\'%s\'},", + (uint64_t)pThreadInfo[i].tid, + (uint64_t)pThreadInfo[i].tid, + (uint64_t)pThreadInfo[i].pid, + p1, + p2); + } + + MicroProfilePrintf(CB, Handle, "};\n"); + MicroProfilePrintf(CB, Handle, "S.CoreEfficiencyClass = ["); + for(uint32_t i = 0; i < MICROPROFILE_MAX_CPU_CORES; ++i) + { + MicroProfilePrintf(CB, Handle, "%d,", S.CoreEfficiencyClass[i]); + } + MicroProfilePrintf(CB, Handle, "];\n"); + + { + MicroProfilePrintf(CB, Handle, "//String Table\n"); + MicroProfilePrintf(CB, Handle, "S.StringTable = {}\n"); + // dump string table + MicroProfileHashTableIterator beg = MicroProfileGetHashTableIteratorBegin(&StringsHashTable); + MicroProfileHashTableIterator end = MicroProfileGetHashTableIteratorEnd(&StringsHashTable); + while(beg != end) + { + uint64_t Key = beg->Key; + uint64_t Value = beg->Value; + MicroProfilePrintf(CB, Handle, "S.StringTable[%d] = '%s';\n", Value, (const char*)Key); + beg++; + } + } + + uint32_t nWrittenAfter = S.nWebServerDataSent; + + MicroProfilePrintf(CB, Handle, "//CSwitch Size %d\n", nWrittenAfter - nWrittenBefore); + + for(size_t i = 0; i < g_MicroProfileHtml_end_count; ++i) + { + CB(Handle, g_MicroProfileHtml_end_sizes[i] - 1, g_MicroProfileHtml_end[i]); + } + + uint32_t* nGroupCounter = (uint32_t*)alloca(sizeof(uint32_t) * S.nGroupCount); + + memset(nGroupCounter, 0, sizeof(uint32_t) * S.nGroupCount); + for(uint32_t i = 0; i < S.nTotalTimers; ++i) + { + uint32_t nGroupIndex = S.TimerInfo[i].nGroupIndex; + nGroupCounter[nGroupIndex] += nTimerCounter[i]; + } + + uint32_t* nGroupCounterSort = (uint32_t*)alloca(sizeof(uint32_t) * S.nGroupCount); + uint32_t* nTimerCounterSort = (uint32_t*)alloca(sizeof(uint32_t) * S.nTotalTimers); + for(uint32_t i = 0; i < S.nGroupCount; ++i) + { + nGroupCounterSort[i] = i; + } + for(uint32_t i = 0; i < S.nTotalTimers; ++i) + { + nTimerCounterSort[i] = i; + } + std::sort(nGroupCounterSort, nGroupCounterSort + S.nGroupCount, [nGroupCounter](const uint32_t l, const uint32_t r) { return nGroupCounter[l] > nGroupCounter[r]; }); + + std::sort(nTimerCounterSort, nTimerCounterSort + S.nTotalTimers, [nTimerCounter](const uint32_t l, const uint32_t r) { return nTimerCounter[l] > nTimerCounter[r]; }); + + MicroProfilePrintf(CB, Handle, "\n\n"); + + memcpy(S.nActiveGroups, nActiveGroup, sizeof(S.nActiveGroups)); + S.AnyActive = AnyActive; +#if MICROPROFILE_DEBUG + int64_t nTicksEnd = MP_TICK(); + float fMs = fToMsCpu * (nTicksEnd - S.nPauseTicks); + uprintf("html dump took %6.2fms\n", fMs); +#endif + +#undef pp + + S.nPauseTicks = 0; +} + +void MicroProfileWriteFile(void* Handle, size_t nSize, const char* pData) +{ + fwrite(pData, nSize, 1, (FILE*)Handle); +} + +void MicroProfileDumpToFile() +{ + std::lock_guard Lock(MicroProfileMutex()); + if(S.nDumpFileNextFrame & 1) + { + char Path[MICROPROFILE_MAX_PATH]; + int Length = snprintf(Path, sizeof(S.HtmlDumpPath), "%s.html", S.HtmlDumpPath); + if(Length > 0 && Length < MICROPROFILE_MAX_PATH) + { + FILE* F = fopen(Path, "w"); + if(F) + { + MicroProfileDumpHtml(MicroProfileWriteFile, F, S.DumpFrameCount, S.HtmlDumpPath); + fclose(F); + } + } + } + if(S.nDumpFileNextFrame & 2) + { +#if MICROPROFILE_LEGACY_CSV + MicroProfileDumpCsvLegacy(); +#else + MicroProfileDumpCsv(S.DumpFrameCount); +#endif + } +} + +void MicroProfileFlushSocket(MpSocket Socket) +{ + send(Socket, &S.WebServerBuffer[0], S.WebServerPut, 0); + S.WebServerPut = 0; +} + +void MicroProfileWriteSocket(void* Handle, size_t nSize, const char* pData) +{ + S.nWebServerDataSent += nSize; + MpSocket Socket = *(MpSocket*)Handle; + if(nSize > MICROPROFILE_WEBSERVER_SOCKET_BUFFER_SIZE / 2) + { + MicroProfileFlushSocket(Socket); + send(Socket, pData, (int)nSize, 0); + } + else + { + memcpy(&S.WebServerBuffer[S.WebServerPut], pData, nSize); + S.WebServerPut += (uint32_t)nSize; + if(S.WebServerPut > MICROPROFILE_WEBSERVER_SOCKET_BUFFER_SIZE / 2) + { + MicroProfileFlushSocket(Socket); + } + } +} + +#if MICROPROFILE_MINIZ +#ifndef MICROPROFILE_COMPRESS_BUFFER_SIZE +#define MICROPROFILE_COMPRESS_BUFFER_SIZE (256 << 10) +#endif + +#define MICROPROFILE_COMPRESS_CHUNK (MICROPROFILE_COMPRESS_BUFFER_SIZE / 2) +struct MicroProfileCompressedSocketState +{ + unsigned char DeflateOut[MICROPROFILE_COMPRESS_CHUNK]; + unsigned char DeflateIn[MICROPROFILE_COMPRESS_CHUNK]; + mz_stream Stream; + MpSocket Socket; + uint32_t nSize; + uint32_t nCompressedSize; + uint32_t nFlushes; + uint32_t nMemmoveBytes; +}; + +void MicroProfileCompressedSocketFlush(MicroProfileCompressedSocketState* pState) +{ + mz_stream& Stream = pState->Stream; + unsigned char* pSendStart = &pState->DeflateOut[0]; + unsigned char* pSendEnd = &pState->DeflateOut[MICROPROFILE_COMPRESS_CHUNK - Stream.avail_out]; + if(pSendStart != pSendEnd) + { + send(pState->Socket, (const char*)pSendStart, pSendEnd - pSendStart, 0); + pState->nCompressedSize += pSendEnd - pSendStart; + } + Stream.next_out = &pState->DeflateOut[0]; + Stream.avail_out = MICROPROFILE_COMPRESS_CHUNK; +} +void MicroProfileCompressedSocketStart(MicroProfileCompressedSocketState* pState, MpSocket Socket) +{ + mz_stream& Stream = pState->Stream; + memset(&Stream, 0, sizeof(Stream)); + Stream.next_out = &pState->DeflateOut[0]; + Stream.avail_out = MICROPROFILE_COMPRESS_CHUNK; + Stream.next_in = &pState->DeflateIn[0]; + Stream.avail_in = 0; + mz_deflateInit(&Stream, Z_DEFAULT_COMPRESSION); + pState->Socket = Socket; + pState->nSize = 0; + pState->nCompressedSize = 0; + pState->nFlushes = 0; + pState->nMemmoveBytes = 0; +} +void MicroProfileCompressedSocketFinish(MicroProfileCompressedSocketState* pState) +{ + mz_stream& Stream = pState->Stream; + MicroProfileCompressedSocketFlush(pState); + int r = mz_deflate(&Stream, MZ_FINISH); + MP_ASSERT(r == MZ_STREAM_END); + MicroProfileCompressedSocketFlush(pState); + r = mz_deflateEnd(&Stream); + MP_ASSERT(r == MZ_OK); +} + +void MicroProfileCompressedWriteSocket(void* Handle, size_t nSize, const char* pData) +{ + MicroProfileCompressedSocketState* pState = (MicroProfileCompressedSocketState*)Handle; + mz_stream& Stream = pState->Stream; + const unsigned char* pDeflateInEnd = Stream.next_in + Stream.avail_in; + const unsigned char* pDeflateInStart = &pState->DeflateIn[0]; + const unsigned char* pDeflateInRealEnd = &pState->DeflateIn[MICROPROFILE_COMPRESS_CHUNK]; + pState->nSize += (uint32_t)nSize; + if((ptrdiff_t)nSize <= pDeflateInRealEnd - pDeflateInEnd) + { + memcpy((void*)pDeflateInEnd, pData, nSize); + Stream.avail_in += (uint32_t)nSize; + MP_ASSERT(Stream.next_in + Stream.avail_in <= pDeflateInRealEnd); + return; + } + int Flush = 0; + while(nSize) + { + pDeflateInEnd = Stream.next_in + Stream.avail_in; + if(Flush) + { + pState->nFlushes++; + MicroProfileCompressedSocketFlush(pState); + pDeflateInRealEnd = &pState->DeflateIn[MICROPROFILE_COMPRESS_CHUNK]; + if(pDeflateInEnd == pDeflateInRealEnd) + { + if(Stream.avail_in) + { + MP_ASSERT(pDeflateInStart != Stream.next_in); + memmove((void*)pDeflateInStart, Stream.next_in, Stream.avail_in); + pState->nMemmoveBytes += Stream.avail_in; + } + Stream.next_in = pDeflateInStart; + pDeflateInEnd = Stream.next_in + Stream.avail_in; + } + } + size_t nSpace = pDeflateInRealEnd - pDeflateInEnd; + size_t nBytes = MicroProfileMin(nSpace, nSize); + MP_ASSERT(nBytes + pDeflateInEnd <= pDeflateInRealEnd); + memcpy((void*)pDeflateInEnd, pData, nBytes); + Stream.avail_in += (uint32_t)nBytes; + nSize -= nBytes; + pData += nBytes; + int r = mz_deflate(&Stream, MZ_NO_FLUSH); + Flush = r == MZ_BUF_ERROR || nBytes == 0 || Stream.avail_out == 0 ? 1 : 0; + MP_ASSERT(r == MZ_BUF_ERROR || r == MZ_OK); + if(r == MZ_BUF_ERROR) + { + r = mz_deflate(&Stream, MZ_SYNC_FLUSH); + } + } +} +#endif + +#ifndef MicroProfileSetNonBlocking // fcntl doesnt work on a some unix like platforms.. +void MicroProfileSetNonBlocking(MpSocket Socket, int NonBlocking) +{ +#ifdef _WIN32 + u_long nonBlocking = NonBlocking ? 1 : 0; + ioctlsocket(Socket, FIONBIO, &nonBlocking); +#else + int Options = fcntl(Socket, F_GETFL); + if(NonBlocking) + { + fcntl(Socket, F_SETFL, Options | O_NONBLOCK); + } + else + { + fcntl(Socket, F_SETFL, Options & (~O_NONBLOCK)); + } +#endif +} +#endif + +void MicroProfileWebServerStart() +{ +#ifdef _WIN32 + WSADATA wsa; + if(WSAStartup(MAKEWORD(2, 2), &wsa)) + { + S.ListenerSocket = (MpSocket)-1; + return; + } +#endif + + S.ListenerSocket = socket(PF_INET, SOCK_STREAM, 6); + MP_ASSERT(!MP_INVALID_SOCKET(S.ListenerSocket)); + MicroProfileSetNonBlocking(S.ListenerSocket, 1); + + { + int r = 0; + int on = 1; +#if defined(_WIN32) + r = setsockopt(S.ListenerSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)); +#else + r = setsockopt(S.ListenerSocket, SOL_SOCKET, SO_REUSEADDR, (void*)&on, sizeof(on)); +#endif + (void)r; + } + + int nStartPort = S.nWebServerPort; + struct sockaddr_in Addr; + Addr.sin_family = AF_INET; + Addr.sin_addr.s_addr = INADDR_ANY; + for(int i = 0; i < 20; ++i) + { + Addr.sin_port = htons(nStartPort + i); + if(0 == bind(S.ListenerSocket, (sockaddr*)&Addr, sizeof(Addr))) + { + S.nWebServerPort = (uint32_t)(nStartPort + i); + break; + } + } + listen(S.ListenerSocket, 8); +} + +void MicroProfileWebServerJoin() +{ + if(S.WebSocketThreadRunning) + { + MicroProfileThreadJoin(&S.WebSocketSendThread); + } + S.WebSocketThreadJoined = 1; +} + +void MicroProfileWebServerStop() +{ + MP_ASSERT(S.WebSocketThreadJoined); +#ifdef _WIN32 + closesocket(S.ListenerSocket); + WSACleanup(); +#else + close(S.ListenerSocket); +#endif +} +enum MicroProfileGetCommand +{ + EMICROPROFILE_GET_COMMAND_DUMP, + EMICROPROFILE_GET_COMMAND_DUMP_RANGE, + EMICROPROFILE_GET_COMMAND_LIVE, + EMICROPROFILE_GET_COMMAND_FAVICON, + EMICROPROFILE_GET_COMMAND_SERVICE_WORKER, + EMICROPROFILE_GET_COMMAND_UNKNOWN, +}; +struct MicroProfileParseGetResult +{ + uint64_t nFrames; + uint64_t nFrameStart; +}; +MicroProfileGetCommand MicroProfileParseGet(const char* pGet, MicroProfileParseGetResult* pResult) +{ + if(0 == strlen(pGet)) + { + return EMICROPROFILE_GET_COMMAND_LIVE; + } + if(0 == strcmp(pGet, "favicon.ico")) + { + return EMICROPROFILE_GET_COMMAND_FAVICON; + } + if(0 == strcmp(pGet, "favicon.png")) + { + return EMICROPROFILE_GET_COMMAND_FAVICON; + } + if(0 == strcmp(pGet, "service-worker.js")) + { + return EMICROPROFILE_GET_COMMAND_SERVICE_WORKER; + } + const char* pStart = pGet; + if(*pStart == 'b' || *pStart == 'p') + { + S.nWSWasConnected = 1; // do not load default when url has one specified. + return EMICROPROFILE_GET_COMMAND_LIVE; + } + if(*pStart == 'r') // range + { + // very very manual parsing + if('/' != *++pStart) + return EMICROPROFILE_GET_COMMAND_UNKNOWN; + ++pStart; + + char* pEnd = nullptr; + uint64_t nFrameStart = strtoll(pStart, &pEnd, 10); + if(pEnd == pStart || *pEnd != '/' || *pEnd == '\0') + { + return EMICROPROFILE_GET_COMMAND_UNKNOWN; + } + pStart = pEnd + 1; + + uint64_t nFrameEnd = strtoll(pStart, &pEnd, 10); + + if(pEnd == pStart || nFrameEnd <= nFrameStart) + { + return EMICROPROFILE_GET_COMMAND_UNKNOWN; + } + pResult->nFrames = nFrameEnd - nFrameStart; + pResult->nFrameStart = nFrameStart; + return EMICROPROFILE_GET_COMMAND_DUMP_RANGE; + } + while(*pGet != '\0') + { + if(*pGet < '0' || *pGet > '9') + return EMICROPROFILE_GET_COMMAND_UNKNOWN; + pGet++; + } + int nFrames = atoi(pStart); + pResult->nFrameStart = (uint64_t)-1; + if(nFrames) + { + pResult->nFrames = nFrames; + } + else + { + pResult->nFrames = MICROPROFILE_WEBSERVER_DEFAULT_FRAMES; + } + return EMICROPROFILE_GET_COMMAND_DUMP; +} + +void MicroProfileBase64Encode(char* pOut, const uint8_t* pIn, uint32_t nLen) +{ + static const char* CODES = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; + //..straight from wikipedia. + int b; + char* o = pOut; + for(uint32_t i = 0; i < nLen; i += 3) + { + b = (pIn[i] & 0xfc) >> 2; + *o++ = CODES[b]; + b = (pIn[i] & 0x3) << 4; + if(i + 1 < nLen) + { + b |= (pIn[i + 1] & 0xF0) >> 4; + *o++ = CODES[b]; + b = (pIn[i + 1] & 0x0F) << 2; + if(i + 2 < nLen) + { + b |= (pIn[i + 2] & 0xC0) >> 6; + *o++ = CODES[b]; + b = pIn[i + 2] & 0x3F; + *o++ = CODES[b]; + } + else + { + *o++ = CODES[b]; + *o++ = '='; + } + } + else + { + *o++ = CODES[b]; + *o++ = '='; + *o++ = '='; + } + } +} + +// begin: SHA-1 in C +// ftp://ftp.funet.fi/pub/crypt/hash/sha/sha1.c +// SHA-1 in C +// By Steve Reid +// 100% Public Domain + +typedef struct +{ + uint32_t state[5]; + uint32_t count[2]; + unsigned char buffer[64]; +} MicroProfile_SHA1_CTX; +#include +#ifndef _WIN32 +#include +#endif + +static void MicroProfile_SHA1_Transform(uint32_t[5], const unsigned char[64]); + +#define rol(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits)))) + +#define blk0(i) (block->l[i] = htonl(block->l[i])) +#define blk(i) (block->l[i & 15] = rol(block->l[(i + 13) & 15] ^ block->l[(i + 8) & 15] ^ block->l[(i + 2) & 15] ^ block->l[i & 15], 1)) + +#define R0(v, w, x, y, z, i) \ + z += ((w & (x ^ y)) ^ y) + blk0(i) + 0x5A827999 + rol(v, 5); \ + w = rol(w, 30); +#define R1(v, w, x, y, z, i) \ + z += ((w & (x ^ y)) ^ y) + blk(i) + 0x5A827999 + rol(v, 5); \ + w = rol(w, 30); +#define R2(v, w, x, y, z, i) \ + z += (w ^ x ^ y) + blk(i) + 0x6ED9EBA1 + rol(v, 5); \ + w = rol(w, 30); +#define R3(v, w, x, y, z, i) \ + z += (((w | x) & y) | (w & x)) + blk(i) + 0x8F1BBCDC + rol(v, 5); \ + w = rol(w, 30); +#define R4(v, w, x, y, z, i) \ + z += (w ^ x ^ y) + blk(i) + 0xCA62C1D6 + rol(v, 5); \ + w = rol(w, 30); + +// Hash a single 512-bit block. This is the core of the algorithm. + +static void MicroProfile_SHA1_Transform(uint32_t state[5], const unsigned char buffer[64]) +{ + uint32_t a, b, c, d, e; + typedef union + { + unsigned char c[64]; + uint32_t l[16]; + } CHAR64LONG16; + CHAR64LONG16* block; + + block = (CHAR64LONG16*)buffer; + // Copy context->state[] to working vars + a = state[0]; + b = state[1]; + c = state[2]; + d = state[3]; + e = state[4]; + // 4 rounds of 20 operations each. Loop unrolled. + R0(a, b, c, d, e, 0); + R0(e, a, b, c, d, 1); + R0(d, e, a, b, c, 2); + R0(c, d, e, a, b, 3); + R0(b, c, d, e, a, 4); + R0(a, b, c, d, e, 5); + R0(e, a, b, c, d, 6); + R0(d, e, a, b, c, 7); + R0(c, d, e, a, b, 8); + R0(b, c, d, e, a, 9); + R0(a, b, c, d, e, 10); + R0(e, a, b, c, d, 11); + R0(d, e, a, b, c, 12); + R0(c, d, e, a, b, 13); + R0(b, c, d, e, a, 14); + R0(a, b, c, d, e, 15); + R1(e, a, b, c, d, 16); + R1(d, e, a, b, c, 17); + R1(c, d, e, a, b, 18); + R1(b, c, d, e, a, 19); + R2(a, b, c, d, e, 20); + R2(e, a, b, c, d, 21); + R2(d, e, a, b, c, 22); + R2(c, d, e, a, b, 23); + R2(b, c, d, e, a, 24); + R2(a, b, c, d, e, 25); + R2(e, a, b, c, d, 26); + R2(d, e, a, b, c, 27); + R2(c, d, e, a, b, 28); + R2(b, c, d, e, a, 29); + R2(a, b, c, d, e, 30); + R2(e, a, b, c, d, 31); + R2(d, e, a, b, c, 32); + R2(c, d, e, a, b, 33); + R2(b, c, d, e, a, 34); + R2(a, b, c, d, e, 35); + R2(e, a, b, c, d, 36); + R2(d, e, a, b, c, 37); + R2(c, d, e, a, b, 38); + R2(b, c, d, e, a, 39); + R3(a, b, c, d, e, 40); + R3(e, a, b, c, d, 41); + R3(d, e, a, b, c, 42); + R3(c, d, e, a, b, 43); + R3(b, c, d, e, a, 44); + R3(a, b, c, d, e, 45); + R3(e, a, b, c, d, 46); + R3(d, e, a, b, c, 47); + R3(c, d, e, a, b, 48); + R3(b, c, d, e, a, 49); + R3(a, b, c, d, e, 50); + R3(e, a, b, c, d, 51); + R3(d, e, a, b, c, 52); + R3(c, d, e, a, b, 53); + R3(b, c, d, e, a, 54); + R3(a, b, c, d, e, 55); + R3(e, a, b, c, d, 56); + R3(d, e, a, b, c, 57); + R3(c, d, e, a, b, 58); + R3(b, c, d, e, a, 59); + R4(a, b, c, d, e, 60); + R4(e, a, b, c, d, 61); + R4(d, e, a, b, c, 62); + R4(c, d, e, a, b, 63); + R4(b, c, d, e, a, 64); + R4(a, b, c, d, e, 65); + R4(e, a, b, c, d, 66); + R4(d, e, a, b, c, 67); + R4(c, d, e, a, b, 68); + R4(b, c, d, e, a, 69); + R4(a, b, c, d, e, 70); + R4(e, a, b, c, d, 71); + R4(d, e, a, b, c, 72); + R4(c, d, e, a, b, 73); + R4(b, c, d, e, a, 74); + R4(a, b, c, d, e, 75); + R4(e, a, b, c, d, 76); + R4(d, e, a, b, c, 77); + R4(c, d, e, a, b, 78); + R4(b, c, d, e, a, 79); + // Add the working vars back into context.state[] + state[0] += a; + state[1] += b; + state[2] += c; + state[3] += d; + state[4] += e; + // Wipe variables + a = b = c = d = e = 0; +} + +void MicroProfile_SHA1_Init(MicroProfile_SHA1_CTX* context) +{ + // SHA1 initialization constants + context->state[0] = 0x67452301; + context->state[1] = 0xEFCDAB89; + context->state[2] = 0x98BADCFE; + context->state[3] = 0x10325476; + context->state[4] = 0xC3D2E1F0; + context->count[0] = context->count[1] = 0; +} + +// Run your data through this. + +void MicroProfile_SHA1_Update(MicroProfile_SHA1_CTX* context, const unsigned char* data, unsigned int len) +{ + unsigned int i, j; + + j = (context->count[0] >> 3) & 63; + if((context->count[0] += len << 3) < (len << 3)) + context->count[1]++; + context->count[1] += (len >> 29); + i = 64 - j; + while(len >= i) + { + memcpy(&context->buffer[j], data, i); + MicroProfile_SHA1_Transform(context->state, context->buffer); + data += i; + len -= i; + i = 64; + j = 0; + } + + memcpy(&context->buffer[j], data, len); +} + +// Add padding and return the message digest. + +void MicroProfile_SHA1_Final(unsigned char digest[20], MicroProfile_SHA1_CTX* context) +{ + uint32_t i, j; + unsigned char finalcount[8]; + + for(i = 0; i < 8; i++) + { + finalcount[i] = (unsigned char)((context->count[(i >= 4 ? 0 : 1)] >> ((3 - (i & 3)) * 8)) & 255); // Endian independent + } + MicroProfile_SHA1_Update(context, (unsigned char*)"\200", 1); + while((context->count[0] & 504) != 448) + { + MicroProfile_SHA1_Update(context, (unsigned char*)"\0", 1); + } + MicroProfile_SHA1_Update(context, finalcount, 8); // Should cause a SHA1Transform() + for(i = 0; i < 20; i++) + { + digest[i] = (unsigned char)((context->state[i >> 2] >> ((3 - (i & 3)) * 8)) & 255); + } + // Wipe variables + i = j = 0; + memset(context->buffer, 0, 64); + memset(context->state, 0, 20); + memset(context->count, 0, 8); + memset(&finalcount, 0, 8); +} + +#undef rol +#undef blk0 +#undef blk +#undef R0 +#undef R1 +#undef R2 +#undef R3 +#undef R4 + +// end: SHA-1 in C + +void MicroProfileWebSocketSendState(MpSocket C); +void MicroProfileWebSocketSendEnabled(MpSocket C); +void MicroProfileWSPrintStart(MpSocket C); +void MicroProfileWSPrintf(const char* pFmt, ...); +void MicroProfileWSPrintEnd(); +void MicroProfileWSFlush(); +bool MicroProfileWebSocketReceive(MpSocket C); + +enum +{ + TYPE_NONE = 0, + TYPE_TIMER = 1, + TYPE_GROUP = 2, + TYPE_CATEGORY = 3, + TYPE_SETTING = 4, + TYPE_COUNTER = 5, +}; + +enum +{ + SETTING_FORCE_ENABLE = 0, + SETTING_CONTEXT_SWITCH_TRACE = 1, + SETTING_PLATFORM_MARKERS = 2, +}; + +enum +{ + MSG_TIMER_TREE = 1, + MSG_ENABLED = 2, + MSG_FRAME = 3, + MSG_LOADSETTINGS = 4, + MSG_PRESETS = 5, + MSG_CURRENTSETTINGS = 6, + MSG_COUNTERS = 7, + MSG_FUNCTION_RESULTS = 8, + MSG_INACTIVE_FRAME = 9, + MSG_FUNCTION_NAMES = 10, + MSG_INSTRUMENT_ERROR = 11, + MSG_QUERY_INDEX = 12, + // MSG_MODULE_NAME = 12, +}; + +enum +{ + VIEW_GRAPH_SPLIT = 0, + VIEW_GRAPH_PERCENTILE = 1, + VIEW_GRAPH_THREAD_GROUP = 2, + VIEW_BAR = 3, + VIEW_BAR_ALL = 4, + VIEW_BAR_SINGLE = 5, + VIEW_COUNTERS = 6, + VIEW_SIZE = 7, +}; + +void MicroProfileSocketDumpState() +{ + fd_set Read, Write, Error; + FD_ZERO(&Read); + FD_ZERO(&Write); + FD_ZERO(&Error); + MpSocket LastSocket = 1; + for(uint32_t i = 0; i < S.nNumWebSockets; ++i) + { + LastSocket = MicroProfileMax(LastSocket, S.WebSockets[i] + 1); + FD_SET(S.WebSockets[i], &Read); + FD_SET(S.WebSockets[i], &Write); + FD_SET(S.WebSockets[i], &Error); + } + timeval tv; + tv.tv_sec = 0; + tv.tv_usec = 0; + + if(-1 == select(LastSocket, &Read, &Write, &Error, &tv)) + { + MP_ASSERT(0); + } + for(uint32_t i = 0; i < S.nNumWebSockets; i++) + { + MpSocket s = S.WebSockets[i]; + uprintf("%" PRId64 " ", (uint64_t)s); + + if(FD_ISSET(s, &Error)) + { + uprintf("e"); + } + else + { + uprintf("_"); + } + if(FD_ISSET(s, &Read)) + { + uprintf("r"); + } + else + { + uprintf(" "); + } + if(FD_ISSET(s, &Write)) + { + uprintf("w"); + } + else + { + uprintf(" "); + } + } + uprintf("\n"); + for(uint32_t i = 1; i < S.nNumWebSockets; i++) + { + MpSocket s = S.WebSockets[i]; + int error_code; + socklen_t error_code_size = sizeof(error_code); + int r = getsockopt(s, SOL_SOCKET, SO_ERROR, (char*)&error_code, &error_code_size); + MP_ASSERT(r >= 0); + if(error_code != 0) + { +#ifdef _WIN32 + char buffer[1024]; + strerror_s(buffer, sizeof(buffer) - 1, error_code); + fprintf(stderr, "socket error: %d %s\n", (int)s, buffer); +#else + fprintf(stderr, "socket error: %d %s\n", (int)s, strerror(error_code)); +#endif + MP_ASSERT(0); + } + } +} + +bool MicroProfileSocketSend2(MpSocket Connection, const void* pMessage, int nLen); +void* MicroProfileSocketSenderThread(void*) +{ + MicroProfileOnThreadCreate("MicroProfileSocketSenderThread"); + while(!S.nMicroProfileShutdown) + { + if(S.nSocketFail) + { + MicroProfileSleep(100); + continue; + } + + uint32_t nEnd = MICROPROFILE_WEBSOCKET_BUFFER_SIZE; + uint32_t nGet = S.WSBuf.nSendGet.load(); + uint32_t nPut = S.WSBuf.nSendPut.load(); + uint32_t nSendStart = 0; + uint32_t nSendAmount = 0; + if(nGet > nPut) + { + nSendStart = nGet; + nSendAmount = nEnd - nGet; + } + else if(nGet < nPut) + { + nSendStart = nGet; + nSendAmount = nPut - nGet; + } + + if(nSendAmount) + { + MICROPROFILE_SCOPE(g_MicroProfileSendLoop); + MICROPROFILE_COUNTER_LOCAL_ADD_ATOMIC(g_MicroProfileBytesPerFlip, nSendAmount); + if(!MicroProfileSocketSend2(S.WebSockets[0], &S.WSBuf.SendBuffer[nSendStart], nSendAmount)) + { + S.nSocketFail = 1; + } + else + { + S.WSBuf.nSendGet.store((nGet + nSendAmount) % MICROPROFILE_WEBSOCKET_BUFFER_SIZE); + } + } + else + { + MicroProfileSleep(20); + } + } + MicroProfileOnThreadExit(); + return 0; +} + +void MicroProfileSocketSend(MpSocket Connection, const void* pMessage, int nLen) +{ + if(S.nSocketFail || nLen <= 0) + { + return; + } + MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileSocketSend", MP_GREEN4); + while(nLen != 0) + { + MP_ASSERT(nLen > 0); + uint32_t nEnd = MICROPROFILE_WEBSOCKET_BUFFER_SIZE; + uint32_t nGet = S.WSBuf.nSendGet.load(); + uint32_t nPut = S.WSBuf.nSendPut.load(); + uint32_t nAmount = 0; + if(nPut < nGet) + { + nAmount = nGet - nPut - 1; + } + else + { + if(nGet == 0) + { + nAmount = nEnd - nPut - 1; + } + else + { + nAmount = nEnd - nPut; + } + } + MP_ASSERT((int)nAmount >= 0); + nAmount = MicroProfileMin(nLen, (int)nAmount); + if(nAmount) + { + memcpy(&S.WSBuf.SendBuffer[nPut], pMessage, nAmount); + pMessage = (void*)((char*)pMessage + nAmount); + nLen -= nAmount; + S.WSBuf.nSendPut.store((nPut + nAmount) % MICROPROFILE_WEBSOCKET_BUFFER_SIZE); + } + else + { + if(S.nSocketFail) + { + return; + } + MicroProfileSleep(20); + } + } +} + +bool MicroProfileSocketSend2(MpSocket Connection, const void* pMessage, int nLen) +{ + if(S.nSocketFail || nLen <= 0) + { + return false; + } + // MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileSocketSend2", 0); +#ifndef _WIN32 + int error_code; + socklen_t error_code_size = sizeof(error_code); + getsockopt(Connection, SOL_SOCKET, SO_ERROR, &error_code, &error_code_size); + if(error_code != 0) + { + return false; + } +#endif + + int s = 0; + while(nLen) + { + s = send(Connection, (const char*)pMessage, nLen, 0); + if(s < 0) + { + const int error = errno; + if(error == EAGAIN || error == EWOULDBLOCK) + { + MicroProfileSleep(20); + continue; + } + break; + } + + nLen -= s; + pMessage = (const char*)pMessage + s; + } +#ifdef _WIN32 + if(s == SOCKET_ERROR) + { + return false; + } +#endif + if(s < 0) + { + return false; + } + return true; +} + +uint32_t MicroProfileWebSocketIdPack(uint32_t type, uint32_t element) +{ + MP_ASSERT(type < 255); + MP_ASSERT(element < 0xffffff); + return type << 24 | element; +} +void MicroProfileWebSocketIdUnpack(uint32_t nPacked, uint32_t& type, uint32_t& element) +{ + type = (nPacked >> 24) & 0xff; + element = nPacked & 0xffffff; +} + +struct MicroProfileWebSocketHeader0 +{ + union + { + struct + { + uint8_t opcode : 4; + uint8_t RSV3 : 1; + uint8_t RSV2 : 1; + uint8_t RSV1 : 1; + uint8_t FIN : 1; + }; + uint8_t v; + }; +}; + +struct MicroProfileWebSocketHeader1 +{ + union + { + struct + { + uint8_t payload : 7; + uint8_t MASK : 1; + }; + uint8_t v; + }; +}; + +bool MicroProfileWebSocketSend(MpSocket Connection, const char* pMessage, uint64_t nLen) +{ + MicroProfileWebSocketHeader0 h0; + MicroProfileWebSocketHeader1 h1; + h0.v = 0; + h1.v = 0; + h0.opcode = 1; + h0.FIN = 1; + uint32_t nExtraSizeBytes = 0; + uint8_t nExtraSize[8]; + if(nLen > 125) + { + if(nLen > 0xffff) + { + nExtraSizeBytes = 8; + h1.payload = 127; + } + else + { + h1.payload = 126; + nExtraSizeBytes = 2; + } + uint64_t nCount = nLen; + for(uint32_t i = 0; i < nExtraSizeBytes; ++i) + { + nExtraSize[nExtraSizeBytes - i - 1] = nCount & 0xff; + nCount >>= 8; + } + + uint32_t nSize = 0; + for(uint32_t i = 0; i < nExtraSizeBytes; i++) + { + nSize <<= 8; + nSize += nExtraSize[i]; + } + MP_ASSERT(nSize == nLen); // verify + } + else + { + h1.payload = nLen; + } + MP_ASSERT(pMessage == S.WSBuf.pBuffer); // space for header is preallocated here + MP_ASSERT(pMessage == S.WSBuf.pBufferAllocation + 20); // space for header is preallocated here + MP_ASSERT(nExtraSizeBytes < 18); + char* pTmp = (char*)(pMessage - nExtraSizeBytes - 2); + memcpy(pTmp + 2, &nExtraSize[0], nExtraSizeBytes); + pTmp[1] = *(char*)&h1; + pTmp[0] = *(char*)&h0; +// MicroProfileSocketSend(Connection, pTmp, nExtraSizeBytes + 2 + nLen); +#if 1 + MicroProfileSocketSend(Connection, &h0, 1); + MicroProfileSocketSend(Connection, &h1, 1); + if(nExtraSizeBytes) + { + MicroProfileSocketSend(Connection, &nExtraSize[0], nExtraSizeBytes); + } + MicroProfileSocketSend(Connection, pMessage, nLen); +#endif + return true; +} + +void MicroProfileWebSocketClearTimers() +{ + while(S.WebSocketTimers > -1) + { + int nNext = S.TimerInfo[S.WebSocketTimers].nWSNext; + S.TimerInfo[S.WebSocketTimers].nWSNext = -2; + S.WebSocketTimers = nNext; + } + MP_ASSERT(S.WebSocketTimers == -1); + while(S.WebSocketCounters > -1) + { + int nNext = S.CounterInfo[S.WebSocketCounters].nWSNext; + S.CounterInfo[S.WebSocketCounters].nWSNext = -2; + S.WebSocketCounters = nNext; + } + MP_ASSERT(S.WebSocketCounters == -1); + + while(S.WebSocketGroups > -1) + { + int nNext = S.GroupInfo[S.WebSocketGroups].nWSNext; + S.GroupInfo[S.WebSocketGroups].nWSNext = -2; + S.WebSocketGroups = nNext; + } + MP_ASSERT(S.WebSocketGroups == -1); + S.nWebSocketDirty |= MICROPROFILE_WEBSOCKET_DIRTY_ENABLED; +} +void MicroProfileWebSocketToggleTimer(uint32_t nTimer) +{ + if(nTimer < S.nTotalTimers) + { + auto& TI = S.TimerInfo[nTimer]; + int* pPrev = &S.WebSocketTimers; + while(*pPrev > -1 && *pPrev != (int)nTimer) + { + MP_ASSERT(*pPrev < (int)S.nTotalTimers && *pPrev >= 0); + pPrev = &S.TimerInfo[*pPrev].nWSNext; + } + if(TI.nWSNext >= -1) + { + MP_ASSERT(*pPrev == (int)nTimer); + *pPrev = TI.nWSNext; + TI.nWSNext = -2; + } + else + { + MP_ASSERT(*pPrev == -1); + TI.nWSNext = -1; + *pPrev = (int)nTimer; + } + S.nWebSocketDirty |= MICROPROFILE_WEBSOCKET_DIRTY_ENABLED; + } +} + +void MicroProfileWebSocketToggleCounter(uint32_t nCounter) +{ + if(nCounter < S.nNumCounters) + { + auto& TI = S.CounterInfo[nCounter]; + int* pPrev = &S.WebSocketCounters; + while(*pPrev > -1 && *pPrev != (int)nCounter) + { + MP_ASSERT(*pPrev < (int)S.nNumCounters && *pPrev >= 0); + pPrev = &S.CounterInfo[*pPrev].nWSNext; + } + if(TI.nWSNext >= -1) + { + MP_ASSERT(*pPrev == (int)nCounter); + *pPrev = TI.nWSNext; + TI.nWSNext = -2; + } + else + { + MP_ASSERT(*pPrev == -1); + TI.nWSNext = -1; + *pPrev = (int)nCounter; + } + S.nWebSocketDirty |= MICROPROFILE_WEBSOCKET_DIRTY_ENABLED; + } +} + +void MicroProfileWebSocketToggleGroup(uint32_t nGroup) +{ + if(nGroup < S.nGroupCount) + { + auto& TI = S.GroupInfo[nGroup]; + int* pPrev = &S.WebSocketGroups; + while(*pPrev > -1 && *pPrev != (int)nGroup) + { + MP_ASSERT(*pPrev < (int)S.nGroupCount && *pPrev >= 0); + pPrev = &S.GroupInfo[*pPrev].nWSNext; + } + if(TI.nWSNext >= -1) + { + MP_ASSERT(*pPrev == (int)nGroup); + *pPrev = TI.nWSNext; + TI.nWSNext = -2; + } + else + { + MP_ASSERT(*pPrev == -1); + TI.nWSNext = -1; + *pPrev = (int)nGroup; + } + S.nWebSocketDirty |= MICROPROFILE_WEBSOCKET_DIRTY_ENABLED; + } +} + +bool MicroProfileWebSocketTimerEnabled(uint32_t nTimer) +{ + if(nTimer < S.nTotalTimers) + { + return S.TimerInfo[nTimer].nWSNext > -2; + } + return false; +} + +bool MicroProfileWebSocketCounterEnabled(uint32_t nCounter) +{ + if(nCounter < S.nNumCounters) + { + return S.CounterInfo[nCounter].nWSNext > -2; + } + return false; +} +void MicroProfileWebSocketCommand(uint32_t nCommand) +{ + uint32_t nType, nElement; + MicroProfileWebSocketIdUnpack(nCommand, nType, nElement); + switch(nType) + { + case TYPE_NONE: + break; + case TYPE_SETTING: + switch(nElement) + { + case SETTING_FORCE_ENABLE: + MicroProfileSetEnableAllGroups(!MicroProfileGetEnableAllGroups()); + break; + case SETTING_CONTEXT_SWITCH_TRACE: + if(!S.bContextSwitchRunning) + { + MicroProfileStartContextSwitchTrace(); + } + else + { + MicroProfileStopContextSwitchTrace(); + } + break; + case SETTING_PLATFORM_MARKERS: + MicroProfilePlatformMarkersSetEnabled(!MicroProfilePlatformMarkersGetEnabled()); + break; + } + S.nWebSocketDirty |= MICROPROFILE_WEBSOCKET_DIRTY_ENABLED; + break; + case TYPE_TIMER: + MicroProfileWebSocketToggleTimer(nElement); + break; + case TYPE_GROUP: + MicroProfileToggleGroup(nElement); + break; + case TYPE_CATEGORY: + MicroProfileToggleCategory(nElement); + break; + case TYPE_COUNTER: + MicroProfileWebSocketToggleCounter(nElement); + break; + default: + uprintf("unknown type %d\n", nType); + } +} +#define MICROPROFILE_PRESET_HEADER_MAGIC2 0x28586813 +#define MICROPROFILE_PRESET_HEADER_VERSION2 0x00000200 + +struct MicroProfileSettingsFileHeader +{ + uint32_t nMagic; + uint32_t nVersion; + uint32_t nNumHeaders; + uint32_t nHeadersOffset; + uint32_t nMaxJsonSize; + uint32_t nMaxNameSize; +}; +struct MicroProfileSettingsHeader +{ + uint32_t nJsonOffset; + uint32_t nJsonSize; + uint32_t nNameOffset; + uint32_t nNameSize; +}; + +template +void MicroProfileParseSettings(const char* pFileName, T CB) +{ + std::lock_guard Lock(MicroProfileGetMutex()); + + FILE* F = fopen(pFileName, "rb"); + if(!F) + { + return; + } + long nFileSize = 0; + fseek(F, 0, SEEK_END); + nFileSize = ftell(F); + char* pFile = 0; + char* pAlloc = 0; + if(nFileSize > (32 << 10)) + { + pFile = pAlloc = (char*)MP_ALLOC(nFileSize + 1, 1); + } + else + { + pFile = (char*)alloca(nFileSize + 1); + } + fseek(F, 0, SEEK_SET); + if(1 != fread(pFile, nFileSize, 1, F)) + { + uprintf("failed to read settings file\n"); + fclose(F); + return; + } + fclose(F); + pFile[nFileSize] = '\0'; + + char* pPos = pFile; + char* pEnd = pFile + nFileSize; + + while(pPos != pEnd) + { + const char* pName = 0; + int nNameLen = 0; + const char* pJson = 0; + int nJsonLen = 0; + int Failed = 0; + + auto SkipWhite = [&](char* pPos, const char* pEnd) + { + while(pPos != pEnd) + { + if(isspace(*pPos)) + { + pPos++; + } + else if('#' == *pPos) + { + while(pPos != pEnd && *pPos != '\n') + { + ++pPos; + } + } + else + { + break; + } + } + return pPos; + }; + + auto ParseName = [&](char* pPos, char* pEnd, const char** ppName, int* pLen) + { + pPos = SkipWhite(pPos, pEnd); + int nLen = 0; + *ppName = pPos; + + while(pPos != pEnd && (isalpha(*pPos) || isdigit(*pPos) || *pPos == '_')) + { + nLen++; + pPos++; + } + *pLen = nLen; + if(pPos == pEnd || !isspace(*pPos)) + { + Failed = 1; + return pEnd; + } + *pPos++ = '\0'; + return pPos; + }; + + auto ParseJson = [&](char* pPos, char* pEnd, const char** pJson, int* pLen) -> char* + { + pPos = SkipWhite(pPos, pEnd); + if(*pPos != '{' || pPos == pEnd) + { + Failed = 1; + return pPos; + } + *pJson = pPos++; + int nLen = 1; + int nDepth = 1; + while(pPos != pEnd && nDepth != 0) + { + nLen++; + char nChar = *pPos++; + if(nChar == '{') + { + nDepth++; + } + else if(nChar == '}') + { + nDepth--; + } + } + if(pPos == pEnd || !isspace(*pPos)) + { + Failed = 1; + return pEnd; + } + *pLen = nLen; + *pPos++ = '\0'; + return pPos; + }; + + pPos = ParseName(pPos, pEnd, &pName, &nNameLen); + pPos = ParseJson(pPos, pEnd, &pJson, &nJsonLen); + if(Failed) + { + break; + } + if(!CB(pName, nNameLen, pJson, nJsonLen)) + { + break; + } + } + if(pAlloc) + MP_FREE(pAlloc); +} + +bool MicroProfileSavePresets(const char* pSettingsName, const char* pJsonSettings) +{ + std::lock_guard Lock(MicroProfileGetMutex()); + + FILE* F = fopen(S.pSettingsTemp, "w"); + if(!F) + { + return false; + } + + bool bWritten = false; + + MicroProfileParseSettings(S.pSettings, + [&](const char* pName, uint32_t nNameSize, const char* pJson, uint32_t nJsonSize) -> bool + { + fwrite(pName, nNameSize, 1, F); + fputc(' ', F); + if(0 != MP_STRCASECMP(pSettingsName, pName)) + { + fwrite(pJson, nJsonSize, 1, F); + } + else + { + bWritten = true; + fwrite(pJsonSettings, strlen(pJsonSettings), 1, F); + } + fputc('\n', F); + return true; + }); + if(!bWritten) + { + fwrite(pSettingsName, strlen(pSettingsName), 1, F); + fputc(' ', F); + fwrite(pJsonSettings, strlen(pJsonSettings), 1, F); + fputc('\n', F); + } + fflush(F); + fclose(F); +#ifdef MICROPROFILE_MOVE_FILE + MICROPROFILE_MOVE_FILE(S.pSettingsTemp, S.pSettings); +#elif defined(_WIN32) + MoveFileExA(S.pSettingsTemp, S.pSettings, MOVEFILE_REPLACE_EXISTING); +#else + rename(S.pSettingsTemp, S.pSettings); +#endif + return false; +} + +void MicroProfileWriteJsonString(const char* pJson, uint32_t nJsonLen) +{ + char* pCur = (char*)pJson; + char* pEnd = pCur + nJsonLen; + MicroProfileWSPrintf("\"", pCur); + while(pCur != pEnd) + { + char* pTag = strchr(pCur, '\"'); + if(pTag) + { + *pTag = '\0'; + MicroProfileWSPrintf("%s\\\"", pCur); + *pTag = '\"'; + pCur = pTag + 1; + } + else + { + MicroProfileWSPrintf("%s\"", pCur); + pCur = pEnd; + } + } +}; + +void MicroProfileWebSocketSendPresets(MpSocket Connection) +{ + std::lock_guard Lock(MicroProfileGetMutex()); + uprintf("sending presets ... \n"); + MicroProfileWSPrintStart(Connection); + MicroProfileWSPrintf("{\"k\":\"%d\",\"v\":{", MSG_PRESETS); + MicroProfileWSPrintf("\"p\":{\"Default\":\"{}\""); + + MicroProfileParseSettings(S.pSettings, + [](const char* pName, uint32_t nNameLen, const char* pJson, uint32_t nJsonLen) + { + MicroProfileWSPrintf(",\"%s\":", pName); + MicroProfileWriteJsonString(pJson, nJsonLen); + + return true; + }); + MicroProfileWSPrintf("},\"r\":{"); + bool bFirst = true; + MicroProfileParseSettings(S.pSettingsReadOnly, + [&bFirst](const char* pName, uint32_t nNameLen, const char* pJson, uint32_t nJsonLen) + { + MicroProfileWSPrintf("%c\"%s\":", bFirst ? ' ' : ',', pName); + MicroProfileWriteJsonString(pJson, nJsonLen); + + bFirst = false; + return true; + }); + MicroProfileWSPrintf("}}}"); + MicroProfileWSFlush(); + MicroProfileWSPrintEnd(); +} + +#define LOAD_PRESET_DEFAULT 0x1 +#define LOAD_PRESET_READONLY 0x2 + +void MicroProfileLoadPresets(const char* pSettingsName, uint32_t nLoadPresetType) +{ + std::lock_guard Lock(MicroProfileGetMutex()); + const char* pPresetFiles[] = { S.pSettings, S.pSettingsReadOnly }; + for(uint32_t i = 0; i < 2; ++i) + { + if(nLoadPresetType & (1u << i)) + { + const char* pPresetFile = pPresetFiles[i]; + bool bReadOnly = (1u << i) == LOAD_PRESET_READONLY; + bool bSuccess = false; + MicroProfileParseSettings(pPresetFile, + [&bSuccess, bReadOnly, pSettingsName](const char* pName, uint32_t l0, const char* pJson, uint32_t l1) + { + if(0 == MP_STRCASECMP(pName, pSettingsName)) + { + uint32_t nLen = (uint32_t)strlen(pJson) + 1; + if(nLen > S.nJsonSettingsBufferSize) + { + if(S.pJsonSettings) + S.pJsonSettings = nullptr; + S.pJsonSettings = (char*)MP_ALLOC(nLen, 1); + S.nJsonSettingsBufferSize = nLen; + } + S.pJsonSettingsName = pSettingsName; + memcpy(S.pJsonSettings, pJson, nLen); + S.nJsonSettingsPending = 1; + S.bJsonSettingsReadOnly = bReadOnly ? 1 : 0; + bSuccess = true; + return false; + } + return true; + }); + if(bSuccess) + return; + } + } +} + +bool MicroProfileWebSocketReceive(MpSocket Connection) +{ + + // 0 1 2 3 + // 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 + // +-+-+-+-+-------+-+-------------+-------------------------------+ + // |F|R|R|R| opcode|M| Payload len | Extended payload length | + // |I|S|S|S| (4) |A| (7) | (16/64) | + // |N|V|V|V| |S| | (if payload len==126/127) | + // | |1|2|3| |K| | | + // +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - + + int r; + uint64_t nSize; + uint64_t nSizeBytes = 0; + uint8_t Mask[4]; + static unsigned char* Bytes = 0; + static uint64_t BytesAllocated = 0; + MicroProfileWebSocketHeader0 h0; + MicroProfileWebSocketHeader1 h1; + static_assert(sizeof(h0) == 1, ""); + static_assert(sizeof(h1) == 1, ""); + r = recv(Connection, (char*)&h0, 1, 0); + if(1 != r) + goto fail; + r = recv(Connection, (char*)&h1, 1, 0); + if(1 != r) + goto fail; + + if(h0.v == 0x88) + { + goto fail; + } + + if(h0.RSV1 != 0 || h0.RSV2 != 0 || h0.RSV3 != 0) + goto fail; + + nSize = h1.payload; + nSizeBytes = 0; + switch(nSize) + { + case 126: + nSizeBytes = 2; + break; + case 127: + nSizeBytes = 8; + break; + default: + break; + } + if(nSizeBytes) + { + nSize = 0; + uint64_t MessageLength = 0; + + uint8_t BytesMessage[8]; + r = recv(Connection, (char*)&BytesMessage[0], nSizeBytes, 0); + if((int)nSizeBytes != r) + goto fail; + for(uint32_t i = 0; i < nSizeBytes; i++) + { + nSize <<= 8; + nSize += BytesMessage[i]; + } + + for(uint32_t i = 0; i < nSizeBytes; i++) + MessageLength |= BytesMessage[i] << ((nSizeBytes - 1 - i) * 8); + MP_ASSERT(MessageLength == nSize); + } + + if(h1.MASK) + { + recv(Connection, (char*)&Mask[0], 4, 0); + } + + MICROPROFILE_COUNTER_LOCAL_ADD_ATOMIC(g_MicroProfileBytesPerFlip, nSize); + if(nSize + 1 > BytesAllocated) + { + Bytes = (unsigned char*)MP_REALLOC(Bytes, nSize + 1); + BytesAllocated = nSize + 1; + } + recv(Connection, (char*)Bytes, nSize, 0); + for(uint32_t i = 0; i < nSize; ++i) + Bytes[i] ^= Mask[i & 3]; + + Bytes[nSize] = '\0'; + switch(Bytes[0]) + { + case 'a': + { + S.nAggregateFlip = strtoll((const char*)&Bytes[1], nullptr, 10); + } + break; + case 's': + { + char* pJson = strchr((char*)Bytes, ','); + if(pJson && *pJson != '\0') + { + *pJson = '\0'; + MicroProfileSavePresets((const char*)Bytes + 1, (const char*)pJson + 1); + } + break; + } + + case 'l': + { + MicroProfileLoadPresets((const char*)Bytes + 1, LOAD_PRESET_DEFAULT); + break; + } + case 'm': + { + MicroProfileLoadPresets((const char*)Bytes + 1, LOAD_PRESET_READONLY); + break; + } + case 'd': + { + MicroProfileWebSocketClearTimers(); + memset(&S.nActiveGroupsWanted, 0, sizeof(S.nActiveGroupsWanted)); + S.nWebSocketDirty |= MICROPROFILE_WEBSOCKET_DIRTY_ENABLED; + break; + } + case 'c': + { + char* pStr = (char*)Bytes + 1; + char* pEnd = pStr + nSize - 1; + uint32_t Message = strtol(pStr, &pEnd, 10); + MicroProfileWebSocketCommand(Message); + } + break; + case 'f': + MicroProfileToggleFrozen(); + break; + case 'v': + S.nWSViewMode = (int)Bytes[1] - '0'; + break; + case 'r': + uprintf("got clear message\n"); + S.nAggregateClear = 1; + break; + case 'x': + MicroProfileWebSocketClearTimers(); + break; +#if MICROPROFILE_DYNAMIC_INSTRUMENT + case 'D': // instrumentation without loading queryable symbols. + { + uprintf("got INSTRUMENT Message: %s\n", (const char*)&Bytes[0]); + char* pGet = (char*)&Bytes[1]; + uint32_t nNumArguments = 0; +#ifdef _WIN32 + r = sscanf_s(pGet, "%d", &nNumArguments); +#else + r = sscanf(pGet, "%d", &nNumArguments); +#endif + if(r != 1) + { + uprintf("failed to parse..\n"); + break; + } + while(' ' == *pGet || (*pGet >= '0' && *pGet <= '9')) + { + pGet++; + } + if(nNumArguments > 200) + nNumArguments = 200; + uint32_t nParsedArguments = 0; + const char* pModule = 0; + const char* pSymbol = 0; + const char** pModules = (const char**)(alloca(sizeof(const char*) * nNumArguments)); + const char** pSymbols = (const char**)(alloca(sizeof(const char*) * nNumArguments)); + auto Next = [&pGet]() -> const char* + { + if(!pGet) + return 0; + const char* pRet = pGet; + pGet = (char*)strchr(pRet, '!'); + if(!pGet) + { + return 0; + } + *pGet++ = '\0'; + return (const char*)pRet; + }; + do + { + pModule = Next(); + pSymbol = Next(); + if(pModule && pSymbol) + { + pModules[nParsedArguments] = pModule; + pSymbols[nParsedArguments] = pSymbol; + uprintf("found symbol %s ::: %s \n", pModule, pSymbol); + nParsedArguments++; + if(nParsedArguments == nNumArguments) + { + break; + } + } + } while(pGet); + + MicroProfileInstrumentWithoutSymbols(pModules, pSymbols, nParsedArguments); + + break; + } + case 'I': + case 'i': + { + uprintf("got Message: %s\n", (const char*)&Bytes[0]); + void* p = 0; + uint32_t nColor = 0x0; + int nMinBytes = 0; + int nMaxCalls = 0; + int nCharsRead = 0; +#ifdef _WIN32 + r = sscanf_s((const char*)&Bytes[1], "%p %x %d %d%n", &p, &nColor, &nMinBytes, &nMaxCalls, &nCharsRead); +#else + r = sscanf((const char*)&Bytes[1], "%p %x %d %d%n", &p, &nColor, &nMinBytes, &nMaxCalls, &nCharsRead); +#endif + if(r == 4) + { + const char* pModule = (const char*)&Bytes[1]; + // int nNumChars = stbsp_snprintf(0, 0, "%p %x", p, nColor); + pModule += nCharsRead; + while(*pModule != ' ' && *pModule != '\0') + ++pModule; + + if(*pModule == '\0') + break; + + pModule++; + const char* pName = pModule; + while(*pName != '!' && *pName != '\0') + { + pName++; + } + if(*pName == '!') + { + // name and module seperately + *(char*)pName = '\0'; + pName++; + } + else + { + // name only + pName = pModule; + pModule = ""; + } + + uprintf("scanning for ptr %p %x mod:'%s' name'%s'\n", p, nColor, pModule, pName); + if(Bytes[0] == 'I') + { + MicroProfileInstrumentFunctionsCalled(p, pModule, pName, nMinBytes, nMaxCalls); + } + else + { + MicroProfileInstrumentFunction(p, pModule, pName, nColor); + } + } + } + break; + case 'S': + uprintf("loading symbols...\n"); + MicroProfileSymbolInitialize(true); + break; + case 'q': + MicroProfileSymbolQueryFunctions(Connection, 1 + (const char*)Bytes); + break; + case 'L': + uprintf("LOAD MODULE: '%s'\n", 1 + (const char*)Bytes); + MicroProfileSymbolInitialize(true, 1 + (const char*)Bytes); + break; +#else + case 'D': + case 'I': + case 'i': + case 'S': + case 'q': + case 'L': + break; +#endif + default: + uprintf("got unknown message size %lld: '%s'\n", (long long)nSize, Bytes); + } + return true; + +fail: + return false; +} +void MicroProfileWebSocketSendPresets(MpSocket Connection); + +void MicroProfileWebSocketHandshake(MpSocket Connection, char* pWebSocketKey) +{ + // reset web socket buffer + S.WSBuf.nSendPut.store(0); + S.WSBuf.nSendGet.store(0); + S.nSocketFail = 0; + + const char* pGUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"; + const char* pHandShake = "HTTP/1.1 101 Switching Protocols\r\n" + "Upgrade: websocket\r\n" + "Connection: Upgrade\r\n" + "Sec-WebSocket-Accept: "; + + char EncodeBuffer[512]; + int nLen = stbsp_snprintf(EncodeBuffer, sizeof(EncodeBuffer) - 1, "%s%s", pWebSocketKey, pGUID); + // uprintf("encode buffer is '%s' %d, %d\n", EncodeBuffer, nLen, (int)strlen(EncodeBuffer)); + + uint8_t sha[20]; + MicroProfile_SHA1_CTX ctx; + MicroProfile_SHA1_Init(&ctx); + MicroProfile_SHA1_Update(&ctx, (unsigned char*)EncodeBuffer, nLen); + MicroProfile_SHA1_Final((unsigned char*)&sha[0], &ctx); + char HashOut[(2 + sizeof(sha) / 3) * 4]; + memset(&HashOut[0], 0, sizeof(HashOut)); + MicroProfileBase64Encode(&HashOut[0], &sha[0], sizeof(sha)); + + char Reply[11024]; + nLen = stbsp_snprintf(Reply, sizeof(Reply) - 1, "%s%s\r\n\r\n", pHandShake, HashOut); + ; + MP_ASSERT(nLen >= 0); + MicroProfileSocketSend(Connection, Reply, nLen); + S.WebSockets[S.nNumWebSockets++] = Connection; + + S.WSCategoriesSent = 0; + S.WSGroupsSent = 0; + S.WSTimersSent = 0; + S.WSCountersSent = 0; + S.nJsonSettingsPending = 0; +#if MICROPROFILE_DYNAMIC_INSTRUMENT + S.WSFunctionsInstrumentedSent = 0; + S.WSSymbolModulesSent = 0; + { + uint64_t t0 = MP_TICK(); + MicroProfileSymbolUpdateModuleList(); + uint64_t t1 = MP_TICK(); + float fTime = float(MicroProfileTickToMsMultiplierCpu()) * (t1 - t0); + (void)fTime; + uprintf("update module list time %6.2fms\n", fTime); + } +#endif + + MicroProfileWebSocketSendState(Connection); + MicroProfileWebSocketSendPresets(Connection); + if(!S.nWSWasConnected) + { + S.nWSWasConnected = 1; + MicroProfileLoadPresets("Default", LOAD_PRESET_DEFAULT | LOAD_PRESET_READONLY); + } + else + { +#if MICROPROFILE_DYNAMIC_INSTRUMENT + MicroProfileWSPrintStart(Connection); + MicroProfileWSPrintf("{\"k\":\"%d\",\"qp\":%d}", MSG_QUERY_INDEX, S.nQueryProcessed); + MicroProfileWSFlush(); + MicroProfileWSPrintEnd(); +#endif + if(S.pJsonSettings) + { + MicroProfileWSPrintStart(Connection); + MicroProfileWSPrintf( + "{\"k\":\"%d\",\"ro\":%d,\"name\":\"%s\",\"v\":%s}", MSG_CURRENTSETTINGS, S.bJsonSettingsReadOnly ? 1 : 0, S.pJsonSettingsName ? S.pJsonSettingsName : "", S.pJsonSettings); + MicroProfileWSFlush(); + MicroProfileWSPrintEnd(); + } + } +} + +void MicroProfileWebSocketSendCounters() +{ + MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileWebSocketSendCounters", MP_GREEN4); + if(S.nWSViewMode == VIEW_COUNTERS) + { + MicroProfileWSPrintf("{\"k\":\"%d\",\"v\":[", MSG_COUNTERS); + for(uint32_t i = 0; i < S.nNumCounters; ++i) + { + bool IsDouble = (S.CounterInfo[i].nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) != 0; + if(IsDouble) + { + double dCounter = S.CountersDouble[i].load(); + MicroProfileWSPrintf("%c%f", i == 0 ? ' ' : ',', dCounter); + } + else + { + uint64_t nCounter = S.Counters[i].load(); + MicroProfileWSPrintf("%c%lld", i == 0 ? ' ' : ',', nCounter); + } + } + MicroProfileWSPrintf("]}"); + MicroProfileWSFlush(); + } +} + +#if MICROPROFILE_DYNAMIC_INSTRUMENT +void MicroProfileSymbolSendModuleState() +{ + if(S.WSSymbolModulesSent != S.SymbolNumModules || S.nSymbolsDirty.load()) // todo: tag when modulestate is updated. + { + S.nSymbolsDirty.exchange(0); + MicroProfileWSPrintf(",\"M\":["); + bool bFirst = true; + for(int i = 0; i < S.SymbolNumModules; ++i) + { + MicroProfileSymbolModule& M = S.SymbolModules[i]; + const char* pModuleName = (const char*)M.pBaseString; + uint64_t nAddrBegin = M.Regions[0].nBegin; + // intptr_t nProgress = M.nProgress; + intptr_t nProgressTarget = M.nProgressTarget; + nProgressTarget = MicroProfileMax(intptr_t(1), M.nProgressTarget); + // nProgress = MicroProfileMin(nProgressTarget, M.nProgress); + float fLoadPrc = M.nProgress / float(nProgressTarget); + uint64_t nNumSymbols = M.nSymbolsLoaded; +#define FMT "{\"n\":\"%s\",\"a\":\"%llx\",\"s\":\"%lld\", \"p\":%f, \"d\":%d}" + MicroProfileWSPrintf(bFirst ? FMT : ("," FMT), pModuleName, nAddrBegin, nNumSymbols, fLoadPrc, M.bDownloading ? 1 : 0); +#undef FMT + bFirst = false; + } + MicroProfileWSPrintf("]"); + S.WSSymbolModulesSent = S.SymbolNumModules; + } +} +#endif + +void MicroProfileWebSocketSendFrame(MpSocket Connection) +{ + if(S.nFrameCurrent != S.WebSocketFrameLast[0] || S.nFrozen) + { + MicroProfileWebSocketSendState(Connection); + MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileWebSocketSendFrame", MP_GREEN4); + MicroProfileWSPrintStart(Connection); + float fTickToMsCpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fTickToMsGpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondGpu()); + MicroProfileFrameState* pFrameCurrent = &S.Frames[S.nFrameCurrent]; + MicroProfileFrameState* pFrameNext = &S.Frames[S.nFrameNext]; + + uint64_t nFrameTicks = pFrameNext->nFrameStartCpu - pFrameCurrent->nFrameStartCpu; + uint64_t nFrame = pFrameCurrent->nFrameId; + double fTime = nFrameTicks * fTickToMsCpu; + MicroProfileWSPrintf("{\"k\":\"%d\",\"v\":{\"t\":%f,\"f\":%lld,\"a\":%d,\"fr\":%d,\"m\":%d", MSG_FRAME, fTime, nFrame, MicroProfileGetCurrentAggregateFrames(), S.nFrozen, S.nWSViewMode); +#if MICROPROFILE_DYNAMIC_INSTRUMENT + MicroProfileWSPrintf(",\"s\":{\"n\":%d,\"f\":%d,\"r\":%d,\"l\":%d,\"q\":%d}", + S.SymbolNumModules, + S.SymbolState.nModuleLoadsFinished.load(), + S.SymbolState.nModuleLoadsRequested.load(), + S.SymbolState.nSymbolsLoaded.load(), + S.pPendingQuery ? 1 : 0); + MicroProfileSymbolSendModuleState(); +#endif + + auto WriteTickArray = [fTickToMsCpu, fTickToMsGpu](MicroProfile::GroupTime* pFrameGroup) + { + MicroProfileWSPrintf("["); + int f = 0; + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) + { + uint64_t nTicksExcl = pFrameGroup[i].nTicksExclusive; + if(nTicksExcl) + { + uint64_t nTicks = pFrameGroup[i].nTicks; + float fCount = (float)pFrameGroup[i].nCount; + float fToMs = S.GroupInfo[i].Type == MicroProfileTokenTypeCpu ? fTickToMsCpu : fTickToMsGpu; + + MicroProfileWSPrintf("%c[%f,%f,%f]", f ? ',' : ' ', nTicks * fToMs, nTicksExcl * fToMs, fCount); + f = 1; + } + } + MicroProfileWSPrintf("]"); + }; + auto WriteIndexArray = [](MicroProfile::GroupTime* pFrameGroup) + { + MicroProfileWSPrintf("["); + int f = 0; + for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUPS; ++i) + { + uint64_t nTicksExcl = pFrameGroup[i].nTicksExclusive; + if(nTicksExcl) + { + uint32_t id = MicroProfileWebSocketIdPack(TYPE_GROUP, i); + MicroProfileWSPrintf("%c%d", f ? ',' : ' ', id); + f = 1; + } + } + MicroProfileWSPrintf("]"); + }; + + MicroProfileWSPrintf(",\"g\":"); + WriteTickArray(S.FrameGroup); + MicroProfileWSPrintf(",\"gi\":"); + WriteIndexArray(S.FrameGroup); + if(S.nWSViewMode == VIEW_GRAPH_THREAD_GROUP) + { + MicroProfileWSPrintf(",\"gt\":["); + int f = 0; + for(uint32_t i = 0; i < MICROPROFILE_MAX_THREADS; ++i) + { + if(0 != (S.FrameGroupThreadValid[i / 32] & (1 << (i % 32)))) + { + if(!f) + MicroProfileWSPrintf("{"); + else + MicroProfileWSPrintf(",{"); + MicroProfileThreadLog* pLog = S.Pool[i]; + MicroProfileWSPrintf("\"i\":%d,\"n\":\"%s\",\"g\":", i, pLog->ThreadName); + WriteTickArray(&S.FrameGroupThread[i][0]); + MicroProfileWSPrintf(",\"gi\":"); + WriteIndexArray(&S.FrameGroupThread[i][0]); + MicroProfileWSPrintf("}"); + f = 1; + } + } + MicroProfileWSPrintf("]"); + } + + if(S.nFrameCurrent != S.WebSocketFrameLast[0]) + { + MicroProfileWSPrintf(",\"x\":{\"t\":{"); + int nTimer = S.WebSocketTimers; + // uprintf("T : "); + while(nTimer >= 0) + { + MicroProfileTimerInfo& TI = S.TimerInfo[nTimer]; + float fTickToMs = TI.Type == MicroProfileTokenTypeGpu ? fTickToMsGpu : fTickToMsCpu; + uint32_t id = MicroProfileWebSocketIdPack(TYPE_TIMER, nTimer); + fTime = fTickToMs * S.Frame[nTimer].nTicks; + float fCount = (float)S.Frame[nTimer].nCount; + float fTimeExcl = fTickToMs * S.FrameExclusive[nTimer]; + // uprintf("%4.2f, ", fTimeExcl); + if(!MicroProfileGroupActive(TI.nGroupIndex)) + { + fTime = fCount = fTimeExcl = 0.f; + } + nTimer = TI.nWSNext; + MicroProfileWSPrintf("\"%d\":[%f,%f,%f]%c", id, fTime, fTimeExcl, fCount, nTimer == -1 ? ' ' : ','); + } + MicroProfileWSPrintf("}, \"c\":{"); + int nCounter = S.WebSocketCounters; + while(nCounter >= 0) + { + MicroProfileCounterInfo& CI = S.CounterInfo[nCounter]; + bool IsDouble = (CI.nFlags & MICROPROFILE_COUNTER_FLAG_DOUBLE) != 0; + uint32_t id = MicroProfileWebSocketIdPack(TYPE_COUNTER, nCounter); + int nCounterNext = CI.nWSNext; + if(IsDouble) + { + double value = S.CountersDouble[nCounter].load(); + MicroProfileWSPrintf("\"%d\":%f%c", id, value, nCounterNext < 0 ? ' ' : ','); + } + else + { + uint64_t value = S.Counters[nCounter].load(); + MicroProfileWSPrintf("\"%d\":%lld%c", id, value, nCounterNext < 0 ? ' ' : ','); + } + nCounter = nCounterNext; + } + MicroProfileWSPrintf("}, \"g\":{"); + // uprintf("\n"); + MicroProfileWSPrintf("}}"); + } + MicroProfileWSPrintf("}}"); + MicroProfileWSFlush(); + MicroProfileWebSocketSendCounters(); + MicroProfileWSPrintEnd(); + S.WebSocketFrameLast[0] = S.nFrameCurrent; + } + else + { + MicroProfileWSPrintStart(Connection); + MicroProfileWSPrintf("{\"k\":\"%d\",\"v\":{\"fr\":%d,\"m\":%d", MSG_INACTIVE_FRAME, S.nFrozen, S.nWSViewMode); +#if MICROPROFILE_DYNAMIC_INSTRUMENT + MicroProfileWSPrintf(",\"s\":{\"n\":%d,\"f\":%d,\"r\":%d,\"l\":%d,\"q\":%d}", + S.SymbolNumModules, + S.SymbolState.nModuleLoadsFinished.load(), + S.SymbolState.nModuleLoadsRequested.load(), + S.SymbolState.nSymbolsLoaded.load(), + S.pPendingQuery ? 1 : 0); +#endif + MicroProfileWSPrintf("}}"); + MicroProfileWSFlush(); + MicroProfileWebSocketSendCounters(); + MicroProfileWSPrintEnd(); + } +#if MICROPROFILE_DYNAMIC_INSTRUMENT + MicroProfileSymbolQuerySendResult(Connection); + MicroProfileSymbolSendFunctionNames(Connection); + MicroProfileSymbolSendErrors(Connection); +#endif +} + +void MicroProfileWebSocketFrame() +{ + if(!S.nNumWebSockets) + { + return; + } + MICROPROFILE_SCOPEI("MicroProfile", "Websocket-update", MP_GREEN4); + fd_set Read, Write, Error; + FD_ZERO(&Read); + FD_ZERO(&Write); + FD_ZERO(&Error); + MpSocket LastSocket = 1; + for(uint32_t i = 0; i < S.nNumWebSockets; ++i) + { + LastSocket = MicroProfileMax(LastSocket, S.WebSockets[i] + 1); + FD_SET(S.WebSockets[i], &Read); + FD_SET(S.WebSockets[i], &Write); + FD_SET(S.WebSockets[i], &Error); + } + timeval tv; + tv.tv_sec = 0; + tv.tv_usec = 0; + + if(-1 == select(LastSocket, &Read, &Write, &Error, &tv)) + { + MP_ASSERT(0); + } + for(uint32_t i = 0; i < S.nNumWebSockets;) + { + MpSocket s = S.WebSockets[i]; + bool bConnected = true; + if(FD_ISSET(s, &Error)) + { + MP_ASSERT(0); // todo, remove & fix. + } + if(FD_ISSET(s, &Read)) + { + bConnected = MicroProfileWebSocketReceive(s); + } + if(FD_ISSET(s, &Write)) + { + if(S.nJsonSettingsPending) + { + MicroProfileWSPrintStart(s); + MicroProfileWSPrintf( + "{\"k\":\"%d\",\"ro\":%d,\"name\":\"%s\",\"v\":%s}", MSG_LOADSETTINGS, S.bJsonSettingsReadOnly ? 1 : 0, S.pJsonSettingsName ? S.pJsonSettingsName : "", S.pJsonSettings); + MicroProfileWSFlush(); + MicroProfileWSPrintEnd(); + S.nJsonSettingsPending = 0; + } + if(S.nWebSocketDirty) + { + MicroProfileFlipEnabled(); + MicroProfileWebSocketSendEnabled(s); + S.nWebSocketDirty = 0; + } + MicroProfileWebSocketSendFrame(s); + } + if(S.nSocketFail) + { + bConnected = false; + } + S.nSocketFail = 0; + + if(!bConnected) + { + uprintf("removing socket %" PRId64 "\n", (uint64_t)s); + +#ifndef _WIN32 + shutdown(S.WebSockets[i], SHUT_WR); +#else + shutdown(S.WebSockets[i], 1); +#endif + char tmp[128]; + int r = 1; + while(r > 0) + { + r = recv(S.WebSockets[i], tmp, sizeof(tmp), 0); + } +#ifdef _WIN32 + closesocket(S.WebSockets[i]); +#else + close(S.WebSockets[i]); +#endif + + --S.nNumWebSockets; + S.WebSockets[i] = S.WebSockets[S.nNumWebSockets]; + uprintf("done removing\n"); + } + else + { + ++i; + } + } + if(S.nWasFrozen) + { + S.nWasFrozen--; + } +} + +void MicroProfileWSPrintStart(MpSocket C) +{ + MP_ASSERT(S.WSBuf.Socket == 0); + MP_ASSERT(S.WSBuf.nPut == 0); + S.WSBuf.Socket = C; +} + +void MicroProfileResizeWSBuf(uint32_t nMinSize = 0) +{ + uint32_t nNewSize = MicroProfileMax(S.WSBuf.nPut + 2 * (nMinSize + 2 + 20), MicroProfileMax(S.WSBuf.nBufferSize * 3 / 2, (uint32_t)MICROPROFILE_WEBSOCKET_BUFFER_SIZE)); + S.WSBuf.pBufferAllocation = (char*)MICROPROFILE_REALLOC(S.WSBuf.pBufferAllocation, nNewSize); + S.WSBuf.pBuffer = S.WSBuf.pBufferAllocation + 20; + S.WSBuf.nBufferSize = nNewSize - 20; +} + +char* MicroProfileWSPrintfCallback(const char* buf, void* user, int len) +{ + MP_ASSERT(S.WSBuf.nPut == buf - S.WSBuf.pBuffer); + S.WSBuf.nPut += len; + if(S.WSBuf.nPut + STB_SPRINTF_MIN + 2 >= S.WSBuf.nBufferSize) // + { + MicroProfileResizeWSBuf(S.WSBuf.nPut + STB_SPRINTF_MIN); + } + return S.WSBuf.pBuffer + S.WSBuf.nPut; +} + +void MicroProfileWSPrintf(const char* pFmt, ...) +{ + if(!S.WSBuf.nBufferSize) + { + MicroProfileResizeWSBuf(STB_SPRINTF_MIN * 2); + } + va_list args; + va_start(args, pFmt); + MP_ASSERT(S.WSBuf.nPut + STB_SPRINTF_MIN < S.WSBuf.nBufferSize); + stbsp_vsprintfcb(MicroProfileWSPrintfCallback, 0, S.WSBuf.pBuffer + S.WSBuf.nPut, pFmt, args); + va_end(args); +} + +void MicroProfileWSPrintEnd() +{ + MP_ASSERT(S.WSBuf.nPut == 0); + S.WSBuf.Socket = 0; +} + +void MicroProfileWSFlush() +{ + MP_ASSERT(S.WSBuf.Socket != 0); + MP_ASSERT(S.WSBuf.nPut != 0); + MicroProfileWebSocketSend(S.WSBuf.Socket, &S.WSBuf.pBuffer[0], S.WSBuf.nPut); + S.WSBuf.nPut = 0; +} +void MicroProfileWebSocketSendEnabledMessage(uint32_t id, int bEnabled) +{ + MicroProfileWSPrintf("{\"k\":\"%d\",\"v\":{\"id\":%d,\"e\":%d}}", MSG_ENABLED, id, bEnabled ? 1 : 0); + MicroProfileWSFlush(); +} +void MicroProfileWebSocketSendEnabled(MpSocket C) +{ + MICROPROFILE_SCOPEI("MicroProfile", "Websocket-SendEnabled", MP_GREEN4); + MicroProfileWSPrintStart(C); + for(uint32_t i = 0; i < S.nCategoryCount; ++i) + { + MicroProfileWebSocketSendEnabledMessage(MicroProfileWebSocketIdPack(TYPE_CATEGORY, i), MicroProfileCategoryEnabled(i)); + } + + for(uint32_t i = 0; i < S.nGroupCount; ++i) + { + MicroProfileWebSocketSendEnabledMessage(MicroProfileWebSocketIdPack(TYPE_GROUP, i), MicroProfileGroupEnabled(i)); + } + for(uint32_t i = 0; i < S.nTotalTimers; ++i) + { + MicroProfileWebSocketSendEnabledMessage(MicroProfileWebSocketIdPack(TYPE_TIMER, i), MicroProfileWebSocketTimerEnabled(i)); + } + for(uint32_t i = 0; i < S.nNumCounters; ++i) + { + MicroProfileWebSocketSendEnabledMessage(MicroProfileWebSocketIdPack(TYPE_COUNTER, i), MicroProfileWebSocketCounterEnabled(i)); + } + MicroProfileWebSocketSendEnabledMessage(MicroProfileWebSocketIdPack(TYPE_SETTING, SETTING_FORCE_ENABLE), MicroProfileGetEnableAllGroups()); + MicroProfileWebSocketSendEnabledMessage(MicroProfileWebSocketIdPack(TYPE_SETTING, SETTING_CONTEXT_SWITCH_TRACE), S.bContextSwitchRunning); + MicroProfileWebSocketSendEnabledMessage(MicroProfileWebSocketIdPack(TYPE_SETTING, SETTING_PLATFORM_MARKERS), MicroProfilePlatformMarkersGetEnabled()); + + MicroProfileWSPrintEnd(); +} +void MicroProfileWebSocketSendEntry(uint32_t id, uint32_t parent, const char* pName, int nEnabled, uint32_t nColor, uint32_t nType) +{ + MicroProfileWSPrintf("{\"k\":\"%d\",\"v\":{\"id\":%d,\"pid\":%d,", MSG_TIMER_TREE, id, parent); + MicroProfileWSPrintf("\"name\":\"%s\",", pName); + MicroProfileWSPrintf("\"e\":%d,", nEnabled); + MicroProfileWSPrintf("\"type\":%d,", nType); + if(nColor == 0x42) + { + MicroProfileWSPrintf("\"color\":\"\""); + } + else + { + MicroProfileWSPrintf("\"color\":\"#%02x%02x%02x\"", MICROPROFILE_UNPACK_RED(nColor) & 0xff, MICROPROFILE_UNPACK_GREEN(nColor) & 0xff, MICROPROFILE_UNPACK_BLUE(nColor) & 0xff); + } + + MicroProfileWSPrintf("}}"); + MicroProfileWSFlush(); +} + +void MicroProfileWebSocketSendCounterEntry(uint32_t id, uint32_t parent, const char* pName, int nEnabled, int64_t nLimit, int nFormat) +{ + MicroProfileWSPrintf("{\"k\":\"%d\",\"v\":{\"id\":%d,\"pid\":%d,", MSG_TIMER_TREE, id, parent); + MicroProfileWSPrintf("\"name\":\"%s\",", pName); + MicroProfileWSPrintf("\"e\":%d,", nEnabled); + MicroProfileWSPrintf("\"limit\":%lld,", nLimit); + MicroProfileWSPrintf("\"format\":%d", nFormat); + MicroProfileWSPrintf("}}"); + MicroProfileWSFlush(); +} + +void MicroProfileWebSocketSendState(MpSocket C) +{ + if(S.WSCategoriesSent != S.nCategoryCount || S.WSGroupsSent != S.nGroupCount || S.WSTimersSent != S.nTotalTimers || S.WSCountersSent != S.nNumCounters) + { + MicroProfileWSPrintStart(C); + uint32_t root = MicroProfileWebSocketIdPack(TYPE_SETTING, SETTING_FORCE_ENABLE); + MicroProfileWebSocketSendEntry(root, 0, "All", MicroProfileGetEnableAllGroups(), (uint32_t)-1, 0); + for(uint32_t i = S.WSCategoriesSent; i < S.nCategoryCount; ++i) + { + + MicroProfileCategory& CI = S.CategoryInfo[i]; + uint32_t id = MicroProfileWebSocketIdPack(TYPE_CATEGORY, i); + uint32_t parent = root; + MicroProfileWebSocketSendEntry(id, parent, CI.pName, MicroProfileCategoryEnabled(i), 0xffffffff, 0); + } + + for(uint32_t i = S.WSGroupsSent; i < S.nGroupCount; ++i) + { + MicroProfileGroupInfo& GI = S.GroupInfo[i]; + uint32_t id = MicroProfileWebSocketIdPack(TYPE_GROUP, i); + uint32_t parent = MicroProfileWebSocketIdPack(TYPE_CATEGORY, GI.nCategory); + MicroProfileWebSocketSendEntry(id, parent, GI.pName, MicroProfileGroupEnabled(i), GI.nColor, GI.Type); + } + + for(uint32_t i = S.WSTimersSent; i < S.nTotalTimers; ++i) + { + MicroProfileTimerInfo& TI = S.TimerInfo[i]; + uint32_t id = MicroProfileWebSocketIdPack(TYPE_TIMER, i); + uint32_t parent = MicroProfileWebSocketIdPack(TYPE_GROUP, TI.nGroupIndex); + MicroProfileWebSocketSendEntry(id, parent, TI.pName, MicroProfileWebSocketTimerEnabled(i), TI.nColor, TI.Type); + } + + for(uint32_t i = S.WSCountersSent; i < S.nNumCounters; ++i) + { + MicroProfileCounterInfo& CI = S.CounterInfo[i]; + uint32_t id = MicroProfileWebSocketIdPack(TYPE_COUNTER, i); + uint32_t parent = CI.nParent == -1 ? 0u : MicroProfileWebSocketIdPack(TYPE_COUNTER, CI.nParent); + MicroProfileWebSocketSendCounterEntry(id, parent, CI.pName, MicroProfileWebSocketCounterEnabled(i), CI.nLimit, CI.eFormat); + } +#if MICROPROFILE_CONTEXT_SWITCH_TRACE + MicroProfileWebSocketSendEntry(MicroProfileWebSocketIdPack(TYPE_SETTING, SETTING_CONTEXT_SWITCH_TRACE), 0, "Context Switch Trace", S.bContextSwitchRunning, (uint32_t)-1, 0); +#endif +#if MICROPROFILE_PLATFORM_MARKERS + MicroProfileWebSocketSendEntry(MicroProfileWebSocketIdPack(TYPE_SETTING, SETTING_PLATFORM_MARKERS), 0, "Platform Markers", S.bContextSwitchRunning, (uint32_t)-1); +#endif + MicroProfileWSPrintEnd(); + + S.WSCategoriesSent = S.nCategoryCount; + S.WSGroupsSent = S.nGroupCount; + S.WSTimersSent = S.nTotalTimers; + S.WSCountersSent = S.nNumCounters; + } +} + +bool MicroProfileWebServerUpdate() +{ + MICROPROFILE_SCOPEI("MicroProfile", "Webserver-update", MP_GREEN4); + MpSocket Connection = accept(S.ListenerSocket, 0, 0); + bool bServed = false; + MicroProfileWebSocketFrame(); + if(!MP_INVALID_SOCKET(Connection)) + { + std::lock_guard Lock(MicroProfileMutex()); + char Req[8192]; + int nReceived = recv(Connection, Req, sizeof(Req) - 1, 0); + if(nReceived > 0) + { + Req[nReceived] = '\0'; + uprintf("req received\n%s", Req); + +#define MICROPROFILE_HTML_PNG_HEADER "HTTP/1.0 200 OK\r\nContent-Type: image/png\r\n\r\n" +#define MICROPROFILE_HTML_JS_HEADER "HTTP/1.0 200 OK\r\nContent-Type: text/javascript\r\n\r\n" +#if MICROPROFILE_MINIZ + // Expires: Tue, 01 Jan 2199 16:00:00 GMT\r\n +#define MICROPROFILE_HTML_HEADER "HTTP/1.0 200 OK\r\nContent-Type: text/html\r\nContent-Encoding: deflate\r\n\r\n" +#else +#define MICROPROFILE_HTML_HEADER "HTTP/1.0 200 OK\r\nContent-Type: text/html\r\n\r\n" +#endif + + char* pHttp = strstr(Req, "HTTP/"); + + char* pGet = strstr(Req, "GET /"); + char* pHost = strstr(Req, "Host: "); + char* pWebSocketKey = strstr(Req, "Sec-WebSocket-Key: "); + auto Terminate = [](char* pString) + { + char* pEnd = pString; + while(*pEnd != '\0') + { + if(*pEnd == '\r' || *pEnd == '\n' || *pEnd == ' ') + { + *pEnd = '\0'; + return; + } + pEnd++; + } + }; + + if(pWebSocketKey) + { + if(S.nNumWebSockets) // only allow 1 + { + return false; + } + pWebSocketKey += sizeof("Sec-WebSocket-Key: ") - 1; + Terminate(pWebSocketKey); + MicroProfileWebSocketHandshake(Connection, pWebSocketKey); + return false; + } + + if(pHost) + { + pHost += sizeof("Host: ") - 1; + Terminate(pHost); + } + + if(pHttp && pGet) + { + *pHttp = '\0'; + pGet += sizeof("GET /") - 1; + Terminate(pGet); + MicroProfileParseGetResult R; + auto P = MicroProfileParseGet(pGet, &R); + switch(P) + { + case EMICROPROFILE_GET_COMMAND_SERVICE_WORKER: + { + MicroProfileSetNonBlocking(Connection, 1); + uint64_t nTickStart = MP_TICK(); + send(Connection, MICROPROFILE_HTML_JS_HEADER, sizeof(MICROPROFILE_HTML_JS_HEADER) - 1, 0); + const char* JsCode = "self.addEventListener(\"fetch\", () => {}); \r\n\r\n"; + send(Connection, JsCode, (int)strlen(JsCode), 0); + break; + } + case EMICROPROFILE_GET_COMMAND_FAVICON: + { + MicroProfileSetNonBlocking(Connection, 1); + uint64_t nTickStart = MP_TICK(); + send(Connection, MICROPROFILE_HTML_PNG_HEADER, sizeof(MICROPROFILE_HTML_PNG_HEADER) - 1, 0); + extern const uint32_t uprof_512[]; + extern const uint32_t uprof_512_len; + const char* pFile = (const char*)&uprof_512[0]; + uint32_t nFileSize = uprof_512_len; + send(Connection, pFile, nFileSize, 0); + } + break; + case EMICROPROFILE_GET_COMMAND_LIVE: + { + MicroProfileSetNonBlocking(Connection, 0); + uint64_t nTickStart = MP_TICK(); + send(Connection, MICROPROFILE_HTML_HEADER, sizeof(MICROPROFILE_HTML_HEADER) - 1, 0); + uint64_t nDataStart = S.nWebServerDataSent; + S.WebServerPut = 0; +#if 0 == MICROPROFILE_MINIZ + MicroProfileDumpHtmlLive(MicroProfileWriteSocket, &Connection); + uint64_t nDataEnd = S.nWebServerDataSent; + uint64_t nTickEnd = MP_TICK(); + uint64_t nDiff = (nTickEnd - nTickStart); + float fMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()) * nDiff; + int nKb = ((nDataEnd-nDataStart)>>10) + 1; + int nCompressedKb = nKb; + MicroProfilePrintf(MicroProfileWriteSocket, &Connection, "\n\n\n",nKb, fMs); + MicroProfileFlushSocket(Connection); +#else + MicroProfileCompressedSocketState CompressState; + MicroProfileCompressedSocketStart(&CompressState, Connection); + MicroProfileDumpHtmlLive(MicroProfileCompressedWriteSocket, &CompressState); + S.nWebServerDataSent += CompressState.nSize; + uint64_t nDataEnd = S.nWebServerDataSent; + uint64_t nTickEnd = MP_TICK(); + uint64_t nDiff = (nTickEnd - nTickStart); + float fMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()) * nDiff; + int nKb = ((nDataEnd - nDataStart) >> 10) + 1; + int nCompressedKb = ((CompressState.nCompressedSize) >> 10) + 1; + MicroProfilePrintf(MicroProfileCompressedWriteSocket, &CompressState, "\n\n\n", nKb, nCompressedKb, fMs); + MicroProfileCompressedSocketFinish(&CompressState); + MicroProfileFlushSocket(Connection); +#endif + + uprintf("\n\n\n", nKb, nCompressedKb, fMs); + (void)nCompressedKb; + } + break; + case EMICROPROFILE_GET_COMMAND_DUMP_RANGE: + case EMICROPROFILE_GET_COMMAND_DUMP: + { + { + MicroProfileSetNonBlocking(Connection, 0); + uint64_t nTickStart = MP_TICK(); + send(Connection, MICROPROFILE_HTML_HEADER, sizeof(MICROPROFILE_HTML_HEADER) - 1, 0); + uint64_t nDataStart = S.nWebServerDataSent; + S.WebServerPut = 0; +#if 0 == MICROPROFILE_MINIZ + MicroProfileDumpHtml(MicroProfileWriteSocket, &Connection, R.nFrames, pHost, R.nFrameStart); + uint64_t nDataEnd = S.nWebServerDataSent; + uint64_t nTickEnd = MP_TICK(); + uint64_t nDiff = (nTickEnd - nTickStart); + float fMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()) * nDiff; + int nKb = ((nDataEnd-nDataStart)>>10) + 1; + int nCompressedKb = nKb; + MicroProfilePrintf(MicroProfileWriteSocket, &Connection, "\n\n\n",nKb, fMs); + MicroProfileFlushSocket(Connection); +#else + MicroProfileCompressedSocketState CompressState; + MicroProfileCompressedSocketStart(&CompressState, Connection); + + MicroProfileDumpHtml(MicroProfileCompressedWriteSocket, &CompressState, R.nFrames, pHost, R.nFrameStart); + + S.nWebServerDataSent += CompressState.nSize; + uint64_t nDataEnd = S.nWebServerDataSent; + uint64_t nTickEnd = MP_TICK(); + uint64_t nDiff = (nTickEnd - nTickStart); + float fMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()) * nDiff; + int nKb = ((nDataEnd - nDataStart) >> 10) + 1; + int nCompressedKb = ((CompressState.nCompressedSize) >> 10) + 1; + MicroProfilePrintf(MicroProfileCompressedWriteSocket, &CompressState, "\n\n\n", nKb, nCompressedKb, fMs); + MicroProfileCompressedSocketFinish(&CompressState); + MicroProfileFlushSocket(Connection); +#endif + + uprintf("\n\n\n", nKb, nCompressedKb, fMs); + (void)nCompressedKb; + } + } + break; + case EMICROPROFILE_GET_COMMAND_UNKNOWN: + { + uprintf("unknown get command %s\n", pGet); + } + break; + } + } + } +#ifdef _WIN32 + closesocket(Connection); +#else + close(Connection); +#endif + } + return bServed; +} +#endif + +#if MICROPROFILE_CONTEXT_SWITCH_TRACE +// functions that need to be implemented per platform. +void* MicroProfileTraceThread(void* unused); +int MicroProfileIsLocalThread(uint32_t nThreadId); + +void MicroProfileStartContextSwitchTrace() +{ + if(!S.bContextSwitchRunning && !S.nMicroProfileShutdown) + { + S.bContextSwitchRunning = true; + S.bContextSwitchStop = false; + MicroProfileThreadStart(&S.ContextSwitchThread, MicroProfileTraceThread); + } +} + +void MicroProfileJoinContextSwitchTrace() +{ + if(S.bContextSwitchStop) + { + MicroProfileThreadJoin(&S.ContextSwitchThread); + } +} + +void MicroProfileStopContextSwitchTrace() +{ + if(S.bContextSwitchRunning) + { + S.bContextSwitchStop = true; + } +} + +#ifdef _WIN32 +#define INITGUID +#include +#include +#include + +static GUID g_MicroProfileThreadClassGuid = { 0x3d6fa8d1, 0xfe05, 0x11d0, 0x9d, 0xda, 0x00, 0xc0, 0x4f, 0xd7, 0xba, 0x7c }; + +struct MicroProfileSCSwitch +{ + uint32_t NewThreadId; + uint32_t OldThreadId; + int8_t NewThreadPriority; + int8_t OldThreadPriority; + uint8_t PreviousCState; + int8_t SpareByte; + int8_t OldThreadWaitReason; + int8_t OldThreadWaitMode; + int8_t OldThreadState; + int8_t OldThreadWaitIdealProcessor; + uint32_t NewThreadWaitTime; + uint32_t Reserved; +}; + +VOID WINAPI MicroProfileContextSwitchCallback(PEVENT_TRACE pEvent) +{ + if(pEvent->Header.Guid == g_MicroProfileThreadClassGuid) + { + if(pEvent->Header.Class.Type == 36) + { + MicroProfileSCSwitch* pCSwitch = (MicroProfileSCSwitch*)pEvent->MofData; + if((pCSwitch->NewThreadId != 0) || (pCSwitch->OldThreadId != 0)) + { + MicroProfileContextSwitch Switch; + Switch.nThreadOut = pCSwitch->OldThreadId; + Switch.nThreadIn = pCSwitch->NewThreadId; + Switch.nCpu = pEvent->BufferContext.ProcessorNumber; + Switch.nTicks = pEvent->Header.TimeStamp.QuadPart; + MicroProfileContextSwitchPut(&Switch); + } + } + } +} + +ULONG WINAPI MicroProfileBufferCallback(PEVENT_TRACE_LOGFILEA Buffer) +{ + return (S.bContextSwitchStop || !S.bContextSwitchRunning) ? FALSE : TRUE; +} + +struct MicroProfileKernelTraceProperties : public EVENT_TRACE_PROPERTIES +{ + char dummy[sizeof(KERNEL_LOGGER_NAME)]; +}; + +void MicroProfileContextSwitchShutdownTrace() +{ + TRACEHANDLE SessionHandle = 0; + MicroProfileKernelTraceProperties sessionProperties; + + ZeroMemory(&sessionProperties, sizeof(sessionProperties)); + sessionProperties.Wnode.BufferSize = sizeof(sessionProperties); + sessionProperties.Wnode.Flags = WNODE_FLAG_TRACED_GUID; + sessionProperties.Wnode.ClientContext = 1; // QPC clock resolution + sessionProperties.Wnode.Guid = SystemTraceControlGuid; + sessionProperties.BufferSize = 1; + sessionProperties.NumberOfBuffers = 128; + sessionProperties.EnableFlags = EVENT_TRACE_FLAG_CSWITCH; + sessionProperties.LogFileMode = EVENT_TRACE_REAL_TIME_MODE; + sessionProperties.MaximumFileSize = 0; + sessionProperties.LoggerNameOffset = sizeof(EVENT_TRACE_PROPERTIES); + sessionProperties.LogFileNameOffset = 0; + + EVENT_TRACE_LOGFILEA log; + ZeroMemory(&log, sizeof(log)); + log.LoggerName = (LPSTR)KERNEL_LOGGER_NAMEA; + log.ProcessTraceMode = 0; + TRACEHANDLE hLog = OpenTraceA(&log); + if(hLog) + { + ControlTrace(SessionHandle, KERNEL_LOGGER_NAME, &sessionProperties, EVENT_TRACE_CONTROL_STOP); + } + CloseTrace(hLog); +} + +typedef VOID(WINAPI* EventCallback)(PEVENT_TRACE); +typedef ULONG(WINAPI* BufferCallback)(PEVENT_TRACE_LOGFILEA); +bool MicroProfileStartWin32Trace(EventCallback EvtCb, BufferCallback BufferCB) +{ + MicroProfileContextSwitchShutdownTrace(); + ULONG status = ERROR_SUCCESS; + TRACEHANDLE SessionHandle = 0; + MicroProfileKernelTraceProperties sessionProperties; + + ZeroMemory(&sessionProperties, sizeof(sessionProperties)); + sessionProperties.Wnode.BufferSize = sizeof(sessionProperties); + sessionProperties.Wnode.Flags = WNODE_FLAG_TRACED_GUID; + sessionProperties.Wnode.ClientContext = 1; // QPC clock resolution + sessionProperties.Wnode.Guid = SystemTraceControlGuid; + sessionProperties.BufferSize = 1; + sessionProperties.NumberOfBuffers = 128; + sessionProperties.EnableFlags = EVENT_TRACE_FLAG_CSWITCH | EVENT_TRACE_FLAG_PROCESS; + sessionProperties.LogFileMode = EVENT_TRACE_REAL_TIME_MODE; + sessionProperties.MaximumFileSize = 0; + sessionProperties.LoggerNameOffset = sizeof(EVENT_TRACE_PROPERTIES); + sessionProperties.LogFileNameOffset = 0; + + StopTrace(NULL, KERNEL_LOGGER_NAME, &sessionProperties); + status = StartTrace((PTRACEHANDLE)&SessionHandle, KERNEL_LOGGER_NAME, &sessionProperties); + + if(ERROR_SUCCESS != status) + { + return false; + } + + EVENT_TRACE_LOGFILEA log; + ZeroMemory(&log, sizeof(log)); + + log.LoggerName = (LPSTR)KERNEL_LOGGER_NAME; + log.ProcessTraceMode = PROCESS_TRACE_MODE_REAL_TIME | PROCESS_TRACE_MODE_RAW_TIMESTAMP; + log.EventCallback = EvtCb; + log.BufferCallback = BufferCB; + + TRACEHANDLE hLog = OpenTraceA(&log); + ProcessTrace(&hLog, 1, 0, 0); + CloseTrace(hLog); + MicroProfileContextSwitchShutdownTrace(); + return true; +} + +#include +#include +#include +#define ThreadQuerySetWin32StartAddress 9 +typedef LONG NTSTATUS; +typedef NTSTATUS(WINAPI* pNtQIT)(HANDLE, LONG, PVOID, ULONG, PULONG); +#define STATUS_SUCCESS ((NTSTATUS)0x000 00000L) +#define ThreadQuerySetWin32StartAddress 9 +#undef Process32First +#undef Process32Next +#undef PROCESSENTRY32 +#undef Module32First +#undef Module32Next +#undef MODULEENTRY32 + +struct MicroProfileWin32ContextSwitchShared +{ + std::atomic nPut; + std::atomic nGet; + std::atomic nQuit; + std::atomic nTickTrace; + std::atomic nTickProgram; + enum + { + BUFFER_SIZE = (2 << 20) / sizeof(MicroProfileContextSwitch), + }; + MicroProfileContextSwitch Buffer[BUFFER_SIZE]; +}; + +struct MicroProfileWin32ThreadInfo +{ + struct Process + { + uint32_t pid; + uint32_t nNumModules; + uint32_t nModuleStart; + const char* pProcessModule; + }; + struct Module + { + int64_t nBase; + int64_t nEnd; + const char* pName; + }; + enum + { + MAX_PROCESSES = 5 * 1024, + MAX_THREADS = 20 * 1024, + MAX_MODULES = 20 * 1024, + MAX_STRINGS = 16 * 1024, + MAX_CHARS = 128 * 1024, + }; + uint32_t nNumProcesses; + uint32_t nNumThreads; + uint32_t nStringOffset; + uint32_t nNumStrings; + uint32_t nNumModules; + Process P[MAX_PROCESSES]; + Module M[MAX_MODULES]; + MicroProfileThreadInfo T[MAX_THREADS]; + const char* pStrings[MAX_STRINGS]; + char StringData[MAX_CHARS]; +}; + +static MicroProfileWin32ThreadInfo g_ThreadInfo; + +const char* MicroProfileWin32ThreadInfoAddString(const char* pString) +{ + size_t nLen = strlen(pString); + uint32_t nHash = *(uint32_t*)pString; + nHash ^= (nHash >> 16); + enum + { + MAX_SEARCH = 256, + }; + for(uint32_t i = 0; i < MAX_SEARCH; ++i) + { + uint32_t idx = (i + nHash) % MicroProfileWin32ThreadInfo::MAX_STRINGS; + if(0 == g_ThreadInfo.pStrings[idx]) + { + g_ThreadInfo.pStrings[idx] = &g_ThreadInfo.StringData[g_ThreadInfo.nStringOffset]; + memcpy(&g_ThreadInfo.StringData[g_ThreadInfo.nStringOffset], pString, nLen + 1); + g_ThreadInfo.nStringOffset += (uint32_t)(nLen + 1); + return g_ThreadInfo.pStrings[idx]; + } + if(0 == strcmp(g_ThreadInfo.pStrings[idx], pString)) + { + return g_ThreadInfo.pStrings[idx]; + } + } + return "internal hash table fail: should never happen"; +} +void MicroProfileWin32ExtractModules(MicroProfileWin32ThreadInfo::Process& P) +{ + HANDLE hModuleSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, P.pid); + MODULEENTRY32 me; + if(Module32First(hModuleSnapshot, &me)) + { + do + { + if(g_ThreadInfo.nNumModules < MicroProfileWin32ThreadInfo::MAX_MODULES) + { + auto& M = g_ThreadInfo.M[g_ThreadInfo.nNumModules++]; + P.nNumModules++; + intptr_t nBase = (intptr_t)me.modBaseAddr; + intptr_t nEnd = nBase + me.modBaseSize; + M.nBase = nBase; + M.nEnd = nEnd; + M.pName = MicroProfileWin32ThreadInfoAddString(&me.szModule[0]); + } + } while(Module32Next(hModuleSnapshot, &me)); + } + if(hModuleSnapshot) + CloseHandle(hModuleSnapshot); +} +void MicroProfileWin32InitThreadInfo2() +{ + memset(&g_ThreadInfo, 0, sizeof(g_ThreadInfo)); +#if MICROPROFILE_DEBUG + float fToMsCpu = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); +#endif + + HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPALL, 0); + PROCESSENTRY32 pe32; + THREADENTRY32 te32; + te32.dwSize = sizeof(THREADENTRY32); + pe32.dwSize = sizeof(PROCESSENTRY32); + { +#if MICROPROFILE_DEBUG + int64_t nTickStart = MP_TICK(); +#endif + if(Process32First(hSnap, &pe32)) + { + do + { + + MicroProfileWin32ThreadInfo::Process P; + P.pid = pe32.th32ProcessID; + P.pProcessModule = MicroProfileWin32ThreadInfoAddString(pe32.szExeFile); + g_ThreadInfo.P[g_ThreadInfo.nNumProcesses++] = P; + } while(Process32Next(hSnap, &pe32) && g_ThreadInfo.nNumProcesses < MicroProfileWin32ThreadInfo::MAX_PROCESSES); + } +#if MICROPROFILE_DEBUG + int64_t nTicksEnd = MP_TICK(); + float fMs = fToMsCpu * (nTicksEnd - nTickStart); + uprintf("Process iteration %6.2fms processes %d\n", fMs, g_ThreadInfo.nNumProcesses); +#endif + } + { +#if MICROPROFILE_DEBUG + int64_t nTickStart = MP_TICK(); +#endif + for(uint32_t i = 0; i < g_ThreadInfo.nNumProcesses; ++i) + { + g_ThreadInfo.P[i].nModuleStart = g_ThreadInfo.nNumModules; + g_ThreadInfo.P[i].nNumModules = 0; + MicroProfileWin32ExtractModules(g_ThreadInfo.P[i]); + } +#if MICROPROFILE_DEBUG + int64_t nTicksEnd = MP_TICK(); + float fMs = fToMsCpu * (nTicksEnd - nTickStart); + uprintf("Module iteration %6.2fms NumModules %d\n", fMs, g_ThreadInfo.nNumModules); +#endif + } + + pNtQIT NtQueryInformationThread = (pNtQIT)GetProcAddress(GetModuleHandleA("ntdll.dll"), "NtQueryInformationThread"); + intptr_t dwStartAddress; + ULONG olen; + uint32_t nThreadsTested = 0; + uint32_t nThreadsSucceeded = 0; + + if(Thread32First(hSnap, &te32)) + { +#if MICROPROFILE_DEBUG + int64_t nTickStart = MP_TICK(); +#endif + do + { + nThreadsTested++; + const char* pModule = "?"; + HANDLE hThread = OpenThread(THREAD_QUERY_INFORMATION, FALSE, te32.th32ThreadID); + if(hThread) + { + + NTSTATUS ntStatus = NtQueryInformationThread(hThread, (THREADINFOCLASS)ThreadQuerySetWin32StartAddress, &dwStartAddress, sizeof(dwStartAddress), &olen); + if(0 == ntStatus) + { + uint32_t nProcessIndex = (uint32_t)-1; + for(uint32_t i = 0; i < g_ThreadInfo.nNumProcesses; ++i) + { + if(g_ThreadInfo.P[i].pid == te32.th32OwnerProcessID) + { + nProcessIndex = i; + break; + } + } + if(nProcessIndex != (uint32_t)-1) + { + uint32_t nModuleStart = g_ThreadInfo.P[nProcessIndex].nModuleStart; + uint32_t nNumModules = g_ThreadInfo.P[nProcessIndex].nNumModules; + for(uint32_t i = 0; i < nNumModules; ++i) + { + auto& M = g_ThreadInfo.M[nModuleStart + i]; + if(M.nBase <= dwStartAddress && M.nEnd >= dwStartAddress) + { + pModule = M.pName; + } + } + } + } + } + if(hThread) + CloseHandle(hThread); + { + MicroProfileThreadInfo T; + T.pid = te32.th32OwnerProcessID; + T.tid = te32.th32ThreadID; + const char* pProcess = "unknown"; + for(uint32_t i = 0; i < g_ThreadInfo.nNumProcesses; ++i) + { + if(g_ThreadInfo.P[i].pid == T.pid) + { + pProcess = g_ThreadInfo.P[i].pProcessModule; + break; + } + } + T.pProcessModule = pProcess; + T.pThreadModule = MicroProfileWin32ThreadInfoAddString(pModule); + T.nIsLocal = GetCurrentProcessId() == T.pid ? 1 : 0; + nThreadsSucceeded++; + g_ThreadInfo.T[g_ThreadInfo.nNumThreads++] = T; + } + + } while(Thread32Next(hSnap, &te32) && g_ThreadInfo.nNumThreads < MicroProfileWin32ThreadInfo::MAX_THREADS); + +#if MICROPROFILE_DEBUG + int64_t nTickEnd = MP_TICK(); + float fMs = fToMsCpu * (nTickEnd - nTickStart); + uprintf("Thread iteration %6.2fms Threads %d\n", fMs, g_ThreadInfo.nNumThreads); +#endif + } +} + +void MicroProfileWin32UpdateThreadInfo() +{ + static int nWasRunning = 1; + static int nOnce = 0; + int nRunning = MicroProfileAnyGroupActive() ? 1 : 0; + + if((0 == nRunning && 1 == nWasRunning) || nOnce == 0) + { + nOnce = 1; + MicroProfileWin32InitThreadInfo2(); + } + nWasRunning = nRunning; +} + +const char* MicroProfileThreadNameFromId(MicroProfileThreadIdType nThreadId) +{ + MicroProfileWin32UpdateThreadInfo(); + static char result[1024]; + for(uint32_t i = 0; i < g_ThreadInfo.nNumThreads; ++i) + { + if(g_ThreadInfo.T[i].tid == nThreadId) + { + sprintf_s(result, "p:%s t:%s", g_ThreadInfo.T[i].pProcessModule, g_ThreadInfo.T[i].pThreadModule); + return result; + } + } + sprintf_s(result, "?"); + return result; +} + +#define MICROPROFILE_FILEMAPPING "microprofile-shared" +#ifdef MICROPROFILE_WIN32_COLLECTOR +#define MICROPROFILE_WIN32_CSWITCH_TIMEOUT 15 // seconds to wait before collector exits +static MicroProfileWin32ContextSwitchShared* g_pShared = 0; +VOID WINAPI MicroProfileContextSwitchCallbackCollector(PEVENT_TRACE pEvent) +{ + static int64_t nPackets = 0; + static int64_t nSkips = 0; + if(pEvent->Header.Guid == g_MicroProfileThreadClassGuid) + { + if(pEvent->Header.Class.Type == 36) + { + MicroProfileSCSwitch* pCSwitch = (MicroProfileSCSwitch*)pEvent->MofData; + if((pCSwitch->NewThreadId != 0) || (pCSwitch->OldThreadId != 0)) + { + MicroProfileContextSwitch Switch; + Switch.nThreadOut = pCSwitch->OldThreadId; + Switch.nThreadIn = pCSwitch->NewThreadId; + Switch.nCpu = pEvent->BufferContext.ProcessorNumber; + Switch.nTicks = pEvent->Header.TimeStamp.QuadPart; + int64_t nPut = g_pShared->nPut.load(std::memory_order_relaxed); + int64_t nGet = g_pShared->nGet.load(std::memory_order_relaxed); + nPackets++; + if(nPut - nGet < MicroProfileWin32ContextSwitchShared::BUFFER_SIZE) + { + g_pShared->Buffer[nPut % MicroProfileWin32ContextSwitchShared::BUFFER_SIZE] = Switch; + g_pShared->nPut.store(nPut + 1, std::memory_order_release); + nSkips = 0; + } + else + { + nSkips++; + } + } + } + } + if(0 == (nPackets % (4 << 10))) + { + int64_t nTickTrace = MP_TICK(); + g_pShared->nTickTrace.store(nTickTrace); + int64_t nTickProgram = g_pShared->nTickProgram.load(); + float fTickToMs = MicroProfileTickToMsMultiplier(MicroProfileTicksPerSecondCpu()); + float fTime = fabs(fTickToMs * (nTickTrace - nTickProgram)); + printf("\rRead %" PRId64 " CSwitch Packets, Skips %" PRId64 " Time difference %6.3fms ", nPackets, nSkips, fTime); + fflush(stdout); + if(fTime > MICROPROFILE_WIN32_CSWITCH_TIMEOUT * 1000) + { + g_pShared->nQuit.store(1); + } + } +} + +ULONG WINAPI MicroProfileBufferCallbackCollector(PEVENT_TRACE_LOGFILEA Buffer) +{ + return (g_pShared->nQuit.load()) ? FALSE : TRUE; +} + +int main(int argc, char* argv[]) +{ + if(argc != 2) + { + return 1; + } + printf("using file '%s'\n", argv[1]); + HANDLE hMemory = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, argv[1]); + if(hMemory == NULL) + { + return 1; + } + g_pShared = (MicroProfileWin32ContextSwitchShared*)MapViewOfFile(hMemory, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(MicroProfileWin32ContextSwitchShared)); + + if(g_pShared != NULL) + { + MicroProfileStartWin32Trace(MicroProfileContextSwitchCallbackCollector, MicroProfileBufferCallbackCollector); + UnmapViewOfFile(g_pShared); + } + + CloseHandle(hMemory); + return 0; +} +#endif +#include +void* MicroProfileTraceThread(void* unused) +{ + MicroProfileOnThreadCreate("ContextSwitchThread"); + MicroProfileContextSwitchShutdownTrace(); + if(!MicroProfileStartWin32Trace(MicroProfileContextSwitchCallback, MicroProfileBufferCallback)) + { + MicroProfileContextSwitchShutdownTrace(); + // not running as admin. try and start other process. + MicroProfileWin32ContextSwitchShared* pShared = 0; + char Filename[512]; + time_t t = time(NULL); + _snprintf_s(Filename, sizeof(Filename), "%s_%d", MICROPROFILE_FILEMAPPING, (int)t); + + HANDLE hMemory = CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, sizeof(MicroProfileWin32ContextSwitchShared), Filename); + if(hMemory != NULL) + { + pShared = (MicroProfileWin32ContextSwitchShared*)MapViewOfFile(hMemory, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(MicroProfileWin32ContextSwitchShared)); + if(pShared != NULL) + { +#ifdef _M_IX86 +#define CSWITCH_EXE "microprofile-win32-cswitch_x86.exe" +#else +#define CSWITCH_EXE "microprofile-win32-cswitch_x64.exe" +#endif + pShared->nTickProgram.store(MP_TICK()); + pShared->nTickTrace.store(MP_TICK()); + HINSTANCE Instance = ShellExecuteA(NULL, "runas", CSWITCH_EXE, Filename, "", SW_SHOWMINNOACTIVE); + int64_t nInstance = (int64_t)Instance; + if(nInstance >= 32) + { + int64_t nPut, nGet; + while(!S.bContextSwitchStop) + { + nPut = pShared->nPut.load(std::memory_order_acquire); + nGet = pShared->nGet.load(std::memory_order_relaxed); + if(nPut == nGet) + { + Sleep(20); + } + else + { + for(int64_t i = nGet; i != nPut; i++) + { + MicroProfileContextSwitchPut(&pShared->Buffer[i % MicroProfileWin32ContextSwitchShared::BUFFER_SIZE]); + } + pShared->nGet.store(nPut, std::memory_order_release); + pShared->nTickProgram.store(MP_TICK()); + } + } + pShared->nQuit.store(1); + } + } + UnmapViewOfFile(pShared); + } + CloseHandle(hMemory); + } + S.bContextSwitchRunning = false; + MicroProfileOnThreadExit(); + return 0; +} + +MicroProfileThreadInfo MicroProfileGetThreadInfo(MicroProfileThreadIdType nThreadId) +{ + MicroProfileWin32UpdateThreadInfo(); + + for(uint32_t i = 0; i < g_ThreadInfo.nNumThreads; ++i) + { + if(g_ThreadInfo.T[i].tid == nThreadId) + { + return g_ThreadInfo.T[i]; + } + } + MicroProfileThreadInfo TI((uint32_t)nThreadId, 0, 0); + return TI; +} +uint32_t MicroProfileGetThreadInfoArray(MicroProfileThreadInfo** pThreadArray) +{ + MicroProfileWin32InitThreadInfo2(); + *pThreadArray = &g_ThreadInfo.T[0]; + return g_ThreadInfo.nNumThreads; +} + +#elif defined(__APPLE__) +#include +void* MicroProfileTraceThread(void* unused) +{ + FILE* pFile = fopen("mypipe", "r"); + if(!pFile) + { + uprintf("CONTEXT SWITCH FAILED TO OPEN FILE: make sure to run dtrace script\n"); + S.bContextSwitchRunning = false; + return 0; + } + uprintf("STARTING TRACE THREAD\n"); + char* pLine = 0; + size_t cap = 0; + size_t len = 0; + struct timeval tv; + + gettimeofday(&tv, NULL); + + uint64_t nsSinceEpoch = ((uint64_t)(tv.tv_sec) * 1000000 + (uint64_t)(tv.tv_usec)) * 1000; + uint64_t nTickEpoch = MP_TICK(); + uint32_t nLastThread[MICROPROFILE_MAX_CONTEXT_SWITCH_THREADS] = { 0 }; + mach_timebase_info_data_t sTimebaseInfo; + mach_timebase_info(&sTimebaseInfo); + S.bContextSwitchRunning = true; + + uint64_t nProcessed = 0; + uint64_t nProcessedLast = 0; + while((len = getline(&pLine, &cap, pFile)) > 0 && !S.bContextSwitchStop) + { + nProcessed += len; + if(nProcessed - nProcessedLast > 10 << 10) + { + nProcessedLast = nProcessed; + uprintf("processed %llukb %llukb\n", (nProcessed - nProcessedLast) >> 10, nProcessed >> 10); + } + + char* pX = strchr(pLine, 'X'); + if(pX) + { + int cpu = atoi(pX + 1); + char* pX2 = strchr(pX + 1, 'X'); + char* pX3 = strchr(pX2 + 1, 'X'); + int thread = atoi(pX2 + 1); + char* lala; + int64_t timestamp = strtoll(pX3 + 1, &lala, 10); + MicroProfileContextSwitch Switch; + + // convert to ticks. + uint64_t nDeltaNsSinceEpoch = timestamp - nsSinceEpoch; + uint64_t nDeltaTickSinceEpoch = sTimebaseInfo.numer * nDeltaNsSinceEpoch / sTimebaseInfo.denom; + uint64_t nTicks = nDeltaTickSinceEpoch + nTickEpoch; + if(cpu < MICROPROFILE_MAX_CONTEXT_SWITCH_THREADS) + { + Switch.nThreadOut = nLastThread[cpu]; + Switch.nThreadIn = thread; + nLastThread[cpu] = thread; + Switch.nCpu = cpu; + Switch.nTicks = nTicks; + MicroProfileContextSwitchPut(&Switch); + } + } + } + uprintf("EXITING TRACE THREAD\n"); + S.bContextSwitchRunning = false; + return 0; +} + +MicroProfileThreadInfo MicroProfileGetThreadInfo(MicroProfileThreadIdType nThreadId) +{ + MicroProfileThreadInfo TI((uint32_t)nThreadId, 0, 0); + return TI; +} +uint32_t MicroProfileGetThreadInfoArray(MicroProfileThreadInfo** pThreadArray) +{ + *pThreadArray = 0; + return 0; +} + +#endif +#else + +MicroProfileThreadInfo MicroProfileGetThreadInfo(MicroProfileThreadIdType nThreadId) +{ + MicroProfileThreadInfo TI((uint32_t)nThreadId, 0, 0); + return TI; +} +uint32_t MicroProfileGetThreadInfoArray(MicroProfileThreadInfo** pThreadArray) +{ + *pThreadArray = 0; + return 0; +} +void MicroProfileStopContextSwitchTrace() +{ +} +void MicroProfileJoinContextSwitchTrace() +{ +} +void MicroProfileStartContextSwitchTrace() +{ +} + +#endif + +#if MICROPROFILE_GPU_TIMERS +void MicroProfileGpuShutdownPlatform() +{ + if(S.pGPU) + { + MicroProfileGpuShutdown(); + MP_FREE(S.pGPU); + S.pGPU = nullptr; + MicroProfileGpuInsertTimeStamp_Callback = nullptr; + MicroProfileGpuGetTimeStamp_Callback = nullptr; + MicroProfileTicksPerSecondGpu_Callback = nullptr; + MicroProfileGetGpuTickReference_Callback = nullptr; + MicroProfileGpuFlip_Callback = nullptr; + MicroProfileGpuShutdown_Callback = nullptr; + } +} + +void MicroProfileGpuInitPlatform(MicroProfileGpuTimerStateType eType, + MicroProfileGpuTimerState* pGPU, + MicroProfileGpuInsertTimeStamp_CB InsertTimeStamp, + MicroProfileGpuGetTimeStamp_CB GetTimeStamp, + MicroProfileTicksPerSecondGpu_CB TicksPerSecond, + MicroProfileGetGpuTickReference_CB GetTickReference, + MicroProfileGpuFlip_CB Flip, + MicroProfileGpuShutdown_CB Shutdown) +{ + + MP_ASSERT(S.pGPU == nullptr); + pGPU->Type = eType; + S.pGPU = pGPU; + + MicroProfileGpuInsertTimeStamp_Callback = InsertTimeStamp; + MicroProfileGpuGetTimeStamp_Callback = GetTimeStamp; + MicroProfileTicksPerSecondGpu_Callback = TicksPerSecond; + MicroProfileGetGpuTickReference_Callback = GetTickReference; + MicroProfileGpuFlip_Callback = Flip; + MicroProfileGpuShutdown_Callback = Shutdown; +} +#endif + +#if MICROPROFILE_GPU_TIMERS_D3D11 +//:'######:::'########::'##::::'##::::'########:::'#######::'########:::::'##::::::'##::: +//'##... ##:: ##.... ##: ##:::: ##:::: ##.... ##:'##.... ##: ##.... ##::'####::::'####::: +// ##:::..::: ##:::: ##: ##:::: ##:::: ##:::: ##:..::::: ##: ##:::: ##::.. ##::::.. ##::: +// ##::'####: ########:: ##:::: ##:::: ##:::: ##::'#######:: ##:::: ##:::: ##:::::: ##::: +// ##::: ##:: ##.....::: ##:::: ##:::: ##:::: ##::...... ##: ##:::: ##:::: ##:::::: ##::: +// ##::: ##:: ##:::::::: ##:::: ##:::: ##:::: ##:'##:::: ##: ##:::: ##:::: ##:::::: ##::: +//. ######::: ##::::::::. #######::::: ########::. #######:: ########:::'######::'######: +//:......::::..::::::::::.......::::::........::::.......:::........::::......:::......:: +uint32_t MicroProfileGpuInsertTimeStampD3D11(void* pContext_) +{ + MicroProfileGpuTimerStateD3D11* pGPU = MicroProfileGetGpuTimerStateD3D11(); + if(!pGPU) + return 0; + MicroProfileD3D11Frame& Frame = pGPU->m_QueryFrames[pGPU->m_nQueryFrame]; + uint32_t nStart = Frame.m_nQueryStart; + if(Frame.m_nRateQueryStarted) + { + uint32_t nIndex = (uint32_t)-1; + do + { + nIndex = Frame.m_nQueryCount.load(); + if(nIndex + 1 >= Frame.m_nQueryCountMax) + { + return (uint32_t)-1; + } + } while(!Frame.m_nQueryCount.compare_exchange_weak(nIndex, nIndex + 1)); + nIndex += nStart; + uint32_t nQueryIndex = nIndex % MICROPROFILE_D3D11_MAX_QUERIES; + + ID3D11Query* pQuery = (ID3D11Query*)pGPU->m_pQueries[nQueryIndex]; + ID3D11DeviceContext* pContext = (ID3D11DeviceContext*)pContext_; + pContext->End(pQuery); + return nQueryIndex; + } + return (uint32_t)-1; +} + +uint64_t MicroProfileGpuGetTimeStampD3D11(uint32_t nIndex) +{ + if(nIndex == (uint32_t)-1) + { + return (uint64_t)-1; + } + MicroProfileGpuTimerStateD3D11* pGPU = MicroProfileGetGpuTimerStateD3D11(); + if(!pGPU) + return 0; + + int64_t nResult = pGPU->m_nQueryResults[nIndex]; + MP_ASSERT(nResult != -1); + return nResult; +} + +bool MicroProfileGpuGetDataD3D11(void* pQuery, void* pData, uint32_t nDataSize) +{ + MicroProfileGpuTimerStateD3D11* pGPU = MicroProfileGetGpuTimerStateD3D11(); + if(!pGPU) + return false; + + HRESULT hr; + do + { + hr = ((ID3D11DeviceContext*)pGPU->m_pImmediateContext)->GetData((ID3D11Query*)pQuery, pData, nDataSize, 0); + } while(hr == S_FALSE); + switch(hr) + { + case DXGI_ERROR_DEVICE_REMOVED: + case DXGI_ERROR_INVALID_CALL: + case E_INVALIDARG: + MP_BREAK(); + return false; + } + return true; +} + +uint64_t MicroProfileTicksPerSecondGpuD3D11() +{ + MicroProfileGpuTimerStateD3D11* pGPU = MicroProfileGetGpuTimerStateD3D11(); + if(!pGPU) + return 1; + + return pGPU->m_nQueryFrequency; +} + +uint32_t MicroProfileGpuFlipD3D11(void* pDeviceContext_) +{ + if(!pDeviceContext_) + { + return (uint32_t)-1; + } + MicroProfileGpuTimerStateD3D11* pGPU = MicroProfileGetGpuTimerStateD3D11(); + if(!pGPU) + return 0; + + ID3D11DeviceContext* pDeviceContext = (ID3D11DeviceContext*)pDeviceContext_; + uint32_t nFrameTimeStamp = MicroProfileGpuInsertTimeStamp(pDeviceContext); + MicroProfileD3D11Frame& CurrentFrame = pGPU->m_QueryFrames[pGPU->m_nQueryFrame]; + ID3D11DeviceContext* pImmediateContext = (ID3D11DeviceContext*)pGPU->m_pImmediateContext; + if(CurrentFrame.m_nRateQueryStarted) + { + pImmediateContext->End((ID3D11Query*)CurrentFrame.m_pRateQuery); + } + uint32_t nNextFrame = (pGPU->m_nQueryFrame + 1) % MICROPROFILE_GPU_FRAME_DELAY; + pGPU->m_nQueryPut = (CurrentFrame.m_nQueryStart + CurrentFrame.m_nQueryCount) % MICROPROFILE_D3D11_MAX_QUERIES; + MicroProfileD3D11Frame& OldFrame = pGPU->m_QueryFrames[nNextFrame]; + if(OldFrame.m_nRateQueryStarted) + { + struct RateQueryResult + { + uint64_t nFrequency; + BOOL bDisjoint; + }; + RateQueryResult Result; + if(MicroProfileGpuGetDataD3D11(OldFrame.m_pRateQuery, &Result, sizeof(Result))) + { + if(pGPU->m_nQueryFrequency != (int64_t)Result.nFrequency) + { + if(pGPU->m_nQueryFrequency) + { + OutputDebugStringA("Query freq changing"); + } + pGPU->m_nQueryFrequency = Result.nFrequency; + } + uint32_t nStart = OldFrame.m_nQueryStart; + uint32_t nCount = OldFrame.m_nQueryCount; + for(uint32_t i = 0; i < nCount; ++i) + { + uint32_t nIndex = (i + nStart) % MICROPROFILE_D3D11_MAX_QUERIES; + + if(!MicroProfileGpuGetDataD3D11(pGPU->m_pQueries[nIndex], &pGPU->m_nQueryResults[nIndex], sizeof(uint64_t))) + { + pGPU->m_nQueryResults[nIndex] = -1; + } + } + } + else + { + uint32_t nStart = OldFrame.m_nQueryStart; + uint32_t nCount = OldFrame.m_nQueryCount; + + for(uint32_t i = 0; i < nCount; ++i) + { + uint32_t nIndex = (i + nStart) % MICROPROFILE_D3D11_MAX_QUERIES; + pGPU->m_nQueryResults[nIndex] = -1; + } + } + pGPU->m_nQueryGet = (OldFrame.m_nQueryStart + OldFrame.m_nQueryCount) % MICROPROFILE_D3D11_MAX_QUERIES; + } + + pGPU->m_nQueryFrame = nNextFrame; + MicroProfileD3D11Frame& NextFrame = pGPU->m_QueryFrames[nNextFrame]; + pImmediateContext->Begin((ID3D11Query*)NextFrame.m_pRateQuery); + NextFrame.m_nQueryStart = pGPU->m_nQueryPut; + NextFrame.m_nQueryCount = 0; + if(pGPU->m_nQueryPut >= pGPU->m_nQueryGet) + { + NextFrame.m_nQueryCountMax = (MICROPROFILE_D3D11_MAX_QUERIES - pGPU->m_nQueryPut) + pGPU->m_nQueryGet; + } + else + { + NextFrame.m_nQueryCountMax = pGPU->m_nQueryGet - pGPU->m_nQueryPut - 1; + } + if(NextFrame.m_nQueryCountMax) + NextFrame.m_nQueryCountMax -= 1; + NextFrame.m_nRateQueryStarted = 1; + return nFrameTimeStamp; +} + +void MicroProfileGpuInitD3D11(void* pDevice_, void* pImmediateContext) +{ + ID3D11Device* pDevice = (ID3D11Device*)pDevice_; + + MicroProfileGpuTimerStateD3D11* pGPU = MP_ALLOC_OBJECT(MicroProfileGpuTimerStateD3D11); + + MicroProfileGpuInitPlatform(MicroProfileGpuTimerStateType_D3D11, + pGPU, + MicroProfileGpuInsertTimeStampD3D11, + MicroProfileGpuGetTimeStampD3D11, + MicroProfileTicksPerSecondGpuD3D11, + MicroProfileGetGpuTickReferenceD3D11, + MicroProfileGpuFlipD3D11, + MicroProfileGpuShutdownD3D11); + + pGPU->m_pImmediateContext = pImmediateContext; + + D3D11_QUERY_DESC Desc; + Desc.MiscFlags = 0; + Desc.Query = D3D11_QUERY_TIMESTAMP; + for(uint32_t i = 0; i < MICROPROFILE_D3D11_MAX_QUERIES; ++i) + { + HRESULT hr = pDevice->CreateQuery(&Desc, (ID3D11Query**)&pGPU->m_pQueries[i]); + MP_ASSERT(hr == S_OK); + pGPU->m_nQueryResults[i] = -1; + } + HRESULT hr = pDevice->CreateQuery(&Desc, (ID3D11Query**)&pGPU->pSyncQuery); + MP_ASSERT(hr == S_OK); + + pGPU->m_nQueryPut = 0; + pGPU->m_nQueryGet = 0; + pGPU->m_nQueryFrame = 0; + pGPU->m_nQueryFrequency = 0; + Desc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT; + for(uint32_t i = 0; i < MICROPROFILE_GPU_FRAME_DELAY; ++i) + { + pGPU->m_QueryFrames[i].m_nQueryStart = 0; + pGPU->m_QueryFrames[i].m_nQueryCount = 0; + pGPU->m_QueryFrames[i].m_nRateQueryStarted = 0; + hr = pDevice->CreateQuery(&Desc, (ID3D11Query**)&pGPU->m_QueryFrames[i].m_pRateQuery); + MP_ASSERT(hr == S_OK); + } +} + +void MicroProfileGpuShutdownD3D11() +{ + MicroProfileGpuTimerStateD3D11* pGPU = MicroProfileGetGpuTimerStateD3D11(); + if(!pGPU) + return; + + for(uint32_t i = 0; i < MICROPROFILE_D3D11_MAX_QUERIES; ++i) + { + if(pGPU->m_pQueries[i]) + { + ID3D11Query* pQuery = (ID3D11Query*)pGPU->m_pQueries[i]; + pQuery->Release(); + pGPU->m_pQueries[i] = 0; + } + } + for(uint32_t i = 0; i < MICROPROFILE_GPU_FRAME_DELAY; ++i) + { + if(pGPU->m_QueryFrames[i].m_pRateQuery) + { + ID3D11Query* pQuery = (ID3D11Query*)pGPU->m_QueryFrames[i].m_pRateQuery; + pQuery->Release(); + pGPU->m_QueryFrames[i].m_pRateQuery = 0; + } + } + if(pGPU->pSyncQuery) + { + ID3D11Query* pSyncQuery = (ID3D11Query*)pGPU->pSyncQuery; + pSyncQuery->Release(); + pGPU->pSyncQuery = 0; + } +} + +int MicroProfileGetGpuTickReferenceD3D11(int64_t* pOutCPU, int64_t* pOutGpu) +{ + MicroProfileGpuTimerStateD3D11* pGPU = MicroProfileGetGpuTimerStateD3D11(); + if(!pGPU) + return 0; + { + MicroProfileD3D11Frame& Frame = pGPU->m_QueryFrames[pGPU->m_nQueryFrame]; + if(Frame.m_nRateQueryStarted) + { + ID3D11Query* pSyncQuery = (ID3D11Query*)pGPU->pSyncQuery; + ID3D11DeviceContext* pImmediateContext = (ID3D11DeviceContext*)pGPU->m_pImmediateContext; + pImmediateContext->End(pSyncQuery); + + HRESULT hr; + do + { + hr = pImmediateContext->GetData(pSyncQuery, pOutGpu, sizeof(*pOutGpu), 0); + } while(hr == S_FALSE); + *pOutCPU = MP_TICK(); + switch(hr) + { + case DXGI_ERROR_DEVICE_REMOVED: + case DXGI_ERROR_INVALID_CALL: + case E_INVALIDARG: + MP_BREAK(); + return false; + } + MP_ASSERT(hr == S_OK); + return 1; + } + } + return 0; +} +MicroProfileGpuTimerStateD3D11* MicroProfileGetGpuTimerStateD3D11() +{ + if(S.pGPU && S.pGPU->Type == MicroProfileGpuTimerStateType_D3D11) + return (MicroProfileGpuTimerStateD3D11*)S.pGPU; + return nullptr; +} + +#endif + +#if MICROPROFILE_GPU_TIMERS_D3D12 +//:'######:::'########::'##::::'##::::'########:::'#######::'########:::::'##::::'#######:: +//'##... ##:: ##.... ##: ##:::: ##:::: ##.... ##:'##.... ##: ##.... ##::'####:::'##.... ##: +// ##:::..::: ##:::: ##: ##:::: ##:::: ##:::: ##:..::::: ##: ##:::: ##::.. ##:::..::::: ##: +// ##::'####: ########:: ##:::: ##:::: ##:::: ##::'#######:: ##:::: ##:::: ##::::'#######:: +// ##::: ##:: ##.....::: ##:::: ##:::: ##:::: ##::...... ##: ##:::: ##:::: ##:::'##:::::::: +// ##::: ##:: ##:::::::: ##:::: ##:::: ##:::: ##:'##:::: ##: ##:::: ##:::: ##::: ##:::::::: +//. ######::: ##::::::::. #######::::: ########::. #######:: ########:::'######: #########: +//:......::::..::::::::::.......::::::........::::.......:::........::::......::.........:: +#include +uint32_t MicroProfileGpuInsertTimeStampD3D12(void* pContext) +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + if(!pGPU || !pContext) + return 0; + + ID3D12GraphicsCommandList* pCommandList = (ID3D12GraphicsCommandList*)pContext; + + bool IsCopy = D3D12_COMMAND_LIST_TYPE_COPY == pCommandList->GetType(); + uint32_t nNode = pGPU->nCurrentNode; + uint32_t nFrame = pGPU->nFrame; + + ID3D12QueryHeap* pHeap = IsCopy ? pGPU->NodeState[nNode].pCopyQueueHeap : pGPU->NodeState[nNode].pHeap; + + uint32_t nQueryIndex = IsCopy ? ((pGPU->nFrameCountCopyQueueTimeStamps.fetch_add(1) + pGPU->nFrameStartCopyQueueTimeStamps) % MICROPROFILE_D3D12_MAX_QUERIES) + : ((pGPU->nFrameCountTimeStamps.fetch_add(1) + pGPU->nFrameStartTimeStamps) % MICROPROFILE_D3D12_MAX_QUERIES); + + pCommandList->EndQuery(pHeap, D3D12_QUERY_TYPE_TIMESTAMP, nQueryIndex); + MP_ASSERT(nQueryIndex <= 0xffff); + uint32_t res = (IsCopy ? 