refactor: remove X360 specific stuff from non X360 platforms
and abit of PS3 only stuff from PSVita
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e52fce044a
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6 files changed
+25
-3746
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@@ -46,20 +46,11 @@ using namespace Windows::Foundation::Collections;
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//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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{
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#ifdef _XBOX
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XPROFILE_OPTION_CONTROLLER_VIBRATION,
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XPROFILE_GAMER_YAXIS_INVERSION,
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XPROFILE_GAMER_CONTROL_SENSITIVITY,
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XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
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XPROFILE_TITLE_SPECIFIC1,
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#else
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0,0,0,0,0
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#endif
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};
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//-------------------------------------------------------------------------------------
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@@ -234,61 +225,9 @@ void DefineActions(void)
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
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}
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#if 0
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HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
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D3DPRESENT_PARAMETERS *pd3dPP )
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{
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IDirect3D9 *pD3D;
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pD3D = Direct3DCreate9( D3D_SDK_VERSION );
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// Set up the structure used to create the D3DDevice
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// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
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// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
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// mode so don't need this functionality.
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ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
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XVIDEO_MODE VideoMode;
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XGetVideoMode( &VideoMode );
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g_bWidescreen = VideoMode.fIsWideScreen;
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pd3dPP->BackBufferWidth = 1280;
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pd3dPP->BackBufferHeight = 720;
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pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
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pd3dPP->BackBufferCount = 1;
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pd3dPP->EnableAutoDepthStencil = TRUE;
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pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
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pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
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//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
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// in the launcher/dashboard.
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if(g_bWidescreen)
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pd3dPP->Flags=0;
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else
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pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
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// Create the device.
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return pD3D->CreateDevice(
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0,
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D3DDEVTYPE_HAL,
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NULL,
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D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
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pd3dPP,
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ppDevice );
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}
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#endif
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//#define MEMORY_TRACKING
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#ifdef MEMORY_TRACKING
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void ResetMem();
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void DumpMem();
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void MemPixStuff();
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#else
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void MemSect(int sect)
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{
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}
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#endif
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HINSTANCE g_hInst = NULL;
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@@ -465,62 +404,8 @@ void Render()
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g_swapChain->Present( 0, 0 );
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}
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void oldWinMainInit()
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{
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#if 0
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// Main message loop
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MSG msg = {0};
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while( WM_QUIT != msg.message )
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{
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if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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else
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{
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Render();
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}
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}
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return (int) msg.wParam;
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#endif
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#ifdef MEMORY_TRACKING
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ResetMem();
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MEMORYSTATUS memStat;
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GlobalMemoryStatus(&memStat);
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printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
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#endif
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#if 0
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// Initialize D3D
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hr = InitD3D( &pDevice, &d3dpp );
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g_pD3DDevice = pDevice;
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if( FAILED(hr) )
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{
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app.DebugPrintf
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( "Failed initializing D3D.\n" );
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return -1;
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}
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// Initialize the application, assuming sharing of the d3d interface.
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hr = app.InitShared( pDevice, &d3dpp,
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XuiPNGTextureLoader );
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if ( FAILED(hr) )
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{
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app.DebugPrintf
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( "Failed initializing application.\n" );
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return -1;
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}
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#endif
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app.loadMediaArchive();
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RenderManager.Initialise(g_d3dDevice.Get(), g_swapChain.Get());
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@@ -533,25 +418,6 @@ void oldWinMainInit()
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// Initialise //
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////////////////
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#if 0
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// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
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// are just copied from a sample app and may need changed for our purposes
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// Start XAudio2
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hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
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if( FAILED( hr ) )
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{
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app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
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app.FatalLoadError();
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}
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// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
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hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
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if ( FAILED( hr ) )
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{
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app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
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app.FatalLoadError();
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}
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#endif
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app.InitTime();
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// Set the number of possible joypad layouts that the user can switch between, and the number of actions
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@@ -649,99 +515,22 @@ void oldWinMainInit()
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// app.SetDefaultOptions(ProfileManager.GetGameDefinedProfileData(i),i);
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// }
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#if 0
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//bool bDisplayPauseMenu=false;
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// set the default gamma level
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float fVal=50.0f*327.68f;
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RenderManager.UpdateGamma((unsigned short)fVal);
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// load any skins
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//app.AddSkinsToMemoryTextureFiles();
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// set the achievement text for a trial achievement, now we have the string table loaded
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ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
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ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
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ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
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ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
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ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
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ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
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// Set up a debug character press sequence
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#ifndef _FINAL_BUILD
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app.SetDebugSequence("LRLRYYY");
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#endif
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// Initialise the social networking manager.
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CSocialManager::Instance()->Initialise();
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// Update the base scene quick selects now that the minecraft class exists
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//CXuiSceneBase::UpdateScreenSettings(0);
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#endif
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app.InitialiseTips();
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#if 0
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DWORD initData=0;
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#ifdef _TEMPORARY_CREATE_GAME
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app.TemporaryCreateGameStart();
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#ifndef _FINAL_BUILD
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#ifndef _DEBUG
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#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
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#endif
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#endif
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// Set the default sound levels
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pMinecraft->options->set(Options::Option::MUSIC,1.0f);
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pMinecraft->options->set(Options::Option::SOUND,1.0f);
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app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
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#endif
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//app.TemporaryCreateGameStart();
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//Sleep(10000);
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#if 0
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// Intro loop ?
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while(app.IntroRunning())
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{
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ProfileManager.Tick();
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// Tick XUI
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app.RunFrame();
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// 4J : WESTY : Added to ensure we always have clear background for intro.
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RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
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RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Render XUI
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hr = app.Render();
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// Present the frame.
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RenderManager.Present();
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// Update XUI Timers
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hr = XuiTimersRun();
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}
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Sleep(10000);
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#endif
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}
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void oldWinMainTick()
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{
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static bool bTrialTimerDisplayed=true;
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Minecraft *pMinecraft=Minecraft::GetInstance();
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RenderManager.StartFrame();
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#if 0
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if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
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!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
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!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
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{
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// play some music in the menus
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pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
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}
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#endif
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app.UpdateTime();
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PIXBeginNamedEvent(0,"Input manager tick");
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InputManager.Tick();
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@@ -756,18 +545,6 @@ void oldWinMainTick()
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RenderManager.Tick();
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PIXEndNamedEvent();
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// Tick the social networking manager.
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PIXBeginNamedEvent(0,"Social network manager tick");
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// CSocialManager::Instance()->Tick();
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PIXEndNamedEvent();
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// Tick sentient.
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PIXBeginNamedEvent(0,"Sentient tick");
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MemSect(37);
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// SentientManager.Tick();
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MemSect(0);
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PIXEndNamedEvent();
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GameProgress::Tick();
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PIXBeginNamedEvent(PIX_COLOR_INDEX(2),"Network manager do work #1");
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@@ -796,89 +573,8 @@ void oldWinMainTick()
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pMinecraft->soundEngine->playMusicTick();
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#ifdef MEMORY_TRACKING
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static bool bResetMemTrack = false;
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static bool bDumpMemTrack = false;
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MemPixStuff();
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if( bResetMemTrack )
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{
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ResetMem();
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MEMORYSTATUS memStat;
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GlobalMemoryStatus(&memStat);
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printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
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bResetMemTrack = false;
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}
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if( bDumpMemTrack )
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{
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DumpMem();
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bDumpMemTrack = false;
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MEMORYSTATUS memStat;
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GlobalMemoryStatus(&memStat);
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printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
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printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
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}
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#endif
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#if 0
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static bool bDumpTextureUsage = false;
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if( bDumpTextureUsage )
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{
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RenderManager.TextureGetStats();
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bDumpTextureUsage = false;
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}
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#endif
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ui.tick();
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ui.render();
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#if 0
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app.HandleButtonPresses();
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// store the minecraft renderstates, and re-set them after the xui render
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GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
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// Tick XUI
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PIXBeginNamedEvent(0,"Xui running");
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app.RunFrame();
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PIXEndNamedEvent();
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// Render XUI
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PIXBeginNamedEvent(0,"XUI render");
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MemSect(7);
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hr = app.Render();
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MemSect(0);
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GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
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PIXEndNamedEvent();
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for(int i=0;i<8;i++)
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{
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if(RenderStateA2[i]!=RenderStateA[i])
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{
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//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
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pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
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}
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}
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for(int i=0;i<5;i++)
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{
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if(SamplerStateA2[i]!=SamplerStateA[i])
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{
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//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
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pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
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}
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}
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RenderManager.Set_matrixDirty();
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#endif
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#if 0 // ndef _CONTENT_PACKAGE
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if( InputManager.ButtonPressed(0,MINECRAFT_ACTION_DPAD_LEFT) ||
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InputManager.ButtonPressed(0,ACTION_MENU_STICK_PRESS))
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{
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RenderManager.DoScreenGrabOnNextPresent();
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}
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#endif
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// Present the frame.
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RenderManager.Present();
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@@ -919,11 +615,6 @@ void oldWinMainTick()
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}
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}
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#if 0
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// Check to see if we can post to social networks.
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CSocialManager::Instance()->RefreshPostingCapability();
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#endif
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// clear the flag
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app.uiGameDefinedDataChangedBitmask=0;
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@@ -938,19 +629,11 @@ void oldWinMainTick()
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PIXBeginNamedEvent(0,"Network manager do work #2");
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// 4J Stu - Added this back as it was causing horrendous lag (and eventually a crash on a client) when playing with multiple clients
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g_NetworkManager.DoWork(); // TODO - consider putting this back in. Removed because we are having trouble with how long the tick is taking on Durango
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g_NetworkManager.DoWork();
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PIXEndNamedEvent();
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#if 0
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PIXBeginNamedEvent(0,"Misc extra xui");
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// Update XUI Timers
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hr = XuiTimersRun();
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#endif
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// Any threading type things to deal with from the xui side?
