8 Commits

Author SHA1 Message Date
Revela 84b791c3b1 Add F2 screenshot functionality and image writing support
- Updated `EControllerActions` to include `MINECRAFT_ACTION_SCREENSHOT`.
- Added conditional compilation for `stb_image_write.h` in `Minecraft.cpp`.
- Modified `run_middle()` to handle screenshot key press.
- Updated `tick()` to capture and save screenshots as PNG files.
- Introduced `KEY_SCREENSHOT` in `KeyboardMouseInput.h` mapped to F2.
- Added `stb_image_write.h` for image writing capabilities.
2026-03-15 23:23:00 -05:00
ZorpLemon 43d520f692 Comment out FOV modification line, since the FOV is stored and doesn't need to be adjusted. (#1248)
I guess this line was just the games way of applying modifications the player made to the FOV. But since whenever ago someone changed the way the FOV stuff is saved, so this line just adds the difference *again* causing issues when the FOV is set above 70. Setting your FOV to 80 actually sets it to 90, and setting it to 110 actually sets it to 150.
2026-03-15 18:14:15 -05:00
Ananasloll3 0b0d74a638 Fix audio volume levels for cows and bats (#1225)
Cow volume 0.4f to 1.f
Bat volume 0.1f to 0.8f
2026-03-15 18:13:11 -05:00
iris b27cb536a5 Fix game crashing when crafting fireworks (#1230) (#1240) 2026-03-15 18:13:03 -05:00
Xenovyy 15ea3dc85c Adjusted Exit Game title (#1277)
* Adjusted Exit Game title

Replaced "Return to Xbox Dashboard" with "Exit Minecraft" on the exit game screen.

* Fixed Blending on Intro Sequence

Fixed Blocky, Crappy blending on the ESRB and Mojang Logos in the Intro Sequence.
2026-03-15 18:12:53 -05:00
retucio 9fde19eca0 organized keybinds a lil bit (#1279) 2026-03-15 18:11:55 -05:00
kuwa e9f5b4b6f0 Fix server DedicatedServer issues (#1266)
* add: Dedicated Server implementation

- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.

* add: refactor world loader & add server properties

- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.

* update: implement enhanced logging functionality with configurable log levels

* update: update keyboard and mouse input initialization 1dc8a005ed

* fix: change virtual screen resolution to 1920x1080(HD)

Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.

* fix: dedicated server build settings for miniaudio migration and missing sources

- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build

* update: changed the virtual screen to 720p

Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.

* add: add Docker support for Dedicated Server

add with entrypoint and build scripts

* fix: add initial save for newly created worlds in dedicated server

on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.

* update: add basically all configuration options that are implemented in the classes to `server.properties`

* update: add LAN advertising configuration for server.properties

LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).

* add: add implementing interactive command line using linenoise

- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.

* update: enhance command line completion with predictive hints

Like most command line tools, it highlights predictions in gray.

* add: implement `StringUtils` for string manipulation and refactor usages

Unified the scattered utility functions.

* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race

Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.

Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).

* fix: return client to menus when Win64 host connection drops

- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.

* update: converted Japanese comments to English

* add: create `Minecraft.Server` developer guide in English and Japanese

* update: add note about issue

* add: add `nlohmann/json` json lib

* add: add FileUtils

Moved file operations to `utils`.

* add: Dedicated Server BAN access manager with persistent player and IP bans

- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown

* update: changed file read/write operations to use `FileUtils`.

- As a side effect, saving has become faster!

* fix: Re-added the source that had somehow disappeared.

* add: significantly improved the dedicated server logging system

- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side

* fix: added the updated library source

* add: add `ban` and `pardon` commands for Player and IP

* fix: fix stop command shutdown process

add dedicated server shutdown request handling

* fix: fixed the save logic during server shutdown

Removed redundant repeated saves and eliminated the risks of async writes.

* update: added new sever files to Docker entrypoint

* fix: replace shutdown flag with atomic variable for thread safety

* update: update Dedicated Server developer guide

English is machine translated.
Please forgive me.

* update: check for the existence of `GameHDD` and create

* add: add Whitelist to Dedicated Server

* refactor: clean up and refactor the code

- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones

* fix: include UI header (new update fix)

* fix: fix the detection range for excessive logging

`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.

* update: add world size config to dedicated server properties

* update: update README add explanation of  `server.properties` & launch arguments

* update: add nightly release workflow for dedicated server and client builds to Actions

* fix: update name for workflow

* add random seed generation

* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry

* fix: ghost player when clients disconnect out of order

#4

* fix: fix 7zip option

* fix: fix Docker workflow for Dedicated Server artifact handling

* add: add no build Dedicated Server startup scripts and Docker Compose

* update: add README for Docker Dedicated Server setup with no local build

* refactor: refactor command path structure

As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.

* update: support stream(file stdin) input mode for server CLI

Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.

* add: add new CLI Console Commands for Dedicated Server

Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.

- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command

* fix: change player map icon to random select

* update: increase the player limit

* add: restore the basic anti-cheat implementation and add spawn protection

Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach

* fix: fix Docker image tag

* make chunks delay less for dedi

* fix: prevent overwriting allow-flight value on server startup

* fix: mitigate entity id overflow and crash for max chunk updates

* remove autosave prompt for dedicated server

* fix: fix `Failed to create window instance.`

Wait for Xvfb to be fully ready before starting.