0x80000000 : 0) | ((nFrame << 16) & 0x7fff0000) | (nQueryIndex); + return res; +} + +void MicroProfileGpuFetchRange(uint32_t nBegin, int32_t nCount, uint64_t nFrame, int64_t nTimestampOffset) +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + if(!pGPU || nCount <= 0) + return; + void* pData = 0; + // uprintf("fetch [%d-%d]\n", nBegin, nBegin + nCount); + D3D12_RANGE Range = { sizeof(uint64_t) * nBegin, sizeof(uint64_t) * (nBegin + nCount) }; + pGPU->pBuffer->Map(0, &Range, &pData); + memcpy(&pGPU->nResults[nBegin], nBegin + (uint64_t*)pData, nCount * sizeof(uint64_t)); + for(int i = 0; i < nCount; ++i) + { + pGPU->nQueryFrames[i + nBegin] = nFrame; + pGPU->nResults[i + nBegin] -= nTimestampOffset; + } + pGPU->pBuffer->Unmap(0, 0); +} +void MicroProfileGpuFetchRangeCopy(uint32_t nBegin, int32_t nCount, uint64_t nFrame, int64_t nTimestampOffset) +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + if(!pGPU || nCount <= 0) + return; + void* pData = 0; + D3D12_RANGE Range = { sizeof(uint64_t) * nBegin, sizeof(uint64_t) * (nBegin + nCount) }; + pGPU->pBufferCopy->Map(0, &Range, &pData); + memcpy(&pGPU->nResultsCopy[nBegin], nBegin + (uint64_t*)pData, nCount * sizeof(uint64_t)); + for(int i = 0; i < nCount; ++i) + { + pGPU->nQueryFramesCopy[i + nBegin] = nFrame; + pGPU->nResultsCopy[i + nBegin] -= nTimestampOffset; + } + pGPU->pBufferCopy->Unmap(0, 0); +} +void MicroProfileGpuWaitFenceD3D12(uint32_t nNode, uint64_t nFence) +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + if(!pGPU) + return; + + auto GetFence = [&]() -> uint64_t + { + uint64_t f0 = pGPU->NodeState[nNode].pFence->GetCompletedValue(); + uint64_t f1 = pGPU->NodeState[nNode].pFenceCopy->GetCompletedValue(); + return MicroProfileMin(f0, f1); + }; + uint64_t nCompletedFrame = GetFence(); + // while(nCompletedFrame < nPending) + // while(0 < nPending - nCompletedFrame) + while(0 < (int64_t)(nFence - nCompletedFrame)) + { + MICROPROFILE_SCOPEI("Microprofile", "gpu-wait", MP_GREEN4); + Sleep(20); // todo: use event. + nCompletedFrame = GetFence(); + if((uint64_t)-1 == nCompletedFrame) // likely device removed. + return; + } +} + +void MicroProfileGpuFetchResultsD3D12(uint64_t nFrame) +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + if(!pGPU) + return; + uint64_t nPending = pGPU->nPendingFrame; + + // while(nPending <= nFrame) + // while(0 <= nFrame - nPending) + while(0 <= (int64_t)(nFrame - nPending)) + { + uint32_t nInternal = nPending % MICROPROFILE_D3D_INTERNAL_DELAY; + uint32_t nNode = pGPU->Frames[nInternal].nNode; + MicroProfileGpuWaitFenceD3D12(nNode, nPending); + int64_t nTimestampOffset = 0; + if(nNode != 0) + { + // Adjust timestamp queries from GPU x to be in GPU 0's frame of reference + HRESULT hr; + int64_t nCPU0, nGPU0; + hr = pGPU->NodeState[0].pCommandQueue->GetClockCalibration((uint64_t*)&nGPU0, (uint64_t*)&nCPU0); + MP_ASSERT(hr == S_OK); + int64_t nCPUx, nGPUx; + hr = pGPU->NodeState[nNode].pCommandQueue->GetClockCalibration((uint64_t*)&nGPUx, (uint64_t*)&nCPUx); + MP_ASSERT(hr == S_OK); + int64_t nFreqCPU = MicroProfileTicksPerSecondCpu(); + int64_t nElapsedCPU = nCPUx - nCPU0; + int64_t nElapsedGPU = pGPU->nFrequency * nElapsedCPU / nFreqCPU; + nTimestampOffset = nGPUx - nGPU0 - nElapsedGPU; + } + + { + uint32_t nTimeStampBegin = pGPU->Frames[nInternal].nTimeStampBegin; + uint32_t nTimeStampCount = pGPU->Frames[nInternal].nTimeStampCount; + MicroProfileGpuFetchRange( + nTimeStampBegin, (nTimeStampBegin + nTimeStampCount) > MICROPROFILE_D3D12_MAX_QUERIES ? MICROPROFILE_D3D12_MAX_QUERIES - nTimeStampBegin : nTimeStampCount, nPending, nTimestampOffset); + MicroProfileGpuFetchRange(0, (nTimeStampBegin + nTimeStampCount) - MICROPROFILE_D3D12_MAX_QUERIES, nPending, nTimestampOffset); + } + { + uint32_t nTimeStampBegin = pGPU->Frames[nInternal].nTimeStampBeginCopyQueue; + uint32_t nTimeStampCount = pGPU->Frames[nInternal].nTimeStampCountCopyQueue; + MicroProfileGpuFetchRangeCopy( + nTimeStampBegin, (nTimeStampBegin + nTimeStampCount) > MICROPROFILE_D3D12_MAX_QUERIES ? MICROPROFILE_D3D12_MAX_QUERIES - nTimeStampBegin : nTimeStampCount, nPending, nTimestampOffset); + MicroProfileGpuFetchRangeCopy(0, (nTimeStampBegin + nTimeStampCount) - MICROPROFILE_D3D12_MAX_QUERIES, nPending, nTimestampOffset); + } + nPending = ++pGPU->nPendingFrame; + MP_ASSERT(pGPU->nFrame > nPending); + } +} + +uint64_t MicroProfileGpuGetTimeStampD3D12(uint32_t nIndex) +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + if(!pGPU) + return 0; + + uint32_t nFrame = nIndex >> 16; + bool IsCopy = (nFrame & 0x8000) != 0; + nFrame &= 0x7fff; + uint32_t nQueryIndex = nIndex & 0xffff; + uint32_t lala = IsCopy ? pGPU->nQueryFramesCopy[nQueryIndex] : pGPU->nQueryFrames[nQueryIndex]; + // uprintf("read TS [%d <- %lld]\n", nQueryIndex, pGPU->nResults[nQueryIndex]); + MP_ASSERT(nIndex == 0 || (0x7fff & lala) == nFrame); + uint64_t r = IsCopy ? pGPU->nResultsCopy[nQueryIndex] : pGPU->nResults[nQueryIndex]; + if(r == 0x7fffffffffffffff) + { + MP_BREAK(); + } + return r; +} + +uint64_t MicroProfileTicksPerSecondGpuD3D12() +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + if(!pGPU) + return 1; + return pGPU->nFrequency; +} + +uint32_t MicroProfileGpuFlipD3D12(void* pContext) +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + if(!pGPU) + return 0; + uint32_t nNode = pGPU->nCurrentNode; + uint32_t nFrameIndex = pGPU->nFrame % MICROPROFILE_D3D_INTERNAL_DELAY; + uint32_t nCount = 0, nStart = 0; + uint32_t nCountCopyQueue = 0, nStartCopyQueue = 0; + + ID3D12CommandAllocator* pCommandAllocator = pGPU->Frames[nFrameIndex].pCommandAllocator; + ID3D12CommandAllocator* pCommandAllocatorCopy = pGPU->Frames[nFrameIndex].pCommandAllocatorCopy; + pCommandAllocator->Reset(); + pCommandAllocatorCopy->Reset(); + ID3D12GraphicsCommandList* pCommandList = pGPU->Frames[nFrameIndex].pCommandList[nNode]; + + pCommandList->Reset(pCommandAllocator, nullptr); + + ID3D12GraphicsCommandList* pCommandListCopy = nullptr; + + uint32_t nFrameTimeStamp = MicroProfileGpuInsertTimeStamp(pCommandList); + + { + nCount = pGPU->nFrameCountTimeStamps.exchange(0); + nStart = pGPU->nFrameStartTimeStamps; + pGPU->nFrameStartTimeStamps = (pGPU->nFrameStartTimeStamps + nCount) % MICROPROFILE_D3D12_MAX_QUERIES; + uint32_t nEnd = MicroProfileMin(nStart + nCount, (uint32_t)MICROPROFILE_D3D12_MAX_QUERIES); + MP_ASSERT(nStart != nEnd); + uint32_t nSize = nEnd - nStart; + pCommandList->ResolveQueryData(pGPU->NodeState[nNode].pHeap, D3D12_QUERY_TYPE_TIMESTAMP, nStart, nEnd - nStart, pGPU->pBuffer, nStart * sizeof(int64_t)); + if(nStart + nCount > MICROPROFILE_D3D12_MAX_QUERIES) + { + pCommandList->ResolveQueryData(pGPU->NodeState[nNode].pHeap, D3D12_QUERY_TYPE_TIMESTAMP, 0, nEnd + nStart - MICROPROFILE_D3D12_MAX_QUERIES, pGPU->pBuffer, 0); + } + pCommandList->Close(); + } + + { + pCommandListCopy = pGPU->Frames[nFrameIndex].pCommandListCopy[nNode]; + pCommandListCopy->Reset(pCommandAllocatorCopy, nullptr); + + nCountCopyQueue = pGPU->nFrameCountCopyQueueTimeStamps.exchange(0); + nStartCopyQueue = pGPU->nFrameStartCopyQueueTimeStamps; + pGPU->nFrameStartCopyQueueTimeStamps = (nStartCopyQueue + nCountCopyQueue) % MICROPROFILE_D3D12_MAX_QUERIES; + uint32_t nEnd = MicroProfileMin(nStartCopyQueue + nCountCopyQueue, (uint32_t)MICROPROFILE_D3D12_MAX_QUERIES); + if(nStartCopyQueue != nEnd) + { + uint32_t nSize = nEnd - nStartCopyQueue; + pCommandListCopy->ResolveQueryData( + pGPU->NodeState[nNode].pCopyQueueHeap, D3D12_QUERY_TYPE_TIMESTAMP, nStartCopyQueue, nEnd - nStartCopyQueue, pGPU->pBufferCopy, nStartCopyQueue * sizeof(int64_t)); + if(nStartCopyQueue + nCountCopyQueue > MICROPROFILE_D3D12_MAX_QUERIES) + { + pCommandListCopy->ResolveQueryData(pGPU->NodeState[nNode].pCopyQueueHeap, D3D12_QUERY_TYPE_TIMESTAMP, 0, nEnd + nStartCopyQueue - MICROPROFILE_D3D12_MAX_QUERIES, pGPU->pBufferCopy, 0); + } + } + pCommandListCopy->Close(); + } + + if(pCommandList) + { + ID3D12CommandList* pList = pCommandList; + pGPU->NodeState[nNode].pCommandQueue->ExecuteCommandLists(1, &pList); + } + if(pCommandListCopy) + { + ID3D12CommandList* pList = pCommandListCopy; + pGPU->NodeState[nNode].pCommandQueueCopy->ExecuteCommandLists(1, &pList); + } + pGPU->NodeState[nNode].pCommandQueue->Signal(pGPU->NodeState[nNode].pFence, pGPU->nFrame); + pGPU->NodeState[nNode].pCommandQueueCopy->Signal(pGPU->NodeState[nNode].pFenceCopy, pGPU->nFrame); + pGPU->Frames[nFrameIndex].nTimeStampBegin = nStart; + pGPU->Frames[nFrameIndex].nTimeStampCount = nCount; + pGPU->Frames[nFrameIndex].nTimeStampBeginCopyQueue = nStartCopyQueue; + pGPU->Frames[nFrameIndex].nTimeStampCountCopyQueue = nCountCopyQueue; + + pGPU->Frames[nFrameIndex].nNode = nNode; + + pGPU->nFrame++; + // fetch from earlier frames + + MicroProfileGpuFetchResultsD3D12(pGPU->nFrame - MICROPROFILE_GPU_FRAME_DELAY); + return nFrameTimeStamp; +} + +void MicroProfileGpuInitD3D12(void* pDevice_, uint32_t nNodeCount, void** pCommandQueues_, void** pCommandQueuesCopy_) +{ + MicroProfileGpuTimerStateD3D12* pGPU = MP_ALLOC_OBJECT(MicroProfileGpuTimerStateD3D12); + memset(pGPU, 0, sizeof(MicroProfileGpuTimerStateD3D12)); + + MicroProfileGpuInitPlatform(MicroProfileGpuTimerStateType_D3D12, + pGPU, + MicroProfileGpuInsertTimeStampD3D12, + MicroProfileGpuGetTimeStampD3D12, + MicroProfileTicksPerSecondGpuD3D12, + MicroProfileGetGpuTickReferenceD3D12, + MicroProfileGpuFlipD3D12, + MicroProfileGpuShutdownD3D12); + + ID3D12Device* pDevice = (ID3D12Device*)pDevice_; + + pGPU->pDevice = pDevice; + pGPU->nNodeCount = nNodeCount; + MP_ASSERT(pGPU->nNodeCount <= MICROPROFILE_D3D_MAX_NODE_COUNT); + + for(uint32_t nNode = 0; nNode < pGPU->nNodeCount; ++nNode) + { + pGPU->NodeState[nNode].pCommandQueue = (ID3D12CommandQueue*)pCommandQueues_[nNode]; + pGPU->NodeState[nNode].pCommandQueueCopy = (ID3D12CommandQueue*)pCommandQueuesCopy_[nNode]; + if(nNode == 0) + { + pGPU->NodeState[nNode].pCommandQueue->GetTimestampFrequency((uint64_t*)&(pGPU->nFrequency)); + MP_ASSERT(pGPU->nFrequency); + } + else + { + // Don't support GPUs with different timer frequencies for now + int64_t nFrequency; + pGPU->NodeState[nNode].pCommandQueue->GetTimestampFrequency((uint64_t*)&nFrequency); + MP_ASSERT(nFrequency == pGPU->nFrequency); + } + + D3D12_QUERY_HEAP_DESC QHDesc; + QHDesc.Count = MICROPROFILE_D3D12_MAX_QUERIES; + QHDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP; + QHDesc.NodeMask = MP_NODE_MASK_ONE(nNode); + HRESULT hr = pDevice->CreateQueryHeap(&QHDesc, IID_PPV_ARGS(&pGPU->NodeState[nNode].pHeap)); + MP_ASSERT(hr == S_OK); + QHDesc.Type = D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP; + hr = pDevice->CreateQueryHeap(&QHDesc, IID_PPV_ARGS(&pGPU->NodeState[nNode].pCopyQueueHeap)); + MP_ASSERT(hr == S_OK); + + pDevice->CreateFence(pGPU->nPendingFrame, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&pGPU->NodeState[nNode].pFence)); + pDevice->CreateFence(pGPU->nPendingFrame, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&pGPU->NodeState[nNode].pFenceCopy)); + } + + HRESULT hr; + D3D12_HEAP_PROPERTIES HeapProperties; + HeapProperties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; + HeapProperties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; + HeapProperties.CreationNodeMask = 0; + HeapProperties.VisibleNodeMask = MP_NODE_MASK_ALL(pGPU->nNodeCount); + HeapProperties.Type = D3D12_HEAP_TYPE_READBACK; + + const size_t nResourceSize = MICROPROFILE_D3D12_MAX_QUERIES * 8; + + D3D12_RESOURCE_DESC ResourceDesc; + ResourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; + ResourceDesc.Alignment = 0; + ResourceDesc.Width = nResourceSize; + ResourceDesc.Height = 1; + ResourceDesc.DepthOrArraySize = 1; + ResourceDesc.MipLevels = 1; + ResourceDesc.Format = DXGI_FORMAT_UNKNOWN; + ResourceDesc.SampleDesc.Count = 1; + ResourceDesc.SampleDesc.Quality = 0; + ResourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; + ResourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE; + + hr = pDevice->CreateCommittedResource(&HeapProperties, D3D12_HEAP_FLAG_NONE, &ResourceDesc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pGPU->pBuffer)); + MP_ASSERT(hr == S_OK); + hr = pDevice->CreateCommittedResource(&HeapProperties, D3D12_HEAP_FLAG_NONE, &ResourceDesc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pGPU->pBufferCopy)); + MP_ASSERT(hr == S_OK); + + pGPU->nFrame = 0; + pGPU->nPendingFrame = 0; + + for(MicroProfileFrameD3D12& Frame : pGPU->Frames) + { + hr = pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&Frame.pCommandAllocator)); + MP_ASSERT(hr == S_OK); + hr = pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COPY, IID_PPV_ARGS(&Frame.pCommandAllocatorCopy)); + MP_ASSERT(hr == S_OK); + for(uint32_t nNode = 0; nNode < pGPU->nNodeCount; ++nNode) + { + hr = pDevice->CreateCommandList(MP_NODE_MASK_ONE(nNode), D3D12_COMMAND_LIST_TYPE_DIRECT, Frame.pCommandAllocator, nullptr, IID_PPV_ARGS(&Frame.pCommandList[nNode])); + MP_ASSERT(hr == S_OK); + hr = Frame.pCommandList[nNode]->Close(); + MP_ASSERT(hr == S_OK); + hr = pDevice->CreateCommandList(MP_NODE_MASK_ONE(nNode), D3D12_COMMAND_LIST_TYPE_COPY, Frame.pCommandAllocatorCopy, nullptr, IID_PPV_ARGS(&Frame.pCommandListCopy[nNode])); + MP_ASSERT(hr == S_OK); + hr = Frame.pCommandListCopy[nNode]->Close(); + MP_ASSERT(hr == S_OK); + } + } +} + +void MicroProfileGpuShutdownD3D12() +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + if(!pGPU) + return; + for(uint32_t nNode = 0; nNode < pGPU->nNodeCount; ++nNode) + { + MicroProfileGpuWaitFenceD3D12(nNode, pGPU->nFrame - 1); + } + for(uint32_t nNode = 0; nNode < pGPU->nNodeCount; ++nNode) + { + pGPU->NodeState[nNode].pHeap->Release(); + pGPU->NodeState[nNode].pCopyQueueHeap->Release(); + pGPU->NodeState[nNode].pFence->Release(); + pGPU->NodeState[nNode].pFenceCopy->Release(); + } + pGPU->pBuffer->Release(); + pGPU->pBufferCopy->Release(); + for(MicroProfileFrameD3D12& Frame : pGPU->Frames) + { + Frame.pCommandAllocator->Release(); + Frame.pCommandAllocatorCopy->Release(); + for(uint32_t nNode = 0; nNode < pGPU->nNodeCount; ++nNode) + { + Frame.pCommandList[nNode]->Release(); + Frame.pCommandListCopy[nNode]->Release(); + } + } +} +void MicroProfileSetCurrentNodeD3D12(uint32_t nNode) +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + pGPU->nCurrentNode = nNode; +} + +int MicroProfileGetGpuTickReferenceD3D12(int64_t* pOutCPU, int64_t* pOutGpu) +{ + MicroProfileGpuTimerStateD3D12* pGPU = MicroProfileGetGpuTimerStateD3D12(); + if(!pGPU) + { + *pOutCPU = 1; + *pOutGpu = 1; + return 1; + } + + HRESULT hr = pGPU->NodeState[0].pCommandQueue->GetClockCalibration((uint64_t*)pOutGpu, (uint64_t*)pOutCPU); + MP_ASSERT(hr == S_OK); + return 1; +} + +MicroProfileGpuTimerStateD3D12* MicroProfileGetGpuTimerStateD3D12() +{ + if(S.pGPU && S.pGPU->Type == MicroProfileGpuTimerStateType_D3D12) + return (MicroProfileGpuTimerStateD3D12*)S.pGPU; + return nullptr; +} + +#endif + +#if MICROPROFILE_GPU_TIMERS_VULKAN + +//:'######:::'########::'##::::'##::::'##::::'##:'##::::'##:'##:::::::'##:::'##::::'###::::'##::: ##: +//'##... ##:: ##.... ##: ##:::: ##:::: ##:::: ##: ##:::: ##: ##::::::: ##::'##::::'## ##::: ###:: ##: +// ##:::..::: ##:::: ##: ##:::: ##:::: ##:::: ##: ##:::: ##: ##::::::: ##:'##::::'##:. ##:: ####: ##: +// ##::'####: ########:: ##:::: ##:::: ##:::: ##: ##:::: ##: ##::::::: #####::::'##:::. ##: ## ## ##: +// ##::: ##:: ##.....::: ##:::: ##::::. ##:: ##:: ##:::: ##: ##::::::: ##. ##::: #########: ##. ####: +// ##::: ##:: ##:::::::: ##:::: ##:::::. ## ##::: ##:::: ##: ##::::::: ##:. ##:: ##.... ##: ##:. ###: +//. ######::: ##::::::::. #######:::::::. ###::::. #######:: ########: ##::. ##: ##:::: ##: ##::. ##: +//:......::::..::::::::::.......:::::::::...::::::.......:::........::..::::..::..:::::..::..::::..:: + +#ifndef MICROPROFILE_VULKAN_MAX_QUERIES +#define MICROPROFILE_VULKAN_MAX_QUERIES (32 << 10) +#endif + +#define MICROPROFILE_VULKAN_MAX_NODE_COUNT 4 +#define MICROPROFILE_VULKAN_INTERNAL_DELAY 8 + +#include +struct MicroProfileGpuFrameVulkan +{ + uint32_t nBegin; + uint32_t nCount; + uint32_t nNode; + VkCommandBuffer CommandBuffer[MICROPROFILE_VULKAN_MAX_NODE_COUNT]; + VkFence Fences[MICROPROFILE_VULKAN_MAX_NODE_COUNT]; +}; +struct MicroProfileGpuTimerStateVulkan : public MicroProfileGpuTimerState +{ + VkDevice Devices[MICROPROFILE_VULKAN_MAX_NODE_COUNT]; + VkPhysicalDevice PhysicalDevices[MICROPROFILE_VULKAN_MAX_NODE_COUNT]; + VkQueue Queues[MICROPROFILE_VULKAN_MAX_NODE_COUNT]; + VkQueryPool QueryPool[MICROPROFILE_VULKAN_MAX_NODE_COUNT]; + VkCommandPool CommandPool[MICROPROFILE_VULKAN_MAX_NODE_COUNT]; + + uint32_t nNodeCount; + uint32_t nCurrentNode; + uint64_t nFrame; + uint64_t nPendingFrame; + uint32_t nFrameStart; + std::atomic nFrameCount; + int64_t nFrequency; + + uint16_t nQueryFrames[MICROPROFILE_VULKAN_MAX_QUERIES]; + int64_t nResults[MICROPROFILE_VULKAN_MAX_QUERIES]; + + MicroProfileGpuFrameVulkan Frames[MICROPROFILE_VULKAN_INTERNAL_DELAY]; +}; + +MicroProfileGpuTimerStateVulkan* MicroProfileGetGpuTimerStateVulkan() +{ + if(S.pGPU && S.pGPU->Type == MicroProfileGpuTimerStateType_Vulkan) + return (MicroProfileGpuTimerStateVulkan*)S.pGPU; + return nullptr; +} + +uint32_t MicroProfileGpuInsertTimeStampVulkan(void* pContext) +{ + MicroProfileGpuTimerStateVulkan* pGPU = MicroProfileGetGpuTimerStateVulkan(); + if(!pGPU) + return 0; + VkCommandBuffer CB = (VkCommandBuffer)pContext; + uint32_t nNode = pGPU->nCurrentNode; + uint32_t nFrame = pGPU->nFrame; + uint32_t nQueryIndex = (pGPU->nFrameCount.fetch_add(1) + pGPU->nFrameStart) % MICROPROFILE_VULKAN_MAX_QUERIES; + vkCmdWriteTimestamp(CB, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, pGPU->QueryPool[nNode], nQueryIndex); + MP_ASSERT(nQueryIndex <= 0xffff); + // uprintf("insert timestamp %d :: %d ... ctx %p\n", nQueryIndex, nFrame, pContext); + return ((nFrame << 16) & 0xffff0000) | (nQueryIndex); +} + +void MicroProfileGpuFetchRangeVulkan(VkCommandBuffer CommandBuffer, uint32_t nNode, uint32_t nBegin, int32_t nCount, uint64_t nFrame, int64_t nTimestampOffset) +{ + if(nCount <= 0) + return; + MicroProfileGpuTimerStateVulkan* pGPU = MicroProfileGetGpuTimerStateVulkan(); + if(!pGPU) + return; + + vkGetQueryPoolResults(pGPU->Devices[nNode], pGPU->QueryPool[nNode], nBegin, nCount, 8 * nCount, &pGPU->nResults[nBegin], 8, VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_PARTIAL_BIT); + vkCmdResetQueryPool(CommandBuffer, pGPU->QueryPool[nNode], nBegin, nCount); + for(int i = 0; i < nCount; ++i) + { + pGPU->nQueryFrames[i + nBegin] = nFrame; + } +} +void MicroProfileGpuWaitFenceVulkan(uint32_t nNode, uint64_t nFrame) +{ + MicroProfileGpuTimerStateVulkan* pGPU = MicroProfileGetGpuTimerStateVulkan(); + if(!pGPU) + return; + + int r; + int c = 0; + do + { + MICROPROFILE_SCOPEI("Microprofile", "gpu-wait", MP_GREEN4); + r = vkWaitForFences(pGPU->Devices[nNode], 1, &pGPU->Frames[nFrame].Fences[nNode], 1, 1000 * 30); +#if 0 + if(c++ > 1000 && (c%100) == 0) + { + uprintf("waiting really long time for fence\n"); + OutputDebugString("waiting really long time for fence\n"); + } +#endif + } while(r != VK_SUCCESS); +} + +void MicroProfileGpuFetchResultsVulkan(VkCommandBuffer Buffer, uint64_t nFrame) +{ + MicroProfileGpuTimerStateVulkan* pGPU = MicroProfileGetGpuTimerStateVulkan(); + if(!pGPU) + return; + + uint64_t nPending = pGPU->nPendingFrame; + // while(nPending <= nFrame) + // while(0 <= nFrame - nPending) + while(0 <= (int64_t)(nFrame - nPending)) + { + uint32_t nInternal = nPending % MICROPROFILE_VULKAN_INTERNAL_DELAY; + uint32_t nNode = pGPU->Frames[nInternal].nNode; + MicroProfileGpuWaitFenceVulkan(nNode, nInternal); + int64_t nTimestampOffset = 0; + + if(nNode != 0) + { + MP_ASSERT(0 && "NOT IMPLEMENTED"); + // note: timestamp adjustment not implemented. + } + + uint32_t nBegin = pGPU->Frames[nInternal].nBegin; + uint32_t nCount = pGPU->Frames[nInternal].nCount; + MicroProfileGpuFetchRangeVulkan(Buffer, nNode, nBegin, (nBegin + nCount) > MICROPROFILE_VULKAN_MAX_QUERIES ? MICROPROFILE_VULKAN_MAX_QUERIES - nBegin : nCount, nPending, nTimestampOffset); + MicroProfileGpuFetchRangeVulkan(Buffer, nNode, 0, (nBegin + nCount) - MICROPROFILE_VULKAN_MAX_QUERIES, nPending, nTimestampOffset); + + nPending = ++pGPU->nPendingFrame; + MP_ASSERT(pGPU->nFrame > nPending); + } +} + +uint64_t MicroProfileGpuGetTimeStampVulkan(uint32_t nIndex) +{ + if(nIndex == (uint32_t)-1) + { + return 0; + } + + MicroProfileGpuTimerStateVulkan* pGPU = MicroProfileGetGpuTimerStateVulkan(); + if(!pGPU) + return 0; + + uint32_t nFrame = nIndex >> 16; + uint32_t nQueryIndex = nIndex & 0xffff; + uint32_t lala = pGPU->nQueryFrames[nQueryIndex]; + MP_ASSERT((0xffff & lala) == nFrame); + // uprintf("read TS [%d <- %lld]\n", nQueryIndex, pGPU->nResults[nQueryIndex]); + return pGPU->nResults[nQueryIndex]; +} + +uint64_t MicroProfileTicksPerSecondGpuVulkan() +{ + MicroProfileGpuTimerStateVulkan* pGPU = MicroProfileGetGpuTimerStateVulkan(); + if(!pGPU) + return 1; + return pGPU->nFrequency; +} + +uint32_t MicroProfileGpuFlipVulkan(void* pContext) +{ + MicroProfileGpuTimerStateVulkan* pGPU = MicroProfileGetGpuTimerStateVulkan(); + if(!pGPU) + return 0; + + uint32_t nNode = pGPU->nCurrentNode; + uint32_t nFrameIndex = pGPU->nFrame % MICROPROFILE_VULKAN_INTERNAL_DELAY; + uint32_t nCount = 0, nStart = 0; + + VkCommandBuffer CommandBuffer = pGPU->Frames[nFrameIndex].CommandBuffer[nNode]; + auto& F = pGPU->Frames[nFrameIndex]; + VkFence Fence = F.Fences[nNode]; + VkDevice Device = pGPU->Devices[nNode]; + VkQueue Queue = pGPU->Queues[nNode]; + + vkWaitForFences(Device, 1, &Fence, 1, (uint64_t)-1); + uint32_t nFrameTimeStamp = MicroProfileGpuInsertTimeStamp(pContext); + vkResetCommandBuffer(F.CommandBuffer[nNode], VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT); + + VkCommandBufferBeginInfo CBI; + CBI.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + CBI.pNext = 0; + CBI.pInheritanceInfo = 0; + CBI.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + vkBeginCommandBuffer(F.CommandBuffer[nNode], &CBI); + vkResetFences(Device, 1, &Fence); + + nCount = pGPU->nFrameCount.exchange(0); + nStart = pGPU->nFrameStart; + pGPU->nFrameStart = (pGPU->nFrameStart + nCount) % MICROPROFILE_VULKAN_MAX_QUERIES; + uint32_t nEnd = MicroProfileMin(nStart + nCount, (uint32_t)MICROPROFILE_VULKAN_MAX_QUERIES); + MP_ASSERT(nStart != nEnd); + uint32_t nSize = nEnd - nStart; + + pGPU->Frames[nFrameIndex].nBegin = nStart; + pGPU->Frames[nFrameIndex].nCount = nCount; + pGPU->Frames[nFrameIndex].nNode = nNode; + pGPU->nFrame++; + ////fetch from earlier frames + MicroProfileGpuFetchResultsVulkan(CommandBuffer, pGPU->nFrame - MICROPROFILE_GPU_FRAME_DELAY); + + vkEndCommandBuffer(F.CommandBuffer[nNode]); + VkSubmitInfo SubmitInfo = {}; + SubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + SubmitInfo.pNext = nullptr; + SubmitInfo.waitSemaphoreCount = 0; + SubmitInfo.pWaitSemaphores = nullptr; + SubmitInfo.commandBufferCount = 1; + SubmitInfo.pCommandBuffers = &CommandBuffer; + SubmitInfo.signalSemaphoreCount = 0; + SubmitInfo.pSignalSemaphores = nullptr; + vkQueueSubmit(Queue, 1, &SubmitInfo, Fence); + return nFrameTimeStamp; +} + +void MicroProfileGpuInitVulkan(VkDevice* pDevices, VkPhysicalDevice* pPhysicalDevices, VkQueue* pQueues, uint32_t* QueueFamily, uint32_t nNodeCount) +{ + MicroProfileGpuTimerStateVulkan* pGPU = MP_ALLOC_OBJECT(MicroProfileGpuTimerStateVulkan); + memset(pGPU, 0, sizeof(MicroProfileGpuTimerStateVulkan)); + MicroProfileGpuInitPlatform(MicroProfileGpuTimerStateType_Vulkan, + pGPU, + MicroProfileGpuInsertTimeStampVulkan, + MicroProfileGpuGetTimeStampVulkan, + MicroProfileTicksPerSecondGpuVulkan, + MicroProfileGetGpuTickReferenceVulkan, + MicroProfileGpuFlipVulkan, + MicroProfileGpuShutdownVulkan); + + pGPU->nNodeCount = nNodeCount; + + VkQueryPoolCreateInfo Q; + Q.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO; + Q.pNext = 0; + Q.flags = 0; + Q.queryType = VK_QUERY_TYPE_TIMESTAMP; + Q.queryCount = MICROPROFILE_VULKAN_MAX_QUERIES + 1; + + VkCommandPoolCreateInfo CreateInfo; + CreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + CreateInfo.pNext = 0; + CreateInfo.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; + + VkResult r; + for(uint32_t i = 0; i < nNodeCount; ++i) + { + pGPU->Devices[i] = pDevices[i]; + pGPU->PhysicalDevices[i] = pPhysicalDevices[i]; + pGPU->Queues[i] = pQueues[i]; + r = vkCreateQueryPool(pGPU->Devices[i], &Q, 0, &pGPU->QueryPool[i]); + MP_ASSERT(r == VK_SUCCESS); + + CreateInfo.queueFamilyIndex = QueueFamily[i]; + r = vkCreateCommandPool(pGPU->Devices[i], &CreateInfo, 0, &pGPU->CommandPool[i]); + MP_ASSERT(r == VK_SUCCESS); + + for(uint32_t j = 0; j < MICROPROFILE_VULKAN_INTERNAL_DELAY; ++j) + { + auto& F = pGPU->Frames[j]; + VkCommandBufferAllocateInfo AllocInfo; + AllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + AllocInfo.pNext = 0; + AllocInfo.commandBufferCount = 1; + AllocInfo.commandPool = pGPU->CommandPool[i]; + AllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + r = vkAllocateCommandBuffers(pGPU->Devices[i], &AllocInfo, &F.CommandBuffer[i]); + MP_ASSERT(r == VK_SUCCESS); + + VkFenceCreateInfo FCI; + FCI.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; + FCI.pNext = 0; + FCI.flags = j == 0 ? 0 : VK_FENCE_CREATE_SIGNALED_BIT; + r = vkCreateFence(pGPU->Devices[i], &FCI, 0, &F.Fences[i]); + MP_ASSERT(r == VK_SUCCESS); + if(j == 0) + { + VkCommandBufferBeginInfo CBI; + CBI.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + CBI.pNext = 0; + CBI.pInheritanceInfo = 0; + CBI.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + vkBeginCommandBuffer(F.CommandBuffer[i], &CBI); + vkCmdResetQueryPool(F.CommandBuffer[i], pGPU->QueryPool[i], 0, MICROPROFILE_VULKAN_MAX_QUERIES + 1); + + vkEndCommandBuffer(F.CommandBuffer[i]); + VkSubmitInfo SubmitInfo = {}; + SubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + SubmitInfo.pNext = nullptr; + SubmitInfo.waitSemaphoreCount = 0; + SubmitInfo.pWaitSemaphores = nullptr; + SubmitInfo.commandBufferCount = 1; + SubmitInfo.pCommandBuffers = &F.CommandBuffer[i]; + SubmitInfo.signalSemaphoreCount = 0; + SubmitInfo.pSignalSemaphores = nullptr; + vkQueueSubmit(pQueues[i], 1, &SubmitInfo, F.Fences[i]); + vkWaitForFences(pGPU->Devices[i], 1, &F.Fences[i], 1, (uint64_t)-1); + vkResetCommandBuffer(F.CommandBuffer[i], VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT); + } + } + } + + VkPhysicalDeviceProperties Properties; + vkGetPhysicalDeviceProperties(pPhysicalDevices[0], &Properties); + pGPU->nFrequency = 1000000000ll / Properties.limits.timestampPeriod; +} + +void MicroProfileGpuShutdownVulkan() +{ + // this is clearly leaking .. +} +void MicroProfileSetCurrentNodeVulkan(uint32_t nNode) +{ + + MicroProfileGpuTimerStateVulkan* pGPU = MicroProfileGetGpuTimerStateVulkan(); + if(!pGPU) + return; + pGPU->nCurrentNode = nNode; +} + +int MicroProfileGetGpuTickReferenceVulkan(int64_t* pOutCPU, int64_t* pOutGpu) +{ + MicroProfileGpuTimerStateVulkan* pGPU = MicroProfileGetGpuTimerStateVulkan(); + if(!pGPU) + return 0; + + auto& F = pGPU->Frames[pGPU->nFrame % MICROPROFILE_VULKAN_INTERNAL_DELAY]; + uint32_t nGpu = pGPU->nCurrentNode; + + VkCommandBufferBeginInfo CBI; + CBI.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + CBI.pNext = 0; + CBI.pInheritanceInfo = 0; + CBI.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + VkCommandBuffer CB = F.CommandBuffer[nGpu]; + VkDevice Device = pGPU->Devices[nGpu]; + VkFence Fence = F.Fences[nGpu]; + + vkWaitForFences(Device, 1, &Fence, 1, (uint64_t)-1); + vkResetFences(Device, 1, &Fence); + vkResetCommandBuffer(CB, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT); + vkBeginCommandBuffer(CB, &CBI); + vkCmdResetQueryPool(CB, pGPU->QueryPool[nGpu], MICROPROFILE_VULKAN_MAX_QUERIES, 1); + vkCmdWriteTimestamp(CB, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, pGPU->QueryPool[nGpu], MICROPROFILE_VULKAN_MAX_QUERIES); + vkEndCommandBuffer(CB); + VkSubmitInfo SubmitInfo = {}; + SubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + SubmitInfo.pNext = nullptr; + SubmitInfo.waitSemaphoreCount = 0; + SubmitInfo.pWaitSemaphores = nullptr; + SubmitInfo.commandBufferCount = 1; + SubmitInfo.pCommandBuffers = &CB; + SubmitInfo.signalSemaphoreCount = 0; + SubmitInfo.pSignalSemaphores = nullptr; + vkQueueSubmit(pGPU->Queues[nGpu], 1, &SubmitInfo, Fence); + vkWaitForFences(Device, 1, &Fence, 1, (uint64_t)-1); + *pOutGpu = 0; + vkGetQueryPoolResults(Device, pGPU->QueryPool[nGpu], MICROPROFILE_VULKAN_MAX_QUERIES, 1, 8, pOutGpu, 8, VK_QUERY_RESULT_64_BIT); + *pOutCPU = MP_TICK(); + return 1; +} +#endif + +#if MICROPROFILE_GPU_TIMERS_GL +//:'######:::'########::'##::::'##:::::'######:::'##::::::: +//'##... ##:: ##.... ##: ##:::: ##::::'##... ##:: ##::::::: +// ##:::..::: ##:::: ##: ##:::: ##:::: ##:::..::: ##::::::: +// ##::'####: ########:: ##:::: ##:::: ##::'####: ##::::::: +// ##::: ##:: ##.....::: ##:::: ##:::: ##::: ##:: ##::::::: +// ##::: ##:: ##:::::::: ##:::: ##:::: ##::: ##:: ##::::::: +//. ######::: ##::::::::. #######:::::. ######::: ########: +//:......::::..::::::::::.......:::::::......::::........:: + +void MicroProfileGpuInitGL() +{ + MicroProfileGpuTimerStateGL* pGPU = MP_ALLOC_OBJECT(MicroProfileGpuTimerStateGL); + memset(pGPU, 0, sizeof(MicroProfileGpuTimerStateGL)); + MicroProfileGpuInitPlatform(MicroProfileGpuTimerStateType_GL, + pGPU, + MicroProfileGpuInsertTimeStampGL, + MicroProfileGpuGetTimeStampGL, + MicroProfileTicksPerSecondGpuGL, + MicroProfileGetGpuTickReferenceGL, + MicroProfileGpuFlipGL, + MicroProfileGpuShutdownGL); + + pGPU->GLTimerPos = 0; + glGenQueries(MICROPROFILE_GL_MAX_QUERIES, &pGPU->GLTimers[0]); +} + +uint32_t MicroProfileGpuInsertTimeStampGL(void* pContext) +{ + MicroProfileGpuTimerStateGL* pGPU = MicroProfileGetGpuTimerStateGL(); + if(!pGPU) + return 0; + + uint32_t nIndex = (pGPU->GLTimerPos + 1) % MICROPROFILE_GL_MAX_QUERIES; + glQueryCounter(pGPU->GLTimers[nIndex], GL_TIMESTAMP); + pGPU->GLTimerPos = nIndex; + return nIndex; +} +uint64_t MicroProfileGpuGetTimeStampGL(uint32_t nKey) +{ + MicroProfileGpuTimerStateGL* pGPU = MicroProfileGetGpuTimerStateGL(); + if(!pGPU) + return 0; + + uint64_t result; + glGetQueryObjectui64v(pGPU->GLTimers[nKey], GL_QUERY_RESULT, &result); + return result; +} + +uint64_t MicroProfileTicksPerSecondGpuGL() +{ + return 1000000000ll; +} + +int MicroProfileGetGpuTickReferenceGL(int64_t* pOutCpu, int64_t* pOutGpu) +{ + MicroProfileGpuTimerStateGL* pGPU = MicroProfileGetGpuTimerStateGL(); + if(!pGPU) + return 0; + + int64_t nGpuTimeStamp; + glGetInteger64v(GL_TIMESTAMP, &nGpuTimeStamp); + if(nGpuTimeStamp) + { + *pOutCpu = MP_TICK(); + *pOutGpu = nGpuTimeStamp; +#if 0 // debug test if timestamp diverges + static int64_t nTicksPerSecondCpu = MicroProfileTicksPerSecondCpu(); + static int64_t nTicksPerSecondGpu = MicroProfileTicksPerSecondGpu(); + static int64_t nGpuStart = 0; + static int64_t nCpuStart = 0; + if(!nCpuStart) + { + nCpuStart = *pOutCpu; + nGpuStart = *pOutGpu; + } + static int nCountDown = 100; + if(0 == nCountDown--) + { + int64_t nCurCpu = *pOutCpu; + int64_t nCurGpu = *pOutGpu; + double fDistanceCpu = (nCurCpu - nCpuStart) / (double)nTicksPerSecondCpu; + double fDistanceGpu = (nCurGpu - nGpuStart) / (double)nTicksPerSecondGpu; + + char buf[254]; + snprintf(buf, sizeof(buf)-1,"Distance %f %f diff %f\n", fDistanceCpu, fDistanceGpu, fDistanceCpu-fDistanceGpu); + OutputDebugString(buf); + nCountDown = 100; + } +#endif + return 1; + } + return 0; +} +uint32_t MicroProfileGpuFlipGL(void* pContext) +{ + return MicroProfileGpuInsertTimeStampGL(pContext); +} + +void MicroProfileGpuShutdownGL() +{ + MicroProfileGpuTimerStateGL* pGPU = MicroProfileGetGpuTimerStateGL(); + if(!pGPU) + return; + + glDeleteQueries(MICROPROFILE_GL_MAX_QUERIES, &pGPU->GLTimers[0]); +} + +MicroProfileGpuTimerStateGL* MicroProfileGetGpuTimerStateGL() +{ + if(S.pGPU && S.pGPU->Type == MicroProfileGpuTimerStateType_GL) + return (MicroProfileGpuTimerStateGL*)S.pGPU; + return nullptr; +} +#endif + +uint32_t MicroProfileStringHash(const char* pString) // note matching: code in javascript: microprofilelive.html: function StringHash(s) +{ + uint32_t h = 0xfeedba3e; + char c; + while(0 != (c = *pString++)) + { + h = c + ((h << 5) - h); + } + return h; +} + +const char* MicroProfileStrDup(const char* pStr) +{ + size_t len = strlen(pStr) + 1; + char* pOut = (char*)MP_ALLOC(len, 8); + memcpy(pOut, pStr, len); + return pOut; +} + +uint32_t MicroProfileColorFromString(const char* pString) // note matching code/constants in javascript: microprofilelive.html: function StringToColor(s) +{ + // var h = StringHash(s); + // var cidx = h % 360; + // return "hsl(" + cidx + ",50%, 70%)"; //note: matching code constants in microprofile.cpp: MicroProfileColorFromString + + float h = MicroProfileStringHash(pString) % 360; + float s = 0.5f; + float l = 0.7f; + // from https://www.rapidtables.com/convert/color/hsl-to-rgb.html + float c = (1 - fabsf(2 * l - 1)) * s; + float x = c * (1 - fabsf(fmodf(h / 60, 2.f) - 1)); + float m = l - c / 2.f; + float r = 0.f, g = 0.f, b = 0.f; + if(h < 60) + { + r = c; + g = x; + } + else if(h < 120.f) + { + r = x; + g = c; + } + else if(h < 180.f) + { + g = c; + b = x; + } + else if(h < 240.f) + { + g = x; + b = c; + } + else if(h < 300.f) + { + r = x; + b = c; + } + else + { + r = c; + b = x; + } + r += m; + g += m; + b += m; + + r *= 255.f; + g *= 255.f; + b *= 255.f; + + uint32_t R = MicroProfileMin(0xffu, (uint32_t)r); + uint32_t G = MicroProfileMin(0xffu, (uint32_t)g); + uint32_t B = MicroProfileMin(0xffu, (uint32_t)b); + + return (R << 16) | (G << 8) | B; +} + +#if MICROPROFILE_DYNAMIC_INSTRUMENT +// '##::::'##::'#######:::'#######::'##:::'##:::::'######::'##::::'##::::'###::::'########::'########:'########:: +// ##:::: ##:'##.... ##:'##.... ##: ##::'##:::::'##... ##: ##:::: ##:::'## ##::: ##.... ##: ##.....:: ##.... ##: +// ##:::: ##: ##:::: ##: ##:::: ##: ##:'##:::::: ##:::..:: ##:::: ##::'##:. ##:: ##:::: ##: ##::::::: ##:::: ##: +// #########: ##:::: ##: ##:::: ##: #####:::::::. ######:: #########:'##:::. ##: ########:: ######::: ##:::: ##: +// ##.... ##: ##:::: ##: ##:::: ##: ##. ##:::::::..... ##: ##.... ##: #########: ##.. ##::: ##...:::: ##:::: ##: +// ##:::: ##: ##:::: ##: ##:::: ##: ##:. ##:::::'##::: ##: ##:::: ##: ##.... ##: ##::. ##:: ##::::::: ##:::: ##: +// ##:::: ##:. #######::. #######:: ##::. ##::::. ######:: ##:::: ##: ##:::: ##: ##:::. ##: ########: ########:: +// ..:::::..:::.......::::.......:::..::::..::::::......:::..:::::..::..:::::..::..:::::..::........::........::: + +#include +#include + +#if MICROPROFILE_BREAK_ON_PATCH_FAIL +#define BREAK_ON_PATCH_FAIL() MP_BREAK() +#else +#define BREAK_ON_PATCH_FAIL() \ + do \ + { \ + } while(0) +#endif + +void* MicroProfileX64FollowJump(void* pSrc); +bool MicroProfileCopyInstructionBytes(char* pDest, + void* pSrc, + const int nLimit, + const int nMaxSize, + char* pTrunk, + intptr_t nTrunkSize, + uint32_t nUsableJumpRegs, + int* nBytesDest, + int* nBytesSrc, + uint32_t* pRegsWritten, + uint32_t* nRetSafe); +bool MicroProfilePatchFunction(void* f, int Argument, MicroProfileHookFunc enter, MicroProfileHookFunc leave, MicroProfilePatchError* pError); +template +void MicroProfileIterateSymbols(Callback CB, uint32_t* nModules, uint32_t nNumModules); + +bool MicroProfileDemangleName(const char* pName, char* OutName, uint32_t Size); +bool MicroProfilePatchBeginSuspend(); +void MicroProfilePatchEndSuspend(); +bool MicroProfilePatchHasSuspendedThread(intptr_t Begin, intptr_t End); + +#if 1 +#define STRING_MATCH_SIZE 64 +typedef uint64_t uint_string_match; +#else +#define STRING_MATCH_SIZE 32 +typedef uint32_t uint_string_match; +#endif + +struct MicroProfileStringMatchMask +{ + uint_string_match nMask; + uint_string_match M[64]; +}; + +struct MicroProfileSymbolDesc +{ + const char* pName; + const char* pShortName; + intptr_t nAddress; + intptr_t nAddressEnd; + uint_string_match nMask; + int nIgnoreSymbol; + uint32_t nModule; +}; + +struct MicroProfileSymbolBlock +{ + MicroProfileSymbolBlock* pNext; + uint32_t nNumSymbols; + uint32_t nNumChars; + uint_string_match nMask; + MicroProfileStringMatchMask MatchMask; + enum + { + ESIZE = 4 << 10, + }; + union + { + MicroProfileSymbolDesc Symbols[ESIZE / sizeof(MicroProfileSymbolDesc)]; + char Chars[ESIZE]; + }; +}; + +typedef void (*MicroProfileOnSymbolCallback)(const char* pSymbolName, intptr_t nAddress); + +MP_THREAD_LOCAL uintptr_t g_MicroProfile_TLS[17] = { 16 }; + +extern "C" MP_NOINLINE uintptr_t MicroProfile_Patch_TLS_PUSH(uintptr_t t) +{ + uintptr_t* pTLS = &g_MicroProfile_TLS[0]; + + uintptr_t Limit = (uint32_t)pTLS[0]; + uintptr_t Pos = (uint32_t)(pTLS[0] >> 32); + if(Pos == Limit) + { + return 0; + } + else + { + pTLS[0] = (Limit) | ((Pos + 1) << 32); + } + pTLS[Pos + 1] = t; + return 1; +} +extern "C" MP_NOINLINE uintptr_t MicroProfile_Patch_TLS_POP() +{ + uintptr_t* pTLS = &g_MicroProfile_TLS[0]; + uintptr_t Limit = (uint32_t)pTLS[0]; + uintptr_t Pos = (uint32_t)(pTLS[0] >> 32); + if(Pos == 0) + { + MP_BREAK(); // this should never happen + return 0; + } + else + { + pTLS[0] = (Limit) | ((Pos - 1) << 32); + } + uintptr_t t = pTLS[Pos]; + return t; +} + +char* MicroProfileInsertRegisterJump(char* pCode, intptr_t pDest, int reg) +{ + MP_ASSERT(reg >= R_RAX && reg <= R_R15); + int large = reg >= R_R8 ? 1 : 0; + int offset = large ? (reg - R_R8) : (reg - R_RAX); + unsigned char* uc = (unsigned char*)pCode; + *uc++ = large ? 0x49 : 0x48; + *uc++ = 0xb8 + offset; + memcpy(uc, &pDest, 8); + uc += 8; + if(large) + *uc++ = 0x41; + *uc++ = 0xff; + *uc++ = 0xe0 + offset; + return (char*)uc; + // 164: 48 b8 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %rax + // 16e: 48 b9 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %rcx + // 178: 48 ba 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %rdx + // 182: 48 bb 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %rbx + // 18c: 48 bc 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %rsp + // 196: 48 bd 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %rbp + // 1a0: 48 be 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %rsi + // 1aa: 48 bf 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %rdi + // 1b4: 49 b8 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %r8 + // 1be: 49 b9 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %r9 + // 1c8: 49 ba 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %r10 + // 1d2: 49 bb 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %r11 + // 1dc: 49 bc 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %r12 + // 1e6: 49 bd 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %r13 + // 1f0: 49 be 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %r14 + // 1fa: 49 bf 08 07 06 05 04 03 02 01 movabsq $72623859790382856, %r15 + // 204: ff e0 jmpq *%rax + // 206: ff e1 jmpq *%rcx + // 208: ff e2 jmpq *%rdx + // 20a: ff e3 jmpq *%rbx + // 20c: ff e4 jmpq *%rsp + // 20e: ff e5 jmpq *%rbp + // 210: ff e6 jmpq *%rsi + // 212: ff e7 jmpq *%rdi + // 214: 41 ff e0 jmpq *%r8 + // 217: 41 ff e1 jmpq *%r9 + // 21a: 41 ff e2 jmpq *%r10 + // 21d: 41 ff e3 jmpq *%r11 + // 220: 41 ff e4 jmpq *%r12 + // 223: 41 ff e5 jmpq *%r13 + // 226: 41 ff e6 jmpq *%r14 + // 229: 41 ff e7 jmpq *%r15 +} + +char* MicroProfileInsertRelativeJump(char* pCode, intptr_t pDest) +{ + intptr_t src = intptr_t(pCode) + 5; + intptr_t off = pDest - src; + MP_ASSERT(off > intptr_t(0xffffffff80000000) && off <= 0x7fffffff); + int32_t i32off = (int32_t)off; + unsigned char* uc = (unsigned char*)pCode; + unsigned char* c = (unsigned char*)&i32off; + *uc++ = 0xe9; + memcpy(uc, c, 4); + uc += 4; + return (char*)uc; +} + +char* MicroProfileInsertRetJump(char* pCode, intptr_t pDest) +{ + uint32_t lower = (uint32_t)pDest; + uint32_t upper = (uint32_t)(pDest >> 32); + unsigned char* uc = (unsigned char*)pCode; + *uc++ = 0x68; + memcpy(uc, &lower, 4); + uc += 4; + *uc++ = 0xc7; + *uc++ = 0x44; + *uc++ = 0x24; + *uc++ = 0x04; + memcpy(uc, &upper, 4); + uc += 4; + *uc++ = 0xc3; + return (char*)uc; +} + +uint8_t* MicroProfileInsertMov(uint8_t* p, uint8_t* pend, int r, intptr_t value) +{ + int Large = r >= R_R8 ? 1 : 0; + int RegIndex = Large ? (r - R_R8) : (r - R_RAX); + *p++ = Large ? 0x49 : 0x48; + *p++ = 0xb8 + RegIndex; // + (reg - (large?(R_R8-R_RAX):0)); + intptr_t* pAddress = (intptr_t*)p; + pAddress[0] = value; + p = (uint8_t*)(pAddress + 1); + MP_ASSERT(p < pend); + return p; +} + +uint8_t* MicroProfileInsertCall(uint8_t* p, uint8_t* pend, int r) +{ + int Large = r >= R_R8 ? 1 : 0; + int RegIndex = Large ? (r - R_R8) : (r - R_RAX); + if(Large) + { + *p++ = 0x41; + } + *p++ = 0xff; + *p++ = 0xd0 + RegIndex; + MP_ASSERT(p < pend); + return p; +} + +bool MicroProfileStringMatch(const char* pSymbol, uint32_t nStartOffset, const char** pPatterns, uint32_t* nPatternLength, uint32_t nNumPatterns) +{ + MP_ASSERT(nStartOffset <= nNumPatterns); + const char* p = pSymbol; + for(uint32_t i = nStartOffset; i < nNumPatterns; ++i) + { + p = MP_STRCASESTR(p, pPatterns[i]); + if(p) + { + p += nPatternLength[i]; + } + else + { + return false; + } + } + return true; +} + +int MicroProfileStringMatchOffset(const char* pSymbol, const char** pPatterns, uint32_t* nPatternLength, uint32_t nNumPatterns) +{ + int nOffset = 0; + const char* p = pSymbol; + for(uint32_t i = 0; i < nNumPatterns; ++i) + { + p = MP_STRCASESTR(p, pPatterns[i]); + if(p) + { + p += nPatternLength[i]; + nOffset++; + } + else + { + break; + } + } + return nOffset; +} + +void* MicroProfileX64FollowJump(void* pSrc) +{ + for(uint32_t i = 0; i < S.DynamicTokenIndex; ++i) + if(S.FunctionsInstrumented[i] == pSrc) + return pSrc; // if already instrumented, do not follow the jump inserted by itself. + + // uprintf("deref possible trampoline for %p\n", pSrc); + _DecodeType dt = Decode64Bits; + _DInst Instructions[1]; + unsigned int nCount = 0; + + _CodeInfo ci; + ci.code = (uint8_t*)pSrc; + ci.codeLen = 15; + ci.codeOffset = 0; + ci.dt = dt; + ci.features = DF_NONE; + int r = distorm_decompose(&ci, Instructions, 1, &nCount); + if(!r || nCount != 1) + { + return pSrc; // fail, just return + } + + auto& I = Instructions[0]; + if(I.opcode == I_JMP) + { + if(I.ops[0].type == O_PC) + { + if(I.ops[0].size == 0x20) + { + intptr_t p = (intptr_t)pSrc; + p += I.size; + p += I.imm.sdword; + return (void*)p; + } + } + else if(I.ops[0].type == O_SMEM) + { + if(I.ops[0].index == R_RIP) + { + intptr_t p = (intptr_t)pSrc; + p += I.size; + p += I.disp; + void* pHest = *(void**)p; + return pHest; + } + } + uprintf("failed to interpret I_JMP %p %d %d\n", pSrc, I.ops[0].size, I.ops[0].type); + return pSrc; + MP_BREAK(); + } + return pSrc; +} + +bool MicroProfileCopyInstructionBytes(char* pDest, + void* pSrc, + const int nLimit, + const int nMaxSize, + char* pTrunk, + intptr_t nTrunkSize, + const uint32_t nUsableJumpRegs, + int* pBytesDest, + int* pBytesSrc, + uint32_t* pRegsWritten, + uint32_t* pRetSafe) +{ + + _DecodeType dt = Decode64Bits; + _DInst Instructions[128]; + int rip[128] = { 0 }; + uint32_t nRegsWrittenInstr[128] = { 0 }; + int offsets[129] = { 0 }; + unsigned int nCount = 0; + + _CodeInfo ci; + ci.code = (uint8_t*)pSrc; + ci.codeLen = nLimit + 15; + ci.codeOffset = 0; + ci.dt = dt; + ci.features = DF_NONE; + int r = distorm_decompose(&ci, Instructions, 128, &nCount); + if(r != DECRES_SUCCESS) + { + BREAK_ON_PATCH_FAIL(); + return false; + } + int offset = 0; + unsigned int i = 0; + unsigned nInstructions = 0; + int64_t nTrunkUsage = 0; + offsets[0] = 0; + uint32_t nRegsWritten = 0; + + auto Align16 = [](intptr_t p) { return (p + 15) & (~15); }; + + { + + intptr_t iTrunk = (intptr_t)pTrunk; + intptr_t iTrunkEnd = iTrunk + nTrunkSize; + intptr_t iTrunkAligned = (iTrunk + 15) & ~15; + nTrunkSize = iTrunkEnd - iTrunkAligned; + pTrunk = (char*)iTrunkAligned; + } + const uint8_t* pTrunkEnd = (uint8_t*)(pTrunk + nTrunkSize); + + auto RegToBit = [](int r) -> uint32_t + { + if(r >= R_RAX && r <= R_R15) + { + return (1u << (r - R_RAX)); + } + else if(r >= R_EAX && r <= R_R15D) + { + return (1u << (r - R_EAX)); + } + else if(r >= R_AX && r <= R_R15W) + { + return (1u << (r - R_AX)); + } + else if(r >= R_AL && r <= R_R15B) + { + return (1u << (r - R_AL)); + } + return 0; // might hit on registers like RIP + MP_BREAK(); + }; +#ifdef _WIN32 + const uint32_t nUsableRegisters = RegToBit(R_RAX) | RegToBit(R_R10) | RegToBit(R_R11); +#else + const uint32_t nUsableRegisters = RegToBit(R_RAX) | RegToBit(R_R10) | RegToBit(R_R11); +#endif + + int nBytesToMove = 0; + for(i = 0; i < nCount; ++i) + { + nBytesToMove += Instructions[i].size; + if(nBytesToMove >= nLimit) + break; + } + *pBytesSrc = nBytesToMove; + + uint32_t nRspMask = RegToBit(R_RSP); + *pRetSafe = 1; + + for(i = 0; i < nCount; ++i) + { + rip[i] = 0; + auto& I = Instructions[i]; + // bool bHasRipReference = false; + if(I.opcode == I_LEA) + { + } + if(I.opcode == I_CALL) + { + auto& O = I.ops[0]; + if(O.type != O_PC || O.size != 0x20) + { + uprintf("unknown call encountered. cannot move\n"); + BREAK_ON_PATCH_FAIL(); + return false; + } + if((nRegsWritten & nUsableRegisters) == nUsableRegisters) + { + uprintf("call encountered, but register all regs was written to. TODO: push regs?\n"); + BREAK_ON_PATCH_FAIL(); + return false; + } + // return value might be used past return so preserve registers. +#ifdef _WIN32 + nRegsWritten |= RegToBit(R_RAX); +#else + nRegsWritten |= RegToBit(R_RAX) | RegToBit(R_RDX); +#endif + } + + switch(I.ops[0].type) + { + case O_REG: + { + uint32_t reg = I.ops[0].index; + nRegsWritten |= RegToBit(reg); + auto& O2 = I.ops[1]; + switch(O2.type) + { + case O_REG: + case O_MEM: + case O_SMEM: + { + // if register is RSP 'contaminated', it prevents us from using that to do retjmps + uint32_t nMask = RegToBit(O2.index); + if(nRspMask & nMask) + { + nRspMask |= RegToBit(reg); + } + } + default: + break; + } + break; + } + case O_MEM: + case O_SMEM: + { + uint32_t reg = I.ops[0].index; + if(nRspMask & RegToBit(reg)) + { + uprintf("found contaminated reg at +%lld\n", (long long)I.addr); + *pRetSafe = 0; + } + break; + } + } + nRegsWrittenInstr[i] = nRegsWritten; + for(int j = 0; j < 4; ++j) + { + auto& O = I.ops[j]; + + switch(O.type) + { + case O_REG: + case O_SMEM: + case O_MEM: + { + if(O.index == R_RIP) + { + if(j != 1) + { + uprintf("found non base reference of rip. fail\n"); + BREAK_ON_PATCH_FAIL(); + return false; + } + if(I.dispSize != 0x20 && I.dispSize != 0x10) + { + uprintf("found offset size != 32 && != 16 bit. not implemented\n"); + BREAK_ON_PATCH_FAIL(); + return false; + } + rip[i] = 1; + nTrunkUsage += Align16(O.size / 8); + if(nTrunkUsage > nTrunkSize) + { + uprintf("overuse of trunk %lld\n", (long long)nTrunkUsage); + BREAK_ON_PATCH_FAIL(); + return false; + } + } + break; + } + } + } + if(rip[i]) + { + if(I.ops[0].type != O_REG) + { + uprintf("arg 0 should be O_REG, fail\n"); + BREAK_ON_PATCH_FAIL(); + return false; + } + if(I.ops[1].type != O_SMEM) + { + uprintf("arg 1 should be O_SMEM, fail was %d\n", O_SMEM); + BREAK_ON_PATCH_FAIL(); + return false; + } + } + int fc = META_GET_FC(Instructions[i].meta); + switch(fc) + { + case FC_CALL: + { + break; + } + case FC_RET: + case FC_SYS: + case FC_UNC_BRANCH: + case FC_CND_BRANCH: + uprintf("found branch inst %d :: %d\n", fc, offset); + BREAK_ON_PATCH_FAIL(); + return false; + } + offset += Instructions[i].size; + offsets[i + 1] = offset; + if(offset >= nLimit) + { + nInstructions = i + 1; + break; + } + } + if(nTrunkUsage > nTrunkSize) + { + uprintf("function using too much trunk space\n"); + BREAK_ON_PATCH_FAIL(); + return false; + } + if(offset < nLimit) + { + uprintf("function only had %d bytes of %d\n", offset, nLimit); + BREAK_ON_PATCH_FAIL(); + return false; + } + + if(0 == *pRetSafe && 0 == (nUsableJumpRegs & ~nRegsWritten)) + { + // if ret jump is unsafe all of the usable jump regs are taken, fail. + uprintf("cannot patch function without breaking code]\n"); + BREAK_ON_PATCH_FAIL(); + MP_BREAK(); + return false; + } + + // MP_BREAK(); + *pRegsWritten = nRegsWritten; + uint8_t* d = (uint8_t*)pDest; + uint8_t* dend = d + nMaxSize; + const uint8_t* s = (const uint8_t*)pSrc; + + nTrunkUsage = 0; + + for(i = 0; i < nInstructions; ++i) + { + auto& I = Instructions[i]; + unsigned size = Instructions[i].size; + if(I.opcode == I_CALL) + { + // find reg + uint32_t nRegsWritten = nRegsWrittenInstr[i]; + uint32_t nUsable = nUsableRegisters & ~nRegsWritten; + MP_ASSERT(nUsable); + int r = R_RAX; + while(0 == (1 & nUsable)) + { + nUsable >>= 1; + r++; + } + + intptr_t p = offsets[i + 1]; + p += (intptr_t)pSrc; + p += I.imm.sdword; + d = MicroProfileInsertMov(d, dend, r, p); + d = MicroProfileInsertCall(d, dend, r); + s += size; + } + else if(rip[i]) + { + if(I.opcode == I_LEA) + { + if(I.ops[0].type != O_REG) + { + MP_BREAK(); + } + if(I.ops[1].index != R_RIP) + { + MP_BREAK(); + } + int reg = I.ops[0].index - R_RAX; + int large = I.ops[0].index >= R_R8 ? 1 : 0; + *d++ = large ? 0x49 : 0x48; + *d++ = 0xb8 + (reg - (large ? (R_R8 - R_RAX) : 0)); + // calculate the offset + int64_t offset = offsets[i + 1] + I.disp; + intptr_t base = (intptr_t)pSrc; + + intptr_t sum = base + offset; + intptr_t* pAddress = (intptr_t*)d; + pAddress[0] = sum; + s += size; + d += 10; + d = (uint8_t*)(pAddress + 1); + } + else + { + if(15 & (intptr_t)pTrunk) + { + MP_BREAK(); + } + intptr_t t = (intptr_t)pTrunk; + t = (t + 15) & ~15; + pTrunk = (char*)t; + auto& O = I.ops[1]; + uint32_t Op1Size = O.size / 8; + + memcpy(d, s, size); + int32_t DispOriginal = (int32_t)I.disp; + const uint8_t* pOriginal = (s + size) + DispOriginal; + + intptr_t DispNew = ((uint8_t*)pTrunk - (d + size)); + if(!((intptr_t)pTrunk + Op1Size <= (intptr_t)pTrunkEnd)) + { + MP_BREAK(); + } + memcpy(pTrunk, pOriginal, Op1Size); + pTrunk += Align16(Op1Size); + if(I.dispSize == 32) + { + int32_t off = (int32_t)DispNew; + if(DispNew > 0x7fffffff || DispNew < 0) + { + MP_BREAK(); + } + memcpy(d + size - 4, &off, 4); + } + else if(I.dispSize == 16) + { + int16_t off = (int16_t)DispNew; + if(DispNew > 0x7fff || DispNew < 0) + { + MP_BREAK(); + } + memcpy(d + size - 2, &off, 2); + } + + d += size; + s += size; + } + } + else + { + memcpy(d, s, size); + d += size; + s += size; + } + } + + *pBytesDest = (int)(d - (uint8_t*)pDest); + + return true; +} + +extern "C" void MicroProfileInterceptEnter(int a) +{ + MicroProfileToken T = S.DynamicTokens[a]; + MicroProfileThreadLog* pLog = MicroProfileGetThreadLog2(); + MP_ASSERT(pLog->nStackScope < MICROPROFILE_STACK_MAX); // if youre hitting this assert your instrumenting a deeply nested function + MicroProfileScopeStateC* pScopeState = &pLog->ScopeState[pLog->nStackScope++]; + pScopeState->Token = T; + if(T) + { + pScopeState->nTick = MicroProfileEnterInternal(T); + } + else + { + pScopeState->nTick = MICROPROFILE_INVALID_TICK; + } +} +extern "C" void MicroProfileInterceptLeave(int a) +{ + MicroProfileThreadLog* pLog = MicroProfileGetThreadLog2(); + MP_ASSERT(pLog->nStackScope > 0); // if youre hitting this assert you probably have mismatched _ENTER/_LEAVE markers + MicroProfileScopeStateC* pScopeState = &pLog->ScopeState[--pLog->nStackScope]; + MicroProfileLeaveInternal(pScopeState->Token, pScopeState->nTick); +} + +bool MicroProfileInstrumentFromAddressOnly(void* pFunction) +{ + MicroProfileSymbolDesc* pDesc = MicroProfileSymbolFindFuction(pFunction); + if(pDesc) + { + uprintf("Found function %p :: %s %s\n", (void*)pDesc->nAddress, pDesc->pName, pDesc->pShortName); + uint32_t nColor = MicroProfileColorFromString(pDesc->pName); + + return MicroProfileInstrumentFunction(pFunction, MicroProfileSymbolModuleGetString(pDesc->nModule), pDesc->pName, nColor); + } + else + { + uprintf("No Function Found %p\n", pFunction); + return false; + } +} + +template +void MicroProfileInstrumentScanForFunctionCalls(CB Callback, void* pFunction, size_t nFunctionSize) +{ + pFunction = MicroProfileX64FollowJump(pFunction); + const intptr_t nCodeLen = nFunctionSize; + const uint32_t nMaxInstructions = 15; + intptr_t nOffset = 0; + _DecodeType dt = Decode64Bits; + _DInst Instructions[15]; + _CodeInfo ci; + do + { + ci.code = nOffset + (uint8_t*)pFunction; + ci.codeLen = nCodeLen - nOffset; + ci.codeOffset = 0; + ci.dt = dt; + ci.features = DF_RETURN_FC_ONLY; + uint32_t nCount = 0; + uint32_t nOffsetNext = 0; + + int r = distorm_decompose(&ci, Instructions, nMaxInstructions, &nCount); + // uprintf("decomposed %d\n", nCount); + if(r != DECRES_SUCCESS && r != DECRES_MEMORYERR) + { + BREAK_ON_PATCH_FAIL(); + return; + } + if(nCount == 0) + { + // no instructions left + break; + } + // uprintf("instructions decoded %d %p ::\n", nCount, pFunction); + for(int i = 0; i < (int)nCount; ++i) + { + // rip[i] = 0; + auto& I = Instructions[i]; + // bool bHasRipReference = false; + if(I.addr < nOffsetNext) + { + MP_BREAK(); + } + nOffsetNext = I.addr + I.size; + if(I.opcode == I_CALL) + { + auto& O = I.ops[0]; + if(O.type != O_PC || O.size != 0x20) + { + uprintf("non immediate call encountered. cannot follow\n"); + BREAK_ON_PATCH_FAIL(); + continue; + } + intptr_t pDst = nOffset + (intptr_t)pFunction; + pDst += I.addr; + pDst += I.size; + pDst += I.imm.sdword; + + void* fFun1 = MicroProfileX64FollowJump((void*)pDst); + Callback(fFun1); + } + } + nOffset += nOffsetNext; + } while(nOffset < nCodeLen); +} + +void MicroProfileInstrumentFunctionsCalled(void* pFunction, const char* pModuleName, const char* pFunctionName, int nMinBytes, int nMaxCalls) +{ + pFunction = MicroProfileX64FollowJump(pFunction); + + MicroProfileSymbolDesc* pDesc = MicroProfileSymbolFindFuction(pFunction); + if(pDesc) + { + uprintf("instrumenting child functions %p %p :: %s :: %s\n", (void*)pDesc->nAddress, (void*)pDesc->nAddressEnd, pDesc->pName, pDesc->pShortName); + int a = 0; + (void)a; + } + else + { + uprintf("could not find symbol info\n"); + return; + } + + const intptr_t nCodeLen = (intptr_t)pDesc->nAddressEnd - (intptr_t)pDesc->nAddress; + + MicroProfilePatchBeginSuspend(); + int NumFunctionsInstrumented = 0; + auto Callback = [&NumFunctionsInstrumented, nMinBytes, nMaxCalls](void* pFunc) + { + MicroProfileSymbolDesc* pDesc = MicroProfileSymbolFindFuction(pFunc); + if(!pDesc) + return; + const char* pName = pDesc ? pDesc->pName : "??"; + intptr_t Size = pDesc->nAddressEnd - pDesc->nAddress; + if(nMinBytes == 0 || Size >= nMinBytes) + { + if(0 == nMaxCalls || NumFunctionsInstrumented < nMaxCalls) + { + uprintf("** func Instrumented, count %d, size %d %s\n", NumFunctionsInstrumented, Size, pName); + if(MicroProfileInstrumentFromAddressOnly(pFunc)) + { + ++NumFunctionsInstrumented; + } + } + else + { + uprintf("** func Skipped, count %d>=%d :: %s\n", NumFunctionsInstrumented, nMaxCalls, pName); + } + } + else + { + uprintf("** func Skipped, Size %d<%d :: %s\n", Size, nMinBytes, pName); + } + }; + MicroProfileInstrumentScanForFunctionCalls(Callback, pFunction, nCodeLen); + + MicroProfilePatchEndSuspend(); +} + +bool MicroProfileInstrumentFunction(void* pFunction, const char* pModuleName, const char* pFunctionName, uint32_t nColor) +{ + MicroProfilePatchBeginSuspend(); + struct ScopeExit + { + ~ScopeExit() + { + MicroProfilePatchEndSuspend(); + } + } dummy; + + MicroProfilePatchError Err; + if(S.DynamicTokenIndex == MICROPROFILE_MAX_DYNAMIC_TOKENS) + { + uprintf("instrument failing, out of dynamic tokens %d\n", S.DynamicTokenIndex); + return false; + } + for(uint32_t i = 0; i < S.DynamicTokenIndex; ++i) + { + if(S.FunctionsInstrumented[i] == pFunction) + { + uprintf("function %p already instrumented\n", pFunction); + return false; + } + } + if(MicroProfilePatchFunction(pFunction, S.DynamicTokenIndex, MicroProfileInterceptEnter, MicroProfileInterceptLeave, &Err)) + { + MicroProfileToken Tok = S.DynamicTokens[S.DynamicTokenIndex] = MicroProfileGetToken("PATCHED", pFunctionName, nColor, MicroProfileTokenTypeCpu, 0); + S.FunctionsInstrumented[S.DynamicTokenIndex] = pFunction; + S.FunctionsInstrumentedName[S.DynamicTokenIndex] = MicroProfileStringIntern(pFunctionName); + S.FunctionsInstrumentedModuleNames[S.DynamicTokenIndex] = MicroProfileStringIntern(pModuleName); + S.DynamicTokenIndex++; + + uint16_t nGroup = MicroProfileGetGroupIndex(Tok); + if(!MicroProfileGroupActive(nGroup)) + { + MicroProfileGroupSetEnabled(nGroup); + } +#if MICROPROFILE_WEBSERVER + MicroProfileWebSocketToggleTimer(MicroProfileGetTimerIndex(Tok)); +#endif + + return false; + } + else + { + bool bFound = false; + for(int i = 0; i < S.nNumPatchErrors; ++i) + { + if(Err.nCodeSize == S.PatchErrors[i].nCodeSize && 0 == memcmp(Err.Code, S.PatchErrors[i].Code, Err.nCodeSize)) + { + bFound = true; + break; + } + } + if(!bFound && S.nNumPatchErrors < MICROPROFILE_MAX_PATCH_ERRORS) + { + memcpy(&S.PatchErrors[S.nNumPatchErrors++], &Err, sizeof(Err)); + } + bFound = false; + for(int i = 0; i < S.nNumPatchErrorFunctions; ++i) + { + if(0 == strcmp(pFunctionName, S.PatchErrorFunctionNames[i])) + { + bFound = true; + } + } + if(!bFound && S.nNumPatchErrorFunctions < MICROPROFILE_MAX_PATCH_ERRORS) + { + S.PatchErrorFunctionNames[S.nNumPatchErrorFunctions++] = pFunctionName; + } + uprintf("interception fail!!\n"); + return false; + } +} + +void MicroProfileInstrumentPreInit(); +void MicroProfileSymbolInitializeInternal(); +void MicroProfileSymbolFreeDataInternal(); +void MicroProfileSymbolKickThread(); +void MicroProfileQueryJoinThread(); + +bool MicroProfileSymbolInitialize(bool bStartLoad, const char* pModuleName) +{ + if(!bStartLoad) + return S.SymbolState.nModuleLoadsFinished.load() != 0; + // int nRequests = 0; + { + MicroProfileScopeLock L(MicroProfileMutex()); + for(int i = 0; i < S.SymbolNumModules; ++i) + { + if(0 == pModuleName || 0 == strcmp(pModuleName, (const char*)S.SymbolModules[i].pBaseString)) + { + if(0 == S.SymbolModules[i].nModuleLoadRequested.exchange(1)) + { + S.SymbolState.nModuleLoadsRequested.fetch_add(1); + } + } + } + } + + // todo: unload modules + MicroProfileSymbolKickThread(); + return S.SymbolState.nModuleLoadsRequested.load() == S.SymbolState.nModuleLoadsFinished.load(); + + // if(S.SymbolState.nState == MICROPROFILE_SYMBOLSTATE_DEFAULT) + // { + // if(!bStartLoad) + // return false; + // { + // MicroProfileScopeLock L(MicroProfileMutex()); + // S.SymbolState.nState.store(MICROPROFILE_SYMBOLSTATE_LOADING); + // S.SymbolState.nSymbolsLoaded.store(0); + // } + // MicroProfileSymbolKickThread(); + // return false; + // } + // if(nRequests) + // { + // } + // if(S.SymbolState.nState.load() == MICROPROFILE_SYMBOLSTATE_DONE) + // { + // MicroProfileQueryJoinThread(); + // } + // if(S.SymbolState.nState == MICROPROFILE_SYMBOLSTATE_DONE && bStartLoad) + // { + // MicroProfileSymbolFreeDataInternal(); + // { + // MicroProfileScopeLock L(MicroProfileMutex()); + // S.SymbolState.nState.store(MICROPROFILE_SYMBOLSTATE_LOADING); + // S.SymbolState.nSymbolsLoaded.store(0); + // } + // MicroProfileSymbolKickThread(); + // return false; + + // } + // else + // { + // return S.SymbolState.nState == MICROPROFILE_SYMBOLSTATE_DONE; + // } +} + +void MicroProfileSymbolFreeDataInternal() +{ + { + uprintf("todod;....\n"); + MP_BREAK(); + // MP_ASSERT(S.SymbolState.nState == MICROPROFILE_SYMBOLSTATE_DONE); + + S.nNumPatchErrorFunctions = 0; + memset(S.PatchErrorFunctionNames, 0, sizeof(S.PatchErrorFunctionNames)); + + for(int i = 0; i < S.SymbolNumModules; ++i) + { + + while(S.SymbolModules[i].pSymbolBlock) + { + MicroProfileSymbolBlock* pBlock = S.SymbolModules[i].pSymbolBlock; + S.SymbolModules[i].pSymbolBlock = pBlock->pNext; + MP_FREE(pBlock); + MICROPROFILE_COUNTER_SUB("/MicroProfile/Symbols/Allocs", 1); + MICROPROFILE_COUNTER_SUB("/MicroProfile/Symbols/Memory", sizeof(MicroProfileSymbolBlock)); + } + } + memset(&S.SymbolModules[0], 0, sizeof(S.SymbolModules)); + memset(&S.SymbolModuleNameBuffer[0], 0, sizeof(S.SymbolModuleNameBuffer)); + S.SymbolModuleNameOffset = 0; + S.SymbolNumModules = 0; + } +} +#if STRING_MATCH_SIZE == 64 +int MicroProfileCharacterMaskCharIndex(char c) +{ + if(c >= 'A' && c <= 'Z') + c = 'a' + (c - 'A'); + // abcdefghijklmnopqrstuvwxyz + if(c >= 'a' && c <= 'z') + { + int b = c - 'a'; + return b; + } + if(c >= '0' && c <= '9') + { + int b = c - '0'; + return b + 26; + } + switch(c) + { + case ':': + return 37; + case ';': + return 38; + case '\\': + return 39; + case '\'': + return 40; + case '\"': + return 41; + case '/': + return 42; + case '{': + return 43; + case '}': + return 44; + case '(': + return 45; + case ')': + return 46; + case '[': + return 47; + case ']': + return 48; + case '<': + return 49; + case '>': + return 50; + case '.': + return 51; + case ',': + return 52; // special characters + case ' ': + return -1; // special characters + } + return 63; +} + +uint64_t MicroProfileCharacterMaskChar(char c) +{ + uint64_t nMask = 1; + int nIndex = MicroProfileCharacterMaskCharIndex(c); + if(nIndex == -1) + return 0; + return nMask << nIndex; +} + +#else +uint32_t MicroProfileCharacterMaskChar(char c) +{ + if(c >= 'A' && c <= 'Z') + c = 'a' + (c - 'A'); + // abcdefghijklmnopqrstuvwxyz + if(c >= 'a' && c <= 'z') + { + int b = c - 'a'; + b = MicroProfileMin(20, b); // squish the last together + // static int once = 0; + // if(0 == once) + //{ + // for(int i = 20; i < 28; ++i) + // { + // uprintf("char %d is %c\n", i, (char)('a' + i)); + // } + // once = 1; + //} + uint32_t v = 1; + return v << b; + } + if(c >= '0' && c <= '9') + { + int b = c - '0'; + b += 21; + if(b < 21 || b > 30) + MP_BREAK(); + return 1 << b; + } + switch(c) + { + case ':': + case ';': + case '\\': + case '\'': + case '\"': + case '/': + case '{': + case '}': + case '(': + case ')': + case '[': + case ']': + return 1u << 31; // special characters + case ' ': + return 0; + } + return 0; +} +int MicroProfileCharacterMaskCharIndex(char c) +{ + if(c >= 'A' && c <= 'Z') + c = 'a' + (c - 'A'); + // abcdefghijklmnopqrstuvwxyz + if(c >= 'a' && c <= 'z') + { + int b = c - 'a'; + b = MicroProfileMin(20, b); // squish the last together + static int once = 0; + if(0 == once) + { + for(int i = 20; i < 28; ++i) + { + uprintf("char %d is %c\n", i, (char)('a' + i)); + } + once = 1; + } + return b; + } + if(c >= '0' && c <= '9') + { + int b = c - '0'; + b += 21; + if(b < 21 || b > 30) + MP_BREAK(); + return b; + } + switch(c) + { + case ':': + case ';': + case '\\': + case '\'': + case '\"': + case '/': + case '{': + case '}': + case '(': + case ')': + case '[': + case ']': + return 31; // special characters + case ' ': + return -1; + } + return 1; +} +#endif + +uint_string_match MicroProfileCharacterMaskString(const char* pStr) +{ + uint_string_match nMask = 0; + char c = 0; + while(0 != (c = *pStr++)) + { + nMask |= MicroProfileCharacterMaskChar(c); + } + return nMask; +} + +void MicroProfileCharacterMaskString2(const char* pStr, MicroProfileStringMatchMask& M) +{ + uint_string_match nMask = 0; + char c = 0; + int nLast = -1; + while(0 != (c = *pStr++)) + { + nMask |= MicroProfileCharacterMaskChar(c); + int nIndex = MicroProfileCharacterMaskCharIndex(c); + if(nIndex >= 0 && nLast >= 0) + { + MP_ASSERT(nIndex < STRING_MATCH_SIZE); + M.M[nLast] |= 1llu << nIndex; + } + nLast = nIndex; + } + M.nMask |= nMask; +} + +bool MicroProfileCharacterMatch(const MicroProfileStringMatchMask& Block, const MicroProfileStringMatchMask& String) +{ + if(String.nMask != (Block.nMask & String.nMask)) + return false; + for(uint32_t i = 0; i < STRING_MATCH_SIZE; ++i) + { + if(String.M[i] != (Block.M[i] & String.M[i])) + return false; + } + return true; +} + +uint32_t MicroProfileSymbolGetModule(const char* pString, intptr_t nBaseAddr) +{ + + for(int i = 0; i < S.SymbolNumModules; ++i) + { + auto& M = S.SymbolModules[i]; + for(int j = 0; j < M.nNumExecutableRegions; ++j) + { + if(M.Regions[j].nBegin <= nBaseAddr && nBaseAddr < M.Regions[j].nEnd) + return i; + } + } + MP_BREAK(); // should never happen. + return 0; +} + +void MicroProfileSymbolMergeExecutableRegions() +{ + for(int i = 0; i < S.SymbolNumModules; ++i) + { + auto& M = S.SymbolModules[i]; + if(M.nNumExecutableRegions > 1) + { + std::sort(&M.Regions[0], &M.Regions[M.nNumExecutableRegions], [](const MicroProfileSymbolModuleRegion& l, const MicroProfileSymbolModuleRegion& r) { return l.nBegin < r.nBegin; }); + + int p = 0; + int g = 1; + while(g < M.nNumExecutableRegions) + { + if(M.Regions[p].nEnd == M.Regions[g].nBegin) + { + M.Regions[p].nEnd = M.Regions[g].nEnd; + g++; + } + else + { + ++p; + if(p != g) + M.Regions[p] = M.Regions[g]; + g++; + } + } + M.nNumExecutableRegions = p + 1; + } + } + for(int i = 0; i < S.SymbolNumModules; ++i) + { + auto& M = S.SymbolModules[i]; + uprintf("region %s %s\n", M.pTrimmedString, M.pBaseString); + for(int j = 0; j < M.nNumExecutableRegions; ++j) + uprintf("\t[%p-%p]\n", (void*)M.Regions[j].nBegin, (void*)M.Regions[j].nEnd); + } +} + +uint32_t MicroProfileSymbolInitModule(const char* pString_, intptr_t nAddrBegin, intptr_t nAddrEnd) +{ + const char* pString = MicroProfileStringInternSlash(pString_); + for(int i = 0; i < S.SymbolNumModules; ++i) + { + auto& M = S.SymbolModules[i]; + for(int j = 0; j < M.nNumExecutableRegions; ++j) + { + if(M.Regions[j].nBegin <= nAddrBegin && nAddrEnd < M.Regions[j].nEnd) + { + MP_ASSERT(pString == M.pBaseString); + return i; + } + } + } + + for(int i = 0; i < S.SymbolNumModules; ++i) + { + auto& M = S.SymbolModules[i]; + if(M.pBaseString == pString) + { + MP_ASSERT((intptr_t)pString != -2); + for(int j = 0; j < M.nNumExecutableRegions; ++j) + if(nAddrBegin == M.Regions[j].nBegin) + return i; + + if(M.nNumExecutableRegions == MICROPROFILE_MAX_MODULE_EXEC_REGIONS) + { + return (uint32_t)-1; + } + M.Regions[M.nNumExecutableRegions].nBegin = nAddrBegin; + M.Regions[M.nNumExecutableRegions].nEnd = nAddrEnd; + // uprintf("added module region %d %p %p %s \n", M.nNumExecutableRegions, (void*)nAddrBegin, (void*)nAddrEnd, pString); + M.nNumExecutableRegions++; + return i; + } + } + + MP_ASSERT((intptr_t)pString != -2); + // trim untill last path char + const char* pTrimmedString = pString; + + const char* pWork = pTrimmedString; + bool bLastSeperator = false; + while(*pWork != '\0') + { + if(bLastSeperator) + pTrimmedString = pWork; + bLastSeperator = *pWork == '\\' || *pWork == '/'; + + pWork++; + } + int nLen = (int)strlen(pTrimmedString) + 1; + // uprintf("STRING '%s' :: trimmedstring %s . len %d\n", pString, pTrimmedString, nLen); + + const char* pTrimmedIntern = MicroProfileStringIntern(pTrimmedString); + if(S.SymbolModuleNameOffset + nLen > MICROPROFILE_INSTRUMENT_MAX_MODULE_CHARS) + return 0; + memcpy(S.SymbolModuleNameOffset + &S.SymbolModuleNameBuffer[0], pTrimmedString, nLen); + + MP_ASSERT(S.SymbolNumModules < MICROPROFILE_INSTRUMENT_MAX_MODULES); + S.SymbolModules[S.SymbolNumModules].nModuleBase = nAddrBegin; + S.SymbolModules[S.SymbolNumModules].nMatchOffset = 0; + S.SymbolModules[S.SymbolNumModules].nStringOffset = S.SymbolModuleNameOffset; + S.SymbolModules[S.SymbolNumModules].pBaseString = (const char*)pString; + S.SymbolModules[S.SymbolNumModules].pTrimmedString = pTrimmedIntern; + S.SymbolModules[S.SymbolNumModules].Regions[0].nBegin = nAddrBegin; + S.SymbolModules[S.SymbolNumModules].Regions[0].nEnd = nAddrEnd; + S.SymbolModules[S.SymbolNumModules].nNumExecutableRegions = 1; + S.SymbolModules[S.SymbolNumModules].bDownloading = false; + S.SymbolModules[S.SymbolNumModules].nProgress = 0; + S.SymbolModules[S.SymbolNumModules].nProgressTarget = 0; + + S.SymbolModuleNameOffset += nLen; + return S.SymbolNumModules++; +} + +const char* MicroProfileSymbolModuleGetString(uint32_t nIndex) +{ + MP_ASSERT(S.SymbolNumModules > (int)nIndex); + return S.SymbolModules[nIndex].nStringOffset + &S.SymbolModuleNameBuffer[0]; +} + +bool MicroProfileSymbolIgnoreSymbol(const char* pName) +{ + if(strstr(pName, "MicroProfile")) + { +#if MICROPROFILE_INSTRUMENT_MICROPROFILE == 0 + return true; +#else + if(strstr(pName, "Log") || strstr(pName, "Scope") || strstr(pName, "Tick") || strstr(pName, "Enter") || strstr(pName, "Leave") || strstr(pName, "Thread") || strstr(pName, "Thread") || + strstr(pName, "Mutex")) // just for debugging: skip these so we can play around with the sample projects + { + return true; + } +#endif + } +#ifdef _WIN32 + if(pName[0] == '_' && pName[1] == '_') + return true; + if(strstr(pName, "__security_check_cookie") || strstr(pName, "_RTC_CheckStackVars") || strstr(pName, "__chkstk") || strstr(pName, "std::_Atomic") || strstr(pName, "_Init_thread_header") || + strstr(pName, "_Init_thread_footer")) + { + return true; + } +#endif + return false; +} + +void MicroProfileSymbolInitializeInternal() +{ + uprintf("Starting load...\n"); + MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileSymbolInitialize", MP_CYAN); + + auto AllocBlock = []() -> MicroProfileSymbolBlock* + { + MicroProfileSymbolBlock* pBlock = MP_ALLOC_OBJECT(MicroProfileSymbolBlock); + MICROPROFILE_COUNTER_ADD("/MicroProfile/Symbols/Allocs", 1); + MICROPROFILE_COUNTER_ADD("/MicroProfile/Symbols/Memory", sizeof(MicroProfileSymbolBlock)); + MICROPROFILE_COUNTER_CONFIG_ONCE("/MicroProfile/Symbols/Memory", MICROPROFILE_COUNTER_FORMAT_BYTES, 0, 0); + memset(pBlock, 0, sizeof(MicroProfileSymbolBlock)); + return pBlock; + }; + + auto SymbolCallback = [&](const char* pName, const char* pShortName, intptr_t nAddress, intptr_t nAddressEnd, uint32_t nModuleId) + { + MICROPROFILE_SCOPEI("microprofile", "SymbolCallback", MP_AUTO); + uint32_t nModule = nModuleId; + if(MicroProfileHashTableGetPtr(&S.SymbolModules[nModule].AddressToSymbol, (void*)nAddress)) + { + return; + } + char Demangled[1024]; + if(MicroProfileDemangleName(pName, Demangled, sizeof(Demangled))) + { + pName = &Demangled[0]; + pShortName = &Demangled[0]; + } + intptr_t delta = nAddressEnd - nAddress; + S.SymbolModules[nModule].nProgress = MicroProfileMax(delta, S.SymbolModules[nModule].nProgress); + S.nSymbolsDirty++; + + int nIgnoreSymbol = MicroProfileSymbolIgnoreSymbol(pName) ? 1 : 0; + + MicroProfileSymbolBlock* pActiveBlock = S.SymbolModules[nModule].pSymbolBlock; + if(!pActiveBlock) + { + pActiveBlock = AllocBlock(); + pActiveBlock->pNext = S.SymbolModules[nModule].pSymbolBlock; + S.SymbolModules[nModule].pSymbolBlock = pActiveBlock; + } + + if(pName == pShortName) + { + pShortName = 0; + } + uint32_t nLen = (uint32_t)strlen(pName) + 1; + + if(nLen > MICROPROFILE_INSTRUMENT_SYMBOLNAME_MAXLEN) + nLen = MICROPROFILE_INSTRUMENT_SYMBOLNAME_MAXLEN; + uint32_t nLenShort = (uint32_t)(pShortName ? 1 + strlen(pShortName) : 0); + if(nLenShort && nLenShort > MICROPROFILE_INSTRUMENT_SYMBOLNAME_MAXLEN) + nLenShort = MICROPROFILE_INSTRUMENT_SYMBOLNAME_MAXLEN; + uint32_t S0 = sizeof(MicroProfileSymbolDesc) * pActiveBlock->nNumSymbols; + uint32_t S1 = pActiveBlock->nNumChars; + uint32_t S3 = nLenShort + nLen + sizeof(MicroProfileSymbolDesc) + 64; + if(S0 + S1 + S3 >= MicroProfileSymbolBlock::ESIZE) + { + MicroProfileSymbolBlock* pNewBlock = AllocBlock(); + MP_ASSERT(pActiveBlock == S.SymbolModules[nModule].pSymbolBlock); + pNewBlock->pNext = pActiveBlock; + S.SymbolModules[nModule].pSymbolBlock = pNewBlock; + pActiveBlock = pNewBlock; + } + S0 = sizeof(MicroProfileSymbolDesc) * pActiveBlock->nNumSymbols; + S1 = pActiveBlock->nNumChars; + S3 = nLenShort + nLen + sizeof(MicroProfileSymbolDesc); + MP_ASSERT(S0 + S1 + S3 < MicroProfileSymbolBlock::ESIZE); + pActiveBlock->nNumChars += nLen; + char* pStr = &pActiveBlock->Chars[MicroProfileSymbolBlock::ESIZE - pActiveBlock->nNumChars - 1]; + memcpy(pStr, pName, nLen); + pStr[nLen - 1] = '\0'; + MicroProfileSymbolDesc& E = pActiveBlock->Symbols[pActiveBlock->nNumSymbols++]; + MicroProfileHashTableSetPtr(&S.SymbolModules[nModule].AddressToSymbol, (void*)nAddress, &E); + + E.pName = pStr; + E.nAddress = nAddress; + E.nAddressEnd = nAddressEnd; + E.nIgnoreSymbol = nIgnoreSymbol; + E.nModule = nModule; + if(pShortName && strlen(pShortName)) + { + pActiveBlock->nNumChars += nLenShort; + char* pStrShort = &pActiveBlock->Chars[MicroProfileSymbolBlock::ESIZE - pActiveBlock->nNumChars - 1]; + memcpy(pStrShort, pShortName, nLenShort); + pStrShort[nLenShort - 1] = '\0'; + E.pShortName = pStrShort; + } + else + { + E.pShortName = E.pName; + } +#define SYMDBG 0 +#if SYMDBG + uprintf("Got symbol %lld %lld %f .. %llx %llx %llx %s\n", + S.SymbolModules[nModule].nProgress, + S.SymbolModules[nModule].nProgressTarget, + S.SymbolModules[nModule].nProgressTarget ? float(S.SymbolModules[nModule].nProgress) / float(S.SymbolModules[nModule].nProgressTarget) : 0.f, + (int64_t)E.nAddress, + (int64_t)S.SymbolModules[nModule].nAddrBegin, + (int64_t)S.SymbolModules[nModule].nAddrEnd, + E.pName); + if(E.nAddress < (int64_t)S.SymbolModules[nModule].nAddrBegin || E.nAddress > (int64_t)S.SymbolModules[nModule].nAddrEnd) + { + MP_BREAK(); + } +#endif + E.nMask = MicroProfileCharacterMaskString(E.pShortName); + MicroProfileCharacterMaskString2(E.pShortName, pActiveBlock->MatchMask); + + pActiveBlock->nMask |= E.nMask; + MICROPROFILE_COUNTER_ADD("/MicroProfile/Symbols/Count", 1); + if(nIgnoreSymbol) + { + MICROPROFILE_COUNTER_ADD("/MicroProfile/Symbols/Ignored", 1); + } +#if SYMDBG + MicroProfileSleep(10); +#endif +#undef SYMDBG + + S.SymbolModules[nModule].nSymbolsLoaded.fetch_add(1); + S.nSymbolsDirty.exchange(1); + S.SymbolState.nSymbolsLoaded.fetch_add(1); + MP_ASSERT((intptr_t)E.pShortName >= (intptr_t)&E); // assert pointer arithmetic is correct. + }; + do + { + uint32_t nModuleLoad[MICROPROFILE_INSTRUMENT_MAX_MODULES]; + uint32_t nNumModulesRequested = 0; + for(int i = 0; i < S.SymbolNumModules; ++i) + { + if(S.SymbolModules[i].nModuleLoadRequested.load() != 0 && S.SymbolModules[i].nModuleLoadFinished.load() == 0) + { + nModuleLoad[nNumModulesRequested] = i; + S.SymbolModules[i].nProgress = 0; + MicroProfileHashTableInit(&S.SymbolModules[i].AddressToSymbol, 256, 64, MicroProfileHashTableComparePtr, MicroProfileHashTableHashPtr); + nNumModulesRequested++; + } + } + if(0 == nNumModulesRequested) + { + break; + } + MicroProfileIterateSymbols(SymbolCallback, nModuleLoad, nNumModulesRequested); + S.SymbolState.nModuleLoadsFinished.fetch_add(nNumModulesRequested); + for(uint32_t i = 0; i < nNumModulesRequested; ++i) + { + if(S.SymbolModules[nModuleLoad[i]].nModuleLoadRequested.load() == S.SymbolModules[nModuleLoad[i]].nModuleLoadFinished.load()) + { + S.SymbolModules[nModuleLoad[i]].nProgress = S.SymbolModules[nModuleLoad[i]].nProgressTarget; + S.nSymbolsDirty.exchange(1); + } + } + } while(1); +} + +MicroProfileSymbolDesc* MicroProfileSymbolFindFuction(void* pAddress) +{ + for(int i = 0; i < S.SymbolNumModules; ++i) + { + MicroProfileSymbolDesc* pDesc = nullptr; + if(MicroProfileHashTableGetPtr(&S.SymbolModules[i].AddressToSymbol, pAddress, &pDesc)) + { + if(0 == pDesc->nIgnoreSymbol) + return pDesc; + else + return nullptr; + } + } + return nullptr; +} + +#define MICROPROFILE_MAX_FILTER 32 +#define MICROPROFILE_MAX_QUERY_RESULTS 32 +#define MICROPROFILE_MAX_FILTER_STRING 1024 + +struct MicroProfileFunctionQuery +{ + MicroProfileFunctionQuery* pNext; + uint32_t nState; + const char* pFilterStrings[MICROPROFILE_MAX_FILTER]; + uint32_t nPatternLength[MICROPROFILE_MAX_FILTER]; + int nMaxFilter; + + uint32_t nModuleFilterMatch[MICROPROFILE_INSTRUMENT_MAX_MODULES]; // prematch the modules, so it can be skipped during search + uint32_t nMask[MICROPROFILE_MAX_FILTER]; // masks for subpatterns skipped + MicroProfileStringMatchMask MatchMask[MICROPROFILE_MAX_FILTER]; // masks for subpatterns skipped + + // results + MicroProfileSymbolDesc* Results[MICROPROFILE_MAX_QUERY_RESULTS]; + uint32_t nNumResults; + char FilterString[MICROPROFILE_MAX_FILTER_STRING]; + + uint32_t QueryId; +}; + +MicroProfileFunctionQuery* MicroProfileAllocFunctionQuery() +{ + MicroProfileScopeLock L(MicroProfileMutex()); + MicroProfileFunctionQuery* pQ = nullptr; + S.nNumQueryAllocated++; + if(S.pQueryFreeList != 0) + { + pQ = S.pQueryFreeList; + S.pQueryFreeList = pQ->pNext; + S.nNumQueryFree--; + } + else + { + pQ = MP_ALLOC_OBJECT(MicroProfileFunctionQuery); + MICROPROFILE_COUNTER_ADD("MicroProfile/Symbols/FunctionQuery", 1); + MICROPROFILE_COUNTER_ADD("MicroProfile/Symbols/FunctionQueryMem", sizeof(MicroProfileFunctionQuery)); + S.nNumQueryAllocated++; + } + memset(pQ, 0, sizeof(MicroProfileFunctionQuery)); + return pQ; +} +void MicroProfileFreeFunctionQuery(MicroProfileFunctionQuery* pQ) +{ + pQ->pNext = S.pQueryFreeList; + S.pQueryFreeList = pQ; +} + +void MicroProfileProcessQuery(MicroProfileFunctionQuery* pQuery) +{ + MicroProfileFunctionQuery& Q = *pQuery; + + int nBlocksTested = 0, nSymbolsTested = 0, nStringsTested = 0, nStringsTested0 = 0; + int nBlocks = 0; + // (void)nBlocksTested; + // (void)nSymbolsTested; + // (void)nStringsTested; + // (void)nStringsTested0; + // (void)nBlocks; + + int64_t t = MP_TICK(); + int64_t tt = 0; + + for(int i = 0; i < S.SymbolNumModules; ++i) + { + int nModule = i; + uint32_t nModuleMatchOffset = Q.nModuleFilterMatch[nModule]; + MicroProfileSymbolBlock* pSymbols = S.SymbolModules[nModule].pSymbolBlock; + + uint32_t nMaskQ = Q.nMask[nModuleMatchOffset]; + MicroProfileStringMatchMask& MatchMaskQ = Q.MatchMask[nModuleMatchOffset]; + { + while(pSymbols && 0 == S.pPendingQuery && Q.nNumResults < MICROPROFILE_MAX_QUERY_RESULTS) + { + + MICROPROFILE_SCOPEI("MicroProfile", "SymbolQueryLoop", MP_YELLOW); + nBlocks++; + if(MicroProfileCharacterMatch(pSymbols->MatchMask, MatchMaskQ)) + { + nBlocksTested++; + for(uint32_t i = 0; i < pSymbols->nNumSymbols && 0 == S.pPendingQuery && Q.nNumResults < MICROPROFILE_MAX_QUERY_RESULTS; ++i) + { + MicroProfileSymbolDesc& E = pSymbols->Symbols[i]; + if(0 == E.nIgnoreSymbol) + { + nSymbolsTested++; + if(nMaskQ == (nMaskQ & E.nMask)) + { + nStringsTested++; + MP_ASSERT((int)E.nModule < S.SymbolNumModules); + if(MicroProfileStringMatch(E.pShortName, nModuleMatchOffset, &Q.pFilterStrings[0], Q.nPatternLength, Q.nMaxFilter)) + { + if(Q.nNumResults < MICROPROFILE_MAX_QUERY_RESULTS) + { + + Q.Results[Q.nNumResults++] = &E; + if(Q.nNumResults == MICROPROFILE_MAX_QUERY_RESULTS) + tt = MP_TICK(); + } + } + if(Q.nNumResults < MICROPROFILE_MAX_QUERY_RESULTS) + nStringsTested0++; + } + } + } + } + pSymbols = pSymbols->pNext; + } + } + } + int64_t tend = MP_TICK(); + float ToMS = MicroProfileTickToMsMultiplierCpu(); + float TIME = (tend - t) * ToMS; + float TIME0 = (tt - t) * ToMS; + uprintf(" %6.3fms [%6.3f]: %5d/%5d blocks tested. %5d symbols %5d/%5d string compares\n", TIME, TIME0, nBlocksTested, nBlocks, nSymbolsTested, nStringsTested, nStringsTested0); +} + +void* MicroProfileQueryThread(void* p) +{ + MicroProfileOnThreadCreate("MicroProfileSymbolThread"); + { + while(1) + { + MicroProfileSleep(100); // todo:: use an event instead + MicroProfileScopeLock L(MicroProfileMutex()); + if(S.pPendingQuery != nullptr) + { + MICROPROFILE_SCOPEI("MicroProfile", "SymbolQuery", MP_WHEAT); + MicroProfileFunctionQuery* pQuery = S.pPendingQuery; + + MP_ASSERT(pQuery->QueryId > S.nQueryProcessed); + S.pPendingQuery = 0; + L.Unlock(); + + // uprintf("processing query %d\n", pQuery->QueryId); + MicroProfileProcessQuery(pQuery); + + L.Lock(); + S.nQueryProcessed = MicroProfileMax(pQuery->QueryId, S.nQueryProcessed); + + pQuery->pNext = S.pFinishedQuery; + S.pFinishedQuery = pQuery; + } + if(S.SymbolState.nModuleLoadsRequested.load() != S.SymbolState.nModuleLoadsFinished.load()) + { + L.Unlock(); + MicroProfileSymbolInitializeInternal(); + L.Lock(); + } + } + + S.SymbolThreadFinished = 1; + } + MicroProfileOnThreadExit(); + return 0; +} + +void MicroProfileQueryJoinThread() +{ + if(S.SymbolThreadFinished) + { + MicroProfileThreadJoin(&S.SymbolThread); + S.SymbolThreadFinished = 0; + S.SymbolThreadRunning = 0; + } +} +void MicroProfileSymbolKickThread() +{ + // MicroProfileQueryJoinThread(); + if(S.SymbolThreadRunning == 0) + { + S.SymbolThreadRunning = 1; + MicroProfileThreadStart(&S.SymbolThread, MicroProfileQueryThread); + } +} +#if MICROPROFILE_WEBSERVER +void MicroProfileSymbolSendFunctionNames(MpSocket Connection) +{ + if(S.WSFunctionsInstrumentedSent < S.DynamicTokenIndex) + { + MicroProfileWSPrintStart(Connection); + MicroProfileWSPrintf("{\"k\":\"%d\",\"v\":[", MSG_FUNCTION_NAMES); + bool bFirst = true; + for(uint32_t i = S.WSFunctionsInstrumentedSent; i < S.DynamicTokenIndex; ++i) + { + const char* pString = S.FunctionsInstrumentedName[i]; + const char* pModuleString = S.FunctionsInstrumentedModuleNames[i]; + MicroProfileWSPrintf(bFirst ? "[\"%s\",\"%s\",\"%s\"]" : ",[\"%s\",\"%s\",\"%s\"]", pString, pModuleString, "unused"); + bFirst = false; + } + MicroProfileWSPrintf("]}"); + MicroProfileWSFlush(); + MicroProfileWSPrintEnd(); + + S.WSFunctionsInstrumentedSent = S.DynamicTokenIndex; + } +} + +void MicroProfileSymbolSendErrors(MpSocket Connection) +{ + if(S.nNumPatchErrors) + { + MicroProfileWSPrintStart(Connection); + MicroProfileWSPrintf("{\"k\":\"%d\",\"v\":{\"version\":\"%d.%d\",\"data\":[", MSG_INSTRUMENT_ERROR, MICROPROFILE_MAJOR_VERSION, MICROPROFILE_MINOR_VERSION); + bool bFirst = true; + for(int i = 0; i < S.nNumPatchErrors; ++i) + { + MicroProfilePatchError& E = S.PatchErrors[i]; + (void)E; + if(!bFirst) + MicroProfileWSPrintf(","); + MicroProfileWSPrintf("{\"code\":\""); + for(int i = 0; i < E.nCodeSize; ++i) + MicroProfileWSPrintf("%02x", E.Code[i] & 0xff); + MicroProfileWSPrintf("\",\"message\":\"%s\",\"already\":%d}", &E.Message[0], E.AlreadyInstrumented); + bFirst = false; + } + + MicroProfileWSPrintf("],\"functions\":["); + bFirst = true; + for(int i = 0; i < S.nNumPatchErrorFunctions; ++i) + { + if(!bFirst) + MicroProfileWSPrintf(","); + + MicroProfileWSPrintf("\"%s\"", S.PatchErrorFunctionNames[i]); + + bFirst = false; + } + + MicroProfileWSPrintf("]}}"); + + MicroProfileWSFlush(); + MicroProfileWSPrintEnd(); + + S.nNumPatchErrors = 0; + S.nNumPatchErrorFunctions = 0; + } +} + +void MicroProfileSymbolQuerySendResult(MpSocket Connection) +{ + MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileSymbolQuerySendResult", MP_PINK2); + MicroProfileFunctionQuery* pQuery = 0; + { + MicroProfileScopeLock L(MicroProfileMutex()); + + uint32_t nBest = 0; + + while(S.pFinishedQuery != nullptr) + { + if(!pQuery) + { + pQuery = S.pFinishedQuery; + nBest = pQuery->QueryId; + S.pFinishedQuery = pQuery->pNext; + } + else + { + MicroProfileFunctionQuery* pQ = S.pFinishedQuery; + S.pFinishedQuery = pQ->pNext; + if(pQ->QueryId > nBest) + { + MicroProfileFreeFunctionQuery(pQuery); + nBest = pQ->QueryId; + pQuery = pQ; + } + else + { + MicroProfileFreeFunctionQuery(pQ); + } + } + } + } + + if(pQuery) + { + uprintf("Sending result for query %d\n", pQuery->QueryId); + MicroProfileWSPrintStart(Connection); + MicroProfileWSPrintf("{\"k\":\"%d\",\"q\":%d,\"v\":[", MSG_FUNCTION_RESULTS, pQuery->QueryId); + bool bFirst = true; + for(uint32_t i = 0; i < pQuery->nNumResults; ++i) + { + MicroProfileSymbolDesc& E = *pQuery->Results[i]; + if(bFirst) + { + MicroProfileWSPrintf("{\"a\":\"%p\",\"n\":\"%s\",\"sn\":\"%s\",\"m\":\"%s\"}", E.nAddress, E.pName, E.pShortName, MicroProfileSymbolModuleGetString(E.nModule)); + bFirst = false; + } + else + { + MicroProfileWSPrintf(",{\"a\":\"%p\",\"n\":\"%s\",\"sn\":\"%s\",\"m\":\"%s\"}", E.nAddress, E.pName, E.pShortName, MicroProfileSymbolModuleGetString(E.nModule)); + } + } + MicroProfileWSPrintf("]}"); + MicroProfileWSFlush(); + MicroProfileWSPrintEnd(); + + MicroProfileScopeLock L(MicroProfileMutex()); + MicroProfileFreeFunctionQuery(pQuery); + } +} +#endif + +void MicroProfileSymbolQueryFunctions(MpSocket Connection, const char* pFilter) +{ + MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileSymbolQueryFunctions", MP_WHEAT); + + if(!MicroProfileSymbolInitialize(false)) + { + return; + } + { + int QueryId = atoi(pFilter); + pFilter = strchr(pFilter, 'x'); + pFilter++; + MicroProfileScopeLock L(MicroProfileMutex()); + if(0 == S.pPendingQuery || S.pPendingQuery->QueryId < (uint32_t)QueryId) + { + MicroProfileFunctionQuery* pQuery = S.pPendingQuery; + if(!pQuery) + { + S.pPendingQuery = pQuery = MicroProfileAllocFunctionQuery(); + } + MP_ASSERT(pQuery->pNext == 0); + memset(pQuery, 0, sizeof(*pQuery)); + + MicroProfileFunctionQuery& Q = *pQuery; + Q.QueryId = QueryId; + + uint32_t nLen = (uint32_t)strlen(pFilter) + 1; + if(nLen >= MICROPROFILE_MAX_FILTER_STRING) + nLen = MICROPROFILE_MAX_FILTER_STRING - 1; + + memcpy(Q.FilterString, pFilter, nLen); + Q.FilterString[nLen] = '\0'; + + char* pBuffer = Q.FilterString; + bool bStartString = true; + for(uint32_t i = 0; i < nLen; ++i) + { + char c = pBuffer[i]; + if(c == '\0') + { + break; + } + if(isspace(c) || c == '*') + { + pBuffer[i] = '\0'; + bStartString = true; + } + else + { + if(bStartString) + { + if(Q.nMaxFilter < MICROPROFILE_MAX_FILTER) + { + const char* pstr = &pBuffer[i]; + Q.nMask[Q.nMaxFilter] = MicroProfileCharacterMaskString(pstr); + MicroProfileCharacterMaskString2(pstr, Q.MatchMask[Q.nMaxFilter]); + Q.pFilterStrings[Q.nMaxFilter++] = &pBuffer[i]; + } + } + bStartString = false; + } + } + memset(Q.nModuleFilterMatch, 0xff, sizeof(Q.nModuleFilterMatch)); + for(int i = 0; i < S.SymbolNumModules; ++i) + { + Q.nModuleFilterMatch[i] = MicroProfileStringMatchOffset(MicroProfileSymbolModuleGetString(i), Q.pFilterStrings, Q.nPatternLength, Q.nMaxFilter); + } + +#if 0 + uprintf("query %d::",QueryId); + for(int i = 0; i < Q.nMaxFilter; ++i) + { + Q.nPatternLength[i] = (uint32_t)strlen(Q.pFilterStrings[i]); + uprintf("'%s' ", Q.pFilterStrings[i]); + } + uprintf("\n"); +#endif + } + } + MicroProfileSymbolKickThread(); +} + +#if defined(_WIN32) +// '##::::'##::'#######:::'#######::'##:::'##::::'##:::::'##:'####:'##::: ##::'#######:::'#######:: +// ##:::: ##:'##.... ##:'##.... ##: ##::'##::::: ##:'##: ##:. ##:: ###:: ##:'##.... ##:'##.... ##: +// ##:::: ##: ##:::: ##: ##:::: ##: ##:'##:::::: ##: ##: ##:: ##:: ####: ##:..::::: ##:..::::: ##: +// #########: ##:::: ##: ##:::: ##: #####::::::: ##: ##: ##:: ##:: ## ## ##::'#######:::'#######:: +// ##.... ##: ##:::: ##: ##:::: ##: ##. ##:::::: ##: ##: ##:: ##:: ##. ####::...... ##:'##:::::::: +// ##:::: ##: ##:::: ##: ##:::: ##: ##:. ##::::: ##: ##: ##:: ##:: ##:. ###:'##:::: ##: ##:::::::: +// ##:::: ##:. #######::. #######:: ##::. ##::::. ###. ###::'####: ##::. ##:. #######:: #########: +// ..:::::..:::.......::::.......:::..::::..::::::...::...:::....::..::::..:::.......:::.........:: + +#ifdef _WIN32 +static void* MicroProfileAllocExecutableMemory(void* pBase, size_t s); +static void* MicroProfileAllocExecutableMemoryFar(size_t s); +static void MicroProfileMakeMemoryExecutable(void* p, size_t s); +static void MicroProfileMakeWriteable(void* p_, size_t size, DWORD* oldFlags); +static void MicroProfileRestore(void* p_, size_t size, DWORD* oldFlags); + +extern "C" void microprofile_tramp_enter_patch(); +extern "C" void microprofile_tramp_enter(); +extern "C" void microprofile_tramp_code_begin(); +extern "C" void microprofile_tramp_code_end(); +extern "C" void microprofile_tramp_intercept0(); +extern "C" void microprofile_tramp_end(); +extern "C" void microprofile_tramp_exit(); +extern "C" void microprofile_tramp_leave(); +extern "C" void microprofile_tramp_trunk(); +extern "C" void microprofile_tramp_call_patch_pop(); +extern "C" void microprofile_tramp_call_patch_push(); + +bool MicroProfilePatchFunction(void* f, int Argument, MicroProfileHookFunc enter, MicroProfileHookFunc leave, MicroProfilePatchError* pError) +{ + char* pOriginal = (char*)f; + + f = MicroProfileX64FollowJump(f); + if(MicroProfilePatchHasSuspendedThread((intptr_t)f, (intptr_t)f + 32)) + { + uprintf("failed to patch, thread running in patch position"); + return false; + } + intptr_t t_enter = (intptr_t)microprofile_tramp_enter; + intptr_t t_enter_patch_offset = (intptr_t)microprofile_tramp_enter_patch - t_enter; + intptr_t t_code_begin_offset = (intptr_t)microprofile_tramp_code_begin - t_enter; + intptr_t t_code_end_offset = (intptr_t)microprofile_tramp_code_end - t_enter; + intptr_t t_code_intercept0_offset = (intptr_t)microprofile_tramp_intercept0 - t_enter; + intptr_t t_code_exit_offset = (intptr_t)microprofile_tramp_exit - t_enter; + intptr_t t_code_leave_offset = (intptr_t)microprofile_tramp_leave - t_enter; + + intptr_t t_code_call_patch_push_offset = (intptr_t)microprofile_tramp_call_patch_push - t_enter; + intptr_t t_code_call_patch_pop_offset = (intptr_t)microprofile_tramp_call_patch_pop - t_enter; + intptr_t codemaxsize = t_code_end_offset - t_code_begin_offset; + intptr_t t_end_offset = (intptr_t)microprofile_tramp_end - t_enter; + intptr_t t_trunk_offset = (intptr_t)microprofile_tramp_trunk - t_enter; + int t_trunk_size = (int)((intptr_t)microprofile_tramp_end - (intptr_t)microprofile_tramp_trunk); + + char* ptramp = (char*)MicroProfileAllocExecutableMemory(f, t_end_offset); + if(!ptramp) + ptramp = (char*)MicroProfileAllocExecutableMemoryFar(t_end_offset); + + intptr_t offset = ((intptr_t)f + 6 - (intptr_t)ptramp); + + uint32_t nBytesToCopy = 14; + if(offset < 0x80000000 && offset > -0x7fffffff) + { + /// offset is small enough to insert a relative jump + nBytesToCopy = 5; + } + + memcpy(ptramp, (void*)t_enter, t_end_offset); + + int nInstructionBytesDest = 0; + char* pInstructionMoveDest = ptramp + t_code_begin_offset; + char* pTrunk = ptramp + t_trunk_offset; + + int nInstructionBytesSrc = 0; + uint32_t nRegsWritten = 0; + uint32_t nRetSafe = 1; + uint32_t nUsableJumpRegs = (1 << R_RAX) | (1 << R_R10) | (1 << R_R11); + static_assert(R_RAX == 0, "R_RAX must be 0"); + if(!MicroProfileCopyInstructionBytes( + pInstructionMoveDest, f, nBytesToCopy, (int)codemaxsize, pTrunk, t_trunk_size, nUsableJumpRegs, &nInstructionBytesDest, &nInstructionBytesSrc, &nRegsWritten, &nRetSafe)) + { + if(pError) + { + const char* pCode = (const char*)f; + memset(pError->Code, 0, sizeof(pError->Code)); + memcpy(pError->Code, pCode, nInstructionBytesSrc); + int off = stbsp_snprintf(pError->Message, sizeof(pError->Message), "Failed to move %d code bytes ", nInstructionBytesSrc); + pError->nCodeSize = nInstructionBytesSrc; + for(int i = 0; i < nInstructionBytesSrc; ++i) + { + off += stbsp_snprintf(off + pError->Message, sizeof(pError->Message) - off, "%02x ", 0xff & pCode[i]); + } + uprintf("%s\n", pError->Message); + } + return false; + } + + intptr_t phome = nInstructionBytesSrc + (intptr_t)f; + uint32_t reg = nUsableJumpRegs & ~nRegsWritten; + if(0 == reg) + { + if(0 == nRetSafe) + MP_BREAK(); // should be caught earlier + MicroProfileInsertRetJump(pInstructionMoveDest + nInstructionBytesDest, phome); + } + else + { + int r = R_RAX; + while((reg & 1) == 0) + { + reg >>= 1; + r++; + } + MicroProfileInsertRegisterJump(pInstructionMoveDest + nInstructionBytesDest, phome, r); + } + + // PATCH 1 TRAMP EXIT + intptr_t microprofile_tramp_exit = (intptr_t)ptramp + t_code_exit_offset; + memcpy(ptramp + t_enter_patch_offset + 2, (void*)µprofile_tramp_exit, 8); + + char* pintercept = t_code_intercept0_offset + ptramp; + + // PATCH 1.5 Argument + memcpy(pintercept - 4, (void*)&Argument, 4); + + // PATCH 2 INTERCEPT0 + intptr_t addr = (intptr_t)enter; //&intercept0; + memcpy(pintercept + 2, (void*)&addr, 8); + + // PATHC 2.5 argument + memcpy(ptramp + t_code_exit_offset + 3, (void*)&Argument, 4); + + intptr_t microprofile_tramp_leave = (intptr_t)ptramp + t_code_leave_offset; + // PATCH 3 INTERCEPT1 + intptr_t addr1 = (intptr_t)leave; //&intercept1; + memcpy((char*)microprofile_tramp_leave + 2, (void*)&addr1, 8); + + intptr_t patch_push_addr = (intptr_t)(&MicroProfile_Patch_TLS_PUSH); + intptr_t patch_pop_addr = (intptr_t)(&MicroProfile_Patch_TLS_POP); + memcpy((char*)ptramp + t_code_call_patch_push_offset + 2, &patch_push_addr, 8); + memcpy((char*)ptramp + t_code_call_patch_pop_offset + 2, &patch_pop_addr, 8); + MicroProfileMakeMemoryExecutable(ptramp, t_end_offset); + + { + // PATCH 4 DEST FUNC + + DWORD OldFlags[2] = { 0 }; + MicroProfileMakeWriteable(f, nInstructionBytesSrc, OldFlags); + char* pp = (char*)f; + char* ppend = pp + nInstructionBytesSrc; + + if(nInstructionBytesSrc < 14) + { + pp = MicroProfileInsertRelativeJump((char*)pp, (intptr_t)ptramp); + } + else + { + pp = MicroProfileInsertRegisterJump((char*)pp, (intptr_t)ptramp, R_RAX); + } + + while(pp != ppend) + { + char c = (unsigned char)0x90; + MP_ASSERT((unsigned char)c == (unsigned char)0x90); + *pp++ = (unsigned char)0x90; + } + MicroProfileRestore(f, nInstructionBytesSrc, OldFlags); + } + return true; +} + +static void MicroProfileMakeWriteable(void* p_, size_t s, DWORD* oldFlags) +{ + static uint64_t nPageSize = 4 << 10; + + intptr_t aligned = (intptr_t)p_; + aligned = (aligned & (~(nPageSize - 1))); + intptr_t aligned_end = (intptr_t)p_; + aligned_end += s; + aligned_end = (aligned_end + nPageSize - 1) & (~(nPageSize - 1)); + uint32_t nNumPages = (uint32_t)((aligned_end - aligned) / nPageSize); + MP_ASSERT(nNumPages >= 1 && nNumPages <= 2); + for(uint32_t i = 0; i < nNumPages; ++i) + { + if(!VirtualProtect((void*)(aligned + nPageSize * i), nPageSize, PAGE_EXECUTE_READWRITE, oldFlags + i)) + { + MP_BREAK(); + } + } + //*(unsigned char*)p_ = 0x90; +} + +static void MicroProfileRestore(void* p_, size_t s, DWORD* oldFlags) +{ + static uint64_t nPageSize = 4 << 10; + + intptr_t aligned = (intptr_t)p_; + aligned = (aligned & (~(nPageSize - 1))); + intptr_t aligned_end = (intptr_t)p_; + aligned_end += s; + aligned_end = (aligned_end + nPageSize - 1) & (~(nPageSize - 1)); + uint32_t nNumPages = (uint32_t)((aligned_end - aligned) / nPageSize); + DWORD Dummy; + for(uint32_t i = 0; i < nNumPages; ++i) + { + if(!VirtualProtect((void*)(aligned + nPageSize * i), nPageSize, oldFlags[i], &Dummy)) + { + MP_BREAK(); + } + } +} + +void* MicroProfileAllocExecutableMemoryUp(intptr_t nBase, size_t s, uint32_t RegionIndex) +{ + SYSTEM_INFO si; + GetSystemInfo(&si); + size_t Granularity = si.dwAllocationGranularity << 1; + nBase = (nBase / Granularity) * Granularity; + intptr_t nEnd = nBase + 0x80000000; + + for(uint32_t i = RegionIndex; i < S.MemoryRegions.Size; i++) + { + // try and allocate 2x before + nBase = S.MemoryRegions[i].Start + S.MemoryRegions[i].Size + Granularity; + nBase = (nBase / Granularity) * Granularity; + + if(nBase >= nEnd) + break; + void* pMemory = VirtualAlloc((void*)nBase, s, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); + if(pMemory) + { + return pMemory; + } + } + return nullptr; +} + +static void MicroProfileUpdateMemoryRegions() +{ + MicroProfileArrayClear(S.MemoryRegions); + SYSTEM_INFO si; + GetSystemInfo(&si); + + BYTE* Addr = (BYTE*)si.lpMinimumApplicationAddress; + BYTE* MaxAddr = (BYTE*)si.lpMaximumApplicationAddress; + // uprintf("updating memory regions\n"); + uint32_t idx = 0; + (void)idx; + while(Addr < MaxAddr) + { + MEMORY_BASIC_INFORMATION mbi; + SIZE_T Result = VirtualQuery(Addr, &mbi, sizeof(mbi)); + if(Result == 0) + break; + MicroProfileInstrumentMemoryRegion region; + region.Start = (intptr_t)mbi.BaseAddress; + region.Size = (intptr_t)mbi.RegionSize; + MicroProfileArrayPushBack(S.MemoryRegions, region); + // uprintf("Memory Region %d: %p(%p) %p .. State=%08x Protect=%08x Type=%08x\n", idx++, mbi.BaseAddress, mbi.AllocationBase, (intptr_t)mbi.BaseAddress + mbi.RegionSize, mbi.State, mbi.Protect, + // mbi.Type); + Addr = (BYTE*)mbi.BaseAddress + mbi.RegionSize; + } + uprintf("Iterated %d regions\n", S.MemoryRegions.Size); +} + +static void* MicroProfileAllocExecutableMemoryDown(intptr_t nBase, size_t s, uint32_t RegionIndex) +{ + SYSTEM_INFO si; + GetSystemInfo(&si); + size_t Granularity = si.dwAllocationGranularity << 1; + intptr_t nEnd = nBase - 0x80000000; + + for(int32_t i = RegionIndex; i >= 0; i--) + { + // try and allocate 2x before + nBase = S.MemoryRegions[i].Start - Granularity; + nBase = (nBase / Granularity) * Granularity; + if(nBase < nEnd) + break; + void* pMemory = VirtualAlloc((void*)nBase, s, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); + if(pMemory) + { + return pMemory; + } + } + return nullptr; +} + +static void* MicroProfileAllocExecutableMemory(void* pBase, size_t s) +{ + uint32_t RegionIndex = 0; + for(uint32_t i = 0; i < S.MemoryRegions.Size; ++i) + { + auto& R = S.MemoryRegions[i]; + if(R.Start <= (intptr_t)pBase && (intptr_t)pBase < R.Start + R.Size) + { + RegionIndex = i; + break; + } + } + + s = (s + 4095) & ~(4095); + intptr_t nBase = (intptr_t)pBase; + void* pResult = 0; + if(0 == pResult && nBase > 0x40000000) + { + pResult = MicroProfileAllocExecutableMemoryDown(nBase - 0x40000000, s, RegionIndex); + if(0 == pResult) + { + pResult = MicroProfileAllocExecutableMemoryUp(nBase - 0x40000000, s, RegionIndex); + } + } + if(0 == pResult && nBase < 0xffffffff40000000) + { + pResult = MicroProfileAllocExecutableMemoryUp(nBase + 0x40000000, s, RegionIndex); + if(0 == pResult) + { + pResult = MicroProfileAllocExecutableMemoryUp(nBase + 0x40000000, s, RegionIndex); + } + } + return pResult; +} +static void* MicroProfileAllocExecutableMemoryFar(size_t s) +{ + static uint64_t nPageSize = 4 << 10; + s = (s + (nPageSize - 1)) & (~(nPageSize - 1)); + + void* pMem = VirtualAlloc(0, s, MEM_COMMIT, PAGE_READWRITE); + MP_ASSERT(pMem); + + // uprintf("Allocating %zu %p\n", s, pMem); + return pMem; +} +static void MicroProfileMakeMemoryExecutable(void* p, size_t s) +{ + static uint64_t nPageSize = 4 << 10; + s = (s + (nPageSize - 1)) & (~(nPageSize - 1)); + DWORD Unused; + if(!VirtualProtect(p, s, PAGE_EXECUTE_READ, &Unused)) + { + MP_BREAK(); + } +} +#endif + +int MicroProfileTrimFunctionName(const char* pStr, char* pOutBegin, char* pOutEnd) +{ + const char* pStart = pOutBegin; + int l = (int)strlen(pStr) - 1; + int sz = 0; + pOutEnd--; + if(l < 1024 && pOutBegin != pOutEnd) + { + const char* p = pStr; + const char* pEnd = pStr + l + 1; + int in = 0; + while(p != pEnd && pOutBegin != pOutEnd) + { + char c = *p++; + if(c == '(' || c == '<') + { + in++; + } + else if(c == ')' || c == '>') + { + in--; + continue; + } + + if(in == 0) + { + *pOutBegin++ = c; + sz++; + } + } + + *pOutBegin++ = '\0'; + } + return sz; +} + +int MicroProfileFindFunctionName(const char* pStr, const char** ppStart) +{ + int l = (int)strlen(pStr) - 1; + if(l < 1024) + { + char b[1024] = { 0 }; + char* put = &b[0]; + + const char* p = pStr; + const char* pEnd = pStr + l + 1; + int in = 0; + while(p != pEnd) + { + char c = *p++; + if(c == '(' || c == '<') + { + in++; + } + else if(c == ')' || c == '>') + { + in--; + continue; + } + + if(in == 0) + { + *put++ = c; + } + } + + *put++ = '\0'; + uprintf("trimmed %s\n", b); + } + + // int nFirstParen = l; + int nNumParen = 0; + int c = 0; + + while(l >= 0 && pStr[l] != ')' && c++ < sizeof(" const") - 1) + { + l--; + } + if(pStr[l] == ')') + { + do + { + if(pStr[l] == ')') + { + nNumParen++; + } + else if(pStr[l] == '(') + { + nNumParen--; + } + l--; + } while(nNumParen > 0 && l >= 0); + } + else + { + *ppStart = pStr; + return 0; + } + while(l >= 0 && isspace(pStr[l])) + { + --l; + } + int nLast = l; + while(l >= 0 && !isspace(pStr[l])) + { + l--; + } + int nFirst = l; + if(nFirst == nLast) + return 0; + int nCount = nLast - nFirst + 1; + *ppStart = pStr + nFirst; + return nCount; +} + +#include +#include +#include +#include +struct MicroProfileQueryContext +{ + + const char* pFilterStrings[MICROPROFILE_MAX_FILTER]; + uint32_t nPatternLength[MICROPROFILE_MAX_FILTER]; + int nMaxFilter = 0; + char TempBuffer[128]; + uint32_t size = 0; + bool bFirst = false; +}; + +BOOL CALLBACK MicroProfileEnumModules(_In_ PCTSTR ModuleName, _In_ DWORD64 BaseOfDll, _In_opt_ PVOID UserContext) +{ + + MODULEINFO MI; + GetModuleInformation(GetCurrentProcess(), (HMODULE)BaseOfDll, &MI, sizeof(MI)); + MEMORY_BASIC_INFORMATION B; + int r = VirtualQuery((LPCVOID)BaseOfDll, (MEMORY_BASIC_INFORMATION*)&B, sizeof(B)); + char buffer[1024]; + int r1 = GetLastError(); + if(r == 0) + { + stbsp_snprintf(buffer, sizeof(buffer) - 1, "Error %d\n", r1); + OutputDebugString(buffer); + MP_BREAK(); + } + MicroProfileSymbolInitModule(ModuleName, BaseOfDll, BaseOfDll + MI.SizeOfImage); + return true; +} + +namespace +{ +struct QueryCallbackBase // fucking c++, this is a pain in the ass +{ + virtual void CB(const char* pName, const char* pShortName, intptr_t addr, intptr_t addrend, uint32_t nModuleId) = 0; +}; +template +struct QueryCallbackImpl : public QueryCallbackBase +{ + T t; + QueryCallbackImpl(T t) + : t(t) + { + } + virtual void CB(const char* pName, const char* pShortName, intptr_t addr, intptr_t addrend, uint32_t nModuleId) + { + t(pName, pShortName, addr, addrend, nModuleId); + } +}; +} // namespace + +static uint32_t nLastModuleIdWin32 = (uint32_t)-1; +static intptr_t nLastModuleBaseWin32 = (intptr_t)-1; + +BOOL MicroProfileQueryContextEnumSymbols(_In_ PSYMBOL_INFO pSymInfo, _In_ ULONG SymbolSize, _In_opt_ PVOID UserContext) +{ + uint32_t nModuleId = nLastModuleIdWin32; + if(nLastModuleBaseWin32 != (intptr_t)pSymInfo->ModBase) + { + nLastModuleIdWin32 = nModuleId = MicroProfileSymbolGetModule((const char*)(intptr_t)-2, pSymInfo->ModBase); + nLastModuleBaseWin32 = (intptr_t)pSymInfo->ModBase; + } + + if(pSymInfo->Tag == 5 || pSymInfo->Tag == 10) + { + + char FunctionName[1024]; + int ret = 0; + int l = MicroProfileTrimFunctionName(pSymInfo->Name, &FunctionName[0], &FunctionName[1024]); + QueryCallbackBase* pCB = (QueryCallbackBase*)UserContext; + + pCB->CB(pSymInfo->Name, l ? &FunctionName[0] : 0, (intptr_t)pSymInfo->Address, pSymInfo->Size + (intptr_t)pSymInfo->Address, nModuleId); + } + return TRUE; +}; + +bool MicroProfileDemangleName(const char* pName, char* OutName, uint32_t Size) +{ + MICROPROFILE_SCOPEI("microprofile", "SymbolDemangle", MP_AUTO); + if(UnDecorateSymbolName(pName, OutName, Size, UNDNAME_NAME_ONLY)) + { + return true; + } + return false; +} + +bool MicroProfileExtractPdbInfo(HMODULE hMod, GUID& guid, DWORD& age, char pdbName[MAX_PATH]) +{ + struct CV_INFO_PDB70 + { + DWORD CvSignature; // "RSDS" + GUID Signature; // GUID + DWORD Age; // Age + char PdbFileName[1]; // Null-terminated string + }; + + BYTE* base = (BYTE*)hMod; + IMAGE_DOS_HEADER* dos = (IMAGE_DOS_HEADER*)base; + if(dos->e_magic != IMAGE_DOS_SIGNATURE) + return false; + IMAGE_NT_HEADERS* nt = (IMAGE_NT_HEADERS*)(base + dos->e_lfanew); + if(nt->Signature != IMAGE_NT_SIGNATURE) + return false; + auto& dd = nt->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_DEBUG]; + if(!dd.VirtualAddress || !dd.Size) + return false; + IMAGE_DEBUG_DIRECTORY* debugDir = (IMAGE_DEBUG_DIRECTORY*)(base + dd.VirtualAddress); + int count = dd.Size / sizeof(IMAGE_DEBUG_DIRECTORY); + for(int i = 0; i < count; i++) + { + if(debugDir[i].Type == IMAGE_DEBUG_TYPE_CODEVIEW) + { + auto cv = (CV_INFO_PDB70*)(base + debugDir[i].AddressOfRawData); + if(cv->CvSignature != 'SDSR') + continue; // "RSDS" + guid = cv->Signature; + age = cv->Age; + strcpy_s(pdbName, MAX_PATH, cv->PdbFileName); + return true; + } + } + return false; +} + +bool MicroProfileDownloadPDB(HMODULE Module, HANDLE Process, char outPath[MAX_PATH]) +{ + GUID guid; + DWORD age; + char pdbName[MAX_PATH]; + if(!MicroProfileExtractPdbInfo(Module, guid, age, pdbName)) + { + uprintf("Failed to download pdb\n"); + MP_BREAK(); + return false; + } + uprintf("pdb name %s age %d\n", pdbName, age); + + FILE* f = fopen(pdbName, "r"); + if(f) + { + fclose(f); + strcpy_s(outPath, MAX_PATH, pdbName); + return true; + } + char localPath[MAX_PATH] = {}; + BOOL ok = SymFindFileInPath(Process, + NULL, + pdbName, + (PVOID)&guid, // GUID + age, // Age + 0, // FileSize (not used for PDBs) + SSRVOPT_GUIDPTR, // we're passing GUID pointer + outPath, + NULL, + NULL); + return ok != 0; +} + +#include "PDB.h" +#include "PDB_DBIStream.h" +#include "PDB_IPIStream.h" +#include "PDB_InfoStream.h" +#include "PDB_NamesStream.h" +#include "PDB_RawFile.h" +#include "PDB_TPIStream.h" + +template +void MicroProfileLoadRawPDB(Callback CB, const char* Filename, uint64_t Base, uint32_t nModuleId) +{ + auto OnSymbol = [CB, Base, nModuleId](const char* Sym, uint32_t Offset, uint32_t Size) + { + char FunctionName[1024]; + int ret = 0; + int l = MicroProfileTrimFunctionName(Sym, &FunctionName[0], &FunctionName[1024]); + const char* fname = l ? &FunctionName[0] : nullptr; + CB(Sym, fname, (intptr_t)Offset + Base, (intptr_t)Offset + Base + Size, nModuleId); + }; + + void* File = CreateFileA(Filename, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_READONLY, nullptr); + + if(File == INVALID_HANDLE_VALUE) + { + MP_BREAK(); + } + + void* FileMapping = CreateFileMappingA(File, nullptr, PAGE_READONLY, 0, 0, nullptr); + + if(FileMapping == nullptr) + { + CloseHandle(File); + MP_BREAK(); + } + + void* BaseAddress = MapViewOfFile(FileMapping, FILE_MAP_READ, 0, 0, 0); + + if(BaseAddress == nullptr) + { + CloseHandle(FileMapping); + CloseHandle(File); + } + + BY_HANDLE_FILE_INFORMATION FileInformation; + const bool GetInformationResult = GetFileInformationByHandle(File, &FileInformation); + if(!GetInformationResult) + { + UnmapViewOfFile(BaseAddress); + CloseHandle(FileMapping); + CloseHandle(File); + + MP_BREAK(); + } + + const size_t FileSizeHighBytes = static_cast(FileInformation.nFileSizeHigh) << 32; + const size_t FileSizeLowBytes = FileInformation.nFileSizeLow; + const size_t FileSize = FileSizeHighBytes | FileSizeLowBytes; + + const PDB::RawFile RawPdbFile = PDB::CreateRawFile(BaseAddress); + if(PDB::HasValidDBIStream(RawPdbFile) != PDB::ErrorCode::Success) + { + MP_BREAK(); + } + const PDB::InfoStream InfoStream(RawPdbFile); + if(InfoStream.UsesDebugFastLink()) + { + MP_BREAK(); + } + + // const PDB::Header* h = InfoStream.GetHeader(); + // uprintf("Version %u, signature %u, age %u, GUID %08x-%04x-%04x-%02x%02x%02x%02x%02x%02x%02x%02x\n", + // static_cast(h->version), h->signature, h->age, + // h->guid.Data1, h->guid.Data2, h->guid.Data3, + // h->guid.Data4[0], h->guid.Data4[1], h->guid.Data4[2], h->guid.Data4[3], h->guid.Data4[4], h->guid.Data4[5], h->guid.Data4[6], h->guid.Data4[7]); + + const PDB::DBIStream DbiStream = PDB::CreateDBIStream(RawPdbFile); + if(PDB::ErrorCode::Success != DbiStream.HasValidSymbolRecordStream(RawPdbFile)) + { + MP_BREAK(); + } + + if(PDB::ErrorCode::Success != DbiStream.HasValidPublicSymbolStream(RawPdbFile)) + { + MP_BREAK(); + } + + if(PDB::ErrorCode::Success != DbiStream.HasValidGlobalSymbolStream(RawPdbFile)) + { + MP_BREAK(); + } + + if(PDB::ErrorCode::Success != DbiStream.HasValidSectionContributionStream(RawPdbFile)) + { + MP_BREAK(); + } + + if(PDB::ErrorCode::Success != DbiStream.HasValidImageSectionStream(RawPdbFile)) + { + MP_BREAK(); + } + + const PDB::ImageSectionStream ImageSectionStream = DbiStream.CreateImageSectionStream(RawPdbFile); + const PDB::ModuleInfoStream ModuleInfoStream = DbiStream.CreateModuleInfoStream(RawPdbFile); + const PDB::CoalescedMSFStream SymbolRecordStream = DbiStream.CreateSymbolRecordStream(RawPdbFile); + + const PDB::ArrayView modules = ModuleInfoStream.GetModules(); + + for(const PDB::ModuleInfoStream::Module& module : modules) + { + if(!module.HasSymbolStream()) + { + continue; + } + + const PDB::ModuleSymbolStream moduleSymbolStream = module.CreateSymbolStream(RawPdbFile); + moduleSymbolStream.ForEachSymbol( + [&ImageSectionStream, &OnSymbol](const PDB::CodeView::DBI::Record* record) + { + // only grab function symbols from the module streams + const char* name = nullptr; + uint32_t rva = 0u; + uint32_t size = 0u; + if(record->header.kind == PDB::CodeView::DBI::SymbolRecordKind::S_FRAMEPROC) + { + // functionSymbols[functionSymbols.size() - 1].frameProc = record; + return; + } + else if(record->header.kind == PDB::CodeView::DBI::SymbolRecordKind::S_THUNK32) + { + if(record->data.S_THUNK32.thunk == PDB::CodeView::DBI::ThunkOrdinal::TrampolineIncremental) + { + // we have never seen incremental linking thunks stored inside a S_THUNK32 symbol, but better safe than sorry + name = "ILT"; + rva = ImageSectionStream.ConvertSectionOffsetToRVA(record->data.S_THUNK32.section, record->data.S_THUNK32.offset); + size = 5u; + } + } + else if(record->header.kind == PDB::CodeView::DBI::SymbolRecordKind::S_TRAMPOLINE) + { + // incremental linking thunks are stored in the linker module + name = "ILT"; + rva = ImageSectionStream.ConvertSectionOffsetToRVA(record->data.S_TRAMPOLINE.thunkSection, record->data.S_TRAMPOLINE.thunkOffset); + size = 5u; + } + else if(record->header.kind == PDB::CodeView::DBI::SymbolRecordKind::S_LPROC32) + { + name = record->data.S_LPROC32.name; + rva = ImageSectionStream.ConvertSectionOffsetToRVA(record->data.S_LPROC32.section, record->data.S_LPROC32.offset); + size = record->data.S_LPROC32.codeSize; + } + else if(record->header.kind == PDB::CodeView::DBI::SymbolRecordKind::S_GPROC32) + { + name = record->data.S_GPROC32.name; + rva = ImageSectionStream.ConvertSectionOffsetToRVA(record->data.S_GPROC32.section, record->data.S_GPROC32.offset); + size = record->data.S_GPROC32.codeSize; + } + else if(record->header.kind == PDB::CodeView::DBI::SymbolRecordKind::S_LPROC32_ID) + { + name = record->data.S_LPROC32_ID.name; + rva = ImageSectionStream.ConvertSectionOffsetToRVA(record->data.S_LPROC32_ID.section, record->data.S_LPROC32_ID.offset); + size = record->data.S_LPROC32_ID.codeSize; + } + else if(record->header.kind == PDB::CodeView::DBI::SymbolRecordKind::S_GPROC32_ID) + { + name = record->data.S_GPROC32_ID.name; + rva = ImageSectionStream.ConvertSectionOffsetToRVA(record->data.S_GPROC32_ID.section, record->data.S_GPROC32_ID.offset); + size = record->data.S_GPROC32_ID.codeSize; + } + + if(rva == 0u) + { + return; + } + // uprintf("func %p / %d .. %s \n", rva, size, name); + OnSymbol(name, rva, size); + }); + } + const PDB::PublicSymbolStream PublicSymbolStream = DbiStream.CreatePublicSymbolStream(RawPdbFile); + { + const PDB::ArrayView HashRecords = PublicSymbolStream.GetRecords(); + const size_t Count = HashRecords.GetLength(); + + for(const PDB::HashRecord& HashRecord : HashRecords) + { + const PDB::CodeView::DBI::Record* Record = PublicSymbolStream.GetRecord(SymbolRecordStream, HashRecord); + if(Record->header.kind != PDB::CodeView::DBI::SymbolRecordKind::S_PUB32) + { + continue; + } + + if((PDB_AS_UNDERLYING(Record->data.S_PUB32.flags) & PDB_AS_UNDERLYING(PDB::CodeView::DBI::PublicSymbolFlags::Function)) == 0u) + { + continue; + } + + const uint32_t rva = ImageSectionStream.ConvertSectionOffsetToRVA(Record->data.S_PUB32.section, Record->data.S_PUB32.offset); + if(rva == 0u) + { + continue; + } + OnSymbol(Record->data.S_PUB32.name, rva, 0); + } + } + UnmapViewOfFile(BaseAddress); + CloseHandle(FileMapping); + CloseHandle(File); +} + +bool MicroProfilePatchHasSuspendedThread(intptr_t Begin, intptr_t End) +{ + MicroProfileSuspendState& State = S.SuspendState; + for(uint32_t i = 0; i < State.NumSuspended; ++i) + { + intptr_t ip = State.SuspendedIP[i]; + if(Begin <= ip && ip <= End) + return true; + } + return false; +} + +bool MicroProfilePatchBeginSuspend() +{ + MicroProfileSuspendState& State = S.SuspendState; + + if(State.SuspendCounter++ > 0) + return true; + MicroProfileUpdateMemoryRegions(); + + MicroProfileMutex().lock(); + MP_ASSERT(State.NumSuspended == 0); + + DWORD ProcessId = GetCurrentProcessId(); + DWORD ThreadId = GetCurrentThreadId(); + + HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0); + if(hSnap == INVALID_HANDLE_VALUE) + { + return false; + } + THREADENTRY32 te{}; + te.dwSize = sizeof(te); + State.NumSuspended = 0; + + if(Thread32First(hSnap, &te)) + { + do + { + if(te.th32OwnerProcessID != ProcessId) + continue; + if(te.th32ThreadID == ThreadId) + continue; + HANDLE hThread = OpenThread(THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT | THREAD_QUERY_INFORMATION, FALSE, te.th32ThreadID); + if(!hThread) + { + continue; + } + DWORD PrevCount = SuspendThread(hThread); + if(PrevCount == (DWORD)-1) + { + CloseHandle(hThread); + continue; + } + + CONTEXT ctx{}; + ctx.ContextFlags = CONTEXT_CONTROL | CONTEXT_INTEGER; // Rip + registers + if(GetThreadContext(hThread, &ctx)) + { + State.SuspendedIP[State.NumSuspended] = (intptr_t)ctx.Rip; + } + if(State.NumSuspended < MICROPROFILE_SUSPEND_MAX) + { + State.Suspended[State.NumSuspended++] = hThread; + } + } while(Thread32Next(hSnap, &te)); + } + else + { + uprintf("Thread32First failed %08x\n", GetLastError()); + CloseHandle(hSnap); + return false; + } + CloseHandle(hSnap); + return State.NumSuspended > 0; +} + +void MicroProfilePatchEndSuspend() +{ + MicroProfileSuspendState& State = S.SuspendState; + if(0 == --State.SuspendCounter) + { + + for(uint32_t i = 0; i < State.NumSuspended; ++i) + { + ResumeThread(State.Suspended[i]); + CloseHandle(State.Suspended[i]); + } + State.NumSuspended = 0; + MicroProfileMutex().unlock(); + } +} + +template +void MicroProfileIterateSymbols(Callback CB, uint32_t* nModules, uint32_t nNumModules) +{ + MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileIterateSymbols", MP_PINK3); + QueryCallbackImpl Context(CB); + if(MicroProfileSymInit()) + { + // uprintf("symbols loaded!