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app.HandleXuiActions();
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#if 0
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PIXEndNamedEvent();
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#endif
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// 4J-PB - Update the trial timer display if we are in the trial version
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if(!ProfileManager.IsFullVersion())
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@@ -980,194 +663,3 @@ void oldWinMainTick()
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// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
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Vec3::resetPool();
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}
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#ifdef MEMORY_TRACKING
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int totalAllocGen = 0;
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unordered_map<int,int> allocCounts;
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bool trackEnable = false;
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bool trackStarted = false;
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volatile size_t sizeCheckMin = 1160;
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volatile size_t sizeCheckMax = 1160;
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volatile int sectCheck = 48;
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CRITICAL_SECTION memCS;
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DWORD tlsIdx;
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LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
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{
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if( !trackStarted )
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{
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void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
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size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
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totalAllocGen += realSize;
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return p;
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}
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EnterCriticalSection(&memCS);
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void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
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size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
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if( trackEnable )
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{
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#if 1
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int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
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*(((unsigned char *)p)+realSize) = sect;
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if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
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{
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app.DebugPrintf("Found one\n");
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}
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#endif
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if( p )
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{
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totalAllocGen += realSize;
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trackEnable = false;
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int key = ( sect << 26 ) | realSize;
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int oldCount = allocCounts[key];
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allocCounts[key] = oldCount + 1;
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trackEnable = true;
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}
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}
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LeaveCriticalSection(&memCS);
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return p;
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}
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void* operator new (size_t size)
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{
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return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
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}
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void operator delete (void *p)
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{
|
||||
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
|
||||
{
|
||||
bool special = false;
|
||||
if( dwAllocAttributes == 0 )
|
||||
{
|
||||
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
|
||||
special = true;
|
||||
}
|
||||
if(!trackStarted )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
totalAllocGen -= realSize;
|
||||
return;
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
if( pAddress )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
|
||||
if(trackEnable)
|
||||
{
|
||||
int sect = *(((unsigned char *)pAddress)+realSize);
|
||||
totalAllocGen -= realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount - 1;
|
||||
trackEnable = true;
|
||||
|
||||
}
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
SIZE_T WINAPI XMemSize(
|
||||
PVOID pAddress,
|
||||
DWORD dwAllocAttributes
|
||||
)
|
||||
{
|
||||
if( trackStarted )
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DumpMem()
|
||||
{
|
||||
int totalLeak = 0;
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
|
||||
totalLeak += ( it->first & 0x03ffffff ) * it->second;
|
||||
}
|
||||
}
|
||||
app.DebugPrintf("Total %d\n",totalLeak);
|
||||
}
|
||||
|
||||
void ResetMem()
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
trackEnable = true;
|
||||
trackStarted = true;
|
||||
totalAllocGen = 0;
|
||||
InitializeCriticalSection(&memCS);
|
||||
tlsIdx = TlsAlloc();
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
trackEnable = false;
|
||||
allocCounts.clear();
|
||||
trackEnable = true;
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
void MemSect(int section)
|
||||
{
|
||||
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
|
||||
if( section == 0 ) // pop
|
||||
{
|
||||
value = (value >> 6) & 0x03ffffff;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = (value << 6) | section;
|
||||
}
|
||||
TlsSetValue(tlsIdx, (LPVOID)value);
|
||||
}
|
||||
|
||||
void MemPixStuff()
|
||||
{
|
||||
const int MAX_SECT = 46;
|
||||
|
||||
int totals[MAX_SECT] = {0};
|
||||
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
int sect = ( it->first >> 26 ) & 0x3f;
|
||||
int bytes = it->first & 0x03ffffff;
|
||||
totals[sect] += bytes * it->second;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int allSectsTotal = 0;
|
||||
for( int i = 0; i < MAX_SECT; i++ )
|
||||
{
|
||||
allSectsTotal += totals[i];
|
||||
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
|
||||
}
|
||||
|
||||
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -26,10 +26,6 @@
|
||||
#include "..\..\Minecraft.World\ThreadName.h"
|
||||
#include "..\..\Minecraft.Client\StatsCounter.h"
|
||||
#include "..\ConnectScreen.h"
|
||||
//#include "Social\SocialManager.h"
|
||||
//#include "Leaderboards\LeaderboardManager.h"
|
||||
//#include "XUI\XUI_Scene_Container.h"
|
||||
//#include "NetworkManager.h"
|
||||
#include "..\..\Minecraft.Client\Tesselator.h"
|
||||
#include "..\..\Minecraft.Client\Options.h"
|
||||
#include "Sentient\SentientManager.h"
|
||||
@@ -42,28 +38,13 @@
|
||||
#include "Network/Orbis_NPToolkit.h"
|
||||
#include "Orbis\Network\SonyVoiceChat_Orbis.h"
|
||||
|
||||
#define THEME_NAME "584111F70AAAAAAA"
|
||||
#define THEME_FILESIZE 2797568
|
||||
|
||||
//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
|
||||
//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
|
||||
//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
|
||||
#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
|
||||
|
||||
//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
|
||||
#define NUM_PROFILE_VALUES 5
|
||||
#define NUM_PROFILE_SETTINGS 4
|
||||
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
|
||||
{
|
||||
#ifdef _XBOX
|
||||
XPROFILE_OPTION_CONTROLLER_VIBRATION,
|
||||
XPROFILE_GAMER_YAXIS_INVERSION,
|
||||
XPROFILE_GAMER_CONTROL_SENSITIVITY,
|
||||
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
|
||||
XPROFILE_TITLE_SPECIFIC1,
|
||||
#else
|
||||
0,0,0,0,0
|
||||
#endif
|
||||
};
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
@@ -78,7 +59,6 @@ void FreeRichPresenceStrings();
|
||||
|
||||
BOOL g_bWidescreen = TRUE;
|
||||
|
||||
|
||||
void DefineActions(void)
|
||||
{
|
||||
// The app needs to define the actions required, and the possible mappings for these
|
||||
@@ -325,311 +305,9 @@ void DefineActions(void)
|
||||
InputManager.SetGameJoypadMaps(PARTIAL_MAP_1, MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_DPAD_UP);
|
||||
}
|
||||
|
||||
#if 0
|
||||
HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
|
||||
D3DPRESENT_PARAMETERS *pd3dPP )
|
||||
{
|
||||
IDirect3D9 *pD3D;
|
||||
|
||||
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
|
||||
|
||||
// Set up the structure used to create the D3DDevice
|
||||
// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
|
||||
// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
|
||||
// mode so don't need this functionality.
|
||||
|
||||
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
|
||||
XVIDEO_MODE VideoMode;
|
||||
XGetVideoMode( &VideoMode );
|
||||
g_bWidescreen = VideoMode.fIsWideScreen;
|
||||
pd3dPP->BackBufferWidth = 1280;
|
||||
pd3dPP->BackBufferHeight = 720;
|
||||
pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
|
||||
pd3dPP->BackBufferCount = 1;
|
||||
pd3dPP->EnableAutoDepthStencil = TRUE;
|
||||
pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
|
||||
pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
|
||||
//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
|
||||
// in the launcher/dashboard.
|
||||
if(g_bWidescreen)
|
||||
pd3dPP->Flags=0;
|
||||
else
|
||||
pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
|
||||
|
||||
// Create the device.
|
||||
return pD3D->CreateDevice(
|
||||
0,
|
||||
D3DDEVTYPE_HAL,
|
||||
NULL,
|
||||
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
|
||||
pd3dPP,
|
||||
ppDevice );
|
||||
}
|
||||
#endif
|
||||
//#define MEMORY_TRACKING
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
void ResetMem();
|
||||
void DumpMem();
|
||||
void MemPixStuff();
|
||||
#else
|
||||
void MemSect(int sect)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef __ORBIS__
|
||||
HINSTANCE g_hInst = NULL;
|
||||
HWND g_hWnd = NULL;
|
||||
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
|
||||
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
|
||||
ID3D11Device* g_pd3dDevice = NULL;
|
||||
ID3D11DeviceContext* g_pImmediateContext = NULL;
|
||||
IDXGISwapChain* g_pSwapChain = NULL;
|
||||
ID3D11RenderTargetView* g_pRenderTargetView = NULL;
|
||||
ID3D11DepthStencilView* g_pDepthStencilView = NULL;
|
||||
ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
|
||||
|
||||
//
|
||||
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
|
||||
//
|
||||
// PURPOSE: Processes messages for the main window.
|
||||
//
|
||||
// WM_COMMAND - process the application menu
|
||||
// WM_PAINT - Paint the main window
|
||||
// WM_DESTROY - post a quit message and return
|
||||
//
|
||||
//
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
int wmId, wmEvent;
|
||||
PAINTSTRUCT ps;
|
||||
HDC hdc;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_COMMAND:
|
||||
wmId = LOWORD(wParam);
|
||||
wmEvent = HIWORD(wParam);
|
||||
// Parse the menu selections:
|
||||
switch (wmId)
|
||||
{
|
||||
case IDM_EXIT:
|
||||
DestroyWindow(hWnd);
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
break;
|
||||
case WM_PAINT:
|
||||
hdc = BeginPaint(hWnd, &ps);
|
||||
// TODO: Add any drawing code here...
|
||||
EndPaint(hWnd, &ps);
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// FUNCTION: MyRegisterClass()
|
||||
//
|
||||
// PURPOSE: Registers the window class.
|
||||
//
|
||||
ATOM MyRegisterClass(HINSTANCE hInstance)
|
||||
{
|
||||
WNDCLASSEX wcex;
|
||||
|
||||
wcex.cbSize = sizeof(WNDCLASSEX);
|
||||
|
||||
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wcex.lpfnWndProc = WndProc;
|
||||
wcex.cbClsExtra = 0;
|
||||
wcex.cbWndExtra = 0;
|
||||
wcex.hInstance = hInstance;
|
||||
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
|
||||
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
||||
wcex.lpszMenuName = "Minecraft";
|
||||
wcex.lpszClassName = "MinecraftClass";
|
||||
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
|
||||
|
||||
return RegisterClassEx(&wcex);
|
||||
}
|
||||
|
||||
//
|
||||
// FUNCTION: InitInstance(HINSTANCE, int)
|
||||
//
|
||||
// PURPOSE: Saves instance handle and creates main window
|
||||
//
|
||||
// COMMENTS:
|
||||
//
|
||||
// In this function, we save the instance handle in a global variable and
|
||||
// create and display the main program window.
