Files
2026-03-13 00:51:52 +03:00

598 lines
16 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsOptionsMenu.h"
#include "..\..\VoiceChatManager.h"
#if defined(_XBOX_ONE)
#define _ENABLE_LANGUAGE_SELECT
#endif
int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4]=
{
IDS_DIFFICULTY_PEACEFUL,
IDS_DIFFICULTY_EASY,
IDS_DIFFICULTY_NORMAL,
IDS_DIFFICULTY_HARD
};
int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD
};
namespace
{
static int s_voiceChatMenuInitData = 1;
static const int MAX_VOICE_VOLUME_PERCENT = 200;
static void SetControlY(UIScene &scene, UIControl &control, int y)
{
IggyName yName = scene.registerFastName(L"y");
IggyValueSetF64RS(control.getIggyValuePath(), yName, nullptr, static_cast<F64>(y));
control.UpdateControl();
}
}
UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
m_bVoiceChatMode = (initData != nullptr && *(static_cast<int *>(initData)) == s_voiceChatMenuInitData);
// Setup all the Iggy references we need for this scene
initialiseMovie();
if (m_bVoiceChatMode)
{
setupVoiceChatMenu();
}
else
{
setupStandardOptionsMenu();
}
}
UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu()
{
}
void UIScene_SettingsOptionsMenu::setupVoiceChatMenu()
{
VoiceChatManager &vcm = VoiceChatManager::getInstance();
if (!vcm.isInitialized())
{
vcm.init();
}
m_bNotInGame = (Minecraft::GetInstance()->level == nullptr);
m_bMashUpWorldsUnhideOption = false;
const bool pushToTalkEnabled = vcm.getVoiceInputMode() == VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK;
const bool gainActivationEnabled = !pushToTalkEnabled;
m_checkboxViewBob.init(UIString(L"Gain Activation"), eControl_ViewBob, gainActivationEnabled);
m_checkboxShowHints.init(UIString(L"Push-To-Talk"), eControl_ShowHints, pushToTalkEnabled);
removeControl(&m_checkboxShowTooltips, true);
removeControl(&m_checkboxInGameGamertags, true);
removeControl(&m_checkboxMashupWorlds, true);
removeControl(&m_labelDifficultyText, true);
static wchar_t micVolumeLabels[MAX_VOICE_VOLUME_PERCENT + 1][256];
static wchar_t voiceVolumeLabels[MAX_VOICE_VOLUME_PERCENT + 1][256];
for (int i = 0; i <= MAX_VOICE_VOLUME_PERCENT; ++i)
{
swprintf(micVolumeLabels[i], 256, L"Mic Volume: %d%%", i);
swprintf(voiceVolumeLabels[i], 256, L"Voice Chat Volume: %d%%", i);
}
int micVolume = vcm.getMicVolumePercent();
int voiceVolume = vcm.getVoiceChatVolumePercent();
if (micVolume < 0) micVolume = 0;
if (micVolume > MAX_VOICE_VOLUME_PERCENT) micVolume = MAX_VOICE_VOLUME_PERCENT;
if (voiceVolume < 0) voiceVolume = 0;
if (voiceVolume > MAX_VOICE_VOLUME_PERCENT) voiceVolume = MAX_VOICE_VOLUME_PERCENT;
m_sliderAutosave.setAllPossibleLabels(MAX_VOICE_VOLUME_PERCENT + 1, micVolumeLabels);
m_sliderAutosave.init(micVolumeLabels[micVolume], eControl_Autosave, 0, MAX_VOICE_VOLUME_PERCENT, micVolume);
m_sliderDifficulty.setAllPossibleLabels(MAX_VOICE_VOLUME_PERCENT + 1, voiceVolumeLabels);
m_sliderDifficulty.init(voiceVolumeLabels[voiceVolume], eControl_Difficulty, 0, MAX_VOICE_VOLUME_PERCENT, voiceVolume);
m_buttonLanguageSelect.init(UIString(L"Back"), eControl_Languages);
m_labelDifficultyText.setVisible(false);
placeVoiceBackButtonAtBottom();
doHorizontalResizeCheck();
if (app.GetLocalPlayerCount() > 1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
m_labelDifficultyText.disableReinitialisation();
}
void UIScene_SettingsOptionsMenu::setupStandardOptionsMenu()
{
m_bNotInGame=(Minecraft::GetInstance()->level==nullptr);
m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
// check if we should display the mash-up option
if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF)
{
// the mash-up option is needed
m_bMashUpWorldsUnhideOption=true;
m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS,eControl_ShowMashUpWorlds,false);
}
else
{
removeControl(&m_checkboxMashupWorlds, true);
m_bMashUpWorldsUnhideOption=false;
}
unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
wchar_t autosaveLabels[9][256];
for(unsigned int i = 0; i < 9; ++i)
{
if(i==0)
{
swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF ));
}
else
{
swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES ));
}
}
m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels);
m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue);
#if defined(_XBOX_ONE) || defined(__ORBIS__)
removeControl(&m_sliderAutosave,true);
#endif
ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
wchar_t difficultyLabels[4][256];
for(unsigned int i = 0; i < 4; ++i)
{
swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i]));
}
m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels);
m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue);
wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= startTags + wsText;
m_labelDifficultyText.init(wsText);
// If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty
// only the primary player gets to change the autosave and difficulty settings
bool bRemoveDifficulty=false;
bool bRemoveAutosave=false;
bool bRemoveInGameGamertags=false;
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
if(!bPrimaryPlayer)
{
bRemoveDifficulty=true;
bRemoveAutosave=true;
bRemoveInGameGamertags=true;
}
if(!bNotInGame)
{
bRemoveDifficulty=true;
if(!g_NetworkManager.IsHost())
{
bRemoveAutosave=true;
bRemoveInGameGamertags=true;
}
}
if(bRemoveDifficulty)
{
m_labelDifficultyText.setVisible( false );
removeControl(&m_sliderDifficulty, true);
}
if(bRemoveAutosave)
{
removeControl(&m_sliderAutosave, true);
}
if(bRemoveInGameGamertags)
{
removeControl(&m_checkboxInGameGamertags, true);
}
// 4J-JEV: Changing languages in-game will produce many a bug.