\n"); + // API_VERSION* pv = ImagehlpApiVersion(); + // uprintf("VERSION %d.%d.%d\n", pv->MajorVersion, pv->MinorVersion, pv->Revision); + + nLastModuleBaseWin32 = -1; + if(SymEnumerateModules64(GetCurrentProcess(), (PSYM_ENUMMODULES_CALLBACK64)MicroProfileEnumModules, NULL)) + { + } + QueryCallbackBase* pBase = &Context; + if(nNumModules) + { + HANDLE hProcess = GetCurrentProcess(); + char buffer[sizeof(SYMBOL_INFO) + MAX_SYM_NAME * sizeof(TCHAR)]; + PSYMBOL_INFO pSymbol = (PSYMBOL_INFO)buffer; + uint64_t t0 = MP_TICK(); + for(uint32_t i = 0; i < nNumModules; ++i) + { + uint32_t nModule = nModules[i]; + int64_t nBytes = 0; + MEMORY_BASIC_INFORMATION B; + + for(int j = 0; j < S.SymbolModules[nModule].nNumExecutableRegions; ++j) + { + intptr_t b = S.SymbolModules[nModule].Regions[j].nBegin; + intptr_t e = S.SymbolModules[nModule].Regions[j].nEnd; + while(b < e) + { + int r = VirtualQuery((LPCVOID)b, &B, sizeof(B)); + if(!r) + break; + switch(B.Protect) + { + case PAGE_EXECUTE: + case PAGE_EXECUTE_READ: + case PAGE_EXECUTE_READWRITE: + case PAGE_EXECUTE_WRITECOPY: + nBytes += B.RegionSize; + // uprintf("RANGE %p, %p .. %5.2fkb %08x, %08x\n", B.BaseAddress, (void*)(intptr_t(B.BaseAddress) + B.RegionSize), B.RegionSize / 1024.f, B.State, B.Protect); + } + b = intptr_t(B.BaseAddress) + B.RegionSize; + } + } + S.SymbolModules[nModule].nProgressTarget = nBytes; + + char pdbPath[MAX_PATH]; + HMODULE Module = (HMODULE)S.SymbolModules[nModule].nModuleBase; + S.nSymbolsDirty++; + S.SymbolModules[nModule].bDownloading = true; + if(MicroProfileDownloadPDB(Module, hProcess, pdbPath)) + { + S.SymbolModules[nModule].bDownloading = false; + S.nSymbolsDirty++; + MicroProfileLoadRawPDB(CB, pdbPath, S.SymbolModules[nModule].nModuleBase, nModule); + } + S.SymbolModules[nModule].bDownloading = false; + S.nSymbolsDirty++; + S.SymbolModules[nModule].nProgress = S.SymbolModules[nModule].nProgressTarget; + S.SymbolModules[nModule].nModuleLoadFinished.exchange(1); + } + + uint64_t t1 = MP_TICK(); + float fTime = float(MicroProfileTickToMsMultiplierCpu()) * (t1 - t0); + uprintf("load symbol time %6.2fms\n", fTime); + } + MicroProfileSymCleanup(); + } +} + +static int MicroProfileWin32SymInitCount = 0; +static int MicroProfileWin32SymInitSuccess = 0; + +bool MicroProfileSymInit() +{ + if(0 == MicroProfileWin32SymInitCount++) + { + auto h = GetCurrentProcess(); + SymCleanup(h); + SymSetOptions(SYMOPT_DEFERRED_LOADS); + if(SymInitialize(h, 0, FALSE)) + { + + MicroProfileWin32SymInitSuccess = 1; + char Path[MAX_PATH]; + bool PathValid = SymGetSearchPath(h, Path, MAX_PATH) > 0; + if(PathValid) + { + PathValid = strlen(Path) > 3; + } + if(!PathValid) + { + SymSetSearchPath(h, "srv*C:\\symbols*https://msdl.microsoft.com/download/symbols"); + } + } + else + { + MicroProfileWin32SymInitSuccess = 0; + } + } + return MicroProfileWin32SymInitSuccess != 0; +} +void MicroProfileSymCleanup() +{ + if(0 == --MicroProfileWin32SymInitCount) + { + MicroProfileWin32SymInitSuccess = 0; + SymCleanup(GetCurrentProcess()); + } +} + +static void* g_pFunctionFoundHack = 0; +static const char* g_pFunctionpNameFound = 0; +static char g_Demangled[512]; + +BOOL MicroProfileQueryContextEnumSymbols1(_In_ PSYMBOL_INFO pSymInfo, _In_ ULONG SymbolSize, _In_opt_ PVOID UserContext) +{ + if(pSymInfo->Tag == 5 || pSymInfo->Tag == 10) + { + char str[200]; + stbsp_snprintf(str, sizeof(str) - 1, "%s : %p\n", pSymInfo->Name, (void*)pSymInfo->Address); + OutputDebugStringA(str); + g_pFunctionpNameFound = pSymInfo->Name; + g_pFunctionFoundHack = (void*)pSymInfo->Address; + return FALSE; + } + return TRUE; +}; + +const char* MicroProfileDemangleSymbol(const char* pSymbol) +{ + return pSymbol; // todo: for some reasons all symbols im seaing right now are already undecorated? +} + +void MicroProfileInstrumentWithoutSymbols(const char** pModules, const char** pSymbols, uint32_t nNumSymbols) +{ + char SymString[512]; + const char* pStr = 0; + if(MicroProfileSymInit()) + { + HANDLE h = GetCurrentProcess(); + for(uint32_t i = 0; i < nNumSymbols; ++i) + { + int nCount = stbsp_snprintf(SymString, sizeof(SymString) - 1, "%s!%s", pModules[i], pSymbols[i]); + if(nCount <= sizeof(SymString) - 1) + { + g_pFunctionFoundHack = 0; + if(SymEnumSymbols(h, 0, SymString, MicroProfileQueryContextEnumSymbols1, 0)) + { + if(g_pFunctionFoundHack) + { + uint32_t nColor = MicroProfileColorFromString(pSymbols[i]); + const char* pDemangled = pSymbols[i]; // MicroProfileDemangleSymbol(pSymbols[i]); + MicroProfileInstrumentFunction(g_pFunctionFoundHack, pModules[i], pDemangled, nColor); + } + } + } + } + MicroProfileSymCleanup(); + } +} + +void MicroProfileSymbolEnumModules() +{ + HMODULE modules[1024]; + DWORD needed; + HANDLE h = GetCurrentProcess(); + + if(EnumProcessModules(h, modules, sizeof(modules), &needed)) + { + int count = needed / sizeof(HMODULE); + for(int i = 0; i < count; i++) + { + char moduleName[MAX_PATH]; + if(GetModuleFileNameEx(h, modules[i], moduleName, MAX_PATH)) + { + MODULEINFO mi = {}; + if(GetModuleInformation(h, modules[i], &mi, sizeof(mi))) + { + MicroProfileEnumModules(moduleName, (DWORD64)mi.lpBaseOfDll, 0); + } + } + } + } +} + +void MicroProfileSymbolUpdateModuleList() +{ + MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileSymbolUpdateModuleList", MP_PINK3); + // QueryCallbackImpl Context(CB); + if(MicroProfileSymInit()) + { + uprintf("symbols loaded!\n"); + API_VERSION* pv = ImagehlpApiVersion(); + uprintf("VERSION %d.%d.%d\n", pv->MajorVersion, pv->MinorVersion, pv->Revision); + + nLastModuleBaseWin32 = -1; + MicroProfileSymbolEnumModules(); + MicroProfileSymCleanup(); + } +} + +#endif + +#if defined(__APPLE__) && defined(__MACH__) +// '##::::'##::'#######:::'#######::'##:::'##:::::'#######:::'######::'##::::'##: +// ##:::: ##:'##.... ##:'##.... ##: ##::'##:::::'##.... ##:'##... ##:. ##::'##:: +// ##:::: ##: ##:::: ##: ##:::: ##: ##:'##:::::: ##:::: ##: ##:::..:::. ##'##::: +// #########: ##:::: ##: ##:::: ##: #####::::::: ##:::: ##:. ######::::. ###:::: +// ##.... ##: ##:::: ##: ##:::: ##: ##. ##:::::: ##:::: ##::..... ##::: ## ##::: +// ##:::: ##: ##:::: ##: ##:::: ##: ##:. ##::::: ##:::: ##:'##::: ##:: ##:. ##:: +// ##:::: ##:. #######::. #######:: ##::. ##::::. #######::. ######:: ##:::. ##: +// ..:::::..:::.......::::.......:::..::::..::::::.......::::......:::..:::::..:: + +#include +#include +#include +#include +#include +#include +#include +#include + +static void* MicroProfileAllocExecutableMemory(void* f, size_t s); +static void MicroProfileMakeWriteable(void* p_); + +extern "C" void microprofile_tramp_enter_patch(); +extern "C" void microprofile_tramp_enter(); +extern "C" void microprofile_tramp_code_begin(); +extern "C" void microprofile_tramp_code_end(); +extern "C" void microprofile_tramp_intercept0(); +extern "C" void microprofile_tramp_end(); +extern "C" void microprofile_tramp_exit(); +extern "C" void microprofile_tramp_leave(); +extern "C" void microprofile_tramp_trunk(); +extern "C" void microprofile_tramp_call_patch_pop(); +extern "C" void microprofile_tramp_call_patch_push(); + +bool MicroProfilePatchFunction(void* f, int Argument, MicroProfileHookFunc enter, MicroProfileHookFunc leave, MicroProfilePatchError* pError) __attribute__((optnone)) +{ + if(pError) + { + memcpy(&pError->Code[0], f, 12); + } + + intptr_t t_enter = (intptr_t)microprofile_tramp_enter; + intptr_t t_enter_patch_offset = (intptr_t)microprofile_tramp_enter_patch - t_enter; + intptr_t t_code_begin_offset = (intptr_t)microprofile_tramp_code_begin - t_enter; + intptr_t t_code_end_offset = (intptr_t)microprofile_tramp_code_end - t_enter; + intptr_t t_code_intercept0_offset = (intptr_t)microprofile_tramp_intercept0 - t_enter; + intptr_t t_code_exit_offset = (intptr_t)microprofile_tramp_exit - t_enter; + intptr_t t_code_leave_offset = (intptr_t)microprofile_tramp_leave - t_enter; + + intptr_t t_code_call_patch_push_offset = (intptr_t)microprofile_tramp_call_patch_push - t_enter; + intptr_t t_code_call_patch_pop_offset = (intptr_t)microprofile_tramp_call_patch_pop - t_enter; + intptr_t codemaxsize = t_code_end_offset - t_code_begin_offset; + intptr_t t_end_offset = (intptr_t)microprofile_tramp_end - t_enter; + intptr_t t_trunk_offset = (intptr_t)microprofile_tramp_trunk - t_enter; + intptr_t t_trunk_size = (intptr_t)microprofile_tramp_end - (intptr_t)microprofile_tramp_trunk; + + char* ptramp = (char*)MicroProfileAllocExecutableMemory(f, t_end_offset); + + intptr_t offset = ((intptr_t)f + 6 - (intptr_t)ptramp); + + uint32_t nBytesToCopy = 14; + if(offset < 0x80000000 && offset > -0x7fffffff) + { + /// offset is small enough to insert a relative jump + nBytesToCopy = 5; + } + + memcpy(ptramp, (void*)t_enter, t_end_offset); + + int nInstructionBytesDest = 0; + char* pInstructionMoveDest = ptramp + t_code_begin_offset; + char* pTrunk = ptramp + t_trunk_offset; + + int nInstructionBytesSrc = 0; + + uint32_t nRegsWritten = 0; + uint32_t nRetSafe = 0; + uint32_t nUsableJumpRegs = (1 << R_RAX) | (1 << R_R10) | (1 << R_R11); // scratch && !parameter register + if(!MicroProfileCopyInstructionBytes( + pInstructionMoveDest, f, nBytesToCopy, codemaxsize, pTrunk, t_trunk_size, nUsableJumpRegs, &nInstructionBytesDest, &nInstructionBytesSrc, &nRegsWritten, &nRetSafe)) + { + if(pError) + { + const char* pCode = (const char*)f; + memset(pError->Code, 0, sizeof(pError->Code)); + memcpy(pError->Code, pCode, nInstructionBytesSrc); + int off = stbsp_snprintf(pError->Message, sizeof(pError->Message), "Failed to move %d code bytes ", nInstructionBytesSrc); + pError->nCodeSize = nInstructionBytesSrc; + for(int i = 0; i < nInstructionBytesSrc; ++i) + { + off += stbsp_snprintf(off + pError->Message, sizeof(pError->Message) - off, "%02x ", 0xff & pCode[i]); + } + uprintf("%s\n", pError->Message); + } + return false; + } + intptr_t phome = nInstructionBytesSrc + (intptr_t)f; + uint32_t reg = nUsableJumpRegs & ~nRegsWritten; + static_assert(R_RAX == 0, "R_RAX must be 0"); + if(0 == reg) + { + if(nRetSafe == 0) + { + MP_BREAK(); // shout fail earlier + } + MicroProfileInsertRetJump(pInstructionMoveDest + nInstructionBytesDest, phome); + } + else + { + int r = R_RAX; + while((reg & 1) == 0) + { + reg >>= 1; + r++; + } + MicroProfileInsertRegisterJump(pInstructionMoveDest + nInstructionBytesDest, phome, r); + } + + // PATCH 1 TRAMP EXIT + intptr_t microprofile_tramp_exit = (intptr_t)ptramp + t_code_exit_offset; + memcpy(ptramp + t_enter_patch_offset + 2, (void*)µprofile_tramp_exit, 8); + + char* pintercept = t_code_intercept0_offset + ptramp; + + // PATCH 1.5 Argument + memcpy(pintercept - 4, (void*)&Argument, 4); + + // PATCH 2 INTERCEPT0 + intptr_t addr = (intptr_t)enter; //&intercept0; + memcpy(pintercept + 2, (void*)&addr, 8); + + // PATHC 2.5 argument + memcpy(ptramp + t_code_exit_offset + 3, (void*)&Argument, 4); + + intptr_t microprofile_tramp_leave = (intptr_t)ptramp + t_code_leave_offset; + // PATCH 3 INTERCEPT1 + intptr_t addr1 = (intptr_t)leave; //&intercept1; + memcpy((char*)microprofile_tramp_leave + 2, (void*)&addr1, 8); + + intptr_t patch_push_addr = (intptr_t)(&MicroProfile_Patch_TLS_PUSH); + intptr_t patch_pop_addr = (intptr_t)(&MicroProfile_Patch_TLS_POP); + memcpy((char*)ptramp + t_code_call_patch_push_offset + 2, &patch_push_addr, 8); + memcpy((char*)ptramp + t_code_call_patch_pop_offset + 2, &patch_pop_addr, 8); + + { + // PATCH 4 DEST FUNC + + MicroProfileMakeWriteable(f); + char* pp = (char*)f; + char* ppend = pp + nInstructionBytesSrc; + if(nInstructionBytesSrc < 14) + { + uprintf("inserting 5b jump\n"); + pp = MicroProfileInsertRelativeJump((char*)pp, (intptr_t)ptramp); + } + else + { + uprintf("inserting 14b jump\n"); + pp = MicroProfileInsertRegisterJump(pp, (intptr_t)ptramp, R_RAX); + } + while(pp != ppend) + { + *pp++ = 0x90; + } + } + return true; +} + +static void MicroProfileMakeWriteable(void* p_) +{ +#ifdef _PATCH_TEST + // for testing.. + static const uint32_t WritableSize = 16; + static uint32_t WritableCount = 0; + static intptr_t WritableStart[WritableSize] = { 0 }; + static intptr_t WritableEnd[WritableSize] = { 0 }; + for(uint32_t i = 0; i < WritableCount; ++i) + { + intptr_t x = (intptr_t)p_; + if(x >= WritableStart[i] && x < WritableEnd[i]) + { + return; + } + } + +#endif + + intptr_t p = (intptr_t)p_; + // uprintf("MicroProfilemakewriteable %lx\n", p); + mach_port_name_t task = mach_task_self(); + vm_map_offset_t vmoffset = 0; + mach_vm_size_t vmsize = 0; + uint32_t nd; + kern_return_t kr; + vm_region_submap_info_64 vbr; + mach_msg_type_number_t vbrcount = sizeof(vbr) / 4; + + while(KERN_SUCCESS == (kr = mach_vm_region_recurse(task, &vmoffset, &vmsize, &nd, (vm_region_recurse_info_t)&vbr, &vbrcount))) + { + if(p >= (intptr_t)vmoffset && p <= intptr_t(vmoffset + vmsize)) + { + if(0 == (vbr.protection & VM_PROT_WRITE)) + { + // uprintf("region match .. enabling write\n"); + int x = mprotect((void*)vmoffset, vmsize, PROT_WRITE | PROT_READ | PROT_EXEC); + if(x) + { + // uprintf("mprotect failed ... err %d:: %d %s\n", errno, x, strerror(errno)); + } + else + { + uprintf("region is [%llx,%llx] .. %08llx %d", vmoffset, vmoffset + vmsize, vmsize, vbr.is_submap); + uprintf("prot: %c%c%c %c%c%c\n", + vbr.protection & VM_PROT_READ ? 'r' : '-', + vbr.protection & VM_PROT_WRITE ? 'w' : '-', + vbr.protection & VM_PROT_EXECUTE ? 'x' : '-', + + vbr.max_protection & VM_PROT_READ ? 'r' : '-', + vbr.max_protection & VM_PROT_WRITE ? 'w' : '-', + vbr.max_protection & VM_PROT_EXECUTE ? 'x' : '-'); + continue; + } + } + else + { +#ifdef _PATCH_TEST + if(WritableCount < WritableSize) + { + WritableStart[WritableCount] = vmoffset; + WritableEnd[WritableCount] = vmoffset + vmsize; + WritableCount++; + } + +#endif + } + } + + vmoffset += vmsize; + vbrcount = sizeof(vbr) / 4; + } +} + +int MicroProfileTrimFunctionName(const char* pStr, char* pOutBegin, char* pOutEnd) +{ + int l = strlen(pStr) - 1; + int sz = 0; + pOutEnd--; + if(l < pOutEnd - pOutBegin && pOutBegin != pOutEnd) + { + const char* p = pStr; + const char* pEnd = pStr + l + 1; + int in = 0; + while(p != pEnd && pOutBegin != pOutEnd) + { + char c = *p++; + if(c == '(' || c == '<') + { + in++; + } + else if(c == ')' || c == '>') + { + in--; + continue; + } + + if(in == 0) + { + *pOutBegin++ = c; + sz++; + } + } + + *pOutBegin++ = '\0'; + } + return sz; +} + +int MicroProfileFindFunctionName(const char* pStr, const char** ppStart) +{ + int l = strlen(pStr) - 1; + if(l < 1024) + { + char b[1024] = { 0 }; + char* put = &b[0]; + + const char* p = pStr; + const char* pEnd = pStr + l + 1; + int in = 0; + while(p != pEnd) + { + char c = *p++; + if(c == '(' || c == '<') + { + in++; + } + else if(c == ')' || c == '>') + { + in--; + continue; + } + + if(in == 0) + { + *put++ = c; + } + } + + *put++ = '\0'; + uprintf("trimmed %s\n", b); + } + + // int nFirstParen = l; + int nNumParen = 0; + int c = 0; + + while(l >= 0 && pStr[l] != ')' && c++ < (int)(sizeof(" const") - 1)) + { + l--; + } + if(pStr[l] == ')') + { + do + { + if(pStr[l] == ')') + { + nNumParen++; + } + else if(pStr[l] == '(') + { + nNumParen--; + } + l--; + } while(nNumParen > 0 && l >= 0); + } + else + { + *ppStart = pStr; + return 0; + } + while(l >= 0 && isspace(pStr[l])) + { + --l; + } + int nLast = l; + while(l >= 0 && !isspace(pStr[l])) + { + l--; + } + int nFirst = l; + if(nFirst == nLast) + return 0; + int nCount = nLast - nFirst + 1; + *ppStart = pStr + nFirst; + return nCount; +} + +const char* MicroProfileDemangleSymbol(const char* pSymbol) +{ + static unsigned long size = 128; + static char* pTempBuffer = (char*)malloc(size); // needs to be malloc because demangle function might realloc it. + unsigned long len = size; + int ret = 0; + char* pBuffer = pTempBuffer; + pBuffer = abi::__cxa_demangle(pSymbol, pTempBuffer, &len, &ret); + if(ret == 0) + { + if(pBuffer != pTempBuffer) + { + pTempBuffer = pBuffer; + if(len < size) + __builtin_trap(); + size = len; + } + return pTempBuffer; + } + else + { + return pSymbol; + } +} + +template +void MicroProfileIterateSymbols(Callback CB, uint32_t* nModules, uint32_t nNumModules) +{ + MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileIterateSymbols", MP_PINK3); + char FunctionName[1024]; + (void)FunctionName; + mach_port_name_t task = mach_task_self(); + vm_map_offset_t vmoffset = 0; + mach_vm_size_t vmsize = 0; + uint32_t nd; + kern_return_t kr; + vm_region_submap_info_64 vbr; + mach_msg_type_number_t vbrcount = sizeof(vbr) / 4; + + intptr_t nCurrentModule = -1; + uint32_t nCurrentModuleId = -1; + + auto OnFunction = [&](void* addr, void* addrend, const char* pSymbol, const char* pModuleName, void* pModuleAddr) -> bool + { + const char* pStr = MicroProfileDemangleSymbol(pSymbol); + ; + int l = MicroProfileTrimFunctionName(pStr, &FunctionName[0], &FunctionName[1024]); + if(nCurrentModule != (intptr_t)pModuleAddr) + { + nCurrentModule = (intptr_t)pModuleAddr; + nCurrentModuleId = MicroProfileSymbolGetModule(pModuleName, nCurrentModule); + } + + CB(l ? &FunctionName[0] : pStr, l ? &FunctionName[0] : 0, (intptr_t)addr, (intptr_t)addrend, nCurrentModuleId); + return true; + }; + vm_offset_t addr_prev = 0; + + while(KERN_SUCCESS == (kr = mach_vm_region_recurse(task, &vmoffset, &vmsize, &nd, (vm_region_recurse_info_t)&vbr, &vbrcount))) + { + { + addr_prev = vmoffset + vmsize; + if(0 != (vbr.protection & VM_PROT_EXECUTE)) + { + bool bProcessModule = true; + int nModule = -1; + if(nNumModules) + { + bProcessModule = false; + for(uint32_t i = 0; i < nNumModules; ++i) + { + intptr_t nBase = S.SymbolModules[nModules[i]].Regions[0].nBegin; + if((intptr_t)vmoffset == nBase) + { + bProcessModule = true; + nModule = nModules[i]; + break; + } + } + } + if(bProcessModule) + { + S.SymbolModules[nModule].nProgressTarget = S.SymbolModules[nModule].Regions[0].nEnd - S.SymbolModules[nModule].Regions[0].nBegin; + dl_info di; + int r = 0; + r = dladdr((void*)vmoffset, &di); + if(r) + { + OnFunction(di.dli_saddr, (void*)addr_prev, di.dli_sname, di.dli_fname, di.dli_fbase); + } + intptr_t addr = vmoffset + vmsize - 1; + while(1) + { + r = dladdr((void*)(addr), &di); + if(r) + { + if(!di.dli_sname) + { + break; + } + OnFunction(di.dli_saddr, (void*)addr_prev, di.dli_sname, di.dli_fname, di.dli_fbase); + } + else + { + break; + } + addr_prev = (vm_offset_t)di.dli_saddr; + addr = (intptr_t)di.dli_saddr - 1; + if(di.dli_saddr < (void*)vmoffset) + { + break; + } + } + for(int i = 0; i < S.SymbolNumModules; ++i) + { + if(S.SymbolModules[i].Regions[0].nBegin == (intptr_t)vmoffset) + { + S.SymbolModules[i].nModuleLoadFinished.store(1); + } + } + } + } + } + vmoffset += vmsize; + vbrcount = sizeof(vbr) / 4; + } +} + +void MicroProfileSymbolUpdateModuleList() +{ + char FunctionName[1024]; + (void)FunctionName; + mach_port_name_t task = mach_task_self(); + vm_map_offset_t vmoffset = 0; + mach_vm_size_t vmsize = 0; + uint32_t nd; + kern_return_t kr; + vm_region_submap_info_64 vbr; + mach_msg_type_number_t vbrcount = sizeof(vbr) / 4; + + while(KERN_SUCCESS == (kr = mach_vm_region_recurse(task, &vmoffset, &vmsize, &nd, (vm_region_recurse_info_t)&vbr, &vbrcount))) + { + { + if(0 != (vbr.protection & VM_PROT_EXECUTE)) + { + dl_info di; + int r = 0; + r = dladdr((void*)vmoffset, &di); + if(r) + { + uprintf("[0x%p-0x%p] (0x%p) %s %s\n", (void*)vmoffset, (void*)addr_prev, di.dli_fbase, di.dli_fname, di.dli_sname); + MicroProfileSymbolInitModule(di.dli_fname, (intptr_t)vmoffset, (intptr_t)vmoffset + vmsize); + } + } + } + vmoffset += vmsize; + vbrcount = sizeof(vbr) / 4; + } +} + +static void* MicroProfileAllocExecutableMemory(void* f, size_t s) +{ + static uint64_t nPageSize = 0; + if(!nPageSize) + { + nPageSize = getpagesize(); + } + s = (s + (nPageSize - 1)) & (~(nPageSize - 1)); + + void* pMem = mmap((void*)f, s, PROT_READ | PROT_WRITE | PROT_EXEC, MAP_ANON | MAP_PRIVATE, 0, 0); + + // uprintf("Allocating %zu %p\n", s, pMem); + return pMem; +} + +bool MicroProfileDemangleName(const char* pName, char* OutName, uint32_t Size) +{ + // demangle not implemented + strcpy(OutName, pName); + return true; +} + +bool MicroProfilePatchBeginSuspend() +{ + // Not implemented + return true; +} + +void MicroProfilePatchEndSuspend() +{ + // Not implemented +} + +void MicroProfileInstrumentWithoutSymbols(const char** pModules, const char** pSymbols, uint32_t nNumSymbols) +{ + void* M = dlopen(0, 0); + for(uint32_t i = 0; i < nNumSymbols; ++i) + { + // uprintf("trying to find symbol %s\n", pSym); + void* s = dlsym(M, pSymbols[i]); + uprintf("sym returned %p\n", s); + if(s) + { + uint32_t nColor = MicroProfileColorFromString(pSymbols[i]); + const char* pDemangled = MicroProfileDemangleSymbol(pSymbols[i]); + MicroProfileInstrumentFunction(s, pModules[i], pDemangled, nColor); + } + } + dlclose(M); +} +#endif + +#if defined(__unix__) && defined(__x86_64__) +// '##::::'##::'#######:::'#######::'##:::'##::::'##:::::::'####:'##::: ##:'##::::'##:'##::::'##: +// ##:::: ##:'##.... ##:'##.... ##: ##::'##::::: ##:::::::. ##:: ###:: ##: ##:::: ##:. ##::'##:: +// ##:::: ##: ##:::: ##: ##:::: ##: ##:'##:::::: ##:::::::: ##:: ####: ##: ##:::: ##::. ##'##::: +// #########: ##:::: ##: ##:::: ##: #####::::::: ##:::::::: ##:: ## ## ##: ##:::: ##:::. ###:::: +// ##.... ##: ##:::: ##: ##:::: ##: ##. ##:::::: ##:::::::: ##:: ##. ####: ##:::: ##::: ## ##::: +// ##:::: ##: ##:::: ##: ##:::: ##: ##:. ##::::: ##:::::::: ##:: ##:. ###: ##:::: ##:: ##:. ##:: +// ##:::: ##:. #######::. #######:: ##::. ##:::: ########:'####: ##::. ##:. #######:: ##:::. ##: +// ..:::::..:::.......::::.......:::..::::..:::::........::....::..::::..:::.......:::..:::::..:: + +#include +#include +#include +#include +#include +#include + +static void* MicroProfileAllocExecutableMemory(void* f, size_t s); +static void MicroProfileMakeWriteable(void* p_); + +extern "C" void microprofile_tramp_enter_patch() asm("_microprofile_tramp_enter_patch"); +extern "C" void microprofile_tramp_enter() asm("_microprofile_tramp_enter"); +extern "C" void microprofile_tramp_code_begin() asm("_microprofile_tramp_code_begin"); +extern "C" void microprofile_tramp_code_end() asm("_microprofile_tramp_code_end"); +extern "C" void microprofile_tramp_intercept0() asm("_microprofile_tramp_intercept0"); +extern "C" void microprofile_tramp_end() asm("_microprofile_tramp_end"); +extern "C" void microprofile_tramp_exit() asm("_microprofile_tramp_exit"); +extern "C" void microprofile_tramp_leave() asm("_microprofile_tramp_leave"); +extern "C" void microprofile_tramp_trunk() asm("_microprofile_tramp_trunk"); +extern "C" void microprofile_tramp_call_patch_pop() asm("_microprofile_tramp_call_patch_pop"); +extern "C" void microprofile_tramp_call_patch_push() asm("_microprofile_tramp_call_patch_push"); + +bool MicroProfilePatchFunction(void* f, int Argument, MicroProfileHookFunc enter, MicroProfileHookFunc leave, MicroProfilePatchError* pError) +{ + if(pError) + { + memcpy(&pError->Code[0], f, 12); + } + + intptr_t t_enter = (intptr_t)microprofile_tramp_enter; + intptr_t t_enter_patch_offset = (intptr_t)microprofile_tramp_enter_patch - t_enter; + intptr_t t_code_begin_offset = (intptr_t)microprofile_tramp_code_begin - t_enter; + intptr_t t_code_end_offset = (intptr_t)microprofile_tramp_code_end - t_enter; + intptr_t t_code_intercept0_offset = (intptr_t)microprofile_tramp_intercept0 - t_enter; + intptr_t t_code_exit_offset = (intptr_t)microprofile_tramp_exit - t_enter; + intptr_t t_code_leave_offset = (intptr_t)microprofile_tramp_leave - t_enter; + + intptr_t t_code_call_patch_push_offset = (intptr_t)microprofile_tramp_call_patch_push - t_enter; + intptr_t t_code_call_patch_pop_offset = (intptr_t)microprofile_tramp_call_patch_pop - t_enter; + intptr_t codemaxsize = t_code_end_offset - t_code_begin_offset; + intptr_t t_end_offset = (intptr_t)microprofile_tramp_end - t_enter; + intptr_t t_trunk_offset = (intptr_t)microprofile_tramp_trunk - t_enter; + intptr_t t_trunk_size = (intptr_t)microprofile_tramp_end - (intptr_t)microprofile_tramp_trunk; + + char* ptramp = (char*)MicroProfileAllocExecutableMemory(f, t_end_offset); + + intptr_t offset = ((intptr_t)f + 6 - (intptr_t)ptramp); + + uint32_t nBytesToCopy = 14; + if(offset < 0x80000000 && offset > -0x7fffffff) + { + /// offset is small enough to insert a relative jump + nBytesToCopy = 5; + } + + memcpy(ptramp, (void*)t_enter, t_end_offset); + + int nInstructionBytesDest = 0; + char* pInstructionMoveDest = ptramp + t_code_begin_offset; + char* pTrunk = ptramp + t_trunk_offset; + + int nInstructionBytesSrc = 0; + + uint32_t nRegsWritten = 0; + uint32_t nRetSafe = 0; + uint32_t nUsableJumpRegs = (1 << R_RAX) | (1 << R_R10) | (1 << R_R11); // scratch && !parameter register + if(!MicroProfileCopyInstructionBytes( + pInstructionMoveDest, f, nBytesToCopy, codemaxsize, pTrunk, t_trunk_size, nUsableJumpRegs, &nInstructionBytesDest, &nInstructionBytesSrc, &nRegsWritten, &nRetSafe)) + { + if(pError) + { + const char* pCode = (const char*)f; + memset(pError->Code, 0, sizeof(pError->Code)); + memcpy(pError->Code, pCode, nInstructionBytesSrc); + int off = stbsp_snprintf(pError->Message, sizeof(pError->Message), "Failed to move %d code bytes ", nInstructionBytesSrc); + pError->nCodeSize = nInstructionBytesSrc; + for(int i = 0; i < nInstructionBytesSrc; ++i) + { + off += stbsp_snprintf(off + pError->Message, sizeof(pError->Message) - off, "%02x ", 0xff & pCode[i]); + } + uprintf("%s\n", pError->Message); + } + return false; + } + intptr_t phome = nInstructionBytesSrc + (intptr_t)f; + uint32_t reg = nUsableJumpRegs & ~nRegsWritten; + static_assert(R_RAX == 0, "R_RAX must be 0"); + if(0 == reg) + { + if(nRetSafe == 0) + { + MP_BREAK(); // shout fail earlier + } + MicroProfileInsertRetJump(pInstructionMoveDest + nInstructionBytesDest, phome); + } + else + { + int r = R_RAX; + while((reg & 1) == 0) + { + reg >>= 1; + r++; + } + MicroProfileInsertRegisterJump(pInstructionMoveDest + nInstructionBytesDest, phome, r); + } + + // PATCH 1 TRAMP EXIT + intptr_t microprofile_tramp_exit = (intptr_t)ptramp + t_code_exit_offset; + memcpy(ptramp + t_enter_patch_offset + 2, (void*)µprofile_tramp_exit, 8); + + char* pintercept = t_code_intercept0_offset + ptramp; + + // PATCH 1.5 Argument + memcpy(pintercept - 4, (void*)&Argument, 4); + + // PATCH 2 INTERCEPT0 + intptr_t addr = (intptr_t)enter; //&intercept0; + memcpy(pintercept + 2, (void*)&addr, 8); + + // PATHC 2.5 argument + memcpy(ptramp + t_code_exit_offset + 3, (void*)&Argument, 4); + + intptr_t microprofile_tramp_leave = (intptr_t)ptramp + t_code_leave_offset; + // PATCH 3 INTERCEPT1 + intptr_t addr1 = (intptr_t)leave; //&intercept1; + memcpy((char*)microprofile_tramp_leave + 2, (void*)&addr1, 8); + + intptr_t patch_push_addr = (intptr_t)(&MicroProfile_Patch_TLS_PUSH); + intptr_t patch_pop_addr = (intptr_t)(&MicroProfile_Patch_TLS_POP); + memcpy((char*)ptramp + t_code_call_patch_push_offset + 2, &patch_push_addr, 8); + memcpy((char*)ptramp + t_code_call_patch_pop_offset + 2, &patch_pop_addr, 8); + + { + // PATCH 4 DEST FUNC + + MicroProfileMakeWriteable(f); + char* pp = (char*)f; + char* ppend = pp + nInstructionBytesSrc; + + if(nInstructionBytesSrc < 14) + { + uprintf("inserting 5b jump\n"); + pp = MicroProfileInsertRelativeJump((char*)pp, (intptr_t)ptramp); + } + else + { + uprintf("inserting 14b jump\n"); + pp = MicroProfileInsertRegisterJump(pp, (intptr_t)ptramp, R_RAX); + } + while(pp != ppend) + { + *pp++ = 0x90; + } + } + return true; +} + +static void MicroProfileMakeWriteable(void* p_) +{ + intptr_t nPageSize = (intptr_t)getpagesize(); + intptr_t p = ((intptr_t)p_) & ~(nPageSize - 1); + intptr_t e = nPageSize + ((14 + (intptr_t)p_) & ~(nPageSize - 1)); + size_t s = e - p; + mprotect((void*)p, s, PROT_READ | PROT_WRITE | PROT_EXEC); +} + +int MicroProfileTrimFunctionName(const char* pStr, char* pOutBegin, char* pOutEnd) +{ + int l = strlen(pStr) - 1; + int sz = 0; + pOutEnd--; + if(l < pOutEnd - pOutBegin && pOutBegin != pOutEnd) + { + const char* p = pStr; + const char* pEnd = pStr + l + 1; + int in = 0; + while(p != pEnd && pOutBegin != pOutEnd) + { + char c = *p++; + if(c == '(' || c == '<') + { + in++; + } + else if(c == ')' || c == '>') + { + in--; + continue; + } + + if(in == 0) + { + *pOutBegin++ = c; + sz++; + } + } + + *pOutBegin++ = '\0'; + } + return sz; +} + +int MicroProfileFindFunctionName(const char* pStr, const char** ppStart) +{ + int l = strlen(pStr) - 1; + if(l < 1024) + { + char b[1024] = { 0 }; + char* put = &b[0]; + + const char* p = pStr; + const char* pEnd = pStr + l + 1; + int in = 0; + while(p != pEnd) + { + char c = *p++; + if(c == '(' || c == '<') + { + in++; + } + else if(c == ')' || c == '>') + { + in--; + continue; + } + + if(in == 0) + { + *put++ = c; + } + } + + *put++ = '\0'; + uprintf("trimmed %s\n", b); + } + + // int nFirstParen = l; + int nNumParen = 0; + int c = 0; + + while(l >= 0 && pStr[l] != ')' && c++ < (int)(sizeof(" const") - 1)) + { + l--; + } + if(pStr[l] == ')') + { + do + { + if(pStr[l] == ')') + { + nNumParen++; + } + else if(pStr[l] == '(') + { + nNumParen--; + } + l--; + } while(nNumParen > 0 && l >= 0); + } + else + { + *ppStart = pStr; + return 0; + } + while(l >= 0 && isspace(pStr[l])) + { + --l; + } + int nLast = l; + while(l >= 0 && !isspace(pStr[l])) + { + l--; + } + int nFirst = l; + if(nFirst == nLast) + return 0; + int nCount = nLast - nFirst + 1; + *ppStart = pStr + nFirst; + return nCount; +} + +const char* MicroProfileDemangleSymbol(const char* pSymbol) +{ + static unsigned long size = 128; + static char* pTempBuffer = (char*)malloc(size); // needs to be malloc because demangle function might realloc it. + unsigned long len = size; + int ret = 0; + char* pBuffer = pTempBuffer; + pBuffer = abi::__cxa_demangle(pSymbol, pTempBuffer, &len, &ret); + if(ret == 0) + { + if(pBuffer != pTempBuffer) + { + pTempBuffer = pBuffer; + if(len < size) + __builtin_trap(); + size = len; + } + return pTempBuffer; + } + else + { + return pSymbol; + } +} + +template +void MicroProfileIterateSymbols(Callback CB, uint32_t* nModules, uint32_t nNumModules) +{ + MICROPROFILE_SCOPEI("MicroProfile", "MicroProfileIterateSymbols", MP_PINK3); + char FunctionName[1024]; + + intptr_t nCurrentModule = -1; + uint32_t nCurrentModuleId = -1; + + auto OnFunction = [&](void* addr, void* addrend, const char* pSymbol, const char* pModuleName, void* pModuleAddr) -> bool + { + const char* pStr = MicroProfileDemangleSymbol(pSymbol); + ; + int l = MicroProfileTrimFunctionName(pStr, &FunctionName[0], &FunctionName[1024]); + MP_ASSERT(nCurrentModule == (intptr_t)pModuleAddr); + CB(l ? &FunctionName[0] : pStr, l ? &FunctionName[0] : 0, (intptr_t)addr, (intptr_t)addrend, nCurrentModuleId); + return true; + }; + + for(int i = 0; i < S.SymbolNumModules; ++i) + { + auto& M = S.SymbolModules[i]; + if(0 != nNumModules) + { + bool bProcess = false; + for(uint32_t j = 0; j < nNumModules; ++j) + { + if(nModules[j] == (uint32_t)i) + { + bProcess = true; + break; + } + } + if(!bProcess) + continue; + } + nCurrentModuleId = i; + Dl_info di; + int r = 0; + r = dladdr((void*)(M.Regions[0].nBegin), &di); + if(r) + { + nCurrentModule = (intptr_t)di.dli_fbase; + M.nProgressTarget = 0; + for(int j = 0; j < M.nNumExecutableRegions; ++j) + { + M.nProgressTarget += M.Regions[j].nEnd - M.Regions[j].nBegin; + } + for(int j = 0; j < M.nNumExecutableRegions; ++j) + { + const intptr_t nBegin = M.Regions[j].nBegin; + const intptr_t nEnd = M.Regions[j].nEnd; + int r = 0; + intptr_t nAddr = (nEnd - 8) & ~7; + intptr_t nAddrPrev = nEnd; + while(1) + { + r = dladdr((void*)(nAddr), &di); + if(r && di.dli_sname) + { + OnFunction(di.dli_saddr, (void*)nAddrPrev, di.dli_sname, di.dli_fname, di.dli_fbase); + nAddrPrev = (intptr_t)di.dli_saddr; + nAddr = (intptr_t)di.dli_saddr - 1; + } + else + { + nAddr = (nAddr - 7) & ~7; // pretty ineffecient, but it seems linux just returns 0 when there is no symbols, making this the only option I can come up with? + } + if(nAddr < nBegin) + { + break; + } + } + } + M.nProgress = M.nProgressTarget; + M.nModuleLoadFinished.store(1); + } + } +} + +void MicroProfileSymbolUpdateModuleList() +{ + // So, this was the only way I could find to do this.. + // Is this seriously how they want this to be done? + FILE* F = fopen("/proc/self/maps", "r"); + char* line = 0; + size_t len; + ssize_t read; + Dl_info di; + while((read = getline(&line, &len, F)) != -1) + { + void* pBase = 0; + void* pEnd = 0; + char c, r, w, x, p; + + if(8 == sscanf(line, "%p%c%p%c%c%c%c%c", &pBase, &c, &pEnd, &c, &r, &w, &x, &p)) + { + if('x' == x) + { + int r = 0; + r = dladdr(pBase, &di); + if(r) + { + if('[' != di.dli_fname[0]) + { + MicroProfileSymbolInitModule(di.dli_fname, (intptr_t)pBase, (intptr_t)pEnd); + } + } + } + } + } + fclose(F); + MicroProfileSymbolMergeExecutableRegions(); +} + +static void* MicroProfileAllocExecutableMemory(void* f, size_t s) +{ + static uint64_t nPageSize = 0; + if(!nPageSize) + { + nPageSize = getpagesize(); + } + s = (s + (nPageSize - 1)) & (~(nPageSize - 1)); + + void* pMem = mmap(f, s, PROT_READ | PROT_WRITE | PROT_EXEC, MAP_ANON | MAP_PRIVATE, 0, 0); + return pMem; +} + +bool MicroProfileDemangleName(const char* pName, char* OutName, uint32_t Size) +{ + // demangle not implemented + strcpy(OutName, pName); + return true; +} + +bool MicroProfilePatchBeginSuspend() +{ + // Not implemented + return true; +} + +void MicroProfilePatchEndSuspend() +{ + // Not implemented +} + +// not yet tested. +void MicroProfileInstrumentWithoutSymbols(const char** pModules, const char** pSymbols, uint32_t nNumSymbols) +{ + void* M = dlopen(0, 0); + for(uint32_t i = 0; i < nNumSymbols; ++i) + { + // uprintf("trying to find symbol %s\n", pSym); + void* s = dlsym(M, pSymbols[i]); + uprintf("sym returned %p\n", s); + if(s) + { + uint32_t nColor = MicroProfileColorFromString(pSymbols[i]); + const char* pDemangled = MicroProfileDemangleSymbol(pSymbols[i]); + MicroProfileInstrumentFunction(s, pModules[i], pDemangled, nColor); + } + } + dlclose(M); +} + +#endif + +#endif + +void MicroProfileHashTableInit(MicroProfileHashTable* pTable, uint32_t nInitialSize, uint32_t nSearchLimit, MicroProfileHashCompareFunction CompareFunc, MicroProfileHashFunction HashFunc) +{ + pTable->nAllocated = nInitialSize; + pTable->nUsed = 0; + uint32_t nSize = nInitialSize * sizeof(MicroProfileHashTableEntry); + pTable->pEntries = (MicroProfileHashTableEntry*)MICROPROFILE_ALLOC(nSize, 8); + pTable->CompareFunc = CompareFunc; + pTable->HashFunc = HashFunc; + pTable->nSearchLimit = nSearchLimit; + pTable->nLim = pTable->nAllocated / 5; + if(pTable->nLim > pTable->nSearchLimit) + pTable->nLim = pTable->nSearchLimit; + memset(pTable->pEntries, 0, nSize); +} +void MicroProfileHashTableDestroy(MicroProfileHashTable* pTable) +{ + MICROPROFILE_FREE(pTable->pEntries); +} + +uint64_t MicroProfileHashTableHash(MicroProfileHashTable* pTable, uint64_t K) +{ + uint64_t H = pTable->HashFunc ? (*pTable->HashFunc)(K) : K; + return H == 0 ? 1 : H; +} + +void MicroProfileHashTableGrow(MicroProfileHashTable* pTable) +{ + uint32_t nAllocated = pTable->nAllocated; + uint32_t nNewSize = nAllocated * 2; + uprintf("GROW %d -> %d\n", nAllocated, nNewSize); + + MicroProfileHashTable New; + MicroProfileHashTableInit(&New, nNewSize, pTable->nSearchLimit, pTable->CompareFunc, pTable->HashFunc); + for(uint32_t i = 0; i < nAllocated; ++i) + { + MicroProfileHashTableEntry& E = pTable->pEntries[i]; + if(E.Hash != 0) + { + MicroProfileHashTableSet(&New, E.Key, E.Value, E.Hash, false); + } + } + MicroProfileHashTableDestroy(pTable); + *pTable = New; +} + +bool MicroProfileHashTableSet(MicroProfileHashTable* pTable, uint64_t Key, uintptr_t Value) +{ + uint64_t H = MicroProfileHashTableHash(pTable, Key); + return MicroProfileHashTableSet(pTable, Key, Value, H, true); +} + +MicroProfileHashTableIterator MicroProfileGetHashTableIteratorBegin(MicroProfileHashTable* HashTable) +{ + return MicroProfileHashTableIterator(0, HashTable); +} + +MicroProfileHashTableIterator MicroProfileGetHashTableIteratorEnd(MicroProfileHashTable* HashTable) +{ + return MicroProfileHashTableIterator(HashTable->nAllocated, HashTable); +} + +bool MicroProfileHashTableSet(MicroProfileHashTable* pTable, uint64_t Key, uintptr_t Value, uint64_t H, bool bAllowGrow) +{ + if(H == 0) + MP_BREAK(); // not supported. + MicroProfileHashCompareFunction Cmp = pTable->CompareFunc; + while(1) + { + const uint32_t nLim = pTable->nLim; + uint32_t B = H % pTable->nAllocated; + MicroProfileHashTableEntry* pEntries = pTable->pEntries; + + for(uint32_t i = 0; i < pTable->nAllocated; ++i) + { + uint32_t Idx = (B + i) % pTable->nAllocated; + if(pEntries[Idx].Hash == 0) + { + pEntries[Idx].Hash = H; + pEntries[Idx].Key = Key; + pEntries[Idx].Value = Value; + return true; + } + else if(pEntries[Idx].Hash == H && (Cmp ? (Cmp)(Key, pEntries[Idx].Key) : Key == pEntries[Idx].Key)) + { + pEntries[Idx].Value = Value; + return true; + } + else if(i > nLim) + { + break; + } + } + if(bAllowGrow) + { + MicroProfileHashTableGrow(pTable); + } + else + { + MP_BREAK(); + } + } + MP_BREAK(); +} + +bool MicroProfileHashTableGet(MicroProfileHashTable* pTable, uint64_t Key, uintptr_t* pValue) +{ + uint64_t H = MicroProfileHashTableHash(pTable, Key); + uint32_t B = H % pTable->nAllocated; + MicroProfileHashTableEntry* pEntries = pTable->pEntries; + MicroProfileHashCompareFunction Cmp = pTable->CompareFunc; + for(uint32_t i = 0; i < pTable->nAllocated; ++i) + { + uint32_t Idx = (B + i) % pTable->nAllocated; + if(pEntries[Idx].Hash == 0) + { + return false; + } + else if(pEntries[Idx].Hash == H && (Cmp ? (Cmp)(Key, pEntries[Idx].Key) : Key == pEntries[Idx].Key)) + { + *pValue = pEntries[Idx].Value; + return true; + } + } + return false; +} + +bool MicroProfileHashTableRemove(MicroProfileHashTable* pTable, uint64_t Key) +{ + + uint64_t H = MicroProfileHashTableHash(pTable, Key); + uint32_t B = H % pTable->nAllocated; + MicroProfileHashTableEntry* pEntries = pTable->pEntries; + MicroProfileHashCompareFunction Cmp = pTable->CompareFunc; + uint32_t nBase = (uint32_t)-1; + uint32_t nAllocated = pTable->nAllocated; + for(uint32_t i = 0; i < nAllocated; ++i) + { + uint32_t Idx = (B + i) % nAllocated; + if(pEntries[Idx].Hash == 0) + { + return false; + } + else if(pEntries[Idx].Hash == H && (Cmp ? (Cmp)(Key, pEntries[Idx].Key) : Key == pEntries[Idx].Key)) + { + nBase = Idx; + break; + } + } + pEntries[nBase].Hash = 0; + pEntries[nBase].Key = 0; + pEntries[nBase].Value = 0; + nBase++; + for(uint32_t i = 0; i < nAllocated; ++i) + { + uint32_t Idx = (nBase + i) % nAllocated; + if(pEntries[Idx].Hash == 0) + { + break; + } + else + { + MicroProfileHashTableEntry E = pEntries[Idx]; + pEntries[Idx] = {}; + MicroProfileHashTableSet(pTable, E.Key, E.Value, E.Hash, false); + } + } + return true; +} +uint64_t MicroProfileHashTableHashString(uint64_t pString) +{ + return MicroProfileStringHash((const char*)pString); +} + +bool MicroProfileHashTableCompareString(uint64_t L, uint64_t R) +{ + return 0 == strcmp((const char*)L, (const char*)R); +} +uint64_t MicroProfileHashTableHashPtr(uint64_t x) +{ + x ^= x >> 33; + x *= 0xff51afd7ed558ccdULL; + x ^= x >> 33; + x *= 0xc4ceb9fe1a85ec53ULL; + x ^= x >> 33; + return x; +} +bool MicroProfileHashTableComparePtr(uint64_t L, uint64_t R) +{ + return L == R; +} + +bool MicroProfileHashTableSetString(MicroProfileHashTable* pTable, const char* pKey, const char* pValue) +{ + return MicroProfileHashTableSet(pTable, (uint64_t)pKey, (uintptr_t)pValue); +} + +bool MicroProfileHashTableGetString(MicroProfileHashTable* pTable, const char* pKey, const char** pValue) +{ + return MicroProfileHashTableGet(pTable, (uint64_t)pKey, (uintptr_t*)pValue); +} + +bool MicroProfileHashTableRemoveString(MicroProfileHashTable* pTable, const char* pKey) +{ + return MicroProfileHashTableRemove(pTable, (uint64_t)pKey); +} + +bool MicroProfileHashTableSetPtr(MicroProfileHashTable* pTable, const void* pKey, void* pValue) +{ + return MicroProfileHashTableSet(pTable, (uint64_t)pKey, (uintptr_t)pValue); +} + +template +bool MicroProfileHashTableGetPtr(MicroProfileHashTable* pTable, const void* pKey, T** pValue) +{ + uintptr_t Dummy; + uintptr_t* Arg = pValue ? (uintptr_t*)pValue : &Dummy; + return MicroProfileHashTableGet(pTable, (uint64_t)pKey, Arg); +} + +bool MicroProfileHashTableRemovePtr(MicroProfileHashTable* pTable, const char* pKey) +{ + return MicroProfileHashTableRemove(pTable, (uint64_t)pKey); +} + +template +T& MicroProfileArray::operator[](const uint32_t Index) +{ + return Data[Index]; +} + +template +const T& MicroProfileArray::operator[](const uint32_t Index) const +{ + MP_ASSERT(Index < Size); + return Data[Index]; +} +template +T* MicroProfileArray::begin() +{ + return Data; +} +template +T* MicroProfileArray::end() +{ + return Data + Size; +} + +template +void MicroProfileArrayInit(MicroProfileArray& Array, uint32_t InitialCapacity) +{ + MP_ASSERT(Array.Data == nullptr); + MP_ASSERT(Array.Size == 0); + MP_ASSERT(Array.Capacity == 0); + Array.Capacity = InitialCapacity; + Array.Data = MP_ALLOC_OBJECT_ARRAY(T, InitialCapacity); + Array.Size = 0; +} +template +void MicroProfileArrayDestroy(MicroProfileArray& Array, uint32_t InitialCapacity) +{ + if(Array.Data) + MP_FREE(Array.Data); + memset(Array, 0, sizeof(*Array)); +} +template +void MicroProfileArrayClear(MicroProfileArray& Array) +{ + Array.Size = 0; +} + +template +void MicroProfileArrayPushBack(MicroProfileArray& Array, const T& v) +{ + uint32_t& Size = Array.Size; + uint32_t& Capacity = Array.Capacity; + if(Size >= Capacity) + { + uint32_t NewCapacity = (MicroProfileMax(1u, Capacity) + 1) * 3 / 2; + T* NewData = MP_ALLOC_OBJECT_ARRAY(T, NewCapacity); + memcpy(NewData, Array.Data, Size * sizeof(T)); + if(Array.Data) + { + MP_FREE(Array.Data); + } + Array.Data = NewData; + Capacity = NewCapacity; + } + Array.Data[Size++] = v; +} + +void MicroProfileStringBlockFree(MicroProfileStringBlock* pBlock) +{ + MicroProfileCounterAdd(S.CounterToken_StringBlock_Count, -1); + MicroProfileCounterAdd(S.CounterToken_StringBlock_Memory, -(int64_t)(pBlock->nSize + sizeof(MicroProfileStringBlock))); + + MP_FREE(pBlock); +} +MicroProfileStringBlock* MicroProfileStringBlockAlloc(uint32_t nSize) +{ + nSize = MicroProfileMax(nSize, (uint32_t)(MicroProfileStringBlock::DEFAULT_SIZE - sizeof(MicroProfileStringBlock))); + nSize += sizeof(MicroProfileStringBlock); + MicroProfileCounterAdd(S.CounterToken_StringBlock_Count, 1); + MicroProfileCounterAdd(S.CounterToken_StringBlock_Memory, nSize); + // uprintf("alloc string block %d sizeof strings is %d\n", nSize, (int)sizeof(MicroProfileStringBlock)); + MicroProfileStringBlock* pBlock = (MicroProfileStringBlock*)MP_ALLOC(nSize, 8); + pBlock->pNext = 0; + pBlock->nSize = nSize - sizeof(MicroProfileStringBlock); + pBlock->nUsed = 0; + return pBlock; +} + +void MicroProfileStringsInit(MicroProfileStrings* pStrings) +{ + MicroProfileHashTableInit(&pStrings->HashTable, 1, 25, MicroProfileHashTableCompareString, MicroProfileHashTableHashString); + pStrings->pFirst = 0; + pStrings->pLast = 0; +} +void MicroProfileStringsDestroy(MicroProfileStrings* pStrings) +{ + MicroProfileStringBlock* pBlock = pStrings->pFirst; + while(pBlock) + { + MicroProfileStringBlock* pNext = pBlock->pNext; + MicroProfileStringBlockFree(pBlock); + pBlock = pNext; + } + MicroProfileCounterSet(S.CounterToken_StringBlock_Waste, 0); + MicroProfileCounterSet(S.CounterToken_StringBlock_Strings, 0); + + memset(pStrings, 0, sizeof(*pStrings)); +} + +const char* MicroProfileStringIntern(const char* pStr) +{ + return MicroProfileStringIntern(pStr, (uint32_t)strlen(pStr), 0); +} + +const char* MicroProfileStringInternLower(const char* pStr) +{ + return MicroProfileStringIntern(pStr, (uint32_t)strlen(pStr), ESTRINGINTERN_LOWERCASE); +} +const char* MicroProfileStringInternSlash(const char* pStr) +{ + return MicroProfileStringIntern(pStr, (uint32_t)strlen(pStr), ESTRINGINTERN_FORCEFORWARDSLASH); +} + +const char* MicroProfileStringIntern(const char* pStr_, uint32_t nLen, uint32_t nFlags) +{ + MicroProfileStrings* pStrings = &S.Strings; + const char* pStr = pStr_; + char* pLowerCaseStr = (char*)alloca(nLen + 1); + if(0 != (nFlags & (ESTRINGINTERN_FORCEFORWARDSLASH | ESTRINGINTERN_LOWERCASE))) + { + for(uint32_t i = 0; i < nLen; ++i) + { + char c = pStr[i]; + if(nFlags & ESTRINGINTERN_LOWERCASE) + { + c = tolower(c); + } + if(nFlags & ESTRINGINTERN_FORCEFORWARDSLASH) + { + if(c == '\\') + c = '/'; + } + pLowerCaseStr[i] = c; + } + pLowerCaseStr[nLen] = '\0'; + pStr = pLowerCaseStr; + } + const char* pRet; + if(MicroProfileHashTableGetString(&pStrings->HashTable, pStr, &pRet)) + { + if(0 != strcmp(pStr, pRet)) + { + MP_BREAK(); + } + return pRet; + } + else + { + if(pStr[nLen] != '\0') + MP_BREAK(); // string should be 0 terminated. + nLen += 1; + MicroProfileStringBlock* pBlock = pStrings->pLast; + if(0 == pBlock || pBlock->nUsed + nLen > pBlock->nSize) + { + MicroProfileStringBlock* pNewBlock = MicroProfileStringBlockAlloc(nLen); + if(pBlock) + { + pBlock->pNext = pNewBlock; + pStrings->pLast = pNewBlock; + MicroProfileCounterAdd(S.CounterToken_StringBlock_Waste, pBlock->nSize - pBlock->nUsed); + } + else + { + pStrings->pLast = pStrings->pFirst = pNewBlock; + } + pBlock = pNewBlock; + } + MicroProfileCounterAdd(S.CounterToken_StringBlock_Strings, 1); + char* pDest = &pBlock->Memory[pBlock->nUsed]; + pBlock->nUsed += nLen; + MP_ASSERT(pBlock->nUsed <= pBlock->nSize); + memcpy(pDest, pStr, nLen); + MicroProfileHashTableSetString(&pStrings->HashTable, pDest, pDest); + +#if 0 + void DumpTableStr(MicroProfileHashTable* pTable); + DumpTableStr(&pStrings->HashTable); +#endif + + return pDest; + } +} + +void DumpTable(MicroProfileHashTable* pTable) +{ + for(uint32_t i = 0; i < pTable->nAllocated; ++i) + { + if(pTable->pEntries[i].Hash != 0) + { + uprintf("[%05d,%05" PRIu64 "] ::::%" PRIx64 ", %p .. hash %" PRIx64 "\n", + i, + pTable->pEntries[i].Hash % pTable->nAllocated, + pTable->pEntries[i].Key, + (void*)pTable->pEntries[i].Value, + pTable->pEntries[i].Hash); + } + } +}; +void DumpTableStr(MicroProfileHashTable* pTable) +{ + int c = 0; + (void)c; + for(uint32_t i = 0; i < pTable->nAllocated; ++i) + { + if(pTable->pEntries[i].Hash != 0) + { + uprintf("%03d [%05d,%05" PRIu64 "] ::::%s, %s .. hash %" PRIx64 "\n", + c++, + i, + pTable->pEntries[i].Hash % pTable->nAllocated, + (const char*)pTable->pEntries[i].Key, + (const char*)pTable->pEntries[i].Value, + pTable->pEntries[i].Hash); + } + } + uprintf("FillPrc %f\n", 100.f * c / (float)pTable->nAllocated); +}; + +static const char* txt[] = { "gaudy", "chilly", "obtain", "suspend", "jelly", "peel", "nauseating", "complain", "cave", "practise", "sail", "close", + "drawer", "mature", "impossible", "exist", "sister", "poke", "ancient", "paddle", "ask", "shallow", "outrageous", "healthy", + "reading", "obey", "water", "elbow", "abnormal", "trap", "wholesale", "lovely", "stupid", "comparison", "swim", "brash", + "towering", "accept", "invention", "plantation", "spooky", "tiger", "knot", "literate", "awake", "itch", "medical", "ticket", + "tawdry", "correct", "mine", "accidental", "dinner", "produce", "protective", "red", "dreary", "toe", "drain", "zesty", + "inform", "boundless", "ghost", "attend", "rely", "fill", "liquid", "pump", "continue", "spark", "church", "fortunate", + "truthful", "conscious", "possible", "motion", "evanescent", "branch", "skirt", "number", "meek", "hour", "form", "work", + "car", "post", "talk", "fear", "tightfisted", "dress", "perform", "fry", "courageous", "dysfunctional", "page", "one", + "annoy", "abrasive", "dependent", "payment" }; + +void MicroProfileStringInternTest() +{ + MicroProfileStringsInit(&S.Strings); + uint32_t nCount = sizeof(txt) / sizeof(txt[0]); + const char* pStrings[100]; + const char* pStrings2[100]; + + DumpTableStr(&S.Strings.HashTable); + for(uint32_t i = 0; i < nCount; ++i) + { + pStrings[i] = MicroProfileStringIntern(txt[i]); + pStrings2[i] = MicroProfileStrDup(txt[i]); + } + + for(uint32_t i = 0; i < nCount; ++i) + { + const char* pStr = MicroProfileStringIntern(pStrings2[i]); + if(pStr != pStrings[i]) + { + MP_BREAK(); + } + } + DumpTableStr(&S.Strings.HashTable); + + MicroProfileStringsDestroy(&S.Strings); +} + +void MicroProfileHashTableTest() +{ + MicroProfileStringInternTest(); + + MicroProfileHashTable T; + MicroProfileHashTable* pTable = &T; + MicroProfileHashTableInit(pTable, 1, 100, 0, 0); + +#define NUM_ITEMS 100 + + uint64_t Keys[NUM_ITEMS]; + uint64_t Values[NUM_ITEMS]; + memset(Keys, 0xff, sizeof(Keys)); + memset(Values, 0xff, sizeof(Values)); + + static int l = 0; + auto RR = [&]() -> uint64_t + { + if(l++ % 4 < 2) + { + return l; + } + uint64_t l2 = rand(); + uint64_t u = rand(); + return l2 | (u << 32); + }; + auto RRUnique = [&]() + { + bool bFound = false; + uint64_t V = 0; + do + { + V = RR(); + for(uint32_t i = 0; i != NUM_ITEMS; ++i) + { + if(V == Keys[i]) + { + bFound = true; + } + } + if(!bFound) + { + return V; + } + } while(bFound); + MP_BREAK(); + return (uint64_t)0; + }; + + Keys[0] = 0; + Values[0] = 42; + for(uint32_t i = 1; i < NUM_ITEMS; ++i) + { + Keys[i] = RRUnique(); + Values[i] = RR(); + } + + for(uint32_t i = 0; i < NUM_ITEMS; ++i) + { + MicroProfileHashTableSet(pTable, Keys[i], Values[i]); + } + + for(uint32_t i = 0; i < NUM_ITEMS; ++i) + { + uintptr_t V; + if(MicroProfileHashTableGet(pTable, Keys[i], &V)) + { + if(V != Values[i]) + { + MP_BREAK(); + } + } + else + { + MP_BREAK(); + } + uint64_t nonkey = RRUnique(); + if(MicroProfileHashTableGet(pTable, nonkey, &V)) + { + MP_BREAK(); + } + } + + DumpTable(pTable); + if(!MicroProfileHashTableRemove(pTable, 0)) + { + MP_BREAK(); + } + uprintf("removed\n"); + DumpTable(pTable); + uintptr_t v; + if(MicroProfileHashTableGet(pTable, 0, &v)) + { + MP_BREAK(); + } + if(MicroProfileHashTableGet(pTable, 1, &v)) + { + if(v != 2) + MP_BREAK(); + } + + MicroProfileHashTableDestroy(pTable); + + MicroProfileHashTable Strings; + MicroProfileHashTableInit(&Strings, 1, 25, MicroProfileHashTableCompareString, MicroProfileHashTableHashString); + uint32_t nCount = sizeof(txt) / sizeof(txt[0]); + for(uint32_t i = 0; i < nCount; i += 2) + { + MicroProfileHashTableSetString(&Strings, txt[i], txt[i + 1]); + } + DumpTableStr(&Strings); + + for(uint32_t i = 0; i < nCount; i += 2) + { + const char* pKey = txt[i]; + const char* pValue = txt[i + 1]; + const char* pRes = 0; + if(MicroProfileHashTableGetString(&Strings, pKey, &pRes)) + { + if(pRes != pValue) + { + MP_BREAK(); + } + } + else + { + MP_BREAK(); + } + } + uint32_t nRem = nCount / 2; + for(uint32_t i = 0; i < nRem; i += 2) + { + const char* pKey = txt[i]; + const char* pValue = txt[i + 1]; + + if(!MicroProfileHashTableRemoveString(&Strings, pKey)) + { + MP_BREAK(); + } + if(MicroProfileHashTableRemoveString(&Strings, pValue)) + { + MP_BREAK(); + } + } + for(uint32_t i = 0; i < nRem; i += 2) + { + const char* pKey = txt[i]; + if(MicroProfileHashTableRemoveString(&Strings, pKey)) + { + MP_BREAK(); + } + } + + for(uint32_t i = 0; i < nCount; i += 2) + { + const char* pKey = txt[i]; + const char* pValue = txt[i + 1]; + const char* V; + if(MicroProfileHashTableGetString(&Strings, pKey, &V)) + { + if(i < nRem) + { + MP_BREAK(); + } + else + { + if(V != pValue) + MP_BREAK(); + } + } + else + { + if(i >= nRem) + MP_BREAK(); + } + } + + DumpTableStr(&Strings); + MicroProfileHashTableDestroy(&Strings); +} + +uint32_t MicroProfileGetColor(uint32_t TimerIndex) +{ + MicroProfileTimerInfo& TI = S.TimerInfo[TimerIndex]; + if(TI.nColor == MP_AUTO) + { + return MicroProfileColorFromString(TI.pName); + } + else + { + return TI.nColor; + } +} + +#if MICROPROFILE_IMGUI +#include "imgui.h" +#ifndef MICROPROFILE_IMGUI_MAX_GRAPHS +#define MICROPROFILE_IMGUI_MAX_GRAPHS 64 +#endif + +#define MICROPROFILE_IMGUI_GRAPH_SIZE 256 + +struct MicroProfileImguiTimerState +{ + int TimerIndex = -1; + uint64_t FrameFetched = (uint64_t)-1; + uint32_t nColor = 0; + float fValues[MICROPROFILE_IMGUI_GRAPH_SIZE]; +}; + +struct MicroProfileImguiState +{ + MicroProfileImguiTimerState Timers[MICROPROFILE_IMGUI_MAX_GRAPHS]; + uint32_t NumTimers = 0; + uint32_t GraphPut; +}; + +static MicroProfileImguiState ImguiState; + +void MicroProfileImguiGather() +{ + MICROPROFILE_SCOPEI("MicroProfile", "ImguiGather", MP_AUTO); + uint32_t Put = ImguiState.GraphPut; + for(uint32_t i = 0; i < ImguiState.NumTimers; ++i) + { + MicroProfileImguiTimerState* pGraphInfo = &ImguiState.Timers[i]; + uint64_t Ticks = S.Frame[pGraphInfo->TimerIndex].nTicks; + float fToMs = S.TimerInfo[pGraphInfo->TimerIndex].Type == MicroProfileTokenTypeGpu ? MicroProfileTickToMsMultiplierGpu() : MicroProfileTickToMsMultiplierCpu(); + pGraphInfo->fValues[Put] = fToMs * Ticks; + } + ImguiState.GraphPut = (ImguiState.GraphPut + 1) % MICROPROFILE_IMGUI_GRAPH_SIZE; +} + +uint32_t MicroProfileImGuiColor(uint32_t Color) +{ + uint32_t A = 0xff; + uint32_t R = 0xff & (Color >> 16); + uint32_t G = 0xff & (Color >> 8); + uint32_t B = 0xff & (Color); + + return (A << IM_COL32_A_SHIFT) | (R << IM_COL32_R_SHIFT) | (G << IM_COL32_G_SHIFT) | (B << IM_COL32_B_SHIFT); +} + +void MicroProfileImguiControls() +{ + using namespace ImGui; + uint32_t IdCounter = 42; + { + PushID(IdCounter++); + int Aggr = MicroProfileGetAggregateFrames(); + Text("Aggregate Frames %7d", MicroProfileGetCurrentAggregateFrames()); + SameLine(); + if(RadioButton("Inf", Aggr == 0)) + MicroProfileSetAggregateFrames(0); + int AggrFrameOptions[] = { + 30, + 60, + 100, + 1000, + }; + for(int i = 0; i < sizeof(AggrFrameOptions) / sizeof(AggrFrameOptions[0]); ++i) + { + int v = AggrFrameOptions[i]; + char Buffer[32]; + stbsp_snprintf(Buffer, sizeof(Buffer) - 1, "%d", v); + SameLine(); + if(RadioButton(Buffer, Aggr == v)) + MicroProfileSetAggregateFrames(v); + } + + if(Aggr == 0) + { + if(Button("Clear Inf Aggregate")) + S.nAggregateClear = 1; + } + + PopID(); + } + Separator(); + { + PushID(IdCounter++); + Text("Categories"); + if(BeginTable("CategoryTable", 3, 0)) + { + TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch); + TableSetupColumn("On", ImGuiTableColumnFlags_WidthFixed, 70); + TableSetupColumn("Off", ImGuiTableColumnFlags_WidthFixed, 70); + for(uint32_t i = 0; i < S.nCategoryCount; ++i) + { + PushID(i); + TableNextRow(); + TableSetColumnIndex(0); + Text(S.CategoryInfo[i].pName); + bool bEnabled = MicroProfileCategoryEnabled(i); + bool bDisabled = MicroProfileCategoryDisabled(i); + TableSetColumnIndex(1); + if(RadioButton("On", bEnabled)) + MicroProfileEnableCategory(S.CategoryInfo[i].pName); + TableSetColumnIndex(2); + if(RadioButton("Off", bDisabled)) + MicroProfileDisableCategory(S.CategoryInfo[i].pName); + + PopID(); + } + EndTable(); + } + PopID(); + } + Separator(); + { + PushID(IdCounter++); + Text("Groups"); + if(BeginTable("GroupTable", 3, 0)) + { + TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch); + TableSetupColumn("On", ImGuiTableColumnFlags_WidthFixed, 70); + TableSetupColumn("Off", ImGuiTableColumnFlags_WidthFixed, 70); + + for(uint32_t i = 0; i < S.nGroupCount; ++i) + { + TableNextRow(); + PushID(i); + const char* pName = S.GroupInfo[i].pName; + bool bEnabled = MicroProfileGroupEnabled(i); + TableSetColumnIndex(0); + Text(pName); + TableSetColumnIndex(1); + if(RadioButton("On", bEnabled)) + MicroProfileToggleGroup(i); + TableSetColumnIndex(2); + if(RadioButton("Off", !bEnabled)) + MicroProfileToggleGroup(i); + PopID(); + } + EndTable(); + } + PopID(); + } +} + +MicroProfileImguiTimerState* MicroProfileImguiGetTimerState(int TimerIndex) +{ + MicroProfileImguiTimerState* ptr = nullptr; + for(uint32_t i = 0; i < ImguiState.NumTimers; ++i) + if(ImguiState.Timers[i].TimerIndex == TimerIndex) + return &ImguiState.Timers[i]; + + if(ImguiState.NumTimers < MICROPROFILE_IMGUI_MAX_GRAPHS) + { + MicroProfileImguiTimerState* pState = &ImguiState.Timers[ImguiState.NumTimers++]; + pState->TimerIndex = TimerIndex; + pState->nColor = MicroProfileGetColor(TimerIndex); + memset(&pState->fValues[0], 0, sizeof(pState->fValues)); + return pState; + } + + return nullptr; +} + +void MicroProfileImguiTable(const MicroProfileImguiWindowDesc& Window, const MicroProfileImguiEntryDesc* Entries, uint32_t NumEntries) +{ + using namespace ImGui; + const uint32_t NumColumns = 6; + ImGuiIO& io = ImGui::GetIO(); + + float Padding = GetStyle().CellPadding.x * 2; + float GroupWidth = CalcTextSize("Group").x; + float NameWidth = CalcTextSize("Name").x; + float BaseWidth = CalcTextSize("100000.00").x; + float Height = CalcTextSize("G").y + Padding; + + for(uint32_t i = 0; i < NumEntries; ++i) + { + uint32_t TimerIndex = MicroProfileGetTimerIndex(Entries[i].GraphTimer); + const MicroProfileTimerInfo& TI = S.TimerInfo[TimerIndex]; + const MicroProfileGroupInfo& GI = S.GroupInfo[TI.nGroupIndex]; + GroupWidth = MicroProfileMax(GroupWidth, CalcTextSize(GI.pName).x); + NameWidth = MicroProfileMax(NameWidth, CalcTextSize(TI.pName).x); + } + + float TableWidth = GroupWidth + NameWidth + BaseWidth * 4 + NumColumns * Padding + (NumColumns - 1) * GetStyle().ItemSpacing.x; + float TableHeight = Height * (NumEntries + 1); + + ImVec2 TablePos = ImVec2(0.f, 0.f); + if(Window.Align == MICROPROFILE_IMGUI_ALIGN_TOP_RIGHT || Window.Align == MICROPROFILE_IMGUI_ALIGN_BOTTOM_RIGHT) + TablePos.x = io.DisplaySize.x - TableWidth; + + if(Window.Align == MICROPROFILE_IMGUI_ALIGN_BOTTOM_LEFT || Window.Align == MICROPROFILE_IMGUI_ALIGN_BOTTOM_RIGHT) + TablePos.y = io.DisplaySize.y - TableHeight; + TablePos.x += Window.OffsetX; + TablePos.y += Window.OffsetY; + + SetCursorScreenPos(TablePos); + + if(BeginTable("MicroProfileImguiTable", NumColumns, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoHostExtendX)) + { + TableSetupColumn("Group", ImGuiTableColumnFlags_WidthFixed, GroupWidth); + TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, NameWidth); + + TableSetupColumn("Max", ImGuiTableColumnFlags_WidthFixed, BaseWidth); + TableSetupColumn("Min", ImGuiTableColumnFlags_WidthFixed, BaseWidth); + TableSetupColumn("Avg", ImGuiTableColumnFlags_WidthFixed, BaseWidth); + TableSetupColumn("Time", ImGuiTableColumnFlags_WidthFixed, BaseWidth); + + TableHeadersRow(); + + for(uint32_t i = 0; i < NumEntries; ++i) + { + uint32_t TimerIndex = MicroProfileGetTimerIndex(Entries[i].GraphTimer); + + MicroProfileTimerValues Values; + MicroProfileCalcTimers(TimerIndex, Values); + const MicroProfileTimerInfo& TI = S.TimerInfo[TimerIndex]; + const MicroProfileGroupInfo& GI = S.GroupInfo[TI.nGroupIndex]; + TableNextRow(); + ImU32 RowBGColor = GetColorU32((i % 2) ? ImVec4(0.1f, 0.1f, 0.1f, 0.85f) : ImVec4(0.2f, 0.2f, 0.2f, 0.85f)); + TableSetBgColor(ImGuiTableBgTarget_RowBg1, RowBGColor); + PushID(i); + float fMax = 0.f, fMin = 0.f, fAvg = 0.f, fTime = 0.f; + + auto RightAlignedFloat = [](float f) + { + float CellWidth = GetContentRegionAvail().x; + char Buffer[32]; + stbsp_snprintf(Buffer, sizeof(Buffer) - 1, "%.2f", f); + ImVec2 TextSize = CalcTextSize(Buffer); + SetCursorPosX(GetCursorPosX() + (CellWidth - TextSize.x)); + TextUnformatted(Buffer); + }; + + TableSetColumnIndex(0); + Text(GI.pName); + TableSetColumnIndex(1); + Text(TI.pName); + TableSetColumnIndex(2); + RightAlignedFloat(Values.MaxMs); + TableSetColumnIndex(3); + RightAlignedFloat(Values.MinMs); + TableSetColumnIndex(4); + RightAlignedFloat(Values.AverageMs); + TableSetColumnIndex(5); + RightAlignedFloat(Values.TimeMs); + PopID(); + } + EndTable(); + } +} + +void MicroProfileImguiGraphs(const MicroProfileImguiWindowDesc& Window, const MicroProfileImguiEntryDesc* Entries, uint32_t NumEntries) +{ + using namespace ImGui; + ImGuiIO& io = ImGui::GetIO(); + uint32_t Width = Window.GraphWidth; + uint32_t Height = (Window.GraphHeight + GetStyle().ItemSpacing.y) * NumEntries; + + ImVec2 Pos = ImVec2(0.f, 0.f); + if(Window.Align == MICROPROFILE_IMGUI_ALIGN_TOP_RIGHT || Window.Align == MICROPROFILE_IMGUI_ALIGN_BOTTOM_RIGHT) + Pos.x = io.DisplaySize.x - Width; + + if(Window.Align == MICROPROFILE_IMGUI_ALIGN_BOTTOM_LEFT || Window.Align == MICROPROFILE_IMGUI_ALIGN_BOTTOM_RIGHT) + Pos.y = io.DisplaySize.y - Height; + + Pos.x += Window.OffsetX; + Pos.y += Window.OffsetY; + for(uint32_t i = 0; i < NumEntries; ++i) + { + SetCursorScreenPos(Pos); + uint32_t TimerIndex = MicroProfileGetTimerIndex(Entries[i].GraphTimer); + float GraphMax = Entries[i].GraphMax; + const MicroProfileTimerInfo& TI = S.TimerInfo[TimerIndex]; + + MicroProfileImguiTimerState* TimerState = MicroProfileImguiGetTimerState(TimerIndex); + + PushID(i << 16 | TimerIndex); + if(TimerState->nColor == 0) + TimerState->nColor = MicroProfileGetColor(TimerIndex); + ImVec4 FrameBg = GetStyleColorVec4(ImGuiCol_FrameBg); + FrameBg.x = 0.15f; + FrameBg.y = 0.15f; + FrameBg.z = 0.15f; + FrameBg.w = 0.8f; + + PushStyleColor(ImGuiCol_PlotLines, MicroProfileImGuiColor(TimerState->nColor)); + PushStyleColor(ImGuiCol_FrameBg, FrameBg); + uint32_t Start = (ImguiState.GraphPut) % MICROPROFILE_IMGUI_GRAPH_SIZE; + uint32_t Last = (ImguiState.GraphPut + MICROPROFILE_IMGUI_GRAPH_SIZE - 1) % MICROPROFILE_IMGUI_GRAPH_SIZE; + PlotLines("", &TimerState->fValues[0], MICROPROFILE_IMGUI_GRAPH_SIZE, Start, nullptr, 0.f, GraphMax, ImVec2(Window.GraphWidth, Window.GraphHeight)); + + char TimeStr[32]; + stbsp_snprintf(TimeStr, sizeof(TimeStr) - 1, "%.3fms", TimerState->fValues[Last]); + ImVec2 PlotMin = GetItemRectMin(); + ImVec2 PlotMax = GetItemRectMax(); + ImVec2 NameSize = CalcTextSize(TI.pName); + ImVec2 NamePos = ImVec2(PlotMin.x + 1, PlotMax.y - NameSize.y - 1); + ImVec2 TimeSize = CalcTextSize(TimeStr); + ImVec2 TimePos = ImVec2(PlotMax.x - TimeSize.x - 1, PlotMax.y - TimeSize.y - 1); + GetWindowDrawList()->AddText(NamePos, GetColorU32(ImGuiCol_Text), TI.pName); + GetWindowDrawList()->AddText(TimePos, GetColorU32(ImGuiCol_Text), TimeStr); + + PopStyleColor(); + PopStyleColor(); + PopID(); + Pos.y += Window.GraphHeight + GetStyle().ItemSpacing.y; + } +} + +#endif + +#undef uprintf + +#undef S +#ifdef _WIN32 +#pragma warning(pop) +#undef microprofile_fopen_helper +#endif + +#ifdef MICROPROFILE_PS4 +#define MICROPROFILE_PS4_IMPL +#include "microprofile_ps4.h" +#endif +#ifdef MICROPROFILE_XBOXONE +#define MICROPROFILE_XBOXONE_IMPL +#include "microprofile_xboxone.h" +#endif + +#endif // #if MICROPROFILE_ENABLED + +#include "microprofile_html.h" +#include "microprofile_icons.h" + +#endif \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile.h new file mode 100644 index 00000000..1f1dfa03 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile.h @@ -0,0 +1,2058 @@ +#pragma once +// MIT License +// +// Copyright (c) 2023 Jonas Meyer +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// *********************************************************************** + +#ifndef MICROPROFILE_USE_CONFIG +#define MICROPROFILE_USE_CONFIG 1 +#endif + +#if MICROPROFILE_USE_CONFIG +#include "microprofile.config.h" +#endif + +#ifndef MICROPROFILE_ENABLED +#define MICROPROFILE_ENABLED 1 +#endif + +#ifndef MICROPROFILE_DYNAMIC_INSTRUMENT +#if(defined(__APPLE__) && defined(__MACH__)) || (defined(_WIN32) && defined(_M_X64)) || (defined(__unix__) && defined(__x86_64__)) +#ifdef MICROPROFILE_DYNAMIC_INSTRUMENT_ENABLE +#define MICROPROFILE_DYNAMIC_INSTRUMENT 1 +#endif +#endif +#endif + +#ifndef MICROPROFILE_DYNAMIC_INSTRUMENT +#define MICROPROFILE_DYNAMIC_INSTRUMENT 0 +#endif + +#ifndef MICROPROFILE_GPU_TIMERS_D3D11 +#define MICROPROFILE_GPU_TIMERS_D3D11 0 +#endif + +#ifndef MICROPROFILE_GPU_TIMERS_GL +#define MICROPROFILE_GPU_TIMERS_GL 0 +#endif + +#ifndef MICROPROFILE_GPU_TIMERS_D3D12 +#define MICROPROFILE_GPU_TIMERS_D3D12 0 +#endif + +#ifndef MICROPROFILE_BIG_ENDIAN +#define MICROPROFILE_BIG_ENDIAN 0 +#endif + +#ifndef MICROPROFILE_GPU_TIMERS_VULKAN +#define MICROPROFILE_GPU_TIMERS_VULKAN 0 +#endif + +#ifndef MICROPROFILE_LEGACY_CSV // set this if you rely on the legacy csv dump format. (single file with multiple csv sections) +#define MICROPROFILE_LEGACY_CSV 0 +#endif + +#ifndef MICROPROFILE_FRAME_EXTRA_DATA // Set this to always allocate frame extra data. This is useful if you're doing profiling on platform where there is plenty of memory. +#define MICROPROFILE_FRAME_EXTRA_DATA 0 +#endif + +#ifndef MICROPROFILE_IMGUI +#define MICROPROFILE_IMGUI 0 +#endif + +#ifndef MICROPROFILE_VERIFY_BALANCED +#define MICROPROFILE_VERIFY_BALANCED 0 +#endif + +#ifndef MICROPROFILE_ONCE +#define MICROPROFILE_ONCE + +#include + +typedef uint64_t MicroProfileToken; +typedef uint16_t MicroProfileGroupId; +typedef uint32_t MicroProfileTimelineToken; + +#if 0 == MICROPROFILE_ENABLED + +#define MICROPROFILE_DECLARE(var) +#define MICROPROFILE_DEFINE(var, group, name, color) +#define MICROPROFILE_REGISTER_GROUP(group, color, category) +#define MICROPROFILE_DECLARE_GPU(var) +#define MICROPROFILE_DEFINE_GPU(var, name, color) +#define MICROPROFILE_SCOPE(var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SCOPEI(group, name, color) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SCOPE_CSTR(cstr) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SCOPE_TOKEN(token) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SCOPEGPU_TOKEN(token) +#define MICROPROFILE_SCOPEGPU(var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SCOPEGPUI(name, color) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SCOPEGPU_CSTR(cstr) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SCOPEGPU_TOKEN_L(Log, token) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SCOPEGPU_L(Log, var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SCOPEGPUI_L(Log, name, color) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SCOPEGPU_CSTR_L(Log, cstr) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SECTIONGPU_TOKEN(token) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SECTIONGPU(var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SECTIONGPUI(name, color) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SECTIONGPU_TOKEN_L(Log, token) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SECTIONGPU_L(Log, var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_SECTIONGPUI_L(Log, name, color) \ + do \ + { \ + } while(0) + +#define MICROPROFILE_CONDITIONAL_SCOPEI(condition, group, name, color) \ + do \ + { \ + } while(0) +#define MICROPROFILE_ENTER(var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_ENTER_TOKEN(var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_ENTERI(group, name, color) \ + do \ + { \ + } while(0) +#define MICROPROFILE_LEAVE() \ + do \ + { \ + } while(0) + +#define MICROPROFILE_GPU_ENTER(var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_ENTER_TOKEN(token) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_ENTERI(group, name, color) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_LEAVE() \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_ENTER_L(Log, var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_ENTER_TOKEN_L(Log, token) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_ENTERI_L(Log, name, color) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_LEAVE_L(Log) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_INIT_QUEUE(QueueName) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_GET_QUEUE(QueueName) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_BEGIN(pContext, pLog) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_SET_CONTEXT(pContext, pLog) \ + do \ + { \ + } while(0) +#define MICROPROFILE_GPU_END(pLog) 0 +#define MICROPROFILE_GPU_SUBMIT(Queue, Work) \ + do \ + { \ + } while(0) + +#define MICROPROFILE_TIMELINE_TOKEN(token) \ + do \ + { \ + } while(0) +#define MICROPROFILE_TIMELINE_ENTER(token, color, name) \ + do \ + { \ + } while(0) +#define MICROPROFILE_TIMELINE_ENTERF(token, color, fmt, ...) \ + do \ + { \ + } while(0) +#define MICROPROFILE_TIMELINE_LEAVE(token) \ + do \ + { \ + } while(0) +#define MICROPROFILE_TIMELINE_ENTER_STATIC(color, name) \ + do \ + { \ + } while(0) +#define MICROPROFILE_TIMELINE_LEAVE_STATIC(name) \ + do \ + { \ + } while(0) +#define MICROPROFILE_TIMELINE_SCOPE(...) \ + do \ + { \ + } while(0) +#define MICROPROFILE_THREADLOGGPURESET(a) \ + do \ + { \ + } while(0) +#define MICROPROFILE_META_CPU(name, count) +#define MICROPROFILE_META_GPU(name, count) +#define MICROPROFILE_FORCEENABLECPUGROUP(s) \ + do \ + { \ + } while(0) +#define MICROPROFILE_FORCEDISABLECPUGROUP(s) \ + do \ + { \ + } while(0) +#define MICROPROFILE_FORCEENABLEGPUGROUP(s) \ + do \ + { \ + } while(0) +#define MICROPROFILE_FORCEDISABLEGPUGROUP(s) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_ADD(name, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_SUB(name, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_SET(name, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_SET_DOUBLE(name, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_SET_INT32_PTR(name, ptr) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_SET_INT64_PTR(name, ptr) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_CLEAR_PTR(name) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_SET_LIMIT(name, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_CONDITIONAL(expr) +#define MICROPROFILE_COUNTER_CONFIG(name, type, limit, flags) +#define MICROPROFILE_COUNTER_CONFIG_ONCE(name, type, limit, flags) +#define MICROPROFILE_DECLARE_LOCAL_COUNTER(var) +#define MICROPROFILE_DEFINE_LOCAL_COUNTER(var, name) +#define MICROPROFILE_DECLARE_LOCAL_ATOMIC_COUNTER(var) +#define MICROPROFILE_DEFINE_LOCAL_ATOMIC_COUNTER(var, name) +#define MICROPROFILE_COUNTER_LOCAL_ADD(var, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_LOCAL_SUB(var, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_LOCAL_SET(var, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_LOCAL_UPDATE_ADD(var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_LOCAL_UPDATE_SET(var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_LOCAL_ADD_ATOMIC(var, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_LOCAL_SUB_ATOMIC(var, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_LOCAL_SET_ATOMIC(var, count) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_LOCAL_UPDATE_ADD_ATOMIC(var) \ + do \ + { \ + } while(0) +#define MICROPROFILE_COUNTER_LOCAL_UPDATE_SET_ATOMIC(var) \ + do \ + { \ + } while(0) + +#define MICROPROFILE_COUNTER_GET_TOKEN(name, f) 0 +#define MICROPROFILE_COUNTER_TOKEN_ADD(v, count) do{}while(0) +#define MICROPROFILE_COUNTER_TOKEN_SUB(v, count) do{}while(0) +#define MICROPROFILE_COUNTER_TOKEN_SET(v, count) do{}while(0) + + +#define MicroProfileStartAutoFlip(nHz) \ + do \ + { \ + } while(0) +#define MicroProfileStopAutoFlip() \ + do \ + { \ + } while(0) +#define MicroProfileEnableFrameExtraCounterData() \ + do \ + { \ + } while(0) +#define MicroProfileGetTime(group, name) 0.f +#define MicroProfileOnThreadCreate(foo) \ + do \ + { \ + } while(0) +#define MicroProfileOnThreadExit() \ + do \ + { \ + } while(0) +#define MicroProfileFlip(...) \ + do \ + { \ + } while(0) +#define MicroProfileFlip_CB(pContext, FreezeCB, Flag) \ + do \ + { \ + } while(0) +#define MicroProfileSetAggregateFrames(a) \ + do \ + { \ + } while(0) +#define MicroProfileGetAggregateFrames() 0 +#define MicroProfileGetCurrentAggregateFrames() 0 +#define MicroProfileTogglePause() \ + do \ + { \ + } while(0) +#define MicroProfileToggleAllGroups() \ + do \ + { \ + } while(0) +#define MicroProfileDumpTimers() \ + do \ + { \ + } while(0) +#define MicroProfileShutdown() \ + do \ + { \ + } while(0) +#define MicroProfileSetForceEnable(a) \ + do \ + { \ + } while(0) +#define MicroProfileGetForceEnable() false +#define MicroProfileSetEnableAllGroups(b) \ + do \ + { \ + } while(0) +#define MicroProfileEnableCategory(a) \ + do \ + { \ + } while(0) +#define MicroProfileDisableCategory(a) \ + do \ + { \ + } while(0) +#define MicroProfileGetEnableAllGroups() false +#define MicroProfileSetForceMetaCounters(a) +#define MicroProfileGetForceMetaCounters() 0 +#define MicroProfileEnableMetaCounter(c) \ + do \ + { \ + } while(0) +#define MicroProfileDisableMetaCounter(c) \ + do \ + { \ + } while(0) +#define MicroProfileDumpFile(...) \ + do \ + { \ + } while(0) +#define MicroProfileDumpFileImmediately(...) \ + do \ + { \ + } while(0) +#define MicroProfileStartContextSwitchTrace() \ + do \ + { \ + } while(0) +#define MicroProfileGpuInsertTimeStamp(a) 1 +#define MicroProfileGpuGetTimeStamp(a) 0 +#define MicroProfileTicksPerSecondGpu() 1 +#define MicroProfileGetGpuTickReference(a, b) 0 +#define MicroProfileGpuInitD3D12(pDevice, nNodeCount, pCommandQueue, pCopyQueue) \ + do \ + { \ + } while(0) +#define MicroProfileGpuInitD3D11(pDevice, pDeviceContext) \ + do \ + { \ + } while(0) +#define MicroProfileGpuShutdown() \ + do \ + { \ + } while(0) +#define MicroProfileGpuShutdownPlatform() \ + do \ + { \ + } while(0) +#define MicroProfileGpuInitGL() \ + do \ + { \ + } while(0) +#define MicroProfileSetCurrentNodeD3D12(nNode) \ + do \ + { \ + } while(0) +#define MicroProfilePlatformMarkersGetEnabled() 0 +#define MicroProfilePlatformMarkersSetEnabled(bEnabled) \ + do \ + { \ + } while(0) +#define MicroProfileTickToMsMultiplierCpu() 1.f +#define MicroProfileTickToMsMultiplierGpu() 0.f +#define MicroProfileTicksPerSecondCpu() 1 +#define MicroProfileTick() 0 +#define MicroProfileEnabled() 0 + +#define MicroProfileCounterString nullptr +#define MicroProfileCounterTokenTree 0 +#define MicroProfileCounterTokenTreeDynamic 0 + +#define MicroProfileCsvConfigEnd() +#define MicroProfileCsvConfigBegin(...) +#define MicroProfileCsvConfigAddTimer(...) +#define MicroProfileCsvConfigAddGroup(...) +#define MicroProfileCsvConfigAddCounter(...) +#define MicroProfileUpdateSettingsPath(...) + +#define MicroProfileImguiGraphs(...) \ + do \ + { \ + } while(0) +#define MicroProfileImguiTable(...) \ + do \ + { \ + } while(0) +#define MicroProfileImguiControls(...) \ + do \ + { \ + } while(0) + +#else + +#include + +#ifdef MICROPROFILE_EXPORT +#include "microprofile.export.h" +#else +#ifndef MICROPROFILE_API +#define MICROPROFILE_API +#endif +#endif + +#ifdef MICROPROFILE_PS4 +#include "microprofile_ps4.h" +#endif +#ifdef MICROPROFILE_XBOXONE +#include "microprofile_xboxone.h" +#endif + +#ifdef _WIN32 +typedef uint32_t MicroProfileThreadIdType; +#else +#ifdef MICROPROFILE_THREADID_SIZE_4BYTE +typedef uint32_t MicroProfileThreadIdType; +#elif MICROPROFILE_THREADID_SIZE_8BYTE +typedef uint64_t MicroProfileThreadIdType; +#else +typedef uint64_t MicroProfileThreadIdType; +#endif +#endif + +typedef void (*MicroProfileOnFreeze)(int nFrozen); + +#define MICROPROFILE_TOKEN_PASTE0(a, b) a##b +#define MICROPROFILE_TOKEN_PASTE(a, b) MICROPROFILE_TOKEN_PASTE0(a, b) + +#define MICROPROFILE_DECLARE(var) extern MicroProfileToken g_mp_##var +#define MICROPROFILE_DECLARE_GPU(var) extern MicroProfileToken g_mpGPU_##var + +#define MICROPROFILE_DECLARE_SECTION(var) extern MicroProfileToken g_mp_##var +#define MICROPROFILE_DECLARE_SECTION_GPU(var) extern MicroProfileToken g_mpGPU_##var + +#define MICROPROFILE_DEFINE(var, group, name, color) MicroProfileToken g_mp_##var = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu, 0) +#define MICROPROFILE_DEFINE_GPU(var, name, color) MicroProfileToken g_mpGPU_##var = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu, 0) + +#define MICROPROFILE_DEFINE_SECTION(var, name, color) MicroProfileToken g_mp_##var = MicroProfileGetToken("__SECTION", name, color, MicroProfileTokenTypeCpu, MICROPROFILE_TIMER_FLAG_SECTION) +#define MICROPROFILE_DEFINE_SECTION_GPU(var, name, color) MicroProfileToken g_mpGPU_##var = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu, MICROPROFILE_TIMER_FLAG_SECTION) + +#define MICROPROFILE_REGISTER_GROUP(group, category, color) MicroProfileRegisterGroup(group, category, color) + +#define MICROPROFILE_SCOPE(var) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var) +#define MICROPROFILE_SCOPE_TOKEN(token) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(token) +#define MICROPROFILE_SCOPEI(group, name, color) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp, __LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu, 0); \ + MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(MICROPROFILE_TOKEN_PASTE(g_mp, __LINE__)) +#define MICROPROFILE_SCOPE_CSTR(CStr) MicroProfileScopeHandlerCStr MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(CStr) + +#define MICROPROFILE_SECTION(var) MICROPROFILE_SCOPE(var) +#define MICROPROFILE_SECTIONI(name, color) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp, __LINE__) = MicroProfileGetToken("__SECTION", name, color, MicroProfileTokenTypeCpu, MICROPROFILE_TIMER_FLAG_SECTION); \ + MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(MICROPROFILE_TOKEN_PASTE(g_mp, __LINE__)) + +#define MICROPROFILE_SCOPEGPU_TOKEN(token) MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(fooGPU, __LINE__)(token, MicroProfileGetGlobalGpuThreadLog()) +#define MICROPROFILE_SCOPEGPU(var) MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(fooGPU, __LINE__)(g_mpGPU_##var, MicroProfileGetGlobalGpuThreadLog()) +#define MICROPROFILE_SCOPEGPUI(name, color) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__) = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu, 0); \ + MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(fooGPU, __LINE__)(MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__), MicroProfileGetGlobalGpuThreadLog()) +#define MICROPROFILE_SCOPEGPU_CSTR(CStr) MicroProfileScopeGpuHandlerCStr MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(CStr, MicroProfileGetGlobalGpuThreadLog()) + +#define MICROPROFILE_SCOPEGPU_TOKEN_L(Log, token) MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(fooGPU, __LINE__)(token, Log) +#define MICROPROFILE_SCOPEGPU_L(Log, var) MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(fooGPU, __LINE__)(g_mpGPU_##var, Log) +#define MICROPROFILE_SCOPEGPUI_L(Log, name, color) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__) = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu, 0); \ + MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(fooGPU, __LINE__)(MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__), Log) +#define MICROPROFILE_SCOPEGPU_CSTR_L(Log, CStr) MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(CStr, Log) + +#define MICROPROFILE_SECTIONGPU_TOKEN(token) MICROPROFILE_SCOPEGPU_TOKEN(token) +#define MICROPROFILE_SECTIONGPU(var) MICROPROFILE_SCOPEGPU(var) +#define MICROPROFILE_SECTIONGPUI(name, color) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__) = MicroProfileGetToken("__SECTIONGPU", name, color, MicroProfileTokenTypeGpu, MICROPROFILE_TIMER_FLAG_SECTION); \ + MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(fooGPU, __LINE__)(MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__)) + +#define MICROPROFILE_SECTIONGPU_TOKEN_L(Log, token) MICROPROFILE_SCOPEGPU_TOKEN_L(token, Log) +#define MICROPROFILE_SECTIONGPU_L(Log, var) MICROPROFILE_SCOPEGPU_L(var, Log) +#define MICROPROFILE_SECTIONGPUI_L(Log, name, color) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__) = MicroProfileGetToken("__SECTIONGPU", name, color, MicroProfileTokenTypeGpu, MICROPROFILE_TIMER_FLAG_SECTION); \ + MicroProfileScopeGpuHandler MICROPROFILE_TOKEN_PASTE(fooGPU, __LINE__)(MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__), Log) + +#define MICROPROFILE_CONDITIONAL_SCOPEI(condition, group, name, color) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp, __LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu, 0); \ + MicroProfileConditionalScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(MICROPROFILE_TOKEN_PASTE(g_mp, __LINE__), condition) +#define MICROPROFILE_ENTER(var) MicroProfileEnter(g_mp_##var) +#define MICROPROFILE_ENTER_TOKEN(token) MicroProfileEnter(token) +#define MICROPROFILE_ENTERI(group, name, color) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp, __LINE__) = MICROPROFILE_INVALID_TOKEN; \ + if(MICROPROFILE_INVALID_TOKEN == MICROPROFILE_TOKEN_PASTE(g_mp, __LINE__)) \ + { \ + MicroProfileGetTokenC(&MICROPROFILE_TOKEN_PASTE(g_mp, __LINE__), group, name, color, MicroProfileTokenTypeCpu, 0); \ + } \ + MicroProfileEnter(MICROPROFILE_TOKEN_PASTE(g_mp, __LINE__)) +#define MICROPROFILE_LEAVE() MicroProfileLeave() + +#define MICROPROFILE_GPU_ENTER(var) MicroProfileEnterGpu(g_mpGPU_##var, MicroProfileGetGlobalGpuThreadLog()) +#define MICROPROFILE_GPU_ENTER_TOKEN(token) MicroProfileEnterGpu(token, MicroProfileGetGlobalGpuThreadLog()) +#define MICROPROFILE_GPU_ENTERI(group, name, color) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__) = MICROPROFILE_INVALID_TOKEN; \ + if(MICROPROFILE_INVALID_TOKEN == MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__)) \ + { \ + MicroProfileGetTokenC(&MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__), group, name, color, MicroProfileTokenTypeGpu, 0); \ + } \ + MicroProfileEnterGpu(MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__), MicroProfileGetGlobalGpuThreadLog()) +#define MICROPROFILE_GPU_LEAVE() MicroProfileLeaveGpu(MicroProfileGetGlobalGpuThreadLog()) +#define MICROPROFILE_GPU_ENTER_L(Log, var) MicroProfileEnterGpu(g_mpGPU_##var, Log) +#define MICROPROFILE_GPU_ENTER_TOKEN_L(Log, token) MicroProfileEnterGpu(token, Log) +#define MICROPROFILE_GPU_ENTERI_L(Log, name, color) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__) = MICROPROFILE_INVALID_TOKEN; \ + if(MICROPROFILE_INVALID_TOKEN == MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__)) \ + { \ + MicroProfileGetTokenC(&MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__), group, name, color, MicroProfileTokenTypeGpu, 0); \ + } \ + MicroProfileEnterGpu(MICROPROFILE_TOKEN_PASTE(g_mpGPU, __LINE__), Log) +#define MICROPROFILE_GPU_LEAVE_L(Log) MicroProfileLeaveGpu(Log) +#define MICROPROFILE_GPU_INIT_QUEUE(QueueName) MicroProfileInitGpuQueue(QueueName) +#define MICROPROFILE_GPU_FREE_QUEUE(QueueName) MicroProfileFreeGpuQueue(QueueName) +#define MICROPROFILE_GPU_GET_QUEUE(QueueName) MicroProfileGetGpuQueue(QueueName) +#define MICROPROFILE_GPU_BEGIN(pContext, pLog) MicroProfileGpuBegin(pContext, pLog) +#define MICROPROFILE_GPU_SET_CONTEXT(pContext, pLog) MicroProfileGpuSetContext(pContext, pLog) +#define MICROPROFILE_GPU_END(pLog) MicroProfileGpuEnd(pLog) +#define MICROPROFILE_GPU_SUBMIT(Queue, Work) MicroProfileGpuSubmit(Queue, Work) +#define MICROPROFILE_TIMELINE_TOKEN(token) MicroProfileTimelineToken token = 0 +#define MICROPROFILE_TIMELINE_ENTER(token, color, name) token = MicroProfileTimelineEnter(color, name) +#define MICROPROFILE_TIMELINE_ENTERF(token, color, fmt, ...) token = MicroProfileTimelineEnterf(color, fmt, ##__VA_ARGS__) +#define MICROPROFILE_TIMELINE_LEAVE(token) \ + do \ + { \ + if(token) \ + { \ + MicroProfileTimelineLeave(token); \ + } \ + } while(0) +// use only with static string literals +#define MICROPROFILE_TIMELINE_ENTER_STATIC(color, name) MicroProfileTimelineEnterStatic(color, name) +// use only with static string literals +#define MICROPROFILE_TIMELINE_LEAVE_STATIC(name) MicroProfileTimelineLeaveStatic(name) +#define MICROPROFILE_TIMELINE_SCOPE(color, fmt, ...) \ + MicroProfileTimelineToken MICROPROFILE_TOKEN_PASTE(__timeline__, __LINE__) = MicroProfileTimelineEnterf(color, fmt, ##__VA_ARGS__); \ + MicroProfileScopeTimelineExitHandler MICROPROFILE_TOKEN_PASTE(__timeline__0, __LINE__)(MICROPROFILE_TOKEN_PASTE(__timeline__, __LINE__)) + +#define MICROPROFILE_THREADLOGGPURESET(a) MicroProfileThreadLogGpuReset(a) +#define MICROPROFILE_META_CPU(name, count) \ + do \ + { \ + } while(0) // static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp_meta,__LINE__) = MicroProfileGetMetaToken(name); MicroProfileMetaUpdate(MICROPROFILE_TOKEN_PASTE(g_mp_meta,__LINE__), count, + // MicroProfileTokenTypeCpu) +#define MICROPROFILE_COUNTER_ADD(name, count) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp_counter, __LINE__) = MicroProfileGetCounterToken(name, 0); \ + MicroProfileCounterAdd(MICROPROFILE_TOKEN_PASTE(g_mp_counter, __LINE__), count) +#define MICROPROFILE_COUNTER_SUB(name, count) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp_counter, __LINE__) = MicroProfileGetCounterToken(name, 0); \ + MicroProfileCounterAdd(MICROPROFILE_TOKEN_PASTE(g_mp_counter, __LINE__), -(int64_t)count) +#define MICROPROFILE_COUNTER_SET(name, count) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp_counter_set, __LINE__) = MicroProfileGetCounterToken(name, 0); \ + MicroProfileCounterSet(MICROPROFILE_TOKEN_PASTE(g_mp_counter_set, __LINE__), count) +#define MICROPROFILE_COUNTER_SET_DOUBLE(name, count) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp_counter_set, __LINE__) = MicroProfileGetCounterToken(name, MICROPROFILE_COUNTER_FLAG_DOUBLE); \ + MicroProfileCounterSetDouble(MICROPROFILE_TOKEN_PASTE(g_mp_counter_set, __LINE__), count) +#define MICROPROFILE_COUNTER_SET_INT32_PTR(name, ptr) MicroProfileCounterSetPtr(name, ptr, sizeof(int32_t)) +#define MICROPROFILE_COUNTER_SET_INT64_PTR(name, ptr) MicroProfileCounterSetPtr(name, ptr, sizeof(int64_t)) +#define MICROPROFILE_COUNTER_CLEAR_PTR(name) MicroProfileCounterSetPtr(name, 0, 0) +#define MICROPROFILE_COUNTER_SET_LIMIT(name, count) \ + static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp_counter, __LINE__) = MicroProfileGetCounterToken(name, 0); \ + MicroProfileCounterSetLimit(MICROPROFILE_TOKEN_PASTE(g_mp_counter, __LINE__), count) +#define MICROPROFILE_COUNTER_CONFIG(name, type, limit, flags) MicroProfileCounterConfig(name, type, limit, flags) +#define MICROPROFILE_COUNTER_CONFIG_ONCE(name, type, limit, flags) \ + do \ + { \ + static bool MICROPROFILE_TOKEN_PASTE(g_mponce, __LINE__) = false; \ + if(!MICROPROFILE_TOKEN_PASTE(g_mponce, __LINE__)) \ + { \ + MICROPROFILE_TOKEN_PASTE(g_mponce, __LINE__) = true; \ + MicroProfileCounterConfig(name, type, limit, flags); \ + } \ + } while(0) +#define MICROPROFILE_DECLARE_LOCAL_COUNTER(var) \ + extern int64_t g_mp_local_counter##var; \ + extern MicroProfileToken g_mp_counter_token##var; +#define MICROPROFILE_DEFINE_LOCAL_COUNTER(var, name) \ + int64_t g_mp_local_counter##var = 0; \ + MicroProfileToken g_mp_counter_token##var = MicroProfileGetCounterToken(name, 0) +#define MICROPROFILE_DECLARE_LOCAL_ATOMIC_COUNTER(var) extern MicroProfileToken g_mp_counter_token##var; +#define MICROPROFILE_DEFINE_LOCAL_ATOMIC_COUNTER(var, name) MicroProfileToken g_mp_counter_token##var = MicroProfileGetCounterToken(name, 0) +#define MICROPROFILE_COUNTER_LOCAL_ADD(var, count) MicroProfileLocalCounterAdd(&g_mp_local_counter##var, (count)) +#define MICROPROFILE_COUNTER_LOCAL_SUB(var, count) MicroProfileLocalCounterAdd(&g_mp_local_counter##var, -(int64_t)(count)) +#define MICROPROFILE_COUNTER_LOCAL_SET(var, count) MicroProfileLocalCounterSet(&g_mp_local_counter##var, count) +#define MICROPROFILE_COUNTER_LOCAL_UPDATE_ADD(var) MicroProfileCounterAdd(g_mp_counter_token##var, MicroProfileLocalCounterSet(&g_mp_local_counter##var, 0)) +#define MICROPROFILE_COUNTER_LOCAL_UPDATE_SET(var) MicroProfileCounterSet(g_mp_counter_token##var, MicroProfileLocalCounterSet(&g_mp_local_counter##var, 0)) +#define MICROPROFILE_COUNTER_LOCAL_ADD_ATOMIC(var, count) MicroProfileLocalCounterAddAtomic(g_mp_counter_token##var, (count)) +#define MICROPROFILE_COUNTER_LOCAL_SUB_ATOMIC(var, count) MicroProfileLocalCounterAddAtomic(g_mp_counter_token##var, -(int64_t)(count)) +#define MICROPROFILE_COUNTER_LOCAL_SET_ATOMIC(var, count) MicroProfileLocalCounterSetAtomic(g_mp_counter_token##var, count) +#define MICROPROFILE_COUNTER_LOCAL_UPDATE_ADD_ATOMIC(var) MicroProfileCounterAdd(g_mp_counter_token##var, MicroProfileLocalCounterSetAtomic(g_mp_counter_token##var, 0)) +#define MICROPROFILE_COUNTER_LOCAL_UPDATE_SET_ATOMIC(var) MicroProfileCounterSet(g_mp_counter_token##var, MicroProfileLocalCounterSetAtomic(g_mp_counter_token##var, 0)) +#define MICROPROFILE_COUNTER_GET_TOKEN(name, f) MicroProfileGetCounterToken(name, f) +#define MICROPROFILE_COUNTER_TOKEN_ADD(v, count) MicroProfileCounterAdd(v, count) +#define MICROPROFILE_COUNTER_TOKEN_SUB(v, count) MicroProfileCounterAdd(v, -(int64_t)count) +#define MICROPROFILE_COUNTER_TOKEN_SET(v, count) MicroProfileCounterSet(v, count) +#define MICROPROFILE_FORCEENABLECPUGROUP(s) MicroProfileForceEnableGroup(s, MicroProfileTokenTypeCpu) +#define MICROPROFILE_FORCEDISABLECPUGROUP(s) MicroProfileForceDisableGroup(s, MicroProfileTokenTypeCpu) +#define MICROPROFILE_FORCEENABLEGPUGROUP(s) MicroProfileForceEnableGroup(s, MicroProfileTokenTypeGpu) +#define MICROPROFILE_FORCEDISABLEGPUGROUP(s) MicroProfileForceDisableGroup(s, MicroProfileTokenTypeGpu) +#define MICROPROFILE_CONDITIONAL(expr) expr + +#ifndef MICROPROFILE_PLATFORM_MARKERS +#define MICROPROFILE_PLATFORM_MARKERS 0 +#endif + +#if MICROPROFILE_PLATFORM_MARKERS +#define MICROPROFILE_PLATFORM_MARKERS_ENABLED S.nPlatformMarkersEnabled +#define MICROPROFILE_PLATFORM_MARKER_BEGIN(color, marker) MicroProfilePlatformMarkerBegin(color, marker) +#define MICROPROFILE_PLATFORM_MARKER_END() MicroProfilePlatformMarkerEnd() +#else +#define MICROPROFILE_PLATFORM_MARKER_BEGIN(color, marker) \ + do \ + { \ + (void)color; \ + (void)marker; \ + } while(0) +#define MICROPROFILE_PLATFORM_MARKER_END() \ + do \ + { \ + } while(0) +#define MICROPROFILE_PLATFORM_MARKERS_ENABLED 0 +#endif + +#define MICROPROFILE_MAJOR_VERSION 4 +#define MICROPROFILE_MINOR_VERSION 0 + +#ifndef MICROPROFILE_USE_THREAD_NAME_CALLBACK +#define MICROPROFILE_USE_THREAD_NAME_CALLBACK 0 +#endif + +#ifndef MICROPROFILE_PER_THREAD_BUFFER_SIZE +#define MICROPROFILE_PER_THREAD_BUFFER_SIZE (2048 << 10) +#endif + +#ifndef MICROPROFILE_PER_THREAD_GPU_BUFFER_SIZE +#define MICROPROFILE_PER_THREAD_GPU_BUFFER_SIZE (128 << 10) +#endif + +#ifndef MICROPROFILE_MAX_FRAME_HISTORY +#define MICROPROFILE_MAX_FRAME_HISTORY 512 +#endif + +#ifndef MICROPROFILE_PRINTF +#define MICROPROFILE_PRINTF printf +#endif + +// #ifndef MICROPROFILE_META_MAX +// #define MICROPROFILE_META_MAX 8 +// #endif + +#ifndef MICROPROFILE_WEBSERVER_PORT +#define MICROPROFILE_WEBSERVER_PORT 1338 +#endif + +#ifndef MICROPROFILE_WEBSERVER +#define MICROPROFILE_WEBSERVER 1 +#endif + +#ifndef MICROPROFILE_WEBSERVER_AUTO_START +#define MICROPROFILE_WEBSERVER_AUTO_START 1 // when set to 1, the webserver will start on first call to MicroProfileFlip +#endif + +#ifndef MICROPROFILE_WEBSERVER_DEFAULT_FRAMES +#define MICROPROFILE_WEBSERVER_DEFAULT_FRAMES 30 +#endif + +#ifndef MICROPROFILE_WEBSERVER_SOCKET_BUFFER_SIZE +#define MICROPROFILE_WEBSERVER_SOCKET_BUFFER_SIZE (16 << 10) +#endif + +#ifndef MICROPROFILE_GPU_TIMERS +#if defined(MICROPROFILE_GPU_TIMERS_VULKAN) || defined(MICROPROFILE_GPU_TIMERS_D3D12) || defined(MICROPROFILE_GPU_TIMERS_D3D11) || defined(MICROPROFILE_GPU_TIMERS_GL) +#define MICROPROFILE_GPU_TIMERS 1 +#else +#define MICROPROFILE_GPU_TIMERS 0 +#endif +#endif + +#ifndef MICROPROFILE_GPU_FRAME_DELAY +#define MICROPROFILE_GPU_FRAME_DELAY 5 // must be > 0 +#endif + +#ifndef MICROPROFILE_NAME_MAX_LEN +#define MICROPROFILE_NAME_MAX_LEN 64 +#endif + +#ifndef MICROPROFILE_MAX_TIMERS +#define MICROPROFILE_MAX_TIMERS 1024 +#endif + +#ifndef MICROPROFILE_MAX_THREADS +#define MICROPROFILE_MAX_THREADS 128 +#endif + +#ifndef MICROPROFILE_UNPACK_RED +#define MICROPROFILE_UNPACK_RED(c) (0xff & ((c) >> 16)) +#endif + +#ifndef MICROPROFILE_UNPACK_GREEN +#define MICROPROFILE_UNPACK_GREEN(c) (0xff & ((c) >> 8)) +#endif + +#ifndef MICROPROFILE_UNPACK_BLUE +#define MICROPROFILE_UNPACK_BLUE(c) (0xff & ((c))) +#endif + +#ifndef MICROPROFILE_DEFAULT_PRESET +#define MICROPROFILE_DEFAULT_PRESET "Default" +#endif + +#ifndef MICROPROFILE_TIMELINE_MAX_ENTRIES +#define MICROPROFILE_TIMELINE_MAX_ENTRIES (4 << 10) +#endif + +#ifndef MICROPROFILE_MAX_STRING +#define MICROPROFILE_MAX_STRING 128 +#endif + +#ifndef MICROPROFILE_TIMELINE_MAX_TOKENS +#define MICROPROFILE_TIMELINE_MAX_TOKENS 64 +#endif + +#ifndef MICROPROFILE_THREAD_LOG_FRAMES_REUSE +#define MICROPROFILE_THREAD_LOG_FRAMES_REUSE 200 +#endif + +#ifndef MICROPROFILE_CONTEXT_SWITCH_TRACE +#if defined(_WIN32) +#define MICROPROFILE_CONTEXT_SWITCH_TRACE 1 +#elif defined(__APPLE__) +#define MICROPROFILE_CONTEXT_SWITCH_TRACE 0 // disabled until dtrace script is working. +#else +#define MICROPROFILE_CONTEXT_SWITCH_TRACE 0 +#endif +#endif + +#if MICROPROFILE_CONTEXT_SWITCH_TRACE +#define MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE (128 * 1024) // 2mb with 16 byte entry size +#else +#define MICROPROFILE_CONTEXT_SWITCH_BUFFER_SIZE (1) +#endif + +#ifndef MICROPROFILE_MINIZ +#define MICROPROFILE_MINIZ 0 +#endif + +#ifndef MICROPROFILE_COUNTER_HISTORY +#define MICROPROFILE_COUNTER_HISTORY 1 +#endif + +#ifndef MICROPROFILE_MAX_GROUPS +#define MICROPROFILE_MAX_GROUPS 128 // must be multiple of 32 +#endif + +#ifndef MICROPROFILE_STACK_MAX +#define MICROPROFILE_STACK_MAX 64 +#endif + +#ifndef MICROPROFILE_BREAK_ON_PATCH_FAIL +#define MICROPROFILE_BREAK_ON_PATCH_FAIL 0 +#endif + +#ifndef MICROPROFILE_INSTRUMENT_MICROPROFILE +#define MICROPROFILE_INSTRUMENT_MICROPROFILE 0 +#endif + +#ifndef MICROPROFILE_MAX_DYNAMIC_TOKENS +#define MICROPROFILE_MAX_DYNAMIC_TOKENS 2048 +#endif + +#ifndef MICROPROFILE_INSTRUMENT_SYMBOLNAME_MAXLEN +#define MICROPROFILE_INSTRUMENT_SYMBOLNAME_MAXLEN 128 +#endif + +#ifndef MICROPROFILE_INSTRUMENT_MAX_MODULES +#define MICROPROFILE_INSTRUMENT_MAX_MODULES 256 +#endif + +#ifndef MICROPROFILE_INSTRUMENT_MAX_MODULE_CHARS +#define MICROPROFILE_INSTRUMENT_MAX_MODULE_CHARS (8 << 10) +#endif + +#ifndef MICROPROFILE_ASSERT_LOG_FREED +#define MICROPROFILE_ASSERT_LOG_FREED 0 +#endif + +#define MICROPROFILE_FLIP_FLAG_START_WEBSERVER 0x1 + +#if MICROPROFILE_WEBSERVER_AUTO_START +#define MICROPROFILE_FLIP_FLAG_DEFAULT (MICROPROFILE_FLIP_FLAG_START_WEBSERVER) +#else +#define MICROPROFILE_FLIP_FLAG_DEFAULT (0) +#endif + +#ifndef MICROPROFILE_GET_SETTINGS_FILE_PATH +#define MICROPROFILE_GET_SETTINGS_FILE_PATH "" +#endif + +#ifndef MICROPROFILE_MAX_CPU_CORES +#define MICROPROFILE_MAX_CPU_CORES 256 +#endif + +typedef enum MicroProfileTokenType_t +{ + MicroProfileTokenTypeCpu, + MicroProfileTokenTypeGpu, +} MicroProfileTokenType; + +struct MicroProfile; +struct MicroProfileThreadLogGpu; +struct MicroProfileScopeStateC; + +#ifdef __cplusplus +#define IF_CPP(exp) exp +#else +#define IF_CPP(exp) +#endif + +#ifdef __cplusplus +extern "C" +{ +#endif + +#define MICROPROFILE_INVALID_TOKEN ((uint64_t) - 1) +#define MICROPROFILE_TIMER_FLAG_SECTION 0x1 +#define MICROPROFILE_TIMER_FLAG_PLACEHOLDER 0x1000 +#define MICROPROFILE_CSV_FLAG_FRAME_NUMBERS 0x0 +#define MICROPROFILE_CSV_FLAG_FRAME_TIME 0x1 + + MICROPROFILE_API void MicroProfileInit(); + MICROPROFILE_API void MicroProfileShutdown(); + MICROPROFILE_API void MicroProfileStartAutoFlip(uint32_t nHz); + MICROPROFILE_API void MicroProfileStopAutoFlip(); + MICROPROFILE_API void MicroProfileEnableFrameExtraCounterData(); // enable per frame counter storage. uses more memory + MICROPROFILE_API MicroProfileToken MicroProfileFindToken(const char* sGroup, const char* sName); + MICROPROFILE_API MicroProfileToken MicroProfileGetToken(const char* sGroup, const char* sName, uint32_t nColor, MicroProfileTokenType Token, uint32_t flags); + MICROPROFILE_API void MicroProfileGetTokenC(MicroProfileToken* pToken, const char* sGroup, const char* sName, uint32_t nColor, MicroProfileTokenType Token, uint32_t flags); + MICROPROFILE_API MicroProfileToken MicroProfileGetCounterToken(const char* pName, uint32_t CounterTokenFlag); + MICROPROFILE_API MicroProfileToken MicroProfileGetChildCounterToken(MicroProfileToken Parent, const char* pName); // manually create the child/parent tree + MICROPROFILE_API void MicroProfileCounterAdd(MicroProfileToken nToken, int64_t nCount); + MICROPROFILE_API