|
||||
//
|
||||
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
||||
{
|
||||
g_hInst = hInstance; // Store instance handle in our global variable
|
||||
|
||||
g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
|
||||
|
||||
if (!g_hWnd)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ShowWindow(g_hWnd, nCmdShow);
|
||||
UpdateWindow(g_hWnd);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Create Direct3D device and swap chain
|
||||
//--------------------------------------------------------------------------------------
|
||||
HRESULT InitDevice()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
RECT rc;
|
||||
GetClientRect( g_hWnd, &rc );
|
||||
UINT width = rc.right - rc.left;
|
||||
UINT height = rc.bottom - rc.top;
|
||||
|
||||
UINT createDeviceFlags = 0;
|
||||
#ifdef _DEBUG
|
||||
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
#endif
|
||||
|
||||
D3D_DRIVER_TYPE driverTypes[] =
|
||||
{
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
D3D_DRIVER_TYPE_WARP,
|
||||
D3D_DRIVER_TYPE_REFERENCE,
|
||||
};
|
||||
UINT numDriverTypes = ARRAYSIZE( driverTypes );
|
||||
|
||||
D3D_FEATURE_LEVEL featureLevels[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
};
|
||||
UINT numFeatureLevels = ARRAYSIZE( featureLevels );
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC sd;
|
||||
ZeroMemory( &sd, sizeof( sd ) );
|
||||
sd.BufferCount = 1;
|
||||
sd.BufferDesc.Width = width;
|
||||
sd.BufferDesc.Height = height;
|
||||
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
sd.BufferDesc.RefreshRate.Numerator = 60;
|
||||
sd.BufferDesc.RefreshRate.Denominator = 1;
|
||||
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
sd.OutputWindow = g_hWnd;
|
||||
sd.SampleDesc.Count = 1;
|
||||
sd.SampleDesc.Quality = 0;
|
||||
sd.Windowed = TRUE;
|
||||
|
||||
for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
|
||||
{
|
||||
g_driverType = driverTypes[driverTypeIndex];
|
||||
hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
|
||||
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
|
||||
if( HRESULT_SUCCEEDED( hr ) )
|
||||
break;
|
||||
}
|
||||
if( FAILED( hr ) )
|
||||
return hr;
|
||||
|
||||
// Create a render target view
|
||||
ID3D11Texture2D* pBackBuffer = NULL;
|
||||
hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer );
|
||||
if( FAILED( hr ) )
|
||||
return hr;
|
||||
|
||||
// Create a depth stencil buffer
|
||||
D3D11_TEXTURE2D_DESC descDepth;
|
||||
|
||||
descDepth.Width = width;
|
||||
descDepth.Height = height;
|
||||
descDepth.MipLevels = 1;
|
||||
descDepth.ArraySize = 1;
|
||||
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
descDepth.SampleDesc.Count = 1;
|
||||
descDepth.SampleDesc.Quality = 0;
|
||||
descDepth.Usage = D3D11_USAGE_DEFAULT;
|
||||
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
||||
descDepth.CPUAccessFlags = 0;
|
||||
descDepth.MiscFlags = 0;
|
||||
hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
|
||||
|
||||
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
|
||||
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
||||
descDSView.Texture2D.MipSlice = 0;
|
||||
|
||||
hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
|
||||
|
||||
hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView );
|
||||
pBackBuffer->Release();
|
||||
if( FAILED( hr ) )
|
||||
return hr;
|
||||
|
||||
g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView );
|
||||
|
||||
// Setup the viewport
|
||||
D3D11_VIEWPORT vp;
|
||||
vp.Width = (FLOAT)width;
|
||||
vp.Height = (FLOAT)height;
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
vp.TopLeftX = 0;
|
||||
vp.TopLeftY = 0;
|
||||
g_pImmediateContext->RSSetViewports( 1, &vp );
|
||||
|
||||
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Render the frame
|
||||
//--------------------------------------------------------------------------------------
|
||||
void Render()
|
||||
{
|
||||
// Just clear the backbuffer
|
||||
float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
|
||||
|
||||
g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor );
|
||||
g_pSwapChain->Present( 0, 0 );
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Clean up the objects we've created
|
||||
//--------------------------------------------------------------------------------------
|
||||
void CleanupDevice()
|
||||
{
|
||||
if( g_pImmediateContext ) g_pImmediateContext->ClearState();
|
||||
|
||||
if( g_pRenderTargetView ) g_pRenderTargetView->Release();
|
||||
if( g_pSwapChain ) g_pSwapChain->Release();
|
||||
if( g_pImmediateContext ) g_pImmediateContext->Release();
|
||||
if( g_pd3dDevice ) g_pd3dDevice->Release();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void RegisterAwardsWithProfileManager()
|
||||
{
|
||||
@@ -689,18 +367,7 @@ void RegisterAwardsWithProfileManager()
|
||||
ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
|
||||
#endif
|
||||
// Rich Presence init - number of presences, number of contexts
|
||||
//printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
|
||||
ProfileManager.RichPresenceInit(4,1);
|
||||
ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Orbis::SetRichPresence);
|
||||
char *pchRichPresenceString;
|
||||
@@ -767,64 +434,8 @@ int main(int argc, const char *argv[] )
|
||||
app.DebugPrintf("---main()\n");
|
||||
OrbisInit();
|
||||
|
||||
|
||||
#if 0
|
||||
// Main message loop
|
||||
MSG msg = {0};
|
||||
while( WM_QUIT != msg.message )
|
||||
{
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
else
|
||||
{
|
||||
Render();
|
||||
}
|
||||
}
|
||||
|
||||
return (int) msg.wParam;
|
||||
#endif
|
||||
|
||||
static bool bTrialTimerDisplayed=true;
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
ResetMem();
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
// Initialize D3D
|
||||
hr = InitD3D( &pDevice, &d3dpp );
|
||||
g_pD3DDevice = pDevice;
|
||||
if( FAILED(hr) )
|
||||
{
|
||||
app.DebugPrintf
|
||||
( "Failed initializing D3D.\n" );
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Initialize the application, assuming sharing of the d3d interface.
|
||||
hr = app.InitShared( pDevice, &d3dpp,
|
||||
XuiPNGTextureLoader );
|
||||
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
app.DebugPrintf
|
||||
( "Failed initializing application.\n" );
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
char *usrdirPath= getUsrDirPath();
|
||||
|
||||
strcpy(usrdirPath,"/app0");
|
||||
@@ -839,10 +450,6 @@ int main(int argc, const char *argv[] )
|
||||
app.FatalLoadError();
|
||||
}
|
||||
|
||||
// StorageManager.SetDLCProductCode(app.GetProductCode());
|
||||
// StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
|
||||
// ProfileManager.SetServiceID(app.GetCommerceCategory());
|
||||
|
||||
SceNpContentRestriction param;
|
||||
memset(¶m, 0x0, sizeof(param));
|
||||
param.size = sizeof(param);
|
||||
@@ -864,8 +471,6 @@ int main(int argc, const char *argv[] )
|
||||
// PEGI 7+
|
||||
param.defaultAgeRestriction = 7;
|
||||
|
||||
|
||||
|
||||
// USK 6+
|
||||
strncpy(ageRestriction[0].countryCode.data, "de" , 2);
|
||||
ageRestriction[0].age = 6;
|
||||
@@ -927,27 +532,6 @@ int main(int argc, const char *argv[] )
|
||||
// Initialise //
|
||||
////////////////
|
||||
|
||||
#if 0
|
||||
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
|
||||
// are just copied from a sample app and may need changed for our purposes
|
||||
// Start XAudio2
|
||||
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
|
||||
if( FAILED( hr ) )
|
||||
{
|
||||
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
|
||||
app.FatalLoadError();
|
||||
}
|
||||
|
||||
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
|
||||
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
|
||||
if ( FAILED( hr ) )
|
||||
{
|
||||
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
|
||||
app.FatalLoadError();
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
app.InitTime();
|
||||
NPToolkit.init();
|
||||
|
||||
@@ -963,13 +547,12 @@ int main(int argc, const char *argv[] )
|
||||
InputManager.SetDeadzoneAndMovementRange(10000,20000,32767);
|
||||
|
||||
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
|
||||
|
||||
SceNpCommunicationId commsId;
|
||||
SceNpCommunicationSignature commsSig;
|
||||
|
||||
ProfileManager.Initialise( &commsId, //SQRNetworkManager::GetSceNpCommsId(),
|
||||
&commsSig, //SQRNetworkManager::GetSceNpCommsSig(),
|
||||
PROFILE_VERSION_11,
|
||||
PROFILE_VERSION_12,
|
||||
NUM_PROFILE_VALUES,
|
||||
NUM_PROFILE_SETTINGS,
|
||||
dwProfileSettingsA,
|
||||
@@ -980,13 +563,9 @@ int main(int argc, const char *argv[] )
|
||||
RegisterAwardsWithProfileManager();
|
||||
|
||||
// register the get string function with the profile lib, so it can be called within the lib
|
||||
|
||||
ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
|
||||
ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
|
||||
|
||||
|
||||
|
||||
|
||||
StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));
|
||||
StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));
|
||||
StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));
|
||||
@@ -1003,7 +582,7 @@ int main(int argc, const char *argv[] )
|
||||
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
|
||||
byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage228x128.png");
|
||||
|
||||
StorageManager.InitialiseProfileData(PROFILE_VERSION_11,
|
||||
StorageManager.InitialiseProfileData(PROFILE_VERSION_12,
|
||||
NUM_PROFILE_VALUES,
|
||||
NUM_PROFILE_SETTINGS,
|
||||
dwProfileSettingsA,
|
||||
@@ -1023,19 +602,9 @@ int main(int argc, const char *argv[] )
|
||||
assert(ret == SCE_OK);
|
||||
StorageManager.SetQuadrantUserIds(aUserIds);
|
||||
|
||||
#if 0
|
||||
// Set up the global title storage path
|
||||
StorageManager.StoreTMSPathName();
|
||||
|
||||
|
||||
// set a function to be called when the ethernet is disconnected, so we can back out if required
|
||||
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
|
||||
|
||||
#endif
|
||||
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
|
||||
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
|
||||
|
||||
|
||||
// Set a callback for the default player options to be set - when there is no profile data for the player
|
||||
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
|
||||
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
|
||||
@@ -1055,25 +624,7 @@ int main(int argc, const char *argv[] )
|
||||
|
||||
// debug switch to trial version
|
||||
ProfileManager.SetDebugFullOverride(true);
|
||||
#if 0
|
||||
|
||||
//ProfileManager.AddDLC(2);
|
||||
StorageManager.SetDLCPackageRoot("DLCDrive");
|
||||
StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
|
||||
// Kinect !
|
||||
|
||||
if(XNuiGetHardwareStatus()!=0)
|
||||
{
|
||||
// If the Kinect Sensor is not physically connected, this function returns 0.
|
||||
NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
|
||||
NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
|
||||
}
|
||||
|
||||
// Sentient !
|
||||
hr = TelemetryManager->Init();
|
||||
|
||||
|
||||
#endif
|
||||
// Initialise TLS for tesselator, for this main thread
|
||||
Tesselator::CreateNewThreadStorage(1024*1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
@@ -1108,86 +659,18 @@ int main(int argc, const char *argv[] )
|
||||
// 4J-PB - have to hide the auto splashscreen, or we never see our game
|
||||
sceSystemServiceHideSplashScreen();
|
||||
|
||||
|
||||
#if 0
|
||||
//bool bDisplayPauseMenu=false;
|
||||
|
||||
// set the default gamma level
|
||||
float fVal=50.0f*327.68f;
|
||||
RenderManager.UpdateGamma((unsigned short)fVal);
|
||||
|
||||
// load any skins
|
||||
//app.AddSkinsToMemoryTextureFiles();
|
||||
#endif
|
||||
// set the default profile values
|
||||
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
||||
{
|
||||
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
|
||||
}
|
||||
#if 0
|
||||
|
||||
// set the achievement text for a trial achievement, now we have the string table loaded
|
||||
ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
|
||||
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
|
||||
|
||||
// Set up a debug character press sequence
|
||||
#ifndef _FINAL_BUILD
|
||||
app.SetDebugSequence("LRLRYYY");
|
||||
#endif
|
||||
|
||||
// Initialise the social networking manager.
