46 Commits

Author SHA1 Message Date
itsRevela 071c11d1f7 Fix pistons permanently breaking server-wide on dedicated servers
triggerEvent() set ignoreUpdate to true at the start but three early
return paths skipped the reset at the end. Once any of these paths was
hit, the TLS flag stayed true permanently, blocking all piston neighbor
updates for the rest of the server session.
2026-03-26 10:56:33 -05:00
Sylvessa c96a8ee524 fix splitscreen xuids (#1413) 2026-03-26 10:19:20 -04:00
Sylvessa 1a50770647 Add asynchronous server joining (#1408) 2026-03-26 10:15:11 -04:00
Loki Rautio dee559bd16 Revert "Memory leak fix: Make chunks unload properly (#1406)"
This reverts commit a24318eedc.
This fix introduces broken behavior for dedicated servers. It will be
merged back in once the related issue is fixed
2026-03-26 01:37:23 -05:00
ModMaker101 a24318eedc Memory leak fix: Make chunks unload properly (#1406)
* Fix chunk unload and cleanup logic, fixes #1347

* Applying formatting to code I edited 😝
2026-03-24 23:25:18 -05:00
Sylvessa 993052409a Fix XUID logging (#1395)
* pass invalid_xuid to other players

* actually more simple fix
2026-03-24 05:04:07 -04:00
Ayush Thoren ed9cbae3f7 Fix initial cursor position for in-game UI elements (#1120)
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-23 21:06:20 -05:00
Sylvessa daed75b8a1 make handleParticleEvent actually parse the particle type instead of hardcoding hearts (#1399) 2026-03-23 20:11:37 -05:00
rtm516 9e715cb3bc Fix render order of F3 debug screen (#1239) 2026-03-23 18:01:40 -05:00
Sylvessa 127465b0eb add advanced tooltips, F3+H combo, and handle settings (#1389) 2026-03-23 17:54:46 -05:00
Connor Beard 77433dbd86 Fix: CMP0057 policy was not set (#1367) 2026-03-22 23:27:42 -05:00
Lord Cambion 9a6d126ae1 Stained Glass Survival Integration & Crafting UI Fix (#1195)
* Added Stained Glass

i found out that stained glass  was not accessible in survival, then i  saw they disabled it in the code

* Grouping glass correctly in crafting table

I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Revela 39e46751bf Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard (#1298)
Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
2026-03-22 21:09:10 -05:00
Alezito2008 ebab3ec40f Clicking outside container now drops items (#1306)
Java Edition KBM input parity
2026-03-22 21:05:04 -05:00
Sylvessa c1ce97f7be allow displaying item lore (#1384) 2026-03-22 20:50:06 -05:00
Iruka Wolf 603c6ba7cb Fix missing trapped chest textures in Natural Texture Pack (#1381)
Co-authored-by: Iruka-Wolf <17684713+Iruka-Wolf@users.noreply.github.com>
2026-03-22 20:49:14 -05:00
Sylvessa b6e25415ca Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp (#1348) (#1380) 2026-03-22 18:37:59 -04:00
Sylvessa dac073605f add ifdef debug around handle debug options (#1382) 2026-03-22 13:38:35 -04:00
Ayush Thoren be7e2ca91d Fix font rendering for color and formatting codes (#1017)
* Fix "Colormatic" splash text rendering as single color

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

* Use per-vertex coloring in a single batch

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

* Fix font rendering for color and formatting codes

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

---------

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-22 00:33:35 -04:00
GabsPuNs 250accd40b Fix Sign (#1369)
fix for the sign's interface.

SignEntryMenu720 was being replaced by an older version of SkinWinHD.

SignEntryMenu720 was is now replaced with it's original version.
2026-03-21 17:49:21 -04:00
Jazzitch 33b008c96a Update maximum limits for game entities (#1355)
* Update maximum limits for game entities

Increased the maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.

* Update maximum limits for game entities

Increased maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.
2026-03-21 16:15:47 -04:00
Matthew Toro ecb3f00bd6 Revert "Increase limits for boats, minecarts, fireballs, and height (#1325)" (#1341)
This reverts commit baa9fc058d.
2026-03-18 20:52:48 -04:00
Adem Kurt 71d6fba4b9 Fix: opening the horse's inventory plays sound effects twice (#1336) 2026-03-18 20:11:07 -04:00
ButterSword baa9fc058d Increase limits for boats, minecarts, fireballs, and height (#1325) 2026-03-18 20:10:24 -04:00
Xenovyy ab80b34c45 Update banner.png to new logo (#1323)
Update banner.png to new logo
2026-03-18 20:08:40 -04:00
Xenovyy a94ee1ca22 Fixed the ear bleeding sound when using a slider with mouse controls (#1296)
* Fixed the ear bleeding sound when using a slider with mouse controls

Now only ticks every 9 "ticks" unless the slider has less than 18 possible values..

* cured rtm516's ocd

title

* rtm516 reaches enlightenment

* rtm516 reaches total enlightenment
2026-03-17 22:44:12 +00:00
rtm516 b774d13806 Fix zip command when packaging release 2026-03-17 22:36:52 +00:00
Matthew Toro 6df8089003 Merge pull request #669 from qwasdrizzel/main
Fix crash when FOV is equal to zero
2026-03-17 18:03:57 -04:00
rtm516 76f4832a6b Fix actions and sort docker nightly 2026-03-17 22:02:24 +00:00
rtm516 02a5961f39 Move project to CMake (#781)
* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
2026-03-17 16:39:22 -05:00
Loki Rautio 1a3fcb5b20 Remove Miles Sound System from credits
we don't use it anymore!
2026-03-17 16:22:49 -05:00
Loki Rautio a3ca23fdf6 Cleanup project credits and README 2026-03-17 16:15:26 -05:00
Toru the Red Fox c98153bf07 Fix FOV modification so it respects applyEffects (#1297) 2026-03-17 19:47:34 +00:00
Matthew Toro a5f5595c63 Merge pull request #1315 from dognews/main
LoadJoinMenu UI Bug Fix: Properly display space indicator, remove label placeholder [BUG: #1004]
2026-03-17 15:45:22 -04:00
Matthew Toro dc8af13b45 Merge pull request #1321 from rtm516/fix/host-settings
Change KEY_HOST_SETTINGS back to to VK_TAB
2026-03-17 15:41:26 -04:00
rtm516 ab16f3bf45 Change KEY_HOST_SETTINGS back to to VK_TAB 2026-03-17 19:22:24 +00:00
Alex 994a23f96b Fix save space indicator display
Include space indicator UI element in windows build, logic to handle getting save file sizes on windows
2026-03-17 07:44:52 -07:00
qwasdrizzel d359957727 fix 2026-03-16 21:54:29 -05:00
qwasdrizzel ce739f6045 Merge branch 'smartcmd:main' into main 2026-03-16 21:44:26 -05:00
GabsPuNs 5a59f5d146 Update to more accurate logo (#1305)
* Updated Logo