* Revert wrong readme order

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
Co-authored-by: Loki Rautio <lokirautio@gmail.com>
2026-03-15 15:50:12 -05:00
Matthew Toro 7b643cdd75 fix: removed headlesss server logic in favor of the new server exe. (#1265) 2026-03-15 15:43:27 -05:00
45 changed files with 591 additions and 1261 deletions
+3 -3
View File
@@ -342,7 +342,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
Level *dimensionLevel = minecraft->getLevel( packet->dimension );
if( dimensionLevel == nullptr )
{
level = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, packet->m_isHardcore, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
level = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, false, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
// 4J Stu - We want to share the SavedDataStorage between levels
int otherDimensionId = packet->dimension == 0 ? -1 : 0;
@@ -411,7 +411,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
activeLevel = minecraft->getLevel(otherDimensionId);
}
MultiPlayerLevel *dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, packet->m_isHardcore, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
MultiPlayerLevel *dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, false, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
dimensionLevel->savedDataStorage = activeLevel->savedDataStorage;
@@ -2870,7 +2870,7 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->getLevel( packet->dimension );
if( dimensionLevel == nullptr )
{
dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->mapSeed, packet->playerGameType, false, packet->m_isHardcore, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->mapSeed, packet->playerGameType, false, minecraft->level->getLevelData()->isHardcore(), packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
// 4J Stu - We want to shared the savedDataStorage between both levels
//if( dimensionLevel->savedDataStorage != nullptr )
-1
View File
@@ -45,7 +45,6 @@
#define GAME_HOST_OPTION_BITMASK_DOTILEDROPS 0x08000000
#define GAME_HOST_OPTION_BITMASK_NATURALREGEN 0x10000000
#define GAME_HOST_OPTION_BITMASK_DODAYLIGHTCYCLE 0x20000000
#define GAME_HOST_OPTION_BITMASK_HARDCORE 0x40000000 // 4J Added - for hardcore mode
#define GAME_HOST_OPTION_BITMASK_ALL 0xFFFFFFFF
#define GAME_HOST_OPTION_BITMASK_WORLDSIZE_BITSHIFT 20
+2 -2
View File
@@ -648,7 +648,6 @@ enum eGameHostOption
eGameHostOption_DoTileDrops,
eGameHostOption_NaturalRegeneration,
eGameHostOption_DoDaylightCycle,
eGameHostOption_Hardcore, // 4J Added - for hardcore mode
};
// 4J-PB - If any new DLC items are added to the TMSFiles, this array needs updated
@@ -879,7 +878,8 @@ enum EControllerActions
MINECRAFT_ACTION_SPAWN_CREEPER,
MINECRAFT_ACTION_CHANGE_SKIN,
MINECRAFT_ACTION_FLY_TOGGLE,
MINECRAFT_ACTION_RENDER_DEBUG
MINECRAFT_ACTION_RENDER_DEBUG,
MINECRAFT_ACTION_SCREENSHOT
};
enum eMCLang
-13
View File
@@ -8084,16 +8084,6 @@ void CMinecraftApp::SetGameHostOption(unsigned int &uiHostSettings, eGameHostOpt
uiHostSettings&=~GAME_HOST_OPTION_BITMASK_WORLDSIZE;
uiHostSettings|=(GAME_HOST_OPTION_BITMASK_WORLDSIZE & (uiVal<<GAME_HOST_OPTION_BITMASK_WORLDSIZE_BITSHIFT));
break;
case eGameHostOption_Hardcore: // 4J Added - for hardcore mode
if(uiVal!=0)
{
uiHostSettings |= GAME_HOST_OPTION_BITMASK_HARDCORE;
}
else
{
uiHostSettings &= ~GAME_HOST_OPTION_BITMASK_HARDCORE;
}
break;
case eGameHostOption_All:
uiHostSettings=uiVal;
break;
@@ -8195,9 +8185,6 @@ unsigned int CMinecraftApp::GetGameHostOption(unsigned int uiHostSettings, eGame
case eGameHostOption_DoDaylightCycle:
return !(uiHostSettings&GAME_HOST_OPTION_BITMASK_DODAYLIGHTCYCLE);
break;
case eGameHostOption_Hardcore: // 4J Added - for hardcore mode
return (uiHostSettings&GAME_HOST_OPTION_BITMASK_HARDCORE) ? 1 : 0;
break;
}
return false;
-5
View File
@@ -805,10 +805,6 @@ public:
void SetCorruptSaveDeleted(bool bVal) {m_bCorruptSaveDeleted=bVal;}
bool GetCorruptSaveDeleted(void) {return m_bCorruptSaveDeleted;}
// 4J Added: Store save folder name for hardcore world deletion on Win64
void SetCurrentSaveFolderName(const wstring& name) { m_currentSaveFolderName = name; }
const wstring& GetCurrentSaveFolderName() const { return m_currentSaveFolderName; }
void EnterSaveNotificationSection();
void LeaveSaveNotificationSection();
private:
@@ -830,7 +826,6 @@ private:
CRITICAL_SECTION csAdditionalSkinBoxes;
CRITICAL_SECTION csAnimOverrideBitmask;
bool m_bCorruptSaveDeleted;
wstring m_currentSaveFolderName; // 4J Added: for hardcore world deletion on Win64
DWORD m_dwAdditionalModelParts[XUSER_MAX_COUNT];
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@@ -410,72 +410,11 @@ int IUIScene_PauseMenu::ExitWorldThreadProc( void* lpParameter )
return S_OK;
}
#ifdef _WINDOWS64
static bool Win64_DeleteSaveDirectory(const wchar_t* wPath)
{
wchar_t wSearch[MAX_PATH];
swprintf_s(wSearch, MAX_PATH, L"%s\\*", wPath);
WIN32_FIND_DATAW fd;
HANDLE hFind = FindFirstFileW(wSearch, &fd);
if (hFind != INVALID_HANDLE_VALUE)
{
do
{
if (wcscmp(fd.cFileName, L".") == 0 || wcscmp(fd.cFileName, L"..") == 0) continue;
wchar_t wChild[MAX_PATH];
swprintf_s(wChild, MAX_PATH, L"%s\\%s", wPath, fd.cFileName);
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
Win64_DeleteSaveDirectory(wChild);
else
DeleteFileW(wChild);
} while (FindNextFileW(hFind, &fd));
FindClose(hFind);
}
return RemoveDirectoryW(wPath) != 0;
}
#endif // _WINDOWS64
// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread.
void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
// 4J Added: Capture hardcore delete info before the server is destroyed
#ifdef _WINDOWS64
bool shouldDeleteHardcoreWorld = false;
wstring hardcoreSaveFolderName;
if (MinecraftServer::getInstance() != nullptr && MinecraftServer::getInstance()->getDeleteWorldOnExit())
{
shouldDeleteHardcoreWorld = true;
// Try 1: Use the save folder name stored by UIScene_LoadMenu::StartGameFromSave (works for existing saves)
hardcoreSaveFolderName = app.GetCurrentSaveFolderName();
if (!hardcoreSaveFolderName.empty())
{
app.DebugPrintf("Hardcore mode: save folder from app = '%ls'\n", hardcoreSaveFolderName.c_str());
}
// Try 2: StorageManager (may work for new saves after first autosave)
if (hardcoreSaveFolderName.empty())
{
char szSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
StorageManager.GetSaveUniqueFilename(szSaveFolder);
if (szSaveFolder[0] != '\0')
{
wchar_t wSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wSaveFolder, szSaveFolder, MAX_SAVEFILENAME_LENGTH - 1);
hardcoreSaveFolderName = wSaveFolder;
app.DebugPrintf("Hardcore mode: save folder from StorageManager = '%s'\n", szSaveFolder);
}
}
// Try 3: Stored during loadLevel
if (hardcoreSaveFolderName.empty())
{
hardcoreSaveFolderName = MinecraftServer::getInstance()->getSaveFolderName();
app.DebugPrintf("Hardcore mode: save folder from server = '%ls'\n", hardcoreSaveFolderName.c_str());
}
MinecraftServer::getInstance()->setDeleteWorldOnExit(false);
}
#endif
int exitReasonStringId = pMinecraft->progressRenderer->getCurrentTitle();
int exitReasonTitleId = IDS_CONNECTION_LOST;
@@ -686,17 +625,6 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
{
Sleep(1);
}
// 4J Added: Hardcore mode — delete world save data now that the server is fully stopped
#ifdef _WINDOWS64
if (shouldDeleteHardcoreWorld && !hardcoreSaveFolderName.empty())
{
wchar_t wFolderPath[MAX_PATH] = {};
swprintf_s(wFolderPath, MAX_PATH, L"Windows64\\GameHDD\\%s", hardcoreSaveFolderName.c_str());
app.DebugPrintf("Hardcore mode: Deleting world save folder '%ls'\n", wFolderPath);
Win64_DeleteSaveDirectory(wFolderPath);
}
#endif
pMinecraft->setLevel(nullptr,exitReasonStringId,nullptr,saveStats);
TelemetryManager->Flush();
@@ -26,8 +26,6 @@
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
static bool s_bHardcore = false; // 4J Added: tracks when difficulty slider is at Hardcore position (file-scope to avoid header layout changes)
int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
@@ -61,9 +59,8 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,4,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
s_bHardcore = false;
m_MoreOptionsParams.bGenerateOptions=TRUE;
m_MoreOptionsParams.bStructures=TRUE;
m_MoreOptionsParams.bFlatWorld=FALSE;
@@ -657,13 +654,8 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
// 4J Added: Difficulty value 4 = Hardcore (store actual difficulty as Hard, track hardcore separately)
s_bHardcore = (value >= 4);
app.SetGameSettings(m_iPad, eGameSetting_Difficulty, s_bHardcore ? 3 : value);
if (value >= 4)
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ), L"Hardcore");
else
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}
@@ -831,7 +823,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
@@ -1121,10 +1113,6 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str());
#ifdef _WINDOWS64
// New world — save folder doesn't exist yet, clear for now (will be set after first autosave)
app.SetCurrentSaveFolderName(L"");
#endif
wstring wSeed;
if(!pClass->m_MoreOptionsParams.seed.empty() )
@@ -1191,9 +1179,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
// 4J Added: If hardcore was selected on difficulty slider, set difficulty to Hard and enable hardcore flag
app.SetGameHostOption(eGameHostOption_Difficulty, Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_Hardcore, s_bHardcore ? 1 : 0);
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,pClass->m_MoreOptionsParams.bAllowFriendsOfFriends);
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible)?1:0);
@@ -3,43 +3,24 @@
#include "UIScene_DeathMenu.h"
#include "IUIScene_PauseMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiPlayerLevel.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\MinecraftServer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
UIScene_DeathMenu::UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_buttonRespawn.init(app.GetString(IDS_RESPAWN),eControl_Respawn);
m_buttonExitGame.init(app.GetString(IDS_EXIT_GAME),eControl_ExitGame);
m_labelTitle.setLabel(app.GetString(IDS_YOU_DIED));
// 4J Added: In hardcore mode, disable respawn and show hardcore death message
Minecraft *pMC = Minecraft::GetInstance();
bool isHardcore = false;
if (pMC != nullptr && pMC->level != nullptr)
{
isHardcore = pMC->level->getLevelData()->isHardcore();
}
if (isHardcore)
{
m_buttonRespawn.init(app.GetString(IDS_HARDCORE_DEATH_MESSAGE), eControl_Respawn);
m_buttonRespawn.setVisible(false);
}
else
{
m_buttonRespawn.init(app.GetString(IDS_RESPAWN), eControl_Respawn);
}
m_bIgnoreInput = false;
if(pMC != nullptr && pMC->localgameModes[iPad] != nullptr )
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft != nullptr && pMinecraft->localgameModes[iPad] != nullptr )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMC->localgameModes[iPad]);
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]);
// This just allows it to be shown
gameMode->getTutorial()->showTutorialPopup(false);
@@ -103,16 +84,8 @@ void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId)
switch(static_cast<int>(controlId))
{
case eControl_Respawn:
{
// 4J Added: Safeguard - don't respawn in hardcore mode
Minecraft *pMC = Minecraft::GetInstance();
if (pMC != nullptr && pMC->level != nullptr && pMC->level->getLevelData()->isHardcore())
{
break;
}
m_bIgnoreInput = true;
app.SetAction(m_iPad,eAppAction_Respawn);
}
m_bIgnoreInput = true;
app.SetAction(m_iPad,eAppAction_Respawn);
#ifdef _DURANGO
//InputManager.SetEnabledGtcButtons(_360_GTC_MENU|_360_GTC_PAUSE|_360_GTC_VIEW);
#endif
@@ -136,16 +109,7 @@ void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId)
playTime = static_cast<int>(pMinecraft->localplayers[m_iPad]->getSessionTimer());
}
TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Failed);
// 4J Added: Hardcore mode — skip save dialog, exit without saving, delete world
if (pMinecraft->level != nullptr && pMinecraft->level->getLevelData()->isHardcore() && g_NetworkManager.IsHost())
{
MinecraftServer::getInstance()->setSaveOnExit(false);
MinecraftServer::getInstance()->setDeleteWorldOnExit(true);
app.SetAction(m_iPad, eAppAction_ExitWorld);
break;
}
#if defined (_XBOX_ONE) || defined(__ORBIS__)
if(g_NetworkManager.IsHost() && StorageManager.GetSaveDisabled())
{
@@ -24,13 +24,12 @@
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 50
#endif
int UIScene_LoadMenu::m_iDifficultyTitleSettingA[5]=
int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD,
IDS_GAMEMODE_HARDCORE
IDS_DIFFICULTY_TITLE_HARD
};
int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
@@ -111,7 +110,6 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_bThumbnailGetFailed = false;
m_seed = 0;
m_bIsCorrupt = false;
m_bHardcore = false;
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
@@ -259,30 +257,6 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_levelName = wstring(wSaveName);
m_labelGameName.init(m_levelName);
}
if (params->saveDetails != nullptr)
{
// Set thumbnail name from save filename (needed for texture display in tick)