|
||||
CSocialManager::Instance()->Initialise();
|
||||
|
||||
// Update the base scene quick selects now that the minecraft class exists
|
||||
//CXuiSceneBase::UpdateScreenSettings(0);
|
||||
#endif
|
||||
app.InitialiseTips();
|
||||
#if 0
|
||||
|
||||
DWORD initData=0;
|
||||
#ifdef _TEMPORARY_CREATE_GAME
|
||||
app.TemporaryCreateGameStart();
|
||||
|
||||
|
||||
|
||||
#ifndef _FINAL_BUILD
|
||||
#ifndef _DEBUG
|
||||
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Set the default sound levels
|
||||
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
|
||||
pMinecraft->options->set(Options::Option::SOUND,1.0f);
|
||||
|
||||
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
|
||||
#endif
|
||||
//app.TemporaryCreateGameStart();
|
||||
|
||||
//Sleep(10000);
|
||||
#if 0
|
||||
// Intro loop ?
|
||||
while(app.IntroRunning())
|
||||
{
|
||||
ProfileManager.Tick();
|
||||
// Tick XUI
|
||||
app.RunFrame();
|
||||
|
||||
// 4J : WESTY : Added to ensure we always have clear background for intro.
|
||||
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
|
||||
RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Render XUI
|
||||
hr = app.Render();
|
||||
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
}
|
||||
Sleep(10000);
|
||||
#endif
|
||||
|
||||
// 4J-PB - Moved here because it crashed when the network init was called if left where it was before.
|
||||
@@ -1200,15 +683,7 @@ int main(int argc, const char *argv[] )
|
||||
{
|
||||
SonyVoiceChat_Orbis::tick();
|
||||
RenderManager.StartFrame();
|
||||
#if 0
|
||||
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
|
||||
{
|
||||
// play some music in the menus
|
||||
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
app.UpdateTime();
|
||||
PIXBeginNamedEvent(0,"Input manager tick");
|
||||
InputManager.Tick();
|
||||
@@ -1223,18 +698,6 @@ int main(int argc, const char *argv[] )
|
||||
RenderManager.Tick();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
// Tick the social networking manager.
|
||||
PIXBeginNamedEvent(0,"Social network manager tick");
|
||||
// CSocialManager::Instance()->Tick();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
// Tick sentient.
|
||||
PIXBeginNamedEvent(0,"Sentient tick");
|
||||
MemSect(37);
|
||||
// SentientManager.Tick();
|
||||
MemSect(0);
|
||||
PIXEndNamedEvent();
|
||||
|
||||
PIXBeginNamedEvent(0,"Network manager do work #1");
|
||||
g_NetworkManager.DoWork();
|
||||
PIXEndNamedEvent();
|
||||
@@ -1267,80 +730,9 @@ int main(int argc, const char *argv[] )
|
||||
g_NetworkManager.Initialise();
|
||||
}
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
static bool bResetMemTrack = false;
|
||||
static bool bDumpMemTrack = false;
|
||||
|
||||
MemPixStuff();
|
||||
|
||||
if( bResetMemTrack )
|
||||
{
|
||||
ResetMem();
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
bResetMemTrack = false;
|
||||
}
|
||||
|
||||
if( bDumpMemTrack )
|
||||
{
|
||||
DumpMem();
|
||||
bDumpMemTrack = false;
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
static bool bDumpTextureUsage = false;
|
||||
if( bDumpTextureUsage )
|
||||
{
|
||||
RenderManager.TextureGetStats();
|
||||
bDumpTextureUsage = false;
|
||||
}
|
||||
#endif
|
||||
ui.tick();
|
||||
ui.render();
|
||||
#if 0
|
||||
app.HandleButtonPresses();
|
||||
|
||||
// store the minecraft renderstates, and re-set them after the xui render
|
||||
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
|
||||
|
||||
// Tick XUI
|
||||
PIXBeginNamedEvent(0,"Xui running");
|
||||
app.RunFrame();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
// Render XUI
|
||||
|
||||
PIXBeginNamedEvent(0,"XUI render");
|
||||
MemSect(7);
|
||||
hr = app.Render();
|
||||
MemSect(0);
|
||||
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
|
||||
PIXEndNamedEvent();
|
||||
|
||||
for(int i=0;i<8;i++)
|
||||
{
|
||||
if(RenderStateA2[i]!=RenderStateA[i])
|
||||
{
|
||||
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
|
||||
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
|
||||
}
|
||||
}
|
||||
for(int i=0;i<5;i++)
|
||||
{
|
||||
if(SamplerStateA2[i]!=SamplerStateA[i])
|
||||
{
|
||||
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
|
||||
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
|
||||
}
|
||||
}
|
||||
|
||||
RenderManager.Set_matrixDirty();
|
||||
#endif
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
@@ -1406,17 +798,8 @@ int main(int argc, const char *argv[] )
|
||||
g_NetworkManager.DoWork();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
#if 0
|
||||
PIXBeginNamedEvent(0,"Misc extra xui");
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
|
||||
#endif
|
||||
// Any threading type things to deal with from the xui side?
|
||||
app.HandleXuiActions();
|
||||
#if 0
|
||||
PIXEndNamedEvent();
|
||||
#endif
|
||||
|
||||
// 4J-PB - Update the trial timer display if we are in the trial version
|
||||
if(!ProfileManager.IsFullVersion())
|
||||
@@ -1453,10 +836,6 @@ int main(int argc, const char *argv[] )
|
||||
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
}
|
||||
|
||||
// Free resources, unregister custom classes, and exit.
|
||||
// app.Uninit();
|
||||
// g_pd3dDevice->Release();
|
||||
}
|
||||
|
||||
|
||||
@@ -1504,195 +883,3 @@ void FreeRichPresenceStrings()
|
||||
}
|
||||
vRichPresenceStrings.clear();
|
||||
}
|
||||
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
|
||||
int totalAllocGen = 0;
|
||||
unordered_map<int,int> allocCounts;
|
||||
bool trackEnable = false;
|
||||
bool trackStarted = false;
|
||||
volatile size_t sizeCheckMin = 1160;
|
||||
volatile size_t sizeCheckMax = 1160;
|
||||
volatile int sectCheck = 48;
|
||||
CRITICAL_SECTION memCS;
|
||||
DWORD tlsIdx;
|
||||
|
||||
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
|
||||
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
|
||||
totalAllocGen += realSize;
|
||||
return p;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&memCS);
|
||||
|
||||
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
|
||||
size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
|
||||
|
||||
if( trackEnable )
|
||||
{
|
||||
#if 1
|
||||
int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
|
||||
*(((unsigned char *)p)+realSize) = sect;
|
||||
|
||||
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
|
||||
{
|
||||
app.DebugPrintf("Found one\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
if( p )
|
||||
{
|
||||
totalAllocGen += realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount + 1;
|
||||
|
||||
trackEnable = true;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&memCS);
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
void* operator new (size_t size)
|
||||
{
|
||||
return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void operator delete (void *p)
|
||||
{
|
||||
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
|
||||
{
|
||||
bool special = false;
|
||||
if( dwAllocAttributes == 0 )
|
||||
{
|
||||
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
|
||||
special = true;
|
||||
}
|
||||
if(!trackStarted )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
totalAllocGen -= realSize;
|
||||
return;
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
if( pAddress )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
|
||||
if(trackEnable)
|
||||
{
|
||||
int sect = *(((unsigned char *)pAddress)+realSize);
|
||||
totalAllocGen -= realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount - 1;
|
||||
trackEnable = true;
|
||||
|
||||
}
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
SIZE_T WINAPI XMemSize(
|
||||
PVOID pAddress,
|
||||
DWORD dwAllocAttributes
|
||||
)
|
||||
{
|
||||
if( trackStarted )
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DumpMem()
|
||||
{
|
||||
int totalLeak = 0;
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
|
||||
totalLeak += ( it->first & 0x03ffffff ) * it->second;
|
||||
}
|
||||
}
|
||||
app.DebugPrintf("Total %d\n",totalLeak);
|
||||
}
|
||||
|
||||
void ResetMem()
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
trackEnable = true;
|
||||
trackStarted = true;
|
||||
totalAllocGen = 0;
|
||||
InitializeCriticalSection(&memCS);
|
||||
tlsIdx = TlsAlloc();
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
trackEnable = false;
|
||||
allocCounts.clear();
|
||||
trackEnable = true;
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
void MemSect(int section)
|
||||
{
|
||||
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
|
||||
if( section == 0 ) // pop
|
||||
{
|
||||
value = (value >> 6) & 0x03ffffff;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = (value << 6) | section;
|
||||
}
|
||||
TlsSetValue(tlsIdx, (LPVOID)value);
|
||||
}
|
||||
|
||||
void MemPixStuff()
|
||||
{
|
||||
const int MAX_SECT = 46;
|
||||
|
||||
int totals[MAX_SECT] = {0};
|
||||
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
int sect = ( it->first >> 26 ) & 0x3f;
|
||||
int bytes = it->first & 0x03ffffff;
|
||||
totals[sect] += bytes * it->second;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int allSectsTotal = 0;
|
||||
for( int i = 0; i < MAX_SECT; i++ )
|
||||
{
|
||||
allSectsTotal += totals[i];
|
||||
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
|
||||
}
|
||||
|
||||
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -3,8 +3,6 @@
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#ifdef __PS3__
|
||||
|
||||
#include <sys/process.h>
|
||||
SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
|
||||
|
||||
@@ -79,10 +77,6 @@ char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
|
||||
#include "..\..\Minecraft.World\ThreadName.h"
|
||||
#include "..\..\Minecraft.Client\StatsCounter.h"
|
||||
#include "..\ConnectScreen.h"
|
||||
//#include "Social\SocialManager.h"
|
||||
//#include "Leaderboards\LeaderboardManager.h"
|
||||
//#include "XUI\XUI_Scene_Container.h"
|
||||
//#include "NetworkManager.h"
|
||||
#include "..\..\Minecraft.Client\Tesselator.h"
|
||||
#include "..\Common\Console_Awards_enum.h"
|
||||
#include "..\..\Minecraft.Client\Options.h"
|
||||
@@ -99,26 +93,13 @@ char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
|
||||
|
||||
#include <cell/sysmodule.h>
|
||||
|
||||
#define THEME_NAME "584111F70AAAAAAA"
|
||||
#define THEME_FILESIZE 2797568
|
||||
|
||||
|
||||
#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
|
||||
|
||||
//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
|
||||
#define NUM_PROFILE_VALUES 5
|
||||
#define NUM_PROFILE_SETTINGS 4
|
||||
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
|
||||
{
|
||||
#ifdef _XBOX
|
||||
XPROFILE_OPTION_CONTROLLER_VIBRATION,
|
||||
XPROFILE_GAMER_YAXIS_INVERSION,
|
||||
XPROFILE_GAMER_CONTROL_SENSITIVITY,
|
||||
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
|
||||
XPROFILE_TITLE_SPECIFIC1,
|
||||
#else
|
||||
0,0,0,0,0
|
||||
#endif
|
||||
};
|
||||
|
||||
// functions for storing and converting rich presence strings from wchar to utf8
|
||||
@@ -341,50 +322,11 @@ void DefineActions(void)
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
|
||||
}
|
||||
|
||||
|
||||
//#define MEMORY_TRACKING
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
void ResetMem();
|
||||
void DumpMem();
|
||||
void MemPixStuff();
|
||||
#else
|
||||
void MemSect(int sect)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
ID3D11Device* g_pd3dDevice = NULL;
|
||||
ID3D11DeviceContext* g_pImmediateContext = NULL;
|
||||
IDXGISwapChain* g_pSwapChain = NULL;
|
||||
bool g_bBootedFromInvite = false;
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Create Direct3D device and swap chain
|
||||
//--------------------------------------------------------------------------------------
|
||||
HRESULT InitDevice()
|
||||
{
|
||||
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Render the frame
|
||||
//--------------------------------------------------------------------------------------
|
||||
void Render()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Clean up the objects we've created
|
||||
//--------------------------------------------------------------------------------------
|
||||
void CleanupDevice()
|
||||
{
|
||||
|
||||
}
|
||||
bool g_bBootedFromInvite = false;
|
||||
|
||||
// simple function to load a file completely into memory
|
||||
static void * load_file( char const * name )
|
||||
@@ -414,8 +356,6 @@ static void * load_file( char const * name )
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void debugSaveGameDirect()
|
||||
{
|
||||
|
||||
@@ -506,16 +446,6 @@ void RegisterAwardsWithProfileManager()
|
||||
ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
|
||||
#endif
|
||||
// Rich Presence init - number of presences, number of contexts
|
||||
//printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
|
||||
ProfileManager.RichPresenceInit(-1,-1); // 4J-JEV - Presence and Context count not used.