* Updated two old files.
2026-03-16 19:00:51 -05:00
qwasdrizzel 255a18fe8e Fix crash by ensuring FOV is not less than 1 2026-03-05 22:20:39 -06:00
qwasdrizzel cffe636e35 Merge branch 'smartcmd:main' into main 2026-03-05 22:18:36 -06:00
qwasdrizzel d1eb09a4b9 Merge branch 'smartcmd:main' into main 2026-03-05 18:01:32 -06:00
qwasdrizzel 4b13b3345e Fix the angle problem with flying
Removed checks that limit flying to a 90 degree angle, which caused the problem.
2026-03-05 18:01:13 -06:00
qwasdrizzel 0666959d31 Merge branch 'smartcmd:main' into main 2026-03-05 17:17:45 -06:00
qwasdrizzel 9370cbc7d8 Modify dispense behavior to set outcome as LEFT_ITEM 2026-03-05 00:02:17 -06:00
166 changed files with 9156 additions and 73339 deletions
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-31
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@@ -1,31 +0,0 @@
name: Build Minecraft Legacy Console Edition
on:
workflow_dispatch:
jobs:
build:
runs-on: windows-2022
strategy:
matrix:
configuration: [Release, Debug]
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v2
- name: Build Minecraft Legacy Console Edition
run: |
msbuild MinecraftConsoles.sln `
/p:Configuration=${{ matrix.configuration }} `
/p:Platform=Windows64 `
/m
- name: Upload Release + Debug Artifacts
uses: actions/upload-artifact@v4
with:
name: MinecraftClient-${{ matrix.configuration }}
path: x64/${{ matrix.configuration }}
-32
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@@ -1,32 +0,0 @@
name: MSBuild Debug Test
on:
workflow_dispatch:
pull_request:
types: [opened, reopened, synchronize]
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
push:
branches:
- 'main'
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
jobs:
build:
name: Build Windows64 (DEBUG)
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Build
run: MSBuild.exe MinecraftConsoles.sln /p:Configuration=Debug /p:Platform="Windows64"
-160
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@@ -1,160 +0,0 @@
name: Docker Nightly Dedicated Server
on:
workflow_dispatch:
push:
branches:
- "main"
- 'feature/dedicated-server'
paths-ignore:
- ".gitignore"
- "*.md"
- ".github/*.md"
permissions:
contents: read
packages: write
concurrency:
group: docker-nightly-dedicated-server
cancel-in-progress: true
jobs:
build-runtime:
name: Build Dedicated Server Runtime
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Build Dedicated Server Runtime Only
shell: pwsh
run: |
MSBuild.exe Minecraft.World\Minecraft.World.vcxproj /p:Configuration=Release /p:Platform=x64 /m
MSBuild.exe Minecraft.Server\Minecraft.Server.vcxproj /p:Configuration=Release /p:Platform=x64 /m
- name: Stage dedicated server runtime
shell: pwsh
run: |
$serverOut = "Minecraft.Server/x64/Minecraft.Server/Release"
$stage = ".artifacts/dedicated-server-runtime"
if (Test-Path $stage) {
Remove-Item -Path $stage -Recurse -Force
}
New-Item -ItemType Directory -Path (Join-Path $stage "Windows64") -Force | Out-Null
# Minimum required runtime files
$required = @(
"Minecraft.Server.exe",
"iggy_w64.dll",
"Common"
)
foreach ($entry in $required) {
$src = Join-Path $serverOut $entry
if (-not (Test-Path $src)) {
throw "Missing required runtime path: $src"
}
}
# Copy required files
Copy-Item -Path (Join-Path $serverOut "Minecraft.Server.exe") -Destination (Join-Path $stage "Minecraft.Server.exe") -Force
Copy-Item -Path (Join-Path $serverOut "iggy_w64.dll") -Destination (Join-Path $stage "iggy_w64.dll") -Force
Copy-Item -Path (Join-Path $serverOut "Common") -Destination (Join-Path $stage "Common") -Recurse -Force
if (Test-Path (Join-Path $serverOut "Windows64")) {
Copy-Item -Path (Join-Path $serverOut "Windows64/*") -Destination (Join-Path $stage "Windows64") -Recurse -Force
} else {
Write-Host "Windows64 directory is not present in build output; staging without it."
}
Get-ChildItem -Path $stage -Recurse -File | Select-Object -First 20 | ForEach-Object {
Write-Host "Staged: $($_.FullName)"
}
- name: Upload dedicated server runtime to artifacts
uses: actions/upload-artifact@v4
with:
name: dedicated-server-runtime
if-no-files-found: error
path: |
.artifacts/dedicated-server-runtime/**
docker-publish:
name: Build and Push Docker Image
runs-on: ubuntu-latest
needs: build-runtime
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Download dedicated server runtime from artifacts
uses: actions/download-artifact@v4
with:
name: dedicated-server-runtime
path: .artifacts/runtime
- name: Prepare Docker runtime directory
shell: bash
run: |
set -euo pipefail
rm -rf runtime
mkdir -p runtime
cp .artifacts/runtime/Minecraft.Server.exe runtime/Minecraft.Server.exe
cp .artifacts/runtime/iggy_w64.dll runtime/iggy_w64.dll
cp -R .artifacts/runtime/Common runtime/Common
mkdir -p runtime/Windows64
if [[ -d ".artifacts/runtime/Windows64" ]]; then
cp -R .artifacts/runtime/Windows64/. runtime/Windows64/
fi
test -f runtime/Minecraft.Server.exe
test -f runtime/iggy_w64.dll
test -d runtime/Common
test -d runtime/Windows64
- name: Compute image name
id: image
shell: bash
run: |
owner="$(echo "${{ vars.CONTAINER_REGISTRY_OWNER || github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
image_tag="nightly"
# if [[ "${{ github.ref }}" != "refs/heads/main" ]]; then
# image_tag="nightly-test"
# fi
echo "owner=$owner" >> "$GITHUB_OUTPUT"
echo "image=ghcr.io/$owner/minecraft-lce-dedicated-server" >> "$GITHUB_OUTPUT"
echo "image_tag=$image_tag" >> "$GITHUB_OUTPUT"
- name: Extract Docker metadata
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ steps.image.outputs.image }}
tags: |
type=raw,value=${{ steps.image.outputs.image_tag }}
- name: Login to GHCR
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ secrets.GHCR_USERNAME || github.actor }}
password: ${{ secrets.GHCR_TOKEN || secrets.GITHUB_TOKEN }}
- name: Build and push image
uses: docker/build-push-action@v6
with:
context: .
file: docker/dedicated-server/Dockerfile
push: true
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
build-args: |
MC_RUNTIME_DIR=runtime
+167
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@@ -0,0 +1,167 @@
name: Nightly Server Release
on:
workflow_dispatch:
push:
branches:
- 'main'
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/**'
- '!.github/workflows/nightly-server.yml'
permissions:
contents: write
packages: write
concurrency:
group: nightly-server
cancel-in-progress: true
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
platform: [Windows64]
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Set platform lowercase
run: echo "MATRIX_PLATFORM=$('${{ matrix.platform }}'.ToLower())" >> $env:GITHUB_ENV
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: "" # Disable vcpkg for CI builds
with:
configurePreset: ${{ env.MATRIX_PLATFORM }}
buildPreset: ${{ env.MATRIX_PLATFORM }}-release
buildPresetAdditionalArgs: "['--target', 'Minecraft.Server']"
- name: Zip Build
run: 7z a -r LCEServer${{ matrix.platform }}.zip ./build/${{ env.MATRIX_PLATFORM }}/Minecraft.Server/Release/* "-x!*.ipdb" "-x!*.iobj"
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCEServer${{ matrix.platform }}.zip staging/
- name: Stage exe and pdb
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./build/${{ env.MATRIX_PLATFORM }}/Minecraft.Server/Release/Minecraft.Server.exe staging/
- name: Upload artifacts
uses: actions/upload-artifact@v6
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v7
with:
path: artifacts
merge-multiple: true
- name: Update release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly-dedicated-server
name: Nightly Dedicated Server Release
body: |
Dedicated Server runtime for Windows64.
Download `LCEServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
files: |
artifacts/*
docker:
name: Build and Push Docker Image
runs-on: ubuntu-latest
needs: build
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Download dedicated server runtime from artifacts
uses: actions/download-artifact@v4
with:
name: build-Windows64
path: .artifacts/
- name: Prepare Docker runtime directory
shell: bash
run: |
set -euo pipefail
rm -rf runtime
mkdir -p runtime
unzip .artifacts/LCEServerWindows64.zip -d runtime
- name: Compute image name
id: image
shell: bash
run: |
owner="$(echo "${{ vars.CONTAINER_REGISTRY_OWNER || github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
image_tag="nightly"
# if [[ "${{ github.ref }}" != "refs/heads/main" ]]; then
# image_tag="nightly-test"
# fi
echo "owner=$owner" >> "$GITHUB_OUTPUT"
echo "image=ghcr.io/$owner/minecraft-lce-dedicated-server" >> "$GITHUB_OUTPUT"
echo "image_tag=$image_tag" >> "$GITHUB_OUTPUT"
- name: Extract Docker metadata
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ steps.image.outputs.image }}
tags: |
type=raw,value=${{ steps.image.outputs.image_tag }}
- name: Login to GHCR
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ secrets.GHCR_USERNAME || github.actor }}
password: ${{ secrets.GHCR_TOKEN || secrets.GITHUB_TOKEN }}
- name: Build and push image
uses: docker/build-push-action@v6
with:
context: .
file: docker/dedicated-server/Dockerfile
push: true
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
build-args: |
MC_RUNTIME_DIR=runtime
cleanup:
needs: [build, release, docker]
if: always()
runs-on: ubuntu-latest
steps:
- name: Cleanup artifacts
uses: geekyeggo/delete-artifact@v5
with:
name: build-*
+65 -30
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@@ -1,41 +1,84 @@
name: Nightly Releases
name: Nightly Release
on:
workflow_dispatch:
push:
branches:
- 'main'
- 'feature/dedicated-server'
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
- '.github/**'
- '!.github/workflows/nightly.yml'
permissions:
contents: write
concurrency:
group: nightly
cancel-in-progress: true
jobs:
build:
name: Build Windows64
runs-on: windows-latest
strategy:
matrix:
platform: [Windows64]
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Set platform lowercase
run: echo "MATRIX_PLATFORM=$('${{ matrix.platform }}'.ToLower())" >> $env:GITHUB_ENV
- name: Build
run: MSBuild.exe MinecraftConsoles.sln /p:Configuration=Release /p:Platform="Windows64"
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: "" # Disable vcpkg for CI builds
with:
configurePreset: ${{ env.MATRIX_PLATFORM }}
buildPreset: ${{ env.MATRIX_PLATFORM }}-release
buildPresetAdditionalArgs: "['--target', 'Minecraft.Client']"
- name: Zip Build
run: 7z a -r LCEWindows64.zip ./x64/Release/*
run: 7z a -r LCE${{ matrix.platform }}.zip ./build/${{ env.MATRIX_PLATFORM }}/Minecraft.Client/Release/* "-x!*.ipdb" "-x!*.iobj"
- name: Zip Dedicated Server Build
run: 7z a -r LCEServerWindows64.zip ./x64/Minecraft.Server/Release/*
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Update Client release
- name: Stage exe and pdb
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./build/${{ env.MATRIX_PLATFORM }}/Minecraft.Client/Release/Minecraft.Client.exe staging/
- name: Upload artifacts
uses: actions/upload-artifact@v6
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v7
with:
path: artifacts
merge-multiple: true
- name: Update release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@@ -43,27 +86,19 @@ jobs:
tag_name: nightly
name: Nightly Client Release
body: |
Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`.
Requires at least Windows 7 and DirectX 11 compatible GPU to run.
# 🚨 First time here? 🚨
If you've never downloaded the game before, you need to download `LCEWindows64.zip` and extract it to the folder where you'd like to keep the game. The other files are included in this `.zip` file!
files: |
LCEWindows64.zip
./x64/Release/Minecraft.Client.exe
./x64/Release/Minecraft.Client.pdb
artifacts/*
- name: Update Dedicated Server release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
cleanup:
needs: [build, release]
if: always()
runs-on: ubuntu-latest
steps:
- name: Cleanup artifacts
uses: geekyeggo/delete-artifact@v5
with:
tag_name: nightly-dedicated-server
name: Nightly Dedicated Server Release
body: |
Dedicated Server runtime for Windows64.
Download `LCEServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
files: |
LCEServerWindows64.zip
./x64/Minecraft.Server/Release/Minecraft.Server.exe
./x64/Minecraft.Server/Release/Minecraft.Server.pdb
name: build-*
+32
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@@ -0,0 +1,32 @@
name: Pull Request Build
on:
workflow_dispatch:
pull_request:
types: [opened, reopened, synchronize]
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
jobs:
build:
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: "" # Disable vcpkg for CI builds
with:
configurePreset: windows64
buildPreset: windows64-debug
+3 -32
View File
@@ -407,39 +407,10 @@ enc_temp_folder/
Minecraft.Client/Schematics/
Minecraft.Client/Windows64/GameHDD/
# Intermediate build files (per-project)
Minecraft.Client/x64/
Minecraft.Client/Debug/
Minecraft.Client/x64_Debug/
Minecraft.Client/Release/
Minecraft.Client/x64_Release/
Minecraft.World/x64/
Minecraft.World/Debug/
Minecraft.World/x64_Debug/
Minecraft.World/Release/
Minecraft.World/x64_Release/
Minecraft.Server/x64/
Minecraft.Server/Debug/
Minecraft.Server/x64_Debug/
Minecraft.Server/Release/
Minecraft.Server/x64_Release/
build/*
# Existing build output files
!x64/**/Effects.msscmp
!x64/**/iggy_w64.dll
!x64/**/mss64.dll
!x64/**/redist64/
# Local saves
Minecraft.Client/Saves/
# CMake build output
build/
# Server data
tmp*/
_server_asset_probe/
server-data/
# Visual Studio Per-User Config
*.user
/out
+85 -216
View File
@@ -13,232 +13,101 @@ if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
endif()
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
function(configure_msvc_target target)
target_compile_options(${target} PRIVATE
$<$<AND:$<NOT:$<CONFIG:Release>>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL /O2 /Oi /GT /GF>
)
function(configure_compiler_target target)
# MSVC and compatible compilers (like Clang-cl)
if (MSVC)
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
$<$<COMPILE_LANGUAGE:C,CXX>:/GS>
$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
$<$<COMPILE_LANGUAGE:CXX>:/GR>
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/Od>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/O2 /Oi /GT /GF>
)
endif()
# MSVC
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL>
)
target_link_options(${target} PRIVATE
$<$<CONFIG:Release>:/LTCG:incremental>
)
endif()
# Clang
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:-O0 -Wall>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:-O2 -w -flto>
)
target_link_options(${target} PRIVATE
$<$<CONFIG:Release>:-flto>
)
endif()
endfunction()
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/WorldSources.cmake")
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/ClientSources.cmake")
list(TRANSFORM MINECRAFT_WORLD_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/")
list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/")