void MicroProfileCounterSet(MicroProfileToken nToken, int64_t nCount); + MICROPROFILE_API int64_t MicroProfileCounterGet(MicroProfileToken nToken); + MICROPROFILE_API void MicroProfileCounterSetDouble(MicroProfileToken nToken, double dCount); + MICROPROFILE_API double MicroProfileCounterGetDouble(MicroProfileToken nToken); + MICROPROFILE_API void MicroProfileCounterSetLimit(MicroProfileToken nToken, int64_t nCount); + MICROPROFILE_API void MicroProfileCounterSetLimitDouble(MicroProfileToken nToken, double nCount); + MICROPROFILE_API void MicroProfileCounterConfig(const char* pCounterName, uint32_t nFormat, int64_t nLimit, uint32_t nFlags); + MICROPROFILE_API void MicroProfileCounterConfigToken(MicroProfileToken nToken, uint32_t nFormat, int64_t nLimit, uint32_t nFlags); + MICROPROFILE_API void MicroProfileCounterSetPtr(const char* pCounterName, void* pValue, uint32_t nSize); + MICROPROFILE_API void MicroProfileCounterFetchCounters(); + MICROPROFILE_API void MicroProfileLocalCounterAdd(int64_t* pCounter, int64_t nCount); + MICROPROFILE_API int64_t MicroProfileLocalCounterSet(int64_t* pCounter, int64_t nCount); + MICROPROFILE_API uint64_t MicroProfileEnterInternal(MicroProfileToken nToken); + MICROPROFILE_API void MicroProfileLeaveInternal(MicroProfileToken nToken, uint64_t nTick); + MICROPROFILE_API uint64_t MicroProfileEnterInternalCStr(const char* pStr); + + MICROPROFILE_API void MicroProfileLeaveInternalCStr(const char* pStr, uint64_t nTickStart); + + MICROPROFILE_API void MicroProfileEnter(MicroProfileToken nToken); + MICROPROFILE_API void MicroProfileLeave(); + + MICROPROFILE_API void MicroProfileEnterSection(const char* pName, uint32_t nColor); + MICROPROFILE_API void MicroProfileLeaveSection(); + + MICROPROFILE_API void MicroProfileEnterGpu(MicroProfileToken nToken, struct MicroProfileThreadLogGpu* pLog); + MICROPROFILE_API void MicroProfileLeaveGpu(struct MicroProfileThreadLogGpu* pLog); + MICROPROFILE_API MicroProfileTimelineToken MicroProfileTimelineEnterInternal(uint32_t nColor, const char* pStr, uint32_t nStrLen, int bIsStaticString); + MICROPROFILE_API MicroProfileTimelineToken MicroProfileTimelineEnter(uint32_t nColor, const char* pStr); + MICROPROFILE_API MicroProfileTimelineToken MicroProfileTimelineEnterf(uint32_t nColor, const char* pStr, ...); + MICROPROFILE_API void MicroProfileTimelineLeave(MicroProfileTimelineToken id); + MICROPROFILE_API void MicroProfileTimelineEnterStatic(uint32_t nColor, const char* pStr); + MICROPROFILE_API void MicroProfileTimelineLeaveStatic(const char* pStr); + + MICROPROFILE_API uint64_t MicroProfileGpuEnterInternal(struct MicroProfileThreadLogGpu* pLog, MicroProfileToken nToken); + MICROPROFILE_API void MicroProfileGpuLeaveInternal(struct MicroProfileThreadLogGpu* pLog, MicroProfileToken nToken, uint64_t nTick); + MICROPROFILE_API uint64_t MicroProfileGpuEnterInternalCStr(struct MicroProfileThreadLogGpu* pGpuLog, const char* pStr); + MICROPROFILE_API void MicroProfileGpuLeaveInternalCStr(struct MicroProfileThreadLogGpu* pGpuLog, uint64_t nTickStart); + + MICROPROFILE_API void MicroProfileGpuBegin(void* pContext, struct MicroProfileThreadLogGpu* pLog); + MICROPROFILE_API void MicroProfileGpuSetContext(void* pContext, struct MicroProfileThreadLogGpu* pLog); + MICROPROFILE_API uint64_t MicroProfileGpuEnd(struct MicroProfileThreadLogGpu* pLog); + MICROPROFILE_API struct MicroProfileThreadLogGpu* MicroProfileThreadLogGpuAlloc(); + MICROPROFILE_API void MicroProfileThreadLogGpuFree(struct MicroProfileThreadLogGpu* pLog); + MICROPROFILE_API void MicroProfileThreadLogGpuReset(struct MicroProfileThreadLogGpu* pLog); + MICROPROFILE_API void MicroProfileGpuSubmit(int nQueue, uint64_t nWork); + MICROPROFILE_API int MicroProfileInitGpuQueue(const char* pQueueName); + MICROPROFILE_API void MicroProfileFreeGpuQueue(int nQueue); + MICROPROFILE_API int MicroProfileGetGpuQueue(const char* pQueueName); + + MICROPROFILE_API void MicroProfileFlip(void* pGpuContext, uint32_t FlipFlag IF_CPP(= MICROPROFILE_FLIP_FLAG_DEFAULT)); //! call once per frame. + MICROPROFILE_API void MicroProfileFlip_CB(void* pGpuContext, MicroProfileOnFreeze FreezeCB, uint32_t FlipFlag IF_CPP(= MICROPROFILE_FLIP_FLAG_DEFAULT)); //! call once per frame. + MICROPROFILE_API void MicroProfileToggleFrozen(); + MICROPROFILE_API int MicroProfileIsFrozen(); + MICROPROFILE_API int MicroProfileEnabled(); + MICROPROFILE_API void MicroProfileForceEnableGroup(const char* pGroup, MicroProfileTokenType Type); + MICROPROFILE_API void MicroProfileForceDisableGroup(const char* pGroup, MicroProfileTokenType Type); + MICROPROFILE_API float MicroProfileGetTime(const char* pGroup, const char* pName); + MICROPROFILE_API int MicroProfilePlatformMarkersGetEnabled(); // enable platform markers. disables microprofile markers + MICROPROFILE_API void MicroProfilePlatformMarkersSetEnabled(int bEnabled); // enable platform markers. disables microprofile markers + MICROPROFILE_API void MicroProfileContextSwitchSearch(uint32_t* pContextSwitchStart, uint32_t* pContextSwitchEnd, uint64_t nBaseTicksCpu, uint64_t nBaseTicksEndCpu); + MICROPROFILE_API void MicroProfileOnThreadCreate(const char* pThreadName); // should be called from newly created threads + MICROPROFILE_API void MicroProfileOnThreadExit(); // call on exit to reuse log + MICROPROFILE_API void MicroProfileInitThreadLog(); + MICROPROFILE_API void MicroProfileSetEnableAllGroups(int bEnable); + MICROPROFILE_API void MicroProfileEnableCategory(const char* pCategory); + MICROPROFILE_API void MicroProfileDisableCategory(const char* pCategory); + MICROPROFILE_API int MicroProfileGetEnableAllGroups(); + MICROPROFILE_API void MicroProfileSetForceMetaCounters(int bEnable); + MICROPROFILE_API int MicroProfileGetForceMetaCounters(); + MICROPROFILE_API void MicroProfileEnableMetaCounter(const char* pMet); + MICROPROFILE_API void MicroProfileDisableMetaCounter(const char* pMet); + MICROPROFILE_API void MicroProfileSetAggregateFrames(int frames); + MICROPROFILE_API int MicroProfileGetAggregateFrames(); + MICROPROFILE_API int MicroProfileGetCurrentAggregateFrames(); + MICROPROFILE_API struct MicroProfile* MicroProfileGet(); + MICROPROFILE_API void MicroProfileGetRange(uint32_t nPut, uint32_t nGet, uint32_t nRange[2][2]); + MICROPROFILE_API void MicroProfileStartContextSwitchTrace(); + MICROPROFILE_API void MicroProfileStopContextSwitchTrace(); + MICROPROFILE_API int MicroProfileIsLocalThread(uint32_t nThreadId); + MICROPROFILE_API int MicroProfileFormatCounter(int eFormat, int64_t nCounter, char* pOut, uint32_t nBufferSize); + MICROPROFILE_API struct MicroProfileThreadLogGpu* MicroProfileGetGlobalGpuThreadLog(); + MICROPROFILE_API int MicroProfileGetGlobalGpuQueue(); + MICROPROFILE_API void MicroProfileRegisterGroup(const char* pGroup, const char* pCategory, uint32_t nColor); +#if MICROPROFILE_PLATFORM_MARKERS + MICROPROFILE_API void MicroProfilePlatformMarkerBegin(uint32_t nColor, const char* pMarker); // not implemented by microprofile. + MICROPROFILE_API void MicroProfilePlatformMarkerEnd(); // not implemented by microprofile. +#endif + + MICROPROFILE_API float MicroProfileTickToMsMultiplierCpu(); + MICROPROFILE_API float MicroProfileTickToMsMultiplierGpu(); + MICROPROFILE_API int64_t MicroProfileTicksPerSecondCpu(); + MICROPROFILE_API uint64_t MicroProfileTick(); + + MICROPROFILE_API void MicroProfileLocalCounterAddAtomic(MicroProfileToken Token, int64_t nCount); + MICROPROFILE_API int64_t MicroProfileLocalCounterSetAtomic(MicroProfileToken, int64_t nCount); + + MICROPROFILE_API const char* MicroProfileCounterString(const char* String); + MICROPROFILE_API MicroProfileToken MicroProfileCounterTokenTree(MicroProfileToken* LastToken, MicroProfileToken CurrentParent, const char* pString); + MICROPROFILE_API MicroProfileToken MicroProfileCounterTokenTreeDynamic(MicroProfileToken* LastToken, MicroProfileToken Parent, const char* pString); + + MICROPROFILE_API void MicroProfileCsvConfigEnd(); + MICROPROFILE_API void MicroProfileCsvConfigBegin(uint32_t MaxTimers, uint32_t MaxGroups, uint32_t MaxCounters, uint32_t Flags); + MICROPROFILE_API void MicroProfileCsvConfigAddTimer(const char* Group, const char* Timer, const char* DisplayName IF_CPP(= nullptr), MicroProfileTokenType Type IF_CPP(= MicroProfileTokenTypeCpu)); + MICROPROFILE_API void MicroProfileCsvConfigAddGroup(const char* Group, const char* DisplayName IF_CPP(= nullptr)); + MICROPROFILE_API void MicroProfileCsvConfigAddCounter(const char* CounterName, const char* DisplayName IF_CPP(= nullptr)); + + MICROPROFILE_API void MicroProfileUpdateSettingsPath(); + +#if MICROPROFILE_IMGUI + // Basic support for controlling MicroProfile from ImGui, and for rendering graphs & tables + enum MicroProfileImguiAlign; + struct MicroProfileImguiWindowDesc; + struct MicroProfileImguiEntryDesc; + MICROPROFILE_API void MicroProfileImguiGraphs(const MicroProfileImguiWindowDesc& Window, const MicroProfileImguiEntryDesc* Entries, uint32_t NumEntries); + MICROPROFILE_API void MicroProfileImguiTable(const MicroProfileImguiWindowDesc& Window, const MicroProfileImguiEntryDesc* Entries, uint32_t NumEntries); + MICROPROFILE_API void MicroProfileImguiControls(); +#endif + +#ifdef __cplusplus +} +#endif + +#ifdef __cplusplus +struct MicroProfileThreadInfo +{ + // 3 first members are used to sort. dont reorder + uint32_t nIsLocal; + MicroProfileThreadIdType pid; + MicroProfileThreadIdType tid; + // 3 first members are used to sort. dont reorder + + const char* pThreadModule; + const char* pProcessModule; + MicroProfileThreadInfo() + : nIsLocal(0) + , pid(0) + , tid(0) + , pThreadModule("?") + , pProcessModule("?") + { + } + MicroProfileThreadInfo(uint32_t ThreadId, uint32_t ProcessId, uint32_t nIsLocal) + : nIsLocal(nIsLocal) + , pid(ProcessId) + , tid(ThreadId) + , pThreadModule("?") + , pProcessModule("?") + { + } + ~MicroProfileThreadInfo() + { + } +}; +MICROPROFILE_API MicroProfileThreadInfo MicroProfileGetThreadInfo(MicroProfileThreadIdType nThreadId); +MICROPROFILE_API uint32_t MicroProfileGetThreadInfoArray(MicroProfileThreadInfo** pThreadArray); +#endif + +#ifdef __cplusplus +extern "C" +{ +#endif + +#if MICROPROFILE_GPU_TIMERS_D3D12 + MICROPROFILE_API void MicroProfileGpuInitD3D12(void* pDevice, uint32_t nNodeCount, void** pCommandQueues, void** pCopyQueues); + MICROPROFILE_API void MicroProfileGpuShutdownD3D12(); + MICROPROFILE_API void MicroProfileSetCurrentNodeD3D12(uint32_t nNode); +#endif + +#if MICROPROFILE_GPU_TIMERS_VULKAN +#include + void MicroProfileGpuInitVulkan(VkDevice* pDevices, VkPhysicalDevice* pPhysicalDevices, VkQueue* pQueues, uint32_t* QueueFamily, uint32_t nNodeCount); + MICROPROFILE_API void MicroProfileGpuShutdownVulkan(); + MICROPROFILE_API void MicroProfileSetCurrentNodeVulkan(uint32_t nNode); +#endif + + MICROPROFILE_API void MicroProfileDumpFile(const char* pHtml, const char* pCsv, float fCpuSpike, float fGpuSpike, uint32_t FrameCount IF_CPP(= MICROPROFILE_WEBSERVER_DEFAULT_FRAMES)); + MICROPROFILE_API void MicroProfileDumpFileImmediately(const char* pHtml, const char* pCsv, void* pGpuContext, uint32_t FrameCount IF_CPP(= MICROPROFILE_WEBSERVER_DEFAULT_FRAMES)); + +#if MICROPROFILE_ENABLED && MICROPROFILE_WEBSERVER + MICROPROFILE_API uint32_t MicroProfileWebServerPort(); + MICROPROFILE_API void MicroProfileSetWebServerPort(uint32_t nPort); +#else +#define MicroProfileWebServerPort() ((uint32_t) - 1) +#define MicroProfileSetWebServerPort(a) \ + do \ + { \ + } while(0) +#endif + + typedef enum MicroProfileGpuTimerStateType_ + { + MicroProfileGpuTimerStateType_Invalid = 0, + MicroProfileGpuTimerStateType_D3D11, + MicroProfileGpuTimerStateType_D3D12, + MicroProfileGpuTimerStateType_Vulkan, + MicroProfileGpuTimerStateType_GL, + MicroProfileGpuTimerStateType_Custom + } MicroProfileGpuTimerStateType; + + typedef struct MicroProfileGpuTimerState_ + { + MicroProfileGpuTimerStateType Type; + } MicroProfileGpuTimerState; + +#if MICROPROFILE_GPU_TIMERS + typedef uint32_t(*MicroProfileGpuInsertTimeStamp_CB)(void* pContext); + typedef uint64_t(*MicroProfileGpuGetTimeStamp_CB)(uint32_t nKey); + typedef uint64_t(*MicroProfileTicksPerSecondGpu_CB)(); + typedef int (*MicroProfileGetGpuTickReference_CB)(int64_t* pOutCPU, int64_t* pOutGpu); + typedef uint32_t(*MicroProfileGpuFlip_CB)(void*); + typedef void (*MicroProfileGpuShutdown_CB)(); + + MICROPROFILE_API void MicroProfileGpuShutdownPlatform(); + + MICROPROFILE_API void MicroProfileGpuInitPlatform(MicroProfileGpuTimerStateType eType, + MicroProfileGpuTimerState* pGpuState, + MicroProfileGpuInsertTimeStamp_CB InsertTimeStamp, + MicroProfileGpuGetTimeStamp_CB GetTimeStamp, + MicroProfileTicksPerSecondGpu_CB TicksPerSecond, + MicroProfileGetGpuTickReference_CB GetTickReference, + MicroProfileGpuFlip_CB Flip, + MicroProfileGpuShutdown_CB Shutdown); +#else +#define MicroProfileGpuShutdownPlatform() \ + do \ + { \ + } while(0) +#define MicroProfileGpuInitPlatform(...) \ + do \ + { \ + } while(0) +#define MicroProfileGpuInsertTimeStamp(a) 1 +#define MicroProfileGpuGetTimeStamp(a) 0 +#define MicroProfileTicksPerSecondGpu() 1 +#define MicroProfileGetGpuTickReference(a, b) 0 +#define MicroProfileGpuFlip(a) 0 +#define MicroProfileGpuShutdown() \ + do \ + { \ + } while(0) + +#endif + +#if MICROPROFILE_GPU_TIMERS_D3D11 +#define MICROPROFILE_D3D11_MAX_QUERIES (32 << 10) + MICROPROFILE_API void MicroProfileGpuInitD3D11(void* pDevice, void* pDeviceContext); + MICROPROFILE_API void MicroProfileGpuShutdownD3D11(); +#endif + +#if MICROPROFILE_GPU_TIMERS_GL +#define MICROPROFILE_GL_MAX_QUERIES (8 << 10) + MICROPROFILE_API void MicroProfileGpuInitGL(); +#endif + +#if MICROPROFILE_USE_THREAD_NAME_CALLBACK + MICROPROFILE_API const char* MicroProfileGetThreadName(char* pzName); +#else +#define MicroProfileGetThreadName(a) 0 +#endif + +#ifdef __cplusplus +} +#endif + +struct MicroProfileScopeStateC +{ + MicroProfileToken Token; + int64_t nTick; +}; + +#ifdef __cplusplus +struct MicroProfileScopeHandler +{ + MicroProfileToken nToken; + uint64_t nTick; + MicroProfileScopeHandler(MicroProfileToken Token) + : nToken(Token) + { + nTick = MicroProfileEnterInternal(nToken); + } + ~MicroProfileScopeHandler() + { + MicroProfileLeaveInternal(nToken, nTick); + } +}; + +struct MicroProfileScopeHandlerCStr +{ + uint64_t nTick; + const char* pStr; + MicroProfileScopeHandlerCStr(const char* pStr) + : pStr(pStr) + { + nTick = MicroProfileEnterInternalCStr(pStr); + } + ~MicroProfileScopeHandlerCStr() + { + MicroProfileLeaveInternalCStr(pStr, nTick); + } +}; + +struct MicroProfileScopeGpuHandler +{ + MicroProfileToken nToken; + MicroProfileThreadLogGpu* pLog; + uint64_t nTick; + MicroProfileScopeGpuHandler(MicroProfileToken Token, MicroProfileThreadLogGpu* pLog) + : nToken(Token) + , pLog(pLog) + { + nTick = MicroProfileGpuEnterInternal(pLog, nToken); + } + ~MicroProfileScopeGpuHandler() + { + MicroProfileGpuLeaveInternal(pLog, nToken, nTick); + } +}; + +struct MicroProfileScopeGpuHandlerCStr +{ + MicroProfileThreadLogGpu* pLog; + uint64_t nTick; + MicroProfileScopeGpuHandlerCStr(const char* pStr, MicroProfileThreadLogGpu* pLog) + : pLog(pLog) + { + nTick = MicroProfileGpuEnterInternalCStr(pLog, pStr); + } + ~MicroProfileScopeGpuHandlerCStr() + { + MicroProfileGpuLeaveInternalCStr(pLog, nTick); + } +}; + +struct MicroProfileConditionalScopeHandler +{ + MicroProfileToken nToken; + uint64_t nTick; + MicroProfileConditionalScopeHandler(MicroProfileToken token, bool condition) + : nToken(token) + { + nTick = condition ? MicroProfileEnterInternal(token) : MICROPROFILE_INVALID_TOKEN; + } + ~MicroProfileConditionalScopeHandler() + { + if (nTick != MICROPROFILE_INVALID_TOKEN) + { + MicroProfileLeaveInternal(nToken, nTick); + } + } +}; +struct MicroProfileScopeTimelineExitHandler +{ + MicroProfileTimelineToken nToken; + MicroProfileScopeTimelineExitHandler(MicroProfileTimelineToken Token) + : nToken(Token) + { + } + ~MicroProfileScopeTimelineExitHandler() + { + MicroProfileTimelineLeave(nToken); + } +}; + +#if MICROPROFILE_IMGUI +enum MicroProfileImguiAlign +{ + MICROPROFILE_IMGUI_ALIGN_TOP_LEFT = 0, + MICROPROFILE_IMGUI_ALIGN_TOP_RIGHT = 1, + MICROPROFILE_IMGUI_ALIGN_BOTTOM_LEFT = 2, + MICROPROFILE_IMGUI_ALIGN_BOTTOM_RIGHT = 3, +}; + +struct MicroProfileImguiWindowDesc +{ + uint32_t Align = MICROPROFILE_IMGUI_ALIGN_TOP_LEFT; + int GraphWidth = 300; + int GraphHeight = 80; + int OffsetX = 0; + int OffsetY = 0; +}; +struct MicroProfileImguiEntryDesc +{ + MicroProfileToken GraphTimer; + float GraphMax = -1; +}; +#endif + +#endif //__cplusplus +#endif // enabled + +enum MicroProfileCounterFormat +{ + MICROPROFILE_COUNTER_FORMAT_DEFAULT = 0, + MICROPROFILE_COUNTER_FORMAT_BYTES = 1, +}; + +enum MicroProfileCounterFlags +{ + MICROPROFILE_COUNTER_FLAG_NONE = 0, + MICROPROFILE_COUNTER_FLAG_DETAILED = 0x1, + MICROPROFILE_COUNTER_FLAG_DETAILED_GRAPH = 0x2, + // internal: + MICROPROFILE_COUNTER_FLAG_INTERNAL_MASK = ~0x3, + MICROPROFILE_COUNTER_FLAG_HAS_LIMIT = 0x4, + MICROPROFILE_COUNTER_FLAG_CLOSED = 0x8, + MICROPROFILE_COUNTER_FLAG_MANUAL_SWAP = 0x10, + MICROPROFILE_COUNTER_FLAG_LEAF = 0x20, + MICROPROFILE_COUNTER_FLAG_DOUBLE = 0x40, + MICROPROFILE_COUNTER_FLAG_TYPE_MASK = MICROPROFILE_COUNTER_FLAG_DOUBLE, + MICROPROFILE_COUNTER_FLAG_TOKEN_DONT_CREATE = 0x80000000, +}; + +#endif // once + +#define MP_AUTO 0 +// from http://fugal.net/vim/rgbtxt.html +#define MP_SNOW 0xfffafa +#define MP_GHOSTWHITE 0xf8f8ff +#define MP_WHITESMOKE 0xf5f5f5 +#define MP_GAINSBORO 0xdcdcdc +#define MP_FLORALWHITE 0xfffaf0 +#define MP_OLDLACE 0xfdf5e6 +#define MP_LINEN 0xfaf0e6 +#define MP_ANTIQUEWHITE 0xfaebd7 +#define MP_PAPAYAWHIP 0xffefd5 +#define MP_BLANCHEDALMOND 0xffebcd +#define MP_BISQUE 0xffe4c4 +#define MP_PEACHPUFF 0xffdab9 +#define MP_NAVAJOWHITE 0xffdead +#define MP_MOCCASIN 0xffe4b5 +#define MP_CORNSILK 0xfff8dc +#define MP_IVORY 0xfffff0 +#define MP_LEMONCHIFFON 0xfffacd +#define MP_SEASHELL 0xfff5ee +#define MP_HONEYDEW 0xf0fff0 +#define MP_MINTCREAM 0xf5fffa +#define MP_AZURE 0xf0ffff +#define MP_ALICEBLUE 0xf0f8ff +#define MP_LAVENDER 0xe6e6fa +#define MP_LAVENDERBLUSH 0xfff0f5 +#define MP_MISTYROSE 0xffe4e1 +#define MP_WHITE 0xffffff +#define MP_BLACK 0x010101 +#define MP_DARKSLATEGRAY 0x2f4f4f +#define MP_DARKSLATEGREY 0x2f4f4f +#define MP_DIMGRAY 0x696969 +#define MP_DIMGREY 0x696969 +#define MP_SLATEGRAY 0x708090 +#define MP_SLATEGREY 0x708090 +#define MP_LIGHTSLATEGRAY 0x778899 +#define MP_LIGHTSLATEGREY 0x778899 +#define MP_GRAY 0xbebebe +#define MP_GREY 0xbebebe +#define MP_LIGHTGREY 0xd3d3d3 +#define MP_LIGHTGRAY 0xd3d3d3 +#define MP_MIDNIGHTBLUE 0x191970 +#define MP_NAVY 0x000080 +#define MP_NAVYBLUE 0x000080 +#define MP_CORNFLOWERBLUE 0x6495ed +#define MP_DARKSLATEBLUE 0x483d8b +#define MP_SLATEBLUE 0x6a5acd +#define MP_MEDIUMSLATEBLUE 0x7b68ee +#define MP_LIGHTSLATEBLUE 0x8470ff +#define MP_MEDIUMBLUE 0x0000cd +#define MP_ROYALBLUE 0x4169e1 +#define MP_BLUE 0x0000ff +#define MP_DODGERBLUE 0x1e90ff +#define MP_DEEPSKYBLUE 0x00bfff +#define MP_SKYBLUE 0x87ceeb +#define MP_LIGHTSKYBLUE 0x87cefa +#define MP_STEELBLUE 0x4682b4 +#define MP_LIGHTSTEELBLUE 0xb0c4de +#define MP_LIGHTBLUE 0xadd8e6 +#define MP_POWDERBLUE 0xb0e0e6 +#define MP_PALETURQUOISE 0xafeeee +#define MP_DARKTURQUOISE 0x00ced1 +#define MP_MEDIUMTURQUOISE 0x48d1cc +#define MP_TURQUOISE 0x40e0d0 +#define MP_CYAN 0x00ffff +#define MP_LIGHTCYAN 0xe0ffff +#define MP_CADETBLUE 0x5f9ea0 +#define MP_MEDIUMAQUAMARINE 0x66cdaa +#define MP_AQUAMARINE 0x7fffd4 +#define MP_DARKGREEN 0x006400 +#define MP_DARKOLIVEGREEN 0x556b2f +#define MP_DARKSEAGREEN 0x8fbc8f +#define MP_SEAGREEN 0x2e8b57 +#define MP_MEDIUMSEAGREEN 0x3cb371 +#define MP_LIGHTSEAGREEN 0x20b2aa +#define MP_PALEGREEN 0x98fb98 +#define MP_SPRINGGREEN 0x00ff7f +#define MP_LAWNGREEN 0x7cfc00 +#define MP_GREEN 0x00ff00 +#define MP_CHARTREUSE 0x7fff00 +#define MP_MEDIUMSPRINGGREEN 0x00fa9a +#define MP_GREENYELLOW 0xadff2f +#define MP_LIMEGREEN 0x32cd32 +#define MP_YELLOWGREEN 0x9acd32 +#define MP_FORESTGREEN 0x228b22 +#define MP_OLIVEDRAB 0x6b8e23 +#define MP_DARKKHAKI 0xbdb76b +#define MP_KHAKI 0xf0e68c +#define MP_PALEGOLDENROD 0xeee8aa +#define MP_LIGHTGOLDENRODYELLOW 0xfafad2 +#define MP_LIGHTYELLOW 0xffffe0 +#define MP_YELLOW 0xffff00 +#define MP_GOLD 0xffd700 +#define MP_LIGHTGOLDENROD 0xeedd82 +#define MP_GOLDENROD 0xdaa520 +#define MP_DARKGOLDENROD 0xb8860b +#define MP_ROSYBROWN 0xbc8f8f +#define MP_INDIANRED 0xcd5c5c +#define MP_SADDLEBROWN 0x8b4513 +#define MP_SIENNA 0xa0522d +#define MP_PERU 0xcd853f +#define MP_BURLYWOOD 0xdeb887 +#define MP_BEIGE 0xf5f5dc +#define MP_WHEAT 0xf5deb3 +#define MP_SANDYBROWN 0xf4a460 +#define MP_TAN 0xd2b48c +#define MP_CHOCOLATE 0xd2691e +#define MP_FIREBRICK 0xb22222 +#define MP_BROWN 0xa52a2a +#define MP_DARKSALMON 0xe9967a +#define MP_SALMON 0xfa8072 +#define MP_LIGHTSALMON 0xffa07a +#define MP_ORANGE 0xffa500 +#define MP_DARKORANGE 0xff8c00 +#define MP_CORAL 0xff7f50 +#define MP_LIGHTCORAL 0xf08080 +#define MP_TOMATO 0xff6347 +#define MP_ORANGERED 0xff4500 +#define MP_RED 0xff0000 +#define MP_HOTPINK 0xff69b4 +#define MP_DEEPPINK 0xff1493 +#define MP_PINK 0xffc0cb +#define MP_LIGHTPINK 0xffb6c1 +#define MP_PALEVIOLETRED 0xdb7093 +#define MP_MAROON 0xb03060 +#define MP_MEDIUMVIOLETRED 0xc71585 +#define MP_VIOLETRED 0xd02090 +#define MP_MAGENTA 0xff00ff +#define MP_VIOLET 0xee82ee +#define MP_PLUM 0xdda0dd +#define MP_ORCHID 0xda70d6 +#define MP_MEDIUMORCHID 0xba55d3 +#define MP_DARKORCHID 0x9932cc +#define MP_DARKVIOLET 0x9400d3 +#define MP_BLUEVIOLET 0x8a2be2 +#define MP_PURPLE 0xa020f0 +#define MP_MEDIUMPURPLE 0x9370db +#define MP_THISTLE 0xd8bfd8 +#define MP_SNOW1 0xfffafa +#define MP_SNOW2 0xeee9e9 +#define MP_SNOW3 0xcdc9c9 +#define MP_SNOW4 0x8b8989 +#define MP_SEASHELL1 0xfff5ee +#define MP_SEASHELL2 0xeee5de +#define MP_SEASHELL3 0xcdc5bf +#define MP_SEASHELL4 0x8b8682 +#define MP_ANTIQUEWHITE1 0xffefdb +#define MP_ANTIQUEWHITE2 0xeedfcc +#define MP_ANTIQUEWHITE3 0xcdc0b0 +#define MP_ANTIQUEWHITE4 0x8b8378 +#define MP_BISQUE1 0xffe4c4 +#define MP_BISQUE2 0xeed5b7 +#define MP_BISQUE3 0xcdb79e +#define MP_BISQUE4 0x8b7d6b +#define MP_PEACHPUFF1 0xffdab9 +#define MP_PEACHPUFF2 0xeecbad +#define MP_PEACHPUFF3 0xcdaf95 +#define MP_PEACHPUFF4 0x8b7765 +#define MP_NAVAJOWHITE1 0xffdead +#define MP_NAVAJOWHITE2 0xeecfa1 +#define MP_NAVAJOWHITE3 0xcdb38b +#define MP_NAVAJOWHITE4 0x8b795e +#define MP_LEMONCHIFFON1 0xfffacd +#define MP_LEMONCHIFFON2 0xeee9bf +#define MP_LEMONCHIFFON3 0xcdc9a5 +#define MP_LEMONCHIFFON4 0x8b8970 +#define MP_CORNSILK1 0xfff8dc +#define MP_CORNSILK2 0xeee8cd +#define MP_CORNSILK3 0xcdc8b1 +#define MP_CORNSILK4 0x8b8878 +#define MP_IVORY1 0xfffff0 +#define MP_IVORY2 0xeeeee0 +#define MP_IVORY3 0xcdcdc1 +#define MP_IVORY4 0x8b8b83 +#define MP_HONEYDEW1 0xf0fff0 +#define MP_HONEYDEW2 0xe0eee0 +#define MP_HONEYDEW3 0xc1cdc1 +#define MP_HONEYDEW4 0x838b83 +#define MP_LAVENDERBLUSH1 0xfff0f5 +#define MP_LAVENDERBLUSH2 0xeee0e5 +#define MP_LAVENDERBLUSH3 0xcdc1c5 +#define MP_LAVENDERBLUSH4 0x8b8386 +#define MP_MISTYROSE1 0xffe4e1 +#define MP_MISTYROSE2 0xeed5d2 +#define MP_MISTYROSE3 0xcdb7b5 +#define MP_MISTYROSE4 0x8b7d7b +#define MP_AZURE1 0xf0ffff +#define MP_AZURE2 0xe0eeee +#define MP_AZURE3 0xc1cdcd +#define MP_AZURE4 0x838b8b +#define MP_SLATEBLUE1 0x836fff +#define MP_SLATEBLUE2 0x7a67ee +#define MP_SLATEBLUE3 0x6959cd +#define MP_SLATEBLUE4 0x473c8b +#define MP_ROYALBLUE1 0x4876ff +#define MP_ROYALBLUE2 0x436eee +#define MP_ROYALBLUE3 0x3a5fcd +#define MP_ROYALBLUE4 0x27408b +#define MP_BLUE1 0x0000ff +#define MP_BLUE2 0x0000ee +#define MP_BLUE3 0x0000cd +#define MP_BLUE4 0x00008b +#define MP_DODGERBLUE1 0x1e90ff +#define MP_DODGERBLUE2 0x1c86ee +#define MP_DODGERBLUE3 0x1874cd +#define MP_DODGERBLUE4 0x104e8b +#define MP_STEELBLUE1 0x63b8ff +#define MP_STEELBLUE2 0x5cacee +#define MP_STEELBLUE3 0x4f94cd +#define MP_STEELBLUE4 0x36648b +#define MP_DEEPSKYBLUE1 0x00bfff +#define MP_DEEPSKYBLUE2 0x00b2ee +#define MP_DEEPSKYBLUE3 0x009acd +#define MP_DEEPSKYBLUE4 0x00688b +#define MP_SKYBLUE1 0x87ceff +#define MP_SKYBLUE2 0x7ec0ee +#define MP_SKYBLUE3 0x6ca6cd +#define MP_SKYBLUE4 0x4a708b +#define MP_LIGHTSKYBLUE1 0xb0e2ff +#define MP_LIGHTSKYBLUE2 0xa4d3ee +#define MP_LIGHTSKYBLUE3 0x8db6cd +#define MP_LIGHTSKYBLUE4 0x607b8b +#define MP_SLATEGRAY1 0xc6e2ff +#define MP_SLATEGRAY2 0xb9d3ee +#define MP_SLATEGRAY3 0x9fb6cd +#define MP_SLATEGRAY4 0x6c7b8b +#define MP_LIGHTSTEELBLUE1 0xcae1ff +#define MP_LIGHTSTEELBLUE2 0xbcd2ee +#define MP_LIGHTSTEELBLUE3 0xa2b5cd +#define MP_LIGHTSTEELBLUE4 0x6e7b8b +#define MP_LIGHTBLUE1 0xbfefff +#define MP_LIGHTBLUE2 0xb2dfee +#define MP_LIGHTBLUE3 0x9ac0cd +#define MP_LIGHTBLUE4 0x68838b +#define MP_LIGHTCYAN1 0xe0ffff +#define MP_LIGHTCYAN2 0xd1eeee +#define MP_LIGHTCYAN3 0xb4cdcd +#define MP_LIGHTCYAN4 0x7a8b8b +#define MP_PALETURQUOISE1 0xbbffff +#define MP_PALETURQUOISE2 0xaeeeee +#define MP_PALETURQUOISE3 0x96cdcd +#define MP_PALETURQUOISE4 0x668b8b +#define MP_CADETBLUE1 0x98f5ff +#define MP_CADETBLUE2 0x8ee5ee +#define MP_CADETBLUE3 0x7ac5cd +#define MP_CADETBLUE4 0x53868b +#define MP_TURQUOISE1 0x00f5ff +#define MP_TURQUOISE2 0x00e5ee +#define MP_TURQUOISE3 0x00c5cd +#define MP_TURQUOISE4 0x00868b +#define MP_CYAN1 0x00ffff +#define MP_CYAN2 0x00eeee +#define MP_CYAN3 0x00cdcd +#define MP_CYAN4 0x008b8b +#define MP_DARKSLATEGRAY1 0x97ffff +#define MP_DARKSLATEGRAY2 0x8deeee +#define MP_DARKSLATEGRAY3 0x79cdcd +#define MP_DARKSLATEGRAY4 0x528b8b +#define MP_AQUAMARINE1 0x7fffd4 +#define MP_AQUAMARINE2 0x76eec6 +#define MP_AQUAMARINE3 0x66cdaa +#define MP_AQUAMARINE4 0x458b74 +#define MP_DARKSEAGREEN1 0xc1ffc1 +#define MP_DARKSEAGREEN2 0xb4eeb4 +#define MP_DARKSEAGREEN3 0x9bcd9b +#define MP_DARKSEAGREEN4 0x698b69 +#define MP_SEAGREEN1 0x54ff9f +#define MP_SEAGREEN2 0x4eee94 +#define MP_SEAGREEN3 0x43cd80 +#define MP_SEAGREEN4 0x2e8b57 +#define MP_PALEGREEN1 0x9aff9a +#define MP_PALEGREEN2 0x90ee90 +#define MP_PALEGREEN3 0x7ccd7c +#define MP_PALEGREEN4 0x548b54 +#define MP_SPRINGGREEN1 0x00ff7f +#define MP_SPRINGGREEN2 0x00ee76 +#define MP_SPRINGGREEN3 0x00cd66 +#define MP_SPRINGGREEN4 0x008b45 +#define MP_GREEN1 0x00ff00 +#define MP_GREEN2 0x00ee00 +#define MP_GREEN3 0x00cd00 +#define MP_GREEN4 0x008b00 +#define MP_CHARTREUSE1 0x7fff00 +#define MP_CHARTREUSE2 0x76ee00 +#define MP_CHARTREUSE3 0x66cd00 +#define MP_CHARTREUSE4 0x458b00 +#define MP_OLIVEDRAB1 0xc0ff3e +#define MP_OLIVEDRAB2 0xb3ee3a +#define MP_OLIVEDRAB3 0x9acd32 +#define MP_OLIVEDRAB4 0x698b22 +#define MP_DARKOLIVEGREEN1 0xcaff70 +#define MP_DARKOLIVEGREEN2 0xbcee68 +#define MP_DARKOLIVEGREEN3 0xa2cd5a +#define MP_DARKOLIVEGREEN4 0x6e8b3d +#define MP_KHAKI1 0xfff68f +#define MP_KHAKI2 0xeee685 +#define MP_KHAKI3 0xcdc673 +#define MP_KHAKI4 0x8b864e +#define MP_LIGHTGOLDENROD1 0xffec8b +#define MP_LIGHTGOLDENROD2 0xeedc82 +#define MP_LIGHTGOLDENROD3 0xcdbe70 +#define MP_LIGHTGOLDENROD4 0x8b814c +#define MP_LIGHTYELLOW1 0xffffe0 +#define MP_LIGHTYELLOW2 0xeeeed1 +#define MP_LIGHTYELLOW3 0xcdcdb4 +#define MP_LIGHTYELLOW4 0x8b8b7a +#define MP_YELLOW1 0xffff00 +#define MP_YELLOW2 0xeeee00 +#define MP_YELLOW3 0xcdcd00 +#define MP_YELLOW4 0x8b8b00 +#define MP_GOLD1 0xffd700 +#define MP_GOLD2 0xeec900 +#define MP_GOLD3 0xcdad00 +#define MP_GOLD4 0x8b7500 +#define MP_GOLDENROD1 0xffc125 +#define MP_GOLDENROD2 0xeeb422 +#define MP_GOLDENROD3 0xcd9b1d +#define MP_GOLDENROD4 0x8b6914 +#define MP_DARKGOLDENROD1 0xffb90f +#define MP_DARKGOLDENROD2 0xeead0e +#define MP_DARKGOLDENROD3 0xcd950c +#define MP_DARKGOLDENROD4 0x8b6508 +#define MP_ROSYBROWN1 0xffc1c1 +#define MP_ROSYBROWN2 0xeeb4b4 +#define MP_ROSYBROWN3 0xcd9b9b +#define MP_ROSYBROWN4 0x8b6969 +#define MP_INDIANRED1 0xff6a6a +#define MP_INDIANRED2 0xee6363 +#define MP_INDIANRED3 0xcd5555 +#define MP_INDIANRED4 0x8b3a3a +#define MP_SIENNA1 0xff8247 +#define MP_SIENNA2 0xee7942 +#define MP_SIENNA3 0xcd6839 +#define MP_SIENNA4 0x8b4726 +#define MP_BURLYWOOD1 0xffd39b +#define MP_BURLYWOOD2 0xeec591 +#define MP_BURLYWOOD3 0xcdaa7d +#define MP_BURLYWOOD4 0x8b7355 +#define MP_WHEAT1 0xffe7ba +#define MP_WHEAT2 0xeed8ae +#define MP_WHEAT3 0xcdba96 +#define MP_WHEAT4 0x8b7e66 +#define MP_TAN1 0xffa54f +#define MP_TAN2 0xee9a49 +#define MP_TAN3 0xcd853f +#define MP_TAN4 0x8b5a2b +#define MP_CHOCOLATE1 0xff7f24 +#define MP_CHOCOLATE2 0xee7621 +#define MP_CHOCOLATE3 0xcd661d +#define MP_CHOCOLATE4 0x8b4513 +#define MP_FIREBRICK1 0xff3030 +#define MP_FIREBRICK2 0xee2c2c +#define MP_FIREBRICK3 0xcd2626 +#define MP_FIREBRICK4 0x8b1a1a +#define MP_BROWN1 0xff4040 +#define MP_BROWN2 0xee3b3b +#define MP_BROWN3 0xcd3333 +#define MP_BROWN4 0x8b2323 +#define MP_SALMON1 0xff8c69 +#define MP_SALMON2 0xee8262 +#define MP_SALMON3 0xcd7054 +#define MP_SALMON4 0x8b4c39 +#define MP_LIGHTSALMON1 0xffa07a +#define MP_LIGHTSALMON2 0xee9572 +#define MP_LIGHTSALMON3 0xcd8162 +#define MP_LIGHTSALMON4 0x8b5742 +#define MP_ORANGE1 0xffa500 +#define MP_ORANGE2 0xee9a00 +#define MP_ORANGE3 0xcd8500 +#define MP_ORANGE4 0x8b5a00 +#define MP_DARKORANGE1 0xff7f00 +#define MP_DARKORANGE2 0xee7600 +#define MP_DARKORANGE3 0xcd6600 +#define MP_DARKORANGE4 0x8b4500 +#define MP_CORAL1 0xff7256 +#define MP_CORAL2 0xee6a50 +#define MP_CORAL3 0xcd5b45 +#define MP_CORAL4 0x8b3e2f +#define MP_TOMATO1 0xff6347 +#define MP_TOMATO2 0xee5c42 +#define MP_TOMATO3 0xcd4f39 +#define MP_TOMATO4 0x8b3626 +#define MP_ORANGERED1 0xff4500 +#define MP_ORANGERED2 0xee4000 +#define MP_ORANGERED3 0xcd3700 +#define MP_ORANGERED4 0x8b2500 +#define MP_RED1 0xff0000 +#define MP_RED2 0xee0000 +#define MP_RED3 0xcd0000 +#define MP_RED4 0x8b0000 +#define MP_DEEPPINK1 0xff1493 +#define MP_DEEPPINK2 0xee1289 +#define MP_DEEPPINK3 0xcd1076 +#define MP_DEEPPINK4 0x8b0a50 +#define MP_HOTPINK1 0xff6eb4 +#define MP_HOTPINK2 0xee6aa7 +#define MP_HOTPINK3 0xcd6090 +#define MP_HOTPINK4 0x8b3a62 +#define MP_PINK1 0xffb5c5 +#define MP_PINK2 0xeea9b8 +#define MP_PINK3 0xcd919e +#define MP_PINK4 0x8b636c +#define MP_LIGHTPINK1 0xffaeb9 +#define MP_LIGHTPINK2 0xeea2ad +#define MP_LIGHTPINK3 0xcd8c95 +#define MP_LIGHTPINK4 0x8b5f65 +#define MP_PALEVIOLETRED1 0xff82ab +#define MP_PALEVIOLETRED2 0xee799f +#define MP_PALEVIOLETRED3 0xcd6889 +#define MP_PALEVIOLETRED4 0x8b475d +#define MP_MAROON1 0xff34b3 +#define MP_MAROON2 0xee30a7 +#define MP_MAROON3 0xcd2990 +#define MP_MAROON4 0x8b1c62 +#define MP_VIOLETRED1 0xff3e96 +#define MP_VIOLETRED2 0xee3a8c +#define MP_VIOLETRED3 0xcd3278 +#define MP_VIOLETRED4 0x8b2252 +#define MP_MAGENTA1 0xff00ff +#define MP_MAGENTA2 0xee00ee +#define MP_MAGENTA3 0xcd00cd +#define MP_MAGENTA4 0x8b008b +#define MP_ORCHID1 0xff83fa +#define MP_ORCHID2 0xee7ae9 +#define MP_ORCHID3 0xcd69c9 +#define MP_ORCHID4 0x8b4789 +#define MP_PLUM1 0xffbbff +#define MP_PLUM2 0xeeaeee +#define MP_PLUM3 0xcd96cd +#define MP_PLUM4 0x8b668b +#define MP_MEDIUMORCHID1 0xe066ff +#define MP_MEDIUMORCHID2 0xd15fee +#define MP_MEDIUMORCHID3 0xb452cd +#define MP_MEDIUMORCHID4 0x7a378b +#define MP_DARKORCHID1 0xbf3eff +#define MP_DARKORCHID2 0xb23aee +#define MP_DARKORCHID3 0x9a32cd +#define MP_DARKORCHID4 0x68228b +#define MP_PURPLE1 0x9b30ff +#define MP_PURPLE2 0x912cee +#define MP_PURPLE3 0x7d26cd +#define MP_PURPLE4 0x551a8b +#define MP_MEDIUMPURPLE1 0xab82ff +#define MP_MEDIUMPURPLE2 0x9f79ee +#define MP_MEDIUMPURPLE3 0x8968cd +#define MP_MEDIUMPURPLE4 0x5d478b +#define MP_THISTLE1 0xffe1ff +#define MP_THISTLE2 0xeed2ee +#define MP_THISTLE3 0xcdb5cd +#define MP_THISTLE4 0x8b7b8b +#define MP_GRAY0 0x000000 +#define MP_GREY0 0x000000 +#define MP_GRAY1 0x030303 +#define MP_GREY1 0x030303 +#define MP_GRAY2 0x050505 +#define MP_GREY2 0x050505 +#define MP_GRAY3 0x080808 +#define MP_GREY3 0x080808 +#define MP_GRAY4 0x0a0a0a +#define MP_GREY4 0x0a0a0a +#define MP_GRAY5 0x0d0d0d +#define MP_GREY5 0x0d0d0d +#define MP_GRAY6 0x0f0f0f +#define MP_GREY6 0x0f0f0f +#define MP_GRAY7 0x121212 +#define MP_GREY7 0x121212 +#define MP_GRAY8 0x141414 +#define MP_GREY8 0x141414 +#define MP_GRAY9 0x171717 +#define MP_GREY9 0x171717 +#define MP_GRAY10 0x1a1a1a +#define MP_GREY10 0x1a1a1a +#define MP_GRAY11 0x1c1c1c +#define MP_GREY11 0x1c1c1c +#define MP_GRAY12 0x1f1f1f +#define MP_GREY12 0x1f1f1f +#define MP_GRAY13 0x212121 +#define MP_GREY13 0x212121 +#define MP_GRAY14 0x242424 +#define MP_GREY14 0x242424 +#define MP_GRAY15 0x262626 +#define MP_GREY15 0x262626 +#define MP_GRAY16 0x292929 +#define MP_GREY16 0x292929 +#define MP_GRAY17 0x2b2b2b +#define MP_GREY17 0x2b2b2b +#define MP_GRAY18 0x2e2e2e +#define MP_GREY18 0x2e2e2e +#define MP_GRAY19 0x303030 +#define MP_GREY19 0x303030 +#define MP_GRAY20 0x333333 +#define MP_GREY20 0x333333 +#define MP_GRAY21 0x363636 +#define MP_GREY21 0x363636 +#define MP_GRAY22 0x383838 +#define MP_GREY22 0x383838 +#define MP_GRAY23 0x3b3b3b +#define MP_GREY23 0x3b3b3b +#define MP_GRAY24 0x3d3d3d +#define MP_GREY24 0x3d3d3d +#define MP_GRAY25 0x404040 +#define MP_GREY25 0x404040 +#define MP_GRAY26 0x424242 +#define MP_GREY26 0x424242 +#define MP_GRAY27 0x454545 +#define MP_GREY27 0x454545 +#define MP_GRAY28 0x474747 +#define MP_GREY28 0x474747 +#define MP_GRAY29 0x4a4a4a +#define MP_GREY29 0x4a4a4a +#define MP_GRAY30 0x4d4d4d +#define MP_GREY30 0x4d4d4d +#define MP_GRAY31 0x4f4f4f +#define MP_GREY31 0x4f4f4f +#define MP_GRAY32 0x525252 +#define MP_GREY32 0x525252 +#define MP_GRAY33 0x545454 +#define MP_GREY33 0x545454 +#define MP_GRAY34 0x575757 +#define MP_GREY34 0x575757 +#define MP_GRAY35 0x595959 +#define MP_GREY35 0x595959 +#define MP_GRAY36 0x5c5c5c +#define MP_GREY36 0x5c5c5c +#define MP_GRAY37 0x5e5e5e +#define MP_GREY37 0x5e5e5e +#define MP_GRAY38 0x616161 +#define MP_GREY38 0x616161 +#define MP_GRAY39 0x636363 +#define MP_GREY39 0x636363 +#define MP_GRAY40 0x666666 +#define MP_GREY40 0x666666 +#define MP_GRAY41 0x696969 +#define MP_GREY41 0x696969 +#define MP_GRAY42 0x6b6b6b +#define MP_GREY42 0x6b6b6b +#define MP_GRAY43 0x6e6e6e +#define MP_GREY43 0x6e6e6e +#define MP_GRAY44 0x707070 +#define MP_GREY44 0x707070 +#define MP_GRAY45 0x737373 +#define MP_GREY45 0x737373 +#define MP_GRAY46 0x757575 +#define MP_GREY46 0x757575 +#define MP_GRAY47 0x787878 +#define MP_GREY47 0x787878 +#define MP_GRAY48 0x7a7a7a +#define MP_GREY48 0x7a7a7a +#define MP_GRAY49 0x7d7d7d +#define MP_GREY49 0x7d7d7d +#define MP_GRAY50 0x7f7f7f +#define MP_GREY50 0x7f7f7f +#define MP_GRAY51 0x828282 +#define MP_GREY51 0x828282 +#define MP_GRAY52 0x858585 +#define MP_GREY52 0x858585 +#define MP_GRAY53 0x878787 +#define MP_GREY53 0x878787 +#define MP_GRAY54 0x8a8a8a +#define MP_GREY54 0x8a8a8a +#define MP_GRAY55 0x8c8c8c +#define MP_GREY55 0x8c8c8c +#define MP_GRAY56 0x8f8f8f +#define MP_GREY56 0x8f8f8f +#define MP_GRAY57 0x919191 +#define MP_GREY57 0x919191 +#define MP_GRAY58 0x949494 +#define MP_GREY58 0x949494 +#define MP_GRAY59 0x969696 +#define MP_GREY59 0x969696 +#define MP_GRAY60 0x999999 +#define MP_GREY60 0x999999 +#define MP_GRAY61 0x9c9c9c +#define MP_GREY61 0x9c9c9c +#define MP_GRAY62 0x9e9e9e +#define MP_GREY62 0x9e9e9e +#define MP_GRAY63 0xa1a1a1 +#define MP_GREY63 0xa1a1a1 +#define MP_GRAY64 0xa3a3a3 +#define MP_GREY64 0xa3a3a3 +#define MP_GRAY65 0xa6a6a6 +#define MP_GREY65 0xa6a6a6 +#define MP_GRAY66 0xa8a8a8 +#define MP_GREY66 0xa8a8a8 +#define MP_GRAY67 0xababab +#define MP_GREY67 0xababab +#define MP_GRAY68 0xadadad +#define MP_GREY68 0xadadad +#define MP_GRAY69 0xb0b0b0 +#define MP_GREY69 0xb0b0b0 +#define MP_GRAY70 0xb3b3b3 +#define MP_GREY70 0xb3b3b3 +#define MP_GRAY71 0xb5b5b5 +#define MP_GREY71 0xb5b5b5 +#define MP_GRAY72 0xb8b8b8 +#define MP_GREY72 0xb8b8b8 +#define MP_GRAY73 0xbababa +#define MP_GREY73 0xbababa +#define MP_GRAY74 0xbdbdbd +#define MP_GREY74 0xbdbdbd +#define MP_GRAY75 0xbfbfbf +#define MP_GREY75 0xbfbfbf +#define MP_GRAY76 0xc2c2c2 +#define MP_GREY76 0xc2c2c2 +#define MP_GRAY77 0xc4c4c4 +#define MP_GREY77 0xc4c4c4 +#define MP_GRAY78 0xc7c7c7 +#define MP_GREY78 0xc7c7c7 +#define MP_GRAY79 0xc9c9c9 +#define MP_GREY79 0xc9c9c9 +#define MP_GRAY80 0xcccccc +#define MP_GREY80 0xcccccc +#define MP_GRAY81 0xcfcfcf +#define MP_GREY81 0xcfcfcf +#define MP_GRAY82 0xd1d1d1 +#define MP_GREY82 0xd1d1d1 +#define MP_GRAY83 0xd4d4d4 +#define MP_GREY83 0xd4d4d4 +#define MP_GRAY84 0xd6d6d6 +#define MP_GREY84 0xd6d6d6 +#define MP_GRAY85 0xd9d9d9 +#define MP_GREY85 0xd9d9d9 +#define MP_GRAY86 0xdbdbdb +#define MP_GREY86 0xdbdbdb +#define MP_GRAY87 0xdedede +#define MP_GREY87 0xdedede +#define MP_GRAY88 0xe0e0e0 +#define MP_GREY88 0xe0e0e0 +#define MP_GRAY89 0xe3e3e3 +#define MP_GREY89 0xe3e3e3 +#define MP_GRAY90 0xe5e5e5 +#define MP_GREY90 0xe5e5e5 +#define MP_GRAY91 0xe8e8e8 +#define MP_GREY91 0xe8e8e8 +#define MP_GRAY92 0xebebeb +#define MP_GREY92 0xebebeb +#define MP_GRAY93 0xededed +#define MP_GREY93 0xededed +#define MP_GRAY94 0xf0f0f0 +#define MP_GREY94 0xf0f0f0 +#define MP_GRAY95 0xf2f2f2 +#define MP_GREY95 0xf2f2f2 +#define MP_GRAY96 0xf5f5f5 +#define MP_GREY96 0xf5f5f5 +#define MP_GRAY97 0xf7f7f7 +#define MP_GREY97 0xf7f7f7 +#define MP_GRAY98 0xfafafa +#define MP_GREY98 0xfafafa +#define MP_GRAY99 0xfcfcfc +#define MP_GREY99 0xfcfcfc +#define MP_GRAY100 0xffffff +#define MP_GREY100 0xffffff +#define MP_DARKGREY 0xa9a9a9 +#define MP_DARKGRAY 0xa9a9a9 +#define MP_DARKBLUE 0x00008b +#define MP_DARKCYAN 0x008b8b +#define MP_DARKMAGENTA 0x8b008b +#define MP_DARKRED 0x8b0000 +#define MP_LIGHTGREEN 0x90ee90 diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile_html.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile_html.h new file mode 100644 index 00000000..49a17277 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile_html.h @@ -0,0 +1,17160 @@ +///start file generated from microprofile.html +#ifdef MICROPROFILE_EMBED_HTML +const char g_MicroProfileHtml_begin_0[] = +"\n" +"\n" +"\n" +"MicroProfile Capture\n" +"\n" +"\n" +" \n" +"\n" +"
drop .html file to compare
\n" +"
\n" +"
\n" +"
Group
\n" +"
Timer/Thread
\n" +"
\n" +"
Filter
\n" +"
Filter
\n" +"\n" +"\n" +"\n" +"
\n" +"
\n" +"History View:
\n" +"Click + Drag: Pan View
\n" +"Right Click + Drag : Zoom on region
\n" +"Click Frame : Center on frame
\n" +"
\n" +"Main View:
\n" +"Ctrl + Mouse up/down: Zoom
\n" +"Mousewheel : Zoom
\n" +"Right Click + Drag: Select region
\n" +"Ctrl + Shift + Drag: Select region
\n" +"Space: Zoom to Selection
\n" +"Ctrl + Drag: Pan
\n" +"Click + Drag: Pan
\n" +"hold alt: Show tooltip from timer view in detailed, detailed in timer
\n" +"x : Toggle View
\n" +"\\ : Switch color mode
\n" +"c : toggle collapse mode
\n" +"h : hightlight core types(context switch only)
\n" +"tab : go to filter view
\n" +"
\n" +"Detailed View:
\n" +"Tab: Go To Worst Instance
\n" +"Left/Right Arror: Next/Prev Instance
\n" +"Enter: Search for timer in view
\n" +"
\n" +"Timer Views:
\n" +"Tab: go to filtering
\n" +"Esc: Exit & Clear filter\n" +"
\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"
CloseClose, Never Show
\n" +"
\n" +"\n" +"\n" +""; + +const size_t g_MicroProfileHtml_end_6_size = sizeof(g_MicroProfileHtml_end_6); +const char* g_MicroProfileHtml_end[] = { +&g_MicroProfileHtml_end_0[0], +&g_MicroProfileHtml_end_1[0], +&g_MicroProfileHtml_end_2[0], +&g_MicroProfileHtml_end_3[0], +&g_MicroProfileHtml_end_4[0], +&g_MicroProfileHtml_end_5[0], +&g_MicroProfileHtml_end_6[0], +}; +size_t g_MicroProfileHtml_end_sizes[] = { +sizeof(g_MicroProfileHtml_end_0), +sizeof(g_MicroProfileHtml_end_1), +sizeof(g_MicroProfileHtml_end_2), +sizeof(g_MicroProfileHtml_end_3), +sizeof(g_MicroProfileHtml_end_4), +sizeof(g_MicroProfileHtml_end_5), +sizeof(g_MicroProfileHtml_end_6), +}; +size_t g_MicroProfileHtml_end_count = 7; +#endif //MICROPROFILE_EMBED_HTML + +///end file generated from microprofile.html +///start file generated from microprofilelive.html +#ifdef MICROPROFILE_EMBED_HTML +const char g_MicroProfileHtmlLive_begin_0[] = +"\n" +"\n" +"\n" +"MicroProfile Live\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"
drop .csv files to view CSV data
\n" +"
Filter
\n" +"
\n" +"History View:
\n" +"Right Click + Drag : Select Region
\n" +"Click + Drag: Move Selection
\n" +"Click Frame : Center on frame
\n" +"
\n" +"Main View:
\n" +"space: Freeze capturing
\n" +"x : Toggle View
\n" +"/ : Rotate connection port % 3
\n" +"Ctrl + Drag: Pan
\n" +"Click + Drag: Pan
\n" +"Enter: Capture selection/Next N Frames\n" +"
\n" +"\n" +"\n" +"\n" +"\n" +"
Close
\n" +"
\n" +"
\n" +"
\n" +"
\n" +"
\n" +"
\n" +" \n" +" \n" +"
\n" +"
\n" +"
\n" +"\n" +"\n" +"\n" +"\n" +"\n" +""; + +const size_t g_MicroProfileHtmlLive_begin_5_size = sizeof(g_MicroProfileHtmlLive_begin_5); +const char* g_MicroProfileHtmlLive_begin[] = { +&g_MicroProfileHtmlLive_begin_0[0], +&g_MicroProfileHtmlLive_begin_1[0], +&g_MicroProfileHtmlLive_begin_2[0], +&g_MicroProfileHtmlLive_begin_3[0], +&g_MicroProfileHtmlLive_begin_4[0], +&g_MicroProfileHtmlLive_begin_5[0], +}; +size_t g_MicroProfileHtmlLive_begin_sizes[] = { +sizeof(g_MicroProfileHtmlLive_begin_0), +sizeof(g_MicroProfileHtmlLive_begin_1), +sizeof(g_MicroProfileHtmlLive_begin_2), +sizeof(g_MicroProfileHtmlLive_begin_3), +sizeof(g_MicroProfileHtmlLive_begin_4), +sizeof(g_MicroProfileHtmlLive_begin_5), +}; +size_t g_MicroProfileHtmlLive_begin_count = 6; +const char* g_MicroProfileHtmlLive_end[] = { +""}; +size_t g_MicroProfileHtmlLive_end_sizes[] = { +0}; +size_t g_MicroProfileHtmlLive_end_count = 0; +#endif //MICROPROFILE_EMBED_HTML + +///end file generated from microprofilelive.html diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile_icons.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile_icons.h new file mode 100644 index 00000000..73c53cea --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/microprofile_icons.h @@ -0,0 +1,333 @@ +#ifdef MICROPROFILE_EMBED_HTML +#include + +const uint32_t uprof_16[] = { + 0x474e5089, 0x0a1a0a0d, 0x0d000000, 0x52444849, 0x10000000, 0x10000000, 0x00000308, 0x0f2d2800, 0x00000053, 0x47527301, 0xc9d90142, 0x00007f2c, 0x48700900, 0x00007359, 0x0000130b, 0x0001130b, + 0x00189c9a, 0x50ff0000, 0x0045544c, 0x3d190000, 0x366b3818, 0x296ad96f, 0x6b382757, 0x214b2336, 0x37245226, 0x6b383569, 0x183e1936, 0x3569d76e, 0x411b336e, 0x2652281a, 0x19183d19, 0x6b38183d, + 0x46924936, 0x20275729, 0x57291e49, 0x4fa45327, 0x38193e1a, 0x7d40366b, 0x5cbd603e, 0x2665ce6a, 0x6b382456, 0x366b3836, 0x4557b05b, 0x4f244286, 0x2e673122, 0x38275929, 0xcc68366b, 0x27572963, + 0x3c265628, 0xb65c3a75, 0x27572958, 0x19183d19, 0x7439183d, 0x23532636, 0x6b316933, 0x512566d1, 0x366b3823, 0x66366b38, 0x6b3862c9, 0x376d3936, 0x29408043, 0x5d2a2757, 0x27572927, 0x2f275729, + 0x3d192d62, 0x53ac5718, 0x2f4a964d, 0x3d192d62, 0x438d4718, 0x521a411b, 0x6b384f9f, 0x5ec36336, 0x1938793a, 0x6a37183d, 0x3b773e35, 0x385bb95f, 0x3d19366b, 0x183d1918, 0x5947954b, 0x9a4f55b0, + 0x2a5e2d4c, 0x2b366b38, 0x67252959, 0x00002581, 0x52745500, 0xff00534e, 0xf6ffffff, 0x33ffffff, 0xffffffff, 0x2d1ff3ff, 0x23fff1ff, 0xffa97fff, 0xc9ffffff, 0xffffff89, 0xff30ffff, 0xffa2ff25, + 0xffae5bbd, 0x5cffff8b, 0x81ffc34c, 0xffb2ff67, 0x27a17a3e, 0x38ffffff, 0x57ff89ff, 0xff62ffff, 0x2337ffff, 0xffffffb3, 0x6bffccff, 0x00656578, 0x49c30000, 0x78544144, 0x458f3d9c, 0x0c40c316, + 0xa8753d43, 0x9999940d, 0xe1999999, 0x4ce967fe, 0x2f3ff692, 0x190b4b2c, 0x05897180, 0xfc2b3102, 0x3a2dbeb0, 0xb7a1a751, 0x6f84c5bc, 0xc1d53ee9, 0xc7ea53f8, 0x32cf12e7, 0xf06d6a51, 0xa570fa2e, + 0x0c806d49, 0x2ab19ecb, 0xb4115114, 0xecba0663, 0xd08fc610, 0xa0a2f390, 0x0890a0f5, 0x4d98129e, 0x461a182b, 0x4c1ae922, 0x0bba8b5e, 0x1b0edf65, 0xaeaa9b29, 0xdc71cc61, 0x859c6503, 0x39084930, + 0x3a1e8e40, 0x4210f798, 0x40299087, 0xd6614b89, 0xb46e0c46, 0xb8add787, 0x3bb6a6f6, 0x3b91d558, 0x4bec0669, 0x40ef19e3, 0x38ae9954, 0x9ae6fffe, 0xaaf97f7e, 0xa5be5faf, 0x2b110712, 0x00001d18, + 0x45490000, 0x42ae444e, 0x00008260, +}; + +const uint32_t uprof_16_len = 650; + +const uint32_t uprof_32[] = { + 0x474e5089, 0x0a1a0a0d, 0x0d000000, 0x52444849, 0x20000000, 0x20000000, 0x00000308, 0x8aa44400, 0x000000c6, 0x47527301, 0xc9d90142, 0x00007f2c, 0x48700900, 0x00007359, 0x0000130b, 0x0001130b, + 0x00189c9a, 0x50b90100, 0x0045544c, 0x3d190000, 0x366b3818, 0x296ad96f, 0x4b232757, 0x224d2421, 0x34193f1a, 0x6b383264, 0x366b3836, 0x3a255727, 0x5729386e, 0x2b662e27, 0x3e2a5f2c, 0x3d193b76, + 0x285e2b18, 0x19366b38, 0x6b38183d, 0x67d46c36, 0x1f225224, 0x6b381d49, 0x285c2a36, 0x2255ae59, 0x3d192050, 0x2f673218, 0x38366b38, 0x3d19366b, 0x69d76e18, 0x2d1d461e, 0x713b2a63, 0x214c2339, + 0x3366d16b, 0x56283164, 0x40834326, 0x192c602d, 0x7137183d, 0x5dc16235, 0x38468d49, 0x5729366b, 0x366b3827, 0x383b7c3e, 0xd06a366b, 0x4c9f5065, 0x3057b55b, 0x83412d63, 0x2757293e, 0x6637763a, + 0x6b3862c8, 0x27572936, 0x19366b38, 0x6c34183d, 0x3f864331, 0x693e7b40, 0x743c64cd, 0x366b383a, 0x29245126, 0xc4642757, 0x366b3860, 0x38469049, 0x4b213574, 0x366b3820, 0x3c3f7e41, 0xbb603978, + 0x2757295c, 0x2552ab56, 0xb75c2351, 0x2e643158, 0x29183d19, 0x3d192757, 0x2c612f18, 0x1c183d19, 0x57291b41, 0x366b3827, 0x56275729, 0x864552a7, 0x183d1943, 0x29366b38, 0x57292757, 0x183d1927, + 0x5a366b38, 0x3d1956b0, 0x366b3818, 0x29275729, 0x4e232757, 0x366b3822, 0x21275729, 0x3d19204e, 0x183d1918, 0x19366b38, 0x5729183d, 0x27572927, 0x20469649, 0x612c1e48, 0x30613229, 0x535ab85e, + 0x6b3850a2, 0x366b3836, 0x291b421c, 0x7f3d2757, 0x4488473a, 0x19183d19, 0x3d19183d, 0x366b3818, 0x38356a37, 0x944d366b, 0x27572949, 0x4c3d823f, 0x9d514998, 0x2554274e, 0x3850a653, 0x6b38366b, + 0x2a5c2c36, 0x40e8e81c, 0x93000000, 0x534e5274, 0xffffff00, 0xffffffff, 0xff26fdff, 0xfffffcff, 0xd5ff19ff, 0xffff1127, 0xffffddff, 0x3aff0cff, 0xffff3709, 0xffffffff, 0xffffffff, 0xffffffcd, + 0xff8b0643, 0xffffffa7, 0xff84ffff, 0xce2b1eff, 0xffffffc1, 0xffc8ffff, 0xff9eff14, 0xff38ffff, 0xffc7ffff, 0x04ffffff, 0x802371b6, 0x8e01d6ff, 0xc0b424ff, 0x33301ded, 0x6d99de10, 0xade3f703, + 0xf028f9ff, 0xffc30e8d, 0xffffff2a, 0x19aefbff, 0xd3ffffbe, 0xff492f94, 0xff22ffe9, 0xffffffff, 0x2cffd806, 0x002e00bf, 0x49ff0100, 0x78544144, 0x8993759c, 0x18511257, 0x016f1fc5, 0x14150505, + 0x40410104, 0x2b525c91, 0x4d295cb7, 0x36972d41, 0xd17db4b5, 0xf6cb2f68, 0x2feb353d, 0x1ad9beee, 0xce67ba06, 0xbf7ce77c, 0x337df73b, 0x66210def, 0x51a33a1d, 0x8ff921e7, 0xeef5dd6e, 0x3bd76852, + 0x77065733, 0x8d26a69f, 0xe6e0b17e, 0xac5a4abe, 0x7e66f537, 0x512d37f2, 0xb7c4d3a3, 0xdfa5394b, 0x57b3470c, 0xd4d554ed, 0x26a24a9c, 0x8664ab51, 0xf68ccabe, 0xd8c66bc8, 0x21a50eec, 0x343689d4, + 0xd51e54fa, 0xd00b3be7, 0x67a1da91, 0x0af62350, 0xc315ba74, 0x56d17d35, 0x6d10b480, 0xec1ac671, 0xd7463a42, 0xc07a9dc1, 0x10a7783c, 0x84350862, 0x8bf21d2a, 0xfb01e8f5, 0xc7007b00, 0x754208e5, + 0x7c60c0f4, 0x430057c1, 0x2251cbe8, 0x1a38aec2, 0x5f2c7861, 0x80595e50, 0x6036e83f, 0x2b708f04, 0x936f5f19, 0x9df5da7a, 0xece92576, 0x48b0f824, 0x11c8754d, 0x6a60e9dc, 0xcf084ea9, 0xdf31b20b, + 0xa161fedb, 0x2ae5727d, 0xe127b2c0, 0xf73c2397, 0x77090227, 0x15d2fdc0, 0x33c69723, 0xdefe8591, 0x900cbe01, 0x3f1a6bad, 0x5fc27a86, 0xd936adb0, 0x1896811c, 0x0d35ca79, 0x72b8a933, 0x9b0e9d67, + 0x5c8447aa, 0x333f7957, 0x6dc6bdeb, 0xa99e4261, 0x95b40986, 0xcb2e4cf4, 0x7f8d79e2, 0xaa0e6bc4, 0x9cc04586, 0xd74053cb, 0x03d2e4b1, 0xa370c32e, 0x1dc8315a, 0x3e86fa32, 0x20bacdcb, 0xb5d30679, + 0x4c7cac3a, 0x1911cdd9, 0xc5808031, 0x7a988092, 0xf0c0ae20, 0x569f860b, 0x513b49fe, 0xbe71cf47, 0x5b060c12, 0x5848fc2c, 0x6bd3943f, 0x0c954f9c, 0xdff6a770, 0xc6469eb1, 0x79e5aac1, 0x832ac713, + 0xb45d3cd5, 0x293093c4, 0xce03c8d6, 0xbcde06f3, 0xfcefe659, 0x96ddef71, 0x2ec70f84, 0x4560cafa, 0x7cfadff7, 0x5a8be7b5, 0x0e16017f, 0xe8187143, 0x00000636, 0x45490000, 0x42ae444e, 0x00008260, +}; + +const uint32_t uprof_32_len = 1214; + +const uint32_t uprof_192[] = { + 0x474e5089, 0x0a1a0a0d, 0x0d000000, 0x52444849, 0xc0000000, 0xc0000000, 0x00000308, 0x9c026500, 0x00000035, 0x47527301, 0xc9d90142, 0x00007f2c, 0x48700900, 0x00007359, 0x0000130b, 0x0001130b, + 0x00189c9a, 0x50c20100, 0x0045544c, 0x3d190000, 0x366b3818, 0x296ad96f, 0x4b232757, 0x224d2421, 0x1a69d66e, 0x421c193f, 0x2556271b, 0x253e9443, 0x592b2351, 0x3e844129, 0x3e60c565, 0x753b3a8a, + 0x3c8e4039, 0x60295e2b, 0x54265bbd, 0x2b5c2d24, 0x49357f39, 0xcd69468f, 0x5ab85e64, 0x3c62c967, 0x88443885, 0x3f804141, 0x3567d36c, 0xc1633276, 0x2b622d5e, 0x2f366f38, 0x6b382c69, 0x51a75536, + 0x513b7b3e, 0x6b384da0, 0x66d06a36, 0x4f2e6030, 0x6a334c99, 0x49954c31, 0x30347a37, 0x5c292e65, 0x1d471e26, 0x3350a354, 0x8c463071, 0x55af5943, 0x4e366b38, 0x6b384a9c, 0x57b45b36, 0x382e6e31, + 0x6b37366b, 0x27572935, 0x20366b38, 0x3d191f4b, 0x366b3818, 0x19366b38, 0x5729183d, 0x53ab5627, 0x38366b38, 0x3d19366b, 0x366b3818, 0x38183d19, 0x3d19366b, 0x366b3818, 0x29366b38, 0x57292757, + 0x366b3827, 0x29275729, 0x3e192757, 0x183d1918, 0x38183d19, 0x3d19366b, 0x183d1918, 0x19366b38, 0x5729183d, 0x366b3827, 0x29275729, 0x57292757, 0x366b3827, 0x38183d19, 0x6b38366b, 0x46944a36, + 0x38366b38, 0x6b38366b, 0x27572936, 0x29183d19, 0x57292757, 0x27572927, 0x19366b38, 0x5729183d, 0x366b3827, 0x19183d19, 0x3d19183d, 0x183d1918, 0x19183d19, 0x6b38183d, 0x27572936, 0x29366b38, + 0x3d192757, 0x183d1918, 0x19366b38, 0x6b38183d, 0x183d1936, 0x29275729, 0x3d192757, 0x366b3818, 0x29275729, 0x3d192757, 0x27572918, 0x45366b38, 0x57294098, 0x2d633027, 0x6d448c47, 0xa05068d6, + 0x62c8664d, 0x2868d56d, 0xd56d2656, 0xe6ab1468, 0x000000dc, 0x4e527496, 0xffff0053, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xfffcffff, + 0xff02ffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xfff6ffee, 0x03ff1dff, 0x0e03ffd6, 0xff0cfb40, 0xcf231507, 0xb61b2312, 0x85fd2495, 0x0b4ed0e7, 0x70cbaca5, 0xc7f79fde, 0xe7f03dc4, 0xff7853f3, + 0x864ca429, 0xa7dc17ec, 0x7173e5bf, 0x7e96bdb1, 0xb363d536, 0x5d89312e, 0x3e37645c, 0x8c2c9d49, 0x5bdb5366, 0x0593ff6c, 0x78b998d4, 0x67d57f01, 0x007fccad, 0x49831000, 0x78544144, 0xf95bed9c, + 0x1f47135f, 0x3b9b26ce, 0x1721b721, 0x80920490, 0x84120102, 0x4a9c8080, 0x0aada811, 0xa282d56a, 0xb5bc55a8, 0xd5eb155a, 0xe8f7db6a, 0x33befffb, 0xbb3639bb, 0x4863ddf3, 0xf1f3f636, 0x7491a1f9, + 0xbe679f74, 0x31677ce7, 0x2be2be18, 0xe819a2be, 0xb9313d9d, 0x7f7f7cf2, 0x7f6e6e6e, 0xe4cafaff, 0x56ded989, 0xa58b5253, 0x6b4fb995, 0x1c2fa777, 0x5631ef1d, 0xf47e33d0, 0xdaeaf4c2, 0x2fc9b9b3, + 0xcaef465a, 0xd31bd3d5, 0x8c24da35, 0xdb5c6f4f, 0x53356c9d, 0xf7f91002, 0xc9e4b697, 0xad6c4557, 0xb2fdde9e, 0xdafd716c, 0xee2ab8f2, 0xf4bd1c35, 0xb0d10be9, 0x4176bbb4, 0xa60af923, 0xb52fefdf, + 0xf3ef7d98, 0xeeb4976b, 0xee1d9d7d, 0xbd0ed4b6, 0x6107ab73, 0xb1b0d65f, 0x93fa22df, 0x475d68d7, 0x27fbe58c, 0xbbdf6774, 0xf451ba72, 0xefa67a11, 0x4f5a9ceb, 0x38da3fbc, 0xaeb61cfa, 0x93cf18e9, + 0xfaee0fef, 0x67a70904, 0xfb3fa1f5, 0xf409ba69, 0xaf967a11, 0x7f6121ea, 0x39f439b9, 0x37af7709, 0x86e4fe9b, 0x5a8176ba, 0x46a6fbc2, 0x06abd2f3, 0xcb001ea6, 0x6cabcdbb, 0xddcdabb3, 0x6b3d1e7e, + 0xde848a4d, 0xd03a5b57, 0xdbb0b8c7, 0x6bb3fe0c, 0x649dc8cd, 0xbc6fdf8c, 0x989a5611, 0x6d58087c, 0x5b6782b4, 0x6547f2ba, 0xb191ae6d, 0x3f5f74bc, 0x782aa9f7, 0x4b0538d6, 0x47d3ba6b, 0x28dd39e8, + 0xb52e2705, 0x8dc23f82, 0x2bd974c6, 0x346fe2ad, 0xc142346e, 0x6eb526f5, 0xf07cb0aa, 0xab7cf464, 0x8291fc85, 0xfb777683, 0xe47e6fcd, 0xcd60e971, 0xf356f3dd, 0x0fa71a37, 0x5b2b0712, 0x708fa6ad, + 0xbf9e8569, 0x0403edbe, 0xf662b6ea, 0x97a9ab6e, 0xd1574ab1, 0xfe14be96, 0xcd1ae346, 0x74e962c4, 0x30d769ab, 0x06c29f7e, 0x7d38f4cf, 0x9cf8c5a9, 0x8dbbfe66, 0x0c1d5c9e, 0xb416b547, 0x002fad13, + 0x56d558f5, 0xb556960e, 0x99edf3fd, 0x48c8c8cc, 0x823b972e, 0xd0303031, 0x23e8a1ce, 0x2f10ef2f, 0x77d7e1df, 0x4d623cc8, 0xd35c1853, 0x3498dfc6, 0x9c391111, 0x211f2e27, 0xb00d372f, 0x8c47c0c7, + 0x7fc0d2bf, 0xff1b4b6e, 0xd0991f6c, 0x4fd2cba8, 0x04041f5a, 0x586ecd64, 0x5df551c1, 0x0ed692d1, 0xb420007a, 0x485b3663, 0x9af40036, 0x053966dc, 0x8356d437, 0xf91af7de, 0x4201471b, 0x70523369, + 0x03bcb258, 0xcb431e58, 0x745e32cd, 0x6903ad4d, 0x2103c13e, 0x64947780, 0x1960c803, 0x06c65cbc, 0x3adaea5b, 0xda442ded, 0x04a3b32a, 0x0101441b, 0x21fd7e59, 0x555dc150, 0x10b7b402, 0x88d08009, + 0x07c0a899, 0xbb9f4084, 0xc1b61ebc, 0x27fc1555, 0x286097b5, 0x5477962b, 0x810a00ac, 0xdeb2a5a4, 0x59693d0d, 0xdef51339, 0x0a1fccd0, 0x6643ce81, 0x0a2382a2, 0x045ec306, 0xa2b4ea3d, 0x3ded3980, + 0x6953b65c, 0x01029147, 0xb5672825, 0x368396d5, 0xc714aa38, 0x0c087b5a, 0x66320428, 0x4836aa21, 0xadcbc87b, 0x0a1566fd, 0x7808286e, 0xcd043145, 0x758a0201, 0xd16eaa02, 0xe82c1801, 0xa1172e20, + 0xed2dbe47, 0x416299a5, 0x5ebfb159, 0xa1536540, 0x2f231810, 0x1ebe4317, 0xf7f052ef, 0x3c84c8c5, 0x72a3116e, 0x02012f82, 0x89cb243a, 0xdb3d938f, 0x218cd12c, 0xcb19408a, 0xf88cc458, 0x9af4054d, + 0x64e59252, 0x02321b05, 0x07f052ae, 0x424240ab, 0x7c746b88, 0x6108f2c0, 0xc68bd139, 0xb011c39f, 0x6d402341, 0x8e94f008, 0xa3e58115, 0xa216d584, 0xa444e00d, 0x00c38bbd, 0x8bab031a, 0x2eccc024, + 0x88da0202, 0xc60a49cb, 0x9525d3c1, 0xa100b201, 0xd9909120, 0x41015405, 0x22f456d9, 0xa59eada8, 0xbd40441a, 0x962b38b1, 0x80aa0291, 0xa2306c87, 0x26032d17, 0x1fc34678, 0x32698acc, 0x33862821, + 0x2f64e5e4, 0xb3a53722, 0xbe315754, 0x84509908, 0x0c81d325, 0xa059ca46, 0x74b0f202, 0xd7146a9f, 0xa0815401, 0x00700ab4, 0xe625660c, 0x2f521e2c, 0x10fa22da, 0xda142cdd, 0x9bb01cd1, 0x024b1940, + 0xf06c0306, 0x041e61a9, 0xc692c6f6, 0xb3940780, 0x8290bd00, 0x5d808269, 0x069022aa, 0x3cd6330e, 0x2018c999, 0xaa055c80, 0x0f517b10, 0x774664e1, 0x9401df1b, 0x5c6f5131, 0x0fb65405, 0x1c100bcb, + 0x933c7827, 0xe69ba00a, 0xcb8dedaa, 0x4f210170, 0xa844846a, 0xa486c1b7, 0xe2a15ea9, 0xfa0435af, 0x46a4e581, 0x2f7a8448, 0x3e888e92, 0x1a0009d1, 0x02101303, 0x10a72750, 0xbcea3c02, 0xedea3c48, + 0x02217ba5, 0xe47dabaa, 0xa601602a, 0x242350ba, 0x6b06d082, 0xe8270122, 0xf3a0642e, 0xc0cc897c, 0x127c840d, 0xfac48468, 0x45960a05, 0x8a8e78c5, 0x080331bf, 0x38332768, 0x1b872c06, 0x5e6a1121, + 0x6bb61e24, 0x01e0d1bd, 0x119a484e, 0x366a1c02, 0x14743510, 0x3c2338f3, 0x55018ad2, 0xc8cc3800, 0xd4224235, 0x41f57c46, 0x834af9a0, 0x40a3b407, 0x83003808, 0x21bd57d5, 0x885ee9e9, 0x3ae5828a, + 0x62e9cf01, 0xefcf3a18, 0x03ed9f90, 0xd55d58ca, 0xf2c378b3, 0xd17b2846, 0x7b295d78, 0xadab7745, 0xa317e830, 0x8772cd5d, 0x939f2e33, 0x37545e2a, 0xa56ba3a2, 0x1f4cc3a1, 0xd95004e0, 0xe9bf200e, + 0xf6ea2cae, 0x26f243fb, 0x5d517b28, 0xe71d5314, 0x4b80ed8d, 0x042d8094, 0xc8be00aa, 0x1657f419, 0x439dbb85, 0x7ab8020a, 0x508ffd90, 0x418bdd00, 0xf92f75e0, 0x396029b9, 0x677102ae, 0x3fc87459, + 0x628f97e3, 0x4745ef33, 0x201425fe, 0xe10ee18a, 0x24b67995, 0x944c5de2, 0xf75d00ff, 0x858fc8fa, 0x72f0666e, 0xbbdb657f, 0x84f0b6e3, 0x45ec0092, 0x59ff7fc9, 0xa22b3fe3, 0x3e721418, 0x30bd1262, + 0x9ff28910, 0x980aa069, 0x1e5d5324, 0xabe00840, 0x5e338b31, 0x278517e0, 0x652eae98, 0xcefe9601, 0x0135dbe9, 0x9d3a5ed5, 0x3d1472c9, 0xa6a3be02, 0x121857fa, 0x48af1891, 0x0a57baf6, 0xc61c7007, + 0x3bd67fc7, 0x3989e711, 0x7d774c43, 0x2311751e, 0x71fa552a, 0x0d09d09d, 0xd3b00698, 0x4db52358, 0xedac7b4f, 0x09d9e6f5, 0x21a6cb16, 0x202c9163, 0x5205532f, 0xc51f0761, 0x199db881, 0x3dfdd6f2, + 0x4840bfaf, 0xe5b0854b, 0x65404d45, 0xf3ed9d2a, 0x7b47d064, 0xf4db5929, 0x4474a7a2, 0x33a3bfc8, 0x0d951035, 0xd330e001, 0x55c72c06, 0xcc3130a0, 0x3760f147, 0xc2bcb8c3, 0x53f9773d, 0x54694e5d, + 0x676c87c4, 0x97ee026a, 0x77048dc9, 0x81d1b730, 0x91e71ad1, 0x508cb1d1, 0xf5946640, 0x708da675, 0x4bace815, 0xcaee8122, 0x89b800d1, 0x1fcec4ea, 0x01fdd94f, 0x618bad8e, 0x1de5bd86, 0x61523ee7, + 0x171dd31b, 0x87790ff3, 0x01359799, 0x3a2397e5, 0x27ace962, 0xb2c74c6d, 0x0e28b563, 0x4309b4ee, 0xb349e7da, 0x99096287, 0x394ca810, 0x4f51b827, 0x579873f8, 0x17e60160, 0xb66b2741, 0x970c43f8, + 0x1b4e027b, 0x7cbcd8c3, 0x15700a46, 0x4664db0d, 0x5e52db52, 0xd25e731b, 0xd847468b, 0x7a8b27bc, 0xd56dc3cc, 0xa6774e28, 0x1a4149d3, 0x2cdd45ca, 0x8728cb9b, 0x4e33eb80, 0xd0e71626, 0xadef17a0, + 0x63281fb9, 0x3982aec5, 0x52661ce4, 0x57516883, 0xc8308317, 0xd78b6595, 0x7e2d3e89, 0x9b06fe07, 0x09a81529, 0xd71f0bc0, 0x0c56ac04, 0x84c1b2c0, 0xd36318b1, 0x5f70939c, 0x48f95326, 0x53c026b6, + 0xe7d65964, 0xf9e7c1f1, 0xe1372772, 0x600e738c, 0xcab817b7, 0x7cde1d04, 0xd0863fc8, 0xb7cf63c6, 0xa65b31c4, 0x80d1e5c0, 0x5b8c2bb3, 0x4df461a3, 0x2bdd8fc0, 0xe7996d8e, 0xc037adf2, 0x04d4bf30, + 0xa477af70, 0x5b883b93, 0x1b98c466, 0x157df365, 0x963923ce, 0xba42d6b5, 0x8b479623, 0xf0097ddc, 0x722a6330, 0xbbf8b6e6, 0x53c72bb1, 0x3843f1e8, 0x5bc3a140, 0xe734e42a, 0x77630cbd, 0xaf01cc3a, + 0x70080b1d, 0x089e1d01, 0x94e65df9, 0x8c337f1f, 0xdc5767fe, 0xebd29d8f, 0xcec3600c, 0x5123cc30, 0x3b103127, 0x07b5b884, 0xeb04d18d, 0xd9d4a24e, 0x9a22cb1e, 0xa9eb2c1d, 0x1628d1e5, 0x198bb2c9, + 0x632a0263, 0x6e2ece63, 0xeee1ecff, 0xb571fef2, 0x73dbba15, 0x41857220, 0x329bcab4, 0xb44fe177, 0x2075e0be, 0x78b6c3e6, 0xc854ecaa, 0x99ce0287, 0xd632f202, 0x98b7e13f, 0xf4a46103, 0x5fc04d62, + 0xd8933a38, 0xc46cd839, 0x8647e9e7, 0x7db221c8, 0x13b674d1, 0xe71478ed, 0x2e4523a4, 0x0273f687, 0x1434c912, 0x20d2a602, 0x0b88284e, 0x2f6e8df2, 0xb8a1f8f7, 0x772d0f25, 0x30a9bcd8, 0x5c26540a, + 0xc3031ce0, 0xc2bb0e1e, 0xb4970605, 0x8df710f8, 0x609f1e23, 0xb98b4e42, 0xcdec30ab, 0x1826bb9b, 0xfeff80a1, 0xa853812f, 0xb7eb531b, 0x88027bb6, 0xebe8c961, 0xdbda46cc, 0x50add863, 0x38ac26cc, + 0x8e517394, 0xe8758e3f, 0x6a34c362, 0x905b889f, 0x272e3347, 0x3dd841ef, 0xd450d002, 0x050a6294, 0x9a2d086f, 0x63b0bb08, 0x1e217ff0, 0xc6185a77, 0x87f874e2, 0x9138a379, 0x29bdd977, 0x0cc5d397, + 0x2c7e1df9, 0xc0555ceb, 0x8a457f9f, 0x472cbebe, 0x968b102d, 0x8f31c7d0, 0xcee2332f, 0xe8238246, 0x3ab85407, 0x3b58c53c, 0x5e3ea1ca, 0x8398bb00, 0xb514c25c, 0xd405e3d9, 0x64763193, 0xccf1fe6d, + 0x7aaa17a0, 0xf0e31f26, 0xbc86cb72, 0xb2b65d13, 0xf00b5400, 0x61bcdb1e, 0x14abf96f, 0x4f0818d6, 0xc3c69360, 0x009d7b4e, 0x9e63f7c3, 0xa78062d2, 0x431cea56, 0x99d43dff, 0xa3b22088, 0x30ef2cd6, + 0x58f745c1, 0xb78478d4, 0xe40afe12, 0x90588a6f, 0x29d8bdad, 0x32e1fd06, 0x1418c09f, 0x6d9ca631, 0xf31fb3f8, 0x03faf199, 0x5cc3154c, 0x073b7738, 0x4eec0119, 0x1d77fe3f, 0x0533ce4e, 0x3bbdf031, + 0x532fea67, 0xe07531db, 0x83d44f0f, 0xc531655d, 0x324ccd65, 0xb2c7f6cf, 0x22f29dc9, 0x00a069e4, 0x42250253, 0xe38c00ec, 0xe4fcaa73, 0x11b55002, 0x338c033a, 0xfc4979ce, 0xc22330f3, 0xbaeee7f0, + 0x49bcc39f, 0x0122130b, 0x85775997, 0xe3ebeb3f, 0x4d6a38fe, 0x31b655b0, 0x8247762e, 0xe0e50e5c, 0xc3f3de86, 0x3d8c4294, 0x9162e364, 0xde80e467, 0x1a50e167, 0xa699f30e, 0x8fe62e2b, 0xfdd50bbe, + 0xfc121968, 0x3fa34820, 0x12a435b3, 0xc58c9b9c, 0xdcafd552, 0xf9412e51, 0xf57739ac, 0x700aa82b, 0xc18f2a94, 0xec73606e, 0x5845adc8, 0xab7176ec, 0x00a90e5d, 0x5dfa4dbb, 0xf6428205, 0xef209596, + 0x87c0fc13, 0x35573b87, 0xfa0fdb13, 0x4edf4634, 0x7627cf80, 0xbb24b647, 0x18a44392, 0x10c26982, 0xa53712b4, 0x75001402, 0x63583572, 0x26444f1e, 0x821a4452, 0x0156bca5, 0x9eee6682, 0x5a600166, + 0x467586a7, 0x043d7299, 0xcd47f4ed, 0x1691a002, 0xf2b5163d, 0x9a070467, 0xf7f95a2b, 0x129169c3, 0x633294d6, 0x04d49e11, 0xd0156bac, 0xd5b9daa6, 0xcad76822, 0x4d64fb7f, 0x015682c0, 0x0a9d89b2, + 0x7806cd09, 0x804d4dfa, 0x028d3be1, 0x1686cec0, 0x500d4211, 0x02b383c0, 0xf1b59701, 0x76e72b77, 0x14c9c88d, 0x4282002c, 0xd1dc306c, 0x68dd2026, 0xcd7ea6fe, 0xc06585fc, 0x9b5bf860, 0xf3469d80, + 0x8037698f, 0x0c1a8b30, 0x85ab7fbf, 0x55e1bbbf, 0x7f3b5da0, 0xc050a4e6, 0x7c514d0b, 0x1e25fa18, 0xa3c58005, 0xff9da5cf, 0x80a171fc, 0x08b5efa9, 0xe5e7ee80, 0xa087cc91, 0x30a195e4, 0x0ea1a6c0, + 0xba18a29a, 0x758392eb, 0x019c750c, 0xa83114e0, 0x478257cc, 0xb53402f5, 0xabbbd073, 0x9df20832, 0x06d10cc2, 0x1c7dcd49, 0xd4618a23, 0xe288690d, 0x14070a43, 0x95fd4a29, 0x236f632c, 0x2af68fc4, + 0x4eb730cc, 0xfdb80bd5, 0x3e017aa3, 0xc81837e8, 0xd8b9da41, 0xdaeb3825, 0x04891902, 0x851855ed, 0x017af1c0, 0x316a1a53, 0x797c0554, 0xed3c6982, 0xab96d392, 0x4a2ebf58, 0x021c5fc1, 0xf507c306, + 0x6ea9a002, 0x16f9b188, 0x26b1d605, 0xfc965973, 0x98a14b78, 0x6bce568b, 0x2f011a05, 0xd5d602c5, 0x12300107, 0x1106e3ea, 0x973160ec, 0x76e4cc59, 0x1981d2da, 0x1b6afab9, 0x74f9b176, 0x4dada3b6, + 0x81514c32, 0x02c5275b, 0xe5a93f0c, 0x4b394d0f, 0x8b491b34, 0x0225c773, 0x002b50fe, 0xc9a2ebba, 0x7890d425, 0xebf0c190, 0x80052a0f, 0xf91d7e83, 0x0a929fcf, 0x4dd95058, 0x473f6f40, 0x2d11aa68, + 0x55fca536, 0x54d0d4b7, 0xd2192a94, 0x804935e2, 0x850c62ca, 0xfc8e98c0, 0x935865c5, 0xf9e7410f, 0x1e028eac, 0x53a3f890, 0x6efe1a8d, 0x06b625a0, 0x30db9f94, 0x580b219c, 0x410fd350, 0x8eaa2d23, + 0xdf9b1292, 0x3aa80590, 0xbdd74014, 0x6a056314, 0x1bf8079c, 0x0130a8ae, 0x875696f4, 0x21b7fc7e, 0x7ea61803, 0x9d001656, 0xc70f350a, 0xe21171e9, 0x62b1aa8f, 0x43437526, 0x8c8e9a51, 0x3ed2db0e, + 0x8ac616ae, 0x3ce802a7, 0xbf8dd49f, 0xc29576f0, 0x5d6fe004, 0xfb7fc6e9, 0xa5009c8d, 0x05540af1, 0x09ba5d4c, 0xa46d28b8, 0xdf28f885, 0x9181e693, 0x64c52756, 0x32f30e8a, 0x4099c011, 0x2181113e, + 0x827af9a0, 0x8011b216, 0x41d2df21, 0xd19a79e7, 0x6dc8151a, 0xde099d5c, 0xce8009ca, 0xc69dbaf3, 0x97f12b1e, 0xa0a5109f, 0x78c51691, 0x8a9b0a9f, 0x1bf84006, 0xf42ca276, 0xc57a788b, 0xd686d030, + 0x638e0163, 0x517b7ae8, 0xce0618a7, 0x015c6201, 0x96f42953, 0x04fdcd16, 0x5214f605, 0xe0530568, 0x0dd013ab, 0x011f5a45, 0x512d1b60, 0xe863d400, 0xfa4d3957, 0xb3c5c084, 0x4e2bd4ca, 0x8271be44, + 0x5d11330e, 0x25ca330e, 0x7df20040, 0x46055407, 0xaf3fe0f5, 0x9d55032a, 0x4cba7488, 0xa6d02141, 0xe45f8087, 0x6e31389b, 0x87bd6613, 0x11e800da, 0x73c10f02, 0xf9d20024, 0xcb5ba1d8, 0x96b6c126, + 0x6a41e000, 0xce7a1dac, 0x25b8853f, 0x63218a7b, 0xa5a926ea, 0x3d38eb30, 0xbcfe61a9, 0x2b2800b6, 0x9614b620, 0x18d02856, 0x9b9015c0, 0x81fe90a2, 0x518eb840, 0x45627587, 0x03c15dd6, 0x86a809ad, + 0xac8ae4db, 0xd43f286f, 0x6c94809e, 0x80206ba0, 0x78755c93, 0xb4bcbe41, 0x9b46e6e8, 0xd8685b2a, 0xd22f6406, 0x9d54102b, 0x90141521, 0x5d0e8dc7, 0x1b9aa186, 0x740a2d08, 0xe403e508, 0x91a0211f, + 0xfcd9a5af, 0xc13fa91f, 0x76202828, 0x6aeb2c15, 0x536c206a, 0x82800ff5, 0x7e73e47b, 0xbdec1533, 0x847f1c6e, 0xd464e48f, 0xef7b06bc, 0x23e9235d, 0x22d303ac, 0xcfe85373, 0xf84c6b9f, 0x07f0b10a, + 0x8cd8e679, 0xbe7dbcaa, 0xc42be151, 0x3764afd4, 0xc15c3572, 0xd9944f6f, 0x2de16150, 0x5c1b9631, 0x371fe795, 0x0aaa7dde, 0x46b6277e, 0x9bcaad0d, 0x7d9a1a67, 0x10ee1224, 0xaab0d08d, 0x2fedccdc, + 0x1d3105e3, 0xe6102635, 0xf7b41dcf, 0x0f858354, 0x034243a4, 0xe6fcda6a, 0x1f246699, 0x847b8492, 0x50e07a8c, 0x13ad7bde, 0xf7db8c7d, 0x40f52908, 0x29b4fca1, 0xd4c61fa9, 0xc49fcdfa, 0xf6439e1d, + 0xcc395745, 0xf07f3d3f, 0x2c668b83, 0x54e4907c, 0x7cde50ca, 0x57eeefa9, 0xade57531, 0x42281828, 0xb351ef79, 0x092aaeea, 0xae5dee2f, 0x431a0c2b, 0xf3c3d6f9, 0xb75a9b27, 0xd14068d4, 0x4fca1940, + 0x356a9f1f, 0x3fd632fb, 0x2565a9dc, 0x6fe9ed75, 0x297f5ee7, 0xad4c39ec, 0xf979bc7f, 0x29556fbb, 0xf87bdf98, 0x8a2f99cb, 0x0b53197d, 0xf9ddee2f, 0x50d907e9, 0xee7a7ede, 0xe516bbf5, 0x5a98951c, + 0xdfc3f5ff, 0xfe6c1e8f, 0xdd5db7b6, 0xa7bdedf2, 0x7a3c1f0f, 0xcb4df2fc, 0x8e355623, 0xf2753d9f, 0x4f27bbe4, 0xf379bcde, 0x93bbdde4, 0xfb39bea7, 0x15fea18f, 0xc2cff15f, 0x69e401ff, 0x6f1037bd, + 0x000063a5, 0x45490000, 0x42ae444e, 0x00008260, +}; + +const uint32_t uprof_192_len = 4942; + +const uint32_t uprof_512[] = { + 0x474e5089, 0x0a1a0a0d, 0x0d000000, 0x52444849, 0x00020000, 0x00020000, 0x00000308, 0x24a6c300, 0x000000c8, 0x47527301, 0xc9d90142, 0x00007f2c, 0x48700900, 0x00007359, 0x0000130b, 0x0001130b, + 0x00189c9a, 0x50c20100, 0x0045544c, 0x3d190000, 0x366b3818, 0x296ad96f, 0x4b232757, 0x40994521, 0x2a224e24, 0x9644285a, 0x1b431c3f, 0x26193f1a, 0xbf612451, 0x68d56d5d, 0x42265628, 0xd76e3e93, + 0x48954b69, 0x2567d26c, 0x5f2b2354, 0x42894529, 0x2d468f49, 0x3d192b62, 0x5bbb5f18, 0x68366b38, 0xcf6a64cc, 0x346a3765, 0x5b2b5d2d, 0xab5657b2, 0x2e683053, 0x672e6e31, 0x873d62c9, 0x38703b38, + 0x65316834, 0xa25260c5, 0x3a763c4f, 0x3f2f6231, 0x70343a8b, 0x59b75d31, 0x3e50a654, 0x672e3b7a, 0x3378362b, 0x38327535, 0xaf59366b, 0x3f814255, 0x38275729, 0x8040347c, 0x4b994e3d, 0x381d481f, + 0x833b366b, 0x5ec16237, 0x44357338, 0x7f3a4285, 0x27572936, 0x21366b38, 0x6b381f4b, 0x183d1936, 0x4e366b38, 0x57294a9e, 0x366b3827, 0x384d9d50, 0x8e40366b, 0x366b383c, 0x38366b38, 0x6b38366b, + 0x366b3836, 0x19183d19, 0x3d19183d, 0x366b3818, 0x38366b38, 0x3d19366b, 0x438e4618, 0x38275729, 0x6b38366b, 0x366b3836, 0x29183d19, 0x57292757, 0x183d1927, 0x38366b38, 0x3d19366b, 0x27572918, + 0x19183d19, 0x5729183d, 0x366b3827, 0x38366b38, 0x5729366b, 0x183d1927, 0x29275729, 0x3d192757, 0x27572918, 0x29275729, 0x6b382757, 0x183d1936, 0x29275729, 0x3d192757, 0x366b3818, 0x38366b38, + 0x6b38366b, 0x366b3836, 0x29275729, 0x3d192757, 0x183d1918, 0x38183d19, 0x3d19366b, 0x366b3818, 0x19183d19, 0x5729183d, 0x366b3827, 0x29183d19, 0x3d192757, 0x27572918, 0x6e183d19, 0xd96f69d6, + 0x6ad96f6a, 0x6f52a756, 0xd96f6ad9, 0xf9a3176a, 0x00000094, 0x4e527496, 0xffff0053, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xff04ffff, 0xfffffffc, 0xffffffff, 0xffffffff, + 0xffffffff, 0xffffffff, 0xffffffff, 0xfffff6ff, 0xfffffffa, 0xffff02ff, 0x04ffffff, 0xfb0cff06, 0x2910ff17, 0x20ff95ff, 0x3489d5e9, 0xef2917f1, 0xffb1c0ce, 0xaf3cdcf1, 0x5163e83c, 0x324762a8, + 0x4426c00f, 0x58734b9f, 0x1b73c53f, 0x655bd14b, 0xb9dd94dc, 0x70e3c652, 0x8b217cb9, 0x69807832, 0x80a1e597, 0x86a3adc8, 0xac5507d2, 0x127dd934, 0x00bc7d27, 0x49422f00, 0x78544144, 0xf99ded9c, + 0x9a46d47f, 0xddba6987, 0x8f7df03e, 0xc19f17b1, 0x303e3076, 0x83180d8c, 0xcb9a7301, 0x662f1009, 0xe1308136, 0x92c0d848, 0x3930201d, 0x99612048, 0x6efff9ec, 0x492ae955, 0x6f4952a5, 0x5ddd5549, + 0x19f32fcf, 0x7a356da7, 0xdf7d555f, 0x8763b4ab, 0x183060c1, 0xc183060c, 0x0c183060, 0x60c18306, 0x060c1830, 0xf271d543, 0xd7f3a5f4, 0x6f6f6dae, 0x5f6c203f, 0xd2fe76bb, 0xbfaa9399, 0x4e432195, + 0xf67eda5e, 0xdbc3eafa, 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0xe0828bf2, 0x349a8577, 0xca921450, 0xf7a47e80, 0x42a74005, 0x281a4c3b, 0x007d3902, 0xb764d641, 0x42a74106, 0xb32f7a75, 0x0469485e, 0x4e7b230a, 0xba153a0c, 0xeb3efaa5, 0x2c1a700a, 0xc20db91a, + 0x9350a9d0, 0x53608a06, 0x9b302b42, 0xc5a752fb, 0xc5a153a1, 0x5a77d566, 0x02cc2453, 0x21352144, 0x350a9d0c, 0xb2362069, 0x5234c093, 0xa9d041b3, 0x77d529d0, 0xc832535a, 0x0c487901, 0xa153a105, + 0xe6c40d26, 0x00170cb3, 0x3bca0a14, 0x153a1a41, 0x4c40d26a, 0xd2cc7fd6, 0x8e4f32fe, 0x9a854e83, 0xc0131034, 0x48627099, 0x4e87171b, 0x10349a85, 0x13a0778b, 0xa5904481, 0xa153c103, 0x22c40d26, + 0x21680553, 0xa7420749, 0xaa638b42, 0x648eb5ef, 0xe46d00ab, 0x54e840e8, 0x0be65168, 0xec85abe0, 0xf7348072, 0x418774a5, 0x55c742a7, 0x491d6cdf, 0xe4a06af5, 0x010d68c8, 0x349a854f, 0xda2c9850, + 0xa8c85840, 0x42a7430b, 0xcc281a4d, 0xe055467a, 0x45e0f730, 0xa854e821, 0xc9850349, 0x041408b0, 0x1d0c22de, 0xa0693109, 0x006d7910, 0x0026f018, 0x69350a9e, 0x6df920a0, 0x67681800, 0xb42a7800, + 0xd6fdf557, 0x00371c8e, 0x8012300c, 0xf716854e, 0xbadfbeaa, 0x1b8e55f1, 0x16580600, 0x93004a84, 0x99b00a06, 0xcc301171, 0x083a5013, 0xd26a153a, 0xcf240140, 0xa9008b02, 0x42a78009, 0xe1bea82f, + 0x0d4b919a, 0x75e00820, 0xd0a9d032, 0x3beab4e2, 0x72ef17ae, 0x390401a9, 0x0c567e97, 0x6c5a153a, 0xf5cb7d50, 0xb0499322, 0x0427d278, 0x26a153a1, 0xf323e40d, 0xd228a02e, 0xa9e082c6, 0xb7d561d0, + 0x8ef22b5c, 0x52d63d00, 0xa7410a8e, 0x881a4d42, 0xd008ff26, 0x187f6523, 0x38b42a74, 0xeba6faaa, 0x605d0e44, 0x254e3cd1, 0x805b8603, 0xe9bea9d4, 0x004ca11a, 0xad7aa458, 0xe239b35c, 0x04ea1a59, + 0xaa5ac580, 0x519b406c, 0x935092f1, 0x9749a001, 0x201e300d, 0x19457587, 0x3d949a00, 0xdf54a7a2, 0xa720aabb, 0x293e502e, 0xea662b5f, 0x2ade7079, 0x29360016, 0x0a4641f3, 0x002d5142, 0x4109d21d, + 0xa8a00423, 0x690e8017, 0xccdb045b, 0xac011f5b, 0xeedaacff, 0x16d24f1e, 0x4c148d06, 0x600cd28f, 0xfb697b90, 0x108dea83, 0x4dce4948, 0x7ea471a0, 0x8291b0c3, 0x0024d0e9, 0x139548f0, 0x982918c6, + 0x603d2506, 0x211fd27c, 0x6260a467, 0x20fcc8fe, 0x0da4e490, 0xb8a61106, 0x027d1097, 0xa8c01a40, 0x89829180, 0x0a75ccd8, 0xe9739c4c, 0x8dbb0627, 0x43a38807, 0xea4d8805, 0x82918074, 0x012ad049, + 0xe03ee7e0, 0x05233108, 0x04305105, 0xfce40e24, 0x85052320, 0x1c02a2d0, 0x6094ea4d, 0x8484e4c9, 0x18012cd0, 0x03c031e6, 0xe58c148c, 0x4012fd17, 0x0a35d241, 0x1829185b, 0x1fd80543, 0x0a4601e6, + 0x12a9f972, 0xc763bfec, 0x18078853, 0x854d1829, 0x01e81fd8, 0x51460a46, 0xee07f631, 0x0846dd02, 0xfb20a930, 0x230162c3, 0x84549905, 0x7900f3fe, 0x61829180, 0xb0fecc2a, 0x1a19908c, 0xa56df108, + 0x17561fd9, 0x80305230, 0x365ff9e6, 0x9bef41f7, 0x63c04237, 0xb6d50bfd, 0xd013c74c, 0x03c6c289, 0xae35d61c, 0x0739f2ff, 0x0cd44e3b, 0x3536100d, 0x0a49001a, 0x63104fa0, 0xb9e220a4, 0xe08023c2, + 0x375ec1ac, 0xe160a46d, 0x9ffd96bd, 0x2f3d4809, 0x2179a840, 0xfd8699f0, 0x0a7909df, 0xf8d4084a, 0xa54568fc, 0x07b8a37f, 0x2d68d77b, 0xaaefc14b, 0x70d0fec1, 0x068776b0, 0xfc362b36, 0x160e720b, + 0x14a8d40c, 0xf8e9ae7c, 0x60d61a47, 0x49a9986f, 0xf2055829, 0x0526068f, 0x583cb06b, 0x068ff215, 0xb5a81956, 0xad75b14e, 0x01d23fa7, 0x25350214, 0x70579f05, 0xb59a37f6, 0x1b2f41af, 0x582921ac, + 0xc7bfdb65, 0xa0465063, 0x0560a466, 0xf2887f36, 0xac1e5604, 0xa9b82909, 0x0cb7f0ed, 0x0d60f180, 0x2acfc148, 0x0713f8bd, 0x76a81b6c, 0xc55eb829, 0x2c03bfcb, 0xf9eea81a, 0xff54ead1, 0x873ed641, + 0x2cd50344, 0xab543f05, 0x1f720ffa, 0x55ab05a4, 0x68566e0a, 0xd61a67eb, 0xa3f3307e, 0xfd5eaa41, 0xc907b9f9, 0x4e61570c, 0x4a4ab368, 0xfdace2ff, 0x5408b003, 0x67e8fcdd, 0x99f9dd15, 0x3e807b92, + 0x8292ea91, 0x5bf8f7b5, 0x15409480, 0xdb1ac149, 0xe12069fd, 0xc148b540, 0xf36a2fcd, 0xfb58b7f1, 0x48a37d3c, 0xb7c14875, 0x47fb12b5, 0xd4b7e4f1, 0x4205501e, 0xaeaa8fe0, 0x38f208fc, 0x74ac18b5, + 0xf155a80f, 0x0fb00417, 0xc0d0f454, 0x7f15dadb, 0x1ea49e41, 0xf9dcac21, 0x5135f7d1, 0x5ee611f8, 0x42a078da, 0x6fbbe0a5, 0xe01feacc, 0x70e4ca69, 0xcd810a25, 0xfb5d6b6f, 0x052b48b3, 0xd47e6f2a, + 0x9c11fe6c, 0x5e16a1fb, 0x8aa1ff45, 0xf3a4be46, 0xa8895d24, 0x67e0a482, 0x79f1fb46, 0x2e34b7f2, 0xf0522950, 0xf68c5ffd, 0x1a7ee58b, 0x2908a817, 0xbf3195f8, 0x405ca918, 0xcc68297b, 0x1b34809f, + 0xd052de81, 0x4f213f98, 0x1a044792, 0x307c0d0f, 0xe7392fd2, 0x433a4f3e, 0x5c14a9a2, 0x1b16a9ff, 0xf6b064be, 0x58826134, 0xeef82947, 0x01f6935b, 0x64b7ef70, 0x29374062, 0xfba6bef8, 0xe4f0a47d, + 0x813b44eb, 0xeb629d4e, 0xe6367f6f, 0xd3dac097, 0x00f027bf, 0xf3e0a46d, 0x2fdaccef, 0x883ffb8d, 0xcc5a032f, 0x307fae8f, 0xd65c9f61, 0x01ab0b1e, 0xfdf052f5, 0x9bdca637, 0x173ee701, 0x4a940a0d, + 0x98bf77c1, 0xdc665f72, 0x6dac5aff, 0xdc149944, 0xfd2cc9fc, 0x07ef7319, 0x92501f11, 0xfb7cda13, 0x0e7eb1a5, 0x40f889ac, 0x58d052ee, 0xc7ee573f, 0xa55c81ea, 0xcc5ff3e0, 0xe73b9fca, 0xafc6fe9e, + 0x0524e517, 0xeefabfd7, 0x357d6353, 0xfafbddac, 0x61c1395f, 0xf9f0520e, 0x889a5f4f, 0x1ee72d4f, 0xb67223ff, 0xf8295b2c, 0xa637c3ee, 0xe707a7cc, 0x96c0ff1e, 0x251d9904, 0x37edfcf2, 0x5f759a3f, + 0xfe3dce2b, 0xf9c23ffc, 0xe0a40ce2, 0x7cbf57fa, 0x9afcb269, 0xd7e9e4f2, 0xd9902f41, 0xd5feb629, 0xc118df4f, 0x1e4f3da7, 0x7fb7fe7f, 0x9ca1b4f3, 0x1fe781a1, 0xd8c2fdbe, 0xbb5882be, 0xefe0dc8f, + 0x829702ff, 0xe9b1ef9b, 0x50afd48d, 0xf83f21ce, 0x9eafb7e1, 0xfc3627af, 0x7e1ff7bb, 0x9fcbeef9, 0x7d4f313f, 0xbfa7f055, 0x2f97fa7e, 0x97f6f9bf, 0xf57d9fb7, 0xb64dbbc7, 0xfbbe6c3b, 0x1f67fde3, + 0xbbf6fa7e, 0xa9f2fe2f, 0xf3757bb1, 0xf27ebfa7, 0x7e9f8fc9, 0x08cfe9fa, 0xfe3f3ff4, 0x8d5fc9f8, 0x83060dc5, 0x183060c1, 0xc183060c, 0x0c183060, 0x60c18306, 0xff1f5430, 0x3cd2fa0f, 0x05b0d517, + 0x000000b2, 0x4e454900, 0x6042ae44, 0x00000082, +}; + +const uint32_t uprof_512_len = 12813; + +#endif //MICROPROFILE_EMBED_HTML diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/stb/stb_sprintf.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/stb/stb_sprintf.h new file mode 100644 index 00000000..d8011fa3 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/microprofile/stb/stb_sprintf.h @@ -0,0 +1,1906 @@ +// stb_sprintf - v1.10 - public domain snprintf() implementation +// originally by Jeff Roberts / RAD Game Tools, 2015/10/20 +// http://github.com/nothings/stb +// +// allowed types: sc uidBboXx p AaGgEef n +// lengths : hh h ll j z t I64 I32 I +// +// Contributors: +// Fabian "ryg" Giesen (reformatting) +// github:aganm (attribute format) +// +// Contributors (bugfixes): +// github:d26435 +// github:trex78 +// github:account-login +// Jari Komppa (SI suffixes) +// Rohit Nirmal +// Marcin Wojdyr +// Leonard Ritter +// Stefano Zanotti +// Adam Allison +// Arvid Gerstmann +// Markus Kolb +// +// LICENSE: +// +// See end of file for license information. + +#ifndef STB_SPRINTF_H_INCLUDE +#define STB_SPRINTF_H_INCLUDE + +/* +Single file sprintf replacement. + +Originally written by Jeff Roberts at RAD Game Tools - 2015/10/20. +Hereby placed in public domain. + +This is a full sprintf replacement that supports everything that +the C runtime sprintfs support, including float/double, 64-bit integers, +hex floats, field parameters (%*.*d stuff), length reads backs, etc. + +Why would you need this if sprintf already exists? Well, first off, +it's *much* faster (see below). It's also much smaller than the CRT +versions code-space-wise. We've also added some simple improvements +that are super handy (commas in thousands, callbacks at buffer full, +for example). Finally, the format strings for MSVC and GCC differ +for 64-bit integers (among other small things), so this lets you use +the same format strings in cross platform code. + +It uses the standard single file trick of being both the header file +and the source itself. If you just include it normally, you just get +the header file function definitions. To get the code, you include +it from a C or C++ file and define STB_SPRINTF_IMPLEMENTATION first. + +It only uses va_args macros from the C runtime to do it's work. It +does cast doubles to S64s and shifts and divides U64s, which does +drag in CRT code on most platforms. + +It compiles to roughly 8K with float support, and 4K without. +As a comparison, when using MSVC static libs, calling sprintf drags +in 16K. + +API: +==== +int stbsp_sprintf( char * buf, char const * fmt, ... ) +int stbsp_snprintf( char * buf, int count, char const * fmt, ... ) + Convert an arg list into a buffer. stbsp_snprintf always returns + a zero-terminated string (unlike regular snprintf). + +int stbsp_vsprintf( char * buf, char const * fmt, va_list va ) +int stbsp_vsnprintf( char * buf, int count, char const * fmt, va_list va ) + Convert a va_list arg list into a buffer. stbsp_vsnprintf always returns + a zero-terminated string (unlike regular snprintf). + +int stbsp_vsprintfcb( STBSP_SPRINTFCB * callback, void * user, char * buf, char const * fmt, va_list va ) + typedef char * STBSP_SPRINTFCB( char const * buf, void * user, int len ); + Convert into a buffer, calling back every STB_SPRINTF_MIN chars. + Your callback can then copy the chars out, print them or whatever. + This function is actually the workhorse for everything else. + The buffer you pass in must hold at least STB_SPRINTF_MIN characters. + // you return the next buffer to use or 0 to stop converting + +void stbsp_set_separators( char comma, char period ) + Set the comma and period characters to use. + +FLOATS/DOUBLES: +=============== +This code uses a internal float->ascii conversion method that uses +doubles with error correction (double-doubles, for ~105 bits of +precision). This conversion is round-trip perfect - that is, an atof +of the values output here will give you the bit-exact double back. + +One difference is that our insignificant digits will be different than +with MSVC or GCC (but they don't match each other either). We also +don't attempt to find the minimum length matching float (pre-MSVC15 +doesn't either). + +If you don't need float or doubles at all, define STB_SPRINTF_NOFLOAT +and you'll save 4K of code space. + +64-BIT INTS: +============ +This library also supports 64-bit integers and you can use MSVC style or +GCC style indicators (%I64d or %lld). It supports the C99 specifiers +for size_t and ptr_diff_t (%jd %zd) as well. + +EXTRAS: +======= +Like some GCCs, for integers and floats, you can use a ' (single quote) +specifier and commas will be inserted on the thousands: "%'d" on 12345 +would print 12,345. + +For integers and floats, you can use a "$" specifier and the number +will be converted to float and then divided to get kilo, mega, giga or +tera and then printed, so "%$d" 1000 is "1.0 k", "%$.2d" 2536000 is +"2.53 M", etc. For byte values, use two $:s, like "%$$d" to turn +2536000 to "2.42 Mi". If you prefer JEDEC suffixes to SI ones, use three +$:s: "%$$$d" -> "2.42 M". To remove the space between the number and the +suffix, add "_" specifier: "%_$d" -> "2.53M". + +In addition to octal and hexadecimal conversions, you can print +integers in binary: "%b" for 256 would print 100. + +PERFORMANCE vs MSVC 2008 32-/64-bit (GCC is even slower than MSVC): +=================================================================== +"%d" across all 32-bit ints (4.8x/4.0x faster than 32-/64-bit MSVC) +"%24d" across all 32-bit ints (4.5x/4.2x faster) +"%x" across all 32-bit ints (4.5x/3.8x faster) +"%08x" across all 32-bit ints (4.3x/3.8x faster) +"%f" across e-10 to e+10 floats (7.3x/6.0x faster) +"%e" across e-10 to e+10 floats (8.1x/6.0x faster) +"%g" across e-10 to e+10 floats (10.0x/7.1x faster) +"%f" for values near e-300 (7.9x/6.5x faster) +"%f" for values near e+300 (10.0x/9.1x faster) +"%e" for values near e-300 (10.1x/7.0x faster) +"%e" for values near e+300 (9.2x/6.0x faster) +"%.320f" for values near e-300 (12.6x/11.2x faster) +"%a" for random values (8.6x/4.3x faster) +"%I64d" for 64-bits with 32-bit values (4.8x/3.4x faster) +"%I64d" for 64-bits > 32-bit values (4.9x/5.5x faster) +"%s%s%s" for 64 char strings (7.1x/7.3x faster) +"...512 char string..." ( 35.0x/32.5x faster!) +*/ + +#if defined(__clang__) + #if defined(__has_feature) && defined(__has_attribute) + #if __has_feature(address_sanitizer) + #if __has_attribute(__no_sanitize__) + #define STBSP__ASAN __attribute__((__no_sanitize__("address"))) + #elif __has_attribute(__no_sanitize_address__) + #define STBSP__ASAN __attribute__((__no_sanitize_address__)) + #elif __has_attribute(__no_address_safety_analysis__) + #define STBSP__ASAN __attribute__((__no_address_safety_analysis__)) + #endif + #endif + #endif +#elif defined(__GNUC__) && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #if defined(__SANITIZE_ADDRESS__) && __SANITIZE_ADDRESS__ + #define STBSP__ASAN __attribute__((__no_sanitize_address__)) + #endif +#endif + +#ifndef STBSP__ASAN +#define STBSP__ASAN +#endif + +#ifdef STB_SPRINTF_STATIC +#define STBSP__PUBLICDEC static +#define STBSP__PUBLICDEF static STBSP__ASAN +#else +#ifdef __cplusplus +#define STBSP__PUBLICDEC extern "C" +#define STBSP__PUBLICDEF extern "C" STBSP__ASAN +#else +#define STBSP__PUBLICDEC extern +#define STBSP__PUBLICDEF STBSP__ASAN +#endif +#endif + +#if defined(__has_attribute) + #if __has_attribute(format) + #define STBSP__ATTRIBUTE_FORMAT(fmt,va) __attribute__((format(printf,fmt,va))) + #endif +#endif + +#ifndef STBSP__ATTRIBUTE_FORMAT +#define STBSP__ATTRIBUTE_FORMAT(fmt,va) +#endif + +#ifdef _MSC_VER +#define STBSP__NOTUSED(v) (void)(v) +#else +#define STBSP__NOTUSED(v) (void)sizeof(v) +#endif + +#include // for va_arg(), va_list() +#include // size_t, ptrdiff_t + +#ifndef STB_SPRINTF_MIN +#define STB_SPRINTF_MIN 512 // how many characters per callback +#endif +typedef char *STBSP_SPRINTFCB(const char *buf, void *user, int len); + +#ifndef STB_SPRINTF_DECORATE +#define STB_SPRINTF_DECORATE(name) stbsp_##name // define this before including if you want to change the names +#endif + +STBSP__PUBLICDEC int STB_SPRINTF_DECORATE(vsprintf)(char *buf, char const *fmt, va_list va); +STBSP__PUBLICDEC int STB_SPRINTF_DECORATE(vsnprintf)(char *buf, int count, char const *fmt, va_list va); +STBSP__PUBLICDEC int STB_SPRINTF_DECORATE(sprintf)(char *buf, char const *fmt, ...) STBSP__ATTRIBUTE_FORMAT(2,3); +STBSP__PUBLICDEC int STB_SPRINTF_DECORATE(snprintf)(char *buf, int count, char const *fmt, ...) STBSP__ATTRIBUTE_FORMAT(3,4); + +STBSP__PUBLICDEC int STB_SPRINTF_DECORATE(vsprintfcb)(STBSP_SPRINTFCB *callback, void *user, char *buf, char const *fmt, va_list va); +STBSP__PUBLICDEC void STB_SPRINTF_DECORATE(set_separators)(char comma, char period); + +#endif // STB_SPRINTF_H_INCLUDE + +#ifdef STB_SPRINTF_IMPLEMENTATION + +#define stbsp__uint32 unsigned int +#define stbsp__int32 signed int + +#ifdef _MSC_VER +#define stbsp__uint64 unsigned __int64 +#define stbsp__int64 signed __int64 +#else +#define stbsp__uint64 unsigned long long +#define stbsp__int64 signed long long +#endif +#define stbsp__uint16 unsigned short + +#ifndef stbsp__uintptr +#if defined(__ppc64__) || defined(__powerpc64__) || defined(__aarch64__) || defined(_M_X64) || defined(__x86_64__) || defined(__x86_64) || defined(__s390x__) +#define stbsp__uintptr stbsp__uint64 +#else +#define stbsp__uintptr stbsp__uint32 +#endif +#endif + +#ifndef STB_SPRINTF_MSVC_MODE // used for MSVC2013 and earlier (MSVC2015 matches GCC) +#if defined(_MSC_VER) && (_MSC_VER < 1900) +#define STB_SPRINTF_MSVC_MODE +#endif +#endif + +#ifdef STB_SPRINTF_NOUNALIGNED // define this before inclusion to force stbsp_sprintf to always use aligned accesses +#define STBSP__UNALIGNED(code) +#else +#define STBSP__UNALIGNED(code) code +#endif + +#ifndef STB_SPRINTF_NOFLOAT +// internal float utility functions +static stbsp__int32 stbsp__real_to_str(char const **start, stbsp__uint32 *len, char *out, stbsp__int32 *decimal_pos, double value, stbsp__uint32 frac_digits); +static stbsp__int32 stbsp__real_to_parts(stbsp__int64 *bits, stbsp__int32 *expo, double value); +#define STBSP__SPECIAL 0x7000 +#endif + +static char stbsp__period = '.'; +static char stbsp__comma = ','; +static struct +{ + short temp; // force next field to be 2-byte aligned + char pair[201]; +} stbsp__digitpair = +{ + 0, + "00010203040506070809101112131415161718192021222324" + "25262728293031323334353637383940414243444546474849" + "50515253545556575859606162636465666768697071727374" + "75767778798081828384858687888990919293949596979899" +}; + +STBSP__PUBLICDEF void STB_SPRINTF_DECORATE(set_separators)(char pcomma, char pperiod) +{ + stbsp__period = pperiod; + stbsp__comma = pcomma; +} + +#define STBSP__LEFTJUST 1 +#define STBSP__LEADINGPLUS 2 +#define STBSP__LEADINGSPACE 4 +#define STBSP__LEADING_0X 8 +#define STBSP__LEADINGZERO 16 +#define STBSP__INTMAX 32 +#define STBSP__TRIPLET_COMMA 64 +#define STBSP__NEGATIVE 128 +#define STBSP__METRIC_SUFFIX 256 +#define STBSP__HALFWIDTH 512 +#define STBSP__METRIC_NOSPACE 1024 +#define STBSP__METRIC_1024 2048 +#define STBSP__METRIC_JEDEC 4096 + +static void stbsp__lead_sign(stbsp__uint32 fl, char *sign) +{ + sign[0] = 0; + if (fl & STBSP__NEGATIVE) { + sign[0] = 1; + sign[1] = '-'; + } else if (fl & STBSP__LEADINGSPACE) { + sign[0] = 1; + sign[1] = ' '; + } else if (fl & STBSP__LEADINGPLUS) { + sign[0] = 1; + sign[1] = '+'; + } +} + +static STBSP__ASAN stbsp__uint32 stbsp__strlen_limited(char const *s, stbsp__uint32 limit) +{ + char const * sn = s; + + // get up to 4-byte alignment + for (;;) { + if (((stbsp__uintptr)sn & 3) == 0) + break; + + if (!limit || *sn == 0) + return (stbsp__uint32)(sn - s); + + ++sn; + --limit; + } + + // scan over 4 bytes at a time to find terminating 0 + // this will intentionally scan up to 3 bytes past the end of buffers, + // but becase it works 4B aligned, it will never cross page boundaries + // (hence the STBSP__ASAN markup; the over-read here is intentional + // and harmless) + while (limit >= 4) { + stbsp__uint32 v = *(stbsp__uint32 *)sn; + // bit hack to find if there's a 0 byte in there + if ((v - 0x01010101) & (~v) & 0x80808080UL) + break; + + sn += 4; + limit -= 4; + } + + // handle the last few characters to find actual size + while (limit && *sn) { + ++sn; + --limit; + } + + return (stbsp__uint32)(sn - s); +} + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsprintfcb)(STBSP_SPRINTFCB *callback, void *user, char *buf, char const *fmt, va_list va) +{ + static char hex[] = "0123456789abcdefxp"; + static char hexu[] = "0123456789ABCDEFXP"; + char *bf; + char const *f; + int tlen = 0; + + bf = buf; + f = fmt; + for (;;) { + stbsp__int32 fw, pr, tz; + stbsp__uint32 fl; + + // macros for the callback buffer stuff + #define stbsp__chk_cb_bufL(bytes) \ + { \ + int len = (int)(bf - buf); \ + if ((len + (bytes)) >= STB_SPRINTF_MIN) { \ + tlen += len; \ + if (0 == (bf = buf = callback(buf, user, len))) \ + goto done; \ + } \ + } + #define stbsp__chk_cb_buf(bytes) \ + { \ + if (callback) { \ + stbsp__chk_cb_bufL(bytes); \ + } \ + } + #define stbsp__flush_cb() \ + { \ + stbsp__chk_cb_bufL(STB_SPRINTF_MIN - 1); \ + } // flush if there is even one byte in the buffer + #define stbsp__cb_buf_clamp(cl, v) \ + cl = v; \ + if (callback) { \ + int lg = STB_SPRINTF_MIN - (int)(bf - buf); \ + if (cl > lg) \ + cl = lg; \ + } + + // fast copy everything up to the next % (or end of string) + for (;;) { + while (((stbsp__uintptr)f) & 3) { + schk1: + if (f[0] == '%') + goto scandd; + schk2: + if (f[0] == 0) + goto endfmt; + stbsp__chk_cb_buf(1); + *bf++ = f[0]; + ++f; + } + for (;;) { + // Check if the next 4 bytes contain %(0x25) or end of string. + // Using the 'hasless' trick: + // https://graphics.stanford.edu/~seander/bithacks.html#HasLessInWord + stbsp__uint32 v, c; + v = *(stbsp__uint32 *)f; + c = (~v) & 0x80808080; + if (((v ^ 0x25252525) - 0x01010101) & c) + goto schk1; + if ((v - 0x01010101) & c) + goto schk2; + if (callback) + if ((STB_SPRINTF_MIN - (int)(bf - buf)) < 4) + goto schk1; + #ifdef STB_SPRINTF_NOUNALIGNED + if(((stbsp__uintptr)bf) & 3) { + bf[0] = f[0]; + bf[1] = f[1]; + bf[2] = f[2]; + bf[3] = f[3]; + } else + #endif + { + *(stbsp__uint32 *)bf = v; + } + bf += 4; + f += 4; + } + } + scandd: + + ++f; + + // ok, we have a percent, read the modifiers first + fw = 0; + pr = -1; + fl = 0; + tz = 0; + + // flags + for (;;) { + switch (f[0]) { + // if we have left justify + case '-': + fl |= STBSP__LEFTJUST; + ++f; + continue; + // if we have leading plus + case '+': + fl |= STBSP__LEADINGPLUS; + ++f; + continue; + // if we have leading space + case ' ': + fl |= STBSP__LEADINGSPACE; + ++f; + continue; + // if we have leading 0x + case '#': + fl |= STBSP__LEADING_0X; + ++f; + continue; + // if we have thousand commas + case '\'': + fl |= STBSP__TRIPLET_COMMA; + ++f; + continue; + // if we have kilo marker (none->kilo->kibi->jedec) + case '$': + if (fl & STBSP__METRIC_SUFFIX) { + if (fl & STBSP__METRIC_1024) { + fl |= STBSP__METRIC_JEDEC; + } else { + fl |= STBSP__METRIC_1024; + } + } else { + fl |= STBSP__METRIC_SUFFIX; + } + ++f; + continue; + // if we don't want space between metric suffix and number + case '_': + fl |= STBSP__METRIC_NOSPACE; + ++f; + continue; + // if we have leading zero + case '0': + fl |= STBSP__LEADINGZERO; + ++f; + goto flags_done; + default: goto flags_done; + } + } + flags_done: + + // get the field width + if (f[0] == '*') { + fw = va_arg(va, stbsp__uint32); + ++f; + } else { + while ((f[0] >= '0') && (f[0] <= '9')) { + fw = fw * 10 + f[0] - '0'; + f++; + } + } + // get the precision + if (f[0] == '.') { + ++f; + if (f[0] == '*') { + pr = va_arg(va, stbsp__uint32); + ++f; + } else { + pr = 0; + while ((f[0] >= '0') && (f[0] <= '9')) { + pr = pr * 10 + f[0] - '0'; + f++; + } + } + } + + // handle integer size overrides + switch (f[0]) { + // are we halfwidth? + case 'h': + fl |= STBSP__HALFWIDTH; + ++f; + if (f[0] == 'h') + ++f; // QUARTERWIDTH + break; + // are we 64-bit (unix style) + case 'l': + fl |= ((sizeof(long) == 8) ? STBSP__INTMAX : 0); + ++f; + if (f[0] == 'l') { + fl |= STBSP__INTMAX; + ++f; + } + break; + // are we 64-bit on intmax? (c99) + case 'j': + fl |= (sizeof(size_t) == 8) ? STBSP__INTMAX : 0; + ++f; + break; + // are we 64-bit on size_t or ptrdiff_t? (c99) + case 'z': + fl |= (sizeof(ptrdiff_t) == 8) ? STBSP__INTMAX : 0; + ++f; + break; + case 't': + fl |= (sizeof(ptrdiff_t) == 8) ? STBSP__INTMAX : 0; + ++f; + break; + // are we 64-bit (msft style) + case 'I': + if ((f[1] == '6') && (f[2] == '4')) { + fl |= STBSP__INTMAX; + f += 3; + } else if ((f[1] == '3') && (f[2] == '2')) { + f += 3; + } else { + fl |= ((sizeof(void *) == 8) ? STBSP__INTMAX : 0); + ++f; + } + break; + default: break; + } + + // handle each replacement + switch (f[0]) { + #define STBSP__NUMSZ 512 // big enough for e308 (with commas) or e-307 + char num[STBSP__NUMSZ]; + char lead[8]; + char tail[8]; + char *s; + char const *h; + stbsp__uint32 l, n, cs; + stbsp__uint64 n64; +#ifndef STB_SPRINTF_NOFLOAT + double fv; +#endif + stbsp__int32 dp; + char const *sn; + + case 's': + // get the string + s = va_arg(va, char *); + if (s == 0) + s = (char *)"null"; + // get the length, limited to desired precision + // always limit to ~0u chars since our counts are 32b + l = stbsp__strlen_limited(s, (pr >= 0) ? pr : ~0u); + lead[0] = 0; + tail[0] = 0; + pr = 0; + dp = 0; + cs = 0; + // copy the string in + goto scopy; + + case 'c': // char + // get the character + s = num + STBSP__NUMSZ - 1; + *s = (char)va_arg(va, int); + l = 1; + lead[0] = 0; + tail[0] = 0; + pr = 0; + dp = 0; + cs = 0; + goto scopy; + + case 'n': // weird write-bytes specifier + { + int *d = va_arg(va, int *); + *d = tlen + (int)(bf - buf); + } break; + +#ifdef STB_SPRINTF_NOFLOAT + case 'A': // float + case 'a': // hex float + case 'G': // float + case 'g': // float + case 'E': // float + case 'e': // float + case 'f': // float + va_arg(va, double); // eat it + s = (char *)"No float"; + l = 8; + lead[0] = 0; + tail[0] = 0; + pr = 0; + cs = 0; + STBSP__NOTUSED(dp); + goto scopy; +#else + case 'A': // hex float + case 'a': // hex float + h = (f[0] == 'A') ? hexu : hex; + fv = va_arg(va, double); + if (pr == -1) + pr = 6; // default is 6 + // read the double into a string + if (stbsp__real_to_parts((stbsp__int64 *)&n64, &dp, fv)) + fl |= STBSP__NEGATIVE; + + s = num + 64; + + stbsp__lead_sign(fl, lead); + + if (dp == -1023) + dp = (n64) ? -1022 : 0; + else + n64 |= (((stbsp__uint64)1) << 52); + n64 <<= (64 - 56); + if (pr < 15) + n64 += ((((stbsp__uint64)8) << 56) >> (pr * 4)); +// add leading chars + +#ifdef STB_SPRINTF_MSVC_MODE + *s++ = '0'; + *s++ = 'x'; +#else + lead[1 + lead[0]] = '0'; + lead[2 + lead[0]] = 'x'; + lead[0] += 2; +#endif + *s++ = h[(n64 >> 60) & 15]; + n64 <<= 4; + if (pr) + *s++ = stbsp__period; + sn = s; + + // print the bits + n = pr; + if (n > 13) + n = 13; + if (pr > (stbsp__int32)n) + tz = pr - n; + pr = 0; + while (n--) { + *s++ = h[(n64 >> 60) & 15]; + n64 <<= 4; + } + + // print the expo + tail[1] = h[17]; + if (dp < 0) { + tail[2] = '-'; + dp = -dp; + } else + tail[2] = '+'; + n = (dp >= 1000) ? 6 : ((dp >= 100) ? 5 : ((dp >= 10) ? 4 : 3)); + tail[0] = (char)n; + for (;;) { + tail[n] = '0' + dp % 10; + if (n <= 3) + break; + --n; + dp /= 10; + } + + dp = (int)(s - sn); + l = (int)(s - (num + 64)); + s = num + 64; + cs = 1 + (3 << 24); + goto scopy; + + case 'G': // float + case 'g': // float + h = (f[0] == 'G') ? hexu : hex; + fv = va_arg(va, double); + if (pr == -1) + pr = 6; + else if (pr == 0) + pr = 1; // default is 6 + // read the double into a string + if (stbsp__real_to_str(&sn, &l, num, &dp, fv, (pr - 1) | 0x80000000)) + fl |= STBSP__NEGATIVE; + + // clamp the precision and delete extra zeros after clamp + n = pr; + if (l > (stbsp__uint32)pr) + l = pr; + while ((l > 1) && (pr) && (sn[l - 1] == '0')) { + --pr; + --l; + } + + // should we use %e + if ((dp <= -4) || (dp > (stbsp__int32)n)) { + if (pr > (stbsp__int32)l) + pr = l - 1; + else if (pr) + --pr; // when using %e, there is one digit before the decimal + goto doexpfromg; + } + // this is the insane action to get the pr to match %g semantics for %f + if (dp > 0) { + pr = (dp < (stbsp__int32)l) ? l - dp : 0; + } else { + pr = -dp + ((pr > (stbsp__int32)l) ? (stbsp__int32) l : pr); + } + goto dofloatfromg; + + case 'E': // float + case 'e': // float + h = (f[0] == 'E') ? hexu : hex; + fv = va_arg(va, double); + if (pr == -1) + pr = 6; // default is 6 + // read the double into a string + if (stbsp__real_to_str(&sn, &l, num, &dp, fv, pr | 0x80000000)) + fl |= STBSP__NEGATIVE; + doexpfromg: + tail[0] = 0; + stbsp__lead_sign(fl, lead); + if (dp == STBSP__SPECIAL) { + s = (char *)sn; + cs = 0; + pr = 0; + goto scopy; + } + s = num + 64; + // handle leading chars + *s++ = sn[0]; + + if (pr) + *s++ = stbsp__period; + + // handle after decimal + if ((l - 1) > (stbsp__uint32)pr) + l = pr + 1; + for (n = 1; n < l; n++) + *s++ = sn[n]; + // trailing zeros + tz = pr - (l - 1); + pr = 0; + // dump expo + tail[1] = h[0xe]; + dp -= 1; + if (dp < 0) { + tail[2] = '-'; + dp = -dp; + } else + tail[2] = '+'; +#ifdef STB_SPRINTF_MSVC_MODE + n = 5; +#else + n = (dp >= 100) ? 5 : 4; +#endif + tail[0] = (char)n; + for (;;) { + tail[n] = '0' + dp % 10; + if (n <= 3) + break; + --n; + dp /= 10; + } + cs = 1 + (3 << 24); // how many tens + goto flt_lead; + + case 'f': // float + fv = va_arg(va, double); + doafloat: + // do kilos + if (fl & STBSP__METRIC_SUFFIX) { + double divisor; + divisor = 1000.0f; + if (fl & STBSP__METRIC_1024) + divisor = 1024.0; + while (fl < 0x4000000) { + if ((fv < divisor) && (fv > -divisor)) + break; + fv /= divisor; + fl += 0x1000000; + } + } + if (pr == -1) + pr = 6; // default is 6 + // read the double into a string + if (stbsp__real_to_str(&sn, &l, num, &dp, fv, pr)) + fl |= STBSP__NEGATIVE; + dofloatfromg: + tail[0] = 0; + stbsp__lead_sign(fl, lead); + if (dp == STBSP__SPECIAL) { + s = (char *)sn; + cs = 0; + pr = 0; + goto scopy; + } + s = num + 64; + + // handle the three decimal varieties + if (dp <= 0) { + stbsp__int32 i; + // handle 0.000*000xxxx + *s++ = '0'; + if (pr) + *s++ = stbsp__period; + n = -dp; + if ((stbsp__int32)n > pr) + n = pr; + i = n; + while (i) { + if ((((stbsp__uintptr)s) & 3) == 0) + break; + *s++ = '0'; + --i; + } + while (i >= 4) { + *(stbsp__uint32 *)s = 0x30303030; + s += 4; + i -= 4; + } + while (i) { + *s++ = '0'; + --i; + } + if ((stbsp__int32)(l + n) > pr) + l = pr - n; + i = l; + while (i) { + *s++ = *sn++; + --i; + } + tz = pr - (n + l); + cs = 1 + (3 << 24); // how many tens did we write (for commas below) + } else { + cs = (fl & STBSP__TRIPLET_COMMA) ? ((600 - (stbsp__uint32)dp) % 3) : 0; + if ((stbsp__uint32)dp >= l) { + // handle xxxx000*000.0 + n = 0; + for (;;) { + if ((fl & STBSP__TRIPLET_COMMA) && (++cs == 4)) { + cs = 0; + *s++ = stbsp__comma; + } else { + *s++ = sn[n]; + ++n; + if (n >= l) + break; + } + } + if (n < (stbsp__uint32)dp) { + n = dp - n; + if ((fl & STBSP__TRIPLET_COMMA) == 0) { + while (n) { + if ((((stbsp__uintptr)s) & 3) == 0) + break; + *s++ = '0'; + --n; + } + while (n >= 4) { + *(stbsp__uint32 *)s = 0x30303030; + s += 4; + n -= 4; + } + } + while (n) { + if ((fl & STBSP__TRIPLET_COMMA) && (++cs == 4)) { + cs = 0; + *s++ = stbsp__comma; + } else { + *s++ = '0'; + --n; + } + } + } + cs = (int)(s - (num + 64)) + (3 << 24); // cs is how many tens + if (pr) { + *s++ = stbsp__period; + tz = pr; + } + } else { + // handle xxxxx.xxxx000*000 + n = 0; + for (;;) { + if ((fl & STBSP__TRIPLET_COMMA) && (++cs == 4)) { + cs = 0; + *s++ = stbsp__comma; + } else { + *s++ = sn[n]; + ++n; + if (n >= (stbsp__uint32)dp) + break; + } + } + cs = (int)(s - (num + 64)) + (3 << 24); // cs is how many tens + if (pr) + *s++ = stbsp__period; + if ((l - dp) > (stbsp__uint32)pr) + l = pr + dp; + while (n < l) { + *s++ = sn[n]; + ++n; + } + tz = pr - (l - dp); + } + } + pr = 0; + + // handle k,m,g,t + if (fl & STBSP__METRIC_SUFFIX) { + char idx; + idx = 1; + if (fl & STBSP__METRIC_NOSPACE) + idx = 0; + tail[0] = idx; + tail[1] = ' '; + { + if (fl >> 24) { // SI kilo is 'k', JEDEC and SI kibits are 'K'. + if (fl & STBSP__METRIC_1024) + tail[idx + 1] = "_KMGT"[fl >> 24]; + else + tail[idx + 1] = "_kMGT"[fl >> 24]; + idx++; + // If printing kibits and not in jedec, add the 'i'. + if (fl & STBSP__METRIC_1024 && !(fl & STBSP__METRIC_JEDEC)) { + tail[idx + 1] = 'i'; + idx++; + } + tail[0] = idx; + } + } + }; + + flt_lead: + // get the length that we copied + l = (stbsp__uint32)(s - (num + 64)); + s = num + 64; + goto scopy; +#endif + + case 'B': // upper binary + case 'b': // lower binary + h = (f[0] == 'B') ? hexu : hex; + lead[0] = 0; + if (fl & STBSP__LEADING_0X) { + lead[0] = 2; + lead[1] = '0'; + lead[2] = h[0xb]; + } + l = (8 << 4) | (1 << 8); + goto radixnum; + + case 'o': // octal + h = hexu; + lead[0] = 0; + if (fl & STBSP__LEADING_0X) { + lead[0] = 1; + lead[1] = '0'; + } + l = (3 << 4) | (3 << 8); + goto radixnum; + + case 'p': // pointer + fl |= (sizeof(void *) == 8) ? STBSP__INTMAX : 0; + pr = sizeof(void *) * 2; + fl &= ~STBSP__LEADINGZERO; // 'p' only prints the pointer with zeros + // fall through - to X + + case 'X': // upper hex + case 'x': // lower hex + h = (f[0] == 'X') ? hexu : hex; + l = (4 << 4) | (4 << 8); + lead[0] = 0; + if (fl & STBSP__LEADING_0X) { + lead[0] = 2; + lead[1] = '0'; + lead[2] = h[16]; + } + radixnum: + // get the number + if (fl & STBSP__INTMAX) + n64 = va_arg(va, stbsp__uint64); + else + n64 = va_arg(va, stbsp__uint32); + + s = num + STBSP__NUMSZ; + dp = 0; + // clear tail, and clear leading if value is zero + tail[0] = 0; + if (n64 == 0) { + lead[0] = 0; + if (pr == 0) { + l = 0; + cs = 0; + goto scopy; + } + } + // convert to string + for (;;) { + *--s = h[n64 & ((1 << (l >> 8)) - 1)]; + n64 >>= (l >> 8); + if (!