wchar_t wFilename[MAX_SAVEFILENAME_LENGTH];
ZeroMemory(wFilename, sizeof(wFilename));
mbstowcs(wFilename, params->saveDetails->UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
m_thumbnailName = wFilename;
if (params->saveDetails->pbThumbnailData && params->saveDetails->dwThumbnailSize > 0)
{
m_pbThumbnailData = params->saveDetails->pbThumbnailData;
m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
m_bSaveThumbnailReady = true;
m_bRetrievingSaveThumbnail = false;
}
m_bHardcore = params->saveDetails->isHardcore;
if (m_bHardcore)
{
WCHAR TempString[256];
swprintf((WCHAR *)TempString, 256, L"%ls: %ls", app.GetString(IDS_SLIDER_DIFFICULTY), L"Hardcore");
m_sliderDifficulty.init(TempString, eControl_Difficulty, 0, 4, 4);
}
}
#endif
}
@@ -572,14 +546,6 @@ void UIScene_LoadMenu::tick()
{
m_MoreOptionsParams.bAllowFriendsOfFriends = TRUE;
}
m_bHardcore = app.GetGameHostOption(uiHostOptions, eGameHostOption_Hardcore) > 0;
if (m_bHardcore)
{
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ), L"Hardcore");
m_sliderDifficulty.init(TempString, eControl_Difficulty, 0, 4, 4);
}
}
Minecraft *pMinecraft = Minecraft::GetInstance();
@@ -984,15 +950,10 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
switch(static_cast<int>(sliderId))
{
case eControl_Difficulty:
if (m_bHardcore)
{
m_sliderDifficulty.handleSliderMove(4);
break;
}
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}
@@ -1206,7 +1167,7 @@ void UIScene_LoadMenu::LaunchGame(void)
#if TO_BE_IMPLEMENTED
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
@@ -1619,24 +1580,6 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifdef _WINDOWS64
// 4J Added: Store save folder name for potential hardcore world deletion
app.DebugPrintf("StartGameFromSave: pSaveDetails=%p, levelGen=%p, saveInfoIndex=%d\n", pSaveDetails, pClass->m_levelGen, pClass->m_iSaveGameInfoIndex);
if (pSaveDetails != nullptr && pClass->m_levelGen == nullptr)
{
app.DebugPrintf("StartGameFromSave: UTF8SaveFilename='%s'\n", pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveFilename);
wchar_t wFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wFolder, pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
app.SetCurrentSaveFolderName(wFolder);
app.DebugPrintf("StartGameFromSave: stored folder name '%ls'\n", wFolder);
}
else
{
app.DebugPrintf("StartGameFromSave: no save details or is levelGen, clearing folder name\n");
app.SetCurrentSaveFolderName(L"");
}
#endif
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = pClass->m_seed;
param->saveData = nullptr;
@@ -1669,7 +1612,6 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle);
app.SetGameHostOption(eGameHostOption_Hardcore, pClass->m_bHardcore ? 1 : 0);
#ifdef _LARGE_WORLDS
app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
@@ -15,7 +15,7 @@ private:
eControl_OnlineGame,
};
static int m_iDifficultyTitleSettingA[5];
static int m_iDifficultyTitleSettingA[4];
UIControl m_controlMainPanel;
UIControl_Label m_labelGameName, m_labelSeed, m_labelCreatedMode;
@@ -71,7 +71,6 @@ private:
wstring m_thumbnailName;
bool m_bRebuildTouchBoxes;
bool m_bHardcore;
public:
UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLayer);
@@ -29,7 +29,7 @@
#include "..\..\..\Minecraft.World\NbtIo.h"
#include "..\..\..\Minecraft.World\compression.h"
static wstring ReadLevelNameFromSaveFile(const wstring& filePath, bool *outHardcore = nullptr)
static wstring ReadLevelNameFromSaveFile(const wstring& filePath)
{
// Check for a worldname.txt sidecar written by the rename feature first
size_t slashPos = filePath.rfind(L'\\');
@@ -124,11 +124,7 @@ static wstring ReadLevelNameFromSaveFile(const wstring& filePath, bool *outHardc
{
CompoundTag *dataTag = root->getCompound(L"Data");
if (dataTag != nullptr)
{
result = dataTag->getString(L"LevelName");
if (outHardcore)
*outHardcore = dataTag->getBoolean(L"hardcore");
}
delete root;
}
}
@@ -779,9 +775,7 @@ void UIScene_LoadOrJoinMenu::tick()
ZeroMemory(wFilename, sizeof(wFilename));
mbstowcs(wFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
wstring filePath = wstring(L"Windows64\\GameHDD\\") + wstring(wFilename) + wstring(L"\\saveData.ms");
bool saveHardcore = false;
wstring levelName = ReadLevelNameFromSaveFile(filePath, &saveHardcore);
m_saveDetails[i].isHardcore = saveHardcore;
wstring levelName = ReadLevelNameFromSaveFile(filePath);
if (!levelName.empty())
{
m_buttonListSaves.addItem(levelName, wstring(L""));
@@ -368,7 +368,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
UINT uiIDA[2];
uiIDA[0]=IDS_CANCEL;
uiIDA[1]=IDS_OK;
ui.RequestErrorMessage(IDS_WARNING_ARCADE_TITLE, IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&UIScene_MainMenu::ExitGameReturned,this);
ui.RequestErrorMessage(IDS_WINDOWS_EXIT, IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&UIScene_MainMenu::ExitGameReturned,this);
}
else
{
-3
View File
@@ -247,14 +247,11 @@ typedef struct _SaveListDetails
#endif
#endif
bool isHardcore;
_SaveListDetails()
{
saveId = 0;
pbThumbnailData = nullptr;
dwThumbnailSize = 0;
isHardcore = false;
#ifdef _DURANGO
ZeroMemory(UTF16SaveName,sizeof(wchar_t)*128);
ZeroMemory(UTF16SaveFilename,sizeof(wchar_t)*MAX_SAVEFILENAME_LENGTH);
+2 -36
View File
@@ -11,7 +11,6 @@
#include "..\..\..\Minecraft.World\Entity.h"
#include "..\..\..\Minecraft.Client\MultiplayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\Level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
#include "..\..\..\Minecraft.World\ChunkSource.h"
#include "..\..\..\Minecraft.Client\ProgressRenderer.h"
#include "..\..\..\Minecraft.Client\GameRenderer.h"
@@ -19,7 +18,6 @@
#include "..\..\..\Minecraft.World\Pos.h"
#include "..\..\..\Minecraft.World\Dimension.h"
#include "..\..\Minecraft.h"
#include "..\..\MinecraftServer.h"
#include "..\..\Options.h"
#include "..\..\LocalPlayer.h"
#include "..\..\..\Minecraft.World\compression.h"
@@ -39,26 +37,9 @@ HRESULT CScene_Death::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
}
XuiControlSetText(m_Title,app.GetString(IDS_YOU_DIED));
XuiControlSetText(m_Buttons[BUTTON_DEATH_RESPAWN],app.GetString(IDS_RESPAWN));
XuiControlSetText(m_Buttons[BUTTON_DEATH_EXITGAME],app.GetString(IDS_EXIT_GAME));
// 4J Added: In hardcore mode, disable respawn and show hardcore death message
Minecraft *pMinecraft = Minecraft::GetInstance();
bool isHardcore = false;
if (pMinecraft != nullptr && pMinecraft->level != nullptr)
{
isHardcore = pMinecraft->level->getLevelData()->isHardcore();
}
if (isHardcore)
{
XuiControlSetText(m_Buttons[BUTTON_DEATH_RESPAWN], app.GetString(IDS_HARDCORE_DEATH_MESSAGE));
XuiElementSetShow(m_Buttons[BUTTON_DEATH_RESPAWN], FALSE);
}
else
{
XuiControlSetText(m_Buttons[BUTTON_DEATH_RESPAWN], app.GetString(IDS_RESPAWN));
}
// Display the tooltips
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT);
@@ -129,16 +110,7 @@ HRESULT CScene_Death::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNoti
playTime = static_cast<int>(pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer());
}
TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Failed);
// 4J Added: Hardcore mode — skip save dialog, exit without saving, delete world
if (pMinecraft->level != nullptr && pMinecraft->level->getLevelData()->isHardcore() && g_NetworkManager.IsHost())
{
MinecraftServer::getInstance()->setSaveOnExit(false);
MinecraftServer::getInstance()->setDeleteWorldOnExit(true);
app.SetAction(pNotifyPressData->UserIndex, eAppAction_ExitWorld);
break;
}
if(StorageManager.GetSaveDisabled())
{
uiIDA[0]=IDS_CONFIRM_CANCEL;
@@ -200,12 +172,6 @@ HRESULT CScene_Death::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNoti
break;
case BUTTON_DEATH_RESPAWN:
{
// 4J Added: Safeguard - don't respawn in hardcore mode
Minecraft *pMC = Minecraft::GetInstance();
if (pMC != nullptr && pMC->level != nullptr && pMC->level->getLevelData()->isHardcore())
{
break;
}
m_bIgnoreInput = true;
app.SetAction(pNotifyPressData->UserIndex,eAppAction_Respawn);
}
+1 -1
View File
@@ -392,7 +392,7 @@ float GameRenderer::getFov(float a, bool applyEffects)
float fov = m_fov;//70;
if (applyEffects)
{
fov += mc->options->fov * 40;
//fov += mc->options->fov * 40;
fov *= oFov[playerIdx] + (this->fov[playerIdx] - oFov[playerIdx]) * a;
}
if (player->getHealth() <= 0)
-204
View File
@@ -854,210 +854,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
// font.draw(str, x + 1, y, 0xffffff);
// }
#ifndef _FINAL_BUILD
MemSect(31);
// temporarily render overlay at all times so version is more obvious in bug reports
// we can turn this off once things stabilize
if (true)// minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
{
const int debugLeft = 1;
const int debugTop = 1;
const float maxContentWidth = 1200.f;
const float maxContentHeight = 420.f;
float scale = static_cast<float>(screenWidth - debugLeft - 8) / maxContentWidth;
float scaleV = static_cast<float>(screenHeight - debugTop - 80) / maxContentHeight;
if (scaleV < scale) scale = scaleV;
if (scale > 1.f) scale = 1.f;
if (scale < 0.5f) scale = 0.5f;
glPushMatrix();
glTranslatef(static_cast<float>(debugLeft), static_cast<float>(debugTop), 0.f);
glScalef(scale, scale, 1.f);
glTranslatef(static_cast<float>(-debugLeft), static_cast<float>(-debugTop), 0.f);
vector<wstring> lines;
// Only add version/branch lines if the watermark toggle is enabled
if (ClientConstants::SHOW_VERSION_WATERMARK) {
lines.push_back(ClientConstants::VERSION_STRING);
lines.push_back(ClientConstants::BRANCH_STRING);
}
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
{
lines.push_back(minecraft->fpsString);
lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size())); // Could maybe use entity::shouldRender to work out how many are rendered but thats like expensive
// TODO Add server information with packet counts - once multiplayer is more stable
int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance);
// Calculate the chunk sections using 16 * (2n + 1)^2
lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance));
lines.push_back(minecraft->gatherStats4()); // Chunk Cache
// Dimension
wstring dimension = L"unknown";
switch (minecraft->player->dimension)
{
case -1:
dimension = L"minecraft:the_nether";
break;
case 0:
dimension = L"minecraft:overworld";
break;
case 1:
dimension = L"minecraft:the_end";
break;
}
lines.push_back(dimension);
lines.push_back(L""); // Spacer
// Players block pos
int xBlockPos = Mth::floor(minecraft->player->x);
int yBlockPos = Mth::floor(minecraft->player->y);
int zBlockPos = Mth::floor(minecraft->player->z);
// Chunk player is in
int xChunkPos = xBlockPos >> 4;
int yChunkPos = yBlockPos >> 4;
int zChunkPos = zBlockPos >> 4;
// Players offset within the chunk
int xChunkOffset = xBlockPos & 15;
int yChunkOffset = yBlockPos & 15;
int zChunkOffset = zBlockPos & 15;
// Format the position like java with limited decumal places
WCHAR posString[44]; // Allows upto 7 digit positions (+-9_999_999)
swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z);
lines.push_back(L"XYZ: " + std::wstring(posString));
lines.push_back(L"Block: " + std::to_wstring(static_cast<int>(xBlockPos)) + L" " + std::to_wstring(static_cast<int>(yBlockPos)) + L" " + std::to_wstring(static_cast<int>(zBlockPos)));
lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos));
// Wrap the yRot to 360 then adjust to (-180 to 180) range to match java
float yRotDisplay = fmod(minecraft->player->yRot, 360.0f);
if (yRotDisplay > 180.0f)
{
yRotDisplay -= 360.0f;
}
if (yRotDisplay < -180.0f)
{
yRotDisplay += 360.0f;
}
// Generate the angle string in the format "yRot / xRot" with one decimal place, similar to java edition
WCHAR angleString[16];
swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot);
// Work out the named direction
int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
wstring cardinalDirection;
switch (direction)
{
case 0:
cardinalDirection = L"south";
break;
case 1:
cardinalDirection = L"west";
break;
case 2:
cardinalDirection = L"north";
break;
case 3:
cardinalDirection = L"east";
break;
}
lines.push_back(L"Facing: " + cardinalDirection + L" (" + angleString + L")");
// We have to limit y to 256 as we don't get any information past that
if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos))
{
LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos);
if (chunkAt != NULL)
{
int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset);
int maxLight = fmax(skyLight, blockLight);
lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)");
lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset)));
Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource());
lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")");
lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")");
}
}
// This is all LCE only stuff, it was never on java
lines.push_back(L""); // Spacer
lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed()));
lines.push_back(minecraft->gatherStats1()); // Time to autosave
lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats()