list(APPEND MINECRAFT_CLIENT_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/MinecraftWindows.rc"
# ---
# Configuration
# ---
set(MINECRAFT_SHARED_DEFINES
_LARGE_WORLDS
_DEBUG_MENUS_ENABLED
$<$<CONFIG:Debug>:_DEBUG>
_CRT_NON_CONFORMING_SWPRINTFS
_CRT_SECURE_NO_WARNINGS
)
add_library(MinecraftWorld STATIC ${MINECRAFT_WORLD_SOURCES})
target_include_directories(MinecraftWorld PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
)
target_compile_definitions(MinecraftWorld PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
)
if(MSVC)
configure_msvc_target(MinecraftWorld)
# Add platform-specific defines
list(APPEND MINECRAFT_SHARED_DEFINES ${PLATFORM_DEFINES})
# ---
# Sources
# ---
add_subdirectory(Minecraft.World)
add_subdirectory(Minecraft.Client)
if(PLATFORM_NAME STREQUAL "Windows64") # Server is only supported on Windows for now
add_subdirectory(Minecraft.Server)
endif()
add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES})
target_include_directories(MinecraftClient PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
)
target_compile_definitions(MinecraftClient PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
)
if(MSVC)
configure_msvc_target(MinecraftClient)
target_link_options(MinecraftClient PRIVATE
$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
)
endif()
# ---
# Build versioning
# ---
set(BUILDVER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateBuildVer.cmake")
set(BUILDVER_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/generated/Common/BuildVer.h")
set_target_properties(MinecraftClient PROPERTIES
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftClient>"
)
target_link_libraries(MinecraftClient PRIVATE
MinecraftWorld
d3d11
XInput9_1_0
wsock32
legacy_stdio_definitions
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
$<$<CONFIG:Debug>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
>
)
set(MINECRAFT_SERVER_SOURCES ${MINECRAFT_CLIENT_SOURCES})
list(APPEND MINECRAFT_SERVER_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Windows64/ServerMain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/Access.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/BanManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/WhitelistManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCli.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliInput.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliParser.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliEngine.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliRegistry.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban/CliCommandBan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban-list/CliCommandBanList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/help/CliCommandHelp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/pardon/CliCommandPardon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/pardon-ip/CliCommandPardonIp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/stop/CliCommandStop.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/list/CliCommandList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/tp/CliCommandTp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/gamemode/CliCommandGamemode.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/time/CliCommandTime.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/weather/CliCommandWeather.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/give/CliCommandGive.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/enchant/CliCommandEnchant.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/kill/CliCommandKill.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/defaultgamemode/CliCommandDefaultGamemode.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/experience/CliCommandExperience.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Common/FileUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Common/StringUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerLogger.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerLogManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerProperties.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/vendor/linenoise/linenoise.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/WorldManager.cpp"
)
add_executable(MinecraftServer ${MINECRAFT_SERVER_SOURCES})
target_include_directories(MinecraftServer PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Windows64"
)
target_compile_definitions(MinecraftServer PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;MINECRAFT_SERVER_BUILD>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;MINECRAFT_SERVER_BUILD>
)
if(MSVC)
configure_msvc_target(MinecraftServer)
target_link_options(MinecraftServer PRIVATE
$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
)
endif()
set_target_properties(MinecraftServer PROPERTIES
OUTPUT_NAME "Minecraft.Server"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftServer>"
VS_DEBUGGER_COMMAND_ARGUMENTS "-port 25565 -bind 0.0.0.0 -name DedicatedServer"
)
target_link_libraries(MinecraftServer PRIVATE
MinecraftWorld
d3d11
XInput9_1_0
wsock32
legacy_stdio_definitions
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
$<$<CONFIG:Debug>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
>
)
if(CMAKE_HOST_WIN32)
message(STATUS "Starting redist copy...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/x64/Release"
"${CMAKE_CURRENT_BINARY_DIR}"
/S /MT /R:0 /W:0 /NP
)
message(STATUS "Starting asset copy...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_BINARY_DIR}"
/S /MT /R:0 /W:0 /NP
/XF "*.cpp" "*.c" "*.h" "*.hpp" "*.asm"
"*.xml" "*.lang" "*.vcxproj" "*.vcxproj.*" "*.sln"
"*.docx" "*.xls"
"*.bat" "*.cmd" "*.ps1" "*.py"
"*Test*"
/XD "Durango*" "Orbis*" "PS*" "Xbox"
)
message(STATUS "Patching Windows64Media...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/DurangoMedia"
"${CMAKE_CURRENT_BINARY_DIR}/Windows64Media"
/S /MT /R:0 /W:0 /NP
/XF "*.h" "*.xml" "*.lang" "*.bat"
)
elseif(CMAKE_HOST_UNIX)
message(STATUS "Starting redist copy...")
execute_process(
COMMAND rsync -av "${CMAKE_CURRENT_SOURCE_DIR}/x64/Release/" "${CMAKE_CURRENT_BINARY_DIR}/"
)
message(STATUS "Starting asset copy...")
execute_process(
COMMAND rsync -av
"--exclude=*.cpp" "--exclude=*.c" "--exclude=*.h" "--exclude=*.hpp" "--exclude=*.asm"
"--exclude=*.xml" "--exclude=*.lang" "--exclude=*.vcxproj" "--exclude=*.vcxproj.*" "--exclude=*.sln"
"--exclude=*.docx" "--exclude=*.xls"
"--exclude=*.bat" "--exclude=*.cmd" "--exclude=*.ps1" "--exclude=*.py"
"--exclude=*Test*"
"--exclude=Durango*" "--exclude=Orbis*" "--exclude=PS*" "--exclude=Xbox"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/" "${CMAKE_CURRENT_BINARY_DIR}/"
)
message(STATUS "Patching Windows64Media...")
execute_process(
COMMAND rsync -av
"--exclude=*.h" "--exclude=*.xml" "--exclude=*.lang" "--exclude=*.bat"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/DurangoMedia/" "${CMAKE_CURRENT_BINARY_DIR}/Windows64Media/"
)
else()
message(FATAL_ERROR "Redist and asset copying is only supported on Windows (Robocopy) and Unix systems (rsync).")
endif()
add_custom_command(TARGET MinecraftServer POST_BUILD
COMMAND "${CMAKE_COMMAND}"
-DPROJECT_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}"
-DOUTPUT_DIR="$<TARGET_FILE_DIR:MinecraftServer>"
-DCONFIGURATION=$<CONFIG>
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyServerAssets.cmake"
add_custom_target(GenerateBuildVer
COMMAND ${CMAKE_COMMAND}
"-DOUTPUT_FILE=${BUILDVER_OUTPUT}"
-P "${BUILDVER_SCRIPT}"
COMMENT "Generating BuildVer.h..."
VERBATIM
)
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftServer)
add_dependencies(Minecraft.World GenerateBuildVer)
add_dependencies(Minecraft.Client GenerateBuildVer)
if(PLATFORM_NAME STREQUAL "Windows64")
add_dependencies(Minecraft.Server GenerateBuildVer)
endif()
# ---
# Project organisation
# ---
# Set the startup project for Visual Studio
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT Minecraft.Client)
# Setup folders for Visual Studio, just hides the build targets under a sub folder
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(TARGET GenerateBuildVer PROPERTY FOLDER "Build")
+94
View File
@@ -0,0 +1,94 @@
{
"version": 5,
"configurePresets": [
{
"name": "base",
"generator": "Ninja Multi-Config",
"binaryDir": "${sourceDir}/build/${presetName}",
"hidden": true
},
{
"name": "windows64",
"displayName": "Windows64",
"inherits": "base",
"cacheVariables": {
"PLATFORM_DEFINES": "_WINDOWS64",
"PLATFORM_NAME": "Windows64",
"IGGY_LIBS": "iggy_w64.lib;iggyperfmon_w64.lib;iggyexpruntime_w64.lib"
}
},
{
"name": "durango",
"displayName": "Durango",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/durango.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "_DURANGO;_XBOX_ONE",
"PLATFORM_NAME": "Durango",
"IGGY_LIBS": "iggy_durango.lib;iggyperfmon_durango.lib"
}
},
{
"name": "orbis",
"displayName": "ORBIS",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/orbis.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "__ORBIS__",
"PLATFORM_NAME": "Orbis",
"IGGY_LIBS": "libiggy_orbis.a;libiggyperfmon_orbis.a"
}
},
{
"name": "ps3",
"displayName": "PS3",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/ps3.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "__PS3__",
"PLATFORM_NAME": "PS3",
"IGGY_LIBS": "libiggy_ps3.a;libiggyperfmon_ps3.a;libiggyexpruntime_ps3.a"
}
},
{
"name": "psvita",
"displayName": "PSVita",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/psvita.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "__PSVITA__",
"PLATFORM_NAME": "PSVita",
"IGGY_LIBS": "libiggy_psp2.a;libiggyperfmon_psp2.a"
}
},
{
"name": "xbox360",
"displayName": "Xbox 360",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/xbox360.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "_XBOX",
"PLATFORM_NAME": "Xbox"
}
}
],
"buildPresets": [
{ "name": "windows64-debug", "displayName": "Windows64 - Debug", "configurePreset": "windows64", "configuration": "Debug" },
{ "name": "windows64-release", "displayName": "Windows64 - Release", "configurePreset": "windows64", "configuration": "Release" },
{ "name": "durango-debug", "displayName": "Durango - Debug", "configurePreset": "durango", "configuration": "Debug" },
{ "name": "durango-release", "displayName": "Durango - Release", "configurePreset": "durango", "configuration": "Release" },
{ "name": "orbis-debug", "displayName": "ORBIS - Debug", "configurePreset": "orbis", "configuration": "Debug" },
{ "name": "orbis-release", "displayName": "ORBIS - Release", "configurePreset": "orbis", "configuration": "Release" },
{ "name": "ps3-debug", "displayName": "PS3 - Debug", "configurePreset": "ps3", "configuration": "Debug" },
{ "name": "ps3-release", "displayName": "PS3 - Release", "configurePreset": "ps3", "configuration": "Release" },
{ "name": "psvita-debug", "displayName": "PSVita - Debug", "configurePreset": "psvita", "configuration": "Debug" },
{ "name": "psvita-release", "displayName": "PSVita - Release", "configurePreset": "psvita", "configuration": "Release" },
{ "name": "xbox360-debug", "displayName": "Xbox 360 - Debug", "configurePreset": "xbox360", "configuration": "Debug" },
{ "name": "xbox360-release", "displayName": "Xbox 360 - Release", "configurePreset": "xbox360", "configuration": "Release" }
]
}
+19 -19
View File
@@ -1,16 +1,14 @@
# Compile Instructions
## Visual Studio (`.sln`)
## Visual Studio
1. Open `MinecraftConsoles.sln` in Visual Studio 2022.
2. Set Startup Project:
- Client: `Minecraft.Client`
- Dedicated server: `Minecraft.Server`
3. Select configuration:
- `Debug` (recommended), or
- `Release`
4. Select platform: `Windows64`.
5. Build and run:
1. Clone or download the repository
1. Open the repo folder in Visual Studio 2022+.
2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
3. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
6. Build and run the project:
- `Build > Build Solution` (or `Ctrl+Shift+B`)
- Start debugging with `F5`.
@@ -29,50 +27,52 @@
Configure (use your VS Community instance explicitly):
Open `Developer PowerShell for VS` and run:
```powershell
cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community"
cmake --preset windows64
```
Build Debug:
```powershell
cmake --build build --config Debug --target MinecraftClient
cmake --build --preset windows64-debug --target Minecraft.Client
```
Build Release:
```powershell
cmake --build build --config Release --target MinecraftClient
cmake --build --preset windows64-release --target Minecraft.Client
```
Build Dedicated Server (Debug):
```powershell
cmake --build build --config Debug --target MinecraftServer
cmake --build --preset windows64-debug --target Minecraft.Server
```
Build Dedicated Server (Release):
```powershell
cmake --build build --config Release --target MinecraftServer
cmake --build --preset windows64-release --target Minecraft.Server
```
Run executable:
```powershell
cd .\build\Debug
.\MinecraftClient.exe
cd .\build\windows64\Minecraft.Client\Debug
.\Minecraft.Client.exe
```
Run dedicated server:
```powershell
cd .\build\Debug
cd .\build\windows64\Minecraft.Server\Debug
.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer
```
Notes:
- The CMake build is Windows-only and x64-only.
- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants).
- Post-build asset copy is automatic for `Minecraft.Client` in CMake (Debug and Release variants).
- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.
+96
View File
@@ -0,0 +1,96 @@
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/ORBIS.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PS3.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PSVita.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Xbox360.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake")
# Combine all source files into a single variable for the target
# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
set(MINECRAFT_CLIENT_SOURCES
${MINECRAFT_CLIENT_COMMON}
$<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_CLIENT_DURANGO}>
$<$<STREQUAL:${PLATFORM_NAME},Orbis>:${MINECRAFT_CLIENT_ORBIS}>
$<$<STREQUAL:${PLATFORM_NAME},PS3>:${MINECRAFT_CLIENT_PS3}>
$<$<STREQUAL:${PLATFORM_NAME},PSVita>:${MINECRAFT_CLIENT_PSVITA}>
$<$<STREQUAL:${PLATFORM_NAME},Windows64>:${MINECRAFT_CLIENT_WINDOWS}>
$<$<STREQUAL:${PLATFORM_NAME},Xbox>:${MINECRAFT_CLIENT_XBOX360}>
${SOURCES_COMMON}
)
add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES})
# Only define executable on windows
if(PLATFORM_NAME STREQUAL "Windows64")
set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
target_include_directories(Minecraft.Client PRIVATE
"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include"
"${CMAKE_SOURCE_DIR}/include/"
)
target_compile_definitions(Minecraft.Client PRIVATE
${MINECRAFT_SHARED_DEFINES}
)
target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