((n64) || ((stbsp__int32)((num + STBSP__NUMSZ) - s) < pr))) + break; + if (fl & STBSP__TRIPLET_COMMA) { + ++l; + if ((l & 15) == ((l >> 4) & 15)) { + l &= ~15; + *--s = stbsp__comma; + } + } + }; + // get the tens and the comma pos + cs = (stbsp__uint32)((num + STBSP__NUMSZ) - s) + ((((l >> 4) & 15)) << 24); + // get the length that we copied + l = (stbsp__uint32)((num + STBSP__NUMSZ) - s); + // copy it + goto scopy; + + case 'u': // unsigned + case 'i': + case 'd': // integer + // get the integer and abs it + if (fl & STBSP__INTMAX) { + stbsp__int64 i64 = va_arg(va, stbsp__int64); + n64 = (stbsp__uint64)i64; + if ((f[0] != 'u') && (i64 < 0)) { + n64 = (stbsp__uint64)-i64; + fl |= STBSP__NEGATIVE; + } + } else { + stbsp__int32 i = va_arg(va, stbsp__int32); + n64 = (stbsp__uint32)i; + if ((f[0] != 'u') && (i < 0)) { + n64 = (stbsp__uint32)-i; + fl |= STBSP__NEGATIVE; + } + } + +#ifndef STB_SPRINTF_NOFLOAT + if (fl & STBSP__METRIC_SUFFIX) { + if (n64 < 1024) + pr = 0; + else if (pr == -1) + pr = 1; + fv = (double)(stbsp__int64)n64; + goto doafloat; + } +#endif + + // convert to string + s = num + STBSP__NUMSZ; + l = 0; + + for (;;) { + // do in 32-bit chunks (avoid lots of 64-bit divides even with constant denominators) + char *o = s - 8; + if (n64 >= 100000000) { + n = (stbsp__uint32)(n64 % 100000000); + n64 /= 100000000; + } else { + n = (stbsp__uint32)n64; + n64 = 0; + } + if ((fl & STBSP__TRIPLET_COMMA) == 0) { + do { + s -= 2; + *(stbsp__uint16 *)s = *(stbsp__uint16 *)&stbsp__digitpair.pair[(n % 100) * 2]; + n /= 100; + } while (n); + } + while (n) { + if ((fl & STBSP__TRIPLET_COMMA) && (l++ == 3)) { + l = 0; + *--s = stbsp__comma; + --o; + } else { + *--s = (char)(n % 10) + '0'; + n /= 10; + } + } + if (n64 == 0) { + if ((s[0] == '0') && (s != (num + STBSP__NUMSZ))) + ++s; + break; + } + while (s != o) + if ((fl & STBSP__TRIPLET_COMMA) && (l++ == 3)) { + l = 0; + *--s = stbsp__comma; + --o; + } else { + *--s = '0'; + } + } + + tail[0] = 0; + stbsp__lead_sign(fl, lead); + + // get the length that we copied + l = (stbsp__uint32)((num + STBSP__NUMSZ) - s); + if (l == 0) { + *--s = '0'; + l = 1; + } + cs = l + (3 << 24); + if (pr < 0) + pr = 0; + + scopy: + // get fw=leading/trailing space, pr=leading zeros + if (pr < (stbsp__int32)l) + pr = l; + n = pr + lead[0] + tail[0] + tz; + if (fw < (stbsp__int32)n) + fw = n; + fw -= n; + pr -= l; + + // handle right justify and leading zeros + if ((fl & STBSP__LEFTJUST) == 0) { + if (fl & STBSP__LEADINGZERO) // if leading zeros, everything is in pr + { + pr = (fw > pr) ? fw : pr; + fw = 0; + } else { + fl &= ~STBSP__TRIPLET_COMMA; // if no leading zeros, then no commas + } + } + + // copy the spaces and/or zeros + if (fw + pr) { + stbsp__int32 i; + stbsp__uint32 c; + + // copy leading spaces (or when doing %8.4d stuff) + if ((fl & STBSP__LEFTJUST) == 0) + while (fw > 0) { + stbsp__cb_buf_clamp(i, fw); + fw -= i; + while (i) { + if ((((stbsp__uintptr)bf) & 3) == 0) + break; + *bf++ = ' '; + --i; + } + while (i >= 4) { + *(stbsp__uint32 *)bf = 0x20202020; + bf += 4; + i -= 4; + } + while (i) { + *bf++ = ' '; + --i; + } + stbsp__chk_cb_buf(1); + } + + // copy leader + sn = lead + 1; + while (lead[0]) { + stbsp__cb_buf_clamp(i, lead[0]); + lead[0] -= (char)i; + while (i) { + *bf++ = *sn++; + --i; + } + stbsp__chk_cb_buf(1); + } + + // copy leading zeros + c = cs >> 24; + cs &= 0xffffff; + cs = (fl & STBSP__TRIPLET_COMMA) ? ((stbsp__uint32)(c - ((pr + cs) % (c + 1)))) : 0; + while (pr > 0) { + stbsp__cb_buf_clamp(i, pr); + pr -= i; + if ((fl & STBSP__TRIPLET_COMMA) == 0) { + while (i) { + if ((((stbsp__uintptr)bf) & 3) == 0) + break; + *bf++ = '0'; + --i; + } + while (i >= 4) { + *(stbsp__uint32 *)bf = 0x30303030; + bf += 4; + i -= 4; + } + } + while (i) { + if ((fl & STBSP__TRIPLET_COMMA) && (cs++ == c)) { + cs = 0; + *bf++ = stbsp__comma; + } else + *bf++ = '0'; + --i; + } + stbsp__chk_cb_buf(1); + } + } + + // copy leader if there is still one + sn = lead + 1; + while (lead[0]) { + stbsp__int32 i; + stbsp__cb_buf_clamp(i, lead[0]); + lead[0] -= (char)i; + while (i) { + *bf++ = *sn++; + --i; + } + stbsp__chk_cb_buf(1); + } + + // copy the string + n = l; + while (n) { + stbsp__int32 i; + stbsp__cb_buf_clamp(i, n); + n -= i; + STBSP__UNALIGNED(while (i >= 4) { + *(stbsp__uint32 volatile *)bf = *(stbsp__uint32 volatile *)s; + bf += 4; + s += 4; + i -= 4; + }) + while (i) { + *bf++ = *s++; + --i; + } + stbsp__chk_cb_buf(1); + } + + // copy trailing zeros + while (tz) { + stbsp__int32 i; + stbsp__cb_buf_clamp(i, tz); + tz -= i; + while (i) { + if ((((stbsp__uintptr)bf) & 3) == 0) + break; + *bf++ = '0'; + --i; + } + while (i >= 4) { + *(stbsp__uint32 *)bf = 0x30303030; + bf += 4; + i -= 4; + } + while (i) { + *bf++ = '0'; + --i; + } + stbsp__chk_cb_buf(1); + } + + // copy tail if there is one + sn = tail + 1; + while (tail[0]) { + stbsp__int32 i; + stbsp__cb_buf_clamp(i, tail[0]); + tail[0] -= (char)i; + while (i) { + *bf++ = *sn++; + --i; + } + stbsp__chk_cb_buf(1); + } + + // handle the left justify + if (fl & STBSP__LEFTJUST) + if (fw > 0) { + while (fw) { + stbsp__int32 i; + stbsp__cb_buf_clamp(i, fw); + fw -= i; + while (i) { + if ((((stbsp__uintptr)bf) & 3) == 0) + break; + *bf++ = ' '; + --i; + } + while (i >= 4) { + *(stbsp__uint32 *)bf = 0x20202020; + bf += 4; + i -= 4; + } + while (i--) + *bf++ = ' '; + stbsp__chk_cb_buf(1); + } + } + break; + + default: // unknown, just copy code + s = num + STBSP__NUMSZ - 1; + *s = f[0]; + l = 1; + fw = fl = 0; + lead[0] = 0; + tail[0] = 0; + pr = 0; + dp = 0; + cs = 0; + goto scopy; + } + ++f; + } +endfmt: + + if (!callback) + *bf = 0; + else + stbsp__flush_cb(); + +done: + return tlen + (int)(bf - buf); +} + +// cleanup +#undef STBSP__LEFTJUST +#undef STBSP__LEADINGPLUS +#undef STBSP__LEADINGSPACE +#undef STBSP__LEADING_0X +#undef STBSP__LEADINGZERO +#undef STBSP__INTMAX +#undef STBSP__TRIPLET_COMMA +#undef STBSP__NEGATIVE +#undef STBSP__METRIC_SUFFIX +#undef STBSP__NUMSZ +#undef stbsp__chk_cb_bufL +#undef stbsp__chk_cb_buf +#undef stbsp__flush_cb +#undef stbsp__cb_buf_clamp + +// ============================================================================ +// wrapper functions + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(sprintf)(char *buf, char const *fmt, ...) +{ + int result; + va_list va; + va_start(va, fmt); + result = STB_SPRINTF_DECORATE(vsprintfcb)(0, 0, buf, fmt, va); + va_end(va); + return result; +} + +typedef struct stbsp__context { + char *buf; + int count; + int length; + char tmp[STB_SPRINTF_MIN]; +} stbsp__context; + +static char *stbsp__clamp_callback(const char *buf, void *user, int len) +{ + stbsp__context *c = (stbsp__context *)user; + c->length += len; + + if (len > c->count) + len = c->count; + + if (len) { + if (buf != c->buf) { + const char *s, *se; + char *d; + d = c->buf; + s = buf; + se = buf + len; + do { + *d++ = *s++; + } while (s < se); + } + c->buf += len; + c->count -= len; + } + + if (c->count <= 0) + return c->tmp; + return (c->count >= STB_SPRINTF_MIN) ? c->buf : c->tmp; // go direct into buffer if you can +} + +static char * stbsp__count_clamp_callback( const char * buf, void * user, int len ) +{ + stbsp__context * c = (stbsp__context*)user; + (void) sizeof(buf); + + c->length += len; + return c->tmp; // go direct into buffer if you can +} + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE( vsnprintf )( char * buf, int count, char const * fmt, va_list va ) +{ + stbsp__context c; + + if ( (count == 0) && !buf ) + { + c.length = 0; + + STB_SPRINTF_DECORATE( vsprintfcb )( stbsp__count_clamp_callback, &c, c.tmp, fmt, va ); + } + else + { + int l; + + c.buf = buf; + c.count = count; + c.length = 0; + + STB_SPRINTF_DECORATE( vsprintfcb )( stbsp__clamp_callback, &c, stbsp__clamp_callback(0,&c,0), fmt, va ); + + // zero-terminate + l = (int)( c.buf - buf ); + if ( l >= count ) // should never be greater, only equal (or less) than count + l = count - 1; + buf[l] = 0; + } + + return c.length; +} + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(snprintf)(char *buf, int count, char const *fmt, ...) +{ + int result; + va_list va; + va_start(va, fmt); + + result = STB_SPRINTF_DECORATE(vsnprintf)(buf, count, fmt, va); + va_end(va); + + return result; +} + +STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsprintf)(char *buf, char const *fmt, va_list va) +{ + return STB_SPRINTF_DECORATE(vsprintfcb)(0, 0, buf, fmt, va); +} + +// ======================================================================= +// low level float utility functions + +#ifndef STB_SPRINTF_NOFLOAT + +// copies d to bits w/ strict aliasing (this compiles to nothing on /Ox) +#define STBSP__COPYFP(dest, src) \ + { \ + int cn; \ + for (cn = 0; cn < 8; cn++) \ + ((char *)&dest)[cn] = ((char *)&src)[cn]; \ + } + +// get float info +static stbsp__int32 stbsp__real_to_parts(stbsp__int64 *bits, stbsp__int32 *expo, double value) +{ + double d; + stbsp__int64 b = 0; + + // load value and round at the frac_digits + d = value; + + STBSP__COPYFP(b, d); + + *bits = b & ((((stbsp__uint64)1) << 52) - 1); + *expo = (stbsp__int32)(((b >> 52) & 2047) - 1023); + + return (stbsp__int32)((stbsp__uint64) b >> 63); +} + +static double const stbsp__bot[23] = { + 1e+000, 1e+001, 1e+002, 1e+003, 1e+004, 1e+005, 1e+006, 1e+007, 1e+008, 1e+009, 1e+010, 1e+011, + 1e+012, 1e+013, 1e+014, 1e+015, 1e+016, 1e+017, 1e+018, 1e+019, 1e+020, 1e+021, 1e+022 +}; +static double const stbsp__negbot[22] = { + 1e-001, 1e-002, 1e-003, 1e-004, 1e-005, 1e-006, 1e-007, 1e-008, 1e-009, 1e-010, 1e-011, + 1e-012, 1e-013, 1e-014, 1e-015, 1e-016, 1e-017, 1e-018, 1e-019, 1e-020, 1e-021, 1e-022 +}; +static double const stbsp__negboterr[22] = { + -5.551115123125783e-018, -2.0816681711721684e-019, -2.0816681711721686e-020, -4.7921736023859299e-021, -8.1803053914031305e-022, 4.5251888174113741e-023, + 4.5251888174113739e-024, -2.0922560830128471e-025, -6.2281591457779853e-026, -3.6432197315497743e-027, 6.0503030718060191e-028, 2.0113352370744385e-029, + -3.0373745563400371e-030, 1.1806906454401013e-032, -7.7705399876661076e-032, 2.0902213275965398e-033, -7.1542424054621921e-034, -7.1542424054621926e-035, + 2.4754073164739869e-036, 5.4846728545790429e-037, 9.2462547772103625e-038, -4.8596774326570872e-039 +}; +static double const stbsp__top[13] = { + 1e+023, 1e+046, 1e+069, 1e+092, 1e+115, 1e+138, 1e+161, 1e+184, 1e+207, 1e+230, 1e+253, 1e+276, 1e+299 +}; +static double const stbsp__negtop[13] = { + 1e-023, 1e-046, 1e-069, 1e-092, 1e-115, 1e-138, 1e-161, 1e-184, 1e-207, 1e-230, 1e-253, 1e-276, 1e-299 +}; +static double const stbsp__toperr[13] = { + 8388608, + 6.8601809640529717e+028, + -7.253143638152921e+052, + -4.3377296974619174e+075, + -1.5559416129466825e+098, + -3.2841562489204913e+121, + -3.7745893248228135e+144, + -1.7356668416969134e+167, + -3.8893577551088374e+190, + -9.9566444326005119e+213, + 6.3641293062232429e+236, + -5.2069140800249813e+259, + -5.2504760255204387e+282 +}; +static double const stbsp__negtoperr[13] = { + 3.9565301985100693e-040, -2.299904345391321e-063, 3.6506201437945798e-086, 1.1875228833981544e-109, + -5.0644902316928607e-132, -6.7156837247865426e-155, -2.812077463003139e-178, -5.7778912386589953e-201, + 7.4997100559334532e-224, -4.6439668915134491e-247, -6.3691100762962136e-270, -9.436808465446358e-293, + 8.0970921678014997e-317 +}; + +#if defined(_MSC_VER) && (_MSC_VER <= 1200) +static stbsp__uint64 const stbsp__powten[20] = { + 1, + 10, + 100, + 1000, + 10000, + 100000, + 1000000, + 10000000, + 100000000, + 1000000000, + 10000000000, + 100000000000, + 1000000000000, + 10000000000000, + 100000000000000, + 1000000000000000, + 10000000000000000, + 100000000000000000, + 1000000000000000000, + 10000000000000000000U +}; +#define stbsp__tento19th ((stbsp__uint64)1000000000000000000) +#else +static stbsp__uint64 const stbsp__powten[20] = { + 1, + 10, + 100, + 1000, + 10000, + 100000, + 1000000, + 10000000, + 100000000, + 1000000000, + 10000000000ULL, + 100000000000ULL, + 1000000000000ULL, + 10000000000000ULL, + 100000000000000ULL, + 1000000000000000ULL, + 10000000000000000ULL, + 100000000000000000ULL, + 1000000000000000000ULL, + 10000000000000000000ULL +}; +#define stbsp__tento19th (1000000000000000000ULL) +#endif + +#define stbsp__ddmulthi(oh, ol, xh, yh) \ + { \ + double ahi = 0, alo, bhi = 0, blo; \ + stbsp__int64 bt; \ + oh = xh * yh; \ + STBSP__COPYFP(bt, xh); \ + bt &= ((~(stbsp__uint64)0) << 27); \ + STBSP__COPYFP(ahi, bt); \ + alo = xh - ahi; \ + STBSP__COPYFP(bt, yh); \ + bt &= ((~(stbsp__uint64)0) << 27); \ + STBSP__COPYFP(bhi, bt); \ + blo = yh - bhi; \ + ol = ((ahi * bhi - oh) + ahi * blo + alo * bhi) + alo * blo; \ + } + +#define stbsp__ddtoS64(ob, xh, xl) \ + { \ + double ahi = 0, alo, vh, t; \ + ob = (stbsp__int64)xh; \ + vh = (double)ob; \ + ahi = (xh - vh); \ + t = (ahi - xh); \ + alo = (xh - (ahi - t)) - (vh + t); \ + ob += (stbsp__int64)(ahi + alo + xl); \ + } + +#define stbsp__ddrenorm(oh, ol) \ + { \ + double s; \ + s = oh + ol; \ + ol = ol - (s - oh); \ + oh = s; \ + } + +#define stbsp__ddmultlo(oh, ol, xh, xl, yh, yl) ol = ol + (xh * yl + xl * yh); + +#define stbsp__ddmultlos(oh, ol, xh, yl) ol = ol + (xh * yl); + +static void stbsp__raise_to_power10(double *ohi, double *olo, double d, stbsp__int32 power) // power can be -323 to +350 +{ + double ph, pl; + if ((power >= 0) && (power <= 22)) { + stbsp__ddmulthi(ph, pl, d, stbsp__bot[power]); + } else { + stbsp__int32 e, et, eb; + double p2h, p2l; + + e = power; + if (power < 0) + e = -e; + et = (e * 0x2c9) >> 14; /* %23 */ + if (et > 13) + et = 13; + eb = e - (et * 23); + + ph = d; + pl = 0.0; + if (power < 0) { + if (eb) { + --eb; + stbsp__ddmulthi(ph, pl, d, stbsp__negbot[eb]); + stbsp__ddmultlos(ph, pl, d, stbsp__negboterr[eb]); + } + if (et) { + stbsp__ddrenorm(ph, pl); + --et; + stbsp__ddmulthi(p2h, p2l, ph, stbsp__negtop[et]); + stbsp__ddmultlo(p2h, p2l, ph, pl, stbsp__negtop[et], stbsp__negtoperr[et]); + ph = p2h; + pl = p2l; + } + } else { + if (eb) { + e = eb; + if (eb > 22) + eb = 22; + e -= eb; + stbsp__ddmulthi(ph, pl, d, stbsp__bot[eb]); + if (e) { + stbsp__ddrenorm(ph, pl); + stbsp__ddmulthi(p2h, p2l, ph, stbsp__bot[e]); + stbsp__ddmultlos(p2h, p2l, stbsp__bot[e], pl); + ph = p2h; + pl = p2l; + } + } + if (et) { + stbsp__ddrenorm(ph, pl); + --et; + stbsp__ddmulthi(p2h, p2l, ph, stbsp__top[et]); + stbsp__ddmultlo(p2h, p2l, ph, pl, stbsp__top[et], stbsp__toperr[et]); + ph = p2h; + pl = p2l; + } + } + } + stbsp__ddrenorm(ph, pl); + *ohi = ph; + *olo = pl; +} + +// given a float value, returns the significant bits in bits, and the position of the +// decimal point in decimal_pos. +/-INF and NAN are specified by special values +// returned in the decimal_pos parameter. +// frac_digits is absolute normally, but if you want from first significant digits (got %g and %e), or in 0x80000000 +static stbsp__int32 stbsp__real_to_str(char const **start, stbsp__uint32 *len, char *out, stbsp__int32 *decimal_pos, double value, stbsp__uint32 frac_digits) +{ + double d; + stbsp__int64 bits = 0; + stbsp__int32 expo, e, ng, tens; + + d = value; + STBSP__COPYFP(bits, d); + expo = (stbsp__int32)((bits >> 52) & 2047); + ng = (stbsp__int32)((stbsp__uint64) bits >> 63); + if (ng) + d = -d; + + if (expo == 2047) // is nan or inf? + { + *start = (bits & ((((stbsp__uint64)1) << 52) - 1)) ? "NaN" : "Inf"; + *decimal_pos = STBSP__SPECIAL; + *len = 3; + return ng; + } + + if (expo == 0) // is zero or denormal + { + if (((stbsp__uint64) bits << 1) == 0) // do zero + { + *decimal_pos = 1; + *start = out; + out[0] = '0'; + *len = 1; + return ng; + } + // find the right expo for denormals + { + stbsp__int64 v = ((stbsp__uint64)1) << 51; + while ((bits & v) == 0) { + --expo; + v >>= 1; + } + } + } + + // find the decimal exponent as well as the decimal bits of the value + { + double ph, pl; + + // log10 estimate - very specifically tweaked to hit or undershoot by no more than 1 of log10 of all expos 1..2046 + tens = expo - 1023; + tens = (tens < 0) ? ((tens * 617) / 2048) : (((tens * 1233) / 4096) + 1); + + // move the significant bits into position and stick them into an int + stbsp__raise_to_power10(&ph, &pl, d, 18 - tens); + + // get full as much precision from double-double as possible + stbsp__ddtoS64(bits, ph, pl); + + // check if we undershot + if (((stbsp__uint64)bits) >= stbsp__tento19th) + ++tens; + } + + // now do the rounding in integer land + frac_digits = (frac_digits & 0x80000000) ? ((frac_digits & 0x7ffffff) + 1) : (tens + frac_digits); + if ((frac_digits < 24)) { + stbsp__uint32 dg = 1; + if ((stbsp__uint64)bits >= stbsp__powten[9]) + dg = 10; + while ((stbsp__uint64)bits >= stbsp__powten[dg]) { + ++dg; + if (dg == 20) + goto noround; + } + if (frac_digits < dg) { + stbsp__uint64 r; + // add 0.5 at the right position and round + e = dg - frac_digits; + if ((stbsp__uint32)e >= 24) + goto noround; + r = stbsp__powten[e]; + bits = bits + (r / 2); + if ((stbsp__uint64)bits >= stbsp__powten[dg]) + ++tens; + bits /= r; + } + noround:; + } + + // kill long trailing runs of zeros + if (bits) { + stbsp__uint32 n; + for (;;) { + if (bits <= 0xffffffff) + break; + if (bits % 1000) + goto donez; + bits /= 1000; + } + n = (stbsp__uint32)bits; + while ((n % 1000) == 0) + n /= 1000; + bits = n; + donez:; + } + + // convert to string + out += 64; + e = 0; + for (;;) { + stbsp__uint32 n; + char *o = out - 8; + // do the conversion in chunks of U32s (avoid most 64-bit divides, worth it, constant denomiators be damned) + if (bits >= 100000000) { + n = (stbsp__uint32)(bits % 100000000); + bits /= 100000000; + } else { + n = (stbsp__uint32)bits; + bits = 0; + } + while (n) { + out -= 2; + *(stbsp__uint16 *)out = *(stbsp__uint16 *)&stbsp__digitpair.pair[(n % 100) * 2]; + n /= 100; + e += 2; + } + if (bits == 0) { + if ((e) && (out[0] == '0')) { + ++out; + --e; + } + break; + } + while (out != o) { + *--out = '0'; + ++e; + } + } + + *decimal_pos = tens; + *start = out; + *len = e; + return ng; +} + +#undef stbsp__ddmulthi +#undef stbsp__ddrenorm +#undef stbsp__ddmultlo +#undef stbsp__ddmultlos +#undef STBSP__SPECIAL +#undef STBSP__COPYFP + +#endif // STB_SPRINTF_NOFLOAT + +// clean up +#undef stbsp__uint16 +#undef stbsp__uint32 +#undef stbsp__int32 +#undef stbsp__uint64 +#undef stbsp__int64 +#undef STBSP__UNALIGNED + +#endif // STB_SPRINTF_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/zlib/zconf.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/zlib/zconf.h new file mode 100644 index 00000000..40c02e78 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/zlib/zconf.h @@ -0,0 +1,553 @@ +/* zconf.h -- configuration of the zlib compression library + * Copyright (C) 1995-2026 Jean-loup Gailly, Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* @(#) $Id$ */ + +#ifndef ZCONF_H +#define ZCONF_H + +#define NO_snprintf + +/* + * If you *really* need a unique prefix for all types and library functions, + * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it. + * Even better than compiling with -DZ_PREFIX would be to use configure to set + * this permanently in zconf.h using "./configure --zprefix". + */ +#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */ +# define Z_PREFIX_SET + +/* all linked symbols and init macros */ +# define _dist_code z__dist_code +# define _length_code z__length_code +# define _tr_align z__tr_align +# define _tr_flush_bits z__tr_flush_bits +# define _tr_flush_block z__tr_flush_block +# define _tr_init z__tr_init +# define _tr_stored_block z__tr_stored_block +# define _tr_tally z__tr_tally +# define adler32 z_adler32 +# define adler32_combine z_adler32_combine +# define adler32_combine64 z_adler32_combine64 +# define adler32_z z_adler32_z +# ifndef Z_SOLO +# define compress z_compress +# define compress2 z_compress2 +# define compress_z z_compress_z +# define compress2_z z_compress2_z +# define compressBound z_compressBound +# define compressBound_z z_compressBound_z +# endif +# define crc32 z_crc32 +# define crc32_combine z_crc32_combine +# define crc32_combine64 z_crc32_combine64 +# define crc32_combine_gen z_crc32_combine_gen +# define crc32_combine_gen64 z_crc32_combine_gen64 +# define crc32_combine_op z_crc32_combine_op +# define crc32_z z_crc32_z +# define deflate z_deflate +# define deflateBound z_deflateBound +# define deflateBound_z z_deflateBound_z +# define deflateCopy z_deflateCopy +# define deflateEnd z_deflateEnd +# define deflateGetDictionary z_deflateGetDictionary +# define deflateInit z_deflateInit +# define deflateInit2 z_deflateInit2 +# define deflateInit2_ z_deflateInit2_ +# define deflateInit_ z_deflateInit_ +# define deflateParams z_deflateParams +# define deflatePending z_deflatePending +# define deflatePrime z_deflatePrime +# define deflateReset z_deflateReset +# define deflateResetKeep z_deflateResetKeep +# define deflateSetDictionary z_deflateSetDictionary +# define deflateSetHeader z_deflateSetHeader +# define deflateTune z_deflateTune +# define deflateUsed z_deflateUsed +# define deflate_copyright z_deflate_copyright +# define get_crc_table z_get_crc_table +# ifndef Z_SOLO +# define gz_error z_gz_error +# define gz_intmax z_gz_intmax +# define gz_strwinerror z_gz_strwinerror +# define gzbuffer z_gzbuffer +# define gzclearerr z_gzclearerr +# define gzclose z_gzclose +# define gzclose_r z_gzclose_r +# define gzclose_w z_gzclose_w +# define gzdirect z_gzdirect +# define gzdopen z_gzdopen +# define gzeof z_gzeof +# define gzerror z_gzerror +# define gzflush z_gzflush +# define gzfread z_gzfread +# define gzfwrite z_gzfwrite +# define gzgetc z_gzgetc +# define gzgetc_ z_gzgetc_ +# define gzgets z_gzgets +# define gzoffset z_gzoffset +# define gzoffset64 z_gzoffset64 +# define gzopen z_gzopen +# define gzopen64 z_gzopen64 +# ifdef _WIN32 +# define gzopen_w z_gzopen_w +# endif +# define gzprintf z_gzprintf +# define gzputc z_gzputc +# define gzputs z_gzputs +# define gzread z_gzread +# define gzrewind z_gzrewind +# define gzseek z_gzseek +# define gzseek64 z_gzseek64 +# define gzsetparams z_gzsetparams +# define gztell z_gztell +# define gztell64 z_gztell64 +# define gzungetc z_gzungetc +# define gzvprintf z_gzvprintf +# define gzwrite z_gzwrite +# endif +# define inflate z_inflate +# define inflateBack z_inflateBack +# define inflateBackEnd z_inflateBackEnd +# define inflateBackInit z_inflateBackInit +# define inflateBackInit_ z_inflateBackInit_ +# define inflateCodesUsed z_inflateCodesUsed +# define inflateCopy z_inflateCopy +# define inflateEnd z_inflateEnd +# define inflateGetDictionary z_inflateGetDictionary +# define inflateGetHeader z_inflateGetHeader +# define inflateInit z_inflateInit +# define inflateInit2 z_inflateInit2 +# define inflateInit2_ z_inflateInit2_ +# define inflateInit_ z_inflateInit_ +# define inflateMark z_inflateMark +# define inflatePrime z_inflatePrime +# define inflateReset z_inflateReset +# define inflateReset2 z_inflateReset2 +# define inflateResetKeep z_inflateResetKeep +# define inflateSetDictionary z_inflateSetDictionary +# define inflateSync z_inflateSync +# define inflateSyncPoint z_inflateSyncPoint +# define inflateUndermine z_inflateUndermine +# define inflateValidate z_inflateValidate +# define inflate_copyright z_inflate_copyright +# define inflate_fast z_inflate_fast +# define inflate_table z_inflate_table +# define inflate_fixed z_inflate_fixed +# ifndef Z_SOLO +# define uncompress z_uncompress +# define uncompress2 z_uncompress2 +# define uncompress_z z_uncompress_z +# define uncompress2_z z_uncompress2_z +# endif +# define zError z_zError +# ifndef Z_SOLO +# define zcalloc z_zcalloc +# define zcfree z_zcfree +# endif +# define zlibCompileFlags z_zlibCompileFlags +# define zlibVersion z_zlibVersion + +/* all zlib typedefs in zlib.h and zconf.h */ +# define Byte z_Byte +# define Bytef z_Bytef +# define alloc_func z_alloc_func +# define charf z_charf +# define free_func z_free_func +# ifndef Z_SOLO +# define gzFile z_gzFile +# endif +# define gz_header z_gz_header +# define gz_headerp z_gz_headerp +# define in_func z_in_func +# define intf z_intf +# define out_func z_out_func +# define uInt z_uInt +# define uIntf z_uIntf +# define uLong z_uLong +# define uLongf z_uLongf +# define voidp z_voidp +# define voidpc z_voidpc +# define voidpf z_voidpf + +/* all zlib structs in zlib.h and zconf.h */ +# define gz_header_s z_gz_header_s +# define internal_state z_internal_state + +#endif + +#if defined(__MSDOS__) && !defined(MSDOS) +# define MSDOS +#endif +#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2) +# define OS2 +#endif +#if defined(_WINDOWS) && !defined(WINDOWS) +# define WINDOWS +#endif +#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__) +# ifndef WIN32 +# define WIN32 +# endif +#endif +#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32) +# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__) +# ifndef SYS16BIT +# define SYS16BIT +# endif +# endif +#endif + +/* + * Compile with -DMAXSEG_64K if the alloc function cannot allocate more + * than 64k bytes at a time (needed on systems with 16-bit int). + */ +#ifdef SYS16BIT +# define MAXSEG_64K +#endif +#ifdef MSDOS +# define UNALIGNED_OK +#endif + +#ifdef __STDC_VERSION__ +# ifndef STDC +# define STDC +# endif +# if __STDC_VERSION__ >= 199901L +# ifndef STDC99 +# define STDC99 +# endif +# endif +#endif +#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus)) +# define STDC +#endif +#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__)) +# define STDC +#endif +#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32)) +# define STDC +#endif +#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__)) +# define STDC +#endif + +#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */ +# define STDC +#endif + +#ifndef STDC +# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */ +# define const /* note: need a more gentle solution here */ +# endif +#endif + +#ifndef z_const +# ifdef ZLIB_CONST +# define z_const const +# else +# define z_const +# endif +#endif + +#ifdef Z_SOLO +# ifdef _WIN64 + typedef unsigned long long z_size_t; +# else + typedef unsigned long z_size_t; +# endif +#else +# define z_longlong long long +# if defined(NO_SIZE_T) + typedef unsigned NO_SIZE_T z_size_t; +# elif defined(STDC) +# include + typedef size_t z_size_t; +# else + typedef unsigned long z_size_t; +# endif +# undef z_longlong +#endif + +/* Maximum value for memLevel in deflateInit2 */ +#ifndef MAX_MEM_LEVEL +# ifdef MAXSEG_64K +# define MAX_MEM_LEVEL 8 +# else +# define MAX_MEM_LEVEL 9 +# endif +#endif + +/* Maximum value for windowBits in deflateInit2 and inflateInit2. + * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files + * created by gzip. (Files created by minigzip can still be extracted by + * gzip.) + */ +#ifndef MAX_WBITS +# define MAX_WBITS 15 /* 32K LZ77 window */ +#endif + +/* The memory requirements for deflate are (in bytes): + (1 << (windowBits+2)) + (1 << (memLevel+9)) + that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) + plus a few kilobytes for small objects. For example, if you want to reduce + the default memory requirements from 256K to 128K, compile with + make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7" + Of course this will generally degrade compression (there's no free lunch). + + The memory requirements for inflate are (in bytes) 1 << windowBits + that is, 32K for windowBits=15 (default value) plus about 7 kilobytes + for small objects. +*/ + + /* Type declarations */ + +#ifndef OF /* function prototypes */ +# ifdef STDC +# define OF(args) args +# else +# define OF(args) () +# endif +#endif + +/* The following definitions for FAR are needed only for MSDOS mixed + * model programming (small or medium model with some far allocations). + * This was tested only with MSC; for other MSDOS compilers you may have + * to define NO_MEMCPY in zutil.h. If you don't need the mixed model, + * just define FAR to be empty. + */ +#ifdef SYS16BIT +# if defined(M_I86SM) || defined(M_I86MM) + /* MSC small or medium model */ +# define SMALL_MEDIUM +# ifdef _MSC_VER +# define FAR _far +# else +# define FAR far +# endif +# endif +# if (defined(__SMALL__) || defined(__MEDIUM__)) + /* Turbo C small or medium model */ +# define SMALL_MEDIUM +# ifdef __BORLANDC__ +# define FAR _far +# else +# define FAR far +# endif +# endif +#endif + +#if defined(WINDOWS) || defined(WIN32) + /* If building or using zlib as a DLL, define ZLIB_DLL. + * This is not mandatory, but it offers a little performance increase. + */ +# ifdef ZLIB_DLL +# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500)) +# ifdef ZLIB_INTERNAL +# define ZEXTERN extern __declspec(dllexport) +# else +# define ZEXTERN extern __declspec(dllimport) +# endif +# endif +# endif /* ZLIB_DLL */ + /* If building or using zlib with the WINAPI/WINAPIV calling convention, + * define ZLIB_WINAPI. + * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI. + */ +# ifdef ZLIB_WINAPI +# ifdef FAR +# undef FAR +# endif +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN +# endif +# include + /* No need for _export, use ZLIB.DEF instead. */ + /* For complete Windows compatibility, use WINAPI, not __stdcall. */ +# define ZEXPORT WINAPI +# ifdef WIN32 +# define ZEXPORTVA WINAPIV +# else +# define ZEXPORTVA FAR CDECL +# endif +# endif +#endif + +#if defined (__BEOS__) +# ifdef ZLIB_DLL +# ifdef ZLIB_INTERNAL +# define ZEXPORT __declspec(dllexport) +# define ZEXPORTVA __declspec(dllexport) +# else +# define ZEXPORT __declspec(dllimport) +# define ZEXPORTVA __declspec(dllimport) +# endif +# endif +#endif + +#ifndef ZEXTERN +# define ZEXTERN extern +#endif +#ifndef ZEXPORT +# define ZEXPORT +#endif +#ifndef ZEXPORTVA +# define ZEXPORTVA +#endif + +#ifndef FAR +# define FAR +#endif + +#if !defined(__MACTYPES__) +typedef unsigned char Byte; /* 8 bits */ +#endif +typedef unsigned int uInt; /* 16 bits or more */ +typedef unsigned long uLong; /* 32 bits or more */ + +#ifdef SMALL_MEDIUM + /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */ +# define Bytef Byte FAR +#else + typedef Byte FAR Bytef; +#endif +typedef char FAR charf; +typedef int FAR intf; +typedef uInt FAR uIntf; +typedef uLong FAR uLongf; + +#ifdef STDC + typedef void const *voidpc; + typedef void FAR *voidpf; + typedef void *voidp; +#else + typedef Byte const *voidpc; + typedef Byte FAR *voidpf; + typedef Byte *voidp; +#endif + +#if !defined(Z_U4) && !defined(Z_SOLO) && defined(STDC) +# include +# if (UINT_MAX == 0xffffffffUL) +# define Z_U4 unsigned +# elif (ULONG_MAX == 0xffffffffUL) +# define Z_U4 unsigned long +# elif (USHRT_MAX == 0xffffffffUL) +# define Z_U4 unsigned short +# endif +#endif + +#ifdef Z_U4 + typedef Z_U4 z_crc_t; +#else + typedef unsigned long z_crc_t; +#endif + +#if HAVE_UNISTD_H-0 /* may be set to #if 1 by ./configure */ +# define Z_HAVE_UNISTD_H +#endif + +#if HAVE_STDARG_H-0 /* may be set to #if 1 by ./configure */ +# define Z_HAVE_STDARG_H +#endif + +#ifdef STDC +# ifndef Z_SOLO +# include /* for off_t */ +# endif +#endif + +#if defined(STDC) || defined(Z_HAVE_STDARG_H) +# ifndef Z_SOLO +# include /* for va_list */ +# endif +#endif + +#ifdef _WIN32 +# ifndef Z_SOLO +# include /* for wchar_t */ +# endif +#endif + +/* a little trick to accommodate both "#define _LARGEFILE64_SOURCE" and + * "#define _LARGEFILE64_SOURCE 1" as requesting 64-bit operations, (even + * though the former does not conform to the LFS document), but considering + * both "#undef _LARGEFILE64_SOURCE" and "#define _LARGEFILE64_SOURCE 0" as + * equivalently requesting no 64-bit operations + */ +#if defined(_LARGEFILE64_SOURCE) && -_LARGEFILE64_SOURCE - -1 == 1 +# undef _LARGEFILE64_SOURCE +#endif + +#ifndef Z_HAVE_UNISTD_H +# if defined(__WATCOMC__) || defined(__GO32__) || \ + (defined(_LARGEFILE64_SOURCE) && !defined(_WIN32)) +# define Z_HAVE_UNISTD_H +# endif +#endif +#ifndef Z_SOLO +# if defined(Z_HAVE_UNISTD_H) +# include /* for SEEK_*, off_t, and _LFS64_LARGEFILE */ +# ifdef VMS +# include /* for off_t */ +# endif +# ifndef z_off_t +# define z_off_t off_t +# endif +# endif +#endif + +#if defined(_LFS64_LARGEFILE) && _LFS64_LARGEFILE-0 +# define Z_LFS64 +#endif + +#if defined(_LARGEFILE64_SOURCE) && defined(Z_LFS64) +# define Z_LARGE64 +#endif + +#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS-0 == 64 && defined(Z_LFS64) +# define Z_WANT64 +#endif + +#if !defined(SEEK_SET) && !defined(Z_SOLO) +# define SEEK_SET 0 /* Seek from beginning of file. */ +# define SEEK_CUR 1 /* Seek from current position. */ +# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */ +#endif + +#ifndef z_off_t +# define z_off_t long long +#endif + +#if !defined(_WIN32) && defined(Z_LARGE64) +# define z_off64_t off64_t +#elif defined(__MINGW32__) +# define z_off64_t long long +#elif defined(_WIN32) && !defined(__GNUC__) +# define z_off64_t __int64 +#elif defined(__GO32__) +# define z_off64_t offset_t +#else +# define z_off64_t z_off_t +#endif + +/* MVS linker does not support external names larger than 8 bytes */ +#if defined(__MVS__) + #pragma map(deflateInit_,"DEIN") + #pragma map(deflateInit2_,"DEIN2") + #pragma map(deflateEnd,"DEEND") + #pragma map(deflateBound,"DEBND") + #pragma map(inflateInit_,"ININ") + #pragma map(inflateInit2_,"ININ2") + #pragma map(inflateEnd,"INEND") + #pragma map(inflateSync,"INSY") + #pragma map(inflateSetDictionary,"INSEDI") + #pragma map(compressBound,"CMBND") + #pragma map(inflate_table,"INTABL") + #pragma map(inflate_fast,"INFA") + #pragma map(inflate_copyright,"INCOPY") +#endif + +#endif /* ZCONF_H */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/zlib/zlib.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/zlib/zlib.h new file mode 100644 index 00000000..a57d3361 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/Windows64/vendor/zlib/zlib.h @@ -0,0 +1,2057 @@ +/* zlib.h -- interface of the 'zlib' general purpose compression library + version 1.3.2, February 17th, 2026 + + Copyright (C) 1995-2026 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Jean-loup Gailly Mark Adler + jloup@gzip.org madler@alumni.caltech.edu + + + The data format used by the zlib library is described by RFCs (Request for + Comments) 1950 to 1952 at https://datatracker.ietf.org/doc/html/rfc1950 + (zlib format), rfc1951 (deflate format) and rfc1952 (gzip format). +*/ + +#ifndef ZLIB_H +#define ZLIB_H + +#ifdef ZLIB_BUILD +# include +#else +# include "zconf.h" +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#define ZLIB_VERSION "1.3.2" +#define ZLIB_VERNUM 0x1320 +#define ZLIB_VER_MAJOR 1 +#define ZLIB_VER_MINOR 3 +#define ZLIB_VER_REVISION 2 +#define ZLIB_VER_SUBREVISION 0 + +/* + The 'zlib' compression library provides in-memory compression and + decompression functions, including integrity checks of the uncompressed data. + This version of the library supports only one compression method (deflation) + but other algorithms will be added later and will have the same stream + interface. + + Compression can be done in a single step if the buffers are large enough, + or can be done by repeated calls of the compression function. In the latter + case, the application must provide more input and/or consume the output + (providing more output space) before each call. + + The compressed data format used by default by the in-memory functions is + the zlib format, which is a zlib wrapper documented in RFC 1950, wrapped + around a deflate stream, which is itself documented in RFC 1951. + + The library also supports reading and writing files in gzip (.gz) format + with an interface similar to that of stdio using the functions that start + with "gz". The gzip format is different from the zlib format. gzip is a + gzip wrapper, documented in RFC 1952, wrapped around a deflate stream. + + This library can optionally read and write gzip and raw deflate streams in + memory as well. + + The zlib format was designed to be compact and fast for use in memory + and on communications channels. The gzip format was designed for single- + file compression on file systems, has a larger header than zlib to maintain + directory information, and uses a different, slower check method than zlib. + + The library does not install any signal handler. The decoder checks + the consistency of the compressed data, so the library should never crash + even in the case of corrupted input. +*/ + +typedef voidpf (*alloc_func)(voidpf opaque, uInt items, uInt size); +typedef void (*free_func)(voidpf opaque, voidpf address); + +struct internal_state; + +typedef struct z_stream_s { + z_const Bytef *next_in; /* next input byte */ + uInt avail_in; /* number of bytes available at next_in */ + uLong total_in; /* total number of input bytes read so far */ + + Bytef *next_out; /* next output byte will go here */ + uInt avail_out; /* remaining free space at next_out */ + uLong total_out; /* total number of bytes output so far */ + + z_const char *msg; /* last error message, NULL if no error */ + struct internal_state FAR *state; /* not visible by applications */ + + alloc_func zalloc; /* used to allocate the internal state */ + free_func zfree; /* used to free the internal state */ + voidpf opaque; /* private data object passed to zalloc and zfree */ + + int data_type; /* best guess about the data type: binary or text + for deflate, or the decoding state for inflate */ + uLong adler; /* Adler-32 or CRC-32 value of the uncompressed data */ + uLong reserved; /* reserved for future use */ +} z_stream; + +typedef z_stream FAR *z_streamp; + +/* + gzip header information passed to and from zlib routines. See RFC 1952 + for more details on the meanings of these fields. +*/ +typedef struct gz_header_s { + int text; /* true if compressed data believed to be text */ + uLong time; /* modification time */ + int xflags; /* extra flags (not used when writing a gzip file) */ + int os; /* operating system */ + Bytef *extra; /* pointer to extra field or Z_NULL if none */ + uInt extra_len; /* extra field length (valid if extra != Z_NULL) */ + uInt extra_max; /* space at extra (only when reading header) */ + Bytef *name; /* pointer to zero-terminated file name or Z_NULL */ + uInt name_max; /* space at name (only when reading header) */ + Bytef *comment; /* pointer to zero-terminated comment or Z_NULL */ + uInt comm_max; /* space at comment (only when reading header) */ + int hcrc; /* true if there was or will be a header crc */ + int done; /* true when done reading gzip header (not used + when writing a gzip file) */ +} gz_header; + +typedef gz_header FAR *gz_headerp; + +/* + The application must update next_in and avail_in when avail_in has dropped + to zero. It must update next_out and avail_out when avail_out has dropped + to zero. The application must initialize zalloc, zfree and opaque before + calling the init function. All other fields are set by the compression + library and must not be updated by the application. + + The opaque value provided by the application will be passed as the first + parameter for calls of zalloc and zfree. This can be useful for custom + memory management. The compression library attaches no meaning to the + opaque value. + + zalloc must return Z_NULL if there is not enough memory for the object. + If zlib is used in a multi-threaded application, zalloc and zfree must be + thread safe. In that case, zlib is thread-safe. When zalloc and zfree are + Z_NULL on entry to the initialization function, they are set to internal + routines that use the standard library functions malloc() and free(). + + On 16-bit systems, the functions zalloc and zfree must be able to allocate + exactly 65536 bytes, but will not be required to allocate more than this if + the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS, pointers + returned by zalloc for objects of exactly 65536 bytes *must* have their + offset normalized to zero. The default allocation function provided by this + library ensures this (see zutil.c). To reduce memory requirements and avoid + any allocation of 64K objects, at the expense of compression ratio, compile + the library with -DMAX_WBITS=14 (see zconf.h). + + The fields total_in and total_out can be used for statistics or progress + reports. After compression, total_in holds the total size of the + uncompressed data and may be saved for use by the decompressor (particularly + if the decompressor wants to decompress everything in a single step). +*/ + + /* constants */ + +#define Z_NO_FLUSH 0 +#define Z_PARTIAL_FLUSH 1 +#define Z_SYNC_FLUSH 2 +#define Z_FULL_FLUSH 3 +#define Z_FINISH 4 +#define Z_BLOCK 5 +#define Z_TREES 6 +/* Allowed flush values; see deflate() and inflate() below for details */ + +#define Z_OK 0 +#define Z_STREAM_END 1 +#define Z_NEED_DICT 2 +#define Z_ERRNO (-1) +#define Z_STREAM_ERROR (-2) +#define Z_DATA_ERROR (-3) +#define Z_MEM_ERROR (-4) +#define Z_BUF_ERROR (-5) +#define Z_VERSION_ERROR (-6) +/* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ + +#define Z_NO_COMPRESSION 0 +#define Z_BEST_SPEED 1 +#define Z_BEST_COMPRESSION 9 +#define Z_DEFAULT_COMPRESSION (-1) +/* compression levels */ + +#define Z_FILTERED 1 +#define Z_HUFFMAN_ONLY 2 +#define Z_RLE 3 +#define Z_FIXED 4 +#define Z_DEFAULT_STRATEGY 0 +/* compression strategy; see deflateInit2() below for details */ + +#define Z_BINARY 0 +#define Z_TEXT 1 +#define Z_ASCII Z_TEXT /* for compatibility with 1.2.2 and earlier */ +#define Z_UNKNOWN 2 +/* Possible values of the data_type field for deflate() */ + +#define Z_DEFLATED 8 +/* The deflate compression method (the only one supported in this version) */ + +#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */ + +#define zlib_version zlibVersion() +/* for compatibility with versions < 1.0.2 */ + + + /* basic functions */ + +ZEXTERN const char * ZEXPORT zlibVersion(void); +/* The application can compare zlibVersion and ZLIB_VERSION for consistency. + If the first character differs, the library code actually used is not + compatible with the zlib.h header file used by the application. This check + is automatically made by deflateInit and inflateInit. + */ + +/* +ZEXTERN int ZEXPORT deflateInit(z_streamp strm, int level); + + Initializes the internal stream state for compression. The fields + zalloc, zfree and opaque must be initialized before by the caller. If + zalloc and zfree are set to Z_NULL, deflateInit updates them to use default + allocation functions. total_in, total_out, adler, and msg are initialized. + + The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9: + 1 gives best speed, 9 gives best compression, 0 gives no compression at all + (the input data is simply copied a block at a time). Z_DEFAULT_COMPRESSION + requests a default compromise between speed and compression (currently + equivalent to level 6). + + deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_STREAM_ERROR if level is not a valid compression level, or + Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible + with the version assumed by the caller (ZLIB_VERSION). msg is set to null + if there is no error message. deflateInit does not perform any compression: + this will be done by deflate(). +*/ + + +ZEXTERN int ZEXPORT deflate(z_streamp strm, int flush); +/* + deflate compresses as much data as possible, and stops when the input + buffer becomes empty or the output buffer becomes full. It may introduce + some output latency (reading input without producing any output) except when + forced to flush. + + The detailed semantics are as follows. deflate performs one or both of the + following actions: + + - Compress more input starting at next_in and update next_in and avail_in + accordingly. If not all input can be processed (because there is not + enough room in the output buffer), next_in and avail_in are updated and + processing will resume at this point for the next call of deflate(). + + - Generate more output starting at next_out and update next_out and avail_out + accordingly. This action is forced if the parameter flush is non zero. + Forcing flush frequently degrades the compression ratio, so this parameter + should be set only when necessary. Some output may be provided even if + flush is zero. + + Before the call of deflate(), the application should ensure that at least + one of the actions is possible, by providing more input and/or consuming more + output, and updating avail_in or avail_out accordingly; avail_out should + never be zero before the call. The application can consume the compressed + output when it wants, for example when the output buffer is full (avail_out + == 0), or after each call of deflate(). If deflate returns Z_OK and with + zero avail_out, it must be called again after making room in the output + buffer because there might be more output pending. See deflatePending(), + which can be used if desired to determine whether or not there is more output + in that case. + + Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to + decide how much data to accumulate before producing output, in order to + maximize compression. + + If the parameter flush is set to Z_SYNC_FLUSH, all pending output is + flushed to the output buffer and the output is aligned on a byte boundary, so + that the decompressor can get all input data available so far. (In + particular avail_in is zero after the call if enough output space has been + provided before the call.) Flushing may degrade compression for some + compression algorithms and so it should be used only when necessary. This + completes the current deflate block and follows it with an empty stored block + that is three bits plus filler bits to the next byte, followed by four bytes + (00 00 ff ff). + + If flush is set to Z_PARTIAL_FLUSH, all pending output is flushed to the + output buffer, but the output is not aligned to a byte boundary. All of the + input data so far will be available to the decompressor, as for Z_SYNC_FLUSH. + This completes the current deflate block and follows it with an empty fixed + codes block that is 10 bits long. This assures that enough bytes are output + in order for the decompressor to finish the block before the empty fixed + codes block. + + If flush is set to Z_BLOCK, a deflate block is completed and emitted, as + for Z_SYNC_FLUSH, but the output is not aligned on a byte boundary, and up to + seven bits of the current block are held to be written as the next byte after + the next deflate block is completed. In this case, the decompressor may not + be provided enough bits at this point in order to complete decompression of + the data provided so far to the compressor. It may need to wait for the next + block to be emitted. This is for advanced applications that need to control + the emission of deflate blocks. + + If flush is set to Z_FULL_FLUSH, all output is flushed as with + Z_SYNC_FLUSH, and the compression state is reset so that decompression can + restart from this point if previous compressed data has been damaged or if + random access is desired. Using Z_FULL_FLUSH too often can seriously degrade + compression. + + If deflate returns with avail_out == 0, this function must be called again + with the same value of the flush parameter and more output space (updated + avail_out), until the flush is complete (deflate returns with non-zero + avail_out). In the case of a Z_FULL_FLUSH or Z_SYNC_FLUSH, make sure that + avail_out is greater than six when the flush marker begins, in order to avoid + repeated flush markers upon calling deflate() again when avail_out == 0. + + If the parameter flush is set to Z_FINISH, pending input is processed, + pending output is flushed and deflate returns with Z_STREAM_END if there was + enough output space. If deflate returns with Z_OK or Z_BUF_ERROR, this + function must be called again with Z_FINISH and more output space (updated + avail_out) but no more input data, until it returns with Z_STREAM_END or an + error. After deflate has returned Z_STREAM_END, the only possible operations + on the stream are deflateReset or deflateEnd. + + Z_FINISH can be used in the first deflate call after deflateInit if all the + compression is to be done in a single step. In order to complete in one + call, avail_out must be at least the value returned by deflateBound (see + below). Then deflate is guaranteed to return Z_STREAM_END. If not enough + output space is provided, deflate will not return Z_STREAM_END, and it must + be called again as described above. + + deflate() sets strm->adler to the Adler-32 checksum of all input read + so far (that is, total_in bytes). If a gzip stream is being generated, then + strm->adler will be the CRC-32 checksum of the input read so far. (See + deflateInit2 below.) + + deflate() may update strm->data_type if it can make a good guess about + the input data type (Z_BINARY or Z_TEXT). If in doubt, the data is + considered binary. This field is only for information purposes and does not + affect the compression algorithm in any manner. + + deflate() returns Z_OK if some progress has been made (more input + processed or more output produced), Z_STREAM_END if all input has been + consumed and all output has been produced (only when flush is set to + Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example + if next_in or next_out was Z_NULL or the state was inadvertently written over + by the application), or Z_BUF_ERROR if no progress is possible (for example + avail_in or avail_out was zero). Note that Z_BUF_ERROR is not fatal, and + deflate() can be called again with more input and more output space to + continue compressing. +*/ + + +ZEXTERN int ZEXPORT deflateEnd(z_streamp strm); +/* + All dynamically allocated data structures for this stream are freed. + This function discards any unprocessed input and does not flush any pending + output. + + deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the + stream state was inconsistent, Z_DATA_ERROR if the stream was freed + prematurely (some input or output was discarded). In the error case, msg + may be set but then points to a static string (which must not be + deallocated). +*/ + + +/* +ZEXTERN int ZEXPORT inflateInit(z_streamp strm); + + Initializes the internal stream state for decompression. The fields + next_in, avail_in, zalloc, zfree and opaque must be initialized before by + the caller. In the current version of inflate, the provided input is not + read or consumed. The allocation of a sliding window will be deferred to + the first call of inflate (if the decompression does not complete on the + first call). If zalloc and zfree are set to Z_NULL, inflateInit updates + them to use default allocation functions. total_in, total_out, adler, and + msg are initialized. + + inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_VERSION_ERROR if the zlib library version is incompatible with the + version assumed by the caller, or Z_STREAM_ERROR if the parameters are + invalid, such as a null pointer to the structure. msg is set to null if + there is no error message. inflateInit does not perform any decompression. + Actual decompression will be done by inflate(). So next_in, and avail_in, + next_out, and avail_out are unused and unchanged. The current + implementation of inflateInit() does not process any header information -- + that is deferred until inflate() is called. +*/ + + +ZEXTERN int ZEXPORT inflate(z_streamp strm, int flush); +/* + inflate decompresses as much data as possible, and stops when the input + buffer becomes empty or the output buffer becomes full. It may introduce + some output latency (reading input without producing any output) except when + forced to flush. + + The detailed semantics are as follows. inflate performs one or both of the + following actions: + + - Decompress more input starting at next_in and update next_in and avail_in + accordingly. If not all input can be processed (because there is not + enough room in the output buffer), then next_in and avail_in are updated + accordingly, and processing will resume at this point for the next call of + inflate(). + + - Generate more output starting at next_out and update next_out and avail_out + accordingly. inflate() provides as much output as possible, until there is + no more input data or no more space in the output buffer (see below about + the flush parameter). + + Before the call of inflate(), the application should ensure that at least + one of the actions is possible, by providing more input and/or consuming more + output, and updating the next_* and avail_* values accordingly. If the + caller of inflate() does not provide both available input and available + output space, it is possible that there will be no progress made. The + application can consume the uncompressed output when it wants, for example + when the output buffer is full (avail_out == 0), or after each call of + inflate(). If inflate returns Z_OK and with zero avail_out, it must be + called again after making room in the output buffer because there might be + more output pending. + + The flush parameter of inflate() can be Z_NO_FLUSH, Z_SYNC_FLUSH, Z_FINISH, + Z_BLOCK, or Z_TREES. Z_SYNC_FLUSH requests that inflate() flush as much + output as possible to the output buffer. Z_BLOCK requests that inflate() + stop if and when it gets to the next deflate block boundary. When decoding + the zlib or gzip format, this will cause inflate() to return immediately + after the header and before the first block. When doing a raw inflate, + inflate() will go ahead and process the first block, and will return when it + gets to the end of that block, or when it runs out of data. + + The Z_BLOCK option assists in appending to or combining deflate streams. + To assist in this, on return inflate() always sets strm->data_type to the + number of unused bits in the input taken from strm->next_in, plus 64 if + inflate() is currently decoding the last block in the deflate stream, plus + 128 if inflate() returned immediately after decoding an end-of-block code or + decoding the complete header up to just before the first byte of the deflate + stream. The end-of-block will not be indicated until all of the uncompressed + data from that block has been written to strm->next_out. The number of + unused bits may in general be greater than seven, except when bit 7 of + data_type is set, in which case the number of unused bits will be less than + eight. data_type is set as noted here every time inflate() returns for all + flush options, and so can be used to determine the amount of currently + consumed input in bits. + + The Z_TREES option behaves as Z_BLOCK does, but it also returns when the + end of each deflate block header is reached, before any actual data in that + block is decoded. This allows the caller to determine the length of the + deflate block header for later use in random access within a deflate block. + 256 is added to the value of strm->data_type when inflate() returns + immediately after reaching the end of the deflate block header. + + inflate() should normally be called until it returns Z_STREAM_END or an + error. However if all decompression is to be performed in a single step (a + single call of inflate), the parameter flush should be set to Z_FINISH. In + this case all pending input is processed and all pending output is flushed; + avail_out must be large enough to hold all of the uncompressed data for the + operation to complete. (The size of the uncompressed data may have been + saved by the compressor for this purpose.) The use of Z_FINISH is not + required to perform an inflation in one step. However it may be used to + inform inflate that a faster approach can be used for the single inflate() + call. Z_FINISH also informs inflate to not maintain a sliding window if the + stream completes, which reduces inflate's memory footprint. If the stream + does not complete, either because not all of the stream is provided or not + enough output space is provided, then a sliding window will be allocated and + inflate() can be called again to continue the operation as if Z_NO_FLUSH had + been used. + + In this implementation, inflate() always flushes as much output as + possible to the output buffer, and always uses the faster approach on the + first call. So the effects of the flush parameter in this implementation are + on the return value of inflate() as noted below, when inflate() returns early + when Z_BLOCK or Z_TREES is used, and when inflate() avoids the allocation of + memory for a sliding window when Z_FINISH is used. + + If a preset dictionary is needed after this call (see inflateSetDictionary + below), inflate sets strm->adler to the Adler-32 checksum of the dictionary + chosen by the compressor and returns Z_NEED_DICT; otherwise it sets + strm->adler to the Adler-32 checksum of all output produced so far (that is, + total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described + below. At the end of the stream, inflate() checks that its computed Adler-32 + checksum is equal to that saved by the compressor and returns Z_STREAM_END + only if the checksum is correct. + + inflate() can decompress and check either zlib-wrapped or gzip-wrapped + deflate data. The header type is detected automatically, if requested when + initializing with inflateInit2(). Any information contained in the gzip + header is not retained unless inflateGetHeader() is used. When processing + gzip-wrapped deflate data, strm->adler32 is set to the CRC-32 of the output + produced so far. The CRC-32 is checked against the gzip trailer, as is the + uncompressed length, modulo 2^32. + + inflate() returns Z_OK if some progress has been made (more input processed + or more output produced), Z_STREAM_END if the end of the compressed data has + been reached and all uncompressed output has been produced, Z_NEED_DICT if a + preset dictionary is needed at this point, Z_DATA_ERROR if the input data was + corrupted (input stream not conforming to the zlib format or incorrect check + value, in which case strm->msg points to a string with a more specific + error), Z_STREAM_ERROR if the stream structure was inconsistent (for example + next_in or next_out was Z_NULL, or the state was inadvertently written over + by the application), Z_MEM_ERROR if there was not enough memory, Z_BUF_ERROR + if no progress was possible or if there was not enough room in the output + buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and + inflate() can be called again with more input and more output space to + continue decompressing. If Z_DATA_ERROR is returned, the application may + then call inflateSync() to look for a good compression block if a partial + recovery of the data is to be attempted. +*/ + + +ZEXTERN int ZEXPORT inflateEnd(z_streamp strm); +/* + All dynamically allocated data structures for this stream are freed. + This function discards any unprocessed input and does not flush any pending + output. + + inflateEnd returns Z_OK if success, or Z_STREAM_ERROR if the stream state + was inconsistent. +*/ + + + /* Advanced functions */ + +/* + The following functions are needed only in some special applications. +*/ + +/* +ZEXTERN int ZEXPORT deflateInit2(z_streamp strm, + int level, + int method, + int windowBits, + int memLevel, + int strategy); + + This is another version of deflateInit with more compression options. The + fields zalloc, zfree and opaque must be initialized before by the caller. + + The method parameter is the compression method. It must be Z_DEFLATED in + this version of the library. + + The windowBits parameter is the base two logarithm of the window size + (the size of the history buffer). It should be in the range 8..15 for this + version of the library. Larger values of this parameter result in better + compression at the expense of memory usage. The default value is 15 if + deflateInit is used instead. + + For the current implementation of deflate(), a windowBits value of 8 (a + window size of 256 bytes) is not supported. As a result, a request for 8 + will result in 9 (a 512-byte window). In that case, providing 8 to + inflateInit2() will result in an error when the zlib header with 9 is + checked against the initialization of inflate(). The remedy is to not use 8 + with deflateInit2() with this initialization, or at least in that case use 9 + with inflateInit2(). + + windowBits can also be -8..-15 for raw deflate. In this case, -windowBits + determines the window size. deflate() will then generate raw deflate data + with no zlib header or trailer, and will not compute a check value. + + windowBits can also be greater than 15 for optional gzip encoding. Add + 16 to windowBits to write a simple gzip header and trailer around the + compressed data instead of a zlib wrapper. The gzip header will have no + file name, no extra data, no comment, no modification time (set to zero), no + header crc, and the operating system will be set to the appropriate value, + if the operating system was determined at compile time. If a gzip stream is + being written, strm->adler is a CRC-32 instead of an Adler-32. + + For raw deflate or gzip encoding, a request for a 256-byte window is + rejected as invalid, since only the zlib header provides a means of + transmitting the window size to the decompressor. + + The memLevel parameter specifies how much memory should be allocated + for the internal compression state. memLevel=1 uses minimum memory but is + slow and reduces compression ratio; memLevel=9 uses maximum memory for + optimal speed. The default value is 8. See zconf.h for total memory usage + as a function of windowBits and memLevel. + + The strategy parameter is used to tune the compression algorithm. Use the + value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a + filter (or predictor), Z_RLE to limit match distances to one (run-length + encoding), or Z_HUFFMAN_ONLY to force Huffman encoding only (no string + matching). Filtered data consists mostly of small values with a somewhat + random distribution, as produced by the PNG filters. In this case, the + compression algorithm is tuned to compress them better. The effect of + Z_FILTERED is to force more Huffman coding and less string matching than the + default; it is intermediate between Z_DEFAULT_STRATEGY and Z_HUFFMAN_ONLY. + Z_RLE is almost as fast as Z_HUFFMAN_ONLY, but should give better + compression for PNG image data than Huffman only. The degree of string + matching from most to none is: Z_DEFAULT_STRATEGY, Z_FILTERED, Z_RLE, then + Z_HUFFMAN_ONLY. The strategy parameter affects the compression ratio but + never the correctness of the compressed output, even if it is not set + optimally for the given data. Z_FIXED uses the default string matching, but + prevents the use of dynamic Huffman codes, allowing for a simpler decoder + for special applications. + + deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_STREAM_ERROR if any parameter is invalid (such as an invalid + method), or Z_VERSION_ERROR if the zlib library version (zlib_version) is + incompatible with the version assumed by the caller (ZLIB_VERSION). msg is + set to null if there is no error message. deflateInit2 does not perform any + compression: this will be done by deflate(). +*/ + +ZEXTERN int ZEXPORT deflateSetDictionary(z_streamp strm, + const Bytef *dictionary, + uInt dictLength); +/* + Initializes the compression dictionary from the given byte sequence + without producing any compressed output. When using the zlib format, this + function must be called immediately after deflateInit, deflateInit2 or + deflateReset, and before any call of deflate. When doing raw deflate, this + function must be called either before any call of deflate, or immediately + after the completion of a deflate block, i.e. after all input has been + consumed and all output has been delivered when using any of the flush + options Z_BLOCK, Z_PARTIAL_FLUSH, Z_SYNC_FLUSH, or Z_FULL_FLUSH. The + compressor and decompressor must use exactly the same dictionary (see + inflateSetDictionary). + + The dictionary should consist of strings (byte sequences) that are likely + to be encountered later in the data to be compressed, with the most commonly + used strings preferably put towards the end of the dictionary. Using a + dictionary is most useful when the data to be compressed is short and can be + predicted with good accuracy; the data can then be compressed better than + with the default empty dictionary. + + Depending on the size of the compression data structures selected by + deflateInit or deflateInit2, a part of the dictionary may in effect be + discarded, for example if the dictionary is larger than the window size + provided in deflateInit or deflateInit2. Thus the strings most likely to be + useful should be put at the end of the dictionary, not at the front. In + addition, the current implementation of deflate will use at most the window + size minus 262 bytes of the provided dictionary. + + Upon return of this function, strm->adler is set to the Adler-32 value + of the dictionary; the decompressor may later use this value to determine + which dictionary has been used by the compressor. (The Adler-32 value + applies to the whole dictionary even if only a subset of the dictionary is + actually used by the compressor.) If a raw deflate was requested, then the + Adler-32 value is not computed and strm->adler is not set. + + deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a + parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is + inconsistent (for example if deflate has already been called for this stream + or if not at a block boundary for raw deflate). deflateSetDictionary does + not perform any compression: this will be done by deflate(). +*/ + +ZEXTERN int ZEXPORT deflateGetDictionary(z_streamp strm, + Bytef *dictionary, + uInt *dictLength); +/* + Returns the sliding dictionary being maintained by deflate. dictLength is + set to the number of bytes in the dictionary, and that many bytes are copied + to dictionary. dictionary must have enough space, where 32768 bytes is + always enough. If deflateGetDictionary() is called with dictionary equal to + Z_NULL, then only the dictionary length is returned, and nothing is copied. + Similarly, if dictLength is Z_NULL, then it is not set. + + deflateGetDictionary() may return a length less than the window size, even + when more than the window size in input has been provided. It may return up + to 258 bytes less in that case, due to how zlib's implementation of deflate + manages the sliding window and lookahead for matches, where matches can be + up to 258 bytes long. If the application needs the last window-size bytes of + input, then that would need to be saved by the application outside of zlib. + + deflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the + stream state is inconsistent. +*/ + +ZEXTERN int ZEXPORT deflateCopy(z_streamp dest, + z_streamp source); +/* + Sets the destination stream as a complete copy of the source stream. + + This function can be useful when several compression strategies will be + tried, for example when there are several ways of pre-processing the input + data with a filter. The streams that will be discarded should then be freed + by calling deflateEnd. Note that deflateCopy duplicates the internal + compression state which can be quite large, so this strategy is slow and can + consume lots of memory. + + deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_STREAM_ERROR if the source stream state was inconsistent + (such as zalloc being Z_NULL). msg is left unchanged in both source and + destination. +*/ + +ZEXTERN int ZEXPORT deflateReset(z_streamp strm); +/* + This function is equivalent to deflateEnd followed by deflateInit, but + does not free and reallocate the internal compression state. The stream + will leave the compression level and any other attributes that may have been + set unchanged. total_in, total_out, adler, and msg are initialized. + + deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being Z_NULL). +*/ + +ZEXTERN int ZEXPORT deflateParams(z_streamp strm, + int level, + int strategy); +/* + Dynamically update the compression level and compression strategy. The + interpretation of level and strategy is as in deflateInit2(). This can be + used to switch between compression and straight copy of the input data, or + to switch to a different kind of input data requiring a different strategy. + If the compression approach (which is a function of the level) or the + strategy is changed, and if there have been any deflate() calls since the + state was initialized or reset, then the input available so far is + compressed with the old level and strategy using deflate(strm, Z_BLOCK). + There are three approaches for the compression levels 0, 1..3, and 4..9 + respectively. The new level and strategy will take effect at the next call + of deflate(). + + If a deflate(strm, Z_BLOCK) is performed by deflateParams(), and it does + not have enough output space to complete, then the parameter change will not + take effect. In this case, deflateParams() can be called again with the + same parameters and more output space to try again. + + In order to assure a change in the parameters on the first try, the + deflate stream should be flushed using deflate() with Z_BLOCK or other flush + request until strm.avail_out is not zero, before calling deflateParams(). + Then no more input data should be provided before the deflateParams() call. + If this is done, the old level and strategy will be applied to the data + compressed before deflateParams(), and the new level and strategy will be + applied to the data compressed after deflateParams(). + + deflateParams returns Z_OK on success, Z_STREAM_ERROR if the source stream + state was inconsistent or if a parameter was invalid, or Z_BUF_ERROR if + there was not enough output space to complete the compression of the + available input data before a change in the strategy or approach. Note that + in the case of a Z_BUF_ERROR, the parameters are not changed. A return + value of Z_BUF_ERROR is not fatal, in which case deflateParams() can be + retried with more output space. +*/ + +ZEXTERN int ZEXPORT deflateTune(z_streamp strm, + int good_length, + int max_lazy, + int nice_length, + int max_chain); +/* + Fine tune deflate's internal compression parameters. This should only be + used by someone who understands the algorithm used by zlib's deflate for + searching for the best matching string, and even then only by the most + fanatic optimizer trying to squeeze out the last compressed bit for their + specific input data. Read the deflate.c source code for the meaning of the + max_lazy, good_length, nice_length, and max_chain parameters. + + deflateTune() can be called after deflateInit() or deflateInit2(), and + returns Z_OK on success, or Z_STREAM_ERROR for an invalid deflate stream. + */ + +ZEXTERN uLong ZEXPORT deflateBound(z_streamp strm, uLong sourceLen); +ZEXTERN z_size_t ZEXPORT deflateBound_z(z_streamp strm, z_size_t sourceLen); +/* + deflateBound() returns an upper bound on the compressed size after + deflation of sourceLen bytes. It must be called after deflateInit() or + deflateInit2(), and after deflateSetHeader(), if used. This would be used + to allocate an output buffer for deflation in a single pass, and so would be + called before deflate(). If that first deflate() call is provided the + sourceLen input bytes, an output buffer allocated to the size returned by + deflateBound(), and the flush value Z_FINISH, then deflate() is guaranteed + to return Z_STREAM_END. Note that it is possible for the compressed size to + be larger than the value returned by deflateBound() if flush options other + than Z_FINISH or Z_NO_FLUSH are used. + + delfateBound_z() is the same, but takes and returns a size_t length. Note + that a long is 32 bits on Windows. +*/ + +ZEXTERN int ZEXPORT deflatePending(z_streamp strm, + unsigned *pending, + int *bits); +/* + deflatePending() returns the number of bytes and bits of output that have + been generated, but not yet provided in the available output. The bytes not + provided would be due to the available output space having being consumed. + The number of bits of output not provided are between 0 and 7, where they + await more bits to join them in order to fill out a full byte. If pending + or bits are Z_NULL, then those values are not set. + + deflatePending returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. If an int is 16 bits and memLevel is 9, then + it is possible for the number of pending bytes to not fit in an unsigned. In + that case Z_BUF_ERROR is returned and *pending is set to the maximum value + of an unsigned. + */ + +ZEXTERN int ZEXPORT deflateUsed(z_streamp strm, + int *bits); +/* + deflateUsed() returns in *bits the most recent number of deflate bits used + in the last byte when flushing to a byte boundary. The result is in 1..8, or + 0 if there has not yet been a flush. This helps determine the location of + the last bit of a deflate stream. + + deflateUsed returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. + */ + +ZEXTERN int ZEXPORT deflatePrime(z_streamp strm, + int bits, + int value); +/* + deflatePrime() inserts bits in the deflate output stream. The intent + is that this function is used to start off the deflate output with the bits + leftover from a previous deflate stream when appending to it. As such, this + function can only be used for raw deflate, and must be used before the first + deflate() call after a deflateInit2() or deflateReset(). bits must be less + than or equal to 16, and that many of the least significant bits of value + will be inserted in the output. + + deflatePrime returns Z_OK if success, Z_BUF_ERROR if there was not enough + room in the internal buffer to insert the bits, or Z_STREAM_ERROR if the + source stream state was inconsistent. +*/ + +ZEXTERN int ZEXPORT deflateSetHeader(z_streamp strm, + gz_headerp head); +/* + deflateSetHeader() provides gzip header information for when a gzip + stream is requested by deflateInit2(). deflateSetHeader() may be called + after deflateInit2() or deflateReset() and before the first call of + deflate(). The text, time, os, extra field, name, and comment information + in the provided gz_header structure are written to the gzip header (xflag is + ignored -- the extra flags are set according to the compression level). The + caller must assure that, if not Z_NULL, name and comment are terminated with + a zero byte, and that if extra is not Z_NULL, that extra_len bytes are + available there. If hcrc is true, a gzip header crc is included. Note that + the current versions of the command-line version of gzip (up through version + 1.3.x) do not support header crc's, and will report that it is a "multi-part + gzip file" and give up. + + If deflateSetHeader is not used, the default gzip header has text false, + the time set to zero, and os set to the current operating system, with no + extra, name, or comment fields. The gzip header is returned to the default + state by deflateReset(). + + deflateSetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. +*/ + +/* +ZEXTERN int ZEXPORT inflateInit2(z_streamp strm, + int windowBits); + + This is another version of inflateInit with an extra parameter. The + fields next_in, avail_in, zalloc, zfree and opaque must be initialized + before by the caller. + + The windowBits parameter is the base two logarithm of the maximum window + size (the size of the history buffer). It should be in the range 8..15 for + this version of the library. The default value is 15 if inflateInit is used + instead. windowBits must be greater than or equal to the windowBits value + provided to deflateInit2() while compressing, or it must be equal to 15 if + deflateInit2() was not used. If a compressed stream with a larger window + size is given as input, inflate() will return with the error code + Z_DATA_ERROR instead of trying to allocate a larger window. + + windowBits can also be zero to request that inflate use the window size in + the zlib header of the compressed stream. + + windowBits can also be -8..-15 for raw inflate. In this case, -windowBits + determines the window size. inflate() will then process raw deflate data, + not looking for a zlib or gzip header, not generating a check value, and not + looking for any check values for comparison at the end of the stream. This + is for use with other formats that use the deflate compressed data format + such as zip. Those formats provide their own check values. If a custom + format is developed using the raw deflate format for compressed data, it is + recommended that a check value such as an Adler-32 or a CRC-32 be applied to + the uncompressed data as is done in the zlib, gzip, and zip formats. For + most applications, the zlib format should be used as is. Note that comments + above on the use in deflateInit2() applies to the magnitude of windowBits. + + windowBits can also be greater than 15 for optional gzip decoding. Add + 32 to windowBits to enable zlib and gzip decoding with automatic header + detection, or add 16 to decode only the gzip format (the zlib format will + return a Z_DATA_ERROR). If a gzip stream is being decoded, strm->adler is a + CRC-32 instead of an Adler-32. Unlike the gunzip utility and gzread() (see + below), inflate() will *not* automatically decode concatenated gzip members. + inflate() will return Z_STREAM_END at the end of the gzip member. The state + would need to be reset to continue decoding a subsequent gzip member. This + *must* be done if there is more data after a gzip member, in order for the + decompression to be compliant with the gzip standard (RFC 1952). + + inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_VERSION_ERROR if the zlib library version is incompatible with the + version assumed by the caller, or Z_STREAM_ERROR if the parameters are + invalid, such as a null pointer to the structure. msg is set to null if + there is no error message. inflateInit2 does not perform any decompression + apart from possibly reading the zlib header if present: actual decompression + will be done by inflate(). (So next_in and avail_in may be modified, but + next_out and avail_out are unused and unchanged.) The current implementation + of inflateInit2() does not process any header information -- that is + deferred until inflate() is called. +*/ + +ZEXTERN int ZEXPORT inflateSetDictionary(z_streamp strm, + const Bytef *dictionary, + uInt dictLength); +/* + Initializes the decompression dictionary from the given uncompressed byte + sequence. This function must be called immediately after a call of inflate, + if that call returned Z_NEED_DICT. The dictionary chosen by the compressor + can be determined from the Adler-32 value returned by that call of inflate. + The compressor and decompressor must use exactly the same dictionary (see + deflateSetDictionary). For raw inflate, this function can be called at any + time to set the dictionary. If the provided dictionary is smaller than the + window and there is already data in the window, then the provided dictionary + will amend what's there. The application must insure that the dictionary + that was used for compression is provided. + + inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a + parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is + inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the + expected one (incorrect Adler-32 value). inflateSetDictionary does not + perform any decompression: this will be done by subsequent calls of + inflate(). +*/ + +ZEXTERN int ZEXPORT inflateGetDictionary(z_streamp strm, + Bytef *dictionary, + uInt *dictLength); +/* + Returns the sliding dictionary being maintained by inflate. dictLength is + set to the number of bytes in the dictionary, and that many bytes are copied + to dictionary. dictionary must have enough space, where 32768 bytes is + always enough. If inflateGetDictionary() is called with dictionary equal to + Z_NULL, then only the dictionary length is returned, and nothing is copied. + Similarly, if dictLength is Z_NULL, then it is not set. + + inflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the + stream state is inconsistent. +*/ + +ZEXTERN int ZEXPORT inflateSync(z_streamp strm); +/* + Skips invalid compressed data until a possible full flush point (see above + for the description of deflate with Z_FULL_FLUSH) can be found, or until all + available input is skipped. No output is provided. + + inflateSync searches for a 00 00 FF FF pattern in the compressed data. + All full flush points have this pattern, but not all occurrences of this + pattern are full flush points. + + inflateSync returns Z_OK if a possible full flush point has been found, + Z_BUF_ERROR if no more input was provided, Z_DATA_ERROR if no flush point + has been found, or Z_STREAM_ERROR if the stream structure was inconsistent. + In the success case, the application may save the current value of total_in + which indicates where valid compressed data was found. In the error case, + the application may repeatedly call inflateSync, providing more input each + time, until success or end of the input data. +*/ + +ZEXTERN int ZEXPORT inflateCopy(z_streamp dest, + z_streamp source); +/* + Sets the destination stream as a complete copy of the source stream. + + This function can be useful when randomly accessing a large stream. The + first pass through the stream can periodically record the inflate state, + allowing restarting inflate at those points when randomly accessing the + stream. + + inflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_STREAM_ERROR if the source stream state was inconsistent + (such as zalloc being Z_NULL). msg is left unchanged in both source and + destination. +*/ + +ZEXTERN int ZEXPORT inflateReset(z_streamp strm); +/* + This function is equivalent to inflateEnd followed by inflateInit, + but does not free and reallocate the internal decompression state. The + stream will keep attributes that may have been set by inflateInit2. + total_in, total_out, adler, and msg are initialized. + + inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being Z_NULL). +*/ + +ZEXTERN int ZEXPORT inflateReset2(z_streamp strm, + int windowBits); +/* + This function is the same as inflateReset, but it also permits changing + the wrap and window size requests. The windowBits parameter is interpreted + the same as it is for inflateInit2. If the window size is changed, then the + memory allocated for the window is freed, and the window will be reallocated + by inflate() if needed. + + inflateReset2 returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being Z_NULL), or if + the windowBits parameter is invalid. +*/ + +ZEXTERN int ZEXPORT inflatePrime(z_streamp strm, + int bits, + int value); +/* + This function inserts bits in the inflate input stream. The intent is to + use inflatePrime() to start inflating at a bit position in the middle of a + byte. The provided bits will be used before any bytes are used from + next_in. This function should be used with raw inflate, before the first + inflate() call, after inflateInit2() or inflateReset(). It can also be used + after an inflate() return indicates the end of a deflate block or header + when using Z_BLOCK. bits must be less than or equal to 16, and that many of + the least significant bits of value will be inserted in the input. The + other bits in value can be non-zero, and will be ignored. + + If bits is negative, then the input stream bit buffer is emptied. Then + inflatePrime() can be called again to put bits in the buffer. This is used + to clear out bits leftover after feeding inflate a block description prior + to feeding inflate codes. + + inflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent, or if bits is out of range. If inflate was + in the middle of processing a header, trailer, or stored block lengths, then + it is possible for there to be only eight bits available in the bit buffer. + In that case, bits > 8 is considered out of range. However, when used as + outlined above, there will always be 16 bits available in the buffer for + insertion. As noted in its documentation above, inflate records the number + of bits in the bit buffer on return in data_type. 32 minus that is the + number of bits available for insertion. inflatePrime does not update + data_type with the new number of bits in buffer. +*/ + +ZEXTERN long ZEXPORT inflateMark(z_streamp strm); +/* + This function returns two values, one in the lower 16 bits of the return + value, and the other in the remaining upper bits, obtained by shifting the + return value down 16 bits. If the upper value is -1 and the lower value is + zero, then inflate() is currently decoding information outside of a block. + If the upper value is -1 and the lower value is non-zero, then inflate is in + the middle of a stored block, with the lower value equaling the number of + bytes from the input remaining to copy. If the upper value is not -1, then + it is the number of bits back from the current bit position in the input of + the code (literal or length/distance pair) currently being processed. In + that case the lower value is the number of bytes already emitted for that + code. + + A code is being processed if inflate is waiting for more input to complete + decoding of the code, or if it has completed decoding but is waiting for + more output space to write the literal or match data. + + inflateMark() is used to mark locations in the input data for random + access, which may be at bit positions, and to note those cases where the + output of a code may span boundaries of random access blocks. The current + location in the input stream can be determined from avail_in and data_type + as noted in the description for the Z_BLOCK flush parameter for inflate. + + inflateMark returns the value noted above, or -65536 if the provided + source stream state was inconsistent. +*/ + +ZEXTERN int ZEXPORT inflateGetHeader(z_streamp strm, + gz_headerp head); +/* + inflateGetHeader() requests that gzip header information be stored in the + provided gz_header structure. inflateGetHeader() may be called after + inflateInit2() or inflateReset(), and before the first call of inflate(). + As inflate() processes the gzip stream, head->done is zero until the header + is completed, at which time head->done is set to one. If a zlib stream is + being decoded, then head->done is set to -1 to indicate that there will be + no gzip header information forthcoming. Note that Z_BLOCK or Z_TREES can be + used to force inflate() to return immediately after header processing is + complete and before any actual data is decompressed. + + The text, time, xflags, and os fields are filled in with the gzip header + contents. hcrc is set to true if there is a header CRC. (The header CRC + was valid if done is set to one.) The extra, name, and comment pointers + much each be either Z_NULL or point to space to store that information from + the header. If extra is not Z_NULL, then extra_max contains the maximum + number of bytes that can be written to extra. Once done is true, extra_len + contains the actual extra field length, and extra contains the extra field, + or that field truncated if extra_max is less than extra_len. If name is not + Z_NULL, then up to name_max characters, including the terminating zero, are + written there. If comment is not Z_NULL, then up to comm_max characters, + including the terminating zero, are written there. The application can tell + that the name or comment did not fit in the provided space by the absence of + a terminating zero. If any of extra, name, or comment are not present in + the header, then that field's pointer is set to Z_NULL. This allows the use + of deflateSetHeader() with the returned structure to duplicate the header. + Note that if those fields initially pointed to allocated memory, then the + application will need to save them elsewhere so that they can be eventually + freed. + + If inflateGetHeader is not used, then the header information is simply + discarded. The header is always checked for validity, including the header + CRC if present. inflateReset() will reset the process to discard the header + information. The application would need to call inflateGetHeader() again to + retrieve the header from the next gzip stream. + + inflateGetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. +*/ + +/* +ZEXTERN int ZEXPORT inflateBackInit(z_streamp strm, int windowBits, + unsigned char FAR *window); + + Initialize the internal stream state for decompression using inflateBack() + calls. The fields zalloc, zfree and opaque in strm must be initialized + before the call. If zalloc and zfree are Z_NULL, then the default library- + derived memory allocation routines are used. windowBits is the base two + logarithm of the window size, in the range 8..15. window is a caller + supplied buffer of that size. Except for special applications where it is + assured that deflate was used with small window sizes, windowBits must be 15 + and a 32K byte window must be supplied to be able to decompress general + deflate streams. + + See inflateBack() for the usage of these routines. + + inflateBackInit will return Z_OK on success, Z_STREAM_ERROR if any of + the parameters are invalid, Z_MEM_ERROR if the internal state could not be + allocated, or Z_VERSION_ERROR if the version of the library does not match + the version of the header file. +*/ + +typedef unsigned (*in_func)(void FAR *, + z_const unsigned char FAR * FAR *); +typedef int (*out_func)(void FAR *, unsigned char FAR *, unsigned); + +ZEXTERN int ZEXPORT inflateBack(z_streamp strm, + in_func in, void FAR *in_desc, + out_func out, void FAR *out_desc); +/* + inflateBack() does a raw inflate with a single call using a call-back + interface for input and output. This is potentially more efficient than + inflate() for file i/o applications, in that it avoids copying between the + output and the sliding window by simply making the window itself the output + buffer. inflate() can be faster on modern CPUs when used with large + buffers. inflateBack() trusts the application to not change the output + buffer passed by the output function, at least until inflateBack() returns. + + inflateBackInit() must be called first to allocate the internal state + and to initialize the state with the user-provided window buffer. + inflateBack() may then be used multiple times to inflate a complete, raw + deflate stream with each call. inflateBackEnd() is then called to free the + allocated state. + + A raw deflate stream is one with no zlib or gzip header or trailer. + This routine would normally be used in a utility that reads zip or gzip + files and writes out uncompressed files. The utility would decode the + header and process the trailer on its own, hence this routine expects only + the raw deflate stream to decompress. This is different from the default + behavior of inflate(), which expects a zlib header and trailer around the + deflate stream. + + inflateBack() uses two subroutines supplied by the caller that are then + called by inflateBack() for input and output. inflateBack() calls those + routines until it reads a complete deflate stream and writes out all of the + uncompressed data, or until it encounters an error. The function's + parameters and return types are defined above in the in_func and out_func + typedefs. inflateBack() will call in(in_desc, &buf) which should return the + number of bytes of provided input, and a pointer to that input in buf. If + there is no input available, in() must return zero -- buf is ignored in that + case -- and inflateBack() will return a buffer error. inflateBack() will + call out(out_desc, buf, len) to write the uncompressed data buf[0..len-1]. + out() should return zero on success, or non-zero on failure. If out() + returns non-zero, inflateBack() will return with an error. Neither in() nor + out() are permitted to change the contents of the window provided to + inflateBackInit(), which is also the buffer that out() uses to write from. + The length written by out() will be at most the window size. Any non-zero + amount of input may be provided by in(). + + For convenience, inflateBack() can be provided input on the first call by + setting strm->next_in and strm->avail_in. If that input is exhausted, then + in() will be called. Therefore strm->next_in must be initialized before + calling inflateBack(). If strm->next_in is Z_NULL, then in() will be called + immediately for input. If strm->next_in is not Z_NULL, then strm->avail_in + must also be initialized, and then if strm->avail_in is not zero, input will + initially be taken from strm->next_in[0 .. strm->avail_in - 1]. + + The in_desc and out_desc parameters of inflateBack() is passed as the + first parameter of in() and out() respectively when they are called. These + descriptors can be optionally used to pass any information that the caller- + supplied in() and out() functions need to do their job. + + On return, inflateBack() will set strm->next_in and strm->avail_in to + pass back any unused input that was provided by the last in() call. The + return values of inflateBack() can be Z_STREAM_END on success, Z_BUF_ERROR + if in() or out() returned an error, Z_DATA_ERROR if there was a format error + in the deflate stream (in which case strm->msg is set to indicate the nature + of the error), or Z_STREAM_ERROR if the stream was not properly initialized. + In the case of Z_BUF_ERROR, an input or output error can be distinguished + using strm->next_in which will be Z_NULL only if in() returned an error. If + strm->next_in is not Z_NULL, then the Z_BUF_ERROR was due to out() returning + non-zero. (in() will always be called before out(), so strm->next_in is + assured to be defined if out() returns non-zero.) Note that inflateBack() + cannot return Z_OK. +*/ + +ZEXTERN int ZEXPORT inflateBackEnd(z_streamp strm); +/* + All memory allocated by inflateBackInit() is freed. + + inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream + state was inconsistent. +*/ + +ZEXTERN uLong ZEXPORT zlibCompileFlags(void); +/* Return flags indicating compile-time options. + + Type sizes, two bits each, 00 = 16 bits, 01 = 32, 10 = 64, 11 = other: + 1.0: size of uInt + 3.2: size of uLong + 5.4: size of voidpf (pointer) + 7.6: size of z_off_t + + Compiler, assembler, and debug options: + 8: ZLIB_DEBUG + 9: ASMV or ASMINF -- use ASM code + 10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention + 11: 0 (reserved) + + One-time table building (smaller code, but not thread-safe if true): + 12: BUILDFIXED -- build static block decoding tables when needed + 13: DYNAMIC_CRC_TABLE -- build CRC calculation tables when needed + 14,15: 0 (reserved) + + Library content (indicates missing functionality): + 16: NO_GZCOMPRESS -- gz* functions cannot compress (to avoid linking + deflate code when not needed) + 17: NO_GZIP -- deflate can't write gzip streams, and inflate can't detect + and decode gzip streams (to avoid linking crc code) + 18-19: 0 (reserved) + + Operation variations (changes in library functionality): + 20: PKZIP_BUG_WORKAROUND -- slightly more permissive inflate + 21: FASTEST -- deflate algorithm with only one, lowest compression level + 22,23: 0 (reserved) + + The sprintf variant used by gzprintf (all zeros is best): + 24: 0 = vs*, 1 = s* -- 1 means limited to 20 arguments after the format + 25: 0 = *nprintf, 1 = *printf -- 1 means gzprintf() is not secure! + 26: 0 = returns value, 1 = void -- 1 means inferred string length returned + 27: 0 = gzprintf() present, 1 = not -- 1 means gzprintf() returns an error + + Remainder: + 28-31: 0 (reserved) + */ + +#ifndef Z_SOLO + + /* utility functions */ + +/* + The following utility functions are implemented on top of the basic + stream-oriented functions. To simplify the interface, some default options + are assumed (compression level and memory usage, standard memory allocation + functions). The source code of these utility functions can be modified if + you need special options. The _z versions of the functions use the size_t + type for lengths. Note that a long is 32 bits on Windows. +*/ + +ZEXTERN int ZEXPORT compress(Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen); +ZEXTERN int ZEXPORT compress_z(Bytef *dest, z_size_t *destLen, + const Bytef *source, z_size_t sourceLen); +/* + Compresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. Upon entry, destLen is the total size + of the destination buffer, which must be at least the value returned by + compressBound(sourceLen). Upon exit, destLen is the actual size of the + compressed data. compress() is equivalent to compress2() with a level + parameter of Z_DEFAULT_COMPRESSION. + + compress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer. +*/ + +ZEXTERN int ZEXPORT compress2(Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen, + int level); +ZEXTERN int ZEXPORT compress2_z(Bytef *dest, z_size_t *destLen, + const Bytef *source, z_size_t sourceLen, + int level); +/* + Compresses the source buffer into the destination buffer. The level + parameter has the same meaning as in deflateInit. sourceLen is the byte + length of the source buffer. Upon entry, destLen is the total size of the + destination buffer, which must be at least the value returned by + compressBound(sourceLen). Upon exit, destLen is the actual size of the + compressed data. + + compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_BUF_ERROR if there was not enough room in the output buffer, + Z_STREAM_ERROR if the level parameter is invalid. +*/ + +ZEXTERN uLong ZEXPORT compressBound(uLong sourceLen); +ZEXTERN z_size_t ZEXPORT compressBound_z(z_size_t sourceLen); +/* + compressBound() returns an upper bound on the compressed size after + compress() or compress2() on sourceLen bytes. It would be used before a + compress() or compress2() call to allocate the destination buffer. +*/ + +ZEXTERN int ZEXPORT uncompress(Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen); +ZEXTERN int ZEXPORT uncompress_z(Bytef *dest, z_size_t *destLen, + const Bytef *source, z_size_t sourceLen); +/* + Decompresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. On entry, *destLen is the total size + of the destination buffer, which must be large enough to hold the entire + uncompressed data. (The size of the uncompressed data must have been saved + previously by the compressor and transmitted to the decompressor by some + mechanism outside the scope of this compression library.) On exit, *destLen + is the actual size of the uncompressed data. + + uncompress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer, or Z_DATA_ERROR if the input data was corrupted or incomplete. In + the case where there is not enough room, uncompress() will fill the output + buffer with the uncompressed data up to that point. +*/ + +ZEXTERN int ZEXPORT uncompress2(Bytef *dest, uLongf *destLen, + const Bytef *source, uLong *sourceLen); +ZEXTERN int ZEXPORT uncompress2_z(Bytef *dest, z_size_t *destLen, + const Bytef *source, z_size_t *sourceLen); +/* + Same as uncompress, except that sourceLen is a pointer, where the + length of the source is *sourceLen. On return, *sourceLen is the number of + source bytes consumed. +*/ + + /* gzip file access functions */ + +/* + This library supports reading and writing files in gzip (.gz) format with + an interface similar to that of stdio, using the functions that start with + "gz". The gzip format is different from the zlib format. gzip is a gzip + wrapper, documented in RFC 1952, wrapped around a deflate stream. +*/ + +typedef struct gzFile_s *gzFile; /* semi-opaque gzip file descriptor */ + +/* +ZEXTERN gzFile ZEXPORT gzopen(const char *path, const char *mode); + + Open the gzip (.gz) file at path for reading and decompressing, or + compressing and writing. The mode parameter is as in fopen ("rb" or "wb") + but can also include a compression level ("wb9") or a strategy: 'f' for + filtered data as in "wb6f", 'h' for Huffman-only compression as in "wb1h", + 'R' for run-length encoding as in "wb1R", or 'F' for fixed code compression + as in "wb9F". (See the description of deflateInit2 for more information + about the strategy parameter.) 'T' will request transparent writing or + appending with no compression and not using the gzip format. 'T' cannot be + used to force transparent reading. Transparent reading is automatically + performed if there is no gzip header at the start. Transparent reading can + be disabled with the 'G' option, which will instead return an error if there + is no gzip header. 