// MGH - disabled the language select for the patch build, we'll re-enable afterwards
// 4J Stu - Removed it with a preprocessor def as we turn this off in various places
#ifdef _ENABLE_LANGUAGE_SELECT
if (app.GetGameStarted())
{
removeControl( &m_buttonLanguageSelect, false );
}
else
{
m_buttonLanguageSelect.init(IDS_LANGUAGE_SELECTOR, eControl_Languages);
}
#else
removeControl( &m_buttonLanguageSelect, false );
#endif
doHorizontalResizeCheck();
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
m_labelDifficultyText.disableReinitialisation();
}
void UIScene_SettingsOptionsMenu::setVoiceDifficultyLabel()
{
m_labelDifficultyText.setVisible(false);
}
void UIScene_SettingsOptionsMenu::enforceVoiceModeSwitch(int preferredControl)
{
(void)preferredControl;
if (!m_bVoiceChatMode)
{
return;
}
bool proximity = m_checkboxViewBob.IsChecked();
bool pushToTalk = m_checkboxShowHints.IsChecked();
if (proximity == pushToTalk)
{
if (preferredControl == eControl_ShowHints)
{
proximity = false;
pushToTalk = true;
}
else if (preferredControl == eControl_ViewBob)
{
proximity = true;
pushToTalk = false;
}
else
{
VoiceChatManager &vcm = VoiceChatManager::getInstance();
const bool preferPushToTalk = vcm.getVoiceInputMode() == VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK;
proximity = !preferPushToTalk;
pushToTalk = preferPushToTalk;
}
}
m_checkboxViewBob.setChecked(proximity);
m_checkboxShowHints.setChecked(pushToTalk);
}
void UIScene_SettingsOptionsMenu::placeVoiceBackButtonAtBottom()
{
if (!m_bVoiceChatMode)
{
return;
}
m_sliderAutosave.UpdateControl();
m_sliderDifficulty.UpdateControl();
m_buttonLanguageSelect.UpdateControl();
m_checkboxViewBob.UpdateControl();
m_checkboxShowHints.UpdateControl();
const int rowSpacing = 8;
const int bottomPadding = 6;
const int controlsTop = m_checkboxViewBob.getYPos() + m_checkboxViewBob.getHeight();
const int hintsBottom = m_checkboxShowHints.getYPos() + m_checkboxShowHints.getHeight();
const int minAutosaveY = ((controlsTop > hintsBottom) ? controlsTop : hintsBottom) + rowSpacing;
int autosaveY = m_sliderAutosave.getYPos();
if (autosaveY < minAutosaveY)
{
autosaveY = minAutosaveY;
}
int difficultyY = autosaveY + m_sliderAutosave.getHeight() + rowSpacing;
int backY = difficultyY + m_sliderDifficulty.getHeight() + rowSpacing;
UIControl *pPanel = m_buttonLanguageSelect.getParentPanel();
if (pPanel != nullptr)
{
pPanel->UpdateControl();
const int maxBackY = pPanel->getHeight() - m_buttonLanguageSelect.getHeight() - bottomPadding;
if (backY > maxBackY)
{
const int overflow = backY - maxBackY;
autosaveY -= overflow;
if (autosaveY < minAutosaveY)
{
autosaveY = minAutosaveY;
}
difficultyY = autosaveY + m_sliderAutosave.getHeight() + rowSpacing;
backY = difficultyY + m_sliderDifficulty.getHeight() + rowSpacing;
if (backY > maxBackY)
{
backY = maxBackY;
}
}
}
SetControlY(*this, m_sliderAutosave, autosaveY);
SetControlY(*this, m_sliderDifficulty, difficultyY);
SetControlY(*this, m_buttonLanguageSelect, backY);
}
void UIScene_SettingsOptionsMenu::tick()
{
UIScene::tick();
if (m_bVoiceChatMode)
{
syncVoiceModeCheckboxesFromManager();
}
}
wstring UIScene_SettingsOptionsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsOptionsMenuSplit";
}
else
{
return L"SettingsOptionsMenu";
}
}
void UIScene_SettingsOptionsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsOptionsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,RenderManager.IsHiDef());
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
setGameSettings();
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId)
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch(static_cast<int>(controlId))
{
case eControl_ViewBob:
if (m_bVoiceChatMode)
{
break;
}
break;