|
||||
@@ -864,29 +794,8 @@ int main()
|
||||
// Initialise //
|
||||
////////////////
|
||||
|
||||
#if 0
|
||||
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
|
||||
// are just copied from a sample app and may need changed for our purposes
|
||||
// Start XAudio2
|
||||
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
|
||||
if( FAILED( hr ) )
|
||||
{
|
||||
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
|
||||
app.FatalLoadError();
|
||||
}
|
||||
|
||||
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
|
||||
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
|
||||
if ( FAILED( hr ) )
|
||||
{
|
||||
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
|
||||
app.FatalLoadError();
|
||||
}
|
||||
#endif
|
||||
|
||||
app.InitTime();
|
||||
|
||||
|
||||
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
|
||||
ProfileManager.Initialise(SQRNetworkManager_PS3::GetSceNpCommsId(),
|
||||
SQRNetworkManager_PS3::GetSceNpCommsSig(),
|
||||
@@ -911,41 +820,13 @@ int main()
|
||||
// initialise the storage manager with a callback for displaying the saving message
|
||||
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"");
|
||||
|
||||
#if 0
|
||||
|
||||
// Set up the global title storage path
|
||||
StorageManager.StoreTMSPathName();
|
||||
#endif
|
||||
|
||||
// MGH - I've had to rearrange some of the ordering here, as I was getting conflicts with the sysutils for trophies and the upgrade key
|
||||
|
||||
//app.FatalLoadError();
|
||||
|
||||
|
||||
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
|
||||
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
|
||||
|
||||
#if 0
|
||||
// set a function to be called when the ethernet is disconnected, so we can back out if required
|
||||
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
|
||||
#endif
|
||||
// Set a callback for the default player options to be set - when there is no profile data for the player
|
||||
|
||||
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
|
||||
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
|
||||
|
||||
// Set a callback to deal with old profile versions needing updated to new versions
|
||||
#if 0
|
||||
ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
|
||||
|
||||
// Set a callback for when there is a read error on profile data
|
||||
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
|
||||
|
||||
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
|
||||
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
|
||||
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
||||
#endif // 0
|
||||
|
||||
SonyRemoteStorage_PS3* pRemote = (SonyRemoteStorage_PS3*)app.getRemoteStorage();
|
||||
pRemote->SetSecureID(secureFileId);
|
||||
pRemote->SetServiceID(app.GetCommerceCategory());
|
||||
@@ -1068,27 +949,6 @@ int main()
|
||||
|
||||
InputManager.SetLostInputControlCallback(&UIController::SetSystemUIShowing,&ui);
|
||||
|
||||
|
||||
#ifndef _FINAL_BUILD
|
||||
#ifndef _DEBUG
|
||||
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
|
||||
DWORD initData=0;
|
||||
// Set the default sound levels
|
||||
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
|
||||
pMinecraft->options->set(Options::Option::SOUND,1.0f);
|
||||
|
||||
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//LeaderboardManager::Instance()->OpenSession();
|
||||
//LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance, 0, LeaderboardManager::eStatsType_Travelling, 1, 1);
|
||||
|
||||
@@ -1152,15 +1012,6 @@ int main()
|
||||
|
||||
while( ShutdownManager::ShouldRun(ShutdownManager::eMainThread) )
|
||||
{
|
||||
#if 0
|
||||
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
|
||||
{
|
||||
// play some music in the menus
|
||||
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
|
||||
}
|
||||
#endif
|
||||
app.UpdateTime();
|
||||
PIXBeginNamedEvent(0,"Input manager tick");
|
||||
InputManager.Tick();
|
||||
@@ -1226,39 +1077,6 @@ int main()
|
||||
|
||||
pMinecraft->soundEngine->playMusicTick();
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
static bool bResetMemTrack = false;
|
||||
static bool bDumpMemTrack = false;
|
||||
|
||||
MemPixStuff();
|
||||
|
||||
if( bResetMemTrack )
|
||||
{
|
||||
ResetMem();
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
bResetMemTrack = false;
|
||||
}
|
||||
|
||||
if( bDumpMemTrack )
|
||||
{
|
||||
DumpMem();
|
||||
bDumpMemTrack = false;
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
static bool bDumpTextureUsage = false;
|
||||
if( bDumpTextureUsage )
|
||||
{
|
||||
RenderManager.TextureGetStats();
|
||||
bDumpTextureUsage = false;
|
||||
}
|
||||
#endif
|
||||
ui.tick();
|
||||
ui.render();
|
||||
|
||||
@@ -1315,27 +1133,10 @@ int main()
|
||||
}
|
||||
PIXEndNamedEvent();
|
||||
|
||||
#if 0
|
||||
app.TickDLCOffersRetrieved();
|
||||
app.TickTMSPPFilesRetrieved();
|
||||
#endif
|
||||
|
||||
PIXBeginNamedEvent(0,"Network manager do work #2");
|
||||
g_NetworkManager.DoWork();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
#if 0
|
||||
PIXBeginNamedEvent(0,"Misc extra xui");
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
#endif
|
||||
// Any threading type things to deal with from the xui side?