'N' will open the file in non-blocking mode. + + 'a' can be used instead of 'w' to request that the gzip stream that will + be written be appended to the file. '+' will result in an error, since + reading and writing to the same gzip file is not supported. The addition of + 'x' when writing will create the file exclusively, which fails if the file + already exists. On systems that support it, the addition of 'e' when + reading or writing will set the flag to close the file on an execve() call. + + These functions, as well as gzip, will read and decode a sequence of gzip + streams in a file. The append function of gzopen() can be used to create + such a file. (Also see gzflush() for another way to do this.) When + appending, gzopen does not test whether the file begins with a gzip stream, + nor does it look for the end of the gzip streams to begin appending. gzopen + will simply append a gzip stream to the existing file. + + gzopen can be used to read a file which is not in gzip format; in this + case gzread will directly read from the file without decompression. When + reading, this will be detected automatically by looking for the magic two- + byte gzip header. + + gzopen returns NULL if the file could not be opened, if there was + insufficient memory to allocate the gzFile state, or if an invalid mode was + specified (an 'r', 'w', or 'a' was not provided, or '+' was provided). + errno can be checked to determine if the reason gzopen failed was that the + file could not be opened. Note that if 'N' is in mode for non-blocking, the + open() itself can fail in order to not block. In that case gzopen() will + return NULL and errno will be EAGAIN or ENONBLOCK. The call to gzopen() can + then be re-tried. If the application would like to block on opening the + file, then it can use open() without O_NONBLOCK, and then gzdopen() with the + resulting file descriptor and 'N' in the mode, which will set it to non- + blocking. +*/ + +ZEXTERN gzFile ZEXPORT gzdopen(int fd, const char *mode); +/* + Associate a gzFile with the file descriptor fd. File descriptors are + obtained from calls like open, dup, creat, pipe or fileno (if the file has + been previously opened with fopen). The mode parameter is as in gzopen. An + 'e' in mode will set fd's flag to close the file on an execve() call. An 'N' + in mode will set fd's non-blocking flag. + + The next call of gzclose on the returned gzFile will also close the file + descriptor fd, just like fclose(fdopen(fd, mode)) closes the file descriptor + fd. If you want to keep fd open, use fd = dup(fd_keep); gz = gzdopen(fd, + mode);. The duplicated descriptor should be saved to avoid a leak, since + gzdopen does not close fd if it fails. If you are using fileno() to get the + file descriptor from a FILE *, then you will have to use dup() to avoid + double-close()ing the file descriptor. Both gzclose() and fclose() will + close the associated file descriptor, so they need to have different file + descriptors. + + gzdopen returns NULL if there was insufficient memory to allocate the + gzFile state, if an invalid mode was specified (an 'r', 'w', or 'a' was not + provided, or '+' was provided), or if fd is -1. The file descriptor is not + used until the next gz* read, write, seek, or close operation, so gzdopen + will not detect if fd is invalid (unless fd is -1). +*/ + +ZEXTERN int ZEXPORT gzbuffer(gzFile file, unsigned size); +/* + Set the internal buffer size used by this library's functions for file to + size. The default buffer size is 8192 bytes. This function must be called + after gzopen() or gzdopen(), and before any other calls that read or write + the file. The buffer memory allocation is always deferred to the first read + or write. Three times that size in buffer space is allocated. A larger + buffer size of, for example, 64K or 128K bytes will noticeably increase the + speed of decompression (reading). + + The new buffer size also affects the maximum length for gzprintf(). + + gzbuffer() returns 0 on success, or -1 on failure, such as being called + too late. +*/ + +ZEXTERN int ZEXPORT gzsetparams(gzFile file, int level, int strategy); +/* + Dynamically update the compression level and strategy for file. See the + description of deflateInit2 for the meaning of these parameters. Previously + provided data is flushed before applying the parameter changes. + + gzsetparams returns Z_OK if success, Z_STREAM_ERROR if the file was not + opened for writing, Z_ERRNO if there is an error writing the flushed data, + or Z_MEM_ERROR if there is a memory allocation error. +*/ + +ZEXTERN int ZEXPORT gzread(gzFile file, voidp buf, unsigned len); +/* + Read and decompress up to len uncompressed bytes from file into buf. If + the input file is not in gzip format, gzread copies the given number of + bytes into the buffer directly from the file. + + After reaching the end of a gzip stream in the input, gzread will continue + to read, looking for another gzip stream. Any number of gzip streams may be + concatenated in the input file, and will all be decompressed by gzread(). + If something other than a gzip stream is encountered after a gzip stream, + that remaining trailing garbage is ignored (and no error is returned). + + gzread can be used to read a gzip file that is being concurrently written. + Upon reaching the end of the input, gzread will return with the available + data. If the error code returned by gzerror is Z_OK or Z_BUF_ERROR, then + gzclearerr can be used to clear the end of file indicator in order to permit + gzread to be tried again. Z_OK indicates that a gzip stream was completed + on the last gzread. Z_BUF_ERROR indicates that the input file ended in the + middle of a gzip stream. Note that gzread does not return -1 in the event + of an incomplete gzip stream. This error is deferred until gzclose(), which + will return Z_BUF_ERROR if the last gzread ended in the middle of a gzip + stream. Alternatively, gzerror can be used before gzclose to detect this + case. + + gzread can be used to read a gzip file on a non-blocking device. If the + input stalls and there is no uncompressed data to return, then gzread() will + return -1, and errno will be EAGAIN or EWOULDBLOCK. gzread() can then be + called again. + + gzread returns the number of uncompressed bytes actually read, less than + len for end of file, or -1 for error. If len is too large to fit in an int, + then nothing is read, -1 is returned, and the error state is set to + Z_STREAM_ERROR. If some data was read before an error, then that data is + returned until exhausted, after which the next call will signal the error. +*/ + +ZEXTERN z_size_t ZEXPORT gzfread(voidp buf, z_size_t size, z_size_t nitems, + gzFile file); +/* + Read and decompress up to nitems items of size size from file into buf, + otherwise operating as gzread() does. This duplicates the interface of + stdio's fread(), with size_t request and return types. If the library + defines size_t, then z_size_t is identical to size_t. If not, then z_size_t + is an unsigned integer type that can contain a pointer. + + gzfread() returns the number of full items read of size size, or zero if + the end of the file was reached and a full item could not be read, or if + there was an error. gzerror() must be consulted if zero is returned in + order to determine if there was an error. If the multiplication of size and + nitems overflows, i.e. the product does not fit in a z_size_t, then nothing + is read, zero is returned, and the error state is set to Z_STREAM_ERROR. + + In the event that the end of file is reached and only a partial item is + available at the end, i.e. the remaining uncompressed data length is not a + multiple of size, then the final partial item is nevertheless read into buf + and the end-of-file flag is set. The length of the partial item read is not + provided, but could be inferred from the result of gztell(). This behavior + is the same as that of fread() implementations in common libraries. This + could result in data loss if used with size != 1 when reading a concurrently + written file or a non-blocking file. In that case, use size == 1 or gzread() + instead. +*/ + +ZEXTERN int ZEXPORT gzwrite(gzFile file, voidpc buf, unsigned len); +/* + Compress and write the len uncompressed bytes at buf to file. gzwrite + returns the number of uncompressed bytes written, or 0 in case of error or + if len is 0. If the write destination is non-blocking, then gzwrite() may + return a number of bytes written that is not 0 and less than len. + + If len does not fit in an int, then 0 is returned and nothing is written. +*/ + +ZEXTERN z_size_t ZEXPORT gzfwrite(voidpc buf, z_size_t size, + z_size_t nitems, gzFile file); +/* + Compress and write nitems items of size size from buf to file, duplicating + the interface of stdio's fwrite(), with size_t request and return types. If + the library defines size_t, then z_size_t is identical to size_t. If not, + then z_size_t is an unsigned integer type that can contain a pointer. + + gzfwrite() returns the number of full items written of size size, or zero + if there was an error. If the multiplication of size and nitems overflows, + i.e. the product does not fit in a z_size_t, then nothing is written, zero + is returned, and the error state is set to Z_STREAM_ERROR. + + If writing a concurrently read file or a non-blocking file with size != 1, + a partial item could be written, with no way of knowing how much of it was + not written, resulting in data loss. In that case, use size == 1 or + gzwrite() instead. +*/ + +#if defined(STDC) || defined(Z_HAVE_STDARG_H) +ZEXTERN int ZEXPORTVA gzprintf(gzFile file, const char *format, ...); +#else +ZEXTERN int ZEXPORTVA gzprintf(); +#endif +/* + Convert, format, compress, and write the arguments (...) to file under + control of the string format, as in fprintf. gzprintf returns the number of + uncompressed bytes actually written, or a negative zlib error code in case + of error. The number of uncompressed bytes written is limited to 8191, or + one less than the buffer size given to gzbuffer(). The caller should assure + that this limit is not exceeded. If it is exceeded, then gzprintf() will + return an error (0) with nothing written. + + In that last case, there may also be a buffer overflow with unpredictable + consequences, which is possible only if zlib was compiled with the insecure + functions sprintf() or vsprintf(), because the secure snprintf() and + vsnprintf() functions were not available. That would only be the case for + a non-ANSI C compiler. zlib may have been built without gzprintf() because + secure functions were not available and having gzprintf() be insecure was + not an option, in which case, gzprintf() returns Z_STREAM_ERROR. All of + these possibilities can be determined using zlibCompileFlags(). + + If a Z_BUF_ERROR is returned, then nothing was written due to a stall on + the non-blocking write destination. +*/ + +ZEXTERN int ZEXPORT gzputs(gzFile file, const char *s); +/* + Compress and write the given null-terminated string s to file, excluding + the terminating null character. + + gzputs returns the number of characters written, or -1 in case of error. + The number of characters written may be less than the length of the string + if the write destination is non-blocking. + + If the length of the string does not fit in an int, then -1 is returned + and nothing is written. +*/ + +ZEXTERN char * ZEXPORT gzgets(gzFile file, char *buf, int len); +/* + Read and decompress bytes from file into buf, until len-1 characters are + read, or until a newline character is read and transferred to buf, or an + end-of-file condition is encountered. If any characters are read or if len + is one, the string is terminated with a null character. If no characters + are read due to an end-of-file or len is less than one, then the buffer is + left untouched. + + gzgets returns buf which is a null-terminated string, or it returns NULL + for end-of-file or in case of error. If some data was read before an error, + then that data is returned until exhausted, after which the next call will + return NULL to signal the error. + + gzgets can be used on a file being concurrently written, and on a non- + blocking device, both as for gzread(). However lines may be broken in the + middle, leaving it up to the application to reassemble them as needed. +*/ + +ZEXTERN int ZEXPORT gzputc(gzFile file, int c); +/* + Compress and write c, converted to an unsigned char, into file. gzputc + returns the value that was written, or -1 in case of error. +*/ + +ZEXTERN int ZEXPORT gzgetc(gzFile file); +/* + Read and decompress one byte from file. gzgetc returns this byte or -1 in + case of end of file or error. If some data was read before an error, then + that data is returned until exhausted, after which the next call will return + -1 to signal the error. + + This is implemented as a macro for speed. As such, it does not do all of + the checking the other functions do. I.e. it does not check to see if file + is NULL, nor whether the structure file points to has been clobbered or not. + + gzgetc can be used to read a gzip file on a non-blocking device. If the + input stalls and there is no uncompressed data to return, then gzgetc() will + return -1, and errno will be EAGAIN or EWOULDBLOCK. gzread() can then be + called again. +*/ + +ZEXTERN int ZEXPORT gzungetc(int c, gzFile file); +/* + Push c back onto the stream for file to be read as the first character on + the next read. At least one character of push-back is always allowed. + gzungetc() returns the character pushed, or -1 on failure. gzungetc() will + fail if c is -1, and may fail if a character has been pushed but not read + yet. If gzungetc is used immediately after gzopen or gzdopen, at least the + output buffer size of pushed characters is allowed. (See gzbuffer above.) + The pushed character will be discarded if the stream is repositioned with + gzseek() or gzrewind(). + + gzungetc(-1, file) will force any pending seek to execute. Then gztell() + will report the position, even if the requested seek reached end of file. + This can be used to determine the number of uncompressed bytes in a gzip + file without having to read it into a buffer. +*/ + +ZEXTERN int ZEXPORT gzflush(gzFile file, int flush); +/* + Flush all pending output to file. The parameter flush is as in the + deflate() function. The return value is the zlib error number (see function + gzerror below). gzflush is only permitted when writing. + + If the flush parameter is Z_FINISH, the remaining data is written and the + gzip stream is completed in the output. If gzwrite() is called again, a new + gzip stream will be started in the output. gzread() is able to read such + concatenated gzip streams. + + gzflush should be called only when strictly necessary because it will + degrade compression if called too often. +*/ + +/* +ZEXTERN z_off_t ZEXPORT gzseek(gzFile file, + z_off_t offset, int whence); + + Set the starting position to offset relative to whence for the next gzread + or gzwrite on file. The offset represents a number of bytes in the + uncompressed data stream. The whence parameter is defined as in lseek(2); + the value SEEK_END is not supported. + + If the file is opened for reading, this function is emulated but can be + extremely slow. If the file is opened for writing, only forward seeks are + supported; gzseek then compresses a sequence of zeroes up to the new + starting position. For reading or writing, any actual seeking is deferred + until the next read or write operation, or close operation when writing. + + gzseek returns the resulting offset location as measured in bytes from + the beginning of the uncompressed stream, or -1 in case of error, in + particular if the file is opened for writing and the new starting position + would be before the current position. +*/ + +ZEXTERN int ZEXPORT gzrewind(gzFile file); +/* + Rewind file. This function is supported only for reading. + + gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET). +*/ + +/* +ZEXTERN z_off_t ZEXPORT gztell(gzFile file); + + Return the starting position for the next gzread or gzwrite on file. + This position represents a number of bytes in the uncompressed data stream, + and is zero when starting, even if appending or reading a gzip stream from + the middle of a file using gzdopen(). + + gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR) +*/ + +/* +ZEXTERN z_off_t ZEXPORT gzoffset(gzFile file); + + Return the current compressed (actual) read or write offset of file. This + offset includes the count of bytes that precede the gzip stream, for example + when appending or when using gzdopen() for reading. When reading, the + offset does not include as yet unused buffered input. This information can + be used for a progress indicator. On error, gzoffset() returns -1. +*/ + +ZEXTERN int ZEXPORT gzeof(gzFile file); +/* + Return true (1) if the end-of-file indicator for file has been set while + reading, false (0) otherwise. Note that the end-of-file indicator is set + only if the read tried to go past the end of the input, but came up short. + Therefore, just like feof(), gzeof() may return false even if there is no + more data to read, in the event that the last read request was for the exact + number of bytes remaining in the input file. This will happen if the input + file size is an exact multiple of the buffer size. + + If gzeof() returns true, then the read functions will return no more data, + unless the end-of-file indicator is reset by gzclearerr() and the input file + has grown since the previous end of file was detected. +*/ + +ZEXTERN int ZEXPORT gzdirect(gzFile file); +/* + Return true (1) if file is being copied directly while reading, or false + (0) if file is a gzip stream being decompressed. + + If the input file is empty, gzdirect() will return true, since the input + does not contain a gzip stream. + + If gzdirect() is used immediately after gzopen() or gzdopen() it will + cause buffers to be allocated to allow reading the file to determine if it + is a gzip file. Therefore if gzbuffer() is used, it should be called before + gzdirect(). If the input is being written concurrently or the device is non- + blocking, then gzdirect() may give a different answer once four bytes of + input have been accumulated, which is what is needed to confirm or deny a + gzip header. Before this, gzdirect() will return true (1). + + When writing, gzdirect() returns true (1) if transparent writing was + requested ("wT" for the gzopen() mode), or false (0) otherwise. (Note: + gzdirect() is not needed when writing. Transparent writing must be + explicitly requested, so the application already knows the answer. When + linking statically, using gzdirect() will include all of the zlib code for + gzip file reading and decompression, which may not be desired.) +*/ + +ZEXTERN int ZEXPORT gzclose(gzFile file); +/* + Flush all pending output for file, if necessary, close file and + deallocate the (de)compression state. Note that once file is closed, you + cannot call gzerror with file, since its structures have been deallocated. + gzclose must not be called more than once on the same file, just as free + must not be called more than once on the same allocation. + + gzclose will return Z_STREAM_ERROR if file is not valid, Z_ERRNO on a + file operation error, Z_MEM_ERROR if out of memory, Z_BUF_ERROR if the + last read ended in the middle of a gzip stream, or Z_OK on success. +*/ + +ZEXTERN int ZEXPORT gzclose_r(gzFile file); +ZEXTERN int ZEXPORT gzclose_w(gzFile file); +/* + Same as gzclose(), but gzclose_r() is only for use when reading, and + gzclose_w() is only for use when writing or appending. The advantage to + using these instead of gzclose() is that they avoid linking in zlib + compression or decompression code that is not used when only reading or only + writing respectively. If gzclose() is used, then both compression and + decompression code will be included the application when linking to a static + zlib library. +*/ + +ZEXTERN const char * ZEXPORT gzerror(gzFile file, int *errnum); +/* + Return the error message for the last error which occurred on file. + If errnum is not NULL, *errnum is set to zlib error number. If an error + occurred in the file system and not in the compression library, *errnum is + set to Z_ERRNO and the application may consult errno to get the exact error + code. + + The application must not modify the returned string. Future calls to + this function may invalidate the previously returned string. If file is + closed, then the string previously returned by gzerror will no longer be + available. + + gzerror() should be used to distinguish errors from end-of-file for those + functions above that do not distinguish those cases in their return values. +*/ + +ZEXTERN void ZEXPORT gzclearerr(gzFile file); +/* + Clear the error and end-of-file flags for file. This is analogous to the + clearerr() function in stdio. This is useful for continuing to read a gzip + file that is being written concurrently. +*/ + +#endif /* !Z_SOLO */ + + /* checksum functions */ + +/* + These functions are not related to compression but are exported + anyway because they might be useful in applications using the compression + library. +*/ + +ZEXTERN uLong ZEXPORT adler32(uLong adler, const Bytef *buf, uInt len); +/* + Update a running Adler-32 checksum with the bytes buf[0..len-1] and + return the updated checksum. An Adler-32 value is in the range of a 32-bit + unsigned integer. If buf is Z_NULL, this function returns the required + initial value for the checksum. + + An Adler-32 checksum is almost as reliable as a CRC-32 but can be computed + much faster. + + Usage example: + + uLong adler = adler32(0L, Z_NULL, 0); + + while (read_buffer(buffer, length) != EOF) { + adler = adler32(adler, buffer, length); + } + if (adler != original_adler) error(); +*/ + +ZEXTERN uLong ZEXPORT adler32_z(uLong adler, const Bytef *buf, + z_size_t len); +/* + Same as adler32(), but with a size_t length. Note that a long is 32 bits + on Windows. +*/ + +/* +ZEXTERN uLong ZEXPORT adler32_combine(uLong adler1, uLong adler2, + z_off_t len2); + + Combine two Adler-32 checksums into one. For two sequences of bytes, seq1 + and seq2 with lengths len1 and len2, Adler-32 checksums were calculated for + each, adler1 and adler2. adler32_combine() returns the Adler-32 checksum of + seq1 and seq2 concatenated, requiring only adler1, adler2, and len2. Note + that the z_off_t type (like off_t) is a signed integer. If len2 is + negative, the result has no meaning or utility. +*/ + +ZEXTERN uLong ZEXPORT crc32(uLong crc, const Bytef *buf, uInt len); +/* + Update a running CRC-32 with the bytes buf[0..len-1] and return the + updated CRC-32. A CRC-32 value is in the range of a 32-bit unsigned integer. + If buf is Z_NULL, this function returns the required initial value for the + crc. Pre- and post-conditioning (one's complement) is performed within this + function so it shouldn't be done by the application. + + Usage example: + + uLong crc = crc32(0L, Z_NULL, 0); + + while (read_buffer(buffer, length) != EOF) { + crc = crc32(crc, buffer, length); + } + if (crc != original_crc) error(); +*/ + +ZEXTERN uLong ZEXPORT crc32_z(uLong crc, const Bytef *buf, + z_size_t len); +/* + Same as crc32(), but with a size_t length. Note that a long is 32 bits on + Windows. +*/ + +/* +ZEXTERN uLong ZEXPORT crc32_combine(uLong crc1, uLong crc2, z_off_t len2); + + Combine two CRC-32 check values into one. For two sequences of bytes, + seq1 and seq2 with lengths len1 and len2, CRC-32 check values were + calculated for each, crc1 and crc2. crc32_combine() returns the CRC-32 + check value of seq1 and seq2 concatenated, requiring only crc1, crc2, and + len2. len2 must be non-negative, otherwise zero is returned. +*/ + +/* +ZEXTERN uLong ZEXPORT crc32_combine_gen(z_off_t len2); + + Return the operator corresponding to length len2, to be used with + crc32_combine_op(). len2 must be non-negative, otherwise zero is returned. +*/ + +ZEXTERN uLong ZEXPORT crc32_combine_op(uLong crc1, uLong crc2, uLong op); +/* + Give the same result as crc32_combine(), using op in place of len2. op is + is generated from len2 by crc32_combine_gen(). This will be faster than + crc32_combine() if the generated op is used more than once. +*/ + + + /* various hacks, don't look :) */ + +/* deflateInit and inflateInit are macros to allow checking the zlib version + * and the compiler's view of z_stream: + */ +ZEXTERN int ZEXPORT deflateInit_(z_streamp strm, int level, + const char *version, int stream_size); +ZEXTERN int ZEXPORT inflateInit_(z_streamp strm, + const char *version, int stream_size); +ZEXTERN int ZEXPORT deflateInit2_(z_streamp strm, int level, int method, + int windowBits, int memLevel, + int strategy, const char *version, + int stream_size); +ZEXTERN int ZEXPORT inflateInit2_(z_streamp strm, int windowBits, + const char *version, int stream_size); +ZEXTERN int ZEXPORT inflateBackInit_(z_streamp strm, int windowBits, + unsigned char FAR *window, + const char *version, + int stream_size); +#ifdef Z_PREFIX_SET +# define z_deflateInit(strm, level) \ + deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream)) +# define z_inflateInit(strm) \ + inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream)) +# define z_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ + deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\ + (strategy), ZLIB_VERSION, (int)sizeof(z_stream)) +# define z_inflateInit2(strm, windowBits) \ + inflateInit2_((strm), (windowBits), ZLIB_VERSION, \ + (int)sizeof(z_stream)) +# define z_inflateBackInit(strm, windowBits, window) \ + inflateBackInit_((strm), (windowBits), (window), \ + ZLIB_VERSION, (int)sizeof(z_stream)) +#else +# define deflateInit(strm, level) \ + deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream)) +# define inflateInit(strm) \ + inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream)) +# define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ + deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\ + (strategy), ZLIB_VERSION, (int)sizeof(z_stream)) +# define inflateInit2(strm, windowBits) \ + inflateInit2_((strm), (windowBits), ZLIB_VERSION, \ + (int)sizeof(z_stream)) +# define inflateBackInit(strm, windowBits, window) \ + inflateBackInit_((strm), (windowBits), (window), \ + ZLIB_VERSION, (int)sizeof(z_stream)) +#endif + +#ifndef Z_SOLO + +/* gzgetc() macro and its supporting function and exposed data structure. Note + * that the real internal state is much larger than the exposed structure. + * This abbreviated structure exposes just enough for the gzgetc() macro. The + * user should not mess with these exposed elements, since their names or + * behavior could change in the future, perhaps even capriciously. They can + * only be used by the gzgetc() macro. You have been warned. + */ +struct gzFile_s { + unsigned have; + unsigned char *next; + z_off64_t pos; +}; +ZEXTERN int ZEXPORT gzgetc_(gzFile file); /* backward compatibility */ +#ifdef Z_PREFIX_SET +# undef z_gzgetc +# define z_gzgetc(g) \ + ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g)) +#else +# define gzgetc(g) \ + ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g)) +#endif + +/* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or + * change the regular functions to 64 bits if _FILE_OFFSET_BITS is 64 (if + * both are true, the application gets the *64 functions, and the regular + * functions are changed to 64 bits) -- in case these are set on systems + * without large file support, _LFS64_LARGEFILE must also be true + */ +#ifdef Z_LARGE64 + ZEXTERN gzFile ZEXPORT gzopen64(const char *, const char *); + ZEXTERN z_off64_t ZEXPORT gzseek64(gzFile, z_off64_t, int); + ZEXTERN z_off64_t ZEXPORT gztell64(gzFile); + ZEXTERN z_off64_t ZEXPORT gzoffset64(gzFile); + ZEXTERN uLong ZEXPORT adler32_combine64(uLong, uLong, z_off64_t); + ZEXTERN uLong ZEXPORT crc32_combine64(uLong, uLong, z_off64_t); + ZEXTERN uLong ZEXPORT crc32_combine_gen64(z_off64_t); +#endif + +#if !defined(ZLIB_INTERNAL) && defined(Z_WANT64) +# ifdef Z_PREFIX_SET +# define z_gzopen z_gzopen64 +# define z_gzseek z_gzseek64 +# define z_gztell z_gztell64 +# define z_gzoffset z_gzoffset64 +# define z_adler32_combine z_adler32_combine64 +# define z_crc32_combine z_crc32_combine64 +# define z_crc32_combine_gen z_crc32_combine_gen64 +# else +# define gzopen gzopen64 +# define gzseek gzseek64 +# define gztell gztell64 +# define gzoffset gzoffset64 +# define adler32_combine adler32_combine64 +# define crc32_combine crc32_combine64 +# define crc32_combine_gen crc32_combine_gen64 +# endif +# ifndef Z_LARGE64 + ZEXTERN gzFile ZEXPORT gzopen64(const char *, const char *); + ZEXTERN z_off_t ZEXPORT gzseek64(gzFile, z_off_t, int); + ZEXTERN z_off_t ZEXPORT gztell64(gzFile); + ZEXTERN z_off_t ZEXPORT gzoffset64(gzFile); + ZEXTERN uLong ZEXPORT adler32_combine64(uLong, uLong, z_off64_t); + ZEXTERN uLong ZEXPORT crc32_combine64(uLong, uLong, z_off64_t); + ZEXTERN uLong ZEXPORT crc32_combine_gen64(z_off64_t); +# endif +#else + ZEXTERN gzFile ZEXPORT gzopen(const char *, const char *); + ZEXTERN z_off_t ZEXPORT gzseek(gzFile, z_off_t, int); + ZEXTERN z_off_t ZEXPORT gztell(gzFile); + ZEXTERN z_off_t ZEXPORT gzoffset(gzFile); + ZEXTERN uLong ZEXPORT adler32_combine(uLong, uLong, z_off_t); + ZEXTERN uLong ZEXPORT crc32_combine(uLong, uLong, z_off_t); + ZEXTERN uLong ZEXPORT crc32_combine_gen(z_off_t); +#endif + +#else /* Z_SOLO */ + + ZEXTERN uLong ZEXPORT adler32_combine(uLong, uLong, z_off_t); + ZEXTERN uLong ZEXPORT crc32_combine(uLong, uLong, z_off_t); + ZEXTERN uLong ZEXPORT crc32_combine_gen(z_off_t); + +#endif /* !Z_SOLO */ + +/* undocumented functions */ +ZEXTERN const char * ZEXPORT zError(int); +ZEXTERN int ZEXPORT inflateSyncPoint(z_streamp); +ZEXTERN const z_crc_t FAR * ZEXPORT get_crc_table(void); +ZEXTERN int ZEXPORT inflateUndermine(z_streamp, int); +ZEXTERN int ZEXPORT inflateValidate(z_streamp, int); +ZEXTERN unsigned long ZEXPORT inflateCodesUsed(z_streamp); +ZEXTERN int ZEXPORT inflateResetKeep(z_streamp); +ZEXTERN int ZEXPORT deflateResetKeep(z_streamp); +#if defined(_WIN32) && !defined(Z_SOLO) +ZEXTERN gzFile ZEXPORT gzopen_w(const wchar_t *path, + const char *mode); +#endif +#if defined(STDC) || defined(Z_HAVE_STDARG_H) +# ifndef Z_SOLO +ZEXTERN int ZEXPORTVA gzvprintf(gzFile file, + const char *format, + va_list va); +# endif +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* ZLIB_H */ diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/stdafx.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Render/stdafx.cpp new file mode 100644 index 00000000..fd4f341c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/stdafx.cpp @@ -0,0 +1 @@ +#include "stdafx.h" diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Render/stdafx.h b/Minecraft.Client/Windows64/4JLibs/4J_Render/stdafx.h new file mode 100644 index 00000000..6084efc5 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Render/stdafx.h @@ -0,0 +1,21 @@ +#ifndef PCH_H +#define PCH_H + +#ifdef _WIN64 +#define WIN32_LEAN_AND_MEAN +#include + +#include +#include +#include + +#include +#include +#include +#endif + +#ifndef _XBOX +#include "extraX64.h" +#endif + +#endif //PCH_H diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/4J_Storage.vcxproj b/Minecraft.Client/Windows64/4JLibs/4J_Storage/4J_Storage.vcxproj new file mode 100644 index 00000000..a0ad35f6 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/4J_Storage.vcxproj @@ -0,0 +1,173 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + + {2E28BC2E-BF30-4C83-A4D8-C967DD409D70} + Win32Proj + My4J_Storage + + + + StaticLibrary + true + v110 + Unicode + + + StaticLibrary + true + v110 + Unicode + + + StaticLibrary + false + v110 + true + Unicode + + + StaticLibrary + false + v110 + true + Unicode + + + + + + + + + + + + + + + + + + + $(ProjectName)_d + + + $(ProjectName)_d + $(SolutionDir)\libs\ + + + $(ProjectName)_r + + + $(ProjectName)_r + $(SolutionDir)\libs\ + + + + Use + Level3 + Disabled + WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + true + ../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + + + Windows + true + + + + + NotUsing + Level3 + Disabled + _WINDOWS64;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + ../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + MultiThreadedDebug + true + false + + + Windows + true + + + + + Level3 + Use + MaxSpeed + true + true + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + true + ../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + + + Windows + true + true + true + + + + + Level3 + NotUsing + Full + true + false + _WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + ../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + MultiThreaded + true + Speed + + + Windows + true + true + true + + + + + + \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/4J_Storage.vcxproj.filters b/Minecraft.Client/Windows64/4JLibs/4J_Storage/4J_Storage.vcxproj.filters new file mode 100644 index 00000000..7f9ec8b1 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/4J_Storage.vcxproj.filters @@ -0,0 +1,48 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/4J_Storage.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/4J_Storage.cpp new file mode 100644 index 00000000..b192893d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/4J_Storage.cpp @@ -0,0 +1,323 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "4J_Storage.h" +#include "STO_Main.h" + +C4JStorage StorageManager; +XMARKETPLACE_CONTENTOFFER_INFO InternalContentOfferInfo; + +C4JStorage::C4JStorage() {} + +void C4JStorage::Tick(void) +{ + InternalStorageManager.Tick(); +} + +C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA, UINT uiOptionC, DWORD dwPad, + int (*Func)(LPVOID, int, const C4JStorage::EMessageResult), LPVOID lpParam, + C4JStringTable *pStringTable, WCHAR *pwchFormatString, DWORD dwFocusButton) +{ + return EMessage_Undefined; +} + +C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() +{ + return EMessage_Undefined; +} + +bool C4JStorage::SetSaveDevice(int (*Func)(LPVOID, const bool), LPVOID lpParam, bool bForceResetOfSaveDevice) +{ + // @Patoke: majorly used in XUI + return true; +} + +void C4JStorage::Init(unsigned int uiSaveVersion, LPCWSTR pwchDefaultSaveName, char *pszSavePackName, int iMinimumSaveSize, + int (*Func)(LPVOID, const ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID) +{ + InternalStorageManager.Init(Func, lpParam, szGroupID); +} + +void C4JStorage::ResetSaveData() +{ + InternalStorageManager.m_SaveGame.ResetSaveData(); +} + +void C4JStorage::SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName) +{ + // @Patoke: unused for all platforms + ; +} + +void C4JStorage::SetSaveTitle(LPCWSTR pwchDefaultSaveName) +{ + InternalStorageManager.m_SaveGame.SetSaveTitle(pwchDefaultSaveName); +} + +bool C4JStorage::GetSaveUniqueNumber(INT *piVal) +{ + return InternalStorageManager.m_SaveGame.GetSaveUniqueNumber(piVal); +} + +bool C4JStorage::GetSaveUniqueFilename(char *pszName) +{ + return InternalStorageManager.m_SaveGame.GetSaveUniqueFilename(pszName); +} + +void C4JStorage::SetSaveUniqueFilename(char *szFilename) +{ + InternalStorageManager.m_SaveGame.SetSaveUniqueFilename(szFilename); +} + +void C4JStorage::SetState(ESaveGameControlState eControlState, int (*Func)(LPVOID, const bool), LPVOID lpParam) +{ + // @Patoke: only used in the xbox 360 platform + ; +} + +void C4JStorage::SetSaveDisabled(bool bDisable) +{ + InternalStorageManager.m_SaveGame.SetSaveDisabled(bDisable); +} + +bool C4JStorage::GetSaveDisabled(void) +{ + return InternalStorageManager.m_SaveGame.GetSaveDisabled(); +} + +unsigned int C4JStorage::GetSaveSize() +{ + return InternalStorageManager.m_SaveGame.GetSaveSize(); +} + +void C4JStorage::GetSaveData(void *pvData, unsigned int *puiBytes) +{ + InternalStorageManager.m_SaveGame.GetSaveData(pvData, puiBytes); +} + +PVOID C4JStorage::AllocateSaveData(unsigned int uiBytes) +{ + return InternalStorageManager.m_SaveGame.AllocateSaveData(uiBytes); +} + +void C4JStorage::SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes) +{ + InternalStorageManager.m_SaveGame.SetSaveImages(pbThumbnail, dwThumbnailBytes, pbImage, dwImageBytes, pbTextData, dwTextDataBytes); +} + +C4JStorage::ESaveGameState C4JStorage::SaveSaveData(int (*Func)(LPVOID, const bool), LPVOID lpParam) +{ + return InternalStorageManager.m_SaveGame.SaveSaveData(Func, lpParam); +} + +void C4JStorage::CopySaveDataToNewSave(PBYTE pbThumbnail, DWORD cbThumbnail, WCHAR *wchNewName, int (*Func)(LPVOID lpParam, bool), LPVOID lpParam) +{ + // @Patoke: unused for other platforms that aren't the xbox 360 + ; +} + +void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad, bool bSelected) +{ + // @Patoke: majorly used in XUI + ; +} + +bool C4JStorage::GetSaveDeviceSelected(unsigned int iPad) +{ + // @Patoke: majorly used in XUI + return true; +} + +C4JStorage::ESaveGameState C4JStorage::DoesSaveExist(bool *pbExists) +{ + // @Patoke: implementation is stubbed out in other platforms too + *pbExists = true; + return ESaveGame_Idle; +} + +bool C4JStorage::EnoughSpaceForAMinSaveGame() +{ + // @Patoke: implementation is stubbed out in other platforms too + return true; +} + +void C4JStorage::SetSaveMessageVPosition(float fY) +{ + // @Patoke: completely unused + ; +} + +C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam, + char *pszSavePackName) +{ + return InternalStorageManager.m_SaveGame.GetSavesInfo(iPad, Func, lpParam, pszSavePackName); +} + +PSAVE_DETAILS C4JStorage::ReturnSavesInfo() +{ + return InternalStorageManager.m_SaveGame.ReturnSavesInfo(); +} + +void C4JStorage::ClearSavesInfo() +{ + InternalStorageManager.m_SaveGame.ClearSavesInfo(); +} + +C4JStorage::ESaveGameState C4JStorage::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, + int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam) +{ + return InternalStorageManager.m_SaveGame.LoadSaveDataThumbnail(pSaveInfo, Func, lpParam); +} + +void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, XCONTENT_DATA &xContentData) +{ + // @Patoke: xbox 360 leftover + ; +} + +void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, PBYTE *ppbImageData, DWORD *pdwImageBytes) +{ + // @Patoke: xbox 360 leftover + ; +} + +C4JStorage::ESaveGameState C4JStorage::LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam) +{ + return InternalStorageManager.m_SaveGame.LoadSaveData(pSaveInfo, Func, lpParam); +} + +C4JStorage::ESaveGameState C4JStorage::DeleteSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool), LPVOID lpParam) +{ + return InternalStorageManager.m_SaveGame.DeleteSaveData(pSaveInfo, Func, lpParam); +} + +void C4JStorage::RegisterMarketplaceCountsCallback(int (*Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam) +{ + // @Patoke: only used in the xbox 360 platform + ; +} + +void C4JStorage::SetDLCPackageRoot(wchar_t *pszDLCRoot) +{ + InternalStorageManager.m_DLC.SetPackageRoot(pszDLCRoot); +} + +C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(int iPad, int (*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmask) +{ + return EDLC_Idle; +} + +DWORD C4JStorage::CancelGetDLCOffers() +{ + return 0; +} + +void C4JStorage::ClearDLCOffers() +{ + ; +} + +XMARKETPLACE_CONTENTOFFER_INFO &C4JStorage::GetOffer(DWORD dw) +{ + return InternalContentOfferInfo; +} + +int C4JStorage::GetOfferCount() +{ + return 0; +} + +DWORD C4JStorage::InstallOffer(int iOfferIDC, unsigned __int64 *ullOfferIDA, int (*Func)(LPVOID, int, int), LPVOID lpParam, bool bTrial) +{ + return 0; +} + +DWORD C4JStorage::GetAvailableDLCCount(int iPad) +{ + return InternalStorageManager.m_DLC.GetAvailableDLCCount(iPad); +} + +C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad, int (*Func)(LPVOID, int, int), LPVOID lpParam) +{ + return InternalStorageManager.m_DLC.GetInstalledDLC(iPad, Func, lpParam); +} + +XCONTENT_DATA &C4JStorage::GetDLC(DWORD dw) +{ + return InternalStorageManager.m_DLC.GetDLC(dw); +} + +DWORD C4JStorage::MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCWSTR szMountDrive) +{ + return InternalStorageManager.m_DLC.MountInstalledDLC(iPad, dwDLC, Func, lpParam, szMountDrive); +} + +DWORD C4JStorage::UnmountInstalledDLC(LPCWSTR szMountDrive) +{ + return InternalStorageManager.m_DLC.UnmountInstalledDLC(szMountDrive); +} + +void C4JStorage::GetMountedDLCFileList(const char *szMountDrive, std::vector &fileList) +{ + InternalStorageManager.m_DLC.GetMountedDLCFileList(szMountDrive, fileList); +} + +std::wstring C4JStorage::GetMountedPath(std::wstring szMount) +{ + return InternalStorageManager.m_DLC.GetMountedPath(szMount); +} + +C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, C4JStorage::eTMS_FileType eFileType, + WCHAR *pwchFilename, BYTE **ppBuffer, DWORD *pdwBufferSize, + int (*Func)(LPVOID, WCHAR *, int, bool, int), LPVOID lpParam, int iAction) +{ + return ETMSStatus_Idle; +} + +bool C4JStorage::WriteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR *pwchFilename, BYTE *pBuffer, DWORD dwBufferSize) +{ + return true; +} + +bool C4JStorage::DeleteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR *pwchFilename) +{ + return true; +} + +void C4JStorage::StoreTMSPathName(WCHAR *pwchName) +{ + ; +} + +C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad, C4JStorage::eGlobalStorage eStorageFacility, C4JStorage::eTMS_FILETYPEVAL eFileTypeVal, + LPCSTR szFilename, int (*Func)(LPVOID, int, int, PTMSPP_FILEDATA, LPCSTR), LPVOID lpParam, + int iUserData) +{ + return ETMSStatus_Idle; +} + +unsigned int C4JStorage::CRC(unsigned char *buf, int len) +{ + return 0; +} diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_DLC.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_DLC.cpp new file mode 100644 index 00000000..51533d2d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_DLC.cpp @@ -0,0 +1,270 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "STO_DLC.h" +#include "STO_Main.h" + +XCONTENT_DATA &CDLC::GetDLC(DWORD dw) +{ + return m_vInstalledDLCs[dw]; +} + +CDLC::CDLC(void) : m_vInstalledDLCs(), m_szMountPath(), m_vDLCDriveMappings() +{ + m_iHasNewInstalledDLCs = false; + dword0 = 0; + dwordC0 = 0; + m_iHasNewMountedDLCs = false; // @Patoke fix + + ZeroMemory(m_szDLCProductCode, sizeof(m_szDLCProductCode)); + ZeroMemory(m_szProductUpgradeKey, sizeof(m_szProductUpgradeKey)); +} + +C4JStorage::EDLCStatus CDLC::GetOffers(int iPad, int (*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmask) +{ + return C4JStorage::EDLC_NoOffers; +} + +void CDLC::ClearOffers() +{ + ; +} + +C4JStorage::EDLCStatus CDLC::GetInstalledDLC(int iPad, int (*Func)(LPVOID, int, int), LPVOID lpParam) +{ + if (m_iHasNewInstalledDLCs) + { + return C4JStorage::EDLC_Pending; + } + + m_pInstalledDLCFunc = Func; + m_pInstalledDLCParam = lpParam; + m_iHasNewInstalledDLCs = true; + + bool ret = false; + DWORD atts = GetFileAttributesW(L"Windows64Media/DLC"); + if (atts == -1) + { + atts = GetFileAttributesW(L"Windows64/DLC"); + ret = true; + } + + bool validDir = atts != -1 && (atts & FILE_ATTRIBUTE_DIRECTORY); + if (!validDir) + { + InternalStorageManager.DebugPrintf("No DLC directory, can't have any DLC installed\n"); + return C4JStorage::EDLC_Error; + } + + _WIN32_FIND_DATAW hFind; + HANDLE hFindFile; + if (ret) + { + hFindFile = FindFirstFileW(L"Windows64/DLC/*", &hFind); + } + else + { + hFindFile = FindFirstFileW(L"Windows64Media/DLC/*", &hFind); + } + + if (hFindFile != INVALID_HANDLE_VALUE) + { + do + { + atts = hFind.dwFileAttributes; + + bool isArt = hFind.dwFileAttributes != -1 && (hFind.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY); + if (isArt && hFind.cFileName[0] != L'.') + { + XCONTENT_DATA data; + + if (ret) + { + swprintf_s(data.szFileName, _countof(data.szFileName), L"Windows64/DLC/%s", hFind.cFileName); + } + else + { + swprintf_s(data.szFileName, _countof(data.szFileName), L"Windows64Media/DLC/%s", hFind.cFileName); + } + + swprintf_s(data.szDisplayName, 256, L"%s", hFind.cFileName); + int displayNameLen = wcslen(data.szDisplayName); + + data.DeviceID = 0; + data.dwContentType = 0; + + AddInstalled(&data); + } + } while (FindNextFileW(hFindFile, &hFind)); + FindClose(hFindFile); + } + + return C4JStorage::EDLC_Idle; +} + +DWORD CDLC::MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCWSTR szMountDrive) +{ + this->m_pMountedDLCFunc = Func; + this->m_pMountedDLCParam = lpParam; + + if (szMountDrive) + { + m_szMountPath = szMountDrive; + } + else + { + m_szMountPath = this->m_szPackageRoot; + } + + this->m_uiCurrentMappedDLC = dwDLC; + + wchar_t *dlcdirPath = m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName; + m_vDLCDriveMappings.push_back(DriveMapping(dlcdirPath, m_szMountPath)); + + m_iHasNewMountedDLCs = true; + + return 997; +} + +DWORD CDLC::UnmountInstalledDLC(LPCWSTR szMountDrive) +{ + LPCWSTR szDrive = nullptr; + + if (szMountDrive) + { + szDrive = szMountDrive; + } + else + { + szDrive = this->m_szPackageRoot; + } + + for (int i = 0; i < this->m_vDLCDriveMappings.size(); i++) + { + if (m_vDLCDriveMappings[i].m_szDirectoryPath == szDrive) + { + m_vDLCDriveMappings.erase(m_vDLCDriveMappings.begin() + i); + + return 0; + } + } + return 0; +} + +void CDLC::GetMountedDLCFileList(const char *szMountDrive, std::vector &fileList) +{ + wchar_t dlcdirPath[256]; + swprintf_s(dlcdirPath, 256, L"%s/*", m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName); + + _WIN32_FIND_DATAW atts; + HANDLE hFind = FindFirstFileW(dlcdirPath, &atts); + if (hFind != INVALID_HANDLE_VALUE) + { + do + { + if (atts.dwFileAttributes == -1 || (atts.dwFileAttributes & 0x10) != 0x10) + { + wchar_t dir[256]; + swprintf_s(dir, _countof(dir), L"%s/%s", m_vInstalledDLCs[m_uiCurrentMappedDLC].szFileName, atts.cFileName); + + fileList.push_back(dir); + } + } while (FindNextFileW(hFind, &atts)); + FindClose(hFind); + } +} + +std::wstring CDLC::GetMountedPath(std::wstring szMount) +{ + for (int ch = 0; ch < szMount.size(); ++ch) + { + if (szMount[ch] == '/' || szMount[ch] == '\\') + { + return L""; + } + + if (szMount[ch] == ':') + { + std::wstring driveName = szMount.substr(0, ch); + for (int i = 0; i < m_vDLCDriveMappings.size(); i++) + { + if (m_vDLCDriveMappings[i].m_szMountPath == driveName) + { + std::wstring newPath = m_vDLCDriveMappings[i].m_szDirectoryPath; + + newPath.append(szMount.substr(ch + 1)); + + return newPath; + } + } + break; + } + } + + return L""; +} + +void CDLC::SetDLCProductCode(const char *szProductCode) +{ + strcpy(m_szDLCProductCode, szProductCode); +} + +void CDLC::SetProductUpgradeKey(const char *szProductCode) +{ + strcpy(m_szProductUpgradeKey, szProductCode); +} + +int CDLC::GetAvailableDLCCount(int iPad) +{ + return 0; +} + +void CDLC::SetPackageRoot(wchar_t *pszDLCRoot) +{ + wcscpy(this->m_szPackageRoot, pszDLCRoot); +} + +void CDLC::Tick(void) +{ + if (m_iHasNewInstalledDLCs) + { + m_iHasNewInstalledDLCs = false; + m_pInstalledDLCFunc(m_pInstalledDLCParam, m_vInstalledDLCs.size(), 0); + } + if (m_iHasNewMountedDLCs) + { + m_iHasNewMountedDLCs = false; + m_pMountedDLCFunc(m_pMountedDLCParam, 0, 0, m_dwLicenseMask); + } +} + +void CDLC::AddInstalled(XCONTENT_DATA *data) +{ + m_vInstalledDLCs.push_back(*data); +} + +DWORD CDLC::CancelOffers(void) +{ + return 0; +} diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_DLC.h b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_DLC.h new file mode 100644 index 00000000..38590c75 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_DLC.h @@ -0,0 +1,81 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "4J_Storage.h" + +class CDLC +{ +public: + struct DriveMapping + { + DriveMapping(std::wstring szDirectoryPath, std::wstring szMountPath) : m_szDirectoryPath(szDirectoryPath), m_szMountPath(szMountPath) + { + ; + } + + std::wstring m_szMountPath; + std::wstring m_szDirectoryPath; + }; + + XCONTENT_DATA &GetDLC(DWORD dw); + CDLC(void); + + C4JStorage::EDLCStatus GetOffers(int iPad, int (*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, + DWORD dwOfferTypesBitmask = XMARKETPLACE_OFFERING_TYPE_CONTENT); + void ClearOffers(); + C4JStorage::EDLCStatus GetInstalledDLC(int iPad, int (*Func)(LPVOID, int, int), LPVOID lpParam); + DWORD MountInstalledDLC(int iPad, DWORD dwDLC, int (*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCWSTR szMountDrive = NULL); + DWORD UnmountInstalledDLC(LPCWSTR szMountDrive = NULL); + void GetMountedDLCFileList(const char *szMountDrive, std::vector &fileList); + std::wstring GetMountedPath(std::wstring szMount); + + void SetDLCProductCode(const char *szProductCode); + void SetProductUpgradeKey(const char *szProductCode); + int GetAvailableDLCCount(int iPad); + void SetPackageRoot(wchar_t *pszDLCRoot); + + void Tick(void); + void AddInstalled(XCONTENT_DATA *data); + DWORD CancelOffers(void); + + DWORD dword0; + int (*m_pInstalledDLCFunc)(LPVOID, int, int); + LPVOID m_pInstalledDLCParam; + BYTE gap18[16]; + int m_iHasNewInstalledDLCs; + std::vector m_vInstalledDLCs; + BYTE gap48[4]; + DWORD m_iHasNewMountedDLCs; + int (*m_pMountedDLCFunc)(LPVOID, int, DWORD, DWORD); + LPVOID m_pMountedDLCParam; + std::wstring m_szMountPath; + DWORD m_uiCurrentMappedDLC; + DWORD m_dwLicenseMask; + wchar_t m_szPackageRoot[40]; + DWORD dwordC0; + std::vector m_vDLCDriveMappings; + char m_szDLCProductCode[16]; + char m_szProductUpgradeKey[60]; +}; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_Main.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_Main.cpp new file mode 100644 index 00000000..9e5645a8 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_Main.cpp @@ -0,0 +1,94 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "STO_Main.h" +#include "4J_Storage.h" + +CStorage InternalStorageManager; + +CStorage::CStorage(void) +{ + m_SaveGame = CSaveGame(); + m_DLC = CDLC(); +} + +void CStorage::Init(int (*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID) {} + +void CStorage::Tick(void) +{ + m_DLC.Tick(); +} + +unsigned int CStorage::CRC(unsigned char *buf, int len) +{ + return ~UpdateCRC(0xFFFFFFFF, buf, len); +} + +void CStorage::MakeCRCTable(void) +{ + for (int c = 0; c < 256; ++c) + { + unsigned int k = c; + for (int n = 0; n < 8; ++n) + { + if ((k & 1) != 0) + { + k = (k >> 1) ^ 0xEDB88320; + } + else + { + k >>= 1; + } + } + m_CRCTable[c] = k; + } + m_bHasCRCTable = true; +} + +unsigned int CStorage::UpdateCRC(unsigned int crc, unsigned __int8 *buf, int len) +{ + if (!m_bHasCRCTable) + { + MakeCRCTable(); + } + + for (int c = 0; c < len; ++c) + { + crc = (crc >> 8) ^ m_CRCTable[(unsigned __int8)(buf[c] ^ crc)]; + } + + return crc; +} + +void CStorage::DebugPrintf(const char *szFormat, ...) +{ + char buf[1024]; + + va_list va; + va_start(va, szFormat); + + vsnprintf(buf, 1024, szFormat, va); + + va_end(va); +} \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_Main.h b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_Main.h new file mode 100644 index 00000000..a1250346 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_Main.h @@ -0,0 +1,50 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "STO_DLC.h" +#include "STO_SaveGame.h" + +class CStorage +{ +public: + CStorage(void); + + void Init(int (*Func)(LPVOID, const C4JStorage::ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID); + void Tick(void); + unsigned int CRC(unsigned char *buf, int len); + void MakeCRCTable(void); + unsigned int UpdateCRC(unsigned int crc, unsigned __int8 *buf, int len); + void DebugPrintf(const char *szFormat, ...); + + BYTE gap0[8]; + CSaveGame m_SaveGame; + CDLC m_DLC; + BYTE gap278[0x10]; + DWORD m_CRCTable[256]; + bool m_bHasCRCTable; +}; + +// Singleton +extern CStorage InternalStorageManager; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_SaveGame.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_SaveGame.cpp new file mode 100644 index 00000000..5783c765 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_SaveGame.cpp @@ -0,0 +1,657 @@ +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "STO_SaveGame.h" +#include "STO_Main.h" + +// @Patoke add +char CSaveGame::szPNGHeader[] = "\x89\x50\x4E\x47\x0D\x0A\x1A\x0A"; + +CSaveGame::CSaveGame() +{ + m_pSaveData = nullptr; + m_uiSaveSize = 0; + m_bIsSafeDisabled = false; + + ZeroMemory(m_szSaveUniqueName, sizeof(m_szSaveUniqueName)); + ZeroMemory(m_szSaveTitle, sizeof(m_szSaveTitle)); + + m_pSaveDetails = nullptr; + m_bHasSaveDetails = false; + + GetCurrentDirectoryA(sizeof(m_szSaveUniqueName), m_szSaveUniqueName); + + char dirName[256]; + char curDir[256]; + GetCurrentDirectoryA(sizeof(dirName), dirName); + sprintf(curDir, "%s/Windows64/GameHDD/", dirName); + CreateDirectoryA(curDir, 0); + + // @Patoke add + this->m_pbThumbnailData = nullptr; + this->m_uiThumbnailSize = 0; + this->m_pbImageData = nullptr; + this->m_uiImageSize = 0; +} + +void CSaveGame::SetSaveDisabled(bool bDisable) +{ + m_bIsSafeDisabled = bDisable; +} + +bool CSaveGame::GetSaveDisabled(void) +{ + return m_bIsSafeDisabled; +} + +void CSaveGame::ResetSaveData() +{ + free(m_pSaveData); + m_pSaveData = nullptr; + m_uiSaveSize = 0; +} + +C4JStorage::ESaveGameState CSaveGame::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam, + char *pszSavePackName) +{ + WIN32_FIND_DATAA findFileData; + WIN32_FILE_ATTRIBUTE_DATA fileInfoBuffer; + + if (!m_pSaveDetails) + { + m_pSaveDetails = new SAVE_DETAILS(); + memset(m_pSaveDetails, 0, sizeof(SAVE_DETAILS)); + } + + delete[] m_pSaveDetails->SaveInfoA; + m_pSaveDetails->SaveInfoA = nullptr; + m_pSaveDetails->iSaveC = 0; + + char dirName[256]; + char curDir[256]; + GetCurrentDirectoryA(sizeof(dirName), dirName); + sprintf(curDir, "%s\\Windows64\\GameHDD\\*", dirName); + + int resultCount = 0; + HANDLE h = FindFirstFileExA(curDir, FindExInfoStandard, &findFileData, FindExSearchLimitToDirectories, 0, 0); + if (h == INVALID_HANDLE_VALUE) + { + DWORD error = GetLastError(); + printf("Error finding save dirs: 0x%08lx\n", error); + } + else + { + do + { + if ((findFileData.dwFileAttributes & 0x10) != 0) + { + resultCount++; + } + } while (FindNextFileA(h, &findFileData)); + FindClose(h); + } + + if (resultCount > 0) + { + m_pSaveDetails->SaveInfoA = new SAVE_INFO[resultCount]; + memset(m_pSaveDetails->SaveInfoA, 0, sizeof(SAVE_INFO) * resultCount); + + m_pSaveDetails->iSaveC = 0; + int i = 0; + HANDLE fi = FindFirstFileExA(curDir, FindExInfoStandard, &findFileData, FindExSearchLimitToDirectories, 0, 0); + if (fi != INVALID_HANDLE_VALUE) + { + do + { + if ((findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0 && strcmp(findFileData.cFileName, ".") && + strcmp(findFileData.cFileName, "..")) + { + strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, findFileData.cFileName); + + // @Patoke add: we want to preserve the title name, so we save this in the actual save file name + char searchPath[280]; + sprintf(searchPath, "%s\\Windows64\\GameHDD\\%s\\*", dirName, findFileData.cFileName); + + WIN32_FIND_DATAA saveFileData; + HANDLE hSaveFile = FindFirstFileA(searchPath, &saveFileData); + + char szTitleName[256] = {0}; + + if (hSaveFile != INVALID_HANDLE_VALUE) + { + do + { + // @Patoke todo: we assume the first actual file here to be the save file, ideally we would want to check the extension + // too but this is good enough for now + if (!(saveFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) + { + // remove the file extension + std::string decoratedSaveTitle = saveFileData.cFileName; + uint64_t extensionDot = decoratedSaveTitle.rfind('.'); + + // populate the save title + if (extensionDot != std::string::npos) + { + strcpy_s(this->m_szSaveTitle, decoratedSaveTitle.substr(0, extensionDot).c_str()); + } + else + { + strcpy_s(this->m_szSaveTitle, decoratedSaveTitle.c_str()); + } + + strcpy_s(szTitleName, sizeof(szTitleName), this->m_szSaveTitle); + break; + } + } while (FindNextFileA(hSaveFile, &saveFileData)); + + FindClose(hSaveFile); + } + + // set the actual save file name as the title now, before we would use the folder name which is the unique save name + strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, szTitleName); + + char fileName[280]; + sprintf(fileName, "%s\\Windows64\\GameHDD\\%s\\%s", dirName, findFileData.cFileName, saveFileData.cFileName); + + GetFileAttributesExA(fileName, GetFileExInfoStandard, &fileInfoBuffer); + m_pSaveDetails->SaveInfoA[i].metaData.dataSize = fileInfoBuffer.nFileSizeLow; + + // @Patoke todo: a save can have multiple thumbnails, implement this behaviour + char thumbName[280]; + sprintf(thumbName, "%s\\Windows64\\GameHDD\\%s\\thumbnails\\thumbData.png", dirName, findFileData.cFileName); + + // don't try loading a thumbnail if the file doesn't exist + BOOL res = GetFileAttributesExA(thumbName, GetFileExInfoStandard, &fileInfoBuffer); + if (res == 0) + { + if (m_pSaveDetails->SaveInfoA[i].thumbnailData) + { + free(m_pSaveDetails->SaveInfoA[i].thumbnailData); + m_pSaveDetails->SaveInfoA[i].thumbnailData = nullptr; + } + m_pSaveDetails->SaveInfoA[i].metaData.thumbnailSize = fileInfoBuffer.nFileSizeLow; + } + else + { + m_pSaveDetails->SaveInfoA[i].metaData.thumbnailSize = fileInfoBuffer.nFileSizeLow; + } + + m_pSaveDetails->iSaveC++; + i++; + } + } while (FindNextFileA(fi, &findFileData)); + FindClose(fi); + } + } + + m_bHasSaveDetails = true; + if (Func) + { + Func(lpParam, m_pSaveDetails, true); + } + + return C4JStorage::ESaveGame_Idle; +} + +PSAVE_DETAILS CSaveGame::ReturnSavesInfo() +{ + if (m_bHasSaveDetails) + return m_pSaveDetails; + else + return nullptr; +} + +void CSaveGame::ClearSavesInfo() +{ + m_bHasSaveDetails = false; + if (m_pSaveDetails) + { + if (m_pSaveDetails->SaveInfoA) + { + delete[] m_pSaveDetails->SaveInfoA; + m_pSaveDetails->SaveInfoA = nullptr; + m_pSaveDetails->iSaveC = 0; + } + delete m_pSaveDetails; + m_pSaveDetails = 0; + } +} + +// @Patoke add +C4JStorage::ESaveGameState CSaveGame::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, + int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam) +{ + if (pSaveInfo == nullptr) + { + return C4JStorage::ESaveGame_Idle; + } + + DWORD thumbSize = pSaveInfo->metaData.thumbnailSize; + if (thumbSize > 0 && pSaveInfo->thumbnailData == nullptr) + { + char curDir[256]; + GetCurrentDirectoryA(sizeof(curDir), curDir); + + const char *saveName = (const char *)pSaveInfo; + + char thumbPath[512]; + sprintf(thumbPath, "%s/Windows64/GameHDD/%s/thumbnails/thumbData.png", curDir, saveName); + + HANDLE hThumb = CreateFileA(thumbPath, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); + + if (hThumb != INVALID_HANDLE_VALUE) + { + pSaveInfo->thumbnailData = new BYTE[thumbSize]; + + DWORD bytesRead = 0; + BOOL res = ReadFile(hThumb, pSaveInfo->thumbnailData, thumbSize, &bytesRead, 0); + + // If the read fails or is incomplete, clean up to prevent corrupted image data + if (!res || bytesRead != thumbSize) + { + delete[] pSaveInfo->thumbnailData; + pSaveInfo->thumbnailData = nullptr; + } + + CloseHandle(hThumb); + } + } + + Func(lpParam, pSaveInfo->thumbnailData, pSaveInfo->metaData.thumbnailSize); + return C4JStorage::ESaveGame_GetSaveThumbnail; +} + +C4JStorage::ESaveGameState CSaveGame::LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam) +{ + SetSaveUniqueFilename(pSaveInfo->UTF8SaveFilename); + + memcpy(this->m_szSaveTitle, pSaveInfo->UTF8SaveTitle, sizeof(this->m_szSaveTitle)); // @Patoke add + + if (m_pSaveData) + { + free(m_pSaveData); + } + + m_pSaveData = malloc(pSaveInfo->metaData.dataSize); + m_uiSaveSize = pSaveInfo->metaData.dataSize; + + char dirName[256]; + char curDir[256]; + char fileName[280]; + GetCurrentDirectoryA(sizeof(curDir), curDir); + sprintf(dirName, "%s/Windows64/GameHDD/%s", curDir, m_szSaveUniqueName); + CreateDirectoryA(dirName, 0); + + // @Patoke add + char searchPath[280]; + sprintf(searchPath, "%s\\*", dirName); + + WIN32_FIND_DATAA saveFileData; + HANDLE hSaveFile = FindFirstFileA(searchPath, &saveFileData); + + char szTitleName[256] = {0}; + + if (hSaveFile != INVALID_HANDLE_VALUE) + { + do + { + // there should always be only 1 file in this directory which is the save file + if (!(saveFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) + { + sprintf(fileName, "%s/%s", dirName, saveFileData.cFileName); + break; + } + // @Patoke todo: add fail case? + } while (FindNextFileA(hSaveFile, &saveFileData)); + + FindClose(hSaveFile); + } + + HANDLE h = CreateFileA(fileName, GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); + + bool success = false; + if (h != INVALID_HANDLE_VALUE) + { + DWORD bytesRead = 0; + BOOL res = ReadFile(h, m_pSaveData, m_uiSaveSize, &bytesRead, 0); + _ASSERT(res && bytesRead == m_uiSaveSize); + CloseHandle(h); + success = true; + } + + if (Func) + { + Func(lpParam, 0, success); + } + + return C4JStorage::ESaveGame_Idle; +} + +unsigned int CSaveGame::GetSaveSize() +{ + return m_uiSaveSize; +} + +void CSaveGame::GetSaveData(void *pvData, unsigned int *puiBytes) +{ + if (pvData) + { + memmove(pvData, m_pSaveData, m_uiSaveSize); + *puiBytes = m_uiSaveSize; + } + else + { + *puiBytes = 0; + } +} + +// @Patoke add +bool CSaveGame::GetSaveUniqueNumber(INT *piVal) +{ + if (m_szSaveUniqueName[0] == '\0') + { + return 0; + } + + int year, month, day, hour, minute; + sscanf(&m_szSaveUniqueName[4], "%02d%02d%02d%02d%02d", &year, &month, &day, &hour, &minute); + + *piVal = 2678400 * year + 86400 * month + 3600 * day + 60 * hour + minute; + + return true; +} + +// @Patoke add +bool CSaveGame::GetSaveUniqueFilename(char *pszName) +{ + if (m_szSaveUniqueName[0] == '\0') + { + return false; + } + + memset(pszName, 0, 14); + for (int i = 0; i < 12; i++) + { + pszName[i] = m_szSaveUniqueName[i + 2]; + } + + return true; +} + +void CSaveGame::SetSaveTitle(LPCWSTR pwchDefaultSaveName) +{ + CreateSaveUniqueName(); + sprintf(m_szSaveTitle, "%S", pwchDefaultSaveName); // @Patoke add +} + +PVOID CSaveGame::AllocateSaveData(unsigned int uiBytes) +{ + free(m_pSaveData); + + m_pSaveData = malloc(uiBytes); + if (m_pSaveData) + { + m_uiSaveSize = uiBytes; + } + + return m_pSaveData; +} + +// @Patoke add +void CSaveGame::SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes) +{ + if (this->m_pbThumbnailData) + { + free(this->m_pbThumbnailData); + } + + this->m_pbImageData = pbImage; + this->m_uiImageSize = dwImageBytes; + + DWORD dwNewThumbnailBytes = dwThumbnailBytes; + if (dwTextDataBytes > 0) + { + // add extra bytes to the allocation for the text chunk (4 bytes for size, 4 bytes for type, 4 bytes for checksum) + dwNewThumbnailBytes += dwTextDataBytes + 12; + } + + // allocate the thumbnail + this->m_pbThumbnailData = static_cast(malloc(dwNewThumbnailBytes)); + this->m_uiThumbnailSize = dwNewThumbnailBytes; + memset(this->m_pbThumbnailData, 0, dwNewThumbnailBytes); + + // copy original thumbnail data to new buffer + memcpy(this->m_pbThumbnailData, pbThumbnail, dwThumbnailBytes); + + // inject text metadata into the thumbnail if it exists + if (dwTextDataBytes > 0) + { + this->AddTextFieldToPNG(this->m_pbThumbnailData, dwThumbnailBytes, pbTextData, dwTextDataBytes, dwNewThumbnailBytes); + } +} + +// @Patoke add +void CSaveGame::AddTextFieldToPNG(PBYTE pbImageData, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextBytes, DWORD dwTotalSizeAllocated) +{ + if (dwImageBytes == 0) + { + return; + } + + for (int j = 0; j < 8; ++j) + { + if (CSaveGame::szPNGHeader[j] != reinterpret_cast(pbImageData)[j]) + { + return; + } + } + + unsigned int offset = 8; + while (offset < dwImageBytes) + { + unsigned int chunkStart = offset; + + unsigned int chunkLength = this->ReverseBytes(*reinterpret_cast(&pbImageData[offset])); + offset += 4; + + unsigned int chunkType = this->ReverseBytes(*reinterpret_cast(&pbImageData[offset])); + offset += 4; + + if (chunkType == 'IEND') + { + offset = chunkStart; + + // write the tEXt chunk before the IEND chunk + *reinterpret_cast(&pbImageData[offset]) = this->ReverseBytes(static_cast(dwTextBytes)); + offset += 4; + + unsigned __int8 *textTypeStart = &pbImageData[offset]; + *reinterpret_cast(&pbImageData[offset]) = this->ReverseBytes('tEXt'); + offset += 4; + + memcpy(&pbImageData[offset], pbTextData, dwTextBytes); + offset += dwTextBytes; + + unsigned int textCrc = InternalStorageManager.CRC(textTypeStart, dwTextBytes + 4); + *reinterpret_cast(&pbImageData[offset]) = this->ReverseBytes(textCrc); + offset += 4; + + // add a new IEND chunk + *reinterpret_cast(&pbImageData[offset]) = 0; + offset += 4; + + unsigned __int8 *iendTypeStart = &pbImageData[offset]; + *reinterpret_cast(&pbImageData[offset]) = this->ReverseBytes('IEND'); + offset += 4; + + unsigned int iendCrc = InternalStorageManager.CRC(iendTypeStart, 4); + *reinterpret_cast(&pbImageData[offset]) = this->ReverseBytes(iendCrc); + offset += 4; + + assert("uiCount <= dwTotalSizeAllocated"); + + break; + } + else + { + // not 'IEND' chunk, continue to next chunk + offset += chunkLength + 4; + } + } +} + +// @Patoke add +unsigned int CSaveGame::ReverseBytes(unsigned int uiValue) +{ + unsigned int uiReturn = 0; + + uiReturn = (uiValue << 24) | ((uiValue << 8) & 0x00FF0000) | ((uiValue >> 8) & 0x0000FF00) | (uiValue >> 24); + + return uiReturn; +} + +C4JStorage::ESaveGameState CSaveGame::SaveSaveData(int (*Func)(LPVOID, const bool), LPVOID lpParam) +{ + char dirName[256]; + char curDir[256]; + char fileName[280]; + char thumbName[280]; + + GetCurrentDirectoryA(sizeof(curDir), curDir); + sprintf(dirName, "%s/Windows64/GameHDD/%s", curDir, m_szSaveUniqueName); + CreateDirectoryA(dirName, 0); + sprintf(fileName, "%s/%s.ms", dirName, this->m_szSaveTitle); // @Patoke add + + HANDLE h = CreateFileA(fileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0); + + DWORD bytesWritten = 0; + BOOL res = WriteFile(h, m_pSaveData, m_uiSaveSize, &bytesWritten, 0); + _ASSERT(res && bytesWritten == m_uiSaveSize); + + CloseHandle(h); + + // @Patoke add + if (this->m_pbThumbnailData != nullptr && this->m_uiThumbnailSize > 0) + { + char thumbDir[280]; + sprintf(thumbDir, "%s/thumbnails", dirName); + CreateDirectoryA(thumbDir, 0); + + sprintf(thumbName, "%s/thumbnails/thumbData.png", dirName); + + HANDLE hThumb = CreateFileA(thumbName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0); + + DWORD thumbBytesWritten = 0; + BOOL thumbRes = WriteFile(hThumb, this->m_pbThumbnailData, this->m_uiThumbnailSize, &thumbBytesWritten, 0); + _ASSERT(thumbRes && thumbBytesWritten == this->m_uiThumbnailSize); + + CloseHandle(hThumb); + } + + Func(lpParam, true); + + return C4JStorage::ESaveGame_Idle; +} + +// @Patoke add +C4JStorage::ESaveGameState CSaveGame::DeleteSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool), LPVOID lpParam) +{ + char dirName[256]; + char curDir[256]; + char fileName[280]; + char thumbDir[280]; + char thumbName[280]; + + GetCurrentDirectoryA(sizeof(curDir), curDir); + + sprintf(dirName, "%s/Windows64/GameHDD/%s", curDir, pSaveInfo->UTF8SaveFilename); + sprintf(fileName, "%s/%s.ms", dirName, pSaveInfo->UTF8SaveTitle); + sprintf(thumbDir, "%s/thumbnails", dirName); + sprintf(thumbName, "%s/thumbData.png", thumbDir); + + // delete all files under the unique save directory + char searchPath[280]; + sprintf(searchPath, "%s\\*", dirName); + + WIN32_FIND_DATAA saveFileData; + HANDLE hSaveFile = FindFirstFileA(searchPath, &saveFileData); + + char szTitleName[256] = {0}; + + if (hSaveFile != INVALID_HANDLE_VALUE) + { + do + { + if (!(saveFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) + { + sprintf(fileName, "%s/%s", dirName, saveFileData.cFileName); + DeleteFileA(fileName); + break; + } + // @Patoke todo: add fail case? + } while (FindNextFileA(hSaveFile, &saveFileData)); + + FindClose(hSaveFile); + } + + // delete thumbnails and directories + DeleteFileA(thumbName); + RemoveDirectoryA(thumbDir); + RemoveDirectoryA(dirName); + + PSAVE_INFO m_pDeleteInfo = pSaveInfo; // only here for consistency with the xbox one assert + assert((m_pDeleteInfo >= &m_pSaveDetails->SaveInfoA[0]) && (m_pDeleteInfo < &m_pSaveDetails->SaveInfoA[m_pSaveDetails->iSaveC])); + + uint64_t index = pSaveInfo - this->m_pSaveDetails->SaveInfoA; + + // shift all save data by 1 to fill the gap + for (int j = index; j < this->m_pSaveDetails->iSaveC - 1; ++j) + { + this->m_pSaveDetails->SaveInfoA[j] = this->m_pSaveDetails->SaveInfoA[j + 1]; + } + + --this->m_pSaveDetails->iSaveC; + + // not calling this function is what caused the softlock in the original binaries + if (Func) + { + Func(lpParam, true); + } + + return C4JStorage::ESaveGame_Idle; +} + +void CSaveGame::SetSaveUniqueFilename(char *szFilename) +{ + strcpy_s(m_szSaveUniqueName, szFilename); +} + +void CSaveGame::CreateSaveUniqueName(void) +{ + _SYSTEMTIME UTCSysTime; + GetSystemTime(&UTCSysTime); + + sprintf_s(m_szSaveUniqueName, sizeof(m_szSaveUniqueName), "%4d%02d%02d%02d%02d%02d", UTCSysTime.wYear, UTCSysTime.wMonth, UTCSysTime.wDay, + UTCSysTime.wHour, UTCSysTime.wMinute, UTCSysTime.wSecond); +} diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_SaveGame.h b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_SaveGame.h new file mode 100644 index 00000000..07b1940a --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/Windows64/STO_SaveGame.h @@ -0,0 +1,76 @@ +#pragma once +/* +MIT License + +Copyright (c) 2026 Patoke + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "4J_Storage.h" + +class CSaveGame +{ +public: + CSaveGame(); + void SetSaveDisabled(bool bDisable); + bool GetSaveDisabled(void); + + void ResetSaveData(); + C4JStorage::ESaveGameState GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam, + char *pszSavePackName); + PSAVE_DETAILS ReturnSavesInfo(); + void ClearSavesInfo(); + C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), + LPVOID lpParam); + C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam); + unsigned int GetSaveSize(); + void GetSaveData(void *pvData, unsigned int *puiBytes); + bool GetSaveUniqueNumber(INT *piVal); + bool GetSaveUniqueFilename(char *pszName); + void SetSaveTitle(LPCWSTR pwchDefaultSaveName); + PVOID AllocateSaveData(unsigned int uiBytes); + void SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes); + C4JStorage::ESaveGameState SaveSaveData(int (*Func)(LPVOID, const bool), LPVOID lpParam); + C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool), LPVOID lpParam); + void SetSaveUniqueFilename(char *szFilename); + + void CreateSaveUniqueName(void); + + // @Patoke add: definition taken from the Xbox One binaries + void AddTextFieldToPNG(PBYTE pbImageData, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextBytes, DWORD dwTotalSizeAllocated); + unsigned int ReverseBytes(unsigned int uiValue); + + void *m_pSaveData; + unsigned int m_uiSaveSize; + char m_szSaveUniqueName[32]; + char m_szSaveTitle[256]; + bool m_bIsSafeDisabled; + bool m_bHasSaveDetails; + SAVE_DETAILS *m_pSaveDetails; + + // @Patoke add + PBYTE m_pbThumbnailData; + unsigned int m_uiThumbnailSize; + + PBYTE m_pbImageData; + unsigned int m_uiImageSize; + + static char szPNGHeader[]; +}; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/stdafx.cpp b/Minecraft.Client/Windows64/4JLibs/4J_Storage/stdafx.cpp new file mode 100644 index 00000000..fd4f341c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/stdafx.cpp @@ -0,0 +1 @@ +#include "stdafx.h" diff --git a/Minecraft.Client/Windows64/4JLibs/4J_Storage/stdafx.h b/Minecraft.Client/Windows64/4JLibs/4J_Storage/stdafx.h new file mode 100644 index 00000000..fbe6752e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_Storage/stdafx.h @@ -0,0 +1,19 @@ +#ifndef PCH_H +#define PCH_H + +#ifdef _WIN64 +#define WIN32_LEAN_AND_MEAN +#include + +#include +#include +#include + +#include +#endif + +#ifndef _XBOX +#include "extraX64.h" +#endif + +#endif //PCH_H diff --git a/Minecraft.Client/Windows64/4JLibs/4J_XTMS/4J_XTMS.vcxproj b/Minecraft.Client/Windows64/4JLibs/4J_XTMS/4J_XTMS.vcxproj new file mode 100644 index 00000000..53037d01 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_XTMS/4J_XTMS.vcxproj @@ -0,0 +1,149 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {D0FDED0B-7704-4376-82DC-FF4377A7CD53} + Win32Proj + My4J_XTMS + + + + StaticLibrary + true + v110 + Unicode + + + StaticLibrary + true + v110 + Unicode + + + StaticLibrary + false + v110 + true + Unicode + + + StaticLibrary + false + v110 + true + Unicode + + + + + + + + + + + + + + + + + + + $(SolutionDir)\libs\ + + + $(SolutionDir)\libs\ + + + + Use + Level3 + Disabled + WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) + true + ../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + + + Windows + true + + + + + NotUsing + Level3 + Disabled + _WINDOWS64;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + ../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + MultiThreadedDebug + + + Windows + true + + + + + Level3 + Use + MaxSpeed + true + true + WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) + true + ../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + + + Windows + true + true + true + + + + + Level3 + NotUsing + Full + true + false + _WINDOWS64;_CRT_SECURE_NO_WARNINGS + true + ../Headers;$(ProjectDir);%(AdditionalIncludeDirectories) + stdafx.h + MultiThreaded + Speed + + + Windows + true + true + true + + + + + + \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/4J_XTMS/4J_XTMS.vcxproj.filters b/Minecraft.Client/Windows64/4JLibs/4J_XTMS/4J_XTMS.vcxproj.filters new file mode 100644 index 00000000..d7ef6a1a --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/4J_XTMS/4J_XTMS.vcxproj.filters @@ -0,0 +1,17 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Input.h b/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Input.h new file mode 100644 index 00000000..884f281e --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Input.h @@ -0,0 +1,165 @@ +#pragma once + +#define MAP_STYLE_0 0 +#define MAP_STYLE_1 1 +#define MAP_STYLE_2 2 + +#define _360_JOY_BUTTON_A 0x00000001 +#define _360_JOY_BUTTON_B 0x00000002 +#define _360_JOY_BUTTON_X 0x00000004 +#define _360_JOY_BUTTON_Y 0x00000008 + +#define _360_JOY_BUTTON_START 0x00000010 +#define _360_JOY_BUTTON_BACK 0x00000020 +#define _360_JOY_BUTTON_RB 0x00000040 +#define _360_JOY_BUTTON_LB 0x00000080 + +#define _360_JOY_BUTTON_RTHUMB 0x00000100 +#define _360_JOY_BUTTON_LTHUMB 0x00000200 +#define _360_JOY_BUTTON_DPAD_UP 0x00000400 +#define _360_JOY_BUTTON_DPAD_DOWN 0x00000800 + +#define _360_JOY_BUTTON_DPAD_LEFT 0x00001000 +#define _360_JOY_BUTTON_DPAD_RIGHT 0x00002000 +// fake digital versions of analog values +#define _360_JOY_BUTTON_LSTICK_RIGHT 0x00004000 +#define _360_JOY_BUTTON_LSTICK_LEFT 0x00008000 + +#define _360_JOY_BUTTON_RSTICK_DOWN 0x00010000 +#define _360_JOY_BUTTON_RSTICK_UP 0x00020000 +#define _360_JOY_BUTTON_RSTICK_RIGHT 0x00040000 +#define _360_JOY_BUTTON_RSTICK_LEFT 0x00080000 + +#define _360_JOY_BUTTON_LSTICK_DOWN 0x00100000 +#define _360_JOY_BUTTON_LSTICK_UP 0x00200000 +#define _360_JOY_BUTTON_RT 0x00400000 +#define _360_JOY_BUTTON_LT 0x00800000 + +#define _360_GTC_PLAY 0x01000000 +#define _360_GTC_PAUSE 0x02000000 +#define _360_GTC_MENU 0x04000000 +#define _360_GTC_VIEW 0x08000000 +#define _360_GTC_BACK 0x10000000 + +// Stick axis maps - to allow changes for SouthPaw in-game axis mapping +#define AXIS_MAP_LX 0 +#define AXIS_MAP_LY 1 +#define AXIS_MAP_RX 2 +#define AXIS_MAP_RY 3 + +// Trigger map - to allow for swap triggers in-game +#define TRIGGER_MAP_0 0 +#define TRIGGER_MAP_1 1 + +typedef struct _STRING_VERIFY_RESPONSE +{ + WORD wNumStrings; + HRESULT *pStringResult; +} +STRING_VERIFY_RESPONSE; + +class C4JStringTable +{ +public: + LPCWSTR Lookup(LPCWSTR szId) {return NULL;} + LPCWSTR Lookup(UINT nIndex) {return NULL;} + void Clear(); + HRESULT Load(LPCWSTR szId) {return S_OK;} +}; + +class C_4JInput +{ +public: + static const int MAX_GAMEPADS = 8; + enum EKeyboardResult + { + EKeyboard_Pending, + EKeyboard_Cancelled, + EKeyboard_ResultAccept, + EKeyboard_ResultDecline, + }; + + enum EKeyboardMode + { + EKeyboardMode_Default, + EKeyboardMode_Numeric, + EKeyboardMode_Password, + EKeyboardMode_Alphabet, + EKeyboardMode_Full, + EKeyboardMode_Alphabet_Extended, + EKeyboardMode_IP_Address, + EKeyboardMode_Phone, + EKeyboardMode_URL, + EKeyboardMode_Email + + }; + + void Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC ); + void Tick(void); + void SetDeadzoneAndMovementRange(unsigned int uiDeadzoneAnalog, unsigned int uiDeadzoneDigital ,unsigned int uiAnalogMovementRangeMax ); + void SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal); + unsigned int GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction); + void SetJoypadMapVal(int iPad,unsigned char ucMap); + unsigned char GetJoypadMapVal(int iPad); + void SetJoypadSensitivity(int iPad, float fSensitivity); + unsigned int GetValue(int iPad,unsigned char ucAction, bool bRepeat=false); + bool ButtonPressed(int iPad,unsigned char ucAction=255); // toggled + bool ButtonReleased(int iPad,unsigned char ucAction); //toggled + bool ButtonDown(int iPad,unsigned char ucAction=255); // button held down + // Functions to remap the axis and triggers for in-game (not menus) - SouthPaw, etc + void SetJoypadStickAxisMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetJoypadStickTriggerMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetKeyRepeatRate(float fRepeatDelaySecs,float fRepeatRateSecs); + void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam ); + FLOAT GetIdleSeconds(int iPad); + unsigned int GetConnectedGamepadCount(); + bool IsPadConnected(int iPad); + bool IsPadLocked(int iPad); + + // In-Game values which may have been remapped due to Southpaw, swap triggers, etc + float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay=true); + + void SetMenuDisplayed(int iPad, bool bVal); + +// EKeyboardResult RequestKeyboard(UINT uiTitle, UINT uiText, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam,EKeyboardMode eMode,C4JStringTable *pStringTable=NULL); +// EKeyboardResult RequestKeyboard(UINT uiTitle, LPCWSTR pwchDefault, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam, EKeyboardMode eMode,C4JStringTable *pStringTable=NULL); + EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, int iMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode); + void DestroyKeyboard(); + + bool IsCircleCrossSwapped(); + void GetText(uint16_t *UTF16String); + // Online check strings against offensive list - TCR 92 + // TCR # 092 CMTV Player Text String Verification + // Requirement Any player-entered text visible to another player on Xbox LIVE must be verified using the Xbox LIVE service before being transmitted. Text that is rejected by the Xbox LIVE service must not be displayed. + // + // Remarks + // This requirement applies to any player-entered string that can be exposed to other players on Xbox LIVE. It includes session names, content descriptions, text messages, tags, team names, mottos, comments, and so on. + // + // Games may decide to not send the text, blank it out, or use generic text if the text was rejected by the Xbox LIVE service. + // + // Games verify the text by calling the XStringVerify function. + // + // Exemption It is not required to use the Xbox LIVE service to verify real-time text communication. An example of real-time text communication is in-game text chat. + // + // Intent Protect players from inappropriate language. + bool VerifyStrings(WCHAR **pwStringA,int iStringC,int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelQueuedVerifyStrings(int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelAllVerifyInProgress(void); + + //bool InputDetected(DWORD dwUserIndex,WCHAR *pwchInput); + + void SetEnabledGtcButtons(long long llEnabledButtons); + + Windows::Xbox::System::User^ GetUserForGamepad(int iPad); + + // Handle PLM events + void Resume(); +}; + +// Singleton +extern C_4JInput InputManager; diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Profile.h b/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Profile.h new file mode 100644 index 00000000..dab46417 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Profile.h @@ -0,0 +1,162 @@ +#pragma once + +namespace WXAMS = Windows::Xbox::ApplicationModel::Store; +namespace WXS = Windows::Xbox::System; +namespace MXS = Microsoft::Xbox::Services; + +enum eAwardType +{ + eAwardType_Achievement = 0, + eAwardType_GamerPic, + eAwardType_Theme, + eAwardType_AvatarItem, +}; + +enum eUpsellType +{ + eUpsellType_Custom = 0, // This is the default, and means that the upsell dialog was initiated in the app code + eUpsellType_Achievement, + eUpsellType_GamerPic, + eUpsellType_Theme, + eUpsellType_AvatarItem, +}; + +enum eUpsellResponse +{ + eUpsellResponse_Declined, + eUpsellResponse_Accepted_NoPurchase, + eUpsellResponse_Accepted_Purchase, +}; + +// Public version of PlayerUID that hides any C++/Cx functions +class PlayerUID +{ +protected: + std::wstring m_UID; + +public: + class Hash + { + public: + std::size_t operator()(PlayerUID const& k) const; + }; + + PlayerUID(); + PlayerUID(std::wstring fromString); + + bool operator==(const PlayerUID &rhs) const; + bool operator!=(const PlayerUID &rhs); + + std::wstring toString() const; +}; +typedef PlayerUID *PPlayerUID; + +class C_4JProfile +{ +public: + struct PROFILESETTINGS + { + int iYAxisInversion; + int iControllerSensitivity; + int iVibration; + bool bSwapSticks; + }; + + + // 4 players have game defined data, puiGameDefinedDataChangedBitmask needs to be checked by the game side to see if there's an update needed - it'll have the bits set for players to be updated + void Initialise( const std::wstring &serviceConfigId, const std::wstring &titleProductId ); + //void SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject); + void SetTrialAwardText(eAwardType AwardType,int iTitle,int iText); // achievement popup in the trial game + int GetLockedProfile(); + void SetLockedProfile(int iProf); + bool IsSignedIn(int iQuadrant); + bool IsSignedInLive(int iProf); + bool IsGuest(int iQuadrant); + UINT RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + void SetPrimaryPlayerChanged(bool bVal); + bool QuerySigninStatus(void); + void GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid); + BOOL AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2); + BOOL XUIDIsGuest(PlayerUID xuid); + bool AllowedToPlayMultiplayer(int iProf); + void StartTrialGame(); // disables saves and leaderboard, and change state to readyforgame from pregame + void AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed); + BOOL CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ); + bool GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam); + void CancelProfileAvatarRequest(); + void ShowProfileCard(int iPad, PlayerUID targetUid); + void ShowAddFriend(int iPad, PlayerUID targetUid); + + void CheckPrivilege(int iPad, bool thisQuadrantOnly, WXAMS::KnownPrivileges privilege, void( *Func)(LPVOID, bool, int),LPVOID lpParam); + void CheckPrivileges(int iPad, bool thisQuadrantOnly, const std::vector &privileges, void( *Func)(LPVOID, bool, int),LPVOID lpParam); + + // Some helper functions to wrap common combinations of privileges + void CheckMultiplayerPrivileges(int iPad, bool thisQuadrantOnly, void( *Func)(LPVOID, bool, int),LPVOID lpParam); + + + // SYS + WXS::User^ GetUser(int iPad, bool incUsersSigningOut = false); + int GetPrimaryPad(); + void SetPrimaryPad(int iPad); + int AddGamepadToGame(int iPad); + void RemoveGamepadFromGame(int iPad); + void ClearGameUsers(); + char* GetGamertag(int iPad); + std::wstring GetDisplayName(int iPad); + bool IsFullVersion(); + void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam); + void SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam); + bool RegionIsNorthAmerica(void); + bool LocaleIsUSorCanada(void); + HRESULT GetLiveConnectionStatus(); + bool IsSystemUIDisplayed(); + void SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam); + void CompleteDeferredSignouts(); + void SetDeferredSignoutEnabled(bool enabled); + + // PROFILE DATA + //int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam); + //int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam); + //PROFILESETTINGS * GetDashboardProfileSettings(int iPad); + //void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false); + //void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY); + //void *GetGameDefinedProfileData(int iQuadrant); + void ResetProfileProcessState(); // after a sign out from the primary player, call this + void Tick( void ); + + void GetProfile(PlayerUID xuid, void (*func)(LPVOID, Microsoft::Xbox::Services::Social::XboxUserProfile^), LPVOID param); + void GetProfiles(std::vector xuids, void (*func)(LPVOID, std::vector), LPVOID param); + + // ACHIEVEMENTS & AWARDS + + //void RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected=false, + // CXuiStringTable*pStringTable=NULL, int iTitleStr=-1, int iTextStr=-1, int iAcceptStr=-1, char *pszThemeName=NULL, unsigned int uiThemeSize=0L); + //int GetAwardId(int iAwardNumber); + eAwardType GetAwardType(int iAwardNumber); + bool CanBeAwarded(int iQuadrant, int iAwardNumber); + void Award(int iQuadrant, int iAwardNumber, bool bForce=false); + //bool IsAwardsFlagSet(int iQuadrant, int iAward); + + // RICH PRESENCE + + //void RichPresenceInit(int iPresenceCount, int iContextCount); + //void RegisterRichPresenceContext(int iGameConfigContextID); + //void SetRichPresenceContextValue(int iPad,int iContextID, int iVal); + void RegisterPresence(int presenceId, const std::wstring &presence); + void SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle=false); + void SetGameActivityForAllActiveUsers(int iNewPresence); + + // PURCHASE + void DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam = -1); + void SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam); + + // Debug + void SetDebugFullOverride(bool bVal); // To override the license version (trail/full). Only in debug/release, not ContentPackage + +}; + +// Singleton +extern C_4JProfile ProfileManager; + diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Render.h b/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Render.h new file mode 100644 index 00000000..737caa98 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Render.h @@ -0,0 +1,302 @@ +#pragma once + +class ImageFileBuffer +{ +public: + enum EImageType + { + e_typePNG, + e_typeJPG + }; + + EImageType m_type; + void* m_pBuffer; + int m_bufferSize; + + int GetType() { return m_type; } + void *GetBufferPointer() { return m_pBuffer; } + int GetBufferSize() { return m_bufferSize; } + void Release() { free(m_pBuffer); m_pBuffer = NULL; } + bool Allocated() { return m_pBuffer != NULL; } +}; + +typedef struct +{ + int Width; + int Height; +}D3DXIMAGE_INFO; + +typedef struct _XSOCIAL_PREVIEWIMAGE { + BYTE *pBytes; + DWORD Pitch; + DWORD Width; + DWORD Height; +// D3DFORMAT Format; +} XSOCIAL_PREVIEWIMAGE, *PXSOCIAL_PREVIEWIMAGE; + +class C4JRender +{ +public: + void Tick(); + void UpdateGamma(unsigned short usGamma); + + // Matrix stack + void MatrixMode(int type); + void MatrixSetIdentity(); + void MatrixTranslate(float x,float y,float z); + void MatrixRotate(float angle, float x, float y, float z); + void MatrixScale(float x, float y, float z); + void MatrixPerspective(float fovy, float aspect, float zNear, float zFar); + void MatrixOrthogonal(float left,float right,float bottom,float top,float zNear,float zFar); + void MatrixPop(); + void MatrixPush(); + void MatrixMult(float *mat); + const float *MatrixGet(int type); + void Set_matrixDirty(); + + // Core + void Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain); + void InitialiseContext(); + void StartFrame(); + void DoScreenGrabOnNextPresent(); + void Present(); + void Clear(int flags, D3D11_RECT *pRect = NULL); + void SetClearColour(const float colourRGBA[4]); + bool IsWidescreen(); + bool IsHiDef(); + void CaptureThumbnail(ImageFileBuffer *pngOut); + void CaptureScreen(ImageFileBuffer *jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut); + void BeginConditionalSurvey(int identifier); + void EndConditionalSurvey(); + void BeginConditionalRendering(int identifier); + void EndConditionalRendering(); + + // Vertex data handling + typedef enum + { + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x float, colour 4 x byte, normal 4 x byte, padding 1 DWORD + VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied, + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen + VERTEX_TYPE_COUNT + } eVertexType; + + // Pixel shader + typedef enum + { + PIXEL_SHADER_TYPE_STANDARD, + PIXEL_SHADER_TYPE_PROJECTION, + PIXEL_SHADER_TYPE_FORCELOD, + PIXEL_SHADER_COUNT + } ePixelShaderType; + + typedef enum + { + VIEWPORT_TYPE_FULLSCREEN, + VIEWPORT_TYPE_SPLIT_TOP, + VIEWPORT_TYPE_SPLIT_BOTTOM, + VIEWPORT_TYPE_SPLIT_LEFT, + VIEWPORT_TYPE_SPLIT_RIGHT, + VIEWPORT_TYPE_QUADRANT_TOP_LEFT, + VIEWPORT_TYPE_QUADRANT_TOP_RIGHT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT, + } eViewportType; + + typedef enum + { + PRIMITIVE_TYPE_TRIANGLE_LIST, + PRIMITIVE_TYPE_TRIANGLE_STRIP, + PRIMITIVE_TYPE_TRIANGLE_FAN, + PRIMITIVE_TYPE_QUAD_LIST, + PRIMITIVE_TYPE_LINE_LIST, + PRIMITIVE_TYPE_LINE_STRIP, + PRIMITIVE_TYPE_COUNT + } ePrimitiveType; + + void DrawVertices(ePrimitiveType PrimitiveType, int count, void *dataIn, eVertexType vType, C4JRender::ePixelShaderType psType); + void DrawVertexBuffer(ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType); + + // Command buffers + void CBuffLockStaticCreations(); + int CBuffCreate(int count); + void CBuffDelete(int first, int count); + void CBuffStart(int index, bool full = false); + void CBuffClear(int index); + int CBuffSize(int index); + void CBuffEnd(); + bool CBuffCall(int index, bool full = true); + void CBuffTick(); + void CBuffDeferredModeStart(); + void CBuffDeferredModeEnd(); + + typedef enum + { + TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per component + /* Don't think these are all directly available on D3D 11 - leaving for now + TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to alpha channel, R=G=B=0 + TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit component mapped to alpha channel, R=G=B=1 + TEXTURE_FORMAT_RxGxBxAx, // One 8-bit component mapped to all channels + */ + MAX_TEXTURE_FORMATS + } eTextureFormat; + + // Textures + int TextureCreate(); + void TextureFree(int idx); + void TextureBind(int idx); + void TextureBindVertex(int idx); + void TextureSetTextureLevels(int levels); + int TextureGetTextureLevels(); + void TextureData(int width, int height, void *data, int level, eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw); + void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level); + void TextureSetParam(int param, int value); + void TextureDynamicUpdateStart(); + void TextureDynamicUpdateEnd(); + HRESULT LoadTextureData(const char *szFilename,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut); + HRESULT SaveTextureDataToMemory(void *pOutput, int outputCapacity, int *outputLength, int width, int height, int *ppDataIn); + void TextureGetStats(); + ID3D11ShaderResourceView *TextureGetTexture(int idx); + + // State control + void StateSetColour(float r, float g, float b, float a); + void StateSetDepthMask(bool enable); + void StateSetBlendEnable(bool enable); + void StateSetBlendFunc(int src, int dst); + void StateSetBlendFactor(unsigned int colour); + void StateSetAlphaFunc(int func, float param); + void StateSetDepthFunc(int func); + void StateSetFaceCull(bool enable); + void StateSetFaceCullCW(bool enable); + void StateSetLineWidth(float width); + void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha); + void StateSetDepthTestEnable(bool enable); + void StateSetAlphaTestEnable(bool enable); + void StateSetDepthSlopeAndBias(float slope, float bias); + void StateSetFogEnable(bool enable); + void StateSetFogMode(int mode); + void StateSetFogNearDistance(float dist); + void StateSetFogFarDistance(float dist); + void StateSetFogDensity(float density); + void StateSetFogColour(float red, float green, float blue); + void StateSetLightingEnable(bool enable); + void StateSetVertexTextureUV( float u, float v); + void StateSetLightColour(int light, float red, float green, float blue); + void StateSetLightAmbientColour(float red, float green, float blue); + void StateSetLightDirection(int light, float x, float y, float z); + void StateSetLightEnable(int light, bool enable); + void StateSetViewport(eViewportType viewportType); + void StateSetEnableViewportClipPlanes(bool enable); + void StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace); + void StateSetStencil(int Function, uint8_t stencil_ref, uint8_t stencil_func_mask, uint8_t stencil_write_mask); + void StateSetForceLOD(int LOD); + + // Event tracking + void BeginEvent(LPCWSTR eventName); + void EndEvent(); + + // PLM event handling + void Suspend(); + bool Suspended(); + void Resume(); +}; + + +const int GL_MODELVIEW_MATRIX = 0; +const int GL_PROJECTION_MATRIX = 1; +const int GL_MODELVIEW = 0; +const int GL_PROJECTION = 1; +const int GL_TEXTURE = 2; + +// These things required for tex gen + +const int GL_S = 0; +const int GL_T = 1; +const int GL_R = 2; +const int GL_Q = 3; + +const int GL_TEXTURE_GEN_S = 0; +const int GL_TEXTURE_GEN_T = 1; +const int GL_TEXTURE_GEN_Q = 2; +const int GL_TEXTURE_GEN_R = 3; + +const int GL_TEXTURE_GEN_MODE = 0; +const int GL_OBJECT_LINEAR = 0; +const int GL_EYE_LINEAR = 1; +const int GL_OBJECT_PLANE = 0; +const int GL_EYE_PLANE = 1; + + +// These things are used by glEnable/glDisable so must be different and non-zero (zero is used by things we haven't assigned yet) +const int GL_TEXTURE_2D = 1; +const int GL_BLEND = 2; +const int GL_CULL_FACE = 3; +const int GL_ALPHA_TEST = 4; +const int GL_DEPTH_TEST = 5; +const int GL_FOG = 6; +const int GL_LIGHTING = 7; +const int GL_LIGHT0 = 8; +const int GL_LIGHT1 = 9; + +const int CLEAR_DEPTH_FLAG = 1; +const int CLEAR_COLOUR_FLAG = 2; + +const int GL_DEPTH_BUFFER_BIT = CLEAR_DEPTH_FLAG; +const int GL_COLOR_BUFFER_BIT = CLEAR_COLOUR_FLAG; + +const int GL_SRC_ALPHA = D3D11_BLEND_SRC_ALPHA; +const int GL_ONE_MINUS_SRC_ALPHA = D3D11_BLEND_INV_SRC_ALPHA; +const int GL_ONE = D3D11_BLEND_ONE; +const int GL_ZERO = D3D11_BLEND_ZERO; +const int GL_DST_ALPHA = D3D11_BLEND_DEST_ALPHA; +const int GL_SRC_COLOR = D3D11_BLEND_SRC_COLOR; +const int GL_DST_COLOR = D3D11_BLEND_DEST_COLOR; +const int GL_ONE_MINUS_DST_COLOR = D3D11_BLEND_INV_DEST_COLOR; +const int GL_ONE_MINUS_SRC_COLOR = D3D11_BLEND_INV_SRC_COLOR; +const int GL_CONSTANT_ALPHA = D3D11_BLEND_BLEND_FACTOR; +const int GL_ONE_MINUS_CONSTANT_ALPHA = D3D11_BLEND_INV_BLEND_FACTOR; + +const int GL_GREATER = D3D11_COMPARISON_GREATER; +const int GL_EQUAL = D3D11_COMPARISON_EQUAL; +const int GL_LEQUAL = D3D11_COMPARISON_LESS_EQUAL; +const int GL_GEQUAL = D3D11_COMPARISON_GREATER_EQUAL; +const int GL_ALWAYS = D3D11_COMPARISON_ALWAYS; + +const int GL_TEXTURE_MIN_FILTER = 1; +const int GL_TEXTURE_MAG_FILTER = 2; +const int GL_TEXTURE_WRAP_S = 3; +const int GL_TEXTURE_WRAP_T = 4; + +const int GL_NEAREST = 0; +const int GL_LINEAR = 1; +const int GL_EXP = 2; +const int GL_NEAREST_MIPMAP_LINEAR = 0; // TODO - mipmapping bit of this + +const int GL_CLAMP = 0; +const int GL_REPEAT = 1; + +const int GL_FOG_START = 1; +const int GL_FOG_END = 2; +const int GL_FOG_MODE = 3; +const int GL_FOG_DENSITY = 4; +const int GL_FOG_COLOR = 5; + +const int GL_POSITION = 1; +const int GL_AMBIENT = 2; +const int GL_DIFFUSE = 3; +const int GL_SPECULAR = 4; + +const int GL_LIGHT_MODEL_AMBIENT = 1; + +const int GL_LINES = C4JRender::PRIMITIVE_TYPE_LINE_LIST; +const int GL_LINE_STRIP = C4JRender::PRIMITIVE_TYPE_LINE_STRIP; +const int GL_QUADS = C4JRender::PRIMITIVE_TYPE_QUAD_LIST; +const int GL_TRIANGLE_FAN = C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN; +const int GL_TRIANGLE_STRIP = C4JRender::PRIMITIVE_TYPE_TRIANGLE_STRIP; + +// Singleton +extern C4JRender RenderManager; + + diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Storage.h b/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Storage.h new file mode 100644 index 00000000..be5d57fd --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Durango/4J_Storage.h @@ -0,0 +1,492 @@ +#pragma once +using namespace std; + +#define MAX_DISPLAYNAME_LENGTH 128 // SCE_SAVE_DATA_SUBTITLE_MAXSIZE on PS4 +#define MAX_SAVEFILENAME_LENGTH 32 // SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE +#define USER_INDEX_ANY 0x000000FF +#define RESULT LONG + +class StringTable; + +typedef struct +{ + time_t modifiedTime; + unsigned int dataSize; + unsigned int thumbnailSize; +} +CONTAINER_METADATA; + +typedef struct +{ + wchar_t UTF16SaveFilename[MAX_SAVEFILENAME_LENGTH]; + wchar_t UTF16SaveTitle[MAX_DISPLAYNAME_LENGTH]; + CONTAINER_METADATA metaData; + PBYTE thumbnailData; + uint64 totalSize; + bool needsSync; + //int sizeKB; +} +SAVE_INFO,*PSAVE_INFO; + +typedef struct +{ + int iSaveC; + int iThumbnailC; + PSAVE_INFO SaveInfoA; +} +SAVE_DETAILS,*PSAVE_DETAILS; + +class CONTENT_DATA +{ +public: + int DeviceID; + DWORD dwContentType; + WCHAR wszDisplayName[256]; + WCHAR wszProductID[64]; + bool bTrialLicense; + //WCHAR szFileName[MAX_SAVEFILENAME_LENGTH]; +}; + +typedef CONTENT_DATA XCONTENT_DATA, *PXCONTENT_DATA; + +typedef struct _MARKETPLACE_CONTENTOFFER_INFO +{ + WCHAR *wszProductID; + WCHAR *wszOfferName; + BOOL fUserHasPurchased; + WCHAR *wszSellText; + WCHAR *wszCurrencyPrice; + WCHAR *wszSignedOfferID; +} MARKETPLACE_CONTENTOFFER_INFO, *PMARKETPLACE_CONTENTOFFER_INFO; + +typedef enum +{ + XMARKETPLACE_OFFERING_TYPE_CONTENT = 0x00000002, + //XMARKETPLACE_OFFERING_TYPE_GAME_DEMO = 0x00000020, + //XMARKETPLACE_OFFERING_TYPE_GAME_TRAILER = 0x00000040, + XMARKETPLACE_OFFERING_TYPE_THEME = 0x00000080, + XMARKETPLACE_OFFERING_TYPE_TILE = 0x00000800, + //XMARKETPLACE_OFFERING_TYPE_ARCADE = 0x00002000, + //XMARKETPLACE_OFFERING_TYPE_VIDEO = 0x00004000, + //XMARKETPLACE_OFFERING_TYPE_CONSUMABLE = 0x00010000, + XMARKETPLACE_OFFERING_TYPE_AVATARITEM = 0x00100000 +} XMARKETPLACE_OFFERING_TYPE; + + + +enum eWebServiceState +{ + eWebService_idle, + eWebService_notsignedin, + eWebService_pending, + eWebService_error, + eWebService_busy +}; + +enum eTitleStorageState +{ + eTitleStorage_idle, + eTitleStorage_notsignedin, + eTitleStorage_pending, + eTitleStorage_complete, + eTitleStorage_readcomplete, + eTitleStorage_readfilelistcomplete, + eTitleStorage_writecomplete, + eTitleStorage_deletecomplete, + eTitleStorage_error, + eTitleStorage_readerror, + eTitleStorage_readfilelisterror, + eTitleStorage_writeerror, + eTitleStorage_deleteerror, + eTitleStorage_busy +}; + +// Current version of the dlc data creator +#define CURRENT_DLC_VERSION_NUM 3 + +class C4JStorage +{ +public: + + struct PROFILESETTINGS + { + int iYAxisInversion; + int iControllerSensitivity; + int iVibration; + bool bSwapSticks; + }; + + // Structs defined in the DLC_Creator, but added here to be used in the app + typedef struct + { + unsigned int uiFileSize; + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array + WCHAR wchFile[1]; + } + DLC_FILE_DETAILS, *PDLC_FILE_DETAILS; + + typedef struct + { + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array; + WCHAR wchData[1]; // will be an array of size dwBytes + } + DLC_FILE_PARAM, *PDLC_FILE_PARAM; + // End of DLC_Creator structs + + typedef struct + { + DWORD dwVersion; + DWORD dwNewOffers; + DWORD dwTotalOffers; + DWORD dwInstalledTotalOffers; + BYTE bPadding[1024-sizeof(DWORD)*4]; // future expansion + } + DLC_TMS_DETAILS; + + typedef struct + { + DWORD dwSize; + PBYTE pbData; + } + TMSPP_FILEDATA, *PTMSPP_FILEDATA; + + enum eTMS_FILETYPEVAL + { + TMS_FILETYPE_BINARY=0, + TMS_FILETYPE_CONFIG=1, + TMS_FILETYPE_JSON=2, + TMS_FILETYPE_MAX, + }; + + typedef struct + { + WCHAR wchFilename[64]; + unsigned long ulFileSize; + eTMS_FILETYPEVAL eFileTypeVal; + } + TMSPP_FILE_DETAILS, *PTMSPP_FILE_DETAILS; + + typedef struct + { + int iCount; + PTMSPP_FILE_DETAILS FileDetailsA; + } + TMSPP_FILE_LIST, *PTMSPP_FILE_LIST; + + typedef struct + { + PBYTE pbData; + unsigned long ulFileLen; + } + SAVETRANSFER_FILE_DETAILS; + + enum eGlobalStorage + { + //eGlobalStorage_GameClip=0, + eGlobalStorage_Title=0, + eGlobalStorage_TitleUser, + eGlobalStorage_Max + }; + + enum EMessageResult + { + EMessage_Undefined=0, + EMessage_Busy, + EMessage_Pending, + EMessage_Cancelled, + EMessage_ResultAccept, + EMessage_ResultDecline, + EMessage_ResultThirdOption, + EMessage_ResultFourthOption + }; + + enum ESaveGameState + { + ESaveGame_Idle=0, + + ESaveGame_Save, + ESaveGame_SaveCompleteSuccess, + ESaveGame_SaveCompleteFail, + ESaveGame_SaveIncomplete, + ESaveGame_SaveIncomplete_WaitingOnResponse, + + ESaveGame_SaveSubfiles, + ESaveGame_SaveSubfilesCompleteSuccess, + ESaveGame_SaveSubfilesCompleteFail, + ESaveGame_SaveSubfilesIncomplete, + ESaveGame_SaveSubfilesIncomplete_WaitingOnResponse, + + ESaveGame_Load, + ESaveGame_LoadComplete, + ESaveGame_EnumerateSubfiles, + ESaveGame_EnumerateSubfilesComplete, + ESaveGame_LoadSubfiles, + ESaveGame_LoadCompleteSuccess, + + ESaveGame_LoadCompleteFail, + + ESaveGame_Delete, + ESaveGame_DeleteSuccess, + ESaveGame_DeleteFail, + + ESaveGame_Rename, + ESaveGame_RenameSuccess, + ESaveGame_RenameFail, + + ESaveGame_GetSaveThumbnail, + ESaveGame_GetSaveThumbnailComplete, + + ESaveGame_Copy, + ESaveGame_CopyCompleteSuccess, + ESaveGame_CopyCompleteFail, + }; + + enum EOptionsState + { + EOptions_Idle=0, + EOptions_Save, + EOptions_Load, + EOptions_Delete, + EOptions_NoSpace, + EOptions_Corrupt, + }; + + enum ESaveGameStatus + { + EDeleteGame_Idle=0, + EDeleteGame_InProgress, + }; + + enum EDLCStatus + { + EDLC_Error=0, + EDLC_Idle, + EDLC_NoOffers, + EDLC_AlreadyEnumeratedAllOffers, + EDLC_NoInstalledDLC, + EDLC_Pending, + EDLC_LoadInProgress, + EDLC_Loaded, + EDLC_ChangedDevice + }; + + enum ESavingMessage + { + ESavingMessage_None=0, + ESavingMessage_Short, + ESavingMessage_Long + }; + + enum ESaveIncompleteType + { + ESaveIncomplete_None, + ESaveIncomplete_OutOfQuota, + ESaveIncomplete_OutOfLocalStorage, + ESaveIncomplete_Unknown + }; + + enum ETMSStatus + { + ETMSStatus_Idle=0, + ETMSStatus_Fail, + ETMSStatus_ReadInProgress, + ETMSStatus_ReadFileListInProgress, + ETMSStatus_WriteInProgress, + ETMSStatus_Fail_ReadInProgress, + ETMSStatus_Fail_ReadFileListInProgress, + ETMSStatus_Fail_ReadDetailsNotRetrieved, + ETMSStatus_Fail_WriteInProgress, + ETMSStatus_DeleteInProgress, + ETMSStatus_Pending, + }; + + enum eTMS_FileType + { + eTMS_FileType_Normal=0, + eTMS_FileType_Graphic, + }; + + enum ESGIStatus + { + ESGIStatus_Error=0, + ESGIStatus_Idle, + ESGIStatus_ReadInProgress, + ESGIStatus_NoSaves, + }; + + enum + { + PROFILE_READTYPE_ALL, + PROFILE_READTYPE_XBOXSETTINGS // just read the settings (after a notification of settings change) + }; + + enum eOptionsCallback + { + eOptions_Callback_Idle, + eOptions_Callback_Write, + eOptions_Callback_Write_Fail_NoSpace, + eOptions_Callback_Write_Fail, + eOptions_Callback_Read, + eOptions_Callback_Read_Fail, + eOptions_Callback_Read_FileNotFound, + eOptions_Callback_Read_Corrupt, + eOptions_Callback_Read_CorruptDeletePending, + eOptions_Callback_Read_CorruptDeleted + }; + + enum eSaveTransferState + { + eSaveTransfer_Idle, + eSaveTransfer_Busy, + eSaveTransfer_GettingFileSize, + eSaveTransfer_FileSizeRetrieved, + eSaveTransfer_GetFileData, + eSaveTransfer_GettingFileData, + eSaveTransfer_FileDataRetrieved, + eSaveTransfer_Converting, + eSaveTransfer_Saving, + }; + + ///////////////////////////////////////////////////////////////////////////// Global storage manager ////////////////////////////////////////////////////////////////////////////// + + C4JStorage(); + void Tick(void); // General storage manager tick to be called from game + + ///////////////////////////////////////////////////////////////////////////// Savegame data /////////////////////////////////////////////////////////////////////////////////////// + + // Initialisation + void Init(unsigned int uiSaveVersion,LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize, // General manager initialisation + int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam, + bool(*SetRetrieveProductIDFn)(XCONTENT_DATA &Data),WCHAR *pwchSCID,WCHAR *pwchTitleId); + void SetGameSaveFolderTitle(WCHAR *wszGameSaveFolderTitle); // Sets the title to be set in the param.sfo of saves (this doesn't vary, the sub-title is used for the user cho + void SetSaveCacheFolderTitle(WCHAR *wszSaveCacheFolderTitle); // Sets the title to be set in the param.sfo of the save cache + void SetOptionsFolderTitle(WCHAR *wszOptionsFolderTitle); // Sets the title to be set in the param.sfo of the options file + void SetGameSaveFolderPrefix(char *szGameSaveFolderPrefix); // Sets the prefix to be added to the unique filename of each save to construct a final folder name + void SetMaxSaves(int iMaxC); // Sets the maximum number of saves to be evaluated by GetSavesInfo etc. + void SetDefaultImages(PBYTE pbSaveThumbnail,DWORD dwSaveThumbnailBytes); // Sets default save thumbnail, which can be used when saving a game that hasn't generated any yet + void SetIncompleteSaveCallback(void( *Func)(LPVOID, const ESaveIncompleteType), LPVOID param); // Sets callback to be used in the event of a save method not being able to complete + + // Miscellaneous control + void SetSaveDisabled(bool bDisable); // Sets saving disabled/enabled state + bool GetSaveDisabled(void); // Determines whether saving has been disabled + void ResetSaveData(); // Releases any internal storage being held for previously saved/loaded data + C4JStorage::ESaveGameState DoesSaveExist(bool *pbExists); // Determine if current savegame exists on storage device + bool EnoughSpaceForAMinSaveGame(); + C4JStorage::ESaveGameState GetSaveState(); + + // Get details of existing savedata + C4JStorage::ESaveGameState GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName); // Start search + PSAVE_DETAILS ReturnSavesInfo(); // Returns result of search (or NULL if not yet received) + void ClearSavesInfo(); // Clears results + C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam, bool force=false); // Get the thumbnail for an individual save referenced by pSaveInfo + + // Loading savedata & obtaining information from just-loaded file + C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam); // Loads savedata referenced by pSaveInfo, calls callback once complete + unsigned int GetSaveSize(); // Obtains sizse of just-loaded save + void GetSaveData(void *pvData,unsigned int *puiBytes); // Obtains pointer to, and size, of just-loaded save + bool GetSaveUniqueNumber(INT *piVal); // Gets the unique numeric portion of the folder name used for the save (encodes m + bool GetSaveUniqueFilename(char *pszName); // Get the full unique "filename" used as part of the folder name for the save + + // Handling of sub-files (numerically indexed ) within the save + unsigned int GetSubfileCount(); // Get the number of sub-files in the just-loaded save + void ResetSubfiles(); // Reset storage manager's references to sub-files, to be called when we are finished with the save game + void GetSubfileDetails(int idx, unsigned int *subfileId, unsigned char **data, unsigned int *sizeOut); // Gets details for sub-file from 0 to GetSubfileCount() - 1. Caller is responsible for data allocation after this point. + void UpdateSubfile(int idx, unsigned char *data, unsigned int size); // Update internal details for a sub-file, from 0 to GetSubfileCount() - 1. + int AddSubfile(unsigned int subfileId); // Adds an additional sub-file with a given subfileId, returns index + C4JStorage::ESaveGameState SaveSubfiles(int( *Func)(LPVOID ,const bool),LPVOID lpParam); // Writes all modified sub-files, calling callback on completion + + // Saving savedata + void SetSaveTitle(const wchar_t *UTF16String); // Sets the name which is used as a sub-title in the savedata param.sfo + PVOID AllocateSaveData(unsigned int uiBytes); // Allocate storage manager owned memory to the data which is to be saved to + void SetSaveDataSize(unsigned int uiBytes); // Set the actual size of data to be saved + void GetDefaultSaveImage(PBYTE *ppbSaveImage,DWORD *pdwSaveImageBytes); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t + void GetDefaultSaveThumbnail(PBYTE *ppbSaveThumbnail,DWORD *pdwSaveThumbnailBytes); // Get the default save image (as set by SetDefaultImages) for use on saving games that + void SetSaveImages( PBYTE pbThumbnail,DWORD dwThumbnailBytes,PBYTE pbImage,DWORD dwImageBytes, PBYTE pbTextData ,DWORD dwTextDataBytes); // Sets the thumbnail & image for the save, optionally setting the metadata in the png + C4JStorage::ESaveGameState SaveSaveData(int( *Func)(LPVOID ,const bool),LPVOID lpParam); // Save the actual data, calling callback on completion + + // Handling of incomplete saves (either sub-files or save data). To be used after game has had callback for an incomplete save event + void ContinueIncompleteOperation(); + void CancelIncompleteOperation(); + + // Other file operations + C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam); // Deletes savedata referenced by pSaveInfo, calls callback when comple + C4JStorage::ESaveGameState CopySaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID ,const bool,C4JStorage::ESaveGameState state),bool( *FuncProg)(LPVOID ,const int),LPVOID lpParam); // Copies savedata referenced by pSaveInfo, calls callback when complete + C4JStorage::ESaveGameState RenameSaveData(int iRenameIndex,uint16_t*pui16NewName,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam); // Renamed savedata with index from last established ReturnSavesInfo. + + // Internal methods + void GetSaveImage(PBYTE *ppbSaveImage, int *puiSaveImageBytes); + void GetSaveThumbnail(PBYTE *ppbSaveThumbnail, int *puiSaveThumbnailBytes); + void SetSaveUniqueFilename(wchar_t *szFilename); + + ///////////////////////////////////////////////////////////////////////////// Profile data //////////////////////////////////////////////////////////////////////////////////////// + // Initialisation + void InitialiseProfileData(unsigned