lines.push_back(minecraft->gatherStats3()); // RTT
}
#ifdef _DEBUG // Only show terrain features in debug builds not release
// TERRAIN FEATURES
if (minecraft->level->dimension->id == 0)
{
wstring wfeature[eTerrainFeature_Count];
wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
wfeature[eTerrainFeature_Village] = L"Village: ";
wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
float maxW = static_cast<float>(screenWidth - debugLeft - 8) / scale;
float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
bool truncated[eTerrainFeature_Count] = {};
for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++)
{
FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i];
int type = pFeatureData->eTerrainFeature;
if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine)
{
continue;
}
if (truncated[type])
{
continue;
}
wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] ";
if (font->width(wfeature[type] + itemInfo) <= maxWForContent)
{
wfeature[type] += itemInfo;
}
else
{
wfeature[type] += L"...";
truncated[type] = true;
}
}
lines.push_back(L""); // Add a spacer line
for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
{
lines.push_back(wfeature[i]);
}
lines.push_back(L"");
}
#endif
// Loop through the lines and draw them all on screen
int yPos = debugTop;
for (const auto &line : lines)
{
drawString(font, line, debugLeft, yPos, 0xffffff);
yPos += 10;
}
glPopMatrix();
}
MemSect(0);
#endif
lastTickA = a;
// 4J Stu - This is now displayed in a xui scene
#if 0
+10
View File
@@ -1549,6 +1549,9 @@ void Minecraft::run_middle()
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_DEBUG;
}
if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_SCREENSHOT))
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_SCREENSHOT;
// In flying mode, Shift held = sneak/descend
if(g_KBMInput.IsKBMActive() && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SNEAK))
{
@@ -3737,6 +3740,13 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
//options->thirdPersonView = !options->thirdPersonView;
}
#ifdef _WINDOWS64
if(player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SCREENSHOT))
{
RenderManager.DoScreenGrabOnNextPresent();
}
#endif
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_GAME_INFO)) && gameMode->isInputAllowed(MINECRAFT_ACTION_GAME_INFO))
{
ui.NavigateToScene(iPad,eUIScene_InGameInfoMenu);
+270 -261
View File
@@ -561,7 +561,6 @@ MinecraftServer::MinecraftServer()
m_serverPausedEvent = new C4JThread::Event;
m_saveOnExit = false;
m_deleteWorldOnExit = false;
m_suspending = false;
m_ugcPlayersVersion = 0;
@@ -658,7 +657,7 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
setFlightAllowed(GetDedicatedServerBool(settings, L"allow-flight", true));
// 4J Stu - Enabling flight to stop it kicking us when we use it
#ifdef _DEBUG_MENUS_ENABLED
#if (defined _DEBUG_MENUS_ENABLED && defined _DEBUG)
setFlightAllowed(true);
#endif
@@ -888,15 +887,6 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
// }
ProgressRenderer *mcprogress = Minecraft::GetInstance()->progressRenderer;
// 4J Added - store save folder name for potential hardcore world deletion
{
char szSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
StorageManager.GetSaveUniqueFilename(szSaveFolder);
wchar_t wSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wSaveFolder, szSaveFolder, MAX_SAVEFILENAME_LENGTH - 1);
m_saveFolderName = wSaveFolder;
}
// 4J TODO - free levels here if there are already some?
levels = ServerLevelArray(3);
@@ -1652,7 +1642,7 @@ bool MinecraftServer::isNetherEnabled()
bool MinecraftServer::isHardcore()
{
return app.GetGameHostOption(eGameHostOption_Hardcore) > 0;
return false;
}
int MinecraftServer::getOperatorUserPermissionLevel()
@@ -1725,330 +1715,345 @@ void MinecraftServer::setPlayerIdleTimeout(int playerIdleTimeout)
extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b;
void MinecraftServer::run(int64_t seed, void *lpParameter)
{
NetworkGameInitData *initData = nullptr;
DWORD initSettings = 0;
bool findSeed = false;
NetworkGameInitData *initData = nullptr;
DWORD initSettings = 0;
bool findSeed = false;
if(lpParameter != nullptr)
{
initData = static_cast<NetworkGameInitData *>(lpParameter);
initSettings = app.GetGameHostOption(eGameHostOption_All);
findSeed = initData->findSeed;
m_texturePackId = initData->texturePackId;
}
// try { // 4J - removed try/catch/finally
bool didInit = false;
{
initData = static_cast<NetworkGameInitData *>(lpParameter);
initSettings = app.GetGameHostOption(eGameHostOption_All);
findSeed = initData->findSeed;
m_texturePackId = initData->texturePackId;
}
// try { // 4J - removed try/catch/finally
bool didInit = false;
if (initServer(seed, initData, initSettings,findSeed))
{
didInit = true;
ServerLevel *levelNormalDimension = levels[0];
// 4J-PB - Set the Stronghold position in the leveldata if there isn't one in there
Minecraft *pMinecraft = Minecraft::GetInstance();
{
didInit = true;
ServerLevel *levelNormalDimension = levels[0];
// 4J-PB - Set the Stronghold position in the leveldata if there isn't one in there
Minecraft *pMinecraft = Minecraft::GetInstance();
LevelData *pLevelData=levelNormalDimension->getLevelData();
if(pLevelData && pLevelData->getHasStronghold()==false)
{
{
int x,z;
if(app.GetTerrainFeaturePosition(eTerrainFeature_Stronghold,&x,&z))
{
pLevelData->setXStronghold(x);
pLevelData->setZStronghold(z);
pLevelData->setHasStronghold();
}
}
{
pLevelData->setXStronghold(x);
pLevelData->setZStronghold(z);
pLevelData->setHasStronghold();
}
}
int64_t lastTime = getCurrentTimeMillis();
int64_t unprocessedTime = 0;
while (running && !s_bServerHalted)
{
int64_t now = getCurrentTimeMillis();
int64_t lastTime = getCurrentTimeMillis();
int64_t unprocessedTime = 0;
while (running && !s_bServerHalted)
{
int64_t now = getCurrentTimeMillis();
// 4J Stu - When we pause the server, we don't want to count that as time passed
// 4J Stu - TU-1 hotifx - Remove this line. We want to make sure that we tick connections at the proper rate when paused
// 4J Stu - When we pause the server, we don't want to count that as time passed
// 4J Stu - TU-1 hotifx - Remove this line. We want to make sure that we tick connections at the proper rate when paused
//Fix for #13191 - The host of a game can get a message informing them that the connection to the server has been lost
//if(m_isServerPaused) lastTime = now;
int64_t passedTime = now - lastTime;
if (passedTime > MS_PER_TICK * 40)
{
// logger.warning("Can't keep up! Did the system time change, or is the server overloaded?");
passedTime = MS_PER_TICK * 40;
}
if (passedTime < 0)
{
// logger.warning("Time ran backwards! Did the system time change?");
passedTime = 0;
}
unprocessedTime += passedTime;
lastTime = now;
int64_t passedTime = now - lastTime;
if (passedTime > MS_PER_TICK * 40)
{
// logger.warning("Can't keep up! Did the system time change, or is the server overloaded?");
passedTime = MS_PER_TICK * 40;
}
if (passedTime < 0)
{
// logger.warning("Time ran backwards! Did the system time change?");
passedTime = 0;
}
unprocessedTime += passedTime;
lastTime = now;
// 4J Added ability to pause the server
// 4J Added ability to pause the server
if( !m_isServerPaused )
{
bool didTick = false;
if (levels[0]->allPlayersAreSleeping())
{
tick();
unprocessedTime = 0;
}
else
{
// int tickcount = 0;
// int64_t beforeall = System::currentTimeMillis();
while (unprocessedTime > MS_PER_TICK)
{
unprocessedTime -= MS_PER_TICK;
chunkPacketManagement_PreTick();
// int64_t before = System::currentTimeMillis();
tick();
// int64_t after = System::currentTimeMillis();
// PIXReportCounter(L"Server time",(float)(after-before));
{
bool didTick = false;
if (levels[0]->allPlayersAreSleeping())
{
tick();
unprocessedTime = 0;
}
else
{
// int tickcount = 0;
// int64_t beforeall = System::currentTimeMillis();
while (unprocessedTime > MS_PER_TICK)
{
unprocessedTime -= MS_PER_TICK;
chunkPacketManagement_PreTick();
// int64_t before = System::currentTimeMillis();
tick();
// int64_t after = System::currentTimeMillis();
// PIXReportCounter(L"Server time",(float)(after-before));
chunkPacketManagement_PostTick();
}
// int64_t afterall = System::currentTimeMillis();
// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
// PIXReportCounter(L"Server ticks",(float)tickcount);
}
}
else
{
// 4J Stu - TU1-hotfix
chunkPacketManagement_PostTick();
}
// int64_t afterall = System::currentTimeMillis();
// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
// PIXReportCounter(L"Server ticks",(float)tickcount);
}
}
else
{
// 4J Stu - TU1-hotfix
//Fix for #13191 - The host of a game can get a message informing them that the connection to the server has been lost
// The connections should tick at the same frequency even when paused
while (unprocessedTime > MS_PER_TICK)
{
unprocessedTime -= MS_PER_TICK;
// Keep ticking the connections to stop them timing out
connection->tick();
}
}
// The connections should tick at the same frequency even when paused
while (unprocessedTime > MS_PER_TICK)
{
unprocessedTime -= MS_PER_TICK;
// Keep ticking the connections to stop them timing out
connection->tick();
}
}
if(MinecraftServer::setTimeAtEndOfTick)
{
MinecraftServer::setTimeAtEndOfTick = false;
for (unsigned int i = 0; i < levels.length; i++)
{
// if (i == 0 || settings->getBoolean(L"allow-nether", true)) // 4J removed - we always have nether
{
ServerLevel *level = levels[i];
{
MinecraftServer::setTimeAtEndOfTick = false;
for (unsigned int i = 0; i < levels.length; i++)
{
// if (i == 0 || settings->getBoolean(L"allow-nether", true)) // 4J removed - we always have nether
{
ServerLevel *level = levels[i];
level->setGameTime( MinecraftServer::setTime );
}
}
}
}
}
}
if(MinecraftServer::setTimeOfDayAtEndOfTick)
{
MinecraftServer::setTimeOfDayAtEndOfTick = false;
for (unsigned int i = 0; i < levels.length; i++)
{
if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
{
ServerLevel *level = levels[i];
{
MinecraftServer::setTimeOfDayAtEndOfTick = false;
for (unsigned int i = 0; i < levels.length; i++)
{
if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
{
ServerLevel *level = levels[i];
level->setDayTime( MinecraftServer::setTimeOfDay );
}
}
}
}
}
}
// Process delayed actions
eXuiServerAction eAction;
LPVOID param;
// Process delayed actions
eXuiServerAction eAction;
LPVOID param;
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
eAction = app.GetXuiServerAction(i);
param = app.GetXuiServerActionParam(i);
{
eAction = app.GetXuiServerAction(i);
param = app.GetXuiServerActionParam(i);
switch(eAction)
{
case eXuiServerAction_AutoSaveGame:
{
case eXuiServerAction_AutoSaveGame:
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(MINECRAFT_SERVER_BUILD)
{
#if defined(_XBOX_ONE) || defined(__ORBIS__)
{
PIXBeginNamedEvent(0,"Autosave");
PIXBeginNamedEvent(0, "Autosave");
// Get the frequency of the timer
LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
float fElapsedTime = 0.0f;
QueryPerformanceFrequency( &qwTicksPerSec );
float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
// Get the frequency of the timer
LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
float fElapsedTime = 0.0f;
QueryPerformanceFrequency(&qwTicksPerSec);
float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
// Save the start time
QueryPerformanceCounter( &qwTime );
if (players != nullptr)
{
players->saveAll(nullptr);
}
for (unsigned int j = 0; j < levels.length; j++)
{
if( s_bServerHalted ) break;
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
// with the data from the nethers leveldata.
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
ServerLevel *level = levels[levels.length - 1 - j];
PIXBeginNamedEvent(0, "Saving level %d",levels.length - 1 - j);
level->save(false, nullptr, true);
PIXEndNamedEvent();
}
if( !s_bServerHalted )
{
PIXBeginNamedEvent(0,"Saving game rules");
saveGameRules();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Save to disc");
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, true);
PIXEndNamedEvent();
}
PIXEndNamedEvent();
QueryPerformanceCounter( &qwNewTime );
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
app.DebugPrintf("Autosave: Elapsed time %f\n", fElapsedTime);
}
break;
// Save the start time
QueryPerformanceCounter(&qwTime);
#endif
case eXuiServerAction_SaveGame:
app.EnterSaveNotificationSection();
if (players != nullptr)
{
players->saveAll(Minecraft::GetInstance()->progressRenderer);
}
players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
if (players != nullptr)
{
players->saveAll(nullptr);
}
for (unsigned int j = 0; j < levels.length; j++)
{
for (unsigned int j = 0; j < levels.length; j++)
{
if( s_bServerHalted ) break;
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
// with the data from the nethers leveldata.
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
ServerLevel *level = levels[levels.length - 1 - j];
#if defined(_XBOX_ONE) || defined(__ORBIS__)
PIXBeginNamedEvent(0, "Saving level %d", levels.length - 1 - j);