|
||||
app.HandleXuiActions();
|
||||
|
||||
#if 0
|
||||
PIXEndNamedEvent();
|
||||
#endif
|
||||
|
||||
// 4J-PB - Update the trial timer display if we are in the trial version
|
||||
if(!ProfileManager.IsFullVersion())
|
||||
{
|
||||
@@ -1399,196 +1200,4 @@ void FreeRichPresenceStrings()
|
||||
free(strUtf8);
|
||||
}
|
||||
vRichPresenceStrings.clear();
|
||||
}
|
||||
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
|
||||
int totalAllocGen = 0;
|
||||
unordered_map<int,int> allocCounts;
|
||||
bool trackEnable = false;
|
||||
bool trackStarted = false;
|
||||
volatile size_t sizeCheckMin = 1160;
|
||||
volatile size_t sizeCheckMax = 1160;
|
||||
volatile int sectCheck = 48;
|
||||
CRITICAL_SECTION memCS;
|
||||
DWORD tlsIdx;
|
||||
|
||||
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
|
||||
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
|
||||
totalAllocGen += realSize;
|
||||
return p;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&memCS);
|
||||
|
||||
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
|
||||
size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
|
||||
|
||||
if( trackEnable )
|
||||
{
|
||||
#if 1
|
||||
int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
|
||||
*(((unsigned char *)p)+realSize) = sect;
|
||||
|
||||
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
|
||||
{
|
||||
app.DebugPrintf("Found one\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
if( p )
|
||||
{
|
||||
totalAllocGen += realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount + 1;
|
||||
|
||||
trackEnable = true;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&memCS);
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
void* operator new (size_t size)
|
||||
{
|
||||
return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void operator delete (void *p)
|
||||
{
|
||||
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
|
||||
{
|
||||
bool special = false;
|
||||
if( dwAllocAttributes == 0 )
|
||||
{
|
||||
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
|
||||
special = true;
|
||||
}
|
||||
if(!trackStarted )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
totalAllocGen -= realSize;
|
||||
return;
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
if( pAddress )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
|
||||
if(trackEnable)
|
||||
{
|
||||
int sect = *(((unsigned char *)pAddress)+realSize);
|
||||
totalAllocGen -= realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount - 1;
|
||||
trackEnable = true;
|
||||
}
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
SIZE_T WINAPI XMemSize(
|
||||
PVOID pAddress,
|
||||
DWORD dwAllocAttributes
|
||||
)
|
||||
{
|
||||
if( trackStarted )
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
void DumpMem()
|
||||
{
|
||||
int totalLeak = 0;
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
|
||||
totalLeak += ( it->first & 0x03ffffff ) * it->second;
|
||||
}
|
||||
}
|
||||
app.DebugPrintf("Total %d\n",totalLeak);
|
||||
}
|
||||
|
||||
void ResetMem()
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
trackEnable = true;
|
||||
trackStarted = true;
|
||||
totalAllocGen = 0;
|
||||
InitializeCriticalSection(&memCS);
|
||||
tlsIdx = TlsAlloc();
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
trackEnable = false;
|
||||
allocCounts.clear();
|
||||
trackEnable = true;
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
void MemSect(int section)
|
||||
{
|
||||
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
|
||||
if( section == 0 ) // pop
|
||||
{
|
||||
value = (value >> 6) & 0x03ffffff;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = (value << 6) | section;
|
||||
}
|
||||
TlsSetValue(tlsIdx, (LPVOID)value);
|
||||
}
|
||||
|
||||
void MemPixStuff()
|
||||
{
|
||||
const int MAX_SECT = 46;
|
||||
|
||||
int totals[MAX_SECT] = {0};
|
||||
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
int sect = ( it->first >> 26 ) & 0x3f;
|
||||
int bytes = it->first & 0x03ffffff;
|
||||
totals[sect] += bytes * it->second;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int allSectsTotal = 0;
|
||||
for( int i = 0; i < MAX_SECT; i++ )
|
||||
{
|
||||
allSectsTotal += totals[i];
|
||||
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
|
||||
}
|
||||
|
||||
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif // __PS3__
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -6,17 +6,6 @@
|
||||
#include "Leaderboards\PSVitaLeaderboardManager.h"
|
||||
#include "PSVita\PSVitaExtras\ShutdownManager.h"
|
||||
|
||||
//#define HEAPINSPECTOR_PS3 1
|
||||
// when defining HEAPINSPECTOR_PS3, add this line to the linker settings
|
||||
// --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init
|
||||
|
||||
#if HEAPINSPECTOR_PS3
|
||||
#include "HeapInspector\Server\HeapInspectorServer.h"
|
||||
#include "HeapInspector\Server\PS3\HeapHooks.hpp"
|
||||
#endif
|
||||
|
||||
//#define DISABLE_MILES_SOUND
|
||||
|
||||
#include "PSVita_App.h"
|
||||
#include "PSVitaExtras\PSVitaStrings.h"
|
||||
#include "GameConfig\Minecraft.spa.h"
|
||||
@@ -39,20 +28,14 @@
|
||||
#include "..\..\Minecraft.World\ThreadName.h"
|
||||
#include "..\..\Minecraft.Client\StatsCounter.h"
|
||||
#include "..\ConnectScreen.h"
|
||||
//#include "Social\SocialManager.h"
|
||||
//#include "Leaderboards\LeaderboardManager.h"
|
||||
//#include "XUI\XUI_Scene_Container.h"
|
||||
//#include "NetworkManager.h"
|
||||
#include "..\..\Minecraft.Client\Tesselator.h"
|
||||
#include "..\Common\Console_Awards_enum.h"
|
||||
#include "..\..\Minecraft.Client\Options.h"
|
||||
#include "Sentient\SentientManager.h"
|
||||
#include "..\..\Minecraft.World\IntCache.h"
|
||||
#include "..\Textures.h"
|
||||
//#include "Resource.h"
|
||||
#include "..\..\Minecraft.World\compression.h"
|
||||
#include "..\..\Minecraft.World\OldChunkStorage.h"
|
||||
//#include "PS3\PS3Extras\EdgeZLib.h"
|
||||
#include "..\..\Minecraft.World\C4JThread.h"
|
||||
#include "Common\Network\Sony\SQRNetworkManager.h"
|
||||
#include "Common\UI\IUIScene_PauseMenu.h"
|
||||
@@ -66,64 +49,19 @@
|
||||
#include <ult.h>
|
||||
#include <apputil.h>
|
||||
|
||||
#define THEME_NAME "584111F70AAAAAAA"
|
||||
#define THEME_FILESIZE 2797568
|
||||
|
||||
/* Encrypted ID for protected data file (*) You must edit these binaries!! */
|
||||
/*char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
|
||||
{
|
||||
0xEE, 0xA9, 0x37, 0xCC,
|
||||
0x5B, 0xD4, 0xD9, 0x0D,
|
||||
0x55, 0xED, 0x25, 0x31,
|
||||
0xFA, 0x33, 0xBD, 0xC4
|
||||
};*/
|
||||
|
||||
|
||||
#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
|
||||
|
||||
//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
|
||||
#define NUM_PROFILE_VALUES 5
|
||||
#define NUM_PROFILE_SETTINGS 4
|
||||
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
|
||||
{
|
||||
#ifdef _XBOX
|
||||
XPROFILE_OPTION_CONTROLLER_VIBRATION,
|
||||
XPROFILE_GAMER_YAXIS_INVERSION,
|
||||
XPROFILE_GAMER_CONTROL_SENSITIVITY,
|
||||
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
|
||||
XPROFILE_TITLE_SPECIFIC1,
|
||||
#else
|
||||
0,0,0,0,0
|
||||
#endif
|
||||
};
|
||||
|
||||
// functions for storing and converting rich presence strings from wchar to utf8
|
||||
uint8_t * AddRichPresenceString(int iID);
|
||||
void FreeRichPresenceStrings();
|
||||
|
||||
#if HEAPINSPECTOR_PS3
|
||||
|
||||
std::vector<HeapInspectorServer::HeapInfo> GetHeapInfo()
|
||||
{
|
||||
std::vector<HeapInspectorServer::HeapInfo> result = HeapInspectorServer::GetDefaultHeapInfo();
|
||||
HeapInspectorServer::HeapInfo localHeapInfo;
|
||||
localHeapInfo.m_Description = "VRAM";
|
||||
localHeapInfo.m_Range.m_Min = 0xc0000000;
|
||||
localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024);
|
||||
result.push_back(localHeapInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size);
|
||||
extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
|
||||
{
|
||||
void* result = __real__malloc_init(a_Boundary, a_Size);
|
||||
HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif // HEAPINSPECTOR_PS3
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Time Since fAppTime is a float, we need to keep the quadword app time
|
||||
// as a LARGE_INTEGER so that we don't lose precision after running
|
||||
@@ -361,16 +299,6 @@ void RegisterAwardsWithProfileManager()
|
||||
ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
|
||||
#endif
|
||||
// Rich Presence init - number of presences, number of contexts
|
||||
//printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
|
||||
ProfileManager.RichPresenceInit(4,1);
|
||||
@@ -630,17 +558,8 @@ int main()
|
||||
|
||||
StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
|
||||
|
||||
#if 0
|
||||
// Set up the global title storage path
|
||||
StorageManager.StoreTMSPathName();
|
||||
#endif
|
||||
|
||||
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
|
||||
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
|
||||
#if 0
|
||||
// set a function to be called when the ethernet is disconnected, so we can back out if required
|
||||
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
|
||||
#endif
|
||||
|
||||
// Set a callback for the default player options to be set - when there is no profile data for the player
|
||||
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
|
||||
@@ -649,39 +568,18 @@ int main()
|
||||
// Set a callback to deal with old profile versions needing updated to new versions
|
||||
StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
|
||||
|
||||
#if 0
|
||||
// Set a callback for when there is a read error on profile data
|
||||
//StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
|
||||
#endif
|
||||
|
||||
StorageManager.SetDLCInfoMap(app.GetSonyDLCMap());
|
||||
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
|
||||
|
||||
// 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
|
||||
app.GetCommerce()->CheckForTrialUpgradeKey();
|
||||
|
||||
|
||||
|
||||
// debug switch to trial version
|
||||
//ProfileManager.SetDebugFullOverride(false);
|
||||
|
||||
//ProfileManager.AddDLC(2);
|
||||
StorageManager.SetDLCPackageRoot("DLCDrive");
|
||||
#if 0
|
||||
StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
|
||||
// Kinect !
|
||||
|
||||
if(XNuiGetHardwareStatus()!=0)
|
||||
{
|
||||
// If the Kinect Sensor is not physically connected, this function returns 0.
|
||||
NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
|
||||
NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
|
||||
}
|
||||
|
||||
// Sentient !
|
||||
hr = SentientManager.Init();
|
||||
|
||||
#endif
|
||||
// Initialise TLS for tesselator, for this main thread
|
||||
Tesselator::CreateNewThreadStorage(1024*1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
@@ -729,22 +627,6 @@ int main()
|
||||
//CXuiSceneBase::UpdateScreenSettings(0);
|
||||
//#endif
|
||||
app.InitialiseTips();
|
||||
#if 0
|
||||
|
||||
DWORD initData=0;
|
||||
|
||||
#ifndef _FINAL_BUILD
|
||||
#ifndef _DEBUG
|
||||
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Set the default sound levels
|
||||
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
|
||||
pMinecraft->options->set(Options::Option::SOUND,1.0f);
|
||||
|
||||
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
|
||||
#endif
|
||||
|
||||
// wait for the trophy init to complete - nonblocking semaphore
|
||||
while(( !ProfileManager.AreTrophiesInstalled() ) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
|
||||
@@ -769,45 +651,17 @@ int main()
|
||||
// read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
|
||||
StorageManager.ReadFromProfile(0);
|
||||
|
||||
//app.TemporaryCreateGameStart();
|
||||
#ifdef _TEMPORARY_CREATE_GAME
|
||||
app.TemporaryCreateGameStart();
|
||||
|
||||
//Sleep(10000);
|
||||
#if 0
|
||||
// Intro loop ?
|
||||
while(app.IntroRunning())
|
||||
{
|
||||
ProfileManager.Tick();
|
||||
// Tick XUI
|
||||
app.RunFrame();
|
||||
|
||||
// 4J : WESTY : Added to ensure we always have clear background for intro.