configure_compiler_target(Minecraft.Client)
set_target_properties(Minecraft.Client PROPERTIES
OUTPUT_NAME "Minecraft.Client"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>"
)
target_link_libraries(Minecraft.Client PRIVATE
Minecraft.World
d3d11
d3dcompiler
XInput9_1_0
wsock32
legacy_stdio_definitions
$<$<CONFIG:Debug>: # Debug 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib"
>
)
# Iggy libs
foreach(lib IN LISTS IGGY_LIBS)
target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/lib/${lib}")
endforeach()
# ---
# Asset / redist copy
# ---
include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
set(ASSET_FOLDER_PAIRS
"${CMAKE_CURRENT_SOURCE_DIR}/music" "music"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Media" "Common/Media"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res" "Common/res"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Trial" "Common/Trial"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Tutorial" "Common/Tutorial"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media" "${PLATFORM_NAME}Media"
)
setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}")
# Copy redist files
add_copyredist_target(Minecraft.Client)
# Make sure GameHDD exists on Windows
if(PLATFORM_NAME STREQUAL "Windows64")
add_gamehdd_target(Minecraft.Client)
endif()
+2 -4
View File
@@ -4036,6 +4036,8 @@ void ClientConnection::handleSetPlayerTeamPacket(shared_ptr<SetPlayerTeamPacket>
void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet)
{
ePARTICLE_TYPE particleId = (ePARTICLE_TYPE)Integer::parseInt(packet->getName());
for (int i = 0; i < packet->getCount(); i++)
{
double xVarience = random->nextGaussian() * packet->getXDist();
@@ -4045,10 +4047,6 @@ void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> pack
double ya = random->nextGaussian() * packet->getMaxSpeed();
double za = random->nextGaussian() * packet->getMaxSpeed();
// TODO: determine particle ID from name
assert(0);
ePARTICLE_TYPE particleId = eParticleType_heart;
level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za);
}
}
-28
View File
@@ -1,28 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CommonMedia", "CommonMedia.vcxproj", "{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = CommonMedia.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Debug|Win32.ActiveCfg = Debug|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Debug|Win32.Build.0 = Debug|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Release|Win32.ActiveCfg = Release|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-115
View File
@@ -1,115 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="Media\ChestMenu720.swf" />
<None Include="Media\CreateWorldMenu720.swf" />
<None Include="Media\CreativeMenu720.swf" />
<None Include="Media\DebugMenu720.swf" />
<None Include="Media\FullscreenProgress720.swf" />
<None Include="Media\HUD720.swf" />
<None Include="Media\InventoryMenu720.swf" />
<None Include="Media\languages.loc" />
<None Include="Media\LaunchMoreOptionsMenu720.swf" />
<None Include="Media\LoadMenu720.swf" />
<None Include="Media\LoadOrJoinMenu720.swf" />
<None Include="Media\MainMenu720.swf" />
<None Include="Media\media.arc" />
<None Include="Media\Panorama720.swf" />
<None Include="Media\PauseMenu720.swf" />
<None Include="Media\skin.swf" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Media\strings.resx" />
</ItemGroup>
<ItemGroup>
<Text Include="Media\media.txt" />
<Text Include="Media\strings_begin.txt" />
<Text Include="Media\strings_Controls.txt" />
<Text Include="Media\strings_Credits.txt" />
<Text Include="Media\strings_Descriptions.txt" />
<Text Include="Media\strings_end.txt" />
<Text Include="Media\strings_HowToPlay.txt" />
<Text Include="Media\strings_ItemsAndTiles.txt" />
<Text Include="Media\strings_Misc.txt" />
<Text Include="Media\strings_PotionsAndEnchantments.txt" />
<Text Include="Media\strings_Tips.txt" />
<Text Include="Media\strings_Tooltips.txt" />
<Text Include="Media\strings_Tutorial.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Durango\strings.h" />
<ClInclude Include="..\Orbis\strings.h" />
<ClInclude Include="..\PS3\strings.h" />
<ClInclude Include="..\Windows64\strings.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>echo Creating languages.loc
copy .\Media\strings.resx .\Media\en-EN.lang
copy .\Media\fr-FR\strings.resx .\Media\fr-FR\fr-FR.lang
copy .\Media\ja-JP\strings.resx .\Media\ja-JP\ja-JP.lang
..\..\..\Tools\NewLocalisationPacker.exe --static .\Media .\Media\languages.loc
echo Making archive
..\..\..\Tools\ArchiveFilePacker.exe -cd $(ProjectDir)\Media media.arc media.txt
echo Copying Durango strings.h
copy .\Media\strings.h ..\Durango\strings.h
echo Copying PS3 strings.h
copy .\Media\strings.h ..\PS3\strings.h
echo Copying PS4 strings.h
copy .\Media\strings.h ..\Orbis\strings.h
echo Copying Win strings.h
copy .\Media\strings.h ..\Windows64\strings.h</NMakeBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -1,136 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="IggyMedia">
<UniqueIdentifier>{55c7ab2e-b3e5-4aed-9ffe-3308591d9c34}</UniqueIdentifier>
</Filter>
<Filter Include="Strings">
<UniqueIdentifier>{eaa0eb72-0b27-4080-ad53-f68e42f37ba8}</UniqueIdentifier>
</Filter>
<Filter Include="Archive">
<UniqueIdentifier>{711ad95b-eb56-4e18-b001-34ad7b8075a3}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\Win64">
<UniqueIdentifier>{1432ec3d-c5d0-46da-91b6-e7737095a97e}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\PS4">
<UniqueIdentifier>{4b2aeaf1-04d7-454d-b2d9-08364799831c}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\PS3">
<UniqueIdentifier>{4b0eaef6-fa2f-4605-b0da-a81ffb5659bc}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\Durango">
<UniqueIdentifier>{bf1c74da-21f1-4bdd-98ed-83457946e4cc}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="Media\ChestMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\CreateWorldMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\CreativeMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\DebugMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\FullscreenProgress720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\HUD720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\InventoryMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\media.arc">
<Filter>Archive</Filter>
</None>
<None Include="Media\languages.loc">
<Filter>Archive</Filter>
</None>
<None Include="Media\skin.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\MainMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\Panorama720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\LoadOrJoinMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\LaunchMoreOptionsMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\LoadMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\PauseMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Media\strings.resx">
<Filter>Strings</Filter>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Text Include="Media\strings_begin.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Controls.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Credits.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Descriptions.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_end.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_HowToPlay.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_ItemsAndTiles.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Misc.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_PotionsAndEnchantments.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Tips.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Tooltips.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Tutorial.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\media.txt">
<Filter>Archive</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Durango\strings.h">
<Filter>Archive\Durango</Filter>
</ClInclude>
<ClInclude Include="..\PS3\strings.h">
<Filter>Archive\PS3</Filter>
</ClInclude>
<ClInclude Include="..\Orbis\strings.h">
<Filter>Archive\PS4</Filter>
</ClInclude>
<ClInclude Include="..\Windows64\strings.h">
<Filter>Archive\Win64</Filter>
</ClInclude>
</ItemGroup>
</Project>
Binary file not shown.
@@ -47,7 +47,8 @@ public:
{
JOINGAME_SUCCESS,
JOINGAME_FAIL_GENERAL,
JOINGAME_FAIL_SERVER_FULL
JOINGAME_FAIL_SERVER_FULL,
JOINGAME_PENDING
} eJoinGameResult;
void Initialise();
@@ -173,6 +173,11 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
m_bSearchPending = false;
m_bIsOfflineGame = false;
#ifdef _WINDOWS64
m_bJoinPending = false;
m_joinLocalUsersMask = 0;
m_joinHostName[0] = 0;
#endif
m_pSearchParam = nullptr;
m_SessionsUpdatedCallback = nullptr;
@@ -282,6 +287,38 @@ void CPlatformNetworkManagerStub::DoWork()
m_bLeaveGameOnTick = false;
}
}
if (m_bJoinPending)
{
WinsockNetLayer::eJoinState state = WinsockNetLayer::GetJoinState();
if (state == WinsockNetLayer::eJoinState_Success)
{
WinsockNetLayer::FinalizeJoin();
BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
IQNet::m_player[localSmallId].m_smallId = localSmallId;
IQNet::m_player[localSmallId].m_isRemote = false;
IQNet::m_player[localSmallId].m_isHostPlayer = false;
IQNet::m_player[localSmallId].m_resolvedXuid = Win64Xuid::ResolvePersistentXuid();
Minecraft* pMinecraft = Minecraft::GetInstance();
wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str());
IQNet::s_playerCount = localSmallId + 1;
NotifyPlayerJoined(&IQNet::m_player[0]);
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
m_pGameNetworkManager->StateChange_AnyToStarting();
m_bJoinPending = false;
}
else if (state == WinsockNetLayer::eJoinState_Failed ||
state == WinsockNetLayer::eJoinState_Rejected ||
state == WinsockNetLayer::eJoinState_Cancelled)
{
m_bJoinPending = false;
}
}
#endif
}
@@ -511,36 +548,22 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int l
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = true;
IQNet::m_player[0].m_isHostPlayer = true;
// Remote host still maps to legacy host XUID in mixed old/new sessions.
IQNet::m_player[0].m_resolvedXuid = Win64Xuid::GetLegacyEmbeddedHostXuid();
wcsncpy_s(IQNet::m_player[0].m_gamertag, 32, searchResult->data.hostName, _TRUNCATE);
WinsockNetLayer::StopDiscovery();
if (!WinsockNetLayer::JoinGame(hostIP, hostPort))
wcsncpy_s(m_joinHostName, 32, searchResult->data.hostName, _TRUNCATE);
m_joinLocalUsersMask = localUsersMask;
if (!WinsockNetLayer::BeginJoinGame(hostIP, hostPort))
{
app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort);
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
}
BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
IQNet::m_player[localSmallId].m_smallId = localSmallId;
IQNet::m_player[localSmallId].m_isRemote = false;
IQNet::m_player[localSmallId].m_isHostPlayer = false;
// Local non-host identity is the persistent uid.dat XUID.
IQNet::m_player[localSmallId].m_resolvedXuid = Win64Xuid::ResolvePersistentXuid();
Minecraft* pMinecraft = Minecraft::GetInstance();
wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str());
IQNet::s_playerCount = localSmallId + 1;
NotifyPlayerJoined(&IQNet::m_player[0]);
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
m_pGameNetworkManager->StateChange_AnyToStarting();
return CGameNetworkManager::JOINGAME_SUCCESS;
m_bJoinPending = true;
return CGameNetworkManager::JOINGAME_PENDING;
#else
return CGameNetworkManager::JOINGAME_SUCCESS;
#endif
@@ -77,6 +77,12 @@ private:
bool m_bIsPrivateGame;
int m_flagIndexSize;
#ifdef _WINDOWS64
bool m_bJoinPending;
int m_joinLocalUsersMask;
wchar_t m_joinHostName[32];
#endif
// This is only maintained by the host, and is not valid on client machines
GameSessionData m_hostGameSessionData;
CGameNetworkManager *m_pGameNetworkManager;
@@ -9,6 +9,7 @@
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\Minecraft.h"
#include "..\..\Options.h"
#ifdef __ORBIS__
#include <pad.h>
@@ -16,8 +17,6 @@
#ifdef _WINDOWS64
#include "..\..\Windows64\KeyboardMouseInput.h"
SavedInventoryCursorPos g_savedInventoryCursorPos = { 0.0f, 0.0f, false };
#endif
IUIScene_AbstractContainerMenu::IUIScene_AbstractContainerMenu()
@@ -1677,7 +1676,13 @@ vector<HtmlString> *IUIScene_AbstractContainerMenu::GetItemDescription(Slot *slo
{
if(slot == nullptr) return nullptr;
vector<HtmlString> *lines = slot->getItem()->getHoverText(nullptr, false);
bool advanced = false;
if (const Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options)
advanced = pMinecraft->options->advancedTooltips;
}
vector<HtmlString> *lines = slot->getItem()->getHoverText(nullptr, advanced);
// Add rarity to first line
if (lines->size() > 0)
@@ -1,15 +1,5 @@
#pragma once
#ifdef _WINDOWS64
struct SavedInventoryCursorPos
{
float x;
float y;
bool hasSavedPos;
};
extern SavedInventoryCursorPos g_savedInventoryCursorPos;
#endif
// Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it.
// Would probably be required if we decide to slow down the pointer movement.
// 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION
@@ -20,9 +20,9 @@ protected:
eGroupTab_Right
};
static const int m_iMaxHSlotC = 12;
static const int m_iMaxHCraftingSlotC = 10;
static const int m_iMaxVSlotC = 17;
static const int m_iMaxHSlotC = 40;
static const int m_iMaxHCraftingSlotC = 40;
static const int m_iMaxVSlotC = 99;
static const int m_iMaxDisplayedVSlotC = 3;
static const int m_iIngredients3x3SlotC = 9;
static const int m_iIngredients2x2SlotC = 4;
@@ -4,6 +4,7 @@
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
#include "..\..\Minecraft.h"
#include "..\..\Options.h"
#include "..\..\MultiPlayerLocalPlayer.h"
#include "..\..\ClientConnection.h"
#include "IUIScene_TradingMenu.h"
@@ -368,7 +369,13 @@ void IUIScene_TradingMenu::setTradeItem(int index, shared_ptr<ItemInstance> item
vector<HtmlString> *IUIScene_TradingMenu::GetItemDescription(shared_ptr<ItemInstance> item)
{
vector<HtmlString> *lines = item->getHoverText(nullptr, false);
bool advanced = false;
if (const Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options)
advanced = pMinecraft->options->advancedTooltips;
}
vector<HtmlString> *lines = item->getHoverText(nullptr, advanced);
// Add rarity to first line
if (lines->size() > 0)
@@ -66,12 +66,44 @@ void UIControl_Slider::init(UIString label, int id, int min, int max, int curren
#endif
}
bool IsUsingKeyboardMouse()
{
#ifdef _WINDOWS64
if (g_KBMInput.IsKBMActive()) return true;
return g_KBMInput.HasAnyInput();
#else
return false;
#endif
}
void UIControl_Slider::handleSliderMove(int newValue)
{
if (m_current!=newValue)
{
ui.PlayUISFX(eSFX_Scroll);
m_current = newValue;
int valueCount = 1;
if (!m_allPossibleLabels.empty()) {
valueCount = static_cast<int>(m_allPossibleLabels.size());
}
else {
long long range = static_cast<long long>(m_max) - static_cast<long long>(m_min) + 1;
if (range <= 0) range = 1;
valueCount = static_cast<int>(range);
}
if (IsUsingKeyboardMouse() == true) {