#endif
level->save(false, nullptr, true);
#if defined(_XBOX_ONE) || defined(__ORBIS__)
PIXEndNamedEvent();
#endif
}
if (!s_bServerHalted)
{
#if defined(_XBOX_ONE) || defined(__ORBIS__)
PIXBeginNamedEvent(0, "Saving game rules");
#endif
saveGameRules();
#if defined(_XBOX_ONE) || defined(__ORBIS__)
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Save to disc");
#endif
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, true);
#if defined(_XBOX_ONE) || defined(__ORBIS__)
PIXEndNamedEvent();
#endif
}
#if defined(_XBOX_ONE) || defined(__ORBIS__)
PIXEndNamedEvent();
QueryPerformanceCounter(&qwNewTime);
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
app.DebugPrintf("Autosave: Elapsed time %f\n", fElapsedTime);
#endif
}
break;
#endif
case eXuiServerAction_SaveGame:
app.EnterSaveNotificationSection();
if (players != nullptr)
{
players->saveAll(Minecraft::GetInstance()->progressRenderer);
}
players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
for (unsigned int j = 0; j < levels.length; j++)
{
if( s_bServerHalted ) break;
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
// with the data from the nethers leveldata.
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
ServerLevel *level = levels[levels.length - 1 - j];
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
// with the data from the nethers leveldata.
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
ServerLevel *level = levels[levels.length - 1 - j];
level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
}
players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
}
if( !s_bServerHalted )
{
saveGameRules();
{
saveGameRules();
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
}
app.LeaveSaveNotificationSection();
break;
case eXuiServerAction_DropItem:
// Find the player, and drop the id at their feet
{
shared_ptr<ServerPlayer> player = players->players.at(0);
}
app.LeaveSaveNotificationSection();
break;
case eXuiServerAction_DropItem:
// Find the player, and drop the id at their feet
{
shared_ptr<ServerPlayer> player = players->players.at(0);
size_t id = (size_t) param;
player->drop(std::make_shared<ItemInstance>(id, 1, 0));
}
break;
case eXuiServerAction_SpawnMob:
{
shared_ptr<ServerPlayer> player = players->players.at(0);
eINSTANCEOF factory = static_cast<eINSTANCEOF>((size_t)param);
player->drop(std::make_shared<ItemInstance>(id, 1, 0));
}
break;
case eXuiServerAction_SpawnMob:
{
shared_ptr<ServerPlayer> player = players->players.at(0);
eINSTANCEOF factory = static_cast<eINSTANCEOF>((size_t)param);
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(EntityIO::newByEnumType(factory,player->level ));
mob->moveTo(player->x+1, player->y, player->z+1, player->level->random->nextFloat() * 360, 0);
mob->setDespawnProtected(); // 4J added, default to being protected against despawning (has to be done after initial position is set)
player->level->addEntity(mob);
}
break;
case eXuiServerAction_PauseServer:
player->level->addEntity(mob);
}
break;
case eXuiServerAction_PauseServer:
m_isServerPaused = ( (size_t) param == TRUE );
if( m_isServerPaused )
{
m_serverPausedEvent->Set();
}
break;
case eXuiServerAction_ToggleRain:
{
bool isRaining = levels[0]->getLevelData()->isRaining();
levels[0]->getLevelData()->setRaining(!isRaining);
levels[0]->getLevelData()->setRainTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
}
break;
case eXuiServerAction_ToggleThunder:
{
bool isThundering = levels[0]->getLevelData()->isThundering();
levels[0]->getLevelData()->setThundering(!isThundering);
levels[0]->getLevelData()->setThunderTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
}
break;
case eXuiServerAction_ServerSettingChanged_Gamertags:
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)));
break;
case eXuiServerAction_ServerSettingChanged_BedrockFog:
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)));
break;
{
m_serverPausedEvent->Set();
}
break;
case eXuiServerAction_ToggleRain:
{
bool isRaining = levels[0]->getLevelData()->isRaining();
levels[0]->getLevelData()->setRaining(!isRaining);
levels[0]->getLevelData()->setRainTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
}
break;
case eXuiServerAction_ToggleThunder:
{
bool isThundering = levels[0]->getLevelData()->isThundering();
levels[0]->getLevelData()->setThundering(!isThundering);
levels[0]->getLevelData()->setThunderTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
}
break;
case eXuiServerAction_ServerSettingChanged_Gamertags:
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)));
break;
case eXuiServerAction_ServerSettingChanged_BedrockFog:
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)));
break;
case eXuiServerAction_ServerSettingChanged_Difficulty:
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty));
break;
case eXuiServerAction_ExportSchematic:
case eXuiServerAction_ServerSettingChanged_Difficulty:
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty));
break;
case eXuiServerAction_ExportSchematic:
#ifndef _CONTENT_PACKAGE
app.EnterSaveNotificationSection();
app.EnterSaveNotificationSection();
//players->broadcastAll( shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
if( !s_bServerHalted )
{
ConsoleSchematicFile::XboxSchematicInitParam *initData = static_cast<ConsoleSchematicFile::XboxSchematicInitParam *>(param);
{
ConsoleSchematicFile::XboxSchematicInitParam *initData = static_cast<ConsoleSchematicFile::XboxSchematicInitParam *>(param);
#ifdef _XBOX
File targetFileDir(File::pathRoot + File::pathSeparator + L"Schematics");
File targetFileDir(File::pathRoot + File::pathSeparator + L"Schematics");
#else
File targetFileDir(L"Schematics");
File targetFileDir(L"Schematics");
#endif
if(!targetFileDir.exists()) targetFileDir.mkdir();
wchar_t filename[128];
wchar_t filename[128];
swprintf(filename,128,L"%ls%dx%dx%d.sch",initData->name,(initData->endX - initData->startX + 1), (initData->endY - initData->startY + 1), (initData->endZ - initData->startZ + 1));
File dataFile = File( targetFileDir, wstring(filename) );
if(dataFile.exists()) dataFile._delete();
FileOutputStream fos = FileOutputStream(dataFile);
DataOutputStream dos = DataOutputStream(&fos);
ConsoleSchematicFile::generateSchematicFile(&dos, levels[0], initData->startX, initData->startY, initData->startZ, initData->endX, initData->endY, initData->endZ, initData->bSaveMobs, initData->compressionType);
dos.close();
FileOutputStream fos = FileOutputStream(dataFile);
DataOutputStream dos = DataOutputStream(&fos);
ConsoleSchematicFile::generateSchematicFile(&dos, levels[0], initData->startX, initData->startY, initData->startZ, initData->endX, initData->endY, initData->endZ, initData->bSaveMobs, initData->compressionType);
dos.close();
delete initData;
}
app.LeaveSaveNotificationSection();
delete initData;
}
app.LeaveSaveNotificationSection();
#endif
break;
case eXuiServerAction_SetCameraLocation:
break;
case eXuiServerAction_SetCameraLocation:
#ifndef _CONTENT_PACKAGE
{
DebugSetCameraPosition *pos = static_cast<DebugSetCameraPosition *>(param);
{
DebugSetCameraPosition *pos = static_cast<DebugSetCameraPosition *>(param);
app.DebugPrintf( "DEBUG: Player=%i\n", pos->player );
app.DebugPrintf( "DEBUG: Teleporting to pos=(%f.2, %f.2, %f.2), looking at=(%f.2,%f.2)\n",
pos->m_camX, pos->m_camY, pos->m_camZ,
pos->m_camX, pos->m_camY, pos->m_camZ,
pos->m_yRot, pos->m_elev
);
shared_ptr<ServerPlayer> player = players->players.at(pos->player);
shared_ptr<ServerPlayer> player = players->players.at(pos->player);
player->debug_setPosition( pos->m_camX, pos->m_camY, pos->m_camZ,
pos->m_yRot, pos->m_elev );
// Doesn't work
// Doesn't work
//player->setYHeadRot(pos->m_yRot);
//player->absMoveTo(pos->m_camX, pos->m_camY, pos->m_camZ, pos->m_yRot, pos->m_elev);
}
}
#endif
break;
}
break;
}
app.SetXuiServerAction(i,eXuiServerAction_Idle);
}
}
Sleep(1);
}
}
Sleep(1);
}
}
//else
//{
//{
// while (running)
// {
// {
// handleConsoleInputs();
// Sleep(10);
// Sleep(10);
// }
//}
#if 0
@@ -2075,9 +2080,9 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
}
#endif
// 4J Stu - Stop the server when the loops complete, as the finally would do
stopServer(didInit);
stopped = true;
// 4J Stu - Stop the server when the loops complete, as the finally would do
stopServer(didInit);
stopped = true;
}
void MinecraftServer::broadcastStartSavingPacket()
@@ -2385,6 +2390,9 @@ bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer *player)
{
if( player == nullptr ) return false;
#ifdef MINECRAFT_SERVER_BUILD
return true;
#else
int time = GetTickCount();
DWORD currentPlayerCount = g_NetworkManager.GetPlayerCount();
if( currentPlayerCount == 0 ) return false;
@@ -2396,6 +2404,7 @@ bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer *player)
}
return false;
#endif
}
void MinecraftServer::chunkPacketManagement_DidSendTo(INetworkPlayer *player)
-5
View File
@@ -265,8 +265,6 @@ private:
private:
// 4J Added
bool m_saveOnExit;
bool m_deleteWorldOnExit; // 4J Added - for hardcore mode world deletion
wstring m_saveFolderName; // 4J Added - stored for hardcore world deletion
bool m_suspending;
public:
@@ -280,9 +278,6 @@ public:
void chunkPacketManagement_PostTick();
void setSaveOnExit(bool save) { m_saveOnExit = save; s_bSaveOnExitAnswered = true; }
void setDeleteWorldOnExit(bool del) { m_deleteWorldOnExit = del; }
bool getDeleteWorldOnExit() const { return m_deleteWorldOnExit; }
const wstring& getSaveFolderName() const { return m_saveFolderName; }
void Suspend();
bool IsSuspending();
+3 -4
View File
@@ -1,7 +1,6 @@
#include "ConsoleInputSource.h"
#include "..\Minecraft.World\PacketListener.h"
#include "..\Minecraft.World\JavaIntHash.h"
#include <atomic>
class MinecraftServer;
class Connection;
@@ -131,8 +130,8 @@ public:
void setShowOnMaps(bool bVal);
void setWasKicked() { m_bWasKicked.store(true); }
bool getWasKicked() { return m_bWasKicked.load(); }
void setWasKicked() { m_bWasKicked = true; }
bool getWasKicked() { return m_bWasKicked; }
// 4J Added
bool hasClientTickedOnce() { return m_bHasClientTickedOnce; }
@@ -141,5 +140,5 @@ private:
bool m_bCloseOnTick;
vector<wstring> m_texturesRequested;
std::atomic<bool> m_bWasKicked{false};
bool m_bWasKicked;
};
+3 -43
View File
@@ -67,7 +67,6 @@ PlayerList::PlayerList(MinecraftServer *server)
int rawMax = server->settings->getInt(L"max-players", 8);
maxPlayers = static_cast<unsigned int>(Mth::clamp(rawMax, 1, MINECRAFT_NET_MAX_PLAYERS));
doWhiteList = false;
InitializeCriticalSection(&m_banCS);
InitializeCriticalSection(&m_kickPlayersCS);
InitializeCriticalSection(&m_closePlayersCS);
}
@@ -81,7 +80,6 @@ PlayerList::~PlayerList()
player->gameMode = nullptr;
}
DeleteCriticalSection(&m_banCS);
DeleteCriticalSection(&m_kickPlayersCS);
DeleteCriticalSection(&m_closePlayersCS);
}
@@ -273,8 +271,7 @@ bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
static_cast<BYTE>(playerIndex), level->useNewSeaLevel(),
player->getAllPlayerGamePrivileges(),
level->getLevelData()->getXZSize(),
level->getLevelData()->getHellScale(),
level->getLevelData()->isHardcore()));
level->getLevelData()->getHellScale()));
playerConnection->send(std::make_shared<SetSpawnPositionPacket>(spawnPos->x, spawnPos->y, spawnPos->z));
playerConnection->send(std::make_shared<PlayerAbilitiesPacket>(&player->abilities));
playerConnection->send(std::make_shared<SetCarriedItemPacket>(player->inventory->selected));
@@ -705,13 +702,6 @@ shared_ptr<ServerPlayer> PlayerList::respawn(shared_ptr<ServerPlayer> serverPlay
// necessary)
updatePlayerGameMode(player, serverPlayer, level);
// 4J Added: Hardcore mode — force Adventure mode on respawn
if (server->getLevel(0)->getLevelData()->isHardcore())
{
player->gameMode->setGameModeForPlayer(GameType::ADVENTURE);
player->connection->send(std::make_shared<GameEventPacket>(GameEventPacket::CHANGE_GAME_MODE, GameType::ADVENTURE->getId()));
}
if(serverPlayer->wonGame && targetDimension == oldDimension && serverPlayer->getHealth() > 0)
{
// If the player is still alive and respawning to the same dimension, they are just being added back from someone else viewing the Win screen
@@ -749,7 +739,7 @@ shared_ptr<ServerPlayer> PlayerList::respawn(shared_ptr<ServerPlayer> serverPlay
player->connection->send( std::make_shared<RespawnPacket>( static_cast<char>(player->dimension), player->level->getSeed(), player->level->getMaxBuildHeight(),
player->gameMode->getGameModeForPlayer(), level->difficulty, level->getLevelData()->getGenerator(),
player->level->useNewSeaLevel(), player->entityId, level->getLevelData()->getXZSize(), level->getLevelData()->getHellScale(), level->getLevelData()->isHardcore() ) );
player->level->useNewSeaLevel(), player->entityId, level->getLevelData()->getXZSize(), level->getLevelData()->getHellScale() ) );
player->connection->teleport(player->x, player->y, player->z, player->yRot, player->xRot);
player->connection->send( std::make_shared<SetExperiencePacket>( player->experienceProgress, player->totalExperience, player->experienceLevel) );