|
||||
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
|
||||
RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Render XUI
|
||||
hr = app.Render();
|
||||
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
}
|
||||
Sleep(10000);
|
||||
#endif
|
||||
|
||||
while( true )
|
||||
{
|
||||
SonyVoiceChat_Vita::tick();
|
||||
|
||||
RenderManager.StartFrame();
|
||||
#if 0
|
||||
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
|
||||
{
|
||||
// play some music in the menus
|
||||
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
// static bool bPlay=false;
|
||||
// if(bPlay)
|
||||
@@ -868,81 +722,9 @@ int main()
|
||||
|
||||
pMinecraft->soundEngine->playMusicTick();
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
static bool bResetMemTrack = false;
|
||||
static bool bDumpMemTrack = false;
|
||||
|
||||
|
||||
MemPixStuff();
|
||||
|
||||
if( bResetMemTrack )
|
||||
{
|
||||
ResetMem();
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
bResetMemTrack = false;
|
||||
}
|
||||
|
||||
if( bDumpMemTrack )
|
||||
{
|
||||
DumpMem();
|
||||
bDumpMemTrack = false;
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
static bool bDumpTextureUsage = false;
|
||||
if( bDumpTextureUsage )
|
||||
{
|
||||
RenderManager.TextureGetStats();
|
||||
bDumpTextureUsage = false;
|
||||
}
|
||||
#endif
|
||||
ui.tick();
|
||||
ui.render();
|
||||
#if 0
|
||||
app.HandleButtonPresses();
|
||||
|
||||
// store the minecraft renderstates, and re-set them after the xui render
|
||||
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
|
||||
|
||||
// Tick XUI
|
||||
PIXBeginNamedEvent(0,"Xui running");
|
||||
app.RunFrame();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
// Render XUI
|
||||
|
||||
PIXBeginNamedEvent(0,"XUI render");
|
||||
MemSect(7);
|
||||
hr = app.Render();
|
||||
MemSect(0);
|
||||
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
|
||||
PIXEndNamedEvent();
|
||||
|
||||
for(int i=0;i<8;i++)
|
||||
{
|
||||
if(RenderStateA2[i]!=RenderStateA[i])
|
||||
{
|
||||
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
|
||||
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
|
||||
}
|
||||
}
|
||||
for(int i=0;i<5;i++)
|
||||
{
|
||||
if(SamplerStateA2[i]!=SamplerStateA[i])
|
||||
{
|
||||
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
|
||||
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
|
||||
}
|
||||
}
|
||||
|
||||
RenderManager.Set_matrixDirty();
|
||||
#endif
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
@@ -999,19 +781,10 @@ int main()
|
||||
PIXBeginNamedEvent(0,"Network manager do work #2");
|
||||
g_NetworkManager.DoWork();
|
||||
PIXEndNamedEvent();
|
||||
#if 0
|
||||
PIXBeginNamedEvent(0,"Misc extra xui");
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
|
||||
#endif // #if 0
|
||||
// Any threading type things to deal with from the xui side?
|
||||
app.HandleXuiActions();
|
||||
|
||||
#if 0
|
||||
PIXEndNamedEvent();
|
||||
#endif
|
||||
|
||||
// 4J-PB - Update the trial timer display if we are in the trial version
|
||||
if(!ProfileManager.IsFullVersion())
|
||||
{
|
||||
|
||||
@@ -44,12 +44,8 @@ WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
|
||||
char chGlobalText[256];
|
||||
uint16_t ui16GlobalText[256];
|
||||
|
||||
//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
|
||||
//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
|
||||
//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
|
||||
#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
|
||||
|
||||
//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
|
||||
#define NUM_PROFILE_VALUES 5
|
||||
#define NUM_PROFILE_SETTINGS 4
|
||||
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
|
||||
@@ -260,61 +256,10 @@ void DefineActions(void)
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
|
||||
}
|
||||
|
||||
#if 0
|
||||
HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
|
||||
D3DPRESENT_PARAMETERS *pd3dPP )
|
||||
{
|
||||
IDirect3D9 *pD3D;
|
||||
|
||||
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
|
||||
|
||||
// Set up the structure used to create the D3DDevice
|
||||
// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
|
||||
// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
|
||||
// mode so don't need this functionality.
|
||||
|
||||
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
|
||||
XVIDEO_MODE VideoMode;
|
||||
XGetVideoMode( &VideoMode );
|
||||
g_bWidescreen = VideoMode.fIsWideScreen;
|
||||
pd3dPP->BackBufferWidth = 1280;
|
||||
pd3dPP->BackBufferHeight = 720;
|
||||
pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
|
||||
pd3dPP->BackBufferCount = 1;
|
||||
pd3dPP->EnableAutoDepthStencil = TRUE;
|
||||
pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
|
||||
pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
|
||||
//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
|
||||
// in the launcher/dashboard.
|
||||
if(g_bWidescreen)
|
||||
pd3dPP->Flags=0;
|
||||
else
|
||||
pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
|
||||
|
||||
// Create the device.
|
||||
return pD3D->CreateDevice(
|
||||
0,
|
||||
D3DDEVTYPE_HAL,
|
||||
NULL,
|
||||
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
|
||||
pd3dPP,
|
||||
ppDevice );
|
||||
}
|
||||
#endif
|
||||
//#define MEMORY_TRACKING
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
void ResetMem();
|
||||
void DumpMem();
|
||||
void MemPixStuff();
|
||||
#else
|
||||
void MemSect(int sect)
|
||||
{
|
||||
//str1k3r - i feel like something should go here, i just dont know what
|
||||
}
|
||||
#endif
|
||||
|
||||
HINSTANCE g_hInst = NULL;
|
||||
HWND g_hWnd = NULL;
|
||||
@@ -339,24 +284,8 @@ ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
|
||||
//
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
int wmId, wmEvent;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_COMMAND:
|
||||
wmId = LOWORD(wParam);
|
||||
wmEvent = HIWORD(wParam);
|
||||
// Parse the menu selections:
|
||||
switch (wmId)
|
||||
{
|
||||
case IDM_EXIT:
|
||||
DestroyWindow(hWnd);
|
||||
break;
|
||||
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
break;
|
||||
case WM_ENTERSIZEMOVE:
|
||||
SetTimer(hWnd, 1, USER_TIMER_MINIMUM, NULL);
|
||||
break;
|
||||
@@ -385,7 +314,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
pMinecraft->soundEngine->tick(NULL, 0.0f);
|
||||
pMinecraft->soundEngine->playMusicTick();
|
||||
}
|
||||
break;
|
||||
break;
|
||||
case WM_CLOSE:
|
||||
app.ExitGame();
|
||||
break;
|
||||
@@ -782,58 +711,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
ToggleFullscreen();
|
||||
}
|
||||
|
||||
#if 0
|
||||
// Main message loop
|
||||
MSG msg = {0};
|
||||
while( WM_QUIT != msg.message )
|
||||
{
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
else
|
||||
{
|
||||
Render();
|
||||
}
|
||||
}
|
||||
|
||||
return (int) msg.wParam;
|
||||
#endif
|
||||
|
||||
static bool bTrialTimerDisplayed=true;
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
ResetMem();
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
// Initialize D3D
|
||||
hr = InitD3D( &pDevice, &d3dpp );
|
||||
g_pD3DDevice = pDevice;
|
||||
if( FAILED(hr) )
|
||||
{
|
||||
app.DebugPrintf
|
||||
( "Failed initializing D3D.\n" );
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Initialize the application, assuming sharing of the d3d interface.
|
||||
hr = app.InitShared( pDevice, &d3dpp,
|
||||
XuiPNGTextureLoader );
|
||||
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
app.DebugPrintf
|
||||
( "Failed initializing application.\n" );
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
#endif
|
||||
app.loadMediaArchive();
|
||||
|
||||
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
||||
@@ -856,101 +735,28 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
|
||||
ProfileManager.Initialise(TITLEID_MINECRAFT,
|
||||
app.m_dwOfferID,
|
||||
PROFILE_VERSION_10,
|
||||
PROFILE_VERSION_12,
|
||||
NUM_PROFILE_VALUES,
|
||||
NUM_PROFILE_SETTINGS,
|
||||
dwProfileSettingsA,
|
||||
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
||||
&app.uiGameDefinedDataChangedBitmask
|
||||
);
|
||||
#if 0
|
||||
// register the awards
|
||||
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
|
||||
ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
|
||||
ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
|
||||
|
||||
ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
|
||||
|
||||
// Rich Presence init - number of presences, number of contexts
|
||||
ProfileManager.RichPresenceInit(4,1);
|
||||
ProfileManager.RegisterRichPresenceContext(CONTEXT_GAME_STATE);
|
||||
);
|
||||
|
||||
// initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message
|
||||
StorageManager.Init(app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app);
|
||||
// Set up the global title storage path
|
||||
StorageManager.StoreTMSPathName();
|
||||
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"");
|
||||
|
||||
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
|
||||
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
|
||||
|
||||
// set a function to be called when the ethernet is disconnected, so we can back out if required
|
||||
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
|
||||
|
||||
#endif
|
||||
// Set a callback for the default player options to be set - when there is no profile data for the player
|
||||
ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
|
||||
#if 0
|
||||
// Set a callback to deal with old profile versions needing updated to new versions
|
||||
ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
|
||||
|
||||
// Set a callback for when there is a read error on profile data
|
||||
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
|
||||
|
||||
#endif
|
||||
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
|
||||
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
|
||||
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
||||
g_NetworkManager.Initialise();
|
||||
|
||||
|
||||
|
||||
// 4J-PB moved further down
|
||||
//app.InitGameSettings();
|
||||
|
||||
// debug switch to trial version
|
||||
ProfileManager.SetDebugFullOverride(true);
|
||||
|
||||
#if 0
|
||||
//ProfileManager.AddDLC(2);
|
||||
StorageManager.SetDLCPackageRoot("DLCDrive");
|
||||
StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
|
||||
// Kinect !
|
||||
|
||||
if(XNuiGetHardwareStatus()!=0)
|
||||
{
|
||||
// If the Kinect Sensor is not physically connected, this function returns 0.
|
||||
NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
|
||||
NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
|
||||
}
|
||||
|
||||
// Sentient !
|
||||
hr = TelemetryManager->Init();
|
||||
|
||||
#endif
|
||||
// Initialise TLS for tesselator, for this main thread
|
||||
Tesselator::CreateNewThreadStorage(1024*1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
@@ -967,75 +773,14 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
|
||||
app.InitGameSettings();
|
||||
|
||||
// set the default gamma level
|
||||
float fVal=50.0f*327.68f;
|
||||
RenderManager.UpdateGamma((unsigned short)fVal);
|
||||
#if 0
|
||||
//bool bDisplayPauseMenu=false;
|
||||
|
||||
// load any skins
|
||||
//app.AddSkinsToMemoryTextureFiles();
|
||||
|
||||
// set the achievement text for a trial achievement, now we have the string table loaded
|
||||
ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
|
||||
ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
|
||||
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
|
||||
|
||||
// Set up a debug character press sequence
|
||||
#ifndef _FINAL_BUILD
|
||||
app.SetDebugSequence("LRLRYYY");
|
||||
#endif
|
||||
|
||||
// Initialise the social networking manager.