short usProfileVersion, UINT uiProfileValuesC, UINT uiProfileSettingsC, DWORD *pdwProfileSettingsA, int iGameDefinedDataSizeX4, unsigned int *puiGameDefinedDataChangedBitmask); // General initialisation + int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam); // Set a callback that can initialise a profile's storage to its default settings + void SetOptionsDataCallback(int( *Func)(LPVOID, int iPad, unsigned short usVersion, C4JStorage::eOptionsCallback),LPVOID lpParam); // Sets callback that is called when status of any options has changed + int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam); + + // Getting and setting of profile data + PROFILESETTINGS * GetDashboardProfileSettings(int iPad); // Get pointer to the standard (originally xbox dashboard) profile data for one user + void *GetGameDefinedProfileData(int iQuadrant); // Get pointer to the game-defined profile data for one user + + // Reading and writing profiles + void ReadFromProfile(int iQuadrant, int iReadType=PROFILE_READTYPE_ALL); // Initiate read profile data for one user - read type is ignored on this platform + void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false); // Initiate write profile for one user + void DeleteOptionsData(int iPad); // Delete profile data for one user + void ForceQueuedProfileWrites(int iPad=-1); // Force any queued profile writes to write now + + // DLC + C4JStorage::EDLCStatus GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam); + void SetLicenseChangeFn(void( *Func)(void)); + + XCONTENT_DATA& GetDLC(DWORD dw); + DWORD MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPWSTR szMountDrive = NULL); + DWORD UnmountInstalledDLC(LPWSTR szMountDrive = NULL); + void GetMountedDLCFileList(const char* szMountDrive, std::vector& fileList); + std::wstring GetMountedPath(std::wstring szMount); + XCONTENT_DATA * GetInstalledDLC(WCHAR *wszProductID); + + C4JStorage::EDLCStatus GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT); + MARKETPLACE_CONTENTOFFER_INFO& GetOffer(DWORD dw); + DWORD InstallOffer(int iOfferIDC,WCHAR *pwchProductId,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial=false); + + void UpdateDLCProductIDs(); // once we have the dlc info, we can give local installed DLC their product ids + + //void SetRetrieveProductIDFn(int( *Func)(XCONTENT_DATA&)); // Retrieve a product id for the dlc from the game + + void Suspend(); + bool Suspended(); + + ///////////////////////////////////////////////////////////////////////////// Unimplemented stubs ///////////////////////////////////////////////////////////////////////////////// +#pragma warning(disable: 4100) + void SetSaveDeviceSelected(unsigned int uiPad,bool bSelected) {} + bool GetSaveDeviceSelected(unsigned int iPad) { return true; } + void ClearDLCOffers(); +// C4JStorage::ETMSStatus ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction);// { return C4JStorage::ETMSStatus_Idle; } +// bool WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,LPWSTR wszFilename,BYTE *pBuffer,DWORD dwBufferSize); + bool DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,LPWSTR wszFilename); + + // TMS++ + C4JStorage::ETMSStatus TMSPP_GetUserQuotaInfo(C4JStorage::eGlobalStorage eStorageFacility,int iPad);//,TMSCLIENT_CALLBACK Func,LPVOID lpParam, int iUserData=0); + eTitleStorageState TMSPP_WriteFile(int iQuadrant,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPWSTR wszFilename,BYTE *pbBuffer,DWORD dwBufferSize,int( *Func)(LPVOID,int,int)=NULL,LPVOID lpParam=NULL, int iUserData=0); + eTitleStorageState TMSPP_ReadFile(int iQuadrant,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPWSTR wszFilename,int( *Func)(LPVOID,int,int,LPVOID, WCHAR *),LPVOID lpParam, int iUserData); + eTitleStorageState TMSPP_DeleteFile(int iQuadrant,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPWSTR wszFilename,int( *Func)(LPVOID,int,int),LPVOID lpParam, int iUserData); + eTitleStorageState TMSPP_ReadFileList(int iPad,C4JStorage::eGlobalStorage eStorageFacility,int( *Func)(LPVOID,int,int,LPVOID,WCHAR *)=NULL,LPVOID lpParam=NULL, int iUserData=0); + bool TMSPP_InFileList(eGlobalStorage eStorageFacility, int iPad,const wstring &Filename); + + eTitleStorageState TMSPP_GetTitleStorageState(int iPad); + void TMSPP_ClearTitleStorageState(int iPad); + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + // SAVE TRANSFERS + C4JStorage::eSaveTransferState SaveTransferClearState(); + C4JStorage::eSaveTransferState SaveTransferGetDetails(int iPad, eGlobalStorage source, wchar_t *file, int ( *Func)(LPVOID lpParam,C4JStorage::SAVETRANSFER_FILE_DETAILS *pSaveTransferDetails),LPVOID lpParam); + C4JStorage::eSaveTransferState SaveTransferGetData(int iPad, eGlobalStorage source, wchar_t *file,int ( *Func)(LPVOID lpParam,C4JStorage::SAVETRANSFER_FILE_DETAILS *pSaveTransferDetails),int ( *ProgressFunc)(LPVOID lpParam,unsigned long),LPVOID lpParam,LPVOID lpProgressParam); + void CancelSaveTransfer(int ( *CancelCompleteFunc)(LPVOID lpParam),LPVOID lpParam); +}; + +extern C4JStorage StorageManager; diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Input.h b/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Input.h new file mode 100644 index 00000000..75960c5a --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Input.h @@ -0,0 +1,225 @@ +#pragma once +#include + +#define MAP_STYLE_0 0 +#define MAP_STYLE_1 1 +#define MAP_STYLE_2 2 +#define MAP_STYLE_3 3 // Vita remote play map + +#define PARTIAL_MAP_1 4 // Vita TV additional controls + +#define _360_JOY_BUTTON_A 0x00000001 +#define _360_JOY_BUTTON_B 0x00000002 +#define _360_JOY_BUTTON_X 0x00000004 +#define _360_JOY_BUTTON_Y 0x00000008 + +#define _360_JOY_BUTTON_START 0x00000010 +#define _360_JOY_BUTTON_BACK 0x00000020 +#define _360_JOY_BUTTON_RB 0x00000040 +#define _360_JOY_BUTTON_LB 0x00000080 + +#define _360_JOY_BUTTON_RTHUMB 0x00000100 +#define _360_JOY_BUTTON_LTHUMB 0x00000200 +#define _360_JOY_BUTTON_DPAD_UP 0x00000400 +#define _360_JOY_BUTTON_DPAD_DOWN 0x00000800 + +#define _360_JOY_BUTTON_DPAD_LEFT 0x00001000 +#define _360_JOY_BUTTON_DPAD_RIGHT 0x00002000 +// fake digital versions of analog values +#define _360_JOY_BUTTON_LSTICK_RIGHT 0x00004000 +#define _360_JOY_BUTTON_LSTICK_LEFT 0x00008000 + +#define _360_JOY_BUTTON_RSTICK_DOWN 0x00010000 +#define _360_JOY_BUTTON_RSTICK_UP 0x00020000 +#define _360_JOY_BUTTON_RSTICK_RIGHT 0x00040000 +#define _360_JOY_BUTTON_RSTICK_LEFT 0x00080000 + +#define _360_JOY_BUTTON_LSTICK_DOWN 0x00100000 +#define _360_JOY_BUTTON_LSTICK_UP 0x00200000 +#define _360_JOY_BUTTON_RT 0x00400000 +#define _360_JOY_BUTTON_LT 0x00800000 + +// PS4 equivalents + +#define _PS4_JOY_BUTTON_X _360_JOY_BUTTON_A +#define _PS4_JOY_BUTTON_O _360_JOY_BUTTON_B +#define _PS4_JOY_BUTTON_SQUARE _360_JOY_BUTTON_X +#define _PS4_JOY_BUTTON_TRIANGLE _360_JOY_BUTTON_Y +#define _PS4_JOY_BUTTON_TOUCHPAD _360_JOY_BUTTON_BACK +#define _PS4_JOY_BUTTON_OPTIONS _360_JOY_BUTTON_START +#define _PS4_JOY_BUTTON_R1 _360_JOY_BUTTON_RB +#define _PS4_JOY_BUTTON_L1 _360_JOY_BUTTON_LB +#define _PS4_JOY_BUTTON_R3 _360_JOY_BUTTON_RTHUMB +#define _PS4_JOY_BUTTON_L3 _360_JOY_BUTTON_LTHUMB +#define _PS4_JOY_BUTTON_DPAD_UP _360_JOY_BUTTON_DPAD_UP +#define _PS4_JOY_BUTTON_DPAD_DOWN _360_JOY_BUTTON_DPAD_DOWN +#define _PS4_JOY_BUTTON_DPAD_LEFT _360_JOY_BUTTON_DPAD_LEFT +#define _PS4_JOY_BUTTON_DPAD_RIGHT _360_JOY_BUTTON_DPAD_RIGHT +#define _PS4_JOY_BUTTON_LSTICK_RIGHT _360_JOY_BUTTON_LSTICK_RIGHT +#define _PS4_JOY_BUTTON_LSTICK_LEFT _360_JOY_BUTTON_LSTICK_LEFT +#define _PS4_JOY_BUTTON_RSTICK_DOWN _360_JOY_BUTTON_RSTICK_DOWN +#define _PS4_JOY_BUTTON_RSTICK_UP _360_JOY_BUTTON_RSTICK_UP +#define _PS4_JOY_BUTTON_RSTICK_RIGHT _360_JOY_BUTTON_RSTICK_RIGHT +#define _PS4_JOY_BUTTON_RSTICK_LEFT _360_JOY_BUTTON_RSTICK_LEFT +#define _PS4_JOY_BUTTON_LSTICK_DOWN _360_JOY_BUTTON_LSTICK_DOWN +#define _PS4_JOY_BUTTON_LSTICK_UP _360_JOY_BUTTON_LSTICK_UP +#define _PS4_JOY_BUTTON_R2 _360_JOY_BUTTON_RT +#define _PS4_JOY_BUTTON_L2 _360_JOY_BUTTON_LT + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +// Stick axis maps - to allow changes for SouthPaw in-game axis mapping +#define AXIS_MAP_LX 0 +#define AXIS_MAP_LY 1 +#define AXIS_MAP_RX 2 +#define AXIS_MAP_RY 3 + +// Trigger map - to allow for swap triggers in-game +#define TRIGGER_MAP_0 0 +#define TRIGGER_MAP_1 1 + +class StringTable; +// class C4JStringTable +// { +// public: +// LPCWSTR Lookup(LPCWSTR szId); +// LPCWSTR Lookup(UINT nIndex); +// void Clear(); +// HRESULT Load(LPCWSTR szId); +// }; + +typedef struct _STRING_VERIFY_RESPONSE +{ + WORD wNumStrings; + HRESULT *pStringResult; +} +STRING_VERIFY_RESPONSE; + +enum EKeyboardResult +{ + EKeyboard_Pending, + EKeyboard_Cancelled, + EKeyboard_ResultAccept, + EKeyboard_ResultDecline, +}; + +class C_4JInput +{ +public: + enum EKeyboardResult + { + EKeyboard_Pending, + EKeyboard_Cancelled, + EKeyboard_ResultAccept, + EKeyboard_ResultDecline, + }; + + enum EKeyboardMode + { + EKeyboardMode_Default, + EKeyboardMode_Numeric, + EKeyboardMode_Password, + EKeyboardMode_Alphabet, + EKeyboardMode_Full, + EKeyboardMode_Alphabet_Extended, + EKeyboardMode_IP_Address, + EKeyboardMode_Phone + }; + + void Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC ); + void Tick(void); + void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiDeadzoneDigital ,unsigned int uiAnalogMovementRangeMax ); + void SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal); + unsigned int GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction); + void SetJoypadMapVal(int iPad,unsigned char ucMap); + unsigned char GetJoypadMapVal(int iPad); + void SetJoypadSensitivity(int iPad, float fSensitivity); + unsigned int GetValue(int iPad,unsigned char ucAction, bool bRepeat=false); + bool ButtonPressed(int iPad,unsigned char ucAction=255); // toggled + bool ButtonReleased(int iPad,unsigned char ucAction); //toggled + bool ButtonDown(int iPad,unsigned char ucAction=255); // button held down + // Functions to remap the axis and triggers for in-game (not menus) - SouthPaw, etc + void SetJoypadStickAxisMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetJoypadStickTriggerMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetKeyRepeatRate(float fRepeatDelaySecs,float fRepeatRateSecs); + void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam ); + FLOAT GetIdleSeconds(int iPad); + bool IsPadConnected(int iPad); + void SetCircleCrossSwapped(bool swapped); + bool IsCircleCrossSwapped(); + + // In-Game values which may have been remapped due to Southpaw, swap triggers, etc + float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay=true); + + ScePadTouchData * GetTouchPadData(int iPad, bool bCheckMenuDisplay=true); + + void SetMenuDisplayed(int iPad, bool bVal); + + C_4JInput::EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode); + void DestroyKeyboard(); + void GetText(uint16_t *UTF16String); + + // Remote play + void SetLocalMultiplayer(bool inProgress); + bool IsLocalMultiplayerAvailable(); + bool UsingRemoteVita(); + + // Online check strings against offensive list - TCR 92 + // TCR # 092 CMTV Player Text String Verification + // Requirement Any player-entered text visible to another player on Xbox LIVE must be verified using the Xbox LIVE service before being transmitted. Text that is rejected by the Xbox LIVE service must not be displayed. + // + // Remarks + // This requirement applies to any player-entered string that can be exposed to other players on Xbox LIVE. It includes session names, content descriptions, text messages, tags, team names, mottos, comments, and so on. + // + // Games may decide to not send the text, blank it out, or use generic text if the text was rejected by the Xbox LIVE service. + // + // Games verify the text by calling the XStringVerify function. + // + // Exemption It is not required to use the Xbox LIVE service to verify real-time text communication. An example of real-time text communication is in-game text chat. + // + // Intent Protect players from inappropriate language. + bool VerifyStrings(WCHAR **pwStringA,int iStringC,int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelQueuedVerifyStrings(int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelAllVerifyInProgress(void); + + //bool InputDetected(DWORD dwUserIndex,WCHAR *pwchInput); +}; + +// Singleton +extern C_4JInput InputManager; diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Profile.h b/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Profile.h new file mode 100644 index 00000000..03651b8f --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Profile.h @@ -0,0 +1,177 @@ +#pragma once +#include +#include + +enum eAwardType +{ + eAwardType_Achievement = 0, + eAwardType_GamerPic, + eAwardType_Theme, + eAwardType_AvatarItem, +}; + +enum eUpsellType +{ + eUpsellType_Custom = 0, // This is the default, and means that the upsell dialog was initiated in the app code + eUpsellType_Achievement, + eUpsellType_GamerPic, + eUpsellType_Theme, + eUpsellType_AvatarItem, +}; + +enum eUpsellResponse +{ + eUpsellResponse_Declined, + eUpsellResponse_Accepted_NoPurchase, + eUpsellResponse_Accepted_Purchase, + eUpsellResponse_UserNotSignedInPSN +}; + + + +class C_4JProfile +{ +public: + + typedef struct + { + int iPad; + int ( *m_fnFunc)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes); + LPVOID m_fnFunc_Param; + } + FUNCPARAMS; + + // 4 players have game defined data, puiGameDefinedDataChangedBitmask needs to be checked by the game side to see if there's an update needed - it'll have the bits set for players to be updated + void Initialise( const SceNpCommunicationId* commsId, + const SceNpCommunicationSignature* commsSig, + unsigned short usProfileVersion, + UINT uiProfileValuesC, + UINT uiProfileSettingsC, + DWORD *pdwProfileSettingsA, + int iGameDefinedDataSizeX4, + unsigned int *puiGameDefinedDataChangedBitmask); + void InitialiseTrophies();//const SceNpCommunicationId* commsId, const SceNpCommunicationSignature* commsSig); + int WaitTrophyInitComplete(); + int tryWaitTrophyInitComplete(); + void trophySystemCallback(const sce::Toolkit::NP::Event& event); + void SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject); + void SetTrialAwardText(eAwardType AwardType,int iTitle,int iText); // achievement popup in the trial game + int GetLockedProfile(); + void SetLockedProfile(int iProf); + bool IsSignedIn(int iQuadrant); + bool IsSignedInLive(int iProf); + bool IsGuest(int iQuadrant); + UINT RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + void SetPrimaryPlayerChanged(bool bVal); + bool QuerySigninStatus(void); + void GetSceNpId(int iPad, SceNpId *npId); + void GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid); + BOOL AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2); + BOOL XUIDIsGuest(PlayerUID xuid); + bool AllowedToPlayMultiplayer(int iProf); + bool HasPlayStationPlus(int iProf); + void PsPlusUpdate(int iProf, SceNpCommerceDialogResult *dialogResult); + bool RequestingPlaystationPlus(int iPad); + void StartTrialGame(); // disables saves and leaderboard, and change state to readyforgame from pregame + void AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed); + BOOL CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ); + bool GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam); + void CancelProfileAvatarRequest(); + + void SetGetStringFunc(LPCWSTR ( *Func)(int)); + void SetPlayerListTitleID(int id); + void SetFatalTrophyErrorID(int id); + + // SYS + int GetPrimaryPad(); + void SetPrimaryPad(int iPad); + char* GetGamertag(int iPad); + wstring GetDisplayName(int iPad); + bool IsFullVersion(); + void SetFullVersion(bool bFull); + void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam); + void SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam); + bool RegionIsNorthAmerica(void); + bool LocaleIsUSorCanada(void); + HRESULT GetLiveConnectionStatus(); + bool IsSystemUIDisplayed(); + void DisplaySystemMessage( SceMsgDialogSystemMessageType _type, int iQuadrant); + void SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam); + + void SetHDDFreeKB(int iHDDFreeKB); + void SetMinSaveKB(int iMinSaveKB); + int GetHDDFreeKB(void); + + + + // PROFILE DATA +// int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam); +// int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam); +// PROFILESETTINGS * GetDashboardProfileSettings(int iPad); +// void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false); +// void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY); +// void *GetGameDefinedProfileData(int iQuadrant); + + void ResetProfileProcessState(); // after a sign out from the primary player, call this + void Tick( void ); + + // ACHIEVEMENTS & AWARDS + + void RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected=false, + CXuiStringTable*pStringTable=NULL, int iTitleStr=-1, int iTextStr=-1, int iAcceptStr=-1, char *pszThemeName=NULL, unsigned int uiThemeSize=0L); + int GetAwardId(int iAwardNumber); + eAwardType GetAwardType(int iAwardNumber); + bool CanBeAwarded(int iQuadrant, int iAwardNumber); + void Award(int iQuadrant, int iAwardNumber, bool bForce=false); + bool IsAwardsFlagSet(int iQuadrant, int iAward); + void Terminate(); + + // RICH PRESENCE + void RichPresenceRegisterPresenceString(int index, const char* str); + void RichPresenceRegisterContext(int ctxID, const char* token); + void RichPresenceRegisterContextString(int ctxID, int strIndex, const char* str); + + void RichPresenceInit(int iPresenceCount, int iContextCount); + void SetRichPresenceContextValue(int iPad,int iContextID, int iVal); + void SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle=false); + void SetRichPresenceSettingFn(int ( *SetPresenceInfoFn)(const void *data)); + + // PURCHASE + void DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam = -1); + void SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam); + + // Debug + void SetDebugFullOverride(bool bVal); // To override the license version (trail/full). Only in debug/release, not ContentPackage + + // Online status + void SetNetworkStatus(bool online); + + DWORD GetSignedInUsersMask(); + + // PS3 chat and content restrictions + void RefreshChatAndContentRestrictions(void( *Func)(void *pParam), void *pParam); + bool GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly,bool *pbChatRestricted,bool *pbContentRestricted,int *piAge); + void SetServiceID(char *pchServiceID); // needed for the ticket request for the chat restrictions of secondary PSN players + void HandleNetworkTicket(int result,void *arg); + void SetMinimumAge(int iAge); + + SceUserServiceUserId getUserID(int iQuadrant); // grab the PS4 userID for this quadrant (SCE_USER_SERVICE_USER_ID_INVALID if it's not signed in) + int getQuadrant(SceUserServiceUserId userId); + void SignedInPSNStateCallback(SceUserServiceUserId userId, SceNpState state, const SceNpId *npId); + + int getNPAvailability(int iQuadrant); + bool isSignedInPSN(int iQuadrant); + bool isConnectedToPSN(int iQuadrant); + + // Http calls + bool SonyHttp_init(); + void SonyHttp_shutdown(); + bool SonyHttp_getDataFromURL(const char* szURL, void** ppOutData, int* pDataSize); + +}; + +// Singleton +extern C_4JProfile ProfileManager; + diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Render.h b/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Render.h new file mode 100644 index 00000000..6083654d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Render.h @@ -0,0 +1,310 @@ +#pragma once + +using namespace sce; +#include + +class ImageFileBuffer +{ +public: + enum EImageType + { + e_typePNG, + e_typeJPG + }; + + EImageType m_type; + void* m_pBuffer; + int m_bufferSize; + + int GetType() { return m_type; } + void *GetBufferPointer() { return m_pBuffer; } + int GetBufferSize() { return m_bufferSize; } + void Release() { free(m_pBuffer); m_pBuffer = NULL; } + bool Allocated() { return m_pBuffer != NULL; } +}; + +typedef struct +{ + int Width; + int Height; +}D3DXIMAGE_INFO; + +typedef struct _XSOCIAL_PREVIEWIMAGE { + BYTE *pBytes; + DWORD Pitch; + DWORD Width; + DWORD Height; +// D3DFORMAT Format; +} XSOCIAL_PREVIEWIMAGE, *PXSOCIAL_PREVIEWIMAGE; + +class C4JRender +{ +public: + void Tick(); + void UpdateGamma(unsigned short usGamma); + + // Matrix stack + void MatrixMode(int type); + void MatrixSetIdentity(); + void MatrixTranslate(float x,float y,float z); + void MatrixRotate(float angle, float x, float y, float z); + void MatrixScale(float x, float y, float z); + void MatrixPerspective(float fovy, float aspect, float zNear, float zFar); + void MatrixOrthogonal(float left,float right,float bottom,float top,float zNear,float zFar); + void MatrixPop(); + void MatrixPush(); + void MatrixMult(float *mat); + const float *MatrixGet(int type); + void Set_matrixDirty(); + + // Core + void Initialise();//ID3D11Device *pDevice, IDXGISwapChain *pSwapChain); + void InitialiseContext(); + void StartFrame(bool actualFrameStart = true); + void Present(); + void Clear(int flags);//, D3D11_RECT *pRect = NULL); + void SetClearColour(const float colourRGBA[4]); + bool IsWidescreen(); + bool IsHiDef(); + void InternalScreenCapture(); + void CaptureThumbnail(ImageFileBuffer* pngOut, ImageFileBuffer* saveGamePngOut); + void CaptureScreen(ImageFileBuffer *jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut); + void BeginConditionalSurvey(int identifier); + void EndConditionalSurvey(); + void BeginConditionalRendering(int identifier); + void EndConditionalRendering(); + + // Vertex data handling + typedef enum + { + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x float, colour 4 x byte, normal 4 x byte, padding 1 DWORD + VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied, + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen + VERTEX_TYPE_COUNT + } eVertexType; + + // Pixel shader + typedef enum + { + PIXEL_SHADER_TYPE_STANDARD, + PIXEL_SHADER_TYPE_PROJECTION, + PIXEL_SHADER_TYPE_FORCELOD, + PIXEL_SHADER_COUNT + } ePixelShaderType; + + typedef enum + { + VIEWPORT_TYPE_FULLSCREEN, + VIEWPORT_TYPE_SPLIT_TOP, + VIEWPORT_TYPE_SPLIT_BOTTOM, + VIEWPORT_TYPE_SPLIT_LEFT, + VIEWPORT_TYPE_SPLIT_RIGHT, + VIEWPORT_TYPE_QUADRANT_TOP_LEFT, + VIEWPORT_TYPE_QUADRANT_TOP_RIGHT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT, + } eViewportType; + + typedef enum + { + PRIMITIVE_TYPE_TRIANGLE_LIST, + PRIMITIVE_TYPE_TRIANGLE_STRIP, + PRIMITIVE_TYPE_TRIANGLE_FAN, + PRIMITIVE_TYPE_QUAD_LIST, + PRIMITIVE_TYPE_LINE_LIST, + PRIMITIVE_TYPE_LINE_STRIP, + PRIMITIVE_TYPE_COUNT + } ePrimitiveType; + + void DrawVertices(ePrimitiveType PrimitiveType, int count, void *dataIn, eVertexType vType, C4JRender::ePixelShaderType psType); + + // Command buffers + void CBuffLockStaticCreations(); + int CBuffCreate(int count); + void CBuffDelete(int first, int count); + void CBuffStart(int index, bool full = false); + void CBuffClear(int index); + int CBuffSize(int index); + void CBuffEnd(); + bool CBuffCall(int index, bool full = true); + void CBuffTick(); + void CBuffDeferredModeStart(); + void CBuffDeferredModeEnd(); + + typedef enum + { + TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per component + TEXTURE_FORMAT_RxGyBzAw5551, // Normal 16-bit RGBA texture, 5 bits per RGB component, 1 bit alpha + /* Don't think these are all directly available on D3D 11 - leaving for now + TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to alpha channel, R=G=B=0 + TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit component mapped to alpha channel, R=G=B=1 + TEXTURE_FORMAT_RxGxBxAx, // One 8-bit component mapped to all channels + */ + MAX_TEXTURE_FORMATS + } eTextureFormat; + + // Textures + int TextureCreate(); + void TextureFree(int idx); + void TextureBind(int idx); + void TextureBindVertex(int idx); + void TextureSetTextureLevels(int levels); + int TextureGetTextureLevels(); + void TextureData(int width, int height, void *data, int level, eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw); + void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level); + void TextureSetParam(int param, int value); + void TextureDynamicUpdateStart(); + void TextureDynamicUpdateEnd(); + HRESULT LoadTextureData(const char *szFilename,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut); + void TextureGetStats(); + Gnm::Texture *TextureGetTexture(int idx); + + // State control + void StateSetColour(float r, float g, float b, float a); + void StateSetDepthMask(bool enable); + void StateSetBlendEnable(bool enable); + void StateSetBlendFunc(int src, int dst); + void StateSetBlendFactor(unsigned int colour); + void StateSetAlphaFunc(int func, float param); + void StateSetDepthFunc(int func); + void StateSetFaceCull(bool enable); + void StateSetFaceCullCW(bool enable); + void StateSetLineWidth(float width); + void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha); + void StateSetDepthTestEnable(bool enable); + void StateSetAlphaTestEnable(bool enable); + void StateSetDepthSlopeAndBias(float slope, float bias); + void StateSetFogEnable(bool enable); + void StateSetFogMode(int mode); + void StateSetFogNearDistance(float dist); + void StateSetFogFarDistance(float dist); + void StateSetFogDensity(float density); + void StateSetFogColour(float red, float green, float blue); + void StateSetLightingEnable(bool enable); + void StateSetVertexTextureUV( float u, float v); + void StateSetLightColour(int light, float red, float green, float blue); + void StateSetLightAmbientColour(float red, float green, float blue); + void StateSetLightDirection(int light, float x, float y, float z); + void StateSetLightEnable(int light, bool enable); + void StateSetViewport(eViewportType viewportType); + void StateSetEnableViewportClipPlanes(bool enable); + void StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace); + void StateSetStencil(int Function, uint8_t stencil_ref, uint8_t stencil_func_mask, uint8_t stencil_write_mask); + void StateSetForceLOD(int LOD); + + // Event tracking + void BeginEvent(LPCWSTR eventName); + void EndEvent(); + + // Memory + void *MemoryAllocateGPUMem(uint32_t alignment, uint32_t size); + void *MemoryAllocateCPUMem(uint32_t alignment, uint32_t size); + void MemoryFreeGPUMem(void *data); + void MemoryFreeCPUMem(void *data); + + + Gnmx::GfxContext *GetCurrentBackBufferContext(); + Gnm::RenderTarget *GetCurrentBackBufferTarget(); + Gnm::DepthRenderTarget *GetCurrentBackBufferDepthTarget(); +}; + + +const int GL_MODELVIEW_MATRIX = 0; +const int GL_PROJECTION_MATRIX = 1; +const int GL_MODELVIEW = 0; +const int GL_PROJECTION = 1; +const int GL_TEXTURE = 2; + +// These things required for tex gen + +const int GL_S = 0; +const int GL_T = 1; +const int GL_R = 2; +const int GL_Q = 3; + +const int GL_TEXTURE_GEN_S = 0; +const int GL_TEXTURE_GEN_T = 1; +const int GL_TEXTURE_GEN_Q = 2; +const int GL_TEXTURE_GEN_R = 3; + +const int GL_TEXTURE_GEN_MODE = 0; +const int GL_OBJECT_LINEAR = 0; +const int GL_EYE_LINEAR = 1; +const int GL_OBJECT_PLANE = 0; +const int GL_EYE_PLANE = 1; + + +// These things are used by glEnable/glDisable so must be different and non-zero (zero is used by things we haven't assigned yet) +const int GL_TEXTURE_2D = 1; +const int GL_BLEND = 2; +const int GL_CULL_FACE = 3; +const int GL_ALPHA_TEST = 4; +const int GL_DEPTH_TEST = 5; +const int GL_FOG = 6; +const int GL_LIGHTING = 7; +const int GL_LIGHT0 = 8; +const int GL_LIGHT1 = 9; + +const int CLEAR_DEPTH_FLAG = 1; +const int CLEAR_COLOUR_FLAG = 2; + +const int GL_DEPTH_BUFFER_BIT = CLEAR_DEPTH_FLAG; +const int GL_COLOR_BUFFER_BIT = CLEAR_COLOUR_FLAG; + +const int GL_SRC_ALPHA = Gnm::kBlendMultiplierSrcAlpha; +const int GL_ONE_MINUS_SRC_ALPHA = Gnm::kBlendMultiplierOneMinusSrcAlpha; +const int GL_ONE = Gnm::kBlendMultiplierOne; +const int GL_ZERO = Gnm::kBlendMultiplierZero; +const int GL_DST_ALPHA = Gnm::kBlendMultiplierDestAlpha; +const int GL_SRC_COLOR = Gnm::kBlendMultiplierSrcColor; +const int GL_DST_COLOR = Gnm::kBlendMultiplierDestColor; +const int GL_ONE_MINUS_DST_COLOR = Gnm::kBlendMultiplierOneMinusDestColor; +const int GL_ONE_MINUS_SRC_COLOR = Gnm::kBlendMultiplierOneMinusSrcColor; +const int GL_CONSTANT_ALPHA = Gnm::kBlendMultiplierConstantAlpha; +const int GL_ONE_MINUS_CONSTANT_ALPHA = Gnm::kBlendMultiplierOneMinusConstantAlpha; + +const int GL_GREATER = Gnm::kCompareFuncGreater; +const int GL_EQUAL = Gnm::kCompareFuncEqual; +const int GL_LEQUAL = Gnm::kCompareFuncLessEqual; +const int GL_GEQUAL = Gnm::kCompareFuncGreaterEqual; +const int GL_ALWAYS = Gnm::kCompareFuncAlways; + +const int GL_TEXTURE_MIN_FILTER = 1; +const int GL_TEXTURE_MAG_FILTER = 2; +const int GL_TEXTURE_WRAP_S = 3; +const int GL_TEXTURE_WRAP_T = 4; + +const int GL_NEAREST = 0; +const int GL_LINEAR = 1; +const int GL_EXP = 2; +const int GL_NEAREST_MIPMAP_LINEAR = 0; // TODO - mipmapping bit of this + +const int GL_CLAMP = 0; +const int GL_REPEAT = 1; + +const int GL_FOG_START = 1; +const int GL_FOG_END = 2; +const int GL_FOG_MODE = 3; +const int GL_FOG_DENSITY = 4; +const int GL_FOG_COLOR = 5; + +const int GL_POSITION = 1; +const int GL_AMBIENT = 2; +const int GL_DIFFUSE = 3; +const int GL_SPECULAR = 4; + +const int GL_LIGHT_MODEL_AMBIENT = 1; + +const int GL_LINES = C4JRender::PRIMITIVE_TYPE_LINE_LIST; +const int GL_LINE_STRIP = C4JRender::PRIMITIVE_TYPE_LINE_STRIP; +const int GL_QUADS = C4JRender::PRIMITIVE_TYPE_QUAD_LIST; +const int GL_TRIANGLE_FAN = C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN; +const int GL_TRIANGLE_STRIP = C4JRender::PRIMITIVE_TYPE_TRIANGLE_STRIP; + +// Singleton +extern C4JRender RenderManager; + + diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Storage.h b/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Storage.h new file mode 100644 index 00000000..d4d845df --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Orbis/4J_Storage.h @@ -0,0 +1,411 @@ +#pragma once +using namespace std; + +#include + +#define MAX_DISPLAYNAME_LENGTH 128 // SCE_SAVE_DATA_SUBTITLE_MAXSIZE on PS4 +#define MAX_SAVEFILENAME_LENGTH 32 // SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE +#define USER_INDEX_ANY 0x000000FF +#define RESULT LONG + +class StringTable; + +typedef struct +{ + char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH]; + char UTF8SaveTitle[MAX_DISPLAYNAME_LENGTH]; + time_t modifiedTime; + PBYTE thumbnailData; + unsigned int thumbnailSize; + int blocksUsed; + //int sizeKB; +} +SAVE_INFO,*PSAVE_INFO; + +typedef struct +{ + int totalBlocksUsed; + int newSaveBlocksUsed; + int iSaveC; + PSAVE_INFO SaveInfoA; + PSAVE_INFO pCurrentSaveInfo; // Pointer to SAVE_INFO for the save that has just been loaded, or NULL if no save has been loaded (ie this is a newly created game) +} +SAVE_DETAILS,*PSAVE_DETAILS; + +class CONTENT_DATA +{ +public: + enum Type + { + e_contentLocked, + e_contentUnlocked + }; + int DeviceID; + DWORD dwContentType; + WCHAR wszDisplayName[256]; + CHAR szFileName[SCE_FIOS_PATH_MAX]; +}; + +typedef CONTENT_DATA XCONTENT_DATA, *PXCONTENT_DATA; // TODO - put back in when actually interfacing with game + +#define MARKETPLACE_CONTENTOFFER_INFO int + +// Current version of the dlc data creator +#define CURRENT_DLC_VERSION_NUM 3 + +// MGH - moved these here from Orbis_App.h +enum e_SONYDLCType +{ + eSONYDLCType_SkinPack=0, + eSONYDLCType_TexturePack, + eSONYDLCType_MashUpPack, + eSONYDLCType_All +}; + +typedef struct +{ + char chDLCKeyname[16+1]; // extra 1 for terminator + //char chDLCTitle[64]; + e_SONYDLCType eDLCType; + char chDLCPicname[16+1]; // extra 1 for terminator + int iFirstSkin; + int iConfig; // used for texture pack data files +#ifdef __ORBIS__ + PBYTE pbImageData; + DWORD dwImageBytes; +#endif +} +SONYDLC; + + +class C4JStorage +{ +public: + + struct PROFILESETTINGS + { + int iYAxisInversion; + int iControllerSensitivity; + int iVibration; + bool bSwapSticks; + }; + + // Structs defined in the DLC_Creator, but added here to be used in the app + typedef struct + { + unsigned int uiFileSize; + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array + WCHAR wchFile[1]; + } + DLC_FILE_DETAILS, *PDLC_FILE_DETAILS; + + typedef struct + { + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array; + WCHAR wchData[1]; // will be an array of size dwBytes + } + DLC_FILE_PARAM, *PDLC_FILE_PARAM; + // End of DLC_Creator structs + + typedef struct + { + DWORD dwVersion; + DWORD dwNewOffers; + DWORD dwTotalOffers; + DWORD dwInstalledTotalOffers; + BYTE bPadding[1024-sizeof(DWORD)*4]; // future expansion + } + DLC_TMS_DETAILS; + + typedef struct + { + DWORD dwSize; + PBYTE pbData; + } + TMSPP_FILEDATA, *PTMSPP_FILEDATA; + + enum eTMS_FILETYPEVAL + { + TMS_FILETYPE_BINARY=0, + TMS_FILETYPE_CONFIG=1, + TMS_FILETYPE_JSON=2, + TMS_FILETYPE_MAX, + }; + + enum eGlobalStorage + { + //eGlobalStorage_GameClip=0, + eGlobalStorage_Title=0, + eGlobalStorage_TitleUser, + eGlobalStorage_Max + }; + + enum EMessageResult + { + EMessage_Undefined=0, + EMessage_Busy, + EMessage_Pending, + EMessage_Cancelled, + EMessage_ResultAccept, + EMessage_ResultDecline, + EMessage_ResultThirdOption, + EMessage_ResultFourthOption + }; + + enum ESaveGameState + { + ESaveGame_Idle=0, + + ESaveGame_Save, + ESaveGame_SaveCompleteSuccess, + ESaveGame_SaveCompleteFail, + ESaveGame_SaveIncomplete, + ESaveGame_SaveIncomplete_WaitingOnResponse, + + ESaveGame_SaveSubfiles, + ESaveGame_SaveSubfilesCompleteSuccess, + ESaveGame_SaveSubfilesCompleteFail, + ESaveGame_SaveSubfilesIncomplete, + ESaveGame_SaveSubfilesIncomplete_WaitingOnResponse, + + ESaveGame_Load, + ESaveGame_LoadCompleteSuccess, + ESaveGame_LoadCompleteFail, + + ESaveGame_Delete, + ESaveGame_DeleteSuccess, + ESaveGame_DeleteFail, + + ESaveGame_Rename, + ESaveGame_RenameSuccess, + ESaveGame_RenameFail, + + ESaveGame_Copy, + ESaveGame_CopyCompleteSuccess, + ESaveGame_CopyCompleteFail, + ESaveGame_CopyCompleteFailQuota, + ESaveGame_CopyCompleteFailLocalStorage, + + ESaveGame_GetSaveThumbnail // Not used as an actual state in the PS4, but the game expects this to be returned to indicate success when getting a thumbnail + }; + + enum EOptionsState + { + EOptions_Idle=0, + EOptions_Save, + EOptions_Load, + EOptions_Delete, + EOptions_NoSpace, + EOptions_Corrupt, + }; + + enum ESaveGameStatus + { + EDeleteGame_Idle=0, + EDeleteGame_InProgress, + }; + + enum EDLCStatus + { + EDLC_Error=0, + EDLC_Idle, + EDLC_NoOffers, + EDLC_AlreadyEnumeratedAllOffers, + EDLC_NoInstalledDLC, + EDLC_Pending, + EDLC_LoadInProgress, + EDLC_Loaded, + EDLC_ChangedDevice + }; + + enum ESavingMessage + { + ESavingMessage_None=0, + ESavingMessage_Short, + ESavingMessage_Long + }; + + enum ESaveIncompleteType + { + ESaveIncomplete_None, + ESaveIncomplete_OutOfQuota, + ESaveIncomplete_OutOfLocalStorage, + ESaveIncomplete_Unknown + }; + + enum ETMSStatus + { + ETMSStatus_Idle=0, + ETMSStatus_Fail, + ETMSStatus_ReadInProgress, + ETMSStatus_ReadFileListInProgress, + ETMSStatus_WriteInProgress, + ETMSStatus_Fail_ReadInProgress, + ETMSStatus_Fail_ReadFileListInProgress, + ETMSStatus_Fail_ReadDetailsNotRetrieved, + ETMSStatus_Fail_WriteInProgress, + ETMSStatus_DeleteInProgress, + ETMSStatus_Pending, + }; + + enum eTMS_FileType + { + eTMS_FileType_Normal=0, + eTMS_FileType_Graphic, + }; + + enum ESGIStatus + { + ESGIStatus_Error=0, + ESGIStatus_Idle, + ESGIStatus_ReadInProgress, + ESGIStatus_NoSaves, + }; + + enum + { + PROFILE_READTYPE_ALL, + PROFILE_READTYPE_XBOXSETTINGS // just read the settings (after a notification of settings change) + }; + + enum eOptionsCallback + { + eOptions_Callback_Idle, + eOptions_Callback_Write, + eOptions_Callback_Write_Fail_NoSpace, + eOptions_Callback_Write_Fail, + eOptions_Callback_Read, + eOptions_Callback_Read_Fail, + eOptions_Callback_Read_FileNotFound, + eOptions_Callback_Read_Corrupt, + eOptions_Callback_Read_CorruptDeletePending, + eOptions_Callback_Read_CorruptDeleted + }; + + ///////////////////////////////////////////////////////////////////////////// Global storage manager ////////////////////////////////////////////////////////////////////////////// + + C4JStorage(); + void Tick(void); // General storage manager tick to be called from game + + ///////////////////////////////////////////////////////////////////////////// Savegame data /////////////////////////////////////////////////////////////////////////////////////// + + // Initialisation + void Init(unsigned int uiSaveVersion,LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize, // General manager initialisation + int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam,LPCSTR szGroupID); + void SetGameSaveFolderTitle(WCHAR *wszGameSaveFolderTitle); // Sets the title to be set in the param.sfo of saves (this doesn't vary, the sub-title is used for the user cho + void SetSaveCacheFolderTitle(WCHAR *wszSaveCacheFolderTitle); // Sets the title to be set in the param.sfo of the save cache + void SetOptionsFolderTitle(WCHAR *wszOptionsFolderTitle); + void SetCorruptSaveName(WCHAR *wszCorruptSaveName); + // Sets the title to be set in the param.sfo of the options file + void SetGameSaveFolderPrefix(char *szGameSaveFolderPrefix); // Sets the prefix to be added to the unique filename of each save to construct a final folder name + void SetMaxSaves(int iMaxC); // Sets the maximum number of saves to be evaluated by GetSavesInfo etc. + void SetDefaultImages(PBYTE pbOptionsImage,DWORD dwOptionsImageBytes,PBYTE pbSaveImage,DWORD dwSaveImageBytes, // Sets default save image and thumbnail, which can be used when saving a game that hasn't generated any yet + PBYTE pbSaveThumbnail,DWORD dwSaveThumbnailBytes); + void SetIncompleteSaveCallback(void( *Func)(LPVOID, const ESaveIncompleteType, int blocksRequired), LPVOID param); // Sets callback to be used in the event of a save method not being able to complete + + // Miscellaneous control + void SetSaveDisabled(bool bDisable); // Sets saving disabled/enabled state + bool GetSaveDisabled(void); // Determines whether saving has been disabled + void ResetSaveData(); // Releases any internal storage being held for previously saved/loaded data + C4JStorage::ESaveGameState DoesSaveExist(bool *pbExists); // Determine if current savegame exists on storage device + bool EnoughSpaceForAMinSaveGame(); + C4JStorage::ESaveGameState GetSaveState(); + + // Get details of existing savedata + C4JStorage::ESaveGameState GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName); // Start search + PSAVE_DETAILS ReturnSavesInfo(); // Returns result of search (or NULL if not yet received) + void ClearSavesInfo(); // Clears results + C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam); // Get the thumbnail for an individual save referenced by pSaveInfo + + // Loading savedata & obtaining information from just-loaded file + C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam); // Loads savedata referenced by pSaveInfo, calls callback once complete + unsigned int GetSaveSize(); // Obtains sizse of just-loaded save + void GetSaveData(void *pvData,unsigned int *puiBytes); // Obtains pointer to, and size, of just-loaded save + bool GetSaveUniqueNumber(INT *piVal); // Gets the unique numeric portion of the folder name used for the save (encodes m + bool GetSaveUniqueFilename(char *pszName); // Get the full unique "filename" used as part of the folder name for the savev + void SetSaveUniqueFilename(char *szFilename); + bool GetSaveUniqueFileDir(char *pszName); // Get the full unique "filename" used as part of the folder name for the save + + bool SaveGameDirMountExisting(char* pMountPoint); + bool SaveGameDirUnMount(const char* pMountPoint); + + + // Handling of sub-files (numerically indexed ) within the save + unsigned int GetSubfileCount(); // Get the number of sub-files in the just-loaded save + void ResetSubfiles(); // Reset storage manager's references to sub-files, to be called when we are finished with the save game + void GetSubfileDetails(int idx, unsigned int *subfileId, unsigned char **data, unsigned int *sizeOut); // Gets details for sub-file from 0 to GetSubfileCount() - 1. Caller is responsible for data allocation after this point. + void UpdateSubfile(int idx, unsigned char *data, unsigned int size); // Update internal details for a sub-file, from 0 to GetSubfileCount() - 1. + int AddSubfile(unsigned int subfileId); // Adds an additional sub-file with a given subfileId, returns index + C4JStorage::ESaveGameState SaveSubfiles(int( *Func)(LPVOID ,const bool),LPVOID lpParam); // Writes all modified sub-files, calling callback on completion + + // Saving savedata + void SetSaveTitle(const wchar_t *UTF16String); // Sets the name which is used as a sub-title in the savedata param.sfo + void SetSaveTitleExtraFileSuffix(const wchar_t *UTF16String); + PVOID AllocateSaveData(unsigned int uiBytes); // Allocate storage manager owned memory to the data which is to be saved to + void SetSaveDataSize(unsigned int uiBytes); // Set the actual size of data to be saved + void GetDefaultSaveImage(PBYTE *ppbSaveImage,DWORD *pdwSaveImageBytes); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t + void GetDefaultSaveThumbnail(PBYTE *ppbSaveThumbnail,DWORD *pdwSaveThumbnailBytes); // Get the default save image (as set by SetDefaultImages) for use on saving games that + void SetSaveImages( PBYTE pbThumbnail,DWORD dwThumbnailBytes,PBYTE pbImage,DWORD dwImageBytes, PBYTE pbTextData ,DWORD dwTextDataBytes); // Sets the thumbnail & image for the save, optionally setting the metadata in the png + C4JStorage::ESaveGameState SaveSaveData(int( *Func)(LPVOID ,const bool),LPVOID lpParam); // Save the actual data, calling callback on completion + + // Handling of incomplete saves (either sub-files or save data). To be used after game has had callback for an incomplete save event + void ContinueIncompleteOperation(); + void CancelIncompleteOperation(); + + // Other file operations + C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam); // Deletes savedata referenced by pSaveInfo, calls callback when comple + C4JStorage::ESaveGameState CopySaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID ,const bool,C4JStorage::ESaveGameState state),bool( *FuncProg)(LPVOID ,const int),LPVOID lpParam); // Copies savedata referenced by pSaveInfo, calls callback when complete, calls another callback for progress & handling cancellation + C4JStorage::ESaveGameState RenameSaveData(int iRenameIndex,uint16_t*pui16NewName,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam); // Renamed savedata with index from last established ReturnSavesInfo. + + // Internal methods +private: + void GetSaveImage(PBYTE *ppbSaveImage, int *puiSaveImageBytes); + void GetSaveThumbnail(PBYTE *ppbSaveThumbnail, int *puiSaveThumbnailBytes); + + ///////////////////////////////////////////////////////////////////////////// Profile data //////////////////////////////////////////////////////////////////////////////////////// +public: + // Initialisation + void InitialiseProfileData(unsigned short usProfileVersion, UINT uiProfileValuesC, UINT uiProfileSettingsC, DWORD *pdwProfileSettingsA, int iGameDefinedDataSizeX4, unsigned int *puiGameDefinedDataChangedBitmask); // General initialisation + int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam); // Set a callback that can initialise a profile's storage to its default settings + void SetOptionsDataCallback(int( *Func)(LPVOID, int iPad, unsigned short usVersion, C4JStorage::eOptionsCallback,int),LPVOID lpParam); // Sets callback that is called when status of any options has changed + void SetQuadrantUserIds(SceUserServiceUserId *aUserIds); // Set the user ids that we are referencing for each quadrant. Input is point to array of size MAX_SIGNED_IN_USERS. + int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam); + + // Getting and setting of profile data + PROFILESETTINGS * GetDashboardProfileSettings(int iPad); // Get pointer to the standard (originally xbox dashboard) profile data for one user + void *GetGameDefinedProfileData(int iQuadrant); // Get pointer to the game-defined profile data for one user + + // Reading and writing profiles + void ReadFromProfile(int iQuadrant, int iReadType=PROFILE_READTYPE_ALL); // Initiate read profile data for one user - read type is ignored on this platform + void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false); // Initiate write profile for one user + void DeleteOptionsData(int iPad); // Delete profile data for one user + void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY); // Force any queued profile writes to write now + + ///////////////////////////////////////////////////////////////////////////// Unimplemented stubs ///////////////////////////////////////////////////////////////////////////////// + void SetSaveDeviceSelected(unsigned int uiPad,bool bSelected) {} + bool GetSaveDeviceSelected(unsigned int iPad) { return true; } + void ClearDLCOffers() {} + C4JStorage::ETMSStatus ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; } + bool WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize) { return true; } + bool DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename) { return true; } + C4JStorage::EDLCStatus GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; } + + // DLC + // DLC + void SetDLCPackageRoot(char *pszDLCRoot); + EDLCStatus GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam); + CONTENT_DATA& GetDLC(DWORD dw); + DWORD GetAvailableDLCCount( int iPad ); + DWORD MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive = NULL); + DWORD UnmountInstalledDLC(LPCSTR szMountDrive = NULL); + void GetMountedDLCFileList(const char* szMountDrive, std::vector& fileList); + std::string GetMountedPath(std::string szMount); + void SetDLCProductCode(const char* szProductCode); + void SetProductUpgradeKey(const char* szKey); + bool CheckForTrialUpgradeKey(void( *Func)(LPVOID, bool),LPVOID lpParam); + void SetDLCInfoMap(unordered_map* pSONYDLCMap); +}; + +extern C4JStorage StorageManager; diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Input.h b/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Input.h new file mode 100644 index 00000000..6f51bba5 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Input.h @@ -0,0 +1,168 @@ +#pragma once + + +#define MAP_STYLE_0 0 +#define MAP_STYLE_1 1 +#define MAP_STYLE_2 2 + +#define _360_JOY_BUTTON_A 0x00000001 +#define _360_JOY_BUTTON_B 0x00000002 +#define _360_JOY_BUTTON_X 0x00000004 +#define _360_JOY_BUTTON_Y 0x00000008 + +#define _360_JOY_BUTTON_START 0x00000010 +#define _360_JOY_BUTTON_BACK 0x00000020 +#define _360_JOY_BUTTON_RB 0x00000040 +#define _360_JOY_BUTTON_LB 0x00000080 + +#define _360_JOY_BUTTON_RTHUMB 0x00000100 +#define _360_JOY_BUTTON_LTHUMB 0x00000200 +#define _360_JOY_BUTTON_DPAD_UP 0x00000400 +#define _360_JOY_BUTTON_DPAD_DOWN 0x00000800 + +#define _360_JOY_BUTTON_DPAD_LEFT 0x00001000 +#define _360_JOY_BUTTON_DPAD_RIGHT 0x00002000 +// fake digital versions of analog values +#define _360_JOY_BUTTON_LSTICK_RIGHT 0x00004000 +#define _360_JOY_BUTTON_LSTICK_LEFT 0x00008000 + +#define _360_JOY_BUTTON_RSTICK_DOWN 0x00010000 +#define _360_JOY_BUTTON_RSTICK_UP 0x00020000 +#define _360_JOY_BUTTON_RSTICK_RIGHT 0x00040000 +#define _360_JOY_BUTTON_RSTICK_LEFT 0x00080000 + +#define _360_JOY_BUTTON_LSTICK_DOWN 0x00100000 +#define _360_JOY_BUTTON_LSTICK_UP 0x00200000 +#define _360_JOY_BUTTON_RT 0x00400000 +#define _360_JOY_BUTTON_LT 0x00800000 + +// Stick axis maps - to allow changes for SouthPaw in-game axis mapping +#define AXIS_MAP_LX 0 +#define AXIS_MAP_LY 1 +#define AXIS_MAP_RX 2 +#define AXIS_MAP_RY 3 + +// Trigger map - to allow for swap triggers in-game +#define TRIGGER_MAP_0 0 +#define TRIGGER_MAP_1 1 + +class StringTable; + +typedef struct _STRING_VERIFY_RESPONSE +{ + WORD wNumStrings; + HRESULT *pStringResult; +} +STRING_VERIFY_RESPONSE; + +enum EKeyboardResult +{ + EKeyboard_Pending, + EKeyboard_Cancelled, + EKeyboard_ResultAccept, + EKeyboard_ResultDecline, +}; + +enum EMsgBoxResult +{ + EMsgBox_Undefined=0, + EMsgBox_Busy, + EMsgBox_Pending, + EMsgBox_Cancelled, + EMsgBox_ResultAccept, + EMsgBox_ResultDecline, + EMsgBox_ResultThirdOption, + EMsgBox_SysUtilBusy +}; + +enum EMSgBoxType +{ + EMSgBoxType_None, + EMSgBoxType_YesNo, + EMSgBoxType_OK, +}; + +class C_4JInput +{ +public: + + + enum EKeyboardMode + { + EKeyboardMode_Default, + EKeyboardMode_Numeric, + EKeyboardMode_Password, + EKeyboardMode_Alphabet, + EKeyboardMode_Full, + EKeyboardMode_Alphabet_Extended, + EKeyboardMode_IP_Address, + EKeyboardMode_Phone + }; + + void Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC ); + void Tick(void); + void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax ); + void SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal); + unsigned int GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction); + void SetJoypadMapVal(int iPad,unsigned char ucMap); + unsigned char GetJoypadMapVal(int iPad); + void SetJoypadSensitivity(int iPad, float fSensitivity); + unsigned int GetValue(int iPad,unsigned char ucAction, bool bRepeat=false); + bool ButtonPressed(int iPad,unsigned char ucAction=255); // toggled + bool ButtonReleased(int iPad,unsigned char ucAction); //toggled + bool ButtonDown(int iPad,unsigned char ucAction=255); // button held down + // Functions to remap the axis and triggers for in-game (not menus) - SouthPaw, etc + void SetJoypadStickAxisMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetJoypadStickTriggerMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetKeyRepeatRate(float fRepeatDelaySecs,float fRepeatRateSecs); + void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam ); + FLOAT GetIdleSeconds(int iPad); + bool IsPadConnected(int iPad); + bool IsCircleCrossSwapped(); + + // In-Game values which may have been remapped due to Southpaw, swap triggers, etc + float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay=true); + + void SetMenuDisplayed(int iPad, bool bVal); + +// EKeyboardResult RequestKeyboard(UINT uiTitle, UINT uiText, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam,EKeyboardMode eMode,C4JStringTable *pStringTable=NULL); +// EKeyboardResult RequestKeyboard(UINT uiTitle, LPCWSTR pwchDefault, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam, EKeyboardMode eMode,C4JStringTable *pStringTable=NULL); + EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode); + void DestroyKeyboard(); + void GetText(uint16_t *UTF16String); + + void SetLostInputControlCallback(void( *Func)(LPVOID, bool),LPVOID lpParam); + + + // Online check strings against offensive list - TCR 92 + // TCR # 092 CMTV Player Text String Verification + // Requirement Any player-entered text visible to another player on Xbox LIVE must be verified using the Xbox LIVE service before being transmitted. Text that is rejected by the Xbox LIVE service must not be displayed. + // + // Remarks + // This requirement applies to any player-entered string that can be exposed to other players on Xbox LIVE. It includes session names, content descriptions, text messages, tags, team names, mottos, comments, and so on. + // + // Games may decide to not send the text, blank it out, or use generic text if the text was rejected by the Xbox LIVE service. + // + // Games verify the text by calling the XStringVerify function. + // + // Exemption It is not required to use the Xbox LIVE service to verify real-time text communication. An example of real-time text communication is in-game text chat. + // + // Intent Protect players from inappropriate language. + bool VerifyStrings(WCHAR **pwStringA,int iStringC,int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelQueuedVerifyStrings(int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelAllVerifyInProgress(void); + + //bool InputDetected(DWORD dwUserIndex,WCHAR *pwchInput); + + // Messages box functions + EMsgBoxResult RequestMessageBox(EMSgBoxType eType, DWORD dwPad,void( *Func)(int iButtonType,void *pvUserData),LPVOID lpParam, const char *pchText ,unsigned int uiFocusButton ); + +}; + +// Singleton +extern C_4JInput InputManager; diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Profile.h b/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Profile.h new file mode 100644 index 00000000..888c38cc --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Profile.h @@ -0,0 +1,158 @@ +#pragma once + +enum eAwardType +{ + eAwardType_Achievement = 0, + eAwardType_GamerPic, + eAwardType_Theme, + eAwardType_AvatarItem, +}; + +enum eUpsellType +{ + eUpsellType_Custom = 0, // This is the default, and means that the upsell dialog was initiated in the app code + eUpsellType_Achievement, + eUpsellType_GamerPic, + eUpsellType_Theme, + eUpsellType_AvatarItem, +}; + +enum eUpsellResponse +{ + eUpsellResponse_Declined, + eUpsellResponse_Accepted_NoPurchase, + eUpsellResponse_Accepted_Purchase, + eUpsellResponse_UserNotSignedInPSN, + eUpsellResponse_NotAllowedOnline +}; + + + +class C_4JProfile +{ +public: + + + + // 4 players have game defined data, puiGameDefinedDataChangedBitmask needs to be checked by the game side to see if there's an update needed - it'll have the bits set for players to be updated + void Initialise( const SceNpCommunicationId* commsId, + const SceNpCommunicationSignature* commsSig, + unsigned short usProfileVersion, + UINT uiProfileValuesC, + UINT uiProfileSettingsC, + DWORD *pdwProfileSettingsA, + int iGameDefinedDataSizeX4, + unsigned int *puiGameDefinedDataChangedBitmask); + void InitialiseTrophies(const SceNpCommunicationId* commsId, const SceNpCommunicationSignature* commsSig); + int WaitTrophyInitComplete(); + int tryWaitTrophyInitComplete(); + void SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject); + void SetTrialAwardText(eAwardType AwardType,int iTitle,int iText); // achievement popup in the trial game + int GetLockedProfile(); + void SetLockedProfile(int iProf); + bool IsSignedIn(int iQuadrant); + bool IsSignedInLive(int iProf); + bool IsGuest(int iQuadrant); + UINT RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + void SetPrimaryPlayerChanged(bool bVal); + bool QuerySigninStatus(void); + void GetSceNpId(int iPad, SceNpId *npId); + void GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid); + BOOL AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2); + BOOL XUIDIsGuest(PlayerUID xuid); + bool AllowedToPlayMultiplayer(int iProf); + void StartTrialGame(); // disables saves and leaderboard, and change state to readyforgame from pregame + void AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed); + BOOL CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ); + bool GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam); + void CancelProfileAvatarRequest(); + + void SetGetStringFunc(LPCWSTR ( *Func)(int)); + void SetPlayerListTitleID(int id); + void SetFatalTrophyErrorID(int id); + void SetSignInQuestionID(int id); + + // SYS + int GetPrimaryPad(); + void SetPrimaryPad(int iPad); + char* GetGamertag(int iPad); + wstring GetDisplayName(int iPad); + bool IsFullVersion(); + void SetFullVersion(bool bFull); + void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam); + void SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam); + bool RegionIsNorthAmerica(void); + bool LocaleIsUSorCanada(void); + HRESULT GetLiveConnectionStatus(); + bool IsSystemUIDisplayed(); + void SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam); + + void SetHDDFreeKB(int iHDDFreeKB); + void SetMinSaveKB(int iMinSaveKB); + int GetHDDFreeKB(void); + + + + // PROFILE DATA +// int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam); +// int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam); +// PROFILESETTINGS * GetDashboardProfileSettings(int iPad); +// void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false); +// void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY); +// void *GetGameDefinedProfileData(int iQuadrant); + + void ResetProfileProcessState(); // after a sign out from the primary player, call this + void Tick( void ); + + // ACHIEVEMENTS & AWARDS + + void RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected=false, + CXuiStringTable*pStringTable=NULL, int iTitleStr=-1, int iTextStr=-1, int iAcceptStr=-1, char *pszThemeName=NULL, unsigned int uiThemeSize=0L); + int GetAwardId(int iAwardNumber); + eAwardType GetAwardType(int iAwardNumber); + bool CanBeAwarded(int iQuadrant, int iAwardNumber); + void Award(int iQuadrant, int iAwardNumber, bool bForce=false); + bool IsAwardsFlagSet(int iQuadrant, int iAward); + void Terminate(); + + // RICH PRESENCE + void RichPresenceRegisterPresenceString(int index, const char* str); + void RichPresenceRegisterContext(int ctxID, const char* token); + void RichPresenceRegisterContextString(int ctxID, int strIndex, const char* str); + + void RichPresenceInit(int iPresenceCount, int iContextCount); + void SetRichPresenceContextValue(int iPad,int iContextID, int iVal); + void SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle=false); + void SetRichPresenceSettingFn(int ( *SetPresenceInfoFn)(const void *data, unsigned int options)); + + // PURCHASE + void DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam = -1); + void SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam); + + // Debug +// void SetDebugFullOverride(bool bVal); // To override the license version (trail/full). Only in debug/release, not ContentPackage + void SetNetworkStatus(int status); + + DWORD GetSignedInUsersMask(); + + // PS3 chat and content restrictions + bool GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly,bool *pbChatRestricted,bool *pbContentRestricted,int *piAge); + void SetServiceID(char *pchServiceID); // needed for the ticket request for the chat restrictions of secondary PSN players + void HandleNetworkTicket(int result,void *arg); + void SetMinimumAge(int iAge, int iRegion);// 0 - SCEE, 1- SCEA, 2 - SCEJ + + void SetGermanyMinimumAge(int iAge); + void SetRussiaMinimumAge(int iAge); + void SetAustraliaMinimumAge(int iAge); + + // Http calls + bool SonyHttp_init(); + void SonyHttp_shutdown(); + bool SonyHttp_getDataFromURL(const char* szURL, void** ppOutData, int* pDataSize); +}; + +// Singleton +extern C_4JProfile ProfileManager; + diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Render.h b/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Render.h new file mode 100644 index 00000000..d55f440b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Render.h @@ -0,0 +1,318 @@ +#pragma once +#include + +class ImageFileBuffer +{ +public: + enum EImageType + { + e_typePNG, + e_typeJPG + }; + + EImageType m_type; + void* m_pBuffer; + int m_bufferSize; + + int GetType() { return m_type; } + void *GetBufferPointer() { return m_pBuffer; } + int GetBufferSize() { return m_bufferSize; } + void Release() { delete m_pBuffer; m_pBuffer = NULL; } + bool Allocated() { return m_pBuffer != NULL; } +}; + +typedef struct +{ + int Width; + int Height; +}D3DXIMAGE_INFO; + +typedef struct _XSOCIAL_PREVIEWIMAGE { + BYTE *pBytes; + DWORD Pitch; + DWORD Width; + DWORD Height; +// D3DFORMAT Format; +} XSOCIAL_PREVIEWIMAGE, *PXSOCIAL_PREVIEWIMAGE; + +class C4JRender +{ +public: + void Tick(); + void UpdateGamma(unsigned short usGamma); + + // Matrix stack + void MatrixMode(int type); + void MatrixSetIdentity(); + void MatrixTranslate(float x,float y,float z); + void MatrixRotate(float angle, float x, float y, float z); + void MatrixScale(float x, float y, float z); + void MatrixPerspective(float fovy, float aspect, float zNear, float zFar); + void MatrixOrthogonal(float left,float right,float bottom,float top,float zNear,float zFar); + void MatrixPop(); + void MatrixPush(); + void MatrixMult(float *mat); + const float *MatrixGet(int type); + void Set_matrixDirty(); + + // Core + void Initialise(); + void InitialiseContext(); + void StartFrame(); + void Present(); + void Clear(int flags, D3D11_RECT *pRect = NULL); + void SetClearColour(const float colourRGBA[4]); + bool IsWidescreen(); + bool IsHiDef(); + void CaptureThumbnail(ImageFileBuffer* pngOut, ImageFileBuffer* saveGamePngOut); + void CaptureSaveGameImage(ImageFileBuffer* pngOut); + void CaptureScreen(ImageFileBuffer* jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut); + void BeginConditionalSurvey(int identifier); + void EndConditionalSurvey(); + void BeginConditionalRendering(int identifier); + void EndConditionalRendering(); + + // Vertex data handling + typedef enum + { + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x float, colour 4 x byte, normal 4 x byte, padding 1 DWORD + VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied, + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen + VERTEX_TYPE_Gamma, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen + VERTEX_TYPE_COUNT + } eVertexType; + + // Pixel shader + typedef enum + { + PIXEL_SHADER_TYPE_STANDARD, + PIXEL_SHADER_TYPE_PROJECTION, + PIXEL_SHADER_TYPE_STANDARD_COMPRESSED, + PIXEL_SHADER_TYPE_DEBUG, + PIXEL_SHADER_TYPE_Gamma, + PIXEL_SHADER_COUNT + } ePixelShaderType; + + typedef enum + { + VIEWPORT_TYPE_FULLSCREEN, + VIEWPORT_TYPE_SPLIT_TOP, + VIEWPORT_TYPE_SPLIT_BOTTOM, + VIEWPORT_TYPE_SPLIT_LEFT, + VIEWPORT_TYPE_SPLIT_RIGHT, + VIEWPORT_TYPE_QUADRANT_TOP_LEFT, + VIEWPORT_TYPE_QUADRANT_TOP_RIGHT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT, + } eViewportType; + + typedef enum + { + PRIMITIVE_TYPE_TRIANGLE_LIST, + PRIMITIVE_TYPE_TRIANGLE_STRIP, + PRIMITIVE_TYPE_TRIANGLE_FAN, + PRIMITIVE_TYPE_QUAD_LIST, + PRIMITIVE_TYPE_LINE_LIST, + PRIMITIVE_TYPE_LINE_STRIP, + PRIMITIVE_TYPE_COUNT + } ePrimitiveType; + + void DrawVertices(ePrimitiveType PrimitiveType, int count, void *dataIn, eVertexType vType, C4JRender::ePixelShaderType psType); + void DrawVertexBuffer(ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType); + + // Command buffers + void CBuffLockStaticCreations(); + int CBuffCreate(int count); + void CBuffDelete(int first, int count); + void CBuffStart(int index); + void CBuffClear(int index); + int CBuffSize(int index); + void CBuffEnd(); + bool CBuffCall(int index, bool full = true); + void CBuffCallMultiple(int* indexArray, int numIndices); + void CBuffCallMultipleConditional(int* indexArray, int numIndices, int chunkLists, int condLists); + void CBuffCallMultipleConditionalAlpha(int* indexArray, int numIndices, int chunkLists, int condLists); + void CBuffTick(); + void CBuffDeferredModeStart(); + void CBuffDeferredModeEnd(); + + typedef enum + { + TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per component + /* Don't think these are all directly available on D3D 11 - leaving for now + TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to alpha channel, R=G=B=0 + TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit component mapped to alpha channel, R=G=B=1 + TEXTURE_FORMAT_RxGxBxAx, // One 8-bit component mapped to all channels + */ + MAX_TEXTURE_FORMATS + } eTextureFormat; + + // Textures + int TextureCreate(); + void TextureFree(int idx); + void TextureBind(int idx); + void TextureBindVertex(int idx); + void TextureSetTextureLevels(int levels); + int TextureGetTextureLevels(); + void TextureData(int width, int height, void *data, int level, eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw); + void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level); + void TextureSetParam(int param, int value); + void TextureDynamicUpdateStart(); + void TextureDynamicUpdateEnd(); + HRESULT LoadTextureData(const char *szFilename,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT LoadTextureDataJPG(BYTE *pbData, DWORD dwBytes,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut); + void TextureGetStats(); + CellGcmTexture *TextureGetTexture(int idx); + + void* allocIOMem(const size_t size,const size_t alignment = 16); + void freeIOMem(void* mem); + + void* allocVRAM(const size_t size,const size_t alignment = 16); + void freeVRAM(void* mem); + CellGcmSurface* getCurrentBackBufferSurface(); + void setTileInfo(const void* mem, uint32_t pitch, uint8_t comp, uint8_t bank = 0); + + // State control + void StateSetColour(float r, float g, float b, float a); + void StateSetDepthMask(bool enable); + void StateSetBlendEnable(bool enable); + void StateSetBlendFunc(int src, int dst); + void StateSetBlendFactor(unsigned int colour); + void StateSetAlphaFunc(int func, float param); + void StateSetDepthFunc(int func); + void StateSetFaceCull(bool enable); + void StateSetFaceCullCW(bool cw); + void StateSetLineWidth(float width); + void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha); + void StateSetDepthTestEnable(bool enable); + void StateSetAlphaTestEnable(bool enable); + void StateSetDepthSlopeAndBias(float slope, float bias); + void StateSetFogEnable(bool enable); + void StateSetFogMode(int mode); + void StateSetFogNearDistance(float dist); + void StateSetFogFarDistance(float dist); + void StateSetFogDensity(float density); + void StateSetFogColour(float red, float green, float blue); + void StateSetLightingEnable(bool enable); + void StateSetVertexTextureUV( float u, float v); + void StateSetLightColour(int light, float red, float green, float blue); + void StateSetLightAmbientColour(float red, float green, float blue); + void StateSetLightDirection(int light, float x, float y, float z); + void StateSetLightEnable(int light, bool enable); + void StateSetViewport(eViewportType viewportType); + void StateSetEnableViewportClipPlanes(bool enable); + void StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace); + void StateSetForceLOD(int LOD); + void StateSetStencil(uint32_t func, uint32_t ref, uint32_t mask); + + // Event tracking + void BeginEvent(LPCWSTR eventName); + void EndEvent(); + + void SetupConditionalPass1(int lists); + void SetupConditionalPass2(int lists); + void EndConditional(); +}; + + +const int GL_MODELVIEW_MATRIX = 0; +const int GL_PROJECTION_MATRIX = 1; +const int GL_MODELVIEW = 0; +const int GL_PROJECTION = 1; +const int GL_TEXTURE = 2; + +// These things required for tex gen + +const int GL_S = 0; +const int GL_T = 1; +const int GL_R = 2; +const int GL_Q = 3; + +const int GL_TEXTURE_GEN_S = 0; +const int GL_TEXTURE_GEN_T = 1; +const int GL_TEXTURE_GEN_Q = 2; +const int GL_TEXTURE_GEN_R = 3; + +const int GL_TEXTURE_GEN_MODE = 0; +const int GL_OBJECT_LINEAR = 0; +const int GL_EYE_LINEAR = 1; +const int GL_OBJECT_PLANE = 0; +const int GL_EYE_PLANE = 1; + + +// These things are used by glEnable/glDisable so must be different and non-zero (zero is used by things we haven't assigned yet) +const int GL_TEXTURE_2D = 1; +const int GL_BLEND = 2; +const int GL_CULL_FACE = 3; +const int GL_ALPHA_TEST = 4; +const int GL_DEPTH_TEST = 5; +const int GL_FOG = 6; +const int GL_LIGHTING = 7; +const int GL_LIGHT0 = 8; +const int GL_LIGHT1 = 9; + +const int CLEAR_DEPTH_FLAG = 1; +const int CLEAR_COLOUR_FLAG = 2; +const int CLEAR_STENCIL_FLAG = 4; + + +const int GL_DEPTH_BUFFER_BIT = CLEAR_DEPTH_FLAG; +const int GL_COLOR_BUFFER_BIT = CLEAR_COLOUR_FLAG; + +const int GL_SRC_ALPHA = CELL_GCM_SRC_ALPHA; +const int GL_ONE_MINUS_SRC_ALPHA = CELL_GCM_ONE_MINUS_SRC_ALPHA; +const int GL_ONE = CELL_GCM_ONE; +const int GL_ZERO = CELL_GCM_ZERO; +const int GL_DST_ALPHA = CELL_GCM_DST_ALPHA; +const int GL_SRC_COLOR = CELL_GCM_SRC_COLOR; +const int GL_DST_COLOR = CELL_GCM_DST_COLOR; +const int GL_ONE_MINUS_DST_COLOR = CELL_GCM_ONE_MINUS_DST_COLOR; +const int GL_ONE_MINUS_SRC_COLOR = CELL_GCM_ONE_MINUS_SRC_COLOR; +const int GL_CONSTANT_ALPHA = CELL_GCM_CONSTANT_ALPHA; +const int GL_ONE_MINUS_CONSTANT_ALPHA = CELL_GCM_ONE_MINUS_CONSTANT_ALPHA; + +const int GL_GREATER = CELL_GCM_GREATER; +const int GL_EQUAL = CELL_GCM_EQUAL; +const int GL_LEQUAL = CELL_GCM_LEQUAL; +const int GL_GEQUAL = CELL_GCM_GEQUAL; +const int GL_ALWAYS = CELL_GCM_ALWAYS; + +const int GL_TEXTURE_MIN_FILTER = 1; +const int GL_TEXTURE_MAG_FILTER = 2; +const int GL_TEXTURE_WRAP_S = 3; +const int GL_TEXTURE_WRAP_T = 4; + +const int GL_NEAREST = 0; +const int GL_LINEAR = 1; +const int GL_EXP = 2; +const int GL_NEAREST_MIPMAP_LINEAR = 0; // TODO - mipmapping bit of this + +const int GL_CLAMP = 0; +const int GL_REPEAT = 1; + +const int GL_FOG_START = 1; +const int GL_FOG_END = 2; +const int GL_FOG_MODE = 3; +const int GL_FOG_DENSITY = 4; +const int GL_FOG_COLOR = 5; + +const int GL_POSITION = 1; +const int GL_AMBIENT = 2; +const int GL_DIFFUSE = 3; +const int GL_SPECULAR = 4; + +const int GL_LIGHT_MODEL_AMBIENT = 1; + +const int GL_LINES = C4JRender::PRIMITIVE_TYPE_LINE_LIST; +const int GL_LINE_STRIP = C4JRender::PRIMITIVE_TYPE_LINE_STRIP; +const int GL_QUADS = C4JRender::PRIMITIVE_TYPE_QUAD_LIST; +const int GL_TRIANGLE_FAN = C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN; +const int GL_TRIANGLE_STRIP = C4JRender::PRIMITIVE_TYPE_TRIANGLE_STRIP; + +// Singleton +extern C4JRender RenderManager; + + diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Storage.h b/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Storage.h new file mode 100644 index 00000000..3950bbad --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/PS3/4J_Storage.h @@ -0,0 +1,434 @@ +#pragma once +using namespace std; +#include +#include +#include + + +#define MAX_DISPLAYNAME_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3 +#define MAX_DETAILS_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3 +#define MAX_SAVEFILENAME_LENGTH 32 // CELL_SAVEDATA_DIRNAME_SIZE +#define USER_INDEX_ANY 0x000000FF +#define RESULT LONG + +class StringTable; + +typedef struct +{ + char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH]; + char UTF8SaveTitle[MAX_DISPLAYNAME_LENGTH]; + time_t modifiedTime; + //int sizeKB; +} +SAVE_INFO,*PSAVE_INFO; + +typedef struct +{ + int iSaveC; + PSAVE_INFO SaveInfoA; +} +SAVE_DETAILS,*PSAVE_DETAILS; + +class CONTENT_DATA +{ +public: + int DeviceID; + DWORD dwContentType; + WCHAR szDisplayName[256]; + char d_name[CELL_FS_MAX_FS_FILE_NAME_LENGTH + 1]; + CHAR szFileName[CELL_FS_MAX_FS_PATH_LENGTH]; + //CHAR szHDDFileName[CELL_FS_MAX_FS_PATH_LENGTH]; // if we are running from bluray, the keys for DLC will be in the HDD path, but the DLC will be on the bluray +}; + +typedef CONTENT_DATA XCONTENT_DATA, *PXCONTENT_DATA; + +#define MARKETPLACE_CONTENTOFFER_INFO int + +// Current version of the dlc data creator +#define CURRENT_DLC_VERSION_NUM 3 + +class C4JStorage +{ + +public: + struct PROFILESETTINGS + { + int iYAxisInversion; + int iControllerSensitivity; + int iVibration; + bool bSwapSticks; + }; + + + // Structs defined in the DLC_Creator, but added here to be used in the app + typedef struct + { + unsigned int uiFileSize; + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array + WCHAR wchFile[1]; + } + DLC_FILE_DETAILS, *PDLC_FILE_DETAILS; + + typedef struct + { + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array; + WCHAR wchData[1]; // will be an array of size dwBytes + } + DLC_FILE_PARAM, *PDLC_FILE_PARAM; + // End of DLC_Creator structs + + + + // structure to hold DLC info in TMS + +typedef struct + { + DWORD dwVersion; + DWORD dwNewOffers; + DWORD dwTotalOffers; + DWORD dwInstalledTotalOffers; + BYTE bPadding[1024-sizeof(DWORD)*4]; // future expansion + } + DLC_TMS_DETAILS; + + enum eGTS_FileTypes + { + eGTS_Type_Skin=0, + eGTS_Type_Cape, + eGTS_Type_MAX + }; + + enum eGlobalStorage + { + //eGlobalStorage_GameClip=0, + eGlobalStorage_Title=0, + eGlobalStorage_TitleUser, + eGlobalStorage_Max + }; + + enum EMessageResult + { + EMessage_Undefined=0, + EMessage_Busy, + EMessage_Pending, + EMessage_Cancelled, + EMessage_ResultAccept, + EMessage_ResultDecline, + EMessage_ResultThirdOption, + EMessage_ResultFourthOption + }; + + enum ESaveGameState + { + ESaveGame_Idle=0, + ESaveGame_Save, + ESaveGame_InternalRequestingDevice, + ESaveGame_InternalGetSaveName, + ESaveGame_InternalSaving, + ESaveGame_CopySave, + ESaveGame_CopyingSave, + ESaveGame_Load, + ESaveGame_GetSavesInfo, + ESaveGame_GetSaveThumbnail, + ESaveGame_Rename, + ESaveGame_RenameComplete, + ESaveGame_Delete, + ESaveGame_DeleteComplete, + // Cache file + ESaveGame_ReadCacheFile, + ESaveGame_WriteCacheFile, + ESaveGame_NoSpace, + }; + + enum EOptionsState + { + EOptions_Idle=0, + EOptions_Save, + EOptions_Load, + EOptions_Delete, + EOptions_NoSpace, + EOptions_Corrupt, + }; + +/* enum ELoadGameStatus + { + ELoadGame_Idle=0, + ELoadGame_Loading, + ELoadGame_NoSaves, + ELoadGame_ChangedDevice, + ELoadGame_DeviceRemoved + };*/ + + enum ESaveGameStatus + { + EDeleteGame_Idle=0, + EDeleteGame_InProgress, + }; + + + enum ESGIStatus + { + ESGIStatus_Error=0, + ESGIStatus_Idle, + ESGIStatus_ReadInProgress, + ESGIStatus_NoSaves, + }; + + enum EDLCStatus + { + EDLC_Error=0, + EDLC_Idle, + EDLC_NoOffers, + EDLC_AlreadyEnumeratedAllOffers, + EDLC_NoInstalledDLC, + EDLC_Pending, + EDLC_LoadInProgress, + EDLC_Loaded, + EDLC_ChangedDevice + }; + + enum ESavingMessage + { + ESavingMessage_None=0, + ESavingMessage_Short, + ESavingMessage_Long + }; + + enum ETMSStatus + { + ETMSStatus_Idle=0, + ETMSStatus_Fail, + ETMSStatus_ReadInProgress, + ETMSStatus_ReadFileListInProgress, + ETMSStatus_WriteInProgress, + ETMSStatus_Fail_ReadInProgress, + ETMSStatus_Fail_ReadFileListInProgress, + ETMSStatus_Fail_ReadDetailsNotRetrieved, + ETMSStatus_Fail_WriteInProgress, + ETMSStatus_DeleteInProgress, + ETMSStatus_Pending, + }; + + enum eTMS_FileType + { + eTMS_FileType_Normal=0, + eTMS_FileType_Graphic, + }; + + enum eTMS_FILETYPEVAL + { + TMS_FILETYPE_BINARY=0, + TMS_FILETYPE_CONFIG=1, + TMS_FILETYPE_JSON=2, + TMS_FILETYPE_MAX, + }; + enum eTMS_UGCTYPE + { + TMS_UGCTYPE_NONE, + TMS_UGCTYPE_IMAGE, + TMS_UGCTYPE_MAX + }; + + enum + { + PROFILE_READTYPE_ALL, + PROFILE_READTYPE_XBOXSETTINGS // just read the settings (after a notification of settings change) + }; + + enum eOptionsCallback + { + eOptions_Callback_Idle, + eOptions_Callback_Write, + eOptions_Callback_Write_Fail_NoSpace, + eOptions_Callback_Write_Fail, + eOptions_Callback_Read, + eOptions_Callback_Read_Fail, + eOptions_Callback_Read_FileNotFound, + eOptions_Callback_Read_Corrupt, + eOptions_Callback_Read_CorruptDeletePending, + eOptions_Callback_Read_CorruptDeleted + }; + + typedef struct + { + CHAR szFilename[256]; + int iFileSize; + eTMS_FILETYPEVAL eFileTypeVal; + } + TMSPP_FILE_DETAILS, *PTMSPP_FILE_DETAILS; + + typedef struct + { + int iCount; + PTMSPP_FILE_DETAILS FileDetailsA; + } + TMSPP_FILE_LIST, *PTMSPP_FILE_LIST; + + typedef struct + { + DWORD dwSize; + PBYTE pbData; + } + TMSPP_FILEDATA, *PTMSPP_FILEDATA; + + typedef struct + { + WCHAR wchDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH]; + CHAR szFileName[XCONTENT_MAX_FILENAME_LENGTH]; + DWORD dwImageOffset; + DWORD dwImageBytes; + } + CACHEINFOSTRUCT; + + + // On PS3 the user profile data is stored in a file, so moving this to the storage library rather than the profile library + C4JStorage( ); + + void ExitRequest(void (*ExitCompleteFn)() ); + + void SetSecureID(char *pchSecureID); + void Tick(void); + + // Messages + C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=USER_INDEX_ANY, + int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, StringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0); + + + C4JStorage::EMessageResult GetMessageBoxResult(); + + // save device + bool SetSaveDevice(int( *Func)(LPVOID,const bool),LPVOID lpParam, bool bForceResetOfSaveDevice=false); + + // savegame + void Init(unsigned int uiSaveVersion,LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize,int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam,LPCSTR szGroupID); + void InitialiseProfileData(unsigned short usProfileVersion, + UINT uiProfileValuesC, + UINT uiProfileSettingsC, + DWORD *pdwProfileSettingsA, + int iGameDefinedDataSizeX4, + unsigned int *puiGameDefinedDataChangedBitmask); + + void ResetSaveData(); // Call before a new save to clear out stored save file name + void SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName); + void SetGameSaveFolderTitle(WCHAR *wszGameSaveFolderTitle); + void SetSaveCacheFolderTitle(WCHAR *wszSaveCacheFolderTitle); + void SetOptionsFolderTitle(WCHAR *wszOptionsFolderTitle); + void SetGameSaveFolderPrefix(char *szGameSaveFolderPrefix); + void SetMaxSaves(int iMaxC); + void SetSaveTitle(const wchar_t *UTF16String); + uint16_t * GetSaveTitle(); + bool GetSaveUniqueNumber(INT *piVal); + bool GetSaveUniqueFilename(char *pszName); + bool GetSaveUniqueFileDir(char *pszName); + void SetSaveUniqueFilename(char *szFilename); + void SetState(ESaveGameState eState,int( *Func)(LPVOID,const bool),LPVOID lpParam); + void SetSaveDisabled(bool bDisable); + bool GetSaveDisabled(void); + unsigned int GetSaveSize(); + void SetSaveImages( PBYTE pbThumbnail,DWORD dwThumbnailBytes,PBYTE pbImage,DWORD dwImageBytes, PBYTE pbTextData ,DWORD dwTextDataBytes); + void SetDefaultSaveImage(); // MGH - added for remote storage compress, we can't get the save image back to overwrite, so set it to the default + + void DeleteOptionsData(int iPad); + + C4JStorage::ESaveGameState GetSaveState(); + + // Get the info for the saves + C4JStorage::ESaveGameState GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName); + PSAVE_DETAILS ReturnSavesInfo(); + void ClearSavesInfo(); + // Load the save. Need to call GetSaveData once the callback is called + C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam, bool bIgnoreCRC = false); // MGH - added bIgnoreCRC for remote save stuff + C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam); + C4JStorage::ESaveGameState RenameSaveData(int iRenameIndex,uint16_t*pui16NewName,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam); + C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam); + + void GetSaveData(void *pvData,unsigned int *puiBytes); + PVOID AllocateSaveData(unsigned int uiBytes); + void SetSaveData(void *data, unsigned int uiBytes); + void FreeSaveData(); + void SetSaveDataSize(unsigned int uiBytes); // after a successful compression, update the size of the gamedata + + //void SaveSaveData(unsigned int uiBytes,PBYTE pbThumbnail=NULL,DWORD cbThumbnail=0,PBYTE pbTextData=NULL, DWORD dwTextLen=0); + C4JStorage::ESaveGameState SaveSaveData(int( *Func)(LPVOID ,const bool),LPVOID lpParam, bool bDataFileOnly = false); + void CopySaveDataToNewSave(PBYTE pbThumbnail,DWORD cbThumbnail,WCHAR *wchNewName,int ( *Func)(LPVOID lpParam, bool), LPVOID lpParam); + void SetSaveDeviceSelected(unsigned int uiPad,bool bSelected); + bool GetSaveDeviceSelected(unsigned int iPad); + C4JStorage::ESaveGameState DoesSaveExist(bool *pbExists); + bool EnoughSpaceForAMinSaveGame(); + + void GetSaveImage(PBYTE *ppbSaveImage, int *puiSaveImageBytes); + void GetSaveThumbnail(PBYTE *ppbSaveThumbnail, int *puiSaveThumbnailBytes); + + + + void SetSaveMessageVPosition(float fY); // The 'Saving' message will display at a default position unless changed + + void SetMessageBoxCallback( int (*Func)(UINT uiTitle, UINT uiText, UINT *uiOptionA, UINT uiOptionC, DWORD dwPad, int(*Func)(LPVOID,int,const C4JStorage::EMessageResult), LPVOID lpParam) ); + + // string table for all the Storage problems. Loaded by the application + StringTable *m_pStringTable; + + // TODO + + void RegisterMarketplaceCountsCallback(int ( *Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam ) {} + void SetDLCPackageRoot(char *pszDLCRoot); + C4JStorage::EDLCStatus GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; } + DWORD CancelGetDLCOffers() { return 0; } + void ClearDLCOffers() {} + MARKETPLACE_CONTENTOFFER_INFO& GetOffer(DWORD dw) { static MARKETPLACE_CONTENTOFFER_INFO retval = {0}; return retval; } + int GetOfferCount() { return 0; } + DWORD InstallOffer(int iOfferIDC,ULONGLONG *ullOfferIDA,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial) { return 0; } + DWORD GetAvailableDLCCount( int iPad); + CONTENT_DATA& GetDLC(DWORD dw); + C4JStorage::EDLCStatus GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam); + DWORD MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive = NULL); + DWORD UnmountInstalledDLC(LPCSTR szMountDrive = NULL); + void GetMountedDLCFileList(const char* szMountDrive, std::vector& fileList); + std::string GetMountedPath(std::string szMount); + C4JStorage::ETMSStatus ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; } + bool WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize) { return true; } + bool DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename) { return true; } + void StoreTMSPathName(WCHAR *pwchName) {} + unsigned int CRC(unsigned char *buf, int len) { return 0; } + void SetDLCProductCode(const char* szProductCode,const char* szDiscPatchProductCode); + void SetProductUpgradeKey(const char* szKey); + void SetBootTypeDisc(bool bDisc); // true if booting from disc, false if booting from HDD + bool GetBootTypeDisc(); + void SetBDPatchUsrDir(char *path); + + bool CheckForTrialUpgradeKey(void( *Func)(LPVOID, bool),LPVOID lpParam); + + C4JStorage::ETMSStatus TMSPP_ReadFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPCSTR szFilename,int( *Func)(LPVOID,int,int,PTMSPP_FILEDATA, LPCSTR)/*=NULL*/,LPVOID lpParam/*=NULL*/, int iUserData/*=0*/) {return C4JStorage::ETMSStatus_Idle;} + + // PROFILE DATA + int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam); + int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam); + PROFILESETTINGS * GetDashboardProfileSettings(int iPad); + void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false); + void ReadFromProfile(int iQuadrant, int iReadType=PROFILE_READTYPE_ALL); + void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY); + void *GetGameDefinedProfileData(int iQuadrant); + void SetContinueWithoutSavingMessage(char *szMessage); + void SetDefaultImages(PBYTE pbOptionsImage,DWORD dwOptionsImageBytes,PBYTE pbSaveImage,DWORD dwSaveImageBytes,PBYTE pbSaveThumbnail,DWORD dwSaveThumbnailBytes); + void GetDefaultSaveImage(PBYTE *ppbSaveImage,DWORD *pdwSaveImageBytes); + void GetDefaultSaveThumbnail(PBYTE *ppbSaveThumbnail,DWORD *pdwSaveThumbnailBytes); + void SetOptionsDataCallback(int( *Func)(LPVOID, int iPad, unsigned short usVersion, C4JStorage::eOptionsCallback),LPVOID lpParam); + + void SetTrialAwardsFlag(int iQuadrant,int iAward); + void ClearTrialAwardsFlag(int iQuadrant,int iAward); + bool IsTrialAwardsFlagSet(int iQuadrant, int iAward); + + + // Save icon + void SetSaveLoadIcon(PBYTE pbIcon,DWORD dwIconBytes); + + // system ui is up? - need to avoid displaying errors needing user input + void SetSystemUIDisplaying(bool bVal); + bool GetSystemUIDisplaying(void); + + +}; + +extern C4JStorage StorageManager; diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Input.h b/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Input.h new file mode 100644 index 00000000..c0209eb6 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Input.h @@ -0,0 +1,177 @@ +#pragma once + +#include +#include + +#define MAP_STYLE_0 0 +#define MAP_STYLE_1 1 +#define MAP_STYLE_2 2 + +#define _360_JOY_BUTTON_A 0x00000001 +#define _360_JOY_BUTTON_B 0x00000002 +#define _360_JOY_BUTTON_X 0x00000004 +#define _360_JOY_BUTTON_Y 0x00000008 + +#define _360_JOY_BUTTON_START 0x00000010 +#define _360_JOY_BUTTON_BACK 0x00000020 +#define _360_JOY_BUTTON_RB 0x00000040 +#define _360_JOY_BUTTON_LB 0x00000080 + +#define _360_JOY_BUTTON_RTHUMB 0x00000100 +#define _360_JOY_BUTTON_LTHUMB 0x00000200 +#define _360_JOY_BUTTON_DPAD_UP 0x00000400 +#define _360_JOY_BUTTON_DPAD_DOWN 0x00000800 + +#define _360_JOY_BUTTON_DPAD_LEFT 0x00001000 +#define _360_JOY_BUTTON_DPAD_RIGHT 0x00002000 +// fake digital versions of analog values +#define _360_JOY_BUTTON_LSTICK_RIGHT 0x00004000 +#define _360_JOY_BUTTON_LSTICK_LEFT 0x00008000 + +#define _360_JOY_BUTTON_RSTICK_DOWN 0x00010000 +#define _360_JOY_BUTTON_RSTICK_UP 0x00020000 +#define _360_JOY_BUTTON_RSTICK_RIGHT 0x00040000 +#define _360_JOY_BUTTON_RSTICK_LEFT 0x00080000 + +#define _360_JOY_BUTTON_LSTICK_DOWN 0x00100000 +#define _360_JOY_BUTTON_LSTICK_UP 0x00200000 +#define _360_JOY_BUTTON_RT 0x00400000 +#define _360_JOY_BUTTON_LT 0x00800000 + +// PSVita equivalents + +#define _PSV_JOY_BUTTON_X _360_JOY_BUTTON_A +#define _PSV_JOY_BUTTON_O _360_JOY_BUTTON_B +#define _PSV_JOY_BUTTON_SQUARE _360_JOY_BUTTON_X +#define _PSV_JOY_BUTTON_TRIANGLE _360_JOY_BUTTON_Y +#define _PSV_JOY_BUTTON_START _360_JOY_BUTTON_START +#define _PSV_JOY_BUTTON_SELECT _360_JOY_BUTTON_BACK +#define _PSV_JOY_BUTTON_R1 _360_JOY_BUTTON_RB +#define _PSV_JOY_BUTTON_L1 _360_JOY_BUTTON_LB +#define _PSV_JOY_BUTTON_R3 _360_JOY_BUTTON_RTHUMB +#define _PSV_JOY_BUTTON_L3 _360_JOY_BUTTON_LTHUMB +#define _PSV_JOY_BUTTON_DPAD_UP _360_JOY_BUTTON_DPAD_UP +#define _PSV_JOY_BUTTON_DPAD_DOWN _360_JOY_BUTTON_DPAD_DOWN +#define _PSV_JOY_BUTTON_DPAD_LEFT _360_JOY_BUTTON_DPAD_LEFT +#define _PSV_JOY_BUTTON_DPAD_RIGHT _360_JOY_BUTTON_DPAD_RIGHT +#define _PSV_JOY_BUTTON_LSTICK_RIGHT _360_JOY_BUTTON_LSTICK_RIGHT +#define _PSV_JOY_BUTTON_LSTICK_LEFT _360_JOY_BUTTON_LSTICK_LEFT +#define _PSV_JOY_BUTTON_RSTICK_DOWN _360_JOY_BUTTON_RSTICK_DOWN +#define _PSV_JOY_BUTTON_RSTICK_UP _360_JOY_BUTTON_RSTICK_UP +#define _PSV_JOY_BUTTON_RSTICK_RIGHT _360_JOY_BUTTON_RSTICK_RIGHT +#define _PSV_JOY_BUTTON_RSTICK_LEFT _360_JOY_BUTTON_RSTICK_LEFT +#define _PSV_JOY_BUTTON_LSTICK_DOWN _360_JOY_BUTTON_LSTICK_DOWN +#define _PSV_JOY_BUTTON_LSTICK_UP _360_JOY_BUTTON_LSTICK_UP +#define _PSV_JOY_BUTTON_R2 _360_JOY_BUTTON_RT +#define _PSV_JOY_BUTTON_L2 _360_JOY_BUTTON_LT + + +// Stick axis maps - to allow changes for SouthPaw in-game axis mapping +#define AXIS_MAP_LX 0 +#define AXIS_MAP_LY 1 +#define AXIS_MAP_RX 2 +#define AXIS_MAP_RY 3 + +// Trigger map - to allow for swap triggers in-game +#define TRIGGER_MAP_0 0 +#define TRIGGER_MAP_1 1 + +enum EKeyboardResult +{ + EKeyboard_Pending, + EKeyboard_Cancelled, + EKeyboard_ResultAccept, + EKeyboard_ResultDecline, +}; + +typedef struct _STRING_VERIFY_RESPONSE +{ + WORD wNumStrings; + HRESULT *pStringResult; +} +STRING_VERIFY_RESPONSE; + +class C_4JInput +{ +public: + + + enum EKeyboardMode + { + EKeyboardMode_Default, + EKeyboardMode_Numeric, + EKeyboardMode_Password, + EKeyboardMode_Alphabet, + EKeyboardMode_Full, + EKeyboardMode_Alphabet_Extended, + EKeyboardMode_IP_Address, + EKeyboardMode_Phone + }; + + void Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC ); + void Tick(void); + void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax ); + void SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal); + unsigned int GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction); + void SetJoypadMapVal(int iPad,unsigned char ucMap); + unsigned char GetJoypadMapVal(int iPad); + void SetJoypadSensitivity(int iPad, float fSensitivity); + unsigned int GetValue(int iPad,unsigned char ucAction, bool bRepeat=false); + bool ButtonPressed(int iPad,unsigned char ucAction=255); // toggled + bool ButtonReleased(int iPad,unsigned char ucAction); //toggled + bool ButtonDown(int iPad,unsigned char ucAction=255); // button held down + // Functions to remap the axis and triggers for in-game (not menus) - SouthPaw, etc + void SetJoypadStickAxisMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetJoypadStickTriggerMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetKeyRepeatRate(float fRepeatDelaySecs,float fRepeatRateSecs); + void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam ); + FLOAT GetIdleSeconds(int iPad); + bool IsPadConnected(int iPad); + void SetCircleCrossSwapped(bool swapped); + bool IsCircleCrossSwapped(); + + // Map touch input to buttons + void MapTouchInput(int iPad, unsigned int uiActionVal); + + // In-Game values which may have been remapped due to Southpaw, swap triggers, etc + float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay=true); + + SceTouchData* GetTouchPadData(int iPad, bool bCheckMenuDisplay); + + void SetMenuDisplayed(int iPad, bool bVal); + +// EKeyboardResult RequestKeyboard(UINT uiTitle, UINT uiText, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam,EKeyboardMode eMode,C4JStringTable *pStringTable=NULL); +// EKeyboardResult RequestKeyboard(UINT uiTitle, LPCWSTR pwchDefault, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam, EKeyboardMode eMode,C4JStringTable *pStringTable=NULL); + EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode); + void GetText(uint16_t *UTF16String); + + // Online check strings against offensive list - TCR 92 + // TCR # 092 CMTV Player Text String Verification + // Requirement Any player-entered text visible to another player on Xbox LIVE must be verified using the Xbox LIVE service before being transmitted. Text that is rejected by the Xbox LIVE service must not be displayed. + // + // Remarks + // This requirement applies to any player-entered string that can be exposed to other players on Xbox LIVE. It includes session names, content descriptions, text messages, tags, team names, mottos, comments, and so on. + // + // Games may decide to not send the text, blank it out, or use generic text if the text was rejected by the Xbox LIVE service. + // + // Games verify the text by calling the XStringVerify function. + // + // Exemption It is not required to use the Xbox LIVE service to verify real-time text communication. An example of real-time text communication is in-game text chat. + // + // Intent Protect players from inappropriate language. + bool VerifyStrings(WCHAR **pwStringA,int iStringC,int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelQueuedVerifyStrings(int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelAllVerifyInProgress(void); + + bool IsVitaTV(); + + //bool InputDetected(DWORD dwUserIndex,WCHAR *pwchInput); +}; + +// Singleton +extern C_4JInput InputManager; diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Profile.h b/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Profile.h new file mode 100644 index 00000000..ab6b6131 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Profile.h @@ -0,0 +1,264 @@ +#pragma once +#include +#include +#include +#include + +using namespace sce::Toolkit::NP; +using namespace sce::Toolkit::NP::Utilities; + +class CXuiStringTable; + +// Note - there are now 3 types of PlayerUID +// (1) A full online ID - either the primary login, or a sub-signin through to PSN. This has m_onlineID set up as a normal SceNpOnlineId, with dummy[0] set to 0 +// (2) An offline ID, where there is also a primary login on the system. This has m_onlineID set up to copy the primary SceNpOnlineId, except with dummy[0] set to the controller ID of this other player +// (3) An offline ID, where there isn't a primary PSN login on the system. This has SceNpOnlineId fully zeroed. + +class PlayerUID +{ + char m_onlineID[SCE_NP_ONLINEID_MAX_LENGTH]; + char term; + bool m_bSignedIntoPSN : 1; + unsigned char m_quadrant : 2; + uint8_t m_macAddress[SCE_NET_ETHER_ADDR_LEN]; + int m_userID; // user logged on to the XMB + +public: + + class Hash + { + public: + std::size_t operator()(const PlayerUID& k) const; + }; + + PlayerUID(); + PlayerUID(int userID, SceNpOnlineId& onlineID, bool bSignedInPSN, int quadrant); + PlayerUID(std::wstring fromString); + + bool operator==(const PlayerUID& rhs) const; + bool operator!=(const PlayerUID& rhs); + void setCurrentMacAddress(); + std::wstring macAddressStr() const; + std::wstring userIDStr() const; + std::wstring toString() const; + void setOnlineID(SceNpOnlineId& id, bool bSignedIntoPSN); + void setUserID(unsigned int id); + + + const char* getOnlineID() const { return m_onlineID; } + int getUserID() const { return m_userID; } + int getQuadrant() const { return m_quadrant; } + bool isPrimaryUser() const; // only true if we're on the local machine and signed into the first quadrant; + bool isSignedIntoPSN() const { return m_bSignedIntoPSN; } + void setForAdhoc(); +private: +}; + +typedef PlayerUID *PPlayerUID; + +class GameSessionUID +{ + char m_onlineID[SCE_NP_ONLINEID_MAX_LENGTH]; + char term; + bool m_bSignedIntoPSN : 1; + unsigned char m_quadrant : 2; +public: + GameSessionUID(); + GameSessionUID(int nullVal); + + bool operator==(const GameSessionUID& rhs) const; + bool operator!