if (newValue % 10 == 0) {
ui.PlayUISFX(eSFX_Scroll);
m_current = newValue;
} else if (valueCount <= 20) {
ui.PlayUISFX(eSFX_Scroll);
m_current = newValue;
}
} else {
ui.PlayUISFX(eSFX_Scroll);
m_current = newValue;
}
if(newValue < m_allPossibleLabels.size())
{
@@ -41,10 +41,6 @@ void UIScene_AbstractContainerMenu::handleDestroy()
app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n");
#ifdef _WINDOWS64
g_savedInventoryCursorPos.x = m_pointerPos.x;
g_savedInventoryCursorPos.y = m_pointerPos.y;
g_savedInventoryCursorPos.hasSavedPos = true;
g_KBMInput.SetScreenCursorHidden(false);
g_KBMInput.SetCursorHiddenForUI(false);
#endif
@@ -173,16 +169,16 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
m_pointerPos = vPointerPos;
#ifdef _WINDOWS64
if (g_savedInventoryCursorPos.hasSavedPos)
if ((iPad == 0) && g_KBMInput.IsKBMActive())
{
m_pointerPos.x = g_savedInventoryCursorPos.x;
m_pointerPos.y = g_savedInventoryCursorPos.y;
if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX;
if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX;
if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY;
if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY;
m_pointerPos.x = ((m_fPanelMinX + m_fPanelMaxX) * 0.5f) - m_fPointerImageOffsetX;
m_pointerPos.y = ((m_fPanelMinY + m_fPanelMaxY) * 0.5f) - m_fPointerImageOffsetY;
}
if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX;
if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX;
if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY;
if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY;
#endif
IggyEvent mouseEvent;
@@ -2,6 +2,16 @@
#include "UI.h"
#include "UIScene_ConnectingProgress.h"
#include "..\..\Minecraft.h"
#ifdef _WINDOWS64
#include "..\..\Windows64\Network\WinsockNetLayer.h"
#include "..\..\..\Minecraft.World\DisconnectPacket.h"
static int ConnectingProgress_OnRejectedDialogOK(LPVOID, int iPad, const C4JStorage::EMessageResult)
{
ui.NavigateBack(iPad);
return 0;
}
#endif
UIScene_ConnectingProgress::UIScene_ConnectingProgress(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
@@ -43,6 +53,12 @@ UIScene_ConnectingProgress::UIScene_ConnectingProgress(int iPad, void *_initData
m_cancelFuncParam = param->cancelFuncParam;
m_removeLocalPlayer = false;
m_showingButton = false;
#ifdef _WINDOWS64
WinsockNetLayer::eJoinState initState = WinsockNetLayer::GetJoinState();
m_asyncJoinActive = (initState != WinsockNetLayer::eJoinState_Idle && initState != WinsockNetLayer::eJoinState_Cancelled);
m_asyncJoinFailed = false;
#endif
}
UIScene_ConnectingProgress::~UIScene_ConnectingProgress()
@@ -53,6 +69,18 @@ UIScene_ConnectingProgress::~UIScene_ConnectingProgress()
void UIScene_ConnectingProgress::updateTooltips()
{
#ifdef _WINDOWS64
if (m_asyncJoinActive)
{
ui.SetTooltips( m_iPad, -1, IDS_TOOLTIPS_BACK);
return;
}
if (m_asyncJoinFailed)
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT, -1);
return;
}
#endif
// 4J-PB - removing the option of cancel join, since it didn't work anyway
//ui.SetTooltips( m_iPad, -1, m_showTooltips?IDS_TOOLTIPS_CANCEL_JOIN:-1);
ui.SetTooltips( m_iPad, -1, -1);
@@ -62,6 +90,85 @@ void UIScene_ConnectingProgress::tick()
{
UIScene::tick();
#ifdef _WINDOWS64
if (m_asyncJoinActive)
{
WinsockNetLayer::eJoinState state = WinsockNetLayer::GetJoinState();
if (state == WinsockNetLayer::eJoinState_Connecting)
{
// connecting.............
int attempt = WinsockNetLayer::GetJoinAttempt();
int maxAttempts = WinsockNetLayer::GetJoinMaxAttempts();
char buf[128];
if (attempt <= 1)
sprintf_s(buf, "Connecting...");
else
sprintf_s(buf, "Connecting failed, trying again (%d/%d)", attempt, maxAttempts);
wchar_t wbuf[128];
mbstowcs(wbuf, buf, 128);
m_labelTitle.setLabel(wstring(wbuf));
}
else if (state == WinsockNetLayer::eJoinState_Success)
{
m_asyncJoinActive = false;
// go go go
}
else if (state == WinsockNetLayer::eJoinState_Cancelled)
{
// cancel
m_asyncJoinActive = false;
navigateBack();
}
else if (state == WinsockNetLayer::eJoinState_Rejected)
{
// server full and banned are passed differently compared to other disconnects it seems
m_asyncJoinActive = false;
DisconnectPacket::eDisconnectReason reason = WinsockNetLayer::GetJoinRejectReason();
int exitReasonStringId;
switch (reason)
{
case DisconnectPacket::eDisconnect_ServerFull:
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
break;
case DisconnectPacket::eDisconnect_Banned:
exitReasonStringId = IDS_DISCONNECTED_KICKED;
break;
default:
exitReasonStringId = IDS_CONNECTION_LOST_SERVER;
break;
}
UINT uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA, 1, ProfileManager.GetPrimaryPad(), ConnectingProgress_OnRejectedDialogOK, nullptr, nullptr);
}
else if (state == WinsockNetLayer::eJoinState_Failed)
{
// FAIL
m_asyncJoinActive = false;
m_asyncJoinFailed = true;
int maxAttempts = WinsockNetLayer::GetJoinMaxAttempts();
char buf[256];
sprintf_s(buf, "Failed to connect after %d attempts. The server may be unavailable.", maxAttempts);
wchar_t wbuf[256];
mbstowcs(wbuf, buf, 256);
// TIL that these exist
// not going to use a actual popup due to it requiring messing with strings which can really mess things up
// i dont trust myself with that
// these need to be touched up later as teh button is a bit offset
m_labelTitle.setLabel(L"Unable to connect to server");
m_progressBar.setLabel(wstring(wbuf));
m_progressBar.showBar(false);
m_progressBar.setVisible(true);
m_buttonConfirm.setVisible(true);
m_showingButton = true;
m_controlTimer.setVisible(false);
}
return;
}
#endif
if( m_removeLocalPlayer )
{
m_removeLocalPlayer = false;
@@ -94,6 +201,8 @@ void UIScene_ConnectingProgress::handleGainFocus(bool navBack)
void UIScene_ConnectingProgress::handleLoseFocus()
{
if (!m_runFailTimer) return;
int millisecsLeft = getTimer(0)->targetTime - System::currentTimeMillis();
int millisecsTaken = getTimer(0)->duration - millisecsLeft;
app.DebugPrintf("\n");
@@ -208,6 +317,17 @@ void UIScene_ConnectingProgress::handleInput(int iPad, int key, bool repeat, boo
switch(key)
{
// 4J-PB - Removed the option to cancel join - it didn't work anyway
#ifdef _WINDOWS64
case ACTION_MENU_CANCEL:
if (pressed && m_asyncJoinActive)
{
m_asyncJoinActive = false;
WinsockNetLayer::CancelJoinGame();
navigateBack();
handled = true;
}
break;
#endif
// case ACTION_MENU_CANCEL:
// {
// if(m_cancelFunc != nullptr)
@@ -250,6 +370,13 @@ void UIScene_ConnectingProgress::handlePress(F64 controlId, F64 childId)
case eControl_Confirm:
if(m_showingButton)
{
#ifdef _WINDOWS64
if (m_asyncJoinFailed)
{
navigateBack();
}
else
#endif
if( m_iPad != ProfileManager.GetPrimaryPad() && g_NetworkManager.IsInSession() )
{
// The connection failed if we see the button, so the temp player should be removed and the viewports updated again
@@ -13,6 +13,11 @@ private:
void (*m_cancelFunc)(LPVOID param);
LPVOID m_cancelFuncParam;
#ifdef _WINDOWS64
bool m_asyncJoinActive;
bool m_asyncJoinFailed;
#endif
enum EControls
{
eControl_Confirm
+18 -8
View File
@@ -480,14 +480,6 @@ SCreditTextItemDef UIScene_Credits::gs_aCreditDefs[MAX_CREDIT_STRINGS] =
{ L"Copyright (C) 2009-2013 by RAD Game Tools, Inc.", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
#else
{ L"Copyright (C) 2009-2014 by RAD Game Tools, Inc.", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
#endif
{ L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
{ L"", CREDIT_ICON, eCreditIcon_Miles,eSmallText }, // extra blank line
{ L"Uses Miles Sound System.", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
#ifdef __PS3__
{ L"Copyright (C) 1991-2013 by RAD Game Tools, Inc.", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
#else
{ L"Copyright (C) 1991-2014 by RAD Game Tools, Inc.", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
#endif
#ifdef __PS3__
{ L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
@@ -496,6 +488,24 @@ SCreditTextItemDef UIScene_Credits::gs_aCreditDefs[MAX_CREDIT_STRINGS] =
{ L"are trademarks of Dolby Laboratories.", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
#endif
#endif
{L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"MinecraftConsoles", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eExtraLargeText},
{L"Project Maintainers", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eLargeText},
{L"smartcmd", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"codeHusky", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"Patoke", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"rtm516", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"mattsumi", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"dxf", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"la", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"Thank you to our 100+ contributors on GitHub!", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eLargeText},
{L"github.com/smartcmd/MinecraftConsoles", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText},
{L"Additional Thanks", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eLargeText},
{L"notpies - Security Fixes", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING, eSmallText}
};
UIScene_Credits::UIScene_Credits(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
@@ -583,6 +583,24 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
// Alert the app the we no longer want to be informed of ethernet connections
app.SetLiveLinkRequired( false );
#ifdef _WINDOWS64
if (result == CGameNetworkManager::JOINGAME_PENDING)
{
pClass->m_bIgnoreInput = false;
ConnectionProgressParams *param = new ConnectionProgressParams();
param->iPad = ProfileManager.GetPrimaryPad();
param->stringId = -1;
param->showTooltips = true;
param->setFailTimer = false;
param->timerTime = 0;
param->cancelFunc = nullptr;
param->cancelFuncParam = nullptr;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_ConnectingProgress, param);
return;
}
#endif
if( result != CGameNetworkManager::JOINGAME_SUCCESS )
{
int exitReasonStringId = -1;
@@ -206,6 +206,8 @@ int UIScene_LoadOrJoinMenu::LoadSaveCallback(LPVOID lpParam,bool bRes)
UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
constexpr uint64_t MAXIMUM_SAVE_STORAGE = 4LL * 1024LL * 1024LL * 1024LL;
// Setup all the Iggy references we need for this scene
initialiseMovie();
app.SetLiveLinkRequired( true );
@@ -230,8 +232,8 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer
m_controlJoinTimer.setVisible( true );
#if defined(_XBOX_ONE) || defined(__ORBIS__)
m_spaceIndicatorSaves.init(L"",eControl_SpaceIndicator,0, (4LL *1024LL * 1024LL * 1024LL) );
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
m_spaceIndicatorSaves.init(L"",eControl_SpaceIndicator,0, MAXIMUM_SAVE_STORAGE);
#endif
m_bUpdateSaveSize = false;
@@ -695,7 +697,7 @@ void UIScene_LoadOrJoinMenu::tick()
if(m_eSaveTransferState == eSaveTransfer_Idle)
m_bSaveTransferRunning = false;
#endif
#if defined(_XBOX_ONE) || defined(__ORBIS__)
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
if(m_bUpdateSaveSize)
{
if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC))
@@ -716,7 +718,7 @@ void UIScene_LoadOrJoinMenu::tick()
if(m_pSaveDetails!=nullptr)
{
//CD - Fix - Adding define for ORBIS/XBOXONE
#if defined(_XBOX_ONE) || defined(__ORBIS__)
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
m_spaceIndicatorSaves.reset();
#endif
@@ -758,6 +760,22 @@ void UIScene_LoadOrJoinMenu::tick()
{
#if defined(_XBOX_ONE)
m_spaceIndicatorSaves.addSave(m_pSaveDetails->SaveInfoA[i].totalSize);
#elif defined(_WINDOWS64)
int origIdx = sortedIdx[i];
wchar_t wFilename[MAX_SAVEFILENAME_LENGTH];
ZeroMemory(wFilename, sizeof(wFilename));
mbstowcs(wFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
wstring filePath = wstring(L"Windows64\\GameHDD\\") + wstring(wFilename) + wstring(L"\\saveData.ms");
HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr);
DWORD fileSize = 0;
if (hFile != INVALID_HANDLE_VALUE) {
fileSize = GetFileSize(hFile, nullptr);
if (fileSize < 12 || fileSize == INVALID_FILE_SIZE) fileSize = 0;
CloseHandle(hFile);
}
m_spaceIndicatorSaves.addSave(fileSize);
#elif defined(__ORBIS__)
m_spaceIndicatorSaves.addSave(m_pSaveDetails->SaveInfoA[i].blocksUsed * (32 * 1024) );
#endif
@@ -770,12 +788,8 @@ void UIScene_LoadOrJoinMenu::tick()
#else
#ifdef _WINDOWS64
{
int origIdx = sortedIdx[i];
wchar_t wFilename[MAX_SAVEFILENAME_LENGTH];
ZeroMemory(wFilename, sizeof(wFilename));
mbstowcs(wFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
wstring filePath = wstring(L"Windows64\\GameHDD\\") + wstring(wFilename) + wstring(L"\\saveData.ms");
wstring levelName = ReadLevelNameFromSaveFile(filePath);
if (!levelName.empty())
{
m_buttonListSaves.addItem(levelName, wstring(L""));
@@ -20,7 +20,7 @@ private:
{
eControl_SavesList,
eControl_GamesList,
#if defined(_XBOX_ONE) || defined(__ORBIS__)
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
eControl_SpaceIndicator,
#endif
};
@@ -52,7 +52,7 @@ protected:
UIControl_SaveList m_buttonListGames;
UIControl_Label m_labelSavesListTitle, m_labelJoinListTitle, m_labelNoGames;
UIControl m_controlSavesTimer, m_controlJoinTimer;
#if defined(_XBOX_ONE) || defined(__ORBIS__)
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
UIControl_SpaceIndicatorBar m_spaceIndicatorSaves;
#endif
@@ -68,7 +68,7 @@ private:
UI_MAP_ELEMENT( m_controlSavesTimer, "SavesTimer")
UI_MAP_ELEMENT( m_controlJoinTimer, "JoinTimer")
#if defined(_XBOX_ONE) || defined(__ORBIS__)
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
UI_MAP_ELEMENT( m_spaceIndicatorSaves, "SaveSizeBar")
#endif
UI_END_MAP_ELEMENTS_AND_NAMES()
@@ -222,9 +222,8 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
const int fovValue = sliderValueToFov(value);
pMinecraft->gameRenderer->SetFovVal(static_cast<float>(fovValue));
app.SetGameSettings(m_iPad, eGameSetting_FOV, value);
WCHAR tempString[256];
swprintf(tempString, 256, L"FOV: %d", fovValue);
m_sliderFOV.setLabel(tempString);
swprintf(TempString, 256, L"FOV: %d", fovValue);
m_sliderFOV.setLabel(TempString);
}
break;
@@ -1,30 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameRules", "GameRules.vcxproj", "{0DD2FD59-36AC-476F-9201-D687A4CE9E98}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = GameRules.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Xbox 360 = Debug|Xbox 360
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.Build.0 = Release|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -1,103 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0DD2FD59-36AC-476F-9201-D687A4CE9E98}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<NMakeOutput>
</NMakeOutput>
<NMakePreprocessorDefinitions>_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>BuildGameRule.cmd Tutorial</NMakeBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<NMakeOutput>GameRules.xex</NMakeOutput>
<NMakePreprocessorDefinitions>NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<CustomBuild>
<Command>