@@ -866,7 +856,7 @@ void PlayerList::toggleDimension(shared_ptr<ServerPlayer> player, int targetDime
player->connection->send(std::make_shared<RespawnPacket>(static_cast<char>(player->dimension), newLevel->getSeed(), newLevel->getMaxBuildHeight(),
player->gameMode->getGameModeForPlayer(), newLevel->difficulty, newLevel->getLevelData()->getGenerator(),
newLevel->useNewSeaLevel(), player->entityId, newLevel->getLevelData()->getXZSize(), newLevel->getLevelData()->getHellScale(), newLevel->getLevelData()->isHardcore()));
newLevel->useNewSeaLevel(), player->entityId, newLevel->getLevelData()->getXZSize(), newLevel->getLevelData()->getHellScale()));
oldLevel->removeEntityImmediately(player);
player->removed = false;
@@ -1680,7 +1670,6 @@ bool PlayerList::isXuidBanned(PlayerUID xuid)
bool banned = false;
EnterCriticalSection(&m_banCS);
for(PlayerUID it : m_bannedXuids)
{
if( ProfileManager.AreXUIDSEqual( xuid, it ) )
@@ -1689,7 +1678,6 @@ bool PlayerList::isXuidBanned(PlayerUID xuid)
break;
}
}
LeaveCriticalSection(&m_banCS);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
if (!banned && g_Win64DedicatedServer)
@@ -1701,34 +1689,6 @@ bool PlayerList::isXuidBanned(PlayerUID xuid)
return banned;
}
void PlayerList::banXuid(PlayerUID xuid)
{
// 4J Added - for hardcore mode ban-on-death
// Ban a player's XUID. Used when a player dies in a hardcore multiplayer world.
if(xuid == INVALID_XUID) return;
EnterCriticalSection(&m_banCS);
// Check if already banned
bool alreadyBanned = false;
for(PlayerUID it : m_bannedXuids)
{
if( ProfileManager.AreXUIDSEqual( xuid, it ) )
{
alreadyBanned = true;
break;
}
}
if(!alreadyBanned)
{
m_bannedXuids.push_back(xuid);
app.DebugPrintf("PlayerList::banXuid - Player XUID banned for hardcore death\n");
}
LeaveCriticalSection(&m_banCS);
}
// AP added for Vita so the range can be increased once the level starts
void PlayerList::setViewDistance(int newViewDistance)
{
-2
View File
@@ -31,7 +31,6 @@ private:
// 4J Added
vector<PlayerUID> m_bannedXuids;
CRITICAL_SECTION m_banCS; // 4J Added - protects m_bannedXuids for concurrent access
deque<BYTE> m_smallIdsToKick;
CRITICAL_SECTION m_kickPlayersCS;
deque<BYTE> m_smallIdsToClose;
@@ -136,7 +135,6 @@ public:
void closePlayerConnectionBySmallId(BYTE networkSmallId);
void queueSmallIdForRecycle(BYTE smallId);
bool isXuidBanned(PlayerUID xuid);
void banXuid(PlayerUID xuid); // 4J Added - for hardcore mode ban-on-death
// AP added for Vita so the range can be increased once the level starts
void setViewDistance(int newViewDistance);
};
+1 -1
View File
@@ -204,7 +204,7 @@ void Screen::updateEvents()
// Map to Screen::keyPressed
int mappedKey = -1;
wchar_t ch = 0;
if (vk == VK_ESCAPE) mappedKey = Keyboard::KEY_ESCAPE;
if (vk == VK_ESCAPE) mappedKey = Keyboard::KEY_ESCAPE;
else if (vk == VK_RETURN) mappedKey = Keyboard::KEY_RETURN;
else if (vk == VK_BACK) mappedKey = Keyboard::KEY_BACK;
else if (vk == VK_UP) mappedKey = Keyboard::KEY_UP;
-6
View File
@@ -303,12 +303,6 @@ void SelectWorldScreen::WorldSelectionList::renderItem(int i, int x, int y, int
info = parent->conversionLang + L" " + info;
}
// 4J Added: Show [Hardcore] badge for hardcore worlds
if (levelSummary->isHardcore())
{
name = name + L" [Hardcore]";
}
parent->drawString(parent->font, name, x + 2, y + 1, 0xffffff);
parent->drawString(parent->font, id, x + 2, y + 12, 0x808080);
parent->drawString(parent->font, info, x + 2, y + 12 + 10, 0x808080);
+22 -28
View File
@@ -146,7 +146,8 @@ void ServerPlayer::flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFou
if( ( *removedFound ) == false )
{
*removedFound = true;
memset(flags, 0, 2048/32);
// before this left 192 bytes uninitialized!!!!!
memset(flags, 0, (2048 / 32) * sizeof(unsigned int));
}
for(int index : entitiesToRemove)
@@ -376,6 +377,9 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
// connection->done);
// }
#ifdef MINECRAFT_SERVER_BUILD
if (dontDelayChunks || (canSendToPlayer && !connection->done))
#else
if( dontDelayChunks ||
(canSendToPlayer &&
#ifdef _XBOX_ONE
@@ -390,21 +394,22 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
#endif
//(tickCount - lastBrupSendTickCount) > (connection->getNetworkPlayer()->GetCurrentRtt()>>4) &&
!connection->done) )
{
lastBrupSendTickCount = tickCount;
okToSend = true;
MinecraftServer::chunkPacketManagement_DidSendTo(connection->getNetworkPlayer());
#endif
{
lastBrupSendTickCount = tickCount;
okToSend = true;
MinecraftServer::chunkPacketManagement_DidSendTo(connection->getNetworkPlayer());
// static unordered_map<wstring,int64_t> mapLastTime;
// int64_t thisTime = System::currentTimeMillis();
// int64_t lastTime = mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
// app.DebugPrintf(" - OK to send (%d ms since last)\n", thisTime - lastTime);
// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()] = thisTime;
}
else
{
// app.DebugPrintf(" - <NOT OK>\n");
}
// static unordered_map<wstring,int64_t> mapLastTime;
// int64_t thisTime = System::currentTimeMillis();
// int64_t lastTime = mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
// app.DebugPrintf(" - OK to send (%d ms since last)\n", thisTime - lastTime);
// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()] = thisTime;
}
else
{
// app.DebugPrintf(" - <NOT OK>\n");
}
}
if (okToSend)
@@ -564,17 +569,6 @@ void ServerPlayer::die(DamageSource *source)
{
server->getPlayers()->broadcastAll(getCombatTracker()->getDeathMessagePacket());
// 4J Added: Hardcore mode — switch to Adventure mode on death (can look but not break/place blocks)
if (level->getLevelData()->isHardcore())
{
setGameMode(GameType::ADVENTURE);
// Ban this player's XUID and force-save so the host
// cannot circumvent the death by quitting without saving.
server->getPlayers()->banXuid(getOnlineXuid());
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_SaveGame);
}
if (!level->getGameRules()->getBoolean(GameRules::RULE_KEEPINVENTORY))
{
inventory->dropAll();
@@ -1615,9 +1609,9 @@ bool ServerPlayer::hasPermission(EGameCommand command)
//
// // 4J - Don't need
// //if (server.isSingleplayer() && server.getSingleplayerName().equals(name))
/// //{
// //{
// // server.setDifficulty(packet.getDifficulty());
/// //}
// //}
//}
int ServerPlayer::getViewDistance()
@@ -25,12 +25,18 @@ public:
static const int KEY_DROP = 'Q';
static const int KEY_CRAFTING = 'C';
static const int KEY_CRAFTING_ALT = 'R';
static const int KEY_CHAT = 'T';
static const int KEY_CONFIRM = VK_RETURN;
static const int KEY_CANCEL = VK_ESCAPE;
static const int KEY_PAUSE = VK_ESCAPE;
static const int KEY_THIRD_PERSON = VK_F5;
static const int KEY_TOGGLE_HUD = VK_F1;
static const int KEY_DEBUG_INFO = VK_F3;
static const int KEY_DEBUG_MENU = VK_F4;
static const int KEY_THIRD_PERSON = VK_F5;
static const int KEY_DEBUG_CONSOLE = VK_F6;
static const int KEY_HOST_SETTINGS = VK_F8;
static const int KEY_FULLSCREEN = VK_F11;
static const int KEY_SCREENSHOT = VK_F2;
void Init();
void Tick();
@@ -121,7 +121,6 @@ static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
struct Win64LaunchOptions
{
int screenMode;
bool serverMode;
bool fullscreen;
};
@@ -207,13 +206,9 @@ static Win64LaunchOptions ParseLaunchOptions()
{
Win64LaunchOptions options = {};
options.screenMode = 0;
options.serverMode = false;
g_Win64MultiplayerJoin = false;
g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
g_Win64DedicatedServer = false;
g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT;
g_Win64DedicatedServerBindIP[0] = 0;
int argc = 0;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
@@ -226,17 +221,6 @@ static Win64LaunchOptions ParseLaunchOptions()
options.screenMode = argv[1][0] - L'0';
}
for (int i = 1; i < argc; ++i)
{
if (_wcsicmp(argv[i], L"-server") == 0)
{
options.serverMode = true;
break;
}
}
g_Win64DedicatedServer = options.serverMode;
for (int i = 1; i < argc; ++i)
{
if (_wcsicmp(argv[i], L"-name") == 0 && (i + 1) < argc)
@@ -247,15 +231,8 @@ static Win64LaunchOptions ParseLaunchOptions()
{
char ipBuf[256];
CopyWideArgToAnsi(argv[++i], ipBuf, sizeof(ipBuf));
if (options.serverMode)
{
strncpy_s(g_Win64DedicatedServerBindIP, sizeof(g_Win64DedicatedServerBindIP), ipBuf, _TRUNCATE);
}
else
{
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ipBuf, _TRUNCATE);
g_Win64MultiplayerJoin = true;
}
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ipBuf, _TRUNCATE);
g_Win64MultiplayerJoin = true;
}
else if (_wcsicmp(argv[i], L"-port") == 0 && (i + 1) < argc)
{
@@ -263,10 +240,7 @@ static Win64LaunchOptions ParseLaunchOptions()
const long port = wcstol(argv[++i], &endPtr, 10);
if (endPtr != argv[i] && *endPtr == 0 && port > 0 && port <= 65535)
{
if (options.serverMode)
g_Win64DedicatedServerPort = static_cast<int>(port);
else
g_Win64MultiplayerPort = static_cast<int>(port);
g_Win64MultiplayerPort = static_cast<int>(port);
}
}
else if (_wcsicmp(argv[i], L"-fullscreen") == 0)
@@ -277,36 +251,6 @@ static Win64LaunchOptions ParseLaunchOptions()
return options;
}
static BOOL WINAPI HeadlessServerCtrlHandler(DWORD ctrlType)
{
switch (ctrlType)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_SHUTDOWN_EVENT:
app.m_bShutdown = true;
MinecraftServer::HaltServer();
return TRUE;
default:
return FALSE;
}
}
static void SetupHeadlessServerConsole()
{
if (AllocConsole())
{
FILE* stream = nullptr;
freopen_s(&stream, "CONIN$", "r", stdin);
freopen_s(&stream, "CONOUT$", "w", stdout);
freopen_s(&stream, "CONOUT$", "w", stderr);
SetConsoleTitleA("Minecraft Server");
}
SetConsoleCtrlHandler(HeadlessServerCtrlHandler, TRUE);
}
void DefineActions(void)
{
// The app needs to define the actions required, and the possible mappings for these
@@ -1350,161 +1294,6 @@ static Minecraft* InitialiseMinecraftRuntime()
return pMinecraft;
}
static int HeadlessServerConsoleThreadProc(void* lpParameter)
{
UNREFERENCED_PARAMETER(lpParameter);
std::string line;
while (!app.m_bShutdown)
{
if (!std::getline(std::cin, line))
{
if (std::cin.eof())
{
break;
}
std::cin.clear();
Sleep(50);
continue;
}
wstring command = trimString(convStringToWstring(line));
if (command.empty())
continue;
MinecraftServer* server = MinecraftServer::getInstance();
if (server != nullptr)
{
server->handleConsoleInput(command, server);
}
}
return 0;
}
static int RunHeadlessServer()
{
SetupHeadlessServerConsole();
Settings serverSettings(new File(L"server.properties"));
const wstring configuredBindIp = serverSettings.getString(L"server-ip", L"");
const char* bindIp = "*";
if (g_Win64DedicatedServerBindIP[0] != 0)
{
bindIp = g_Win64DedicatedServerBindIP;
}
else if (!configuredBindIp.empty())
{
bindIp = wstringtochararray(configuredBindIp);
}
const int port = g_Win64DedicatedServerPort > 0 ? g_Win64DedicatedServerPort : serverSettings.getInt(L"server-port", WIN64_NET_DEFAULT_PORT);
printf("Starting headless server on %s:%d\n", bindIp, port);
fflush(stdout);
const Minecraft* pMinecraft = InitialiseMinecraftRuntime();
if (pMinecraft == nullptr)
{
fprintf(stderr, "Failed to initialise the Minecraft runtime.\n");
return 1;
}
app.SetGameHostOption(eGameHostOption_Difficulty, serverSettings.getInt(L"difficulty", 1));
app.SetGameHostOption(eGameHostOption_Gamertags, 1);
app.SetGameHostOption(eGameHostOption_GameType, serverSettings.getInt(L"gamemode", 0));
app.SetGameHostOption(eGameHostOption_LevelType, 0);
app.SetGameHostOption(eGameHostOption_Structures, serverSettings.getBoolean(L"generate-structures", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_BonusChest, serverSettings.getBoolean(L"bonus-chest", false) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_PvP, serverSettings.getBoolean(L"pvp", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TrustPlayers, serverSettings.getBoolean(L"trust-players", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FireSpreads, serverSettings.getBoolean(L"fire-spreads", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TNT, serverSettings.getBoolean(L"tnt", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_HostCanFly, 1);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, 1);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, 1);
app.SetGameHostOption(eGameHostOption_MobGriefing, 1);
app.SetGameHostOption(eGameHostOption_KeepInventory, 0);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, 1);
app.SetGameHostOption(eGameHostOption_DoMobLoot, 1);
app.SetGameHostOption(eGameHostOption_DoTileDrops, 1);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, 1);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, 1);
MinecraftServer::resetFlags();
g_NetworkManager.HostGame(0, false, true, MINECRAFT_NET_MAX_PLAYERS, 0);
if (!WinsockNetLayer::IsActive())
{
fprintf(stderr, "Failed to bind the server socket on %s:%d.\n", bindIp, port);
return 1;
}
g_NetworkManager.FakeLocalPlayerJoined();
NetworkGameInitData* param = new NetworkGameInitData();
param->seed = 0;
param->settings = app.GetGameHostOption(eGameHostOption_All);
g_NetworkManager.ServerStoppedCreate(true);
g_NetworkManager.ServerReadyCreate(true);