case eControl_ShowHints:
if (m_bVoiceChatMode)
{
break;
}
break;
case eControl_Languages:
if (m_bVoiceChatMode)
{
setGameSettings();
navigateBack();
}
else
{
setGameSettings();
ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector);
}
break;
}
}
void UIScene_SettingsOptionsMenu::handleCheckboxToggled(F64 controlId, bool selected)
{
if (!m_bVoiceChatMode)
{
return;
}
switch (static_cast<int>(controlId))
{
case eControl_ViewBob:
{
VoiceChatManager &vcm = VoiceChatManager::getInstance();
vcm.setProximityEnabled(true);
vcm.setVoiceInputMode(selected
? VoiceChatManager::VOICE_INPUT_VOICE_ACTIVATION
: VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK);
syncVoiceModeCheckboxesFromManager();
}
break;
case eControl_ShowHints:
{
VoiceChatManager &vcm = VoiceChatManager::getInstance();
vcm.setProximityEnabled(true);
vcm.setVoiceInputMode(selected
? VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK
: VoiceChatManager::VOICE_INPUT_VOICE_ACTIVATION);
syncVoiceModeCheckboxesFromManager();
}
break;
}
}
void UIScene_SettingsOptionsMenu::handleReload()
{
if (m_bVoiceChatMode)
{
setupVoiceChatMenu();
}
else
{
setupStandardOptionsMenu();
}
}
void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
int value = static_cast<int>(currentValue);
if (m_bVoiceChatMode)
{
VoiceChatManager &vcm = VoiceChatManager::getInstance();
WCHAR TempString[256];
switch(static_cast<int>(sliderId))
{
case eControl_Autosave:
vcm.setMicVolumePercent(value);
swprintf(TempString, 256, L"Mic Volume: %d%%", value);
m_sliderAutosave.setLabel(TempString);
m_sliderAutosave.handleSliderMove(value);
break;
case eControl_Difficulty:
vcm.setVoiceChatVolumePercent(value);
swprintf(TempString, 256, L"Voice Chat Volume: %d%%", value);
m_sliderDifficulty.setLabel(TempString);
m_sliderDifficulty.handleSliderMove(value);
break;
}
return;
}
switch(static_cast<int>(sliderId))
{
case eControl_Autosave:
m_sliderAutosave.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Autosave,value);
// Update the autosave timer
app.SetAutosaveTimerTime();
break;
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
wstring wsText=app.GetString(m_iDifficultySettingA[value]);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= startTags + wsText;
m_labelDifficultyText.setLabel(wsText.c_str());
break;
}
}
void UIScene_SettingsOptionsMenu::setGameSettings()
{
if (m_bVoiceChatMode)
{
VoiceChatManager &vcm = VoiceChatManager::getInstance();
const bool gainActivation = m_checkboxViewBob.IsChecked();
const bool pushToTalk = m_checkboxShowHints.IsChecked();
if (gainActivation != pushToTalk)
{
vcm.setVoiceInputMode(pushToTalk
? VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK
: VoiceChatManager::VOICE_INPUT_VOICE_ACTIVATION);
}
vcm.setProximityEnabled(true);
syncVoiceModeCheckboxesFromManager();
return;
}
// check the checkboxes
app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0);
// the mashup option will only be shown if some worlds have been previously hidden
if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked())
{
// unhide all worlds
app.EnableMashupPackWorlds(m_iPad);
}
// 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there
//app.CheckGameSettingsChanged(true,pInputData->UserIndex);
}
void UIScene_SettingsOptionsMenu::syncVoiceModeCheckboxesFromManager()
{
if (!m_bVoiceChatMode)
{
return;
}
VoiceChatManager &vcm = VoiceChatManager::getInstance();
const bool pushToTalk = vcm.getVoiceInputMode() == VoiceChatManager::VOICE_INPUT_PUSH_TO_TALK;
const bool gainActivation = !pushToTalk;
if (m_checkboxViewBob.IsChecked() != gainActivation)
{
m_checkboxViewBob.setChecked(gainActivation);
}
if (m_checkboxShowHints.IsChecked() != pushToTalk)
{
m_checkboxShowHints.setChecked(pushToTalk);
}
}