</Command>
</CustomBuild>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\Tutorial.pck" />
<None Include="Tutorial\GameRules.xml">
<SubType>Designer</SubType>
</None>
<None Include="Tutorial\schematics\Boat.sch" />
<None Include="Tutorial\schematics\CasTes1.sch" />
<None Include="Tutorial\schematics\CasTes2.sch" />
<None Include="Tutorial\schematics\CastleBottom.sch" />
<None Include="Tutorial\schematics\CastleFront.sch" />
<None Include="Tutorial\schematics\CastleLeft.sch" />
<None Include="Tutorial\schematics\CastleMain.sch" />
<None Include="Tutorial\schematics\CastleRight.sch" />
<None Include="Tutorial\schematics\CastleTop.sch" />
<None Include="Tutorial\schematics\JungleTemp.sch" />
<None Include="Tutorial\schematics\Lava.sch" />
<None Include="Tutorial\schematics\MinecraftSign.sch" />
<None Include="Tutorial\schematics\Mushroom.sch" />
<None Include="Tutorial\schematics\Pyramid.sch" />
<None Include="Tutorial\schematics\Ship.sch" />
<None Include="Tutorial\schematics\SnowHouse.sch" />
<None Include="Tutorial\schematics\Spider.sch" />
<None Include="Tutorial\schematics\Stairs.sch" />
<None Include="Tutorial\schematics\StoneCircle.sch" />
<None Include="Tutorial\schematics\Tower.sch" />
<None Include="Tutorial\schematics\Tutorial.sch" />
<None Include="Tutorial\Strings\en-EN.lang" />
<None Include="Tutorial\Strings\Microsoft\de-DE.lang" />
<None Include="Tutorial\Strings\Microsoft\es-ES.lang" />
<None Include="Tutorial\Strings\Microsoft\fr-FR.lang" />
<None Include="Tutorial\Strings\Microsoft\it-IT.lang" />
<None Include="Tutorial\Strings\Microsoft\ja-JP.lang" />
<None Include="Tutorial\Strings\Microsoft\ko-KR.lang" />
<None Include="Tutorial\Strings\Microsoft\pt-BR.lang" />
<None Include="Tutorial\Strings\Microsoft\pt-PT.lang" />
<None Include="Tutorial\Strings\Microsoft\zh-CHT.lang" />
</ItemGroup>
<ItemGroup>
<Xsd Include="GameRulesDefinition.xsd">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
</Xsd>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -1,114 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shared">
<UniqueIdentifier>{ab02d5da-7fb3-494b-a636-03764d9a8acd}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial">
<UniqueIdentifier>{e1a87048-bca2-46e6-a234-91d7d64eb983}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\schematics">
<UniqueIdentifier>{da425f4a-cf76-48e8-87cb-d9fda0f42365}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\Loc">
<UniqueIdentifier>{c0ba5f53-4881-495e-8158-5d87f379426d}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\Loc\Microsoft">
<UniqueIdentifier>{61651432-41a1-42f0-a853-c7795d813418}</UniqueIdentifier>
</Filter>
<Filter Include="Packs">
<UniqueIdentifier>{e194e42b-1c9b-4e35-9a4b-dabd68eab3e0}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="Tutorial\GameRules.xml">
<Filter>Tutorial</Filter>
</None>
<None Include="Tutorial\Strings\en-EN.lang">
<Filter>Tutorial\Loc</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\de-DE.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\es-ES.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\fr-FR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\it-IT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\ja-JP.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\ko-KR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\pt-BR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\pt-PT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\zh-CHT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="..\Tutorial.pck">
<Filter>Packs</Filter>
</None>
<None Include="Tutorial\schematics\JungleTemp.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Lava.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\MinecraftSign.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Mushroom.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Ship.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Spider.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Stairs.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\StoneCircle.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Tower.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Pyramid.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\CasTes1.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\CasTes2.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Boat.sch" />
<None Include="Tutorial\schematics\CastleBottom.sch" />
<None Include="Tutorial\schematics\CastleFront.sch" />
<None Include="Tutorial\schematics\CastleLeft.sch" />
<None Include="Tutorial\schematics\CastleMain.sch" />
<None Include="Tutorial\schematics\CastleRight.sch" />
<None Include="Tutorial\schematics\CastleTop.sch" />
<None Include="Tutorial\schematics\Tutorial.sch" />
</ItemGroup>
<ItemGroup>
<Xsd Include="GameRulesDefinition.xsd">
<Filter>Shared</Filter>
</Xsd>
</ItemGroup>
</Project>
@@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}
@@ -1,30 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameRules", "GameRules.vcxproj", "{0DD2FD59-36AC-476F-9201-D687A4CE9E98}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = GameRules.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Xbox 360 = Debug|Xbox 360
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.Build.0 = Release|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -1,103 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0DD2FD59-36AC-476F-9201-D687A4CE9E98}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<NMakeOutput>
</NMakeOutput>
<NMakePreprocessorDefinitions>_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>BuildGameRule.cmd Tutorial</NMakeBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<NMakeOutput>GameRules.xex</NMakeOutput>
<NMakePreprocessorDefinitions>NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<CustomBuild>
<Command>
</Command>
</CustomBuild>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\Tutorial.pck" />
<None Include="Tutorial\GameRules.xml">
<SubType>Designer</SubType>
</None>
<None Include="Tutorial\schematics\Boat.sch" />
<None Include="Tutorial\schematics\CasTes1.sch" />
<None Include="Tutorial\schematics\CasTes2.sch" />
<None Include="Tutorial\schematics\CastleBottom.sch" />
<None Include="Tutorial\schematics\CastleFront.sch" />
<None Include="Tutorial\schematics\CastleLeft.sch" />
<None Include="Tutorial\schematics\CastleMain.sch" />
<None Include="Tutorial\schematics\CastleRight.sch" />
<None Include="Tutorial\schematics\CastleTop.sch" />
<None Include="Tutorial\schematics\JungleTemp.sch" />
<None Include="Tutorial\schematics\Lava.sch" />
<None Include="Tutorial\schematics\MinecraftSign.sch" />
<None Include="Tutorial\schematics\Mushroom.sch" />
<None Include="Tutorial\schematics\Pyramid.sch" />
<None Include="Tutorial\schematics\Ship.sch" />
<None Include="Tutorial\schematics\SnowHouse.sch" />
<None Include="Tutorial\schematics\Spider.sch" />
<None Include="Tutorial\schematics\Stairs.sch" />
<None Include="Tutorial\schematics\StoneCircle.sch" />
<None Include="Tutorial\schematics\Tower.sch" />
<None Include="Tutorial\schematics\Tutorial.sch" />
<None Include="Tutorial\Strings\en-EN.lang" />
<None Include="Tutorial\Strings\Microsoft\de-DE.lang" />
<None Include="Tutorial\Strings\Microsoft\es-ES.lang" />
<None Include="Tutorial\Strings\Microsoft\fr-FR.lang" />
<None Include="Tutorial\Strings\Microsoft\it-IT.lang" />
<None Include="Tutorial\Strings\Microsoft\ja-JP.lang" />
<None Include="Tutorial\Strings\Microsoft\ko-KR.lang" />
<None Include="Tutorial\Strings\Microsoft\pt-BR.lang" />
<None Include="Tutorial\Strings\Microsoft\pt-PT.lang" />
<None Include="Tutorial\Strings\Microsoft\zh-CHT.lang" />
</ItemGroup>
<ItemGroup>
<Xsd Include="GameRulesDefinition.xsd">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
</Xsd>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -1,114 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shared">
<UniqueIdentifier>{ab02d5da-7fb3-494b-a636-03764d9a8acd}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial">
<UniqueIdentifier>{e1a87048-bca2-46e6-a234-91d7d64eb983}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\schematics">
<UniqueIdentifier>{da425f4a-cf76-48e8-87cb-d9fda0f42365}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\Loc">
<UniqueIdentifier>{c0ba5f53-4881-495e-8158-5d87f379426d}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\Loc\Microsoft">
<UniqueIdentifier>{61651432-41a1-42f0-a853-c7795d813418}</UniqueIdentifier>
</Filter>
<Filter Include="Packs">
<UniqueIdentifier>{e194e42b-1c9b-4e35-9a4b-dabd68eab3e0}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="Tutorial\GameRules.xml">
<Filter>Tutorial</Filter>
</None>
<None Include="Tutorial\Strings\en-EN.lang">
<Filter>Tutorial\Loc</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\de-DE.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\es-ES.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\fr-FR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\it-IT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\ja-JP.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\ko-KR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\pt-BR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\pt-PT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\zh-CHT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="..\Tutorial.pck">
<Filter>Packs</Filter>
</None>
<None Include="Tutorial\schematics\JungleTemp.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Lava.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\MinecraftSign.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Mushroom.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Ship.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Spider.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Stairs.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\StoneCircle.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Tower.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Pyramid.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\CasTes1.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\CasTes2.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Boat.sch" />
<None Include="Tutorial\schematics\CastleBottom.sch" />
<None Include="Tutorial\schematics\CastleFront.sch" />
<None Include="Tutorial\schematics\CastleLeft.sch" />
<None Include="Tutorial\schematics\CastleMain.sch" />
<None Include="Tutorial\schematics\CastleRight.sch" />
<None Include="Tutorial\schematics\CastleTop.sch" />
<None Include="Tutorial\schematics\Tutorial.sch" />
</ItemGroup>
<ItemGroup>
<Xsd Include="GameRulesDefinition.xsd">
<Filter>Shared</Filter>
</Xsd>
</ItemGroup>
</Project>
@@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}
+156 -143
View File
@@ -45,46 +45,46 @@ Font::Font(Options *options, const wstring& name, Textures* textures, bool enfor
random = new Random();
// Load the image
BufferedImage *img = textures->readImage(textureLocation->getTexture(), name);
BufferedImage *img = textures->readImage(textureLocation->getTexture(), name);
/* - 4J - TODO
try {
img = ImageIO.read(Textures.class.getResourceAsStream(name));
} catch (IOException e) {
throw new RuntimeException(e);
}
img = ImageIO.read(Textures.class.getResourceAsStream(name));
} catch (IOException e) {
throw new RuntimeException(e);
}
*/
int w = img->getWidth();
int h = img->getHeight();
intArray rawPixels(w * h);
img->getRGB(0, 0, w, h, rawPixels, 0, w);
int w = img->getWidth();
int h = img->getHeight();
intArray rawPixels(w * h);
img->getRGB(0, 0, w, h, rawPixels, 0, w);
for (int i = 0; i < charC; i++)
for (int i = 0; i < charC; i++)
{
int xt = i % m_cols;
int yt = i / m_cols;
int xt = i % m_cols;
int yt = i / m_cols;
int x = 7;
for (; x >= 0; x--)
int x = 7;
for (; x >= 0; x--)
{
int xPixel = xt * 8 + x;
bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++)
int xPixel = xt * 8 + x;
bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++)
{
int yPixel = (yt * 8 + y) * w;
int yPixel = (yt * 8 + y) * w;
bool emptyPixel = (rawPixels[xPixel + yPixel] >> 24) == 0; // Check the alpha value
if (!emptyPixel) emptyColumn = false;
}
if (!emptyColumn)
if (!emptyPixel) emptyColumn = false;
}
if (!emptyColumn)
{
break;
}
}
break;
}
}
if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2;
}
if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2;
}
delete img;
@@ -130,6 +130,7 @@ Font::~Font()
}
#endif
// Legacy helper used by renderCharacter() only.
void Font::renderStyleLine(float x0, float y0, float x1, float y1)
{
Tesselator* t = Tesselator::getInstance();
@@ -146,7 +147,20 @@ void Font::renderStyleLine(float x0, float y0, float x1, float y1)
t->end();
}
void Font::addCharacterQuad(wchar_t c)
void Font::addSolidQuad(float x0, float y0, float x1, float y1)
{
Tesselator *t = Tesselator::getInstance();
t->tex(0.0f, 0.0f);
t->vertex(x0, y1, 0.0f);
t->tex(0.0f, 0.0f);
t->vertex(x1, y1, 0.0f);
t->tex(0.0f, 0.0f);
t->vertex(x1, y0, 0.0f);
t->tex(0.0f, 0.0f);
t->vertex(x0, y0, 0.0f);
}
void Font::emitCharacterGeometry(wchar_t c)
{
float xOff = c % m_cols * m_charWidth;
float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
@@ -180,52 +194,45 @@ void Font::addCharacterQuad(wchar_t c)
t->tex(xOff / fontWidth, yOff / fontHeight);
t->vertex(x0 + dx, y0, 0.0f);
}
xPos += static_cast<float>(charWidths[c]);
}
void Font::addCharacterQuad(wchar_t c)
{
float height = m_charHeight - .01f;
float x0 = xPos;
float y0 = yPos;
float y1 = yPos + height;
float advance = static_cast<float>(charWidths[c]);
emitCharacterGeometry(c);
if (m_underline)
{
addSolidQuad(x0, y1 - 1.0f, xPos + advance, y1);
}
if (m_strikethrough)
{
float mid = y0 + height * 0.5f;
addSolidQuad(x0, mid - 0.5f, xPos + advance, mid + 0.5f);
}
xPos += advance;
}
// Legacy helper used by drawLiteral() only.
void Font::renderCharacter(wchar_t c)
{
float xOff = c % m_cols * m_charWidth;
float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
float width = charWidths[c] - .01f;
float height = m_charHeight - .01f;
float fontWidth = m_cols * m_charWidth;
float fontHeight = m_rows * m_charHeight;
const float shear = m_italic ? (height * 0.25f) : 0.0f;
float x0 = xPos, x1 = xPos + width + shear;
float y0 = yPos, y1 = yPos + height;
float x0 = xPos;
float y0 = yPos;
float y1 = yPos + height;
Tesselator *t = Tesselator::getInstance();
t->begin();
t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(x0, y1, 0.0f);
t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(x1, y1, 0.0f);
t->tex((xOff + width) / fontWidth, yOff / fontHeight);
t->vertex(x1, y0, 0.0f);
t->tex(xOff / fontWidth, yOff / fontHeight);
t->vertex(x0, y0, 0.0f);
emitCharacterGeometry(c);
t->end();
if (m_bold)
{
float dx = 1.0f;
t->begin();
t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(x0 + dx, y1, 0.0f);
t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(x1 + dx, y1, 0.0f);