C4JThread* thread = new C4JThread(&CGameNetworkManager::ServerThreadProc, param, "Server", 256 * 1024);
thread->SetProcessor(CPU_CORE_SERVER);
thread->Run();
g_NetworkManager.ServerReadyWait();
g_NetworkManager.ServerReadyDestroy();
if (MinecraftServer::serverHalted())
{
fprintf(stderr, "The server halted during startup.\n");
g_NetworkManager.LeaveGame(false);
return 1;
}
app.SetGameStarted(true);
g_NetworkManager.DoWork();
printf("Server ready on %s:%d\n", bindIp, port);
printf("Type 'help' for server commands.\n");
fflush(stdout);
C4JThread* consoleThread = new C4JThread(&HeadlessServerConsoleThreadProc, nullptr, "Server console", 128 * 1024);
consoleThread->Run();
MSG msg = { 0 };
while (WM_QUIT != msg.message && !app.m_bShutdown && !MinecraftServer::serverHalted())
{
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
continue;
}
app.UpdateTime();
ProfileManager.Tick();
StorageManager.Tick();
RenderManager.Tick();
ui.tick();
g_NetworkManager.DoWork();
app.HandleXuiActions();
Sleep(10);
}
printf("Stopping server...\n");
fflush(stdout);
app.m_bShutdown = true;
MinecraftServer::HaltServer();
g_NetworkManager.LeaveGame(false);
return 0;
}
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPTSTR lpCmdLine,
@@ -1566,11 +1355,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
const Win64LaunchOptions launchOptions = ParseLaunchOptions();
ApplyScreenMode(launchOptions.screenMode);
// Ensure uid.dat exists from startup in client mode (before any multiplayer/login path).
if (!launchOptions.serverMode)
{
Win64Xuid::ResolvePersistentXuid();
}
// Ensure uid.dat exists from startup (before any multiplayer/login path).
Win64Xuid::ResolvePersistentXuid();
// If no username, let's fall back
if (g_Win64Username[0] == 0)
@@ -1651,7 +1437,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, launchOptions.serverMode ? SW_HIDE : nCmdShow))
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
@@ -1670,13 +1456,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
ToggleFullscreen();
}
if (launchOptions.serverMode)
{
const int serverResult = RunHeadlessServer();
CleanupDevice();
return serverResult;
}
#if 0
// Main message loop
MSG msg = {0};
@@ -1986,7 +1765,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
// F1 toggles the HUD
if (g_KBMInput.IsKeyPressed(VK_F1))
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_TOGGLE_HUD))
{
const int primaryPad = ProfileManager.GetPrimaryPad();
const unsigned char displayHud = app.GetGameSettings(primaryPad, eGameSetting_DisplayHUD);
@@ -1995,7 +1774,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
// F3 toggles onscreen debug info
if (g_KBMInput.IsKeyPressed(VK_F3))
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO))
{
if (const Minecraft* pMinecraft = Minecraft::GetInstance())
{
@@ -2008,7 +1787,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
#ifdef _DEBUG_MENUS_ENABLED
// F6 Open debug console
if (g_KBMInput.IsKeyPressed(VK_F6))
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_CONSOLE))
{
static bool s_debugConsole = false;
s_debugConsole = !s_debugConsole;
@@ -2016,14 +1795,14 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
#endif
// F11 Toggle fullscreen
if (g_KBMInput.IsKeyPressed(VK_F11))
// toggle fullscreen
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_FULLSCREEN))
{
ToggleFullscreen();
}
// TAB opens game info menu. - Vvis :3 - Updated by detectiveren
if (g_KBMInput.IsKeyPressed(VK_TAB) && !ui.GetMenuDisplayed(0))
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_HOST_SETTINGS) && !ui.GetMenuDisplayed(0))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
@@ -2035,7 +1814,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
// Open chat
if (g_KBMInput.IsKeyPressed('T') && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_CHAT) && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
g_KBMInput.ClearCharBuffer();
pMinecraft->setScreen(new ChatScreen());
Binary file not shown.
@@ -8811,4 +8811,7 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc
<data name="IDS_TOOLTIPS_CURE">
<value>Cure</value>
</data>
<data name="IDS_WINDOWS_EXIT">
<value>Exit Minecraft</value>
</data>
</root>
+126 -133
View File
@@ -1,7 +1,7 @@
#pragma once
// Auto-generated by StringTable builder — do not edit manually.
// Source language: en-US
// Total strings: 2286
// Total strings: 2287
#define IDS_NULL 0
#define IDS_OK 1
@@ -2165,135 +2165,128 @@
#define IDS_TUTORIAL_TASK_MINECART_PUSHING 2159
#define IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN 2160
#define IDS_TOOLTIPS_CURE 2161
#define IDS_LANG_SYSTEM 2162
#define IDS_LANG_ENGLISH 2163
#define IDS_LANG_GERMAN 2164
#define IDS_LANG_SPANISH 2165
#define IDS_LANG_SPANISH_SPAIN 2166
#define IDS_LANG_SPANISH_LATIN_AMERICA 2167
#define IDS_LANG_FRENCH 2168
#define IDS_LANG_ITALIAN 2169
#define IDS_LANG_PORTUGUESE 2170
#define IDS_LANG_PORTUGUESE_PORTUGAL 2171
#define IDS_LANG_PORTUGUESE_BRAZIL 2172
#define IDS_LANG_JAPANESE 2173
#define IDS_LANG_KOREAN 2174
#define IDS_LANG_CHINESE_TRADITIONAL 2175
#define IDS_LANG_CHINESE_SIMPLIFIED 2176
#define IDS_LANG_DANISH 2177
#define IDS_LANG_FINISH 2178
#define IDS_LANG_DUTCH 2179
#define IDS_LANG_POLISH 2180
#define IDS_LANG_RUSSIAN 2181
#define IDS_LANG_SWEDISH 2182
#define IDS_LANG_NORWEGIAN 2183
#define IDS_LANG_GREEK 2184
#define IDS_LANG_TURKISH 2185
#define IDS_LEADERBOARD_KILLS_EASY 2186
#define IDS_LEADERBOARD_KILLS_NORMAL 2187
#define IDS_LEADERBOARD_KILLS_HARD 2188
#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 2189
#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 2190
#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 2191
#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 2192
#define IDS_LEADERBOARD_FARMING_PEACEFUL 2193
#define IDS_LEADERBOARD_FARMING_EASY 2194
#define IDS_LEADERBOARD_FARMING_NORMAL 2195
#define IDS_LEADERBOARD_FARMING_HARD 2196
#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 2197
#define IDS_LEADERBOARD_TRAVELLING_EASY 2198
#define IDS_LEADERBOARD_TRAVELLING_NORMAL 2199
#define IDS_LEADERBOARD_TRAVELLING_HARD 2200
#define IDS_TIPS_GAMETIP_0 2201
#define IDS_TIPS_GAMETIP_1 2202
#define IDS_TIPS_GAMETIP_48 2203
#define IDS_TIPS_GAMETIP_44 2204
#define IDS_TIPS_GAMETIP_45 2205
#define IDS_TIPS_TRIVIA_4 2206
#define IDS_TIPS_TRIVIA_17 2207
#define IDS_HOW_TO_PLAY_MULTIPLAYER 2208
#define IDS_HOW_TO_PLAY_SOCIALMEDIA 2209
#define IDS_HOW_TO_PLAY_CREATIVE 2210
#define IDS_TUTORIAL_TASK_FLY 2211
#define IDS_TOOLTIPS_SELECTDEVICE 2212
#define IDS_TOOLTIPS_CHANGEDEVICE 2213
#define IDS_TOOLTIPS_VIEW_GAMERCARD 2214
#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 2215
#define IDS_TOOLTIPS_INVITE_PARTY 2216
#define IDS_CONFIRM_START_CREATIVE 2217
#define IDS_CONFIRM_START_SAVEDINCREATIVE 2218
#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 2219
#define IDS_CONFIRM_START_HOST_PRIVILEGES 2220
#define IDS_CONNECTION_LOST_LIVE 2221
#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 2222
#define IDS_AWARD_AVATAR1 2223
#define IDS_AWARD_AVATAR2 2224
#define IDS_AWARD_AVATAR3 2225
#define IDS_AWARD_THEME 2226
#define IDS_UNLOCK_ACHIEVEMENT_TEXT 2227
#define IDS_UNLOCK_AVATAR_TEXT 2228
#define IDS_UNLOCK_GAMERPIC_TEXT 2229
#define IDS_UNLOCK_THEME_TEXT 2230
#define IDS_UNLOCK_ACCEPT_INVITE 2231
#define IDS_UNLOCK_GUEST_TEXT 2232
#define IDS_LEADERBOARD_GAMERTAG 2233
#define IDS_GROUPNAME_POTIONS_480 2234
#define IDS_RETURNEDTOTITLESCREEN_TEXT 2235
#define IDS_TRIALOVER_TEXT 2236
#define IDS_FATAL_ERROR_TEXT 2237
#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 2238
#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 2239
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 2240
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 2241
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE 2242
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 2243
#define IDS_SAVE_ICON_MESSAGE 2244
#define IDS_GAMEOPTION_HOST_PRIVILEGES 2245
#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 2246
#define IDS_ACHIEVEMENTS 2247
#define IDS_LABEL_GAMERTAGS 2248
#define IDS_IN_GAME_GAMERTAGS 2249
#define IDS_SOCIAL_DEFAULT_DESCRIPTION 2250
#define IDS_TITLE_UPDATE_NAME 2251
#define IDS_PLATFORM_NAME 2252
#define IDS_BACK_BUTTON 2253
#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 2254
#define IDS_KICK_PLAYER_DESCRIPTION 2255
#define IDS_USING_TRIAL_TEXUREPACK_WARNING 2256
#define IDS_WORLD_SIZE_TITLE_SMALL 2257
#define IDS_WORLD_SIZE_TITLE_MEDIUM 2258
#define IDS_WORLD_SIZE_TITLE_LARGE 2259
#define IDS_WORLD_SIZE_TITLE_CLASSIC 2260
#define IDS_WORLD_SIZE 2261
#define IDS_GAMEOPTION_WORLD_SIZE 2262
#define IDS_DISABLE_SAVING 2263
#define IDS_GAMEOPTION_DISABLE_SAVING 2264
#define IDS_RICHPRESENCE_GAMESTATE 2265
#define IDS_RICHPRESENCE_IDLE 2266
#define IDS_RICHPRESENCE_MENUS 2267
#define IDS_RICHPRESENCE_MULTIPLAYER 2268
#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 2269
#define IDS_RICHPRESENCE_MULTIPLAYER_1P 2270
#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 2271
#define IDS_RICHPRESENCESTATE_BLANK 2272
#define IDS_RICHPRESENCESTATE_RIDING_PIG 2273
#define IDS_RICHPRESENCESTATE_RIDING_MINECART 2274
#define IDS_RICHPRESENCESTATE_BOATING 2275
#define IDS_RICHPRESENCESTATE_FISHING 2276
#define IDS_RICHPRESENCESTATE_CRAFTING 2277
#define IDS_RICHPRESENCESTATE_FORGING 2278
#define IDS_RICHPRESENCESTATE_NETHER 2279
#define IDS_RICHPRESENCESTATE_CD 2280
#define IDS_RICHPRESENCESTATE_MAP 2281
#define IDS_RICHPRESENCESTATE_ENCHANTING 2282
#define IDS_RICHPRESENCESTATE_BREWING 2283
#define IDS_RICHPRESENCESTATE_ANVIL 2284
#define IDS_RICHPRESENCESTATE_TRADING 2285
#define IDS_GAMEMODE_HARDCORE 2286
#define IDS_HARDCORE 2287
#define IDS_HARDCORE_TOOLTIP 2288
#define IDS_HARDCORE_WARNING_TITLE 2289
#define IDS_HARDCORE_WARNING_TEXT 2290
#define IDS_HARDCORE_DEATH_MESSAGE 2291
#define IDS_LABEL_HARDCORE 2292
#define IDS_GAMEOPTION_HARDCORE 2293
#define IDS_WINDOWS_EXIT 2162
#define IDS_LANG_SYSTEM 2163
#define IDS_LANG_ENGLISH 2164
#define IDS_LANG_GERMAN 2165
#define IDS_LANG_SPANISH 2166
#define IDS_LANG_SPANISH_SPAIN 2167
#define IDS_LANG_SPANISH_LATIN_AMERICA 2168
#define IDS_LANG_FRENCH 2169
#define IDS_LANG_ITALIAN 2170
#define IDS_LANG_PORTUGUESE 2171
#define IDS_LANG_PORTUGUESE_PORTUGAL 2172
#define IDS_LANG_PORTUGUESE_BRAZIL 2173
#define IDS_LANG_JAPANESE 2174
#define IDS_LANG_KOREAN 2175
#define IDS_LANG_CHINESE_TRADITIONAL 2176
#define IDS_LANG_CHINESE_SIMPLIFIED 2177
#define IDS_LANG_DANISH 2178
#define IDS_LANG_FINISH 2179
#define IDS_LANG_DUTCH 2180
#define IDS_LANG_POLISH 2181
#define IDS_LANG_RUSSIAN 2182
#define IDS_LANG_SWEDISH 2183
#define IDS_LANG_NORWEGIAN 2184
#define IDS_LANG_GREEK 2185
#define IDS_LANG_TURKISH 2186
#define IDS_LEADERBOARD_KILLS_EASY 2187
#define IDS_LEADERBOARD_KILLS_NORMAL 2188
#define IDS_LEADERBOARD_KILLS_HARD 2189
#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 2190
#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 2191
#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 2192
#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 2193
#define IDS_LEADERBOARD_FARMING_PEACEFUL 2194
#define IDS_LEADERBOARD_FARMING_EASY 2195
#define IDS_LEADERBOARD_FARMING_NORMAL 2196
#define IDS_LEADERBOARD_FARMING_HARD 2197
#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 2198
#define IDS_LEADERBOARD_TRAVELLING_EASY 2199
#define IDS_LEADERBOARD_TRAVELLING_NORMAL 2200
#define IDS_LEADERBOARD_TRAVELLING_HARD 2201
#define IDS_TIPS_GAMETIP_0 2202
#define IDS_TIPS_GAMETIP_1 2203
#define IDS_TIPS_GAMETIP_48 2204
#define IDS_TIPS_GAMETIP_44 2205
#define IDS_TIPS_GAMETIP_45 2206
#define IDS_TIPS_TRIVIA_4 2207
#define IDS_TIPS_TRIVIA_17 2208
#define IDS_HOW_TO_PLAY_MULTIPLAYER 2209
#define IDS_HOW_TO_PLAY_SOCIALMEDIA 2210
#define IDS_HOW_TO_PLAY_CREATIVE 2211
#define IDS_TUTORIAL_TASK_FLY 2212
#define IDS_TOOLTIPS_SELECTDEVICE 2213
#define IDS_TOOLTIPS_CHANGEDEVICE 2214
#define IDS_TOOLTIPS_VIEW_GAMERCARD 2215
#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 2216
#define IDS_TOOLTIPS_INVITE_PARTY 2217
#define IDS_CONFIRM_START_CREATIVE 2218
#define IDS_CONFIRM_START_SAVEDINCREATIVE 2219
#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 2220
#define IDS_CONFIRM_START_HOST_PRIVILEGES 2221
#define IDS_CONNECTION_LOST_LIVE 2222
#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 2223
#define IDS_AWARD_AVATAR1 2224
#define IDS_AWARD_AVATAR2 2225
#define IDS_AWARD_AVATAR3 2226
#define IDS_AWARD_THEME 2227
#define IDS_UNLOCK_ACHIEVEMENT_TEXT 2228
#define IDS_UNLOCK_AVATAR_TEXT 2229
#define IDS_UNLOCK_GAMERPIC_TEXT 2230
#define IDS_UNLOCK_THEME_TEXT 2231
#define IDS_UNLOCK_ACCEPT_INVITE 2232
#define IDS_UNLOCK_GUEST_TEXT 2233
#define IDS_LEADERBOARD_GAMERTAG 2234
#define IDS_GROUPNAME_POTIONS_480 2235
#define IDS_RETURNEDTOTITLESCREEN_TEXT 2236
#define IDS_TRIALOVER_TEXT 2237
#define IDS_FATAL_ERROR_TEXT 2238
#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 2239
#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 2240