|
||||
CSocialManager::Instance()->Initialise();
|
||||
|
||||
// Update the base scene quick selects now that the minecraft class exists
|
||||
//CXuiSceneBase::UpdateScreenSettings(0);
|
||||
#endif
|
||||
app.InitialiseTips();
|
||||
#if 0
|
||||
|
||||
DWORD initData=0;
|
||||
#ifdef _TEMPORARY_CREATE_GAME
|
||||
app.TemporaryCreateGameStart();
|
||||
|
||||
#ifndef _FINAL_BUILD
|
||||
#ifndef _DEBUG
|
||||
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
|
||||
#endif
|
||||
Sleep(10000);
|
||||
#endif
|
||||
|
||||
// Set the default sound levels
|
||||
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
|
||||
pMinecraft->options->set(Options::Option::SOUND,1.0f);
|
||||
#endif
|
||||
|
||||
//app.TemporaryCreateGameStart();
|
||||
|
||||
//Sleep(10000);
|
||||
#if 0
|
||||
// Intro loop ?
|
||||
while(app.IntroRunning())
|
||||
{
|
||||
ProfileManager.Tick();
|
||||
// Tick XUI
|
||||
app.RunFrame();
|
||||
|
||||
// 4J : WESTY : Added to ensure we always have clear background for intro.
|
||||
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
|
||||
RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Render XUI
|
||||
hr = app.Render();
|
||||
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
}
|
||||
#endif
|
||||
//str1k3r - moved here from Minecraft.cpp so the SoundEngine starts faster
|
||||
pMinecraft->soundEngine->init(NULL);
|
||||
|
||||
@@ -1049,22 +794,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
continue;
|
||||
}
|
||||
RenderManager.StartFrame();
|
||||
#if 0
|
||||
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
|
||||
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
|
||||
{
|
||||
// play some music in the menus
|
||||
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
// static bool bPlay=false;
|
||||
// if(bPlay)
|
||||
// {
|
||||
// bPlay=false;
|
||||
// app.audio.PlaySound();
|
||||
// }
|
||||
|
||||
app.UpdateTime();
|
||||
PIXBeginNamedEvent(0,"Input manager tick");
|
||||
@@ -1109,147 +838,17 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
|
||||
pMinecraft->soundEngine->playMusicTick();
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
static bool bResetMemTrack = false;
|
||||
static bool bDumpMemTrack = false;
|
||||
|
||||
MemPixStuff();
|
||||
|
||||
if( bResetMemTrack )
|
||||
{
|
||||
ResetMem();
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
bResetMemTrack = false;
|
||||
}
|
||||
|
||||
if( bDumpMemTrack )
|
||||
{
|
||||
DumpMem();
|
||||
bDumpMemTrack = false;
|
||||
MEMORYSTATUS memStat;
|
||||
GlobalMemoryStatus(&memStat);
|
||||
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
||||
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
static bool bDumpTextureUsage = false;
|
||||
if( bDumpTextureUsage )
|
||||
{
|
||||
RenderManager.TextureGetStats();
|
||||
bDumpTextureUsage = false;
|
||||
}
|
||||
#endif
|
||||
ui.tick();
|
||||
ui.render();
|
||||
#if 0
|
||||
app.HandleButtonPresses();
|
||||
|
||||
// store the minecraft renderstates, and re-set them after the xui render
|
||||
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
|
||||
|
||||
// Tick XUI
|
||||
PIXBeginNamedEvent(0,"Xui running");
|
||||
app.RunFrame();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
// Render XUI
|
||||
|
||||
PIXBeginNamedEvent(0,"XUI render");
|
||||
MemSect(7);
|
||||
hr = app.Render();
|
||||
MemSect(0);
|
||||
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
|
||||
PIXEndNamedEvent();
|
||||
|
||||
for(int i=0;i<8;i++)
|
||||
{
|
||||
if(RenderStateA2[i]!=RenderStateA[i])
|
||||
{
|
||||
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
|
||||
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
|
||||
}
|
||||
}
|
||||
for(int i=0;i<5;i++)
|
||||
{
|
||||
if(SamplerStateA2[i]!=SamplerStateA[i])
|
||||
{
|
||||
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
|
||||
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
|
||||
}
|
||||
}
|
||||
|
||||
RenderManager.Set_matrixDirty();
|
||||
#endif
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
ui.CheckMenuDisplayed();
|
||||
#if 0
|
||||
PIXBeginNamedEvent(0,"Profile load check");
|
||||
// has the game defined profile data been changed (by a profile load)
|
||||
if(app.uiGameDefinedDataChangedBitmask!=0)
|
||||
{
|
||||
void *pData;
|
||||
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
||||
{
|
||||
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
|
||||
{\
|
||||
// It has - game needs to update its values with the data from the profile
|
||||
pData=ProfileManager.GetGameDefinedProfileData(i);
|
||||
// reset the changed flag
|
||||
app.ClearGameSettingsChangedFlag(i);
|
||||
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
|
||||
app.ApplyGameSettingsChanged(i);
|
||||
|
||||
#ifdef _DEBUG_MENUS_ENABLED
|
||||
if(app.DebugSettingsOn())
|
||||
{
|
||||
app.ActionDebugMask(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
// force debug mask off
|
||||
app.ActionDebugMask(i,true);
|
||||
}
|
||||
#endif
|
||||
// clear the stats first - there could have beena signout and sign back in in the menus
|
||||
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
|
||||
pMinecraft->stats[ i ]->clear();
|
||||
pMinecraft->stats[i]->parse(pData);
|
||||
}
|
||||
}
|
||||
|
||||
// Check to see if we can post to social networks.
|
||||
CSocialManager::Instance()->RefreshPostingCapability();
|
||||
|
||||
// clear the flag
|
||||
app.uiGameDefinedDataChangedBitmask=0;
|
||||
|
||||
// Check if any profile write are needed
|
||||
app.CheckGameSettingsChanged();
|
||||
}
|
||||
PIXEndNamedEvent();
|
||||
app.TickDLCOffersRetrieved();
|
||||
app.TickTMSPPFilesRetrieved();
|
||||
|
||||
PIXBeginNamedEvent(0,"Network manager do work #2");
|
||||
g_NetworkManager.DoWork();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
PIXBeginNamedEvent(0,"Misc extra xui");
|
||||
// Update XUI Timers
|
||||
hr = XuiTimersRun();
|
||||
|
||||
#endif
|
||||
// Any threading type things to deal with from the xui side?
|
||||
app.HandleXuiActions();
|
||||
|
||||
#if 0
|
||||
PIXEndNamedEvent();
|
||||
#endif
|
||||
isF11Pressed = (GetAsyncKeyState(VK_F11) & 0x8000) != 0;
|
||||
|
||||
if(isF11Pressed && !wasF11Pressed && GetFocus())
|
||||
@@ -1305,192 +904,3 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
//str1k3r - pass exitcode to OS, removed app.ExitGame() as that made it always exit with 0
|
||||
return (int)msg.wParam;
|
||||
}
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
|
||||
int totalAllocGen = 0;
|
||||
unordered_map<int,int> allocCounts;
|
||||
bool trackEnable = false;
|
||||
bool trackStarted = false;
|
||||
volatile size_t sizeCheckMin = 1160;
|
||||
volatile size_t sizeCheckMax = 1160;
|
||||
volatile int sectCheck = 48;
|
||||
CRITICAL_SECTION memCS;
|
||||
DWORD tlsIdx;
|
||||
|
||||
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
|
||||
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
|
||||
totalAllocGen += realSize;
|
||||
return p;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&memCS);
|
||||
|
||||
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
|
||||
size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
|
||||
|
||||
if( trackEnable )
|
||||
{
|
||||
#if 1
|
||||
int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
|
||||
*(((unsigned char *)p)+realSize) = sect;
|
||||
|
||||
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
|
||||
{
|
||||
app.DebugPrintf("Found one\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
if( p )
|
||||
{
|
||||
totalAllocGen += realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount + 1;
|
||||
|
||||
trackEnable = true;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&memCS);
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
void* operator new (size_t size)
|
||||
{
|
||||
return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void operator delete (void *p)
|
||||
{
|
||||
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
||||
}
|
||||
|
||||
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
|
||||
{
|
||||
bool special = false;
|
||||
if( dwAllocAttributes == 0 )
|
||||
{
|
||||
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
|
||||
special = true;
|
||||
}
|
||||
if(!trackStarted )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
totalAllocGen -= realSize;
|
||||
return;
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
if( pAddress )
|
||||
{
|
||||
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
|
||||
if(trackEnable)
|
||||
{
|
||||
int sect = *(((unsigned char *)pAddress)+realSize);
|
||||
totalAllocGen -= realSize;
|
||||
trackEnable = false;
|
||||
int key = ( sect << 26 ) | realSize;
|
||||
int oldCount = allocCounts[key];
|
||||
allocCounts[key] = oldCount - 1;
|
||||
trackEnable = true;
|
||||
}
|
||||
XMemFreeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
SIZE_T WINAPI XMemSize(
|
||||
PVOID pAddress,
|
||||
DWORD dwAllocAttributes
|
||||
)
|
||||
{
|
||||
if( trackStarted )
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
return XMemSizeDefault(pAddress, dwAllocAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
void DumpMem()
|
||||
{
|
||||
int totalLeak = 0;
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
|
||||
totalLeak += ( it->first & 0x03ffffff ) * it->second;
|
||||
}
|
||||
}
|
||||
app.DebugPrintf("Total %d\n",totalLeak);
|
||||
}
|
||||
|
||||
void ResetMem()
|
||||
{
|
||||
if( !trackStarted )
|
||||
{
|
||||
trackEnable = true;
|
||||
trackStarted = true;
|
||||
totalAllocGen = 0;
|
||||
InitializeCriticalSection(&memCS);
|
||||
tlsIdx = TlsAlloc();
|
||||
}
|
||||
EnterCriticalSection(&memCS);
|
||||
trackEnable = false;
|
||||
allocCounts.clear();
|
||||
trackEnable = true;
|
||||
LeaveCriticalSection(&memCS);
|
||||
}
|
||||
|
||||
void MemSect(int section)
|
||||
{
|
||||
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
|
||||
if( section == 0 ) // pop
|
||||
{
|
||||
value = (value >> 6) & 0x03ffffff;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = (value << 6) | section;
|
||||
}
|
||||
TlsSetValue(tlsIdx, (LPVOID)value);
|
||||
}
|
||||
|
||||
void MemPixStuff()
|
||||
{
|
||||
const int MAX_SECT = 46;
|
||||
|
||||
int totals[MAX_SECT] = {0};
|
||||
|
||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
||||
{
|
||||
if(it->second > 0 )
|
||||
{
|
||||
int sect = ( it->first >> 26 ) & 0x3f;
|
||||
int bytes = it->first & 0x03ffffff;
|
||||
totals[sect] += bytes * it->second;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int allSectsTotal = 0;
|
||||
for( int i = 0; i < MAX_SECT; i++ )
|
||||
{
|
||||
allSectsTotal += totals[i];
|
||||
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
|
||||
}
|
||||
|
||||
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in new issue
Block a user