t->tex((xOff + width) / fontWidth, yOff / fontHeight);
t->vertex(x1 + dx, y0, 0.0f);
t->tex(xOff / fontWidth, yOff / fontHeight);
t->vertex(x0 + dx, y0, 0.0f);
t->end();
}
if (m_underline)
renderStyleLine(x0, y1 - 1.0f, xPos + static_cast<float>(charWidths[c]), y1);
@@ -240,8 +247,8 @@ void Font::renderCharacter(wchar_t c)
void Font::drawShadow(const wstring& str, int x, int y, int color)
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color, false);
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color, false);
}
void Font::drawShadowLiteral(const wstring& str, int x, int y, int color)
@@ -289,7 +296,7 @@ static bool isSectionFormatCode(wchar_t ca)
return l == L'l' || l == L'o' || l == L'n' || l == L'm' || l == L'r' || l == L'k';
}
void Font::draw(const wstring &str, bool dropShadow)
void Font::draw(const wstring &str, bool dropShadow, int initialColor)
{
// Bind the texture
textures->bindTexture(m_textureLocation);
@@ -297,8 +304,11 @@ void Font::draw(const wstring &str, bool dropShadow)
m_bold = m_italic = m_underline = m_strikethrough = false;
wstring cleanStr = sanitize(str);
int currentColor = initialColor;
Tesselator *t = Tesselator::getInstance();
t->begin();
t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
for (int i = 0; i < static_cast<int>(cleanStr.length()); ++i)
{
@@ -310,10 +320,8 @@ void Font::draw(const wstring &str, bool dropShadow)
wchar_t ca = cleanStr[i+1];
if (!isSectionFormatCode(ca))
{
t->end();
renderCharacter(167);
renderCharacter(ca);
t->begin();
addCharacterQuad(167);
addCharacterQuad(ca);
i += 1;
continue;
}
@@ -329,7 +337,12 @@ void Font::draw(const wstring &str, bool dropShadow)
else if (l == L'o') m_italic = true;
else if (l == L'n') m_underline = true;
else if (l == L'm') m_strikethrough = true;
else if (l == L'r') m_bold = m_italic = m_underline = m_strikethrough = noise = false;
else if (l == L'r')
{
m_bold = m_italic = m_underline = m_strikethrough = noise = false;
currentColor = initialColor;
t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
}
else if (l == L'k') noise = true;
}
else
@@ -337,8 +350,8 @@ void Font::draw(const wstring &str, bool dropShadow)
noise = false;
if (colorN < 0 || colorN > 15) colorN = 15;
if (dropShadow) colorN += 16;
int color = colors[colorN];
glColor3f((color >> 16) / 255.0F, ((color >> 8) & 255) / 255.0F, (color & 255) / 255.0F);
currentColor = (initialColor & 0xff000000) | colors[colorN];
t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
}
i += 1;
continue;
@@ -371,11 +384,11 @@ void Font::draw(const wstring& str, int x, int y, int color, bool dropShadow)
if (dropShadow) // divide RGB by 4, preserve alpha
color = (color & 0xfcfcfc) >> 2 | (color & (-1 << 24));
glColor4f((color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F, (color >> 24 & 255) / 255.0F);
glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
xPos = x;
yPos = y;
draw(str, dropShadow);
draw(str, dropShadow, color);
}
}
@@ -422,9 +435,9 @@ wstring Font::sanitize(const wstring& str)
{
wstring sb = str;
for (unsigned int i = 0; i < sb.length(); i++)
for (unsigned int i = 0; i < sb.length(); i++)
{
if (CharacterExists(sb[i]))
if (CharacterExists(sb[i]))
{
sb[i] = MapCharacter(sb[i]);
}
@@ -433,8 +446,8 @@ wstring Font::sanitize(const wstring& str)
// If this character isn't supported, just show the first character (empty square box character)
sb[i] = 0;
}
}
return sb;
}
return sb;
}
int Font::MapCharacter(wchar_t c)
@@ -487,95 +500,95 @@ void Font::drawWordWrap(const wstring &string, int x, int y, int w, int col, boo
void Font::drawWordWrapInternal(const wstring& string, int x, int y, int w, int col, bool darken, int h)
{
vector<wstring>lines = stringSplit(string,L'\n');
if (lines.size() > 1)
vector<wstring>lines = stringSplit(string,L'\n');
if (lines.size() > 1)
{
for ( auto& it : lines )
{
for ( auto& it : lines )
{
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
if( (y + this->wordWrapHeight(it, w)) > h) break;
drawWordWrapInternal(it, x, y, w, col, h);
y += this->wordWrapHeight(it, w);
}
return;
}
vector<wstring> words = stringSplit(string,L' ');
unsigned int pos = 0;
while (pos < words.size())
drawWordWrapInternal(it, x, y, w, col, h);
y += this->wordWrapHeight(it, w);
}
return;
}
vector<wstring> words = stringSplit(string,L' ');
unsigned int pos = 0;
while (pos < words.size())
{
wstring line = words[pos++] + L" ";
while (pos < words.size() && width(line + words[pos]) < w)
wstring line = words[pos++] + L" ";
while (pos < words.size() && width(line + words[pos]) < w)
{
line += words[pos++] + L" ";
}
while (width(line) > w)
line += words[pos++] + L" ";
}
while (width(line) > w)
{
int l = 0;
while (width(line.substr(0, l + 1)) <= w)
int l = 0;
while (width(line.substr(0, l + 1)) <= w)
{
l++;
}
if (trimString(line.substr(0, l)).length() > 0)
l++;
}
if (trimString(line.substr(0, l)).length() > 0)
{
draw(line.substr(0, l), x, y, col);
y += 8;
}
line = line.substr(l);
draw(line.substr(0, l), x, y, col);
y += 8;
}
line = line.substr(l);
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
if( (y + 8) > h) break;
}
}
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
if (trimString(line).length() > 0 && !( (y + 8) > h) )
if (trimString(line).length() > 0 && !( (y + 8) > h) )
{
draw(line, x, y, col);
y += 8;
}
}
draw(line, x, y, col);
y += 8;
}
}
}
int Font::wordWrapHeight(const wstring& string, int w)
{
vector<wstring> lines = stringSplit(string,L'\n');
if (lines.size() > 1)
vector<wstring> lines = stringSplit(string,L'\n');
if (lines.size() > 1)
{
int h = 0;
for ( auto& it : lines )
{
h += this->wordWrapHeight(it, w);
}
return h;
}
int h = 0;
for ( auto& it : lines )
{
h += this->wordWrapHeight(it, w);
}
return h;
}
vector<wstring> words = stringSplit(string,L' ');
unsigned int pos = 0;
int y = 0;
while (pos < words.size())
unsigned int pos = 0;
int y = 0;
while (pos < words.size())
{
wstring line = words[pos++] + L" ";
while (pos < words.size() && width(line + words[pos]) < w)
wstring line = words[pos++] + L" ";
while (pos < words.size() && width(line + words[pos]) < w)
{
line += words[pos++] + L" ";
}
while (width(line) > w)
line += words[pos++] + L" ";
}
while (width(line) > w)
{
int l = 0;
int l = 0;
while (width(line.substr(0, l + 1)) <= w)
{
l++;
}
if (trimString(line.substr(0, l)).length() > 0)
l++;
}
if (trimString(line.substr(0, l)).length() > 0)
{
y += 8;
}
line = line.substr(l);
}
if (trimString(line).length() > 0) {
y += 8;
}
}
if (y < 8) y += 8;
return y;
y += 8;
}
line = line.substr(l);
}
if (trimString(line).length() > 0) {
y += 8;
}
}
if (y < 8) y += 8;
return y;
}
+4 -2
View File
@@ -38,7 +38,7 @@ private:
std::map<int, int> m_charMap;
public:
Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[] = nullptr);
Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[] = nullptr);
#ifndef _XBOX
// 4J Stu - This dtor clashes with one in xui! We never delete these anyway so take it out for now. Can go back when we have got rid of XUI
~Font();
@@ -48,6 +48,8 @@ public:
private:
void renderCharacter(wchar_t c); // 4J added
void addCharacterQuad(wchar_t c);
void addSolidQuad(float x0, float y0, float x1, float y1);
void emitCharacterGeometry(wchar_t c);
void renderStyleLine(float x0, float y0, float x1, float y1); // solid line for underline/strikethrough
public:
@@ -65,7 +67,7 @@ public:
private:
wstring reorderBidi(const wstring &str);
void draw(const wstring &str, bool dropShadow);
void draw(const wstring &str, bool dropShadow, int baseColor);
void draw(const wstring& str, int x, int y, int color, bool dropShadow);
void drawLiteral(const wstring& str, int x, int y, int color); // no § parsing
int MapCharacter(wchar_t c); // 4J added
+8 -3
View File
@@ -359,14 +359,17 @@ void GameRenderer::pick(float a)
}
}
// Toru - wrapping these methods for backwards compatibility,
// no longer setting m_fov as its use doesn't respect applyEffects param in GameRenderer::getFov
void GameRenderer::SetFovVal(float fov)
{
m_fov=fov;
//m_fov=fov;
mc->options->set(Options::Option::FOV, (fov - 70) / 40);
}
float GameRenderer::GetFovVal()
{
return m_fov;
return 70 + mc->options->fov * 40;//m_fov;
}
void GameRenderer::tickFov()
@@ -390,9 +393,11 @@ float GameRenderer::getFov(float a, bool applyEffects)
shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
int playerIdx = player ? player->GetXboxPad() : 0;
float fov = m_fov;//70;
if (fov < 1) fov = 1; // Crash fix
if (applyEffects)
{
//fov += mc->options->fov * 40;
fov += mc->options->fov * 40;
fov *= oFov[playerIdx] + (this->fov[playerIdx] - oFov[playerIdx]) * a;
}
if (player->getHealth() <= 0)
+81 -43
View File
@@ -1070,111 +1070,146 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
lines.push_back(ClientConstants::VERSION_STRING);
lines.push_back(ClientConstants::BRANCH_STRING);
}
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
{
lines.push_back(minecraft->fpsString);
lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size()));
int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance);
// Calculate the chunk sections using 16 * (2n + 1)^2
lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance));
lines.push_back(minecraft->gatherStats4());
// Dimension
wstring dimension = L"unknown";
switch (minecraft->player->dimension)
{
case -1: dimension = L"minecraft:the_nether"; break;
case 0: dimension = L"minecraft:overworld"; break;
case 1: dimension = L"minecraft:the_end"; break;
case -1:
dimension = L"minecraft:the_nether";
break;
case 0:
dimension = L"minecraft:overworld";
break;
case 1:
dimension = L"minecraft:the_end";
break;
}
lines.push_back(dimension);
lines.push_back(L"");
lines.push_back(L""); // Spacer
// Players block pos
int xBlockPos = Mth::floor(minecraft->player->x);
int yBlockPos = Mth::floor(minecraft->player->y);
int zBlockPos = Mth::floor(minecraft->player->z);
// Chunk player is in
int xChunkPos = xBlockPos >> 4;
int yChunkPos = yBlockPos >> 4;
int zChunkPos = zBlockPos >> 4;
// Players offset within the chunk
int xChunkOffset = xBlockPos & 15;
int yChunkOffset = yBlockPos & 15;
int zChunkOffset = zBlockPos & 15;
WCHAR posString[44];
// Format the position like java with limited decumal places
WCHAR posString[44]; // Allows upto 7 digit positions (+-9_999_999)
swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z);
lines.push_back(L"XYZ: " + std::wstring(posString));
lines.push_back(L"Block: " + std::to_wstring(xBlockPos) + L" " + std::to_wstring(yBlockPos) + L" " + std::to_wstring(zBlockPos));
lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos));
// Wrap the yRot to 360 then adjust to (-180 to 180) range to match java
float yRotDisplay = fmod(minecraft->player->yRot, 360.0f);
if (yRotDisplay > 180.0f) yRotDisplay -= 360.0f;
if (yRotDisplay < -180.0f) yRotDisplay += 360.0f;
// Generate the angle string in the format "yRot / xRot" with one decimal place, similar to java edition
WCHAR angleString[16];
swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot);
// Work out the named direction
int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
const wchar_t* cardinals[] = { L"south", L"west", L"north", L"east" };
lines.push_back(L"Facing: " + std::wstring(cardinals[direction]) + L" (" + angleString + L")");
// We have to limit y to 256 as we don't get any information past that
if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos))
{
LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos);
if (chunkAt != NULL)
{
int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset);
int maxLight = fmax(skyLight, blockLight);
int maxLight = fmax(skyLight, blockLight);
lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)");
lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset)));
Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource());
lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")");
lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")");
}
}
lines.push_back(L"");
// This is all LCE only stuff, it was never on java
lines.push_back(L""); // Spacer
lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed()));
lines.push_back(minecraft->gatherStats1());
lines.push_back(minecraft->gatherStats2());
lines.push_back(minecraft->gatherStats3());
}
lines.push_back(minecraft->gatherStats1()); // Time to autosave
lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats()
lines.push_back(minecraft->gatherStats3()); // RTT
#ifdef _DEBUG
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr && minecraft->level->dimension->id == 0)
{
wstring wfeature[eTerrainFeature_Count];
wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
wfeature[eTerrainFeature_Village] = L"Village: ";
wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
// maxW in font units: physical width divided by font scale
float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale;
float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
bool truncated[eTerrainFeature_Count] = {};
for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++)
#ifdef _DEBUG // Only show terrain features in debug builds not release
// No point trying to render this when not in the overworld
if (minecraft->level->dimension->id == 0)
{
FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i];
int type = pFeatureData->eTerrainFeature;
if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue;
if (truncated[type]) continue;
wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] ";
if (font->width(wfeature[type] + itemInfo) <= maxWForContent)
wfeature[type] += itemInfo;
else
wstring wfeature[eTerrainFeature_Count];
wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
wfeature[eTerrainFeature_Village] = L"Village: ";
wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
// maxW in font units: physical width divided by font scale
float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale;
float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
bool truncated[eTerrainFeature_Count] = {};
for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++)
{
wfeature[type] += L"...";
truncated[type] = true;
FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i];
int type = pFeatureData->eTerrainFeature;
if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue;
if (truncated[type]) continue;
wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] ";
if (font->width(wfeature[type] + itemInfo) <= maxWForContent)
{
wfeature[type] += itemInfo;
}
else
{
wfeature[type] += L"...";
truncated[type] = true;
}
}
lines.push_back(L""); // Spacer
for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
{
lines.push_back(wfeature[i]);
}
lines.push_back(L""); // Spacer
}
lines.push_back(L"");
for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
lines.push_back(wfeature[i]);
lines.push_back(L"");
}
#endif
}
// Disable the depth test so the text shows on top of the paperdoll
glDisable(GL_DEPTH_TEST);
// Loop through the lines and draw them all on screen