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 2241
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 2242
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE 2243
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 2244
#define IDS_SAVE_ICON_MESSAGE 2245
#define IDS_GAMEOPTION_HOST_PRIVILEGES 2246
#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 2247
#define IDS_ACHIEVEMENTS 2248
#define IDS_LABEL_GAMERTAGS 2249
#define IDS_IN_GAME_GAMERTAGS 2250
#define IDS_SOCIAL_DEFAULT_DESCRIPTION 2251
#define IDS_TITLE_UPDATE_NAME 2252
#define IDS_PLATFORM_NAME 2253
#define IDS_BACK_BUTTON 2254
#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 2255
#define IDS_KICK_PLAYER_DESCRIPTION 2256
#define IDS_USING_TRIAL_TEXUREPACK_WARNING 2257
#define IDS_WORLD_SIZE_TITLE_SMALL 2258
#define IDS_WORLD_SIZE_TITLE_MEDIUM 2259
#define IDS_WORLD_SIZE_TITLE_LARGE 2260
#define IDS_WORLD_SIZE_TITLE_CLASSIC 2261
#define IDS_WORLD_SIZE 2262
#define IDS_GAMEOPTION_WORLD_SIZE 2263
#define IDS_DISABLE_SAVING 2264
#define IDS_GAMEOPTION_DISABLE_SAVING 2265
#define IDS_RICHPRESENCE_GAMESTATE 2266
#define IDS_RICHPRESENCE_IDLE 2267
#define IDS_RICHPRESENCE_MENUS 2268
#define IDS_RICHPRESENCE_MULTIPLAYER 2269
#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 2270
#define IDS_RICHPRESENCE_MULTIPLAYER_1P 2271
#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 2272
#define IDS_RICHPRESENCESTATE_BLANK 2273
#define IDS_RICHPRESENCESTATE_RIDING_PIG 2274
#define IDS_RICHPRESENCESTATE_RIDING_MINECART 2275
#define IDS_RICHPRESENCESTATE_BOATING 2276
#define IDS_RICHPRESENCESTATE_FISHING 2277
#define IDS_RICHPRESENCESTATE_CRAFTING 2278
#define IDS_RICHPRESENCESTATE_FORGING 2279
#define IDS_RICHPRESENCESTATE_NETHER 2280
#define IDS_RICHPRESENCESTATE_CD 2281
#define IDS_RICHPRESENCESTATE_MAP 2282
#define IDS_RICHPRESENCESTATE_ENCHANTING 2283
#define IDS_RICHPRESENCESTATE_BREWING 2284
#define IDS_RICHPRESENCESTATE_ANVIL 2285
#define IDS_RICHPRESENCESTATE_TRADING 2286
+1 -1
View File
@@ -30,7 +30,7 @@ void Bat::defineSynchedData()
float Bat::getSoundVolume()
{
return 0.1f;
return 0.8f;
}
float Bat::getVoicePitch()
@@ -838,51 +838,6 @@ int ConsoleSaveFileOriginal::SaveSaveDataCallback(LPVOID lpParam,bool bRes)
{
ConsoleSaveFile *pClass=static_cast<ConsoleSaveFile *>(lpParam);
#ifdef _WINDOWS64
// 4J Added: After save completes, capture the save folder name for hardcore world deletion
if (bRes && app.GetCurrentSaveFolderName().empty())
{
// Try 1: Ask the library for the folder name
char szSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
if (StorageManager.GetSaveUniqueFilename(szSaveFolder) && szSaveFolder[0] != '\0')
{
wchar_t wFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wFolder, szSaveFolder, MAX_SAVEFILENAME_LENGTH - 1);
app.SetCurrentSaveFolderName(wFolder);
app.DebugPrintf("SaveSaveDataCallback: captured save folder '%s'\n", szSaveFolder);
}
// Try 2: Scan GameHDD for the newest folder — right after save, it's guaranteed to be ours
if (app.GetCurrentSaveFolderName().empty())
{
WIN32_FIND_DATAW fd;
HANDLE hFind = FindFirstFileW(L"Windows64\\GameHDD\\*", &fd);
if (hFind != INVALID_HANDLE_VALUE)
{
FILETIME newestTime = {};
wchar_t newestFolder[MAX_PATH] = {};
do
{
if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) &&
wcscmp(fd.cFileName, L".") != 0 && wcscmp(fd.cFileName, L"..") != 0)
{
if (CompareFileTime(&fd.ftLastWriteTime, &newestTime) > 0)
{
newestTime = fd.ftLastWriteTime;
wcscpy_s(newestFolder, MAX_PATH, fd.cFileName);
}
}
} while (FindNextFileW(hFind, &fd));
FindClose(hFind);
if (newestFolder[0] != L'\0')
{
app.SetCurrentSaveFolderName(newestFolder);
app.DebugPrintf("SaveSaveDataCallback: captured save folder via scan '%ls'\n", newestFolder);
}
}
}
}
#endif
return 0;
}
+1 -1
View File
@@ -72,7 +72,7 @@ void Cow::playStepSound(int xt, int yt, int zt, int t)
float Cow::getSoundVolume()
{
return 0.4f;
return 1.f;
}
int Cow::getDeathLoot()
-2
View File
@@ -50,7 +50,6 @@ public:
#ifdef _XBOX_ONE
eDisconnect_ExitedGame,
#endif
eDisconnect_HardcoreDeath, // 4J Added - for hardcore mode multiplayer ban-on-death
};
// 4J Stu - The reason was a string, but we need to send a non-locale specific reason
@@ -72,4 +71,3 @@ public:
};
+11
View File
@@ -96,9 +96,20 @@ int Entity::getSmallId()
puiUsedFlags++;
}
#ifdef MINECRAFT_SERVER_BUILD
// in mc server dedi, a server with 8+ playerrs can cause this to go wack
int fallbackId = Entity::entityCounter++;
if (entityCounter == 0x7ffffff)
{
entityCounter = 2048;
}
return fallbackId;
#else
app.DebugPrintf("Out of small entity Ids... possible leak?\n");
__debugbreak();
return -1;
#endif
}
void Entity::countFlagsForPIX()
+3
View File
@@ -37,6 +37,7 @@ void FireworksRecipe::ReleaseThreadStorage()
void FireworksRecipe::setResultItem(shared_ptr<ItemInstance> item)
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
if (tls == nullptr) tls = tlsDefault;
tls->resultItem = item;
}
@@ -269,6 +270,7 @@ bool FireworksRecipe::matches(shared_ptr<CraftingContainer> craftSlots, Level *l
shared_ptr<ItemInstance> FireworksRecipe::assemble(shared_ptr<CraftingContainer> craftSlots)
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
if (tls == nullptr) tls = tlsDefault;
return tls->resultItem->copy();
//return resultItem->copy();
}
@@ -281,6 +283,7 @@ int FireworksRecipe::size()
const ItemInstance *FireworksRecipe::getResultItem()
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
if (tls == nullptr) tls = tlsDefault;
return tls->resultItem.get();
//return resultItem.get();
}
+5
View File
@@ -16,7 +16,12 @@ using namespace std;
// 4J Stu - This value should be big enough that we don't get any crashes causes by memory overwrites,
// however it does seem way too large for what is actually needed. Needs further investigation
#ifdef MINECRAFT_SERVER_BUILD
// fixes a crash when 8+ players are present
#define LEVEL_CHUNKS_TO_UPDATE_MAX (32*32*8)
#else
#define LEVEL_CHUNKS_TO_UPDATE_MAX (19*19*8)
#endif
class Vec3;
class ChunkSource;
+2 -7
View File
@@ -34,7 +34,6 @@ LoginPacket::LoginPacket()
m_uiGamePrivileges = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
m_isHardcore = false;
}
// Client -> Server
@@ -64,11 +63,10 @@ LoginPacket::LoginPacket(const wstring& userName, int clientVersion, PlayerUID o
m_uiGamePrivileges = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
m_isHardcore = false;
}
// Server -> Client
LoginPacket::LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale, bool isHardcore)
LoginPacket::LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale)
{
this->userName = userName;
this->clientVersion = clientVersion;
@@ -94,7 +92,6 @@ LoginPacket::LoginPacket(const wstring& userName, int clientVersion, LevelType *
m_uiGamePrivileges = uiGamePrivileges;
m_xzSize = xzSize;
m_hellScale = hellScale;
m_isHardcore = isHardcore;
}
void LoginPacket::read(DataInputStream *dis) //throws IOException
@@ -109,8 +106,6 @@ void LoginPacket::read(DataInputStream *dis) //throws IOException
}
seed = dis->readLong();
gameType = dis->readInt();
m_isHardcore = (gameType & 0x8) != 0;
gameType = gameType & ~0x8;
dimension = dis->readByte();
mapHeight = dis->readByte();
maxPlayers = dis->readByte();
@@ -149,7 +144,7 @@ void LoginPacket::write(DataOutputStream *dos) //throws IOException
writeUtf(m_pLevelType->getGeneratorName(), dos);
}
dos->writeLong(seed);
dos->writeInt(gameType | (m_isHardcore ? 0x8 : 0));
dos->writeInt(gameType);
dos->writeByte(dimension);
dos->writeByte(mapHeight);
dos->writeByte(maxPlayers);
+1 -2
View File
@@ -24,7 +24,6 @@ public:
unsigned int m_uiGamePrivileges;
int m_xzSize; // 4J Added
int m_hellScale; // 4J Added
bool m_isHardcore; // 4J Added - for hardcore mode
// 1.8.2
int gameType;
@@ -32,7 +31,7 @@ public:
BYTE maxPlayers;
LoginPacket();
LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT m_multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale, bool isHardcore = false); // Server -> Client
LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT m_multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale); // Server -> Client
LoginPacket(const wstring& userName, int clientVersion, PlayerUID offlineXuid, PlayerUID onlineXuid, bool friendsOnlyUGC, DWORD ugcPlayersVersion, DWORD skinId, DWORD capeId, bool isGuest); // Client -> Server
virtual void read(DataInputStream *dis);
+3 -7
View File
@@ -17,10 +17,9 @@ RespawnPacket::RespawnPacket()
m_newEntityId = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
m_isHardcore = false;
}
RespawnPacket::RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale, bool isHardcore)
RespawnPacket::RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale)
{
this->dimension = dimension;
this->mapSeed = mapSeed;
@@ -32,7 +31,6 @@ RespawnPacket::RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, Gam
this->m_newEntityId = newEntityId;
m_xzSize = xzSize;
m_hellScale = hellScale;
m_isHardcore = isHardcore;
app.DebugPrintf("RespawnPacket - Difficulty = %d\n",difficulty);
}
@@ -45,9 +43,7 @@ void RespawnPacket::handle(PacketListener *listener)
void RespawnPacket::read(DataInputStream *dis) //throws IOException
{
dimension = dis->readByte();
int rawGameType = dis->readByte();
m_isHardcore = (rawGameType & 0x8) != 0;
playerGameType = GameType::byId(rawGameType & ~0x8);
playerGameType = GameType::byId(dis->readByte());
mapHeight = dis->readShort();
wstring typeName = readUtf(dis, 16);
m_pLevelType = LevelType::getLevelType(typeName);
@@ -70,7 +66,7 @@ void RespawnPacket::read(DataInputStream *dis) //throws IOException
void RespawnPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeByte(dimension);
dos->writeByte(playerGameType->getId() | (m_isHardcore ? 0x8 : 0));
dos->writeByte(playerGameType->getId());
dos->writeShort(mapHeight);
if (m_pLevelType == nullptr)
{
+1 -2
View File
@@ -19,10 +19,9 @@ public:
int m_newEntityId;
int m_xzSize; // 4J Added
int m_hellScale; // 4J Added
bool m_isHardcore; // 4J Added - for hardcore mode
RespawnPacket();
RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale, bool isHardcore = false);
RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale);
virtual void handle(PacketListener *listener);
virtual void read(DataInputStream *dis);
+77 -1
View File
@@ -30,6 +30,65 @@ ensure_persist_file() {
ln -sfn "${persist_path}" "${runtime_path}"
}
wait_for_xvfb_ready() {
local display="$1"
local xvfb_pid="$2"
local wait_seconds="${XVFB_WAIT_SECONDS:-10}"
local wait_ticks=$((wait_seconds * 10))
local display_number="${display#:}"
display_number="${display_number%%.*}"
if [ -z "${display_number}" ] || ! [[ "${display_number}" =~ ^[0-9]+$ ]]; then
echo "[error] Invalid DISPLAY format for Xvfb wait: ${display}" >&2
return 1
fi
local socket_path="/tmp/.X11-unix/X${display_number}"
local elapsed=0
while [ "${elapsed}" -lt "${wait_ticks}" ]; do
if ! kill -0 "${xvfb_pid}" 2>/dev/null; then
echo "[error] Xvfb exited before the display became ready." >&2
if [ -f /tmp/xvfb.log ]; then
echo "[error] ---- /tmp/xvfb.log ----" >&2
tail -n 200 /tmp/xvfb.log >&2 || true
echo "[error] ----------------------" >&2
fi
return 1
fi
if [ -S "${socket_path}" ]; then
# Keep a short extra delay so Wine does not race display handshake.
sleep 0.2
if kill -0 "${xvfb_pid}" 2>/dev/null && [ -S "${socket_path}" ]; then
return 0
fi
fi
# One more liveness check after the ready probe branch.
if ! kill -0 "${xvfb_pid}" 2>/dev/null; then
echo "[error] Xvfb exited during display readiness probe." >&2
if [ -f /tmp/xvfb.log ]; then
echo "[error] ---- /tmp/xvfb.log ----" >&2
tail -n 200 /tmp/xvfb.log >&2 || true
echo "[error] ----------------------" >&2
fi
return 1
fi
sleep 0.1
elapsed=$((elapsed + 1))
done
echo "[error] Timed out waiting for Xvfb display ${display}." >&2
if [ -f /tmp/xvfb.log ]; then
echo "[error] ---- /tmp/xvfb.log ----" >&2
tail -n 200 /tmp/xvfb.log >&2 || true
echo "[error] ----------------------" >&2
fi
return 1
}
if [ ! -d "$SERVER_DIR" ]; then
echo "[error] Server directory not found: $SERVER_DIR" >&2
exit 1
@@ -78,8 +137,25 @@ fi
if [ -z "${DISPLAY:-}" ]; then
export DISPLAY="${XVFB_DISPLAY:-:99}"
XVFB_SCREEN="${XVFB_SCREEN:-64x64x16}"
DISPLAY_NUMBER="${DISPLAY#:}"
DISPLAY_NUMBER="${DISPLAY_NUMBER%%.*}"
if [ -z "${DISPLAY_NUMBER}" ] || ! [[ "${DISPLAY_NUMBER}" =~ ^[0-9]+$ ]]; then
echo "[error] Invalid XVFB_DISPLAY format: ${DISPLAY}" >&2
exit 1
fi
XVFB_SOCKET="/tmp/.X11-unix/X${DISPLAY_NUMBER}"
XVFB_LOCK="/tmp/.X${DISPLAY_NUMBER}-lock"
# The check is performed assuming the same container will be restarted.
if [ -S "${XVFB_SOCKET}" ] || [ -e "${XVFB_LOCK}" ]; then
echo "[warn] Removing stale Xvfb state for ${DISPLAY} before startup." >&2
rm -f "${XVFB_SOCKET}" "${XVFB_LOCK}"
fi
Xvfb "${DISPLAY}" -nolisten tcp -screen 0 "${XVFB_SCREEN}" >/tmp/xvfb.log 2>&1 &
sleep 0.2
XVFB_PID=$!
wait_for_xvfb_ready "${DISPLAY}" "${XVFB_PID}"
echo "[info] Xvfb ready on ${DISPLAY} (pid=${XVFB_PID}, screen=${XVFB_SCREEN})"
else
echo "[info] Using existing DISPLAY=${DISPLAY}; skipping Xvfb startup"
fi
args=(