=(const GameSessionUID& rhs); + GameSessionUID& operator=(const PlayerUID& rhs); + + const char* getOnlineID() const { return m_onlineID; } + int getQuadrant() const { return m_quadrant; } + bool isSignedIntoPSN() const { return m_bSignedIntoPSN; } + void setForAdhoc(); + +}; + +enum eAwardType +{ + eAwardType_Achievement = 0, + eAwardType_GamerPic, + eAwardType_Theme, + eAwardType_AvatarItem, +}; + +enum eUpsellType +{ + eUpsellType_Custom = 0, // This is the default, and means that the upsell dialog was initiated in the app code + eUpsellType_Achievement, + eUpsellType_GamerPic, + eUpsellType_Theme, + eUpsellType_AvatarItem, +}; + +enum eUpsellResponse +{ + eUpsellResponse_Declined, + eUpsellResponse_Accepted_NoPurchase, + eUpsellResponse_Accepted_Purchase, + eUpsellResponse_UserNotSignedInPSN +}; + +class C_4JProfile +{ +public: + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // INIT + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // 4 players have game defined data, puiGameDefinedDataChangedBitmask needs to be checked by the game side to see if there's an update needed - it'll have the bits set for players to be updated + void Initialise( const SceNpCommunicationConfig _commsId, + const std::string _serviceID, + unsigned short usProfileVersion, + UINT uiProfileValuesC, + UINT uiProfileSettingsC, + DWORD *pdwProfileSettingsA, + int iGameDefinedDataSizeX4, + unsigned int *puiGameDefinedDataChangedBitmask); + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // SIGN-IN/USERS + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + bool IsSignedIn(int iQuadrant); + bool IsSignedInLive(int iProf); + bool IsSignedInPSN(int iProf); + bool IsGuest(int iQuadrant); + UINT RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + void SetPrimaryPlayerChanged(bool bVal); + bool QuerySigninStatus(void); + void GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid); + BOOL AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2); + void GetSceNpId(int iPad, SceNpId *npId); + DWORD GetSignedInUsersMask(); + void SetNetworkStatus(bool bOnlinePSN, bool bSignedInPSN); + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // MISC + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + int GetLockedProfile(); + void SetLockedProfile(int iProf); + void SetGetStringFunc(LPCWSTR ( *Func)(int)); + void SetPlayerListTitleID(int id); + bool AllowedToPlayMultiplayer(int iProf); + bool HasPlayStationPlus(int iProf); + void StartTrialGame(); // disables saves and leaderboard, and change state to readyforgame from pregame + void AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed); + BOOL CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ); + void ResetProfileProcessState(); // after a sign out from the primary player, call this + void Tick( void ); + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // AVATAR + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + typedef struct + { + int iPad; + int ( *m_fnFunc)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes); + LPVOID m_fnFunc_Param; + } + FUNCPARAMS; + bool GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam); + void CancelProfileAvatarRequest(); + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // SYS + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + int GetPrimaryPad(); + void SetPrimaryPad(int iPad); + char* GetGamertag(int iPad); + std::wstring GetDisplayName(int iPad); + + bool IsFullVersion(); + void SetFullVersion(bool bFull); + void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam); + void SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam); + bool RegionIsNorthAmerica(void); + bool LocaleIsUSorCanada(void); + HRESULT GetLiveConnectionStatus(); + bool IsSystemUIDisplayed(); + void SetSysUIShowing( bool bUIDisplayed ); + void DisplaySystemMessage( SceMsgDialogSystemMessageType _type, int iQuadrant); + void SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam); + void ShowSystemMessage( int _type, int _val ); + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // ACHIEVEMENTS & AWARDS + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + void InitialiseTrophies(); //CD - Don't use this, auto setup after login + void RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected=false, + CXuiStringTable*pStringTable=NULL, int iTitleStr=-1, int iTextStr=-1, int iAcceptStr=-1, char *pszThemeName=NULL, unsigned int uiThemeSize=0L); + int GetAwardId(int iAwardNumber); + eAwardType GetAwardType(int iAwardNumber); + bool CanBeAwarded(int iQuadrant, int iAwardNumber); + void Award(int iQuadrant, int iAwardNumber, bool bForce=false); + bool IsAwardsFlagSet(int iQuadrant, int iAward); + void Terminate(); + void SetFatalTrophyErrorID(int id); //CD - Deprecated + int WaitTrophyInitComplete(); //CD - Deprecated + int tryWaitTrophyInitComplete(); //CD - Deprecated + void SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject); + void SetTrialAwardText(eAwardType AwardType,int iTitle,int iText); // achievement popup in the trial game + void SetHDDFreeKB(int iHDDFreeKB); + void SetMinSaveKB(int iMinSaveKB); + int GetHDDFreeKB(void); + bool AreTrophiesInstalled(); + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // RICH PRESENCE + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + void RichPresenceRegisterPresenceString(int index, const char* str); + void RichPresenceRegisterContext(int ctxID, const char* token); + void RichPresenceRegisterContextString(int ctxID, int strIndex, const char* str); + void RichPresenceInit(int iPresenceCount, int iContextCount); + void SetRichPresenceContextValue(int iPad,int iContextID, int iVal); + void SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle=false); + void SetRichPresenceSettingFn(int ( *SetPresenceInfoFn)(const void *data)); + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // PURCHASE + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + void DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam = -1); + void SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam); + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Debug + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + void SetDebugFullOverride(bool bVal); // To override the license version (trail/full). Only in debug/release, not ContentPackage + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Chat and content restrictions + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + bool GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly,bool *pbChatRestricted,bool *pbContentRestricted,int *piAge); + void SetServiceID(char *pchServiceID); // needed for the ticket request for the chat restrictions of secondary PSN players + void HandleNetworkTicket(int result,void *arg); + void SetMinimumAge(int iAge, int iRegion);// 0 - SCEE, 1- SCEA, 2 - SCEJ + int GetMinimumAge(); + void SetGermanyMinimumAge(int iAge); + int GetGermanyMinimumAge(); + void SetRussiaMinimumAge(int iAge); + int GetRussiaMinimumAge(); + void SetAustraliaMinimumAge(int iAge); + int GetAustraliaMinimumAge(); + void SetJapanMinimumAge(int iAge); + int GetJapanMinimumAge(); + void SetKoreaMinimumAge(int iAge); + int GetKoreaMinimumAge(); + int getUserID(int iQuadrant); // grab the PS4 userID for this quadrant (SCE_USER_SERVICE_USER_ID_INVALID if it's not signed in) + + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Http calls + ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + bool SonyHttp_init(); + void SonyHttp_shutdown(); + bool SonyHttp_getDataFromURL(const char* szURL, void** ppOutData, int* pDataSize); + +}; + +// Singleton +extern C_4JProfile ProfileManager; + diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Render.h b/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Render.h new file mode 100644 index 00000000..b08c9fba --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Render.h @@ -0,0 +1,326 @@ +#pragma once + +#include + + + +class ImageFileBuffer +{ +public: + enum EImageType + { + e_typePNG, + e_typeJPG + }; + + EImageType m_type; + void* m_pBuffer; + int m_bufferSize; + + int GetType() { return m_type; } + void *GetBufferPointer() { return m_pBuffer; } + int GetBufferSize() { return m_bufferSize; } + void Release() { free(m_pBuffer); m_pBuffer = NULL; } + bool Allocated() { return m_pBuffer != NULL; } +}; + +typedef struct +{ + int Width; + int Height; +}D3DXIMAGE_INFO; + +typedef struct _XSOCIAL_PREVIEWIMAGE { + BYTE *pBytes; + DWORD Pitch; + DWORD Width; + DWORD Height; +// D3DFORMAT Format; +} XSOCIAL_PREVIEWIMAGE, *PXSOCIAL_PREVIEWIMAGE; + +class C4JRender +{ +public: + void Tick(); + void UpdateGamma(unsigned short usGamma); + + // Matrix stack + void MatrixMode(int type); + void MatrixSetIdentity(); + void MatrixTranslate(float x,float y,float z); + void MatrixRotate(float angle, float x, float y, float z); + void MatrixScale(float x, float y, float z); + void MatrixPerspective(float fovy, float aspect, float zNear, float zFar); + void MatrixOrthogonal(float left,float right,float bottom,float top,float zNear,float zFar); + void MatrixPop(); + void MatrixPush(); + void MatrixMult(float *mat); + const float *MatrixGet(int type); + void Set_matrixDirty(); + + // Core + void Initialise(); + void InitialiseContext(); + void StartFrame(); + void Present(); + void Clear(int flags, D3D11_RECT *pRect = NULL); + void SetClearColour(const float colourRGBA[4]); + bool IsWidescreen(); + bool IsHiDef(); + void CaptureThumbnail(ImageFileBuffer *pngOut); + void CaptureScreen(ImageFileBuffer *jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut); + void BeginConditionalSurvey(int identifier); + void EndConditionalSurvey(); + void BeginConditionalRendering(int identifier); + void EndConditionalRendering(); + + // Vertex data handling + typedef enum + { + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x float, colour 4 x byte, normal 4 x byte, padding 1 DWORD + VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied, + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen + VERTEX_TYPE_COMPRESSED_FOG_1, + VERTEX_TYPE_COMPRESSED_FOG_2, + VERTEX_TYPE_COUNT + } eVertexType; + + // Pixel shader + typedef enum + { + PIXEL_SHADER_TYPE_STANDARD, + PIXEL_SHADER_TYPE_STANDARD2, + PIXEL_SHADER_TYPE_STANDARD3, + PIXEL_SHADER_TYPE_STANDARD4, + PIXEL_SHADER_TYPE_PROJECTION, + PIXEL_SHADER_COUNT + } ePixelShaderType; + + typedef enum + { + VIEWPORT_TYPE_FULLSCREEN, + VIEWPORT_TYPE_SPLIT_TOP, + VIEWPORT_TYPE_SPLIT_BOTTOM, + VIEWPORT_TYPE_SPLIT_LEFT, + VIEWPORT_TYPE_SPLIT_RIGHT, + VIEWPORT_TYPE_QUADRANT_TOP_LEFT, + VIEWPORT_TYPE_QUADRANT_TOP_RIGHT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT, + } eViewportType; + + typedef enum + { + PRIMITIVE_TYPE_TRIANGLE_LIST, + PRIMITIVE_TYPE_TRIANGLE_STRIP, + PRIMITIVE_TYPE_TRIANGLE_FAN, + PRIMITIVE_TYPE_QUAD_LIST, + PRIMITIVE_TYPE_LINE_LIST, + PRIMITIVE_TYPE_LINE_STRIP, + PRIMITIVE_TYPE_COUNT + } ePrimitiveType; + + void DrawVertices(ePrimitiveType PrimitiveType, int count, void *dataIn, eVertexType vType, C4JRender::ePixelShaderType psType); +#ifdef __PSVITA__ + void DrawVerticesCutOut(ePrimitiveType PrimitiveType, int count, void *dataIn, eVertexType vType, C4JRender::ePixelShaderType psType); +#endif + void DrawVertexBuffer(ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType); + + // Command buffers + void CBuffLockStaticCreations(); + int CBuffCreate(int count); + void CBuffDelete(int first, int count); + void CBuffStart(int index); + void CBuffClear(int index); + int CBuffSize(int index); + void CBuffEnd(); + bool CBuffCall(int index, bool full = true); +#ifdef __PSVITA__ + bool CBuffCallCutOut(int index, bool full = true); +#endif + void CBuffTick(); + void CBuffDeferredModeStart(); + void CBuffDeferredModeEnd(); + + typedef enum + { + TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per component + /* Don't think these are all directly available on D3D 11 - leaving for now + TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to alpha channel, R=G=B=0 + TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit component mapped to alpha channel, R=G=B=1 + TEXTURE_FORMAT_RxGxBxAx, // One 8-bit component mapped to all channels + */ + MAX_TEXTURE_FORMATS + } eTextureFormat; + + // Textures + int TextureCreate(); + void TextureFree(int idx); + void TextureBind(int idx); + void TextureBind(int layer, int idx); + void TextureBindVertex(int idx); + void TextureSetTextureLevels(int levels); + int TextureGetTextureLevels(); + unsigned char * TextureData(int width, int height, void *data, int level, eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw); + void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level); + void TextureSetParam(int param, int value); + void TextureDynamicUpdateStart(); + void TextureDynamicUpdateEnd(); + HRESULT LoadTextureData(const char *szFilename,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut); + void TextureGetStats(); + SceGxmTexture *TextureGetTexture(int idx); + + // State control + void StateSetColour(float r, float g, float b, float a); + void StateSetDepthMask(bool enable); + void StateSetBlendEnable(bool enable); + void StateSetBlendFunc(int src, int dst); + void StateSetBlendFactor(unsigned int colour); + void StateSetAlphaFunc(int func, float param); + void StateSetDepthFunc(int func); + void StateSetFaceCull(bool enable); + void StateSetFaceCullCW(bool enable); + void StateSetLineWidth(float width); + void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha); + void StateSetDepthTestEnable(bool enable); + void StateSetAlphaTestEnable(bool enable); + void StateSetDepthSlopeAndBias(float slope, float bias); + void StateSetFogEnable(bool enable); + void StateSetFogMode(int mode); + void StateSetFogNearDistance(float dist); + void StateSetFogFarDistance(float dist); + void StateSetFogDensity(float density); + void StateSetFogColour(float red, float green, float blue); + void StateSetLightingEnable(bool enable); + void StateSetVertexTextureUV( float u, float v); + void StateSetLightColour(int light, float red, float green, float blue); + void StateSetLightAmbientColour(float red, float green, float blue); + void StateSetLightDirection(int light, float x, float y, float z); + void StateSetLightEnable(int light, bool enable); + void StateSetViewport(eViewportType viewportType); + void StateSetEnableViewportClipPlanes(bool enable); + void StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace); + void StateSetStencil(SceGxmStencilFunc Function, uint8_t stencil_func_mask, uint8_t stencil_write_mask); + void StateSetForceLOD(int LOD); + + // Event tracking + void BeginEvent(LPCWSTR eventName); + void EndEvent(); + + void* allocGPURWMem(const size_t size,const size_t alignment = 16); + void freeGPURWMem(void* mem); + void* allocGPUROMem(const size_t size,const size_t alignment = 16); + void freeGPUROMem(void* mem); + void* allocGPUCDMem(const size_t size,const size_t alignment = 16); + void freeGPUCDMem(void* mem); + int getDisplayBufferCount(); + volatile uint32_t *getNotificationRegion(); + SceGxmContext *getGXMContext(); + SceGxmColorSurface *getCurrentDisplaySurface(); + SceGxmDepthStencilSurface *getCurrentDepthSurface(); + SceGxmShaderPatcher *getGXMShaderPatcher(); + void setFragmentNotification(SceGxmNotification notification); + bool GetIsInScene(); + void SetCameraPosition(float x, float y, float z); +}; + + +const int GL_MODELVIEW_MATRIX = 0; +const int GL_PROJECTION_MATRIX = 1; +const int GL_MODELVIEW = 0; +const int GL_PROJECTION = 1; +const int GL_TEXTURE = 2; + +// These things required for tex gen + +const int GL_S = 0; +const int GL_T = 1; +const int GL_R = 2; +const int GL_Q = 3; + +const int GL_TEXTURE_GEN_S = 0; +const int GL_TEXTURE_GEN_T = 1; +const int GL_TEXTURE_GEN_Q = 2; +const int GL_TEXTURE_GEN_R = 3; + +const int GL_TEXTURE_GEN_MODE = 0; +const int GL_OBJECT_LINEAR = 0; +const int GL_EYE_LINEAR = 1; +const int GL_OBJECT_PLANE = 0; +const int GL_EYE_PLANE = 1; + + +// These things are used by glEnable/glDisable so must be different and non-zero (zero is used by things we haven't assigned yet) +const int GL_TEXTURE_2D = 1; +const int GL_BLEND = 2; +const int GL_CULL_FACE = 3; +const int GL_ALPHA_TEST = 4; +const int GL_DEPTH_TEST = 5; +const int GL_FOG = 6; +const int GL_LIGHTING = 7; +const int GL_LIGHT0 = 8; +const int GL_LIGHT1 = 9; + +const int CLEAR_DEPTH_FLAG = 1; +const int CLEAR_COLOUR_FLAG = 2; + +const int GL_DEPTH_BUFFER_BIT = CLEAR_DEPTH_FLAG; +const int GL_COLOR_BUFFER_BIT = CLEAR_COLOUR_FLAG; + +const int GL_SRC_ALPHA = D3D11_BLEND_SRC_ALPHA; +const int GL_ONE_MINUS_SRC_ALPHA = D3D11_BLEND_INV_SRC_ALPHA; +const int GL_ONE = D3D11_BLEND_ONE; +const int GL_ZERO = D3D11_BLEND_ZERO; +const int GL_DST_ALPHA = D3D11_BLEND_DEST_ALPHA; +const int GL_SRC_COLOR = D3D11_BLEND_SRC_COLOR; +const int GL_DST_COLOR = D3D11_BLEND_DEST_COLOR; +const int GL_ONE_MINUS_DST_COLOR = D3D11_BLEND_INV_DEST_COLOR; +const int GL_ONE_MINUS_SRC_COLOR = D3D11_BLEND_INV_SRC_COLOR; +const int GL_CONSTANT_ALPHA = D3D11_BLEND_BLEND_FACTOR; +const int GL_ONE_MINUS_CONSTANT_ALPHA = D3D11_BLEND_INV_BLEND_FACTOR; + +const int GL_GREATER = D3D11_COMPARISON_GREATER; +const int GL_EQUAL = D3D11_COMPARISON_EQUAL; +const int GL_LEQUAL = D3D11_COMPARISON_LESS_EQUAL; +const int GL_GEQUAL = D3D11_COMPARISON_GREATER_EQUAL; +const int GL_ALWAYS = D3D11_COMPARISON_ALWAYS; + +const int GL_TEXTURE_MIN_FILTER = 1; +const int GL_TEXTURE_MAG_FILTER = 2; +const int GL_TEXTURE_WRAP_S = 3; +const int GL_TEXTURE_WRAP_T = 4; + +const int GL_NEAREST = 0; +const int GL_LINEAR = 1; +const int GL_EXP = 2; +const int GL_NEAREST_MIPMAP_LINEAR = 0; // TODO - mipmapping bit of this + +const int GL_CLAMP = 0; +const int GL_REPEAT = 1; + +const int GL_FOG_START = 1; +const int GL_FOG_END = 2; +const int GL_FOG_MODE = 3; +const int GL_FOG_DENSITY = 4; +const int GL_FOG_COLOR = 5; + +const int GL_POSITION = 1; +const int GL_AMBIENT = 2; +const int GL_DIFFUSE = 3; +const int GL_SPECULAR = 4; + +const int GL_LIGHT_MODEL_AMBIENT = 1; + +const int GL_LINES = C4JRender::PRIMITIVE_TYPE_LINE_LIST; +const int GL_LINE_STRIP = C4JRender::PRIMITIVE_TYPE_LINE_STRIP; +const int GL_QUADS = C4JRender::PRIMITIVE_TYPE_QUAD_LIST; +const int GL_TRIANGLE_FAN = C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN; +const int GL_TRIANGLE_STRIP = C4JRender::PRIMITIVE_TYPE_TRIANGLE_STRIP; + +// Singleton +extern C4JRender RenderManager; + + diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Storage.h b/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Storage.h new file mode 100644 index 00000000..552c247d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/PSVita/4J_Storage.h @@ -0,0 +1,389 @@ +#pragma once +using namespace std; + +#include + +//#define MAX_DISPLAYNAME_LENGTH 128 // SCE_SAVE_DATA_SUBTITLE_MAXSIZE on PS4 +#define MAX_DISPLAYNAME_LENGTH 128 // SCE_APPUTIL_SAVEDATA_SLOT_SUBTITLE_MAXSIZE on Vita + +//#define MAX_SAVEFILENAME_LENGTH 32 // SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE on PS4 +#define MAX_SAVEFILENAME_LENGTH 64//SCE_APPUTIL_SAVEDATA_SLOT_TITLE_MAXSIZE on Vita + +#define USER_INDEX_ANY 0x000000FF +#define RESULT LONG + +class StringTable; + +typedef struct +{ + char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH]; + char UTF8SaveTitle[MAX_DISPLAYNAME_LENGTH]; + time_t modifiedTime; + PBYTE thumbnailData; + unsigned int thumbnailSize; + //int sizeKB; +} +SAVE_INFO,*PSAVE_INFO; + +typedef struct +{ + int iSaveC; + PSAVE_INFO SaveInfoA; +} +SAVE_DETAILS,*PSAVE_DETAILS; + +class CONTENT_DATA +{ +public: + enum Type + { + e_contentLocked, + e_contentUnlocked + }; + int DeviceID; + DWORD dwContentType; + WCHAR wszDisplayName[256]; + CHAR szFileName[SCE_FIOS_PATH_MAX]; +}; +typedef CONTENT_DATA XCONTENT_DATA, *PXCONTENT_DATA; // TODO - put back in when actually interfacing with game + +#define MARKETPLACE_CONTENTOFFER_INFO int + +// Current version of the dlc data creator +#define CURRENT_DLC_VERSION_NUM 3 + +// MGH - moved these here from Orbis_App.h +enum e_SONYDLCType +{ + eSONYDLCType_SkinPack=0, + eSONYDLCType_TexturePack, + eSONYDLCType_MashUpPack, + eSONYDLCType_All +}; + +typedef struct +{ + char chDLCKeyname[16]; + //char chDLCTitle[64]; + e_SONYDLCType eDLCType; + int iFirstSkin; + int iConfig; // used for texture pack data files +} +SONYDLC; + +class C4JStorage +{ +public: + + struct PROFILESETTINGS + { + int iYAxisInversion; + int iControllerSensitivity; + int iVibration; + bool bSwapSticks; + }; + + // Structs defined in the DLC_Creator, but added here to be used in the app + typedef struct + { + unsigned int uiFileSize; + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array + WCHAR wchFile[1]; + } + DLC_FILE_DETAILS, *PDLC_FILE_DETAILS; + + typedef struct + { + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array; + WCHAR wchData[1]; // will be an array of size dwBytes + } + DLC_FILE_PARAM, *PDLC_FILE_PARAM; + // End of DLC_Creator structs + + typedef struct + { + DWORD dwVersion; + DWORD dwNewOffers; + DWORD dwTotalOffers; + DWORD dwInstalledTotalOffers; + BYTE bPadding[1024-sizeof(DWORD)*4]; // future expansion + } + DLC_TMS_DETAILS; + + typedef struct + { + DWORD dwSize; + PBYTE pbData; + } + TMSPP_FILEDATA, *PTMSPP_FILEDATA; + + enum eTMS_FILETYPEVAL + { + TMS_FILETYPE_BINARY=0, + TMS_FILETYPE_CONFIG=1, + TMS_FILETYPE_JSON=2, + TMS_FILETYPE_MAX, + }; + + enum eGlobalStorage + { + //eGlobalStorage_GameClip=0, + eGlobalStorage_Title=0, + eGlobalStorage_TitleUser, + eGlobalStorage_Max + }; + + enum EMessageResult + { + EMessage_Undefined=0, + EMessage_Busy, + EMessage_Pending, + EMessage_Cancelled, + EMessage_ResultAccept, + EMessage_ResultDecline, + EMessage_ResultThirdOption, + EMessage_ResultFourthOption + }; + + enum ESaveGameState + { + ESaveGame_Idle=0, + + ESaveGame_Save, + ESaveGame_SaveCompleteSuccess, + ESaveGame_SaveCompleteFail, + ESaveGame_SaveIncomplete, + ESaveGame_SaveIncomplete_WaitingOnResponse, + + ESaveGame_Load, + ESaveGame_LoadCompleteSuccess, + ESaveGame_LoadCompleteFail, + + ESaveGame_Delete, + ESaveGame_DeleteSuccess, + ESaveGame_DeleteFail, + + ESaveGame_Rename, + ESaveGame_RenameSuccess, + ESaveGame_RenameFail, + + ESaveGame_GetSaveThumbnail, // Not used as an actual state in the PS4, but the game expects this to be returned to indicate success when getting a thumbnail + ESaveGame_GetSaveInfo, + + ESaveGame_SaveCache, + ESaveGame_ReconstructCache + }; + + enum EOptionsState + { + EOptions_Idle=0, + EOptions_Save, + EOptions_Load, + EOptions_Delete, + EOptions_NoSpace, + EOptions_Corrupt, + }; + + enum ESaveGameStatus + { + EDeleteGame_Idle=0, + EDeleteGame_InProgress, + }; + + enum EDLCStatus + { + EDLC_Error=0, + EDLC_Idle, + EDLC_NoOffers, + EDLC_AlreadyEnumeratedAllOffers, + EDLC_NoInstalledDLC, + EDLC_Pending, + EDLC_LoadInProgress, + EDLC_Loaded, + EDLC_ChangedDevice + }; + + enum ESavingMessage + { + ESavingMessage_None=0, + ESavingMessage_Short, + ESavingMessage_Long + }; + + enum ESaveIncompleteType + { + ESaveIncomplete_None, + ESaveIncomplete_OutOfQuota, + ESaveIncomplete_OutOfLocalStorage, + ESaveIncomplete_Unknown + }; + + enum ETMSStatus + { + ETMSStatus_Idle=0, + ETMSStatus_Fail, + ETMSStatus_ReadInProgress, + ETMSStatus_ReadFileListInProgress, + ETMSStatus_WriteInProgress, + ETMSStatus_Fail_ReadInProgress, + ETMSStatus_Fail_ReadFileListInProgress, + ETMSStatus_Fail_ReadDetailsNotRetrieved, + ETMSStatus_Fail_WriteInProgress, + ETMSStatus_DeleteInProgress, + ETMSStatus_Pending, + }; + + enum eTMS_FileType + { + eTMS_FileType_Normal=0, + eTMS_FileType_Graphic, + }; + + enum ESGIStatus + { + ESGIStatus_Error=0, + ESGIStatus_Idle, + ESGIStatus_ReadInProgress, + ESGIStatus_NoSaves, + }; + + enum + { + PROFILE_READTYPE_ALL, + PROFILE_READTYPE_XBOXSETTINGS // just read the settings (after a notification of settings change) + }; + + enum eOptionsCallback + { + eOptions_Callback_Idle, + eOptions_Callback_Write, + eOptions_Callback_Write_Fail_NoSpace, + eOptions_Callback_Write_Fail, + eOptions_Callback_Read, + eOptions_Callback_Read_Fail, + eOptions_Callback_Read_FileNotFound, + eOptions_Callback_Read_Corrupt, + eOptions_Callback_Read_CorruptDeletePending, + eOptions_Callback_Read_CorruptDeleted + }; + + ///////////////////////////////////////////////////////////////////////////// Global storage manager ////////////////////////////////////////////////////////////////////////////// + + C4JStorage(); + void Tick(void); // General storage manager tick to be called from game + + ///////////////////////////////////////////////////////////////////////////// Savegame data /////////////////////////////////////////////////////////////////////////////////////// + + // Initialisation + void Init(unsigned int uiSaveVersion,LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize, // General manager initialisation + int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam,LPCSTR szGroupID); + void SetGameSaveFolderTitle(WCHAR *wszGameSaveFolderTitle); // Sets the title to be set in the param.sfo of saves (this doesn't vary, the sub-title is used for the user cho + void SetSaveCacheFolderTitle(WCHAR *wszSaveCacheFolderTitle); // Sets the title to be set in the param.sfo of the save cache + void SetOptionsFolderTitle(WCHAR *wszOptionsFolderTitle); // Sets the title to be set in the param.sfo of the options file + void SetGameSaveFolderPrefix(char *szGameSaveFolderPrefix); // Sets the prefix to be added to the unique filename of each save to construct a final folder name + void SetMaxSaves(int iMaxC); // Sets the maximum number of saves to be evaluated by GetSavesInfo etc. + void SetDefaultImages(PBYTE pbOptionsImage,DWORD dwOptionsImageBytes,PBYTE pbSaveImage,DWORD dwSaveImageBytes, // Sets default save image and thumbnail, which can be used when saving a game that hasn't generated any yet + PBYTE pbSaveThumbnail,DWORD dwSaveThumbnailBytes); + + void SetIncompleteSaveCallback(void( *Func)(LPVOID, const ESaveIncompleteType, int blocksRequired), LPVOID param); // Sets callback to be used in the event of a save method not being able to complete + + // Miscellaneous control + void SetSaveDisabled(bool bDisable); // Sets saving disabled/enabled state + bool GetSaveDisabled(void); // Determines whether saving has been disabled + void ResetSaveData(); // Releases any internal storage being held for previously saved/loaded data + C4JStorage::ESaveGameState DoesSaveExist(bool *pbExists); // Determine if current savegame exists on storage device + bool EnoughSpaceForAMinSaveGame(); + + // Get details of existing savedata + C4JStorage::ESaveGameState GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName); // Start search + PSAVE_DETAILS ReturnSavesInfo(); // Returns result of search (or NULL if not yet received) + void ClearSavesInfo(); // Clears results + C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam); // Get the thumbnail for an individual save referenced by pSaveInfo + + // Loading savedata & obtaining information from just-loaded file + C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam); // Loads savedata referenced by pSaveInfo, calls callback once complete + unsigned int GetSaveSize(); // Obtains sizse of just-loaded save + void GetSaveData(void *pvData,unsigned int *puiBytes); // Obtains pointer to, and size, of just-loaded save + bool GetSaveUniqueNumber(INT *piVal); // Gets the unique numeric portion of the folder name used for the save (encodes m + bool GetSaveUniqueFilename(char *pszName); // Get the full unique "filename" used as part of the folder name for the save + bool GetSaveUniqueFileDir(char *pszName); // Get the full unique "filename" used as part of the folder name for the save + + // Saving savedata + void SetSaveTitle(const wchar_t *UTF16String); // Sets the name which is used as a sub-title in the savedata param.sfo + PVOID AllocateSaveData(unsigned int uiBytes); // Allocate storage manager owned memory to the data which is to be saved to + void SetSaveDataSize(unsigned int uiBytes); // Set the actual size of data to be saved + void GetDefaultSaveImage(PBYTE *ppbSaveImage,DWORD *pdwSaveImageBytes); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t + void GetDefaultSaveThumbnail(PBYTE *ppbSaveThumbnail,DWORD *pdwSaveThumbnailBytes); // Get the default save image (as set by SetDefaultImages) for use on saving games that + void SetSaveImages( PBYTE pbThumbnail,DWORD dwThumbnailBytes,PBYTE pbImage,DWORD dwImageBytes, PBYTE pbTextData ,DWORD dwTextDataBytes); // Sets the thumbnail & image for the save, optionally setting the metadata in the png + C4JStorage::ESaveGameState SaveSaveData(int( *Func)(LPVOID ,const bool),LPVOID lpParam); // Save the actual data, calling callback on completion + + // Handling of incomplete saves (either sub-files or save data). To be used after game has had callback for an incomplete save event + void ContinueIncompleteOperation(); + void CancelIncompleteOperation(); + + ESaveIncompleteType GetSaveError(); // Returns the save error [SaveData] + void ClearSaveError(); // Clears any save error + ESaveIncompleteType GetOptionsSaveError(); // Returns the save error [Options] + void ClearOptionsSaveError(); // Clears any save error + + // Other file operations + C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam); // Deletes savedata referenced by pSaveInfo, calls callback when comple + C4JStorage::ESaveGameState RenameSaveData(int iRenameIndex, uint16_t*pui16NewName, int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam); // Renamed savedata with index from last established ReturnSavesInfo. + + // Internal methods +private: + void GetSaveImage(PBYTE *ppbSaveImage, int *puiSaveImageBytes); + void GetSaveThumbnail(PBYTE *ppbSaveThumbnail, int *puiSaveThumbnailBytes); +public: + void SetSaveUniqueFilename(char *szFilename); // MGH - made this public, used for the cross save stuff + void EnableDownloadSave(); // CD - Used for cross/download-save, sets a flag for saving + + ///////////////////////////////////////////////////////////////////////////// Profile data //////////////////////////////////////////////////////////////////////////////////////// +public: + // Initialisation + void InitialiseProfileData(unsigned short usProfileVersion, UINT uiProfileValuesC, UINT uiProfileSettingsC, DWORD *pdwProfileSettingsA, int iGameDefinedDataSizeX4, unsigned int *puiGameDefinedDataChangedBitmask); // General initialisation + int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam); // Set a callback that can initialise a profile's storage to its default settings + void SetOptionsDataCallback(int( *Func)(LPVOID, int iPad, unsigned short usVersion, C4JStorage::eOptionsCallback),LPVOID lpParam); // Sets callback that is called when status of any options has changed + int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam); + + // Getting and setting of profile data + PROFILESETTINGS * GetDashboardProfileSettings(int iPad); // Get pointer to the standard (originally xbox dashboard) profile data for one user + void *GetGameDefinedProfileData(int iQuadrant); // Get pointer to the game-defined profile data for one user + + // Reading and writing profiles + void ReadFromProfile(int iQuadrant, int iReadType=PROFILE_READTYPE_ALL); // Initiate read profile data for one user - read type is ignored on this platform + void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false); // Initiate write profile for one user + void DeleteOptionsData(int iPad); // Delete profile data for one user + void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY); // Force any queued profile writes to write now + C4JStorage::ESaveGameState GetSaveState(); + + + ///////////////////////////////////////////////////////////////////////////// Unimplemented stubs ///////////////////////////////////////////////////////////////////////////////// + void SetSaveDeviceSelected(unsigned int uiPad,bool bSelected) {} + bool GetSaveDeviceSelected(unsigned int iPad) { return true; } + void ClearDLCOffers() {} + C4JStorage::ETMSStatus ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; } + bool WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize) { return true; } + bool DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename) { return true; } + C4JStorage::EDLCStatus GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; } + + // DLC + void SetDLCPackageRoot(char *pszDLCRoot); + EDLCStatus GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam); + CONTENT_DATA& GetDLC(DWORD dw); + DWORD GetAvailableDLCCount( int iPad ); + DWORD MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive = NULL); + DWORD UnmountInstalledDLC(LPCSTR szMountDrive = NULL); + void GetMountedDLCFileList(const char* szMountDrive, std::vector& fileList); + std::string GetMountedPath(std::string szMount); + void SetDLCProductCode(const char* szProductCode); + void SetProductUpgradeKey(const char* szKey); + bool CheckForTrialUpgradeKey(void( *Func)(LPVOID, bool),LPVOID lpParam); + void SetDLCInfoMap(std::unordered_map* pSONYDLCMap); + void EntitlementsCallback(bool bFoundEntitlements); + +}; + +extern C4JStorage StorageManager; diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Input.h b/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Input.h new file mode 100644 index 00000000..2ed4d40c --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Input.h @@ -0,0 +1,170 @@ +#pragma once + + +#define MAP_STYLE_0 0 +#define MAP_STYLE_1 1 +#define MAP_STYLE_2 2 + +#define _360_JOY_BUTTON_A 0x00000001 +#define _360_JOY_BUTTON_B 0x00000002 +#define _360_JOY_BUTTON_X 0x00000004 +#define _360_JOY_BUTTON_Y 0x00000008 + +#define _360_JOY_BUTTON_START 0x00000010 +#define _360_JOY_BUTTON_BACK 0x00000020 +#define _360_JOY_BUTTON_RB 0x00000040 +#define _360_JOY_BUTTON_LB 0x00000080 + +#define _360_JOY_BUTTON_RTHUMB 0x00000100 +#define _360_JOY_BUTTON_LTHUMB 0x00000200 +#define _360_JOY_BUTTON_DPAD_UP 0x00000400 +#define _360_JOY_BUTTON_DPAD_DOWN 0x00000800 + +#define _360_JOY_BUTTON_DPAD_LEFT 0x00001000 +#define _360_JOY_BUTTON_DPAD_RIGHT 0x00002000 +// fake digital versions of analog values +#define _360_JOY_BUTTON_LSTICK_RIGHT 0x00004000 +#define _360_JOY_BUTTON_LSTICK_LEFT 0x00008000 + +#define _360_JOY_BUTTON_RSTICK_DOWN 0x00010000 +#define _360_JOY_BUTTON_RSTICK_UP 0x00020000 +#define _360_JOY_BUTTON_RSTICK_RIGHT 0x00040000 +#define _360_JOY_BUTTON_RSTICK_LEFT 0x00080000 + +#define _360_JOY_BUTTON_LSTICK_DOWN 0x00100000 +#define _360_JOY_BUTTON_LSTICK_UP 0x00200000 +#define _360_JOY_BUTTON_RT 0x00400000 +#define _360_JOY_BUTTON_LT 0x00800000 + +// Stick axis maps - to allow changes for SouthPaw in-game axis mapping +#define AXIS_MAP_LX 0 +#define AXIS_MAP_LY 1 +#define AXIS_MAP_RX 2 +#define AXIS_MAP_RY 3 + +// Trigger map - to allow for swap triggers in-game +#define TRIGGER_MAP_0 0 +#define TRIGGER_MAP_1 1 + +class StringTable; + +typedef struct _STRING_VERIFY_RESPONSE +{ + WORD wNumStrings; + HRESULT *pStringResult; +} +STRING_VERIFY_RESPONSE; + +enum EKeyboardResult +{ + EKeyboard_Pending, + EKeyboard_Cancelled, + EKeyboard_ResultAccept, + EKeyboard_ResultDecline, +}; + +enum EMsgBoxResult +{ + EMsgBox_Undefined=0, + EMsgBox_Busy, + EMsgBox_Pending, + EMsgBox_Cancelled, + EMsgBox_ResultAccept, + EMsgBox_ResultDecline, + EMsgBox_ResultThirdOption, + EMsgBox_SysUtilBusy +}; + +enum EMSgBoxType +{ + EMSgBoxType_None, + EMSgBoxType_YesNo, + EMSgBoxType_OK, +}; + +class C_4JInput +{ +public: + + + enum EKeyboardMode + { + EKeyboardMode_Default, + EKeyboardMode_Numeric, + EKeyboardMode_Password, + EKeyboardMode_Alphabet, + EKeyboardMode_Full, + EKeyboardMode_Alphabet_Extended, + EKeyboardMode_IP_Address, + EKeyboardMode_Phone + }; + + void Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC ); + void Tick(void); + void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax ); + void SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal); + unsigned int GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction); + void SetJoypadMapVal(int iPad,unsigned char ucMap); + unsigned char GetJoypadMapVal(int iPad); + void SetJoypadSensitivity(int iPad, float fSensitivity); + unsigned int GetValue(int iPad,unsigned char ucAction, bool bRepeat=false); + bool ButtonPressed(int iPad,unsigned char ucAction=255); // toggled + bool ButtonReleased(int iPad,unsigned char ucAction); //toggled + bool ButtonDown(int iPad,unsigned char ucAction=255); // button held down + // Functions to remap the axis and triggers for in-game (not menus) - SouthPaw, etc + void SetJoypadStickAxisMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetJoypadStickTriggerMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetKeyRepeatRate(float fRepeatDelaySecs,float fRepeatRateSecs); + void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam ); + FLOAT GetIdleSeconds(int iPad); + bool IsPadConnected(int iPad); + void SetSelectBackSwapped(bool swapped); + bool IsSelectBackSwapped(); + + // In-Game values which may have been remapped due to Southpaw, swap triggers, etc + float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay=true); + + void SetMenuDisplayed(int iPad, bool bVal); + +// EKeyboardResult RequestKeyboard(UINT uiTitle, UINT uiText, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam,EKeyboardMode eMode,C4JStringTable *pStringTable=NULL); +// EKeyboardResult RequestKeyboard(UINT uiTitle, LPCWSTR pwchDefault, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam, EKeyboardMode eMode,C4JStringTable *pStringTable=NULL); + EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode); + void DestroyKeyboard(); + void GetText(uint16_t *UTF16String); + const char* PollControllerType(int ipad); + + void SetLostInputControlCallback(void( *Func)(LPVOID, bool),LPVOID lpParam); + + + // Online check strings against offensive list - TCR 92 + // TCR # 092 CMTV Player Text String Verification + // Requirement Any player-entered text visible to another player on Xbox LIVE must be verified using the Xbox LIVE service before being transmitted. Text that is rejected by the Xbox LIVE service must not be displayed. + // + // Remarks + // This requirement applies to any player-entered string that can be exposed to other players on Xbox LIVE. It includes session names, content descriptions, text messages, tags, team names, mottos, comments, and so on. + // + // Games may decide to not send the text, blank it out, or use generic text if the text was rejected by the Xbox LIVE service. + // + // Games verify the text by calling the XStringVerify function. + // + // Exemption It is not required to use the Xbox LIVE service to verify real-time text communication. An example of real-time text communication is in-game text chat. + // + // Intent Protect players from inappropriate language. + bool VerifyStrings(WCHAR **pwStringA,int iStringC,int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelQueuedVerifyStrings(int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelAllVerifyInProgress(void); + + //bool InputDetected(DWORD dwUserIndex,WCHAR *pwchInput); + + // Messages box functions + EMsgBoxResult RequestMessageBox(EMSgBoxType eType, DWORD dwPad,void( *Func)(int iButtonType,void *pvUserData),LPVOID lpParam, const char *pchText ,unsigned int uiFocusButton ); + +}; + +// Singleton +extern C_4JInput InputManager; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Profile.h b/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Profile.h new file mode 100644 index 00000000..92e79e6b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Profile.h @@ -0,0 +1,131 @@ +#pragma once + +enum eAwardType +{ + eAwardType_Achievement = 0, + eAwardType_GamerPic, + eAwardType_Theme, + eAwardType_AvatarItem, +}; + +enum eUpsellType +{ + eUpsellType_Custom = 0, // This is the default, and means that the upsell dialog was initiated in the app code + eUpsellType_Achievement, + eUpsellType_GamerPic, + eUpsellType_Theme, + eUpsellType_AvatarItem, +}; + +enum eUpsellResponse +{ + eUpsellResponse_Declined, + eUpsellResponse_Accepted_NoPurchase, + eUpsellResponse_Accepted_Purchase, +}; + + + +class C_4JProfile +{ +public: + struct PROFILESETTINGS + { + int iYAxisInversion; + int iControllerSensitivity; + int iVibration; + bool bSwapSticks; + }; + + + // 4 players have game defined data, puiGameDefinedDataChangedBitmask needs to be checked by the game side to see if there's an update needed - it'll have the bits set for players to be updated + void Initialise( DWORD dwTitleID, + DWORD dwOfferID, + unsigned short usProfileVersion, + UINT uiProfileValuesC, + UINT uiProfileSettingsC, + DWORD *pdwProfileSettingsA, + int iGameDefinedDataSizeX4, + unsigned int *puiGameDefinedDataChangedBitmask); + void SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject); + void SetTrialAwardText(eAwardType AwardType,int iTitle,int iText); // achievement popup in the trial game + int GetLockedProfile(); + void SetLockedProfile(int iProf); + bool IsSignedIn(int iQuadrant); + bool IsSignedInLive(int iProf); + bool IsGuest(int iQuadrant); + UINT RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + void SetPrimaryPlayerChanged(bool bVal); + bool QuerySigninStatus(void); + void GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid); + BOOL AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2); + BOOL XUIDIsGuest(PlayerUID xuid); + bool AllowedToPlayMultiplayer(int iProf); + bool GetChatAndContentRestrictions(int iPad,bool *pbChatRestricted,bool *pbContentRestricted,int *piAge); + void StartTrialGame(); // disables saves and leaderboard, and change state to readyforgame from pregame + void AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed); + BOOL CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ); + void ShowProfileCard(int iPad, PlayerUID targetUid); + bool GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam); + void CancelProfileAvatarRequest(); + + + // SYS + int GetPrimaryPad(); + void SetPrimaryPad(int iPad); + char* GetGamertag(int iPad); + wstring GetDisplayName(int iPad); + bool IsFullVersion(); + void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam); + void SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam); + bool RegionIsNorthAmerica(void); + bool LocaleIsUSorCanada(void); + HRESULT GetLiveConnectionStatus(); + bool IsSystemUIDisplayed(); + void SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam); + + + // PROFILE DATA + int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam); + int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam); + PROFILESETTINGS * GetDashboardProfileSettings(int iPad); + void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false); + void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY); + void *GetGameDefinedProfileData(int iQuadrant); + void ResetProfileProcessState(); // after a sign out from the primary player, call this + void Tick( void ); + + // SETTINGS + void LoadSettings(void* gs, size_t gsSize); + void SaveSettings(void* gs, size_t gsSize); + + // ACHIEVEMENTS & AWARDS + + void RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected=false, + CXuiStringTable*pStringTable=NULL, int iTitleStr=-1, int iTextStr=-1, int iAcceptStr=-1, char *pszThemeName=NULL, unsigned int uiThemeSize=0L); + int GetAwardId(int iAwardNumber); + eAwardType GetAwardType(int iAwardNumber); + bool CanBeAwarded(int iQuadrant, int iAwardNumber); + void Award(int iQuadrant, int iAwardNumber, bool bForce=false); + bool IsAwardsFlagSet(int iQuadrant, int iAward); + + // RICH PRESENCE + + void RichPresenceInit(int iPresenceCount, int iContextCount); + void RegisterRichPresenceContext(int iGameConfigContextID); + void SetRichPresenceContextValue(int iPad,int iContextID, int iVal); + void SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle=false); + + // PURCHASE + void DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam = -1); + void SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam); + + // Debug + void SetDebugFullOverride(bool bVal); // To override the license version (trail/full). Only in debug/release, not ContentPackage + +}; + +// Singleton +extern C_4JProfile ProfileManager; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Render.h b/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Render.h new file mode 100644 index 00000000..1dc5e38a --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Render.h @@ -0,0 +1,322 @@ +#pragma once + +class ImageFileBuffer +{ +public: + enum EImageType + { + e_typePNG, + e_typeJPG + }; + + EImageType m_type; + void *m_pBuffer; + int m_bufferSize; + + int GetType() + { + return m_type; + } + void *GetBufferPointer() + { + return m_pBuffer; + } + int GetBufferSize() + { + return m_bufferSize; + } + void Release() + { + free(m_pBuffer); + m_pBuffer = NULL; + } + bool Allocated() + { + return m_pBuffer != NULL; + } +}; + +typedef struct +{ + int Width; + int Height; +} D3DXIMAGE_INFO; + +typedef struct _XSOCIAL_PREVIEWIMAGE +{ + BYTE *pBytes; + DWORD Pitch; + DWORD Width; + DWORD Height; + // D3DFORMAT Format; +} XSOCIAL_PREVIEWIMAGE, *PXSOCIAL_PREVIEWIMAGE; + +class C4JRender +{ +public: + void Tick(); + void UpdateGamma(unsigned short usGamma); + + // VSync + static bool m_VSyncState; + static void SetVSync(bool vs); + static int GetVSync(); + + // Matrix stack + void MatrixMode(int type); + void MatrixSetIdentity(); + void MatrixTranslate(float x, float y, float z); + void MatrixRotate(float angle, float x, float y, float z); + void MatrixScale(float x, float y, float z); + void MatrixPerspective(float fovy, float aspect, float zNear, float zFar); + void MatrixOrthogonal(float left, float right, float bottom, float top, float zNear, float zFar); + void MatrixPop(); + void MatrixPush(); + void MatrixMult(float *mat); + const float *MatrixGet(int type); + void Set_matrixDirty(); + + // Core + void Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain); + void InitialiseContext(); + void StartFrame(); + void DoScreenGrabOnNextPresent(); + void Present(); + void Clear(int flags, D3D11_RECT *pRect = NULL); + void SetClearColour(const float colourRGBA[4]); + void setResolution(int ScreenWidth, int ScreenHeight); + bool IsWidescreen(); + bool IsHiDef(); + void CaptureThumbnail(ImageFileBuffer *pngOut); + void CaptureScreen(ImageFileBuffer *jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut); + void BeginConditionalSurvey(int identifier); + void EndConditionalSurvey(); + void BeginConditionalRendering(int identifier); + void EndConditionalRendering(); + + // Vertex data handling + typedef enum + { + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x float, colour 4 x byte, normal 4 x byte, padding 1 DWORD + VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied, + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen + VERTEX_TYPE_COUNT + } eVertexType; + + // Pixel shader + typedef enum + { + PIXEL_SHADER_TYPE_STANDARD, + PIXEL_SHADER_TYPE_PROJECTION, + PIXEL_SHADER_TYPE_FORCELOD, + PIXEL_SHADER_COUNT + } ePixelShaderType; + + typedef enum + { + VIEWPORT_TYPE_FULLSCREEN, + VIEWPORT_TYPE_SPLIT_TOP, + VIEWPORT_TYPE_SPLIT_BOTTOM, + VIEWPORT_TYPE_SPLIT_LEFT, + VIEWPORT_TYPE_SPLIT_RIGHT, + VIEWPORT_TYPE_QUADRANT_TOP_LEFT, + VIEWPORT_TYPE_QUADRANT_TOP_RIGHT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT, + } eViewportType; + + typedef enum + { + PRIMITIVE_TYPE_TRIANGLE_LIST, + PRIMITIVE_TYPE_TRIANGLE_STRIP, + PRIMITIVE_TYPE_TRIANGLE_FAN, + PRIMITIVE_TYPE_QUAD_LIST, + PRIMITIVE_TYPE_LINE_LIST, + PRIMITIVE_TYPE_LINE_STRIP, + PRIMITIVE_TYPE_COUNT + } ePrimitiveType; + + void DrawVertices(ePrimitiveType PrimitiveType, int count, void *dataIn, eVertexType vType, C4JRender::ePixelShaderType psType); + void DrawVertexBuffer(ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType, + C4JRender::ePixelShaderType psType); + + // Command buffers + void CBuffLockStaticCreations(); + int CBuffCreate(int count); + void CBuffDelete(int first, int count); + void CBuffStart(int index, bool full = false); + void CBuffClear(int index); + int CBuffSize(int index); + void CBuffEnd(); + bool CBuffCall(int index, bool full = true); + void CBuffTick(); + void CBuffDeferredModeStart(); + void CBuffDeferredModeEnd(); + + typedef enum + { + TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per component + /* Don't think these are all directly available on D3D 11 - leaving for now + TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to alpha channel, R=G=B=0 + TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit component mapped to alpha channel, R=G=B=1 + TEXTURE_FORMAT_RxGxBxAx, // One 8-bit component mapped to all channels + */ + MAX_TEXTURE_FORMATS + } eTextureFormat; + + // Textures + int TextureCreate(); + void TextureFree(int idx); + void TextureBind(int idx); + void TextureBindVertex(int idx); + void TextureSetTextureLevels(int levels); + int TextureGetTextureLevels(); + void TextureData(int width, int height, void *data, int level, eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw); + void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level); + void TextureSetParam(int param, int value); + void TextureDynamicUpdateStart(); + void TextureDynamicUpdateEnd(); + HRESULT LoadTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut); + HRESULT SaveTextureDataToMemory(void *pOutput, int outputCapacity, int *outputLength, int width, int height, int *ppDataIn); + void TextureGetStats(); + ID3D11ShaderResourceView *TextureGetTexture(int idx); + + // State control + void StateSetColour(float r, float g, float b, float a); + void StateSetDepthMask(bool enable); + void StateSetBlendEnable(bool enable); + void StateSetBlendFunc(int src, int dst); + void StateSetBlendFactor(unsigned int colour); + void StateSetAlphaFunc(int func, float param); + void StateSetDepthFunc(int func); + void StateSetFaceCull(bool enable); + void StateSetFaceCullCW(bool enable); + void StateSetLineWidth(float width); + void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha); + void StateSetDepthTestEnable(bool enable); + void StateSetAlphaTestEnable(bool enable); + void StateSetDepthSlopeAndBias(float slope, float bias); + void StateSetFogEnable(bool enable); + void StateSetFogMode(int mode); + void StateSetFogNearDistance(float dist); + void StateSetFogFarDistance(float dist); + void StateSetFogDensity(float density); + void StateSetFogColour(float red, float green, float blue); + void StateSetLightingEnable(bool enable); + void StateSetVertexTextureUV(float u, float v); + void StateSetLightColour(int light, float red, float green, float blue); + void StateSetLightAmbientColour(float red, float green, float blue); + void StateSetLightDirection(int light, float x, float y, float z); + void StateSetLightEnable(int light, bool enable); + void StateSetViewport(eViewportType viewportType); + void StateSetEnableViewportClipPlanes(bool enable); + void StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace); + void StateSetStencil(int Function, uint8_t stencil_ref, uint8_t stencil_func_mask, uint8_t stencil_write_mask); + void StateSetForceLOD(int LOD); + + // Event tracking + void BeginEvent(LPCWSTR eventName); + void EndEvent(); + + // PLM event handling + void Suspend(); + bool Suspended(); + void Resume(); +}; + +const int GL_MODELVIEW_MATRIX = 0; +const int GL_PROJECTION_MATRIX = 1; +const int GL_MODELVIEW = 0; +const int GL_PROJECTION = 1; +const int GL_TEXTURE = 2; + +// These things required for tex gen + +const int GL_S = 0; +const int GL_T = 1; +const int GL_R = 2; +const int GL_Q = 3; + +const int GL_TEXTURE_GEN_S = 0; +const int GL_TEXTURE_GEN_T = 1; +const int GL_TEXTURE_GEN_Q = 2; +const int GL_TEXTURE_GEN_R = 3; + +const int GL_TEXTURE_GEN_MODE = 0; +const int GL_OBJECT_LINEAR = 0; +const int GL_EYE_LINEAR = 1; +const int GL_OBJECT_PLANE = 0; +const int GL_EYE_PLANE = 1; + +// These things are used by glEnable/glDisable so must be different and non-zero (zero is used by things we haven't assigned yet) +const int GL_TEXTURE_2D = 1; +const int GL_BLEND = 2; +const int GL_CULL_FACE = 3; +const int GL_ALPHA_TEST = 4; +const int GL_DEPTH_TEST = 5; +const int GL_FOG = 6; +const int GL_LIGHTING = 7; +const int GL_LIGHT0 = 8; +const int GL_LIGHT1 = 9; + +const int CLEAR_DEPTH_FLAG = 1; +const int CLEAR_COLOUR_FLAG = 2; + +const int GL_DEPTH_BUFFER_BIT = CLEAR_DEPTH_FLAG; +const int GL_COLOR_BUFFER_BIT = CLEAR_COLOUR_FLAG; + +const int GL_SRC_ALPHA = D3D11_BLEND_SRC_ALPHA; +const int GL_ONE_MINUS_SRC_ALPHA = D3D11_BLEND_INV_SRC_ALPHA; +const int GL_ONE = D3D11_BLEND_ONE; +const int GL_ZERO = D3D11_BLEND_ZERO; +const int GL_DST_ALPHA = D3D11_BLEND_DEST_ALPHA; +const int GL_SRC_COLOR = D3D11_BLEND_SRC_COLOR; +const int GL_DST_COLOR = D3D11_BLEND_DEST_COLOR; +const int GL_ONE_MINUS_DST_COLOR = D3D11_BLEND_INV_DEST_COLOR; +const int GL_ONE_MINUS_SRC_COLOR = D3D11_BLEND_INV_SRC_COLOR; +const int GL_CONSTANT_ALPHA = D3D11_BLEND_BLEND_FACTOR; +const int GL_ONE_MINUS_CONSTANT_ALPHA = D3D11_BLEND_INV_BLEND_FACTOR; + +const int GL_GREATER = D3D11_COMPARISON_GREATER; +const int GL_EQUAL = D3D11_COMPARISON_EQUAL; +const int GL_LEQUAL = D3D11_COMPARISON_LESS_EQUAL; +const int GL_GEQUAL = D3D11_COMPARISON_GREATER_EQUAL; +const int GL_ALWAYS = D3D11_COMPARISON_ALWAYS; + +const int GL_TEXTURE_MIN_FILTER = 1; +const int GL_TEXTURE_MAG_FILTER = 2; +const int GL_TEXTURE_WRAP_S = 3; +const int GL_TEXTURE_WRAP_T = 4; + +const int GL_NEAREST = 0; +const int GL_LINEAR = 1; +const int GL_EXP = 2; +const int GL_NEAREST_MIPMAP_LINEAR = 0; // TODO - mipmapping bit of this + +const int GL_CLAMP = 0; +const int GL_REPEAT = 1; + +const int GL_FOG_START = 1; +const int GL_FOG_END = 2; +const int GL_FOG_MODE = 3; +const int GL_FOG_DENSITY = 4; +const int GL_FOG_COLOR = 5; + +const int GL_POSITION = 1; +const int GL_AMBIENT = 2; +const int GL_DIFFUSE = 3; +const int GL_SPECULAR = 4; + +const int GL_LIGHT_MODEL_AMBIENT = 1; + +const int GL_LINES = C4JRender::PRIMITIVE_TYPE_LINE_LIST; +const int GL_LINE_STRIP = C4JRender::PRIMITIVE_TYPE_LINE_STRIP; +const int GL_QUADS = C4JRender::PRIMITIVE_TYPE_QUAD_LIST; +const int GL_TRIANGLE_FAN = C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN; +const int GL_TRIANGLE_STRIP = C4JRender::PRIMITIVE_TYPE_TRIANGLE_STRIP; + +// Singleton +extern C4JRender RenderManager; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Storage.h b/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Storage.h new file mode 100644 index 00000000..8d1b1e30 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Windows64/4J_Storage.h @@ -0,0 +1,344 @@ +#pragma once +#include +//#include +class C4JStringTable; + +#define MAX_DISPLAYNAME_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3 +#define MAX_DETAILS_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3 +#define MAX_SAVEFILENAME_LENGTH 32 // CELL_SAVEDATA_DIRNAME_SIZE + +typedef struct +{ + time_t modifiedTime; + unsigned int dataSize; + unsigned int thumbnailSize; +} +CONTAINER_METADATA; + +typedef struct +{ + char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH]; + char UTF8SaveTitle[MAX_DISPLAYNAME_LENGTH]; + CONTAINER_METADATA metaData; + PBYTE thumbnailData; +} +SAVE_INFO, * PSAVE_INFO; + +typedef struct +{ + int iSaveC; + PSAVE_INFO SaveInfoA; +} +SAVE_DETAILS, * PSAVE_DETAILS; + +typedef std::vector OfferDataArray; +typedef std::vector XContentDataArray; +//typedef std::vector SaveDetailsArray; + +// Current version of the dlc data creator +#define CURRENT_DLC_VERSION_NUM 3 + +class C4JStorage +{ + +public: + // Structs defined in the DLC_Creator, but added here to be used in the app + typedef struct + { + unsigned int uiFileSize; + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array + WCHAR wchFile[1]; + } + DLC_FILE_DETAILS, * PDLC_FILE_DETAILS; + + typedef struct + { + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array; + WCHAR wchData[1]; // will be an array of size dwBytes + } + DLC_FILE_PARAM, * PDLC_FILE_PARAM; + // End of DLC_Creator structs + + typedef struct + { + WCHAR wchDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH]; + CHAR szFileName[XCONTENT_MAX_FILENAME_LENGTH]; + DWORD dwImageOffset; + DWORD dwImageBytes; + } + CACHEINFOSTRUCT; + + // structure to hold DLC info in TMS + typedef struct + { + DWORD dwVersion; + DWORD dwNewOffers; + DWORD dwTotalOffers; + DWORD dwInstalledTotalOffers; + BYTE bPadding[1024 - sizeof(DWORD) * 4]; // future expansion + } + DLC_TMS_DETAILS; + + enum eGTS_FileTypes + { + eGTS_Type_Skin = 0, + eGTS_Type_Cape, + eGTS_Type_MAX + }; + + enum eGlobalStorage + { + //eGlobalStorage_GameClip=0, + eGlobalStorage_Title = 0, + eGlobalStorage_TitleUser, + eGlobalStorage_Max + }; + + enum EMessageResult + { + EMessage_Undefined = 0, + EMessage_Busy, + EMessage_Pending, + EMessage_Cancelled, + EMessage_ResultAccept, + EMessage_ResultDecline, + EMessage_ResultThirdOption, + EMessage_ResultFourthOption + }; + + enum ESaveGameControlState + { + ESaveGameControl_Idle = 0, + ESaveGameControl_Save, + ESaveGameControl_InternalRequestingDevice, + ESaveGameControl_InternalGetSaveName, + ESaveGameControl_InternalSaving, + ESaveGameControl_CopySave, + ESaveGameControl_CopyingSave, + }; + + enum ESaveGameState + { + ESaveGame_Idle = 0, + ESaveGame_Save, + ESaveGame_InternalRequestingDevice, + ESaveGame_InternalGetSaveName, + ESaveGame_InternalSaving, + ESaveGame_CopySave, + ESaveGame_CopyingSave, + ESaveGame_Load, + ESaveGame_GetSavesInfo, + ESaveGame_Rename, + ESaveGame_Delete, + + ESaveGame_GetSaveThumbnail // Not used as an actual state in the PS4, but the game expects this to be returned to indicate success when getting a thumbnail + + }; + enum ELoadGameStatus + { + ELoadGame_Idle = 0, + ELoadGame_InProgress, + ELoadGame_NoSaves, + ELoadGame_ChangedDevice, + ELoadGame_DeviceRemoved + }; + + enum EDeleteGameStatus + { + EDeleteGame_Idle = 0, + EDeleteGame_InProgress, + }; + + + enum ESGIStatus + { + ESGIStatus_Error = 0, + ESGIStatus_Idle, + ESGIStatus_ReadInProgress, + ESGIStatus_NoSaves, + }; + + enum EDLCStatus + { + EDLC_Error = 0, + EDLC_Idle, + EDLC_NoOffers, + EDLC_AlreadyEnumeratedAllOffers, + EDLC_NoInstalledDLC, + EDLC_Pending, + EDLC_LoadInProgress, + EDLC_Loaded, + EDLC_ChangedDevice + }; + + enum ESavingMessage + { + ESavingMessage_None = 0, + ESavingMessage_Short, + ESavingMessage_Long + }; + + enum ETMSStatus + { + ETMSStatus_Idle = 0, + ETMSStatus_Fail, + ETMSStatus_Fail_ReadInProgress, + ETMSStatus_Fail_WriteInProgress, + ETMSStatus_Pending, + }; + + enum eTMS_FileType + { + eTMS_FileType_Normal = 0, + eTMS_FileType_Graphic, + }; + + enum eTMS_FILETYPEVAL + { + TMS_FILETYPE_BINARY, + TMS_FILETYPE_CONFIG, + TMS_FILETYPE_JSON, + TMS_FILETYPE_MAX + }; + enum eTMS_UGCTYPE + { + TMS_UGCTYPE_NONE, + TMS_UGCTYPE_IMAGE, + TMS_UGCTYPE_MAX + }; + + + typedef struct + { + CHAR szFilename[256]; + int iFileSize; + eTMS_FILETYPEVAL eFileTypeVal; + } + TMSPP_FILE_DETAILS, * PTMSPP_FILE_DETAILS; + + typedef struct + { + int iCount; + PTMSPP_FILE_DETAILS FileDetailsA; + } + TMSPP_FILE_LIST, * PTMSPP_FILE_LIST; + + typedef struct + { + DWORD dwSize; + PBYTE pbData; + } + TMSPP_FILEDATA, * PTMSPP_FILEDATA; + + + C4JStorage(); + + void Tick(void); + + // Messages + C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT* uiOptionA, UINT uiOptionC, DWORD dwPad = XUSER_INDEX_ANY, + int(*Func)(LPVOID, int, const C4JStorage::EMessageResult) = NULL, LPVOID lpParam = NULL, C4JStringTable* pStringTable = NULL, WCHAR* pwchFormatString = NULL, DWORD dwFocusButton = 0); + + + C4JStorage::EMessageResult GetMessageBoxResult(); + + // save device + bool SetSaveDevice(int(*Func)(LPVOID, const bool), LPVOID lpParam, bool bForceResetOfSaveDevice = false); + + // savegame + void Init(unsigned int uiSaveVersion, LPCWSTR pwchDefaultSaveName, char* pszSavePackName, int iMinimumSaveSize, int(*Func)(LPVOID, const ESavingMessage, int), LPVOID lpParam, LPCSTR szGroupID); + void ResetSaveData(); // Call before a new save to clear out stored save file name + void SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName); + void SetSaveTitle(LPCWSTR pwchDefaultSaveName); + bool GetSaveUniqueNumber(INT* piVal); + bool GetSaveUniqueFilename(char* pszName); + void SetSaveUniqueFilename(char* szFilename); + void SetState(ESaveGameControlState eControlState, int(*Func)(LPVOID, const bool), LPVOID lpParam); + void SetSaveDisabled(bool bDisable); + bool GetSaveDisabled(void); + unsigned int GetSaveSize(); + void GetSaveData(void* pvData, unsigned int* puiBytes); + PVOID AllocateSaveData(unsigned int uiBytes); + void SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes); // Sets the thumbnail & image for the save, optionally setting the metadata in the png + C4JStorage::ESaveGameState SaveSaveData(int(*Func)(LPVOID, const bool), LPVOID lpParam); + void CopySaveDataToNewSave(PBYTE pbThumbnail, DWORD cbThumbnail, WCHAR* wchNewName, int (*Func)(LPVOID lpParam, bool), LPVOID lpParam); + void SetSaveDeviceSelected(unsigned int uiPad, bool bSelected); + bool GetSaveDeviceSelected(unsigned int iPad); + C4JStorage::ESaveGameState DoesSaveExist(bool* pbExists); + bool EnoughSpaceForAMinSaveGame(); + + void SetSaveMessageVPosition(float fY); // The 'Saving' message will display at a default position unless changed + // Get the info for the saves + C4JStorage::ESaveGameState GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS* pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName); + PSAVE_DETAILS ReturnSavesInfo(); + void ClearSavesInfo(); // Clears results + C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam); // Get the thumbnail for an individual save referenced by pSaveInfo + + void GetSaveCacheFileInfo(DWORD dwFile, XCONTENT_DATA& xContentData); + void GetSaveCacheFileInfo(DWORD dwFile, PBYTE* ppbImageData, DWORD* pdwImageBytes); + + // Load the save. Need to call GetSaveData once the callback is called + C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam); + C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool), LPVOID lpParam); + + // DLC + void RegisterMarketplaceCountsCallback(int (*Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS*, int), LPVOID lpParam); + void SetDLCPackageRoot(wchar_t* pszDLCRoot); + C4JStorage::EDLCStatus GetDLCOffers(int iPad, int(*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmask = XMARKETPLACE_OFFERING_TYPE_CONTENT); + DWORD CancelGetDLCOffers(); + void ClearDLCOffers(); + XMARKETPLACE_CONTENTOFFER_INFO& GetOffer(DWORD dw); + int GetOfferCount(); + DWORD InstallOffer(int iOfferIDC, unsigned __int64* ullOfferIDA, int(*Func)(LPVOID, int, int), LPVOID lpParam, bool bTrial = false); + DWORD GetAvailableDLCCount(int iPad); + + C4JStorage::EDLCStatus GetInstalledDLC(int iPad, int(*Func)(LPVOID, int, int), LPVOID lpParam); + XCONTENT_DATA& GetDLC(DWORD dw); + DWORD MountInstalledDLC(int iPad, DWORD dwDLC, int(*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCWSTR szMountDrive = NULL); + DWORD UnmountInstalledDLC(LPCWSTR szMountDrive = NULL); + void GetMountedDLCFileList(const char* szMountDrive, std::vector& fileList); + std::wstring GetMountedPath(std::wstring szMount); + + // Global title storage + C4JStorage::ETMSStatus ReadTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, C4JStorage::eTMS_FileType eFileType, + WCHAR* pwchFilename, BYTE** ppBuffer, DWORD* pdwBufferSize, int(*Func)(LPVOID, WCHAR*, int, bool, int) = NULL, LPVOID lpParam = NULL, int iAction = 0); + bool WriteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR* pwchFilename, BYTE* pBuffer, DWORD dwBufferSize); + bool DeleteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR* pwchFilename); + void StoreTMSPathName(WCHAR* pwchName = NULL); + + // TMS++ +#ifdef _XBOX + C4JStorage::ETMSStatus WriteTMSFile(int iPad, C4JStorage::eGlobalStorage eStorageFacility, C4JStorage::eTMS_FileType eFileType, CHAR* pchFilePath, CHAR* pchBuffer, DWORD dwBufferSize, TMSCLIENT_CALLBACK Func, LPVOID lpParam); + HRESULT GetUserQuotaInfo(int iPad, TMSCLIENT_CALLBACK Func, LPVOID lpParam); +#endif + + // C4JStorage::ETMSStatus TMSPP_WriteFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,C4JStorage::eTMS_UGCTYPE eUGCType,CHAR *pchFilePath,CHAR *pchBuffer,DWORD dwBufferSize,int( *Func)(LPVOID,int,int)=NULL,LPVOID lpParam=NULL, int iUserData=0); + // C4JStorage::ETMSStatus TMSPP_GetUserQuotaInfo(int iPad,TMSCLIENT_CALLBACK Func,LPVOID lpParam, int iUserData=0); + C4JStorage::ETMSStatus TMSPP_ReadFile(int iPad, C4JStorage::eGlobalStorage eStorageFacility, C4JStorage::eTMS_FILETYPEVAL eFileTypeVal, LPCSTR szFilename, int(*Func)(LPVOID, int, int, PTMSPP_FILEDATA, LPCSTR) = NULL, LPVOID lpParam = NULL, int iUserData = 0); + // C4JStorage::ETMSStatus TMSPP_ReadFileList(int iPad,C4JStorage::eGlobalStorage eStorageFacility,CHAR *pchFilePath,int( *Func)(LPVOID,int,int,PTMSPP_FILE_LIST)=NULL,LPVOID lpParam=NULL, int iUserData=0); + // C4JStorage::ETMSStatus TMSPP_DeleteFile(int iPad,LPCSTR szFilePath,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,int( *Func)(LPVOID,int,int),LPVOID lpParam=NULL, int iUserData=0); + // bool TMSPP_InFileList(eGlobalStorage eStorageFacility, int iPad,const wstring &Filename); + // unsigned int CRC(unsigned char *buf, int len); + +// enum eXBLWS +// { +// eXBLWS_GET, +// eXBLWS_POST, +// eXBLWS_PUT, +// eXBLWS_DELETE, +// }; + //bool XBLWS_Command(eXBLWS eCommand); + + + unsigned int CRC(unsigned char* buf, int len); + + // #ifdef _DEBUG + // void SetSaveName(int i); + // #endif + // string table for all the Storage problems. Loaded by the application + C4JStringTable* m_pStringTable; +}; + +extern C4JStorage StorageManager; \ No newline at end of file diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Input.h b/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Input.h new file mode 100644 index 00000000..120e9c7b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Input.h @@ -0,0 +1,127 @@ +#pragma once + +#define MAP_STYLE_0 0 +#define MAP_STYLE_1 1 +#define MAP_STYLE_2 2 + +#define _360_JOY_BUTTON_A 0x00000001 +#define _360_JOY_BUTTON_B 0x00000002 +#define _360_JOY_BUTTON_X 0x00000004 +#define _360_JOY_BUTTON_Y 0x00000008 + +#define _360_JOY_BUTTON_START 0x00000010 +#define _360_JOY_BUTTON_BACK 0x00000020 +#define _360_JOY_BUTTON_RB 0x00000040 +#define _360_JOY_BUTTON_LB 0x00000080 + +#define _360_JOY_BUTTON_RTHUMB 0x00000100 +#define _360_JOY_BUTTON_LTHUMB 0x00000200 +#define _360_JOY_BUTTON_DPAD_UP 0x00000400 +#define _360_JOY_BUTTON_DPAD_DOWN 0x00000800 + +#define _360_JOY_BUTTON_DPAD_LEFT 0x00001000 +#define _360_JOY_BUTTON_DPAD_RIGHT 0x00002000 +// fake digital versions of analog values +#define _360_JOY_BUTTON_LSTICK_RIGHT 0x00004000 +#define _360_JOY_BUTTON_LSTICK_LEFT 0x00008000 + +#define _360_JOY_BUTTON_RSTICK_DOWN 0x00010000 +#define _360_JOY_BUTTON_RSTICK_UP 0x00020000 +#define _360_JOY_BUTTON_RSTICK_RIGHT 0x00040000 +#define _360_JOY_BUTTON_RSTICK_LEFT 0x00080000 + +#define _360_JOY_BUTTON_LSTICK_DOWN 0x00100000 +#define _360_JOY_BUTTON_LSTICK_UP 0x00200000 +#define _360_JOY_BUTTON_RT 0x00400000 +#define _360_JOY_BUTTON_LT 0x00800000 + +// Stick axis maps - to allow changes for SouthPaw in-game axis mapping +#define AXIS_MAP_LX 0 +#define AXIS_MAP_LY 1 +#define AXIS_MAP_RX 2 +#define AXIS_MAP_RY 3 + +// Trigger map - to allow for swap triggers in-game +#define TRIGGER_MAP_0 0 +#define TRIGGER_MAP_1 1 + +class C_4JInput +{ +public: + enum EKeyboardResult + { + EKeyboard_Pending, + EKeyboard_Cancelled, + EKeyboard_ResultAccept, + EKeyboard_ResultDecline, + }; + + enum EKeyboardMode + { + EKeyboardMode_Default, + EKeyboardMode_Numeric, + EKeyboardMode_Password, + EKeyboardMode_Alphabet, + EKeyboardMode_Full, + EKeyboardMode_Alphabet_Extended, + EKeyboardMode_IP_Address, + EKeyboardMode_Phone + }; + + void Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC ); + void Tick(void); + void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax ); + void SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal); + unsigned int GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction); + void SetJoypadMapVal(int iPad,unsigned char ucMap); + unsigned char GetJoypadMapVal(int iPad); + void SetJoypadSensitivity(int iPad, float fSensitivity); + unsigned int GetValue(int iPad,unsigned char ucAction, bool bRepeat=false); + bool ButtonPressed(int iPad,unsigned char ucAction=255); // toggled + bool ButtonReleased(int iPad,unsigned char ucAction); //toggled + bool ButtonDown(int iPad,unsigned char ucAction=255); // button held down + // Functions to remap the axis and triggers for in-game (not menus) - SouthPaw, etc + void SetJoypadStickAxisMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetJoypadStickTriggerMap(int iPad,unsigned int uiFrom, unsigned int uiTo); + void SetKeyRepeatRate(float fRepeatDelaySecs,float fRepeatRateSecs); + void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam ); + FLOAT GetIdleSeconds(int iPad); + bool IsPadConnected(int iPad); + + // In-Game values which may have been remapped due to Southpaw, swap triggers, etc + float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay=true); + float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay=true); + unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay=true); + + void SetMenuDisplayed(int iPad, bool bVal); + + EKeyboardResult RequestKeyboard(UINT uiTitle, UINT uiText, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam,EKeyboardMode eMode,CXuiStringTable *pStringTable=NULL); + EKeyboardResult RequestKeyboard(UINT uiTitle, LPCWSTR pwchDefault, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam, EKeyboardMode eMode,CXuiStringTable *pStringTable=NULL); + + // Online check strings against offensive list - TCR 92 + // TCR # 092 CMTV Player Text String Verification + // Requirement Any player-entered text visible to another player on Xbox LIVE must be verified using the Xbox LIVE service before being transmitted. Text that is rejected by the Xbox LIVE service must not be displayed. + // + // Remarks + // This requirement applies to any player-entered string that can be exposed to other players on Xbox LIVE. It includes session names, content descriptions, text messages, tags, team names, mottos, comments, and so on. + // + // Games may decide to not send the text, blank it out, or use generic text if the text was rejected by the Xbox LIVE service. + // + // Games verify the text by calling the XStringVerify function. + // + // Exemption It is not required to use the Xbox LIVE service to verify real-time text communication. An example of real-time text communication is in-game text chat. + // + // Intent Protect players from inappropriate language. +/* +bool VerifyStrings(WCHAR **pwStringA,int iStringC,int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelQueuedVerifyStrings(int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam); + void CancelAllVerifyInProgress(void); +*/ + //bool InputDetected(DWORD dwUserIndex,WCHAR *pwchInput); +}; + +// Singleton +extern C_4JInput InputManager; diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Profile.h b/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Profile.h new file mode 100644 index 00000000..28e717e8 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Profile.h @@ -0,0 +1,124 @@ +#pragma once + +enum eAwardType +{ + eAwardType_Achievement = 0, + eAwardType_GamerPic, + eAwardType_Theme, + eAwardType_AvatarItem, +}; + +enum eUpsellType +{ + eUpsellType_Custom = 0, // This is the default, and means that the upsell dialog was initiated in the app code + eUpsellType_Achievement, + eUpsellType_GamerPic, + eUpsellType_Theme, + eUpsellType_AvatarItem, +}; + +enum eUpsellResponse +{ + eUpsellResponse_Declined, + eUpsellResponse_Accepted_NoPurchase, + eUpsellResponse_Accepted_Purchase, +}; + + + +class C_4JProfile +{ +public: + struct PROFILESETTINGS + { + int iYAxisInversion; + int iControllerSensitivity; + int iVibration; + bool bSwapSticks; + }; + + + // 4 players have game defined data, puiGameDefinedDataChangedBitmask needs to be checked by the game side to see if there's an update needed - it'll have the bits set for players to be updated + void Initialise( DWORD dwTitleID, + DWORD dwOfferID, + unsigned short usProfileVersion, + UINT uiProfileValuesC, + UINT uiProfileSettingsC, + DWORD *pdwProfileSettingsA, + int iGameDefinedDataSizeX4, + unsigned int *puiGameDefinedDataChangedBitmask); + void SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject); + void SetTrialAwardText(eAwardType AwardType,int iTitle,int iText); // achievement popup in the trial game + int GetLockedProfile(); + void SetLockedProfile(int iProf); + bool IsSignedIn(int iQuadrant); + bool IsSignedInLive(int iProf); + bool IsGuest(int iQuadrant); + UINT RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + UINT RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY); + void SetPrimaryPlayerChanged(bool bVal); + bool QuerySigninStatus(void); + void GetXUID(int iPad, XUID *pXuid,bool bOnlineXuid); + BOOL AreXUIDSEqual(XUID xuid1,XUID xuid2); + BOOL XUIDIsGuest(XUID xuid); + bool AllowedToPlayMultiplayer(int iProf); + void StartTrialGame(); // disables saves and leaderboard, and change state to readyforgame from pregame + void AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed); + BOOL CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PXUID pXuids, DWORD dwXuidCount ); + + + // SYS + int GetPrimaryPad(); + void SetPrimaryPad(int iPad); + char* GetGamertag(int iPad); + wchar_t* GetDisplayName(int iPad); + bool IsFullVersion(); + void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam); + void SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam); + bool RegionIsNorthAmerica(void); + bool LocaleIsUSorCanada(void); + HRESULT GetLiveConnectionStatus(); + bool IsSystemUIDisplayed(); + void SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam); + + + // PROFILE DATA + int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam); + int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam); + PROFILESETTINGS * GetDashboardProfileSettings(int iPad); + void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false); + void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY); + void *GetGameDefinedProfileData(int iQuadrant); + void ResetProfileProcessState(); // after a sign out from the primary player, call this + void Tick( void ); + + // ACHIEVEMENTS & AWARDS + + void RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected=false, + CXuiStringTable*pStringTable=NULL, int iTitleStr=-1, int iTextStr=-1, int iAcceptStr=-1, char *pszThemeName=NULL, unsigned int uiThemeSize=0L); + int GetAwardId(int iAwardNumber); + eAwardType GetAwardType(int iAwardNumber); + bool CanBeAwarded(int iQuadrant, int iAwardNumber); + void Award(int iQuadrant, int iAwardNumber, bool bForce=false); + bool IsAwardsFlagSet(int iQuadrant, int iAward); + + // RICH PRESENCE + + void RichPresenceInit(int iPresenceCount, int iContextCount); + void RegisterRichPresenceContext(int iGameConfigContextID); + void SetRichPresenceContextValue(int iPad,int iContextID, int iVal); + void SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle=false); + + // PURCHASE + void DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam = -1); + void SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam); + + // Debug + void SetDebugFullOverride(bool bVal); // To override the license version (trail/full). Only in debug/release, not ContentPackage + +}; + +// Singleton +extern C_4JProfile ProfileManager; + diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Render.h b/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Render.h new file mode 100644 index 00000000..5f113d5d --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Render.h @@ -0,0 +1,238 @@ +#pragma once +#include + +const int GL_MODELVIEW_MATRIX = 0; +const int GL_PROJECTION_MATRIX = 1; +const int GL_MODELVIEW = 0; +const int GL_PROJECTION = 1; +const int GL_TEXTURE = 2; + +// These things required for tex gen + +const int GL_S = 0; +const int GL_T = 1; +const int GL_R = 2; +const int GL_Q = 3; + +const int GL_TEXTURE_GEN_S = 0; +const int GL_TEXTURE_GEN_T = 1; +const int GL_TEXTURE_GEN_Q = 2; +const int GL_TEXTURE_GEN_R = 3; + +const int GL_TEXTURE_GEN_MODE = 0; +const int GL_OBJECT_LINEAR = 0; +const int GL_EYE_LINEAR = 1; +const int GL_OBJECT_PLANE = 0; +const int GL_EYE_PLANE = 1; + + +// These things are used by glEnable/glDisable so must be different and non-zero (zero is used by things we haven't assigned yet) +const int GL_TEXTURE_2D = 1; +const int GL_BLEND = 2; +const int GL_CULL_FACE = 3; +const int GL_ALPHA_TEST = 4; +const int GL_DEPTH_TEST = 5; +const int GL_FOG = 6; +const int GL_LIGHTING = 7; +const int GL_LIGHT0 = 8; +const int GL_LIGHT1 = 9; + + +const int GL_DEPTH_BUFFER_BIT = D3DCLEAR_ZBUFFER; +const int GL_COLOR_BUFFER_BIT = D3DCLEAR_TARGET; + +const int GL_QUADS = D3DPT_QUADLIST; +const int GL_TRIANGLES = D3DPT_TRIANGLELIST; +const int GL_LINE_STRIP = D3DPT_LINESTRIP; +const int GL_TRIANGLE_STRIP = D3DPT_TRIANGLESTRIP; +const int GL_TRIANGLE_FAN = D3DPT_TRIANGLEFAN; +const int GL_LINES=D3DPT_LINELIST; +const int GL_SRC_ALPHA = D3DBLEND_SRCALPHA; +const int GL_ONE_MINUS_SRC_ALPHA = D3DBLEND_INVSRCALPHA; +const int GL_ONE = D3DBLEND_ONE; +const int GL_ZERO = D3DBLEND_ZERO; +const int GL_DST_ALPHA = D3DBLEND_DESTALPHA; +const int GL_SRC_COLOR = D3DBLEND_SRCCOLOR; +const int GL_DST_COLOR = D3DBLEND_DESTCOLOR; +const int GL_ONE_MINUS_DST_COLOR = D3DBLEND_INVDESTCOLOR; +const int GL_ONE_MINUS_SRC_COLOR = D3DBLEND_INVSRCCOLOR; +const int GL_CONSTANT_ALPHA = D3DBLEND_CONSTANTALPHA; +const int GL_ONE_MINUS_CONSTANT_ALPHA = D3DBLEND_INVCONSTANTALPHA; + +const int GL_GREATER = D3DCMP_GREATER; +const int GL_EQUAL = D3DCMP_EQUAL; +const int GL_LEQUAL = D3DCMP_LESSEQUAL; +const int GL_GEQUAL = D3DCMP_GREATEREQUAL; +const int GL_ALWAYS = D3DCMP_ALWAYS; + +const int GL_TEXTURE_MIN_FILTER = 1; +const int GL_TEXTURE_MAG_FILTER = 2; +const int GL_TEXTURE_WRAP_S = 3; +const int GL_TEXTURE_WRAP_T = 4; + +const int GL_NEAREST = 0; +const int GL_LINEAR = 1; +const int GL_EXP = 2; +const int GL_NEAREST_MIPMAP_LINEAR = 0; // TODO - mipmapping bit of this + +const int GL_CLAMP = 0; +const int GL_REPEAT = 1; + +const int GL_FOG_START = 1; +const int GL_FOG_END = 2; +const int GL_FOG_MODE = 3; +const int GL_FOG_DENSITY = 4; +const int GL_FOG_COLOR = 5; + +const int GL_POSITION = 1; +const int GL_AMBIENT = 2; +const int GL_DIFFUSE = 3; +const int GL_SPECULAR = 4; + +const int GL_LIGHT_MODEL_AMBIENT = 1; + + +class C4JRender +{ +public: + void Tick(); + void UpdateGamma(unsigned short usGamma); + + // Matrix stack + void MatrixMode(int type); + void MatrixSetIdentity(); + void MatrixTranslate(float x,float y,float z); + void MatrixRotate(float angle, float x, float y, float z); + void MatrixScale(float x, float y, float z); + void MatrixPerspective(float fovy, float aspect, float zNear, float zFar); + void MatrixOrthogonal(float left,float right,float bottom,float top,float zNear,float zFar); + void MatrixPop(); + void MatrixPush(); + void MatrixMult(float *mat); + const float *MatrixGet(int type); + void Set_matrixDirty(); + + // Core + void Initialise(IDirect3DDevice9 *pDevice); + void InitialiseContext(); + void Present(); + void Clear(int flags, D3DRECT *pRect = NULL); + void SetClearColour(D3DCOLOR colour); + bool IsWidescreen(); + bool IsHiDef(); + void CaptureThumbnail(LPD3DXBUFFER *pngOut); + void CaptureScreen(LPD3DXBUFFER *jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut); + void BeginConditionalSurvey(int identifier); + void EndConditionalSurvey(); + void BeginConditionalRendering(int identifier); + void EndConditionalRendering(); + + // Vertex data handling + typedef enum + { + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x float, colour 4 x byte, normal 4 x byte, padding 1 DWORD + VERTEX_TYPE_PS3_TS2_CS1, // Position 3 x short, texture 2 x short, colour 4 x byte, padding 1 DWORD + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied, + VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen + VERTEX_TYPE_COUNT + } eVertexType; + + // Pixel shader + typedef enum + { + PIXEL_SHADER_TYPE_STANDARD, + PIXEL_SHADER_TYPE_PROJECTION, + PIXEL_SHADER_TYPE_LOD_FORCE, + PIXEL_SHADER_COUNT + } ePixelShaderType; + + typedef enum + { + VIEWPORT_TYPE_FULLSCREEN, + VIEWPORT_TYPE_SPLIT_TOP, + VIEWPORT_TYPE_SPLIT_BOTTOM, + VIEWPORT_TYPE_SPLIT_LEFT, + VIEWPORT_TYPE_SPLIT_RIGHT, + VIEWPORT_TYPE_QUADRANT_TOP_LEFT, + VIEWPORT_TYPE_QUADRANT_TOP_RIGHT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT, + VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT, + } eViewportType; + + void DrawVertices(D3DPRIMITIVETYPE PrimitiveType, int count, void *dataIn, eVertexType vType, C4JRender::ePixelShaderType psType); + void DrawVertexBuffer(D3DPRIMITIVETYPE PrimitiveType, int count, IDirect3DVertexBuffer9 *buffer, C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType); + + // Command buffers + void CBuffLockStaticCreations(); + int CBuffCreate(int count); + void CBuffDelete(int first, int count); + void CBuffStart(int index); + void CBuffClear(int index); + int CBuffSize(int index); + void CBuffEnd(int vertexCount); + bool CBuffCall(int index, bool full = true); + void CBuffTick(); + void CBuffDeferredModeStart(); + void CBuffDeferredModeEnd(); + + typedef enum + { + TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per component + TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to alpha channel, R=G=B=0 + TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit component mapped to alpha channel, R=G=B=1 + TEXTURE_FORMAT_RxGxBxAx, // One 8-bit component mapped to all channels + MAX_TEXTURE_FORMATS + } eTextureFormat; + + // Textures + int TextureCreate(); + void TextureFree(int idx); + void TextureBind(int idx); + void TextureBindVertex(int idx); + void TextureSetTextureLevels(int levels); + int TextureGetTextureLevels(); + void TextureData(int width, int height, void *data, int level, eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw); + void TextureDataUpdate(void *data, int level); + void TextureSetParam(int param, int value); + HRESULT LoadTextureData(const char *szFilename,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut); + HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut); + void TextureGetStats(); + + // State control + void StateSetColour(float r, float g, float b, float a); + void StateSetDepthMask(bool enable); + void StateSetBlendEnable(bool enable); + void StateSetBlendFunc(int src, int dst); + void StateSetBlendFactor(unsigned int colour); + void StateSetAlphaFunc(int func, float param); + void StateSetDepthFunc(int func); + void StateSetFaceCull(bool enable); + void StateSetFaceCullCW(bool cw); + void StateSetLineWidth(float width); + void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha); + void StateSetDepthTestEnable(bool enable); + void StateSetAlphaTestEnable(bool enable); + void StateSetDepthSlopeAndBias(float slope, float bias); + void StateSetFogEnable(bool enable); + void StateSetFogMode(int mode); + void StateSetFogNearDistance(float dist); + void StateSetFogFarDistance(float dist); + void StateSetFogDensity(float density); + void StateSetFogColour(float red, float green, float blue); + void StateSetLightingEnable(bool enable); + void StateSetVertexTextureUV( float u, float v); + void StateSetLightColour(int light, float red, float green, float blue); + void StateSetLightAmbientColour(float red, float green, float blue); + void StateSetLightDirection(int light, float x, float y, float z); + void StateSetLightEnable(int light, bool enable); + void StateSetViewport(eViewportType viewportType); + void StateSetEnableViewportClipPlanes(bool enable); + void StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace); + void StateSetForceLOD(int LOD); +}; + + +// Singleton +extern C4JRender RenderManager; + diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Storage.h b/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Storage.h new file mode 100644 index 00000000..453ee81a --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_Storage.h @@ -0,0 +1,314 @@ +#pragma once +using namespace std; +#include + + +class CXuiStringTable; + +typedef struct +{ + FILETIME fTime; + XCONTENT_DATA Content; + bool bSaveIsDamaged; +} +SAVE_DETAILS,*PSAVE_DETAILS; + + +typedef + VOID + (CALLBACK * TMSCLIENT_PROG_CALLBACK)( + __in float progress, + __in_opt void* userCallbackData + ); + +//typedef std::vector OfferDataArray; +typedef std::vector OfferDataArray; +typedef std::vector XContentDataArray; +//typedef std::vector SaveDetailsArray; + +// Current version of the dlc data creator +#define CURRENT_DLC_VERSION_NUM 3 + +class C4JStorage +{ + +public: + // Structs defined in the DLC_Creator, but added here to be used in the app + typedef struct + { + unsigned int uiFileSize; + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array + WCHAR wchFile[1]; + } + DLC_FILE_DETAILS, *PDLC_FILE_DETAILS; + + typedef struct + { + DWORD dwType; + DWORD dwWchCount; // count of WCHAR in next array; + WCHAR wchData[1]; // will be an array of size dwBytes + } + DLC_FILE_PARAM, *PDLC_FILE_PARAM; + // End of DLC_Creator structs + + typedef struct + { + WCHAR wchDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH]; + CHAR szFileName[XCONTENT_MAX_FILENAME_LENGTH]; + DWORD dwImageOffset; + DWORD dwImageBytes; + } + CACHEINFOSTRUCT; + + // structure to hold DLC info in TMS + typedef struct + { + DWORD dwVersion; + DWORD dwNewOffers; + DWORD dwTotalOffers; + DWORD dwInstalledTotalOffers; + BYTE bPadding[1024-sizeof(DWORD)*4]; // future expansion + } + DLC_TMS_DETAILS; + + enum eGTS_FileTypes + { + eGTS_Type_Skin=0, + eGTS_Type_Cape, + eGTS_Type_MAX + }; + + enum eGlobalStorage + { + //eGlobalStorage_GameClip=0, + eGlobalStorage_Title=0, + eGlobalStorage_TitleUser, + eGlobalStorage_Max + }; + + enum EMessageResult + { + EMessage_Undefined=0, + EMessage_Busy, + EMessage_Pending, + EMessage_Cancelled, + EMessage_ResultAccept, + EMessage_ResultDecline, + EMessage_ResultThirdOption, + EMessage_ResultFourthOption + }; + + enum ESaveGameControlState + { + ESaveGameControl_Idle=0, + ESaveGameControl_Save, + ESaveGameControl_InternalRequestingDevice, + ESaveGameControl_InternalGetSaveName, + ESaveGameControl_InternalSaving, + ESaveGameControl_CopySave, + ESaveGameControl_CopyingSave, +#ifndef _WINDOWS64 + ESaveGame_Load, + ESaveGame_GetSavesInfo, + ESaveGame_Rename, + ESaveGame_Delete, + + ESaveGame_GetSaveThumbnail // Not used as an actual state in the PS4, but the game expects this to be returned to indicate success when getting a thumbnail +#endif + }; + + enum ELoadGameStatus + { + ELoadGame_Idle=0, + ELoadGame_InProgress, + ELoadGame_NoSaves, + ELoadGame_ChangedDevice, + ELoadGame_DeviceRemoved + }; + + enum EDeleteGameStatus + { + EDeleteGame_Idle=0, + EDeleteGame_InProgress, + }; + + + enum ESGIStatus + { + ESGIStatus_Error=0, + ESGIStatus_Idle, + ESGIStatus_ReadInProgress, + ESGIStatus_NoSaves, + }; + + enum EDLCStatus + { + EDLC_Error=0, + EDLC_Idle, + EDLC_NoOffers, + EDLC_AlreadyEnumeratedAllOffers, + EDLC_NoInstalledDLC, + EDLC_Pending, + EDLC_LoadInProgress, + EDLC_Loaded, + EDLC_ChangedDevice + }; + + enum ESavingMessage + { + ESavingMessage_None=0, + ESavingMessage_Short, + ESavingMessage_Long + }; + + enum ETMSStatus + { + ETMSStatus_Idle=0, + ETMSStatus_Fail, + ETMSStatus_ReadInProgress, + ETMSStatus_ReadFileListInProgress, + ETMSStatus_WriteInProgress, + ETMSStatus_Fail_ReadInProgress, + ETMSStatus_Fail_ReadFileListInProgress, + ETMSStatus_Fail_ReadDetailsNotRetrieved, + ETMSStatus_Fail_WriteInProgress, + ETMSStatus_DeleteInProgress, + ETMSStatus_Pending, + }; + + enum eTMS_FileType + { + eTMS_FileType_Normal=0, + eTMS_FileType_Graphic, + }; + + enum eTMS_FILETYPEVAL + { + TMS_FILETYPE_BINARY=0, + TMS_FILETYPE_CONFIG=1, + TMS_FILETYPE_JSON=2, + TMS_FILETYPE_MAX, + }; + enum eTMS_UGCTYPE + { + TMS_UGCTYPE_NONE, + TMS_UGCTYPE_IMAGE, + TMS_UGCTYPE_MAX + }; + + typedef struct + { + CHAR szFilename[256]; + int iFileSize; + eTMS_FILETYPEVAL eFileTypeVal; + } + TMSPP_FILE_DETAILS, *PTMSPP_FILE_DETAILS; + + typedef struct + { + int iCount; + PTMSPP_FILE_DETAILS FileDetailsA; + } + TMSPP_FILE_LIST, *PTMSPP_FILE_LIST; + + typedef struct + { + DWORD dwSize; + PBYTE pbData; + } + TMSPP_FILEDATA, *PTMSPP_FILEDATA; + + C4JStorage(); + + void Tick(void); + + // Messages + C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY, + int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, CXuiStringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0); + void CancelMessageBoxRequest(); + + C4JStorage::EMessageResult GetMessageBoxResult(); + + // save device + bool SetSaveDevice(int( *Func)(LPVOID,const bool),LPVOID lpParam, bool bForceResetOfSaveDevice=false); + + // savegame + void Init(LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize, int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam,LPCSTR szGroupID); + void ResetSaveData(); // Call before a new save to clear out stored save file name + void SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName); + void SetSaveTitle(LPCWSTR pwchDefaultSaveName); + LPCWSTR GetSaveTitle(); + bool GetSaveUniqueNumber(INT *piVal); + bool GetSaveUniqueFilename(char *pszName); + void SetState(ESaveGameControlState eControlState,int( *Func)(LPVOID,const bool),LPVOID lpParam); + void SetSaveDisabled(bool bDisable); + bool GetSaveDisabled(void); + unsigned int GetSaveSize(); + void GetSaveData(void *pvData,unsigned int *puiBytes); + PVOID AllocateSaveData(unsigned int uiBytes); + void SaveSaveData(unsigned int uiBytes,PBYTE pbThumbnail=NULL,DWORD cbThumbnail=0,PBYTE pbTextData=NULL, DWORD dwTextLen=0); + void CopySaveDataToNewSave(PBYTE pbThumbnail,DWORD cbThumbnail,WCHAR *wchNewName,int ( *Func)(LPVOID lpParam, bool), LPVOID lpParam); + void SetSaveDeviceSelected(unsigned int uiPad,bool bSelected); + bool GetSaveDeviceSelected(unsigned int iPad); + C4JStorage::ELoadGameStatus DoesSaveExist(bool *pbExists); + bool EnoughSpaceForAMinSaveGame(); + + void SetSaveMessageVPosition(float fY); // The 'Saving' message will display at a default position unless changed + // Get the info for the saves + C4JStorage::ESGIStatus GetSavesInfo(int iPad,bool ( *Func)(LPVOID, int, CACHEINFOSTRUCT *, int, HRESULT),LPVOID lpParam,char *pszSavePackName); + + void GetSaveCacheFileInfo(DWORD dwFile,XCONTENT_DATA &xContentData); + void GetSaveCacheFileInfo(DWORD dwFile, PBYTE *ppbImageData, DWORD *pdwImageBytes); + + // Load the save. Need to call GetSaveData once the callback is called + C4JStorage::ELoadGameStatus LoadSaveData(XCONTENT_DATA *pContentData,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam); + C4JStorage::EDeleteGameStatus DeleteSaveData(XCONTENT_DATA *pContentData,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam); + + // DLC + void RegisterMarketplaceCountsCallback(int ( *Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam ); + void SetDLCPackageRoot(char *pszDLCRoot); + C4JStorage::EDLCStatus GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmask=XMARKETPLACE_OFFERING_TYPE_CONTENT); + DWORD CancelGetDLCOffers(); + void ClearDLCOffers(); + //XMARKETPLACE_CONTENTOFFER_INFO& GetOffer(DWORD dw); + XMARKETPLACE_CURRENCY_CONTENTOFFER_INFO& GetOffer(DWORD dw); + int GetOfferCount(); + DWORD InstallOffer(int iOfferIDC,unsigned __int64 *ullOfferIDA,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial=false); + DWORD GetAvailableDLCCount( int iPad); + + C4JStorage::EDLCStatus GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam); + XCONTENT_DATA& GetDLC(DWORD dw); + DWORD MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive=NULL); + DWORD UnmountInstalledDLC(LPCSTR szMountDrive=NULL); + + // Global title storage + C4JStorage::ETMSStatus ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, + WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int)=NULL,LPVOID lpParam=NULL, int iAction=0); + bool WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize); + bool DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename); + void StoreTMSPathName(WCHAR *pwchName=NULL); + + // TMS++ + C4JStorage::ETMSStatus TMSPP_WriteFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,C4JStorage::eTMS_UGCTYPE eUGCType,CHAR *pchFilePath,CHAR *pchBuffer,DWORD dwBufferSize,int( *Func)(LPVOID,int,int)=NULL,LPVOID lpParam=NULL, int iUserData=0); + C4JStorage::ETMSStatus TMSPP_GetUserQuotaInfo(int iPad,TMSCLIENT_CALLBACK Func,LPVOID lpParam, int iUserData=0); + C4JStorage::ETMSStatus TMSPP_ReadFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPCSTR szFilename,int( *Func)(LPVOID,int,int,PTMSPP_FILEDATA, LPCSTR)=NULL,LPVOID lpParam=NULL, int iUserData=0); + C4JStorage::ETMSStatus TMSPP_ReadFileList(int iPad,C4JStorage::eGlobalStorage eStorageFacility,CHAR *pchFilePath,int( *Func)(LPVOID,int,int,PTMSPP_FILE_LIST)=NULL,LPVOID lpParam=NULL, int iUserData=0); + C4JStorage::ETMSStatus TMSPP_DeleteFile(int iPad,LPCSTR szFilePath,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,int( *Func)(LPVOID,int,int),LPVOID lpParam=NULL, int iUserData=0); + bool TMSPP_InFileList(eGlobalStorage eStorageFacility, int iPad,const wstring &Filename); + unsigned int CRC(unsigned char *buf, int len); + + C4JStorage::ETMSStatus TMSPP_WriteFileWithProgress(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,C4JStorage::eTMS_UGCTYPE eUGCType,CHAR *pchFilePath,CHAR *pchBuffer,DWORD dwBufferSize,int( *Func)(LPVOID,int,int)=NULL,LPVOID lpParam=NULL, int iUserData=0, + int( *CompletionFunc)(LPVOID,float fComplete)=NULL,LPVOID lpCompletionParam=NULL); + void TMSPP_CancelWriteFileWithProgress(int iPad); + + HRESULT TMSPP_SetTitleGroupID(LPCSTR szGroupID); + +// #ifdef _DEBUG +// void SetSaveName(int i); +// #endif + // string table for all the Storage problems. Loaded by the application + CXuiStringTable *m_pStringTable; +}; + +extern C4JStorage StorageManager; diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_xtms.h b/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_xtms.h new file mode 100644 index 00000000..ea35da4b --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/Xbox/4J_xtms.h @@ -0,0 +1,55 @@ +/*++ + +Copyright (c) Microsoft Corporation. All rights reserved. + +Module Name: + + xsgx_xtms.h + +--*/ +#include "xtms.h" + +#pragma once + +#if defined(__cplusplus) +extern "C" { +#endif + +#ifndef XSGX_MOD1 + +typedef +VOID +(CALLBACK * TMSCLIENT_PROG_CALLBACK)( + __in float progress, + __in_opt void* userCallbackData + ); + + +XBOXAPI +HRESULT +WINAPI +XSGX_XTmsPutUserFile( + __in HTMSCLIENT tmsClient, + __in XUID xuid, + __in_z LPCSTR filePath, + __in_z LPCSTR fileType, + __in_z LPCSTR displayName, + __in_z LPCSTR ugcContentType, + __in_bcount(fileSize) CONST CHAR* fileBuffer, + __in DWORD fileSize, + __in_opt DWORD bufferSize, + __in_z_opt LPCSTR etag, + __in ETAGFLAG etagFlag, + __in TMSCLIENT_CALLBACK clientCallback, + __in_opt PVOID userCallbackData, + __in TMSCLIENT_PROG_CALLBACK clientProgCallback, + __in_opt PVOID progCallbackData + ); + +void XSGX_XTmsCancelPutUserFile(__in HTMSCLIENT tmsClient); + +#endif + +#if defined(__cplusplus) +} +#endif diff --git a/Minecraft.Client/Windows64/4JLibs/Headers/extraX64.h b/Minecraft.Client/Windows64/4JLibs/Headers/extraX64.h new file mode 100644 index 00000000..653b0e19 --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/Headers/extraX64.h @@ -0,0 +1,639 @@ +#pragma once +#include +#include +#include +#include + +#include + +#define MULTITHREAD_ENABLE + +//const int XUSER_INDEX_ANY = 255; +const int XUSER_INDEX_FOCUS = 254; + +#ifdef __PSVITA__ +const int XUSER_MAX_COUNT = 1; +const int MINECRAFT_NET_MAX_PLAYERS = 4; +#else +//const int XUSER_MAX_COUNT = 4; +const int MINECRAFT_NET_MAX_PLAYERS = 8; +#endif + +// @Patoke: i'm sorry i had to do this for compat +namespace sigma +{ + enum class byte : unsigned char {}; +} + +#ifdef __ORBIS__ +#include +#include +#include +#include "..\..\Minecraft.Client\Orbis\Orbis_PlayerUID.h" +#include "..\..\Minecraft.Client\Orbis\Network\SQRNetworkManager_Orbis.h" +typedef SQRNetworkManager_Orbis::SessionID SessionID; +typedef SQRNetworkManager_Orbis::PresenceSyncInfo INVITE_INFO; + +#elif defined __PS3__ // defined in the profile lib +#include +#include +#include +#include +#include +#include "..\..\Minecraft.Client\PS3\PS3_PlayerUID.h" +#include "..\..\Minecraft.Client\PS3\Network\SQRNetworkManager_PS3.h" +typedef SQRNetworkManager::SessionID SessionID; +typedef SQRNetworkManager::PresenceSyncInfo INVITE_INFO; + +#elif defined __PSVITA__ +#include +#include +#include +#include "..\..\Minecraft.Client\PSVita\PSVita_PlayerUID.h" +#include "..\..\Minecraft.Client\PSVita\Network\SQRNetworkManager_Vita.h" +#include "..\..\Minecraft.Client\PSVita\Network\SQRNetworkManager_AdHoc_Vita.h" +typedef SQRNetworkManager_Vita::SessionID SessionID; +typedef SQRNetworkManager_Vita::PresenceSyncInfo INVITE_INFO; + +#elif defined _DURANGO +#include "..\..\Minecraft.Client\Durango\4JLibs\inc\4J_Profile.h" +#include "..\..\Minecraft.Client\Durango\Network\DQRNetworkManager.h" +typedef ULONGLONG SessionID; +typedef ULONGLONG GameSessionUID; +typedef DQRNetworkManager::SessionInfo INVITE_INFO; +#else +typedef ULONGLONG PlayerUID; +typedef ULONGLONG SessionID; +typedef PlayerUID GameSessionUID; +class INVITE_INFO; + +#endif // __PS3__ + +#ifndef _DURANGO +typedef PlayerUID *PPlayerUID; +#endif +typedef struct _XUIOBJ* HXUIOBJ; +typedef struct _XUICLASS* HXUICLASS; +typedef struct _XUIBRUSH* HXUIBRUSH; +typedef struct _XUIDC* HXUIDC; + + + +// #ifdef _DURANGO +// void GetLocalTime(SYSTEMTIME *time); +// #endif + +bool IsEqualXUID(PlayerUID a, PlayerUID b); + +using namespace std; + +// Temporary implementation of lock free stack with quite a bit more locking than you might expect +template class XLockFreeStack +{ + std::vector intStack; +public: + XLockFreeStack() { +#ifdef __ORBIS__ + OrbisInit(); // For PS4, we need to make sure Ult is set up for the critical sections to be able to initialise +#endif + InitializeCriticalSectionAndSpinCount(&m_cs,5120); + } + ~XLockFreeStack() { DeleteCriticalSection( &m_cs ); } + void Initialize() {} + void Push(T *data) + { + EnterCriticalSection(&m_cs); + intStack.push_back(data); + LeaveCriticalSection(&m_cs); + } + T *Pop() + { + EnterCriticalSection(&m_cs); + if( intStack.size() ) + { + T* ret = intStack.back(); + intStack.pop_back(); + LeaveCriticalSection(&m_cs); + return ret; + } + else + { + LeaveCriticalSection(&m_cs); + return NULL; + } + } +private: + CRITICAL_SECTION m_cs; +}; + +void XMemCpy(void *a, const void *b, size_t s); +void XMemSet(void *a, int t, size_t s); +void XMemSet128(void *a, int t, size_t s); +void *XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d); +void XPhysicalFree(void *a); + +class DLCManager; + +//class LevelGenerationOptions; +class LevelRuleset; +class ModelPart; +class LevelChunk; +class IXACT3Engine; +class XACT_NOTIFICATION; +class ConsoleSchematicFile; + +const int XZP_ICON_SHANK_01 = 1; +const int XZP_ICON_SHANK_02 = 2; +const int XZP_ICON_SHANK_03 = 3; + +const int XN_SYS_SIGNINCHANGED = 0; +const int XN_SYS_INPUTDEVICESCHANGED = 1; +const int XN_LIVE_CONTENT_INSTALLED = 2; +const int XN_SYS_STORAGEDEVICESCHANGED = 3; + +// +// Codes returned for the gamepad input +// + +#define VK_PAD_A 0x5800 +#define VK_PAD_B 0x5801 +#define VK_PAD_X 0x5802 +#define VK_PAD_Y 0x5803 +#define VK_PAD_RSHOULDER 0x5804 +#define VK_PAD_LSHOULDER 0x5805 +#define VK_PAD_LTRIGGER 0x5806 +#define VK_PAD_RTRIGGER 0x5807 + +#define VK_PAD_DPAD_UP 0x5810 +#define VK_PAD_DPAD_DOWN 0x5811 +#define VK_PAD_DPAD_LEFT 0x5812 +#define VK_PAD_DPAD_RIGHT 0x5813 +#define VK_PAD_START 0x5814 +#define VK_PAD_BACK 0x5815 +#define VK_PAD_LTHUMB_PRESS 0x5816 +#define VK_PAD_RTHUMB_PRESS 0x5817 + +#define VK_PAD_LTHUMB_UP 0x5820 +#define VK_PAD_LTHUMB_DOWN 0x5821 +#define VK_PAD_LTHUMB_RIGHT 0x5822 +#define VK_PAD_LTHUMB_LEFT 0x5823 +#define VK_PAD_LTHUMB_UPLEFT 0x5824 +#define VK_PAD_LTHUMB_UPRIGHT 0x5825 +#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 +#define VK_PAD_LTHUMB_DOWNLEFT 0x5827 + +#define VK_PAD_RTHUMB_UP 0x5830 +#define VK_PAD_RTHUMB_DOWN 0x5831 +#define VK_PAD_RTHUMB_RIGHT 0x5832 +#define VK_PAD_RTHUMB_LEFT 0x5833 +#define VK_PAD_RTHUMB_UPLEFT 0x5834 +#define VK_PAD_RTHUMB_UPRIGHT 0x5835 +#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 +#define VK_PAD_RTHUMB_DOWNLEFT 0x5837 + +const int XUSER_NAME_SIZE = 32; + +class IQNetPlayer +{ +public: + BYTE GetSmallId(); + void SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags); + bool IsSameSystem(IQNetPlayer *player); + DWORD GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ); + DWORD GetCurrentRtt(); + bool IsHost(); + bool IsGuest(); + bool IsLocal(); + PlayerUID GetXuid(); + LPCWSTR GetGamertag(); + int GetSessionIndex(); + bool IsTalking(); + bool IsMutedByLocalUser(DWORD dwUserIndex); + bool HasVoice(); + bool HasCamera(); + int GetUserIndex(); + void SetCustomDataValue(ULONG_PTR ulpCustomDataValue); + ULONG_PTR GetCustomDataValue(); +private: + ULONG_PTR m_customData; +}; + +const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0; +const int QNET_GETSENDQUEUESIZE_MESSAGES = 0; +const int QNET_GETSENDQUEUESIZE_BYTES = 0; + + +typedef struct { + BYTE bFlags; + BYTE bReserved; + WORD cProbesXmit; + WORD cProbesRecv; + WORD cbData; + BYTE *pbData; + WORD wRttMinInMsecs; + WORD wRttMedInMsecs; + DWORD dwUpBitsPerSec; + DWORD dwDnBitsPerSec; +} XNQOSINFO; + +typedef struct { + UINT cxnqos; + UINT cxnqosPending; + XNQOSINFO axnqosinfo[1]; +} XNQOS; + +typedef struct _XOVERLAPPED { +} XOVERLAPPED, *PXOVERLAPPED; + +typedef struct _XSESSION_SEARCHRESULT { +} XSESSION_SEARCHRESULT, *PXSESSION_SEARCHRESULT; + +typedef struct { + DWORD dwContextId; + DWORD dwValue; +} XUSER_CONTEXT, *PXUSER_CONTEXT; + +typedef struct _XSESSION_SEARCHRESULT_HEADER { + DWORD dwSearchResults; + XSESSION_SEARCHRESULT *pResults; +} XSESSION_SEARCHRESULT_HEADER, *PXSESSION_SEARCHRESULT_HEADER; + +typedef struct _XONLINE_FRIEND { + PlayerUID xuid; + CHAR szGamertag[XUSER_NAME_SIZE]; + DWORD dwFriendState; + SessionID sessionID; + DWORD dwTitleID; + FILETIME ftUserTime; + SessionID xnkidInvite; + FILETIME gameinviteTime; + DWORD cchRichPresence; +// WCHAR wszRichPresence[MAX_RICHPRESENCE_SIZE]; +} XONLINE_FRIEND, *PXONLINE_FRIEND; + +class IQNetCallbacks +{ +}; + +class IQNetGameSearch +{ +}; + + +typedef enum _QNET_STATE +{ + QNET_STATE_IDLE, + QNET_STATE_SESSION_HOSTING, + QNET_STATE_SESSION_JOINING, + QNET_STATE_GAME_LOBBY, + QNET_STATE_SESSION_REGISTERING, + QNET_STATE_SESSION_STARTING, + QNET_STATE_GAME_PLAY, + QNET_STATE_SESSION_ENDING, + QNET_STATE_SESSION_LEAVING, + QNET_STATE_SESSION_DELETING +} QNET_STATE, * PQNET_STATE; + +class IQNet +{ +public: + HRESULT AddLocalPlayerByUserIndex(DWORD dwUserIndex); + IQNetPlayer *GetHostPlayer(); + IQNetPlayer *GetLocalPlayerByUserIndex(DWORD dwUserIndex); + IQNetPlayer *GetPlayerByIndex(DWORD dwPlayerIndex); + IQNetPlayer *GetPlayerBySmallId(BYTE SmallId); + IQNetPlayer *GetPlayerByXuid(PlayerUID xuid); + DWORD GetPlayerCount(); + QNET_STATE GetState(); + bool IsHost(); + HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo); + void HostGame(); + void EndGame(); + + static IQNetPlayer m_player[4]; +}; + +#ifdef _DURANGO +// 4J Stu - We don't want to be doing string conversions at runtime for timing instrumentation, so do this instead +#define PIXBeginNamedEvent(a, b, ...) PIXBeginEvent(a,L ## b, __VA_ARGS__) +#define PIXEndNamedEvent() PIXEndEvent() +#define PIXSetMarkerDeprecated(a, b, ...) PIXSetMarker(a, L ## b, __VA_ARGS__) +#define PIXAddNamedCounter(a, b) PIXReportCounter( L ## b, a) +#else +void PIXAddNamedCounter(int a, char *b, ...); +void PIXBeginNamedEvent(int a, char *b, ...); +void PIXEndNamedEvent(); +void PIXSetMarkerDeprecated(int a, char *b, ...); +#endif + +void XSetThreadProcessor(HANDLE a, int b); +//BOOL XCloseHandle(HANDLE a); + +const int QNET_SENDDATA_LOW_PRIORITY = 0; +const int QNET_SENDDATA_SECONDARY = 0; +#if defined(__PS3__) || defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__) +#define INVALID_XUID PlayerUID() +#else +const int INVALID_XUID = 0; +#endif +// const int MOJANG_DATA = 0; + +// typedef struct _STRING_VERIFY_RESPONSE +// { +// WORD wNumStrings; +// HRESULT *pStringResult; +// } STRING_VERIFY_RESPONSE; + +const int XCONTENT_MAX_DISPLAYNAME_LENGTH = 256; +const int XCONTENT_MAX_FILENAME_LENGTH = 256; +typedef int XCONTENTDEVICEID; + +#if !defined( __PS3__) && !defined(__ORBIS__) && !defined(_DURANGO) && !defined(__PSVITA__) +typedef struct _XCONTENT_DATA +{ + XCONTENTDEVICEID DeviceID; + DWORD dwContentType; + WCHAR szDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH]; + WCHAR szFileName[XCONTENT_MAX_FILENAME_LENGTH]; +} XCONTENT_DATA, *PXCONTENT_DATA; +#endif //__PS3__ + +static const int XMARKETPLACE_CONTENT_ID_LEN = 4; + +#ifndef _DURANGO +typedef struct _XMARKETPLACE_CONTENTOFFER_INFO +{ + ULONGLONG qwOfferID; + ULONGLONG qwPreviewOfferID; + DWORD dwOfferNameLength; + WCHAR *wszOfferName; + DWORD dwOfferType; + BYTE contentId[XMARKETPLACE_CONTENT_ID_LEN]; + BOOL fIsUnrestrictedLicense; + DWORD dwLicenseMask; + DWORD dwTitleID; + DWORD dwContentCategory; + DWORD dwTitleNameLength; + WCHAR *wszTitleName; + BOOL fUserHasPurchased; + DWORD dwPackageSize; + DWORD dwInstallSize; + DWORD dwSellTextLength; + WCHAR *wszSellText; + DWORD dwAssetID; + DWORD dwPurchaseQuantity; + DWORD dwPointsPrice; +} XMARKETPLACE_CONTENTOFFER_INFO, *PXMARKETPLACE_CONTENTOFFER_INFO; + +typedef enum +{ + XMARKETPLACE_OFFERING_TYPE_CONTENT = 0x00000002, + XMARKETPLACE_OFFERING_TYPE_GAME_DEMO = 0x00000020, + XMARKETPLACE_OFFERING_TYPE_GAME_TRAILER = 0x00000040, + XMARKETPLACE_OFFERING_TYPE_THEME = 0x00000080, + XMARKETPLACE_OFFERING_TYPE_TILE = 0x00000800, + XMARKETPLACE_OFFERING_TYPE_ARCADE = 0x00002000, + XMARKETPLACE_OFFERING_TYPE_VIDEO = 0x00004000, + XMARKETPLACE_OFFERING_TYPE_CONSUMABLE = 0x00010000, + XMARKETPLACE_OFFERING_TYPE_AVATARITEM = 0x00100000 +} XMARKETPLACE_OFFERING_TYPE; +#endif // _DURANGO + +const int QNET_SENDDATA_RELIABLE = 0; +const int QNET_SENDDATA_SEQUENTIAL = 0; + +struct XRNM_SEND_BUFFER +{ + DWORD dwDataSize; + sigma::byte *pbyData; +}; + +const int D3DBLEND_CONSTANTALPHA = 0; +const int D3DBLEND_INVCONSTANTALPHA = 0; +const int D3DPT_QUADLIST = 0; + + +typedef struct _XUSER_SIGNIN_INFO { + PlayerUID xuid; + DWORD dwGuestNumber; +} XUSER_SIGNIN_INFO, *PXUSER_SIGNIN_INFO; + +#define XUSER_GET_SIGNIN_INFO_ONLINE_XUID_ONLY 0x00000001 +#define XUSER_GET_SIGNIN_INFO_OFFLINE_XUID_ONLY 0x00000002 + +DWORD XUserGetSigninInfo( + DWORD dwUserIndex, + DWORD dwFlags, + PXUSER_SIGNIN_INFO pSigninInfo +); + +class CXuiStringTable +{ +public: + LPCWSTR Lookup(LPCWSTR szId); + LPCWSTR Lookup(UINT nIndex); + void Clear(); + HRESULT Load(LPCWSTR szId); +}; + +#if !defined(__ORBIS__) && !defined(_XBOX_ONE) +typedef VOID * XMEMDECOMPRESSION_CONTEXT; +typedef VOID * XMEMCOMPRESSION_CONTEXT; + +typedef enum _XMEMCODEC_TYPE +{ + XMEMCODEC_DEFAULT = 0, + XMEMCODEC_LZX = 1 +} XMEMCODEC_TYPE; + +HRESULT XMemDecompress( + XMEMDECOMPRESSION_CONTEXT Context, + VOID *pDestination, + SIZE_T *pDestSize, + CONST VOID *pSource, + SIZE_T SrcSize +); + + +HRESULT XMemCompress( + XMEMCOMPRESSION_CONTEXT Context, + VOID *pDestination, + SIZE_T *pDestSize, + CONST VOID *pSource, + SIZE_T SrcSize +); + +HRESULT XMemCreateCompressionContext( + XMEMCODEC_TYPE CodecType, + CONST VOID *pCodecParams, + DWORD Flags, + XMEMCOMPRESSION_CONTEXT *pContext +); + +HRESULT XMemCreateDecompressionContext( + XMEMCODEC_TYPE CodecType, + CONST VOID *pCodecParams, + DWORD Flags, + XMEMDECOMPRESSION_CONTEXT *pContext +); + +typedef struct _XMEMCODEC_PARAMETERS_LZX { + DWORD Flags; + DWORD WindowSize; + DWORD CompressionPartitionSize; +} XMEMCODEC_PARAMETERS_LZX; + +void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context); +void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context); +#endif + +typedef struct { + BYTE type; + union { + LONG nData; + LONGLONG i64Data; + double dblData; + struct { + DWORD cbData; + LPWSTR pwszData; + }string; + float fData; + struct { + DWORD cbData; + PBYTE pbData; + }binary; + FILETIME ftData; + }; +} XUSER_DATA, *PXUSER_DATA; + +typedef struct { + DWORD dwPropertyId; + XUSER_DATA value; +} XUSER_PROPERTY, *PXUSER_PROPERTY; + +// these need to match apwstrLocaleCode +// const int XC_LANGUAGE_ENGLISH =1; +// const int XC_LANGUAGE_JAPANESE =2; +// const int XC_LANGUAGE_GERMAN =3; +// const int XC_LANGUAGE_FRENCH =4; +// const int XC_LANGUAGE_SPANISH =5; +// const int XC_LANGUAGE_ITALIAN =6; +// const int XC_LANGUAGE_KOREAN =7; +// const int XC_LANGUAGE_TCHINESE =8; +// const int XC_LANGUAGE_PORTUGUESE =9; +// const int XC_LANGUAGE_BRAZILIAN =10; +// #if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__ +// const int XC_LANGUAGE_RUSSIAN =11; +// // more PS3 +// const int XC_LANGUAGE_DUTCH =12; +// const int XC_LANGUAGE_FINISH =13; +// const int XC_LANGUAGE_SWEDISH =14; +// const int XC_LANGUAGE_DANISH =15; +// const int XC_LANGUAGE_NORWEGIAN =16; +// const int XC_LANGUAGE_POLISH =17; +// const int XC_LANGUAGE_TURKISH =18; +// const int XC_LANGUAGE_LATINAMERICANSPANISH =19; +// +// const int XC_LANGUAGE_GREEK =20; +// #else +// const int XC_LANGUAGE_UKENGLISH =11; +// const int XC_LANGUAGE_MEXICANSPANISH=12; +// #endif + +// matching Xbox 360 +const int XC_LANGUAGE_ENGLISH =0x01; +const int XC_LANGUAGE_JAPANESE =0x02; +const int XC_LANGUAGE_GERMAN =0x03; +const int XC_LANGUAGE_FRENCH =0x04; +const int XC_LANGUAGE_SPANISH =0x05; +const int XC_LANGUAGE_ITALIAN =0x06; +const int XC_LANGUAGE_KOREAN =0x07; +const int XC_LANGUAGE_TCHINESE =0x08; +const int XC_LANGUAGE_PORTUGUESE =0x09; +const int XC_LANGUAGE_POLISH =0x0B; +const int XC_LANGUAGE_RUSSIAN =0x0C; +const int XC_LANGUAGE_SWEDISH =0x0D; +const int XC_LANGUAGE_TURKISH =0x0E; +const int XC_LANGUAGE_BNORWEGIAN =0x0F; +const int XC_LANGUAGE_DUTCH =0x10; +const int XC_LANGUAGE_SCHINESE =0x11; + +// for Sony +const int XC_LANGUAGE_LATINAMERICANSPANISH =0xF0; +const int XC_LANGUAGE_FINISH =0xF1; +const int XC_LANGUAGE_GREEK =0xF2; +const int XC_LANGUAGE_DANISH =0xF3; + +// for Xbox One +const int XC_LANGUAGE_CZECH =0xF4; +const int XC_LANGUAGE_SLOVAK =0xF5; + +const int XC_LOCALE_AUSTRALIA =1; +const int XC_LOCALE_AUSTRIA =2; +const int XC_LOCALE_BELGIUM =3; +const int XC_LOCALE_BRAZIL =4; +const int XC_LOCALE_CANADA =5; +const int XC_LOCALE_CHILE =6; +const int XC_LOCALE_CHINA =7; +const int XC_LOCALE_COLOMBIA =8; +const int XC_LOCALE_CZECH_REPUBLIC =9; +const int XC_LOCALE_DENMARK =10; +const int XC_LOCALE_FINLAND =11; +const int XC_LOCALE_FRANCE =12; +const int XC_LOCALE_GERMANY =13; +const int XC_LOCALE_GREECE =14; +const int XC_LOCALE_HONG_KONG =15; +const int XC_LOCALE_HUNGARY =16; +const int XC_LOCALE_INDIA =17; +const int XC_LOCALE_IRELAND =18; +const int XC_LOCALE_ITALY =19; +const int XC_LOCALE_JAPAN =20; +const int XC_LOCALE_KOREA =21; +const int XC_LOCALE_MEXICO =22; +const int XC_LOCALE_NETHERLANDS =23; +const int XC_LOCALE_NEW_ZEALAND =24; +const int XC_LOCALE_NORWAY =25; +const int XC_LOCALE_POLAND =26; +const int XC_LOCALE_PORTUGAL =27; +const int XC_LOCALE_SINGAPORE =28; +const int XC_LOCALE_SLOVAK_REPUBLIC =29; +const int XC_LOCALE_SOUTH_AFRICA =30; +const int XC_LOCALE_SPAIN =31; +const int XC_LOCALE_SWEDEN =32; +const int XC_LOCALE_SWITZERLAND =33; +const int XC_LOCALE_TAIWAN =34; +const int XC_LOCALE_GREAT_BRITAIN =35; +const int XC_LOCALE_UNITED_STATES =36; +const int XC_LOCALE_RUSSIAN_FEDERATION =37; +const int XC_LOCALE_WORLD_WIDE =38; +const int XC_LOCALE_TURKEY =39; +const int XC_LOCALE_ARGENTINA =40; +const int XC_LOCALE_SAUDI_ARABIA =41; +const int XC_LOCALE_ISRAEL =42; +const int XC_LOCALE_UNITED_ARAB_EMIRATES =43; + +// for Sony +const int XC_LOCALE_LATIN_AMERICA =240; + + + +#if !(defined _DURANGO || defined __PS3__ || defined __ORBIS__ || defined __PSVITA__) +DWORD XGetLanguage(); +DWORD XGetLocale(); +DWORD XEnableGuestSignin(BOOL fEnable); +#endif + +class D3DXVECTOR3 +{ +public: + D3DXVECTOR3(); + D3DXVECTOR3(float,float,float); + float x,y,z,pad; + D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& add ); +}; + +#define QNET_E_SESSION_FULL 0 +#define QNET_USER_MASK_USER0 1 +#define QNET_USER_MASK_USER1 2 +#define QNET_USER_MASK_USER2 4 +#define QNET_USER_MASK_USER3 8 diff --git a/Minecraft.Client/Windows64/4JLibs/README.md b/Minecraft.Client/Windows64/4JLibs/README.md new file mode 100644 index 00000000..c3245bac --- /dev/null +++ b/Minecraft.Client/Windows64/4JLibs/README.md @@ -0,0 +1,15 @@ +# 4JLibs-VS2012 + +## WARNING +This needs the [Windows 10 SDK](https://learn.microsoft.com/en-us/windows/apps/windows-sdk/downloads#windows-10) to build `4J_Render`. + +## Implementation + +For implementation details, please look at the [IMPLEMENTATION_GUIDE.md](.gitea/IMPLEMENTATION_GUIDE.md) file + +## How can I build this? + +Just open the SLN with VS2012 - VS2022 and compile! + +## Credits +Credits to [Patoke](https://github.com/Patoke/) for doing the decompilation of the Windows64 Libs. \ No newline at end of file