int yPos = debugTop;
for (const auto &line : lines)
{
@@ -1182,6 +1217,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
yPos += 10;
}
// Restore the depth test
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,11 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "1"
"EXCLUDED_FILE0" = "Durango\\Autogenerated.appxmanifest"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}
+4 -1
View File
@@ -3746,7 +3746,10 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_INVENTORY)) && gameMode->isInputAllowed(MINECRAFT_ACTION_INVENTORY))
{
shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->player;
ui.PlayUISFX(eSFX_Press);
if (!player->isRiding())
{
ui.PlayUISFX(eSFX_Press);
}
if(gameMode->isServerControlledInventory())
{
+6 -3
View File
@@ -170,6 +170,7 @@ void Options::init()
particles = 0;
fov = 0;
gamma = 0;
advancedTooltips = false;
}
Options::Options(Minecraft *minecraft, File workingDirectory)
@@ -451,8 +452,9 @@ void Options::load()
if (cmds[0] == L"fancyGraphics") fancyGraphics = cmds[1]==L"true";
if (cmds[0] == L"ao") ambientOcclusion = cmds[1]==L"true";
if (cmds[0] == L"clouds") renderClouds = cmds[1]==L"true";
if (cmds[0] == L"skin") skin = cmds[1];
if (cmds[0] == L"lastServer") lastMpIp = cmds[1];
if (cmds[0] == L"advancedTooltips") advancedTooltips = cmds[1]==L"false";
if (cmds[0] == L"skin") skin = cmds[1];
if (cmds[0] == L"lastServer") lastMpIp = cmds[1];
for (int i = 0; i < keyMappings_length; i++)
{
@@ -508,7 +510,8 @@ void Options::save()
dos.writeChars(L"fancyGraphics:" + wstring(fancyGraphics ? L"true" : L"false"));
dos.writeChars(ambientOcclusion ? L"ao:true" : L"ao:false");
dos.writeChars(renderClouds ? L"clouds:true" : L"clouds:false");
dos.writeChars(L"skin:" + skin);
dos.writeChars(advancedTooltips ? L"advancedTooltips:true" : L"advancedTooltips:false");
dos.writeChars(L"skin:" + skin);
dos.writeChars(L"lastServer:" + lastMpIp);
for (int i = 0; i < keyMappings_length; i++)
+1
View File
@@ -110,6 +110,7 @@ public:
int particles; // 0 is all, 1 is decreased and 2 is minimal
float fov;
float gamma;
bool advancedTooltips;
void init(); // 4J added
Options(Minecraft *minecraft, File workingDirectory);
@@ -1,72 +0,0 @@
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<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\HookSample.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Wait.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F749F5D0-B972-4E99-8B4B-2B865D4A8BC9}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;__CELL_ASSERT__;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
<GenerateDebugInformation>true</GenerateDebugInformation>
</ClCompile>
<Link>
<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\libm.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a";"..\..\..\Server\PS3\Debug\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>-Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init %(AdditionalOptions)</AdditionalOptions>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
<OptimizationLevel>Level2</OptimizationLevel>
</ClCompile>
<Link>
<AdditionalDependencies>"..\..\..\Server\PS3\Release\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>-Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}
+4 -2
View File
@@ -1631,8 +1631,10 @@ bool PlayerConnection::isDisconnected()
void PlayerConnection::handleDebugOptions(shared_ptr<DebugOptionsPacket> packet)
{
//Player player = dynamic_pointer_cast<Player>( player->shared_from_this() );
player->SetDebugOptions(packet->m_uiVal);
#ifdef _DEBUG
// Player player = dynamic_pointer_cast<Player>( player->shared_from_this() );
player->SetDebugOptions(packet->m_uiVal);
#endif
}
void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
+3
View File
@@ -653,11 +653,14 @@ shared_ptr<Packet> TrackedEntity::getAddEntityPacket()
PlayerUID xuid = INVALID_XUID;
PlayerUID OnlineXuid = INVALID_XUID;
// do not pass xuid/onlinexuid to clients if dedicated server
#ifndef MINECRAFT_SERVER_BUILD
if( player != nullptr )
{
xuid = player->getXuid();
OnlineXuid = player->getOnlineXuid();
}
#endif
// 4J Added yHeadRotp param to fix #102563 - TU12: Content: Gameplay: When one of the Players is idle for a few minutes his head turns 180 degrees.
return std::make_shared<AddPlayerPacket>(player, xuid, OnlineXuid, xp, yp, zp, yRotp, xRotp, yHeadRotp);
}
@@ -234,6 +234,13 @@ bool KeyboardMouseInput::IsKeyReleased(int vkCode) const
return false;
}
int KeyboardMouseInput::GetPressedKey() const
{
for (int i = 0; i < MAX_KEYS; ++i)
if (m_keyPressed[i]) return i;
return 0;
}
bool KeyboardMouseInput::IsMouseButtonDown(int button) const
{
if (button >= 0 && button < MAX_MOUSE_BUTTONS)
@@ -34,7 +34,7 @@ public:
static const int KEY_DEBUG_MENU = VK_F4;
static const int KEY_THIRD_PERSON = VK_F5;
static const int KEY_DEBUG_CONSOLE = VK_F6;
static const int KEY_HOST_SETTINGS = VK_F8;
static const int KEY_HOST_SETTINGS = VK_TAB;
static const int KEY_FULLSCREEN = VK_F11;
// todo: implement and shi
@@ -56,6 +56,8 @@ public:
bool IsKeyPressed(int vkCode) const;
bool IsKeyReleased(int vkCode) const;
int GetPressedKey() const;
bool IsMouseButtonDown(int button) const;
bool IsMouseButtonPressed(int button) const;
bool IsMouseButtonReleased(int button) const;
@@ -67,6 +67,16 @@ SOCKET WinsockNetLayer::s_splitScreenSocket[XUSER_MAX_COUNT] = { INVALID_SOCKET,
BYTE WinsockNetLayer::s_splitScreenSmallId[XUSER_MAX_COUNT] = { 0xFF, 0xFF, 0xFF, 0xFF };
HANDLE WinsockNetLayer::s_splitScreenRecvThread[XUSER_MAX_COUNT] = {nullptr, nullptr, nullptr, nullptr};
// async stuff
HANDLE WinsockNetLayer::s_joinThread = nullptr;
volatile WinsockNetLayer::eJoinState WinsockNetLayer::s_joinState = WinsockNetLayer::eJoinState_Idle;
volatile int WinsockNetLayer::s_joinAttempt = 0;
volatile bool WinsockNetLayer::s_joinCancel = false;
char WinsockNetLayer::s_joinIP[256] = {};
int WinsockNetLayer::s_joinPort = 0;
BYTE WinsockNetLayer::s_joinAssignedSmallId = 0;
DisconnectPacket::eDisconnectReason WinsockNetLayer::s_joinRejectReason = DisconnectPacket::eDisconnect_Quitting;
bool g_Win64MultiplayerHost = false;
bool g_Win64MultiplayerJoin = false;
int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
@@ -114,6 +124,15 @@ void WinsockNetLayer::Shutdown()
StopAdvertising();
StopDiscovery();
s_joinCancel = true;
if (s_joinThread != nullptr)
{
WaitForSingleObject(s_joinThread, 5000);
CloseHandle(s_joinThread);
s_joinThread = nullptr;
}
s_joinState = eJoinState_Idle;
s_active = false;
s_connected = false;
@@ -421,6 +440,215 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
return true;
}
bool WinsockNetLayer::BeginJoinGame(const char* ip, int port)
{
if (!s_initialized && !Initialize()) return false;
// if there isnt any cleanup it sometime caused issues. Oops
CancelJoinGame();
if (s_joinThread != nullptr)
{
WaitForSingleObject(s_joinThread, 5000);
CloseHandle(s_joinThread);
s_joinThread = nullptr;
}
s_isHost = false;
s_hostSmallId = 0;
s_connected = false;
s_active = false;
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
if (s_clientRecvThread != nullptr)
{
WaitForSingleObject(s_clientRecvThread, 5000);
CloseHandle(s_clientRecvThread);
s_clientRecvThread = nullptr;
}
strncpy_s(s_joinIP, sizeof(s_joinIP), ip, _TRUNCATE);
s_joinPort = port;
s_joinAttempt = 0;
s_joinCancel = false;
s_joinAssignedSmallId = 0;
s_joinRejectReason = DisconnectPacket::eDisconnect_Quitting;
s_joinState = eJoinState_Connecting;
s_joinThread = CreateThread(nullptr, 0, JoinThreadProc, nullptr, 0, nullptr);
if (s_joinThread == nullptr)
{
s_joinState = eJoinState_Failed;
return false;
}
return true;
}
DWORD WINAPI WinsockNetLayer::JoinThreadProc(LPVOID param)
{
struct addrinfo hints = {};
struct addrinfo* result = nullptr;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
char portStr[16];
sprintf_s(portStr, "%d", s_joinPort);
int iResult = getaddrinfo(s_joinIP, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", s_joinIP, s_joinPort, iResult);
s_joinState = eJoinState_Failed;
return 0;
}
bool connected = false;
BYTE assignedSmallId = 0;
SOCKET sock = INVALID_SOCKET;
for (int attempt = 0; attempt < JOIN_MAX_ATTEMPTS; ++attempt)
{
if (s_joinCancel)
{
freeaddrinfo(result);
s_joinState = eJoinState_Cancelled;
return 0;
}
s_joinAttempt = attempt + 1;
sock = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (sock == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
iResult = connect(sock, result->ai_addr, static_cast<int>(result->ai_addrlen));
if (iResult == SOCKET_ERROR)
{
int err = WSAGetLastError();
app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", s_joinIP, s_joinPort, attempt + 1, JOIN_MAX_ATTEMPTS, err);
closesocket(sock);
sock = INVALID_SOCKET;
for (int w = 0; w < 4 && !s_joinCancel; w++)
Sleep(50);
continue;
}
BYTE assignBuf[1];
int bytesRecv = recv(sock, (char*)assignBuf, 1, 0);
if (bytesRecv != 1)
{
app.DebugPrintf("failed to receive small id assignment from host (attempt %d/%d)\n", attempt + 1, JOIN_MAX_ATTEMPTS);
closesocket(sock);
sock = INVALID_SOCKET;
for (int w = 0; w < 4 && !s_joinCancel; w++)
Sleep(50);
continue;
}
if (assignBuf[0] == WIN64_SMALLID_REJECT)
{
BYTE rejectBuf[5];
if (!RecvExact(sock, rejectBuf, 5))
{
app.DebugPrintf("failed to receive reject reason from host (?)\n");
closesocket(sock);
sock = INVALID_SOCKET;
for (int w = 0; w < 4 && !s_joinCancel; w++)
Sleep(50);
continue;
}
int reason = ((rejectBuf[1] & 0xff) << 24) | ((rejectBuf[2] & 0xff) << 16) |
((rejectBuf[3] & 0xff) << 8) | (rejectBuf[4] & 0xff);
s_joinRejectReason = (DisconnectPacket::eDisconnectReason)reason;
closesocket(sock);
freeaddrinfo(result);
s_joinState = eJoinState_Rejected;
return 0;
}
assignedSmallId = assignBuf[0];
connected = true;
break;
}
freeaddrinfo(result);
if (s_joinCancel)
{
if (sock != INVALID_SOCKET) closesocket(sock);
s_joinState = eJoinState_Cancelled;
return 0;
}
if (!connected)
{
s_joinState = eJoinState_Failed;
return 0;
}
s_hostConnectionSocket = sock;
s_joinAssignedSmallId = assignedSmallId;
s_joinState = eJoinState_Success;
return 0;
}
void WinsockNetLayer::CancelJoinGame()
{
if (s_joinState == eJoinState_Connecting)
{
s_joinCancel = true;
}
else if (s_joinState == eJoinState_Success)
{
// fix a race cond
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
s_joinState = eJoinState_Cancelled;
}
}
bool WinsockNetLayer::FinalizeJoin()
{
if (s_joinState != eJoinState_Success)
return false;
s_localSmallId = s_joinAssignedSmallId;
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), s_joinIP, _TRUNCATE);
g_Win64MultiplayerPort = s_joinPort;
app.DebugPrintf("connected to %s:%d, assigned smallId=%d\n", s_joinIP, s_joinPort, s_localSmallId);
s_active = true;
s_connected = true;
s_clientRecvThread = CreateThread(nullptr, 0, ClientRecvThreadProc, nullptr, 0, nullptr);
if (s_joinThread != nullptr)
{
WaitForSingleObject(s_joinThread, 2000);
CloseHandle(s_joinThread);
s_joinThread = nullptr;
}
s_joinState = eJoinState_Idle;
return true;
}
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
{
if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false;
@@ -1334,4 +1562,25 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
return 0;
}
// some lazy helper funcs
WinsockNetLayer::eJoinState WinsockNetLayer::GetJoinState()
{
return s_joinState;
}
int WinsockNetLayer::GetJoinAttempt()
{
return s_joinAttempt;
}
int WinsockNetLayer::GetJoinMaxAttempts()
{
return JOIN_MAX_ATTEMPTS;
}
DisconnectPacket::eDisconnectReason WinsockNetLayer::GetJoinRejectReason()
{
return s_joinRejectReason;
}
#endif
@@ -21,6 +21,8 @@
class Socket;
#include "..\..\..\Minecraft.World\DisconnectPacket.h"
#pragma pack(push, 1)
struct Win64LANBroadcast
{
@@ -69,6 +71,23 @@ public:
static bool HostGame(int port, const char* bindIp = nullptr);
static bool JoinGame(const char* ip, int port);
enum eJoinState
{
eJoinState_Idle,
eJoinState_Connecting,
eJoinState_Success,
eJoinState_Failed,
eJoinState_Rejected,
eJoinState_Cancelled
};
static bool BeginJoinGame(const char* ip, int port);
static void CancelJoinGame();
static eJoinState GetJoinState();
static int GetJoinAttempt();
static int GetJoinMaxAttempts();
static DisconnectPacket::eDisconnectReason GetJoinRejectReason();
static bool FinalizeJoin();
static bool SendToSmallId(BYTE targetSmallId, const void* data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void* data, int dataSize);
@@ -112,6 +131,17 @@ private:
static DWORD WINAPI SplitScreenRecvThreadProc(LPVOID param);
static DWORD WINAPI AdvertiseThreadProc(LPVOID param);
static DWORD WINAPI DiscoveryThreadProc(LPVOID param);
static DWORD WINAPI JoinThreadProc(LPVOID param);
static HANDLE s_joinThread;
static volatile eJoinState s_joinState;
static volatile int s_joinAttempt;
static volatile bool s_joinCancel;
static char s_joinIP[256];
static int s_joinPort;
static BYTE s_joinAssignedSmallId;
static DisconnectPacket::eDisconnectReason s_joinRejectReason;
static const int JOIN_MAX_ATTEMPTS = 4;
static SOCKET s_listenSocket;
static SOCKET s_hostConnectionSocket;
@@ -36,6 +36,7 @@
//#include "NetworkManager.h"
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\..\Minecraft.Client\Options.h"
#include "..\Gui.h"
#include "Sentient\SentientManager.h"
#include "..\..\Minecraft.World\IntCache.h"
#include "..\Textures.h"
@@ -107,6 +108,7 @@ int g_iScreenHeight = 1080;
// always matches the current window, even after a resize.
int g_rScreenWidth = 1920;
int g_rScreenHeight = 1080;
static bool f3ComboUsed = false;
float g_iAspectRatio = static_cast<float>(g_iScreenWidth) / g_iScreenHeight;
static bool g_bResizeReady = false;
@@ -1774,17 +1776,37 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
// F3 toggles onscreen debug info
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO))
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO)) f3ComboUsed = false;
// f3 combo
if (g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_DEBUG_INFO))
{
if (const Minecraft* pMinecraft = Minecraft::GetInstance())
switch (g_KBMInput.GetPressedKey())
{
if (pMinecraft->options)
{
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
}
// advanced tooltips
case 'H':
if (pMinecraft->options && app.GetGameStarted())
{
pMinecraft->options->advancedTooltips = !pMinecraft->options->advancedTooltips;
pMinecraft->options->save();
const wstring msg = wstring(L"Advanced tooltips: ") + (pMinecraft->options->advancedTooltips ? L"shown" : L"hidden");
const int primaryPad = ProfileManager.GetPrimaryPad();
if (pMinecraft->gui) pMinecraft->gui->addMessage(msg, primaryPad);
f3ComboUsed = true;
}
break;
}
}
// no combo
if (g_KBMInput.IsKeyReleased(KeyboardMouseInput::KEY_DEBUG_INFO) && !f3ComboUsed)
if (pMinecraft->options)
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
#ifdef _DEBUG_MENUS_ENABLED
// F6 Open debug console
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_CONSOLE))

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